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		<title>Major Projects</title>
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		<updated>2024-07-24T12:25:14Z</updated>

		<summary type="html">&lt;p&gt;Bloodtide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, and then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Æther===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Æther: Main Page|Æther]]&lt;br /&gt;
&lt;br /&gt;
Did you think Earth was the only world? The world of Æther is closer than you think, a fantastic world of magic, and faeries, castles and wonder. . . and dark powers trying to conquer two worlds. Æther is a campaign setting using the &#039;&#039;&#039;GURPS&#039;&#039;&#039; rules set. Characters must leap between worlds countering threats to both worlds and facing evil spirits, dragons, and both wonderful and terrible magics.&lt;br /&gt;
&lt;br /&gt;
===Alter Aeon===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Alter_Aeon]]&lt;br /&gt;
Dare you enter the world the world of Alter Aeon. Classic text based RPG with extensive quest, communication, and game play options. Online 24/7. Broadband NOT REQUIRED!&lt;br /&gt;
&lt;br /&gt;
===Ancient &amp;amp; Deadly===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ancient_And_Deadly| Ancient &amp;amp; Deadly]]&lt;br /&gt;
&lt;br /&gt;
===BASH! Basic Action Super Heroes===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[BASH:Main_Page|BASH!]]&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===B-Grade===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[B-Grade]]&lt;br /&gt;
&lt;br /&gt;
B-Grade is an rpg where the players take on the role of B-Grade movie characters such as vampires, mummys, martians, leprechauns, deformed hunchbacks, and wolfmen...they fight secretly for allied forces in 1935 at the brink of what will become world war 2...adventures focus on thwarting the schemes of cthulhuan occultists, far east criminal geniuses, mad scientists, double agents and facist governments...finding themselves in locations such as prehistoric dinosaur islands, archaelogical dig-sites, and secret military installations...fighting against foes such as japanese robots, radioactive mutants, sadistic superhuman nazis and legions of ninjas. Uses a heavily customised version of the One roll Engine (ORE) system.&lt;br /&gt;
&lt;br /&gt;
===CP2020===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[CP2020:Main_Page|CP2020]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Cyberpunk 2020 campaign.&lt;br /&gt;
&lt;br /&gt;
===DarkCraft===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[DarkCraft:Main_Page|DarkCraft]]&lt;br /&gt;
&lt;br /&gt;
A SpyCraft 2.0 implementation of Classic World of Darkness.&lt;br /&gt;
&lt;br /&gt;
===Devachanda===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Devachanda:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
Tantrism rituals,  Japanese urban Legends, Gods of concept and others. So filthy the secular world is, so the abandoners seeking transcendence, at all costs.&lt;br /&gt;
&lt;br /&gt;
===Dice &amp;amp; Glory===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dice&amp;amp;Glory:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
First Edition of a universal game system using skeletal character classes and a &amp;quot;buy&amp;quot; based experience point system and skill based magic and psionic systems. By Robert A Neri Jr.&lt;br /&gt;
&lt;br /&gt;
===Do Not Go Gentle===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Do Not Go Gentle: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Post war superhero game, rules-lite. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Flamepunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Flamepunk:Main Page|Flamepunk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyberpunk meets pyromancy&#039;&#039; in this detailed and complete game. &#039;&#039;Blazers&#039;&#039;, grab your obsidian deck and run the flameweb to take down the &#039;&#039;Church of Holy Flame&#039;&#039;. &#039;&#039;Burners&#039;&#039;, tool up with pyrecaster, ashblade and stonecarve armour, and take on the &#039;&#039;Guild Hellforged&#039;&#039;. &#039;&#039;Binders&#039;&#039; catch yourself an elemental, fetter in to a flesh-tattoo then go hand to hand against the &#039;&#039;Hadar Shadows&#039;&#039;. It&#039;s all here, and you can take the burn back to the Man. Hope you brough something fireproof...&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
=== Genius: the Transgression ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Genius_The_Transgression|Genius The Transgression]]&lt;br /&gt;
&lt;br /&gt;
A game for playing mad scientists, designed to fit into the New World of Darkness alongside similar games.&lt;br /&gt;
&lt;br /&gt;
===Hyperborean Mice===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HyperboreanMice:Main_Page|Hyperborean Mice]]&lt;br /&gt;
&lt;br /&gt;
Gritty Swords &amp;amp; Sorcery action... as performed by talking mice and rats. Available from Lulu.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
===FableScape===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[FableScape|FableScape]] &lt;br /&gt;
&lt;br /&gt;
An RPG taking place in the made up world of Morasadell {More-isa-dell.}The gama is in a Mythology/Fantasy/Simi-Shonen Genre Game. The Wiki-Page is is under-constuction.&lt;br /&gt;
&lt;br /&gt;
===Fantasy Rules for Fate 3.0===&lt;br /&gt;
&#039;&#039;&#039;Page:  &#039;&#039;&#039; [[Geos:Fate-Fudge_Rules|Fantasy Fate 3.0]]&lt;br /&gt;
&lt;br /&gt;
Geos is a standalone fantasy gameworld, using a variation on the [http://www.faterpg.com/ Fate 3.0] rules.  The main magic system is based on Atlas Games&#039; [http://www.atlas-games.com/arsmagica/ Ars Magica].  The system is primarily narrativist, with secondary emphasis on gamist and simulationist perspectives.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===Legends===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Legends: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Epic fantasy roleplaying. Work in progress. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Leviathan: The Tempest===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[http://wiki.rpg.net/index.php/LeviathanTempest:Main_Page| Leviathan: The Tempest]]&lt;br /&gt;
&lt;br /&gt;
A new setting for the nWoD where players take the roll of hybrids between humanity and primordial gods of evolution and chaos. Described by one contributor as being a game where you play &amp;quot;The Mayor of Innsmouth&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
===Lexicon, an RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Original Lexicon post]]&lt;br /&gt;
&lt;br /&gt;
A copy of the page that introduced the Lexicon wiki-based RPG to the world.  Originally written by Neel Krishnaswami; taken from his blog &amp;quot;The 20 x 20 Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Mano a Mano===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mano a Mano]]&lt;br /&gt;
&lt;br /&gt;
A simple, generic system. Mano a Mano is well-suited for combat-intensive games with non-humanoid characters.&lt;br /&gt;
&lt;br /&gt;
===Marvel Universe Game===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MUG:Main Page]]&lt;br /&gt;
&lt;br /&gt;
A giant game of What If? featuring your favorite marvel characters. Eschews individual character control for a more collaborative storytelling environment.&lt;br /&gt;
&lt;br /&gt;
===Mini mam===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mini mam]]&lt;br /&gt;
&lt;br /&gt;
An extremely simple fantasy RPG system, derived from older versions of Mano a Mano. Mini mam is designed for absolute beginners to role-playing games and gamers who have a need for a system so simple that it doesn&#039;t require a character sheet.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future.&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===Morturi Te Salutant===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Morturi Te Salutant: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Gladiatorial mini-skirmish game. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Nexus D20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [http://www.wiki.garrowolf.net/index.php?title=Main_Page Nexus D20]&lt;br /&gt;
&lt;br /&gt;
An alternate D20 system designed to solve all of those aspects of D20 that irritated people. It has a skill based feat system and a Class Framework instead of a hundred classes that allows players to create any kind of character they want. It has support for many different settings and technology levels. It allows you to play in settings that you like but in a system that makes more sense. All actions are based on one dice roll instead of many that slow games down. Combat is very fast and easy to resolve but extremely deadly forcing your players to actually seek cover instead of standing around and taking it. It has a totally different magic system based on a smaller set of powers with each spell a feat within the powers. &lt;br /&gt;
&lt;br /&gt;
===nWoD Fantasy===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[NWoD_Fantasy:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A modification of Whitewolf&#039;s nWoD system into a fantasy setting similar to that of Dungeons and Dragons.&lt;br /&gt;
&lt;br /&gt;
===Ogre===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ogre:Main_Page|Open, Generic Roleplaying Environment]] &lt;br /&gt;
&lt;br /&gt;
A generic rpg system without classes, general levels and with continuous initiative based on the OGC content.&lt;br /&gt;
&lt;br /&gt;
===Open4E===&lt;br /&gt;
&amp;quot;&amp;quot;Page:&amp;quot;&amp;quot; [[Open4E:Main_Page|Open4E]]&lt;br /&gt;
&lt;br /&gt;
An OGL derivative of the [[d20 System|d20]] system for fantasy roleplaying inspired by the 4th Edition of a popular D20 system, with an emphasis on class balance and mechanical consistency.&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===Open Game Repository===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[OGR:Main Page|Open Game Repository]]&lt;br /&gt;
&lt;br /&gt;
A repository for various rules released under the [[Open Game License]]. This is intended to include everything from the SRD, games distributed by third parties, and home-brew rules. &lt;br /&gt;
&lt;br /&gt;
===Rebirth===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Rebirth:Main Page|Rebirth]]&lt;br /&gt;
&lt;br /&gt;
Set in Ancient India, 1 night spans decades with the constant death-rebirth-death system. By Fleming Publications.&lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Scratch RPS===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Scratch|Scratch Role-Playing System]]&lt;br /&gt;
&lt;br /&gt;
The Scratch Role-Playing System (Scratch RPS) is a simple set of RPG rules used in the [http://gameartsguild.com/squawk Squawk Role-Playing Game]. Stats for Scratch characters can be as simple as a few abilities and ability levels which are added to rolls when those abilities are used. The Scratch RPS has a few basic rules and many optional rules.&lt;br /&gt;
&lt;br /&gt;
===Scum===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Scum: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Brutal and random game of playing chavs and scum in 21st century Britain. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Serenity:Main Page|Serenity]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Serenity/Firefly campaign.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Star Wars Saga===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Star Wars Saga:_Main Page|Star Wars Saga]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a SW Saga campaign.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===Texas===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Texas:_Main_Page|Texas]]&lt;br /&gt;
&lt;br /&gt;
A rules light poker-based game system. Designed to emulate the genre of Spaghetti Westerns, in the Sergio Leone / Clint Eastwood style. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===There Are No Terrans===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[TANoTerrans:Main_Page|There Are No Terrans]]&lt;br /&gt;
&lt;br /&gt;
No Terrans is a science-fantasy post-apocalypse... in space. A story of galactic destruction, unprecedented war, ultimate power and the horrors of what it creates, and of the fractured, ruined world left in the fallout. The 100% homebrew system I&#039;m in the process of creating aims to illustrate a theme of powerlessness with great destruction, and ultimate risk. It is a &amp;quot;shoot first, ask questions later&amp;quot; type of game. Expect to live forever or die trying. The universe will try to kill you, so may your friends. You may find that your true allies are inadequate, while your enemies are swallowed hole by even greater threats. Anything may happen. Expect to die.&lt;br /&gt;
&lt;br /&gt;
(Maybe a lot if you&#039;re special.)&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
===WikiHow RPG===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[WikiHow RPG]]&lt;br /&gt;
&lt;br /&gt;
A system of Roleplaying where you make a persona on WIkiHow.com and roleplay it.&lt;br /&gt;
&lt;br /&gt;
===Xia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Xia: Main Page|Xia]]&lt;br /&gt;
&lt;br /&gt;
Wushu heroes kick ass in fantasy ancient China! A detailed and complete roleplaying game designed for playing wuxia style games of kung fu action. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
==Game Design Resources==&lt;br /&gt;
&lt;br /&gt;
===System design grab-bags===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039;: [[System_grab-bags:Main_page]]&lt;br /&gt;
&lt;br /&gt;
A collection of all kinds of game mechanics used in different systems.&lt;br /&gt;
&lt;br /&gt;
===Character Role Catalog===&lt;br /&gt;
&lt;br /&gt;
The [[Character Role Catalog]] is an attempt to list the roles characters can play in roleplaying games.  The page also contains some theory on these roles.&lt;br /&gt;
&lt;br /&gt;
===Aspects List===&lt;br /&gt;
&lt;br /&gt;
The [[Aspects_List|Aspects List]] is a catalog of useful aspects that can be of use to narrators and players playing RPGs such as FATE, Houses of the Blooded, Universalis, etc.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adventure! RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Adventure!_RPG_Campaigns:Main_Page|Adventure! RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the Adventure! roleplaying game.&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Ars Nova===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ars Nova]]&lt;br /&gt;
&lt;br /&gt;
14th century historical fantasy setting&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Conan_RPG_Campaigns:Main_Page|Conan RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Covenant, West Virginia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Covenant]]&lt;br /&gt;
&lt;br /&gt;
A hyper-historical, modern day setting in the style of Lost. Contributions needed!&lt;br /&gt;
&lt;br /&gt;
===Diaspora Adaptations: Diaspora Does Dallas===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[DiasporaAdaptations:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hub page for write-ups using &#039;&#039;Diaspora&#039;&#039; to build settings and characters for shows like &#039;&#039;Cowboy Bebop&#039;&#039; and &#039;&#039;Planetes&#039;&#039;, together with webcomics like &#039;&#039;A Miracle of Science&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dinosaurs and Prehistoric Animals===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dinosaurs and Prehistoric Animals]]&lt;br /&gt;
&lt;br /&gt;
Information about prehistoric creatures for use in RPGs, simulations or just &amp;quot;playing dinosaurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Dragon Kings Project===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dragon_Kings_Project:Main_Page | Dragon Kings Project]]&lt;br /&gt;
&lt;br /&gt;
A collection of links, official and fan-made resources for the Dragon Kings, a fantasy game world conceived and presented in fiction, art, and music simultaneously by Timothy Brown, creator of Dark Sun and 2300AD.&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locations, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Federal Space===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[FederalSpace:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
Shadowjack&#039;s alternative-universe variation of Star Trek, lensed in the direction of harder science, more consistent worldbuilding, and uniforms with hats. &lt;br /&gt;
&lt;br /&gt;
===Geos===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[Geos:Main Page|Geos]] &lt;br /&gt;
&lt;br /&gt;
Geos is a fantasy gameworld, based loosely on 13th century Europe.  The current incarnation is skewed towards more realistic fantasy - while folk magic is common, actual wizards and faeries are hard to find.&lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[The_Gift:Main_Page|The Gift]]&lt;br /&gt;
&lt;br /&gt;
Mages have been Earth&#039;s top predators for as long as their history records, secretly enslaving humanity to further their own ends. Their power has only ever been limited by their ability to cooperate and the little gods have been free to do with this world whatever they desired. So, throughout history, they have made war on one another.&lt;br /&gt;
&lt;br /&gt;
===HarnWorld===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HarnWorld:Main_Page|HarnWorld]]&lt;br /&gt;
&lt;br /&gt;
A compilation for adventuring the world of Kethira and Harn island in particular.&lt;br /&gt;
&lt;br /&gt;
===Infinite Horizons===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Infinite_Horizons:Main_Page|Infinite Horizons]]&lt;br /&gt;
&lt;br /&gt;
A sandbox Space Opera universe for GURPS, drawing heavily on Firefly and Mass Effect.&lt;br /&gt;
&lt;br /&gt;
===Lineage===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Lineage:Main_Page|Lineage]]&lt;br /&gt;
&lt;br /&gt;
There is no higher purpose for mankind, laid down from above. The mages have always known that. Heaven exists, but it cares nothing for humanity, not even to rule it. Hell is more attentive. The demons like it when we suffer and a demon can make a human suffer forever. Faced with a meaningless universe, will the mages stand up to defend humanity, or will they fight for personal power and glory?&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the d20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Necromunda Bible===&lt;br /&gt;
&#039;&#039;&#039;page:&#039;&#039;&#039; [[Necomunda_Bible]]&lt;br /&gt;
&lt;br /&gt;
Necromunda Bible - Is an [[OpenGamingResource]] intended to create a one stop shop for everything Necromunda. Including: New gangs, Fluff, Campaign Ideas and other user generated material based around the Necromunda board game.&lt;br /&gt;
&lt;br /&gt;
=== New Space ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[New_Space:Main_Page|New Space]]&lt;br /&gt;
&lt;br /&gt;
Originally designed for the SpaceMaster: Privateers game, New Space is an original background set in an Alternate World where the Valacantha invaded Earth during World War II.  It was a big mistake.  Mankind has made the Valacantha flee beyond the Orion Spur and have colonized a fraction of the worlds left behind.&lt;br /&gt;
&lt;br /&gt;
===Paradise City===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Paradise_City:Main_Page|Paradise City]]&lt;br /&gt;
&lt;br /&gt;
Paradise City, Nevada, is a &amp;quot;cyberpunk&amp;quot; setting designed for use with GURPS.  The city is huge and contains a wide variety of urban environments, most of them dangerous.&lt;br /&gt;
&lt;br /&gt;
===Pokethulhu RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Pokethulhu RPG Campaigns: Main Page]] &amp;lt;br&amp;gt; Pokethulhu RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the Pokethulhu RPG.  The game is written and designed by [http://en.wikipedia.org/wiki/S._John_Ross S. John Ross] and currently published (in its 3rd Edition) as a free game available from [http://en.wikipedia.org/wiki/Cumberland_Games_and_Diversions Cumberland Games and Diversions]. &lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
=== Prometheus Project ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Prometheus_Project:Main_Page|Prometheus Project]]&lt;br /&gt;
&lt;br /&gt;
A user created, non game system specific, Bronze age setting composed of numerous city states united by trade and divided by politics, religion and war.&lt;br /&gt;
&lt;br /&gt;
=== Skein of Worlds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Skein_of_Worlds:Main_Page|Skein of Worlds]]&lt;br /&gt;
&lt;br /&gt;
A medieval fantasy setting in which the universe really is infinite, and just about anything is possible. Primarily for D&amp;amp;D 3.x, but contains very little system specific details.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===The Freelancers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The_Freelancers]]&lt;br /&gt;
A campaign set in the roaring twenties. The Freelancers are a group of persons in the Bureau of Investigations special &amp;quot;Freelancers&amp;quot;-unit. Based on RMSS-system, but contains mainly generic material.&lt;br /&gt;
&lt;br /&gt;
===TRaiders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Traiders]]&lt;br /&gt;
&lt;br /&gt;
Surviving and thriving after the collapse of the global economy.&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===The Twin Cities of Glass===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TheTwinCitiesOfGlass:Main_Page|The Twin Cities of Glass]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting of fantastic places. &lt;br /&gt;
Encompasses three cities: Narcissus the City of Mirrors, Diaphane the Crystal City, and Iridos the Spectrum City; and the surrounding kingdoms.&lt;br /&gt;
&lt;br /&gt;
===24-Hour RPG Settings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[24HourSettings]]&lt;br /&gt;
&lt;br /&gt;
A new GM challenge set up by Knockwood: similar to the 24-Hour RPG, but focusing on &#039;&#039;settings&#039;&#039; rather than rules. (New, Jan 2008)&lt;br /&gt;
&lt;br /&gt;
===Ubantu:  Bantu/African version of GURPS Banestorm===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Ubantu:Contents]]&lt;br /&gt;
&lt;br /&gt;
This a continent based on Bantu mythology, a kind of African setting based on serious anthropology and mythography. It is designed as an add-in content in the GURPS Banestorm world (3e), with an empire than can take on and possibly win against Megalos.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
===The World===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[TROS in the Hammer|The World at &#039;TROS in the Hammer&#039;]]&lt;br /&gt;
&lt;br /&gt;
A post-apocalyptic, fairly dark and gritty fantasy setting with several unique cultures and shamanic magic.  Currently for use with the Riddle of Steel, but very little game specific stuff.&lt;br /&gt;
&lt;br /&gt;
===The World of Kung Fu===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[The_World_of_Kung_Fu|The World of Kung Fu]]&lt;br /&gt;
&lt;br /&gt;
A campaign world for modern, over-the-top, martial-arts action fantasy conspiracy adventure. With the fate of the world at stake, this is a setting for gamers with guts and righteousness only.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Aspects_List|Aspects List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===XXX: GROK IT!===&lt;br /&gt;
A resource page with links to various &amp;quot;review&amp;quot; guides, formatted in a style similar to &amp;quot;[http://en.wikipedia.org/wiki/For_Dummies For Dummies]&amp;quot; books.  Topics include games and game related material.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Page:&#039;&#039;&#039; [[RESOURCES: GROK IT! Guide Reviews]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
&lt;br /&gt;
[[Game Info Page]].&lt;br /&gt;
&lt;br /&gt;
===System Bugbears===&lt;br /&gt;
&lt;br /&gt;
Not just the monster; a collection of notable issues in commonly used systems that should be considered or worked around before running the system.&lt;br /&gt;
&lt;br /&gt;
[[System Bugbears]]&lt;br /&gt;
&lt;br /&gt;
===Mission Generator===&lt;br /&gt;
&lt;br /&gt;
A random generic [[Mission Generator]].&lt;br /&gt;
&lt;br /&gt;
===Open Game Systems===&lt;br /&gt;
&lt;br /&gt;
A [[Open_Game_Systems|List of Games]] available under an [http://en.wikipedia.org/wiki/Open_license Open License] and thus usable for your own published games.&lt;br /&gt;
&lt;br /&gt;
== LARP Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Gender Neutral Character Names ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP:Gender Neutral Character Names|gender neutral names]] for those times when you don&#039;t know who will be playing a character.&lt;br /&gt;
&lt;br /&gt;
=== LARP Scenarios ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP Scenarios|LARP scenarios]] that are available for purchase or free download from various sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Westlands===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The_WestLands:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A European-style Weird-West LARP, near Seattle, WA.&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Create a Character&amp;quot; Challenge===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The &amp;quot;Create a Character&amp;quot; Challenge]]&lt;br /&gt;
&lt;br /&gt;
The challenge: Create one character for each game you own! &amp;lt;br&amp;gt; View the thread created by &amp;quot;chaldfont&amp;quot; [http://forum.rpg.net/showthread.php?t=345113 HERE].&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Overly Honest RPG Book Covers]]&lt;br /&gt;
&lt;br /&gt;
An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===Number Lists===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Number Lists]]&lt;br /&gt;
&lt;br /&gt;
A collection of various open-ended lists that have sprung up over time and added to by various users, presented here in a more read-friendly format.&lt;br /&gt;
&lt;br /&gt;
===RPG Motivational Posters===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Motivational_Posters:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A collection of the posters from the Ultra-Thread on Roleplaying Open, &amp;quot;[http://forum.rpg.net/showthread.php?t=264472 RPG Motivational Posters]&amp;quot;  Still being transferred--please check the Template page before contributing!&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
&lt;br /&gt;
For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
&lt;br /&gt;
=== Tangency Timeline ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
&lt;br /&gt;
A timeline of important dates in the history of Tangency.&lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s Play Threads ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Lets_Play|Let&#039;s Play Threads]]&lt;br /&gt;
&lt;br /&gt;
An archive of Let&#039;s Play threads from Video Games Open&lt;br /&gt;
&lt;br /&gt;
=== Play By Post Games ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Play By Post Games]]&lt;br /&gt;
&lt;br /&gt;
A collection of pages devoted to Play By Post games hosted on the RPGnet forums &lt;br /&gt;
&lt;br /&gt;
=== Video Games Open Community Resources ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[VGO Community Resources]]&lt;br /&gt;
&lt;br /&gt;
A collection of community resources, threads and links for the readers of VGO.&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For ease of use, this section has been moved to a sub-page, Please see [[Major_Projects/System_Supplements|here]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Dragons glossary===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dungeons &amp;amp; Dragons Glossary]]&lt;br /&gt;
&lt;br /&gt;
A collection of terms used on RPG.net (among other places) in discussions of &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; and related games. As some of the oldest RPGs, they have accrued jargon all of their own.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
&lt;br /&gt;
===What&#039;s in a (GM&#039;s) Name?===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of various game master names for different games&lt;br /&gt;
&lt;br /&gt;
==MMORPG Guilds==&lt;br /&gt;
&lt;br /&gt;
[[Blacksky Company]] (WoW Kirin Tor Horde)&lt;br /&gt;
&lt;br /&gt;
[[Pig and Whistle Society]] (WoW Kirin Tor Alliance)&lt;br /&gt;
&lt;br /&gt;
[[Meta Forces]] (CoH/CoV)&lt;br /&gt;
&lt;br /&gt;
[[Versus Gloria Omnis]] (Eve Online)&lt;br /&gt;
&lt;br /&gt;
[[RPGnet_CoH:Homecoming_Resources]] (City of Heroes: Homecoming)&lt;br /&gt;
&lt;br /&gt;
===Where Did I Come From?===&lt;br /&gt;
A game where an orphan kills his parents by travelling in time!&lt;br /&gt;
====BOO====&lt;/div&gt;</summary>
		<author><name>Bloodtide</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Devachanda:Main_Page&amp;diff=467710</id>
		<title>Devachanda:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Devachanda:Main_Page&amp;diff=467710"/>
		<updated>2024-07-24T12:07:55Z</updated>

		<summary type="html">&lt;p&gt;Bloodtide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Funeral=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The toll of bells echoed from the distant church, drowning out clamor. The the funeral procession circled the hall, singing mournful hymns. It is a tradition among the Jiang people to sing as they lay someone resting. As Jiangs became the majority of the Archipelago, so did this form of burial ceremony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who passed by heard the tolling, they will ask: &amp;quot;Did someone important die?&amp;quot; Then, those observant person will find answer in the evening paper: &amp;quot;It&#039;s the famous scientist&#039;s daughter, you know? The one from the serial killer case...&amp;quot; &amp;quot;So they haven&#039;t caught the guy yet? Hmph, cops in Yukaritou...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Luo Yejin waved her hand lightly to brush away the whispers by her ear as she moved towards the mourning procession. She wore a black felt cloche, her long black hair flowing freely, and a black gauze dress draped over her frame. Despite the summer heat, a somber aura clung to her, making her seamlessly blend into the funeral scene, So much so that people could sense a sorrow in her that was not truly exist. Mistaking her for the sister or close friend of the deceased, they respectfully stepped aside to let her pass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beside her walked a tall man, his skin as dark as her shadow. He hailed from Twilightland, a place where night never falls, where people live under a blazing sun and sleep in perpetual twilight. Despite his imposing figure, he was easily overlooked unless one paid close attention, for he followed behind the lady, as close as her shadow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the center of the funeral crowd, Mo Siyuan listened to the chanting of scriptures all around him, to the meaningless condolences and prying questions from the police and reporters. He felt a weariness that overshadowed even his grief and anger, realizing that the precious few moments he had left to be with his daughter were slipping away in this sea of futility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yejin heard Siyuan&#039;s inner voices, intertwined with those of a young policeman who was recalling his father&#039;s funeral. It was also a summer day, but without the fresh air of today. His relatives gathered outside the bungalow, with person-tall candles burning on either side, smoke swirling in the air. People were beating drums and gongs, using the destructive cacophony to underscore the reality of a person&#039;s death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The inner voices flowed incessantly. One of Siyuan&#039;s friends was a Archipelago native, their funerals were more somber. Every attendee would shovel a piece of dirt to bury the deceased. His sister had died when she was three, and he, at seven, also shoveled a piece of dirt. A sudden downpour disrupted their plans, in the end, they had to hire several labours, mixing mud and rainwater as they laid her to soil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young cook, born in the Marshland, belonged to a family that worshipped Shikishin, a secular incarnation of Bloodspring. His earliest memory of a funeral came from his grandmother, a woman with high cheekbones and a comically smile, who also inspired his dreams. She once said, &amp;quot;The meaning of life lies in eating, drinking, and making love. We love life because these things are beautiful.&amp;quot; She left out the latter part of that statement. The Marshlanders leave bodies in the wild, letting insects and beasts devour them. Because these things are not beautiful, they stop loving life for a while, thus lessening the sorrow over its loss. Ever since, he always remembered his grandmother&#039;s high cheekbones in his dreams, shining with a white gleam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The inner voices surged like tide, noisy, clamorous, tedious. &amp;quot;What a boring funeral.&amp;quot; Yejin remarked with a sigh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We&#039;re here at the invitation of Mo Siyuan,&amp;quot; the shadow-like man explained, his voice cultured and serene. &amp;quot;His connections with the Lijiang Pharmaceutical Company are quite valuable to us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even without &#039;listening&#039;, I know what he wants.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Siyuan seemingly spotting Yejin through the crowd, a spark of life flickering in his eyes. Yejin nodded slightly in response, &amp;quot;It&#039;s to avenge his daughter, isn&#039;t it? Let&#039;s be straightforward -- send several watchmen to deliver the head of that killer to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We must make him anxious, make him waiting, make him plead, make him desperate for pleading in vain, and only then, when he receives what he desires, can we obtain his soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Is he desperate enough now, Carlos?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You know it better than I do, Ojou-sama.&amp;quot; The man called Carlos replied calmly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yejin fell silent for a moment, then turned to Carlos. &amp;quot;Let me handle Mo Siyuan&#039;s request on my own hands. This can show more sincerity, besides, I haven’t flexed my muscles for a long time since becoming the head of family.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;“凡运诸界 森罗万象 皆有情众生法欲观虚”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Becoming Abandoner==&lt;br /&gt;
&lt;br /&gt;
Shozen (初禅, The Firtst Meditation) is a a terrifying experience. Perhaps the things around you begin to be engulfed in pure white or pure black, leaving you floating alone in the void; perhaps either you or the world suddenly flips upside down, gravity tearing at your fragile body, lifting you from the ground and sending you plummeting into the sky; perhaps when you look at the people around you, you find that they all have cat heads and bird beaks, and they pounce on you, pecking at your flesh, yet you feel no pain, you feel nothing but the supreme ecstasy.&lt;br /&gt;
&lt;br /&gt;
Those who have little time left find the clock speeding backwards; those who are wrongfully accused glimpse snow falling from the summer sky; those who give up all hope cut their wrists, blood spurting endlessly, flooding the entire city.&lt;br /&gt;
&lt;br /&gt;
Every abandoner has a unique Shozen experience, but they all share a common element: the reality you know collapses and disintegrates before your eyes -- then, you wake up from the dream.&lt;br /&gt;
&lt;br /&gt;
Shozen is a Dream, but Dream is not merely a dream. Ujoushujou(有情衆生/有情众生, sentient beings) believe that dreams are nothing more than activities of the mind during sleep, projections of reality in the brain, reflections of individual struggles. This kind of dream is a mortal&#039;s dream, which abandoners call illusion. Dream is something far superior than illusion. Dream is not the activity of the mind, the mind is the activity of Dream. Dream is not the projection of reality; reality is the projection of Dream. Dream is not the struggle of individuals; individuals are the struggle of Dream.&lt;br /&gt;
&lt;br /&gt;
Dreams belong to the Deva. Do you remember those dreams you forgot? You wake up in a cold sweat, knowing that you dreamed of something astonishing, wondrous, something that stirred your heart or left you anxious, yet you can&#039;t recall the specifics? That&#039;s because the Deva took your dreams away. The Deva always takes people&#039;s dreams, but since you have experienced Shozen, the Deva will repay for the dreams taken from you.&lt;br /&gt;
&lt;br /&gt;
This repayment lies deep within your soul, and it is called the Mark.&lt;br /&gt;
&lt;br /&gt;
==Mark==&lt;br /&gt;
&lt;br /&gt;
The world you once knew, composed of visible things you could see and touch, governed by the irrefutable laws of physics found in stacks of books, dominated by towering steel and concrete buildings and the shadows they cast, was referred to as Bonun(凡运/凡運) by the abandoners.&lt;br /&gt;
&lt;br /&gt;
Within Bonun, everything was formed. People sustained their existence with formed bodies, maintained their survival with formed food, water, and air, and used formed money to purchase desired goods. &lt;br /&gt;
&lt;br /&gt;
The forementioned items obviously had a physical form, but in the abandoners&#039; language, “formed&amp;quot; was not solely about physical form. For example, money, whether stored in online banking system or as physical paper bills, was all considered formed; academic knowledge, social relationships, talents and experiences for normal activities, while lacking a specific physical form, were also formed. Formed or not depended on whether Ujoushujou could perceive and understand it. Formed things that could be perceived and understood by Ujoushujou were considered by them to be everything in the world, nothing more than that — this is Bonun.&lt;br /&gt;
&lt;br /&gt;
But as you know now, the world is not just Bonun; above Bonun lies another plane, the Deva(देव).&lt;br /&gt;
&lt;br /&gt;
Deva lies above Bonun, but the two are not parallel layers like the upper and lower levels of a building. Deva&#039;s influence often leaks into Bonun, yet Ujoushujou cannot perceive it—only the abandoners can detect, study, and utilize Deva&#039;s influences on Bonun. This kind of influences is the Marks.&lt;br /&gt;
&lt;br /&gt;
Having experienced Shozen, you have transcended Ujoushujou. The profound power from Deva is no longer ignored by you, and Mark has been etched into your soul. From this moment on, you won’t have your own dreams anymore, you will attain the dreams of Bochanda. &lt;br /&gt;
&lt;br /&gt;
You will attain the Formless Way.&lt;br /&gt;
&lt;br /&gt;
==Formless Way==&lt;br /&gt;
&lt;br /&gt;
Ujoushujou has their two eyes covered and two ears blocked by the three hands Holyfool, thus unable to perceive anything beyond Bonun. Without the talent to become abandoners, they would be imprisoned for life within Bonun, unaware of formless matters, and therefore fully engrossed in formed matters.&lt;br /&gt;
 &lt;br /&gt;
Their minds are filled with desires for the formed things, always attempting to fulfill those desires through formed means. They strive to earn, to seek, to steal, to plunder……Any method pursued to satisfy desires is termed Formed Way.&lt;br /&gt;
&lt;br /&gt;
Corresponding to Formed Way is the Formless Way, the formless means used to pursue desires—those most crude individuals might refer to it as magic or superpower. &lt;br /&gt;
	&lt;br /&gt;
Abandoners see through Bonun, gaze towards Deva, yet their hearts remain dominated by desires (or, chanda/छन्दः). Compared to Ujoushujou, abandoners&#039; desires are always grander, and weirder. Ujoushujou desire money; an abandoner desire to make his hair the only currency in circulation. Ujoushujou desire to attain a certain degree; an abandoner desire to rewrite the laws of Bonun, only to create an entirely new science. &lt;br /&gt;
&lt;br /&gt;
Chanda is the cause, chanda is the essence, chanda manipulates Bonun and even Deva. &lt;br /&gt;
&lt;br /&gt;
Chanda make you an abandoner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Catalogue=&lt;br /&gt;
&lt;br /&gt;
Chapter One: The Role is about character creation. It will help you create and role-play as an abandoner, a practitioner of mystical and tantric ceremony, a transcendent being who abandoned Ujoushujou, abandoned Formed Way, abandoned their own dreams in exchange for the Formless Way to pursue their twisted, formless chanda.&lt;br /&gt;
&lt;br /&gt;
Chapter Two: The Stage is about the worldbuilding of Devachanda, focus on the setting of the Deva and the Archipelago. The latter is the place where secular stories in Devachanda occur, a fictional country in a fictional world. The mystic system of Devachanda is mainly inspired by Buddhism (particularly Esoteric Buddhism), while the cultural elements of the Archipelago are primarily drawn from Japan and China.&lt;br /&gt;
&lt;br /&gt;
Chapter Three: The Play is about the rule. Chapter Four: The Art is about all the ritual(or magic, as in the crude way of saying) in the game.&lt;/div&gt;</summary>
		<author><name>Bloodtide</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Devachanda:Main_Page&amp;diff=466768</id>
		<title>Devachanda:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Devachanda:Main_Page&amp;diff=466768"/>
		<updated>2024-07-18T09:07:41Z</updated>

		<summary type="html">&lt;p&gt;Bloodtide: Created page with &amp;quot;=The Funeral=  &amp;#039;&amp;#039;The toll of bells echoed from the distant church, drowning out clamor. The the funeral procession circled the hall, singing mournful hymns. It is a tradition...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Funeral=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The toll of bells echoed from the distant church, drowning out clamor. The the funeral procession circled the hall, singing mournful hymns. It is a tradition among the Jiang people to sing as they lay someone resting. As Jiangs became the majority of the archipelago, so did this form of burial ceremony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who passed by heard the tolling, they will ask: &amp;quot;Did someone important die?&amp;quot; Then, those observant person will find answer in the evening paper: &amp;quot;It&#039;s the famous scientist&#039;s daughter, you know? The one from the serial killer case...&amp;quot; &amp;quot;So they haven&#039;t caught the guy yet? Hmph, cops in Yukaritou...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Luo Yejin waved her hand lightly to brush away the whispers by her ear as she moved towards the mourning procession. She wore a black felt cloche, her long black hair flowing freely, and a black gauze dress draped over her frame. Despite the summer heat, a somber aura clung to her, making her seamlessly blend into the funeral scene, So much so that people could sense a sorrow in her that was not truly exist. Mistaking her for the sister or close friend of the deceased, they respectfully stepped aside to let her pass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beside her walked a tall man, his skin as dark as her shadow. He hailed from Twilightland, a place where night never falls, where people live under a blazing sun and sleep in perpetual twilight. Despite his imposing figure, he was easily overlooked unless one paid close attention, for he followed behind the lady, as close as her shadow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the center of the funeral crowd, Mo Siyuan listened to the chanting of scriptures all around him, to the meaningless condolences and prying questions from the police and reporters. He felt a weariness that overshadowed even his grief and anger, realizing that the precious few moments he had left to be with his daughter were slipping away in this sea of futility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yejin heard Siyuan&#039;s inner voices, intertwined with those of a young policeman who was recalling his father&#039;s funeral. It was also a summer day, but without the fresh air of today. His relatives gathered outside the bungalow, with person-tall candles burning on either side, smoke swirling in the air. People were beating drums and gongs, using the destructive cacophony to underscore the reality of a person&#039;s death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The inner voices flowed incessantly. One of Siyuan&#039;s friends was a archipelago native, their funerals were more somber. Every attendee would shovel a piece of dirt to bury the deceased. His sister had died when she was three, and he, at seven, also shoveled a piece of dirt. A sudden downpour disrupted their plans, in the end, they had to hire several labours, mixing mud and rainwater as they laid her to soil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young cook, born in the Marshland, belonged to a family that worshipped Shikishin, a secular incarnation of Bloodspring. His earliest memory of a funeral came from his grandmother, a woman with high cheekbones and a comically smile, who also inspired his dreams. She once said, &amp;quot;The meaning of life lies in eating, drinking, and making love. We love life because these things are beautiful.&amp;quot; She left out the latter part of that statement. The Marshlanders leave bodies in the wild, letting insects and beasts devour them. Because these things are not beautiful, they stop loving life for a while, thus lessening the sorrow over its loss. Ever since, he always remembered his grandmother&#039;s high cheekbones in his dreams, shining with a white gleam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The inner voices surged like tide, noisy, clamorous, tedious. &amp;quot;What a boring funeral.&amp;quot; Yejin remarked with a sigh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We&#039;re here at the invitation of Mo Siyuan,&amp;quot; the shadow-like man explained, his voice cultured and serene. &amp;quot;His connections with the Lijiang Pharmaceutical Company are quite valuable to us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even without &#039;listening&#039;, I know what he wants.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Siyuan seemingly spotting Yejin through the crowd, a spark of life flickering in his eyes. Yejin nodded slightly in response, &amp;quot;It&#039;s to avenge his daughter, isn&#039;t it? Let&#039;s be straightforward -- send several watchmen to deliver the head of that killer to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We must make him anxious, make him waiting, make him plead, make him desperate for pleading in vain, and only then, when he receives what he desires, can we obtain his soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Is he desperate enough now, Carlos?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You know it better than I do, Ojou-sama.&amp;quot; The man called Carlos replied calmly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yejin fell silent for a moment, then turned to Carlos. &amp;quot;Let me handle Mo Siyuan&#039;s request on my own hands. This can show more sincerity, besides, I haven’t flexed my muscles for a long time since becoming the head of family.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;“凡运诸界 森罗万象 皆有情众生法欲观虚”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Becoming Abandoner==&lt;br /&gt;
&lt;br /&gt;
Shozen (初禅, The Firtst Meditation) is a a terrifying experience. Perhaps the things around you begin to be engulfed in pure white or pure black, leaving you floating alone in the void; perhaps either you or the world suddenly flips upside down, gravity tearing at your fragile body, lifting you from the ground and sending you plummeting into the sky; perhaps when you look at the people around you, you find that they all have cat heads and bird beaks, and they pounce on you, pecking at your flesh, yet you feel no pain, you feel nothing but the supreme ecstasy.&lt;br /&gt;
&lt;br /&gt;
Those who have little time left find the clock speeding backwards; those who are wrongfully accused glimpse snow falling from the summer sky; those who give up all hope cut their wrists, blood spurting endlessly, flooding the entire city.&lt;br /&gt;
&lt;br /&gt;
Every abandoner has a unique Shozen experience, but they all share a common element: the reality you know collapses and disintegrates before your eyes -- then, you wake up from the dream.&lt;br /&gt;
&lt;br /&gt;
Shozen is a Dream, but Dream is not merely a dream. Ujoushujou(有情衆生/有情众生, sentient beings) believe that dreams are nothing more than activities of the mind during sleep, projections of reality in the brain, reflections of individual struggles. This kind of dream is a mortal&#039;s dream, which abandoners call illusion. Dream is something far superior than illusion. Dream is not the activity of the mind, the mind is the activity of Dream. Dream is not the projection of reality; reality is the projection of Dream. Dream is not the struggle of individuals; individuals are the struggle of Dream.&lt;br /&gt;
&lt;br /&gt;
Dreams belong to the Deva. Do you remember those dreams you forgot? You wake up in a cold sweat, knowing that you dreamed of something astonishing, wondrous, something that stirred your heart or left you anxious, yet you can&#039;t recall the specifics? That&#039;s because the Deva took your dreams away. The Deva always takes people&#039;s dreams, but since you have experienced Shozen, the Deva will repay for the dreams taken from you.&lt;br /&gt;
&lt;br /&gt;
This repayment lies deep within your soul, and it is called the Mark.&lt;br /&gt;
&lt;br /&gt;
==Mark==&lt;br /&gt;
&lt;br /&gt;
The world you once knew, composed of visible things you could see and touch, governed by the irrefutable laws of physics found in stacks of books, dominated by towering steel and concrete buildings and the shadows they cast, was referred to as Bonun(凡运/凡運) by the abandoners.&lt;br /&gt;
&lt;br /&gt;
Within Bonun, everything was formed. People sustained their existence with formed bodies, maintained their survival with formed food, water, and air, and used formed money to purchase desired goods. &lt;br /&gt;
&lt;br /&gt;
The forementioned items obviously had a physical form, but in the abandoners&#039; language, “formed&amp;quot; was not solely about physical form. For example, money, whether stored in online banking system or as physical paper bills, was all considered formed; academic knowledge, social relationships, talents and experiences for normal activities, while lacking a specific physical form, were also formed. Formed or not depended on whether Ujoushujou could perceive and understand it. Formed things that could be perceived and understood by Ujoushujou were considered by them to be everything in the world, nothing more than that — this is Bonun.&lt;br /&gt;
&lt;br /&gt;
But as you know now, the world is not just Bonun; above Bonun lies another plane, the Deva(देव).&lt;br /&gt;
&lt;br /&gt;
Deva lies above Bonun, but the two are not parallel layers like the upper and lower levels of a building. Deva&#039;s influence often leaks into Bonun, yet Ujoushujou cannot perceive it—only the abandoners can detect, study, and utilize Deva&#039;s influences on Bonun. This kind of influences is the Marks.&lt;br /&gt;
&lt;br /&gt;
Having experienced Shozen, you have transcended Ujoushujou. The profound power from Deva is no longer ignored by you, and Mark has been etched into your soul. From this moment on, you won’t have your own dreams anymore, you will attain the dreams of Bochanda. &lt;br /&gt;
&lt;br /&gt;
You will attain the Formless Way.&lt;br /&gt;
&lt;br /&gt;
==Formless Way==&lt;br /&gt;
&lt;br /&gt;
Ujoushujou has their two eyes covered and two ears blocked by the three hands Holyfool, thus unable to perceive anything beyond Bonun. Without the talent to become abandoners, they would be imprisoned for life within Bonun, unaware of formless matters, and therefore fully engrossed in formed matters.&lt;br /&gt;
 &lt;br /&gt;
Their minds are filled with desires for the formed things, always attempting to fulfill those desires through formed means. They strive to earn, to seek, to steal, to plunder……Any method pursued to satisfy desires is termed Formed Way.&lt;br /&gt;
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Corresponding to Formed Way is the Formless Way, the formless means used to pursue desires—those most crude individuals might refer to it as magic or superpower. &lt;br /&gt;
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Abandoners see through Bonun, gaze towards Deva, yet their hearts remain dominated by desires (or, chanda/छन्दः). Compared to Ujoushujou, abandoners&#039; desires are always grander, and weirder. Ujoushujou desire money; an abandoner desire to make his hair the only currency in circulation. Ujoushujou desire to attain a certain degree; an abandoner desire to rewrite the laws of Bonun, only to create an entirely new science. &lt;br /&gt;
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Chanda is the cause, chanda is the essence, chanda manipulates Bonun and even Deva. &lt;br /&gt;
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Chanda make you an abandoner.&lt;/div&gt;</summary>
		<author><name>Bloodtide</name></author>
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