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	<updated>2026-05-15T03:59:51Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298366</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298366"/>
		<updated>2016-03-21T03:47:09Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Attributes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== SOP ===&lt;br /&gt;
*If we have surprise or initiative and the group equals or exceeds the number of party members cast Sleep.&lt;br /&gt;
*If the front line is holding, hang back no more than 30&#039; from melee combatants and toss fray die at weakest looking opponents.&lt;br /&gt;
*If the front line is down, run away and find a hold point to barricade!&lt;br /&gt;
&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 13 (Heal 1hp/hour) &#039;&#039;&#039;1st)&#039;&#039;&#039; 4 + 1(con) + 2 (Unquenchable) and &#039;&#039;&#039;2nd)&#039;&#039;&#039; 3 + 1(con) + 2 (Unquenchable)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 18&#039;&#039;&#039;  +3 Languages: Common, Fae, High Tongue, Serpentine&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 10&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
&lt;br /&gt;
=== Saves ===&lt;br /&gt;
:Death Ray /Poison &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
:Wands &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
:Paralysis/Turn to Stone &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
:Breath Attacks &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
:Rods/Staves/Spells &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039; (2)&lt;br /&gt;
*   Read Magic,&lt;br /&gt;
*   Detect Magic&lt;br /&gt;
*   Ventriloquism&lt;br /&gt;
*   Charm Person&lt;br /&gt;
*   Floating Disc (memorized)&lt;br /&gt;
*   Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 2&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks (10/30/50 range increments)&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.8&lt;br /&gt;
&lt;br /&gt;
=== Languages: ===&lt;br /&gt;
:Common&lt;br /&gt;
:High Tongue&lt;br /&gt;
:Fae&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Tellorian (Telly to his friends) was born in the little thorp of Janos&#039; Mill. It was determined by the village to send him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia&#039;s masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298365</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298365"/>
		<updated>2016-03-21T03:45:07Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Attributes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== SOP ===&lt;br /&gt;
*If we have surprise or initiative and the group equals or exceeds the number of party members cast Sleep.&lt;br /&gt;
*If the front line is holding, hang back no more than 30&#039; from melee combatants and toss fray die at weakest looking opponents.&lt;br /&gt;
*If the front line is down, run away and find a hold point to barricade!&lt;br /&gt;
&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 13 (Heal 1hp/hour) &#039;&#039;&#039;1st)&#039;&#039;&#039; 4 + 1(con) + 2 (Unquenchable) and &#039;&#039;&#039;2nd)&#039;&#039;&#039; 3 + 1(con) + 2 (Unquenchable)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
&lt;br /&gt;
=== Saves ===&lt;br /&gt;
:Death Ray /Poison &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
:Wands &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
:Paralysis/Turn to Stone &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
:Breath Attacks &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
:Rods/Staves/Spells &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039; (2)&lt;br /&gt;
*   Read Magic,&lt;br /&gt;
*   Detect Magic&lt;br /&gt;
*   Ventriloquism&lt;br /&gt;
*   Charm Person&lt;br /&gt;
*   Floating Disc (memorized)&lt;br /&gt;
*   Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 2&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks (10/30/50 range increments)&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.8&lt;br /&gt;
&lt;br /&gt;
=== Languages: ===&lt;br /&gt;
:Common&lt;br /&gt;
:High Tongue&lt;br /&gt;
:Fae&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Tellorian (Telly to his friends) was born in the little thorp of Janos&#039; Mill. It was determined by the village to send him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia&#039;s masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Traveller_Character_Sheet&amp;diff=298187</id>
		<title>Blank Traveller Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Traveller_Character_Sheet&amp;diff=298187"/>
		<updated>2016-03-16T22:15:41Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Travellers In Thieves World]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://traveller.chromeblack.com/files/mtpcgen.html Traveller Character Generator]&#039;&#039;&#039; 3d6, use the top 2&lt;br /&gt;
&lt;br /&gt;
A form fillable PDF sheet can be found here.[http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=33837 PDF].&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Traveller_Character_Sheet&amp;diff=298186</id>
		<title>Blank Traveller Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Traveller_Character_Sheet&amp;diff=298186"/>
		<updated>2016-03-16T22:15:11Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Travellers In Thieves World]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://traveller.chromeblack.com/files/mtpcgen.html Traveller Character Generator]&#039;&#039;&#039; 3d6 drop the lowest one&lt;br /&gt;
&lt;br /&gt;
A form fillable PDF sheet can be found here.[http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=33837 PDF].&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Traveller_Character_Sheet&amp;diff=298185</id>
		<title>Blank Traveller Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Traveller_Character_Sheet&amp;diff=298185"/>
		<updated>2016-03-16T22:14:46Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Travellers In Thieves World]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://traveller.chromeblack.com/files/mtpcgen.html Traveller Character Generator] 3d6 drop the lowest one&lt;br /&gt;
&lt;br /&gt;
A form fillable PDF sheet can be found here.[http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=33837 PDF].&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Traveller_Character_Sheet&amp;diff=298184</id>
		<title>Blank Traveller Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Traveller_Character_Sheet&amp;diff=298184"/>
		<updated>2016-03-16T22:14:05Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Travellers In Thieves World]]&lt;br /&gt;
[http://traveller.chromeblack.com/files/mtpcgen.html Traveller Character Generator] 3d6 drop the lowest one&lt;br /&gt;
&lt;br /&gt;
A form fillable PDF sheet can be found here.[http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=33837 PDF].&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Travellers_In_Thieves_World&amp;diff=298183</id>
		<title>Travellers In Thieves World</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Travellers_In_Thieves_World&amp;diff=298183"/>
		<updated>2016-03-16T22:09:55Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Vehicle Skill Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
- Main Page; [[Travellers In Thieves World]]&lt;br /&gt;
 - Bunch&#039;s Classic Traveller game, set in the city of Sanctuary in Thieve&#039;s World.&lt;br /&gt;
 - Note the implied space faring setting is based on H. Beam Piper&#039;s Federation with liberties taken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?773268-Traveller-and-Thieves-World-by-Chaosium-wjat-could-go-wrong Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?775207-Travellers-in-a-Thieves-World IC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?775208-Traveller-and-Thieves-World OOC Thread]&lt;br /&gt;
&lt;br /&gt;
==Combat Tracker==&lt;br /&gt;
    Character:                       UPP          Current         Melee               Ranged          &lt;br /&gt;
    &#039;&#039;&#039;[[Danj Momento]]&#039;&#039;&#039;                     9B8BB5       9B8BB5          Brawl,Lg Blade -1   Handgun-1,Rifleman-0&lt;br /&gt;
    &#039;&#039;&#039;[[Santiago Chan]]&#039;&#039;&#039;                    BB9A9B       BB9A9B          -                   Handgun-1,Laser Weapons-1&lt;br /&gt;
    &#039;&#039;&#039;[[Sergi Farouk]]&#039;&#039;&#039;                     7A7BB8       7A7BB8          -                   Rifleman-2&lt;br /&gt;
    &#039;&#039;&#039;[[Max Newham]]&#039;&#039;&#039;                       5CD8AC       5CD8AC          -                   Handgun-0&lt;br /&gt;
    &#039;&#039;&#039;[[Dav Kelloff]]&#039;&#039;&#039;                      8B8BDA       8B8BDA          Small Blade-2       Handgun-3, Submachinegun-0&lt;br /&gt;
    NPCs&lt;br /&gt;
    &#039;&#039;&#039;[[Killian Lovejoy]]&#039;&#039;&#039;                  AAA8A2       AAA8A2          Lg Blade-3          Rifleman-0&lt;br /&gt;
&lt;br /&gt;
==Skills Tracker==&lt;br /&gt;
    Character:                       UPP          Social                               Other          &lt;br /&gt;
    &#039;&#039;&#039;[[Danj Momento]]&#039;&#039;&#039;                     9B8BB5       Legal,Trader,Liason,Streetwise-1     Medical-2&lt;br /&gt;
    &#039;&#039;&#039;[[Santiago Chan]]&#039;&#039;&#039;                    BB9A9B       Persuasion,Streetwise,Linguistics-1  Stealth,Fwd Observer,Medical-1&lt;br /&gt;
    &#039;&#039;&#039;[[Sergi Farouk]]&#039;&#039;&#039;                     7A7BB8       Carousing-2, Streetwise-1            Jack-of-all-Trades-1, Computer-0&lt;br /&gt;
    &#039;&#039;&#039;[[Max Newham]]&#039;&#039;&#039;                       5CD8AC       Bribery-1                            Computer-0&lt;br /&gt;
    &#039;&#039;&#039;[[Dav Kelloff]]&#039;&#039;&#039;                      8B8BDA       Linguistics-1                        Intrusion-4, Stealth-3, Streetwise-3, Survival-1, Disguise-1&lt;br /&gt;
    NPCs&lt;br /&gt;
    &#039;&#039;&#039;[[Killian Lovejoy]]&#039;&#039;&#039;                  AAA8A2       Carousing,Streetwise-1&lt;br /&gt;
&lt;br /&gt;
==Vehicle Skill Tracker==&lt;br /&gt;
    Characters:                       UPP          Skills          &lt;br /&gt;
    &#039;&#039;&#039;[[Danj Momento]]&#039;&#039;&#039;                     9B8BB5       Sensor Ops,Electronics,Vacc Suit-1 Computer,Grav Vehicle-0&lt;br /&gt;
    &#039;&#039;&#039;[[Santiago Chan]]&#039;&#039;&#039;                    BB9A9B       Pilot,Ships Boat,Mechanical,Sensor Ops-1 Grav Vehicle,Computer-0&lt;br /&gt;
    &#039;&#039;&#039;[[Sergi Farouk]]&#039;&#039;&#039;                     7A7BB8       Pilot-2, Grav Vehicle-2, Vacc Suit-1&lt;br /&gt;
    &#039;&#039;&#039;[[Max Newham]]&#039;&#039;&#039;                       5CD8AC       Grav Vehicle-1,Sensor Ops-1&lt;br /&gt;
    &#039;&#039;&#039;[[Dav Kelloff]]&#039;&#039;&#039;                      8B8BDA       Grav Vehicle-0, Computer-0&lt;br /&gt;
    NPCs&lt;br /&gt;
    &#039;&#039;&#039;[[Killian Lovejoy]]&#039;&#039;&#039;                  AAA8A2       ATV-1 Grav Vehicle,Vacc Suit-0&lt;br /&gt;
&lt;br /&gt;
==The Players==&lt;br /&gt;
* &#039;&#039;&#039;[[Danj Momento]]&#039;&#039;&#039; A human Ex Merchant 1st Officer played by RoadScholar&lt;br /&gt;
* &#039;&#039;&#039;[[Santiago Chan]]&#039;&#039;&#039; A human Ex Navy Lt Commander played by Space Cowboy&lt;br /&gt;
* &#039;&#039;&#039;[[Sergi Farouk]]&#039;&#039;&#039; A Human Ex Scout played by solarpunk&lt;br /&gt;
* &#039;&#039;&#039;[[Max Newham]]&#039;&#039;&#039; A Human Noble played by neutrondecay&lt;br /&gt;
* &#039;&#039;&#039;[[Jessina Jaynes]]&#039;&#039;&#039; A Human Linguistics Scientist played by Mojo Jojo&lt;br /&gt;
* &#039;&#039;&#039;[[Dav Kelloff]]&#039;&#039;&#039; A Human Rogue played by Brill1ance&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[The Next in Line]]&#039;&#039;&#039; Waiting area for potential PC&#039;s&lt;br /&gt;
&lt;br /&gt;
==Significant NPC&#039;s==&lt;br /&gt;
 &#039;&#039;&#039;NPC Crew&#039;&#039;&#039;  &#039;&#039;Richard of York&#039;&#039;&lt;br /&gt;
   * &#039;&#039;&#039;[[Killian Lovejoy]]&#039;&#039;&#039; A human Ex Marine specialist: Tech LvL 1 Intrusion conceived by Walkie Talkie Noise Decoder&lt;br /&gt;
   * &#039;&#039;&#039;[[Markus Gravel]]&#039;&#039;&#039;  Human retired Sgt Federation Police &lt;br /&gt;
   * &#039;&#039;&#039;[[Amin Hussain J.D.]]&#039;&#039;&#039; Human Lawyer. Legal Liason.&lt;br /&gt;
   * &#039;&#039;&#039;[[Andrew Smith]]&#039;&#039;&#039; Human Scout.  Captain and Pilot&lt;br /&gt;
   * &#039;&#039;&#039;[[Nigel Merryweather]]&#039;&#039;&#039; Human Diplomat. Ships Steward&lt;br /&gt;
 &#039;&#039;&#039;NPC Crew&#039;&#039;&#039;  &#039;&#039;Big Game&#039;&#039;&lt;br /&gt;
   * &#039;&#039;&#039;[[Celia Kumar M.D.]]&#039;&#039;&#039;  Human Doctor. Medical Officer. &lt;br /&gt;
 &#039;&#039;&#039;[[People of Interest]]&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;[[People of Interest - Sanctuary]]&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;[[Intelligence Gathered]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Ships==&lt;br /&gt;
&#039;&#039;&#039;[[Ships Page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
[[Blank Traveller Character Sheet]]&lt;br /&gt;
* &#039;&#039;&#039;[[Combat S.O.P.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
* &#039;&#039;&#039;[[Backstory]]&#039;&#039;&#039;&lt;br /&gt;
  - Planet &#039;&#039;Voyagers Hope&#039;&#039; - X8666??-1&lt;br /&gt;
  -- &#039;&#039;&#039;[[Map of the Outlying Area]]&#039;&#039;&#039;&lt;br /&gt;
  -- &#039;&#039;&#039;[[Map of Sanctuary ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Travellers_In_Thieves_World&amp;diff=298182</id>
		<title>Travellers In Thieves World</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Travellers_In_Thieves_World&amp;diff=298182"/>
		<updated>2016-03-16T22:09:24Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Skills Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
- Main Page; [[Travellers In Thieves World]]&lt;br /&gt;
 - Bunch&#039;s Classic Traveller game, set in the city of Sanctuary in Thieve&#039;s World.&lt;br /&gt;
 - Note the implied space faring setting is based on H. Beam Piper&#039;s Federation with liberties taken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?773268-Traveller-and-Thieves-World-by-Chaosium-wjat-could-go-wrong Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?775207-Travellers-in-a-Thieves-World IC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?775208-Traveller-and-Thieves-World OOC Thread]&lt;br /&gt;
&lt;br /&gt;
==Combat Tracker==&lt;br /&gt;
    Character:                       UPP          Current         Melee               Ranged          &lt;br /&gt;
    &#039;&#039;&#039;[[Danj Momento]]&#039;&#039;&#039;                     9B8BB5       9B8BB5          Brawl,Lg Blade -1   Handgun-1,Rifleman-0&lt;br /&gt;
    &#039;&#039;&#039;[[Santiago Chan]]&#039;&#039;&#039;                    BB9A9B       BB9A9B          -                   Handgun-1,Laser Weapons-1&lt;br /&gt;
    &#039;&#039;&#039;[[Sergi Farouk]]&#039;&#039;&#039;                     7A7BB8       7A7BB8          -                   Rifleman-2&lt;br /&gt;
    &#039;&#039;&#039;[[Max Newham]]&#039;&#039;&#039;                       5CD8AC       5CD8AC          -                   Handgun-0&lt;br /&gt;
    &#039;&#039;&#039;[[Dav Kelloff]]&#039;&#039;&#039;                      8B8BDA       8B8BDA          Small Blade-2       Handgun-3, Submachinegun-0&lt;br /&gt;
    NPCs&lt;br /&gt;
    &#039;&#039;&#039;[[Killian Lovejoy]]&#039;&#039;&#039;                  AAA8A2       AAA8A2          Lg Blade-3          Rifleman-0&lt;br /&gt;
&lt;br /&gt;
==Skills Tracker==&lt;br /&gt;
    Character:                       UPP          Social                               Other          &lt;br /&gt;
    &#039;&#039;&#039;[[Danj Momento]]&#039;&#039;&#039;                     9B8BB5       Legal,Trader,Liason,Streetwise-1     Medical-2&lt;br /&gt;
    &#039;&#039;&#039;[[Santiago Chan]]&#039;&#039;&#039;                    BB9A9B       Persuasion,Streetwise,Linguistics-1  Stealth,Fwd Observer,Medical-1&lt;br /&gt;
    &#039;&#039;&#039;[[Sergi Farouk]]&#039;&#039;&#039;                     7A7BB8       Carousing-2, Streetwise-1            Jack-of-all-Trades-1, Computer-0&lt;br /&gt;
    &#039;&#039;&#039;[[Max Newham]]&#039;&#039;&#039;                       5CD8AC       Bribery-1                            Computer-0&lt;br /&gt;
    &#039;&#039;&#039;[[Dav Kelloff]]&#039;&#039;&#039;                      8B8BDA       Linguistics-1                        Intrusion-4, Stealth-3, Streetwise-3, Survival-1, Disguise-1&lt;br /&gt;
    NPCs&lt;br /&gt;
    &#039;&#039;&#039;[[Killian Lovejoy]]&#039;&#039;&#039;                  AAA8A2       Carousing,Streetwise-1&lt;br /&gt;
&lt;br /&gt;
==Vehicle Skill Tracker==&lt;br /&gt;
    Characters:                       UPP          Skills          &lt;br /&gt;
    &#039;&#039;&#039;[[Danj Momento]]&#039;&#039;&#039;                     9B8BB5       Sensor Ops,Electronics,Vacc Suit-1 Computer,Grav Vehicle-0&lt;br /&gt;
    &#039;&#039;&#039;[[Santiago Chan]]&#039;&#039;&#039;                    BB9A9B       Pilot,Ships Boat,Mechanical,Sensor Ops-1 Grav Vehicle,Computer-0&lt;br /&gt;
    &#039;&#039;&#039;[[Sergi Farouk]]&#039;&#039;&#039;                     7A7BB8       Pilot-2, Grav Vehicle-2, Vacc Suit-1&lt;br /&gt;
    &#039;&#039;&#039;[[Max Newham]]&#039;&#039;&#039;                       5CD8AC       Grav Vehicle-1,Sensor Ops-1&lt;br /&gt;
    &#039;&#039;&#039;[[Dav Kelloff]]&#039;&#039;&#039;                      8B8BDA       Grav Vehicle-0&lt;br /&gt;
    NPCs&lt;br /&gt;
    &#039;&#039;&#039;[[Killian Lovejoy]]&#039;&#039;&#039;                  AAA8A2       ATV-1 Grav Vehicle,Vacc Suit-0&lt;br /&gt;
&lt;br /&gt;
==The Players==&lt;br /&gt;
* &#039;&#039;&#039;[[Danj Momento]]&#039;&#039;&#039; A human Ex Merchant 1st Officer played by RoadScholar&lt;br /&gt;
* &#039;&#039;&#039;[[Santiago Chan]]&#039;&#039;&#039; A human Ex Navy Lt Commander played by Space Cowboy&lt;br /&gt;
* &#039;&#039;&#039;[[Sergi Farouk]]&#039;&#039;&#039; A Human Ex Scout played by solarpunk&lt;br /&gt;
* &#039;&#039;&#039;[[Max Newham]]&#039;&#039;&#039; A Human Noble played by neutrondecay&lt;br /&gt;
* &#039;&#039;&#039;[[Jessina Jaynes]]&#039;&#039;&#039; A Human Linguistics Scientist played by Mojo Jojo&lt;br /&gt;
* &#039;&#039;&#039;[[Dav Kelloff]]&#039;&#039;&#039; A Human Rogue played by Brill1ance&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[The Next in Line]]&#039;&#039;&#039; Waiting area for potential PC&#039;s&lt;br /&gt;
&lt;br /&gt;
==Significant NPC&#039;s==&lt;br /&gt;
 &#039;&#039;&#039;NPC Crew&#039;&#039;&#039;  &#039;&#039;Richard of York&#039;&#039;&lt;br /&gt;
   * &#039;&#039;&#039;[[Killian Lovejoy]]&#039;&#039;&#039; A human Ex Marine specialist: Tech LvL 1 Intrusion conceived by Walkie Talkie Noise Decoder&lt;br /&gt;
   * &#039;&#039;&#039;[[Markus Gravel]]&#039;&#039;&#039;  Human retired Sgt Federation Police &lt;br /&gt;
   * &#039;&#039;&#039;[[Amin Hussain J.D.]]&#039;&#039;&#039; Human Lawyer. Legal Liason.&lt;br /&gt;
   * &#039;&#039;&#039;[[Andrew Smith]]&#039;&#039;&#039; Human Scout.  Captain and Pilot&lt;br /&gt;
   * &#039;&#039;&#039;[[Nigel Merryweather]]&#039;&#039;&#039; Human Diplomat. Ships Steward&lt;br /&gt;
 &#039;&#039;&#039;NPC Crew&#039;&#039;&#039;  &#039;&#039;Big Game&#039;&#039;&lt;br /&gt;
   * &#039;&#039;&#039;[[Celia Kumar M.D.]]&#039;&#039;&#039;  Human Doctor. Medical Officer. &lt;br /&gt;
 &#039;&#039;&#039;[[People of Interest]]&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;[[People of Interest - Sanctuary]]&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;[[Intelligence Gathered]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Ships==&lt;br /&gt;
&#039;&#039;&#039;[[Ships Page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
[[Blank Traveller Character Sheet]]&lt;br /&gt;
* &#039;&#039;&#039;[[Combat S.O.P.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
* &#039;&#039;&#039;[[Backstory]]&#039;&#039;&#039;&lt;br /&gt;
  - Planet &#039;&#039;Voyagers Hope&#039;&#039; - X8666??-1&lt;br /&gt;
  -- &#039;&#039;&#039;[[Map of the Outlying Area]]&#039;&#039;&#039;&lt;br /&gt;
  -- &#039;&#039;&#039;[[Map of Sanctuary ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dav_Kelloff&amp;diff=298181</id>
		<title>Dav Kelloff</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dav_Kelloff&amp;diff=298181"/>
		<updated>2016-03-16T22:07:57Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Travellers In Thieves World]]&lt;br /&gt;
&lt;br /&gt;
UPP: 8B8BDA&lt;br /&gt;
&lt;br /&gt;
HomeWorld:  StarPort=B, Size=Small, Atmos=Thin, Hydro=Desert&lt;br /&gt;
Population=High, Law=Moderate, Tech=High Stellar&lt;br /&gt;
Age:  38&lt;br /&gt;
Terms:  5&lt;br /&gt;
Career:  Rogue&lt;br /&gt;
Rank:  None&lt;br /&gt;
&lt;br /&gt;
Skills:  Intrusion-4, Stealth-3, Streetwise-3, Handgun-3, Small Blade-2, Linguistics-1, Survival-1, Disguise-1, Computer-0, Grav Vehicle-0, Submachinegun-0&lt;br /&gt;
&lt;br /&gt;
Cash:  100000 Cr&lt;br /&gt;
Pension:  10000 Cr/Year&lt;br /&gt;
Benefits:  Low Passage, Dagger, Pistol, Traveller&#039;s&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298016</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298016"/>
		<updated>2016-03-14T05:38:44Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Saves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== SOP ===&lt;br /&gt;
*If we have surprise or initiative and the group equals or exceeds the number of party members cast Sleep.&lt;br /&gt;
*If the front line is holding, hang back no more than 30&#039; from melee combatants and toss fray die at weakest looking opponents.&lt;br /&gt;
*If the front line is down, run away and find a hold point to barricade!&lt;br /&gt;
&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Saves ===&lt;br /&gt;
:Death Ray /Poison &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
:Wands &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
:Paralysis/Turn to Stone &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
:Breath Attacks &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
:Rods/Staves/Spells &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039; (2)&lt;br /&gt;
*   Read Magic,&lt;br /&gt;
*   Detect Magic&lt;br /&gt;
*   Ventriloquism&lt;br /&gt;
*   Charm Person&lt;br /&gt;
*   Floating Disc (memorized)&lt;br /&gt;
*   Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 2&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks (10/30/50 range increments)&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.8&lt;br /&gt;
&lt;br /&gt;
=== Languages: ===&lt;br /&gt;
:Common&lt;br /&gt;
:High Tongue&lt;br /&gt;
:Fae&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Tellorian (Telly to his friends) was born in the little thorp of Janos&#039; Mill. It was determined by the village to send him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia&#039;s masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298015</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298015"/>
		<updated>2016-03-14T05:38:30Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Saves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== SOP ===&lt;br /&gt;
*If we have surprise or initiative and the group equals or exceeds the number of party members cast Sleep.&lt;br /&gt;
*If the front line is holding, hang back no more than 30&#039; from melee combatants and toss fray die at weakest looking opponents.&lt;br /&gt;
*If the front line is down, run away and find a hold point to barricade!&lt;br /&gt;
&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Saves ===&lt;br /&gt;
:Death Ray /Poison &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
:Wands &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
Paralysis/Turn to Stone &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
:Breath Attacks &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
:Rods/Staves/Spells &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039; (2)&lt;br /&gt;
*   Read Magic,&lt;br /&gt;
*   Detect Magic&lt;br /&gt;
*   Ventriloquism&lt;br /&gt;
*   Charm Person&lt;br /&gt;
*   Floating Disc (memorized)&lt;br /&gt;
*   Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 2&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks (10/30/50 range increments)&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.8&lt;br /&gt;
&lt;br /&gt;
=== Languages: ===&lt;br /&gt;
:Common&lt;br /&gt;
:High Tongue&lt;br /&gt;
:Fae&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Tellorian (Telly to his friends) was born in the little thorp of Janos&#039; Mill. It was determined by the village to send him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia&#039;s masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298014</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298014"/>
		<updated>2016-03-14T05:26:15Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Backpack: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== SOP ===&lt;br /&gt;
*If we have surprise or initiative and the group equals or exceeds the number of party members cast Sleep.&lt;br /&gt;
*If the front line is holding, hang back no more than 30&#039; from melee combatants and toss fray die at weakest looking opponents.&lt;br /&gt;
*If the front line is down, run away and find a hold point to barricade!&lt;br /&gt;
&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Saves ===&lt;br /&gt;
:Death Ray /Poison &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
:Wands &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
:Breath Attacks &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
:Rods/Staves/Spells &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039; (2)&lt;br /&gt;
*   Read Magic,&lt;br /&gt;
*   Detect Magic&lt;br /&gt;
*   Ventriloquism&lt;br /&gt;
*   Charm Person&lt;br /&gt;
*   Floating Disc (memorized)&lt;br /&gt;
*   Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 2&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks (10/30/50 range increments)&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.8&lt;br /&gt;
&lt;br /&gt;
=== Languages: ===&lt;br /&gt;
:Common&lt;br /&gt;
:High Tongue&lt;br /&gt;
:Fae&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Tellorian (Telly to his friends) was born in the little thorp of Janos&#039; Mill. It was determined by the village to send him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia&#039;s masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298013</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298013"/>
		<updated>2016-03-14T05:24:28Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Saves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== SOP ===&lt;br /&gt;
*If we have surprise or initiative and the group equals or exceeds the number of party members cast Sleep.&lt;br /&gt;
*If the front line is holding, hang back no more than 30&#039; from melee combatants and toss fray die at weakest looking opponents.&lt;br /&gt;
*If the front line is down, run away and find a hold point to barricade!&lt;br /&gt;
&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Saves ===&lt;br /&gt;
:Death Ray /Poison &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
:Wands &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
:Breath Attacks &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
:Rods/Staves/Spells &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039; (2)&lt;br /&gt;
*   Read Magic,&lt;br /&gt;
*   Detect Magic&lt;br /&gt;
*   Ventriloquism&lt;br /&gt;
*   Charm Person&lt;br /&gt;
*   Floating Disc (memorized)&lt;br /&gt;
*   Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 2&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.8&lt;br /&gt;
&lt;br /&gt;
=== Languages: ===&lt;br /&gt;
:Common&lt;br /&gt;
:High Tongue&lt;br /&gt;
:Fae&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Tellorian (Telly to his friends) was born in the little thorp of Janos&#039; Mill. It was determined by the village to send him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia&#039;s masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sparrow&amp;diff=298012</id>
		<title>Sparrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sparrow&amp;diff=298012"/>
		<updated>2016-03-14T05:22:39Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Saving Throws: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[The Lost City]]&lt;br /&gt;
==SOP==&lt;br /&gt;
* If we have surprise or initiative and the group equals or exceeds the number of party members cast Sleep. &lt;br /&gt;
* If the front line is holding, hang back no more than 30&#039; from melee combatants and toss daggers at weakest looking opponents.&lt;br /&gt;
* If the front line is down. Run. Fast. Away.&lt;br /&gt;
* After spells are exhausted change into chainmail&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Class:              Wizard&lt;br /&gt;
*Level:                 2 (Seer)&lt;br /&gt;
*Experience Points: (+10%) 3071 xp&lt;br /&gt;
*Total Hit Points:      7&lt;br /&gt;
*Armor Class:          5 in Chainmail (8 unarmored)&lt;br /&gt;
&lt;br /&gt;
*Movement(chain mail):               &lt;br /&gt;
**Normal 60&#039; &lt;br /&gt;
**Combat 20&#039;/round &lt;br /&gt;
**Running 60&#039;/round&lt;br /&gt;
&lt;br /&gt;
*Movement(no chain mail):               &lt;br /&gt;
**Normal 120&#039; &lt;br /&gt;
**Combat 40&#039;/round &lt;br /&gt;
**Running 120&#039;/round&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       &#039;&#039;&#039;11&#039;&#039;&#039;   &lt;br /&gt;
*Intelligence   &#039;&#039;&#039;18&#039;&#039;&#039;   +3 Languages: Common, Goblin, Black Speech, Serpentine&lt;br /&gt;
*Wisdom         &#039;&#039;&#039;11&#039;&#039;&#039;     &lt;br /&gt;
*Dexterity      &#039;&#039;&#039;14&#039;&#039;&#039;  +1 missiles and +1 individual initiative, -1 AC &lt;br /&gt;
*Constitution   &#039;&#039;&#039;10&#039;&#039;&#039;  &lt;br /&gt;
*Charisma       &#039;&#039;&#039;13&#039;&#039;&#039;  +1 reaction rolls, maximum 5 retainer with base 8 morale&lt;br /&gt;
&lt;br /&gt;
==Saving Throws:==&lt;br /&gt;
*Death Ray /Poison &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
*Wands &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
*Paralysis/Turn to Stone &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
*Dragon Breath &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
*Rods/Staves/Spells &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==ACKS And E&amp;amp;E Abilities==&lt;br /&gt;
#Effort = 3 pts&lt;br /&gt;
*Force of Destiny - Commit Effort to auto succeed at a failed save.&lt;br /&gt;
*Expert Countermagic - May save 2x vs magic spells &amp;amp; effects take best one. vs area effect commit effort to nullify spell for everyone&lt;br /&gt;
*D4 Fray Die&lt;br /&gt;
*Weapon Proficiency : Polearms, Swords, Daggers&lt;br /&gt;
*Armor Proficiency: Light, Medium&lt;br /&gt;
*Can cast in armor&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
Level 1:&lt;br /&gt;
*Sleep (Currently Memorized)&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Hold Portal &lt;br /&gt;
&lt;br /&gt;
==Valuables==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Person:&#039;&#039;&#039;&lt;br /&gt;
1 Gem (500),116pp,1,513GP&lt;br /&gt;
Paintings (250)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;Weapon:&#039;&#039;&#039; &lt;br /&gt;
*Silver Dagger  (1D4 damage 10/20/30 range increments 10 enc)&lt;br /&gt;
*9x Daggers  (1D4 damage 10/20/30 range increments 10 enc)&lt;br /&gt;
*Silvered Short Sword (1D6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inventory:&#039;&#039;&#039;&lt;br /&gt;
*Clothing&lt;br /&gt;
*Coin purse&lt;br /&gt;
*Dagger Bandoleer&lt;br /&gt;
*Silver medallion with the fanged jaws and six tentacle/arms emblem on it&lt;br /&gt;
*Dark grey hooded cape of a light but thick weave&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backpack:&#039;&#039;&#039;(80 enc)&lt;br /&gt;
*Spell Book&lt;br /&gt;
*9 oil flasks (10/30/50 range increments) (14)&lt;br /&gt;
*6 torches (1)&lt;br /&gt;
*1 Lantern (10)&lt;br /&gt;
*2 week iron rations (30)&lt;br /&gt;
*2 wineskins (2)&lt;br /&gt;
*Flint &amp;amp; Steel (3)&lt;br /&gt;
*Iron Spikes x 12 (1)&lt;br /&gt;
*Hammer(small) (2)&lt;br /&gt;
*Box with twenty rolled and dried Black Lotus leaf.&lt;br /&gt;
*2 Scaled Eggs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mule&#039;&#039;&#039;&lt;br /&gt;
*Chainmail (400 enc)&lt;br /&gt;
*200lbs of high quality feed (40 days)&lt;br /&gt;
&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 180+ 1,629 coins (580 +1,629 coins of personally carrying chainmail)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
*An exceedingly bright fellow plucked along with his brother by a mercenary company when they traveled through his hamlet. Joined up to see the world and put his considerable intellect to more use than just working on his parents farm. Taught by mages within the company who recognized his talents. He has a mercenaries morality but is loyal to the company.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298011</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298011"/>
		<updated>2016-03-14T05:06:32Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* SOP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== SOP ===&lt;br /&gt;
*If we have surprise or initiative and the group equals or exceeds the number of party members cast Sleep.&lt;br /&gt;
*If the front line is holding, hang back no more than 30&#039; from melee combatants and toss fray die at weakest looking opponents.&lt;br /&gt;
*If the front line is down, run away and find a hold point to barricade!&lt;br /&gt;
&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Saves ===&lt;br /&gt;
:Death Ray /Poison 13&lt;br /&gt;
:Wands 14&lt;br /&gt;
:Paralysis/Turn to Stone 13&lt;br /&gt;
:Dragon Breath 16&lt;br /&gt;
:Rods/Staves/Spells 15&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039; (2)&lt;br /&gt;
*   Read Magic,&lt;br /&gt;
*   Detect Magic&lt;br /&gt;
*   Ventriloquism&lt;br /&gt;
*   Charm Person&lt;br /&gt;
*   Floating Disc (memorized)&lt;br /&gt;
*   Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 2&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.8&lt;br /&gt;
&lt;br /&gt;
=== Languages: ===&lt;br /&gt;
:Common&lt;br /&gt;
:High Tongue&lt;br /&gt;
:Fae&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Tellorian (Telly to his friends) was born in the little thorp of Janos&#039; Mill. It was determined by the village to send him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia&#039;s masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298010</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298010"/>
		<updated>2016-03-14T05:06:08Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== SOP ===&lt;br /&gt;
If we have surprise or initiative and the group equals or exceeds the number of party members cast Sleep.&lt;br /&gt;
If the front line is holding, hang back no more than 30&#039; from melee combatants and toss fray die at weakest looking opponents.&lt;br /&gt;
If the front line is down, run away and find a hold point to barricade!&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Saves ===&lt;br /&gt;
:Death Ray /Poison 13&lt;br /&gt;
:Wands 14&lt;br /&gt;
:Paralysis/Turn to Stone 13&lt;br /&gt;
:Dragon Breath 16&lt;br /&gt;
:Rods/Staves/Spells 15&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039; (2)&lt;br /&gt;
*   Read Magic,&lt;br /&gt;
*   Detect Magic&lt;br /&gt;
*   Ventriloquism&lt;br /&gt;
*   Charm Person&lt;br /&gt;
*   Floating Disc (memorized)&lt;br /&gt;
*   Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 2&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.8&lt;br /&gt;
&lt;br /&gt;
=== Languages: ===&lt;br /&gt;
:Common&lt;br /&gt;
:High Tongue&lt;br /&gt;
:Fae&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Tellorian (Telly to his friends) was born in the little thorp of Janos&#039; Mill. It was determined by the village to send him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia&#039;s masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298009</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298009"/>
		<updated>2016-03-14T05:00:33Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Spells: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4, 1&amp;quot; range&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Saves ===&lt;br /&gt;
:Death Ray /Poison 13&lt;br /&gt;
:Wands 14&lt;br /&gt;
:Paralysis/Turn to Stone 13&lt;br /&gt;
:Dragon Breath 16&lt;br /&gt;
:Rods/Staves/Spells 15&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039; (2)&lt;br /&gt;
*   Read Magic,&lt;br /&gt;
*   Detect Magic&lt;br /&gt;
*   Ventriloquism&lt;br /&gt;
*   Charm Person&lt;br /&gt;
*   Floating Disc (memorized)&lt;br /&gt;
*   Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 2&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.8&lt;br /&gt;
&lt;br /&gt;
=== Languages: ===&lt;br /&gt;
:Common&lt;br /&gt;
:High Tongue&lt;br /&gt;
:Fae&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Tellorian (Telly to his friends) was born in the little thorp of Janos&#039; Mill. It was determined by the village to send him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia&#039;s masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298008</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298008"/>
		<updated>2016-03-14T04:58:36Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4, 1&amp;quot; range&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Saves ===&lt;br /&gt;
:Death Ray /Poison 13&lt;br /&gt;
:Wands 14&lt;br /&gt;
:Paralysis/Turn to Stone 13&lt;br /&gt;
:Dragon Breath 16&lt;br /&gt;
:Rods/Staves/Spells 15&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039; (2)&lt;br /&gt;
:   Read Magic,&lt;br /&gt;
:   Detect Magic&lt;br /&gt;
:   Ventriloquism&lt;br /&gt;
:   Charm Person&lt;br /&gt;
:   Floating Disc (memorized)&lt;br /&gt;
:   Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 2&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.8&lt;br /&gt;
&lt;br /&gt;
=== Languages: ===&lt;br /&gt;
:Common&lt;br /&gt;
:High Tongue&lt;br /&gt;
:Fae&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Tellorian (Telly to his friends) was born in the little thorp of Janos&#039; Mill. It was determined by the village to send him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia&#039;s masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298007</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298007"/>
		<updated>2016-03-14T04:32:05Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4, 1&amp;quot; range&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039; (2)Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc (memorized), Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 2&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.8&lt;br /&gt;
&lt;br /&gt;
=== Languages: ===&lt;br /&gt;
:Common&lt;br /&gt;
:High Tongue&lt;br /&gt;
:Fae&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Tellorian (Telly to his friends) was born in the little thorp of Janos&#039; Mill. It was determined by the village to send him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia&#039;s masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298006</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298006"/>
		<updated>2016-03-14T04:23:16Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Spells: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4, 1&amp;quot; range&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039; (2)Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc (memorized), Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 2&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.8&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Tellorian (Telly to his friends) was born in the little thorp of Janos&#039; Mill. It was determined by the village to send him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia&#039;s masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298005</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298005"/>
		<updated>2016-03-14T04:22:03Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Backpack: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4, 1&amp;quot; range&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1: (2)&#039;&#039;&#039;Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc(memorized), Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 2&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.8&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Tellorian (Telly to his friends) was born in the little thorp of Janos&#039; Mill. It was determined by the village to send him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia&#039;s masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=298004</id>
		<title>Encumbrance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=298004"/>
		<updated>2016-03-14T04:21:49Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;300 gp		GP	Enc&lt;br /&gt;
Dagger +1			1&lt;br /&gt;
Backpack		2	2&lt;br /&gt;
Clothing&lt;br /&gt;
Belt pouch		0.1	-&lt;br /&gt;
Spell book		15	3&lt;br /&gt;
5 oil flasks		0.5	5&lt;br /&gt;
4 torches		0.3	4&lt;br /&gt;
1 week unpres rations	1.4	7&lt;br /&gt;
1 week iron rations	3.5	7&lt;br /&gt;
2 wineskins		2	8&lt;br /&gt;
3 Quill Pens		0.1	-&lt;br /&gt;
Flint and Steel	        2 	-&lt;br /&gt;
10 sheets Paper	        4	-&lt;br /&gt;
coins                          2.8 &lt;br /&gt;
__________________________________&lt;br /&gt;
		        29.9  39.8 &amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=298003</id>
		<title>Encumbrance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=298003"/>
		<updated>2016-03-14T04:18:06Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;300 gp			GP	Enc&lt;br /&gt;
Dagger +1			1&lt;br /&gt;
Backpack		2	2&lt;br /&gt;
Clothing&lt;br /&gt;
Belt pouch		0.1	-&lt;br /&gt;
Spell book		15	3&lt;br /&gt;
5 oil flasks		0.5	5&lt;br /&gt;
4 torches		0.3	4&lt;br /&gt;
1 week unpres rations	1.4	7&lt;br /&gt;
1 week iron rations	3.5	7&lt;br /&gt;
2 wineskins		2	8&lt;br /&gt;
3 Quill Pens		0.1	-&lt;br /&gt;
Flint and Steel	        2 	-&lt;br /&gt;
10 sheets Paper	        4	-&lt;br /&gt;
coins                          2.8 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
		        29.9 &amp;lt;/pre&amp;gt; 39.8&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298002</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298002"/>
		<updated>2016-03-14T04:15:34Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Notes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4, 1&amp;quot; range&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1: (2)&#039;&#039;&#039;Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc(memorized), Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 2&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.5&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Tellorian (Telly to his friends) was born in the little thorp of Janos&#039; Mill. It was determined by the village to send him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia&#039;s masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298001</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298001"/>
		<updated>2016-03-14T04:14:55Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Abilities: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4, 1&amp;quot; range&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1: (2)&#039;&#039;&#039;Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc(memorized), Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 2&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.5&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Tellorian (Telly to his friends) was born in the little thorp of Janos&#039; Mill. It was determined by the village to sent him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia&#039;s masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298000</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=298000"/>
		<updated>2016-03-14T04:13:57Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Notes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4, 1&amp;quot; range&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1: (2)&#039;&#039;&#039;Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc(memorized), Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 1&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.5&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Tellorian (Telly to his friends) was born in the little thorp of Janos&#039; Mill. It was determined by the village to sent him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia&#039;s masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297999</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297999"/>
		<updated>2016-03-14T04:12:19Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Statistics: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 40/120&amp;quot;&lt;br /&gt;
:Fray Die: d4, 1&amp;quot; range&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1: (2)&#039;&#039;&#039;Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc(memorized), Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 1&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.5&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Magic Users: This shows up in a couple of OSR games and is one (or many) interpretation of the OD&amp;amp;D rules on magic. The magic user memorizes the number of spells listed and never forgets those. However, they also happen a number of castings equal to what their level shows, but they can pick an choose which memorized spell to cast every time. The advantage here is that there&#039;s no reason to memorize multiple castings of the same spell. There&#039;s also no reason to carry a spell book out into the wilderness. Example: 3rd level MU gets 2 first level and 1 second level spell per day. The character has Sleep (1st), Floating Disc (2nd), and Web (2nd) memorized. The character can cast 2 first level spells every day, so it could be Sleep twice, Floating Disc twice, or even each one once. The character can cast 1 second level spell every day, which can by Web. They can choose to cast a first level spell with that slot, so could potentially cast Sleep or Floating Disc again using the 2nd level slot. The advantage of this is allowing you to keep some of those utility spells around without giving up access to combat magic. Thoughts? Note: the balancing mechanism here will be that it takes days to exchange spells in memory so you won&#039;t swap them out as easily as now.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=297998</id>
		<title>Encumbrance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=297998"/>
		<updated>2016-03-14T04:11:55Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;300 gp			GP	Enc&lt;br /&gt;
Dagger +1			1&lt;br /&gt;
Backpack		2	2&lt;br /&gt;
Clothing&lt;br /&gt;
Belt pouch		0.1	-&lt;br /&gt;
Spell book		15	3&lt;br /&gt;
5 oil flasks		0.5	5&lt;br /&gt;
4 torches		0.3	4&lt;br /&gt;
1 week unpres rations	1.4	7&lt;br /&gt;
1 week iron rations	3.5	7&lt;br /&gt;
2 wineskins		2	8&lt;br /&gt;
3 Quill Pens		0.1	-&lt;br /&gt;
Flint and Steel	        2 	-&lt;br /&gt;
10 sheets Paper	        4	-&lt;br /&gt;
coins                          2.8&lt;br /&gt;
_____________________________________&lt;br /&gt;
		        29.9	39.8 &amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297997</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297997"/>
		<updated>2016-03-14T04:11:43Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Equipment: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 12&amp;quot;&lt;br /&gt;
:Fray Die: d4, 1&amp;quot; range&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1: (2)&#039;&#039;&#039;Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc(memorized), Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 1&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: &lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.5&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Magic Users: This shows up in a couple of OSR games and is one (or many) interpretation of the OD&amp;amp;D rules on magic. The magic user memorizes the number of spells listed and never forgets those. However, they also happen a number of castings equal to what their level shows, but they can pick an choose which memorized spell to cast every time. The advantage here is that there&#039;s no reason to memorize multiple castings of the same spell. There&#039;s also no reason to carry a spell book out into the wilderness. Example: 3rd level MU gets 2 first level and 1 second level spell per day. The character has Sleep (1st), Floating Disc (2nd), and Web (2nd) memorized. The character can cast 2 first level spells every day, so it could be Sleep twice, Floating Disc twice, or even each one once. The character can cast 1 second level spell every day, which can by Web. They can choose to cast a first level spell with that slot, so could potentially cast Sleep or Floating Disc again using the 2nd level slot. The advantage of this is allowing you to keep some of those utility spells around without giving up access to combat magic. Thoughts? Note: the balancing mechanism here will be that it takes days to exchange spells in memory so you won&#039;t swap them out as easily as now.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=297996</id>
		<title>Encumbrance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=297996"/>
		<updated>2016-03-14T04:10:57Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;300 gp			GP	Enc&lt;br /&gt;
Dagger +1			1&lt;br /&gt;
Backpack		2	2&lt;br /&gt;
Clothing&lt;br /&gt;
Belt pouch		0.1	-&lt;br /&gt;
Spell book		15	3&lt;br /&gt;
5 oil flasks		0.5	5&lt;br /&gt;
4 torches		0.3	4&lt;br /&gt;
1 week unpres rations	1.4	7&lt;br /&gt;
1 week iron rations	3.5	7&lt;br /&gt;
2 wineskins		2	8&lt;br /&gt;
3 Quill Pens		0.1	-&lt;br /&gt;
Flint and Steel	        2 	-&lt;br /&gt;
10 sheets Paper	        4	-&lt;br /&gt;
coins                          2.9&lt;br /&gt;
_____________________________________&lt;br /&gt;
		        29.9	39.9 &amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=297995</id>
		<title>Encumbrance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=297995"/>
		<updated>2016-03-14T04:10:35Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;300 gp			GP	Enc&lt;br /&gt;
Dagger +1			1&lt;br /&gt;
Backpack		2	2&lt;br /&gt;
Clothing&lt;br /&gt;
Belt pouch		0.1	-&lt;br /&gt;
Spell book		15	3&lt;br /&gt;
5 oil flasks		0.5	5&lt;br /&gt;
4 torches		0.3	4&lt;br /&gt;
1 week unpres rations	1.4	7&lt;br /&gt;
1 week iron rations	3.5	7&lt;br /&gt;
2 wineskins		2	8&lt;br /&gt;
3 Quill Pens		0.1	-&lt;br /&gt;
Flint and Steel	2 	-&lt;br /&gt;
10 sheets Paper	4	-&lt;br /&gt;
coins                          2.9&lt;br /&gt;
_____________________________________&lt;br /&gt;
		        29.9	39.9 &amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=297994</id>
		<title>Encumbrance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=297994"/>
		<updated>2016-03-14T04:09:14Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;300 gp			GP	Enc&lt;br /&gt;
Dagger +1			1&lt;br /&gt;
Backpack		2	2&lt;br /&gt;
Clothing&lt;br /&gt;
Belt pouch		0.1	0.5&lt;br /&gt;
Spell book		15	3&lt;br /&gt;
5 oil flasks		0.5	5&lt;br /&gt;
4 torches		0.3	4&lt;br /&gt;
1 week unpres rations	1.4	7&lt;br /&gt;
1 week iron rations	3.5	7&lt;br /&gt;
2 wineskins		2	8&lt;br /&gt;
3 Quill Pens		0.1	-&lt;br /&gt;
Flint and Steel	2 	-&lt;br /&gt;
10 sheets Paper	4	-&lt;br /&gt;
coins                          2.9&lt;br /&gt;
_____________________________________&lt;br /&gt;
		        29.9	39.5 &amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=297993</id>
		<title>Encumbrance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=297993"/>
		<updated>2016-03-14T04:08:56Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;300 gp			GP	Enc&lt;br /&gt;
Dagger +1			1&lt;br /&gt;
Backpack		2	2&lt;br /&gt;
Clothing&lt;br /&gt;
Belt pouch		0.1	0.5&lt;br /&gt;
Spell book		15	3&lt;br /&gt;
5 oil flasks		0.5	5&lt;br /&gt;
4 torches		0.3	4&lt;br /&gt;
1 week unpres rations	1.4	7&lt;br /&gt;
1 week iron rations	3.5	7&lt;br /&gt;
2 wineskins		2	8&lt;br /&gt;
3 Quill Pens		0.1	-&lt;br /&gt;
Flint and Steel	2 	-&lt;br /&gt;
10 sheets Paper	4	-&lt;br /&gt;
coins                          2.9&lt;br /&gt;
----&lt;br /&gt;
		        29.9	39.5 &amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=297992</id>
		<title>Encumbrance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=297992"/>
		<updated>2016-03-14T04:08:13Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;:300 gp			GP	Enc&lt;br /&gt;
:Dagger +1			1&lt;br /&gt;
:Backpack		2	2&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt pouch		0.1	0.5&lt;br /&gt;
:Spell book		15	3&lt;br /&gt;
:5 oil flasks		0.5	5&lt;br /&gt;
:4 torches		0.3	4&lt;br /&gt;
:1 week unpres rations	1.4	7&lt;br /&gt;
:1 week iron rations	3.5	7&lt;br /&gt;
:2 wineskins		2	8&lt;br /&gt;
:3 Quill Pens		0.1	-&lt;br /&gt;
:Flint and Steel	2 	-&lt;br /&gt;
:10 sheets Paper	4	-&lt;br /&gt;
:coins                          2.9&lt;br /&gt;
----&lt;br /&gt;
			29.9	39.5 &amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=297991</id>
		<title>Encumbrance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Encumbrance&amp;diff=297991"/>
		<updated>2016-03-14T04:06:19Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: Created page with &amp;quot;:300 gp			GP	Enc :Dagger +1			1 :Backpack		2	2 :Clothing :Belt pouch		0.1	0.5 :Spell book		15	3 :5 oil flasks		0.5	5 :4 torches		0.3	4 :1 week unpres rations	1.4	7 :1 week iro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:300 gp			GP	Enc&lt;br /&gt;
:Dagger +1			1&lt;br /&gt;
:Backpack		2	2&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt pouch		0.1	0.5&lt;br /&gt;
:Spell book		15	3&lt;br /&gt;
:5 oil flasks		0.5	5&lt;br /&gt;
:4 torches		0.3	4&lt;br /&gt;
:1 week unpres rations	1.4	7&lt;br /&gt;
:1 week iron rations	3.5	7&lt;br /&gt;
:2 wineskins		2	8&lt;br /&gt;
:3 Quill Pens		0.1	-&lt;br /&gt;
:Flint and Steel	2 	-&lt;br /&gt;
:10 sheets Paper	4	-&lt;br /&gt;
:coins                          2.9&lt;br /&gt;
----&lt;br /&gt;
			29.9	39.5&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297990</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297990"/>
		<updated>2016-03-14T04:02:49Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Equipment: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 12&amp;quot;&lt;br /&gt;
:Fray Die: d4, 1&amp;quot; range&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1: (2)&#039;&#039;&#039;Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc(memorized), Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 1&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: 1&lt;br /&gt;
*EP: &lt;br /&gt;
*GP: 1&lt;br /&gt;
*PP: 27&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week unpreserved rations&lt;br /&gt;
:1 week preserved rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
:3 Quill Pens&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:10 sheets Paper&lt;br /&gt;
*[[Encumbrance]]: 39.5&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Magic Users: This shows up in a couple of OSR games and is one (or many) interpretation of the OD&amp;amp;D rules on magic. The magic user memorizes the number of spells listed and never forgets those. However, they also happen a number of castings equal to what their level shows, but they can pick an choose which memorized spell to cast every time. The advantage here is that there&#039;s no reason to memorize multiple castings of the same spell. There&#039;s also no reason to carry a spell book out into the wilderness. Example: 3rd level MU gets 2 first level and 1 second level spell per day. The character has Sleep (1st), Floating Disc (2nd), and Web (2nd) memorized. The character can cast 2 first level spells every day, so it could be Sleep twice, Floating Disc twice, or even each one once. The character can cast 1 second level spell every day, which can by Web. They can choose to cast a first level spell with that slot, so could potentially cast Sleep or Floating Disc again using the 2nd level slot. The advantage of this is allowing you to keep some of those utility spells around without giving up access to combat magic. Thoughts? Note: the balancing mechanism here will be that it takes days to exchange spells in memory so you won&#039;t swap them out as easily as now.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297989</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297989"/>
		<updated>2016-03-14T03:40:55Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Spells: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 12&amp;quot;&lt;br /&gt;
:Fray Die: d4, 1&amp;quot; range&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)&lt;br /&gt;
:&#039;&#039;&#039;Level 1: (2)&#039;&#039;&#039;Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc(memorized), Sleep (memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 1&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: &lt;br /&gt;
*EP: &lt;br /&gt;
*GP:&lt;br /&gt;
*PP:&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week standard rations&lt;br /&gt;
:1 week iron rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Magic Users: This shows up in a couple of OSR games and is one (or many) interpretation of the OD&amp;amp;D rules on magic. The magic user memorizes the number of spells listed and never forgets those. However, they also happen a number of castings equal to what their level shows, but they can pick an choose which memorized spell to cast every time. The advantage here is that there&#039;s no reason to memorize multiple castings of the same spell. There&#039;s also no reason to carry a spell book out into the wilderness. Example: 3rd level MU gets 2 first level and 1 second level spell per day. The character has Sleep (1st), Floating Disc (2nd), and Web (2nd) memorized. The character can cast 2 first level spells every day, so it could be Sleep twice, Floating Disc twice, or even each one once. The character can cast 1 second level spell every day, which can by Web. They can choose to cast a first level spell with that slot, so could potentially cast Sleep or Floating Disc again using the 2nd level slot. The advantage of this is allowing you to keep some of those utility spells around without giving up access to combat magic. Thoughts? Note: the balancing mechanism here will be that it takes days to exchange spells in memory so you won&#039;t swap them out as easily as now.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297988</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297988"/>
		<updated>2016-03-14T03:14:19Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Statistics: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 12&amp;quot;&lt;br /&gt;
:Fray Die: d4, 1&amp;quot; range&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Ward, Snooze&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039;Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc, Sleep (Memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 1&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: &lt;br /&gt;
*EP: &lt;br /&gt;
*GP:&lt;br /&gt;
*PP:&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week standard rations&lt;br /&gt;
:1 week iron rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Magic Users: This shows up in a couple of OSR games and is one (or many) interpretation of the OD&amp;amp;D rules on magic. The magic user memorizes the number of spells listed and never forgets those. However, they also happen a number of castings equal to what their level shows, but they can pick an choose which memorized spell to cast every time. The advantage here is that there&#039;s no reason to memorize multiple castings of the same spell. There&#039;s also no reason to carry a spell book out into the wilderness. Example: 3rd level MU gets 2 first level and 1 second level spell per day. The character has Sleep (1st), Floating Disc (2nd), and Web (2nd) memorized. The character can cast 2 first level spells every day, so it could be Sleep twice, Floating Disc twice, or even each one once. The character can cast 1 second level spell every day, which can by Web. They can choose to cast a first level spell with that slot, so could potentially cast Sleep or Floating Disc again using the 2nd level slot. The advantage of this is allowing you to keep some of those utility spells around without giving up access to combat magic. Thoughts? Note: the balancing mechanism here will be that it takes days to exchange spells in memory so you won&#039;t swap them out as easily as now.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297987</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297987"/>
		<updated>2016-03-14T03:14:07Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Statistics: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 12&amp;quot;&lt;br /&gt;
:Fray Die: d4&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Ward, Snooze&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039;Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc, Sleep (Memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 1&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: &lt;br /&gt;
*EP: &lt;br /&gt;
*GP:&lt;br /&gt;
*PP:&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week standard rations&lt;br /&gt;
:1 week iron rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Magic Users: This shows up in a couple of OSR games and is one (or many) interpretation of the OD&amp;amp;D rules on magic. The magic user memorizes the number of spells listed and never forgets those. However, they also happen a number of castings equal to what their level shows, but they can pick an choose which memorized spell to cast every time. The advantage here is that there&#039;s no reason to memorize multiple castings of the same spell. There&#039;s also no reason to carry a spell book out into the wilderness. Example: 3rd level MU gets 2 first level and 1 second level spell per day. The character has Sleep (1st), Floating Disc (2nd), and Web (2nd) memorized. The character can cast 2 first level spells every day, so it could be Sleep twice, Floating Disc twice, or even each one once. The character can cast 1 second level spell every day, which can by Web. They can choose to cast a first level spell with that slot, so could potentially cast Sleep or Floating Disc again using the 2nd level slot. The advantage of this is allowing you to keep some of those utility spells around without giving up access to combat magic. Thoughts? Note: the balancing mechanism here will be that it takes days to exchange spells in memory so you won&#039;t swap them out as easily as now.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297986</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297986"/>
		<updated>2016-03-14T03:13:45Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Equipment: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 12&amp;quot;&lt;br /&gt;
:Fray Die: d6&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Ward, Snooze&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039;Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc, Sleep (Memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 1&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: &lt;br /&gt;
*EP: &lt;br /&gt;
*GP:&lt;br /&gt;
*PP:&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger+1&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week standard rations&lt;br /&gt;
:1 week iron rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Magic Users: This shows up in a couple of OSR games and is one (or many) interpretation of the OD&amp;amp;D rules on magic. The magic user memorizes the number of spells listed and never forgets those. However, they also happen a number of castings equal to what their level shows, but they can pick an choose which memorized spell to cast every time. The advantage here is that there&#039;s no reason to memorize multiple castings of the same spell. There&#039;s also no reason to carry a spell book out into the wilderness. Example: 3rd level MU gets 2 first level and 1 second level spell per day. The character has Sleep (1st), Floating Disc (2nd), and Web (2nd) memorized. The character can cast 2 first level spells every day, so it could be Sleep twice, Floating Disc twice, or even each one once. The character can cast 1 second level spell every day, which can by Web. They can choose to cast a first level spell with that slot, so could potentially cast Sleep or Floating Disc again using the 2nd level slot. The advantage of this is allowing you to keep some of those utility spells around without giving up access to combat magic. Thoughts? Note: the balancing mechanism here will be that it takes days to exchange spells in memory so you won&#039;t swap them out as easily as now.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297985</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297985"/>
		<updated>2016-03-14T03:10:36Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Abilities: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 12&amp;quot;&lt;br /&gt;
:Fray Die: d6&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Ward, Snooze&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039;Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc, Sleep (Memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 1&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
*&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: &lt;br /&gt;
*EP: &lt;br /&gt;
*GP:&lt;br /&gt;
*PP:&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week standard rations&lt;br /&gt;
:1 week iron rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Magic Users: This shows up in a couple of OSR games and is one (or many) interpretation of the OD&amp;amp;D rules on magic. The magic user memorizes the number of spells listed and never forgets those. However, they also happen a number of castings equal to what their level shows, but they can pick an choose which memorized spell to cast every time. The advantage here is that there&#039;s no reason to memorize multiple castings of the same spell. There&#039;s also no reason to carry a spell book out into the wilderness. Example: 3rd level MU gets 2 first level and 1 second level spell per day. The character has Sleep (1st), Floating Disc (2nd), and Web (2nd) memorized. The character can cast 2 first level spells every day, so it could be Sleep twice, Floating Disc twice, or even each one once. The character can cast 1 second level spell every day, which can by Web. They can choose to cast a first level spell with that slot, so could potentially cast Sleep or Floating Disc again using the 2nd level slot. The advantage of this is allowing you to keep some of those utility spells around without giving up access to combat magic. Thoughts? Note: the balancing mechanism here will be that it takes days to exchange spells in memory so you won&#039;t swap them out as easily as now.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297984</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297984"/>
		<updated>2016-03-14T03:10:21Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Abilities: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 12&amp;quot;&lt;br /&gt;
:Fray Die: d6&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Ward, Snooze&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039;Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc, Sleep (Memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 1&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
&#039;&#039;&#039;Magical Artificer:&#039;&#039;&#039; You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.&lt;br /&gt;
&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: &lt;br /&gt;
*EP: &lt;br /&gt;
*GP:&lt;br /&gt;
*PP:&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week standard rations&lt;br /&gt;
:1 week iron rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Magic Users: This shows up in a couple of OSR games and is one (or many) interpretation of the OD&amp;amp;D rules on magic. The magic user memorizes the number of spells listed and never forgets those. However, they also happen a number of castings equal to what their level shows, but they can pick an choose which memorized spell to cast every time. The advantage here is that there&#039;s no reason to memorize multiple castings of the same spell. There&#039;s also no reason to carry a spell book out into the wilderness. Example: 3rd level MU gets 2 first level and 1 second level spell per day. The character has Sleep (1st), Floating Disc (2nd), and Web (2nd) memorized. The character can cast 2 first level spells every day, so it could be Sleep twice, Floating Disc twice, or even each one once. The character can cast 1 second level spell every day, which can by Web. They can choose to cast a first level spell with that slot, so could potentially cast Sleep or Floating Disc again using the 2nd level slot. The advantage of this is allowing you to keep some of those utility spells around without giving up access to combat magic. Thoughts? Note: the balancing mechanism here will be that it takes days to exchange spells in memory so you won&#039;t swap them out as easily as now.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297983</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297983"/>
		<updated>2016-03-14T03:02:26Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Statistics: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 2 &lt;br /&gt;
:Experience Points: 2501/ 5000 (+10%)&lt;br /&gt;
:Total Hit Points: 12 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 12&amp;quot;&lt;br /&gt;
:Fray Die: d6&lt;br /&gt;
&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Ward, Snooze&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039;Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc, Sleep (Memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 1&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: &lt;br /&gt;
*EP: &lt;br /&gt;
*GP:&lt;br /&gt;
*PP:&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week standard rations&lt;br /&gt;
:1 week iron rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Magic Users: This shows up in a couple of OSR games and is one (or many) interpretation of the OD&amp;amp;D rules on magic. The magic user memorizes the number of spells listed and never forgets those. However, they also happen a number of castings equal to what their level shows, but they can pick an choose which memorized spell to cast every time. The advantage here is that there&#039;s no reason to memorize multiple castings of the same spell. There&#039;s also no reason to carry a spell book out into the wilderness. Example: 3rd level MU gets 2 first level and 1 second level spell per day. The character has Sleep (1st), Floating Disc (2nd), and Web (2nd) memorized. The character can cast 2 first level spells every day, so it could be Sleep twice, Floating Disc twice, or even each one once. The character can cast 1 second level spell every day, which can by Web. They can choose to cast a first level spell with that slot, so could potentially cast Sleep or Floating Disc again using the 2nd level slot. The advantage of this is allowing you to keep some of those utility spells around without giving up access to combat magic. Thoughts? Note: the balancing mechanism here will be that it takes days to exchange spells in memory so you won&#039;t swap them out as easily as now.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lost_City&amp;diff=297981</id>
		<title>The Lost City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lost_City&amp;diff=297981"/>
		<updated>2016-03-14T02:58:30Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RoadScholar&#039;s Basic D&amp;amp;D game, set in the less-famous module B4:  The Lost City.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?745713-Semi-closed-recruitment-B-X-D-amp-D-The-Lost-City Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?746439-B-X-ish-D-amp-D-The-Lost-City IC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?746363-B-X-ish-D-amp-D-The-Lost-City OOC Thread]&lt;br /&gt;
&lt;br /&gt;
===Combat Tracker===&lt;br /&gt;
    Character:                       Total  Current  Armor  Initiative  Movement Melee   Primary       Secondary  Ranged    Primary        Secondary     Notes     &lt;br /&gt;
                                      HP      HP     Class     Bonus      Rate   Bonus   Melee         Melee      Bonus     Ranged         Ranged     &lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039;                        15      15      8         +1        12&amp;quot;     -1     Dagger 1d4-1               +1      Dagger 1d4  &lt;br /&gt;
    &#039;&#039;&#039;[[Havan]]&#039;&#039;&#039;                             11      11     5(7)      +1        12&amp;quot;     +0     Sword 1d8     Dagger 1d4   +2      LBow 1d6      Dagger 1d4    19 Arrows&lt;br /&gt;
    &#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039;                       18      18     2        +0        9&amp;quot;      +3     THSwd 1d10+3  Dagger 1d4   +0      Shbow 1d6           na     19 Arrows     &lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;                           7       7      8(9)(5)   +1        12&amp;quot;     +0     Dagger 1d4                 +1      Dagger 1d4&lt;br /&gt;
    [[Brother Valarn Ohlarinse]]          10      10    4         +0        6&amp;quot;      +0     Mace 1d6      Staff 1d4    +0                 &lt;br /&gt;
    [[Eldariel the Lost]]                 7       7     5         +0        9&amp;quot;      +0     Sword 1d8     Spear 1d6    +0      Lbow 1d6                    19 Arrows&lt;br /&gt;
    [[Grimgar]]                           15      15     0(1)      +1        9&amp;quot;      +3     Sword 1d8+3   Haxe 1d6+3   +1      Haxe 1d6+3    Shbow 1d6     18 Arrows&lt;br /&gt;
    [[Fenc]]                              5       5      6(7)      +1        9&amp;quot;      +0     ShSwd 1d6     Spear 1d6    +1     ShBow    1d6                 Morale 7&lt;br /&gt;
      Redrik                          7       7      2         +1        9&amp;quot;      +0     Sword 1d8+1   Dagger1d4+1  +0     Bow.   1d6      Haxe 1d6+1&lt;br /&gt;
      Trebor Gorritz                  12      12     3         +0        9&amp;quot;      +2     Polearm 1d10+2             +1     Xbow   1d6      Haxe 1d6+2&lt;br /&gt;
    &lt;br /&gt;
Spells&lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; 2 1/2 1 : [[Sleep]]&lt;br /&gt;
    &#039;&#039;&#039;[[Brother Valarn Ohlarinse]]&#039;&#039;&#039; 3/3 : [[Cure Light Wounds]],[[Protection from Evil]],[[Light]]. &lt;br /&gt;
    &#039;&#039;&#039;[[Eldariel the Lost]]&#039;&#039;&#039; 1/1 : [[Magic Missile]]&lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039; 2/2 :  [[Sleep]]&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
Magic:                           &lt;br /&gt;
                                    &lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; Portal ring.      &lt;br /&gt;
    &#039;&#039;&#039;[[Havan]]&#039;&#039;&#039;      The Sword Eyes (+1/+2 vs magic creatures/users,sentient). Leather armour +1. Ring of Thievery.  &lt;br /&gt;
   &#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039; +1 Two handed sword. +2 Plate/mail. Bag of 6 Tanglefoot burrs.       &lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;    Portal ring.       &lt;br /&gt;
    [[Brother Valarn Ohlarinse]] +1 plate/mail.                 &lt;br /&gt;
    [[Eldariel the Lost]]  Scroll of charm person.&lt;br /&gt;
    [[Grimgar]] +1 Sword, +1 shield.  &lt;br /&gt;
    [[Fenc]]   &lt;br /&gt;
      Redrik  +1 shield&lt;br /&gt;
      Trebor Gorritz&lt;br /&gt;
&lt;br /&gt;
Unassigned or used Magic:&lt;br /&gt;
*Scroll with wizard Lock.&lt;br /&gt;
*20 black lotus leaf smokes.&lt;br /&gt;
*2 &#039;&#039;&#039;rust&#039;&#039;&#039; arrows.&lt;br /&gt;
*Book &amp;quot;The look of Eagles&amp;quot; (+1 Charisma).&lt;br /&gt;
*Spellbook [Travelling book. 3 1st &amp;amp; 2 2nd [Detect magic, Read magic, Read Languages &amp;amp; Locate Object, ESP].&lt;br /&gt;
*Javelin of lightning&lt;br /&gt;
*Magic spear (runes) (+1, +2 vs metal based/clad foes)&lt;br /&gt;
*+1 crossbow, 9 magic (+0) bolts,18 silver bolts.&lt;br /&gt;
&lt;br /&gt;
Scrolls and potions&lt;br /&gt;
*2 healing potions (Brass vials) [Valarn]&lt;br /&gt;
Clerical Scrolls&lt;br /&gt;
*3xCLW&lt;br /&gt;
*1xBless&lt;br /&gt;
*3xRemove fear&lt;br /&gt;
*1xSilence 15&#039;r&lt;br /&gt;
MU Scrolls&lt;br /&gt;
*Sleep, Shield, Light.&lt;br /&gt;
*Detect Magic x 3&lt;br /&gt;
*Phantasmal force, ESP.&lt;br /&gt;
&lt;br /&gt;
==The Players and Major Followers==&lt;br /&gt;
* &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; A human wizard L3 played by Black Adder LXX&lt;br /&gt;
** &#039;&#039;&#039;[[Grimgar]]&#039;&#039;&#039; A human fighter, formerly played by rsties L2&lt;br /&gt;
* &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;, Human wizard, L2, played by Bunch&lt;br /&gt;
** &#039;&#039;&#039;[[Fenc]]&#039;&#039;&#039;, goblin servant (1-1).&lt;br /&gt;
* &#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039; A Fighter L3 played by phil6294&lt;br /&gt;
** &#039;&#039;&#039;[[Brother Valarn Ohlarinse]]&#039;&#039;&#039; Cleric, Adept (L2) formerly played by ncc2010&lt;br /&gt;
* &#039;&#039;&#039;[[Havan]]&#039;&#039;&#039; A human thief L4 played by MonsterMash&lt;br /&gt;
** &#039;&#039;&#039;[[Eldariel the Lost]]&#039;&#039;&#039;, Elf, L1, formerly played by Mr Adventurer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Henchfolk and followers]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other folk of Interest]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lost City Rumours and gossip]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The PC Green Room]]&#039;&#039;&#039; Waiting area for potential PC&#039;s&lt;br /&gt;
[[Blank B/X Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Notes]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Order of March]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Default Watch Order]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Timeline]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Booty]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Community Loot ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
*&#039;&#039;&#039;[[Map of the Surrounding Lands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ Map of Greater Ard Cylia ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Rhygia]]&#039;&#039;&#039; including notes.&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Lost Bandit Cave]]&#039;&#039;&#039;[https://docs.google.com/drawings/d/14YrP2pkhjm719h_Su8se_tuJrmeE2C6aJyKB2qXbWFE/edit]&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Tizun Thane]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Tizun Thane Main Floor]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
* &#039;&#039;&#039;[[DM&#039;s Screen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Character Classes LC Var]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Fighter]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Magic User]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Cleric]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Thief]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Dwarf]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Halfling]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Elf]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[E&amp;amp;E Variant Rules]]&#039;&#039;&#039; Actual Rules found at &#039;&#039;&#039;http://www.drivethrurpg.com/product/144651/Exemplars--Eidolons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[On Death and Dying]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Attribute Descriptions and Bonuses]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Equipage and Services]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Equipment]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Encumbrance Rules]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Local Languages ]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Synopsis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Local Beliefs]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[House Rules Rstites style]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Magic Items Encountered ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Monsters Encountered; properties of their sundry parts and divers potion ingredients]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Surrounding Lands==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Old IC/OOC Threads=&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lost_City&amp;diff=297980</id>
		<title>The Lost City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lost_City&amp;diff=297980"/>
		<updated>2016-03-14T02:58:07Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RoadScholar&#039;s Basic D&amp;amp;D game, set in the less-famous module B4:  The Lost City.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?745713-Semi-closed-recruitment-B-X-D-amp-D-The-Lost-City Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?746439-B-X-ish-D-amp-D-The-Lost-City IC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?746363-B-X-ish-D-amp-D-The-Lost-City OOC Thread]&lt;br /&gt;
&lt;br /&gt;
===Combat Tracker===&lt;br /&gt;
    Character:                       Total  Current  Armor  Initiative  Movement Melee   Primary       Secondary  Ranged    Primary        Secondary     Notes     &lt;br /&gt;
                                      HP      HP     Class     Bonus      Rate   Bonus   Melee         Melee      Bonus     Ranged         Ranged     &lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039;                        15      15      8         +1        12&amp;quot;     -1     Dagger 1d4-1               +1      Dagger 1d4  &lt;br /&gt;
    &#039;&#039;&#039;[[Havan]]&#039;&#039;&#039;                             11      11     5(7)      +1        12&amp;quot;     +0     Sword 1d8     Dagger 1d4   +2      LBow 1d6      Dagger 1d4    19 Arrows&lt;br /&gt;
    &#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039;                       18      18     2        +0        9&amp;quot;      +3     THSwd 1d10+3  Dagger 1d4   +0      Shbow 1d6           na     19 Arrows     &lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;                           7       7      8(9)(5)   +1        12&amp;quot;     +0     Dagger 1d4                 +1      Dagger 1d4&lt;br /&gt;
    [[Brother Valarn Ohlarinse]]          10      10    4         +0        6&amp;quot;      +0     Mace 1d6      Staff 1d4    +0                 &lt;br /&gt;
    [[Eldariel the Lost]]                 7       7     5         +0        9&amp;quot;      +0     Sword 1d8     Spear 1d6    +0      Lbow 1d6                    19 Arrows&lt;br /&gt;
    [[Grimgar]]                           15      15     0(1)      +1        9&amp;quot;      +3     Sword 1d8+3   Haxe 1d6+3   +1      Haxe 1d6+3    Shbow 1d6     18 Arrows&lt;br /&gt;
    [[Fenc]]                              5       5      6(7)      +1        9&amp;quot;      +0     ShSwd 1d6     Spear 1d6    +1     ShBow    1d6                 Morale 7&lt;br /&gt;
      Redrik                          7       7      2         +1        9&amp;quot;      +0     Sword 1d8+1   Dagger1d4+1  +0     Bow.   1d6      Haxe 1d6+1&lt;br /&gt;
      Trebor Gorritz                  12      12     3         +0        9&amp;quot;      +2     Polearm 1d10+2             +1     Xbow   1d6      Haxe 1d6+2&lt;br /&gt;
    &lt;br /&gt;
Spells&lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; 2 1/2 1 : [[Sleep]]&lt;br /&gt;
    &#039;&#039;&#039;[[Brother Valarn Ohlarinse]]&#039;&#039;&#039; 3/3 : [[Cure Light Wounds]],[[Protection from Evil]],[[Light]]. &lt;br /&gt;
    &#039;&#039;&#039;[[Eldariel the Lost]]&#039;&#039;&#039; 1/1 : [[Magic Missile]]&lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039; 2/2 :  [[Sleep]]&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
Magic:                           &lt;br /&gt;
                                    &lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; Portal ring.      &lt;br /&gt;
    &#039;&#039;&#039;[[Havan]]&#039;&#039;&#039;      The Sword Eyes (+1/+2 vs magic creatures/users,sentient). Leather armour +1. Ring of Thievery.  &lt;br /&gt;
   &#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039; +1 Two handed sword. +2 Plate/mail. Bag of 6 Tanglefoot burrs.       &lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;    Portal ring.       &lt;br /&gt;
    [[Brother Valarn Ohlarinse]] +1 plate/mail.                 &lt;br /&gt;
    [[Eldariel the Lost]]  Scroll of charm person.&lt;br /&gt;
    [[Grimgar]] +1 Sword, +1 shield.  &lt;br /&gt;
    [[Fenc]]   &lt;br /&gt;
      Redrik  +1 shield&lt;br /&gt;
      Trebor Gorritz&lt;br /&gt;
&lt;br /&gt;
Unassigned or used Magic:&lt;br /&gt;
*Scroll with wizard Lock.&lt;br /&gt;
*20 black lotus leaf smokes.&lt;br /&gt;
*2 &#039;&#039;&#039;rust&#039;&#039;&#039; arrows.&lt;br /&gt;
*Book &amp;quot;The look of Eagles&amp;quot; (+1 Charisma).&lt;br /&gt;
*Spellbook [Travelling book. 3 1st &amp;amp; 2 2nd [Detect magic, Read magic, Read Languages &amp;amp; Locate Object, ESP].&lt;br /&gt;
*Javelin of lightning&lt;br /&gt;
*Magic spear (runes) (+1, +2 vs metal based/clad foes)&lt;br /&gt;
*+1 crossbow, 9 magic (+0) bolts,18 silver bolts.&lt;br /&gt;
&lt;br /&gt;
Scrolls and potions&lt;br /&gt;
*2 healing potions (Brass vials) [Valarn]&lt;br /&gt;
Clerical Scrolls&lt;br /&gt;
*3xCLW&lt;br /&gt;
*1xBless&lt;br /&gt;
*3xRemove fear&lt;br /&gt;
*1xSilence 15&#039;r&lt;br /&gt;
MU Scrolls&lt;br /&gt;
*Sleep, Shield, Light.&lt;br /&gt;
*Detect Magic x 3&lt;br /&gt;
*Phantasmal force, ESP.&lt;br /&gt;
&lt;br /&gt;
==The Players and Major Followers==&lt;br /&gt;
* &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; A human wizard L3 played by Black Adder LXX&lt;br /&gt;
** &#039;&#039;&#039;[[Grimgar]]&#039;&#039;&#039; A human fighter, formerly played by rsties L2&lt;br /&gt;
* &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;, Human wizard, L2, played by Bunch&lt;br /&gt;
** &#039;&#039;&#039;[[Fenc]]&#039;&#039;&#039;, goblin servant (1-1).&lt;br /&gt;
* &#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039; A Fighter L3 played by phil6294&lt;br /&gt;
** &#039;&#039;&#039;[[Brother Valarn Ohlarinse]]&#039;&#039;&#039; Cleric, Adept (L2) formerly played by ncc2010&lt;br /&gt;
* &#039;&#039;&#039;[[Havan]]&#039;&#039;&#039; A human thief L4 played by MonsterMash&lt;br /&gt;
** &#039;&#039;&#039;[[Eldariel the Lost]]&#039;&#039;&#039;, Elf, L1, formerly played by Mr Adventurer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Henchfolk and followers]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other folk of Interest]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lost City Rumours and gossip]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The PC Green Room]]&#039;&#039;&#039; Waiting area for potential PC&#039;s&lt;br /&gt;
[[Blank B/X Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Notes]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Order of March]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Default Watch Order]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Timeline]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Booty]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Community Loot ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
*&#039;&#039;&#039;[[Map of the Surrounding Lands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ Map of Greater Ard Cylia ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Rhygia]]&#039;&#039;&#039; including notes.&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Lost Bandit Cave]]&#039;&#039;&#039;[https://docs.google.com/drawings/d/14YrP2pkhjm719h_Su8se_tuJrmeE2C6aJyKB2qXbWFE/edit]&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Tizun Thane]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Tizun Thane Main Floor]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
* &#039;&#039;&#039;[[DM&#039;s Screen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Character Classes LC Var]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Fighter]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Magic User]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Cleric]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Thief]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Dwarf]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Halfling]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Elf]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[E&amp;amp;E Variant Rules]]&#039;&#039;&#039; Actual Rules found at http://www.drivethrurpg.com/product/144651/Exemplars--Eidolons&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[On Death and Dying]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Attribute Descriptions and Bonuses]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Equipage and Services]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Equipment]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Encumbrance Rules]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Local Languages ]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Synopsis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Local Beliefs]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[House Rules Rstites style]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Magic Items Encountered ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Monsters Encountered; properties of their sundry parts and divers potion ingredients]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Surrounding Lands==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Old IC/OOC Threads=&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297979</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297979"/>
		<updated>2016-03-14T02:55:16Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 1 &lt;br /&gt;
:Experience Points: 0/ 2500 (+10%)&lt;br /&gt;
:Total Hit Points: 7 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 12&amp;quot;&lt;br /&gt;
:Fray Die: d6&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Ward, Snooze&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039;Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc, Sleep (Memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 1&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: &lt;br /&gt;
*EP: &lt;br /&gt;
*GP:&lt;br /&gt;
*PP:&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week standard rations&lt;br /&gt;
:1 week iron rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Magic Users: This shows up in a couple of OSR games and is one (or many) interpretation of the OD&amp;amp;D rules on magic. The magic user memorizes the number of spells listed and never forgets those. However, they also happen a number of castings equal to what their level shows, but they can pick an choose which memorized spell to cast every time. The advantage here is that there&#039;s no reason to memorize multiple castings of the same spell. There&#039;s also no reason to carry a spell book out into the wilderness. Example: 3rd level MU gets 2 first level and 1 second level spell per day. The character has Sleep (1st), Floating Disc (2nd), and Web (2nd) memorized. The character can cast 2 first level spells every day, so it could be Sleep twice, Floating Disc twice, or even each one once. The character can cast 1 second level spell every day, which can by Web. They can choose to cast a first level spell with that slot, so could potentially cast Sleep or Floating Disc again using the 2nd level slot. The advantage of this is allowing you to keep some of those utility spells around without giving up access to combat magic. Thoughts? Note: the balancing mechanism here will be that it takes days to exchange spells in memory so you won&#039;t swap them out as easily as now.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297978</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297978"/>
		<updated>2016-03-14T02:54:32Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 1 &lt;br /&gt;
:Experience Points: 0/ 2500 (+10%)&lt;br /&gt;
:Total Hit Points: 7 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 12&amp;quot;&lt;br /&gt;
:Fray Die: d6&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Ward, Snooze&lt;br /&gt;
:&#039;&#039;&#039;:&#039;&#039;&#039;Level 1:&#039;&#039;&#039;(1) Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc, Sleep (Memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 1&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: &lt;br /&gt;
*EP: &lt;br /&gt;
*GP:&lt;br /&gt;
*PP:&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week standard rations&lt;br /&gt;
:1 week iron rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Magic Users: This shows up in a couple of OSR games and is one (or many) interpretation of the OD&amp;amp;D rules on magic. The magic user memorizes the number of spells listed and never forgets those. However, they also happen a number of castings equal to what their level shows, but they can pick an choose which memorized spell to cast every time. The advantage here is that there&#039;s no reason to memorize multiple castings of the same spell. There&#039;s also no reason to carry a spell book out into the wilderness. Example: 3rd level MU gets 2 first level and 1 second level spell per day. The character has Sleep (1st), Floating Disc (2nd), and Web (2nd) memorized. The character can cast 2 first level spells every day, so it could be Sleep twice, Floating Disc twice, or even each one once. The character can cast 1 second level spell every day, which can by Web. They can choose to cast a first level spell with that slot, so could potentially cast Sleep or Floating Disc again using the 2nd level slot. The advantage of this is allowing you to keep some of those utility spells around without giving up access to combat magic. Thoughts? Note: the balancing mechanism here will be that it takes days to exchange spells in memory so you won&#039;t swap them out as easily as now.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297870</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297870"/>
		<updated>2016-03-11T14:24:31Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Spells: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 1 &lt;br /&gt;
:Experience Points: 0/ 2500 (+10%)&lt;br /&gt;
:Total Hit Points: 7 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 12&amp;quot;&lt;br /&gt;
:Fray Die: d6&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(7) Note Magic Script, Sense Magic, Ward, Snooze&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039;(1) Read Magic, Detect Magic, Protection from Evil, Sleep (Memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 1&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: &lt;br /&gt;
*EP: &lt;br /&gt;
*GP:&lt;br /&gt;
*PP:&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week standard rations&lt;br /&gt;
:1 week iron rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Magic Users: This shows up in a couple of OSR games and is one (or many) interpretation of the OD&amp;amp;D rules on magic. The magic user memorizes the number of spells listed and never forgets those. However, they also happen a number of castings equal to what their level shows, but they can pick an choose which memorized spell to cast every time. The advantage here is that there&#039;s no reason to memorize multiple castings of the same spell. There&#039;s also no reason to carry a spell book out into the wilderness. Example: 3rd level MU gets 2 first level and 1 second level spell per day. The character has Sleep (1st), Floating Disc (2nd), and Web (2nd) memorized. The character can cast 2 first level spells every day, so it could be Sleep twice, Floating Disc twice, or even each one once. The character can cast 1 second level spell every day, which can by Web. They can choose to cast a first level spell with that slot, so could potentially cast Sleep or Floating Disc again using the 2nd level slot. The advantage of this is allowing you to keep some of those utility spells around without giving up access to combat magic. Thoughts? Note: the balancing mechanism here will be that it takes days to exchange spells in memory so you won&#039;t swap them out as easily as now.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297869</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297869"/>
		<updated>2016-03-11T14:23:52Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Spells: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 1 &lt;br /&gt;
:Experience Points: 0/ 2500 (+10%)&lt;br /&gt;
:Total Hit Points: 7 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 12&amp;quot;&lt;br /&gt;
:Fray Die: d6&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(5) Note Magic Script, Sense Magic, Ward, Snooze&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039;(1) Read Magic, Detect Magic, Protection from Evil, Sleep (Memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 1&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: &lt;br /&gt;
*EP: &lt;br /&gt;
*GP:&lt;br /&gt;
*PP:&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week standard rations&lt;br /&gt;
:1 week iron rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Magic Users: This shows up in a couple of OSR games and is one (or many) interpretation of the OD&amp;amp;D rules on magic. The magic user memorizes the number of spells listed and never forgets those. However, they also happen a number of castings equal to what their level shows, but they can pick an choose which memorized spell to cast every time. The advantage here is that there&#039;s no reason to memorize multiple castings of the same spell. There&#039;s also no reason to carry a spell book out into the wilderness. Example: 3rd level MU gets 2 first level and 1 second level spell per day. The character has Sleep (1st), Floating Disc (2nd), and Web (2nd) memorized. The character can cast 2 first level spells every day, so it could be Sleep twice, Floating Disc twice, or even each one once. The character can cast 1 second level spell every day, which can by Web. They can choose to cast a first level spell with that slot, so could potentially cast Sleep or Floating Disc again using the 2nd level slot. The advantage of this is allowing you to keep some of those utility spells around without giving up access to combat magic. Thoughts? Note: the balancing mechanism here will be that it takes days to exchange spells in memory so you won&#039;t swap them out as easily as now.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297868</id>
		<title>Tellorian Frange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tellorian_Frange&amp;diff=297868"/>
		<updated>2016-03-11T14:21:59Z</updated>

		<summary type="html">&lt;p&gt;Brill1ance: /* Spells: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tellorian &amp;quot;Telly&amp;quot; Frange ==&lt;br /&gt;
-Main Page [[The Lost City]]&lt;br /&gt;
=== Statistics: === &lt;br /&gt;
:Class: Wizard&lt;br /&gt;
:Level: 1 &lt;br /&gt;
:Experience Points: 0/ 2500 (+10%)&lt;br /&gt;
:Total Hit Points: 7 (Heal 1hp/hour)&lt;br /&gt;
:Armor Class: 8&lt;br /&gt;
:Movement: 12&amp;quot;&lt;br /&gt;
:Fray Die: d6&lt;br /&gt;
=== Attributes: === &lt;br /&gt;
:&#039;&#039;&#039;Strength 8&#039;&#039;&#039; -1 melee, open doors, damage with thrown wpn&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 16&#039;&#039;&#039;  +2 Languages: Common, Fae, High Tongue&lt;br /&gt;
:&#039;&#039;&#039;Wisdom 12&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 14&#039;&#039;&#039;     +1 missiles and armor class, +1 individual initiative&lt;br /&gt;
:&#039;&#039;&#039;Constitution 13&#039;&#039;&#039;  +1 hp per HD&lt;br /&gt;
:&#039;&#039;&#039;Charisma 8&#039;&#039;&#039;       -1 reaction rolls, maximum 3 retainers with base 6 morale&lt;br /&gt;
=== Spells: ===&lt;br /&gt;
:&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]&#039;&#039;&#039;(5) Charming, Sense Magic, Ward, Snooze&lt;br /&gt;
:&#039;&#039;&#039;Level 1:&#039;&#039;&#039;(1) Charm Person, Detect Magic, Protection from Evil, Sleep (Memorized)&lt;br /&gt;
&lt;br /&gt;
=== Abilities: === &lt;br /&gt;
Effort: 1&lt;br /&gt;
*&#039;&#039;&#039;Unquenchable Vitality:&#039;&#039;&#039; Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.&lt;br /&gt;
*&#039;&#039;&#039;Conjured Ephemera:&#039;&#039;&#039; Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.&lt;br /&gt;
=== Equipment: ===&lt;br /&gt;
:Valuables/Money:  &lt;br /&gt;
*CP: &lt;br /&gt;
*SP: &lt;br /&gt;
*EP: &lt;br /&gt;
*GP:&lt;br /&gt;
*PP:&lt;br /&gt;
:Clothing&lt;br /&gt;
:Belt Pouch&lt;br /&gt;
*Weapon: Dagger&lt;br /&gt;
==== Backpack: ====&lt;br /&gt;
:Spell Book&lt;br /&gt;
:5 oil flasks&lt;br /&gt;
:6 torches&lt;br /&gt;
:1 week standard rations&lt;br /&gt;
:1 week iron rations&lt;br /&gt;
:2 wineskins&lt;br /&gt;
*Encumbrance:&lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
Magic Users: This shows up in a couple of OSR games and is one (or many) interpretation of the OD&amp;amp;D rules on magic. The magic user memorizes the number of spells listed and never forgets those. However, they also happen a number of castings equal to what their level shows, but they can pick an choose which memorized spell to cast every time. The advantage here is that there&#039;s no reason to memorize multiple castings of the same spell. There&#039;s also no reason to carry a spell book out into the wilderness. Example: 3rd level MU gets 2 first level and 1 second level spell per day. The character has Sleep (1st), Floating Disc (2nd), and Web (2nd) memorized. The character can cast 2 first level spells every day, so it could be Sleep twice, Floating Disc twice, or even each one once. The character can cast 1 second level spell every day, which can by Web. They can choose to cast a first level spell with that slot, so could potentially cast Sleep or Floating Disc again using the 2nd level slot. The advantage of this is allowing you to keep some of those utility spells around without giving up access to combat magic. Thoughts? Note: the balancing mechanism here will be that it takes days to exchange spells in memory so you won&#039;t swap them out as easily as now.&lt;/div&gt;</summary>
		<author><name>Brill1ance</name></author>
	</entry>
</feed>