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		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=46584</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=46584"/>
		<updated>2007-03-20T22:14:24Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Just an average working guy.  Trying to make Rust City a better place with his own personal army... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[CALVIN]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Calvin Freeman&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Talk about your uncut diamond..  Calvin is sixteen, living on the streets, and a member of a vigilante street gang.  He&#039;s brash and almost constantly smiling.  And he has reason, he&#039;s just found that he&#039;s bulletproof. (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
We are in it to protect our home, our people down in the ghettos. The Emerald City has given up on Rust City and criminals are taking advantage. We deal with murder, theft, gang issues, and maybe even corrupt politicians if they step on our toes.  We may not be the strongest.  We may skulk in the shadows.  But we are the guys who get it done in the streets.&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||468,580||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Torus in shape, the mammoth remnant of the Daedalus reactor is amazing from the outside.   Hiding the urban jungle within, the outer ring is some twenty stories high and is known as the Wall.  The interior, which has come to be called Rust City, is three miles across and encompasses an area of seven square miles.  Swelling to nearly half a million residents, it is incredibly dense and bustling with activity.  The barrio&#039;s development was molded by the structure of the abandoned reactor with it&#039;s main thoroughfares falling along access routes and people taking up residence in where they could.  Buildings folded up into one another as thousands of modifications were made, virtually none by architects or engineers, until hundreds of structures were simply a kind of patchwork monolith. &lt;br /&gt;
&lt;br /&gt;
Even though there is a token police presence, it is a lawless land, leaving The Triad and other gangs able openly attack &#039;&#039;&amp;quot;the man&amp;quot;&#039;&#039;.  Some see the city as only hotbed of criminal activities, but most residents are not involved in any crime and live peacefully. Despite common conceptions the daily lives of its dwellers are largely organized by the residents themselves, rather than by the criminal element. Even though there is no law, there is justice provided by a special balance.  Schools and other social services exist in the district. Numerous small factories and businesses thrive inside the Rust City. The Emerald City is also providing some services such as water and mail delivery.. at least to the front gate.  There is a certain philosophy held by Rust City, &amp;quot;we protect our own&amp;quot; which is mirrored by the outsiders, &amp;quot;you are on your own&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Container City&#039;&#039;&#039; &amp;lt;br&amp;gt; Made up almost exclusively of [http://en.wikipedia.org/wiki/Containers ISO containers], Container City is the result of people taking up residence in the shipping and storage section of Daedalus.  The neatly stacked boxes range are colored orange, red, blue, white, etc.  Individual containers are used for residence but more often larger alcoves were created by plasma cutting intervening sides and welding sections together. &lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Little Ireland&#039;&#039;&#039; &amp;lt;br&amp;gt; Although on the lower end of the scale economically, this district is pretty safe compared to others.  Made up close nit families that band together for protection,  it is located in the northwest quadrant of Rust City. Story goes that the area gained its name from the gangways, piping, and such are all a distinctive green.  This area is green because it was part of the Works that let the Duwamish River pass through Rust City. &lt;br /&gt;
* &#039;&#039;&#039;The Shambles&#039;&#039;&#039; &amp;lt;br&amp;gt; Probably the most dense area, The Shambles is one of the earliest &amp;quot;core&amp;quot; settlements and looks very much like [http://en.wikipedia.org/wiki/Kowloon_Walled_City Kowloon]. It&#039;s dark streets are barely big enough to handle foot traffic thus impossible to drive around. A series of catwalks, rope bridges, and other jury-rigged ways of getting around criss-cross The Shambles. The plexus is difficult to navigate unless you&#039;ve spent a significant amount of time there. Shamblers tend to keep to themselves and don&#039;t like strangers. &lt;br /&gt;
* &#039;&#039;&#039;Canyon Street&#039;&#039;&#039; &amp;lt;br&amp;gt; One of the very few places direct sunlight reaches all the way to ground level in Rust City, if only for a few hours a day in summer. The main drag where the prosperous businesses are located. A manmade canyon with makeshift human habitation piled up 10 to 20 stories along it sides. [http://en.wikipedia.org/wiki/Bamboo Bamboo] and rebar supported scaffolding holds up myriads of narrow board walks at different and meandering levels.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &#039;&#039;(1981-1986)&#039;&#039; &amp;lt;br&amp;gt; Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &#039;&#039;(1986)&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &#039;&#039;(1976-1991)&#039;&#039; &amp;lt;br&amp;gt; The Space Tether is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds the revolutionary [http://en.wikipedia.org/wiki/Space_elevator elevator] that literally connects the earth with space. Much of the old Seattle Center is cleared to clear the way for the Anchor Complex. The tether at the top of the re-fit [http://en.wikipedia.org/wiki/Space_needle Space Needle] is connected to a captured asteroid. Mostly used for freight, thousands of tons of cargo make the trip in an elevator, called a [http://en.wikipedia.org/wiki/Space_elevator#Climbers climber], to orbit cheaper and with less pollution than with traditional launch-based technologies. During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move up the gravity well companies began to construct speculative communities in space.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &#039;&#039;(1991)&#039;&#039; &amp;lt;br&amp;gt;  And then it all, quite literally, falls apart. In the winter of 2006 the end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament [http://en.wikipedia.org/wiki/Space_elevator#Vibrational_harmonics snaps] like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (1991-2012)&amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of the area&#039;s biggest economic engine force Seattle into a [http://en.wikipedia.org/wiki/Economic_depression recession] with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Wang Chu&#039;&#039;&#039; &amp;lt;br&amp;gt; Head of the Chinese Arm of the The Triad. Tough and ruthless, he has survived many assassination attempts. Possibly a meta-human.&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;The Triad&#039;&#039;&#039; &amp;lt;br&amp;gt; A melting pot of Chinese Tong, Japanese Yakuza and Amerasian thuggery. The Triad pretty much runs things in Rust City.  At present the cartel is the top dog in the realm or organized crime.&lt;br /&gt;
* &#039;&#039;&#039;Angels&#039;&#039;&#039; &amp;lt;br&amp;gt; Depending on when one might check, the Angels are a group numbering 30-50 made up of kids in their late teens. They arm themselves with baseball bats and the like. They also wear homemade pieces armor usually consisting of sports equipment.  Although not strong enough to threaten other gangs, when the Angels are on their own turf they hold their own. Effective at keeping most overt crime at bay, the people of Little Ireland pay the gang for their service with food and board. It is a friendly arrangement, however the gang does get rowdy at times, causing more problems than they solve.&lt;br /&gt;
&lt;br /&gt;
=[[Setup]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RUST_RAT&amp;diff=46583</id>
		<title>RUST RAT</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RUST_RAT&amp;diff=46583"/>
		<updated>2007-03-20T22:13:42Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=43365</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=43365"/>
		<updated>2007-02-14T13:10:24Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Rust City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[RUST RAT]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Edward Ziegler&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[TORQUE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Just an average working guy.  Trying to make Rust City a better place with his own personal army... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[CALVIN]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Calvin Freeman&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Talk about your uncut diamond..  Calvin is sixteen, living on the streets, and a member of a vigilante street gang.  He&#039;s brash and almost constantly smiling.  And he has reason, he&#039;s just found that he&#039;s bulletproof. (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
We are in it to protect our home, our people down in the ghettos. The Emerald City has given up on Rust City and criminals are taking advantage. We deal with murder, theft, gang issues, and maybe even corrupt politicians if they step on our toes.  We may not be the strongest.  We may skulk in the shadows.  But we are the guys who get it done in the streets.&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||468,580||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Torus in shape, the mammoth remnant of the Daedalus reactor is amazing from the outside.   Hiding the urban jungle within, the outer ring is some twenty stories high and is known as the Wall.  The interior, which has come to be called Rust City, is three miles across and encompasses an area of seven square miles.  Swelling to nearly half a million residents, it is incredibly dense and bustling with activity.  The barrio&#039;s development was molded by the structure of the abandoned reactor with it&#039;s main thoroughfares falling along access routes and people taking up residence in where they could.  Buildings folded up into one another as thousands of modifications were made, virtually none by architects or engineers, until hundreds of structures were simply a kind of patchwork monolith. &lt;br /&gt;
&lt;br /&gt;
Even though there is a token police presence, it is a lawless land, leaving The Triad and other gangs able openly attack &#039;&#039;&amp;quot;the man&amp;quot;&#039;&#039;.  Some see the city as only hotbed of criminal activities, but most residents are not involved in any crime and live peacefully. Despite common conceptions the daily lives of its dwellers are largely organized by the residents themselves, rather than by the criminal element. Even though there is no law, there is justice provided by a special balance.  Schools and other social services exist in the district. Numerous small factories and businesses thrive inside the Rust City. The Emerald City is also providing some services such as water and mail delivery.. at least to the front gate.  There is a certain philosophy held by Rust City, &amp;quot;we protect our own&amp;quot; which is mirrored by the outsiders, &amp;quot;you are on your own&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Container City&#039;&#039;&#039; &amp;lt;br&amp;gt; Made up almost exclusively of [http://en.wikipedia.org/wiki/Containers ISO containers], Container City is the result of people taking up residence in the shipping and storage section of Daedalus.  The neatly stacked boxes range are colored orange, red, blue, white, etc.  Individual containers are used for residence but more often larger alcoves were created by plasma cutting intervening sides and welding sections together. &lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Little Ireland&#039;&#039;&#039; &amp;lt;br&amp;gt; Although on the lower end of the scale economically, this district is pretty safe compared to others.  Made up close nit families that band together for protection,  it is located in the northwest quadrant of Rust City. Story goes that the area gained its name from the gangways, piping, and such are all a distinctive green.  This area is green because it was part of the Works that let the Duwamish River pass through Rust City. &lt;br /&gt;
* &#039;&#039;&#039;The Shambles&#039;&#039;&#039; &amp;lt;br&amp;gt; Probably the most dense area, The Shambles is one of the earliest &amp;quot;core&amp;quot; settlements and looks very much like [http://en.wikipedia.org/wiki/Kowloon_Walled_City Kowloon]. It&#039;s dark streets are barely big enough to handle foot traffic thus impossible to drive around. A series of catwalks, rope bridges, and other jury-rigged ways of getting around criss-cross The Shambles. The plexus is difficult to navigate unless you&#039;ve spent a significant amount of time there. Shamblers tend to keep to themselves and don&#039;t like strangers. &lt;br /&gt;
* &#039;&#039;&#039;Canyon Street&#039;&#039;&#039; &amp;lt;br&amp;gt; One of the very few places direct sunlight reaches all the way to ground level in Rust City, if only for a few hours a day in summer. The main drag where the prosperous businesses are located. A manmade canyon with makeshift human habitation piled up 10 to 20 stories along it sides. [http://en.wikipedia.org/wiki/Bamboo Bamboo] and rebar supported scaffolding holds up myriads of narrow board walks at different and meandering levels.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &#039;&#039;(1981-1986)&#039;&#039; &amp;lt;br&amp;gt; Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &#039;&#039;(1986)&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &#039;&#039;(1976-1991)&#039;&#039; &amp;lt;br&amp;gt; The Space Tether is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds the revolutionary [http://en.wikipedia.org/wiki/Space_elevator elevator] that literally connects the earth with space. Much of the old Seattle Center is cleared to clear the way for the Anchor Complex. The tether at the top of the re-fit [http://en.wikipedia.org/wiki/Space_needle Space Needle] is connected to a captured asteroid. Mostly used for freight, thousands of tons of cargo make the trip in an elevator, called a [http://en.wikipedia.org/wiki/Space_elevator#Climbers climber], to orbit cheaper and with less pollution than with traditional launch-based technologies. During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move up the gravity well companies began to construct speculative communities in space.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &#039;&#039;(1991)&#039;&#039; &amp;lt;br&amp;gt;  And then it all, quite literally, falls apart. In the winter of 2006 the end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament [http://en.wikipedia.org/wiki/Space_elevator#Vibrational_harmonics snaps] like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (1991-2012)&amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of the area&#039;s biggest economic engine force Seattle into a [http://en.wikipedia.org/wiki/Economic_depression recession] with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Wang Chu&#039;&#039;&#039; &amp;lt;br&amp;gt; Head of the Chinese Arm of the The Triad. Tough and ruthless, he has survived many assassination attempts. Possibly a meta-human.&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;The Triad&#039;&#039;&#039; &amp;lt;br&amp;gt; A melting pot of Chinese Tong, Japanese Yakuza and Amerasian thuggery. The Triad pretty much runs things in Rust City.  At present the cartel is the top dog in the realm or organized crime.&lt;br /&gt;
* &#039;&#039;&#039;Angels&#039;&#039;&#039; &amp;lt;br&amp;gt; Depending on when one might check, the Angels are a group numbering 30-50 made up of kids in their late teens. They arm themselves with baseball bats and the like. They also wear homemade pieces armor usually consisting of sports equipment.  Although not strong enough to threaten other gangs, when the Angels are on their own turf they hold their own. Effective at keeping most overt crime at bay, the people of Little Ireland pay the gang for their service with food and board. It is a friendly arrangement, however the gang does get rowdy at times, causing more problems than they solve.&lt;br /&gt;
&lt;br /&gt;
=[[Setup]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=43340</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=43340"/>
		<updated>2007-02-14T12:15:57Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Needle Disaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[RUST RAT]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Edward Ziegler&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[TORQUE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Just an average working guy.  Trying to make Rust City a better place with his own personal army... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[CALVIN]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Calvin Freeman&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Talk about your uncut diamond..  Calvin is sixteen, living on the streets, and a member of a vigilante street gang.  He&#039;s brash and almost constantly smiling.  And he has reason, he&#039;s just found that he&#039;s bulletproof. (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
We are in it to protect our home, our people down in the ghettos. The Emerald City has given up on Rust City and criminals are taking advantage. We deal with murder, theft, gang issues, and maybe even corrupt politicians if they step on our toes.  We may not be the strongest.  We may skulk in the shadows.  But we are the guys who get it done in the streets.&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||468,580||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Torus in shape, the mammoth remnant of the Daedalus reactor is amazing.  Rust City is three miles across and encompasses an area of seven square miles. Hiding the urban jungle within, the outer ring is some twenty stories high.  With nearly half a million residents, it is incredibly dense and bustling with activity.  Even though there is a token police presence, it is a lawless land.  The Triad and other gangs openly attack &#039;&#039;&amp;quot;the man&amp;quot;&#039;&#039;.  Some see the city as only hotbed of criminal activities, but most residents are not involved in any crime and live peacefully. Despite common conceptions the daily lives of its dwellers are largely organized by the residents themselves, rather than by the criminal element. Schools and other social services exist in the district. Numerous small factories and businesses thrive inside the Rust City. The Emerald City is also providing some services such as water and mail delivery.. at least to the front gate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Little Ireland&#039;&#039;&#039; &amp;lt;br&amp;gt; Although on the lower end of the scale economically, this district is pretty safe compared to others.  Made up close nit families that band together for protection,  it is located in the northwest quadrant of Rust City. Story goes that the area gained its name from the gangways, piping, and such are all a distinctive green.  This area is green because it was part of the Works that let the Duwamish River pass through Rust City. &lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Canyon Street&#039;&#039;&#039; &amp;lt;br&amp;gt; One of the very few places direct sunlight reaches all the way to ground level in Rust City, if only for a few hours a day in summer. The main drag where the prosperous businesses are located. A manmade canyon with makeshift human habitation piled up 10 to 20 stories along it sides. Bamboo and rebar supported scaffolding holds up myriads of narrow board walks at different and meandering levels.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &#039;&#039;(1981-1986)&#039;&#039; &amp;lt;br&amp;gt; Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &#039;&#039;(1986)&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &#039;&#039;(1976-1991)&#039;&#039; &amp;lt;br&amp;gt; The Space Tether is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds the revolutionary [http://en.wikipedia.org/wiki/Space_elevator elevator] that literally connects the earth with space. Much of the old Seattle Center is cleared to clear the way for the Anchor Complex. The tether at the top of the re-fit [http://en.wikipedia.org/wiki/Space_needle Space Needle] is connected to a captured asteroid. Mostly used for freight, thousands of tons of cargo make the trip in an elevator, called a [http://en.wikipedia.org/wiki/Space_elevator#Climbers climber], to orbit cheaper and with less pollution than with traditional launch-based technologies. During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move up the gravity well companies began to construct speculative communities in space.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &#039;&#039;(1991)&#039;&#039; &amp;lt;br&amp;gt;  And then it all, quite literally, falls apart. In the winter of 2006 the end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament [http://en.wikipedia.org/wiki/Space_elevator#Vibrational_harmonics snaps] like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (1991-2012)&amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of the area&#039;s biggest economic engine force Seattle into a [http://en.wikipedia.org/wiki/Economic_depression recession] with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Wang Chu&#039;&#039;&#039; &amp;lt;br&amp;gt; Head of the Chinese Arm of the The Triad. Tough and ruthless, he has survived many assassination attempts. Possibly a meta-human.&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;The Triad&#039;&#039;&#039; &amp;lt;br&amp;gt; A melting pot of Chinese Tong, Japanese Yakuza and Amerasian thuggery. The Triad pretty much runs things in Rust City.  At present the cartel is the top dog in the realm or organized crime.&lt;br /&gt;
* &#039;&#039;&#039;Angels&#039;&#039;&#039; &amp;lt;br&amp;gt; Depending on when one might check, the Angels are a group numbering 30-50 made up of kids in their late teens. They arm themselves with baseball bats and the like. They also wear homemade pieces armor usually consisting of sports equipment.  Although not strong enough to threaten other gangs, when the Angels are on their own turf they hold their own. Effective at keeping most overt crime at bay, the people of Little Ireland pay the gang for their service with food and board. It is a friendly arrangement, however the gang does get rowdy at times, causing more problems than they solve.&lt;br /&gt;
&lt;br /&gt;
=[[Setup]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=43336</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=43336"/>
		<updated>2007-02-14T12:00:49Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[RUST RAT]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Edward Ziegler&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[TORQUE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Just an average working guy.  Trying to make Rust City a better place with his own personal army... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[CALVIN]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Calvin Freeman&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Talk about your uncut diamond..  Calvin is sixteen, living on the streets, and a member of a vigilante street gang.  He&#039;s brash and almost constantly smiling.  And he has reason, he&#039;s just found that he&#039;s bulletproof. (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
We are in it to protect our home, our people down in the ghettos. The Emerald City has given up on Rust City and criminals are taking advantage. We deal with murder, theft, gang issues, and maybe even corrupt politicians if they step on our toes.  We may not be the strongest.  We may skulk in the shadows.  But we are the guys who get it done in the streets.&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||468,580||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Torus in shape, the mammoth remnant of the Daedalus reactor is amazing.  Rust City is three miles across and encompasses an area of seven square miles. Hiding the urban jungle within, the outer ring is some twenty stories high.  With nearly half a million residents, it is incredibly dense and bustling with activity.  Even though there is a token police presence, it is a lawless land.  The Triad and other gangs openly attack &#039;&#039;&amp;quot;the man&amp;quot;&#039;&#039;.  Some see the city as only hotbed of criminal activities, but most residents are not involved in any crime and live peacefully. Despite common conceptions the daily lives of its dwellers are largely organized by the residents themselves, rather than by the criminal element. Schools and other social services exist in the district. Numerous small factories and businesses thrive inside the Rust City. The Emerald City is also providing some services such as water and mail delivery.. at least to the front gate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Little Ireland&#039;&#039;&#039; &amp;lt;br&amp;gt; Although on the lower end of the scale economically, this district is pretty safe compared to others.  Made up close nit families that band together for protection,  it is located in the northwest quadrant of Rust City. Story goes that the area gained its name from the gangways, piping, and such are all a distinctive green.  This area is green because it was part of the Works that let the Duwamish River pass through Rust City. &lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Canyon Street&#039;&#039;&#039; &amp;lt;br&amp;gt; One of the very few places direct sunlight reaches all the way to ground level in Rust City, if only for a few hours a day in summer. The main drag where the prosperous businesses are located. A manmade canyon with makeshift human habitation piled up 10 to 20 stories along it sides. Bamboo and rebar supported scaffolding holds up myriads of narrow board walks at different and meandering levels.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &#039;&#039;(1981-1986)&#039;&#039; &amp;lt;br&amp;gt; Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &#039;&#039;(1986)&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &#039;&#039;(1976-1991)&#039;&#039; &amp;lt;br&amp;gt; The Space Tether is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds the revolutionary [http://en.wikipedia.org/wiki/Space_elevator elevator] that literally connects the earth with space. Much of the old Seattle Center is destroyed to clear the way for the Anchor Complex. The tether at the top of the re-fit [http://en.wikipedia.org/wiki/Space_needle Space Needle] is connected to a captured asteroid. Although mostly used for freight, passengers can ride in an elevator, called a climber, to orbit where they can experience micro-g, rent laboratory space, transfer to a docked spacecraft, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move up the gravity well companies began to construct speculative communities in space.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &#039;&#039;(1991)&#039;&#039; &amp;lt;br&amp;gt;  And then it all, quite literally, falls apart. In the winter of 2006 the end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament [http://en.wikipedia.org/wiki/Space_elevator#Vibrational_harmonics snaps] like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (1991-2012)&amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of the area&#039;s biggest economic engine force Seattle into a [http://en.wikipedia.org/wiki/Economic_depression recession] with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Wang Chu&#039;&#039;&#039; &amp;lt;br&amp;gt; Head of the Chinese Arm of the The Triad. Tough and ruthless, he has survived many assassination attempts. Possibly a meta-human.&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;The Triad&#039;&#039;&#039; &amp;lt;br&amp;gt; A melting pot of Chinese Tong, Japanese Yakuza and Amerasian thuggery. The Triad pretty much runs things in Rust City.  At present the cartel is the top dog in the realm or organized crime.&lt;br /&gt;
* &#039;&#039;&#039;Angels&#039;&#039;&#039; &amp;lt;br&amp;gt; Depending on when one might check, the Angels are a group numbering 30-50 made up of kids in their late teens. They arm themselves with baseball bats and the like. They also wear homemade pieces armor usually consisting of sports equipment.  Although not strong enough to threaten other gangs, when the Angels are on their own turf they hold their own. Effective at keeping most overt crime at bay, the people of Little Ireland pay the gang for their service with food and board. It is a friendly arrangement, however the gang does get rowdy at times, causing more problems than they solve.&lt;br /&gt;
&lt;br /&gt;
=[[Setup]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=43184</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=43184"/>
		<updated>2007-02-12T22:19:29Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* The Cast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[RUST RAT]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Edward Ziegler&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[TORQUE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Just an average working guy.  Trying to make Rust City a better place with his own personal army... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[CALVIN]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Calvin Freeman&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Talk about your uncut diamond..  Calvin is sixteen, living on the streets, and a member of a vigilante street gang.  He&#039;s brash and almost constantly smiling.  And he has reason, he&#039;s just found that he&#039;s bulletproof. (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
We are in it to protect our home, our people down in the ghettos. The Emerald City has given up on Rust City and criminals are taking advantage. We deal with murder, theft, gang issues, and maybe even corrupt politicians if they step on our toes.  We may not be the strongest.  We may skulk in the shadows.  But we are the guys who get it done in the streets.&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||468,580||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Torus in shape, the mammoth remnant of the Daedalus reactor is amazing.  Rust City is three miles across and encompasses an area of seven square miles. Hiding the urban jungle within, the outer ring is some twenty stories high.  With nearly half a million residents, it is incredibly dense and bustling with activity.  Even though there is a token police presence, it is a lawless land.  The Triad and other gangs openly attack &#039;&#039;&amp;quot;the man&amp;quot;&#039;&#039;.  Some see the city as only hotbed of criminal activities, but most residents are not involved in any crime and live peacefully. Despite common conceptions the daily lives of its dwellers are largely organized by the residents themselves, rather than by the criminal element. Schools and other social services exist in the district. Numerous small factories and businesses thrive inside the Rust City. The Emerald City is also providing some services such as water and mail delivery.. at least to the front gate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Little Ireland&#039;&#039;&#039; &amp;lt;br&amp;gt; Although on the lower end of the scale economically, this district is pretty safe compared to others.  Made up close nit families that band together for protection,  it is located in the northwest quadrant of Rust City. Story goes that the area gained its name from the gangways, piping, and such are all a distinctive green.  This area is green because it was part of the Works that let the Duwamish River pass through Rust City. &lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Canyon Street&#039;&#039;&#039; &amp;lt;br&amp;gt; One of the very few places direct sunlight reaches all the way to ground level in Rust City, if only for a few hours a day in summer. The main drag where the prosperous businesses are located. A manmade canyon with makeshift human habitation piled up 10 to 20 stories along it sides. Bamboo and rebar supported scaffolding holds up myriads of narrow board walks at different and meandering levels.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds the revolutionary elevator that literally connects the earth with space. Much of the old Seattle Center is destroyed to clear the way for the Anchor Complex. The tether at the top of the re-fit Space Needle is connected to a captured asteroid. Although mostly used for freight, passengers can ride in an elevator, called a climber, to orbit where they can experience micro-g, rent laboratory space, transfer to a docked spacecraft, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move up the gravity well companies began to construct speculative communities in space.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt;  And then it all, quite literally, falls apart. In the winter of 1982 the end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Wang Chu&#039;&#039;&#039; &amp;lt;br&amp;gt; Head of the Chinese Arm of the The Triad. Tough and ruthless, he has survived many assassination attempts. Possibly a meta-human.&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;The Triad&#039;&#039;&#039; &amp;lt;br&amp;gt; A melting pot of Chinese Tong, Japanese Yakuza and Amerasian thuggery. The Triad pretty much runs things in Rust City.  At present the cartel is the top dog in the realm or organized crime.&lt;br /&gt;
* &#039;&#039;&#039;Angels&#039;&#039;&#039; &amp;lt;br&amp;gt; Depending on when one might check, the Angels are a group numbering 30-50 made up of kids in their late teens. They arm themselves with baseball bats and the like. They also wear homemade pieces armor usually consisting of sports equipment.  Although not strong enough to threaten other gangs, when the Angels are on their own turf they hold their own. Effective at keeping most overt crime at bay, the people of Little Ireland pay the gang for their service with food and board. It is a friendly arrangement, however the gang does get rowdy at times, causing more problems than they solve.&lt;br /&gt;
&lt;br /&gt;
=[[Setup]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CALVIN&amp;diff=43183</id>
		<title>CALVIN</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CALVIN&amp;diff=43183"/>
		<updated>2007-02-12T22:18:47Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;CALVIN&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:&lt;br /&gt;
Invulnerability ~ Calvin&#039;s frame is incredibly strong and getting stronger by the day. He is way beyond bulletproof. It is important to note that he isn&#039;t more dense or harder. He still feels pain. His body&#039;s increased constitution has a piezoelectric effect; kinetic energy absorbed is bled off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
PL: 5 (75 pp)&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
STR: 16(+3) DEX: 8(-1) CON: 10(0) INT: 10(0) WIS: 8(-1) CHA: 10(0)&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Climb 2(+5), Concentration (-1), Drive 4(+3), Escape Artist 5(+4), Streetwise 8(+8), Sense Motive (-1), Stealth 4(+3), Survival (-1), Swim (+3)&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
Connected, Attack Focus (Melee) (2), Equipment (1), Interpose, Leadership, Stunning Attack, Luck (2)&lt;br /&gt;
&lt;br /&gt;
Powers:&lt;br /&gt;
Invulnerable [1] (Flaw: Stunned [-1])&lt;br /&gt;
&lt;br /&gt;
Equipment:&lt;br /&gt;
Plastic Armor (Protection 2) (2ep), Diplomacy (Angels) +8 bonus (2ep)&lt;br /&gt;
Flashlight (1ep),&lt;br /&gt;
&lt;br /&gt;
Combat:&lt;br /&gt;
Attack 3 [Unarmed +3 (Bruise)], Defense 13 (12 flat-footed), Init -1&lt;br /&gt;
&lt;br /&gt;
Saves:&lt;br /&gt;
Toughness 2 (2 flat-footed), Fortitude 8, Reflex -1, Will -1&lt;br /&gt;
&lt;br /&gt;
Drawbacks:&lt;br /&gt;
Noticeable -Static Discharge, Wealth -Struggling (+4)&lt;br /&gt;
&lt;br /&gt;
Abilities 2 + Skills 6 (24 ranks) + Feats 9 + Powers 40 + Combat 12 + Saves 8 – Drawbacks -2 = 75 / 75&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Calvin is a mild-mannered sixteen-year-old who seeks out adventure. When he is running with the Angels, he finds stepping aside to give another the glory second nature. At his heart he is strong and loves to help others, but this strength is also his weakness. He is very young and naive, seemingly unaware of how bad people and world can really be. He is absolutely in love with the heroes he reads about in the papers or hears rumors about. &lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;:&lt;br /&gt;
Calvin was born into a close nuclear family in a district in the northwest quadrant of Rust City that is about halfway to the core. Story goes that the area is called &amp;quot;Little Ireland&amp;quot; because the gangways, piping, and such are all a distinctive green. After a decent childhood in the thick urban environment, he dropped out of school as he had fallen to the temptation of safety and friendship of a local gang. Although his mother talked him into getting his GED, she could not change his path. Calvin argued with his father that the Angels were a force for good in Rust City, but his father was displeased, &amp;quot;The secret of Rust City is balance. What does your little band of thuggish vigilantes know of that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that conversation, Calvin left the 300 sf home for the wild wild world. He is still in contact with his family, although they only hear from him when he makes the call. For the past year he&#039;s been living on the streets, such as they are in Rust City. Someday he&#039;ll be great. But right now, he&#039;s just a kid. &lt;br /&gt;
&lt;br /&gt;
His abilities have not fully started to work yet. The power has yet to react to damage; to switch on. Calvin is blissfully unaware that he is any different from his fellows in the gang. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
==3x3 NPC&#039;s==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* Angels: Depending on when one might check, the Angels are a group numbering 30-50 made up of kids in their late teens. They arm themselves with baseball bats and the like. They also wear homemade pieces armor usually consisting of sports equipment. Although not strong enough to threaten other gangs, when the Angels are on their own turf they hold their own. They are effective at keeping most overt crime at bay and the people of Little Ireland pay for their service with food and board. It is a friendly arrangement, however the gang does get rowdy at times, causing more problems than they solve.&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CALVIN&amp;diff=43182</id>
		<title>CALVIN</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CALVIN&amp;diff=43182"/>
		<updated>2007-02-12T22:13:53Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* ORGANIZATIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;CALVIN&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;:&lt;br /&gt;
Calvin was born into a close nuclear family in a district in the northwest quadrant of Rust City that is about halfway to the core. Story goes that the area is called &amp;quot;Little Ireland&amp;quot; because the gangways, piping, and such are all a distinctive green. After a decent childhood in the thick urban environment, he dropped out of school as he had fallen to the temptation of safety and friendship of a local gang. Although his mother talked him into getting his GED, she could not change his path. Calvin argued with his father that the Angels were a force for good in Rust City, but his father was displeased, &amp;quot;The secret of Rust City is balance. What does your little band of thuggish vigilantes know of that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that conversation, Calvin left the 300 sf home for the wild wild world. He is still in contact with his family, although they only hear from him when he makes the call. For the past year he&#039;s been living on the streets, such as they are in Rust City. Someday he&#039;ll be great. But right now, he&#039;s just a kid. &lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
==3x3 NPC&#039;s==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* Angels: Depending on when one might check, the Angels are a group numbering 30-50 made up of kids in their late teens. They arm themselves with baseball bats and the like. They also wear homemade pieces armor usually consisting of sports equipment. Although not strong enough to threaten other gangs, when the Angels are on their own turf they hold their own. They are effective at keeping most overt crime at bay and the people of Little Ireland pay for their service with food and board. It is a friendly arrangement, however the gang does get rowdy at times, causing more problems than they solve.&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CALVIN&amp;diff=43181</id>
		<title>CALVIN</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CALVIN&amp;diff=43181"/>
		<updated>2007-02-12T22:12:34Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Past */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;CALVIN&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;:&lt;br /&gt;
Calvin was born into a close nuclear family in a district in the northwest quadrant of Rust City that is about halfway to the core. Story goes that the area is called &amp;quot;Little Ireland&amp;quot; because the gangways, piping, and such are all a distinctive green. After a decent childhood in the thick urban environment, he dropped out of school as he had fallen to the temptation of safety and friendship of a local gang. Although his mother talked him into getting his GED, she could not change his path. Calvin argued with his father that the Angels were a force for good in Rust City, but his father was displeased, &amp;quot;The secret of Rust City is balance. What does your little band of thuggish vigilantes know of that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that conversation, Calvin left the 300 sf home for the wild wild world. He is still in contact with his family, although they only hear from him when he makes the call. For the past year he&#039;s been living on the streets, such as they are in Rust City. Someday he&#039;ll be great. But right now, he&#039;s just a kid. &lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
==3x3 NPC&#039;s==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RUST_RAT&amp;diff=43180</id>
		<title>RUST RAT</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RUST_RAT&amp;diff=43180"/>
		<updated>2007-02-12T21:51:55Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;RUST RAT&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;: Equipment&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Edward is clearheaded which makes him a good investigator and he is also a mediator at heart as he is able to see both sides of the story. But he is also overly ambitious, lacks imagination, is a perfectionist, seeks wealth/fame/excitement, and is at times not the most honest person. &lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
5&#039; 9&amp;quot; with a wiry martial artists build. He appears to be in his mid twenties with brown hair and green eyes. He has a pleasant face that women find attractive (if he is a bit too short). He has some nasty bullet wounds that have never healed properly on his chest. Recently, since moving to Rust City, Edward&#039;s appearance has started to falter as he no longer has the resources to care for himself as before. &lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
He seeks to protect those who cannot protect themselves. He has seen corruption and violence and even, in the past, been a part of them. A single act made him see the error of his ways, a betrayal that cut his heart, now he seeks to right his wrongs. And some fame and acknowledgment along the way makes it just that much sweeter. Besides without the excitement of the streets Edward finds himself a very bored man. &lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: &lt;br /&gt;
Edward was born in Seattle, the son of a wealthy and influential man - who also happens to be a mafia man on his way to the top. Ed was groomed to be the perfect mafia son - to eventually take over the family business. He was trained to be a martial artist and to be coldly efficient while working with a team of professionals. He served the mafia for years, never going to college as he never had the patience for it. Instead Edward made himself useful being an mafia enforcer and bodyguard. While in service to the mafia he did things he is not proud of and lived a life of luxury. Slowly the mafia life wore thin with him. He started to feel a darkness growing within himself when he was told to do horrible things. Then one day his life changed... &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: &lt;br /&gt;
Edward was asked to accompany Javier to force a Doctor to comply with the demands of the mafia. Riding in the sleek black car with his mafia friend Darius talking quietly while the excitement of a job looms ever closer. Arriving at the Seattle home everything proceeds like clockwork. The five mafia men confront the strangely calm Doctor and his wife and child. Edward largely ignores the conversation as Javier talks with the Doctor instead keeping a keen eye out for any sign of danger. The snippets of conversation that Ed catches have to do with hospital drugs and an arranged accident to occur to a city official during his yearly visit. But what happens next is a blur in Edward&#039;s memory. The Doctor is explaining why he cannot do what is requested of him. Why is Darius pointing his gun at me? Javier smiles and asks the Doctor why he shot this poor young man. Why is Javier pointing his hand at me? Darius&#039; gun goes off but he is not expecting Edward to be already in motion kicking the gun out of the way and sending a deadly elbow to Darius&#039; face. Why would my friend try to shoot me? The three other goons Javier brought with him open fire killing the Doctor&#039;s wife and child in a storm of hot metal. Why is the Doctor looking at me like that? I burst into motion killing Javier&#039;s other goons in a matter of seconds. Why do I feel like I&#039;m doing the right thing? Javier has his pistol out and fires but Edward manages to dodge and lunge at him, Ed&#039;s skills of killing taught by the mafia now a muscle reflex, and his foot finds Javier&#039;s Solar Plexus. Why am I laying on the ground and unable to move? Javier stumbles out the door his pistol forgotten on the floor and the sound of cars speeding off fades into the distance. Why do I feel so good while the world is fading to black?&lt;br /&gt;
&lt;br /&gt;
Doctor Malon Harrower saved Edward&#039;s life that day. In fact the good doctor even stated that Ed in fact did die for a short time while he removed seven bullets from his chest. Edward then goes into hiding with the help of Dr. Harrower and sets up in Rust City. Edward feels alive in a way he has never felt before. He sees things so clearly now. He will bring hope to those who have none. &lt;br /&gt;
&lt;br /&gt;
==3x3&#039;s==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* Max Ziegler: Edward&#039;s father and a high man on the mafia pole. He is ruthless and considers Edward a coward - and possibly a liability now.&lt;br /&gt;
* Brian Ziegler: Edward&#039;s younger brother who is a cold individual and is overly willing to do anything necessary to please his father.&lt;br /&gt;
* Jill Ziegler: Edward&#039;s older sister. She is sly and deceptive but also cares for Edward and worries for Brian. She treads carefully around her father. &lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* Erik LaForte: a 20-something who goes along with Edward when he does his &amp;quot;Urban Exploring&amp;quot; for excitement.&lt;br /&gt;
* Lizzie Gordon: works at a local noodle shop. Edward has a crush on her but she wants a man who is creative - so they just hang out and talk.&lt;br /&gt;
* Dr. Marlon Harrower: the man who saved Edward&#039;s life when Javier shot him. He is the only one who knows Edward&#039;s secret and would die to protect it. Lives outside Rust City. &lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* Quinton Prospero: runs the shop &amp;quot;Rusty Wires&amp;quot;. He is a kind and eccentric 30-something man. Unbeknownst to Edward he is a meta and can absorb electricity and redirect it.&lt;br /&gt;
* Roman Hegyi: sells information he hears &amp;quot;on the streets&amp;quot;. He is a dirty underworld informant but he knows what is going on in Rust City for the right price.&lt;br /&gt;
* Armand Kettrik: an upscale rich man with ties to the mafia he is greedy but also has a soft heart with a coward&#039;s will. Lives outside Rust City. &lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* Fred &amp;quot;Thrill&amp;quot; Noakes: local gang leader of the Dead Neighbors who likes to hurt people. He has moved up from hurting animals.&lt;br /&gt;
* Javier Pelino: the balding mafia man who betrayed Edward. He is the best pistol shot Edward has ever seen.&lt;br /&gt;
* Lucien Creely: a meta who has come to Rust City recently looking for something - and will do anything to find it. &lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* Noodles Pho You: the place Edward likes to eat. Lizzie works here.&lt;br /&gt;
* Rusty Wires: the place Edward goes to buy his tech toys. A crowded shop filled with cast-aways refurbished with love.&lt;br /&gt;
* The Paper Box: a temporary stand that sells newspapers on the outskirts of Rust City. Run by Roman Hegyi.&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* Rust City Mafia: a local branch of the Mafia that sells drugs, prostitutes, and killers.&lt;br /&gt;
* Dead Neighbors: a local petty gang run by &amp;quot;Thrill&amp;quot; that harassess the citizens of Rust City and performs acts of crime.&lt;br /&gt;
* ??? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RUST_RAT&amp;diff=43179</id>
		<title>RUST RAT</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RUST_RAT&amp;diff=43179"/>
		<updated>2007-02-12T21:28:41Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Past */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;RUST RAT&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: &lt;br /&gt;
???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: &lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==3x3 NPC&#039;s==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WAVE&amp;diff=43178</id>
		<title>WAVE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WAVE&amp;diff=43178"/>
		<updated>2007-02-12T21:28:00Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Past */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;WAVE&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: &lt;br /&gt;
Jimmy Nguyen (pronounced &amp;quot;when&amp;quot;) was born James Tran Nguyen on his mother&#039;s 30th birthday. She died in his arms 20 years later. In between she raised him as best as she could in the confines of Rust City. Jimmy never knew his father, but he does know that he and his father share two things: a first name and occidental blood.&lt;br /&gt;
&lt;br /&gt;
Han Nguyen was an ageless Vietnamese beauty of style and elegance. She was consort to Wang Chu, leader of the Chinese arm of Rust City&#039;s Triad - a melting pot of Chinese Tong, Japanese Yakuza and Amerasian thuggery. The Triad pretty much runs things in Rust City, and for a while Han and Jimmy were royalty. Wang Chu&#039;s son, Chenglei and Jimmy were best friends and brothers.&lt;br /&gt;
&lt;br /&gt;
Han died suddenly a few months ago. Nearing age fifty and finding herself pregnant, she had an abortion in secret. It was a botched job. When she grew sick from the resulting infection, Wang Chu discovered the truth. Furious with her for aborting his offspring, he tossed her and Jimmy out of his house.&lt;br /&gt;
&lt;br /&gt;
Out in the warrens, Han told Jimmy about her estranged older brother Anh Dung - a humble potter who never approved of how she made a living. Jimmy carried her to his uncle&#039;s home/workshop and cared for her until she died.&lt;br /&gt;
&lt;br /&gt;
Now Jimmy does odd jobs for his uncle, and has found he has a gift for pottery as well. He was surprised to learn that the old man is a Tai Chi master. Growing up in the Triad, Jimmy learned the sort of showy, street-style kung fu/kick boxing that gang kids used to impress each other and intimidate the public. He soon found he was no match for his elderly uncle.&lt;br /&gt;
&lt;br /&gt;
Nearly every evening, Chenglei comes around with his posse and tries to entice Jimmy into hanging out with the gang kids. Jimmy laughs and says he&#039;d like to, but he doesn&#039;t want to get Chenglei in trouble with his dad. In reality Jimmy seethes with hatred for what Wang Chu did to his mother. Also, he now sees the Triad as a cancer upon Rust City. If only he had the power to DO something about it!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;:&lt;br /&gt;
Then one day while doing his Tai Chi an amazing thing happened. He was performing the An (Wave) form, trying to push his anger away from himself, when the floor in front of him started to move - shaping itself into a wave that flowed across the room. It &#039;splashed&#039; against the wall and Jimmy lost his concentration. Strangely enough everything reverted to normal. The floor, the wall and all the objects in the room that were stretched and distorted by the wave were now completely undisturbed. Recomposing himself, he went through some other forms, keeping what he thought was his hatred hot in his belly and then letting it flow through his arms and legs. The Crane Opening its Wings form created a vertical slit in the workshop wall he could walk through. Crossing Hands closed the slit. A punch stretched out a pottery rack enough to crack the plaster in the wall behind it, while a parry stretched the floor up to form a wall in front of him. Relaxing made everything rebound back to its proper shape.&lt;br /&gt;
&lt;br /&gt;
This was it! Maybe he inherited more from his dad than his halfbreed looks and anglo name... Now to hide his identity. He found some white gauze to make a mask, and using a Chinese brush and vermilion ink, he painted the Chinese symbol for wave on it...&lt;br /&gt;
&lt;br /&gt;
==3x3 NPC&#039;s==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RUST_RAT&amp;diff=43173</id>
		<title>RUST RAT</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RUST_RAT&amp;diff=43173"/>
		<updated>2007-02-12T21:23:50Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;RUST RAT&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: &amp;lt;br&amp;gt; ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: &amp;lt;br&amp;gt;???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3 NPC&#039;s==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WAVE&amp;diff=43170</id>
		<title>WAVE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WAVE&amp;diff=43170"/>
		<updated>2007-02-12T21:22:01Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;WAVE&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3 NPC&#039;s==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RUST_RAT&amp;diff=43168</id>
		<title>RUST RAT</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RUST_RAT&amp;diff=43168"/>
		<updated>2007-02-12T21:21:31Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;RUST RAT&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3 NPC&#039;s==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CALVIN&amp;diff=43167</id>
		<title>CALVIN</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CALVIN&amp;diff=43167"/>
		<updated>2007-02-12T21:20:52Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;CALVIN&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3 NPC&#039;s==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=43166</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=43166"/>
		<updated>2007-02-12T21:18:12Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* The Cast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[RUST RAT]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Edward Ziegler&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[TORQUE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Just an average working guy.  Trying to make Rust City a better place with his own personal army... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[CALVIN]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Calvin Freeman&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Talk about your uncut diamond..  Calvin is sixteen, living on the streets, and a member of a vigilante street gang.  He&#039;s brash and almost constantly smiling.  And he has reason, he&#039;s just found that he&#039;s bulletproof. (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;)  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
We are in it to protect our home, our people down in the ghettos. The Emerald City has given up on Rust City and criminals are taking advantage. We deal with murder, theft, gang issues, and maybe even corrupt politicians if they step on our toes.  We may not be the strongest.  We may skulk in the shadows.  But we are the guys who get it done in the streets.&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||468,580||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Torus in shape, the mammoth remnant of the Daedalus reactor is amazing.  Rust City is three miles across and encompasses an area of seven square miles. Hiding the urban jungle within, the outer ring is some twenty stories high.  With nearly half a million residents, it is incredibly dense and bustling with activity.  Even though there is a token police presence, it is a lawless land.  The Triad and other gangs openly attack &#039;&#039;&amp;quot;the man&amp;quot;&#039;&#039;.  Some see the city as only hotbed of criminal activities, but most residents are not involved in any crime and live peacefully. Despite common conceptions the daily lives of its dwellers are largely organized by the residents themselves, rather than by the criminal element. Schools and other social services exist in the district. Numerous small factories and businesses thrive inside the Rust City. The Emerald City is also providing some services such as water and mail delivery.. at least to the front gate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Little Ireland&#039;&#039;&#039; &amp;lt;br&amp;gt; Although on the lower end of the scale economically, this district is pretty safe compared to others.  Made up close nit families that band together for protection,  it is located in the northwest quadrant of Rust City. Story goes that the area gained its name from the gangways, piping, and such are all a distinctive green.  This area is green because it was part of the Works that let the Duwamish River pass through Rust City. &lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Canyon Street&#039;&#039;&#039; &amp;lt;br&amp;gt; One of the very few places direct sunlight reaches all the way to ground level in Rust City, if only for a few hours a day in summer. The main drag where the prosperous businesses are located. A manmade canyon with makeshift human habitation piled up 10 to 20 stories along it sides. Bamboo and rebar supported scaffolding holds up myriads of narrow board walks at different and meandering levels.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds the revolutionary elevator that literally connects the earth with space. Much of the old Seattle Center is destroyed to clear the way for the Anchor Complex. The tether at the top of the re-fit Space Needle is connected to a captured asteroid. Although mostly used for freight, passengers can ride in an elevator, called a climber, to orbit where they can experience micro-g, rent laboratory space, transfer to a docked spacecraft, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move up the gravity well companies began to construct speculative communities in space.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt;  And then it all, quite literally, falls apart. In the winter of 1982 the end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Wang Chu&#039;&#039;&#039; &amp;lt;br&amp;gt; Head of the Chinese Arm of the The Triad. Tough and ruthless, he has survived many assassination attempts. Possibly a meta-human.&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;The Triad&#039;&#039;&#039; &amp;lt;br&amp;gt; A melting pot of Chinese Tong, Japanese Yakuza and Amerasian thuggery. The Triad pretty much runs things in Rust City.  At present the cartel is the top dog in the realm or organized crime.&lt;br /&gt;
* &#039;&#039;&#039;Angels&#039;&#039;&#039; &amp;lt;br&amp;gt; Depending on when one might check, the Angels are a group numbering 30-50 made up of kids in their late teens. They arm themselves with baseball bats and the like. They also wear homemade pieces armor usually consisting of sports equipment.  Although not strong enough to threaten other gangs, when the Angels are on their own turf they hold their own. Effective at keeping most overt crime at bay, the people of Little Ireland pay the gang for their service with food and board. It is a friendly arrangement, however the gang does get rowdy at times, causing more problems than they solve.&lt;br /&gt;
&lt;br /&gt;
=[[Setup]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42966</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42966"/>
		<updated>2007-02-10T00:08:35Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[RUST RAT]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Edward Ziegler&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Just an average working guy.  Trying to make Rust City a better place with his own personal army... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
We are in it to protect our home, our people down in the ghettos. The Emerald City has given up on Rust City and criminals are taking advantage. We deal with murder, theft, gang issues, and maybe even corrupt politicians if they step on our toes.  We may not be the strongest.  We may skulk in the shadows.  But we are the guys who get it done in the streets.&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||468,580||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Torus in shape, the mammoth remnant of the Daedalus reactor is amazing.  Rust City is three miles across and encompasses an area of seven square miles. Hiding the urban jungle within, the outer ring is some twenty stories high.  With nearly half a million residents, it is incredibly dense and bustling with activity.  Even though there is a token police presence, it is a lawless land.  The Triad and other gangs openly attack &#039;&#039;&amp;quot;the man&amp;quot;&#039;&#039;.  Some see the city as only hotbed of criminal activities, but most residents are not involved in any crime and live peacefully. Despite common conceptions the daily lives of its dwellers are largely organized by the residents themselves, rather than by the criminal element. Schools and other social services exist in the district. Numerous small factories and businesses thrive inside the Rust City. The Emerald City is also providing some services such as water and mail delivery.. at least to the front gate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Little Ireland&#039;&#039;&#039; &amp;lt;br&amp;gt; Although on the lower end of the scale economically, this district is pretty safe compared to others.  Made up close nit families that band together for protection,  it is located in the northwest quadrant of Rust City. Story goes that the area gained its name from the gangways, piping, and such are all a distinctive green.  This area is green because it was part of the Works that let the Duwamish River pass through Rust City. &lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Canyon Street&#039;&#039;&#039; &amp;lt;br&amp;gt; One of the very few places direct sunlight reaches all the way to ground level in Rust City, if only for a few hours a day in summer. The main drag where the prosperous businesses are located. A manmade canyon with makeshift human habitation piled up 10 to 20 stories along it sides. Bamboo and rebar supported scaffolding holds up myriads of narrow board walks at different and meandering levels.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds the revolutionary elevator that literally connects the earth with space. Much of the old Seattle Center is destroyed to clear the way for the Anchor Complex. The tether at the top of the re-fit Space Needle is connected to a captured asteroid. Although mostly used for freight, passengers can ride in an elevator, called a climber, to orbit where they can experience micro-g, rent laboratory space, transfer to a docked spacecraft, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move to up the gravity well companies began to construct speculative communities in space.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt;  And then it all, quite literally, falls apart. In the winter of 1982 the end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Wang Chu&#039;&#039;&#039; &amp;lt;br&amp;gt; Head of the Chinese Arm of the The Triad. Tough and ruthless, he has survived many assassination attempts. Possibly a meta-human.&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;The Triad&#039;&#039;&#039; &amp;lt;br&amp;gt; A melting pot of Chinese Tong, Japanese Yakuza and Amerasian thuggery. The Triad pretty much runs things in Rust City.  At present the cartel is the top dog in the realm or organized crime.&lt;br /&gt;
* &#039;&#039;&#039;Angels&#039;&#039;&#039; &amp;lt;br&amp;gt; Depending on when one might check, the Angels are a group numbering 30-50 made up of kids in their late teens. They arm themselves with baseball bats and the like. They also wear homemade pieces armor usually consisting of sports equipment. (as seen in the picture above) Although not strong enough to threaten other gangs, when the Angels are on their own turf they hold their own. Effective at keeping most overt crime at bay, the people of Little Ireland pay the gang for their service with food and board. It is a friendly arrangement, however the gang does get rowdy at times, causing more problems than they solve.&lt;br /&gt;
&lt;br /&gt;
=[[Setup]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42965</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42965"/>
		<updated>2007-02-09T21:09:01Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Rust City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[RUST RAT]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Edward Ziegler&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Just an average working guy.  Trying to make Rust City a better place with his own personal army... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
We are in it to protect our home, our people down in the ghettos. The Emerald City has given up on Rust City and criminals are taking advantage. We deal with murder, theft, gang issues, and maybe even corrupt politicians if they step on our toes.  We may not be the strongest.  We may skulk in the shadows.  But we are the guys who get it done in the streets.&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||468,580||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Torus in shape, the mammoth remnant of the Daedalus reactor is amazing.  Rust City is three miles across and encompasses an area of seven square miles. Hiding the urban jungle within, the outer ring is some twenty stories high.  With nearly half a million residents, it is incredibly dense and bustling with activity.  Even though there is a token police presence, it is a lawless land.  The Triad and other gangs openly attack &#039;&#039;&amp;quot;the man&amp;quot;&#039;&#039;.  Some see the city as only hotbed of criminal activities, but most residents are not involved in any crime and live peacefully. Despite common conceptions the daily lives of its dwellers are largely organized by the residents themselves, rather than by the criminal element. Schools and other social services exist in the district. Numerous small factories and businesses thrive inside the Rust City. The Emerald City is also providing some services such as water and mail delivery.. at least to the front gate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Little Ireland&#039;&#039;&#039; &amp;lt;br&amp;gt; Although on the lower end of the scale economically, this district is pretty safe compared to others.  Made up close nit families that band together for protection,  it is located in the northwest quadrant of Rust City. Story goes that the area gained its name from the gangways, piping, and such are all a distinctive green.  This area is green because it was part of the Works that let the Duwamish River pass through Rust City. &lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Canyon Street&#039;&#039;&#039; &amp;lt;br&amp;gt; One of the very few places direct sunlight reaches all the way to ground level in Rust City, if only for a few hours a day in summer. The main drag where the prosperous businesses are located. A manmade canyon with makeshift human habitation piled up 10 to 20 stories along it sides. Bamboo and rebar supported scaffolding holds up myriads of narrow board walks at different and meandering levels.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds the revolutionary elevator that literally connects the earth with space. Much of the old Seattle Center is destroyed to clear the way for the Anchor Complex. The tether at the top of the re-fit Space Needle is connected to a captured asteroid. Although mostly used for freight, passengers can ride in an elevator, called a climber, to orbit where they can experience micro-g, rent laboratory space, transfer to a docked spacecraft, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move to up the gravity well companies began to construct speculative communities in space.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt;  And then it all, quite literally, falls apart. In the winter of 1982 the end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Wang Chu&#039;&#039;&#039; &amp;lt;br&amp;gt; Head of the Chinese Arm of the The Triad. Tough and ruthless, he has survived many assassination attempts. Possibly a meta-human.&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;The Triad&#039;&#039;&#039; &amp;lt;br&amp;gt; A melting pot of Chinese Tong, Japanese Yakuza and Amerasian thuggery. The Triad pretty much runs things in Rust City.&lt;br /&gt;
* &#039;&#039;&#039;Angels&#039;&#039;&#039; &amp;lt;br&amp;gt; Depending on when one might check, the Angels are a group numbering 30-50 made up of kids in their late teens. They arm themselves with baseball bats and the like. They also wear homemade pieces armor usually consisting of sports equipment. (as seen in the picture above) Although not strong enough to threaten other gangs, when the Angels are on their own turf they hold their own. Effective at keeping most overt crime at bay, the people of Little Ireland pay the gang for their service with food and board. It is a friendly arrangement, however the gang does get rowdy at times, causing more problems than they solve.&lt;br /&gt;
&lt;br /&gt;
=[[Setup]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42962</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42962"/>
		<updated>2007-02-09T20:38:35Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Edward Ziegler&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Just an average working guy.  Trying to make Rust City a better place with his own personal army... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
We are in it to protect our home, our people down in the ghettos. The Emerald City has given up on Rust City and criminals are taking advantage. We deal with murder, theft, gang issues, and maybe even corrupt politicians if they step on our toes.  We may not be the strongest.  We may skulk in the shadows.  But we are the guys who get it done in the streets.&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||468,580||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Torus in shape, the mammoth remnant of the Daedalus reactor is amazing.  Rust City is three miles across and encompasses an area of seven square miles. Hiding the urban jungle within, the outer ring is some twenty stories high.  With nearly half a million residents, it is incredibly dense and bustling with activity.  Even though there is a token police presence, it is a lawless land.  The Triad and other gangs openly attack &#039;&#039;&amp;quot;the man&amp;quot;&#039;&#039;.  Some see the city as only hotbed of criminal activities, but most residents are not involved in any crime and live peacefully. Despite common conceptions the daily lives of its dwellers are largely organized by the residents themselves, rather than by the criminal element. Schools and other social services exist in the district. Numerous small factories and businesses thrive inside the Rust City. The Emerald City is also providing some services such as water and mail delivery.. at least to the front gate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Canyon Street&#039;&#039;&#039; &amp;lt;br&amp;gt; One of the very few places direct sunlight reaches all the way to ground level in Rust City, if only for a few hours a day in summer. The main drag where the prosperous businesses are located. A manmade canyon with makeshift human habitation piled up 10 to 20 stories along it sides. Bamboo and rebar supported scaffolding holds up myriads of narrow board walks at different and meandering levels.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds the revolutionary elevator that literally connects the earth with space. Much of the old Seattle Center is destroyed to clear the way for the Anchor Complex. The tether at the top of the re-fit Space Needle is connected to a captured asteroid. Although mostly used for freight, passengers can ride in an elevator, called a climber, to orbit where they can experience micro-g, rent laboratory space, transfer to a docked spacecraft, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move to up the gravity well companies began to construct speculative communities in space.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt;  And then it all, quite literally, falls apart. In the winter of 1982 the end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Wang Chu&#039;&#039;&#039; &amp;lt;br&amp;gt; Head of the Chinese Arm of the The Triad. Tough and ruthless, he has survived many assassination attempts. Possibly a meta-human.&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;The Triad&#039;&#039;&#039; &amp;lt;br&amp;gt; A melting pot of Chinese Tong, Japanese Yakuza and Amerasian thuggery. The Triad pretty much runs things in Rust City.&lt;br /&gt;
* &#039;&#039;&#039;Angels&#039;&#039;&#039; &amp;lt;br&amp;gt; Depending on when one might check, the Angels are a group numbering 30-50 made up of kids in their late teens. They arm themselves with baseball bats and the like. They also wear homemade pieces armor usually consisting of sports equipment. (as seen in the picture above) Although not strong enough to threaten other gangs, when the Angels are on their own turf they hold their own. Effective at keeping most overt crime at bay, the people of Little Ireland pay the gang for their service with food and board. It is a friendly arrangement, however the gang does get rowdy at times, causing more problems than they solve.&lt;br /&gt;
&lt;br /&gt;
=[[Setup]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42958</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42958"/>
		<updated>2007-02-09T12:46:21Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Edward Ziegler&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Just an average working guy.  Trying to make Rust City a better place with his own personal army... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
We are in it to protect our home, our people down in the ghettos. The Emerald City has given up on Rust City and criminals are taking advantage. We deal with murder, theft, gang issues, and maybe even corrupt politicians if they step on our toes.  We may not be the strongest.  We may skulk in the shadows.  But we are the guys who get it done in the streets.&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||468,580||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Torus in shape, the mammoth remnant of the Daedalus reactor is amazing.  Rust City is three miles across and encompasses an area of seven square miles. Hiding the urban jungle within, the outer ring is some twenty stories high.  With nearly half a million residents, it is incredibly dense and bustling with activity.  Even though there is a token police presence, it is a lawless land.  The Triad and other gangs openly attack &#039;&#039;&amp;quot;the man&amp;quot;&#039;&#039;.  Some see the city as only hotbed of criminal activities, but most residents are not involved in any crime and live peacefully. Despite common conceptions the daily lives of its dwellers are largely organized by the residents themselves, rather than by the criminal element. Schools and other social services exist in the district. Numerous small factories and businesses thrive inside the Rust City. The Emerald City is also providing some services such as water and mail delivery.. at least to the front gate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Canyon Street&#039;&#039;&#039; &amp;lt;br&amp;gt; One of the very few places direct sunlight reaches all the way to ground level in Rust City, if only for a few hours a day in summer. The main drag where the prosperous businesses are located. A manmade canyon with makeshift human habitation piled up 10 to 20 stories along it sides. Bamboo and rebar supported scaffolding holds up myriads of narrow board walks at different and meandering levels.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds the revolutionary elevator that literally connects the earth with space. Much of the old Seattle Center is destroyed to clear the way for the Anchor Complex. The tether at the top of the re-fit Space Needle is connected to a captured asteroid. Although mostly used for freight, passengers can ride in an elevator, called a climber, to orbit where they can experience micro-g, rent laboratory space, transfer to a docked spacecraft, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move to up the gravity well companies began to construct speculative communities in space.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt;  And then it all, quite literally, falls apart. In the winter of 1982 the end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Wang Chu&#039;&#039;&#039; &amp;lt;br&amp;gt; Head of the Chinese Arm of the The Triad. Tough and ruthless, he has survived many assassination attempts. Possibly a meta-human.&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;The Triad&#039;&#039;&#039; &amp;lt;br&amp;gt; A melting pot of Chinese Tong, Japanese Yakuza and Amerasian thuggery. The Triad pretty much runs things in Rust City.&lt;br /&gt;
&lt;br /&gt;
=[[Setup]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42957</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42957"/>
		<updated>2007-02-09T12:45:05Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Bad Guys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Edward Ziegler&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Just an average working guy.  Trying to make Rust City a better place with his own personal army... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
We are in it to protect our home, our people down in the ghettos. The Emerald City has given up on Rust City and criminals are taking advantage. We deal with murder, theft, gang issues, and maybe even corrupt politicians if they step on our toes.  We may not be the strongest.  We may skulk in the shadows.  But we are the guys who get it done in the streets.&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||468,580||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Torus in shape, the mammoth remnant of the Daedalus reactor is amazing.  Rust City is three miles across and encompasses an area of seven square miles. Hiding the urban jungle within, the outer ring is some twenty stories high.  With nearly half a million residents, it is incredibly dense and bustling with activity.  Even though there is a token police presence, it is a lawless land.  The Triad and other gangs openly attack &#039;&#039;&amp;quot;the man&amp;quot;&#039;&#039;.  Some see the city as only hotbed of criminal activities, but most residents are not involved in any crime and live peacefully. Despite common conceptions the daily lives of its dwellers are largely organized by the residents themselves, rather than by the criminal element. Schools and other social services exist in the district. Numerous small factories and businesses thrive inside the Rust City. The Emerald City is also providing some services such as water and mail delivery.. at least to the front gate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Canyon Street&#039;&#039;&#039; &amp;lt;br&amp;gt; One of the very few places direct sunlight reaches all the way to ground level in Rust City, if only for a few hours a day in summer. The main drag where the prosperous businesses are located. A manmade canyon with makeshift human habitation piled up 10 to 20 stories along it sides. Bamboo and rebar supported scaffolding holds up myriads of narrow board walks at different and meandering levels.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds the revolutionary elevator that literally connects the earth with space. Much of the old Seattle Center is destroyed to clear the way for the Anchor Complex. The tether at the top of the re-fit Space Needle is connected to a captured asteroid. Although mostly used for freight, passengers can ride in an elevator, called a climber, to orbit where they can experience micro-g, rent laboratory space, transfer to a docked spacecraft, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move to up the gravity well companies began to construct speculative communities in space.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt;  And then it all, quite literally, falls apart. In the winter of 1982 the end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Wang Chu&#039;&#039;&#039; &amp;lt;br&amp;gt; Head of the Chinese Arm of the The Triad. Tough and ruthless, he has survived many assassination attempts. Possibly a meta-human.&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
=[[Setup]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42956</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42956"/>
		<updated>2007-02-09T12:43:35Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Rust City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Edward Ziegler&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Just an average working guy.  Trying to make Rust City a better place with his own personal army... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
We are in it to protect our home, our people down in the ghettos. The Emerald City has given up on Rust City and criminals are taking advantage. We deal with murder, theft, gang issues, and maybe even corrupt politicians if they step on our toes.  We may not be the strongest.  We may skulk in the shadows.  But we are the guys who get it done in the streets.&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||468,580||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Torus in shape, the mammoth remnant of the Daedalus reactor is amazing.  Rust City is three miles across and encompasses an area of seven square miles. Hiding the urban jungle within, the outer ring is some twenty stories high.  With nearly half a million residents, it is incredibly dense and bustling with activity.  Even though there is a token police presence, it is a lawless land.  The Triad and other gangs openly attack &#039;&#039;&amp;quot;the man&amp;quot;&#039;&#039;.  Some see the city as only hotbed of criminal activities, but most residents are not involved in any crime and live peacefully. Despite common conceptions the daily lives of its dwellers are largely organized by the residents themselves, rather than by the criminal element. Schools and other social services exist in the district. Numerous small factories and businesses thrive inside the Rust City. The Emerald City is also providing some services such as water and mail delivery.. at least to the front gate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Canyon Street&#039;&#039;&#039; &amp;lt;br&amp;gt; One of the very few places direct sunlight reaches all the way to ground level in Rust City, if only for a few hours a day in summer. The main drag where the prosperous businesses are located. A manmade canyon with makeshift human habitation piled up 10 to 20 stories along it sides. Bamboo and rebar supported scaffolding holds up myriads of narrow board walks at different and meandering levels.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds the revolutionary elevator that literally connects the earth with space. Much of the old Seattle Center is destroyed to clear the way for the Anchor Complex. The tether at the top of the re-fit Space Needle is connected to a captured asteroid. Although mostly used for freight, passengers can ride in an elevator, called a climber, to orbit where they can experience micro-g, rent laboratory space, transfer to a docked spacecraft, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move to up the gravity well companies began to construct speculative communities in space.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt;  And then it all, quite literally, falls apart. In the winter of 1982 the end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
=[[Setup]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42955</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42955"/>
		<updated>2007-02-09T12:34:25Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Rust City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Edward Ziegler&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Just an average working guy.  Trying to make Rust City a better place with his own personal army... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
We are in it to protect our home, our people down in the ghettos. The Emerald City has given up on Rust City and criminals are taking advantage. We deal with murder, theft, gang issues, and maybe even corrupt politicians if they step on our toes.  We may not be the strongest.  We may skulk in the shadows.  But we are the guys who get it done in the streets.&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||468,580||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Torus in shape, the mammoth remnant of the Daedalus reactor is amazing.  Rust City is three miles across and encompasses an area of seven square miles. Hiding the urban jungle within, the outer ring is some twenty stories high.  With nearly half a million residents, it is incredibly dense and bustling with activity.  Even though there is a token police presence, it is a lawless land.  The Triad and other gangs openly attack &#039;&#039;&amp;quot;the man&amp;quot;&#039;&#039;.  Some see the city as only hotbed of criminal activities, but most residents are not involved in any crime and live peacefully. Despite common conceptions the daily lives of its dwellers are largely organized by the residents themselves, rather than by the criminal element. Schools and other social services exist in the district. Numerous small factories and businesses thrive inside the Rust City. The Emerald City is also providing some services such as water and mail delivery.. at least to the front gate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IDEA:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds the revolutionary elevator that literally connects the earth with space. Much of the old Seattle Center is destroyed to clear the way for the Anchor Complex. The tether at the top of the re-fit Space Needle is connected to a captured asteroid. Although mostly used for freight, passengers can ride in an elevator, called a climber, to orbit where they can experience micro-g, rent laboratory space, transfer to a docked spacecraft, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move to up the gravity well companies began to construct speculative communities in space.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt;  And then it all, quite literally, falls apart. In the winter of 1982 the end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
=[[Setup]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42954</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42954"/>
		<updated>2007-02-09T11:34:26Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Edward Ziegler&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Just an average working guy.  Trying to make Rust City a better place with his own personal army... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
We are in it to protect our home, our people down in the ghettos. The Emerald City has given up on Rust City and criminals are taking advantage. We deal with murder, theft, gang issues, and maybe even corrupt politicians if they step on our toes.  We may not be the strongest.  We may skulk in the shadows.  But we are the guys who get it done in the streets.&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||468,580||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds the revolutionary elevator that literally connects the earth with space. Much of the old Seattle Center is destroyed to clear the way for the Anchor Complex. The tether at the top of the re-fit Space Needle is connected to a captured asteroid. Although mostly used for freight, passengers can ride in an elevator, called a climber, to orbit where they can experience micro-g, rent laboratory space, transfer to a docked spacecraft, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move to up the gravity well companies began to construct speculative communities in space.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt;  And then it all, quite literally, falls apart. In the winter of 1982 the end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
=[[Setup]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Setup&amp;diff=42953</id>
		<title>Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Setup&amp;diff=42953"/>
		<updated>2007-02-09T11:09:05Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an OOC section for setup &amp;amp; ground rules.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
* Niche street-level heroic characters.&lt;br /&gt;
&lt;br /&gt;
* The concept for characters:&lt;br /&gt;
Human &amp;lt;br&amp;gt;&lt;br /&gt;
Innate powers &amp;lt;br&amp;gt;&lt;br /&gt;
Part of Rust City &amp;lt;br&amp;gt;&lt;br /&gt;
One trick pony &amp;lt;br&amp;gt;&lt;br /&gt;
Heroic &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Niche protection is paramount.&lt;br /&gt;
&lt;br /&gt;
     &lt;br /&gt;
* We don&#039;t kill.&lt;br /&gt;
(We don&#039;t use Lethal attacks.) &amp;lt;br&amp;gt;&lt;br /&gt;
We are rated PG-13. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Technology is up to cutting edge present day +5 years&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Game stats: 75pp with PL5 as a benchmark and PL10 as the max &lt;br /&gt;
This allows for building a character with one specialized ability or for several lesser abilities for range. &amp;lt;br&amp;gt;&lt;br /&gt;
No Variable Powers &#039;&#039;Ex. Gadgets, Alternate Powers, Arrays, etc.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
* None of the previous game is cannon.  While we are converting some elements, stuff that doesn&#039;t match our setting is put aside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The game is centered in Rust City, an area that is partly based on Kowloon Walled City.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The world was normal/realistic and then the Trinity Wave changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Timeline:&lt;br /&gt;
Normal Earth &amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus &amp;lt;br&amp;gt;&lt;br /&gt;
Trinity Wave &amp;lt;br&amp;gt;&lt;br /&gt;
Needle Disaster &amp;lt;br&amp;gt;&lt;br /&gt;
Game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Structure=&lt;br /&gt;
&lt;br /&gt;
* The campaign is co-created.&lt;br /&gt;
Before the first session certain rules and setting issues are decided and set in stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* GM during the game is the final word.&lt;br /&gt;
Rules loggerheads are to be fleshed out between sessions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Continuity is built and respected.&lt;br /&gt;
One GM does not alter or erase another GM&#039;s story.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42812</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42812"/>
		<updated>2007-02-07T00:54:00Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to the RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=SETTING=&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||237,195||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether (formerly the Seattle City Center Space Needle) is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds a revolutionary elevator that literally connects the earth with space. Most of the old Seattle Center is destroyed to clear the way for the ‘Anchor Complex&#039; which is built on the grounds of the original version of the Space Needle. As a nod to the past, the new design includes a rotating model of the old Needle&#039;s restaurant and observation deck. The tether at the top of the re-fit Space Needle is connected to a &amp;quot;statite,&amp;quot; or stationary satellite, that uses solar sails to &amp;quot;hover&amp;quot; at a point directly above the Needle. Passengers ride an elevator, called a climber, to the statite where they can experience micro-g, rent laboratory space, transfer to a docked spaceship, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. As an important piece of city infrastructure,  the system is run jointly by the Seattle Port Authority and the contractors responsible for the Tether&#039;s construction.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt; During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable  transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move to up the gravity well companies began to construct speculative communities in space. And then it all, quite literally, falls apart. The end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42811</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42811"/>
		<updated>2007-02-07T00:38:55Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Rust City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to the RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M system called &#039;&#039;&#039;&amp;quot;RUST CITY&amp;quot;&#039;&#039;&#039;.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  A &amp;quot;campaign series bible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=SETTING=&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||237,195||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether (formerly the Seattle City Center Space Needle) is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds a revolutionary elevator that literally connects the earth with space. Most of the old Seattle Center is destroyed to clear the way for the ‘Anchor Complex&#039; which is built on the grounds of the original version of the Space Needle. As a nod to the past, the new design includes a rotating model of the old Needle&#039;s restaurant and observation deck. The tether at the top of the re-fit Space Needle is connected to a &amp;quot;statite,&amp;quot; or stationary satellite, that uses solar sails to &amp;quot;hover&amp;quot; at a point directly above the Needle. Passengers ride an elevator, called a climber, to the statite where they can experience micro-g, rent laboratory space, transfer to a docked spaceship, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. As an important piece of city infrastructure,  the system is run jointly by the Seattle Port Authority and the contractors responsible for the Tether&#039;s construction.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt; During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable  transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move to up the gravity well companies began to construct speculative communities in space. And then it all, quite literally, falls apart. The end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* visit Mutants and Masterminds&#039; home page: [http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]  &lt;br /&gt;
* visit the M&amp;amp;M Forums:  [http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;] &lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42810</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42810"/>
		<updated>2007-02-07T00:36:16Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Rust City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to the RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M system called &#039;&#039;&#039;&amp;quot;RUST CITY&amp;quot;&#039;&#039;&#039;.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  A &amp;quot;campaign series bible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=SETTING=&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
&amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||237,195||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|-&lt;br /&gt;
|Median household income||$17,030||$38,293&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether (formerly the Seattle City Center Space Needle) is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds a revolutionary elevator that literally connects the earth with space. Most of the old Seattle Center is destroyed to clear the way for the ‘Anchor Complex&#039; which is built on the grounds of the original version of the Space Needle. As a nod to the past, the new design includes a rotating model of the old Needle&#039;s restaurant and observation deck. The tether at the top of the re-fit Space Needle is connected to a &amp;quot;statite,&amp;quot; or stationary satellite, that uses solar sails to &amp;quot;hover&amp;quot; at a point directly above the Needle. Passengers ride an elevator, called a climber, to the statite where they can experience micro-g, rent laboratory space, transfer to a docked spaceship, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. As an important piece of city infrastructure,  the system is run jointly by the Seattle Port Authority and the contractors responsible for the Tether&#039;s construction.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt; During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable  transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move to up the gravity well companies began to construct speculative communities in space. And then it all, quite literally, falls apart. The end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* visit Mutants and Masterminds&#039; home page: [http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]  &lt;br /&gt;
* visit the M&amp;amp;M Forums:  [http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;] &lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42809</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42809"/>
		<updated>2007-02-07T00:34:50Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Rust City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to the RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M system called &#039;&#039;&#039;&amp;quot;RUST CITY&amp;quot;&#039;&#039;&#039;.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  A &amp;quot;campaign series bible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=SETTING=&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
&amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: left; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||237,195||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|-&lt;br /&gt;
|Median household income||$17,030||$38,293&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether (formerly the Seattle City Center Space Needle) is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds a revolutionary elevator that literally connects the earth with space. Most of the old Seattle Center is destroyed to clear the way for the ‘Anchor Complex&#039; which is built on the grounds of the original version of the Space Needle. As a nod to the past, the new design includes a rotating model of the old Needle&#039;s restaurant and observation deck. The tether at the top of the re-fit Space Needle is connected to a &amp;quot;statite,&amp;quot; or stationary satellite, that uses solar sails to &amp;quot;hover&amp;quot; at a point directly above the Needle. Passengers ride an elevator, called a climber, to the statite where they can experience micro-g, rent laboratory space, transfer to a docked spaceship, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. As an important piece of city infrastructure,  the system is run jointly by the Seattle Port Authority and the contractors responsible for the Tether&#039;s construction.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt; During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable  transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move to up the gravity well companies began to construct speculative communities in space. And then it all, quite literally, falls apart. The end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* visit Mutants and Masterminds&#039; home page: [http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]  &lt;br /&gt;
* visit the M&amp;amp;M Forums:  [http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;] &lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42804</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42804"/>
		<updated>2007-02-06T22:24:00Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Daedalus Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to the RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M system called &#039;&#039;&#039;&amp;quot;RUST CITY&amp;quot;&#039;&#039;&#039;.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  A &amp;quot;campaign series bible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=SETTING=&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
&amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether (formerly the Seattle City Center Space Needle) is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds a revolutionary elevator that literally connects the earth with space. Most of the old Seattle Center is destroyed to clear the way for the ‘Anchor Complex&#039; which is built on the grounds of the original version of the Space Needle. As a nod to the past, the new design includes a rotating model of the old Needle&#039;s restaurant and observation deck. The tether at the top of the re-fit Space Needle is connected to a &amp;quot;statite,&amp;quot; or stationary satellite, that uses solar sails to &amp;quot;hover&amp;quot; at a point directly above the Needle. Passengers ride an elevator, called a climber, to the statite where they can experience micro-g, rent laboratory space, transfer to a docked spaceship, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. As an important piece of city infrastructure,  the system is run jointly by the Seattle Port Authority and the contractors responsible for the Tether&#039;s construction.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt; During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable  transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move to up the gravity well companies began to construct speculative communities in space. And then it all, quite literally, falls apart. The end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* visit Mutants and Masterminds&#039; home page: [http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]  &lt;br /&gt;
* visit the M&amp;amp;M Forums:  [http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;] &lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42803</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42803"/>
		<updated>2007-02-06T22:14:58Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Daedelus Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to the RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M system called &#039;&#039;&#039;&amp;quot;RUST CITY&amp;quot;&#039;&#039;&#039;.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  A &amp;quot;campaign series bible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=SETTING=&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
&amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1991 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether (formerly the Seattle City Center Space Needle) is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds a revolutionary elevator that literally connects the earth with space. Most of the old Seattle Center is destroyed to clear the way for the ‘Anchor Complex&#039; which is built on the grounds of the original version of the Space Needle. As a nod to the past, the new design includes a rotating model of the old Needle&#039;s restaurant and observation deck. The tether at the top of the re-fit Space Needle is connected to a &amp;quot;statite,&amp;quot; or stationary satellite, that uses solar sails to &amp;quot;hover&amp;quot; at a point directly above the Needle. Passengers ride an elevator, called a climber, to the statite where they can experience micro-g, rent laboratory space, transfer to a docked spaceship, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. As an important piece of city infrastructure,  the system is run jointly by the Seattle Port Authority and the contractors responsible for the Tether&#039;s construction.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt; During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable  transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move to up the gravity well companies began to construct speculative communities in space. And then it all, quite literally, falls apart. The end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* visit Mutants and Masterminds&#039; home page: [http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]  &lt;br /&gt;
* visit the M&amp;amp;M Forums:  [http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;] &lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PROJECT_VIGILANCE_Back_Issue_Bin&amp;diff=40626</id>
		<title>PROJECT VIGILANCE Back Issue Bin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PROJECT_VIGILANCE_Back_Issue_Bin&amp;diff=40626"/>
		<updated>2007-01-04T12:22:42Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* issue #22 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Game Dates &amp;amp; Notes]]: Actual schedule and other out of game notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A Crisis at Crusader&#039;s Citadel==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #1===&lt;br /&gt;
[[Image:LWissue01.jpg|right|frame|First cover peers down upon Seattle.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part I&amp;quot; &#039;&#039;&#039;,  January 11, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  Recently, the L.A. team, the Crusaders have disappeared! You team is sent to find out what has happened to them… &amp;lt;br&amp;gt; It seems some previously unknown terrorist group, calling themselves FORCE is blackmailing the US government for 10 Billion dollars. If the ransom is not paid within 48 hours, their will release a Retro-Virus Super-Flu somewhere within the heartland of America. Your team is brought in to help out… &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #2===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part II&amp;quot; &#039;&#039;&#039;,  January 25, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #3===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part III&amp;quot; &#039;&#039;&#039;,  February 8, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... At the end the tally is - F.I.S.T.:  Temper (captured), Mecury Mercenary, Vulture (captured), Bull (captured).  With these bad guys free: The Shrew, Mocker, Hornet, Shocker, Mace, Stormlord, Marionette &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #4===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part IV&amp;quot; &#039;&#039;&#039;,  February 22, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; PREVIEW:  Tomorrow night at 6pm... the final battle between the Crushers and the new kids on the block... wow will come out on top?! Will Omega-Boy break the hold of the miniture mind-controller or will he destory his friends? Will the old hero Talon survive against the mercenary? Will the mage out of time stop the tech-freak with a bug fethish? Will Clockwork stop the boxing fiend or ask her out on a date after she is imprisoned? Who will Strobe face as there are already so many targets? What will Portal do against a flying mace at the face??? Toon in tomorrow and find out!!!! &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Pre-Emptive Strike==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===issue #6===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Pre-Emptive Strike]]&amp;quot; &#039;&#039;&#039;,  March 22, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; (This is the last games with Sammy/MAGUS &amp;amp; Cat/OMEGA BOY playing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F.O.R.C.E.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #5===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Dark FORCE Winds come to Town&amp;quot; &#039;&#039;&#039;,  March 8, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt;  RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; (Following this game Karl decides he needs a few weeks off gaming)&lt;br /&gt;
&lt;br /&gt;
===issue #7===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Acts of Terror&amp;quot; &#039;&#039;&#039;,  April 5, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #8===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part I&amp;quot; &#039;&#039;&#039;,  April 19, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; (John/STROBE is out for the game in Mexico)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===issue #9===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part II&amp;quot; &#039;&#039;&#039;,  May 3, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....  &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===issue #10===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part III&amp;quot; &#039;&#039;&#039;,  May 17, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....  &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Death Duel with the Destroyers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #11===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Death Duel with the Destroyers]],  part I&amp;quot; &#039;&#039;&#039;,  June 2, 2006.  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br&amp;gt; Big Chill (first appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #12===&lt;br /&gt;
[[Image:LWissue12.jpg|right|frame|A giant menace known as Doombot wreaks havoc at 4th and Pine!]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Death Duel with the Destroyers]],  part II&amp;quot; &#039;&#039;&#039;,  June 16, 2006.  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Dawn of DNA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #13=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part I, TRAINING DAY&amp;quot; &#039;&#039;&#039;,  June 30, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  The opening game for the &amp;quot;Dawn of DNA&amp;quot; adventure.... The opening game for the &amp;quot;Dawn of DNA&amp;quot; adventure....  The Emerald City celebrates the Last Watch with a gala event held on the [[The USS HAMMERHEAD]] tethered high above Seattle.  The team is given the key to the city, with the release of a toy line in their images. Talon demands the team use this as a practice excerise, hiding key devices throughout the crowd. But the cermony is torn apart in DISASTER when a plane comes hurtling toward the deck of the F.I.S.H. carrier!&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe (last appearance) &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===issue #14=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part II, ENTER THE ERRANTS&amp;quot; &#039;&#039;&#039;,  July 28, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP: As the team works to stop disaster from striking Portal spies the culprit, in a firey form in the distance.  But there is no time to investigate as a new menace emerges!  A massive man-giant tosses cars carelessly sitting on the back of a short flatbed truck arriving on the Seattle highway!  Portal leads the team in finding &#039;&#039;&#039;[[MONGO]]&#039;&#039;&#039; the massive brute [http://wiki.rpg.net/index.php/%22Mongo%27s_Coming_To_Town%22 singing] while trashing I-5 without thought or care.  The team stop the menace creating a massive piling crash on the highway as Mongo&#039;s friends aid their simple companion.  Cockroach&#039;s legion strikes from beneath swarming the team as Magnetron uses the field of metal from the traffic to hold off the Last Watch.  Mongo is captured but the remaining Errants escape.  The Errants are in town!&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy (First Appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #15=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part III, CROSSROADS&amp;quot; &#039;&#039;&#039;,  August 11, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  (played at John&#039;s)  Having followed the unknowning Errants across Lake Washington.  The team assembles for recon and info gathering on The Errants.  F.I.S.H. rallies with details on a heist at [http://wiki.rpg.net/index.php/V&amp;amp;V_meets_M&amp;amp;M_in_..._%22PROJECT_VIGILANCE%22#INDUSTRY Horizon Labs] ... cockroach carcases are present!  Although it is unknown for what purpose the Watch determines that DNA stands have been manipulated and stolen.  Interestingly a new shipment of a new drink sensation &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; has recently been delivered to the Horizon Lab cafes, the same water that was being given out freely when I-5 was down the day prior... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt;  Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #16=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part IV, DNA COMPACT&amp;quot; &#039;&#039;&#039;,  August 25, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP: Following the leads discovered from Horizon Labs, Jetboy &amp;amp; Clockwork continue studying the samples.  The Watch determines that &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; has a devious ability to open consumers to suggestion - MIND CONTROL!!  Portal becomes the leader and face of the Last Watch going on national television warning the world to stay away from the new drink sensation...  They soon realize that it seems their announcement is just days too late.  As Clockwork continues working with renown DNA scientists remotely from [[Smith Tower]], the Last Watch tracks the Clean Sweep water trucks to the grocery market source in the [http://www.crossroadsbellevue.com/stores_services/map_directory.pdf Crossroads Shopping Center PDF map], Bellevue, WA.  The team confirms the Errants are working from this location just as Dr. DNA offers his [http://wiki.rpg.net/index.php/Dr._DNA%27s_Compact devious deal] to the world.  &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt;  Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork (NPC) &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #17=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part V, DNA SHOWDOWN&amp;quot; &#039;&#039;&#039;,  September 8, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  Now fully understanding Dr. DNA&#039;s plan for domination the Last Watch seek out the &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; production facility.  Clockwork relays that a cure is soon to come as the team venture deep beneath the Crossroad&#039;s HQ.  They are quickly outmatched by the legions of DNAgents and the remaining Errants pulling themselves out of their quarters and med-bay to defend the good Doctor!  The Dr. DNA escapes while his unfinished masterpiece is unleashed - [[GHOULASH]]...  Jetboy proves his worth as a new team members saving the fallen team racing back to regroup at Smith Tower.  While he aids Clockwork in the last pieces of what they hope will be a cure/defense against DNA&#039;s serum Big Chill discovers horrible news while recovering in front of the TV set.  Dr. DNA and his Ghoulash now lead a DNA-Zomibe army crossing  [http://en.wikipedia.org/wiki/520_floating_bridge The 520 Floating Bridge]!! &amp;lt;br&amp;gt; The Last Watch rush to the scene, Jetboy distracts Ghoulash (now in command of Last Watch&#039;s powers) as Portal and Big Chill sieze Dr. DNA portalling him to [http://en.wikipedia.org/wiki/Husky_Stadium Husky Stadium] for a final showdown. &amp;lt;br&amp;gt;  When all is said and done Dr. DNA&#039;s plan is thwarted, Jetboy and Clockwork&#039;s cure works and Ghoulash turns on his master&#039;s dream.  But this adventure holds remaining impact on the Last Watch.  Portal begins his steps over the edge, willingly tossing Dr. DNA (who had possessed a friend&#039;s body) into a Dimension only described as &amp;quot;Hell&amp;quot;.  Ghoulash in command of immense powers is convinced that one such as he will soon out-evolve mankind and the only place appropriate for him would be to relocate to [http://en.wikipedia.org/wiki/Jupiter Jupiter]  &amp;quot;king&amp;quot; of planets.  Jetboy offers the former-monster a new name...  [[GHOULASH / ZEUS]]&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork (NPC) &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==From the Deeps of Space==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #20===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[From the Deeps of Space]]&amp;quot; &#039;&#039;&#039;,  November 17, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  &#039;&#039;Pete is absent&#039;&#039;.  Gladiator battles in SPACE, one-shot issue..... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Island of Dr. Apocalypse==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #18===&lt;br /&gt;
[[Image:LWissue18.jpg|right|frame|The Femmebots catch a glimpse of an avian avenger on their sensors.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part I&amp;quot; &#039;&#039;&#039;,  October 20, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #19===&lt;br /&gt;
[[Image:LWissue19.jpg|right|frame|Big Chill discovers the tunnels under the island.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part II&amp;quot; &#039;&#039;&#039;,  November 3, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #21===&lt;br /&gt;
[[Image:LWissue21.jpg|right|frame|Clockwork eats a minisub (left), Talon witnesses Portal cross the line. (right)]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part III&amp;quot; &#039;&#039;&#039;,  December 1, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; Last Watch regroups after being fought back by Dr. Apocalypse&#039;s underlings.  With a little luck and going with their best guess,  the team heads down to the beach.  From there they take mini-subs down and discover a hidden underwater structure.  Focusing their efforts, they seem to be working as a cohesive team.  Dr. Apocalypse is defeated but all falls apart when the team rifts again.  In his anger, Portal kills captured criminals.  Talon fumes, &amp;quot;You&#039;re off the team!&amp;quot; to which Portal retorts &amp;quot;You can&#039;t &#039;&#039;fire&#039;&#039; me, I quit!&amp;quot; and leaves to team stranded underwater with the base collapsing around them.  Big Chill manages an ice bubble, but the team is stunned at what has happened. &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &#039;&#039;(last appearance)&#039;&#039; &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kobayashi Maru==&lt;br /&gt;
&lt;br /&gt;
===issue #22===&lt;br /&gt;
[[Image:LWissue22.jpg|right|frame|The guys drop uniform for cards and beer.]]&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Kobayashi Maru]], part I&amp;quot; &#039;&#039;&#039;,  December 15, 2006.  &#039;&#039;&#039;GM: WAYNE&#039;&#039;&#039;   &amp;lt;br&amp;gt; After returning from the Island of Dr. Apocalypse, the team is raked over the coals about the whereabouts of Portal.  Since Last Watch is exhausted, Clockwork takes them out to a bar as regular guys.  Naturally, Talon refuses.  Later Talon is contacted by someone calling him by his birth name, Harlan Robinson.   The mysterious message promises info about Dr. Apocalypse, but only provides confusion as the unmasked Harlen is tricked into walking in on the Last Watch poker game.  Suddenly they receive an emergency transmission from First Watch, a smaller investigative wing of Watch.  They arrive in Bellevue and join First Watch to take on an Apocalypod in a battle which stalemates.  The Apocalypod leaps away, but Hyper-Sonic manages to alter its massive jump so that it &#039;&#039;just&#039;&#039; misses the cities skyscrapers and lands in the drink.  While the rest of the team takes a breather, Jetboy&#039;s keen eye tracks something moving underground, eastbound below Yesler Way... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Jetboy &amp;lt;br&amp;gt; Hyper-Sonic &#039;&#039;(first appearance)&#039;&#039; &amp;lt;br&amp;gt; Demon &#039;&#039;(guest appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #22===&lt;br /&gt;
[[Image:LWissue23.jpg|right|frame|Last Watch brings down Smith Tower.]]&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Kobayashi Maru]], part II&amp;quot; &#039;&#039;&#039;,  December 15, 2006.  &#039;&#039;&#039;GM: WAYNE&#039;&#039;&#039; &amp;lt;br&amp;gt; Gathering at the foot of the Smith Tower, Last Watch focuses on clearing the area of the pedestrians.  Hyper-Sonic leaves a note on every person in the building in a matter of seconds.  Clockwork almost manages a smart ass comment only to be jammed through the granite wall by the Apocalypod as it bursts from the pavement.  Tossing aside the fact he is without his armor, Talon rushes to his fallen teammate while the rest of the team hit the monster with a myriad of attacks.  Then tragedy: Talon is crushed underfoot by the monster and Magus is backhanded by a tentacle, dying in Big-Chill&#039;s arms.  Seeing all this, Omega-Boy cracks open his Terminus energies in a rage of power.  Jetboy shields Clockwork from the explosion, saving his life.  Later, returned as the Great Owl, Talon forces Last Watch to regroup.  Out of seven heroes: Two are dead, one is badly injured, and one is missing?  While the team scrambles to recover Jetboy, they realize the Apocalypod is struggling to hold up the crumbling Smith Tower.  Jetboy figures out that it is counting down,  Big-Chill remembers his vision, but it is Talon that makes the choice without hesitation.  Destroy Smith Tower.  Crush the bomb. &amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br&amp;gt; Hyper-Sonic &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[V&amp;amp;V meets M&amp;amp;M in ... &amp;quot;PROJECT VIGILANCE&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PROJECT_VIGILANCE_Back_Issue_Bin&amp;diff=40625</id>
		<title>PROJECT VIGILANCE Back Issue Bin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PROJECT_VIGILANCE_Back_Issue_Bin&amp;diff=40625"/>
		<updated>2007-01-04T12:18:47Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* Kobayashi Maru */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Game Dates &amp;amp; Notes]]: Actual schedule and other out of game notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A Crisis at Crusader&#039;s Citadel==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #1===&lt;br /&gt;
[[Image:LWissue01.jpg|right|frame|First cover peers down upon Seattle.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part I&amp;quot; &#039;&#039;&#039;,  January 11, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  Recently, the L.A. team, the Crusaders have disappeared! You team is sent to find out what has happened to them… &amp;lt;br&amp;gt; It seems some previously unknown terrorist group, calling themselves FORCE is blackmailing the US government for 10 Billion dollars. If the ransom is not paid within 48 hours, their will release a Retro-Virus Super-Flu somewhere within the heartland of America. Your team is brought in to help out… &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #2===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part II&amp;quot; &#039;&#039;&#039;,  January 25, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #3===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part III&amp;quot; &#039;&#039;&#039;,  February 8, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... At the end the tally is - F.I.S.T.:  Temper (captured), Mecury Mercenary, Vulture (captured), Bull (captured).  With these bad guys free: The Shrew, Mocker, Hornet, Shocker, Mace, Stormlord, Marionette &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #4===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part IV&amp;quot; &#039;&#039;&#039;,  February 22, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; PREVIEW:  Tomorrow night at 6pm... the final battle between the Crushers and the new kids on the block... wow will come out on top?! Will Omega-Boy break the hold of the miniture mind-controller or will he destory his friends? Will the old hero Talon survive against the mercenary? Will the mage out of time stop the tech-freak with a bug fethish? Will Clockwork stop the boxing fiend or ask her out on a date after she is imprisoned? Who will Strobe face as there are already so many targets? What will Portal do against a flying mace at the face??? Toon in tomorrow and find out!!!! &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Pre-Emptive Strike==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===issue #6===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Pre-Emptive Strike]]&amp;quot; &#039;&#039;&#039;,  March 22, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; (This is the last games with Sammy/MAGUS &amp;amp; Cat/OMEGA BOY playing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F.O.R.C.E.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #5===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Dark FORCE Winds come to Town&amp;quot; &#039;&#039;&#039;,  March 8, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt;  RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; (Following this game Karl decides he needs a few weeks off gaming)&lt;br /&gt;
&lt;br /&gt;
===issue #7===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Acts of Terror&amp;quot; &#039;&#039;&#039;,  April 5, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #8===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part I&amp;quot; &#039;&#039;&#039;,  April 19, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; (John/STROBE is out for the game in Mexico)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===issue #9===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part II&amp;quot; &#039;&#039;&#039;,  May 3, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....  &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===issue #10===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part III&amp;quot; &#039;&#039;&#039;,  May 17, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....  &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Death Duel with the Destroyers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #11===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Death Duel with the Destroyers]],  part I&amp;quot; &#039;&#039;&#039;,  June 2, 2006.  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br&amp;gt; Big Chill (first appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #12===&lt;br /&gt;
[[Image:LWissue12.jpg|right|frame|A giant menace known as Doombot wreaks havoc at 4th and Pine!]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Death Duel with the Destroyers]],  part II&amp;quot; &#039;&#039;&#039;,  June 16, 2006.  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Dawn of DNA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #13=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part I, TRAINING DAY&amp;quot; &#039;&#039;&#039;,  June 30, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  The opening game for the &amp;quot;Dawn of DNA&amp;quot; adventure.... The opening game for the &amp;quot;Dawn of DNA&amp;quot; adventure....  The Emerald City celebrates the Last Watch with a gala event held on the [[The USS HAMMERHEAD]] tethered high above Seattle.  The team is given the key to the city, with the release of a toy line in their images. Talon demands the team use this as a practice excerise, hiding key devices throughout the crowd. But the cermony is torn apart in DISASTER when a plane comes hurtling toward the deck of the F.I.S.H. carrier!&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe (last appearance) &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===issue #14=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part II, ENTER THE ERRANTS&amp;quot; &#039;&#039;&#039;,  July 28, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP: As the team works to stop disaster from striking Portal spies the culprit, in a firey form in the distance.  But there is no time to investigate as a new menace emerges!  A massive man-giant tosses cars carelessly sitting on the back of a short flatbed truck arriving on the Seattle highway!  Portal leads the team in finding &#039;&#039;&#039;[[MONGO]]&#039;&#039;&#039; the massive brute [http://wiki.rpg.net/index.php/%22Mongo%27s_Coming_To_Town%22 singing] while trashing I-5 without thought or care.  The team stop the menace creating a massive piling crash on the highway as Mongo&#039;s friends aid their simple companion.  Cockroach&#039;s legion strikes from beneath swarming the team as Magnetron uses the field of metal from the traffic to hold off the Last Watch.  Mongo is captured but the remaining Errants escape.  The Errants are in town!&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy (First Appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #15=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part III, CROSSROADS&amp;quot; &#039;&#039;&#039;,  August 11, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  (played at John&#039;s)  Having followed the unknowning Errants across Lake Washington.  The team assembles for recon and info gathering on The Errants.  F.I.S.H. rallies with details on a heist at [http://wiki.rpg.net/index.php/V&amp;amp;V_meets_M&amp;amp;M_in_..._%22PROJECT_VIGILANCE%22#INDUSTRY Horizon Labs] ... cockroach carcases are present!  Although it is unknown for what purpose the Watch determines that DNA stands have been manipulated and stolen.  Interestingly a new shipment of a new drink sensation &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; has recently been delivered to the Horizon Lab cafes, the same water that was being given out freely when I-5 was down the day prior... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt;  Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #16=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part IV, DNA COMPACT&amp;quot; &#039;&#039;&#039;,  August 25, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP: Following the leads discovered from Horizon Labs, Jetboy &amp;amp; Clockwork continue studying the samples.  The Watch determines that &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; has a devious ability to open consumers to suggestion - MIND CONTROL!!  Portal becomes the leader and face of the Last Watch going on national television warning the world to stay away from the new drink sensation...  They soon realize that it seems their announcement is just days too late.  As Clockwork continues working with renown DNA scientists remotely from [[Smith Tower]], the Last Watch tracks the Clean Sweep water trucks to the grocery market source in the [http://www.crossroadsbellevue.com/stores_services/map_directory.pdf Crossroads Shopping Center PDF map], Bellevue, WA.  The team confirms the Errants are working from this location just as Dr. DNA offers his [http://wiki.rpg.net/index.php/Dr._DNA%27s_Compact devious deal] to the world.  &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt;  Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork (NPC) &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #17=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part V, DNA SHOWDOWN&amp;quot; &#039;&#039;&#039;,  September 8, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  Now fully understanding Dr. DNA&#039;s plan for domination the Last Watch seek out the &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; production facility.  Clockwork relays that a cure is soon to come as the team venture deep beneath the Crossroad&#039;s HQ.  They are quickly outmatched by the legions of DNAgents and the remaining Errants pulling themselves out of their quarters and med-bay to defend the good Doctor!  The Dr. DNA escapes while his unfinished masterpiece is unleashed - [[GHOULASH]]...  Jetboy proves his worth as a new team members saving the fallen team racing back to regroup at Smith Tower.  While he aids Clockwork in the last pieces of what they hope will be a cure/defense against DNA&#039;s serum Big Chill discovers horrible news while recovering in front of the TV set.  Dr. DNA and his Ghoulash now lead a DNA-Zomibe army crossing  [http://en.wikipedia.org/wiki/520_floating_bridge The 520 Floating Bridge]!! &amp;lt;br&amp;gt; The Last Watch rush to the scene, Jetboy distracts Ghoulash (now in command of Last Watch&#039;s powers) as Portal and Big Chill sieze Dr. DNA portalling him to [http://en.wikipedia.org/wiki/Husky_Stadium Husky Stadium] for a final showdown. &amp;lt;br&amp;gt;  When all is said and done Dr. DNA&#039;s plan is thwarted, Jetboy and Clockwork&#039;s cure works and Ghoulash turns on his master&#039;s dream.  But this adventure holds remaining impact on the Last Watch.  Portal begins his steps over the edge, willingly tossing Dr. DNA (who had possessed a friend&#039;s body) into a Dimension only described as &amp;quot;Hell&amp;quot;.  Ghoulash in command of immense powers is convinced that one such as he will soon out-evolve mankind and the only place appropriate for him would be to relocate to [http://en.wikipedia.org/wiki/Jupiter Jupiter]  &amp;quot;king&amp;quot; of planets.  Jetboy offers the former-monster a new name...  [[GHOULASH / ZEUS]]&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork (NPC) &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==From the Deeps of Space==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #20===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[From the Deeps of Space]]&amp;quot; &#039;&#039;&#039;,  November 17, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  &#039;&#039;Pete is absent&#039;&#039;.  Gladiator battles in SPACE, one-shot issue..... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Island of Dr. Apocalypse==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #18===&lt;br /&gt;
[[Image:LWissue18.jpg|right|frame|The Femmebots catch a glimpse of an avian avenger on their sensors.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part I&amp;quot; &#039;&#039;&#039;,  October 20, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #19===&lt;br /&gt;
[[Image:LWissue19.jpg|right|frame|Big Chill discovers the tunnels under the island.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part II&amp;quot; &#039;&#039;&#039;,  November 3, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #21===&lt;br /&gt;
[[Image:LWissue21.jpg|right|frame|Clockwork eats a minisub (left), Talon witnesses Portal cross the line. (right)]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part III&amp;quot; &#039;&#039;&#039;,  December 1, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; Last Watch regroups after being fought back by Dr. Apocalypse&#039;s underlings.  With a little luck and going with their best guess,  the team heads down to the beach.  From there they take mini-subs down and discover a hidden underwater structure.  Focusing their efforts, they seem to be working as a cohesive team.  Dr. Apocalypse is defeated but all falls apart when the team rifts again.  In his anger, Portal kills captured criminals.  Talon fumes, &amp;quot;You&#039;re off the team!&amp;quot; to which Portal retorts &amp;quot;You can&#039;t &#039;&#039;fire&#039;&#039; me, I quit!&amp;quot; and leaves to team stranded underwater with the base collapsing around them.  Big Chill manages an ice bubble, but the team is stunned at what has happened. &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &#039;&#039;(last appearance)&#039;&#039; &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kobayashi Maru==&lt;br /&gt;
&lt;br /&gt;
===issue #22===&lt;br /&gt;
[[Image:LWissue22.jpg|right|frame|The guys drop uniform for cards and beer.]]&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Kobayashi Maru]], part I&amp;quot; &#039;&#039;&#039;,  December 15, 2006.  &#039;&#039;&#039;GM: WAYNE&#039;&#039;&#039;   &amp;lt;br&amp;gt; After returning from the Island of Dr. Apocalypse, the team is raked over the coals about the whereabouts of Portal.  Since Last Watch is exhausted, Clockwork takes them out to a bar as regular guys.  Naturally, Talon refuses.  Later Talon is contacted by someone calling him by his birth name, Harlan Robinson.   The mysterious message promises info about Dr. Apocalypse, but only provides confusion as the unmasked Harlen is tricked into walking in on the Last Watch poker game.  Suddenly they receive an emergency transmission from First Watch, a smaller investigative wing of Watch.  They arrive in Bellevue and join First Watch to take on an Apocalypod in a battle which stalemates.  The Apocalypod leaps away, but Hyper-Sonic manages to alter its massive jump so that it &#039;&#039;just&#039;&#039; misses the cities skyscrapers and lands in the drink.  While the rest of the team takes a breather, Jetboy&#039;s keen eye tracks something moving underground, eastbound below Yesler Way... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Jetboy &amp;lt;br&amp;gt; Hyper-Sonic &#039;&#039;(first appearance)&#039;&#039; &amp;lt;br&amp;gt; Demon &#039;&#039;(guest appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #22===&lt;br /&gt;
[[Image:LWissue23.jpg|right|frame|The guys drop uniform for cards and beer.]]&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Kobayashi Maru]], part II&amp;quot; &#039;&#039;&#039;,  December 15, 2006.  &#039;&#039;&#039;GM: WAYNE&#039;&#039;&#039; &amp;lt;br&amp;gt; Gathering at the foot of the Smith Tower, Last Watch focuses on clearing the area of the pedestrians.  Hyper-Sonic leaves a note on every person in the building in a matter of seconds.  Clockwork almost manages a smart ass comment only to be jammed through the granite wall by the Apocalypod as it bursts from the pavement.  Tossing aside the fact he is without his armor, Talon rushes to his fallen teammate while the rest of the team hit the monster with a myriad of attacks.  Then tragedy: Talon is crushed underfoot by the monster and Magus is backhanded by a tentacle, dying in Big-Chill&#039;s arms.  Seeing all this, Omega-Boy cracks open his Terminus energies in a rage of power.  Jetboy shields Clockwork from the explosion, saving his life.  Later, returned as the Great Owl, Talon forces Last Watch to regroup.  Out of seven heroes: Two are dead, one is badly injured, and one is missing?  While the team scrambles to recover Jetboy, they realize the Apocalypod is struggling to hold up the crumbling Smith Tower.  Jetboy figures out that it is counting down,  Big-Chill remembers his vision, but it is Talon that makes the choice without hesitation.  Destroy Smith Tower.  Crush the bomb. &amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br&amp;gt; Hyper-Sonic &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[V&amp;amp;V meets M&amp;amp;M in ... &amp;quot;PROJECT VIGILANCE&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=V%26V_meets_M%26M_in_..._%22PROJECT_VIGILANCE%22&amp;diff=40531</id>
		<title>V&amp;V meets M&amp;M in ... &quot;PROJECT VIGILANCE&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=V%26V_meets_M%26M_in_..._%22PROJECT_VIGILANCE%22&amp;diff=40531"/>
		<updated>2007-01-03T03:45:54Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* LAST WATCH */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VV_MM.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to the PROJECT VIGILANCE campaign wiki.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M system called &#039;&#039;&#039;&amp;quot;PROJECT VIGILANCE&amp;quot;&#039;&#039;&#039;.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A &amp;quot;campaign series bible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAMPAIGN CONNECTION&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/SUPER_WEEKDAY_Gang/ PROJECT VIGILANCE Yahoo Discussion]&#039;&#039;&#039;:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.&lt;br /&gt;
* &#039;&#039;&#039;[[PROJECT VIGILANCE Back Issue Bin]]&#039;&#039;&#039;:  This is the story so far.  Catch up with the adventures of Last Watch. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;Project Vigilance&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs].  As we are updating and using various V&amp;amp;V modules and supplements here is a list marked with uses: [[V&amp;amp;V Publications Updated for V&amp;amp;V meets M&amp;amp;M Checklist]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LAST WATCH==&lt;br /&gt;
Battle Cry:  &#039;&#039;&#039;&amp;quot;WATCH...SYNCHRONIZE!!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;Team Headquarters&#039;&#039;&#039;: &#039;&#039;&#039;[[Smith Tower]]&#039;&#039;&#039;&lt;br /&gt;
[[Image:Stock Seattle DSC 0458.jpg|frame|Smith Tower, aka. Watch Tower]]&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[TALON]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Harlan Robinson&#039;&#039;&#039;) &#039;&#039;&amp;quot;the Avian Avenger&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Former sidekick, natural leader - he can&#039;t stop being the first and doesn&#039;t want to be the latter. He&#039;s the best failed detective in the world, 40 years and he has yet to find the cause of his mentor&#039;s disappearance. The &amp;quot;boy wonder&amp;quot; has become the lost man searching for justice all alone in the skys... (played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[CLOCKWORK]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Dr. James Price&#039;&#039;&#039;) &amp;lt;br&amp;gt; Clockwork literally leaps before he looks. More likely to break your jaw than offer a kind word, Clockwork is the cranky team physician. With an untouchable mental quickness, he has the ability to build/rebuild complex devices, including the human body, in a matter of seconds. ... (as played by Wayne)&lt;br /&gt;
** &#039;&#039;&#039;[[BIG-CHILL]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Bill &#039;Billy&#039; Charles&#039;&#039;&#039;) &amp;lt;br&amp;gt; Big-Chill is a glacier of a man with power and strength beyond any mortal man. Brought out of reserve for Last Watch by [[F.I.S.H.]] just before [[Death Duel with the Destroyers|&amp;quot;Death Duel with the Destroyers&amp;quot;]], this happy go lucky Big-Chill has proven his mettle many times. ... (as played by Karl)&lt;br /&gt;
** &#039;&#039;&#039;[[JETBOY]]&#039;&#039;&#039; (a.k.a. &#039;&#039;&#039;Jake Chambers&#039;&#039;&#039;) &amp;lt;br&amp;gt; Armed with fantastic &#039;&#039;futuristic&#039;&#039; devices such as his &#039;&#039;Ray Gun&#039;&#039; and &#039;&#039;Rocket Pack&#039;&#039;, Jetboy stands ready to defend America in this new shining century!  Sent to help Last Watch by [[F.I.S.H.]], he first appeared during [[Dawn of DNA|&amp;quot;Dawn of DNA&amp;quot;]].  Appearing completely monochromatic and from the WWII era, the mysterious Jetboy&#039;s origin has yet to be revealed. &lt;br /&gt;
** &#039;&#039;&#039;[[HYPER-SONIC]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Calvin Hart&#039;&#039;&#039;) &amp;lt;br&amp;gt; Never seeming to touch the ground, this metahuman is capable of Mach 5 while flying under his own power.  In [[Kobayashi_Maru|&amp;quot;Kobayashi Maru&amp;quot;]] he unofficially joined Last Watch at Clockwork&#039;s invitation.  His thunderous approach is becoming familiar in the Emerald City. ... (as played by Pete)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Previous Members&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[MAGUS]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Magus&#039;&#039;&#039;) [http://en.wikipedia.org/wiki/Killed_in_action KIA] &amp;lt;br&amp;gt; He was known as the man out of time.  Member of an ancient order, he came to our realm as a magician who could twist reality with but a word.  During the story [[Kobayashi_Maru|&amp;quot;Kobayashi Maru&amp;quot;]], Magus fell to the Apocalypod.  He chose to sacrifice himself to protect [[TALON|Talon]]. (as played by Sammy)&lt;br /&gt;
** &#039;&#039;&#039;[[OMEGA-BOY]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Jake Dee&#039;&#039;&#039;) [http://en.wikipedia.org/wiki/Missing_in_action MIA] &amp;lt;br&amp;gt; Adoptive son of the world&#039;s greatest hero and legacy to a champion from another dimension.  Omega-Boy cracked open his suit to unleash an incredible blast disabling the already critically damaged Apocalypod. It should be noted that in the time since [[Kobayashi_Maru|&amp;quot;Kobayashi Maru&amp;quot;]] his body has not been recovered. (as played by Cat)&lt;br /&gt;
** &#039;&#039;&#039;[[STROBE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;John Powell&#039;&#039;&#039;) &amp;lt;br&amp;gt;  This young man&#039;s body courses with the ancient primal energies of the multiverse.  Strobe is a natural leader and has the power to back it up.  Strobe&#039;s cosmic energies can be directed outward to create primal matter, blind opponents, or a directed blast.  Strobe left the Emerald City to lead the team in Miami. ... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[PORTAL]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Travis Cochrane&#039;&#039;&#039;) [http://en.wikipedia.org/wiki/Absent_without_leave AWOL] &amp;lt;br&amp;gt; Mutant with the power to rip holes in air to circumvent space and twist other&#039;s attacks against them.  He&#039;s proven time after time his knack for tactical thinking and planning.  During [[The Island of Dr. Apocalypse|&amp;quot;The Island of Dr. Apocalypse&amp;quot;]], Travis was fired by Talon while at the same time quitting. His current whereabouts are unknown. ... (as played by Pete)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[ ??? ]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;???&#039;&#039;&#039;) &amp;lt;br&amp;gt;  ???&lt;br /&gt;
&lt;br /&gt;
==GOOD GUYS==&lt;br /&gt;
* [[Hero Teams and Organizations]]&lt;br /&gt;
===[[Project VIGILANCE]]=== &lt;br /&gt;
is a government sponsored agency, under the [[F.D.M.A.]] (Federal Department of Metahuman Affairs), that provides funding and legal legitimize for super-hero groups around American. NOTE that in order to be a super-team in the US, you are not required to joined, but the perks do make it very tempting for most legitimate groups. Team members are not required to reveal secret-identities, but they do need to register a Team Name and Team Members Code-Names.  At present there are twelve registered groups of Super-Teams in the U.S. The EU has a similar project. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;Current Teams of Project Vigilance include:&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Hero_Teams_and_Organizations#The_Crusaders The Crusaders]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Based out of Los Angeles CA. &#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Hero_Teams_and_Organizations#The_Centurions The Centurions] &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Based out of New York City, NY. &#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Hero_Teams_and_Organizations#The_Guardians The Guardians] &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Based out of Miami, FL. &#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Hero_Teams_and_Organizations#The_Protectors The Protectors] &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Based out of Atlanta, GA. &#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[http://wiki.rpg.net/index.php/V%26V_meets_M%26M_in_..._%22PROJECT_VIGILANCE%22#LAST_WATCH The Last Watch]&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;Based out of Seattle, WA.&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Hero_Teams_and_Organizations#The_First_Watch The First Watch]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Based out of Bellevue, WA. This team is a subsidiary unit put in place by Project Vigilance for the Last Watch, compromised of former members of the Last Watch and other Project Vigilance teams.  Basically a &amp;quot;farm league&amp;quot; team.&lt;br /&gt;
===[[Global Watch]]=== &lt;br /&gt;
(GW) and was formed by the famous Gauntlet, who is sort of this world’s version of Iron Man. His real name is known to the public and he runs a large corporation. He is mostly retired these days, but he still sponsors the super team that he founded. Omni-Man is also a founding members but mostly operates independently these days, almost all the original members having either retired or passed away by now. Their base use to be Washington D.C. but now they have a Orbiting Watchtower that can move to almost any location above the Earth fairly quickly and launch shuttles to the surface in a matter of hours. Some present members include…&lt;br /&gt;
*  &#039;&#039;&#039;Magnetor&#039;&#039;&#039;: present team leader. Inventor and genius, he has created a powered armored suit and “Mag-Gun” that allows him a great deal of magnetic control. &lt;br /&gt;
*  &#039;&#039;&#039;Napalm&#039;&#039;&#039;: a ‘living’ fire contained within a full-body fire suit. &lt;br /&gt;
*  &#039;&#039;&#039;Gauntlet&#039;&#039;&#039;: while no longer an active member, his corporation, Gauntlet Enterprises, funds much of Global Watch&#039;s activities. In emergencies he will break out the Gauntlet Mark VI Battle Suit if he is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BAD GUYS==&lt;br /&gt;
* [[Villain Teams and Organizations]]&lt;br /&gt;
===&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Villain_Teams_and_Organzations#THE_CRUSHERS The Crushers]&#039;&#039;&#039;=== &lt;br /&gt;
&#039;&#039;Operating in and around the LA basin.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;in the slammer&#039;&#039;&#039;:  Temper, Vulture, Bull, Marionette, Mace, Shocker, Hornet, and the Shrew&lt;br /&gt;
*&#039;&#039;&#039;killed in action&#039;&#039;&#039;:  na&lt;br /&gt;
*&#039;&#039;&#039;on the lam&#039;&#039;&#039;:  FIST (Flying Infantry Shock Trooper), Mooker, Mercury Mercenary and Stormlord&lt;br /&gt;
===&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Villain_Teams_and_Organzations F.O.R.C.E.]&#039;&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;in the slammer&#039;&#039;&#039;:  Mr. Magnam&lt;br /&gt;
*&#039;&#039;&#039;killed in action&#039;&#039;&#039;:  na&lt;br /&gt;
*&#039;&#039;&#039;on the lam&#039;&#039;&#039;:  Force, Cicada, Clamour and Teleporter  (Shadarkos, Snowblind and Stargazer did not make an appearance)&lt;br /&gt;
===&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Villain_Teams_and_Organzations The Destroyers]&#039;&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;in the slammer&#039;&#039;&#039;:  Annihilator and Behemoth  &lt;br /&gt;
*&#039;&#039;&#039;killed in action&#039;&#039;&#039;:  Iron Maiden, the Doombot&lt;br /&gt;
*&#039;&#039;&#039;on the lam&#039;&#039;&#039;:  Electrocutioner, Ratman and Shapeshifter&lt;br /&gt;
===&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Villain_Teams_and_Organzations#V.I.L.E. V.I.L.E.  (Villains In Larcenous Enterprises)]&#039;&#039;&#039;=== &lt;br /&gt;
&#039;&#039;They had a secret base under a Spokane Mental Institution&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;in the slammer&#039;&#039;&#039;:  Jovia&lt;br /&gt;
*&#039;&#039;&#039;killed in action&#039;&#039;&#039;:  R.A.M. 101 (Robot Arachnoid Marauder)&lt;br /&gt;
*&#039;&#039;&#039;on the lam&#039;&#039;&#039;:  Doctor Wraithman&lt;br /&gt;
===&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Villain_Teams_and_Organzations#The_Errants The Errants]&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;A mostly European group of super criminals, they have recently appeared operating in the US.&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;in the slammer&#039;&#039;&#039;:  Mongo, Valeri, Skuz, Magnetron, Miragi &lt;br /&gt;
*&#039;&#039;&#039;killed in action&#039;&#039;&#039;:  Dr. DNA (in the body of [http://wiki.rpg.net/index.php/PORTAL#CONTACTS Martin Santos] sent to a Hell Dimension)&lt;br /&gt;
*&#039;&#039;&#039;on the lam&#039;&#039;&#039;:  Adonis, Cockroach, She-Magi, Ghoulash (aka. Zeus, migrated to the planet Jupiter)&lt;br /&gt;
===&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Villain_Teams_and_Organzations#THE_APOCALYPSE the Apocalypse]&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;All those in service of Dr. Apocalypse.&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;in the slammer&#039;&#039;&#039;:  many Fembots&lt;br /&gt;
*&#039;&#039;&#039;killed in action&#039;&#039;&#039;:  many Fembots&lt;br /&gt;
*&#039;&#039;&#039;on the lam&#039;&#039;&#039;:  the Apocalypod &#039;&#039;(theorized)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==GOVERNMENTAL==&lt;br /&gt;
* &#039;&#039;&#039;[[F.I.S.H.]]&#039;&#039;&#039; (Federal Investigation and Security Headquarters) – premier agency that deals with metahuman treats and terrorists in the federal government. Operates out of four Super-Flying Fortress Carriers (converted aircraft carries with four primary Fusion powered thrusters).&lt;br /&gt;
** &#039;&#039;&#039;[[The Aquarium]]&#039;&#039;&#039;  Created and managed under the internment division of F.I.S.H. - The &amp;quot;Maximum-Maximum Security&amp;quot; facility of the Emerald City Maximum Security Penitentiary. The prison&#039;s full official name is the United States Maximum Security Installation for the Incarceration of Superhuman Criminals. Prior to the creation of the Aquarium, super-humans in US custody were usually imprisoned in special wards in FBI and Local Authority prisons; however, concern about the danger posed to non-super-human inmates by the frequent breakouts by the super-human population in the prison led to those wards being closed. Other venues, the F.I.S.H. carriers or individual Project Vigilance team headquarters, were also briefly used, though the unsuitability of such institutions for use as a general prison led to the imprisonment of most criminals there being discontinued eventually. The US Government (under F.I.S.H. direction) then set about building a unique penitentiary dedicated and designed exclusively for the detainment of super-human criminals. Using expertise, research and technology pioneered from various Project Vigilance teams, and extremely robust materials such as adamantium and osmium steel.  &lt;br /&gt;
*** &#039;&#039;&#039;[[Fish-Bowls]]&#039;&#039;&#039;  Specially maintained cells that inhibit all meta-power and hyper-electronic use for the internment of Maximum Security inmates at the Aquarium facility.&lt;br /&gt;
** &#039;&#039;&#039;[[the Flying FI.S.H. Fortresses]]&#039;&#039;&#039;  These flying fortresses are aircraft carrier specifically designed to be itself capable of independent powered flight in addition to the conventional functions of aircraft carriers, is the signature capital ship of the intelligence/defense agency F.I.S.H. There are only a few in operation...&lt;br /&gt;
*** &#039;&#039;&#039;[[The USS ORCA]]&#039;&#039;&#039;  ???&lt;br /&gt;
*** &#039;&#039;&#039;[[The USS SHARK]]&#039;&#039;&#039;  ???&lt;br /&gt;
*** &#039;&#039;&#039;[[The USS SEA LION]]&#039;&#039;&#039;  ???&lt;br /&gt;
*** &#039;&#039;&#039;[[The USS HAMMERHEAD]]&#039;&#039;&#039;  Stationed and hanging high above the Emerald City, the Hammerhead Fortress was the ceremony ground for the Emerald City&#039;s galla event issuing LAST WATCH the key to the city.  It took minor damages when a small plane crashed on the deck during the event. Major damage was avoided with quick thinking/work by Last Watch member Big Chill... &lt;br /&gt;
* &#039;&#039;&#039;[[F.D.M.A.]]&#039;&#039;&#039; (Federal Department of Metahuman Affairs) “Feed-Ma”. Overall US government agency that manages all Metahuman affairs, including terrorist, heroes and independents. Sort of the Department of Homeland Security for Metahumans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==INDUSTRY==&lt;br /&gt;
* &#039;&#039;&#039;[[New Micro-Tronics]]&#039;&#039;&#039;: World premier corporation in software and robotics. Formed after the merger of Microsoft and Newtronic Technologies two years ago. Their new military Power Armored Suit (called [[Fireflies]]) have just started appearing in the military arsenals of the west in the last year. &lt;br /&gt;
* &#039;&#039;&#039;[[Cross World Technologies]]&#039;&#039;&#039;: Owned and Operated by [[Randal Cross]], the present richest man in the world, its base of operations is in downtown Seattle, in the new [[Cross Towers]] at Denny Way and 9th Ave (where the old Denny Park once stood). A mini-super [[Sky King Tower]] system with six “level”, each level has 10 floors and then open space in-between them.&lt;br /&gt;
*  &#039;&#039;&#039;[[Horizon Labs]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==NEWS &amp;amp; EVENTS==&lt;br /&gt;
===Projects &amp;amp; Plans===&lt;br /&gt;
* &#039;&#039;&#039;[[The Daedelus Project]]&#039;&#039;&#039;: The failed brainchild of [[Charles Whiteman]], who turned out to be the alien [[Hartust]], the project was to provide the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region] with free unlimited power.  Ten years ago, Whiteman was exposed as an alien by the Cosmic Law Enforcer [[‘Star Traveler’]] and taken away by this enforcer along with most of the technology. Built on both sides of [[the Duwamish River]], just north of [http://en.wikipedia.org/wiki/Tukwila%2C_Washington Tukwila WA] the massive circular structure is today a rusted out shell. Almost 3 miles in diameter, many of the city’s homeless moved their along with the criminal elements, especially after the previous mayor decided to move all the strip clubs and other adult entertainment into the area.  The area around this is now called [[Rust City]] and is avoided by most decent folk, including the cops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LOCATIONS OF INTEREST==&lt;br /&gt;
===the City of Seattle===&lt;br /&gt;
[http://en.wikipedia.org/wiki/Seattle Seattle, WA] is the location where the Last Watch is based. This city has seen a major transformation in the last 20 years as it has become a hub of high-tech industries (from computers to military hardware) and an influx of money that has transformed transportation and living. Extensive underground roadways and tunnels, above ground monorails and light rail transport millions of people every year around the [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound] region. The monorail connects Seattle, Sea-Tac, Tacoma, Renton, Bellevue, and Redmond with ‘the Loop’ (a large circler route of all the major surrounding cities) and ‘the Legs’ (individual branches extended into many local areas). The underground subway system runs mostly from Northgate, the University District, Fremont and Magnolia through Seattle to Sea-Tac, West Seattle and Tukwila. &amp;lt;br&amp;gt; &#039;&#039;Known Heroes, Teams and Organizations&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[the Space Tether]]&#039;&#039;&#039; (formerly the Seattle City Center Space Needle):  the brainchild of Randal Cross, of Cross World Technologies, the Space Elevator that is tethered to the Seattle Space Needle is truly an elevator to space. Rising through the atmosphere into space almost 100 miles! The high-speed elevator can rise all the way in just under two hours. Most of the old Seattle Center was destroyed to create the ‘Anchor Complex’, but it has been built around the demolished old original Space Needle. Today there is a rotating model of the old Needle but as the Space Elevator’s cable base is almost 100 feet in diameter, it is much larger then the original. The tether at the top of the re-fit Space Needle is essentially a [http://en.wikipedia.org/wiki/Space_elevator &amp;quot;space elevator&amp;quot;]however it isn&#039;t hooked directly to a station in geosynchronous orbit itself (traditionally anchored at the equator) but to a [http://en.wikipedia.org/wiki/Statite &amp;quot;statite&amp;quot; (stationary satellite)] that uses solar sails to &amp;quot;hover&amp;quot; at a point directly above the Needle at all times. Passengers and cargo ride an elevator (called a climber) to the statite, where they can enjoy a meal, lounge around in micro-g, rent laboratory space, transfer to a docked spaceship, sabotage the solar power plant (if you&#039;re of the villainous mentality), or just enjoy the view! The whole system is run jointly by the Seattle Port Authority and Seattle City Light. &amp;lt;br&amp;gt; Although the instilation of the Space Tether in the [http://en.wikipedia.org/wiki/Pacific_Northwest Pacific Northwest] was extreme (due to the need a more active drive system than a solar sail would provide to compensate for rotation, unlike ones positioned at the poles) the investment groups believed in the program and funded the project to great return.  &amp;lt;br&amp;gt;  Laws of physics would require the tether heading off no less than a 47 degree angle due south, however to maintain the clean skyline citizens of the Emerald City have grown accustomed to, the electric currents running through the tether have been engineered to use electro-dynamically to bind the structure to Earth&#039;s magnetic field.  There&#039;s also plenty of solar energy to power ion thrusters to provide backup to the tether.  This effect does unfortunately create a field following the tube of electro-dynamic energy dangerous to mechanical interference and persons without proper insulation gear.  &amp;lt;br&amp;gt; The brainchild of [[Randal Cross]], of [[Cross World Technologies]], the Space Elevator that is tethered to the Seattle Space Needle is truly an elevator to space. Rising through the atmosphere into space almost 100 miles! The high-speed elevator can rise all the way in just under two hours. Most of the old Seattle Center was destroyed to create [[the ‘Anchor Complex’]], but it has been built up around the old Space Needle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CAMPAIGN TIMELINE==&lt;br /&gt;
* Primordial&lt;br /&gt;
* Age of Dinosaurs &lt;br /&gt;
* Stone Age&lt;br /&gt;
* Ancient &lt;br /&gt;
* Classical&lt;br /&gt;
* Dark Ages&lt;br /&gt;
* Renaissance&lt;br /&gt;
* Victorian&lt;br /&gt;
* Industrial &lt;br /&gt;
* Modern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* visit the Jeff Dee Gallary:  [http://www.paratime.ca/v_and_v/art_jdee_vav.html The V&amp;amp;V Emporium]&lt;br /&gt;
* visit Green Ronin&#039;s home page: [http://www.greenronin.com/ Green Ronin Publishing]&lt;br /&gt;
* visit Mutants and Masterminds&#039; home page: [http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]  &lt;br /&gt;
* visit the M&amp;amp;M Forums:  [http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;] &lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
* What is a GM? [http://en.wikipedia.org/wiki/Gamemaster Game Master] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PROJECT_VIGILANCE_Back_Issue_Bin&amp;diff=40203</id>
		<title>PROJECT VIGILANCE Back Issue Bin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PROJECT_VIGILANCE_Back_Issue_Bin&amp;diff=40203"/>
		<updated>2006-12-30T13:04:35Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Game Dates &amp;amp; Notes]]: Actual schedule and other out of game notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A Crisis at Crusader&#039;s Citadel==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #1===&lt;br /&gt;
[[Image:LWissue01.jpg|right|frame|First cover peers down upon Seattle.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part I&amp;quot; &#039;&#039;&#039;,  January 11, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  Recently, the L.A. team, the Crusaders have disappeared! You team is sent to find out what has happened to them… &amp;lt;br&amp;gt; It seems some previously unknown terrorist group, calling themselves FORCE is blackmailing the US government for 10 Billion dollars. If the ransom is not paid within 48 hours, their will release a Retro-Virus Super-Flu somewhere within the heartland of America. Your team is brought in to help out… &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #2===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part II&amp;quot; &#039;&#039;&#039;,  January 25, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #3===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part III&amp;quot; &#039;&#039;&#039;,  February 8, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... At the end the tally is - F.I.S.T.:  Temper (captured), Mecury Mercenary, Vulture (captured), Bull (captured).  With these bad guys free: The Shrew, Mocker, Hornet, Shocker, Mace, Stormlord, Marionette &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #4===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part IV&amp;quot; &#039;&#039;&#039;,  February 22, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; PREVIEW:  Tomorrow night at 6pm... the final battle between the Crushers and the new kids on the block... wow will come out on top?! Will Omega-Boy break the hold of the miniture mind-controller or will he destory his friends? Will the old hero Talon survive against the mercenary? Will the mage out of time stop the tech-freak with a bug fethish? Will Clockwork stop the boxing fiend or ask her out on a date after she is imprisoned? Who will Strobe face as there are already so many targets? What will Portal do against a flying mace at the face??? Toon in tomorrow and find out!!!! &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Pre-Emptive Strike==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===issue #6===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Pre-Emptive Strike]]&amp;quot; &#039;&#039;&#039;,  March 22, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; (This is the last games with Sammy/MAGUS &amp;amp; Cat/OMEGA BOY playing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F.O.R.C.E.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #5===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Dark FORCE Winds come to Town&amp;quot; &#039;&#039;&#039;,  March 8, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt;  RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Magus &amp;lt;br&amp;gt; Omega-Boy &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; (Following this game Karl decides he needs a few weeks off gaming)&lt;br /&gt;
&lt;br /&gt;
===issue #7===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Acts of Terror&amp;quot; &#039;&#039;&#039;,  April 5, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #8===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part I&amp;quot; &#039;&#039;&#039;,  April 19, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; (John/STROBE is out for the game in Mexico)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===issue #9===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part II&amp;quot; &#039;&#039;&#039;,  May 3, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....  &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===issue #10===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part III&amp;quot; &#039;&#039;&#039;,  May 17, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....  &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Death Duel with the Destroyers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #11===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Death Duel with the Destroyers]],  part I&amp;quot; &#039;&#039;&#039;,  June 2, 2006.  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br&amp;gt; Big Chill (first appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #12===&lt;br /&gt;
[[Image:LWissue12.jpg|right|frame|A giant menace known as Doombot wreaks havoc at 4th and Pine!]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Death Duel with the Destroyers]],  part II&amp;quot; &#039;&#039;&#039;,  June 16, 2006.  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Dawn of DNA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #13=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part I, TRAINING DAY&amp;quot; &#039;&#039;&#039;,  June 30, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  The opening game for the &amp;quot;Dawn of DNA&amp;quot; adventure.... The opening game for the &amp;quot;Dawn of DNA&amp;quot; adventure....  The Emerald City celebrates the Last Watch with a gala event held on the [[The USS HAMMERHEAD]] tethered high above Seattle.  The team is given the key to the city, with the release of a toy line in their images. Talon demands the team use this as a practice excerise, hiding key devices throughout the crowd. But the cermony is torn apart in DISASTER when a plane comes hurtling toward the deck of the F.I.S.H. carrier!&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe (last appearance) &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===issue #14=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part II, ENTER THE ERRANTS&amp;quot; &#039;&#039;&#039;,  July 28, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP: As the team works to stop disaster from striking Portal spies the culprit, in a firey form in the distance.  But there is no time to investigate as a new menace emerges!  A massive man-giant tosses cars carelessly sitting on the back of a short flatbed truck arriving on the Seattle highway!  Portal leads the team in finding &#039;&#039;&#039;[[MONGO]]&#039;&#039;&#039; the massive brute [http://wiki.rpg.net/index.php/%22Mongo%27s_Coming_To_Town%22 singing] while trashing I-5 without thought or care.  The team stop the menace creating a massive piling crash on the highway as Mongo&#039;s friends aid their simple companion.  Cockroach&#039;s legion strikes from beneath swarming the team as Magnetron uses the field of metal from the traffic to hold off the Last Watch.  Mongo is captured but the remaining Errants escape.  The Errants are in town!&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy (First Appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #15=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part III, CROSSROADS&amp;quot; &#039;&#039;&#039;,  August 11, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  (played at John&#039;s)  Having followed the unknowning Errants across Lake Washington.  The team assembles for recon and info gathering on The Errants.  F.I.S.H. rallies with details on a heist at [http://wiki.rpg.net/index.php/V&amp;amp;V_meets_M&amp;amp;M_in_..._%22PROJECT_VIGILANCE%22#INDUSTRY Horizon Labs] ... cockroach carcases are present!  Although it is unknown for what purpose the Watch determines that DNA stands have been manipulated and stolen.  Interestingly a new shipment of a new drink sensation &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; has recently been delivered to the Horizon Lab cafes, the same water that was being given out freely when I-5 was down the day prior... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt;  Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #16=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part IV, DNA COMPACT&amp;quot; &#039;&#039;&#039;,  August 25, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP: Following the leads discovered from Horizon Labs, Jetboy &amp;amp; Clockwork continue studying the samples.  The Watch determines that &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; has a devious ability to open consumers to suggestion - MIND CONTROL!!  Portal becomes the leader and face of the Last Watch going on national television warning the world to stay away from the new drink sensation...  They soon realize that it seems their announcement is just days too late.  As Clockwork continues working with renown DNA scientists remotely from [[Smith Tower]], the Last Watch tracks the Clean Sweep water trucks to the grocery market source in the [http://www.crossroadsbellevue.com/stores_services/map_directory.pdf Crossroads Shopping Center PDF map], Bellevue, WA.  The team confirms the Errants are working from this location just as Dr. DNA offers his [http://wiki.rpg.net/index.php/Dr._DNA%27s_Compact devious deal] to the world.  &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt;  Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork (NPC) &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #17=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part V, DNA SHOWDOWN&amp;quot; &#039;&#039;&#039;,  September 8, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  Now fully understanding Dr. DNA&#039;s plan for domination the Last Watch seek out the &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; production facility.  Clockwork relays that a cure is soon to come as the team venture deep beneath the Crossroad&#039;s HQ.  They are quickly outmatched by the legions of DNAgents and the remaining Errants pulling themselves out of their quarters and med-bay to defend the good Doctor!  The Dr. DNA escapes while his unfinished masterpiece is unleashed - [[GHOULASH]]...  Jetboy proves his worth as a new team members saving the fallen team racing back to regroup at Smith Tower.  While he aids Clockwork in the last pieces of what they hope will be a cure/defense against DNA&#039;s serum Big Chill discovers horrible news while recovering in front of the TV set.  Dr. DNA and his Ghoulash now lead a DNA-Zomibe army crossing  [http://en.wikipedia.org/wiki/520_floating_bridge The 520 Floating Bridge]!! &amp;lt;br&amp;gt; The Last Watch rush to the scene, Jetboy distracts Ghoulash (now in command of Last Watch&#039;s powers) as Portal and Big Chill sieze Dr. DNA portalling him to [http://en.wikipedia.org/wiki/Husky_Stadium Husky Stadium] for a final showdown. &amp;lt;br&amp;gt;  When all is said and done Dr. DNA&#039;s plan is thwarted, Jetboy and Clockwork&#039;s cure works and Ghoulash turns on his master&#039;s dream.  But this adventure holds remaining impact on the Last Watch.  Portal begins his steps over the edge, willingly tossing Dr. DNA (who had possessed a friend&#039;s body) into a Dimension only described as &amp;quot;Hell&amp;quot;.  Ghoulash in command of immense powers is convinced that one such as he will soon out-evolve mankind and the only place appropriate for him would be to relocate to [http://en.wikipedia.org/wiki/Jupiter Jupiter]  &amp;quot;king&amp;quot; of planets.  Jetboy offers the former-monster a new name...  [[GHOULASH / ZEUS]]&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork (NPC) &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==From the Deeps of Space==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #20===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[From the Deeps of Space]]&amp;quot; &#039;&#039;&#039;,  November 17, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  &#039;&#039;Pete is absent&#039;&#039;.  Gladiator battles in SPACE, one-shot issue..... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Island of Dr. Apocalypse==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #18===&lt;br /&gt;
[[Image:LWissue18.jpg|right|frame|The Femmebots catch a glimpse of an avian avenger on their sensors.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part I&amp;quot; &#039;&#039;&#039;,  October 20, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #19===&lt;br /&gt;
[[Image:LWissue19.jpg|right|frame|Big Chill discovers the tunnels under the island.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part II&amp;quot; &#039;&#039;&#039;,  November 3, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #21===&lt;br /&gt;
[[Image:LWissue21.jpg|right|frame|Clockwork eats a minisub (left), Talon witnesses Portal cross the line. (right)]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part III&amp;quot; &#039;&#039;&#039;,  December 1, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; Last Watch regroups after being fought back by Dr. Apocalypse&#039;s underlings.  With a little luck and going with their best guess,  the team heads down to the beach.  From there they take mini-subs down and discover a hidden underwater structure.  Focusing their efforts, they seem to be working as a cohesive team.  Dr. Apocalypse is defeated but all falls apart when the team rifts again.  In his anger, Portal kills captured criminals.  Talon fumes, &amp;quot;You&#039;re off the team!&amp;quot; to which Portal retorts &amp;quot;You can&#039;t &#039;&#039;fire&#039;&#039; me, I quit!&amp;quot; and leaves to team stranded underwater with the base collapsing around them.  Big Chill manages an ice bubble, but the team is stunned at what has happened. &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &#039;&#039;(last appearance)&#039;&#039; &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kobayashi Maru==&lt;br /&gt;
&lt;br /&gt;
===issue #22===&lt;br /&gt;
[[Image:LWissue22.jpg|right|frame|The guys drop uniform for cards and beer.]]&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Kobayashi Maru]], part I&amp;quot; &#039;&#039;&#039;,  December 15, 2006.  &#039;&#039;&#039;GM: WAYNE&#039;&#039;&#039;   &amp;lt;br&amp;gt; After returning from the Island of Dr. Apocalypse, the team is raked over the coals about the whereabouts of Portal.  Since Last Watch is exhausted, Clockwork takes them out to a bar as regular guys.  Naturally, Talon refuses.  Later Talon is contacted by someone calling him by his birth name, Harlan Robinson.   The mysterious message promises info about Dr. Apocalypse, but only provides confusion as the unmasked Harlen is tricked into walking in on the Last Watch poker game.  Suddenly they receive an emergency transmission from First Watch, a smaller investigative wing of Watch.  They arrive in Bellevue and join First Watch to take on an Apocalypod in a battle which stalemates.  The Apocalypod leaps away, but Hyper-Sonic manages to alter its massive jump so that it &#039;&#039;just&#039;&#039; misses the cities skyscrapers and lands in the drink.  While the rest of the team takes a breather, Jetboy&#039;s keen eye tracks something moving underground, eastbound below Yesler Way... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Jetboy &amp;lt;br&amp;gt; Hyper-Sonic &#039;&#039;(first appearance)&#039;&#039; &amp;lt;br&amp;gt; Demon &#039;&#039;(guest appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #22===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Kobayashi Maru]], part II&amp;quot; &#039;&#039;&#039;,  December 15, 2006.  &#039;&#039;&#039;GM: WAYNE&#039;&#039;&#039; &amp;lt;br&amp;gt; RECAP: .... &amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br&amp;gt; Hyper-Sonic &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[V&amp;amp;V meets M&amp;amp;M in ... &amp;quot;PROJECT VIGILANCE&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Game_Dates_%26_Notes&amp;diff=40202</id>
		<title>Game Dates &amp; Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Game_Dates_%26_Notes&amp;diff=40202"/>
		<updated>2006-12-30T13:02:51Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;01/11/06 &#039;&#039;&#039;GAME  1&#039;&#039;&#039; &#039;&#039;A Crisis at Crusader&#039;s Citadel part 1&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Cat, John, Kevin, Pete, Sammy, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
01/25/06 &#039;&#039;&#039;GAME  2&#039;&#039;&#039; &#039;&#039;A Crisis at Crusader&#039;s Citadel part 2&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Cat, John, Kevin, Pete, Sammy, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
02/08/06 &#039;&#039;&#039;GAME  3&#039;&#039;&#039; &#039;&#039;A Crisis at Crusader&#039;s Citadel part 3&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Cat, John, Kevin, Pete, Sammy, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
02/22/06 &#039;&#039;&#039;GAME  4&#039;&#039;&#039; &#039;&#039;A Crisis at Crusader&#039;s Citadel part 4&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Cat, John, Kevin, Pete, Sammy, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
03/08/06 &#039;&#039;&#039;GAME  5&#039;&#039;&#039; &#039;&#039;F.O.R.C.E part 1&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Cat, John, Kevin, Pete, Sammy, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
03/22/06 &#039;&#039;&#039;GAME  6&#039;&#039;&#039; &#039;&#039;Pre-Emptive Strike&#039;&#039;,  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039; Players: Cat, Kevin, Pete, Sammy, &amp;amp; Wayne (Last game with Sammy &amp;amp; Cat) (Karl takes a break) &amp;lt;br&amp;gt;&lt;br /&gt;
04/05/06 &#039;&#039;&#039;GAME  7&#039;&#039;&#039; &#039;&#039;F.O.R.C.E part 2&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: John, Kevin, Pete, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
04/19/06 &#039;&#039;&#039;GAME  8&#039;&#039;&#039; &#039;&#039;F.O.R.C.E part 3&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Kevin, Pete, &amp;amp; Wayne (John goes to Mexico) &amp;lt;br&amp;gt;&lt;br /&gt;
05/03/06 &#039;&#039;&#039;GAME  9&#039;&#039;&#039; &#039;&#039;F.O.R.C.E part 4&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: John, Kevin, Pete, &amp;amp; Wayne&amp;lt;br&amp;gt;&lt;br /&gt;
05/17/06 &#039;&#039;&#039;GAME 10&#039;&#039;&#039; &#039;&#039;F.O.R.C.E part 5&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: John, Kevin, Pete, &amp;amp; Wayne&amp;lt;br&amp;gt;&lt;br /&gt;
06/02/06 &#039;&#039;&#039;GAME 11&#039;&#039;&#039; &#039;&#039;Death Duel with the Destoryers,  part 1&#039;&#039;,  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039; Players: John, Karl, Kevin, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
06/16/06 &#039;&#039;&#039;GAME 12&#039;&#039;&#039; &#039;&#039;Death Duel with the Destoryers,  part 2&#039;&#039;,  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039; Players: John, Karl, Kevin, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
06/30/06 &#039;&#039;&#039;GAME 13&#039;&#039;&#039; &#039;&#039;Dawn of DNA part 1&#039;&#039;,  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039; Players: John, Karl, Pete, &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
07/14/06 &#039;&#039;&#039;NO GAME&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
07/28/06 &#039;&#039;&#039;GAME 14&#039;&#039;&#039; &#039;&#039;Dawn of DNA part 2&#039;&#039;,  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039; Players: John, Karl, Pete, &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
08/11/06 &#039;&#039;&#039;GAME 15&#039;&#039;&#039; &#039;&#039;Dawn of DNA part 3&#039;&#039;,  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039; Players: John, Karl, Pete, &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
08/25/06 &#039;&#039;&#039;GAME 16&#039;&#039;&#039; &#039;&#039;Dawn of DNA part 4&#039;&#039;,  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039; Players: John, Karl, &amp;amp; Pete (Wayne spends time with newborn) &amp;lt;br&amp;gt;&lt;br /&gt;
09/08/06 &#039;&#039;&#039;GAME 17&#039;&#039;&#039; &#039;&#039;Dawn of DNA part 5&#039;&#039;,  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039; Players: John, Karl, &amp;amp; Pete (Wayne spends time with newborn) &amp;lt;br&amp;gt; &lt;br /&gt;
09/22/06 &#039;&#039;&#039;NO GAME&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
10/06/06 &#039;&#039;&#039;NO GAME&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
10/20/06 &#039;&#039;&#039;GAME 18&#039;&#039;&#039; &#039;&#039;The Island of Dr. Apocalypse, part 1&#039;&#039;,  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039; Players: Karl, Kevin, Pete , &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
11/03/06 &#039;&#039;&#039;GAME 19&#039;&#039;&#039; &#039;&#039;The Island of Dr. Apocalypse, part 2&#039;&#039;,  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039; Players: Karl, Kevin, Pete , &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
11/17/06 &#039;&#039;&#039;GAME 20&#039;&#039;&#039; &#039;&#039;???????????&#039;&#039;,  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039; Players: Karl, Kevin, &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
12/01/06 &#039;&#039;&#039;GAME 21&#039;&#039;&#039; &#039;&#039;The Island of Dr. Apocalypse, part 3&#039;&#039;,  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039; Players: Karl, Kevin, Pete , &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
12/15/06 &#039;&#039;&#039;GAME 22&#039;&#039;&#039; &#039;&#039;Kobayashi Maru, part 1&#039;&#039;,  &#039;&#039;&#039;GM: WAYNE&#039;&#039;&#039; Players: Charles, John, Kevin, &amp;amp; Pete &amp;lt;br&amp;gt; &lt;br /&gt;
12/29/06 &#039;&#039;&#039;GAME 23&#039;&#039;&#039; &#039;&#039;Kobayashi Maru, part 2&#039;&#039;,  &#039;&#039;&#039;GM: WAYNE&#039;&#039;&#039; Players: Karl, John, Kevin, &amp;amp; Pete &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
120+23=143pp&lt;br /&gt;
120+23+5=148pp&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[PROJECT VIGILANCE Back Issue Bin]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[V&amp;amp;V meets M&amp;amp;M in ... &amp;quot;PROJECT VIGILANCE&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Game_Dates_%26_Notes&amp;diff=40201</id>
		<title>Game Dates &amp; Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Game_Dates_%26_Notes&amp;diff=40201"/>
		<updated>2006-12-30T13:01:13Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;01/11/06 &#039;&#039;&#039;GAME  1&#039;&#039;&#039; &#039;&#039;A Crisis at Crusader&#039;s Citadel part 1&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Cat, John, Kevin, Pete, Sammy, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
01/25/06 &#039;&#039;&#039;GAME  2&#039;&#039;&#039; &#039;&#039;A Crisis at Crusader&#039;s Citadel part 2&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Cat, John, Kevin, Pete, Sammy, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
02/08/06 &#039;&#039;&#039;GAME  3&#039;&#039;&#039; &#039;&#039;A Crisis at Crusader&#039;s Citadel part 3&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Cat, John, Kevin, Pete, Sammy, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
02/22/06 &#039;&#039;&#039;GAME  4&#039;&#039;&#039; &#039;&#039;A Crisis at Crusader&#039;s Citadel part 4&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Cat, John, Kevin, Pete, Sammy, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
03/08/06 &#039;&#039;&#039;GAME  5&#039;&#039;&#039; &#039;&#039;F.O.R.C.E part 1&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Cat, John, Kevin, Pete, Sammy, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
03/22/06 &#039;&#039;&#039;GAME  6&#039;&#039;&#039; &#039;&#039;Pre-Emptive Strike&#039;&#039;,  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039; Players: Cat, Kevin, Pete, Sammy, &amp;amp; Wayne (Last game with Sammy &amp;amp; Cat) (Karl takes a break) &amp;lt;br&amp;gt;&lt;br /&gt;
04/05/06 &#039;&#039;&#039;GAME  7&#039;&#039;&#039; &#039;&#039;F.O.R.C.E part 2&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: John, Kevin, Pete, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
04/19/06 &#039;&#039;&#039;GAME  8&#039;&#039;&#039; &#039;&#039;F.O.R.C.E part 3&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Kevin, Pete, &amp;amp; Wayne &amp;lt;br&amp;gt; (John goes to Mexico)&lt;br /&gt;
05/03/06 &#039;&#039;&#039;GAME  9&#039;&#039;&#039; &#039;&#039;F.O.R.C.E part 4&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: John, Kevin, Pete, &amp;amp; Wayne&amp;lt;br&amp;gt;&lt;br /&gt;
05/17/06 &#039;&#039;&#039;GAME 10&#039;&#039;&#039; &#039;&#039;F.O.R.C.E part 5&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: John, Kevin, Pete, &amp;amp; Wayne&amp;lt;br&amp;gt;&lt;br /&gt;
06/02/06 &#039;&#039;&#039;GAME 11&#039;&#039;&#039; &#039;&#039;Death Duel with the Destoryers,  part 1&#039;&#039;,  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039; Players: John, Karl, Kevin, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
06/16/06 &#039;&#039;&#039;GAME 12&#039;&#039;&#039; &#039;&#039;Death Duel with the Destoryers,  part 2&#039;&#039;,  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039; Players: John, Karl, Kevin, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
06/30/06 &#039;&#039;&#039;GAME 13&#039;&#039;&#039; &#039;&#039;Dawn of DNA part 1&#039;&#039;,  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039; Players: John, Karl, Pete, &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
07/14/06 &#039;&#039;&#039;NO GAME&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
07/28/06 &#039;&#039;&#039;GAME 14&#039;&#039;&#039; &#039;&#039;Dawn of DNA part 2&#039;&#039;,  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039; Players: John, Karl, Pete, &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
08/11/06 &#039;&#039;&#039;GAME 15&#039;&#039;&#039; &#039;&#039;Dawn of DNA part 3&#039;&#039;,  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039; Players: John, Karl, Pete, &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
08/25/06 &#039;&#039;&#039;GAME 16&#039;&#039;&#039; &#039;&#039;Dawn of DNA part 4&#039;&#039;,  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039; Players: John, Karl, &amp;amp; Pete &amp;lt;br&amp;gt; (Wayne spends time with newborn)&lt;br /&gt;
09/08/06 &#039;&#039;&#039;GAME 17&#039;&#039;&#039; &#039;&#039;Dawn of DNA part 5&#039;&#039;,  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039; Players: John, Karl, &amp;amp; Pete &amp;lt;br&amp;gt; (Wayne spends time with newborn) &lt;br /&gt;
09/22/06 &#039;&#039;&#039;NO GAME&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
10/06/06 &#039;&#039;&#039;NO GAME&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
10/20/06 &#039;&#039;&#039;GAME 18&#039;&#039;&#039; &#039;&#039;The Island of Dr. Apocalypse, part 1&#039;&#039;,  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039; Players: Karl, Kevin, Pete , &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
11/03/06 &#039;&#039;&#039;GAME 19&#039;&#039;&#039; &#039;&#039;The Island of Dr. Apocalypse, part 2&#039;&#039;,  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039; Players: Karl, Kevin, Pete , &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
11/17/06 &#039;&#039;&#039;GAME 20&#039;&#039;&#039; &#039;&#039;???????????&#039;&#039;,  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039; Players: Karl, Kevin, &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
12/01/06 &#039;&#039;&#039;GAME 21&#039;&#039;&#039; &#039;&#039;The Island of Dr. Apocalypse, part 3&#039;&#039;,  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039; Players: Karl, Kevin, Pete , &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
12/15/06 &#039;&#039;&#039;GAME 22&#039;&#039;&#039; &#039;&#039;Kobayashi Maru, part 1&#039;&#039;,  &#039;&#039;&#039;GM: WAYNE&#039;&#039;&#039; Players: Charles, John, Kevin, &amp;amp; Pete &amp;lt;br&amp;gt; &lt;br /&gt;
12/29/06 &#039;&#039;&#039;GAME 23&#039;&#039;&#039; &#039;&#039;Kobayashi Maru, part 2&#039;&#039;,  &#039;&#039;&#039;GM: WAYNE&#039;&#039;&#039; Players: Karl, John, Kevin, &amp;amp; Pete &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
120+23=143pp&lt;br /&gt;
120+23+5=148pp&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[PROJECT VIGILANCE Back Issue Bin]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[V&amp;amp;V meets M&amp;amp;M in ... &amp;quot;PROJECT VIGILANCE&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=V%26V_meets_M%26M_in_..._%22PROJECT_VIGILANCE%22&amp;diff=40199</id>
		<title>V&amp;V meets M&amp;M in ... &quot;PROJECT VIGILANCE&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=V%26V_meets_M%26M_in_..._%22PROJECT_VIGILANCE%22&amp;diff=40199"/>
		<updated>2006-12-30T12:08:41Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* LAST WATCH */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VV_MM.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to the PROJECT VIGILANCE campaign wiki.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M system called &#039;&#039;&#039;&amp;quot;PROJECT VIGILANCE&amp;quot;&#039;&#039;&#039;.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A &amp;quot;campaign series bible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAMPAIGN CONNECTION&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/SUPER_WEEKDAY_Gang/ PROJECT VIGILANCE Yahoo Discussion]&#039;&#039;&#039;:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.&lt;br /&gt;
* &#039;&#039;&#039;[[PROJECT VIGILANCE Back Issue Bin]]&#039;&#039;&#039;:  This is the story so far.  Catch up with the adventures of Last Watch. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;Project Vigilance&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs].  As we are updating and using various V&amp;amp;V modules and supplements here is a list marked with uses: [[V&amp;amp;V Publications Updated for V&amp;amp;V meets M&amp;amp;M Checklist]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LAST WATCH==&lt;br /&gt;
Battle Cry:  &#039;&#039;&#039;&amp;quot;WATCH...SYNCHRONIZE!!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;Team Headquarters&#039;&#039;&#039;: &#039;&#039;&#039;[[Smith Tower]]&#039;&#039;&#039;&lt;br /&gt;
[[Image:Stock Seattle DSC 0458.jpg|frame|Smith Tower, aka. Watch Tower]]&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[CLOCKWORK]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Dr. James Price&#039;&#039;&#039;) &amp;lt;br&amp;gt; Clockwork literally leaps before he looks. More likely to break your jaw than offer a kind word, Clockwork is the cranky team physician. With an untouchable mental quickness, he has the ability to build/rebuild complex devices, including the human body, in a matter of seconds. ... (as played by Wayne)&lt;br /&gt;
** &#039;&#039;&#039;[[TALON]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Harlan Robinson&#039;&#039;&#039;) &#039;&#039;&amp;quot;the Avian Avenger&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Former sidekick, natural leader - he can&#039;t stop being the first and doesn&#039;t want to be the latter. He&#039;s the best failed detective in the world, 40 years and he has yet to find the cause of his mentor&#039;s disappearance. The &amp;quot;boy wonder&amp;quot; has become the lost man searching for justice all alone in the skys... (played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[BIG-CHILL]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Bill &#039;Billy&#039; Charles&#039;&#039;&#039;) &amp;lt;br&amp;gt; Big-Chill is a glacier of a man with power and strength beyond any mortal man. Listed at current as reserve to the team he may be &amp;quot;called up&amp;quot; sooner than expected should the world come to danger!  ... (as played by Karl)&lt;br /&gt;
** &#039;&#039;&#039;[[JETBOY]]&#039;&#039;&#039; (a.k.a. &#039;&#039;&#039;Jake Chambers&#039;&#039;&#039;) &amp;lt;br&amp;gt; Time-tossed hero from WWII. Armed with fantastic &#039;futuristic&#039; devices such as his Ray Gun and Rocket Pack, Jetboy stands ready to defend America in this new shining century!&lt;br /&gt;
** &#039;&#039;&#039;[[HYPER-SONIC]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Calvin Hart&#039;&#039;&#039;) &amp;lt;br&amp;gt; ??? ... (as played by Pete)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Team Reserve&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[STROBE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;John Powell&#039;&#039;&#039;) &amp;lt;br&amp;gt; The man of cosmic energies. Strobe is a natural leader and has the power to back it up. Quickly becoming the team&#039;s protectorate, his cosmic powered abilities allow him to use his energy for a variety of means from creating a protective shield to blasting villains to justice! This young man&#039;s body courses with the ancient primal energies of the multiverse. Strobe&#039;s cosmic energies can be directed outward to create primal matter, blind opponents, and blast villains to justice!  Strobe left the Emerald City to lead the team in ??? ... (as played by John)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Lost/Fallen/Fired/Quit&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[MAGUS]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Magus&#039;&#039;&#039;) [http://en.wikipedia.org/wiki/Killed_in_action KIA] &amp;lt;br&amp;gt; He was known as the man out of time.  Member of an ancient order, he came to our realm as a magician who could twist reality with but a word.  He fell in battle to the Apocalypod, sacrificing himself to protect [[TALON|Talon]]. (played by Sammy)&lt;br /&gt;
** &#039;&#039;&#039;[[OMEGA-BOY]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Jake Dee&#039;&#039;&#039;) [http://en.wikipedia.org/wiki/Missing_in_action MIA] &amp;lt;br&amp;gt; Adoptive son of the world&#039;s greatest hero, legacy to a champion from another dimension.  Omega-Boy cracked open his suit to unleash an incredible blast during the battle with the Apocalypod. His body has not been recovered. (played by Cat)&lt;br /&gt;
** &#039;&#039;&#039;[[PORTAL]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Travis Cochrane&#039;&#039;&#039;) [http://en.wikipedia.org/wiki/Absent_without_leave AWOL] &amp;lt;br&amp;gt; Mutant with the power to rip holes in air to circumvent space and twist other&#039;s attacks against them.  He&#039;s proven time after time his knack for tactical thinking and planning.  Following the events on [[The Island of Dr. Apocalypse]], Travis was fired by Talon while at the same time quitting. Talon had no comment on official reasons ... (as played by Pete)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[ ??? ]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;???&#039;&#039;&#039;) &amp;lt;br&amp;gt;  ???&lt;br /&gt;
&lt;br /&gt;
==GOOD GUYS==&lt;br /&gt;
* [[Hero Teams and Organizations]]&lt;br /&gt;
===[[Project VIGILANCE]]=== &lt;br /&gt;
is a government sponsored agency, under the [[F.D.M.A.]] (Federal Department of Metahuman Affairs), that provides funding and legal legitimize for super-hero groups around American. NOTE that in order to be a super-team in the US, you are not required to joined, but the perks do make it very tempting for most legitimate groups. Team members are not required to reveal secret-identities, but they do need to register a Team Name and Team Members Code-Names.  At present there are twelve registered groups of Super-Teams in the U.S. The EU has a similar project. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;Current Teams of Project Vigilance include:&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Hero_Teams_and_Organizations#The_Crusaders The Crusaders]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Based out of Los Angeles CA. &#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Hero_Teams_and_Organizations#The_Centurions The Centurions] &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Based out of New York City, NY. &#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Hero_Teams_and_Organizations#The_Guardians The Guardians] &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Based out of Miami, FL. &#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Hero_Teams_and_Organizations#The_Protectors The Protectors] &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Based out of Atlanta, GA. &#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[http://wiki.rpg.net/index.php/V%26V_meets_M%26M_in_..._%22PROJECT_VIGILANCE%22#LAST_WATCH The Last Watch]&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;Based out of Seattle, WA.&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Hero_Teams_and_Organizations#The_First_Watch The First Watch]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Based out of Bellevue, WA. This team is a subsidiary unit put in place by Project Vigilance for the Last Watch, compromised of former members of the Last Watch and other Project Vigilance teams.  Basically a &amp;quot;farm league&amp;quot; team.&lt;br /&gt;
===[[Global Watch]]=== &lt;br /&gt;
(GW) and was formed by the famous Gauntlet, who is sort of this world’s version of Iron Man. His real name is known to the public and he runs a large corporation. He is mostly retired these days, but he still sponsors the super team that he founded. Omni-Man is also a founding members but mostly operates independently these days, almost all the original members having either retired or passed away by now. Their base use to be Washington D.C. but now they have a Orbiting Watchtower that can move to almost any location above the Earth fairly quickly and launch shuttles to the surface in a matter of hours. Some present members include…&lt;br /&gt;
*  &#039;&#039;&#039;Magnetor&#039;&#039;&#039;: present team leader. Inventor and genius, he has created a powered armored suit and “Mag-Gun” that allows him a great deal of magnetic control. &lt;br /&gt;
*  &#039;&#039;&#039;Napalm&#039;&#039;&#039;: a ‘living’ fire contained within a full-body fire suit. &lt;br /&gt;
*  &#039;&#039;&#039;Gauntlet&#039;&#039;&#039;: while no longer an active member, his corporation, Gauntlet Enterprises, funds much of Global Watch&#039;s activities. In emergencies he will break out the Gauntlet Mark VI Battle Suit if he is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BAD GUYS==&lt;br /&gt;
* [[Villain Teams and Organizations]]&lt;br /&gt;
===&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Villain_Teams_and_Organzations#THE_CRUSHERS The Crushers]&#039;&#039;&#039;=== &lt;br /&gt;
&#039;&#039;Operating in and around the LA basin.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;in the slammer&#039;&#039;&#039;:  Temper, Vulture, Bull, Marionette, Mace, Shocker, Hornet, and the Shrew&lt;br /&gt;
*&#039;&#039;&#039;killed in action&#039;&#039;&#039;:  na&lt;br /&gt;
*&#039;&#039;&#039;on the lam&#039;&#039;&#039;:  FIST (Flying Infantry Shock Trooper), Mooker, Mercury Mercenary and Stormlord&lt;br /&gt;
===&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Villain_Teams_and_Organzations F.O.R.C.E.]&#039;&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;in the slammer&#039;&#039;&#039;:  Mr. Magnam&lt;br /&gt;
*&#039;&#039;&#039;killed in action&#039;&#039;&#039;:  na&lt;br /&gt;
*&#039;&#039;&#039;on the lam&#039;&#039;&#039;:  Force, Cicada, Clamour and Teleporter  (Shadarkos, Snowblind and Stargazer did not make an appearance)&lt;br /&gt;
===&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Villain_Teams_and_Organzations The Destroyers]&#039;&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;in the slammer&#039;&#039;&#039;:  Annihilator and Behemoth  &lt;br /&gt;
*&#039;&#039;&#039;killed in action&#039;&#039;&#039;:  Iron Maiden, the Doombot&lt;br /&gt;
*&#039;&#039;&#039;on the lam&#039;&#039;&#039;:  Electrocutioner, Ratman and Shapeshifter&lt;br /&gt;
===&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Villain_Teams_and_Organzations#V.I.L.E. V.I.L.E.  (Villains In Larcenous Enterprises)]&#039;&#039;&#039;=== &lt;br /&gt;
&#039;&#039;They had a secret base under a Spokane Mental Institution&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;in the slammer&#039;&#039;&#039;:  Jovia&lt;br /&gt;
*&#039;&#039;&#039;killed in action&#039;&#039;&#039;:  R.A.M. 101 (Robot Arachnoid Marauder)&lt;br /&gt;
*&#039;&#039;&#039;on the lam&#039;&#039;&#039;:  Doctor Wraithman&lt;br /&gt;
===&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Villain_Teams_and_Organzations#The_Errants The Errants]&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;A mostly European group of super criminals, they have recently appeared operating in the US.&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;in the slammer&#039;&#039;&#039;:  Mongo, Valeri, Skuz, Magnetron, Miragi &lt;br /&gt;
*&#039;&#039;&#039;killed in action&#039;&#039;&#039;:  Dr. DNA (in the body of [http://wiki.rpg.net/index.php/PORTAL#CONTACTS Martin Santos] sent to a Hell Dimension)&lt;br /&gt;
*&#039;&#039;&#039;on the lam&#039;&#039;&#039;:  Adonis, Cockroach, She-Magi, Ghoulash (aka. Zeus, migrated to the planet Jupiter)&lt;br /&gt;
===&#039;&#039;&#039;[http://wiki.rpg.net/index.php/Villain_Teams_and_Organzations#THE_APOCALYPSE the Apocalypse]&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;All those in service of Dr. Apocalypse.&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;in the slammer&#039;&#039;&#039;:  many Fembots&lt;br /&gt;
*&#039;&#039;&#039;killed in action&#039;&#039;&#039;:  many Fembots&lt;br /&gt;
*&#039;&#039;&#039;on the lam&#039;&#039;&#039;:  the Apocalypod &#039;&#039;(theorized)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==GOVERNMENTAL==&lt;br /&gt;
* &#039;&#039;&#039;[[F.I.S.H.]]&#039;&#039;&#039; (Federal Investigation and Security Headquarters) – premier agency that deals with metahuman treats and terrorists in the federal government. Operates out of four Super-Flying Fortress Carriers (converted aircraft carries with four primary Fusion powered thrusters).&lt;br /&gt;
** &#039;&#039;&#039;[[The Aquarium]]&#039;&#039;&#039;  Created and managed under the internment division of F.I.S.H. - The &amp;quot;Maximum-Maximum Security&amp;quot; facility of the Emerald City Maximum Security Penitentiary. The prison&#039;s full official name is the United States Maximum Security Installation for the Incarceration of Superhuman Criminals. Prior to the creation of the Aquarium, super-humans in US custody were usually imprisoned in special wards in FBI and Local Authority prisons; however, concern about the danger posed to non-super-human inmates by the frequent breakouts by the super-human population in the prison led to those wards being closed. Other venues, the F.I.S.H. carriers or individual Project Vigilance team headquarters, were also briefly used, though the unsuitability of such institutions for use as a general prison led to the imprisonment of most criminals there being discontinued eventually. The US Government (under F.I.S.H. direction) then set about building a unique penitentiary dedicated and designed exclusively for the detainment of super-human criminals. Using expertise, research and technology pioneered from various Project Vigilance teams, and extremely robust materials such as adamantium and osmium steel.  &lt;br /&gt;
*** &#039;&#039;&#039;[[Fish-Bowls]]&#039;&#039;&#039;  Specially maintained cells that inhibit all meta-power and hyper-electronic use for the internment of Maximum Security inmates at the Aquarium facility.&lt;br /&gt;
** &#039;&#039;&#039;[[the Flying FI.S.H. Fortresses]]&#039;&#039;&#039;  These flying fortresses are aircraft carrier specifically designed to be itself capable of independent powered flight in addition to the conventional functions of aircraft carriers, is the signature capital ship of the intelligence/defense agency F.I.S.H. There are only a few in operation...&lt;br /&gt;
*** &#039;&#039;&#039;[[The USS ORCA]]&#039;&#039;&#039;  ???&lt;br /&gt;
*** &#039;&#039;&#039;[[The USS SHARK]]&#039;&#039;&#039;  ???&lt;br /&gt;
*** &#039;&#039;&#039;[[The USS SEA LION]]&#039;&#039;&#039;  ???&lt;br /&gt;
*** &#039;&#039;&#039;[[The USS HAMMERHEAD]]&#039;&#039;&#039;  Stationed and hanging high above the Emerald City, the Hammerhead Fortress was the ceremony ground for the Emerald City&#039;s galla event issuing LAST WATCH the key to the city.  It took minor damages when a small plane crashed on the deck during the event. Major damage was avoided with quick thinking/work by Last Watch member Big Chill... &lt;br /&gt;
* &#039;&#039;&#039;[[F.D.M.A.]]&#039;&#039;&#039; (Federal Department of Metahuman Affairs) “Feed-Ma”. Overall US government agency that manages all Metahuman affairs, including terrorist, heroes and independents. Sort of the Department of Homeland Security for Metahumans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==INDUSTRY==&lt;br /&gt;
* &#039;&#039;&#039;[[New Micro-Tronics]]&#039;&#039;&#039;: World premier corporation in software and robotics. Formed after the merger of Microsoft and Newtronic Technologies two years ago. Their new military Power Armored Suit (called [[Fireflies]]) have just started appearing in the military arsenals of the west in the last year. &lt;br /&gt;
* &#039;&#039;&#039;[[Cross World Technologies]]&#039;&#039;&#039;: Owned and Operated by [[Randal Cross]], the present richest man in the world, its base of operations is in downtown Seattle, in the new [[Cross Towers]] at Denny Way and 9th Ave (where the old Denny Park once stood). A mini-super [[Sky King Tower]] system with six “level”, each level has 10 floors and then open space in-between them.&lt;br /&gt;
*  &#039;&#039;&#039;[[Horizon Labs]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==NEWS &amp;amp; EVENTS==&lt;br /&gt;
===Projects &amp;amp; Plans===&lt;br /&gt;
* &#039;&#039;&#039;[[The Daedelus Project]]&#039;&#039;&#039;: The failed brainchild of [[Charles Whiteman]], who turned out to be the alien [[Hartust]], the project was to provide the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region] with free unlimited power.  Ten years ago, Whiteman was exposed as an alien by the Cosmic Law Enforcer [[‘Star Traveler’]] and taken away by this enforcer along with most of the technology. Built on both sides of [[the Duwamish River]], just north of [http://en.wikipedia.org/wiki/Tukwila%2C_Washington Tukwila WA] the massive circular structure is today a rusted out shell. Almost 3 miles in diameter, many of the city’s homeless moved their along with the criminal elements, especially after the previous mayor decided to move all the strip clubs and other adult entertainment into the area.  The area around this is now called [[Rust City]] and is avoided by most decent folk, including the cops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LOCATIONS OF INTEREST==&lt;br /&gt;
===the City of Seattle===&lt;br /&gt;
[http://en.wikipedia.org/wiki/Seattle Seattle, WA] is the location where the Last Watch is based. This city has seen a major transformation in the last 20 years as it has become a hub of high-tech industries (from computers to military hardware) and an influx of money that has transformed transportation and living. Extensive underground roadways and tunnels, above ground monorails and light rail transport millions of people every year around the [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound] region. The monorail connects Seattle, Sea-Tac, Tacoma, Renton, Bellevue, and Redmond with ‘the Loop’ (a large circler route of all the major surrounding cities) and ‘the Legs’ (individual branches extended into many local areas). The underground subway system runs mostly from Northgate, the University District, Fremont and Magnolia through Seattle to Sea-Tac, West Seattle and Tukwila. &amp;lt;br&amp;gt; &#039;&#039;Known Heroes, Teams and Organizations&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[the Space Tether]]&#039;&#039;&#039; (formerly the Seattle City Center Space Needle):  the brainchild of Randal Cross, of Cross World Technologies, the Space Elevator that is tethered to the Seattle Space Needle is truly an elevator to space. Rising through the atmosphere into space almost 100 miles! The high-speed elevator can rise all the way in just under two hours. Most of the old Seattle Center was destroyed to create the ‘Anchor Complex’, but it has been built around the demolished old original Space Needle. Today there is a rotating model of the old Needle but as the Space Elevator’s cable base is almost 100 feet in diameter, it is much larger then the original. The tether at the top of the re-fit Space Needle is essentially a [http://en.wikipedia.org/wiki/Space_elevator &amp;quot;space elevator&amp;quot;]however it isn&#039;t hooked directly to a station in geosynchronous orbit itself (traditionally anchored at the equator) but to a [http://en.wikipedia.org/wiki/Statite &amp;quot;statite&amp;quot; (stationary satellite)] that uses solar sails to &amp;quot;hover&amp;quot; at a point directly above the Needle at all times. Passengers and cargo ride an elevator (called a climber) to the statite, where they can enjoy a meal, lounge around in micro-g, rent laboratory space, transfer to a docked spaceship, sabotage the solar power plant (if you&#039;re of the villainous mentality), or just enjoy the view! The whole system is run jointly by the Seattle Port Authority and Seattle City Light. &amp;lt;br&amp;gt; Although the instilation of the Space Tether in the [http://en.wikipedia.org/wiki/Pacific_Northwest Pacific Northwest] was extreme (due to the need a more active drive system than a solar sail would provide to compensate for rotation, unlike ones positioned at the poles) the investment groups believed in the program and funded the project to great return.  &amp;lt;br&amp;gt;  Laws of physics would require the tether heading off no less than a 47 degree angle due south, however to maintain the clean skyline citizens of the Emerald City have grown accustomed to, the electric currents running through the tether have been engineered to use electro-dynamically to bind the structure to Earth&#039;s magnetic field.  There&#039;s also plenty of solar energy to power ion thrusters to provide backup to the tether.  This effect does unfortunately create a field following the tube of electro-dynamic energy dangerous to mechanical interference and persons without proper insulation gear.  &amp;lt;br&amp;gt; The brainchild of [[Randal Cross]], of [[Cross World Technologies]], the Space Elevator that is tethered to the Seattle Space Needle is truly an elevator to space. Rising through the atmosphere into space almost 100 miles! The high-speed elevator can rise all the way in just under two hours. Most of the old Seattle Center was destroyed to create [[the ‘Anchor Complex’]], but it has been built up around the old Space Needle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CAMPAIGN TIMELINE==&lt;br /&gt;
* Primordial&lt;br /&gt;
* Age of Dinosaurs &lt;br /&gt;
* Stone Age&lt;br /&gt;
* Ancient &lt;br /&gt;
* Classical&lt;br /&gt;
* Dark Ages&lt;br /&gt;
* Renaissance&lt;br /&gt;
* Victorian&lt;br /&gt;
* Industrial &lt;br /&gt;
* Modern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* visit the Jeff Dee Gallary:  [http://www.paratime.ca/v_and_v/art_jdee_vav.html The V&amp;amp;V Emporium]&lt;br /&gt;
* visit Green Ronin&#039;s home page: [http://www.greenronin.com/ Green Ronin Publishing]&lt;br /&gt;
* visit Mutants and Masterminds&#039; home page: [http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]  &lt;br /&gt;
* visit the M&amp;amp;M Forums:  [http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;] &lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
* What is a GM? [http://en.wikipedia.org/wiki/Gamemaster Game Master] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OMEGA-BOY&amp;diff=40196</id>
		<title>OMEGA-BOY</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OMEGA-BOY&amp;diff=40196"/>
		<updated>2006-12-30T10:25:22Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* &amp;#039;&amp;#039;&amp;#039;OMEGA-BOY&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;OMEGA-BOY&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Adoptive son of the world&#039;s greatest hero, legacy to a champion from another dimension! Omega-Boy may yet emerge from the shell created for him by his father Gauntlet to become Kid Centurion but in the now he is the iron lad of justice!&lt;br /&gt;
&lt;br /&gt;
===M&amp;amp;M2e Stats===&lt;br /&gt;
PL: 8  (120 pp)&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battle Tactics==&lt;br /&gt;
???…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
&#039;&#039;(Seeks Justice, Seeks Thrills, With Great Power Comes Great Responsibility, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Allegiance==&lt;br /&gt;
&#039;&#039;(who do you believe in or are you loyal to)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History &amp;amp; Heroic Origin==&lt;br /&gt;
The Centurion fought with Omega over freedom city.&lt;br /&gt;
It was believed that he parished in that fight. He was last seen obliterated&lt;br /&gt;
in a flash of terminus energy as he riped the Omega symbol from the very&lt;br /&gt;
chest of the dieing Omega.&lt;br /&gt;
&lt;br /&gt;
Little did anyone suspect Centurion was not dead.. once again the Terminus&lt;br /&gt;
energy cent him hurtaling through the cosmic windows of the multiverse.&lt;br /&gt;
However little was left of our hero only a few twiasted remains.. yet by&lt;br /&gt;
some twist of cosmic fate the Terminus energy that once gave him his powers&lt;br /&gt;
in the first place worked to begin bringing his remains to life again...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Dee AKA Guantlet was dispatched to the Arctic Circle to investigating&lt;br /&gt;
the strange waves of energy that had been detected as building there. A&lt;br /&gt;
strange cosmic radation only speculated about by super scientists called&lt;br /&gt;
terminus energy. As he approached the strange energy reached some sort of a&lt;br /&gt;
crux point and with an explosion like blossoming of energy it tore a whole&lt;br /&gt;
in space time... when the light faded Guantlet found a large creater&lt;br /&gt;
cracling with terminus energy... at the center of the creater he found a&lt;br /&gt;
twisted shell of gold metal and the remains of some sort of indenitfying&lt;br /&gt;
flag of an omega symbol.. sheltered in the cacoon of protective metal was a&lt;br /&gt;
small blond blue eyed baby.&lt;br /&gt;
&lt;br /&gt;
John Dee took the child home with him and soon fell in love with him and&lt;br /&gt;
adopted him. The scientists of his company did what they could to absorb the&lt;br /&gt;
radition from the babys body. But it was found that the terminus energy kept&lt;br /&gt;
building within him and that one day it would reach critical levels and&lt;br /&gt;
would kill the child for it was increasing in gradual and minute increments&lt;br /&gt;
but the increase was exponential.&lt;br /&gt;
&lt;br /&gt;
John experimented with the strange metal and found that he could use it to&lt;br /&gt;
siphon off the energy from his son and use the force to power a super suit.&lt;br /&gt;
So he began building his son a set of power armour. Meanwhile he wanted his&lt;br /&gt;
son to enjoy as much of a normal life as possible so chose not to tell him&lt;br /&gt;
till the time was Right.&lt;br /&gt;
&lt;br /&gt;
Jake grew up with a loving father surrounded by his fathers many friends and&lt;br /&gt;
colleagues. Littled did Jake suspect that his many aunts and uncles weer&lt;br /&gt;
infact his favorite super heros. Jake grew up an ordinary boy. His father&lt;br /&gt;
tried to get him to take martial arts but his heart was never In it so he&lt;br /&gt;
paid little attention.. though he did have a certain finess for Boxing and&lt;br /&gt;
joined his schools jounier boxing league. His father wrote a cool super hero&lt;br /&gt;
role playing and strategy game for him based on the real world super heros&lt;br /&gt;
and villains and Jake would often play this game with his friends dreaming&lt;br /&gt;
day dreams of epic heroics.. never realy suspecting any such destiny lay&lt;br /&gt;
before him..&lt;br /&gt;
&lt;br /&gt;
At age 15 everything changed... The terminus energy reached such a level&lt;br /&gt;
that John Dee decided it was time for his son to don his armour before the&lt;br /&gt;
radiation started having lethal consquinces.. and thus was born OMEGA BOY...&lt;br /&gt;
&lt;br /&gt;
Jake has been a super hero for 1 year now and though he is youthfuly&lt;br /&gt;
enthusiastic in his attempt to live up to his fathers legacy he is nervious&lt;br /&gt;
and concerned that he may never be able to fill his fathers shoes...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Little does jake Suspect or his Fathe know that the Terminus energy that was&lt;br /&gt;
investing his childlike body so long ago would have progressed to rebuild&lt;br /&gt;
him fully as the Centurion had it been allowed to reach critical mass. To&lt;br /&gt;
this day it is true the only thing proventing jakes transformation once&lt;br /&gt;
again into the Centurion is that his suit absorbs to much of the Terminus&lt;br /&gt;
radition for it to reach the nescary critical mass to trigger the change...&lt;br /&gt;
What fate awaits our young hero reborn?&lt;br /&gt;
&lt;br /&gt;
Who can know...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3 NPCs==&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[V&amp;amp;V meets M&amp;amp;M in ... &amp;quot;PROJECT VIGILANCE&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MAGUS&amp;diff=40195</id>
		<title>MAGUS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MAGUS&amp;diff=40195"/>
		<updated>2006-12-30T10:21:06Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* &amp;#039;&amp;#039;&amp;#039;MAFUS&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;MAGUS&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
A man out of time. From the dawn of man comes one who can twist reality with but a word and flick of his wrist. He is the mage of an ancient order powerful enough to hold the world at bay - but in our time he sees a self-heating cup-of-soup as an amazing artifacts!&lt;br /&gt;
&lt;br /&gt;
===M&amp;amp;M2e Stats===&lt;br /&gt;
PL: 8  (120 pp)&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battle Tactics==&lt;br /&gt;
???…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
&#039;&#039;(Seeks Justice, Seeks Thrills, With Great Power Comes Great Responsibility, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Allegiance==&lt;br /&gt;
&#039;&#039;(who do you believe in or are you loyal to)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History &amp;amp; Heroic Origin==&lt;br /&gt;
???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3 NPCs==&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[V&amp;amp;V meets M&amp;amp;M in ... &amp;quot;PROJECT VIGILANCE&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PROJECT_VIGILANCE_Back_Issue_Bin&amp;diff=40178</id>
		<title>PROJECT VIGILANCE Back Issue Bin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PROJECT_VIGILANCE_Back_Issue_Bin&amp;diff=40178"/>
		<updated>2006-12-29T23:31:50Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* issue #19 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Game Dates &amp;amp; Notes]]: Actual schedule and other out of game notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A Crisis at Crusader&#039;s Citadel==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #1===&lt;br /&gt;
[[Image:LWissue01.jpg|right|frame|First cover peers down upon Seattle.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part I&amp;quot; &#039;&#039;&#039;,  January 11, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  Recently, the L.A. team, the Crusaders have disappeared! You team is sent to find out what has happened to them… &amp;lt;br&amp;gt; It seems some previously unknown terrorist group, calling themselves FORCE is blackmailing the US government for 10 Billion dollars. If the ransom is not paid within 48 hours, their will release a Retro-Virus Super-Flu somewhere within the heartland of America. Your team is brought in to help out… &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #2===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part II&amp;quot; &#039;&#039;&#039;,  January 25, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #3===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part III&amp;quot; &#039;&#039;&#039;,  February 8, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... At the end the tally is - F.I.S.T.:  Temper (captured), Mecury Mercenary, Vulture (captured), Bull (captured).  With these bad guys free: The Shrew, Mocker, Hornet, Shocker, Mace, Stormlord, Marionette&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #4===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part IV&amp;quot; &#039;&#039;&#039;,  February 22, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; PREVIEW:  Tomorrow night at 6pm... the final battle between the Crushers and the new kids on the block... wow will come out on top?! Will Omega-Boy break the hold of the miniture mind-controller or will he destory his friends? Will the old hero Talon survive against the mercenary? Will the mage out of time stop the tech-freak with a bug fethish? Will Clockwork stop the boxing fiend or ask her out on a date after she is imprisoned? Who will Strobe face as there are already so many targets? What will Portal do against a flying mace at the face??? Toon in tomorrow and find out!!!! &amp;lt;br&amp;gt; RECAP:  ....&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Pre-Emptive Strike==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===issue #6===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Pre-Emptive Strike]]&amp;quot; &#039;&#039;&#039;,  March 22, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... (This is the last games with Sammy/MAGUS &amp;amp; Cat/OMEGA BOY playing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F.O.R.C.E.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #5===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Dark FORCE Winds come to Town&amp;quot; &#039;&#039;&#039;,  March 8, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt;  RECAP:  ....  (Following this game Karl decides he needs a few weeks off gaming)&lt;br /&gt;
&lt;br /&gt;
===issue #7===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Acts of Terror&amp;quot; &#039;&#039;&#039;,  April 5, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....&lt;br /&gt;
&lt;br /&gt;
===issue #8===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part I&amp;quot; &#039;&#039;&#039;,  April 19, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....  (John/STROBE is out for the game in Mexico)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===issue #9===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part II&amp;quot; &#039;&#039;&#039;,  May 3, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===issue #10===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part III&amp;quot; &#039;&#039;&#039;,  May 17, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Death Duel with the Destroyers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #11===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Death Duel with the Destroyers]],  part I&amp;quot; &#039;&#039;&#039;,  June 2, 2006.  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br&amp;gt; Big Chill (first appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #12===&lt;br /&gt;
[[Image:LWissue12.jpg|right|frame|A giant menace known as Doombot wreaks havoc at 4th and Pine!]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Death Duel with the Destroyers]],  part II&amp;quot; &#039;&#039;&#039;,  June 16, 2006.  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Dawn of DNA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #13=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part I, TRAINING DAY&amp;quot; &#039;&#039;&#039;,  June 30, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  The opening game for the &amp;quot;Dawn of DNA&amp;quot; adventure.... The opening game for the &amp;quot;Dawn of DNA&amp;quot; adventure....  The Emerald City celebrates the Last Watch with a gala event held on the [[The USS HAMMERHEAD]] tethered high above Seattle.  The team is given the key to the city, with the release of a toy line in their images. Talon demands the team use this as a practice excerise, hiding key devices throughout the crowd. But the cermony is torn apart in DISASTER when a plane comes hurtling toward the deck of the F.I.S.H. carrier!&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Strobe (last appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===issue #14=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part II, ENTER THE ERRANTS&amp;quot; &#039;&#039;&#039;,  July 28, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP: As the team works to stop disaster from striking Portal spies the culprit, in a firey form in the distance.  But there is no time to investigate as a new menace emerges!  A massive man-giant tosses cars carelessly sitting on the back of a short flatbed truck arriving on the Seattle highway!  Portal leads the team in finding &#039;&#039;&#039;[[MONGO]]&#039;&#039;&#039; the massive brute [http://wiki.rpg.net/index.php/%22Mongo%27s_Coming_To_Town%22 singing] while trashing I-5 without thought or care.  The team stop the menace creating a massive piling crash on the highway as Mongo&#039;s friends aid their simple companion.  Cockroach&#039;s legion strikes from beneath swarming the team as Magnetron uses the field of metal from the traffic to hold off the Last Watch.  Mongo is captured but the remaining Errants escape.  The Errants are in town!&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy (First Appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #15=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part III, CROSSROADS&amp;quot; &#039;&#039;&#039;,  August 11, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  (played at John&#039;s)  Having followed the unknowning Errants across Lake Washington.  The team assembles for recon and info gathering on The Errants.  F.I.S.H. rallies with details on a heist at [http://wiki.rpg.net/index.php/V&amp;amp;V_meets_M&amp;amp;M_in_..._%22PROJECT_VIGILANCE%22#INDUSTRY Horizon Labs] ... cockroach carcases are present!  Although it is unknown for what purpose the Watch determines that DNA stands have been manipulated and stolen.  Interestingly a new shipment of a new drink sensation &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; has recently been delivered to the Horizon Lab cafes, the same water that was being given out freely when I-5 was down the day prior... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt;  Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #16=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part IV, DNA COMPACT&amp;quot; &#039;&#039;&#039;,  August 25, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP: Following the leads discovered from Horizon Labs, Jetboy &amp;amp; Clockwork continue studying the samples.  The Watch determines that &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; has a devious ability to open consumers to suggestion - MIND CONTROL!!  Portal becomes the leader and face of the Last Watch going on national television warning the world to stay away from the new drink sensation...  They soon realize that it seems their announcement is just days too late.  As Clockwork continues working with renown DNA scientists remotely from [[Smith Tower]], the Last Watch tracks the Clean Sweep water trucks to the grocery market source in the [http://www.crossroadsbellevue.com/stores_services/map_directory.pdf Crossroads Shopping Center PDF map], Bellevue, WA.  The team confirms the Errants are working from this location just as Dr. DNA offers his [http://wiki.rpg.net/index.php/Dr._DNA%27s_Compact devious deal] to the world.  &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt;  Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork (NPC) &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #17=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part V, DNA SHOWDOWN&amp;quot; &#039;&#039;&#039;,  September 8, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  Now fully understanding Dr. DNA&#039;s plan for domination the Last Watch seek out the &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; production facility.  Clockwork relays that a cure is soon to come as the team venture deep beneath the Crossroad&#039;s HQ.  They are quickly outmatched by the legions of DNAgents and the remaining Errants pulling themselves out of their quarters and med-bay to defend the good Doctor!  The Dr. DNA escapes while his unfinished masterpiece is unleashed - [[GHOULASH]]...  Jetboy proves his worth as a new team members saving the fallen team racing back to regroup at Smith Tower.  While he aids Clockwork in the last pieces of what they hope will be a cure/defense against DNA&#039;s serum Big Chill discovers horrible news while recovering in front of the TV set.  Dr. DNA and his Ghoulash now lead a DNA-Zomibe army crossing  [http://en.wikipedia.org/wiki/520_floating_bridge The 520 Floating Bridge]!! &amp;lt;br&amp;gt; The Last Watch rush to the scene, Jetboy distracts Ghoulash (now in command of Last Watch&#039;s powers) as Portal and Big Chill sieze Dr. DNA portalling him to [http://en.wikipedia.org/wiki/Husky_Stadium Husky Stadium] for a final showdown. &amp;lt;br&amp;gt;  When all is said and done Dr. DNA&#039;s plan is thwarted, Jetboy and Clockwork&#039;s cure works and Ghoulash turns on his master&#039;s dream.  But this adventure holds remaining impact on the Last Watch.  Portal begins his steps over the edge, willingly tossing Dr. DNA (who had possessed a friend&#039;s body) into a Dimension only described as &amp;quot;Hell&amp;quot;.  Ghoulash in command of immense powers is convinced that one such as he will soon out-evolve mankind and the only place appropriate for him would be to relocate to [http://en.wikipedia.org/wiki/Jupiter Jupiter]  &amp;quot;king&amp;quot; of planets.  Jetboy offers the former-monster a new name...  [[GHOULASH / ZEUS]]&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork (NPC) &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==From the Deeps of Space==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #20===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[From the Deeps of Space]]&amp;quot; &#039;&#039;&#039;,  November 17, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  &#039;&#039;Pete is absent&#039;&#039;.  Gladiator battles in SPACE, one-shot issue..... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Island of Dr. Apocalypse==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #18===&lt;br /&gt;
[[Image:LWissue18.jpg|right|frame|The Femmebots catch a glimpse of an avian avenger on their sensors.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part I&amp;quot; &#039;&#039;&#039;,  October 20, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #19===&lt;br /&gt;
[[Image:LWissue19.jpg|right|frame|Big Chill discovers the tunnels under the island.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part II&amp;quot; &#039;&#039;&#039;,  November 3, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #21===&lt;br /&gt;
[[Image:LWissue21.jpg|right|frame|Clockwork eats a minisub (left), Talon witnesses Portal cross the line. (right)]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part III&amp;quot; &#039;&#039;&#039;,  December 1, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; Last Watch regroups after being fought back by Dr. Apocalypse&#039;s underlings.  With a little luck and going with their best guess,  the team heads down to the beach.  From there they take mini-subs down and discover a hidden underwater structure.  Focusing their efforts, they seem to be working as a cohesive team.  Dr. Apocalypse is defeated but all falls apart when the team rifts again.  In his anger, Portal kills captured criminals.  Talon fumes, &amp;quot;You&#039;re off the team!&amp;quot; to which Portal retorts &amp;quot;You can&#039;t &#039;&#039;fire&#039;&#039; me, I quit!&amp;quot; and leaves to team stranded underwater with the base collapsing around them.  Big Chill manages an ice bubble, but the team is stunned at what has happened. &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &#039;&#039;(last appearance)&#039;&#039; &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kobayashi Maru==&lt;br /&gt;
&lt;br /&gt;
===issue #22===&lt;br /&gt;
[[Image:LWissue22.jpg|right|frame|The guys drop uniform for cards and beer.]]&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Kobayashi Maru]], part I&amp;quot; &#039;&#039;&#039;,  December 15, 2006.  &#039;&#039;&#039;GM: WAYNE&#039;&#039;&#039;   &amp;lt;br&amp;gt; After returning from the Island of Dr. Apocalypse, the team is raked over the coals about the whereabouts of Portal.  Since Last Watch is exhausted, Clockwork takes them out to a bar as regular guys.  Naturally, Talon refuses.  Later Talon is contacted by someone calling him by his birth name, Harlan Robinson.   The mysterious message promises info about Dr. Apocalypse, but only provides confusion as the unmasked Harlen is tricked into walking in on the Last Watch poker game.  Suddenly they receive an emergency transmission from First Watch, a smaller investigative wing of Watch.  They arrive in Bellevue and join First Watch to take on an Apocalypod in a battle which stalemates.  The Apocalypod leaps away, but Hyper-Sonic manages to alter its massive jump so that it &#039;&#039;just&#039;&#039; misses the cities skyscrapers and lands in the drink.  While the rest of the team takes a breather, Jetboy&#039;s keen eye tracks something moving underground, eastbound below Yesler Way... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Jetboy &amp;lt;br&amp;gt; Hyper-Sonic &#039;&#039;(first appearance)&#039;&#039; &amp;lt;br&amp;gt; Demon &#039;&#039;(guest appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[V&amp;amp;V meets M&amp;amp;M in ... &amp;quot;PROJECT VIGILANCE&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PROJECT_VIGILANCE_Back_Issue_Bin&amp;diff=40177</id>
		<title>PROJECT VIGILANCE Back Issue Bin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PROJECT_VIGILANCE_Back_Issue_Bin&amp;diff=40177"/>
		<updated>2006-12-29T23:30:24Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* issue #1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Game Dates &amp;amp; Notes]]: Actual schedule and other out of game notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A Crisis at Crusader&#039;s Citadel==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #1===&lt;br /&gt;
[[Image:LWissue01.jpg|right|frame|First cover peers down upon Seattle.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part I&amp;quot; &#039;&#039;&#039;,  January 11, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  Recently, the L.A. team, the Crusaders have disappeared! You team is sent to find out what has happened to them… &amp;lt;br&amp;gt; It seems some previously unknown terrorist group, calling themselves FORCE is blackmailing the US government for 10 Billion dollars. If the ransom is not paid within 48 hours, their will release a Retro-Virus Super-Flu somewhere within the heartland of America. Your team is brought in to help out… &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #2===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part II&amp;quot; &#039;&#039;&#039;,  January 25, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #3===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part III&amp;quot; &#039;&#039;&#039;,  February 8, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... At the end the tally is - F.I.S.T.:  Temper (captured), Mecury Mercenary, Vulture (captured), Bull (captured).  With these bad guys free: The Shrew, Mocker, Hornet, Shocker, Mace, Stormlord, Marionette&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #4===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part IV&amp;quot; &#039;&#039;&#039;,  February 22, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; PREVIEW:  Tomorrow night at 6pm... the final battle between the Crushers and the new kids on the block... wow will come out on top?! Will Omega-Boy break the hold of the miniture mind-controller or will he destory his friends? Will the old hero Talon survive against the mercenary? Will the mage out of time stop the tech-freak with a bug fethish? Will Clockwork stop the boxing fiend or ask her out on a date after she is imprisoned? Who will Strobe face as there are already so many targets? What will Portal do against a flying mace at the face??? Toon in tomorrow and find out!!!! &amp;lt;br&amp;gt; RECAP:  ....&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Pre-Emptive Strike==&lt;br /&gt;
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 &lt;br /&gt;
===issue #6===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Pre-Emptive Strike]]&amp;quot; &#039;&#039;&#039;,  March 22, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... (This is the last games with Sammy/MAGUS &amp;amp; Cat/OMEGA BOY playing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F.O.R.C.E.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #5===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Dark FORCE Winds come to Town&amp;quot; &#039;&#039;&#039;,  March 8, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt;  RECAP:  ....  (Following this game Karl decides he needs a few weeks off gaming)&lt;br /&gt;
&lt;br /&gt;
===issue #7===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Acts of Terror&amp;quot; &#039;&#039;&#039;,  April 5, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....&lt;br /&gt;
&lt;br /&gt;
===issue #8===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part I&amp;quot; &#039;&#039;&#039;,  April 19, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....  (John/STROBE is out for the game in Mexico)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===issue #9===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part II&amp;quot; &#039;&#039;&#039;,  May 3, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....&lt;br /&gt;
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&lt;br /&gt;
===issue #10===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part III&amp;quot; &#039;&#039;&#039;,  May 17, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....&lt;br /&gt;
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&lt;br /&gt;
==Death Duel with the Destroyers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #11===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Death Duel with the Destroyers]],  part I&amp;quot; &#039;&#039;&#039;,  June 2, 2006.  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br&amp;gt; Big Chill (first appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #12===&lt;br /&gt;
[[Image:LWissue12.jpg|right|frame|A giant menace known as Doombot wreaks havoc at 4th and Pine!]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Death Duel with the Destroyers]],  part II&amp;quot; &#039;&#039;&#039;,  June 16, 2006.  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Dawn of DNA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #13=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part I, TRAINING DAY&amp;quot; &#039;&#039;&#039;,  June 30, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  The opening game for the &amp;quot;Dawn of DNA&amp;quot; adventure.... The opening game for the &amp;quot;Dawn of DNA&amp;quot; adventure....  The Emerald City celebrates the Last Watch with a gala event held on the [[The USS HAMMERHEAD]] tethered high above Seattle.  The team is given the key to the city, with the release of a toy line in their images. Talon demands the team use this as a practice excerise, hiding key devices throughout the crowd. But the cermony is torn apart in DISASTER when a plane comes hurtling toward the deck of the F.I.S.H. carrier!&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Strobe (last appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===issue #14=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part II, ENTER THE ERRANTS&amp;quot; &#039;&#039;&#039;,  July 28, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP: As the team works to stop disaster from striking Portal spies the culprit, in a firey form in the distance.  But there is no time to investigate as a new menace emerges!  A massive man-giant tosses cars carelessly sitting on the back of a short flatbed truck arriving on the Seattle highway!  Portal leads the team in finding &#039;&#039;&#039;[[MONGO]]&#039;&#039;&#039; the massive brute [http://wiki.rpg.net/index.php/%22Mongo%27s_Coming_To_Town%22 singing] while trashing I-5 without thought or care.  The team stop the menace creating a massive piling crash on the highway as Mongo&#039;s friends aid their simple companion.  Cockroach&#039;s legion strikes from beneath swarming the team as Magnetron uses the field of metal from the traffic to hold off the Last Watch.  Mongo is captured but the remaining Errants escape.  The Errants are in town!&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy (First Appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #15=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part III, CROSSROADS&amp;quot; &#039;&#039;&#039;,  August 11, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  (played at John&#039;s)  Having followed the unknowning Errants across Lake Washington.  The team assembles for recon and info gathering on The Errants.  F.I.S.H. rallies with details on a heist at [http://wiki.rpg.net/index.php/V&amp;amp;V_meets_M&amp;amp;M_in_..._%22PROJECT_VIGILANCE%22#INDUSTRY Horizon Labs] ... cockroach carcases are present!  Although it is unknown for what purpose the Watch determines that DNA stands have been manipulated and stolen.  Interestingly a new shipment of a new drink sensation &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; has recently been delivered to the Horizon Lab cafes, the same water that was being given out freely when I-5 was down the day prior... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt;  Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #16=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part IV, DNA COMPACT&amp;quot; &#039;&#039;&#039;,  August 25, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP: Following the leads discovered from Horizon Labs, Jetboy &amp;amp; Clockwork continue studying the samples.  The Watch determines that &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; has a devious ability to open consumers to suggestion - MIND CONTROL!!  Portal becomes the leader and face of the Last Watch going on national television warning the world to stay away from the new drink sensation...  They soon realize that it seems their announcement is just days too late.  As Clockwork continues working with renown DNA scientists remotely from [[Smith Tower]], the Last Watch tracks the Clean Sweep water trucks to the grocery market source in the [http://www.crossroadsbellevue.com/stores_services/map_directory.pdf Crossroads Shopping Center PDF map], Bellevue, WA.  The team confirms the Errants are working from this location just as Dr. DNA offers his [http://wiki.rpg.net/index.php/Dr._DNA%27s_Compact devious deal] to the world.  &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt;  Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork (NPC) &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #17=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part V, DNA SHOWDOWN&amp;quot; &#039;&#039;&#039;,  September 8, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  Now fully understanding Dr. DNA&#039;s plan for domination the Last Watch seek out the &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; production facility.  Clockwork relays that a cure is soon to come as the team venture deep beneath the Crossroad&#039;s HQ.  They are quickly outmatched by the legions of DNAgents and the remaining Errants pulling themselves out of their quarters and med-bay to defend the good Doctor!  The Dr. DNA escapes while his unfinished masterpiece is unleashed - [[GHOULASH]]...  Jetboy proves his worth as a new team members saving the fallen team racing back to regroup at Smith Tower.  While he aids Clockwork in the last pieces of what they hope will be a cure/defense against DNA&#039;s serum Big Chill discovers horrible news while recovering in front of the TV set.  Dr. DNA and his Ghoulash now lead a DNA-Zomibe army crossing  [http://en.wikipedia.org/wiki/520_floating_bridge The 520 Floating Bridge]!! &amp;lt;br&amp;gt; The Last Watch rush to the scene, Jetboy distracts Ghoulash (now in command of Last Watch&#039;s powers) as Portal and Big Chill sieze Dr. DNA portalling him to [http://en.wikipedia.org/wiki/Husky_Stadium Husky Stadium] for a final showdown. &amp;lt;br&amp;gt;  When all is said and done Dr. DNA&#039;s plan is thwarted, Jetboy and Clockwork&#039;s cure works and Ghoulash turns on his master&#039;s dream.  But this adventure holds remaining impact on the Last Watch.  Portal begins his steps over the edge, willingly tossing Dr. DNA (who had possessed a friend&#039;s body) into a Dimension only described as &amp;quot;Hell&amp;quot;.  Ghoulash in command of immense powers is convinced that one such as he will soon out-evolve mankind and the only place appropriate for him would be to relocate to [http://en.wikipedia.org/wiki/Jupiter Jupiter]  &amp;quot;king&amp;quot; of planets.  Jetboy offers the former-monster a new name...  [[GHOULASH / ZEUS]]&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork (NPC) &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==From the Deeps of Space==&lt;br /&gt;
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&lt;br /&gt;
===issue #20===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[From the Deeps of Space]]&amp;quot; &#039;&#039;&#039;,  November 17, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  &#039;&#039;Pete is absent&#039;&#039;.  Gladiator battles in SPACE, one-shot issue..... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Island of Dr. Apocalypse==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #18===&lt;br /&gt;
[[Image:LWissue18.jpg|right|frame|The Femmebots catch a glimpse of an avian avenger on their sensors.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part I&amp;quot; &#039;&#039;&#039;,  October 20, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #19===&lt;br /&gt;
[[Image:LWissue19.jpg|right|frame|Big Chill finds the tunnels under the island.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part II&amp;quot; &#039;&#039;&#039;,  November 3, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #21===&lt;br /&gt;
[[Image:LWissue21.jpg|right|frame|Clockwork eats a minisub (left), Talon witnesses Portal cross the line. (right)]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part III&amp;quot; &#039;&#039;&#039;,  December 1, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; Last Watch regroups after being fought back by Dr. Apocalypse&#039;s underlings.  With a little luck and going with their best guess,  the team heads down to the beach.  From there they take mini-subs down and discover a hidden underwater structure.  Focusing their efforts, they seem to be working as a cohesive team.  Dr. Apocalypse is defeated but all falls apart when the team rifts again.  In his anger, Portal kills captured criminals.  Talon fumes, &amp;quot;You&#039;re off the team!&amp;quot; to which Portal retorts &amp;quot;You can&#039;t &#039;&#039;fire&#039;&#039; me, I quit!&amp;quot; and leaves to team stranded underwater with the base collapsing around them.  Big Chill manages an ice bubble, but the team is stunned at what has happened. &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &#039;&#039;(last appearance)&#039;&#039; &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kobayashi Maru==&lt;br /&gt;
&lt;br /&gt;
===issue #22===&lt;br /&gt;
[[Image:LWissue22.jpg|right|frame|The guys drop uniform for cards and beer.]]&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Kobayashi Maru]], part I&amp;quot; &#039;&#039;&#039;,  December 15, 2006.  &#039;&#039;&#039;GM: WAYNE&#039;&#039;&#039;   &amp;lt;br&amp;gt; After returning from the Island of Dr. Apocalypse, the team is raked over the coals about the whereabouts of Portal.  Since Last Watch is exhausted, Clockwork takes them out to a bar as regular guys.  Naturally, Talon refuses.  Later Talon is contacted by someone calling him by his birth name, Harlan Robinson.   The mysterious message promises info about Dr. Apocalypse, but only provides confusion as the unmasked Harlen is tricked into walking in on the Last Watch poker game.  Suddenly they receive an emergency transmission from First Watch, a smaller investigative wing of Watch.  They arrive in Bellevue and join First Watch to take on an Apocalypod in a battle which stalemates.  The Apocalypod leaps away, but Hyper-Sonic manages to alter its massive jump so that it &#039;&#039;just&#039;&#039; misses the cities skyscrapers and lands in the drink.  While the rest of the team takes a breather, Jetboy&#039;s keen eye tracks something moving underground, eastbound below Yesler Way... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Jetboy &amp;lt;br&amp;gt; Hyper-Sonic &#039;&#039;(first appearance)&#039;&#039; &amp;lt;br&amp;gt; Demon &#039;&#039;(guest appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
----&lt;br /&gt;
[[V&amp;amp;V meets M&amp;amp;M in ... &amp;quot;PROJECT VIGILANCE&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:LWissue01.jpg&amp;diff=40176</id>
		<title>File:LWissue01.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:LWissue01.jpg&amp;diff=40176"/>
		<updated>2006-12-29T23:25:11Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Game_Dates_%26_Notes&amp;diff=40103</id>
		<title>Game Dates &amp; Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Game_Dates_%26_Notes&amp;diff=40103"/>
		<updated>2006-12-29T08:59:46Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;01/11/06 &#039;&#039;&#039;GAME  1&#039;&#039;&#039; &#039;&#039;A Crisis at Crusader&#039;s Citadel part 1&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Cat, John, Kevin, Pete, Sammy, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
01/25/06 &#039;&#039;&#039;GAME  2&#039;&#039;&#039; &#039;&#039;A Crisis at Crusader&#039;s Citadel part 2&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Cat, John, Kevin, Pete, Sammy, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
02/08/06 &#039;&#039;&#039;GAME  3&#039;&#039;&#039; &#039;&#039;A Crisis at Crusader&#039;s Citadel part 3&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Cat, John, Kevin, Pete, Sammy, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
02/22/06 &#039;&#039;&#039;GAME  4&#039;&#039;&#039; &#039;&#039;A Crisis at Crusader&#039;s Citadel part 4&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Cat, John, Kevin, Pete, Sammy, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
03/08/06 &#039;&#039;&#039;GAME  5&#039;&#039;&#039; &#039;&#039;F.O.R.C.E part 1&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Cat, John, Kevin, Pete, Sammy, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
03/22/06 &#039;&#039;&#039;GAME  6&#039;&#039;&#039; &#039;&#039;Pre-Emptive Strike&#039;&#039;,  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039; Players: Cat, Kevin, Pete, Sammy, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
04/05/06 &#039;&#039;&#039;GAME  7&#039;&#039;&#039; &#039;&#039;F.O.R.C.E part 2&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: John, Kevin, Pete, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
04/19/06 &#039;&#039;&#039;GAME  8&#039;&#039;&#039; &#039;&#039;F.O.R.C.E part 3&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: Kevin, Pete, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
05/03/06 &#039;&#039;&#039;GAME  9&#039;&#039;&#039; &#039;&#039;F.O.R.C.E part 4&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: John, Kevin, Pete, &amp;amp; Wayne&amp;lt;br&amp;gt;&lt;br /&gt;
05/17/06 &#039;&#039;&#039;GAME 10&#039;&#039;&#039; &#039;&#039;F.O.R.C.E part 5&#039;&#039;,  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039; Players: John, Kevin, Pete, &amp;amp; Wayne&amp;lt;br&amp;gt;&lt;br /&gt;
06/02/06 &#039;&#039;&#039;GAME 11&#039;&#039;&#039; &#039;&#039;Death Duel with the Destoryers,  part 1&#039;&#039;,  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039; Players: John, Karl, Kevin, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
06/16/06 &#039;&#039;&#039;GAME 12&#039;&#039;&#039; &#039;&#039;Death Duel with the Destoryers,  part 2&#039;&#039;,  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039; Players: John, Karl, Kevin, &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
06/30/06 &#039;&#039;&#039;GAME 13&#039;&#039;&#039; &#039;&#039;Dawn of DNA part 1&#039;&#039;,  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039; Players: John, Karl, Pete, &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
07/14/06 &#039;&#039;&#039;NO GAME&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
07/28/06 &#039;&#039;&#039;GAME 14&#039;&#039;&#039; &#039;&#039;Dawn of DNA part 2&#039;&#039;,  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039; Players: John, Karl, Pete, &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
08/11/06 &#039;&#039;&#039;GAME 15&#039;&#039;&#039; &#039;&#039;Dawn of DNA part 3&#039;&#039;,  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039; Players: John, Karl, Pete, &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
08/25/06 &#039;&#039;&#039;GAME 16&#039;&#039;&#039; &#039;&#039;Dawn of DNA part 4&#039;&#039;,  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039; Players: John, Karl, &amp;amp; Pete &amp;lt;br&amp;gt; &lt;br /&gt;
09/08/06 &#039;&#039;&#039;GAME 17&#039;&#039;&#039; &#039;&#039;Dawn of DNA part 5&#039;&#039;,  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039; Players: John, Karl, &amp;amp; Pete &amp;lt;br&amp;gt; &lt;br /&gt;
09/22/06 &#039;&#039;&#039;NO GAME&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
10/06/06 &#039;&#039;&#039;NO GAME&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
10/20/06 &#039;&#039;&#039;GAME 18&#039;&#039;&#039; &#039;&#039;The Island of Dr. Apocalypse, part 1&#039;&#039;,  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039; Players: Karl, Kevin, Pete , &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
11/03/06 &#039;&#039;&#039;GAME 19&#039;&#039;&#039; &#039;&#039;The Island of Dr. Apocalypse, part 2&#039;&#039;,  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039; Players: Karl, Kevin, Pete , &amp;amp; Wayne &amp;lt;br&amp;gt;&lt;br /&gt;
11/17/06 &#039;&#039;&#039;GAME 20&#039;&#039;&#039; &#039;&#039;???????????&#039;&#039;,  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039; Players: Karl, Kevin, &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
12/01/06 &#039;&#039;&#039;GAME 21&#039;&#039;&#039; &#039;&#039;The Island of Dr. Apocalypse, part 3&#039;&#039;,  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039; Players: Karl, Kevin, Pete , &amp;amp; Wayne &amp;lt;br&amp;gt; &lt;br /&gt;
12/15/06 &#039;&#039;&#039;GAME 22&#039;&#039;&#039; &#039;&#039;Kobayashi Maru, part 1&#039;&#039;,  &#039;&#039;&#039;GM: WAYNE&#039;&#039;&#039; Players: Charles, John, Kevin, &amp;amp; Pete &amp;lt;br&amp;gt; &lt;br /&gt;
12/29/06 &#039;&#039;&#039;GAME 23&#039;&#039;&#039; &#039;&#039;Kobayashi Maru, part 2&#039;&#039;,  &#039;&#039;&#039;GM: WAYNE&#039;&#039;&#039; Players: Karl, John, Kevin, &amp;amp; Pete &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
120+23=143pp&lt;br /&gt;
120+23+5=148pp&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[PROJECT VIGILANCE Back Issue Bin]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[V&amp;amp;V meets M&amp;amp;M in ... &amp;quot;PROJECT VIGILANCE&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kobayashi_Maru&amp;diff=40101</id>
		<title>Kobayashi Maru</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kobayashi_Maru&amp;diff=40101"/>
		<updated>2006-12-29T08:32:09Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;issue #22 &amp;lt;br&amp;gt;&lt;br /&gt;
issue #23&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:LWissue12.jpg&amp;diff=40088</id>
		<title>File:LWissue12.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:LWissue12.jpg&amp;diff=40088"/>
		<updated>2006-12-29T04:45:23Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PROJECT_VIGILANCE_Back_Issue_Bin&amp;diff=40087</id>
		<title>PROJECT VIGILANCE Back Issue Bin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PROJECT_VIGILANCE_Back_Issue_Bin&amp;diff=40087"/>
		<updated>2006-12-29T04:44:54Z</updated>

		<summary type="html">&lt;p&gt;Brokentardis: /* issue #12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Game Dates &amp;amp; Notes]]: Actual schedule and other out of game notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A Crisis at Crusader&#039;s Citadel==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #1===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part I&amp;quot; &#039;&#039;&#039;,  January 11, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  Recently, the L.A. team, the Crusaders have disappeared! You team is sent to find out what has happened to them… &amp;lt;br&amp;gt; It seems some previously unknown terrorist group, calling themselves FORCE is blackmailing the US government for 10 Billion dollars. If the ransom is not paid within 48 hours, their will release a Retro-Virus Super-Flu somewhere within the heartland of America. Your team is brought in to help out…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #2===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part II&amp;quot; &#039;&#039;&#039;,  January 25, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #3===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part III&amp;quot; &#039;&#039;&#039;,  February 8, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... At the end the tally is - F.I.S.T.:  Temper (captured), Mecury Mercenary, Vulture (captured), Bull (captured).  With these bad guys free: The Shrew, Mocker, Hornet, Shocker, Mace, Stormlord, Marionette&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #4===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[A Crisis at Crusader Citadel]], part IV&amp;quot; &#039;&#039;&#039;,  February 22, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; PREVIEW:  Tomorrow night at 6pm... the final battle between the Crushers and the new kids on the block... wow will come out on top?! Will Omega-Boy break the hold of the miniture mind-controller or will he destory his friends? Will the old hero Talon survive against the mercenary? Will the mage out of time stop the tech-freak with a bug fethish? Will Clockwork stop the boxing fiend or ask her out on a date after she is imprisoned? Who will Strobe face as there are already so many targets? What will Portal do against a flying mace at the face??? Toon in tomorrow and find out!!!! &amp;lt;br&amp;gt; RECAP:  ....&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Pre-Emptive Strike==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===issue #6===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Pre-Emptive Strike]]&amp;quot; &#039;&#039;&#039;,  March 22, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... (This is the last games with Sammy/MAGUS &amp;amp; Cat/OMEGA BOY playing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F.O.R.C.E.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #5===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Dark FORCE Winds come to Town&amp;quot; &#039;&#039;&#039;,  March 8, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt;  RECAP:  ....  (Following this game Karl decides he needs a few weeks off gaming)&lt;br /&gt;
&lt;br /&gt;
===issue #7===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Acts of Terror&amp;quot; &#039;&#039;&#039;,  April 5, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....&lt;br /&gt;
&lt;br /&gt;
===issue #8===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part I&amp;quot; &#039;&#039;&#039;,  April 19, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....  (John/STROBE is out for the game in Mexico)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===issue #9===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part II&amp;quot; &#039;&#039;&#039;,  May 3, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===issue #10===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[F.O.R.C.E.]], Mayham on FORCE Island,  part III&amp;quot; &#039;&#039;&#039;,  May 17, 2006.  &#039;&#039;&#039;GM: KARL&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  ....&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Death Duel with the Destroyers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #11===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Death Duel with the Destroyers]],  part I&amp;quot; &#039;&#039;&#039;,  June 2, 2006.  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Strobe &amp;lt;br&amp;gt; Big Chill (first appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #12===&lt;br /&gt;
[[Image:LWissue12.jpg|right|frame|A giant menace known as Doombot wreaks havoc at 4th and Pine!]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Death Duel with the Destroyers]],  part II&amp;quot; &#039;&#039;&#039;,  June 16, 2006.  &#039;&#039;&#039;GM: PETE&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Dawn of DNA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #13=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part I, TRAINING DAY&amp;quot; &#039;&#039;&#039;,  June 30, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  The opening game for the &amp;quot;Dawn of DNA&amp;quot; adventure.... The opening game for the &amp;quot;Dawn of DNA&amp;quot; adventure....  The Emerald City celebrates the Last Watch with a gala event held on the [[The USS HAMMERHEAD]] tethered high above Seattle.  The team is given the key to the city, with the release of a toy line in their images. Talon demands the team use this as a practice excerise, hiding key devices throughout the crowd. But the cermony is torn apart in DISASTER when a plane comes hurtling toward the deck of the F.I.S.H. carrier!&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Strobe (last appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===issue #14=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part II, ENTER THE ERRANTS&amp;quot; &#039;&#039;&#039;,  July 28, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP: As the team works to stop disaster from striking Portal spies the culprit, in a firey form in the distance.  But there is no time to investigate as a new menace emerges!  A massive man-giant tosses cars carelessly sitting on the back of a short flatbed truck arriving on the Seattle highway!  Portal leads the team in finding &#039;&#039;&#039;[[MONGO]]&#039;&#039;&#039; the massive brute [http://wiki.rpg.net/index.php/%22Mongo%27s_Coming_To_Town%22 singing] while trashing I-5 without thought or care.  The team stop the menace creating a massive piling crash on the highway as Mongo&#039;s friends aid their simple companion.  Cockroach&#039;s legion strikes from beneath swarming the team as Magnetron uses the field of metal from the traffic to hold off the Last Watch.  Mongo is captured but the remaining Errants escape.  The Errants are in town!&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy (First Appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #15=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part III, CROSSROADS&amp;quot; &#039;&#039;&#039;,  August 11, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  (played at John&#039;s)  Having followed the unknowning Errants across Lake Washington.  The team assembles for recon and info gathering on The Errants.  F.I.S.H. rallies with details on a heist at [http://wiki.rpg.net/index.php/V&amp;amp;V_meets_M&amp;amp;M_in_..._%22PROJECT_VIGILANCE%22#INDUSTRY Horizon Labs] ... cockroach carcases are present!  Although it is unknown for what purpose the Watch determines that DNA stands have been manipulated and stolen.  Interestingly a new shipment of a new drink sensation &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; has recently been delivered to the Horizon Lab cafes, the same water that was being given out freely when I-5 was down the day prior... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt;  Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===issue #16=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part IV, DNA COMPACT&amp;quot; &#039;&#039;&#039;,  August 25, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP: Following the leads discovered from Horizon Labs, Jetboy &amp;amp; Clockwork continue studying the samples.  The Watch determines that &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; has a devious ability to open consumers to suggestion - MIND CONTROL!!  Portal becomes the leader and face of the Last Watch going on national television warning the world to stay away from the new drink sensation...  They soon realize that it seems their announcement is just days too late.  As Clockwork continues working with renown DNA scientists remotely from [[Smith Tower]], the Last Watch tracks the Clean Sweep water trucks to the grocery market source in the [http://www.crossroadsbellevue.com/stores_services/map_directory.pdf Crossroads Shopping Center PDF map], Bellevue, WA.  The team confirms the Errants are working from this location just as Dr. DNA offers his [http://wiki.rpg.net/index.php/Dr._DNA%27s_Compact devious deal] to the world.  &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt;  Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork (NPC) &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===issue #17=== &lt;br /&gt;
&#039;&#039;&#039;Annual #1&#039;&#039;&#039; &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Dawn of DNA]] part V, DNA SHOWDOWN&amp;quot; &#039;&#039;&#039;,  September 8, 2006.  &#039;&#039;&#039;GM: KEVIN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  Now fully understanding Dr. DNA&#039;s plan for domination the Last Watch seek out the &#039;&#039;&#039;[[CLEAN SWEEP]]&#039;&#039;&#039; production facility.  Clockwork relays that a cure is soon to come as the team venture deep beneath the Crossroad&#039;s HQ.  They are quickly outmatched by the legions of DNAgents and the remaining Errants pulling themselves out of their quarters and med-bay to defend the good Doctor!  The Dr. DNA escapes while his unfinished masterpiece is unleashed - [[GHOULASH]]...  Jetboy proves his worth as a new team members saving the fallen team racing back to regroup at Smith Tower.  While he aids Clockwork in the last pieces of what they hope will be a cure/defense against DNA&#039;s serum Big Chill discovers horrible news while recovering in front of the TV set.  Dr. DNA and his Ghoulash now lead a DNA-Zomibe army crossing  [http://en.wikipedia.org/wiki/520_floating_bridge The 520 Floating Bridge]!! &amp;lt;br&amp;gt; The Last Watch rush to the scene, Jetboy distracts Ghoulash (now in command of Last Watch&#039;s powers) as Portal and Big Chill sieze Dr. DNA portalling him to [http://en.wikipedia.org/wiki/Husky_Stadium Husky Stadium] for a final showdown. &amp;lt;br&amp;gt;  When all is said and done Dr. DNA&#039;s plan is thwarted, Jetboy and Clockwork&#039;s cure works and Ghoulash turns on his master&#039;s dream.  But this adventure holds remaining impact on the Last Watch.  Portal begins his steps over the edge, willingly tossing Dr. DNA (who had possessed a friend&#039;s body) into a Dimension only described as &amp;quot;Hell&amp;quot;.  Ghoulash in command of immense powers is convinced that one such as he will soon out-evolve mankind and the only place appropriate for him would be to relocate to [http://en.wikipedia.org/wiki/Jupiter Jupiter]  &amp;quot;king&amp;quot; of planets.  Jetboy offers the former-monster a new name...  [[GHOULASH / ZEUS]]&amp;lt;br&amp;gt;  &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Clockwork (NPC) &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br&amp;gt; Jetboy &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
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==From the Deeps of Space==&lt;br /&gt;
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===issue #20===&lt;br /&gt;
&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[From the Deeps of Space]]&amp;quot; &#039;&#039;&#039;,  November 17, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  &#039;&#039;Pete is absent&#039;&#039;.  Gladiator battles in SPACE, one-shot issue..... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
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==The Island of Dr. Apocalypse==&lt;br /&gt;
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===issue #18===&lt;br /&gt;
[[Image:LWissue18.jpg|right|frame|The Femmebots catch a glimpse of an avian avenger on their sensors.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part I&amp;quot; &#039;&#039;&#039;,  October 20, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
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===issue #19===&lt;br /&gt;
[[Image:LWissue19.jpg|right|frame|Big Chill finds the tunnels under the island.]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part II&amp;quot; &#039;&#039;&#039;,  November 3, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; RECAP:  .... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
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===issue #21===&lt;br /&gt;
[[Image:LWissue21.jpg|right|frame|Clockwork eats a minisub (left), Talon witnesses Portal cross the line. (right)]] &#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[The Island of Dr. Apocalypse]],  part III&amp;quot; &#039;&#039;&#039;,  December 1, 2006.  &#039;&#039;&#039;GM: JOHN&#039;&#039;&#039;   &amp;lt;br&amp;gt; Last Watch regroups after being fought back by Dr. Apocalypse&#039;s underlings.  With a little luck and going with their best guess,  the team heads down to the beach.  From there they take mini-subs down and discover a hidden underwater structure.  Focusing their efforts, they seem to be working as a cohesive team.  Dr. Apocalypse is defeated but all falls apart when the team rifts again.  In his anger, Portal kills captured criminals.  Talon fumes, &amp;quot;You&#039;re off the team!&amp;quot; to which Portal retorts &amp;quot;You can&#039;t &#039;&#039;fire&#039;&#039; me, I quit!&amp;quot; and leaves to team stranded underwater with the base collapsing around them.  Big Chill manages an ice bubble, but the team is stunned at what has happened. &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &amp;lt;br&amp;gt; Portal &#039;&#039;(last appearance)&#039;&#039; &amp;lt;br&amp;gt; Big Chill &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
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==Kobayashi Maru==&lt;br /&gt;
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===issue #22===&lt;br /&gt;
[[Image:LWissue22.jpg|right|frame|The guys drop uniform for cards and beer.]]&#039;&#039;V&amp;amp;V/M&amp;amp;M presents:&#039;&#039; &#039;&#039;&#039; &amp;quot;[[Kobayashi Maru]], part I&amp;quot; &#039;&#039;&#039;,  December 15, 2006.  &#039;&#039;&#039;GM: WAYNE&#039;&#039;&#039;   &amp;lt;br&amp;gt; After returning from the Island of Dr. Apocalypse, the team is raked over the coals about the whereabouts of Portal.  Since Last Watch is exhausted, Clockwork takes them out to a bar as regular guys.  Naturally, Talon refuses.  Later Talon is contacted by someone calling him by his birth name, Harlan Robinson.   The mysterious message promises info about Dr. Apocalypse, but only provides confusion as the unmasked Harlen is tricked into walking in on the Last Watch poker game.  Suddenly they receive an emergency transmission from First Watch, a smaller investigative wing of Watch.  They arrive in Bellevue and join First Watch to take on an Apocalypod in a battle which stalemates.  The Apocalypod leaps away, but Hyper-Sonic manages to alter its massive jump so that it &#039;&#039;just&#039;&#039; misses the cities skyscrapers and lands in the drink.  While the rest of the team takes a breather, Jetboy&#039;s keen eye tracks something moving underground, eastbound below Yesler Way... &amp;lt;br&amp;gt; &#039;&#039;&#039;ROSTER:&#039;&#039;&#039; &amp;lt;br&amp;gt; Talon &amp;lt;br&amp;gt; Clockwork &#039;&#039;(NPC)&#039;&#039; &amp;lt;br&amp;gt; Jetboy &amp;lt;br&amp;gt; Hyper-Sonic &#039;&#039;(first appearance)&#039;&#039; &amp;lt;br&amp;gt; Demon &#039;&#039;(guest appearance) &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
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[[V&amp;amp;V meets M&amp;amp;M in ... &amp;quot;PROJECT VIGILANCE&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Brokentardis</name></author>
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