<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BlackSeaDM</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BlackSeaDM"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/BlackSeaDM"/>
	<updated>2026-05-15T04:33:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486126</id>
		<title>Landsoftheblacksea:Main Page/races/dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486126"/>
		<updated>2026-05-06T01:29:25Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Dwarven Clans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;&amp;lt;&amp;lt; Back to Races&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarves.png| right| 800px| Lineage of the Clans of the Dwarves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.&lt;br /&gt;
&lt;br /&gt;
== History of the Dwarves ==&lt;br /&gt;
&lt;br /&gt;
== Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Fhÿldrm ===&lt;br /&gt;
Clan Fhyldhrm makes its home in the massive, city-fortress of Fhÿldrmüdhrm, nestled along the eastern slopes of the Iron Mountains that form the western boarder of Athervon.  The Great King of Clan Fhÿldrm is currently on good terms with the King of Athervon - while the two kingdoms have had their ups and downs over the years for different reasons, there has been more friendship than animosity.  The memory of dwarves is long, however, and while Athervon broke free from their Jhonian overlords nearly a century ago, it has only been within the last decade or two that dwarven merchants and traders have been seen on the roads of Athervon, despite their goods being highly prized and sought-after by humans.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Blue and Gold&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Heraldry:&#039;&#039;&#039; A pair of crossed golden axes on a field azur surrounded by a golden knotwork border.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Ram&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Motto:&#039;&#039;&#039; Impossible is for the Unwilling&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &#039;&#039;Fÿhrü Lïhrhmi&#039;&#039; (Great King) Süvü Fhÿldrm (the Patient), of the line of Bahrü Fhÿldrm &#039;&#039;zihrü Khâs&#039;&#039; (the Brave), Grand Chieftain of Clan Fhÿldrm, Protector of the Ghârnhrm, Favored of Rÿdhr, and Servant of Ghrnhrÿm the Dwarf-Father.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Capitol:&#039;&#039;&#039; Fhÿldrmüdhrm, Iron Mountains&lt;br /&gt;
&lt;br /&gt;
=== Clan Ulÿhr===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Silver and Blue&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Raven Triskel&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Raven&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Ïgüzhr === &lt;br /&gt;
&lt;br /&gt;
The stronghold of Ulmihrudhurm fell to an unknown foe nearly five hundred years ago.  At least two separate dwarven armies have attempted to reclaim &amp;amp; resettle Ulmihrudhrm, but were lost in the attempt.  The remnants of Clan Ïgüzhr have dispersed throughout the lands, mostly having settled among other dwarven Houses, although a large number of them can be found on both sides of the mountains that housed their former stronghold (Veniri, B’Narj, and the Haradi Coast).  Ulmihrudhurm, once the richest and largest of the dwarven underground cities, it is now but a legend to the human Kingdoms, lying somewhere in the Copperwash Mountains.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Silver and Gold&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crossed picks behind gemstone&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Animal:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Azükhr ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Gold and Red&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crown with 7 swords behind it&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Gänhr ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Green and White&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crossed hammers behind an anvil&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Hound&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Üzkhr ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Yellow and Black&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Sun&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Velkhr ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Black and Silver&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486125</id>
		<title>Landsoftheblacksea:Main Page/races/dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486125"/>
		<updated>2026-05-06T01:27:52Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Clan Fhÿldrm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;&amp;lt;&amp;lt; Back to Races&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarves.png| right| 800px| Lineage of the Clans of the Dwarves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.&lt;br /&gt;
&lt;br /&gt;
== History of the Dwarves ==&lt;br /&gt;
&lt;br /&gt;
== Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Fhÿldrm ===&lt;br /&gt;
Clan Fhyldhrm makes its home in the massive, city-fortress of Fhÿldrmüdhrm, nestled along the eastern slopes of the Iron Mountains that form the western boarder of Athervon.  The Great King of Clan Fhÿldrm is currently on good terms with the King of Athervon - while the two kingdoms have had their ups and downs over the years for different reasons, there has been more friendship than animosity.  The memory of dwarves is long, however, and while Athervon broke free from their Jhonian overlords nearly a century ago, it has only been within the last decade or two that dwarven merchants and traders have been seen on the roads of Athervon, despite their goods being highly prized and sought-after by humans.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Blue and Gold&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Heraldry:&#039;&#039;&#039; A pair of crossed golden axes on a field azur surrounded by a golden knotwork border.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Ram&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clan Motto:&#039;&#039;&#039; Impossible is for the Unwilling&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &#039;&#039;Fÿhrü Lïhrhmi&#039;&#039; (Great King) Süvü Fhÿldrm (the Patient), of the line of Bahrü Fhÿldrm &#039;&#039;zihrü Khâs&#039;&#039; (the Brave), Grand Chieftain of Clan Fhÿldrm, Protector of the Ghârnhrm, Favored of Rÿdhr, and Servant of Ghrnhrÿm the Dwarf-Father.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Capitol:&#039;&#039;&#039; Fhÿldrmüdhrm, Iron Mountains&lt;br /&gt;
&lt;br /&gt;
=== Clan Ulÿhr===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Silver and Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Raven Triskel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Raven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Ïgüzhr === &lt;br /&gt;
&lt;br /&gt;
The stronghold of Ulmihrudhurm fell to an unknown foe nearly five hundred years ago.  At least two separate dwarven armies have attempted to reclaim &amp;amp; resettle Ulmihrudhrm, but were lost in the attempt.  The remnants of Clan Ïgüzhr have dispersed throughout the lands, mostly having settled among other dwarven Houses, although a large number of them can be found on both sides of the mountains that housed their former stronghold (Veniri, B’Narj, and the Haradi Coast).  Ulmihrudhurm, once the richest and largest of the dwarven underground cities, it is now but a legend to the human Kingdoms, lying somewhere in the Copperwash Mountains.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Silver and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crossed picks behind gemstone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Azükhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Gold and Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crown with 7 swords behind it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Gänhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Green and White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crossed hammers behind an anvil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Hound&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Üzkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Yellow and Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Velkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Black and Silver&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486124</id>
		<title>Landsoftheblacksea:Main Page/races/dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486124"/>
		<updated>2026-05-06T01:27:24Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Clan Velkhr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;&amp;lt;&amp;lt; Back to Races&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarves.png| right| 800px| Lineage of the Clans of the Dwarves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.&lt;br /&gt;
&lt;br /&gt;
== History of the Dwarves ==&lt;br /&gt;
&lt;br /&gt;
== Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Fhÿldrm ===&lt;br /&gt;
Clan Fhyldhrm makes its home in the massive, city-fortress of Fhÿldrmüdhrm, nestled along the eastern slopes of the Iron Mountains that form the western boarder of Athervon.  The Great King of Clan Fhÿldrm is currently on good terms with the King of Athervon - while the two kingdoms have had their ups and downs over the years for different reasons, there has been more friendship than animosity.  The memory of dwarves is long, however, and while Athervon broke free from their Jhonian overlords nearly a century ago, it has only been within the last decade or two that dwarven merchants and traders have been seen on the roads of Athervon, despite their goods being highly prized and sought-after by humans.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Blue and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Heraldry:&#039;&#039;&#039; A pair of crossed golden axes on a field azur surrounded by a golden knotwork border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Ram&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039; Impossible is for the Unwilling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &#039;&#039;Fÿhrü Lïhrhmi&#039;&#039; (Great King) Süvü Fhÿldrm (the Patient), of the line of Bahrü Fhÿldrm &#039;&#039;zihrü Khâs&#039;&#039; (the Brave), Grand Chieftain of Clan Fhÿldrm, Protector of the Ghârnhrm, Favored of Rÿdhr, and Servant of Ghrnhrÿm the Dwarf-Father.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039; Fhÿldrmüdhrm, Iron Mountains&lt;br /&gt;
&lt;br /&gt;
=== Clan Ulÿhr===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Silver and Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Raven Triskel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Raven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Ïgüzhr === &lt;br /&gt;
&lt;br /&gt;
The stronghold of Ulmihrudhurm fell to an unknown foe nearly five hundred years ago.  At least two separate dwarven armies have attempted to reclaim &amp;amp; resettle Ulmihrudhrm, but were lost in the attempt.  The remnants of Clan Ïgüzhr have dispersed throughout the lands, mostly having settled among other dwarven Houses, although a large number of them can be found on both sides of the mountains that housed their former stronghold (Veniri, B’Narj, and the Haradi Coast).  Ulmihrudhurm, once the richest and largest of the dwarven underground cities, it is now but a legend to the human Kingdoms, lying somewhere in the Copperwash Mountains.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Silver and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crossed picks behind gemstone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Azükhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Gold and Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crown with 7 swords behind it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Gänhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Green and White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crossed hammers behind an anvil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Hound&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Üzkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Yellow and Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Velkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Black and Silver&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486123</id>
		<title>Landsoftheblacksea:Main Page/races/dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486123"/>
		<updated>2026-05-06T01:27:05Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Clan Üzkhr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;&amp;lt;&amp;lt; Back to Races&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarves.png| right| 800px| Lineage of the Clans of the Dwarves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.&lt;br /&gt;
&lt;br /&gt;
== History of the Dwarves ==&lt;br /&gt;
&lt;br /&gt;
== Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Fhÿldrm ===&lt;br /&gt;
Clan Fhyldhrm makes its home in the massive, city-fortress of Fhÿldrmüdhrm, nestled along the eastern slopes of the Iron Mountains that form the western boarder of Athervon.  The Great King of Clan Fhÿldrm is currently on good terms with the King of Athervon - while the two kingdoms have had their ups and downs over the years for different reasons, there has been more friendship than animosity.  The memory of dwarves is long, however, and while Athervon broke free from their Jhonian overlords nearly a century ago, it has only been within the last decade or two that dwarven merchants and traders have been seen on the roads of Athervon, despite their goods being highly prized and sought-after by humans.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Blue and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Heraldry:&#039;&#039;&#039; A pair of crossed golden axes on a field azur surrounded by a golden knotwork border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Ram&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039; Impossible is for the Unwilling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &#039;&#039;Fÿhrü Lïhrhmi&#039;&#039; (Great King) Süvü Fhÿldrm (the Patient), of the line of Bahrü Fhÿldrm &#039;&#039;zihrü Khâs&#039;&#039; (the Brave), Grand Chieftain of Clan Fhÿldrm, Protector of the Ghârnhrm, Favored of Rÿdhr, and Servant of Ghrnhrÿm the Dwarf-Father.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039; Fhÿldrmüdhrm, Iron Mountains&lt;br /&gt;
&lt;br /&gt;
=== Clan Ulÿhr===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Silver and Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Raven Triskel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Raven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Ïgüzhr === &lt;br /&gt;
&lt;br /&gt;
The stronghold of Ulmihrudhurm fell to an unknown foe nearly five hundred years ago.  At least two separate dwarven armies have attempted to reclaim &amp;amp; resettle Ulmihrudhrm, but were lost in the attempt.  The remnants of Clan Ïgüzhr have dispersed throughout the lands, mostly having settled among other dwarven Houses, although a large number of them can be found on both sides of the mountains that housed their former stronghold (Veniri, B’Narj, and the Haradi Coast).  Ulmihrudhurm, once the richest and largest of the dwarven underground cities, it is now but a legend to the human Kingdoms, lying somewhere in the Copperwash Mountains.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Silver and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crossed picks behind gemstone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Azükhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Gold and Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crown with 7 swords behind it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Gänhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Green and White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crossed hammers behind an anvil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Hound&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Üzkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Yellow and Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Velkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Black and Silver&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486122</id>
		<title>Landsoftheblacksea:Main Page/races/dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486122"/>
		<updated>2026-05-06T01:26:46Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Clan Gänhr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;&amp;lt;&amp;lt; Back to Races&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarves.png| right| 800px| Lineage of the Clans of the Dwarves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.&lt;br /&gt;
&lt;br /&gt;
== History of the Dwarves ==&lt;br /&gt;
&lt;br /&gt;
== Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Fhÿldrm ===&lt;br /&gt;
Clan Fhyldhrm makes its home in the massive, city-fortress of Fhÿldrmüdhrm, nestled along the eastern slopes of the Iron Mountains that form the western boarder of Athervon.  The Great King of Clan Fhÿldrm is currently on good terms with the King of Athervon - while the two kingdoms have had their ups and downs over the years for different reasons, there has been more friendship than animosity.  The memory of dwarves is long, however, and while Athervon broke free from their Jhonian overlords nearly a century ago, it has only been within the last decade or two that dwarven merchants and traders have been seen on the roads of Athervon, despite their goods being highly prized and sought-after by humans.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Blue and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Heraldry:&#039;&#039;&#039; A pair of crossed golden axes on a field azur surrounded by a golden knotwork border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Ram&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039; Impossible is for the Unwilling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &#039;&#039;Fÿhrü Lïhrhmi&#039;&#039; (Great King) Süvü Fhÿldrm (the Patient), of the line of Bahrü Fhÿldrm &#039;&#039;zihrü Khâs&#039;&#039; (the Brave), Grand Chieftain of Clan Fhÿldrm, Protector of the Ghârnhrm, Favored of Rÿdhr, and Servant of Ghrnhrÿm the Dwarf-Father.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039; Fhÿldrmüdhrm, Iron Mountains&lt;br /&gt;
&lt;br /&gt;
=== Clan Ulÿhr===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Silver and Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Raven Triskel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Raven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Ïgüzhr === &lt;br /&gt;
&lt;br /&gt;
The stronghold of Ulmihrudhurm fell to an unknown foe nearly five hundred years ago.  At least two separate dwarven armies have attempted to reclaim &amp;amp; resettle Ulmihrudhrm, but were lost in the attempt.  The remnants of Clan Ïgüzhr have dispersed throughout the lands, mostly having settled among other dwarven Houses, although a large number of them can be found on both sides of the mountains that housed their former stronghold (Veniri, B’Narj, and the Haradi Coast).  Ulmihrudhurm, once the richest and largest of the dwarven underground cities, it is now but a legend to the human Kingdoms, lying somewhere in the Copperwash Mountains.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Silver and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crossed picks behind gemstone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Azükhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Gold and Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crown with 7 swords behind it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Gänhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Green and White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crossed hammers behind an anvil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Hound&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Üzkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Yellow and Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Velkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Black and Silver&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486121</id>
		<title>Landsoftheblacksea:Main Page/races/dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486121"/>
		<updated>2026-05-06T01:26:24Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Clan Azükhr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;&amp;lt;&amp;lt; Back to Races&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarves.png| right| 800px| Lineage of the Clans of the Dwarves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.&lt;br /&gt;
&lt;br /&gt;
== History of the Dwarves ==&lt;br /&gt;
&lt;br /&gt;
== Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Fhÿldrm ===&lt;br /&gt;
Clan Fhyldhrm makes its home in the massive, city-fortress of Fhÿldrmüdhrm, nestled along the eastern slopes of the Iron Mountains that form the western boarder of Athervon.  The Great King of Clan Fhÿldrm is currently on good terms with the King of Athervon - while the two kingdoms have had their ups and downs over the years for different reasons, there has been more friendship than animosity.  The memory of dwarves is long, however, and while Athervon broke free from their Jhonian overlords nearly a century ago, it has only been within the last decade or two that dwarven merchants and traders have been seen on the roads of Athervon, despite their goods being highly prized and sought-after by humans.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Blue and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Heraldry:&#039;&#039;&#039; A pair of crossed golden axes on a field azur surrounded by a golden knotwork border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Ram&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039; Impossible is for the Unwilling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &#039;&#039;Fÿhrü Lïhrhmi&#039;&#039; (Great King) Süvü Fhÿldrm (the Patient), of the line of Bahrü Fhÿldrm &#039;&#039;zihrü Khâs&#039;&#039; (the Brave), Grand Chieftain of Clan Fhÿldrm, Protector of the Ghârnhrm, Favored of Rÿdhr, and Servant of Ghrnhrÿm the Dwarf-Father.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039; Fhÿldrmüdhrm, Iron Mountains&lt;br /&gt;
&lt;br /&gt;
=== Clan Ulÿhr===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Silver and Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Raven Triskel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Raven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Ïgüzhr === &lt;br /&gt;
&lt;br /&gt;
The stronghold of Ulmihrudhurm fell to an unknown foe nearly five hundred years ago.  At least two separate dwarven armies have attempted to reclaim &amp;amp; resettle Ulmihrudhrm, but were lost in the attempt.  The remnants of Clan Ïgüzhr have dispersed throughout the lands, mostly having settled among other dwarven Houses, although a large number of them can be found on both sides of the mountains that housed their former stronghold (Veniri, B’Narj, and the Haradi Coast).  Ulmihrudhurm, once the richest and largest of the dwarven underground cities, it is now but a legend to the human Kingdoms, lying somewhere in the Copperwash Mountains.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Silver and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crossed picks behind gemstone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Azükhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Gold and Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crown with 7 swords behind it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Gänhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Green and White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crossed hammers behind an anvil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; Hound&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Üzkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Yellow and Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Velkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Black and Silver&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486120</id>
		<title>Landsoftheblacksea:Main Page/races/dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486120"/>
		<updated>2026-05-06T01:26:03Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Clan Ïgüzhr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;&amp;lt;&amp;lt; Back to Races&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarves.png| right| 800px| Lineage of the Clans of the Dwarves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.&lt;br /&gt;
&lt;br /&gt;
== History of the Dwarves ==&lt;br /&gt;
&lt;br /&gt;
== Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Fhÿldrm ===&lt;br /&gt;
Clan Fhyldhrm makes its home in the massive, city-fortress of Fhÿldrmüdhrm, nestled along the eastern slopes of the Iron Mountains that form the western boarder of Athervon.  The Great King of Clan Fhÿldrm is currently on good terms with the King of Athervon - while the two kingdoms have had their ups and downs over the years for different reasons, there has been more friendship than animosity.  The memory of dwarves is long, however, and while Athervon broke free from their Jhonian overlords nearly a century ago, it has only been within the last decade or two that dwarven merchants and traders have been seen on the roads of Athervon, despite their goods being highly prized and sought-after by humans.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Blue and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Heraldry:&#039;&#039;&#039; A pair of crossed golden axes on a field azur surrounded by a golden knotwork border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Ram&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039; Impossible is for the Unwilling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &#039;&#039;Fÿhrü Lïhrhmi&#039;&#039; (Great King) Süvü Fhÿldrm (the Patient), of the line of Bahrü Fhÿldrm &#039;&#039;zihrü Khâs&#039;&#039; (the Brave), Grand Chieftain of Clan Fhÿldrm, Protector of the Ghârnhrm, Favored of Rÿdhr, and Servant of Ghrnhrÿm the Dwarf-Father.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039; Fhÿldrmüdhrm, Iron Mountains&lt;br /&gt;
&lt;br /&gt;
=== Clan Ulÿhr===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Silver and Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Raven Triskel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Raven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Ïgüzhr === &lt;br /&gt;
&lt;br /&gt;
The stronghold of Ulmihrudhurm fell to an unknown foe nearly five hundred years ago.  At least two separate dwarven armies have attempted to reclaim &amp;amp; resettle Ulmihrudhrm, but were lost in the attempt.  The remnants of Clan Ïgüzhr have dispersed throughout the lands, mostly having settled among other dwarven Houses, although a large number of them can be found on both sides of the mountains that housed their former stronghold (Veniri, B’Narj, and the Haradi Coast).  Ulmihrudhurm, once the richest and largest of the dwarven underground cities, it is now but a legend to the human Kingdoms, lying somewhere in the Copperwash Mountains.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Silver and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Crossed picks behind gemstone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Azükhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Gold and Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crown with 7 swords behind it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Gänhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Green and White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crossed hammers behind an anvil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; Hound&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Üzkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Yellow and Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Velkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Black and Silver&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486119</id>
		<title>Landsoftheblacksea:Main Page/races/dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486119"/>
		<updated>2026-05-06T01:25:19Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Clan Ulÿhr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;&amp;lt;&amp;lt; Back to Races&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarves.png| right| 800px| Lineage of the Clans of the Dwarves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.&lt;br /&gt;
&lt;br /&gt;
== History of the Dwarves ==&lt;br /&gt;
&lt;br /&gt;
== Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Fhÿldrm ===&lt;br /&gt;
Clan Fhyldhrm makes its home in the massive, city-fortress of Fhÿldrmüdhrm, nestled along the eastern slopes of the Iron Mountains that form the western boarder of Athervon.  The Great King of Clan Fhÿldrm is currently on good terms with the King of Athervon - while the two kingdoms have had their ups and downs over the years for different reasons, there has been more friendship than animosity.  The memory of dwarves is long, however, and while Athervon broke free from their Jhonian overlords nearly a century ago, it has only been within the last decade or two that dwarven merchants and traders have been seen on the roads of Athervon, despite their goods being highly prized and sought-after by humans.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Blue and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Heraldry:&#039;&#039;&#039; A pair of crossed golden axes on a field azur surrounded by a golden knotwork border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Ram&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039; Impossible is for the Unwilling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &#039;&#039;Fÿhrü Lïhrhmi&#039;&#039; (Great King) Süvü Fhÿldrm (the Patient), of the line of Bahrü Fhÿldrm &#039;&#039;zihrü Khâs&#039;&#039; (the Brave), Grand Chieftain of Clan Fhÿldrm, Protector of the Ghârnhrm, Favored of Rÿdhr, and Servant of Ghrnhrÿm the Dwarf-Father.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039; Fhÿldrmüdhrm, Iron Mountains&lt;br /&gt;
&lt;br /&gt;
=== Clan Ulÿhr===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Silver and Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Raven Triskel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Raven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Ïgüzhr === &lt;br /&gt;
&lt;br /&gt;
The stronghold of Ulmihrudhurm fell to an unknown foe nearly five hundred years ago.  At least two separate dwarven armies have attempted to reclaim &amp;amp; resettle Ulmihrudhrm, but were lost in the attempt.  The remnants of Clan Ïgüzhr have dispersed throughout the lands, mostly having settled among other dwarven Houses, although a large number of them can be found on both sides of the mountains that housed their former stronghold (Veniri, B’Narj, and the Haradi Coast).  Ulmihrudhurm, once the richest and largest of the dwarven underground cities, it is now but a legend to the human Kingdoms, lying somewhere in the Copperwash Mountains.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors: Silver and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol: Crossed picks behind gemstone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clan Azükhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Gold and Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crown with 7 swords behind it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Gänhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Green and White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crossed hammers behind an anvil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; Hound&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Üzkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Yellow and Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Velkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Black and Silver&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486118</id>
		<title>Landsoftheblacksea:Main Page/races/dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486118"/>
		<updated>2026-05-06T01:24:48Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Clan Ulÿhr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;&amp;lt;&amp;lt; Back to Races&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarves.png| right| 800px| Lineage of the Clans of the Dwarves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.&lt;br /&gt;
&lt;br /&gt;
== History of the Dwarves ==&lt;br /&gt;
&lt;br /&gt;
== Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Fhÿldrm ===&lt;br /&gt;
Clan Fhyldhrm makes its home in the massive, city-fortress of Fhÿldrmüdhrm, nestled along the eastern slopes of the Iron Mountains that form the western boarder of Athervon.  The Great King of Clan Fhÿldrm is currently on good terms with the King of Athervon - while the two kingdoms have had their ups and downs over the years for different reasons, there has been more friendship than animosity.  The memory of dwarves is long, however, and while Athervon broke free from their Jhonian overlords nearly a century ago, it has only been within the last decade or two that dwarven merchants and traders have been seen on the roads of Athervon, despite their goods being highly prized and sought-after by humans.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Blue and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Heraldry:&#039;&#039;&#039; A pair of crossed golden axes on a field azur surrounded by a golden knotwork border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Ram&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039; Impossible is for the Unwilling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &#039;&#039;Fÿhrü Lïhrhmi&#039;&#039; (Great King) Süvü Fhÿldrm (the Patient), of the line of Bahrü Fhÿldrm &#039;&#039;zihrü Khâs&#039;&#039; (the Brave), Grand Chieftain of Clan Fhÿldrm, Protector of the Ghârnhrm, Favored of Rÿdhr, and Servant of Ghrnhrÿm the Dwarf-Father.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039; Fhÿldrmüdhrm, Iron Mountains&lt;br /&gt;
&lt;br /&gt;
=== Clan Ulÿhr===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Silver and Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Symbol:&#039;&#039;&#039; Raven Triskel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Raven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Clan Ïgüzhr === &lt;br /&gt;
&lt;br /&gt;
The stronghold of Ulmihrudhurm fell to an unknown foe nearly five hundred years ago.  At least two separate dwarven armies have attempted to reclaim &amp;amp; resettle Ulmihrudhrm, but were lost in the attempt.  The remnants of Clan Ïgüzhr have dispersed throughout the lands, mostly having settled among other dwarven Houses, although a large number of them can be found on both sides of the mountains that housed their former stronghold (Veniri, B’Narj, and the Haradi Coast).  Ulmihrudhurm, once the richest and largest of the dwarven underground cities, it is now but a legend to the human Kingdoms, lying somewhere in the Copperwash Mountains.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors: Silver and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol: Crossed picks behind gemstone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clan Azükhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Gold and Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crown with 7 swords behind it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Gänhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Green and White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crossed hammers behind an anvil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; Hound&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Üzkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Yellow and Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Velkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Black and Silver&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486117</id>
		<title>Landsoftheblacksea:Main Page/races/dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486117"/>
		<updated>2026-05-06T01:24:27Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Clan Fhÿldrm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;&amp;lt;&amp;lt; Back to Races&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarves.png| right| 800px| Lineage of the Clans of the Dwarves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.&lt;br /&gt;
&lt;br /&gt;
== History of the Dwarves ==&lt;br /&gt;
&lt;br /&gt;
== Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Fhÿldrm ===&lt;br /&gt;
Clan Fhyldhrm makes its home in the massive, city-fortress of Fhÿldrmüdhrm, nestled along the eastern slopes of the Iron Mountains that form the western boarder of Athervon.  The Great King of Clan Fhÿldrm is currently on good terms with the King of Athervon - while the two kingdoms have had their ups and downs over the years for different reasons, there has been more friendship than animosity.  The memory of dwarves is long, however, and while Athervon broke free from their Jhonian overlords nearly a century ago, it has only been within the last decade or two that dwarven merchants and traders have been seen on the roads of Athervon, despite their goods being highly prized and sought-after by humans.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Colors:&#039;&#039;&#039; Blue and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Heraldry:&#039;&#039;&#039; A pair of crossed golden axes on a field azur surrounded by a golden knotwork border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Animal:&#039;&#039;&#039; Ram&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Motto:&#039;&#039;&#039; Impossible is for the Unwilling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; &#039;&#039;Fÿhrü Lïhrhmi&#039;&#039; (Great King) Süvü Fhÿldrm (the Patient), of the line of Bahrü Fhÿldrm &#039;&#039;zihrü Khâs&#039;&#039; (the Brave), Grand Chieftain of Clan Fhÿldrm, Protector of the Ghârnhrm, Favored of Rÿdhr, and Servant of Ghrnhrÿm the Dwarf-Father.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitol:&#039;&#039;&#039; Fhÿldrmüdhrm, Iron Mountains&lt;br /&gt;
&lt;br /&gt;
=== Clan Ulÿhr===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Silver and Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Raven Triskel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; Raven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clan Ïgüzhr === &lt;br /&gt;
&lt;br /&gt;
The stronghold of Ulmihrudhurm fell to an unknown foe nearly five hundred years ago.  At least two separate dwarven armies have attempted to reclaim &amp;amp; resettle Ulmihrudhrm, but were lost in the attempt.  The remnants of Clan Ïgüzhr have dispersed throughout the lands, mostly having settled among other dwarven Houses, although a large number of them can be found on both sides of the mountains that housed their former stronghold (Veniri, B’Narj, and the Haradi Coast).  Ulmihrudhurm, once the richest and largest of the dwarven underground cities, it is now but a legend to the human Kingdoms, lying somewhere in the Copperwash Mountains.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors: Silver and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol: Crossed picks behind gemstone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clan Azükhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Gold and Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crown with 7 swords behind it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Gänhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Green and White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crossed hammers behind an anvil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; Hound&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Üzkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Yellow and Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Velkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Black and Silver&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486116</id>
		<title>Landsoftheblacksea:Main Page/races/dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486116"/>
		<updated>2026-05-06T01:23:37Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Clan Fhyldhrm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;&amp;lt;&amp;lt; Back to Races&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarves.png| right| 800px| Lineage of the Clans of the Dwarves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.&lt;br /&gt;
&lt;br /&gt;
== History of the Dwarves ==&lt;br /&gt;
&lt;br /&gt;
== Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Fhÿldrm ===&lt;br /&gt;
Clan Fhyldhrm makes its home in the massive, city-fortress of Fhÿldrmüdhrm, nestled along the eastern slopes of the Iron Mountains that form the western boarder of Athervon.  The Great King of Clan Fhÿldrm is currently on good terms with the King of Athervon - while the two kingdoms have had their ups and downs over the years for different reasons, there has been more friendship than animosity.  The memory of dwarves is long, however, and while Athervon broke free from their Jhonian overlords nearly a century ago, it has only been within the last decade or two that dwarven merchants and traders have been seen on the roads of Athervon, despite their goods being highly prized and sought-after by humans.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Blue and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Heraldry:&#039;&#039; A pair of crossed golden axes on a field azur surrounded by a golden knotwork border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; Ram&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; Impossible is for the Unwilling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chieftain:&#039;&#039; &#039;&#039;&#039;Fÿhrü Lïhrhmi&#039;&#039;&#039; (Great King) Süvü Fhÿldrm (the Patient), of the line of Bahrü Fhÿldrm &#039;&#039;&#039;zihrü Khâs&#039;&#039;&#039;, Grand Chieftain of Clan Fhÿldrm, Protector of the Ghârnhrm, Favored of Rÿdhr, and Servant of Ghrnhrÿm the Dwarf-Father.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capitol:&#039;&#039; Fhÿldrmüdhrm, Iron Mountains&lt;br /&gt;
&lt;br /&gt;
=== Clan Ulÿhr===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Silver and Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Raven Triskel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; Raven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clan Ïgüzhr === &lt;br /&gt;
&lt;br /&gt;
The stronghold of Ulmihrudhurm fell to an unknown foe nearly five hundred years ago.  At least two separate dwarven armies have attempted to reclaim &amp;amp; resettle Ulmihrudhrm, but were lost in the attempt.  The remnants of Clan Ïgüzhr have dispersed throughout the lands, mostly having settled among other dwarven Houses, although a large number of them can be found on both sides of the mountains that housed their former stronghold (Veniri, B’Narj, and the Haradi Coast).  Ulmihrudhurm, once the richest and largest of the dwarven underground cities, it is now but a legend to the human Kingdoms, lying somewhere in the Copperwash Mountains.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors: Silver and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol: Crossed picks behind gemstone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clan Azükhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Gold and Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crown with 7 swords behind it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Gänhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Green and White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crossed hammers behind an anvil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; Hound&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Üzkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Yellow and Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Velkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Black and Silver&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486115</id>
		<title>Landsoftheblacksea:Main Page/races/dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486115"/>
		<updated>2026-05-06T01:19:10Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Dwarven Clans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;&amp;lt;&amp;lt; Back to Races&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarves.png| right| 800px| Lineage of the Clans of the Dwarves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.&lt;br /&gt;
&lt;br /&gt;
== History of the Dwarves ==&lt;br /&gt;
&lt;br /&gt;
== Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Fhyldhrm ===&lt;br /&gt;
House Fhyldhrm makes its home in the massive, city-fortress of Fhyldhrmudhrm, nestled along the eastern slopes of the Iron Mountains that form the western boarder of Athervon.  The Thane of House Fhyldhrm is currently on good terms with the King of Athervon - while the two kingdoms have had their ups and downs over the years for different reasons, there has been more friendship than animosity.  The memory of dwarves is long, however, and while Athervon broke free from their Jhonian overlords nearly a century ago, it has only been within the last decade or two that dwarven merchants and traders have been seen on the roads of Athervon, despite their goods being highly prized and sought-after by humans.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Blue and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crossed Axes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; Ram&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; Impossible is for the Unwilling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clan Ulÿhr===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Silver and Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Raven Triskel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; Raven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clan Ïgüzhr === &lt;br /&gt;
&lt;br /&gt;
The stronghold of Ulmihrudhurm fell to an unknown foe nearly five hundred years ago.  At least two separate dwarven armies have attempted to reclaim &amp;amp; resettle Ulmihrudhrm, but were lost in the attempt.  The remnants of Clan Ïgüzhr have dispersed throughout the lands, mostly having settled among other dwarven Houses, although a large number of them can be found on both sides of the mountains that housed their former stronghold (Veniri, B’Narj, and the Haradi Coast).  Ulmihrudhurm, once the richest and largest of the dwarven underground cities, it is now but a legend to the human Kingdoms, lying somewhere in the Copperwash Mountains.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors: Silver and Gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol: Crossed picks behind gemstone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clan Azükhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Gold and Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crown with 7 swords behind it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Gänhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Green and White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crossed hammers behind an anvil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; Hound&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Üzkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Yellow and Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Velkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Black and Silver&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486114</id>
		<title>Landsoftheblacksea:Main Page/races/dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486114"/>
		<updated>2026-05-06T01:18:01Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Dwarven Clans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;&amp;lt;&amp;lt; Back to Races&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarves.png| right| 800px| Lineage of the Clans of the Dwarves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.&lt;br /&gt;
&lt;br /&gt;
== History of the Dwarves ==&lt;br /&gt;
&lt;br /&gt;
== Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Fhyldhrm ===&lt;br /&gt;
House Fhyldhrm makes its home in the massive, city-fortress of Fhyldhrmudhrm, nestled along the eastern slopes of the Iron Mountains that form the western boarder of Athervon.  The Thane of House Fhyldhrm is currently on good terms with the King of Athervon - while the two kingdoms have had their ups and downs over the years for different reasons, there has been more friendship than animosity.  The memory of dwarves is long, however, and while Athervon broke free from their Jhonian overlords nearly a century ago, it has only been within the last decade or two that dwarven merchants and traders have been seen on the roads of Athervon, despite their goods being highly prized and sought-after by humans.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Blue and Gold&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crossed Axes&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; Ram&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; Impossible is for the Unwilling&lt;br /&gt;
&lt;br /&gt;
=== Clan Ulÿhr===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Silver and Blue&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Raven&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; Raven&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clan Ïgüzhr === &lt;br /&gt;
&lt;br /&gt;
The stronghold of Ulmihrudhurm fell to an unknown foe nearly five hundred years ago.  At least two separate dwarven armies have attempted to reclaim &amp;amp; resettle Ulmihrudhrm, but were lost in the attempt.  The remnants of Clan Ïgüzhr have dispersed throughout the lands, mostly having settled among other dwarven Houses, although a large number of them can be found on both sides of the mountains that housed their former stronghold (Veniri, B’Narj, and the Haradi Coast).  Ulmihrudhurm, once the richest and largest of the dwarven underground cities, it is now but a legend to the human Kingdoms, lying somewhere in the Copperwash Mountains.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors: Silver and Gold&lt;br /&gt;
&#039;&#039;Clan Symbol: Crossed picks behind gemstone&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clan Azükhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Gold and Red&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crown with 7 swords behind it&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Gänhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Green and White&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Crossed hammers behind an anvil&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; Hound&lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Üzkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Yellow and Black&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; Sun&lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Clan Velkhr ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clan Colors:&#039;&#039; Black and Silver&lt;br /&gt;
&#039;&#039;Clan Symbol:&#039;&#039; &lt;br /&gt;
&#039;&#039;Clan Animal:&#039;&#039; &lt;br /&gt;
&#039;&#039;Clan Motto:&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486113</id>
		<title>Landsoftheblacksea:Main Page/races/dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486113"/>
		<updated>2026-05-06T01:05:00Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;&amp;lt;&amp;lt; Back to Races&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarves.png| right| 800px| Lineage of the Clans of the Dwarves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.&lt;br /&gt;
&lt;br /&gt;
== History of the Dwarves ==&lt;br /&gt;
&lt;br /&gt;
== Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
=== House Fhyldhrm ===&lt;br /&gt;
House Fhyldhrm makes its home in the massive, city-fortress of Fhyldhrmudhrm, nestled along the eastern slopes of the Iron Mountains that form the western boarder of Athervon.  The Thane of House Fhyldhrm is currently on good terms with the King of Athervon - while the two kingdoms have had their ups and downs over the years for different reasons, there has been more friendship than animosity.  The memory of dwarves is long, however, and while Athervon broke free from their Jhonian overlords nearly a century ago, it has only been within the last decade or two that dwarven merchants and traders have been seen on the roads of Athervon, despite their goods being highly prized and sought-after by humans.  &lt;br /&gt;
&#039;&#039;House Colors:&#039;&#039; Green and Yellow&lt;br /&gt;
&#039;&#039;House Symbol:&#039;&#039; Ram&lt;br /&gt;
&lt;br /&gt;
=== House Bhylhr===&lt;br /&gt;
&#039;&#039;House Colors:&#039;&#039; Silver and Blue&lt;br /&gt;
&#039;&#039;House Symbol:&#039;&#039; Raven&lt;br /&gt;
&lt;br /&gt;
=== House Ulmhr === &lt;br /&gt;
The stronghold of Ulmihrudhurm fell to an unknown foe nearly five hundred years ago.  At least two separate dwarven armies have attempted to reclaim &amp;amp; resettle Ulmihrudhrm, but were lost in the attempt.  The remnants of the House Ulmihr have dispersed throughout the lands, mostly having settled among other dwarven Houses, although a large number of them can be found on both sides of the mountains that housed their former stronghold (Veniri, B’Narj, and the Haradi Coast).  Ulmihrudhurm, once the richest and largest of the dwarven underground cities, it is now but a legend to the human Kingdoms, lying somewhere in the Copperwash Mountains.  &lt;br /&gt;
House Colors: Silver and Gold&lt;br /&gt;
House Symbol: &lt;br /&gt;
&lt;br /&gt;
=== House Lyhrhm ===&lt;br /&gt;
&#039;&#039;House Colors:&#039;&#039; Gold and Red&lt;br /&gt;
&#039;&#039;House Symbol:&#039;&#039; Crown&lt;br /&gt;
&lt;br /&gt;
=== House Gyhnhr ===&lt;br /&gt;
&#039;&#039;House Colors:&#039;&#039; Green and White&lt;br /&gt;
&#039;&#039;House Symbol:&#039;&#039; Boar&lt;br /&gt;
&lt;br /&gt;
=== House Uzkhr ===&lt;br /&gt;
&#039;&#039;House Colors:&#039;&#039; Black and Silver&lt;br /&gt;
&#039;&#039;House Symbol:&#039;&#039; Crossed Picks&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486112</id>
		<title>Landsoftheblacksea:Main Page/races/dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/races/dwarves&amp;diff=486112"/>
		<updated>2026-05-06T01:04:29Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;&amp;lt;&amp;lt; Back to Races&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarves.png|right|800px|Lineage of the Clans of the Dwarves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.&lt;br /&gt;
&lt;br /&gt;
== History of the Dwarves ==&lt;br /&gt;
&lt;br /&gt;
== Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
=== House Fhyldhrm ===&lt;br /&gt;
House Fhyldhrm makes its home in the massive, city-fortress of Fhyldhrmudhrm, nestled along the eastern slopes of the Iron Mountains that form the western boarder of Athervon.  The Thane of House Fhyldhrm is currently on good terms with the King of Athervon - while the two kingdoms have had their ups and downs over the years for different reasons, there has been more friendship than animosity.  The memory of dwarves is long, however, and while Athervon broke free from their Jhonian overlords nearly a century ago, it has only been within the last decade or two that dwarven merchants and traders have been seen on the roads of Athervon, despite their goods being highly prized and sought-after by humans.  &lt;br /&gt;
&#039;&#039;House Colors:&#039;&#039; Green and Yellow&lt;br /&gt;
&#039;&#039;House Symbol:&#039;&#039; Ram&lt;br /&gt;
&lt;br /&gt;
=== House Bhylhr===&lt;br /&gt;
&#039;&#039;House Colors:&#039;&#039; Silver and Blue&lt;br /&gt;
&#039;&#039;House Symbol:&#039;&#039; Raven&lt;br /&gt;
&lt;br /&gt;
=== House Ulmhr === &lt;br /&gt;
The stronghold of Ulmihrudhurm fell to an unknown foe nearly five hundred years ago.  At least two separate dwarven armies have attempted to reclaim &amp;amp; resettle Ulmihrudhrm, but were lost in the attempt.  The remnants of the House Ulmihr have dispersed throughout the lands, mostly having settled among other dwarven Houses, although a large number of them can be found on both sides of the mountains that housed their former stronghold (Veniri, B’Narj, and the Haradi Coast).  Ulmihrudhurm, once the richest and largest of the dwarven underground cities, it is now but a legend to the human Kingdoms, lying somewhere in the Copperwash Mountains.  &lt;br /&gt;
House Colors: Silver and Gold&lt;br /&gt;
House Symbol: &lt;br /&gt;
&lt;br /&gt;
=== House Lyhrhm ===&lt;br /&gt;
&#039;&#039;House Colors:&#039;&#039; Gold and Red&lt;br /&gt;
&#039;&#039;House Symbol:&#039;&#039; Crown&lt;br /&gt;
&lt;br /&gt;
=== House Gyhnhr ===&lt;br /&gt;
&#039;&#039;House Colors:&#039;&#039; Green and White&lt;br /&gt;
&#039;&#039;House Symbol:&#039;&#039; Boar&lt;br /&gt;
&lt;br /&gt;
=== House Uzkhr ===&lt;br /&gt;
&#039;&#039;House Colors:&#039;&#039; Black and Silver&lt;br /&gt;
&#039;&#039;House Symbol:&#039;&#039; Crossed Picks&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Dwarves.png&amp;diff=486111</id>
		<title>File:Dwarves.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Dwarves.png&amp;diff=486111"/>
		<updated>2026-05-06T01:02:27Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486074</id>
		<title>Landsoftheblacksea:Main Page/religion/dwarven pantheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486074"/>
		<updated>2026-05-05T06:46:44Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Azükhr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/religion | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Religion&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/religion/dwarven_pantheon/myths | Myths &amp;amp; Legends]] ==&lt;br /&gt;
&lt;br /&gt;
In the beginning, the dwarven god Ghrnhrÿm awakened within the molten heart of the world and, seeking order, forged the Seven Wardens—divine beings embodying war, law, wealth, craft, knowledge, death, and magic—before creating the First Dwarf, Azükhr, and the Six other Fathers who founded all dwarven lineages. Together they built a subterranean civilization beneath frozen northern peaks and coexisted cautiously with other surface races until dark hordes invaded, sparking a devastating war. During this conflict, the Father Velkhr fell to corruption through forbidden magic, rebelled against Azükhr, and ultimately summoned the monstrous Deep Queen, whose emergence led to catastrophic destruction. Though the dwarves and Wardens defeated her in a godlike war, Azükhr was slain, the great northern stronghold was shattered, and dwarven unity collapsed into rival clans. In the aftermath, the Fathers scattered across the world, abandoning kingship, while a lingering prophecy foretells that when the Deep Queen rises again, the dwarves will reunite under a restored line of Azükhr to face a final fate.&lt;br /&gt;
&lt;br /&gt;
== The Major Powers == &lt;br /&gt;
&lt;br /&gt;
=== Ghrnhrÿm ===&lt;br /&gt;
The Maker&lt;br /&gt;
The One; The Soul-Forger; The All-Father&lt;br /&gt;
Hammer: Hrïghuhr&lt;br /&gt;
Anvil: Kÿruhr&lt;br /&gt;
&lt;br /&gt;
== Minor Powers (Wardens) ==&lt;br /&gt;
&lt;br /&gt;
=== Sükÿk ===&lt;br /&gt;
&lt;br /&gt;
Warden of War, Strength, and Combat&lt;br /&gt;
&lt;br /&gt;
=== Rÿdhr ===&lt;br /&gt;
&lt;br /&gt;
Warden of Family, Clan, Law, and Honor&lt;br /&gt;
&lt;br /&gt;
=== Urata ===&lt;br /&gt;
Warden of Wealth&lt;br /&gt;
&lt;br /&gt;
=== Âpür ===&lt;br /&gt;
Warden of Craftsmanship and Artistry&lt;br /&gt;
&lt;br /&gt;
=== Ezhü ===&lt;br /&gt;
Warden of Poetry, Song, History, and Knowledge&lt;br /&gt;
&lt;br /&gt;
=== Ührü ===&lt;br /&gt;
Warden of Death&lt;br /&gt;
&lt;br /&gt;
=== Ükhï ===&lt;br /&gt;
Warden of Thieves, Liars, and Oathbreakers&lt;br /&gt;
&lt;br /&gt;
=== Bÿhm Ÿhrkü ===&lt;br /&gt;
&lt;br /&gt;
The Deep Queen&lt;br /&gt;
&lt;br /&gt;
Called Shudde M’ell in the common tongue; Queen of the Underworld;  &lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü is a mile long great grey worm-like creature that burrows through the earth, melting all rocks in its wake. She is the supreme regent of all Chthonians as well as the largest and most powerful of the race.&lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü appears as a colossal worm with tentacles sprouting from its head, and is so large that it can cause earthquakes by simply moving. Shudde M’ell is suspected to have been one of the main causes of the great tremors that nearly destroyed the lands in the Great Cataclysm, when the Old Ones were thrown down by the Elder Gods and imprisoned.&lt;br /&gt;
Shudde M’ell is said to be imprisoned deep below the surface of the lands.  However, with the ever deeper delvings of both the Dark Elves and the Velkhr Dwarves, perhaps it will not stay imprisoned for ever.&lt;br /&gt;
&lt;br /&gt;
Manifestations:&lt;br /&gt;
&lt;br /&gt;
The Burrower Beneath: Huge tentacled worm-like creature&lt;br /&gt;
&lt;br /&gt;
== Demigods ==&lt;br /&gt;
&lt;br /&gt;
The Seven Fathers.  These are real individuals who existed so long ago as to be mythical; all of them are now worshipped and sacrificed to as saints (or demons) in the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== Bahrü Fhÿldrm zihrü Khâs (the Strong) ===&lt;br /&gt;
Founder of Fhÿldrmüdhrm; Patron was Rÿdhr&lt;br /&gt;
&lt;br /&gt;
=== Ïgüzhr ===&lt;br /&gt;
Founder of Ülmïhrudhrm (The Halls of Gold); Patron was Urâda.&lt;br /&gt;
&lt;br /&gt;
=== Ulÿhr ===&lt;br /&gt;
Founder of Belorüdhrm (The Halls of Waterfalls); Patron was Âpür.&lt;br /&gt;
&lt;br /&gt;
=== Azükhr ===&lt;br /&gt;
Founder of Azrûd-Khar, the original Dwarven Settlement located below the icy peaks of the Frozen Wastes.&lt;br /&gt;
&lt;br /&gt;
Eldest of the Seven Fathers and leader of them all; Fell in battle with Bÿhm Ÿhrkü (The Deep Queen), ending his line and House.  The leaders of the Houses in his clan have since made claims on the title of King of all Dwarves, going so far as to name their halls Lïhrhmüdhrm (&amp;quot;Halls of the King&amp;quot;).  But this claim has not been recognized by the other clans.&lt;br /&gt;
&lt;br /&gt;
=== Velkhr ===&lt;br /&gt;
Founder of Velkhrüdhrm – (Halls of Darkness); Patron was Ükhï.&lt;br /&gt;
Patron Saint of the Duergar&lt;br /&gt;
&lt;br /&gt;
=== Gänhr ===&lt;br /&gt;
Patron was Sükÿk.&lt;br /&gt;
&lt;br /&gt;
=== Üzhkr ===&lt;br /&gt;
Patron was Ezhü.&lt;br /&gt;
&lt;br /&gt;
== Monsters &amp;amp; Other Mythic Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== Sâr-âzhïd === &lt;br /&gt;
&lt;br /&gt;
Burrower’s Children (Cthonians)&lt;br /&gt;
&lt;br /&gt;
Cthonian, known by the Dwarves as a sâr-âzhïd (“Burrower Beneath”), or a bezkhr-bÿhm ÿhrkü (Child of the Deep Queen”).&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486073</id>
		<title>Landsoftheblacksea:Main Page/religion/dwarven pantheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486073"/>
		<updated>2026-05-05T06:44:31Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Azükhr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/religion | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Religion&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/religion/dwarven_pantheon/myths | Myths &amp;amp; Legends]] ==&lt;br /&gt;
&lt;br /&gt;
In the beginning, the dwarven god Ghrnhrÿm awakened within the molten heart of the world and, seeking order, forged the Seven Wardens—divine beings embodying war, law, wealth, craft, knowledge, death, and magic—before creating the First Dwarf, Azükhr, and the Six other Fathers who founded all dwarven lineages. Together they built a subterranean civilization beneath frozen northern peaks and coexisted cautiously with other surface races until dark hordes invaded, sparking a devastating war. During this conflict, the Father Velkhr fell to corruption through forbidden magic, rebelled against Azükhr, and ultimately summoned the monstrous Deep Queen, whose emergence led to catastrophic destruction. Though the dwarves and Wardens defeated her in a godlike war, Azükhr was slain, the great northern stronghold was shattered, and dwarven unity collapsed into rival clans. In the aftermath, the Fathers scattered across the world, abandoning kingship, while a lingering prophecy foretells that when the Deep Queen rises again, the dwarves will reunite under a restored line of Azükhr to face a final fate.&lt;br /&gt;
&lt;br /&gt;
== The Major Powers == &lt;br /&gt;
&lt;br /&gt;
=== Ghrnhrÿm ===&lt;br /&gt;
The Maker&lt;br /&gt;
The One; The Soul-Forger; The All-Father&lt;br /&gt;
Hammer: Hrïghuhr&lt;br /&gt;
Anvil: Kÿruhr&lt;br /&gt;
&lt;br /&gt;
== Minor Powers (Wardens) ==&lt;br /&gt;
&lt;br /&gt;
=== Sükÿk ===&lt;br /&gt;
&lt;br /&gt;
Warden of War, Strength, and Combat&lt;br /&gt;
&lt;br /&gt;
=== Rÿdhr ===&lt;br /&gt;
&lt;br /&gt;
Warden of Family, Clan, Law, and Honor&lt;br /&gt;
&lt;br /&gt;
=== Urata ===&lt;br /&gt;
Warden of Wealth&lt;br /&gt;
&lt;br /&gt;
=== Âpür ===&lt;br /&gt;
Warden of Craftsmanship and Artistry&lt;br /&gt;
&lt;br /&gt;
=== Ezhü ===&lt;br /&gt;
Warden of Poetry, Song, History, and Knowledge&lt;br /&gt;
&lt;br /&gt;
=== Ührü ===&lt;br /&gt;
Warden of Death&lt;br /&gt;
&lt;br /&gt;
=== Ükhï ===&lt;br /&gt;
Warden of Thieves, Liars, and Oathbreakers&lt;br /&gt;
&lt;br /&gt;
=== Bÿhm Ÿhrkü ===&lt;br /&gt;
&lt;br /&gt;
The Deep Queen&lt;br /&gt;
&lt;br /&gt;
Called Shudde M’ell in the common tongue; Queen of the Underworld;  &lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü is a mile long great grey worm-like creature that burrows through the earth, melting all rocks in its wake. She is the supreme regent of all Chthonians as well as the largest and most powerful of the race.&lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü appears as a colossal worm with tentacles sprouting from its head, and is so large that it can cause earthquakes by simply moving. Shudde M’ell is suspected to have been one of the main causes of the great tremors that nearly destroyed the lands in the Great Cataclysm, when the Old Ones were thrown down by the Elder Gods and imprisoned.&lt;br /&gt;
Shudde M’ell is said to be imprisoned deep below the surface of the lands.  However, with the ever deeper delvings of both the Dark Elves and the Velkhr Dwarves, perhaps it will not stay imprisoned for ever.&lt;br /&gt;
&lt;br /&gt;
Manifestations:&lt;br /&gt;
&lt;br /&gt;
The Burrower Beneath: Huge tentacled worm-like creature&lt;br /&gt;
&lt;br /&gt;
== Demigods ==&lt;br /&gt;
&lt;br /&gt;
The Seven Fathers.  These are real individuals who existed so long ago as to be mythical; all of them are now worshipped and sacrificed to as saints (or demons) in the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== Bahrü Fhÿldrm zihrü Khâs (the Strong) ===&lt;br /&gt;
Founder of Fhÿldrmüdhrm; Patron was Rÿdhr&lt;br /&gt;
&lt;br /&gt;
=== Ïgüzhr ===&lt;br /&gt;
Founder of Ülmïhrudhrm (The Halls of Gold); Patron was Urâda.&lt;br /&gt;
&lt;br /&gt;
=== Ulÿhr ===&lt;br /&gt;
Founder of Belorüdhrm (The Halls of Waterfalls); Patron was Âpür.&lt;br /&gt;
&lt;br /&gt;
=== Azükhr ===&lt;br /&gt;
Founder of Azrûd-Khar, the original Dwarven Settlement located below the icy peaks of the Frozen Wastes.&lt;br /&gt;
&lt;br /&gt;
Eldest of the Seven Fathers and leader of them all; Fell in battle with Bÿhm Ÿhrkü (The Deep Queen), ending his line and House.  The leaders of the Houses in his clan have since made claims on the title of King of all Dwarves, but this has not been recognized by the other clans.&lt;br /&gt;
&lt;br /&gt;
=== Velkhr ===&lt;br /&gt;
Founder of Velkhrüdhrm – (Halls of Darkness); Patron was Ükhï.&lt;br /&gt;
Patron Saint of the Duergar&lt;br /&gt;
&lt;br /&gt;
=== Gänhr ===&lt;br /&gt;
Patron was Sükÿk.&lt;br /&gt;
&lt;br /&gt;
=== Üzhkr ===&lt;br /&gt;
Patron was Ezhü.&lt;br /&gt;
&lt;br /&gt;
== Monsters &amp;amp; Other Mythic Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== Sâr-âzhïd === &lt;br /&gt;
&lt;br /&gt;
Burrower’s Children (Cthonians)&lt;br /&gt;
&lt;br /&gt;
Cthonian, known by the Dwarves as a sâr-âzhïd (“Burrower Beneath”), or a bezkhr-bÿhm ÿhrkü (Child of the Deep Queen”).&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon/myths&amp;diff=486072</id>
		<title>Landsoftheblacksea:Main Page/religion/dwarven pantheon/myths</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon/myths&amp;diff=486072"/>
		<updated>2026-05-05T06:37:23Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/religion/dwarven_pantheon | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Dwarven Faith&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
== The Awakening of Ghrnhrÿm ==&lt;br /&gt;
&lt;br /&gt;
Before the shaping of mountains, before frost touched the far poles, and before any mortal tongue uttered song or prayer, the world was a hollow shell of fire and stone.&lt;br /&gt;
&lt;br /&gt;
Deep within its molten heart, where the pressure of earth could crush mountains to dust, Ghrnhrÿm, the Dwarven God, stirred.&lt;br /&gt;
&lt;br /&gt;
The fires shifted.&lt;br /&gt;
&lt;br /&gt;
The stone groaned.&lt;br /&gt;
&lt;br /&gt;
And out of a crack in the world’s blazing mantle rose He-Who-Wakes-in-Fire, bearing the first Hammer, glowing white with newborn heat.&lt;br /&gt;
&lt;br /&gt;
His first breath cooled the magma around Him.&lt;br /&gt;
&lt;br /&gt;
His first step shook the bones of the world.&lt;br /&gt;
&lt;br /&gt;
And His first thought was shape.&lt;br /&gt;
&lt;br /&gt;
== The Seven Wardens ==&lt;br /&gt;
&lt;br /&gt;
Desiring order for the world He had entered, Ghrnhrÿm struck the Forge-Hammer seven times upon the anvil-heart of the earth.&lt;br /&gt;
&lt;br /&gt;
With each ringing blow, a spark flew forth and became a divine warden—minor gods bound to His will, each mastering a pillar of dwarven nature.&lt;br /&gt;
&lt;br /&gt;
* Sükÿk, Warden of War, Strength, and Combat—fire-sinewed, with a roar like breaking iron.&lt;br /&gt;
* Rÿdhr, Warden of Family, Clan, Law, and Honor—whose gaze weighed truth and whose hands shaped oaths.&lt;br /&gt;
* Urâda, Warden of Wealth—glittering gold-veined skin and eyes bright as gems.&lt;br /&gt;
* Âpür, Warden of Craftsmanship and Artistry—whose every footstep left runes of forging behind.&lt;br /&gt;
* Ezhü, Warden of Poetry, Song, History, and Knowledge—born with a voice that echoed across all time.&lt;br /&gt;
* Ührü, Warden of Death—cold and still as deep stone, yet fair and without malice.&lt;br /&gt;
* Ükhï, Warden of Magic and Enchantment—cloaked in shifting earth-light and secrets.&lt;br /&gt;
&lt;br /&gt;
Together they shaped a realm of fire and stone suitable for children yet unborn.&lt;br /&gt;
&lt;br /&gt;
== The Seven Fathers ==&lt;br /&gt;
&lt;br /&gt;
At last Ghrnhrÿm reached into the molten depths and pulled forth a figure of stone, hammered it with divine blows, quenched it in the arctic waters of the far north, breathed fire into its chest—and Azükhr awoke.&lt;br /&gt;
&lt;br /&gt;
The First Dwarf.&lt;br /&gt;
&lt;br /&gt;
Eldest of the Fathers.&lt;br /&gt;
&lt;br /&gt;
King and Leader of all who would come.&lt;br /&gt;
&lt;br /&gt;
Seeing Azükhr alone, Ghrnhrÿm forged for him six companions, each blessed by a Warden:&lt;br /&gt;
&lt;br /&gt;
* Fhÿldrm, true and brave, chosen of Rÿdhr, who upheld clan and oath.&lt;br /&gt;
* Ïgüzhr, finder of gold and gems, beloved of Urâda.&lt;br /&gt;
* Ulÿhr, whose hands shaped unmatched weapons and jewels, gifted by Âpür.&lt;br /&gt;
* Velkhr, master of spells and magic, instructed by Ükhï.&lt;br /&gt;
* Gänhr, strongest of warriors, champion of Sükÿk.&lt;br /&gt;
* Üzhkr, keeper of lore and wisdom, student of Ezhü.&lt;br /&gt;
&lt;br /&gt;
These were the Seven Fathers, from whom all dwarves trace their lines.&lt;br /&gt;
&lt;br /&gt;
== The First City Under the Frozen Peaks ==&lt;br /&gt;
&lt;br /&gt;
Led by Azükhr, the Fathers carved their home beneath the far northern mountains—peaks so cold the very air cracked. Under those icy crowns, they hollowed the city-fortress of Azrûd-Khar, vast beyond imagining.&lt;br /&gt;
&lt;br /&gt;
Ghrnhrÿm Himself blessed the hearthstone, and the Wardens took up eternal vigil over its gates.&lt;br /&gt;
&lt;br /&gt;
It was said no fortress before or after equaled its glory.&lt;br /&gt;
&lt;br /&gt;
== The Peoples of the Sunlit Lands ==&lt;br /&gt;
&lt;br /&gt;
Dwarves rose from their depths to greet the world and found it filled with other children of creation: Elves, slender as spears; Humans, bold and restless; Gnomes, quick of mind; Halflings, gentle and curious.&lt;br /&gt;
&lt;br /&gt;
Friendship bloomed—trade, song, mutual aid.&lt;br /&gt;
&lt;br /&gt;
And yet the dwarves remained apart, dwelling mostly in their stone halls, as was their nature.&lt;br /&gt;
&lt;br /&gt;
== The Coming of the Hordes ==&lt;br /&gt;
&lt;br /&gt;
Then fell the shadow of the dark breeds: Orcs, Goblins, Trolls, Ogres, Giants. &lt;br /&gt;
&lt;br /&gt;
From the east they flooded like a plague of claws and iron.&lt;br /&gt;
&lt;br /&gt;
The mountains shook with war; the forges blazed day and night to supply arms.&lt;br /&gt;
&lt;br /&gt;
Father Velkhr, gifted in magic, summoned stone-spirits, magma-wraiths, and creatures wrought from the bones of the mountains to aid the dwarves in battle.&lt;br /&gt;
&lt;br /&gt;
But with each spell, a stain appeared upon him—flecks of darkness in his eyes, whispers in his sleep, hunger for secrets better untold.&lt;br /&gt;
&lt;br /&gt;
== The War Beneath ==&lt;br /&gt;
&lt;br /&gt;
At last Velkhr’s corruption flowered. &lt;br /&gt;
&lt;br /&gt;
He coveted the Crown of Azükhr.&lt;br /&gt;
&lt;br /&gt;
He claimed the Wardens favored him, that magic should rule the dwarves.&lt;br /&gt;
&lt;br /&gt;
Most of his House followed him; only a few held to honor.&lt;br /&gt;
&lt;br /&gt;
A rebellion ignited in the deepest mines.&lt;br /&gt;
&lt;br /&gt;
The halls echoed not with hammers but with screams.&lt;br /&gt;
&lt;br /&gt;
Brother slew brother, cousin felled cousin.&lt;br /&gt;
&lt;br /&gt;
The War Beneath raged in caverns lit by spell-fire and flowing blood.&lt;br /&gt;
&lt;br /&gt;
Azükhr led the loyal clans with unbreakable will.&lt;br /&gt;
&lt;br /&gt;
Despite Velkhr’s sorcery, the rebels were driven downward, into the deep black where even dwarven lantern-light refused to hold.&lt;br /&gt;
&lt;br /&gt;
== The Summoning of the Deep Queen ==&lt;br /&gt;
&lt;br /&gt;
Cornered and desperate, Velkhr enacted a final, forbidden ritual.&lt;br /&gt;
&lt;br /&gt;
In the abyss, from a pit older than the Wardens, he summoned the Deep Queen—&lt;br /&gt;
&lt;br /&gt;
A monstrous burrowing titan, mother of horrors, whose endless spawn crawled like nightmares through tunnels unmade.&lt;br /&gt;
&lt;br /&gt;
Her emergence shattered caverns, swallowed cities, and drowned entire clans in darkness.&lt;br /&gt;
&lt;br /&gt;
== The Fallen Crown and the Shattered Homeland ==&lt;br /&gt;
&lt;br /&gt;
The loyal dwarves, with aid from the Seven Wardens, fought a battle so terrible it is counted not merely as war, but the God-War.&lt;br /&gt;
&lt;br /&gt;
At last, the Deep Queen was slain—her body collapsing into an abyss that sealed itself behind her.&lt;br /&gt;
&lt;br /&gt;
Her surviving spawn fled into the world’s secret deeps, along with Velkhr and the last of his treacherous house, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
But victory bore a cruel price:&lt;br /&gt;
&lt;br /&gt;
Azükhr fell, mortally wounded by the Deep Queen’s dying thrash.&lt;br /&gt;
&lt;br /&gt;
The Crown shattered.&lt;br /&gt;
&lt;br /&gt;
The homeland fortress was broken, its greatest halls collapsed forever under the northern ice.&lt;br /&gt;
&lt;br /&gt;
== The Sundering of the Clans ==&lt;br /&gt;
&lt;br /&gt;
The Houses of Velkhr who had remained loyal decreed that never again would one of their line claim a single chieftain or king.&lt;br /&gt;
&lt;br /&gt;
The Fathers mourned Azükhr.&lt;br /&gt;
&lt;br /&gt;
They argued over who should bear the Crown that no longer existed.&lt;br /&gt;
&lt;br /&gt;
At last, grief and pride tore them apart.&lt;br /&gt;
&lt;br /&gt;
Thus came the Lost Time— The exodus from the ruined north.&lt;br /&gt;
&lt;br /&gt;
The remaining Five Fathers and the loyal house leaders of Clan Velkhr parted ways, each leading followers across the wide lands.&lt;br /&gt;
&lt;br /&gt;
They founded new city-fortresses—pillars of dwarven might—but none claimed kingship.&lt;br /&gt;
&lt;br /&gt;
Thus the dwarves were sundered into Clans, each proud, each fierce, each guided by the Warden of its Father-Patron.&lt;br /&gt;
&lt;br /&gt;
== The Prophecy of Return ==&lt;br /&gt;
&lt;br /&gt;
Yet Ezhü the Lore-Warden spoke a prophecy before departing the northern ruins:&lt;br /&gt;
&lt;br /&gt;
“When the Deep Queen rises again and her brood blackens the under-roads,&lt;br /&gt;
&lt;br /&gt;
when the mountains tremble and the world’s roots bleed,&lt;br /&gt;
&lt;br /&gt;
Then shall the loyal Velkhr rise and re-forge their Clan under a new leader, who will restore the honor and glory of the name.&lt;br /&gt;
&lt;br /&gt;
Then shall the line of Azükhr be restored.&lt;br /&gt;
&lt;br /&gt;
Then, and only then, will the the Seven stand as one again.&lt;br /&gt;
&lt;br /&gt;
The Wardens themselves shall march beside their children.&lt;br /&gt;
&lt;br /&gt;
In that final forging, the fate of dwarfkind shall be decided.”&lt;br /&gt;
&lt;br /&gt;
Thus do dwarven priests teach.&lt;br /&gt;
&lt;br /&gt;
Thus do the clan-sages record.&lt;br /&gt;
&lt;br /&gt;
Thus do the forges echo with hope and dread.&lt;br /&gt;
&lt;br /&gt;
For all dwarves know:&lt;br /&gt;
&lt;br /&gt;
The Deep Queen sleeps, but she is not dead.&lt;br /&gt;
&lt;br /&gt;
And somewhere, buried in the lost halls under the frozen north,&lt;br /&gt;
&lt;br /&gt;
the blood of Azükhr waits to rise again.&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486071</id>
		<title>Landsoftheblacksea:Main Page/religion/dwarven pantheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486071"/>
		<updated>2026-05-05T06:36:38Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/religion | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Religion&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/religion/dwarven_pantheon/myths | Myths &amp;amp; Legends]] ==&lt;br /&gt;
&lt;br /&gt;
In the beginning, the dwarven god Ghrnhrÿm awakened within the molten heart of the world and, seeking order, forged the Seven Wardens—divine beings embodying war, law, wealth, craft, knowledge, death, and magic—before creating the First Dwarf, Azükhr, and the Six other Fathers who founded all dwarven lineages. Together they built a subterranean civilization beneath frozen northern peaks and coexisted cautiously with other surface races until dark hordes invaded, sparking a devastating war. During this conflict, the Father Velkhr fell to corruption through forbidden magic, rebelled against Azükhr, and ultimately summoned the monstrous Deep Queen, whose emergence led to catastrophic destruction. Though the dwarves and Wardens defeated her in a godlike war, Azükhr was slain, the great northern stronghold was shattered, and dwarven unity collapsed into rival clans. In the aftermath, the Fathers scattered across the world, abandoning kingship, while a lingering prophecy foretells that when the Deep Queen rises again, the dwarves will reunite under a restored line of Azükhr to face a final fate.&lt;br /&gt;
&lt;br /&gt;
== The Major Powers == &lt;br /&gt;
&lt;br /&gt;
=== Ghrnhrÿm ===&lt;br /&gt;
The Maker&lt;br /&gt;
The One; The Soul-Forger; The All-Father&lt;br /&gt;
Hammer: Hrïghuhr&lt;br /&gt;
Anvil: Kÿruhr&lt;br /&gt;
&lt;br /&gt;
== Minor Powers (Wardens) ==&lt;br /&gt;
&lt;br /&gt;
=== Sükÿk ===&lt;br /&gt;
&lt;br /&gt;
Warden of War, Strength, and Combat&lt;br /&gt;
&lt;br /&gt;
=== Rÿdhr ===&lt;br /&gt;
&lt;br /&gt;
Warden of Family, Clan, Law, and Honor&lt;br /&gt;
&lt;br /&gt;
=== Urata ===&lt;br /&gt;
Warden of Wealth&lt;br /&gt;
&lt;br /&gt;
=== Âpür ===&lt;br /&gt;
Warden of Craftsmanship and Artistry&lt;br /&gt;
&lt;br /&gt;
=== Ezhü ===&lt;br /&gt;
Warden of Poetry, Song, History, and Knowledge&lt;br /&gt;
&lt;br /&gt;
=== Ührü ===&lt;br /&gt;
Warden of Death&lt;br /&gt;
&lt;br /&gt;
=== Ükhï ===&lt;br /&gt;
Warden of Thieves, Liars, and Oathbreakers&lt;br /&gt;
&lt;br /&gt;
=== Bÿhm Ÿhrkü ===&lt;br /&gt;
&lt;br /&gt;
The Deep Queen&lt;br /&gt;
&lt;br /&gt;
Called Shudde M’ell in the common tongue; Queen of the Underworld;  &lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü is a mile long great grey worm-like creature that burrows through the earth, melting all rocks in its wake. She is the supreme regent of all Chthonians as well as the largest and most powerful of the race.&lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü appears as a colossal worm with tentacles sprouting from its head, and is so large that it can cause earthquakes by simply moving. Shudde M’ell is suspected to have been one of the main causes of the great tremors that nearly destroyed the lands in the Great Cataclysm, when the Old Ones were thrown down by the Elder Gods and imprisoned.&lt;br /&gt;
Shudde M’ell is said to be imprisoned deep below the surface of the lands.  However, with the ever deeper delvings of both the Dark Elves and the Velkhr Dwarves, perhaps it will not stay imprisoned for ever.&lt;br /&gt;
&lt;br /&gt;
Manifestations:&lt;br /&gt;
&lt;br /&gt;
The Burrower Beneath: Huge tentacled worm-like creature&lt;br /&gt;
&lt;br /&gt;
== Demigods ==&lt;br /&gt;
&lt;br /&gt;
The Seven Fathers.  These are real individuals who existed so long ago as to be mythical; all of them are now worshipped and sacrificed to as saints (or demons) in the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== Bahrü Fhÿldrm zihrü Khâs (the Strong) ===&lt;br /&gt;
Founder of Fhÿldrmüdhrm; Patron was Rÿdhr&lt;br /&gt;
&lt;br /&gt;
=== Ïgüzhr ===&lt;br /&gt;
Founder of Ülmïhrudhrm (The Halls of Gold); Patron was Urâda.&lt;br /&gt;
&lt;br /&gt;
=== Ulÿhr ===&lt;br /&gt;
Founder of Belorüdhrm (The Halls of Waterfalls); Patron was Âpür.&lt;br /&gt;
&lt;br /&gt;
=== Azükhr ===&lt;br /&gt;
Founder of Lïhrhmüdhrm (The Hall of Kings)&lt;br /&gt;
Eldest of the Seven Fathers and leader of them all; Fell in battle with Ÿmÿkhü-nabyhr; descendents claim the lineage of the dwarven kings by right.&lt;br /&gt;
&lt;br /&gt;
=== Velkhr ===&lt;br /&gt;
Founder of Velkhrüdhrm – (Halls of Darkness); Patron was Ükhï.&lt;br /&gt;
Patron Saint of the Duergar&lt;br /&gt;
&lt;br /&gt;
=== Gänhr ===&lt;br /&gt;
Patron was Sükÿk.&lt;br /&gt;
&lt;br /&gt;
=== Üzhkr ===&lt;br /&gt;
Patron was Ezhü.&lt;br /&gt;
&lt;br /&gt;
== Monsters &amp;amp; Other Mythic Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== Sâr-âzhïd === &lt;br /&gt;
&lt;br /&gt;
Burrower’s Children (Cthonians)&lt;br /&gt;
&lt;br /&gt;
Cthonian, known by the Dwarves as a sâr-âzhïd (“Burrower Beneath”), or a bezkhr-bÿhm ÿhrkü (Child of the Deep Queen”).&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon/myths&amp;diff=486070</id>
		<title>Landsoftheblacksea:Main Page/religion/dwarven pantheon/myths</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon/myths&amp;diff=486070"/>
		<updated>2026-05-05T06:35:49Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: Created page with &amp;quot; == The Awakening of Ghrnhrÿm ==  Before the shaping of mountains, before frost touched the far poles, and before any mortal tongue uttered song or prayer, the world was a hollow shell of fire and stone.  Deep within its molten heart, where the pressure of earth could crush mountains to dust, Ghrnhrÿm, the Dwarven God, stirred.  The fires shifted.  The stone groaned.  And out of a crack in the world’s blazing mantle rose He-Who-Wakes-in-Fire, bearing the first Hammer...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Awakening of Ghrnhrÿm ==&lt;br /&gt;
&lt;br /&gt;
Before the shaping of mountains, before frost touched the far poles, and before any mortal tongue uttered song or prayer, the world was a hollow shell of fire and stone.&lt;br /&gt;
&lt;br /&gt;
Deep within its molten heart, where the pressure of earth could crush mountains to dust, Ghrnhrÿm, the Dwarven God, stirred.&lt;br /&gt;
&lt;br /&gt;
The fires shifted.&lt;br /&gt;
&lt;br /&gt;
The stone groaned.&lt;br /&gt;
&lt;br /&gt;
And out of a crack in the world’s blazing mantle rose He-Who-Wakes-in-Fire, bearing the first Hammer, glowing white with newborn heat.&lt;br /&gt;
&lt;br /&gt;
His first breath cooled the magma around Him.&lt;br /&gt;
&lt;br /&gt;
His first step shook the bones of the world.&lt;br /&gt;
&lt;br /&gt;
And His first thought was shape.&lt;br /&gt;
&lt;br /&gt;
== The Seven Wardens ==&lt;br /&gt;
&lt;br /&gt;
Desiring order for the world He had entered, Ghrnhrÿm struck the Forge-Hammer seven times upon the anvil-heart of the earth.&lt;br /&gt;
&lt;br /&gt;
With each ringing blow, a spark flew forth and became a divine warden—minor gods bound to His will, each mastering a pillar of dwarven nature.&lt;br /&gt;
&lt;br /&gt;
* Sükÿk, Warden of War, Strength, and Combat—fire-sinewed, with a roar like breaking iron.&lt;br /&gt;
* Rÿdhr, Warden of Family, Clan, Law, and Honor—whose gaze weighed truth and whose hands shaped oaths.&lt;br /&gt;
* Urâda, Warden of Wealth—glittering gold-veined skin and eyes bright as gems.&lt;br /&gt;
* Âpür, Warden of Craftsmanship and Artistry—whose every footstep left runes of forging behind.&lt;br /&gt;
* Ezhü, Warden of Poetry, Song, History, and Knowledge—born with a voice that echoed across all time.&lt;br /&gt;
* Ührü, Warden of Death—cold and still as deep stone, yet fair and without malice.&lt;br /&gt;
* Ükhï, Warden of Magic and Enchantment—cloaked in shifting earth-light and secrets.&lt;br /&gt;
&lt;br /&gt;
Together they shaped a realm of fire and stone suitable for children yet unborn.&lt;br /&gt;
&lt;br /&gt;
== The Seven Fathers ==&lt;br /&gt;
&lt;br /&gt;
At last Ghrnhrÿm reached into the molten depths and pulled forth a figure of stone, hammered it with divine blows, quenched it in the arctic waters of the far north, breathed fire into its chest—and Azükhr awoke.&lt;br /&gt;
&lt;br /&gt;
The First Dwarf.&lt;br /&gt;
&lt;br /&gt;
Eldest of the Fathers.&lt;br /&gt;
&lt;br /&gt;
King and Leader of all who would come.&lt;br /&gt;
&lt;br /&gt;
Seeing Azükhr alone, Ghrnhrÿm forged for him six companions, each blessed by a Warden:&lt;br /&gt;
&lt;br /&gt;
* Fhÿldrm, true and brave, chosen of Rÿdhr, who upheld clan and oath.&lt;br /&gt;
* Ïgüzhr, finder of gold and gems, beloved of Urâda.&lt;br /&gt;
* Ulÿhr, whose hands shaped unmatched weapons and jewels, gifted by Âpür.&lt;br /&gt;
* Velkhr, master of spells and magic, instructed by Ükhï.&lt;br /&gt;
* Gänhr, strongest of warriors, champion of Sükÿk.&lt;br /&gt;
* Üzhkr, keeper of lore and wisdom, student of Ezhü.&lt;br /&gt;
&lt;br /&gt;
These were the Seven Fathers, from whom all dwarves trace their lines.&lt;br /&gt;
&lt;br /&gt;
== The First City Under the Frozen Peaks ==&lt;br /&gt;
&lt;br /&gt;
Led by Azükhr, the Fathers carved their home beneath the far northern mountains—peaks so cold the very air cracked. Under those icy crowns, they hollowed the city-fortress of Azrûd-Khar, vast beyond imagining.&lt;br /&gt;
&lt;br /&gt;
Ghrnhrÿm Himself blessed the hearthstone, and the Wardens took up eternal vigil over its gates.&lt;br /&gt;
&lt;br /&gt;
It was said no fortress before or after equaled its glory.&lt;br /&gt;
&lt;br /&gt;
== The Peoples of the Sunlit Lands ==&lt;br /&gt;
&lt;br /&gt;
Dwarves rose from their depths to greet the world and found it filled with other children of creation: Elves, slender as spears; Humans, bold and restless; Gnomes, quick of mind; Halflings, gentle and curious.&lt;br /&gt;
&lt;br /&gt;
Friendship bloomed—trade, song, mutual aid.&lt;br /&gt;
&lt;br /&gt;
And yet the dwarves remained apart, dwelling mostly in their stone halls, as was their nature.&lt;br /&gt;
&lt;br /&gt;
== The Coming of the Hordes ==&lt;br /&gt;
&lt;br /&gt;
Then fell the shadow of the dark breeds: Orcs, Goblins, Trolls, Ogres, Giants. &lt;br /&gt;
&lt;br /&gt;
From the east they flooded like a plague of claws and iron.&lt;br /&gt;
&lt;br /&gt;
The mountains shook with war; the forges blazed day and night to supply arms.&lt;br /&gt;
&lt;br /&gt;
Father Velkhr, gifted in magic, summoned stone-spirits, magma-wraiths, and creatures wrought from the bones of the mountains to aid the dwarves in battle.&lt;br /&gt;
&lt;br /&gt;
But with each spell, a stain appeared upon him—flecks of darkness in his eyes, whispers in his sleep, hunger for secrets better untold.&lt;br /&gt;
&lt;br /&gt;
== The War Beneath ==&lt;br /&gt;
&lt;br /&gt;
At last Velkhr’s corruption flowered. &lt;br /&gt;
&lt;br /&gt;
He coveted the Crown of Azükhr.&lt;br /&gt;
&lt;br /&gt;
He claimed the Wardens favored him, that magic should rule the dwarves.&lt;br /&gt;
&lt;br /&gt;
Most of his House followed him; only a few held to honor.&lt;br /&gt;
&lt;br /&gt;
A rebellion ignited in the deepest mines.&lt;br /&gt;
&lt;br /&gt;
The halls echoed not with hammers but with screams.&lt;br /&gt;
&lt;br /&gt;
Brother slew brother, cousin felled cousin.&lt;br /&gt;
&lt;br /&gt;
The War Beneath raged in caverns lit by spell-fire and flowing blood.&lt;br /&gt;
&lt;br /&gt;
Azükhr led the loyal clans with unbreakable will.&lt;br /&gt;
&lt;br /&gt;
Despite Velkhr’s sorcery, the rebels were driven downward, into the deep black where even dwarven lantern-light refused to hold.&lt;br /&gt;
&lt;br /&gt;
== The Summoning of the Deep Queen ==&lt;br /&gt;
&lt;br /&gt;
Cornered and desperate, Velkhr enacted a final, forbidden ritual.&lt;br /&gt;
&lt;br /&gt;
In the abyss, from a pit older than the Wardens, he summoned the Deep Queen—&lt;br /&gt;
&lt;br /&gt;
A monstrous burrowing titan, mother of horrors, whose endless spawn crawled like nightmares through tunnels unmade.&lt;br /&gt;
&lt;br /&gt;
Her emergence shattered caverns, swallowed cities, and drowned entire clans in darkness.&lt;br /&gt;
&lt;br /&gt;
== The Fallen Crown and the Shattered Homeland ==&lt;br /&gt;
&lt;br /&gt;
The loyal dwarves, with aid from the Seven Wardens, fought a battle so terrible it is counted not merely as war, but the God-War.&lt;br /&gt;
&lt;br /&gt;
At last, the Deep Queen was slain—her body collapsing into an abyss that sealed itself behind her.&lt;br /&gt;
&lt;br /&gt;
Her surviving spawn fled into the world’s secret deeps, along with Velkhr and the last of his treacherous house, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
But victory bore a cruel price:&lt;br /&gt;
&lt;br /&gt;
Azükhr fell, mortally wounded by the Deep Queen’s dying thrash.&lt;br /&gt;
&lt;br /&gt;
The Crown shattered.&lt;br /&gt;
&lt;br /&gt;
The homeland fortress was broken, its greatest halls collapsed forever under the northern ice.&lt;br /&gt;
&lt;br /&gt;
== The Sundering of the Clans ==&lt;br /&gt;
&lt;br /&gt;
The Houses of Velkhr who had remained loyal decreed that never again would one of their line claim a single chieftain or king.&lt;br /&gt;
&lt;br /&gt;
The Fathers mourned Azükhr.&lt;br /&gt;
&lt;br /&gt;
They argued over who should bear the Crown that no longer existed.&lt;br /&gt;
&lt;br /&gt;
At last, grief and pride tore them apart.&lt;br /&gt;
&lt;br /&gt;
Thus came the Lost Time— The exodus from the ruined north.&lt;br /&gt;
&lt;br /&gt;
The remaining Five Fathers and the loyal house leaders of Clan Velkhr parted ways, each leading followers across the wide lands.&lt;br /&gt;
&lt;br /&gt;
They founded new city-fortresses—pillars of dwarven might—but none claimed kingship.&lt;br /&gt;
&lt;br /&gt;
Thus the dwarves were sundered into Clans, each proud, each fierce, each guided by the Warden of its Father-Patron.&lt;br /&gt;
&lt;br /&gt;
== The Prophecy of Return ==&lt;br /&gt;
&lt;br /&gt;
Yet Ezhü the Lore-Warden spoke a prophecy before departing the northern ruins:&lt;br /&gt;
&lt;br /&gt;
“When the Deep Queen rises again and her brood blackens the under-roads,&lt;br /&gt;
&lt;br /&gt;
when the mountains tremble and the world’s roots bleed,&lt;br /&gt;
&lt;br /&gt;
Then shall the loyal Velkhr rise and re-forge their Clan under a new leader, who will restore the honor and glory of the name.&lt;br /&gt;
&lt;br /&gt;
Then shall the line of Azükhr be restored.&lt;br /&gt;
&lt;br /&gt;
Then, and only then, will the the Seven stand as one again.&lt;br /&gt;
&lt;br /&gt;
The Wardens themselves shall march beside their children.&lt;br /&gt;
&lt;br /&gt;
In that final forging, the fate of dwarfkind shall be decided.”&lt;br /&gt;
&lt;br /&gt;
Thus do dwarven priests teach.&lt;br /&gt;
&lt;br /&gt;
Thus do the clan-sages record.&lt;br /&gt;
&lt;br /&gt;
Thus do the forges echo with hope and dread.&lt;br /&gt;
&lt;br /&gt;
For all dwarves know:&lt;br /&gt;
&lt;br /&gt;
The Deep Queen sleeps, but she is not dead.&lt;br /&gt;
&lt;br /&gt;
And somewhere, buried in the lost halls under the frozen north,&lt;br /&gt;
&lt;br /&gt;
the blood of Azükhr waits to rise again.&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486069</id>
		<title>Landsoftheblacksea:Main Page/religion/dwarven pantheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486069"/>
		<updated>2026-05-05T06:29:20Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /*  Mythos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/religion | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Religion&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
Each of the sub-races has one as their patron, although temples to all of them will typically be found across the larger settlements of all the sub-races.&lt;br /&gt;
&lt;br /&gt;
Elvish settlements typically have a “Celestial Council”, comprised of the High Priests/Priestesses of each of the gods; the Council is typically chaired by either the most senior member or by the representative of the Patron God/Goddess of that particular subrace of Elves.&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/religion/dwarven_pantheon/myths | Mytho &amp;amp; Legends]] ==&lt;br /&gt;
&lt;br /&gt;
In the beginning, the dwarven god Ghrnhrÿm awakened within the molten heart of the world and, seeking order, forged the Seven Wardens—divine beings embodying war, law, wealth, craft, knowledge, death, and magic—before creating the First Dwarf, Azükhr, and the Six other Fathers who founded all dwarven lineages. Together they built a subterranean civilization beneath frozen northern peaks and coexisted cautiously with other surface races until dark hordes invaded, sparking a devastating war. During this conflict, the Father Velkhr fell to corruption through forbidden magic, rebelled against Azükhr, and ultimately summoned the monstrous Deep Queen, whose emergence led to catastrophic destruction. Though the dwarves and Wardens defeated her in a godlike war, Azükhr was slain, the great northern stronghold was shattered, and dwarven unity collapsed into rival clans. In the aftermath, the Fathers scattered across the world, abandoning kingship, while a lingering prophecy foretells that when the Deep Queen rises again, the dwarves will reunite under a restored line of Azükhr to face a final fate.&lt;br /&gt;
&lt;br /&gt;
== The Major Powers == &lt;br /&gt;
&lt;br /&gt;
=== Ghrnhrÿm ===&lt;br /&gt;
The Maker&lt;br /&gt;
The One; The Soul-Forger; The All-Father&lt;br /&gt;
Hammer: Hrïghuhr&lt;br /&gt;
Anvil: Kÿruhr&lt;br /&gt;
&lt;br /&gt;
== Minor Powers (Wardens) ==&lt;br /&gt;
&lt;br /&gt;
=== Sükÿk ===&lt;br /&gt;
&lt;br /&gt;
Warden of War, Strength, and Combat&lt;br /&gt;
&lt;br /&gt;
=== Rÿdhr ===&lt;br /&gt;
&lt;br /&gt;
Warden of Family, Clan, Law, and Honor&lt;br /&gt;
&lt;br /&gt;
=== Urata ===&lt;br /&gt;
Warden of Wealth&lt;br /&gt;
&lt;br /&gt;
=== Âpür ===&lt;br /&gt;
Warden of Craftsmanship and Artistry&lt;br /&gt;
&lt;br /&gt;
=== Ezhü ===&lt;br /&gt;
Warden of Poetry, Song, History, and Knowledge&lt;br /&gt;
&lt;br /&gt;
=== Ührü ===&lt;br /&gt;
Warden of Death&lt;br /&gt;
&lt;br /&gt;
=== Ükhï ===&lt;br /&gt;
Warden of Thieves, Liars, and Oathbreakers&lt;br /&gt;
&lt;br /&gt;
=== Bÿhm Ÿhrkü ===&lt;br /&gt;
&lt;br /&gt;
The Deep Queen&lt;br /&gt;
&lt;br /&gt;
Called Shudde M’ell in the common tongue; Queen of the Underworld;  &lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü is a mile long great grey worm-like creature that burrows through the earth, melting all rocks in its wake. She is the supreme regent of all Chthonians as well as the largest and most powerful of the race.&lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü appears as a colossal worm with tentacles sprouting from its head, and is so large that it can cause earthquakes by simply moving. Shudde M’ell is suspected to have been one of the main causes of the great tremors that nearly destroyed the lands in the Great Cataclysm, when the Old Ones were thrown down by the Elder Gods and imprisoned.&lt;br /&gt;
Shudde M’ell is said to be imprisoned deep below the surface of the lands.  However, with the ever deeper delvings of both the Dark Elves and the Velkhr Dwarves, perhaps it will not stay imprisoned for ever.&lt;br /&gt;
&lt;br /&gt;
Manifestations:&lt;br /&gt;
&lt;br /&gt;
The Burrower Beneath: Huge tentacled worm-like creature&lt;br /&gt;
&lt;br /&gt;
== Demigods ==&lt;br /&gt;
&lt;br /&gt;
The Seven Fathers.  These are real individuals who existed so long ago as to be mythical; all of them are now worshipped and sacrificed to as saints (or demons) in the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== Bahrü Fhÿldrm zihrü Khâs (the Strong) ===&lt;br /&gt;
Founder of Fhÿldrmüdhrm; Patron was Rÿdhr&lt;br /&gt;
&lt;br /&gt;
=== Ïgüzhr ===&lt;br /&gt;
Founder of Ülmïhrudhrm (The Halls of Gold); Patron was Urâda.&lt;br /&gt;
&lt;br /&gt;
=== Ulÿhr ===&lt;br /&gt;
Founder of Belorüdhrm (The Halls of Waterfalls); Patron was Âpür.&lt;br /&gt;
&lt;br /&gt;
=== Azükhr ===&lt;br /&gt;
Founder of Lïhrhmüdhrm (The Hall of Kings)&lt;br /&gt;
Eldest of the Seven Fathers and leader of them all; Fell in battle with Ÿmÿkhü-nabyhr; descendents claim the lineage of the dwarven kings by right.&lt;br /&gt;
&lt;br /&gt;
=== Velkhr ===&lt;br /&gt;
Founder of Velkhrüdhrm – (Halls of Darkness); Patron was Ükhï.&lt;br /&gt;
Patron Saint of the Duergar&lt;br /&gt;
&lt;br /&gt;
=== Gänhr ===&lt;br /&gt;
Patron was Sükÿk.&lt;br /&gt;
&lt;br /&gt;
=== Üzhkr ===&lt;br /&gt;
Patron was Ezhü.&lt;br /&gt;
&lt;br /&gt;
== Monsters &amp;amp; Other Mythic Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== Sâr-âzhïd === &lt;br /&gt;
&lt;br /&gt;
Burrower’s Children (Cthonians)&lt;br /&gt;
&lt;br /&gt;
Cthonian, known by the Dwarves as a sâr-âzhïd (“Burrower Beneath”), or a bezkhr-bÿhm ÿhrkü (Child of the Deep Queen”).&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486068</id>
		<title>Landsoftheblacksea:Main Page/religion/dwarven pantheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486068"/>
		<updated>2026-05-05T06:29:01Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/religion | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Religion&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
Each of the sub-races has one as their patron, although temples to all of them will typically be found across the larger settlements of all the sub-races.&lt;br /&gt;
&lt;br /&gt;
Elvish settlements typically have a “Celestial Council”, comprised of the High Priests/Priestesses of each of the gods; the Council is typically chaired by either the most senior member or by the representative of the Patron God/Goddess of that particular subrace of Elves.&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/religion/dwarven_pantheon/myths | Mythos]] ==&lt;br /&gt;
&lt;br /&gt;
In the beginning, the dwarven god Ghrnhrÿm awakened within the molten heart of the world and, seeking order, forged the Seven Wardens—divine beings embodying war, law, wealth, craft, knowledge, death, and magic—before creating the First Dwarf, Azükhr, and the Six other Fathers who founded all dwarven lineages. Together they built a subterranean civilization beneath frozen northern peaks and coexisted cautiously with other surface races until dark hordes invaded, sparking a devastating war. During this conflict, the Father Velkhr fell to corruption through forbidden magic, rebelled against Azükhr, and ultimately summoned the monstrous Deep Queen, whose emergence led to catastrophic destruction. Though the dwarves and Wardens defeated her in a godlike war, Azükhr was slain, the great northern stronghold was shattered, and dwarven unity collapsed into rival clans. In the aftermath, the Fathers scattered across the world, abandoning kingship, while a lingering prophecy foretells that when the Deep Queen rises again, the dwarves will reunite under a restored line of Azükhr to face a final fate.&lt;br /&gt;
&lt;br /&gt;
== The Major Powers == &lt;br /&gt;
&lt;br /&gt;
=== Ghrnhrÿm ===&lt;br /&gt;
The Maker&lt;br /&gt;
The One; The Soul-Forger; The All-Father&lt;br /&gt;
Hammer: Hrïghuhr&lt;br /&gt;
Anvil: Kÿruhr&lt;br /&gt;
&lt;br /&gt;
== Minor Powers (Wardens) ==&lt;br /&gt;
&lt;br /&gt;
=== Sükÿk ===&lt;br /&gt;
&lt;br /&gt;
Warden of War, Strength, and Combat&lt;br /&gt;
&lt;br /&gt;
=== Rÿdhr ===&lt;br /&gt;
&lt;br /&gt;
Warden of Family, Clan, Law, and Honor&lt;br /&gt;
&lt;br /&gt;
=== Urata ===&lt;br /&gt;
Warden of Wealth&lt;br /&gt;
&lt;br /&gt;
=== Âpür ===&lt;br /&gt;
Warden of Craftsmanship and Artistry&lt;br /&gt;
&lt;br /&gt;
=== Ezhü ===&lt;br /&gt;
Warden of Poetry, Song, History, and Knowledge&lt;br /&gt;
&lt;br /&gt;
=== Ührü ===&lt;br /&gt;
Warden of Death&lt;br /&gt;
&lt;br /&gt;
=== Ükhï ===&lt;br /&gt;
Warden of Thieves, Liars, and Oathbreakers&lt;br /&gt;
&lt;br /&gt;
=== Bÿhm Ÿhrkü ===&lt;br /&gt;
&lt;br /&gt;
The Deep Queen&lt;br /&gt;
&lt;br /&gt;
Called Shudde M’ell in the common tongue; Queen of the Underworld;  &lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü is a mile long great grey worm-like creature that burrows through the earth, melting all rocks in its wake. She is the supreme regent of all Chthonians as well as the largest and most powerful of the race.&lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü appears as a colossal worm with tentacles sprouting from its head, and is so large that it can cause earthquakes by simply moving. Shudde M’ell is suspected to have been one of the main causes of the great tremors that nearly destroyed the lands in the Great Cataclysm, when the Old Ones were thrown down by the Elder Gods and imprisoned.&lt;br /&gt;
Shudde M’ell is said to be imprisoned deep below the surface of the lands.  However, with the ever deeper delvings of both the Dark Elves and the Velkhr Dwarves, perhaps it will not stay imprisoned for ever.&lt;br /&gt;
&lt;br /&gt;
Manifestations:&lt;br /&gt;
&lt;br /&gt;
The Burrower Beneath: Huge tentacled worm-like creature&lt;br /&gt;
&lt;br /&gt;
== Demigods ==&lt;br /&gt;
&lt;br /&gt;
The Seven Fathers.  These are real individuals who existed so long ago as to be mythical; all of them are now worshipped and sacrificed to as saints (or demons) in the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== Bahrü Fhÿldrm zihrü Khâs (the Strong) ===&lt;br /&gt;
Founder of Fhÿldrmüdhrm; Patron was Rÿdhr&lt;br /&gt;
&lt;br /&gt;
=== Ïgüzhr ===&lt;br /&gt;
Founder of Ülmïhrudhrm (The Halls of Gold); Patron was Urâda.&lt;br /&gt;
&lt;br /&gt;
=== Ulÿhr ===&lt;br /&gt;
Founder of Belorüdhrm (The Halls of Waterfalls); Patron was Âpür.&lt;br /&gt;
&lt;br /&gt;
=== Azükhr ===&lt;br /&gt;
Founder of Lïhrhmüdhrm (The Hall of Kings)&lt;br /&gt;
Eldest of the Seven Fathers and leader of them all; Fell in battle with Ÿmÿkhü-nabyhr; descendents claim the lineage of the dwarven kings by right.&lt;br /&gt;
&lt;br /&gt;
=== Velkhr ===&lt;br /&gt;
Founder of Velkhrüdhrm – (Halls of Darkness); Patron was Ükhï.&lt;br /&gt;
Patron Saint of the Duergar&lt;br /&gt;
&lt;br /&gt;
=== Gänhr ===&lt;br /&gt;
Patron was Sükÿk.&lt;br /&gt;
&lt;br /&gt;
=== Üzhkr ===&lt;br /&gt;
Patron was Ezhü.&lt;br /&gt;
&lt;br /&gt;
== Monsters &amp;amp; Other Mythic Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== Sâr-âzhïd === &lt;br /&gt;
&lt;br /&gt;
Burrower’s Children (Cthonians)&lt;br /&gt;
&lt;br /&gt;
Cthonian, known by the Dwarves as a sâr-âzhïd (“Burrower Beneath”), or a bezkhr-bÿhm ÿhrkü (Child of the Deep Queen”).&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486067</id>
		<title>Landsoftheblacksea:Main Page/religion/dwarven pantheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486067"/>
		<updated>2026-05-05T06:28:29Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Mythos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/religion | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Religion&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
Each of the sub-races has one as their patron, although temples to all of them will typically be found across the larger settlements of all the sub-races.&lt;br /&gt;
&lt;br /&gt;
Elvish settlements typically have a “Celestial Council”, comprised of the High Priests/Priestesses of each of the gods; the Council is typically chaired by either the most senior member or by the representative of the Patron God/Goddess of that particular subrace of Elves.&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/religion/dwarven_pantheon/myths Mythos]] ==&lt;br /&gt;
&lt;br /&gt;
In the beginning, the dwarven god Ghrnhrÿm awakened within the molten heart of the world and, seeking order, forged the Seven Wardens—divine beings embodying war, law, wealth, craft, knowledge, death, and magic—before creating the First Dwarf, Azükhr, and the Six other Fathers who founded all dwarven lineages. Together they built a subterranean civilization beneath frozen northern peaks and coexisted cautiously with other surface races until dark hordes invaded, sparking a devastating war. During this conflict, the Father Velkhr fell to corruption through forbidden magic, rebelled against Azükhr, and ultimately summoned the monstrous Deep Queen, whose emergence led to catastrophic destruction. Though the dwarves and Wardens defeated her in a godlike war, Azükhr was slain, the great northern stronghold was shattered, and dwarven unity collapsed into rival clans. In the aftermath, the Fathers scattered across the world, abandoning kingship, while a lingering prophecy foretells that when the Deep Queen rises again, the dwarves will reunite under a restored line of Azükhr to face a final fate.&lt;br /&gt;
&lt;br /&gt;
== The Major Powers == &lt;br /&gt;
&lt;br /&gt;
=== Ghrnhrÿm ===&lt;br /&gt;
The Maker&lt;br /&gt;
The One; The Soul-Forger; The All-Father&lt;br /&gt;
Hammer: Hrïghuhr&lt;br /&gt;
Anvil: Kÿruhr&lt;br /&gt;
&lt;br /&gt;
== Minor Powers (Wardens) ==&lt;br /&gt;
&lt;br /&gt;
=== Sükÿk ===&lt;br /&gt;
&lt;br /&gt;
Warden of War, Strength, and Combat&lt;br /&gt;
&lt;br /&gt;
=== Rÿdhr ===&lt;br /&gt;
&lt;br /&gt;
Warden of Family, Clan, Law, and Honor&lt;br /&gt;
&lt;br /&gt;
=== Urata ===&lt;br /&gt;
Warden of Wealth&lt;br /&gt;
&lt;br /&gt;
=== Âpür ===&lt;br /&gt;
Warden of Craftsmanship and Artistry&lt;br /&gt;
&lt;br /&gt;
=== Ezhü ===&lt;br /&gt;
Warden of Poetry, Song, History, and Knowledge&lt;br /&gt;
&lt;br /&gt;
=== Ührü ===&lt;br /&gt;
Warden of Death&lt;br /&gt;
&lt;br /&gt;
=== Ükhï ===&lt;br /&gt;
Warden of Thieves, Liars, and Oathbreakers&lt;br /&gt;
&lt;br /&gt;
=== Bÿhm Ÿhrkü ===&lt;br /&gt;
&lt;br /&gt;
The Deep Queen&lt;br /&gt;
&lt;br /&gt;
Called Shudde M’ell in the common tongue; Queen of the Underworld;  &lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü is a mile long great grey worm-like creature that burrows through the earth, melting all rocks in its wake. She is the supreme regent of all Chthonians as well as the largest and most powerful of the race.&lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü appears as a colossal worm with tentacles sprouting from its head, and is so large that it can cause earthquakes by simply moving. Shudde M’ell is suspected to have been one of the main causes of the great tremors that nearly destroyed the lands in the Great Cataclysm, when the Old Ones were thrown down by the Elder Gods and imprisoned.&lt;br /&gt;
Shudde M’ell is said to be imprisoned deep below the surface of the lands.  However, with the ever deeper delvings of both the Dark Elves and the Velkhr Dwarves, perhaps it will not stay imprisoned for ever.&lt;br /&gt;
&lt;br /&gt;
Manifestations:&lt;br /&gt;
&lt;br /&gt;
The Burrower Beneath: Huge tentacled worm-like creature&lt;br /&gt;
&lt;br /&gt;
== Demigods ==&lt;br /&gt;
&lt;br /&gt;
The Seven Fathers.  These are real individuals who existed so long ago as to be mythical; all of them are now worshipped and sacrificed to as saints (or demons) in the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== Bahrü Fhÿldrm zihrü Khâs (the Strong) ===&lt;br /&gt;
Founder of Fhÿldrmüdhrm; Patron was Rÿdhr&lt;br /&gt;
&lt;br /&gt;
=== Ïgüzhr ===&lt;br /&gt;
Founder of Ülmïhrudhrm (The Halls of Gold); Patron was Urâda.&lt;br /&gt;
&lt;br /&gt;
=== Ulÿhr ===&lt;br /&gt;
Founder of Belorüdhrm (The Halls of Waterfalls); Patron was Âpür.&lt;br /&gt;
&lt;br /&gt;
=== Azükhr ===&lt;br /&gt;
Founder of Lïhrhmüdhrm (The Hall of Kings)&lt;br /&gt;
Eldest of the Seven Fathers and leader of them all; Fell in battle with Ÿmÿkhü-nabyhr; descendents claim the lineage of the dwarven kings by right.&lt;br /&gt;
&lt;br /&gt;
=== Velkhr ===&lt;br /&gt;
Founder of Velkhrüdhrm – (Halls of Darkness); Patron was Ükhï.&lt;br /&gt;
Patron Saint of the Duergar&lt;br /&gt;
&lt;br /&gt;
=== Gänhr ===&lt;br /&gt;
Patron was Sükÿk.&lt;br /&gt;
&lt;br /&gt;
=== Üzhkr ===&lt;br /&gt;
Patron was Ezhü.&lt;br /&gt;
&lt;br /&gt;
== Monsters &amp;amp; Other Mythic Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== Sâr-âzhïd === &lt;br /&gt;
&lt;br /&gt;
Burrower’s Children (Cthonians)&lt;br /&gt;
&lt;br /&gt;
Cthonian, known by the Dwarves as a sâr-âzhïd (“Burrower Beneath”), or a bezkhr-bÿhm ÿhrkü (Child of the Deep Queen”).&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486054</id>
		<title>Landsoftheblacksea:Main Page/religion/dwarven pantheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486054"/>
		<updated>2026-05-02T15:12:14Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Demigods - The Seven Fathers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/religion | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Religion&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
Each of the sub-races has one as their patron, although temples to all of them will typically be found across the larger settlements of all the sub-races.&lt;br /&gt;
&lt;br /&gt;
Elvish settlements typically have a “Celestial Council”, comprised of the High Priests/Priestesses of each of the gods; the Council is typically chaired by either the most senior member or by the representative of the Patron God/Goddess of that particular subrace of Elves.&lt;br /&gt;
&lt;br /&gt;
== Mythos ==&lt;br /&gt;
&lt;br /&gt;
=== The Awakening of Ghrnhrÿm ===&lt;br /&gt;
&lt;br /&gt;
Before the shaping of mountains, before frost touched the far poles, and before any mortal tongue uttered song or prayer, the world was a hollow shell of fire and stone.&lt;br /&gt;
&lt;br /&gt;
Deep within its molten heart, where the pressure of earth could crush mountains to dust, Ghrnhrÿm, the Dwarven God, stirred.&lt;br /&gt;
&lt;br /&gt;
The fires shifted.&lt;br /&gt;
&lt;br /&gt;
The stone groaned.&lt;br /&gt;
&lt;br /&gt;
And out of a crack in the world’s blazing mantle rose He-Who-Wakes-in-Fire, bearing the first Hammer, glowing white with newborn heat.&lt;br /&gt;
&lt;br /&gt;
His first breath cooled the magma around Him.&lt;br /&gt;
&lt;br /&gt;
His first step shook the bones of the world.&lt;br /&gt;
&lt;br /&gt;
And His first thought was shape.&lt;br /&gt;
&lt;br /&gt;
=== The Seven Wardens ===&lt;br /&gt;
&lt;br /&gt;
Desiring order for the world He had entered, Ghrnhrÿm struck the Forge-Hammer seven times upon the anvil-heart of the earth.&lt;br /&gt;
&lt;br /&gt;
With each ringing blow, a spark flew forth and became a divine warden—minor gods bound to His will, each mastering a pillar of dwarven nature.&lt;br /&gt;
&lt;br /&gt;
Sükÿk, Warden of War, Strength, and Combat—fire-sinewed, with a roar like breaking iron.&lt;br /&gt;
&lt;br /&gt;
Rÿdhr, Warden of Family, Clan, Law, and Honor—whose gaze weighed truth and whose hands shaped oaths.&lt;br /&gt;
&lt;br /&gt;
Urâda, Warden of Wealth—glittering gold-veined skin and eyes bright as gems.&lt;br /&gt;
&lt;br /&gt;
Âpür, Warden of Craftsmanship and Artistry—whose every footstep left runes of forging behind.&lt;br /&gt;
&lt;br /&gt;
Ezhü, Warden of Poetry, Song, History, and Knowledge—born with a voice that echoed across all time.&lt;br /&gt;
&lt;br /&gt;
Ührü, Warden of Death—cold and still as deep stone, yet fair and without malice.&lt;br /&gt;
&lt;br /&gt;
Ükhï, Warden of Magic and Enchantment—cloaked in shifting earth-light and secrets.&lt;br /&gt;
&lt;br /&gt;
Together they shaped a realm of fire and stone suitable for children yet unborn.&lt;br /&gt;
&lt;br /&gt;
=== The Seven Fathers ===&lt;br /&gt;
&lt;br /&gt;
At last Ghrnhrÿm reached into the molten depths and pulled forth a figure of stone, hammered it with divine blows, quenched it in the arctic waters of the far north, breathed fire into its chest—and Azükhr awoke.&lt;br /&gt;
&lt;br /&gt;
The First Dwarf.&lt;br /&gt;
&lt;br /&gt;
Eldest of the Fathers.&lt;br /&gt;
&lt;br /&gt;
King and Leader of all who would come.&lt;br /&gt;
&lt;br /&gt;
Seeing Azükhr alone, Ghrnhrÿm forged for him six companions, each blessed by a Warden:&lt;br /&gt;
&lt;br /&gt;
* Fhÿldrm, true and brave, chosen of Rÿdhr, who upheld clan and oath.&lt;br /&gt;
* Ïgüzhr, finder of gold and gems, beloved of Urâda.&lt;br /&gt;
* Ulÿhr, whose hands shaped unmatched weapons and jewels, gifted by Âpür.&lt;br /&gt;
* Velkhr, master of spells and magic, instructed by Ükhï.&lt;br /&gt;
* Gänhr, strongest of warriors, champion of Sükÿk.&lt;br /&gt;
* Üzhkr, keeper of lore and wisdom, student of Ezhü.&lt;br /&gt;
&lt;br /&gt;
These were the Seven Fathers, from whom all dwarves trace their lines.&lt;br /&gt;
&lt;br /&gt;
=== The First City Under the Frozen Peaks ===&lt;br /&gt;
&lt;br /&gt;
Led by Azükhr, the Fathers carved their home beneath the far northern mountains—peaks so cold the very air cracked. Under those icy crowns, they hollowed a city-fortress vast beyond imagining.&lt;br /&gt;
&lt;br /&gt;
Ghrnhrÿm Himself blessed the hearthstone, and the Wardens took up eternal vigil over its gates.&lt;br /&gt;
&lt;br /&gt;
It was said no fortress before or after equaled its glory.&lt;br /&gt;
&lt;br /&gt;
=== The Peoples of the Sunlit Lands ===&lt;br /&gt;
&lt;br /&gt;
Dwarves rose from their depths to greet the world and found it filled with other children of creation: Elves, slender as spears; Humans, bold and restless; Gnomes, quick of mind; Halflings, gentle and curious.&lt;br /&gt;
&lt;br /&gt;
Friendship bloomed—trade, song, mutual aid.&lt;br /&gt;
&lt;br /&gt;
And yet the dwarves remained apart, dwelling mostly in their stone halls, as was their nature.&lt;br /&gt;
&lt;br /&gt;
=== The Coming of the Hordes ===&lt;br /&gt;
&lt;br /&gt;
Then fell the shadow of the dark breeds: Orcs, Goblins, Trolls, Ogres, Giants. &lt;br /&gt;
&lt;br /&gt;
From the east they flooded like a plague of claws and iron.&lt;br /&gt;
&lt;br /&gt;
The mountains shook with war; the forges blazed day and night to supply arms.&lt;br /&gt;
&lt;br /&gt;
Father Velkhr, gifted in magic, summoned stone-spirits, magma-wraiths, and creatures wrought from the bones of the mountains to aid the dwarves in battle.&lt;br /&gt;
&lt;br /&gt;
But with each spell, a stain appeared upon him—flecks of darkness in his eyes, whispers in his sleep, hunger for secrets better untold.&lt;br /&gt;
&lt;br /&gt;
=== The War Beneath ===&lt;br /&gt;
&lt;br /&gt;
At last Velkhr’s corruption flowered. &lt;br /&gt;
&lt;br /&gt;
He coveted the Crown of Azükhr.&lt;br /&gt;
&lt;br /&gt;
He claimed the Wardens favored him, that magic should rule the dwarves.&lt;br /&gt;
&lt;br /&gt;
Most of his House followed him; only a few held to honor.&lt;br /&gt;
&lt;br /&gt;
A rebellion ignited in the deepest mines.&lt;br /&gt;
&lt;br /&gt;
The halls echoed not with hammers but with screams.&lt;br /&gt;
&lt;br /&gt;
Brother slew brother, cousin felled cousin.&lt;br /&gt;
&lt;br /&gt;
The War Beneath raged in caverns lit by spell-fire and flowing blood.&lt;br /&gt;
&lt;br /&gt;
Azükhr led the loyal clans with unbreakable will.&lt;br /&gt;
&lt;br /&gt;
Despite Velkhr’s sorcery, the rebels were driven downward, into the deep black where even dwarven lantern-light refused to hold.&lt;br /&gt;
&lt;br /&gt;
=== The Summoning of the Deep Queen ===&lt;br /&gt;
&lt;br /&gt;
Cornered and desperate, Velkhr enacted a final, forbidden ritual.&lt;br /&gt;
&lt;br /&gt;
In the abyss, from a pit older than the Wardens, he summoned the Deep Queen—&lt;br /&gt;
&lt;br /&gt;
A monstrous burrowing titan, mother of horrors, whose endless spawn crawled like nightmares through tunnels unmade.&lt;br /&gt;
&lt;br /&gt;
Her emergence shattered caverns, swallowed cities, and drowned entire clans in darkness.&lt;br /&gt;
&lt;br /&gt;
=== The Fallen Crown and the Shattered Homeland ===&lt;br /&gt;
&lt;br /&gt;
The loyal dwarves, with aid from the Seven Wardens, fought a battle so terrible it is counted not merely as war, but the God-War.&lt;br /&gt;
&lt;br /&gt;
At last, the Deep Queen was slain—her body collapsing into an abyss that sealed itself behind her.&lt;br /&gt;
&lt;br /&gt;
Her surviving spawn fled into the world’s secret deeps, along with Velkhr and the last of his treacherous house, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
But victory bore a cruel price:&lt;br /&gt;
&lt;br /&gt;
Azükhr fell, mortally wounded by the Deep Queen’s dying thrash.&lt;br /&gt;
&lt;br /&gt;
The Crown shattered.&lt;br /&gt;
&lt;br /&gt;
The homeland fortress was broken, its greatest halls collapsed forever under the northern ice.&lt;br /&gt;
&lt;br /&gt;
=== The Sundering of the Clans ===&lt;br /&gt;
&lt;br /&gt;
The Houses of Velkhr who had remained loyal decreed that never again would one of their line claim a single chieftain or king.&lt;br /&gt;
&lt;br /&gt;
The Fathers mourned Azükhr.&lt;br /&gt;
&lt;br /&gt;
They argued over who should bear the Crown that no longer existed.&lt;br /&gt;
&lt;br /&gt;
At last, grief and pride tore them apart.&lt;br /&gt;
&lt;br /&gt;
Thus came the Lost Time— The exodus from the ruined north.&lt;br /&gt;
&lt;br /&gt;
The remaining Five Fathers and the loyal house leaders of Clan Velkhr parted ways, each leading followers across the wide lands.&lt;br /&gt;
&lt;br /&gt;
They founded new city-fortresses—pillars of dwarven might—but none claimed kingship.&lt;br /&gt;
&lt;br /&gt;
Thus the dwarves were sundered into Clans, each proud, each fierce, each guided by the Warden of its Father-Patron.&lt;br /&gt;
&lt;br /&gt;
=== The Prophecy of Return ===&lt;br /&gt;
&lt;br /&gt;
Yet Ezhü the Lore-Warden spoke a prophecy before departing the northern ruins:&lt;br /&gt;
&lt;br /&gt;
“When the Deep Queen rises again and her brood blackens the under-roads,&lt;br /&gt;
&lt;br /&gt;
when the mountains tremble and the world’s roots bleed,&lt;br /&gt;
&lt;br /&gt;
Then shall the loyal Velkhr rise and re-forge their Clan under a new leader, who will restore the honor and glory of the name.&lt;br /&gt;
&lt;br /&gt;
Then shall the line of Azükhr be restored.&lt;br /&gt;
&lt;br /&gt;
Then, and only then, will the the Seven stand as one again.&lt;br /&gt;
&lt;br /&gt;
The Wardens themselves shall march beside their children.&lt;br /&gt;
&lt;br /&gt;
In that final forging, the fate of dwarfkind shall be decided.”&lt;br /&gt;
&lt;br /&gt;
Thus do dwarven priests teach.&lt;br /&gt;
&lt;br /&gt;
Thus do the clan-sages record.&lt;br /&gt;
&lt;br /&gt;
Thus do the forges echo with hope and dread.&lt;br /&gt;
&lt;br /&gt;
For all dwarves know:&lt;br /&gt;
&lt;br /&gt;
The Deep Queen sleeps, but she is not dead.&lt;br /&gt;
&lt;br /&gt;
And somewhere, buried in the lost halls under the frozen north,&lt;br /&gt;
&lt;br /&gt;
the blood of Azükhr waits to rise again.&lt;br /&gt;
&lt;br /&gt;
== The Major Powers == &lt;br /&gt;
&lt;br /&gt;
=== Ghrnhrÿm ===&lt;br /&gt;
The Maker&lt;br /&gt;
The One; The Soul-Forger; The All-Father&lt;br /&gt;
Hammer: Hrïghuhr&lt;br /&gt;
Anvil: Kÿruhr&lt;br /&gt;
&lt;br /&gt;
== Minor Powers (Wardens) ==&lt;br /&gt;
&lt;br /&gt;
=== Sükÿk ===&lt;br /&gt;
&lt;br /&gt;
Warden of War, Strength, and Combat&lt;br /&gt;
&lt;br /&gt;
=== Rÿdhr ===&lt;br /&gt;
&lt;br /&gt;
Warden of Family, Clan, Law, and Honor&lt;br /&gt;
&lt;br /&gt;
=== Urata ===&lt;br /&gt;
Warden of Wealth&lt;br /&gt;
&lt;br /&gt;
=== Âpür ===&lt;br /&gt;
Warden of Craftsmanship and Artistry&lt;br /&gt;
&lt;br /&gt;
=== Ezhü ===&lt;br /&gt;
Warden of Poetry, Song, History, and Knowledge&lt;br /&gt;
&lt;br /&gt;
=== Ührü ===&lt;br /&gt;
Warden of Death&lt;br /&gt;
&lt;br /&gt;
=== Ükhï ===&lt;br /&gt;
Warden of Thieves, Liars, and Oathbreakers&lt;br /&gt;
&lt;br /&gt;
=== Bÿhm Ÿhrkü ===&lt;br /&gt;
&lt;br /&gt;
The Deep Queen&lt;br /&gt;
&lt;br /&gt;
Called Shudde M’ell in the common tongue; Queen of the Underworld;  &lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü is a mile long great grey worm-like creature that burrows through the earth, melting all rocks in its wake. She is the supreme regent of all Chthonians as well as the largest and most powerful of the race.&lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü appears as a colossal worm with tentacles sprouting from its head, and is so large that it can cause earthquakes by simply moving. Shudde M’ell is suspected to have been one of the main causes of the great tremors that nearly destroyed the lands in the Great Cataclysm, when the Old Ones were thrown down by the Elder Gods and imprisoned.&lt;br /&gt;
Shudde M’ell is said to be imprisoned deep below the surface of the lands.  However, with the ever deeper delvings of both the Dark Elves and the Velkhr Dwarves, perhaps it will not stay imprisoned for ever.&lt;br /&gt;
&lt;br /&gt;
Manifestations:&lt;br /&gt;
&lt;br /&gt;
The Burrower Beneath: Huge tentacled worm-like creature&lt;br /&gt;
&lt;br /&gt;
== Demigods ==&lt;br /&gt;
&lt;br /&gt;
The Seven Fathers.  These are real individuals who existed so long ago as to be mythical; all of them are now worshipped and sacrificed to as saints (or demons) in the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== Bahrü Fhÿldrm zihrü Khâs (the Strong) ===&lt;br /&gt;
Founder of Fhÿldrmüdhrm; Patron was Rÿdhr&lt;br /&gt;
&lt;br /&gt;
=== Ïgüzhr ===&lt;br /&gt;
Founder of Ülmïhrudhrm (The Halls of Gold); Patron was Urâda.&lt;br /&gt;
&lt;br /&gt;
=== Ulÿhr ===&lt;br /&gt;
Founder of Belorüdhrm (The Halls of Waterfalls); Patron was Âpür.&lt;br /&gt;
&lt;br /&gt;
=== Azükhr ===&lt;br /&gt;
Founder of Lïhrhmüdhrm (The Hall of Kings)&lt;br /&gt;
Eldest of the Seven Fathers and leader of them all; Fell in battle with Ÿmÿkhü-nabyhr; descendents claim the lineage of the dwarven kings by right.&lt;br /&gt;
&lt;br /&gt;
=== Velkhr ===&lt;br /&gt;
Founder of Velkhrüdhrm – (Halls of Darkness); Patron was Ükhï.&lt;br /&gt;
Patron Saint of the Duergar&lt;br /&gt;
&lt;br /&gt;
=== Gänhr ===&lt;br /&gt;
Patron was Sükÿk.&lt;br /&gt;
&lt;br /&gt;
=== Üzhkr ===&lt;br /&gt;
Patron was Ezhü.&lt;br /&gt;
&lt;br /&gt;
== Monsters &amp;amp; Other Mythic Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== Sâr-âzhïd === &lt;br /&gt;
&lt;br /&gt;
Burrower’s Children (Cthonians)&lt;br /&gt;
&lt;br /&gt;
Cthonian, known by the Dwarves as a sâr-âzhïd (“Burrower Beneath”), or a bezkhr-bÿhm ÿhrkü (Child of the Deep Queen”).&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486053</id>
		<title>Landsoftheblacksea:Main Page/religion/dwarven pantheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486053"/>
		<updated>2026-05-02T15:11:45Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Bÿhm Ÿhrkü (The Deep Queen) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/religion | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Religion&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
Each of the sub-races has one as their patron, although temples to all of them will typically be found across the larger settlements of all the sub-races.&lt;br /&gt;
&lt;br /&gt;
Elvish settlements typically have a “Celestial Council”, comprised of the High Priests/Priestesses of each of the gods; the Council is typically chaired by either the most senior member or by the representative of the Patron God/Goddess of that particular subrace of Elves.&lt;br /&gt;
&lt;br /&gt;
== Mythos ==&lt;br /&gt;
&lt;br /&gt;
=== The Awakening of Ghrnhrÿm ===&lt;br /&gt;
&lt;br /&gt;
Before the shaping of mountains, before frost touched the far poles, and before any mortal tongue uttered song or prayer, the world was a hollow shell of fire and stone.&lt;br /&gt;
&lt;br /&gt;
Deep within its molten heart, where the pressure of earth could crush mountains to dust, Ghrnhrÿm, the Dwarven God, stirred.&lt;br /&gt;
&lt;br /&gt;
The fires shifted.&lt;br /&gt;
&lt;br /&gt;
The stone groaned.&lt;br /&gt;
&lt;br /&gt;
And out of a crack in the world’s blazing mantle rose He-Who-Wakes-in-Fire, bearing the first Hammer, glowing white with newborn heat.&lt;br /&gt;
&lt;br /&gt;
His first breath cooled the magma around Him.&lt;br /&gt;
&lt;br /&gt;
His first step shook the bones of the world.&lt;br /&gt;
&lt;br /&gt;
And His first thought was shape.&lt;br /&gt;
&lt;br /&gt;
=== The Seven Wardens ===&lt;br /&gt;
&lt;br /&gt;
Desiring order for the world He had entered, Ghrnhrÿm struck the Forge-Hammer seven times upon the anvil-heart of the earth.&lt;br /&gt;
&lt;br /&gt;
With each ringing blow, a spark flew forth and became a divine warden—minor gods bound to His will, each mastering a pillar of dwarven nature.&lt;br /&gt;
&lt;br /&gt;
Sükÿk, Warden of War, Strength, and Combat—fire-sinewed, with a roar like breaking iron.&lt;br /&gt;
&lt;br /&gt;
Rÿdhr, Warden of Family, Clan, Law, and Honor—whose gaze weighed truth and whose hands shaped oaths.&lt;br /&gt;
&lt;br /&gt;
Urâda, Warden of Wealth—glittering gold-veined skin and eyes bright as gems.&lt;br /&gt;
&lt;br /&gt;
Âpür, Warden of Craftsmanship and Artistry—whose every footstep left runes of forging behind.&lt;br /&gt;
&lt;br /&gt;
Ezhü, Warden of Poetry, Song, History, and Knowledge—born with a voice that echoed across all time.&lt;br /&gt;
&lt;br /&gt;
Ührü, Warden of Death—cold and still as deep stone, yet fair and without malice.&lt;br /&gt;
&lt;br /&gt;
Ükhï, Warden of Magic and Enchantment—cloaked in shifting earth-light and secrets.&lt;br /&gt;
&lt;br /&gt;
Together they shaped a realm of fire and stone suitable for children yet unborn.&lt;br /&gt;
&lt;br /&gt;
=== The Seven Fathers ===&lt;br /&gt;
&lt;br /&gt;
At last Ghrnhrÿm reached into the molten depths and pulled forth a figure of stone, hammered it with divine blows, quenched it in the arctic waters of the far north, breathed fire into its chest—and Azükhr awoke.&lt;br /&gt;
&lt;br /&gt;
The First Dwarf.&lt;br /&gt;
&lt;br /&gt;
Eldest of the Fathers.&lt;br /&gt;
&lt;br /&gt;
King and Leader of all who would come.&lt;br /&gt;
&lt;br /&gt;
Seeing Azükhr alone, Ghrnhrÿm forged for him six companions, each blessed by a Warden:&lt;br /&gt;
&lt;br /&gt;
* Fhÿldrm, true and brave, chosen of Rÿdhr, who upheld clan and oath.&lt;br /&gt;
* Ïgüzhr, finder of gold and gems, beloved of Urâda.&lt;br /&gt;
* Ulÿhr, whose hands shaped unmatched weapons and jewels, gifted by Âpür.&lt;br /&gt;
* Velkhr, master of spells and magic, instructed by Ükhï.&lt;br /&gt;
* Gänhr, strongest of warriors, champion of Sükÿk.&lt;br /&gt;
* Üzhkr, keeper of lore and wisdom, student of Ezhü.&lt;br /&gt;
&lt;br /&gt;
These were the Seven Fathers, from whom all dwarves trace their lines.&lt;br /&gt;
&lt;br /&gt;
=== The First City Under the Frozen Peaks ===&lt;br /&gt;
&lt;br /&gt;
Led by Azükhr, the Fathers carved their home beneath the far northern mountains—peaks so cold the very air cracked. Under those icy crowns, they hollowed a city-fortress vast beyond imagining.&lt;br /&gt;
&lt;br /&gt;
Ghrnhrÿm Himself blessed the hearthstone, and the Wardens took up eternal vigil over its gates.&lt;br /&gt;
&lt;br /&gt;
It was said no fortress before or after equaled its glory.&lt;br /&gt;
&lt;br /&gt;
=== The Peoples of the Sunlit Lands ===&lt;br /&gt;
&lt;br /&gt;
Dwarves rose from their depths to greet the world and found it filled with other children of creation: Elves, slender as spears; Humans, bold and restless; Gnomes, quick of mind; Halflings, gentle and curious.&lt;br /&gt;
&lt;br /&gt;
Friendship bloomed—trade, song, mutual aid.&lt;br /&gt;
&lt;br /&gt;
And yet the dwarves remained apart, dwelling mostly in their stone halls, as was their nature.&lt;br /&gt;
&lt;br /&gt;
=== The Coming of the Hordes ===&lt;br /&gt;
&lt;br /&gt;
Then fell the shadow of the dark breeds: Orcs, Goblins, Trolls, Ogres, Giants. &lt;br /&gt;
&lt;br /&gt;
From the east they flooded like a plague of claws and iron.&lt;br /&gt;
&lt;br /&gt;
The mountains shook with war; the forges blazed day and night to supply arms.&lt;br /&gt;
&lt;br /&gt;
Father Velkhr, gifted in magic, summoned stone-spirits, magma-wraiths, and creatures wrought from the bones of the mountains to aid the dwarves in battle.&lt;br /&gt;
&lt;br /&gt;
But with each spell, a stain appeared upon him—flecks of darkness in his eyes, whispers in his sleep, hunger for secrets better untold.&lt;br /&gt;
&lt;br /&gt;
=== The War Beneath ===&lt;br /&gt;
&lt;br /&gt;
At last Velkhr’s corruption flowered. &lt;br /&gt;
&lt;br /&gt;
He coveted the Crown of Azükhr.&lt;br /&gt;
&lt;br /&gt;
He claimed the Wardens favored him, that magic should rule the dwarves.&lt;br /&gt;
&lt;br /&gt;
Most of his House followed him; only a few held to honor.&lt;br /&gt;
&lt;br /&gt;
A rebellion ignited in the deepest mines.&lt;br /&gt;
&lt;br /&gt;
The halls echoed not with hammers but with screams.&lt;br /&gt;
&lt;br /&gt;
Brother slew brother, cousin felled cousin.&lt;br /&gt;
&lt;br /&gt;
The War Beneath raged in caverns lit by spell-fire and flowing blood.&lt;br /&gt;
&lt;br /&gt;
Azükhr led the loyal clans with unbreakable will.&lt;br /&gt;
&lt;br /&gt;
Despite Velkhr’s sorcery, the rebels were driven downward, into the deep black where even dwarven lantern-light refused to hold.&lt;br /&gt;
&lt;br /&gt;
=== The Summoning of the Deep Queen ===&lt;br /&gt;
&lt;br /&gt;
Cornered and desperate, Velkhr enacted a final, forbidden ritual.&lt;br /&gt;
&lt;br /&gt;
In the abyss, from a pit older than the Wardens, he summoned the Deep Queen—&lt;br /&gt;
&lt;br /&gt;
A monstrous burrowing titan, mother of horrors, whose endless spawn crawled like nightmares through tunnels unmade.&lt;br /&gt;
&lt;br /&gt;
Her emergence shattered caverns, swallowed cities, and drowned entire clans in darkness.&lt;br /&gt;
&lt;br /&gt;
=== The Fallen Crown and the Shattered Homeland ===&lt;br /&gt;
&lt;br /&gt;
The loyal dwarves, with aid from the Seven Wardens, fought a battle so terrible it is counted not merely as war, but the God-War.&lt;br /&gt;
&lt;br /&gt;
At last, the Deep Queen was slain—her body collapsing into an abyss that sealed itself behind her.&lt;br /&gt;
&lt;br /&gt;
Her surviving spawn fled into the world’s secret deeps, along with Velkhr and the last of his treacherous house, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
But victory bore a cruel price:&lt;br /&gt;
&lt;br /&gt;
Azükhr fell, mortally wounded by the Deep Queen’s dying thrash.&lt;br /&gt;
&lt;br /&gt;
The Crown shattered.&lt;br /&gt;
&lt;br /&gt;
The homeland fortress was broken, its greatest halls collapsed forever under the northern ice.&lt;br /&gt;
&lt;br /&gt;
=== The Sundering of the Clans ===&lt;br /&gt;
&lt;br /&gt;
The Houses of Velkhr who had remained loyal decreed that never again would one of their line claim a single chieftain or king.&lt;br /&gt;
&lt;br /&gt;
The Fathers mourned Azükhr.&lt;br /&gt;
&lt;br /&gt;
They argued over who should bear the Crown that no longer existed.&lt;br /&gt;
&lt;br /&gt;
At last, grief and pride tore them apart.&lt;br /&gt;
&lt;br /&gt;
Thus came the Lost Time— The exodus from the ruined north.&lt;br /&gt;
&lt;br /&gt;
The remaining Five Fathers and the loyal house leaders of Clan Velkhr parted ways, each leading followers across the wide lands.&lt;br /&gt;
&lt;br /&gt;
They founded new city-fortresses—pillars of dwarven might—but none claimed kingship.&lt;br /&gt;
&lt;br /&gt;
Thus the dwarves were sundered into Clans, each proud, each fierce, each guided by the Warden of its Father-Patron.&lt;br /&gt;
&lt;br /&gt;
=== The Prophecy of Return ===&lt;br /&gt;
&lt;br /&gt;
Yet Ezhü the Lore-Warden spoke a prophecy before departing the northern ruins:&lt;br /&gt;
&lt;br /&gt;
“When the Deep Queen rises again and her brood blackens the under-roads,&lt;br /&gt;
&lt;br /&gt;
when the mountains tremble and the world’s roots bleed,&lt;br /&gt;
&lt;br /&gt;
Then shall the loyal Velkhr rise and re-forge their Clan under a new leader, who will restore the honor and glory of the name.&lt;br /&gt;
&lt;br /&gt;
Then shall the line of Azükhr be restored.&lt;br /&gt;
&lt;br /&gt;
Then, and only then, will the the Seven stand as one again.&lt;br /&gt;
&lt;br /&gt;
The Wardens themselves shall march beside their children.&lt;br /&gt;
&lt;br /&gt;
In that final forging, the fate of dwarfkind shall be decided.”&lt;br /&gt;
&lt;br /&gt;
Thus do dwarven priests teach.&lt;br /&gt;
&lt;br /&gt;
Thus do the clan-sages record.&lt;br /&gt;
&lt;br /&gt;
Thus do the forges echo with hope and dread.&lt;br /&gt;
&lt;br /&gt;
For all dwarves know:&lt;br /&gt;
&lt;br /&gt;
The Deep Queen sleeps, but she is not dead.&lt;br /&gt;
&lt;br /&gt;
And somewhere, buried in the lost halls under the frozen north,&lt;br /&gt;
&lt;br /&gt;
the blood of Azükhr waits to rise again.&lt;br /&gt;
&lt;br /&gt;
== The Major Powers == &lt;br /&gt;
&lt;br /&gt;
=== Ghrnhrÿm ===&lt;br /&gt;
The Maker&lt;br /&gt;
The One; The Soul-Forger; The All-Father&lt;br /&gt;
Hammer: Hrïghuhr&lt;br /&gt;
Anvil: Kÿruhr&lt;br /&gt;
&lt;br /&gt;
== Minor Powers (Wardens) ==&lt;br /&gt;
&lt;br /&gt;
=== Sükÿk ===&lt;br /&gt;
&lt;br /&gt;
Warden of War, Strength, and Combat&lt;br /&gt;
&lt;br /&gt;
=== Rÿdhr ===&lt;br /&gt;
&lt;br /&gt;
Warden of Family, Clan, Law, and Honor&lt;br /&gt;
&lt;br /&gt;
=== Urata ===&lt;br /&gt;
Warden of Wealth&lt;br /&gt;
&lt;br /&gt;
=== Âpür ===&lt;br /&gt;
Warden of Craftsmanship and Artistry&lt;br /&gt;
&lt;br /&gt;
=== Ezhü ===&lt;br /&gt;
Warden of Poetry, Song, History, and Knowledge&lt;br /&gt;
&lt;br /&gt;
=== Ührü ===&lt;br /&gt;
Warden of Death&lt;br /&gt;
&lt;br /&gt;
=== Ükhï ===&lt;br /&gt;
Warden of Thieves, Liars, and Oathbreakers&lt;br /&gt;
&lt;br /&gt;
=== Bÿhm Ÿhrkü ===&lt;br /&gt;
&lt;br /&gt;
The Deep Queen&lt;br /&gt;
&lt;br /&gt;
Called Shudde M’ell in the common tongue; Queen of the Underworld;  &lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü is a mile long great grey worm-like creature that burrows through the earth, melting all rocks in its wake. She is the supreme regent of all Chthonians as well as the largest and most powerful of the race.&lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü appears as a colossal worm with tentacles sprouting from its head, and is so large that it can cause earthquakes by simply moving. Shudde M’ell is suspected to have been one of the main causes of the great tremors that nearly destroyed the lands in the Great Cataclysm, when the Old Ones were thrown down by the Elder Gods and imprisoned.&lt;br /&gt;
Shudde M’ell is said to be imprisoned deep below the surface of the lands.  However, with the ever deeper delvings of both the Dark Elves and the Velkhr Dwarves, perhaps it will not stay imprisoned for ever.&lt;br /&gt;
&lt;br /&gt;
Manifestations:&lt;br /&gt;
&lt;br /&gt;
The Burrower Beneath: Huge tentacled worm-like creature&lt;br /&gt;
&lt;br /&gt;
== Demigods - The Seven Fathers ==&lt;br /&gt;
&lt;br /&gt;
These are real individuals who existed so long ago as to be mythical; all of them are now worshipped and sacrificed to as saints (or demons) in the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== Bahrü Fhÿldrm zihrü Khâs (the Strong) ===&lt;br /&gt;
Founder of Fhÿldrmüdhrm; Patron was Rÿdhr&lt;br /&gt;
&lt;br /&gt;
=== Ïgüzhr ===&lt;br /&gt;
Founder of Ülmïhrudhrm (The Halls of Gold); Patron was Urâda.&lt;br /&gt;
&lt;br /&gt;
=== Ulÿhr ===&lt;br /&gt;
Founder of Belorüdhrm (The Halls of Waterfalls); Patron was Âpür.&lt;br /&gt;
&lt;br /&gt;
=== Azükhr ===&lt;br /&gt;
Founder of Lïhrhmüdhrm (The Hall of Kings)&lt;br /&gt;
Eldest of the Seven Fathers and leader of them all; Fell in battle with Ÿmÿkhü-nabyhr; descendents claim the lineage of the dwarven kings by right.&lt;br /&gt;
&lt;br /&gt;
=== Velkhr ===&lt;br /&gt;
Founder of Velkhrüdhrm – (Halls of Darkness); Patron was Ükhï.&lt;br /&gt;
Patron Saint of the Duergar&lt;br /&gt;
&lt;br /&gt;
=== Gänhr ===&lt;br /&gt;
Patron was Sükÿk.&lt;br /&gt;
&lt;br /&gt;
=== Üzhkr ===&lt;br /&gt;
Patron was Ezhü.&lt;br /&gt;
&lt;br /&gt;
== Monsters &amp;amp; Other Mythic Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== Sâr-âzhïd === &lt;br /&gt;
&lt;br /&gt;
Burrower’s Children (Cthonians)&lt;br /&gt;
&lt;br /&gt;
Cthonian, known by the Dwarves as a sâr-âzhïd (“Burrower Beneath”), or a bezkhr-bÿhm ÿhrkü (Child of the Deep Queen”).&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486052</id>
		<title>Landsoftheblacksea:Main Page/religion/dwarven pantheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486052"/>
		<updated>2026-05-02T15:11:22Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* The Deep Queen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/religion | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Religion&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
Each of the sub-races has one as their patron, although temples to all of them will typically be found across the larger settlements of all the sub-races.&lt;br /&gt;
&lt;br /&gt;
Elvish settlements typically have a “Celestial Council”, comprised of the High Priests/Priestesses of each of the gods; the Council is typically chaired by either the most senior member or by the representative of the Patron God/Goddess of that particular subrace of Elves.&lt;br /&gt;
&lt;br /&gt;
== Mythos ==&lt;br /&gt;
&lt;br /&gt;
=== The Awakening of Ghrnhrÿm ===&lt;br /&gt;
&lt;br /&gt;
Before the shaping of mountains, before frost touched the far poles, and before any mortal tongue uttered song or prayer, the world was a hollow shell of fire and stone.&lt;br /&gt;
&lt;br /&gt;
Deep within its molten heart, where the pressure of earth could crush mountains to dust, Ghrnhrÿm, the Dwarven God, stirred.&lt;br /&gt;
&lt;br /&gt;
The fires shifted.&lt;br /&gt;
&lt;br /&gt;
The stone groaned.&lt;br /&gt;
&lt;br /&gt;
And out of a crack in the world’s blazing mantle rose He-Who-Wakes-in-Fire, bearing the first Hammer, glowing white with newborn heat.&lt;br /&gt;
&lt;br /&gt;
His first breath cooled the magma around Him.&lt;br /&gt;
&lt;br /&gt;
His first step shook the bones of the world.&lt;br /&gt;
&lt;br /&gt;
And His first thought was shape.&lt;br /&gt;
&lt;br /&gt;
=== The Seven Wardens ===&lt;br /&gt;
&lt;br /&gt;
Desiring order for the world He had entered, Ghrnhrÿm struck the Forge-Hammer seven times upon the anvil-heart of the earth.&lt;br /&gt;
&lt;br /&gt;
With each ringing blow, a spark flew forth and became a divine warden—minor gods bound to His will, each mastering a pillar of dwarven nature.&lt;br /&gt;
&lt;br /&gt;
Sükÿk, Warden of War, Strength, and Combat—fire-sinewed, with a roar like breaking iron.&lt;br /&gt;
&lt;br /&gt;
Rÿdhr, Warden of Family, Clan, Law, and Honor—whose gaze weighed truth and whose hands shaped oaths.&lt;br /&gt;
&lt;br /&gt;
Urâda, Warden of Wealth—glittering gold-veined skin and eyes bright as gems.&lt;br /&gt;
&lt;br /&gt;
Âpür, Warden of Craftsmanship and Artistry—whose every footstep left runes of forging behind.&lt;br /&gt;
&lt;br /&gt;
Ezhü, Warden of Poetry, Song, History, and Knowledge—born with a voice that echoed across all time.&lt;br /&gt;
&lt;br /&gt;
Ührü, Warden of Death—cold and still as deep stone, yet fair and without malice.&lt;br /&gt;
&lt;br /&gt;
Ükhï, Warden of Magic and Enchantment—cloaked in shifting earth-light and secrets.&lt;br /&gt;
&lt;br /&gt;
Together they shaped a realm of fire and stone suitable for children yet unborn.&lt;br /&gt;
&lt;br /&gt;
=== The Seven Fathers ===&lt;br /&gt;
&lt;br /&gt;
At last Ghrnhrÿm reached into the molten depths and pulled forth a figure of stone, hammered it with divine blows, quenched it in the arctic waters of the far north, breathed fire into its chest—and Azükhr awoke.&lt;br /&gt;
&lt;br /&gt;
The First Dwarf.&lt;br /&gt;
&lt;br /&gt;
Eldest of the Fathers.&lt;br /&gt;
&lt;br /&gt;
King and Leader of all who would come.&lt;br /&gt;
&lt;br /&gt;
Seeing Azükhr alone, Ghrnhrÿm forged for him six companions, each blessed by a Warden:&lt;br /&gt;
&lt;br /&gt;
* Fhÿldrm, true and brave, chosen of Rÿdhr, who upheld clan and oath.&lt;br /&gt;
* Ïgüzhr, finder of gold and gems, beloved of Urâda.&lt;br /&gt;
* Ulÿhr, whose hands shaped unmatched weapons and jewels, gifted by Âpür.&lt;br /&gt;
* Velkhr, master of spells and magic, instructed by Ükhï.&lt;br /&gt;
* Gänhr, strongest of warriors, champion of Sükÿk.&lt;br /&gt;
* Üzhkr, keeper of lore and wisdom, student of Ezhü.&lt;br /&gt;
&lt;br /&gt;
These were the Seven Fathers, from whom all dwarves trace their lines.&lt;br /&gt;
&lt;br /&gt;
=== The First City Under the Frozen Peaks ===&lt;br /&gt;
&lt;br /&gt;
Led by Azükhr, the Fathers carved their home beneath the far northern mountains—peaks so cold the very air cracked. Under those icy crowns, they hollowed a city-fortress vast beyond imagining.&lt;br /&gt;
&lt;br /&gt;
Ghrnhrÿm Himself blessed the hearthstone, and the Wardens took up eternal vigil over its gates.&lt;br /&gt;
&lt;br /&gt;
It was said no fortress before or after equaled its glory.&lt;br /&gt;
&lt;br /&gt;
=== The Peoples of the Sunlit Lands ===&lt;br /&gt;
&lt;br /&gt;
Dwarves rose from their depths to greet the world and found it filled with other children of creation: Elves, slender as spears; Humans, bold and restless; Gnomes, quick of mind; Halflings, gentle and curious.&lt;br /&gt;
&lt;br /&gt;
Friendship bloomed—trade, song, mutual aid.&lt;br /&gt;
&lt;br /&gt;
And yet the dwarves remained apart, dwelling mostly in their stone halls, as was their nature.&lt;br /&gt;
&lt;br /&gt;
=== The Coming of the Hordes ===&lt;br /&gt;
&lt;br /&gt;
Then fell the shadow of the dark breeds: Orcs, Goblins, Trolls, Ogres, Giants. &lt;br /&gt;
&lt;br /&gt;
From the east they flooded like a plague of claws and iron.&lt;br /&gt;
&lt;br /&gt;
The mountains shook with war; the forges blazed day and night to supply arms.&lt;br /&gt;
&lt;br /&gt;
Father Velkhr, gifted in magic, summoned stone-spirits, magma-wraiths, and creatures wrought from the bones of the mountains to aid the dwarves in battle.&lt;br /&gt;
&lt;br /&gt;
But with each spell, a stain appeared upon him—flecks of darkness in his eyes, whispers in his sleep, hunger for secrets better untold.&lt;br /&gt;
&lt;br /&gt;
=== The War Beneath ===&lt;br /&gt;
&lt;br /&gt;
At last Velkhr’s corruption flowered. &lt;br /&gt;
&lt;br /&gt;
He coveted the Crown of Azükhr.&lt;br /&gt;
&lt;br /&gt;
He claimed the Wardens favored him, that magic should rule the dwarves.&lt;br /&gt;
&lt;br /&gt;
Most of his House followed him; only a few held to honor.&lt;br /&gt;
&lt;br /&gt;
A rebellion ignited in the deepest mines.&lt;br /&gt;
&lt;br /&gt;
The halls echoed not with hammers but with screams.&lt;br /&gt;
&lt;br /&gt;
Brother slew brother, cousin felled cousin.&lt;br /&gt;
&lt;br /&gt;
The War Beneath raged in caverns lit by spell-fire and flowing blood.&lt;br /&gt;
&lt;br /&gt;
Azükhr led the loyal clans with unbreakable will.&lt;br /&gt;
&lt;br /&gt;
Despite Velkhr’s sorcery, the rebels were driven downward, into the deep black where even dwarven lantern-light refused to hold.&lt;br /&gt;
&lt;br /&gt;
=== The Summoning of the Deep Queen ===&lt;br /&gt;
&lt;br /&gt;
Cornered and desperate, Velkhr enacted a final, forbidden ritual.&lt;br /&gt;
&lt;br /&gt;
In the abyss, from a pit older than the Wardens, he summoned the Deep Queen—&lt;br /&gt;
&lt;br /&gt;
A monstrous burrowing titan, mother of horrors, whose endless spawn crawled like nightmares through tunnels unmade.&lt;br /&gt;
&lt;br /&gt;
Her emergence shattered caverns, swallowed cities, and drowned entire clans in darkness.&lt;br /&gt;
&lt;br /&gt;
=== The Fallen Crown and the Shattered Homeland ===&lt;br /&gt;
&lt;br /&gt;
The loyal dwarves, with aid from the Seven Wardens, fought a battle so terrible it is counted not merely as war, but the God-War.&lt;br /&gt;
&lt;br /&gt;
At last, the Deep Queen was slain—her body collapsing into an abyss that sealed itself behind her.&lt;br /&gt;
&lt;br /&gt;
Her surviving spawn fled into the world’s secret deeps, along with Velkhr and the last of his treacherous house, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
But victory bore a cruel price:&lt;br /&gt;
&lt;br /&gt;
Azükhr fell, mortally wounded by the Deep Queen’s dying thrash.&lt;br /&gt;
&lt;br /&gt;
The Crown shattered.&lt;br /&gt;
&lt;br /&gt;
The homeland fortress was broken, its greatest halls collapsed forever under the northern ice.&lt;br /&gt;
&lt;br /&gt;
=== The Sundering of the Clans ===&lt;br /&gt;
&lt;br /&gt;
The Houses of Velkhr who had remained loyal decreed that never again would one of their line claim a single chieftain or king.&lt;br /&gt;
&lt;br /&gt;
The Fathers mourned Azükhr.&lt;br /&gt;
&lt;br /&gt;
They argued over who should bear the Crown that no longer existed.&lt;br /&gt;
&lt;br /&gt;
At last, grief and pride tore them apart.&lt;br /&gt;
&lt;br /&gt;
Thus came the Lost Time— The exodus from the ruined north.&lt;br /&gt;
&lt;br /&gt;
The remaining Five Fathers and the loyal house leaders of Clan Velkhr parted ways, each leading followers across the wide lands.&lt;br /&gt;
&lt;br /&gt;
They founded new city-fortresses—pillars of dwarven might—but none claimed kingship.&lt;br /&gt;
&lt;br /&gt;
Thus the dwarves were sundered into Clans, each proud, each fierce, each guided by the Warden of its Father-Patron.&lt;br /&gt;
&lt;br /&gt;
=== The Prophecy of Return ===&lt;br /&gt;
&lt;br /&gt;
Yet Ezhü the Lore-Warden spoke a prophecy before departing the northern ruins:&lt;br /&gt;
&lt;br /&gt;
“When the Deep Queen rises again and her brood blackens the under-roads,&lt;br /&gt;
&lt;br /&gt;
when the mountains tremble and the world’s roots bleed,&lt;br /&gt;
&lt;br /&gt;
Then shall the loyal Velkhr rise and re-forge their Clan under a new leader, who will restore the honor and glory of the name.&lt;br /&gt;
&lt;br /&gt;
Then shall the line of Azükhr be restored.&lt;br /&gt;
&lt;br /&gt;
Then, and only then, will the the Seven stand as one again.&lt;br /&gt;
&lt;br /&gt;
The Wardens themselves shall march beside their children.&lt;br /&gt;
&lt;br /&gt;
In that final forging, the fate of dwarfkind shall be decided.”&lt;br /&gt;
&lt;br /&gt;
Thus do dwarven priests teach.&lt;br /&gt;
&lt;br /&gt;
Thus do the clan-sages record.&lt;br /&gt;
&lt;br /&gt;
Thus do the forges echo with hope and dread.&lt;br /&gt;
&lt;br /&gt;
For all dwarves know:&lt;br /&gt;
&lt;br /&gt;
The Deep Queen sleeps, but she is not dead.&lt;br /&gt;
&lt;br /&gt;
And somewhere, buried in the lost halls under the frozen north,&lt;br /&gt;
&lt;br /&gt;
the blood of Azükhr waits to rise again.&lt;br /&gt;
&lt;br /&gt;
== The Major Powers == &lt;br /&gt;
&lt;br /&gt;
=== Ghrnhrÿm ===&lt;br /&gt;
The Maker&lt;br /&gt;
The One; The Soul-Forger; The All-Father&lt;br /&gt;
Hammer: Hrïghuhr&lt;br /&gt;
Anvil: Kÿruhr&lt;br /&gt;
&lt;br /&gt;
== Minor Powers (Wardens) ==&lt;br /&gt;
&lt;br /&gt;
=== Sükÿk ===&lt;br /&gt;
&lt;br /&gt;
Warden of War, Strength, and Combat&lt;br /&gt;
&lt;br /&gt;
=== Rÿdhr ===&lt;br /&gt;
&lt;br /&gt;
Warden of Family, Clan, Law, and Honor&lt;br /&gt;
&lt;br /&gt;
=== Urata ===&lt;br /&gt;
Warden of Wealth&lt;br /&gt;
&lt;br /&gt;
=== Âpür ===&lt;br /&gt;
Warden of Craftsmanship and Artistry&lt;br /&gt;
&lt;br /&gt;
=== Ezhü ===&lt;br /&gt;
Warden of Poetry, Song, History, and Knowledge&lt;br /&gt;
&lt;br /&gt;
=== Ührü ===&lt;br /&gt;
Warden of Death&lt;br /&gt;
&lt;br /&gt;
=== Ükhï ===&lt;br /&gt;
Warden of Thieves, Liars, and Oathbreakers&lt;br /&gt;
&lt;br /&gt;
=== Bÿhm Ÿhrkü (The Deep Queen) ===&lt;br /&gt;
Called Shudde M’ell in the common tongue; Queen of the Underworld;  &lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü is a mile long great grey worm-like creature that burrows through the earth, melting all rocks in its wake. She is the supreme regent of all Chthonians as well as the largest and most powerful of the race.&lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü appears as a colossal worm with tentacles sprouting from its head, and is so large that it can cause earthquakes by simply moving. Shudde M’ell is suspected to have been one of the main causes of the great tremors that nearly destroyed the lands in the Great Cataclysm, when the Old Ones were thrown down by the Elder Gods and imprisoned.&lt;br /&gt;
Shudde M’ell is said to be imprisoned deep below the surface of the lands.  However, with the ever deeper delvings of both the Dark Elves and the Velkhr Dwarves, perhaps it will not stay imprisoned for ever.&lt;br /&gt;
&lt;br /&gt;
Manifestations:&lt;br /&gt;
&lt;br /&gt;
The Burrower Beneath: Huge tentacled worm-like creature&lt;br /&gt;
&lt;br /&gt;
== Demigods - The Seven Fathers ==&lt;br /&gt;
&lt;br /&gt;
These are real individuals who existed so long ago as to be mythical; all of them are now worshipped and sacrificed to as saints (or demons) in the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== Bahrü Fhÿldrm zihrü Khâs (the Strong) ===&lt;br /&gt;
Founder of Fhÿldrmüdhrm; Patron was Rÿdhr&lt;br /&gt;
&lt;br /&gt;
=== Ïgüzhr ===&lt;br /&gt;
Founder of Ülmïhrudhrm (The Halls of Gold); Patron was Urâda.&lt;br /&gt;
&lt;br /&gt;
=== Ulÿhr ===&lt;br /&gt;
Founder of Belorüdhrm (The Halls of Waterfalls); Patron was Âpür.&lt;br /&gt;
&lt;br /&gt;
=== Azükhr ===&lt;br /&gt;
Founder of Lïhrhmüdhrm (The Hall of Kings)&lt;br /&gt;
Eldest of the Seven Fathers and leader of them all; Fell in battle with Ÿmÿkhü-nabyhr; descendents claim the lineage of the dwarven kings by right.&lt;br /&gt;
&lt;br /&gt;
=== Velkhr ===&lt;br /&gt;
Founder of Velkhrüdhrm – (Halls of Darkness); Patron was Ükhï.&lt;br /&gt;
Patron Saint of the Duergar&lt;br /&gt;
&lt;br /&gt;
=== Gänhr ===&lt;br /&gt;
Patron was Sükÿk.&lt;br /&gt;
&lt;br /&gt;
=== Üzhkr ===&lt;br /&gt;
Patron was Ezhü.&lt;br /&gt;
&lt;br /&gt;
== Monsters &amp;amp; Other Mythic Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== Sâr-âzhïd === &lt;br /&gt;
&lt;br /&gt;
Burrower’s Children (Cthonians)&lt;br /&gt;
&lt;br /&gt;
Cthonian, known by the Dwarves as a sâr-âzhïd (“Burrower Beneath”), or a bezkhr-bÿhm ÿhrkü (Child of the Deep Queen”).&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486051</id>
		<title>Landsoftheblacksea:Main Page/religion/dwarven pantheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486051"/>
		<updated>2026-05-02T15:10:57Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* The Major Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/religion | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Religion&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
Each of the sub-races has one as their patron, although temples to all of them will typically be found across the larger settlements of all the sub-races.&lt;br /&gt;
&lt;br /&gt;
Elvish settlements typically have a “Celestial Council”, comprised of the High Priests/Priestesses of each of the gods; the Council is typically chaired by either the most senior member or by the representative of the Patron God/Goddess of that particular subrace of Elves.&lt;br /&gt;
&lt;br /&gt;
== Mythos ==&lt;br /&gt;
&lt;br /&gt;
=== The Awakening of Ghrnhrÿm ===&lt;br /&gt;
&lt;br /&gt;
Before the shaping of mountains, before frost touched the far poles, and before any mortal tongue uttered song or prayer, the world was a hollow shell of fire and stone.&lt;br /&gt;
&lt;br /&gt;
Deep within its molten heart, where the pressure of earth could crush mountains to dust, Ghrnhrÿm, the Dwarven God, stirred.&lt;br /&gt;
&lt;br /&gt;
The fires shifted.&lt;br /&gt;
&lt;br /&gt;
The stone groaned.&lt;br /&gt;
&lt;br /&gt;
And out of a crack in the world’s blazing mantle rose He-Who-Wakes-in-Fire, bearing the first Hammer, glowing white with newborn heat.&lt;br /&gt;
&lt;br /&gt;
His first breath cooled the magma around Him.&lt;br /&gt;
&lt;br /&gt;
His first step shook the bones of the world.&lt;br /&gt;
&lt;br /&gt;
And His first thought was shape.&lt;br /&gt;
&lt;br /&gt;
=== The Seven Wardens ===&lt;br /&gt;
&lt;br /&gt;
Desiring order for the world He had entered, Ghrnhrÿm struck the Forge-Hammer seven times upon the anvil-heart of the earth.&lt;br /&gt;
&lt;br /&gt;
With each ringing blow, a spark flew forth and became a divine warden—minor gods bound to His will, each mastering a pillar of dwarven nature.&lt;br /&gt;
&lt;br /&gt;
Sükÿk, Warden of War, Strength, and Combat—fire-sinewed, with a roar like breaking iron.&lt;br /&gt;
&lt;br /&gt;
Rÿdhr, Warden of Family, Clan, Law, and Honor—whose gaze weighed truth and whose hands shaped oaths.&lt;br /&gt;
&lt;br /&gt;
Urâda, Warden of Wealth—glittering gold-veined skin and eyes bright as gems.&lt;br /&gt;
&lt;br /&gt;
Âpür, Warden of Craftsmanship and Artistry—whose every footstep left runes of forging behind.&lt;br /&gt;
&lt;br /&gt;
Ezhü, Warden of Poetry, Song, History, and Knowledge—born with a voice that echoed across all time.&lt;br /&gt;
&lt;br /&gt;
Ührü, Warden of Death—cold and still as deep stone, yet fair and without malice.&lt;br /&gt;
&lt;br /&gt;
Ükhï, Warden of Magic and Enchantment—cloaked in shifting earth-light and secrets.&lt;br /&gt;
&lt;br /&gt;
Together they shaped a realm of fire and stone suitable for children yet unborn.&lt;br /&gt;
&lt;br /&gt;
=== The Seven Fathers ===&lt;br /&gt;
&lt;br /&gt;
At last Ghrnhrÿm reached into the molten depths and pulled forth a figure of stone, hammered it with divine blows, quenched it in the arctic waters of the far north, breathed fire into its chest—and Azükhr awoke.&lt;br /&gt;
&lt;br /&gt;
The First Dwarf.&lt;br /&gt;
&lt;br /&gt;
Eldest of the Fathers.&lt;br /&gt;
&lt;br /&gt;
King and Leader of all who would come.&lt;br /&gt;
&lt;br /&gt;
Seeing Azükhr alone, Ghrnhrÿm forged for him six companions, each blessed by a Warden:&lt;br /&gt;
&lt;br /&gt;
* Fhÿldrm, true and brave, chosen of Rÿdhr, who upheld clan and oath.&lt;br /&gt;
* Ïgüzhr, finder of gold and gems, beloved of Urâda.&lt;br /&gt;
* Ulÿhr, whose hands shaped unmatched weapons and jewels, gifted by Âpür.&lt;br /&gt;
* Velkhr, master of spells and magic, instructed by Ükhï.&lt;br /&gt;
* Gänhr, strongest of warriors, champion of Sükÿk.&lt;br /&gt;
* Üzhkr, keeper of lore and wisdom, student of Ezhü.&lt;br /&gt;
&lt;br /&gt;
These were the Seven Fathers, from whom all dwarves trace their lines.&lt;br /&gt;
&lt;br /&gt;
=== The First City Under the Frozen Peaks ===&lt;br /&gt;
&lt;br /&gt;
Led by Azükhr, the Fathers carved their home beneath the far northern mountains—peaks so cold the very air cracked. Under those icy crowns, they hollowed a city-fortress vast beyond imagining.&lt;br /&gt;
&lt;br /&gt;
Ghrnhrÿm Himself blessed the hearthstone, and the Wardens took up eternal vigil over its gates.&lt;br /&gt;
&lt;br /&gt;
It was said no fortress before or after equaled its glory.&lt;br /&gt;
&lt;br /&gt;
=== The Peoples of the Sunlit Lands ===&lt;br /&gt;
&lt;br /&gt;
Dwarves rose from their depths to greet the world and found it filled with other children of creation: Elves, slender as spears; Humans, bold and restless; Gnomes, quick of mind; Halflings, gentle and curious.&lt;br /&gt;
&lt;br /&gt;
Friendship bloomed—trade, song, mutual aid.&lt;br /&gt;
&lt;br /&gt;
And yet the dwarves remained apart, dwelling mostly in their stone halls, as was their nature.&lt;br /&gt;
&lt;br /&gt;
=== The Coming of the Hordes ===&lt;br /&gt;
&lt;br /&gt;
Then fell the shadow of the dark breeds: Orcs, Goblins, Trolls, Ogres, Giants. &lt;br /&gt;
&lt;br /&gt;
From the east they flooded like a plague of claws and iron.&lt;br /&gt;
&lt;br /&gt;
The mountains shook with war; the forges blazed day and night to supply arms.&lt;br /&gt;
&lt;br /&gt;
Father Velkhr, gifted in magic, summoned stone-spirits, magma-wraiths, and creatures wrought from the bones of the mountains to aid the dwarves in battle.&lt;br /&gt;
&lt;br /&gt;
But with each spell, a stain appeared upon him—flecks of darkness in his eyes, whispers in his sleep, hunger for secrets better untold.&lt;br /&gt;
&lt;br /&gt;
=== The War Beneath ===&lt;br /&gt;
&lt;br /&gt;
At last Velkhr’s corruption flowered. &lt;br /&gt;
&lt;br /&gt;
He coveted the Crown of Azükhr.&lt;br /&gt;
&lt;br /&gt;
He claimed the Wardens favored him, that magic should rule the dwarves.&lt;br /&gt;
&lt;br /&gt;
Most of his House followed him; only a few held to honor.&lt;br /&gt;
&lt;br /&gt;
A rebellion ignited in the deepest mines.&lt;br /&gt;
&lt;br /&gt;
The halls echoed not with hammers but with screams.&lt;br /&gt;
&lt;br /&gt;
Brother slew brother, cousin felled cousin.&lt;br /&gt;
&lt;br /&gt;
The War Beneath raged in caverns lit by spell-fire and flowing blood.&lt;br /&gt;
&lt;br /&gt;
Azükhr led the loyal clans with unbreakable will.&lt;br /&gt;
&lt;br /&gt;
Despite Velkhr’s sorcery, the rebels were driven downward, into the deep black where even dwarven lantern-light refused to hold.&lt;br /&gt;
&lt;br /&gt;
=== The Summoning of the Deep Queen ===&lt;br /&gt;
&lt;br /&gt;
Cornered and desperate, Velkhr enacted a final, forbidden ritual.&lt;br /&gt;
&lt;br /&gt;
In the abyss, from a pit older than the Wardens, he summoned the Deep Queen—&lt;br /&gt;
&lt;br /&gt;
A monstrous burrowing titan, mother of horrors, whose endless spawn crawled like nightmares through tunnels unmade.&lt;br /&gt;
&lt;br /&gt;
Her emergence shattered caverns, swallowed cities, and drowned entire clans in darkness.&lt;br /&gt;
&lt;br /&gt;
=== The Fallen Crown and the Shattered Homeland ===&lt;br /&gt;
&lt;br /&gt;
The loyal dwarves, with aid from the Seven Wardens, fought a battle so terrible it is counted not merely as war, but the God-War.&lt;br /&gt;
&lt;br /&gt;
At last, the Deep Queen was slain—her body collapsing into an abyss that sealed itself behind her.&lt;br /&gt;
&lt;br /&gt;
Her surviving spawn fled into the world’s secret deeps, along with Velkhr and the last of his treacherous house, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
But victory bore a cruel price:&lt;br /&gt;
&lt;br /&gt;
Azükhr fell, mortally wounded by the Deep Queen’s dying thrash.&lt;br /&gt;
&lt;br /&gt;
The Crown shattered.&lt;br /&gt;
&lt;br /&gt;
The homeland fortress was broken, its greatest halls collapsed forever under the northern ice.&lt;br /&gt;
&lt;br /&gt;
=== The Sundering of the Clans ===&lt;br /&gt;
&lt;br /&gt;
The Houses of Velkhr who had remained loyal decreed that never again would one of their line claim a single chieftain or king.&lt;br /&gt;
&lt;br /&gt;
The Fathers mourned Azükhr.&lt;br /&gt;
&lt;br /&gt;
They argued over who should bear the Crown that no longer existed.&lt;br /&gt;
&lt;br /&gt;
At last, grief and pride tore them apart.&lt;br /&gt;
&lt;br /&gt;
Thus came the Lost Time— The exodus from the ruined north.&lt;br /&gt;
&lt;br /&gt;
The remaining Five Fathers and the loyal house leaders of Clan Velkhr parted ways, each leading followers across the wide lands.&lt;br /&gt;
&lt;br /&gt;
They founded new city-fortresses—pillars of dwarven might—but none claimed kingship.&lt;br /&gt;
&lt;br /&gt;
Thus the dwarves were sundered into Clans, each proud, each fierce, each guided by the Warden of its Father-Patron.&lt;br /&gt;
&lt;br /&gt;
=== The Prophecy of Return ===&lt;br /&gt;
&lt;br /&gt;
Yet Ezhü the Lore-Warden spoke a prophecy before departing the northern ruins:&lt;br /&gt;
&lt;br /&gt;
“When the Deep Queen rises again and her brood blackens the under-roads,&lt;br /&gt;
&lt;br /&gt;
when the mountains tremble and the world’s roots bleed,&lt;br /&gt;
&lt;br /&gt;
Then shall the loyal Velkhr rise and re-forge their Clan under a new leader, who will restore the honor and glory of the name.&lt;br /&gt;
&lt;br /&gt;
Then shall the line of Azükhr be restored.&lt;br /&gt;
&lt;br /&gt;
Then, and only then, will the the Seven stand as one again.&lt;br /&gt;
&lt;br /&gt;
The Wardens themselves shall march beside their children.&lt;br /&gt;
&lt;br /&gt;
In that final forging, the fate of dwarfkind shall be decided.”&lt;br /&gt;
&lt;br /&gt;
Thus do dwarven priests teach.&lt;br /&gt;
&lt;br /&gt;
Thus do the clan-sages record.&lt;br /&gt;
&lt;br /&gt;
Thus do the forges echo with hope and dread.&lt;br /&gt;
&lt;br /&gt;
For all dwarves know:&lt;br /&gt;
&lt;br /&gt;
The Deep Queen sleeps, but she is not dead.&lt;br /&gt;
&lt;br /&gt;
And somewhere, buried in the lost halls under the frozen north,&lt;br /&gt;
&lt;br /&gt;
the blood of Azükhr waits to rise again.&lt;br /&gt;
&lt;br /&gt;
== The Major Powers == &lt;br /&gt;
&lt;br /&gt;
=== Ghrnhrÿm ===&lt;br /&gt;
The Maker&lt;br /&gt;
The One; The Soul-Forger; The All-Father&lt;br /&gt;
Hammer: Hrïghuhr&lt;br /&gt;
Anvil: Kÿruhr&lt;br /&gt;
&lt;br /&gt;
== Minor Powers (Wardens) ==&lt;br /&gt;
&lt;br /&gt;
=== Sükÿk ===&lt;br /&gt;
&lt;br /&gt;
Warden of War, Strength, and Combat&lt;br /&gt;
&lt;br /&gt;
=== Rÿdhr ===&lt;br /&gt;
&lt;br /&gt;
Warden of Family, Clan, Law, and Honor&lt;br /&gt;
&lt;br /&gt;
=== Urata ===&lt;br /&gt;
Warden of Wealth&lt;br /&gt;
&lt;br /&gt;
=== Âpür ===&lt;br /&gt;
Warden of Craftsmanship and Artistry&lt;br /&gt;
&lt;br /&gt;
=== Ezhü ===&lt;br /&gt;
Warden of Poetry, Song, History, and Knowledge&lt;br /&gt;
&lt;br /&gt;
=== Ührü ===&lt;br /&gt;
Warden of Death&lt;br /&gt;
&lt;br /&gt;
=== Ükhï ===&lt;br /&gt;
Warden of Thieves, Liars, and Oathbreakers&lt;br /&gt;
&lt;br /&gt;
=== The Deep Queen ===&lt;br /&gt;
Bÿhm Ÿhrkü (The Deep Queen); Called Shudde M’ell in the common tongue; Queen of the Underworld;  &lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü is a mile long great grey worm-like creature that burrows through the earth, melting all rocks in its wake. She is the supreme regent of all Chthonians as well as the largest and most powerful of the race.&lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü appears as a colossal worm with tentacles sprouting from its head, and is so large that it can cause earthquakes by simply moving. Shudde M’ell is suspected to have been one of the main causes of the great tremors that nearly destroyed the lands in the Great Cataclysm, when the Old Ones were thrown down by the Elder Gods and imprisoned.&lt;br /&gt;
Shudde M’ell is said to be imprisoned deep below the surface of the lands.  However, with the ever deeper delvings of both the Dark Elves and the Velkhr Dwarves, perhaps it will not stay imprisoned for ever.&lt;br /&gt;
&lt;br /&gt;
Manifestations:&lt;br /&gt;
&lt;br /&gt;
The Burrower Beneath: Huge tentacled worm-like creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demigods - The Seven Fathers ==&lt;br /&gt;
&lt;br /&gt;
These are real individuals who existed so long ago as to be mythical; all of them are now worshipped and sacrificed to as saints (or demons) in the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== Bahrü Fhÿldrm zihrü Khâs (the Strong) ===&lt;br /&gt;
Founder of Fhÿldrmüdhrm; Patron was Rÿdhr&lt;br /&gt;
&lt;br /&gt;
=== Ïgüzhr ===&lt;br /&gt;
Founder of Ülmïhrudhrm (The Halls of Gold); Patron was Urâda.&lt;br /&gt;
&lt;br /&gt;
=== Ulÿhr ===&lt;br /&gt;
Founder of Belorüdhrm (The Halls of Waterfalls); Patron was Âpür.&lt;br /&gt;
&lt;br /&gt;
=== Azükhr ===&lt;br /&gt;
Founder of Lïhrhmüdhrm (The Hall of Kings)&lt;br /&gt;
Eldest of the Seven Fathers and leader of them all; Fell in battle with Ÿmÿkhü-nabyhr; descendents claim the lineage of the dwarven kings by right.&lt;br /&gt;
&lt;br /&gt;
=== Velkhr ===&lt;br /&gt;
Founder of Velkhrüdhrm – (Halls of Darkness); Patron was Ükhï.&lt;br /&gt;
Patron Saint of the Duergar&lt;br /&gt;
&lt;br /&gt;
=== Gänhr ===&lt;br /&gt;
Patron was Sükÿk.&lt;br /&gt;
&lt;br /&gt;
=== Üzhkr ===&lt;br /&gt;
Patron was Ezhü.&lt;br /&gt;
&lt;br /&gt;
== Monsters &amp;amp; Other Mythic Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== Sâr-âzhïd === &lt;br /&gt;
&lt;br /&gt;
Burrower’s Children (Cthonians)&lt;br /&gt;
&lt;br /&gt;
Cthonian, known by the Dwarves as a sâr-âzhïd (“Burrower Beneath”), or a bezkhr-bÿhm ÿhrkü (Child of the Deep Queen”).&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486050</id>
		<title>Landsoftheblacksea:Main Page/religion/dwarven pantheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486050"/>
		<updated>2026-05-02T15:10:31Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/religion | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Religion&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
Each of the sub-races has one as their patron, although temples to all of them will typically be found across the larger settlements of all the sub-races.&lt;br /&gt;
&lt;br /&gt;
Elvish settlements typically have a “Celestial Council”, comprised of the High Priests/Priestesses of each of the gods; the Council is typically chaired by either the most senior member or by the representative of the Patron God/Goddess of that particular subrace of Elves.&lt;br /&gt;
&lt;br /&gt;
== Mythos ==&lt;br /&gt;
&lt;br /&gt;
=== The Awakening of Ghrnhrÿm ===&lt;br /&gt;
&lt;br /&gt;
Before the shaping of mountains, before frost touched the far poles, and before any mortal tongue uttered song or prayer, the world was a hollow shell of fire and stone.&lt;br /&gt;
&lt;br /&gt;
Deep within its molten heart, where the pressure of earth could crush mountains to dust, Ghrnhrÿm, the Dwarven God, stirred.&lt;br /&gt;
&lt;br /&gt;
The fires shifted.&lt;br /&gt;
&lt;br /&gt;
The stone groaned.&lt;br /&gt;
&lt;br /&gt;
And out of a crack in the world’s blazing mantle rose He-Who-Wakes-in-Fire, bearing the first Hammer, glowing white with newborn heat.&lt;br /&gt;
&lt;br /&gt;
His first breath cooled the magma around Him.&lt;br /&gt;
&lt;br /&gt;
His first step shook the bones of the world.&lt;br /&gt;
&lt;br /&gt;
And His first thought was shape.&lt;br /&gt;
&lt;br /&gt;
=== The Seven Wardens ===&lt;br /&gt;
&lt;br /&gt;
Desiring order for the world He had entered, Ghrnhrÿm struck the Forge-Hammer seven times upon the anvil-heart of the earth.&lt;br /&gt;
&lt;br /&gt;
With each ringing blow, a spark flew forth and became a divine warden—minor gods bound to His will, each mastering a pillar of dwarven nature.&lt;br /&gt;
&lt;br /&gt;
Sükÿk, Warden of War, Strength, and Combat—fire-sinewed, with a roar like breaking iron.&lt;br /&gt;
&lt;br /&gt;
Rÿdhr, Warden of Family, Clan, Law, and Honor—whose gaze weighed truth and whose hands shaped oaths.&lt;br /&gt;
&lt;br /&gt;
Urâda, Warden of Wealth—glittering gold-veined skin and eyes bright as gems.&lt;br /&gt;
&lt;br /&gt;
Âpür, Warden of Craftsmanship and Artistry—whose every footstep left runes of forging behind.&lt;br /&gt;
&lt;br /&gt;
Ezhü, Warden of Poetry, Song, History, and Knowledge—born with a voice that echoed across all time.&lt;br /&gt;
&lt;br /&gt;
Ührü, Warden of Death—cold and still as deep stone, yet fair and without malice.&lt;br /&gt;
&lt;br /&gt;
Ükhï, Warden of Magic and Enchantment—cloaked in shifting earth-light and secrets.&lt;br /&gt;
&lt;br /&gt;
Together they shaped a realm of fire and stone suitable for children yet unborn.&lt;br /&gt;
&lt;br /&gt;
=== The Seven Fathers ===&lt;br /&gt;
&lt;br /&gt;
At last Ghrnhrÿm reached into the molten depths and pulled forth a figure of stone, hammered it with divine blows, quenched it in the arctic waters of the far north, breathed fire into its chest—and Azükhr awoke.&lt;br /&gt;
&lt;br /&gt;
The First Dwarf.&lt;br /&gt;
&lt;br /&gt;
Eldest of the Fathers.&lt;br /&gt;
&lt;br /&gt;
King and Leader of all who would come.&lt;br /&gt;
&lt;br /&gt;
Seeing Azükhr alone, Ghrnhrÿm forged for him six companions, each blessed by a Warden:&lt;br /&gt;
&lt;br /&gt;
* Fhÿldrm, true and brave, chosen of Rÿdhr, who upheld clan and oath.&lt;br /&gt;
* Ïgüzhr, finder of gold and gems, beloved of Urâda.&lt;br /&gt;
* Ulÿhr, whose hands shaped unmatched weapons and jewels, gifted by Âpür.&lt;br /&gt;
* Velkhr, master of spells and magic, instructed by Ükhï.&lt;br /&gt;
* Gänhr, strongest of warriors, champion of Sükÿk.&lt;br /&gt;
* Üzhkr, keeper of lore and wisdom, student of Ezhü.&lt;br /&gt;
&lt;br /&gt;
These were the Seven Fathers, from whom all dwarves trace their lines.&lt;br /&gt;
&lt;br /&gt;
=== The First City Under the Frozen Peaks ===&lt;br /&gt;
&lt;br /&gt;
Led by Azükhr, the Fathers carved their home beneath the far northern mountains—peaks so cold the very air cracked. Under those icy crowns, they hollowed a city-fortress vast beyond imagining.&lt;br /&gt;
&lt;br /&gt;
Ghrnhrÿm Himself blessed the hearthstone, and the Wardens took up eternal vigil over its gates.&lt;br /&gt;
&lt;br /&gt;
It was said no fortress before or after equaled its glory.&lt;br /&gt;
&lt;br /&gt;
=== The Peoples of the Sunlit Lands ===&lt;br /&gt;
&lt;br /&gt;
Dwarves rose from their depths to greet the world and found it filled with other children of creation: Elves, slender as spears; Humans, bold and restless; Gnomes, quick of mind; Halflings, gentle and curious.&lt;br /&gt;
&lt;br /&gt;
Friendship bloomed—trade, song, mutual aid.&lt;br /&gt;
&lt;br /&gt;
And yet the dwarves remained apart, dwelling mostly in their stone halls, as was their nature.&lt;br /&gt;
&lt;br /&gt;
=== The Coming of the Hordes ===&lt;br /&gt;
&lt;br /&gt;
Then fell the shadow of the dark breeds: Orcs, Goblins, Trolls, Ogres, Giants. &lt;br /&gt;
&lt;br /&gt;
From the east they flooded like a plague of claws and iron.&lt;br /&gt;
&lt;br /&gt;
The mountains shook with war; the forges blazed day and night to supply arms.&lt;br /&gt;
&lt;br /&gt;
Father Velkhr, gifted in magic, summoned stone-spirits, magma-wraiths, and creatures wrought from the bones of the mountains to aid the dwarves in battle.&lt;br /&gt;
&lt;br /&gt;
But with each spell, a stain appeared upon him—flecks of darkness in his eyes, whispers in his sleep, hunger for secrets better untold.&lt;br /&gt;
&lt;br /&gt;
=== The War Beneath ===&lt;br /&gt;
&lt;br /&gt;
At last Velkhr’s corruption flowered. &lt;br /&gt;
&lt;br /&gt;
He coveted the Crown of Azükhr.&lt;br /&gt;
&lt;br /&gt;
He claimed the Wardens favored him, that magic should rule the dwarves.&lt;br /&gt;
&lt;br /&gt;
Most of his House followed him; only a few held to honor.&lt;br /&gt;
&lt;br /&gt;
A rebellion ignited in the deepest mines.&lt;br /&gt;
&lt;br /&gt;
The halls echoed not with hammers but with screams.&lt;br /&gt;
&lt;br /&gt;
Brother slew brother, cousin felled cousin.&lt;br /&gt;
&lt;br /&gt;
The War Beneath raged in caverns lit by spell-fire and flowing blood.&lt;br /&gt;
&lt;br /&gt;
Azükhr led the loyal clans with unbreakable will.&lt;br /&gt;
&lt;br /&gt;
Despite Velkhr’s sorcery, the rebels were driven downward, into the deep black where even dwarven lantern-light refused to hold.&lt;br /&gt;
&lt;br /&gt;
=== The Summoning of the Deep Queen ===&lt;br /&gt;
&lt;br /&gt;
Cornered and desperate, Velkhr enacted a final, forbidden ritual.&lt;br /&gt;
&lt;br /&gt;
In the abyss, from a pit older than the Wardens, he summoned the Deep Queen—&lt;br /&gt;
&lt;br /&gt;
A monstrous burrowing titan, mother of horrors, whose endless spawn crawled like nightmares through tunnels unmade.&lt;br /&gt;
&lt;br /&gt;
Her emergence shattered caverns, swallowed cities, and drowned entire clans in darkness.&lt;br /&gt;
&lt;br /&gt;
=== The Fallen Crown and the Shattered Homeland ===&lt;br /&gt;
&lt;br /&gt;
The loyal dwarves, with aid from the Seven Wardens, fought a battle so terrible it is counted not merely as war, but the God-War.&lt;br /&gt;
&lt;br /&gt;
At last, the Deep Queen was slain—her body collapsing into an abyss that sealed itself behind her.&lt;br /&gt;
&lt;br /&gt;
Her surviving spawn fled into the world’s secret deeps, along with Velkhr and the last of his treacherous house, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
But victory bore a cruel price:&lt;br /&gt;
&lt;br /&gt;
Azükhr fell, mortally wounded by the Deep Queen’s dying thrash.&lt;br /&gt;
&lt;br /&gt;
The Crown shattered.&lt;br /&gt;
&lt;br /&gt;
The homeland fortress was broken, its greatest halls collapsed forever under the northern ice.&lt;br /&gt;
&lt;br /&gt;
=== The Sundering of the Clans ===&lt;br /&gt;
&lt;br /&gt;
The Houses of Velkhr who had remained loyal decreed that never again would one of their line claim a single chieftain or king.&lt;br /&gt;
&lt;br /&gt;
The Fathers mourned Azükhr.&lt;br /&gt;
&lt;br /&gt;
They argued over who should bear the Crown that no longer existed.&lt;br /&gt;
&lt;br /&gt;
At last, grief and pride tore them apart.&lt;br /&gt;
&lt;br /&gt;
Thus came the Lost Time— The exodus from the ruined north.&lt;br /&gt;
&lt;br /&gt;
The remaining Five Fathers and the loyal house leaders of Clan Velkhr parted ways, each leading followers across the wide lands.&lt;br /&gt;
&lt;br /&gt;
They founded new city-fortresses—pillars of dwarven might—but none claimed kingship.&lt;br /&gt;
&lt;br /&gt;
Thus the dwarves were sundered into Clans, each proud, each fierce, each guided by the Warden of its Father-Patron.&lt;br /&gt;
&lt;br /&gt;
=== The Prophecy of Return ===&lt;br /&gt;
&lt;br /&gt;
Yet Ezhü the Lore-Warden spoke a prophecy before departing the northern ruins:&lt;br /&gt;
&lt;br /&gt;
“When the Deep Queen rises again and her brood blackens the under-roads,&lt;br /&gt;
&lt;br /&gt;
when the mountains tremble and the world’s roots bleed,&lt;br /&gt;
&lt;br /&gt;
Then shall the loyal Velkhr rise and re-forge their Clan under a new leader, who will restore the honor and glory of the name.&lt;br /&gt;
&lt;br /&gt;
Then shall the line of Azükhr be restored.&lt;br /&gt;
&lt;br /&gt;
Then, and only then, will the the Seven stand as one again.&lt;br /&gt;
&lt;br /&gt;
The Wardens themselves shall march beside their children.&lt;br /&gt;
&lt;br /&gt;
In that final forging, the fate of dwarfkind shall be decided.”&lt;br /&gt;
&lt;br /&gt;
Thus do dwarven priests teach.&lt;br /&gt;
&lt;br /&gt;
Thus do the clan-sages record.&lt;br /&gt;
&lt;br /&gt;
Thus do the forges echo with hope and dread.&lt;br /&gt;
&lt;br /&gt;
For all dwarves know:&lt;br /&gt;
&lt;br /&gt;
The Deep Queen sleeps, but she is not dead.&lt;br /&gt;
&lt;br /&gt;
And somewhere, buried in the lost halls under the frozen north,&lt;br /&gt;
&lt;br /&gt;
the blood of Azükhr waits to rise again.&lt;br /&gt;
&lt;br /&gt;
== The Major Powers == &lt;br /&gt;
&lt;br /&gt;
=== Ghrnhrÿm – The Maker ===&lt;br /&gt;
The One; The Soul-Forger; The All-Father&lt;br /&gt;
Hammer: Hrïghuhr&lt;br /&gt;
Anvil: Kÿruhr&lt;br /&gt;
&lt;br /&gt;
== Minor Powers (Wardens) ==&lt;br /&gt;
&lt;br /&gt;
=== Sükÿk ===&lt;br /&gt;
&lt;br /&gt;
Warden of War, Strength, and Combat&lt;br /&gt;
&lt;br /&gt;
=== Rÿdhr ===&lt;br /&gt;
&lt;br /&gt;
Warden of Family, Clan, Law, and Honor&lt;br /&gt;
&lt;br /&gt;
=== Urata ===&lt;br /&gt;
Warden of Wealth&lt;br /&gt;
&lt;br /&gt;
=== Âpür ===&lt;br /&gt;
Warden of Craftsmanship and Artistry&lt;br /&gt;
&lt;br /&gt;
=== Ezhü ===&lt;br /&gt;
Warden of Poetry, Song, History, and Knowledge&lt;br /&gt;
&lt;br /&gt;
=== Ührü ===&lt;br /&gt;
Warden of Death&lt;br /&gt;
&lt;br /&gt;
=== Ükhï ===&lt;br /&gt;
Warden of Thieves, Liars, and Oathbreakers&lt;br /&gt;
&lt;br /&gt;
=== The Deep Queen ===&lt;br /&gt;
Bÿhm Ÿhrkü (The Deep Queen); Called Shudde M’ell in the common tongue; Queen of the Underworld;  &lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü is a mile long great grey worm-like creature that burrows through the earth, melting all rocks in its wake. She is the supreme regent of all Chthonians as well as the largest and most powerful of the race.&lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü appears as a colossal worm with tentacles sprouting from its head, and is so large that it can cause earthquakes by simply moving. Shudde M’ell is suspected to have been one of the main causes of the great tremors that nearly destroyed the lands in the Great Cataclysm, when the Old Ones were thrown down by the Elder Gods and imprisoned.&lt;br /&gt;
Shudde M’ell is said to be imprisoned deep below the surface of the lands.  However, with the ever deeper delvings of both the Dark Elves and the Velkhr Dwarves, perhaps it will not stay imprisoned for ever.&lt;br /&gt;
&lt;br /&gt;
Manifestations:&lt;br /&gt;
&lt;br /&gt;
The Burrower Beneath: Huge tentacled worm-like creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demigods - The Seven Fathers ==&lt;br /&gt;
&lt;br /&gt;
These are real individuals who existed so long ago as to be mythical; all of them are now worshipped and sacrificed to as saints (or demons) in the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== Bahrü Fhÿldrm zihrü Khâs (the Strong) ===&lt;br /&gt;
Founder of Fhÿldrmüdhrm; Patron was Rÿdhr&lt;br /&gt;
&lt;br /&gt;
=== Ïgüzhr ===&lt;br /&gt;
Founder of Ülmïhrudhrm (The Halls of Gold); Patron was Urâda.&lt;br /&gt;
&lt;br /&gt;
=== Ulÿhr ===&lt;br /&gt;
Founder of Belorüdhrm (The Halls of Waterfalls); Patron was Âpür.&lt;br /&gt;
&lt;br /&gt;
=== Azükhr ===&lt;br /&gt;
Founder of Lïhrhmüdhrm (The Hall of Kings)&lt;br /&gt;
Eldest of the Seven Fathers and leader of them all; Fell in battle with Ÿmÿkhü-nabyhr; descendents claim the lineage of the dwarven kings by right.&lt;br /&gt;
&lt;br /&gt;
=== Velkhr ===&lt;br /&gt;
Founder of Velkhrüdhrm – (Halls of Darkness); Patron was Ükhï.&lt;br /&gt;
Patron Saint of the Duergar&lt;br /&gt;
&lt;br /&gt;
=== Gänhr ===&lt;br /&gt;
Patron was Sükÿk.&lt;br /&gt;
&lt;br /&gt;
=== Üzhkr ===&lt;br /&gt;
Patron was Ezhü.&lt;br /&gt;
&lt;br /&gt;
== Monsters &amp;amp; Other Mythic Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== Sâr-âzhïd === &lt;br /&gt;
&lt;br /&gt;
Burrower’s Children (Cthonians)&lt;br /&gt;
&lt;br /&gt;
Cthonian, known by the Dwarves as a sâr-âzhïd (“Burrower Beneath”), or a bezkhr-bÿhm ÿhrkü (Child of the Deep Queen”).&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486049</id>
		<title>Landsoftheblacksea:Main Page/religion/dwarven pantheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion/dwarven_pantheon&amp;diff=486049"/>
		<updated>2026-05-02T15:10:08Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: Created page with &amp;quot;&amp;lt;font size=1&amp;gt; {| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot; |- |&amp;#039;&amp;#039;&amp;#039;Races&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Religions&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Realms&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Geography&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Organizations&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Languages&amp;#039;&amp;#039;&amp;#039;  || Landsoftheblackse...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/religion | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Religion&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
Each of the sub-races has one as their patron, although temples to all of them will typically be found across the larger settlements of all the sub-races.&lt;br /&gt;
&lt;br /&gt;
Elvish settlements typically have a “Celestial Council”, comprised of the High Priests/Priestesses of each of the gods; the Council is typically chaired by either the most senior member or by the representative of the Patron God/Goddess of that particular subrace of Elves.&lt;br /&gt;
&lt;br /&gt;
== Mythos ==&lt;br /&gt;
&lt;br /&gt;
=== The Awakening of Ghrnhrÿm ===&lt;br /&gt;
&lt;br /&gt;
Before the shaping of mountains, before frost touched the far poles, and before any mortal tongue uttered song or prayer, the world was a hollow shell of fire and stone.&lt;br /&gt;
&lt;br /&gt;
Deep within its molten heart, where the pressure of earth could crush mountains to dust, Ghrnhrÿm, the Dwarven God, stirred.&lt;br /&gt;
&lt;br /&gt;
The fires shifted.&lt;br /&gt;
&lt;br /&gt;
The stone groaned.&lt;br /&gt;
&lt;br /&gt;
And out of a crack in the world’s blazing mantle rose He-Who-Wakes-in-Fire, bearing the first Hammer, glowing white with newborn heat.&lt;br /&gt;
&lt;br /&gt;
His first breath cooled the magma around Him.&lt;br /&gt;
&lt;br /&gt;
His first step shook the bones of the world.&lt;br /&gt;
&lt;br /&gt;
And His first thought was shape.&lt;br /&gt;
&lt;br /&gt;
=== The Seven Wardens ===&lt;br /&gt;
&lt;br /&gt;
Desiring order for the world He had entered, Ghrnhrÿm struck the Forge-Hammer seven times upon the anvil-heart of the earth.&lt;br /&gt;
&lt;br /&gt;
With each ringing blow, a spark flew forth and became a divine warden—minor gods bound to His will, each mastering a pillar of dwarven nature.&lt;br /&gt;
&lt;br /&gt;
Sükÿk, Warden of War, Strength, and Combat—fire-sinewed, with a roar like breaking iron.&lt;br /&gt;
&lt;br /&gt;
Rÿdhr, Warden of Family, Clan, Law, and Honor—whose gaze weighed truth and whose hands shaped oaths.&lt;br /&gt;
&lt;br /&gt;
Urâda, Warden of Wealth—glittering gold-veined skin and eyes bright as gems.&lt;br /&gt;
&lt;br /&gt;
Âpür, Warden of Craftsmanship and Artistry—whose every footstep left runes of forging behind.&lt;br /&gt;
&lt;br /&gt;
Ezhü, Warden of Poetry, Song, History, and Knowledge—born with a voice that echoed across all time.&lt;br /&gt;
&lt;br /&gt;
Ührü, Warden of Death—cold and still as deep stone, yet fair and without malice.&lt;br /&gt;
&lt;br /&gt;
Ükhï, Warden of Magic and Enchantment—cloaked in shifting earth-light and secrets.&lt;br /&gt;
&lt;br /&gt;
Together they shaped a realm of fire and stone suitable for children yet unborn.&lt;br /&gt;
&lt;br /&gt;
=== The Seven Fathers ===&lt;br /&gt;
&lt;br /&gt;
At last Ghrnhrÿm reached into the molten depths and pulled forth a figure of stone, hammered it with divine blows, quenched it in the arctic waters of the far north, breathed fire into its chest—and Azükhr awoke.&lt;br /&gt;
&lt;br /&gt;
The First Dwarf.&lt;br /&gt;
&lt;br /&gt;
Eldest of the Fathers.&lt;br /&gt;
&lt;br /&gt;
King and Leader of all who would come.&lt;br /&gt;
&lt;br /&gt;
Seeing Azükhr alone, Ghrnhrÿm forged for him six companions, each blessed by a Warden:&lt;br /&gt;
&lt;br /&gt;
* Fhÿldrm, true and brave, chosen of Rÿdhr, who upheld clan and oath.&lt;br /&gt;
* Ïgüzhr, finder of gold and gems, beloved of Urâda.&lt;br /&gt;
* Ulÿhr, whose hands shaped unmatched weapons and jewels, gifted by Âpür.&lt;br /&gt;
* Velkhr, master of spells and magic, instructed by Ükhï.&lt;br /&gt;
* Gänhr, strongest of warriors, champion of Sükÿk.&lt;br /&gt;
* Üzhkr, keeper of lore and wisdom, student of Ezhü.&lt;br /&gt;
&lt;br /&gt;
These were the Seven Fathers, from whom all dwarves trace their lines.&lt;br /&gt;
&lt;br /&gt;
=== The First City Under the Frozen Peaks ===&lt;br /&gt;
&lt;br /&gt;
Led by Azükhr, the Fathers carved their home beneath the far northern mountains—peaks so cold the very air cracked. Under those icy crowns, they hollowed a city-fortress vast beyond imagining.&lt;br /&gt;
&lt;br /&gt;
Ghrnhrÿm Himself blessed the hearthstone, and the Wardens took up eternal vigil over its gates.&lt;br /&gt;
&lt;br /&gt;
It was said no fortress before or after equaled its glory.&lt;br /&gt;
&lt;br /&gt;
=== The Peoples of the Sunlit Lands ===&lt;br /&gt;
&lt;br /&gt;
Dwarves rose from their depths to greet the world and found it filled with other children of creation: Elves, slender as spears; Humans, bold and restless; Gnomes, quick of mind; Halflings, gentle and curious.&lt;br /&gt;
&lt;br /&gt;
Friendship bloomed—trade, song, mutual aid.&lt;br /&gt;
&lt;br /&gt;
And yet the dwarves remained apart, dwelling mostly in their stone halls, as was their nature.&lt;br /&gt;
&lt;br /&gt;
=== The Coming of the Hordes ==&lt;br /&gt;
&lt;br /&gt;
Then fell the shadow of the dark breeds: Orcs, Goblins, Trolls, Ogres, Giants. &lt;br /&gt;
&lt;br /&gt;
From the east they flooded like a plague of claws and iron.&lt;br /&gt;
&lt;br /&gt;
The mountains shook with war; the forges blazed day and night to supply arms.&lt;br /&gt;
&lt;br /&gt;
Father Velkhr, gifted in magic, summoned stone-spirits, magma-wraiths, and creatures wrought from the bones of the mountains to aid the dwarves in battle.&lt;br /&gt;
&lt;br /&gt;
But with each spell, a stain appeared upon him—flecks of darkness in his eyes, whispers in his sleep, hunger for secrets better untold.&lt;br /&gt;
&lt;br /&gt;
=== The War Beneath ===&lt;br /&gt;
&lt;br /&gt;
At last Velkhr’s corruption flowered. &lt;br /&gt;
&lt;br /&gt;
He coveted the Crown of Azükhr.&lt;br /&gt;
&lt;br /&gt;
He claimed the Wardens favored him, that magic should rule the dwarves.&lt;br /&gt;
&lt;br /&gt;
Most of his House followed him; only a few held to honor.&lt;br /&gt;
&lt;br /&gt;
A rebellion ignited in the deepest mines.&lt;br /&gt;
&lt;br /&gt;
The halls echoed not with hammers but with screams.&lt;br /&gt;
&lt;br /&gt;
Brother slew brother, cousin felled cousin.&lt;br /&gt;
&lt;br /&gt;
The War Beneath raged in caverns lit by spell-fire and flowing blood.&lt;br /&gt;
&lt;br /&gt;
Azükhr led the loyal clans with unbreakable will.&lt;br /&gt;
&lt;br /&gt;
Despite Velkhr’s sorcery, the rebels were driven downward, into the deep black where even dwarven lantern-light refused to hold.&lt;br /&gt;
&lt;br /&gt;
=== The Summoning of the Deep Queen ===&lt;br /&gt;
&lt;br /&gt;
Cornered and desperate, Velkhr enacted a final, forbidden ritual.&lt;br /&gt;
&lt;br /&gt;
In the abyss, from a pit older than the Wardens, he summoned the Deep Queen—&lt;br /&gt;
&lt;br /&gt;
A monstrous burrowing titan, mother of horrors, whose endless spawn crawled like nightmares through tunnels unmade.&lt;br /&gt;
&lt;br /&gt;
Her emergence shattered caverns, swallowed cities, and drowned entire clans in darkness.&lt;br /&gt;
&lt;br /&gt;
=== The Fallen Crown and the Shattered Homeland ===&lt;br /&gt;
&lt;br /&gt;
The loyal dwarves, with aid from the Seven Wardens, fought a battle so terrible it is counted not merely as war, but the God-War.&lt;br /&gt;
&lt;br /&gt;
At last, the Deep Queen was slain—her body collapsing into an abyss that sealed itself behind her.&lt;br /&gt;
&lt;br /&gt;
Her surviving spawn fled into the world’s secret deeps, along with Velkhr and the last of his treacherous house, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
But victory bore a cruel price:&lt;br /&gt;
&lt;br /&gt;
Azükhr fell, mortally wounded by the Deep Queen’s dying thrash.&lt;br /&gt;
&lt;br /&gt;
The Crown shattered.&lt;br /&gt;
&lt;br /&gt;
The homeland fortress was broken, its greatest halls collapsed forever under the northern ice.&lt;br /&gt;
&lt;br /&gt;
=== The Sundering of the Clans ===&lt;br /&gt;
&lt;br /&gt;
The Houses of Velkhr who had remained loyal decreed that never again would one of their line claim a single chieftain or king.&lt;br /&gt;
&lt;br /&gt;
The Fathers mourned Azükhr.&lt;br /&gt;
&lt;br /&gt;
They argued over who should bear the Crown that no longer existed.&lt;br /&gt;
&lt;br /&gt;
At last, grief and pride tore them apart.&lt;br /&gt;
&lt;br /&gt;
Thus came the Lost Time— The exodus from the ruined north.&lt;br /&gt;
&lt;br /&gt;
The remaining Five Fathers and the loyal house leaders of Clan Velkhr parted ways, each leading followers across the wide lands.&lt;br /&gt;
&lt;br /&gt;
They founded new city-fortresses—pillars of dwarven might—but none claimed kingship.&lt;br /&gt;
&lt;br /&gt;
Thus the dwarves were sundered into Clans, each proud, each fierce, each guided by the Warden of its Father-Patron.&lt;br /&gt;
&lt;br /&gt;
=== The Prophecy of Return ===&lt;br /&gt;
&lt;br /&gt;
Yet Ezhü the Lore-Warden spoke a prophecy before departing the northern ruins:&lt;br /&gt;
&lt;br /&gt;
“When the Deep Queen rises again and her brood blackens the under-roads,&lt;br /&gt;
&lt;br /&gt;
when the mountains tremble and the world’s roots bleed,&lt;br /&gt;
&lt;br /&gt;
Then shall the loyal Velkhr rise and re-forge their Clan under a new leader, who will restore the honor and glory of the name.&lt;br /&gt;
&lt;br /&gt;
Then shall the line of Azükhr be restored.&lt;br /&gt;
&lt;br /&gt;
Then, and only then, will the the Seven stand as one again.&lt;br /&gt;
&lt;br /&gt;
The Wardens themselves shall march beside their children.&lt;br /&gt;
&lt;br /&gt;
In that final forging, the fate of dwarfkind shall be decided.”&lt;br /&gt;
&lt;br /&gt;
Thus do dwarven priests teach.&lt;br /&gt;
&lt;br /&gt;
Thus do the clan-sages record.&lt;br /&gt;
&lt;br /&gt;
Thus do the forges echo with hope and dread.&lt;br /&gt;
&lt;br /&gt;
For all dwarves know:&lt;br /&gt;
&lt;br /&gt;
The Deep Queen sleeps, but she is not dead.&lt;br /&gt;
&lt;br /&gt;
And somewhere, buried in the lost halls under the frozen north,&lt;br /&gt;
&lt;br /&gt;
the blood of Azükhr waits to rise again.&lt;br /&gt;
&lt;br /&gt;
== The Major Powers == &lt;br /&gt;
&lt;br /&gt;
=== Ghrnhrÿm – The Maker ===&lt;br /&gt;
The One; The Soul-Forger; The All-Father&lt;br /&gt;
Hammer: Hrïghuhr&lt;br /&gt;
Anvil: Kÿruhr&lt;br /&gt;
&lt;br /&gt;
== Minor Powers (Wardens) ==&lt;br /&gt;
&lt;br /&gt;
=== Sükÿk ===&lt;br /&gt;
&lt;br /&gt;
Warden of War, Strength, and Combat&lt;br /&gt;
&lt;br /&gt;
=== Rÿdhr ===&lt;br /&gt;
&lt;br /&gt;
Warden of Family, Clan, Law, and Honor&lt;br /&gt;
&lt;br /&gt;
=== Urata ===&lt;br /&gt;
Warden of Wealth&lt;br /&gt;
&lt;br /&gt;
=== Âpür ===&lt;br /&gt;
Warden of Craftsmanship and Artistry&lt;br /&gt;
&lt;br /&gt;
=== Ezhü ===&lt;br /&gt;
Warden of Poetry, Song, History, and Knowledge&lt;br /&gt;
&lt;br /&gt;
=== Ührü ===&lt;br /&gt;
Warden of Death&lt;br /&gt;
&lt;br /&gt;
=== Ükhï ===&lt;br /&gt;
Warden of Thieves, Liars, and Oathbreakers&lt;br /&gt;
&lt;br /&gt;
=== The Deep Queen ===&lt;br /&gt;
Bÿhm Ÿhrkü (The Deep Queen); Called Shudde M’ell in the common tongue; Queen of the Underworld;  &lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü is a mile long great grey worm-like creature that burrows through the earth, melting all rocks in its wake. She is the supreme regent of all Chthonians as well as the largest and most powerful of the race.&lt;br /&gt;
&lt;br /&gt;
Bÿhm Ÿhrkü appears as a colossal worm with tentacles sprouting from its head, and is so large that it can cause earthquakes by simply moving. Shudde M’ell is suspected to have been one of the main causes of the great tremors that nearly destroyed the lands in the Great Cataclysm, when the Old Ones were thrown down by the Elder Gods and imprisoned.&lt;br /&gt;
Shudde M’ell is said to be imprisoned deep below the surface of the lands.  However, with the ever deeper delvings of both the Dark Elves and the Velkhr Dwarves, perhaps it will not stay imprisoned for ever.&lt;br /&gt;
&lt;br /&gt;
Manifestations:&lt;br /&gt;
&lt;br /&gt;
The Burrower Beneath: Huge tentacled worm-like creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demigods - The Seven Fathers ==&lt;br /&gt;
&lt;br /&gt;
These are real individuals who existed so long ago as to be mythical; all of them are now worshipped and sacrificed to as saints (or demons) in the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== Bahrü Fhÿldrm zihrü Khâs (the Strong) ===&lt;br /&gt;
Founder of Fhÿldrmüdhrm; Patron was Rÿdhr&lt;br /&gt;
&lt;br /&gt;
=== Ïgüzhr ===&lt;br /&gt;
Founder of Ülmïhrudhrm (The Halls of Gold); Patron was Urâda.&lt;br /&gt;
&lt;br /&gt;
=== Ulÿhr ===&lt;br /&gt;
Founder of Belorüdhrm (The Halls of Waterfalls); Patron was Âpür.&lt;br /&gt;
&lt;br /&gt;
=== Azükhr ===&lt;br /&gt;
Founder of Lïhrhmüdhrm (The Hall of Kings)&lt;br /&gt;
Eldest of the Seven Fathers and leader of them all; Fell in battle with Ÿmÿkhü-nabyhr; descendents claim the lineage of the dwarven kings by right.&lt;br /&gt;
&lt;br /&gt;
=== Velkhr ===&lt;br /&gt;
Founder of Velkhrüdhrm – (Halls of Darkness); Patron was Ükhï.&lt;br /&gt;
Patron Saint of the Duergar&lt;br /&gt;
&lt;br /&gt;
=== Gänhr ===&lt;br /&gt;
Patron was Sükÿk.&lt;br /&gt;
&lt;br /&gt;
=== Üzhkr ===&lt;br /&gt;
Patron was Ezhü.&lt;br /&gt;
&lt;br /&gt;
== Monsters &amp;amp; Other Mythic Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== Sâr-âzhïd === &lt;br /&gt;
&lt;br /&gt;
Burrower’s Children (Cthonians)&lt;br /&gt;
&lt;br /&gt;
Cthonian, known by the Dwarves as a sâr-âzhïd (“Burrower Beneath”), or a bezkhr-bÿhm ÿhrkü (Child of the Deep Queen”).&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion&amp;diff=486048</id>
		<title>Landsoftheblacksea:Main Page/religion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/religion&amp;diff=486048"/>
		<updated>2026-05-02T14:55:06Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* The Dwarven Faith */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main Page/religion/The Holy Faith | The Holy Faith]] ==&lt;br /&gt;
&lt;br /&gt;
The main doctrine of the Holy Faith is that there is but one omnipotent, omniscient being in the universe, who is known by the name of Il Matio. Life is centered on the concept of sin (what they should do or not), and how absolve it so that one’s soul can join Il Matio in heaven after death. Followers of the Holy Faith are taught to help all who hurt, no matter who they are, and that the truly holy take on the suffering of others. Believers are taught that the Holy Church is infallible, and must be obeyed. The Holy Church holds that the Arch-Prelate is the highest earthly authority on all religious beliefs, doctrine and scriptural interpretation. &lt;br /&gt;
&lt;br /&gt;
As a consequence, all other sects of the True Faith are considered heretics, and non-Holy Faith religions are generally considered cults (at best) or demoniac worship (at worst). While this faith professes an ethic of love and justice, some of the priesthood and monastic orders are prone to intolerance - in particular, arcane magic is considered the work of demons, devils and other evil spirits. In regions where the Holy Faith is powerful, arcane magic is suppressed, and in some places, practitioners are punished by severe trials and even death. The religion is almost exclusively human; demi-humans are not welcome in general (though there have been exceptions).  In some areas demi-humans are even persecuted by the Holy Faith as idolaters and practitioners of witchcraft (generally the same places where arcane magic use is punished).&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main Page/religion/The True Faith | The True Faith]] == &lt;br /&gt;
Worship A&#039;Salam, an all-knowing, omnipotent celestial being who was revealed through the work of the founder of the faith, known as The Prophet; Symbol: A golden phoenix rising on a red background Ethos: Enforce the laws of the land; Help those that help themselves; Be generous to the poor, sick, and helpless. Stringently follow the precepts of A’Salam to attain the reward that is promised to the faithful after death. Protect and preserve the most holy lands from the infidels (non-believers). Generally, a Lawful Good aligned religion if observed according to the laws. The state religion of the Jhonian Empire – citizens who do not follow the True Faith, while not persecuted, do not enjoy the full benefits of citizenship.  Conquered peoples are offered the chance to convert, but are not persecuted in most cases if they choose not to. The leader of the True Faith is the Grand Imam of the Golden Mosque, located in  Ajuhar-al-Sahir, the Jhonian Capital.&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/religion/old_athernian|The Old Athernian Gods]] ==&lt;br /&gt;
&lt;br /&gt;
A pantheon of gods worshipped by a large segment of the peoples of the Athernian peninsula.  In Athervon, the Old Athernian Gods were the most popular religion during the period known as the First Line of Kings, which ended with the Jhonian invasion and conquest.  Followers of the Old Athernian Gods have dwindled since the rise of the Holy Faith and the expulsion of the Jhonians, particularly in the northern areas of the peninsula.  But it is still popular in the lands that border the Imurian Sea, and is competitive with the Holy Faith in terms of followers in places like Anida and Duath.&lt;br /&gt;
&lt;br /&gt;
== The Vulkul Pantheon == &lt;br /&gt;
Primarily worshipped in the Barbarian Kingdoms, but popular in the areas of the Wild Coast, New Kingdoms, The Isles of the Sea Lords, and Athervon (until the rise of the Holy Faith of Il Matio).&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/religion/elder_elemental|The Elder Elemental Gods]] ==&lt;br /&gt;
Some say the original deities worshipped by the original Tuathan humans of the Athernian peninsula in the ancient past. Virtually unknown now, this pantheon of four gods is now an underground and largely ignored religion. What few followers there are exist on the outskirts of civilized human areas, and little is known about them or their practices.&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/religion/bakuland_pantheon|The Bakuland Pantheon]]  ==&lt;br /&gt;
A pantheon worshipped exclusively by the clans and sub-clans of Bakuland.  Centered on a warrior culture and defined by earning a warrior&#039;s death that will reincarnate them in an elevated position within the clans, or demotion to a noncombatant or oppressed people if they fail to die an honorable death in combat.&lt;br /&gt;
&lt;br /&gt;
== Ancestor Worship ==&lt;br /&gt;
Popular across many regions in the East, particularly Chandrahaar and Nihar, but also the steppes of Hazur, Iruzhin, and some of the barbaric northern clans and tribes, this religion primarily focuses on worship of the ancestral blood line of the clan, with the founders of the Clan worshipped as God or Gods (and more rarely, Goddesses) by all, and the more recent dead being demi-gods or messengers for these more powerful entities.&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/religion/is-rian pantheon|The Is’ri Pantheon]] ==&lt;br /&gt;
At one time actively worshipped in the land of Issyria (Is’ri-a), until it was conquered by the Jhonians (last 200 years). Now it exists as an underground religion there.  Ex-patriots of Issyria can still be found worshipping these Gods, in lands that allow it.&lt;br /&gt;
&lt;br /&gt;
== The Niharian Pantheon ==&lt;br /&gt;
Worshipped almost exclusively in Nihar and a few of the surrounding Islands.&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main Page/religion/dwarven_pantheon | The Dwarven Faith]] ==&lt;br /&gt;
The Dwarves worship Ghrgükhrm as their only true diety.  There is a pantheon of saints that are prayed to as intermediaries, and the Dwarves also revere their ancestors. Priests of Ghrgükhrm generally focus on spells of healing, augmentation, protection, divination, and manipulation of the earth, rocks, and stone. Dwarven priests and stone-crafters are able to create stone golems of an exceptionally powerful nature.&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main Page/religion/elven_pantheon | The Elven Pantheon]] ==&lt;br /&gt;
Elves are generally less religious than most other races, but do celebrate holy days for the gods of their pantheon. Each of the Elven ethnic varieties tend to prefer some members of the Pantheon over others, depending on their environment and circumstances.&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/adventures/fh%C3%BFldrm%C3%BCdhrm&amp;diff=486011</id>
		<title>Landsoftheblacksea:Main Page/adventures/fhÿldrmüdhrm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/adventures/fh%C3%BFldrm%C3%BCdhrm&amp;diff=486011"/>
		<updated>2026-04-28T01:46:37Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* NPC&amp;#039;s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/campaigns/athervon_adventures | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Campaign Page&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
= Nyírvan and Fhÿldrmüdhrm = &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps &amp;amp; Figures ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kingdom of Athervon game1.jpg | 300 px]] || [[File:Nyirvan players.jpg | 300 px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Athervon &amp;amp; Surrounding Area || The Gnome City of Nyírvan ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Discovered Treasure ==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1kTCBABBc8Dei-fizK7hTb7n-9U2i1h_T/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Discovered Treasure Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
== Adventure Log ==&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! Month !! Day !! Hour !! Notes/Event&lt;br /&gt;
|-&lt;br /&gt;
| Alum || 7 || 0800 || Party remains in Bénaume to allow Khrumm and Darithe to heal fully.&lt;br /&gt;
|-&lt;br /&gt;
| Alum || 8 || 0800 || Party starts on road to Nyírvan with gnomes.&lt;br /&gt;
|-&lt;br /&gt;
| Alum || 17 || 1900 || Party reaches Aven Borlon.&lt;br /&gt;
|-&lt;br /&gt;
| Alum || 18 || 1500 || Party reaches Nyírvan and enters the city.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 18 || 1900 || Khrumm, Darithe, Violet, and Esker journey to The Snarling Badger Inn to celebrate.  Teal journeys around the city to see the sights.  The group is named Dwarf-Friend by Ïsahr.  Violet and Esker are bested in arm wrestling by Nökh.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 19 || 0900 || Group assembles and accompanies Teal to do some shopping, visiting Vürïn&#039;s Blades as well as a lantern shop.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 19 || 1100 || Group moves to the Great Gate of Fhÿldrmüdhrm and are granted entrance.  They are assigned to Ômevÿ, the Hall-Warden who will be their escort inside the üdhrm.  &lt;br /&gt;
|- &lt;br /&gt;
| Alum || 19 || 1800 || Group reaches the city of Agü Ykhïhr to stop for the night.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 20 || 0500 || Group rises and attends their appointment with a Clerk of the Court of the Lord of to make their case for an audience, which is granted.  Group sets off to travel towards the capitol of the üdhrm. &lt;br /&gt;
|- &lt;br /&gt;
| Alum || 20 || 1700 || Group reaches the city of Dührüs to spend the night.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 21 || 0600 || Group journeys to the city of Âhrï-Ÿhôhr, where they take the vertical steam-channel up to the next level of the üdhrm, arriving at the capitol city, Dobô Sülâs.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC&#039;s ==&lt;br /&gt;
&amp;lt;font size=1.5&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Surname !! Given Name !! Occupation !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Féret || Djeferson Chappelle || Duc || Aven Bourlême, Soirac Province || Duc le Domaine Sud, Comte du Province Soirac, Marquis du Marche Les Fens; vassal to King of Athervon&lt;br /&gt;
|-&lt;br /&gt;
| De Verley || Côme || Archbishop || Aven Bourlême, Soirac Province || Archbishop of Soirac; resides at the Cathedral of St. Maudènan le Perdu in Aven Bourlême&lt;br /&gt;
|-&lt;br /&gt;
| Alarie || Loïc  || Advisor || Aven Bourlême || &#039;&#039;Maître des Clés&#039;&#039; (Master of Keys, aka Spy Master) for Duc Féret&lt;br /&gt;
|-&lt;br /&gt;
| Ancel || Séverine  || Advisor || Aven Bourlême || &#039;&#039;Savante de Bason&#039;&#039; (Scholar of Truth, High Sage) for Duc Féret&lt;br /&gt;
|-&lt;br /&gt;
| Delacroix || Talan Amand  || Soldier || Aven Bourlême || Capitaine de &#039;&#039;Le Garde du Pennant Jaune et Noir&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vallée  || Ancilla  || Soldier || Aven Bourlême || Member of &#039;&#039;Le Garde du Pennant Jaune et Noir&#039;&#039;; mother&#039;s family is the Di Sandro minor noble house based out of Senulli in Veniri.&lt;br /&gt;
|-&lt;br /&gt;
| ???? || Yeffres  || Spirit || Asala || The spirit of a deceased thief who robbed &amp;amp; killed a Dwarf long ago and died in Asala.  His spirit can only be freed by returning the Dwarf&#039;s necklace to the temple in the lost mine of Uhrômunïhr.&lt;br /&gt;
|-&lt;br /&gt;
| Irüre || Urâda || Weaponsmith || Fhÿldrmüdhrm || Master dwarven weaponsmith in the halls of Fhÿldrmüdhrm; maker of the weapons that Teal bought from Küzhu Ïmkhÿr in Aven Moél.&lt;br /&gt;
|-&lt;br /&gt;
| Ïmkhÿr || Küzhu || Merchant || Aven Moél || Dwarven Merchant who trades in dwarven goods in Aven Moél.&lt;br /&gt;
|-&lt;br /&gt;
| Jaroš || Zbyšek || Prospector || Nyírvan || Gnomish prospector from Nyírvan, scouting the area near Uhrômunïhr for minerals.  Husband of Romana.&lt;br /&gt;
|-&lt;br /&gt;
| Jaroš || Romana || Prospector || Nyírvan || Gnomish prospector from Nyírvan, scouting the area near Uhrômunïhr for minerals.  Wife of Zbyšek.&lt;br /&gt;
|-&lt;br /&gt;
| Vügdÿgi || Âzhün || Priest || Uhrômunïhr || Âzhün son of Âzhür Vügdÿgi of House Hrüvÿzh clan Fhÿldrm; an acolyte priest of Ghrnhrÿm; mentioned in the diary of Üzhif Ïkhürâ that the party found in the locked chest in the ruins of the mine of Uhrômunïhr&lt;br /&gt;
|-&lt;br /&gt;
| Ïkhürâ || Üzhif || Miner || Uhrômunïhr || Üzhif son of Üzhid Ïkhürâ of House Mükhâr clan Fhÿldrm; a miner whose diary the party found in the locked chest in the ruins of the mine of Uhrômunïhr&lt;br /&gt;
|-&lt;br /&gt;
| Rhiz-üzh || Kïke || Miner || Uhrômunïhr || Kïke son of Kïze Rhiz-üzh; a miner who died in the mines of Uhrômunïhr before the coming of the Burrower Beneath; apparently he fell ill, crying out to beware about something that Âzhün Vügdÿgi had changed, before dying.&lt;br /&gt;
|-&lt;br /&gt;
| Ÿzhÿmakhr || Fÿhrÿhr || Priest || Uhrômunïhr || Dwarven priest of Ghrnhrÿm who descended to the lower levels of the mines of Uhrômunïhr and cast the spell of imprisonment the Burrower Beneath there, trapping it and preventing it from escaping into the world; a scroll that the party recovered seems to indicate he did not make it out of the mines alive, and the body they found nearby the creature&#039;s lair was most likely his.  &lt;br /&gt;
|-&lt;br /&gt;
| Bardus || Donas || Merchant || Lakeshore, Nyírvan || A merchant that Teal met at The Old Lantern Inn in in Lakeshore. &lt;br /&gt;
|-&lt;br /&gt;
| Füre || Ukhÿ || unknown || Lakeshore, Nyírvan || Male Dwarf; business associate of Donas Bardus, met by Teal in The Old Lantern Inn.  &lt;br /&gt;
|-&lt;br /&gt;
| Rüvâhr || Hrüghâm || unknown || Lakeshore, Nyírvan || Male Dwarf; business associate of Donas Bardus, met by Teal in The Old Lantern Inn. &lt;br /&gt;
|-  &lt;br /&gt;
| Güsef || Khurühr || unknown || Lakeshore, Nyírvan || Male Dwarf; business associate of Donas Bardus, met by Teal in The Old Lantern Inn.  &lt;br /&gt;
|-&lt;br /&gt;
| Růžena || Suchánek || unknown || Lakeshore, Nyírvan || Female Gnome; Violet met her playing cards with Marine Alméras and Lartha Uxumzna at the Old Lantern Inn in Lakeshore.&lt;br /&gt;
|-&lt;br /&gt;
| Marine || Alméras|| unknown || Lakeshore, Nyírvan || Female Halfling; Violet met her playing cards with Marine Alméras and Lartha Uxumzna at the Old Lantern Inn in Lakeshore.  &lt;br /&gt;
|-&lt;br /&gt;
| Uxumzna || Lartha || unknown || Lakeshore, Nyírvan || Female Human; Violet met her playing cards with Marine Alméras and Lartha Uxumzna at the Old Lantern Inn in Lakeshore.    Wife of Mudiņš Uxumzna, a wealthy member of the Merchant’s Guild of Nyírvan.&lt;br /&gt;
|-&lt;br /&gt;
| Rÿlühr || Gührü || unknown || Lakeshore, Nyírvan || Gührü son of Dührü Rÿlühr of House Sÿvab Clan Fhÿldrm;  &lt;br /&gt;
|-&lt;br /&gt;
| De Pares || Ben || Innkeeper || Lakeshore, Nyírvan || Human male; Innkeeper at The Old Lantern in Lakeshore &lt;br /&gt;
|-&lt;br /&gt;
| Stehlík || Kvido || Retired || Lakeshore, Nyírvan || Gnome male; retiree who frequents The Old Lantern in Lakeshore, trading stories and information for food and drink. &lt;br /&gt;
|-&lt;br /&gt;
| Kovář || Aleš || Barber || Lakeshore, Nyírvan || Gnome male; a barber who operates &amp;quot;The Beardsmith&amp;quot; shop in Lakeshore; Darithe met him at The Old Lantern Inn.&lt;br /&gt;
|-&lt;br /&gt;
| Vürïn || ??? || Weaponsmith || Glittercliff District, Nyírvan || Male Dwarf; A weaponsmith recommended to Teal by Donas Bardas.&lt;br /&gt;
|-&lt;br /&gt;
| Musilová || Zdeňka || Linguist || Ampitheatre District, Nyírvan || Female Gnome; a linguist and tutor of the Zradic language, recommended to Teal by Kvido Stehlík&lt;br /&gt;
|-&lt;br /&gt;
| Vâkukh || Gÿrü || Merchant || Bridges District, Nyírvan || Male dwarf; Gÿrü son of Dÿrü Vâkukh, of House Ihrôpâ, a merchant who they celebrated with at The Snarling Badger, and who lost a significant amount of coin on their arm-wrestling match with Nökh&lt;br /&gt;
|-&lt;br /&gt;
| Ülarâ || Nökh || unknown || Bridges District, Nyírvan || Male dwarf; Nökh son of Rökh Ülarâ of House Sÿvab; a dwarf Esker and Violet arm-wrestled and celebrated with at The Snarling Badger, who won significant coin on the matches from Gÿrü&lt;br /&gt;
|-&lt;br /&gt;
| Ÿzhÿmakhr || Fÿhrÿhr || Priest || Uhrômunïhr || Male dwarf; Fÿhrÿhr son of Föhrÿhr Ÿzhÿmakhr of House Fhÿldrm in Clan Fhÿldrm; the high-priest of &lt;br /&gt;
|-&lt;br /&gt;
| Hrÿkhe || Ïsahr || unknown || Bridges District, Nyírvan || Male dwarf; Ïsahr son of Üsahr Hrÿkhe, of House Düzïv in Clan Fhÿldrm; an old warrior who was part of the group that attempted to free Uhrômunïhr from the spawn of the Deep Queen, and watched Fÿhrÿhr descend into the mines to trap the creature, never to return.  One of those who sealed the doors of the mine when it was abandoned.  Named all of them Dwarf-Friends after hearing their story in The Snarling Badger.  Told Khrumm he frequently visits Dobô Sülâs and might be found at The Crooked Vein, a tavern near the King&#039;s Palace, or in the high hall of House Düzïv nearby.&lt;br /&gt;
|-&lt;br /&gt;
|  Pulä || Maieil || unknown || Bridges District, Nyírvan || Male elf; patron at the Snarling Badger who enquired about Teal to Darithe to see if she was in need of any assistance.  Mentioned he is from the Domain of Lord Iriathi, who rules a Kingdom in what humans call the Great Western Forest on the other side of the mountains.&lt;br /&gt;
|-&lt;br /&gt;
|  Zhehïhr || ??? || Weaponsmith || Fhÿldrmüdhrm || dwarf; weaponsmith who forged the blades that Teal sold to Vürïn.&lt;br /&gt;
|-&lt;br /&gt;
|  Hÿzhül || Ômevÿ || Hall-Warden || Fhÿldrmüdhrm || Male dwarf; Ômevÿ son of Umevÿ Hÿzhül of House Zhüm-Gehï of Clan Fhÿldrm; the Hall-Warden assigned to the group to guide them inside of Fhÿldrmüdhrm&lt;br /&gt;
|-&lt;br /&gt;
|  Ohrü || Rÿbÿk || Innkeeper || Agü Ykhïhr, Fhÿldrmüdhrm || Male dwarf; Rÿbÿk son of Rÿbök Ohrü of House Sÿvab of Clan Fhÿldrm; innkeeper at the Zihrü Ïkhâr Üzkhri-Ki, “The Sun-Light Home”.&lt;br /&gt;
|-&lt;br /&gt;
|  ??? || Balthazar || Merchant || Amphitheatre District, Nyírvan || Male Halfling; runs the store &amp;quot;Balthazar’s Bazaar of Dubious Wonders&amp;quot; where Teal saw the magical blades during her shopping trip.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/campaigns/blackport_adventures&amp;diff=485959</id>
		<title>Landsoftheblacksea:Main Page/campaigns/blackport adventures</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/campaigns/blackport_adventures&amp;diff=485959"/>
		<updated>2026-04-27T01:23:49Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blackport_map_big.jpg | 700px | thumb]]&lt;br /&gt;
&lt;br /&gt;
== Introduction == &lt;br /&gt;
&lt;br /&gt;
Blackport.&lt;br /&gt;
&lt;br /&gt;
The very name is synonymous with corruption, sin, theft, immorality, and wantonness.&lt;br /&gt;
&lt;br /&gt;
A city in the no-man’s land between the lawless and barbaric warlord-ruled lands of the Bakulanders and the Orc-dominated wastes of Ûgozh, Blackport is an independent city-state run by the powerful and mysterious Sovereign, who governs with an iron fist to keep the massive city under control.&lt;br /&gt;
&lt;br /&gt;
Without a doubt, Blackport is predominantly evil – but it is a lawful version of evil, in stark contrast to the chaos that surrounds it in Bakuland and Ûgozh. It is a place where everything and anything is for sale for a price – so long as the appropriate taxes are paid so that the Sovereign’s coffers remain full. The laws, such as they are, are aimed at keeping the economy running; “crimes” that don’t affect the economics of the place are of little interest to the inhabitants.&lt;br /&gt;
&lt;br /&gt;
The city’s population is an amalgam of races that are likely not found elsewhere: Orcs from Ûgozh; human berserker warriors from Bakuland; barbaric humans of the Vulkul clans and tribes from the frozen north who arrive on ships; Goblins, Hobgoblins, and Bugbears; Ogres and Trolls, and a small number of true giants; even a few hardy Elves, Dwarves, Gnomes, and Halflings – mostly outcasts, criminals, and refugees from more civilized lands, who are tough enough to survive and thrive in a place dominated by their traditional enemies. Blackport is awash with pirates comprised of all these races, and more.&lt;br /&gt;
&lt;br /&gt;
Blackport also imports slaves from across all the Lands, as far away as mysterious Nihar, as close as the Kingdom of Athervon, just over the Iron Mountains. Many can only look forward to a life of servitude amongst those wealthy enough to afford them; some wretches are destined for the games of the Arena, there either to earn their masters enough to win their freedom, or to be carried out to be processed for the humanoid denizens of the city; a slave’s only hope is that they are expensive, which means the laws of the City protect the economic interests of their masters.&lt;br /&gt;
&lt;br /&gt;
== Campaign Overview ==&lt;br /&gt;
&lt;br /&gt;
This will be a city-based adventure using [https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki &#039;&#039;&#039;&#039;&#039;AD&amp;amp;D 2E&#039;&#039;&#039;&#039;&#039;] rules; emphasis is on role playing, I try to do most of the bookkeeping for the characters so they can focus on decisions.&lt;br /&gt;
&lt;br /&gt;
An ongoing campaign (3+ years) in the same world setting can be found [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-23#post-25418912 &#039;&#039;&#039;here&#039;&#039;&#039;]; the main page of this [[Landsoftheblacksea:Main_Page | &#039;&#039;&#039;Wiki&#039;&#039;&#039;]] covers the basics of the campaign setting, including realms, geography, and the like.  &lt;br /&gt;
&lt;br /&gt;
Information about Blackport itself is found on the Wiki [[Landsoftheblacksea:Main_Page/realms/Blackport| &#039;&#039;&#039;here&#039;&#039;&#039;]].  This, along with the map, will evolve as the game progresses – the game will be defining the setting as we go.&lt;br /&gt;
&lt;br /&gt;
I’m looking to run one or more adventures in Blackport. Neutral or evil characters will have the easiest time integrating into the evirons; good characters are allowed, but they will be swimming upstream in this setting.&lt;br /&gt;
&lt;br /&gt;
The city is modeled after an amalgamation of content from: Judge’s Guild &#039;&#039;City-State of the Invincible Overlord&#039;&#039;; Golotha from the &#039;&#039;Cities of Harn&#039;&#039;; elements from &#039;&#039;Lankhmar&#039;&#039;; ideas and themes from Steve Jackson’s &#039;&#039;Khare: Cityport of Traps&#039;&#039;; and the overall tone of Robert Aspin’s &#039;&#039;Thieves’ Word&#039;&#039; series, as well as other sources. All integrated with some homebrew elements.&lt;br /&gt;
&lt;br /&gt;
This activity is primarily focused on role-playing to help me develop the city environs, NPC’s, and setting – there will not necessarily be a lot of dungeon crawling, at least not at the beginning.&lt;br /&gt;
&lt;br /&gt;
Characters can be of the following races: Human, Elf, Half-Elf, Orc, Half-Orc, Goblin, Hobgoblin, Ogre, Half-Ogre, Bugbear, Dwarf, Gnome, Halfling. We&#039;ll use the [https://adnd2e.fandom.com/wiki/The_Complete_Book_of_Humanoids &#039;&#039;&#039;&#039;&#039;Complete Book of Humanoids&#039;&#039;&#039;&#039;&#039;] to create characters for the non-standard races.&lt;br /&gt;
&lt;br /&gt;
Any character alignment and class is allowed (for any race); we’ll figure out how to mod the rules for non-standard races. Note that the setting is predominantly lawful evil, but very tolerant of any religion or alignment so long as taxes are paid and rules are followed. That said, I would expect a Lawful Good character to be pretty miserable in this setting.&lt;br /&gt;
&lt;br /&gt;
== Campaign Adventure Summaries ==&lt;br /&gt;
&amp;lt;font size=2&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; |# &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 150px;&amp;quot; | Title &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 800px;&amp;quot; | Summary &lt;br /&gt;
|-&lt;br /&gt;
| B-00 || [[ Landsoftheblacksea:Main_Page/adventures/blackport_origins| Blackport: Origins]] || An initial adventure in the City of Blackport &lt;br /&gt;
|-&lt;br /&gt;
| B-01 || [[ Landsoftheblacksea:Main_Page/adventures/raid_on_umloch_anzaar| Raid on Umloch Anzaar]] || Wherein the group performs a raid on an ancient tower ruin to return or slay a captured member of the Shadowatch. &lt;br /&gt;
|-&lt;br /&gt;
| B-02 || [[ Landsoftheblacksea:Main_Page/adventures/honor_amongst_thieves| Honor Amongst Thieves]] || To be added. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Campaign Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/tristesse | &#039;&#039;&#039;Tristesse&#039;&#039;&#039;]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/darithe.188293/ Darithe])&lt;br /&gt;
| Human F&lt;br /&gt;
| Necro 2 &lt;br /&gt;
| 3927&lt;br /&gt;
| N &lt;br /&gt;
| 9&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;/9&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;2&amp;lt;/font&amp;gt;/2 x Mag1;&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15SgaqxKb_Inr4BY48igFlvamy2siOOT8/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/khriya_dami | &#039;&#039;&#039;Khriya Dami&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/lysus.141903/ Lysus])&lt;br /&gt;
| Half-Elf (Baku/Snow) F&lt;br /&gt;
| Mge 2/Clr 2&lt;br /&gt;
| 3379/2379 &lt;br /&gt;
| NE&lt;br /&gt;
| 10 or &lt;br /&gt;
9 (Buckler) &lt;br /&gt;
| &amp;lt;font color=black&amp;gt;8&amp;lt;/font&amp;gt;/8 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;2&amp;lt;/font&amp;gt;/2 x Mag1;&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;2&amp;lt;/font&amp;gt;/4 x Pr1 &amp;lt;/span&amp;gt;&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [[Landsoftheblacksea:Main_Page/magic_items/luna_moth_amulet | Luna Moth Amulet]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15SgaqxKb_Inr4BY48igFlvamy2siOOT8/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
* &amp;lt;font color=red&amp;gt; Priest spells reduced until Prayer Book recovered &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/veronique_cardosa-cambra | &#039;&#039;&#039;Veronique&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/nightgoblyn.56962/ NightGoblyn])&lt;br /&gt;
| Human F&lt;br /&gt;
| Brd 3 &lt;br /&gt;
| 2787&lt;br /&gt;
| CN &lt;br /&gt;
| 8 (Leather) or 4 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;12&amp;lt;/font&amp;gt;/12 &lt;br /&gt;
| &amp;lt;font color=black&amp;gt;7&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;1&amp;lt;/font&amp;gt;/1 x Mag1;&lt;br /&gt;
| U/12&amp;quot; &amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15SgaqxKb_Inr4BY48igFlvamy2siOOT8/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/delain | &#039;&#039;&#039;Delain&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/ravenscall.215702/ Ravenscall])&lt;br /&gt;
| Human M&lt;br /&gt;
| Thf 3&lt;br /&gt;
| 2677 &lt;br /&gt;
| NE&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15SgaqxKb_Inr4BY48igFlvamy2siOOT8/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/gunnar | &#039;&#039;&#039;Gunnar Avalanche&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant])&lt;br /&gt;
| Dwarf M&lt;br /&gt;
| Ftr 2&lt;br /&gt;
| 2001 &lt;br /&gt;
| LN&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15SgaqxKb_Inr4BY48igFlvamy2siOOT8/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/lirael_aelathar | &#039;&#039;&#039;Lirael Aelathar&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/chris1234.241306/ Chris1234])&lt;br /&gt;
| Elf F&lt;br /&gt;
| Ftr 2/Thf 2/Wiz 2&lt;br /&gt;
| 2001/&lt;br /&gt;
| LN&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15SgaqxKb_Inr4BY48igFlvamy2siOOT8/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Retainers/Henchmen ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Argot Koll&#039;&#039;&#039;&lt;br /&gt;
| Human (Vulkul) M  &lt;br /&gt;
| Ftr 2    &lt;br /&gt;
| 2501&lt;br /&gt;
| N &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; 7 (St. Leather) or 5 (DEX) &amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;12&amp;lt;/font&amp;gt;/12 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; U/12&amp;quot; &amp;lt;/font&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inactive/Retired ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/yrgna_firstborn | &#039;&#039;&#039;Yrgna Firstborn&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent])&lt;br /&gt;
| Gnoll F&lt;br /&gt;
| Ftr 2&lt;br /&gt;
| 2001 &lt;br /&gt;
| LN&lt;br /&gt;
| TBD&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt;/TBD &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; | n/a&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/10qv28LTDk1XDUcPjPth1oN14ic--qqHU/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deceased ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/nefer | &#039;&#039;&#039;Nefer&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]) &lt;br /&gt;
| Human (Athernian) M   &lt;br /&gt;
| Ftr 2    &lt;br /&gt;
| 2001&lt;br /&gt;
| LE &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt; 4 &amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;-10&amp;lt;/font&amp;gt;/25 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; U/12&amp;quot; &amp;lt;/font&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25686361 Slain by Minotaur]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Campaign Clues ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! Topic !! Clues&lt;br /&gt;
|-&lt;br /&gt;
| Topic || Links&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
[[Landsoftheblacksea:Main_Page/players/spell_books | Spell Books Page ]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/adventures/fh%C3%BFldrm%C3%BCdhrm&amp;diff=485950</id>
		<title>Landsoftheblacksea:Main Page/adventures/fhÿldrmüdhrm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/adventures/fh%C3%BFldrm%C3%BCdhrm&amp;diff=485950"/>
		<updated>2026-04-26T15:38:35Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* NPC&amp;#039;s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/campaigns/athervon_adventures | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Campaign Page&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
= Nyírvan and Fhÿldrmüdhrm = &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps &amp;amp; Figures ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kingdom of Athervon game1.jpg | 300 px]] || [[File:Nyirvan players.jpg | 300 px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Athervon &amp;amp; Surrounding Area || The Gnome City of Nyírvan ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Discovered Treasure ==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1kTCBABBc8Dei-fizK7hTb7n-9U2i1h_T/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Discovered Treasure Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
== Adventure Log ==&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! Month !! Day !! Hour !! Notes/Event&lt;br /&gt;
|-&lt;br /&gt;
| Alum || 7 || 0800 || Party remains in Bénaume to allow Khrumm and Darithe to heal fully.&lt;br /&gt;
|-&lt;br /&gt;
| Alum || 8 || 0800 || Party starts on road to Nyírvan with gnomes.&lt;br /&gt;
|-&lt;br /&gt;
| Alum || 17 || 1900 || Party reaches Aven Borlon.&lt;br /&gt;
|-&lt;br /&gt;
| Alum || 18 || 1500 || Party reaches Nyírvan and enters the city.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 18 || 1900 || Khrumm, Darithe, Violet, and Esker journey to The Snarling Badger Inn to celebrate.  Teal journeys around the city to see the sights.  The group is named Dwarf-Friend by Ïsahr.  Violet and Esker are bested in arm wrestling by Nökh.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 19 || 0900 || Group assembles and accompanies Teal to do some shopping, visiting Vürïn&#039;s Blades as well as a lantern shop.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 19 || 1100 || Group moves to the Great Gate of Fhÿldrmüdhrm and are granted entrance.  They are assigned to Ômevÿ, the Hall-Warden who will be their escort inside the üdhrm.  &lt;br /&gt;
|- &lt;br /&gt;
| Alum || 19 || 1800 || Group reaches the city of Agü Ykhïhr to stop for the night.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 20 || 0500 || Group rises and attends their appointment with a Clerk of the Court of the Lord of to make their case for an audience, which is granted.  Group sets off to travel towards the capitol of the üdhrm. &lt;br /&gt;
|- &lt;br /&gt;
| Alum || 20 || 1700 || Group reaches the city of Dührüs to spend the night.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 21 || 0600 || Group journeys to the city of Âhrï-Ÿhôhr, where they take the vertical steam-channel up to the next level of the üdhrm, arriving at the capitol city, Dobô Sülâs.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC&#039;s ==&lt;br /&gt;
&amp;lt;font size=1.5&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Surname !! Given Name !! Occupation !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Féret || Djeferson Chappelle || Duc || Aven Bourlême, Soirac Province || Duc le Domaine Sud, Comte du Province Soirac, Marquis du Marche Les Fens; vassal to King of Athervon&lt;br /&gt;
|-&lt;br /&gt;
| De Verley || Côme || Archbishop || Aven Bourlême, Soirac Province || Archbishop of Soirac; resides at the Cathedral of St. Maudènan le Perdu in Aven Bourlême&lt;br /&gt;
|-&lt;br /&gt;
| Alarie || Loïc  || Advisor || Aven Bourlême || &#039;&#039;Maître des Clés&#039;&#039; (Master of Keys, aka Spy Master) for Duc Féret&lt;br /&gt;
|-&lt;br /&gt;
| Ancel || Séverine  || Advisor || Aven Bourlême || &#039;&#039;Savante de Bason&#039;&#039; (Scholar of Truth, High Sage) for Duc Féret&lt;br /&gt;
|-&lt;br /&gt;
| Delacroix || Talan Amand  || Soldier || Aven Bourlême || Capitaine de &#039;&#039;Le Garde du Pennant Jaune et Noir&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vallée  || Ancilla  || Soldier || Aven Bourlême || Member of &#039;&#039;Le Garde du Pennant Jaune et Noir&#039;&#039;; mother&#039;s family is the Di Sandro minor noble house based out of Senulli in Veniri.&lt;br /&gt;
|-&lt;br /&gt;
| ???? || Yeffres  || Spirit || Asala || The spirit of a deceased thief who robbed &amp;amp; killed a Dwarf long ago and died in Asala.  His spirit can only be freed by returning the Dwarf&#039;s necklace to the temple in the lost mine of Uhrômunïhr.&lt;br /&gt;
|-&lt;br /&gt;
| Irüre || Urâda || Weaponsmith || Fhÿldrmüdhrm || Master dwarven weaponsmith in the halls of Fhÿldrmüdhrm; maker of the weapons that Teal bought from Küzhu Ïmkhÿr in Aven Moél.&lt;br /&gt;
|-&lt;br /&gt;
| Ïmkhÿr || Küzhu || Merchant || Aven Moél || Dwarven Merchant who trades in dwarven goods in Aven Moél.&lt;br /&gt;
|-&lt;br /&gt;
| Jaroš || Zbyšek || Prospector || Nyírvan || Gnomish prospector from Nyírvan, scouting the area near Uhrômunïhr for minerals.  Husband of Romana.&lt;br /&gt;
|-&lt;br /&gt;
| Jaroš || Romana || Prospector || Nyírvan || Gnomish prospector from Nyírvan, scouting the area near Uhrômunïhr for minerals.  Wife of Zbyšek.&lt;br /&gt;
|-&lt;br /&gt;
| Vügdÿgi || Âzhün || Priest || Uhrômunïhr || Âzhün son of Âzhür Vügdÿgi of House Hrüvÿzh clan Fhÿldrm; an acolyte priest of Ghrnhrÿm; mentioned in the diary of Üzhif Ïkhürâ that the party found in the locked chest in the ruins of the mine of Uhrômunïhr&lt;br /&gt;
|-&lt;br /&gt;
| Ïkhürâ || Üzhif || Miner || Uhrômunïhr || Üzhif son of Üzhid Ïkhürâ of House Mükhâr clan Fhÿldrm; a miner whose diary the party found in the locked chest in the ruins of the mine of Uhrômunïhr&lt;br /&gt;
|-&lt;br /&gt;
| Rhiz-üzh || Kïke || Miner || Uhrômunïhr || Kïke son of Kïze Rhiz-üzh; a miner who died in the mines of Uhrômunïhr before the coming of the Burrower Beneath; apparently he fell ill, crying out to beware about something that Âzhün Vügdÿgi had changed, before dying.&lt;br /&gt;
|-&lt;br /&gt;
| Ÿzhÿmakhr || Fÿhrÿhr || Priest || Uhrômunïhr || Dwarven priest of Ghrnhrÿm who descended to the lower levels of the mines of Uhrômunïhr and cast the spell of imprisonment the Burrower Beneath there, trapping it and preventing it from escaping into the world; a scroll that the party recovered seems to indicate he did not make it out of the mines alive, and the body they found nearby the creature&#039;s lair was most likely his.  &lt;br /&gt;
|-&lt;br /&gt;
| Bardus || Donas || Merchant || Lakeshore, Nyírvan || A merchant that Teal met at The Old Lantern Inn in in Lakeshore. &lt;br /&gt;
|-&lt;br /&gt;
| Füre || Ukhÿ || unknown || Lakeshore, Nyírvan || Male Dwarf; business associate of Donas Bardus, met by Teal in The Old Lantern Inn.  &lt;br /&gt;
|-&lt;br /&gt;
| Rüvâhr || Hrüghâm || unknown || Lakeshore, Nyírvan || Male Dwarf; business associate of Donas Bardus, met by Teal in The Old Lantern Inn. &lt;br /&gt;
|-  &lt;br /&gt;
| Güsef || Khurühr || unknown || Lakeshore, Nyírvan || Male Dwarf; business associate of Donas Bardus, met by Teal in The Old Lantern Inn.  &lt;br /&gt;
|-&lt;br /&gt;
| Růžena || Suchánek || unknown || Lakeshore, Nyírvan || Female Gnome; Violet met her playing cards with Marine Alméras and Lartha Uxumzna at the Old Lantern Inn in Lakeshore.&lt;br /&gt;
|-&lt;br /&gt;
| Marine || Alméras|| unknown || Lakeshore, Nyírvan || Female Halfling; Violet met her playing cards with Marine Alméras and Lartha Uxumzna at the Old Lantern Inn in Lakeshore.  &lt;br /&gt;
|-&lt;br /&gt;
| Uxumzna || Lartha || unknown || Lakeshore, Nyírvan || Female Human; Violet met her playing cards with Marine Alméras and Lartha Uxumzna at the Old Lantern Inn in Lakeshore.    Wife of Mudiņš Uxumzna, a wealthy member of the Merchant’s Guild of Nyírvan.&lt;br /&gt;
|-&lt;br /&gt;
| Rÿlühr || Gührü || unknown || Lakeshore, Nyírvan || Gührü son of Dührü Rÿlühr of House Sÿvab Clan Fhÿldrm;  &lt;br /&gt;
|-&lt;br /&gt;
| De Pares || Ben || Innkeeper || Lakeshore, Nyírvan || Human male; Innkeeper at The Old Lantern in Lakeshore &lt;br /&gt;
|-&lt;br /&gt;
| Stehlík || Kvido || Retired || Lakeshore, Nyírvan || Gnome male; retiree who frequents The Old Lantern in Lakeshore, trading stories and information for food and drink. &lt;br /&gt;
|-&lt;br /&gt;
| Kovář || Aleš || Barber || Lakeshore, Nyírvan || Gnome male; a barber who operates &amp;quot;The Beardsmith&amp;quot; shop in Lakeshore; Darithe met him at The Old Lantern Inn.&lt;br /&gt;
|-&lt;br /&gt;
| Vürïn || ??? || Weaponsmith || Glittercliff District, Nyírvan || Male Dwarf; A weaponsmith recommended to Teal by Donas Bardas.&lt;br /&gt;
|-&lt;br /&gt;
| Musilová || Zdeňka || Linguist || Ampitheatre District, Nyírvan || Female Gnome; a linguist and tutor of the Zradic language, recommended to Teal by Kvido Stehlík&lt;br /&gt;
|-&lt;br /&gt;
| Vâkukh || Gÿrü || Merchant || Bridges District, Nyírvan || Male dwarf; Gÿrü son of Dÿrü Vâkukh, of House Ihrôpâ, a merchant who they celebrated with at The Snarling Badger, and who lost a significant amount of coin on their arm-wrestling match with Nökh&lt;br /&gt;
|-&lt;br /&gt;
| Ülarâ || Nökh || unknown || Bridges District, Nyírvan || Male dwarf; Nökh son of Rökh Ülarâ of House Sÿvab; a dwarf Esker and Violet arm-wrestled and celebrated with at The Snarling Badger, who won significant coin on the matches from Gÿrü&lt;br /&gt;
|-&lt;br /&gt;
| Ÿzhÿmakhr || Fÿhrÿhr || Priest || Uhrômunïhr || Male dwarf; Fÿhrÿhr son of Föhrÿhr Ÿzhÿmakhr of House Fhÿldrm in Clan Fhÿldrm; the high-priest of &lt;br /&gt;
|-&lt;br /&gt;
| Hrÿkhe || Ïsahr || unknown || Bridges District, Nyírvan || Male dwarf; Ïsahr son of Üsahr Hrÿkhe, of House Düzïv in Clan Fhÿldrm; an old warrior who was part of the group that attempted to free Uhrômunïhr from the spawn of the Deep Queen, and watched Fÿhrÿhr descend into the mines to trap the creature, never to return.  One of those who sealed the doors of the mine when it was abandoned.  Named all of them Dwarf-Friends after hearing their story in The Snarling Badger.  Told Khrumm he frequently visits Dobô Sülâs and might be found at The Crooked Vein, a tavern near the King&#039;s Palace, or in the high hall of House Düzïv nearby.&lt;br /&gt;
|-&lt;br /&gt;
|  Pulä || Maieil || unknown || Bridges District, Nyírvan || Male elf; patron at the Snarling Badger who enquired about Teal to Darithe to see if she was in need of any assistance.  Mentioned he is from the Domain of Lord Iriathi, who rules a Kingdom in what humans call the Great Western Forest on the other side of the mountains.&lt;br /&gt;
|-&lt;br /&gt;
|  Zhehïhr || ??? || Weaponsmith || Fhÿldrmüdhrm || dwarf; weaponsmith who forged the blades that Teal sold to Vürïn.&lt;br /&gt;
|-&lt;br /&gt;
|  Hÿzhül || Ômevÿ || Hall-Warden || Fhÿldrmüdhrm || Male dwarf; Ômevÿ son of Umevÿ Hÿzhül of House Zhüm-Gehï of Clan Fhÿldrm; the Hall-Warden assigned to the group to guide them inside of Fhÿldrmüdhrm&lt;br /&gt;
|-&lt;br /&gt;
|  Ohrü || Rÿbÿk || Innkeeper || Agü Ykhïhr, Fhÿldrmüdhrm || Male dwarf; Rÿbÿk son of Rÿbök Ohrü of House Sÿvab of Clan Fhÿldrm; innkeeper at the Zihrü Ïkhâr Üzkhri-Ki, “The Sun-Light Home”.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/adventures/fh%C3%BFldrm%C3%BCdhrm&amp;diff=485949</id>
		<title>Landsoftheblacksea:Main Page/adventures/fhÿldrmüdhrm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/adventures/fh%C3%BFldrm%C3%BCdhrm&amp;diff=485949"/>
		<updated>2026-04-26T15:37:33Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* NPC&amp;#039;s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/campaigns/athervon_adventures | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Campaign Page&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
= Nyírvan and Fhÿldrmüdhrm = &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps &amp;amp; Figures ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kingdom of Athervon game1.jpg | 300 px]] || [[File:Nyirvan players.jpg | 300 px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Athervon &amp;amp; Surrounding Area || The Gnome City of Nyírvan ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Discovered Treasure ==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1kTCBABBc8Dei-fizK7hTb7n-9U2i1h_T/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Discovered Treasure Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
== Adventure Log ==&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! Month !! Day !! Hour !! Notes/Event&lt;br /&gt;
|-&lt;br /&gt;
| Alum || 7 || 0800 || Party remains in Bénaume to allow Khrumm and Darithe to heal fully.&lt;br /&gt;
|-&lt;br /&gt;
| Alum || 8 || 0800 || Party starts on road to Nyírvan with gnomes.&lt;br /&gt;
|-&lt;br /&gt;
| Alum || 17 || 1900 || Party reaches Aven Borlon.&lt;br /&gt;
|-&lt;br /&gt;
| Alum || 18 || 1500 || Party reaches Nyírvan and enters the city.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 18 || 1900 || Khrumm, Darithe, Violet, and Esker journey to The Snarling Badger Inn to celebrate.  Teal journeys around the city to see the sights.  The group is named Dwarf-Friend by Ïsahr.  Violet and Esker are bested in arm wrestling by Nökh.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 19 || 0900 || Group assembles and accompanies Teal to do some shopping, visiting Vürïn&#039;s Blades as well as a lantern shop.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 19 || 1100 || Group moves to the Great Gate of Fhÿldrmüdhrm and are granted entrance.  They are assigned to Ômevÿ, the Hall-Warden who will be their escort inside the üdhrm.  &lt;br /&gt;
|- &lt;br /&gt;
| Alum || 19 || 1800 || Group reaches the city of Agü Ykhïhr to stop for the night.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 20 || 0500 || Group rises and attends their appointment with a Clerk of the Court of the Lord of to make their case for an audience, which is granted.  Group sets off to travel towards the capitol of the üdhrm. &lt;br /&gt;
|- &lt;br /&gt;
| Alum || 20 || 1700 || Group reaches the city of Dührüs to spend the night.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 21 || 0600 || Group journeys to the city of Âhrï-Ÿhôhr, where they take the vertical steam-channel up to the next level of the üdhrm, arriving at the capitol city, Dobô Sülâs.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC&#039;s ==&lt;br /&gt;
&amp;lt;font size=1.5&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Surname !! Given Name !! Occupation !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Féret || Djeferson Chappelle || Duc || Aven Bourlême, Soirac Province || Duc le Domaine Sud, Comte du Province Soirac, Marquis du Marche Les Fens; vassal to King of Athervon&lt;br /&gt;
|-&lt;br /&gt;
| De Verley || Côme || Archbishop || Aven Bourlême, Soirac Province || Archbishop of Soirac; resides at the Cathedral of St. Maudènan le Perdu in Aven Bourlême&lt;br /&gt;
|-&lt;br /&gt;
| Alarie || Loïc  || Advisor || Aven Bourlême || &#039;&#039;Maître des Clés&#039;&#039; (Master of Keys, aka Spy Master) for Duc Féret&lt;br /&gt;
|-&lt;br /&gt;
| Ancel || Séverine  || Advisor || Aven Bourlême || &#039;&#039;Savante de Bason&#039;&#039; (Scholar of Truth, High Sage) for Duc Féret&lt;br /&gt;
|-&lt;br /&gt;
| Delacroix || Talan Amand  || Soldier || Aven Bourlême || Capitaine de &#039;&#039;Le Garde du Pennant Jaune et Noir&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vallée  || Ancilla  || Soldier || Aven Bourlême || Member of &#039;&#039;Le Garde du Pennant Jaune et Noir&#039;&#039;; mother&#039;s family is the Di Sandro minor noble house based out of Senulli in Veniri.&lt;br /&gt;
|-&lt;br /&gt;
| ???? || Yeffres  || Spirit || Asala || The spirit of a deceased thief who robbed &amp;amp; killed a Dwarf long ago and died in Asala.  His spirit can only be freed by returning the Dwarf&#039;s necklace to the temple in the lost mine of Uhrômunïhr.&lt;br /&gt;
|-&lt;br /&gt;
| Irüre || Urâda || Weaponsmith || Fhÿldrmüdhrm || Master dwarven weaponsmith in the halls of Fhÿldrmüdhrm; maker of the weapons that Teal bought from Küzhu Ïmkhÿr in Aven Moél.&lt;br /&gt;
|-&lt;br /&gt;
| Ïmkhÿr || Küzhu || Merchant || Aven Moél || Dwarven Merchant who trades in dwarven goods in Aven Moél.&lt;br /&gt;
|-&lt;br /&gt;
| Jaroš || Zbyšek || Prospector || Nyírvan || Gnomish prospector from Nyírvan, scouting the area near Uhrômunïhr for minerals.  Husband of Romana.&lt;br /&gt;
|-&lt;br /&gt;
| Jaroš || Romana || Prospector || Nyírvan || Gnomish prospector from Nyírvan, scouting the area near Uhrômunïhr for minerals.  Wife of Zbyšek.&lt;br /&gt;
|-&lt;br /&gt;
| Vügdÿgi || Âzhün || Priest || Uhrômunïhr || Âzhün son of Âzhür Vügdÿgi of House Hrüvÿzh clan Fhÿldrm; an acolyte priest of Ghrnhrÿm; mentioned in the diary of Üzhif Ïkhürâ that the party found in the locked chest in the ruins of the mine of Uhrômunïhr&lt;br /&gt;
|-&lt;br /&gt;
| Ïkhürâ || Üzhif || Miner || Uhrômunïhr || Üzhif son of Üzhid Ïkhürâ of House Mükhâr clan Fhÿldrm; a miner whose diary the party found in the locked chest in the ruins of the mine of Uhrômunïhr&lt;br /&gt;
|-&lt;br /&gt;
| Rhiz-üzh || Kïke || Miner || Uhrômunïhr || Kïke son of Kïze Rhiz-üzh; a miner who died in the mines of Uhrômunïhr before the coming of the Burrower Beneath; apparently he fell ill, crying out to beware about something that Âzhün Vügdÿgi had changed, before dying.&lt;br /&gt;
|-&lt;br /&gt;
| Ÿzhÿmakhr || Fÿhrÿhr || Priest || Uhrômunïhr || Dwarven priest of Ghrnhrÿm who descended to the lower levels of the mines of Uhrômunïhr and cast the spell of imprisonment the Burrower Beneath there, trapping it and preventing it from escaping into the world; a scroll that the party recovered seems to indicate he did not make it out of the mines alive, and the body they found nearby the creature&#039;s lair was most likely his.  &lt;br /&gt;
|-&lt;br /&gt;
| Bardus || Donas || Merchant || The Old Lantern, Lakeshore, Nyírvan || A merchant that Teal met at The Old Lantern Inn in in Lakeshore. &lt;br /&gt;
|-&lt;br /&gt;
| Füre || Ukhÿ || unknown || The Old Lantern, Lakeshore, Nyírvan || Male Dwarf; business associate of Donas Bardus, met by Teal in The Old Lantern Inn.  &lt;br /&gt;
|-&lt;br /&gt;
| Rüvâhr || Hrüghâm || unknown || The Old Lantern, Lakeshore, Nyírvan || Male Dwarf; business associate of Donas Bardus, met by Teal in The Old Lantern Inn. &lt;br /&gt;
|-  &lt;br /&gt;
| Güsef || Khurühr || unknown || The Old Lantern, Lakeshore, Nyírvan || Male Dwarf; business associate of Donas Bardus, met by Teal in The Old Lantern Inn.  &lt;br /&gt;
|-&lt;br /&gt;
| Růžena || Suchánek || unknown || The Old Lantern, Lakeshore, Nyírvan || Female Gnome; Violet met her playing cards with Marine Alméras and Lartha Uxumzna at the Old Lantern Inn in Lakeshore.&lt;br /&gt;
|-&lt;br /&gt;
| Marine || Alméras|| unknown || The Old Lantern, Lakeshore, Nyírvan || Female Halfling; Violet met her playing cards with Marine Alméras and Lartha Uxumzna at the Old Lantern Inn in Lakeshore.  &lt;br /&gt;
|-&lt;br /&gt;
| Uxumzna || Lartha || unknown || The Old Lantern, Lakeshore, Nyírvan || Female Human; Violet met her playing cards with Marine Alméras and Lartha Uxumzna at the Old Lantern Inn in Lakeshore.    Wife of Mudiņš Uxumzna, a wealthy member of the Merchant’s Guild of Nyírvan.&lt;br /&gt;
|-&lt;br /&gt;
| Rÿlühr || Gührü || unknown || The Old Lantern, Lakeshore, Nyírvan || Gührü son of Dührü Rÿlühr of House Sÿvab Clan Fhÿldrm;  &lt;br /&gt;
|-&lt;br /&gt;
| De Pares || Ben || Innkeeper || The Old Lantern, Lakeshore, Nyírvan || Human male; Innkeeper at The Old Lantern in Lakeshore &lt;br /&gt;
|-&lt;br /&gt;
| Stehlík || Kvido || Retired || The Old Lantern, Lakeshore, Nyírvan || Gnome male; retiree who frequents The Old Lantern in Lakeshore, trading stories and information for food and drink. &lt;br /&gt;
|-&lt;br /&gt;
| Kovář || Aleš || Barber || The Old Lantern, Lakeshore, Nyírvan || Gnome male; a barber who operates &amp;quot;The Beardsmith&amp;quot; shop in Lakeshore; Darithe met him at The Old Lantern Inn.&lt;br /&gt;
|-&lt;br /&gt;
| Vürïn || ??? || Weaponsmith || Glittercliff District, Nyírvan || Male Dwarf; A weaponsmith recommended to Teal by Donas Bardas.&lt;br /&gt;
|-&lt;br /&gt;
| Musilová || Zdeňka || Linguist || Ampitheatre District, Nyírvan || Female Gnome; a linguist and tutor of the Zradic language, recommended to Teal by Kvido Stehlík&lt;br /&gt;
|-&lt;br /&gt;
| Vâkukh || Gÿrü || Merchant || Bridges District, Nyírvan || Male dwarf; Gÿrü son of Dÿrü Vâkukh, of House Ihrôpâ, a merchant who they celebrated with at The Snarling Badger, and who lost a significant amount of coin on their arm-wrestling match with Nökh&lt;br /&gt;
|-&lt;br /&gt;
| Ülarâ || Nökh || unknown || Bridges District, Nyírvan || Male dwarf; Nökh son of Rökh Ülarâ of House Sÿvab; a dwarf Esker and Violet arm-wrestled and celebrated with at The Snarling Badger, who won significant coin on the matches from Gÿrü&lt;br /&gt;
|-&lt;br /&gt;
| Ÿzhÿmakhr || Fÿhrÿhr || Priest || Uhrômunïhr || Male dwarf; Fÿhrÿhr son of Föhrÿhr Ÿzhÿmakhr of House Fhÿldrm in Clan Fhÿldrm; the high-priest of &lt;br /&gt;
|-&lt;br /&gt;
| Hrÿkhe || Ïsahr || unknown || Bridges District, Nyírvan || Male dwarf; Ïsahr son of Üsahr Hrÿkhe, of House Düzïv in Clan Fhÿldrm; an old warrior who was part of the group that attempted to free Uhrômunïhr from the spawn of the Deep Queen, and watched Fÿhrÿhr descend into the mines to trap the creature, never to return.  One of those who sealed the doors of the mine when it was abandoned.  Named all of them Dwarf-Friends after hearing their story in The Snarling Badger.  Told Khrumm he frequently visits Dobô Sülâs and might be found at The Crooked Vein, a tavern near the King&#039;s Palace, or in the high hall of House Düzïv nearby.&lt;br /&gt;
|-&lt;br /&gt;
|  Pulä || Maieil || unknown || Bridges District, Nyírvan || Male elf; patron at the Snarling Badger who enquired about Teal to Darithe to see if she was in need of any assistance.  Mentioned he is from the Domain of Lord Iriathi, who rules a Kingdom in what humans call the Great Western Forest on the other side of the mountains.&lt;br /&gt;
|-&lt;br /&gt;
|  Zhehïhr || ??? || Weaponsmith || Fhÿldrmüdhrm || dwarf; weaponsmith who forged the blades that Teal sold to Vürïn.&lt;br /&gt;
|-&lt;br /&gt;
|  Hÿzhül || Ômevÿ || Hall-Warden || Fhÿldrmüdhrm || Male dwarf; Ômevÿ son of Umevÿ Hÿzhül of House Zhüm-Gehï of Clan Fhÿldrm; the Hall-Warden assigned to the group to guide them inside of Fhÿldrmüdhrm&lt;br /&gt;
|-&lt;br /&gt;
|  Ohrü || Rÿbÿk || Innkeeper || Agü Ykhïhr, Fhÿldrmüdhrm || Male dwarf; Rÿbÿk son of Rÿbök Ohrü of House Sÿvab of Clan Fhÿldrm; innkeeper at the Zihrü Ïkhâr Üzkhri-Ki, “The Sun-Light Home”.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/adventures/fh%C3%BFldrm%C3%BCdhrm&amp;diff=485948</id>
		<title>Landsoftheblacksea:Main Page/adventures/fhÿldrmüdhrm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/adventures/fh%C3%BFldrm%C3%BCdhrm&amp;diff=485948"/>
		<updated>2026-04-26T15:17:10Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Adventure Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/campaigns/athervon_adventures | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Campaign Page&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
= Nyírvan and Fhÿldrmüdhrm = &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps &amp;amp; Figures ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kingdom of Athervon game1.jpg | 300 px]] || [[File:Nyirvan players.jpg | 300 px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Athervon &amp;amp; Surrounding Area || The Gnome City of Nyírvan ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Discovered Treasure ==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1kTCBABBc8Dei-fizK7hTb7n-9U2i1h_T/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Discovered Treasure Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
== Adventure Log ==&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! Month !! Day !! Hour !! Notes/Event&lt;br /&gt;
|-&lt;br /&gt;
| Alum || 7 || 0800 || Party remains in Bénaume to allow Khrumm and Darithe to heal fully.&lt;br /&gt;
|-&lt;br /&gt;
| Alum || 8 || 0800 || Party starts on road to Nyírvan with gnomes.&lt;br /&gt;
|-&lt;br /&gt;
| Alum || 17 || 1900 || Party reaches Aven Borlon.&lt;br /&gt;
|-&lt;br /&gt;
| Alum || 18 || 1500 || Party reaches Nyírvan and enters the city.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 18 || 1900 || Khrumm, Darithe, Violet, and Esker journey to The Snarling Badger Inn to celebrate.  Teal journeys around the city to see the sights.  The group is named Dwarf-Friend by Ïsahr.  Violet and Esker are bested in arm wrestling by Nökh.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 19 || 0900 || Group assembles and accompanies Teal to do some shopping, visiting Vürïn&#039;s Blades as well as a lantern shop.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 19 || 1100 || Group moves to the Great Gate of Fhÿldrmüdhrm and are granted entrance.  They are assigned to Ômevÿ, the Hall-Warden who will be their escort inside the üdhrm.  &lt;br /&gt;
|- &lt;br /&gt;
| Alum || 19 || 1800 || Group reaches the city of Agü Ykhïhr to stop for the night.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 20 || 0500 || Group rises and attends their appointment with a Clerk of the Court of the Lord of to make their case for an audience, which is granted.  Group sets off to travel towards the capitol of the üdhrm. &lt;br /&gt;
|- &lt;br /&gt;
| Alum || 20 || 1700 || Group reaches the city of Dührüs to spend the night.&lt;br /&gt;
|- &lt;br /&gt;
| Alum || 21 || 0600 || Group journeys to the city of Âhrï-Ÿhôhr, where they take the vertical steam-channel up to the next level of the üdhrm, arriving at the capitol city, Dobô Sülâs.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC&#039;s ==&lt;br /&gt;
&amp;lt;font size=1.5&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Surname !! Given Name !! Occupation !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Féret || Djeferson Chappelle || Duc || Aven Bourlême, Soirac Province || Duc le Domaine Sud, Comte du Province Soirac, Marquis du Marche Les Fens; vassal to King of Athervon&lt;br /&gt;
|-&lt;br /&gt;
| De Verley || Côme || Archbishop || Aven Bourlême, Soirac Province || Archbishop of Soirac; resides at the Cathedral of St. Maudènan le Perdu in Aven Bourlême&lt;br /&gt;
|-&lt;br /&gt;
| Alarie || Loïc  || Advisor || Aven Bourlême || &#039;&#039;Maître des Clés&#039;&#039; (Master of Keys, aka Spy Master) for Duc Féret&lt;br /&gt;
|-&lt;br /&gt;
| Ancel || Séverine  || Advisor || Aven Bourlême || &#039;&#039;Savante de Bason&#039;&#039; (Scholar of Truth, High Sage) for Duc Féret&lt;br /&gt;
|-&lt;br /&gt;
| Delacroix || Talan Amand  || Soldier || Aven Bourlême || Capitaine de &#039;&#039;Le Garde du Pennant Jaune et Noir&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vallée  || Ancilla  || Soldier || Aven Bourlême || Member of &#039;&#039;Le Garde du Pennant Jaune et Noir&#039;&#039;; mother&#039;s family is the Di Sandro minor noble house based out of Senulli in Veniri.&lt;br /&gt;
|-&lt;br /&gt;
| ???? || Yeffres  || Spirit || Asala || The spirit of a deceased thief who robbed &amp;amp; killed a Dwarf long ago and died in Asala.  His spirit can only be freed by returning the Dwarf&#039;s necklace to the temple in the lost mine of Uhrômunïhr.&lt;br /&gt;
|-&lt;br /&gt;
| Irüre || Urâda || Weaponsmith || Fhÿldrmüdhrm || Master dwarven weaponsmith in the halls of Fhÿldrmüdhrm; maker of the weapons that Teal bought from Küzhu Ïmkhÿr in Aven Moél.&lt;br /&gt;
|-&lt;br /&gt;
| Ïmkhÿr || Küzhu || Merchant || Aven Moél || Dwarven Merchant who trades in dwarven goods in Aven Moél.&lt;br /&gt;
|-&lt;br /&gt;
| Jaroš || Zbyšek || Prospector || Nyírvan || Gnomish prospector from Nyírvan, scouting the area near Uhrômunïhr for minerals.  Husband of Romana.&lt;br /&gt;
|-&lt;br /&gt;
| Jaroš || Romana || Prospector || Nyírvan || Gnomish prospector from Nyírvan, scouting the area near Uhrômunïhr for minerals.  Wife of Zbyšek.&lt;br /&gt;
|-&lt;br /&gt;
| Vügdÿgi || Âzhün || Priest || Uhrômunïhr || Âzhün son of Âzhür Vügdÿgi of House Hrüvÿzh clan Fhÿldrm; an acolyte priest of Ghrnhrÿm; mentioned in the diary of Üzhif Ïkhürâ that the party found in the locked chest in the ruins of the mine of Uhrômunïhr&lt;br /&gt;
|-&lt;br /&gt;
| Ïkhürâ || Üzhif || Miner || Uhrômunïhr || Üzhif son of Üzhid Ïkhürâ of House Mükhâr clan Fhÿldrm; a miner whose diary the party found in the locked chest in the ruins of the mine of Uhrômunïhr&lt;br /&gt;
|-&lt;br /&gt;
| Rhiz-üzh || Kïke || Miner || Uhrômunïhr || Kïke son of Kïze Rhiz-üzh; a miner who died in the mines of Uhrômunïhr before the coming of the Burrower Beneath; apparently he fell ill, crying out to beware about something that Âzhün Vügdÿgi had changed, before dying.&lt;br /&gt;
|-&lt;br /&gt;
| Ÿzhÿmakhr || Fÿhrÿhr || Priest || Uhrômunïhr || Dwarven priest of Ghrnhrÿm who descended to the lower levels of the mines of Uhrômunïhr and cast the spell of imprisonment the Burrower Beneath there, trapping it and preventing it from escaping into the world; a scroll that the party recovered seems to indicate he did not make it out of the mines alive, and the body they found nearby the creature&#039;s lair was most likely his.  &lt;br /&gt;
|-&lt;br /&gt;
| Bardus || Donas || Merchant || The Old Lantern, Lakeshore, Nyírvan || A merchant that Teal met at The Old Lantern Inn in in Lakeshore. &lt;br /&gt;
|-&lt;br /&gt;
| Füre || Ukhÿ || unknown || The Old Lantern, Lakeshore, Nyírvan || Male Dwarf; business associate of Donas Bardus, met by Teal in The Old Lantern Inn.  &lt;br /&gt;
|-&lt;br /&gt;
| Rüvâhr || Hrüghâm || unknown || The Old Lantern, Lakeshore, Nyírvan || Male Dwarf; business associate of Donas Bardus, met by Teal in The Old Lantern Inn. &lt;br /&gt;
|-  &lt;br /&gt;
| Güsef || Khurühr || unknown || The Old Lantern, Lakeshore, Nyírvan || Male Dwarf; business associate of Donas Bardus, met by Teal in The Old Lantern Inn.  &lt;br /&gt;
|-&lt;br /&gt;
| Růžena || Suchánek || unknown || The Old Lantern, Lakeshore, Nyírvan || Female Gnome; Violet met her playing cards with Marine Alméras and Lartha Uxumzna at the Old Lantern Inn in Lakeshore.&lt;br /&gt;
|-&lt;br /&gt;
| Marine || Alméras|| unknown || The Old Lantern, Lakeshore, Nyírvan || Female Halfling; Violet met her playing cards with Marine Alméras and Lartha Uxumzna at the Old Lantern Inn in Lakeshore.  &lt;br /&gt;
|-&lt;br /&gt;
| Uxumzna || Lartha || unknown || The Old Lantern, Lakeshore, Nyírvan || Female Human; Violet met her playing cards with Marine Alméras and Lartha Uxumzna at the Old Lantern Inn in Lakeshore.    Wife of Mudiņš Uxumzna, a wealthy member of the Merchant’s Guild of Nyírvan.&lt;br /&gt;
|-&lt;br /&gt;
| Rÿlühr || Gührü || unknown || The Old Lantern, Lakeshore, Nyírvan || Gührü son of Dührü Rÿlühr of House Sÿvab Clan Fhÿldrm;  &lt;br /&gt;
|-&lt;br /&gt;
| De Pares || Ben || Innkeeper || The Old Lantern, Lakeshore, Nyírvan || Human male; Innkeeper at The Old Lantern in Lakeshore &lt;br /&gt;
|-&lt;br /&gt;
| Stehlík || Kvido || Retired || The Old Lantern, Lakeshore, Nyírvan || Gnome male; retiree who frequents The Old Lantern in Lakeshore, trading stories and information for food and drink. &lt;br /&gt;
|-&lt;br /&gt;
| Kovář || Aleš || Barber || The Old Lantern, Lakeshore, Nyírvan || Gnome male; a barber who operates &amp;quot;The Beardsmith&amp;quot; shop in Lakeshore; Darithe met him at The Old Lantern Inn.&lt;br /&gt;
|-&lt;br /&gt;
| Vürïn || ??? || Weaponsmith || Glittercliff District, Nyírvan || Male Dwarf; A weaponsmith recommended to Teal by Donas Bardas.&lt;br /&gt;
|-&lt;br /&gt;
| Musilová || Zdeňka || Linguist || Ampitheatre District, Nyírvan || Female Gnome; a linguist and tutor of the Zradic language, recommended to Teal by Kvido Stehlík&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/adventures/honor_amongst_thieves&amp;diff=485879</id>
		<title>Landsoftheblacksea:Main Page/adventures/honor amongst thieves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/adventures/honor_amongst_thieves&amp;diff=485879"/>
		<updated>2026-04-18T14:42:36Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Adventure Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/campaigns/blackport_adventures | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Blackport Campaign Page&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
== Adventure Summary ==&lt;br /&gt;
&lt;br /&gt;
== City of Blackport ==&lt;br /&gt;
&lt;br /&gt;
See description [[Landsoftheblacksea:Main_Page/realms/Blackport | &#039;&#039;&#039;here&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blackport map big.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| City of Blackport &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure Log ==&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! Month !! Day !! Hour !! Notes/Event&lt;br /&gt;
|-&lt;br /&gt;
| Huma || 17 || 1600 || Khyria Dami &amp;amp; Mâ-Shaik [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25726339 meet with General Sepp] and his trusted advisor and aide, Nögöş Borxan.  General Sepp indicates that the capture of Mâ-Shaik is viewed as potentially indicating that there is a mole inside of the Shadowatch; Mâ-Shaik is taken to the Spire to be questioned by The Sovereign directly.  Khyria goes to bed, exhausted, where she [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25729792 has a vision] from Tha’unäyul Néngä, telling her she is in disfavor due to not recovering the artifact from the Tower, and that she must speak with Mother Ärauith Authudá, the high priestess, for details on recovering an item that has been taken from her to redeem herself.  Tristesse [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25732187 meets with Adixiam] to inform her of what transpired during the raid on the orc tower.  Veronique, Delain, and Argot Koll travel to Tusks in The Maw to discuss [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25729780] Veronique&#039;s problem with the Pirate Captain Averof Nicou.&lt;br /&gt;
|-&lt;br /&gt;
| Huma || 18 || 1600 || All meet at Domus Eryx to [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25738598 receive the reward] promised from Yara Sepp.  Delain returns to Red Lantern, [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25744204 meeting Knucks] along the way. Veronique visits the Moneylender&#039;s Guild in Guildhall, then goes to the [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25740473 Valkyrie in Hero&#039;s Gate] to talk to Odo Maggot about her troubles.  Khyria Dami and Gunnar travel to Lord&#039;s Gate to visit Ärauith, who informs her that the [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25741988 holy book of prayers and rituals of Néngä] has been stolen, tasking her to find it and punish those responsible.  She [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925705/post-25744528 provides some leads] on people who might know something or had knowledge of it. &lt;br /&gt;
|-&lt;br /&gt;
| Huma || 18 || 1200 || Tristesse does some shopping with her newfound wealth, planning an elaborate dinner that night.  Delain visits Red Lantern District, [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/page-12#post-25744204 running into Knucks], who explains he needs to [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/page-13#post-25749804 meet a man named Siye] at a tavern called The Brand in Slaver&#039;s District that evening.  Veronique spends an afternoon [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/page-13#post-25749160 visiting taverns in Roughtumble] and walking around it and Bonedust before her meeting.&lt;br /&gt;
|-&lt;br /&gt;
| Huma || 18 || 1800 || Tristesse enjoys her [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/page-13#post-25757659 dinner with Dasyra], who provides additional gossip.  Delain [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/page-13#post-25758234 meets Siye], who requests he find a safe-house for Tristesse soon, as she will be in great danger from powerful people.  Siye also tells Delain that The Red and Blacks [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/page-13#post-25763419 have a rat] amongst their members.  Veronique [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/page-13#post-25767337 visits Domus Pactus] and its landlord, Nestor Ram, who offers her a room at an outrageous price.  She spends the night at Tusks in The Maw.&lt;br /&gt;
|-&lt;br /&gt;
| Huma || 19 || 1000 || Tristesse attends Domus Eryx to provide a lesson to Makis, meeting Gunnar and Khyria afterword.  Khyria tells her of the new task to be performed and requests Tristesse assemble the others.  Veronique gets her cash from the Moneylenders&#039; Guild and returns to Domus Pactus to seal her deal with Nestor Ram.  &lt;br /&gt;
|-&lt;br /&gt;
| Huma || 20 || 1500 || Tristesse and Delain meet, where Tristesse passes on the new request from Khyria.  Both put word out for Veronique to meet them at a few places she performs.&lt;br /&gt;
|-&lt;br /&gt;
| Huma || 22 || 1000 || Group assembles at The Marked Hour in Ironshadow District.&lt;br /&gt;
|-|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC&#039;s ==&lt;br /&gt;
&amp;lt;font size=1.5&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Surname !! Given Name !! Occupation !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  Dhorsh || Umana || Servant || Domus Eryx, Iron City, Blackport || human female; lady-in-waiting and servant to Khyria Dami in Domus Eryx                            &lt;br /&gt;
|-&lt;br /&gt;
|  Adäle || Nïól || Consort || Domus Eryx, Iron City, Blackport || female snow-elf; Mother of Khyria Dami; consort to General Yara Sepp                            &lt;br /&gt;
|-&lt;br /&gt;
| Addu-Suk-Bey || Yara Sepp || General || Domus Eryx, Iron City, Blackport || male human (Baku); Khriya Dami’s father; General of the Army of Blackport; member of the nobility and trusted advisor of The Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| ???? || Bente || Wife || Domus Eryx, Iron City, Blackport || Yara Sepp’s first wife, a vulkul woman, now past child-bearing age; mother of the girls Taja Yara (female, age 31), Hadu Yara (female, age 30), and Donno Yara (female, age 28); known to Khyria Dami&lt;br /&gt;
|-&lt;br /&gt;
| ???? || Miska || Wife || Domus Eryx, Iron City, Blackport || Yara Sepp’s second wife, of indeterminate ethnicity, now unlikely to bear more children; mother of Alu Yara (famale, age 27) and Zaka Sepp (boy, age 25); known to Khyria Dami&lt;br /&gt;
|-&lt;br /&gt;
| Panea || Aggela || Wife || Domus Eryx, Iron City, Blackport || Yara Sepp’s second consort, from some southern land; mother of Makis Panea (boy, age 11); still of child-bearing age; known to Khyria Dami&lt;br /&gt;
|-&lt;br /&gt;
| Addu-Suk-Bey || Zaka Sepp || Noble || Domus Eryx, Iron City, Blackport || male human (Baku); Khyria Dami&#039;s step-brother; son of Miska, current Yara Sepp&#039;s heir; &lt;br /&gt;
|-&lt;br /&gt;
| Panea || Makis || None || Domus Eryx, Iron City, Blackport || male human (Baku); Khyria Dami&#039;s step-brother; son of Aggela Panea, 1st Consort of Yara Sepp; being tutored by Tristesse &lt;br /&gt;
|-&lt;br /&gt;
| Authudá || Ärauith || Priestess || Devil&#039;s Horn, Blackport || female wood elf; Priestess of Tha’unäyul Néngä and Khriya Dami’s mentor and teacher; respected member of the “Black Elves” community in Blackport.  &lt;br /&gt;
|-&lt;br /&gt;
| Bazzi || Isma || Criminal || Slaver&#039;s District, Blackport || male human (Issyrian); Guildmaster of The Cartel, a thieves’ guild specializing in loan sharking/usury that Nefer belongs to; business associate of Yara Sepp; &lt;br /&gt;
|-&lt;br /&gt;
| Cardosa-Cambra || Claude Vítor || Guildmaster, Merchant || Ironshadow, Blackport || male human, Ronique’s father, resides in a guarded home in the Ironshadow District.  High-Ranking member of the Blackport Merchants Guild; known to Veronique, though he is fairly well-known in Blackport.&lt;br /&gt;
|-&lt;br /&gt;
| ???? || Áfatha || Mage/Sage || Amphisbanae, Darklane, Blackport || Male wood-elf who frequents Amphisbaena, a tavern/smoking den in Darklane.  Ronique’s magical mentor &amp;amp; teacher; known to Tristesse&lt;br /&gt;
|-&lt;br /&gt;
| Cardosa-Cambra || Catherine || Wife || Ironshadow, Blackport || (ne Nicou) – female human, Claude Vítor’s 2nd wife, Ronique’s step-mother; sister of Averof Nicou, Captain of the pirate vessel Azrael, and business partner of Claude Vítor; known to Veroninique&lt;br /&gt;
|-&lt;br /&gt;
| Nicou || Averof || Captain|| Crossbones, Blackport || Brother of Catherine Cardosa-Cambra; Captain of the pirate vessel &#039;&#039;Azrael&#039;&#039;, and business partner of Claude Vítor Cardosa-Cambra; &lt;br /&gt;
|-&lt;br /&gt;
| Maggot || Odo|| Tavernmaster|| Hero&#039;s Gate, Blackport || male halfling owner of The Valkyrie, a tavern in Hero’s Gate; known to Veronique&lt;br /&gt;
|-&lt;br /&gt;
| - || Saal|| Bouncer || Moloch&#039;s Circus, Blackport || male half-orc bouncer at The Balor’s Eye, a pleasure house in Moloch’s Circus; known to Veronique &amp;amp; Delain (by reputation).&lt;br /&gt;
|-&lt;br /&gt;
| ???? || &amp;quot;Rigger&amp;quot;|| Retired || The Keel, Crossbones, Blackport || male human, retired sailor who haunts The Keel in Crossbones; known to Veronique&lt;br /&gt;
|-&lt;br /&gt;
| ???? || Ratmirt || Tavernmistress || Tusks, The Maw, Blackport || female goblin, proprietress of Tusks, a tavern in The Maw; known to Veronique; &lt;br /&gt;
|-&lt;br /&gt;
| ???? || Dzaug || Instructor/Commander || Slaver&#039;s District, Blackport || ogre/orc halfbreed weapons instructor and overall commander of The Orphanage; known to Nefer&lt;br /&gt;
|-&lt;br /&gt;
| ???? || Chaalk || Guard || Slaver&#039;s District, Blackport || goblin comrade in The Orphanage, accepted into The Cartel’s guard on adoption day; known to Nefer&lt;br /&gt;
|-&lt;br /&gt;
| ???? || Merit || Assassin || Slaver&#039;s District, Blackport || human female comrade in The Orphanage, accepted into The Cobras on adoption day; known to Nefer&lt;br /&gt;
|-&lt;br /&gt;
| ???? || &amp;quot;Krech&amp;quot; || Criminal || Fortune&#039;s Wheel, Red Lantern, Blackport || male human; Taskmaster of the Red &amp;amp; Blacks (Delain&#039;s guild);&lt;br /&gt;
|-&lt;br /&gt;
| ???? || &amp;quot;Slinks&amp;quot; || Criminal || Fortune&#039;s Wheel, Red Lantern, Blackport || male human; Guildmaster of the Red &amp;amp; Blacks (Delain&#039;s guild);&lt;br /&gt;
|-&lt;br /&gt;
| Pellow || Adixiam || Necromancer || Darklane, Blackport || female human, Guildmaster of the Necromancer&#039;s Guild; known to Tristesse&lt;br /&gt;
|-&lt;br /&gt;
| Kočí || Vojtěch || Illusionist || Midnight Gardens, Blackport || male gnome illusionist acquaintance, works in The Balor’s Eye in Moloch’s Circus.  known to Tristesse;&lt;br /&gt;
|-&lt;br /&gt;
| Rabi || Sofian &amp;quot;Brother Foul&amp;quot; || Criminal || Red Lantern, Blackport || male human; a member of the Red &amp;amp; Blacks (Delain&#039;s guild);&lt;br /&gt;
|-&lt;br /&gt;
| Favell || Beznik “Coins” || Criminal || Red Lantern/Charsoot, Blackport || male human; street boss in the Red &amp;amp; Blacks (Delain&#039;s guild);&lt;br /&gt;
|-&lt;br /&gt;
| ???? || &amp;quot;Knucks&amp;quot; || Criminal || Red Lantern/Charsoot, Blackport || male human; member of the Red &amp;amp; Blacks (Delain&#039;s guild); Delain apprenticed under him before becoming a member.&lt;br /&gt;
|-&lt;br /&gt;
| - || Shaeshis || Merchant/Criminal || Amphisbanae, Darklane, Blackport || male human wizard; leader of the Dark Veil, a guild that primarily deals in legal drugs, narcotics, and hallucinogens, but also dabbles in smuggling.  Known to Veronique.&lt;br /&gt;
|-&lt;br /&gt;
| of Yoss || Mythid || Priest || Temple of the Wyrm, Golden Way, Blackport || male human priest; Herald of Azurimaas &amp;amp; leader of the Cult of the Wyrm in Blackport.  Tutored Khyria in &#039;&#039;Istkaash&#039;&#039;, the language of dragons.&lt;br /&gt;
|-&lt;br /&gt;
| - || Xose || Beggar || Heroes&#039; Gate, Blackport || male human beggar; member of the Down &amp;amp; Outs Beggars&#039; Guild; Nefer has interacted with him in the past.&lt;br /&gt;
|-&lt;br /&gt;
| - || Sakarbaal || Archmage || Darklane, Blackport || male human wizard; an independent archmage that lives alone in Darklane; Khyria&#039;s mother Nïól knows him, but not well.&lt;br /&gt;
|-&lt;br /&gt;
| Idore || Zedicus || Alchemist/Archmage || Darklane, Blackport || male human wizard; Master of the Alchemy, Potions, &amp;amp; Poisons Guild, located in Darklane; Khyria&#039;s mother Nïól knows him, but not well.&lt;br /&gt;
|-&lt;br /&gt;
| - || Mumoreg || Archmage || Arena District, Blackport || ? wizard; the mysterious and devious Master of the School of The Four Elements (elementalists), located in the Arena District; Khyria&#039;s mother Nïól knows of him.&lt;br /&gt;
|-&lt;br /&gt;
| Vexx || Aqille || Archmage || Moloch&#039;s Circus, Blackport || female human wizard; a greatly feared chaotic evil archmage who lives somewhere in Moloch’s Circus; Khyria&#039;s mother Nïól knows of him.&lt;br /&gt;
|-&lt;br /&gt;
| - || Yash || Beggar || Darklane, Blackport || male human; a beggar, a member of the Empty Bowls Beggars&#039; Guild, Tristesse pays him to watch her place&lt;br /&gt;
|-&lt;br /&gt;
| Giulia || Nunzju || Landlord || Darklane, Blackport || male halfling; landlord of Onyx House, where Tristesse rents a flat&lt;br /&gt;
|-&lt;br /&gt;
| Nax || Cikku || Guard || Darklane, Blackport || male human; bodyguard for Nunzju Giulia and security for Onyx House.  Tristesse knows him.&lt;br /&gt;
|-&lt;br /&gt;
| - || Dasyra || ???? || Darklane, Blackport || female sprite; lives in the apartment below Tristesse in Onyx house.  They are friends.&lt;br /&gt;
|-&lt;br /&gt;
| - || Saphrem || Thug || Darklane, Blackport || male sprite; hangs with other tough fey in Darklane; Dasyra has a low opinion of him; mentioned he is trying to associate with The Wraiths, a larger criminal guild in Blackport.&lt;br /&gt;
|-&lt;br /&gt;
| Kozár || Ondřej Ignác || Tavernmaster || The Balor&#039;s Eye, Moloch&#039;s Circus, Blackport || male gnome; runs The Balor&#039;s Eye pleasure house in the Moloch&#039;s Circus district.&lt;br /&gt;
|-&lt;br /&gt;
| Saeva || Dragana &amp;quot;Click&amp;quot;  || Criminal || Red Lantern/Charsoot, Blackport || female human; soldier in the Red &amp;amp; Black&#039;s gang; expert lockpick/safecracker; Delain knows her and has worked with her in the past.&lt;br /&gt;
|-&lt;br /&gt;
| Ru || Galen &amp;quot;Pinky&amp;quot;  || Criminal || Red Lantern/Charsoot, Blackport || male human, soldier in the Red &amp;amp; Blacks gang; missing pinky finger on left hand; Delain knows him and has worked with him in the past.&lt;br /&gt;
|-&lt;br /&gt;
| - || Omo || Criminal || Red Lantern, Blackport || male human, bouncer/guard at Fortune&#039;s Wheel, the gambling hall front for the Red &amp;amp; Blacks criminal syndicate.&lt;br /&gt;
|-&lt;br /&gt;
| - || Mâ-Shaik || Spy || Tower of Umloch Anzaar || male orc; member of the Shadowatch; captured on assignment to the orc controlled tower of Umloch Anzaar; freed and returned to Blackport by the group.&lt;br /&gt;
|-&lt;br /&gt;
| Koll || Argot || Mercenary || Tower of Umloch Anzaar || male human (Vulkul); fighter-for-hire from the Ujö barbarian tribe; captured &amp;amp; imprisoned by the orcs of Umloch Anzaar; freed and returned to Blackport by the party.&lt;br /&gt;
|-&lt;br /&gt;
| - || Sha-shâr  || Commander || Tower of Umloch Anzaar || male orc; leader of the orcs of Umloch Anzaar&lt;br /&gt;
|-&lt;br /&gt;
| - || Sôto-Kûl  || Warden || Tower of Umloch Anzaar || male orc; prison warden of Umloch Anzaar; slain by the group during their raid on the tower.&lt;br /&gt;
|-&lt;br /&gt;
| Nicola || Bedezorus || Priest || Tower of Umloch Anzaar || male human (Athernian); priest of Tsathoggua; captured returning a relic to Blackport from points north and imprisoned in Umloch Anzaar; freed and returned to Blackport by the party.&lt;br /&gt;
|-&lt;br /&gt;
|  Vaap || Cyox  || Priest || Collegium Mortis et Umbra, Darklane, Blackport || male human (Athernian); Chamberlain of the Necromancer&#039;s Guild of Blackport.&lt;br /&gt;
|-&lt;br /&gt;
|   || Sirkku  || Commander || The Spire, The Iron City, Blackport || female Fire Giant; Commander of the Iron Guard and personal bodyguard of The Sovereign in Blackport.&lt;br /&gt;
|-&lt;br /&gt;
| Borxan || Nögöş || Chief of Staff || Domus Eryx, The Iron City, Blackport || Male Human (Vulkul); Chief of Staff and trusted advisor to General Yara Sepp.&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Sawl || Deputy Taskmaster || Red Lantern District, Blackport || Male Human (Mixed); Deputy Taskmaster (to Kretch) of the Red &amp;amp; Black&#039;s Thieves&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Given by Auriath as Leads ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Surname !! Given Name !! Occupation !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Muik || Gaulfus || Scribe || Darklane, Blackport || a Half-Elf who was taken ill the evening that Ärauith was robbed.  She tells Khyria where his residence is in Darklane.  He is employed there as a scribe in the Sodalitas Novem Essentium (Guild of the Nine Essences – the Alchemists Guild, led by Zedicus Idore). &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  || Thalánauir || Tailor || Lord&#039;s Gate, Blackport || a Black Elf who recently visited Ärauith for a divination related to whether he would come into money.  She knows that he works in Lord’s Gate in one of the tailor shops there but otherwise knows little about him. &lt;br /&gt;
|-&lt;br /&gt;
|  || Sinéthui || Unknown || Ironshadow, Blackport || a Black Elf who regularly visits Ärauith for blessings; his undisclosed work apparently involves being outdoors at night under the moon.  Ärauith does not know where he lives, but she has seen him several times at a tavern the Elves frequent in Ironshadow called Ends and Beginnings.	&lt;br /&gt;
|-&lt;br /&gt;
|	 || Cibrán || Carpenter || Guildhall, Blackport || a Halfling carpenter who recently did work in the residence.  He is a member of the Carpenter’s Guild and presumably can be reached through them via their headquarters in the Guildhall District. &lt;br /&gt;
|-&lt;br /&gt;
| Äunos || Fené || Priestess || Darklane, Blackport || the second-highest ranked priestess in the faith after Ärauith.  She would be the obvious next in line should Ärauith fall from grace, and she does not shrink from this duty.  She has been a firm but fair tutor and mentor to Khyria during her time as an acolyte but keeps her thoughts to herself. &lt;br /&gt;
|-&lt;br /&gt;
| Iláés || Tsïath || Priestess || Hero&#039;s Gate, Blackport || third in seniority after Ärauith and then Fené.  She is overly deferential to Ärauith while at the same time undermines Fené; she is arrogant and domineering to Séláés and Khyria, holding that their half-blood status should disqualify them from the priesthood. &lt;br /&gt;
|-&lt;br /&gt;
| Iäl’aura || Séláés || Priestess || Lord&#039;s Gate, Blackport || fourth in line of seniority.  She makes no secret of the fact that she thinks she could do a better job than any of the other priestesses in leading the flock, and she is not distraught over Ärauith’s current misfortune. &lt;br /&gt;
|-&lt;br /&gt;
|  || Gwynhine || Beggar || Lord&#039;s Gate, Blackport || A female human beggar who is frequently stationed outside of her residence building.  She may be a member of one of the Beggar’s Guilds, or may simply be a freelance beggar.  But either way, she may have seen or heard something. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925705/post-25744528 &#039;&#039;&#039;OOC Post with Leads that Ärauith gave to Khyria Dami&#039;&#039;&#039;]&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/campaigns/blackport_adventures&amp;diff=485858</id>
		<title>Landsoftheblacksea:Main Page/campaigns/blackport adventures</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/campaigns/blackport_adventures&amp;diff=485858"/>
		<updated>2026-04-17T02:18:45Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blackport_map_big.jpg | 700px | thumb]]&lt;br /&gt;
&lt;br /&gt;
== Introduction == &lt;br /&gt;
&lt;br /&gt;
Blackport.&lt;br /&gt;
&lt;br /&gt;
The very name is synonymous with corruption, sin, theft, immorality, and wantonness.&lt;br /&gt;
&lt;br /&gt;
A city in the no-man’s land between the lawless and barbaric warlord-ruled lands of the Bakulanders and the Orc-dominated wastes of Ûgozh, Blackport is an independent city-state run by the powerful and mysterious Sovereign, who governs with an iron fist to keep the massive city under control.&lt;br /&gt;
&lt;br /&gt;
Without a doubt, Blackport is predominantly evil – but it is a lawful version of evil, in stark contrast to the chaos that surrounds it in Bakuland and Ûgozh. It is a place where everything and anything is for sale for a price – so long as the appropriate taxes are paid so that the Sovereign’s coffers remain full. The laws, such as they are, are aimed at keeping the economy running; “crimes” that don’t affect the economics of the place are of little interest to the inhabitants.&lt;br /&gt;
&lt;br /&gt;
The city’s population is an amalgam of races that are likely not found elsewhere: Orcs from Ûgozh; human berserker warriors from Bakuland; barbaric humans of the Vulkul clans and tribes from the frozen north who arrive on ships; Goblins, Hobgoblins, and Bugbears; Ogres and Trolls, and a small number of true giants; even a few hardy Elves, Dwarves, Gnomes, and Halflings – mostly outcasts, criminals, and refugees from more civilized lands, who are tough enough to survive and thrive in a place dominated by their traditional enemies. Blackport is awash with pirates comprised of all these races, and more.&lt;br /&gt;
&lt;br /&gt;
Blackport also imports slaves from across all the Lands, as far away as mysterious Nihar, as close as the Kingdom of Athervon, just over the Iron Mountains. Many can only look forward to a life of servitude amongst those wealthy enough to afford them; some wretches are destined for the games of the Arena, there either to earn their masters enough to win their freedom, or to be carried out to be processed for the humanoid denizens of the city; a slave’s only hope is that they are expensive, which means the laws of the City protect the economic interests of their masters.&lt;br /&gt;
&lt;br /&gt;
== Campaign Overview ==&lt;br /&gt;
&lt;br /&gt;
This will be a city-based adventure using [https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki &#039;&#039;&#039;&#039;&#039;AD&amp;amp;D 2E&#039;&#039;&#039;&#039;&#039;] rules; emphasis is on role playing, I try to do most of the bookkeeping for the characters so they can focus on decisions.&lt;br /&gt;
&lt;br /&gt;
An ongoing campaign (3+ years) in the same world setting can be found [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-23#post-25418912 &#039;&#039;&#039;here&#039;&#039;&#039;]; the main page of this [[Landsoftheblacksea:Main_Page | &#039;&#039;&#039;Wiki&#039;&#039;&#039;]] covers the basics of the campaign setting, including realms, geography, and the like.  &lt;br /&gt;
&lt;br /&gt;
Information about Blackport itself is found on the Wiki [[Landsoftheblacksea:Main_Page/realms/Blackport| &#039;&#039;&#039;here&#039;&#039;&#039;]].  This, along with the map, will evolve as the game progresses – the game will be defining the setting as we go.&lt;br /&gt;
&lt;br /&gt;
I’m looking to run one or more adventures in Blackport. Neutral or evil characters will have the easiest time integrating into the evirons; good characters are allowed, but they will be swimming upstream in this setting.&lt;br /&gt;
&lt;br /&gt;
The city is modeled after an amalgamation of content from: Judge’s Guild &#039;&#039;City-State of the Invincible Overlord&#039;&#039;; Golotha from the &#039;&#039;Cities of Harn&#039;&#039;; elements from &#039;&#039;Lankhmar&#039;&#039;; ideas and themes from Steve Jackson’s &#039;&#039;Khare: Cityport of Traps&#039;&#039;; and the overall tone of Robert Aspin’s &#039;&#039;Thieves’ Word&#039;&#039; series, as well as other sources. All integrated with some homebrew elements.&lt;br /&gt;
&lt;br /&gt;
This activity is primarily focused on role-playing to help me develop the city environs, NPC’s, and setting – there will not necessarily be a lot of dungeon crawling, at least not at the beginning.&lt;br /&gt;
&lt;br /&gt;
Characters can be of the following races: Human, Elf, Half-Elf, Orc, Half-Orc, Goblin, Hobgoblin, Ogre, Half-Ogre, Bugbear, Dwarf, Gnome, Halfling. We&#039;ll use the [https://adnd2e.fandom.com/wiki/The_Complete_Book_of_Humanoids &#039;&#039;&#039;&#039;&#039;Complete Book of Humanoids&#039;&#039;&#039;&#039;&#039;] to create characters for the non-standard races.&lt;br /&gt;
&lt;br /&gt;
Any character alignment and class is allowed (for any race); we’ll figure out how to mod the rules for non-standard races. Note that the setting is predominantly lawful evil, but very tolerant of any religion or alignment so long as taxes are paid and rules are followed. That said, I would expect a Lawful Good character to be pretty miserable in this setting.&lt;br /&gt;
&lt;br /&gt;
== Campaign Adventure Summaries ==&lt;br /&gt;
&amp;lt;font size=2&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; |# &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 150px;&amp;quot; | Title &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 800px;&amp;quot; | Summary &lt;br /&gt;
|-&lt;br /&gt;
| B-00 || [[ Landsoftheblacksea:Main_Page/adventures/blackport_origins| Blackport: Origins]] || An initial adventure in the City of Blackport &lt;br /&gt;
|-&lt;br /&gt;
| B-01 || [[ Landsoftheblacksea:Main_Page/adventures/raid_on_umloch_anzaar| Raid on Umloch Anzaar]] || Wherein the group performs a raid on an ancient tower ruin to return or slay a captured member of the Shadowatch. &lt;br /&gt;
|-&lt;br /&gt;
| B-02 || [[ Landsoftheblacksea:Main_Page/adventures/honor_amongst_thieves| Honor Amongst Thieves]] || To be added. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Campaign Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/tristesse | &#039;&#039;&#039;Tristesse&#039;&#039;&#039;]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/darithe.188293/ Darithe])&lt;br /&gt;
| Human F&lt;br /&gt;
| Necro 2 &lt;br /&gt;
| 3927&lt;br /&gt;
| N &lt;br /&gt;
| 9&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;/9&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;2&amp;lt;/font&amp;gt;/2 x Mag1;&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15SgaqxKb_Inr4BY48igFlvamy2siOOT8/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/khriya_dami | &#039;&#039;&#039;Khriya Dami&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/lysus.141903/ Lysus])&lt;br /&gt;
| Half-Elf (Baku/Snow) F&lt;br /&gt;
| Mge 2/Clr 2&lt;br /&gt;
| 3379/2379 &lt;br /&gt;
| NE&lt;br /&gt;
| 10 or &lt;br /&gt;
9 (Buckler) &lt;br /&gt;
| &amp;lt;font color=black&amp;gt;8&amp;lt;/font&amp;gt;/8 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;2&amp;lt;/font&amp;gt;/2 x Mag1;&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;2&amp;lt;/font&amp;gt;/4 x Pr1 &amp;lt;/span&amp;gt;&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [[Landsoftheblacksea:Main_Page/magic_items/luna_moth_amulet | Luna Moth Amulet]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15SgaqxKb_Inr4BY48igFlvamy2siOOT8/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
* &amp;lt;font color=red&amp;gt; Priest spells reduced until Prayer Book recovered &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/veronique_cardosa-cambra | &#039;&#039;&#039;Veronique&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/nightgoblyn.56962/ NightGoblyn])&lt;br /&gt;
| Human F&lt;br /&gt;
| Brd 3 &lt;br /&gt;
| 2787&lt;br /&gt;
| CN &lt;br /&gt;
| 8 (Leather) or 4 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;12&amp;lt;/font&amp;gt;/12 &lt;br /&gt;
| &amp;lt;font color=black&amp;gt;7&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;1&amp;lt;/font&amp;gt;/1 x Mag1;&lt;br /&gt;
| U/12&amp;quot; &amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15SgaqxKb_Inr4BY48igFlvamy2siOOT8/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/delain | &#039;&#039;&#039;Delain&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/ravenscall.215702/ Ravenscall])&lt;br /&gt;
| Human M&lt;br /&gt;
| Thf 3&lt;br /&gt;
| 2677 &lt;br /&gt;
| NE&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15SgaqxKb_Inr4BY48igFlvamy2siOOT8/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/gunnar | &#039;&#039;&#039;Gunnar Avalanche&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant])&lt;br /&gt;
| Dwarf M&lt;br /&gt;
| Ftr 2&lt;br /&gt;
| 2001 &lt;br /&gt;
| LN&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15SgaqxKb_Inr4BY48igFlvamy2siOOT8/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/lirael_aelathar | &#039;&#039;&#039;Lirael Aelathar&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/chris1234.241306/ Chris1234])&lt;br /&gt;
| Elf F&lt;br /&gt;
| Ftr 2/Thf 2/Wiz 2&lt;br /&gt;
| 2001/&lt;br /&gt;
| LN&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15SgaqxKb_Inr4BY48igFlvamy2siOOT8/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Retainers/Henchmen ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Argot Koll&#039;&#039;&#039;&lt;br /&gt;
| Human (Vulkul) M  &lt;br /&gt;
| Ftr 2    &lt;br /&gt;
| 2501&lt;br /&gt;
| N &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; 7 (St. Leather) or 5 (DEX) &amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;12&amp;lt;/font&amp;gt;/12 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; U/12&amp;quot; &amp;lt;/font&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inactive/Retired ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/yrgna_firstborn | &#039;&#039;&#039;Yrgna Firstborn&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent])&lt;br /&gt;
| Gnoll F&lt;br /&gt;
| Ftr 2&lt;br /&gt;
| 2001 &lt;br /&gt;
| LN&lt;br /&gt;
| TBD&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt;/TBD &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; | n/a&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/10qv28LTDk1XDUcPjPth1oN14ic--qqHU/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deceased ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/nefer | &#039;&#039;&#039;Nefer&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]) &lt;br /&gt;
| Human (Athernian) M   &lt;br /&gt;
| Ftr 2    &lt;br /&gt;
| 2001&lt;br /&gt;
| LE &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt; 4 &amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;-10&amp;lt;/font&amp;gt;/25 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; U/12&amp;quot; &amp;lt;/font&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25686361 Slain by Minotaur]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Campaign Clues ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! Topic !! Clues&lt;br /&gt;
|-&lt;br /&gt;
| Topic || Links&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
[[Landsoftheblacksea:Main_Page/players/spell_books | Spell Books Page ]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players/lirael_aelathar&amp;diff=485683</id>
		<title>Landsoftheblacksea:Main Page/players/lirael aelathar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players/lirael_aelathar&amp;diff=485683"/>
		<updated>2026-03-29T13:13:53Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/campaigns/blackport_adventures | &#039;&#039;&#039;Return to the Blackport Campaign Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lirael aelathar.png | 300px | thumb | ChatGPT-generated image]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=black&amp;gt; &#039;&#039;A half-elf who excels at all things yet has no real home&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1Lb45Ks4qwri65T3Cn1is-fBKuDdwKXmZ/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true &#039;&#039;&#039;Lirael Aelathar Character Sheet&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:Lirael&#039;s travels.jpg | 300px | thumb | Lirael&#039;s Travels]]&lt;br /&gt;
&lt;br /&gt;
Lirael Aelathar was born between two elven worlds that briefly came together and then broke apart, and which have never rejoined each other – at least to her knowledge.&lt;br /&gt;
&lt;br /&gt;
Her mother, Galéïs Séngän més Sïun, was a highborn elf in the noble court of King Áthu I&#039;riathi més Nuinä, who ruled over the vast lands that the humans called the Great Western Forest. The daughter of one of the King&#039;s wisest and learned seers, she was raised according to the values of her people, the Wood-Elves (I&#039;riathi), who valued ambition, martial prowess, and arcane power, driven by the many enemies that surrounded the sylvan kingdom.&lt;br /&gt;
&lt;br /&gt;
Her father, Ósé I&#039;al-Auläre, was a noble emissary from the court of the ancient island Elven Kingdom of I&#039;ali&#039;on, far across the oceans. If the myths were to be believed, it was the original island homeland of all Elves of the Lands, the place where all of them had originated from some eight thousand years ago. His people, the Grey Elves (I&#039;ali) claimed to be the rootstock from which all other elves descended. He was an impeccable example of the culture of the Grey Elves – austere; observant and judgmental; and to whom preservation of the ancient ways was an unquestioned duty, the only bulwark against complete chaos.&lt;br /&gt;
&lt;br /&gt;
He had arrived on a great ship from I&#039;ali&#039;on to the human port of Alaraqes in Anida, taking the great river, that the humans called the Porón, up into the forest. After making contact with the I&#039;riathi, he was brought to the King&#039;s palace, the great Halls of Ainul, a massive complex of natural caverns located in the hilly woods below a grand city on the surface and in the trees above. There, he presented his gifts from the High King of the Grey Elves – strange texts and tales that were as their own, but different – not myths, but histories; artifacts millenia old that showed the expansion and eventual collapse of the Empire of the Grey Elves, until all that remained was the original island Kingdom; and beautiful art and objects fashioned of materials unknown to them, by craftsmen of skill far greater than their own.&lt;br /&gt;
&lt;br /&gt;
King Áthu was well pleased by the gifts, and desired to know more – to possess the wisdom and power of these faraway kin.&lt;br /&gt;
&lt;br /&gt;
Their match was not arranged, but one of choice.&lt;br /&gt;
&lt;br /&gt;
Ósé, found Galéïs&#039; passion and thirst for knowledge enchanting; Galéïs found Ósé&#039;s wisdom and knowledge of secrets and mysteries irresistible. Her family was, expectedly, completely against the union, at least amongst their own people. His people were unknown to them, despite the evidence of kinship and culture; they were only slightly less foreign than the Dwarves of Belorudhrm, or the Human King of Anida, despite the supposed racial heritage. The bonding of one of their noble daughters to this unknown bloodline was viewed slightly better than with either of these decidedly un-Elven races.&lt;br /&gt;
&lt;br /&gt;
Her father&#039;s people were not present to render judgement. Pressured by King Áthu, Galéïs&#039; parents finally relented, and the union was formed. For a decade, their life was content. Lirael learned some things from her father, but she was still only an infant by Elven standards.&lt;br /&gt;
&lt;br /&gt;
As it turned out, it was not to last, however. Ósé could not – or perhaps his masters across the sea would not – agree to trade in the things that King Áthu most desired – weapons and spells of power that would help him defend his Kingdom against its many enemies. And conversely, King Áthu would not give Ósé&#039;s Lord across the sea what was demanded for such gifts: an oath of fealty, a swearing of vassalhood to the High King of the Grey Elves, to reunite them under the old empire that existed millenia ago.&lt;br /&gt;
&lt;br /&gt;
In the end, the relationship soured.&lt;br /&gt;
&lt;br /&gt;
And then, the letter came. Ósé was withdrawn as the Grey Elf King&#039;s ambassador.&lt;br /&gt;
&lt;br /&gt;
[[File:Divider 001.jpg | center | 400 px]]&lt;br /&gt;
&lt;br /&gt;
She never got to hear his side of the story, really. Within the wood-elf community, it became a reason not to trust these supposed cousins, these pretend progenitures. Ósé&#039;s departure marked the end of the exchanges between the Grey Elves and the I&#039;riathi.&lt;br /&gt;
&lt;br /&gt;
As she grew older, she was treated differently. Lirael could not escape the sideways glances, not hear the hushed whispers about her difference. Her mother&#039;s approach to combatting this was to raise the bar for her daughter such that none could question her achievement. Expectations were high, constant, and rarely softened by affection. She learned early that precision, discipline, and preparation were safer companions than praise, that ability and prowess were surer friends than any of her classmates.&lt;br /&gt;
&lt;br /&gt;
Her talents drew the attention of the Thalanthir War College, where she embraced the War Mage doctrine: magic as disciplined action, not spectacle. She excelled in battlefield spellcraft, reconnaissance, and the integration of sword and spell, eventually earning advanced instruction in the Bladesong Weapon Style.&lt;br /&gt;
&lt;br /&gt;
Her service before departure included border patrol work, ward maintenance, courier missions, and tactical support against raiders and magical beasts. These experiences taught her that real conflict was unpredictable — and that she thrived in its clarity.&lt;br /&gt;
&lt;br /&gt;
Her skills and abilities saw her achieve victories and complete missions far beyond the ken of her classmates in the academy. And yet, with each promotion in the ranks, she reignited the old wounds of her father&#039;s legacy within the kingdom.&lt;br /&gt;
&lt;br /&gt;
When a senior mentor suggested she &amp;quot;broaden her experience&amp;quot; beyond the academy, Lirael recognized the polite dismissal beneath the phrasing. She had long felt the quiet suffocation of politics that cared more for lineage than merit. She realized that no matter what her abilities, her bloodline would never allow her to be accepted. There was no future for her among the people of her mother; and the people of her father were far off and even more likey to reject her.&lt;br /&gt;
&lt;br /&gt;
She was without a people.&lt;br /&gt;
&lt;br /&gt;
She accepted without protest. But before leaving, she swore a personal vow to Amumé to act with balance and disciplined purpose, no matter how chaotic the wider world proved.&lt;br /&gt;
&lt;br /&gt;
She wandered about for some time, but everywhere she went, it was more of the same – amongst the humans of Anida and Elbe, she was still other, at best viewed as strange, at worst viewed as a possible spy or saboteur or devil-worshipper; among the barbarians of Axoria, she was either a witch or a demoness; and in the lands of the Baku, she either was able to kill, or she would be killed – but either way, she was not of Baku blood, and would never be a member of a Baku clan.&lt;br /&gt;
&lt;br /&gt;
Finally, exhausted and worn from her constant travels, she sat in a tavern in the rough-and-tumble town of Jarlhold in the barbaric land of the Axorians, listening to stories told by a sailor there named Yogesh, who claimed to be a merchant. By appearance and manner, he was more likely a pirate. Or perhaps he was both. It was clear from his stories that Blackport was not kind to the weak or those who could not pull their own weight. But it was also clear that Blackport might offer her the one thing other places had not: respect based on her abilities and her abilities alone, with no invisible cages built on ancestry or bloodline or other factors not hers to control.&lt;br /&gt;
&lt;br /&gt;
She booked passage on his ship the next day, smart enough to offer half up front and half upon arrival, and provided a demonstration of her martial and arcane prowess and services while aboard ship as part of the deal.&lt;br /&gt;
&lt;br /&gt;
The captain of the vessel, a tough-looking man from the far north and east named Malik, agreed.&lt;br /&gt;
&lt;br /&gt;
They arrived in Blackport within a fortnight. She could still remember the sight of the huge, brooding black towers silhouetted against the clouds and moon in the sky; the dancing lights from the fires in towers and along battlemented walls. The feeling of dread she experienced – for no known reason at the time – as the ship glided past the hulk of Everdark Keep and the Tower of Shadow.&lt;br /&gt;
&lt;br /&gt;
[[File:Divider 001.jpg | center | 400 px]]&lt;br /&gt;
&lt;br /&gt;
She knew the reasons now, of course.&lt;br /&gt;
&lt;br /&gt;
Adjusting to Blackport&#039;s form of law and order had been difficult; she had lost a significant amount of her savings from theft and con artists before getting the feel of the place. The experience had added additional layers of armor onto her personality; her empathy became more distant than it had been; her ability to trust and form friendships, never one of her best qualities, retreated even further into her psyche.&lt;br /&gt;
&lt;br /&gt;
But adjust she did. Soon enough, even Blackport had to yield to her skills and abilities, and make a place for her.&lt;br /&gt;
&lt;br /&gt;
After a particularly impressive display of magic that left three members of the Crimson King&#039;s dead in the Horn Gate Plaza – all completely justified, but involving no one of significance, and therefore never investigated – she had been returning to her small flat in the Warehouse District when she heard someone speak close by.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Impressive. For one still learning the arts. You have talent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She turned quickly to see a bent-over old human woman standing before her. Her skin was very dark – so dark that the shadows from her robe seemed to simply extend to the skin on her hands and face. Her hair was a black that was slowly greying, mostly obscured under the heavy black hooded cloak she wore over the matching black robes, the edges embroidered with strange designs in silver thread. The eyes that regarded her under creased and furrowed brows were a very pale blue, with pupils so small they could be missed altogether at a brief glance. They wee framed by dark shadows of some kind of black powder. Her lips were painted pure black with some kind of coloring. She wore a silver net tassel cap on her head, the polished beads of which hung down the centerline of her forehead to the bridge of her nose and dangled in front of both ears. Matching silver rings pierced her nose – one through the columella, one through the left nostril. Her creased, wrinkled fingers were adorned with no less than twelve rings, two on a finger in several cases.&lt;br /&gt;
&lt;br /&gt;
The woman stared deeply into Lirael&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I could use the services of one such as yourself. You look to need someone to guide you in this city – your kind are not so welcome here, and many more will seek to destroy you, as these did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you will serve me, I will offer you protection – and more. I can further your training. My powers are great, and my resources are as well. Should you prove competent and loyal, you will find me a generous patron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her eyes seemed to flare a moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If not…well, then such as these will be the least of your worries. You can find me in the Midnight Gardens, should you wish to strike a bargain. Domus Nox is my residence. Ask for Domina Vexx, and tell the guard that you seek my instruction in the dark arts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, the woman turned and disappeared into the gathering crowd. She could hear the Wardens being summoned, and decided she needed to leave, lest this turn into a problem she didn&#039;t need right now.&lt;br /&gt;
&lt;br /&gt;
But the offer stuck with her. At night, she thought about it.&lt;br /&gt;
&lt;br /&gt;
Someone who could further her training.&lt;br /&gt;
&lt;br /&gt;
For what? A service she had already provided to others – others who had not given as much in return.&lt;br /&gt;
&lt;br /&gt;
Within a week, she found herself at the dark iron gates of Domus Nox, in the peaceful if somewhat sinister tranquility of the Midnight Gardens.&lt;br /&gt;
&lt;br /&gt;
She rapped on the huge black iron knocker, fashioned into the face of a monstrous beast with horns and splayed ears and massive tusks, sending ominous echoing booms into the courtyard beyond.&lt;br /&gt;
&lt;br /&gt;
Moments later, she was being escorted into the dark courtyard by a pair of huge Bugbears clad in heavy armor bearing massive, flanged maces. She tried to act nonchalant as they strode toward the squat, basalt block building in the middle of the grounds, which were planted with strange, unusual shrubs and trees she was not familiar with. Iron lanterns fit with purple and green glass-faces hung about, casting strange, drifting shadows that didn&#039;t quite seem to line up with the rotation of the lights they came from.&lt;br /&gt;
&lt;br /&gt;
Before they reached the building, the large iron double-doors opened.&lt;br /&gt;
&lt;br /&gt;
Inside stood the woman she had met before.&lt;br /&gt;
&lt;br /&gt;
The woman smiled, her white teeth a striking contrast to her still black-inked lips.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why hello, child. I&#039;m glad you saw the wisdom of my offer. Your service starts tongight…&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider 001.jpg | center | 400 px]]&lt;br /&gt;
&lt;br /&gt;
That was over a year ago.&lt;br /&gt;
&lt;br /&gt;
The woman was none other than Aqille Vexx – one of the most powerful sorcerors in Blackport and a member of the dreaded Council of the Black Codex, the assemblage of arcane masters who advised and supported The Sovereign in all matters eldritch and esoteric.&lt;br /&gt;
&lt;br /&gt;
She was also one of the most evil, manipulative, and terrifying residents in the city.&lt;br /&gt;
&lt;br /&gt;
Her name was spoken in hushed whispers, if at all. Many would not name her, calling her simply &amp;quot;The Dark Woman,&amp;quot; and similar designations.&lt;br /&gt;
&lt;br /&gt;
What happened to those who crossed or displeased her was a matter of record – or in at least one case, still visible to any who&#039;s stomach&#039;s could handle the sight. The setting of one of her revenges was said to have had to been burned to the ground, as there was no natural way to remove the remains of those she had punished from the walls and crevices.&lt;br /&gt;
&lt;br /&gt;
Lirael feared her – anyone of wisdom did.&lt;br /&gt;
&lt;br /&gt;
But she also respected her.&lt;br /&gt;
&lt;br /&gt;
Brought to Blackport as a slave girl, the stories were that she had used her considerable charms to inveigle her way into the heart – and residence – of a powerful mage. She had served the man as a concubine and consort – all the while learning from his library while he was away. As her power grew, she formed alliances with others, resulting in her original lovers downfall as more powerful options presented themselves. A few were intimate – others thought they could control her. All were but rungs on the ladder that she climbed to the heights of arcane power.&lt;br /&gt;
&lt;br /&gt;
Now, decades later, she had reached the pinnacle of her profession. None dared cross her. It was rumored that even the Sovereign himself feared her wrath.&lt;br /&gt;
&lt;br /&gt;
Lirael&#039;s tasks were legion, including: shopping for supplies; cleaning of the libraries and labs; performing experiments (which sometimes resulted in cleaning the labs…); researching long-lost obscurities; and on and on.&lt;br /&gt;
&lt;br /&gt;
Sometimes she was sent to spy on someone, using the skills she had honed as a scout during her war-mage training.&lt;br /&gt;
&lt;br /&gt;
Other times, she wore steel and accompanied the archmage out during her meetings with others, when the Bugbears were the wrong tool for the job.&lt;br /&gt;
&lt;br /&gt;
But, she also learned.&lt;br /&gt;
&lt;br /&gt;
And her own power grew.&lt;br /&gt;
&lt;br /&gt;
== Important NPC&#039;s ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ósé I&#039;al-Auläre&#039;&#039;&#039; – her father, a Grey Elf who was once an ambassador; he was recalled to the Kingdom of the Grey Elves when she was only ten years old. She has never seen him again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galéïs Séngän més Sïun&#039;&#039;&#039; – her mother, a relatively high-ranking government official in the Kingdom of the Wood Elves. Her mother had always loved and nurtured and mentored her; Lirael had not told her that she was leaving when she finally left the kingdom three years ago.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yogesh&#039;&#039;&#039; – a pirate aboard the raider Avarice, captained by one Malik Soliyev. Yogesh looks up Lirael when he is ashore, and she considers him a friend – not a close one, but a friend nonetheless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aqille Vexx&#039;&#039;&#039; – a powerful archmage that Lirael works for as a live-in servant/ student/ spy/ guard. Lirael does not actually interact with Aqille in person a great deal – she receives her orders in writing sometimes, or via instructions from the House Master, Thevant de Qoll. Her quarters and board are part of her payment, as is her instruction – with the result that she does not have much liquid currency on her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thevant de Qoll&#039;&#039;&#039; – the tall, gaunt human that serves as the Master of the House at Domus Nox. He is a head butler and chamberlain to the Lady Aqille, running the property and dealing with bills and other mundane problems. He is middle-aged and devoid of any sense of humor, as far as Lirael can tell. Despite her year serving Aqille, he seems to still regard her as a temporary border, and treats her as such. She has no idea if he has any skills beyond an acid tongue and a black sense of humor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sugu&#039;&#039;&#039; and &#039;&#039;&#039;Dugu&#039;&#039;&#039; – the two huge Bugbear brothers who serve Aqille as the house guards. They are generally ornamental in nature – the house is warded and trapped in such as way that physical guards are superfluous. But there are certain elements in the city that would not be bright enough to figure that out, so the presence of a few hulking, armored guards helps keep down the number of times that Aqille is forced to renew her magical protections. When they are off-duty (usually the daylight hours), they are fond of drinking and partying in The Maw, Spearaxe, and Grunt. While she doesn&#039;t consider either of them friends, they have gained a healthy respect for each other&#039;s abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Áfatha&#039;&#039;&#039; – an Elf sorcerer who Lirael met during one of her errands for Aqille. He is handsome, witty, charming, playful – and interested only in men. He spends a great deal of time at a tavern in Darklane called Amphisbanae, which Lirael has yet to visit. She runs into him mostly at the Librum Arcanae in the same district, a private library that all the major spellcasting guilds have bought into for research purposes. He is one of the few people in Blackport that she considers trustworthy enough to let down her guard around. He was originally someone that Aqille wanted spied on, but then later she seemed to have shifted her target.&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Lirael_aelathar.png&amp;diff=485682</id>
		<title>File:Lirael aelathar.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Lirael_aelathar.png&amp;diff=485682"/>
		<updated>2026-03-29T13:11:19Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_page/languages&amp;diff=485677</id>
		<title>Landsoftheblacksea:Main page/languages</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_page/languages&amp;diff=485677"/>
		<updated>2026-03-28T02:01:03Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Vulkul */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
== Human Languages ==&lt;br /&gt;
&lt;br /&gt;
=== Common ===&lt;br /&gt;
A common language spoken throughout the Athernian peninsula across boarders by common folk.  &lt;br /&gt;
&lt;br /&gt;
=== Athernian ===&lt;br /&gt;
Spoken primarily by the nobility of Athervon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Défau-a-Ves&#039;&#039; - literally, &amp;quot;Court of Cards&amp;quot;; a game played with a deck of cards, usually for money that is bet in rounds.&lt;br /&gt;
* &#039;&#039;Ôres&#039;&#039; - Queen&lt;br /&gt;
* &#039;&#039;Ôron&#039;&#039; - King&lt;br /&gt;
&lt;br /&gt;
=== Veniri ===&lt;br /&gt;
Used heavily in Tras Veniri, and by the noble houses of Veniri.&lt;br /&gt;
&lt;br /&gt;
=== Anidan ===&lt;br /&gt;
Language of Anida; very popular on the southern coast of Athernian peninsula.&lt;br /&gt;
* &#039;&#039;(Aca)Suño/(Aca)Siña&#039;&#039;: polite address, i.e., (Young) Sir or (Young) Madam; &lt;br /&gt;
* &#039;&#039;cuchua&#039;&#039;: slang derogatory term referencing female genitalia&lt;br /&gt;
* &#039;&#039;idejo&#039;&#039;: slang derogatory term questioning ones bloodline, i.e. bastard&lt;br /&gt;
* &#039;&#039;Ayo!&#039;&#039;: an expression of happy surprise&lt;br /&gt;
&lt;br /&gt;
=== Vox Mercanti ===&lt;br /&gt;
The closest thing to a Common tongue that has spread across the entirety of the lands; people who speak Vox Mercanti can be found as far away as Chandrahaar and Issyria.  It has not penetrated into Nihar deeply, however.&lt;br /&gt;
&lt;br /&gt;
=== Niharian ===&lt;br /&gt;
&lt;br /&gt;
=== Maharanese ===&lt;br /&gt;
Many dialects&lt;br /&gt;
&lt;br /&gt;
=== Jhonian ===&lt;br /&gt;
* &#039;&#039;mufadil&#039;&#039;: favorite one&lt;br /&gt;
* &#039;&#039;aif-sulalatan&#039;&#039;: half-breed&lt;br /&gt;
* &#039;&#039;dhuíj&#039;&#039;: whore, prostitute&lt;br /&gt;
* &#039;&#039;wásihf&#039;&#039;: teacher, instructor&lt;br /&gt;
* &#039;&#039;múdhr a’bír&#039;&#039;: &amp;quot;safe-holds&amp;quot; - vaults used by Jhonian conquerers to weather insurrections and rebellions&lt;br /&gt;
* &#039;&#039;A&#039;zurvan&#039;&#039;: The Jhonian name for Athervon&lt;br /&gt;
* &#039;&#039;Sabir/Sabin&#039;&#039;: an honorific title in Jhonian - roughly equivalent to the Athernian Messier/Madame.&lt;br /&gt;
* &#039;&#039;Makal&#039;&#039;: an informal greeting in Jhonian; a shortened form of the more formal &#039;&#039;A&#039;salam a-Makal&#039;&#039;&lt;br /&gt;
* &#039;&#039;A&#039;salam a-Makal&amp;quot;: A more formal Jhonian greeting; literally, &amp;quot;the Peace of A&#039;Salam&amp;quot;; the appropriate response is &#039;&#039;A-Makal A&#039;Salam&#039;&#039;, or &amp;quot;A&#039;Salam&#039;s Peace&amp;quot;&lt;br /&gt;
* &#039;&#039;Sáwd´ihr&#039;&#039;: &amp;quot;shape-shifter&amp;quot;; used for were-creatures and other things that change shape; sometimes used as a general term for a monster&lt;br /&gt;
* &#039;&#039;Sah&#039;&#039;: vulgar slang term for &amp;quot;understand?&amp;quot;, usually used at the end of a command, instruction, or statement of fact.&lt;br /&gt;
* &#039;&#039;şayb&#039;&#039;: Traditional woman’s dress worn for travelling – ankle-length, heavy draped fabrics with loose, slit open sleeves that can be tied to make a pack for goods or carrying children&lt;br /&gt;
* &#039;&#039;marfaah&#039;&#039;: traditional headdress for travelling in the desert; unisex; covers the entire face save a slit for the eyes, protecting from wind and sun&lt;br /&gt;
* &#039;&#039;maqra-jī-masraīf&#039;&#039;: The [[Landsoftheblacksea:Main_Page/geography#Sea_of_Sands | Sea of Sand]]; the huge desert that separates Jhon from much of the rest of the Lands&lt;br /&gt;
&lt;br /&gt;
=== Is’ri ===&lt;br /&gt;
The ancient language of Is’ri-a&lt;br /&gt;
&lt;br /&gt;
=== Islander ===&lt;br /&gt;
&lt;br /&gt;
Spoken across the Forbidden Isles.  Many dialects, some quite different from each other.&lt;br /&gt;
&lt;br /&gt;
=== Vulkul ===&lt;br /&gt;
&lt;br /&gt;
Many dialects defined by clan/tribe.&lt;br /&gt;
&lt;br /&gt;
==== Woegir ====&lt;br /&gt;
Language of the Woegir people, of the central are of the Barbarian Kingdoms.  Speakers include the Great Bear Clan, the Wolf Clan, the Two-Axe Clan, the Snow Owl Clan, and the Grey Face Clan.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hændúl&#039;&#039; - &amp;quot;frozen flower&amp;quot;; it grows only in the high peaks of the mountains, and even there, it is rare. A thing of the spirit world, that for mortals portends great fortune - or just as often, great calamity. Sometimes required by priests and shaman of the barbarian clans for rituals or ceremonies.&lt;br /&gt;
* &#039;&#039;ljósálfar&#039;&#039; - &#039;&#039;mountain spirit&#039;&#039; - the name given by the woegir to the fey and mystical spirits that roam their lands that are not of the spirit animals or ancestral variety.  Interacting with these spirits always brings consequences - sometimes for the good, other times for ill.  One never knows at the start of things.&lt;br /&gt;
&lt;br /&gt;
==== Loekaajaa ====&lt;br /&gt;
Language of a number of tribes to the north-east of the Grey Mountains, including the [[Landsoftheblacksea:Main_Page/realms/thebarbariankingdoms#Fox_Clan | Fox Clan]], the White Stag Clan, the Snow Lion Clan, and the Grey Spear Clan&lt;br /&gt;
&lt;br /&gt;
==== Baa&#039;tuk ====&lt;br /&gt;
Used extensively by the tribes and clans of the Northwest.  There are many dialects of this language spread across the islands and fjords of the frozen lands here.&lt;br /&gt;
&lt;br /&gt;
=== Tuathan (Dead) ===&lt;br /&gt;
A “dead” language of the ancient humans that the Vulkul and Athernians decend from.  Very few speakers, very hard to learn how to speak.  Reading and writing easier.&lt;br /&gt;
&lt;br /&gt;
=== Imil (Dead) ===&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;dead&amp;quot; language once spoken by the original inhabitants of what is now Jhon and the area known as the Sea of Sand.&lt;br /&gt;
&lt;br /&gt;
== Demi-Human Languages ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ia&#039;l&#039;&#039; (Elvish) ===&lt;br /&gt;
&lt;br /&gt;
Language spoken by the original Elves who settled the Lands.  Language has evolved into a number of dialects, which have become further from mother-tongue with time and distance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sun Elvish:&#039;&#039;&#039; Many sub-dialects.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mist Elvish:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wood Elvish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Snow Elvish:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;sánén&#039;&#039;: snow-elk&lt;br /&gt;
** &#039;&#039;ángir&#039;&#039;: mountain-goats&lt;br /&gt;
** &#039;&#039;ïmau&#039;&#039;: deer&lt;br /&gt;
** &#039;&#039;ma’läsauni&#039;&#039;: cave-bears&lt;br /&gt;
** &#039;&#039;afa’ilïau&#039;&#039;: forest lions&lt;br /&gt;
** &#039;&#039;Mias Aüthamón-a-Sélés&#039;&#039;: The City of One-Thousand Stairs&lt;br /&gt;
** &#039;&#039;Anagá-Celäd I’as&#039;&#039;: Grand Commander of the Armies&lt;br /&gt;
** &#039;&#039;Alióth’a-Othi’än&#039;&#039;:	“Oath of Othi’än”; a tenday holy observance&lt;br /&gt;
** &#039;&#039;mias&#039;&#039;: city&lt;br /&gt;
** &#039;&#039;aüth&#039;&#039;: one&lt;br /&gt;
** &#039;&#039;amón&#039;&#039;: thousand&lt;br /&gt;
** &#039;&#039;sélés&#039;&#039;: stairs&lt;br /&gt;
** &#039;&#039;lélamäth&#039;&#039;:	mythical flower appearing in Elvish legends&lt;br /&gt;
** &#039;&#039;u’thali&#039;&#039;:  snow-elves&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Elvish:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ghürnhrm&#039;&#039; (Dwarvish) ===&lt;br /&gt;
Each clan will speak a mild dialect or colloquial form of Ghürnhrm but all can understand one another.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Zradi&#039;&#039; (Gnomish) ===&lt;br /&gt;
&lt;br /&gt;
Comon language of Gnomes; dialects exist between far-flung regions.&lt;br /&gt;
&lt;br /&gt;
== Humanoid Languages ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Âzhaghû&#039;&#039; (Black Speech) ===&lt;br /&gt;
&lt;br /&gt;
Common tongue used by most humanoids.&lt;br /&gt;
* &#039;&#039;Zhîsh&#039;&#039;: kill&lt;br /&gt;
&lt;br /&gt;
== Other Languages ==&lt;br /&gt;
=== &#039;&#039;Istkaash&#039;&#039; (Dragon) === &lt;br /&gt;
&lt;br /&gt;
Known by very few non-dragons.  Difficult to find someone who can teach it.&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players/lirael_aelathar&amp;diff=485673</id>
		<title>Landsoftheblacksea:Main Page/players/lirael aelathar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players/lirael_aelathar&amp;diff=485673"/>
		<updated>2026-03-27T16:29:14Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/campaigns/blackport_adventures | &#039;&#039;&#039;Return to the Blackport Campaign Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:Tristesse.jpg | 300px | thumb | Image from https://landsoftheblacksea.obsidianportal.com/characters/tristesse-the-blackbird]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt; &#039;&#039;Insert 1-line description here&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1Lb45Ks4qwri65T3Cn1is-fBKuDdwKXmZ/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true &#039;&#039;&#039;Lirael Aelathar Character Sheet&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:Lirael&#039;s travels.jpg | 300px | thumb | Lirael&#039;s Travels]]&lt;br /&gt;
&lt;br /&gt;
Lirael Aelathar was born between two elven worlds that briefly came together and then broke apart, and which have never rejoined each other – at least to her knowledge.&lt;br /&gt;
&lt;br /&gt;
Her mother, Galéïs Séngän més Sïun, was a highborn elf in the noble court of King Áthu I&#039;riathi més Nuinä, who ruled over the vast lands that the humans called the Great Western Forest. The daughter of one of the King&#039;s wisest and learned seers, she was raised according to the values of her people, the Wood-Elves (I&#039;riathi), who valued ambition, martial prowess, and arcane power, driven by the many enemies that surrounded the sylvan kingdom.&lt;br /&gt;
&lt;br /&gt;
Her father, Ósé I&#039;al-Auläre, was a noble emissary from the court of the ancient island Elven Kingdom of I&#039;ali&#039;on, far across the oceans. If the myths were to be believed, it was the original island homeland of all Elves of the Lands, the place where all of them had originated from some eight thousand years ago. His people, the Grey Elves (I&#039;ali) claimed to be the rootstock from which all other elves descended. He was an impeccable example of the culture of the Grey Elves – austere; observant and judgmental; and to whom preservation of the ancient ways was an unquestioned duty, the only bulwark against complete chaos.&lt;br /&gt;
&lt;br /&gt;
He had arrived on a great ship from I&#039;ali&#039;on to the human port of Alaraqes in Anida, taking the great river, that the humans called the Porón, up into the forest. After making contact with the I&#039;riathi, he was brought to the King&#039;s palace, the great Halls of Ainul, a massive complex of natural caverns located in the hilly woods below a grand city on the surface and in the trees above. There, he presented his gifts from the High King of the Grey Elves – strange texts and tales that were as their own, but different – not myths, but histories; artifacts millenia old that showed the expansion and eventual collapse of the Empire of the Grey Elves, until all that remained was the original island Kingdom; and beautiful art and objects fashioned of materials unknown to them, by craftsmen of skill far greater than their own.&lt;br /&gt;
&lt;br /&gt;
King Áthu was well pleased by the gifts, and desired to know more – to possess the wisdom and power of these faraway kin.&lt;br /&gt;
&lt;br /&gt;
Their match was not arranged, but one of choice.&lt;br /&gt;
&lt;br /&gt;
Ósé, found Galéïs&#039; passion and thirst for knowledge enchanting; Galéïs found Ósé&#039;s wisdom and knowledge of secrets and mysteries irresistible. Her family was, expectedly, completely against the union, at least amongst their own people. His people were unknown to them, despite the evidence of kinship and culture; they were only slightly less foreign than the Dwarves of Belorudhrm, or the Human King of Anida, despite the supposed racial heritage. The bonding of one of their noble daughters to this unknown bloodline was viewed slightly better than with either of these decidedly un-Elven races.&lt;br /&gt;
&lt;br /&gt;
Her father&#039;s people were not present to render judgement. Pressured by King Áthu, Galéïs&#039; parents finally relented, and the union was formed. For a decade, their life was content. Lirael learned some things from her father, but she was still only an infant by Elven standards.&lt;br /&gt;
&lt;br /&gt;
As it turned out, it was not to last, however. Ósé could not – or perhaps his masters across the sea would not – agree to trade in the things that King Áthu most desired – weapons and spells of power that would help him defend his Kingdom against its many enemies. And conversely, King Áthu would not give Ósé&#039;s Lord across the sea what was demanded for such gifts: an oath of fealty, a swearing of vassalhood to the High King of the Grey Elves, to reunite them under the old empire that existed millenia ago.&lt;br /&gt;
&lt;br /&gt;
In the end, the relationship soured.&lt;br /&gt;
&lt;br /&gt;
And then, the letter came. Ósé was withdrawn as the Grey Elf King&#039;s ambassador.&lt;br /&gt;
&lt;br /&gt;
[[File:Divider 001.jpg | center | 400 px]]&lt;br /&gt;
&lt;br /&gt;
She never got to hear his side of the story, really. Within the wood-elf community, it became a reason not to trust these supposed cousins, these pretend progenitures. Ósé&#039;s departure marked the end of the exchanges between the Grey Elves and the I&#039;riathi.&lt;br /&gt;
&lt;br /&gt;
As she grew older, she was treated differently. Lirael could not escape the sideways glances, not hear the hushed whispers about her difference. Her mother&#039;s approach to combatting this was to raise the bar for her daughter such that none could question her achievement. Expectations were high, constant, and rarely softened by affection. She learned early that precision, discipline, and preparation were safer companions than praise, that ability and prowess were surer friends than any of her classmates.&lt;br /&gt;
&lt;br /&gt;
Her talents drew the attention of the Thalanthir War College, where she embraced the War Mage doctrine: magic as disciplined action, not spectacle. She excelled in battlefield spellcraft, reconnaissance, and the integration of sword and spell, eventually earning advanced instruction in the Bladesong Weapon Style.&lt;br /&gt;
&lt;br /&gt;
Her service before departure included border patrol work, ward maintenance, courier missions, and tactical support against raiders and magical beasts. These experiences taught her that real conflict was unpredictable — and that she thrived in its clarity.&lt;br /&gt;
&lt;br /&gt;
Her skills and abilities saw her achieve victories and complete missions far beyond the ken of her classmates in the academy. And yet, with each promotion in the ranks, she reignited the old wounds of her father&#039;s legacy within the kingdom.&lt;br /&gt;
&lt;br /&gt;
When a senior mentor suggested she &amp;quot;broaden her experience&amp;quot; beyond the academy, Lirael recognized the polite dismissal beneath the phrasing. She had long felt the quiet suffocation of politics that cared more for lineage than merit. She realized that no matter what her abilities, her bloodline would never allow her to be accepted. There was no future for her among the people of her mother; and the people of her father were far off and even more likey to reject her.&lt;br /&gt;
&lt;br /&gt;
She was without a people.&lt;br /&gt;
&lt;br /&gt;
She accepted without protest. But before leaving, she swore a personal vow to Amumé to act with balance and disciplined purpose, no matter how chaotic the wider world proved.&lt;br /&gt;
&lt;br /&gt;
She wandered about for some time, but everywhere she went, it was more of the same – amongst the humans of Anida and Elbe, she was still other, at best viewed as strange, at worst viewed as a possible spy or saboteur or devil-worshipper; among the barbarians of Axoria, she was either a witch or a demoness; and in the lands of the Baku, she either was able to kill, or she would be killed – but either way, she was not of Baku blood, and would never be a member of a Baku clan.&lt;br /&gt;
&lt;br /&gt;
Finally, exhausted and worn from her constant travels, she sat in a tavern in the rough-and-tumble town of Jarlhold in the barbaric land of the Axorians, listening to stories told by a sailor there named Yogesh, who claimed to be a merchant. By appearance and manner, he was more likely a pirate. Or perhaps he was both. It was clear from his stories that Blackport was not kind to the weak or those who could not pull their own weight. But it was also clear that Blackport might offer her the one thing other places had not: respect based on her abilities and her abilities alone, with no invisible cages built on ancestry or bloodline or other factors not hers to control.&lt;br /&gt;
&lt;br /&gt;
She booked passage on his ship the next day, smart enough to offer half up front and half upon arrival, and provided a demonstration of her martial and arcane prowess and services while aboard ship as part of the deal.&lt;br /&gt;
&lt;br /&gt;
The captain of the vessel, a tough-looking man from the far north and east named Malik, agreed.&lt;br /&gt;
&lt;br /&gt;
They arrived in Blackport within a fortnight. She could still remember the sight of the huge, brooding black towers silhouetted against the clouds and moon in the sky; the dancing lights from the fires in towers and along battlemented walls. The feeling of dread she experienced – for no known reason at the time – as the ship glided past the hulk of Everdark Keep and the Tower of Shadow.&lt;br /&gt;
&lt;br /&gt;
[[File:Divider 001.jpg | center | 400 px]]&lt;br /&gt;
&lt;br /&gt;
She knew the reasons now, of course.&lt;br /&gt;
&lt;br /&gt;
Adjusting to Blackport&#039;s form of law and order had been difficult; she had lost a significant amount of her savings from theft and con artists before getting the feel of the place. The experience had added additional layers of armor onto her personality; her empathy became more distant than it had been; her ability to trust and form friendships, never one of her best qualities, retreated even further into her psyche.&lt;br /&gt;
&lt;br /&gt;
But adjust she did. Soon enough, even Blackport had to yield to her skills and abilities, and make a place for her.&lt;br /&gt;
&lt;br /&gt;
After a particularly impressive display of magic that left three members of the Crimson King&#039;s dead in the Horn Gate Plaza – all completely justified, but involving no one of significance, and therefore never investigated – she had been returning to her small flat in the Warehouse District when she heard someone speak close by.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Impressive. For one still learning the arts. You have talent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She turned quickly to see a bent-over old human woman standing before her. Her skin was very dark – so dark that the shadows from her robe seemed to simply extend to the skin on her hands and face. Her hair was a black that was slowly greying, mostly obscured under the heavy black hooded cloak she wore over the matching black robes, the edges embroidered with strange designs in silver thread. The eyes that regarded her under creased and furrowed brows were a very pale blue, with pupils so small they could be missed altogether at a brief glance. They wee framed by dark shadows of some kind of black powder. Her lips were painted pure black with some kind of coloring. She wore a silver net tassel cap on her head, the polished beads of which hung down the centerline of her forehead to the bridge of her nose and dangled in front of both ears. Matching silver rings pierced her nose – one through the columella, one through the left nostril. Her creased, wrinkled fingers were adorned with no less than twelve rings, two on a finger in several cases.&lt;br /&gt;
&lt;br /&gt;
The woman stared deeply into Lirael&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I could use the services of one such as yourself. You look to need someone to guide you in this city – your kind are not so welcome here, and many more will seek to destroy you, as these did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you will serve me, I will offer you protection – and more. I can further your training. My powers are great, and my resources are as well. Should you prove competent and loyal, you will find me a generous patron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her eyes seemed to flare a moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If not…well, then such as these will be the least of your worries. You can find me in the Midnight Gardens, should you wish to strike a bargain. Domus Nox is my residence. Ask for Domina Vexx, and tell the guard that you seek my instruction in the dark arts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, the woman turned and disappeared into the gathering crowd. She could hear the Wardens being summoned, and decided she needed to leave, lest this turn into a problem she didn&#039;t need right now.&lt;br /&gt;
&lt;br /&gt;
But the offer stuck with her. At night, she thought about it.&lt;br /&gt;
&lt;br /&gt;
Someone who could further her training.&lt;br /&gt;
&lt;br /&gt;
For what? A service she had already provided to others – others who had not given as much in return.&lt;br /&gt;
&lt;br /&gt;
Within a week, she found herself at the dark iron gates of Domus Nox, in the peaceful if somewhat sinister tranquility of the Midnight Gardens.&lt;br /&gt;
&lt;br /&gt;
She rapped on the huge black iron knocker, fashioned into the face of a monstrous beast with horns and splayed ears and massive tusks, sending ominous echoing booms into the courtyard beyond.&lt;br /&gt;
&lt;br /&gt;
Moments later, she was being escorted into the dark courtyard by a pair of huge Bugbears clad in heavy armor bearing massive, flanged maces. She tried to act nonchalant as they strode toward the squat, basalt block building in the middle of the grounds, which were planted with strange, unusual shrubs and trees she was not familiar with. Iron lanterns fit with purple and green glass-faces hung about, casting strange, drifting shadows that didn&#039;t quite seem to line up with the rotation of the lights they came from.&lt;br /&gt;
&lt;br /&gt;
Before they reached the building, the large iron double-doors opened.&lt;br /&gt;
&lt;br /&gt;
Inside stood the woman she had met before.&lt;br /&gt;
&lt;br /&gt;
The woman smiled, her white teeth a striking contrast to her still black-inked lips.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why hello, child. I&#039;m glad you saw the wisdom of my offer. Your service starts tongight…&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider 001.jpg | center | 400 px]]&lt;br /&gt;
&lt;br /&gt;
That was over a year ago.&lt;br /&gt;
&lt;br /&gt;
The woman was none other than Aqille Vexx – one of the most powerful sorcerors in Blackport and a member of the dreaded Council of the Black Codex, the assemblage of arcane masters who advised and supported The Sovereign in all matters eldritch and esoteric.&lt;br /&gt;
&lt;br /&gt;
She was also one of the most evil, manipulative, and terrifying residents in the city.&lt;br /&gt;
&lt;br /&gt;
Her name was spoken in hushed whispers, if at all. Many would not name her, calling her simply &amp;quot;The Dark Woman,&amp;quot; and similar designations.&lt;br /&gt;
&lt;br /&gt;
What happened to those who crossed or displeased her was a matter of record – or in at least one case, still visible to any who&#039;s stomach&#039;s could handle the sight. The setting of one of her revenges was said to have had to been burned to the ground, as there was no natural way to remove the remains of those she had punished from the walls and crevices.&lt;br /&gt;
&lt;br /&gt;
Lirael feared her – anyone of wisdom did.&lt;br /&gt;
&lt;br /&gt;
But she also respected her.&lt;br /&gt;
&lt;br /&gt;
Brought to Blackport as a slave girl, the stories were that she had used her considerable charms to inveigle her way into the heart – and residence – of a powerful mage. She had served the man as a concubine and consort – all the while learning from his library while he was away. As her power grew, she formed alliances with others, resulting in her original lovers downfall as more powerful options presented themselves. A few were intimate – others thought they could control her. All were but rungs on the ladder that she climbed to the heights of arcane power.&lt;br /&gt;
&lt;br /&gt;
Now, decades later, she had reached the pinnacle of her profession. None dared cross her. It was rumored that even the Sovereign himself feared her wrath.&lt;br /&gt;
&lt;br /&gt;
Lirael&#039;s tasks were legion, including: shopping for supplies; cleaning of the libraries and labs; performing experiments (which sometimes resulted in cleaning the labs…); researching long-lost obscurities; and on and on.&lt;br /&gt;
&lt;br /&gt;
Sometimes she was sent to spy on someone, using the skills she had honed as a scout during her war-mage training.&lt;br /&gt;
&lt;br /&gt;
Other times, she wore steel and accompanied the archmage out during her meetings with others, when the Bugbears were the wrong tool for the job.&lt;br /&gt;
&lt;br /&gt;
But, she also learned.&lt;br /&gt;
&lt;br /&gt;
And her own power grew.&lt;br /&gt;
&lt;br /&gt;
== Important NPC&#039;s ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ósé I&#039;al-Auläre&#039;&#039;&#039; – her father, a Grey Elf who was once an ambassador; he was recalled to the Kingdom of the Grey Elves when she was only ten years old. She has never seen him again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galéïs Séngän més Sïun&#039;&#039;&#039; – her mother, a relatively high-ranking government official in the Kingdom of the Wood Elves. Her mother had always loved and nurtured and mentored her; Lirael had not told her that she was leaving when she finally left the kingdom three years ago.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yogesh&#039;&#039;&#039; – a pirate aboard the raider Avarice, captained by one Malik Soliyev. Yogesh looks up Lirael when he is ashore, and she considers him a friend – not a close one, but a friend nonetheless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aqille Vexx&#039;&#039;&#039; – a powerful archmage that Lirael works for as a live-in servant/ student/ spy/ guard. Lirael does not actually interact with Aqille in person a great deal – she receives her orders in writing sometimes, or via instructions from the House Master, Thevant de Qoll. Her quarters and board are part of her payment, as is her instruction – with the result that she does not have much liquid currency on her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thevant de Qoll&#039;&#039;&#039; – the tall, gaunt human that serves as the Master of the House at Domus Nox. He is a head butler and chamberlain to the Lady Aqille, running the property and dealing with bills and other mundane problems. He is middle-aged and devoid of any sense of humor, as far as Lirael can tell. Despite her year serving Aqille, he seems to still regard her as a temporary border, and treats her as such. She has no idea if he has any skills beyond an acid tongue and a black sense of humor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sugu&#039;&#039;&#039; and &#039;&#039;&#039;Dugu&#039;&#039;&#039; – the two huge Bugbear brothers who serve Aqille as the house guards. They are generally ornamental in nature – the house is warded and trapped in such as way that physical guards are superfluous. But there are certain elements in the city that would not be bright enough to figure that out, so the presence of a few hulking, armored guards helps keep down the number of times that Aqille is forced to renew her magical protections. When they are off-duty (usually the daylight hours), they are fond of drinking and partying in The Maw, Spearaxe, and Grunt. While she doesn&#039;t consider either of them friends, they have gained a healthy respect for each other&#039;s abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Áfatha&#039;&#039;&#039; – an Elf sorcerer who Lirael met during one of her errands for Aqille. He is handsome, witty, charming, playful – and interested only in men. He spends a great deal of time at a tavern in Darklane called Amphisbanae, which Lirael has yet to visit. She runs into him mostly at the Librum Arcanae in the same district, a private library that all the major spellcasting guilds have bought into for research purposes. He is one of the few people in Blackport that she considers trustworthy enough to let down her guard around. He was originally someone that Aqille wanted spied on, but then later she seemed to have shifted her target.&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Lirael%27s_travels.jpg&amp;diff=485672</id>
		<title>File:Lirael&#039;s travels.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Lirael%27s_travels.jpg&amp;diff=485672"/>
		<updated>2026-03-27T16:28:14Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players/lirael_aelathar&amp;diff=485664</id>
		<title>Landsoftheblacksea:Main Page/players/lirael aelathar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players/lirael_aelathar&amp;diff=485664"/>
		<updated>2026-03-24T00:50:11Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/campaigns/blackport_adventures | &#039;&#039;&#039;Return to the Blackport Campaign Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:Tristesse.jpg | 300px | thumb | Image from https://landsoftheblacksea.obsidianportal.com/characters/tristesse-the-blackbird]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt; &#039;&#039;Insert 1-line description here&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1Lb45Ks4qwri65T3Cn1is-fBKuDdwKXmZ/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true &#039;&#039;&#039;Lirael Aelathar Character Sheet&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Lirael Aelathar was born between two elven worlds that briefly came together and then broke apart, and which have never rejoined each other – at least to her knowledge.&lt;br /&gt;
&lt;br /&gt;
Her mother, Galéïs Séngän més Sïun, was a highborn elf in the noble court of King Áthu I&#039;riathi més Nuinä, who ruled over the vast lands that the humans called the Great Western Forest. The daughter of one of the King&#039;s wisest and learned seers, she was raised according to the values of her people, the Wood-Elves (I&#039;riathi), who valued ambition, martial prowess, and arcane power, driven by the many enemies that surrounded the sylvan kingdom.&lt;br /&gt;
&lt;br /&gt;
Her father, Ósé I&#039;al-Auläre, was a noble emissary from the court of the ancient island Elven Kingdom of I&#039;ali&#039;on, far across the oceans. If the myths were to be believed, it was the original island homeland of all Elves of the Lands, the place where all of them had originated from some eight thousand years ago. His people, the Grey Elves (I&#039;ali) claimed to be the rootstock from which all other elves descended. He was an impeccable example of the culture of the Grey Elves – austere; observant and judgmental; and to whom preservation of the ancient ways was an unquestioned duty, the only bulwark against complete chaos.&lt;br /&gt;
&lt;br /&gt;
He had arrived on a great ship from I&#039;ali&#039;on to the human port of Alaraqes in Anida, taking the great river, that the humans called the Porón, up into the forest. After making contact with the I&#039;riathi, he was brought to the King&#039;s palace, the great Halls of Ainul, a massive complex of natural caverns located in the hilly woods below a grand city on the surface and in the trees above. There, he presented his gifts from the High King of the Grey Elves – strange texts and tales that were as their own, but different – not myths, but histories; artifacts millenia old that showed the expansion and eventual collapse of the Empire of the Grey Elves, until all that remained was the original island Kingdom; and beautiful art and objects fashioned of materials unknown to them, by craftsmen of skill far greater than their own.&lt;br /&gt;
&lt;br /&gt;
King Áthu was well pleased by the gifts, and desired to know more – to possess the wisdom and power of these faraway kin.&lt;br /&gt;
&lt;br /&gt;
Their match was not arranged, but one of choice.&lt;br /&gt;
&lt;br /&gt;
Ósé, found Galéïs&#039; passion and thirst for knowledge enchanting; Galéïs found Ósé&#039;s wisdom and knowledge of secrets and mysteries irresistible. Her family was, expectedly, completely against the union, at least amongst their own people. His people were unknown to them, despite the evidence of kinship and culture; they were only slightly less foreign than the Dwarves of Belorudhrm, or the Human King of Anida, despite the supposed racial heritage. The bonding of one of their noble daughters to this unknown bloodline was viewed slightly better than with either of these decidedly un-Elven races.&lt;br /&gt;
&lt;br /&gt;
Her father&#039;s people were not present to render judgement. Pressured by King Áthu, Galéïs&#039; parents finally relented, and the union was formed. For a decade, their life was content. Lirael learned some things from her father, but she was still only an infant by Elven standards.&lt;br /&gt;
&lt;br /&gt;
As it turned out, it was not to last, however. Ósé could not – or perhaps his masters across the sea would not – agree to trade in the things that King Áthu most desired – weapons and spells of power that would help him defend his Kingdom against its many enemies. And conversely, King Áthu would not give Ósé&#039;s Lord across the sea what was demanded for such gifts: an oath of fealty, a swearing of vassalhood to the High King of the Grey Elves, to reunite them under the old empire that existed millenia ago.&lt;br /&gt;
&lt;br /&gt;
In the end, the relationship soured.&lt;br /&gt;
&lt;br /&gt;
And then, the letter came. Ósé was withdrawn as the Grey Elf King&#039;s ambassador.&lt;br /&gt;
&lt;br /&gt;
[[File:Divider 001.jpg | center | 400 px]]&lt;br /&gt;
&lt;br /&gt;
She never got to hear his side of the story, really. Within the wood-elf community, it became a reason not to trust these supposed cousins, these pretend progenitures. Ósé&#039;s departure marked the end of the exchanges between the Grey Elves and the I&#039;riathi.&lt;br /&gt;
&lt;br /&gt;
As she grew older, she was treated differently. Lirael could not escape the sideways glances, not hear the hushed whispers about her difference. Her mother&#039;s approach to combatting this was to raise the bar for her daughter such that none could question her achievement. Expectations were high, constant, and rarely softened by affection. She learned early that precision, discipline, and preparation were safer companions than praise, that ability and prowess were surer friends than any of her classmates.&lt;br /&gt;
&lt;br /&gt;
Her talents drew the attention of the Thalanthir War College, where she embraced the War Mage doctrine: magic as disciplined action, not spectacle. She excelled in battlefield spellcraft, reconnaissance, and the integration of sword and spell, eventually earning advanced instruction in the Bladesong Weapon Style.&lt;br /&gt;
&lt;br /&gt;
Her service before departure included border patrol work, ward maintenance, courier missions, and tactical support against raiders and magical beasts. These experiences taught her that real conflict was unpredictable — and that she thrived in its clarity.&lt;br /&gt;
&lt;br /&gt;
Her skills and abilities saw her achieve victories and complete missions far beyond the ken of her classmates in the academy. And yet, with each promotion in the ranks, she reignited the old wounds of her father&#039;s legacy within the kingdom.&lt;br /&gt;
&lt;br /&gt;
When a senior mentor suggested she &amp;quot;broaden her experience&amp;quot; beyond the academy, Lirael recognized the polite dismissal beneath the phrasing. She had long felt the quiet suffocation of politics that cared more for lineage than merit. She realized that no matter what her abilities, her bloodline would never allow her to be accepted. There was no future for her among the people of her mother; and the people of her father were far off and even more likey to reject her.&lt;br /&gt;
&lt;br /&gt;
She was without a people.&lt;br /&gt;
&lt;br /&gt;
She accepted without protest. But before leaving, she swore a personal vow to Amumé to act with balance and disciplined purpose, no matter how chaotic the wider world proved.&lt;br /&gt;
&lt;br /&gt;
She wandered about for some time, but everywhere she went, it was more of the same – amongst the humans of Anida and Elbe, she was still other, at best viewed as strange, at worst viewed as a possible spy or saboteur or devil-worshipper; among the barbarians of Axoria, she was either a witch or a demoness; and in the lands of the Baku, she either was able to kill, or she would be killed – but either way, she was not of Baku blood, and would never be a member of a Baku clan.&lt;br /&gt;
&lt;br /&gt;
Finally, exhausted and worn from her constant travels, she sat in a tavern in the rough-and-tumble town of Jarlhold in the barbaric land of the Axorians, listening to stories told by a sailor there named Yogesh, who claimed to be a merchant. By appearance and manner, he was more likely a pirate. Or perhaps he was both. It was clear from his stories that Blackport was not kind to the weak or those who could not pull their own weight. But it was also clear that Blackport might offer her the one thing other places had not: respect based on her abilities and her abilities alone, with no invisible cages built on ancestry or bloodline or other factors not hers to control.&lt;br /&gt;
&lt;br /&gt;
She booked passage on his ship the next day, smart enough to offer half up front and half upon arrival, and provided a demonstration of her martial and arcane prowess and services while aboard ship as part of the deal.&lt;br /&gt;
&lt;br /&gt;
The captain of the vessel, a tough-looking man from the far north and east named Malik, agreed.&lt;br /&gt;
&lt;br /&gt;
They arrived in Blackport within a fortnight. She could still remember the sight of the huge, brooding black towers silhouetted against the clouds and moon in the sky; the dancing lights from the fires in towers and along battlemented walls. The feeling of dread she experienced – for no known reason at the time – as the ship glided past the hulk of Everdark Keep and the Tower of Shadow.&lt;br /&gt;
&lt;br /&gt;
[[File:Divider 001.jpg | center | 400 px]]&lt;br /&gt;
&lt;br /&gt;
She knew the reasons now, of course.&lt;br /&gt;
&lt;br /&gt;
Adjusting to Blackport&#039;s form of law and order had been difficult; she had lost a significant amount of her savings from theft and con artists before getting the feel of the place. The experience had added additional layers of armor onto her personality; her empathy became more distant than it had been; her ability to trust and form friendships, never one of her best qualities, retreated even further into her psyche.&lt;br /&gt;
&lt;br /&gt;
But adjust she did. Soon enough, even Blackport had to yield to her skills and abilities, and make a place for her.&lt;br /&gt;
&lt;br /&gt;
After a particularly impressive display of magic that left three members of the Crimson King&#039;s dead in the Horn Gate Plaza – all completely justified, but involving no one of significance, and therefore never investigated – she had been returning to her small flat in the Warehouse District when she heard someone speak close by.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Impressive. For one still learning the arts. You have talent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She turned quickly to see a bent-over old human woman standing before her. Her skin was very dark – so dark that the shadows from her robe seemed to simply extend to the skin on her hands and face. Her hair was a black that was slowly greying, mostly obscured under the heavy black hooded cloak she wore over the matching black robes, the edges embroidered with strange designs in silver thread. The eyes that regarded her under creased and furrowed brows were a very pale blue, with pupils so small they could be missed altogether at a brief glance. They wee framed by dark shadows of some kind of black powder. Her lips were painted pure black with some kind of coloring. She wore a silver net tassel cap on her head, the polished beads of which hung down the centerline of her forehead to the bridge of her nose and dangled in front of both ears. Matching silver rings pierced her nose – one through the columella, one through the left nostril. Her creased, wrinkled fingers were adorned with no less than twelve rings, two on a finger in several cases.&lt;br /&gt;
&lt;br /&gt;
The woman stared deeply into Lirael&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I could use the services of one such as yourself. You look to need someone to guide you in this city – your kind are not so welcome here, and many more will seek to destroy you, as these did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you will serve me, I will offer you protection – and more. I can further your training. My powers are great, and my resources are as well. Should you prove competent and loyal, you will find me a generous patron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her eyes seemed to flare a moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If not…well, then such as these will be the least of your worries. You can find me in the Midnight Gardens, should you wish to strike a bargain. Domus Nox is my residence. Ask for Domina Vexx, and tell the guard that you seek my instruction in the dark arts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, the woman turned and disappeared into the gathering crowd. She could hear the Wardens being summoned, and decided she needed to leave, lest this turn into a problem she didn&#039;t need right now.&lt;br /&gt;
&lt;br /&gt;
But the offer stuck with her. At night, she thought about it.&lt;br /&gt;
&lt;br /&gt;
Someone who could further her training.&lt;br /&gt;
&lt;br /&gt;
For what? A service she had already provided to others – others who had not given as much in return.&lt;br /&gt;
&lt;br /&gt;
Within a week, she found herself at the dark iron gates of Domus Nox, in the peaceful if somewhat sinister tranquility of the Midnight Gardens.&lt;br /&gt;
&lt;br /&gt;
She rapped on the huge black iron knocker, fashioned into the face of a monstrous beast with horns and splayed ears and massive tusks, sending ominous echoing booms into the courtyard beyond.&lt;br /&gt;
&lt;br /&gt;
Moments later, she was being escorted into the dark courtyard by a pair of huge Bugbears clad in heavy armor bearing massive, flanged maces. She tried to act nonchalant as they strode toward the squat, basalt block building in the middle of the grounds, which were planted with strange, unusual shrubs and trees she was not familiar with. Iron lanterns fit with purple and green glass-faces hung about, casting strange, drifting shadows that didn&#039;t quite seem to line up with the rotation of the lights they came from.&lt;br /&gt;
&lt;br /&gt;
Before they reached the building, the large iron double-doors opened.&lt;br /&gt;
&lt;br /&gt;
Inside stood the woman she had met before.&lt;br /&gt;
&lt;br /&gt;
The woman smiled, her white teeth a striking contrast to her still black-inked lips.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why hello, child. I&#039;m glad you saw the wisdom of my offer. Your service starts tongight…&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider 001.jpg | center | 400 px]]&lt;br /&gt;
&lt;br /&gt;
That was over a year ago.&lt;br /&gt;
&lt;br /&gt;
The woman was none other than Aqille Vexx – one of the most powerful sorcerors in Blackport and a member of the dreaded Council of the Black Codex, the assemblage of arcane masters who advised and supported The Sovereign in all matters eldritch and esoteric.&lt;br /&gt;
&lt;br /&gt;
She was also one of the most evil, manipulative, and terrifying residents in the city.&lt;br /&gt;
&lt;br /&gt;
Her name was spoken in hushed whispers, if at all. Many would not name her, calling her simply &amp;quot;The Dark Woman,&amp;quot; and similar designations.&lt;br /&gt;
&lt;br /&gt;
What happened to those who crossed or displeased her was a matter of record – or in at least one case, still visible to any who&#039;s stomach&#039;s could handle the sight. The setting of one of her revenges was said to have had to been burned to the ground, as there was no natural way to remove the remains of those she had punished from the walls and crevices.&lt;br /&gt;
&lt;br /&gt;
Lirael feared her – anyone of wisdom did.&lt;br /&gt;
&lt;br /&gt;
But she also respected her.&lt;br /&gt;
&lt;br /&gt;
Brought to Blackport as a slave girl, the stories were that she had used her considerable charms to inveigle her way into the heart – and residence – of a powerful mage. She had served the man as a concubine and consort – all the while learning from his library while he was away. As her power grew, she formed alliances with others, resulting in her original lovers downfall as more powerful options presented themselves. A few were intimate – others thought they could control her. All were but rungs on the ladder that she climbed to the heights of arcane power.&lt;br /&gt;
&lt;br /&gt;
Now, decades later, she had reached the pinnacle of her profession. None dared cross her. It was rumored that even the Sovereign himself feared her wrath.&lt;br /&gt;
&lt;br /&gt;
Lirael&#039;s tasks were legion, including: shopping for supplies; cleaning of the libraries and labs; performing experiments (which sometimes resulted in cleaning the labs…); researching long-lost obscurities; and on and on.&lt;br /&gt;
&lt;br /&gt;
Sometimes she was sent to spy on someone, using the skills she had honed as a scout during her war-mage training.&lt;br /&gt;
&lt;br /&gt;
Other times, she wore steel and accompanied the archmage out during her meetings with others, when the Bugbears were the wrong tool for the job.&lt;br /&gt;
&lt;br /&gt;
But, she also learned.&lt;br /&gt;
&lt;br /&gt;
And her own power grew.&lt;br /&gt;
&lt;br /&gt;
== Important NPC&#039;s ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ósé I&#039;al-Auläre&#039;&#039;&#039; – her father, a Grey Elf who was once an ambassador; he was recalled to the Kingdom of the Grey Elves when she was only ten years old. She has never seen him again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galéïs Séngän més Sïun&#039;&#039;&#039; – her mother, a relatively high-ranking government official in the Kingdom of the Wood Elves. Her mother had always loved and nurtured and mentored her; Lirael had not told her that she was leaving when she finally left the kingdom three years ago.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yogesh&#039;&#039;&#039; – a pirate aboard the raider Avarice, captained by one Malik Soliyev. Yogesh looks up Lirael when he is ashore, and she considers him a friend – not a close one, but a friend nonetheless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aqille Vexx&#039;&#039;&#039; – a powerful archmage that Lirael works for as a live-in servant/ student/ spy/ guard. Lirael does not actually interact with Aqille in person a great deal – she receives her orders in writing sometimes, or via instructions from the House Master, Thevant de Qoll. Her quarters and board are part of her payment, as is her instruction – with the result that she does not have much liquid currency on her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thevant de Qoll&#039;&#039;&#039; – the tall, gaunt human that serves as the Master of the House at Domus Nox. He is a head butler and chamberlain to the Lady Aqille, running the property and dealing with bills and other mundane problems. He is middle-aged and devoid of any sense of humor, as far as Lirael can tell. Despite her year serving Aqille, he seems to still regard her as a temporary border, and treats her as such. She has no idea if he has any skills beyond an acid tongue and a black sense of humor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sugu&#039;&#039;&#039; and &#039;&#039;&#039;Dugu&#039;&#039;&#039; – the two huge Bugbear brothers who serve Aqille as the house guards. They are generally ornamental in nature – the house is warded and trapped in such as way that physical guards are superfluous. But there are certain elements in the city that would not be bright enough to figure that out, so the presence of a few hulking, armored guards helps keep down the number of times that Aqille is forced to renew her magical protections. When they are off-duty (usually the daylight hours), they are fond of drinking and partying in The Maw, Spearaxe, and Grunt. While she doesn&#039;t consider either of them friends, they have gained a healthy respect for each other&#039;s abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Áfatha&#039;&#039;&#039; – an Elf sorcerer who Lirael met during one of her errands for Aqille. He is handsome, witty, charming, playful – and interested only in men. He spends a great deal of time at a tavern in Darklane called Amphisbanae, which Lirael has yet to visit. She runs into him mostly at the Librum Arcanae in the same district, a private library that all the major spellcasting guilds have bought into for research purposes. He is one of the few people in Blackport that she considers trustworthy enough to let down her guard around. He was originally someone that Aqille wanted spied on, but then later she seemed to have shifted her target.&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players/lirael_aelathar&amp;diff=485663</id>
		<title>Landsoftheblacksea:Main Page/players/lirael aelathar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players/lirael_aelathar&amp;diff=485663"/>
		<updated>2026-03-24T00:49:54Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: Created page with &amp;quot;&amp;lt;font size=1&amp;gt; {| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot; |- |&amp;#039;&amp;#039;&amp;#039;Races&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Religions&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Realms&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Geography&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Organizations&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Languages&amp;#039;&amp;#039;&amp;#039;  || Landsoftheblackse...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/campaigns/blackport_adventures | &#039;&#039;&#039;Return to the Blackport Campaign Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:Tristesse.jpg | 300px | thumb | Image from https://landsoftheblacksea.obsidianportal.com/characters/tristesse-the-blackbird]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt; &#039;&#039;Insert 1-line description here&#039;&#039; &amp;lt;font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1Lb45Ks4qwri65T3Cn1is-fBKuDdwKXmZ/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true &#039;&#039;&#039;Lirael Aelathar Character Sheet&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Lirael Aelathar was born between two elven worlds that briefly came together and then broke apart, and which have never rejoined each other – at least to her knowledge.&lt;br /&gt;
&lt;br /&gt;
Her mother, Galéïs Séngän més Sïun, was a highborn elf in the noble court of King Áthu I&#039;riathi més Nuinä, who ruled over the vast lands that the humans called the Great Western Forest. The daughter of one of the King&#039;s wisest and learned seers, she was raised according to the values of her people, the Wood-Elves (I&#039;riathi), who valued ambition, martial prowess, and arcane power, driven by the many enemies that surrounded the sylvan kingdom.&lt;br /&gt;
&lt;br /&gt;
Her father, Ósé I&#039;al-Auläre, was a noble emissary from the court of the ancient island Elven Kingdom of I&#039;ali&#039;on, far across the oceans. If the myths were to be believed, it was the original island homeland of all Elves of the Lands, the place where all of them had originated from some eight thousand years ago. His people, the Grey Elves (I&#039;ali) claimed to be the rootstock from which all other elves descended. He was an impeccable example of the culture of the Grey Elves – austere; observant and judgmental; and to whom preservation of the ancient ways was an unquestioned duty, the only bulwark against complete chaos.&lt;br /&gt;
&lt;br /&gt;
He had arrived on a great ship from I&#039;ali&#039;on to the human port of Alaraqes in Anida, taking the great river, that the humans called the Porón, up into the forest. After making contact with the I&#039;riathi, he was brought to the King&#039;s palace, the great Halls of Ainul, a massive complex of natural caverns located in the hilly woods below a grand city on the surface and in the trees above. There, he presented his gifts from the High King of the Grey Elves – strange texts and tales that were as their own, but different – not myths, but histories; artifacts millenia old that showed the expansion and eventual collapse of the Empire of the Grey Elves, until all that remained was the original island Kingdom; and beautiful art and objects fashioned of materials unknown to them, by craftsmen of skill far greater than their own.&lt;br /&gt;
&lt;br /&gt;
King Áthu was well pleased by the gifts, and desired to know more – to possess the wisdom and power of these faraway kin.&lt;br /&gt;
&lt;br /&gt;
Their match was not arranged, but one of choice.&lt;br /&gt;
&lt;br /&gt;
Ósé, found Galéïs&#039; passion and thirst for knowledge enchanting; Galéïs found Ósé&#039;s wisdom and knowledge of secrets and mysteries irresistible. Her family was, expectedly, completely against the union, at least amongst their own people. His people were unknown to them, despite the evidence of kinship and culture; they were only slightly less foreign than the Dwarves of Belorudhrm, or the Human King of Anida, despite the supposed racial heritage. The bonding of one of their noble daughters to this unknown bloodline was viewed slightly better than with either of these decidedly un-Elven races.&lt;br /&gt;
&lt;br /&gt;
Her father&#039;s people were not present to render judgement. Pressured by King Áthu, Galéïs&#039; parents finally relented, and the union was formed. For a decade, their life was content. Lirael learned some things from her father, but she was still only an infant by Elven standards.&lt;br /&gt;
&lt;br /&gt;
As it turned out, it was not to last, however. Ósé could not – or perhaps his masters across the sea would not – agree to trade in the things that King Áthu most desired – weapons and spells of power that would help him defend his Kingdom against its many enemies. And conversely, King Áthu would not give Ósé&#039;s Lord across the sea what was demanded for such gifts: an oath of fealty, a swearing of vassalhood to the High King of the Grey Elves, to reunite them under the old empire that existed millenia ago.&lt;br /&gt;
&lt;br /&gt;
In the end, the relationship soured.&lt;br /&gt;
&lt;br /&gt;
And then, the letter came. Ósé was withdrawn as the Grey Elf King&#039;s ambassador.&lt;br /&gt;
&lt;br /&gt;
[[File:Divider 001.jpg | center | 400 px]]&lt;br /&gt;
&lt;br /&gt;
She never got to hear his side of the story, really. Within the wood-elf community, it became a reason not to trust these supposed cousins, these pretend progenitures. Ósé&#039;s departure marked the end of the exchanges between the Grey Elves and the I&#039;riathi.&lt;br /&gt;
&lt;br /&gt;
As she grew older, she was treated differently. Lirael could not escape the sideways glances, not hear the hushed whispers about her difference. Her mother&#039;s approach to combatting this was to raise the bar for her daughter such that none could question her achievement. Expectations were high, constant, and rarely softened by affection. She learned early that precision, discipline, and preparation were safer companions than praise, that ability and prowess were surer friends than any of her classmates.&lt;br /&gt;
&lt;br /&gt;
Her talents drew the attention of the Thalanthir War College, where she embraced the War Mage doctrine: magic as disciplined action, not spectacle. She excelled in battlefield spellcraft, reconnaissance, and the integration of sword and spell, eventually earning advanced instruction in the Bladesong Weapon Style.&lt;br /&gt;
&lt;br /&gt;
Her service before departure included border patrol work, ward maintenance, courier missions, and tactical support against raiders and magical beasts. These experiences taught her that real conflict was unpredictable — and that she thrived in its clarity.&lt;br /&gt;
&lt;br /&gt;
Her skills and abilities saw her achieve victories and complete missions far beyond the ken of her classmates in the academy. And yet, with each promotion in the ranks, she reignited the old wounds of her father&#039;s legacy within the kingdom.&lt;br /&gt;
&lt;br /&gt;
When a senior mentor suggested she &amp;quot;broaden her experience&amp;quot; beyond the academy, Lirael recognized the polite dismissal beneath the phrasing. She had long felt the quiet suffocation of politics that cared more for lineage than merit. She realized that no matter what her abilities, her bloodline would never allow her to be accepted. There was no future for her among the people of her mother; and the people of her father were far off and even more likey to reject her.&lt;br /&gt;
&lt;br /&gt;
She was without a people.&lt;br /&gt;
&lt;br /&gt;
She accepted without protest. But before leaving, she swore a personal vow to Amumé to act with balance and disciplined purpose, no matter how chaotic the wider world proved.&lt;br /&gt;
&lt;br /&gt;
She wandered about for some time, but everywhere she went, it was more of the same – amongst the humans of Anida and Elbe, she was still other, at best viewed as strange, at worst viewed as a possible spy or saboteur or devil-worshipper; among the barbarians of Axoria, she was either a witch or a demoness; and in the lands of the Baku, she either was able to kill, or she would be killed – but either way, she was not of Baku blood, and would never be a member of a Baku clan.&lt;br /&gt;
&lt;br /&gt;
Finally, exhausted and worn from her constant travels, she sat in a tavern in the rough-and-tumble town of Jarlhold in the barbaric land of the Axorians, listening to stories told by a sailor there named Yogesh, who claimed to be a merchant. By appearance and manner, he was more likely a pirate. Or perhaps he was both. It was clear from his stories that Blackport was not kind to the weak or those who could not pull their own weight. But it was also clear that Blackport might offer her the one thing other places had not: respect based on her abilities and her abilities alone, with no invisible cages built on ancestry or bloodline or other factors not hers to control.&lt;br /&gt;
&lt;br /&gt;
She booked passage on his ship the next day, smart enough to offer half up front and half upon arrival, and provided a demonstration of her martial and arcane prowess and services while aboard ship as part of the deal.&lt;br /&gt;
&lt;br /&gt;
The captain of the vessel, a tough-looking man from the far north and east named Malik, agreed.&lt;br /&gt;
&lt;br /&gt;
They arrived in Blackport within a fortnight. She could still remember the sight of the huge, brooding black towers silhouetted against the clouds and moon in the sky; the dancing lights from the fires in towers and along battlemented walls. The feeling of dread she experienced – for no known reason at the time – as the ship glided past the hulk of Everdark Keep and the Tower of Shadow.&lt;br /&gt;
&lt;br /&gt;
[[File:Divider 001.jpg | center | 400 px]]&lt;br /&gt;
&lt;br /&gt;
She knew the reasons now, of course.&lt;br /&gt;
&lt;br /&gt;
Adjusting to Blackport&#039;s form of law and order had been difficult; she had lost a significant amount of her savings from theft and con artists before getting the feel of the place. The experience had added additional layers of armor onto her personality; her empathy became more distant than it had been; her ability to trust and form friendships, never one of her best qualities, retreated even further into her psyche.&lt;br /&gt;
&lt;br /&gt;
But adjust she did. Soon enough, even Blackport had to yield to her skills and abilities, and make a place for her.&lt;br /&gt;
&lt;br /&gt;
After a particularly impressive display of magic that left three members of the Crimson King&#039;s dead in the Horn Gate Plaza – all completely justified, but involving no one of significance, and therefore never investigated – she had been returning to her small flat in the Warehouse District when she heard someone speak close by.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Impressive. For one still learning the arts. You have talent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She turned quickly to see a bent-over old human woman standing before her. Her skin was very dark – so dark that the shadows from her robe seemed to simply extend to the skin on her hands and face. Her hair was a black that was slowly greying, mostly obscured under the heavy black hooded cloak she wore over the matching black robes, the edges embroidered with strange designs in silver thread. The eyes that regarded her under creased and furrowed brows were a very pale blue, with pupils so small they could be missed altogether at a brief glance. They wee framed by dark shadows of some kind of black powder. Her lips were painted pure black with some kind of coloring. She wore a silver net tassel cap on her head, the polished beads of which hung down the centerline of her forehead to the bridge of her nose and dangled in front of both ears. Matching silver rings pierced her nose – one through the columella, one through the left nostril. Her creased, wrinkled fingers were adorned with no less than twelve rings, two on a finger in several cases.&lt;br /&gt;
&lt;br /&gt;
The woman stared deeply into Lirael&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I could use the services of one such as yourself. You look to need someone to guide you in this city – your kind are not so welcome here, and many more will seek to destroy you, as these did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you will serve me, I will offer you protection – and more. I can further your training. My powers are great, and my resources are as well. Should you prove competent and loyal, you will find me a generous patron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her eyes seemed to flare a moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If not…well, then such as these will be the least of your worries. You can find me in the Midnight Gardens, should you wish to strike a bargain. Domus Nox is my residence. Ask for Domina Vexx, and tell the guard that you seek my instruction in the dark arts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, the woman turned and disappeared into the gathering crowd. She could hear the Wardens being summoned, and decided she needed to leave, lest this turn into a problem she didn&#039;t need right now.&lt;br /&gt;
&lt;br /&gt;
But the offer stuck with her. At night, she thought about it.&lt;br /&gt;
&lt;br /&gt;
Someone who could further her training.&lt;br /&gt;
&lt;br /&gt;
For what? A service she had already provided to others – others who had not given as much in return.&lt;br /&gt;
&lt;br /&gt;
Within a week, she found herself at the dark iron gates of Domus Nox, in the peaceful if somewhat sinister tranquility of the Midnight Gardens.&lt;br /&gt;
&lt;br /&gt;
She rapped on the huge black iron knocker, fashioned into the face of a monstrous beast with horns and splayed ears and massive tusks, sending ominous echoing booms into the courtyard beyond.&lt;br /&gt;
&lt;br /&gt;
Moments later, she was being escorted into the dark courtyard by a pair of huge Bugbears clad in heavy armor bearing massive, flanged maces. She tried to act nonchalant as they strode toward the squat, basalt block building in the middle of the grounds, which were planted with strange, unusual shrubs and trees she was not familiar with. Iron lanterns fit with purple and green glass-faces hung about, casting strange, drifting shadows that didn&#039;t quite seem to line up with the rotation of the lights they came from.&lt;br /&gt;
&lt;br /&gt;
Before they reached the building, the large iron double-doors opened.&lt;br /&gt;
&lt;br /&gt;
Inside stood the woman she had met before.&lt;br /&gt;
&lt;br /&gt;
The woman smiled, her white teeth a striking contrast to her still black-inked lips.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why hello, child. I&#039;m glad you saw the wisdom of my offer. Your service starts tongight…&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider 001.jpg | center | 400 px]]&lt;br /&gt;
&lt;br /&gt;
That was over a year ago.&lt;br /&gt;
&lt;br /&gt;
The woman was none other than Aqille Vexx – one of the most powerful sorcerors in Blackport and a member of the dreaded Council of the Black Codex, the assemblage of arcane masters who advised and supported The Sovereign in all matters eldritch and esoteric.&lt;br /&gt;
&lt;br /&gt;
She was also one of the most evil, manipulative, and terrifying residents in the city.&lt;br /&gt;
&lt;br /&gt;
Her name was spoken in hushed whispers, if at all. Many would not name her, calling her simply &amp;quot;The Dark Woman,&amp;quot; and similar designations.&lt;br /&gt;
&lt;br /&gt;
What happened to those who crossed or displeased her was a matter of record – or in at least one case, still visible to any who&#039;s stomach&#039;s could handle the sight. The setting of one of her revenges was said to have had to been burned to the ground, as there was no natural way to remove the remains of those she had punished from the walls and crevices.&lt;br /&gt;
&lt;br /&gt;
Lirael feared her – anyone of wisdom did.&lt;br /&gt;
&lt;br /&gt;
But she also respected her.&lt;br /&gt;
&lt;br /&gt;
Brought to Blackport as a slave girl, the stories were that she had used her considerable charms to inveigle her way into the heart – and residence – of a powerful mage. She had served the man as a concubine and consort – all the while learning from his library while he was away. As her power grew, she formed alliances with others, resulting in her original lovers downfall as more powerful options presented themselves. A few were intimate – others thought they could control her. All were but rungs on the ladder that she climbed to the heights of arcane power.&lt;br /&gt;
&lt;br /&gt;
Now, decades later, she had reached the pinnacle of her profession. None dared cross her. It was rumored that even the Sovereign himself feared her wrath.&lt;br /&gt;
&lt;br /&gt;
Lirael&#039;s tasks were legion, including: shopping for supplies; cleaning of the libraries and labs; performing experiments (which sometimes resulted in cleaning the labs…); researching long-lost obscurities; and on and on.&lt;br /&gt;
&lt;br /&gt;
Sometimes she was sent to spy on someone, using the skills she had honed as a scout during her war-mage training.&lt;br /&gt;
&lt;br /&gt;
Other times, she wore steel and accompanied the archmage out during her meetings with others, when the Bugbears were the wrong tool for the job.&lt;br /&gt;
&lt;br /&gt;
But, she also learned.&lt;br /&gt;
&lt;br /&gt;
And her own power grew.&lt;br /&gt;
&lt;br /&gt;
== Important NPC&#039;s ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ósé I&#039;al-Auläre&#039;&#039;&#039; – her father, a Grey Elf who was once an ambassador; he was recalled to the Kingdom of the Grey Elves when she was only ten years old. She has never seen him again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galéïs Séngän més Sïun&#039;&#039;&#039; – her mother, a relatively high-ranking government official in the Kingdom of the Wood Elves. Her mother had always loved and nurtured and mentored her; Lirael had not told her that she was leaving when she finally left the kingdom three years ago.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yogesh&#039;&#039;&#039; – a pirate aboard the raider Avarice, captained by one Malik Soliyev. Yogesh looks up Lirael when he is ashore, and she considers him a friend – not a close one, but a friend nonetheless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aqille Vexx&#039;&#039;&#039; – a powerful archmage that Lirael works for as a live-in servant/ student/ spy/ guard. Lirael does not actually interact with Aqille in person a great deal – she receives her orders in writing sometimes, or via instructions from the House Master, Thevant de Qoll. Her quarters and board are part of her payment, as is her instruction – with the result that she does not have much liquid currency on her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thevant de Qoll&#039;&#039;&#039; – the tall, gaunt human that serves as the Master of the House at Domus Nox. He is a head butler and chamberlain to the Lady Aqille, running the property and dealing with bills and other mundane problems. He is middle-aged and devoid of any sense of humor, as far as Lirael can tell. Despite her year serving Aqille, he seems to still regard her as a temporary border, and treats her as such. She has no idea if he has any skills beyond an acid tongue and a black sense of humor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sugu&#039;&#039;&#039; and &#039;&#039;&#039;Dugu&#039;&#039;&#039; – the two huge Bugbear brothers who serve Aqille as the house guards. They are generally ornamental in nature – the house is warded and trapped in such as way that physical guards are superfluous. But there are certain elements in the city that would not be bright enough to figure that out, so the presence of a few hulking, armored guards helps keep down the number of times that Aqille is forced to renew her magical protections. When they are off-duty (usually the daylight hours), they are fond of drinking and partying in The Maw, Spearaxe, and Grunt. While she doesn&#039;t consider either of them friends, they have gained a healthy respect for each other&#039;s abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Áfatha&#039;&#039;&#039; – an Elf sorcerer who Lirael met during one of her errands for Aqille. He is handsome, witty, charming, playful – and interested only in men. He spends a great deal of time at a tavern in Darklane called Amphisbanae, which Lirael has yet to visit. She runs into him mostly at the Librum Arcanae in the same district, a private library that all the major spellcasting guilds have bought into for research purposes. He is one of the few people in Blackport that she considers trustworthy enough to let down her guard around. He was originally someone that Aqille wanted spied on, but then later she seemed to have shifted her target.&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/campaigns/blackport_adventures&amp;diff=485662</id>
		<title>Landsoftheblacksea:Main Page/campaigns/blackport adventures</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/campaigns/blackport_adventures&amp;diff=485662"/>
		<updated>2026-03-24T00:42:53Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blackport_map_big.jpg | 700px | thumb]]&lt;br /&gt;
&lt;br /&gt;
== Introduction == &lt;br /&gt;
&lt;br /&gt;
Blackport.&lt;br /&gt;
&lt;br /&gt;
The very name is synonymous with corruption, sin, theft, immorality, and wantonness.&lt;br /&gt;
&lt;br /&gt;
A city in the no-man’s land between the lawless and barbaric warlord-ruled lands of the Bakulanders and the Orc-dominated wastes of Ûgozh, Blackport is an independent city-state run by the powerful and mysterious Sovereign, who governs with an iron fist to keep the massive city under control.&lt;br /&gt;
&lt;br /&gt;
Without a doubt, Blackport is predominantly evil – but it is a lawful version of evil, in stark contrast to the chaos that surrounds it in Bakuland and Ûgozh. It is a place where everything and anything is for sale for a price – so long as the appropriate taxes are paid so that the Sovereign’s coffers remain full. The laws, such as they are, are aimed at keeping the economy running; “crimes” that don’t affect the economics of the place are of little interest to the inhabitants.&lt;br /&gt;
&lt;br /&gt;
The city’s population is an amalgam of races that are likely not found elsewhere: Orcs from Ûgozh; human berserker warriors from Bakuland; barbaric humans of the Vulkul clans and tribes from the frozen north who arrive on ships; Goblins, Hobgoblins, and Bugbears; Ogres and Trolls, and a small number of true giants; even a few hardy Elves, Dwarves, Gnomes, and Halflings – mostly outcasts, criminals, and refugees from more civilized lands, who are tough enough to survive and thrive in a place dominated by their traditional enemies. Blackport is awash with pirates comprised of all these races, and more.&lt;br /&gt;
&lt;br /&gt;
Blackport also imports slaves from across all the Lands, as far away as mysterious Nihar, as close as the Kingdom of Athervon, just over the Iron Mountains. Many can only look forward to a life of servitude amongst those wealthy enough to afford them; some wretches are destined for the games of the Arena, there either to earn their masters enough to win their freedom, or to be carried out to be processed for the humanoid denizens of the city; a slave’s only hope is that they are expensive, which means the laws of the City protect the economic interests of their masters.&lt;br /&gt;
&lt;br /&gt;
== Campaign Overview ==&lt;br /&gt;
&lt;br /&gt;
This will be a city-based adventure using [https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki &#039;&#039;&#039;&#039;&#039;AD&amp;amp;D 2E&#039;&#039;&#039;&#039;&#039;] rules; emphasis is on role playing, I try to do most of the bookkeeping for the characters so they can focus on decisions.&lt;br /&gt;
&lt;br /&gt;
An ongoing campaign (3+ years) in the same world setting can be found [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-23#post-25418912 &#039;&#039;&#039;here&#039;&#039;&#039;]; the main page of this [[Landsoftheblacksea:Main_Page | &#039;&#039;&#039;Wiki&#039;&#039;&#039;]] covers the basics of the campaign setting, including realms, geography, and the like.  &lt;br /&gt;
&lt;br /&gt;
Information about Blackport itself is found on the Wiki [[Landsoftheblacksea:Main_Page/realms/Blackport| &#039;&#039;&#039;here&#039;&#039;&#039;]].  This, along with the map, will evolve as the game progresses – the game will be defining the setting as we go.&lt;br /&gt;
&lt;br /&gt;
I’m looking to run one or more adventures in Blackport. Neutral or evil characters will have the easiest time integrating into the evirons; good characters are allowed, but they will be swimming upstream in this setting.&lt;br /&gt;
&lt;br /&gt;
The city is modeled after an amalgamation of content from: Judge’s Guild &#039;&#039;City-State of the Invincible Overlord&#039;&#039;; Golotha from the &#039;&#039;Cities of Harn&#039;&#039;; elements from &#039;&#039;Lankhmar&#039;&#039;; ideas and themes from Steve Jackson’s &#039;&#039;Khare: Cityport of Traps&#039;&#039;; and the overall tone of Robert Aspin’s &#039;&#039;Thieves’ Word&#039;&#039; series, as well as other sources. All integrated with some homebrew elements.&lt;br /&gt;
&lt;br /&gt;
This activity is primarily focused on role-playing to help me develop the city environs, NPC’s, and setting – there will not necessarily be a lot of dungeon crawling, at least not at the beginning.&lt;br /&gt;
&lt;br /&gt;
Characters can be of the following races: Human, Elf, Half-Elf, Orc, Half-Orc, Goblin, Hobgoblin, Ogre, Half-Ogre, Bugbear, Dwarf, Gnome, Halfling. We&#039;ll use the [https://adnd2e.fandom.com/wiki/The_Complete_Book_of_Humanoids &#039;&#039;&#039;&#039;&#039;Complete Book of Humanoids&#039;&#039;&#039;&#039;&#039;] to create characters for the non-standard races.&lt;br /&gt;
&lt;br /&gt;
Any character alignment and class is allowed (for any race); we’ll figure out how to mod the rules for non-standard races. Note that the setting is predominantly lawful evil, but very tolerant of any religion or alignment so long as taxes are paid and rules are followed. That said, I would expect a Lawful Good character to be pretty miserable in this setting.&lt;br /&gt;
&lt;br /&gt;
== Campaign Adventure Summaries ==&lt;br /&gt;
&amp;lt;font size=2&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; |# &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 150px;&amp;quot; | Title &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 800px;&amp;quot; | Summary &lt;br /&gt;
|-&lt;br /&gt;
| B-00 || [[ Landsoftheblacksea:Main_Page/adventures/blackport_origins| Blackport: Origins]] || An initial adventure in the City of Blackport &lt;br /&gt;
|-&lt;br /&gt;
| B-01 || [[ Landsoftheblacksea:Main_Page/adventures/raid_on_umloch_anzaar| Raid on Umloch Anzaar]] || Wherein the group performs a raid on an ancient tower ruin to return or slay a captured member of the Shadowatch. &lt;br /&gt;
|-&lt;br /&gt;
| B-02 || [[ Landsoftheblacksea:Main_Page/adventures/honor_amongst_thieves| Honor Amongst Thieves]] || To be added. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Campaign Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/tristesse | &#039;&#039;&#039;Tristesse&#039;&#039;&#039;]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/darithe.188293/ Darithe])&lt;br /&gt;
| Human F&lt;br /&gt;
| Necro 2 &lt;br /&gt;
| 3927&lt;br /&gt;
| N &lt;br /&gt;
| 9&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;/9&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;2&amp;lt;/font&amp;gt;/2 x Mag1;&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/khriya_dami | &#039;&#039;&#039;Khriya Dami&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/lysus.141903/ Lysus])&lt;br /&gt;
| Half-Elf (Baku/Snow) F&lt;br /&gt;
| Mge 2/Clr 2&lt;br /&gt;
| 3379/2379 &lt;br /&gt;
| NE&lt;br /&gt;
| 10 or &lt;br /&gt;
9 (Buckler) &lt;br /&gt;
| &amp;lt;font color=black&amp;gt;8&amp;lt;/font&amp;gt;/8 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;2&amp;lt;/font&amp;gt;/2 x Mag1;&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;2&amp;lt;/font&amp;gt;/4 x Pr1 &amp;lt;/span&amp;gt;&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [[Landsoftheblacksea:Main_Page/magic_items/luna_moth_amulet | Luna Moth Amulet]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
* &amp;lt;font color=red&amp;gt; Priest spells reduced until Prayer Book recovered &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/veronique_cardosa-cambra | &#039;&#039;&#039;Veronique&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/nightgoblyn.56962/ NightGoblyn])&lt;br /&gt;
| Human F&lt;br /&gt;
| Brd 3 &lt;br /&gt;
| 2787&lt;br /&gt;
| CN &lt;br /&gt;
| 8 (Leather) or 4 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;12&amp;lt;/font&amp;gt;/12 &lt;br /&gt;
| &amp;lt;font color=black&amp;gt;7&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;1&amp;lt;/font&amp;gt;/1 x Mag1;&lt;br /&gt;
| U/12&amp;quot; &amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/delain | &#039;&#039;&#039;Delain&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/ravenscall.215702/ Ravenscall])&lt;br /&gt;
| Human M&lt;br /&gt;
| Thf 3&lt;br /&gt;
| 2677 &lt;br /&gt;
| NE&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/gunnar | &#039;&#039;&#039;Gunnar Avalanche&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant])&lt;br /&gt;
| Dwarf M&lt;br /&gt;
| Ftr 2&lt;br /&gt;
| 2001 &lt;br /&gt;
| LN&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/lirael_aelathar | &#039;&#039;&#039;Lirael Aelathar&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/chris1234.241306/ Chris1234])&lt;br /&gt;
| Elf F&lt;br /&gt;
| Ftr 2/Thf 2/Wiz 2&lt;br /&gt;
| 2001/&lt;br /&gt;
| LN&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Retainers/Henchmen ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Argot Koll&#039;&#039;&#039;&lt;br /&gt;
| Human (Vulkul) M  &lt;br /&gt;
| Ftr 2    &lt;br /&gt;
| 2501&lt;br /&gt;
| N &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; 7 (St. Leather) or 5 (DEX) &amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;12&amp;lt;/font&amp;gt;/12 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; U/12&amp;quot; &amp;lt;/font&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inactive/Retired ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/yrgna_firstborn | &#039;&#039;&#039;Yrgna Firstborn&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent])&lt;br /&gt;
| Gnoll F&lt;br /&gt;
| Ftr 2&lt;br /&gt;
| 2001 &lt;br /&gt;
| LN&lt;br /&gt;
| TBD&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt;/TBD &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; | n/a&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/10qv28LTDk1XDUcPjPth1oN14ic--qqHU/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deceased ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/nefer | &#039;&#039;&#039;Nefer&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]) &lt;br /&gt;
| Human (Athernian) M   &lt;br /&gt;
| Ftr 2    &lt;br /&gt;
| 2001&lt;br /&gt;
| LE &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt; 4 &amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;-10&amp;lt;/font&amp;gt;/25 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; U/12&amp;quot; &amp;lt;/font&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25686361 Slain by Minotaur]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Campaign Clues ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! Topic !! Clues&lt;br /&gt;
|-&lt;br /&gt;
| Topic || Links&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
[[Landsoftheblacksea:Main_Page/players/spell_books | Spell Books Page ]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/campaigns/blackport_adventures&amp;diff=485661</id>
		<title>Landsoftheblacksea:Main Page/campaigns/blackport adventures</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/campaigns/blackport_adventures&amp;diff=485661"/>
		<updated>2026-03-24T00:42:21Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blackport_map_big.jpg | 700px | thumb]]&lt;br /&gt;
&lt;br /&gt;
== Introduction == &lt;br /&gt;
&lt;br /&gt;
Blackport.&lt;br /&gt;
&lt;br /&gt;
The very name is synonymous with corruption, sin, theft, immorality, and wantonness.&lt;br /&gt;
&lt;br /&gt;
A city in the no-man’s land between the lawless and barbaric warlord-ruled lands of the Bakulanders and the Orc-dominated wastes of Ûgozh, Blackport is an independent city-state run by the powerful and mysterious Sovereign, who governs with an iron fist to keep the massive city under control.&lt;br /&gt;
&lt;br /&gt;
Without a doubt, Blackport is predominantly evil – but it is a lawful version of evil, in stark contrast to the chaos that surrounds it in Bakuland and Ûgozh. It is a place where everything and anything is for sale for a price – so long as the appropriate taxes are paid so that the Sovereign’s coffers remain full. The laws, such as they are, are aimed at keeping the economy running; “crimes” that don’t affect the economics of the place are of little interest to the inhabitants.&lt;br /&gt;
&lt;br /&gt;
The city’s population is an amalgam of races that are likely not found elsewhere: Orcs from Ûgozh; human berserker warriors from Bakuland; barbaric humans of the Vulkul clans and tribes from the frozen north who arrive on ships; Goblins, Hobgoblins, and Bugbears; Ogres and Trolls, and a small number of true giants; even a few hardy Elves, Dwarves, Gnomes, and Halflings – mostly outcasts, criminals, and refugees from more civilized lands, who are tough enough to survive and thrive in a place dominated by their traditional enemies. Blackport is awash with pirates comprised of all these races, and more.&lt;br /&gt;
&lt;br /&gt;
Blackport also imports slaves from across all the Lands, as far away as mysterious Nihar, as close as the Kingdom of Athervon, just over the Iron Mountains. Many can only look forward to a life of servitude amongst those wealthy enough to afford them; some wretches are destined for the games of the Arena, there either to earn their masters enough to win their freedom, or to be carried out to be processed for the humanoid denizens of the city; a slave’s only hope is that they are expensive, which means the laws of the City protect the economic interests of their masters.&lt;br /&gt;
&lt;br /&gt;
== Campaign Overview ==&lt;br /&gt;
&lt;br /&gt;
This will be a city-based adventure using [https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki &#039;&#039;&#039;&#039;&#039;AD&amp;amp;D 2E&#039;&#039;&#039;&#039;&#039;] rules; emphasis is on role playing, I try to do most of the bookkeeping for the characters so they can focus on decisions.&lt;br /&gt;
&lt;br /&gt;
An ongoing campaign (3+ years) in the same world setting can be found [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-23#post-25418912 &#039;&#039;&#039;here&#039;&#039;&#039;]; the main page of this [[Landsoftheblacksea:Main_Page | &#039;&#039;&#039;Wiki&#039;&#039;&#039;]] covers the basics of the campaign setting, including realms, geography, and the like.  &lt;br /&gt;
&lt;br /&gt;
Information about Blackport itself is found on the Wiki [[Landsoftheblacksea:Main_Page/realms/Blackport| &#039;&#039;&#039;here&#039;&#039;&#039;]].  This, along with the map, will evolve as the game progresses – the game will be defining the setting as we go.&lt;br /&gt;
&lt;br /&gt;
I’m looking to run one or more adventures in Blackport. Neutral or evil characters will have the easiest time integrating into the evirons; good characters are allowed, but they will be swimming upstream in this setting.&lt;br /&gt;
&lt;br /&gt;
The city is modeled after an amalgamation of content from: Judge’s Guild &#039;&#039;City-State of the Invincible Overlord&#039;&#039;; Golotha from the &#039;&#039;Cities of Harn&#039;&#039;; elements from &#039;&#039;Lankhmar&#039;&#039;; ideas and themes from Steve Jackson’s &#039;&#039;Khare: Cityport of Traps&#039;&#039;; and the overall tone of Robert Aspin’s &#039;&#039;Thieves’ Word&#039;&#039; series, as well as other sources. All integrated with some homebrew elements.&lt;br /&gt;
&lt;br /&gt;
This activity is primarily focused on role-playing to help me develop the city environs, NPC’s, and setting – there will not necessarily be a lot of dungeon crawling, at least not at the beginning.&lt;br /&gt;
&lt;br /&gt;
Characters can be of the following races: Human, Elf, Half-Elf, Orc, Half-Orc, Goblin, Hobgoblin, Ogre, Half-Ogre, Bugbear, Dwarf, Gnome, Halfling. We&#039;ll use the [https://adnd2e.fandom.com/wiki/The_Complete_Book_of_Humanoids &#039;&#039;&#039;&#039;&#039;Complete Book of Humanoids&#039;&#039;&#039;&#039;&#039;] to create characters for the non-standard races.&lt;br /&gt;
&lt;br /&gt;
Any character alignment and class is allowed (for any race); we’ll figure out how to mod the rules for non-standard races. Note that the setting is predominantly lawful evil, but very tolerant of any religion or alignment so long as taxes are paid and rules are followed. That said, I would expect a Lawful Good character to be pretty miserable in this setting.&lt;br /&gt;
&lt;br /&gt;
== Campaign Adventure Summaries ==&lt;br /&gt;
&amp;lt;font size=2&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; |# &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 150px;&amp;quot; | Title &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 800px;&amp;quot; | Summary &lt;br /&gt;
|-&lt;br /&gt;
| B-00 || [[ Landsoftheblacksea:Main_Page/adventures/blackport_origins| Blackport: Origins]] || An initial adventure in the City of Blackport &lt;br /&gt;
|-&lt;br /&gt;
| B-01 || [[ Landsoftheblacksea:Main_Page/adventures/raid_on_umloch_anzaar| Raid on Umloch Anzaar]] || Wherein the group performs a raid on an ancient tower ruin to return or slay a captured member of the Shadowatch. &lt;br /&gt;
|-&lt;br /&gt;
| B-02 || [[ Landsoftheblacksea:Main_Page/adventures/honor_amongst_thieves| Honor Amongst Thieves]] || To be added. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Campaign Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/tristesse | &#039;&#039;&#039;Tristesse&#039;&#039;&#039;]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/darithe.188293/ Darithe])&lt;br /&gt;
| Human F&lt;br /&gt;
| Necro 2 &lt;br /&gt;
| 3927&lt;br /&gt;
| N &lt;br /&gt;
| 9&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;/9&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;2&amp;lt;/font&amp;gt;/2 x Mag1;&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/khriya_dami | &#039;&#039;&#039;Khriya Dami&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/lysus.141903/ Lysus])&lt;br /&gt;
| Half-Elf (Baku/Snow) F&lt;br /&gt;
| Mge 2/Clr 2&lt;br /&gt;
| 3379/2379 &lt;br /&gt;
| NE&lt;br /&gt;
| 10 or &lt;br /&gt;
9 (Buckler) &lt;br /&gt;
| &amp;lt;font color=black&amp;gt;8&amp;lt;/font&amp;gt;/8 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;2&amp;lt;/font&amp;gt;/2 x Mag1;&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;2&amp;lt;/font&amp;gt;/4 x Pr1 &amp;lt;/span&amp;gt;&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [[Landsoftheblacksea:Main_Page/magic_items/luna_moth_amulet | Luna Moth Amulet]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
* &amp;lt;font color=red&amp;gt; Priest spells reduced until Prayer Book recovered &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/veronique_cardosa-cambra | &#039;&#039;&#039;Veronique&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/nightgoblyn.56962/ NightGoblyn])&lt;br /&gt;
| Human F&lt;br /&gt;
| Brd 3 &lt;br /&gt;
| 2787&lt;br /&gt;
| CN &lt;br /&gt;
| 8 (Leather) or 4 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;12&amp;lt;/font&amp;gt;/12 &lt;br /&gt;
| &amp;lt;font color=black&amp;gt;7&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;1&amp;lt;/font&amp;gt;/1 x Mag1;&lt;br /&gt;
| U/12&amp;quot; &amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/delain | &#039;&#039;&#039;Delain&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/ravenscall.215702/ Ravenscall])&lt;br /&gt;
| Human M&lt;br /&gt;
| Thf 3&lt;br /&gt;
| 2677 &lt;br /&gt;
| NE&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/gunnar | &#039;&#039;&#039;Gunnar Avalanche&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant])&lt;br /&gt;
| Dwarf M&lt;br /&gt;
| Ftr 2&lt;br /&gt;
| 2001 &lt;br /&gt;
| LN&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/lirael_aelathar | &#039;&#039;&#039;Lirael Aelathar&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/chris1234.241306/ Chris1234])&lt;br /&gt;
| Elf F&lt;br /&gt;
| Ftr 2/Thf 2/Wiz 2&lt;br /&gt;
| 2001/&lt;br /&gt;
| LN&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Retainers/Henchmen ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Argot Koll&#039;&#039;&#039;&lt;br /&gt;
| Human (Vulkul) M  &lt;br /&gt;
| Ftr 2    &lt;br /&gt;
| 2501&lt;br /&gt;
| N &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; 7 (St. Leather) or 5 (DEX) &amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;12&amp;lt;/font&amp;gt;/12 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; U/12&amp;quot; &amp;lt;/font&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inactive/Retired ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/yrgna_firstborn | &#039;&#039;&#039;Yrgna Firstborn&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent])&lt;br /&gt;
| Gnoll F&lt;br /&gt;
| Ftr 2&lt;br /&gt;
| 2001 &lt;br /&gt;
| LN&lt;br /&gt;
| TBD&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt;/TBD &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; | n/a&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/10qv28LTDk1XDUcPjPth1oN14ic--qqHU/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deceased ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/nefer | &#039;&#039;&#039;Nefer&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]) &lt;br /&gt;
| Human (Athernian) M   &lt;br /&gt;
| Ftr 2    &lt;br /&gt;
| 2001&lt;br /&gt;
| LE &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt; 4 &amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;-10&amp;lt;/font&amp;gt;/25 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; U/12&amp;quot; &amp;lt;/font&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25686361 Slain by Minotaur]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Campaign Clues ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! Topic !! Clues&lt;br /&gt;
|-&lt;br /&gt;
| Topic || Links&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
[[Landsoftheblacksea:Main_Page/players/spell_books | Spell Books Page ]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/campaigns/blackport_adventures&amp;diff=485660</id>
		<title>Landsoftheblacksea:Main Page/campaigns/blackport adventures</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/campaigns/blackport_adventures&amp;diff=485660"/>
		<updated>2026-03-24T00:40:47Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blackport_map_big.jpg | 700px | thumb]]&lt;br /&gt;
&lt;br /&gt;
== Introduction == &lt;br /&gt;
&lt;br /&gt;
Blackport.&lt;br /&gt;
&lt;br /&gt;
The very name is synonymous with corruption, sin, theft, immorality, and wantonness.&lt;br /&gt;
&lt;br /&gt;
A city in the no-man’s land between the lawless and barbaric warlord-ruled lands of the Bakulanders and the Orc-dominated wastes of Ûgozh, Blackport is an independent city-state run by the powerful and mysterious Sovereign, who governs with an iron fist to keep the massive city under control.&lt;br /&gt;
&lt;br /&gt;
Without a doubt, Blackport is predominantly evil – but it is a lawful version of evil, in stark contrast to the chaos that surrounds it in Bakuland and Ûgozh. It is a place where everything and anything is for sale for a price – so long as the appropriate taxes are paid so that the Sovereign’s coffers remain full. The laws, such as they are, are aimed at keeping the economy running; “crimes” that don’t affect the economics of the place are of little interest to the inhabitants.&lt;br /&gt;
&lt;br /&gt;
The city’s population is an amalgam of races that are likely not found elsewhere: Orcs from Ûgozh; human berserker warriors from Bakuland; barbaric humans of the Vulkul clans and tribes from the frozen north who arrive on ships; Goblins, Hobgoblins, and Bugbears; Ogres and Trolls, and a small number of true giants; even a few hardy Elves, Dwarves, Gnomes, and Halflings – mostly outcasts, criminals, and refugees from more civilized lands, who are tough enough to survive and thrive in a place dominated by their traditional enemies. Blackport is awash with pirates comprised of all these races, and more.&lt;br /&gt;
&lt;br /&gt;
Blackport also imports slaves from across all the Lands, as far away as mysterious Nihar, as close as the Kingdom of Athervon, just over the Iron Mountains. Many can only look forward to a life of servitude amongst those wealthy enough to afford them; some wretches are destined for the games of the Arena, there either to earn their masters enough to win their freedom, or to be carried out to be processed for the humanoid denizens of the city; a slave’s only hope is that they are expensive, which means the laws of the City protect the economic interests of their masters.&lt;br /&gt;
&lt;br /&gt;
== Campaign Overview ==&lt;br /&gt;
&lt;br /&gt;
This will be a city-based adventure using [https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki &#039;&#039;&#039;&#039;&#039;AD&amp;amp;D 2E&#039;&#039;&#039;&#039;&#039;] rules; emphasis is on role playing, I try to do most of the bookkeeping for the characters so they can focus on decisions.&lt;br /&gt;
&lt;br /&gt;
An ongoing campaign (3+ years) in the same world setting can be found [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-23#post-25418912 &#039;&#039;&#039;here&#039;&#039;&#039;]; the main page of this [[Landsoftheblacksea:Main_Page | &#039;&#039;&#039;Wiki&#039;&#039;&#039;]] covers the basics of the campaign setting, including realms, geography, and the like.  &lt;br /&gt;
&lt;br /&gt;
Information about Blackport itself is found on the Wiki [[Landsoftheblacksea:Main_Page/realms/Blackport| &#039;&#039;&#039;here&#039;&#039;&#039;]].  This, along with the map, will evolve as the game progresses – the game will be defining the setting as we go.&lt;br /&gt;
&lt;br /&gt;
I’m looking to run one or more adventures in Blackport. Neutral or evil characters will have the easiest time integrating into the evirons; good characters are allowed, but they will be swimming upstream in this setting.&lt;br /&gt;
&lt;br /&gt;
The city is modeled after an amalgamation of content from: Judge’s Guild &#039;&#039;City-State of the Invincible Overlord&#039;&#039;; Golotha from the &#039;&#039;Cities of Harn&#039;&#039;; elements from &#039;&#039;Lankhmar&#039;&#039;; ideas and themes from Steve Jackson’s &#039;&#039;Khare: Cityport of Traps&#039;&#039;; and the overall tone of Robert Aspin’s &#039;&#039;Thieves’ Word&#039;&#039; series, as well as other sources. All integrated with some homebrew elements.&lt;br /&gt;
&lt;br /&gt;
This activity is primarily focused on role-playing to help me develop the city environs, NPC’s, and setting – there will not necessarily be a lot of dungeon crawling, at least not at the beginning.&lt;br /&gt;
&lt;br /&gt;
Characters can be of the following races: Human, Elf, Half-Elf, Orc, Half-Orc, Goblin, Hobgoblin, Ogre, Half-Ogre, Bugbear, Dwarf, Gnome, Halfling. We&#039;ll use the [https://adnd2e.fandom.com/wiki/The_Complete_Book_of_Humanoids &#039;&#039;&#039;&#039;&#039;Complete Book of Humanoids&#039;&#039;&#039;&#039;&#039;] to create characters for the non-standard races.&lt;br /&gt;
&lt;br /&gt;
Any character alignment and class is allowed (for any race); we’ll figure out how to mod the rules for non-standard races. Note that the setting is predominantly lawful evil, but very tolerant of any religion or alignment so long as taxes are paid and rules are followed. That said, I would expect a Lawful Good character to be pretty miserable in this setting.&lt;br /&gt;
&lt;br /&gt;
== Campaign Adventure Summaries ==&lt;br /&gt;
&amp;lt;font size=2&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; |# &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 150px;&amp;quot; | Title &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 800px;&amp;quot; | Summary &lt;br /&gt;
|-&lt;br /&gt;
| B-00 || [[ Landsoftheblacksea:Main_Page/adventures/blackport_origins| Blackport: Origins]] || An initial adventure in the City of Blackport &lt;br /&gt;
|-&lt;br /&gt;
| B-01 || [[ Landsoftheblacksea:Main_Page/adventures/raid_on_umloch_anzaar| Raid on Umloch Anzaar]] || Wherein the group performs a raid on an ancient tower ruin to return or slay a captured member of the Shadowatch. &lt;br /&gt;
|-&lt;br /&gt;
| B-02 || [[ Landsoftheblacksea:Main_Page/adventures/honor_amongst_thieves| Honor Amongst Thieves]] || To be added. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Campaign Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/tristesse | &#039;&#039;&#039;Tristesse&#039;&#039;&#039;]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/darithe.188293/ Darithe])&lt;br /&gt;
| Human F&lt;br /&gt;
| Necro 2 &lt;br /&gt;
| 3927&lt;br /&gt;
| N &lt;br /&gt;
| 9&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;/9&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;2&amp;lt;/font&amp;gt;/2 x Mag1;&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/khriya_dami | &#039;&#039;&#039;Khriya Dami&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/lysus.141903/ Lysus])&lt;br /&gt;
| Half-Elf (Baku/Snow) F&lt;br /&gt;
| Mge 2/Clr 2&lt;br /&gt;
| 3379/2379 &lt;br /&gt;
| NE&lt;br /&gt;
| 10 or &lt;br /&gt;
9 (Buckler) &lt;br /&gt;
| &amp;lt;font color=black&amp;gt;8&amp;lt;/font&amp;gt;/8 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;2&amp;lt;/font&amp;gt;/2 x Mag1;&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;2&amp;lt;/font&amp;gt;/4 x Pr1 &amp;lt;/span&amp;gt;&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [[Landsoftheblacksea:Main_Page/magic_items/luna_moth_amulet | Luna Moth Amulet]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
* &amp;lt;font color=red&amp;gt; Priest spells reduced until Prayer Book recovered &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/veronique_cardosa-cambra | &#039;&#039;&#039;Veronique&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/nightgoblyn.56962/ NightGoblyn])&lt;br /&gt;
| Human F&lt;br /&gt;
| Brd 3 &lt;br /&gt;
| 2787&lt;br /&gt;
| CN &lt;br /&gt;
| 8 (Leather) or 4 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;12&amp;lt;/font&amp;gt;/12 &lt;br /&gt;
| &amp;lt;font color=black&amp;gt;7&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;1&amp;lt;/font&amp;gt;/1 x Mag1;&lt;br /&gt;
| U/12&amp;quot; &amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/delain | &#039;&#039;&#039;Delain&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/ravenscall.215702/ Ravenscall])&lt;br /&gt;
| Human M&lt;br /&gt;
| Thf 3&lt;br /&gt;
| 2677 &lt;br /&gt;
| NE&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/gunnar | &#039;&#039;&#039;Gunnar Avalanche&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant])&lt;br /&gt;
| Dwarf M&lt;br /&gt;
| Ftr 2&lt;br /&gt;
| 2001 &lt;br /&gt;
| LN&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/gunnar | &#039;&#039;&#039;Lirael Aelathar&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/chris1234.241306/ Chris1234])&lt;br /&gt;
| Elf F&lt;br /&gt;
| Ftr 2/Thf 2/Wiz 2&lt;br /&gt;
| 2001/&lt;br /&gt;
| LN&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Retainers/Henchmen ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Argot Koll&#039;&#039;&#039;&lt;br /&gt;
| Human (Vulkul) M  &lt;br /&gt;
| Ftr 2    &lt;br /&gt;
| 2501&lt;br /&gt;
| N &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; 7 (St. Leather) or 5 (DEX) &amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;12&amp;lt;/font&amp;gt;/12 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; U/12&amp;quot; &amp;lt;/font&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inactive/Retired ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/yrgna_firstborn | &#039;&#039;&#039;Yrgna Firstborn&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent])&lt;br /&gt;
| Gnoll F&lt;br /&gt;
| Ftr 2&lt;br /&gt;
| 2001 &lt;br /&gt;
| LN&lt;br /&gt;
| TBD&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt;/TBD &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; | n/a&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/10qv28LTDk1XDUcPjPth1oN14ic--qqHU/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deceased ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/nefer | &#039;&#039;&#039;Nefer&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]) &lt;br /&gt;
| Human (Athernian) M   &lt;br /&gt;
| Ftr 2    &lt;br /&gt;
| 2001&lt;br /&gt;
| LE &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt; 4 &amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;-10&amp;lt;/font&amp;gt;/25 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; U/12&amp;quot; &amp;lt;/font&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25686361 Slain by Minotaur]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Campaign Clues ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! Topic !! Clues&lt;br /&gt;
|-&lt;br /&gt;
| Topic || Links&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
[[Landsoftheblacksea:Main_Page/players/spell_books | Spell Books Page ]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/campaigns/blackport_adventures&amp;diff=485659</id>
		<title>Landsoftheblacksea:Main Page/campaigns/blackport adventures</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/campaigns/blackport_adventures&amp;diff=485659"/>
		<updated>2026-03-24T00:39:10Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blackport_map_big.jpg | 700px | thumb]]&lt;br /&gt;
&lt;br /&gt;
== Introduction == &lt;br /&gt;
&lt;br /&gt;
Blackport.&lt;br /&gt;
&lt;br /&gt;
The very name is synonymous with corruption, sin, theft, immorality, and wantonness.&lt;br /&gt;
&lt;br /&gt;
A city in the no-man’s land between the lawless and barbaric warlord-ruled lands of the Bakulanders and the Orc-dominated wastes of Ûgozh, Blackport is an independent city-state run by the powerful and mysterious Sovereign, who governs with an iron fist to keep the massive city under control.&lt;br /&gt;
&lt;br /&gt;
Without a doubt, Blackport is predominantly evil – but it is a lawful version of evil, in stark contrast to the chaos that surrounds it in Bakuland and Ûgozh. It is a place where everything and anything is for sale for a price – so long as the appropriate taxes are paid so that the Sovereign’s coffers remain full. The laws, such as they are, are aimed at keeping the economy running; “crimes” that don’t affect the economics of the place are of little interest to the inhabitants.&lt;br /&gt;
&lt;br /&gt;
The city’s population is an amalgam of races that are likely not found elsewhere: Orcs from Ûgozh; human berserker warriors from Bakuland; barbaric humans of the Vulkul clans and tribes from the frozen north who arrive on ships; Goblins, Hobgoblins, and Bugbears; Ogres and Trolls, and a small number of true giants; even a few hardy Elves, Dwarves, Gnomes, and Halflings – mostly outcasts, criminals, and refugees from more civilized lands, who are tough enough to survive and thrive in a place dominated by their traditional enemies. Blackport is awash with pirates comprised of all these races, and more.&lt;br /&gt;
&lt;br /&gt;
Blackport also imports slaves from across all the Lands, as far away as mysterious Nihar, as close as the Kingdom of Athervon, just over the Iron Mountains. Many can only look forward to a life of servitude amongst those wealthy enough to afford them; some wretches are destined for the games of the Arena, there either to earn their masters enough to win their freedom, or to be carried out to be processed for the humanoid denizens of the city; a slave’s only hope is that they are expensive, which means the laws of the City protect the economic interests of their masters.&lt;br /&gt;
&lt;br /&gt;
== Campaign Overview ==&lt;br /&gt;
&lt;br /&gt;
This will be a city-based adventure using [https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki &#039;&#039;&#039;&#039;&#039;AD&amp;amp;D 2E&#039;&#039;&#039;&#039;&#039;] rules; emphasis is on role playing, I try to do most of the bookkeeping for the characters so they can focus on decisions.&lt;br /&gt;
&lt;br /&gt;
An ongoing campaign (3+ years) in the same world setting can be found [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-23#post-25418912 &#039;&#039;&#039;here&#039;&#039;&#039;]; the main page of this [[Landsoftheblacksea:Main_Page | &#039;&#039;&#039;Wiki&#039;&#039;&#039;]] covers the basics of the campaign setting, including realms, geography, and the like.  &lt;br /&gt;
&lt;br /&gt;
Information about Blackport itself is found on the Wiki [[Landsoftheblacksea:Main_Page/realms/Blackport| &#039;&#039;&#039;here&#039;&#039;&#039;]].  This, along with the map, will evolve as the game progresses – the game will be defining the setting as we go.&lt;br /&gt;
&lt;br /&gt;
I’m looking to run one or more adventures in Blackport. Neutral or evil characters will have the easiest time integrating into the evirons; good characters are allowed, but they will be swimming upstream in this setting.&lt;br /&gt;
&lt;br /&gt;
The city is modeled after an amalgamation of content from: Judge’s Guild &#039;&#039;City-State of the Invincible Overlord&#039;&#039;; Golotha from the &#039;&#039;Cities of Harn&#039;&#039;; elements from &#039;&#039;Lankhmar&#039;&#039;; ideas and themes from Steve Jackson’s &#039;&#039;Khare: Cityport of Traps&#039;&#039;; and the overall tone of Robert Aspin’s &#039;&#039;Thieves’ Word&#039;&#039; series, as well as other sources. All integrated with some homebrew elements.&lt;br /&gt;
&lt;br /&gt;
This activity is primarily focused on role-playing to help me develop the city environs, NPC’s, and setting – there will not necessarily be a lot of dungeon crawling, at least not at the beginning.&lt;br /&gt;
&lt;br /&gt;
Characters can be of the following races: Human, Elf, Half-Elf, Orc, Half-Orc, Goblin, Hobgoblin, Ogre, Half-Ogre, Bugbear, Dwarf, Gnome, Halfling. We&#039;ll use the [https://adnd2e.fandom.com/wiki/The_Complete_Book_of_Humanoids &#039;&#039;&#039;&#039;&#039;Complete Book of Humanoids&#039;&#039;&#039;&#039;&#039;] to create characters for the non-standard races.&lt;br /&gt;
&lt;br /&gt;
Any character alignment and class is allowed (for any race); we’ll figure out how to mod the rules for non-standard races. Note that the setting is predominantly lawful evil, but very tolerant of any religion or alignment so long as taxes are paid and rules are followed. That said, I would expect a Lawful Good character to be pretty miserable in this setting.&lt;br /&gt;
&lt;br /&gt;
== Campaign Adventure Summaries ==&lt;br /&gt;
&amp;lt;font size=2&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; |# &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 150px;&amp;quot; | Title &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 800px;&amp;quot; | Summary &lt;br /&gt;
|-&lt;br /&gt;
| B-00 || [[ Landsoftheblacksea:Main_Page/adventures/blackport_origins| Blackport: Origins]] || An initial adventure in the City of Blackport &lt;br /&gt;
|-&lt;br /&gt;
| B-01 || [[ Landsoftheblacksea:Main_Page/adventures/raid_on_umloch_anzaar| Raid on Umloch Anzaar]] || Wherein the group performs a raid on an ancient tower ruin to return or slay a captured member of the Shadowatch. &lt;br /&gt;
|-&lt;br /&gt;
| B-02 || [[ Landsoftheblacksea:Main_Page/adventures/honor_amongst_thieves| Honor Amongst Thieves]] || To be added. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Campaign Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/tristesse | &#039;&#039;&#039;Tristesse&#039;&#039;&#039;]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/darithe.188293/ Darithe])&lt;br /&gt;
| Human F&lt;br /&gt;
| Necro 2 &lt;br /&gt;
| 3927&lt;br /&gt;
| N &lt;br /&gt;
| 9&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;/9&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;2&amp;lt;/font&amp;gt;/2 x Mag1;&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/khriya_dami | &#039;&#039;&#039;Khriya Dami&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/lysus.141903/ Lysus])&lt;br /&gt;
| Half-Elf (Baku/Snow) F&lt;br /&gt;
| Mge 2/Clr 2&lt;br /&gt;
| 3379/2379 &lt;br /&gt;
| NE&lt;br /&gt;
| 10 or &lt;br /&gt;
9 (Buckler) &lt;br /&gt;
| &amp;lt;font color=black&amp;gt;8&amp;lt;/font&amp;gt;/8 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;2&amp;lt;/font&amp;gt;/2 x Mag1;&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;2&amp;lt;/font&amp;gt;/4 x Pr1 &amp;lt;/span&amp;gt;&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [[Landsoftheblacksea:Main_Page/magic_items/luna_moth_amulet | Luna Moth Amulet]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
* &amp;lt;font color=red&amp;gt; Priest spells reduced until Prayer Book recovered &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/veronique_cardosa-cambra | &#039;&#039;&#039;Veronique&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/nightgoblyn.56962/ NightGoblyn])&lt;br /&gt;
| Human F&lt;br /&gt;
| Brd 3 &lt;br /&gt;
| 2787&lt;br /&gt;
| CN &lt;br /&gt;
| 8 (Leather) or 4 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;12&amp;lt;/font&amp;gt;/12 &lt;br /&gt;
| &amp;lt;font color=black&amp;gt;7&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* &amp;lt;font color=black&amp;gt;1&amp;lt;/font&amp;gt;/1 x Mag1;&lt;br /&gt;
| U/12&amp;quot; &amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/delain | &#039;&#039;&#039;Delain&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/ravenscall.215702/ Ravenscall])&lt;br /&gt;
| Human M&lt;br /&gt;
| Thf 3&lt;br /&gt;
| 2677 &lt;br /&gt;
| NE&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/gunnar | &#039;&#039;&#039;Gunnar Avalanche&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant])&lt;br /&gt;
| Dwarf M&lt;br /&gt;
| Ftr 2&lt;br /&gt;
| 2001 &lt;br /&gt;
| LN&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/gunnar | &#039;&#039;&#039;Lirael Aelathar&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/chris1234.241306/ Chris1234])&lt;br /&gt;
| Elf F&lt;br /&gt;
| Ftr 2/Thf 2/Wiz 2&lt;br /&gt;
| 2001/&lt;br /&gt;
| LN&lt;br /&gt;
| 8 (Leather) or 5 (DEX)&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;16&amp;lt;/font&amp;gt;/16 &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1aQk374t6gApEr4NHJSMG9az8ybgjomno/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Retainers/Henchmen ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Argot Koll&#039;&#039;&#039;&lt;br /&gt;
| Human (Vulkul) M  &lt;br /&gt;
| Ftr 2    &lt;br /&gt;
| 2501&lt;br /&gt;
| N &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; 7 (St. Leather) or 5 (DEX) &amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=black&amp;gt;12&amp;lt;/font&amp;gt;/12 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; U/12&amp;quot; &amp;lt;/font&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inactive/Retired ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/yrgna_firstborn | &#039;&#039;&#039;Yrgna Firstborn&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent])&lt;br /&gt;
| Gnoll F&lt;br /&gt;
| Ftr 2&lt;br /&gt;
| 2001 &lt;br /&gt;
| LN&lt;br /&gt;
| TBD&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt;/TBD &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; | n/a&lt;br /&gt;
| U/12&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/10qv28LTDk1XDUcPjPth1oN14ic--qqHU/edit?usp=sharing&amp;amp;ouid=104111159945893972742&amp;amp;rtpof=true&amp;amp;sd=true Treasure]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deceased ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Race/Sex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Class &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | XP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20px;&amp;quot; | Align &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65px;&amp;quot; | AC &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | HP &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | SL &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90px;&amp;quot; | Spells &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40px;&amp;quot; | Enc/Mv&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 260px;&amp;quot; | Magic/Special Items &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 220px;&amp;quot; | Notes/Consumables&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/nefer | &#039;&#039;&#039;Nefer&#039;&#039;&#039; ]] &lt;br /&gt;
([https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]) &lt;br /&gt;
| Human (Athernian) M   &lt;br /&gt;
| Ftr 2    &lt;br /&gt;
| 2001&lt;br /&gt;
| LE &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt; 4 &amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;-10&amp;lt;/font&amp;gt;/25 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:center&amp;quot; |&lt;br /&gt;
n/a &lt;br /&gt;
| &amp;lt;font color=black&amp;gt; U/12&amp;quot; &amp;lt;/font&amp;gt; &lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left&amp;quot; |&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25686361 Slain by Minotaur]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Campaign Clues ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! Topic !! Clues&lt;br /&gt;
|-&lt;br /&gt;
| Topic || Links&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
[[Landsoftheblacksea:Main_Page/players/spell_books | Spell Books Page ]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/adventures/honor_amongst_thieves&amp;diff=485642</id>
		<title>Landsoftheblacksea:Main Page/adventures/honor amongst thieves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/adventures/honor_amongst_thieves&amp;diff=485642"/>
		<updated>2026-03-21T22:26:17Z</updated>

		<summary type="html">&lt;p&gt;BlackSeaDM: /* NPC&amp;#039;s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Landsoftheblacksea:Main_Page/races|&#039;&#039;&#039;Races&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/religion|&#039;&#039;&#039;Religions&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/realms|&#039;&#039;&#039;Realms&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/geography|&#039;&#039;&#039;Geography&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_page/organizations|&#039;&#039;&#039;Organizations&#039;&#039;&#039;]] || [[Landsoftheblacksea:Main_Page/languages|&#039;&#039;&#039;Languages&#039;&#039;&#039;]]  || [[Landsoftheblacksea:Main_page/time_calendars|&#039;&#039;&#039;Time &amp;amp; Calendars&#039;&#039;&#039;]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Main_Page/campaigns/blackport_adventures | &#039;&#039;&#039;&amp;lt;&amp;lt; Back to Blackport Campaign Page&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
== Adventure Summary ==&lt;br /&gt;
&lt;br /&gt;
== City of Blackport ==&lt;br /&gt;
&lt;br /&gt;
See description [[Landsoftheblacksea:Main_Page/realms/Blackport | &#039;&#039;&#039;here&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blackport map big.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| City of Blackport &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure Log ==&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! Month !! Day !! Hour !! Notes/Event&lt;br /&gt;
|-&lt;br /&gt;
| Huma || 17 || 1600 || Khyria Dami &amp;amp; Mâ-Shaik [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25726339 meet with General Sepp] and his trusted advisor and aide, Nögöş Borxan.  General Sepp indicates that the capture of Mâ-Shaik is viewed as potentially indicating that there is a mole inside of the Shadowatch; Mâ-Shaik is taken to the Spire to be questioned by The Sovereign directly.  Khyria goes to bed, exhausted, where she [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25729792 has a vision] from Tha’unäyul Néngä, telling her she is in disfavor due to not recovering the artifact from the Tower, and that she must speak with Mother Ärauith Authudá, the high priestess, for details on recovering an item that has been taken from her to redeem herself.  Tristesse [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25732187 meets with Adixiam] to inform her of what transpired during the raid on the orc tower.  Veronique, Delain, and Argot Koll travel to Tusks in The Maw to discuss [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25729780] Veronique&#039;s problem with the Pirate Captain Averof Nicou.&lt;br /&gt;
|-&lt;br /&gt;
| Huma || 18 || 1600 || All meet at Domus Eryx to [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25738598 receive the reward] promised from Yara Sepp.  Delain returns to Red Lantern, [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25744204 meeting Knucks] along the way. Veronique visits the Moneylender&#039;s Guild in Guildhall, then goes to the [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25740473 Valkyrie in Hero&#039;s Gate] to talk to Odo Maggot about her troubles.  Khyria Dami and Gunnar travel to Lord&#039;s Gate to visit Ärauith, who informs her that the [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925706/post-25741988 holy book of prayers and rituals of Néngä] has been stolen, tasking her to find it and punish those responsible.  She [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925705/post-25744528 provides some leads] on people who might know something or had knowledge of it. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC&#039;s ==&lt;br /&gt;
&amp;lt;font size=1.5&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Surname !! Given Name !! Occupation !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  Dhorsh || Umana || Servant || Domus Eryx, Iron City, Blackport || human female; lady-in-waiting and servant to Khyria Dami in Domus Eryx                            &lt;br /&gt;
|-&lt;br /&gt;
|  Adäle || Nïól || Consort || Domus Eryx, Iron City, Blackport || female snow-elf; Mother of Khyria Dami; consort to General Yara Sepp                            &lt;br /&gt;
|-&lt;br /&gt;
| Addu-Suk-Bey || Yara Sepp || General || Domus Eryx, Iron City, Blackport || male human (Baku); Khriya Dami’s father; General of the Army of Blackport; member of the nobility and trusted advisor of The Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| ???? || Bente || Wife || Domus Eryx, Iron City, Blackport || Yara Sepp’s first wife, a vulkul woman, now past child-bearing age; mother of the girls Taja Yara (female, age 31), Hadu Yara (female, age 30), and Donno Yara (female, age 28); known to Khyria Dami&lt;br /&gt;
|-&lt;br /&gt;
| ???? || Miska || Wife || Domus Eryx, Iron City, Blackport || Yara Sepp’s second wife, of indeterminate ethnicity, now unlikely to bear more children; mother of Alu Yara (famale, age 27) and Zaka Sepp (boy, age 25); known to Khyria Dami&lt;br /&gt;
|-&lt;br /&gt;
| Panea || Aggela || Wife || Domus Eryx, Iron City, Blackport || Yara Sepp’s second consort, from some southern land; mother of Makis Panea (boy, age 11); still of child-bearing age; known to Khyria Dami&lt;br /&gt;
|-&lt;br /&gt;
| Addu-Suk-Bey || Zaka Sepp || Noble || Domus Eryx, Iron City, Blackport || male human (Baku); Khyria Dami&#039;s step-brother; son of Miska, current Yara Sepp&#039;s heir; &lt;br /&gt;
|-&lt;br /&gt;
| Panea || Makis || None || Domus Eryx, Iron City, Blackport || male human (Baku); Khyria Dami&#039;s step-brother; son of Aggela Panea, 1st Consort of Yara Sepp; being tutored by Tristesse &lt;br /&gt;
|-&lt;br /&gt;
| Authudá || Ärauith || Priestess || Devil&#039;s Horn, Blackport || female wood elf; Priestess of Tha’unäyul Néngä and Khriya Dami’s mentor and teacher; respected member of the “Black Elves” community in Blackport.  &lt;br /&gt;
|-&lt;br /&gt;
| Bazzi || Isma || Criminal || Slaver&#039;s District, Blackport || male human (Issyrian); Guildmaster of The Cartel, a thieves’ guild specializing in loan sharking/usury that Nefer belongs to; business associate of Yara Sepp; &lt;br /&gt;
|-&lt;br /&gt;
| Cardosa-Cambra || Claude Vítor || Guildmaster, Merchant || Ironshadow, Blackport || male human, Ronique’s father, resides in a guarded home in the Ironshadow District.  High-Ranking member of the Blackport Merchants Guild; known to Veronique, though he is fairly well-known in Blackport.&lt;br /&gt;
|-&lt;br /&gt;
| ???? || Áfatha || Mage/Sage || Amphisbanae, Darklane, Blackport || Male wood-elf who frequents Amphisbaena, a tavern/smoking den in Darklane.  Ronique’s magical mentor &amp;amp; teacher; known to Tristesse&lt;br /&gt;
|-&lt;br /&gt;
| Cardosa-Cambra || Catherine || Wife || Ironshadow, Blackport || (ne Nicou) – female human, Claude Vítor’s 2nd wife, Ronique’s step-mother; sister of Averof Nicou, Captain of the pirate vessel Azrael, and business partner of Claude Vítor; known to Veroninique&lt;br /&gt;
|-&lt;br /&gt;
| Nicou || Averof || Captain|| Crossbones, Blackport || Brother of Catherine Cardosa-Cambra; Captain of the pirate vessel &#039;&#039;Azrael&#039;&#039;, and business partner of Claude Vítor Cardosa-Cambra; &lt;br /&gt;
|-&lt;br /&gt;
| Maggot || Odo|| Tavernmaster|| Hero&#039;s Gate, Blackport || male halfling owner of The Valkyrie, a tavern in Hero’s Gate; known to Veronique&lt;br /&gt;
|-&lt;br /&gt;
| - || Saal|| Bouncer || Moloch&#039;s Circus, Blackport || male half-orc bouncer at The Balor’s Eye, a pleasure house in Moloch’s Circus; known to Veronique &amp;amp; Delain (by reputation).&lt;br /&gt;
|-&lt;br /&gt;
| ???? || &amp;quot;Rigger&amp;quot;|| Retired || The Keel, Crossbones, Blackport || male human, retired sailor who haunts The Keel in Crossbones; known to Veronique&lt;br /&gt;
|-&lt;br /&gt;
| ???? || Ratmirt || Tavernmistress || Tusks, The Maw, Blackport || female goblin, proprietress of Tusks, a tavern in The Maw; known to Veronique; &lt;br /&gt;
|-&lt;br /&gt;
| ???? || Dzaug || Instructor/Commander || Slaver&#039;s District, Blackport || ogre/orc halfbreed weapons instructor and overall commander of The Orphanage; known to Nefer&lt;br /&gt;
|-&lt;br /&gt;
| ???? || Chaalk || Guard || Slaver&#039;s District, Blackport || goblin comrade in The Orphanage, accepted into The Cartel’s guard on adoption day; known to Nefer&lt;br /&gt;
|-&lt;br /&gt;
| ???? || Merit || Assassin || Slaver&#039;s District, Blackport || human female comrade in The Orphanage, accepted into The Cobras on adoption day; known to Nefer&lt;br /&gt;
|-&lt;br /&gt;
| ???? || &amp;quot;Krech&amp;quot; || Criminal || Fortune&#039;s Wheel, Red Lantern, Blackport || male human; Taskmaster of the Red &amp;amp; Blacks (Delain&#039;s guild);&lt;br /&gt;
|-&lt;br /&gt;
| ???? || &amp;quot;Slinks&amp;quot; || Criminal || Fortune&#039;s Wheel, Red Lantern, Blackport || male human; Guildmaster of the Red &amp;amp; Blacks (Delain&#039;s guild);&lt;br /&gt;
|-&lt;br /&gt;
| Pellow || Adixiam || Necromancer || Darklane, Blackport || female human, Guildmaster of the Necromancer&#039;s Guild; known to Tristesse&lt;br /&gt;
|-&lt;br /&gt;
| Kočí || Vojtěch || Illusionist || Midnight Gardens, Blackport || male gnome illusionist acquaintance, works in The Balor’s Eye in Moloch’s Circus.  known to Tristesse;&lt;br /&gt;
|-&lt;br /&gt;
| Rabi || Sofian &amp;quot;Brother Foul&amp;quot; || Criminal || Red Lantern, Blackport || male human; a member of the Red &amp;amp; Blacks (Delain&#039;s guild);&lt;br /&gt;
|-&lt;br /&gt;
| Favell || Beznik “Coins” || Criminal || Red Lantern/Charsoot, Blackport || male human; street boss in the Red &amp;amp; Blacks (Delain&#039;s guild);&lt;br /&gt;
|-&lt;br /&gt;
| ???? || &amp;quot;Knucks&amp;quot; || Criminal || Red Lantern/Charsoot, Blackport || male human; member of the Red &amp;amp; Blacks (Delain&#039;s guild); Delain apprenticed under him before becoming a member.&lt;br /&gt;
|-&lt;br /&gt;
| - || Shaeshis || Merchant/Criminal || Amphisbanae, Darklane, Blackport || male human wizard; leader of the Dark Veil, a guild that primarily deals in legal drugs, narcotics, and hallucinogens, but also dabbles in smuggling.  Known to Veronique.&lt;br /&gt;
|-&lt;br /&gt;
| of Yoss || Mythid || Priest || Temple of the Wyrm, Golden Way, Blackport || male human priest; Herald of Azurimaas &amp;amp; leader of the Cult of the Wyrm in Blackport.  Tutored Khyria in &#039;&#039;Istkaash&#039;&#039;, the language of dragons.&lt;br /&gt;
|-&lt;br /&gt;
| - || Xose || Beggar || Heroes&#039; Gate, Blackport || male human beggar; member of the Down &amp;amp; Outs Beggars&#039; Guild; Nefer has interacted with him in the past.&lt;br /&gt;
|-&lt;br /&gt;
| - || Sakarbaal || Archmage || Darklane, Blackport || male human wizard; an independent archmage that lives alone in Darklane; Khyria&#039;s mother Nïól knows him, but not well.&lt;br /&gt;
|-&lt;br /&gt;
| Idore || Zedicus || Alchemist/Archmage || Darklane, Blackport || male human wizard; Master of the Alchemy, Potions, &amp;amp; Poisons Guild, located in Darklane; Khyria&#039;s mother Nïól knows him, but not well.&lt;br /&gt;
|-&lt;br /&gt;
| - || Mumoreg || Archmage || Arena District, Blackport || ? wizard; the mysterious and devious Master of the School of The Four Elements (elementalists), located in the Arena District; Khyria&#039;s mother Nïól knows of him.&lt;br /&gt;
|-&lt;br /&gt;
| Vexx || Aqille || Archmage || Moloch&#039;s Circus, Blackport || female human wizard; a greatly feared chaotic evil archmage who lives somewhere in Moloch’s Circus; Khyria&#039;s mother Nïól knows of him.&lt;br /&gt;
|-&lt;br /&gt;
| - || Yash || Beggar || Darklane, Blackport || male human; a beggar, a member of the Empty Bowls Beggars&#039; Guild, Tristesse pays him to watch her place&lt;br /&gt;
|-&lt;br /&gt;
| Giulia || Nunzju || Landlord || Darklane, Blackport || male halfling; landlord of Onyx House, where Tristesse rents a flat&lt;br /&gt;
|-&lt;br /&gt;
| Nax || Cikku || Guard || Darklane, Blackport || male human; bodyguard for Nunzju Giulia and security for Onyx House.  Tristesse knows him.&lt;br /&gt;
|-&lt;br /&gt;
| - || Dasyra || ???? || Darklane, Blackport || female sprite; lives in the apartment below Tristesse in Onyx house.  They are friends.&lt;br /&gt;
|-&lt;br /&gt;
| - || Saphrem || Thug || Darklane, Blackport || male sprite; hangs with other tough fey in Darklane; Dasyra has a low opinion of him; mentioned he is trying to associate with The Wraiths, a larger criminal guild in Blackport.&lt;br /&gt;
|-&lt;br /&gt;
| Kozár || Ondřej Ignác || Tavernmaster || The Balor&#039;s Eye, Moloch&#039;s Circus, Blackport || male gnome; runs The Balor&#039;s Eye pleasure house in the Moloch&#039;s Circus district.&lt;br /&gt;
|-&lt;br /&gt;
| Saeva || Dragana &amp;quot;Click&amp;quot;  || Criminal || Red Lantern/Charsoot, Blackport || female human; soldier in the Red &amp;amp; Black&#039;s gang; expert lockpick/safecracker; Delain knows her and has worked with her in the past.&lt;br /&gt;
|-&lt;br /&gt;
| Ru || Galen &amp;quot;Pinky&amp;quot;  || Criminal || Red Lantern/Charsoot, Blackport || male human, soldier in the Red &amp;amp; Blacks gang; missing pinky finger on left hand; Delain knows him and has worked with him in the past.&lt;br /&gt;
|-&lt;br /&gt;
| - || Omo || Criminal || Red Lantern, Blackport || male human, bouncer/guard at Fortune&#039;s Wheel, the gambling hall front for the Red &amp;amp; Blacks criminal syndicate.&lt;br /&gt;
|-&lt;br /&gt;
| - || Mâ-Shaik || Spy || Tower of Umloch Anzaar || male orc; member of the Shadowatch; captured on assignment to the orc controlled tower of Umloch Anzaar; freed and returned to Blackport by the group.&lt;br /&gt;
|-&lt;br /&gt;
| Koll || Argot || Mercenary || Tower of Umloch Anzaar || male human (Vulkul); fighter-for-hire from the Ujö barbarian tribe; captured &amp;amp; imprisoned by the orcs of Umloch Anzaar; freed and returned to Blackport by the party.&lt;br /&gt;
|-&lt;br /&gt;
| - || Sha-shâr  || Commander || Tower of Umloch Anzaar || male orc; leader of the orcs of Umloch Anzaar&lt;br /&gt;
|-&lt;br /&gt;
| - || Sôto-Kûl  || Warden || Tower of Umloch Anzaar || male orc; prison warden of Umloch Anzaar; slain by the group during their raid on the tower.&lt;br /&gt;
|-&lt;br /&gt;
| Nicola || Bedezorus || Priest || Tower of Umloch Anzaar || male human (Athernian); priest of Tsathoggua; captured returning a relic to Blackport from points north and imprisoned in Umloch Anzaar; freed and returned to Blackport by the party.&lt;br /&gt;
|-&lt;br /&gt;
|  Vaap || Cyox  || Priest || Collegium Mortis et Umbra, Darklane, Blackport || male human (Athernian); Chamberlain of the Necromancer&#039;s Guild of Blackport.&lt;br /&gt;
|-&lt;br /&gt;
|   || Sirkku  || Commander || The Spire, The Iron City, Blackport || female Fire Giant; Commander of the Iron Guard and personal bodyguard of The Sovereign in Blackport.&lt;br /&gt;
|-&lt;br /&gt;
| Borxan || Nögöş || Chief of Staff || Domus Eryx, The Iron City, Blackport || Male Human (Vulkul); Chief of Staff and trusted advisor to General Yara Sepp.&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Sawl || Deputy Taskmaster || Red Lantern District, Blackport || Male Human (Mixed); Deputy Taskmaster (to Kretch) of the Red &amp;amp; Black&#039;s Thieves&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Given by Auriath as Leads ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Surname !! Given Name !! Occupation !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Muik || Gaulfus || Scribe || Darklane, Blackport || a Half-Elf who was taken ill the evening that Ärauith was robbed.  She tells Khyria where his residence is in Darklane.  He is employed there as a scribe in the Sodalitas Novem Essentium (Guild of the Nine Essences – the Alchemists Guild, led by Zedicus Idore). &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  || Thalánauir || Tailor || Lord&#039;s Gate, Blackport || a Black Elf who recently visited Ärauith for a divination related to whether he would come into money.  She knows that he works in Lord’s Gate in one of the tailor shops there but otherwise knows little about him. &lt;br /&gt;
|-&lt;br /&gt;
|  || Sinéthui || Unknown || Ironshadow, Blackport || a Black Elf who regularly visits Ärauith for blessings; his undisclosed work apparently involves being outdoors at night under the moon.  Ärauith does not know where he lives, but she has seen him several times at a tavern the Elves frequent in Ironshadow called Ends and Beginnings.	&lt;br /&gt;
|-&lt;br /&gt;
|	 || Cibrán || Carpenter || Guildhall, Blackport || a Halfling carpenter who recently did work in the residence.  He is a member of the Carpenter’s Guild and presumably can be reached through them via their headquarters in the Guildhall District. &lt;br /&gt;
|-&lt;br /&gt;
| Äunos || Fené || Priestess || Darklane, Blackport || the second-highest ranked priestess in the faith after Ärauith.  She would be the obvious next in line should Ärauith fall from grace, and she does not shrink from this duty.  She has been a firm but fair tutor and mentor to Khyria during her time as an acolyte but keeps her thoughts to herself. &lt;br /&gt;
|-&lt;br /&gt;
| Iláés || Tsïath || Priestess || Hero&#039;s Gate, Blackport || third in seniority after Ärauith and then Fené.  She is overly deferential to Ärauith while at the same time undermines Fené; she is arrogant and domineering to Séláés and Khyria, holding that their half-blood status should disqualify them from the priesthood. &lt;br /&gt;
|-&lt;br /&gt;
| Iäl’aura || Séláés || Priestess || Lord&#039;s Gate, Blackport || fourth in line of seniority.  She makes no secret of the fact that she thinks she could do a better job than any of the other priestesses in leading the flock, and she is not distraught over Ärauith’s current misfortune. &lt;br /&gt;
|-&lt;br /&gt;
|  || Gwynhine || Beggar || Lord&#039;s Gate, Blackport || A female human beggar who is frequently stationed outside of her residence building.  She may be a member of one of the Beggar’s Guilds, or may simply be a freelance beggar.  But either way, she may have seen or heard something. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ad-d-2e-blackport.925705/post-25744528 &#039;&#039;&#039;OOC Post with Leads that Ärauith gave to Khyria Dami&#039;&#039;&#039;]&lt;/div&gt;</summary>
		<author><name>BlackSeaDM</name></author>
	</entry>
</feed>