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	<updated>2026-05-16T00:13:17Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=232110</id>
		<title>Pathfinder A World In Ruins:Home Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=232110"/>
		<updated>2013-03-31T15:25:53Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Nearby Regions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;General Overview:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
A World In Ruins is a sandbox campaign set in the ruins of a world ravaged by magic.  The wars lasted long enough for all sides involved, a condition which resulted in the unleashing of hordes of lower planar beings in an effort to end the ongoing conflicts.  The reasoning is not important and most of those people involved in the escalating conflict no longer exist.  What is important is that the world has been left behind in a ruined state.  Small towns surrounded by villages and hamlets tend to have the largest concentration of people.&lt;br /&gt;
&lt;br /&gt;
Beyond the centers of civilization the wilderness is making a determined rush to reclaim what the people of the world had once taken.  Roads, now mostly just paths, wind through dark forests filled with ever watching eyes and silent accusations.  Bandits, monsters, and magically altered animals prowl the land and prey on travelers, traders, and those foolish enough to call themselves adventurers.  The Old Ways spread as the gods of nature grow stronger, bolder.&lt;br /&gt;
&lt;br /&gt;
Within the towns, within the civilized areas, people are suspicious of strangers.  Magic (arcane) is suspect and those who practice the arcane arts are often hunted down.  The gods have undergone a change as the weaker, softer gods lose followers and fade away, leaving room for stronger, more forceful gods to rise.  The priesthoods themselves are beginning to realize the possibilities inherent in this new world.&lt;br /&gt;
==&#039;&#039;&#039;Useful Links&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?679119-IC-Pathfinder-A-World-in-Ruins IC Thread]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?679117-OOC-Pathfinder-A-World-in-Ruins OOC Thread]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678997-Recruitment-Pathfinder-Sandbox Recruitment Thread]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://invisiblecastle.com Die Roller]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.d20pfsrd.com/ Pathfinder SRD]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/misc.php?do=bbcode RPGnet BBCode]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Characters and Technology:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
As long as it is an official Pathfinder class, ability, spell, whatever, it shall be allowed.  Technology exists up to and including Early Firearms.  As indicated, Arcane casters are discriminated against in the extreme, though there is no rule against using one.  Alchemy and alchemists are on the rise as well as gunsmithing.&lt;br /&gt;
&lt;br /&gt;
Character will be created at first level and built with 25 Points (epic fantasy level) and advance using the fast track.  Two traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Starting Area:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== [[Town of Meros]]===&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Nearby Regions:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===[[Deepwater Port]]===&lt;br /&gt;
===[[The Shrouded Forest]]===&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Characters:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== [[Kharag gro-Shurkul - Half Orc Inquisitor]] ===&lt;br /&gt;
&#039;&#039;&#039;Kharag gro-Shurkul&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Half-Orc Inquisitor 1&amp;lt;br/&amp;gt;&lt;br /&gt;
LN Medium Humanoid (human, orc)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init &#039;&#039;&#039;+1; &#039;&#039;&#039;Senses &#039;&#039;&#039;darkvision 60 ft.; Perception +7&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Kess Oddwhiskers - Ratfolk Preservationist Alchemist]]===&lt;br /&gt;
&#039;&#039;&#039;Kess Oddwhiskers&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
N Small Humanoid (Ratfolk)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init&#039;&#039;&#039;+3; &#039;&#039;&#039;Senses&#039;&#039;&#039; Darkvision 60&#039;; Perception +6&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Tanya the Pebble - Gunslinger Girl]]===&lt;br /&gt;
&#039;&#039;&#039;Watanya &amp;quot;Tanya&amp;quot; Hammerstriker&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
N Medium Humanoid (elf) &amp;lt;br/&amp;gt;&lt;br /&gt;
Init +7, Senses darkvision 120ft, Perception +8 (+7 in bright light)&lt;br /&gt;
&lt;br /&gt;
=== [[Variola - Human Blight Druid]]===&lt;br /&gt;
&#039;&#039;&#039;Init&#039;&#039;&#039;+2; &#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +9&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Kavi Vora - Human Monk]]===&lt;br /&gt;
&#039;&#039;&#039;Kavi Vora&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Human Monk (Master of Many Styles) 1 &amp;lt;br/&amp;gt;&lt;br /&gt;
LN Medium Human &amp;lt;br/&amp;gt;&lt;br /&gt;
Init +5; Senses Perception +7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Korban Ironrock - Dwarf Dwarven Waraxe Master Fighter]]===&lt;br /&gt;
&#039;&#039;&#039;Korban Ironrock&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Dwarf Dwarven Waraxe Master Fighter 1&amp;lt;br/&amp;gt;&lt;br /&gt;
LN Medium Humanoid (dwarf)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init &#039;&#039;&#039;0; &#039;&#039;&#039;Senses &#039;&#039;&#039;darkvision 60 ft.; Perception +2&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Melfwyn - Human Invulnerable Rager Urban Barbarian]]===&lt;br /&gt;
&#039;&#039;&#039;Melfwyn&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Invulnerable Rager Urban Barbarian 1&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Medium Humanoid (Human)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +2 &#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +6&lt;br /&gt;
&lt;br /&gt;
=== [[Kalinka - Tiefling Sorceress]]===&lt;br /&gt;
&#039;&#039;&#039;Kalinka Rykov&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Tiefling Sorceress 1&amp;lt;br/&amp;gt;&lt;br /&gt;
CG Medium Humanoid&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init &#039;&#039;&#039;+3; &#039;&#039;&#039;Senses &#039;&#039;&#039;darkvision 60 ft.; Perception +1&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=232109</id>
		<title>Pathfinder A World In Ruins:Home Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=232109"/>
		<updated>2013-03-31T15:20:09Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* The Starting Area: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;General Overview:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
A World In Ruins is a sandbox campaign set in the ruins of a world ravaged by magic.  The wars lasted long enough for all sides involved, a condition which resulted in the unleashing of hordes of lower planar beings in an effort to end the ongoing conflicts.  The reasoning is not important and most of those people involved in the escalating conflict no longer exist.  What is important is that the world has been left behind in a ruined state.  Small towns surrounded by villages and hamlets tend to have the largest concentration of people.&lt;br /&gt;
&lt;br /&gt;
Beyond the centers of civilization the wilderness is making a determined rush to reclaim what the people of the world had once taken.  Roads, now mostly just paths, wind through dark forests filled with ever watching eyes and silent accusations.  Bandits, monsters, and magically altered animals prowl the land and prey on travelers, traders, and those foolish enough to call themselves adventurers.  The Old Ways spread as the gods of nature grow stronger, bolder.&lt;br /&gt;
&lt;br /&gt;
Within the towns, within the civilized areas, people are suspicious of strangers.  Magic (arcane) is suspect and those who practice the arcane arts are often hunted down.  The gods have undergone a change as the weaker, softer gods lose followers and fade away, leaving room for stronger, more forceful gods to rise.  The priesthoods themselves are beginning to realize the possibilities inherent in this new world.&lt;br /&gt;
==&#039;&#039;&#039;Useful Links&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?679119-IC-Pathfinder-A-World-in-Ruins IC Thread]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?679117-OOC-Pathfinder-A-World-in-Ruins OOC Thread]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678997-Recruitment-Pathfinder-Sandbox Recruitment Thread]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://invisiblecastle.com Die Roller]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.d20pfsrd.com/ Pathfinder SRD]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/misc.php?do=bbcode RPGnet BBCode]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Characters and Technology:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
As long as it is an official Pathfinder class, ability, spell, whatever, it shall be allowed.  Technology exists up to and including Early Firearms.  As indicated, Arcane casters are discriminated against in the extreme, though there is no rule against using one.  Alchemy and alchemists are on the rise as well as gunsmithing.&lt;br /&gt;
&lt;br /&gt;
Character will be created at first level and built with 25 Points (epic fantasy level) and advance using the fast track.  Two traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Starting Area:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== [[Town of Meros]]===&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Nearby Regions:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Characters:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== [[Kharag gro-Shurkul - Half Orc Inquisitor]] ===&lt;br /&gt;
&#039;&#039;&#039;Kharag gro-Shurkul&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Half-Orc Inquisitor 1&amp;lt;br/&amp;gt;&lt;br /&gt;
LN Medium Humanoid (human, orc)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init &#039;&#039;&#039;+1; &#039;&#039;&#039;Senses &#039;&#039;&#039;darkvision 60 ft.; Perception +7&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Kess Oddwhiskers - Ratfolk Preservationist Alchemist]]===&lt;br /&gt;
&#039;&#039;&#039;Kess Oddwhiskers&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
N Small Humanoid (Ratfolk)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init&#039;&#039;&#039;+3; &#039;&#039;&#039;Senses&#039;&#039;&#039; Darkvision 60&#039;; Perception +6&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Tanya the Pebble - Gunslinger Girl]]===&lt;br /&gt;
&#039;&#039;&#039;Watanya &amp;quot;Tanya&amp;quot; Hammerstriker&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
N Medium Humanoid (elf) &amp;lt;br/&amp;gt;&lt;br /&gt;
Init +7, Senses darkvision 120ft, Perception +8 (+7 in bright light)&lt;br /&gt;
&lt;br /&gt;
=== [[Variola - Human Blight Druid]]===&lt;br /&gt;
&#039;&#039;&#039;Init&#039;&#039;&#039;+2; &#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +9&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Kavi Vora - Human Monk]]===&lt;br /&gt;
&#039;&#039;&#039;Kavi Vora&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Human Monk (Master of Many Styles) 1 &amp;lt;br/&amp;gt;&lt;br /&gt;
LN Medium Human &amp;lt;br/&amp;gt;&lt;br /&gt;
Init +5; Senses Perception +7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Korban Ironrock - Dwarf Dwarven Waraxe Master Fighter]]===&lt;br /&gt;
&#039;&#039;&#039;Korban Ironrock&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Dwarf Dwarven Waraxe Master Fighter 1&amp;lt;br/&amp;gt;&lt;br /&gt;
LN Medium Humanoid (dwarf)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init &#039;&#039;&#039;0; &#039;&#039;&#039;Senses &#039;&#039;&#039;darkvision 60 ft.; Perception +2&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Melfwyn - Human Invulnerable Rager Urban Barbarian]]===&lt;br /&gt;
&#039;&#039;&#039;Melfwyn&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Invulnerable Rager Urban Barbarian 1&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Medium Humanoid (Human)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +2 &#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +6&lt;br /&gt;
&lt;br /&gt;
=== [[Kalinka - Tiefling Sorceress]]===&lt;br /&gt;
&#039;&#039;&#039;Kalinka Rykov&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Tiefling Sorceress 1&amp;lt;br/&amp;gt;&lt;br /&gt;
CG Medium Humanoid&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init &#039;&#039;&#039;+3; &#039;&#039;&#039;Senses &#039;&#039;&#039;darkvision 60 ft.; Perception +1&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Horror_on_the_Hill&amp;diff=230315</id>
		<title>Horror on the Hill</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Horror_on_the_Hill&amp;diff=230315"/>
		<updated>2013-03-16T19:57:19Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Thodrin Ironskull */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Dungeons &amp;amp; Dragons]]&lt;br /&gt;
&lt;br /&gt;
A play-by-post game using Douglas Niles&#039; [http://en.wikipedia.org/wiki/Horror_on_the_Hill B5 - Horror on the Hill] module. This uses the 1981 version of [http://www.dndclassics.com/product/110274/D%26D-Basic-Set-Rulebook-%28Basic%29 Dungeons &amp;amp; Dragons], edited by Tom Moldvay (B/X series).&lt;br /&gt;
&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?678965-Interest-A-trap-killed-my-halfling-again!-B-X-D-amp-D]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Amarinth the Medium===&lt;br /&gt;
&#039;&#039;played by [http://forum.rpg.net/member.php?4239-Madcat Madcat]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Magic User&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Str 10&lt;br /&gt;
* Int 16 (+10% xp, +2 languages)&lt;br /&gt;
* Wis 9&lt;br /&gt;
* Dex 10&lt;br /&gt;
* Con 9&lt;br /&gt;
* Cha 10 (4 followers with morale 7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 3 (current: 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THAC0:&#039;&#039;&#039; 19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Ray/Poison: 13&lt;br /&gt;
* Wands: 14&lt;br /&gt;
* Paralysis/Stone: 13&lt;br /&gt;
* Dragon Breath: 16&lt;br /&gt;
* Rods, Staves, Spells: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellany:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spells 1; Spells known: Read Magic, Charm Person&lt;br /&gt;
&lt;br /&gt;
Gold 30gp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Normal dagger x2, Silver Dagger, Backpack, Lantern, Iron rations 1 week, Tinderbox, 5x flask of oil, Mirror, 2x water-skins, 50&#039; rope, small hammer, Iron spikes&lt;br /&gt;
&lt;br /&gt;
Encumbrance 140&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&#039;&#039;&#039;Needed:&#039;&#039;&#039; 2,500&lt;br /&gt;
&lt;br /&gt;
===Fruben the Halfling===&lt;br /&gt;
&#039;&#039;played by [http://forum.rpg.net/member.php?144956-Fistula Fistula]&lt;br /&gt;
&lt;br /&gt;
28yrs, 2&#039;11&amp;quot;, 60lbs, LG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Halfling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Str 9&lt;br /&gt;
* Int 8 (reads simple Common words)&lt;br /&gt;
* Wis 7 (-1 on magic-based saving throws)&lt;br /&gt;
* Dex 13 (+1 to missile, -1 to AC, +1 to initiative)&lt;br /&gt;
* Con 13 (+1 to HP)&lt;br /&gt;
* Cha 12 (max retainers: 4, morale: 7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 2 (re-roll if 1 or 2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 6 (4 vs. large)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THAC0:&#039;&#039;&#039; 19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Ray/Poison: 10&lt;br /&gt;
* Wands: 11&lt;br /&gt;
* Paralysis/Stone: 12&lt;br /&gt;
* Dragon Breath: 13&lt;br /&gt;
* Rods, Staves, Spells: 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellany:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
gold 75gp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities:&#039;&#039;&#039; +1 to missile weapon attacks, -2 to AC vs. creatures larger than man-sized, +1 to initiative, detected in wilderness only 10% of time and 1-2 on d6 in dungeons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; short sword 1d6, curved dagger 1d4, leather vest, backpack, 2wk rations, prison tats&lt;br /&gt;
&lt;br /&gt;
lightly encumbered (90&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&#039;&#039;&#039;Needed:&#039;&#039;&#039; 2,000&lt;br /&gt;
&lt;br /&gt;
===Oswyn the Wise===&lt;br /&gt;
&#039;&#039;played by [http://forum.rpg.net/member.php?8185-Keal Keal]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Cleric&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Law&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 4 (1d6 hit die)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Str 12&lt;br /&gt;
* Int 10 (+2 languages)&lt;br /&gt;
* Wis 15 (+5% experience earned due to P/R)&lt;br /&gt;
* Dex 10&lt;br /&gt;
* Con 09&lt;br /&gt;
* Cha 14 (+1 Reaction Adjustment; 5 followers with morale 8)&lt;br /&gt;
&lt;br /&gt;
Height: 5 ft. 8 in. Weight: 1,550 cn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
Mace 1d6 damage, 30 cn.&lt;br /&gt;
Scale Mail AC 6, 300 cn.&lt;br /&gt;
Shield AC -1, 100 cn.&lt;br /&gt;
Backpack 20 cn.&lt;br /&gt;
Clothes, middle&lt;br /&gt;
Belt&lt;br /&gt;
Pouch, belt x2, 4 cn.&lt;br /&gt;
Boots, plain&lt;br /&gt;
Cloak, long&lt;br /&gt;
Rations, stand. 1 week&lt;br /&gt;
Torch x3, 60 cn.&lt;br /&gt;
Waterskin 30 cn. (5 cn. when empty)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Ray/Poison: 11&lt;br /&gt;
* Wands: 12&lt;br /&gt;
* Paralysis/Stone: 14&lt;br /&gt;
* Dragon Breath: 16&lt;br /&gt;
* Rods, Staves, Spells: 15&lt;br /&gt;
&lt;br /&gt;
===Kestrel===&lt;br /&gt;
&#039;&#039;played by [http://forum.rpg.net/member.php?3121-Vektunaxa Vektunaxa]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Thief&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Str 11&lt;br /&gt;
* Int 16 (+10% xp, +2 languages)&lt;br /&gt;
* Wis 11&lt;br /&gt;
* Dex 16 (-2 AC, +2 missile attack, +1 initiative)&lt;br /&gt;
* Con 13 (+1 hp/level)&lt;br /&gt;
* Cha 7 (+1 reaction adjustment, 3 followers with morale 6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 5 (current: 5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 6 (Leather AC 8, -2 Dex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THAC0:&#039;&#039;&#039; 19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Ray/Poison: 13&lt;br /&gt;
* Wands: 14&lt;br /&gt;
* Paralysis/Stone: 13&lt;br /&gt;
* Dragon Breath: 16&lt;br /&gt;
* Rods, Staves, Spells: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellany:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Can&#039;t wear armor heavier than leather&lt;br /&gt;
* Backstab ability (Must move silently and hide in shadows, +4 attack bonus, x2 damage)&lt;br /&gt;
* Pick Locks 15%&lt;br /&gt;
* Find and Remove Traps 10%&lt;br /&gt;
* Pick Pockets 20%&lt;br /&gt;
* Move Silently 20%&lt;br /&gt;
* Climb Walls 87%&lt;br /&gt;
* Hide in Shadows 10%&lt;br /&gt;
* Hear Noise 1-2 on 1d6&lt;br /&gt;
&lt;br /&gt;
Gold 41 gp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Hand Axe (1 gp, 1d6 damage, 3 lbs), Dagger (3 gp, 1d4 damage, 1 lb), Silver Dagger (30 gp, 1d4 damage, 1 lb), Shortbow (25 gp, 2 lbs), Quiver and 20 arrows (5 gp, 1d6 damage, 3 lbs), Leather Armor (6 gp, AC 8, 15 lbs)&lt;br /&gt;
&lt;br /&gt;
* Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Winter blanket (5 sp, 3 lbs), 10 candles (10 cp, - lbs), Map case (1 gp, 0.5 lbs), Crowbar (2 gp, 5 lbs), Flint and Steel (2 gp, - lbs), 1 oz vial of ink (8 gp, - lbs), Quill pen (1 sp, - lbs), 4 sheets parchment (8 sp, - lbs), 2 days trail rations (1 gp, 2 lbs), 50&#039; silk rope (10 gp, 5 lbs), 2 large sacks (4 sp, 1 lb), Thieves&#039; tools (30 gp, 1 lb), Waterskin (1 gp, 4 lbs)&lt;br /&gt;
&lt;br /&gt;
Encumbrance 53.5 lbs (30&#039; movement rate)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&#039;&#039;&#039;Needed:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
===Thodrin Ironskull===&lt;br /&gt;
&#039;&#039;played by [http://forum.rpg.net/member.php?32585-Bloodwolf Bloodwolf]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Dwarf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Str 14 (+1 to hit)&lt;br /&gt;
* Int 6 (no read too good)&lt;br /&gt;
* Wis 13 (+1 save vs magic)&lt;br /&gt;
* Dex 12&lt;br /&gt;
* Con 13 (+1 hp/hd)&lt;br /&gt;
* Cha 6 (-1 reaction)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 2 (plate + Shield)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THAC0:&#039;&#039;&#039; 19 (+1 hit in melee)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Ray/Poison: 10&lt;br /&gt;
* Wands: 11 (+1 Wis)&lt;br /&gt;
* Paralysis/Stone: 12&lt;br /&gt;
* Dragon Breath: 13&lt;br /&gt;
* Rods, Staves, Spells: 14 (+1 Wis)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellany:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speak, but not read: Common, Dwarf, Gnome, Goblin, Kobold&lt;br /&gt;
&lt;br /&gt;
Infravision 60 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Plate Armor, Shield, Hand Axe, Crossbow and 30 Quarrels, Backpack: Iron rations, 1 week, Waterskin&lt;br /&gt;
&lt;br /&gt;
9 Gleaming gold coins&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0, &#039;&#039;&#039;Needed:&#039;&#039;&#039; 2,200 (+5% from str)&lt;br /&gt;
&lt;br /&gt;
===Becknal of Macjorrin===&lt;br /&gt;
&#039;&#039;played by [http://forum.rpg.net/member.php?30042-ncc2010 ncc2010]&lt;br /&gt;
&lt;br /&gt;
Female Human Veteran Warrior&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
Str 17 (+2 To hit, damage, open doors)&lt;br /&gt;
Int 15 (+1 added language)&lt;br /&gt;
Wis 9&lt;br /&gt;
Dex 16 (+2 to hit, -2 AC)&lt;br /&gt;
Con 15 (+1 HP)&lt;br /&gt;
Cha 13 (+1 React, 5 max retainers)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 5&lt;br /&gt;
Experience (+10% EP)&lt;br /&gt;
&lt;br /&gt;
Save Vs:&lt;br /&gt;
Poison - 12&lt;br /&gt;
Magic Wand - 13&lt;br /&gt;
Paralysis - 14&lt;br /&gt;
Dragon Breath - 15&lt;br /&gt;
Spells - 16&lt;br /&gt;
&lt;br /&gt;
Money: {3,6,5}=14x10 = 140GP (46 GP remaining)&lt;br /&gt;
&lt;br /&gt;
Chain Armor (AC5) - 40&lt;br /&gt;
Battle Axe - 7&lt;br /&gt;
Normal Sword - 10&lt;br /&gt;
Shield (+1 AC, only w/sword) - 10&lt;br /&gt;
Normal Dagger (2) - 6&lt;br /&gt;
&lt;br /&gt;
Backpack - 6&lt;br /&gt;
Normal Clothes&lt;br /&gt;
Iron Rations (1 week) - 15&lt;br /&gt;
Torches (12) - 2&lt;br /&gt;
wine (2qt) - 2&lt;br /&gt;
Tinderbox - 3&lt;br /&gt;
Iron Spikes (12) - 1&lt;br /&gt;
Rope - 1 &lt;br /&gt;
Gloves&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229955</id>
		<title>Town of Meros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229955"/>
		<updated>2013-03-13T03:53:13Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Npcs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&#039;&#039;&#039;Overview&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Meros is a moderate sized town surrounded by a serviceable wooden wall and several adequate watch towers.  It is bounded on the north, west, and south by a thick swath of villages and hamlets, which are themselves bounded by an ancient forest of mighty oaks.  To the east lays the Sea of Sarkos.  Meros boasts a dock and several strong piers, as well as a sturdy lighthouse (which is just south of the town).  Before the wars Meros hosted a good amount of trade via the sea, though now it serves mostly as a source of food (fishing, crabbing).&lt;br /&gt;
&lt;br /&gt;
The town is led by Meros Dragonbane, though his hands off approach usually means there really is no actual leadership save for the town council.  Once an adventurer, Meros beat back the mighty dragon, Death-Who-Rules-The-Skies when the dragon was attacking the town.  Since the town&#039;s rulership had just been devoured by the dragon, the town council elevated Meros to the leadership position and renamed the town.  Forty years later Meros still sits as the town&#039;s leader and protector, though it is obvious to all that age will soon claim the once mighty man.&lt;br /&gt;
&lt;br /&gt;
Meros is mostly self-sufficient.  Trade in these dark times is mostly limited to a few brave peddlers, caravans, or sailing vessels (a real rarity).  Every 45 days a dwarven caravan arrives in town with a variety of raw ingredients (metal, stone, finished goods, goat meat) in exchange for fresh foods, salt, fish, etc.  Both Meros and the dwarves make a variety of hearty brews which are also traded with one another.&lt;br /&gt;
&lt;br /&gt;
At one time there was a thieves&#039; guild hall, but it has lain defunct for the past 20 years.  People have been known to hear things inside the old building, however, and it is unknown how extensive the tunnels beneath the hall are.&lt;br /&gt;
&lt;br /&gt;
===Npcs===&lt;br /&gt;
====Shayla Stormborn====&lt;br /&gt;
Shayla leads the town militia and the permanent guard.  As the only living child of her parents, Shayla inherited her family&#039;s money when they died, then promptly trained as a warrior.  She is well known for the discipline she holds as well as the discipline she demands of those under her command.  It is not uncommon to see her, armored and armed, standing at the maingate or watching out of the town&#039;s towers for trouble.&lt;br /&gt;
&lt;br /&gt;
====Melish====&lt;br /&gt;
The Old, the Mad, the Wretched.  Melish speaks hardly at all and when he does he frightens the children.  Melish knows things he should not and seems to possess things he should not have.&lt;br /&gt;
&lt;br /&gt;
====Thelk Ironhelm====&lt;br /&gt;
Thelk Ironhand (a dwarf) is the caravan master for the dwarven caravans.&lt;br /&gt;
&lt;br /&gt;
===Places of Note===&lt;br /&gt;
&lt;br /&gt;
====The Sullen Crab====&lt;br /&gt;
The Crab, as it is locally known, was once a thriving inn which catered to sailors, adventurers, and travelers.  Over time and with the lack of travelers, the Crab is now more of a meeting place for townspeople.  It is a place for shared stories and decent food as well as the occasional bard and ballad.  Old timers gather here and speak of times gone past while they nurse a strong drink and a longing for the sea.  There are rooms for rent, though nowadays most are used for storage and will require time to clean before being habitable.  The Crab sits near the piers and the smell of the sea and lapping of the waters is strong here.&lt;br /&gt;
&lt;br /&gt;
====Aloric&#039;s Anvil====&lt;br /&gt;
Aloric is not the only smith in town, nor is he the best, but he is definitely the ugliest.  What he lacks in appearance the half-orc makes up for in brawn and intelligence.  Rarely is he called upon to craft them these days, but Aloric is the town&#039;s gunsmith, and each of his weapons bears his symbol as proof of excellence.  The town respects Aloric for his smithing as well as a keen sense of character and propriety.  Of course the fact that he is an able shot with his creations probably doesn&#039;t hurt.&lt;br /&gt;
&lt;br /&gt;
====Temple of Abadar====&lt;br /&gt;
The burned out shell of a forgotten god&#039;s temple.  Even in these days, however, the land is inviolate.&lt;br /&gt;
&lt;br /&gt;
====The Lighthouse====&lt;br /&gt;
The lighthouse was once the most important piece of the town.  When trade dried up the importance of the lighthouse dimmed, though the light never diminished.  The lighthouse sits a mile south of town atop a rocky crag.  The fire is watched by Florin One-Eye, his wife, and three children.&lt;br /&gt;
&lt;br /&gt;
====House of the Armored Embrace====&lt;br /&gt;
The House of the Armored Embrace is a small stone fortress built along the rocky crags North of the town.  Built atop the ruins of a fallen castle, the fortress overlooks the town, the sea, and the farmsteads of Meros.  A well maintained road leads from the fortress to town.  The inhabitants of the fortress are a mixture of clerics and monks (non-class types) led by a militant order of knights (the Armored Embrace).  The order is secretive, but they have never shown any ill intentions towards the town or it&#039;s folk.&lt;br /&gt;
&lt;br /&gt;
====Thieves&#039; Guildhall====&lt;br /&gt;
Defunct.  A two story building of good size, the lower floor of stone, the upper floor of wood, the old hall stands undisturbed because the people in town have learned not to mess with the sheer amount of traps believed to be inside.  Of not lately are the noises coming from inside as well as an increased amount of larger than normal centipedes in the immediate area.  While the centipedes do provide a food source for various birds in the area, a number of townspeople have been stung by the vermin.&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229946</id>
		<title>Town of Meros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229946"/>
		<updated>2013-03-13T02:48:02Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Places of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&#039;&#039;&#039;Overview&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Meros is a moderate sized town surrounded by a serviceable wooden wall and several adequate watch towers.  It is bounded on the north, west, and south by a thick swath of villages and hamlets, which are themselves bounded by an ancient forest of mighty oaks.  To the east lays the Sea of Sarkos.  Meros boasts a dock and several strong piers, as well as a sturdy lighthouse (which is just south of the town).  Before the wars Meros hosted a good amount of trade via the sea, though now it serves mostly as a source of food (fishing, crabbing).&lt;br /&gt;
&lt;br /&gt;
The town is led by Meros Dragonbane, though his hands off approach usually means there really is no actual leadership save for the town council.  Once an adventurer, Meros beat back the mighty dragon, Death-Who-Rules-The-Skies when the dragon was attacking the town.  Since the town&#039;s rulership had just been devoured by the dragon, the town council elevated Meros to the leadership position and renamed the town.  Forty years later Meros still sits as the town&#039;s leader and protector, though it is obvious to all that age will soon claim the once mighty man.&lt;br /&gt;
&lt;br /&gt;
Meros is mostly self-sufficient.  Trade in these dark times is mostly limited to a few brave peddlers, caravans, or sailing vessels (a real rarity).  Every 45 days a dwarven caravan arrives in town with a variety of raw ingredients (metal, stone, finished goods, goat meat) in exchange for fresh foods, salt, fish, etc.  Both Meros and the dwarves make a variety of hearty brews which are also traded with one another.&lt;br /&gt;
&lt;br /&gt;
At one time there was a thieves&#039; guild hall, but it has lain defunct for the past 20 years.  People have been known to hear things inside the old building, however, and it is unknown how extensive the tunnels beneath the hall are.&lt;br /&gt;
&lt;br /&gt;
===Npcs===&lt;br /&gt;
====Shayla Stormborn====&lt;br /&gt;
Shayla leads the town militia and the permanent guard.  As the only living child of her parents, Shayla inherited her family&#039;s money when they died, then promptly trained as a warrior.  She is well known for the discipline she holds as well as the discipline she demands of those under her command.  It is not uncommon to see her, armored and armed, standing at the maingate or watching out of the town&#039;s towers for trouble.&lt;br /&gt;
&lt;br /&gt;
====Melish====&lt;br /&gt;
The Old, the Mad, the Wretched.  Melish speaks hardly at all and when he does he frightens the children.  Melish knows things he should not and seems to possess things he should not have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Places of Note===&lt;br /&gt;
&lt;br /&gt;
====The Sullen Crab====&lt;br /&gt;
The Crab, as it is locally known, was once a thriving inn which catered to sailors, adventurers, and travelers.  Over time and with the lack of travelers, the Crab is now more of a meeting place for townspeople.  It is a place for shared stories and decent food as well as the occasional bard and ballad.  Old timers gather here and speak of times gone past while they nurse a strong drink and a longing for the sea.  There are rooms for rent, though nowadays most are used for storage and will require time to clean before being habitable.  The Crab sits near the piers and the smell of the sea and lapping of the waters is strong here.&lt;br /&gt;
&lt;br /&gt;
====Aloric&#039;s Anvil====&lt;br /&gt;
Aloric is not the only smith in town, nor is he the best, but he is definitely the ugliest.  What he lacks in appearance the half-orc makes up for in brawn and intelligence.  Rarely is he called upon to craft them these days, but Aloric is the town&#039;s gunsmith, and each of his weapons bears his symbol as proof of excellence.  The town respects Aloric for his smithing as well as a keen sense of character and propriety.  Of course the fact that he is an able shot with his creations probably doesn&#039;t hurt.&lt;br /&gt;
&lt;br /&gt;
====Temple of Abadar====&lt;br /&gt;
The burned out shell of a forgotten god&#039;s temple.  Even in these days, however, the land is inviolate.&lt;br /&gt;
&lt;br /&gt;
====The Lighthouse====&lt;br /&gt;
The lighthouse was once the most important piece of the town.  When trade dried up the importance of the lighthouse dimmed, though the light never diminished.  The lighthouse sits a mile south of town atop a rocky crag.  The fire is watched by Florin One-Eye, his wife, and three children.&lt;br /&gt;
&lt;br /&gt;
====House of the Armored Embrace====&lt;br /&gt;
The House of the Armored Embrace is a small stone fortress built along the rocky crags North of the town.  Built atop the ruins of a fallen castle, the fortress overlooks the town, the sea, and the farmsteads of Meros.  A well maintained road leads from the fortress to town.  The inhabitants of the fortress are a mixture of clerics and monks (non-class types) led by a militant order of knights (the Armored Embrace).  The order is secretive, but they have never shown any ill intentions towards the town or it&#039;s folk.&lt;br /&gt;
&lt;br /&gt;
====Thieves&#039; Guildhall====&lt;br /&gt;
Defunct.  A two story building of good size, the lower floor of stone, the upper floor of wood, the old hall stands undisturbed because the people in town have learned not to mess with the sheer amount of traps believed to be inside.  Of not lately are the noises coming from inside as well as an increased amount of larger than normal centipedes in the immediate area.  While the centipedes do provide a food source for various birds in the area, a number of townspeople have been stung by the vermin.&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229938</id>
		<title>Pathfinder A World In Ruins:Home Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229938"/>
		<updated>2013-03-13T02:39:39Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* The Characters: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;General Overview:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
A World In Ruins is a sandbox campaign set in the ruins of a world ravaged by magic.  The wars lasted long enough for all sides involved, a condition which resulted in the unleashing of hordes of lower planar beings in an effort to end the ongoing conflicts.  The reasoning is not important and most of those people involved in the escalating conflict no longer exist.  What is important is that the world has been left behind in a ruined state.  Small towns surrounded by villages and hamlets tend to have the largest concentration of people.&lt;br /&gt;
&lt;br /&gt;
Beyond the centers of civilization the wilderness is making a determined rush to reclaim what the people of the world had once taken.  Roads, now mostly just paths, wind through dark forests filled with ever watching eyes and silent accusations.  Bandits, monsters, and magically altered animals prowl the land and prey on travelers, traders, and those foolish enough to call themselves adventurers.  The Old Ways spread as the gods of nature grow stronger, bolder.&lt;br /&gt;
&lt;br /&gt;
Within the towns, within the civilized areas, people are suspicious of strangers.  Magic (arcane) is suspect and those who practice the arcane arts are often hunted down.  The gods have undergone a change as the weaker, softer gods lose followers and fade away, leaving room for stronger, more forceful gods to rise.  The priesthoods themselves are beginning to realize the possibilities inherent in this new world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Characters and Technology:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
As long as it is an official Pathfinder class, ability, spell, whatever, it shall be allowed.  Technology exists up to and including Early Firearms.  As indicated, Arcane casters are discriminated against in the extreme, though there is no rule against using one.  Alchemy and alchemists are on the rise as well as gunsmithing.&lt;br /&gt;
&lt;br /&gt;
Character will be created at first level and built with 25 Points (epic fantasy level) and advance using the fast track.  Two traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Starting Area:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== [[Town of Meros]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Characters:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== [[Kharag gro-Shurkul - Half Orc Inquisitor]] ===&lt;br /&gt;
&#039;&#039;&#039;Kharag gro-Shurkul&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Half-Orc Inquisitor 1&amp;lt;br/&amp;gt;&lt;br /&gt;
LN Medium Humanoid (human, orc)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init &#039;&#039;&#039;+1; &#039;&#039;&#039;Senses &#039;&#039;&#039;darkvision 60 ft.; Perception +7&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Kess Oddwhiskers - Ratfolk Preservationist Alchemist]]===&lt;br /&gt;
&#039;&#039;&#039;Kess Oddwhiskers&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
N Small Humanoid (Ratfolk)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init&#039;&#039;&#039;+3; &#039;&#039;&#039;Senses&#039;&#039;&#039; Darkvision 60&#039;; Perception +6&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Tanya the Pebble - Gunslinger Girl]]===&lt;br /&gt;
&#039;&#039;&#039;Watanya &amp;quot;Tanya&amp;quot; Cicilla&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Variola - Human Blight Druid]]===&lt;br /&gt;
&#039;&#039;&#039;Init&#039;&#039;&#039;+2; &#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +9&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Kavi - Human Monk]]===&lt;br /&gt;
&lt;br /&gt;
=== [[Korban Ironrock]]===&lt;br /&gt;
=== [[WiR Character 7]]===&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WiR_Character_5&amp;diff=229936</id>
		<title>WiR Character 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WiR_Character_5&amp;diff=229936"/>
		<updated>2013-03-13T02:38:07Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: Created page with &amp;quot;Korban Ironrock&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Korban Ironrock&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229931</id>
		<title>Town of Meros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229931"/>
		<updated>2013-03-13T02:30:30Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&#039;&#039;&#039;Overview&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Meros is a moderate sized town surrounded by a serviceable wooden wall and several adequate watch towers.  It is bounded on the north, west, and south by a thick swath of villages and hamlets, which are themselves bounded by an ancient forest of mighty oaks.  To the east lays the Sea of Sarkos.  Meros boasts a dock and several strong piers, as well as a sturdy lighthouse (which is just south of the town).  Before the wars Meros hosted a good amount of trade via the sea, though now it serves mostly as a source of food (fishing, crabbing).&lt;br /&gt;
&lt;br /&gt;
The town is led by Meros Dragonbane, though his hands off approach usually means there really is no actual leadership save for the town council.  Once an adventurer, Meros beat back the mighty dragon, Death-Who-Rules-The-Skies when the dragon was attacking the town.  Since the town&#039;s rulership had just been devoured by the dragon, the town council elevated Meros to the leadership position and renamed the town.  Forty years later Meros still sits as the town&#039;s leader and protector, though it is obvious to all that age will soon claim the once mighty man.&lt;br /&gt;
&lt;br /&gt;
Meros is mostly self-sufficient.  Trade in these dark times is mostly limited to a few brave peddlers, caravans, or sailing vessels (a real rarity).  Every 45 days a dwarven caravan arrives in town with a variety of raw ingredients (metal, stone, finished goods, goat meat) in exchange for fresh foods, salt, fish, etc.  Both Meros and the dwarves make a variety of hearty brews which are also traded with one another.&lt;br /&gt;
&lt;br /&gt;
At one time there was a thieves&#039; guild hall, but it has lain defunct for the past 20 years.  People have been known to hear things inside the old building, however, and it is unknown how extensive the tunnels beneath the hall are.&lt;br /&gt;
&lt;br /&gt;
===Npcs===&lt;br /&gt;
====Shayla Stormborn====&lt;br /&gt;
Shayla leads the town militia and the permanent guard.  As the only living child of her parents, Shayla inherited her family&#039;s money when they died, then promptly trained as a warrior.  She is well known for the discipline she holds as well as the discipline she demands of those under her command.  It is not uncommon to see her, armored and armed, standing at the maingate or watching out of the town&#039;s towers for trouble.&lt;br /&gt;
&lt;br /&gt;
====Melish====&lt;br /&gt;
The Old, the Mad, the Wretched.  Melish speaks hardly at all and when he does he frightens the children.  Melish knows things he should not and seems to possess things he should not have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Places of Note===&lt;br /&gt;
&lt;br /&gt;
====The Sullen Crab====&lt;br /&gt;
The Crab, as it is locally known, was once a thriving inn which catered to sailors, adventurers, and travelers.  Over time and with the lack of travelers, the Crab is now more of a meeting place for townspeople.  It is a place for shared stories and decent food as well as the occasional bard and ballad.  Old timers gather here and speak of times gone past while they nurse a strong drink and a longing for the sea.  There are rooms for rent, though nowadays most are used for storage and will require time to clean before being habitable.  The Crab sits near the piers and the smell of the sea and lapping of the waters is strong here.&lt;br /&gt;
&lt;br /&gt;
====Aloric&#039;s Anvil====&lt;br /&gt;
Aloric is not the only smith in town, nor is he the best, but he is definitely the ugliest.  What he lacks in appearance the half-orc makes up for in brawn and intelligence.  Rarely is he called upon to craft them these days, but Aloric is the town&#039;s gunsmith, and each of his weapons bears his symbol as proof of excellence.  The town respects Aloric for his smithing as well as a keen sense of character and propriety.  Of course the fact that he is an able shot with his creations probably doesn&#039;t hurt.&lt;br /&gt;
&lt;br /&gt;
====Temple of Abadar====&lt;br /&gt;
The burned out shell of a forgotten god&#039;s temple.  Even in these days, however, the land is inviolate.&lt;br /&gt;
&lt;br /&gt;
====The Lighthouse====&lt;br /&gt;
The lighthouse was once the most important piece of the town.  When trade dried up the importance of the lighthouse dimmed, though the light never diminished.  The lighthouse sits a mile south of town atop a rocky crag.  The fire is watched by Florin One-Eye, his wife, and three children.&lt;br /&gt;
&lt;br /&gt;
====House of the Armored Embrace====&lt;br /&gt;
The House of the Armored Embrace is a small stone fortress built along the rocky crags North of the town.  Built atop the ruins of a fallen castle, the fortress overlooks the town, the sea, and the farmsteads of Meros.  A well maintained road leads from the fortress to town.  The inhabitants of the fortress are a mixture of clerics and monks (non-class types) led by a militant order of knights (the Armored Embrace).  The order is secretive, but they have never shown any ill intentions towards the town or it&#039;s folk.&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229930</id>
		<title>Town of Meros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229930"/>
		<updated>2013-03-13T02:29:25Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Places of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&#039;&#039;&#039;Overview&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Meros is a moderate sized town surrounded by a serviceable wooden wall and several adequate watch towers.  It is bounded on the north, west, and south by a thick swath of villages and hamlets, which are themselves bounded by an ancient forest of mighty oaks.  To the east lays the Sea of Sarkos.  Meros boasts a dock and several strong piers, as well as a sturdy lighthouse (which is just south of the town).  Before the wars Meros hosted a good amount of trade via the sea, though now it serves mostly as a source of food (fishing, crabbing).&lt;br /&gt;
&lt;br /&gt;
The town is led by Meros Dragonbane, though his hands off approach usually means there really is no actual leadership save for the town council.  Once an adventurer, Meros beat back the mighty dragon, Death-Who-Rules-The-Skies when the dragon was attacking the town.  Since the town&#039;s rulership had just been devoured by the dragon, the town council elevated Meros to the leadership position and renamed the town.  Forty years later Meros still sits as the town&#039;s leader and protector, though it is obvious to all that age will soon claim the once mighty man.&lt;br /&gt;
&lt;br /&gt;
Meros is mostly self-sufficient.  Trade in these dark times is mostly limited to a few brave peddlers, caravans, or sailing vessels (a real rarity).  Every 45 days a dwarven caravan arrives in town with a variety of raw ingredients (metal, stone, finished goods, goat meat) in exchange for fresh foods, salt, fish, etc.  Both Meros and the dwarves make a variety of hearty brews which are also traded with one another.&lt;br /&gt;
&lt;br /&gt;
At one time there was a thieves&#039; guild hall, but it has lain defunct for the past 20 years.  People have been known to hear things inside the old building, however, and it is unknown how extensive the tunnels beneath the hall are.&lt;br /&gt;
&lt;br /&gt;
The House of the Armored Embrace sees to the religious needs of Meros.&lt;br /&gt;
&lt;br /&gt;
===Npcs===&lt;br /&gt;
====Shayla Stormborn====&lt;br /&gt;
Shayla leads the town militia and the permanent guard.  As the only living child of her parents, Shayla inherited her family&#039;s money when they died, then promptly trained as a warrior.  She is well known for the discipline she holds as well as the discipline she demands of those under her command.  It is not uncommon to see her, armored and armed, standing at the maingate or watching out of the town&#039;s towers for trouble.&lt;br /&gt;
&lt;br /&gt;
====Melish====&lt;br /&gt;
The Old, the Mad, the Wretched.  Melish speaks hardly at all and when he does he frightens the children.  Melish knows things he should not and seems to possess things he should not have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Places of Note===&lt;br /&gt;
&lt;br /&gt;
====The Sullen Crab====&lt;br /&gt;
The Crab, as it is locally known, was once a thriving inn which catered to sailors, adventurers, and travelers.  Over time and with the lack of travelers, the Crab is now more of a meeting place for townspeople.  It is a place for shared stories and decent food as well as the occasional bard and ballad.  Old timers gather here and speak of times gone past while they nurse a strong drink and a longing for the sea.  There are rooms for rent, though nowadays most are used for storage and will require time to clean before being habitable.  The Crab sits near the piers and the smell of the sea and lapping of the waters is strong here.&lt;br /&gt;
&lt;br /&gt;
====Aloric&#039;s Anvil====&lt;br /&gt;
Aloric is not the only smith in town, nor is he the best, but he is definitely the ugliest.  What he lacks in appearance the half-orc makes up for in brawn and intelligence.  Rarely is he called upon to craft them these days, but Aloric is the town&#039;s gunsmith, and each of his weapons bears his symbol as proof of excellence.  The town respects Aloric for his smithing as well as a keen sense of character and propriety.  Of course the fact that he is an able shot with his creations probably doesn&#039;t hurt.&lt;br /&gt;
&lt;br /&gt;
====Temple of Abadar====&lt;br /&gt;
The burned out shell of a forgotten god&#039;s temple.  Even in these days, however, the land is inviolate.&lt;br /&gt;
&lt;br /&gt;
====The Lighthouse====&lt;br /&gt;
The lighthouse was once the most important piece of the town.  When trade dried up the importance of the lighthouse dimmed, though the light never diminished.  The lighthouse sits a mile south of town atop a rocky crag.  The fire is watched by Florin One-Eye, his wife, and three children.&lt;br /&gt;
&lt;br /&gt;
====House of the Armored Embrace====&lt;br /&gt;
The House of the Armored Embrace is a small stone fortress built along the rocky crags North of the town.  Built atop the ruins of a fallen castle, the fortress overlooks the town, the sea, and the farmsteads of Meros.  A well maintained road leads from the fortress to town.  The inhabitants of the fortress are a mixture of clerics and monks (non-class types) led by a militant order of knights (the Armored Embrace).  The order is secretive, but they have never shown any ill intentions towards the town or it&#039;s folk.&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229927</id>
		<title>Town of Meros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229927"/>
		<updated>2013-03-13T02:23:16Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Places of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&#039;&#039;&#039;Overview&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Meros is a moderate sized town surrounded by a serviceable wooden wall and several adequate watch towers.  It is bounded on the north, west, and south by a thick swath of villages and hamlets, which are themselves bounded by an ancient forest of mighty oaks.  To the east lays the Sea of Sarkos.  Meros boasts a dock and several strong piers, as well as a sturdy lighthouse (which is just south of the town).  Before the wars Meros hosted a good amount of trade via the sea, though now it serves mostly as a source of food (fishing, crabbing).&lt;br /&gt;
&lt;br /&gt;
The town is led by Meros Dragonbane, though his hands off approach usually means there really is no actual leadership save for the town council.  Once an adventurer, Meros beat back the mighty dragon, Death-Who-Rules-The-Skies when the dragon was attacking the town.  Since the town&#039;s rulership had just been devoured by the dragon, the town council elevated Meros to the leadership position and renamed the town.  Forty years later Meros still sits as the town&#039;s leader and protector, though it is obvious to all that age will soon claim the once mighty man.&lt;br /&gt;
&lt;br /&gt;
Meros is mostly self-sufficient.  Trade in these dark times is mostly limited to a few brave peddlers, caravans, or sailing vessels (a real rarity).  Every 45 days a dwarven caravan arrives in town with a variety of raw ingredients (metal, stone, finished goods, goat meat) in exchange for fresh foods, salt, fish, etc.  Both Meros and the dwarves make a variety of hearty brews which are also traded with one another.&lt;br /&gt;
&lt;br /&gt;
At one time there was a thieves&#039; guild hall, but it has lain defunct for the past 20 years.  People have been known to hear things inside the old building, however, and it is unknown how extensive the tunnels beneath the hall are.&lt;br /&gt;
&lt;br /&gt;
The House of the Armored Embrace sees to the religious needs of Meros.&lt;br /&gt;
&lt;br /&gt;
===Npcs===&lt;br /&gt;
====Shayla Stormborn====&lt;br /&gt;
Shayla leads the town militia and the permanent guard.  As the only living child of her parents, Shayla inherited her family&#039;s money when they died, then promptly trained as a warrior.  She is well known for the discipline she holds as well as the discipline she demands of those under her command.  It is not uncommon to see her, armored and armed, standing at the maingate or watching out of the town&#039;s towers for trouble.&lt;br /&gt;
&lt;br /&gt;
====Melish====&lt;br /&gt;
The Old, the Mad, the Wretched.  Melish speaks hardly at all and when he does he frightens the children.  Melish knows things he should not and seems to possess things he should not have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Places of Note===&lt;br /&gt;
&lt;br /&gt;
====The Sullen Crab====&lt;br /&gt;
The Crab, as it is locally known, was once a thriving inn which catered to sailors, adventurers, and travelers.  Over time and with the lack of travelers, the Crab is now more of a meeting place for townspeople.  It is a place for shared stories and decent food as well as the occasional bard and ballad.  Old timers gather here and speak of times gone past while they nurse a strong drink and a longing for the sea.  There are rooms for rent, though nowadays most are used for storage and will require time to clean before being habitable.  The Crab sits near the piers and the smell of the sea and lapping of the waters is strong here.&lt;br /&gt;
&lt;br /&gt;
====Aloric&#039;s Anvil====&lt;br /&gt;
Aloric is not the only smith in town, nor is he the best, but he is definitely the ugliest.  What he lacks in appearance the half-orc makes up for in brawn and intelligence.  Rarely is he called upon to craft them these days, but Aloric is the town&#039;s gunsmith, and each of his weapons bears his symbol as proof of excellence.  The town respects Aloric for his smithing as well as a keen sense of character and propriety.  Of course the fact that he is an able shot with his creations probably doesn&#039;t hurt.&lt;br /&gt;
&lt;br /&gt;
====Temple of Abadar====&lt;br /&gt;
The burned out shell of a forgotten god&#039;s temple.  Even in these days, however, the land is inviolate.&lt;br /&gt;
&lt;br /&gt;
====The Lighthouse====&lt;br /&gt;
The lighthouse was once the most important piece of the town.  When trade dried up the importance of the lighthouse dimmed, though the light never diminished.  The lighthouse sits a mile south of town atop a rocky crag.  The fire is watched by Florin One-Eye, his wife, and three children.&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229922</id>
		<title>Town of Meros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229922"/>
		<updated>2013-03-13T02:08:49Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Places of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&#039;&#039;&#039;Overview&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Meros is a moderate sized town surrounded by a serviceable wooden wall and several adequate watch towers.  It is bounded on the north, west, and south by a thick swath of villages and hamlets, which are themselves bounded by an ancient forest of mighty oaks.  To the east lays the Sea of Sarkos.  Meros boasts a dock and several strong piers, as well as a sturdy lighthouse (which is just south of the town).  Before the wars Meros hosted a good amount of trade via the sea, though now it serves mostly as a source of food (fishing, crabbing).&lt;br /&gt;
&lt;br /&gt;
The town is led by Meros Dragonbane, though his hands off approach usually means there really is no actual leadership save for the town council.  Once an adventurer, Meros beat back the mighty dragon, Death-Who-Rules-The-Skies when the dragon was attacking the town.  Since the town&#039;s rulership had just been devoured by the dragon, the town council elevated Meros to the leadership position and renamed the town.  Forty years later Meros still sits as the town&#039;s leader and protector, though it is obvious to all that age will soon claim the once mighty man.&lt;br /&gt;
&lt;br /&gt;
Meros is mostly self-sufficient.  Trade in these dark times is mostly limited to a few brave peddlers, caravans, or sailing vessels (a real rarity).  Every 45 days a dwarven caravan arrives in town with a variety of raw ingredients (metal, stone, finished goods, goat meat) in exchange for fresh foods, salt, fish, etc.  Both Meros and the dwarves make a variety of hearty brews which are also traded with one another.&lt;br /&gt;
&lt;br /&gt;
At one time there was a thieves&#039; guild hall, but it has lain defunct for the past 20 years.  People have been known to hear things inside the old building, however, and it is unknown how extensive the tunnels beneath the hall are.&lt;br /&gt;
&lt;br /&gt;
The House of the Armored Embrace sees to the religious needs of Meros.&lt;br /&gt;
&lt;br /&gt;
===Npcs===&lt;br /&gt;
====Shayla Stormborn====&lt;br /&gt;
Shayla leads the town militia and the permanent guard.  As the only living child of her parents, Shayla inherited her family&#039;s money when they died, then promptly trained as a warrior.  She is well known for the discipline she holds as well as the discipline she demands of those under her command.  It is not uncommon to see her, armored and armed, standing at the maingate or watching out of the town&#039;s towers for trouble.&lt;br /&gt;
&lt;br /&gt;
====Melish====&lt;br /&gt;
The Old, the Mad, the Wretched.  Melish speaks hardly at all and when he does he frightens the children.  Melish knows things he should not and seems to possess things he should not have.&lt;br /&gt;
&lt;br /&gt;
===Places of Note===&lt;br /&gt;
&lt;br /&gt;
====The Sullen Crab====&lt;br /&gt;
The Crab, as it is locally known, was once a thriving inn which catered to sailors, adventurers, and travelers.  Over time and with the lack of travelers, the Crab is now more of a meeting place for townspeople.  It is a place for shared stories and decent food as well as the occasional bard and ballad.  Old timers gather here and speak of times gone past while they nurse a strong drink and a longing for the sea.  There are rooms for rent, though nowadays most are used for storage and will require time to clean before being habitable.  The Crab sits near the piers and the smell of the sea and lapping of the waters is strong here.&lt;br /&gt;
&lt;br /&gt;
====Aloric&#039;s Anvil====&lt;br /&gt;
Aloric is not the only smith in town, nor is he the best, but he is definitely the ugliest.  What he lacks in appearance the half-orc makes up for in brawn and intelligence.  Rarely is he called upon to craft them these days, but Aloric is the town&#039;s gunsmith, and each of his weapons bears his symbol as proof of excellence.  The town respects Aloric for his smithing as well as a keen sense of character and propriety.  Of course the fact that he is an able shot with his creations probably doesn&#039;t hurt.&lt;br /&gt;
&lt;br /&gt;
====Temple of Abadar====&lt;br /&gt;
The burned out shell of a forgotten god&#039;s temple.  Even in these days, however, the land is inviolate.&lt;br /&gt;
&lt;br /&gt;
====The Lighthouse====&lt;br /&gt;
The lighthouse was once the most important piece of the town.  When trade dried up the importance of the lighthouse dimmed, though the light never diminished.  The lighthouse sits a mile south of town atop a rocky crag.  The fire is watched by Florin One-Eye, his wife, and three children.&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229901</id>
		<title>Town of Meros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229901"/>
		<updated>2013-03-13T01:00:40Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Npcs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&#039;&#039;&#039;Overview&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Meros is a moderate sized town surrounded by a serviceable wooden wall and several adequate watch towers.  It is bounded on the north, west, and south by a thick swath of villages and hamlets, which are themselves bounded by an ancient forest of mighty oaks.  To the east lays the Sea of Sarkos.  Meros boasts a dock and several strong piers, as well as a sturdy lighthouse (which is just south of the town).  Before the wars Meros hosted a good amount of trade via the sea, though now it serves mostly as a source of food (fishing, crabbing).&lt;br /&gt;
&lt;br /&gt;
The town is led by Meros Dragonbane, though his hands off approach usually means there really is no actual leadership save for the town council.  Once an adventurer, Meros beat back the mighty dragon, Death-Who-Rules-The-Skies when the dragon was attacking the town.  Since the town&#039;s rulership had just been devoured by the dragon, the town council elevated Meros to the leadership position and renamed the town.  Forty years later Meros still sits as the town&#039;s leader and protector, though it is obvious to all that age will soon claim the once mighty man.&lt;br /&gt;
&lt;br /&gt;
Meros is mostly self-sufficient.  Trade in these dark times is mostly limited to a few brave peddlers, caravans, or sailing vessels (a real rarity).  Every 45 days a dwarven caravan arrives in town with a variety of raw ingredients (metal, stone, finished goods, goat meat) in exchange for fresh foods, salt, fish, etc.  Both Meros and the dwarves make a variety of hearty brews which are also traded with one another.&lt;br /&gt;
&lt;br /&gt;
At one time there was a thieves&#039; guild hall, but it has lain defunct for the past 20 years.  People have been known to hear things inside the old building, however, and it is unknown how extensive the tunnels beneath the hall are.&lt;br /&gt;
&lt;br /&gt;
The House of the Armored Embrace sees to the religious needs of Meros.&lt;br /&gt;
&lt;br /&gt;
===Npcs===&lt;br /&gt;
====Shayla Stormborn====&lt;br /&gt;
Shayla leads the town militia and the permanent guard.  As the only living child of her parents, Shayla inherited her family&#039;s money when they died, then promptly trained as a warrior.  She is well known for the discipline she holds as well as the discipline she demands of those under her command.  It is not uncommon to see her, armored and armed, standing at the maingate or watching out of the town&#039;s towers for trouble.&lt;br /&gt;
&lt;br /&gt;
====Melish====&lt;br /&gt;
The Old, the Mad, the Wretched.  Melish speaks hardly at all and when he does he frightens the children.  Melish knows things he should not and seems to possess things he should not have.&lt;br /&gt;
&lt;br /&gt;
===Places of Note===&lt;br /&gt;
&lt;br /&gt;
====The Sullen Crab====&lt;br /&gt;
The Crab, as it is locally known, was once a thriving inn which catered to sailors, adventurers, and travelers.  Over time and with the lack of travelers, the Crab is now more of a meeting place for townspeople.  It is a place for shared stories and decent food as well as the occasional bard and ballad.  Old timers gather here and speak of times gone past while they nurse a strong drink and a longing for the sea.  There are rooms for rent, though nowadays most are used for storage and will require time to clean before being habitable.  The Crab sits near the piers and the smell of the sea and lapping of the waters is strong here.&lt;br /&gt;
&lt;br /&gt;
====Aloric&#039;s Anvil====&lt;br /&gt;
Aloric is not the only smith in town, nor is he the best, but he is definitely the ugliest.  What he lacks in appearance the half-orc makes up for in brawn and intelligence.  Rarely is he called upon to craft them these days, but Aloric is the town&#039;s gunsmith, and each of his weapons bears his symbol as proof of excellence.  The town respects Aloric for his smithing as well as a keen sense of character and propriety.  Of course the fact that he is an able shot with his creations probably doesn&#039;t hurt.&lt;br /&gt;
&lt;br /&gt;
====Temple of Abadar====&lt;br /&gt;
The burned out shell of a forgotten god&#039;s temple.  Even in these days, however, the land is inviolate.&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229900</id>
		<title>Town of Meros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229900"/>
		<updated>2013-03-13T00:43:58Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Places of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&#039;&#039;&#039;Overview&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Meros is a moderate sized town surrounded by a serviceable wooden wall and several adequate watch towers.  It is bounded on the north, west, and south by a thick swath of villages and hamlets, which are themselves bounded by an ancient forest of mighty oaks.  To the east lays the Sea of Sarkos.  Meros boasts a dock and several strong piers, as well as a sturdy lighthouse (which is just south of the town).  Before the wars Meros hosted a good amount of trade via the sea, though now it serves mostly as a source of food (fishing, crabbing).&lt;br /&gt;
&lt;br /&gt;
The town is led by Meros Dragonbane, though his hands off approach usually means there really is no actual leadership save for the town council.  Once an adventurer, Meros beat back the mighty dragon, Death-Who-Rules-The-Skies when the dragon was attacking the town.  Since the town&#039;s rulership had just been devoured by the dragon, the town council elevated Meros to the leadership position and renamed the town.  Forty years later Meros still sits as the town&#039;s leader and protector, though it is obvious to all that age will soon claim the once mighty man.&lt;br /&gt;
&lt;br /&gt;
Meros is mostly self-sufficient.  Trade in these dark times is mostly limited to a few brave peddlers, caravans, or sailing vessels (a real rarity).  Every 45 days a dwarven caravan arrives in town with a variety of raw ingredients (metal, stone, finished goods, goat meat) in exchange for fresh foods, salt, fish, etc.  Both Meros and the dwarves make a variety of hearty brews which are also traded with one another.&lt;br /&gt;
&lt;br /&gt;
At one time there was a thieves&#039; guild hall, but it has lain defunct for the past 20 years.  People have been known to hear things inside the old building, however, and it is unknown how extensive the tunnels beneath the hall are.&lt;br /&gt;
&lt;br /&gt;
The House of the Armored Embrace sees to the religious needs of Meros.&lt;br /&gt;
&lt;br /&gt;
===Npcs===&lt;br /&gt;
&lt;br /&gt;
===Places of Note===&lt;br /&gt;
&lt;br /&gt;
====The Sullen Crab====&lt;br /&gt;
The Crab, as it is locally known, was once a thriving inn which catered to sailors, adventurers, and travelers.  Over time and with the lack of travelers, the Crab is now more of a meeting place for townspeople.  It is a place for shared stories and decent food as well as the occasional bard and ballad.  Old timers gather here and speak of times gone past while they nurse a strong drink and a longing for the sea.  There are rooms for rent, though nowadays most are used for storage and will require time to clean before being habitable.  The Crab sits near the piers and the smell of the sea and lapping of the waters is strong here.&lt;br /&gt;
&lt;br /&gt;
====Aloric&#039;s Anvil====&lt;br /&gt;
Aloric is not the only smith in town, nor is he the best, but he is definitely the ugliest.  What he lacks in appearance the half-orc makes up for in brawn and intelligence.  Rarely is he called upon to craft them these days, but Aloric is the town&#039;s gunsmith, and each of his weapons bears his symbol as proof of excellence.  The town respects Aloric for his smithing as well as a keen sense of character and propriety.  Of course the fact that he is an able shot with his creations probably doesn&#039;t hurt.&lt;br /&gt;
&lt;br /&gt;
====Temple of Abadar====&lt;br /&gt;
The burned out shell of a forgotten god&#039;s temple.  Even in these days, however, the land is inviolate.&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229898</id>
		<title>Town of Meros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229898"/>
		<updated>2013-03-13T00:38:41Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Places of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&#039;&#039;&#039;Overview&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Meros is a moderate sized town surrounded by a serviceable wooden wall and several adequate watch towers.  It is bounded on the north, west, and south by a thick swath of villages and hamlets, which are themselves bounded by an ancient forest of mighty oaks.  To the east lays the Sea of Sarkos.  Meros boasts a dock and several strong piers, as well as a sturdy lighthouse (which is just south of the town).  Before the wars Meros hosted a good amount of trade via the sea, though now it serves mostly as a source of food (fishing, crabbing).&lt;br /&gt;
&lt;br /&gt;
The town is led by Meros Dragonbane, though his hands off approach usually means there really is no actual leadership save for the town council.  Once an adventurer, Meros beat back the mighty dragon, Death-Who-Rules-The-Skies when the dragon was attacking the town.  Since the town&#039;s rulership had just been devoured by the dragon, the town council elevated Meros to the leadership position and renamed the town.  Forty years later Meros still sits as the town&#039;s leader and protector, though it is obvious to all that age will soon claim the once mighty man.&lt;br /&gt;
&lt;br /&gt;
Meros is mostly self-sufficient.  Trade in these dark times is mostly limited to a few brave peddlers, caravans, or sailing vessels (a real rarity).  Every 45 days a dwarven caravan arrives in town with a variety of raw ingredients (metal, stone, finished goods, goat meat) in exchange for fresh foods, salt, fish, etc.  Both Meros and the dwarves make a variety of hearty brews which are also traded with one another.&lt;br /&gt;
&lt;br /&gt;
At one time there was a thieves&#039; guild hall, but it has lain defunct for the past 20 years.  People have been known to hear things inside the old building, however, and it is unknown how extensive the tunnels beneath the hall are.&lt;br /&gt;
&lt;br /&gt;
The House of the Armored Embrace sees to the religious needs of Meros.&lt;br /&gt;
&lt;br /&gt;
===Npcs===&lt;br /&gt;
&lt;br /&gt;
===Places of Note===&lt;br /&gt;
&lt;br /&gt;
====The Sullen Crab====&lt;br /&gt;
The Crab, as it is locally known, was once a thriving inn which catered to sailors, adventurers, and travelers.  Over time and with the lack of travelers, the Crab is now more of a meeting place for townspeople.  It is a place for shared stories and decent food as well as the occasional bard and ballad.  Old timers gather here and speak of times gone past while they nurse a strong drink and a longing for the sea.  There are rooms for rent, though nowadays most are used for storage and will require time to clean before being habitable.  The Crab sits near the piers and the smell of the sea and lapping of the waters is strong here.&lt;br /&gt;
&lt;br /&gt;
====Aloric&#039;s Anvil====&lt;br /&gt;
Aloric is not the only smith in town, nor is he the best, but he is definitely the ugliest.  What he lacks in appearance the half-orc makes up for in brawn and intelligence.  Rarely is he called upon to craft them these days, but Aloric is the town&#039;s gunsmith, and each of his weapons bears his symbol as proof of excellence.  The town respects Aloric for his smithing as well as a keen sense of character and propriety.  Of course the fact that he is an able shot with his creations probably doesn&#039;t hurt.&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229894</id>
		<title>Town of Meros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229894"/>
		<updated>2013-03-13T00:27:46Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Places of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&#039;&#039;&#039;Overview&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Meros is a moderate sized town surrounded by a serviceable wooden wall and several adequate watch towers.  It is bounded on the north, west, and south by a thick swath of villages and hamlets, which are themselves bounded by an ancient forest of mighty oaks.  To the east lays the Sea of Sarkos.  Meros boasts a dock and several strong piers, as well as a sturdy lighthouse (which is just south of the town).  Before the wars Meros hosted a good amount of trade via the sea, though now it serves mostly as a source of food (fishing, crabbing).&lt;br /&gt;
&lt;br /&gt;
The town is led by Meros Dragonbane, though his hands off approach usually means there really is no actual leadership save for the town council.  Once an adventurer, Meros beat back the mighty dragon, Death-Who-Rules-The-Skies when the dragon was attacking the town.  Since the town&#039;s rulership had just been devoured by the dragon, the town council elevated Meros to the leadership position and renamed the town.  Forty years later Meros still sits as the town&#039;s leader and protector, though it is obvious to all that age will soon claim the once mighty man.&lt;br /&gt;
&lt;br /&gt;
Meros is mostly self-sufficient.  Trade in these dark times is mostly limited to a few brave peddlers, caravans, or sailing vessels (a real rarity).  Every 45 days a dwarven caravan arrives in town with a variety of raw ingredients (metal, stone, finished goods, goat meat) in exchange for fresh foods, salt, fish, etc.  Both Meros and the dwarves make a variety of hearty brews which are also traded with one another.&lt;br /&gt;
&lt;br /&gt;
At one time there was a thieves&#039; guild hall, but it has lain defunct for the past 20 years.  People have been known to hear things inside the old building, however, and it is unknown how extensive the tunnels beneath the hall are.&lt;br /&gt;
&lt;br /&gt;
The House of the Armored Embrace sees to the religious needs of Meros.&lt;br /&gt;
&lt;br /&gt;
===Npcs===&lt;br /&gt;
&lt;br /&gt;
===Places of Note===&lt;br /&gt;
&lt;br /&gt;
====The Sullen Crab====&lt;br /&gt;
The Crab, as it is locally known, was once a thriving inn which catered to sailors, adventurers, and travelers.  Over time and with the lack of travelers, the Crab is now more of a meeting place for townspeople.  It is a place for shared stories and decent food as well as the occasional bard and ballad.  Old timers gather here and speak of times gone past while they nurse a strong drink and a longing for the sea.  There are rooms for rent, though nowadays most are used for storage and will require time to clean before being habitable.  The Crab sits near the piers and the smell of the sea and lapping of the waters is strong here.&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229891</id>
		<title>Town of Meros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229891"/>
		<updated>2013-03-13T00:17:33Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Npcs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&#039;&#039;&#039;Overview&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Meros is a moderate sized town surrounded by a serviceable wooden wall and several adequate watch towers.  It is bounded on the north, west, and south by a thick swath of villages and hamlets, which are themselves bounded by an ancient forest of mighty oaks.  To the east lays the Sea of Sarkos.  Meros boasts a dock and several strong piers, as well as a sturdy lighthouse (which is just south of the town).  Before the wars Meros hosted a good amount of trade via the sea, though now it serves mostly as a source of food (fishing, crabbing).&lt;br /&gt;
&lt;br /&gt;
The town is led by Meros Dragonbane, though his hands off approach usually means there really is no actual leadership save for the town council.  Once an adventurer, Meros beat back the mighty dragon, Death-Who-Rules-The-Skies when the dragon was attacking the town.  Since the town&#039;s rulership had just been devoured by the dragon, the town council elevated Meros to the leadership position and renamed the town.  Forty years later Meros still sits as the town&#039;s leader and protector, though it is obvious to all that age will soon claim the once mighty man.&lt;br /&gt;
&lt;br /&gt;
Meros is mostly self-sufficient.  Trade in these dark times is mostly limited to a few brave peddlers, caravans, or sailing vessels (a real rarity).  Every 45 days a dwarven caravan arrives in town with a variety of raw ingredients (metal, stone, finished goods, goat meat) in exchange for fresh foods, salt, fish, etc.  Both Meros and the dwarves make a variety of hearty brews which are also traded with one another.&lt;br /&gt;
&lt;br /&gt;
At one time there was a thieves&#039; guild hall, but it has lain defunct for the past 20 years.  People have been known to hear things inside the old building, however, and it is unknown how extensive the tunnels beneath the hall are.&lt;br /&gt;
&lt;br /&gt;
The House of the Armored Embrace sees to the religious needs of Meros.&lt;br /&gt;
&lt;br /&gt;
===Npcs===&lt;br /&gt;
&lt;br /&gt;
===Places of Note===&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229890</id>
		<title>Pathfinder A World In Ruins:Home Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229890"/>
		<updated>2013-03-13T00:12:11Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* The Characters: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;General Overview:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
A World In Ruins is a sandbox campaign set in the ruins of a world ravaged by magic.  The wars lasted long enough for all sides involved, a condition which resulted in the unleashing of hordes of lower planar beings in an effort to end the ongoing conflicts.  The reasoning is not important and most of those people involved in the escalating conflict no longer exist.  What is important is that the world has been left behind in a ruined state.  Small towns surrounded by villages and hamlets tend to have the largest concentration of people.&lt;br /&gt;
&lt;br /&gt;
Beyond the centers of civilization the wilderness is making a determined rush to reclaim what the people of the world had once taken.  Roads, now mostly just paths, wind through dark forests filled with ever watching eyes and silent accusations.  Bandits, monsters, and magically altered animals prowl the land and prey on travelers, traders, and those foolish enough to call themselves adventurers.  The Old Ways spread as the gods of nature grow stronger, bolder.&lt;br /&gt;
&lt;br /&gt;
Within the towns, within the civilized areas, people are suspicious of strangers.  Magic (arcane) is suspect and those who practice the arcane arts are often hunted down.  The gods have undergone a change as the weaker, softer gods lose followers and fade away, leaving room for stronger, more forceful gods to rise.  The priesthoods themselves are beginning to realize the possibilities inherent in this new world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Characters and Technology:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
As long as it is an official Pathfinder class, ability, spell, whatever, it shall be allowed.  Technology exists up to and including Early Firearms.  As indicated, Arcane casters are discriminated against in the extreme, though there is no rule against using one.  Alchemy and alchemists are on the rise as well as gunsmithing.&lt;br /&gt;
&lt;br /&gt;
Character will be created at first level and built with 25 Points (epic fantasy level) and advance using the fast track.  Two traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Starting Area:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== [[Town of Meros]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Characters:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== [[Vethak Gathson - Half Orc Inquisitor]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[WiR Character 2]]===&lt;br /&gt;
=== [[WiR Character 3]]===&lt;br /&gt;
=== [[WiR Character 4]]===&lt;br /&gt;
=== [[WiR Character 5]]===&lt;br /&gt;
=== [[WiR Character 6]]===&lt;br /&gt;
=== [[WiR Character 7]]===&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Vethak_Gathson_-_Half_Orc_Inquisitor&amp;diff=229889</id>
		<title>Vethak Gathson - Half Orc Inquisitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Vethak_Gathson_-_Half_Orc_Inquisitor&amp;diff=229889"/>
		<updated>2013-03-13T00:11:28Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: Created page with &amp;quot;Character will be loaded tonight. Name is a work in progress&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character will be loaded tonight. Name is a work in progress&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229888</id>
		<title>Pathfinder A World In Ruins:Home Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229888"/>
		<updated>2013-03-13T00:10:59Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Vethak Gathson - Half Orc Inquisitor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;General Overview:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
A World In Ruins is a sandbox campaign set in the ruins of a world ravaged by magic.  The wars lasted long enough for all sides involved, a condition which resulted in the unleashing of hordes of lower planar beings in an effort to end the ongoing conflicts.  The reasoning is not important and most of those people involved in the escalating conflict no longer exist.  What is important is that the world has been left behind in a ruined state.  Small towns surrounded by villages and hamlets tend to have the largest concentration of people.&lt;br /&gt;
&lt;br /&gt;
Beyond the centers of civilization the wilderness is making a determined rush to reclaim what the people of the world had once taken.  Roads, now mostly just paths, wind through dark forests filled with ever watching eyes and silent accusations.  Bandits, monsters, and magically altered animals prowl the land and prey on travelers, traders, and those foolish enough to call themselves adventurers.  The Old Ways spread as the gods of nature grow stronger, bolder.&lt;br /&gt;
&lt;br /&gt;
Within the towns, within the civilized areas, people are suspicious of strangers.  Magic (arcane) is suspect and those who practice the arcane arts are often hunted down.  The gods have undergone a change as the weaker, softer gods lose followers and fade away, leaving room for stronger, more forceful gods to rise.  The priesthoods themselves are beginning to realize the possibilities inherent in this new world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Characters and Technology:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
As long as it is an official Pathfinder class, ability, spell, whatever, it shall be allowed.  Technology exists up to and including Early Firearms.  As indicated, Arcane casters are discriminated against in the extreme, though there is no rule against using one.  Alchemy and alchemists are on the rise as well as gunsmithing.&lt;br /&gt;
&lt;br /&gt;
Character will be created at first level and built with 25 Points (epic fantasy level) and advance using the fast track.  Two traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Starting Area:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== [[Town of Meros]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Characters:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== [[Vethak Gathson - Half Orc Inquisitor]] ===&lt;br /&gt;
&lt;br /&gt;
Character will be loaded tonight. Name is a work in progress&lt;br /&gt;
&lt;br /&gt;
=== [[WiR Character 2]]===&lt;br /&gt;
=== [[WiR Character 3]]===&lt;br /&gt;
=== [[WiR Character 4]]===&lt;br /&gt;
=== [[WiR Character 5]]===&lt;br /&gt;
=== [[WiR Character 6]]===&lt;br /&gt;
=== [[WiR Character 7]]===&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229885</id>
		<title>Town of Meros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229885"/>
		<updated>2013-03-12T23:19:07Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&#039;&#039;&#039;Overview&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Meros is a moderate sized town surrounded by a serviceable wooden wall and several adequate watch towers.  It is bounded on the north, west, and south by a thick swath of villages and hamlets, which are themselves bounded by an ancient forest of mighty oaks.  To the east lays the Sea of Sarkos.  Meros boasts a dock and several strong piers, as well as a sturdy lighthouse (which is just south of the town).  Before the wars Meros hosted a good amount of trade via the sea, though now it serves mostly as a source of food (fishing, crabbing).&lt;br /&gt;
&lt;br /&gt;
The town is led by Meros Dragonbane, though his hands off approach usually means there really is no actual leadership save for the town council.  Once an adventurer, Meros beat back the mighty dragon, Death-Who-Rules-The-Skies when the dragon was attacking the town.  Since the town&#039;s rulership had just been devoured by the dragon, the town council elevated Meros to the leadership position and renamed the town.  Forty years later Meros still sits as the town&#039;s leader and protector, though it is obvious to all that age will soon claim the once mighty man.&lt;br /&gt;
&lt;br /&gt;
Meros is mostly self-sufficient.  Trade in these dark times is mostly limited to a few brave peddlers, caravans, or sailing vessels (a real rarity).  Every 45 days a dwarven caravan arrives in town with a variety of raw ingredients (metal, stone, finished goods, goat meat) in exchange for fresh foods, salt, fish, etc.  Both Meros and the dwarves make a variety of hearty brews which are also traded with one another.&lt;br /&gt;
&lt;br /&gt;
At one time there was a thieves&#039; guild hall, but it has lain defunct for the past 20 years.  People have been known to hear things inside the old building, however, and it is unknown how extensive the tunnels beneath the hall are.&lt;br /&gt;
&lt;br /&gt;
The House of the Armored Embrace sees to the religious needs of Meros.&lt;br /&gt;
&lt;br /&gt;
===Npcs===&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229884</id>
		<title>Pathfinder A World In Ruins:Home Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229884"/>
		<updated>2013-03-12T23:13:18Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* The Characters: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;General Overview:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
A World In Ruins is a sandbox campaign set in the ruins of a world ravaged by magic.  The wars lasted long enough for all sides involved, a condition which resulted in the unleashing of hordes of lower planar beings in an effort to end the ongoing conflicts.  The reasoning is not important and most of those people involved in the escalating conflict no longer exist.  What is important is that the world has been left behind in a ruined state.  Small towns surrounded by villages and hamlets tend to have the largest concentration of people.&lt;br /&gt;
&lt;br /&gt;
Beyond the centers of civilization the wilderness is making a determined rush to reclaim what the people of the world had once taken.  Roads, now mostly just paths, wind through dark forests filled with ever watching eyes and silent accusations.  Bandits, monsters, and magically altered animals prowl the land and prey on travelers, traders, and those foolish enough to call themselves adventurers.  The Old Ways spread as the gods of nature grow stronger, bolder.&lt;br /&gt;
&lt;br /&gt;
Within the towns, within the civilized areas, people are suspicious of strangers.  Magic (arcane) is suspect and those who practice the arcane arts are often hunted down.  The gods have undergone a change as the weaker, softer gods lose followers and fade away, leaving room for stronger, more forceful gods to rise.  The priesthoods themselves are beginning to realize the possibilities inherent in this new world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Characters and Technology:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
As long as it is an official Pathfinder class, ability, spell, whatever, it shall be allowed.  Technology exists up to and including Early Firearms.  As indicated, Arcane casters are discriminated against in the extreme, though there is no rule against using one.  Alchemy and alchemists are on the rise as well as gunsmithing.&lt;br /&gt;
&lt;br /&gt;
Character will be created at first level and built with 25 Points (epic fantasy level) and advance using the fast track.  Two traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Starting Area:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== [[Town of Meros]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Characters:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== [[WiR Character 1]]===&lt;br /&gt;
=== [[WiR Character 2]]===&lt;br /&gt;
=== [[WiR Character 3]]===&lt;br /&gt;
=== [[WiR Character 4]]===&lt;br /&gt;
=== [[WiR Character 5]]===&lt;br /&gt;
=== [[WiR Character 6]]===&lt;br /&gt;
=== [[WiR Character 7]]===&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229883</id>
		<title>Pathfinder A World In Ruins:Home Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229883"/>
		<updated>2013-03-12T23:08:49Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;General Overview:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
A World In Ruins is a sandbox campaign set in the ruins of a world ravaged by magic.  The wars lasted long enough for all sides involved, a condition which resulted in the unleashing of hordes of lower planar beings in an effort to end the ongoing conflicts.  The reasoning is not important and most of those people involved in the escalating conflict no longer exist.  What is important is that the world has been left behind in a ruined state.  Small towns surrounded by villages and hamlets tend to have the largest concentration of people.&lt;br /&gt;
&lt;br /&gt;
Beyond the centers of civilization the wilderness is making a determined rush to reclaim what the people of the world had once taken.  Roads, now mostly just paths, wind through dark forests filled with ever watching eyes and silent accusations.  Bandits, monsters, and magically altered animals prowl the land and prey on travelers, traders, and those foolish enough to call themselves adventurers.  The Old Ways spread as the gods of nature grow stronger, bolder.&lt;br /&gt;
&lt;br /&gt;
Within the towns, within the civilized areas, people are suspicious of strangers.  Magic (arcane) is suspect and those who practice the arcane arts are often hunted down.  The gods have undergone a change as the weaker, softer gods lose followers and fade away, leaving room for stronger, more forceful gods to rise.  The priesthoods themselves are beginning to realize the possibilities inherent in this new world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Characters and Technology:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
As long as it is an official Pathfinder class, ability, spell, whatever, it shall be allowed.  Technology exists up to and including Early Firearms.  As indicated, Arcane casters are discriminated against in the extreme, though there is no rule against using one.  Alchemy and alchemists are on the rise as well as gunsmithing.&lt;br /&gt;
&lt;br /&gt;
Character will be created at first level and built with 25 Points (epic fantasy level) and advance using the fast track.  Two traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Starting Area:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== [[Town of Meros]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Characters:&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229829</id>
		<title>Pathfinder A World In Ruins:Home Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229829"/>
		<updated>2013-03-12T17:00:23Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General Overview:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A World In Ruins is a sandbox campaign set in the ruins of a world ravaged by magic.  The wars lasted long enough for all sides involved, a condition which resulted in the unleashing of hordes of lower planar beings in an effort to end the ongoing conflicts.  The reasoning is not important and most of those people involved in the escalating conflict no longer exist.  What is important is that the world has been left behind in a ruined state.  Small towns surrounded by villages and hamlets tend to have the largest concentration of people.&lt;br /&gt;
&lt;br /&gt;
Beyond the centers of civilization the wilderness is making a determined rush to reclaim what the people of the world had once taken.  Roads, now mostly just paths, wind through dark forests filled with ever watching eyes and silent accusations.  Bandits, monsters, and magically altered animals prowl the land and prey on travelers, traders, and those foolish enough to call themselves adventurers.  The Old Ways spread as the gods of nature grow stronger, bolder.&lt;br /&gt;
&lt;br /&gt;
Within the towns, within the civilized areas, people are suspicious of strangers.  Magic (arcane) is suspect and those who practice the arcane arts are often hunted down.  The gods have undergone a change as the weaker, softer gods lose followers and fade away, leaving room for stronger, more forceful gods to rise.  The priesthoods themselves are beginning to realize the possibilities inherent in this new world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters and Technology:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As long as it is an official Pathfinder class, ability, spell, whatever, it shall be allowed.  Technology exists up to and including Early Firearms.  As indicated, Arcane casters are discriminated against in the extreme, though there is no rule against using one.  Alchemy and alchemists are on the rise as well as gunsmithing.&lt;br /&gt;
&lt;br /&gt;
Character will be created at first level and built with 25 Points (epic fantasy level) and advance using the fast track.  Two traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Starting Area:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Town of Meros]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Characters:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229828</id>
		<title>Town of Meros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Town_of_Meros&amp;diff=229828"/>
		<updated>2013-03-12T16:59:25Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Town of Meros:&amp;#039;&amp;#039;&amp;#039;  Meros is a moderate sized town surrounded by a serviceable wooden wall and several adequate watch towers.  It is bounded on the north, west, and south by a ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Town of Meros:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meros is a moderate sized town surrounded by a serviceable wooden wall and several adequate watch towers.  It is bounded on the north, west, and south by a thick swath of villages and hamlets, which are themselves bounded by an ancient forest of mighty oaks.  To the east lays the Sea of Sarkos.  Meros boasts a dock and several strong piers, as well as a sturdy lighthouse (which is just south of the town).  Before the wars Meros hosted a good amount of trade via the sea, though now it serves mostly as a source of food (fishing, crabbing).&lt;br /&gt;
&lt;br /&gt;
The town is led by Meros Dragonbane, though his hands off approach usually means there really is no actual leadership save for the town council.  Once an adventurer, Meros beat back the mighty dragon, Death-Who-Rules-The-Skies when the dragon was attacking the town.  Since the town&#039;s rulership had just been devoured by the dragon, the town council elevated Meros to the leadership position and renamed the town.  Forty years later Meros still sits as the town&#039;s leader and protector, though it is obvious to all that age will soon claim the once mighty man.&lt;br /&gt;
&lt;br /&gt;
Meros is mostly self-sufficient.  Trade in these dark times is mostly limited to a few brave peddlers, caravans, or sailing vessels (a real rarity).  Every 45 days a dwarven caravan arrives in town with a variety of raw ingredients (metal, stone, finished goods, goat meat) in exchange for fresh foods, salt, fish, etc.  Both Meros and the dwarves make a variety of hearty brews which are also traded with one another.&lt;br /&gt;
&lt;br /&gt;
At one time there was a thieves&#039; guild hall, but it has lain defunct for the past 20 years.  People have been known to hear things inside the old building, however, and it is unknown how extensive the tunnels beneath the hall are.&lt;br /&gt;
&lt;br /&gt;
The House of the Armored Embrace sees to the religious needs of Meros.&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229823</id>
		<title>Pathfinder A World In Ruins:Home Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229823"/>
		<updated>2013-03-12T16:32:55Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General Overview:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A World In Ruins is a sandbox campaign set in the ruins of a world ravaged by magic.  The wars lasted long enough for all sides involved, a condition which resulted in the unleashing of hordes of lower planar beings in an effort to end the ongoing conflicts.  The reasoning is not important and most of those people involved in the escalating conflict no longer exist.  What is important is that the world has been left behind in a ruined state.  Small towns surrounded by villages and hamlets tend to have the largest concentration of people.&lt;br /&gt;
&lt;br /&gt;
Beyond the centers of civilization the wilderness is making a determined rush to reclaim what the people of the world had once taken.  Roads, now mostly just paths, wind through dark forests filled with ever watching eyes and silent accusations.  Bandits, monsters, and magically altered animals prowl the land and prey on travelers, traders, and those foolish enough to call themselves adventurers.  The Old Ways spread as the gods of nature grow stronger, bolder.&lt;br /&gt;
&lt;br /&gt;
Within the towns, within the civilized areas, people are suspicious of strangers.  Magic (arcane) is suspect and those who practice the arcane arts are often hunted down.  The gods have undergone a change as the weaker, softer gods lose followers and fade away, leaving room for stronger, more forceful gods to rise.  The priesthoods themselves are beginning to realize the possibilities inherent in this new world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters and Technology:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As long as it is an official Pathfinder class, ability, spell, whatever, it shall be allowed.  Technology exists up to and including Early Firearms.  As indicated, Arcane casters are discriminated against in the extreme, though there is no rule against using one.  Alchemy and alchemists are on the rise as well as gunsmithing.&lt;br /&gt;
&lt;br /&gt;
Character will be created at first level and built with 25 Points (epic fantasy level) and advance using the fast track.  Two traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Starting Area:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Town of Meros]]&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229784</id>
		<title>Pathfinder A World In Ruins:Home Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229784"/>
		<updated>2013-03-12T05:10:29Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General Overview:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A World In Ruins is a sandbox campaign set in the ruins of a world ravaged by magic.  The wars lasted long enough for all sides involved, a condition which resulted in the unleashing of hordes of lower planar beings in an effort to end the ongoing conflicts.  The reasoning is not important and most of those people involved in the escalating conflict no longer exist.  What is important is that the world has been left behind in a ruined state.  Small towns surrounded by villages and hamlets tend to have the largest concentration of people.&lt;br /&gt;
&lt;br /&gt;
Beyond the centers of civilization the wilderness is making a determined rush to reclaim what the people of the world had once taken.  Roads, now mostly just paths, wind through dark forests filled with ever watching eyes and silent accusations.  Bandits, monsters, and magically altered animals prowl the land and prey on travelers, traders, and those foolish enough to call themselves adventurers.  The Old Ways spread as the gods of nature grow stronger, bolder.&lt;br /&gt;
&lt;br /&gt;
Within the towns, within the civilized areas, people are suspicious of strangers.  Magic (arcane) is suspect and those who practice the arcane arts are often hunted down.  The gods have undergone a change as the weaker, softer gods lose followers and fade away, leaving room for stronger, more forceful gods to rise.  The priesthoods themselves are beginning to realize the possibilities inherent in this new world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters and Technology:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As long as it is an official Pathfinder class, ability, spell, whatever, it shall be allowed.  Technology exists up to and including Early Firearms.  As indicated, Arcane casters are discriminated against in the extreme, though there is no rule against using one.  Alchemy and alchemists are on the rise as well as gunsmithing.&lt;br /&gt;
&lt;br /&gt;
Character will be created at first level and built with 25 Points (epic fantasy level) and advance using the fast track.  Two traits.&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229783</id>
		<title>Pathfinder A World In Ruins:Home Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229783"/>
		<updated>2013-03-12T05:02:17Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;General Overview:&amp;#039;&amp;#039;&amp;#039;  A World In Ruins is a sandbox campaign set in the ruins of a world ravaged by magic.  The wars lasted long enough for all sides involved, a condition whi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General Overview:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A World In Ruins is a sandbox campaign set in the ruins of a world ravaged by magic.  The wars lasted long enough for all sides involved, a condition which resulted in the unleashing of hordes of lower planar beings in an effort to end the ongoing conflicts.  The reasoning is not important and most of those people involved in the escalating conflict no longer exist.  What is important is that the world has been left behind in a ruined state.  Small towns surrounded by villages and hamlets tend to have the largest concentration of people.&lt;br /&gt;
&lt;br /&gt;
Beyond the centers of civilization the wilderness is making a determined rush to reclaim what the people of the world had once taken.  Roads, now mostly just paths, wind through dark forests filled with ever watching eyes and silent accusations.  Bandits, monsters, and magically altered animals prowl the land and prey on travelers, traders, and those foolish enough to call themselves adventurers.  The Old Ways spread as the gods of nature grow stronger, bolder.&lt;br /&gt;
&lt;br /&gt;
Within the towns, within the civilized areas, people are suspicious of strangers.  Magic (arcane) is suspect and those who practice the arcane arts are often hunted down.  The gods have undergone a change as the weaker, softer gods lose followers and fade away, leaving room for stronger, more forceful gods to rise.  The priesthoods themselves are beginning to realize the possibilities inherent in this new world.&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189991</id>
		<title>Bloodwolfs Mutant Future:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189991"/>
		<updated>2011-08-31T22:06:38Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Mechanics and Dice Rolling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Background=&lt;br /&gt;
&lt;br /&gt;
This is the wiki for my play by post Mutant Future game on rpgnet.  It is an ongoing work in progress.  Mutant Future was chosen because it is freely available online for download and is an easy system to use in a forum based game. This is also my first wiki project and my first pbp on rpgnet.  Mutant Future can be downloaded freely here: [http://www.goblinoidgames.com/mutantfuture.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mechanics and Dice Rolling=&lt;br /&gt;
&lt;br /&gt;
I will be using Invisible Castle [http://invisiblecastle.com/roller/] to generate starting attributes, initiative rolls, and pretty much all random rolls.  This is how I link the rolls (also spoiler the roll itself, as seen below): Once the link is copied just Shift+Insert the link (or copy/paste it) and put the die roll results (die roll + any pertinent adjustments) in space of the link:&lt;br /&gt;
&lt;br /&gt;
[=&amp;quot;http://invisiblecastle.com/roller/view/3170505/&amp;quot;]&#039;&#039;&#039;http://invisiblecastle.com/roller/view/3170505/&#039;&#039;&#039;[/URL]  The bolded portion is where the die roll and adjustments are placed by you.  It&#039;s just like putting a link in a normal thread, just more complicated because of the way I am typing it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then spoil the Link:&lt;br /&gt;
&lt;br /&gt;
Spoiling the OoC Die roll: [sblock=&amp;quot;rolls&amp;quot;]&#039;&#039;&#039;rolls&#039;&#039;&#039;[/sblock] with the die rolling (the renamed link) being placed where the middle, Bolded rolls appears&lt;br /&gt;
&lt;br /&gt;
=Game Background=&lt;br /&gt;
&lt;br /&gt;
The game will be taking place in the future of what is the greater San Francisco Bay Area, California, USA.  The basic premise is that two hundred years ago a nuclear war ravaged the world and civilization is slowly rebuilding.  The player characters represent adventurers in this world, whether they be noble warriors clearing the land of bandits, or whether they be bandits preying upon the helpless is determined by them and their peers.&lt;br /&gt;
&lt;br /&gt;
It should be stated up front: I steal ideas from every single source I have ever seen, touched, or heard of.  If something looks recognizable to you, it probably was ganked from somewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Character Roster=&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189990</id>
		<title>Bloodwolfs Mutant Future:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189990"/>
		<updated>2011-08-31T22:05:59Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Mechanics and Dice Rolling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Background=&lt;br /&gt;
&lt;br /&gt;
This is the wiki for my play by post Mutant Future game on rpgnet.  It is an ongoing work in progress.  Mutant Future was chosen because it is freely available online for download and is an easy system to use in a forum based game. This is also my first wiki project and my first pbp on rpgnet.  Mutant Future can be downloaded freely here: [http://www.goblinoidgames.com/mutantfuture.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mechanics and Dice Rolling=&lt;br /&gt;
&lt;br /&gt;
I will be using Invisible Castle [http://invisiblecastle.com/roller/] to generate starting attributes, initiative rolls, and pretty much all random rolls.  This is how I link the rolls (also spoiler the roll itself, as seen below): Once the link is copied just Shift+Insert the link (or copy/paste it) and put the die roll results (die roll + any pertinent adjustments) in space of the link:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[=&amp;quot;http://invisiblecastle.com/roller/view/3170505/&amp;quot;]&#039;&#039;&#039;http://invisiblecastle.com/roller/view/3170505/&#039;&#039;&#039;[/URL]  The bolded portion is where the die roll and adjustments are placed by you.  It&#039;s just like putting a link in a normal thread, just more complicated because of the way I am typing it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then spoil the Link:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spoiling the OoC Die roll: [sblock=&amp;quot;rolls&amp;quot;]&#039;&#039;&#039;rolls&#039;&#039;&#039;[/sblock] with the die rolling (the renamed link) being placed where the middle, Bolded rolls appears&lt;br /&gt;
&lt;br /&gt;
=Game Background=&lt;br /&gt;
&lt;br /&gt;
The game will be taking place in the future of what is the greater San Francisco Bay Area, California, USA.  The basic premise is that two hundred years ago a nuclear war ravaged the world and civilization is slowly rebuilding.  The player characters represent adventurers in this world, whether they be noble warriors clearing the land of bandits, or whether they be bandits preying upon the helpless is determined by them and their peers.&lt;br /&gt;
&lt;br /&gt;
It should be stated up front: I steal ideas from every single source I have ever seen, touched, or heard of.  If something looks recognizable to you, it probably was ganked from somewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Character Roster=&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189989</id>
		<title>Bloodwolfs Mutant Future:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189989"/>
		<updated>2011-08-31T22:04:52Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Mechanics and Dice Rolling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Background=&lt;br /&gt;
&lt;br /&gt;
This is the wiki for my play by post Mutant Future game on rpgnet.  It is an ongoing work in progress.  Mutant Future was chosen because it is freely available online for download and is an easy system to use in a forum based game. This is also my first wiki project and my first pbp on rpgnet.  Mutant Future can be downloaded freely here: [http://www.goblinoidgames.com/mutantfuture.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mechanics and Dice Rolling=&lt;br /&gt;
&lt;br /&gt;
I will be using Invisible Castle [http://invisiblecastle.com/roller/] to generate starting attributes, initiative rolls, and pretty much all random rolls.  This is how I link the rolls (also spoiler the roll itself, as seen below): Once the link is copied just Shift+Insert the link (or copy/paste it) and put the die roll results (die roll + any pertinent adjustments) in space of the link:&lt;br /&gt;
&lt;br /&gt;
[=&amp;quot;http://invisiblecastle.com/roller/view/3170505/&amp;quot;]&#039;&#039;&#039;http://invisiblecastle.com/roller/view/3170505/&#039;&#039;&#039;[/URL]  The bolded portion is where the die roll and adjustments are placed by you.  It&#039;s just like putting a link in a normal thread, just more complicated because of the way I am typing it.&lt;br /&gt;
&lt;br /&gt;
Then spoil the Link:&lt;br /&gt;
&lt;br /&gt;
Spoiling the OoC Die roll: [sblock=&amp;quot;rolls&amp;quot;]&#039;&#039;&#039;rolls&#039;&#039;&#039;[/sblock] with the die rolling (the renamed link) being placed where the middle, Bolded rolls appears&lt;br /&gt;
&lt;br /&gt;
=Game Background=&lt;br /&gt;
&lt;br /&gt;
The game will be taking place in the future of what is the greater San Francisco Bay Area, California, USA.  The basic premise is that two hundred years ago a nuclear war ravaged the world and civilization is slowly rebuilding.  The player characters represent adventurers in this world, whether they be noble warriors clearing the land of bandits, or whether they be bandits preying upon the helpless is determined by them and their peers.&lt;br /&gt;
&lt;br /&gt;
It should be stated up front: I steal ideas from every single source I have ever seen, touched, or heard of.  If something looks recognizable to you, it probably was ganked from somewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Character Roster=&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189988</id>
		<title>Bloodwolfs Mutant Future:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189988"/>
		<updated>2011-08-31T22:03:33Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Mechanics and Dice Rolling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Background=&lt;br /&gt;
&lt;br /&gt;
This is the wiki for my play by post Mutant Future game on rpgnet.  It is an ongoing work in progress.  Mutant Future was chosen because it is freely available online for download and is an easy system to use in a forum based game. This is also my first wiki project and my first pbp on rpgnet.  Mutant Future can be downloaded freely here: [http://www.goblinoidgames.com/mutantfuture.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mechanics and Dice Rolling=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I will be using Invisible Castle [http://invisiblecastle.com/roller/] to generate starting attributes, initiative rolls, and pretty much all random rolls.  This is how I link the rolls (also spoiler the roll itself, as seen below): Once the link is copied just Shift+Insert the link (or copy/paste it) and put the die roll results (die roll + any pertinent adjustments) in space of the link:&lt;br /&gt;
&lt;br /&gt;
[=&amp;quot;http://invisiblecastle.com/roller/view/3170505/&amp;quot;]&#039;&#039;&#039;http://invisiblecastle.com/roller/view/3170505/&#039;&#039;&#039;[/URL]  The bolded portion is where the die roll and adjustments are placed by you.  It&#039;s just like putting a link in a normal thread, just more complicated because of the way I am typing it.&lt;br /&gt;
&lt;br /&gt;
Then spoil the Link:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spoiling the OoC Die roll: [sblock=&amp;quot;rolls&amp;quot;]rolls[/sblock] with the die rolling (the renamed link) being placed where the middle, unbracketed rolls appears&lt;br /&gt;
&lt;br /&gt;
=Game Background=&lt;br /&gt;
&lt;br /&gt;
The game will be taking place in the future of what is the greater San Francisco Bay Area, California, USA.  The basic premise is that two hundred years ago a nuclear war ravaged the world and civilization is slowly rebuilding.  The player characters represent adventurers in this world, whether they be noble warriors clearing the land of bandits, or whether they be bandits preying upon the helpless is determined by them and their peers.&lt;br /&gt;
&lt;br /&gt;
It should be stated up front: I steal ideas from every single source I have ever seen, touched, or heard of.  If something looks recognizable to you, it probably was ganked from somewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Character Roster=&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189987</id>
		<title>Bloodwolfs Mutant Future:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189987"/>
		<updated>2011-08-31T22:01:26Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Mechanics and Dice Rolling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Background=&lt;br /&gt;
&lt;br /&gt;
This is the wiki for my play by post Mutant Future game on rpgnet.  It is an ongoing work in progress.  Mutant Future was chosen because it is freely available online for download and is an easy system to use in a forum based game. This is also my first wiki project and my first pbp on rpgnet.  Mutant Future can be downloaded freely here: [http://www.goblinoidgames.com/mutantfuture.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mechanics and Dice Rolling=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I will be using Invisible Castle [http://invisiblecastle.com/roller/] to generate starting attributes, initiative rolls, and pretty much all random rolls.  This is how I link the rolls (also spoiler the roll itself, as seen below): Once the link is copied just Shift+Insert the link (or copy/paste it) and put the die roll results (die roll + any pertinent adjustments) in space of the link:&lt;br /&gt;
&lt;br /&gt;
[=&amp;quot;http://invisiblecastle.com/roller/view/3170505/&amp;quot;]&#039;&#039;&#039;http://invisiblecastle.com/roller/view/3170505/&#039;&#039;&#039;[/URL]  The bolded portion is where the die roll and adjustments are placed by you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spoiling the OoC Die roll: [sblock=&amp;quot;rolls&amp;quot;]rolls[/sblock] with the die rolling being placed where the middle, unbracketed rolls appears&lt;br /&gt;
&lt;br /&gt;
=Game Background=&lt;br /&gt;
&lt;br /&gt;
The game will be taking place in the future of what is the greater San Francisco Bay Area, California, USA.  The basic premise is that two hundred years ago a nuclear war ravaged the world and civilization is slowly rebuilding.  The player characters represent adventurers in this world, whether they be noble warriors clearing the land of bandits, or whether they be bandits preying upon the helpless is determined by them and their peers.&lt;br /&gt;
&lt;br /&gt;
It should be stated up front: I steal ideas from every single source I have ever seen, touched, or heard of.  If something looks recognizable to you, it probably was ganked from somewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Character Roster=&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189986</id>
		<title>Bloodwolfs Mutant Future:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189986"/>
		<updated>2011-08-31T21:33:23Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Mechanics and Dice Rolling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Background=&lt;br /&gt;
&lt;br /&gt;
This is the wiki for my play by post Mutant Future game on rpgnet.  It is an ongoing work in progress.  Mutant Future was chosen because it is freely available online for download and is an easy system to use in a forum based game. This is also my first wiki project and my first pbp on rpgnet.  Mutant Future can be downloaded freely here: [http://www.goblinoidgames.com/mutantfuture.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mechanics and Dice Rolling=&lt;br /&gt;
&lt;br /&gt;
I have found that it generally works best when players describe their actions and the dice rolling is handled with an electronic dice roller online.  Once players describe their intended actions I will roll the dice and post the results, giving the dice results with the description of the character results (based on character intents).  I will be using Invisible Castle [http://invisiblecastle.com/roller/] to generate starting attributes, initiative rolls, and pretty much all random rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spoiling the OoC Die roll: [sblock=&amp;quot;rolls&amp;quot;]rolls[/sblock] with the die rolling being placed where the middle, unbracketed rolls appears&lt;br /&gt;
&lt;br /&gt;
=Game Background=&lt;br /&gt;
&lt;br /&gt;
The game will be taking place in the future of what is the greater San Francisco Bay Area, California, USA.  The basic premise is that two hundred years ago a nuclear war ravaged the world and civilization is slowly rebuilding.  The player characters represent adventurers in this world, whether they be noble warriors clearing the land of bandits, or whether they be bandits preying upon the helpless is determined by them and their peers.&lt;br /&gt;
&lt;br /&gt;
It should be stated up front: I steal ideas from every single source I have ever seen, touched, or heard of.  If something looks recognizable to you, it probably was ganked from somewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Character Roster=&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189854</id>
		<title>Bloodwolfs Mutant Future:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189854"/>
		<updated>2011-08-31T04:54:16Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Mechanics and Dice Rolling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Background=&lt;br /&gt;
&lt;br /&gt;
This is the wiki for my play by post Mutant Future game on rpgnet.  It is an ongoing work in progress.  Mutant Future was chosen because it is freely available online for download and is an easy system to use in a forum based game. This is also my first wiki project and my first pbp on rpgnet.  Mutant Future can be downloaded freely here: [http://www.goblinoidgames.com/mutantfuture.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mechanics and Dice Rolling=&lt;br /&gt;
&lt;br /&gt;
I have found that it generally works best when players describe their actions and the dice rolling is handled with an electronic dice roller online.  Once players describe their intended actions I will roll the dice and post the results, giving the dice results with the description of the character results (based on character intents).  I will be using Invisible Castle [http://invisiblecastle.com/roller/] to generate starting attributes, initiative rolls, and pretty much all random rolls.&lt;br /&gt;
&lt;br /&gt;
=Game Background=&lt;br /&gt;
&lt;br /&gt;
The game will be taking place in the future of what is the greater San Francisco Bay Area, California, USA.  The basic premise is that two hundred years ago a nuclear war ravaged the world and civilization is slowly rebuilding.  The player characters represent adventurers in this world, whether they be noble warriors clearing the land of bandits, or whether they be bandits preying upon the helpless is determined by them and their peers.&lt;br /&gt;
&lt;br /&gt;
It should be stated up front: I steal ideas from every single source I have ever seen, touched, or heard of.  If something looks recognizable to you, it probably was ganked from somewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Character Roster=&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189852</id>
		<title>Bloodwolfs Mutant Future:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189852"/>
		<updated>2011-08-31T00:18:46Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Background=&lt;br /&gt;
&lt;br /&gt;
This is the wiki for my play by post Mutant Future game on rpgnet.  It is an ongoing work in progress.  Mutant Future was chosen because it is freely available online for download and is an easy system to use in a forum based game. This is also my first wiki project and my first pbp on rpgnet.  Mutant Future can be downloaded freely here: [http://www.goblinoidgames.com/mutantfuture.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mechanics and Dice Rolling=&lt;br /&gt;
&lt;br /&gt;
I have found that it generally works best when players describe their actions and the dice rolling is handled with an electronic dice roller online.  Once players describe their intended actions I will roll the dice and post the results, giving the dice results with the description of the character results (based on character intents).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Game Background=&lt;br /&gt;
&lt;br /&gt;
The game will be taking place in the future of what is the greater San Francisco Bay Area, California, USA.  The basic premise is that two hundred years ago a nuclear war ravaged the world and civilization is slowly rebuilding.  The player characters represent adventurers in this world, whether they be noble warriors clearing the land of bandits, or whether they be bandits preying upon the helpless is determined by them and their peers.&lt;br /&gt;
&lt;br /&gt;
It should be stated up front: I steal ideas from every single source I have ever seen, touched, or heard of.  If something looks recognizable to you, it probably was ganked from somewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Character Roster=&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189851</id>
		<title>Bloodwolfs Mutant Future:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189851"/>
		<updated>2011-08-31T00:13:59Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Background=&lt;br /&gt;
&lt;br /&gt;
This is the wiki for my play by post Mutant Future game on rpgnet.  It is an ongoing work in progress.  Mutant Future was chosen because it is freely available online for download and is an easy system to use in a forum based game. This is also my first wiki project and my first pbp on rpgnet.  Mutant Future can be downloaded freely here: [http://www.goblinoidgames.com/mutantfuture.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mechanics and Dice Rolling=&lt;br /&gt;
&lt;br /&gt;
I have found that it generally works best when players describe their actions and the dice rolling is handled with an electronic dice roller online.  Once players describe their intended actions I will roll the dice and post the results, giving the dice results with the description of the character results (based on character intents).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Game Background=&lt;br /&gt;
&lt;br /&gt;
The game will be taking place in the future of what is the greater San Francisco Bay Area, California, USA.  The basic premise is that two hundred years ago a nuclear war ravaged the world and civilization is slowly rebuilding.  The player characters represent adventurers in this world, whether they be noble warriors clearing the land of bandits, or whether they be bandits preying upon the helpless is determined by them and their peers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Character Roster=&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189850</id>
		<title>Bloodwolfs Mutant Future:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189850"/>
		<updated>2011-08-31T00:13:18Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Background=&lt;br /&gt;
&lt;br /&gt;
This is the wiki for my play by post Mutant Future game on rpgnet.  It is an ongoing work in progress.  Mutant Future was chosen because it is freely available online for download and is an easy system to use in a forum based game. This is also my first wiki project and my first pbp on rpgnet.  Mutant Future can be downloaded freely here: [http://www.goblinoidgames.com/mutantfuture.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mechanics and Dice Rolling==&lt;br /&gt;
&lt;br /&gt;
I have found that it generally works best when players describe their actions and the dice rolling is handled with an electronic dice roller online.  Once players describe their intended actions I will roll the dice and post the results, giving the dice results with the description of the character results (based on character intents).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game Background===&lt;br /&gt;
&lt;br /&gt;
The game will be taking place in the future of what is the greater San Francisco Bay Area, California, USA.  The basic premise is that two hundred years ago a nuclear war ravaged the world and civilization is slowly rebuilding.  The player characters represent adventurers in this world, whether they be noble warriors clearing the land of bandits, or whether they be bandits preying upon the helpless is determined by them and their peers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Player Character Roster====&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189849</id>
		<title>Bloodwolfs Mutant Future:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189849"/>
		<updated>2011-08-31T00:02:11Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Wiki Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Background=&lt;br /&gt;
&lt;br /&gt;
This is the wiki for my play by post Mutant Future game on rpgnet.  It is an ongoing work in progress.  Mutant Future was chosen because it is freely available online for download and is an easy system to use in a forum based game. This is also my first wiki project and my first pbp on rpgnet.  Mutant Future can be downloaded freely here: [http://www.goblinoidgames.com/mutantfuture.html]&lt;br /&gt;
&lt;br /&gt;
==Game Background==&lt;br /&gt;
&lt;br /&gt;
The game will be taking place in the future of what is the greater San Francisco Bay Area, California, USA.  The basic premise is that two hundred years ago a nuclear war ravaged the world and civilization is slowly rebuilding.  The player characters represent adventurers in this world, whether they be noble warriors clearing the land of bandits, or whether they be bandits preying upon the helpless is determined by them and their peers.&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189848</id>
		<title>Bloodwolfs Mutant Future:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189848"/>
		<updated>2011-08-31T00:01:38Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: /* Wiki Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Background=&lt;br /&gt;
&lt;br /&gt;
This is the wiki for my play by post Mutant Future game on rpgnet.  It is an ongoing work in progress.  Mutant Future was chosen because it is freely available online for download and is an easy system to use in a forum based game. This is also my first wiki project and my first pbp on rpgnet.  Mutant Future can be downloaded freely [http://www.goblinoidgames.com/mutantfuture.html]&lt;br /&gt;
&lt;br /&gt;
==Game Background==&lt;br /&gt;
&lt;br /&gt;
The game will be taking place in the future of what is the greater San Francisco Bay Area, California, USA.  The basic premise is that two hundred years ago a nuclear war ravaged the world and civilization is slowly rebuilding.  The player characters represent adventurers in this world, whether they be noble warriors clearing the land of bandits, or whether they be bandits preying upon the helpless is determined by them and their peers.&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189845</id>
		<title>Bloodwolfs Mutant Future:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bloodwolfs_Mutant_Future:Main_Page&amp;diff=189845"/>
		<updated>2011-08-30T23:56:52Z</updated>

		<summary type="html">&lt;p&gt;Bloodwolf: Created page with &amp;quot;=Wiki Background=  This is the wiki for my play by post Mutant Future game on rpgnet.  It is an ongoing work in progress.  Mutant Future was chosen because it is freely available...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Background=&lt;br /&gt;
&lt;br /&gt;
This is the wiki for my play by post Mutant Future game on rpgnet.  It is an ongoing work in progress.  Mutant Future was chosen because it is freely available online for download and is an easy system to use in a forum based game. This is also my first wiki project and my first pbp on rpgnet.&lt;br /&gt;
&lt;br /&gt;
==Game Background==&lt;br /&gt;
&lt;br /&gt;
The game will be taking place in the future of what is the greater San Francisco Bay Area, California, USA.  The basic premise is that two hundred years ago a nuclear war ravaged the world and civilization is slowly rebuilding.  The player characters represent adventurers in this world, whether they be noble warriors clearing the land of bandits, or whether they be bandits preying upon the helpless is determined by them and their peers.&lt;/div&gt;</summary>
		<author><name>Bloodwolf</name></author>
	</entry>
</feed>