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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight&amp;diff=486278</id>
		<title>Lancer: Iphigenia at Midnight</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight&amp;diff=486278"/>
		<updated>2026-05-12T21:50:33Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lancer: Iphigenia at Midnight==&lt;br /&gt;
&lt;br /&gt;
[[File:IPAMTitleCard.png|center]]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/iphigenia-at-midnight.935852/ IC]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/iphigenia-at-midnight.935562/ OOC] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is five hundred years after the fall of the Second Committee of Union–an authoritarian, monocultural hegemon who brought their ideology to the stars by warship and rifle–and the rise of the Third in its place from the fires of revolution. The dream of utopia is a work in progress across much of Union, with corpro-states and tyrants in the far-flung Diaspora seeking to maintain their power outside of Union&#039;s sight. During the Revolution that toppled the Second Committee, a group of three prosperous planets seceded from Union entirely: the Choral Worlds, with their former Administrator as their monarch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, vengeance arrives centuries late in the form of a Second Committee reprisal fleet fully armed for their planet-killing mission. Patrae burns under the auspices of the flagship&#039;s shipmistress, Iphigenia, and the fleet splits to do the same to Lebaea and Coroneia. Only a small handful of chassis pilots, pulled from every combat-capable element and hastily pushed into the void, now stand between the ghost of an empire long gone and the end of more than ten billion lives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Setting=&lt;br /&gt;
 The Choral Worlds is a three planet system centered a yellow type G main-sequence star, colonized in the early days of the second committee. Choral I (Lebae) is the capital of the system and a Cradle type world, with vast forest and modern cities. Choral II (Coroneia) is a desert world primarily used for solar energy production and heavy industry. Choral III (Patrae) is a blue-green gas giant hosting chemical refineries and shipbuilding facilities, as well as numerous orbital habitats. Almost all of these stations and habitats were destroyed two days ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the revolution came to SecComm five hundred years ago, it came to Choral as well. The inhabitants had a brief and vicious civil war, and the end result was the Union Administrator took control of the government, and seceded from the Union, forming an anthrochauvinistic monarchy with herself as the first Queen, Queen Catherine I. The Third Committee acknowledged the invdependence after the fall of the Second Committee.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the next five hundred years, Choral&#039;s government slid away from the monarchy and anthrochauvism towards a preference for democratic and communal government (covertly aided by UIB missions). Seventy-four years prior, Queen Henriette I, willingly chose to relinquish power to the parliament and aid in the dismantlement of the nobility system. While the monarchy and nobility remain, they now occupy a constitutional role and do not exercise actual power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent decades, Harrison Armory has been enticing the Choral Worlds to become part of the Purview. Public opinion tilted notably towards Pro-Purview in the last ten years as Armory COlonial Legion forces assisted the Choral Worlds in fighting a spate of vilent pirate and terrorist attacks in the region. There were theories that the Purview engaged various mercenary and pirate groups to start those attacks. Despite these rumors, the vote to begin the provisional process of joining the Purview passed four years ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Union, however, lent far more credence to those rumors; and dispatched an observation and investigation team to monitor the situation, who have recently arrived in system. As well, Harrison Armory was deployed a carrier to maintain their presence in the system.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Choral Worlds do not have a Blinkgate at this time, and transit to the system takes three years from the nearest gate. pull together. There&#039;s one guarantee on Hell&#039;s Gate: That no matter what, everybody who lives there will get food, water, and a place to sleep. And even in the leanest of times, the station&#039;s been able to keep that promise.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Factions==&lt;br /&gt;
Armory Legionairres: Purview forces have been fighting alongisde the CDF for ten years, and has a close relationship. As of the current year, the PVC-GC Enyo (a Farragut-class gun-armed carrier), is the primary station and force for the Armory forces in the system; commanded by Group Captain Akemi Hirayama. Local Legion forces as a whole are under the supervision of Legion Major Conall Hawthorn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legion Forces have been heavily mauled during the initial attack on the system, and have been forced back to Lebaea. The primary Legion presemt is Legion IV Myrkviðr, (pronunciation: meerk-whither, roughly; meaning: &amp;quot;Serpent&#039;s Teeth&amp;quot; ) and are eager to get back into the fight; as a result of that tundra world&#039;s culture of military pride and Purview honor, with many pilots seeing it as their personal responsibility to raise the crimson banner and avenge their dead comrades-in-arms. The wide plains, deep forests, and open skies of their home cultivate a hardy breed, especially when the snows lie deep across the planet for three-quarters of their long years; it is after the World Serpent that holds up this forbidding orb and its aspects that they tattoo themselves at coming of age and name their formations at war. This conflict is but the latest of the capricious twistings of the Serpent as it writhes in its slumber&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The local Armory detachment primarily operates HA Sherman, Saladin, Napoleon, Iskander, and Genghis chassis fitted for counter-insurgency roles&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Union Navy: The UNS-LS Okhotsk, commanded by Captain Gabriel Delgado, only recently arrived to the Choral Worlds after its long transit from the nearest blinkgate. Its main guns have been stripped back to host an expanded hangar bay and intelligence annex, which respectively host detachments of Union Marines and Auxiliary mixed chassis in event of a worst-case scenario (most notably the Union Marines 600th Battalion 1st Squadron, &amp;quot;Dark and Stormy&amp;quot;); as well as various legal and investigative minds from the Union Adminsitrative Department to look into the referndum. The Burning of Patrae has changed the mission from an observational to a defensive one.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, the Okhotsk is over Coroneia preparing to act in defense of that world, the first serious test of Captain Delgado&#039;s fortitude in combat in years; its pilots, on the other hand, have been deployed to Lebaea in order to assist in evacuation and defense of the world from the oncoming threat. Due to the comparative size of the Union detachment to the CDF a nd the local Armory forces, it&#039;s stretched perilously thin, 0 but this is precisely the sort of engagement many have been waiting for – and, given the enemy reemerging from Union&#039;s own past, an opportunity to strike at one of the most ancient enemies of the Third Committee.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Union detachment primarily operates GMS Everest and Chomolungma, SSC Swallowtail, HA Saladin, and IPS-N Tortuga and Lancaster chassis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choral Defense Forces: Successors of Union Auxiliary Forces and Marines during the Second Committee, the CDF has a strong military tradition severly impacted by centuries of isolationism. While they are a proud force, complacency has been bred across all divisions; and nepotism and favoritism remain the quickest ways to obtain high ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The conflicts against the pirates and terrorists in recent years have been forcing change into entrenched attitudes, and lately, elite units of the Choral Army such as the 12th Queen&#039;s Royal Dragoons, 5th King&#039;s Hussars, or the 1st Queen&#039;s Own Cavalry have fought in engagements far from their star&#039;s own light, however, and acted in defense of the worlds themselves from pirates and mercenaries in the last ten bloody years. Due to remaining in contact with Union at large through omninet infrastructure since the Revolution and possessing mechanized chassis as a result of Coroneia&#039;s manufacturing world status, the Choral Worlds retained their own ability to manufacture chassis and a tradition of their operation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of the forces stationed on Lebaea at present time, the most prominent would be the 1st Queen&#039;s Own – arguably the most capable chassis unit in the CDF, directly descended from the 412th Union Marines and with a long history featuring combat from the birth of the mech on Hercynia to the Choral Secession itself. The unit is commanded by Lance-Colonel Arnold Lucas and features mostly small operations groups of three to five mechs drawn primarily from CCU Stiletto, IPS-N Nelson, IPS-N Caliban, and HA Tokugawa lines produced natively or under license, as well as small numbers of HA Napoleon chassis. Their identification colors are deep sea green and dawn-solar gold accompanying standardized camouflage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since the early days where their call was &amp;quot;For Union&amp;quot; through the days of &amp;quot;In the Crown&#039;s name&amp;quot; and to the modern &amp;quot;For Crown and Commune,&amp;quot; through isolation and austerity, the CDF has survived. By your actions, hopefully it will survive for many more years yet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freelancers: The primary freelance pilot group in the Choral Worlds is the Mirrorsmoke Mercenary Company 383rd Detachment &amp;quot;Lighthouse Keepers,&amp;quot; under command of Detachment-Leader Rafe Campagna, a long-time Company veteran (and, by half-approving, half-grousing words of his own mercs, &amp;quot;a complete hardass&amp;quot;). The Choral contract has been exceptionally lucrative for the Company since its inception, though some allege that MSMC detachments have played both sides of the conflict on behalf of Harrison Armory. More well-proven is the friction between MSMC and CDF elements in the same theater – the ancient pedigree and royal patronage many CDF cavalry units take pride in meshes poorly with the 383rd&#039;s rough and working-class attitude. Many have been the stories of what would&#039;ve been friendly ribbing within the Company after a joint operation turning into a bar fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As expected for Freelancers, there is no typical unit formation or standardized chasis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The current cast and their currently printed mechs:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Bridget &amp;quot;CASKET&amp;quot; Franklin]] (Faction: MSMC // Mech: GMS Everest &#039;&#039;Tap-Dancer&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kim &amp;quot;T-Cell&amp;quot; Ren Zhen]] (Faction: Union, USB; Mech: HORUS Balor &#039;&#039;Ferroclastic Surge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shelley &amp;quot;Firebird&amp;quot; Thermofrag]] Faction: CDF // Mech: SSC Comet &#039;&#039;Burn After Reading&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clocks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
The team&#039;s current reserves&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Downtime Actions==&lt;br /&gt;
&lt;br /&gt;
=Exotic Gear=&lt;br /&gt;
Unique pieces of equipment that have been acquired&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486261</id>
		<title>Lancer: Iphigenia at Midnight CASKET:Scrapbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486261"/>
		<updated>2026-05-12T01:03:17Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight|Main Page]]&lt;br /&gt;
| [[Bridget_&amp;quot;CASKET&amp;quot;_Franklin|Character Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:CASKET-1.jpeg|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
==The Poem==&lt;br /&gt;
  A weapon that dreams.&lt;br /&gt;
  &lt;br /&gt;
  One more augment. One more surgery.&lt;br /&gt;
  One more surrender to the subroutine.&lt;br /&gt;
  &lt;br /&gt;
  A weapon that pretends to be human.&lt;br /&gt;
  &lt;br /&gt;
  Live, laugh, love – because you&#039;ve forgotten the atrocity.&lt;br /&gt;
  Live, laugh, love – because you forget how in the cockpit.&lt;br /&gt;
  &lt;br /&gt;
  Scream, lancer. There is blood in the haze.&lt;br /&gt;
  &lt;br /&gt;
  The haze is in the cockpit.&lt;br /&gt;
  The haze is half of who you are.&lt;br /&gt;
  &lt;br /&gt;
  Dream, lancer. There is no blood in dreams.&lt;br /&gt;
  &lt;br /&gt;
  The world outside is a dream. Go through the motions. Enjoy.&lt;br /&gt;
  The haze can wait. The cockpit will wait. The inside will wait until it can no longer.&lt;br /&gt;
&lt;br /&gt;
==The Vibe==&lt;br /&gt;
On CASKET, I have figured out the vibe. She&#039;s the LANCER version of Warhammer 40k&#039;s Eldar Aspect Warrior. She puts on the mech frame, becomes death incarnate, and then takes off the mech frame - returning to civilian life. What this actually entails is an invasive and imperfect memory partition augment that leaves her feeling somewhat empty and adrift in civilian life (there&#039;s a disconnect with her profession and purpose, but she has money and resources and a life so it&#039;s pretty ok)...but is then suddenly confronted with the trauma and atrocity and experience of an ace mech pilot the minute she turns things on. Sure, she gets (sanitised?) after action reports, works with her manager to line up jobs, gets told of all the great things she&#039;s doing and the lives she&#039;s saved but...the memories just aren&#039;t really there. But there is a niggling sense that it&#039;s a very good thing they aren&#039;t.&lt;br /&gt;
&lt;br /&gt;
CASKET is a civilian pressganged into militia service. And then pressganged into military service. And then pressganged into specops service. And then pressganged into elite lancer service. A civilian. A civilian who gets in the robot. Because she&#039;s been pressganged into saving the Solar System.&lt;br /&gt;
&lt;br /&gt;
The haze is half of who she is. Scream, lancer. Because after screaming you can go back to enjoying the dream.&lt;br /&gt;
&lt;br /&gt;
==The Backstory==&lt;br /&gt;
&lt;br /&gt;
Nothing ever went wrong. Except the first thing.&lt;br /&gt;
&lt;br /&gt;
How long ago now did that first thing happen…&lt;br /&gt;
&lt;br /&gt;
In memory, an age ago. Like so many other memories.&amp;lt;br&amp;gt;&lt;br /&gt;
In truth, it could have been yesterday. Like so many other memories.&lt;br /&gt;
&lt;br /&gt;
That first thing was choosing to volunteer.&lt;br /&gt;
&lt;br /&gt;
Charlemagne was a grand name for a bumpkis colony, but it needed a militia like any other. Just like any other…&lt;br /&gt;
&lt;br /&gt;
And after that very first mistake, nothing ever went wrong again. Everything afterwards was predictable. Every decision played just as imagined. Every deal kept the candle burning one wick longer. Everything sold paid perfectly for everything that was bought. Every plan survived contact with the enemy. Every retreat worked out. Every bit of strength grasped for held the line. Every surgery was a success. Not even taking bullets stopped things going just as they said.&lt;br /&gt;
&lt;br /&gt;
I live/laugh/loved with all of them.&amp;lt;br&amp;gt;&lt;br /&gt;
And then I had to climb back into the frame...&lt;br /&gt;
&lt;br /&gt;
And everything always worked out.&amp;lt;br&amp;gt;&lt;br /&gt;
They always worked out until I saw everything.&amp;lt;br&amp;gt;&lt;br /&gt;
Then I got out, and everything always worked out.&lt;br /&gt;
&lt;br /&gt;
==Faction rationale; character quirks==&lt;br /&gt;
&lt;br /&gt;
[[File:CASKET-3.jpeg|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
Weirdly, I think Casket is actually with MSMC? They&#039;re exactly the sort of scumbags who&#039;d be operating in the precise sort of clusterfuck that gave birth to Casket in the first place, and are exactly the sort of scumbags who&#039;d sell &#039;escape&#039; as a means to gain a fabulous pilot and not actually as an escape for real.&lt;br /&gt;
&lt;br /&gt;
HA is way too prim and controlling for Casket&#039;s dichotomy. And an idealised Union would simply look aghast at her.&lt;br /&gt;
&lt;br /&gt;
So yeah...MSMC. They&#039;ve definitely stuck her with their best &#039;problem children&#039; handler - imagine just the hunkiest K-pop manager - and have learnt to keep a strict whitelist for the sorts of mission they&#039;re willing to send her on (lest they get another &#039;bite the hand that feeds her&#039; outburst): you know, pirate suppression, protecting VIPs who aren&#039;t turbo bastards, Union contracts...all hands to battle stations against genocidal fascists. The good sorts of contract!&lt;br /&gt;
&lt;br /&gt;
There is that...nausious...feeling the thing she&#039;s fighting this time around is the same kind of thing made her in the muddy past. But that could just be the electric tension in the air as the people of an entire solar system draw and hold their collective breath.&lt;br /&gt;
&lt;br /&gt;
Casket is heavily augmented at this point, and her skills triggers reflect that. They also reflect the fact that she&#039;s otherwise pretty ordinary outside the cockpit. She doesn&#039;t carry a gun. Their...texture(?) is deeply unpleasant.&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:CASKET-3.jpeg&amp;diff=486260</id>
		<title>File:CASKET-3.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:CASKET-3.jpeg&amp;diff=486260"/>
		<updated>2026-05-12T01:01:49Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486259</id>
		<title>Lancer: Iphigenia at Midnight CASKET:Scrapbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486259"/>
		<updated>2026-05-12T01:01:41Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight|Main Page]]&lt;br /&gt;
| [[Bridget_&amp;quot;CASKET&amp;quot;_Franklin|Character Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:CASKET-1.jpeg|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
==The Poem==&lt;br /&gt;
  A weapon that dreams.&lt;br /&gt;
  &lt;br /&gt;
  One more augment. One more surgery.&lt;br /&gt;
  One more surrender to the subroutine.&lt;br /&gt;
  &lt;br /&gt;
  A weapon that pretends to be human.&lt;br /&gt;
  &lt;br /&gt;
  Live, laugh, love – because you&#039;ve forgotten the atrocity.&lt;br /&gt;
  Live, laugh, love – because you forget how in the cockpit.&lt;br /&gt;
  &lt;br /&gt;
  Scream, lancer. There is blood in the haze.&lt;br /&gt;
  &lt;br /&gt;
  The haze is in the cockpit.&lt;br /&gt;
  The haze is half of who you are.&lt;br /&gt;
  &lt;br /&gt;
  Dream, lancer. There is no blood in dreams.&lt;br /&gt;
  &lt;br /&gt;
  The world outside is a dream. Go through the motions. Enjoy.&lt;br /&gt;
  The haze can wait. The cockpit will wait. The inside will wait until it can no longer.&lt;br /&gt;
&lt;br /&gt;
==The Vibe==&lt;br /&gt;
On CASKET, I have figured out the vibe. She&#039;s the LANCER version of Warhammer 40k&#039;s Eldar Aspect Warrior. She puts on the mech frame, becomes death incarnate, and then takes off the mech frame - returning to civilian life. What this actually entails is an invasive and imperfect memory partition augment that leaves her feeling somewhat empty and adrift in civilian life (there&#039;s a disconnect with her profession and purpose, but she has money and resources and a life so it&#039;s pretty ok)...but is then suddenly confronted with the trauma and atrocity and experience of an ace mech pilot the minute she turns things on. Sure, she gets (sanitised?) after action reports, works with her manager to line up jobs, gets told of all the great things she&#039;s doing and the lives she&#039;s saved but...the memories just aren&#039;t really there. But there is a niggling sense that it&#039;s a very good thing they aren&#039;t.&lt;br /&gt;
&lt;br /&gt;
CASKET is a civilian pressganged into militia service. And then pressganged into military service. And then pressganged into specops service. And then pressganged into elite lancer service. A civilian. A civilian who gets in the robot. Because she&#039;s been pressganged into saving the Solar System.&lt;br /&gt;
&lt;br /&gt;
The haze is half of who she is. Scream, lancer. Because after screaming you can go back to enjoying the dream.&lt;br /&gt;
&lt;br /&gt;
==The Backstory==&lt;br /&gt;
&lt;br /&gt;
[[File:CASKET-3.jpeg|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
Nothing ever went wrong. Except the first thing.&lt;br /&gt;
&lt;br /&gt;
How long ago now did that first thing happen…&lt;br /&gt;
&lt;br /&gt;
In memory, an age ago. Like so many other memories.&amp;lt;br&amp;gt;&lt;br /&gt;
In truth, it could have been yesterday. Like so many other memories.&lt;br /&gt;
&lt;br /&gt;
That first thing was choosing to volunteer.&lt;br /&gt;
&lt;br /&gt;
Charlemagne was a grand name for a bumpkis colony, but it needed a militia like any other. Just like any other…&lt;br /&gt;
&lt;br /&gt;
And after that very first mistake, nothing ever went wrong again. Everything afterwards was predictable. Every decision played just as imagined. Every deal kept the candle burning one wick longer. Everything sold paid perfectly for everything that was bought. Every plan survived contact with the enemy. Every retreat worked out. Every bit of strength grasped for held the line. Every surgery was a success. Not even taking bullets stopped things going just as they said.&lt;br /&gt;
&lt;br /&gt;
I live/laugh/loved with all of them.&amp;lt;br&amp;gt;&lt;br /&gt;
And then I had to climb back into the frame...&lt;br /&gt;
&lt;br /&gt;
And everything always worked out.&amp;lt;br&amp;gt;&lt;br /&gt;
They always worked out until I saw everything.&amp;lt;br&amp;gt;&lt;br /&gt;
Then I got out, and everything always worked out.&lt;br /&gt;
&lt;br /&gt;
==Faction rationale; character quirks==&lt;br /&gt;
Weirdly, I think Casket is actually with MSMC? They&#039;re exactly the sort of scumbags who&#039;d be operating in the precise sort of clusterfuck that gave birth to Casket in the first place, and are exactly the sort of scumbags who&#039;d sell &#039;escape&#039; as a means to gain a fabulous pilot and not actually as an escape for real.&lt;br /&gt;
&lt;br /&gt;
HA is way too prim and controlling for Casket&#039;s dichotomy. And an idealised Union would simply look aghast at her.&lt;br /&gt;
&lt;br /&gt;
So yeah...MSMC. They&#039;ve definitely stuck her with their best &#039;problem children&#039; handler - imagine just the hunkiest K-pop manager - and have learnt to keep a strict whitelist for the sorts of mission they&#039;re willing to send her on (lest they get another &#039;bite the hand that feeds her&#039; outburst): you know, pirate suppression, protecting VIPs who aren&#039;t turbo bastards, Union contracts...all hands to battle stations against genocidal fascists. The good sorts of contract!&lt;br /&gt;
&lt;br /&gt;
There is that...nausious...feeling the thing she&#039;s fighting this time around is the same kind of thing made her in the muddy past. But that could just be the electric tension in the air as the people of an entire solar system draw and hold their collective breath.&lt;br /&gt;
&lt;br /&gt;
Casket is heavily augmented at this point, and her skills triggers reflect that. They also reflect the fact that she&#039;s otherwise pretty ordinary outside the cockpit. She doesn&#039;t carry a gun. Their...texture(?) is deeply unpleasant.&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Iphigenia_Tap-Dancer.png&amp;diff=486258</id>
		<title>File:Iphigenia Tap-Dancer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Iphigenia_Tap-Dancer.png&amp;diff=486258"/>
		<updated>2026-05-11T23:33:25Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: Cannonball uploaded a new version of File:Iphigenia Tap-Dancer.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486257</id>
		<title>Bridget &quot;CASKET&quot; Franklin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486257"/>
		<updated>2026-05-11T22:55:05Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight|Main Page]]&lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bridget Franklin=&lt;br /&gt;
&lt;br /&gt;
[[File:CASKET-2.jpeg|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; V44RHMLUJY4B&lt;br /&gt;
» CASKET «&lt;br /&gt;
  Colonist, LL6&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  Act Unseen or Unheard (+2)&lt;br /&gt;
  Get Somewhere Quickly (+4)&lt;br /&gt;
  Patch                 (+2)&lt;br /&gt;
  Spot                  (+4)&lt;br /&gt;
  Survive               (+4)&lt;br /&gt;
  Word on the Street    (+4)&lt;br /&gt;
&lt;br /&gt;
[RESERVES]&lt;br /&gt;
  N/A&lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  Personal Kinetic Shielding&lt;br /&gt;
  Light A/C&lt;br /&gt;
  Corrective&lt;br /&gt;
  Patch&lt;br /&gt;
  Wilderness Survival Kit&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:3 // H:2 A:0 S:0 E:6&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Heavy Gunner 3 &lt;br /&gt;
  Siege Specialist 2,&lt;br /&gt;
  Skirmisher 2&lt;br /&gt;
  Walking Armoury 2&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  HA Sherman 3 &lt;br /&gt;
  IPS-N Tortuga 3&lt;br /&gt;
&lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Auto-Stabilizing Hardpoints &lt;br /&gt;
  Heatfall Coolant System&lt;br /&gt;
&lt;br /&gt;
=Tap-Dancer=&lt;br /&gt;
-- GMS Everest @ LL6 --&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Iphigenia Tap-Dancer.png|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:2 AGI:0 SYS:0 ENGI:6&lt;br /&gt;
  STRUCTURE:4 HP:17 ARMOUR:0&lt;br /&gt;
  STRESS:4 HEATCAP:12 REPAIR:6&lt;br /&gt;
  TECH ATK:0 LIMITED:+3&lt;br /&gt;
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Main Mount: Deck-Sweeper Automatic Shotgun&lt;br /&gt;
  Flex Mount: Assault Rifle&lt;br /&gt;
  Heavy Mount: Heavy Machine Gun // Auto-Stabilizing Hardpoints&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  ASURA-Class NHP x4, Redundant Systems Upgrade x4, HyperDense Armor&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Iphigenia_Tap-Dancer.png&amp;diff=486256</id>
		<title>File:Iphigenia Tap-Dancer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Iphigenia_Tap-Dancer.png&amp;diff=486256"/>
		<updated>2026-05-11T22:54:27Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight&amp;diff=486249</id>
		<title>Lancer: Iphigenia at Midnight</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight&amp;diff=486249"/>
		<updated>2026-05-11T21:58:37Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lancer: Iphigenia at Midnight==&lt;br /&gt;
&lt;br /&gt;
[[File:IPAMTitleCard.png|center]]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/iphigenia-at-midnight.935562/ OOC] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is five hundred years after the fall of the Second Committee of Union–an authoritarian, monocultural hegemon who brought their ideology to the stars by warship and rifle–and the rise of the Third in its place from the fires of revolution. The dream of utopia is a work in progress across much of Union, with corpro-states and tyrants in the far-flung Diaspora seeking to maintain their power outside of Union&#039;s sight. During the Revolution that toppled the Second Committee, a group of three prosperous planets seceded from Union entirely: the Choral Worlds, with their former Administrator as their monarch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, vengeance arrives centuries late in the form of a Second Committee reprisal fleet fully armed for their planet-killing mission. Patrae burns under the auspices of the flagship&#039;s shipmistress, Iphigenia, and the fleet splits to do the same to Lebaea and Coroneia. Only a small handful of chassis pilots, pulled from every combat-capable element and hastily pushed into the void, now stand between the ghost of an empire long gone and the end of more than ten billion lives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Setting=&lt;br /&gt;
 The Choral Worlds is a three planet system centered a yellow type G main-sequence star, colonized in the early days of the second committee. Choral I (Lebae) is the capital of the system and a Cradle type world, with vast forest and modern cities. Choral II (Coroneia) is a desert world primarily used for solar energy production and heavy industry. Choral III (Patrae) is a blue-green gas giant hosting chemical refineries and shipbuilding facilities, as well as numerous orbital habitats. Almost all of these stations and habitats were destroyed two days ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the revolution came to SecComm five hundred years ago, it came to Choral as well. The inhabitants had a brief and vicious civil war, and the end result was the Union Administrator took control of the government, and seceded from the Union, forming an anthrochauvinistic monarchy with herself as the first Queen, Queen Catherine I. The Third Committee acknowledged the invdependence after the fall of the Second Committee.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the next five hundred years, Choral&#039;s government slid away from the monarchy and anthrochauvism towards a preference for democratic and communal government (covertly aided by UIB missions). Seventy-four years prior, Queen Henriette I, willingly chose to relinquish power to the parliament and aid in the dismantlement of the nobility system. While the monarchy and nobility remain, they now occupy a constitutional role and do not exercise actual power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent decades, Harrison Armory has been enticing the Choral Worlds to become part of the Purview. Public opinion tilted notably towards Pro-Purview in the last ten years as Armory COlonial Legion forces assisted the Choral Worlds in fighting a spate of vilent pirate and terrorist attacks in the region. There were theories that the Purview engaged various mercenary and pirate groups to start those attacks. Despite these rumors, the vote to begin the provisional process of joining the Purview passed four years ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Union, however, lent far more credence to those rumors; and dispatched an observation and investigation team to monitor the situation, who have recently arrived in system. As well, Harrison Armory was deployed a carrier to maintain their presence in the system.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Choral Worlds do not have a Blinkgate at this time, and transit to the system takes three years from the nearest gate. pull together. There&#039;s one guarantee on Hell&#039;s Gate: That no matter what, everybody who lives there will get food, water, and a place to sleep. And even in the leanest of times, the station&#039;s been able to keep that promise.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Factions==&lt;br /&gt;
Armory Legionairres: Purview forces have been fighting alongisde the CDF for ten years, and has a close relationship. As of the current year, the PVC-GC Enyo (a Farragut-class gun-armed carrier), is the primary station and force for the Armory forces in the system; commanded by Group Captain Akemi Hirayama. Local Legion forces as a whole are under the supervision of Legion Major Conall Hawthorn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legion Forces have been heavily mauled during the initial attack on the system, and have been forced back to Lebaea. The primary Legion presemt is Legion IV Myrkviðr, (pronunciation: meerk-whither, roughly; meaning: &amp;quot;Serpent&#039;s Teeth&amp;quot; ) and are eager to get back into the fight; as a result of that tundra world&#039;s culture of military pride and Purview honor, with many pilots seeing it as their personal responsibility to raise the crimson banner and avenge their dead comrades-in-arms. The wide plains, deep forests, and open skies of their home cultivate a hardy breed, especially when the snows lie deep across the planet for three-quarters of their long years; it is after the World Serpent that holds up this forbidding orb and its aspects that they tattoo themselves at coming of age and name their formations at war. This conflict is but the latest of the capricious twistings of the Serpent as it writhes in its slumber&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The local Armory detachment primarily operates HA Sherman, Saladin, Napoleon, Iskander, and Genghis chassis fitted for counter-insurgency roles&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Union Navy: The UNS-LS Okhotsk, commanded by Captain Gabriel Delgado, only recently arrived to the Choral Worlds after its long transit from the nearest blinkgate. Its main guns have been stripped back to host an expanded hangar bay and intelligence annex, which respectively host detachments of Union Marines and Auxiliary mixed chassis in event of a worst-case scenario (most notably the Union Marines 600th Battalion 1st Squadron, &amp;quot;Dark and Stormy&amp;quot;); as well as various legal and investigative minds from the Union Adminsitrative Department to look into the referndum. The Burning of Patrae has changed the mission from an observational to a defensive one.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, the Okhotsk is over Coroneia preparing to act in defense of that world, the first serious test of Captain Delgado&#039;s fortitude in combat in years; its pilots, on the other hand, have been deployed to Lebaea in order to assist in evacuation and defense of the world from the oncoming threat. Due to the comparative size of the Union detachment to the CDF a nd the local Armory forces, it&#039;s stretched perilously thin, 0 but this is precisely the sort of engagement many have been waiting for – and, given the enemy reemerging from Union&#039;s own past, an opportunity to strike at one of the most ancient enemies of the Third Committee.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Union detachment primarily operates GMS Everest and Chomolungma, SSC Swallowtail, HA Saladin, and IPS-N Tortuga and Lancaster chassis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choral Defense Forces: Successors of Union Auxiliary Forces and Marines during the Second Committee, the CDF has a strong military tradition severly impacted by centuries of isolationism. While they are a proud force, complacency has been bred across all divisions; and nepotism and favoritism remain the quickest ways to obtain high ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The conflicts against the pirates and terrorists in recent years have been forcing change into entrenched attitudes, and lately, elite units of the Choral Army such as the 12th Queen&#039;s Royal Dragoons, 5th King&#039;s Hussars, or the 1st Queen&#039;s Own Cavalry have fought in engagements far from their star&#039;s own light, however, and acted in defense of the worlds themselves from pirates and mercenaries in the last ten bloody years. Due to remaining in contact with Union at large through omninet infrastructure since the Revolution and possessing mechanized chassis as a result of Coroneia&#039;s manufacturing world status, the Choral Worlds retained their own ability to manufacture chassis and a tradition of their operation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of the forces stationed on Lebaea at present time, the most prominent would be the 1st Queen&#039;s Own – arguably the most capable chassis unit in the CDF, directly descended from the 412th Union Marines and with a long history featuring combat from the birth of the mech on Hercynia to the Choral Secession itself. The unit is commanded by Lance-Colonel Arnold Lucas and features mostly small operations groups of three to five mechs drawn primarily from CCU Stiletto, IPS-N Nelson, IPS-N Caliban, and HA Tokugawa lines produced natively or under license, as well as small numbers of HA Napoleon chassis. Their identification colors are deep sea green and dawn-solar gold accompanying standardized camouflage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since the early days where their call was &amp;quot;For Union&amp;quot; through the days of &amp;quot;In the Crown&#039;s name&amp;quot; and to the modern &amp;quot;For Crown and Commune,&amp;quot; through isolation and austerity, the CDF has survived. By your actions, hopefully it will survive for many more years yet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freelancers: The primary freelance pilot group in the Choral Worlds is the Mirrorsmoke Mercenary Company 383rd Detachment &amp;quot;Lighthouse Keepers,&amp;quot; under command of Detachment-Leader Rafe Campagna, a long-time Company veteran (and, by half-approving, half-grousing words of his own mercs, &amp;quot;a complete hardass&amp;quot;). The Choral contract has been exceptionally lucrative for the Company since its inception, though some allege that MSMC detachments have played both sides of the conflict on behalf of Harrison Armory. More well-proven is the friction between MSMC and CDF elements in the same theater – the ancient pedigree and royal patronage many CDF cavalry units take pride in meshes poorly with the 383rd&#039;s rough and working-class attitude. Many have been the stories of what would&#039;ve been friendly ribbing within the Company after a joint operation turning into a bar fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As expected for Freelancers, there is no typical unit formation or standardized chasis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The current cast and their currently printed mechs:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Bridget &amp;quot;CASKET&amp;quot; Franklin]] (Faction: MSMC // Mech: GMS Everest &#039;&#039;Tap-Dancer&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kim &amp;quot;T-Cell&amp;quot; Ren Zhen]] (Faction: Union, USB; Mech: HORUS Balor &#039;&#039;Ferroclastic Surge&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Clocks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
The team&#039;s current reserves&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Downtime Actions==&lt;br /&gt;
&lt;br /&gt;
=Exotic Gear=&lt;br /&gt;
Unique pieces of equipment that have been acquired&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486248</id>
		<title>Lancer: Iphigenia at Midnight CASKET:Scrapbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486248"/>
		<updated>2026-05-11T21:53:49Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: /* The Vibe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight|Main Page]]&lt;br /&gt;
| [[Bridget_&amp;quot;CASKET&amp;quot;_Franklin|Character Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:CASKET-1.jpeg|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
==The Poem==&lt;br /&gt;
  A weapon that dreams.&lt;br /&gt;
  &lt;br /&gt;
  One more augment. One more surgery.&lt;br /&gt;
  One more surrender to the subroutine.&lt;br /&gt;
  &lt;br /&gt;
  A weapon that pretends to be human.&lt;br /&gt;
  &lt;br /&gt;
  Live, laugh, love – because you&#039;ve forgotten the atrocity.&lt;br /&gt;
  Live, laugh, love – because you forget how in the cockpit.&lt;br /&gt;
  &lt;br /&gt;
  Scream, lancer. There is blood in the haze.&lt;br /&gt;
  &lt;br /&gt;
  The haze is in the cockpit.&lt;br /&gt;
  The haze is half of who you are.&lt;br /&gt;
  &lt;br /&gt;
  Dream, lancer. There is no blood in dreams.&lt;br /&gt;
  &lt;br /&gt;
  The world outside is a dream. Go through the motions. Enjoy.&lt;br /&gt;
  The haze can wait. The cockpit will wait. The inside will wait until it can no longer.&lt;br /&gt;
&lt;br /&gt;
==The Vibe==&lt;br /&gt;
On CASKET, I have figured out the vibe. She&#039;s the LANCER version of Warhammer 40k&#039;s Eldar Aspect Warrior. She puts on the mech frame, becomes death incarnate, and then takes off the mech frame - returning to civilian life. What this actually entails is an invasive and imperfect memory partition augment that leaves her feeling somewhat empty and adrift in civilian life (there&#039;s a disconnect with her profession and purpose, but she has money and resources and a life so it&#039;s pretty ok)...but is then suddenly confronted with the trauma and atrocity and experience of an ace mech pilot the minute she turns things on. Sure, she gets (sanitised?) after action reports, works with her manager to line up jobs, gets told of all the great things she&#039;s doing and the lives she&#039;s saved but...the memories just aren&#039;t really there. But there is a niggling sense that it&#039;s a very good thing they aren&#039;t.&lt;br /&gt;
&lt;br /&gt;
CASKET is a civilian pressganged into militia service. And then pressganged into military service. And then pressganged into specops service. And then pressganged into elite lancer service. A civilian. A civilian who gets in the robot. Because she&#039;s been pressganged into saving the Solar System.&lt;br /&gt;
&lt;br /&gt;
The haze is half of who she is. Scream, lancer. Because after screaming you can go back to enjoying the dream.&lt;br /&gt;
&lt;br /&gt;
==The Backstory==&lt;br /&gt;
Nothing ever went wrong. Except the first thing.&lt;br /&gt;
&lt;br /&gt;
How long ago now did that first thing happen…&lt;br /&gt;
&lt;br /&gt;
In memory, an age ago. Like so many other memories.&amp;lt;br&amp;gt;&lt;br /&gt;
In truth, it could have been yesterday. Like so many other memories.&lt;br /&gt;
&lt;br /&gt;
That first thing was choosing to volunteer.&lt;br /&gt;
&lt;br /&gt;
Charlemagne was a grand name for a bumpkis colony, but it needed a militia like any other. Just like any other…&lt;br /&gt;
&lt;br /&gt;
And after that very first mistake, nothing ever went wrong again. Everything afterwards was predictable. Every decision played just as imagined. Every deal kept the candle burning one wick longer. Everything sold paid perfectly for everything that was bought. Every plan survived contact with the enemy. Every retreat worked out. Every bit of strength grasped for held the line. Every surgery was a success. Not even taking bullets stopped things going just as they said.&lt;br /&gt;
&lt;br /&gt;
I live/laugh/loved with all of them.&amp;lt;br&amp;gt;&lt;br /&gt;
And then I had to climb back into the frame...&lt;br /&gt;
&lt;br /&gt;
And everything always worked out.&amp;lt;br&amp;gt;&lt;br /&gt;
They always worked out until I saw everything.&amp;lt;br&amp;gt;&lt;br /&gt;
Then I got out, and everything always worked out.&lt;br /&gt;
&lt;br /&gt;
==Faction rationale; character quirks==&lt;br /&gt;
Weirdly, I think Casket is actually with MSMC? They&#039;re exactly the sort of scumbags who&#039;d be operating in the precise sort of clusterfuck that gave birth to Casket in the first place, and are exactly the sort of scumbags who&#039;d sell &#039;escape&#039; as a means to gain a fabulous pilot and not actually as an escape for real.&lt;br /&gt;
&lt;br /&gt;
HA is way too prim and controlling for Casket&#039;s dichotomy. And an idealised Union would simply look aghast at her.&lt;br /&gt;
&lt;br /&gt;
So yeah...MSMC. They&#039;ve definitely stuck her with their best &#039;problem children&#039; handler - imagine just the hunkiest K-pop manager - and have learnt to keep a strict whitelist for the sorts of mission they&#039;re willing to send her on (lest they get another &#039;bite the hand that feeds her&#039; outburst): you know, pirate suppression, protecting VIPs who aren&#039;t turbo bastards, Union contracts...all hands to battle stations against genocidal fascists. The good sorts of contract!&lt;br /&gt;
&lt;br /&gt;
There is that...nausious...feeling the thing she&#039;s fighting this time around is the same kind of thing made her in the muddy past. But that could just be the electric tension in the air as the people of an entire solar system draw and hold their collective breath.&lt;br /&gt;
&lt;br /&gt;
Casket is heavily augmented at this point, and her skills triggers reflect that. They also reflect the fact that she&#039;s otherwise pretty ordinary outside the cockpit. She doesn&#039;t carry a gun. Their...texture(?) is deeply unpleasant.&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486247</id>
		<title>Lancer: Iphigenia at Midnight CASKET:Scrapbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486247"/>
		<updated>2026-05-11T21:46:26Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight|Main Page]]&lt;br /&gt;
| [[Bridget_&amp;quot;CASKET&amp;quot;_Franklin|Character Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:CASKET-1.jpeg|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
==The Poem==&lt;br /&gt;
  A weapon that dreams.&lt;br /&gt;
  &lt;br /&gt;
  One more augment. One more surgery.&lt;br /&gt;
  One more surrender to the subroutine.&lt;br /&gt;
  &lt;br /&gt;
  A weapon that pretends to be human.&lt;br /&gt;
  &lt;br /&gt;
  Live, laugh, love – because you&#039;ve forgotten the atrocity.&lt;br /&gt;
  Live, laugh, love – because you forget how in the cockpit.&lt;br /&gt;
  &lt;br /&gt;
  Scream, lancer. There is blood in the haze.&lt;br /&gt;
  &lt;br /&gt;
  The haze is in the cockpit.&lt;br /&gt;
  The haze is half of who you are.&lt;br /&gt;
  &lt;br /&gt;
  Dream, lancer. There is no blood in dreams.&lt;br /&gt;
  &lt;br /&gt;
  The world outside is a dream. Go through the motions. Enjoy.&lt;br /&gt;
  The haze can wait. The cockpit will wait. The inside will wait until it can no longer.&lt;br /&gt;
&lt;br /&gt;
==The Vibe==&lt;br /&gt;
On CASKET, I have figured out the vibe. She&#039;s the LANCER version of Warhammer 40k&#039;s Eldar Aspect Warrior. She puts on the mech frame, becomes death incarnate, and then takes off the mech frame - returning to civilian life. What this actually entails is an invasive and imperfect memory partition augment that leaves her feeling kind of empty and adrift in civilian life (no obvious connection to her job or purpose, but she has money and resources and a life so it&#039;s pretty ok)...but is then suddenly confronted with the trauma and atrocity and experience of an ace mech pilot the minute she turns things on.&lt;br /&gt;
&lt;br /&gt;
CASKET is a civilian pressganged into militia service. And then pressganged into military service. And then pressganged into specops service. And then pressganged into elite lancer service. A civilian. A civilian who gets in the robot. Because she&#039;s been pressganged into saving the Solar System.&lt;br /&gt;
&lt;br /&gt;
The haze is half of who she is. Scream, lancer. Because after screaming you can go back to enjoying the dream.&lt;br /&gt;
&lt;br /&gt;
==The Backstory==&lt;br /&gt;
Nothing ever went wrong. Except the first thing.&lt;br /&gt;
&lt;br /&gt;
How long ago now did that first thing happen…&lt;br /&gt;
&lt;br /&gt;
In memory, an age ago. Like so many other memories.&amp;lt;br&amp;gt;&lt;br /&gt;
In truth, it could have been yesterday. Like so many other memories.&lt;br /&gt;
&lt;br /&gt;
That first thing was choosing to volunteer.&lt;br /&gt;
&lt;br /&gt;
Charlemagne was a grand name for a bumpkis colony, but it needed a militia like any other. Just like any other…&lt;br /&gt;
&lt;br /&gt;
And after that very first mistake, nothing ever went wrong again. Everything afterwards was predictable. Every decision played just as imagined. Every deal kept the candle burning one wick longer. Everything sold paid perfectly for everything that was bought. Every plan survived contact with the enemy. Every retreat worked out. Every bit of strength grasped for held the line. Every surgery was a success. Not even taking bullets stopped things going just as they said.&lt;br /&gt;
&lt;br /&gt;
I live/laugh/loved with all of them.&amp;lt;br&amp;gt;&lt;br /&gt;
And then I had to climb back into the frame...&lt;br /&gt;
&lt;br /&gt;
And everything always worked out.&amp;lt;br&amp;gt;&lt;br /&gt;
They always worked out until I saw everything.&amp;lt;br&amp;gt;&lt;br /&gt;
Then I got out, and everything always worked out.&lt;br /&gt;
&lt;br /&gt;
==Faction rationale; character quirks==&lt;br /&gt;
Weirdly, I think Casket is actually with MSMC? They&#039;re exactly the sort of scumbags who&#039;d be operating in the precise sort of clusterfuck that gave birth to Casket in the first place, and are exactly the sort of scumbags who&#039;d sell &#039;escape&#039; as a means to gain a fabulous pilot and not actually as an escape for real.&lt;br /&gt;
&lt;br /&gt;
HA is way too prim and controlling for Casket&#039;s dichotomy. And an idealised Union would simply look aghast at her.&lt;br /&gt;
&lt;br /&gt;
So yeah...MSMC. They&#039;ve definitely stuck her with their best &#039;problem children&#039; handler - imagine just the hunkiest K-pop manager - and have learnt to keep a strict whitelist for the sorts of mission they&#039;re willing to send her on (lest they get another &#039;bite the hand that feeds her&#039; outburst): you know, pirate suppression, protecting VIPs who aren&#039;t turbo bastards, Union contracts...all hands to battle stations against genocidal fascists. The good sorts of contract!&lt;br /&gt;
&lt;br /&gt;
There is that...nausious...feeling the thing she&#039;s fighting this time around is the same kind of thing made her in the muddy past. But that could just be the electric tension in the air as the people of an entire solar system draw and hold their collective breath.&lt;br /&gt;
&lt;br /&gt;
Casket is heavily augmented at this point, and her skills triggers reflect that. They also reflect the fact that she&#039;s otherwise pretty ordinary outside the cockpit. She doesn&#039;t carry a gun. Their...texture(?) is deeply unpleasant.&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486246</id>
		<title>Bridget &quot;CASKET&quot; Franklin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486246"/>
		<updated>2026-05-11T21:46:19Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight|Main Page]]&lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bridget Franklin=&lt;br /&gt;
&lt;br /&gt;
[[File:CASKET-2.jpeg|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; V44RHMLUJY4B&lt;br /&gt;
» CASKET «&lt;br /&gt;
  Colonist, LL6&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  Act Unseen or Unheard (+2)&lt;br /&gt;
  Get Somewhere Quickly (+4)&lt;br /&gt;
  Patch                 (+2)&lt;br /&gt;
  Spot                  (+4)&lt;br /&gt;
  Survive               (+4)&lt;br /&gt;
  Word on the Street    (+4)&lt;br /&gt;
&lt;br /&gt;
[RESERVES]&lt;br /&gt;
  N/A&lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  Personal Kinetic Shielding&lt;br /&gt;
  Light A/C&lt;br /&gt;
  Corrective&lt;br /&gt;
  Patch&lt;br /&gt;
  Wilderness Survival Kit&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:3 // H:2 A:0 S:0 E:6&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Heavy Gunner 3 &lt;br /&gt;
  Siege Specialist 2,&lt;br /&gt;
  Skirmisher 2&lt;br /&gt;
  Walking Armoury 2&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  HA Sherman 3 &lt;br /&gt;
  IPS-N Tortuga 3&lt;br /&gt;
&lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Auto-Stabilizing Hardpoints &lt;br /&gt;
  Heatfall Coolant System&lt;br /&gt;
&lt;br /&gt;
=Tap-Dancer=&lt;br /&gt;
-- GMS Everest @ LL6 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:2 AGI:0 SYS:0 ENGI:6&lt;br /&gt;
  STRUCTURE:4 HP:17 ARMOUR:0&lt;br /&gt;
  STRESS:4 HEATCAP:12 REPAIR:6&lt;br /&gt;
  TECH ATK:0 LIMITED:+3&lt;br /&gt;
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Main Mount: Deck-Sweeper Automatic Shotgun&lt;br /&gt;
  Flex Mount: Assault Rifle&lt;br /&gt;
  Heavy Mount: Heavy Machine Gun // Auto-Stabilizing Hardpoints&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  ASURA-Class NHP x4, Redundant Systems Upgrade x4, HyperDense Armor&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486245</id>
		<title>Lancer: Iphigenia at Midnight CASKET:Scrapbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486245"/>
		<updated>2026-05-11T21:45:49Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight|Main Page]]&lt;br /&gt;
| [[Bridget_&amp;quot;CASKET&amp;quot;_Franklin|Character Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:CASKET-2.jpeg|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
==The Poem==&lt;br /&gt;
  A weapon that dreams.&lt;br /&gt;
  &lt;br /&gt;
  One more augment. One more surgery.&lt;br /&gt;
  One more surrender to the subroutine.&lt;br /&gt;
  &lt;br /&gt;
  A weapon that pretends to be human.&lt;br /&gt;
  &lt;br /&gt;
  Live, laugh, love – because you&#039;ve forgotten the atrocity.&lt;br /&gt;
  Live, laugh, love – because you forget how in the cockpit.&lt;br /&gt;
  &lt;br /&gt;
  Scream, lancer. There is blood in the haze.&lt;br /&gt;
  &lt;br /&gt;
  The haze is in the cockpit.&lt;br /&gt;
  The haze is half of who you are.&lt;br /&gt;
  &lt;br /&gt;
  Dream, lancer. There is no blood in dreams.&lt;br /&gt;
  &lt;br /&gt;
  The world outside is a dream. Go through the motions. Enjoy.&lt;br /&gt;
  The haze can wait. The cockpit will wait. The inside will wait until it can no longer.&lt;br /&gt;
&lt;br /&gt;
==The Vibe==&lt;br /&gt;
On CASKET, I have figured out the vibe. She&#039;s the LANCER version of Warhammer 40k&#039;s Eldar Aspect Warrior. She puts on the mech frame, becomes death incarnate, and then takes off the mech frame - returning to civilian life. What this actually entails is an invasive and imperfect memory partition augment that leaves her feeling kind of empty and adrift in civilian life (no obvious connection to her job or purpose, but she has money and resources and a life so it&#039;s pretty ok)...but is then suddenly confronted with the trauma and atrocity and experience of an ace mech pilot the minute she turns things on.&lt;br /&gt;
&lt;br /&gt;
CASKET is a civilian pressganged into militia service. And then pressganged into military service. And then pressganged into specops service. And then pressganged into elite lancer service. A civilian. A civilian who gets in the robot. Because she&#039;s been pressganged into saving the Solar System.&lt;br /&gt;
&lt;br /&gt;
The haze is half of who she is. Scream, lancer. Because after screaming you can go back to enjoying the dream.&lt;br /&gt;
&lt;br /&gt;
==The Backstory==&lt;br /&gt;
Nothing ever went wrong. Except the first thing.&lt;br /&gt;
&lt;br /&gt;
How long ago now did that first thing happen…&lt;br /&gt;
&lt;br /&gt;
In memory, an age ago. Like so many other memories.&amp;lt;br&amp;gt;&lt;br /&gt;
In truth, it could have been yesterday. Like so many other memories.&lt;br /&gt;
&lt;br /&gt;
That first thing was choosing to volunteer.&lt;br /&gt;
&lt;br /&gt;
Charlemagne was a grand name for a bumpkis colony, but it needed a militia like any other. Just like any other…&lt;br /&gt;
&lt;br /&gt;
And after that very first mistake, nothing ever went wrong again. Everything afterwards was predictable. Every decision played just as imagined. Every deal kept the candle burning one wick longer. Everything sold paid perfectly for everything that was bought. Every plan survived contact with the enemy. Every retreat worked out. Every bit of strength grasped for held the line. Every surgery was a success. Not even taking bullets stopped things going just as they said.&lt;br /&gt;
&lt;br /&gt;
I live/laugh/loved with all of them.&amp;lt;br&amp;gt;&lt;br /&gt;
And then I had to climb back into the frame...&lt;br /&gt;
&lt;br /&gt;
And everything always worked out.&amp;lt;br&amp;gt;&lt;br /&gt;
They always worked out until I saw everything.&amp;lt;br&amp;gt;&lt;br /&gt;
Then I got out, and everything always worked out.&lt;br /&gt;
&lt;br /&gt;
==Faction rationale; character quirks==&lt;br /&gt;
Weirdly, I think Casket is actually with MSMC? They&#039;re exactly the sort of scumbags who&#039;d be operating in the precise sort of clusterfuck that gave birth to Casket in the first place, and are exactly the sort of scumbags who&#039;d sell &#039;escape&#039; as a means to gain a fabulous pilot and not actually as an escape for real.&lt;br /&gt;
&lt;br /&gt;
HA is way too prim and controlling for Casket&#039;s dichotomy. And an idealised Union would simply look aghast at her.&lt;br /&gt;
&lt;br /&gt;
So yeah...MSMC. They&#039;ve definitely stuck her with their best &#039;problem children&#039; handler - imagine just the hunkiest K-pop manager - and have learnt to keep a strict whitelist for the sorts of mission they&#039;re willing to send her on (lest they get another &#039;bite the hand that feeds her&#039; outburst): you know, pirate suppression, protecting VIPs who aren&#039;t turbo bastards, Union contracts...all hands to battle stations against genocidal fascists. The good sorts of contract!&lt;br /&gt;
&lt;br /&gt;
There is that...nausious...feeling the thing she&#039;s fighting this time around is the same kind of thing made her in the muddy past. But that could just be the electric tension in the air as the people of an entire solar system draw and hold their collective breath.&lt;br /&gt;
&lt;br /&gt;
Casket is heavily augmented at this point, and her skills triggers reflect that. They also reflect the fact that she&#039;s otherwise pretty ordinary outside the cockpit. She doesn&#039;t carry a gun. Their...texture(?) is deeply unpleasant.&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486244</id>
		<title>Lancer: Iphigenia at Midnight CASKET:Scrapbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486244"/>
		<updated>2026-05-11T21:44:05Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight|Main Page]]&lt;br /&gt;
| [[Bridget_&amp;quot;CASKET&amp;quot;_Franklin|Character Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:CASKET-2.jpeg|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
==The Poem==&lt;br /&gt;
  A weapon that dreams.&lt;br /&gt;
  &lt;br /&gt;
  One more augment. One more surgery.&lt;br /&gt;
  One more surrender to the subroutine.&lt;br /&gt;
  &lt;br /&gt;
  A weapon that pretends to be human.&lt;br /&gt;
  &lt;br /&gt;
  Live, laugh, love – because you&#039;ve forgotten the atrocity.&lt;br /&gt;
  Live, laugh, love – because you forget how in the cockpit.&lt;br /&gt;
  &lt;br /&gt;
  Scream, lancer. There is blood in the haze.&lt;br /&gt;
  &lt;br /&gt;
  The haze is in the cockpit.&lt;br /&gt;
  The haze is half of who you are.&lt;br /&gt;
  &lt;br /&gt;
  Dream, lancer. There is no blood in dreams.&lt;br /&gt;
  &lt;br /&gt;
  The world outside is a dream. Go through the motions. Enjoy.&lt;br /&gt;
  The haze can wait. The cockpit will wait. The inside will wait until it can no longer.&lt;br /&gt;
&lt;br /&gt;
==The Vibe==&lt;br /&gt;
On CASKET, I have figured out the vibe. She&#039;s the LANCER version of Warhammer 40k&#039;s Eldar Aspect Warrior. She puts on the mech frame, becomes death incarnate, and then takes off the mech frame - returning to civilian life. What this actually entails is an invasive and imperfect memory partition augment that leaves her feeling kind of empty and adrift in civilian life (no obvious connection to her job or purpose, but she has money and resources and a life so it&#039;s pretty ok)...but is then suddenly confronted with the trauma and atrocity and experience of an ace mech pilot the minute she turns things on.&lt;br /&gt;
&lt;br /&gt;
CASKET is a civilian pressganged into militia service. And then pressganged into military service. And then pressganged into specops service. And then pressganged into elite lancer service. A civilian. A civilian who gets in the robot. Because she&#039;s been pressganged into saving the Solar System.&lt;br /&gt;
&lt;br /&gt;
The haze is half of who she is. Scream, lancer. Because after screaming you can go back to enjoying the dream.&lt;br /&gt;
&lt;br /&gt;
==The Backstory==&lt;br /&gt;
Nothing ever went wrong. Except the first thing.&lt;br /&gt;
&lt;br /&gt;
How long ago now did that first thing happen…&lt;br /&gt;
&lt;br /&gt;
In memory, an age ago. Like so many other memories.&amp;lt;br&amp;gt;&lt;br /&gt;
In truth, it could have been yesterday. Like so many other memories.&lt;br /&gt;
&lt;br /&gt;
That first thing was choosing to volunteer.&lt;br /&gt;
&lt;br /&gt;
Charlemagne was a grand name for a bumpkis colony, but it needed a militia like any other. Just like any other…&lt;br /&gt;
&lt;br /&gt;
And after that very first mistake, nothing ever went wrong again. Everything afterwards was predictable. Every decision played just as imagined. Every deal kept the candle burning one wick longer. Everything sold paid perfectly for everything that was bought. Every plan survived contact with the enemy. Every retreat worked out. Every bit of strength grasped for held the line. Every surgery was a success. Not even taking bullets stopped things going just as they said.&lt;br /&gt;
&lt;br /&gt;
I live/laugh/loved with all of them.&amp;lt;br&amp;gt;&lt;br /&gt;
And then I had to climb back into the frame...&lt;br /&gt;
&lt;br /&gt;
And everything always worked out.&amp;lt;br&amp;gt;&lt;br /&gt;
They always worked out until I saw everything.&amp;lt;br&amp;gt;&lt;br /&gt;
Then I got out, and everything always worked out.&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486243</id>
		<title>Lancer: Iphigenia at Midnight CASKET:Scrapbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486243"/>
		<updated>2026-05-11T21:43:19Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight|Main Page]]&lt;br /&gt;
| [[Bridget_&amp;quot;CASKET&amp;quot;_Franklin|Character Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:CASKET-2.jpeg|thumb|600px|left]]&lt;br /&gt;
&lt;br /&gt;
==The Poem==&lt;br /&gt;
  A weapon that dreams.&lt;br /&gt;
  &lt;br /&gt;
  One more augment. One more surgery.&lt;br /&gt;
  One more surrender to the subroutine.&lt;br /&gt;
  &lt;br /&gt;
  A weapon that pretends to be human.&lt;br /&gt;
  &lt;br /&gt;
  Live, laugh, love – because you&#039;ve forgotten the atrocity.&lt;br /&gt;
  Live, laugh, love – because you forget how in the cockpit.&lt;br /&gt;
  &lt;br /&gt;
  Scream, lancer. There is blood in the haze.&lt;br /&gt;
  &lt;br /&gt;
  The haze is in the cockpit.&lt;br /&gt;
  The haze is half of who you are.&lt;br /&gt;
  &lt;br /&gt;
  Dream, lancer. There is no blood in dreams.&lt;br /&gt;
  &lt;br /&gt;
  The world outside is a dream. Go through the motions. Enjoy.&lt;br /&gt;
  The haze can wait. The cockpit will wait. The inside will wait until it can no longer.&lt;br /&gt;
&lt;br /&gt;
==The Vibe==&lt;br /&gt;
On CASKET, I have figured out the vibe. She&#039;s the LANCER version of Warhammer 40k&#039;s Eldar Aspect Warrior. She puts on the mech frame, becomes death incarnate, and then takes off the mech frame - returning to civilian life. What this actually entails is an invasive and imperfect memory partition augment that leaves her feeling kind of empty and adrift in civilian life (no obvious connection to her job or purpose, but she has money and resources and a life so it&#039;s pretty ok)...but is then suddenly confronted with the trauma and atrocity and experience of an ace mech pilot the minute she turns things on.&lt;br /&gt;
&lt;br /&gt;
CASKET is a civilian pressganged into militia service. And then pressganged into military service. And then pressganged into specops service. And then pressganged into elite lancer service. A civilian. A civilian who gets in the robot. Because she&#039;s been pressganged into saving the Solar System.&lt;br /&gt;
&lt;br /&gt;
The haze is half of who she is. Scream, lancer. Because after screaming you can go back to enjoying the dream.&lt;br /&gt;
&lt;br /&gt;
==The Backstory==&lt;br /&gt;
Nothing ever went wrong. Except the first thing.&lt;br /&gt;
&lt;br /&gt;
How long ago now did that first thing happen…&lt;br /&gt;
&lt;br /&gt;
In memory, an age ago. Like so many other memories.&amp;lt;br&amp;gt;&lt;br /&gt;
In truth, it could have been yesterday. Like so many other memories.&lt;br /&gt;
&lt;br /&gt;
That first thing was choosing to volunteer.&lt;br /&gt;
&lt;br /&gt;
Charlemagne was a grand name for a bumpkis colony, but it needed a militia like any other. Just like any other…&lt;br /&gt;
&lt;br /&gt;
And after that very first mistake, nothing ever went wrong again. Everything afterwards was predictable. Every decision played just as imagined. Every deal kept the candle burning one wick longer. Everything sold paid perfectly for everything that was bought. Every plan survived contact with the enemy. Every retreat worked out. Every bit of strength grasped for held the line. Every surgery was a success. Not even taking bullets stopped things going just as they said.&lt;br /&gt;
&lt;br /&gt;
I live/laugh/loved with all of them.&amp;lt;br&amp;gt;&lt;br /&gt;
And then I had to climb back into the frame...&lt;br /&gt;
&lt;br /&gt;
And everything always worked out.&amp;lt;br&amp;gt;&lt;br /&gt;
They always worked out until I saw everything.&amp;lt;br&amp;gt;&lt;br /&gt;
Then I got out, and everything always worked out.&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486242</id>
		<title>Lancer: Iphigenia at Midnight CASKET:Scrapbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486242"/>
		<updated>2026-05-11T21:41:40Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight|Main Page]]&lt;br /&gt;
| [[Bridget_&amp;quot;CASKET&amp;quot;_Franklin|Character Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:CASKET-2.jpeg|thumb|600px|left]]&lt;br /&gt;
&lt;br /&gt;
  A weapon that dreams.&lt;br /&gt;
  &lt;br /&gt;
  One more augment. One more surgery.&lt;br /&gt;
  One more surrender to the subroutine.&lt;br /&gt;
  &lt;br /&gt;
  A weapon that pretends to be human.&lt;br /&gt;
  &lt;br /&gt;
  Live, laugh, love – because you&#039;ve forgotten the atrocity.&lt;br /&gt;
  Live, laugh, love – because you forget how in the cockpit.&lt;br /&gt;
  &lt;br /&gt;
  Scream, lancer. There is blood in the haze.&lt;br /&gt;
  &lt;br /&gt;
  The haze is in the cockpit.&lt;br /&gt;
  The haze is half of who you are.&lt;br /&gt;
  &lt;br /&gt;
  Dream, lancer. There is no blood in dreams.&lt;br /&gt;
  &lt;br /&gt;
  The world outside is a dream. Go through the motions. Enjoy.&lt;br /&gt;
  The haze can wait. The cockpit will wait. The inside will wait until it can no longer.&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486241</id>
		<title>Lancer: Iphigenia at Midnight CASKET:Scrapbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486241"/>
		<updated>2026-05-11T21:40:45Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight|Main Page]]&lt;br /&gt;
| [[Bridget_&amp;quot;CASKET&amp;quot;_Franklin|Character Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:CASKET-2.jpeg|thumb|600px|left]]&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:CASKET-2.jpeg&amp;diff=486240</id>
		<title>File:CASKET-2.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:CASKET-2.jpeg&amp;diff=486240"/>
		<updated>2026-05-11T21:40:07Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486239</id>
		<title>Lancer: Iphigenia at Midnight CASKET:Scrapbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486239"/>
		<updated>2026-05-11T21:39:37Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight|Main Page]]&lt;br /&gt;
| [[Bridget_&amp;quot;CASKET&amp;quot;_Franklin|Character Page]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486238</id>
		<title>Lancer: Iphigenia at Midnight CASKET:Scrapbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook&amp;diff=486238"/>
		<updated>2026-05-11T21:39:14Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |+  | Main Page | Character Page |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight|Main Page]]&lt;br /&gt;
| [[Lancer:_In_Golden_Flame:_Chatterbox|Character Page]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486237</id>
		<title>Bridget &quot;CASKET&quot; Franklin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486237"/>
		<updated>2026-05-11T21:38:22Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight|Main Page]]&lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bridget Franklin=&lt;br /&gt;
&lt;br /&gt;
[[File:CASKET-1.jpeg|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; V44RHMLUJY4B&lt;br /&gt;
» CASKET «&lt;br /&gt;
  Colonist, LL6&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  Act Unseen or Unheard (+2)&lt;br /&gt;
  Get Somewhere Quickly (+4)&lt;br /&gt;
  Patch                 (+2)&lt;br /&gt;
  Spot                  (+4)&lt;br /&gt;
  Survive               (+4)&lt;br /&gt;
  Word on the Street    (+4)&lt;br /&gt;
&lt;br /&gt;
[RESERVES]&lt;br /&gt;
  N/A&lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  Personal Kinetic Shielding&lt;br /&gt;
  Light A/C&lt;br /&gt;
  Corrective&lt;br /&gt;
  Patch&lt;br /&gt;
  Wilderness Survival Kit&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:3 // H:2 A:0 S:0 E:6&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Heavy Gunner 3 &lt;br /&gt;
  Siege Specialist 2,&lt;br /&gt;
  Skirmisher 2&lt;br /&gt;
  Walking Armoury 2&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  HA Sherman 3 &lt;br /&gt;
  IPS-N Tortuga 3&lt;br /&gt;
&lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Auto-Stabilizing Hardpoints &lt;br /&gt;
  Heatfall Coolant System&lt;br /&gt;
&lt;br /&gt;
=Tap-Dancer=&lt;br /&gt;
-- GMS Everest @ LL6 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:2 AGI:0 SYS:0 ENGI:6&lt;br /&gt;
  STRUCTURE:4 HP:17 ARMOUR:0&lt;br /&gt;
  STRESS:4 HEATCAP:12 REPAIR:6&lt;br /&gt;
  TECH ATK:0 LIMITED:+3&lt;br /&gt;
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Main Mount: Deck-Sweeper Automatic Shotgun&lt;br /&gt;
  Flex Mount: Assault Rifle&lt;br /&gt;
  Heavy Mount: Heavy Machine Gun // Auto-Stabilizing Hardpoints&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  ASURA-Class NHP x4, Redundant Systems Upgrade x4, HyperDense Armor&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:CASKET-1.jpeg&amp;diff=486236</id>
		<title>File:CASKET-1.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:CASKET-1.jpeg&amp;diff=486236"/>
		<updated>2026-05-11T21:37:53Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486235</id>
		<title>Bridget &quot;CASKET&quot; Franklin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486235"/>
		<updated>2026-05-11T21:34:00Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight|Main Page]]&lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bridget Franklin=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; V44RHMLUJY4B&lt;br /&gt;
» CASKET «&lt;br /&gt;
  Colonist, LL6&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  Act Unseen or Unheard (+2)&lt;br /&gt;
  Get Somewhere Quickly (+4)&lt;br /&gt;
  Patch                 (+2)&lt;br /&gt;
  Spot                  (+4)&lt;br /&gt;
  Survive               (+4)&lt;br /&gt;
  Word on the Street    (+4)&lt;br /&gt;
&lt;br /&gt;
[RESERVES]&lt;br /&gt;
  N/A&lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  Personal Kinetic Shielding&lt;br /&gt;
  Light A/C&lt;br /&gt;
  Corrective&lt;br /&gt;
  Patch&lt;br /&gt;
  Wilderness Survival Kit&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:3 // H:2 A:0 S:0 E:6&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Heavy Gunner 3 &lt;br /&gt;
  Siege Specialist 2,&lt;br /&gt;
  Skirmisher 2&lt;br /&gt;
  Walking Armoury 2&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  HA Sherman 3 &lt;br /&gt;
  IPS-N Tortuga 3&lt;br /&gt;
&lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Auto-Stabilizing Hardpoints &lt;br /&gt;
  Heatfall Coolant System&lt;br /&gt;
&lt;br /&gt;
=Tap-Dancer=&lt;br /&gt;
-- GMS Everest @ LL6 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:2 AGI:0 SYS:0 ENGI:6&lt;br /&gt;
  STRUCTURE:4 HP:17 ARMOUR:0&lt;br /&gt;
  STRESS:4 HEATCAP:12 REPAIR:6&lt;br /&gt;
  TECH ATK:0 LIMITED:+3&lt;br /&gt;
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Main Mount: Deck-Sweeper Automatic Shotgun&lt;br /&gt;
  Flex Mount: Assault Rifle&lt;br /&gt;
  Heavy Mount: Heavy Machine Gun // Auto-Stabilizing Hardpoints&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  ASURA-Class NHP x4, Redundant Systems Upgrade x4, HyperDense Armor&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486234</id>
		<title>Bridget &quot;CASKET&quot; Franklin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486234"/>
		<updated>2026-05-11T21:33:39Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight|Main Page]]&lt;br /&gt;
| [[Lancer:_Iphigenia_at_Midnight_CASKET:Scrapbook|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bridget Franklin=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; V44RHMLUJY4B&lt;br /&gt;
» CASKET «&lt;br /&gt;
  Colonist, LL6&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  Act Unseen or Unheard (+2)&lt;br /&gt;
  Get Somewhere Quickly (+4)&lt;br /&gt;
  Patch                 (+2)&lt;br /&gt;
  Spot                  (+4)&lt;br /&gt;
  Survive               (+4)&lt;br /&gt;
  Word on the Street    (+4)&lt;br /&gt;
&lt;br /&gt;
[RESERVES]&lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  Personal Kinetic Shielding&lt;br /&gt;
  Light A/C&lt;br /&gt;
  Corrective&lt;br /&gt;
  Patch&lt;br /&gt;
  Wilderness Survival Kit&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:3 // H:2 A:0 S:0 E:6&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Heavy Gunner 3 &lt;br /&gt;
  Siege Specialist 2,&lt;br /&gt;
  Skirmisher 2&lt;br /&gt;
  Walking Armoury 2&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  HA Sherman 3 &lt;br /&gt;
  IPS-N Tortuga 3&lt;br /&gt;
&lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Auto-Stabilizing Hardpoints &lt;br /&gt;
  Heatfall Coolant System&lt;br /&gt;
&lt;br /&gt;
=Tap-Dancer=&lt;br /&gt;
-- GMS Everest @ LL6 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:2 AGI:0 SYS:0 ENGI:6&lt;br /&gt;
  STRUCTURE:4 HP:17 ARMOUR:0&lt;br /&gt;
  STRESS:4 HEATCAP:12 REPAIR:6&lt;br /&gt;
  TECH ATK:0 LIMITED:+3&lt;br /&gt;
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Main Mount: Deck-Sweeper Automatic Shotgun&lt;br /&gt;
  Flex Mount: Assault Rifle&lt;br /&gt;
  Heavy Mount: Heavy Machine Gun // Auto-Stabilizing Hardpoints&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  ASURA-Class NHP x4, Redundant Systems Upgrade x4, HyperDense Armor&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486233</id>
		<title>Bridget &quot;CASKET&quot; Franklin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486233"/>
		<updated>2026-05-11T21:32:21Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: /* Bridget Franklin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bridget Franklin=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; V44RHMLUJY4B&lt;br /&gt;
» CASKET «&lt;br /&gt;
  Colonist, LL6&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  Act Unseen or Unheard (+2)&lt;br /&gt;
  Get Somewhere Quickly (+4)&lt;br /&gt;
  Patch                 (+2)&lt;br /&gt;
  Spot                  (+4)&lt;br /&gt;
  Survive               (+4)&lt;br /&gt;
  Word on the Street    (+4)&lt;br /&gt;
&lt;br /&gt;
[RESERVES]&lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  Personal Kinetic Shielding&lt;br /&gt;
  Light A/C&lt;br /&gt;
  Corrective&lt;br /&gt;
  Patch&lt;br /&gt;
  Wilderness Survival Kit&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:3 // H:2 A:0 S:0 E:6&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Heavy Gunner 3 &lt;br /&gt;
  Siege Specialist 2,&lt;br /&gt;
  Skirmisher 2&lt;br /&gt;
  Walking Armoury 2&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  HA Sherman 3 &lt;br /&gt;
  IPS-N Tortuga 3&lt;br /&gt;
&lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Auto-Stabilizing Hardpoints &lt;br /&gt;
  Heatfall Coolant System&lt;br /&gt;
&lt;br /&gt;
=Tap-Dancer=&lt;br /&gt;
-- GMS Everest @ LL6 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:2 AGI:0 SYS:0 ENGI:6&lt;br /&gt;
  STRUCTURE:4 HP:17 ARMOUR:0&lt;br /&gt;
  STRESS:4 HEATCAP:12 REPAIR:6&lt;br /&gt;
  TECH ATK:0 LIMITED:+3&lt;br /&gt;
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Main Mount: Deck-Sweeper Automatic Shotgun&lt;br /&gt;
  Flex Mount: Assault Rifle&lt;br /&gt;
  Heavy Mount: Heavy Machine Gun // Auto-Stabilizing Hardpoints&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  ASURA-Class NHP x4, Redundant Systems Upgrade x4, HyperDense Armor&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486232</id>
		<title>Bridget &quot;CASKET&quot; Franklin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486232"/>
		<updated>2026-05-11T21:32:14Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: /* Bridget Franklin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bridget Franklin=&lt;br /&gt;
&lt;br /&gt;
* &#039;Sharecode:&#039; V44RHMLUJY4B&lt;br /&gt;
» CASKET «&lt;br /&gt;
  Colonist, LL6&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  Act Unseen or Unheard (+2)&lt;br /&gt;
  Get Somewhere Quickly (+4)&lt;br /&gt;
  Patch                 (+2)&lt;br /&gt;
  Spot                  (+4)&lt;br /&gt;
  Survive               (+4)&lt;br /&gt;
  Word on the Street    (+4)&lt;br /&gt;
&lt;br /&gt;
[RESERVES]&lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  Personal Kinetic Shielding&lt;br /&gt;
  Light A/C&lt;br /&gt;
  Corrective&lt;br /&gt;
  Patch&lt;br /&gt;
  Wilderness Survival Kit&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:3 // H:2 A:0 S:0 E:6&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Heavy Gunner 3 &lt;br /&gt;
  Siege Specialist 2,&lt;br /&gt;
  Skirmisher 2&lt;br /&gt;
  Walking Armoury 2&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  HA Sherman 3 &lt;br /&gt;
  IPS-N Tortuga 3&lt;br /&gt;
&lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Auto-Stabilizing Hardpoints &lt;br /&gt;
  Heatfall Coolant System&lt;br /&gt;
&lt;br /&gt;
=Tap-Dancer=&lt;br /&gt;
-- GMS Everest @ LL6 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:2 AGI:0 SYS:0 ENGI:6&lt;br /&gt;
  STRUCTURE:4 HP:17 ARMOUR:0&lt;br /&gt;
  STRESS:4 HEATCAP:12 REPAIR:6&lt;br /&gt;
  TECH ATK:0 LIMITED:+3&lt;br /&gt;
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Main Mount: Deck-Sweeper Automatic Shotgun&lt;br /&gt;
  Flex Mount: Assault Rifle&lt;br /&gt;
  Heavy Mount: Heavy Machine Gun // Auto-Stabilizing Hardpoints&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  ASURA-Class NHP x4, Redundant Systems Upgrade x4, HyperDense Armor&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486231</id>
		<title>Bridget &quot;CASKET&quot; Franklin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486231"/>
		<updated>2026-05-11T21:32:07Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bridget Franklin=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Sharecode:&#039;&#039; V44RHMLUJY4B&lt;br /&gt;
» CASKET «&lt;br /&gt;
  Colonist, LL6&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  Act Unseen or Unheard (+2)&lt;br /&gt;
  Get Somewhere Quickly (+4)&lt;br /&gt;
  Patch                 (+2)&lt;br /&gt;
  Spot                  (+4)&lt;br /&gt;
  Survive               (+4)&lt;br /&gt;
  Word on the Street    (+4)&lt;br /&gt;
&lt;br /&gt;
[RESERVES]&lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  Personal Kinetic Shielding&lt;br /&gt;
  Light A/C&lt;br /&gt;
  Corrective&lt;br /&gt;
  Patch&lt;br /&gt;
  Wilderness Survival Kit&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:3 // H:2 A:0 S:0 E:6&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Heavy Gunner 3 &lt;br /&gt;
  Siege Specialist 2,&lt;br /&gt;
  Skirmisher 2&lt;br /&gt;
  Walking Armoury 2&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  HA Sherman 3 &lt;br /&gt;
  IPS-N Tortuga 3&lt;br /&gt;
&lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Auto-Stabilizing Hardpoints &lt;br /&gt;
  Heatfall Coolant System&lt;br /&gt;
&lt;br /&gt;
=Tap-Dancer=&lt;br /&gt;
-- GMS Everest @ LL6 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:2 AGI:0 SYS:0 ENGI:6&lt;br /&gt;
  STRUCTURE:4 HP:17 ARMOUR:0&lt;br /&gt;
  STRESS:4 HEATCAP:12 REPAIR:6&lt;br /&gt;
  TECH ATK:0 LIMITED:+3&lt;br /&gt;
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Main Mount: Deck-Sweeper Automatic Shotgun&lt;br /&gt;
  Flex Mount: Assault Rifle&lt;br /&gt;
  Heavy Mount: Heavy Machine Gun // Auto-Stabilizing Hardpoints&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  ASURA-Class NHP x4, Redundant Systems Upgrade x4, HyperDense Armor&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486230</id>
		<title>Bridget &quot;CASKET&quot; Franklin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486230"/>
		<updated>2026-05-11T21:31:52Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bridget Franklin=&lt;br /&gt;
&lt;br /&gt;
* Sharecode: V44RHMLUJY4B&lt;br /&gt;
» CASKET «&lt;br /&gt;
  Colonist, LL6&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  Act Unseen or Unheard (+2)&lt;br /&gt;
  Get Somewhere Quickly (+4)&lt;br /&gt;
  Patch                 (+2)&lt;br /&gt;
  Spot                  (+4)&lt;br /&gt;
  Survive               (+4)&lt;br /&gt;
  Word on the Street    (+4)&lt;br /&gt;
&lt;br /&gt;
[RESERVES]&lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  Personal Kinetic Shielding&lt;br /&gt;
  Light A/C&lt;br /&gt;
  Corrective&lt;br /&gt;
  Patch&lt;br /&gt;
  Wilderness Survival Kit&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:3 // H:2 A:0 S:0 E:6&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Heavy Gunner 3 &lt;br /&gt;
  Siege Specialist 2,&lt;br /&gt;
  Skirmisher 2&lt;br /&gt;
  Walking Armoury 2&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  HA Sherman 3 &lt;br /&gt;
  IPS-N Tortuga 3&lt;br /&gt;
&lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Auto-Stabilizing Hardpoints &lt;br /&gt;
  Heatfall Coolant System&lt;br /&gt;
&lt;br /&gt;
=Tap-Dancer=&lt;br /&gt;
-- GMS Everest @ LL6 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:2 AGI:0 SYS:0 ENGI:6&lt;br /&gt;
  STRUCTURE:4 HP:17 ARMOUR:0&lt;br /&gt;
  STRESS:4 HEATCAP:12 REPAIR:6&lt;br /&gt;
  TECH ATK:0 LIMITED:+3&lt;br /&gt;
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Main Mount: Deck-Sweeper Automatic Shotgun&lt;br /&gt;
  Flex Mount: Assault Rifle&lt;br /&gt;
  Heavy Mount: Heavy Machine Gun // Auto-Stabilizing Hardpoints&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  ASURA-Class NHP x4, Redundant Systems Upgrade x4, HyperDense Armor&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486229</id>
		<title>Bridget &quot;CASKET&quot; Franklin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bridget_%22CASKET%22_Franklin&amp;diff=486229"/>
		<updated>2026-05-11T21:31:16Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: Created page with &amp;quot;=Bridget Franklin=  » CASKET «   Colonist, LL6  [ SKILL TRIGGERS ]   Act Unseen or Unheard (+2)   Get Somewhere Quickly (+4)   Patch                 (+2)   Spot                  (+4)   Survive               (+4)   Word on the Street    (+4)  [RESERVES]  [ GEAR ]   Personal Kinetic Shielding   Light A/C   Corrective   Patch   Wilderness Survival Kit  [ MECH SKILLS ]   GRIT:3 // H:2 A:0 S:0 E:6  [ TALENTS ]   Heavy Gunner 3    Siege Specialist 2,   Skirmisher 2   Walking...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bridget Franklin=&lt;br /&gt;
&lt;br /&gt;
» CASKET «&lt;br /&gt;
  Colonist, LL6&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  Act Unseen or Unheard (+2)&lt;br /&gt;
  Get Somewhere Quickly (+4)&lt;br /&gt;
  Patch                 (+2)&lt;br /&gt;
  Spot                  (+4)&lt;br /&gt;
  Survive               (+4)&lt;br /&gt;
  Word on the Street    (+4)&lt;br /&gt;
&lt;br /&gt;
[RESERVES]&lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  Personal Kinetic Shielding&lt;br /&gt;
  Light A/C&lt;br /&gt;
  Corrective&lt;br /&gt;
  Patch&lt;br /&gt;
  Wilderness Survival Kit&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:3 // H:2 A:0 S:0 E:6&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Heavy Gunner 3 &lt;br /&gt;
  Siege Specialist 2,&lt;br /&gt;
  Skirmisher 2&lt;br /&gt;
  Walking Armoury 2&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  HA Sherman 3 &lt;br /&gt;
  IPS-N Tortuga 3&lt;br /&gt;
&lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Auto-Stabilizing Hardpoints &lt;br /&gt;
  Heatfall Coolant System&lt;br /&gt;
&lt;br /&gt;
=Tap-Dancer=&lt;br /&gt;
-- GMS Everest @ LL6 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:2 AGI:0 SYS:0 ENGI:6&lt;br /&gt;
  STRUCTURE:4 HP:17 ARMOUR:0&lt;br /&gt;
  STRESS:4 HEATCAP:12 REPAIR:6&lt;br /&gt;
  TECH ATK:0 LIMITED:+3&lt;br /&gt;
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Main Mount: Deck-Sweeper Automatic Shotgun&lt;br /&gt;
  Flex Mount: Assault Rifle&lt;br /&gt;
  Heavy Mount: Heavy Machine Gun // Auto-Stabilizing Hardpoints&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  ASURA-Class NHP x4, Redundant Systems Upgrade x4, HyperDense Armor&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight&amp;diff=486228</id>
		<title>Lancer: Iphigenia at Midnight</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight&amp;diff=486228"/>
		<updated>2026-05-11T21:21:21Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lancer: Iphigenia at Midnight==&lt;br /&gt;
&lt;br /&gt;
[[File:IPAMTitleCard.png|center]]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/iphigenia-at-midnight.935562/ OOC] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is five hundred years after the fall of the Second Committee of Union–an authoritarian, monocultural hegemon who brought their ideology to the stars by warship and rifle–and the rise of the Third in its place from the fires of revolution. The dream of utopia is a work in progress across much of Union, with corpro-states and tyrants in the far-flung Diaspora seeking to maintain their power outside of Union&#039;s sight. During the Revolution that toppled the Second Committee, a group of three prosperous planets seceded from Union entirely: the Choral Worlds, with their former Administrator as their monarch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, vengeance arrives centuries late in the form of a Second Committee reprisal fleet fully armed for their planet-killing mission. Patrae burns under the auspices of the flagship&#039;s shipmistress, Iphigenia, and the fleet splits to do the same to Lebaea and Coroneia. Only a small handful of chassis pilots, pulled from every combat-capable element and hastily pushed into the void, now stand between the ghost of an empire long gone and the end of more than ten billion lives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Setting=&lt;br /&gt;
 The Choral Worlds is a three planet system centered a yellow type G main-sequence star, colonized in the early days of the second committee. Choral I (Lebae) is the capital of the system and a Cradle type world, with vast forest and modern cities. Choral II (Coroneia) is a desert world primarily used for solar energy production and heavy industry. Choral III (Patrae) is a blue-green gas giant hosting chemical refineries and shipbuilding facilities, as well as numerous orbital habitats. Almost all of these stations and habitats were destroyed two days ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the revolution came to SecComm five hundred years ago, it came to Choral as well. The inhabitants had a brief and vicious civil war, and the end result was the Union Administrator took control of the government, and seceded from the Union, forming an anthrochauvinistic monarchy with herself as the first Queen, Queen Catherine I. The Third Committee acknowledged the invdependence after the fall of the Second Committee.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the next five hundred years, Choral&#039;s government slid away from the monarchy and anthrochauvism towards a preference for democratic and communal government (covertly aided by UIB missions). Seventy-four years prior, Queen Henriette I, willingly chose to relinquish power to the parliament and aid in the dismantlement of the nobility system. While the monarchy and nobility remain, they now occupy a constitutional role and do not exercise actual power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent decades, Harrison Armory has been enticing the Choral Worlds to become part of the Purview. Public opinion tilted notably towards Pro-Purview in the last ten years as Armory COlonial Legion forces assisted the Choral Worlds in fighting a spate of vilent pirate and terrorist attacks in the region. There were theories that the Purview engaged various mercenary and pirate groups to start those attacks. Despite these rumors, the vote to begin the provisional process of joining the Purview passed four years ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Union, however, lent far more credence to those rumors; and dispatched an observation and investigation team to monitor the situation, who have recently arrived in system. As well, Harrison Armory was deployed a carrier to maintain their presence in the system.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Choral Worlds do not have a Blinkgate at this time, and transit to the system takes three years from the nearest gate. pull together. There&#039;s one guarantee on Hell&#039;s Gate: That no matter what, everybody who lives there will get food, water, and a place to sleep. And even in the leanest of times, the station&#039;s been able to keep that promise.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Factions==&lt;br /&gt;
Armory Legionairres: Purview forces have been fighting alongisde the CDF for ten years, and has a close relationship. As of the current year, the PVC-GC Enyo (a Farragut-class gun-armed carrier), is the primary station and force for the Armory forces in the system; commanded by Group Captain Akemi Hirayama. Local Legion forces as a whole are under the supervision of Legion Major Conall Hawthorn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legion Forces have been heavily mauled during the initial attack on the system, and have been forced back to Lebaea. The primary Legion presemt is Legion IV Myrkviðr, (pronunciation: meerk-whither, roughly; meaning: &amp;quot;Serpent&#039;s Teeth&amp;quot; ) and are eager to get back into the fight; as a result of that tundra world&#039;s culture of military pride and Purview honor, with many pilots seeing it as their personal responsibility to raise the crimson banner and avenge their dead comrades-in-arms. The wide plains, deep forests, and open skies of their home cultivate a hardy breed, especially when the snows lie deep across the planet for three-quarters of their long years; it is after the World Serpent that holds up this forbidding orb and its aspects that they tattoo themselves at coming of age and name their formations at war. This conflict is but the latest of the capricious twistings of the Serpent as it writhes in its slumber&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The local Armory detachment primarily operates HA Sherman, Saladin, Napoleon, Iskander, and Genghis chassis fitted for counter-insurgency roles&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Union Navy: The UNS-LS Okhotsk, commanded by Captain Gabriel Delgado, only recently arrived to the Choral Worlds after its long transit from the nearest blinkgate. Its main guns have been stripped back to host an expanded hangar bay and intelligence annex, which respectively host detachments of Union Marines and Auxiliary mixed chassis in event of a worst-case scenario (most notably the Union Marines 600th Battalion 1st Squadron, &amp;quot;Dark and Stormy&amp;quot;); as well as various legal and investigative minds from the Union Adminsitrative Department to look into the referndum. The Burning of Patrae has changed the mission from an observational to a defensive one.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, the Okhotsk is over Coroneia preparing to act in defense of that world, the first serious test of Captain Delgado&#039;s fortitude in combat in years; its pilots, on the other hand, have been deployed to Lebaea in order to assist in evacuation and defense of the world from the oncoming threat. Due to the comparative size of the Union detachment to the CDF a nd the local Armory forces, it&#039;s stretched perilously thin, 0 but this is precisely the sort of engagement many have been waiting for – and, given the enemy reemerging from Union&#039;s own past, an opportunity to strike at one of the most ancient enemies of the Third Committee.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Union detachment primarily operates GMS Everest and Chomolungma, SSC Swallowtail, HA Saladin, and IPS-N Tortuga and Lancaster chassis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choral Defense Forces: Successors of Union Auxiliary Forces and Marines during the Second Committee, the CDF has a strong military tradition severly impacted by centuries of isolationism. While they are a proud force, complacency has been bred across all divisions; and nepotism and favoritism remain the quickest ways to obtain high ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The conflicts against the pirates and terrorists in recent years have been forcing change into entrenched attitudes, and lately, elite units of the Choral Army such as the 12th Queen&#039;s Royal Dragoons, 5th King&#039;s Hussars, or the 1st Queen&#039;s Own Cavalry have fought in engagements far from their star&#039;s own light, however, and acted in defense of the worlds themselves from pirates and mercenaries in the last ten bloody years. Due to remaining in contact with Union at large through omninet infrastructure since the Revolution and possessing mechanized chassis as a result of Coroneia&#039;s manufacturing world status, the Choral Worlds retained their own ability to manufacture chassis and a tradition of their operation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of the forces stationed on Lebaea at present time, the most prominent would be the 1st Queen&#039;s Own – arguably the most capable chassis unit in the CDF, directly descended from the 412th Union Marines and with a long history featuring combat from the birth of the mech on Hercynia to the Choral Secession itself. The unit is commanded by Lance-Colonel Arnold Lucas and features mostly small operations groups of three to five mechs drawn primarily from CCU Stiletto, IPS-N Nelson, IPS-N Caliban, and HA Tokugawa lines produced natively or under license, as well as small numbers of HA Napoleon chassis. Their identification colors are deep sea green and dawn-solar gold accompanying standardized camouflage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since the early days where their call was &amp;quot;For Union&amp;quot; through the days of &amp;quot;In the Crown&#039;s name&amp;quot; and to the modern &amp;quot;For Crown and Commune,&amp;quot; through isolation and austerity, the CDF has survived. By your actions, hopefully it will survive for many more years yet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freelancers: The primary freelance pilot group in the Choral Worlds is the Mirrorsmoke Mercenary Company 383rd Detachment &amp;quot;Lighthouse Keepers,&amp;quot; under command of Detachment-Leader Rafe Campagna, a long-time Company veteran (and, by half-approving, half-grousing words of his own mercs, &amp;quot;a complete hardass&amp;quot;). The Choral contract has been exceptionally lucrative for the Company since its inception, though some allege that MSMC detachments have played both sides of the conflict on behalf of Harrison Armory. More well-proven is the friction between MSMC and CDF elements in the same theater – the ancient pedigree and royal patronage many CDF cavalry units take pride in meshes poorly with the 383rd&#039;s rough and working-class attitude. Many have been the stories of what would&#039;ve been friendly ribbing within the Company after a joint operation turning into a bar fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As expected for Freelancers, there is no typical unit formation or standardized chasis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The current cast and their currently printed mechs:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Bridget &amp;quot;CASKET&amp;quot; Franklin]] (Faction: MSMC // Mech: GMS Everest &amp;quot;Tap-Dancer&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kim &amp;quot;T-Cell&amp;quot; Ren Zhen]] (Faction: Union, USB; Mech: HORUS Balor &#039;&#039;Ferroclastic Surge&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Clocks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
The team&#039;s current reserves&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Downtime Actions==&lt;br /&gt;
&lt;br /&gt;
=Exotic Gear=&lt;br /&gt;
Unique pieces of equipment that have been acquired&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight&amp;diff=486227</id>
		<title>Lancer: Iphigenia at Midnight</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight&amp;diff=486227"/>
		<updated>2026-05-11T21:21:13Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lancer: Iphigenia at Midnight==&lt;br /&gt;
&lt;br /&gt;
[[File:IPAMTitleCard.png|center]]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/iphigenia-at-midnight.935562/ OOC] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is five hundred years after the fall of the Second Committee of Union–an authoritarian, monocultural hegemon who brought their ideology to the stars by warship and rifle–and the rise of the Third in its place from the fires of revolution. The dream of utopia is a work in progress across much of Union, with corpro-states and tyrants in the far-flung Diaspora seeking to maintain their power outside of Union&#039;s sight. During the Revolution that toppled the Second Committee, a group of three prosperous planets seceded from Union entirely: the Choral Worlds, with their former Administrator as their monarch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, vengeance arrives centuries late in the form of a Second Committee reprisal fleet fully armed for their planet-killing mission. Patrae burns under the auspices of the flagship&#039;s shipmistress, Iphigenia, and the fleet splits to do the same to Lebaea and Coroneia. Only a small handful of chassis pilots, pulled from every combat-capable element and hastily pushed into the void, now stand between the ghost of an empire long gone and the end of more than ten billion lives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Setting=&lt;br /&gt;
 The Choral Worlds is a three planet system centered a yellow type G main-sequence star, colonized in the early days of the second committee. Choral I (Lebae) is the capital of the system and a Cradle type world, with vast forest and modern cities. Choral II (Coroneia) is a desert world primarily used for solar energy production and heavy industry. Choral III (Patrae) is a blue-green gas giant hosting chemical refineries and shipbuilding facilities, as well as numerous orbital habitats. Almost all of these stations and habitats were destroyed two days ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the revolution came to SecComm five hundred years ago, it came to Choral as well. The inhabitants had a brief and vicious civil war, and the end result was the Union Administrator took control of the government, and seceded from the Union, forming an anthrochauvinistic monarchy with herself as the first Queen, Queen Catherine I. The Third Committee acknowledged the invdependence after the fall of the Second Committee.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the next five hundred years, Choral&#039;s government slid away from the monarchy and anthrochauvism towards a preference for democratic and communal government (covertly aided by UIB missions). Seventy-four years prior, Queen Henriette I, willingly chose to relinquish power to the parliament and aid in the dismantlement of the nobility system. While the monarchy and nobility remain, they now occupy a constitutional role and do not exercise actual power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent decades, Harrison Armory has been enticing the Choral Worlds to become part of the Purview. Public opinion tilted notably towards Pro-Purview in the last ten years as Armory COlonial Legion forces assisted the Choral Worlds in fighting a spate of vilent pirate and terrorist attacks in the region. There were theories that the Purview engaged various mercenary and pirate groups to start those attacks. Despite these rumors, the vote to begin the provisional process of joining the Purview passed four years ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Union, however, lent far more credence to those rumors; and dispatched an observation and investigation team to monitor the situation, who have recently arrived in system. As well, Harrison Armory was deployed a carrier to maintain their presence in the system.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Choral Worlds do not have a Blinkgate at this time, and transit to the system takes three years from the nearest gate. pull together. There&#039;s one guarantee on Hell&#039;s Gate: That no matter what, everybody who lives there will get food, water, and a place to sleep. And even in the leanest of times, the station&#039;s been able to keep that promise.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Factions==&lt;br /&gt;
Armory Legionairres: Purview forces have been fighting alongisde the CDF for ten years, and has a close relationship. As of the current year, the PVC-GC Enyo (a Farragut-class gun-armed carrier), is the primary station and force for the Armory forces in the system; commanded by Group Captain Akemi Hirayama. Local Legion forces as a whole are under the supervision of Legion Major Conall Hawthorn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legion Forces have been heavily mauled during the initial attack on the system, and have been forced back to Lebaea. The primary Legion presemt is Legion IV Myrkviðr, (pronunciation: meerk-whither, roughly; meaning: &amp;quot;Serpent&#039;s Teeth&amp;quot; ) and are eager to get back into the fight; as a result of that tundra world&#039;s culture of military pride and Purview honor, with many pilots seeing it as their personal responsibility to raise the crimson banner and avenge their dead comrades-in-arms. The wide plains, deep forests, and open skies of their home cultivate a hardy breed, especially when the snows lie deep across the planet for three-quarters of their long years; it is after the World Serpent that holds up this forbidding orb and its aspects that they tattoo themselves at coming of age and name their formations at war. This conflict is but the latest of the capricious twistings of the Serpent as it writhes in its slumber&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The local Armory detachment primarily operates HA Sherman, Saladin, Napoleon, Iskander, and Genghis chassis fitted for counter-insurgency roles&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Union Navy: The UNS-LS Okhotsk, commanded by Captain Gabriel Delgado, only recently arrived to the Choral Worlds after its long transit from the nearest blinkgate. Its main guns have been stripped back to host an expanded hangar bay and intelligence annex, which respectively host detachments of Union Marines and Auxiliary mixed chassis in event of a worst-case scenario (most notably the Union Marines 600th Battalion 1st Squadron, &amp;quot;Dark and Stormy&amp;quot;); as well as various legal and investigative minds from the Union Adminsitrative Department to look into the referndum. The Burning of Patrae has changed the mission from an observational to a defensive one.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, the Okhotsk is over Coroneia preparing to act in defense of that world, the first serious test of Captain Delgado&#039;s fortitude in combat in years; its pilots, on the other hand, have been deployed to Lebaea in order to assist in evacuation and defense of the world from the oncoming threat. Due to the comparative size of the Union detachment to the CDF a nd the local Armory forces, it&#039;s stretched perilously thin, 0 but this is precisely the sort of engagement many have been waiting for – and, given the enemy reemerging from Union&#039;s own past, an opportunity to strike at one of the most ancient enemies of the Third Committee.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Union detachment primarily operates GMS Everest and Chomolungma, SSC Swallowtail, HA Saladin, and IPS-N Tortuga and Lancaster chassis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choral Defense Forces: Successors of Union Auxiliary Forces and Marines during the Second Committee, the CDF has a strong military tradition severly impacted by centuries of isolationism. While they are a proud force, complacency has been bred across all divisions; and nepotism and favoritism remain the quickest ways to obtain high ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The conflicts against the pirates and terrorists in recent years have been forcing change into entrenched attitudes, and lately, elite units of the Choral Army such as the 12th Queen&#039;s Royal Dragoons, 5th King&#039;s Hussars, or the 1st Queen&#039;s Own Cavalry have fought in engagements far from their star&#039;s own light, however, and acted in defense of the worlds themselves from pirates and mercenaries in the last ten bloody years. Due to remaining in contact with Union at large through omninet infrastructure since the Revolution and possessing mechanized chassis as a result of Coroneia&#039;s manufacturing world status, the Choral Worlds retained their own ability to manufacture chassis and a tradition of their operation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of the forces stationed on Lebaea at present time, the most prominent would be the 1st Queen&#039;s Own – arguably the most capable chassis unit in the CDF, directly descended from the 412th Union Marines and with a long history featuring combat from the birth of the mech on Hercynia to the Choral Secession itself. The unit is commanded by Lance-Colonel Arnold Lucas and features mostly small operations groups of three to five mechs drawn primarily from CCU Stiletto, IPS-N Nelson, IPS-N Caliban, and HA Tokugawa lines produced natively or under license, as well as small numbers of HA Napoleon chassis. Their identification colors are deep sea green and dawn-solar gold accompanying standardized camouflage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since the early days where their call was &amp;quot;For Union&amp;quot; through the days of &amp;quot;In the Crown&#039;s name&amp;quot; and to the modern &amp;quot;For Crown and Commune,&amp;quot; through isolation and austerity, the CDF has survived. By your actions, hopefully it will survive for many more years yet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freelancers: The primary freelance pilot group in the Choral Worlds is the Mirrorsmoke Mercenary Company 383rd Detachment &amp;quot;Lighthouse Keepers,&amp;quot; under command of Detachment-Leader Rafe Campagna, a long-time Company veteran (and, by half-approving, half-grousing words of his own mercs, &amp;quot;a complete hardass&amp;quot;). The Choral contract has been exceptionally lucrative for the Company since its inception, though some allege that MSMC detachments have played both sides of the conflict on behalf of Harrison Armory. More well-proven is the friction between MSMC and CDF elements in the same theater – the ancient pedigree and royal patronage many CDF cavalry units take pride in meshes poorly with the 383rd&#039;s rough and working-class attitude. Many have been the stories of what would&#039;ve been friendly ribbing within the Company after a joint operation turning into a bar fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As expected for Freelancers, there is no typical unit formation or standardized chasis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The current cast and their currently printed mechs:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Bridget &amp;quot;CASKET&amp;quot; Franklin]] (Faction: MSMC // Mech: GMS Everest &amp;quot;Tap-Dancer&amp;quot;)&lt;br /&gt;
[[Kim &amp;quot;T-Cell&amp;quot; Ren Zhen]] (Faction: Union, USB; Mech: HORUS Balor &#039;&#039;Ferroclastic Surge&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Clocks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
The team&#039;s current reserves&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Downtime Actions==&lt;br /&gt;
&lt;br /&gt;
=Exotic Gear=&lt;br /&gt;
Unique pieces of equipment that have been acquired&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight&amp;diff=486226</id>
		<title>Lancer: Iphigenia at Midnight</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_Iphigenia_at_Midnight&amp;diff=486226"/>
		<updated>2026-05-11T21:21:04Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lancer: Iphigenia at Midnight==&lt;br /&gt;
&lt;br /&gt;
[[File:IPAMTitleCard.png|center]]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/iphigenia-at-midnight.935562/ OOC] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is five hundred years after the fall of the Second Committee of Union–an authoritarian, monocultural hegemon who brought their ideology to the stars by warship and rifle–and the rise of the Third in its place from the fires of revolution. The dream of utopia is a work in progress across much of Union, with corpro-states and tyrants in the far-flung Diaspora seeking to maintain their power outside of Union&#039;s sight. During the Revolution that toppled the Second Committee, a group of three prosperous planets seceded from Union entirely: the Choral Worlds, with their former Administrator as their monarch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, vengeance arrives centuries late in the form of a Second Committee reprisal fleet fully armed for their planet-killing mission. Patrae burns under the auspices of the flagship&#039;s shipmistress, Iphigenia, and the fleet splits to do the same to Lebaea and Coroneia. Only a small handful of chassis pilots, pulled from every combat-capable element and hastily pushed into the void, now stand between the ghost of an empire long gone and the end of more than ten billion lives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Setting=&lt;br /&gt;
 The Choral Worlds is a three planet system centered a yellow type G main-sequence star, colonized in the early days of the second committee. Choral I (Lebae) is the capital of the system and a Cradle type world, with vast forest and modern cities. Choral II (Coroneia) is a desert world primarily used for solar energy production and heavy industry. Choral III (Patrae) is a blue-green gas giant hosting chemical refineries and shipbuilding facilities, as well as numerous orbital habitats. Almost all of these stations and habitats were destroyed two days ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the revolution came to SecComm five hundred years ago, it came to Choral as well. The inhabitants had a brief and vicious civil war, and the end result was the Union Administrator took control of the government, and seceded from the Union, forming an anthrochauvinistic monarchy with herself as the first Queen, Queen Catherine I. The Third Committee acknowledged the invdependence after the fall of the Second Committee.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the next five hundred years, Choral&#039;s government slid away from the monarchy and anthrochauvism towards a preference for democratic and communal government (covertly aided by UIB missions). Seventy-four years prior, Queen Henriette I, willingly chose to relinquish power to the parliament and aid in the dismantlement of the nobility system. While the monarchy and nobility remain, they now occupy a constitutional role and do not exercise actual power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent decades, Harrison Armory has been enticing the Choral Worlds to become part of the Purview. Public opinion tilted notably towards Pro-Purview in the last ten years as Armory COlonial Legion forces assisted the Choral Worlds in fighting a spate of vilent pirate and terrorist attacks in the region. There were theories that the Purview engaged various mercenary and pirate groups to start those attacks. Despite these rumors, the vote to begin the provisional process of joining the Purview passed four years ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Union, however, lent far more credence to those rumors; and dispatched an observation and investigation team to monitor the situation, who have recently arrived in system. As well, Harrison Armory was deployed a carrier to maintain their presence in the system.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Choral Worlds do not have a Blinkgate at this time, and transit to the system takes three years from the nearest gate. pull together. There&#039;s one guarantee on Hell&#039;s Gate: That no matter what, everybody who lives there will get food, water, and a place to sleep. And even in the leanest of times, the station&#039;s been able to keep that promise.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Factions==&lt;br /&gt;
Armory Legionairres: Purview forces have been fighting alongisde the CDF for ten years, and has a close relationship. As of the current year, the PVC-GC Enyo (a Farragut-class gun-armed carrier), is the primary station and force for the Armory forces in the system; commanded by Group Captain Akemi Hirayama. Local Legion forces as a whole are under the supervision of Legion Major Conall Hawthorn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legion Forces have been heavily mauled during the initial attack on the system, and have been forced back to Lebaea. The primary Legion presemt is Legion IV Myrkviðr, (pronunciation: meerk-whither, roughly; meaning: &amp;quot;Serpent&#039;s Teeth&amp;quot; ) and are eager to get back into the fight; as a result of that tundra world&#039;s culture of military pride and Purview honor, with many pilots seeing it as their personal responsibility to raise the crimson banner and avenge their dead comrades-in-arms. The wide plains, deep forests, and open skies of their home cultivate a hardy breed, especially when the snows lie deep across the planet for three-quarters of their long years; it is after the World Serpent that holds up this forbidding orb and its aspects that they tattoo themselves at coming of age and name their formations at war. This conflict is but the latest of the capricious twistings of the Serpent as it writhes in its slumber&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The local Armory detachment primarily operates HA Sherman, Saladin, Napoleon, Iskander, and Genghis chassis fitted for counter-insurgency roles&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Union Navy: The UNS-LS Okhotsk, commanded by Captain Gabriel Delgado, only recently arrived to the Choral Worlds after its long transit from the nearest blinkgate. Its main guns have been stripped back to host an expanded hangar bay and intelligence annex, which respectively host detachments of Union Marines and Auxiliary mixed chassis in event of a worst-case scenario (most notably the Union Marines 600th Battalion 1st Squadron, &amp;quot;Dark and Stormy&amp;quot;); as well as various legal and investigative minds from the Union Adminsitrative Department to look into the referndum. The Burning of Patrae has changed the mission from an observational to a defensive one.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, the Okhotsk is over Coroneia preparing to act in defense of that world, the first serious test of Captain Delgado&#039;s fortitude in combat in years; its pilots, on the other hand, have been deployed to Lebaea in order to assist in evacuation and defense of the world from the oncoming threat. Due to the comparative size of the Union detachment to the CDF a nd the local Armory forces, it&#039;s stretched perilously thin, 0 but this is precisely the sort of engagement many have been waiting for – and, given the enemy reemerging from Union&#039;s own past, an opportunity to strike at one of the most ancient enemies of the Third Committee.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Union detachment primarily operates GMS Everest and Chomolungma, SSC Swallowtail, HA Saladin, and IPS-N Tortuga and Lancaster chassis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choral Defense Forces: Successors of Union Auxiliary Forces and Marines during the Second Committee, the CDF has a strong military tradition severly impacted by centuries of isolationism. While they are a proud force, complacency has been bred across all divisions; and nepotism and favoritism remain the quickest ways to obtain high ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The conflicts against the pirates and terrorists in recent years have been forcing change into entrenched attitudes, and lately, elite units of the Choral Army such as the 12th Queen&#039;s Royal Dragoons, 5th King&#039;s Hussars, or the 1st Queen&#039;s Own Cavalry have fought in engagements far from their star&#039;s own light, however, and acted in defense of the worlds themselves from pirates and mercenaries in the last ten bloody years. Due to remaining in contact with Union at large through omninet infrastructure since the Revolution and possessing mechanized chassis as a result of Coroneia&#039;s manufacturing world status, the Choral Worlds retained their own ability to manufacture chassis and a tradition of their operation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of the forces stationed on Lebaea at present time, the most prominent would be the 1st Queen&#039;s Own – arguably the most capable chassis unit in the CDF, directly descended from the 412th Union Marines and with a long history featuring combat from the birth of the mech on Hercynia to the Choral Secession itself. The unit is commanded by Lance-Colonel Arnold Lucas and features mostly small operations groups of three to five mechs drawn primarily from CCU Stiletto, IPS-N Nelson, IPS-N Caliban, and HA Tokugawa lines produced natively or under license, as well as small numbers of HA Napoleon chassis. Their identification colors are deep sea green and dawn-solar gold accompanying standardized camouflage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since the early days where their call was &amp;quot;For Union&amp;quot; through the days of &amp;quot;In the Crown&#039;s name&amp;quot; and to the modern &amp;quot;For Crown and Commune,&amp;quot; through isolation and austerity, the CDF has survived. By your actions, hopefully it will survive for many more years yet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freelancers: The primary freelance pilot group in the Choral Worlds is the Mirrorsmoke Mercenary Company 383rd Detachment &amp;quot;Lighthouse Keepers,&amp;quot; under command of Detachment-Leader Rafe Campagna, a long-time Company veteran (and, by half-approving, half-grousing words of his own mercs, &amp;quot;a complete hardass&amp;quot;). The Choral contract has been exceptionally lucrative for the Company since its inception, though some allege that MSMC detachments have played both sides of the conflict on behalf of Harrison Armory. More well-proven is the friction between MSMC and CDF elements in the same theater – the ancient pedigree and royal patronage many CDF cavalry units take pride in meshes poorly with the 383rd&#039;s rough and working-class attitude. Many have been the stories of what would&#039;ve been friendly ribbing within the Company after a joint operation turning into a bar fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As expected for Freelancers, there is no typical unit formation or standardized chasis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The current cast and their currently printed mechs:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Bridget &amp;quot;CASKET&amp;quot; Franklin]]] (Faction: MSMC // Mech: GMS Everest &amp;quot;Tap-Dancer&amp;quot;)&lt;br /&gt;
[[Kim &amp;quot;T-Cell&amp;quot; Ren Zhen]] (Faction: Union, USB; Mech: HORUS Balor &#039;&#039;Ferroclastic Surge&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Clocks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
The team&#039;s current reserves&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Downtime Actions==&lt;br /&gt;
&lt;br /&gt;
=Exotic Gear=&lt;br /&gt;
Unique pieces of equipment that have been acquired&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=486027</id>
		<title>Lancer: In Golden Flame: Chatterbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=486027"/>
		<updated>2026-04-29T00:02:58Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: /* Glowstick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_In_Golden_Flame|Main Page]]&lt;br /&gt;
| [[Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Glowstick=&lt;br /&gt;
&lt;br /&gt;
[[File:Girls_Frontline_-_RPK-16.jpg|thumb|600px|right]]&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; R0W3231MUSSJ&lt;br /&gt;
&lt;br /&gt;
» CHATTERBOX «&lt;br /&gt;
  Spec Ops, LL3&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  ATTUNE TO THE WORLD   (+4)&lt;br /&gt;
  Act Unseen or Unheard (+4)&lt;br /&gt;
  DECEIVE               (+4) &lt;br /&gt;
  Take Someone Out      (+2)&lt;br /&gt;
&lt;br /&gt;
[ BOND: THE KNAVE ]&lt;br /&gt;
  EYES ON THE PRIZE&lt;br /&gt;
  SHOOT FIRST&lt;br /&gt;
  PERFECT LITTLE UNIVERSE&lt;br /&gt;
  BOON OF TRIUMPH&lt;br /&gt;
&lt;br /&gt;
[ RESERVES ]&lt;br /&gt;
   &#039;&#039;&#039;Underworld Contacts:&#039;&#039;&#039;   +1 ACCURACY on all non-combat skill checks to connive, collude and conspire with Calliope&#039;s criminal element. &lt;br /&gt;
   &#039;&#039;&#039;Corporate Connections:&#039;&#039;&#039; +1 ACCURACY on all non-combat skill checks to strategise, synergise, and socialise with Calliope&#039;s corporate elite. &lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  HARDJACK Survival Hardsuit, &lt;br /&gt;
  Ominously tricked out carbine with all the serial numbers filed off (Medium Signature)&lt;br /&gt;
  Obviously well-cared for dagger that feels actually creepy (Light A/C)&lt;br /&gt;
  Omnihook&lt;br /&gt;
  Dataplating&lt;br /&gt;
  Handheld Printer&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:2 // H:0 A:4 S:1 E:0&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Field Analyst 3&lt;br /&gt;
  Orator 2&lt;br /&gt;
  Drone Commander 1&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  IPS-N Kidd 2 &lt;br /&gt;
  HORUS Goblin 1&lt;br /&gt;
 &lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Overpower Caliber&lt;br /&gt;
&lt;br /&gt;
=The Kitchen Sink=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:In Golden Flames Bligh_Token.png|thumb|600px|right]]&lt;br /&gt;
[[File:Bligh_Swabber_Drones_Group.png|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
-- IPS-N Bligh @ LL3 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:0 AGI:4 SYS:1 ENGI:0&lt;br /&gt;
  STRUCTURE:4 HP:10 ARMOR:1&lt;br /&gt;
  STRESS:4 HEATCAP:6 REPAIR:6&lt;br /&gt;
  TECH ATK:+1 LIMITED:+0&lt;br /&gt;
  SPD:6 EVA:12 EDEF:9 SENSE:8 SAVE:12&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Integrated: Swabber Drone Weapons&lt;br /&gt;
  Main Mount: Autopod // Overpower Caliber&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  Field-Approved, Brass Ignorant Modifications, PEBCAC, H0R_OS System Upgrade I, Armament Redundancy, Pattern-B HEX Charges x3&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=486010</id>
		<title>Lancer: In Golden Flame: Chatterbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=486010"/>
		<updated>2026-04-27T21:25:59Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_In_Golden_Flame|Main Page]]&lt;br /&gt;
| [[Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Glowstick=&lt;br /&gt;
&lt;br /&gt;
[[File:Girls_Frontline_-_RPK-16.jpg|thumb|600px|right]]&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; VWQ92N&lt;br /&gt;
&lt;br /&gt;
» CHATTERBOX «&lt;br /&gt;
  Spec Ops, LL3&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  ATTUNE TO THE WORLD   (+4)&lt;br /&gt;
  Act Unseen or Unheard (+4)&lt;br /&gt;
  DECEIVE               (+4) &lt;br /&gt;
  Take Someone Out      (+2)&lt;br /&gt;
&lt;br /&gt;
[ BOND: THE KNAVE ]&lt;br /&gt;
  EYES ON THE PRIZE&lt;br /&gt;
  SHOOT FIRST&lt;br /&gt;
  PERFECT LITTLE UNIVERSE&lt;br /&gt;
  BOON OF TRIUMPH&lt;br /&gt;
&lt;br /&gt;
[ RESERVES ]&lt;br /&gt;
   &#039;&#039;&#039;Underworld Contacts:&#039;&#039;&#039;   +1 ACCURACY on all non-combat skill checks to connive, collude and conspire with Calliope&#039;s criminal element. &lt;br /&gt;
   &#039;&#039;&#039;Corporate Connections:&#039;&#039;&#039; +1 ACCURACY on all non-combat skill checks to strategise, synergise, and socialise with Calliope&#039;s corporate elite. &lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  HARDJACK Survival Hardsuit, &lt;br /&gt;
  Ominously tricked out carbine with all the serial numbers filed off (Medium Signature)&lt;br /&gt;
  Obviously well-cared for dagger that feels actually creepy (Light A/C)&lt;br /&gt;
  Omnihook&lt;br /&gt;
  Dataplating&lt;br /&gt;
  Handheld Printer&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:2 // H:0 A:4 S:1 E:0&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Field Analyst 3&lt;br /&gt;
  Orator 2&lt;br /&gt;
  Drone Commander 1&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  IPS-N Kidd 2 &lt;br /&gt;
  HORUS Goblin 1&lt;br /&gt;
 &lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Overpower Caliber&lt;br /&gt;
&lt;br /&gt;
=The Kitchen Sink=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:In Golden Flames Bligh_Token.png|thumb|600px|right]]&lt;br /&gt;
[[File:Bligh_Swabber_Drones_Group.png|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
-- IPS-N Bligh @ LL3 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:0 AGI:4 SYS:1 ENGI:0&lt;br /&gt;
  STRUCTURE:4 HP:10 ARMOR:1&lt;br /&gt;
  STRESS:4 HEATCAP:6 REPAIR:6&lt;br /&gt;
  TECH ATK:+1 LIMITED:+0&lt;br /&gt;
  SPD:6 EVA:12 EDEF:9 SENSE:8 SAVE:12&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Integrated: Swabber Drone Weapons&lt;br /&gt;
  Main Mount: Autopod // Overpower Caliber&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  Field-Approved, Brass Ignorant Modifications, PEBCAC, H0R_OS System Upgrade I, Armament Redundancy, Pattern-B HEX Charges x3&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=485693</id>
		<title>Lancer: In Golden Flame: Chatterbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=485693"/>
		<updated>2026-03-31T12:34:40Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: /* The Kitchen Sink */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_In_Golden_Flame|Main Page]]&lt;br /&gt;
| [[Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Glowstick=&lt;br /&gt;
&lt;br /&gt;
[[File:Girls_Frontline_-_RPK-16.jpg|thumb|600px|right]]&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; VWQ92N&lt;br /&gt;
&lt;br /&gt;
» CHATTERBOX «&lt;br /&gt;
  Spec Ops, LL3&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  ATTUNE TO THE WORLD   (+4)&lt;br /&gt;
  Act Unseen or Unheard (+4)&lt;br /&gt;
  DECEIVE               (+4) &lt;br /&gt;
  Take Someone Out      (+2)&lt;br /&gt;
&lt;br /&gt;
[ BOND: THE KNAVE ]&lt;br /&gt;
  EYES ON THE PRIZE&lt;br /&gt;
  SHOOT FIRST&lt;br /&gt;
  PERFECT LITTLE UNIVERSE&lt;br /&gt;
  BOON OF TRIUMPH&lt;br /&gt;
&lt;br /&gt;
[ RESERVES ]&lt;br /&gt;
   &#039;&#039;&#039;Underworld Contacts:&#039;&#039;&#039;   +1 ACCURACY on all non-combat skill checks to connive, collude and conspire with Calliope&#039;s criminal element. &lt;br /&gt;
   &#039;&#039;&#039;Corporate Connections:&#039;&#039;&#039; +1 ACCURACY on all non-combat skill checks to strategise, synergise, and socialise with Calliope&#039;s corporate elite. &lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  HARDJACK Survival Hardsuit, &lt;br /&gt;
  Ominously tricked out carbine with all the serial numbers filed off (Medium Signature)&lt;br /&gt;
  Obviously well-cared for dagger that feels actually creepy (Light A/C)&lt;br /&gt;
  Omnihook&lt;br /&gt;
  Dataplating&lt;br /&gt;
  Handheld Printer&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:2 // H:0 A:4 S:1 E:0&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Field Analyst 3&lt;br /&gt;
  Orator 2&lt;br /&gt;
  Drone Commander 1&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  IPS-N Kidd 2 &lt;br /&gt;
  HORUS Goblin 1&lt;br /&gt;
 &lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Overpower Caliber&lt;br /&gt;
&lt;br /&gt;
=The Kitchen Sink=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:In Golden Flames Bligh_Token.png|thumb|600px|right]]&lt;br /&gt;
[[File:Bligh_Swabber_Drones_Group.png|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
-- IPS-N Bligh @ LL3 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:0 AGI:4 SYS:1 ENGI:0&lt;br /&gt;
  STRUCTURE:4 HP:10 ARMOR:1&lt;br /&gt;
  STRESS:4 HEATCAP:6 REPAIR:6&lt;br /&gt;
  TECH ATK:+1 LIMITED:+0&lt;br /&gt;
  SPD:6 EVA:12 EDEF:9 SENSE:8 SAVE:12&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Integrated: Swabber Drone Weapons&lt;br /&gt;
  MAIN MOUNT: Autopod // Overpower Caliber&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  Field-Approved, Brass Ignorant Modifications, PEBCAC, H0R_OS System Upgrade I, Omnibus Plate x2, Armament Redundancy, EVA Module&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=485692</id>
		<title>Lancer: In Golden Flame: Chatterbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=485692"/>
		<updated>2026-03-31T12:34:13Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: /* The Kitchen Sink */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_In_Golden_Flame|Main Page]]&lt;br /&gt;
| [[Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Glowstick=&lt;br /&gt;
&lt;br /&gt;
[[File:Girls_Frontline_-_RPK-16.jpg|thumb|600px|right]]&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; VWQ92N&lt;br /&gt;
&lt;br /&gt;
» CHATTERBOX «&lt;br /&gt;
  Spec Ops, LL3&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  ATTUNE TO THE WORLD   (+4)&lt;br /&gt;
  Act Unseen or Unheard (+4)&lt;br /&gt;
  DECEIVE               (+4) &lt;br /&gt;
  Take Someone Out      (+2)&lt;br /&gt;
&lt;br /&gt;
[ BOND: THE KNAVE ]&lt;br /&gt;
  EYES ON THE PRIZE&lt;br /&gt;
  SHOOT FIRST&lt;br /&gt;
  PERFECT LITTLE UNIVERSE&lt;br /&gt;
  BOON OF TRIUMPH&lt;br /&gt;
&lt;br /&gt;
[ RESERVES ]&lt;br /&gt;
   &#039;&#039;&#039;Underworld Contacts:&#039;&#039;&#039;   +1 ACCURACY on all non-combat skill checks to connive, collude and conspire with Calliope&#039;s criminal element. &lt;br /&gt;
   &#039;&#039;&#039;Corporate Connections:&#039;&#039;&#039; +1 ACCURACY on all non-combat skill checks to strategise, synergise, and socialise with Calliope&#039;s corporate elite. &lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  HARDJACK Survival Hardsuit, &lt;br /&gt;
  Ominously tricked out carbine with all the serial numbers filed off (Medium Signature)&lt;br /&gt;
  Obviously well-cared for dagger that feels actually creepy (Light A/C)&lt;br /&gt;
  Omnihook&lt;br /&gt;
  Dataplating&lt;br /&gt;
  Handheld Printer&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:2 // H:0 A:4 S:1 E:0&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Field Analyst 3&lt;br /&gt;
  Orator 2&lt;br /&gt;
  Drone Commander 1&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  IPS-N Kidd 2 &lt;br /&gt;
  HORUS Goblin 1&lt;br /&gt;
 &lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Overpower Caliber&lt;br /&gt;
&lt;br /&gt;
=The Kitchen Sink=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:In Golden Flames Bligh_Token.png|thumb|600px|right]]&lt;br /&gt;
[[File:Bligh_Swabber_Drones_Group.png|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
-- IPS-N Bligh @ LL3 --&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  IPS-N Kidd 2, HORUS Goblin 1&lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Overpower Caliber&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Field Analyst 3, Orator 2, Drone Commander 1&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:0 AGI:4 SYS:1 ENGI:0&lt;br /&gt;
  STRUCTURE:4 HP:10 ARMOR:1&lt;br /&gt;
  STRESS:4 HEATCAP:6 REPAIR:6&lt;br /&gt;
  TECH ATK:+1 LIMITED:+0&lt;br /&gt;
  SPD:6 EVA:12 EDEF:9 SENSE:8 SAVE:12&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Integrated: Swabber Drone Weapons&lt;br /&gt;
  MAIN MOUNT: Autopod // Overpower Caliber&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  Field-Approved, Brass Ignorant Modifications, PEBCAC, H0R_OS System Upgrade I, Omnibus Plate x2, Armament Redundancy, EVA Module&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Legacy_Ashes_of_Houston:House_Akon&amp;diff=485154</id>
		<title>Legacy Ashes of Houston:House Akon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Legacy_Ashes_of_Houston:House_Akon&amp;diff=485154"/>
		<updated>2026-01-18T02:30:56Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Legacy: Ashes of Houston|Main Page]]&lt;br /&gt;
| [[Legacy: Ashes of Houston: House Akon Roster|Roster]]&lt;br /&gt;
| [[Legacy: Ashes of Houston: House Akon Notes|Notes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cultivators of the New Flesh&lt;br /&gt;
=HOUSE AKON=&lt;br /&gt;
&#039;&#039;Forma perfecta, spiritu nobilis​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;To this benighted land we pledge our blades! To the forlorn, we pledge our aid! For this, our bodies have been built. For this, our people toil. As the founder decreed, as our vows demand! Perfect in form, noble in spirit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
&#039;&#039;(The eco-system had to change in unexpected ways to survive the Fall)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Reach:&#039;&#039;&#039;   +2&lt;br /&gt;
* &#039;&#039;&#039;Grasp:&#039;&#039;&#039;   +0&lt;br /&gt;
* &#039;&#039;&#039;Sleight:&#039;&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctrine:&#039;&#039;&#039; Sculpting a New Humanity - whenever my family creates or tames a new species, they inherit one of its minor or cosmetic traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lifestyle (settled):&#039;&#039;&#039; House Akon&#039;s farms and facilities are extensive, and can work on the creation of multiple new Surpluses simultaneously. &lt;br /&gt;
&lt;br /&gt;
===RESOURCES===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Mood&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tech&#039;&#039;&#039;&lt;br /&gt;
| 0 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Data&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Surpluses&#039;&#039;&#039;&lt;br /&gt;
* NULL&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needs&#039;&#039;&#039; &lt;br /&gt;
* Barter Goods&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invested&#039;&#039;&#039;&lt;br /&gt;
* Land&lt;br /&gt;
* Progress&lt;br /&gt;
&lt;br /&gt;
===ASSETS===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;How do we fight?&#039;&#039; &#039;&#039;&#039;Honourably, with noble blades&#039;&#039;&#039; (melee, elegant)&lt;br /&gt;
* &#039;&#039;How are we protected?&#039;&#039; &#039;&#039;&#039;By our boosted musculature&#039;&#039;&#039; (Implanted, Mobile)&lt;br /&gt;
* &#039;&#039;How do we travel?&#039;&#039; &#039;&#039;&#039;Thanks to our pedigree animals&#039;&#039;&#039; (land, mount)&lt;br /&gt;
&lt;br /&gt;
==MOVES==&lt;br /&gt;
&lt;br /&gt;
===CULTURE===&lt;br /&gt;
When my family starts cultivating a new product, erase Surplus: (Progress / Land / Barter Goods). After a few months, get the surplus back, plus:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Progress:&#039;&#039;&#039; get Surplus: Medicine, and 1 use of medicine that can heal any harm box instantly.&lt;br /&gt;
* &#039;&#039;&#039;Land:&#039;&#039;&#039; get Surplus: Crops and slow but steady population growth. At the end of the age, if you still have the surplus, gain Surplus: Recruits.&lt;br /&gt;
* &#039;&#039;&#039;Barter Goods:&#039;&#039;&#039; get Surplus: Livestock, and gain a few exemplary examples of the bred animals. If they&#039;re used as mounts, add 1 free tag to them.&lt;br /&gt;
&lt;br /&gt;
At the start of each age, you can skip the months of cultivation and go straight to harvest (including at game start!).&lt;br /&gt;
&lt;br /&gt;
===DOMESTICATION===&lt;br /&gt;
When an abnormal life form is brought back to your Family&#039;s estate and reshaped to suit your needs, choose one:&lt;br /&gt;
&lt;br /&gt;
* Archive one of its traits. From now on you can add that trait to the crops and animals created by&lt;br /&gt;
* Culture and have the drugs you create temporarily grant it to their uses.&lt;br /&gt;
* Corral a small breeding population of the organism.&lt;br /&gt;
* Find a way for me to resist its abilities or avoid its dangers.&lt;br /&gt;
&lt;br /&gt;
===ALLIANCE MOVE===&lt;br /&gt;
When you freely give someone the perfect resource to solve a problem, gain 1-Treaty on them.&lt;br /&gt;
&lt;br /&gt;
==TREATIES==&lt;br /&gt;
&lt;br /&gt;
==HOUSE AKON and its People==&lt;br /&gt;
&amp;quot;Arrogance and folly oft go hand in hand. And the past was nothing if not steeped in arrogance. We must be better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===INHERITANCE===&lt;br /&gt;
Characters from House Akon get +1 Sway or Lore. Quick Characters can pick an Inheritance move:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hardy:&#039;&#039;&#039; the first time each day you take Harm, reduce it by 1.&lt;br /&gt;
* &#039;&#039;&#039;Green Fingers:&#039;&#039;&#039; you know the medical and culinary uses of any plant or animal you encounter.&lt;br /&gt;
* &#039;&#039;&#039;Animal Companion:&#039;&#039;&#039; you have a reliable mount. Its a vehicle with mount, land and one of (air / water / swift / mighty).&lt;br /&gt;
* &#039;&#039;&#039;Master Chef:&#039;&#039;&#039; the food you prepare and augment tastes exceptionally good, and will heal minor ailments and give people energy.&lt;br /&gt;
* &#039;&#039;&#039;Surgeon:&#039;&#039;&#039; when a few hours of dedicated treatment, you can clear all of someone&#039;s Harm boxes. With all of your effort, you can delay the onset of someone&#039;s Dead box.&lt;br /&gt;
&lt;br /&gt;
===HISTORY===&lt;br /&gt;
Human needs. Human greed. Human weakness. Faults inherited from our million year history. Byproducts of the best nature could scrounge and muster. And likewise the failures of our many riotous cultures stemming from those same, flawed headwaters. Neither of these could be fixed before Armageddon claimed the planet. But perhaps afterwards...&lt;br /&gt;
&lt;br /&gt;
Perhaps after the end, there would be space. &lt;br /&gt;
&lt;br /&gt;
Space for something new and intentional. Better suited and better natured. A second chance for a second humanity! Intentionally gifted with the best we could possibly give them.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;And that&#039;s why we&#039;re going to do a eugenics and lock a bunch of people up with the most exaggerated heroic media we have!&amp;quot; - &#039;&#039;&#039;Vault-Tec (probably)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===TRADITIONS===&lt;br /&gt;
* &#039;&#039;&#039;Populace:&#039;&#039;&#039; House Akon is characterised most of all by its carefully managed bloodlines; it has to be! The precise balance of a person&#039;s gene-load is of paramount importance. That, most of all, defines the upper bounds of their inherent capabilities. Marriages may be political and love may be a beautiful art - but progeny are, by necessity, a science. &lt;br /&gt;
* &#039;&#039;&#039;Style:&#039;&#039;&#039; modern practicality married to knightly flare, those of House Akon make a statement wherever they are. The family&#039;s extensive, hyper-optimised agriculture has lead to no shortage of base material for clothing or dyes. And personalised heraldry features prominently in many outfits. &lt;br /&gt;
* &#039;&#039;&#039;Governance:&#039;&#039;&#039; having a feudal hierarchy of serfs and landowners is one of the stranger quirks of House Akon, and is - more than anything else - entirely accidental. Various specialised bloodlines, and the incredibly specific slant of their archived media resurrected one of humanity&#039;s oldest forms of organisation. Though fraternal orders and clans by association are vastly more important than your family heritage within the house.&lt;br /&gt;
&lt;br /&gt;
====THE GENE-LINES OF HOUSE AKON====&lt;br /&gt;
* &#039;&#039;&#039;Bovid:&#039;&#039;&#039; the most common gene-line in House Akon, optimised for robust health and caloric efficiency. They are almost without exception the foundational workforce of the house. Though their sheer numbers does afford them the chance of birthing a heroic exception - which are then found uncommonly in more prestigious positions.&lt;br /&gt;
* &#039;&#039;&#039;Canid:&#039;&#039;&#039; while all gene-lines strive for perfection, the canid line is the most forgiving; both for achieving the desired results, and in producing capable heirs even in less successful circumstances. They can be found in bulk among the knightly orders and expeditionary troops owing to their excellent survival traits and powerful physiques. &lt;br /&gt;
* &#039;&#039;&#039;Corvid:&#039;&#039;&#039; a rare and tempestuous gene-line, the early hope that it would be easy to incorporate superior avian brain structures into the human genome was quickly dashed. Nevertheless, it is possible and the resulting academics, advisors and scientists have made it worth trying even if dismal failure is by far the most common result. &lt;br /&gt;
* &#039;&#039;&#039;Felid:&#039;&#039;&#039; the other knightly gene-line, felids are slightly less common than their canid kin owning to their lower tolerance of defects. Regardless, the cat-form&#039;s success in nature proves their worth, and there are more than enough worthy deeds attached to this line to merit its continued use. &lt;br /&gt;
* &amp;lt;strike&amp;gt;&#039;&#039;&#039;Ursine:&#039;&#039;&#039;&amp;lt;/strike&amp;gt; EXPUNGED. INSTABILITY IN BOTH BLOOD AND SPIRIT HAVE LEAD TO A LINEAGE RIFE WITH DEPRAVITY AND BARBARISM. GLORY TO THE KNIGHTS WHO FACE SUCH CRIMINALS WITH VALOUR.&lt;br /&gt;
&lt;br /&gt;
====THE ORDERS AND CLANS OF HOUSE AKON====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Order of the North Star:&#039;&#039;&#039; &#039;&#039;Pugnus alte evectus, viam dirigens&#039;&#039; - a fist raided high guides the way! The most prestigious of the expeditionary troops and a knightly order in its own right, the Order of the North Star boasts of its many deeds, and likewise laments its many fallen in advancing House Akon&#039;s noble mission. It is a common posting both for the good and valorous, and also those hungry for glory and merits. Knights of the order are given broad authority, and their own expeditionary squadrons, to support the North Star&#039;s cause across the Wasteland.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Order of the Silvered Fangs:&#039;&#039;&#039; &#039;&#039;Ferro dentes, hominis sunt&#039;&#039; - steel are the fangs of man. Trackers, hunters, and killers - knights of the darker wilds. While knights of any stripe are apt to find a questing beast worthy prey, the Order of the Silvered Fang assume the mantle of monster hunter as their core mission. Many and terrible are the things that stalk the wasteland, and the knights make a life stalking them are more terrible still. They are a misfit order, suffering high attrition and a poor reputation among the other orders...but to the people they save a knight is still a knight, and a beast slain hunts no more.&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nicolette_le_Farre&amp;diff=485026</id>
		<title>Nicolette le Farre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nicolette_le_Farre&amp;diff=485026"/>
		<updated>2025-12-27T00:22:30Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: /* Bride of the Devil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nicolette_le_Farre.jpeg|800px|right]]&lt;br /&gt;
&lt;br /&gt;
There is no God in this place. Just His echo. You can hear it in the crumbling mausoleums – in the ivy-choked gravestones rotting in their cemeteries. You can hear it in the doleful churches; empty of worship…except to pay respect to the dead and the gone. It is a farce! But a funny one. A carnival full of people in ugly masks. Hiding how empty they are inside.&lt;br /&gt;
&lt;br /&gt;
Nicolette is empty too. She sold her heart and sold her soul. Sold more than she could pay and then sold more besides. But she bought, too, the things that have made her rich. She has bought status and power. Influence and a place to belong. A place in Hell. There is still no God here. Not one Nicolette can hear. But the Devil and his servants answer when you call. And they are so very reasonable… &lt;br /&gt;
&lt;br /&gt;
So reasonable that the things they ask are trifles. So here Nicolette is. In the old city. Seeing to a trifling matter: the debts of Lord Ambrose Hygarth Jackdaw. Many and varied, he has defaulted on them all! But debts unpaid rarely vanish. And there are always others to collect from!&lt;br /&gt;
&lt;br /&gt;
== Themes == &lt;br /&gt;
&lt;br /&gt;
===Bride of the Devil===&lt;br /&gt;
&#039;&#039;&#039;Adaptation (Mythos)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nicolette knows black magic and how to summon and bind the Hellspawn in service to Satan. While this power grants her abilities that defy the laws of nature, rarely are they goodly by temper or capable of helping people directly – lest they want to pay a price… &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystery:&#039;&#039;&#039; How could a man slip through the Devil&#039;s fingers?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Tags&#039;&#039;&#039;&lt;br /&gt;
* a) “I’m the bad sort of witch...”&lt;br /&gt;
* d) The proper ritual &lt;br /&gt;
* h) A menagerie of demons.&lt;br /&gt;
* j) “We can make a bargain…” &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness Tags&#039;&#039;&#039;&lt;br /&gt;
* a) Prices to be paid...&lt;br /&gt;
* c) For dark purpose&lt;br /&gt;
&lt;br /&gt;
===The Sins of the Father===&lt;br /&gt;
&#039;&#039;&#039;Mission (Logos)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
...trickle down to his children. The debts of Andrew Jackdaw cannot be absolved with death alone. There are prices still to be paid - lines of credit left hanging, empty, on crumpled ledgers. Nicolette is here to collect. One debt at a time, tugging at the silken strands of Jackdaw&#039;s spiderweb-family until every last, little sin is properly accounted for...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; &amp;quot;Nothing personal; it&#039;s just business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Tags&#039;&#039;&#039;&lt;br /&gt;
* a) A silver tongue&lt;br /&gt;
* e) Seduction and lies&lt;br /&gt;
* d) A book of debts and a detailed family tree&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness Tags&#039;&#039;&#039;&lt;br /&gt;
* d) The web of Jackdawn&#039;s debts is dark and tangled&lt;br /&gt;
&lt;br /&gt;
===Call My Name Three Times===&lt;br /&gt;
&#039;&#039;&#039;Mobility (Mythos)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystery:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Tags&#039;&#039;&#039;&lt;br /&gt;
* a) Step Out From the Shadows&lt;br /&gt;
* c) Luck of the Devil&lt;br /&gt;
* h) Close your eyes, and don&#039;t ever-ever open them&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness Tags&#039;&#039;&#039;&lt;br /&gt;
* d) The lingering smell of brimstone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Daddy Was a Gambler, He Gambled Big and Small===&lt;br /&gt;
&#039;&#039;&#039;Training (Logos)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; &amp;quot;It was a calculated risk!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Tags&#039;&#039;&#039;&lt;br /&gt;
* a) Diehard gambler&lt;br /&gt;
* e) Unflappable &lt;br /&gt;
* i) Taking a risk &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness Tags&#039;&#039;&#039;&lt;br /&gt;
* b) Just can&#039;t help myself&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=484916</id>
		<title>Lancer: In Golden Flame: Chatterbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=484916"/>
		<updated>2025-12-18T12:02:23Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: /* Glowstick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_In_Golden_Flame|Main Page]]&lt;br /&gt;
| [[Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Glowstick=&lt;br /&gt;
&lt;br /&gt;
[[File:Girls_Frontline_-_RPK-16.jpg|thumb|600px|right]]&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; VWQ92N&lt;br /&gt;
&lt;br /&gt;
» CHATTERBOX «&lt;br /&gt;
  Spec Ops, LL3&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  ATTUNE TO THE WORLD   (+4)&lt;br /&gt;
  Act Unseen or Unheard (+4)&lt;br /&gt;
  DECEIVE               (+4) &lt;br /&gt;
  Take Someone Out      (+2)&lt;br /&gt;
&lt;br /&gt;
[ BOND: THE KNAVE ]&lt;br /&gt;
  EYES ON THE PRIZE&lt;br /&gt;
  SHOOT FIRST&lt;br /&gt;
  PERFECT LITTLE UNIVERSE&lt;br /&gt;
  BOON OF TRIUMPH&lt;br /&gt;
&lt;br /&gt;
[ RESERVES ]&lt;br /&gt;
   &#039;&#039;&#039;Underworld Contacts:&#039;&#039;&#039;   +1 ACCURACY on all non-combat skill checks to connive, collude and conspire with Calliope&#039;s criminal element. &lt;br /&gt;
   &#039;&#039;&#039;Corporate Connections:&#039;&#039;&#039; +1 ACCURACY on all non-combat skill checks to strategise, synergise, and socialise with Calliope&#039;s corporate elite. &lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  HARDJACK Survival Hardsuit, &lt;br /&gt;
  Ominously tricked out carbine with all the serial numbers filed off (Medium Signature)&lt;br /&gt;
  Obviously well-cared for dagger that feels actually creepy (Light A/C)&lt;br /&gt;
  Omnihook&lt;br /&gt;
  Dataplating&lt;br /&gt;
  Handheld Printer&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:2 // H:0 A:4 S:1 E:0&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Field Analyst 3&lt;br /&gt;
  Orator 2&lt;br /&gt;
  Drone Commander 1&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  IPS-N Kidd 2 &lt;br /&gt;
  HORUS Goblin 1&lt;br /&gt;
 &lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Overpower Caliber&lt;br /&gt;
&lt;br /&gt;
=The Kitchen Sink=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:In Golden Flames Bligh_Token.png|thumb|600px|right]]&lt;br /&gt;
[[File:Bligh_Swabber_Drones_Group.png|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
-- IPS-N Bligh @ LL3 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:0 AGI:4 SYS:1 ENGI:0&lt;br /&gt;
  STRUCTURE:4 HP:10 ARMOR:1&lt;br /&gt;
  STRESS:4 HEATCAP:6 REPAIR:6&lt;br /&gt;
  TECH ATK:+1 LIMITED:+0&lt;br /&gt;
  SPD:6 EVA:12 EDEF:9 SENSE:8 SAVE:12&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Integrated: Swabber Drone Weapons&lt;br /&gt;
  MAIN MOUNT: Autopod // Overpower Calibre&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  Field-Approved, Brass Ignorant Modifications&lt;br /&gt;
  PEBCAC&lt;br /&gt;
  H0R_OS System Upgrade I&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=484891</id>
		<title>Lancer: In Golden Flame: Chatterbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=484891"/>
		<updated>2025-12-15T16:43:59Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: /* Glowstick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_In_Golden_Flame|Main Page]]&lt;br /&gt;
| [[Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Glowstick=&lt;br /&gt;
&lt;br /&gt;
[[File:Girls_Frontline_-_RPK-16.jpg|thumb|600px|right]]&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; VWQ92N&lt;br /&gt;
&lt;br /&gt;
» CHATTERBOX «&lt;br /&gt;
  Spec Ops, LL3&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  ATTUNE TO THE WORLD   (+4)&lt;br /&gt;
  Act Unseen or Unheard (+4)&lt;br /&gt;
  DECEIVE               (+4) &lt;br /&gt;
  Take Someone Out      (+2)&lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  HARDJACK Survival Hardsuit, &lt;br /&gt;
  Ominously tricked out carbine with all the serial numbers filed off (Medium Signature)&lt;br /&gt;
  Obviously well-cared for dagger that feels actually creepy (Light A/C)&lt;br /&gt;
  Omnihook&lt;br /&gt;
  Dataplating&lt;br /&gt;
  Handheld Printer&lt;br /&gt;
&lt;br /&gt;
[ BOND: THE KNAVE ]&lt;br /&gt;
  EYES ON THE PRIZE&lt;br /&gt;
  SHOOT FIRST&lt;br /&gt;
  PERFECT LITTLE UNIVERSE&lt;br /&gt;
  BOON OF TRIUMPH&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:2 // H:0 A:4 S:1 E:0&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Field Analyst 3&lt;br /&gt;
  Orator 2&lt;br /&gt;
  Drone Commander 1&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  IPS-N Kidd 2 &lt;br /&gt;
  HORUS Goblin 1&lt;br /&gt;
 &lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Overpower Caliber&lt;br /&gt;
&lt;br /&gt;
=The Kitchen Sink=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:In Golden Flames Bligh_Token.png|thumb|600px|right]]&lt;br /&gt;
[[File:Bligh_Swabber_Drones_Group.png|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
-- IPS-N Bligh @ LL3 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:0 AGI:4 SYS:1 ENGI:0&lt;br /&gt;
  STRUCTURE:4 HP:10 ARMOR:1&lt;br /&gt;
  STRESS:4 HEATCAP:6 REPAIR:6&lt;br /&gt;
  TECH ATK:+1 LIMITED:+0&lt;br /&gt;
  SPD:6 EVA:12 EDEF:9 SENSE:8 SAVE:12&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Integrated: Swabber Drone Weapons&lt;br /&gt;
  MAIN MOUNT: Autopod // Overpower Calibre&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  Field-Approved, Brass Ignorant Modifications&lt;br /&gt;
  PEBCAC&lt;br /&gt;
  H0R_OS System Upgrade I&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook&amp;diff=484890</id>
		<title>Lancer: In Golden Flame: Chatterbox:Scrapbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook&amp;diff=484890"/>
		<updated>2025-12-15T16:25:24Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_In_Golden_Flame|Main Page]]&lt;br /&gt;
| [[Lancer:_In_Golden_Flame:_Chatterbox|Character Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Girls_Frontline_-_RPK-16 2.jpg|thumb|600px|left]]&lt;br /&gt;
&lt;br /&gt;
Glowstick - an obviously assumed name. Completely unremarkable in Calliope. Except for all the nagging details that make her so incredibly suspicious. Gear too clean. Skills too sharp. No records of arrival or history of residence. She knows you know this. And her only response is to smile…ever so slightly.&lt;br /&gt;
&lt;br /&gt;
Annie Rosé McKendry has a face that matches. And there’s a few details on the Omninet: an unremarkable service record out in the nowhere rim of Union space, some bits and pieces here and elsewhere. An ordinary enough life. It’s just all fake. All fake despite how real it looks.&lt;br /&gt;
&lt;br /&gt;
And you could keep digging, but she smiles a little more each time you do…&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Irreverent and unphased, Glowstick is ostensibly that most terrifying of things: she’s UIB, and you have no idea why the fuck she’s here.&lt;br /&gt;
&lt;br /&gt;
Or maybe you do? There’s been some freaky things in Calliope of late. But news of that can’t have spread far, can’t have spread fast, and can’t have given anyone the time to get here to do something about it. But oh no, she’s here anyway. And she’s still smiling.&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook&amp;diff=484889</id>
		<title>Lancer: In Golden Flame: Chatterbox:Scrapbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook&amp;diff=484889"/>
		<updated>2025-12-15T16:24:59Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_In_Golden_Flame|Main Page]]&lt;br /&gt;
| [[Lancer:_In_Golden_Flame:_Chatterbox|Character Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Girls_Frontline_-_RPK-16 2.jpg|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
Glowstick - an obviously assumed name. Completely unremarkable in Calliope. Except for all the nagging details that make her so incredibly suspicious. Gear too clean. Skills too sharp. No records of arrival or history of residence. She knows you know this. And her only response is to smile…ever so slightly.&lt;br /&gt;
&lt;br /&gt;
Annie Rosé McKendry has a face that matches. And there’s a few details on the Omninet: an unremarkable service record out in the nowhere rim of Union space, some bits and pieces here and elsewhere. An ordinary enough life. It’s just all fake. All fake despite how real it looks.&lt;br /&gt;
&lt;br /&gt;
And you could keep digging, but she smiles a little more each time you do…&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Irreverent and unphased, Glowstick is ostensibly that most terrifying of things: she’s UIB, and you have no idea why the fuck she’s here.&lt;br /&gt;
&lt;br /&gt;
Or maybe you do? There’s been some freaky things in Calliope of late. But news of that can’t have spread far, can’t have spread fast, and can’t have given anyone the time to get here to do something about it. But oh no, she’s here anyway. And she’s still smiling.&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Girls_Frontline_-_RPK-16_2.jpg&amp;diff=484888</id>
		<title>File:Girls Frontline - RPK-16 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Girls_Frontline_-_RPK-16_2.jpg&amp;diff=484888"/>
		<updated>2025-12-15T16:24:39Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook&amp;diff=484887</id>
		<title>Lancer: In Golden Flame: Chatterbox:Scrapbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook&amp;diff=484887"/>
		<updated>2025-12-15T16:23:19Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |+  | Main Page | Character Page |}  Glowstick - an obviously assumed name. Completely unremarkable in Calliope. Except for all the nagging details that make her so incredibly suspicious. Gear too clean. Skills too sharp. No records of arrival or history of residence. She knows you know this. And her only response is to smile…ever so slightly.  Annie Rosé McKendry has a face that...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_In_Golden_Flame|Main Page]]&lt;br /&gt;
| [[Lancer:_In_Golden_Flame:_Chatterbox|Character Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glowstick - an obviously assumed name. Completely unremarkable in Calliope. Except for all the nagging details that make her so incredibly suspicious. Gear too clean. Skills too sharp. No records of arrival or history of residence. She knows you know this. And her only response is to smile…ever so slightly.&lt;br /&gt;
&lt;br /&gt;
Annie Rosé McKendry has a face that matches. And there’s a few details on the Omninet: an unremarkable service record out in the nowhere rim of Union space, some bits and pieces here and elsewhere. An ordinary enough life. It’s just all fake. All fake despite how real it looks.&lt;br /&gt;
&lt;br /&gt;
And you could keep digging, but she smiles a little more each time you do…&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Irreverent and unphased, Glowstick is ostensibly that most terrifying of things: she’s UIB, and you have no idea why the fuck she’s here.&lt;br /&gt;
&lt;br /&gt;
Or maybe you do? There’s been some freaky things in Calliope of late. But news of that can’t have spread far, can’t have spread fast, and can’t have given anyone the time to get here to do something about it. But oh no, she’s here anyway. And she’s still smiling.&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=484886</id>
		<title>Lancer: In Golden Flame: Chatterbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=484886"/>
		<updated>2025-12-15T16:20:47Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: /* Glowstick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_In_Golden_Flame|Main Page]]&lt;br /&gt;
| [[Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Glowstick=&lt;br /&gt;
&lt;br /&gt;
[[File:Girls_Frontline_-_RPK-16.jpg|thumb|600px|right]]&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; VWQ92N&lt;br /&gt;
&lt;br /&gt;
» CHATTERBOX «&lt;br /&gt;
  Spec Ops, LL3&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  ATTUNE TO THE WORLD   (+4)&lt;br /&gt;
  Act Unseen or Unheard (+4)&lt;br /&gt;
  DECEIVE               (+4) &lt;br /&gt;
  Take Someone Out      (+2)&lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  HARDJACK Survival Hardsuit, &lt;br /&gt;
  Ominously tricked out carbine with all the serial numbers filed off (Medium Signature)&lt;br /&gt;
  Obviously well-cared for dagger that feels actually creepy (Light A/C)&lt;br /&gt;
  Sylphlex&lt;br /&gt;
  Dataplating&lt;br /&gt;
  Handheld Printer&lt;br /&gt;
&lt;br /&gt;
[ BOND: THE KNAVE ]&lt;br /&gt;
  EYES ON THE PRIZE&lt;br /&gt;
  SHOOT FIRST&lt;br /&gt;
  PERFECT LITTLE UNIVERSE&lt;br /&gt;
  BOON OF TRIUMPH&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:2 // H:0 A:4 S:1 E:0&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Field Analyst 3&lt;br /&gt;
  Orator 2&lt;br /&gt;
  Drone Commander 1&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  IPS-N Kidd 2 &lt;br /&gt;
  HORUS Goblin 1&lt;br /&gt;
 &lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Overpower Caliber&lt;br /&gt;
&lt;br /&gt;
=The Kitchen Sink=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:In Golden Flames Bligh_Token.png|thumb|600px|right]]&lt;br /&gt;
[[File:Bligh_Swabber_Drones_Group.png|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
-- IPS-N Bligh @ LL3 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:0 AGI:4 SYS:1 ENGI:0&lt;br /&gt;
  STRUCTURE:4 HP:10 ARMOR:1&lt;br /&gt;
  STRESS:4 HEATCAP:6 REPAIR:6&lt;br /&gt;
  TECH ATK:+1 LIMITED:+0&lt;br /&gt;
  SPD:6 EVA:12 EDEF:9 SENSE:8 SAVE:12&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Integrated: Swabber Drone Weapons&lt;br /&gt;
  MAIN MOUNT: Autopod // Overpower Calibre&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  Field-Approved, Brass Ignorant Modifications&lt;br /&gt;
  PEBCAC&lt;br /&gt;
  H0R_OS System Upgrade I&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=484885</id>
		<title>Lancer: In Golden Flame: Chatterbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=484885"/>
		<updated>2025-12-15T16:20:00Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: /* Glowstick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_In_Golden_Flame|Main Page]]&lt;br /&gt;
| [[Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Glowstick=&lt;br /&gt;
&lt;br /&gt;
[[File:Girls_Frontline_-_RPK-16.jpg|thumb|600px|right]]&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; VWQ92N&lt;br /&gt;
&lt;br /&gt;
» CHATTERBOX «&lt;br /&gt;
  Spec Ops, LL3&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  ATTUNE TO THE WORLD   (+4)&lt;br /&gt;
  Act Unseen or Unheard (+4)&lt;br /&gt;
  DECEIVE               (+4) &lt;br /&gt;
  Take Someone Out      (+2)&lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  HARDJACK Survival Hardsuit, &lt;br /&gt;
  Ominously tricked out carbine with all the serial numbers filed off (Medium Signature)&lt;br /&gt;
  Obviously well cared for knife that feels actually creepy (Light A/C)&lt;br /&gt;
  Sylphlex&lt;br /&gt;
  Dataplating&lt;br /&gt;
  Handheld Printer&lt;br /&gt;
&lt;br /&gt;
[ BOND: THE KNAVE ]&lt;br /&gt;
  EYES ON THE PRIZE&lt;br /&gt;
  SHOOT FIRST&lt;br /&gt;
  PERFECT LITTLE UNIVERSE&lt;br /&gt;
  BOON OF TRIUMPH&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:2 // H:0 A:4 S:1 E:0&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Field Analyst 3&lt;br /&gt;
  Orator 2&lt;br /&gt;
  Drone Commander 1&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  IPS-N Kidd 2 &lt;br /&gt;
  HORUS Goblin 1&lt;br /&gt;
 &lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Overpower Caliber&lt;br /&gt;
&lt;br /&gt;
=The Kitchen Sink=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:In Golden Flames Bligh_Token.png|thumb|600px|right]]&lt;br /&gt;
[[File:Bligh_Swabber_Drones_Group.png|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
-- IPS-N Bligh @ LL3 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:0 AGI:4 SYS:1 ENGI:0&lt;br /&gt;
  STRUCTURE:4 HP:10 ARMOR:1&lt;br /&gt;
  STRESS:4 HEATCAP:6 REPAIR:6&lt;br /&gt;
  TECH ATK:+1 LIMITED:+0&lt;br /&gt;
  SPD:6 EVA:12 EDEF:9 SENSE:8 SAVE:12&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Integrated: Swabber Drone Weapons&lt;br /&gt;
  MAIN MOUNT: Autopod // Overpower Calibre&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  Field-Approved, Brass Ignorant Modifications&lt;br /&gt;
  PEBCAC&lt;br /&gt;
  H0R_OS System Upgrade I&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=484884</id>
		<title>Lancer: In Golden Flame: Chatterbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=484884"/>
		<updated>2025-12-15T16:19:43Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: /* Glowstick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_In_Golden_Flame|Main Page]]&lt;br /&gt;
| [[Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Glowstick=&lt;br /&gt;
&lt;br /&gt;
[[File:Girls_Frontline_-_RPK-16.jpg|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
» CHATTERBOX «&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; VWQ92N&lt;br /&gt;
  Spec Ops, LL3&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  ATTUNE TO THE WORLD   (+4)&lt;br /&gt;
  Act Unseen or Unheard (+4)&lt;br /&gt;
  DECEIVE               (+4) &lt;br /&gt;
  Take Someone Out      (+2)&lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  HARDJACK Survival Hardsuit, &lt;br /&gt;
  Ominously tricked out carbine with all the serial numbers filed off (Medium Signature)&lt;br /&gt;
  Obviously well cared for knife that feels actually creepy (Light A/C)&lt;br /&gt;
  Sylphlex&lt;br /&gt;
  Dataplating&lt;br /&gt;
  Handheld Printer&lt;br /&gt;
&lt;br /&gt;
[ BOND: THE KNAVE ]&lt;br /&gt;
  EYES ON THE PRIZE&lt;br /&gt;
  SHOOT FIRST&lt;br /&gt;
  PERFECT LITTLE UNIVERSE&lt;br /&gt;
  BOON OF TRIUMPH&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:2 // H:0 A:4 S:1 E:0&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Field Analyst 3&lt;br /&gt;
  Orator 2&lt;br /&gt;
  Drone Commander 1&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  IPS-N Kidd 2 &lt;br /&gt;
  HORUS Goblin 1&lt;br /&gt;
 &lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Overpower Caliber&lt;br /&gt;
&lt;br /&gt;
=The Kitchen Sink=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:In Golden Flames Bligh_Token.png|thumb|600px|right]]&lt;br /&gt;
[[File:Bligh_Swabber_Drones_Group.png|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
-- IPS-N Bligh @ LL3 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:0 AGI:4 SYS:1 ENGI:0&lt;br /&gt;
  STRUCTURE:4 HP:10 ARMOR:1&lt;br /&gt;
  STRESS:4 HEATCAP:6 REPAIR:6&lt;br /&gt;
  TECH ATK:+1 LIMITED:+0&lt;br /&gt;
  SPD:6 EVA:12 EDEF:9 SENSE:8 SAVE:12&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Integrated: Swabber Drone Weapons&lt;br /&gt;
  MAIN MOUNT: Autopod // Overpower Calibre&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  Field-Approved, Brass Ignorant Modifications&lt;br /&gt;
  PEBCAC&lt;br /&gt;
  H0R_OS System Upgrade I&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=484883</id>
		<title>Lancer: In Golden Flame: Chatterbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=484883"/>
		<updated>2025-12-15T16:19:22Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_In_Golden_Flame|Main Page]]&lt;br /&gt;
| [[Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Glowstick=&lt;br /&gt;
&lt;br /&gt;
[[File:Girls_Frontline_-_RPK-16.jpg|thumb|600px|right]]&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; VWQ92N&lt;br /&gt;
&lt;br /&gt;
» CHATTERBOX «&lt;br /&gt;
  Spec Ops, LL3&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  ATTUNE TO THE WORLD   (+4)&lt;br /&gt;
  Act Unseen or Unheard (+4)&lt;br /&gt;
  DECEIVE               (+4) &lt;br /&gt;
  Take Someone Out      (+2)&lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  HARDJACK Survival Hardsuit, &lt;br /&gt;
  Ominously tricked out carbine with all the serial numbers filed off (Medium Signature)&lt;br /&gt;
  Obviously well cared for knife that feels actually creepy (Light A/C)&lt;br /&gt;
  Sylphlex&lt;br /&gt;
  Dataplating&lt;br /&gt;
  Handheld Printer&lt;br /&gt;
&lt;br /&gt;
[ BOND: THE KNAVE ]&lt;br /&gt;
  EYES ON THE PRIZE&lt;br /&gt;
  SHOOT FIRST&lt;br /&gt;
  PERFECT LITTLE UNIVERSE&lt;br /&gt;
  BOON OF TRIUMPH&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:2 // H:0 A:4 S:1 E:0&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Field Analyst 3&lt;br /&gt;
  Orator 2&lt;br /&gt;
  Drone Commander 1&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  IPS-N Kidd 2 &lt;br /&gt;
  HORUS Goblin 1&lt;br /&gt;
 &lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Overpower Caliber&lt;br /&gt;
&lt;br /&gt;
=The Kitchen Sink=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:In Golden Flames Bligh_Token.png|thumb|600px|right]]&lt;br /&gt;
[[File:Bligh_Swabber_Drones_Group.png|thumb|600px|right]]&lt;br /&gt;
&lt;br /&gt;
-- IPS-N Bligh @ LL3 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:0 AGI:4 SYS:1 ENGI:0&lt;br /&gt;
  STRUCTURE:4 HP:10 ARMOR:1&lt;br /&gt;
  STRESS:4 HEATCAP:6 REPAIR:6&lt;br /&gt;
  TECH ATK:+1 LIMITED:+0&lt;br /&gt;
  SPD:6 EVA:12 EDEF:9 SENSE:8 SAVE:12&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Integrated: Swabber Drone Weapons&lt;br /&gt;
  MAIN MOUNT: Autopod // Overpower Calibre&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  Field-Approved, Brass Ignorant Modifications&lt;br /&gt;
  PEBCAC&lt;br /&gt;
  H0R_OS System Upgrade I&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Bligh_Swabber_Drones_Group.png&amp;diff=484882</id>
		<title>File:Bligh Swabber Drones Group.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Bligh_Swabber_Drones_Group.png&amp;diff=484882"/>
		<updated>2025-12-15T16:19:00Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:In_Golden_Flames_Bligh_Token.png&amp;diff=484881</id>
		<title>File:In Golden Flames Bligh Token.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:In_Golden_Flames_Bligh_Token.png&amp;diff=484881"/>
		<updated>2025-12-15T16:18:07Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=484880</id>
		<title>Lancer: In Golden Flame: Chatterbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_In_Golden_Flame:_Chatterbox&amp;diff=484880"/>
		<updated>2025-12-15T16:17:39Z</updated>

		<summary type="html">&lt;p&gt;Cannonball: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Lancer:_In_Golden_Flame|Main Page]]&lt;br /&gt;
| [[Lancer:_In_Golden_Flame:_Chatterbox:Scrapbook|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Glowstick=&lt;br /&gt;
&lt;br /&gt;
[[File:Girls_Frontline_-_RPK-16.jpg|thumb|600px|right]]&lt;br /&gt;
* &#039;&#039;&#039;Sharecode:&#039;&#039;&#039; VWQ92N&lt;br /&gt;
&lt;br /&gt;
» CHATTERBOX «&lt;br /&gt;
  Spec Ops, LL3&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ]&lt;br /&gt;
  ATTUNE TO THE WORLD   (+4)&lt;br /&gt;
  Act Unseen or Unheard (+4)&lt;br /&gt;
  DECEIVE               (+4) &lt;br /&gt;
  Take Someone Out      (+2)&lt;br /&gt;
&lt;br /&gt;
[ GEAR ]&lt;br /&gt;
  HARDJACK Survival Hardsuit, &lt;br /&gt;
  Ominously tricked out carbine with all the serial numbers filed off (Medium Signature)&lt;br /&gt;
  Obviously well cared for knife that feels actually creepy (Light A/C)&lt;br /&gt;
  Sylphlex&lt;br /&gt;
  Dataplating&lt;br /&gt;
  Handheld Printer&lt;br /&gt;
&lt;br /&gt;
[ BOND: THE KNAVE ]&lt;br /&gt;
  EYES ON THE PRIZE&lt;br /&gt;
  SHOOT FIRST&lt;br /&gt;
  PERFECT LITTLE UNIVERSE&lt;br /&gt;
  BOON OF TRIUMPH&lt;br /&gt;
&lt;br /&gt;
[ MECH SKILLS ]&lt;br /&gt;
  GRIT:2 // H:0 A:4 S:1 E:0&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ]&lt;br /&gt;
  Field Analyst 3&lt;br /&gt;
  Orator 2&lt;br /&gt;
  Drone Commander 1&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ]&lt;br /&gt;
  IPS-N Kidd 2 &lt;br /&gt;
  HORUS Goblin 1&lt;br /&gt;
 &lt;br /&gt;
[ CORE BONUSES ]&lt;br /&gt;
  Overpower Caliber&lt;br /&gt;
&lt;br /&gt;
=The Kitchen Sink=&lt;br /&gt;
&lt;br /&gt;
-- IPS-N Bligh @ LL3 --&lt;br /&gt;
&lt;br /&gt;
[ STATS ]&lt;br /&gt;
  HULL:0 AGI:4 SYS:1 ENGI:0&lt;br /&gt;
  STRUCTURE:4 HP:10 ARMOR:1&lt;br /&gt;
  STRESS:4 HEATCAP:6 REPAIR:6&lt;br /&gt;
  TECH ATK:+1 LIMITED:+0&lt;br /&gt;
  SPD:6 EVA:12 EDEF:9 SENSE:8 SAVE:12&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ]&lt;br /&gt;
  Integrated: Swabber Drone Weapons&lt;br /&gt;
  MAIN MOUNT: Autopod // Overpower Calibre&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ]&lt;br /&gt;
  Field-Approved, Brass Ignorant Modifications&lt;br /&gt;
  PEBCAC&lt;br /&gt;
  H0R_OS System Upgrade I&lt;/div&gt;</summary>
		<author><name>Cannonball</name></author>
	</entry>
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