<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Caiasward</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Caiasward"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Caiasward"/>
	<updated>2026-05-15T02:04:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=333455</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=333455"/>
		<updated>2018-02-07T23:45:38Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] Human Fighter 5, AC 8 or 10 (shield), 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
** Warhammer or Sword 4+, 1d6/1d8+5, Initiative +1&lt;br /&gt;
*[[Ganthas the Squire]] Human Rogue 3, AC 4, HP 1/9, 4.85 Stone&lt;br /&gt;
** Magical Bow 6+, 1d6, Init +2&lt;br /&gt;
** Shortsword 9+, 1d6, Init +2&lt;br /&gt;
*[[Sister Mary the Confessor]] Human Cleric 3, AC 6, HP 11/14, 6.85 Stone Enc&lt;br /&gt;
** Mace 9+, 1d6, Init +0&lt;br /&gt;
[[Audrik Caspian]] AC 5, 21/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] AC 2, 9/10 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] Human Fighter 5, AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
* Sword 6+, 1d6+3/1d8+3&lt;br /&gt;
**[[Demicus Julius]] Human Explorer 3, AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
*** Composite Bow 7+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
**[[Quintia Julius]] Human Venturer 3, AC 3, 5/5 HP, 6.0 Stone&lt;br /&gt;
*** Short sword 8+, 1d6+1, Initiative +1&lt;br /&gt;
*** Crossbow 8+, 1d6+1, Initiative +1&lt;br /&gt;
**[[Galla Palacidia]] Human Fighter 2, AC 7/7, 16/16 HP, 8.15 Stone&lt;br /&gt;
*** Sword 8+, 1d6+2/1d6+2, Initiative +1&lt;br /&gt;
*** Composite Bow 8+, 1d6+2, Initiative +1&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 0, 1/15 HP, played by Kacie&lt;br /&gt;
* Staff, 9+, 1d6 Initiative +0  (same for silver dagger and darts, except damage is 1d4)&lt;br /&gt;
** Battle Orders: &lt;br /&gt;
*** Lightning Bolt if looks bad and have a clear shot.  Phantom Image as backup/clever use.&lt;br /&gt;
*** Magic Missile if not clear.  Magic Missile if hitting things with a staff is not going to clear up things fast enough.  Or if hitting things with a staff is unlikely because she&#039;s a mage not a fighter.  (&amp;quot;I&#039;m a doctor, Jim, not a ...!&amp;quot;)  &lt;br /&gt;
*** Mirror Image if she is taking fire or the direct target.&lt;br /&gt;
* Mina (bat familiar): +1 to avoid Surprise.  +4 to hear noises and detect secret doors. 18+ can notice secret doors with casual observation. &lt;br /&gt;
&lt;br /&gt;
[[Vasha]] Bladedancer 6, AC 7, 21/23 HP, Sword 7+ 1d8+1, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] Fighter 3, AC 11, 14/14 HP, Sword 8+ 1d6+1, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] Thief 2, AC 5, -1/5 HP, Short Sword 9+ 1d6+1, 4s+2i &lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Tales of Heroes Past==&lt;br /&gt;
&lt;br /&gt;
[[Polesius]] Mystic 5, AC 3, 16/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
* Longbow 6+ 1d6+2&lt;br /&gt;
**[[Agon]] Barbarian 4, AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
*** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*** Shortbow 7+ 1d6&lt;br /&gt;
**[[Aceron]] Thief 4, AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
*** Short Sword 9+, 1d6, Initiative +1&lt;br /&gt;
*** Short Bow 8+, 1d6+1&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
* [[LastRequestsProficiencies | Proficiencies]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamander Treasure]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21542061#post21542061 Stirge Lair]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21552443#post21552443 Ooze Crater] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21562761#post21562761 Thieving From Gargoyles]&lt;br /&gt;
&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
* 6 potion bottles [One Flying, One Invisibility]&lt;br /&gt;
* An arcane scroll, not yet identified.&lt;br /&gt;
* A divine scroll, not yet identified.&lt;br /&gt;
* A wand of crystal and quartz&lt;br /&gt;
* 2 swords&lt;br /&gt;
* A sword, cold to the touch&lt;br /&gt;
* A wand in a case&lt;br /&gt;
&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*  [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21453767#post21453767 Giant Python 350 xp ] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamanders 2200 xp]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread&amp;amp;p=21532440#post21532440 Treasure Awarded XP]&lt;br /&gt;
&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Cornucopia]], an outlying group of farms to the west of Henbar&#039;s Reach.&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
* [[Henbar&#039;s Reach]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21479407#post21479407 Possible lamia lair (Hex 44.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21483668#post21483668 Gnoll Village (Hex 40.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21487997#post21487997 The Crater (Hex 38.80)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21532366#post21532366 Location of the Nightfallen Ritual (Hex 49.82)]&lt;br /&gt;
&lt;br /&gt;
=Beings of Note=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request/page2&amp;amp;p=21575607#post21575607 The Black and Blues, a large group of bandits and brigands]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request IC] | [https://forum.rpg.net/showthread.php?816385-OOC-ACKS-Last-Requests OOC] | [https://forum.rpg.net/showthread.php?816387-Tracking-ACKS-Last-Requests Tracking] | [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread Logistics] | [https://wiki.rpg.net/index.php/Last_Requests_ACKS Wiki] | [https://forum.rpg.net/showthread.php?815098-Semi-Open-Recruitment-ACKS-Last-Requests Recruitment]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=333454</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=333454"/>
		<updated>2018-02-07T23:37:02Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] Human Fighter 5, AC 8 or 10 (shield), 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
** Warhammer or Sword 4+, 1d6/1d8+5, Initiative +1&lt;br /&gt;
*[[Ganthas the Squire]] Human Rogue 3, AC 4, HP 1/9, 4.85 Stone&lt;br /&gt;
** Magical Bow 6+, 1d6, Init +2&lt;br /&gt;
** Shortsword 9+, 1d6, Init +2&lt;br /&gt;
*[[Sister Mary the Confessor]] Human Cleric 3, AC 6, HP 11/14, 6.85 Stone Enc&lt;br /&gt;
** Mace 9+, 1d6, Init +0&lt;br /&gt;
[[Audrik Caspian]] AC 5, 23/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] AC 2, 9/10 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] Human Fighter 5, AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
* Sword 6+, 1d6+3/1d8+3&lt;br /&gt;
**[[Demicus Julius]] Human Explorer 3, AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
*** Composite Bow 7+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
**[[Quintia Julius]] Human Venturer 3, AC 3, 5/5 HP, 6.0 Stone&lt;br /&gt;
*** Short sword 8+, 1d6+1, Initiative +1&lt;br /&gt;
*** Crossbow 8+, 1d6+1, Initiative +1&lt;br /&gt;
**[[Galla Palacidia]] Human Fighter 2, AC 7/7, 16/16 HP, 8.15 Stone&lt;br /&gt;
*** Sword 8+, 1d6+2/1d6+2, Initiative +1&lt;br /&gt;
*** Composite Bow 8+, 1d6+2, Initiative +1&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 0, 9/15 HP, played by Kacie&lt;br /&gt;
* Staff, 9+, 1d6 Initiative +0  (same for silver dagger and darts, except damage is 1d4)&lt;br /&gt;
** Battle Orders: &lt;br /&gt;
*** Lightning Bolt if looks bad and have a clear shot.  Phantom Image as backup/clever use.&lt;br /&gt;
*** Magic Missile if not clear.  Magic Missile if hitting things with a staff is not going to clear up things fast enough.  Or if hitting things with a staff is unlikely because she&#039;s a mage not a fighter.  (&amp;quot;I&#039;m a doctor, Jim, not a ...!&amp;quot;)  &lt;br /&gt;
*** Mirror Image if she is taking fire or the direct target.&lt;br /&gt;
* Mina (bat familiar): +1 to avoid Surprise.  +4 to hear noises and detect secret doors. 18+ can notice secret doors with casual observation. &lt;br /&gt;
&lt;br /&gt;
[[Vasha]] Bladedancer 6, AC 7, 21/23 HP, Sword 7+ 1d8+1, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] Fighter 3, AC 11, 14/14 HP, Sword 8+ 1d6+1, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] Thief 2, AC 5, -1/5 HP, Short Sword 9+ 1d6+1, 4s+2i &lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Tales of Heroes Past==&lt;br /&gt;
&lt;br /&gt;
[[Polesius]] Mystic 5, AC 3, 16/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
* Longbow 6+ 1d6+2&lt;br /&gt;
**[[Agon]] Barbarian 4, AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
*** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*** Shortbow 7+ 1d6&lt;br /&gt;
**[[Aceron]] Thief 4, AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
*** Short Sword 9+, 1d6, Initiative +1&lt;br /&gt;
*** Short Bow 8+, 1d6+1&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
* [[LastRequestsProficiencies | Proficiencies]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamander Treasure]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21542061#post21542061 Stirge Lair]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21552443#post21552443 Ooze Crater] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21562761#post21562761 Thieving From Gargoyles]&lt;br /&gt;
&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
* 6 potion bottles [One Flying, One Invisibility]&lt;br /&gt;
* An arcane scroll, not yet identified.&lt;br /&gt;
* A divine scroll, not yet identified.&lt;br /&gt;
* A wand of crystal and quartz&lt;br /&gt;
* 2 swords&lt;br /&gt;
* A sword, cold to the touch&lt;br /&gt;
* A wand in a case&lt;br /&gt;
&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*  [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21453767#post21453767 Giant Python 350 xp ] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamanders 2200 xp]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread&amp;amp;p=21532440#post21532440 Treasure Awarded XP]&lt;br /&gt;
&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Cornucopia]], an outlying group of farms to the west of Henbar&#039;s Reach.&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
* [[Henbar&#039;s Reach]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21479407#post21479407 Possible lamia lair (Hex 44.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21483668#post21483668 Gnoll Village (Hex 40.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21487997#post21487997 The Crater (Hex 38.80)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21532366#post21532366 Location of the Nightfallen Ritual (Hex 49.82)]&lt;br /&gt;
&lt;br /&gt;
=Beings of Note=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request/page2&amp;amp;p=21575607#post21575607 The Black and Blues, a large group of bandits and brigands]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request IC] | [https://forum.rpg.net/showthread.php?816385-OOC-ACKS-Last-Requests OOC] | [https://forum.rpg.net/showthread.php?816387-Tracking-ACKS-Last-Requests Tracking] | [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread Logistics] | [https://wiki.rpg.net/index.php/Last_Requests_ACKS Wiki] | [https://forum.rpg.net/showthread.php?815098-Semi-Open-Recruitment-ACKS-Last-Requests Recruitment]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=333453</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=333453"/>
		<updated>2018-02-07T23:14:41Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] Human Fighter 5, AC 8 or 10 (shield), 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
** Warhammer or Sword 4+, 1d6/1d8+5, Initiative +1&lt;br /&gt;
*[[Ganthas the Squire]] Human Rogue 3, AC 4, HP 1/9, 4.85 Stone&lt;br /&gt;
** Magical Bow 6+, 1d6, Init +2&lt;br /&gt;
** Shortsword 9+, 1d6, Init +2&lt;br /&gt;
*[[Sister Mary the Confessor]] Human Cleric 3, AC 6, HP 11/14, 6.85 Stone Enc&lt;br /&gt;
** Mace 9+, 1d6, Init +0&lt;br /&gt;
[[Audrik Caspian]] AC 5, 27/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] AC 2, 10/10 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] Human Fighter 5, AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
* Sword 6+, 1d6+3/1d8+3&lt;br /&gt;
**[[Demicus Julius]] Human Explorer 3, AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
*** Composite Bow 7+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
**[[Quintia Julius]] Human Venturer 3, AC 3, 5/5 HP, 6.0 Stone&lt;br /&gt;
*** Short sword 8+, 1d6+1, Initiative +1&lt;br /&gt;
*** Crossbow 8+, 1d6+1, Initiative +1&lt;br /&gt;
**[[Galla Palacidia]] Human Fighter 2, AC 5/7, 16/16 HP, 8.15 Stone&lt;br /&gt;
*** Sword 8+, 1d6+2/1d6+2, Initiative +1&lt;br /&gt;
*** Composite Bow 8+, 1d6+2, Initiative +1&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 0, 15/15 HP, played by Kacie&lt;br /&gt;
* Staff, 9+, 1d6 Initiative +0  (same for silver dagger and darts, except damage is 1d4)&lt;br /&gt;
** Battle Orders: &lt;br /&gt;
*** Lightning Bolt if looks bad and have a clear shot.  Phantom Image as backup/clever use.&lt;br /&gt;
*** Magic Missile if not clear.  Magic Missile if hitting things with a staff is not going to clear up things fast enough.  Or if hitting things with a staff is unlikely because she&#039;s a mage not a fighter.  (&amp;quot;I&#039;m a doctor, Jim, not a ...!&amp;quot;)  &lt;br /&gt;
*** Mirror Image if she is taking fire or the direct target.&lt;br /&gt;
* Mina (bat familiar): +1 to avoid Surprise.  +4 to hear noises and detect secret doors. 18+ can notice secret doors with casual observation. &lt;br /&gt;
&lt;br /&gt;
[[Vasha]] Bladedancer 6, AC 7, 23/23 HP, Sword 7+ 1d8+1, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] Fighter 3, AC 11, 14/14 HP, Sword 8+ 1d6+1, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] Thief 2, AC 5, 5/5 HP, Short Sword 9+ 1d6+1, 4s+2i &lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Tales of Heroes Past==&lt;br /&gt;
&lt;br /&gt;
[[Polesius]] Mystic 5, AC 3, 16/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
* Longbow 6+ 1d6+2&lt;br /&gt;
**[[Agon]] Barbarian 4, AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
*** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*** Shortbow 7+ 1d6&lt;br /&gt;
**[[Aceron]] Thief 4, AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
*** Short Sword 9+, 1d6, Initiative +1&lt;br /&gt;
*** Short Bow 8+, 1d6+1&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
* [[LastRequestsProficiencies | Proficiencies]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamander Treasure]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21542061#post21542061 Stirge Lair]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21552443#post21552443 Ooze Crater] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21562761#post21562761 Thieving From Gargoyles]&lt;br /&gt;
&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
* 6 potion bottles [One Flying, One Invisibility]&lt;br /&gt;
* An arcane scroll, not yet identified.&lt;br /&gt;
* A divine scroll, not yet identified.&lt;br /&gt;
* A wand of crystal and quartz&lt;br /&gt;
* 2 swords&lt;br /&gt;
* A sword, cold to the touch&lt;br /&gt;
* A wand in a case&lt;br /&gt;
&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*  [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21453767#post21453767 Giant Python 350 xp ] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamanders 2200 xp]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread&amp;amp;p=21532440#post21532440 Treasure Awarded XP]&lt;br /&gt;
&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Cornucopia]], an outlying group of farms to the west of Henbar&#039;s Reach.&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
* [[Henbar&#039;s Reach]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21479407#post21479407 Possible lamia lair (Hex 44.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21483668#post21483668 Gnoll Village (Hex 40.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21487997#post21487997 The Crater (Hex 38.80)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21532366#post21532366 Location of the Nightfallen Ritual (Hex 49.82)]&lt;br /&gt;
&lt;br /&gt;
=Beings of Note=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request/page2&amp;amp;p=21575607#post21575607 The Black and Blues, a large group of bandits and brigands]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request IC] | [https://forum.rpg.net/showthread.php?816385-OOC-ACKS-Last-Requests OOC] | [https://forum.rpg.net/showthread.php?816387-Tracking-ACKS-Last-Requests Tracking] | [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread Logistics] | [https://wiki.rpg.net/index.php/Last_Requests_ACKS Wiki] | [https://forum.rpg.net/showthread.php?815098-Semi-Open-Recruitment-ACKS-Last-Requests Recruitment]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tommy_Kerrigan&amp;diff=332345</id>
		<title>Tommy Kerrigan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tommy_Kerrigan&amp;diff=332345"/>
		<updated>2018-01-25T00:38:07Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Traits and Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ghostbusters]]&lt;br /&gt;
&lt;br /&gt;
Return to [[GBI Boston]] Home&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played by Caias Ward&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Traits and Talents==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039; 19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brains&#039;&#039;&#039; 1 (&#039;&#039;Medicine (First Aid)&#039;&#039; 6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muscles&#039;&#039;&#039; 6 (&#039;&#039;Brawl&#039;&#039; 9, &#039;&#039;Running&#039;&#039; 9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moves&#039;&#039;&#039; 3 (&#039;&#039;Dodge&#039;&#039; 6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cool&#039;&#039;&#039; 3 (&#039;&#039;Charm&#039;&#039; 7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal&#039;&#039;&#039; Fame&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greatest Fear&#039;&#039;&#039; An Ordinary Life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brownie Points&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
==Portrayed By==&lt;br /&gt;
&lt;br /&gt;
Caias Ward&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nothing says local boy done good like Tommy &#039;&#039;The Bloody Leprechaun&#039;&#039; Kerrigan. The youngest of 9 children, the little man of the house had to be good to keep from getting stuffed in dumpsters and rolled down the street. He took up boxing at an early age as an outlet for his limitless aggression and incredibly short fuse. Thinking he was going to have to work the docks while seeking his big break, an ad on TV have him great ideas: &#039;&#039;Why kill myself loading cargo when I can get paid for doing stuff like those famous New York guys?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not the smartest boy, bless his heart, Tommy didn&#039;t think this all the way through, like the time he and his brothers tried to... well, anything his brother tried. Still, he&#039;s a good kid that knows the right things to say so long as you don&#039;t go past 8th grade stuff. It&#039;s a wonder he got the job, but he just seemed so nice...&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tommy&#039;s 5&#039;9&amp;quot;, 154 pounds with a crushing left hook. A born and raised Southie, he&#039;s looks and sounds working-class Irish all the way with brown hair, green eyes and a voice like he just came off the boat despite being 7th generation. Only 19, he has moved out of his mom and dad&#039;s place into the Ghostbusters Headquarters, much to the complaints of his mom.&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=331565</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=331565"/>
		<updated>2018-01-02T20:48:26Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] Human Fighter 5, AC 8 or 10 (shield), 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
** Warhammer or Sword 4+, 1d6/1d8+5, Initiative +1&lt;br /&gt;
*[[Ganthas the Squire]] Human Rogue 3, AC 4, HP 9/7, 4.85 Stone&lt;br /&gt;
** Magical Bow 6+, 1d6, Init +2&lt;br /&gt;
** Shortsword 9+, 1d6, Init +2&lt;br /&gt;
*[[Sister Mary the Confessor]] Human Cleric 3, AC 6, HP 14/14, 6.85 Stone Enc&lt;br /&gt;
** Mace 9+, 1d6, Init +0&lt;br /&gt;
[[Audrik Caspian]] AC 5, 27/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] AC 2, 10/10 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] Human Fighter 5, AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
* Sword 6+, 1d6+3/1d8+3&lt;br /&gt;
**[[Demicus Julius]] Human Explorer 3, AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
*** Composite Bow 7+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
**[[Quintia Julius]] Human Venturer 3, AC 3, 5/5 HP, 6.0 Stone&lt;br /&gt;
*** Short sword 8+, 1d6+1, Initiative +1&lt;br /&gt;
*** Crossbow 8+, 1d6+1, Initiative +1&lt;br /&gt;
**[[Galla Palacidia]] Human Fighter 2, AC 5/7, 16/16 HP, 8.15 Stone&lt;br /&gt;
*** Sword 8+, 1d6+2/1d6+2, Initiative +1&lt;br /&gt;
*** Composite Bow 8+, 1d6+2, Initiative +1&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 0, 15/15 HP, played by Kacie&lt;br /&gt;
* Staff, 9+, 1d6 Initiative +0  (same for silver dagger and darts, except damage is 1d4)&lt;br /&gt;
** Battle Orders: &lt;br /&gt;
*** Lightning Bolt if looks bad and have a clear shot.  Phantom Image as backup/clever use.&lt;br /&gt;
*** Magic Missile if not clear.  Magic Missile if hitting things with a staff is not going to clear up things fast enough.  Or if hitting things with a staff is unlikely because she&#039;s a mage not a fighter.  (&amp;quot;I&#039;m a doctor, Jim, not a ...!&amp;quot;)  &lt;br /&gt;
*** Mirror Image if she is taking fire or the direct target.&lt;br /&gt;
* Mina (bat familiar): +1 to avoid Surprise.  +4 to hear noises and detect secret doors. 18+ can notice secret doors with casual observation. &lt;br /&gt;
&lt;br /&gt;
[[Vasha]] Bladedancer 6, AC 7, 23/23 HP, Sword 7+ 1d8+1, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] Fighter 3, AC 11, 14/14 HP, Sword 8+ 1d6+1, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] Thief 2, AC 5, 5/5 HP, Short Sword 9+ 1d6+1, 4s+2i &lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Tales of Heroes Past==&lt;br /&gt;
&lt;br /&gt;
[[Polesius]] Mystic 5, AC 3, 16/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
* Longbow 6+ 1d6+2&lt;br /&gt;
**[[Agon]] Barbarian 4, AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
*** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*** Shortbow 7+ 1d6&lt;br /&gt;
**[[Aceron]] Thief 4, AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
*** Short Sword 9+, 1d6, Initiative +1&lt;br /&gt;
*** Short Bow 8+, 1d6+1&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
* [[LastRequestsProficiencies | Proficiencies]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamander Treasure]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21542061#post21542061 Stirge Lair]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21552443#post21552443 Ooze Crater] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21562761#post21562761 Thieving From Gargoyles]&lt;br /&gt;
&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
* 6 potion bottles [One Flying, One Invisibility]&lt;br /&gt;
* An arcane scroll, not yet identified.&lt;br /&gt;
* A divine scroll, not yet identified.&lt;br /&gt;
* A wand of crystal and quartz&lt;br /&gt;
* 2 swords&lt;br /&gt;
* A sword, cold to the touch&lt;br /&gt;
* A wand in a case&lt;br /&gt;
&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*  [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21453767#post21453767 Giant Python 350 xp ] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamanders 2200 xp]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread&amp;amp;p=21532440#post21532440 Treasure Awarded XP]&lt;br /&gt;
&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Cornucopia]], an outlying group of farms to the west of Henbar&#039;s Reach.&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
* [[Henbar&#039;s Reach]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21479407#post21479407 Possible lamia lair (Hex 44.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21483668#post21483668 Gnoll Village (Hex 40.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21487997#post21487997 The Crater (Hex 38.80)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21532366#post21532366 Location of the Nightfallen Ritual (Hex 49.82)]&lt;br /&gt;
&lt;br /&gt;
=Beings of Note=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request/page2&amp;amp;p=21575607#post21575607 The Black and Blues, a large group of bandits and brigands]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request IC] | [https://forum.rpg.net/showthread.php?816385-OOC-ACKS-Last-Requests OOC] | [https://forum.rpg.net/showthread.php?816387-Tracking-ACKS-Last-Requests Tracking] | [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread Logistics] | [https://wiki.rpg.net/index.php/Last_Requests_ACKS Wiki] | [https://forum.rpg.net/showthread.php?815098-Semi-Open-Recruitment-ACKS-Last-Requests Recruitment]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=331102</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=331102"/>
		<updated>2017-12-19T00:53:49Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] Human Fighter 5, AC 8 or 10 (shield), 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
** Warhammer or Sword 4+, 1d6/1d8+5, Initiative +1&lt;br /&gt;
*[[Ganthas the Squire]] Human Rogue 3, AC 4, HP 9/7, 4.85 Stone&lt;br /&gt;
** Magical Bow 6+, 1d6, Init +2&lt;br /&gt;
** Shortsword 9+, 1d6, Init +2&lt;br /&gt;
*[[Sister Mary the Confessor]] Human Cleric 1, AC 6, HP 7/7, 6.85 Stone Enc&lt;br /&gt;
** Mace 10+, 1d6, Init +0&lt;br /&gt;
[[Audrik Caspian]] AC 5, 27/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] AC 2, 10/10 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] Human Fighter 5, AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
* Sword 6+, 1d6+3/1d8+3&lt;br /&gt;
**[[Demicus Julius]] Human Explorer 3, AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
*** Composite Bow 7+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
**[[Quintia Julius]] Human Venturer 2, AC 3, 3/3 HP, 6.0 Stone&lt;br /&gt;
*** Short sword 9+, 1d6+1, Initiative +1&lt;br /&gt;
*** Crossbow 9+, 1d6+1, Initiative +1&lt;br /&gt;
**[[Galla Palacidia]] Human Fighter 1, AC 5/7, 8/8 HP, 8.15 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2/1d6+2, Initiative +1&lt;br /&gt;
*** Composite Bow 9+, 1d6+2, Initiative +1&lt;br /&gt;
[[Polesius]] Mystic 5, AC 3, 16/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
* Longbow 6+ 1d6+2&lt;br /&gt;
**[[Agon]] Barbarian 4, AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
*** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*** Shortbow 7+ 1d6&lt;br /&gt;
**[[Aceron]] Thief 4, AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
*** Short Sword 9+, 1d6, Initiative +1&lt;br /&gt;
*** Short Bow 8+, 1d6+1&lt;br /&gt;
&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 0, 15/15 HP, played by Kacie&lt;br /&gt;
* Staff, 9+, 1d6 Initiative +0  (same for silver dagger and darts, except damage is 1d4)&lt;br /&gt;
** Battle Orders: &lt;br /&gt;
*** Lightning Bolt if looks bad and have a clear shot.  Phantom Image as backup/clever use.&lt;br /&gt;
*** Magic Missile if not clear.  Magic Missile if hitting things with a staff is not going to clear up things fast enough.  Or if hitting things with a staff is unlikely because she&#039;s a mage not a fighter.  (&amp;quot;I&#039;m a doctor, Jim, not a ...!&amp;quot;)  &lt;br /&gt;
*** Mirror Image if she is taking fire or the direct target.&lt;br /&gt;
* Mina (bat familiar): +1 to avoid Surprise.  +4 to hear noises and detect secret doors. 18+ can notice secret doors with casual observation. &lt;br /&gt;
&lt;br /&gt;
[[Vasha]] Bladedancer 5, AC 7, 20/20 HP, Sword 7+ 1d8+1, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] Fighter 3, AC 11, 14/14 HP, Sword 8+ 1d6+1, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] Thief 2, AC 5, 5/5 HP, Short Sword 9+ 1d6+1, 4s+2i &lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
* [[LastRequestsProficiencies | Proficiencies]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamander Treasure]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21542061#post21542061 Stirge Lair]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21552443#post21552443 Ooze Crater] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21562761#post21562761 Thieving From Gargoyles]&lt;br /&gt;
&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
* 6 potion bottles [One Flying, One Invisibility]&lt;br /&gt;
* An arcane scroll, not yet identified.&lt;br /&gt;
* A divine scroll, not yet identified.&lt;br /&gt;
* A wand of crystal and quartz&lt;br /&gt;
* 2 swords&lt;br /&gt;
* A sword, cold to the touch&lt;br /&gt;
* A wand in a case&lt;br /&gt;
&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*  [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21453767#post21453767 Giant Python 350 xp ] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamanders 2200 xp]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread&amp;amp;p=21532440#post21532440 Treasure Awarded XP]&lt;br /&gt;
&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Cornucopia]], an outlying group of farms to the west of Henbar&#039;s Reach.&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
* [[Henbar&#039;s Reach]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21479407#post21479407 Possible lamia lair (Hex 44.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21483668#post21483668 Gnoll Village (Hex 40.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21487997#post21487997 The Crater (Hex 38.80)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21532366#post21532366 Location of the Nightfallen Ritual (Hex 49.82)]&lt;br /&gt;
&lt;br /&gt;
=Beings of Note=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request/page2&amp;amp;p=21575607#post21575607 The Black and Blues, a large group of bandits and brigands]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request IC] | [https://forum.rpg.net/showthread.php?816385-OOC-ACKS-Last-Requests OOC] | [https://forum.rpg.net/showthread.php?816387-Tracking-ACKS-Last-Requests Tracking] | [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread Logistics] | [https://wiki.rpg.net/index.php/Last_Requests_ACKS Wiki] | [https://forum.rpg.net/showthread.php?815098-Semi-Open-Recruitment-ACKS-Last-Requests Recruitment]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=331085</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=331085"/>
		<updated>2017-12-18T20:12:18Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* To Be IDed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] Human Fighter 5, AC 8 or 10 (shield), 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
** Warhammer or Sword 4+, 1d6/1d8+5, Initiative +1&lt;br /&gt;
*[[Ganthas the Squire]] Human Rogue 3, AC 4, HP 9/7, 4.85 Stone&lt;br /&gt;
** Magical Bow 6+, 1d6, Init +2&lt;br /&gt;
** Shortsword 9+, 1d6, Init +2&lt;br /&gt;
*[[Sister Mary the Confessor]] Human Cleric 1, AC 6, HP 7/7, 6.85 Stone Enc&lt;br /&gt;
** Mace 10+, 1d6, Init +0&lt;br /&gt;
[[Audrik Caspian]] AC 5, 27/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] AC 2, 10/10 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] Human Fighter 5, AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
* Sword 6+, 1d6+3/1d8+3&lt;br /&gt;
**[[Demicus Julius]] Human Explorer 3, AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
*** Composite Bow 7+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
**[[Quintia Julius]] Human Venturer 2, AC 3, 3/3 HP, 6.0 Stone&lt;br /&gt;
*** Short sword 9+, 1d6+1, Initiative +1&lt;br /&gt;
*** Crossbow 9+, 1d6+1, Initiative +1&lt;br /&gt;
**[[Galla Palacidia]] Human Fighter 1, AC 5/7, 8/8 HP, 8.15 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2/1d6+2, Initiative +1&lt;br /&gt;
*** Composite Bow 9+, 1d6+2, Initiative +1&lt;br /&gt;
[[Polesius]] Mystic 5, AC 3, 16/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
* Longbow 6+ 1d6+2&lt;br /&gt;
**[[Agon]] Barbarian 4, AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
*** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*** Shortbow 7+ 1d6&lt;br /&gt;
**[[Aceron]] Thief 4, AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
*** Short Sword 9+, 1d6, Initiative +1&lt;br /&gt;
*** Short Bow 8+, 1d6+1&lt;br /&gt;
&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 0, 15/15 HP, played by Kacie&lt;br /&gt;
* Staff, 9+, 1d6 Initiative +0  (same for silver dagger and darts, except damage is 1d4)&lt;br /&gt;
** Battle Orders: &lt;br /&gt;
*** Lightning Bolt if looks bad and have a clear shot.  Phantom Image as backup/clever use.&lt;br /&gt;
*** Magic Missile if not clear.  Magic Missile if hitting things with a staff is not going to clear up things fast enough.  Or if hitting things with a staff is unlikely because she&#039;s a mage not a fighter.  (&amp;quot;I&#039;m a doctor, Jim, not a ...!&amp;quot;)  &lt;br /&gt;
*** Mirror Image if she is taking fire or the direct target.&lt;br /&gt;
* Mina (bat familiar): +1 to avoid Surprise.  +4 to hear noises and detect secret doors. 18+ can notice secret doors with casual observation. &lt;br /&gt;
&lt;br /&gt;
[[Vasha]] Bladedancer 5, AC 7, 20/20 HP, Sword 7+ 1d8+1, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] Fighter 3, AC 11, 14/14 HP, Sword 8+ 1d6+1, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] Thief 2, AC 5, 5/5 HP, Short Sword 9+ 1d6+1, 4s+2i &lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
* [[LastRequestsProficiencies | Proficiencies]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamander Treasure]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21542061#post21542061 Stirge Lair]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21552443#post21552443 Ooze Crater] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21562761#post21562761 Thieving From Gargoyles]&lt;br /&gt;
&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
* 6 potion bottles [One Flying, One Invisibility]&lt;br /&gt;
* An arcane scroll, not yet identified.&lt;br /&gt;
* A divine scroll, not yet identified.&lt;br /&gt;
* A wand of crystal and quartz&lt;br /&gt;
* 2 swords&lt;br /&gt;
* A sword, cold to the touch&lt;br /&gt;
* A wand in a case&lt;br /&gt;
&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*  [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21453767#post21453767 Giant Python 350 xp ] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamanders 2200 xp]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread&amp;amp;p=21532440#post21532440 Treasure Awarded XP]&lt;br /&gt;
&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Cornucopia]], an outlying group of farms to the west of Henbar&#039;s Reach.&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
* [[Henbar&#039;s Reach]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21479407#post21479407 Possible lamia lair (Hex 44.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21483668#post21483668 Gnoll Village (Hex 40.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21487997#post21487997 The Crater (Hex 38.80)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21532366#post21532366 Location of the Nightfallen Ritual (Hex 49.82)]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request IC] | [https://forum.rpg.net/showthread.php?816385-OOC-ACKS-Last-Requests OOC] | [https://forum.rpg.net/showthread.php?816387-Tracking-ACKS-Last-Requests Tracking] | [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread Logistics] | [https://wiki.rpg.net/index.php/Last_Requests_ACKS Wiki] | [https://forum.rpg.net/showthread.php?815098-Semi-Open-Recruitment-ACKS-Last-Requests Recruitment]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=331075</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=331075"/>
		<updated>2017-12-18T18:28:49Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] Human Fighter 5, AC 8 or 10 (shield), 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
** Warhammer or Sword 4+, 1d6/1d8+5, Initiative +1&lt;br /&gt;
*[[Ganthas the Squire]] Human Rogue 3, AC 4, HP 9/7, 4.85 Stone&lt;br /&gt;
** Magical Bow 6+, 1d6, Init +2&lt;br /&gt;
** Shortsword 9+, 1d6, Init +2&lt;br /&gt;
*[[Sister Mary the Confessor]] Human Cleric 1, AC 6, HP 7/7, 6.85 Stone Enc&lt;br /&gt;
** Mace 10+, 1d6, Init +0&lt;br /&gt;
[[Audrik Caspian]] AC 5, 27/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] AC 2, 10/10 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] Human Fighter 5, AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
* Sword 6+, 1d6+3/1d8+3&lt;br /&gt;
**[[Demicus Julius]] Human Explorer 3, AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
*** Composite Bow 7+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
**[[Quintia Julius]] Human Venturer 2, AC 3, 3/3 HP, 6.0 Stone&lt;br /&gt;
*** Short sword 9+, 1d6+1, Initiative +1&lt;br /&gt;
*** Crossbow 9+, 1d6+1, Initiative +1&lt;br /&gt;
**[[Galla Palacidia]] Human Fighter 1, AC 5/7, 8/8 HP, 8.15 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2/1d6+2, Initiative +1&lt;br /&gt;
*** Composite Bow 9+, 1d6+2, Initiative +1&lt;br /&gt;
[[Polesius]] Mystic 5, AC 3, 16/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
* Longbow 6+ 1d6+2&lt;br /&gt;
**[[Agon]] Barbarian 4, AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
*** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*** Shortbow 7+ 1d6&lt;br /&gt;
**[[Aceron]] Thief 4, AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
*** Short Sword 9+, 1d6, Initiative +1&lt;br /&gt;
*** Short Bow 8+, 1d6+1&lt;br /&gt;
&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 0, 15/15 HP, played by Kacie&lt;br /&gt;
* Staff, 9+, 1d6 Initiative +0  (same for silver dagger and darts, except damage is 1d4)&lt;br /&gt;
** Battle Orders: &lt;br /&gt;
*** Lightning Bolt if looks bad and have a clear shot.  Phantom Image as backup/clever use.&lt;br /&gt;
*** Magic Missile if not clear.  Magic Missile if hitting things with a staff is not going to clear up things fast enough.  Or if hitting things with a staff is unlikely because she&#039;s a mage not a fighter.  (&amp;quot;I&#039;m a doctor, Jim, not a ...!&amp;quot;)  &lt;br /&gt;
*** Mirror Image if she is taking fire or the direct target.&lt;br /&gt;
* Mina (bat familiar): +1 to avoid Surprise.  +4 to hear noises and detect secret doors. 18+ can notice secret doors with casual observation. &lt;br /&gt;
&lt;br /&gt;
[[Vasha]] Bladedancer 5, AC 7, 20/20 HP, Sword 7+ 1d8+1, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] Fighter 3, AC 11, 14/14 HP, Sword 8+ 1d6+1, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] Thief 2, AC 5, 5/5 HP, Short Sword 9+ 1d6+1, 4s+2i &lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
* [[LastRequestsProficiencies | Proficiencies]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamander Treasure]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21542061#post21542061 Stirge Lair]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21552443#post21552443 Ooze Crater] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21562761#post21562761 Thieving From Gargoyles]&lt;br /&gt;
&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
* Five potion bottles [One Flying, One Invisibility]&lt;br /&gt;
* An arcane scroll, not yet identified.&lt;br /&gt;
* A divine scroll, not yet identified.&lt;br /&gt;
* A wand of crystal and quartz&lt;br /&gt;
* 2 swords&lt;br /&gt;
* A sword, cold to the touch&lt;br /&gt;
* A wand in a case&lt;br /&gt;
&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*  [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21453767#post21453767 Giant Python 350 xp ] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamanders 2200 xp]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread&amp;amp;p=21532440#post21532440 Treasure Awarded XP]&lt;br /&gt;
&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Cornucopia]], an outlying group of farms to the west of Henbar&#039;s Reach.&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
* [[Henbar&#039;s Reach]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21479407#post21479407 Possible lamia lair (Hex 44.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21483668#post21483668 Gnoll Village (Hex 40.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21487997#post21487997 The Crater (Hex 38.80)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21532366#post21532366 Location of the Nightfallen Ritual (Hex 49.82)]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request IC] | [https://forum.rpg.net/showthread.php?816385-OOC-ACKS-Last-Requests OOC] | [https://forum.rpg.net/showthread.php?816387-Tracking-ACKS-Last-Requests Tracking] | [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread Logistics] | [https://wiki.rpg.net/index.php/Last_Requests_ACKS Wiki] | [https://forum.rpg.net/showthread.php?815098-Semi-Open-Recruitment-ACKS-Last-Requests Recruitment]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TheHornedRaidersReturn&amp;diff=330966</id>
		<title>TheHornedRaidersReturn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TheHornedRaidersReturn&amp;diff=330966"/>
		<updated>2017-12-14T23:49:11Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Horned Raiders Return=&lt;br /&gt;
==Concept==&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; In days of yore, the Horned Invaders looted the towns of the Settled Lands. None could withstand the might of the longboat Raiders until the rise of Earl Goodspear, who stemmed the tide of their invasion in battle. &lt;br /&gt;
&lt;br /&gt;
But now, after the Rain of Green Fire, the Settled Lands have fallen. Wizards in the civilized palaces grew too powerful and corrupt, unleashing an arcane war that ended in fiery destruction. Cities burned under the onslaught of necromantic Green Rain , and undead rose in the ruins to swarm the countryside. &lt;br /&gt;
&lt;br /&gt;
The Rain&#039;s survivors have need of the horned fighters to rescue them. The Earl’s descendant, Duke Goodspear, has called on the invaders to enter the Settled Lands and aid the embattled folk. Roving from town to town, the Raiders will meet the walking dead, brutal greenskin invaders, and roving monsters (ogres, trolls, etc.) unchecked since the fall of civilized rule. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;CLASSES&#039;&#039;&#039;:&#039;&#039; this is deliberately restrictive to evoke a particular setting. Emphasis is on fast, frantic melee between lightly or at most medium armored combatants. A party will consist of the following classes and races, mostly humans and fighter-types, including: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;One or more (Viking-like) &#039;Raiders&#039;*&#039;&#039;&#039;: &#039;&#039;&#039;Raider Warrior&#039;&#039;&#039;: FIGHTER. Loses heavy armour prof but uses d12 for hps. Must wear (unhistorical) horned helm and carry Viking-ish arms and armour. &#039;&#039;&#039;Raider Berserker &#039;&#039;&#039;: use BARBARIAN. &#039;&#039;&#039;Raider Skald:&#039;&#039;&#039; BARD (with storytelling, chanting, etc as performance trappings). &lt;br /&gt;
NB: all Raiders gain a +2 (ancestral) melee weapon at start of play. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;One or more extra fighters&#039;&#039;&#039;: &#039;&#039;&#039;Kite-shield Knight&#039;&#039;&#039;-a rare Settled Lands survivor of the Green Rains. Use FIGHTER. Early medieval style gear with kite shield, chain (no plate armour in the setting). Gains diplomacy and Animal handling as free skills but must give up half money and peasant-useful magic items to aid locals. &#039;&#039;&#039;Greenskin &#039;Slayer&#039;&#039;&#039;&#039; (use half-orc, but really a hobgoblin), a FIGHTER mercenary. -2 to diplomacy with locals, but +2 to intimidate. &#039;&#039;&#039;Peasant/ yeoman hero-&#039;&#039;&#039; a FIGHTER who gains only shield, simple weapon and light armour profs. Gains Animal handling, Bluff, and (Craft or Tracking) as free skills. May have an animal companion (cat, fox or dog). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;One arcanist:&#039;&#039;&#039; &#039;&#039;&#039;Minstrel &#039;&#039;&#039;(human, Settled Lands trickster; BARD, the only human arcane class ‘allowed’ in the setting &#039;&#039;&#039;Dragonborn or Tiefling SORCERER&#039;&#039;&#039; (arcane powers natural to these races) &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;One &#039;Friar&#039;:&#039;&#039;&#039;  &#039;&#039;&#039;Wandering Friar&#039;&#039;&#039;-human CLERIC but lose armour ability and forgo martial weapons for a WIS bonus on AC. Their ‘god’ is the Archangel Orchris, a demiurge of the Great High One (we won&#039;t go into theological detail). Domains include Law. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;One rogue or ranger:&#039;&#039;&#039;  &#039;&#039;&#039;Catfolk ‘sneak’&#039;&#039;&#039;: ROGUE. &#039;&#039;&#039;Woodsman&#039;&#039;&#039;- RANGER- settled land native, Robin Hood-like (?) liberator. &#039;&#039;&#039;Delve&#039;&#039;&#039;r-a class of risk-taking ruin scourers; human, halfling or catfolk ROGUE&lt;br /&gt;
&lt;br /&gt;
NB: so no playable wizards or druids; clerics and sorcerers restricted as explained above&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &#039;&#039;&#039;RACES:&#039;&#039;&#039; &#039;&#039;in order of frequency, Human, Halfling, Greenskin (hobgoblin; use half-orc), Tiefling (many born after the Green Rain), Catfolk , Dragonborn.&lt;br /&gt;
NB: no elves or dwarves, thanks.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[KjarllKellnsonTHRR | Kjarll Kellnson, the Berserker]]&lt;br /&gt;
&lt;br /&gt;
[[RhoswynWrenTHRR | Rhoswyn Wren, the Delver]]&lt;br /&gt;
&lt;br /&gt;
[[BrunaTHRR | Bruna, the Witch/Arcanist]]&lt;br /&gt;
&lt;br /&gt;
[[THRRPCPlaceholder | PC Sheet, copy and make your own page]]&lt;br /&gt;
&lt;br /&gt;
==Marching Order and Watches==&lt;br /&gt;
&lt;br /&gt;
Marching Order (List two-wide and single)&lt;br /&gt;
*Two-Wide&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
*Single File&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
Watch Order&lt;br /&gt;
*1st watch:&lt;br /&gt;
*2nd watch:&lt;br /&gt;
*3rd watch: &lt;br /&gt;
*4th watch:&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
&lt;br /&gt;
Kjarll has 10 gold rings. &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[THRRMagicID | Items to Identify]]&lt;br /&gt;
*[[THRRTreasureHistory | Treasure History]]&lt;br /&gt;
&lt;br /&gt;
==Locations of Note==&lt;br /&gt;
===The Raider Coast===&lt;br /&gt;
[[File:Raider_Coast.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Map of the Raider Coast:&#039;&#039;&#039;&lt;br /&gt;
scale: the road in red from Loomton to Talltowers is 70 miles with twists and turns. &amp;lt;br/&amp;gt;&lt;br /&gt;
The northern Coast has been protected by the low, craggy hillocks known as the Cairn Hills. Ghouls who rose in the Rain-struck town of Talltowers have not crossed this range for some reason. But the villages are terribly exposed to Greenskin assault as the brutes now move freely from the Pale into the unprotected country.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Non-Raiders are currently holed in at the fortified (earth dyke , wooden wall) village of Loomton, hemmed in by marauding greenskins. &amp;lt;br/&amp;gt;&lt;br /&gt;
A longboat will soon land near the settlement , letting off the Raiders who will go immediately to the same village.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Talltowers=== &lt;br /&gt;
&lt;br /&gt;
[http://forgottenrealms.wikia.com/wiki/Caer-Dineval?file=Caer-Dineval.jpg Map of Talltowers (Caer Dinerval, locally)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culver&#039;s&#039;&#039;&#039; The large merchant house has been completely cleared and fortified, operating as a delver depot during daylight &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Storehouses&#039;&#039;&#039; have been systematically cleared by delvers, with everything of value carted off tho at considerable cost of life. A weird, octopus like creature has now slithered in to the place from out of the river. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knucklehead harbour and Lac Dineshere&#039;&#039;&#039; are nicknames for the large reaches in the river bend. Strange fish cruise the waters.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ruined Watchtower&#039;&#039;&#039; Now  haunted by terrifying shadow-like specters. It is dangrous even to look at the place. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dinev&#039;s Rest&#039;&#039;&#039; is a tavern once owned by a half-hobgoblin ex-merc. The cellars are now haunted by a powerful undead presence. &amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Uphill Climb&#039;&#039;&#039; is now the lair of a giant raven. &#039;Black Jack&#039; has an uneasy truce with delvers. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caer-Dineval&#039;&#039;&#039; is a castle  once lorded over by a powerful Blue Wizard. The place has not been cleared successfully as ghouls and ghasts infest the place. Brave parties, convinced it is loaded with treasures, have unsuccessfully investigated. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pro-activ rollin&#039; please&#039;&#039;&#039;. If your character does sonething that is intended to have an impact beyond discussion, please make a roll that accompanies it. Even if you choose the &#039;wrong&#039; roll in terms of skill or proficiency bonus, I can still use it and add the bonuses I think match the situation. Or just go with your idea anyway. Looking at it negatively, if it ain&#039;t rolled nothing has happened. Looking at it oositively, you don&#039;t need need to ask the GM whether or what you should roll. Whether you think this is unfair or not, I tend to interpret the results of proactive rolls as those of slightly pluckier, more daring attempts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chargen&#039;&#039;&#039;: 4d6 best of 3, switching lowest score (only) to 16 if these are crappoid. Think of a motivation and weakness (will generate re-roll points).&lt;br /&gt;
&lt;br /&gt;
Heavy armour is absent from the setting except for chainmail (heavy in 5E) , generally worn only by Settled Lands knights. &lt;br /&gt;
&lt;br /&gt;
functionally an &#039;E6&#039; setting: most characters in the world are somewhere on a lev 1-6 scale. Higrer level characters may exist but most big-wigs have perished in the Green Rain. &lt;br /&gt;
&lt;br /&gt;
PbP rules: &lt;br /&gt;
&lt;br /&gt;
Post daily (most of the time) &lt;br /&gt;
&lt;br /&gt;
write fun posts&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[ Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?820590-IC-The-Horned-Raiders-Return-5E IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?820550-The-Horned-Raiders-Return-5E OOC Thread]&lt;br /&gt;
&lt;br /&gt;
==Ephemera==&lt;br /&gt;
&lt;br /&gt;
===Risings===&lt;br /&gt;
&lt;br /&gt;
If a sentient creature dies in proximity to necrotic fallout there is a strong risk that they will rise soon after as undead. To determine whether this occurs roll 1d6 and add the creature’s  class level when living. Use best roll of 2d6 if they had an arcane background.&lt;br /&gt;
&lt;br /&gt;
*1-3; creature does not rise&lt;br /&gt;
*4; Gurgler. creature grotesquely attempts to rise  but fails to ambulate&lt;br /&gt;
*5: zombie&lt;br /&gt;
*6: ghoul&lt;br /&gt;
*7: ghast&lt;br /&gt;
*8: shadow &lt;br /&gt;
*9: undead aberration &lt;br /&gt;
*10+: greater undead, varies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Encounters: Old High Road ===&lt;br /&gt;
&lt;br /&gt;
Scouts will generally spot the threat ahead on the road :&lt;br /&gt;
&lt;br /&gt;
DC&amp;lt;5: Ambush / blunder &amp;lt;br/&amp;gt;&lt;br /&gt;
DC 5-10: Close encounter: combat can start immediately &amp;lt;br/&amp;gt;&lt;br /&gt;
DC 11-19: medium range encounter (both parties alerted and able to flee) &amp;lt;br/&amp;gt;&lt;br /&gt;
DC 20+-: enemy spotted at distance, may not perceive party&#039;s presence  &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Road Encounter&#039;&#039; &amp;lt;br/&amp;gt;&#039;&#039;ROLL 3d6:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3: monster: [+5 to DC scout] 1: ogre 2: dire boar 3: owlbear 4: wyvern, 5: hill giant, 6: green  dragon &amp;lt;br/&amp;gt;&lt;br /&gt;
4: (1d3) ghouls :  if 3 rolled one is a ghast!&amp;lt;br/&amp;gt;&lt;br /&gt;
5: (1d6) hobgoblin headhunters&amp;lt;br/&amp;gt;&lt;br /&gt;
6: (1d6) zombie “shamblers”&amp;lt;br/&amp;gt;&lt;br /&gt;
7: wild animal: 1. lone wolf 2. lynx 3.wild dogs 4. bull 5.bear 6.wolf pack &amp;lt;br/&amp;gt;&lt;br /&gt;
8-13: no encounter &amp;lt;br/&amp;gt;&lt;br /&gt;
14: game (hare, deer etc.)&amp;lt;br/&amp;gt;&lt;br /&gt;
15: stray horse, cow or dog&amp;lt;br/&amp;gt;&lt;br /&gt;
16: human vagrants (neutral) &amp;lt;br/&amp;gt;&lt;br /&gt;
17: knight errant with party  &amp;lt;br/&amp;gt;&lt;br /&gt;
18:travelling friendly party &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Camping Encounter&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Sentry Perception roll: &amp;lt;br/&amp;gt;&lt;br /&gt;
DC&amp;lt;10: Ambush  &amp;lt;br/&amp;gt;&lt;br /&gt;
DC 10-14: party not ambushed  &amp;lt;br/&amp;gt;&lt;br /&gt;
DC 15-19: party has a round to prepare &amp;lt;br/&amp;gt;&lt;br /&gt;
DC 20+-: party alerted well in advance  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;ROLL 3d6:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3: monster: 1: ogre 2: dire boar 3: owlbear 4: wyvern, 5: hill giant, 6: green  dragon &amp;lt;br/&amp;gt;&lt;br /&gt;
4: shadow &amp;lt;br/&amp;gt;&lt;br /&gt;
5-6: (1d3) ghouls :  if 3 rolled one is a ghast!&amp;lt;br/&amp;gt;&lt;br /&gt;
7-8: (1d6) zombie “shamblers”&amp;lt;br/&amp;gt; &lt;br /&gt;
9: giant rats &amp;lt;br/&amp;gt;&lt;br /&gt;
10-18: no encounter &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Encounters: Talltowers ===&lt;br /&gt;
&lt;br /&gt;
DC&amp;lt;10: Ambush / blunder &amp;lt;br/&amp;gt;&lt;br /&gt;
DC 11-14: Close encounter: combat can start immediately &amp;lt;br/&amp;gt;&lt;br /&gt;
DC 15-19: medium range encounter (both parties alerted and able to flee) &amp;lt;br/&amp;gt;&lt;br /&gt;
DC 20+-: enemy spotted at distance, may not perceive party&#039;s presence  &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Talltowers Encounter&#039;&#039; &amp;lt;br/&amp;gt;&#039;&#039;ROLL 3d6:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3: greater undead &amp;lt;br/&amp;gt;&lt;br /&gt;
4: 1-3 shadows &amp;lt;br/&amp;gt;&lt;br /&gt;
5: (1d3) ghouls :  if 3 rolled one is a ghast!&amp;lt;br/&amp;gt;&lt;br /&gt;
6-7: (1d6) zombie “shamblers”&amp;lt;br/&amp;gt;&lt;br /&gt;
8: aberration: 1. wandering fish 2. moss monster 3. giant beetles 4: giant toad 5:land octopus 6: gibbering mouther &amp;lt;br/&amp;gt;&lt;br /&gt;
9: Giant rats &amp;lt;br/&amp;gt;&lt;br /&gt;
10: Black Jack &amp;lt;br/&amp;gt;&lt;br /&gt;
11-14: no encounter&amp;lt;br/&amp;gt;&lt;br /&gt;
15: game&amp;lt;br/&amp;gt;&lt;br /&gt;
16-17: delvers&amp;lt;br/&amp;gt;&lt;br /&gt;
18: friendly adventurers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BrotherGilroyTHRR&amp;diff=330964</id>
		<title>BrotherGilroyTHRR</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BrotherGilroyTHRR&amp;diff=330964"/>
		<updated>2017-12-14T21:58:52Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Brother Gilroy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TheHornedRaidersReturn]]&lt;br /&gt;
&lt;br /&gt;
=Brother Gilroy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Human Friar (Cleric) 2&lt;br /&gt;
*XP: 300/900&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 47 &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 15 +2&lt;br /&gt;
*DEX 13 +1&lt;br /&gt;
*CON 16 +3&lt;br /&gt;
*INT 12 +1&lt;br /&gt;
*WIS 16 +3&lt;br /&gt;
*CHA 13 +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;Folk Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; Animal Handling, Survival, Insight, Medicine, Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039; Smith&#039;s Tools, vehicles (land)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
* Healer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disciple of Life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell&#039;s level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Channel Divinity: Turn Undead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.&lt;br /&gt;
&lt;br /&gt;
A turned creature must spend its turns trying to move as far away from you as it can, and it can&#039;t willingly move to a space within 30 feet of you. It also can&#039;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&#039;s nowhere to move, the creature can use the Dodge action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Channel Divinity: Preserve Life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can&#039;t use this feature on an undead or a construct.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (+1 Dex, +3 Wisdom)&lt;br /&gt;
*HP 19&lt;br /&gt;
*Hit Dice 2d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: Sacred Flame (1d8 Radiant DC 13)&lt;br /&gt;
**Primary Melee Attack: Quarterstaff +4 (1d6+2/1d8+2 Bludgeoning)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe +4 (1d6+2 Slashing, Light, thrown 20/60)&lt;br /&gt;
**&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +2&lt;br /&gt;
*DEX +1&lt;br /&gt;
*CON +3&lt;br /&gt;
*INT +1&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: Guidance, Light, Sacred Flame&lt;br /&gt;
*Level 1: Bless, Cure Wounds, Detect Poison and Disease, Healing Word, Command, Guiding Bolt, Sanctuary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; &lt;br /&gt;
1st: 3&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; 13 (8 + Wis Mod +3 + Prof Bonus +2)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Handaxe&lt;br /&gt;
*Quarterstaff&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Smith&#039;s Tools &lt;br /&gt;
*shovel&lt;br /&gt;
*Holy Symbol&lt;br /&gt;
*an iron pot&lt;br /&gt;
*a set of common clothes, &lt;br /&gt;
*belt pouch with 70 GP&lt;br /&gt;
*backpack&lt;br /&gt;
*a blanket&lt;br /&gt;
*10 candles&lt;br /&gt;
*a tinderbox&lt;br /&gt;
*an alms box&lt;br /&gt;
*2 blocks of incense&lt;br /&gt;
*a censer&lt;br /&gt;
*vestments&lt;br /&gt;
*2 days of rations&lt;br /&gt;
*waterskin&lt;br /&gt;
*4 Healer’s Kits&lt;br /&gt;
*Bedroll&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BrotherGilroyTHRR&amp;diff=330887</id>
		<title>BrotherGilroyTHRR</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BrotherGilroyTHRR&amp;diff=330887"/>
		<updated>2017-12-12T22:10:21Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TheHornedRaidersReturn]]&lt;br /&gt;
&lt;br /&gt;
=Brother Gilroy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Human Friar (Cleric) 1&lt;br /&gt;
*XP: 0/x&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 47 &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 15 +2&lt;br /&gt;
*DEX 13 +1&lt;br /&gt;
*CON 16 +3&lt;br /&gt;
*INT 12 +1&lt;br /&gt;
*WIS 16 +3&lt;br /&gt;
*CHA 13 +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;Folk Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; Animal Handling, Survival, Insight, Medicine, Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039; Smith&#039;s Tools, vehicles (land)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
* Healer&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (+1 Dex, +3 Wisdom)&lt;br /&gt;
*HP 11&lt;br /&gt;
*Hit Dice 1d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: Sacred Flame (1d8 Radiant DC 13)&lt;br /&gt;
**Primary Melee Attack: Quarterstaff +4 (1d6+2/1d8+2 Bludgeoning)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe +4 (1d6+2 Slashing, Light, thrown 20/60)&lt;br /&gt;
**&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +2&lt;br /&gt;
*DEX +1&lt;br /&gt;
*CON +3&lt;br /&gt;
*INT +1&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: Guidance, Light, Sacred Flame&lt;br /&gt;
*Level 1: Bless, Cure Wounds, Healing Word, Command, Guiding Bolt, Sanctuary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; &lt;br /&gt;
1st: 2&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; 13 (8 + Wis Mod +3 + Prof Bonus +2)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Handaxe&lt;br /&gt;
*Quarterstaff&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Smith&#039;s Tools &lt;br /&gt;
*shovel&lt;br /&gt;
*Holy Symbol&lt;br /&gt;
*an iron pot&lt;br /&gt;
*a set of common clothes, &lt;br /&gt;
*belt pouch with 70 GP&lt;br /&gt;
*backpack&lt;br /&gt;
*a blanket&lt;br /&gt;
*10 candles&lt;br /&gt;
*a tinderbox&lt;br /&gt;
*an alms box&lt;br /&gt;
*2 blocks of incense&lt;br /&gt;
*a censer&lt;br /&gt;
*vestments&lt;br /&gt;
*2 days of rations&lt;br /&gt;
*waterskin&lt;br /&gt;
*4 Healer’s Kits&lt;br /&gt;
*Bedroll&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BrotherGilroyTHRR&amp;diff=330692</id>
		<title>BrotherGilroyTHRR</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BrotherGilroyTHRR&amp;diff=330692"/>
		<updated>2017-12-07T00:05:34Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TheHornedRaidersReturn]]&lt;br /&gt;
&lt;br /&gt;
=Brother Gilroy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Human Friar (Cleric) 1&lt;br /&gt;
*XP: 0/x&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 47 &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 15 +2&lt;br /&gt;
*DEX 13 +1&lt;br /&gt;
*CON 16 +3&lt;br /&gt;
*INT 12 +1&lt;br /&gt;
*WIS 16 +3&lt;br /&gt;
*CHA 13 +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;Folk Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; Animal Handling, Survival, Insight, Medicine, Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039; Smith&#039;s Tools, vehicles (land)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
* Healer&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (+1 Dex, +3 Wisdom)&lt;br /&gt;
*HP 11&lt;br /&gt;
*Hit Dice 1d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: Sacred Flame (1d8 Radiant DC 13)&lt;br /&gt;
**Primary Melee Attack: Quarterstaff +3 (1d6+1/1d8+1 Bludgeoning)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe +3 (1d6 Slashing, Light, thrown 20/60)&lt;br /&gt;
**&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +2&lt;br /&gt;
*DEX +1&lt;br /&gt;
*CON +3&lt;br /&gt;
*INT +1&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: Guidance, Light, Sacred Flame&lt;br /&gt;
*Level 1: Bless, Cure Wounds, Healing Word, Command, Guiding Bolt, Sanctuary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; &lt;br /&gt;
1st: 2&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; 13 (8 + Wis Mod +3 + Prof Bonus +2)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Handaxe&lt;br /&gt;
*Quarterstaff&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Smith&#039;s Tools &lt;br /&gt;
*shovel&lt;br /&gt;
*Holy Symbol&lt;br /&gt;
*an iron pot&lt;br /&gt;
*a set of common clothes, &lt;br /&gt;
*belt pouch with 70 GP&lt;br /&gt;
*backpack&lt;br /&gt;
*a blanket&lt;br /&gt;
*10 candles&lt;br /&gt;
*a tinderbox&lt;br /&gt;
*an alms box&lt;br /&gt;
*2 blocks of incense&lt;br /&gt;
*a censer&lt;br /&gt;
*vestments&lt;br /&gt;
*2 days of rations&lt;br /&gt;
*waterskin&lt;br /&gt;
*4 Healer’s Kits&lt;br /&gt;
*Bedroll&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BrotherGilroyTHRR&amp;diff=330691</id>
		<title>BrotherGilroyTHRR</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BrotherGilroyTHRR&amp;diff=330691"/>
		<updated>2017-12-07T00:05:22Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TheHornedRaidersReturn]]&lt;br /&gt;
&lt;br /&gt;
=Brother Gilroy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Human Friar (Cleric) 1&lt;br /&gt;
*XP: 0/x&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 47 &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 15 +2&lt;br /&gt;
*DEX 13 +1&lt;br /&gt;
*CON 16 +3&lt;br /&gt;
*INT 12 +1&lt;br /&gt;
*WIS 16 +3&lt;br /&gt;
*CHA 13 +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;Folk Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; Animal Handling, Survival, Insight, Medicine, Persuasion&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039; Smith&#039;s Tools, vehicles (land)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
* Healer&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (+1 Dex, +3 Wisdom)&lt;br /&gt;
*HP 11&lt;br /&gt;
*Hit Dice 1d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: Sacred Flame (1d8 Radiant DC 13)&lt;br /&gt;
**Primary Melee Attack: Quarterstaff +3 (1d6+1/1d8+1 Bludgeoning)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe +3 (1d6 Slashing, Light, thrown 20/60)&lt;br /&gt;
**&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +2&lt;br /&gt;
*DEX +1&lt;br /&gt;
*CON +3&lt;br /&gt;
*INT +1&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: Guidance, Light, Sacred Flame&lt;br /&gt;
*Level 1: Bless, Cure Wounds, Healing Word, Command, Guiding Bolt, Sanctuary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; &lt;br /&gt;
1st: 2&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; 13 (8 + Wis Mod +3 + Prof Bonus +2)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Handaxe&lt;br /&gt;
*Quarterstaff&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Smith&#039;s Tools &lt;br /&gt;
*shovel&lt;br /&gt;
*Holy Symbol&lt;br /&gt;
*an iron pot&lt;br /&gt;
*a set of common clothes, &lt;br /&gt;
*belt pouch with 70 GP&lt;br /&gt;
*backpack&lt;br /&gt;
*a blanket&lt;br /&gt;
*10 candles&lt;br /&gt;
*a tinderbox&lt;br /&gt;
*an alms box&lt;br /&gt;
*2 blocks of incense&lt;br /&gt;
*a censer&lt;br /&gt;
*vestments&lt;br /&gt;
*2 days of rations&lt;br /&gt;
*waterskin&lt;br /&gt;
*4 Healer’s Kits&lt;br /&gt;
*Bedroll&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BrotherGilroyTHRR&amp;diff=330690</id>
		<title>BrotherGilroyTHRR</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BrotherGilroyTHRR&amp;diff=330690"/>
		<updated>2017-12-06T23:28:24Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TheHornedRaidersReturn]]&lt;br /&gt;
&lt;br /&gt;
=Brother Gilroy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Human Friar (Cleric) 1&lt;br /&gt;
*XP: 0/x&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 47 &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 15 +2&lt;br /&gt;
*DEX 13 +1&lt;br /&gt;
*CON 16 +3&lt;br /&gt;
*INT 12 +1&lt;br /&gt;
*WIS 16 +3&lt;br /&gt;
*CHA 13 +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;Folk Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
* Healer&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (+1 Dex, +3 Wisdom)&lt;br /&gt;
*HP 11&lt;br /&gt;
*Hit Dice 1d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: Sacred Flame (1d8 Radiant DC 13)&lt;br /&gt;
**Primary Melee Attack: Quarterstaff +3 (1d6+1/1d8+1 Bludgeoning)&lt;br /&gt;
**Secondary Melee Attack: Hand Axe +3 (1d6 Slashing, Light, thrown 20/60)&lt;br /&gt;
**&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +2&lt;br /&gt;
*DEX +1&lt;br /&gt;
*CON +3&lt;br /&gt;
*INT +1&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: Guidance, Light, Sacred Flame&lt;br /&gt;
*Level 1: Bless, Cure Wounds, Healing Word, Command, Guiding Bolt, Sanctuary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; &lt;br /&gt;
1st: 2&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; 13 (8 + Wis Mod +3 + Prof Bonus +2)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Handaxe&lt;br /&gt;
*Quarterstaff&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Smith&#039;s Tools &lt;br /&gt;
*shovel&lt;br /&gt;
*Holy Symbol&lt;br /&gt;
*an iron pot&lt;br /&gt;
*a set of common clothes, &lt;br /&gt;
*belt pouch with 70 GP&lt;br /&gt;
*backpack&lt;br /&gt;
*a blanket&lt;br /&gt;
*10 candles&lt;br /&gt;
*a tinderbox&lt;br /&gt;
*an alms box&lt;br /&gt;
*2 blocks of incense&lt;br /&gt;
*a censer&lt;br /&gt;
*vestments&lt;br /&gt;
*2 days of rations&lt;br /&gt;
*waterskin&lt;br /&gt;
*4 Healer’s Kits&lt;br /&gt;
*Bedroll&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=330374</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=330374"/>
		<updated>2017-11-30T20:58:48Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] Human Fighter 5, AC 8 or 10 (shield), 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
** Warhammer or Sword 4+, 1d6/1d8+5, Initiative +1&lt;br /&gt;
*[[Ganthas the Squire]] Human Rogue 3, AC 4, HP 9/7, 4.85 Stone&lt;br /&gt;
** Magical Bow 6+, 1d6, Init +2&lt;br /&gt;
** Shortsword 9+, 1d6, Init +2&lt;br /&gt;
*[[Sister Mary the Confessor]] Human Cleric 1, AC 6, HP 7/7, 6.85 Stone Enc&lt;br /&gt;
** Mace 10+, 1d6, Init +0&lt;br /&gt;
[[Audrik Caspian]] AC 5, 27/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] AC 2, 10/10 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] Human Fighter 5, AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
* Sword 6+, 1d6+3/1d8+3&lt;br /&gt;
**[[Demicus Julius]] Human Explorer 3, AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
*** Composite Bow 7+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
**[[Quintia Julius]] Human Venturer 2, AC 3, 3/3 HP, 6.0 Stone&lt;br /&gt;
*** Short sword 9+, 1d6+1, Initiative +1&lt;br /&gt;
*** Crossbow 9+, 1d6+1, Initiative +1&lt;br /&gt;
**[[Galla Palacidia]] Human Fighter 1, AC 5/7, 8/8 HP, 8.15 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2/1d6+2, Initiative +1&lt;br /&gt;
*** Composite Bow 9+, 1d6+2, Initiative +1&lt;br /&gt;
[[Polesius]] Mystic 5, AC 3, 16/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
* Longbow 6+ 1d6+2&lt;br /&gt;
**[[Agon]] Barbarian 4, AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
*** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*** Shortbow 7+ 1d6&lt;br /&gt;
**[[Aceron]] Thief 4, AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
*** Short Sword 9+, 1d6, Initiative +1&lt;br /&gt;
*** Short Bow 8+, 1d6+1&lt;br /&gt;
&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 0, 15/15 HP, played by Kacie&lt;br /&gt;
* Staff, 9+, 1d6 Initiative +0  (same for silver dagger and darts, except damage is 1d4)&lt;br /&gt;
* Mina (bat familiar): +1 to avoid Surprise.  +4 to hear noises and detect secret doors. 18+ can notice secret doors with casual observation. &lt;br /&gt;
&lt;br /&gt;
[[Vasha]] Bladedancer 5, AC 7, 20/20 HP, Sword 7+ 1d8+1, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] Fighter 3, AC 11, 14/14 HP, Sword 8+ 1d6+1, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] Thief 2, AC 5, 5/5 HP, Short Sword 9+ 1d6+1, 4s+2i &lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
* [[LastRequestsProficiencies | Proficiencies]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamander Treasure]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
* Five potion bottles [One Flying, One Invisibility]&lt;br /&gt;
* An arcane scroll, not yet identified.&lt;br /&gt;
* A divine scroll, not yet identified.&lt;br /&gt;
* A wand of crystal and quartz&lt;br /&gt;
* 2 swords&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*  [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21453767#post21453767 Giant Python 350 xp ] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamanders 2200 xp]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread&amp;amp;p=21532440#post21532440 Treasure Awarded XP]&lt;br /&gt;
&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Cornucopia]], an outlying group of farms to the west of Henbar&#039;s Reach.&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
* [[Henbar&#039;s Reach]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21479407#post21479407 Possible lamia lair (Hex 44.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21483668#post21483668 Gnoll Village (Hex 40.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21487997#post21487997 The Crater (Hex 38.80)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21532366#post21532366 Location of the Nightfallen Ritual (Hex 49.82)]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request IC] | [https://forum.rpg.net/showthread.php?816385-OOC-ACKS-Last-Requests OOC] | [https://forum.rpg.net/showthread.php?816387-Tracking-ACKS-Last-Requests Tracking] | [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread Logistics] | [https://wiki.rpg.net/index.php/Last_Requests_ACKS Wiki] | [https://forum.rpg.net/showthread.php?815098-Semi-Open-Recruitment-ACKS-Last-Requests Recruitment]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=330236</id>
		<title>RegionMapLastRequests</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=330236"/>
		<updated>2017-11-27T23:29:23Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Region Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Region Map=&lt;br /&gt;
[[Last_Requests_ACKS]]&lt;br /&gt;
&lt;br /&gt;
[[File:LastRequestsRegionMapupdate.png]]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:LastRequestsRegionMapupdate.png&amp;diff=330235</id>
		<title>File:LastRequestsRegionMapupdate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:LastRequestsRegionMapupdate.png&amp;diff=330235"/>
		<updated>2017-11-27T23:27:16Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: Updated map as of 11/27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated map as of 11/27&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326181</id>
		<title>RegionMapLastRequests</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326181"/>
		<updated>2017-09-03T04:06:03Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Region Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Region Map=&lt;br /&gt;
[[Last_Requests_ACKS]]&lt;br /&gt;
&lt;br /&gt;
[[File:LastRequestsRM1.png]]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:LastRequestsRM1.png&amp;diff=326180</id>
		<title>File:LastRequestsRM1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:LastRequestsRM1.png&amp;diff=326180"/>
		<updated>2017-09-03T04:05:33Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:LastRequestsRegionMap1.png&amp;diff=326179</id>
		<title>File:LastRequestsRegionMap1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:LastRequestsRegionMap1.png&amp;diff=326179"/>
		<updated>2017-09-03T04:02:20Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: Caiasward uploaded a new version of File:LastRequestsRegionMap1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of the region beyond the Simtal Mountains to the south. Fort Resolute is the Border of the Count&#039;s lands&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326178</id>
		<title>RegionMapLastRequests</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326178"/>
		<updated>2017-09-03T04:00:08Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Region Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Region Map=&lt;br /&gt;
[[Last_Requests_ACKS]]&lt;br /&gt;
&lt;br /&gt;
[[File:LastRequestsRegionMap1.png]]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326177</id>
		<title>RegionMapLastRequests</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326177"/>
		<updated>2017-09-03T03:59:41Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Region Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Region Map=&lt;br /&gt;
[[Last_Requests_ACKS]]&lt;br /&gt;
&lt;br /&gt;
[[File:LastRequestsRegionMap.png]]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326176</id>
		<title>RegionMapLastRequests</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326176"/>
		<updated>2017-09-03T03:58:42Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Region Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Region Map=&lt;br /&gt;
[[Last_Requests_ACKS]]&lt;br /&gt;
&lt;br /&gt;
[[File:LastRequestsRegionMap1.png]]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326175</id>
		<title>RegionMapLastRequests</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326175"/>
		<updated>2017-09-03T03:58:33Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Region Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Region Map=&lt;br /&gt;
[[Last_Requests_ACKS]]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326174</id>
		<title>RegionMapLastRequests</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326174"/>
		<updated>2017-09-03T03:57:11Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Region Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Region Map=&lt;br /&gt;
[[Last_Requests_ACKS]]&lt;br /&gt;
&lt;br /&gt;
[[File:LastRequestsRegionMap1.png]]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:LastRequestsRegionMap1.png&amp;diff=326173</id>
		<title>File:LastRequestsRegionMap1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:LastRequestsRegionMap1.png&amp;diff=326173"/>
		<updated>2017-09-03T03:56:46Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: Caiasward uploaded a new version of File:LastRequestsRegionMap1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of the region beyond the Simtal Mountains to the south. Fort Resolute is the Border of the Count&#039;s lands&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:LastRequestsRegionMap1.png&amp;diff=326172</id>
		<title>File:LastRequestsRegionMap1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:LastRequestsRegionMap1.png&amp;diff=326172"/>
		<updated>2017-09-03T03:55:29Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: Caiasward uploaded a new version of File:LastRequestsRegionMap1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of the region beyond the Simtal Mountains to the south. Fort Resolute is the Border of the Count&#039;s lands&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326170</id>
		<title>RegionMapLastRequests</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326170"/>
		<updated>2017-09-03T03:48:25Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Region Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Region Map=&lt;br /&gt;
[[Last_Requests_ACKS]]&lt;br /&gt;
&lt;br /&gt;
[[File:LastRequestsRegionMap1.png|1000px]]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326169</id>
		<title>RegionMapLastRequests</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326169"/>
		<updated>2017-09-03T03:48:08Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Region Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Region Map=&lt;br /&gt;
[[Last_Requests_ACKS]]&lt;br /&gt;
&lt;br /&gt;
[[File:LastRequestsRegionMap1.png|2000px]]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:LastRequestsRegionMap1.png&amp;diff=326168</id>
		<title>File:LastRequestsRegionMap1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:LastRequestsRegionMap1.png&amp;diff=326168"/>
		<updated>2017-09-03T03:46:08Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: Caiasward uploaded a new version of File:LastRequestsRegionMap1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of the region beyond the Simtal Mountains to the south. Fort Resolute is the Border of the Count&#039;s lands&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:LastRequestsRegionMap1.png&amp;diff=326167</id>
		<title>File:LastRequestsRegionMap1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:LastRequestsRegionMap1.png&amp;diff=326167"/>
		<updated>2017-09-03T03:44:51Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: Caiasward uploaded a new version of File:LastRequestsRegionMap1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of the region beyond the Simtal Mountains to the south. Fort Resolute is the Border of the Count&#039;s lands&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326166</id>
		<title>RegionMapLastRequests</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326166"/>
		<updated>2017-09-03T03:41:40Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Region Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Region Map=&lt;br /&gt;
[[Last_Requests_ACKS]]&lt;br /&gt;
&lt;br /&gt;
[[File:LastRequestsRegionMap1.png]]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326165</id>
		<title>RegionMapLastRequests</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RegionMapLastRequests&amp;diff=326165"/>
		<updated>2017-09-03T03:41:17Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Region Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Region Map=&lt;br /&gt;
[[Last_Requests_ACKS]]&lt;br /&gt;
[[File:LastRequestsRegionMap1.png]]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:LastRequestsRegionMap1.png&amp;diff=326164</id>
		<title>File:LastRequestsRegionMap1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:LastRequestsRegionMap1.png&amp;diff=326164"/>
		<updated>2017-09-03T03:40:50Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: Map of the region beyond the Simtal Mountains to the south. Fort Resolute is the Border of the Count&amp;#039;s lands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of the region beyond the Simtal Mountains to the south. Fort Resolute is the Border of the Count&#039;s lands&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maris&amp;diff=315931</id>
		<title>Maris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maris&amp;diff=315931"/>
		<updated>2017-03-15T06:39:01Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maris ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Ranger, Level 2&lt;br /&gt;
*XP: 310&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman of Calren Laythand &lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 16&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 16 (15 +1 Variant Human)&lt;br /&gt;
*CON 14 (13 +1 Variant Human) &lt;br /&gt;
*INT 10 &lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Folk Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Beastial&lt;br /&gt;
* Giant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
Sharpshooter (-5 to hit for +10 Damage)&lt;br /&gt;
&#039;&#039;&#039;Fighting Style&#039;&#039;&#039; Archery (+2 Ranged Weapons)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 15 (Studded Leather 12, +3 Dex)&lt;br /&gt;
*HP 20&lt;br /&gt;
*Hit Dice 2d10&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +3&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Longbow&#039;&#039;, +7 to hit, 1d8 piercing damage +3, range 150/600.&lt;br /&gt;
**Secondary Melee Attack: Longsword, +2 to hit, 1d8 damage&lt;br /&gt;
*Saves: (Str + Dex)&lt;br /&gt;
*STR +2&lt;br /&gt;
*DEX +5&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +0&lt;br /&gt;
*WIS +2&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Cure Wounds, Hunter&#039;s Mark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; 12 (8 + Wis Mod 2 + Prof Bonus 2)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 26 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Longbow&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Explorer&#039;s Pack&lt;br /&gt;
*Longsword&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*Coinage: 90pp, 9gp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Light Warhorse&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maris&amp;diff=315930</id>
		<title>Maris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maris&amp;diff=315930"/>
		<updated>2017-03-15T06:37:13Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maris ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Ranger, Level 2&lt;br /&gt;
*XP: 310&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman of Calren Laythand &lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 16&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 16 (15 +1 Variant Human)&lt;br /&gt;
*CON 14 (13 +1 Variant Human) &lt;br /&gt;
*INT 10 &lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Folk Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Beastial&lt;br /&gt;
* Giant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
Sharpshooter (-5 to hit for +10 Damage)&lt;br /&gt;
&#039;&#039;&#039;Fighting Style&#039;&#039;&#039; Archery (+2 Ranged Weapons)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 15 (Studded Leather 12, +3 Dex)&lt;br /&gt;
*HP 20&lt;br /&gt;
*Hit Dice 2d10&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +3&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Longbow&#039;&#039;, +7 to hit, 1d8 piercing damage, range 150/600.&lt;br /&gt;
**Secondary Melee Attack: Longsword, +2 to hit, 1d8 damage&lt;br /&gt;
*Saves: (Str + Dex)&lt;br /&gt;
*STR +2&lt;br /&gt;
*DEX +5&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +0&lt;br /&gt;
*WIS +2&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Cure Wounds, Hunter&#039;s Mark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; 12 (8 + Wis Mod 2 + Prof Bonus 2)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 26 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Longbow&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Explorer&#039;s Pack&lt;br /&gt;
*Longsword&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*Coinage: 90pp, 9gp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Light Warhorse&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maris&amp;diff=315929</id>
		<title>Maris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maris&amp;diff=315929"/>
		<updated>2017-03-15T06:37:01Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maris ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Ranger, Level 2&lt;br /&gt;
*XP: 310&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman of Calren Laythand &lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 16&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 16 (15 +1 Variant Human)&lt;br /&gt;
*CON 14 (13 +1 Variant Human) &lt;br /&gt;
*INT 10 &lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Folk Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Beastial&lt;br /&gt;
* Giant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
Sharpshooter (-5 to hit for +10 Damage)&lt;br /&gt;
&#039;&#039;&#039;Fighting Style&#039;&#039;&#039; Archery (+2 Ranged Weapons)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 15 (Studded Leather 12, +3 Dex)&lt;br /&gt;
*HP 20&lt;br /&gt;
*Hit Dice 2d10&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +3&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Longbow&#039;&#039;, +5 to hit, 1d8 piercing damage, range 150/600.&lt;br /&gt;
**Secondary Melee Attack: Longsword, +2 to hit, 1d8 damage&lt;br /&gt;
*Saves: (Str + Dex)&lt;br /&gt;
*STR +2&lt;br /&gt;
*DEX +5&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +0&lt;br /&gt;
*WIS +2&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Cure Wounds, Hunter&#039;s Mark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; 12 (8 + Wis Mod 2 + Prof Bonus 2)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 26 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Longbow&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Explorer&#039;s Pack&lt;br /&gt;
*Longsword&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*Coinage: 90pp, 9gp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Light Warhorse&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maris&amp;diff=315928</id>
		<title>Maris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maris&amp;diff=315928"/>
		<updated>2017-03-15T06:36:13Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maris ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Ranger, Level 2&lt;br /&gt;
*XP: 310&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman of Calren Laythand &lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 16&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 16 (15 +1 Variant Human)&lt;br /&gt;
*CON 14 (13 +1 Variant Human) &lt;br /&gt;
*INT 10 &lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Folk Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Beastial&lt;br /&gt;
* Giant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
Sharpshooter (-5 to hit for +10 Damage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 15 (Studded Leather 12, +3 Dex)&lt;br /&gt;
*HP 20&lt;br /&gt;
*Hit Dice 2d10&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +3&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Longbow&#039;&#039;, +5 to hit, 1d8 piercing damage, range 150/600.&lt;br /&gt;
**Secondary Melee Attack: Longsword, +2 to hit, 1d8 damage&lt;br /&gt;
*Saves: (Str + Dex)&lt;br /&gt;
*STR +2&lt;br /&gt;
*DEX +5&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +0&lt;br /&gt;
*WIS +2&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Cure Wounds, Hunter&#039;s Mark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; 12 (8 + Wis Mod 2 + Prof Bonus 2)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 26 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Longbow&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Explorer&#039;s Pack&lt;br /&gt;
*Longsword&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*Coinage: 90pp, 9gp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Light Warhorse&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ReforgeTheChain&amp;diff=315927</id>
		<title>ReforgeTheChain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ReforgeTheChain&amp;diff=315927"/>
		<updated>2017-03-15T06:33:20Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Reforge the Chain=&lt;br /&gt;
&lt;br /&gt;
Seventy years ago, King Isadoro Falibus died under mysterious circumstances. Without the strength of will and arms he imposed on the land, the Kingdom of Chains (so named because Falibus rose from slavery to become King) fell into squabbling and to humanoid hordes. It became a land of petty fiefdoms and great danger, with adventurers often the only recourse of justice as well as the greatest scourge. Still, good people, or at least ones of vision and who seek to promote Law, exist, and these people are the ones who can reforge the chain which previously held the realm secure and safe.&lt;br /&gt;
&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
&lt;br /&gt;
[[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*[[Tasha Mir RTC | Tasha Mir]], his apprentice&lt;br /&gt;
*[[Maris | Maris]], a ranger and hometown hero&lt;br /&gt;
[[Lionelle RTC|Lionelle]]&lt;br /&gt;
*[[Brother Thomas RTC|Brother Thomas]], her assistant&lt;br /&gt;
&lt;br /&gt;
==Marching Order and Watches==&lt;br /&gt;
&lt;br /&gt;
Marching Order (List two-wide and single)&lt;br /&gt;
*Two-Wide&lt;br /&gt;
** Lionelle&lt;br /&gt;
** Thomas&lt;br /&gt;
** Tasha&lt;br /&gt;
** Calren&lt;br /&gt;
*Single File&lt;br /&gt;
** Lionelle&lt;br /&gt;
** Tasha&lt;br /&gt;
** Calren&lt;br /&gt;
** Thomas&lt;br /&gt;
&lt;br /&gt;
Watch Order&lt;br /&gt;
*1st watch:&lt;br /&gt;
*2nd watch:&lt;br /&gt;
*3rd watch: &lt;br /&gt;
*4th watch:&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
*[[RTCMagicID | Items to Identify]]&lt;br /&gt;
*[[RTCTreasureHistory | Treasure History]]&lt;br /&gt;
&lt;br /&gt;
==Locations of Note==&lt;br /&gt;
[[RTCRegionMap|Player&#039;s Region Map]]&lt;br /&gt;
&lt;br /&gt;
==Domain Management==&lt;br /&gt;
[[Sirrus]]&lt;br /&gt;
&lt;br /&gt;
[[Hiring Troops and Other People]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
*Character Classes&lt;br /&gt;
** the Champion Archetype is part of every Fighter&#039;s Abilities. You take a separate archetype on top of it (Battlemaster, Eldritch Knight, etc).&lt;br /&gt;
** Fighters and Paladins grant a +1 to Morale Checks for forces under their command (ie NPCs) starting at 3rd level. This goes to +2 at 9, +3 at 14, and +4 at 18th Level.&lt;br /&gt;
**You don&#039;t have to buy separate skills to be proficient; you are proficient in what a Fighter/Cleric/etc would be proficient, for example. If you multiclass, you get a skill out of it. You can use feats to get additional Proficiencies.&lt;br /&gt;
* Morale Checks for forces under command are a DC 10 Wisdom Save, rolled in the following circumstances&lt;br /&gt;
**The first time an ally in the unit is reduced to 0 HP&lt;br /&gt;
**When the unit is reduced to half-strength&lt;br /&gt;
**If they fail, the unit can only retreat cautiously, although a unit with a commander can rally the men with another Wisdom Save, adding the commander&#039;s Charisma modifier.&lt;br /&gt;
*Alignments are Law, Neutral and Chaos. Please stick between Law and Neutral.&lt;br /&gt;
* Languages include the following:&lt;br /&gt;
**Beastial (Orc, Ogre, Gnolls)&lt;br /&gt;
**Giant&lt;br /&gt;
**Halfling (they are slightly more common, since a number of them travel as merchant companies.)&lt;br /&gt;
**Celestial (the language of Law, common among clergy)&lt;br /&gt;
**Anarchsis (the language of Chaos)&lt;br /&gt;
**Moortongue (lizardfolk, troglodytes, and other swamp creatures)&lt;br /&gt;
**Draconic (the language of arcane magic, also spoken by kobolds)&lt;br /&gt;
**Cant (for Rogues and such, but really not known otherwise)&lt;br /&gt;
*XP and Treasure &lt;br /&gt;
** XP will be awarded based on gold earned, 2 XP per gold piece value. XP is not rewarded until both the treasure and the characters in question return to civilization.&lt;br /&gt;
** PCs get full shares of treasure value and XP from that gold, Henchmen get half shares.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?796764-Relaunch-of-Recruitment-Reforge-the-Chain-a-2-3-person-5E-D20-ish-game&amp;amp;p=20748166 Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish) IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?797094-OOC-Reforge-the-Chain-(5e-OSR-ish) OOC Thread]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/18YvxSX7vjHMhOBIAxbT6l8GUTMJlruzhuv5RoD1F95E/edit#gid=0 A spreadsheet showing an alternate magic item creation setup and cost] 5e is really fast and loose, and doesn&#039;t give much range between Common, Uncommon, Rare, etc.&lt;br /&gt;
*[http://dhmstark.co.uk/rpgs/encounter-calculator-5th/ Encounter Calculator]&lt;br /&gt;
&lt;br /&gt;
==Ephemera==&lt;br /&gt;
*[[Media:gilroyletter1.jpg]]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maris&amp;diff=315926</id>
		<title>Maris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maris&amp;diff=315926"/>
		<updated>2017-03-15T06:32:36Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maris ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Ranger, Level 2&lt;br /&gt;
*XP: 310&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman of Calren Laythand &lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 16&lt;br /&gt;
&lt;br /&gt;
15, 14, 13, 11, 10, 10&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 16 (15 +1 Variant Human)&lt;br /&gt;
*CON 14 (13 +1 Variant Human) &lt;br /&gt;
*INT 10 &lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Folk Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Beastial&lt;br /&gt;
* Giant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
Sharpshooter (-5 to hit for +10 Damage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 15 (Studded Leather 12, +3 Dex)&lt;br /&gt;
*HP 20&lt;br /&gt;
*Hit Dice 2d10&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +3&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Longbow&#039;&#039;, +5 to hit, 1d8 piercing damage, range 150/600.&lt;br /&gt;
**Secondary Melee Attack: Longsword, +2 to hit, 1d8 damage&lt;br /&gt;
*Saves: (Str + Dex)&lt;br /&gt;
*STR +2&lt;br /&gt;
*DEX +5&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +0&lt;br /&gt;
*WIS +2&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Cure Wounds, Hunter&#039;s Mark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; 12 (8 + Wis Mod 2 + Prof Bonus 2)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 26 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Longbow&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Explorer&#039;s Pack&lt;br /&gt;
*Longsword&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*Coinage: 90pp, 9gp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Light Warhorse&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maris&amp;diff=315925</id>
		<title>Maris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maris&amp;diff=315925"/>
		<updated>2017-03-15T06:30:59Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maris ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Ranger, Level 2&lt;br /&gt;
*XP: 310&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman of Calren Laythand &lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 16&lt;br /&gt;
&lt;br /&gt;
15, 14, 13, 11, 10, 10&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 16 (15 +1 Variant Human)&lt;br /&gt;
*CON 14 (13 +1 Variant Human) &lt;br /&gt;
*INT 10 &lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Folk Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
Sharpshooter (-5 to hit for +10 Damage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 15 (Studded Leather 12, +3 Dex)&lt;br /&gt;
*HP 20&lt;br /&gt;
*Hit Dice 2d10&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +3&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Longbow&#039;&#039;, +5 to hit, 1d8 piercing damage, range 150/600.&lt;br /&gt;
**Secondary Melee Attack: Longsword, +2 to hit, 1d8 damage&lt;br /&gt;
*Saves: (Str + Dex)&lt;br /&gt;
*STR +2&lt;br /&gt;
*DEX +5&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +0&lt;br /&gt;
*WIS +2&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Cure Wounds, Hunter&#039;s Mark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; 12 (8 + Wis Mod 2 + Prof Bonus 2)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 26 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Longbow&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Explorer&#039;s Pack&lt;br /&gt;
*Longsword&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*Coinage: 90pp, 9gp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Light Warhorse&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maris&amp;diff=315924</id>
		<title>Maris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maris&amp;diff=315924"/>
		<updated>2017-03-15T06:30:14Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: Created page with &amp;quot;ReforgeTheChain   == Maris ==   == Sheet == *Ranger, Level 2 *XP: x *Alignment: Lawful *Henchman of Calren Laythand  *Titles/Holdings:  * Age: 16  15, 14, 13, 11, 10, 10...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maris ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Ranger, Level 2&lt;br /&gt;
*XP: x&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman of Calren Laythand &lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 16&lt;br /&gt;
&lt;br /&gt;
15, 14, 13, 11, 10, 10&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 16 (15 +1 Variant Human)&lt;br /&gt;
*CON 14 (13 +1 Variant Human) &lt;br /&gt;
*INT 10 &lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Folk Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
Sharpshooter (-5 to hit for +10 Damage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 15 (Studded Leather 12, +3 Dex)&lt;br /&gt;
*HP 20&lt;br /&gt;
*Hit Dice 2d10&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +3&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Longbow&#039;&#039;, +5 to hit, 1d8 piercing damage, range 150/600.&lt;br /&gt;
**Secondary Melee Attack: Longsword, +2 to hit, 1d8 damage&lt;br /&gt;
*Saves: (Str + Dex)&lt;br /&gt;
*STR +2&lt;br /&gt;
*DEX +5&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +0&lt;br /&gt;
*WIS +2&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Cure Wounds, Hunter&#039;s Mark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; 12 (8 + Wis Mod 2 + Prof Bonus 2)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 26 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Longbow&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Explorer&#039;s Pack&lt;br /&gt;
*Longsword&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*Coinage: 90pp, 9gp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Light Warhorse&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=315845</id>
		<title>WhiteBoxDelvers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=315845"/>
		<updated>2017-03-14T04:41:29Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the White Box Delvers PbP game.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[WhiteBoxSheet | Sample Sheet]]&lt;br /&gt;
&lt;br /&gt;
[[Darish | Darish]] a fighting man.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799905-White-Box-Delvers OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799736-(Recruit)-White-Box-OD-amp-D-dungeon-crawl Recruitment Thread]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=315844</id>
		<title>WhiteBoxDelvers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=315844"/>
		<updated>2017-03-14T04:33:41Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the White Box Delvers PbP game.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[WhiteBoxSheet | Sample Sheet]]&lt;br /&gt;
&lt;br /&gt;
[[Darish | Darish]] a fighting man.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799905-White-Box-Delvers OOC Thread]&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799736-(Recruit)-White-Box-OD-amp-D-dungeon-crawl Recruitment Thread]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darish&amp;diff=315843</id>
		<title>Darish</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darish&amp;diff=315843"/>
		<updated>2017-03-14T04:32:43Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: Created page with &amp;quot;WhiteBoxDelvers   == Darish ==  &amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; Fighter  &amp;#039;&amp;#039;&amp;#039;Race:&amp;#039;&amp;#039;&amp;#039; Human  &amp;#039;&amp;#039;&amp;#039;Alignment:&amp;#039;&amp;#039;&amp;#039; Neutral  &amp;#039;&amp;#039;&amp;#039;Level:&amp;#039;&amp;#039;&amp;#039; 1  &amp;#039;&amp;#039;&amp;#039;XP:&amp;#039;&amp;#039;&amp;#039; 100 &amp;#039;&amp;#039;&amp;#039; XP Bonus:&amp;#039;&amp;#039;&amp;#039; 5%   == Stat Block ==   &amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Darish ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 100&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
XP Bonus:&#039;&#039;&#039; 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; 16 (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CON:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIS:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP Current:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; 1 attack / level VS foes of 1HD or less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
*Plate Mail (+6)&lt;br /&gt;
*Shield (+1)&lt;br /&gt;
*Longsword (1d6)&lt;br /&gt;
*Dagger (1d6-1)&lt;br /&gt;
*Light Crossbow (60ft, ROF 1, 1d6-1)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
*Backpack&lt;br /&gt;
**crowbar&lt;br /&gt;
**waterskins x2&lt;br /&gt;
**lantern&lt;br /&gt;
**lamp oil x3&lt;br /&gt;
**bedroll&lt;br /&gt;
**flint and steel&lt;br /&gt;
**dried food rations x3&lt;br /&gt;
**sack&lt;br /&gt;
*Case of 30 Crossbow Bolts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 113 (Move 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen: ==&lt;br /&gt;
 &lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;AC (Base / Short Range / Medium Range)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10:&#039;&#039;&#039; 10: 9 / 8 / 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11:&#039;&#039;&#039;  10 / 9 / 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12:&#039;&#039;&#039;  11 / 10 / 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13:&#039;&#039;&#039;  12 / 11 / 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14:&#039;&#039;&#039;  13 / 12 / 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15:&#039;&#039;&#039;  15: 14 / 13 / 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16:&#039;&#039;&#039;  16: 15 / 14 / 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17:&#039;&#039;&#039; 16 / 15 / 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18:&#039;&#039;&#039; 17 / 16 / 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19:&#039;&#039;&#039; 18 / 17 / 18&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=315842</id>
		<title>WhiteBoxDelvers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=315842"/>
		<updated>2017-03-14T04:18:12Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the White Box Delvers PbP game.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[WhiteBoxSheet | Sample Sheet]]&lt;br /&gt;
&lt;br /&gt;
[[Darish | Darish]] a fighting man.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799905-White-Box-Delvers OOC Thread]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WhiteBoxSheet&amp;diff=315841</id>
		<title>WhiteBoxSheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WhiteBoxSheet&amp;diff=315841"/>
		<updated>2017-03-14T04:16:47Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: Created page with &amp;quot;WhiteBoxDelvers   == Name ==  &amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; x  &amp;#039;&amp;#039;&amp;#039;Race:&amp;#039;&amp;#039;&amp;#039; x  &amp;#039;&amp;#039;&amp;#039;Alignment:&amp;#039;&amp;#039;&amp;#039; x  &amp;#039;&amp;#039;&amp;#039;Level:&amp;#039;&amp;#039;&amp;#039; x  &amp;#039;&amp;#039;&amp;#039;XP:&amp;#039;&amp;#039;&amp;#039; x &amp;#039;&amp;#039;&amp;#039; XP Bonus:&amp;#039;&amp;#039;&amp;#039; x   == Stat Block ==   &amp;#039;&amp;#039;&amp;#039;STR:&amp;#039;&amp;#039;&amp;#039; X  &amp;#039;&amp;#039;&amp;#039;DEX:&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; x&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; x&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; x&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; x&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; x&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
XP Bonus:&#039;&#039;&#039; x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CON:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIS:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HD:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP Max:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP Current:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability 2&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability 2&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen: ==&lt;br /&gt;
 &lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;AC (Base / Short Range / Medium Range)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=315840</id>
		<title>WhiteBoxDelvers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=315840"/>
		<updated>2017-03-14T04:09:08Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: Created page with &amp;quot;This is the page for the White Box Delvers PbP game.  == Characters ==   Sample Sheet  == History ==   == Links ==  [https://forum.rpg.net/showthread.php?79...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the White Box Delvers PbP game.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[WhiteBoxSheet | Sample Sheet]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799905-White-Box-Delvers OOC Thread]&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Super-Science&amp;diff=315315</id>
		<title>World of Super-Science</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Super-Science&amp;diff=315315"/>
		<updated>2017-03-02T06:02:17Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Caprison Deltaphawsett */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:World of Dungeons]]&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.dropbox.com/s/fyj8l3pbi3gxruw/World%20of%20Super-Science.pdf?dl=0 World of Super-Science]&#039;&#039;&#039;, a play-by-post based on a Thundarr-inspired hack of John Harper&#039;s excellent micro-system, World of Dungeons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Caias Ward&#039;&#039;&#039;, playing &#039;&#039;Caprison Deltaphawsett&#039;&#039; — a warrior&lt;br /&gt;
*&#039;&#039;&#039;Dorsai&#039;&#039;&#039;, playing &#039;&#039; Luka Yasar&#039;&#039; — Nanite Cyborg&lt;br /&gt;
*&#039;&#039;&#039;blackthought&#039;&#039;&#039;, playing &#039;&#039;Yog&#039;&#039; — the Weather Wizard of the Wasteland&lt;br /&gt;
*&#039;&#039;&#039;Roryb&#039;&#039;&#039;, GM&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797358-Recruitment-World-of-Super-Science-World-of-Dungeons-hack Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
==Game Pitch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Under a Broken Moon.&#039;&#039;&#039; (Thundarr with the serial # filed off) Hijinks in a post-apocalyptic world of super-science and mysticism. Find the odic reactor and disable it before the wicked tech-wizards can harness its powers to fully subjugate the people.&lt;br /&gt;
&lt;br /&gt;
When the cataclysm struck, the scientists and elite retreated to the safety of the inner earth, while radiation on the surface destroyed much of what was. Mutants and other barbaric survivalists made their way in a world of terrors. Magical ability (sorcery) was one of the outcomes of mutation. Eventually, the inner earth race re-surfaced in super-science airships to replenish their refuges and take slaves.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Caprison Deltaphawsett===&lt;br /&gt;
&#039;&#039;player by Caias Ward&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;CLASS:&#039;&#039;&#039; Warrior&lt;br /&gt;
*&#039;&#039;&#039;LEVEL:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;ATTRIBUTES:&#039;&#039;&#039; STR +3; AGL +1; INT +1; WLP +0; APL +0&lt;br /&gt;
*&#039;&#039;&#039;SKILLS:&#039;&#039;&#039; Athletics, Stealth&lt;br /&gt;
*&#039;&#039;&#039;SPECIAL ABILITIES:&#039;&#039;&#039; Skirmish (+1 damage and worn armor counts as one type lighter), Hardy (+6 HP), Tough (+1 Armor)&lt;br /&gt;
*&#039;&#039;&#039;HIT DICE:&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 12&lt;br /&gt;
*&#039;&#039;&#039;ARMOR &amp;amp; SPEED:&#039;&#039;&#039; None (Fast (Skirmish))&lt;br /&gt;
*&#039;&#039;&#039;WEAPONS &amp;amp; EQUIPMENT:&#039;&#039;&#039; Medium Weapon 30, Light Armor (-1 Damage), 1 Grenade 5, Flashlight 5, Gas Mask 5, Travel Rations, Canteen, 1 Slug&lt;br /&gt;
*&#039;&#039;&#039;ADVENTURES:&#039;&#039;&#039; 0&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ADVANCEMENT:&#039;&#039;&#039; After each adventure, gain 1 level. Choose 1 from the list below on odd levels. Choose 2 for even levels:&lt;br /&gt;
**o +1d6 damage&lt;br /&gt;
**x o +Ability&lt;br /&gt;
**x o o +Attribute (max: +3)&lt;br /&gt;
**o o o +Skill&lt;br /&gt;
**o o o o o +HD&lt;br /&gt;
&lt;br /&gt;
Caprison Deltaphawsett was part of his village’s Outer Guard until wanderlust struck and he sought his fortune in the wide and dangerous world. Technology fascinates him, but he knows the Oldcesters were great scholars who could leverage The Rules of the Universe to create powerful devices such as the Stratocaster, the Toyodahylux and the Ruxpin. They were men who had great means of learning, so much of what is considered ‘magic’ is actually science, even if he doesn’t understand it.&lt;br /&gt;
&lt;br /&gt;
===Luka Yasar, Nanite Cyborg===&lt;br /&gt;
&#039;&#039;player by Dorsai&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;CLASS:&#039;&#039;&#039; Automaton&lt;br /&gt;
*&#039;&#039;&#039;LEVEL:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;ATTRIBUTES:&#039;&#039;&#039; STR +1; AGL +1; INT +0; WLP +1; APL +0&lt;br /&gt;
*&#039;&#039;&#039;SKILLS:&#039;&#039;&#039; Awareness, Decipher&lt;br /&gt;
*&#039;&#039;&#039;SPECIAL ABILITIES:&#039;&#039;&#039; Devices (3 built-in items: an arc-torch, holo-projector, and omni-scanner), Command (you can attempt to control any computer system or automoton)&lt;br /&gt;
*&#039;&#039;&#039;HIT DICE:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;ARMOR &amp;amp; SPEED:&#039;&#039;&#039; None (Fast)&lt;br /&gt;
*&#039;&#039;&#039;WEAPONS &amp;amp; EQUIPMENT:&#039;&#039;&#039; Rope, Blanket, Tent, Canteen, Rations (6), Flashlight (5), Crowbar, Knife (d6), money (20 slugs)&lt;br /&gt;
*&#039;&#039;&#039;ADVENTURES:&#039;&#039;&#039; 0&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ADVANCEMENT:&#039;&#039;&#039; After each adventure, gain 1 level. Choose 1 from the list below on odd levels. Choose 2 for even levels:&lt;br /&gt;
**o +1d6 damage&lt;br /&gt;
**o o +Ability&lt;br /&gt;
**o o o +Attribute (max: +3)&lt;br /&gt;
**o o o +Skill&lt;br /&gt;
**o o o o o +HD&lt;br /&gt;
&lt;br /&gt;
Long ago, the citizens of the Nucaro Arcology mastered the field of Nanotechnology and achieved a state of Technosynthesis. No longer was it necessary for the nanites that connected and perfected its citizens to be introduced artificially; so complete was the merger of technology and biology that they were passed from mother to child, ensuring that all future Nucarans were completely integrated into the whole while still retaining their individuality.&lt;br /&gt;
&lt;br /&gt;
Luka was assigned to Stellos, a production outpost that supplied refined material to the Arcology. A strange-and highly contagious-malady affected the outpost, disrupting the connection between the people and their nanites. So dependent were they on the microscopic machine-organisms that they could not function without them, and they began to perish. Luka was one of the few who managed to escape before becoming infected, but the masters of Nucaro would not allow him or anyone from Stellos to return, fearing that they might be unwitting carriers of the disease, for which no cure could be found.&lt;br /&gt;
&lt;br /&gt;
While cut off from the rest of the Arcology, Luka still has control over his own nanites, and is capable of establishing a link with most computers and machines. Having never known life outside that of the Arcology, he has wandered without purpose since his exile.&lt;br /&gt;
&lt;br /&gt;
===Yog, the Weather Wizard of the Wasteland===&lt;br /&gt;
&#039;&#039;player by blackthought&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;CLASS:&#039;&#039;&#039; Druid&lt;br /&gt;
*&#039;&#039;&#039;LEVEL:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;ATTRIBUTES:&#039;&#039;&#039; STR +0; AGL +0; INT +1; WLP +3; APL +0&lt;br /&gt;
*&#039;&#039;&#039;SKILLS:&#039;&#039;&#039; Awareness, Survival&lt;br /&gt;
*&#039;&#039;&#039;SPECIAL ABILITIES:&#039;&#039;&#039; Cantrips (you know three simple sorceries: spark, copper mist, gravitational eddy), Elementalist (Lightning (damaging blast), Solar Wind (force blast), Summon Storm (area effect), Change Temperature (area effect))&lt;br /&gt;
*&#039;&#039;&#039;HIT DICE:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;ARMOR &amp;amp; SPEED:&#039;&#039;&#039; Shield (1) (Fast)&lt;br /&gt;
*&#039;&#039;&#039;WEAPONS &amp;amp; EQUIPMENT:&#039;&#039;&#039; Hatchet, Rations (1), Canteen, Binoculars, Pouch of Psychedelic Mushrooms, money (1 slug)&lt;br /&gt;
*&#039;&#039;&#039;ADVENTURES:&#039;&#039;&#039; 0&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ADVANCEMENT:&#039;&#039;&#039; After each adventure, gain 1 level. Choose 1 from the list below on odd levels. Choose 2 for even levels:&lt;br /&gt;
**o +1d6 damage&lt;br /&gt;
**o o +Ability&lt;br /&gt;
**o o o +Attribute (max: +3)&lt;br /&gt;
**o o o +Skill&lt;br /&gt;
**o o o o o +HD&lt;br /&gt;
&lt;br /&gt;
Those in the villages surrounding the Purple Wastes call Yog the Weather Wizard of the Wasteland. Somehow he managed to survive alone out there all these years. At night, the purple glow of his electrified fire, flickering high up on the mountainside, can be seen from miles around. Whenever villagers return home after seeking him out, they universally say that he is quite mad, though the truth is that he is only slightly so. Despite Yog’s claims that he communes with the planet’s weather god-system, his mind stretching through space and time, the weather wizard secretly suspects that it’s probably just the tasty mushrooms teeming on the slopes below the entrance to his cave. He’s tall and lanky, all elbows and knees, with a great mane and beard that now fade from his youthful purple to white. He also has freaky purple eyes. Yog looks much like a purple themed, psychedelic mashup of Rob Zombie and Steve Buscemi.&lt;br /&gt;
&lt;br /&gt;
Yog never imagined leaving his wasteland home until the weather recently told him to.&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Super-Science&amp;diff=315314</id>
		<title>World of Super-Science</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Super-Science&amp;diff=315314"/>
		<updated>2017-03-02T06:02:00Z</updated>

		<summary type="html">&lt;p&gt;Caiasward: /* Caprison Deltaphawsett */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:World of Dungeons]]&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.dropbox.com/s/fyj8l3pbi3gxruw/World%20of%20Super-Science.pdf?dl=0 World of Super-Science]&#039;&#039;&#039;, a play-by-post based on a Thundarr-inspired hack of John Harper&#039;s excellent micro-system, World of Dungeons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Caias Ward&#039;&#039;&#039;, playing &#039;&#039;Caprison Deltaphawsett&#039;&#039; — a warrior&lt;br /&gt;
*&#039;&#039;&#039;Dorsai&#039;&#039;&#039;, playing &#039;&#039; Luka Yasar&#039;&#039; — Nanite Cyborg&lt;br /&gt;
*&#039;&#039;&#039;blackthought&#039;&#039;&#039;, playing &#039;&#039;Yog&#039;&#039; — the Weather Wizard of the Wasteland&lt;br /&gt;
*&#039;&#039;&#039;Roryb&#039;&#039;&#039;, GM&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797358-Recruitment-World-of-Super-Science-World-of-Dungeons-hack Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
==Game Pitch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Under a Broken Moon.&#039;&#039;&#039; (Thundarr with the serial # filed off) Hijinks in a post-apocalyptic world of super-science and mysticism. Find the odic reactor and disable it before the wicked tech-wizards can harness its powers to fully subjugate the people.&lt;br /&gt;
&lt;br /&gt;
When the cataclysm struck, the scientists and elite retreated to the safety of the inner earth, while radiation on the surface destroyed much of what was. Mutants and other barbaric survivalists made their way in a world of terrors. Magical ability (sorcery) was one of the outcomes of mutation. Eventually, the inner earth race re-surfaced in super-science airships to replenish their refuges and take slaves.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Caprison Deltaphawsett===&lt;br /&gt;
&#039;&#039;player by Caias Ward&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;CLASS:&#039;&#039;&#039; Warrior&lt;br /&gt;
*&#039;&#039;&#039;LEVEL:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;ATTRIBUTES:&#039;&#039;&#039; STR +3; AGL +1; INT +1; WLP +0; APL +0&lt;br /&gt;
*&#039;&#039;&#039;SKILLS:&#039;&#039;&#039; Athletics, Stealth&lt;br /&gt;
*&#039;&#039;&#039;SPECIAL ABILITIES:&#039;&#039;&#039; Skirmish (+1 damage and worn armor counts as one type lighter), Hardy (+6 HP), Tough (+1 Armor)&lt;br /&gt;
*&#039;&#039;&#039;HIT DICE:&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 12&lt;br /&gt;
*&#039;&#039;&#039;ARMOR &amp;amp; SPEED:&#039;&#039;&#039; None (Fast (Skirmish))&lt;br /&gt;
*&#039;&#039;&#039;WEAPONS &amp;amp; EQUIPMENT:&#039;&#039;&#039; Medium Weapon 30, Light Armor (-1 Damage), 1 Grenade 5, Flashlight 5, Gas Mask 5, Travel Rations, Canteen, 1 Slug&lt;br /&gt;
*&#039;&#039;&#039;ADVENTURES:&#039;&#039;&#039; 0&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ADVANCEMENT:&#039;&#039;&#039; After each adventure, gain 1 level. Choose 1 from the list below on odd levels. Choose 2 for even levels:&lt;br /&gt;
**o +1d6 damage&lt;br /&gt;
**x o +Ability&lt;br /&gt;
**x o o +Attribute (max: +3)&lt;br /&gt;
**o o o +Skill&lt;br /&gt;
**o o o o o +HD&lt;br /&gt;
&lt;br /&gt;
Caprison Deltaphawsett was part of his village’s Outer Guard until wanderlust struck and he sought his fortune in the wide and dangerous world. Technology fascinates him, but he knows the Oldcesters were great scholars who could leverage The Rules of the Universe to create powerful devices such as the Stratocaster, the Toyodahylux and the Ruxpin. They were men who had great means of learning, so much of what is considered ‘magic’ is actually science, even if he doesn’t understand it.&lt;br /&gt;
&lt;br /&gt;
===Luka Yasar, Nanite Cyborg===&lt;br /&gt;
&#039;&#039;player by Dorsai&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;CLASS:&#039;&#039;&#039; Automaton&lt;br /&gt;
*&#039;&#039;&#039;LEVEL:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;ATTRIBUTES:&#039;&#039;&#039; STR +1; AGL +1; INT +0; WLP +1; APL +0&lt;br /&gt;
*&#039;&#039;&#039;SKILLS:&#039;&#039;&#039; Awareness, Decipher&lt;br /&gt;
*&#039;&#039;&#039;SPECIAL ABILITIES:&#039;&#039;&#039; Devices (3 built-in items: an arc-torch, holo-projector, and omni-scanner), Command (you can attempt to control any computer system or automoton)&lt;br /&gt;
*&#039;&#039;&#039;HIT DICE:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;ARMOR &amp;amp; SPEED:&#039;&#039;&#039; None (Fast)&lt;br /&gt;
*&#039;&#039;&#039;WEAPONS &amp;amp; EQUIPMENT:&#039;&#039;&#039; Rope, Blanket, Tent, Canteen, Rations (6), Flashlight (5), Crowbar, Knife (d6), money (20 slugs)&lt;br /&gt;
*&#039;&#039;&#039;ADVENTURES:&#039;&#039;&#039; 0&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ADVANCEMENT:&#039;&#039;&#039; After each adventure, gain 1 level. Choose 1 from the list below on odd levels. Choose 2 for even levels:&lt;br /&gt;
**o +1d6 damage&lt;br /&gt;
**o o +Ability&lt;br /&gt;
**o o o +Attribute (max: +3)&lt;br /&gt;
**o o o +Skill&lt;br /&gt;
**o o o o o +HD&lt;br /&gt;
&lt;br /&gt;
Long ago, the citizens of the Nucaro Arcology mastered the field of Nanotechnology and achieved a state of Technosynthesis. No longer was it necessary for the nanites that connected and perfected its citizens to be introduced artificially; so complete was the merger of technology and biology that they were passed from mother to child, ensuring that all future Nucarans were completely integrated into the whole while still retaining their individuality.&lt;br /&gt;
&lt;br /&gt;
Luka was assigned to Stellos, a production outpost that supplied refined material to the Arcology. A strange-and highly contagious-malady affected the outpost, disrupting the connection between the people and their nanites. So dependent were they on the microscopic machine-organisms that they could not function without them, and they began to perish. Luka was one of the few who managed to escape before becoming infected, but the masters of Nucaro would not allow him or anyone from Stellos to return, fearing that they might be unwitting carriers of the disease, for which no cure could be found.&lt;br /&gt;
&lt;br /&gt;
While cut off from the rest of the Arcology, Luka still has control over his own nanites, and is capable of establishing a link with most computers and machines. Having never known life outside that of the Arcology, he has wandered without purpose since his exile.&lt;br /&gt;
&lt;br /&gt;
===Yog, the Weather Wizard of the Wasteland===&lt;br /&gt;
&#039;&#039;player by blackthought&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;CLASS:&#039;&#039;&#039; Druid&lt;br /&gt;
*&#039;&#039;&#039;LEVEL:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;ATTRIBUTES:&#039;&#039;&#039; STR +0; AGL +0; INT +1; WLP +3; APL +0&lt;br /&gt;
*&#039;&#039;&#039;SKILLS:&#039;&#039;&#039; Awareness, Survival&lt;br /&gt;
*&#039;&#039;&#039;SPECIAL ABILITIES:&#039;&#039;&#039; Cantrips (you know three simple sorceries: spark, copper mist, gravitational eddy), Elementalist (Lightning (damaging blast), Solar Wind (force blast), Summon Storm (area effect), Change Temperature (area effect))&lt;br /&gt;
*&#039;&#039;&#039;HIT DICE:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;ARMOR &amp;amp; SPEED:&#039;&#039;&#039; Shield (1) (Fast)&lt;br /&gt;
*&#039;&#039;&#039;WEAPONS &amp;amp; EQUIPMENT:&#039;&#039;&#039; Hatchet, Rations (1), Canteen, Binoculars, Pouch of Psychedelic Mushrooms, money (1 slug)&lt;br /&gt;
*&#039;&#039;&#039;ADVENTURES:&#039;&#039;&#039; 0&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ADVANCEMENT:&#039;&#039;&#039; After each adventure, gain 1 level. Choose 1 from the list below on odd levels. Choose 2 for even levels:&lt;br /&gt;
**o +1d6 damage&lt;br /&gt;
**o o +Ability&lt;br /&gt;
**o o o +Attribute (max: +3)&lt;br /&gt;
**o o o +Skill&lt;br /&gt;
**o o o o o +HD&lt;br /&gt;
&lt;br /&gt;
Those in the villages surrounding the Purple Wastes call Yog the Weather Wizard of the Wasteland. Somehow he managed to survive alone out there all these years. At night, the purple glow of his electrified fire, flickering high up on the mountainside, can be seen from miles around. Whenever villagers return home after seeking him out, they universally say that he is quite mad, though the truth is that he is only slightly so. Despite Yog’s claims that he communes with the planet’s weather god-system, his mind stretching through space and time, the weather wizard secretly suspects that it’s probably just the tasty mushrooms teeming on the slopes below the entrance to his cave. He’s tall and lanky, all elbows and knees, with a great mane and beard that now fade from his youthful purple to white. He also has freaky purple eyes. Yog looks much like a purple themed, psychedelic mashup of Rob Zombie and Steve Buscemi.&lt;br /&gt;
&lt;br /&gt;
Yog never imagined leaving his wasteland home until the weather recently told him to.&lt;/div&gt;</summary>
		<author><name>Caiasward</name></author>
	</entry>
</feed>