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	<updated>2026-05-15T15:02:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/Small_duck&amp;diff=58801</id>
		<title>Template:TangeNomic III/Small duck</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/Small_duck&amp;diff=58801"/>
		<updated>2007-08-20T21:01:29Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:238px; background-color: #FFCC00; float: left; border: 1px solid black; margin: 1px; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 45px; height: 45px; background: #FFFFFF; text-align: center; font-size: 14pt; color: black;&amp;quot; | [[Image:A duck.jpg|30px]]&lt;br /&gt;
| style=&amp;quot;font-size: 8pt; padding: 4pt; line-height:1.25em; color: Black;&amp;quot; | This Player has &#039;&#039;&#039;{{{1}}}&#039;&#039;&#039; Small Duck(s)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Tangenomic III/Entities with {{{1}}} Small Duck(s)]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:TangeNomic III/Aspects of the game state]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:TangeNomic III/Items]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/teucer&amp;diff=58799</id>
		<title>TangeNomic III/teucer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/teucer&amp;diff=58799"/>
		<updated>2007-08-20T20:58:46Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Duck}}&lt;br /&gt;
{{TangeNomic III/Pirate}}&lt;br /&gt;
{{TangeNomic III/has eggs | 1}}&lt;br /&gt;
{{TangeNomic III/Small duck | 1}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/teucer&amp;diff=58652</id>
		<title>TangeNomic III/teucer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/teucer&amp;diff=58652"/>
		<updated>2007-08-19T22:13:59Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Duck}}&lt;br /&gt;
{{TangeNomic III/Pirate}}&lt;br /&gt;
{{TangeNomic III/has eggs | 2}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/teucer&amp;diff=58651</id>
		<title>TangeNomic III/teucer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/teucer&amp;diff=58651"/>
		<updated>2007-08-19T22:13:49Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangrNomic III/Duck}}&lt;br /&gt;
{{TangeNomic III/Pirate}}&lt;br /&gt;
{{TangeNomic III/has eggs | 2}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/teucer&amp;diff=58646</id>
		<title>TangeNomic III/teucer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/teucer&amp;diff=58646"/>
		<updated>2007-08-19T20:18:56Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/has eggs | 2}}&lt;br /&gt;
{{TangeNomic III/Pirate}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/joenr76&amp;diff=58043</id>
		<title>TangeNomic III/joenr76</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/joenr76&amp;diff=58043"/>
		<updated>2007-08-15T14:59:28Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Duck}}&lt;br /&gt;
{{TangeNomic III/Absent players|15/8/07}}&lt;br /&gt;
{{TangeNomic III/has eggs | 1}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/joenr76&amp;diff=58042</id>
		<title>TangeNomic III/joenr76</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/joenr76&amp;diff=58042"/>
		<updated>2007-08-15T14:58:48Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Duck}}&lt;br /&gt;
{{TangeNomic III/Absent}}&lt;br /&gt;
{{TangeNomic III/has eggs | 1}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/Bukharin&amp;diff=57904</id>
		<title>TangeNomic III/Bukharin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/Bukharin&amp;diff=57904"/>
		<updated>2007-08-14T00:53:55Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Duck}}&lt;br /&gt;
{{TangeNomic III/Pirate}}&lt;br /&gt;
{{TangeNomic III/Eggs|1}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/Bukharin&amp;diff=57903</id>
		<title>TangeNomic III/Bukharin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/Bukharin&amp;diff=57903"/>
		<updated>2007-08-14T00:53:40Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Duck}}&lt;br /&gt;
{{TangeNomic III/Eggs|1}}&lt;br /&gt;
{{TangeNomic III/Pirate}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III&amp;diff=57902</id>
		<title>TangeNomic III</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III&amp;diff=57902"/>
		<updated>2007-08-14T00:52:47Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is the page for TangeNomic III, the tangency Nomic game started on 10th August 2007. The thread can be found [http://forum.rpg.net/showthread.php?t=348447| here].&lt;br /&gt;
==Rules==&lt;br /&gt;
:&#039;&#039;Main page: [[TangeNomic III/Rules]]&lt;br /&gt;
==Gamestate==&lt;br /&gt;
:&#039;&#039;Main page: [[TangeNomic III/Gamestate]]&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
*[[TangeNomic III/Quornix|Quornix]]&lt;br /&gt;
*[[TangeNomic III/bubbles|bubbles]]&lt;br /&gt;
*[[TangeNomic III/teucer|teucer]]&lt;br /&gt;
*[[TangeNomic III/Rainbow Trenchcoat|Rainbow Trenchcoat]]&lt;br /&gt;
*[[TangeNomic III/StormAngel|StormAngel]]&lt;br /&gt;
*[[TangeNomic III/Jeph|Jeph]]&lt;br /&gt;
*[[TangeNomic III/joenr76|joenr76]]&lt;br /&gt;
*[[TangeNomic III/BasementBoy|BasementBoy]]&lt;br /&gt;
*[[TangeNomic III/gopher666|gopher666]]&lt;br /&gt;
*[[TangeNomic III/Bukharin|Bukharin]]&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
There is some information which is not considered part of the gamestate. It can be found at [[TangeNomic III/Additional information]]&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/Quornix&amp;diff=57890</id>
		<title>TangeNomic III/Quornix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/Quornix&amp;diff=57890"/>
		<updated>2007-08-13T20:58:26Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Speaker}}&lt;br /&gt;
{{TangeNomic III/Pirate}}&lt;br /&gt;
{{TangeNomic III/Eggs|2}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/Quornix&amp;diff=57889</id>
		<title>TangeNomic III/Quornix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/Quornix&amp;diff=57889"/>
		<updated>2007-08-13T20:55:56Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Speaker}}&lt;br /&gt;
{{TangeNomic III/Pirate}}&lt;br /&gt;
{{TangeNomic III/Omelette|1}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Tangenomic_III/Entities_with_1_egg(s)&amp;diff=57726</id>
		<title>Category:Tangenomic III/Entities with 1 egg(s)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Tangenomic_III/Entities_with_1_egg(s)&amp;diff=57726"/>
		<updated>2007-08-12T19:43:00Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the players (or other entities) which possess 1 egg.&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/gopher666&amp;diff=57725</id>
		<title>TangeNomic III/gopher666</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/gopher666&amp;diff=57725"/>
		<updated>2007-08-12T19:42:04Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Pirate}}&lt;br /&gt;
{{TangeNomic III/has eggs | 1}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/Omelette&amp;diff=57723</id>
		<title>Template:TangeNomic III/Omelette</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/Omelette&amp;diff=57723"/>
		<updated>2007-08-12T19:35:46Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:238px; background-color: #FFCC00; float: left; border: 1px solid black; margin: 1px; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 45px; height: 45px; background: #FFFFFF; text-align: center; font-size: 14pt; color: black;&amp;quot; | [[Image:Omelette.jpg|45px]]&lt;br /&gt;
| style=&amp;quot;font-size: 8pt; padding: 4pt; line-height:1.25em; color: Black;&amp;quot; | This Player has &#039;&#039;&#039;{{{1}}}&#039;&#039;&#039; omelette(s)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Tangenomic III/Entities with {{{1}}} omelette(s)]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:TangeNomic III/Aspects of the game state]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:TangeNomic III/Items]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Omelette.jpg&amp;diff=57721</id>
		<title>File:Omelette.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Omelette.jpg&amp;diff=57721"/>
		<updated>2007-08-12T19:31:54Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: Retrieved from http://commons.wikimedia.org/wiki/Image:Omelette_with_butter_and_tomatoes.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retrieved from http://commons.wikimedia.org/wiki/Image:Omelette_with_butter_and_tomatoes.jpg&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/gopher666&amp;diff=57716</id>
		<title>TangeNomic III/gopher666</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/gopher666&amp;diff=57716"/>
		<updated>2007-08-12T19:21:48Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Duck}}&lt;br /&gt;
{{TangeNomic III/has eggs | 1}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III&amp;diff=57715</id>
		<title>TangeNomic III</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III&amp;diff=57715"/>
		<updated>2007-08-12T19:21:30Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is the page for TangeNomic III, the tangency Nomic game started on 10th August 2007. The thread can be found [http://forum.rpg.net/showthread.php?t=348447| here].&lt;br /&gt;
==Rules==&lt;br /&gt;
:&#039;&#039;Main page: [[TangeNomic III/Rules]]&lt;br /&gt;
==Gamestate==&lt;br /&gt;
:&#039;&#039;Main page: [[TangeNomic III/Gamestate]]&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
*[[TangeNomic III/Quornix|Quornix]]&lt;br /&gt;
*[[TangeNomic III/bubbles|bubbles]]&lt;br /&gt;
*[[TangeNomic III/teucer|teucer]]&lt;br /&gt;
*[[TangeNomic III/Rainbow Trenchcoat|Rainbow Trenchcoat]]&lt;br /&gt;
*[[TangeNomic III/StormAngel|StormAngel]]&lt;br /&gt;
*[[TangeNomic III/Jeph|Jeph]]&lt;br /&gt;
*[[TangeNomic III/joenr76|joenr76]]&lt;br /&gt;
*[[TangeNomic III/BasementBoy|BasementBoy]]&lt;br /&gt;
*[[TangeNomic III/gopher666|gopher666]]&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
There is some information which is not considered part of the gamestate. It can be found at [[TangeNomic III/Additional information]]&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/Additional_information&amp;diff=57695</id>
		<title>TangeNomic III/Additional information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/Additional_information&amp;diff=57695"/>
		<updated>2007-08-12T13:49:23Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No information is stored here.&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/bubbles&amp;diff=57694</id>
		<title>TangeNomic III/bubbles</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/bubbles&amp;diff=57694"/>
		<updated>2007-08-12T13:48:29Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Duck}}&lt;br /&gt;
{{TangeNomic III/Pirate}}&lt;br /&gt;
{{TangeNomic III/has eggs | 1}}&lt;br /&gt;
{{TangeNomic III/Omelette | 1}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/Jeph&amp;diff=57687</id>
		<title>TangeNomic III/Jeph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/Jeph&amp;diff=57687"/>
		<updated>2007-08-12T11:47:21Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Duck}}&lt;br /&gt;
{{TangeNomic III/Ninja}}&lt;br /&gt;
{{TangeNomic III/has eggs | 2}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Tangenomic_III/Pirate&amp;diff=57640</id>
		<title>Category:Tangenomic III/Pirate</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Tangenomic_III/Pirate&amp;diff=57640"/>
		<updated>2007-08-12T02:08:11Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the players (or other entities) that are Pirates. No Ninjas here!&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/bubbles&amp;diff=57639</id>
		<title>TangeNomic III/bubbles</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/bubbles&amp;diff=57639"/>
		<updated>2007-08-12T02:07:02Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Duck}}&lt;br /&gt;
{{TangeNomic III/Pirate}}&lt;br /&gt;
{{TangeNomic III/has eggs | 3}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/Pirate&amp;diff=57638</id>
		<title>Template:TangeNomic III/Pirate</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/Pirate&amp;diff=57638"/>
		<updated>2007-08-12T02:06:40Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:238px; background-color: #99FF99; float: left; border: 1px solid black; margin: 1px; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 45px; height: 45px; background: #FFFFFF; text-align: center; font-size: 14pt; color: black;&amp;quot; | [[Image:Piratey.png|45px]]&lt;br /&gt;
| style=&amp;quot;font-size: 8pt; padding: 4pt; line-height:1.25em; color: Black;&amp;quot; | This Player is a &#039;&#039;&#039;Pirate&#039;&#039;&#039;. This player may not be a Ninja.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Tangenomic III/Pirate]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:TangeNomic III/Aspects of the game state]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Piratey.png&amp;diff=57637</id>
		<title>File:Piratey.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Piratey.png&amp;diff=57637"/>
		<updated>2007-08-12T02:05:23Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: Public Domain image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Public Domain image&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/bubbles&amp;diff=57636</id>
		<title>TangeNomic III/bubbles</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/bubbles&amp;diff=57636"/>
		<updated>2007-08-12T01:55:06Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Duck}}&lt;br /&gt;
{{TangeNomic III/has eggs | 3}}&lt;br /&gt;
{{TangeNomic III/Pirate}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/Ninja&amp;diff=57635</id>
		<title>Template:TangeNomic III/Ninja</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/Ninja&amp;diff=57635"/>
		<updated>2007-08-12T01:51:57Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:238px; background-color: #99FF99; float: left; border: 1px solid black; margin: 1px; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 45px; height: 45px; background: #FFFFFF; text-align: center; font-size: 14pt; color: black;&amp;quot; | [[Image:Shuriken.jpg|45px]]&lt;br /&gt;
| style=&amp;quot;font-size: 8pt; padding: 4pt; line-height:1.25em; color: Black;&amp;quot; | This Player is a &#039;&#039;&#039;Ninja&#039;&#039;&#039;. This player may not become a Pirate.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Tangenomic III/Ninja]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:TangeNomic III/Aspects of the game state]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Tangenomic_III/Ninja&amp;diff=57634</id>
		<title>Category:Tangenomic III/Ninja</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Tangenomic_III/Ninja&amp;diff=57634"/>
		<updated>2007-08-12T01:49:39Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists every player (or other entity) who is a Ninja. No Pirates here!&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/Ninja&amp;diff=57633</id>
		<title>Template:TangeNomic III/Ninja</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/Ninja&amp;diff=57633"/>
		<updated>2007-08-12T01:48:32Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:238px; background-color: #99FF99; float: left; border: 1px solid black; margin: 1px; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 45px; height: 45px; background: #FFFFFF; text-align: center; font-size: 14pt; color: black;&amp;quot; | [[Image:Shuriken.jpg|45px]]&lt;br /&gt;
| style=&amp;quot;font-size: 8pt; padding: 4pt; line-height:1.25em; color: Black;&amp;quot; | This Player is a &#039;&#039;&#039;[[:Category:TangeNomic III/Ninja|Ninja]]&#039;&#039;&#039;. This player may not become a [[:Category:TangeNomic III/Pirate|Pirate]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Tangenomic III/Ninja]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:TangeNomic III/Aspects of the game state]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/Ninja&amp;diff=57632</id>
		<title>Template:TangeNomic III/Ninja</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/Ninja&amp;diff=57632"/>
		<updated>2007-08-12T01:48:21Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:238px; background-color: #99FF99; float: left; border: 1px solid black; margin: 1px; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 45px; height: 45px; background: #FFFFFF; text-align: center; font-size: 14pt; color: black;&amp;quot; | [[Image:Shuriken.jpg|45px]]&lt;br /&gt;
| style=&amp;quot;font-size: 8pt; padding: 4pt; line-height:1.25em; color: Black;&amp;quot; | This Player is a &#039;&#039;&#039;[[:Category:TangeNomic III/Ninja|Ninja]]&#039;&#039;&#039;. This player may not become a &#039;&#039;&#039;[[:Category:TangeNomic III/Pirate|Pirate]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Tangenomic III/Ninja]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:TangeNomic III/Aspects of the game state]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Shuriken.jpg&amp;diff=57630</id>
		<title>File:Shuriken.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Shuriken.jpg&amp;diff=57630"/>
		<updated>2007-08-12T01:45:50Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: retrieved from http://commons.wikimedia.org/wiki/Image:Shuriken.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;retrieved from http://commons.wikimedia.org/wiki/Image:Shuriken.jpg&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/BasementBoy&amp;diff=57629</id>
		<title>TangeNomic III/BasementBoy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/BasementBoy&amp;diff=57629"/>
		<updated>2007-08-12T01:43:07Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/has eggs | 1}}&lt;br /&gt;
{{TangeNomic III/Duck}}&lt;br /&gt;
{{TangeNomic III/Ninja}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Tangenomic_III/Duck&amp;diff=57628</id>
		<title>Category:Tangenomic III/Duck</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Tangenomic_III/Duck&amp;diff=57628"/>
		<updated>2007-08-12T01:40:03Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains all players (and any other entities) that are Ducks.&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/Archived_proposals&amp;diff=57627</id>
		<title>TangeNomic III/Archived proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/Archived_proposals&amp;diff=57627"/>
		<updated>2007-08-12T01:00:55Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Archived proposals==&lt;br /&gt;
This page is intended to be a record of all proposals and whether they passed or failed.&lt;br /&gt;
===Archive as of 12th August 2007===&lt;br /&gt;
&lt;br /&gt;
Proposal 301 - Passed&lt;br /&gt;
&lt;br /&gt;
The gamestate shall be changed to include the fact that TangeNomic III is now at war with all other, lesser, TangeNomics.&lt;br /&gt;
&lt;br /&gt;
Proposal 302 - Passed&lt;br /&gt;
&lt;br /&gt;
The following actions take place in the order in which they are described:&lt;br /&gt;
&lt;br /&gt;
Rule 106 becomes Mutable.&lt;br /&gt;
The reference to &amp;quot;Rule 106&amp;quot; in Rule 106 shall be changed to &amp;quot;Rule 105&amp;quot;.&lt;br /&gt;
Rule 106 becomes Immutable.&lt;br /&gt;
This rule is repealed.&lt;br /&gt;
&lt;br /&gt;
Proposal 303 - Failed&lt;br /&gt;
&lt;br /&gt;
Proposal for the minimisation of dickery.&lt;br /&gt;
If a player identifies a line of action with game effects but negative social aspects, they may instead outline the actions they could take, and the speaker shall update the ruleset and gamestate as if these actions had been taken place.&lt;br /&gt;
&lt;br /&gt;
Proposal 304 - Failed&lt;br /&gt;
&lt;br /&gt;
Oceania is, and has always been, at war with Eastasia. This information shall be part of the gamestate. If at any time, Oceania ceases to be at war with Eastasia, bubbles wins the game&lt;br /&gt;
&lt;br /&gt;
Proposal 305 - Passed&lt;br /&gt;
&lt;br /&gt;
Each player loses one point when proposing a rule. Each player gains five points if a rule proposed by that player passes. If a player&#039;s score falls below ten points, that player&#039;s score is set to ten points.&lt;br /&gt;
&lt;br /&gt;
Proposal 306 - Passed&lt;br /&gt;
&lt;br /&gt;
Any article which a player or other entity may possess (including, but not limited to, points, titles or possessions) shall be recorded and shall be a part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Proposal 307 - Passed&lt;br /&gt;
&lt;br /&gt;
Upon joining the game, new players become ducks and gain one egg. Players may become ducks or cease to be ducks at any time by announcing their intention to do so in the thread. Only ducks may gain eggs, but players who cease to be ducks keep their eggs. At the time that this rule is enacted, all players become ducks and gain one egg.&lt;br /&gt;
&lt;br /&gt;
Proposal 308 - Passed&lt;br /&gt;
&lt;br /&gt;
Whether any player is a duck, and the number of eggs that a player has are part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Proposal 309 - Failed&lt;br /&gt;
&lt;br /&gt;
Anything described by the rules is part of the game state, unless it is specifically designated as not being part of the game state.&lt;br /&gt;
&lt;br /&gt;
Proposal 310 - Passed&lt;br /&gt;
&lt;br /&gt;
Rule 306 shall be repealed.&lt;br /&gt;
&lt;br /&gt;
Proposal 311 - Passed&lt;br /&gt;
&lt;br /&gt;
If a player posts the bolded statement &amp;quot;Egg, Hatch!&amp;quot; in the game thread, and that player has at least 10 points and 1 egg, the player loses 10 points and 1 egg. The player also gains possession of a Small Duck.&lt;br /&gt;
&lt;br /&gt;
Proposal 312 - Passed&lt;br /&gt;
&lt;br /&gt;
The previous proposal is changed so that &amp;quot;and that player has at least 10 points&amp;quot; reads &amp;quot;and that player has at least 20 points&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Proposal 314.0 - Failed&lt;br /&gt;
&lt;br /&gt;
A new rule shall be created to read as follows&lt;br /&gt;
&amp;quot;If a player posts the bolded statement &amp;quot;Egg, Hatch!&amp;quot; in the game thread, and that player has at least 20 points and 1 egg, the player loses 10 points and 1 egg. The player also gains possession of a Small Duck.&lt;br /&gt;
[[User:Bubbles|Bubbles]] 18:00, 11 August 2007 (PDT)&lt;br /&gt;
If this rule is enacted:&lt;br /&gt;
* This rule shall supercede Proposal 311 and 312, and any rule enacted as a result of Proposal 311 and 312&lt;br /&gt;
* This text (delimited with [[User:Bubbles|Bubbles]] 18:00, 11 August 2007 (PDT)) shall be removed&lt;br /&gt;
[[User:Bubbles|Bubbles]] 18:00, 11 August 2007 (PDT)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Proposal 317 - Passed&lt;br /&gt;
&lt;br /&gt;
All players receive one egg, save bubbles, who receives two.&lt;br /&gt;
&lt;br /&gt;
Proposal 324 - Passed&lt;br /&gt;
&lt;br /&gt;
If a numerical value is a part of the game state, and that value refers to any item, entity, title, effect or other aspect of the game, that value will refer only to those aspects which exist within the game state&lt;br /&gt;
&lt;br /&gt;
Proposal 325 - Passed&lt;br /&gt;
&lt;br /&gt;
New Rule to Define Items. Items are possessions of a player awarded by rules or successful proposals. The possession of an item by a player is part of the gamestate. The quantity of each type of item possessed by a player is part of the gamestate. Items are not transferable between players unless explicitly stated as such in the rules. Items are not transferable between type unless explicitly stated so in the rules. Unless otherwise stated, when a new item is introduced all players have zero instances of that item.&lt;br /&gt;
&lt;br /&gt;
Proposal 328 - Passed&lt;br /&gt;
&lt;br /&gt;
If any item or other aspect of the game is traded between players or any other entities, details of the trade must be posted to the game thread.&lt;br /&gt;
&lt;br /&gt;
Proposal 329 - Passed&lt;br /&gt;
&lt;br /&gt;
Absent players are not eligible to vote.&lt;br /&gt;
&lt;br /&gt;
Proposal 332 - Passed&lt;br /&gt;
&lt;br /&gt;
Whether a proposal has passed or failed, as recorded in the game thread, shall be a part of the game state. If this rule is enacted, it shall apply retroactively&lt;br /&gt;
&lt;br /&gt;
Proposal 332.5 - Passed&lt;br /&gt;
&lt;br /&gt;
Rule 206 shall read:&lt;br /&gt;
&amp;quot;Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes available for a proposal, and which players are eligible to vote on a proposal, are calculated at the time the numbered Proposal is posted by the Speaker. The total number of eligible votes is a part of the gamestate. Which players are eligible to vote is a part of the gamestate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Proposal 333 - Passed&lt;br /&gt;
&lt;br /&gt;
Rule 207 shall read:&lt;br /&gt;
&amp;quot;Proposals must be in Quote tags, with &amp;quot;Proposal&amp;quot; listed as the author. This will make it easier to identify proposals. Once the Proposal has been numbered by the Speaker, votes must be cast in the form &amp;quot;I vote [in favor of/against] Proposition #XXX&amp;quot;. All votes cast in this manner become part of the gamestate.&amp;quot;&lt;br /&gt;
Proposal 316 - Passed&lt;br /&gt;
&lt;br /&gt;
The number of small ducks and omelettes a player posesses is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Proposal 318 - Failed&lt;br /&gt;
&lt;br /&gt;
If a player at any time receives a Spanish Omelette, that player receives 75 points and this rule is repealed.&lt;br /&gt;
&lt;br /&gt;
Proposal 319 - Passed&lt;br /&gt;
&lt;br /&gt;
If a quantity is introduced as a part of the gamestate but no value is assigned to that quantity, it shall have a value of zero assigned to it.&lt;br /&gt;
&lt;br /&gt;
Proposal 320 - Failed&lt;br /&gt;
&lt;br /&gt;
The number of Spanish Omelets a Player has is a game state. At the time this rule is passed, every player will have zero Spanish Omelets.&lt;br /&gt;
&lt;br /&gt;
Proposal 321 - Passed&lt;br /&gt;
&lt;br /&gt;
If an element of the game is added as part of the gamestate within a rule, and there is no way to determine the value of that element, the element has a value of zero or none, or no in each case where it is undefined. If none of these values makes sense for the element, that element is not a part of the gamestate for any case of that element, including those where it is defined, until such a time as a starting condition can be determined.&lt;br /&gt;
&lt;br /&gt;
Proposal 322 - Failed&lt;br /&gt;
&lt;br /&gt;
Any time a change would occur to the game state, that change must originate from within the game state otherwise the change does not occur.&lt;br /&gt;
&lt;br /&gt;
Proposal 323 - Passed&lt;br /&gt;
&lt;br /&gt;
Any item, entity, title, effect or other aspect of the game state must originate within the game state itself. If a mechanism does not exist within the game state for the creation of said aspect, it is not created within the game state&lt;br /&gt;
&lt;br /&gt;
Proposal 327 - Failed&lt;br /&gt;
&lt;br /&gt;
No rule may refer to anything that is not part of the game state. If any rule with a lower ordinal number than this rule refers to any such thing, that thing shall be considered a part of the game state. This rule does not apply to the process of joining or leaving the game.&lt;br /&gt;
&lt;br /&gt;
Proposal 330 - Failed&lt;br /&gt;
&lt;br /&gt;
all rules lawyering about gamestate needs to be done outside of this game thread. The Speaker shall post the Cliff&#039;s notes in his recap post or create a twin thread for rules discussions.&lt;br /&gt;
&lt;br /&gt;
Proposal 336 - Passed&lt;br /&gt;
&lt;br /&gt;
Players may announce that he/she is a ninja or a pirate to become said entity. Players may not be both, but are not required to become either.&lt;br /&gt;
&lt;br /&gt;
Proposal 338 - Failed&lt;br /&gt;
&lt;br /&gt;
A pirate who votes no on a proposal that passes receives one piece of eight item. A ninja that votes yes on a proposal that fails receives one hippopotamus item.&lt;br /&gt;
&lt;br /&gt;
Proposal 314 Passed&lt;br /&gt;
&lt;br /&gt;
Eggs may be transfered between players providing both players consent.&lt;br /&gt;
&lt;br /&gt;
Proposal 315 Passed&lt;br /&gt;
&lt;br /&gt;
If a player posts the bolded statement &amp;quot;Frying Tonight!&amp;quot; in the game thread, and that player has at least 2 eggs, the player loses 2 eggs. The player also gains possession of an omelette .&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/Gamestate&amp;diff=57626</id>
		<title>TangeNomic III/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/Gamestate&amp;diff=57626"/>
		<updated>2007-08-12T00:52:15Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page details the current gamestate and everything contained therein (subject to bubbles being speedy in updating it).&lt;br /&gt;
==The Rules==&lt;br /&gt;
The current rules of the game are considered to be part of the gamestate. See [[TangeNomic III/Rules]] for the full rules.&lt;br /&gt;
==Players==&lt;br /&gt;
The current roster of players is considered to be part of the gamestate. See the full roster at [[TangeNomic III]]. Any titles (such as Speaker) given to a player may be a part of the gamestate. Details of these can be found on each player&#039;s page, linked from the main page. A list of player-specific gamestate information is available at [[:Category:TangeNomic III/Aspects of the game state]]&lt;br /&gt;
==Wars==&lt;br /&gt;
The following wars are currently in effect&lt;br /&gt;
*&#039;&#039;TangeNomic III&#039;&#039; is currently at war with all other, lesser, tangency Nomics&lt;br /&gt;
==Items==&lt;br /&gt;
[[TangeNomic III/Rule 325|Rule 325]] defines items as parts of the game state. A full list of items currently in play can be found at [[:Category:TangeNomic III/Items]]&lt;br /&gt;
==Titles==&lt;br /&gt;
Players may have certain titles as a part of the game, which may or may not be recognised as part of the game state. The word &#039;title&#039; is not recognised by the game state as referring to these; it is used here to aid understanding.&lt;br /&gt;
==Archived proposals==&lt;br /&gt;
Whether a proposal has passed or failed is a part of the game state. A full list of passed and failed proposals can be found at [[TangeNomic III/Archived proposals]]&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/Rules&amp;diff=57625</id>
		<title>TangeNomic III/Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/Rules&amp;diff=57625"/>
		<updated>2007-08-12T00:44:27Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: /* Other Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Initial Rules==&lt;br /&gt;
All rules in the 100s and 200s were in the initial ruleset when the game began. Some of the original rules may have been repealed or amended&lt;br /&gt;
 &lt;br /&gt;
Rule 100 (Immutable)&lt;br /&gt;
The Game&lt;br /&gt;
&lt;br /&gt;
This game is called Tangenomic. It has rules. Taken together, Tangenomic&#039;s rules are called &amp;quot;the ruleset&amp;quot;. All Players (as defined by the ruleset) must always abide by the ruleset currently in effect, in the form in which they are then in effect, and as interpreted in accordance with currently existing game custom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 101 (Immutable)&lt;br /&gt;
The Gamestate&lt;br /&gt;
&lt;br /&gt;
The ruleset and any other information designated as such is called the &amp;quot;gamestate&amp;quot;. The gamestate may not be changed except as specifically described within the rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 102 (Immutable)&lt;br /&gt;
Changing the Rules&lt;br /&gt;
&lt;br /&gt;
The ruleset may be changed in one of the following ways: (1) the enactment of a new rule; (2) the modification of an existing rule; or (3) the repeal of a rule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 103 (Immutable)&lt;br /&gt;
Properties of Rules&lt;br /&gt;
&lt;br /&gt;
Rules have Properties. These properties are part of the gamestate, but not part of the ruleset, and can be modified even if modification of the rule itself is prohibited.&lt;br /&gt;
&lt;br /&gt;
One Property is defined in this rule: Mutability. The Mutability of a rule may take one of two values: Mutable or Immutable. Every rule must have a Mutability value, and no rule may have more than one Mutability value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 104 (Immutable)&lt;br /&gt;
Immutable Rules&lt;br /&gt;
&lt;br /&gt;
No Immutable rule may be modified or repealed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 105 (Immutable)&lt;br /&gt;
The Players&lt;br /&gt;
&lt;br /&gt;
Any person registered on RPG.net may become a Player by announcing &amp;quot;I am a Player&amp;quot; in this thread. Only people registered on RPG.net may be Players. The list of current Players is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 302 (Immutable)&lt;br /&gt;
Bowing out&lt;br /&gt;
&lt;br /&gt;
Any Player may leave the game at any time. Any gamestate information regarding the player is removed from the gamestate. A person may rejoin the game as a new Player as described in Rule 105.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 107 (Immutable)&lt;br /&gt;
The Speaker&lt;br /&gt;
&lt;br /&gt;
One person shall be designated as Speaker. The Speaker is a Player. Only one person may be Speaker at a time. There must always be a Speaker. The Speaker is responsible for maintaining the gamestate. The identity of the Speaker is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 108 (Immutable)&lt;br /&gt;
Changing the Rules II&lt;br /&gt;
&lt;br /&gt;
Any Player may propose a modification to the ruleset. If this is proposed in the required manner, the Speaker is then required to post an official numbered Proposal and call for a vote. The Speaker will tally all votes cast in the required manner, and will announce the official results of the vote when the vote is completed. If the Proposal passes the vote, the change to the ruleset occurs. This change takes effect once the Speaker announces the official results of the vote. Any new rules passed are Mutable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 109 (Immutable)&lt;br /&gt;
Changing the Gamestate&lt;br /&gt;
&lt;br /&gt;
Any Player may propose a modification to aspects of the gamestate other than the ruleset. If this is proposed in the required manner, the Speaker is then required to post an official numbered Proposal and call for a vote. The Speaker will tally all votes cast in the required manner, and will announce the official results of the vote when the vote is completed. If the Proposal passes the vote, the change to the ruleset occurs. This change takes effect once the Speaker announces the official results of the vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 110 (Immutable)&lt;br /&gt;
Changing the Speaker&lt;br /&gt;
&lt;br /&gt;
Any Player may propose that there should be a new Speaker at any time. If the current Speaker wishes to retain his or her position, the Speaker must post a statement of intent to remain in the position within the allotted timeframe. If the Speaker does not do so, the Speaker is Impeached. Players then vote on a new Speaker. Each vote must be posted to this thread with the name of the Player chosen for the position. Players may change their votes at any time. A new Speaker is elected when two requirements are both met: (1) The required time has elapsed; (2) one Player has a simple majority of the cast votes. When the new Speaker is elected, the old Speaker loses the position and is only a Player.&lt;br /&gt;
&lt;br /&gt;
While the Speaker is Impeached, all current Proposals and Votes are suspended. Whether the Speaker is impeached is part of the gamestate. No other way to make the Speaker be Impeached is allowed.&lt;br /&gt;
&lt;br /&gt;
If the Speaker posts a statement of intent within the allotted timeframe, the identity of the Speaker can still be changed as a normal modification of Rule 210.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 111 (Immutable)&lt;br /&gt;
Numbering Proposals&lt;br /&gt;
&lt;br /&gt;
The Speaker shall give each official Proposal an ordinal number for reference. The numbers shall begin with 301, and each official Proposal shall receive the next successive ordinal, whether or not the proposal is adopted. The effective ordinal number of a rule is the ordinal number of the most recent change to that rule. Proposals to change the gamestate but not the ruleset do not become part of the ruleset when passed. Every active Proposal and the current number of votes for and against is a part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 112 (Immutable)&lt;br /&gt;
Voting&lt;br /&gt;
&lt;br /&gt;
When the Speaker announces an official Proposition, a vote is held. The vote continues until either the prescribed voting period has elapsed; or the Proposition has either passed or failed. Each player may vote once, and has a number of votes available to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 113 (Immutable)&lt;br /&gt;
Timing of Rule Changes&lt;br /&gt;
&lt;br /&gt;
Rule changes come into effect after they have become part of the ruleset. In this manner, a rule may revoke itself. No rule is retroactive unless specifically stated as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 114 (Immutable)&lt;br /&gt;
Victory&lt;br /&gt;
&lt;br /&gt;
A Player wins the game when he has satisfied the requirements of victory. At this point, the game ends, and the winner is the Speaker for the next game. Only a Player can win the game. Whether a Player is the winner is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 115 (Immutable)&lt;br /&gt;
Freedom&lt;br /&gt;
&lt;br /&gt;
Anything which is not prohibited is allowed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 201 (Mutable)&lt;br /&gt;
The Speaker is responsible for maintaining the ruleset and the gamestate. The Speaker should post an update of the ruleset and the gamestate approximately every fifty posts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 202 (Mutable)&lt;br /&gt;
The Speaker has twenty-four hours to respond to a call for a new Speaker. The required time for voting on a new Speaker is forty-eight hours after the call for a new Speaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 203 (Mutable)&lt;br /&gt;
Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes for a proposal is calculated at the time the numbered Proposal is posted by the Speaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 204 (Mutable)&lt;br /&gt;
The prescribed voting period is forty-eight hours from the official announcement of the Proposal to be voted on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 205 (Mutable)&lt;br /&gt;
A Proposal that changes the ruleset passes if at least two thirds of the eligible votes are cast in favor. A Proposal that changes the ruleset fails if more than one third of eligible votes are cast against. A Proposal that changes the gamestate passes if at least two thirds of the eligible votes are cast in favor. A Proposal that changes the gamestate fails if more than one third of eligible votes are cast against.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 206 (Mutable)&lt;br /&gt;
Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes available for a proposal, and which players are eligible to vote on a proposal, are calculated at the time the numbered Proposal is posted by the Speaker. The total number of eligible votes is a part of the gamestate. Which players are eligible to vote is a part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 207 (Mutable)&lt;br /&gt;
Proposals must be in Quote tags, with &amp;quot;Proposal&amp;quot; listed as the author. This will make it easier to identify proposals. Once the Proposal has been numbered by the Speaker, votes must be cast in the form &amp;quot;I vote [in favor of/against] Proposition #XXX&amp;quot;. All votes cast in this manner become part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 208 (Mutable)&lt;br /&gt;
The requirement for victory is having 100 points. Every Player starts with ten points at the time they become a player. The number of points a player has is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 209 (Mutable)&lt;br /&gt;
If any rule conflicts with another rule, and one rule is Mutable and the other is Immutable, the Immutable rule takes precedence. If both are Mutable or both are Immutable, the rule with the lowest ordinal number takes precedence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 210 (Mutable)&lt;br /&gt;
The Speaker is Austin Lange, also known as Quornix.&lt;br /&gt;
&lt;br /&gt;
==Other Rules==&lt;br /&gt;
Rule 300 and beyond have been created during the game and were not present in the original ruleset&lt;br /&gt;
&lt;br /&gt;
Rule 305 (Mutable)&lt;br /&gt;
Each player loses one point when proposing a rule. Each player gains five points if a rule proposed by that player passes. If a player&#039;s score falls below ten points, that player&#039;s score is set to ten points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 307 (Mutable)&lt;br /&gt;
Upon joining the game, new players become ducks and gain one egg. Players may become ducks or cease to be ducks at any time by announcing their intention to do so in the thread. Only ducks may gain eggs, but players who cease to be ducks keep their eggs. At the time that this rule is enacted, all players become ducks and gain one egg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 308 (Mutable)&lt;br /&gt;
Whether any player is a duck, and the number of eggs that a player has are part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 311 (Mutable)&lt;br /&gt;
If a player posts the bolded statement &amp;quot;Egg, Hatch!&amp;quot; in the game thread, and that player has at least 20 points and 1 egg, the player loses 10 points and 1 egg. The player also gains possession of a Small Duck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 313 (Mutable)&lt;br /&gt;
Players may become Absent by declaring themselves to be so in this thread. If a player is Absent, no changes to properties of that player, including their score, may be made.&lt;br /&gt;
&lt;br /&gt;
If an Absent player posts to this thread, that player ceases to be absent.&lt;br /&gt;
&lt;br /&gt;
If an Absent player fails to post in this thread for a period of two weeks, or a non-absent player fails to post in this thread for a period of one week, they cease to be a player.&lt;br /&gt;
&lt;br /&gt;
Rule 314 (Mutable)&lt;br /&gt;
Eggs may be transfered between players providing both players consent.&lt;br /&gt;
&lt;br /&gt;
Rule 315 (Mutable)&lt;br /&gt;
If a player posts the bolded statement &amp;quot;Frying Tonight!&amp;quot; in the game thread, and that player has at least 2 eggs, the player loses 2 eggs. The player also gains possession of an omelette .&lt;br /&gt;
&lt;br /&gt;
Rule 316 (Mutable)&lt;br /&gt;
The number of small ducks and omelettes a player posesses is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Rule 319 (Mutable)&lt;br /&gt;
If a quantity is introduced as a part of the gamestate but no value is assigned to that quantity, it shall have a value of zero assigned to it.&lt;br /&gt;
&lt;br /&gt;
Rule 321 (Mutable)&lt;br /&gt;
If an element of the game is added as part of the gamestate within a rule, and there is no way to determine the value of that element, the element has a value of zero or none, or no in each case where it is undefined. If none of these values makes sense for the element, that element is not a part of the gamestate for any case of that element, including those where it is defined, until such a time as a starting condition can be determined.&lt;br /&gt;
&lt;br /&gt;
Rule 323 (Mutable)&lt;br /&gt;
Any item, entity, title, effect or other aspect of the game state must originate within the game state itself. If a mechanism does not exist within the game state for the creation of said aspect, it is not created within the game state&lt;br /&gt;
&lt;br /&gt;
Rule 329 (Mutable)&lt;br /&gt;
Absent players are not eligible to vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 324 (Mutable)&lt;br /&gt;
If a numerical value is a part of the game state, and that value refers to any item, entity, title, effect or other aspect of the game, that value will refer only to those aspects which exist within the game state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 332 (Mutable)&lt;br /&gt;
Whether a proposal has passed or failed, as recorded in the game thread, shall be a part of the game state. This rule shall apply retroactively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[TangeNomic III/Rule 325|Rule 325]] (Mutable)&lt;br /&gt;
Items are possessions of a player awarded by rules or successful proposals. The possession of an item by a player is part of the gamestate. The quantity of each type of item possessed by a player is part of the gamestate. Items are not transferable between players unless explicitly stated as such in the rules. Items are not transferable between type unless explicitly stated so in the rules. Unless otherwise stated, when a new item is introduced all players have zero instances of that item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 328 (Mutable)&lt;br /&gt;
If any item or other aspect of the game is traded between players or any other entities, details of the trade must be posted to the game thread.&lt;br /&gt;
&lt;br /&gt;
Rule 336 (Mutable)&lt;br /&gt;
Players may announce that he/she is a ninja or a pirate to become said entity. Players may not be both, but are not required to become either.&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/Rules&amp;diff=57596</id>
		<title>TangeNomic III/Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/Rules&amp;diff=57596"/>
		<updated>2007-08-11T22:06:31Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: /* Other Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Initial Rules==&lt;br /&gt;
All rules in the 100s and 200s were in the initial ruleset when the game began. Some of the original rules may have been repealed or amended&lt;br /&gt;
 &lt;br /&gt;
Rule 100 (Immutable)&lt;br /&gt;
The Game&lt;br /&gt;
&lt;br /&gt;
This game is called Tangenomic. It has rules. Taken together, Tangenomic&#039;s rules are called &amp;quot;the ruleset&amp;quot;. All Players (as defined by the ruleset) must always abide by the ruleset currently in effect, in the form in which they are then in effect, and as interpreted in accordance with currently existing game custom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 101 (Immutable)&lt;br /&gt;
The Gamestate&lt;br /&gt;
&lt;br /&gt;
The ruleset and any other information designated as such is called the &amp;quot;gamestate&amp;quot;. The gamestate may not be changed except as specifically described within the rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 102 (Immutable)&lt;br /&gt;
Changing the Rules&lt;br /&gt;
&lt;br /&gt;
The ruleset may be changed in one of the following ways: (1) the enactment of a new rule; (2) the modification of an existing rule; or (3) the repeal of a rule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 103 (Immutable)&lt;br /&gt;
Properties of Rules&lt;br /&gt;
&lt;br /&gt;
Rules have Properties. These properties are part of the gamestate, but not part of the ruleset, and can be modified even if modification of the rule itself is prohibited.&lt;br /&gt;
&lt;br /&gt;
One Property is defined in this rule: Mutability. The Mutability of a rule may take one of two values: Mutable or Immutable. Every rule must have a Mutability value, and no rule may have more than one Mutability value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 104 (Immutable)&lt;br /&gt;
Immutable Rules&lt;br /&gt;
&lt;br /&gt;
No Immutable rule may be modified or repealed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 105 (Immutable)&lt;br /&gt;
The Players&lt;br /&gt;
&lt;br /&gt;
Any person registered on RPG.net may become a Player by announcing &amp;quot;I am a Player&amp;quot; in this thread. Only people registered on RPG.net may be Players. The list of current Players is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 302 (Immutable)&lt;br /&gt;
Bowing out&lt;br /&gt;
&lt;br /&gt;
Any Player may leave the game at any time. Any gamestate information regarding the player is removed from the gamestate. A person may rejoin the game as a new Player as described in Rule 105.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 107 (Immutable)&lt;br /&gt;
The Speaker&lt;br /&gt;
&lt;br /&gt;
One person shall be designated as Speaker. The Speaker is a Player. Only one person may be Speaker at a time. There must always be a Speaker. The Speaker is responsible for maintaining the gamestate. The identity of the Speaker is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 108 (Immutable)&lt;br /&gt;
Changing the Rules II&lt;br /&gt;
&lt;br /&gt;
Any Player may propose a modification to the ruleset. If this is proposed in the required manner, the Speaker is then required to post an official numbered Proposal and call for a vote. The Speaker will tally all votes cast in the required manner, and will announce the official results of the vote when the vote is completed. If the Proposal passes the vote, the change to the ruleset occurs. This change takes effect once the Speaker announces the official results of the vote. Any new rules passed are Mutable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 109 (Immutable)&lt;br /&gt;
Changing the Gamestate&lt;br /&gt;
&lt;br /&gt;
Any Player may propose a modification to aspects of the gamestate other than the ruleset. If this is proposed in the required manner, the Speaker is then required to post an official numbered Proposal and call for a vote. The Speaker will tally all votes cast in the required manner, and will announce the official results of the vote when the vote is completed. If the Proposal passes the vote, the change to the ruleset occurs. This change takes effect once the Speaker announces the official results of the vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 110 (Immutable)&lt;br /&gt;
Changing the Speaker&lt;br /&gt;
&lt;br /&gt;
Any Player may propose that there should be a new Speaker at any time. If the current Speaker wishes to retain his or her position, the Speaker must post a statement of intent to remain in the position within the allotted timeframe. If the Speaker does not do so, the Speaker is Impeached. Players then vote on a new Speaker. Each vote must be posted to this thread with the name of the Player chosen for the position. Players may change their votes at any time. A new Speaker is elected when two requirements are both met: (1) The required time has elapsed; (2) one Player has a simple majority of the cast votes. When the new Speaker is elected, the old Speaker loses the position and is only a Player.&lt;br /&gt;
&lt;br /&gt;
While the Speaker is Impeached, all current Proposals and Votes are suspended. Whether the Speaker is impeached is part of the gamestate. No other way to make the Speaker be Impeached is allowed.&lt;br /&gt;
&lt;br /&gt;
If the Speaker posts a statement of intent within the allotted timeframe, the identity of the Speaker can still be changed as a normal modification of Rule 210.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 111 (Immutable)&lt;br /&gt;
Numbering Proposals&lt;br /&gt;
&lt;br /&gt;
The Speaker shall give each official Proposal an ordinal number for reference. The numbers shall begin with 301, and each official Proposal shall receive the next successive ordinal, whether or not the proposal is adopted. The effective ordinal number of a rule is the ordinal number of the most recent change to that rule. Proposals to change the gamestate but not the ruleset do not become part of the ruleset when passed. Every active Proposal and the current number of votes for and against is a part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 112 (Immutable)&lt;br /&gt;
Voting&lt;br /&gt;
&lt;br /&gt;
When the Speaker announces an official Proposition, a vote is held. The vote continues until either the prescribed voting period has elapsed; or the Proposition has either passed or failed. Each player may vote once, and has a number of votes available to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 113 (Immutable)&lt;br /&gt;
Timing of Rule Changes&lt;br /&gt;
&lt;br /&gt;
Rule changes come into effect after they have become part of the ruleset. In this manner, a rule may revoke itself. No rule is retroactive unless specifically stated as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 114 (Immutable)&lt;br /&gt;
Victory&lt;br /&gt;
&lt;br /&gt;
A Player wins the game when he has satisfied the requirements of victory. At this point, the game ends, and the winner is the Speaker for the next game. Only a Player can win the game. Whether a Player is the winner is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 115 (Immutable)&lt;br /&gt;
Freedom&lt;br /&gt;
&lt;br /&gt;
Anything which is not prohibited is allowed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 201 (Mutable)&lt;br /&gt;
The Speaker is responsible for maintaining the ruleset and the gamestate. The Speaker should post an update of the ruleset and the gamestate approximately every fifty posts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 202 (Mutable)&lt;br /&gt;
The Speaker has twenty-four hours to respond to a call for a new Speaker. The required time for voting on a new Speaker is forty-eight hours after the call for a new Speaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 203 (Mutable)&lt;br /&gt;
Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes for a proposal is calculated at the time the numbered Proposal is posted by the Speaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 204 (Mutable)&lt;br /&gt;
The prescribed voting period is forty-eight hours from the official announcement of the Proposal to be voted on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 205 (Mutable)&lt;br /&gt;
A Proposal that changes the ruleset passes if at least two thirds of the eligible votes are cast in favor. A Proposal that changes the ruleset fails if more than one third of eligible votes are cast against. A Proposal that changes the gamestate passes if at least two thirds of the eligible votes are cast in favor. A Proposal that changes the gamestate fails if more than one third of eligible votes are cast against.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 206 (Mutable)&lt;br /&gt;
Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes available for a proposal, and which players are eligible to vote on a proposal, are calculated at the time the numbered Proposal is posted by the Speaker. The total number of eligible votes is a part of the gamestate. Which players are eligible to vote is a part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 207 (Mutable)&lt;br /&gt;
Proposals must be in Quote tags, with &amp;quot;Proposal&amp;quot; listed as the author. This will make it easier to identify proposals. Once the Proposal has been numbered by the Speaker, votes must be cast in the form &amp;quot;I vote [in favor of/against] Proposition #XXX&amp;quot;. All votes cast in this manner become part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 208 (Mutable)&lt;br /&gt;
The requirement for victory is having 100 points. Every Player starts with ten points at the time they become a player. The number of points a player has is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 209 (Mutable)&lt;br /&gt;
If any rule conflicts with another rule, and one rule is Mutable and the other is Immutable, the Immutable rule takes precedence. If both are Mutable or both are Immutable, the rule with the lowest ordinal number takes precedence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 210 (Mutable)&lt;br /&gt;
The Speaker is Austin Lange, also known as Quornix.&lt;br /&gt;
&lt;br /&gt;
==Other Rules==&lt;br /&gt;
Rule 300 and beyond have been created during the game and were not present in the original ruleset&lt;br /&gt;
&lt;br /&gt;
Rule 305 (Mutable)&lt;br /&gt;
Each player loses one point when proposing a rule. Each player gains five points if a rule proposed by that player passes. If a player&#039;s score falls below ten points, that player&#039;s score is set to ten points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 307 (Mutable)&lt;br /&gt;
Upon joining the game, new players become ducks and gain one egg. Players may become ducks or cease to be ducks at any time by announcing their intention to do so in the thread. Only ducks may gain eggs, but players who cease to be ducks keep their eggs. At the time that this rule is enacted, all players become ducks and gain one egg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 308 (Mutable)&lt;br /&gt;
Whether any player is a duck, and the number of eggs that a player has are part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 311 (Mutable)&lt;br /&gt;
If a player posts the bolded statement &amp;quot;Egg, Hatch!&amp;quot; in the game thread, and that player has at least 20 points and 1 egg, the player loses 10 points and 1 egg. The player also gains possession of a Small Duck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 313 (Mutable)&lt;br /&gt;
Players may become Absent by declaring themselves to be so in this thread. If a player is Absent, no changes to properties of that player, including their score, may be made.&lt;br /&gt;
&lt;br /&gt;
If an Absent player posts to this thread, that player ceases to be absent.&lt;br /&gt;
&lt;br /&gt;
If an Absent player fails to post in this thread for a period of two weeks, or a non-absent player fails to post in this thread for a period of one week, they cease to be a player.&lt;br /&gt;
&lt;br /&gt;
Rule 316 (Mutable)&lt;br /&gt;
The number of small ducks and omelettes a player posesses is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Rule 319 (Mutable)&lt;br /&gt;
If a quantity is introduced as a part of the gamestate but no value is assigned to that quantity, it shall have a value of zero assigned to it.&lt;br /&gt;
&lt;br /&gt;
Rule 321 (Mutable)&lt;br /&gt;
If an element of the game is added as part of the gamestate within a rule, and there is no way to determine the value of that element, the element has a value of zero or none, or no in each case where it is undefined. If none of these values makes sense for the element, that element is not a part of the gamestate for any case of that element, including those where it is defined, until such a time as a starting condition can be determined.&lt;br /&gt;
&lt;br /&gt;
Rule 323 (Mutable)&lt;br /&gt;
Any item, entity, title, effect or other aspect of the game state must originate within the game state itself. If a mechanism does not exist within the game state for the creation of said aspect, it is not created within the game state&lt;br /&gt;
&lt;br /&gt;
Rule 329 (Mutable)&lt;br /&gt;
Absent players are not eligible to vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 324 (Mutable)&lt;br /&gt;
If a numerical value is a part of the game state, and that value refers to any item, entity, title, effect or other aspect of the game, that value will refer only to those aspects which exist within the game state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 332 (Mutable)&lt;br /&gt;
Whether a proposal has passed or failed, as recorded in the game thread, shall be a part of the game state. This rule shall apply retroactively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[TangeNomic III/Rule 325|Rule 325]] (Mutable)&lt;br /&gt;
Items are possessions of a player awarded by rules or successful proposals. The possession of an item by a player is part of the gamestate. The quantity of each type of item possessed by a player is part of the gamestate. Items are not transferable between players unless explicitly stated as such in the rules. Items are not transferable between type unless explicitly stated so in the rules. Unless otherwise stated, when a new item is introduced all players have zero instances of that item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 328 (Mutable)&lt;br /&gt;
If any item or other aspect of the game is traded between players or any other entities, details of the trade must be posted to the game thread.&lt;br /&gt;
&lt;br /&gt;
Rule 336 (Mutable)&lt;br /&gt;
Players may announce that he/she is a ninja or a pirate to become said entity. Players may not be both, but are not required to become either.&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/Rules&amp;diff=57595</id>
		<title>TangeNomic III/Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/Rules&amp;diff=57595"/>
		<updated>2007-08-11T21:45:08Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: /* Other Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Initial Rules==&lt;br /&gt;
All rules in the 100s and 200s were in the initial ruleset when the game began. Some of the original rules may have been repealed or amended&lt;br /&gt;
 &lt;br /&gt;
Rule 100 (Immutable)&lt;br /&gt;
The Game&lt;br /&gt;
&lt;br /&gt;
This game is called Tangenomic. It has rules. Taken together, Tangenomic&#039;s rules are called &amp;quot;the ruleset&amp;quot;. All Players (as defined by the ruleset) must always abide by the ruleset currently in effect, in the form in which they are then in effect, and as interpreted in accordance with currently existing game custom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 101 (Immutable)&lt;br /&gt;
The Gamestate&lt;br /&gt;
&lt;br /&gt;
The ruleset and any other information designated as such is called the &amp;quot;gamestate&amp;quot;. The gamestate may not be changed except as specifically described within the rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 102 (Immutable)&lt;br /&gt;
Changing the Rules&lt;br /&gt;
&lt;br /&gt;
The ruleset may be changed in one of the following ways: (1) the enactment of a new rule; (2) the modification of an existing rule; or (3) the repeal of a rule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 103 (Immutable)&lt;br /&gt;
Properties of Rules&lt;br /&gt;
&lt;br /&gt;
Rules have Properties. These properties are part of the gamestate, but not part of the ruleset, and can be modified even if modification of the rule itself is prohibited.&lt;br /&gt;
&lt;br /&gt;
One Property is defined in this rule: Mutability. The Mutability of a rule may take one of two values: Mutable or Immutable. Every rule must have a Mutability value, and no rule may have more than one Mutability value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 104 (Immutable)&lt;br /&gt;
Immutable Rules&lt;br /&gt;
&lt;br /&gt;
No Immutable rule may be modified or repealed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 105 (Immutable)&lt;br /&gt;
The Players&lt;br /&gt;
&lt;br /&gt;
Any person registered on RPG.net may become a Player by announcing &amp;quot;I am a Player&amp;quot; in this thread. Only people registered on RPG.net may be Players. The list of current Players is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 302 (Immutable)&lt;br /&gt;
Bowing out&lt;br /&gt;
&lt;br /&gt;
Any Player may leave the game at any time. Any gamestate information regarding the player is removed from the gamestate. A person may rejoin the game as a new Player as described in Rule 105.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 107 (Immutable)&lt;br /&gt;
The Speaker&lt;br /&gt;
&lt;br /&gt;
One person shall be designated as Speaker. The Speaker is a Player. Only one person may be Speaker at a time. There must always be a Speaker. The Speaker is responsible for maintaining the gamestate. The identity of the Speaker is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 108 (Immutable)&lt;br /&gt;
Changing the Rules II&lt;br /&gt;
&lt;br /&gt;
Any Player may propose a modification to the ruleset. If this is proposed in the required manner, the Speaker is then required to post an official numbered Proposal and call for a vote. The Speaker will tally all votes cast in the required manner, and will announce the official results of the vote when the vote is completed. If the Proposal passes the vote, the change to the ruleset occurs. This change takes effect once the Speaker announces the official results of the vote. Any new rules passed are Mutable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 109 (Immutable)&lt;br /&gt;
Changing the Gamestate&lt;br /&gt;
&lt;br /&gt;
Any Player may propose a modification to aspects of the gamestate other than the ruleset. If this is proposed in the required manner, the Speaker is then required to post an official numbered Proposal and call for a vote. The Speaker will tally all votes cast in the required manner, and will announce the official results of the vote when the vote is completed. If the Proposal passes the vote, the change to the ruleset occurs. This change takes effect once the Speaker announces the official results of the vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 110 (Immutable)&lt;br /&gt;
Changing the Speaker&lt;br /&gt;
&lt;br /&gt;
Any Player may propose that there should be a new Speaker at any time. If the current Speaker wishes to retain his or her position, the Speaker must post a statement of intent to remain in the position within the allotted timeframe. If the Speaker does not do so, the Speaker is Impeached. Players then vote on a new Speaker. Each vote must be posted to this thread with the name of the Player chosen for the position. Players may change their votes at any time. A new Speaker is elected when two requirements are both met: (1) The required time has elapsed; (2) one Player has a simple majority of the cast votes. When the new Speaker is elected, the old Speaker loses the position and is only a Player.&lt;br /&gt;
&lt;br /&gt;
While the Speaker is Impeached, all current Proposals and Votes are suspended. Whether the Speaker is impeached is part of the gamestate. No other way to make the Speaker be Impeached is allowed.&lt;br /&gt;
&lt;br /&gt;
If the Speaker posts a statement of intent within the allotted timeframe, the identity of the Speaker can still be changed as a normal modification of Rule 210.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 111 (Immutable)&lt;br /&gt;
Numbering Proposals&lt;br /&gt;
&lt;br /&gt;
The Speaker shall give each official Proposal an ordinal number for reference. The numbers shall begin with 301, and each official Proposal shall receive the next successive ordinal, whether or not the proposal is adopted. The effective ordinal number of a rule is the ordinal number of the most recent change to that rule. Proposals to change the gamestate but not the ruleset do not become part of the ruleset when passed. Every active Proposal and the current number of votes for and against is a part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 112 (Immutable)&lt;br /&gt;
Voting&lt;br /&gt;
&lt;br /&gt;
When the Speaker announces an official Proposition, a vote is held. The vote continues until either the prescribed voting period has elapsed; or the Proposition has either passed or failed. Each player may vote once, and has a number of votes available to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 113 (Immutable)&lt;br /&gt;
Timing of Rule Changes&lt;br /&gt;
&lt;br /&gt;
Rule changes come into effect after they have become part of the ruleset. In this manner, a rule may revoke itself. No rule is retroactive unless specifically stated as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 114 (Immutable)&lt;br /&gt;
Victory&lt;br /&gt;
&lt;br /&gt;
A Player wins the game when he has satisfied the requirements of victory. At this point, the game ends, and the winner is the Speaker for the next game. Only a Player can win the game. Whether a Player is the winner is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 115 (Immutable)&lt;br /&gt;
Freedom&lt;br /&gt;
&lt;br /&gt;
Anything which is not prohibited is allowed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 201 (Mutable)&lt;br /&gt;
The Speaker is responsible for maintaining the ruleset and the gamestate. The Speaker should post an update of the ruleset and the gamestate approximately every fifty posts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 202 (Mutable)&lt;br /&gt;
The Speaker has twenty-four hours to respond to a call for a new Speaker. The required time for voting on a new Speaker is forty-eight hours after the call for a new Speaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 203 (Mutable)&lt;br /&gt;
Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes for a proposal is calculated at the time the numbered Proposal is posted by the Speaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 204 (Mutable)&lt;br /&gt;
The prescribed voting period is forty-eight hours from the official announcement of the Proposal to be voted on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 205 (Mutable)&lt;br /&gt;
A Proposal that changes the ruleset passes if at least two thirds of the eligible votes are cast in favor. A Proposal that changes the ruleset fails if more than one third of eligible votes are cast against. A Proposal that changes the gamestate passes if at least two thirds of the eligible votes are cast in favor. A Proposal that changes the gamestate fails if more than one third of eligible votes are cast against.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 206 (Mutable)&lt;br /&gt;
Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes available for a proposal, and which players are eligible to vote on a proposal, are calculated at the time the numbered Proposal is posted by the Speaker. The total number of eligible votes is a part of the gamestate. Which players are eligible to vote is a part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 207 (Mutable)&lt;br /&gt;
Proposals must be in Quote tags, with &amp;quot;Proposal&amp;quot; listed as the author. This will make it easier to identify proposals. Once the Proposal has been numbered by the Speaker, votes must be cast in the form &amp;quot;I vote [in favor of/against] Proposition #XXX&amp;quot;. All votes cast in this manner become part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 208 (Mutable)&lt;br /&gt;
The requirement for victory is having 100 points. Every Player starts with ten points at the time they become a player. The number of points a player has is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 209 (Mutable)&lt;br /&gt;
If any rule conflicts with another rule, and one rule is Mutable and the other is Immutable, the Immutable rule takes precedence. If both are Mutable or both are Immutable, the rule with the lowest ordinal number takes precedence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 210 (Mutable)&lt;br /&gt;
The Speaker is Austin Lange, also known as Quornix.&lt;br /&gt;
&lt;br /&gt;
==Other Rules==&lt;br /&gt;
Rule 300 and beyond have been created during the game and were not present in the original ruleset&lt;br /&gt;
&lt;br /&gt;
Rule 305 (Mutable)&lt;br /&gt;
Each player loses one point when proposing a rule. Each player gains five points if a rule proposed by that player passes. If a player&#039;s score falls below ten points, that player&#039;s score is set to ten points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 307 (Mutable)&lt;br /&gt;
Upon joining the game, new players become ducks and gain one egg. Players may become ducks or cease to be ducks at any time by announcing their intention to do so in the thread. Only ducks may gain eggs, but players who cease to be ducks keep their eggs. At the time that this rule is enacted, all players become ducks and gain one egg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 308 (Mutable)&lt;br /&gt;
Whether any player is a duck, and the number of eggs that a player has are part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 311 (Mutable)&lt;br /&gt;
If a player posts the bolded statement &amp;quot;Egg, Hatch!&amp;quot; in the game thread, and that player has at least 20 points and 1 egg, the player loses 10 points and 1 egg. The player also gains possession of a Small Duck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 313 (Mutable)&lt;br /&gt;
Players may become Absent by declaring themselves to be so in this thread. If a player is Absent, no changes to properties of that player, including their score, may be made.&lt;br /&gt;
&lt;br /&gt;
If an Absent player posts to this thread, that player ceases to be absent.&lt;br /&gt;
&lt;br /&gt;
If an Absent player fails to post in this thread for a period of two weeks, or a non-absent player fails to post in this thread for a period of one week, they cease to be a player.&lt;br /&gt;
&lt;br /&gt;
Rule 316 (Mutable)&lt;br /&gt;
The number of small ducks and omelettes a player posesses is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Rule 319 (Mutable)&lt;br /&gt;
If a quantity is introduced as a part of the gamestate but no value is assigned to that quantity, it shall have a value of zero assigned to it.&lt;br /&gt;
&lt;br /&gt;
Rule 321 (Mutable)&lt;br /&gt;
If an element of the game is added as part of the gamestate within a rule, and there is no way to determine the value of that element, the element has a value of zero or none, or no in each case where it is undefined. If none of these values makes sense for the element, that element is not a part of the gamestate for any case of that element, including those where it is defined, until such a time as a starting condition can be determined.&lt;br /&gt;
&lt;br /&gt;
Rule 323 (Mutable)&lt;br /&gt;
Any item, entity, title, effect or other aspect of the game state must originate within the game state itself. If a mechanism does not exist within the game state for the creation of said aspect, it is not created within the game state&lt;br /&gt;
&lt;br /&gt;
Rule 329 (Mutable)&lt;br /&gt;
Absent players are not eligible to vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 324 (Mutable)&lt;br /&gt;
If a numerical value is a part of the game state, and that value refers to any item, entity, title, effect or other aspect of the game, that value will refer only to those aspects which exist within the game state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 332 (Mutable)&lt;br /&gt;
Whether a proposal has passed or failed, as recorded in the game thread, shall be a part of the game state. This rule shall apply retroactively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[TangeNomic III/Rule 325|Rule 325]] (Mutable)&lt;br /&gt;
Items are possessions of a player awarded by rules or successful proposals. The possession of an item by a player is part of the gamestate. The quantity of each type of item possessed by a player is part of the gamestate. Items are not transferable between players unless explicitly stated as such in the rules. Items are not transferable between type unless explicitly stated so in the rules. Unless otherwise stated, when a new item is introduced all players have zero instances of that item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 328 (Mutable)&lt;br /&gt;
If any item or other aspect of the game is traded between players or any other entities, details of the trade must be posted to the game thread.&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/Rules&amp;diff=57588</id>
		<title>TangeNomic III/Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/Rules&amp;diff=57588"/>
		<updated>2007-08-11T21:07:14Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: /* The Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Initial Rules==&lt;br /&gt;
All rules in the 100s and 200s were in the initial ruleset when the game began. Some of the original rules may have been repealed or amended&lt;br /&gt;
 &lt;br /&gt;
Rule 100 (Immutable)&lt;br /&gt;
The Game&lt;br /&gt;
&lt;br /&gt;
This game is called Tangenomic. It has rules. Taken together, Tangenomic&#039;s rules are called &amp;quot;the ruleset&amp;quot;. All Players (as defined by the ruleset) must always abide by the ruleset currently in effect, in the form in which they are then in effect, and as interpreted in accordance with currently existing game custom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 101 (Immutable)&lt;br /&gt;
The Gamestate&lt;br /&gt;
&lt;br /&gt;
The ruleset and any other information designated as such is called the &amp;quot;gamestate&amp;quot;. The gamestate may not be changed except as specifically described within the rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 102 (Immutable)&lt;br /&gt;
Changing the Rules&lt;br /&gt;
&lt;br /&gt;
The ruleset may be changed in one of the following ways: (1) the enactment of a new rule; (2) the modification of an existing rule; or (3) the repeal of a rule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 103 (Immutable)&lt;br /&gt;
Properties of Rules&lt;br /&gt;
&lt;br /&gt;
Rules have Properties. These properties are part of the gamestate, but not part of the ruleset, and can be modified even if modification of the rule itself is prohibited.&lt;br /&gt;
&lt;br /&gt;
One Property is defined in this rule: Mutability. The Mutability of a rule may take one of two values: Mutable or Immutable. Every rule must have a Mutability value, and no rule may have more than one Mutability value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 104 (Immutable)&lt;br /&gt;
Immutable Rules&lt;br /&gt;
&lt;br /&gt;
No Immutable rule may be modified or repealed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 105 (Immutable)&lt;br /&gt;
The Players&lt;br /&gt;
&lt;br /&gt;
Any person registered on RPG.net may become a Player by announcing &amp;quot;I am a Player&amp;quot; in this thread. Only people registered on RPG.net may be Players. The list of current Players is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 302 (Immutable)&lt;br /&gt;
Bowing out&lt;br /&gt;
&lt;br /&gt;
Any Player may leave the game at any time. Any gamestate information regarding the player is removed from the gamestate. A person may rejoin the game as a new Player as described in Rule 105.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 107 (Immutable)&lt;br /&gt;
The Speaker&lt;br /&gt;
&lt;br /&gt;
One person shall be designated as Speaker. The Speaker is a Player. Only one person may be Speaker at a time. There must always be a Speaker. The Speaker is responsible for maintaining the gamestate. The identity of the Speaker is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 108 (Immutable)&lt;br /&gt;
Changing the Rules II&lt;br /&gt;
&lt;br /&gt;
Any Player may propose a modification to the ruleset. If this is proposed in the required manner, the Speaker is then required to post an official numbered Proposal and call for a vote. The Speaker will tally all votes cast in the required manner, and will announce the official results of the vote when the vote is completed. If the Proposal passes the vote, the change to the ruleset occurs. This change takes effect once the Speaker announces the official results of the vote. Any new rules passed are Mutable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 109 (Immutable)&lt;br /&gt;
Changing the Gamestate&lt;br /&gt;
&lt;br /&gt;
Any Player may propose a modification to aspects of the gamestate other than the ruleset. If this is proposed in the required manner, the Speaker is then required to post an official numbered Proposal and call for a vote. The Speaker will tally all votes cast in the required manner, and will announce the official results of the vote when the vote is completed. If the Proposal passes the vote, the change to the ruleset occurs. This change takes effect once the Speaker announces the official results of the vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 110 (Immutable)&lt;br /&gt;
Changing the Speaker&lt;br /&gt;
&lt;br /&gt;
Any Player may propose that there should be a new Speaker at any time. If the current Speaker wishes to retain his or her position, the Speaker must post a statement of intent to remain in the position within the allotted timeframe. If the Speaker does not do so, the Speaker is Impeached. Players then vote on a new Speaker. Each vote must be posted to this thread with the name of the Player chosen for the position. Players may change their votes at any time. A new Speaker is elected when two requirements are both met: (1) The required time has elapsed; (2) one Player has a simple majority of the cast votes. When the new Speaker is elected, the old Speaker loses the position and is only a Player.&lt;br /&gt;
&lt;br /&gt;
While the Speaker is Impeached, all current Proposals and Votes are suspended. Whether the Speaker is impeached is part of the gamestate. No other way to make the Speaker be Impeached is allowed.&lt;br /&gt;
&lt;br /&gt;
If the Speaker posts a statement of intent within the allotted timeframe, the identity of the Speaker can still be changed as a normal modification of Rule 210.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 111 (Immutable)&lt;br /&gt;
Numbering Proposals&lt;br /&gt;
&lt;br /&gt;
The Speaker shall give each official Proposal an ordinal number for reference. The numbers shall begin with 301, and each official Proposal shall receive the next successive ordinal, whether or not the proposal is adopted. The effective ordinal number of a rule is the ordinal number of the most recent change to that rule. Proposals to change the gamestate but not the ruleset do not become part of the ruleset when passed. Every active Proposal and the current number of votes for and against is a part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 112 (Immutable)&lt;br /&gt;
Voting&lt;br /&gt;
&lt;br /&gt;
When the Speaker announces an official Proposition, a vote is held. The vote continues until either the prescribed voting period has elapsed; or the Proposition has either passed or failed. Each player may vote once, and has a number of votes available to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 113 (Immutable)&lt;br /&gt;
Timing of Rule Changes&lt;br /&gt;
&lt;br /&gt;
Rule changes come into effect after they have become part of the ruleset. In this manner, a rule may revoke itself. No rule is retroactive unless specifically stated as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 114 (Immutable)&lt;br /&gt;
Victory&lt;br /&gt;
&lt;br /&gt;
A Player wins the game when he has satisfied the requirements of victory. At this point, the game ends, and the winner is the Speaker for the next game. Only a Player can win the game. Whether a Player is the winner is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 115 (Immutable)&lt;br /&gt;
Freedom&lt;br /&gt;
&lt;br /&gt;
Anything which is not prohibited is allowed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 201 (Mutable)&lt;br /&gt;
The Speaker is responsible for maintaining the ruleset and the gamestate. The Speaker should post an update of the ruleset and the gamestate approximately every fifty posts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 202 (Mutable)&lt;br /&gt;
The Speaker has twenty-four hours to respond to a call for a new Speaker. The required time for voting on a new Speaker is forty-eight hours after the call for a new Speaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 203 (Mutable)&lt;br /&gt;
Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes for a proposal is calculated at the time the numbered Proposal is posted by the Speaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 204 (Mutable)&lt;br /&gt;
The prescribed voting period is forty-eight hours from the official announcement of the Proposal to be voted on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 205 (Mutable)&lt;br /&gt;
A Proposal that changes the ruleset passes if at least two thirds of the eligible votes are cast in favor. A Proposal that changes the ruleset fails if more than one third of eligible votes are cast against. A Proposal that changes the gamestate passes if at least two thirds of the eligible votes are cast in favor. A Proposal that changes the gamestate fails if more than one third of eligible votes are cast against.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 206 (Mutable)&lt;br /&gt;
Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes available for a proposal, and which players are eligible to vote on a proposal, are calculated at the time the numbered Proposal is posted by the Speaker. The total number of eligible votes is a part of the gamestate. Which players are eligible to vote is a part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 207 (Mutable)&lt;br /&gt;
Proposals must be in Quote tags, with &amp;quot;Proposal&amp;quot; listed as the author. This will make it easier to identify proposals. Once the Proposal has been numbered by the Speaker, votes must be cast in the form &amp;quot;I vote [in favor of/against] Proposition #XXX&amp;quot;. All votes cast in this manner become part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 208 (Mutable)&lt;br /&gt;
The requirement for victory is having 100 points. Every Player starts with ten points at the time they become a player. The number of points a player has is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 209 (Mutable)&lt;br /&gt;
If any rule conflicts with another rule, and one rule is Mutable and the other is Immutable, the Immutable rule takes precedence. If both are Mutable or both are Immutable, the rule with the lowest ordinal number takes precedence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 210 (Mutable)&lt;br /&gt;
The Speaker is Austin Lange, also known as Quornix.&lt;br /&gt;
&lt;br /&gt;
==Other Rules==&lt;br /&gt;
Rule 300 and beyond have been created during the game and were not present in the original ruleset&lt;br /&gt;
&lt;br /&gt;
Rule 305 (Mutable)&lt;br /&gt;
Each player loses one point when proposing a rule. Each player gains five points if a rule proposed by that player passes. If a player&#039;s score falls below ten points, that player&#039;s score is set to ten points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 307 (Mutable)&lt;br /&gt;
Upon joining the game, new players become ducks and gain one egg. Players may become ducks or cease to be ducks at any time by announcing their intention to do so in the thread. Only ducks may gain eggs, but players who cease to be ducks keep their eggs. At the time that this rule is enacted, all players become ducks and gain one egg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 308 (Mutable)&lt;br /&gt;
Whether any player is a duck, and the number of eggs that a player has are part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 311 (Mutable)&lt;br /&gt;
If a player posts the bolded statement &amp;quot;Egg, Hatch!&amp;quot; in the game thread, and that player has at least 20 points and 1 egg, the player loses 10 points and 1 egg. The player also gains possession of a Small Duck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 313 (Mutable)&lt;br /&gt;
Players may become Absent by declaring themselves to be so in this thread. If a player is Absent, no changes to properties of that player, including their score, may be made.&lt;br /&gt;
&lt;br /&gt;
If an Absent player posts to this thread, that player ceases to be absent.&lt;br /&gt;
&lt;br /&gt;
If an Absent player fails to post in this thread for a period of two weeks, or a non-absent player fails to post in this thread for a period of one week, they cease to be a player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 329 (Mutable)&lt;br /&gt;
Absent players are not eligible to vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 324 (Mutable)&lt;br /&gt;
If a numerical value is a part of the game state, and that value refers to any item, entity, title, effect or other aspect of the game, that value will refer only to those aspects which exist within the game state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 332 (Mutable)&lt;br /&gt;
Whether a proposal has passed or failed, as recorded in the game thread, shall be a part of the game state. This rule shall apply retroactively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[TangeNomic III/Rule 325|Rule 325]] (Mutable)&lt;br /&gt;
Items are possessions of a player awarded by rules or successful proposals. The possession of an item by a player is part of the gamestate. The quantity of each type of item possessed by a player is part of the gamestate. Items are not transferable between players unless explicitly stated as such in the rules. Items are not transferable between type unless explicitly stated so in the rules. Unless otherwise stated, when a new item is introduced all players have zero instances of that item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 328 (Mutable)&lt;br /&gt;
If any item or other aspect of the game is traded between players or any other entities, details of the trade must be posted to the game thread.&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/StormAngel&amp;diff=57582</id>
		<title>TangeNomic III/StormAngel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/StormAngel&amp;diff=57582"/>
		<updated>2007-08-11T19:37:18Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Grand Panjandrum}}&lt;br /&gt;
{{TangeNomic III/Duck}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{TangeNomic III/has eggs | 2}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/StormAngel&amp;diff=57581</id>
		<title>TangeNomic III/StormAngel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/StormAngel&amp;diff=57581"/>
		<updated>2007-08-11T19:37:07Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Grand Panjandrum}}&lt;br /&gt;
{{TangeNomic III/Duck}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{TangeNomic III/has eggs | 2}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/StormAngel&amp;diff=57580</id>
		<title>TangeNomic III/StormAngel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/StormAngel&amp;diff=57580"/>
		<updated>2007-08-11T19:36:55Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Grand Panjandrum}}&lt;br /&gt;
{{TangeNomic III/Duck}}&lt;br /&gt;
==Items==&lt;br /&gt;
{{TangeNomic III/has eggs | 2}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/Grand_Panjandrum&amp;diff=57579</id>
		<title>Template:TangeNomic III/Grand Panjandrum</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/Grand_Panjandrum&amp;diff=57579"/>
		<updated>2007-08-11T19:35:50Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:238px; background-color: #99FF99; float: left; border: 1px solid black; margin: 1px; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 45px; height: 45px; background: #FFFFFF; text-align: center; font-size: 14pt; color: black;&amp;quot; | [[Image:Panjandrum.jpg|45px]]&lt;br /&gt;
| style=&amp;quot;font-size: 8pt; padding: 4pt; line-height:1.25em; color: Black;&amp;quot; | This Player is a &#039;&#039;&#039;Grand Panjandrum&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Tangenomic III/Grand Panjandrum]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:TangeNomic III/Aspects of the game state]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Panjandrum.jpg&amp;diff=57578</id>
		<title>File:Panjandrum.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Panjandrum.jpg&amp;diff=57578"/>
		<updated>2007-08-11T19:33:56Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: The Grand Panjandrum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Grand Panjandrum&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/StormAngel&amp;diff=57577</id>
		<title>TangeNomic III/StormAngel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/StormAngel&amp;diff=57577"/>
		<updated>2007-08-11T19:26:38Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TangeNomic III/Player}}&lt;br /&gt;
{{TangeNomic III/Grand Panjandrum}}&lt;br /&gt;
{{TangeNomic III/has eggs | 2}}&lt;br /&gt;
{{TangeNomic III/Duck}}&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/Rules&amp;diff=57575</id>
		<title>TangeNomic III/Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/Rules&amp;diff=57575"/>
		<updated>2007-08-11T18:47:47Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Rules==&lt;br /&gt;
Rule 100 (Immutable)&lt;br /&gt;
The Game&lt;br /&gt;
&lt;br /&gt;
This game is called Tangenomic. It has rules. Taken together, Tangenomic&#039;s rules are called &amp;quot;the ruleset&amp;quot;. All Players (as defined by the ruleset) must always abide by the ruleset currently in effect, in the form in which they are then in effect, and as interpreted in accordance with currently existing game custom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 101 (Immutable)&lt;br /&gt;
The Gamestate&lt;br /&gt;
&lt;br /&gt;
The ruleset and any other information designated as such is called the &amp;quot;gamestate&amp;quot;. The gamestate may not be changed except as specifically described within the rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 102 (Immutable)&lt;br /&gt;
Changing the Rules&lt;br /&gt;
&lt;br /&gt;
The ruleset may be changed in one of the following ways: (1) the enactment of a new rule; (2) the modification of an existing rule; or (3) the repeal of a rule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 103 (Immutable)&lt;br /&gt;
Properties of Rules&lt;br /&gt;
&lt;br /&gt;
Rules have Properties. These properties are part of the gamestate, but not part of the ruleset, and can be modified even if modification of the rule itself is prohibited.&lt;br /&gt;
&lt;br /&gt;
One Property is defined in this rule: Mutability. The Mutability of a rule may take one of two values: Mutable or Immutable. Every rule must have a Mutability value, and no rule may have more than one Mutability value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 104 (Immutable)&lt;br /&gt;
Immutable Rules&lt;br /&gt;
&lt;br /&gt;
No Immutable rule may be modified or repealed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 105 (Immutable)&lt;br /&gt;
The Players&lt;br /&gt;
&lt;br /&gt;
Any person registered on RPG.net may become a Player by announcing &amp;quot;I am a Player&amp;quot; in this thread. Only people registered on RPG.net may be Players. The list of current Players is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 302 (Immutable)&lt;br /&gt;
Bowing out&lt;br /&gt;
&lt;br /&gt;
Any Player may leave the game at any time. Any gamestate information regarding the player is removed from the gamestate. A person may rejoin the game as a new Player as described in Rule 105.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 107 (Immutable)&lt;br /&gt;
The Speaker&lt;br /&gt;
&lt;br /&gt;
One person shall be designated as Speaker. The Speaker is a Player. Only one person may be Speaker at a time. There must always be a Speaker. The Speaker is responsible for maintaining the gamestate. The identity of the Speaker is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 108 (Immutable)&lt;br /&gt;
Changing the Rules II&lt;br /&gt;
&lt;br /&gt;
Any Player may propose a modification to the ruleset. If this is proposed in the required manner, the Speaker is then required to post an official numbered Proposal and call for a vote. The Speaker will tally all votes cast in the required manner, and will announce the official results of the vote when the vote is completed. If the Proposal passes the vote, the change to the ruleset occurs. This change takes effect once the Speaker announces the official results of the vote. Any new rules passed are Mutable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 109 (Immutable)&lt;br /&gt;
Changing the Gamestate&lt;br /&gt;
&lt;br /&gt;
Any Player may propose a modification to aspects of the gamestate other than the ruleset. If this is proposed in the required manner, the Speaker is then required to post an official numbered Proposal and call for a vote. The Speaker will tally all votes cast in the required manner, and will announce the official results of the vote when the vote is completed. If the Proposal passes the vote, the change to the ruleset occurs. This change takes effect once the Speaker announces the official results of the vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 110 (Immutable)&lt;br /&gt;
Changing the Speaker&lt;br /&gt;
&lt;br /&gt;
Any Player may propose that there should be a new Speaker at any time. If the current Speaker wishes to retain his or her position, the Speaker must post a statement of intent to remain in the position within the allotted timeframe. If the Speaker does not do so, the Speaker is Impeached. Players then vote on a new Speaker. Each vote must be posted to this thread with the name of the Player chosen for the position. Players may change their votes at any time. A new Speaker is elected when two requirements are both met: (1) The required time has elapsed; (2) one Player has a simple majority of the cast votes. When the new Speaker is elected, the old Speaker loses the position and is only a Player.&lt;br /&gt;
&lt;br /&gt;
While the Speaker is Impeached, all current Proposals and Votes are suspended. Whether the Speaker is impeached is part of the gamestate. No other way to make the Speaker be Impeached is allowed.&lt;br /&gt;
&lt;br /&gt;
If the Speaker posts a statement of intent within the allotted timeframe, the identity of the Speaker can still be changed as a normal modification of Rule 210.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 111 (Immutable)&lt;br /&gt;
Numbering Proposals&lt;br /&gt;
&lt;br /&gt;
The Speaker shall give each official Proposal an ordinal number for reference. The numbers shall begin with 301, and each official Proposal shall receive the next successive ordinal, whether or not the proposal is adopted. The effective ordinal number of a rule is the ordinal number of the most recent change to that rule. Proposals to change the gamestate but not the ruleset do not become part of the ruleset when passed. Every active Proposal and the current number of votes for and against is a part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 112 (Immutable)&lt;br /&gt;
Voting&lt;br /&gt;
&lt;br /&gt;
When the Speaker announces an official Proposition, a vote is held. The vote continues until either the prescribed voting period has elapsed; or the Proposition has either passed or failed. Each player may vote once, and has a number of votes available to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 113 (Immutable)&lt;br /&gt;
Timing of Rule Changes&lt;br /&gt;
&lt;br /&gt;
Rule changes come into effect after they have become part of the ruleset. In this manner, a rule may revoke itself. No rule is retroactive unless specifically stated as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 114 (Immutable)&lt;br /&gt;
Victory&lt;br /&gt;
&lt;br /&gt;
A Player wins the game when he has satisfied the requirements of victory. At this point, the game ends, and the winner is the Speaker for the next game. Only a Player can win the game. Whether a Player is the winner is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 115 (Immutable)&lt;br /&gt;
Freedom&lt;br /&gt;
&lt;br /&gt;
Anything which is not prohibited is allowed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 201 (Mutable)&lt;br /&gt;
The Speaker is responsible for maintaining the ruleset and the gamestate. The Speaker should post an update of the ruleset and the gamestate approximately every fifty posts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 202 (Mutable)&lt;br /&gt;
The Speaker has twenty-four hours to respond to a call for a new Speaker. The required time for voting on a new Speaker is forty-eight hours after the call for a new Speaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 203 (Mutable)&lt;br /&gt;
Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes for a proposal is calculated at the time the numbered Proposal is posted by the Speaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 204 (Mutable)&lt;br /&gt;
The prescribed voting period is forty-eight hours from the official announcement of the Proposal to be voted on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 205 (Mutable)&lt;br /&gt;
A Proposal that changes the ruleset passes if at least two thirds of the eligible votes are cast in favor. A Proposal that changes the ruleset fails if more than one third of eligible votes are cast against. A Proposal that changes the gamestate passes if at least two thirds of the eligible votes are cast in favor. A Proposal that changes the gamestate fails if more than one third of eligible votes are cast against.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 206 (Mutable)&lt;br /&gt;
Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes available for a proposal, and which players are eligible to vote on a proposal, are calculated at the time the numbered Proposal is posted by the Speaker. The total number of eligible votes is a part of the gamestate. Which players are eligible to vote is a part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 207 (Mutable)&lt;br /&gt;
Proposals must be in Quote tags, with &amp;quot;Proposal&amp;quot; listed as the author. This will make it easier to identify proposals. Once the Proposal has been numbered by the Speaker, votes must be cast in the form &amp;quot;I vote [in favor of/against] Proposition #XXX&amp;quot;. All votes cast in this manner become part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 208 (Mutable)&lt;br /&gt;
The requirement for victory is having 100 points. Every Player starts with ten points at the time they become a player. The number of points a player has is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 209 (Mutable)&lt;br /&gt;
If any rule conflicts with another rule, and one rule is Mutable and the other is Immutable, the Immutable rule takes precedence. If both are Mutable or both are Immutable, the rule with the lowest ordinal number takes precedence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 210 (Mutable)&lt;br /&gt;
The Speaker is Austin Lange, also known as Quornix.&lt;br /&gt;
&lt;br /&gt;
Rule 305 (Mutable)&lt;br /&gt;
Each player loses one point when proposing a rule. Each player gains five points if a rule proposed by that player passes. If a player&#039;s score falls below ten points, that player&#039;s score is set to ten points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 307 (Mutable)&lt;br /&gt;
Upon joining the game, new players become ducks and gain one egg. Players may become ducks or cease to be ducks at any time by announcing their intention to do so in the thread. Only ducks may gain eggs, but players who cease to be ducks keep their eggs. At the time that this rule is enacted, all players become ducks and gain one egg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 308 (Mutable)&lt;br /&gt;
Whether any player is a duck, and the number of eggs that a player has are part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 311 (Mutable)&lt;br /&gt;
If a player posts the bolded statement &amp;quot;Egg, Hatch!&amp;quot; in the game thread, and that player has at least 20 points and 1 egg, the player loses 10 points and 1 egg. The player also gains possession of a Small Duck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 313 (Mutable)&lt;br /&gt;
Players may become Absent by declaring themselves to be so in this thread. If a player is Absent, no changes to properties of that player, including their score, may be made.&lt;br /&gt;
&lt;br /&gt;
If an Absent player posts to this thread, that player ceases to be absent.&lt;br /&gt;
&lt;br /&gt;
If an Absent player fails to post in this thread for a period of two weeks, or a non-absent player fails to post in this thread for a period of one week, they cease to be a player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 329 (Mutable)&lt;br /&gt;
Absent players are not eligible to vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 324 (Mutable)&lt;br /&gt;
If a numerical value is a part of the game state, and that value refers to any item, entity, title, effect or other aspect of the game, that value will refer only to those aspects which exist within the game state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 332 (Mutable)&lt;br /&gt;
Whether a proposal has passed or failed, as recorded in the game thread, shall be a part of the game state. This rule shall apply retroactively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[TangeNomic III/Rule 325|Rule 325]] (Mutable)&lt;br /&gt;
Items are possessions of a player awarded by rules or successful proposals. The possession of an item by a player is part of the gamestate. The quantity of each type of item possessed by a player is part of the gamestate. Items are not transferable between players unless explicitly stated as such in the rules. Items are not transferable between type unless explicitly stated so in the rules. Unless otherwise stated, when a new item is introduced all players have zero instances of that item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 328 (Mutable)&lt;br /&gt;
If any item or other aspect of the game is traded between players or any other entities, details of the trade must be posted to the game thread.&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/Rule_325&amp;diff=57574</id>
		<title>TangeNomic III/Rule 325</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/Rule_325&amp;diff=57574"/>
		<updated>2007-08-11T18:47:13Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Rule 325 (Mutable)====&lt;br /&gt;
&lt;br /&gt;
Items are possessions of a player awarded by rules or successful proposals. The possession of an item by a player is part of the gamestate. The quantity of each type of item possessed by a player is part of the gamestate. Items are not transferable between players unless explicitly stated as such in the rules. Items are not transferable between type unless explicitly stated so in the rules. Unless otherwise stated, when a new item is introduced all players have zero instances of that item.&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangeNomic_III/Rules&amp;diff=57573</id>
		<title>TangeNomic III/Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangeNomic_III/Rules&amp;diff=57573"/>
		<updated>2007-08-11T18:45:06Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Rules==&lt;br /&gt;
Rule 100 (Immutable)&lt;br /&gt;
The Game&lt;br /&gt;
&lt;br /&gt;
This game is called Tangenomic. It has rules. Taken together, Tangenomic&#039;s rules are called &amp;quot;the ruleset&amp;quot;. All Players (as defined by the ruleset) must always abide by the ruleset currently in effect, in the form in which they are then in effect, and as interpreted in accordance with currently existing game custom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 101 (Immutable)&lt;br /&gt;
The Gamestate&lt;br /&gt;
&lt;br /&gt;
The ruleset and any other information designated as such is called the &amp;quot;gamestate&amp;quot;. The gamestate may not be changed except as specifically described within the rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 102 (Immutable)&lt;br /&gt;
Changing the Rules&lt;br /&gt;
&lt;br /&gt;
The ruleset may be changed in one of the following ways: (1) the enactment of a new rule; (2) the modification of an existing rule; or (3) the repeal of a rule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 103 (Immutable)&lt;br /&gt;
Properties of Rules&lt;br /&gt;
&lt;br /&gt;
Rules have Properties. These properties are part of the gamestate, but not part of the ruleset, and can be modified even if modification of the rule itself is prohibited.&lt;br /&gt;
&lt;br /&gt;
One Property is defined in this rule: Mutability. The Mutability of a rule may take one of two values: Mutable or Immutable. Every rule must have a Mutability value, and no rule may have more than one Mutability value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 104 (Immutable)&lt;br /&gt;
Immutable Rules&lt;br /&gt;
&lt;br /&gt;
No Immutable rule may be modified or repealed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 105 (Immutable)&lt;br /&gt;
The Players&lt;br /&gt;
&lt;br /&gt;
Any person registered on RPG.net may become a Player by announcing &amp;quot;I am a Player&amp;quot; in this thread. Only people registered on RPG.net may be Players. The list of current Players is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 302 (Immutable)&lt;br /&gt;
Bowing out&lt;br /&gt;
&lt;br /&gt;
Any Player may leave the game at any time. Any gamestate information regarding the player is removed from the gamestate. A person may rejoin the game as a new Player as described in Rule 105.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 107 (Immutable)&lt;br /&gt;
The Speaker&lt;br /&gt;
&lt;br /&gt;
One person shall be designated as Speaker. The Speaker is a Player. Only one person may be Speaker at a time. There must always be a Speaker. The Speaker is responsible for maintaining the gamestate. The identity of the Speaker is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 108 (Immutable)&lt;br /&gt;
Changing the Rules II&lt;br /&gt;
&lt;br /&gt;
Any Player may propose a modification to the ruleset. If this is proposed in the required manner, the Speaker is then required to post an official numbered Proposal and call for a vote. The Speaker will tally all votes cast in the required manner, and will announce the official results of the vote when the vote is completed. If the Proposal passes the vote, the change to the ruleset occurs. This change takes effect once the Speaker announces the official results of the vote. Any new rules passed are Mutable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 109 (Immutable)&lt;br /&gt;
Changing the Gamestate&lt;br /&gt;
&lt;br /&gt;
Any Player may propose a modification to aspects of the gamestate other than the ruleset. If this is proposed in the required manner, the Speaker is then required to post an official numbered Proposal and call for a vote. The Speaker will tally all votes cast in the required manner, and will announce the official results of the vote when the vote is completed. If the Proposal passes the vote, the change to the ruleset occurs. This change takes effect once the Speaker announces the official results of the vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 110 (Immutable)&lt;br /&gt;
Changing the Speaker&lt;br /&gt;
&lt;br /&gt;
Any Player may propose that there should be a new Speaker at any time. If the current Speaker wishes to retain his or her position, the Speaker must post a statement of intent to remain in the position within the allotted timeframe. If the Speaker does not do so, the Speaker is Impeached. Players then vote on a new Speaker. Each vote must be posted to this thread with the name of the Player chosen for the position. Players may change their votes at any time. A new Speaker is elected when two requirements are both met: (1) The required time has elapsed; (2) one Player has a simple majority of the cast votes. When the new Speaker is elected, the old Speaker loses the position and is only a Player.&lt;br /&gt;
&lt;br /&gt;
While the Speaker is Impeached, all current Proposals and Votes are suspended. Whether the Speaker is impeached is part of the gamestate. No other way to make the Speaker be Impeached is allowed.&lt;br /&gt;
&lt;br /&gt;
If the Speaker posts a statement of intent within the allotted timeframe, the identity of the Speaker can still be changed as a normal modification of Rule 210.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 111 (Immutable)&lt;br /&gt;
Numbering Proposals&lt;br /&gt;
&lt;br /&gt;
The Speaker shall give each official Proposal an ordinal number for reference. The numbers shall begin with 301, and each official Proposal shall receive the next successive ordinal, whether or not the proposal is adopted. The effective ordinal number of a rule is the ordinal number of the most recent change to that rule. Proposals to change the gamestate but not the ruleset do not become part of the ruleset when passed. Every active Proposal and the current number of votes for and against is a part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 112 (Immutable)&lt;br /&gt;
Voting&lt;br /&gt;
&lt;br /&gt;
When the Speaker announces an official Proposition, a vote is held. The vote continues until either the prescribed voting period has elapsed; or the Proposition has either passed or failed. Each player may vote once, and has a number of votes available to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 113 (Immutable)&lt;br /&gt;
Timing of Rule Changes&lt;br /&gt;
&lt;br /&gt;
Rule changes come into effect after they have become part of the ruleset. In this manner, a rule may revoke itself. No rule is retroactive unless specifically stated as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 114 (Immutable)&lt;br /&gt;
Victory&lt;br /&gt;
&lt;br /&gt;
A Player wins the game when he has satisfied the requirements of victory. At this point, the game ends, and the winner is the Speaker for the next game. Only a Player can win the game. Whether a Player is the winner is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 115 (Immutable)&lt;br /&gt;
Freedom&lt;br /&gt;
&lt;br /&gt;
Anything which is not prohibited is allowed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 201 (Mutable)&lt;br /&gt;
The Speaker is responsible for maintaining the ruleset and the gamestate. The Speaker should post an update of the ruleset and the gamestate approximately every fifty posts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 202 (Mutable)&lt;br /&gt;
The Speaker has twenty-four hours to respond to a call for a new Speaker. The required time for voting on a new Speaker is forty-eight hours after the call for a new Speaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 203 (Mutable)&lt;br /&gt;
Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes for a proposal is calculated at the time the numbered Proposal is posted by the Speaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 204 (Mutable)&lt;br /&gt;
The prescribed voting period is forty-eight hours from the official announcement of the Proposal to be voted on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 205 (Mutable)&lt;br /&gt;
A Proposal that changes the ruleset passes if at least two thirds of the eligible votes are cast in favor. A Proposal that changes the ruleset fails if more than one third of eligible votes are cast against. A Proposal that changes the gamestate passes if at least two thirds of the eligible votes are cast in favor. A Proposal that changes the gamestate fails if more than one third of eligible votes are cast against.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 206 (Mutable)&lt;br /&gt;
Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes available for a proposal, and which players are eligible to vote on a proposal, are calculated at the time the numbered Proposal is posted by the Speaker. The total number of eligible votes is a part of the gamestate. Which players are eligible to vote is a part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 207 (Mutable)&lt;br /&gt;
Proposals must be in Quote tags, with &amp;quot;Proposal&amp;quot; listed as the author. This will make it easier to identify proposals. Once the Proposal has been numbered by the Speaker, votes must be cast in the form &amp;quot;I vote [in favor of/against] Proposition #XXX&amp;quot;. All votes cast in this manner become part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 208 (Mutable)&lt;br /&gt;
The requirement for victory is having 100 points. Every Player starts with ten points at the time they become a player. The number of points a player has is part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 209 (Mutable)&lt;br /&gt;
If any rule conflicts with another rule, and one rule is Mutable and the other is Immutable, the Immutable rule takes precedence. If both are Mutable or both are Immutable, the rule with the lowest ordinal number takes precedence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 210 (Mutable)&lt;br /&gt;
The Speaker is Austin Lange, also known as Quornix.&lt;br /&gt;
&lt;br /&gt;
Rule 305 (Mutable)&lt;br /&gt;
Each player loses one point when proposing a rule. Each player gains five points if a rule proposed by that player passes. If a player&#039;s score falls below ten points, that player&#039;s score is set to ten points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 307 (Mutable)&lt;br /&gt;
Upon joining the game, new players become ducks and gain one egg. Players may become ducks or cease to be ducks at any time by announcing their intention to do so in the thread. Only ducks may gain eggs, but players who cease to be ducks keep their eggs. At the time that this rule is enacted, all players become ducks and gain one egg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 308 (Mutable)&lt;br /&gt;
Whether any player is a duck, and the number of eggs that a player has are part of the gamestate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 311 (Mutable)&lt;br /&gt;
If a player posts the bolded statement &amp;quot;Egg, Hatch!&amp;quot; in the game thread, and that player has at least 20 points and 1 egg, the player loses 10 points and 1 egg. The player also gains possession of a Small Duck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 313 (Mutable)&lt;br /&gt;
Players may become Absent by declaring themselves to be so in this thread. If a player is Absent, no changes to properties of that player, including their score, may be made.&lt;br /&gt;
&lt;br /&gt;
If an Absent player posts to this thread, that player ceases to be absent.&lt;br /&gt;
&lt;br /&gt;
If an Absent player fails to post in this thread for a period of two weeks, or a non-absent player fails to post in this thread for a period of one week, they cease to be a player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 329 (Mutable)&lt;br /&gt;
Absent players are not eligible to vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 324 (Mutable)&lt;br /&gt;
If a numerical value is a part of the game state, and that value refers to any item, entity, title, effect or other aspect of the game, that value will refer only to those aspects which exist within the game state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 332 (Mutable)&lt;br /&gt;
Whether a proposal has passed or failed, as recorded in the game thread, shall be a part of the game state. This rule shall apply retroactively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 325 (Mutable)&lt;br /&gt;
Items are possessions of a player awarded by rules or successful proposals. The possession of an item by a player is part of the gamestate. The quantity of each type of item possessed by a player is part of the gamestate. Items are not transferable between players unless explicitly stated as such in the rules. Items are not transferable between type unless explicitly stated so in the rules. Unless otherwise stated, when a new item is introduced all players have zero instances of that item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 328 (Mutable)&lt;br /&gt;
If any item or other aspect of the game is traded between players or any other entities, details of the trade must be posted to the game thread.&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/has_eggs&amp;diff=57559</id>
		<title>Template:TangeNomic III/has eggs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/has_eggs&amp;diff=57559"/>
		<updated>2007-08-11T17:25:10Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: Template:TangeNomic III/has eggs moved to Template:TangeNomic III/Eggs: changed title to reflect new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:TangeNomic III/Eggs]]&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/Eggs&amp;diff=57558</id>
		<title>Template:TangeNomic III/Eggs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:TangeNomic_III/Eggs&amp;diff=57558"/>
		<updated>2007-08-11T17:25:10Z</updated>

		<summary type="html">&lt;p&gt;Bubbles: Template:TangeNomic III/has eggs moved to Template:TangeNomic III/Eggs: changed title to reflect new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:238px; background-color: #FFCC00; float: left; border: 1px solid black; margin: 1px; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 45px; height: 45px; background: #FFFFFF; text-align: center; font-size: 14pt; color: black;&amp;quot; | [[Image:White chicken egg square.jpg|45px]]&lt;br /&gt;
| style=&amp;quot;font-size: 8pt; padding: 4pt; line-height:1.25em; color: Black;&amp;quot; | This Player has &#039;&#039;&#039;{{{1}}}&#039;&#039;&#039; egg(s)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Tangenomic III/Entities with {{{1}}} egg(s)]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:TangeNomic III/Aspects of the game state]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:TangeNomic III/Items]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bubbles</name></author>
	</entry>
</feed>