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	<updated>2026-05-15T08:48:06Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kingdom_vs._Reich:_Jakob_Cross&amp;diff=315578</id>
		<title>Kingdom vs. Reich: Jakob Cross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kingdom_vs._Reich:_Jakob_Cross&amp;diff=315578"/>
		<updated>2017-03-09T01:44:12Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: /* Character Sheet: Eliminator/Wizard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KingdomvsReichJakobCross.jpg|thumb|right|&#039;&#039;&#039;Jakob Cross&#039;&#039;&#039;,&amp;amp;ensp;Eliminator / Wizard&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 21&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;STR:&#039;&#039;&#039; 10&amp;amp;ensp;&#039;&#039;&#039;DEX:&#039;&#039;&#039; 12&amp;amp;ensp;&#039;&#039;&#039;CON:&#039;&#039;&#039; 12&amp;amp;ensp;&#039;&#039;&#039;INT:&#039;&#039;&#039; 15&amp;amp;ensp;&#039;&#039;&#039;WIS:&#039;&#039;&#039; 6&amp;amp;ensp;&#039;&#039;&#039;CHA:&#039;&#039;&#039; 10]]&lt;br /&gt;
&lt;br /&gt;
Jakob Cross is a character in [[Kingdom_vs._Reich:Main_Page|Kingdom vs. Reich]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jakob was born to an established Knight family and raised with high expectations.  He learned both martial and magical techniques and theory; spell formulae, Military Theory, Weapons familiarization, and a rigorous physical fitness regimen.  Unfortunately he has grown up somewhat sheltered and has difficulty relating to other people in social situations.&lt;br /&gt;
&lt;br /&gt;
Personality wise, he tends to observe the situation before leaping in, being more cautious than adventurous.  He has a dry sense of humor and enjoys making people laugh.  He believes strongly in the Cause and has a dim view of those who shirk their duties.&lt;br /&gt;
&lt;br /&gt;
==Character Sheet: Eliminator/Wizard==&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strength 10, Intelligence 15 (+1), Wisdom 6 (-1), Dexterity 12, Constitution 12, Charisma 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BHB:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supplemental Training:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Demolitions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Save 14 - +2 vs. stun or poison, +1 on WIS saves&lt;br /&gt;
&lt;br /&gt;
+1 when attempting action checks related to demolitions or strategy &amp;amp; tactics or any time an agent is trying to identify, set, or defuse a demolitions charge.&lt;br /&gt;
&lt;br /&gt;
Combat Machine: +1 attack per round &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Semi-Automatic Pistol &amp;lt;br&amp;gt;&lt;br /&gt;
Spare Ammo upgrade&amp;lt;br&amp;gt;&lt;br /&gt;
Operative kit&amp;lt;br&amp;gt;&lt;br /&gt;
Demolitions Kit&amp;lt;br&amp;gt;&lt;br /&gt;
Surveillance Kit&amp;lt;br&amp;gt;&lt;br /&gt;
Light Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Tablet&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Focus (4 Rings, 2 per hand)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells (Will 3):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrips:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Magic:&#039;&#039; The wizard can see the flow of magic around them, enabling them to detect the presence of magical spells or enchantments.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Sharpen Sense:&#039;&#039; The wizard focuses his body such that one single sense is temporarily heightened at the expense of all others.&lt;br /&gt;
&lt;br /&gt;
1st Level Spells:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call Lesser Elemental:&#039;&#039; The wizard conjures forth a being of living elemental energy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause Fear:&#039;&#039; On touch, the wizard overwhelms the target’s mind with gruesome and vivid images of horror, sending them into an uncontrollable panic unless a save is made. &lt;br /&gt;
&lt;br /&gt;
Relationships&lt;br /&gt;
&lt;br /&gt;
1) Who do you Trust? [[Kingdom_vs._Reich:_Geoffany_Tate|Jet Tate]].  She seems pretty reliable!&lt;br /&gt;
&lt;br /&gt;
2) Who do you have an Issue with? [[Kingdom_vs._Reich:_Casey Thorn|Casey Thorn]].  Some of his connections seem pretty shady to me.  Wasn&#039;t the serpent the ultimate avatar of betrayal?&lt;br /&gt;
&lt;br /&gt;
3) Who do you Yearn for? [[Kingdom_vs._Reich:_Lucy_Lopez|Lucy Lopez]].  Sure we&#039;re completely different, but that just means I can help her become better!&lt;br /&gt;
&lt;br /&gt;
4) Who do you Work best with? [[Kingdom_vs._Reich:_Nicole_Galloway|Nicole Galloway]].  Though not identical, their similar upbringings and expectations gives him a frame of reference that is comfortable for him.&lt;br /&gt;
&lt;br /&gt;
[[category:KvR Characters|J]]&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kingdom_vs._Reich:_Jakob_Cross&amp;diff=315545</id>
		<title>Kingdom vs. Reich: Jakob Cross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kingdom_vs._Reich:_Jakob_Cross&amp;diff=315545"/>
		<updated>2017-03-08T21:38:46Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KingdomvsReichJakobCross.jpg|thumb|right|&#039;&#039;&#039;Jakob Cross&#039;&#039;&#039;,&amp;amp;ensp;Eliminator / Wizard&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 21&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;STR:&#039;&#039;&#039; 10&amp;amp;ensp;&#039;&#039;&#039;DEX:&#039;&#039;&#039; 12&amp;amp;ensp;&#039;&#039;&#039;CON:&#039;&#039;&#039; 12&amp;amp;ensp;&#039;&#039;&#039;INT:&#039;&#039;&#039; 15&amp;amp;ensp;&#039;&#039;&#039;WIS:&#039;&#039;&#039; 6&amp;amp;ensp;&#039;&#039;&#039;CHA:&#039;&#039;&#039; 10]]&lt;br /&gt;
&lt;br /&gt;
Jakob Cross is a character in [[Kingdom_vs._Reich:Main_Page|Kingdom vs. Reich]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jakob was born to an established Knight family and raised with high expectations.  He learned both martial and magical techniques and theory; spell formulae, Military Theory, Weapons familiarization, and a rigorous physical fitness regimen.  Unfortunately he has grown up somewhat sheltered and has difficulty relating to other people in social situations.&lt;br /&gt;
&lt;br /&gt;
Personality wise, he tends to observe the situation before leaping in, being more cautious than adventurous.  He has a dry sense of humor and enjoys making people laugh.  He believes strongly in the Cause and has a dim view of those who shirk their duties.&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strength 10, Intelligence 15, Wisdom 6, Dexterity 12, Constitution 12, Charisma 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supplemental Training:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Demolitions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Resources:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Semi-Automatic Pistol &amp;lt;br&amp;gt;&lt;br /&gt;
Spare Ammo upgrade&amp;lt;br&amp;gt;&lt;br /&gt;
Operative kit&amp;lt;br&amp;gt;&lt;br /&gt;
Demolitions Kit&amp;lt;br&amp;gt;&lt;br /&gt;
Surveillance Kit&amp;lt;br&amp;gt;&lt;br /&gt;
Light Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Tablet&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Focus (4 Rings, 2 per hand)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrips:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Magic:&#039;&#039; The wizard can see the flow of magic around them, enabling them to detect the presence of magical spells or enchantments.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Sharpen Sense:&#039;&#039; The wizard focuses his body such that one single sense is temporarily heightened at the expense of all others.&lt;br /&gt;
&lt;br /&gt;
1st Level Spells:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call Lesser Elemental:&#039;&#039; The wizard conjures forth a being of living elemental energy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause Fear:&#039;&#039; On touch, the wizard overwhelms the target’s mind with gruesome and vivid images of horror, sending them into an uncontrollable panic unless a save is made. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Relationships&lt;br /&gt;
&lt;br /&gt;
1) Who do you Trust? &lt;br /&gt;
&lt;br /&gt;
2) Who do you have an Issue with? &lt;br /&gt;
&lt;br /&gt;
3) Who do you Yearn for? &lt;br /&gt;
&lt;br /&gt;
4) Who do you Work best with? [[Kingdom_vs._Reich:_Nicole_Galloway|Nicole Galloway]]  Though not identical, their similar upbringings and expectations gives him a frame of reference that is comfortable for him.&lt;br /&gt;
&lt;br /&gt;
[[category:KvR Characters|G]]&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kingdom_vs._Reich:_Jakob_Cross&amp;diff=315544</id>
		<title>Kingdom vs. Reich: Jakob Cross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kingdom_vs._Reich:_Jakob_Cross&amp;diff=315544"/>
		<updated>2017-03-08T21:29:05Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KingdomvsReichJakobCross.jpg|thumb|right|&#039;&#039;&#039;Jakob Cross&#039;&#039;&#039;,&amp;amp;ensp;Eliminator / Wizard&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 21&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;STR:&#039;&#039;&#039; 10&amp;amp;ensp;&#039;&#039;&#039;DEX:&#039;&#039;&#039; 12&amp;amp;ensp;&#039;&#039;&#039;CON:&#039;&#039;&#039; 12&amp;amp;ensp;&#039;&#039;&#039;INT:&#039;&#039;&#039; 15&amp;amp;ensp;&#039;&#039;&#039;WIS:&#039;&#039;&#039; 6&amp;amp;ensp;&#039;&#039;&#039;CHA:&#039;&#039;&#039; 10]]&lt;br /&gt;
&lt;br /&gt;
Jakob Cross is a character in [[Kingdom_vs._Reich:Main_Page|Kingdom vs. Reich]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jakob was born to an established Knight family and raised with high expectations.  He learned both martial and magical techniques and theory; spell formulae, Military Theory, Weapons familiarization, and a rigorous physical fitness regimen.  Unfortunately he has grown up somewhat sheltered and has difficulty relating to other people in social situations.&lt;br /&gt;
&lt;br /&gt;
Personality wise, he tends to observe the situation before leaping in, being more cautious than adventurous.  He has a dry sense of humor and enjoys making people laugh.  He believes strongly in the Cause and has a dim view of those who shirk their duties.&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strength 10, Intelligence 15, Wisdom 6, Dexterity 12, Constitution 12, Charisma 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supplemental Training:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Demolitions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Resources:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Semi-Automatic Pistol &amp;lt;br&amp;gt;&lt;br /&gt;
Spare Ammo upgrade&amp;lt;br&amp;gt;&lt;br /&gt;
Operative kit&amp;lt;br&amp;gt;&lt;br /&gt;
Demolitions Kit&amp;lt;br&amp;gt;&lt;br /&gt;
Surveillance Kit&amp;lt;br&amp;gt;&lt;br /&gt;
Light Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Tablet&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Focus (4 Rings, 2 per hand)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrips:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Magic:&#039;&#039; The wizard can see the flow of magic around them, enabling them to detect the presence of magical spells or enchantments.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Sharpen Sense:&#039;&#039; The wizard focuses his body such that one single sense is temporarily heightened at the expense of all others.&lt;br /&gt;
&lt;br /&gt;
1st Level Spells:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call Lesser Elemental:&#039;&#039; The wizard conjures forth a being of living elemental energy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause Fear:&#039;&#039; On touch, the wizard overwhelms the target’s mind with gruesome and vivid images of horror, sending them into an uncontrollable panic unless a save is made. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Relationships&lt;br /&gt;
&lt;br /&gt;
1) Who do you Trust? &lt;br /&gt;
&lt;br /&gt;
2) Who do you have an Issue with? &lt;br /&gt;
&lt;br /&gt;
3) Who do you Yearn for? &lt;br /&gt;
&lt;br /&gt;
4) Who do you Work best with? &lt;br /&gt;
&lt;br /&gt;
[[category:KvR Characters|G]]&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kingdom_vs._Reich:Main_Page&amp;diff=315519</id>
		<title>Kingdom vs. Reich:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kingdom_vs._Reich:Main_Page&amp;diff=315519"/>
		<updated>2017-03-08T20:40:32Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the main page for Kingdom vs. Reich, a PbP game GM&#039;d by drkrash, based on the best-selling YA novels and now a new hit series on the CW, in which six hot young agents fight unrelenting evil from two worlds!&lt;br /&gt;
[[File:Prague_comic_covers_by_Phobs.jpg|thumb|right|]]&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Kingdom_vs._Reich:_Geoffany_Tate|Jet Tate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kingdom_vs._Reich:_Lucy_Lopez|Lucy Lopez]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kingdom_vs._Reich:_Nicole_Galloway|Nicole Galloway]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kingdom_vs._Reich:_Jakob_Cross|Jakob Cross]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
*Gear List: https://drive.google.com/open?id=0B-kXA69sPgglalA0TEt0RDh5RzQ&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Prague_comic_covers_by_Phobs.jpg&amp;diff=315518</id>
		<title>File:Prague comic covers by Phobs.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Prague_comic_covers_by_Phobs.jpg&amp;diff=315518"/>
		<updated>2017-03-08T20:37:50Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kingdom_vs._Reich:_Jakob_Cross&amp;diff=315517</id>
		<title>Kingdom vs. Reich: Jakob Cross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kingdom_vs._Reich:_Jakob_Cross&amp;diff=315517"/>
		<updated>2017-03-08T20:34:33Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KingdomvsReichJakobCross.jpg|thumb|right|&#039;&#039;&#039;Jakob Cross&#039;&#039;&#039;,&amp;amp;ensp;Eliminator / Wizard&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 21&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;STR:&#039;&#039;&#039; 10&amp;amp;ensp;&#039;&#039;&#039;DEX:&#039;&#039;&#039; 12&amp;amp;ensp;&#039;&#039;&#039;CON:&#039;&#039;&#039; 12&amp;amp;ensp;&#039;&#039;&#039;INT:&#039;&#039;&#039; 15&amp;amp;ensp;&#039;&#039;&#039;WIS:&#039;&#039;&#039; 6&amp;amp;ensp;&#039;&#039;&#039;CHA:&#039;&#039;&#039; 10]]&lt;br /&gt;
&lt;br /&gt;
Jakob Cross is a character in [[Kingdom_vs._Reich:Main_Page|Kingdom vs. Reich]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strength 10, Intelligence 15, Wisdom 6, Dexterity 12, Constitution 12, Charisma 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039;&lt;br /&gt;
12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supplemental Training:&#039;&#039;&#039;&lt;br /&gt;
Demolitions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Resources:&#039;&#039;&#039; &lt;br /&gt;
1000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Semi-Automatic Pistol &lt;br /&gt;
Spare Ammo upgrade&lt;br /&gt;
Operative kit&lt;br /&gt;
Demolitions Kit&lt;br /&gt;
Surveillance Kit&lt;br /&gt;
Light Armor&lt;br /&gt;
Spell Tablet&lt;br /&gt;
Magic Focus (4 Rings, 2 per hand)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Cantrips:&lt;br /&gt;
&#039;&#039;See Magic:&#039;&#039; The wizard can see the flow of magic around them, enabling them to detect the presence of magical spells or enchantments.&lt;br /&gt;
&#039;&#039;Sharpen Sense:&#039;&#039; The wizard focuses his body such that one single sense is temporarily heightened at the expense of all others.&lt;br /&gt;
&lt;br /&gt;
    1st Level Spells:&lt;br /&gt;
&#039;&#039;Call Lesser Elemental:&#039;&#039; The wizard conjures forth a being of living elemental energy.&lt;br /&gt;
&#039;&#039;Cause Fear:&#039;&#039; On touch, the wizard overwhelms the target’s mind with gruesome and vivid images of horror, sending them into an uncontrollable panic unless a save is made. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Relationships&lt;br /&gt;
&lt;br /&gt;
1) Who do you Trust? &lt;br /&gt;
&lt;br /&gt;
2) Who do you have an Issue with? &lt;br /&gt;
&lt;br /&gt;
3) Who do you Yearn for? &lt;br /&gt;
&lt;br /&gt;
4) Who do you Work best with? &lt;br /&gt;
&lt;br /&gt;
[[category:KvR Characters|G]]&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kingdom_vs._Reich:_Jakob_Cross&amp;diff=315516</id>
		<title>Kingdom vs. Reich: Jakob Cross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kingdom_vs._Reich:_Jakob_Cross&amp;diff=315516"/>
		<updated>2017-03-08T20:32:24Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: Created page with &amp;quot;File:KingdomvsReichJakobCross.jpg|thumb|right|&amp;#039;&amp;#039;&amp;#039;Jakob Cross&amp;#039;&amp;#039;&amp;#039;,&amp;amp;ensp;Eliminator / Wizard &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Age:&amp;#039;&amp;#039;&amp;#039; 21 &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;STR:&amp;#039;&amp;#039;&amp;#039; 10&amp;amp;ensp;&amp;#039;&amp;#039;&amp;#039;DEX:&amp;#039;&amp;#039;&amp;#039; 12&amp;amp;ensp;&amp;#039;&amp;#039;&amp;#039;CON:&amp;#039;&amp;#039;&amp;#039; 12&amp;amp;ensp;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KingdomvsReichJakobCross.jpg|thumb|right|&#039;&#039;&#039;Jakob Cross&#039;&#039;&#039;,&amp;amp;ensp;Eliminator / Wizard&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 21&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;STR:&#039;&#039;&#039; 10&amp;amp;ensp;&#039;&#039;&#039;DEX:&#039;&#039;&#039; 12&amp;amp;ensp;&#039;&#039;&#039;CON:&#039;&#039;&#039; 12&amp;amp;ensp;&#039;&#039;&#039;INT:&#039;&#039;&#039; 15&amp;amp;ensp;&#039;&#039;&#039;WIS:&#039;&#039;&#039; 6&amp;amp;ensp;&#039;&#039;&#039;CHA:&#039;&#039;&#039; 10]]&lt;br /&gt;
&lt;br /&gt;
Jakob Cross is a character in [[Kingdom_vs._Reich:Main_Page|Kingdom vs. Reich]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strength 10, Intelligence 15, Wisdom 6, Dexterity 12, Constitution 12, Charisma 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039;&lt;br /&gt;
12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supplemental Training:&#039;&#039;&#039;&lt;br /&gt;
Demolitions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Resources:&#039;&#039;&#039; &lt;br /&gt;
1000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Semi-Automatic Pistol &lt;br /&gt;
Spare Ammo upgrade&lt;br /&gt;
Operative kit&lt;br /&gt;
Demolitions Kit&lt;br /&gt;
Surveillance Kit&lt;br /&gt;
Light Armor&lt;br /&gt;
Spell Tablet&lt;br /&gt;
Magic Focus (4 Rings, 2 per hand)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Cantrips:&lt;br /&gt;
&#039;&#039;See Magic:&#039;&#039; The wizard can see the flow of magic around them, enabling them to detect the presence of magical spells or enchantments.&lt;br /&gt;
&#039;&#039;Sharpen Sense:&#039;&#039; The wizard focuses his body such that one single sense is temporarily heightened at the expense of all others.&lt;br /&gt;
&lt;br /&gt;
    1st Level Spells:&lt;br /&gt;
&#039;&#039;Call Lesser Elemental:&#039;&#039; The wizard conjures forth a being of living elemental energy.&lt;br /&gt;
&#039;&#039;Cause Fear:&#039;&#039; On touch, the wizard overwhelms the target’s mind with gruesome and vivid images of horror, sending them into an uncontrollable panic unless a save is made. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Relationships&lt;br /&gt;
&lt;br /&gt;
1) Who do you Trust? &lt;br /&gt;
&lt;br /&gt;
2) Who do you have an Issue with? &lt;br /&gt;
&lt;br /&gt;
3) Who do you Yearn for? &lt;br /&gt;
&lt;br /&gt;
4) Who do you Work best with? &lt;br /&gt;
&lt;br /&gt;
[[category:KvR Characters|G]]&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:KingdomvsReichJakobCross.jpg&amp;diff=315515</id>
		<title>File:KingdomvsReichJakobCross.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:KingdomvsReichJakobCross.jpg&amp;diff=315515"/>
		<updated>2017-03-08T20:22:48Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kingdom_vs._Reich:Main_Page&amp;diff=315513</id>
		<title>Kingdom vs. Reich:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kingdom_vs._Reich:Main_Page&amp;diff=315513"/>
		<updated>2017-03-08T20:18:56Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the main page for Kingdom vs. Reich, a PbP game GM&#039;d by drkrash, based on the best-selling YA novels and now a new hit series on the CW, in which six hot young agents fight unrelenting evil from two worlds!&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Kingdom_vs._Reich:_Geoffany_Tate|Jet Tate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kingdom_vs._Reich:_Lucy_Lopez|Lucy Lopez]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kingdom_vs._Reich:_Nicole_Galloway|Nicole Galloway]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kingdom_vs._Reich:_Jakob_Cross|Jakob Cross]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
*Gear List: https://drive.google.com/open?id=0B-kXA69sPgglalA0TEt0RDh5RzQ&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=289015</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=289015"/>
		<updated>2015-09-07T05:23:31Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee p185, Hungry Tiger Strike p192, Dipping Swallow Defense p194, Bulwark Stance p195, Fivefold Bulwark Stance p196)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (Vs Undead *) (1st War p185)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance p224)&lt;br /&gt;
*Integrity ** (2nd Excellency p186, Integrity-Protecting Prana p201)&lt;br /&gt;
*Presence *** (2nd Excellency p186)&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2 p210; Essence-Gathering Temper p209)&lt;br /&gt;
*Survival ***&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ****&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Ride **&lt;br /&gt;
*Stealth **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos&#039;&#039;&#039;&lt;br /&gt;
Hungry Tiger Strike + 1st Melee Excellency&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Contact * (the Eremite of Deathly Ardours)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Influence **&lt;br /&gt;
*Resources *** (* Temporarily to pay the Blue Dragons)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts) The character gains a one-die bonus to all social rolls made against an acknowledged inferior (such as a subordinate within an organization or merely a social inferior).&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 15/22 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 11&lt;br /&gt;
*Willpower: 9/10&lt;br /&gt;
*Anima status (p116): 14, The character is engulfed in a brilliant bonfire of Essence that burns from her feet to at least a foot over her head.  Objects that come into contact with the aura may be left bleached or faded, as if they had been exposed to the sun for many days.  The character is visible for miles.  The light produced is bright and steady enough to read by, out to a spear-cast&#039;s distance.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: ***&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1^, -1, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Lethal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
Crimson Razor (Grand Daiklaive)&lt;br /&gt;
*Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8&lt;br /&gt;
*2-handed&lt;br /&gt;
*O- Minimum damage is 4&lt;br /&gt;
*P- Halves targets armor soak&lt;br /&gt;
*R- Can attack mounted/elevated opponents without penalty&lt;br /&gt;
&lt;br /&gt;
Aegis Insert Amulets&lt;br /&gt;
*Reduces cost to attune to artifact armor by 2 essence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
1&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=288776</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=288776"/>
		<updated>2015-09-04T02:54:24Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee p185, Hungry Tiger Strike p192, Dipping Swallow Defense p194, Bulwark Stance p195, Fivefold Bulwark Stance p196)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (Vs Undead *) (1st War p185)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance p224)&lt;br /&gt;
*Integrity ** (2nd Excellency p186, Integrity-Protecting Prana p201)&lt;br /&gt;
*Presence *** (2nd Excellency p186)&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2 p210; Essence-Gathering Temper p209)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ****&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
*Survival ***&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos&#039;&#039;&#039;&lt;br /&gt;
Hungry Tiger Strike + 1st Melee Excellency&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Contact * (the Eremite of Deathly Ardours)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Influence **&lt;br /&gt;
*Resources *** (* Temporarily to pay the Blue Dragons)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts) The character gains a one-die bonus to all social rolls made against an acknowledged inferior (such as a subordinate within an organization or merely a social inferior).&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 15/22 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 11&lt;br /&gt;
*Willpower: 9/10&lt;br /&gt;
*Anima status (p116): 14, The character is engulfed in a brilliant bonfire of Essence that burns from her feet to at least a foot over her head.  Objects that come into contact with the aura may be left bleached or faded, as if they had been exposed to the sun for many days.  The character is visible for miles.  The light produced is bright and steady enough to read by, out to a spear-cast&#039;s distance.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: ***&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1^, -1, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Lethal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
Crimson Razor (Grand Daiklaive)&lt;br /&gt;
*Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8&lt;br /&gt;
*2-handed&lt;br /&gt;
*O- Minimum damage is 4&lt;br /&gt;
*P- Halves targets armor soak&lt;br /&gt;
*R- Can attack mounted/elevated opponents without penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
0&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=288775</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=288775"/>
		<updated>2015-09-04T02:41:02Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee p185, Hungry Tiger Strike p192, Dipping Swallow Defense p194, Bulwark Stance p195, Fivefold Bulwark Stance p196)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (Vs Undead *) (1st War p185)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance p224)&lt;br /&gt;
*Integrity ** (2nd Excellency p186, Integrity-Protecting Prana p201)&lt;br /&gt;
*Presence *** (2nd Excellency p186)&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2 p210; Essence-Gathering Temper p209)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ****&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
*Survival ***&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos&#039;&#039;&#039;&lt;br /&gt;
Hungry Tiger Strike + 1st Melee Excellency&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Contact * (the Eremite of Deathly Ardours)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Influence **&lt;br /&gt;
*Resources *** (* Temporarily to pay the Blue Dragons)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 15/22 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 11&lt;br /&gt;
*Willpower: 9/10&lt;br /&gt;
*Anima status (p116): 14, The character is engulfed in a brilliant bonfire of Essence that burns from her feet to at least a foot over her head.  Objects that come into contact with the aura may be left bleached or faded, as if they had been exposed to the sun for many days.  The character is visible for miles.  The light produced is bright and steady enough to read by, out to a spear-cast&#039;s distance.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: ***&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1^, -1, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Lethal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
Crimson Razor (Grand Daiklaive)&lt;br /&gt;
*Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8&lt;br /&gt;
*2-handed&lt;br /&gt;
*O- Minimum damage is 4&lt;br /&gt;
*P- Halves targets armor soak&lt;br /&gt;
*R- Can attack mounted/elevated opponents without penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
0&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=288752</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=288752"/>
		<updated>2015-09-03T12:11:21Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee p185, Dipping Swallow Defense p194, Bulwark Stance p195, Fivefold Bulwark Stance p196)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (Vs Undead *) (1st War p185)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance p224)&lt;br /&gt;
*Integrity ** &lt;br /&gt;
*Presence *** (2nd Excellency)&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2 p210; Essence-Gathering Temper p209)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
*Survival **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Contact * (the Eremite of Deathly Ardours)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Influence **&lt;br /&gt;
*Resources *** (* Temporarily to pay the Blue Dragons)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 15/22 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 11&lt;br /&gt;
*Willpower: 9/10&lt;br /&gt;
*Anima status (p116): 14, The character is engulfed in a brilliant bonfire of Essence that burns from her feet to at least a foot over her head.  Objects that come into contact with the aura may be left bleached or faded, as if they had been exposed to the sun for many days.  The character is visible for miles.  The light produced is bright and steady enough to read by, out to a sparcast&#039;s distance.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1^, -1, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Lethal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
Crimson Razor (Grand Daiklaive)&lt;br /&gt;
*Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8&lt;br /&gt;
*2-handed&lt;br /&gt;
*O- Minimum damage is 4&lt;br /&gt;
*P- Halves targets armor soak&lt;br /&gt;
*R- Can attack mounted/elevated opponents without penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
41&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=287397</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=287397"/>
		<updated>2015-08-16T10:33:15Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee p185, Dipping Swallow Defense p194, Bulwark Stance p195, Fivefold Bulwark Stance p196)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War p185)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance p224)&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2 p210; Essence-Gathering Temper p209)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
*Survival **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 15/22 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 11&lt;br /&gt;
*Willpower: 9/10&lt;br /&gt;
*Anima status (p116): 14, The character is engulfed in a brilliant bonfire of Essence that burns from her feet to at least a foot over her head.  Objects that come into contact with the aura may be left bleached or faded, as if they had been exposed to the sun for many days.  The character is visible for miles.  The light produced is bright and steady enough to read by, out to a sparcast&#039;s distance.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1^, -1, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Lethal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
Crimson Razor (Grand Daiklaive)&lt;br /&gt;
*Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8&lt;br /&gt;
*2-handed&lt;br /&gt;
*O- Minimum damage is 4&lt;br /&gt;
*P- Halves targets armor soak&lt;br /&gt;
*R- Can attack mounted/elevated opponents without penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
6&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=287008</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=287008"/>
		<updated>2015-08-10T20:15:29Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee p185, Dipping Swallow Defense p194, Bulwark Stance p195, Fivefold Bulwark Stance p196)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War p185)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance p224)&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2 p210; Essence-Gathering Temper p209)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
*Survival **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 14/22 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 11&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status (p116): 11, The character is engulfed in a brilliant bonfire of Essence that burns from her feet to at least a foot over her head.  Objects that come into contact with the aura may be left bleached or faded, as if they had been exposed to the sun for many days.  The character is visible for miles.  The light produced is bright and steady enough to read by, out to a sparcast&#039;s distance.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1^, -1, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Lethal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
Crimson Razor (Grand Daiklaive)&lt;br /&gt;
*Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8&lt;br /&gt;
*2-handed&lt;br /&gt;
*O- Minimum damage is 4&lt;br /&gt;
*P- Halves targets armor soak&lt;br /&gt;
*R- Can attack mounted/elevated opponents without penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
6&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=286120</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=286120"/>
		<updated>2015-07-20T21:27:31Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee p185, Dipping Swallow Defense p194, Bulwark Stance p195, Fivefold Bulwark Stance p196)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War p185)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance p224)&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2 p210; Essence-Gathering Temper p209)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
*Survival **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 22/22 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 11&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status (p116): 11, The character is engulfed in a brilliant bonfire of Essence that burns from her feet to at least a foot over her head.  Objects that come into contact with the aura may be left bleached or faded, as if they had been exposed to the sun for many days.  The character is visible for miles.  The light produced is bright and steady enough to read by, out to a sparcast&#039;s distance.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1^, -1, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Lethal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
Crimson Razor (Grand Daiklaive)&lt;br /&gt;
*Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8&lt;br /&gt;
*2-handed&lt;br /&gt;
*O- Minimum damage is 4&lt;br /&gt;
*P- Halves targets armor soak&lt;br /&gt;
*R- Can attack mounted/elevated opponents without penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
6&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=285538</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=285538"/>
		<updated>2015-07-08T00:10:05Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee p185, Dipping Swallow Defense p194, Bulwark Stance p195, Fivefold Bulwark Stance p196)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War p185)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance p224)&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2 p210; Essence-Gathering Temper p209)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
*Survival **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 22/22 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 11&lt;br /&gt;
*Willpower: 8/10&lt;br /&gt;
*Anima status (p116): 11, The character is engulfed in a brilliant bonfire of Essence that burns from her feet to at least a foot over her head.  Objects that come into contact with the aura may be left bleached or faded, as if they had been exposed to the sun for many days.  The character is visible for miles.  The light produced is bright and steady enough to read by, out to a sparcast&#039;s distance.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1^, -1, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Lethal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
Crimson Razor (Grand Daiklaive)&lt;br /&gt;
*Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8&lt;br /&gt;
*2-handed&lt;br /&gt;
*O- Minimum damage is 4&lt;br /&gt;
*P- Halves targets armor soak&lt;br /&gt;
*R- Can attack mounted/elevated opponents without penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
6&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=279600</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=279600"/>
		<updated>2015-03-17T04:01:44Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee p185, Dipping Swallow Defense p194, Bulwark Stance p195, Fivefold Bulwark Stance p196)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War p185)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance p224)&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2 p210; Essence-Gathering Temper p209)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
*Survival **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 13/22 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 11&lt;br /&gt;
*Willpower: 8/10&lt;br /&gt;
*Anima status (p116): 11, The character is engulfed in a brilliant bonfire of Essence that burns from her feet to at least a foot over her head.  Objects that come into contact with the aura may be left bleached or faded, as if they had been exposed to the sun for many days.  The character is visible for miles.  The light produced is bright and steady enough to read by, out to a sparcast&#039;s distance.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1, -1, -2, -2, -2^, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Lethal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
Crimson Razor (Grand Daiklaive)&lt;br /&gt;
*Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8&lt;br /&gt;
*2-handed&lt;br /&gt;
*O- Minimum damage is 4&lt;br /&gt;
*P- Halves targets armor soak&lt;br /&gt;
*R- Can attack mounted/elevated opponents without penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
6&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=277881</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=277881"/>
		<updated>2015-02-14T08:59:51Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee p185, Dipping Swallow Defense p194, Bulwark Stance p195, Fivefold Bulwark Stance p196)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War p185)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance p224)&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2 p210; Essence-Gathering Temper p209)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
*Survival **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 15/22 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 11&lt;br /&gt;
*Willpower: 8/10&lt;br /&gt;
*Anima status (p116): 11, The character is engulfed in a brilliant bonfire of Essence that burns from her feet to at least a foot over her head.  Objects that come into contact with the aura may be left bleached or faded, as if they had been exposed to the sun for many days.  The character is visible for miles.  The light produced is bright and steady enough to read by, out to a sparcast&#039;s distance.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1, -1, -2, -2^, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Lethal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
Crimson Razor (Grand Daiklaive)&lt;br /&gt;
*Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8&lt;br /&gt;
*2-handed&lt;br /&gt;
*O- Minimum damage is 4&lt;br /&gt;
*P- Halves targets armor soak&lt;br /&gt;
*R- Can attack mounted/elevated opponents without penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
6&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=276976</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=276976"/>
		<updated>2015-01-30T02:16:20Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: adjusted damage level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee p185, Dipping Swallow Defense p194, Bulwark Stance p195, Fivefold Bulwark Stance p196)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War p185)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance p224)&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2 p210; Essence-Gathering Temper p209)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
*Survival **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 14/22 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 11&lt;br /&gt;
*Willpower: 8/10&lt;br /&gt;
*Anima status (p116): 8, The character is surrounded by a coruscant aura bright enough to read by, and her cast mark is a burning golden brand on her forehead.  Stealth is impossible.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1, -1, -2, -2^, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Lethal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
Crimson Razor (Grand Daiklaive)&lt;br /&gt;
*Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8&lt;br /&gt;
*2-handed&lt;br /&gt;
*O- Minimum damage is 4&lt;br /&gt;
*P- Halves targets armor soak&lt;br /&gt;
*R- Can attack mounted/elevated opponents without penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
6&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=276831</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=276831"/>
		<updated>2015-01-28T13:21:02Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee p185, Dipping Swallow Defense p194, Bulwark Stance p195, Fivefold Bulwark Stance p196)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War p185)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance p224)&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2 p210; Essence-Gathering Temper p209)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
*Survival **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 14/22 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 11&lt;br /&gt;
*Willpower: 8/10&lt;br /&gt;
*Anima status (p116): 8, The character is surrounded by a coruscant aura bright enough to read by, and her cast mark is a burning golden brand on her forehead.  Stealth is impossible.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1, -1, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Bashing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
Crimson Razor (Grand Daiklaive)&lt;br /&gt;
*Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8&lt;br /&gt;
*2-handed&lt;br /&gt;
*O- Minimum damage is 4&lt;br /&gt;
*P- Halves targets armor soak&lt;br /&gt;
*R- Can attack mounted/elevated opponents without penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
6&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=273761</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=273761"/>
		<updated>2014-12-04T19:30:52Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: update WP/Essence, added page numbers to charms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee p185, Dipping Swallow Defense p194, Bulwark Stance p195, Fivefold Bulwark Stance p195)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War p185)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance p224)&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2 p210; Essence-Gathering Temper p209)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
*Survival **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 19/22 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 11&lt;br /&gt;
*Willpower: 9/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1, -1, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Bashing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
Crimson Razor (Grand Daiklaive)&lt;br /&gt;
*Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8&lt;br /&gt;
*2-handed&lt;br /&gt;
*O- Minimum damage is 4&lt;br /&gt;
*P- Halves targets armor soak&lt;br /&gt;
*R- Can attack mounted/elevated opponents without penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
6&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=273370</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=273370"/>
		<updated>2014-11-28T17:18:21Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee, Dipping Swallow Defense, Bulwark Stance, Fivefold Bulwark Stance)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance)&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2; Essence-Gathering Temper)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
*Survival **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 22/22 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 11&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1, -1, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Bashing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
Crimson Razor (Grand Daiklaive)&lt;br /&gt;
*Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8&lt;br /&gt;
*2-handed&lt;br /&gt;
*O- Minimum damage is 4&lt;br /&gt;
*P- Halves targets armor soak&lt;br /&gt;
*R- Can attack mounted/elevated opponents without penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
6&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=273317</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=273317"/>
		<updated>2014-11-27T04:39:53Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: Added three charms from chapter introduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee, Dipping Swallow Defense, Bulwark Stance, Fivefold Bulwark Stance)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance)&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2; Essence-Gathering Temper)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 22/22 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 11&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1, -1, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Bashing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
Crimson Razor (Grand Daiklaive)&lt;br /&gt;
*Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8&lt;br /&gt;
*2-handed&lt;br /&gt;
*O- Minimum damage is 4&lt;br /&gt;
*P- Halves targets armor soak&lt;br /&gt;
*R- Can attack mounted/elevated opponents without penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
6&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=266881</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=266881"/>
		<updated>2014-07-13T12:13:55Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee, Dipping Swallow Defense)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance)&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 22/22 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 11&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w Crimson Razor, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1, -1, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Bashing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
Crimson Razor (Grand Daiklaive)&lt;br /&gt;
*Speed 5, Accuracy +2(3), Damage 12L/4, Defense +0(+1), Rate 2(3), Attune-8&lt;br /&gt;
*2-handed&lt;br /&gt;
*O- Minimum damage is 4&lt;br /&gt;
*P- Halves targets armor soak&lt;br /&gt;
*R- Can attack mounted/elevated opponents without penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
6&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=266862</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=266862"/>
		<updated>2014-07-11T02:32:00Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: update graceful crane stance, damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee, Dipping Swallow Defense)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics * (Graceful Crane Stance)&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 3/16&lt;br /&gt;
*Peripheral: 21/30 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 3&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w straight sword, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1, -1, -2^, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Bashing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Straight Sword&lt;br /&gt;
*Speed 5&lt;br /&gt;
*Accuracy +2&lt;br /&gt;
*Damage +7L&lt;br /&gt;
*Defense +1&lt;br /&gt;
*Rate 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=266519</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=266519"/>
		<updated>2014-07-02T12:52:05Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: updated specialty, charm, essence, and wounds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee, Dipping Swallow Defense)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics *&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 3/16&lt;br /&gt;
*Peripheral: 21/30 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 3&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w straight sword, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1, -1, -2, -2^, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Bashing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Straight Sword&lt;br /&gt;
*Speed 5&lt;br /&gt;
*Accuracy +2&lt;br /&gt;
*Damage +7L&lt;br /&gt;
*Defense +1&lt;br /&gt;
*Rate 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=266518</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=266518"/>
		<updated>2014-07-02T12:49:09Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **)(Crimson Razor *) (1st Melee, Dipping Swallow Defense)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics *&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 30/30 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 3&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w straight sword, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1, -1, -2, -2, -2^, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
^current damage level (Bashing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Straight Sword&lt;br /&gt;
*Speed 5&lt;br /&gt;
*Accuracy +2&lt;br /&gt;
*Damage +7L&lt;br /&gt;
*Defense +1&lt;br /&gt;
*Rate 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=265558</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=265558"/>
		<updated>2014-06-16T01:05:30Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: fix join battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **) (1st Melee)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics *&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 30/30 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 3&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 6 (8 when in armor)&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w straight sword, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1, -1, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Straight Sword&lt;br /&gt;
*Speed 5&lt;br /&gt;
*Accuracy +2&lt;br /&gt;
*Damage +7L&lt;br /&gt;
*Defense +1&lt;br /&gt;
*Rate 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=265557</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=265557"/>
		<updated>2014-06-16T01:02:06Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: added armor, updated Parry/Dodge DV&amp;#039;s, adjusted Ox-Body charm to 3rd option&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **) (1st Melee)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics *&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 30/30 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 3&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 5&lt;br /&gt;
*Dodge DV: 4 (Mobility -3 when in armor)&lt;br /&gt;
*Parry DV: 5 (6 w straight sword, Additional +1 when in armor)&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -1, -1, -1, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Straight Sword&lt;br /&gt;
*Speed 5&lt;br /&gt;
*Accuracy +2&lt;br /&gt;
*Damage +7L&lt;br /&gt;
*Defense +1&lt;br /&gt;
*Rate 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
Gunzosha power armor&lt;br /&gt;
*Soak 9L/9B&lt;br /&gt;
*Hardness 5L/5B&lt;br /&gt;
*Mobility -3&lt;br /&gt;
*Fatigue 2&lt;br /&gt;
*Attune 5 motes (3 motes with the Aegis-Insert Amulet)&lt;br /&gt;
*Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)&lt;br /&gt;
*Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)&lt;br /&gt;
*Adaptive Camouflage Subsystem (+4 bonus to Stealth)&lt;br /&gt;
*Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)&lt;br /&gt;
*Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)&lt;br /&gt;
*Resiliency Augmentation (+2 Resistance)&lt;br /&gt;
*Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=264360</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=264360"/>
		<updated>2014-05-22T23:20:16Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **) (1st Melee)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics *&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Presence ***&lt;br /&gt;
*Resistance * (Ox-Body Technique -1, -2, -2)&lt;br /&gt;
*Ride **&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Stealth **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 30/30 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 3&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 5&lt;br /&gt;
*Dodge DV: 3&lt;br /&gt;
*Parry DV: 5&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Straight Sword&lt;br /&gt;
*Speed 5&lt;br /&gt;
*Accuracy +2&lt;br /&gt;
*Damage +7L&lt;br /&gt;
*Defense +1&lt;br /&gt;
*Rate 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=263744</id>
		<title>Magical Girls: Fantasy Fucking Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=263744"/>
		<updated>2014-05-14T03:59:29Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: /* Red: Ayaka */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A play-by-chat campaign run by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[File:1438590-bigthumbnail.jpg]]&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Yellow: Hiromi ===&lt;br /&gt;
[[File:MagicalGirlsFantasyVietnameHiromi.png|thumb|right]]&lt;br /&gt;
*Name: TAKASHIMA Hiromi&lt;br /&gt;
*Color: Yellow&lt;br /&gt;
*Description: Tall, sporty girl with short hair. Captain of the girl&#039;s basketball team. Friendly and open. Popular with other girls.&lt;br /&gt;
*Current XP: &lt;br /&gt;
*Player: Alice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 13/ adjDX:&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10/ adjMA:&lt;br /&gt;
&lt;br /&gt;
*Damage: &lt;br /&gt;
*Fatigue:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (1)&lt;br /&gt;
**Thrown Weapons (2)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
**Mechanician (2)&lt;br /&gt;
**Knives (1)&lt;br /&gt;
** Unallocated (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**Magic Fist&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**Knife&lt;br /&gt;
**Magical Girl Uniform&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Blue: Aoi ===&lt;br /&gt;
[[File:MagicalGirlsFFV-Aoi.jpg|200 px|right|]]&lt;br /&gt;
*Name: HIRAMATSU Aoi&lt;br /&gt;
*Color: Blue&lt;br /&gt;
*Description: Average height, hair worn in tight French braids. Member of the school&#039;s naginatadō club. Aoi tries to look tough and intimidating, but the effect is spoiled by her too-cute face. She&#039;s jealous of Hiromi&#039;s popularity and often nitpicks at her.&lt;br /&gt;
&lt;br /&gt;
*Current XP: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14/ adjDX: 12&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 10/ adjMA: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Pole Weapons (2)&lt;br /&gt;
**Alertness (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure: 46 gold coins&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Lantern&lt;br /&gt;
**Javelin&lt;br /&gt;
*Encumbrance: 10.5 kilos&lt;br /&gt;
&lt;br /&gt;
=== Red: Ayaka ===&lt;br /&gt;
*Name: NAKANO Ayaka&lt;br /&gt;
*Color: Red&lt;br /&gt;
[[File:1227027075071.jpg|200 px|right|]]&lt;br /&gt;
*Description: Tall and athletic, with long dark hair and a peaceful smile.  Ayaka is the adopted daughter of some Christian missionaries at a small chapel within walking distance of the school.  She gets along well with people and tries to avoid the fights and rivalries that are common among people her age.&lt;br /&gt;
*Current XP: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 13&lt;br /&gt;
*DX: 11 / adjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Knife (1)&lt;br /&gt;
** Sword (1)&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Physicker (2)&lt;br /&gt;
** Alertness (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** Blur&lt;br /&gt;
**Ward&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**skeleton pendant&lt;br /&gt;
**Katana/Broadsword&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance: 27.5&lt;br /&gt;
**EXP Expenditures:&lt;br /&gt;
Raised DX by 3, Raised Str by 1, purchased &#039;Alertness&#039; Trait, &#039;Ward&#039; Spell&lt;br /&gt;
&lt;br /&gt;
=== Deceased Characters ===&lt;br /&gt;
&lt;br /&gt;
=== Green: Sakura ===&lt;br /&gt;
*Name: TACHIBANA Sakura&lt;br /&gt;
*Color: Green&lt;br /&gt;
*Description: &lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX:  11/ adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Charisma (2)&lt;br /&gt;
** Bard (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
Hello, everyone, and welcome to the campaign! I hope we can have a good time playing together. You will find that as a referee, I make extensive use of wikis and other online tools to keep track of everything. And, also, to set mutual expectations. This is going to be less sandbox-ey than my normal games, at least at first. I don&#039;t have much of an endgame in mind, though, so it&#039;s going to be up to the PCs where things end up. There are a number of things that the players should be aware of, since these elements are not for everyone: &lt;br /&gt;
&lt;br /&gt;
*I let the dice fall where they may, and PCs can die, particularly starting PCs.&lt;br /&gt;
*This campaign is going to be moderately dark. Bad things can happen. However, it is NOT &amp;quot;Grimdark,&amp;quot; because the PCs can become strong enough to change things for the better. The system is malicious, but by working within it you can become powerful enough to effect change from within or, potentially, tear it down.&lt;br /&gt;
*There is a horrifically powerful NPC who will be pushing you guys around a bit, mostly at the very start. This will not be as abusive and obnoxious as it is in most of the horror stories from TRO (at least not out of character), but she is out there and you&#039;ll have to interact with her at least occasionally. On the plus side, I don&#039;t expect you to like her or anything.&lt;br /&gt;
&lt;br /&gt;
=== Preface ===&lt;br /&gt;
This stuff is on rails. We&#039;ll play through it, just for the prelude, but don&#039;t fight it too hard. It is, if you will, part of the buy-in to the game.&lt;br /&gt;
&lt;br /&gt;
*The player characters are girls going to Neo-Tokyo High School District N27. They&#039;re mostly sixteen years old, and may be either native Japanese or children from other countries who were adopted after the Year of Darkness. The high school, in terms of the layout, looks like every Japanese high school in every anime you&#039;ve ever seen, except it&#039;s constructed from the ubiquitous Tuff-Crete that everything is made out of these days. It&#039;s a stronger, lighter version of concrete usually surfaced with a semi-gloss black composite.&lt;br /&gt;
*The PCs will recognize each other from school, but may not know each other&#039;s names or be close friends.&lt;br /&gt;
*One night, while dreaming, you all have a vision in your dreams. The Immortal Luna summons you to her palace on the dark side of the moon and marks you as her chosen ones. You&#039;ll have great power, and great magic, and be able to fight off the darkness that threatens the good in the world. However, first you have to &#039;earn&#039; that power. These will all be tropes that your characters will be familiar with from watching normal amounts of television.&lt;br /&gt;
*To that end, Luna will begin sending you to the magical land of Cidri in your dreams. There, you can have adventures, develop your powers, and learn lots of lessons about the magic of friendship.&lt;br /&gt;
*When you get there, Cidri is &#039;&#039;not what you were expecting.&#039;&#039; For one thing, it&#039;s a great deal more dangerous than Luna might have led you to believe...&lt;br /&gt;
&lt;br /&gt;
=== Style Guide ===&lt;br /&gt;
*Major inspirations for this game include PMMM, Sailor Nothing, The World Ends With You, the Persona series of games, probably a ton of other anime, and various old-school RPGs. There will be some relatively minor cyberpunk and transhuman elements, but this is not a cyberpunk or transhuman game.&lt;br /&gt;
*Everything in the campaign is mortal. The PCs can die, NPCs can die, named monsters can die, dragons and demons can die, the &amp;quot;Immortals&amp;quot; can die. If there are any Gods out there, you can bet that they could, in theory, be killed. &lt;br /&gt;
*The PCs should be passionate individuals. There&#039;s a certain tension between mortality and ambition, between the fact that you could die in the attempt at doing big things and that playing a character who just sits on the couch is boring. To a large extent, &#039;&#039;&#039;the campaign happens because the PCs are doing something.&#039;&#039;&#039; Don&#039;t be afraid, if you think you can back it up, to bare your sword, hoist a fistful of gems to the sky, and declare yourself queen of the ground on which you stand.&lt;br /&gt;
*There are boundaries of good taste in this game. Rape, torture, the cold-blooded murder of innocent non-combatants, anything resembling real-world bigotry, and similar squicky subjects, are not intended to be a part of this campaign. It is certainly true that evil lunatics or sinister monsters, for example, might engage in slavery, human sacrifice, and even worse vices. But the tone of those incidents should be closer to a somewhat exploitative pulp magazine rather than SAW or something. There is also a fairly substantial gulf between what the players should expect to see from the worst villains of the campaign and what I should expect to see from the PCs. Basically, it should be obvious to the reader that you are the good guys and the enemies are the bad guys, at least in a very loose sense.&lt;br /&gt;
*Similarly, persons younger than around 14 years of age will very rarely appear on-screen. Awful things happening to children is a bit too much, IMHO.&lt;br /&gt;
*There are a fairly small list of things that I must ask you to never do on account of the fact that they cause me to twitch in an unseemly manner. Please don&#039;t try to loot and sell purely mundane items. Retrieving normal weapons, armor, and clothing from your enemies in hopes of turning some extra profit sends me loopy. It&#039;s not like I don&#039;t hand out substantial treasure.&lt;br /&gt;
*Secondly, please do not ask me if it&#039;s okay to put something on the wiki. The wiki is here for you to put things on it! Just make sure it&#039;s in the right place. That is, it doesn&#039;t interfere with anything already here or clutter up some vital existing page, it&#039;s categorized appropriately, and it&#039;s possible to find it. I have faith in your best judgment. If you must mention your intent, just let me know what you did and I&#039;ll tell you if it&#039;s a problem.&lt;br /&gt;
*Information Sharing: I presume (and the other players may therefore presume) that PCs share relevant information at the earliest reasonable opportunity, unless the player informs us otherwise. If I suspect that information is likely to be concealed, I may or may not PM the player. However, secrecy and intra-party intrigue is strongly discouraged.&lt;br /&gt;
*We&#039;re all adults, and I will typically expect that people can talk about any issues that arise. If there is an element that you really don&#039;t want to have appear in the game, or there is another issue that you want raised anonymously, bring it up with me.&lt;br /&gt;
&lt;br /&gt;
=== How to Wiki ===&lt;br /&gt;
&lt;br /&gt;
*I use wikis to keep track of stuff in the campaign. This is partly because I like being able to look over a record of what&#039;s going on, and partly because I tend to produce a ton of information off the cuff during games, and if nobody writes it down then we end up with nobody able to remember the name of that important NPC from three weeks ago. Therefore, the wiki exists and maintaining it is largely the job of the players. As stuff happens in game, record what you think might be important later. This is a way for the players to help me keep track of everything, as well as for their own benefit.&lt;br /&gt;
*I split the wiki up into lots of subsections so that people can edit only one part of it. Don&#039;t try to edit the entire section for player characters. Just edit the one for your own PC. This tends to prevent a lot of cross-edit issues, which are hard to fix.&lt;br /&gt;
*If you mess something up, we can revert versions or something. If you absolutely don&#039;t know how to deal with wikis, that&#039;s okay. It&#039;s very simple, and I&#039;ll hold your hand through the first couple game sessions. This is not intended to be a barrier to entry, and I pretty much promise that you&#039;ll find it very helpful if we keep playing.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The game system we will be using is The Fantasy Trip, with some modifications. I&#039;ll be providing a version of the rules to anyone who doesn&#039;t have access. This is an &amp;quot;old-school&amp;quot; system, but don&#039;t let that turn you off. It&#039;s actually all pretty easy, and I&#039;ll be holding everyone&#039;s hand a lot at the start. Some of the below clarifies rather than really changing the rules.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
*Characters start with the normal amount of attribute points. You begin with 8 points each in ST, DX, and IQ, and then have eight points to distribute among the three of them. This represents the attributes you have after Luna empowers you; your initial awakening as one of her chosen represents a substantial boost in power. An attribute value of 10 is a normal adult human, which means that you will be slightly superior to the average adult after your awakening.&lt;br /&gt;
*The downside is that you start with less than the full complement of Talents. Characters begin with talent points equal to one-half of their IQ, round down, rather than their full IQ. Of course, many normal adults don&#039;t have much in the way of talents, either.&lt;br /&gt;
*Some of you might develop magical abilities immediately after awakening. If your IQ is 12 or higher, you will begin knowing one or more spells immediately after awakening. For each point of IQ above 11, you will have one spell. The maximum IQ of the spells you can have is your actual IQ-4. So, starting characters aren&#039;t likely to have much powerful magic! But that will change...&lt;br /&gt;
*Don&#039;t worry about starting equipment for your magical girl in Cidri. I&#039;ll be handing it out in play as needed. Characters in Neo-Tokyo will have normal teenage schoolgirl stuff. Assume that most of your parents aren&#039;t very well-off. You&#039;ll have a Link and a purse and uniforms and everything, but probably not the most new or expensive gear, or a motor scooter or anything.&lt;br /&gt;
*Starting characters should have at most 100 words of description and stuff. Until you&#039;ve built up some stats and made your character more survivable, it&#039;s not as desirable to develop heavy investment.&lt;br /&gt;
*Characters are color-coded. When we make characters, each player should select a distinct color for their character. This will both feature strongly in their outfits when they&#039;ve transformed, and also be used to make marks on battle maps.&lt;br /&gt;
&lt;br /&gt;
=== Character Advancement ===&lt;br /&gt;
*Characters will get experience according to enemies beaten, treasure obtained, and following their Aspirations (Aspirations will be developed in play.) I may also assign experience if I think you guys have done anything particularly cool. All experience points earned go into a common pool to be divided equally among the player characters. So, you are just as rewarded for helping your friends follow their aspirations as you are for following your own.&lt;br /&gt;
*A character has a maximum amount of talent points and a maximum number of spells equal to their IQ. Magical girls combine the abilities of both Heroes and Magicians! If you gain a point of IQ, you immediately gain another Talent Point and another Spell. I may also hand out spell or talent points anytime I think that you guys need or deserve a small step of advancement. This will help you to &amp;quot;catch up&amp;quot; to your maximums, since you start out below them in character generation.&lt;br /&gt;
*You can&#039;t gain talents or spells above your maximum.&lt;br /&gt;
*Don&#039;t bother learning the rules for &amp;quot;forgetting&amp;quot; talents or spells or &amp;quot;training&amp;quot; them or whatever. We&#039;re going to ignore most of that.&lt;br /&gt;
&lt;br /&gt;
=== Damage &amp;amp; Dying ===&lt;br /&gt;
*Your &amp;quot;max HP&amp;quot; is effectively equal to your Strength attribute. Injuries add up as Damage, and spellcasting adds up as Fatigue. I personally think it will be easier to track these quantities as positive numbers that are compared to your Strength, rather than as something that are subtracted from it.&lt;br /&gt;
*Whenever you take hits from an enemy attack of some kind, it will likely be reduced by whatever armor you&#039;re wearing. The remainder is applied to your character as damage. Damage typically heals at a rate of one point every two days, but it may heal faster.&lt;br /&gt;
*Fatigue adds up from casting spells. It is just as life-threatening as damage from enemy attacks! However, it does heal faster. You reduce your Fatigue by one point every fifteen minutes.&lt;br /&gt;
*If the sum of your Fatigue and Damage adds up to your Strength exactly, you fall unconscious. You can&#039;t cast spells that would raise your fatigue higher than that.&lt;br /&gt;
*If the sum of your Fatigue and Damage add up to higher than your Strength, you fall unconscious and may die. The GM will roll a number of D6 equal to the amount by which your Fatigue + Damage exceeds your Strength. If the result is lower than or equal to your Strength, it may be possible for your friends to save you. If the result is higher than your strength, your character dies. Fortunately making a new character is fast!&lt;br /&gt;
*In order to avoid insta-kills, triple damage results will add +2d6 damage instead, and double damage results will add +1d6 damage instead. The additional damage rolled will be considered minimum actual damage for the attack, regardless of armor, protective magics, etc.&lt;br /&gt;
&lt;br /&gt;
=== Game Notes ===&lt;br /&gt;
This section is a good place to note where the most useful parts of the game book are, and we may end up using it as a quick reference guide. For page references, I&#039;m using the number given by Adobe Reader and not the internal page numbering, so I can just type it in and go.&lt;br /&gt;
&lt;br /&gt;
*The damage done by character strength is on page 7 of Vol. 1. If your character has no weapon skills, find a club and deal unarmed +3. It&#039;s better than nothing!&lt;br /&gt;
*Information on Experience Points can be found on page 20. We&#039;re going to be a bit more generous about XP, though. The value of a one-hit nuisance monster is five XP, the value of a larger nuisance monster is 10 XP, and the XP value of other creatures is their (ST+DX)x2. If that creature is a spellcaster or has other abilities that key off of IQ, their XP value is (ST+DX+IQ)x2. I am likely to hand out additional XP for enemies with particularly good equipment, etc.&lt;br /&gt;
*Spells are also worth twice the book value. Every Fatigue gained from casting spells in a pressure situation is worth 2 XP.&lt;br /&gt;
*Making a die roll in a pressure situation is worth something. If the results are relevant and there is risk associated with failure, then the award is 10 for a three-die roll, 20 for a four-die roll, 30 for a five-die roll, etc. If the hazards of failure are particularly bad, the XP will may be rewarded for a failure, as well. This rule applies to saving rolls and attempts to use talents, not for every roll made in combat.&lt;br /&gt;
*Rather than time sessions, each session will be worth 20XP.&lt;br /&gt;
*Travel XP is also doubled.&lt;br /&gt;
*I will be assigning XP for treasure - 1XP for every silver piece worth of treasure obtained. I reserve the right to adjust that figure after seeing how it works out in play.&lt;br /&gt;
*Most of you are probably not used to dealing with encumbrance. Let me tell you, I love encumbrance. Encumbrance rules are found on page 32-33. Common large denomination coins like gold or silver pieces weigh 1/50th of a Kg each; smaller coins, like copper coins weigh 1/100th of a Kg each. If you aren&#039;t wearing armor, it probably isn&#039;t necessary to count your encumbrance down to the individual coin weight.&lt;br /&gt;
&lt;br /&gt;
=== Magic Notes ===&lt;br /&gt;
*Please note the rules on iron, silver, and magic. It&#039;s difficult to cast if you have metal weapons or armor. &lt;br /&gt;
*I&#039;m going to give you guys a couple more free spells just from having your powers develop, but after that you will need to track down and learn spells in-character. I&#039;m going to make it substantially easier than it is in the book, but some effort will be required. We&#039;ll have future developments on this as the PCs explore Cidri.&lt;br /&gt;
*Magic is tricky and isn&#039;t a good go-to means of offense, unlike D&amp;amp;D. Magicians in TFT make adjustments to the course of battle and can be very effective, but they aren&#039;t artillery. The most efficient way to kill a bad guy is with heavy armor and a big goddamn sword.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
*Here is a basic, sample map put up on Google Drawings. Maps can be as intricate or as simple as we want to put in the effort for. You can mess around with this and get used to how it works. Make the arrows match the colors of the PCs, and learn to rotate them to face one hex side. Hint: Grab the little bar thing sticking up from the box when you select a piece.  https://docs.google.com/drawings/d/15s5pM7y9fryR74J2Dvp11q8sWqWtyrbRyB3psZTMmlE/edit&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Neo-Tokyo ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
*The year is now 2025. Ten years ago, the world was hit by a series of massive natural disasters. Earthquakes, major volcanic eruptions, solar flares, widespread climactic disturbance, plagues, and a viral attack that disabled a great deal of the internet&#039;s underlying architecture for months at a time. This was known as the Year of Darkness. A lot of people died, and a lot of people lost hope. &lt;br /&gt;
*Since then, the governments that still exist have rebuilt as best they can. Neo-Tokyo is the greatest city in Japan, and probably the greatest success story in the post-Darkness era. The global population is down to around 4~5B, but things are mostly stable now. It&#039;s a darker world, but people can still find friendship and happiness even in the worst circumstances. &lt;br /&gt;
*Technology is not really advanced much beyond our own world, but in some ways it&#039;s been more fully implemented. Everyone has a Link, a smartphone that has a wide variety of functions. It has a biometric reader installed, and functions as your ID, debit card, car keys, newspaper subscription, music player, camera...everything. There are a lot of different models available, more and less expensive, but you&#039;re actually mandated by the government to have one. &lt;br /&gt;
*There&#039;s a lot of really bad things out there, like terrorism and natural disasters, and your Link helps keep you safe. If there&#039;s a big storm coming, for example, your link will tell you that you need to go to a shelter, and show you a map to tell you exactly where to go to get to your assigned shelter. If there&#039;s a disaster and you&#039;re nearby, your Link will tell you what to do to help. Most people think their Links are pretty great! It even monitors your heart rate when you do calisthenics in the morning, and it&#039;ll tell you if you need more exercise! &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Cidri ==&lt;br /&gt;
[[File:Angel by janemere-d5dcjcq.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== Campaign Journal ==&lt;br /&gt;
This is a really good place for people to put notes on what has happened in the game. If I noticed it&#039;s being dutifully maintained, I will hand out XP for that.&lt;br /&gt;
*&#039;&#039;&#039;Achievments:&#039;&#039;&#039; Crybaby!&lt;br /&gt;
*&#039;&#039;&#039;XP:&#039;&#039;&#039; 179&lt;br /&gt;
&lt;br /&gt;
== Sample Characters ==&lt;br /&gt;
I&#039;m going to post a few sample PCs here, just to show you guys what the format looks like. Or, you could pick one of these off the rack and play them, with a few adjustments or not. Your choice! You can also Cut &amp;amp; Paste a blank character sheet from here up into your section above, in order to keep our format standardized (hint!)&lt;br /&gt;
&lt;br /&gt;
=== Blank Character Sheet ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Archery Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 15 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy&lt;br /&gt;
**Bow&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Athlete ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Running (2)&lt;br /&gt;
**Swimming (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Dedicated Student ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 14&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Chemist (3)&lt;br /&gt;
**Mathematician (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** (3 spells, max IQ 10, suggested: Avert, Drop Weapon, Trip)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Kendo Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Sword (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Future Idol ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11 / adjDX:&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Charisma (2)&lt;br /&gt;
**Bard (2)&lt;br /&gt;
*Spells (2 spells, max IQ 9, suggested: Light, Summon Wolf)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 13  / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Unarmed Combat I (2) (Unarmed damage is 1d-2)&lt;br /&gt;
**Knife or other 1-point talent&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== School Newspaper Reporter ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Alertness (2)&lt;br /&gt;
**Detection of Lies (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Detect Magic)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Student Council Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Diplomacy (1)&lt;br /&gt;
**Courtly Graces (1)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
**Any other 1-point talent)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Blur)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Japanese Veronica Mars ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thief (2)&lt;br /&gt;
**Silent Movement (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, Max IQ 8, suggested: Image)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Scout Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Naturalist (2)&lt;br /&gt;
**Tracking (1)&lt;br /&gt;
**Woodsman (1)&lt;br /&gt;
*Spells&lt;br /&gt;
** (1 spell, max IQ 8, suggested: Slow Movement)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=263413</id>
		<title>Magical Girls: Fantasy Fucking Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=263413"/>
		<updated>2014-05-07T00:43:37Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A play-by-chat campaign run by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[File:1438590-bigthumbnail.jpg]]&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Yellow: Hiromi ===&lt;br /&gt;
[[File:MagicalGirlsFantasyVietnameHiromi.png|thumb|right]]&lt;br /&gt;
*Name: TAKASHIMA Hiromi&lt;br /&gt;
*Color: Yellow&lt;br /&gt;
*Description: Tall, sporty girl with short hair. Captain of the girl&#039;s basketball team. Friendly and open. Popular with other girls.&lt;br /&gt;
*Current XP: 375&lt;br /&gt;
*Player: Alice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 13/ adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10/ adjMA:&lt;br /&gt;
&lt;br /&gt;
*Damage: &lt;br /&gt;
*Fatigue:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (1)&lt;br /&gt;
**Thrown Weapons (2)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
**Mechanician (2)&lt;br /&gt;
**Knives (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**Magic Fist&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**Knife&lt;br /&gt;
**Magical Girl Uniform&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Blue: Aoi ===&lt;br /&gt;
[[File:MagicalGirlsFFV-Aoi.jpg|200 px|right|]]&lt;br /&gt;
*Name: HIRAMATSU Aoi&lt;br /&gt;
*Color: Blue&lt;br /&gt;
*Description: Average height, hair worn in tight French braids. Member of the school&#039;s naginatadō club. Aoi tries to look tough and intimidating, but the effect is spoiled by her too-cute face. She&#039;s jealous of Hiromi&#039;s popularity and often nitpicks at her.&lt;br /&gt;
&lt;br /&gt;
*Current XP: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14/ adjDX: 12&lt;br /&gt;
*IQ:  9&lt;br /&gt;
*MA: 10/ adjMA: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Pole Weapons (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure: 46 gold coins&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Lantern&lt;br /&gt;
**Javelin&lt;br /&gt;
*Encumbrance: 10.5 kilos&lt;br /&gt;
&lt;br /&gt;
=== Red: Ayaka ===&lt;br /&gt;
*Name: NAKANO Ayaka&lt;br /&gt;
*Color: Red&lt;br /&gt;
[[File:1227027075071.jpg|200 px|right|]]&lt;br /&gt;
*Description: Tall and athletic, with long dark hair and a peaceful smile.  Ayaka is the adopted daughter of some Christian missionaries at a small chapel within walking distance of the school.  She gets along well with people and tries to avoid the fights and rivalries that are common among people her age.&lt;br /&gt;
*Current XP: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 11 / adjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Knife (1)&lt;br /&gt;
** Sword (1)&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Physicker (2)&lt;br /&gt;
** Alertness (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** Blur&lt;br /&gt;
**Ward&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**skeleton pendant&lt;br /&gt;
**Katana/Broadsword&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance: 27.5&lt;br /&gt;
**EXP Expenditures:&lt;br /&gt;
Raised DX by 3, purchased &#039;Alertness&#039; Trait, &#039;Ward&#039; Spell&lt;br /&gt;
=== Deceased Characters ===&lt;br /&gt;
&lt;br /&gt;
=== Green: Sakura ===&lt;br /&gt;
*Name: TACHIBANA Sakura&lt;br /&gt;
*Color: Green&lt;br /&gt;
*Description: &lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX:  11/ adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Charisma (2)&lt;br /&gt;
** Bard (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
Hello, everyone, and welcome to the campaign! I hope we can have a good time playing together. You will find that as a referee, I make extensive use of wikis and other online tools to keep track of everything. And, also, to set mutual expectations. This is going to be less sandbox-ey than my normal games, at least at first. I don&#039;t have much of an endgame in mind, though, so it&#039;s going to be up to the PCs where things end up. There are a number of things that the players should be aware of, since these elements are not for everyone: &lt;br /&gt;
&lt;br /&gt;
*I let the dice fall where they may, and PCs can die, particularly starting PCs.&lt;br /&gt;
*This campaign is going to be moderately dark. Bad things can happen. However, it is NOT &amp;quot;Grimdark,&amp;quot; because the PCs can become strong enough to change things for the better. The system is malicious, but by working within it you can become powerful enough to effect change from within or, potentially, tear it down.&lt;br /&gt;
*There is a horrifically powerful NPC who will be pushing you guys around a bit, mostly at the very start. This will not be as abusive and obnoxious as it is in most of the horror stories from TRO (at least not out of character), but she is out there and you&#039;ll have to interact with her at least occasionally. On the plus side, I don&#039;t expect you to like her or anything.&lt;br /&gt;
&lt;br /&gt;
=== Preface ===&lt;br /&gt;
This stuff is on rails. We&#039;ll play through it, just for the prelude, but don&#039;t fight it too hard. It is, if you will, part of the buy-in to the game.&lt;br /&gt;
&lt;br /&gt;
*The player characters are girls going to Neo-Tokyo High School District N27. They&#039;re mostly sixteen years old, and may be either native Japanese or children from other countries who were adopted after the Year of Darkness. The high school, in terms of the layout, looks like every Japanese high school in every anime you&#039;ve ever seen, except it&#039;s constructed from the ubiquitous Tuff-Crete that everything is made out of these days. It&#039;s a stronger, lighter version of concrete usually surfaced with a semi-gloss black composite.&lt;br /&gt;
*The PCs will recognize each other from school, but may not know each other&#039;s names or be close friends.&lt;br /&gt;
*One night, while dreaming, you all have a vision in your dreams. The Immortal Luna summons you to her palace on the dark side of the moon and marks you as her chosen ones. You&#039;ll have great power, and great magic, and be able to fight off the darkness that threatens the good in the world. However, first you have to &#039;earn&#039; that power. These will all be tropes that your characters will be familiar with from watching normal amounts of television.&lt;br /&gt;
*To that end, Luna will begin sending you to the magical land of Cidri in your dreams. There, you can have adventures, develop your powers, and learn lots of lessons about the magic of friendship.&lt;br /&gt;
*When you get there, Cidri is &#039;&#039;not what you were expecting.&#039;&#039; For one thing, it&#039;s a great deal more dangerous than Luna might have led you to believe...&lt;br /&gt;
&lt;br /&gt;
=== Style Guide ===&lt;br /&gt;
*Major inspirations for this game include PMMM, Sailor Nothing, The World Ends With You, the Persona series of games, probably a ton of other anime, and various old-school RPGs. There will be some relatively minor cyberpunk and transhuman elements, but this is not a cyberpunk or transhuman game.&lt;br /&gt;
*Everything in the campaign is mortal. The PCs can die, NPCs can die, named monsters can die, dragons and demons can die, the &amp;quot;Immortals&amp;quot; can die. If there are any Gods out there, you can bet that they could, in theory, be killed. &lt;br /&gt;
*The PCs should be passionate individuals. There&#039;s a certain tension between mortality and ambition, between the fact that you could die in the attempt at doing big things and that playing a character who just sits on the couch is boring. To a large extent, &#039;&#039;&#039;the campaign happens because the PCs are doing something.&#039;&#039;&#039; Don&#039;t be afraid, if you think you can back it up, to bare your sword, hoist a fistful of gems to the sky, and declare yourself queen of the ground on which you stand.&lt;br /&gt;
*There are boundaries of good taste in this game. Rape, torture, the cold-blooded murder of innocent non-combatants, anything resembling real-world bigotry, and similar squicky subjects, are not intended to be a part of this campaign. It is certainly true that evil lunatics or sinister monsters, for example, might engage in slavery, human sacrifice, and even worse vices. But the tone of those incidents should be closer to a somewhat exploitative pulp magazine rather than SAW or something. There is also a fairly substantial gulf between what the players should expect to see from the worst villains of the campaign and what I should expect to see from the PCs. Basically, it should be obvious to the reader that you are the good guys and the enemies are the bad guys, at least in a very loose sense.&lt;br /&gt;
*Similarly, persons younger than around 14 years of age will very rarely appear on-screen. Awful things happening to children is a bit too much, IMHO.&lt;br /&gt;
*There are a fairly small list of things that I must ask you to never do on account of the fact that they cause me to twitch in an unseemly manner. Please don&#039;t try to loot and sell purely mundane items. Retrieving normal weapons, armor, and clothing from your enemies in hopes of turning some extra profit sends me loopy. It&#039;s not like I don&#039;t hand out substantial treasure.&lt;br /&gt;
*Secondly, please do not ask me if it&#039;s okay to put something on the wiki. The wiki is here for you to put things on it! Just make sure it&#039;s in the right place. That is, it doesn&#039;t interfere with anything already here or clutter up some vital existing page, it&#039;s categorized appropriately, and it&#039;s possible to find it. I have faith in your best judgment. If you must mention your intent, just let me know what you did and I&#039;ll tell you if it&#039;s a problem.&lt;br /&gt;
*Information Sharing: I presume (and the other players may therefore presume) that PCs share relevant information at the earliest reasonable opportunity, unless the player informs us otherwise. If I suspect that information is likely to be concealed, I may or may not PM the player. However, secrecy and intra-party intrigue is strongly discouraged.&lt;br /&gt;
*We&#039;re all adults, and I will typically expect that people can talk about any issues that arise. If there is an element that you really don&#039;t want to have appear in the game, or there is another issue that you want raised anonymously, bring it up with me.&lt;br /&gt;
&lt;br /&gt;
=== How to Wiki ===&lt;br /&gt;
&lt;br /&gt;
*I use wikis to keep track of stuff in the campaign. This is partly because I like being able to look over a record of what&#039;s going on, and partly because I tend to produce a ton of information off the cuff during games, and if nobody writes it down then we end up with nobody able to remember the name of that important NPC from three weeks ago. Therefore, the wiki exists and maintaining it is largely the job of the players. As stuff happens in game, record what you think might be important later. This is a way for the players to help me keep track of everything, as well as for their own benefit.&lt;br /&gt;
*I split the wiki up into lots of subsections so that people can edit only one part of it. Don&#039;t try to edit the entire section for player characters. Just edit the one for your own PC. This tends to prevent a lot of cross-edit issues, which are hard to fix.&lt;br /&gt;
*If you mess something up, we can revert versions or something. If you absolutely don&#039;t know how to deal with wikis, that&#039;s okay. It&#039;s very simple, and I&#039;ll hold your hand through the first couple game sessions. This is not intended to be a barrier to entry, and I pretty much promise that you&#039;ll find it very helpful if we keep playing.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The game system we will be using is The Fantasy Trip, with some modifications. I&#039;ll be providing a version of the rules to anyone who doesn&#039;t have access. This is an &amp;quot;old-school&amp;quot; system, but don&#039;t let that turn you off. It&#039;s actually all pretty easy, and I&#039;ll be holding everyone&#039;s hand a lot at the start. Some of the below clarifies rather than really changing the rules.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
*Characters start with the normal amount of attribute points. You begin with 8 points each in ST, DX, and IQ, and then have eight points to distribute among the three of them. This represents the attributes you have after Luna empowers you; your initial awakening as one of her chosen represents a substantial boost in power. An attribute value of 10 is a normal adult human, which means that you will be slightly superior to the average adult after your awakening.&lt;br /&gt;
*The downside is that you start with less than the full complement of Talents. Characters begin with talent points equal to one-half of their IQ, round down, rather than their full IQ. Of course, many normal adults don&#039;t have much in the way of talents, either.&lt;br /&gt;
*Some of you might develop magical abilities immediately after awakening. If your IQ is 12 or higher, you will begin knowing one or more spells immediately after awakening. For each point of IQ above 11, you will have one spell. The maximum IQ of the spells you can have is your actual IQ-4. So, starting characters aren&#039;t likely to have much powerful magic! But that will change...&lt;br /&gt;
*Don&#039;t worry about starting equipment for your magical girl in Cidri. I&#039;ll be handing it out in play as needed. Characters in Neo-Tokyo will have normal teenage schoolgirl stuff. Assume that most of your parents aren&#039;t very well-off. You&#039;ll have a Link and a purse and uniforms and everything, but probably not the most new or expensive gear, or a motor scooter or anything.&lt;br /&gt;
*Starting characters should have at most 100 words of description and stuff. Until you&#039;ve built up some stats and made your character more survivable, it&#039;s not as desirable to develop heavy investment.&lt;br /&gt;
*Characters are color-coded. When we make characters, each player should select a distinct color for their character. This will both feature strongly in their outfits when they&#039;ve transformed, and also be used to make marks on battle maps.&lt;br /&gt;
&lt;br /&gt;
=== Character Advancement ===&lt;br /&gt;
*Characters will get experience according to enemies beaten, treasure obtained, and following their Aspirations (Aspirations will be developed in play.) I may also assign experience if I think you guys have done anything particularly cool. All experience points earned go into a common pool to be divided equally among the player characters. So, you are just as rewarded for helping your friends follow their aspirations as you are for following your own.&lt;br /&gt;
*A character has a maximum amount of talent points and a maximum number of spells equal to their IQ. Magical girls combine the abilities of both Heroes and Magicians! If you gain a point of IQ, you immediately gain another Talent Point and another Spell. I may also hand out spell or talent points anytime I think that you guys need or deserve a small step of advancement. This will help you to &amp;quot;catch up&amp;quot; to your maximums, since you start out below them in character generation.&lt;br /&gt;
*You can&#039;t gain talents or spells above your maximum.&lt;br /&gt;
*Don&#039;t bother learning the rules for &amp;quot;forgetting&amp;quot; talents or spells or &amp;quot;training&amp;quot; them or whatever. We&#039;re going to ignore most of that.&lt;br /&gt;
&lt;br /&gt;
=== Damage &amp;amp; Dying ===&lt;br /&gt;
*Your &amp;quot;max HP&amp;quot; is effectively equal to your Strength attribute. Injuries add up as Damage, and spellcasting adds up as Fatigue. I personally think it will be easier to track these quantities as positive numbers that are compared to your Strength, rather than as something that are subtracted from it.&lt;br /&gt;
*Whenever you take hits from an enemy attack of some kind, it will likely be reduced by whatever armor you&#039;re wearing. The remainder is applied to your character as damage. Damage typically heals at a rate of one point every two days, but it may heal faster.&lt;br /&gt;
*Fatigue adds up from casting spells. It is just as life-threatening as damage from enemy attacks! However, it does heal faster. You reduce your Fatigue by one point every fifteen minutes.&lt;br /&gt;
*If the sum of your Fatigue and Damage adds up to your Strength exactly, you fall unconscious. You can&#039;t cast spells that would raise your fatigue higher than that.&lt;br /&gt;
*If the sum of your Fatigue and Damage add up to higher than your Strength, you fall unconscious and may die. The GM will roll a number of D6 equal to the amount by which your Fatigue + Damage exceeds your Strength. If the result is lower than or equal to your Strength, it may be possible for your friends to save you. If the result is higher than your strength, your character dies. Fortunately making a new character is fast!&lt;br /&gt;
*In order to avoid insta-kills, triple damage results will add +2d6 damage instead, and double damage results will add +1d6 damage instead. The additional damage rolled will be considered minimum actual damage for the attack, regardless of armor, protective magics, etc.&lt;br /&gt;
&lt;br /&gt;
=== Game Notes ===&lt;br /&gt;
This section is a good place to note where the most useful parts of the game book are, and we may end up using it as a quick reference guide. For page references, I&#039;m using the number given by Adobe Reader and not the internal page numbering, so I can just type it in and go.&lt;br /&gt;
&lt;br /&gt;
*The damage done by character strength is on page 7 of Vol. 1. If your character has no weapon skills, find a club and deal unarmed +3. It&#039;s better than nothing!&lt;br /&gt;
*Information on Experience Points can be found on page 20. We&#039;re going to be a bit more generous about XP, though. The value of a one-hit nuisance monster is five XP, the value of a larger nuisance monster is 10 XP, and the XP value of other creatures is their (ST+DX)x2. If that creature is a spellcaster or has other abilities that key off of IQ, their XP value is (ST+DX+IQ)x2. I am likely to hand out additional XP for enemies with particularly good equipment, etc.&lt;br /&gt;
*Spells are also worth twice the book value. Every Fatigue gained from casting spells in a pressure situation is worth 2 XP.&lt;br /&gt;
*Making a die roll in a pressure situation is worth something. If the results are relevant and there is risk associated with failure, then the award is 10 for a three-die roll, 20 for a four-die roll, 30 for a five-die roll, etc. If the hazards of failure are particularly bad, the XP will may be rewarded for a failure, as well. This rule applies to saving rolls and attempts to use talents, not for every roll made in combat.&lt;br /&gt;
*Rather than time sessions, each session will be worth 20XP.&lt;br /&gt;
*Travel XP is also doubled.&lt;br /&gt;
*I will be assigning XP for treasure - 1XP for every silver piece worth of treasure obtained. I reserve the right to adjust that figure after seeing how it works out in play.&lt;br /&gt;
*Most of you are probably not used to dealing with encumbrance. Let me tell you, I love encumbrance. Encumbrance rules are found on page 32-33. Common large denomination coins like gold or silver pieces weigh 1/50th of a Kg each; smaller coins, like copper coins weigh 1/100th of a Kg each. If you aren&#039;t wearing armor, it probably isn&#039;t necessary to count your encumbrance down to the individual coin weight.&lt;br /&gt;
&lt;br /&gt;
=== Magic Notes ===&lt;br /&gt;
*Please note the rules on iron, silver, and magic. It&#039;s difficult to cast if you have metal weapons or armor. &lt;br /&gt;
*I&#039;m going to give you guys a couple more free spells just from having your powers develop, but after that you will need to track down and learn spells in-character. I&#039;m going to make it substantially easier than it is in the book, but some effort will be required. We&#039;ll have future developments on this as the PCs explore Cidri.&lt;br /&gt;
*Magic is tricky and isn&#039;t a good go-to means of offense, unlike D&amp;amp;D. Magicians in TFT make adjustments to the course of battle and can be very effective, but they aren&#039;t artillery. The most efficient way to kill a bad guy is with heavy armor and a big goddamn sword.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
*Here is a basic, sample map put up on Google Drawings. Maps can be as intricate or as simple as we want to put in the effort for. You can mess around with this and get used to how it works. Make the arrows match the colors of the PCs, and learn to rotate them to face one hex side. Hint: Grab the little bar thing sticking up from the box when you select a piece.  https://docs.google.com/drawings/d/15s5pM7y9fryR74J2Dvp11q8sWqWtyrbRyB3psZTMmlE/edit&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Neo-Tokyo ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
*The year is now 2025. Ten years ago, the world was hit by a series of massive natural disasters. Earthquakes, major volcanic eruptions, solar flares, widespread climactic disturbance, plagues, and a viral attack that disabled a great deal of the internet&#039;s underlying architecture for months at a time. This was known as the Year of Darkness. A lot of people died, and a lot of people lost hope. &lt;br /&gt;
*Since then, the governments that still exist have rebuilt as best they can. Neo-Tokyo is the greatest city in Japan, and probably the greatest success story in the post-Darkness era. The global population is down to around 4~5B, but things are mostly stable now. It&#039;s a darker world, but people can still find friendship and happiness even in the worst circumstances. &lt;br /&gt;
*Technology is not really advanced much beyond our own world, but in some ways it&#039;s been more fully implemented. Everyone has a Link, a smartphone that has a wide variety of functions. It has a biometric reader installed, and functions as your ID, debit card, car keys, newspaper subscription, music player, camera...everything. There are a lot of different models available, more and less expensive, but you&#039;re actually mandated by the government to have one. &lt;br /&gt;
*There&#039;s a lot of really bad things out there, like terrorism and natural disasters, and your Link helps keep you safe. If there&#039;s a big storm coming, for example, your link will tell you that you need to go to a shelter, and show you a map to tell you exactly where to go to get to your assigned shelter. If there&#039;s a disaster and you&#039;re nearby, your Link will tell you what to do to help. Most people think their Links are pretty great! It even monitors your heart rate when you do calisthenics in the morning, and it&#039;ll tell you if you need more exercise! &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Cidri ==&lt;br /&gt;
[[File:Angel by janemere-d5dcjcq.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== Campaign Journal ==&lt;br /&gt;
This is a really good place for people to put notes on what has happened in the game. If I noticed it&#039;s being dutifully maintained, I will hand out XP for that.&lt;br /&gt;
*&#039;&#039;&#039;Achievments:&#039;&#039;&#039; Crybaby!&lt;br /&gt;
*&#039;&#039;&#039;XP:&#039;&#039;&#039; 179&lt;br /&gt;
&lt;br /&gt;
== Sample Characters ==&lt;br /&gt;
I&#039;m going to post a few sample PCs here, just to show you guys what the format looks like. Or, you could pick one of these off the rack and play them, with a few adjustments or not. Your choice! You can also Cut &amp;amp; Paste a blank character sheet from here up into your section above, in order to keep our format standardized (hint!)&lt;br /&gt;
&lt;br /&gt;
=== Blank Character Sheet ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Archery Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 15 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy&lt;br /&gt;
**Bow&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Athlete ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Running (2)&lt;br /&gt;
**Swimming (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Dedicated Student ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 14&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Chemist (3)&lt;br /&gt;
**Mathematician (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** (3 spells, max IQ 10, suggested: Avert, Drop Weapon, Trip)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Kendo Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Sword (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Future Idol ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11 / adjDX:&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Charisma (2)&lt;br /&gt;
**Bard (2)&lt;br /&gt;
*Spells (2 spells, max IQ 9, suggested: Light, Summon Wolf)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 13  / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Unarmed Combat I (2) (Unarmed damage is 1d-2)&lt;br /&gt;
**Knife or other 1-point talent&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== School Newspaper Reporter ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Alertness (2)&lt;br /&gt;
**Detection of Lies (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Detect Magic)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Student Council Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Diplomacy (1)&lt;br /&gt;
**Courtly Graces (1)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
**Any other 1-point talent)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Blur)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Japanese Veronica Mars ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thief (2)&lt;br /&gt;
**Silent Movement (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, Max IQ 8, suggested: Image)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Scout Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Naturalist (2)&lt;br /&gt;
**Tracking (1)&lt;br /&gt;
**Woodsman (1)&lt;br /&gt;
*Spells&lt;br /&gt;
** (1 spell, max IQ 8, suggested: Slow Movement)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=263079</id>
		<title>Magical Girls: Fantasy Fucking Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=263079"/>
		<updated>2014-04-30T04:53:35Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A play-by-chat campaign run by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[File:1438590-bigthumbnail.jpg]]&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Yellow: Hiromi ===&lt;br /&gt;
*Name: TAKASHIMA Hiromi&lt;br /&gt;
*Color: Yellow&lt;br /&gt;
*Description: Tall, sporty girl with short hair. Captain of the girl&#039;s basketball team. Friendly and open. Popular with other girls.&lt;br /&gt;
*Current XP: 375&lt;br /&gt;
*Player: Alice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 13/ adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10/ adjMA:&lt;br /&gt;
&lt;br /&gt;
*Damage: &lt;br /&gt;
*Fatigue:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thrown Weapons (2)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Blue: Aoi ===&lt;br /&gt;
[[File:MagicalGirlsFFV-Aoi.jpg|200 px|right|]]&lt;br /&gt;
*Name: HIRAMATSU Aoi&lt;br /&gt;
*Color: Blue&lt;br /&gt;
*Description: Average height, hair worn in tight French braids. Member of the school&#039;s naginatadō club. Aoi tries to look tough and intimidating, but the effect is spoiled by her too-cute face. She&#039;s jealous of Hiromi&#039;s popularity and often nitpicks at her.&lt;br /&gt;
&lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12/ adjDX: 10&lt;br /&gt;
*IQ:  8&lt;br /&gt;
*MA: 10/ adjMA: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Pole Weapons (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure: 46 gold coins&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Lantern&lt;br /&gt;
**Javelin&lt;br /&gt;
*Encumbrance: 10.5 kilos&lt;br /&gt;
&lt;br /&gt;
=== Red: Ayaka ===&lt;br /&gt;
*Name: NAKANO Ayaka&lt;br /&gt;
*Color: Red&lt;br /&gt;
[[File:1227027075071.jpg|200 px|right|]]&lt;br /&gt;
*Description: Tall and athletic, with long dark hair and a peaceful smile.  Ayaka is the adopted daughter of some Christian missionaries at a small chapel within walking distance of the school.  She gets along well with people and tries to avoid the fights and rivalries that are common among people her age.&lt;br /&gt;
*Current XP: 375&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 11 / adjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Knife (1)&lt;br /&gt;
** Sword (1)&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Physicker (2)&lt;br /&gt;
** Alertness (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** Blur&lt;br /&gt;
**Ward&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**skeleton pendant&lt;br /&gt;
**Katana/Broadsword&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance: 27.5&lt;br /&gt;
**EXP Expenditures:&lt;br /&gt;
Raised DX by 3, purchased &#039;Alertness&#039; Trait, &#039;Ward&#039; Spell&lt;br /&gt;
&lt;br /&gt;
=== Green: Sakura ===&lt;br /&gt;
*Name: TACHIBANA Sakura&lt;br /&gt;
*Color: Green&lt;br /&gt;
*Description: &lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX:  11/ adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Charisma (2)&lt;br /&gt;
** Bard (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Deceased Characters ===&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
Hello, everyone, and welcome to the campaign! I hope we can have a good time playing together. You will find that as a referee, I make extensive use of wikis and other online tools to keep track of everything. And, also, to set mutual expectations. This is going to be less sandbox-ey than my normal games, at least at first. I don&#039;t have much of an endgame in mind, though, so it&#039;s going to be up to the PCs where things end up. There are a number of things that the players should be aware of, since these elements are not for everyone: &lt;br /&gt;
&lt;br /&gt;
*I let the dice fall where they may, and PCs can die, particularly starting PCs.&lt;br /&gt;
*This campaign is going to be moderately dark. Bad things can happen. However, it is NOT &amp;quot;Grimdark,&amp;quot; because the PCs can become strong enough to change things for the better. The system is malicious, but by working within it you can become powerful enough to effect change from within or, potentially, tear it down.&lt;br /&gt;
*There is a horrifically powerful NPC who will be pushing you guys around a bit, mostly at the very start. This will not be as abusive and obnoxious as it is in most of the horror stories from TRO (at least not out of character), but she is out there and you&#039;ll have to interact with her at least occasionally. On the plus side, I don&#039;t expect you to like her or anything.&lt;br /&gt;
&lt;br /&gt;
=== Preface ===&lt;br /&gt;
This stuff is on rails. We&#039;ll play through it, just for the prelude, but don&#039;t fight it too hard. It is, if you will, part of the buy-in to the game.&lt;br /&gt;
&lt;br /&gt;
*The player characters are girls going to Neo-Tokyo High School District N27. They&#039;re mostly sixteen years old, and may be either native Japanese or children from other countries who were adopted after the Year of Darkness. The high school, in terms of the layout, looks like every Japanese high school in every anime you&#039;ve ever seen, except it&#039;s constructed from the ubiquitous Tuff-Crete that everything is made out of these days. It&#039;s a stronger, lighter version of concrete usually surfaced with a semi-gloss black composite.&lt;br /&gt;
*The PCs will recognize each other from school, but may not know each other&#039;s names or be close friends.&lt;br /&gt;
*One night, while dreaming, you all have a vision in your dreams. The Immortal Luna summons you to her palace on the dark side of the moon and marks you as her chosen ones. You&#039;ll have great power, and great magic, and be able to fight off the darkness that threatens the good in the world. However, first you have to &#039;earn&#039; that power. These will all be tropes that your characters will be familiar with from watching normal amounts of television.&lt;br /&gt;
*To that end, Luna will begin sending you to the magical land of Cidri in your dreams. There, you can have adventures, develop your powers, and learn lots of lessons about the magic of friendship.&lt;br /&gt;
*When you get there, Cidri is &#039;&#039;not what you were expecting.&#039;&#039; For one thing, it&#039;s a great deal more dangerous than Luna might have led you to believe...&lt;br /&gt;
&lt;br /&gt;
=== Style Guide ===&lt;br /&gt;
*Major inspirations for this game include PMMM, Sailor Nothing, The World Ends With You, the Persona series of games, probably a ton of other anime, and various old-school RPGs. There will be some relatively minor cyberpunk and transhuman elements, but this is not a cyberpunk or transhuman game.&lt;br /&gt;
*Everything in the campaign is mortal. The PCs can die, NPCs can die, named monsters can die, dragons and demons can die, the &amp;quot;Immortals&amp;quot; can die. If there are any Gods out there, you can bet that they could, in theory, be killed. &lt;br /&gt;
*The PCs should be passionate individuals. There&#039;s a certain tension between mortality and ambition, between the fact that you could die in the attempt at doing big things and that playing a character who just sits on the couch is boring. To a large extent, &#039;&#039;&#039;the campaign happens because the PCs are doing something.&#039;&#039;&#039; Don&#039;t be afraid, if you think you can back it up, to bare your sword, hoist a fistful of gems to the sky, and declare yourself queen of the ground on which you stand.&lt;br /&gt;
*There are boundaries of good taste in this game. Rape, torture, the cold-blooded murder of innocent non-combatants, anything resembling real-world bigotry, and similar squicky subjects, are not intended to be a part of this campaign. It is certainly true that evil lunatics or sinister monsters, for example, might engage in slavery, human sacrifice, and even worse vices. But the tone of those incidents should be closer to a somewhat exploitative pulp magazine rather than SAW or something. There is also a fairly substantial gulf between what the players should expect to see from the worst villains of the campaign and what I should expect to see from the PCs. Basically, it should be obvious to the reader that you are the good guys and the enemies are the bad guys, at least in a very loose sense.&lt;br /&gt;
*Similarly, persons younger than around 14 years of age will very rarely appear on-screen. Awful things happening to children is a bit too much, IMHO.&lt;br /&gt;
*There are a fairly small list of things that I must ask you to never do on account of the fact that they cause me to twitch in an unseemly manner. Please don&#039;t try to loot and sell purely mundane items. Retrieving normal weapons, armor, and clothing from your enemies in hopes of turning some extra profit sends me loopy. It&#039;s not like I don&#039;t hand out substantial treasure.&lt;br /&gt;
*Secondly, please do not ask me if it&#039;s okay to put something on the wiki. The wiki is here for you to put things on it! Just make sure it&#039;s in the right place. That is, it doesn&#039;t interfere with anything already here or clutter up some vital existing page, it&#039;s categorized appropriately, and it&#039;s possible to find it. I have faith in your best judgment. If you must mention your intent, just let me know what you did and I&#039;ll tell you if it&#039;s a problem.&lt;br /&gt;
*Information Sharing: I presume (and the other players may therefore presume) that PCs share relevant information at the earliest reasonable opportunity, unless the player informs us otherwise. If I suspect that information is likely to be concealed, I may or may not PM the player. However, secrecy and intra-party intrigue is strongly discouraged.&lt;br /&gt;
*We&#039;re all adults, and I will typically expect that people can talk about any issues that arise. If there is an element that you really don&#039;t want to have appear in the game, or there is another issue that you want raised anonymously, bring it up with me.&lt;br /&gt;
&lt;br /&gt;
=== How to Wiki ===&lt;br /&gt;
&lt;br /&gt;
*I use wikis to keep track of stuff in the campaign. This is partly because I like being able to look over a record of what&#039;s going on, and partly because I tend to produce a ton of information off the cuff during games, and if nobody writes it down then we end up with nobody able to remember the name of that important NPC from three weeks ago. Therefore, the wiki exists and maintaining it is largely the job of the players. As stuff happens in game, record what you think might be important later. This is a way for the players to help me keep track of everything, as well as for their own benefit.&lt;br /&gt;
*I split the wiki up into lots of subsections so that people can edit only one part of it. Don&#039;t try to edit the entire section for player characters. Just edit the one for your own PC. This tends to prevent a lot of cross-edit issues, which are hard to fix.&lt;br /&gt;
*If you mess something up, we can revert versions or something. If you absolutely don&#039;t know how to deal with wikis, that&#039;s okay. It&#039;s very simple, and I&#039;ll hold your hand through the first couple game sessions. This is not intended to be a barrier to entry, and I pretty much promise that you&#039;ll find it very helpful if we keep playing.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The game system we will be using is The Fantasy Trip, with some modifications. I&#039;ll be providing a version of the rules to anyone who doesn&#039;t have access. This is an &amp;quot;old-school&amp;quot; system, but don&#039;t let that turn you off. It&#039;s actually all pretty easy, and I&#039;ll be holding everyone&#039;s hand a lot at the start. Some of the below clarifies rather than really changing the rules.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
*Characters start with the normal amount of attribute points. You begin with 8 points each in ST, DX, and IQ, and then have eight points to distribute among the three of them. This represents the attributes you have after Luna empowers you; your initial awakening as one of her chosen represents a substantial boost in power. An attribute value of 10 is a normal adult human, which means that you will be slightly superior to the average adult after your awakening.&lt;br /&gt;
*The downside is that you start with less than the full complement of Talents. Characters begin with talent points equal to one-half of their IQ, round down, rather than their full IQ. Of course, many normal adults don&#039;t have much in the way of talents, either.&lt;br /&gt;
*Some of you might develop magical abilities immediately after awakening. If your IQ is 12 or higher, you will begin knowing one or more spells immediately after awakening. For each point of IQ above 11, you will have one spell. The maximum IQ of the spells you can have is your actual IQ-4. So, starting characters aren&#039;t likely to have much powerful magic! But that will change...&lt;br /&gt;
*Don&#039;t worry about starting equipment for your magical girl in Cidri. I&#039;ll be handing it out in play as needed. Characters in Neo-Tokyo will have normal teenage schoolgirl stuff. Assume that most of your parents aren&#039;t very well-off. You&#039;ll have a Link and a purse and uniforms and everything, but probably not the most new or expensive gear, or a motor scooter or anything.&lt;br /&gt;
*Starting characters should have at most 100 words of description and stuff. Until you&#039;ve built up some stats and made your character more survivable, it&#039;s not as desirable to develop heavy investment.&lt;br /&gt;
*Characters are color-coded. When we make characters, each player should select a distinct color for their character. This will both feature strongly in their outfits when they&#039;ve transformed, and also be used to make marks on battle maps.&lt;br /&gt;
&lt;br /&gt;
=== Character Advancement ===&lt;br /&gt;
*Characters will get experience according to enemies beaten, treasure obtained, and following their Aspirations (Aspirations will be developed in play.) I may also assign experience if I think you guys have done anything particularly cool. All experience points earned go into a common pool to be divided equally among the player characters. So, you are just as rewarded for helping your friends follow their aspirations as you are for following your own.&lt;br /&gt;
*A character has a maximum amount of talent points and a maximum number of spells equal to their IQ. Magical girls combine the abilities of both Heroes and Magicians! If you gain a point of IQ, you immediately gain another Talent Point and another Spell. I may also hand out spell or talent points anytime I think that you guys need or deserve a small step of advancement. This will help you to &amp;quot;catch up&amp;quot; to your maximums, since you start out below them in character generation.&lt;br /&gt;
*You can&#039;t gain talents or spells above your maximum.&lt;br /&gt;
*Don&#039;t bother learning the rules for &amp;quot;forgetting&amp;quot; talents or spells or &amp;quot;training&amp;quot; them or whatever. We&#039;re going to ignore most of that.&lt;br /&gt;
&lt;br /&gt;
=== Damage &amp;amp; Dying ===&lt;br /&gt;
*Your &amp;quot;max HP&amp;quot; is effectively equal to your Strength attribute. Injuries add up as Damage, and spellcasting adds up as Fatigue. I personally think it will be easier to track these quantities as positive numbers that are compared to your Strength, rather than as something that are subtracted from it.&lt;br /&gt;
*Whenever you take hits from an enemy attack of some kind, it will likely be reduced by whatever armor you&#039;re wearing. The remainder is applied to your character as damage. Damage typically heals at a rate of one point every two days, but it may heal faster.&lt;br /&gt;
*Fatigue adds up from casting spells. It is just as life-threatening as damage from enemy attacks! However, it does heal faster. You reduce your Fatigue by one point every fifteen minutes.&lt;br /&gt;
*If the sum of your Fatigue and Damage adds up to your Strength exactly, you fall unconscious. You can&#039;t cast spells that would raise your fatigue higher than that.&lt;br /&gt;
*If the sum of your Fatigue and Damage add up to higher than your Strength, you fall unconscious and may die. The GM will roll a number of D6 equal to the amount by which your Fatigue + Damage exceeds your Strength. If the result is lower than or equal to your Strength, it may be possible for your friends to save you. If the result is higher than your strength, your character dies. Fortunately making a new character is fast!&lt;br /&gt;
*In order to avoid insta-kills, triple damage results will add +2d6 damage instead, and double damage results will add +1d6 damage instead. The additional damage rolled will be considered minimum actual damage for the attack, regardless of armor, protective magics, etc.&lt;br /&gt;
&lt;br /&gt;
=== Game Notes ===&lt;br /&gt;
This section is a good place to note where the most useful parts of the game book are, and we may end up using it as a quick reference guide. For page references, I&#039;m using the number given by Adobe Reader and not the internal page numbering, so I can just type it in and go.&lt;br /&gt;
&lt;br /&gt;
*The damage done by character strength is on page 7 of Vol. 1. If your character has no weapon skills, find a club and deal unarmed +3. It&#039;s better than nothing!&lt;br /&gt;
*Information on Experience Points can be found on page 20. We&#039;re going to be a bit more generous about XP, though. The value of a one-hit nuisance monster is five XP, the value of a larger nuisance monster is 10 XP, and the XP value of other creatures is their (ST+DX)x2. If that creature is a spellcaster or has other abilities that key off of IQ, their XP value is (ST+DX+IQ)x2. I am likely to hand out additional XP for enemies with particularly good equipment, etc.&lt;br /&gt;
*Spells are also worth twice the book value. Every Fatigue gained from casting spells in a pressure situation is worth 2 XP.&lt;br /&gt;
*Making a die roll in a pressure situation is worth something. If the results are relevant and there is risk associated with failure, then the award is 10 for a three-die roll, 20 for a four-die roll, 30 for a five-die roll, etc. If the hazards of failure are particularly bad, the XP will may be rewarded for a failure, as well. This rule applies to saving rolls and attempts to use talents, not for every roll made in combat.&lt;br /&gt;
*Rather than time sessions, each session will be worth 20XP.&lt;br /&gt;
*Travel XP is also doubled.&lt;br /&gt;
*I will be assigning XP for treasure - 1XP for every silver piece worth of treasure obtained. I reserve the right to adjust that figure after seeing how it works out in play.&lt;br /&gt;
*Most of you are probably not used to dealing with encumbrance. Let me tell you, I love encumbrance. Encumbrance rules are found on page 32-33. Common large denomination coins like gold or silver pieces weigh 1/50th of a Kg each; smaller coins, like copper coins weigh 1/100th of a Kg each. If you aren&#039;t wearing armor, it probably isn&#039;t necessary to count your encumbrance down to the individual coin weight.&lt;br /&gt;
&lt;br /&gt;
=== Magic Notes ===&lt;br /&gt;
*Please note the rules on iron, silver, and magic. It&#039;s difficult to cast if you have metal weapons or armor. &lt;br /&gt;
*I&#039;m going to give you guys a couple more free spells just from having your powers develop, but after that you will need to track down and learn spells in-character. I&#039;m going to make it substantially easier than it is in the book, but some effort will be required. We&#039;ll have future developments on this as the PCs explore Cidri.&lt;br /&gt;
*Magic is tricky and isn&#039;t a good go-to means of offense, unlike D&amp;amp;D. Magicians in TFT make adjustments to the course of battle and can be very effective, but they aren&#039;t artillery. The most efficient way to kill a bad guy is with heavy armor and a big goddamn sword.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
*Here is a basic, sample map put up on Google Drawings. Maps can be as intricate or as simple as we want to put in the effort for. You can mess around with this and get used to how it works. Make the arrows match the colors of the PCs, and learn to rotate them to face one hex side. Hint: Grab the little bar thing sticking up from the box when you select a piece.  https://docs.google.com/drawings/d/15s5pM7y9fryR74J2Dvp11q8sWqWtyrbRyB3psZTMmlE/edit&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Neo-Tokyo ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
*The year is now 2025. Ten years ago, the world was hit by a series of massive natural disasters. Earthquakes, major volcanic eruptions, solar flares, widespread climactic disturbance, plagues, and a viral attack that disabled a great deal of the internet&#039;s underlying architecture for months at a time. This was known as the Year of Darkness. A lot of people died, and a lot of people lost hope. &lt;br /&gt;
*Since then, the governments that still exist have rebuilt as best they can. Neo-Tokyo is the greatest city in Japan, and probably the greatest success story in the post-Darkness era. The global population is down to around 4~5B, but things are mostly stable now. It&#039;s a darker world, but people can still find friendship and happiness even in the worst circumstances. &lt;br /&gt;
*Technology is not really advanced much beyond our own world, but in some ways it&#039;s been more fully implemented. Everyone has a Link, a smartphone that has a wide variety of functions. It has a biometric reader installed, and functions as your ID, debit card, car keys, newspaper subscription, music player, camera...everything. There are a lot of different models available, more and less expensive, but you&#039;re actually mandated by the government to have one. &lt;br /&gt;
*There&#039;s a lot of really bad things out there, like terrorism and natural disasters, and your Link helps keep you safe. If there&#039;s a big storm coming, for example, your link will tell you that you need to go to a shelter, and show you a map to tell you exactly where to go to get to your assigned shelter. If there&#039;s a disaster and you&#039;re nearby, your Link will tell you what to do to help. Most people think their Links are pretty great! It even monitors your heart rate when you do calisthenics in the morning, and it&#039;ll tell you if you need more exercise! &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Cidri ==&lt;br /&gt;
[[File:Angel by janemere-d5dcjcq.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== Campaign Journal ==&lt;br /&gt;
This is a really good place for people to put notes on what has happened in the game. If I noticed it&#039;s being dutifully maintained, I will hand out XP for that.&lt;br /&gt;
*&#039;&#039;&#039;Achievments:&#039;&#039;&#039; Crybaby!&lt;br /&gt;
*&#039;&#039;&#039;XP:&#039;&#039;&#039; 179&lt;br /&gt;
&lt;br /&gt;
== Sample Characters ==&lt;br /&gt;
I&#039;m going to post a few sample PCs here, just to show you guys what the format looks like. Or, you could pick one of these off the rack and play them, with a few adjustments or not. Your choice! You can also Cut &amp;amp; Paste a blank character sheet from here up into your section above, in order to keep our format standardized (hint!)&lt;br /&gt;
&lt;br /&gt;
=== Blank Character Sheet ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Archery Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 15 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy&lt;br /&gt;
**Bow&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Athlete ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Running (2)&lt;br /&gt;
**Swimming (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Dedicated Student ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 14&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Chemist (3)&lt;br /&gt;
**Mathematician (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** (3 spells, max IQ 10, suggested: Avert, Drop Weapon, Trip)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Kendo Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Sword (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Future Idol ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11 / adjDX:&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Charisma (2)&lt;br /&gt;
**Bard (2)&lt;br /&gt;
*Spells (2 spells, max IQ 9, suggested: Light, Summon Wolf)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 13  / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Unarmed Combat I (2) (Unarmed damage is 1d-2)&lt;br /&gt;
**Knife or other 1-point talent&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== School Newspaper Reporter ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Alertness (2)&lt;br /&gt;
**Detection of Lies (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Detect Magic)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Student Council Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Diplomacy (1)&lt;br /&gt;
**Courtly Graces (1)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
**Any other 1-point talent)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Blur)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Japanese Veronica Mars ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thief (2)&lt;br /&gt;
**Silent Movement (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, Max IQ 8, suggested: Image)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Scout Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Naturalist (2)&lt;br /&gt;
**Tracking (1)&lt;br /&gt;
**Woodsman (1)&lt;br /&gt;
*Spells&lt;br /&gt;
** (1 spell, max IQ 8, suggested: Slow Movement)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=263078</id>
		<title>Magical Girls: Fantasy Fucking Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=263078"/>
		<updated>2014-04-30T04:52:45Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A play-by-chat campaign run by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[File:1438590-bigthumbnail.jpg]]&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Yellow: Hiromi ===&lt;br /&gt;
*Name: TAKASHIMA Hiromi&lt;br /&gt;
*Color: Yellow&lt;br /&gt;
*Description: Tall, sporty girl with short hair. Captain of the girl&#039;s basketball team. Friendly and open. Popular with other girls.&lt;br /&gt;
*Current XP: 375&lt;br /&gt;
*Player: Alice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 13/ adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10/ adjMA:&lt;br /&gt;
&lt;br /&gt;
*Damage: &lt;br /&gt;
*Fatigue:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thrown Weapons (2)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Blue: Aoi ===&lt;br /&gt;
[[File:MagicalGirlsFFV-Aoi.jpg|200 px|right|]]&lt;br /&gt;
*Name: HIRAMATSU Aoi&lt;br /&gt;
*Color: Blue&lt;br /&gt;
*Description: Average height, hair worn in tight French braids. Member of the school&#039;s naginatadō club. Aoi tries to look tough and intimidating, but the effect is spoiled by her too-cute face. She&#039;s jealous of Hiromi&#039;s popularity and often nitpicks at her.&lt;br /&gt;
&lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12/ adjDX: 10&lt;br /&gt;
*IQ:  8&lt;br /&gt;
*MA: 10/ adjMA: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Pole Weapons (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure: 46 gold coins&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Lantern&lt;br /&gt;
**Javelin&lt;br /&gt;
*Encumbrance: 10.5 kilos&lt;br /&gt;
&lt;br /&gt;
=== Red: Ayaka ===&lt;br /&gt;
*Name: NAKANO Ayaka&lt;br /&gt;
*Color: Red&lt;br /&gt;
[[File:1227027075071.jpg|200 px|right|]]&lt;br /&gt;
*Description: Tall and athletic, with long dark hair and a peaceful smile.  Ayaka is the adopted daughter of some Christian missionaries at a small chapel within walking distance of the school.  She gets along well with people and tries to avoid the fights and rivalries that are common among people her age.&lt;br /&gt;
*Current XP: 375&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 11 / adjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Knife (1)&lt;br /&gt;
** Sword (1)&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Physicker (2)&lt;br /&gt;
** Alertness (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** Blur&lt;br /&gt;
**Ward&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**skeleton pendant&lt;br /&gt;
**Katana/Broadsword&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance: 27.5&lt;br /&gt;
**EXP Expenditures:&lt;br /&gt;
Raised DX by 3, purchased &#039;Alertness&#039; Trait&lt;br /&gt;
&lt;br /&gt;
=== Green: Sakura ===&lt;br /&gt;
*Name: TACHIBANA Sakura&lt;br /&gt;
*Color: Green&lt;br /&gt;
*Description: &lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX:  11/ adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Charisma (2)&lt;br /&gt;
** Bard (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Deceased Characters ===&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
Hello, everyone, and welcome to the campaign! I hope we can have a good time playing together. You will find that as a referee, I make extensive use of wikis and other online tools to keep track of everything. And, also, to set mutual expectations. This is going to be less sandbox-ey than my normal games, at least at first. I don&#039;t have much of an endgame in mind, though, so it&#039;s going to be up to the PCs where things end up. There are a number of things that the players should be aware of, since these elements are not for everyone: &lt;br /&gt;
&lt;br /&gt;
*I let the dice fall where they may, and PCs can die, particularly starting PCs.&lt;br /&gt;
*This campaign is going to be moderately dark. Bad things can happen. However, it is NOT &amp;quot;Grimdark,&amp;quot; because the PCs can become strong enough to change things for the better. The system is malicious, but by working within it you can become powerful enough to effect change from within or, potentially, tear it down.&lt;br /&gt;
*There is a horrifically powerful NPC who will be pushing you guys around a bit, mostly at the very start. This will not be as abusive and obnoxious as it is in most of the horror stories from TRO (at least not out of character), but she is out there and you&#039;ll have to interact with her at least occasionally. On the plus side, I don&#039;t expect you to like her or anything.&lt;br /&gt;
&lt;br /&gt;
=== Preface ===&lt;br /&gt;
This stuff is on rails. We&#039;ll play through it, just for the prelude, but don&#039;t fight it too hard. It is, if you will, part of the buy-in to the game.&lt;br /&gt;
&lt;br /&gt;
*The player characters are girls going to Neo-Tokyo High School District N27. They&#039;re mostly sixteen years old, and may be either native Japanese or children from other countries who were adopted after the Year of Darkness. The high school, in terms of the layout, looks like every Japanese high school in every anime you&#039;ve ever seen, except it&#039;s constructed from the ubiquitous Tuff-Crete that everything is made out of these days. It&#039;s a stronger, lighter version of concrete usually surfaced with a semi-gloss black composite.&lt;br /&gt;
*The PCs will recognize each other from school, but may not know each other&#039;s names or be close friends.&lt;br /&gt;
*One night, while dreaming, you all have a vision in your dreams. The Immortal Luna summons you to her palace on the dark side of the moon and marks you as her chosen ones. You&#039;ll have great power, and great magic, and be able to fight off the darkness that threatens the good in the world. However, first you have to &#039;earn&#039; that power. These will all be tropes that your characters will be familiar with from watching normal amounts of television.&lt;br /&gt;
*To that end, Luna will begin sending you to the magical land of Cidri in your dreams. There, you can have adventures, develop your powers, and learn lots of lessons about the magic of friendship.&lt;br /&gt;
*When you get there, Cidri is &#039;&#039;not what you were expecting.&#039;&#039; For one thing, it&#039;s a great deal more dangerous than Luna might have led you to believe...&lt;br /&gt;
&lt;br /&gt;
=== Style Guide ===&lt;br /&gt;
*Major inspirations for this game include PMMM, Sailor Nothing, The World Ends With You, the Persona series of games, probably a ton of other anime, and various old-school RPGs. There will be some relatively minor cyberpunk and transhuman elements, but this is not a cyberpunk or transhuman game.&lt;br /&gt;
*Everything in the campaign is mortal. The PCs can die, NPCs can die, named monsters can die, dragons and demons can die, the &amp;quot;Immortals&amp;quot; can die. If there are any Gods out there, you can bet that they could, in theory, be killed. &lt;br /&gt;
*The PCs should be passionate individuals. There&#039;s a certain tension between mortality and ambition, between the fact that you could die in the attempt at doing big things and that playing a character who just sits on the couch is boring. To a large extent, &#039;&#039;&#039;the campaign happens because the PCs are doing something.&#039;&#039;&#039; Don&#039;t be afraid, if you think you can back it up, to bare your sword, hoist a fistful of gems to the sky, and declare yourself queen of the ground on which you stand.&lt;br /&gt;
*There are boundaries of good taste in this game. Rape, torture, the cold-blooded murder of innocent non-combatants, anything resembling real-world bigotry, and similar squicky subjects, are not intended to be a part of this campaign. It is certainly true that evil lunatics or sinister monsters, for example, might engage in slavery, human sacrifice, and even worse vices. But the tone of those incidents should be closer to a somewhat exploitative pulp magazine rather than SAW or something. There is also a fairly substantial gulf between what the players should expect to see from the worst villains of the campaign and what I should expect to see from the PCs. Basically, it should be obvious to the reader that you are the good guys and the enemies are the bad guys, at least in a very loose sense.&lt;br /&gt;
*Similarly, persons younger than around 14 years of age will very rarely appear on-screen. Awful things happening to children is a bit too much, IMHO.&lt;br /&gt;
*There are a fairly small list of things that I must ask you to never do on account of the fact that they cause me to twitch in an unseemly manner. Please don&#039;t try to loot and sell purely mundane items. Retrieving normal weapons, armor, and clothing from your enemies in hopes of turning some extra profit sends me loopy. It&#039;s not like I don&#039;t hand out substantial treasure.&lt;br /&gt;
*Secondly, please do not ask me if it&#039;s okay to put something on the wiki. The wiki is here for you to put things on it! Just make sure it&#039;s in the right place. That is, it doesn&#039;t interfere with anything already here or clutter up some vital existing page, it&#039;s categorized appropriately, and it&#039;s possible to find it. I have faith in your best judgment. If you must mention your intent, just let me know what you did and I&#039;ll tell you if it&#039;s a problem.&lt;br /&gt;
*Information Sharing: I presume (and the other players may therefore presume) that PCs share relevant information at the earliest reasonable opportunity, unless the player informs us otherwise. If I suspect that information is likely to be concealed, I may or may not PM the player. However, secrecy and intra-party intrigue is strongly discouraged.&lt;br /&gt;
*We&#039;re all adults, and I will typically expect that people can talk about any issues that arise. If there is an element that you really don&#039;t want to have appear in the game, or there is another issue that you want raised anonymously, bring it up with me.&lt;br /&gt;
&lt;br /&gt;
=== How to Wiki ===&lt;br /&gt;
&lt;br /&gt;
*I use wikis to keep track of stuff in the campaign. This is partly because I like being able to look over a record of what&#039;s going on, and partly because I tend to produce a ton of information off the cuff during games, and if nobody writes it down then we end up with nobody able to remember the name of that important NPC from three weeks ago. Therefore, the wiki exists and maintaining it is largely the job of the players. As stuff happens in game, record what you think might be important later. This is a way for the players to help me keep track of everything, as well as for their own benefit.&lt;br /&gt;
*I split the wiki up into lots of subsections so that people can edit only one part of it. Don&#039;t try to edit the entire section for player characters. Just edit the one for your own PC. This tends to prevent a lot of cross-edit issues, which are hard to fix.&lt;br /&gt;
*If you mess something up, we can revert versions or something. If you absolutely don&#039;t know how to deal with wikis, that&#039;s okay. It&#039;s very simple, and I&#039;ll hold your hand through the first couple game sessions. This is not intended to be a barrier to entry, and I pretty much promise that you&#039;ll find it very helpful if we keep playing.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The game system we will be using is The Fantasy Trip, with some modifications. I&#039;ll be providing a version of the rules to anyone who doesn&#039;t have access. This is an &amp;quot;old-school&amp;quot; system, but don&#039;t let that turn you off. It&#039;s actually all pretty easy, and I&#039;ll be holding everyone&#039;s hand a lot at the start. Some of the below clarifies rather than really changing the rules.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
*Characters start with the normal amount of attribute points. You begin with 8 points each in ST, DX, and IQ, and then have eight points to distribute among the three of them. This represents the attributes you have after Luna empowers you; your initial awakening as one of her chosen represents a substantial boost in power. An attribute value of 10 is a normal adult human, which means that you will be slightly superior to the average adult after your awakening.&lt;br /&gt;
*The downside is that you start with less than the full complement of Talents. Characters begin with talent points equal to one-half of their IQ, round down, rather than their full IQ. Of course, many normal adults don&#039;t have much in the way of talents, either.&lt;br /&gt;
*Some of you might develop magical abilities immediately after awakening. If your IQ is 12 or higher, you will begin knowing one or more spells immediately after awakening. For each point of IQ above 11, you will have one spell. The maximum IQ of the spells you can have is your actual IQ-4. So, starting characters aren&#039;t likely to have much powerful magic! But that will change...&lt;br /&gt;
*Don&#039;t worry about starting equipment for your magical girl in Cidri. I&#039;ll be handing it out in play as needed. Characters in Neo-Tokyo will have normal teenage schoolgirl stuff. Assume that most of your parents aren&#039;t very well-off. You&#039;ll have a Link and a purse and uniforms and everything, but probably not the most new or expensive gear, or a motor scooter or anything.&lt;br /&gt;
*Starting characters should have at most 100 words of description and stuff. Until you&#039;ve built up some stats and made your character more survivable, it&#039;s not as desirable to develop heavy investment.&lt;br /&gt;
*Characters are color-coded. When we make characters, each player should select a distinct color for their character. This will both feature strongly in their outfits when they&#039;ve transformed, and also be used to make marks on battle maps.&lt;br /&gt;
&lt;br /&gt;
=== Character Advancement ===&lt;br /&gt;
*Characters will get experience according to enemies beaten, treasure obtained, and following their Aspirations (Aspirations will be developed in play.) I may also assign experience if I think you guys have done anything particularly cool. All experience points earned go into a common pool to be divided equally among the player characters. So, you are just as rewarded for helping your friends follow their aspirations as you are for following your own.&lt;br /&gt;
*A character has a maximum amount of talent points and a maximum number of spells equal to their IQ. Magical girls combine the abilities of both Heroes and Magicians! If you gain a point of IQ, you immediately gain another Talent Point and another Spell. I may also hand out spell or talent points anytime I think that you guys need or deserve a small step of advancement. This will help you to &amp;quot;catch up&amp;quot; to your maximums, since you start out below them in character generation.&lt;br /&gt;
*You can&#039;t gain talents or spells above your maximum.&lt;br /&gt;
*Don&#039;t bother learning the rules for &amp;quot;forgetting&amp;quot; talents or spells or &amp;quot;training&amp;quot; them or whatever. We&#039;re going to ignore most of that.&lt;br /&gt;
&lt;br /&gt;
=== Damage &amp;amp; Dying ===&lt;br /&gt;
*Your &amp;quot;max HP&amp;quot; is effectively equal to your Strength attribute. Injuries add up as Damage, and spellcasting adds up as Fatigue. I personally think it will be easier to track these quantities as positive numbers that are compared to your Strength, rather than as something that are subtracted from it.&lt;br /&gt;
*Whenever you take hits from an enemy attack of some kind, it will likely be reduced by whatever armor you&#039;re wearing. The remainder is applied to your character as damage. Damage typically heals at a rate of one point every two days, but it may heal faster.&lt;br /&gt;
*Fatigue adds up from casting spells. It is just as life-threatening as damage from enemy attacks! However, it does heal faster. You reduce your Fatigue by one point every fifteen minutes.&lt;br /&gt;
*If the sum of your Fatigue and Damage adds up to your Strength exactly, you fall unconscious. You can&#039;t cast spells that would raise your fatigue higher than that.&lt;br /&gt;
*If the sum of your Fatigue and Damage add up to higher than your Strength, you fall unconscious and may die. The GM will roll a number of D6 equal to the amount by which your Fatigue + Damage exceeds your Strength. If the result is lower than or equal to your Strength, it may be possible for your friends to save you. If the result is higher than your strength, your character dies. Fortunately making a new character is fast!&lt;br /&gt;
*In order to avoid insta-kills, triple damage results will add +2d6 damage instead, and double damage results will add +1d6 damage instead. The additional damage rolled will be considered minimum actual damage for the attack, regardless of armor, protective magics, etc.&lt;br /&gt;
&lt;br /&gt;
=== Game Notes ===&lt;br /&gt;
This section is a good place to note where the most useful parts of the game book are, and we may end up using it as a quick reference guide. For page references, I&#039;m using the number given by Adobe Reader and not the internal page numbering, so I can just type it in and go.&lt;br /&gt;
&lt;br /&gt;
*The damage done by character strength is on page 7 of Vol. 1. If your character has no weapon skills, find a club and deal unarmed +3. It&#039;s better than nothing!&lt;br /&gt;
*Information on Experience Points can be found on page 20. We&#039;re going to be a bit more generous about XP, though. The value of a one-hit nuisance monster is five XP, the value of a larger nuisance monster is 10 XP, and the XP value of other creatures is their (ST+DX)x2. If that creature is a spellcaster or has other abilities that key off of IQ, their XP value is (ST+DX+IQ)x2. I am likely to hand out additional XP for enemies with particularly good equipment, etc.&lt;br /&gt;
*Spells are also worth twice the book value. Every Fatigue gained from casting spells in a pressure situation is worth 2 XP.&lt;br /&gt;
*Making a die roll in a pressure situation is worth something. If the results are relevant and there is risk associated with failure, then the award is 10 for a three-die roll, 20 for a four-die roll, 30 for a five-die roll, etc. If the hazards of failure are particularly bad, the XP will may be rewarded for a failure, as well. This rule applies to saving rolls and attempts to use talents, not for every roll made in combat.&lt;br /&gt;
*Rather than time sessions, each session will be worth 20XP.&lt;br /&gt;
*Travel XP is also doubled.&lt;br /&gt;
*I will be assigning XP for treasure - 1XP for every silver piece worth of treasure obtained. I reserve the right to adjust that figure after seeing how it works out in play.&lt;br /&gt;
*Most of you are probably not used to dealing with encumbrance. Let me tell you, I love encumbrance. Encumbrance rules are found on page 32-33. Common large denomination coins like gold or silver pieces weigh 1/50th of a Kg each; smaller coins, like copper coins weigh 1/100th of a Kg each. If you aren&#039;t wearing armor, it probably isn&#039;t necessary to count your encumbrance down to the individual coin weight.&lt;br /&gt;
&lt;br /&gt;
=== Magic Notes ===&lt;br /&gt;
*Please note the rules on iron, silver, and magic. It&#039;s difficult to cast if you have metal weapons or armor. &lt;br /&gt;
*I&#039;m going to give you guys a couple more free spells just from having your powers develop, but after that you will need to track down and learn spells in-character. I&#039;m going to make it substantially easier than it is in the book, but some effort will be required. We&#039;ll have future developments on this as the PCs explore Cidri.&lt;br /&gt;
*Magic is tricky and isn&#039;t a good go-to means of offense, unlike D&amp;amp;D. Magicians in TFT make adjustments to the course of battle and can be very effective, but they aren&#039;t artillery. The most efficient way to kill a bad guy is with heavy armor and a big goddamn sword.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
*Here is a basic, sample map put up on Google Drawings. Maps can be as intricate or as simple as we want to put in the effort for. You can mess around with this and get used to how it works. Make the arrows match the colors of the PCs, and learn to rotate them to face one hex side. Hint: Grab the little bar thing sticking up from the box when you select a piece.  https://docs.google.com/drawings/d/15s5pM7y9fryR74J2Dvp11q8sWqWtyrbRyB3psZTMmlE/edit&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Neo-Tokyo ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
*The year is now 2025. Ten years ago, the world was hit by a series of massive natural disasters. Earthquakes, major volcanic eruptions, solar flares, widespread climactic disturbance, plagues, and a viral attack that disabled a great deal of the internet&#039;s underlying architecture for months at a time. This was known as the Year of Darkness. A lot of people died, and a lot of people lost hope. &lt;br /&gt;
*Since then, the governments that still exist have rebuilt as best they can. Neo-Tokyo is the greatest city in Japan, and probably the greatest success story in the post-Darkness era. The global population is down to around 4~5B, but things are mostly stable now. It&#039;s a darker world, but people can still find friendship and happiness even in the worst circumstances. &lt;br /&gt;
*Technology is not really advanced much beyond our own world, but in some ways it&#039;s been more fully implemented. Everyone has a Link, a smartphone that has a wide variety of functions. It has a biometric reader installed, and functions as your ID, debit card, car keys, newspaper subscription, music player, camera...everything. There are a lot of different models available, more and less expensive, but you&#039;re actually mandated by the government to have one. &lt;br /&gt;
*There&#039;s a lot of really bad things out there, like terrorism and natural disasters, and your Link helps keep you safe. If there&#039;s a big storm coming, for example, your link will tell you that you need to go to a shelter, and show you a map to tell you exactly where to go to get to your assigned shelter. If there&#039;s a disaster and you&#039;re nearby, your Link will tell you what to do to help. Most people think their Links are pretty great! It even monitors your heart rate when you do calisthenics in the morning, and it&#039;ll tell you if you need more exercise! &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Cidri ==&lt;br /&gt;
[[File:Angel by janemere-d5dcjcq.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== Campaign Journal ==&lt;br /&gt;
This is a really good place for people to put notes on what has happened in the game. If I noticed it&#039;s being dutifully maintained, I will hand out XP for that.&lt;br /&gt;
*&#039;&#039;&#039;Achievments:&#039;&#039;&#039; Crybaby!&lt;br /&gt;
*&#039;&#039;&#039;XP:&#039;&#039;&#039; 179&lt;br /&gt;
&lt;br /&gt;
== Sample Characters ==&lt;br /&gt;
I&#039;m going to post a few sample PCs here, just to show you guys what the format looks like. Or, you could pick one of these off the rack and play them, with a few adjustments or not. Your choice! You can also Cut &amp;amp; Paste a blank character sheet from here up into your section above, in order to keep our format standardized (hint!)&lt;br /&gt;
&lt;br /&gt;
=== Blank Character Sheet ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Archery Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 15 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy&lt;br /&gt;
**Bow&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Athlete ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Running (2)&lt;br /&gt;
**Swimming (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Dedicated Student ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 14&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Chemist (3)&lt;br /&gt;
**Mathematician (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** (3 spells, max IQ 10, suggested: Avert, Drop Weapon, Trip)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Kendo Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Sword (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Future Idol ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11 / adjDX:&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Charisma (2)&lt;br /&gt;
**Bard (2)&lt;br /&gt;
*Spells (2 spells, max IQ 9, suggested: Light, Summon Wolf)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 13  / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Unarmed Combat I (2) (Unarmed damage is 1d-2)&lt;br /&gt;
**Knife or other 1-point talent&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== School Newspaper Reporter ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Alertness (2)&lt;br /&gt;
**Detection of Lies (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Detect Magic)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Student Council Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Diplomacy (1)&lt;br /&gt;
**Courtly Graces (1)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
**Any other 1-point talent)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Blur)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Japanese Veronica Mars ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thief (2)&lt;br /&gt;
**Silent Movement (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, Max IQ 8, suggested: Image)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Scout Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Naturalist (2)&lt;br /&gt;
**Tracking (1)&lt;br /&gt;
**Woodsman (1)&lt;br /&gt;
*Spells&lt;br /&gt;
** (1 spell, max IQ 8, suggested: Slow Movement)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=263077</id>
		<title>Magical Girls: Fantasy Fucking Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=263077"/>
		<updated>2014-04-30T04:20:30Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A play-by-chat campaign run by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[File:1438590-bigthumbnail.jpg]]&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Yellow: Hiromi ===&lt;br /&gt;
*Name: TAKASHIMA Hiromi&lt;br /&gt;
*Color: Yellow&lt;br /&gt;
*Description: Tall, sporty girl with short hair. Captain of the girl&#039;s basketball team. Friendly and open. Popular with other girls.&lt;br /&gt;
*Current XP: 375&lt;br /&gt;
*Player: Alice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 13/ adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10/ adjMA:&lt;br /&gt;
&lt;br /&gt;
*Damage: &lt;br /&gt;
*Fatigue:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thrown Weapons (2)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Blue: Aoi ===&lt;br /&gt;
[[File:MagicalGirlsFFV-Aoi.jpg|200 px|right|]]&lt;br /&gt;
*Name: HIRAMATSU Aoi&lt;br /&gt;
*Color: Blue&lt;br /&gt;
*Description: Average height, hair worn in tight French braids. Member of the school&#039;s naginatadō club. Aoi tries to look tough and intimidating, but the effect is spoiled by her too-cute face. She&#039;s jealous of Hiromi&#039;s popularity and often nitpicks at her.&lt;br /&gt;
&lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12/ adjDX: 10&lt;br /&gt;
*IQ:  8&lt;br /&gt;
*MA: 10/ adjMA: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Pole Weapons (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure: 46 gold coins&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Lantern&lt;br /&gt;
**Javelin&lt;br /&gt;
*Encumbrance: 10.5 kilos&lt;br /&gt;
&lt;br /&gt;
=== Red: Ayaka ===&lt;br /&gt;
*Name: NAKANO Ayaka&lt;br /&gt;
*Color: Red&lt;br /&gt;
[[File:1227027075071.jpg|200 px|right|]]&lt;br /&gt;
*Description: Tall and athletic, with long dark hair and a peaceful smile.  Ayaka is the adopted daughter of some Christian missionaries at a small chapel within walking distance of the school.  She gets along well with people and tries to avoid the fights and rivalries that are common among people her age.&lt;br /&gt;
*Current XP: 375&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 11 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Knife (1)&lt;br /&gt;
** Sword (1)&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Physicker (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** Blur&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**skeleton pendant&lt;br /&gt;
**Katana/Broadsword&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
**EXP Expenditures:&lt;br /&gt;
Raised DX by 3, purchased &#039;Alertness&#039; Trait&lt;br /&gt;
&lt;br /&gt;
=== Green: Sakura ===&lt;br /&gt;
*Name: TACHIBANA Sakura&lt;br /&gt;
*Color: Green&lt;br /&gt;
*Description: &lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX:  11/ adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Charisma (2)&lt;br /&gt;
** Bard (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Deceased Characters ===&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
Hello, everyone, and welcome to the campaign! I hope we can have a good time playing together. You will find that as a referee, I make extensive use of wikis and other online tools to keep track of everything. And, also, to set mutual expectations. This is going to be less sandbox-ey than my normal games, at least at first. I don&#039;t have much of an endgame in mind, though, so it&#039;s going to be up to the PCs where things end up. There are a number of things that the players should be aware of, since these elements are not for everyone: &lt;br /&gt;
&lt;br /&gt;
*I let the dice fall where they may, and PCs can die, particularly starting PCs.&lt;br /&gt;
*This campaign is going to be moderately dark. Bad things can happen. However, it is NOT &amp;quot;Grimdark,&amp;quot; because the PCs can become strong enough to change things for the better. The system is malicious, but by working within it you can become powerful enough to effect change from within or, potentially, tear it down.&lt;br /&gt;
*There is a horrifically powerful NPC who will be pushing you guys around a bit, mostly at the very start. This will not be as abusive and obnoxious as it is in most of the horror stories from TRO (at least not out of character), but she is out there and you&#039;ll have to interact with her at least occasionally. On the plus side, I don&#039;t expect you to like her or anything.&lt;br /&gt;
&lt;br /&gt;
=== Preface ===&lt;br /&gt;
This stuff is on rails. We&#039;ll play through it, just for the prelude, but don&#039;t fight it too hard. It is, if you will, part of the buy-in to the game.&lt;br /&gt;
&lt;br /&gt;
*The player characters are girls going to Neo-Tokyo High School District N27. They&#039;re mostly sixteen years old, and may be either native Japanese or children from other countries who were adopted after the Year of Darkness. The high school, in terms of the layout, looks like every Japanese high school in every anime you&#039;ve ever seen, except it&#039;s constructed from the ubiquitous Tuff-Crete that everything is made out of these days. It&#039;s a stronger, lighter version of concrete usually surfaced with a semi-gloss black composite.&lt;br /&gt;
*The PCs will recognize each other from school, but may not know each other&#039;s names or be close friends.&lt;br /&gt;
*One night, while dreaming, you all have a vision in your dreams. The Immortal Luna summons you to her palace on the dark side of the moon and marks you as her chosen ones. You&#039;ll have great power, and great magic, and be able to fight off the darkness that threatens the good in the world. However, first you have to &#039;earn&#039; that power. These will all be tropes that your characters will be familiar with from watching normal amounts of television.&lt;br /&gt;
*To that end, Luna will begin sending you to the magical land of Cidri in your dreams. There, you can have adventures, develop your powers, and learn lots of lessons about the magic of friendship.&lt;br /&gt;
*When you get there, Cidri is &#039;&#039;not what you were expecting.&#039;&#039; For one thing, it&#039;s a great deal more dangerous than Luna might have led you to believe...&lt;br /&gt;
&lt;br /&gt;
=== Style Guide ===&lt;br /&gt;
*Major inspirations for this game include PMMM, Sailor Nothing, The World Ends With You, the Persona series of games, probably a ton of other anime, and various old-school RPGs. There will be some relatively minor cyberpunk and transhuman elements, but this is not a cyberpunk or transhuman game.&lt;br /&gt;
*Everything in the campaign is mortal. The PCs can die, NPCs can die, named monsters can die, dragons and demons can die, the &amp;quot;Immortals&amp;quot; can die. If there are any Gods out there, you can bet that they could, in theory, be killed. &lt;br /&gt;
*The PCs should be passionate individuals. There&#039;s a certain tension between mortality and ambition, between the fact that you could die in the attempt at doing big things and that playing a character who just sits on the couch is boring. To a large extent, &#039;&#039;&#039;the campaign happens because the PCs are doing something.&#039;&#039;&#039; Don&#039;t be afraid, if you think you can back it up, to bare your sword, hoist a fistful of gems to the sky, and declare yourself queen of the ground on which you stand.&lt;br /&gt;
*There are boundaries of good taste in this game. Rape, torture, the cold-blooded murder of innocent non-combatants, anything resembling real-world bigotry, and similar squicky subjects, are not intended to be a part of this campaign. It is certainly true that evil lunatics or sinister monsters, for example, might engage in slavery, human sacrifice, and even worse vices. But the tone of those incidents should be closer to a somewhat exploitative pulp magazine rather than SAW or something. There is also a fairly substantial gulf between what the players should expect to see from the worst villains of the campaign and what I should expect to see from the PCs. Basically, it should be obvious to the reader that you are the good guys and the enemies are the bad guys, at least in a very loose sense.&lt;br /&gt;
*Similarly, persons younger than around 14 years of age will very rarely appear on-screen. Awful things happening to children is a bit too much, IMHO.&lt;br /&gt;
*There are a fairly small list of things that I must ask you to never do on account of the fact that they cause me to twitch in an unseemly manner. Please don&#039;t try to loot and sell purely mundane items. Retrieving normal weapons, armor, and clothing from your enemies in hopes of turning some extra profit sends me loopy. It&#039;s not like I don&#039;t hand out substantial treasure.&lt;br /&gt;
*Secondly, please do not ask me if it&#039;s okay to put something on the wiki. The wiki is here for you to put things on it! Just make sure it&#039;s in the right place. That is, it doesn&#039;t interfere with anything already here or clutter up some vital existing page, it&#039;s categorized appropriately, and it&#039;s possible to find it. I have faith in your best judgment. If you must mention your intent, just let me know what you did and I&#039;ll tell you if it&#039;s a problem.&lt;br /&gt;
*Information Sharing: I presume (and the other players may therefore presume) that PCs share relevant information at the earliest reasonable opportunity, unless the player informs us otherwise. If I suspect that information is likely to be concealed, I may or may not PM the player. However, secrecy and intra-party intrigue is strongly discouraged.&lt;br /&gt;
*We&#039;re all adults, and I will typically expect that people can talk about any issues that arise. If there is an element that you really don&#039;t want to have appear in the game, or there is another issue that you want raised anonymously, bring it up with me.&lt;br /&gt;
&lt;br /&gt;
=== How to Wiki ===&lt;br /&gt;
&lt;br /&gt;
*I use wikis to keep track of stuff in the campaign. This is partly because I like being able to look over a record of what&#039;s going on, and partly because I tend to produce a ton of information off the cuff during games, and if nobody writes it down then we end up with nobody able to remember the name of that important NPC from three weeks ago. Therefore, the wiki exists and maintaining it is largely the job of the players. As stuff happens in game, record what you think might be important later. This is a way for the players to help me keep track of everything, as well as for their own benefit.&lt;br /&gt;
*I split the wiki up into lots of subsections so that people can edit only one part of it. Don&#039;t try to edit the entire section for player characters. Just edit the one for your own PC. This tends to prevent a lot of cross-edit issues, which are hard to fix.&lt;br /&gt;
*If you mess something up, we can revert versions or something. If you absolutely don&#039;t know how to deal with wikis, that&#039;s okay. It&#039;s very simple, and I&#039;ll hold your hand through the first couple game sessions. This is not intended to be a barrier to entry, and I pretty much promise that you&#039;ll find it very helpful if we keep playing.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The game system we will be using is The Fantasy Trip, with some modifications. I&#039;ll be providing a version of the rules to anyone who doesn&#039;t have access. This is an &amp;quot;old-school&amp;quot; system, but don&#039;t let that turn you off. It&#039;s actually all pretty easy, and I&#039;ll be holding everyone&#039;s hand a lot at the start. Some of the below clarifies rather than really changing the rules.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
*Characters start with the normal amount of attribute points. You begin with 8 points each in ST, DX, and IQ, and then have eight points to distribute among the three of them. This represents the attributes you have after Luna empowers you; your initial awakening as one of her chosen represents a substantial boost in power. An attribute value of 10 is a normal adult human, which means that you will be slightly superior to the average adult after your awakening.&lt;br /&gt;
*The downside is that you start with less than the full complement of Talents. Characters begin with talent points equal to one-half of their IQ, round down, rather than their full IQ. Of course, many normal adults don&#039;t have much in the way of talents, either.&lt;br /&gt;
*Some of you might develop magical abilities immediately after awakening. If your IQ is 12 or higher, you will begin knowing one or more spells immediately after awakening. For each point of IQ above 11, you will have one spell. The maximum IQ of the spells you can have is your actual IQ-4. So, starting characters aren&#039;t likely to have much powerful magic! But that will change...&lt;br /&gt;
*Don&#039;t worry about starting equipment for your magical girl in Cidri. I&#039;ll be handing it out in play as needed. Characters in Neo-Tokyo will have normal teenage schoolgirl stuff. Assume that most of your parents aren&#039;t very well-off. You&#039;ll have a Link and a purse and uniforms and everything, but probably not the most new or expensive gear, or a motor scooter or anything.&lt;br /&gt;
*Starting characters should have at most 100 words of description and stuff. Until you&#039;ve built up some stats and made your character more survivable, it&#039;s not as desirable to develop heavy investment.&lt;br /&gt;
*Characters are color-coded. When we make characters, each player should select a distinct color for their character. This will both feature strongly in their outfits when they&#039;ve transformed, and also be used to make marks on battle maps.&lt;br /&gt;
&lt;br /&gt;
=== Character Advancement ===&lt;br /&gt;
*Characters will get experience according to enemies beaten, treasure obtained, and following their Aspirations (Aspirations will be developed in play.) I may also assign experience if I think you guys have done anything particularly cool. All experience points earned go into a common pool to be divided equally among the player characters. So, you are just as rewarded for helping your friends follow their aspirations as you are for following your own.&lt;br /&gt;
*A character has a maximum amount of talent points and a maximum number of spells equal to their IQ. Magical girls combine the abilities of both Heroes and Magicians! If you gain a point of IQ, you immediately gain another Talent Point and another Spell. I may also hand out spell or talent points anytime I think that you guys need or deserve a small step of advancement. This will help you to &amp;quot;catch up&amp;quot; to your maximums, since you start out below them in character generation.&lt;br /&gt;
*You can&#039;t gain talents or spells above your maximum.&lt;br /&gt;
*Don&#039;t bother learning the rules for &amp;quot;forgetting&amp;quot; talents or spells or &amp;quot;training&amp;quot; them or whatever. We&#039;re going to ignore most of that.&lt;br /&gt;
&lt;br /&gt;
=== Damage &amp;amp; Dying ===&lt;br /&gt;
*Your &amp;quot;max HP&amp;quot; is effectively equal to your Strength attribute. Injuries add up as Damage, and spellcasting adds up as Fatigue. I personally think it will be easier to track these quantities as positive numbers that are compared to your Strength, rather than as something that are subtracted from it.&lt;br /&gt;
*Whenever you take hits from an enemy attack of some kind, it will likely be reduced by whatever armor you&#039;re wearing. The remainder is applied to your character as damage. Damage typically heals at a rate of one point every two days, but it may heal faster.&lt;br /&gt;
*Fatigue adds up from casting spells. It is just as life-threatening as damage from enemy attacks! However, it does heal faster. You reduce your Fatigue by one point every fifteen minutes.&lt;br /&gt;
*If the sum of your Fatigue and Damage adds up to your Strength exactly, you fall unconscious. You can&#039;t cast spells that would raise your fatigue higher than that.&lt;br /&gt;
*If the sum of your Fatigue and Damage add up to higher than your Strength, you fall unconscious and may die. The GM will roll a number of D6 equal to the amount by which your Fatigue + Damage exceeds your Strength. If the result is lower than or equal to your Strength, it may be possible for your friends to save you. If the result is higher than your strength, your character dies. Fortunately making a new character is fast!&lt;br /&gt;
*In order to avoid insta-kills, triple damage results will add +2d6 damage instead, and double damage results will add +1d6 damage instead. The additional damage rolled will be considered minimum actual damage for the attack, regardless of armor, protective magics, etc.&lt;br /&gt;
&lt;br /&gt;
=== Game Notes ===&lt;br /&gt;
This section is a good place to note where the most useful parts of the game book are, and we may end up using it as a quick reference guide. For page references, I&#039;m using the number given by Adobe Reader and not the internal page numbering, so I can just type it in and go.&lt;br /&gt;
&lt;br /&gt;
*The damage done by character strength is on page 7 of Vol. 1. If your character has no weapon skills, find a club and deal unarmed +3. It&#039;s better than nothing!&lt;br /&gt;
*Information on Experience Points can be found on page 20. We&#039;re going to be a bit more generous about XP, though. The value of a one-hit nuisance monster is five XP, the value of a larger nuisance monster is 10 XP, and the XP value of other creatures is their (ST+DX)x2. If that creature is a spellcaster or has other abilities that key off of IQ, their XP value is (ST+DX+IQ)x2. I am likely to hand out additional XP for enemies with particularly good equipment, etc.&lt;br /&gt;
*Spells are also worth twice the book value. Every Fatigue gained from casting spells in a pressure situation is worth 2 XP.&lt;br /&gt;
*Making a die roll in a pressure situation is worth something. If the results are relevant and there is risk associated with failure, then the award is 10 for a three-die roll, 20 for a four-die roll, 30 for a five-die roll, etc. If the hazards of failure are particularly bad, the XP will may be rewarded for a failure, as well. This rule applies to saving rolls and attempts to use talents, not for every roll made in combat.&lt;br /&gt;
*Rather than time sessions, each session will be worth 20XP.&lt;br /&gt;
*Travel XP is also doubled.&lt;br /&gt;
*I will be assigning XP for treasure - 1XP for every silver piece worth of treasure obtained. I reserve the right to adjust that figure after seeing how it works out in play.&lt;br /&gt;
*Most of you are probably not used to dealing with encumbrance. Let me tell you, I love encumbrance. Encumbrance rules are found on page 32-33. Common large denomination coins like gold or silver pieces weigh 1/50th of a Kg each; smaller coins, like copper coins weigh 1/100th of a Kg each. If you aren&#039;t wearing armor, it probably isn&#039;t necessary to count your encumbrance down to the individual coin weight.&lt;br /&gt;
&lt;br /&gt;
=== Magic Notes ===&lt;br /&gt;
*Please note the rules on iron, silver, and magic. It&#039;s difficult to cast if you have metal weapons or armor. &lt;br /&gt;
*I&#039;m going to give you guys a couple more free spells just from having your powers develop, but after that you will need to track down and learn spells in-character. I&#039;m going to make it substantially easier than it is in the book, but some effort will be required. We&#039;ll have future developments on this as the PCs explore Cidri.&lt;br /&gt;
*Magic is tricky and isn&#039;t a good go-to means of offense, unlike D&amp;amp;D. Magicians in TFT make adjustments to the course of battle and can be very effective, but they aren&#039;t artillery. The most efficient way to kill a bad guy is with heavy armor and a big goddamn sword.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
*Here is a basic, sample map put up on Google Drawings. Maps can be as intricate or as simple as we want to put in the effort for. You can mess around with this and get used to how it works. Make the arrows match the colors of the PCs, and learn to rotate them to face one hex side. Hint: Grab the little bar thing sticking up from the box when you select a piece.  https://docs.google.com/drawings/d/15s5pM7y9fryR74J2Dvp11q8sWqWtyrbRyB3psZTMmlE/edit&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Neo-Tokyo ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
*The year is now 2025. Ten years ago, the world was hit by a series of massive natural disasters. Earthquakes, major volcanic eruptions, solar flares, widespread climactic disturbance, plagues, and a viral attack that disabled a great deal of the internet&#039;s underlying architecture for months at a time. This was known as the Year of Darkness. A lot of people died, and a lot of people lost hope. &lt;br /&gt;
*Since then, the governments that still exist have rebuilt as best they can. Neo-Tokyo is the greatest city in Japan, and probably the greatest success story in the post-Darkness era. The global population is down to around 4~5B, but things are mostly stable now. It&#039;s a darker world, but people can still find friendship and happiness even in the worst circumstances. &lt;br /&gt;
*Technology is not really advanced much beyond our own world, but in some ways it&#039;s been more fully implemented. Everyone has a Link, a smartphone that has a wide variety of functions. It has a biometric reader installed, and functions as your ID, debit card, car keys, newspaper subscription, music player, camera...everything. There are a lot of different models available, more and less expensive, but you&#039;re actually mandated by the government to have one. &lt;br /&gt;
*There&#039;s a lot of really bad things out there, like terrorism and natural disasters, and your Link helps keep you safe. If there&#039;s a big storm coming, for example, your link will tell you that you need to go to a shelter, and show you a map to tell you exactly where to go to get to your assigned shelter. If there&#039;s a disaster and you&#039;re nearby, your Link will tell you what to do to help. Most people think their Links are pretty great! It even monitors your heart rate when you do calisthenics in the morning, and it&#039;ll tell you if you need more exercise! &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Cidri ==&lt;br /&gt;
[[File:Angel by janemere-d5dcjcq.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== Campaign Journal ==&lt;br /&gt;
This is a really good place for people to put notes on what has happened in the game. If I noticed it&#039;s being dutifully maintained, I will hand out XP for that.&lt;br /&gt;
*&#039;&#039;&#039;Achievments:&#039;&#039;&#039; Crybaby!&lt;br /&gt;
*&#039;&#039;&#039;XP:&#039;&#039;&#039; 179&lt;br /&gt;
&lt;br /&gt;
== Sample Characters ==&lt;br /&gt;
I&#039;m going to post a few sample PCs here, just to show you guys what the format looks like. Or, you could pick one of these off the rack and play them, with a few adjustments or not. Your choice! You can also Cut &amp;amp; Paste a blank character sheet from here up into your section above, in order to keep our format standardized (hint!)&lt;br /&gt;
&lt;br /&gt;
=== Blank Character Sheet ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Archery Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 15 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy&lt;br /&gt;
**Bow&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Athlete ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Running (2)&lt;br /&gt;
**Swimming (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Dedicated Student ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 14&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Chemist (3)&lt;br /&gt;
**Mathematician (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** (3 spells, max IQ 10, suggested: Avert, Drop Weapon, Trip)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Kendo Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Sword (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Future Idol ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11 / adjDX:&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Charisma (2)&lt;br /&gt;
**Bard (2)&lt;br /&gt;
*Spells (2 spells, max IQ 9, suggested: Light, Summon Wolf)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 13  / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Unarmed Combat I (2) (Unarmed damage is 1d-2)&lt;br /&gt;
**Knife or other 1-point talent&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== School Newspaper Reporter ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Alertness (2)&lt;br /&gt;
**Detection of Lies (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Detect Magic)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Student Council Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Diplomacy (1)&lt;br /&gt;
**Courtly Graces (1)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
**Any other 1-point talent)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Blur)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Japanese Veronica Mars ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thief (2)&lt;br /&gt;
**Silent Movement (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, Max IQ 8, suggested: Image)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Scout Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Naturalist (2)&lt;br /&gt;
**Tracking (1)&lt;br /&gt;
**Woodsman (1)&lt;br /&gt;
*Spells&lt;br /&gt;
** (1 spell, max IQ 8, suggested: Slow Movement)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=263075</id>
		<title>Magical Girls: Fantasy Fucking Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=263075"/>
		<updated>2014-04-30T03:55:17Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A play-by-chat campaign run by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[File:1438590-bigthumbnail.jpg]]&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Yellow: Hiromi ===&lt;br /&gt;
*Name: TAKASHIMA Hiromi&lt;br /&gt;
*Color: Yellow&lt;br /&gt;
*Description: Tall, sporty girl with short hair. Captain of the girl&#039;s basketball team. Friendly and open. Popular with other girls.&lt;br /&gt;
*Current XP: 375&lt;br /&gt;
*Player: Alice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 11/ adjDX:&lt;br /&gt;
*IQ: 11&lt;br /&gt;
*MA: 10/ adjMA:&lt;br /&gt;
&lt;br /&gt;
*Damage: &lt;br /&gt;
*Fatigue:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thrown Weapons (2)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Blue: Aoi ===&lt;br /&gt;
[[File:MagicalGirlsFFV-Aoi.jpg|200 px|right|]]&lt;br /&gt;
*Name: HIRAMATSU Aoi&lt;br /&gt;
*Color: Blue&lt;br /&gt;
*Description: Average height, hair worn in tight French braids. Member of the school&#039;s naginatadō club. Aoi tries to look tough and intimidating, but the effect is spoiled by her too-cute face. She&#039;s jealous of Hiromi&#039;s popularity and often nitpicks at her.&lt;br /&gt;
&lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12/ adjDX: 10&lt;br /&gt;
*IQ:  8&lt;br /&gt;
*MA: 10/ adjMA: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Pole Weapons (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure: 46 gold coins&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Lantern&lt;br /&gt;
**Javelin&lt;br /&gt;
*Encumbrance: 10.5 kilos&lt;br /&gt;
&lt;br /&gt;
=== Red: Ayaka ===&lt;br /&gt;
*Name: NAKANO Ayaka&lt;br /&gt;
*Color: Red&lt;br /&gt;
[[File:1227027075071.jpg|200 px|right|]]&lt;br /&gt;
*Description: Tall and athletic, with long dark hair and a peaceful smile.  Ayaka is the adopted daughter of some Christian missionaries at a small chapel within walking distance of the school.  She gets along well with people and tries to avoid the fights and rivalries that are common among people her age.&lt;br /&gt;
*Current XP: 375&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Knife (1)&lt;br /&gt;
** Sword (1)&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Physicker (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** Blur&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**skeleton pendant&lt;br /&gt;
**Katana/Broadsword&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Green: Sakura ===&lt;br /&gt;
*Name: TACHIBANA Sakura&lt;br /&gt;
*Color: Green&lt;br /&gt;
*Description: &lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX:  11/ adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Charisma (2)&lt;br /&gt;
** Bard (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Deceased Characters ===&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
Hello, everyone, and welcome to the campaign! I hope we can have a good time playing together. You will find that as a referee, I make extensive use of wikis and other online tools to keep track of everything. And, also, to set mutual expectations. This is going to be less sandbox-ey than my normal games, at least at first. I don&#039;t have much of an endgame in mind, though, so it&#039;s going to be up to the PCs where things end up. There are a number of things that the players should be aware of, since these elements are not for everyone: &lt;br /&gt;
&lt;br /&gt;
*I let the dice fall where they may, and PCs can die, particularly starting PCs.&lt;br /&gt;
*This campaign is going to be moderately dark. Bad things can happen. However, it is NOT &amp;quot;Grimdark,&amp;quot; because the PCs can become strong enough to change things for the better. The system is malicious, but by working within it you can become powerful enough to effect change from within or, potentially, tear it down.&lt;br /&gt;
*There is a horrifically powerful NPC who will be pushing you guys around a bit, mostly at the very start. This will not be as abusive and obnoxious as it is in most of the horror stories from TRO (at least not out of character), but she is out there and you&#039;ll have to interact with her at least occasionally. On the plus side, I don&#039;t expect you to like her or anything.&lt;br /&gt;
&lt;br /&gt;
=== Preface ===&lt;br /&gt;
This stuff is on rails. We&#039;ll play through it, just for the prelude, but don&#039;t fight it too hard. It is, if you will, part of the buy-in to the game.&lt;br /&gt;
&lt;br /&gt;
*The player characters are girls going to Neo-Tokyo High School District N27. They&#039;re mostly sixteen years old, and may be either native Japanese or children from other countries who were adopted after the Year of Darkness. The high school, in terms of the layout, looks like every Japanese high school in every anime you&#039;ve ever seen, except it&#039;s constructed from the ubiquitous Tuff-Crete that everything is made out of these days. It&#039;s a stronger, lighter version of concrete usually surfaced with a semi-gloss black composite.&lt;br /&gt;
*The PCs will recognize each other from school, but may not know each other&#039;s names or be close friends.&lt;br /&gt;
*One night, while dreaming, you all have a vision in your dreams. The Immortal Luna summons you to her palace on the dark side of the moon and marks you as her chosen ones. You&#039;ll have great power, and great magic, and be able to fight off the darkness that threatens the good in the world. However, first you have to &#039;earn&#039; that power. These will all be tropes that your characters will be familiar with from watching normal amounts of television.&lt;br /&gt;
*To that end, Luna will begin sending you to the magical land of Cidri in your dreams. There, you can have adventures, develop your powers, and learn lots of lessons about the magic of friendship.&lt;br /&gt;
*When you get there, Cidri is &#039;&#039;not what you were expecting.&#039;&#039; For one thing, it&#039;s a great deal more dangerous than Luna might have led you to believe...&lt;br /&gt;
&lt;br /&gt;
=== Style Guide ===&lt;br /&gt;
*Major inspirations for this game include PMMM, Sailor Nothing, The World Ends With You, the Persona series of games, probably a ton of other anime, and various old-school RPGs. There will be some relatively minor cyberpunk and transhuman elements, but this is not a cyberpunk or transhuman game.&lt;br /&gt;
*Everything in the campaign is mortal. The PCs can die, NPCs can die, named monsters can die, dragons and demons can die, the &amp;quot;Immortals&amp;quot; can die. If there are any Gods out there, you can bet that they could, in theory, be killed. &lt;br /&gt;
*The PCs should be passionate individuals. There&#039;s a certain tension between mortality and ambition, between the fact that you could die in the attempt at doing big things and that playing a character who just sits on the couch is boring. To a large extent, &#039;&#039;&#039;the campaign happens because the PCs are doing something.&#039;&#039;&#039; Don&#039;t be afraid, if you think you can back it up, to bare your sword, hoist a fistful of gems to the sky, and declare yourself queen of the ground on which you stand.&lt;br /&gt;
*There are boundaries of good taste in this game. Rape, torture, the cold-blooded murder of innocent non-combatants, anything resembling real-world bigotry, and similar squicky subjects, are not intended to be a part of this campaign. It is certainly true that evil lunatics or sinister monsters, for example, might engage in slavery, human sacrifice, and even worse vices. But the tone of those incidents should be closer to a somewhat exploitative pulp magazine rather than SAW or something. There is also a fairly substantial gulf between what the players should expect to see from the worst villains of the campaign and what I should expect to see from the PCs. Basically, it should be obvious to the reader that you are the good guys and the enemies are the bad guys, at least in a very loose sense.&lt;br /&gt;
*Similarly, persons younger than around 14 years of age will very rarely appear on-screen. Awful things happening to children is a bit too much, IMHO.&lt;br /&gt;
*There are a fairly small list of things that I must ask you to never do on account of the fact that they cause me to twitch in an unseemly manner. Please don&#039;t try to loot and sell purely mundane items. Retrieving normal weapons, armor, and clothing from your enemies in hopes of turning some extra profit sends me loopy. It&#039;s not like I don&#039;t hand out substantial treasure.&lt;br /&gt;
*Secondly, please do not ask me if it&#039;s okay to put something on the wiki. The wiki is here for you to put things on it! Just make sure it&#039;s in the right place. That is, it doesn&#039;t interfere with anything already here or clutter up some vital existing page, it&#039;s categorized appropriately, and it&#039;s possible to find it. I have faith in your best judgment. If you must mention your intent, just let me know what you did and I&#039;ll tell you if it&#039;s a problem.&lt;br /&gt;
*Information Sharing: I presume (and the other players may therefore presume) that PCs share relevant information at the earliest reasonable opportunity, unless the player informs us otherwise. If I suspect that information is likely to be concealed, I may or may not PM the player. However, secrecy and intra-party intrigue is strongly discouraged.&lt;br /&gt;
*We&#039;re all adults, and I will typically expect that people can talk about any issues that arise. If there is an element that you really don&#039;t want to have appear in the game, or there is another issue that you want raised anonymously, bring it up with me.&lt;br /&gt;
&lt;br /&gt;
=== How to Wiki ===&lt;br /&gt;
&lt;br /&gt;
*I use wikis to keep track of stuff in the campaign. This is partly because I like being able to look over a record of what&#039;s going on, and partly because I tend to produce a ton of information off the cuff during games, and if nobody writes it down then we end up with nobody able to remember the name of that important NPC from three weeks ago. Therefore, the wiki exists and maintaining it is largely the job of the players. As stuff happens in game, record what you think might be important later. This is a way for the players to help me keep track of everything, as well as for their own benefit.&lt;br /&gt;
*I split the wiki up into lots of subsections so that people can edit only one part of it. Don&#039;t try to edit the entire section for player characters. Just edit the one for your own PC. This tends to prevent a lot of cross-edit issues, which are hard to fix.&lt;br /&gt;
*If you mess something up, we can revert versions or something. If you absolutely don&#039;t know how to deal with wikis, that&#039;s okay. It&#039;s very simple, and I&#039;ll hold your hand through the first couple game sessions. This is not intended to be a barrier to entry, and I pretty much promise that you&#039;ll find it very helpful if we keep playing.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The game system we will be using is The Fantasy Trip, with some modifications. I&#039;ll be providing a version of the rules to anyone who doesn&#039;t have access. This is an &amp;quot;old-school&amp;quot; system, but don&#039;t let that turn you off. It&#039;s actually all pretty easy, and I&#039;ll be holding everyone&#039;s hand a lot at the start. Some of the below clarifies rather than really changing the rules.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
*Characters start with the normal amount of attribute points. You begin with 8 points each in ST, DX, and IQ, and then have eight points to distribute among the three of them. This represents the attributes you have after Luna empowers you; your initial awakening as one of her chosen represents a substantial boost in power. An attribute value of 10 is a normal adult human, which means that you will be slightly superior to the average adult after your awakening.&lt;br /&gt;
*The downside is that you start with less than the full complement of Talents. Characters begin with talent points equal to one-half of their IQ, round down, rather than their full IQ. Of course, many normal adults don&#039;t have much in the way of talents, either.&lt;br /&gt;
*Some of you might develop magical abilities immediately after awakening. If your IQ is 12 or higher, you will begin knowing one or more spells immediately after awakening. For each point of IQ above 11, you will have one spell. The maximum IQ of the spells you can have is your actual IQ-4. So, starting characters aren&#039;t likely to have much powerful magic! But that will change...&lt;br /&gt;
*Don&#039;t worry about starting equipment for your magical girl in Cidri. I&#039;ll be handing it out in play as needed. Characters in Neo-Tokyo will have normal teenage schoolgirl stuff. Assume that most of your parents aren&#039;t very well-off. You&#039;ll have a Link and a purse and uniforms and everything, but probably not the most new or expensive gear, or a motor scooter or anything.&lt;br /&gt;
*Starting characters should have at most 100 words of description and stuff. Until you&#039;ve built up some stats and made your character more survivable, it&#039;s not as desirable to develop heavy investment.&lt;br /&gt;
*Characters are color-coded. When we make characters, each player should select a distinct color for their character. This will both feature strongly in their outfits when they&#039;ve transformed, and also be used to make marks on battle maps.&lt;br /&gt;
&lt;br /&gt;
=== Character Advancement ===&lt;br /&gt;
*Characters will get experience according to enemies beaten, treasure obtained, and following their Aspirations (Aspirations will be developed in play.) I may also assign experience if I think you guys have done anything particularly cool. All experience points earned go into a common pool to be divided equally among the player characters. So, you are just as rewarded for helping your friends follow their aspirations as you are for following your own.&lt;br /&gt;
*A character has a maximum amount of talent points and a maximum number of spells equal to their IQ. Magical girls combine the abilities of both Heroes and Magicians! If you gain a point of IQ, you immediately gain another Talent Point and another Spell. I may also hand out spell or talent points anytime I think that you guys need or deserve a small step of advancement. This will help you to &amp;quot;catch up&amp;quot; to your maximums, since you start out below them in character generation.&lt;br /&gt;
*You can&#039;t gain talents or spells above your maximum.&lt;br /&gt;
*Don&#039;t bother learning the rules for &amp;quot;forgetting&amp;quot; talents or spells or &amp;quot;training&amp;quot; them or whatever. We&#039;re going to ignore most of that.&lt;br /&gt;
&lt;br /&gt;
=== Damage &amp;amp; Dying ===&lt;br /&gt;
*Your &amp;quot;max HP&amp;quot; is effectively equal to your Strength attribute. Injuries add up as Damage, and spellcasting adds up as Fatigue. I personally think it will be easier to track these quantities as positive numbers that are compared to your Strength, rather than as something that are subtracted from it.&lt;br /&gt;
*Whenever you take hits from an enemy attack of some kind, it will likely be reduced by whatever armor you&#039;re wearing. The remainder is applied to your character as damage. Damage typically heals at a rate of one point every two days, but it may heal faster.&lt;br /&gt;
*Fatigue adds up from casting spells. It is just as life-threatening as damage from enemy attacks! However, it does heal faster. You reduce your Fatigue by one point every fifteen minutes.&lt;br /&gt;
*If the sum of your Fatigue and Damage adds up to your Strength exactly, you fall unconscious. You can&#039;t cast spells that would raise your fatigue higher than that.&lt;br /&gt;
*If the sum of your Fatigue and Damage add up to higher than your Strength, you fall unconscious and may die. The GM will roll a number of D6 equal to the amount by which your Fatigue + Damage exceeds your Strength. If the result is lower than or equal to your Strength, it may be possible for your friends to save you. If the result is higher than your strength, your character dies. Fortunately making a new character is fast!&lt;br /&gt;
*In order to avoid insta-kills, triple damage results will add +2d6 damage instead, and double damage results will add +1d6 damage instead. The additional damage rolled will be considered minimum actual damage for the attack, regardless of armor, protective magics, etc.&lt;br /&gt;
&lt;br /&gt;
=== Game Notes ===&lt;br /&gt;
This section is a good place to note where the most useful parts of the game book are, and we may end up using it as a quick reference guide. For page references, I&#039;m using the number given by Adobe Reader and not the internal page numbering, so I can just type it in and go.&lt;br /&gt;
&lt;br /&gt;
*The damage done by character strength is on page 7 of Vol. 1. If your character has no weapon skills, find a club and deal unarmed +3. It&#039;s better than nothing!&lt;br /&gt;
*Information on Experience Points can be found on page 20. We&#039;re going to be a bit more generous about XP, though. The value of a one-hit nuisance monster is five XP, the value of a larger nuisance monster is 10 XP, and the XP value of other creatures is their (ST+DX)x2. If that creature is a spellcaster or has other abilities that key off of IQ, their XP value is (ST+DX+IQ)x2. I am likely to hand out additional XP for enemies with particularly good equipment, etc.&lt;br /&gt;
*Spells are also worth twice the book value. Every Fatigue gained from casting spells in a pressure situation is worth 2 XP.&lt;br /&gt;
*Making a die roll in a pressure situation is worth something. If the results are relevant and there is risk associated with failure, then the award is 10 for a three-die roll, 20 for a four-die roll, 30 for a five-die roll, etc. If the hazards of failure are particularly bad, the XP will may be rewarded for a failure, as well. This rule applies to saving rolls and attempts to use talents, not for every roll made in combat.&lt;br /&gt;
*Rather than time sessions, each session will be worth 20XP.&lt;br /&gt;
*Travel XP is also doubled.&lt;br /&gt;
*I will be assigning XP for treasure - 1XP for every silver piece worth of treasure obtained. I reserve the right to adjust that figure after seeing how it works out in play.&lt;br /&gt;
*Most of you are probably not used to dealing with encumbrance. Let me tell you, I love encumbrance. Encumbrance rules are found on page 32-33. Common large denomination coins like gold or silver pieces weigh 1/50th of a Kg each; smaller coins, like copper coins weigh 1/100th of a Kg each. If you aren&#039;t wearing armor, it probably isn&#039;t necessary to count your encumbrance down to the individual coin weight.&lt;br /&gt;
&lt;br /&gt;
=== Magic Notes ===&lt;br /&gt;
*Please note the rules on iron, silver, and magic. It&#039;s difficult to cast if you have metal weapons or armor. &lt;br /&gt;
*I&#039;m going to give you guys a couple more free spells just from having your powers develop, but after that you will need to track down and learn spells in-character. I&#039;m going to make it substantially easier than it is in the book, but some effort will be required. We&#039;ll have future developments on this as the PCs explore Cidri.&lt;br /&gt;
*Magic is tricky and isn&#039;t a good go-to means of offense, unlike D&amp;amp;D. Magicians in TFT make adjustments to the course of battle and can be very effective, but they aren&#039;t artillery. The most efficient way to kill a bad guy is with heavy armor and a big goddamn sword.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
*Here is a basic, sample map put up on Google Drawings. Maps can be as intricate or as simple as we want to put in the effort for. You can mess around with this and get used to how it works. Make the arrows match the colors of the PCs, and learn to rotate them to face one hex side. Hint: Grab the little bar thing sticking up from the box when you select a piece.  https://docs.google.com/drawings/d/15s5pM7y9fryR74J2Dvp11q8sWqWtyrbRyB3psZTMmlE/edit&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Neo-Tokyo ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
*The year is now 2025. Ten years ago, the world was hit by a series of massive natural disasters. Earthquakes, major volcanic eruptions, solar flares, widespread climactic disturbance, plagues, and a viral attack that disabled a great deal of the internet&#039;s underlying architecture for months at a time. This was known as the Year of Darkness. A lot of people died, and a lot of people lost hope. &lt;br /&gt;
*Since then, the governments that still exist have rebuilt as best they can. Neo-Tokyo is the greatest city in Japan, and probably the greatest success story in the post-Darkness era. The global population is down to around 4~5B, but things are mostly stable now. It&#039;s a darker world, but people can still find friendship and happiness even in the worst circumstances. &lt;br /&gt;
*Technology is not really advanced much beyond our own world, but in some ways it&#039;s been more fully implemented. Everyone has a Link, a smartphone that has a wide variety of functions. It has a biometric reader installed, and functions as your ID, debit card, car keys, newspaper subscription, music player, camera...everything. There are a lot of different models available, more and less expensive, but you&#039;re actually mandated by the government to have one. &lt;br /&gt;
*There&#039;s a lot of really bad things out there, like terrorism and natural disasters, and your Link helps keep you safe. If there&#039;s a big storm coming, for example, your link will tell you that you need to go to a shelter, and show you a map to tell you exactly where to go to get to your assigned shelter. If there&#039;s a disaster and you&#039;re nearby, your Link will tell you what to do to help. Most people think their Links are pretty great! It even monitors your heart rate when you do calisthenics in the morning, and it&#039;ll tell you if you need more exercise! &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Cidri ==&lt;br /&gt;
[[File:Angel by janemere-d5dcjcq.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== Campaign Journal ==&lt;br /&gt;
This is a really good place for people to put notes on what has happened in the game. If I noticed it&#039;s being dutifully maintained, I will hand out XP for that.&lt;br /&gt;
*&#039;&#039;&#039;Achievments:&#039;&#039;&#039; Crybaby!&lt;br /&gt;
*&#039;&#039;&#039;XP:&#039;&#039;&#039; 179&lt;br /&gt;
&lt;br /&gt;
== Sample Characters ==&lt;br /&gt;
I&#039;m going to post a few sample PCs here, just to show you guys what the format looks like. Or, you could pick one of these off the rack and play them, with a few adjustments or not. Your choice! You can also Cut &amp;amp; Paste a blank character sheet from here up into your section above, in order to keep our format standardized (hint!)&lt;br /&gt;
&lt;br /&gt;
=== Blank Character Sheet ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Archery Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 15 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy&lt;br /&gt;
**Bow&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Athlete ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Running (2)&lt;br /&gt;
**Swimming (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Dedicated Student ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 14&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Chemist (3)&lt;br /&gt;
**Mathematician (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** (3 spells, max IQ 10, suggested: Avert, Drop Weapon, Trip)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Kendo Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Sword (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Future Idol ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11 / adjDX:&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Charisma (2)&lt;br /&gt;
**Bard (2)&lt;br /&gt;
*Spells (2 spells, max IQ 9, suggested: Light, Summon Wolf)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 13  / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Unarmed Combat I (2) (Unarmed damage is 1d-2)&lt;br /&gt;
**Knife or other 1-point talent&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== School Newspaper Reporter ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Alertness (2)&lt;br /&gt;
**Detection of Lies (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Detect Magic)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Student Council Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Diplomacy (1)&lt;br /&gt;
**Courtly Graces (1)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
**Any other 1-point talent)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Blur)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Japanese Veronica Mars ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thief (2)&lt;br /&gt;
**Silent Movement (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, Max IQ 8, suggested: Image)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Scout Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Naturalist (2)&lt;br /&gt;
**Tracking (1)&lt;br /&gt;
**Woodsman (1)&lt;br /&gt;
*Spells&lt;br /&gt;
** (1 spell, max IQ 8, suggested: Slow Movement)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=263060</id>
		<title>Magical Girls: Fantasy Fucking Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=263060"/>
		<updated>2014-04-30T00:47:33Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A play-by-chat campaign run by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[File:1438590-bigthumbnail.jpg]]&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Yellow: Hiromi ===&lt;br /&gt;
*Name: TAKASHIMA Hiromi&lt;br /&gt;
*Color: Yellow&lt;br /&gt;
*Description: Tall, sporty girl with short hair. Captain of the girl&#039;s basketball team. Friendly and open. Popular with other girls.&lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
*Player: Alice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 11/ adjDX:&lt;br /&gt;
*IQ: 11&lt;br /&gt;
*MA: 10/ adjMA:&lt;br /&gt;
&lt;br /&gt;
*Damage: &lt;br /&gt;
*Fatigue:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thrown Weapons (2)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Blue: Aoi ===&lt;br /&gt;
[[File:MagicalGirlsFFV-Aoi.jpg|200 px|right|]]&lt;br /&gt;
*Name: HIRAMATSU Aoi&lt;br /&gt;
*Color: Blue&lt;br /&gt;
*Description: Average height, hair worn in tight French braids. Member of the school&#039;s naginatadō club. Aoi tries to look tough and intimidating, but the effect is spoiled by her too-cute face. She&#039;s jealous of Hiromi&#039;s popularity and often nitpicks at her.&lt;br /&gt;
&lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12/ adjDX: 10&lt;br /&gt;
*IQ:  8&lt;br /&gt;
*MA: 10/ adjMA: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Pole Weapons (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Lantern&lt;br /&gt;
**Javelin&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Red: Ayaka ===&lt;br /&gt;
*Name: NAKANO Ayaka&lt;br /&gt;
*Color: Red&lt;br /&gt;
[[File:1227027075071.jpg|200 px|right|]]&lt;br /&gt;
*Description: Tall and athletic, with long dark hair and a peaceful smile.  Ayaka is the adopted daughter of some Christian missionaries at a small chapel within walking distance of the school.  She gets along well with people and tries to avoid the fights and rivalries that are common among people her age.&lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Knife (1)&lt;br /&gt;
** Sword (1)&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Physicker (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** Blur&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**skeleton pendant&lt;br /&gt;
**Katana/Broadsword&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Green: Sakura ===&lt;br /&gt;
*Name: TACHIBANA Sakura&lt;br /&gt;
*Color: Green&lt;br /&gt;
*Description: &lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX:  11/ adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Charisma (2)&lt;br /&gt;
** Bard (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Deceased Characters ===&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
Hello, everyone, and welcome to the campaign! I hope we can have a good time playing together. You will find that as a referee, I make extensive use of wikis and other online tools to keep track of everything. And, also, to set mutual expectations. This is going to be less sandbox-ey than my normal games, at least at first. I don&#039;t have much of an endgame in mind, though, so it&#039;s going to be up to the PCs where things end up. There are a number of things that the players should be aware of, since these elements are not for everyone: &lt;br /&gt;
&lt;br /&gt;
*I let the dice fall where they may, and PCs can die, particularly starting PCs.&lt;br /&gt;
*This campaign is going to be moderately dark. Bad things can happen. However, it is NOT &amp;quot;Grimdark,&amp;quot; because the PCs can become strong enough to change things for the better. The system is malicious, but by working within it you can become powerful enough to effect change from within or, potentially, tear it down.&lt;br /&gt;
*There is a horrifically powerful NPC who will be pushing you guys around a bit, mostly at the very start. This will not be as abusive and obnoxious as it is in most of the horror stories from TRO (at least not out of character), but she is out there and you&#039;ll have to interact with her at least occasionally. On the plus side, I don&#039;t expect you to like her or anything.&lt;br /&gt;
&lt;br /&gt;
=== Preface ===&lt;br /&gt;
This stuff is on rails. We&#039;ll play through it, just for the prelude, but don&#039;t fight it too hard. It is, if you will, part of the buy-in to the game.&lt;br /&gt;
&lt;br /&gt;
*The player characters are girls going to Neo-Tokyo High School District N27. They&#039;re mostly sixteen years old, and may be either native Japanese or children from other countries who were adopted after the Year of Darkness. The high school, in terms of the layout, looks like every Japanese high school in every anime you&#039;ve ever seen, except it&#039;s constructed from the ubiquitous Tuff-Crete that everything is made out of these days. It&#039;s a stronger, lighter version of concrete usually surfaced with a semi-gloss black composite.&lt;br /&gt;
*The PCs will recognize each other from school, but may not know each other&#039;s names or be close friends.&lt;br /&gt;
*One night, while dreaming, you all have a vision in your dreams. The Immortal Luna summons you to her palace on the dark side of the moon and marks you as her chosen ones. You&#039;ll have great power, and great magic, and be able to fight off the darkness that threatens the good in the world. However, first you have to &#039;earn&#039; that power. These will all be tropes that your characters will be familiar with from watching normal amounts of television.&lt;br /&gt;
*To that end, Luna will begin sending you to the magical land of Cidri in your dreams. There, you can have adventures, develop your powers, and learn lots of lessons about the magic of friendship.&lt;br /&gt;
*When you get there, Cidri is &#039;&#039;not what you were expecting.&#039;&#039; For one thing, it&#039;s a great deal more dangerous than Luna might have led you to believe...&lt;br /&gt;
&lt;br /&gt;
=== Style Guide ===&lt;br /&gt;
*Major inspirations for this game include PMMM, Sailor Nothing, The World Ends With You, the Persona series of games, probably a ton of other anime, and various old-school RPGs. There will be some relatively minor cyberpunk and transhuman elements, but this is not a cyberpunk or transhuman game.&lt;br /&gt;
*Everything in the campaign is mortal. The PCs can die, NPCs can die, named monsters can die, dragons and demons can die, the &amp;quot;Immortals&amp;quot; can die. If there are any Gods out there, you can bet that they could, in theory, be killed. &lt;br /&gt;
*The PCs should be passionate individuals. There&#039;s a certain tension between mortality and ambition, between the fact that you could die in the attempt at doing big things and that playing a character who just sits on the couch is boring. To a large extent, &#039;&#039;&#039;the campaign happens because the PCs are doing something.&#039;&#039;&#039; Don&#039;t be afraid, if you think you can back it up, to bare your sword, hoist a fistful of gems to the sky, and declare yourself queen of the ground on which you stand.&lt;br /&gt;
*There are boundaries of good taste in this game. Rape, torture, the cold-blooded murder of innocent non-combatants, anything resembling real-world bigotry, and similar squicky subjects, are not intended to be a part of this campaign. It is certainly true that evil lunatics or sinister monsters, for example, might engage in slavery, human sacrifice, and even worse vices. But the tone of those incidents should be closer to a somewhat exploitative pulp magazine rather than SAW or something. There is also a fairly substantial gulf between what the players should expect to see from the worst villains of the campaign and what I should expect to see from the PCs. Basically, it should be obvious to the reader that you are the good guys and the enemies are the bad guys, at least in a very loose sense.&lt;br /&gt;
*Similarly, persons younger than around 14 years of age will very rarely appear on-screen. Awful things happening to children is a bit too much, IMHO.&lt;br /&gt;
*There are a fairly small list of things that I must ask you to never do on account of the fact that they cause me to twitch in an unseemly manner. Please don&#039;t try to loot and sell purely mundane items. Retrieving normal weapons, armor, and clothing from your enemies in hopes of turning some extra profit sends me loopy. It&#039;s not like I don&#039;t hand out substantial treasure.&lt;br /&gt;
*Secondly, please do not ask me if it&#039;s okay to put something on the wiki. The wiki is here for you to put things on it! Just make sure it&#039;s in the right place. That is, it doesn&#039;t interfere with anything already here or clutter up some vital existing page, it&#039;s categorized appropriately, and it&#039;s possible to find it. I have faith in your best judgment. If you must mention your intent, just let me know what you did and I&#039;ll tell you if it&#039;s a problem.&lt;br /&gt;
*Information Sharing: I presume (and the other players may therefore presume) that PCs share relevant information at the earliest reasonable opportunity, unless the player informs us otherwise. If I suspect that information is likely to be concealed, I may or may not PM the player. However, secrecy and intra-party intrigue is strongly discouraged.&lt;br /&gt;
*We&#039;re all adults, and I will typically expect that people can talk about any issues that arise. If there is an element that you really don&#039;t want to have appear in the game, or there is another issue that you want raised anonymously, bring it up with me.&lt;br /&gt;
&lt;br /&gt;
=== How to Wiki ===&lt;br /&gt;
&lt;br /&gt;
*I use wikis to keep track of stuff in the campaign. This is partly because I like being able to look over a record of what&#039;s going on, and partly because I tend to produce a ton of information off the cuff during games, and if nobody writes it down then we end up with nobody able to remember the name of that important NPC from three weeks ago. Therefore, the wiki exists and maintaining it is largely the job of the players. As stuff happens in game, record what you think might be important later. This is a way for the players to help me keep track of everything, as well as for their own benefit.&lt;br /&gt;
*I split the wiki up into lots of subsections so that people can edit only one part of it. Don&#039;t try to edit the entire section for player characters. Just edit the one for your own PC. This tends to prevent a lot of cross-edit issues, which are hard to fix.&lt;br /&gt;
*If you mess something up, we can revert versions or something. If you absolutely don&#039;t know how to deal with wikis, that&#039;s okay. It&#039;s very simple, and I&#039;ll hold your hand through the first couple game sessions. This is not intended to be a barrier to entry, and I pretty much promise that you&#039;ll find it very helpful if we keep playing.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The game system we will be using is The Fantasy Trip, with some modifications. I&#039;ll be providing a version of the rules to anyone who doesn&#039;t have access. This is an &amp;quot;old-school&amp;quot; system, but don&#039;t let that turn you off. It&#039;s actually all pretty easy, and I&#039;ll be holding everyone&#039;s hand a lot at the start. Some of the below clarifies rather than really changing the rules.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
*Characters start with the normal amount of attribute points. You begin with 8 points each in ST, DX, and IQ, and then have eight points to distribute among the three of them. This represents the attributes you have after Luna empowers you; your initial awakening as one of her chosen represents a substantial boost in power. An attribute value of 10 is a normal adult human, which means that you will be slightly superior to the average adult after your awakening.&lt;br /&gt;
*The downside is that you start with less than the full complement of Talents. Characters begin with talent points equal to one-half of their IQ, round down, rather than their full IQ. Of course, many normal adults don&#039;t have much in the way of talents, either.&lt;br /&gt;
*Some of you might develop magical abilities immediately after awakening. If your IQ is 12 or higher, you will begin knowing one or more spells immediately after awakening. For each point of IQ above 11, you will have one spell. The maximum IQ of the spells you can have is your actual IQ-4. So, starting characters aren&#039;t likely to have much powerful magic! But that will change...&lt;br /&gt;
*Don&#039;t worry about starting equipment for your magical girl in Cidri. I&#039;ll be handing it out in play as needed. Characters in Neo-Tokyo will have normal teenage schoolgirl stuff. Assume that most of your parents aren&#039;t very well-off. You&#039;ll have a Link and a purse and uniforms and everything, but probably not the most new or expensive gear, or a motor scooter or anything.&lt;br /&gt;
*Starting characters should have at most 100 words of description and stuff. Until you&#039;ve built up some stats and made your character more survivable, it&#039;s not as desirable to develop heavy investment.&lt;br /&gt;
*Characters are color-coded. When we make characters, each player should select a distinct color for their character. This will both feature strongly in their outfits when they&#039;ve transformed, and also be used to make marks on battle maps.&lt;br /&gt;
&lt;br /&gt;
=== Character Advancement ===&lt;br /&gt;
*Characters will get experience according to enemies beaten, treasure obtained, and following their Aspirations (Aspirations will be developed in play.) I may also assign experience if I think you guys have done anything particularly cool. All experience points earned go into a common pool to be divided equally among the player characters. So, you are just as rewarded for helping your friends follow their aspirations as you are for following your own.&lt;br /&gt;
*A character has a maximum amount of talent points and a maximum number of spells equal to their IQ. Magical girls combine the abilities of both Heroes and Magicians! If you gain a point of IQ, you immediately gain another Talent Point and another Spell. I may also hand out spell or talent points anytime I think that you guys need or deserve a small step of advancement. This will help you to &amp;quot;catch up&amp;quot; to your maximums, since you start out below them in character generation.&lt;br /&gt;
*You can&#039;t gain talents or spells above your maximum.&lt;br /&gt;
*Don&#039;t bother learning the rules for &amp;quot;forgetting&amp;quot; talents or spells or &amp;quot;training&amp;quot; them or whatever. We&#039;re going to ignore most of that.&lt;br /&gt;
&lt;br /&gt;
=== Damage &amp;amp; Dying ===&lt;br /&gt;
*Your &amp;quot;max HP&amp;quot; is effectively equal to your Strength attribute. Injuries add up as Damage, and spellcasting adds up as Fatigue. I personally think it will be easier to track these quantities as positive numbers that are compared to your Strength, rather than as something that are subtracted from it.&lt;br /&gt;
*Whenever you take hits from an enemy attack of some kind, it will likely be reduced by whatever armor you&#039;re wearing. The remainder is applied to your character as damage. Damage typically heals at a rate of one point every two days, but it may heal faster.&lt;br /&gt;
*Fatigue adds up from casting spells. It is just as life-threatening as damage from enemy attacks! However, it does heal faster. You reduce your Fatigue by one point every fifteen minutes.&lt;br /&gt;
*If the sum of your Fatigue and Damage adds up to your Strength exactly, you fall unconscious. You can&#039;t cast spells that would raise your fatigue higher than that.&lt;br /&gt;
*If the sum of your Fatigue and Damage add up to higher than your Strength, you fall unconscious and may die. The GM will roll a number of D6 equal to the amount by which your Fatigue + Damage exceeds your Strength. If the result is lower than or equal to your Strength, it may be possible for your friends to save you. If the result is higher than your strength, your character dies. Fortunately making a new character is fast!&lt;br /&gt;
*In order to avoid insta-kills, triple damage results will add +2d6 damage instead, and double damage results will add +1d6 damage instead. The additional damage rolled will be considered minimum actual damage for the attack, regardless of armor, protective magics, etc.&lt;br /&gt;
&lt;br /&gt;
=== Game Notes ===&lt;br /&gt;
This section is a good place to note where the most useful parts of the game book are, and we may end up using it as a quick reference guide. For page references, I&#039;m using the number given by Adobe Reader and not the internal page numbering, so I can just type it in and go.&lt;br /&gt;
&lt;br /&gt;
*The damage done by character strength is on page 7 of Vol. 1. If your character has no weapon skills, find a club and deal unarmed +3. It&#039;s better than nothing!&lt;br /&gt;
*Information on Experience Points can be found on page 20. We&#039;re going to be a bit more generous about XP, though. The value of a one-hit nuisance monster is five XP, the value of a larger nuisance monster is 10 XP, and the XP value of other creatures is their (ST+DX)x2. If that creature is a spellcaster or has other abilities that key off of IQ, their XP value is (ST+DX+IQ)x2. I am likely to hand out additional XP for enemies with particularly good equipment, etc.&lt;br /&gt;
*Spells are also worth twice the book value. Every Fatigue gained from casting spells in a pressure situation is worth 2 XP.&lt;br /&gt;
*Making a die roll in a pressure situation is worth something. If the results are relevant and there is risk associated with failure, then the award is 10 for a three-die roll, 20 for a four-die roll, 30 for a five-die roll, etc. If the hazards of failure are particularly bad, the XP will may be rewarded for a failure, as well. This rule applies to saving rolls and attempts to use talents, not for every roll made in combat.&lt;br /&gt;
*Rather than time sessions, each session will be worth 20XP.&lt;br /&gt;
*Travel XP is also doubled.&lt;br /&gt;
*I will be assigning XP for treasure - 1XP for every silver piece worth of treasure obtained. I reserve the right to adjust that figure after seeing how it works out in play.&lt;br /&gt;
*Most of you are probably not used to dealing with encumbrance. Let me tell you, I love encumbrance. Encumbrance rules are found on page 32-33. Common large denomination coins like gold or silver pieces weigh 1/50th of a Kg each; smaller coins, like copper coins weigh 1/100th of a Kg each. If you aren&#039;t wearing armor, it probably isn&#039;t necessary to count your encumbrance down to the individual coin weight.&lt;br /&gt;
&lt;br /&gt;
=== Magic Notes ===&lt;br /&gt;
*Please note the rules on iron, silver, and magic. It&#039;s difficult to cast if you have metal weapons or armor. &lt;br /&gt;
*I&#039;m going to give you guys a couple more free spells just from having your powers develop, but after that you will need to track down and learn spells in-character. I&#039;m going to make it substantially easier than it is in the book, but some effort will be required. We&#039;ll have future developments on this as the PCs explore Cidri.&lt;br /&gt;
*Magic is tricky and isn&#039;t a good go-to means of offense, unlike D&amp;amp;D. Magicians in TFT make adjustments to the course of battle and can be very effective, but they aren&#039;t artillery. The most efficient way to kill a bad guy is with heavy armor and a big goddamn sword.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
*Here is a basic, sample map put up on Google Drawings. Maps can be as intricate or as simple as we want to put in the effort for. You can mess around with this and get used to how it works. Make the arrows match the colors of the PCs, and learn to rotate them to face one hex side. Hint: Grab the little bar thing sticking up from the box when you select a piece.  https://docs.google.com/drawings/d/15s5pM7y9fryR74J2Dvp11q8sWqWtyrbRyB3psZTMmlE/edit&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Neo-Tokyo ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
*The year is now 2025. Ten years ago, the world was hit by a series of massive natural disasters. Earthquakes, major volcanic eruptions, solar flares, widespread climactic disturbance, plagues, and a viral attack that disabled a great deal of the internet&#039;s underlying architecture for months at a time. This was known as the Year of Darkness. A lot of people died, and a lot of people lost hope. &lt;br /&gt;
*Since then, the governments that still exist have rebuilt as best they can. Neo-Tokyo is the greatest city in Japan, and probably the greatest success story in the post-Darkness era. The global population is down to around 4~5B, but things are mostly stable now. It&#039;s a darker world, but people can still find friendship and happiness even in the worst circumstances. &lt;br /&gt;
*Technology is not really advanced much beyond our own world, but in some ways it&#039;s been more fully implemented. Everyone has a Link, a smartphone that has a wide variety of functions. It has a biometric reader installed, and functions as your ID, debit card, car keys, newspaper subscription, music player, camera...everything. There are a lot of different models available, more and less expensive, but you&#039;re actually mandated by the government to have one. &lt;br /&gt;
*There&#039;s a lot of really bad things out there, like terrorism and natural disasters, and your Link helps keep you safe. If there&#039;s a big storm coming, for example, your link will tell you that you need to go to a shelter, and show you a map to tell you exactly where to go to get to your assigned shelter. If there&#039;s a disaster and you&#039;re nearby, your Link will tell you what to do to help. Most people think their Links are pretty great! It even monitors your heart rate when you do calisthenics in the morning, and it&#039;ll tell you if you need more exercise! &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Cidri ==&lt;br /&gt;
[[File:Angel by janemere-d5dcjcq.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== Campaign Journal ==&lt;br /&gt;
This is a really good place for people to put notes on what has happened in the game. If I noticed it&#039;s being dutifully maintained, I will hand out XP for that.&lt;br /&gt;
*&#039;&#039;&#039;Achievments:&#039;&#039;&#039; Crybaby!&lt;br /&gt;
*&#039;&#039;&#039;XP:&#039;&#039;&#039; 179&lt;br /&gt;
&lt;br /&gt;
== Sample Characters ==&lt;br /&gt;
I&#039;m going to post a few sample PCs here, just to show you guys what the format looks like. Or, you could pick one of these off the rack and play them, with a few adjustments or not. Your choice! You can also Cut &amp;amp; Paste a blank character sheet from here up into your section above, in order to keep our format standardized (hint!)&lt;br /&gt;
&lt;br /&gt;
=== Blank Character Sheet ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Archery Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 15 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy&lt;br /&gt;
**Bow&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Athlete ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Running (2)&lt;br /&gt;
**Swimming (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Dedicated Student ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 14&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Chemist (3)&lt;br /&gt;
**Mathematician (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** (3 spells, max IQ 10, suggested: Avert, Drop Weapon, Trip)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Kendo Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Sword (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Future Idol ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11 / adjDX:&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Charisma (2)&lt;br /&gt;
**Bard (2)&lt;br /&gt;
*Spells (2 spells, max IQ 9, suggested: Light, Summon Wolf)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 13  / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Unarmed Combat I (2) (Unarmed damage is 1d-2)&lt;br /&gt;
**Knife or other 1-point talent&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== School Newspaper Reporter ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Alertness (2)&lt;br /&gt;
**Detection of Lies (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Detect Magic)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Student Council Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Diplomacy (1)&lt;br /&gt;
**Courtly Graces (1)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
**Any other 1-point talent)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Blur)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Japanese Veronica Mars ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thief (2)&lt;br /&gt;
**Silent Movement (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, Max IQ 8, suggested: Image)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Scout Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Naturalist (2)&lt;br /&gt;
**Tracking (1)&lt;br /&gt;
**Woodsman (1)&lt;br /&gt;
*Spells&lt;br /&gt;
** (1 spell, max IQ 8, suggested: Slow Movement)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=263058</id>
		<title>Magical Girls: Fantasy Fucking Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=263058"/>
		<updated>2014-04-30T00:45:38Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A play-by-chat campaign run by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[File:1438590-bigthumbnail.jpg]]&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Yellow: Hiromi ===&lt;br /&gt;
*Name: TAKASHIMA Hiromi&lt;br /&gt;
*Color: Yellow&lt;br /&gt;
*Description: Tall, sporty girl with short hair. Captain of the girl&#039;s basketball team. Friendly and open. Popular with other girls.&lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
*Player: Alice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 11/ adjDX:&lt;br /&gt;
*IQ: 11&lt;br /&gt;
*MA: 10/ adjMA:&lt;br /&gt;
&lt;br /&gt;
*Damage: &lt;br /&gt;
*Fatigue:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thrown Weapons (2)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Blue: Aoi ===&lt;br /&gt;
[[File:MagicalGirlsFFV-Aoi.jpg|200 px|right|]]&lt;br /&gt;
*Name: HIRAMATSU Aoi&lt;br /&gt;
*Color: Blue&lt;br /&gt;
*Description: Average height, hair worn in tight French braids. Member of the school&#039;s naginatadō club. Aoi tries to look tough and intimidating, but the effect is spoiled by her too-cute face. She&#039;s jealous of Hiromi&#039;s popularity and often nitpicks at her.&lt;br /&gt;
&lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12/ adjDX: 10&lt;br /&gt;
*IQ:  8&lt;br /&gt;
*MA: 10/ adjMA: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Pole Weapons (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Lantern&lt;br /&gt;
**Javelin&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Red: Ayaka ===&lt;br /&gt;
*Name: NAKANO Ayaka&lt;br /&gt;
*Color: Red&lt;br /&gt;
[[File:1227027075071.jpg|200 px|right|]]&lt;br /&gt;
*Description: Tall and athletic, with long dark hair and a peaceful smile.  Ayaka is the adopted daughter of some Christian missionaries at a small chapel within walking distance of the school.  She gets along well with people and tries to avoid the fights and rivalries that are common among people her age.&lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Knife (1)&lt;br /&gt;
** Sword (1)&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Physicker (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** Blur&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Equipment:&lt;br /&gt;
**Katana/Broadsword&lt;br /&gt;
**Treasure:&lt;br /&gt;
**skeleton pendant&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Green: Sakura ===&lt;br /&gt;
*Name: TACHIBANA Sakura&lt;br /&gt;
*Color: Green&lt;br /&gt;
*Description: &lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX:  11/ adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Charisma (2)&lt;br /&gt;
** Bard (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Deceased Characters ===&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
Hello, everyone, and welcome to the campaign! I hope we can have a good time playing together. You will find that as a referee, I make extensive use of wikis and other online tools to keep track of everything. And, also, to set mutual expectations. This is going to be less sandbox-ey than my normal games, at least at first. I don&#039;t have much of an endgame in mind, though, so it&#039;s going to be up to the PCs where things end up. There are a number of things that the players should be aware of, since these elements are not for everyone: &lt;br /&gt;
&lt;br /&gt;
*I let the dice fall where they may, and PCs can die, particularly starting PCs.&lt;br /&gt;
*This campaign is going to be moderately dark. Bad things can happen. However, it is NOT &amp;quot;Grimdark,&amp;quot; because the PCs can become strong enough to change things for the better. The system is malicious, but by working within it you can become powerful enough to effect change from within or, potentially, tear it down.&lt;br /&gt;
*There is a horrifically powerful NPC who will be pushing you guys around a bit, mostly at the very start. This will not be as abusive and obnoxious as it is in most of the horror stories from TRO (at least not out of character), but she is out there and you&#039;ll have to interact with her at least occasionally. On the plus side, I don&#039;t expect you to like her or anything.&lt;br /&gt;
&lt;br /&gt;
=== Preface ===&lt;br /&gt;
This stuff is on rails. We&#039;ll play through it, just for the prelude, but don&#039;t fight it too hard. It is, if you will, part of the buy-in to the game.&lt;br /&gt;
&lt;br /&gt;
*The player characters are girls going to Neo-Tokyo High School District N27. They&#039;re mostly sixteen years old, and may be either native Japanese or children from other countries who were adopted after the Year of Darkness. The high school, in terms of the layout, looks like every Japanese high school in every anime you&#039;ve ever seen, except it&#039;s constructed from the ubiquitous Tuff-Crete that everything is made out of these days. It&#039;s a stronger, lighter version of concrete usually surfaced with a semi-gloss black composite.&lt;br /&gt;
*The PCs will recognize each other from school, but may not know each other&#039;s names or be close friends.&lt;br /&gt;
*One night, while dreaming, you all have a vision in your dreams. The Immortal Luna summons you to her palace on the dark side of the moon and marks you as her chosen ones. You&#039;ll have great power, and great magic, and be able to fight off the darkness that threatens the good in the world. However, first you have to &#039;earn&#039; that power. These will all be tropes that your characters will be familiar with from watching normal amounts of television.&lt;br /&gt;
*To that end, Luna will begin sending you to the magical land of Cidri in your dreams. There, you can have adventures, develop your powers, and learn lots of lessons about the magic of friendship.&lt;br /&gt;
*When you get there, Cidri is &#039;&#039;not what you were expecting.&#039;&#039; For one thing, it&#039;s a great deal more dangerous than Luna might have led you to believe...&lt;br /&gt;
&lt;br /&gt;
=== Style Guide ===&lt;br /&gt;
*Major inspirations for this game include PMMM, Sailor Nothing, The World Ends With You, the Persona series of games, probably a ton of other anime, and various old-school RPGs. There will be some relatively minor cyberpunk and transhuman elements, but this is not a cyberpunk or transhuman game.&lt;br /&gt;
*Everything in the campaign is mortal. The PCs can die, NPCs can die, named monsters can die, dragons and demons can die, the &amp;quot;Immortals&amp;quot; can die. If there are any Gods out there, you can bet that they could, in theory, be killed. &lt;br /&gt;
*The PCs should be passionate individuals. There&#039;s a certain tension between mortality and ambition, between the fact that you could die in the attempt at doing big things and that playing a character who just sits on the couch is boring. To a large extent, &#039;&#039;&#039;the campaign happens because the PCs are doing something.&#039;&#039;&#039; Don&#039;t be afraid, if you think you can back it up, to bare your sword, hoist a fistful of gems to the sky, and declare yourself queen of the ground on which you stand.&lt;br /&gt;
*There are boundaries of good taste in this game. Rape, torture, the cold-blooded murder of innocent non-combatants, anything resembling real-world bigotry, and similar squicky subjects, are not intended to be a part of this campaign. It is certainly true that evil lunatics or sinister monsters, for example, might engage in slavery, human sacrifice, and even worse vices. But the tone of those incidents should be closer to a somewhat exploitative pulp magazine rather than SAW or something. There is also a fairly substantial gulf between what the players should expect to see from the worst villains of the campaign and what I should expect to see from the PCs. Basically, it should be obvious to the reader that you are the good guys and the enemies are the bad guys, at least in a very loose sense.&lt;br /&gt;
*Similarly, persons younger than around 14 years of age will very rarely appear on-screen. Awful things happening to children is a bit too much, IMHO.&lt;br /&gt;
*There are a fairly small list of things that I must ask you to never do on account of the fact that they cause me to twitch in an unseemly manner. Please don&#039;t try to loot and sell purely mundane items. Retrieving normal weapons, armor, and clothing from your enemies in hopes of turning some extra profit sends me loopy. It&#039;s not like I don&#039;t hand out substantial treasure.&lt;br /&gt;
*Secondly, please do not ask me if it&#039;s okay to put something on the wiki. The wiki is here for you to put things on it! Just make sure it&#039;s in the right place. That is, it doesn&#039;t interfere with anything already here or clutter up some vital existing page, it&#039;s categorized appropriately, and it&#039;s possible to find it. I have faith in your best judgment. If you must mention your intent, just let me know what you did and I&#039;ll tell you if it&#039;s a problem.&lt;br /&gt;
*Information Sharing: I presume (and the other players may therefore presume) that PCs share relevant information at the earliest reasonable opportunity, unless the player informs us otherwise. If I suspect that information is likely to be concealed, I may or may not PM the player. However, secrecy and intra-party intrigue is strongly discouraged.&lt;br /&gt;
*We&#039;re all adults, and I will typically expect that people can talk about any issues that arise. If there is an element that you really don&#039;t want to have appear in the game, or there is another issue that you want raised anonymously, bring it up with me.&lt;br /&gt;
&lt;br /&gt;
=== How to Wiki ===&lt;br /&gt;
&lt;br /&gt;
*I use wikis to keep track of stuff in the campaign. This is partly because I like being able to look over a record of what&#039;s going on, and partly because I tend to produce a ton of information off the cuff during games, and if nobody writes it down then we end up with nobody able to remember the name of that important NPC from three weeks ago. Therefore, the wiki exists and maintaining it is largely the job of the players. As stuff happens in game, record what you think might be important later. This is a way for the players to help me keep track of everything, as well as for their own benefit.&lt;br /&gt;
*I split the wiki up into lots of subsections so that people can edit only one part of it. Don&#039;t try to edit the entire section for player characters. Just edit the one for your own PC. This tends to prevent a lot of cross-edit issues, which are hard to fix.&lt;br /&gt;
*If you mess something up, we can revert versions or something. If you absolutely don&#039;t know how to deal with wikis, that&#039;s okay. It&#039;s very simple, and I&#039;ll hold your hand through the first couple game sessions. This is not intended to be a barrier to entry, and I pretty much promise that you&#039;ll find it very helpful if we keep playing.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The game system we will be using is The Fantasy Trip, with some modifications. I&#039;ll be providing a version of the rules to anyone who doesn&#039;t have access. This is an &amp;quot;old-school&amp;quot; system, but don&#039;t let that turn you off. It&#039;s actually all pretty easy, and I&#039;ll be holding everyone&#039;s hand a lot at the start. Some of the below clarifies rather than really changing the rules.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
*Characters start with the normal amount of attribute points. You begin with 8 points each in ST, DX, and IQ, and then have eight points to distribute among the three of them. This represents the attributes you have after Luna empowers you; your initial awakening as one of her chosen represents a substantial boost in power. An attribute value of 10 is a normal adult human, which means that you will be slightly superior to the average adult after your awakening.&lt;br /&gt;
*The downside is that you start with less than the full complement of Talents. Characters begin with talent points equal to one-half of their IQ, round down, rather than their full IQ. Of course, many normal adults don&#039;t have much in the way of talents, either.&lt;br /&gt;
*Some of you might develop magical abilities immediately after awakening. If your IQ is 12 or higher, you will begin knowing one or more spells immediately after awakening. For each point of IQ above 11, you will have one spell. The maximum IQ of the spells you can have is your actual IQ-4. So, starting characters aren&#039;t likely to have much powerful magic! But that will change...&lt;br /&gt;
*Don&#039;t worry about starting equipment for your magical girl in Cidri. I&#039;ll be handing it out in play as needed. Characters in Neo-Tokyo will have normal teenage schoolgirl stuff. Assume that most of your parents aren&#039;t very well-off. You&#039;ll have a Link and a purse and uniforms and everything, but probably not the most new or expensive gear, or a motor scooter or anything.&lt;br /&gt;
*Starting characters should have at most 100 words of description and stuff. Until you&#039;ve built up some stats and made your character more survivable, it&#039;s not as desirable to develop heavy investment.&lt;br /&gt;
*Characters are color-coded. When we make characters, each player should select a distinct color for their character. This will both feature strongly in their outfits when they&#039;ve transformed, and also be used to make marks on battle maps.&lt;br /&gt;
&lt;br /&gt;
=== Character Advancement ===&lt;br /&gt;
*Characters will get experience according to enemies beaten, treasure obtained, and following their Aspirations (Aspirations will be developed in play.) I may also assign experience if I think you guys have done anything particularly cool. All experience points earned go into a common pool to be divided equally among the player characters. So, you are just as rewarded for helping your friends follow their aspirations as you are for following your own.&lt;br /&gt;
*A character has a maximum amount of talent points and a maximum number of spells equal to their IQ. Magical girls combine the abilities of both Heroes and Magicians! If you gain a point of IQ, you immediately gain another Talent Point and another Spell. I may also hand out spell or talent points anytime I think that you guys need or deserve a small step of advancement. This will help you to &amp;quot;catch up&amp;quot; to your maximums, since you start out below them in character generation.&lt;br /&gt;
*You can&#039;t gain talents or spells above your maximum.&lt;br /&gt;
*Don&#039;t bother learning the rules for &amp;quot;forgetting&amp;quot; talents or spells or &amp;quot;training&amp;quot; them or whatever. We&#039;re going to ignore most of that.&lt;br /&gt;
&lt;br /&gt;
=== Damage &amp;amp; Dying ===&lt;br /&gt;
*Your &amp;quot;max HP&amp;quot; is effectively equal to your Strength attribute. Injuries add up as Damage, and spellcasting adds up as Fatigue. I personally think it will be easier to track these quantities as positive numbers that are compared to your Strength, rather than as something that are subtracted from it.&lt;br /&gt;
*Whenever you take hits from an enemy attack of some kind, it will likely be reduced by whatever armor you&#039;re wearing. The remainder is applied to your character as damage. Damage typically heals at a rate of one point every two days, but it may heal faster.&lt;br /&gt;
*Fatigue adds up from casting spells. It is just as life-threatening as damage from enemy attacks! However, it does heal faster. You reduce your Fatigue by one point every fifteen minutes.&lt;br /&gt;
*If the sum of your Fatigue and Damage adds up to your Strength exactly, you fall unconscious. You can&#039;t cast spells that would raise your fatigue higher than that.&lt;br /&gt;
*If the sum of your Fatigue and Damage add up to higher than your Strength, you fall unconscious and may die. The GM will roll a number of D6 equal to the amount by which your Fatigue + Damage exceeds your Strength. If the result is lower than or equal to your Strength, it may be possible for your friends to save you. If the result is higher than your strength, your character dies. Fortunately making a new character is fast!&lt;br /&gt;
*In order to avoid insta-kills, triple damage results will add +2d6 damage instead, and double damage results will add +1d6 damage instead. The additional damage rolled will be considered minimum actual damage for the attack, regardless of armor, protective magics, etc.&lt;br /&gt;
&lt;br /&gt;
=== Game Notes ===&lt;br /&gt;
This section is a good place to note where the most useful parts of the game book are, and we may end up using it as a quick reference guide. For page references, I&#039;m using the number given by Adobe Reader and not the internal page numbering, so I can just type it in and go.&lt;br /&gt;
&lt;br /&gt;
*The damage done by character strength is on page 7 of Vol. 1. If your character has no weapon skills, find a club and deal unarmed +3. It&#039;s better than nothing!&lt;br /&gt;
*Information on Experience Points can be found on page 20. We&#039;re going to be a bit more generous about XP, though. The value of a one-hit nuisance monster is five XP, the value of a larger nuisance monster is 10 XP, and the XP value of other creatures is their (ST+DX)x2. If that creature is a spellcaster or has other abilities that key off of IQ, their XP value is (ST+DX+IQ)x2. I am likely to hand out additional XP for enemies with particularly good equipment, etc.&lt;br /&gt;
*Spells are also worth twice the book value. Every Fatigue gained from casting spells in a pressure situation is worth 2 XP.&lt;br /&gt;
*Making a die roll in a pressure situation is worth something. If the results are relevant and there is risk associated with failure, then the award is 10 for a three-die roll, 20 for a four-die roll, 30 for a five-die roll, etc. If the hazards of failure are particularly bad, the XP will may be rewarded for a failure, as well. This rule applies to saving rolls and attempts to use talents, not for every roll made in combat.&lt;br /&gt;
*Rather than time sessions, each session will be worth 20XP.&lt;br /&gt;
*Travel XP is also doubled.&lt;br /&gt;
*I will be assigning XP for treasure - 1XP for every silver piece worth of treasure obtained. I reserve the right to adjust that figure after seeing how it works out in play.&lt;br /&gt;
*Most of you are probably not used to dealing with encumbrance. Let me tell you, I love encumbrance. Encumbrance rules are found on page 32-33. Common large denomination coins like gold or silver pieces weigh 1/50th of a Kg each; smaller coins, like copper coins weigh 1/100th of a Kg each. If you aren&#039;t wearing armor, it probably isn&#039;t necessary to count your encumbrance down to the individual coin weight.&lt;br /&gt;
&lt;br /&gt;
=== Magic Notes ===&lt;br /&gt;
*Please note the rules on iron, silver, and magic. It&#039;s difficult to cast if you have metal weapons or armor. &lt;br /&gt;
*I&#039;m going to give you guys a couple more free spells just from having your powers develop, but after that you will need to track down and learn spells in-character. I&#039;m going to make it substantially easier than it is in the book, but some effort will be required. We&#039;ll have future developments on this as the PCs explore Cidri.&lt;br /&gt;
*Magic is tricky and isn&#039;t a good go-to means of offense, unlike D&amp;amp;D. Magicians in TFT make adjustments to the course of battle and can be very effective, but they aren&#039;t artillery. The most efficient way to kill a bad guy is with heavy armor and a big goddamn sword.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
*Here is a basic, sample map put up on Google Drawings. Maps can be as intricate or as simple as we want to put in the effort for. You can mess around with this and get used to how it works. Make the arrows match the colors of the PCs, and learn to rotate them to face one hex side. Hint: Grab the little bar thing sticking up from the box when you select a piece.  https://docs.google.com/drawings/d/15s5pM7y9fryR74J2Dvp11q8sWqWtyrbRyB3psZTMmlE/edit&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Neo-Tokyo ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
*The year is now 2025. Ten years ago, the world was hit by a series of massive natural disasters. Earthquakes, major volcanic eruptions, solar flares, widespread climactic disturbance, plagues, and a viral attack that disabled a great deal of the internet&#039;s underlying architecture for months at a time. This was known as the Year of Darkness. A lot of people died, and a lot of people lost hope. &lt;br /&gt;
*Since then, the governments that still exist have rebuilt as best they can. Neo-Tokyo is the greatest city in Japan, and probably the greatest success story in the post-Darkness era. The global population is down to around 4~5B, but things are mostly stable now. It&#039;s a darker world, but people can still find friendship and happiness even in the worst circumstances. &lt;br /&gt;
*Technology is not really advanced much beyond our own world, but in some ways it&#039;s been more fully implemented. Everyone has a Link, a smartphone that has a wide variety of functions. It has a biometric reader installed, and functions as your ID, debit card, car keys, newspaper subscription, music player, camera...everything. There are a lot of different models available, more and less expensive, but you&#039;re actually mandated by the government to have one. &lt;br /&gt;
*There&#039;s a lot of really bad things out there, like terrorism and natural disasters, and your Link helps keep you safe. If there&#039;s a big storm coming, for example, your link will tell you that you need to go to a shelter, and show you a map to tell you exactly where to go to get to your assigned shelter. If there&#039;s a disaster and you&#039;re nearby, your Link will tell you what to do to help. Most people think their Links are pretty great! It even monitors your heart rate when you do calisthenics in the morning, and it&#039;ll tell you if you need more exercise! &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Cidri ==&lt;br /&gt;
[[File:Angel by janemere-d5dcjcq.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== Campaign Journal ==&lt;br /&gt;
This is a really good place for people to put notes on what has happened in the game. If I noticed it&#039;s being dutifully maintained, I will hand out XP for that.&lt;br /&gt;
*&#039;&#039;&#039;Achievments:&#039;&#039;&#039; Crybaby!&lt;br /&gt;
*&#039;&#039;&#039;XP:&#039;&#039;&#039; 179&lt;br /&gt;
&lt;br /&gt;
== Sample Characters ==&lt;br /&gt;
I&#039;m going to post a few sample PCs here, just to show you guys what the format looks like. Or, you could pick one of these off the rack and play them, with a few adjustments or not. Your choice! You can also Cut &amp;amp; Paste a blank character sheet from here up into your section above, in order to keep our format standardized (hint!)&lt;br /&gt;
&lt;br /&gt;
=== Blank Character Sheet ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Archery Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 15 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy&lt;br /&gt;
**Bow&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Athlete ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Running (2)&lt;br /&gt;
**Swimming (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Dedicated Student ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 14&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Chemist (3)&lt;br /&gt;
**Mathematician (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** (3 spells, max IQ 10, suggested: Avert, Drop Weapon, Trip)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Kendo Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Sword (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Future Idol ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11 / adjDX:&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Charisma (2)&lt;br /&gt;
**Bard (2)&lt;br /&gt;
*Spells (2 spells, max IQ 9, suggested: Light, Summon Wolf)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 13  / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Unarmed Combat I (2) (Unarmed damage is 1d-2)&lt;br /&gt;
**Knife or other 1-point talent&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== School Newspaper Reporter ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Alertness (2)&lt;br /&gt;
**Detection of Lies (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Detect Magic)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Student Council Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Diplomacy (1)&lt;br /&gt;
**Courtly Graces (1)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
**Any other 1-point talent)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Blur)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Japanese Veronica Mars ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thief (2)&lt;br /&gt;
**Silent Movement (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, Max IQ 8, suggested: Image)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Scout Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Naturalist (2)&lt;br /&gt;
**Tracking (1)&lt;br /&gt;
**Woodsman (1)&lt;br /&gt;
*Spells&lt;br /&gt;
** (1 spell, max IQ 8, suggested: Slow Movement)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=262887</id>
		<title>Magical Girls: Fantasy Fucking Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=262887"/>
		<updated>2014-04-23T04:37:56Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A play-by-chat campaign run by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[File:1438590-bigthumbnail.jpg]]&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Yellow: Hiromi ===&lt;br /&gt;
*Name: TAKASHIMA Hiromi&lt;br /&gt;
*Color: Yellow&lt;br /&gt;
*Description: Tall, sporty girl with short hair. Captain of the girl&#039;s basketball team. Friendly and open. Popular with other girls.&lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
*Player: Alice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 11/ adjDX:&lt;br /&gt;
*IQ: 11&lt;br /&gt;
*MA: 10/ adjMA:&lt;br /&gt;
&lt;br /&gt;
*Damage: &lt;br /&gt;
*Fatigue:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thrown Weapons (2)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Blue: Aoi ===&lt;br /&gt;
[[File:MagicalGirlsFFV-Aoi.jpg|200 px|right|]]&lt;br /&gt;
*Name: HIRAMATSU Aoi&lt;br /&gt;
*Color: Blue&lt;br /&gt;
*Description: Average height, hair worn in tight French braids. Member of the school&#039;s naginatadō club. Aoi tries to look tough and intimidating, but the effect is spoiled by her too-cute face. She&#039;s jealous of Hiromi&#039;s popularity and often nitpicks at her.&lt;br /&gt;
&lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12/ adjDX: 10&lt;br /&gt;
*IQ:  8&lt;br /&gt;
*MA: 10/ adjMA: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Pole Weapons (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Lantern&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Red: Ayaka ===&lt;br /&gt;
*Name: NAKANO Ayaka&lt;br /&gt;
*Color: Red&lt;br /&gt;
[[File:1227027075071.jpg|200 px|right|]]&lt;br /&gt;
*Description: Tall and athletic, with long dark hair and a peaceful smile.  Ayaka is the adopted daughter of some Christian missionaries at a small chapel within walking distance of the school.  She gets along well with people and tries to avoid the fights and rivalries that are common among people her age.&lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Knife (1)&lt;br /&gt;
** Sword (1)&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Physicker (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** Blur&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**skeleton pendant&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Green: Sakura ===&lt;br /&gt;
*Name: TACHIBANA Sakura&lt;br /&gt;
*Color: Green&lt;br /&gt;
*Description: &lt;br /&gt;
*Current XP: 44.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX:  11/ adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Charisma (2)&lt;br /&gt;
** Bard (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Deceased Characters ===&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
Hello, everyone, and welcome to the campaign! I hope we can have a good time playing together. You will find that as a referee, I make extensive use of wikis and other online tools to keep track of everything. And, also, to set mutual expectations. This is going to be less sandbox-ey than my normal games, at least at first. I don&#039;t have much of an endgame in mind, though, so it&#039;s going to be up to the PCs where things end up. There are a number of things that the players should be aware of, since these elements are not for everyone: &lt;br /&gt;
&lt;br /&gt;
*I let the dice fall where they may, and PCs can die, particularly starting PCs.&lt;br /&gt;
*This campaign is going to be moderately dark. Bad things can happen. However, it is NOT &amp;quot;Grimdark,&amp;quot; because the PCs can become strong enough to change things for the better. The system is malicious, but by working within it you can become powerful enough to effect change from within or, potentially, tear it down.&lt;br /&gt;
*There is a horrifically powerful NPC who will be pushing you guys around a bit, mostly at the very start. This will not be as abusive and obnoxious as it is in most of the horror stories from TRO (at least not out of character), but she is out there and you&#039;ll have to interact with her at least occasionally. On the plus side, I don&#039;t expect you to like her or anything.&lt;br /&gt;
&lt;br /&gt;
=== Preface ===&lt;br /&gt;
This stuff is on rails. We&#039;ll play through it, just for the prelude, but don&#039;t fight it too hard. It is, if you will, part of the buy-in to the game.&lt;br /&gt;
&lt;br /&gt;
*The player characters are girls going to Neo-Tokyo High School District N27. They&#039;re mostly sixteen years old, and may be either native Japanese or children from other countries who were adopted after the Year of Darkness. The high school, in terms of the layout, looks like every Japanese high school in every anime you&#039;ve ever seen, except it&#039;s constructed from the ubiquitous Tuff-Crete that everything is made out of these days. It&#039;s a stronger, lighter version of concrete usually surfaced with a semi-gloss black composite.&lt;br /&gt;
*The PCs will recognize each other from school, but may not know each other&#039;s names or be close friends.&lt;br /&gt;
*One night, while dreaming, you all have a vision in your dreams. The Immortal Luna summons you to her palace on the dark side of the moon and marks you as her chosen ones. You&#039;ll have great power, and great magic, and be able to fight off the darkness that threatens the good in the world. However, first you have to &#039;earn&#039; that power. These will all be tropes that your characters will be familiar with from watching normal amounts of television.&lt;br /&gt;
*To that end, Luna will begin sending you to the magical land of Cidri in your dreams. There, you can have adventures, develop your powers, and learn lots of lessons about the magic of friendship.&lt;br /&gt;
*When you get there, Cidri is &#039;&#039;not what you were expecting.&#039;&#039; For one thing, it&#039;s a great deal more dangerous than Luna might have led you to believe...&lt;br /&gt;
&lt;br /&gt;
=== Style Guide ===&lt;br /&gt;
*Major inspirations for this game include PMMM, Sailor Nothing, The World Ends With You, the Persona series of games, probably a ton of other anime, and various old-school RPGs. There will be some relatively minor cyberpunk and transhuman elements, but this is not a cyberpunk or transhuman game.&lt;br /&gt;
*Everything in the campaign is mortal. The PCs can die, NPCs can die, named monsters can die, dragons and demons can die, the &amp;quot;Immortals&amp;quot; can die. If there are any Gods out there, you can bet that they could, in theory, be killed. &lt;br /&gt;
*The PCs should be passionate individuals. There&#039;s a certain tension between mortality and ambition, between the fact that you could die in the attempt at doing big things and that playing a character who just sits on the couch is boring. To a large extent, &#039;&#039;&#039;the campaign happens because the PCs are doing something.&#039;&#039;&#039; Don&#039;t be afraid, if you think you can back it up, to bare your sword, hoist a fistful of gems to the sky, and declare yourself queen of the ground on which you stand.&lt;br /&gt;
*There are boundaries of good taste in this game. Rape, torture, the cold-blooded murder of innocent non-combatants, anything resembling real-world bigotry, and similar squicky subjects, are not intended to be a part of this campaign. It is certainly true that evil lunatics or sinister monsters, for example, might engage in slavery, human sacrifice, and even worse vices. But the tone of those incidents should be closer to a somewhat exploitative pulp magazine rather than SAW or something. There is also a fairly substantial gulf between what the players should expect to see from the worst villains of the campaign and what I should expect to see from the PCs. Basically, it should be obvious to the reader that you are the good guys and the enemies are the bad guys, at least in a very loose sense.&lt;br /&gt;
*Similarly, persons younger than around 14 years of age will very rarely appear on-screen. Awful things happening to children is a bit too much, IMHO.&lt;br /&gt;
*There are a fairly small list of things that I must ask you to never do on account of the fact that they cause me to twitch in an unseemly manner. Please don&#039;t try to loot and sell purely mundane items. Retrieving normal weapons, armor, and clothing from your enemies in hopes of turning some extra profit sends me loopy. It&#039;s not like I don&#039;t hand out substantial treasure.&lt;br /&gt;
*Secondly, please do not ask me if it&#039;s okay to put something on the wiki. The wiki is here for you to put things on it! Just make sure it&#039;s in the right place. That is, it doesn&#039;t interfere with anything already here or clutter up some vital existing page, it&#039;s categorized appropriately, and it&#039;s possible to find it. I have faith in your best judgment. If you must mention your intent, just let me know what you did and I&#039;ll tell you if it&#039;s a problem.&lt;br /&gt;
*Information Sharing: I presume (and the other players may therefore presume) that PCs share relevant information at the earliest reasonable opportunity, unless the player informs us otherwise. If I suspect that information is likely to be concealed, I may or may not PM the player. However, secrecy and intra-party intrigue is strongly discouraged.&lt;br /&gt;
*We&#039;re all adults, and I will typically expect that people can talk about any issues that arise. If there is an element that you really don&#039;t want to have appear in the game, or there is another issue that you want raised anonymously, bring it up with me.&lt;br /&gt;
&lt;br /&gt;
=== How to Wiki ===&lt;br /&gt;
&lt;br /&gt;
*I use wikis to keep track of stuff in the campaign. This is partly because I like being able to look over a record of what&#039;s going on, and partly because I tend to produce a ton of information off the cuff during games, and if nobody writes it down then we end up with nobody able to remember the name of that important NPC from three weeks ago. Therefore, the wiki exists and maintaining it is largely the job of the players. As stuff happens in game, record what you think might be important later. This is a way for the players to help me keep track of everything, as well as for their own benefit.&lt;br /&gt;
*I split the wiki up into lots of subsections so that people can edit only one part of it. Don&#039;t try to edit the entire section for player characters. Just edit the one for your own PC. This tends to prevent a lot of cross-edit issues, which are hard to fix.&lt;br /&gt;
*If you mess something up, we can revert versions or something. If you absolutely don&#039;t know how to deal with wikis, that&#039;s okay. It&#039;s very simple, and I&#039;ll hold your hand through the first couple game sessions. This is not intended to be a barrier to entry, and I pretty much promise that you&#039;ll find it very helpful if we keep playing.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The game system we will be using is The Fantasy Trip, with some modifications. I&#039;ll be providing a version of the rules to anyone who doesn&#039;t have access. This is an &amp;quot;old-school&amp;quot; system, but don&#039;t let that turn you off. It&#039;s actually all pretty easy, and I&#039;ll be holding everyone&#039;s hand a lot at the start. Some of the below clarifies rather than really changing the rules.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
*Characters start with the normal amount of attribute points. You begin with 8 points each in ST, DX, and IQ, and then have eight points to distribute among the three of them. This represents the attributes you have after Luna empowers you; your initial awakening as one of her chosen represents a substantial boost in power. An attribute value of 10 is a normal adult human, which means that you will be slightly superior to the average adult after your awakening.&lt;br /&gt;
*The downside is that you start with less than the full complement of Talents. Characters begin with talent points equal to one-half of their IQ, round down, rather than their full IQ. Of course, many normal adults don&#039;t have much in the way of talents, either.&lt;br /&gt;
*Some of you might develop magical abilities immediately after awakening. If your IQ is 12 or higher, you will begin knowing one or more spells immediately after awakening. For each point of IQ above 11, you will have one spell. The maximum IQ of the spells you can have is your actual IQ-4. So, starting characters aren&#039;t likely to have much powerful magic! But that will change...&lt;br /&gt;
*Don&#039;t worry about starting equipment for your magical girl in Cidri. I&#039;ll be handing it out in play as needed. Characters in Neo-Tokyo will have normal teenage schoolgirl stuff. Assume that most of your parents aren&#039;t very well-off. You&#039;ll have a Link and a purse and uniforms and everything, but probably not the most new or expensive gear, or a motor scooter or anything.&lt;br /&gt;
*Starting characters should have at most 100 words of description and stuff. Until you&#039;ve built up some stats and made your character more survivable, it&#039;s not as desirable to develop heavy investment.&lt;br /&gt;
*Characters are color-coded. When we make characters, each player should select a distinct color for their character. This will both feature strongly in their outfits when they&#039;ve transformed, and also be used to make marks on battle maps.&lt;br /&gt;
&lt;br /&gt;
=== Character Advancement ===&lt;br /&gt;
*Characters will get experience according to enemies beaten, treasure obtained, and following their Aspirations (Aspirations will be developed in play.) I may also assign experience if I think you guys have done anything particularly cool. All experience points earned go into a common pool to be divided equally among the player characters. So, you are just as rewarded for helping your friends follow their aspirations as you are for following your own.&lt;br /&gt;
*A character has a maximum amount of talent points and a maximum number of spells equal to their IQ. Magical girls combine the abilities of both Heroes and Magicians! If you gain a point of IQ, you immediately gain another Talent Point and another Spell. I may also hand out spell or talent points anytime I think that you guys need or deserve a small step of advancement. This will help you to &amp;quot;catch up&amp;quot; to your maximums, since you start out below them in character generation.&lt;br /&gt;
*You can&#039;t gain talents or spells above your maximum.&lt;br /&gt;
*Don&#039;t bother learning the rules for &amp;quot;forgetting&amp;quot; talents or spells or &amp;quot;training&amp;quot; them or whatever. We&#039;re going to ignore most of that.&lt;br /&gt;
&lt;br /&gt;
=== Damage &amp;amp; Dying ===&lt;br /&gt;
*Your &amp;quot;max HP&amp;quot; is effectively equal to your Strength attribute. Injuries add up as Damage, and spellcasting adds up as Fatigue. I personally think it will be easier to track these quantities as positive numbers that are compared to your Strength, rather than as something that are subtracted from it.&lt;br /&gt;
*Whenever you take hits from an enemy attack of some kind, it will likely be reduced by whatever armor you&#039;re wearing. The remainder is applied to your character as damage. Damage typically heals at a rate of one point every two days, but it may heal faster.&lt;br /&gt;
*Fatigue adds up from casting spells. It is just as life-threatening as damage from enemy attacks! However, it does heal faster. You reduce your Fatigue by one point every fifteen minutes.&lt;br /&gt;
*If the sum of your Fatigue and Damage adds up to your Strength exactly, you fall unconscious. You can&#039;t cast spells that would raise your fatigue higher than that.&lt;br /&gt;
*If the sum of your Fatigue and Damage add up to higher than your Strength, you fall unconscious and may die. The GM will roll a number of D6 equal to the amount by which your Fatigue + Damage exceeds your Strength. If the result is lower than or equal to your Strength, it may be possible for your friends to save you. If the result is higher than your strength, your character dies. Fortunately making a new character is fast!&lt;br /&gt;
*In order to avoid insta-kills, triple damage results will add +2d6 damage instead, and double damage results will add +1d6 damage instead. The additional damage rolled will be considered minimum actual damage for the attack, regardless of armor, protective magics, etc.&lt;br /&gt;
&lt;br /&gt;
=== Game Notes ===&lt;br /&gt;
This section is a good place to note where the most useful parts of the game book are, and we may end up using it as a quick reference guide. For page references, I&#039;m using the number given by Adobe Reader and not the internal page numbering, so I can just type it in and go.&lt;br /&gt;
&lt;br /&gt;
*The damage done by character strength is on page 7 of Vol. 1. If your character has no weapon skills, find a club and deal unarmed +3. It&#039;s better than nothing!&lt;br /&gt;
*Information on Experience Points can be found on page 20. We&#039;re going to be a bit more generous about XP, though. The value of a one-hit nuisance monster is five XP, the value of a larger nuisance monster is 10 XP, and the XP value of other creatures is their (ST+DX)x2. If that creature is a spellcaster or has other abilities that key off of IQ, their XP value is (ST+DX+IQ)x2. I am likely to hand out additional XP for enemies with particularly good equipment, etc.&lt;br /&gt;
*Spells are also worth twice the book value. Every Fatigue gained from casting spells in a pressure situation is worth 2 XP.&lt;br /&gt;
*Making a die roll in a pressure situation is worth something. If the results are relevant and there is risk associated with failure, then the award is 10 for a three-die roll, 20 for a four-die roll, 30 for a five-die roll, etc. If the hazards of failure are particularly bad, the XP will may be rewarded for a failure, as well. This rule applies to saving rolls and attempts to use talents, not for every roll made in combat.&lt;br /&gt;
*Rather than time sessions, each session will be worth 20XP.&lt;br /&gt;
*Travel XP is also doubled.&lt;br /&gt;
*I will be assigning XP for treasure - 1XP for every silver piece worth of treasure obtained. I reserve the right to adjust that figure after seeing how it works out in play.&lt;br /&gt;
*Most of you are probably not used to dealing with encumbrance. Let me tell you, I love encumbrance. Encumbrance rules are found on page 32-33. Common large denomination coins like gold or silver pieces weigh 1/50th of a Kg each; smaller coins, like copper coins weigh 1/100th of a Kg each. If you aren&#039;t wearing armor, it probably isn&#039;t necessary to count your encumbrance down to the individual coin weight.&lt;br /&gt;
&lt;br /&gt;
=== Magic Notes ===&lt;br /&gt;
*Please note the rules on iron, silver, and magic. It&#039;s difficult to cast if you have metal weapons or armor. &lt;br /&gt;
*I&#039;m going to give you guys a couple more free spells just from having your powers develop, but after that you will need to track down and learn spells in-character. I&#039;m going to make it substantially easier than it is in the book, but some effort will be required. We&#039;ll have future developments on this as the PCs explore Cidri.&lt;br /&gt;
*Magic is tricky and isn&#039;t a good go-to means of offense, unlike D&amp;amp;D. Magicians in TFT make adjustments to the course of battle and can be very effective, but they aren&#039;t artillery. The most efficient way to kill a bad guy is with heavy armor and a big goddamn sword.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
*Here is a basic, sample map put up on Google Drawings. Maps can be as intricate or as simple as we want to put in the effort for. You can mess around with this and get used to how it works. Make the arrows match the colors of the PCs, and learn to rotate them to face one hex side. Hint: Grab the little bar thing sticking up from the box when you select a piece.  https://docs.google.com/drawings/d/15s5pM7y9fryR74J2Dvp11q8sWqWtyrbRyB3psZTMmlE/edit&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Neo-Tokyo ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
*The year is now 2025. Ten years ago, the world was hit by a series of massive natural disasters. Earthquakes, major volcanic eruptions, solar flares, widespread climactic disturbance, plagues, and a viral attack that disabled a great deal of the internet&#039;s underlying architecture for months at a time. This was known as the Year of Darkness. A lot of people died, and a lot of people lost hope. &lt;br /&gt;
*Since then, the governments that still exist have rebuilt as best they can. Neo-Tokyo is the greatest city in Japan, and probably the greatest success story in the post-Darkness era. The global population is down to around 4~5B, but things are mostly stable now. It&#039;s a darker world, but people can still find friendship and happiness even in the worst circumstances. &lt;br /&gt;
*Technology is not really advanced much beyond our own world, but in some ways it&#039;s been more fully implemented. Everyone has a Link, a smartphone that has a wide variety of functions. It has a biometric reader installed, and functions as your ID, debit card, car keys, newspaper subscription, music player, camera...everything. There are a lot of different models available, more and less expensive, but you&#039;re actually mandated by the government to have one. &lt;br /&gt;
*There&#039;s a lot of really bad things out there, like terrorism and natural disasters, and your Link helps keep you safe. If there&#039;s a big storm coming, for example, your link will tell you that you need to go to a shelter, and show you a map to tell you exactly where to go to get to your assigned shelter. If there&#039;s a disaster and you&#039;re nearby, your Link will tell you what to do to help. Most people think their Links are pretty great! It even monitors your heart rate when you do calisthenics in the morning, and it&#039;ll tell you if you need more exercise! &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Cidri ==&lt;br /&gt;
[[File:Angel by janemere-d5dcjcq.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== Campaign Journal ==&lt;br /&gt;
This is a really good place for people to put notes on what has happened in the game. If I noticed it&#039;s being dutifully maintained, I will hand out XP for that.&lt;br /&gt;
*&#039;&#039;&#039;Achievments:&#039;&#039;&#039; Crybaby!&lt;br /&gt;
*&#039;&#039;&#039;XP:&#039;&#039;&#039; 179&lt;br /&gt;
&lt;br /&gt;
== Sample Characters ==&lt;br /&gt;
I&#039;m going to post a few sample PCs here, just to show you guys what the format looks like. Or, you could pick one of these off the rack and play them, with a few adjustments or not. Your choice! You can also Cut &amp;amp; Paste a blank character sheet from here up into your section above, in order to keep our format standardized (hint!)&lt;br /&gt;
&lt;br /&gt;
=== Blank Character Sheet ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Archery Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 15 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy&lt;br /&gt;
**Bow&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Athlete ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Running (2)&lt;br /&gt;
**Swimming (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Dedicated Student ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 14&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Chemist (3)&lt;br /&gt;
**Mathematician (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** (3 spells, max IQ 10, suggested: Avert, Drop Weapon, Trip)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Kendo Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Sword (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Future Idol ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11 / adjDX:&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Charisma (2)&lt;br /&gt;
**Bard (2)&lt;br /&gt;
*Spells (2 spells, max IQ 9, suggested: Light, Summon Wolf)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 13  / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Unarmed Combat I (2) (Unarmed damage is 1d-2)&lt;br /&gt;
**Knife or other 1-point talent&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== School Newspaper Reporter ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Alertness (2)&lt;br /&gt;
**Detection of Lies (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Detect Magic)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Student Council Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Diplomacy (1)&lt;br /&gt;
**Courtly Graces (1)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
**Any other 1-point talent)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Blur)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Japanese Veronica Mars ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thief (2)&lt;br /&gt;
**Silent Movement (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, Max IQ 8, suggested: Image)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Scout Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Naturalist (2)&lt;br /&gt;
**Tracking (1)&lt;br /&gt;
**Woodsman (1)&lt;br /&gt;
*Spells&lt;br /&gt;
** (1 spell, max IQ 8, suggested: Slow Movement)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=262651</id>
		<title>Magical Girls: Fantasy Fucking Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=262651"/>
		<updated>2014-04-20T04:59:58Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A play-by-chat campaign run by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[File:1438590-bigthumbnail.jpg]]&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Yellow: Hiromi ===&lt;br /&gt;
*Name: TAKASHIMA Hiromi&lt;br /&gt;
*Color: Yellow&lt;br /&gt;
*Description: Tall, sporty girl with short hair. Captain of the girl&#039;s basketball team. Friendly and open. Popular with other girls.&lt;br /&gt;
*Current XP:&lt;br /&gt;
*Player: Alice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 11/ adjDX:&lt;br /&gt;
*IQ: 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thrown Weapons (2)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Blue: Aoi ===&lt;br /&gt;
[[File:MagicalGirlsFFV-Aoi.jpg|200 px|right|]]&lt;br /&gt;
*Name: HIRAMATSU Aoi&lt;br /&gt;
*Color: Blue&lt;br /&gt;
*Description: Average height, hair worn in tight French braids. Member of the school&#039;s naginatadō club. Aoi tries to look tough and intimidating, but the effect is spoiled by her too-cute face. &lt;br /&gt;
&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12/ adjDX:&lt;br /&gt;
*IQ:  8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Pole Weapons (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Red: Ayaka ===&lt;br /&gt;
*Name: NAKANO Ayaka&lt;br /&gt;
*Color: Red&lt;br /&gt;
[[File:1227027075071.jpg|200 px|right|]]&lt;br /&gt;
*Description: Tall and athletic, with long dark hair and a peaceful smile.  Ayaka is the adopted daughter of some Christian missionaries at a small chapel within walking distance of the school.  She gets along well with people and tries to avoid the fights and rivalries that are common among people her age.&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Knife (1)&lt;br /&gt;
** Sword (1)&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Physicker (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** Blur&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Character #4 ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Deceased Characters ===&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
Hello, everyone, and welcome to the campaign! I hope we can have a good time playing together. You will find that as a referee, I make extensive use of wikis and other online tools to keep track of everything. And, also, to set mutual expectations. This is going to be less sandbox-ey than my normal games, at least at first. I don&#039;t have much of an endgame in mind, though, so it&#039;s going to be up to the PCs where things end up. There are a number of things that the players should be aware of, since these elements are not for everyone: &lt;br /&gt;
&lt;br /&gt;
*I let the dice fall where they may, and PCs can die, particularly starting PCs.&lt;br /&gt;
*This campaign is going to be moderately dark. Bad things can happen. However, it is NOT &amp;quot;Grimdark,&amp;quot; because the PCs can become strong enough to change things for the better. The system is malicious, but by working within it you can become powerful enough to effect change from within or, potentially, tear it down.&lt;br /&gt;
*There is a horrifically powerful NPC who will be pushing you guys around a bit, mostly at the very start. This will not be as abusive and obnoxious as it is in most of the horror stories from TRO (at least not out of character), but she is out there and you&#039;ll have to interact with her at least occasionally. On the plus side, I don&#039;t expect you to like her or anything.&lt;br /&gt;
&lt;br /&gt;
=== Preface ===&lt;br /&gt;
This stuff is on rails. We&#039;ll play through it, just for the prelude, but don&#039;t fight it too hard. It is, if you will, part of the buy-in to the game.&lt;br /&gt;
&lt;br /&gt;
*The player characters are girls going to Neo-Tokyo High School District N27. They&#039;re mostly sixteen years old, and may be either native Japanese or children from other countries who were adopted after the Year of Darkness. The high school, in terms of the layout, looks like every Japanese high school in every anime you&#039;ve ever seen, except it&#039;s constructed from the ubiquitous Tuff-Crete that everything is made out of these days. It&#039;s a stronger, lighter version of concrete usually surfaced with a semi-gloss black composite.&lt;br /&gt;
*The PCs will recognize each other from school, but may not know each other&#039;s names or be close friends.&lt;br /&gt;
*One night, while dreaming, you all have a vision in your dreams. The Immortal Luna summons you to her palace on the dark side of the moon and marks you as her chosen ones. You&#039;ll have great power, and great magic, and be able to fight off the darkness that threatens the good in the world. However, first you have to &#039;earn&#039; that power. These will all be tropes that your characters will be familiar with from watching normal amounts of television.&lt;br /&gt;
*To that end, Luna will begin sending you to the magical land of Cidri in your dreams. There, you can have adventures, develop your powers, and learn lots of lessons about the magic of friendship.&lt;br /&gt;
*When you get there, Cidri is &#039;&#039;not what you were expecting.&#039;&#039; For one thing, it&#039;s a great deal more dangerous than Luna might have led you to believe...&lt;br /&gt;
&lt;br /&gt;
=== Style Guide ===&lt;br /&gt;
*Major inspirations for this game include PMMM, Sailor Nothing, The World Ends With You, the Persona series of games, probably a ton of other anime, and various old-school RPGs. There will be some relatively minor cyberpunk and transhuman elements, but this is not a cyberpunk or transhuman game.&lt;br /&gt;
*Everything in the campaign is mortal. The PCs can die, NPCs can die, named monsters can die, dragons and demons can die, the &amp;quot;Immortals&amp;quot; can die. If there are any Gods out there, you can bet that they could, in theory, be killed. &lt;br /&gt;
*The PCs should be passionate individuals. There&#039;s a certain tension between mortality and ambition, between the fact that you could die in the attempt at doing big things and that playing a character who just sits on the couch is boring. To a large extent, &#039;&#039;&#039;the campaign happens because the PCs are doing something.&#039;&#039;&#039; Don&#039;t be afraid, if you think you can back it up, to bare your sword, hoist a fistful of gems to the sky, and declare yourself queen of the ground on which you stand.&lt;br /&gt;
*There are boundaries of good taste in this game. Rape, torture, the cold-blooded murder of innocent non-combatants, anything resembling real-world bigotry, and similar squicky subjects, are not intended to be a part of this campaign. It is certainly true that evil lunatics or sinister monsters, for example, might engage in slavery, human sacrifice, and even worse vices. But the tone of those incidents should be closer to a somewhat exploitative pulp magazine rather than SAW or something. There is also a fairly substantial gulf between what the players should expect to see from the worst villains of the campaign and what I should expect to see from the PCs. Basically, it should be obvious to the reader that you are the good guys and the enemies are the bad guys, at least in a very loose sense.&lt;br /&gt;
*Similarly, persons younger than around 14 years of age will very rarely appear on-screen. Awful things happening to children is a bit too much, IMHO.&lt;br /&gt;
*There are a fairly small list of things that I must ask you to never do on account of the fact that they cause me to twitch in an unseemly manner. Please don&#039;t try to loot and sell purely mundane items. Retrieving normal weapons, armor, and clothing from your enemies in hopes of turning some extra profit sends me loopy. It&#039;s not like I don&#039;t hand out substantial treasure.&lt;br /&gt;
*Secondly, please do not ask me if it&#039;s okay to put something on the wiki. The wiki is here for you to put things on it! Just make sure it&#039;s in the right place. That is, it doesn&#039;t interfere with anything already here or clutter up some vital existing page, it&#039;s categorized appropriately, and it&#039;s possible to find it. I have faith in your best judgment. If you must mention your intent, just let me know what you did and I&#039;ll tell you if it&#039;s a problem.&lt;br /&gt;
*Information Sharing: I presume (and the other players may therefore presume) that PCs share relevant information at the earliest reasonable opportunity, unless the player informs us otherwise. If I suspect that information is likely to be concealed, I may or may not PM the player. However, secrecy and intra-party intrigue is strongly discouraged.&lt;br /&gt;
*We&#039;re all adults, and I will typically expect that people can talk about any issues that arise. If there is an element that you really don&#039;t want to have appear in the game, or there is another issue that you want raised anonymously, bring it up with me.&lt;br /&gt;
&lt;br /&gt;
=== How to Wiki ===&lt;br /&gt;
&lt;br /&gt;
*I use wikis to keep track of stuff in the campaign. This is partly because I like being able to look over a record of what&#039;s going on, and partly because I tend to produce a ton of information off the cuff during games, and if nobody writes it down then we end up with nobody able to remember the name of that important NPC from three weeks ago. Therefore, the wiki exists and maintaining it is largely the job of the players. As stuff happens in game, record what you think might be important later. This is a way for the players to help me keep track of everything, as well as for their own benefit.&lt;br /&gt;
*I split the wiki up into lots of subsections so that people can edit only one part of it. Don&#039;t try to edit the entire section for player characters. Just edit the one for your own PC. This tends to prevent a lot of cross-edit issues, which are hard to fix.&lt;br /&gt;
*If you mess something up, we can revert versions or something. If you absolutely don&#039;t know how to deal with wikis, that&#039;s okay. It&#039;s very simple, and I&#039;ll hold your hand through the first couple game sessions. This is not intended to be a barrier to entry, and I pretty much promise that you&#039;ll find it very helpful if we keep playing.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The game system we will be using is The Fantasy Trip, with some modifications. I&#039;ll be providing a version of the rules to anyone who doesn&#039;t have access. This is an &amp;quot;old-school&amp;quot; system, but don&#039;t let that turn you off. It&#039;s actually all pretty easy, and I&#039;ll be holding everyone&#039;s hand a lot at the start. Some of the below clarifies rather than really changing the rules.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
*Characters start with the normal amount of attribute points. You begin with 8 points each in ST, DX, and IQ, and then have eight points to distribute among the three of them. This represents the attributes you have after Luna empowers you; your initial awakening as one of her chosen represents a substantial boost in power. An attribute value of 10 is a normal adult human, which means that you will be slightly superior to the average adult after your awakening.&lt;br /&gt;
*The downside is that you start with less than the full complement of Talents. Characters begin with talent points equal to one-half of their IQ, round down, rather than their full IQ. Of course, many normal adults don&#039;t have much in the way of talents, either.&lt;br /&gt;
*Some of you might develop magical abilities immediately after awakening. If your IQ is 12 or higher, you will begin knowing one or more spells immediately after awakening. For each point of IQ above 11, you will have one spell. The maximum IQ of the spells you can have is your actual IQ-4. So, starting characters aren&#039;t likely to have much powerful magic! But that will change...&lt;br /&gt;
*Don&#039;t worry about starting equipment for your magical girl in Cidri. I&#039;ll be handing it out in play as needed. Characters in Neo-Tokyo will have normal teenage schoolgirl stuff. Assume that most of your parents aren&#039;t very well-off. You&#039;ll have a Link and a purse and uniforms and everything, but probably not the most new or expensive gear, or a motor scooter or anything.&lt;br /&gt;
*Starting characters should have at most 100 words of description and stuff. Until you&#039;ve built up some stats and made your character more survivable, it&#039;s not as desirable to develop heavy investment.&lt;br /&gt;
*Characters are color-coded. When we make characters, each player should select a distinct color for their character. This will both feature strongly in their outfits when they&#039;ve transformed, and also be used to make marks on battle maps.&lt;br /&gt;
&lt;br /&gt;
=== Character Advancement ===&lt;br /&gt;
*Characters will get experience according to enemies beaten, treasure obtained, and following their Aspirations (Aspirations will be developed in play.) I may also assign experience if I think you guys have done anything particularly cool. All experience points earned go into a common pool to be divided equally among the player characters. So, you are just as rewarded for helping your friends follow their aspirations as you are for following your own.&lt;br /&gt;
*A character has a maximum amount of talent points and a maximum number of spells equal to their IQ. Magical girls combine the abilities of both Heroes and Magicians! If you gain a point of IQ, you immediately gain another Talent Point and another Spell. I may also hand out spell or talent points anytime I think that you guys need or deserve a small step of advancement. This will help you to &amp;quot;catch up&amp;quot; to your maximums, since you start out below them in character generation.&lt;br /&gt;
*You can&#039;t gain talents or spells above your maximum.&lt;br /&gt;
*Don&#039;t bother learning the rules for &amp;quot;forgetting&amp;quot; talents or spells or &amp;quot;training&amp;quot; them or whatever. We&#039;re going to ignore most of that.&lt;br /&gt;
&lt;br /&gt;
=== Damage &amp;amp; Dying ===&lt;br /&gt;
*Your &amp;quot;max HP&amp;quot; is effectively equal to your Strength attribute. Injuries add up as Damage, and spellcasting adds up as Fatigue. I personally think it will be easier to track these quantities as positive numbers that are compared to your Strength, rather than as something that are subtracted from it.&lt;br /&gt;
*Whenever you take hits from an enemy attack of some kind, it will likely be reduced by whatever armor you&#039;re wearing. The remainder is applied to your character as damage. Damage typically heals at a rate of one point every two days, but it may heal faster.&lt;br /&gt;
*Fatigue adds up from casting spells. It is just as life-threatening as damage from enemy attacks! However, it does heal faster. You reduce your Fatigue by one point every fifteen minutes.&lt;br /&gt;
*If the sum of your Fatigue and Damage adds up to your Strength exactly, you fall unconscious. You can&#039;t cast spells that would raise your fatigue higher than that.&lt;br /&gt;
*If the sum of your Fatigue and Damage add up to higher than your Strength, you fall unconscious and may die. The GM will roll a number of D6 equal to the amount by which your Fatigue + Damage exceeds your Strength. If the result is lower than or equal to your Strength, it may be possible for your friends to save you. If the result is higher than your strength, your character dies. Fortunately making a new character is fast!&lt;br /&gt;
*In order to avoid insta-kills, triple damage results will add +2d6 damage instead, and double damage results will add +1d6 damage instead. The additional damage rolled will be considered minimum actual damage for the attack, regardless of armor, protective magics, etc.&lt;br /&gt;
&lt;br /&gt;
=== Game Notes ===&lt;br /&gt;
This section is a good place to note where the most useful parts of the game book are, and we may end up using it as a quick reference guide. For page references, I&#039;m using the number given by Adobe Reader and not the internal page numbering, so I can just type it in and go.&lt;br /&gt;
&lt;br /&gt;
*The damage done by character strength is on page 7 of Vol. 1. If your character has no weapon skills, find a club and deal unarmed +3. It&#039;s better than nothing!&lt;br /&gt;
*Information on Experience Points can be found on page 20. We&#039;re going to be a bit more generous about XP, though. The value of a one-hit nuisance monster is five XP, the value of a larger nuisance monster is 10 XP, and the XP value of other creatures is their (ST+DX)x2. If that creature is a spellcaster or has other abilities that key off of IQ, their XP value is (ST+DX+IQ)x2. I am likely to hand out additional XP for enemies with particularly good equipment, etc.&lt;br /&gt;
*Spells are also worth twice the book value. Every Fatigue gained from casting spells in a pressure situation is worth 2 XP.&lt;br /&gt;
*Making a die roll in a pressure situation is worth something. If the results are relevant and there is risk associated with failure, then the award is 10 for a three-die roll, 20 for a four-die roll, 30 for a five-die roll, etc. If the hazards of failure are particularly bad, the XP will may be rewarded for a failure, as well. This rule applies to saving rolls and attempts to use talents, not for every roll made in combat.&lt;br /&gt;
*Rather than time sessions, each session will be worth 20XP.&lt;br /&gt;
*Travel XP is also doubled.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
*Here is a basic, sample map put up on Google Drawings. Maps can be as intricate or as simple as we want to put in the effort for. You can mess around with this and get used to how it works. Make the arrows match the colors of the PCs, and learn to rotate them to face one hex side. Hint: Grab the little bar thing sticking up from the box when you select a piece.  https://docs.google.com/drawings/d/15s5pM7y9fryR74J2Dvp11q8sWqWtyrbRyB3psZTMmlE/edit&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Neo-Tokyo ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
*The year is now 2025. Ten years ago, the world was hit by a series of massive natural disasters. Earthquakes, major volcanic eruptions, solar flares, widespread climactic disturbance, plagues, and a viral attack that disabled a great deal of the internet&#039;s underlying architecture for months at a time. This was known as the Year of Darkness. A lot of people died, and a lot of people lost hope. &lt;br /&gt;
*Since then, the governments that still exist have rebuilt as best they can. Neo-Tokyo is the greatest city in Japan, and probably the greatest success story in the post-Darkness era. The global population is down to around 4~5B, but things are mostly stable now. It&#039;s a darker world, but people can still find friendship and happiness even in the worst circumstances. &lt;br /&gt;
*Technology is not really advanced much beyond our own world, but in some ways it&#039;s been more fully implemented. Everyone has a Link, a smartphone that has a wide variety of functions. It has a biometric reader installed, and functions as your ID, debit card, car keys, newspaper subscription, music player, camera...everything. There are a lot of different models available, more and less expensive, but you&#039;re actually mandated by the government to have one. &lt;br /&gt;
*There&#039;s a lot of really bad things out there, like terrorism and natural disasters, and your Link helps keep you safe. If there&#039;s a big storm coming, for example, your link will tell you that you need to go to a shelter, and show you a map to tell you exactly where to go to get to your assigned shelter. If there&#039;s a disaster and you&#039;re nearby, your Link will tell you what to do to help. Most people think their Links are pretty great! It even monitors your heart rate when you do calisthenics in the morning, and it&#039;ll tell you if you need more exercise! &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Cidri ==&lt;br /&gt;
[[File:Angel by janemere-d5dcjcq.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== Campaign Journal ==&lt;br /&gt;
This is a really good place for people to put notes on what has happened in the game. If I noticed it&#039;s being dutifully maintained, I will hand out XP for that.&lt;br /&gt;
&lt;br /&gt;
== Sample Characters ==&lt;br /&gt;
I&#039;m going to post a few sample PCs here, just to show you guys what the format looks like. Or, you could pick one of these off the rack and play them, with a few adjustments or not. Your choice! You can also Cut &amp;amp; Paste a blank character sheet from here up into your section above, in order to keep our format standardized (hint!)&lt;br /&gt;
&lt;br /&gt;
=== Blank Character Sheet ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Archery Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 15 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy&lt;br /&gt;
**Bow&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Athlete ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Running (2)&lt;br /&gt;
**Swimming (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Dedicated Student ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 14&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Chemist (3)&lt;br /&gt;
**Mathematician (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** (3 spells, max IQ 10, suggested: Avert, Drop Weapon, Trip)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Kendo Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Sword (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Future Idol ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11 / adjDX:&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Charisma (2)&lt;br /&gt;
**Bard (2)&lt;br /&gt;
*Spells (2 spells, max IQ 9, suggested: Light, Summon Wolf)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 13  / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Unarmed Combat I (2) (Unarmed damage is 1d-2)&lt;br /&gt;
**Knife or other 1-point talent&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== School Newspaper Reporter ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Alertness (2)&lt;br /&gt;
**Detection of Lies (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Detect Magic)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Student Council Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Diplomacy (1)&lt;br /&gt;
**Courtly Graces (1)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
**Any other 1-point talent)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Blur)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Japanese Veronica Mars ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thief (2)&lt;br /&gt;
**Silent Movement (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, Max IQ 8, suggested: Image)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Scout Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Naturalist (2)&lt;br /&gt;
**Tracking (1)&lt;br /&gt;
**Woodsman (1)&lt;br /&gt;
*Spells&lt;br /&gt;
** (1 spell, max IQ 8, suggested: Slow Movement)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=262606</id>
		<title>Magical Girls: Fantasy Fucking Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=262606"/>
		<updated>2014-04-19T01:04:41Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A play-by-chat campaign run by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[File:1438590-bigthumbnail.jpg]]&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Yellow: Hiromi ===&lt;br /&gt;
*Name: TAKASHIMA Hiromi&lt;br /&gt;
*Color: Yellow&lt;br /&gt;
*Description: Tall, sporty girl with short hair. Captain of the girl&#039;s basketball team. Friendly and open. Popular with other girls.&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 11/ adjDX:&lt;br /&gt;
*IQ: 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thrown Weapons (2)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Blue: Aoi ===&lt;br /&gt;
[[File:MagicalGirlsFFV-Aoi.jpg|200 px|right|]]&lt;br /&gt;
*Name: HIRAMATSU Aoi&lt;br /&gt;
*Color: Blue&lt;br /&gt;
*Description: Average height, hair worn in tight French braids. Member of the school&#039;s naginatadō club. Aoi tries to look tough and intimidating, but the effect is spoiled by her too-cute face. &lt;br /&gt;
&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12/ adjDX:&lt;br /&gt;
*IQ:  8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Pole Weapons (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Red: Ayaka ===&lt;br /&gt;
*Name: NAKANO Ayaka&lt;br /&gt;
*Color: Red&lt;br /&gt;
[[File:1227027075071.jpg|200 px|right|]]&lt;br /&gt;
*Description: &lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
** Knife (1)&lt;br /&gt;
** Sword (1)&lt;br /&gt;
** Literacy (2)&lt;br /&gt;
** Physicker (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** Blur&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Character #4 ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Deceased Characters ===&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
Hello, everyone, and welcome to the campaign! I hope we can have a good time playing together. You will find that as a referee, I make extensive use of wikis and other online tools to keep track of everything. And, also, to set mutual expectations. This is going to be less sandbox-ey than my normal games, at least at first. I don&#039;t have much of an endgame in mind, though, so it&#039;s going to be up to the PCs where things end up. There are a number of things that the players should be aware of, since these elements are not for everyone: &lt;br /&gt;
&lt;br /&gt;
*I let the dice fall where they may, and PCs can die, particularly starting PCs.&lt;br /&gt;
*This campaign is going to be moderately dark. Bad things can happen. However, it is NOT &amp;quot;Grimdark,&amp;quot; because the PCs can become strong enough to change things for the better. The system is malicious, but by working within it you can become powerful enough to effect change from within or, potentially, tear it down.&lt;br /&gt;
*There is a horrifically powerful NPC who will be pushing you guys around a bit, mostly at the very start. This will not be as abusive and obnoxious as it is in most of the horror stories from TRO (at least not out of character), but she is out there and you&#039;ll have to interact with her at least occasionally. On the plus side, I don&#039;t expect you to like her or anything.&lt;br /&gt;
&lt;br /&gt;
=== Preface ===&lt;br /&gt;
This stuff is on rails. We&#039;ll play through it, just for the prelude, but don&#039;t fight it too hard. It is, if you will, part of the buy-in to the game.&lt;br /&gt;
&lt;br /&gt;
*The player characters are girls going to Neo-Tokyo High School District N27. They&#039;re mostly sixteen years old, and may be either native Japanese or children from other countries who were adopted after the Year of Darkness. The high school, in terms of the layout, looks like every Japanese high school in every anime you&#039;ve ever seen, except it&#039;s constructed from the ubiquitous Tuff-Crete that everything is made out of these days. It&#039;s a stronger, lighter version of concrete usually surfaced with a semi-gloss black composite.&lt;br /&gt;
*The PCs will recognize each other from school, but may not know each other&#039;s names or be close friends.&lt;br /&gt;
*One night, while dreaming, you all have a vision in your dreams. The Immortal Luna summons you to her palace on the dark side of the moon and marks you as her chosen ones. You&#039;ll have great power, and great magic, and be able to fight off the darkness that threatens the good in the world. However, first you have to &#039;earn&#039; that power. These will all be tropes that your characters will be familiar with from watching normal amounts of television.&lt;br /&gt;
*To that end, Luna will begin sending you to the magical land of Cidri in your dreams. There, you can have adventures, develop your powers, and learn lots of lessons about the magic of friendship.&lt;br /&gt;
*When you get there, Cidri is &#039;&#039;not what you were expecting.&#039;&#039; For one thing, it&#039;s a great deal more dangerous than Luna might have led you to believe...&lt;br /&gt;
&lt;br /&gt;
=== Style Guide ===&lt;br /&gt;
*Major inspirations for this game include PMMM, Sailor Nothing, The World Ends With You, the Persona series of games, probably a ton of other anime, and various old-school RPGs. There will be some relatively minor cyberpunk and transhuman elements, but this is not a cyberpunk or transhuman game.&lt;br /&gt;
*Everything in the campaign is mortal. The PCs can die, NPCs can die, named monsters can die, dragons and demons can die, the &amp;quot;Immortals&amp;quot; can die. If there are any Gods out there, you can bet that they could, in theory, be killed. &lt;br /&gt;
*The PCs should be passionate individuals. There&#039;s a certain tension between mortality and ambition, between the fact that you could die in the attempt at doing big things and that playing a character who just sits on the couch is boring. To a large extent, &#039;&#039;&#039;the campaign happens because the PCs are doing something.&#039;&#039;&#039; Don&#039;t be afraid, if you think you can back it up, to bare your sword, hoist a fistful of gems to the sky, and declare yourself queen of the ground on which you stand.&lt;br /&gt;
*There are boundaries of good taste in this game. Rape, torture, the cold-blooded murder of innocent non-combatants, anything resembling real-world bigotry, and similar squicky subjects, are not intended to be a part of this campaign. It is certainly true that evil lunatics or sinister monsters, for example, might engage in slavery, human sacrifice, and even worse vices. But the tone of those incidents should be closer to a somewhat exploitative pulp magazine rather than SAW or something. There is also a fairly substantial gulf between what the players should expect to see from the worst villains of the campaign and what I should expect to see from the PCs. Basically, it should be obvious to the reader that you are the good guys and the enemies are the bad guys, at least in a very loose sense.&lt;br /&gt;
*Similarly, persons younger than around 14 years of age will very rarely appear on-screen. Awful things happening to children is a bit too much, IMHO.&lt;br /&gt;
*There are a fairly small list of things that I must ask you to never do on account of the fact that they cause me to twitch in an unseemly manner. Please don&#039;t try to loot and sell purely mundane items. Retrieving normal weapons, armor, and clothing from your enemies in hopes of turning some extra profit sends me loopy. It&#039;s not like I don&#039;t hand out substantial treasure.&lt;br /&gt;
*Secondly, please do not ask me if it&#039;s okay to put something on the wiki. The wiki is here for you to put things on it! Just make sure it&#039;s in the right place. That is, it doesn&#039;t interfere with anything already here or clutter up some vital existing page, it&#039;s categorized appropriately, and it&#039;s possible to find it. I have faith in your best judgment. If you must mention your intent, just let me know what you did and I&#039;ll tell you if it&#039;s a problem.&lt;br /&gt;
*Information Sharing: I presume (and the other players may therefore presume) that PCs share relevant information at the earliest reasonable opportunity, unless the player informs us otherwise. If I suspect that information is likely to be concealed, I may or may not PM the player. However, secrecy and intra-party intrigue is strongly discouraged.&lt;br /&gt;
*We&#039;re all adults, and I will typically expect that people can talk about any issues that arise. If there is an element that you really don&#039;t want to have appear in the game, or there is another issue that you want raised anonymously, bring it up with me.&lt;br /&gt;
&lt;br /&gt;
=== How to Wiki ===&lt;br /&gt;
&lt;br /&gt;
*I use wikis to keep track of stuff in the campaign. This is partly because I like being able to look over a record of what&#039;s going on, and partly because I tend to produce a ton of information off the cuff during games, and if nobody writes it down then we end up with nobody able to remember the name of that important NPC from three weeks ago. Therefore, the wiki exists and maintaining it is largely the job of the players. As stuff happens in game, record what you think might be important later. This is a way for the players to help me keep track of everything, as well as for their own benefit.&lt;br /&gt;
*I split the wiki up into lots of subsections so that people can edit only one part of it. Don&#039;t try to edit the entire section for player characters. Just edit the one for your own PC. This tends to prevent a lot of cross-edit issues, which are hard to fix.&lt;br /&gt;
*If you mess something up, we can revert versions or something. If you absolutely don&#039;t know how to deal with wikis, that&#039;s okay. It&#039;s very simple, and I&#039;ll hold your hand through the first couple game sessions. This is not intended to be a barrier to entry, and I pretty much promise that you&#039;ll find it very helpful if we keep playing.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The game system we will be using is The Fantasy Trip, with some modifications. I&#039;ll be providing a version of the rules to anyone who doesn&#039;t have access. This is an &amp;quot;old-school&amp;quot; system, but don&#039;t let that turn you off. It&#039;s actually all pretty easy, and I&#039;ll be holding everyone&#039;s hand a lot at the start. Some of the below clarifies rather than really changing the rules.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
*Characters start with the normal amount of attribute points. You begin with 8 points each in ST, DX, and IQ, and then have eight points to distribute among the three of them. This represents the attributes you have after Luna empowers you; your initial awakening as one of her chosen represents a substantial boost in power. An attribute value of 10 is a normal adult human, which means that you will be slightly superior to the average adult after your awakening.&lt;br /&gt;
*The downside is that you start with less than the full complement of Talents. Characters begin with talent points equal to one-half of their IQ, round down, rather than their full IQ. Of course, many normal adults don&#039;t have much in the way of talents, either.&lt;br /&gt;
*Some of you might develop magical abilities immediately after awakening. If your IQ is 12 or higher, you will begin knowing one or more spells immediately after awakening. For each point of IQ above 11, you will have one spell. The maximum IQ of the spells you can have is your actual IQ-4. So, starting characters aren&#039;t likely to have much powerful magic! But that will change...&lt;br /&gt;
*Don&#039;t worry about starting equipment for your magical girl in Cidri. I&#039;ll be handing it out in play as needed. Characters in Neo-Tokyo will have normal teenage schoolgirl stuff. Assume that most of your parents aren&#039;t very well-off. You&#039;ll have a Link and a purse and uniforms and everything, but probably not the most new or expensive gear, or a motor scooter or anything.&lt;br /&gt;
*Starting characters should have at most 100 words of description and stuff. Until you&#039;ve built up some stats and made your character more survivable, it&#039;s not as desirable to develop heavy investment.&lt;br /&gt;
*Characters are color-coded. When we make characters, each player should select a distinct color for their character. This will both feature strongly in their outfits when they&#039;ve transformed, and also be used to make marks on battle maps.&lt;br /&gt;
&lt;br /&gt;
=== Character Advancement ===&lt;br /&gt;
*Characters will get experience according to enemies beaten, treasure obtained, and following their Aspirations (Aspirations will be developed in play.) I may also assign experience if I think you guys have done anything particularly cool. All experience points earned go into a common pool to be divided equally among the player characters. So, you are just as rewarded for helping your friends follow their aspirations as you are for following your own.&lt;br /&gt;
*A character has a maximum amount of talent points and a maximum number of spells equal to their IQ. Magical girls combine the abilities of both Heroes and Magicians! If you gain a point of IQ, you immediately gain another Talent Point and another Spell. I may also hand out spell or talent points anytime I think that you guys need or deserve a small step of advancement. This will help you to &amp;quot;catch up&amp;quot; to your maximums, since you start out below them in character generation.&lt;br /&gt;
*You can&#039;t gain talents or spells above your maximum.&lt;br /&gt;
*Don&#039;t bother learning the rules for &amp;quot;forgetting&amp;quot; talents or spells or &amp;quot;training&amp;quot; them or whatever. We&#039;re going to ignore most of that.&lt;br /&gt;
&lt;br /&gt;
=== Damage &amp;amp; Dying ===&lt;br /&gt;
*Your &amp;quot;max HP&amp;quot; is effectively equal to your Strength attribute. Injuries add up as Damage, and spellcasting adds up as Fatigue. I personally think it will be easier to track these quantities as positive numbers that are compared to your Strength, rather than as something that are subtracted from it.&lt;br /&gt;
*Whenever you take hits from an enemy attack of some kind, it will likely be reduced by whatever armor you&#039;re wearing. The remainder is applied to your character as damage. Damage typically heals at a rate of one point every two days, but it may heal faster.&lt;br /&gt;
*Fatigue adds up from casting spells. It is just as life-threatening as damage from enemy attacks! However, it does heal faster. You reduce your Fatigue by one point every fifteen minutes.&lt;br /&gt;
*If the sum of your Fatigue and Damage adds up to your Strength exactly, you fall unconscious. You can&#039;t cast spells that would raise your fatigue higher than that.&lt;br /&gt;
*If the sum of your Fatigue and Damage add up to higher than your Strength, you fall unconscious and may die. The GM will roll a number of D6 equal to the amount by which your Fatigue + Damage exceeds your Strength. If the result is lower than or equal to your Strength, it may be possible for your friends to save you. If the result is higher than your strength, your character dies. Fortunately making a new character is fast!&lt;br /&gt;
*In order to avoid insta-kills, triple damage results will add +2d6 damage instead, and double damage results will add +1d6 damage instead. The additional damage rolled will be considered minimum actual damage for the attack, regardless of armor, protective magics, etc.&lt;br /&gt;
&lt;br /&gt;
=== Game Notes ===&lt;br /&gt;
This section is a good place to note where the most useful parts of the game book are, and we may end up using it as a quick reference guide. For page references, I&#039;m using the number given by Adobe Reader and not the internal page numbering, so I can just type it in and go.&lt;br /&gt;
&lt;br /&gt;
*The damage done by character strength is on page 7 of Vol. 1. If your character has no weapon skills, find a club and deal unarmed +3. It&#039;s better than nothing!&lt;br /&gt;
*Information on Experience Points can be found on page 20. We&#039;re going to be a bit more generous about XP, though. The value of a one-hit nuisance monster is five XP, the value of a larger nuisance monster is 10 XP, and the XP value of other creatures is their (ST+DX)x2. If that creature is a spellcaster or has other abilities that key off of IQ, their XP value is (ST+DX+IQ)x2. I am likely to hand out additional XP for enemies with particularly good equipment, etc.&lt;br /&gt;
*Spells are also worth twice the book value. Every Fatigue gained from casting spells in a pressure situation is worth 2 XP.&lt;br /&gt;
*Making a die roll in a pressure situation is worth something. If the results are relevant and there is risk associated with failure, then the award is 10 for a three-die roll, 20 for a four-die roll, 30 for a five-die roll, etc. If the hazards of failure are particularly bad, the XP will may be rewarded for a failure, as well. This rule applies to saving rolls and attempts to use talents, not for every roll made in combat.&lt;br /&gt;
*Rather than time sessions, each session will be worth 20XP.&lt;br /&gt;
*Travel XP is also doubled.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
*Here is a basic, sample map put up on Google Drawings. Maps can be as intricate or as simple as we want to put in the effort for. You can mess around with this and get used to how it works. Make the arrows match the colors of the PCs, and learn to rotate them to face one hex side. Hint: Grab the little bar thing sticking up from the box when you select a piece.  https://docs.google.com/drawings/d/15s5pM7y9fryR74J2Dvp11q8sWqWtyrbRyB3psZTMmlE/edit&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Neo-Tokyo ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
*The year is now 2025. Ten years ago, the world was hit by a series of massive natural disasters. Earthquakes, major volcanic eruptions, solar flares, widespread climactic disturbance, plagues, and a viral attack that disabled a great deal of the internet&#039;s underlying architecture for months at a time. This was known as the Year of Darkness. A lot of people died, and a lot of people lost hope. &lt;br /&gt;
*Since then, the governments that still exist have rebuilt as best they can. Neo-Tokyo is the greatest city in Japan, and probably the greatest success story in the post-Darkness era. The global population is down to around 4~5B, but things are mostly stable now. It&#039;s a darker world, but people can still find friendship and happiness even in the worst circumstances. &lt;br /&gt;
*Technology is not really advanced much beyond our own world, but in some ways it&#039;s been more fully implemented. Everyone has a Link, a smartphone that has a wide variety of functions. It has a biometric reader installed, and functions as your ID, debit card, car keys, newspaper subscription, music player, camera...everything. There are a lot of different models available, more and less expensive, but you&#039;re actually mandated by the government to have one. &lt;br /&gt;
*There&#039;s a lot of really bad things out there, like terrorism and natural disasters, and your Link helps keep you safe. If there&#039;s a big storm coming, for example, your link will tell you that you need to go to a shelter, and show you a map to tell you exactly where to go to get to your assigned shelter. If there&#039;s a disaster and you&#039;re nearby, your Link will tell you what to do to help. Most people think their Links are pretty great! It even monitors your heart rate when you do calisthenics in the morning, and it&#039;ll tell you if you need more exercise! &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Cidri ==&lt;br /&gt;
[[File:Angel by janemere-d5dcjcq.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== Campaign Journal ==&lt;br /&gt;
This is a really good place for people to put notes on what has happened in the game. If I noticed it&#039;s being dutifully maintained, I will hand out XP for that.&lt;br /&gt;
&lt;br /&gt;
== Sample Characters ==&lt;br /&gt;
I&#039;m going to post a few sample PCs here, just to show you guys what the format looks like. Or, you could pick one of these off the rack and play them, with a few adjustments or not. Your choice! You can also Cut &amp;amp; Paste a blank character sheet from here up into your section above, in order to keep our format standardized (hint!)&lt;br /&gt;
&lt;br /&gt;
=== Blank Character Sheet ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Archery Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 15 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy&lt;br /&gt;
**Bow&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Athlete ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Running (2)&lt;br /&gt;
**Swimming (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Dedicated Student ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 14&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Chemist (3)&lt;br /&gt;
**Mathematician (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** (3 spells, max IQ 10, suggested: Avert, Drop Weapon, Trip)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Kendo Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Sword (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Future Idol ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11 / adjDX:&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Charisma (2)&lt;br /&gt;
**Bard (2)&lt;br /&gt;
*Spells (2 spells, max IQ 9, suggested: Light, Summon Wolf)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 13  / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Unarmed Combat I (2) (Unarmed damage is 1d-2)&lt;br /&gt;
**Knife or other 1-point talent&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== School Newspaper Reporter ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Alertness (2)&lt;br /&gt;
**Detection of Lies (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Detect Magic)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Student Council Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Diplomacy (1)&lt;br /&gt;
**Courtly Graces (1)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
**Any other 1-point talent)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Blur)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Japanese Veronica Mars ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thief (2)&lt;br /&gt;
**Silent Movement (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, Max IQ 8, suggested: Image)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Scout Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Naturalist (2)&lt;br /&gt;
**Tracking (1)&lt;br /&gt;
**Woodsman (1)&lt;br /&gt;
*Spells&lt;br /&gt;
** (1 spell, max IQ 8, suggested: Slow Movement)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=262598</id>
		<title>Magical Girls: Fantasy Fucking Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=262598"/>
		<updated>2014-04-18T22:16:15Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A play-by-chat campaign run by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[File:1438590-bigthumbnail.jpg]]&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Yellow: Hiromi ===&lt;br /&gt;
*Name: TAKASHIMA Hiromi&lt;br /&gt;
*Color: Yellow&lt;br /&gt;
*Description: Tall, sporty girl with short hair. Captain of the girl&#039;s basketball team. Friendly and open. Popular with other girls.&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 11/ adjDX:&lt;br /&gt;
*IQ: 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thrown Weapons (2)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Blue: Aoi ===&lt;br /&gt;
[[File:MagicalGirlsFFV-Aoi.jpg|200 px|right|]]&lt;br /&gt;
*Name: HIRAMATSU Aoi&lt;br /&gt;
*Color: Blue&lt;br /&gt;
*Description: Average height, hair worn in tight French braids. Member of the school&#039;s naginatadō club. Aoi tries to look tough and intimidating, but the effect is spoiled by her too-cute face. &lt;br /&gt;
&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12/ adjDX:&lt;br /&gt;
*IQ:  8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Pole Weapons (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Red: Ayaka ===&lt;br /&gt;
*Name: NAKANO Ayaka&lt;br /&gt;
*Color: Red&lt;br /&gt;
[[File:1227027075071.jpg|200 px|right|]]&lt;br /&gt;
*Description: &lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Character #4 ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Deceased Characters ===&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
Hello, everyone, and welcome to the campaign! I hope we can have a good time playing together. You will find that as a referee, I make extensive use of wikis and other online tools to keep track of everything. And, also, to set mutual expectations. This is going to be less sandbox-ey than my normal games, at least at first. I don&#039;t have much of an endgame in mind, though, so it&#039;s going to be up to the PCs where things end up. There are a number of things that the players should be aware of, since these elements are not for everyone: &lt;br /&gt;
&lt;br /&gt;
*I let the dice fall where they may, and PCs can die, particularly starting PCs.&lt;br /&gt;
*This campaign is going to be moderately dark. Bad things can happen. However, it is NOT &amp;quot;Grimdark,&amp;quot; because the PCs can become strong enough to change things for the better. The system is malicious, but by working within it you can become powerful enough to effect change from within or, potentially, tear it down.&lt;br /&gt;
*There is a horrifically powerful NPC who will be pushing you guys around a bit, mostly at the very start. This will not be as abusive and obnoxious as it is in most of the horror stories from TRO (at least not out of character), but she is out there and you&#039;ll have to interact with her at least occasionally. On the plus side, I don&#039;t expect you to like her or anything.&lt;br /&gt;
&lt;br /&gt;
=== Preface ===&lt;br /&gt;
This stuff is on rails. We&#039;ll play through it, just for the prelude, but don&#039;t fight it too hard. It is, if you will, part of the buy-in to the game.&lt;br /&gt;
&lt;br /&gt;
*The player characters are girls going to Neo-Tokyo High School District N27. They&#039;re mostly sixteen years old, and may be either native Japanese or children from other countries who were adopted after the Year of Darkness. The high school, in terms of the layout, looks like every Japanese high school in every anime you&#039;ve ever seen, except it&#039;s constructed from the ubiquitous Tuff-Crete that everything is made out of these days. It&#039;s a stronger, lighter version of concrete usually surfaced with a semi-gloss black composite.&lt;br /&gt;
*The PCs will recognize each other from school, but may not know each other&#039;s names or be close friends.&lt;br /&gt;
*One night, while dreaming, you all have a vision in your dreams. The Immortal Luna summons you to her palace on the dark side of the moon and marks you as her chosen ones. You&#039;ll have great power, and great magic, and be able to fight off the darkness that threatens the good in the world. However, first you have to &#039;earn&#039; that power. These will all be tropes that your characters will be familiar with from watching normal amounts of television.&lt;br /&gt;
*To that end, Luna will begin sending you to the magical land of Cidri in your dreams. There, you can have adventures, develop your powers, and learn lots of lessons about the magic of friendship.&lt;br /&gt;
*When you get there, Cidri is &#039;&#039;not what you were expecting.&#039;&#039; For one thing, it&#039;s a great deal more dangerous than Luna might have led you to believe...&lt;br /&gt;
&lt;br /&gt;
=== Style Guide ===&lt;br /&gt;
*Major inspirations for this game include PMMM, Sailor Nothing, The World Ends With You, the Persona series of games, probably a ton of other anime, and various old-school RPGs. There will be some relatively minor cyberpunk and transhuman elements, but this is not a cyberpunk or transhuman game.&lt;br /&gt;
*Everything in the campaign is mortal. The PCs can die, NPCs can die, named monsters can die, dragons and demons can die, the &amp;quot;Immortals&amp;quot; can die. If there are any Gods out there, you can bet that they could, in theory, be killed. &lt;br /&gt;
*The PCs should be passionate individuals. There&#039;s a certain tension between mortality and ambition, between the fact that you could die in the attempt at doing big things and that playing a character who just sits on the couch is boring. To a large extent, &#039;&#039;&#039;the campaign happens because the PCs are doing something.&#039;&#039;&#039; Don&#039;t be afraid, if you think you can back it up, to bare your sword, hoist a fistful of gems to the sky, and declare yourself queen of the ground on which you stand.&lt;br /&gt;
*There are boundaries of good taste in this game. Rape, torture, the cold-blooded murder of innocent non-combatants, anything resembling real-world bigotry, and similar squicky subjects, are not intended to be a part of this campaign. It is certainly true that evil lunatics or sinister monsters, for example, might engage in slavery, human sacrifice, and even worse vices. But the tone of those incidents should be closer to a somewhat exploitative pulp magazine rather than SAW or something. There is also a fairly substantial gulf between what the players should expect to see from the worst villains of the campaign and what I should expect to see from the PCs. Basically, it should be obvious to the reader that you are the good guys and the enemies are the bad guys, at least in a very loose sense.&lt;br /&gt;
*Similarly, persons younger than around 14 years of age will very rarely appear on-screen. Awful things happening to children is a bit too much, IMHO.&lt;br /&gt;
*There are a fairly small list of things that I must ask you to never do on account of the fact that they cause me to twitch in an unseemly manner. Please don&#039;t try to loot and sell purely mundane items. Retrieving normal weapons, armor, and clothing from your enemies in hopes of turning some extra profit sends me loopy. It&#039;s not like I don&#039;t hand out substantial treasure.&lt;br /&gt;
*Secondly, please do not ask me if it&#039;s okay to put something on the wiki. The wiki is here for you to put things on it! Just make sure it&#039;s in the right place. That is, it doesn&#039;t interfere with anything already here or clutter up some vital existing page, it&#039;s categorized appropriately, and it&#039;s possible to find it. I have faith in your best judgment. If you must mention your intent, just let me know what you did and I&#039;ll tell you if it&#039;s a problem.&lt;br /&gt;
*Information Sharing: I presume (and the other players may therefore presume) that PCs share relevant information at the earliest reasonable opportunity, unless the player informs us otherwise. If I suspect that information is likely to be concealed, I may or may not PM the player. However, secrecy and intra-party intrigue is strongly discouraged.&lt;br /&gt;
*We&#039;re all adults, and I will typically expect that people can talk about any issues that arise. If there is an element that you really don&#039;t want to have appear in the game, or there is another issue that you want raised anonymously, bring it up with me.&lt;br /&gt;
&lt;br /&gt;
=== How to Wiki ===&lt;br /&gt;
&lt;br /&gt;
*I use wikis to keep track of stuff in the campaign. This is partly because I like being able to look over a record of what&#039;s going on, and partly because I tend to produce a ton of information off the cuff during games, and if nobody writes it down then we end up with nobody able to remember the name of that important NPC from three weeks ago. Therefore, the wiki exists and maintaining it is largely the job of the players. As stuff happens in game, record what you think might be important later. This is a way for the players to help me keep track of everything, as well as for their own benefit.&lt;br /&gt;
*I split the wiki up into lots of subsections so that people can edit only one part of it. Don&#039;t try to edit the entire section for player characters. Just edit the one for your own PC. This tends to prevent a lot of cross-edit issues, which are hard to fix.&lt;br /&gt;
*If you mess something up, we can revert versions or something. If you absolutely don&#039;t know how to deal with wikis, that&#039;s okay. It&#039;s very simple, and I&#039;ll hold your hand through the first couple game sessions. This is not intended to be a barrier to entry, and I pretty much promise that you&#039;ll find it very helpful if we keep playing.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The game system we will be using is The Fantasy Trip, with some modifications. I&#039;ll be providing a version of the rules to anyone who doesn&#039;t have access. This is an &amp;quot;old-school&amp;quot; system, but don&#039;t let that turn you off. It&#039;s actually all pretty easy, and I&#039;ll be holding everyone&#039;s hand a lot at the start. Some of the below clarifies rather than really changing the rules.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
*Characters start with the normal amount of attribute points. You begin with 8 points each in ST, DX, and IQ, and then have eight points to distribute among the three of them. This represents the attributes you have after Luna empowers you; your initial awakening as one of her chosen represents a substantial boost in power. An attribute value of 10 is a normal adult human, which means that you will be slightly superior to the average adult after your awakening.&lt;br /&gt;
*The downside is that you start with less than the full complement of Talents. Characters begin with talent points equal to one-half of their IQ, round down, rather than their full IQ. Of course, many normal adults don&#039;t have much in the way of talents, either.&lt;br /&gt;
*Some of you might develop magical abilities immediately after awakening. If your IQ is 12 or higher, you will begin knowing one or more spells immediately after awakening. For each point of IQ above 11, you will have one spell. The maximum IQ of the spells you can have is your actual IQ-4. So, starting characters aren&#039;t likely to have much powerful magic! But that will change...&lt;br /&gt;
*Don&#039;t worry about starting equipment for your magical girl in Cidri. I&#039;ll be handing it out in play as needed. Characters in Neo-Tokyo will have normal teenage schoolgirl stuff. Assume that most of your parents aren&#039;t very well-off. You&#039;ll have a Link and a purse and uniforms and everything, but probably not the most new or expensive gear, or a motor scooter or anything.&lt;br /&gt;
*Starting characters should have at most 100 words of description and stuff. Until you&#039;ve built up some stats and made your character more survivable, it&#039;s not as desirable to develop heavy investment.&lt;br /&gt;
*Characters are color-coded. When we make characters, each player should select a distinct color for their character. This will both feature strongly in their outfits when they&#039;ve transformed, and also be used to make marks on battle maps.&lt;br /&gt;
&lt;br /&gt;
=== Character Advancement ===&lt;br /&gt;
*Characters will get experience according to enemies beaten, treasure obtained, and following their Aspirations (Aspirations will be developed in play.) I may also assign experience if I think you guys have done anything particularly cool. All experience points earned go into a common pool to be divided equally among the player characters. So, you are just as rewarded for helping your friends follow their aspirations as you are for following your own.&lt;br /&gt;
*A character has a maximum amount of talent points and a maximum number of spells equal to their IQ. Magical girls combine the abilities of both Heroes and Magicians! If you gain a point of IQ, you immediately gain another Talent Point and another Spell. I may also hand out spell or talent points anytime I think that you guys need or deserve a small step of advancement. This will help you to &amp;quot;catch up&amp;quot; to your maximums, since you start out below them in character generation.&lt;br /&gt;
*You can&#039;t gain talents or spells above your maximum.&lt;br /&gt;
*Don&#039;t bother learning the rules for &amp;quot;forgetting&amp;quot; talents or spells or &amp;quot;training&amp;quot; them or whatever. We&#039;re going to ignore most of that.&lt;br /&gt;
&lt;br /&gt;
=== Damage &amp;amp; Dying ===&lt;br /&gt;
*Your &amp;quot;max HP&amp;quot; is effectively equal to your Strength attribute. Injuries add up as Damage, and spellcasting adds up as Fatigue. I personally think it will be easier to track these quantities as positive numbers that are compared to your Strength, rather than as something that are subtracted from it.&lt;br /&gt;
*Whenever you take hits from an enemy attack of some kind, it will likely be reduced by whatever armor you&#039;re wearing. The remainder is applied to your character as damage. Damage typically heals at a rate of one point every two days, but it may heal faster.&lt;br /&gt;
*Fatigue adds up from casting spells. It is just as life-threatening as damage from enemy attacks! However, it does heal faster. You reduce your Fatigue by one point every fifteen minutes.&lt;br /&gt;
*If the sum of your Fatigue and Damage adds up to your Strength exactly, you fall unconscious. You can&#039;t cast spells that would raise your fatigue higher than that.&lt;br /&gt;
*If the sum of your Fatigue and Damage add up to higher than your Strength, you fall unconscious and may die. The GM will roll a number of D6 equal to the amount by which your Fatigue + Damage exceeds your Strength. If the result is lower than or equal to your Strength, it may be possible for your friends to save you. If the result is higher than your strength, your character dies. Fortunately making a new character is fast!&lt;br /&gt;
*In order to avoid insta-kills, triple damage results will add +2d6 damage instead, and double damage results will add +1d6 damage instead. The additional damage rolled will be considered minimum actual damage for the attack, regardless of armor, protective magics, etc.&lt;br /&gt;
&lt;br /&gt;
=== Game Notes ===&lt;br /&gt;
This section is a good place to note where the most useful parts of the game book are, and we may end up using it as a quick reference guide. For page references, I&#039;m using the number given by Adobe Reader and not the internal page numbering, so I can just type it in and go.&lt;br /&gt;
&lt;br /&gt;
*The damage done by character strength is on page 7 of Vol. 1. If your character has no weapon skills, find a club and deal unarmed +3. It&#039;s better than nothing!&lt;br /&gt;
*Information on Experience Points can be found on page 20. We&#039;re going to be a bit more generous about XP, though. The value of a one-hit nuisance monster is five XP, the value of a larger nuisance monster is 10 XP, and the XP value of other creatures is their (ST+DX)x2. If that creature is a spellcaster or has other abilities that key off of IQ, their XP value is (ST+DX+IQ)x2. I am likely to hand out additional XP for enemies with particularly good equipment, etc.&lt;br /&gt;
*Spells are also worth twice the book value. Every Fatigue gained from casting spells in a pressure situation is worth 2 XP.&lt;br /&gt;
*Making a die roll in a pressure situation is worth something. If the results are relevant and there is risk associated with failure, then the award is 10 for a three-die roll, 20 for a four-die roll, 30 for a five-die roll, etc. If the hazards of failure are particularly bad, the XP will may be rewarded for a failure, as well. This rule applies to saving rolls and attempts to use talents, not for every roll made in combat.&lt;br /&gt;
*Rather than time sessions, each session will be worth 20XP.&lt;br /&gt;
*Travel XP is also doubled.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
*Here is a basic, sample map put up on Google Drawings. Maps can be as intricate or as simple as we want to put in the effort for. You can mess around with this and get used to how it works. Make the arrows match the colors of the PCs, and learn to rotate them to face one hex side. Hint: Grab the little bar thing sticking up from the box when you select a piece.  https://docs.google.com/drawings/d/15s5pM7y9fryR74J2Dvp11q8sWqWtyrbRyB3psZTMmlE/edit&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Neo-Tokyo ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
*The year is now 2025. Ten years ago, the world was hit by a series of massive natural disasters. Earthquakes, major volcanic eruptions, solar flares, widespread climactic disturbance, plagues, and a viral attack that disabled a great deal of the internet&#039;s underlying architecture for months at a time. This was known as the Year of Darkness. A lot of people died, and a lot of people lost hope. &lt;br /&gt;
*Since then, the governments that still exist have rebuilt as best they can. Neo-Tokyo is the greatest city in Japan, and probably the greatest success story in the post-Darkness era. The global population is down to around 4~5B, but things are mostly stable now. It&#039;s a darker world, but people can still find friendship and happiness even in the worst circumstances. &lt;br /&gt;
*Technology is not really advanced much beyond our own world, but in some ways it&#039;s been more fully implemented. Everyone has a Link, a smartphone that has a wide variety of functions. It has a biometric reader installed, and functions as your ID, debit card, car keys, newspaper subscription, music player, camera...everything. There are a lot of different models available, more and less expensive, but you&#039;re actually mandated by the government to have one. &lt;br /&gt;
*There&#039;s a lot of really bad things out there, like terrorism and natural disasters, and your Link helps keep you safe. If there&#039;s a big storm coming, for example, your link will tell you that you need to go to a shelter, and show you a map to tell you exactly where to go to get to your assigned shelter. If there&#039;s a disaster and you&#039;re nearby, your Link will tell you what to do to help. Most people think their Links are pretty great! It even monitors your heart rate when you do calisthenics in the morning, and it&#039;ll tell you if you need more exercise! &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Cidri ==&lt;br /&gt;
[[File:Angel by janemere-d5dcjcq.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== Campaign Journal ==&lt;br /&gt;
This is a really good place for people to put notes on what has happened in the game. If I noticed it&#039;s being dutifully maintained, I will hand out XP for that.&lt;br /&gt;
&lt;br /&gt;
== Sample Characters ==&lt;br /&gt;
I&#039;m going to post a few sample PCs here, just to show you guys what the format looks like. Or, you could pick one of these off the rack and play them, with a few adjustments or not. Your choice! You can also Cut &amp;amp; Paste a blank character sheet from here up into your section above, in order to keep our format standardized (hint!)&lt;br /&gt;
&lt;br /&gt;
=== Blank Character Sheet ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Archery Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 15 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy&lt;br /&gt;
**Bow&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Athlete ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Running (2)&lt;br /&gt;
**Swimming (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Dedicated Student ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 14&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Chemist (3)&lt;br /&gt;
**Mathematician (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** (3 spells, max IQ 10, suggested: Avert, Drop Weapon, Trip)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Kendo Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Sword (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Future Idol ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11 / adjDX:&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Charisma (2)&lt;br /&gt;
**Bard (2)&lt;br /&gt;
*Spells (2 spells, max IQ 9, suggested: Light, Summon Wolf)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 13  / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Unarmed Combat I (2) (Unarmed damage is 1d-2)&lt;br /&gt;
**Knife or other 1-point talent&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== School Newspaper Reporter ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Alertness (2)&lt;br /&gt;
**Detection of Lies (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Detect Magic)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Student Council Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Diplomacy (1)&lt;br /&gt;
**Courtly Graces (1)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
**Any other 1-point talent)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Blur)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Japanese Veronica Mars ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thief (2)&lt;br /&gt;
**Silent Movement (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, Max IQ 8, suggested: Image)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Scout Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Naturalist (2)&lt;br /&gt;
**Tracking (1)&lt;br /&gt;
**Woodsman (1)&lt;br /&gt;
*Spells&lt;br /&gt;
** (1 spell, max IQ 8, suggested: Slow Movement)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=262596</id>
		<title>Magical Girls: Fantasy Fucking Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magical_Girls:_Fantasy_Fucking_Vietnam&amp;diff=262596"/>
		<updated>2014-04-18T22:13:57Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A play-by-chat campaign run by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[File:1438590-bigthumbnail.jpg]]&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Yellow: Hiromi ===&lt;br /&gt;
*Name: TAKASHIMA Hiromi&lt;br /&gt;
*Color: Yellow&lt;br /&gt;
*Description: Tall, sporty girl with short hair. Captain of the girl&#039;s basketball team. Friendly and open. Popular with other girls.&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 11/ adjDX:&lt;br /&gt;
*IQ: 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thrown Weapons (2)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Blue: Aoi ===&lt;br /&gt;
[[File:MagicalGirlsFFV-Aoi.jpg|200 px|right|]]&lt;br /&gt;
*Name: HIRAMATSU Aoi&lt;br /&gt;
*Color: Blue&lt;br /&gt;
*Description: Average height, hair worn in tight French braids. Member of the school&#039;s naginatadō club. Aoi tries to look tough and intimidating, but the effect is spoiled by her too-cute face. &lt;br /&gt;
&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12/ adjDX:&lt;br /&gt;
*IQ:  8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Pole Weapons (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Character #3 ===&lt;br /&gt;
*Name: NAKANO Ayaka&lt;br /&gt;
*Color: Red&lt;br /&gt;
[[File:1227027075071.jpg|200 px|right|]]&lt;br /&gt;
*Description: &lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Character #4 ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Deceased Characters ===&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
Hello, everyone, and welcome to the campaign! I hope we can have a good time playing together. You will find that as a referee, I make extensive use of wikis and other online tools to keep track of everything. And, also, to set mutual expectations. This is going to be less sandbox-ey than my normal games, at least at first. I don&#039;t have much of an endgame in mind, though, so it&#039;s going to be up to the PCs where things end up. There are a number of things that the players should be aware of, since these elements are not for everyone: &lt;br /&gt;
&lt;br /&gt;
*I let the dice fall where they may, and PCs can die, particularly starting PCs.&lt;br /&gt;
*This campaign is going to be moderately dark. Bad things can happen. However, it is NOT &amp;quot;Grimdark,&amp;quot; because the PCs can become strong enough to change things for the better. The system is malicious, but by working within it you can become powerful enough to effect change from within or, potentially, tear it down.&lt;br /&gt;
*There is a horrifically powerful NPC who will be pushing you guys around a bit, mostly at the very start. This will not be as abusive and obnoxious as it is in most of the horror stories from TRO (at least not out of character), but she is out there and you&#039;ll have to interact with her at least occasionally. On the plus side, I don&#039;t expect you to like her or anything.&lt;br /&gt;
&lt;br /&gt;
=== Preface ===&lt;br /&gt;
This stuff is on rails. We&#039;ll play through it, just for the prelude, but don&#039;t fight it too hard. It is, if you will, part of the buy-in to the game.&lt;br /&gt;
&lt;br /&gt;
*The player characters are girls going to Neo-Tokyo High School District N27. They&#039;re mostly sixteen years old, and may be either native Japanese or children from other countries who were adopted after the Year of Darkness. The high school, in terms of the layout, looks like every Japanese high school in every anime you&#039;ve ever seen, except it&#039;s constructed from the ubiquitous Tuff-Crete that everything is made out of these days. It&#039;s a stronger, lighter version of concrete usually surfaced with a semi-gloss black composite.&lt;br /&gt;
*The PCs will recognize each other from school, but may not know each other&#039;s names or be close friends.&lt;br /&gt;
*One night, while dreaming, you all have a vision in your dreams. The Immortal Luna summons you to her palace on the dark side of the moon and marks you as her chosen ones. You&#039;ll have great power, and great magic, and be able to fight off the darkness that threatens the good in the world. However, first you have to &#039;earn&#039; that power. These will all be tropes that your characters will be familiar with from watching normal amounts of television.&lt;br /&gt;
*To that end, Luna will begin sending you to the magical land of Cidri in your dreams. There, you can have adventures, develop your powers, and learn lots of lessons about the magic of friendship.&lt;br /&gt;
*When you get there, Cidri is &#039;&#039;not what you were expecting.&#039;&#039; For one thing, it&#039;s a great deal more dangerous than Luna might have led you to believe...&lt;br /&gt;
&lt;br /&gt;
=== Style Guide ===&lt;br /&gt;
*Major inspirations for this game include PMMM, Sailor Nothing, The World Ends With You, the Persona series of games, probably a ton of other anime, and various old-school RPGs. There will be some relatively minor cyberpunk and transhuman elements, but this is not a cyberpunk or transhuman game.&lt;br /&gt;
*Everything in the campaign is mortal. The PCs can die, NPCs can die, named monsters can die, dragons and demons can die, the &amp;quot;Immortals&amp;quot; can die. If there are any Gods out there, you can bet that they could, in theory, be killed. &lt;br /&gt;
*The PCs should be passionate individuals. There&#039;s a certain tension between mortality and ambition, between the fact that you could die in the attempt at doing big things and that playing a character who just sits on the couch is boring. To a large extent, &#039;&#039;&#039;the campaign happens because the PCs are doing something.&#039;&#039;&#039; Don&#039;t be afraid, if you think you can back it up, to bare your sword, hoist a fistful of gems to the sky, and declare yourself queen of the ground on which you stand.&lt;br /&gt;
*There are boundaries of good taste in this game. Rape, torture, the cold-blooded murder of innocent non-combatants, anything resembling real-world bigotry, and similar squicky subjects, are not intended to be a part of this campaign. It is certainly true that evil lunatics or sinister monsters, for example, might engage in slavery, human sacrifice, and even worse vices. But the tone of those incidents should be closer to a somewhat exploitative pulp magazine rather than SAW or something. There is also a fairly substantial gulf between what the players should expect to see from the worst villains of the campaign and what I should expect to see from the PCs. Basically, it should be obvious to the reader that you are the good guys and the enemies are the bad guys, at least in a very loose sense.&lt;br /&gt;
*Similarly, persons younger than around 14 years of age will very rarely appear on-screen. Awful things happening to children is a bit too much, IMHO.&lt;br /&gt;
*There are a fairly small list of things that I must ask you to never do on account of the fact that they cause me to twitch in an unseemly manner. Please don&#039;t try to loot and sell purely mundane items. Retrieving normal weapons, armor, and clothing from your enemies in hopes of turning some extra profit sends me loopy. It&#039;s not like I don&#039;t hand out substantial treasure.&lt;br /&gt;
*Secondly, please do not ask me if it&#039;s okay to put something on the wiki. The wiki is here for you to put things on it! Just make sure it&#039;s in the right place. That is, it doesn&#039;t interfere with anything already here or clutter up some vital existing page, it&#039;s categorized appropriately, and it&#039;s possible to find it. I have faith in your best judgment. If you must mention your intent, just let me know what you did and I&#039;ll tell you if it&#039;s a problem.&lt;br /&gt;
*Information Sharing: I presume (and the other players may therefore presume) that PCs share relevant information at the earliest reasonable opportunity, unless the player informs us otherwise. If I suspect that information is likely to be concealed, I may or may not PM the player. However, secrecy and intra-party intrigue is strongly discouraged.&lt;br /&gt;
*We&#039;re all adults, and I will typically expect that people can talk about any issues that arise. If there is an element that you really don&#039;t want to have appear in the game, or there is another issue that you want raised anonymously, bring it up with me.&lt;br /&gt;
&lt;br /&gt;
=== How to Wiki ===&lt;br /&gt;
&lt;br /&gt;
*I use wikis to keep track of stuff in the campaign. This is partly because I like being able to look over a record of what&#039;s going on, and partly because I tend to produce a ton of information off the cuff during games, and if nobody writes it down then we end up with nobody able to remember the name of that important NPC from three weeks ago. Therefore, the wiki exists and maintaining it is largely the job of the players. As stuff happens in game, record what you think might be important later. This is a way for the players to help me keep track of everything, as well as for their own benefit.&lt;br /&gt;
*I split the wiki up into lots of subsections so that people can edit only one part of it. Don&#039;t try to edit the entire section for player characters. Just edit the one for your own PC. This tends to prevent a lot of cross-edit issues, which are hard to fix.&lt;br /&gt;
*If you mess something up, we can revert versions or something. If you absolutely don&#039;t know how to deal with wikis, that&#039;s okay. It&#039;s very simple, and I&#039;ll hold your hand through the first couple game sessions. This is not intended to be a barrier to entry, and I pretty much promise that you&#039;ll find it very helpful if we keep playing.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The game system we will be using is The Fantasy Trip, with some modifications. I&#039;ll be providing a version of the rules to anyone who doesn&#039;t have access. This is an &amp;quot;old-school&amp;quot; system, but don&#039;t let that turn you off. It&#039;s actually all pretty easy, and I&#039;ll be holding everyone&#039;s hand a lot at the start. Some of the below clarifies rather than really changing the rules.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
*Characters start with the normal amount of attribute points. You begin with 8 points each in ST, DX, and IQ, and then have eight points to distribute among the three of them. This represents the attributes you have after Luna empowers you; your initial awakening as one of her chosen represents a substantial boost in power. An attribute value of 10 is a normal adult human, which means that you will be slightly superior to the average adult after your awakening.&lt;br /&gt;
*The downside is that you start with less than the full complement of Talents. Characters begin with talent points equal to one-half of their IQ, round down, rather than their full IQ. Of course, many normal adults don&#039;t have much in the way of talents, either.&lt;br /&gt;
*Some of you might develop magical abilities immediately after awakening. If your IQ is 12 or higher, you will begin knowing one or more spells immediately after awakening. For each point of IQ above 11, you will have one spell. The maximum IQ of the spells you can have is your actual IQ-4. So, starting characters aren&#039;t likely to have much powerful magic! But that will change...&lt;br /&gt;
*Don&#039;t worry about starting equipment for your magical girl in Cidri. I&#039;ll be handing it out in play as needed. Characters in Neo-Tokyo will have normal teenage schoolgirl stuff. Assume that most of your parents aren&#039;t very well-off. You&#039;ll have a Link and a purse and uniforms and everything, but probably not the most new or expensive gear, or a motor scooter or anything.&lt;br /&gt;
*Starting characters should have at most 100 words of description and stuff. Until you&#039;ve built up some stats and made your character more survivable, it&#039;s not as desirable to develop heavy investment.&lt;br /&gt;
*Characters are color-coded. When we make characters, each player should select a distinct color for their character. This will both feature strongly in their outfits when they&#039;ve transformed, and also be used to make marks on battle maps.&lt;br /&gt;
&lt;br /&gt;
=== Character Advancement ===&lt;br /&gt;
*Characters will get experience according to enemies beaten, treasure obtained, and following their Aspirations (Aspirations will be developed in play.) I may also assign experience if I think you guys have done anything particularly cool. All experience points earned go into a common pool to be divided equally among the player characters. So, you are just as rewarded for helping your friends follow their aspirations as you are for following your own.&lt;br /&gt;
*A character has a maximum amount of talent points and a maximum number of spells equal to their IQ. Magical girls combine the abilities of both Heroes and Magicians! If you gain a point of IQ, you immediately gain another Talent Point and another Spell. I may also hand out spell or talent points anytime I think that you guys need or deserve a small step of advancement. This will help you to &amp;quot;catch up&amp;quot; to your maximums, since you start out below them in character generation.&lt;br /&gt;
*You can&#039;t gain talents or spells above your maximum.&lt;br /&gt;
*Don&#039;t bother learning the rules for &amp;quot;forgetting&amp;quot; talents or spells or &amp;quot;training&amp;quot; them or whatever. We&#039;re going to ignore most of that.&lt;br /&gt;
&lt;br /&gt;
=== Damage &amp;amp; Dying ===&lt;br /&gt;
*Your &amp;quot;max HP&amp;quot; is effectively equal to your Strength attribute. Injuries add up as Damage, and spellcasting adds up as Fatigue. I personally think it will be easier to track these quantities as positive numbers that are compared to your Strength, rather than as something that are subtracted from it.&lt;br /&gt;
*Whenever you take hits from an enemy attack of some kind, it will likely be reduced by whatever armor you&#039;re wearing. The remainder is applied to your character as damage. Damage typically heals at a rate of one point every two days, but it may heal faster.&lt;br /&gt;
*Fatigue adds up from casting spells. It is just as life-threatening as damage from enemy attacks! However, it does heal faster. You reduce your Fatigue by one point every fifteen minutes.&lt;br /&gt;
*If the sum of your Fatigue and Damage adds up to your Strength exactly, you fall unconscious. You can&#039;t cast spells that would raise your fatigue higher than that.&lt;br /&gt;
*If the sum of your Fatigue and Damage add up to higher than your Strength, you fall unconscious and may die. The GM will roll a number of D6 equal to the amount by which your Fatigue + Damage exceeds your Strength. If the result is lower than or equal to your Strength, it may be possible for your friends to save you. If the result is higher than your strength, your character dies. Fortunately making a new character is fast!&lt;br /&gt;
*In order to avoid insta-kills, triple damage results will add +2d6 damage instead, and double damage results will add +1d6 damage instead. The additional damage rolled will be considered minimum actual damage for the attack, regardless of armor, protective magics, etc.&lt;br /&gt;
&lt;br /&gt;
=== Game Notes ===&lt;br /&gt;
This section is a good place to note where the most useful parts of the game book are, and we may end up using it as a quick reference guide. For page references, I&#039;m using the number given by Adobe Reader and not the internal page numbering, so I can just type it in and go.&lt;br /&gt;
&lt;br /&gt;
*The damage done by character strength is on page 7 of Vol. 1. If your character has no weapon skills, find a club and deal unarmed +3. It&#039;s better than nothing!&lt;br /&gt;
*Information on Experience Points can be found on page 20. We&#039;re going to be a bit more generous about XP, though. The value of a one-hit nuisance monster is five XP, the value of a larger nuisance monster is 10 XP, and the XP value of other creatures is their (ST+DX)x2. If that creature is a spellcaster or has other abilities that key off of IQ, their XP value is (ST+DX+IQ)x2. I am likely to hand out additional XP for enemies with particularly good equipment, etc.&lt;br /&gt;
*Spells are also worth twice the book value. Every Fatigue gained from casting spells in a pressure situation is worth 2 XP.&lt;br /&gt;
*Making a die roll in a pressure situation is worth something. If the results are relevant and there is risk associated with failure, then the award is 10 for a three-die roll, 20 for a four-die roll, 30 for a five-die roll, etc. If the hazards of failure are particularly bad, the XP will may be rewarded for a failure, as well. This rule applies to saving rolls and attempts to use talents, not for every roll made in combat.&lt;br /&gt;
*Rather than time sessions, each session will be worth 20XP.&lt;br /&gt;
*Travel XP is also doubled.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
*Here is a basic, sample map put up on Google Drawings. Maps can be as intricate or as simple as we want to put in the effort for. You can mess around with this and get used to how it works. Make the arrows match the colors of the PCs, and learn to rotate them to face one hex side. Hint: Grab the little bar thing sticking up from the box when you select a piece.  https://docs.google.com/drawings/d/15s5pM7y9fryR74J2Dvp11q8sWqWtyrbRyB3psZTMmlE/edit&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Neo-Tokyo ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
*The year is now 2025. Ten years ago, the world was hit by a series of massive natural disasters. Earthquakes, major volcanic eruptions, solar flares, widespread climactic disturbance, plagues, and a viral attack that disabled a great deal of the internet&#039;s underlying architecture for months at a time. This was known as the Year of Darkness. A lot of people died, and a lot of people lost hope. &lt;br /&gt;
*Since then, the governments that still exist have rebuilt as best they can. Neo-Tokyo is the greatest city in Japan, and probably the greatest success story in the post-Darkness era. The global population is down to around 4~5B, but things are mostly stable now. It&#039;s a darker world, but people can still find friendship and happiness even in the worst circumstances. &lt;br /&gt;
*Technology is not really advanced much beyond our own world, but in some ways it&#039;s been more fully implemented. Everyone has a Link, a smartphone that has a wide variety of functions. It has a biometric reader installed, and functions as your ID, debit card, car keys, newspaper subscription, music player, camera...everything. There are a lot of different models available, more and less expensive, but you&#039;re actually mandated by the government to have one. &lt;br /&gt;
*There&#039;s a lot of really bad things out there, like terrorism and natural disasters, and your Link helps keep you safe. If there&#039;s a big storm coming, for example, your link will tell you that you need to go to a shelter, and show you a map to tell you exactly where to go to get to your assigned shelter. If there&#039;s a disaster and you&#039;re nearby, your Link will tell you what to do to help. Most people think their Links are pretty great! It even monitors your heart rate when you do calisthenics in the morning, and it&#039;ll tell you if you need more exercise! &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== The Campaign World: Cidri ==&lt;br /&gt;
[[File:Angel by janemere-d5dcjcq.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks ===&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
== Campaign Journal ==&lt;br /&gt;
This is a really good place for people to put notes on what has happened in the game. If I noticed it&#039;s being dutifully maintained, I will hand out XP for that.&lt;br /&gt;
&lt;br /&gt;
== Sample Characters ==&lt;br /&gt;
I&#039;m going to post a few sample PCs here, just to show you guys what the format looks like. Or, you could pick one of these off the rack and play them, with a few adjustments or not. Your choice! You can also Cut &amp;amp; Paste a blank character sheet from here up into your section above, in order to keep our format standardized (hint!)&lt;br /&gt;
&lt;br /&gt;
=== Blank Character Sheet ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:  / adjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Archery Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 15 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy&lt;br /&gt;
**Bow&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Athlete ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Running (2)&lt;br /&gt;
**Swimming (1)&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Dedicated Student ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 14&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Chemist (3)&lt;br /&gt;
**Mathematician (2)&lt;br /&gt;
*Spells&lt;br /&gt;
** (3 spells, max IQ 10, suggested: Avert, Drop Weapon, Trip)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Kendo Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 8&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Sword (2)&lt;br /&gt;
**&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Future Idol ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11 / adjDX:&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Charisma (2)&lt;br /&gt;
**Bard (2)&lt;br /&gt;
*Spells (2 spells, max IQ 9, suggested: Light, Summon Wolf)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts Club member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 9&lt;br /&gt;
*DX: 13  / adjDX:&lt;br /&gt;
*IQ: 10&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Unarmed Combat I (2) (Unarmed damage is 1d-2)&lt;br /&gt;
**Knife or other 1-point talent&lt;br /&gt;
*Spells&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== School Newspaper Reporter ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Alertness (2)&lt;br /&gt;
**Detection of Lies (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Detect Magic)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Student Council Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 10 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Diplomacy (1)&lt;br /&gt;
**Courtly Graces (1)&lt;br /&gt;
**Tactics (1)&lt;br /&gt;
**Any other 1-point talent)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, max IQ 8, suggested: Blur)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Japanese Veronica Mars ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 12 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Thief (2)&lt;br /&gt;
**Silent Movement (2)&lt;br /&gt;
*Spells&lt;br /&gt;
**(1 spell, Max IQ 8, suggested: Image)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Scout Club Member ===&lt;br /&gt;
*Name:&lt;br /&gt;
*Color:&lt;br /&gt;
*Description:&lt;br /&gt;
*Current XP:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 8 / adjDX:&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Talents&lt;br /&gt;
**Literacy (2)&lt;br /&gt;
**Naturalist (2)&lt;br /&gt;
**Tracking (1)&lt;br /&gt;
**Woodsman (1)&lt;br /&gt;
*Spells&lt;br /&gt;
** (1 spell, max IQ 8, suggested: Slow Movement)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Special Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
*Neo-Tokyo&lt;br /&gt;
**Yen:&lt;br /&gt;
**Link&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Cidri&lt;br /&gt;
**Treasure:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Encumbrance:&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:1227027075071.jpg&amp;diff=262595</id>
		<title>File:1227027075071.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:1227027075071.jpg&amp;diff=262595"/>
		<updated>2014-04-18T22:07:09Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=262292</id>
		<title>Karal Jaingha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Karal_Jaingha&amp;diff=262292"/>
		<updated>2014-04-09T06:58:28Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Karal Jaingha==&lt;br /&gt;
*Caste: Dawn Caste&lt;br /&gt;
*Motivation: To build the Blue Dragon Company into the premier mercenary company in the South&lt;br /&gt;
*Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone&lt;br /&gt;
*Virtue Flaw: Heart of Flint (Conviction)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*Strength ****&lt;br /&gt;
*Dexterity ****&lt;br /&gt;
*Stamina **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charisma ***&lt;br /&gt;
*Manipulation **&lt;br /&gt;
*Appearance **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perception **&lt;br /&gt;
*Intelligence **&lt;br /&gt;
*Wits ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery **&lt;br /&gt;
*Martial Arts *&lt;br /&gt;
*Melee **** (Blade **) (1st Melee)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War ***** (1st War)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Presence ***&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfavoured&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics *&lt;br /&gt;
*Awareness ***&lt;br /&gt;
*Bureaucracy **&lt;br /&gt;
*Dodge **&lt;br /&gt;
*Integrity **&lt;br /&gt;
*Resistance * (Ox-Body Technique -0)&lt;br /&gt;
*Ride **&lt;br /&gt;
*Stealth **&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
*Artifact *** Gunzosha Commando Armour&lt;br /&gt;
*Artifact * Aegis-Inset Amulets&lt;br /&gt;
*Backing *** Lookshy&lt;br /&gt;
*Contact * Obol (Guild Factor)&lt;br /&gt;
*Command *** Blue Dragon mercenaries&lt;br /&gt;
*Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz&lt;br /&gt;
*Resources ***&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
*Born to Rule (2 pts)&lt;br /&gt;
*Ambidextrous (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Personal: 16/16&lt;br /&gt;
*Peripheral: 30/30 (33/33)&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 3&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
*Compassion: **&lt;br /&gt;
*Conviction: **&lt;br /&gt;
*Temperance: **&lt;br /&gt;
*Valor: ***&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
&lt;br /&gt;
Limit Break: Heart of Flint&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Battle: 5&lt;br /&gt;
*Dodge DV: 3&lt;br /&gt;
*Parry DV: 5&lt;br /&gt;
*Soak: 10L/11B/10A&lt;br /&gt;
*Hardness: 5L/5B&lt;br /&gt;
*Movement&lt;br /&gt;
*Move: 4&lt;br /&gt;
*Dash: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Join Debate: 5&lt;br /&gt;
*Dodge MDV: 4&lt;br /&gt;
*Parry MDV: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*-0, -0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as bashing, lethal or aggravated)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Straight Sword&lt;br /&gt;
*Speed 5&lt;br /&gt;
*Accuracy +2&lt;br /&gt;
*Damage +7L&lt;br /&gt;
*Defense +1&lt;br /&gt;
*Rate 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
*Speed 6&lt;br /&gt;
*Accuracy +1&lt;br /&gt;
*Damage +6 (Broadhead Arrows)&lt;br /&gt;
*Rate 3&lt;br /&gt;
*Range 200&lt;br /&gt;
*Tags 2, B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
2*&lt;br /&gt;
&lt;br /&gt;
*must be used for Intelligence, Perception, Awareness, or an Awareness speciality.&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Tomoko&amp;diff=208288</id>
		<title>Kakita Tomoko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Tomoko&amp;diff=208288"/>
		<updated>2012-06-13T05:05:46Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[The_Peony_Chronicles:Main_Page | The Peony Chronicles]] campaign.&lt;br /&gt;
&lt;br /&gt;
== Biographical ==&lt;br /&gt;
&lt;br /&gt;
Clan: Crane&lt;br /&gt;
&lt;br /&gt;
Family: Kakita&lt;br /&gt;
&lt;br /&gt;
School: Kakita Bushi&lt;br /&gt;
&lt;br /&gt;
Gender: Female&lt;br /&gt;
&lt;br /&gt;
Honor- 6.5&lt;br /&gt;
&lt;br /&gt;
Glory- 1&lt;br /&gt;
&lt;br /&gt;
Infamy- 0&lt;br /&gt;
&lt;br /&gt;
Status- 1&lt;br /&gt;
&lt;br /&gt;
Insight points: 114&lt;br /&gt;
&lt;br /&gt;
Insight Rank: 1&lt;br /&gt;
&lt;br /&gt;
== Wounds ==&lt;br /&gt;
&lt;br /&gt;
Healthy 10&lt;br /&gt;
&lt;br /&gt;
Nicked 4&lt;br /&gt;
&lt;br /&gt;
Grazed 4&lt;br /&gt;
&lt;br /&gt;
Hurt 4&lt;br /&gt;
&lt;br /&gt;
Injured 4&lt;br /&gt;
&lt;br /&gt;
Crippled 4&lt;br /&gt;
&lt;br /&gt;
Down 4&lt;br /&gt;
&lt;br /&gt;
Out 4&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
Air 2&lt;br /&gt;
&lt;br /&gt;
Reflexes- 4, Awareness- 2&lt;br /&gt;
&lt;br /&gt;
Earth 2&lt;br /&gt;
&lt;br /&gt;
Stamina- 2, Willpower- 2&lt;br /&gt;
&lt;br /&gt;
Fire 2&lt;br /&gt;
&lt;br /&gt;
Agility- 3, Intelligence- 2&lt;br /&gt;
&lt;br /&gt;
Water 2&lt;br /&gt;
&lt;br /&gt;
Strength- 2, Perception- 2&lt;br /&gt;
&lt;br /&gt;
Void 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Courtier&#039;&#039;- 2&lt;br /&gt;
&lt;br /&gt;
Defense- 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Etiquette&#039;&#039;- 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Iaijutsu (focus)&#039;&#039;- 3 (Readying a Katana is a Free Action)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kenjutsu (Katana)&#039;&#039;- 3 (damage rolls with all swords are increased by 1k0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kyujutsu-&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sincerity&#039;&#039;- 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tea Ceremony-&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;School Skill&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
1- Way of the Crane&lt;br /&gt;
Add twice your Iaijutsu rating to Initiative. Gain a bonus of 1K1 + school rank to Attack and Focus rolls while in the Center stance. This bonus also applies to the combat round following the one in which you take the Center Stance.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Luck- Tamoko is careful to give her ancestors their due reverence and recognition. She isn&#039;t very recognized within the Clan yet, but her diligence is rewarded in small ways and bits of good fortune.&lt;br /&gt;
&lt;br /&gt;
Prodigy- Natural talent, divine inspiration, favoritism; whatever it is, everyone recognizes that she is skilled beyond her years and experience. This recognition is behind her being sent to represent her family over the elder brother the portents indicated.&lt;br /&gt;
&lt;br /&gt;
Strength of the Earth- Her sensei did not hold back during his instructions, liberally applying switch and bokken whenever he felt it necessary. Several broken bones later she is at least used to taking a hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
Bad Fortune- Secret stalker! nuff said for now.&lt;br /&gt;
&lt;br /&gt;
Cursed by the Realm: Maigo no Musha- being selected over their advice through the seer has angered the spirits, who can be rather peevish about that sort of thing.&lt;br /&gt;
&lt;br /&gt;
Seven Fortunes Curse (Spiritual): Daikoku&#039;s Curse- She&#039;s bad with money. Its that simple. This has already cost her clan one marriage arrangement. &lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Light Armor, Sturdy Clothing, Daisho, 1 Weapon, Traveling Pack (Blanket, bottle of Dye, Bottle of Water, coin purse, flint &amp;amp; tinder, ink brush kit, makeup kit, small hand mirror, spare kimono and sandals, tea set), 7 koku&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Etsuko wallpaper by tubenose.jpg]]&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ZHB2:The_Wulin_Schools&amp;diff=207746</id>
		<title>ZHB2:The Wulin Schools</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ZHB2:The_Wulin_Schools&amp;diff=207746"/>
		<updated>2012-06-06T09:46:03Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: /* The Black Crane School */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The WulinSchools of Zhen Zhou City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Wulingirls08.jpg|frame| Wulin schoolgirls!]]&lt;br /&gt;
&lt;br /&gt;
Well, of &#039;&#039;course&#039;&#039; there are kung fu high schools - you couldn´t reasonably stage an anime-inspired LotW game without them, could you? As you might have surmised from the background material thus far, Shen Zhou City is not &#039;&#039;really&#039;&#039; a modern city the way we think about it - it is simply a different backdrop for the old Wuxia themes. Every old wuxia/kung fu movie has rivalling schools with their own secret techniques, and this is also true here - it is, after all, a city that encompasses everything we think of as the mythic-China of Shen Zhou.&lt;br /&gt;
&lt;br /&gt;
==The Black Crane School==&lt;br /&gt;
&lt;br /&gt;
After the great disaster - the event that saw many wulin schools, small and large, get eradicated through coordinated bomb attacks set by unknown villains - many homeless tudents were swept up by the remaining Great Two - the Tiger and the Dragon. Some people, for various reasons of their own, didn´t want to bend knee to these established powerhouses - and through this act of defiance, the Black Crane school was born! Claiming the place as a Great School in place of the destroyed Vermillion Phoenix School, it has managed to claw itself into a position of relative fame and influence.&lt;br /&gt;
&lt;br /&gt;
[[File:Cranelog.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Iron Seraph ZHB2|Iron Seraph]]&lt;br /&gt;
&lt;br /&gt;
[[Guardian of the Eclipse ZHB2|Guardian of the Eclipse]]&lt;br /&gt;
&lt;br /&gt;
[[Kid Diablo Loco ZHB2|Kid Diablo Loco]]&lt;br /&gt;
&lt;br /&gt;
[[Concrete Lion ZHB2|Concrete Lion]]&lt;br /&gt;
&lt;br /&gt;
[[Rain ZHB2|Rain]]&lt;br /&gt;
&lt;br /&gt;
[[Queen Four ZHB2|Queen Four]]&lt;br /&gt;
&lt;br /&gt;
[[Bronze Demon Zhu ZHB2|Bronze Demon Zhu]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow Viper ZHB2|Shadow Viper]]&lt;br /&gt;
&lt;br /&gt;
==The Jade Dragon School==&lt;br /&gt;
&lt;br /&gt;
The Jade Dragon used to be an all-girls school, run behind the scenes (though perhaps not entirely in secret) by the Resplendent Phenix Society, working for the betterment of women in the Wulin and SZ City at large. Recently, though, and seemingly by clerical error they have become much more gender-mixed. Coming from a long tradition of honor and martial excellency, the Jade Dragon even has the Emperor´s daughter among their students.&lt;br /&gt;
&lt;br /&gt;
[[File:Jade-dragon.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Monkey Princess ZHB2|Monkey Princess]]&lt;br /&gt;
&lt;br /&gt;
[[Princess Magnificent ZHB2|Princess Magnificent]]&lt;br /&gt;
&lt;br /&gt;
[[Freedom ZHB2|Freedom]]&lt;br /&gt;
&lt;br /&gt;
==The Scarlet Tiger School==&lt;br /&gt;
&lt;br /&gt;
The Scarlet Tiger is based on power - their student body includes a disproportional amount of the children of wealthy and influential warriors and Clan leaders. Known for their immense pride as well as their hereditary sword-arts, the Scarlet Tiger is more than ready to challenge anyone in the Wulin and the Jiang Hu.&lt;br /&gt;
&lt;br /&gt;
[[File:Scarlet_Tiger_logo.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Scarlet Tiger prince ZHB2|Scarlet Tiger Prince]]&lt;br /&gt;
&lt;br /&gt;
[[Hundred Phoenix Feathers ZHB2|Hundred Phoenix Feathers]]&lt;br /&gt;
&lt;br /&gt;
==White Turtle School==&lt;br /&gt;
&lt;br /&gt;
Little is yet known about this mystery of a school - whose existence was a well-kept secret until just recently...&lt;br /&gt;
&lt;br /&gt;
[[File:Tortoise.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Back to [[ZHB_Year_Two|the front page]]&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ZHB2:The_Wulin_Schools&amp;diff=207745</id>
		<title>ZHB2:The Wulin Schools</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ZHB2:The_Wulin_Schools&amp;diff=207745"/>
		<updated>2012-06-06T08:57:24Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: /* The Black Crane School */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The WulinSchools of Zhen Zhou City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Wulingirls08.jpg|frame| Wulin schoolgirls!]]&lt;br /&gt;
&lt;br /&gt;
Well, of &#039;&#039;course&#039;&#039; there are kung fu high schools - you couldn´t reasonably stage an anime-inspired LotW game without them, could you? As you might have surmised from the background material thus far, Shen Zhou City is not &#039;&#039;really&#039;&#039; a modern city the way we think about it - it is simply a different backdrop for the old Wuxia themes. Every old wuxia/kung fu movie has rivalling schools with their own secret techniques, and this is also true here - it is, after all, a city that encompasses everything we think of as the mythic-China of Shen Zhou.&lt;br /&gt;
&lt;br /&gt;
==The Black Crane School==&lt;br /&gt;
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After the great disaster - the event that saw many wulin schools, small and large, get eradicated through coordinated bomb attacks set by unknown villains - many homeless tudents were swept up by the remaining Great Two - the Tiger and the Dragon. Some people, for various reasons of their own, didn´t want to bend knee to these established powerhouses - and through this act of defiance, the Black Crane school was born! Claiming the place as a Great School in place of the destroyed Vermillion Phoenix School, it has managed to claw itself into a position of relative fame and influence.&lt;br /&gt;
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[[File:Cranelog.gif]]&lt;br /&gt;
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[[Iron Seraph ZHB2|Iron Seraph]]&lt;br /&gt;
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[[Guardian of the Eclipse ZHB2|Guardian of the Eclipse]]&lt;br /&gt;
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[[Kid Diablo Loco ZHB2|Kid Diablo Loco]]&lt;br /&gt;
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[[Concrete Lion ZHB2|Concrete Lion]]&lt;br /&gt;
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[[Rain ZHB2|Rain]]&lt;br /&gt;
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[[Queen Four ZHB2|Queen Four]]&lt;br /&gt;
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[[Bronze Demon Zhu ZHB2|Bronze Demon Zhu]]&lt;br /&gt;
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==The Jade Dragon School==&lt;br /&gt;
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The Jade Dragon used to be an all-girls school, run behind the scenes (though perhaps not entirely in secret) by the Resplendent Phenix Society, working for the betterment of women in the Wulin and SZ City at large. Recently, though, and seemingly by clerical error they have become much more gender-mixed. Coming from a long tradition of honor and martial excellency, the Jade Dragon even has the Emperor´s daughter among their students.&lt;br /&gt;
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[[File:Jade-dragon.jpg]]&lt;br /&gt;
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[[Monkey Princess ZHB2|Monkey Princess]]&lt;br /&gt;
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[[Princess Magnificent ZHB2|Princess Magnificent]]&lt;br /&gt;
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[[Freedom ZHB2|Freedom]]&lt;br /&gt;
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==The Scarlet Tiger School==&lt;br /&gt;
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The Scarlet Tiger is based on power - their student body includes a disproportional amount of the children of wealthy and influential warriors and Clan leaders. Known for their immense pride as well as their hereditary sword-arts, the Scarlet Tiger is more than ready to challenge anyone in the Wulin and the Jiang Hu.&lt;br /&gt;
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[[File:Scarlet_Tiger_logo.jpg]]&lt;br /&gt;
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[[Scarlet Tiger prince ZHB2|Scarlet Tiger Prince]]&lt;br /&gt;
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[[Hundred Phoenix Feathers ZHB2|Hundred Phoenix Feathers]]&lt;br /&gt;
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==White Turtle School==&lt;br /&gt;
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Little is yet known about this mystery of a school - whose existence was a well-kept secret until just recently...&lt;br /&gt;
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[[File:Tortoise.jpg]]&lt;br /&gt;
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-Back to [[ZHB_Year_Two|the front page]]&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Guardian_of_the_Eclipse_ZHB2&amp;diff=207744</id>
		<title>Guardian of the Eclipse ZHB2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Guardian_of_the_Eclipse_ZHB2&amp;diff=207744"/>
		<updated>2012-06-06T08:42:43Z</updated>

		<summary type="html">&lt;p&gt;Bmsattler: &lt;/p&gt;
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&lt;div&gt;Guardian of the Eclipse is [[Iron Seraph ZHB2|Iron Seraph]]&#039;s cousin.  She is obviously of mixed heritage as she has one blue and one red eye.  She shares the Legacies of both the [[Jin Shen ZHB2|Jin Shen]] and the [[Heavenly Sword Alliance]].  She tends to get along with everyone fairly well, despite not being a recognized member of a particular clique.&lt;br /&gt;
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back to [[ZHB2:The Wulin Schools|The Wulin Schools]]&lt;/div&gt;</summary>
		<author><name>Bmsattler</name></author>
	</entry>
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