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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bruce+Leenomorph</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bruce+Leenomorph"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Bruce_Leenomorph"/>
	<updated>2026-05-15T04:33:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X_the_Dragon&amp;diff=147795</id>
		<title>X the Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X_the_Dragon&amp;diff=147795"/>
		<updated>2010-06-21T11:19:08Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: Created page with &amp;#039;Back to the main page  Pic of Dragon Form: http://fc09.deviantart.net/fs30/f/2008/049/7/1/71ff80a60debe4d1.jpg  Dragon Theme: http://www.youtube.com/…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the [[All_the_Stars_Against_Us|main page]]&lt;br /&gt;
&lt;br /&gt;
Pic of Dragon Form: http://fc09.deviantart.net/fs30/f/2008/049/7/1/71ff80a60debe4d1.jpg&lt;br /&gt;
&lt;br /&gt;
Dragon Theme: http://www.youtube.com/watch?v=rbldCx2qWyA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Man (90/90 PP)==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Abilities (32 PP)&#039;&#039;&#039; ===&lt;br /&gt;
Str 18 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dex 18 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Con 18 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Int 10 (+0) &amp;lt;br&amp;gt;&lt;br /&gt;
Wis 16 (+3)  &amp;lt;br&amp;gt;&lt;br /&gt;
Cha 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kombat (8 PP)&#039;&#039;&#039; ===&lt;br /&gt;
Trades: -2 unarmed DC/+2 unarmed attack&lt;br /&gt;
Attack +2 (Unarmed +8) &amp;lt;br&amp;gt;&lt;br /&gt;
Damage +2 (unarmed)&lt;br /&gt;
Defense +6/+1 flatfooted &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness +2/4 &amp;lt;br&amp;gt;&lt;br /&gt;
Initiative +6 &amp;lt;br&amp;gt;&lt;br /&gt;
Fort +9 &amp;lt;br&amp;gt;&lt;br /&gt;
Ref +9 &amp;lt;br&amp;gt;&lt;br /&gt;
Will +9 (4 PP) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Skills (10 PP)&#039;&#039;&#039;===&lt;br /&gt;
Acrobatics 8 (+10) &amp;lt;br&amp;gt;&lt;br /&gt;
Concentration 6 (+8)&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge (Arcane Lore) 4 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Notice 8 (+10)&amp;lt;br&amp;gt;&lt;br /&gt;
Search 4 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Sense Motive 4 (+6)&amp;lt;br&amp;gt;&lt;br /&gt;
Survival 4 (+6)&amp;lt;br&amp;gt;&lt;br /&gt;
Swim 2 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Feats (21 PP)&#039;&#039;&#039;===&lt;br /&gt;
Accurate Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Acrobatic Bluff&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Specialization (Unarmed) 3&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Roll 2&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Focus 4&amp;lt;br&amp;gt;&lt;br /&gt;
Evasion&amp;lt;br&amp;gt;&lt;br /&gt;
Improved Initiative&amp;lt;br&amp;gt;&lt;br /&gt;
Instant Up&amp;lt;br&amp;gt;&lt;br /&gt;
Power Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Stunning Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Trance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Powers (121 PP)&#039;&#039;&#039;===&lt;br /&gt;
Alternate Form 30 (Flaw: Action -1)&amp;lt;br&amp;gt;&lt;br /&gt;
-AP: Alternate Form 12 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shenlong, the Thunder Dragon (90/90 PP)==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Abilities (32 PP)&#039;&#039;&#039; ===&lt;br /&gt;
Str 46 (+18)&amp;lt;br&amp;gt;&lt;br /&gt;
Dex 18 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Con 32 (+11)&amp;lt;br&amp;gt;&lt;br /&gt;
Int 10 (+0) &amp;lt;br&amp;gt;&lt;br /&gt;
Wis 16 (+3)  &amp;lt;br&amp;gt;&lt;br /&gt;
Cha 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kombat (8 PP)&#039;&#039;&#039; ===&lt;br /&gt;
Trades: +4 unarmed DC/-4 unarmed attack, -1 Blast Attack/+1 Blast DC, Defense -4/Toughness +4&lt;br /&gt;
Attack +4 (Unarmed +10, Blast +10) &amp;lt;br&amp;gt;&lt;br /&gt;
Damage +18 (unarmed), +15 (blast)&lt;br /&gt;
Defense +6/+1 flatfooted &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness +11/13 &amp;lt;br&amp;gt;&lt;br /&gt;
Initiative +6 &amp;lt;br&amp;gt;&lt;br /&gt;
Fort +16 &amp;lt;br&amp;gt;&lt;br /&gt;
Ref +9 &amp;lt;br&amp;gt;&lt;br /&gt;
Will +9 (4 PP) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Skills (10 PP)&#039;&#039;&#039;===&lt;br /&gt;
Acrobatics 8 (+10) &amp;lt;br&amp;gt;&lt;br /&gt;
Concentration 6 (+8)&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge (Arcane Lore) 4 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Notice 8 (+10)&amp;lt;br&amp;gt;&lt;br /&gt;
Search 4 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Sense Motive 4 (+6)&amp;lt;br&amp;gt;&lt;br /&gt;
Survival 4 (+6)&amp;lt;br&amp;gt;&lt;br /&gt;
Swim 2 (+20)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Feats (21 PP)&#039;&#039;&#039;===&lt;br /&gt;
Accurate Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Acrobatic Bluff&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Specialization (Unarmed) 3&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Roll 2&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Focus 4&amp;lt;br&amp;gt;&lt;br /&gt;
Evasion&amp;lt;br&amp;gt;&lt;br /&gt;
Improved Initiative&amp;lt;br&amp;gt;&lt;br /&gt;
Instant Up&amp;lt;br&amp;gt;&lt;br /&gt;
Power Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Stunning Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Trance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Powers (121 PP)&#039;&#039;&#039;===&lt;br /&gt;
Damage 15 (Feats: Accurate 3, Affects Insubstantial 1, Split Attack; Ex: Ranged +1)&amp;lt;br&amp;gt; &lt;br /&gt;
-AP: Environmental Control 7 (Distraction 3, Hamper Movement 1, Visibility 1) &amp;lt;br&amp;gt;&lt;br /&gt;
-AP: Healing 11 (Feat: Persistent, Stabilize; Ex: Restoration +1, Total +1; Flaw: Others Only -1)&amp;lt;br&amp;gt; &lt;br /&gt;
Enhanced Attack 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Growth 14 (Feat: Innate; Flaw: Permanent -0)&amp;lt;br&amp;gt; &lt;br /&gt;
Flight 12 (50k-200k MPH) &amp;lt;br&amp;gt;&lt;br /&gt;
Immunity 20 (Aging, Life support, mental power descriptor)&amp;lt;br&amp;gt; &lt;br /&gt;
Protection 5 (Ex: Impervious +1) &amp;lt;br&amp;gt;&lt;br /&gt;
Regeneration 7 (Bruised/round 3, Injured/minute 3, Disabled/5 hours 1)&amp;lt;br&amp;gt; &lt;br /&gt;
Space Travel 1 (1c) &amp;lt;br&amp;gt;&lt;br /&gt;
Super-Senses 6 (Hearing: Extended 2; Vision: Extended 3, Scent 1) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Size Modifiers==&lt;br /&gt;
Combat: -8&amp;lt;br&amp;gt;&lt;br /&gt;
Grapple: +16&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: -16&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation: +8&amp;lt;br&amp;gt;&lt;br /&gt;
Space: 30 ft.&amp;lt;br&amp;gt;&lt;br /&gt;
Reach: 15 ft.&amp;lt;br&amp;gt;&lt;br /&gt;
Capacity: +20 Str&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Wind Dragon (90/90 PP)==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Abilities (32 PP)&#039;&#039;&#039; ===&lt;br /&gt;
Str 26 (+8)&amp;lt;br&amp;gt;&lt;br /&gt;
Dex 18 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Con 22 (+6)&amp;lt;br&amp;gt;&lt;br /&gt;
Int 10 (+0) &amp;lt;br&amp;gt;&lt;br /&gt;
Wis 16 (+3)  &amp;lt;br&amp;gt;&lt;br /&gt;
Cha 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kombat (8 PP)&#039;&#039;&#039; ===&lt;br /&gt;
Trades: -2 unarmed DC/+2 unarmed attack&lt;br /&gt;
Attack +2 (Unarmed +8) &amp;lt;br&amp;gt;&lt;br /&gt;
Damage +2 (unarmed)&lt;br /&gt;
Defense +6/+1 flatfooted &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness +6/8 &amp;lt;br&amp;gt;&lt;br /&gt;
Initiative +6 &amp;lt;br&amp;gt;&lt;br /&gt;
Fort +11 &amp;lt;br&amp;gt;&lt;br /&gt;
Ref +9 &amp;lt;br&amp;gt;&lt;br /&gt;
Will +9 (4 PP) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Skills (10 PP)&#039;&#039;&#039;===&lt;br /&gt;
Acrobatics 8 (+10) &amp;lt;br&amp;gt;&lt;br /&gt;
Concentration 6 (+8)&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge (Arcane Lore) 4 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Notice 8 (+10)&amp;lt;br&amp;gt;&lt;br /&gt;
Search 4 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Sense Motive 4 (+6)&amp;lt;br&amp;gt;&lt;br /&gt;
Survival 4 (+6)&amp;lt;br&amp;gt;&lt;br /&gt;
Swim 2 (+10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Feats (21 PP)&#039;&#039;&#039;===&lt;br /&gt;
Accurate Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Acrobatic Bluff&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Specialization (Unarmed) 3&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Roll 2&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Focus 4&amp;lt;br&amp;gt;&lt;br /&gt;
Evasion&amp;lt;br&amp;gt;&lt;br /&gt;
Improved Initiative&amp;lt;br&amp;gt;&lt;br /&gt;
Instant Up&amp;lt;br&amp;gt;&lt;br /&gt;
Power Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Stunning Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Trance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Powers (121 PP)&#039;&#039;&#039;===&lt;br /&gt;
Damage 9 (Feats: Accurate 3, Knockback 4, Split Attack; Ex: Ranged +1)&amp;lt;br&amp;gt; &lt;br /&gt;
Growth 4 (Feat: Innate; Flaw: Permanent -0) &amp;lt;br&amp;gt;&lt;br /&gt;
Flight 8 (2500-10,000 MPH) &amp;lt;br&amp;gt;&lt;br /&gt;
Protection 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Super-Senses 3 (Hearing: Extended 1; Vision: Extended 1; Scent 1) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Size Modifiers==&lt;br /&gt;
Combat: -1&amp;lt;br&amp;gt;&lt;br /&gt;
Grapple: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: -4&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Space: 10 ft.&amp;lt;br&amp;gt;&lt;br /&gt;
Reach: 10 ft.&amp;lt;br&amp;gt;&lt;br /&gt;
Capacity: +5 Str&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=All_the_Stars_PCs&amp;diff=147743</id>
		<title>All the Stars PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=All_the_Stars_PCs&amp;diff=147743"/>
		<updated>2010-06-21T03:42:59Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kazuhito Kaminari]]&lt;br /&gt;
&lt;br /&gt;
[[X the Dragon]]&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monkey_King&amp;diff=143979</id>
		<title>Monkey King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monkey_King&amp;diff=143979"/>
		<updated>2010-05-14T23:13:59Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Joseph - Monkey King&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PL10==&lt;br /&gt;
&lt;br /&gt;
==== Stats ====&lt;br /&gt;
&lt;br /&gt;
 Stats 56 PP&lt;br /&gt;
&lt;br /&gt;
Str 26/+8&lt;br /&gt;
&lt;br /&gt;
Dex 26/+8&lt;br /&gt;
&lt;br /&gt;
Con 26/+8&lt;br /&gt;
&lt;br /&gt;
Int 10/+0&lt;br /&gt;
&lt;br /&gt;
Wis 16/+3 &lt;br /&gt;
&lt;br /&gt;
Cha 12/+1&lt;br /&gt;
&lt;br /&gt;
==== Saves ====&lt;br /&gt;
&lt;br /&gt;
 Saves 11 PP &lt;br /&gt;
&lt;br /&gt;
Fortitude: +10 &lt;br /&gt;
&lt;br /&gt;
Reflex: +10&lt;br /&gt;
&lt;br /&gt;
Will: +10&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
&lt;br /&gt;
 Combat 0 PP&lt;br /&gt;
&lt;br /&gt;
Initiative +12&lt;br /&gt;
&lt;br /&gt;
Attack Bonus +4 (Blast +8, Melee +8, Unarmed +10)&lt;br /&gt;
&lt;br /&gt;
Defense Bonus +9 (Dodge +7)&lt;br /&gt;
&lt;br /&gt;
Toughness: +8/10&lt;br /&gt;
&lt;br /&gt;
 Tradeoff: -2 Blast Attack, +2 DC&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
 Skills: 9 PP&lt;br /&gt;
&lt;br /&gt;
Acrobatics 9 (+17)&lt;br /&gt;
&lt;br /&gt;
Concentration 9 (+12)&lt;br /&gt;
&lt;br /&gt;
Escape Artist 2 (+10) &lt;br /&gt;
&lt;br /&gt;
Handle Animal 2 (+3) &lt;br /&gt;
&lt;br /&gt;
Notice 4 (+7)&lt;br /&gt;
&lt;br /&gt;
Sense Motive 6 (+9) &lt;br /&gt;
&lt;br /&gt;
Survival 4 (+7)&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
&lt;br /&gt;
 Feats: 28 PP&lt;br /&gt;
&lt;br /&gt;
Accurate Attack&lt;br /&gt;
&lt;br /&gt;
Animal Empathy&lt;br /&gt;
&lt;br /&gt;
Attack Focus (Melee) 4&lt;br /&gt;
&lt;br /&gt;
Attack Specialization (Ki blast) 2&lt;br /&gt;
&lt;br /&gt;
Attack Specialization (Unarmed)&lt;br /&gt;
&lt;br /&gt;
Attractive, Defensive Attack&lt;br /&gt;
&lt;br /&gt;
Defensive Roll 2&lt;br /&gt;
&lt;br /&gt;
Dodge Focus 6&lt;br /&gt;
&lt;br /&gt;
Endurance &lt;br /&gt;
&lt;br /&gt;
Evasion 2&lt;br /&gt;
&lt;br /&gt;
Improved Critical (Unarmed)&lt;br /&gt;
&lt;br /&gt;
Improved Defense&lt;br /&gt;
&lt;br /&gt;
Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Instant Up&lt;br /&gt;
&lt;br /&gt;
Interpose&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
Power Attack&lt;br /&gt;
&lt;br /&gt;
Up the Wall&lt;br /&gt;
&lt;br /&gt;
==== Powers ====&lt;br /&gt;
&lt;br /&gt;
 Powers 37 PP&lt;br /&gt;
&lt;br /&gt;
Impervious Toughness 9 [9]&lt;br /&gt;
&lt;br /&gt;
Speed 7 (1000-4000 MPH; Drawback: Power Loss [When tail is grabbed; Common] -2) [5]&lt;br /&gt;
&lt;br /&gt;
-AP: Leaping 7 (x250 distance; Drawback: Power Loss [When tail is grabbed; Common] -2) [1]&lt;br /&gt;
&lt;br /&gt;
Super-Senses 10 (Hearing: Accurate 2, Extended 1; Vision: Extended 1, Detect [Cracks]: Extended 1, Radius; Low-Light Vision 1, Ultra-Hearing 1, Scent 1) [10]&lt;br /&gt;
&lt;br /&gt;
Super-Strength 6 (Heavy Load: 26 tons; Drawback: Power Loss [When tail is grabbed; Common] -2) [10]&lt;br /&gt;
&lt;br /&gt;
-AP: Damage 12 (Feat: Affects Insubstantial 2; Ex: Area Burst +1, Range +1; Flaws: Action -1, Distracting -1; Drawback: Full power -1, Power Loss [When tail is grabbed; Common] -2) [1]&lt;br /&gt;
&lt;br /&gt;
-AP: Regeneration 5 (Ability/minute 5; Drawback: Power Loss [When tail is grabbed; Common] -2) [1]&lt;br /&gt;
&lt;br /&gt;
==== Drawbacks ====&lt;br /&gt;
&lt;br /&gt;
 Drawbacks 5 PP&lt;br /&gt;
&lt;br /&gt;
Weakness (when tail is grabbed; Cumulative -1 drain on Strength/round) -5&lt;br /&gt;
 &lt;br /&gt;
==== Complications ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.fightersgeneration.com/characters/chip-acc.jpg]&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monkey_King&amp;diff=143978</id>
		<title>Monkey King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monkey_King&amp;diff=143978"/>
		<updated>2010-05-14T23:12:56Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Joseph - Monkey King&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PL10==&lt;br /&gt;
&lt;br /&gt;
==== Stats ====&lt;br /&gt;
&lt;br /&gt;
 Stats 56 PP&lt;br /&gt;
&lt;br /&gt;
Str 26/+8&lt;br /&gt;
&lt;br /&gt;
Dex 26/+8&lt;br /&gt;
&lt;br /&gt;
Con 26/+8&lt;br /&gt;
&lt;br /&gt;
Int 10/+0&lt;br /&gt;
&lt;br /&gt;
Wis 16/+3 &lt;br /&gt;
&lt;br /&gt;
Cha 12/+1&lt;br /&gt;
&lt;br /&gt;
==== Saves ====&lt;br /&gt;
&lt;br /&gt;
 Saves 11 PP &lt;br /&gt;
&lt;br /&gt;
Fortitude: +10 &lt;br /&gt;
&lt;br /&gt;
Reflex: +10&lt;br /&gt;
&lt;br /&gt;
Will: +10&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
&lt;br /&gt;
 Combat 0 PP&lt;br /&gt;
&lt;br /&gt;
Initiative +12&lt;br /&gt;
&lt;br /&gt;
Attack Bonus +4 (Blast +8, Melee +8, Unarmed +10)&lt;br /&gt;
&lt;br /&gt;
Defense Bonus +9 (Dodge +7)&lt;br /&gt;
&lt;br /&gt;
Toughness: +8/10&lt;br /&gt;
&lt;br /&gt;
 Tradeoff: -2 Blast Attack, +2 DC&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
 Skills: 9 PP&lt;br /&gt;
&lt;br /&gt;
Acrobatics 9 (+17)&lt;br /&gt;
&lt;br /&gt;
Concentration 9 (+12)&lt;br /&gt;
&lt;br /&gt;
Escape Artist 2 (+10) &lt;br /&gt;
&lt;br /&gt;
Handle Animal 2 (+3) &lt;br /&gt;
&lt;br /&gt;
Notice 4 (+7)&lt;br /&gt;
&lt;br /&gt;
Sense Motive 6 (+9) &lt;br /&gt;
&lt;br /&gt;
Survival 4 (+7)&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
&lt;br /&gt;
 Feats: 28 PP&lt;br /&gt;
&lt;br /&gt;
Accurate Attack&lt;br /&gt;
&lt;br /&gt;
Animal Empathy&lt;br /&gt;
&lt;br /&gt;
Attack Focus (Melee) 4&lt;br /&gt;
&lt;br /&gt;
Attack Specialization (Ki blast) 2&lt;br /&gt;
&lt;br /&gt;
Attack Specialization (Unarmed)&lt;br /&gt;
&lt;br /&gt;
Attractive, Defensive Attack&lt;br /&gt;
&lt;br /&gt;
Defensive Roll 2&lt;br /&gt;
&lt;br /&gt;
Dodge Focus 6&lt;br /&gt;
&lt;br /&gt;
Endurance &lt;br /&gt;
&lt;br /&gt;
Evasion 2&lt;br /&gt;
&lt;br /&gt;
Improved Critical (Unarmed)&lt;br /&gt;
&lt;br /&gt;
Improved Defense&lt;br /&gt;
&lt;br /&gt;
Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Instant Up&lt;br /&gt;
&lt;br /&gt;
Interpose&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
Power Attack&lt;br /&gt;
&lt;br /&gt;
Up the Wall&lt;br /&gt;
&lt;br /&gt;
==== Powers ====&lt;br /&gt;
&lt;br /&gt;
 Powers 37 PP&lt;br /&gt;
&lt;br /&gt;
Impervious Toughness 9 [9]&lt;br /&gt;
&lt;br /&gt;
Speed 7 (1000-4000 MPH; Drawback: Power Loss [When tail is grabbed; Common] -2) [5]&lt;br /&gt;
&lt;br /&gt;
-AP: Leaping 7 (x250 distance; Drawback: Power Loss [When tail is grabbed; Common] -2) [1]&lt;br /&gt;
&lt;br /&gt;
Super-Senses 10 (Hearing: Accurate 2, Extended 1; Vision: Extended 1, Detect [Cracks]: Extended 1, Radius; Low-Light Vision 1, Ultra-Hearing 1, Scent 1) [10]&lt;br /&gt;
&lt;br /&gt;
Super-Strength 6 (Heavy Load: 26 tons; Drawback: Power Loss [When tail is grabbed; Common] -2) [10]&lt;br /&gt;
&lt;br /&gt;
-AP: Damage 12 (Feat: Affects Insubstantial 2; Ex: Area Burst +1, Range +1; Flaws: Action -1, Distracting -1; Drawback: Full power -1, Power Loss [When tail is grabbed; Common] -2) [1]&lt;br /&gt;
&lt;br /&gt;
-AP: Regeneration 5 (Ability/minute 5; Drawback: Power Loss [When tail is grabbed; Common] -2) [1]&lt;br /&gt;
&lt;br /&gt;
==== Drawbacks ====&lt;br /&gt;
&lt;br /&gt;
 Drawbacks 5 PP&lt;br /&gt;
&lt;br /&gt;
Weakness (when tail is grabbed; Cumulative -1 drain on Strength/round) -5&lt;br /&gt;
 &lt;br /&gt;
==== Complications ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.fightersgeneration.com/characters/chip-acc.jpg]&lt;br /&gt;
&lt;br /&gt;
[[File:http://www.fightersgeneration.com/characters/chip-acc.jpg]]&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monkey_King&amp;diff=143977</id>
		<title>Monkey King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monkey_King&amp;diff=143977"/>
		<updated>2010-05-14T23:12:37Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Joseph - Monkey King&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PL10==&lt;br /&gt;
&lt;br /&gt;
==== Stats ====&lt;br /&gt;
&lt;br /&gt;
 Stats 56 PP&lt;br /&gt;
&lt;br /&gt;
Str 26/+8&lt;br /&gt;
&lt;br /&gt;
Dex 26/+8&lt;br /&gt;
&lt;br /&gt;
Con 26/+8&lt;br /&gt;
&lt;br /&gt;
Int 10/+0&lt;br /&gt;
&lt;br /&gt;
Wis 16/+3 &lt;br /&gt;
&lt;br /&gt;
Cha 12/+1&lt;br /&gt;
&lt;br /&gt;
==== Saves ====&lt;br /&gt;
&lt;br /&gt;
 Saves 11 PP &lt;br /&gt;
&lt;br /&gt;
Fortitude: +10 &lt;br /&gt;
&lt;br /&gt;
Reflex: +10&lt;br /&gt;
&lt;br /&gt;
Will: +10&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
&lt;br /&gt;
 Combat 0 PP&lt;br /&gt;
&lt;br /&gt;
Initiative +12&lt;br /&gt;
&lt;br /&gt;
Attack Bonus +4 (Blast +8, Melee +8, Unarmed +10)&lt;br /&gt;
&lt;br /&gt;
Defense Bonus +9 (Dodge +7)&lt;br /&gt;
&lt;br /&gt;
Toughness: +8/10&lt;br /&gt;
&lt;br /&gt;
 Tradeoff: -2 Blast Attack, +2 DC&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
 Skills: 9 PP&lt;br /&gt;
&lt;br /&gt;
Acrobatics 9 (+17)&lt;br /&gt;
&lt;br /&gt;
Concentration 9 (+12)&lt;br /&gt;
&lt;br /&gt;
Escape Artist 2 (+10) &lt;br /&gt;
&lt;br /&gt;
Handle Animal 2 (+3) &lt;br /&gt;
&lt;br /&gt;
Notice 4 (+7)&lt;br /&gt;
&lt;br /&gt;
Sense Motive 6 (+9) &lt;br /&gt;
&lt;br /&gt;
Survival 4 (+7)&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
&lt;br /&gt;
 Feats: 28 PP&lt;br /&gt;
&lt;br /&gt;
Accurate Attack&lt;br /&gt;
&lt;br /&gt;
Animal Empathy&lt;br /&gt;
&lt;br /&gt;
Attack Focus (Melee) 4&lt;br /&gt;
&lt;br /&gt;
Attack Specialization (Ki blast) 2&lt;br /&gt;
&lt;br /&gt;
Attack Specialization (Unarmed)&lt;br /&gt;
&lt;br /&gt;
Attractive, Defensive Attack&lt;br /&gt;
&lt;br /&gt;
Defensive Roll 2&lt;br /&gt;
&lt;br /&gt;
Dodge Focus 6&lt;br /&gt;
&lt;br /&gt;
Endurance &lt;br /&gt;
&lt;br /&gt;
Evasion 2&lt;br /&gt;
&lt;br /&gt;
Improved Critical (Unarmed)&lt;br /&gt;
&lt;br /&gt;
Improved Defense&lt;br /&gt;
&lt;br /&gt;
Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Instant Up&lt;br /&gt;
&lt;br /&gt;
Interpose&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
Power Attack&lt;br /&gt;
&lt;br /&gt;
Up the Wall&lt;br /&gt;
&lt;br /&gt;
==== Powers ====&lt;br /&gt;
&lt;br /&gt;
 Powers 37 PP&lt;br /&gt;
&lt;br /&gt;
Impervious Toughness 9 [9]&lt;br /&gt;
&lt;br /&gt;
Speed 7 (1000-4000 MPH; Drawback: Power Loss [When tail is grabbed; Common] -2) [5]&lt;br /&gt;
&lt;br /&gt;
-AP: Leaping 7 (x250 distance; Drawback: Power Loss [When tail is grabbed; Common] -2) [1]&lt;br /&gt;
&lt;br /&gt;
Super-Senses 10 (Hearing: Accurate 2, Extended 1; Vision: Extended 1, Detect [Cracks]: Extended 1, Radius; Low-Light Vision 1, Ultra-Hearing 1, Scent 1) [10]&lt;br /&gt;
&lt;br /&gt;
Super-Strength 6 (Heavy Load: 26 tons; Drawback: Power Loss [When tail is grabbed; Common] -2) [10]&lt;br /&gt;
&lt;br /&gt;
-AP: Damage 12 (Feat: Affects Insubstantial 2; Ex: Area Burst +1, Range +1; Flaws: Action -1, Distracting -1; Drawback: Full power -1, Power Loss [When tail is grabbed; Common] -2) [1]&lt;br /&gt;
&lt;br /&gt;
-AP: Regeneration 5 (Ability/minute 5; Drawback: Power Loss [When tail is grabbed; Common] -2) [1]&lt;br /&gt;
&lt;br /&gt;
==== Drawbacks ====&lt;br /&gt;
&lt;br /&gt;
 Drawbacks 5 PP&lt;br /&gt;
&lt;br /&gt;
Weakness (when tail is grabbed; Cumulative -1 drain on Strength/round) -5&lt;br /&gt;
 &lt;br /&gt;
==== Complications ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.fightersgeneration.com/characters/chip-acc.jpg]&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monkey_King&amp;diff=143902</id>
		<title>Monkey King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monkey_King&amp;diff=143902"/>
		<updated>2010-05-13T23:56:38Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Joseph - Monkey King&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PL10==&lt;br /&gt;
&lt;br /&gt;
==== Stats ====&lt;br /&gt;
&lt;br /&gt;
 Stats 56 PP&lt;br /&gt;
&lt;br /&gt;
Str 26/+8&lt;br /&gt;
&lt;br /&gt;
Dex 26/+8&lt;br /&gt;
&lt;br /&gt;
Con 26/+8&lt;br /&gt;
&lt;br /&gt;
Int 10/+0&lt;br /&gt;
&lt;br /&gt;
Wis 16/+3 &lt;br /&gt;
&lt;br /&gt;
Cha 12/+1&lt;br /&gt;
&lt;br /&gt;
==== Saves ====&lt;br /&gt;
&lt;br /&gt;
 Saves 11 PP &lt;br /&gt;
&lt;br /&gt;
Fortitude: +10 &lt;br /&gt;
&lt;br /&gt;
Reflex: +10&lt;br /&gt;
&lt;br /&gt;
Will: +10&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
&lt;br /&gt;
 Combat 0 PP&lt;br /&gt;
&lt;br /&gt;
Initiative +12&lt;br /&gt;
&lt;br /&gt;
Attack Bonus +4 (Blast +8, Melee +8, Unarmed +10)&lt;br /&gt;
&lt;br /&gt;
Defense Bonus +9 (Dodge +7)&lt;br /&gt;
&lt;br /&gt;
Toughness: +8/10&lt;br /&gt;
&lt;br /&gt;
 Tradeoff: -2 Blast Attack, +2 DC&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
 Skills: 9 PP&lt;br /&gt;
&lt;br /&gt;
Acrobatics 9 (+17)&lt;br /&gt;
&lt;br /&gt;
Concentration 9 (+12)&lt;br /&gt;
&lt;br /&gt;
Escape Artist 2 (+10) &lt;br /&gt;
&lt;br /&gt;
Handle Animal 2 (+3) &lt;br /&gt;
&lt;br /&gt;
Notice 4 (+7)&lt;br /&gt;
&lt;br /&gt;
Sense Motive 6 (+9) &lt;br /&gt;
&lt;br /&gt;
Survival 4 (+7)&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
&lt;br /&gt;
 Feats: 28 PP&lt;br /&gt;
&lt;br /&gt;
Accurate Attack&lt;br /&gt;
&lt;br /&gt;
Animal Empathy&lt;br /&gt;
&lt;br /&gt;
Attack Focus (Melee) 4&lt;br /&gt;
&lt;br /&gt;
Attack Specialization (Ki blast) 2&lt;br /&gt;
&lt;br /&gt;
Attack Specialization (Unarmed)&lt;br /&gt;
&lt;br /&gt;
Attractive, Defensive Attack&lt;br /&gt;
&lt;br /&gt;
Defensive Roll 2&lt;br /&gt;
&lt;br /&gt;
Dodge Focus 6&lt;br /&gt;
&lt;br /&gt;
Endurance &lt;br /&gt;
&lt;br /&gt;
Evasion 2&lt;br /&gt;
&lt;br /&gt;
Improved Critical (Unarmed)&lt;br /&gt;
&lt;br /&gt;
Improved Defense&lt;br /&gt;
&lt;br /&gt;
Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Instant Up&lt;br /&gt;
&lt;br /&gt;
Interpose&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
Power Attack&lt;br /&gt;
&lt;br /&gt;
Up the Wall&lt;br /&gt;
&lt;br /&gt;
==== Powers ====&lt;br /&gt;
&lt;br /&gt;
 Powers 37 PP&lt;br /&gt;
&lt;br /&gt;
Impervious Toughness 9 [9]&lt;br /&gt;
&lt;br /&gt;
Speed 7 (1000-4000 MPH; Drawback: Power Loss [When tail is grabbed; Common] -2) [5]&lt;br /&gt;
&lt;br /&gt;
-AP: Leaping 7 (x250 distance; Drawback: Power Loss [When tail is grabbed; Common] -2) [1]&lt;br /&gt;
&lt;br /&gt;
Super-Senses 10 (Hearing: Accurate 2, Extended 1; Vision: Extended 1, Detect [Cracks]: Extended 1, Radius; Low-Light Vision 1, Ultra-Hearing 1, Scent 1) [10]&lt;br /&gt;
&lt;br /&gt;
Super-Strength 6 (Heavy Load: 26 tons; Drawback: Power Loss [When tail is grabbed; Common] -2) [10]&lt;br /&gt;
&lt;br /&gt;
-AP: Damage 12 (Feat: Affects Insubstantial 2; Ex: Area Burst +1, Range +1; Flaws: Action -1, Distracting -1; Drawback: Full power -1, Power Loss [When tail is grabbed; Common] -2) [1]&lt;br /&gt;
&lt;br /&gt;
-AP: Regeneration 5 (Ability/minute 5; Drawback: Power Loss [When tail is grabbed; Common] -2) [1]&lt;br /&gt;
&lt;br /&gt;
==== Drawbacks ====&lt;br /&gt;
&lt;br /&gt;
 Drawbacks 5 PP&lt;br /&gt;
&lt;br /&gt;
Weakness (when tail is grabbed; Cumulative -1 drain on Strength/round) -5&lt;br /&gt;
 &lt;br /&gt;
==== Complications ====&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monkey_King&amp;diff=143901</id>
		<title>Monkey King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monkey_King&amp;diff=143901"/>
		<updated>2010-05-13T23:56:14Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;Joseph - Monkey King    == Background ==   ==PL10==  ==== Stats ====   Stats 56 PP  Str 26/+8  Dex 26/+8  Con 26/+8  Int 10/+0  Wis 16/+3   Cha 12/+1  ==== Saves ====   Saves …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Joseph - Monkey King&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PL10==&lt;br /&gt;
&lt;br /&gt;
==== Stats ====&lt;br /&gt;
&lt;br /&gt;
 Stats 56 PP&lt;br /&gt;
&lt;br /&gt;
Str 26/+8&lt;br /&gt;
&lt;br /&gt;
Dex 26/+8&lt;br /&gt;
&lt;br /&gt;
Con 26/+8&lt;br /&gt;
&lt;br /&gt;
Int 10/+0&lt;br /&gt;
&lt;br /&gt;
Wis 16/+3 &lt;br /&gt;
&lt;br /&gt;
Cha 12/+1&lt;br /&gt;
&lt;br /&gt;
==== Saves ====&lt;br /&gt;
&lt;br /&gt;
 Saves 11 PP &lt;br /&gt;
&lt;br /&gt;
Fortitude: +10 &lt;br /&gt;
&lt;br /&gt;
Reflex: +10&lt;br /&gt;
&lt;br /&gt;
Will: +10&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
&lt;br /&gt;
 Combat 0 PP&lt;br /&gt;
&lt;br /&gt;
Initiative +12&lt;br /&gt;
&lt;br /&gt;
Attack Bonus +4 (Blast +8, Melee +8, Unarmed +10)&lt;br /&gt;
&lt;br /&gt;
Defense Bonus +9 (Dodge +7)&lt;br /&gt;
&lt;br /&gt;
Toughness: +8/10&lt;br /&gt;
&lt;br /&gt;
 Tradeoff: -2 Blast Attack, +2 DC&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
 Skills: 9 PP&lt;br /&gt;
&lt;br /&gt;
Acrobatics 9 (+17)&lt;br /&gt;
&lt;br /&gt;
Concentration 9 (+12)&lt;br /&gt;
&lt;br /&gt;
Escape Artist 2 (+10) &lt;br /&gt;
&lt;br /&gt;
Handle Animal 2 (+3) &lt;br /&gt;
&lt;br /&gt;
Notice 4 (+7)&lt;br /&gt;
&lt;br /&gt;
Sense Motive 6 (+9) &lt;br /&gt;
&lt;br /&gt;
Survival 4 (+7)&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
&lt;br /&gt;
 Feats: 28 PP&lt;br /&gt;
&lt;br /&gt;
Accurate Attack&lt;br /&gt;
&lt;br /&gt;
Animal Empathy&lt;br /&gt;
&lt;br /&gt;
Attack Focus (Melee) 4&lt;br /&gt;
&lt;br /&gt;
Attack Specialization (Ki blast) 2&lt;br /&gt;
&lt;br /&gt;
Attack Specialization (Unarmed)&lt;br /&gt;
&lt;br /&gt;
Attractive, Defensive Attack&lt;br /&gt;
&lt;br /&gt;
Defensive Roll 2&lt;br /&gt;
&lt;br /&gt;
Dodge Focus 6&lt;br /&gt;
&lt;br /&gt;
Endurance &lt;br /&gt;
&lt;br /&gt;
Evasion 2&lt;br /&gt;
&lt;br /&gt;
Improved Critical (Unarmed)&lt;br /&gt;
&lt;br /&gt;
Improved Defense&lt;br /&gt;
&lt;br /&gt;
Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Instant Up&lt;br /&gt;
&lt;br /&gt;
Interpose&lt;br /&gt;
&lt;br /&gt;
Luck&lt;br /&gt;
&lt;br /&gt;
Power Attack&lt;br /&gt;
&lt;br /&gt;
Up the Wall&lt;br /&gt;
&lt;br /&gt;
==== Powers ====&lt;br /&gt;
&lt;br /&gt;
 Powers 37 PP&lt;br /&gt;
&lt;br /&gt;
Impervious Toughness 9 [9]&lt;br /&gt;
&lt;br /&gt;
Speed 7 (1000-4000 MPH; Drawback: Power Loss [When tail is grabbed; Common] -2) [5]&lt;br /&gt;
-AP: Leaping 7 (x250 distance; Drawback: Power Loss [When tail is grabbed; Common] -2) [1]&lt;br /&gt;
&lt;br /&gt;
Super-Senses 10 (Hearing: Accurate 2, Extended 1; Vision: Extended 1, Detect [Cracks]: Extended 1, Radius; Low-Light Vision 1, Ultra-Hearing 1, Scent 1) [10]&lt;br /&gt;
&lt;br /&gt;
Super-Strength 6 (Heavy Load: 26 tons; Drawback: Power Loss [When tail is grabbed; Common] -2) [10]&lt;br /&gt;
-AP: Damage 12 (Feat: Affects Insubstantial 2; Ex: Area Burst +1, Range +1; Flaws: Action -1, Distracting -1; Drawback: Full power -1, Power Loss [When tail is grabbed; Common] -2) [1]&lt;br /&gt;
-AP: Regeneration 5 (Ability/minute 5; Drawback: Power Loss [When tail is grabbed; Common] -2) [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Drawbacks ====&lt;br /&gt;
&lt;br /&gt;
 Drawbacks 5 PP&lt;br /&gt;
&lt;br /&gt;
Weakness (when tail is grabbed; Cumulative -1 drain on Strength/round) -5&lt;br /&gt;
 &lt;br /&gt;
==== Complications ====&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CracksInThePCs&amp;diff=143897</id>
		<title>CracksInThePCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CracksInThePCs&amp;diff=143897"/>
		<updated>2010-05-13T23:23:40Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CracksInTheWorld|Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
[[CraksInTheSasha|Sasha Callahan]]&lt;br /&gt;
&lt;br /&gt;
[[LetsFightingLove|Ichiro-al-Jameel]]&lt;br /&gt;
&lt;br /&gt;
[[Lets_Fighting_Love_Ash|Asgeir von Hohenheim]]&lt;br /&gt;
&lt;br /&gt;
[[JungleQueen|Ashley Sinclair]]&lt;br /&gt;
&lt;br /&gt;
[[GardianOfTheCracks|May Smith]]&lt;br /&gt;
&lt;br /&gt;
[[CrackedPrincess|Mazda Lupisella]]&lt;br /&gt;
&lt;br /&gt;
[[Monkey King|Joseph]]&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Sheva-alomar-tribal-costume-big.jpg&amp;diff=141700</id>
		<title>File:Sheva-alomar-tribal-costume-big.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Sheva-alomar-tribal-costume-big.jpg&amp;diff=141700"/>
		<updated>2010-04-07T06:23:36Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:62cf4182da43ab500538331.jpg&amp;diff=141699</id>
		<title>File:62cf4182da43ab500538331.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:62cf4182da43ab500538331.jpg&amp;diff=141699"/>
		<updated>2010-04-07T06:22:36Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141698</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141698"/>
		<updated>2010-04-07T06:20:10Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Laughing Falcon&#039;&#039;&#039;&lt;br /&gt;
*Caste: Night&lt;br /&gt;
*Concept:&lt;br /&gt;
&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Fiery white and gold, tinged with luminous violet.  The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun&#039;s physical reflection.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Appearance 5&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 5&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
&#039;&#039;Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery 5 (Bow +3)&lt;br /&gt;
*Martial Arts 5 (Unarmed +1)&lt;br /&gt;
Melee&lt;br /&gt;
&lt;br /&gt;
Thrown&lt;br /&gt;
&lt;br /&gt;
War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zenith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Integrity 3&lt;br /&gt;
&lt;br /&gt;
Performance 5&lt;br /&gt;
&lt;br /&gt;
Presence&lt;br /&gt;
&lt;br /&gt;
* Resistance 5&lt;br /&gt;
&lt;br /&gt;
Survival 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twilight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Craft 2&lt;br /&gt;
&lt;br /&gt;
Investigation&lt;br /&gt;
&lt;br /&gt;
Lore&lt;br /&gt;
&lt;br /&gt;
* Medicine 2&lt;br /&gt;
&lt;br /&gt;
Occult&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 5&lt;br /&gt;
&lt;br /&gt;
Awareness 5&lt;br /&gt;
&lt;br /&gt;
Dodge 5 (Unarmored +3)&lt;br /&gt;
&lt;br /&gt;
Larceny 2&lt;br /&gt;
&lt;br /&gt;
Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eclipse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bureaucracy&lt;br /&gt;
&lt;br /&gt;
Linguistics&lt;br /&gt;
&lt;br /&gt;
Ride&lt;br /&gt;
&lt;br /&gt;
*Sail 2&lt;br /&gt;
&lt;br /&gt;
Socialize&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
Artifact 5&lt;br /&gt;
Manse 5&lt;br /&gt;
Allies 1&lt;br /&gt;
Backing (Cult of the Illuminated) 4&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
&lt;br /&gt;
Ox-Body Technique x5&lt;br /&gt;
Two -1s&lt;br /&gt;
Two -1s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -0&lt;br /&gt;
&lt;br /&gt;
1st Ability Excellency&lt;br /&gt;
Cost: 1m/die; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Add 1 die to (Ability) roll per mote spent, up to (Attribute + Ability); +1/success to static value&lt;br /&gt;
&lt;br /&gt;
2nd Ability Excellency&lt;br /&gt;
Cost: 2m/success; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Spend up to (Attribute + Ability) motes, gain 1 success/2m spent; 2m/+1 to static value&lt;br /&gt;
&lt;br /&gt;
3rd Ability Excellency&lt;br /&gt;
Cost: 4m; Type: Reflexive (Step 4 attacker, step 6 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Reroll any one (Ability) roll, keeping whichever result; +(Ability) to Attribute + Ability roll&lt;br /&gt;
&lt;br /&gt;
Infinite Ability Mastery&lt;br /&gt;
Cost: 2m+, 1wp; Type: Simple; Key:; Duration: Scene&lt;br /&gt;
Every 2m reduces cost of first three Excellencies by 1, to minimum of 0; can spend any amount of&lt;br /&gt;
&lt;br /&gt;
Ability Essence Flow&lt;br /&gt;
Cost: -; Type: Permanent; Key:; Duration: Instant&lt;br /&gt;
Allows use of First-Third Excellencies as innate powers rather than Charms&lt;br /&gt;
&lt;br /&gt;
First through Third Excellencies&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Integrity, Performance, Resistance, Survival&lt;br /&gt;
Craft, Medicine&lt;br /&gt;
Athletics, Awareness, Dodge, Larceny, Stealth&lt;br /&gt;
Sail&lt;br /&gt;
&lt;br /&gt;
IAM and EAF&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Performance, Resistance&lt;br /&gt;
Athletics, Awareness, Dodge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There Is No Wind&lt;br /&gt;
Cost: 3m or 5m; Type: Supplemental; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Nullifies all penalties except those from wound and multiple action to single Archery attack; +2m to increase Range of weapon to maximum visibility range&lt;br /&gt;
&lt;br /&gt;
Accuracy without Distance&lt;br /&gt;
Cost: 1m, 1wp; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Guaranteed Archery hit, calculated normally, but if it would miss, it hits with 0 successes&lt;br /&gt;
&lt;br /&gt;
Essence Arrow Attack&lt;br /&gt;
Cost: 2m; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
+Essence to Archery damage, and pick one of the following effects:&lt;br /&gt;
-Arrow catches fire mid-flight, ignites any flammable targets&lt;br /&gt;
-Arrow glows with holy sunlight, making attack Holy, can be seen for (Essence x 10) miles&lt;br /&gt;
-+1m to add 4 dice of damage, with lighting effects based on anima&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
Cost: - (1m per attack); Type: Permanent; Key: Combo-OK, Obvious; Duration: Permanent&lt;br /&gt;
Attack with any type of arrow without ammo, doesn&#039;t count as Charm use&lt;br /&gt;
&lt;br /&gt;
Immaculate Golden Bow&lt;br /&gt;
Cost: 5m, 1wp; Type: Simple (Speed 5); Key: Obvious; Duration: Scene&lt;br /&gt;
Summon bow of Essence, Range 300 yards, Rate and Accuracy = Essence; raw damage = [Strength + Essence + bonus successes + bonus from arrows]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
Shadow Over Water&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Ignore all penalties to Dodge DV for an attack&lt;br /&gt;
&lt;br /&gt;
Seven Shadow Evasion&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 2); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Perfect Dodge – Flaw of Compassion&lt;br /&gt;
&lt;br /&gt;
Leaping Dodge Method&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 9); Key: Combo-OK, Counterattack; Duration: Instant&lt;br /&gt;
Used after Dodge DV, leap away ([Strength + Dodge] x3) yards away vertically, twice that horizontally&lt;br /&gt;
&lt;br /&gt;
Reflex Sidestep Technique&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Response to unexpected attack, which becomes expected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Graceful Crane Stance&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Automatically succeed on balance checks, keep footing on any surface as strong and wide as human hair&lt;br /&gt;
&lt;br /&gt;
Feather Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Move on unstable surfaces as though weigh no more than a feather; make Dex + Athletics roll to stop and balance&lt;br /&gt;
&lt;br /&gt;
Spider Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
Run on any surface, must keep moving; spend 1m/action to stand on vertical or horizontal surface&lt;br /&gt;
&lt;br /&gt;
Eagle Wing Style&lt;br /&gt;
Cost: 4m, 1wp; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Fly at triple Move/Dash speed, must remain ([Strength + Athletics] x3) yards distance from surface&lt;br /&gt;
&lt;br /&gt;
Monkey Leap Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Jump with movement action instead of miscellaneous, double length of all jumps&lt;br /&gt;
&lt;br /&gt;
Foe Vaulting Method&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
+Athletics to attempts to reestablish surprise&lt;br /&gt;
&lt;br /&gt;
Soaring Crane Leap&lt;br /&gt;
Cost: 2m; Type: Reflexive; Key: Combo-OK; Duration: Until next action&lt;br /&gt;
Jump with Move action instead of miscellaneous, quintuple length of all jumps&lt;br /&gt;
&lt;br /&gt;
Mountain-Crossing Leap Technique&lt;br /&gt;
Cost: 10m, 1wp; Type: Simple (dramatic action); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Take five minutes to leap (Essence x 5) miles,&lt;br /&gt;
&lt;br /&gt;
Lightning Speed&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+Athletics in yards to Move/Dash score, can increase further with Athletics Excellencies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keen Sight Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+2 bonus successes on Awareness rolls for sight, acuity normal senses can&#039;t have&lt;br /&gt;
Make out details on commander&#039;s epaulet at 500 yards, individual threads on shirts, mites on eyebrows&lt;br /&gt;
&lt;br /&gt;
Surprise Anticipation Method&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Guaranteed success on roll to notice mortal danger, awake or asleep, as long as roll can be made&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crane Style&#039;&#039;&#039;&lt;br /&gt;
Fluttering Cry of Warning&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Must not have physically attacked previously in the scene; unexpected physical attack becomes expected; can be used on self or anyone within (Martial Arts x 10) yards&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 4&lt;br /&gt;
*Personal: 22/&lt;br /&gt;
*Peripheral: 49/&lt;br /&gt;
*Committed to Charms: &lt;br /&gt;
*Committed to artifacts: 8&lt;br /&gt;
*Willpower: 10/&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 3&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 2&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Partial Control:&lt;br /&gt;
Falcon is confronted by her own inadequacies or human weakness.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 10&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 6 &lt;br /&gt;
*Soak: 2L/3B/0A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5&lt;br /&gt;
*Dash: 11&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 10&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 4&lt;br /&gt;
&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Rain Bow: Speed 5, Accuracy +5, Damage +5L, Rate 2, Range 450.&lt;br /&gt;
Orichalcum: +1 accuracy / damage, +50 range&lt;br /&gt;
Moonsilver: +1 accuracy, +100 range&lt;br /&gt;
Jade: Speed -1, Range +50&lt;br /&gt;
Starmetal: +1 Accuracy, +2 Damage&lt;br /&gt;
Adamant: Piercing damage, or -4 armor soak if already piercing.&lt;br /&gt;
&lt;br /&gt;
Ability to manipulate the weather at the cost of 5 motes and a standard attack action with an arrow. The idea is that you shoot an arrow into the sky and within seconds, the desired meteorological phenomenon smites an area of your choosing. Also has amusing noncombat uses, like making it rain in the desert and summoning up hurricanes et al to fuck people.&lt;br /&gt;
&lt;br /&gt;
Firebird Gem-&lt;br /&gt;
Take 5 ticks (no DV penalty) to transform into a human-sized bird of fire. Also transforms all possessions. May fly at 300 miles per hour until midnight or midday, whichever comes first. +2 damage to melee attacks, can&#039;t shoot.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Laughing Falcon is a woman from the far South, Exalted while the Unconquered Sun slept and she hunted her quarry. She never did find the prey that the falcon who led her on hunts (as it did all the women of her small village each generation -- the falcon is probably a Lunar, looking for his/her Solar mate, for some PC-on-NPC action!). In the wilds there, where she is at home, she hunted and fled the Wyld Hunt or any other such unwanted attention, eventually guided by dreams to her First Age incarnation&#039;s Manse. There she discovered her ancient Rain Bow and took the Hearthstone from the Manse, and set out north, guided by a feeling she didn&#039;t rightly understand.&lt;br /&gt;
&lt;br /&gt;
Since then, I think she&#039;s probably dealt with lots of demonic incursions and such, drawn into such conflicts by the vagaries of Fate. I&#039;m not sure what her Motivation is right now other than to end the Yozis in their current form -- preferably by shooting them with Cupid&#039;s Arrows and making them love Creation again, or perhaps to &amp;quot;shoot down&amp;quot; the Great Curse and make all parties forgive one another. Or destroy them.&lt;br /&gt;
&lt;br /&gt;
She has also felt a distinct missing piece in her heart, and wants to either find her old Lunar mate&#039;s new incarnation (or current one, if he/she never died) and regain that love they once had.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 64&lt;br /&gt;
*Spent: 64 &lt;br /&gt;
&lt;br /&gt;
Charms – 40&lt;br /&gt;
Bow Specialty – 3&lt;br /&gt;
Dodge Specialties – 9&lt;br /&gt;
Crane Charm – 8&lt;br /&gt;
Medicine 2 – 1&lt;br /&gt;
MA Specialty – 1&lt;br /&gt;
Survival 3 - 3&lt;br /&gt;
Survival 4 - 5 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141697</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141697"/>
		<updated>2010-04-07T06:16:16Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put a link to game wiki page here, for example [[AlphaOmega]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Fiery white and gold, tinged with luminous violet.  The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun&#039;s physical reflection.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Appearance 5&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 5&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
&#039;&#039;Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery 5 (Bow +3)&lt;br /&gt;
*Martial Arts 5 (Unarmed +1)&lt;br /&gt;
Melee&lt;br /&gt;
&lt;br /&gt;
Thrown&lt;br /&gt;
&lt;br /&gt;
War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zenith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Integrity 3&lt;br /&gt;
&lt;br /&gt;
Performance 5&lt;br /&gt;
&lt;br /&gt;
Presence&lt;br /&gt;
&lt;br /&gt;
* Resistance 5&lt;br /&gt;
&lt;br /&gt;
Survival 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twilight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Craft 2&lt;br /&gt;
&lt;br /&gt;
Investigation&lt;br /&gt;
&lt;br /&gt;
Lore&lt;br /&gt;
&lt;br /&gt;
* Medicine 2&lt;br /&gt;
&lt;br /&gt;
Occult&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 5&lt;br /&gt;
&lt;br /&gt;
Awareness 5&lt;br /&gt;
&lt;br /&gt;
Dodge 5 (Unarmored +3)&lt;br /&gt;
&lt;br /&gt;
Larceny 2&lt;br /&gt;
&lt;br /&gt;
Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eclipse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bureaucracy&lt;br /&gt;
&lt;br /&gt;
Linguistics&lt;br /&gt;
&lt;br /&gt;
Ride&lt;br /&gt;
&lt;br /&gt;
*Sail 2&lt;br /&gt;
&lt;br /&gt;
Socialize&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
Artifact 5&lt;br /&gt;
Manse 5&lt;br /&gt;
Allies 1&lt;br /&gt;
Backing (Cult of the Illuminated) 4&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
&lt;br /&gt;
Ox-Body Technique x5&lt;br /&gt;
Two -1s&lt;br /&gt;
Two -1s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -0&lt;br /&gt;
&lt;br /&gt;
1st Ability Excellency&lt;br /&gt;
Cost: 1m/die; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Add 1 die to (Ability) roll per mote spent, up to (Attribute + Ability); +1/success to static value&lt;br /&gt;
&lt;br /&gt;
2nd Ability Excellency&lt;br /&gt;
Cost: 2m/success; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Spend up to (Attribute + Ability) motes, gain 1 success/2m spent; 2m/+1 to static value&lt;br /&gt;
&lt;br /&gt;
3rd Ability Excellency&lt;br /&gt;
Cost: 4m; Type: Reflexive (Step 4 attacker, step 6 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Reroll any one (Ability) roll, keeping whichever result; +(Ability) to Attribute + Ability roll&lt;br /&gt;
&lt;br /&gt;
Infinite Ability Mastery&lt;br /&gt;
Cost: 2m+, 1wp; Type: Simple; Key:; Duration: Scene&lt;br /&gt;
Every 2m reduces cost of first three Excellencies by 1, to minimum of 0; can spend any amount of&lt;br /&gt;
&lt;br /&gt;
Ability Essence Flow&lt;br /&gt;
Cost: -; Type: Permanent; Key:; Duration: Instant&lt;br /&gt;
Allows use of First-Third Excellencies as innate powers rather than Charms&lt;br /&gt;
&lt;br /&gt;
First through Third Excellencies&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Integrity, Performance, Resistance, Survival&lt;br /&gt;
Craft, Medicine&lt;br /&gt;
Athletics, Awareness, Dodge, Larceny, Stealth&lt;br /&gt;
Sail&lt;br /&gt;
&lt;br /&gt;
IAM and EAF&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Performance, Resistance&lt;br /&gt;
Athletics, Awareness, Dodge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There Is No Wind&lt;br /&gt;
Cost: 3m or 5m; Type: Supplemental; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Nullifies all penalties except those from wound and multiple action to single Archery attack; +2m to increase Range of weapon to maximum visibility range&lt;br /&gt;
&lt;br /&gt;
Accuracy without Distance&lt;br /&gt;
Cost: 1m, 1wp; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Guaranteed Archery hit, calculated normally, but if it would miss, it hits with 0 successes&lt;br /&gt;
&lt;br /&gt;
Essence Arrow Attack&lt;br /&gt;
Cost: 2m; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
+Essence to Archery damage, and pick one of the following effects:&lt;br /&gt;
-Arrow catches fire mid-flight, ignites any flammable targets&lt;br /&gt;
-Arrow glows with holy sunlight, making attack Holy, can be seen for (Essence x 10) miles&lt;br /&gt;
-+1m to add 4 dice of damage, with lighting effects based on anima&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
Cost: - (1m per attack); Type: Permanent; Key: Combo-OK, Obvious; Duration: Permanent&lt;br /&gt;
Attack with any type of arrow without ammo, doesn&#039;t count as Charm use&lt;br /&gt;
&lt;br /&gt;
Immaculate Golden Bow&lt;br /&gt;
Cost: 5m, 1wp; Type: Simple (Speed 5); Key: Obvious; Duration: Scene&lt;br /&gt;
Summon bow of Essence, Range 300 yards, Rate and Accuracy = Essence; raw damage = [Strength + Essence + bonus successes + bonus from arrows]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
Shadow Over Water&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Ignore all penalties to Dodge DV for an attack&lt;br /&gt;
&lt;br /&gt;
Seven Shadow Evasion&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 2); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Perfect Dodge – Flaw of Compassion&lt;br /&gt;
&lt;br /&gt;
Leaping Dodge Method&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 9); Key: Combo-OK, Counterattack; Duration: Instant&lt;br /&gt;
Used after Dodge DV, leap away ([Strength + Dodge] x3) yards away vertically, twice that horizontally&lt;br /&gt;
&lt;br /&gt;
Reflex Sidestep Technique&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Response to unexpected attack, which becomes expected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Graceful Crane Stance&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Automatically succeed on balance checks, keep footing on any surface as strong and wide as human hair&lt;br /&gt;
&lt;br /&gt;
Feather Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Move on unstable surfaces as though weigh no more than a feather; make Dex + Athletics roll to stop and balance&lt;br /&gt;
&lt;br /&gt;
Spider Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
Run on any surface, must keep moving; spend 1m/action to stand on vertical or horizontal surface&lt;br /&gt;
&lt;br /&gt;
Eagle Wing Style&lt;br /&gt;
Cost: 4m, 1wp; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Fly at triple Move/Dash speed, must remain ([Strength + Athletics] x3) yards distance from surface&lt;br /&gt;
&lt;br /&gt;
Monkey Leap Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Jump with movement action instead of miscellaneous, double length of all jumps&lt;br /&gt;
&lt;br /&gt;
Foe Vaulting Method&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
+Athletics to attempts to reestablish surprise&lt;br /&gt;
&lt;br /&gt;
Soaring Crane Leap&lt;br /&gt;
Cost: 2m; Type: Reflexive; Key: Combo-OK; Duration: Until next action&lt;br /&gt;
Jump with Move action instead of miscellaneous, quintuple length of all jumps&lt;br /&gt;
&lt;br /&gt;
Mountain-Crossing Leap Technique&lt;br /&gt;
Cost: 10m, 1wp; Type: Simple (dramatic action); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Take five minutes to leap (Essence x 5) miles,&lt;br /&gt;
&lt;br /&gt;
Lightning Speed&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+Athletics in yards to Move/Dash score, can increase further with Athletics Excellencies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keen Sight Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+2 bonus successes on Awareness rolls for sight, acuity normal senses can&#039;t have&lt;br /&gt;
Make out details on commander&#039;s epaulet at 500 yards, individual threads on shirts, mites on eyebrows&lt;br /&gt;
&lt;br /&gt;
Surprise Anticipation Method&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Guaranteed success on roll to notice mortal danger, awake or asleep, as long as roll can be made&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crane Style&#039;&#039;&#039;&lt;br /&gt;
Fluttering Cry of Warning&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Must not have physically attacked previously in the scene; unexpected physical attack becomes expected; can be used on self or anyone within (Martial Arts x 10) yards&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 4&lt;br /&gt;
*Personal: 22/&lt;br /&gt;
*Peripheral: 49/&lt;br /&gt;
*Committed to Charms: &lt;br /&gt;
*Committed to artifacts: 8&lt;br /&gt;
*Willpower: 10/&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 3&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 2&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Partial Control:&lt;br /&gt;
Falcon is confronted by her own inadequacies or human weakness.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 10&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 6 &lt;br /&gt;
*Soak: 2L/3B/0A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5&lt;br /&gt;
*Dash: 11&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 10&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 4&lt;br /&gt;
&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Rain Bow: Speed 5, Accuracy +5, Damage +5L, Rate 2, Range 450.&lt;br /&gt;
Orichalcum: +1 accuracy / damage, +50 range&lt;br /&gt;
Moonsilver: +1 accuracy, +100 range&lt;br /&gt;
Jade: Speed -1, Range +50&lt;br /&gt;
Starmetal: +1 Accuracy, +2 Damage&lt;br /&gt;
Adamant: Piercing damage, or -4 armor soak if already piercing.&lt;br /&gt;
&lt;br /&gt;
Ability to manipulate the weather at the cost of 5 motes and a standard attack action with an arrow. The idea is that you shoot an arrow into the sky and within seconds, the desired meteorological phenomenon smites an area of your choosing. Also has amusing noncombat uses, like making it rain in the desert and summoning up hurricanes et al to fuck people.&lt;br /&gt;
&lt;br /&gt;
Firebird Gem-&lt;br /&gt;
Take 5 ticks (no DV penalty) to transform into a human-sized bird of fire. Also transforms all possessions. May fly at 300 miles per hour until midnight or midday, whichever comes first. +2 damage to melee attacks, can&#039;t shoot.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Laughing Falcon is a woman from the far South, Exalted while the Unconquered Sun slept and she hunted her quarry. She never did find the prey that the falcon who led her on hunts (as it did all the women of her small village each generation -- the falcon is probably a Lunar, looking for his/her Solar mate, for some PC-on-NPC action!). In the wilds there, where she is at home, she hunted and fled the Wyld Hunt or any other such unwanted attention, eventually guided by dreams to her First Age incarnation&#039;s Manse. There she discovered her ancient Rain Bow and took the Hearthstone from the Manse, and set out north, guided by a feeling she didn&#039;t rightly understand.&lt;br /&gt;
&lt;br /&gt;
Since then, I think she&#039;s probably dealt with lots of demonic incursions and such, drawn into such conflicts by the vagaries of Fate. I&#039;m not sure what her Motivation is right now other than to end the Yozis in their current form -- preferably by shooting them with Cupid&#039;s Arrows and making them love Creation again, or perhaps to &amp;quot;shoot down&amp;quot; the Great Curse and make all parties forgive one another. Or destroy them.&lt;br /&gt;
&lt;br /&gt;
She has also felt a distinct missing piece in her heart, and wants to either find her old Lunar mate&#039;s new incarnation (or current one, if he/she never died) and regain that love they once had.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 64&lt;br /&gt;
*Spent: 64 &lt;br /&gt;
&lt;br /&gt;
Charms – 40&lt;br /&gt;
Bow Specialty – 3&lt;br /&gt;
Dodge Specialties – 9&lt;br /&gt;
Crane Charm – 8&lt;br /&gt;
Medicine 2 – 1&lt;br /&gt;
MA Specialty – 1&lt;br /&gt;
Survival 3 - 3&lt;br /&gt;
Survival 4 - 5 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141696</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141696"/>
		<updated>2010-04-07T06:15:13Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put a link to game wiki page here, for example [[AlphaOmega]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Fiery white and gold, tinged with luminous violet.  The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun&#039;s physical reflection.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Appearance 5&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 5&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
&#039;&#039;Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery 5 (Bow +3)&lt;br /&gt;
*Martial Arts 5 (Unarmed +1)&lt;br /&gt;
Melee&lt;br /&gt;
&lt;br /&gt;
Thrown&lt;br /&gt;
&lt;br /&gt;
War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zenith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Integrity 3&lt;br /&gt;
&lt;br /&gt;
Performance 5&lt;br /&gt;
&lt;br /&gt;
Presence&lt;br /&gt;
&lt;br /&gt;
* Resistance 5&lt;br /&gt;
&lt;br /&gt;
Survival 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twilight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Craft 2&lt;br /&gt;
&lt;br /&gt;
Investigation&lt;br /&gt;
&lt;br /&gt;
Lore&lt;br /&gt;
&lt;br /&gt;
* Medicine 2&lt;br /&gt;
&lt;br /&gt;
Occult&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 5&lt;br /&gt;
&lt;br /&gt;
Awareness 5&lt;br /&gt;
&lt;br /&gt;
Dodge 5 (Unarmored +3)&lt;br /&gt;
&lt;br /&gt;
Larceny 2&lt;br /&gt;
&lt;br /&gt;
Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eclipse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bureaucracy&lt;br /&gt;
&lt;br /&gt;
Linguistics&lt;br /&gt;
&lt;br /&gt;
Ride&lt;br /&gt;
&lt;br /&gt;
*Sail 2&lt;br /&gt;
&lt;br /&gt;
Socialize&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
Artifact 5&lt;br /&gt;
Manse 5&lt;br /&gt;
Allies 1&lt;br /&gt;
Backing (Cult of the Illuminated) 4&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
&lt;br /&gt;
Ox-Body Technique x5&lt;br /&gt;
Two -1s&lt;br /&gt;
Two -1s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -0&lt;br /&gt;
&lt;br /&gt;
1st Ability Excellency&lt;br /&gt;
Cost: 1m/die; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Add 1 die to (Ability) roll per mote spent, up to (Attribute + Ability); +1/success to static value&lt;br /&gt;
&lt;br /&gt;
2nd Ability Excellency&lt;br /&gt;
Cost: 2m/success; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Spend up to (Attribute + Ability) motes, gain 1 success/2m spent; 2m/+1 to static value&lt;br /&gt;
&lt;br /&gt;
3rd Ability Excellency&lt;br /&gt;
Cost: 4m; Type: Reflexive (Step 4 attacker, step 6 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Reroll any one (Ability) roll, keeping whichever result; +(Ability) to Attribute + Ability roll&lt;br /&gt;
&lt;br /&gt;
Infinite Ability Mastery&lt;br /&gt;
Cost: 2m+, 1wp; Type: Simple; Key:; Duration: Scene&lt;br /&gt;
Every 2m reduces cost of first three Excellencies by 1, to minimum of 0; can spend any amount of&lt;br /&gt;
&lt;br /&gt;
Ability Essence Flow&lt;br /&gt;
Cost: -; Type: Permanent; Key:; Duration: Instant&lt;br /&gt;
Allows use of First-Third Excellencies as innate powers rather than Charms&lt;br /&gt;
&lt;br /&gt;
First through Third Excellencies&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Integrity, Performance, Resistance, Survival&lt;br /&gt;
Craft, Medicine&lt;br /&gt;
Athletics, Awareness, Dodge, Larceny, Stealth&lt;br /&gt;
Sail&lt;br /&gt;
&lt;br /&gt;
IAM and EAF&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Performance, Resistance&lt;br /&gt;
Athletics, Awareness, Dodge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There Is No Wind&lt;br /&gt;
Cost: 3m or 5m; Type: Supplemental; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Nullifies all penalties except those from wound and multiple action to single Archery attack; +2m to increase Range of weapon to maximum visibility range&lt;br /&gt;
&lt;br /&gt;
Accuracy without Distance&lt;br /&gt;
Cost: 1m, 1wp; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Guaranteed Archery hit, calculated normally, but if it would miss, it hits with 0 successes&lt;br /&gt;
&lt;br /&gt;
Essence Arrow Attack&lt;br /&gt;
Cost: 2m; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
+Essence to Archery damage, and pick one of the following effects:&lt;br /&gt;
-Arrow catches fire mid-flight, ignites any flammable targets&lt;br /&gt;
-Arrow glows with holy sunlight, making attack Holy, can be seen for (Essence x 10) miles&lt;br /&gt;
-+1m to add 4 dice of damage, with lighting effects based on anima&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
Cost: - (1m per attack); Type: Permanent; Key: Combo-OK, Obvious; Duration: Permanent&lt;br /&gt;
Attack with any type of arrow without ammo, doesn&#039;t count as Charm use&lt;br /&gt;
&lt;br /&gt;
Immaculate Golden Bow&lt;br /&gt;
Cost: 5m, 1wp; Type: Simple (Speed 5); Key: Obvious; Duration: Scene&lt;br /&gt;
Summon bow of Essence, Range 300 yards, Rate and Accuracy = Essence; raw damage = [Strength + Essence + bonus successes + bonus from arrows]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
Shadow Over Water&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Ignore all penalties to Dodge DV for an attack&lt;br /&gt;
&lt;br /&gt;
Seven Shadow Evasion&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 2); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Perfect Dodge – Flaw of Compassion&lt;br /&gt;
&lt;br /&gt;
Leaping Dodge Method&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 9); Key: Combo-OK, Counterattack; Duration: Instant&lt;br /&gt;
Used after Dodge DV, leap away ([Strength + Dodge] x3) yards away vertically, twice that horizontally&lt;br /&gt;
&lt;br /&gt;
Reflex Sidestep Technique&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Response to unexpected attack, which becomes expected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Graceful Crane Stance&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Automatically succeed on balance checks, keep footing on any surface as strong and wide as human hair&lt;br /&gt;
&lt;br /&gt;
Feather Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Move on unstable surfaces as though weigh no more than a feather; make Dex + Athletics roll to stop and balance&lt;br /&gt;
&lt;br /&gt;
Spider Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
Run on any surface, must keep moving; spend 1m/action to stand on vertical or horizontal surface&lt;br /&gt;
&lt;br /&gt;
Eagle Wing Style&lt;br /&gt;
Cost: 4m, 1wp; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Fly at triple Move/Dash speed, must remain ([Strength + Athletics] x3) yards distance from surface&lt;br /&gt;
&lt;br /&gt;
Monkey Leap Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Jump with movement action instead of miscellaneous, double length of all jumps&lt;br /&gt;
&lt;br /&gt;
Foe Vaulting Method&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
+Athletics to attempts to reestablish surprise&lt;br /&gt;
&lt;br /&gt;
Soaring Crane Leap&lt;br /&gt;
Cost: 2m; Type: Reflexive; Key: Combo-OK; Duration: Until next action&lt;br /&gt;
Jump with Move action instead of miscellaneous, quintuple length of all jumps&lt;br /&gt;
&lt;br /&gt;
Mountain-Crossing Leap Technique&lt;br /&gt;
Cost: 10m, 1wp; Type: Simple (dramatic action); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Take five minutes to leap (Essence x 5) miles,&lt;br /&gt;
&lt;br /&gt;
Lightning Speed&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+Athletics in yards to Move/Dash score, can increase further with Athletics Excellencies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keen Sight Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+2 bonus successes on Awareness rolls for sight, acuity normal senses can&#039;t have&lt;br /&gt;
Make out details on commander&#039;s epaulet at 500 yards, individual threads on shirts, mites on eyebrows&lt;br /&gt;
&lt;br /&gt;
Surprise Anticipation Method&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Guaranteed success on roll to notice mortal danger, awake or asleep, as long as roll can be made&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crane Style&#039;&#039;&#039;&lt;br /&gt;
Fluttering Cry of Warning&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Must not have physically attacked previously in the scene; unexpected physical attack becomes expected; can be used on self or anyone within (Martial Arts x 10) yards&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 4&lt;br /&gt;
*Personal: 22/&lt;br /&gt;
*Peripheral: 49/&lt;br /&gt;
*Committed to Charms: &lt;br /&gt;
*Committed to artifacts: 8&lt;br /&gt;
*Willpower: 10/&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 3&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 2&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Partial Control:&lt;br /&gt;
Falcon is confronted by her own inadequacies or human weakness.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 10&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 6 &lt;br /&gt;
*Soak: 2L/3B/0A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5&lt;br /&gt;
*Dash: 11&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 10&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 4&lt;br /&gt;
&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Rain Bow: Speed 5, Accuracy +5, Damage +5L, Rate 2, Range 450.&lt;br /&gt;
Orichalcum: +1 accuracy / damage, +50 range&lt;br /&gt;
Moonsilver: +1 accuracy, +100 range&lt;br /&gt;
Jade: Speed -1, Range +50&lt;br /&gt;
Starmetal: +1 Accuracy, +2 Damage&lt;br /&gt;
Adamant: Piercing damage, or -4 armor soak if already piercing.&lt;br /&gt;
&lt;br /&gt;
Ability to manipulate the weather at the cost of 5 motes and a standard attack action with an arrow. The idea is that you shoot an arrow into the sky and within seconds, the desired meteorological phenomenon smites an area of your choosing. Also has amusing noncombat uses, like making it rain in the desert and summoning up hurricanes et al to fuck people.&lt;br /&gt;
&lt;br /&gt;
Firebird Gem-&lt;br /&gt;
Take 5 ticks (no DV penalty) to transform into a human-sized bird of fire. Also transforms all possessions. May fly at 300 miles per hour until midnight or midday, whichever comes first. +2 damage to melee attacks, can&#039;t shoot.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Laughing Falcon is a woman from the far South, Exalted while the Unconquered Sun slept and she hunted her quarry. She never did find the prey that the falcon who led her on hunts (as it did all the women of her small village each generation -- the falcon is probably a Lunar, looking for his/her Solar mate, for some PC-on-NPC action!). In the wilds there, where she is at home, she hunted and fled the Wyld Hunt or any other such unwanted attention, eventually guided by dreams to her First Age incarnation&#039;s Manse. There she discovered her ancient Rain Bow and took the Hearthstone from the Manse, and set out north, guided by a feeling she didn&#039;t rightly understand.&lt;br /&gt;
&lt;br /&gt;
Since then, I think she&#039;s probably dealt with lots of demonic incursions and such, drawn into such conflicts by the vagaries of Fate. I&#039;m not sure what her Motivation is right now other than to end the Yozis in their current form -- preferably by shooting them with Cupid&#039;s Arrows and making them love Creation again, or perhaps to &amp;quot;shoot down&amp;quot; the Great Curse and make all parties forgive one another. Or destroy them.&lt;br /&gt;
&lt;br /&gt;
She has also felt a distinct missing piece in her heart, and wants to either find her old Lunar mate&#039;s new incarnation (or current one, if he/she never died) and regain that love they once had.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141695</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141695"/>
		<updated>2010-04-07T06:14:33Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put a link to game wiki page here, for example [[AlphaOmega]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Fiery white and gold, tinged with luminous violet.  The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun&#039;s physical reflection.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Appearance 5&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 5&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
&#039;&#039;Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery 5 (Bow +3)&lt;br /&gt;
*Martial Arts 5 (Unarmed +1)&lt;br /&gt;
Melee&lt;br /&gt;
&lt;br /&gt;
Thrown&lt;br /&gt;
&lt;br /&gt;
War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zenith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Integrity 3&lt;br /&gt;
&lt;br /&gt;
Performance 5&lt;br /&gt;
&lt;br /&gt;
Presence&lt;br /&gt;
&lt;br /&gt;
* Resistance 5&lt;br /&gt;
&lt;br /&gt;
Survival 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twilight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Craft 2&lt;br /&gt;
&lt;br /&gt;
Investigation&lt;br /&gt;
&lt;br /&gt;
Lore&lt;br /&gt;
&lt;br /&gt;
* Medicine 2&lt;br /&gt;
&lt;br /&gt;
Occult&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 5&lt;br /&gt;
&lt;br /&gt;
Awareness 5&lt;br /&gt;
&lt;br /&gt;
Dodge 5 (Unarmored +3)&lt;br /&gt;
&lt;br /&gt;
Larceny 2&lt;br /&gt;
&lt;br /&gt;
Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eclipse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bureaucracy&lt;br /&gt;
&lt;br /&gt;
Linguistics&lt;br /&gt;
&lt;br /&gt;
Ride&lt;br /&gt;
&lt;br /&gt;
*Sail 2&lt;br /&gt;
&lt;br /&gt;
Socialize&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
Artifact 5&lt;br /&gt;
Manse 5&lt;br /&gt;
Allies 1&lt;br /&gt;
Backing (Cult of the Illuminated) 4&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
&lt;br /&gt;
Ox-Body Technique x5&lt;br /&gt;
Two -1s&lt;br /&gt;
Two -1s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -0&lt;br /&gt;
&lt;br /&gt;
1st Ability Excellency&lt;br /&gt;
Cost: 1m/die; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Add 1 die to (Ability) roll per mote spent, up to (Attribute + Ability); +1/success to static value&lt;br /&gt;
&lt;br /&gt;
2nd Ability Excellency&lt;br /&gt;
Cost: 2m/success; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Spend up to (Attribute + Ability) motes, gain 1 success/2m spent; 2m/+1 to static value&lt;br /&gt;
&lt;br /&gt;
3rd Ability Excellency&lt;br /&gt;
Cost: 4m; Type: Reflexive (Step 4 attacker, step 6 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Reroll any one (Ability) roll, keeping whichever result; +(Ability) to Attribute + Ability roll&lt;br /&gt;
&lt;br /&gt;
Infinite Ability Mastery&lt;br /&gt;
Cost: 2m+, 1wp; Type: Simple; Key:; Duration: Scene&lt;br /&gt;
Every 2m reduces cost of first three Excellencies by 1, to minimum of 0; can spend any amount of&lt;br /&gt;
&lt;br /&gt;
Ability Essence Flow&lt;br /&gt;
Cost: -; Type: Permanent; Key:; Duration: Instant&lt;br /&gt;
Allows use of First-Third Excellencies as innate powers rather than Charms&lt;br /&gt;
&lt;br /&gt;
First through Third Excellencies&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Integrity, Performance, Resistance, Survival&lt;br /&gt;
Craft, Medicine&lt;br /&gt;
Athletics, Awareness, Dodge, Larceny, Stealth&lt;br /&gt;
Sail&lt;br /&gt;
&lt;br /&gt;
IAM and EAF&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Performance, Resistance&lt;br /&gt;
Athletics, Awareness, Dodge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There Is No Wind&lt;br /&gt;
Cost: 3m or 5m; Type: Supplemental; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Nullifies all penalties except those from wound and multiple action to single Archery attack; +2m to increase Range of weapon to maximum visibility range&lt;br /&gt;
&lt;br /&gt;
Accuracy without Distance&lt;br /&gt;
Cost: 1m, 1wp; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Guaranteed Archery hit, calculated normally, but if it would miss, it hits with 0 successes&lt;br /&gt;
&lt;br /&gt;
Essence Arrow Attack&lt;br /&gt;
Cost: 2m; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
+Essence to Archery damage, and pick one of the following effects:&lt;br /&gt;
-Arrow catches fire mid-flight, ignites any flammable targets&lt;br /&gt;
-Arrow glows with holy sunlight, making attack Holy, can be seen for (Essence x 10) miles&lt;br /&gt;
-+1m to add 4 dice of damage, with lighting effects based on anima&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
Cost: - (1m per attack); Type: Permanent; Key: Combo-OK, Obvious; Duration: Permanent&lt;br /&gt;
Attack with any type of arrow without ammo, doesn&#039;t count as Charm use&lt;br /&gt;
&lt;br /&gt;
Immaculate Golden Bow&lt;br /&gt;
Cost: 5m, 1wp; Type: Simple (Speed 5); Key: Obvious; Duration: Scene&lt;br /&gt;
Summon bow of Essence, Range 300 yards, Rate and Accuracy = Essence; raw damage = [Strength + Essence + bonus successes + bonus from arrows]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
Shadow Over Water&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Ignore all penalties to Dodge DV for an attack&lt;br /&gt;
&lt;br /&gt;
Seven Shadow Evasion&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 2); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Perfect Dodge – Flaw of Compassion&lt;br /&gt;
&lt;br /&gt;
Leaping Dodge Method&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 9); Key: Combo-OK, Counterattack; Duration: Instant&lt;br /&gt;
Used after Dodge DV, leap away ([Strength + Dodge] x3) yards away vertically, twice that horizontally&lt;br /&gt;
&lt;br /&gt;
Reflex Sidestep Technique&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Response to unexpected attack, which becomes expected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Graceful Crane Stance&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Automatically succeed on balance checks, keep footing on any surface as strong and wide as human hair&lt;br /&gt;
&lt;br /&gt;
Feather Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Move on unstable surfaces as though weigh no more than a feather; make Dex + Athletics roll to stop and balance&lt;br /&gt;
&lt;br /&gt;
Spider Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
Run on any surface, must keep moving; spend 1m/action to stand on vertical or horizontal surface&lt;br /&gt;
&lt;br /&gt;
Eagle Wing Style&lt;br /&gt;
Cost: 4m, 1wp; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Fly at triple Move/Dash speed, must remain ([Strength + Athletics] x3) yards distance from surface&lt;br /&gt;
&lt;br /&gt;
Monkey Leap Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Jump with movement action instead of miscellaneous, double length of all jumps&lt;br /&gt;
&lt;br /&gt;
Foe Vaulting Method&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
+Athletics to attempts to reestablish surprise&lt;br /&gt;
&lt;br /&gt;
Soaring Crane Leap&lt;br /&gt;
Cost: 2m; Type: Reflexive; Key: Combo-OK; Duration: Until next action&lt;br /&gt;
Jump with Move action instead of miscellaneous, quintuple length of all jumps&lt;br /&gt;
&lt;br /&gt;
Mountain-Crossing Leap Technique&lt;br /&gt;
Cost: 10m, 1wp; Type: Simple (dramatic action); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Take five minutes to leap (Essence x 5) miles,&lt;br /&gt;
&lt;br /&gt;
Lightning Speed&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+Athletics in yards to Move/Dash score, can increase further with Athletics Excellencies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keen Sight Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+2 bonus successes on Awareness rolls for sight, acuity normal senses can&#039;t have&lt;br /&gt;
Make out details on commander&#039;s epaulet at 500 yards, individual threads on shirts, mites on eyebrows&lt;br /&gt;
&lt;br /&gt;
Surprise Anticipation Method&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Guaranteed success on roll to notice mortal danger, awake or asleep, as long as roll can be made&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crane Style&#039;&#039;&#039;&lt;br /&gt;
Fluttering Cry of Warning&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Must not have physically attacked previously in the scene; unexpected physical attack becomes expected; can be used on self or anyone within (Martial Arts x 10) yards&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 4&lt;br /&gt;
*Personal: 22/&lt;br /&gt;
*Peripheral: 49/&lt;br /&gt;
*Committed to Charms: &lt;br /&gt;
*Committed to artifacts: 8&lt;br /&gt;
*Willpower: 10/&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 3&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 2&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Partial Control:&lt;br /&gt;
Falcon is confronted by her own inadequacies or human weakness.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 10&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 6 &lt;br /&gt;
*Soak: 2L/3B/0A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5&lt;br /&gt;
*Dash: 11&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 10&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 4&lt;br /&gt;
&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Rain Bow: Speed 5, Accuracy +5, Damage +5L, Rate 2, Range 450.&lt;br /&gt;
Orichalcum: +1 accuracy / damage, +50 range&lt;br /&gt;
Moonsilver: +1 accuracy, +100 range&lt;br /&gt;
Jade: Speed -1, Range +50&lt;br /&gt;
Starmetal: +1 Accuracy, +2 Damage&lt;br /&gt;
Adamant: Piercing damage, or -4 armor soak if already piercing.&lt;br /&gt;
&lt;br /&gt;
Ability to manipulate the weather at the cost of 5 motes and a standard attack action with an arrow. The idea is that you shoot an arrow into the sky and within seconds, the desired meteorological phenomenon smites an area of your choosing. Also has amusing noncombat uses, like making it rain in the desert and summoning up hurricanes et al to fuck people.&lt;br /&gt;
&lt;br /&gt;
Firebird Gem-&lt;br /&gt;
Take 5 ticks (no DV penalty) to transform into a human-sized bird of fire. Also transforms all possessions. May fly at 300 miles per hour until midnight or midday, whichever comes first. +2 damage to melee attacks, can&#039;t shoot.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141694</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141694"/>
		<updated>2010-04-07T06:14:01Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* Health Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put a link to game wiki page here, for example [[AlphaOmega]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Fiery white and gold, tinged with luminous violet.  The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun&#039;s physical reflection.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Appearance 5&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 5&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
&#039;&#039;Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery 5 (Bow +3)&lt;br /&gt;
*Martial Arts 5 (Unarmed +1)&lt;br /&gt;
Melee&lt;br /&gt;
&lt;br /&gt;
Thrown&lt;br /&gt;
&lt;br /&gt;
War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zenith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Integrity 3&lt;br /&gt;
&lt;br /&gt;
Performance 5&lt;br /&gt;
&lt;br /&gt;
Presence&lt;br /&gt;
&lt;br /&gt;
* Resistance 5&lt;br /&gt;
&lt;br /&gt;
Survival 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twilight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Craft 2&lt;br /&gt;
&lt;br /&gt;
Investigation&lt;br /&gt;
&lt;br /&gt;
Lore&lt;br /&gt;
&lt;br /&gt;
* Medicine 2&lt;br /&gt;
&lt;br /&gt;
Occult&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 5&lt;br /&gt;
&lt;br /&gt;
Awareness 5&lt;br /&gt;
&lt;br /&gt;
Dodge 5 (Unarmored +3)&lt;br /&gt;
&lt;br /&gt;
Larceny 2&lt;br /&gt;
&lt;br /&gt;
Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eclipse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bureaucracy&lt;br /&gt;
&lt;br /&gt;
Linguistics&lt;br /&gt;
&lt;br /&gt;
Ride&lt;br /&gt;
&lt;br /&gt;
*Sail 2&lt;br /&gt;
&lt;br /&gt;
Socialize&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
Artifact 5&lt;br /&gt;
Manse 5&lt;br /&gt;
Allies 1&lt;br /&gt;
Backing (Cult of the Illuminated) 4&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
&lt;br /&gt;
Ox-Body Technique x5&lt;br /&gt;
Two -1s&lt;br /&gt;
Two -1s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -0&lt;br /&gt;
&lt;br /&gt;
1st Ability Excellency&lt;br /&gt;
Cost: 1m/die; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Add 1 die to (Ability) roll per mote spent, up to (Attribute + Ability); +1/success to static value&lt;br /&gt;
&lt;br /&gt;
2nd Ability Excellency&lt;br /&gt;
Cost: 2m/success; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Spend up to (Attribute + Ability) motes, gain 1 success/2m spent; 2m/+1 to static value&lt;br /&gt;
&lt;br /&gt;
3rd Ability Excellency&lt;br /&gt;
Cost: 4m; Type: Reflexive (Step 4 attacker, step 6 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Reroll any one (Ability) roll, keeping whichever result; +(Ability) to Attribute + Ability roll&lt;br /&gt;
&lt;br /&gt;
Infinite Ability Mastery&lt;br /&gt;
Cost: 2m+, 1wp; Type: Simple; Key:; Duration: Scene&lt;br /&gt;
Every 2m reduces cost of first three Excellencies by 1, to minimum of 0; can spend any amount of&lt;br /&gt;
&lt;br /&gt;
Ability Essence Flow&lt;br /&gt;
Cost: -; Type: Permanent; Key:; Duration: Instant&lt;br /&gt;
Allows use of First-Third Excellencies as innate powers rather than Charms&lt;br /&gt;
&lt;br /&gt;
First through Third Excellencies&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Integrity, Performance, Resistance, Survival&lt;br /&gt;
Craft, Medicine&lt;br /&gt;
Athletics, Awareness, Dodge, Larceny, Stealth&lt;br /&gt;
Sail&lt;br /&gt;
&lt;br /&gt;
IAM and EAF&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Performance, Resistance&lt;br /&gt;
Athletics, Awareness, Dodge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There Is No Wind&lt;br /&gt;
Cost: 3m or 5m; Type: Supplemental; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Nullifies all penalties except those from wound and multiple action to single Archery attack; +2m to increase Range of weapon to maximum visibility range&lt;br /&gt;
&lt;br /&gt;
Accuracy without Distance&lt;br /&gt;
Cost: 1m, 1wp; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Guaranteed Archery hit, calculated normally, but if it would miss, it hits with 0 successes&lt;br /&gt;
&lt;br /&gt;
Essence Arrow Attack&lt;br /&gt;
Cost: 2m; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
+Essence to Archery damage, and pick one of the following effects:&lt;br /&gt;
-Arrow catches fire mid-flight, ignites any flammable targets&lt;br /&gt;
-Arrow glows with holy sunlight, making attack Holy, can be seen for (Essence x 10) miles&lt;br /&gt;
-+1m to add 4 dice of damage, with lighting effects based on anima&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
Cost: - (1m per attack); Type: Permanent; Key: Combo-OK, Obvious; Duration: Permanent&lt;br /&gt;
Attack with any type of arrow without ammo, doesn&#039;t count as Charm use&lt;br /&gt;
&lt;br /&gt;
Immaculate Golden Bow&lt;br /&gt;
Cost: 5m, 1wp; Type: Simple (Speed 5); Key: Obvious; Duration: Scene&lt;br /&gt;
Summon bow of Essence, Range 300 yards, Rate and Accuracy = Essence; raw damage = [Strength + Essence + bonus successes + bonus from arrows]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
Shadow Over Water&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Ignore all penalties to Dodge DV for an attack&lt;br /&gt;
&lt;br /&gt;
Seven Shadow Evasion&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 2); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Perfect Dodge – Flaw of Compassion&lt;br /&gt;
&lt;br /&gt;
Leaping Dodge Method&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 9); Key: Combo-OK, Counterattack; Duration: Instant&lt;br /&gt;
Used after Dodge DV, leap away ([Strength + Dodge] x3) yards away vertically, twice that horizontally&lt;br /&gt;
&lt;br /&gt;
Reflex Sidestep Technique&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Response to unexpected attack, which becomes expected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Graceful Crane Stance&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Automatically succeed on balance checks, keep footing on any surface as strong and wide as human hair&lt;br /&gt;
&lt;br /&gt;
Feather Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Move on unstable surfaces as though weigh no more than a feather; make Dex + Athletics roll to stop and balance&lt;br /&gt;
&lt;br /&gt;
Spider Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
Run on any surface, must keep moving; spend 1m/action to stand on vertical or horizontal surface&lt;br /&gt;
&lt;br /&gt;
Eagle Wing Style&lt;br /&gt;
Cost: 4m, 1wp; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Fly at triple Move/Dash speed, must remain ([Strength + Athletics] x3) yards distance from surface&lt;br /&gt;
&lt;br /&gt;
Monkey Leap Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Jump with movement action instead of miscellaneous, double length of all jumps&lt;br /&gt;
&lt;br /&gt;
Foe Vaulting Method&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
+Athletics to attempts to reestablish surprise&lt;br /&gt;
&lt;br /&gt;
Soaring Crane Leap&lt;br /&gt;
Cost: 2m; Type: Reflexive; Key: Combo-OK; Duration: Until next action&lt;br /&gt;
Jump with Move action instead of miscellaneous, quintuple length of all jumps&lt;br /&gt;
&lt;br /&gt;
Mountain-Crossing Leap Technique&lt;br /&gt;
Cost: 10m, 1wp; Type: Simple (dramatic action); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Take five minutes to leap (Essence x 5) miles,&lt;br /&gt;
&lt;br /&gt;
Lightning Speed&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+Athletics in yards to Move/Dash score, can increase further with Athletics Excellencies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keen Sight Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+2 bonus successes on Awareness rolls for sight, acuity normal senses can&#039;t have&lt;br /&gt;
Make out details on commander&#039;s epaulet at 500 yards, individual threads on shirts, mites on eyebrows&lt;br /&gt;
&lt;br /&gt;
Surprise Anticipation Method&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Guaranteed success on roll to notice mortal danger, awake or asleep, as long as roll can be made&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crane Style&#039;&#039;&#039;&lt;br /&gt;
Fluttering Cry of Warning&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Must not have physically attacked previously in the scene; unexpected physical attack becomes expected; can be used on self or anyone within (Martial Arts x 10) yards&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 4&lt;br /&gt;
*Personal: 22/&lt;br /&gt;
*Peripheral: 49/&lt;br /&gt;
*Committed to Charms: &lt;br /&gt;
*Committed to artifacts: 8&lt;br /&gt;
*Willpower: 10/&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 3&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 2&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Partial Control:&lt;br /&gt;
Falcon is confronted by her own inadequacies or human weakness.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 10&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 6 &lt;br /&gt;
*Soak: 2L/3B/0A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5&lt;br /&gt;
*Dash: 11&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 10&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 4&lt;br /&gt;
&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141693</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141693"/>
		<updated>2010-04-07T06:13:09Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* Social */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put a link to game wiki page here, for example [[AlphaOmega]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Fiery white and gold, tinged with luminous violet.  The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun&#039;s physical reflection.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Appearance 5&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 5&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
&#039;&#039;Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery 5 (Bow +3)&lt;br /&gt;
*Martial Arts 5 (Unarmed +1)&lt;br /&gt;
Melee&lt;br /&gt;
&lt;br /&gt;
Thrown&lt;br /&gt;
&lt;br /&gt;
War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zenith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Integrity 3&lt;br /&gt;
&lt;br /&gt;
Performance 5&lt;br /&gt;
&lt;br /&gt;
Presence&lt;br /&gt;
&lt;br /&gt;
* Resistance 5&lt;br /&gt;
&lt;br /&gt;
Survival 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twilight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Craft 2&lt;br /&gt;
&lt;br /&gt;
Investigation&lt;br /&gt;
&lt;br /&gt;
Lore&lt;br /&gt;
&lt;br /&gt;
* Medicine 2&lt;br /&gt;
&lt;br /&gt;
Occult&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 5&lt;br /&gt;
&lt;br /&gt;
Awareness 5&lt;br /&gt;
&lt;br /&gt;
Dodge 5 (Unarmored +3)&lt;br /&gt;
&lt;br /&gt;
Larceny 2&lt;br /&gt;
&lt;br /&gt;
Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eclipse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bureaucracy&lt;br /&gt;
&lt;br /&gt;
Linguistics&lt;br /&gt;
&lt;br /&gt;
Ride&lt;br /&gt;
&lt;br /&gt;
*Sail 2&lt;br /&gt;
&lt;br /&gt;
Socialize&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
Artifact 5&lt;br /&gt;
Manse 5&lt;br /&gt;
Allies 1&lt;br /&gt;
Backing (Cult of the Illuminated) 4&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
&lt;br /&gt;
Ox-Body Technique x5&lt;br /&gt;
Two -1s&lt;br /&gt;
Two -1s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -0&lt;br /&gt;
&lt;br /&gt;
1st Ability Excellency&lt;br /&gt;
Cost: 1m/die; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Add 1 die to (Ability) roll per mote spent, up to (Attribute + Ability); +1/success to static value&lt;br /&gt;
&lt;br /&gt;
2nd Ability Excellency&lt;br /&gt;
Cost: 2m/success; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Spend up to (Attribute + Ability) motes, gain 1 success/2m spent; 2m/+1 to static value&lt;br /&gt;
&lt;br /&gt;
3rd Ability Excellency&lt;br /&gt;
Cost: 4m; Type: Reflexive (Step 4 attacker, step 6 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Reroll any one (Ability) roll, keeping whichever result; +(Ability) to Attribute + Ability roll&lt;br /&gt;
&lt;br /&gt;
Infinite Ability Mastery&lt;br /&gt;
Cost: 2m+, 1wp; Type: Simple; Key:; Duration: Scene&lt;br /&gt;
Every 2m reduces cost of first three Excellencies by 1, to minimum of 0; can spend any amount of&lt;br /&gt;
&lt;br /&gt;
Ability Essence Flow&lt;br /&gt;
Cost: -; Type: Permanent; Key:; Duration: Instant&lt;br /&gt;
Allows use of First-Third Excellencies as innate powers rather than Charms&lt;br /&gt;
&lt;br /&gt;
First through Third Excellencies&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Integrity, Performance, Resistance, Survival&lt;br /&gt;
Craft, Medicine&lt;br /&gt;
Athletics, Awareness, Dodge, Larceny, Stealth&lt;br /&gt;
Sail&lt;br /&gt;
&lt;br /&gt;
IAM and EAF&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Performance, Resistance&lt;br /&gt;
Athletics, Awareness, Dodge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There Is No Wind&lt;br /&gt;
Cost: 3m or 5m; Type: Supplemental; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Nullifies all penalties except those from wound and multiple action to single Archery attack; +2m to increase Range of weapon to maximum visibility range&lt;br /&gt;
&lt;br /&gt;
Accuracy without Distance&lt;br /&gt;
Cost: 1m, 1wp; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Guaranteed Archery hit, calculated normally, but if it would miss, it hits with 0 successes&lt;br /&gt;
&lt;br /&gt;
Essence Arrow Attack&lt;br /&gt;
Cost: 2m; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
+Essence to Archery damage, and pick one of the following effects:&lt;br /&gt;
-Arrow catches fire mid-flight, ignites any flammable targets&lt;br /&gt;
-Arrow glows with holy sunlight, making attack Holy, can be seen for (Essence x 10) miles&lt;br /&gt;
-+1m to add 4 dice of damage, with lighting effects based on anima&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
Cost: - (1m per attack); Type: Permanent; Key: Combo-OK, Obvious; Duration: Permanent&lt;br /&gt;
Attack with any type of arrow without ammo, doesn&#039;t count as Charm use&lt;br /&gt;
&lt;br /&gt;
Immaculate Golden Bow&lt;br /&gt;
Cost: 5m, 1wp; Type: Simple (Speed 5); Key: Obvious; Duration: Scene&lt;br /&gt;
Summon bow of Essence, Range 300 yards, Rate and Accuracy = Essence; raw damage = [Strength + Essence + bonus successes + bonus from arrows]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
Shadow Over Water&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Ignore all penalties to Dodge DV for an attack&lt;br /&gt;
&lt;br /&gt;
Seven Shadow Evasion&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 2); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Perfect Dodge – Flaw of Compassion&lt;br /&gt;
&lt;br /&gt;
Leaping Dodge Method&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 9); Key: Combo-OK, Counterattack; Duration: Instant&lt;br /&gt;
Used after Dodge DV, leap away ([Strength + Dodge] x3) yards away vertically, twice that horizontally&lt;br /&gt;
&lt;br /&gt;
Reflex Sidestep Technique&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Response to unexpected attack, which becomes expected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Graceful Crane Stance&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Automatically succeed on balance checks, keep footing on any surface as strong and wide as human hair&lt;br /&gt;
&lt;br /&gt;
Feather Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Move on unstable surfaces as though weigh no more than a feather; make Dex + Athletics roll to stop and balance&lt;br /&gt;
&lt;br /&gt;
Spider Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
Run on any surface, must keep moving; spend 1m/action to stand on vertical or horizontal surface&lt;br /&gt;
&lt;br /&gt;
Eagle Wing Style&lt;br /&gt;
Cost: 4m, 1wp; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Fly at triple Move/Dash speed, must remain ([Strength + Athletics] x3) yards distance from surface&lt;br /&gt;
&lt;br /&gt;
Monkey Leap Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Jump with movement action instead of miscellaneous, double length of all jumps&lt;br /&gt;
&lt;br /&gt;
Foe Vaulting Method&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
+Athletics to attempts to reestablish surprise&lt;br /&gt;
&lt;br /&gt;
Soaring Crane Leap&lt;br /&gt;
Cost: 2m; Type: Reflexive; Key: Combo-OK; Duration: Until next action&lt;br /&gt;
Jump with Move action instead of miscellaneous, quintuple length of all jumps&lt;br /&gt;
&lt;br /&gt;
Mountain-Crossing Leap Technique&lt;br /&gt;
Cost: 10m, 1wp; Type: Simple (dramatic action); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Take five minutes to leap (Essence x 5) miles,&lt;br /&gt;
&lt;br /&gt;
Lightning Speed&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+Athletics in yards to Move/Dash score, can increase further with Athletics Excellencies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keen Sight Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+2 bonus successes on Awareness rolls for sight, acuity normal senses can&#039;t have&lt;br /&gt;
Make out details on commander&#039;s epaulet at 500 yards, individual threads on shirts, mites on eyebrows&lt;br /&gt;
&lt;br /&gt;
Surprise Anticipation Method&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Guaranteed success on roll to notice mortal danger, awake or asleep, as long as roll can be made&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crane Style&#039;&#039;&#039;&lt;br /&gt;
Fluttering Cry of Warning&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Must not have physically attacked previously in the scene; unexpected physical attack becomes expected; can be used on self or anyone within (Martial Arts x 10) yards&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 4&lt;br /&gt;
*Personal: 22/&lt;br /&gt;
*Peripheral: 49/&lt;br /&gt;
*Committed to Charms: &lt;br /&gt;
*Committed to artifacts: 8&lt;br /&gt;
*Willpower: 10/&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 3&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 2&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Partial Control:&lt;br /&gt;
Falcon is confronted by her own inadequacies or human weakness.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 10&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 6 &lt;br /&gt;
*Soak: 2L/3B/0A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5&lt;br /&gt;
*Dash: 11&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 10&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 4&lt;br /&gt;
&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141692</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141692"/>
		<updated>2010-04-07T06:12:33Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* Physical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put a link to game wiki page here, for example [[AlphaOmega]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Fiery white and gold, tinged with luminous violet.  The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun&#039;s physical reflection.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Appearance 5&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 5&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
&#039;&#039;Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery 5 (Bow +3)&lt;br /&gt;
*Martial Arts 5 (Unarmed +1)&lt;br /&gt;
Melee&lt;br /&gt;
&lt;br /&gt;
Thrown&lt;br /&gt;
&lt;br /&gt;
War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zenith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Integrity 3&lt;br /&gt;
&lt;br /&gt;
Performance 5&lt;br /&gt;
&lt;br /&gt;
Presence&lt;br /&gt;
&lt;br /&gt;
* Resistance 5&lt;br /&gt;
&lt;br /&gt;
Survival 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twilight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Craft 2&lt;br /&gt;
&lt;br /&gt;
Investigation&lt;br /&gt;
&lt;br /&gt;
Lore&lt;br /&gt;
&lt;br /&gt;
* Medicine 2&lt;br /&gt;
&lt;br /&gt;
Occult&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 5&lt;br /&gt;
&lt;br /&gt;
Awareness 5&lt;br /&gt;
&lt;br /&gt;
Dodge 5 (Unarmored +3)&lt;br /&gt;
&lt;br /&gt;
Larceny 2&lt;br /&gt;
&lt;br /&gt;
Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eclipse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bureaucracy&lt;br /&gt;
&lt;br /&gt;
Linguistics&lt;br /&gt;
&lt;br /&gt;
Ride&lt;br /&gt;
&lt;br /&gt;
*Sail 2&lt;br /&gt;
&lt;br /&gt;
Socialize&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
Artifact 5&lt;br /&gt;
Manse 5&lt;br /&gt;
Allies 1&lt;br /&gt;
Backing (Cult of the Illuminated) 4&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
&lt;br /&gt;
Ox-Body Technique x5&lt;br /&gt;
Two -1s&lt;br /&gt;
Two -1s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -0&lt;br /&gt;
&lt;br /&gt;
1st Ability Excellency&lt;br /&gt;
Cost: 1m/die; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Add 1 die to (Ability) roll per mote spent, up to (Attribute + Ability); +1/success to static value&lt;br /&gt;
&lt;br /&gt;
2nd Ability Excellency&lt;br /&gt;
Cost: 2m/success; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Spend up to (Attribute + Ability) motes, gain 1 success/2m spent; 2m/+1 to static value&lt;br /&gt;
&lt;br /&gt;
3rd Ability Excellency&lt;br /&gt;
Cost: 4m; Type: Reflexive (Step 4 attacker, step 6 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Reroll any one (Ability) roll, keeping whichever result; +(Ability) to Attribute + Ability roll&lt;br /&gt;
&lt;br /&gt;
Infinite Ability Mastery&lt;br /&gt;
Cost: 2m+, 1wp; Type: Simple; Key:; Duration: Scene&lt;br /&gt;
Every 2m reduces cost of first three Excellencies by 1, to minimum of 0; can spend any amount of&lt;br /&gt;
&lt;br /&gt;
Ability Essence Flow&lt;br /&gt;
Cost: -; Type: Permanent; Key:; Duration: Instant&lt;br /&gt;
Allows use of First-Third Excellencies as innate powers rather than Charms&lt;br /&gt;
&lt;br /&gt;
First through Third Excellencies&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Integrity, Performance, Resistance, Survival&lt;br /&gt;
Craft, Medicine&lt;br /&gt;
Athletics, Awareness, Dodge, Larceny, Stealth&lt;br /&gt;
Sail&lt;br /&gt;
&lt;br /&gt;
IAM and EAF&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Performance, Resistance&lt;br /&gt;
Athletics, Awareness, Dodge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There Is No Wind&lt;br /&gt;
Cost: 3m or 5m; Type: Supplemental; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Nullifies all penalties except those from wound and multiple action to single Archery attack; +2m to increase Range of weapon to maximum visibility range&lt;br /&gt;
&lt;br /&gt;
Accuracy without Distance&lt;br /&gt;
Cost: 1m, 1wp; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Guaranteed Archery hit, calculated normally, but if it would miss, it hits with 0 successes&lt;br /&gt;
&lt;br /&gt;
Essence Arrow Attack&lt;br /&gt;
Cost: 2m; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
+Essence to Archery damage, and pick one of the following effects:&lt;br /&gt;
-Arrow catches fire mid-flight, ignites any flammable targets&lt;br /&gt;
-Arrow glows with holy sunlight, making attack Holy, can be seen for (Essence x 10) miles&lt;br /&gt;
-+1m to add 4 dice of damage, with lighting effects based on anima&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
Cost: - (1m per attack); Type: Permanent; Key: Combo-OK, Obvious; Duration: Permanent&lt;br /&gt;
Attack with any type of arrow without ammo, doesn&#039;t count as Charm use&lt;br /&gt;
&lt;br /&gt;
Immaculate Golden Bow&lt;br /&gt;
Cost: 5m, 1wp; Type: Simple (Speed 5); Key: Obvious; Duration: Scene&lt;br /&gt;
Summon bow of Essence, Range 300 yards, Rate and Accuracy = Essence; raw damage = [Strength + Essence + bonus successes + bonus from arrows]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
Shadow Over Water&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Ignore all penalties to Dodge DV for an attack&lt;br /&gt;
&lt;br /&gt;
Seven Shadow Evasion&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 2); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Perfect Dodge – Flaw of Compassion&lt;br /&gt;
&lt;br /&gt;
Leaping Dodge Method&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 9); Key: Combo-OK, Counterattack; Duration: Instant&lt;br /&gt;
Used after Dodge DV, leap away ([Strength + Dodge] x3) yards away vertically, twice that horizontally&lt;br /&gt;
&lt;br /&gt;
Reflex Sidestep Technique&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Response to unexpected attack, which becomes expected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Graceful Crane Stance&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Automatically succeed on balance checks, keep footing on any surface as strong and wide as human hair&lt;br /&gt;
&lt;br /&gt;
Feather Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Move on unstable surfaces as though weigh no more than a feather; make Dex + Athletics roll to stop and balance&lt;br /&gt;
&lt;br /&gt;
Spider Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
Run on any surface, must keep moving; spend 1m/action to stand on vertical or horizontal surface&lt;br /&gt;
&lt;br /&gt;
Eagle Wing Style&lt;br /&gt;
Cost: 4m, 1wp; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Fly at triple Move/Dash speed, must remain ([Strength + Athletics] x3) yards distance from surface&lt;br /&gt;
&lt;br /&gt;
Monkey Leap Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Jump with movement action instead of miscellaneous, double length of all jumps&lt;br /&gt;
&lt;br /&gt;
Foe Vaulting Method&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
+Athletics to attempts to reestablish surprise&lt;br /&gt;
&lt;br /&gt;
Soaring Crane Leap&lt;br /&gt;
Cost: 2m; Type: Reflexive; Key: Combo-OK; Duration: Until next action&lt;br /&gt;
Jump with Move action instead of miscellaneous, quintuple length of all jumps&lt;br /&gt;
&lt;br /&gt;
Mountain-Crossing Leap Technique&lt;br /&gt;
Cost: 10m, 1wp; Type: Simple (dramatic action); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Take five minutes to leap (Essence x 5) miles,&lt;br /&gt;
&lt;br /&gt;
Lightning Speed&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+Athletics in yards to Move/Dash score, can increase further with Athletics Excellencies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keen Sight Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+2 bonus successes on Awareness rolls for sight, acuity normal senses can&#039;t have&lt;br /&gt;
Make out details on commander&#039;s epaulet at 500 yards, individual threads on shirts, mites on eyebrows&lt;br /&gt;
&lt;br /&gt;
Surprise Anticipation Method&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Guaranteed success on roll to notice mortal danger, awake or asleep, as long as roll can be made&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crane Style&#039;&#039;&#039;&lt;br /&gt;
Fluttering Cry of Warning&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Must not have physically attacked previously in the scene; unexpected physical attack becomes expected; can be used on self or anyone within (Martial Arts x 10) yards&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 4&lt;br /&gt;
*Personal: 22/&lt;br /&gt;
*Peripheral: 49/&lt;br /&gt;
*Committed to Charms: &lt;br /&gt;
*Committed to artifacts: 8&lt;br /&gt;
*Willpower: 10/&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 3&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 2&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Partial Control:&lt;br /&gt;
Falcon is confronted by her own inadequacies or human weakness.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 10&lt;br /&gt;
*Dodge DV: 9&lt;br /&gt;
*Parry DV: 6 &lt;br /&gt;
*Soak: 2L/3B/0A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5&lt;br /&gt;
*Dash: 11&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141691</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141691"/>
		<updated>2010-04-07T06:10:28Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put a link to game wiki page here, for example [[AlphaOmega]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Fiery white and gold, tinged with luminous violet.  The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun&#039;s physical reflection.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Appearance 5&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 5&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
&#039;&#039;Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery 5 (Bow +3)&lt;br /&gt;
*Martial Arts 5 (Unarmed +1)&lt;br /&gt;
Melee&lt;br /&gt;
&lt;br /&gt;
Thrown&lt;br /&gt;
&lt;br /&gt;
War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zenith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Integrity 3&lt;br /&gt;
&lt;br /&gt;
Performance 5&lt;br /&gt;
&lt;br /&gt;
Presence&lt;br /&gt;
&lt;br /&gt;
* Resistance 5&lt;br /&gt;
&lt;br /&gt;
Survival 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twilight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Craft 2&lt;br /&gt;
&lt;br /&gt;
Investigation&lt;br /&gt;
&lt;br /&gt;
Lore&lt;br /&gt;
&lt;br /&gt;
* Medicine 2&lt;br /&gt;
&lt;br /&gt;
Occult&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 5&lt;br /&gt;
&lt;br /&gt;
Awareness 5&lt;br /&gt;
&lt;br /&gt;
Dodge 5 (Unarmored +3)&lt;br /&gt;
&lt;br /&gt;
Larceny 2&lt;br /&gt;
&lt;br /&gt;
Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eclipse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bureaucracy&lt;br /&gt;
&lt;br /&gt;
Linguistics&lt;br /&gt;
&lt;br /&gt;
Ride&lt;br /&gt;
&lt;br /&gt;
*Sail 2&lt;br /&gt;
&lt;br /&gt;
Socialize&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
Artifact 5&lt;br /&gt;
Manse 5&lt;br /&gt;
Allies 1&lt;br /&gt;
Backing (Cult of the Illuminated) 4&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
&lt;br /&gt;
Ox-Body Technique x5&lt;br /&gt;
Two -1s&lt;br /&gt;
Two -1s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -0&lt;br /&gt;
&lt;br /&gt;
1st Ability Excellency&lt;br /&gt;
Cost: 1m/die; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Add 1 die to (Ability) roll per mote spent, up to (Attribute + Ability); +1/success to static value&lt;br /&gt;
&lt;br /&gt;
2nd Ability Excellency&lt;br /&gt;
Cost: 2m/success; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Spend up to (Attribute + Ability) motes, gain 1 success/2m spent; 2m/+1 to static value&lt;br /&gt;
&lt;br /&gt;
3rd Ability Excellency&lt;br /&gt;
Cost: 4m; Type: Reflexive (Step 4 attacker, step 6 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Reroll any one (Ability) roll, keeping whichever result; +(Ability) to Attribute + Ability roll&lt;br /&gt;
&lt;br /&gt;
Infinite Ability Mastery&lt;br /&gt;
Cost: 2m+, 1wp; Type: Simple; Key:; Duration: Scene&lt;br /&gt;
Every 2m reduces cost of first three Excellencies by 1, to minimum of 0; can spend any amount of&lt;br /&gt;
&lt;br /&gt;
Ability Essence Flow&lt;br /&gt;
Cost: -; Type: Permanent; Key:; Duration: Instant&lt;br /&gt;
Allows use of First-Third Excellencies as innate powers rather than Charms&lt;br /&gt;
&lt;br /&gt;
First through Third Excellencies&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Integrity, Performance, Resistance, Survival&lt;br /&gt;
Craft, Medicine&lt;br /&gt;
Athletics, Awareness, Dodge, Larceny, Stealth&lt;br /&gt;
Sail&lt;br /&gt;
&lt;br /&gt;
IAM and EAF&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Performance, Resistance&lt;br /&gt;
Athletics, Awareness, Dodge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There Is No Wind&lt;br /&gt;
Cost: 3m or 5m; Type: Supplemental; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Nullifies all penalties except those from wound and multiple action to single Archery attack; +2m to increase Range of weapon to maximum visibility range&lt;br /&gt;
&lt;br /&gt;
Accuracy without Distance&lt;br /&gt;
Cost: 1m, 1wp; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Guaranteed Archery hit, calculated normally, but if it would miss, it hits with 0 successes&lt;br /&gt;
&lt;br /&gt;
Essence Arrow Attack&lt;br /&gt;
Cost: 2m; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
+Essence to Archery damage, and pick one of the following effects:&lt;br /&gt;
-Arrow catches fire mid-flight, ignites any flammable targets&lt;br /&gt;
-Arrow glows with holy sunlight, making attack Holy, can be seen for (Essence x 10) miles&lt;br /&gt;
-+1m to add 4 dice of damage, with lighting effects based on anima&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
Cost: - (1m per attack); Type: Permanent; Key: Combo-OK, Obvious; Duration: Permanent&lt;br /&gt;
Attack with any type of arrow without ammo, doesn&#039;t count as Charm use&lt;br /&gt;
&lt;br /&gt;
Immaculate Golden Bow&lt;br /&gt;
Cost: 5m, 1wp; Type: Simple (Speed 5); Key: Obvious; Duration: Scene&lt;br /&gt;
Summon bow of Essence, Range 300 yards, Rate and Accuracy = Essence; raw damage = [Strength + Essence + bonus successes + bonus from arrows]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
Shadow Over Water&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Ignore all penalties to Dodge DV for an attack&lt;br /&gt;
&lt;br /&gt;
Seven Shadow Evasion&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 2); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Perfect Dodge – Flaw of Compassion&lt;br /&gt;
&lt;br /&gt;
Leaping Dodge Method&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 9); Key: Combo-OK, Counterattack; Duration: Instant&lt;br /&gt;
Used after Dodge DV, leap away ([Strength + Dodge] x3) yards away vertically, twice that horizontally&lt;br /&gt;
&lt;br /&gt;
Reflex Sidestep Technique&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Response to unexpected attack, which becomes expected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Graceful Crane Stance&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Automatically succeed on balance checks, keep footing on any surface as strong and wide as human hair&lt;br /&gt;
&lt;br /&gt;
Feather Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Move on unstable surfaces as though weigh no more than a feather; make Dex + Athletics roll to stop and balance&lt;br /&gt;
&lt;br /&gt;
Spider Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
Run on any surface, must keep moving; spend 1m/action to stand on vertical or horizontal surface&lt;br /&gt;
&lt;br /&gt;
Eagle Wing Style&lt;br /&gt;
Cost: 4m, 1wp; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Fly at triple Move/Dash speed, must remain ([Strength + Athletics] x3) yards distance from surface&lt;br /&gt;
&lt;br /&gt;
Monkey Leap Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Jump with movement action instead of miscellaneous, double length of all jumps&lt;br /&gt;
&lt;br /&gt;
Foe Vaulting Method&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
+Athletics to attempts to reestablish surprise&lt;br /&gt;
&lt;br /&gt;
Soaring Crane Leap&lt;br /&gt;
Cost: 2m; Type: Reflexive; Key: Combo-OK; Duration: Until next action&lt;br /&gt;
Jump with Move action instead of miscellaneous, quintuple length of all jumps&lt;br /&gt;
&lt;br /&gt;
Mountain-Crossing Leap Technique&lt;br /&gt;
Cost: 10m, 1wp; Type: Simple (dramatic action); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Take five minutes to leap (Essence x 5) miles,&lt;br /&gt;
&lt;br /&gt;
Lightning Speed&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+Athletics in yards to Move/Dash score, can increase further with Athletics Excellencies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keen Sight Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+2 bonus successes on Awareness rolls for sight, acuity normal senses can&#039;t have&lt;br /&gt;
Make out details on commander&#039;s epaulet at 500 yards, individual threads on shirts, mites on eyebrows&lt;br /&gt;
&lt;br /&gt;
Surprise Anticipation Method&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Guaranteed success on roll to notice mortal danger, awake or asleep, as long as roll can be made&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crane Style&#039;&#039;&#039;&lt;br /&gt;
Fluttering Cry of Warning&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Must not have physically attacked previously in the scene; unexpected physical attack becomes expected; can be used on self or anyone within (Martial Arts x 10) yards&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 4&lt;br /&gt;
*Personal: 22/&lt;br /&gt;
*Peripheral: 49/&lt;br /&gt;
*Committed to Charms: &lt;br /&gt;
*Committed to artifacts: 8&lt;br /&gt;
*Willpower: 10/&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 3&lt;br /&gt;
*Conviction: 4&lt;br /&gt;
*Temperance: 2&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Partial Control:&lt;br /&gt;
Falcon is confronted by her own inadequacies or human weakness.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141690</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141690"/>
		<updated>2010-04-07T06:09:07Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put a link to game wiki page here, for example [[AlphaOmega]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Fiery white and gold, tinged with luminous violet.  The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun&#039;s physical reflection.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Appearance 5&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 5&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
&#039;&#039;Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery 5 (Bow +3)&lt;br /&gt;
*Martial Arts 5 (Unarmed +1)&lt;br /&gt;
Melee&lt;br /&gt;
&lt;br /&gt;
Thrown&lt;br /&gt;
&lt;br /&gt;
War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zenith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Integrity 3&lt;br /&gt;
&lt;br /&gt;
Performance 5&lt;br /&gt;
&lt;br /&gt;
Presence&lt;br /&gt;
&lt;br /&gt;
* Resistance 5&lt;br /&gt;
&lt;br /&gt;
Survival 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twilight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Craft 2&lt;br /&gt;
&lt;br /&gt;
Investigation&lt;br /&gt;
&lt;br /&gt;
Lore&lt;br /&gt;
&lt;br /&gt;
* Medicine 2&lt;br /&gt;
&lt;br /&gt;
Occult&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 5&lt;br /&gt;
&lt;br /&gt;
Awareness 5&lt;br /&gt;
&lt;br /&gt;
Dodge 5 (Unarmored +3)&lt;br /&gt;
&lt;br /&gt;
Larceny 2&lt;br /&gt;
&lt;br /&gt;
Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eclipse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bureaucracy&lt;br /&gt;
&lt;br /&gt;
Linguistics&lt;br /&gt;
&lt;br /&gt;
Ride&lt;br /&gt;
&lt;br /&gt;
*Sail 2&lt;br /&gt;
&lt;br /&gt;
Socialize&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
Artifact 5&lt;br /&gt;
Manse 5&lt;br /&gt;
Allies 1&lt;br /&gt;
Backing (Cult of the Illuminated) 4&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
&lt;br /&gt;
Ox-Body Technique x5&lt;br /&gt;
Two -1s&lt;br /&gt;
Two -1s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -1 and two -2s&lt;br /&gt;
One -0&lt;br /&gt;
&lt;br /&gt;
1st Ability Excellency&lt;br /&gt;
Cost: 1m/die; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Add 1 die to (Ability) roll per mote spent, up to (Attribute + Ability); +1/success to static value&lt;br /&gt;
&lt;br /&gt;
2nd Ability Excellency&lt;br /&gt;
Cost: 2m/success; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Spend up to (Attribute + Ability) motes, gain 1 success/2m spent; 2m/+1 to static value&lt;br /&gt;
&lt;br /&gt;
3rd Ability Excellency&lt;br /&gt;
Cost: 4m; Type: Reflexive (Step 4 attacker, step 6 defender); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Reroll any one (Ability) roll, keeping whichever result; +(Ability) to Attribute + Ability roll&lt;br /&gt;
&lt;br /&gt;
Infinite Ability Mastery&lt;br /&gt;
Cost: 2m+, 1wp; Type: Simple; Key:; Duration: Scene&lt;br /&gt;
Every 2m reduces cost of first three Excellencies by 1, to minimum of 0; can spend any amount of&lt;br /&gt;
&lt;br /&gt;
Ability Essence Flow&lt;br /&gt;
Cost: -; Type: Permanent; Key:; Duration: Instant&lt;br /&gt;
Allows use of First-Third Excellencies as innate powers rather than Charms&lt;br /&gt;
&lt;br /&gt;
First through Third Excellencies&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Integrity, Performance, Resistance, Survival&lt;br /&gt;
Craft, Medicine&lt;br /&gt;
Athletics, Awareness, Dodge, Larceny, Stealth&lt;br /&gt;
Sail&lt;br /&gt;
&lt;br /&gt;
IAM and EAF&lt;br /&gt;
Archery, Martial Arts&lt;br /&gt;
Performance, Resistance&lt;br /&gt;
Athletics, Awareness, Dodge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There Is No Wind&lt;br /&gt;
Cost: 3m or 5m; Type: Supplemental; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Nullifies all penalties except those from wound and multiple action to single Archery attack; +2m to increase Range of weapon to maximum visibility range&lt;br /&gt;
&lt;br /&gt;
Accuracy without Distance&lt;br /&gt;
Cost: 1m, 1wp; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Guaranteed Archery hit, calculated normally, but if it would miss, it hits with 0 successes&lt;br /&gt;
&lt;br /&gt;
Essence Arrow Attack&lt;br /&gt;
Cost: 2m; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
+Essence to Archery damage, and pick one of the following effects:&lt;br /&gt;
-Arrow catches fire mid-flight, ignites any flammable targets&lt;br /&gt;
-Arrow glows with holy sunlight, making attack Holy, can be seen for (Essence x 10) miles&lt;br /&gt;
-+1m to add 4 dice of damage, with lighting effects based on anima&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
Cost: - (1m per attack); Type: Permanent; Key: Combo-OK, Obvious; Duration: Permanent&lt;br /&gt;
Attack with any type of arrow without ammo, doesn&#039;t count as Charm use&lt;br /&gt;
&lt;br /&gt;
Immaculate Golden Bow&lt;br /&gt;
Cost: 5m, 1wp; Type: Simple (Speed 5); Key: Obvious; Duration: Scene&lt;br /&gt;
Summon bow of Essence, Range 300 yards, Rate and Accuracy = Essence; raw damage = [Strength + Essence + bonus successes + bonus from arrows]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
Shadow Over Water&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Ignore all penalties to Dodge DV for an attack&lt;br /&gt;
&lt;br /&gt;
Seven Shadow Evasion&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 2); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Perfect Dodge – Flaw of Compassion&lt;br /&gt;
&lt;br /&gt;
Leaping Dodge Method&lt;br /&gt;
Cost: 3m; Type: Reflexive (Step 9); Key: Combo-OK, Counterattack; Duration: Instant&lt;br /&gt;
Used after Dodge DV, leap away ([Strength + Dodge] x3) yards away vertically, twice that horizontally&lt;br /&gt;
&lt;br /&gt;
Reflex Sidestep Technique&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Response to unexpected attack, which becomes expected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Graceful Crane Stance&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Automatically succeed on balance checks, keep footing on any surface as strong and wide as human hair&lt;br /&gt;
&lt;br /&gt;
Feather Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Move on unstable surfaces as though weigh no more than a feather; make Dex + Athletics roll to stop and balance&lt;br /&gt;
&lt;br /&gt;
Spider Foot Style&lt;br /&gt;
Cost: 4m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
Run on any surface, must keep moving; spend 1m/action to stand on vertical or horizontal surface&lt;br /&gt;
&lt;br /&gt;
Eagle Wing Style&lt;br /&gt;
Cost: 4m, 1wp; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Fly at triple Move/Dash speed, must remain ([Strength + Athletics] x3) yards distance from surface&lt;br /&gt;
&lt;br /&gt;
Monkey Leap Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
Jump with movement action instead of miscellaneous, double length of all jumps&lt;br /&gt;
&lt;br /&gt;
Foe Vaulting Method&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene&lt;br /&gt;
+Athletics to attempts to reestablish surprise&lt;br /&gt;
&lt;br /&gt;
Soaring Crane Leap&lt;br /&gt;
Cost: 2m; Type: Reflexive; Key: Combo-OK; Duration: Until next action&lt;br /&gt;
Jump with Move action instead of miscellaneous, quintuple length of all jumps&lt;br /&gt;
&lt;br /&gt;
Mountain-Crossing Leap Technique&lt;br /&gt;
Cost: 10m, 1wp; Type: Simple (dramatic action); Key: Combo-OK, Obvious; Duration: Instant&lt;br /&gt;
Take five minutes to leap (Essence x 5) miles,&lt;br /&gt;
&lt;br /&gt;
Lightning Speed&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+Athletics in yards to Move/Dash score, can increase further with Athletics Excellencies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keen Sight Technique&lt;br /&gt;
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene&lt;br /&gt;
+2 bonus successes on Awareness rolls for sight, acuity normal senses can&#039;t have&lt;br /&gt;
Make out details on commander&#039;s epaulet at 500 yards, individual threads on shirts, mites on eyebrows&lt;br /&gt;
&lt;br /&gt;
Surprise Anticipation Method&lt;br /&gt;
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant&lt;br /&gt;
Guaranteed success on roll to notice mortal danger, awake or asleep, as long as roll can be made&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crane Style&#039;&#039;&#039;&lt;br /&gt;
Fluttering Cry of Warning&lt;br /&gt;
Cost: 1m; Type: Reflexive; Key: Combo-OK; Duration: Instant&lt;br /&gt;
Must not have physically attacked previously in the scene; unexpected physical attack becomes expected; can be used on self or anyone within (Martial Arts x 10) yards&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: &lt;br /&gt;
*Personal: /&lt;br /&gt;
*Peripheral: /&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:&lt;br /&gt;
*Willpower: /&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: &lt;br /&gt;
*Conviction: &lt;br /&gt;
*Temperance: &lt;br /&gt;
*Valor: &lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Describe your flaw and record here your limit&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141689</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141689"/>
		<updated>2010-04-07T06:06:07Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* Each Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put a link to game wiki page here, for example [[AlphaOmega]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Fiery white and gold, tinged with luminous violet.  The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun&#039;s physical reflection.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Appearance 5&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 5&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
&#039;&#039;Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery 5 (Bow +3)&lt;br /&gt;
*Martial Arts 5 (Unarmed +1)&lt;br /&gt;
Melee&lt;br /&gt;
&lt;br /&gt;
Thrown&lt;br /&gt;
&lt;br /&gt;
War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zenith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Integrity 3&lt;br /&gt;
&lt;br /&gt;
Performance 5&lt;br /&gt;
&lt;br /&gt;
Presence&lt;br /&gt;
&lt;br /&gt;
* Resistance 5&lt;br /&gt;
&lt;br /&gt;
Survival 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twilight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Craft 2&lt;br /&gt;
&lt;br /&gt;
Investigation&lt;br /&gt;
&lt;br /&gt;
Lore&lt;br /&gt;
&lt;br /&gt;
* Medicine 2&lt;br /&gt;
&lt;br /&gt;
Occult&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 5&lt;br /&gt;
&lt;br /&gt;
Awareness 5&lt;br /&gt;
&lt;br /&gt;
Dodge 5 (Unarmored +3)&lt;br /&gt;
&lt;br /&gt;
Larceny 2&lt;br /&gt;
&lt;br /&gt;
Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eclipse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bureaucracy&lt;br /&gt;
&lt;br /&gt;
Linguistics&lt;br /&gt;
&lt;br /&gt;
Ride&lt;br /&gt;
&lt;br /&gt;
*Sail 2&lt;br /&gt;
&lt;br /&gt;
Socialize&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
Artifact 5&lt;br /&gt;
Manse 5&lt;br /&gt;
Allies 1&lt;br /&gt;
Backing (Cult of the Illuminated) 4&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
==Each Ability or Attribute==&lt;br /&gt;
Charms for that Ability/Attribute (include short description and page #)&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: &lt;br /&gt;
*Personal: /&lt;br /&gt;
*Peripheral: /&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:&lt;br /&gt;
*Willpower: /&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: &lt;br /&gt;
*Conviction: &lt;br /&gt;
*Temperance: &lt;br /&gt;
*Valor: &lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Describe your flaw and record here your limit&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141688</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141688"/>
		<updated>2010-04-07T06:05:09Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* Caste */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put a link to game wiki page here, for example [[AlphaOmega]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Fiery white and gold, tinged with luminous violet.  The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun&#039;s physical reflection.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Appearance 5&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 5&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
&#039;&#039;Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Archery 5 (Bow +3)&lt;br /&gt;
*Martial Arts 5 (Unarmed +1)&lt;br /&gt;
Melee&lt;br /&gt;
&lt;br /&gt;
Thrown&lt;br /&gt;
&lt;br /&gt;
War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zenith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Integrity 3&lt;br /&gt;
&lt;br /&gt;
Performance 5&lt;br /&gt;
&lt;br /&gt;
Presence&lt;br /&gt;
&lt;br /&gt;
* Resistance 5&lt;br /&gt;
&lt;br /&gt;
Survival 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twilight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Craft 2&lt;br /&gt;
&lt;br /&gt;
Investigation&lt;br /&gt;
&lt;br /&gt;
Lore&lt;br /&gt;
&lt;br /&gt;
* Medicine 2&lt;br /&gt;
&lt;br /&gt;
Occult&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 5&lt;br /&gt;
&lt;br /&gt;
Awareness 5&lt;br /&gt;
&lt;br /&gt;
Dodge 5 (Unarmored +3)&lt;br /&gt;
&lt;br /&gt;
Larceny 2&lt;br /&gt;
&lt;br /&gt;
Stealth 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eclipse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bureaucracy&lt;br /&gt;
&lt;br /&gt;
Linguistics&lt;br /&gt;
&lt;br /&gt;
Ride&lt;br /&gt;
&lt;br /&gt;
*Sail 2&lt;br /&gt;
&lt;br /&gt;
Socialize&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
How much you have in it, and describe it&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
==Each Ability or Attribute==&lt;br /&gt;
Charms for that Ability/Attribute (include short description and page #)&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: &lt;br /&gt;
*Personal: /&lt;br /&gt;
*Peripheral: /&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:&lt;br /&gt;
*Willpower: /&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: &lt;br /&gt;
*Conviction: &lt;br /&gt;
*Temperance: &lt;br /&gt;
*Valor: &lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Describe your flaw and record here your limit&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141687</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141687"/>
		<updated>2010-04-07T06:00:08Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* Mental */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put a link to game wiki page here, for example [[AlphaOmega]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Fiery white and gold, tinged with luminous violet.  The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun&#039;s physical reflection.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Appearance 5&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 5&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 5&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
How much you have in it, and describe it&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
==Each Ability or Attribute==&lt;br /&gt;
Charms for that Ability/Attribute (include short description and page #)&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: &lt;br /&gt;
*Personal: /&lt;br /&gt;
*Peripheral: /&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:&lt;br /&gt;
*Willpower: /&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: &lt;br /&gt;
*Conviction: &lt;br /&gt;
*Temperance: &lt;br /&gt;
*Valor: &lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Describe your flaw and record here your limit&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141686</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141686"/>
		<updated>2010-04-07T05:59:36Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* Social */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put a link to game wiki page here, for example [[AlphaOmega]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Fiery white and gold, tinged with luminous violet.  The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun&#039;s physical reflection.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Appearance 5&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception&lt;br /&gt;
*Intelligence&lt;br /&gt;
*Wits&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
How much you have in it, and describe it&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
==Each Ability or Attribute==&lt;br /&gt;
Charms for that Ability/Attribute (include short description and page #)&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: &lt;br /&gt;
*Personal: /&lt;br /&gt;
*Peripheral: /&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:&lt;br /&gt;
*Willpower: /&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: &lt;br /&gt;
*Conviction: &lt;br /&gt;
*Temperance: &lt;br /&gt;
*Valor: &lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Describe your flaw and record here your limit&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141685</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141685"/>
		<updated>2010-04-07T05:59:24Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* Social */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put a link to game wiki page here, for example [[AlphaOmega]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Fiery white and gold, tinged with luminous violet.  The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun&#039;s physical reflection.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 3&lt;br /&gt;
*Manipulation 1&lt;br /&gt;
*Appearance 5&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception&lt;br /&gt;
*Intelligence&lt;br /&gt;
*Wits&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
How much you have in it, and describe it&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
==Each Ability or Attribute==&lt;br /&gt;
Charms for that Ability/Attribute (include short description and page #)&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: &lt;br /&gt;
*Personal: /&lt;br /&gt;
*Peripheral: /&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:&lt;br /&gt;
*Willpower: /&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: &lt;br /&gt;
*Conviction: &lt;br /&gt;
*Temperance: &lt;br /&gt;
*Valor: &lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Describe your flaw and record here your limit&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141684</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141684"/>
		<updated>2010-04-07T05:58:56Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* Physical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put a link to game wiki page here, for example [[AlphaOmega]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Fiery white and gold, tinged with luminous violet.  The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun&#039;s physical reflection.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma&lt;br /&gt;
*Manipulation&lt;br /&gt;
*Appearance&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception&lt;br /&gt;
*Intelligence&lt;br /&gt;
*Wits&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
How much you have in it, and describe it&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
==Each Ability or Attribute==&lt;br /&gt;
Charms for that Ability/Attribute (include short description and page #)&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: &lt;br /&gt;
*Personal: /&lt;br /&gt;
*Peripheral: /&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:&lt;br /&gt;
*Willpower: /&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: &lt;br /&gt;
*Conviction: &lt;br /&gt;
*Temperance: &lt;br /&gt;
*Valor: &lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Describe your flaw and record here your limit&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141683</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141683"/>
		<updated>2010-04-07T05:58:45Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* Anima */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put a link to game wiki page here, for example [[AlphaOmega]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Fiery white and gold, tinged with luminous violet.  The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun&#039;s physical reflection.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength&lt;br /&gt;
*Dexterity&lt;br /&gt;
*Stamina&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma&lt;br /&gt;
*Manipulation&lt;br /&gt;
*Appearance&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception&lt;br /&gt;
*Intelligence&lt;br /&gt;
*Wits&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
How much you have in it, and describe it&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
==Each Ability or Attribute==&lt;br /&gt;
Charms for that Ability/Attribute (include short description and page #)&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: &lt;br /&gt;
*Personal: /&lt;br /&gt;
*Peripheral: /&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:&lt;br /&gt;
*Willpower: /&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: &lt;br /&gt;
*Conviction: &lt;br /&gt;
*Temperance: &lt;br /&gt;
*Valor: &lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Describe your flaw and record here your limit&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141682</id>
		<title>Laughing Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Laughing_Falcon&amp;diff=141682"/>
		<updated>2010-04-07T05:57:05Z</updated>

		<summary type="html">&lt;p&gt;Bruce Leenomorph: /* Motivation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put a link to game wiki page here, for example [[AlphaOmega]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation&lt;br /&gt;
&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Describe here in full your Caste anima power. Also tell us your totemic form.&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength&lt;br /&gt;
*Dexterity&lt;br /&gt;
*Stamina&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma&lt;br /&gt;
*Manipulation&lt;br /&gt;
*Appearance&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception&lt;br /&gt;
*Intelligence&lt;br /&gt;
*Wits&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
How much you have in it, and describe it&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
==Each Ability or Attribute==&lt;br /&gt;
Charms for that Ability/Attribute (include short description and page #)&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: &lt;br /&gt;
*Personal: /&lt;br /&gt;
*Peripheral: /&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:&lt;br /&gt;
*Willpower: /&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: &lt;br /&gt;
*Conviction: &lt;br /&gt;
*Temperance: &lt;br /&gt;
*Valor: &lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Describe your flaw and record here your limit&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Bruce Leenomorph</name></author>
	</entry>
</feed>