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	<updated>2026-05-16T05:01:14Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dem_Bones&amp;diff=201410</id>
		<title>Dem Bones</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dem_Bones&amp;diff=201410"/>
		<updated>2012-02-17T00:41:00Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for Dem Bones, the E6 game run by Caias Ward.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?612797-E6-3-5-D-amp-D-Looking-to-run-a-game/ Recruitment]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?613372-E6-3-5-D-amp-D-Dem-Bones/ IC]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?613374-E6-3-5-D-amp-D-Dem-Bones/ OOC]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* Alice Sara: [[Maeryn]], the Elven hunter&lt;br /&gt;
* Ryasin: [[Aldrick]], the Paladin&lt;br /&gt;
* Nalyd: [[Protaincieus]], the Halfling Druid&lt;br /&gt;
* Max: [[Shannow]], the Half-Orc bountyhunter&lt;br /&gt;
&lt;br /&gt;
== The World So Far ==&lt;br /&gt;
&lt;br /&gt;
It has been 4 years since hostilities ended between The Allied Baronies and the Tashar Kingdom. A long, drawn-out war of over a decade ended with Orcyd, one of the noble advisors of Tashar King Valencin, taking the king by arms for &#039;crimes against the people&#039; and then sending emissaries to the Allied Baronies to seek peace. &lt;br /&gt;
&lt;br /&gt;
Trade has slowly returned to normal, with occasional flashes of old enmity springing up. Compounding this is the rise of banditry and disorder along the various borders established in the wake of the treaty to end the war. Both sides have taken it upon themselves to employ veterans to deal with the problems that arise after war, from simple bandits, through the rise of undead and carrion-eaters due to the slaughter of war, to the rebuilding of two sets of people dragged into war by greed and malice.&lt;br /&gt;
&lt;br /&gt;
Both the Allied Baronies and the Tashar Kingdom are human-centric, with a mix of other races including hobgoblins, although hobgoblins tend to fare better in Tashar. In fact, the current king, Orcyd, is a hobgoblin, laying claim to the title by an obscure several hundred year precedent of law involving the support of both the Council of the Land (a collection of influential nobles) and the Freespeaker Yeomen (a group of commoner and merchant representatives from throughout the Kingdom) giving legitimacy to his uprising.&lt;br /&gt;
&lt;br /&gt;
===Detailed Odds and Ends===&lt;br /&gt;
&lt;br /&gt;
*[[On Ogres and Halflings]]&lt;br /&gt;
*[[Timeline of the Allies-Tashar Conflict]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map of the Area===&lt;br /&gt;
&lt;br /&gt;
[http://farm8.staticflickr.com/7033/6826957919_5c77d254f8_z.jpg Map of the Allied Baronies and Tashar Kingdom.]&lt;br /&gt;
*[[Guide to the Region]]&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D E6 Rules]&lt;br /&gt;
* [http://www.d20srd.org d20 SRD]&lt;br /&gt;
* [http://www.invisiblecastle.com Invisible Castle]&lt;br /&gt;
* [https://docs.google.com/spreadsheet/ccc?key=0Ak270irLFgPTdEd4WnF4VGZYcE5ya0ZuSWIxMVFxbHc#gid=0 Initiative and Damage Tracking]&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dem_Bones&amp;diff=201205</id>
		<title>Dem Bones</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dem_Bones&amp;diff=201205"/>
		<updated>2012-02-14T10:01:23Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for Dem Bones, the E6 game run by Caias Ward.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?612797-E6-3-5-D-amp-D-Looking-to-run-a-game/ Recruitment]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?613372-E6-3-5-D-amp-D-Dem-Bones/ IC]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?613374-E6-3-5-D-amp-D-Dem-Bones/ OOC]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* Silent Wayfarer: [[Beatrice]], the Sorcerer&lt;br /&gt;
* Alice Sara: [[Maeryn]], the Elven hunter&lt;br /&gt;
* Ryasin: [[Aldrick]], the Paladin&lt;br /&gt;
* Nalyd: [[Protaincieus]], the Halfling Druid&lt;br /&gt;
* Max: [[Shannow]], the Half-Orc bountyhunter&lt;br /&gt;
&lt;br /&gt;
== The World So Far ==&lt;br /&gt;
&lt;br /&gt;
It has been 4 years since hostilities ended between The Allied Baronies and the Tashar Kingdom. A long, drawn-out war of over a decade ended with Orcyd, one of the noble advisors of Tashar King Valencin, taking the king by arms for &#039;crimes against the people&#039; and then sending emissaries to the Allied Baronies to seek peace. &lt;br /&gt;
&lt;br /&gt;
Trade has slowly returned to normal, with occasional flashes of old enmity springing up. Compounding this is the rise of banditry and disorder along the various borders established in the wake of the treaty to end the war. Both sides have taken it upon themselves to employ veterans to deal with the problems that arise after war, from simple bandits, through the rise of undead and carrion-eaters due to the slaughter of war, to the rebuilding of two sets of people dragged into war by greed and malice.&lt;br /&gt;
&lt;br /&gt;
Both the Allied Baronies and the Tashar Kingdom are human-centric, with a mix of other races including hobgoblins, although hobgoblins tend to fare better in Tashar. In fact, the current king, Orcyd, is a hobgoblin, laying claim to the title by an obscure several hundred year precedent of law involving the support of both the Council of the Land (a collection of influential nobles) and the Freespeaker Yeomen (a group of commoner and merchant representatives from throughout the Kingdom) giving legitimacy to his uprising.&lt;br /&gt;
&lt;br /&gt;
===Detailed Odds and Ends===&lt;br /&gt;
&lt;br /&gt;
*[[On Ogres and Halflings]]&lt;br /&gt;
*[[Timeline of the Allies-Tashar Conflict]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map of the Area===&lt;br /&gt;
&lt;br /&gt;
[http://farm8.staticflickr.com/7033/6826957919_5c77d254f8_z.jpg Map of the Allied Baronies and Tashar Kingdom.]&lt;br /&gt;
*[[Guide to the Region]]&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D E6 Rules]&lt;br /&gt;
* [http://www.d20srd.org d20 SRD]&lt;br /&gt;
* [http://www.invisiblecastle.com Invisible Castle]&lt;br /&gt;
* [https://docs.google.com/spreadsheet/ccc?key=0Ak270irLFgPTdEd4WnF4VGZYcE5ya0ZuSWIxMVFxbHc#gid=0 Initiative and Damage Tracking]&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aldrick&amp;diff=201204</id>
		<title>Aldrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aldrick&amp;diff=201204"/>
		<updated>2012-02-14T07:39:01Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: /* Wealth and items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character for [[Dem Bones]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
* Aldrick Ravenholt &lt;br /&gt;
* LG Human Paladin (6)&lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Background and appearance ==&lt;br /&gt;
Aldrick is a dark haired man with a noble bearing. &lt;br /&gt;
Raised on stories of his ancestors of the now fallen house of Ravenholt as well as the tenents of the goodly gods, he has taken up the mantle of a wandering knight. &lt;br /&gt;
Yet for all the righteous wrath that this youth may rise to when faced with fell creatures, then years of stern upbringing (not to mention a good bit of thrashing)&lt;br /&gt;
has instilled him with quite the courteous manner&#039;s. Even if he has to remind himself of this after a social blunder...&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Str:&#039;&#039;&#039;	16 +3 (15 + 1 level)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dex:&#039;&#039;&#039;	10 +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Con:&#039;&#039;&#039;	14 +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int:&#039;&#039;&#039;	10 +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wis:&#039;&#039;&#039;	12 +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cha:&#039;&#039;&#039;	16 +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 30 + 12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 22 (10 + 8 + 3 + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch AC:&#039;&#039;&#039; 10 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039;	+10 (+5 + 1 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039;	+6   (+2 + 0 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039;	+7   (+2 + 1 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Med&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spd:&#039;&#039;&#039; 20 (30 no armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; +9/+4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged:&#039;&#039;&#039;+6/+1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warhammer +1:&#039;&#039;&#039;&lt;br /&gt;
* +10/+5 1d8+4 20/x3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masterwork Lance:&#039;&#039;&#039;&lt;br /&gt;
* +10/+5 1d8+3 20/x3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class abilities ==&lt;br /&gt;
* Aura of good, detect evil, aura of courage, divine grace, divine health&lt;br /&gt;
* Smite evil  4/day,  +1d6 damage (improved smite)&lt;br /&gt;
* Lay on hands 18 hp&lt;br /&gt;
* Turn undead 6/day, lvl 3&lt;br /&gt;
* Remove disease 1/week&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* concentration 2 + 1 = 3&lt;br /&gt;
* diplomacy 4 + 3 = 7&lt;br /&gt;
* handle animal 4 + 3 = 7&lt;br /&gt;
* heal 4 + 1 = 5&lt;br /&gt;
* knowlege nobilty 2 + 0 = 2&lt;br /&gt;
* knowledge religion 2 + 0 = 2&lt;br /&gt;
* ride 5 + 0  + 2 for saddle = 7&lt;br /&gt;
* sense motive 2 + 1 = 3&lt;br /&gt;
* spot 1 + 1 = 2&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* 1: Power attack&lt;br /&gt;
* 1 human: Cleave&lt;br /&gt;
* 3: Improved smiting&lt;br /&gt;
* 6: Extra smiting (+2 extra)&lt;br /&gt;
&lt;br /&gt;
== Spells memorized ==&lt;br /&gt;
2 lvl 1 spells&lt;br /&gt;
* Divine favor&lt;br /&gt;
* Protection from Chaos/Evil&lt;br /&gt;
&lt;br /&gt;
== Wealth and items ==&lt;br /&gt;
Money: 2405 gold pieces&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Items:&#039;&#039;&#039;&lt;br /&gt;
* Cloak of Resistance +1 &lt;br /&gt;
* Half-Plate +1&lt;br /&gt;
* Shield +1 (Heavy/Metal)&lt;br /&gt;
* 2xWand of Cure Light Wounds (50)&lt;br /&gt;
* Warhammer +1  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Items:&#039;&#039;&#039;&lt;br /&gt;
Masterwork Lance, Dagger, Bedroll,Bit and Bridle, Blanket (Winter), Cheese (Hunk), 5 x horse Feed (Per Day), Flint and Steel, Handaxe, Healer&#039;s Kit, Holy Symbol (Silver), Ink (1 Oz. Vial), Inkpen, Lantern (Hooded), 4xOil (1 Pt. Flask),  Outfit (Explorer&#039;s), Noble&#039;s Outfit, 5xParchment (Sheet), Pot (Iron), Rope (Silk/50 Ft.), Saddle (Military), 1xSalt (Per Lb.), 10xTindertwig, Torch, Waterskin, 10xTrail rations, saddlebags, riding saddle (mule), 2xSacks, Barding (Chainmail)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mounts:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Aldricks trusted steed:&lt;br /&gt;
&lt;br /&gt;
Paladin Heavy warhorse &#039;Sirion&#039;. &lt;br /&gt;
&lt;br /&gt;
Barding (Chainmail), military saddle and lance.&lt;br /&gt;
&lt;br /&gt;
Int:6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039;	51&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039;	22(10 -1 size, +1 Dex, +3 natural + 4 paladin level adjustment + 5 chain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039; +8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039; 	+6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039;	+3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full attack&#039;&#039;&#039; 2 hooves and 1 bite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoof:&#039;&#039;&#039;&lt;br /&gt;
* +7/+7 1d6+4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bite:&#039;&#039;&#039;&lt;br /&gt;
* +2 1d4+2 20/x2&lt;br /&gt;
&lt;br /&gt;
* Improved evasion&lt;br /&gt;
* Share spell&lt;br /&gt;
* Share saves&lt;br /&gt;
* Scent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rufus the Mule who carries most of Aldrick&#039;s posessions&lt;br /&gt;
&lt;br /&gt;
Tricks: Stay, Heel&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Guide_to_the_Region&amp;diff=201030</id>
		<title>Guide to the Region</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Guide_to_the_Region&amp;diff=201030"/>
		<updated>2012-02-09T07:05:21Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guide to the Region&lt;br /&gt;
&lt;br /&gt;
This is a guide to the region for the PbP game Dem Bones.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Port Hern ==&lt;br /&gt;
== Hernwood ==&lt;br /&gt;
== Crimson Cut ==&lt;br /&gt;
== Nathier Mounds ==&lt;br /&gt;
&lt;br /&gt;
The Nathier Mounds are the remains of a people only know as the Nathier, who over 2800 years ago constructed various styles of earthen mounds for religious and ceremonial, burial, and elite residential purposes. This is only known by the scholarly efforts of an unnamed elven king whose kingdom covered much of the region before the expansion of humanity and the retreat of the elves to the Northern Growths.&lt;br /&gt;
&lt;br /&gt;
In more recent times, the mounds were used as a staging area during the Allied-Tashar conflict. This was complicated by the prevalence of undead in the Mounds. Likewise, bandits that find that they are not safe enough in the Hernwood often will cut through the Nathier Mounds to lose pursuers, taking the risk that they will only find slow zombies and skeletons rather than more fearsome creatures in their travels.&lt;br /&gt;
&lt;br /&gt;
Throughout the years, adventurers delve into the Mounds to seek out the rumored treasures, from ancient weapons of a bygone age to the hordes of gold and emeralds collected by the Nathier wizard-kings. Few have returned, but those who have bring great wealth and terrible stories of creature of shadow, underground complexes full of deadly traps and powerful spellcasting undead.&lt;br /&gt;
&lt;br /&gt;
== Waypoint ==&lt;br /&gt;
== Massbar Keep ==&lt;br /&gt;
== Krynask ==&lt;br /&gt;
&lt;br /&gt;
[[Dem Bones]]&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Guide_to_the_Region&amp;diff=201029</id>
		<title>Guide to the Region</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Guide_to_the_Region&amp;diff=201029"/>
		<updated>2012-02-09T07:02:58Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: /* Nathier Mounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guide to the Region&lt;br /&gt;
&lt;br /&gt;
This is a guide to the region for the PbP game Dem Bones.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Port Hern ==&lt;br /&gt;
== Hernwood ==&lt;br /&gt;
== Crimson Cut ==&lt;br /&gt;
== Nathier Mounds ==&lt;br /&gt;
&lt;br /&gt;
The Nathier Mounds are the remains of a people only know as the Nathier, who over 2800 years ago constructed various styles of earthen mounds for religious and ceremonial, burial, and elite residential purposes. This is only known by the scholarly efforts of an unnamed elven king whose kingdom covered much of the region before the expansion of humanity and the retreat of the elves to the Northern Growths.&lt;br /&gt;
&lt;br /&gt;
In more recent times, the mounds were used as a staging area during the Allied-Tashar conflict. This was complicated by the prevalence of undead in the Mounds. Likewise, bandits that find that they are not safe enough in the Hernwood often will cut through the Nathier Mounds to lose pursuers, taking the risk that they will only find slow zombies and skeletons rather than more fearsome creatures in their travels.&lt;br /&gt;
&lt;br /&gt;
Throughout the years, adventurers delve into the Mounds to seek out the rumored treasures, from ancient weapons of a bygone age to the hordes of gold and emeralds collected by the Nathier wizard-kings. Few have returned, but those who have bring great wealth and terrible stories of creature of shadow, underground complexes full of deadly traps and powerful spellcasting undead.&lt;br /&gt;
&lt;br /&gt;
== Waypoint ==&lt;br /&gt;
== Massbar Keep ==&lt;br /&gt;
== Krynask ==&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Guide_to_the_Region&amp;diff=201026</id>
		<title>Guide to the Region</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Guide_to_the_Region&amp;diff=201026"/>
		<updated>2012-02-09T06:49:10Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guide to the Region&lt;br /&gt;
&lt;br /&gt;
This is a guide to the region for the PbP game Dem Bones.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Port Hern ==&lt;br /&gt;
== Hernwood ==&lt;br /&gt;
== Crimson Cut ==&lt;br /&gt;
== Nathier Mounds ==&lt;br /&gt;
== Waypoint ==&lt;br /&gt;
== Massbar Keep ==&lt;br /&gt;
== Krynask ==&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Guide_to_the_Region&amp;diff=201025</id>
		<title>Guide to the Region</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Guide_to_the_Region&amp;diff=201025"/>
		<updated>2012-02-09T06:46:22Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: Created page with &amp;quot;Guide to the Region  This is a guide to the region for the PbP game Dem Bones.  __TOC__  Port Hern Hernwood Crimson Cut Nathier Mounds Waypoint Massbar Keep Krynask&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guide to the Region&lt;br /&gt;
&lt;br /&gt;
This is a guide to the region for the PbP game Dem Bones.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Port Hern&lt;br /&gt;
Hernwood&lt;br /&gt;
Crimson Cut&lt;br /&gt;
Nathier Mounds&lt;br /&gt;
Waypoint&lt;br /&gt;
Massbar Keep&lt;br /&gt;
Krynask&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_Ogres_and_Halflings&amp;diff=201024</id>
		<title>On Ogres and Halflings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_Ogres_and_Halflings&amp;diff=201024"/>
		<updated>2012-02-09T06:41:19Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ogres, although sometimes aggressive and uncultured, are not intrinsically evil. Rather, they are isolationist and rightfully fearful of societies that would see them just as monsters. Still, ogres sometimes partner with halflings as travel companions, finding mutual benefit in their association.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see, the tall and short of it is that halflings and ogres are kind of made for each other. Not every ogre is evil; rather, some just want to live their lives doing ogre stuff like eating pigs, caber tossing and such other games. But when you look like an ogre, it&#039;s hard to venture out without adventurers trying to kill you and villagers screaming. You try going to town to get a skinning knife when you are nine feet tall. Meanwhile, halflings are pretty savvy about things and realize that having such a large and menacing being with them is bound to dissuade bandits and other such things. It&#039;s a perfectly logical relationship; ogres are smart enough to know that having halflings around mean they only have to pick the fights they want, while halflings realize that having an ogre with them is a great motivator for many things.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And both halflings and ogres have a fondness for well-cooked meals, something which gives them common ground. Say what you will about ogres, they all know how to cook.&amp;quot; - Otto Higgenbotham, halfling merchant and friend to Chork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chork like Otto. Otto talk fancy and stop shiny men killing Chork when we go town to buy cakes. Otto small, so Chork help Otto cross rivers and reach high things. Also Chork cut open big things that eat Otto. Otto and Chork like pig.&amp;quot; - Chork, ogre &#039;merchant&#039; and friend to Otto Higgenbotham.&lt;br /&gt;
&lt;br /&gt;
[[Dem_Bones]]&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_Ogres_and_Halflings&amp;diff=201023</id>
		<title>On Ogres and Halflings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_Ogres_and_Halflings&amp;diff=201023"/>
		<updated>2012-02-09T06:40:42Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ogres, although sometimes aggressive and uncultured, are not intrinsically evil. Rather, they are isolationist and rightfully fearful of societies that would see them just as monsters. Still, ogres sometimes partner with halflings as travel companions, finding mutual benefit in their association.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see, the tall and short of it is that halflings and ogres are kind of made for each other. Not every ogre is evil; rather, some just want to live their lives doing ogre stuff like eating pigs, caber tossing and such other games. But when you look like an ogre, it&#039;s hard to venture out without adventurers trying to kill you and villagers screaming. You try going to town to get a skinning knife when you are nine feet tall. Meanwhile, halflings are pretty savvy about things and realize that having such a large and menacing being with them is bound to dissuade bandits and other such things. It&#039;s a perfectly logical relationship; ogres are smart enough to know that having halflings around mean they only have to pick the fights they want, while halflings realize that having an ogre with them is a great motivator for many things.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And both halflings and ogres have a fondness for well-cooked meals, something which gives them common ground. Say what you will about ogres, they all know how to cook.&amp;quot; - Otto Higgenbotham, halfling merchant and friend to Chork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chork like Otto. Otto talk fancy and stop shiny men killing Chork when we go town to buy cakes. Otto small, so Chork help Otto cross rivers and reach high things. Also Otto cut open big things that eat Otto. Otto and Chork like pig.&amp;quot; - Chork, ogre &#039;merchant&#039; and friend to Otto Higgenbotham.&lt;br /&gt;
&lt;br /&gt;
[[Dem_Bones]]&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_Ogres_and_Halflings&amp;diff=201022</id>
		<title>On Ogres and Halflings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_Ogres_and_Halflings&amp;diff=201022"/>
		<updated>2012-02-09T06:40:06Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ogres, although sometimes aggressive and uncultured, are not intrinsically evil. Rather, they are isolationist and rightfully fearful of societies that would see them just as monsters. Still, ogres sometimes partner with halflings as travel companions, finding mutual benefit in their association.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see, the tall and short of it is that halflings and ogres are kind of made for each other. Not every ogre is evil; rather, some just want to live their lives doing ogre stuff like eating pigs, caber tossing and such other games. But when you look like an ogre, it&#039;s hard to venture out without adventurers trying to kill you and villagers screaming. You try going to town to get a skinning knife when you are nine feet tall. Meanwhile, halflings are pretty savvy about things and realize that having such a large and menacing being with them is bound to dissuade bandits and other such things. It&#039;s a perfectly logical relationship; ogres are smart enough to know that having halflings around mean they only have to pick the fights they want, while halflings realize that having an ogre with them is a great motivator for many things.&lt;br /&gt;
&amp;quot;And both halflings and ogres have a fondness for well-cooked meals, something which gives them common ground. Say what you will about ogres, they all know how to cook.&amp;quot; - Otto Higgenbotham, halfling merchant and friend to Chork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chork like Otto. Otto talk fancy and stop shiny men killing Chork when we go town to buy cakes. Otto small, so Chork help Otto cross rivers and reach high things. Also Otto cut open big things that eat Otto. Otto and Chork like pig.&amp;quot; - Chork, ogre &#039;merchant&#039; and friend to Otto Higgenbotham.&lt;br /&gt;
&lt;br /&gt;
[[Dem_Bones]]&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_Ogres_and_Halflings&amp;diff=201021</id>
		<title>On Ogres and Halflings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_Ogres_and_Halflings&amp;diff=201021"/>
		<updated>2012-02-09T06:39:37Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ogres, although sometimes aggressive and uncultured, are not intrinsically evil. Rather, they are isolationist and rightfully fearful of societies that would see them just as monsters. Still, ogres sometimes partner with halflings as travel companions, finding mutual benefit in their association. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see, the tall and short of it is that halflings and ogres are kind of made for each other. Not every ogre is evil; rather, some just want to live their lives doing ogre stuff like eating pigs, caber tossing and such other games. But when you look like an ogre, it&#039;s hard to venture out without adventurers trying to kill you and villagers screaming. You try going to town to get a skinning knife when you are nine feet tall. Meanwhile, halflings are pretty savvy about things and realize that having such a large and menacing being with them is bound to dissuade bandits and other such things. It&#039;s a perfectly logical relationship; ogres are smart enough to know that having halflings around mean they only have to pick the fights they want, while halflings realize that having an ogre with them is a great motivator for many things.&lt;br /&gt;
&amp;quot;And both halflings and ogres have a fondness for well-cooked meals, something which gives them common ground. Say what you will about ogres, they all know how to cook.&amp;quot; - Otto Higgenbotham, halfling merchant and friend to Chork&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chork like Otto. Otto talk fancy and stop shiny men killing Chork when we go town to buy cakes. Otto small, so Chork help Otto cross rivers and reach high things. Also Otto cut open big things that eat Otto. Otto and Chork like pig.&amp;quot; - Chork, ogre &#039;merchant&#039; and friend to Otto Higgenbotham.&lt;br /&gt;
&lt;br /&gt;
[[Dem_Bones]]&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_Ogres_and_Halflings&amp;diff=201020</id>
		<title>On Ogres and Halflings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_Ogres_and_Halflings&amp;diff=201020"/>
		<updated>2012-02-09T06:37:41Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: Created page with &amp;quot;Ogres, although sometimes aggressive and uncultured, are not intrinsically evil. Rather, they are isolationist and rightfully fearful of societies that would see them just as mon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ogres, although sometimes aggressive and uncultured, are not intrinsically evil. Rather, they are isolationist and rightfully fearful of societies that would see them just as monsters. Still, ogres sometimes partner with halflings as travel companions, finding mutual benefit in their association. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see, the tall and short of it is that halflings and ogres are kind of made for each other. Not every ogre is evil; rather, some just want to live their lives doing ogre stuff like eating pigs, caber tossing and such other games. But when you look like an ogre, it&#039;s hard to venture out without adventurers trying to kill you and villagers screaming. You try going to town to get a skinning knife when you are nine feet tall. Meanwhile, halflings are pretty savvy about things and realize that having such a large and menacing being with them is bound to dissuade bandits and other such things. It&#039;s a perfectly logical relationship; ogres are smart enough to know that having halflings around mean they only have to pick the fights they want, while halflings realize that having an ogre with them is a great motivator for many things.&lt;br /&gt;
&amp;quot;And both halflings and ogres have a fondness for well-cooked meals, something which gives them common ground. Say what you will about ogres, they all know how to cook.&amp;quot; - Otto Higgenbotham, halfling merchant and friend to Chork&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chork like Otto. Otto talk fancy and stop shiny men killing Chork when we go town to buy cakes. Otto small, so Chork help Otto cross rivers and reach high things. Also Otto cut open big things that eat Otto. Otto and Chork like pig.&amp;quot; - Chork, ogre &#039;merchant&#039; and friend to Otto Higgenbotham.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dem_Bones&amp;diff=201019</id>
		<title>Dem Bones</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dem_Bones&amp;diff=201019"/>
		<updated>2012-02-09T06:30:43Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for Dem Bones, the E6 game run by Caias Ward.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?612797-E6-3-5-D-amp-D-Looking-to-run-a-game/ Recruitment]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?613372-E6-3-5-D-amp-D-Dem-Bones/ IC]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?613374-E6-3-5-D-amp-D-Dem-Bones/ OOC]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* Silent Wayfarer: [[Beatrice]], the Sorcerer&lt;br /&gt;
* Alice Sara: [[Maeryn]], the Elven hunter&lt;br /&gt;
* Ryasin: [[Aldrick]], the Paladin&lt;br /&gt;
* Nalyd: [[Protaincieus]], the Halfling Druid&lt;br /&gt;
* Max: [[Shannow]], the Half-Orc bountyhunter&lt;br /&gt;
&lt;br /&gt;
== The World So Far ==&lt;br /&gt;
&lt;br /&gt;
It has been 4 years since hostilities ended between The Allied Baronies and the Tashar Kingdom. A long, drawn-out war of over a decade ended with Orcyd, one of the noble advisors of Tashar King Valencin, taking the king by arms for &#039;crimes against the people&#039; and then sending emissaries to the Allied Baronies to seek peace. &lt;br /&gt;
&lt;br /&gt;
Trade has slowly returned to normal, with occasional flashes of old enmity springing up. Compounding this is the rise of banditry and disorder along the various borders established in the wake of the treaty to end the war. Both sides have taken it upon themselves to employ veterans to deal with the problems that arise after war, from simple bandits, through the rise of undead and carrion-eaters due to the slaughter of war, to the rebuilding of two sets of people dragged into war by greed and malice.&lt;br /&gt;
&lt;br /&gt;
Both the Allied Baronies and the Tashar Kingdom are human-centric, with a mix of other races including hobgoblins, although hobgoblins tend to fare better in Tashar. In fact, the current king, Orcyd, is a hobgoblin, laying claim to the title by an obscure several hundred year precedent of law involving the support of both the Council of the Land (a collection of influential nobles) and the Freespeaker Yeomen (a group of commoner and merchant representatives from throughout the Kingdom) giving legitimacy to his uprising.&lt;br /&gt;
&lt;br /&gt;
===Detailed Odds and Ends===&lt;br /&gt;
&lt;br /&gt;
*[[On Ogres and Halflings]]&lt;br /&gt;
*[[Timeline of the Allies-Tashar Conflict]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map of the Area===&lt;br /&gt;
&lt;br /&gt;
[http://farm8.staticflickr.com/7033/6826957919_5c77d254f8_z.jpg Map of the Allied Baronies and Tashar Kingdom.]&lt;br /&gt;
*[[Guide to the Region]]&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D E6 Rules]&lt;br /&gt;
* [http://www.d20srd.org d20 SRD]&lt;br /&gt;
* [http://www.invisiblecastle.com Invisible Castle]&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dem_Bones&amp;diff=201018</id>
		<title>Dem Bones</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dem_Bones&amp;diff=201018"/>
		<updated>2012-02-09T06:29:45Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for Dem Bones, the E6 game run by Caias Ward.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?612797-E6-3-5-D-amp-D-Looking-to-run-a-game/ Recruitment]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?613372-E6-3-5-D-amp-D-Dem-Bones/ IC]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?613374-E6-3-5-D-amp-D-Dem-Bones/ OOC]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* Silent Wayfarer: [[Beatrice]], the Sorcerer&lt;br /&gt;
* Alice Sara: [[Maeryn]], the Elven hunter&lt;br /&gt;
* Ryasin: [[Aldrick]], the Paladin&lt;br /&gt;
* Nalyd: [[Protaincieus]], the Halfling Druid&lt;br /&gt;
* Max: [[Shannow]], the Half-Orc bountyhunter&lt;br /&gt;
&lt;br /&gt;
== The World So Far ==&lt;br /&gt;
&lt;br /&gt;
It has been 4 years since hostilities ended between The Allied Baronies and the Tashar Kingdom. A long, drawn-out war of over a decade ended with Orcyd, one of the noble advisors of Tashar King Valencin, taking the king by arms for &#039;crimes against the people&#039; and then sending emissaries to the Allied Baronies to seek peace. &lt;br /&gt;
&lt;br /&gt;
Trade has slowly returned to normal, with occasional flashes of old enmity springing up. Compounding this is the rise of banditry and disorder along the various borders established in the wake of the treaty to end the war. Both sides have taken it upon themselves to employ veterans to deal with the problems that arise after war, from simple bandits, through the rise of undead and carrion-eaters due to the slaughter of war, to the rebuilding of two sets of people dragged into war by greed and malice.&lt;br /&gt;
&lt;br /&gt;
Both the Allied Baronies and the Tashar Kingdom are human-centric, with a mix of other races including hobgoblins, although hobgoblins tend to fare better in Tashar. In fact, the current king, Orcyd, is a hobgoblin, laying claim to the title by an obscure several hundred year precedent of law involving the support of both the Council of the Land (a collection of influential nobles) and the Freespeaker Yeomen (a group of commoner and merchant representatives from throughout the Kingdom) giving legitimacy to his uprising.&lt;br /&gt;
&lt;br /&gt;
===Detailed Odds and Ends===&lt;br /&gt;
&lt;br /&gt;
[[On Ogres and Halflings]]&lt;br /&gt;
[[Timeline of the Allies-Tashar Conflict]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map of the Area===&lt;br /&gt;
&lt;br /&gt;
[http://farm8.staticflickr.com/7033/6826957919_5c77d254f8_z.jpg Map of the Allied Baronies and Tashar Kingdom.]&lt;br /&gt;
[[Guide to the Region]]&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D E6 Rules]&lt;br /&gt;
* [http://www.d20srd.org d20 SRD]&lt;br /&gt;
* [http://www.invisiblecastle.com Invisible Castle]&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dem_Bones&amp;diff=200688</id>
		<title>Dem Bones</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dem_Bones&amp;diff=200688"/>
		<updated>2012-02-03T06:08:24Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for Dem Bones, the E6 game run by Caias Ward&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silent Wayfarer&lt;br /&gt;
&lt;br /&gt;
Alice Sara&lt;br /&gt;
&lt;br /&gt;
Ryasin&lt;br /&gt;
&lt;br /&gt;
Nalyd&lt;br /&gt;
&lt;br /&gt;
Max&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Links:&lt;br /&gt;
[http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D E6 Rules]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org d20 SRD]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The World So Far ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It has been 4 years since hostilities ended between The Allied Baronies and the Tashar Kingdom. A long, drawn-out war of over a decade ended with one of the noble advisors of Tashar King Valencin, Orcyd, taking the king by arms for &#039;crimes against the people&#039; and then sending emmisaries to the Allied Baronies to seek peace. &lt;br /&gt;
&lt;br /&gt;
Trade has slowly returned to normal, with occasional flashes of old enmity springing up. Compounding this is the rise of banditry and disorder along the various borders established in the wake of the treaty to end the war. Both sides have taken it upon themselves to employ veterans to deal with the problems that arise after war, from simple bandits, the rise of undead and carrion-eaters due to the slaughter of war and the rebuilding of two sets of people dragged into war by greed and malice.&lt;br /&gt;
&lt;br /&gt;
Both the Allied Baronies and the Tashar Kingdom are human-centric, with a mix of other races including hobgoblins, although hobgoblins tend to fare better in Tashar. In fact, the current king, Orcyd, is a hobgoblin, laying claim to the title by an obscure several hundred year precedent of law involving the support of both the Council of the Land (a collection of influential nobles) and the Freespeaker Yeomen (a group of commoner and merchant representatives from throughout the Kingdom) giving legitimacy to his uprising.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dem_Bones&amp;diff=200687</id>
		<title>Dem Bones</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dem_Bones&amp;diff=200687"/>
		<updated>2012-02-03T06:07:50Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for Dem Bones, the E6 game run by Caias Ward&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039;&lt;br /&gt;
Silent Wayfarer&lt;br /&gt;
&lt;br /&gt;
Alice Sara&lt;br /&gt;
&lt;br /&gt;
Ryasin&lt;br /&gt;
&lt;br /&gt;
Nalyd&lt;br /&gt;
&lt;br /&gt;
Max&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Links:&lt;br /&gt;
[http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D E6 Rules]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org d20 SRD]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The World So Far ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It has been 4 years since hostilities ended between The Allied Baronies and the Tashar Kingdom. A long, drawn-out war of over a decade ended with one of the noble advisors of Tashar King Valencin, Orcyd, taking the king by arms for &#039;crimes against the people&#039; and then sending emmisaries to the Allied Baronies to seek peace. &lt;br /&gt;
&lt;br /&gt;
Trade has slowly returned to normal, with occasional flashes of old enmity springing up. Compounding this is the rise of banditry and disorder along the various borders established in the wake of the treaty to end the war. Both sides have taken it upon themselves to employ veterans to deal with the problems that arise after war, from simple bandits, the rise of undead and carrion-eaters due to the slaughter of war and the rebuilding of two sets of people dragged into war by greed and malice.&lt;br /&gt;
&lt;br /&gt;
Both the Allied Baronies and the Tashar Kingdom are human-centric, with a mix of other races including hobgoblins, although hobgoblins tend to fare better in Tashar. In fact, the current king, Orcyd, is a hobgoblin, laying claim to the title by an obscure several hundred year precedent of law involving the support of both the Council of the Land (a collection of influential nobles) and the Freespeaker Yeomen (a group of commoner and merchant representatives from throughout the Kingdom) giving legitimacy to his uprising.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dem_Bones&amp;diff=200686</id>
		<title>Dem Bones</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dem_Bones&amp;diff=200686"/>
		<updated>2012-02-03T05:57:41Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for Dem Bones, the E6 game run by Caias Ward&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039;&lt;br /&gt;
Silent Wayfarer&lt;br /&gt;
&lt;br /&gt;
Alice Sara&lt;br /&gt;
&lt;br /&gt;
Ryasin&lt;br /&gt;
&lt;br /&gt;
Nalyd&lt;br /&gt;
&lt;br /&gt;
Max&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Links:&lt;br /&gt;
[http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D E6 Rules]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org d20 SRD]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The World So Far ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It has been 4 years since hostilities ended between The Allied Baronies and the Tashar Kingdom. A long, drawn-out war of over a decade ended with the youngest son of the Tashar King Valerith, Orcyd, murdering his own father and oldest brother and then sending emmisaries to the Allied Baronies to seek peace. &lt;br /&gt;
&lt;br /&gt;
Trade has slowly returned to normal, with occasional flashes of old enmity springing up. Compounding this is the rise of banditry and disorder along the various borders established in the wake of the treaty to end the war. Both sides have taken it upon themselves to employ veterans to deal with the problems that arise after war, from simple bandits, the rise of undead and carrion-eaters due to the slaughter of war and the rebuilding of two sets of people dragged into war by greed and malice.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dem_Bones&amp;diff=200685</id>
		<title>Dem Bones</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dem_Bones&amp;diff=200685"/>
		<updated>2012-02-03T05:56:46Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: Created page with &amp;quot;This is the page for Dem Bones, the E6 game run by Caias Ward  &amp;#039;&amp;#039;&amp;#039;Players:&amp;#039;&amp;#039;&amp;#039; Silent Wayfarer Alice Sara Ryasin Nalyd Max  Links: [http://forum.rpg.net/showthread.php?352719-necr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for Dem Bones, the E6 game run by Caias Ward&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039;&lt;br /&gt;
Silent Wayfarer&lt;br /&gt;
Alice Sara&lt;br /&gt;
Ryasin&lt;br /&gt;
Nalyd&lt;br /&gt;
Max&lt;br /&gt;
&lt;br /&gt;
Links:&lt;br /&gt;
[http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D E6 Rules]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org d20 SRD]&lt;br /&gt;
&lt;br /&gt;
So far:&lt;br /&gt;
&lt;br /&gt;
It has been 4 years since hostilities ended between The Allied Baronies and the Tashar Kingdom. A long, drawn-out war of over a decade ended with the youngest son of the Tashar King Valerith, Orcyd, murdering his own father and oldest brother and then sending emmisaries to the Allied Baronies to seek peace. &lt;br /&gt;
&lt;br /&gt;
Trade has slowly returned to normal, with occasional flashes of old enmity springing up. Compounding this is the rise of banditry and disorder along the various borders established in the wake of the treaty to end the war. Both sides have taken it upon themselves to employ veterans to deal with the problems that arise after war, from simple bandits, the rise of undead and carrion-eaters due to the slaughter of war and the rebuilding of two sets of people dragged into war by greed and malice.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197688</id>
		<title>TheTallAndShortOfIt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197688"/>
		<updated>2011-12-18T00:50:31Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: /* Starting Wealth: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
An 6e game which is not very serious at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Alright, this is my attempt to run an E6 game with a rather odd premise:&lt;br /&gt;
&lt;br /&gt;
What if the PCs were only ogres or halflings of a non-evil disposition?&lt;br /&gt;
&lt;br /&gt;
This game will use the E6 rules as shown here: [http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D] Based on this, character creation will fall under one of the two examples based on race:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling:&#039;&#039;&#039; 32 point buy, 6 class levels, as per normal halflings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ogre:&#039;&#039;&#039; 18 point buy (due to +2 LA), 4 hit dice of Giant and 2 class levels. Ogre Racial Stats are +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha. More info on Giant type is here: [http://www.d20srd.org/srd/typesSubtypes.htm#giantType]&lt;br /&gt;
&lt;br /&gt;
Remember that you get a stat bump at 4th level&lt;br /&gt;
&lt;br /&gt;
== So what&#039;s the deal? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are playing halflings or ogres wandering about from place to place, getting into trouble and facing terrible monsters along the way. While you may not be very serious at all (as any game involving halflings and ogres is prone to be), the dangers you will face will be very serious.&lt;br /&gt;
&lt;br /&gt;
You aren&#039;t evil. Ogres tend to be Neutral or Chaotic Neutral and form close bonds with their friends, instead of the traditional evil alignment. Villages will freak out when they see ogres, which is one of the reasons some ogres tend to travel with halflings. Meanwhile, the halflings find  a 9 foot tall murderhobo they get along with to be an ideal travel companion.&lt;br /&gt;
&lt;br /&gt;
== Starting Wealth: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As PCs, you start with 13,000 gp of which no more than 1/4 may be used on a single item (more or less). Take a look at the E6 thread as certain items may have a caster level above 6th level and thus not be available.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197687</id>
		<title>TheTallAndShortOfIt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197687"/>
		<updated>2011-12-18T00:34:15Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: /* The Tall And Short Of It */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
An 6e game which is not very serious at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Alright, this is my attempt to run an E6 game with a rather odd premise:&lt;br /&gt;
&lt;br /&gt;
What if the PCs were only ogres or halflings of a non-evil disposition?&lt;br /&gt;
&lt;br /&gt;
This game will use the E6 rules as shown here: [http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D] Based on this, character creation will fall under one of the two examples based on race:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling:&#039;&#039;&#039; 32 point buy, 6 class levels, as per normal halflings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ogre:&#039;&#039;&#039; 18 point buy (due to +2 LA), 4 hit dice of Giant and 2 class levels. Ogre Racial Stats are +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha. More info on Giant type is here: [http://www.d20srd.org/srd/typesSubtypes.htm#giantType]&lt;br /&gt;
&lt;br /&gt;
Remember that you get a stat bump at 4th level&lt;br /&gt;
&lt;br /&gt;
== So what&#039;s the deal? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are playing halflings or ogres wandering about from place to place, getting into trouble and facing terrible monsters along the way. While you may not be very serious at all (as any game involving halflings and ogres is prone to be), the dangers you will face will be very serious.&lt;br /&gt;
&lt;br /&gt;
You aren&#039;t evil. Ogres tend to be Neutral or Chaotic Neutral and form close bonds with their friends, instead of the traditional evil alignment. Villages will freak out when they see ogres, which is one of the reasons some ogres tend to travel with halflings. Meanwhile, the halflings find  a 9 foot tall murderhobo they get along with to be an ideal travel companion.&lt;br /&gt;
&lt;br /&gt;
== Starting Wealth: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As PCs, you start with 13,000 gp of which no more than 1/4 may be used on a single item (more or less).&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197686</id>
		<title>TheTallAndShortOfIt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197686"/>
		<updated>2011-12-18T00:21:13Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Tall And Short Of It&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An 6e game which is not very serious at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Alright, this is my attempt to run an E6 game with a rather odd premise:&lt;br /&gt;
&lt;br /&gt;
What if the PCs were only ogres or halflings of a non-evil disposition?&lt;br /&gt;
&lt;br /&gt;
This game will use the E6 rules as shown here: [http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D] Based on this, character creation will fall under one of the two examples based on race:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling:&#039;&#039;&#039; 32 point buy, 6 class levels, as per normal halflings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ogre:&#039;&#039;&#039; 18 point buy (due to +2 LA, 4 hit dice of Giant and 2 class levels). Ogre Racial Stats are +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha. More info on Giant type is here: [http://www.d20srd.org/srd/typesSubtypes.htm#giantType]&lt;br /&gt;
&lt;br /&gt;
Remember that you get a stat bump at 4th level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== So what&#039;s the deal? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are playing halflings or ogres wandering about from place to place, getting into trouble and facing terrible monsters along the way. While you may not be very serious at all (as any game involving halflings and ogres is prone to be), the dangers you will face will be very serious.&lt;br /&gt;
&lt;br /&gt;
You aren&#039;t evil. Ogres tend to be Neutral or Chaotic Neutral and form close bonds with their friends, instead of the traditional evil alignment. Villages will freak out when they see ogres, which is one of the reasons some ogres tend to travel with halflings. Meanwhile, the halflings find  a 9 foot tall murderhobo they get along with to be an ideal travel companion.&lt;br /&gt;
&lt;br /&gt;
== Starting Wealth: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As PCs, you start with 13,000 gp of which no more than 1/4 may be used on a single item (more or less).&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197662</id>
		<title>TheTallAndShortOfIt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197662"/>
		<updated>2011-12-17T03:53:23Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Tall And Short Of It&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An 6e game which is not very serious at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Alright, this is my attempt to run an E6 game with a rather odd premise:&lt;br /&gt;
&lt;br /&gt;
What if the PCs were only ogres or halflings of a non-evil disposition?&lt;br /&gt;
&lt;br /&gt;
This game will use the E6 rules as shown here: [http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D] Based on this, character creation will fall under one of the two examples based on race:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling:&#039;&#039;&#039; 32 point buy, 6 class levels, as per normal halflings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ogre:&#039;&#039;&#039; 18 point buy (due to +2 LA, 4 hit dice of Giant and 2 class levels). Ogre Racial Stats are +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha. More info on Giant type is here: [http://www.d20srd.org/srd/typesSubtypes.htm#giantType]&lt;br /&gt;
&lt;br /&gt;
Remember that you get a stat bump at 4th level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Wealth: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As PCs, you start with 13,000 gp of which no more than 1/4 may be used on a single item (more or less).&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197661</id>
		<title>TheTallAndShortOfIt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197661"/>
		<updated>2011-12-17T03:52:40Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: /* The Tall And Short Of It */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Tall And Short Of It&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An 6e game which is not very serious at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Alright, this is my attempt to run an E6 game with a rather odd premise:&lt;br /&gt;
&lt;br /&gt;
What if the PCs were only ogres or halflings of a non-evil disposition?&lt;br /&gt;
&lt;br /&gt;
This game will use the E6 rules as shown here: [http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D] Based on this, character creation will fall under one of the two examples based on race:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling:&#039;&#039;&#039; 32 point buy, 6 class levels, as per normal halflings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ogre:&#039;&#039;&#039; 18 point buy (due to +2 LA, 4 hit dice of Giant and 2 class levels). Ogre Racial Stats are +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha. More info on Giant type is here: [http://www.d20srd.org/srd/typesSubtypes.htm#giantType]&lt;br /&gt;
&lt;br /&gt;
Remember that you get a stat bump at 4th level&lt;br /&gt;
&lt;br /&gt;
Starting Wealth:&lt;br /&gt;
&lt;br /&gt;
As PCs, you start with 13,000 gp of which no more than 1/4 may be used on a single item (more or less).&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197660</id>
		<title>TheTallAndShortOfIt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197660"/>
		<updated>2011-12-17T03:49:44Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Tall And Short Of It&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An 6e game which is not very serious at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Alright, this is my attempt to run an E6 game with a rather odd premise:&lt;br /&gt;
&lt;br /&gt;
What if the PCs were only ogres or halflings of a non-evil disposition?&lt;br /&gt;
&lt;br /&gt;
This game will use the E6 rules as shown here: [http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D] Based on this, character creation will fall under one of the two examples based on race:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling:&#039;&#039;&#039; 32 point buy, 6 class levels, as per normal halflings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ogre:&#039;&#039;&#039; 18 point buy (due to +2 LA, 4 hit dice of Giant and 2 class levels). Ogre Racial Stats are +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha. More info on Giant type is here: [http://www.d20srd.org/srd/typesSubtypes.htm#giantType]&lt;br /&gt;
&lt;br /&gt;
Remember that you get a stat bump at 4th level&lt;br /&gt;
&lt;br /&gt;
Starting Wealth:&lt;br /&gt;
&lt;br /&gt;
As PCs, you start with 13,000 gp of which no more than 1/4 may be used on a single item (more or less).&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197653</id>
		<title>TheTallAndShortOfIt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197653"/>
		<updated>2011-12-16T23:31:22Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Tall And Short Of It&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An 6e game which is not very serious at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Alright, this is my attempt to run an E6 game with a rather odd premise:&lt;br /&gt;
&lt;br /&gt;
What if the PCs were only ogres or halflings of a non-evil disposition?&lt;br /&gt;
&lt;br /&gt;
This game will use the E6 rules as shown here: [http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D] Based on this, character creation will fall under one of the two examples based on race:&lt;br /&gt;
&lt;br /&gt;
Halfling: 32 point buy, 6 class levels, as per normal halflings&lt;br /&gt;
&lt;br /&gt;
Ogre: 18 point buy (due to +2 LA, 4 hit dice of Giant and 2 class levels). Ogre Racial Stats are +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha. More info on Giant type is here: [http://www.d20srd.org/srd/typesSubtypes.htm#giantType]&lt;br /&gt;
&lt;br /&gt;
Remember that you get a stat bump at 4th level&lt;br /&gt;
&lt;br /&gt;
Starting Wealth:&lt;br /&gt;
&lt;br /&gt;
As PCs, you start with 13,000 gp of which no more than 1/4 may be used on a single item.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197652</id>
		<title>TheTallAndShortOfIt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197652"/>
		<updated>2011-12-16T22:32:23Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;The Tall And Short Of It&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An 6e game which is not very serious at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Alright, this is my attempt to run an E6 game with a rather odd premise:&lt;br /&gt;
&lt;br /&gt;
What if the PCs were only ogres or halflings of a non-evil disposition?&lt;br /&gt;
&lt;br /&gt;
This game will use the E6 rules as shown here: [http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D] Based on this, character creation will fall under one of the two examples based on race:&lt;br /&gt;
&lt;br /&gt;
Halfling: 32 point buy, 6 class levels, as per normal halflings&lt;br /&gt;
&lt;br /&gt;
Ogre: 18 point buy (due to +2 LA, 4 hit dice of Giant and 2 class levels). Ogre Racial Stats are +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha. More info on Giant type is here: [http://www.d20srd.org/srd/typesSubtypes.htm#giantType]&lt;br /&gt;
&lt;br /&gt;
Remember that you get a stat bump at 4th level&lt;br /&gt;
&lt;br /&gt;
Starting Wealth:&lt;br /&gt;
&lt;br /&gt;
As PCs,&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197651</id>
		<title>TheTallAndShortOfIt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TheTallAndShortOfIt&amp;diff=197651"/>
		<updated>2011-12-16T22:08:47Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: Created page with &amp;quot;The Tall And Short Of It  And 6e game which is not very serious at all.   Alright, this is my attempt to run an E6 game with a rather odd premise:  What if the PCs were only ogre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tall And Short Of It&lt;br /&gt;
&lt;br /&gt;
And 6e game which is not very serious at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alright, this is my attempt to run an E6 game with a rather odd premise:&lt;br /&gt;
&lt;br /&gt;
What if the PCs were only ogres of halflings of a non-evil disposition?&lt;br /&gt;
&lt;br /&gt;
This game will use the E6 rules as shown here: [http://forum.rpg.net/showthread.php?352719-necro-goodness-E6-The-Game-Inside-D-amp-D] Based on this, character creation will fall under one of the two examples based on race:&lt;br /&gt;
&lt;br /&gt;
Halfling: 32 point buy, 6 class levels&lt;br /&gt;
&lt;br /&gt;
Ogre: 18 point buy (due to +2 LA, 4 hit dice of Giant and 2 class levels). Ogre Racial Stats are +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brand_New_Wirbelsturm&amp;diff=173486</id>
		<title>Brand New Wirbelsturm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brand_New_Wirbelsturm&amp;diff=173486"/>
		<updated>2011-03-01T10:17:53Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wirbelsturm&lt;br /&gt;
&lt;br /&gt;
Player: Caias Ward&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Klaus Rittenhaus has been quite comfortable in his life as the idle rich. At least he&#039;s made an effort to live down and fight against the legacy of his great-grandfather Gunther Rittenhaus and those of his ilk.&lt;br /&gt;
&lt;br /&gt;
You see, his great-grandfather was Zyklon, one of the most notorious superpowered beings of the Third Reich. Due to Nazi anti-aging drugs, Zyklon is still active as a criminal, although currently in hiding. A terrible legacy, rather than hide from it Klaus has used his money and resources to fight against intolerance and bigotry when he can. It&#039;s the one spot of service in Klaus&#039; otherwise unremarkable life of leisure and he is content to make his money do some talking...&lt;br /&gt;
&lt;br /&gt;
However, recently he&#039;s found that the world seems... slower. It&#039;s harder to watch TV when you can actually see the screen refresh and everyone takes so long to say things, but the upside is that he&#039;s never late for an appointment even across state lines. He never has to worry about parking and the suit he had especially designed by Underarmor shows off his abs so well...&lt;br /&gt;
&lt;br /&gt;
And with great speed comes a chance to match a Wirbelsturm against a Zyklon and see which cyclone wins out...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Val	Char	Cost&lt;br /&gt;
&lt;br /&gt;
15	STR	5&lt;br /&gt;
&lt;br /&gt;
18	DEX	16&lt;br /&gt;
&lt;br /&gt;
18	CON	8&lt;br /&gt;
&lt;br /&gt;
10	BODY	0&lt;br /&gt;
&lt;br /&gt;
13	INT	3&lt;br /&gt;
&lt;br /&gt;
10	EGO	0&lt;br /&gt;
&lt;br /&gt;
15	PRE	5&lt;br /&gt;
&lt;br /&gt;
8	OCV	25&lt;br /&gt;
8	DCV	25&lt;br /&gt;
&lt;br /&gt;
3	OMCV	0&lt;br /&gt;
&lt;br /&gt;
3	DMCV	0&lt;br /&gt;
&lt;br /&gt;
10/16	PD	8&lt;br /&gt;
&lt;br /&gt;
10/16	ED	8&lt;br /&gt;
&lt;br /&gt;
5	SPD	30&lt;br /&gt;
&lt;br /&gt;
12	REC	8&lt;br /&gt;
&lt;br /&gt;
45	END	5&lt;br /&gt;
&lt;br /&gt;
40	STUN	10&lt;br /&gt;
&lt;br /&gt;
12m	RUN	0&lt;br /&gt;
&lt;br /&gt;
4m	SWIM	0&lt;br /&gt;
&lt;br /&gt;
4m	LEAP	0&lt;br /&gt;
&lt;br /&gt;
Characteristics Cost: 156&lt;br /&gt;
&lt;br /&gt;
Cost	Power&lt;br /&gt;
&lt;br /&gt;
27	Mit höherer Geschwindigkeit: Multipower, 40-point reserve, (40 Active Points); all slots Only In Contact With A Surface (-1/4), Cannot Hover (must move at least 2m per Phase; -1/4)&lt;br /&gt;
&lt;br /&gt;
3f	1) Flight 40m (40 Active Points); Only In Contact With A Surface (-1/4), Cannot Hover (must move at least 2m per Phase; -1/4)&lt;br /&gt;
&lt;br /&gt;
3f	2) Flight 18m, MegaScale (1m = 10 km; +1 1/4) (40 Active Points); Only In Contact With A Surface (-1/4), Cannot Hover (must move at least 2m per Phase; -1/4)&lt;br /&gt;
&lt;br /&gt;
3f	3) Flight 22m, x4 Noncombat, No Turn Mode (+1/4), Reduced Endurance (1/2 END; +1/4) (40 Active Points); Only In Contact With A Surface (-1/4), Cannot Hover (must move at least 2m per Phase; -1/4)&lt;br /&gt;
&lt;br /&gt;
44	Rasant: Multipower, 44-point reserve&lt;br /&gt;
&lt;br /&gt;
3f	1) One-Two-Three Punch: Hand-To-Hand Attack +5d6, Autofire (3 shots; +1/4), Reduced Endurance (1/2 END; +1/2) (44 Active Points); Hand-To-Hand Attack (-1/4)&lt;br /&gt;
&lt;br /&gt;
3f	2) Cellular Agitation: Desolidification (40 Active Points); Costs END To Maintain (Full END Cost; -1/2)&lt;br /&gt;
&lt;br /&gt;
3f	3) Flurry of Strikes: Hand-To-Hand Attack +5d6, Area Of Effect (8m Radius; +1/2), Selective (+1/4) (44 Active Points); Hand-To-Hand Attack (-1/4)&lt;br /&gt;
&lt;br /&gt;
7	Area Of Effect (8m Radius; +1/2), Selective (+1/4) for up to 15 Active Points of STR (11 Active Points); Linked (Flurry of Strikes; -1/2)&lt;br /&gt;
&lt;br /&gt;
3	Autofire (3 shots; +1/4) for up to 15 Active Points of STR (4 Active Points); Linked (One-Two-Three Punch; -1/2)&lt;br /&gt;
&lt;br /&gt;
Powers Cost: 99&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cost	Skill&lt;br /&gt;
3	Acrobatics 13-&lt;br /&gt;
&lt;br /&gt;
4	English (completely fluent; literate)&lt;br /&gt;
&lt;br /&gt;
0	German (idiomatic; literate, native) (5 Active Points)&lt;br /&gt;
&lt;br /&gt;
3	High Society 12-&lt;br /&gt;
&lt;br /&gt;
3	PS: Idle Rich 12-&lt;br /&gt;
&lt;br /&gt;
Skills Cost: 13&lt;br /&gt;
&lt;br /&gt;
Cost	Perk&lt;br /&gt;
&lt;br /&gt;
6	Money: Wealthy&lt;br /&gt;
&lt;br /&gt;
Perks Cost: 6&lt;br /&gt;
&lt;br /&gt;
Cost	Talent&lt;br /&gt;
&lt;br /&gt;
12	Combat Luck (6 PD/6 ED)&lt;br /&gt;
&lt;br /&gt;
5	Lightning Reflexes (+5 DEX to act first with All Actions)&lt;br /&gt;
&lt;br /&gt;
6	Speed Reading (x100)&lt;br /&gt;
&lt;br /&gt;
3	+1/+1d6 Striking Appearance (vs. all characters)&lt;br /&gt;
&lt;br /&gt;
Talents Cost: 26&lt;br /&gt;
&lt;br /&gt;
Total Character Cost: 300&lt;br /&gt;
&lt;br /&gt;
Pts.	Disadvantage&lt;br /&gt;
&lt;br /&gt;
25	Physical Complication: Fast man living in a slow world. (All the Time; Slightly Impairing)&lt;br /&gt;
&lt;br /&gt;
10	Psychological Complication: Guilt over his great-grandfather&#039;s role in WWII (Uncommon; Strong)&lt;br /&gt;
&lt;br /&gt;
10	Rivalry: Professional and Romantic, Various other hotshots, speedsters and idle rich., Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry&lt;br /&gt;
&lt;br /&gt;
15	Social Complication: Public ID Frequently, Major&lt;br /&gt;
&lt;br /&gt;
Disadvantage Points: 60&lt;br /&gt;
&lt;br /&gt;
Base Points: 300&lt;br /&gt;
&lt;br /&gt;
Experience Required: 0&lt;br /&gt;
&lt;br /&gt;
Total Experience Available: 0&lt;br /&gt;
&lt;br /&gt;
Experience Unspent: 0&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brand_New_Wirbelsturm&amp;diff=173485</id>
		<title>Brand New Wirbelsturm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brand_New_Wirbelsturm&amp;diff=173485"/>
		<updated>2011-03-01T10:15:54Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: Created page with &amp;#039;Wirbelsturm  Player: Caias Ward  ---- Klaus Rittenhaus has been quite comfortable in his life as the idle rich. At least he&amp;#039;s made an effort to live down and fight against the le…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wirbelsturm&lt;br /&gt;
&lt;br /&gt;
Player: Caias Ward&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Klaus Rittenhaus has been quite comfortable in his life as the idle rich. At least he&#039;s made an effort to live down and fight against the legacy of his great-grandfather Gunther Rittenhaus and those of his ilk.&lt;br /&gt;
&lt;br /&gt;
You see, his great-grandfather was Zyklon, one of the most notorious superpowered beings of the Third Reich. Due to Nazi anti-aging drugs, Zyklon is still active as a criminal, although currently in hiding. A terrible legacy, rather than hide from it Klaus has used his money and resources to fight against intolerance and bigotry when he can. It&#039;s the one spot of service in Klaus&#039; otherwise unremarkable life of leisure and he is content to make his money do some talking...&lt;br /&gt;
&lt;br /&gt;
However, recently he&#039;s found that the world seems... slower. It&#039;s harder to watch TV when you can actually see the screen refresh and everyone takes so long to say things, but the upside is that he&#039;s never late for an appointment even across state lines. He never has to worry about parking and the suit he had especially designed by Underarmor shows off his abs so well...&lt;br /&gt;
&lt;br /&gt;
And with great speed comes a chance to match a Wirbelsturm against a Zyklon and see which cyclone wins out...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Val	Char	Cost&lt;br /&gt;
15	STR	5&lt;br /&gt;
18	DEX	16&lt;br /&gt;
18	CON	8&lt;br /&gt;
10	BODY	0&lt;br /&gt;
13	INT	3&lt;br /&gt;
10	EGO	0&lt;br /&gt;
15	PRE	5&lt;br /&gt;
&lt;br /&gt;
8	OCV	25&lt;br /&gt;
8	DCV	25&lt;br /&gt;
3	OMCV	0&lt;br /&gt;
3	DMCV	0&lt;br /&gt;
&lt;br /&gt;
10/16	PD	8&lt;br /&gt;
10/16	ED	8&lt;br /&gt;
5	SPD	30&lt;br /&gt;
12	REC	8&lt;br /&gt;
45	END	5&lt;br /&gt;
40	STUN	10&lt;br /&gt;
&lt;br /&gt;
12m	RUN	0&lt;br /&gt;
4m	SWIM	0&lt;br /&gt;
4m	LEAP	0&lt;br /&gt;
Characteristics Cost: 156&lt;br /&gt;
&lt;br /&gt;
Cost	Power&lt;br /&gt;
27	Mit höherer Geschwindigkeit: Multipower, 40-point reserve, (40 Active Points); all slots Only In Contact With A Surface (-1/4), Cannot Hover (must move at least 2m per Phase; -1/4)&lt;br /&gt;
3f	1) Flight 40m (40 Active Points); Only In Contact With A Surface (-1/4), Cannot Hover (must move at least 2m per Phase; -1/4)&lt;br /&gt;
3f	2) Flight 18m, MegaScale (1m = 10 km; +1 1/4) (40 Active Points); Only In Contact With A Surface (-1/4), Cannot Hover (must move at least 2m per Phase; -1/4)&lt;br /&gt;
3f	3) Flight 22m, x4 Noncombat, No Turn Mode (+1/4), Reduced Endurance (1/2 END; +1/4) (40 Active Points); Only In Contact With A Surface (-1/4), Cannot Hover (must move at least 2m per Phase; -1/4)&lt;br /&gt;
44	Rasant: Multipower, 44-point reserve&lt;br /&gt;
3f	1) One-Two-Three Punch: Hand-To-Hand Attack +5d6, Autofire (3 shots; +1/4), Reduced Endurance (1/2 END; +1/2) (44 Active Points); Hand-To-Hand Attack (-1/4)&lt;br /&gt;
3f	2) Cellular Agitation: Desolidification (40 Active Points); Costs END To Maintain (Full END Cost; -1/2)&lt;br /&gt;
3f	3) Flurry of Strikes: Hand-To-Hand Attack +5d6, Area Of Effect (8m Radius; +1/2), Selective (+1/4) (44 Active Points); Hand-To-Hand Attack (-1/4)&lt;br /&gt;
7	Area Of Effect (8m Radius; +1/2), Selective (+1/4) for up to 15 Active Points of STR (11 Active Points); Linked (Flurry of Strikes; -1/2)&lt;br /&gt;
3	Autofire (3 shots; +1/4) for up to 15 Active Points of STR (4 Active Points); Linked (One-Two-Three Punch; -1/2)&lt;br /&gt;
Powers Cost: 99&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cost	Skill&lt;br /&gt;
3	Acrobatics 13-&lt;br /&gt;
4	English (completely fluent; literate)&lt;br /&gt;
0	German (idiomatic; literate, native) (5 Active Points)&lt;br /&gt;
3	High Society 12-&lt;br /&gt;
3	PS: Idle Rich 12-&lt;br /&gt;
Skills Cost: 13&lt;br /&gt;
&lt;br /&gt;
Cost	Perk&lt;br /&gt;
6	Money: Wealthy&lt;br /&gt;
Perks Cost: 6&lt;br /&gt;
&lt;br /&gt;
Cost	Talent&lt;br /&gt;
12	Combat Luck (6 PD/6 ED)&lt;br /&gt;
5	Lightning Reflexes (+5 DEX to act first with All Actions)&lt;br /&gt;
6	Speed Reading (x100)&lt;br /&gt;
3	+1/+1d6 Striking Appearance (vs. all characters)&lt;br /&gt;
Talents Cost: 26&lt;br /&gt;
&lt;br /&gt;
Total Character Cost: 300&lt;br /&gt;
&lt;br /&gt;
Pts.	Disadvantage&lt;br /&gt;
25	Physical Complication: Fast man living in a slow world. (All the Time; Slightly Impairing)&lt;br /&gt;
10	Psychological Complication: Guilt over his great-grandfather&#039;s role in WWII (Uncommon; Strong)&lt;br /&gt;
10	Rivalry: Professional and Romantic, Various other hotshots, speedsters and idle rich., Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry&lt;br /&gt;
15	Social Complication: Public ID Frequently, Major&lt;br /&gt;
Disadvantage Points: 60&lt;br /&gt;
Base Points: 300&lt;br /&gt;
Experience Required: 0&lt;br /&gt;
Total Experience Available: 0&lt;br /&gt;
Experience Unspent: 0&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brand_New_Day&amp;diff=173484</id>
		<title>Brand New Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brand_New_Day&amp;diff=173484"/>
		<updated>2011-03-01T10:13:56Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: /* The PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Wiki for Eldest&#039;s Hero 6E game, Brand New Day&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13578369&amp;amp;posted=1#post13578369 OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=563646 IC Thread]&lt;br /&gt;
&lt;br /&gt;
==The PCs==&lt;br /&gt;
&lt;br /&gt;
[[Brand_New_Dale_Wilkinson|Dale Wilkinson]]&lt;br /&gt;
&lt;br /&gt;
[[Brand_New_Thaddeus_Sebastian|Dr. Thaddeus Sebastian]]&lt;br /&gt;
&lt;br /&gt;
[[Brand_New_Wirbelsturm|Klaus Rittenhaus (Wirbelsturm)]]&lt;br /&gt;
&lt;br /&gt;
==The NPCs==&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Princess_Ras%27shel_(School_of_Hard_Knocks)&amp;diff=172444</id>
		<title>Princess Ras&#039;shel (School of Hard Knocks)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Princess_Ras%27shel_(School_of_Hard_Knocks)&amp;diff=172444"/>
		<updated>2011-02-15T09:33:41Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=+2&amp;gt;&amp;lt;b&amp;gt;Princess Ras&#039;shel&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Val&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Char&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;STR&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;DEX&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;23&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;CON&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;10&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;BODY&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;18&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;INT&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;EGO&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;18&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;PRE&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;6&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;OCV&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;6&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;DCV&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;9&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;OMCV&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;9&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;DMCV&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;8/20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;PD&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;8/20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;ED&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;5&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;SPD&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;10&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;REC&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;48&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;END&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;35&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;STUN&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;32m&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;RUN&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;4m&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;SWIM&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;4m&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;LEAP&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Characteristics Cost:&amp;lt;/b&amp;gt; 192&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cost&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Power&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;END&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;40&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Curses: &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;Multipower, 81-point reserve,  (81 Active Points); all slots Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4f&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;1)  Drain DEX 3d6, Alternate Combat Value (uses OMCV against DMCV; +1/4), Reduced Endurance (1/2 END; +1/4), Expanded Effect (x3 Characteristics or Powers simultaneously) (OCV, OMCV; +1) (75 Active Points); Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4f&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;2)  Mental Blast 6d6 (Additional Class of Minds class of minds), Reduced Endurance (1/2 END; +1/4) (81 Active Points); Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;2f&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;3)  Drain BODY 6d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Limited Power Power loses about half of its effectiveness (Only against inanimate objects; -1), Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4f&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;4)  Mind Control 10d6 (Additional Class of Minds class of minds), Dismissable, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4f&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;5)  Reflection (75 Active Points&#039; worth), Reduced Endurance (0 END; +1/2) (75 Active Points); Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;+3 with All Attacks (30 Active Points); Limited Power Power loses about half of its effectiveness (Only against targets currently under the effect of a power from the curse multipower; -1)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;10&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Discriminatory with Smell/Taste Group&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;12&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Power Defense (15 points) (15 Active Points); Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Curses Skill Roll; -1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;29&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Resistant Protection (12 PD/12 ED) (36 Active Points); IIF (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;25&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Running +20m (32m total), x4 Noncombat&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Powers Cost:&amp;lt;/b&amp;gt; 149&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cost&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Martial Arts Maneuver&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;4&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Martial Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;4&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Martial Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;4&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Martial Escape:  1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Martial Arts Cost:&amp;lt;/b&amp;gt; 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cost&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Breakfall 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Contortionist 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Stealth 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;23&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Power 23-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;PS: Princess 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Oratory 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Charm 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Conversation 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Skills Cost: &amp;lt;/b&amp;gt;44&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cost&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Talent&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;+1/+1d6 Striking Appearance (vs. all characters)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Talents Cost:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Total Character Cost:&amp;lt;/b&amp;gt; 400&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Val&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Disadvantages&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Hunted:  Various fans of the shows, local people you get in trouble with, your probation officers, the show cameras and real superheroes keeping an eye on you. Frequently (As Pow; NCI; Mildly Punish)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Physical Complication:  Flawed Knowledge of Earth Culture: Character is an alien whose knowledge of Earth culture comes solely from reality TV (Very Frequently; Slightly Impairing)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Physical Complication:  Poor Vision (motion dependent), -3 penalty to identify relatively stationary targets at more than 8 meters away. (Frequently; Slightly Impairing)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Hunted:  Bounty Hunters Seeking Her to Kidnap and Bring Back For Marriage Infrequently (Mo Pow; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Harshly Punish)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;10&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Psychological Complication:  Cannot Lie (Uncommon; Strong)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Disadvantage Points:&amp;lt;/b&amp;gt; 75&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Base Points:&amp;lt;/b&amp;gt; 400&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Experience Required:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Total Experience Available:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Experience Unspent:&amp;lt;/b&amp;gt; 0&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tcharlag&amp;diff=172442</id>
		<title>Tcharlag</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tcharlag&amp;diff=172442"/>
		<updated>2011-02-15T07:59:14Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: moved Tcharlag to Tcharlag (School of Hard Knocks)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tcharlag (School of Hard Knocks)]]&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tcharlag_(School_of_Hard_Knocks)&amp;diff=172441</id>
		<title>Tcharlag (School of Hard Knocks)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tcharlag_(School_of_Hard_Knocks)&amp;diff=172441"/>
		<updated>2011-02-15T07:59:14Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: moved Tcharlag to Tcharlag (School of Hard Knocks)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=+2&amp;gt;&amp;lt;b&amp;gt;Tcharlag&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Val&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Char&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;25/35&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;STR&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;DEX&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;CON&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;BODY&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;13&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;INT&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;EGO&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;20/30&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;PRE&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;10&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;OCV&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;7&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;DCV&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;OMCV&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;DMCV&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;9/20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;PD&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;9/20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;ED&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;3/4&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;SPD&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;10&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;REC&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;40&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;END&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;40&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;STUN&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;12m&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;RUN&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;4m&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;SWIM&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;4m/24m&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;LEAP&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Characteristics Cost:&amp;lt;/b&amp;gt; 167&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cost&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Power&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;END&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;7&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;+10 STR (10 Active Points); Unified Power (Magical Girl Transformation; -1/4), Only In Alternate Identity (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;7&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;+10 PRE (10 Active Points); Only In Alternate Identity (-1/4), Unified Power (Magical Girl Transformation; -1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;7&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;+1 SPD (10 Active Points); Only In Alternate Identity (-1/4), Unified Power (Magical Girl Transformation; -1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;7&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Leaping +20m (4m/24m forward, 2m/12m upward) (10 Active Points); Unified Power (-1/4), Only In Alternate Identity (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;16&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Magical Girl Transfomation: &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;Magical Girl Transfomation:&amp;lt;/i&amp;gt;  Sight Group Flash 5d6, Area Of Effect (16m Radius; +3/4), Selective (+1/4) (50 Active Points); Gestures (Requires both hands; -1/2), No Range (-1/2), Incantations (-1/4), Unified Power (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;16&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Resistant Protection (11 PD/11 ED) (33 Active Points); Lockout (Flash is locked out while Armor is active/in Alt ID; -1/2), Unified Power (Magical Girl Transformation; -1/4), Only In Alternate Identity (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;16&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Moonlight Punch: &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;Hand-To-Hand Attack +5d6, Penetrating (+1/2) (37 Active Points); Hand-To-Hand Attack (-1/4), Gestures (-1/4), Incantations (-1/4), Only In Alternate Identity (-1/4), Unified Power (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;14&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Penetrating (+1/2) for up to 35 Active Points of Str (17 Active Points); Linked (STR; Moonlight Punch; -1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;22&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Falling Star: &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;Blast 10d6 (50 Active Points); Gestures (Requires both hands; -1/2), Incantations (-1/4), Only In Alternate Identity (-1/4), Unified Power (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Invisibility to Sight Group , No Fringe (30 Active Points); Gestures (Requires both hands; -1/2), Incantations (-1/4), Unified Power (Magical Girl Transformation; -1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;38&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Blast 6d6, Area Of Effect (1 2m Areas; +1/4), Armor Piercing (x2; +1/2), Double Knockback (+1/2) (67 Active Points); OIF (-1/2), Unified Power (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;18&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Tendrils of Darkness: &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;Entangle 5d6, 5 PD/5 ED (50 Active Points); Gestures (Requires both hands; -1/2), Vulnerable (Common; Light Powers; -1/2), Incantations (-1/4), Unified Power (-1/4), Limited Power Power loses about a fourth of its effectiveness (Only in areas which have sufficient shadow or darkness nearby (within 8 meters); -1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;5&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Nightvision&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Powers Cost:&amp;lt;/b&amp;gt; 188&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cost&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Martial Arts Maneuver&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;4&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Martial Strike:  1/2 Phase, +0 OCV, +2 DCV, 7d6 / 9d6 Strike&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Martial Grab:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 35 STR  / 45 STR for holding on&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Martial Throw:  1/2 Phase, +0 OCV, +1 DCV, 5d6 / 7d6 +v/10, Target Falls&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Sacrifice Throw:  1/2 Phase, +2 OCV, +1 DCV, 5d6 / 7d6 Strike; You Fall, Target Falls&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Martial Arts Cost:&amp;lt;/b&amp;gt; 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cost&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Acrobatics 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Breakfall 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;8&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;+1 with HTH Combat&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Paramedics 12-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Survival 12-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Tactics 12-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Teamwork 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Skills Cost: &amp;lt;/b&amp;gt;26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cost&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Talent&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;6&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;+2/+2d6 Striking Appearance (vs. all characters)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Talents Cost:&amp;lt;/b&amp;gt; 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Total Character Cost:&amp;lt;/b&amp;gt; 400&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Val&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Disadvantages&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;10&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Accidental Change:  Warrior Mode, when especially angered 11- (Uncommon)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Enraged:  Insubordination from those &#039;lesser&#039; than her. (Uncommon), go 11-, recover 11-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Physical Complication:  Flawed Knowledge of Earth Culture: Character is an alien whose knowledge of Earth culture comes solely from reality TV (Very Frequently; Slightly Impairing)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Hunted:  Various fans of the shows, local people you get in trouble with, your probation officers, the show cameras and real superheroes keeping an eye on you. Frequently (As Pow; NCI; Mildly Punish)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;10&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Vulnerability:  1 1/2 x STUN Light (Common)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;5&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Psychological Complication:  Seeks approval from the opposite gender due to poor self-image (Uncommon; Moderate)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Disadvantage Points:&amp;lt;/b&amp;gt; 75&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Base Points:&amp;lt;/b&amp;gt; 400&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Experience Required:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Total Experience Available:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Experience Unspent:&amp;lt;/b&amp;gt; 0&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=School_of_Hard_Knocks&amp;diff=172440</id>
		<title>School of Hard Knocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=School_of_Hard_Knocks&amp;diff=172440"/>
		<updated>2011-02-15T07:58:38Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: /* The Cast So Far: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Next Season, on School of Hard Knocks: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earth, a backwater planet in the Sol System, Milky Way Galaxy is the home to a technologically limited society. The people for the most part are average, with occasional bursts of intellect or creativity. Still, an average example of a Level 3 society…&lt;br /&gt;
&lt;br /&gt;
Except for the ‘superheroes’ and ‘supervillains’. These beings exceed the baseline of ‘humans’ by orders of magnitude. Stronger, faster, smarter. “Supervillains’ seek to dominate the world, commit crime for their benefit or utterly destroy anything in their path. Meanwhile, ‘superheroes’ adhere to various codes of honor, such as protecting the innocent and enforcing the law.&lt;br /&gt;
&lt;br /&gt;
We’ve gathered a group of average teenagers with disciplinary problems but good hearts from across the cosmos and are setting them up in a house together. Here, they will live on Earth with their Probation Officers, assume the role of superheroes and learn to both care about each other and a world that desperately needs protection from villains, criminals and perhaps their newest saviors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alright, this is a call for players for a HERO System 6th Edition game set on modern day Earth (no, I’m not going to use another game system). You’ll be playing superpowered juvenile delinquents from around the cosmos exiled to Earth to serve as superheroes as part of your probation. With the help of your probation officers you’ll find guidance on doing the right thing as well as how to fit in on your new planet.&lt;br /&gt;
&lt;br /&gt;
Oh, and you’re the subject of a reality TV show that broadcasts to over a hundred and eight galaxies. The last three seasons had stellar ratings and the producers hope to top that with this new twist on reforming the latest crop of malcontents and hoodlums.&lt;br /&gt;
&lt;br /&gt;
We’ll be using the Standard Superheroic point scale (400 pts, 75 Points Complications, 40 Max for one complication) and the suggested power levels from the Character Ability Guideline Table. All characters need to take the following complications:&lt;br /&gt;
*Flawed Knowledge of Earth Culture: Character is an alien whose knowledge of Earth culture comes solely from reality television (Very Frequently, Slightly Impairing): 20 Character Points.&lt;br /&gt;
*Hunted: Various fans of the shows, local people you get in trouble with, your probation officers, the show cameras and real superheroes keeping an eye on you. (As Powerful, NCL, Frequently, Mildly Punish) 15 Character Points&lt;br /&gt;
&lt;br /&gt;
Recommended Complications:&lt;br /&gt;
*Psychological Complications based around juvenile delinquency, looking to be a better person, problems with authority figures, etc.&lt;br /&gt;
*Rivalries with other heroes in the world (I&#039;ll have a list of rivals put together).&lt;br /&gt;
&lt;br /&gt;
As for powers, two things:&lt;br /&gt;
*These are beings with powers, not gadgets. I&#039;d prefer not having people with powered armor and such.&lt;br /&gt;
*The Network provides a perception filter which conceals the fact that you’re perhaps a bizarre-looking alien to most of the world. It’s for use when you are trying to live as a normal human teen/twentysomething, although most of the time will be spent in costume doing hero-stuff. You get this for free and it almost never fails. Almost… I’m going to ask that you be relatively humanoid, though.&lt;br /&gt;
&lt;br /&gt;
=The Cast So Far:=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=22566 The Wyzard] - [[Corax (School of Hard Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=9897 Stormraven] - [[Camessra (School of Hard Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=54252 Davi the Eccentric] - [[Xaven_Zedlai_The_Third_(School_of_Hard_Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=68891 Mootkilla] - [[Ira Fletchett_(School_of_Hard_Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=38055 Banshee46]- [[Tcharlag_(School_of_Hard_Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=13588 Unka John]- [[Princess Ras&#039;shel_(School_of_Hard_Knocks)]]&lt;br /&gt;
&lt;br /&gt;
=Supporting Cast=&lt;br /&gt;
[[Maliborgio - Your Probation Officer(SHK)]]&lt;br /&gt;
&lt;br /&gt;
[[Khyshan Lornis - Your Probation Officer(SHK)]]&lt;br /&gt;
&lt;br /&gt;
[[Milius YYavan - The Director(SHK)]]&lt;br /&gt;
&lt;br /&gt;
[[Balanne - The Rep From The Network(SHK)]]&lt;br /&gt;
&lt;br /&gt;
[[Knick-Knack - Production Assistant(SHK)]]&lt;br /&gt;
&lt;br /&gt;
= Locations: =&lt;br /&gt;
&lt;br /&gt;
[[Millennium City (School of Hard Knocks)]]&lt;br /&gt;
&lt;br /&gt;
= Inspirations: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Real World, Jersey Shore, Jerry Springer, Heroes, Cops, Batman: The Brave and the Bold, Super Hero Squad, DC Universe cartoons, Metalpocalypse, Animal House, Who Wants to Be A Superhero, pretty much anything that has loveable (or not loveable) screwups trying to do good and sometimes failing.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Princess_Ras%27shel&amp;diff=172439</id>
		<title>Princess Ras&#039;shel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Princess_Ras%27shel&amp;diff=172439"/>
		<updated>2011-02-15T07:57:15Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: moved Princess Ras&amp;#039;shel to Princess Ras&amp;#039;shel (School of Hard Knocks)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Princess Ras&#039;shel (School of Hard Knocks)]]&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Princess_Ras%27shel_(School_of_Hard_Knocks)&amp;diff=172438</id>
		<title>Princess Ras&#039;shel (School of Hard Knocks)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Princess_Ras%27shel_(School_of_Hard_Knocks)&amp;diff=172438"/>
		<updated>2011-02-15T07:57:15Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: moved Princess Ras&amp;#039;shel to Princess Ras&amp;#039;shel (School of Hard Knocks)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=+2&amp;gt;&amp;lt;b&amp;gt;Princess Ras&#039;shel&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Val&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Char&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;STR&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;DEX&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;23&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;CON&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;10&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;BODY&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;18&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;INT&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;EGO&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;18&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;PRE&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;6&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;OCV&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;6&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;DCV&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;9&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;OMCV&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;9&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;DMCV&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;8/20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;PD&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;8/20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;ED&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;5&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;SPD&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;10&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;REC&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;48&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;END&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;35&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;STUN&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;32m&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;RUN&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;4m&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;SWIM&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;4m&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;LEAP&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Characteristics Cost:&amp;lt;/b&amp;gt; 192&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cost&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Power&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;END&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;40&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Curses: &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;Multipower, 81-point reserve,  (81 Active Points); all slots Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4f&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;1)  Drain DEX 3d6, Alternate Combat Value (uses OMCV against DMCV; +1/4), Reduced Endurance (1/2 END; +1/4), Expanded Effect (x3 Characteristics or Powers simultaneously) (OCV, OMCV; +1) (75 Active Points); Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4f&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;2)  Mental Blast 6d6 (Additional Class of Minds class of minds), Reduced Endurance (1/2 END; +1/4) (81 Active Points); Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;2f&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;3)  Drain BODY 6d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Limited Power Power loses about half of its effectiveness (Only against inanimate objects; -1), Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4f&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;4)  Mind Control 10d6 (Additional Class of Minds class of minds), Dismissable, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4f&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;5)  Reflection (75 Active Points&#039; worth), Reduced Endurance (0 END; +1/2) (75 Active Points); Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;+3 with All Attacks (30 Active Points); Limited Power Power loses about half of its effectiveness (Only against targets currently under the effect of a power from the curse multipower; -1)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;10&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Discriminatory with Smell/Taste Group&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;12&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Power Defense (15 points) (15 Active Points); Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Curses Skill Roll; -1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;29&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Resistant Protection (12 PD/12 ED) (36 Active Points); IIF (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;25&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Running +20m (32m total), x4 Noncombat&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Powers Cost:&amp;lt;/b&amp;gt; 149&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cost&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Martial Arts Maneuver&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;4&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Martial Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;4&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Martial Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;4&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Martial Escape:  1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Martial Arts Cost:&amp;lt;/b&amp;gt; 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cost&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Breakfall 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Contortionist 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Stealth 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;23&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Power 23-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;PS: Princess 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Oratory 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Charm 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Conversation 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Skills Cost: &amp;lt;/b&amp;gt;44&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cost&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Talent&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;+1/+1d6 Striking Appearance (vs. all characters)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Talents Cost:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Total Character Cost:&amp;lt;/b&amp;gt; 400&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Val&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Disadvantages&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Hunted:  Various fans of the shows, local people you get in trouble with, your probation officers, the show cameras and real superheroes keeping an eye on you. Frequently (As Pow; NCI; Mildly Punish)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Physical Complication:  Flawed Knowledge of Earth Culture: Character is an alien whose knowledge of Earth culture comes solely from reality TV (Very Frequently; Slightly Impairing)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Physical Complication:  Poor Vision (motion dependent), -3 penalty to identify relatively stationary targets at more than 8 meters away. (Frequently; Slightly Impairing)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Hunted:  Bounty Hunters Seeking Her to Kidnap and Bring Back For Marriage Infrequently (Mo Pow; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Harshly Punish)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;10&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Psychological Complication:  Cannot Lie (Uncommon; Strong)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Disadvantage Points:&amp;lt;/b&amp;gt; 75&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Base Points:&amp;lt;/b&amp;gt; 400&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Experience Required:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Total Experience Available:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Experience Unspent:&amp;lt;/b&amp;gt; 0&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Princess_Ras%27shel_(School_of_Hard_Knocks)&amp;diff=172437</id>
		<title>Princess Ras&#039;shel (School of Hard Knocks)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Princess_Ras%27shel_(School_of_Hard_Knocks)&amp;diff=172437"/>
		<updated>2011-02-15T07:55:54Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: Created page with &amp;#039;&amp;lt;font size=+2&amp;gt;&amp;lt;b&amp;gt;Princess Ras&amp;#039;shel&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;  Player:   &amp;lt;p&amp;gt;  &amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;  	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Val&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Char&amp;amp;#160;&amp;amp;#160;&amp;amp;#1…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=+2&amp;gt;&amp;lt;b&amp;gt;Princess Ras&#039;shel&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Val&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Char&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;STR&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;DEX&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;23&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;CON&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;10&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;BODY&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;18&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;INT&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;EGO&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;18&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;PRE&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;6&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;OCV&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;6&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;DCV&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;9&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;OMCV&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;9&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;DMCV&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;8/20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;PD&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;8/20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;ED&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;5&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;SPD&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;10&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;REC&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;48&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;END&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;35&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;STUN&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;32m&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;RUN&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;4m&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;SWIM&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;4m&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;LEAP&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Characteristics Cost:&amp;lt;/b&amp;gt; 192&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cost&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Power&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;END&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;40&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Curses: &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;Multipower, 81-point reserve,  (81 Active Points); all slots Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4f&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;1)  Drain DEX 3d6, Alternate Combat Value (uses OMCV against DMCV; +1/4), Reduced Endurance (1/2 END; +1/4), Expanded Effect (x3 Characteristics or Powers simultaneously) (OCV, OMCV; +1) (75 Active Points); Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4f&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;2)  Mental Blast 6d6 (Additional Class of Minds class of minds), Reduced Endurance (1/2 END; +1/4) (81 Active Points); Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;2f&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;3)  Drain BODY 6d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Limited Power Power loses about half of its effectiveness (Only against inanimate objects; -1), Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4f&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;4)  Mind Control 10d6 (Additional Class of Minds class of minds), Dismissable, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;4f&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;5)  Reflection (75 Active Points&#039; worth), Reduced Endurance (0 END; +1/2) (75 Active Points); Requires A Roll (Skill roll; -1/2), Incantations (-1/4), Gestures (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;+3 with All Attacks (30 Active Points); Limited Power Power loses about half of its effectiveness (Only against targets currently under the effect of a power from the curse multipower; -1)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;10&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Discriminatory with Smell/Taste Group&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;12&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Power Defense (15 points) (15 Active Points); Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Curses Skill Roll; -1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;29&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Resistant Protection (12 PD/12 ED) (36 Active Points); IIF (-1/4)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;25&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Running +20m (32m total), x4 Noncombat&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Powers Cost:&amp;lt;/b&amp;gt; 149&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cost&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Martial Arts Maneuver&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;4&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Martial Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;4&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Martial Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;4&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Martial Escape:  1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Martial Arts Cost:&amp;lt;/b&amp;gt; 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cost&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Breakfall 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Contortionist 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Stealth 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;23&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Power 23-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;PS: Princess 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Oratory 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Charm 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Conversation 13-&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Skills Cost: &amp;lt;/b&amp;gt;44&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cost&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Talent&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;3&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;+1/+1d6 Striking Appearance (vs. all characters)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Talents Cost:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Total Character Cost:&amp;lt;/b&amp;gt; 400&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Val&amp;amp;#160;&amp;amp;#160;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Disadvantages&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Hunted:  Various fans of the shows, local people you get in trouble with, your probation officers, the show cameras and real superheroes keeping an eye on you. Frequently (As Pow; NCI; Mildly Punish)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;20&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Physical Complication:  Flawed Knowledge of Earth Culture: Character is an alien whose knowledge of Earth culture comes solely from reality TV (Very Frequently; Slightly Impairing)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Physical Complication:  Poor Vision (motion dependent), -3 penalty to identify relatively stationary targets at more than 8 meters away. (Frequently; Slightly Impairing)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;15&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Hunted:  Bounty Hunters Seeking Her to Kidnap and Bring Back For Marriage Infrequently (Mo Pow; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Harshly Punish)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;10&amp;amp;#160;&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;Psychological Complication:  Cannot Lie (Uncommon; Strong)&amp;amp;#160;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Disadvantage Points:&amp;lt;/b&amp;gt; 75&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Base Points:&amp;lt;/b&amp;gt; 400&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Experience Required:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Total Experience Available:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Experience Unspent:&amp;lt;/b&amp;gt; 0&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=School_of_Hard_Knocks&amp;diff=172436</id>
		<title>School of Hard Knocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=School_of_Hard_Knocks&amp;diff=172436"/>
		<updated>2011-02-15T07:53:51Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: /* The Cast So Far: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Next Season, on School of Hard Knocks: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earth, a backwater planet in the Sol System, Milky Way Galaxy is the home to a technologically limited society. The people for the most part are average, with occasional bursts of intellect or creativity. Still, an average example of a Level 3 society…&lt;br /&gt;
&lt;br /&gt;
Except for the ‘superheroes’ and ‘supervillains’. These beings exceed the baseline of ‘humans’ by orders of magnitude. Stronger, faster, smarter. “Supervillains’ seek to dominate the world, commit crime for their benefit or utterly destroy anything in their path. Meanwhile, ‘superheroes’ adhere to various codes of honor, such as protecting the innocent and enforcing the law.&lt;br /&gt;
&lt;br /&gt;
We’ve gathered a group of average teenagers with disciplinary problems but good hearts from across the cosmos and are setting them up in a house together. Here, they will live on Earth with their Probation Officers, assume the role of superheroes and learn to both care about each other and a world that desperately needs protection from villains, criminals and perhaps their newest saviors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alright, this is a call for players for a HERO System 6th Edition game set on modern day Earth (no, I’m not going to use another game system). You’ll be playing superpowered juvenile delinquents from around the cosmos exiled to Earth to serve as superheroes as part of your probation. With the help of your probation officers you’ll find guidance on doing the right thing as well as how to fit in on your new planet.&lt;br /&gt;
&lt;br /&gt;
Oh, and you’re the subject of a reality TV show that broadcasts to over a hundred and eight galaxies. The last three seasons had stellar ratings and the producers hope to top that with this new twist on reforming the latest crop of malcontents and hoodlums.&lt;br /&gt;
&lt;br /&gt;
We’ll be using the Standard Superheroic point scale (400 pts, 75 Points Complications, 40 Max for one complication) and the suggested power levels from the Character Ability Guideline Table. All characters need to take the following complications:&lt;br /&gt;
*Flawed Knowledge of Earth Culture: Character is an alien whose knowledge of Earth culture comes solely from reality television (Very Frequently, Slightly Impairing): 20 Character Points.&lt;br /&gt;
*Hunted: Various fans of the shows, local people you get in trouble with, your probation officers, the show cameras and real superheroes keeping an eye on you. (As Powerful, NCL, Frequently, Mildly Punish) 15 Character Points&lt;br /&gt;
&lt;br /&gt;
Recommended Complications:&lt;br /&gt;
*Psychological Complications based around juvenile delinquency, looking to be a better person, problems with authority figures, etc.&lt;br /&gt;
*Rivalries with other heroes in the world (I&#039;ll have a list of rivals put together).&lt;br /&gt;
&lt;br /&gt;
As for powers, two things:&lt;br /&gt;
*These are beings with powers, not gadgets. I&#039;d prefer not having people with powered armor and such.&lt;br /&gt;
*The Network provides a perception filter which conceals the fact that you’re perhaps a bizarre-looking alien to most of the world. It’s for use when you are trying to live as a normal human teen/twentysomething, although most of the time will be spent in costume doing hero-stuff. You get this for free and it almost never fails. Almost… I’m going to ask that you be relatively humanoid, though.&lt;br /&gt;
&lt;br /&gt;
=The Cast So Far:=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=22566 The Wyzard]-[[Corax (School of Hard Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=9897 Stormraven]-[[Camessra (School of Hard Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=54252 Davi the Eccentric][[Xaven_Zedlai_The_Third_(School_of_Hard_Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=68891 Mootkilla] - [[Ira Fletchett_(School_of_Hard_Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=38055 Banshee46] [[Tcharlag]]&lt;br /&gt;
&lt;br /&gt;
[Unka John] [[Princess Ras&#039;shel]]&lt;br /&gt;
&lt;br /&gt;
=Supporting Cast=&lt;br /&gt;
[[Maliborgio - Your Probation Officer(SHK)]]&lt;br /&gt;
&lt;br /&gt;
[[Khyshan Lornis - Your Probation Officer(SHK)]]&lt;br /&gt;
&lt;br /&gt;
[[Milius YYavan - The Director(SHK)]]&lt;br /&gt;
&lt;br /&gt;
[[Balanne - The Rep From The Network(SHK)]]&lt;br /&gt;
&lt;br /&gt;
[[Knick-Knack - Production Assistant(SHK)]]&lt;br /&gt;
&lt;br /&gt;
= Locations: =&lt;br /&gt;
&lt;br /&gt;
[[Millennium City (School of Hard Knocks)]]&lt;br /&gt;
&lt;br /&gt;
= Inspirations: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Real World, Jersey Shore, Jerry Springer, Heroes, Cops, Batman: The Brave and the Bold, Super Hero Squad, DC Universe cartoons, Metalpocalypse, Animal House, Who Wants to Be A Superhero, pretty much anything that has loveable (or not loveable) screwups trying to do good and sometimes failing.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Milius_YYavan_-_The_Director(SHK)&amp;diff=172283</id>
		<title>Milius YYavan - The Director(SHK)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Milius_YYavan_-_The_Director(SHK)&amp;diff=172283"/>
		<updated>2011-02-13T18:40:31Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: Created page with &amp;#039;No one has ever seen Milius YYavan, if that is even The Director&amp;#039;s real name. Oftentimes, a director claims the &amp;#039;Milius YYavan&amp;#039; name when he doesn&amp;#039;t want his name attached to a p…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No one has ever seen Milius YYavan, if that is even The Director&#039;s real name. Oftentimes, a director claims the &#039;Milius YYavan&#039; name when he doesn&#039;t want his name attached to a project.&lt;br /&gt;
&lt;br /&gt;
He interacts with his cast vocally, his voice smooth and fatherly tone which never rises above a stern admonition for even the most infuriating matters.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Balanne_-_The_Rep_From_The_Network(SHK)&amp;diff=172277</id>
		<title>Balanne - The Rep From The Network(SHK)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Balanne_-_The_Rep_From_The_Network(SHK)&amp;diff=172277"/>
		<updated>2011-02-13T17:28:06Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: Created page with &amp;#039;A pudgy middle-aged Vaskan, Balanne keeps his white hair slicked back in a perfect presentation against his blue-tinged skin and wears nothing but the most expensive of Haeyto Yi…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A pudgy middle-aged Vaskan, Balanne keeps his white hair slicked back in a perfect presentation against his blue-tinged skin and wears nothing but the most expensive of Haeyto Yinn fashions. His handshake leaves many uncomfortable and he eats entirely too much all the time. Other than his incredibly large eyes and overly large mouth, he could pass for a human in appearance as well as his personality. Balanne is a greasy, conniving, smarmy piece of corporate greed.&lt;br /&gt;
&lt;br /&gt;
Those are his good qualities.&lt;br /&gt;
&lt;br /&gt;
However, his shows always knock the ratings off the chart and The Network hopes to salvage the reputation of School of Hard Knocks from it moribund third season lows. Rumors abound that Balanne actually killed the previous rep to get this job...&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Khyshan_Lornis_-_Your_Probation_Officer(SHK)&amp;diff=172273</id>
		<title>Khyshan Lornis - Your Probation Officer(SHK)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Khyshan_Lornis_-_Your_Probation_Officer(SHK)&amp;diff=172273"/>
		<updated>2011-02-13T16:32:17Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Khyshan Lornis is a member of the Tabai, a race relatively young to interstellar exploration but quickly making gains in the galactic sphere. She is tall for a Tabai (singular and plural) at 5&#039;5&amp;quot;; the average member is barely over 5 feet tall. Although appearing reptilian with a scaly epidermis, a slightly elongated face and two rows of sharp teeth, the Tabai are mammalian, although only a small percentage of them have hair on their heads.&lt;br /&gt;
&lt;br /&gt;
The Tabai are an inquisitive race born out of a species descended from bloody combat; some of this aggression carries through in the form of directness, although it is simply a somewhat common cultural element rather than a species-wide trait. The first of the Tabai planets as brought under a singular ruler many centuries ago; named Cha&#039;kan, he was a Buddha, a Ghandi... and a Sun Tzu and Caesar. Through his efforts, the whole planet developed an orgainization far beyond their technology level, to the point of a stable world government even before their Industrial Revolution.&lt;br /&gt;
&lt;br /&gt;
Khyshan is of nabban ethnicity, born with light tan and grey scales. She does have dark hair, although she prefers to keep it relatively short. She&#039;s positively laid-back for a Tabai, always sounding like she&#039;s asking a question even for a direct statement. The mother of nine grown children, she gravitated to the Interstellar Bureau of Police, Youth Division as a means to keep on helping others.&lt;br /&gt;
&lt;br /&gt;
Physically, her people are not much more remarkable than humans other than a thicker skin; the extensive education and combat training mandated to all Tabai as well as her IBP training are what have made her an incredible physical combatant.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Khyshan_Lornis_-_Your_Probation_Officer(SHK)&amp;diff=172269</id>
		<title>Khyshan Lornis - Your Probation Officer(SHK)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Khyshan_Lornis_-_Your_Probation_Officer(SHK)&amp;diff=172269"/>
		<updated>2011-02-13T16:26:23Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: Created page with &amp;#039;Khyshan Lornis is a member of the Tabai, a race relatively young to interstellar exploration but quickly making gains in the galactic sphere. She is tall for a Tabai (singular an…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Khyshan Lornis is a member of the Tabai, a race relatively young to interstellar exploration but quickly making gains in the galactic sphere. She is tall for a Tabai (singular and plural) at 5&#039;5&amp;quot;; the average member is barely over 5 feet tall. Although appearing reptilian with a scaly epidermis, a slightly elongated face and two rows of sharp teeth, the Tabai are mammalian, although only a small percentage of them have hair on their heads.&lt;br /&gt;
&lt;br /&gt;
The Tabai are an inquisitive race born out of a species descended from bloody combat. The first of the Tabai planets as brought under a singular ruler many centuries ago; named Cha&#039;kan, he was a Buddha, a Ghandi... and a Sun Tzu and Caesar. Through his efforts, the whole planet developed an orgainization far beyond their technology level, to the point of a stable world government even before their Industrial Revolution.&lt;br /&gt;
&lt;br /&gt;
Khyshan is of nabban ethnicity, born with light tan and grey scales. She does have dark hair, although she prefers to keep it relatively short.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maliborgio_-_Your_Probation_Officer(SHK)&amp;diff=172023</id>
		<title>Maliborgio - Your Probation Officer(SHK)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maliborgio_-_Your_Probation_Officer(SHK)&amp;diff=172023"/>
		<updated>2011-02-11T03:00:13Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: Created page with &amp;#039;Maliborgio is a member of the Interstellar Bureau of Police, Youth Division. A decorated veteran, he&amp;#039;s responsible for turning around some of the worst youth offenders throughout…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maliborgio is a member of the Interstellar Bureau of Police, Youth Division. A decorated veteran, he&#039;s responsible for turning around some of the worst youth offenders throughout the galaxy as well as some of the most high profile arrests including The Savage Six Posse and Ehanla Korahn.&lt;br /&gt;
&lt;br /&gt;
Maliborgio exists as a featureless multicolored bipedal being in seven dimensions, of which only two of those are those to which most beings are familiar. As a result, he is incredibly resilient to damage since he is not &#039;all there&#039;. As well, he can create portals to other dimensions to redirect or deflect attacks as well as teleport himself and others.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=School_of_Hard_Knocks&amp;diff=171978</id>
		<title>School of Hard Knocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=School_of_Hard_Knocks&amp;diff=171978"/>
		<updated>2011-02-10T05:16:06Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: /* Next Season, on School of Hard Knocks: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Next Season, on School of Hard Knocks: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earth, a backwater planet in the Sol System, Milky Way Galaxy is the home to a technologically limited society. The people for the most part are average, with occasional bursts of intellect or creativity. Still, an average example of a Level 3 society…&lt;br /&gt;
&lt;br /&gt;
Except for the ‘superheroes’ and ‘supervillains’. These beings exceed the baseline of ‘humans’ by orders of magnitude. Stronger, faster, smarter. “Supervillains’ seek to dominate the world, commit crime for their benefit or utterly destroy anything in their path. Meanwhile, ‘superheroes’ adhere to various codes of honor, such as protecting the innocent and enforcing the law.&lt;br /&gt;
&lt;br /&gt;
We’ve gathered a group of average teenagers with disciplinary problems but good hearts from across the cosmos and are setting them up in a house together. Here, they will live on Earth with their Probation Officers, assume the role of superheroes and learn to both care about each other and a world that desperately needs protection from villains, criminals and perhaps their newest saviors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alright, this is a call for players for a HERO System 6th Edition game set on modern day Earth (no, I’m not going to use another game system). You’ll be playing superpowered juvenile delinquents from around the cosmos exiled to Earth to serve as superheroes as part of your probation. With the help of your probation officers you’ll find guidance on doing the right thing as well as how to fit in on your new planet.&lt;br /&gt;
&lt;br /&gt;
Oh, and you’re the subject of a reality TV show that broadcasts to over a hundred and eight galaxies. The last three seasons had stellar ratings and the producers hope to top that with this new twist on reforming the latest crop of malcontents and hoodlums.&lt;br /&gt;
&lt;br /&gt;
We’ll be using the Standard Superheroic point scale (400 pts, 75 Points Complications, 40 Max for one complication) and the suggested power levels from the Character Ability Guideline Table. All characters need to take the following complications:&lt;br /&gt;
*Flawed Knowledge of Earth Culture: Character is an alien whose knowledge of Earth culture comes solely from reality television (Very Frequently, Slightly Impairing): 20 Character Points.&lt;br /&gt;
*Hunted: Various fans of the shows, local people you get in trouble with, your probation officers, the show cameras and real superheroes keeping an eye on you. (As Powerful, NCL, Frequently, Mildly Punish) 15 Character Points&lt;br /&gt;
&lt;br /&gt;
Recommended Complications:&lt;br /&gt;
*Psychological Complications based around juvenile delinquency, looking to be a better person, problems with authority figures, etc.&lt;br /&gt;
*Rivalries with other heroes in the world (I&#039;ll have a list of rivals put together).&lt;br /&gt;
&lt;br /&gt;
As for powers, two things:&lt;br /&gt;
*These are beings with powers, not gadgets. I&#039;d prefer not having people with powered armor and such.&lt;br /&gt;
*The Network provides a perception filter which conceals the fact that you’re perhaps a bizarre-looking alien to most of the world. It’s for use when you are trying to live as a normal human teen/twentysomething, although most of the time will be spent in costume doing hero-stuff. You get this for free and it almost never fails. Almost… I’m going to ask that you be relatively humanoid, though.&lt;br /&gt;
&lt;br /&gt;
=The Cast So Far:=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=22566 The Wyzard]-[[Corax (School of Hard Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=9897 Stormraven]-[[Camessra (School of Hard Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=54252 Davi the Eccentric][[Xaven_Zedlai_The_Third_(School_of_Hard_Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=68891 Mootkilla] - [[Ira Fletchett]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=38055 Banshee46] [[Tcharlag]]&lt;br /&gt;
&lt;br /&gt;
=Supporting Cast=&lt;br /&gt;
[[Maliborgio - Your Probation Officer(SHK)]]&lt;br /&gt;
&lt;br /&gt;
[[Khyshan Lornis - Your Probation Officer(SHK)]]&lt;br /&gt;
&lt;br /&gt;
[[Milius YYavan - The Director(SHK)]]&lt;br /&gt;
&lt;br /&gt;
[[Balanne - The Rep From The Network(SHK)]]&lt;br /&gt;
&lt;br /&gt;
[[Knick-Knack - Production Assistant(SHK)]]&lt;br /&gt;
&lt;br /&gt;
= Locations: =&lt;br /&gt;
&lt;br /&gt;
[[Millennium City (School of Hard Knocks)]]&lt;br /&gt;
&lt;br /&gt;
= Inspirations: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Real World, Jersey Shore, Jerry Springer, Heroes, Cops, Batman: The Brave and the Bold, Super Hero Squad, DC Universe cartoons, Metalpocalypse, Animal House, Who Wants to Be A Superhero, pretty much anything that has loveable (or not loveable) screwups trying to do good and sometimes failing.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Knick-Knack_-_Production_Assistant(SHK)&amp;diff=171971</id>
		<title>Knick-Knack - Production Assistant(SHK)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Knick-Knack_-_Production_Assistant(SHK)&amp;diff=171971"/>
		<updated>2011-02-10T03:55:21Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knick - Knack is from the Huushan Alliance, a set of worlds in the Denebus Cluster. Extensive scientific experimentation throughout their history has brought them to a near singularity state, with the members of the Alliance maintaining individual identities only when among outsiders. Their original races long a bottom rung on their evolutionary ladder, their current state allows for them to split at a cellular level into numerous duplicates.&lt;br /&gt;
&lt;br /&gt;
Knick - Knack currently works by choice as a Production Assistant for The Network, his curiosity bringing him to Earth. He&#039;s done research on Earth and does much of the legwork setting up situations within the episodes. Normally, this would not be the work of just one being... but Knick-Knack can be many beings at once so he&#039;ll do just fine.&lt;br /&gt;
&lt;br /&gt;
His natural form is a squat bipedal grey creature with shiny skin and wide eyes set very far apart and no hair. He is very perceptive, strong and agile, with a tendency to taste things to find out more about them. He tries to limit this when dealing with people, but his curiosity does get the better of him at times. He&#039;s taken a liking to His perception filter ends up showing him as a Hispanic male in his twenties with [http://en.wikipedia.org/wiki/Acromicric_dysplasia Acromicric Dysplasia].&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Knick-Knack_-_Production_Assistant(SHK)&amp;diff=171970</id>
		<title>Knick-Knack - Production Assistant(SHK)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Knick-Knack_-_Production_Assistant(SHK)&amp;diff=171970"/>
		<updated>2011-02-10T03:53:53Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knick - Knack is from the Huushan Alliance, a set of worlds in the Denebus Cluster. Extensive scientific experimentation throughout their history has brought them to a near singularity state, with the members of the Alliance maintaining individual identities only when among outsiders. Their original races long a bottom rung on their evolutionary ladder, their current state allows for them to split at a cellular level into numerous duplicates.&lt;br /&gt;
&lt;br /&gt;
Knick - Knack currently works by choice as a Production Assistant for The Network, his curiosity bringing him to Earth. He&#039;s done research on Earth and does much of the legwork setting up situations within the episodes. Normally, this would not be the work of just one being... but Knick-Knack can be many beings at once so he&#039;ll do just fine.&lt;br /&gt;
&lt;br /&gt;
His natural form is a squat bipedal grey creature with shiny skin and wide eyes set very far apart. He is very perceptive, strong and agile, with a tendency to taste things to find out more about them. He tries to limit this when dealing with people, but his curiosity does get the better of him at times. His perception filter ends up showing him as a Hispanic male in his twenties with [http://en.wikipedia.org/wiki/Acromicric_dysplasia Acromicric Dysplasia]&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Knick-Knack_-_Production_Assistant(SHK)&amp;diff=171969</id>
		<title>Knick-Knack - Production Assistant(SHK)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Knick-Knack_-_Production_Assistant(SHK)&amp;diff=171969"/>
		<updated>2011-02-10T03:46:55Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: Created page with &amp;#039;Knick - Knack is from the Huushan Alliance, a set of worlds in the Denebus Cluster. Extensive scientific experimentation throughout their history has brought them to a near singu…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knick - Knack is from the Huushan Alliance, a set of worlds in the Denebus Cluster. Extensive scientific experimentation throughout their history has brought them to a near singularity state, with the members of the Alliance maintaining individual identities only when among outsiders. Their original races long a bottom rung on their evolutionary ladder, their current state allows for them to split at a cellular level into numerous duplicates.&lt;br /&gt;
&lt;br /&gt;
Knick - Knack currently works by choice as a Production Assistant for The Network, his curiosity bringing him to Earth. He&#039;s done research on Earth and does much of the legwork setting up situations within the episodes. Normally, this would not be the work of just one being... but Knick-Knack can be many beings at once so he&#039;ll do just fine.&lt;br /&gt;
&lt;br /&gt;
His natural form is a squat grey creature with shiny skin and wide eyes set very far apart. He has dextrous&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=School_of_Hard_Knocks&amp;diff=171968</id>
		<title>School of Hard Knocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=School_of_Hard_Knocks&amp;diff=171968"/>
		<updated>2011-02-10T03:37:30Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: /* Supporting Cast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Next Season, on School of Hard Knocks: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earth, a backwater planet in the Sol System, Milky Way Galaxy is the home to a technologically limited society. The people for the most part are average, with occasional bursts of intellect or creativity. Still, an average example of a Level 3 society…&lt;br /&gt;
&lt;br /&gt;
Except for the ‘superheroes’ and ‘supervillains’. These beings exceed the baseline of ‘humans’ by orders of magnitude. Stronger, faster, smarter. “Supervillains’ seek to dominate the world, commit crime for their benefit or utterly destroy anything in their path. Meanwhile, ‘superheroes’ adhere to various codes of honor, such as protecting the innocent and enforcing the law.&lt;br /&gt;
&lt;br /&gt;
We’ve gathered a group of average teenagers with disciplinary problems but good hearts from across the cosmos and are setting them up in a house together. Here, they will live on Earth with their Probation Officers, assume the role of superheroes and learn to both care about each other and a world that desperately needs protection from villains, criminals and perhaps their newest saviors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alright, this is a call for players for a HERO System 6th Edition game set on modern day Earth (no, I’m not going to use another game system). You’ll be playing superpowered juvenile delinquents from around the cosmos exiled to Earth to serve as superheroes as part of your probation. With the help of your probation officers you’ll find guidance on doing the right thing as well as how to fit in on your new planet.&lt;br /&gt;
&lt;br /&gt;
Oh, and you’re the subject of a reality TV show that broadcasts to over a hundred and eight galaxies. The last three seasons had stellar ratings and the producers hope to top that with this new twist on reforming the latest crop of malcontents and hoodlums.&lt;br /&gt;
&lt;br /&gt;
We’ll be using the Standard Superheroic point scale (400 pts, 75 Points Complications, 40 Max for one complication) and the suggested power levels from the Character Ability Guideline Table. All characters need to take the following complications:&lt;br /&gt;
*Flawed Knowledge of Earth Culture: Character is an alien whose knowledge of Earth culture comes solely from reality television (Very Frequently, Slightly Impairing): 20 Character Points.&lt;br /&gt;
*Hunted: Various fans of the shows, local people you get in trouble with, your probation officers, the show cameras and real superheroes keeping an eye on you. (As Powerful, NCL, Frequently, Mildly Punish) 15 Character Points&lt;br /&gt;
&lt;br /&gt;
Recommended Complications:&lt;br /&gt;
*Psychological Complications based around juvenile delinquency, looking to be a better person, problems with authority figures, etc.&lt;br /&gt;
*Rivalries with other heroes in the world (I&#039;ll have a list of rivals put together).&lt;br /&gt;
&lt;br /&gt;
As for powers, two things:&lt;br /&gt;
*These are beings with powers, not gadgets. I&#039;d prefer not having people with powered armor and such.&lt;br /&gt;
*The Network provides a perception filter which conceals the fact that you’re perhaps a bizarre-looking alien to most of the world. It’s for use when you are trying to live as a normal human teen, although most of the time will be spent in costume doing hero-stuff. You get this for free and it almost never fails. Almost… I’m going to ask that you be relatively humanoid, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Cast So Far:=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=22566 The Wyzard]-[[Corax (School of Hard Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=9897 Stormraven]-[[Camessra (School of Hard Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=54252 Davi the Eccentric][[Xaven_Zedlai_The_Third_(School_of_Hard_Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=68891 Mootkilla] - [[Ira Fletchett]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=38055 Banshee46] [[Tcharlag]]&lt;br /&gt;
&lt;br /&gt;
=Supporting Cast=&lt;br /&gt;
[[Maliborgio - Your Probation Officer(SHK)]]&lt;br /&gt;
&lt;br /&gt;
[[Khyshan Lornis - Your Probation Officer(SHK)]]&lt;br /&gt;
&lt;br /&gt;
[[Milius YYavan - The Director(SHK)]]&lt;br /&gt;
&lt;br /&gt;
[[Balanne - The Rep From The Network(SHK)]]&lt;br /&gt;
&lt;br /&gt;
[[Knick-Knack - Production Assistant(SHK)]]&lt;br /&gt;
&lt;br /&gt;
= Locations: =&lt;br /&gt;
&lt;br /&gt;
[[Millennium City (School of Hard Knocks)]]&lt;br /&gt;
&lt;br /&gt;
= Inspirations: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Real World, Jersey Shore, Jerry Springer, Heroes, Cops, Batman: The Brave and the Bold, Super Hero Squad, DC Universe cartoons, Metalpocalypse, Animal House, Who Wants to Be A Superhero, pretty much anything that has loveable (or not loveable) screwups trying to do good and sometimes failing.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=School_of_Hard_Knocks&amp;diff=171967</id>
		<title>School of Hard Knocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=School_of_Hard_Knocks&amp;diff=171967"/>
		<updated>2011-02-10T03:31:21Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Next Season, on School of Hard Knocks: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earth, a backwater planet in the Sol System, Milky Way Galaxy is the home to a technologically limited society. The people for the most part are average, with occasional bursts of intellect or creativity. Still, an average example of a Level 3 society…&lt;br /&gt;
&lt;br /&gt;
Except for the ‘superheroes’ and ‘supervillains’. These beings exceed the baseline of ‘humans’ by orders of magnitude. Stronger, faster, smarter. “Supervillains’ seek to dominate the world, commit crime for their benefit or utterly destroy anything in their path. Meanwhile, ‘superheroes’ adhere to various codes of honor, such as protecting the innocent and enforcing the law.&lt;br /&gt;
&lt;br /&gt;
We’ve gathered a group of average teenagers with disciplinary problems but good hearts from across the cosmos and are setting them up in a house together. Here, they will live on Earth with their Probation Officers, assume the role of superheroes and learn to both care about each other and a world that desperately needs protection from villains, criminals and perhaps their newest saviors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alright, this is a call for players for a HERO System 6th Edition game set on modern day Earth (no, I’m not going to use another game system). You’ll be playing superpowered juvenile delinquents from around the cosmos exiled to Earth to serve as superheroes as part of your probation. With the help of your probation officers you’ll find guidance on doing the right thing as well as how to fit in on your new planet.&lt;br /&gt;
&lt;br /&gt;
Oh, and you’re the subject of a reality TV show that broadcasts to over a hundred and eight galaxies. The last three seasons had stellar ratings and the producers hope to top that with this new twist on reforming the latest crop of malcontents and hoodlums.&lt;br /&gt;
&lt;br /&gt;
We’ll be using the Standard Superheroic point scale (400 pts, 75 Points Complications, 40 Max for one complication) and the suggested power levels from the Character Ability Guideline Table. All characters need to take the following complications:&lt;br /&gt;
*Flawed Knowledge of Earth Culture: Character is an alien whose knowledge of Earth culture comes solely from reality television (Very Frequently, Slightly Impairing): 20 Character Points.&lt;br /&gt;
*Hunted: Various fans of the shows, local people you get in trouble with, your probation officers, the show cameras and real superheroes keeping an eye on you. (As Powerful, NCL, Frequently, Mildly Punish) 15 Character Points&lt;br /&gt;
&lt;br /&gt;
Recommended Complications:&lt;br /&gt;
*Psychological Complications based around juvenile delinquency, looking to be a better person, problems with authority figures, etc.&lt;br /&gt;
*Rivalries with other heroes in the world (I&#039;ll have a list of rivals put together).&lt;br /&gt;
&lt;br /&gt;
As for powers, two things:&lt;br /&gt;
*These are beings with powers, not gadgets. I&#039;d prefer not having people with powered armor and such.&lt;br /&gt;
*The Network provides a perception filter which conceals the fact that you’re perhaps a bizarre-looking alien to most of the world. It’s for use when you are trying to live as a normal human teen, although most of the time will be spent in costume doing hero-stuff. You get this for free and it almost never fails. Almost… I’m going to ask that you be relatively humanoid, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Cast So Far:=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=22566 The Wyzard]-[[Corax (School of Hard Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=9897 Stormraven]-[[Camessra (School of Hard Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=54252 Davi the Eccentric][[Xaven_Zedlai_The_Third_(School_of_Hard_Knocks)]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=68891 Mootkilla] - [[Ira Fletchett]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/member.php?u=38055 Banshee46] [[Tcharlag]]&lt;br /&gt;
&lt;br /&gt;
=Supporting Cast=&lt;br /&gt;
Maliborgio - Your Probation Officer&lt;br /&gt;
&lt;br /&gt;
Khyshan Lornis - Your Probation Officer&lt;br /&gt;
&lt;br /&gt;
Milius YYavan - The Director &lt;br /&gt;
&lt;br /&gt;
Balanne - The Rep From The Network&lt;br /&gt;
&lt;br /&gt;
Knick-Knack - Production Assistant&lt;br /&gt;
&lt;br /&gt;
= Locations: =&lt;br /&gt;
&lt;br /&gt;
[[Millennium City (School of Hard Knocks)]]&lt;br /&gt;
&lt;br /&gt;
= Inspirations: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Real World, Jersey Shore, Jerry Springer, Heroes, Cops, Batman: The Brave and the Bold, Super Hero Squad, DC Universe cartoons, Metalpocalypse, Animal House, Who Wants to Be A Superhero, pretty much anything that has loveable (or not loveable) screwups trying to do good and sometimes failing.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=School_of_Hard_Knocks&amp;diff=171966</id>
		<title>School of Hard Knocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=School_of_Hard_Knocks&amp;diff=171966"/>
		<updated>2011-02-10T03:12:23Z</updated>

		<summary type="html">&lt;p&gt;Caias Ward: /* The Cast So Far: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Next Season, on School of Hard Knocks: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earth, a backwater planet in the Sol System, Milky Way Galaxy is the home to a technologically limited society. The people for the most part are average, with occasional bursts of intellect or creativity. Still, an average example of a Level 3 society…&lt;br /&gt;
&lt;br /&gt;
Except for the ‘superheroes’ and ‘supervillains’. These beings exceed the baseline of ‘humans’ by orders of magnitude. Stronger, faster, smarter. “Supervillains’ seek to dominate the world, commit crime for their benefit or utterly destroy anything in their path. Meanwhile, ‘superheroes’ adhere to various codes of honor, such as protecting the innocent and enforcing the law.&lt;br /&gt;
&lt;br /&gt;
We’ve gathered a group of average teenagers with disciplinary problems but good hearts from across the cosmos and are setting them up in a house together. Here, they will live on Earth with their Probation Officers, assume the role of superheroes and learn to both care about each other and a world that desperately needs protection from villains, criminals and perhaps their newest saviors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alright, this is a call for players for a HERO System 6th Edition game set on modern day Earth (no, I’m not going to use another game system). You’ll be playing superpowered juvenile delinquents from around the cosmos exiled to Earth to serve as superheroes as part of your probation. With the help of your probation officers you’ll find guidance on doing the right thing as well as how to fit in on your new planet.&lt;br /&gt;
&lt;br /&gt;
Oh, and you’re the subject of a reality TV show that broadcasts to over a hundred and eight galaxies. The last three seasons had stellar ratings and the producers hope to top that with this new twist on reforming the latest crop of malcontents and hoodlums.&lt;br /&gt;
&lt;br /&gt;
We’ll be using the Standard Superheroic point scale (400 pts, 75 Points Complications, 40 Max for one complication) and the suggested power levels from the Character Ability Guideline Table. All characters need to take the following complications:&lt;br /&gt;
*Flawed Knowledge of Earth Culture: Character is an alien whose knowledge of Earth culture comes solely from reality television (Very Frequently, Slightly Impairing): 20 Character Points.&lt;br /&gt;
*Hunted: Various fans of the shows, local people you get in trouble with, your probation officers, the show cameras and real superheroes keeping an eye on you. (As Powerful, NCL, Frequently, Mildly Punish) 15 Character Points&lt;br /&gt;
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Recommended Complications:&lt;br /&gt;
*Psychological Complications based around juvenile delinquency, looking to be a better person, problems with authority figures, etc.&lt;br /&gt;
*Rivalries with other heroes in the world (I&#039;ll have a list of rivals put together).&lt;br /&gt;
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As for powers, two things:&lt;br /&gt;
*These are beings with powers, not gadgets. I&#039;d prefer not having people with powered armor and such.&lt;br /&gt;
*The Network provides a perception filter which conceals the fact that you’re perhaps a bizarre-looking alien to most of the world. It’s for use when you are trying to live as a normal human teen, although most of the time will be spent in costume doing hero-stuff. You get this for free and it almost never fails. Almost… I’m going to ask that you be relatively humanoid, though.&lt;br /&gt;
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=The Cast So Far:=&lt;br /&gt;
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[http://forum.rpg.net/member.php?u=22566 The Wyzard]-[[Corax (School of Hard Knocks)]]&lt;br /&gt;
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[http://forum.rpg.net/member.php?u=9897 Stormraven]-[[Camessra (School of Hard Knocks)]]&lt;br /&gt;
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[http://forum.rpg.net/member.php?u=54252 Davi the Eccentric][[Xaven_Zedlai_The_Third_(School_of_Hard_Knocks)]]&lt;br /&gt;
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[http://forum.rpg.net/member.php?u=68891 Mootkilla] - [[Ira Fletchett]]&lt;br /&gt;
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[http://forum.rpg.net/member.php?u=38055 Banshee46] [[Tcharlag]]&lt;br /&gt;
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= Locations: =&lt;br /&gt;
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[[Millennium City (School of Hard Knocks)]]&lt;br /&gt;
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= Inspirations: =&lt;br /&gt;
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The Real World, Jersey Shore, Jerry Springer, Heroes, Cops, Batman: The Brave and the Bold, Super Hero Squad, DC Universe cartoons, Metalpocalypse, Animal House, Who Wants to Be A Superhero, pretty much anything that has loveable (or not loveable) screwups trying to do good and sometimes failing.&lt;/div&gt;</summary>
		<author><name>Caias Ward</name></author>
	</entry>
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