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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Catdragon</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T02:21:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=190966</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=190966"/>
		<updated>2011-09-13T23:54:37Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: changed picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Arden2.jpg|280 px]]|&lt;br /&gt;
First=[[Episode 1. Bat Out of Hell]]|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
actor=Matthew Fox|&lt;br /&gt;
Concept=Expatriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=Caldasa system, the moon Sophie of Zeus, a large gas giant, the Erehwon Colony|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa&amp;lt;br&amp;gt;&lt;br /&gt;
Arden 689-C 689 is not the number of children in his Crèche, Arden has often had to explain. He were born in the summer of 2489, and thus 6/89.  The rest of his crèche approximately 24 children born that month share his numerical ID.  And C means that he is the third of his &amp;quot;class.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa System (a Rim Planet). Sophie is unremarkable except being a fairly dim planet, suitable for miners and others unaccustomed to the light of day.  Its principal spaceport serves the mining center of Purgatory, a small city of dubious moral character. No one is happy to be in Purgatory, but it is better than some places, and eventually you can leave. &amp;quot;Sophie&amp;quot; was not terraformed. It has .95G gravity and a breathable if tainted atmosphere. Its rich mineral deposits would endure better in this poor environment, so the decision was made to keep it. Most natives can get by with a simple combination of supplements and an oxygen mister to supplement the weak atmosphere. Non natives tend to wear breathing masks or even full spacesuits.  Its primary claim to fame is being a source of porous hydrogen bearing rock, Sophite, which was used as a raw fuel source by the Independents during the war. This fact was not discovered until late in the war, when it was no longer relevant to the outcome. Sophie survived the war mostly unscathed.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony was founded by a Utopian society bent on not replicating the problems of Earth that Was. The founders made their plans aboard the Arks en route to the Verse and quickly found themselves the object of some ridicule by the other colonists. By the time they reached the &#039;Verse they decided to colonize one of the more remote planets, and settled on the moon of Zeus. The mining colony wasn&#039;t likely to attract any untoward interest. They would be free to develop their own society, without interference.&lt;br /&gt;
&lt;br /&gt;
Erewhon Colony was built into a large crater on the southern hemisphere of the planet. A closer to normal atmosphere is pumped into the crater producing relatively normal (untainted) air to breathe and an environment suitable to growing vegetables and such. It also provides considerable isolation. The crater is approximate five kilometers in diameter and 200 meters deep at its base. A lake of water covers the base of the crater is keep recycling and fresh by pumps and filters in the city, much of which floats on the lake.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is approximately 5000 people, born in Crèches when the population warrants it. It is not a growing colony; its 5000 population mirrors that of the original colonists. Each year a number of children are created from a combination of genetic materials from the existing colonists and from a &amp;quot;gene-bank&amp;quot; which came with them from Earth that Was. Many of the children today are the children of Earth the Was.  Your Crèche was remarkable for a minor cataclysm wherein two thirds of the original children died shortly after birth. It was believed the genetic materials had been compromised somehow, the remaining children did exceptionally well both physically and mentally. Several of them were recruited in youth by special schools in the core. You were kept in the colony and nothing was heard from the others. Your Crèche always had a stigma attached to it, as though your abilities were bought at the expense of your siblings somehow.&lt;br /&gt;
&lt;br /&gt;
The people of Erehwon are a taciturn and cerebral lot. They often refer to themselves as No One or Nobody from Nowhere to emphasize their role in a collective. Their education is classical and fairly rigorous. There is no economy to speak of, people simply get what they need and do what they can or what is needed. There is no leadership, it is a true anarchy, but each &#039;nobody&#039; is taught from youth to think of the needs of the collective when decisions need to be made. Discussions use consensus to arrive at their decisions when needed. There is little or no sense of ownership to ideas or hurt feelings when decisions are made without ones consent. Close personal or romantic relationships were discouraged, though some &#039;play&#039; was permitted. That said, to an outsider it looks little different from well run corporation, church or school.&lt;br /&gt;
&lt;br /&gt;
Arden was clearly above normal in intellect and was told it was for that reason he was sent to Osiris for medical training (to update the colony on new techniques). He was given a cursory introduction to the culture of the &#039;verse some cash and a ticket off world. His days in Osiris were difficult, but rewarding. He always assumed that he would return to Erewhon, but he enjoyed the variety of people, and the women. He rarely was able to get the courage to do anything about it, but he certainly had his fantasies.&lt;br /&gt;
&lt;br /&gt;
When he returned to Erewhon he was not greeted with much affection or interest. He did note that none of his crèche mates were around, and there was something else amiss. He seemed to be almost shunned by others. Initially he thought it was their parochialism, or his own foreign traits picked up at medical school. But soon he realized that it was something else. He was investigating the disappearance of the others from his crèche when he was nearly killed he went on a jaunt to Purgatory to check out the transport records. When he activated the vehicle it began to overheat and something told him this was no usual engine problem. He fled the scene just before the car exploded. He decided that it wasn&#039;t safe to stay in the colony and he hitched a ride on a supply vehicle from the mining center that stopped by.&lt;br /&gt;
&lt;br /&gt;
He searched the cortex in Purgatory and found an ad for Colony Doctor on Jiangyin, he booked passage to Bernadette on an ore freighter and then aboard the MakeMake. The rest is history.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Dark of hair and eyes, Arden has a haunted look to him.  Handsome and lean of body, Arden is attractive but he definitely has that depressed poet look to him.  he dresses in dark clothes and likes to have his hair long, covering his neck.  Even when in bright clothes and in the sunshine, Arden has a gloom about him.  Unfortunately that makes him stand out, especially when he is the only one frowning in the area.&lt;br /&gt;
&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
Arden has been trained to be calm, analytic, and quick to make a decision.  He prides himself on trying to get as many details from a situation as quickly as possible.  One of his role-models as he was growing up was Sherlocke Holmes, a legendary detective from old Earth.  While a lot of the stories don&#039;t translate well to the Rim and the Core, the psychological profiling that the detective did on his opponents never failed to amaze Alden.&lt;br /&gt;
&lt;br /&gt;
Recently a fair streak of paranoia has developed in Alden.  He doesn&#039;t know why, but someone is trying to kill him.  First is car exploded as he was leaving the hospital to return home.  Then a fire broke out in his apartment (which he wasn&#039;t at because he was dealing with the debris of the explosion).  And lastly, he happened to catch a suspicious whiff of &#039;&#039;coclytus&#039;&#039;, a poison native to Sophie, in some leftover food in his cooler.&lt;br /&gt;
&lt;br /&gt;
Not know what else to do, Alden ran.  And he is continuing to run.  Some might call him paranoid of course, but is it really paranoia when they &#039;&#039;&#039;really&#039;&#039;&#039; are out to get you?&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; d12+d4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trait Die:&#039;&#039;&#039; &#039;&#039;Doctor, smart, but naïve, misunderstands complex social situations, intuitive&#039;&#039;; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Appearance &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dark of hair and eyes, Alden has a haunted look to him. Handsome and lean of body, Alden is attractive but he definitely has that depressed poet look to him. he dresses in dark clothes and likes to have his hair long, covering his neck. Even when in bright clothes and in the sunshine, Alden has a gloom about him. Unfortunately that makes him stand out, especially when he is the only one frowning in the area. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Animal Handling —&amp;lt;br /&amp;gt;&lt;br /&gt;
Artistry —&amp;lt;br /&amp;gt;&lt;br /&gt;
Athletics d8&amp;lt;br /&amp;gt;&lt;br /&gt;
Covert d8&amp;lt;br /&amp;gt;&lt;br /&gt;
Craft —&amp;lt;br /&amp;gt;&lt;br /&gt;
Discipline d4&amp;lt;br /&amp;gt;&lt;br /&gt;
Guns d6&amp;lt;br /&amp;gt;&lt;br /&gt;
Heavy Weapons —&amp;lt;br /&amp;gt;&lt;br /&gt;
Influence d4&amp;lt;br /&amp;gt;&lt;br /&gt;
Knowledge d8&amp;lt;br /&amp;gt;&lt;br /&gt;
Linguist —&amp;lt;br /&amp;gt;&lt;br /&gt;
Mechanical Engineering d4&amp;lt;br /&amp;gt;&lt;br /&gt;
Medical Expertise d12&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Weapon Combat —&amp;lt;br /&amp;gt;&lt;br /&gt;
Perception d8&amp;lt;br /&amp;gt;&lt;br /&gt;
Performance —&amp;lt;br /&amp;gt;&lt;br /&gt;
Pilot d4&amp;lt;br /&amp;gt;&lt;br /&gt;
Planetary Vehicles d4&amp;lt;br /&amp;gt;&lt;br /&gt;
Ranged Weapons —&amp;lt;br /&amp;gt;&lt;br /&gt;
Scientific Expertise d10&amp;lt;br /&amp;gt;&lt;br /&gt;
Survival —&amp;lt;br /&amp;gt;&lt;br /&gt;
Technical Engineering d8&amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat d6&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Personal Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:* Gun cleaning kit&lt;br /&gt;
:* Pistol &amp;amp;amp; belt&lt;br /&gt;
:* Doctor’s bag (MedAcad) (configurable as hand-held or backpack)&lt;br /&gt;
:* 12 doses of Chempliance&lt;br /&gt;
:* Ballistic mesh vest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship Stores&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:medical computer&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
:* [[Gun Practice]]&lt;br /&gt;
:* [[Pop Music]]&lt;br /&gt;
:* [[Flirtations]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[[Arden Print|Print Sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mutineers]] Homepage&amp;lt;br&amp;gt;&lt;br /&gt;
[[ThreeByThreeArden|Arden&#039;s Three by Three]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lady_Jambaya&amp;diff=162976</id>
		<title>Lady Jambaya</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lady_Jambaya&amp;diff=162976"/>
		<updated>2010-11-11T15:33:24Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Lady Jambaya|&lt;br /&gt;
Image=[[Image:39318_118295434887971_100001225462554_115590_1258026_n.jpg|300x300px]]|&lt;br /&gt;
First=Session 11/06|&lt;br /&gt;
Theme= pulp hero|&lt;br /&gt;
actor= Jenny Poussin |&lt;br /&gt;
Concept= sex kitten from Chaos|&lt;br /&gt;
Full Name= ??|                &lt;br /&gt;
Identity= Head of House Jambaya, beholden to House Sawall|&lt;br /&gt;
Aliases= none|&lt;br /&gt;
Age= ??|&lt;br /&gt;
Birthplace= Chaos|&lt;br /&gt;
FavoredWeapon= unknown/shape-shifter|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[image:Modest_1.jpg]]&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
Lady Jambaya of Jambaya, sub house of Sawall, Chaos&lt;br /&gt;
&lt;br /&gt;
A beautiful lady by any account, Lady Jambaya uses her abilities to make her even more desirable.  She constantly give off pheromones of an aphrodisiac nature that attract both males and females alike.&lt;br /&gt;
&lt;br /&gt;
In Chaos she was a private worshiper in the Amber Cult of Florimel.  When Clark appeared in her ways, delivered by the Pattern of Amber, she was being threatened by demons.  Immediately leaping to her defense, Clark saved her and she was most grateful.  Then when Jambaya discovered that Clark was Florimel&#039;s son, things escalated and naturally progressed from there, despite Clark&#039;s wary nature.  The two became lovers, and now Jambaya  carried Clark&#039;s unborn son .&lt;br /&gt;
&lt;br /&gt;
Currently Jambaya is in Amber, visiting.  She plans to see the sights and visit the Golden Circle.  What this means for Clark and everyone else has yet to be determined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lady_Jambaya&amp;diff=162971</id>
		<title>Lady Jambaya</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lady_Jambaya&amp;diff=162971"/>
		<updated>2010-11-11T15:08:05Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Lady Jambaya|&lt;br /&gt;
Image=[[Image:39318_118295434887971_100001225462554_115590_1258026_n.jpg|300x300px]]|&lt;br /&gt;
First=Session 11/06|&lt;br /&gt;
Theme= pulp hero|&lt;br /&gt;
actor= Jenny Poussin |&lt;br /&gt;
Concept= sex kitten from Chaos|&lt;br /&gt;
Full Name= ??|                &lt;br /&gt;
Identity= Head of House Jambaya, beholden to House Sawall|&lt;br /&gt;
Aliases= none|&lt;br /&gt;
Age= ??|&lt;br /&gt;
Birthplace= Chaos|&lt;br /&gt;
FavoredWeapon= unknown/shape-shifter|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{[[image:Modest_1.jpg]]}}&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
Lady Jambaya of Jambaya, sub house of Sawall, Chaos&lt;br /&gt;
&lt;br /&gt;
A beautiful lady by any account, Lady Jambaya uses her abilities to make her even more desirable.  She constantly give off pheromones of an aphrodisiac nature that attract both males and females alike.&lt;br /&gt;
&lt;br /&gt;
In Chaos she was a private worshiper in the Amber Cult of Florimel.  When Clark appeared in her ways, delivered by the Pattern of Amber, she was being threatened by demons.  Immediately leaping to her defense, Clark saved her and she was most grateful.  Then when Jambaya discovered that Clark was Florimel&#039;s son, things escalated and naturally progressed from there, despite Clark&#039;s wary nature.  The two became lovers, and now Jambaya  carried Clark&#039;s unborn son .&lt;br /&gt;
&lt;br /&gt;
Currently Jambaya is in Amber, visiting.  She plans to see the sights and visit the Golden Circle.  What this means for Clark and everyone else has yet to be determined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Modest_1.jpg&amp;diff=162970</id>
		<title>File:Modest 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Modest_1.jpg&amp;diff=162970"/>
		<updated>2010-11-11T14:57:31Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lady_Jambaya&amp;diff=162968</id>
		<title>Lady Jambaya</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lady_Jambaya&amp;diff=162968"/>
		<updated>2010-11-11T14:56:19Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Lady Jambaya|&lt;br /&gt;
Image=[[Image:39318_118295434887971_100001225462554_115590_1258026_n.jpg|300x300px]]|&lt;br /&gt;
First=Session 11/06|&lt;br /&gt;
Theme= pulp hero|&lt;br /&gt;
actor= Jenny Poussin |&lt;br /&gt;
Concept= sex kitten from Chaos|&lt;br /&gt;
Full Name= ??|                &lt;br /&gt;
Identity= Head of House Jambaya, beholden to House Sawall|&lt;br /&gt;
Aliases= none|&lt;br /&gt;
Age= ??|&lt;br /&gt;
Birthplace= Chaos|&lt;br /&gt;
FavoredWeapon= unknown/shape-shifter|&lt;br /&gt;
}}&lt;br /&gt;
Lady Jambaya of Jambaya, sub house of Sawall, Chaos&lt;br /&gt;
&lt;br /&gt;
A beautiful lady by any account, Lady Jambaya uses her abilities to make her even more desirable.  She constantly give off pheromones of an aphrodisiac nature that attract both males and females alike.&lt;br /&gt;
&lt;br /&gt;
In Chaos she was a private worshiper in the Amber Cult of Florimel.  When Clark appeared in her ways, delivered by the Pattern of Amber, she was being threatened by demons.  Immediately leaping to her defense, Clark saved her and she was most grateful.  Then when Jambaya discovered that Clark was Florimel&#039;s son, things escalated and naturally progressed from there, despite Clark&#039;s wary nature.  The two became lovers, and now Jambaya  carried Clark&#039;s unborn son .&lt;br /&gt;
&lt;br /&gt;
Currently Jambaya is in Amber, visiting.  She plans to see the sights and visit the Golden Circle.  What this means for Clark and everyone else has yet to be determined.&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lady_Jambaya&amp;diff=162967</id>
		<title>Lady Jambaya</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lady_Jambaya&amp;diff=162967"/>
		<updated>2010-11-11T14:49:50Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Lady Jambaya|&lt;br /&gt;
Image=[[Image:39318_118295434887971_100001225462554_115590_1258026_n.jpg|300x300px]]|&lt;br /&gt;
First=Session 11/06|&lt;br /&gt;
Theme= pulp hero|&lt;br /&gt;
actor= Jenny Poussin |&lt;br /&gt;
Concept= sex kitten from Chaos|&lt;br /&gt;
Full Name= ??|                &lt;br /&gt;
Identity= Head of House Jambaya, beholden to House Sawall|&lt;br /&gt;
Aliases= none|&lt;br /&gt;
Age= ??|&lt;br /&gt;
Birthplace= Chaos|&lt;br /&gt;
FavoredWeapon= unknown/shape-shifter|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:39318_118295434887971_100001225462554_115590_1258026_n.jpg&amp;diff=162966</id>
		<title>File:39318 118295434887971 100001225462554 115590 1258026 n.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:39318_118295434887971_100001225462554_115590_1258026_n.jpg&amp;diff=162966"/>
		<updated>2010-11-11T14:49:21Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clark_Wild&amp;diff=162511</id>
		<title>Clark Wild</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clark_Wild&amp;diff=162511"/>
		<updated>2010-11-06T23:30:53Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Clark Wild|&lt;br /&gt;
Image=[[Image:Human-target-mark-valley-2.jpg|300x300px]]|&lt;br /&gt;
First=Session 1|&lt;br /&gt;
Theme= pulp hero|&lt;br /&gt;
actor= Mark Valley |&lt;br /&gt;
Concept= pulp hero based on &amp;quot;Doc&amp;quot; Savage|&lt;br /&gt;
Full Name= Clark Matthew Savage|                &lt;br /&gt;
Identity= Man of Bronze|&lt;br /&gt;
Aliases= none|&lt;br /&gt;
Age= 28|&lt;br /&gt;
Birthplace= New York City, New York, United States, Shadow Pulp Earth|&lt;br /&gt;
FavoredWeapon= none, martial arts, anesthetic bullets in gun|&lt;br /&gt;
}}&lt;br /&gt;
son of Florimel, princess of Amber&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s height is 6 feet 8 inches, he is a large man, but so well proportioned that his large size is not apparent until he is standing next to another person or some other object with which his size can be compared.&lt;br /&gt;
&lt;br /&gt;
At home Clark became known as the Man of Bronze because of his skin color. A golden bronze. His hair is a shade darker. His eyes are brown, flecked with gold and posses a strong hypnotic quality. His eyes never seem to rest on any particular spot for very long. Many people find it very difficult to stare into these eyes.&lt;br /&gt;
&lt;br /&gt;
Clark is extremely strong, apparently possessing the strength of many men. His physical skills range from that of a trained gymnast to a Master of the martial Arts. His senses are developed far beyond those of the average person. He keeps himself in top physical and mental condition by engaging in a two hour routine of highly developed exercises every day. Which he does in the nude.&lt;br /&gt;
&lt;br /&gt;
Clarke is a genius. As a small child, Clark was brought up by scientists, placed there by his father, Steven Wild, so that he would have the best training possible. He was trained by experts in every discipline. He is an expert in many fields such as chemistry, physics, engineering, geology, archeology, astronomy, law, and many more. He is a surgeon, the best the world has ever seen. He has a photographic memory as well as advanced observation and deduction capabilities that are in excess of those of his ancestor, the famous British detective Sherlock Holmes.&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Human-target-mark-valley-2.jpg&amp;diff=162510</id>
		<title>File:Human-target-mark-valley-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Human-target-mark-valley-2.jpg&amp;diff=162510"/>
		<updated>2010-11-06T23:30:19Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clark_Wild&amp;diff=162509</id>
		<title>Clark Wild</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clark_Wild&amp;diff=162509"/>
		<updated>2010-11-06T23:24:16Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Clark Wild|&lt;br /&gt;
Image=[[Image:PIC_docsavage_001.jpg|300x300px]]|&lt;br /&gt;
First=Session 1|&lt;br /&gt;
Theme= pulp hero|&lt;br /&gt;
actor= Mark Valley |&lt;br /&gt;
Concept= pulp hero based on &amp;quot;Doc&amp;quot; Savage|&lt;br /&gt;
Full Name= Clark Matthew Savage|                &lt;br /&gt;
Identity= Man of Bronze|&lt;br /&gt;
Aliases= none|&lt;br /&gt;
Age= 28|&lt;br /&gt;
Birthplace= New York City, New York, United States, Shadow Pulp Earth|&lt;br /&gt;
FavoredWeapon= none, martial arts, anesthetic bullets in gun|&lt;br /&gt;
}}&lt;br /&gt;
son of Florimel, princess of Amber&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s height is 6 feet 8 inches, he is a large man, but so well proportioned that his large size is not apparent until he is standing next to another person or some other object with which his size can be compared.&lt;br /&gt;
&lt;br /&gt;
At home Clark became known as the Man of Bronze because of his skin color. A golden bronze. His hair is a shade darker. His eyes are brown, flecked with gold and posses a strong hypnotic quality. His eyes never seem to rest on any particular spot for very long. Many people find it very difficult to stare into these eyes.&lt;br /&gt;
&lt;br /&gt;
Clark is extremely strong, apparently possessing the strength of many men. His physical skills range from that of a trained gymnast to a Master of the martial Arts. His senses are developed far beyond those of the average person. He keeps himself in top physical and mental condition by engaging in a two hour routine of highly developed exercises every day. Which he does in the nude.&lt;br /&gt;
&lt;br /&gt;
Clarke is a genius. As a small child, Clark was brought up by scientists, placed there by his father, Steven Wild, so that he would have the best training possible. He was trained by experts in every discipline. He is an expert in many fields such as chemistry, physics, engineering, geology, archeology, astronomy, law, and many more. He is a surgeon, the best the world has ever seen. He has a photographic memory as well as advanced observation and deduction capabilities that are in excess of those of his ancestor, the famous British detective Sherlock Holmes.&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clark_Wild&amp;diff=162508</id>
		<title>Clark Wild</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clark_Wild&amp;diff=162508"/>
		<updated>2010-11-06T23:18:09Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Clark Wild|&lt;br /&gt;
Image=[[Image:PIC_docsavage_001.jpg|300x300px]]|&lt;br /&gt;
First=Session 1|&lt;br /&gt;
Theme= pulp hero|&lt;br /&gt;
actor= ??|&lt;br /&gt;
Concept= pulp hero based on &amp;quot;Doc&amp;quot; Savage|&lt;br /&gt;
Full Name= Clark Matthew Savage|                &lt;br /&gt;
Identity= Man of Bronze|&lt;br /&gt;
Aliases= none|&lt;br /&gt;
Age= 28|&lt;br /&gt;
Birthplace= New York City, New York, United States, Shadow Pulp Earth|&lt;br /&gt;
FavoredWeapon= none, martial arts, anesthetic bullets in gun|&lt;br /&gt;
}}&lt;br /&gt;
son of Florimel, princess of Amber&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s height is 6 feet 8 inches, he is a large man, but so well proportioned that his large size is not apparent until he is standing next to another person or some other object with which his size can be compared.&lt;br /&gt;
&lt;br /&gt;
At home Clark became known as the Man of Bronze because of his skin color. A golden bronze. His hair is a shade darker. His eyes are brown, flecked with gold and posses a strong hypnotic quality. His eyes never seem to rest on any particular spot for very long. Many people find it very difficult to stare into these eyes.&lt;br /&gt;
&lt;br /&gt;
Clark is extremely strong, apparently possessing the strength of many men. His physical skills range from that of a trained gymnast to a Master of the martial Arts. His senses are developed far beyond those of the average person. He keeps himself in top physical and mental condition by engaging in a two hour routine of highly developed exercises every day. Which he does in the nude.&lt;br /&gt;
&lt;br /&gt;
Clarke is a genius. As a small child, Clark was brought up by scientists, placed there by his father, Steven Wild, so that he would have the best training possible. He was trained by experts in every discipline. He is an expert in many fields such as chemistry, physics, engineering, geology, archeology, astronomy, law, and many more. He is a surgeon, the best the world has ever seen. He has a photographic memory as well as advanced observation and deduction capabilities that are in excess of those of his ancestor, the famous British detective Sherlock Holmes.&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clark_Wild&amp;diff=162507</id>
		<title>Clark Wild</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clark_Wild&amp;diff=162507"/>
		<updated>2010-11-06T23:15:03Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Clark Wild|&lt;br /&gt;
Image=[[Image:PIC_docsavage_001.jpg|300x300px]]|&lt;br /&gt;
First=Session 1|&lt;br /&gt;
Theme= ??|&lt;br /&gt;
actor= ??|&lt;br /&gt;
Concept= ??|&lt;br /&gt;
Full Name= ??|                &lt;br /&gt;
Identity= ??|&lt;br /&gt;
Aliases= none|&lt;br /&gt;
Age= 28|&lt;br /&gt;
Birthplace= New York City, New York, United States, Shadow Pulp Earth|&lt;br /&gt;
FavoredWeapon= ??|&lt;br /&gt;
}}&lt;br /&gt;
son of Florimel, princess of Amber&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s height is 6 feet 8 inches, he is a large man, but so well proportioned that his large size is not apparent until he is standing next to another person or some other object with which his size can be compared.&lt;br /&gt;
&lt;br /&gt;
At home Clark became known as the Man of Bronze because of his skin color. A golden bronze. His hair is a shade darker. His eyes are brown, flecked with gold and posses a strong hypnotic quality. His eyes never seem to rest on any particular spot for very long. Many people find it very difficult to stare into these eyes.&lt;br /&gt;
&lt;br /&gt;
Clark is extremely strong, apparently possessing the strength of many men. His physical skills range from that of a trained gymnast to a Master of the martial Arts. His senses are developed far beyond those of the average person. He keeps himself in top physical and mental condition by engaging in a two hour routine of highly developed exercises every day. Which he does in the nude.&lt;br /&gt;
&lt;br /&gt;
Clarke is a genius. As a small child, Clark was brought up by scientists, placed there by his father, Steven Wild, so that he would have the best training possible. He was trained by experts in every discipline. He is an expert in many fields such as chemistry, physics, engineering, geology, archeology, astronomy, law, and many more. He is a surgeon, the best the world has ever seen. He has a photographic memory as well as advanced observation and deduction capabilities that are in excess of those of his ancestor, the famous British detective Sherlock Holmes.&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:PIC_docsavage_001.jpg&amp;diff=162506</id>
		<title>File:PIC docsavage 001.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:PIC_docsavage_001.jpg&amp;diff=162506"/>
		<updated>2010-11-06T23:14:27Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clark_Wild&amp;diff=162505</id>
		<title>Clark Wild</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clark_Wild&amp;diff=162505"/>
		<updated>2010-11-06T23:13:50Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Clark Wild|&lt;br /&gt;
Image=[[Image:Baum05.gif|300x300px]]|&lt;br /&gt;
First=Session 1|&lt;br /&gt;
Theme= ??|&lt;br /&gt;
actor= ??|&lt;br /&gt;
Concept= ??|&lt;br /&gt;
Full Name= ??|                &lt;br /&gt;
Identity= ??|&lt;br /&gt;
Aliases= none|&lt;br /&gt;
Age= 28|&lt;br /&gt;
Birthplace= New York City, New York, United States, Shadow Pulp Earth|&lt;br /&gt;
FavoredWeapon= ??|&lt;br /&gt;
}}&lt;br /&gt;
son of Florimel, princess of Amber&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s height is 6 feet 8 inches, he is a large man, but so well proportioned that his large size is not apparent until he is standing next to another person or some other object with which his size can be compared.&lt;br /&gt;
&lt;br /&gt;
At home Clark became known as the Man of Bronze because of his skin color. A golden bronze. His hair is a shade darker. His eyes are brown, flecked with gold and posses a strong hypnotic quality. His eyes never seem to rest on any particular spot for very long. Many people find it very difficult to stare into these eyes.&lt;br /&gt;
&lt;br /&gt;
Clark is extremely strong, apparently possessing the strength of many men. His physical skills range from that of a trained gymnast to a Master of the martial Arts. His senses are developed far beyond those of the average person. He keeps himself in top physical and mental condition by engaging in a two hour routine of highly developed exercises every day. Which he does in the nude.&lt;br /&gt;
&lt;br /&gt;
Clarke is a genius. As a small child, Clark was brought up by scientists, placed there by his father, Steven Wild, so that he would have the best training possible. He was trained by experts in every discipline. He is an expert in many fields such as chemistry, physics, engineering, geology, archeology, astronomy, law, and many more. He is a surgeon, the best the world has ever seen. He has a photographic memory as well as advanced observation and deduction capabilities that are in excess of those of his ancestor, the famous British detective Sherlock Holmes.&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Baum05.gif&amp;diff=162504</id>
		<title>File:Baum05.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Baum05.gif&amp;diff=162504"/>
		<updated>2010-11-06T23:12:40Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=114812</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=114812"/>
		<updated>2009-07-23T00:40:32Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: update to 6/22/2009&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Alden689.jpg|280 px]]|&lt;br /&gt;
First=[[Episode 1. Bat Out of Hell]]|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Expatriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=Caldasa system, the moon Sophie of Zeus, a large gas giant, the Erehwon Colony|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa&amp;lt;br&amp;gt;&lt;br /&gt;
Arden 689-C 689 is not the number of children in his Crèche, Arden has often had to explain. He were born in the summer of 2489, and thus 6/89.  The rest of his crèche approximately 24 children born that month share his numerical ID.  And C means that he is the third of his &amp;quot;class.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa System (a Rim Planet). Sophie is unremarkable except being a fairly dim planet, suitable for miners and others unaccustomed to the light of day.  Its principal spaceport serves the mining center of Purgatory, a small city of dubious moral character. No one is happy to be in Purgatory, but it is better than some places, and eventually you can leave. &amp;quot;Sophie&amp;quot; was not terraformed. It has .95G gravity and a breathable if tainted atmosphere. Its rich mineral deposits would endure better in this poor environment, so the decision was made to keep it. Most natives can get by with a simple combination of supplements and an oxygen mister to supplement the weak atmosphere. Non natives tend to wear breathing masks or even full spacesuits.  Its primary claim to fame is being a source of porous hydrogen bearing rock, Sophite, which was used as a raw fuel source by the Independents during the war. This fact was not discovered until late in the war, when it was no longer relevant to the outcome. Sophie survived the war mostly unscathed.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony was founded by a Utopian society bent on not replicating the problems of Earth that Was. The founders made their plans aboard the Arks en route to the Verse and quickly found themselves the object of some ridicule by the other colonists. By the time they reached the &#039;Verse they decided to colonize one of the more remote planets, and settled on the moon of Zeus. The mining colony wasn&#039;t likely to attract any untoward interest. They would be free to develop their own society, without interference.&lt;br /&gt;
&lt;br /&gt;
Erewhon Colony was built into a large crater on the southern hemisphere of the planet. A closer to normal atmosphere is pumped into the crater producing relatively normal (untainted) air to breathe and an environment suitable to growing vegetables and such. It also provides considerable isolation. The crater is approximate five kilometers in diameter and 200 meters deep at its base. A lake of water covers the base of the crater is keep recycling and fresh by pumps and filters in the city, much of which floats on the lake.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is approximately 5000 people, born in Crèches when the population warrants it. It is not a growing colony; its 5000 population mirrors that of the original colonists. Each year a number of children are created from a combination of genetic materials from the existing colonists and from a &amp;quot;gene-bank&amp;quot; which came with them from Earth that Was. Many of the children today are the children of Earth the Was.  Your Crèche was remarkable for a minor cataclysm wherein two thirds of the original children died shortly after birth. It was believed the genetic materials had been compromised somehow, the remaining children did exceptionally well both physically and mentally. Several of them were recruited in youth by special schools in the core. You were kept in the colony and nothing was heard from the others. Your Crèche always had a stigma attached to it, as though your abilities were bought at the expense of your siblings somehow.&lt;br /&gt;
&lt;br /&gt;
The people of Erehwon are a taciturn and cerebral lot. They often refer to themselves as No One or Nobody from Nowhere to emphasize their role in a collective. Their education is classical and fairly rigorous. There is no economy to speak of, people simply get what they need and do what they can or what is needed. There is no leadership, it is a true anarchy, but each &#039;nobody&#039; is taught from youth to think of the needs of the collective when decisions need to be made. Discussions use consensus to arrive at their decisions when needed. There is little or no sense of ownership to ideas or hurt feelings when decisions are made without ones consent. Close personal or romantic relationships were discouraged, though some &#039;play&#039; was permitted. That said, to an outsider it looks little different from well run corporation, church or school.&lt;br /&gt;
&lt;br /&gt;
Arden was clearly above normal in intellect and was told it was for that reason he was sent to Osiris for medical training (to update the colony on new techniques). He was given a cursory introduction to the culture of the &#039;verse some cash and a ticket off world. His days in Osiris were difficult, but rewarding. He always assumed that he would return to Erewhon, but he enjoyed the variety of people, and the women. He rarely was able to get the courage to do anything about it, but he certainly had his fantasies.&lt;br /&gt;
&lt;br /&gt;
When he returned to Erewhon he was not greeted with much affection or interest. He did note that none of his crèche mates were around, and there was something else amiss. He seemed to be almost shunned by others. Initially he thought it was their parochialism, or his own foreign traits picked up at medical school. But soon he realized that it was something else. He was investigating the disappearance of the others from his crèche when he was nearly killed he went on a jaunt to Purgatory to check out the transport records. When he activated the vehicle it began to overheat and something told him this was no usual engine problem. He fled the scene just before the car exploded. He decided that it wasn&#039;t safe to stay in the colony and he hitched a ride on a supply vehicle from the mining center that stopped by.&lt;br /&gt;
&lt;br /&gt;
He searched the cortex in Purgatory and found an ad for Colony Doctor on Jiangyin, he booked passage to Bernadette on an ore freighter and then aboard the MakeMake. The rest is history.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Dark of hair and eyes, Arden has a haunted look to him.  Handsome and lean of body, Arden is attractive but he definitely has that depressed poet look to him.  he dresses in dark clothes and likes to have his hair long, covering his neck.  Even when in bright clothes and in the sunshine, Arden has a gloom about him.  Unfortunately that makes him stand out, especially when he is the only one frowning in the area.&lt;br /&gt;
&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
Arden has been trained to be calm, analytic, and quick to make a decision.  He prides himself on trying to get as many details from a situation as quickly as possible.  One of his role-models as he was growing up was Sherlocke Holmes, a legendary detective from old Earth.  While a lot of the stories don&#039;t translate well to the Rim and the Core, the psychological profiling that the detective did on his opponents never failed to amaze Alden.&lt;br /&gt;
&lt;br /&gt;
Recently a fair streak of paranoia has developed in Alden.  He doesn&#039;t know why, but someone is trying to kill him.  First is car exploded as he was leaving the hospital to return home.  Then a fire broke out in his apartment (which he wasn&#039;t at because he was dealing with the debris of the explosion).  And lastly, he happened to catch a suspicious whiff of &#039;&#039;coclytus&#039;&#039;, a poison native to Sophie, in some leftover food in his cooler.&lt;br /&gt;
&lt;br /&gt;
Not know what else to do, Alden ran.  And he is continuing to run.  Some might call him paranoid of course, but is it really paranoia when they &#039;&#039;&#039;really&#039;&#039;&#039; are out to get you?&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; d12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advancement Points:&#039;&#039;&#039; 72 of 76 spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d4)&#039;&#039;&#039;: Arden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Arden stand out on a Border planet.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You gain a d4 Asset bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wrong. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a d6 Asset bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Amorous (d4)&#039;&#039;&#039;: Sex might not be the only thing on Arden&#039;s mind, but it definitely ranks up there at the top. Arden&#039;s always chasing skirts and looking to find intimate companionship whenever possible.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influence-based actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d4)&#039;&#039;&#039;: Arden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him.  Too bad that Arden has absolutely no idea who that enemy is.  He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms.  Arden hasn&#039;t learned this yet.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Athletics d4:&#039;&#039;&#039; Whenever you are moving, most likely you’re using athletics. This Skill allows you to run, jump, throw, climb, swim, and play sports.&lt;br /&gt;
* &#039;&#039;&#039;Covert d6:&#039;&#039;&#039; Sneaky maneuvers, usually illegal. You can use this Skill to move silently, hide, blow a safe, or pick someone’s pocket.&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
** Surveillance d8&lt;br /&gt;
* &#039;&#039;&#039;Discipline d4:&#039;&#039;&#039; Usually obtained through some sort of training, such as that gained in the military or when learning martial arts—though the Discipline can be self-taught or learned through other circumstances. This Skill set allows you to resist interrogation, focus on the job at hand in the face of distraction, or scare the hell out of someone else.&lt;br /&gt;
* &#039;&#039;&#039;Guns d6:&#039;&#039;&#039; Anyone might be able to squeeze a trigger, but that’s not the same thing as actually knowing how to shoot. The ‘Verse is a dangerous place, and it’s best not to strap on iron unless you have the know-how needed to use it.&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* &#039;&#039;&#039;Influence d4:&#039;&#039;&#039; Sometimes words are more powerful than a gun. This Skill can help you win friends and influence people, or if the situation demands, sweet-talk them into giving you what you need. (Note: Most uses of Influence can be opposed by the target’s Attributes or Skills.)&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Engeering d2&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Medical Expertise d6:&#039;&#039;&#039; You know what they say: &amp;quot;there are always places to see, people to break&amp;quot;. And when folk do break, you’ll be there to put ‘em back together with your bag of modern medical wonders. You can slap an aid-strip on a scratch and tell them to take two aspirins in the morning without this Skill, but anything more serious requires medical school, internships, residency, and knowing when to holler &amp;quot;clear!&amp;quot;&lt;br /&gt;
** First Aid d8&lt;br /&gt;
** Forensics d8&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicine d8&lt;br /&gt;
** Surgery d10&lt;br /&gt;
* &#039;&#039;&#039;Perception d6:&#039;&#039;&#039; This Skill helps you pick up on subtleties in your surroundings. You notice little things such as the tiny crack on the marble floor that less attentive folk could easily miss. Can’t slip a gnat past you, if you get really good at it. Naturally, you can’t take certain Specialties that rely on a particular sense if you are partially or fully disabled in that sense—awfully hard to justify takin&#039; &amp;quot;sight&amp;quot; when you’re blind, for instance–although a blind person might take this Skill in hearing. Note that Skill use against other characters is opposed, so some of the following examples could vary in actual play.&lt;br /&gt;
** Intuition d10&lt;br /&gt;
** Investigation d8&lt;br /&gt;
* &#039;&#039;&#039;Pilot d2&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Planetary Vehicles d6:&#039;&#039;&#039; Your ability to drive, operate, and maintain vehicles used planetside—on the ground, on or under water. Most folks are capable of driving a car, steering a boat, or riding a horse, but when things get a mite tricky, you’ll need to roll the dice to see how well you perform. Note that basic maintenance for vehicles is covered under this Skill. Serious repairs must be performed by those with Mechanical Engineering.&lt;br /&gt;
* &#039;&#039;&#039;Scientific Expertise d4&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Technical Engineering d6:&#039;&#039;&#039; With this Skill you can use machines that run on complicated electronics and computerized components, as well as engage in computer hacking and programming. You can wave-order deliveries and open programs without this Skill, though anything more complicated, and you’ll be staring at a screenful of error logs.&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Combat d4:&#039;&#039;&#039; They say never hit a man with a closed fist, but it is—on occasion—necessary. And sometimes nothing brings more satisfaction to one’s soul than delivering a good old-fashioned punch to the jaw. For those who relish those occasions, this is the skill to use, whether it’s a knee to the groin, kick to the shin, hook to the chin, chop to the throat or gouge to the eye. Note that while Unarmed Combat doesn’t involve the use of weapons, this and the Brawling specialty can allow you to use weapons of opportunity (beer bottles, etc.).&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Personal Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:gun cleaning kit&amp;lt;br&amp;gt;&lt;br /&gt;
:pistol&amp;lt;br&amp;gt;&lt;br /&gt;
:cortex terminal, black box&lt;br /&gt;
:* professional data library&lt;br /&gt;
:* encyclopedia&lt;br /&gt;
:* xerO security&lt;br /&gt;
:* link to Summer&#039;s Gift&#039;s medical library&lt;br /&gt;
:doctor&#039;s bag (MedAcad)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ship Stores&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:20 uses of purification kit&amp;lt;br&amp;gt;&lt;br /&gt;
:5 first aid kits&amp;lt;br&amp;gt;&lt;br /&gt;
:20 immunization packets&amp;lt;br&amp;gt;&lt;br /&gt;
:medical computer&lt;br /&gt;
:* link to Arden&#039;s cortex terminal&lt;br /&gt;
:emergency medical supplies (6 months)&amp;lt;br&amp;gt;&lt;br /&gt;
:standard medical supplies (6 months)&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
** [[Gun Practice]]&lt;br /&gt;
** [[Pop Music]]&lt;br /&gt;
** [[Flirtations]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[[Mutineers]] Homepage&amp;lt;br&amp;gt;&lt;br /&gt;
[[ThreeByThreeArden|Arden&#039;s Three by Three]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sophie&amp;diff=103807</id>
		<title>Sophie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sophie&amp;diff=103807"/>
		<updated>2009-02-24T18:03:06Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sophie&#039;&#039;&#039; An ugly and rarely visited rock, Sophie was unremarkable and the only people that did visit Sophie were miners seeking mineral wealth (and usually leaving without it).  However, when Dr. Leonides Trebucat and his followers came to Sophie, they thought it was perfect.  Trebucat set up Erewhon Colony on Sophie where his ideas of eugenics and selective breeding were emphasized (there is no natural reproduction in Erehwon, all children come from laboratories via cloning) and the human condition of jealousy, hatred, love, greed and other feelings were marginalized.  If one was to do a search in the Cortex for Sophie all one would find is a brief listing of the minerals found there and the fact that the Erehwon Colony exists there.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mutineers]]&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sophie&amp;diff=103806</id>
		<title>Sophie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sophie&amp;diff=103806"/>
		<updated>2009-02-24T18:02:48Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sophie&#039;&#039;&#039; An ugly and rarely visited rock, Sophie was unremarkable and the only people that visited Sophie were miners seeking mineral wealth (and usually leaving without it).  However, when Dr. Leonides Trebucat and his followers came to Sophie, they thought it was perfect.  Trebucat set up Erewhon Colony on Sophie where his ideas of eugenics and selective breeding were emphasized (there is no natural reproduction in Erehwon, all children come from laboratories via cloning) and the human condition of jealousy, hatred, love, greed and other feelings were marginalized.  If one was to do a search in the Cortex for Sophie all one would find is a brief listing of the minerals found there and the fact that the Erehwon Colony exists there.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mutineers]]&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sophie&amp;diff=103805</id>
		<title>Sophie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sophie&amp;diff=103805"/>
		<updated>2009-02-24T18:02:31Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sophie&#039;&#039;&#039; An ugly and rarely visited rock, Sophie was unremarkable and the only people that visited Sophie were miners seeking mineral wealth (and usually leaving without it).  However, when Dr. Leonides Trebucat and his followers came to Sophie, they thought it was perfect.  Trebucat set up Erewhon Colony on Sophie where his ideas of eugenics and selective breeding were emphasized (there is no natural reproduction in Erehwon, all children come from laboratories via cloning) and the human condition of jealosy, hatred, love, greed and other feelings were marginalized.  If one was to do a search in the Cortex for Sophie all one would find is a brief listing of the minerals found there and the fact that the Erehwon Colony exists there.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mutineers]]&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=103787</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=103787"/>
		<updated>2009-02-24T16:01:57Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Alden689.jpg|280 px]]|&lt;br /&gt;
First=[[Episode 1. Bat Out of Hell]]|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Expatriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=Caldasa system, the moon Sophie of Zeus, a large gas giant, the Erehwon Colony|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa&amp;lt;br&amp;gt;&lt;br /&gt;
Arden 689-C 689 is not the number of children in his Crèche, Arden has often had to explain. He were born in the summer of 2489, and thus 6/89.  The rest of his crèche approximately 24 children born that month share his numerical ID.  And C means that he is the third of his &amp;quot;class.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa System (a Rim Planet). Sophie is unremarkable except being a fairly dim planet, suitable for miners and others unaccustomed to the light of day.  Its principal spaceport serves the mining center of Purgatory, a small city of dubious moral character. No one is happy to be in Purgatory, but it is better than some places, and eventually you can leave. &amp;quot;Sophie&amp;quot; was not terraformed. It has .95G gravity and a breathable if tainted atmosphere. Its rich mineral deposits would endure better in this poor environment, so the decision was made to keep it. Most natives can get by with a simple combination of supplements and an oxygen mister to supplement the weak atmosphere. Non natives tend to wear breathing masks or even full spacesuits.  Its primary claim to fame is being a source of porous hydrogen bearing rock, Sophite, which was used as a raw fuel source by the Independents during the war. This fact was not discovered until late in the war, when it was no longer relevant to the outcome. Sophie survived the war mostly unscathed.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony was founded by a Utopian society bent on not replicating the problems of Earth that Was. The founders made their plans aboard the Arks en route to the Verse and quickly found themselves the object of some ridicule by the other colonists. By the time they reached the &#039;Verse they decided to colonize one of the more remote planets, and settled on the moon of Zeus. The mining colony wasn&#039;t likely to attract any untoward interest. They would be free to develop their own society, without interference.&lt;br /&gt;
&lt;br /&gt;
Erewhon Colony was built into a large crater on the southern hemisphere of the planet. A closer to normal atmosphere is pumped into the crater producing relatively normal (untainted) air to breathe and an environment suitable to growing vegetables and such. It also provides considerable isolation. The crater is approximate five kilometers in diameter and 200 meters deep at its base. A lake of water covers the base of the crater is keep recycling and fresh by pumps and filters in the city, much of which floats on the lake.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is approximately 5000 people, born in Crèches when the population warrants it. It is not a growing colony; its 5000 population mirrors that of the original colonists. Each year a number of children are created from a combination of genetic materials from the existing colonists and from a &amp;quot;gene-bank&amp;quot; which came with them from Earth that Was. Many of the children today are the children of Earth the Was.  Your Crèche was remarkable for a minor cataclysm wherein two thirds of the original children died shortly after birth. It was believed the genetic materials had been compromised somehow, the remaining children did exceptionally well both physically and mentally. Several of them were recruited in youth by special schools in the core. You were kept in the colony and nothing was heard from the others. Your Crèche always had a stigma attached to it, as though your abilities were bought at the expense of your siblings somehow.&lt;br /&gt;
&lt;br /&gt;
The people of Erehwon are a taciturn and cerebral lot. They often refer to themselves as No One or Nobody from Nowhere to emphasize their role in a collective. Their education is classical and fairly rigorous. There is no economy to speak of, people simply get what they need and do what they can or what is needed. There is no leadership, it is a true anarchy, but each &#039;nobody&#039; is taught from youth to think of the needs of the collective when decisions need to be made. Discussions use consensus to arrive at their decisions when needed. There is little or no sense of ownership to ideas or hurt feelings when decisions are made without ones consent. Close personal or romantic relationships were discouraged, though some &#039;play&#039; was permitted. That said, to an outsider it looks little different from well run corporation, church or school.&lt;br /&gt;
&lt;br /&gt;
Arden was clearly above normal in intellect and was told it was for that reason he was sent to Osiris for medical training (to update the colony on new techniques). He was given a cursory introduction to the culture of the &#039;verse some cash and a ticket off world. His days in Osiris were difficult, but rewarding. He always assumed that he would return to Erewhon, but he enjoyed the variety of people, and the women. He rarely was able to get the courage to do anything about it, but he certainly had his fantasies.&lt;br /&gt;
&lt;br /&gt;
When he returned to Erewhon he was not greeted with much affection or interest. He did note that none of his crèche mates were around, and there was something else amiss. He seemed to be almost shunned by others. Initially he thought it was their parochialism, or his own foreign traits picked up at medical school. But soon he realized that it was something else. He was investigating the disappearance of the others from his crèche when he was nearly killed he went on a jaunt to Purgatory to check out the transport records. When he activated the vehicle it began to overheat and something told him this was no usual engine problem. He fled the scene just before the car exploded. He decided that it wasn&#039;t safe to stay in the colony and he hitched a ride on a supply vehicle from the mining center that stopped by.&lt;br /&gt;
&lt;br /&gt;
He searched the cortex in Purgatory and found an ad for Colony Doctor on Jiangyin, he booked passage to Bernadette on an ore freighter and then aboard the MakeMake. The rest is history.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Dark of hair and eyes, Arden has a haunted look to him.  Handsome and lean of body, Arden is attractive but he definitely has that depressed poet look to him.  he dresses in dark clothes and likes to have his hair long, covering his neck.  Even when in bright clothes and in the sunshine, Arden has a gloom about him.  Unfortunately that makes him stand out, especially when he is the only one frowning in the area.&lt;br /&gt;
&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
Arden has been trained to be calm, analytic, and quick to make a decision.  He prides himself on trying to get as many details from a situation as quickly as possible.  One of his role-models as he was growing up was Sherlocke Holmes, a legendary detective from old Earth.  While a lot of the stories don&#039;t translate well to the Rim and the Core, the psychological profiling that the detective did on his opponents never failed to amaze Alden.&lt;br /&gt;
&lt;br /&gt;
Recently a fair streak of paranoia has developed in Alden.  He doesn&#039;t know why, but someone is trying to kill him.  First is car exploded as he was leaving the hospital to return home.  Then a fire broke out in his apartment (which he wasn&#039;t at because he was dealing with the debris of the explosion).  And lastly, he happened to catch a suspicious whiff of &#039;&#039;coclytus&#039;&#039;, a poison native to Sophie, in some leftover food in his cooler.&lt;br /&gt;
&lt;br /&gt;
Not know what else to do, Alden ran.  And he is continuing to run.  Some might call him paranoid of course, but is it really paranoia when they &#039;&#039;&#039;really&#039;&#039;&#039; are out to get you?&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; d4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; d12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d4)&#039;&#039;&#039;: Arden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Arden stand out on a Border planet.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You gain a d4 Asset bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wrong. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a d6 Asset bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Amorous (d4)&#039;&#039;&#039;: Sex might not be the only thing on Arden&#039;s mind, but it definitely ranks up there at the top. Arden&#039;s always chasing skirts and looking to find intimate companionship whenever possible.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influence-based actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d4)&#039;&#039;&#039;: Arden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him.  Too bad that Arden has absolutely no idea who that enemy is.  He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms.  Arden hasn&#039;t learned this yet.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Athletics d2:&#039;&#039;&#039; Whenever you are moving, most likely you’re using athletics. This Skill allows you to run, jump, throw, climb, swim, and play sports.&lt;br /&gt;
* &#039;&#039;&#039;Covert d6:&#039;&#039;&#039; Sneaky maneuvers, usually illegal. You can use this Skill to move silently, hide, blow a safe, or pick someone’s pocket.&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* &#039;&#039;&#039;Discipline d4:&#039;&#039;&#039; Usually obtained through some sort of training, such as that gained in the military or when learning martial arts—though the Discipline can be self-taught or learned through other circumstances. This Skill set allows you to resist interrogation, focus on the job at hand in the face of distraction, or scare the hell out of someone else.&lt;br /&gt;
* &#039;&#039;&#039;Guns d6:&#039;&#039;&#039; Anyone might be able to squeeze a trigger, but that’s not the same thing as actually knowing how to shoot. The ‘Verse is a dangerous place, and it’s best not to strap on iron unless you have the know-how needed to use it.&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* &#039;&#039;&#039;Influence d2:&#039;&#039;&#039; Sometimes words are more powerful than a gun. This Skill can help you win friends and influence people, or if the situation demands, sweet-talk them into giving you what you need. (Note: Most uses of Influence can be opposed by the target’s Attributes or Skills.)&lt;br /&gt;
* &#039;&#039;&#039;Medical Expertise d6:&#039;&#039;&#039; You know what they say: &amp;quot;there are always places to see, people to break&amp;quot;. And when folk do break, you’ll be there to put ‘em back together with your bag of modern medical wonders. You can slap an aid-strip on a scratch and tell them to take two aspirins in the morning without this Skill, but anything more serious requires medical school, internships, residency, and knowing when to holler &amp;quot;clear!&amp;quot;&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicine d8&lt;br /&gt;
** Surgery d10&lt;br /&gt;
* &#039;&#039;&#039;Perception d6:&#039;&#039;&#039; This Skill helps you pick up on subtleties in your surroundings. You notice little things such as the tiny crack on the marble floor that less attentive folk could easily miss. Can’t slip a gnat past you, if you get really good at it. Naturally, you can’t take certain Specialties that rely on a particular sense if you are partially or fully disabled in that sense—awfully hard to justify takin&#039; &amp;quot;sight&amp;quot; when you’re blind, for instance–although a blind person might take this Skill in hearing. Note that Skill use against other characters is opposed, so some of the following examples could vary in actual play.&lt;br /&gt;
** intuition d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* &#039;&#039;&#039;Planetary Vehicles d6:&#039;&#039;&#039; Your ability to drive, operate, and maintain vehicles used planetside—on the ground, on or under water. Most folks are capable of driving a car, steering a boat, or riding a horse, but when things get a mite tricky, you’ll need to roll the dice to see how well you perform. Note that basic maintenance for vehicles is covered under this Skill. Serious repairs must be performed by those with Mechanical Engineering.&lt;br /&gt;
* &#039;&#039;&#039;Technical Engineering d6:&#039;&#039;&#039; With this Skill you can use machines that run on complicated electronics and computerized components, as well as engage in computer hacking and programming. You can wave-order deliveries and open programs without this Skill, though anything more complicated, and you’ll be staring at a screenful of error logs.&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Combat d4:&#039;&#039;&#039; They say never hit a man with a closed fist, but it is—on occasion—necessary. And sometimes nothing brings more satisfaction to one’s soul than delivering a good old-fashioned punch to the jaw. For those who relish those occasions, this is the skill to use, whether it’s a knee to the groin, kick to the shin, hook to the chin, chop to the throat or gouge to the eye. Note that while Unarmed Combat doesn’t involve the use of weapons, this and the Brawling specialty can allow you to use weapons of opportunity (beer bottles, etc.).&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Personal Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:gun cleaning kit&amp;lt;br&amp;gt;&lt;br /&gt;
:pistol&amp;lt;br&amp;gt;&lt;br /&gt;
:cortex terminal, black box&lt;br /&gt;
:* professional data library&lt;br /&gt;
:* encyclopedia&lt;br /&gt;
:* xerO security&lt;br /&gt;
:* link to Summer&#039;s Gift&#039;s medical library&lt;br /&gt;
:doctor&#039;s bag (MedAcad)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ship Stores&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:20 uses of purification kit&amp;lt;br&amp;gt;&lt;br /&gt;
:5 first aid kits&amp;lt;br&amp;gt;&lt;br /&gt;
:20 immunization packets&amp;lt;br&amp;gt;&lt;br /&gt;
:medical computer&lt;br /&gt;
:* link to Arden&#039;s cortex terminal&lt;br /&gt;
:emergency medical supplies (6 months)&amp;lt;br&amp;gt;&lt;br /&gt;
:standard medical supplies (6 months)&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
** [[Gun Practice]]&lt;br /&gt;
** [[Pop Music]]&lt;br /&gt;
** [[Flirtations]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[[Mutineers]] Homepage&amp;lt;br&amp;gt;&lt;br /&gt;
[[ShipFinance|Ship&#039;s Financial Balance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ThreeByThreeArden|Arden&#039;s Three by Three]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=103786</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=103786"/>
		<updated>2009-02-24T16:01:44Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Alden689.jpg|280 px]]|&lt;br /&gt;
First=[[Episode 1. Bat Out of Hell]]|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Expatriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=Caldasa system, the moon Sophie of Zeus, a large gas giant, the Erehwon Colony|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa&amp;lt;br&amp;gt;&lt;br /&gt;
Arden 689-C 689 is not the number of children in his Crèche, Arden has often had to explain. He were born in the summer of 2489, and thus 6/89.  The rest of his crèche approximately 24 children born that month share his numerical ID.  And C means that he is the third of his &amp;quot;class.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa System (a Rim Planet). Sophie is unremarkable except being a fairly dim planet, suitable for miners and others unaccustomed to the light of day.  Its principal spaceport serves the mining center of Purgatory, a small city of dubious moral character. No one is happy to be in Purgatory, but it is better than some places, and eventually you can leave. &amp;quot;Sophie&amp;quot; was not terraformed. It has .95G gravity and a breathable if tainted atmosphere. Its rich mineral deposits would endure better in this poor environment, so the decision was made to keep it. Most natives can get by with a simple combination of supplements and an oxygen mister to supplement the weak atmosphere. Non natives tend to wear breathing masks or even full spacesuits.  Its primary claim to fame is being a source of porous hydrogen bearing rock, Sophite, which was used as a raw fuel source by the Independents during the war. This fact was not discovered until late in the war, when it was no longer relevant to the outcome. Sophie survived the war mostly unscathed.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony was founded by a Utopian society bent on not replicating the problems of Earth that Was. The founders made their plans aboard the Arks en route to the Verse and quickly found themselves the object of some ridicule by the other colonists. By the time they reached the &#039;Verse they decided to colonize one of the more remote planets, and settled on the moon of Zeus. The mining colony wasn&#039;t likely to attract any untoward interest. They would be free to develop their own society, without interference.&lt;br /&gt;
&lt;br /&gt;
Erewhon Colony was built into a large crater on the southern hemisphere of the planet. A closer to normal atmosphere is pumped into the crater producing relatively normal (untainted) air to breathe and an environment suitable to growing vegetables and such. It also provides considerable isolation. The crater is approximate five kilometers in diameter and 200 meters deep at its base. A lake of water covers the base of the crater is keep recycling and fresh by pumps and filters in the city, much of which floats on the lake.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is approximately 5000 people, born in Crèches when the population warrants it. It is not a growing colony; its 5000 population mirrors that of the original colonists. Each year a number of children are created from a combination of genetic materials from the existing colonists and from a &amp;quot;gene-bank&amp;quot; which came with them from Earth that Was. Many of the children today are the children of Earth the Was.  Your Crèche was remarkable for a minor cataclysm wherein two thirds of the original children died shortly after birth. It was believed the genetic materials had been compromised somehow, the remaining children did exceptionally well both physically and mentally. Several of them were recruited in youth by special schools in the core. You were kept in the colony and nothing was heard from the others. Your Crèche always had a stigma attached to it, as though your abilities were bought at the expense of your siblings somehow.&lt;br /&gt;
&lt;br /&gt;
The people of Erehwon are a taciturn and cerebral lot. They often refer to themselves as No One or Nobody from Nowhere to emphasize their role in a collective. Their education is classical and fairly rigorous. There is no economy to speak of, people simply get what they need and do what they can or what is needed. There is no leadership, it is a true anarchy, but each &#039;nobody&#039; is taught from youth to think of the needs of the collective when decisions need to be made. Discussions use consensus to arrive at their decisions when needed. There is little or no sense of ownership to ideas or hurt feelings when decisions are made without ones consent. Close personal or romantic relationships were discouraged, though some &#039;play&#039; was permitted. That said, to an outsider it looks little different from well run corporation, church or school.&lt;br /&gt;
&lt;br /&gt;
Arden was clearly above normal in intellect and was told it was for that reason he was sent to Osiris for medical training (to update the colony on new techniques). He was given a cursory introduction to the culture of the &#039;verse some cash and a ticket off world. His days in Osiris were difficult, but rewarding. He always assumed that he would return to Erewhon, but he enjoyed the variety of people, and the women. He rarely was able to get the courage to do anything about it, but he certainly had his fantasies.&lt;br /&gt;
&lt;br /&gt;
When he returned to Erewhon he was not greeted with much affection or interest. He did note that none of his crèche mates were around, and there was something else amiss. He seemed to be almost shunned by others. Initially he thought it was their parochialism, or his own foreign traits picked up at medical school. But soon he realized that it was something else. He was investigating the disappearance of the others from his crèche when he was nearly killed he went on a jaunt to Purgatory to check out the transport records. When he activated the vehicle it began to overheat and something told him this was no usual engine problem. He fled the scene just before the car exploded. He decided that it wasn&#039;t safe to stay in the colony and he hitched a ride on a supply vehicle from the mining center that stopped by.&lt;br /&gt;
&lt;br /&gt;
He searched the cortex in Purgatory and found an ad for Colony Doctor on Jiangyin, he booked passage to Bernadette on an ore freighter and then aboard the MakeMake. The rest is history.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Dark of hair and eyes, Arden has a haunted look to him.  Handsome and lean of body, Arden is attractive but he definitely has that depressed poet look to him.  he dresses in dark clothes and likes to have his hair long, covering his neck.  Even when in bright clothes and in the sunshine, Arden has a gloom about him.  Unfortunately that makes him stand out, especially when he is the only one frowning in the area.&lt;br /&gt;
&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
Arden has been trained to be calm, analytic, and quick to make a decision.  He prides himself on trying to get as many details from a situation as quickly as possible.  One of his role-models as he was growing up was Sherlocke Holmes, a legendary detective from old Earth.  While a lot of the stories don&#039;t translate well to the Rim and the Core, the psychological profiling that the detective did on his opponents never failed to amaze Alden.&lt;br /&gt;
&lt;br /&gt;
Recently a fair streak of paranoia has developed in Alden.  He doesn&#039;t know why, but someone is trying to kill him.  First is car exploded as he was leaving the hospital to return home.  Then a fire broke out in his apartment (which he wasn&#039;t at because he was dealing with the debris of the explosion).  And lastly, he happened to catch a suspicious whiff of &#039;&#039;coclytus&#039;&#039;, a poison native to Sophie, in some leftover food in his cooler.&lt;br /&gt;
&lt;br /&gt;
Not know what else to do, Alden ran.  And he is continuing to run.  Some might call him paranoid of course, but is it really paranoia when they &#039;&#039;&#039;really&#039;&#039;&#039; are out to get you?&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; d4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; d12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d4)&#039;&#039;&#039;: Arden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Arden stand out on a Border planet.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You gain a d4 Asset bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wrong. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a d6 Asset bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Amorous (d4)&#039;&#039;&#039;: Sex might not be the only thing on Arden&#039;s mind, but it definitely ranks up there at the top. Arden&#039;s always chasing skirts and looking to find intimate companionship whenever possible.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influence-based actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d4)&#039;&#039;&#039;: Arden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him.  Too bad that Arden has absolutely no idea who that enemy is.  He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms.  Arden hasn&#039;t learned this yet.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Athletics d2:&#039;&#039;&#039; Whenever you are moving, most likely you’re using athletics. This Skill allows you to run, jump, throw, climb, swim, and play sports.&lt;br /&gt;
* &#039;&#039;&#039;Covert d6:&#039;&#039;&#039; Sneaky maneuvers, usually illegal. You can use this Skill to move silently, hide, blow a safe, or pick someone’s pocket.&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* &#039;&#039;&#039;Discipline d4:&#039;&#039;&#039; Usually obtained through some sort of training, such as that gained in the military or when learning martial arts—though the Discipline can be self-taught or learned through other circumstances. This Skill set allows you to resist interrogation, focus on the job at hand in the face of distraction, or scare the hell out of someone else.&lt;br /&gt;
* &#039;&#039;&#039;Guns d6:&#039;&#039;&#039; Anyone might be able to squeeze a trigger, but that’s not the same thing as actually knowing how to shoot. The ‘Verse is a dangerous place, and it’s best not to strap on iron unless you have the know-how needed to use it.&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* &#039;&#039;&#039;Influence d2:&#039;&#039;&#039; Sometimes words are more powerful than a gun. This Skill can help you win friends and influence people, or if the situation demands, sweet-talk them into giving you what you need. (Note: Most uses of Influence can be opposed by the target’s Attributes or Skills.)&lt;br /&gt;
* &#039;&#039;&#039;Medical Expertise d6:&#039;&#039;&#039; You know what they say: &amp;quot;there are always places to see, people to break&amp;quot;. And when folk do break, you’ll be there to put ‘em back together with your bag of modern medical wonders. You can slap an aid-strip on a scratch and tell them to take two aspirins in the morning without this Skill, but anything more serious requires medical school, internships, residency, and knowing when to holler &amp;quot;clear!&amp;quot;&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicine d8&lt;br /&gt;
** Surgery d10&lt;br /&gt;
* &#039;&#039;&#039;Perception d6:&#039;&#039;&#039; This Skill helps you pick up on subtleties in your surroundings. You notice little things such as the tiny crack on the marble floor that less attentive folk could easily miss. Can’t slip a gnat past you, if you get really good at it. Naturally, you can’t take certain Specialties that rely on a particular sense if you are partially or fully disabled in that sense—awfully hard to justify takin&#039; &amp;quot;sight&amp;quot; when you’re blind, for instance–although a blind person might take this Skill in hearing. Note that Skill use against other characters is opposed, so some of the following examples could vary in actual play.&lt;br /&gt;
** intuition d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* &#039;&#039;&#039;Planetary Vehicles d6:&#039;&#039;&#039; Your ability to drive, operate, and maintain vehicles used planetside—on the ground, on or under water. Most folks are capable of driving a car, steering a boat, or riding a horse, but when things get a mite tricky, you’ll need to roll the dice to see how well you perform. Note that basic maintenance for vehicles is covered under this Skill. Serious repairs must be performed by those with Mechanical Engineering.&lt;br /&gt;
* &#039;&#039;&#039;Technical Engineering d6:&#039;&#039;&#039; With this Skill you can use machines that run on complicated electronics and computerized components, as well as engage in computer hacking and programming. You can wave-order deliveries and open programs without this Skill, though anything more complicated, and you’ll be staring at a screenful of error logs.&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Combat d4:&#039;&#039;&#039; They say never hit a man with a closed fist, but it is—on occasion—necessary. And sometimes nothing brings more satisfaction to one’s soul than delivering a good old-fashioned punch to the jaw. For those who relish those occasions, this is the skill to use, whether it’s a knee to the groin, kick to the shin, hook to the chin, chop to the throat or gouge to the eye. Note that while Unarmed Combat doesn’t involve the use of weapons, this and the Brawling specialty can allow you to use weapons of opportunity (beer bottles, etc.).&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Personal Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:gun cleaning kit&amp;lt;br&amp;gt;&lt;br /&gt;
:pistol&amp;lt;br&amp;gt;&lt;br /&gt;
:cortex terminal, black box&lt;br /&gt;
:* professional data library&lt;br /&gt;
:* encyclopedia&lt;br /&gt;
:* xerO security&lt;br /&gt;
:* link to Summer&#039;s Gift&#039;s medical library&lt;br /&gt;
:doctor&#039;s bag (MedAcad)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ship Stores&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:20 uses of purification kit&amp;lt;br&amp;gt;&lt;br /&gt;
:5 first aid kits&amp;lt;br&amp;gt;&lt;br /&gt;
:20 immunization packets&amp;lt;br&amp;gt;&lt;br /&gt;
:medical computer&lt;br /&gt;
:* link to Arden&#039;s cortex terminal&lt;br /&gt;
:emergency medical supplies (6 months)&amp;lt;br&amp;gt;&lt;br /&gt;
:standard medical supplies (6 months)&lt;br /&gt;
== Fiction ==&lt;br /&gt;
** [[Gun Practice]]&lt;br /&gt;
** [[Pop Music]]&lt;br /&gt;
** [[Flirtations]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[[Mutineers]] Homepage&amp;lt;br&amp;gt;&lt;br /&gt;
[[ShipFinance|Ship&#039;s Financial Balance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ThreeByThreeArden|Arden&#039;s Three by Three]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=103785</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=103785"/>
		<updated>2009-02-24T16:01:22Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Alden689.jpg|280 px]]|&lt;br /&gt;
First=[[Episode 1. Bat Out of Hell]]|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Expatriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=Caldasa system, the moon Sophie of Zeus, a large gas giant, the Erehwon Colony|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa&amp;lt;br&amp;gt;&lt;br /&gt;
Arden 689-C 689 is not the number of children in his Crèche, Arden has often had to explain. He were born in the summer of 2489, and thus 6/89.  The rest of his crèche approximately 24 children born that month share his numerical ID.  And C means that he is the third of his &amp;quot;class.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa System (a Rim Planet). Sophie is unremarkable except being a fairly dim planet, suitable for miners and others unaccustomed to the light of day.  Its principal spaceport serves the mining center of Purgatory, a small city of dubious moral character. No one is happy to be in Purgatory, but it is better than some places, and eventually you can leave. &amp;quot;Sophie&amp;quot; was not terraformed. It has .95G gravity and a breathable if tainted atmosphere. Its rich mineral deposits would endure better in this poor environment, so the decision was made to keep it. Most natives can get by with a simple combination of supplements and an oxygen mister to supplement the weak atmosphere. Non natives tend to wear breathing masks or even full spacesuits.  Its primary claim to fame is being a source of porous hydrogen bearing rock, Sophite, which was used as a raw fuel source by the Independents during the war. This fact was not discovered until late in the war, when it was no longer relevant to the outcome. Sophie survived the war mostly unscathed.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony was founded by a Utopian society bent on not replicating the problems of Earth that Was. The founders made their plans aboard the Arks en route to the Verse and quickly found themselves the object of some ridicule by the other colonists. By the time they reached the &#039;Verse they decided to colonize one of the more remote planets, and settled on the moon of Zeus. The mining colony wasn&#039;t likely to attract any untoward interest. They would be free to develop their own society, without interference.&lt;br /&gt;
&lt;br /&gt;
Erewhon Colony was built into a large crater on the southern hemisphere of the planet. A closer to normal atmosphere is pumped into the crater producing relatively normal (untainted) air to breathe and an environment suitable to growing vegetables and such. It also provides considerable isolation. The crater is approximate five kilometers in diameter and 200 meters deep at its base. A lake of water covers the base of the crater is keep recycling and fresh by pumps and filters in the city, much of which floats on the lake.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is approximately 5000 people, born in Crèches when the population warrants it. It is not a growing colony; its 5000 population mirrors that of the original colonists. Each year a number of children are created from a combination of genetic materials from the existing colonists and from a &amp;quot;gene-bank&amp;quot; which came with them from Earth that Was. Many of the children today are the children of Earth the Was.  Your Crèche was remarkable for a minor cataclysm wherein two thirds of the original children died shortly after birth. It was believed the genetic materials had been compromised somehow, the remaining children did exceptionally well both physically and mentally. Several of them were recruited in youth by special schools in the core. You were kept in the colony and nothing was heard from the others. Your Crèche always had a stigma attached to it, as though your abilities were bought at the expense of your siblings somehow.&lt;br /&gt;
&lt;br /&gt;
The people of Erehwon are a taciturn and cerebral lot. They often refer to themselves as No One or Nobody from Nowhere to emphasize their role in a collective. Their education is classical and fairly rigorous. There is no economy to speak of, people simply get what they need and do what they can or what is needed. There is no leadership, it is a true anarchy, but each &#039;nobody&#039; is taught from youth to think of the needs of the collective when decisions need to be made. Discussions use consensus to arrive at their decisions when needed. There is little or no sense of ownership to ideas or hurt feelings when decisions are made without ones consent. Close personal or romantic relationships were discouraged, though some &#039;play&#039; was permitted. That said, to an outsider it looks little different from well run corporation, church or school.&lt;br /&gt;
&lt;br /&gt;
Arden was clearly above normal in intellect and was told it was for that reason he was sent to Osiris for medical training (to update the colony on new techniques). He was given a cursory introduction to the culture of the &#039;verse some cash and a ticket off world. His days in Osiris were difficult, but rewarding. He always assumed that he would return to Erewhon, but he enjoyed the variety of people, and the women. He rarely was able to get the courage to do anything about it, but he certainly had his fantasies.&lt;br /&gt;
&lt;br /&gt;
When he returned to Erewhon he was not greeted with much affection or interest. He did note that none of his crèche mates were around, and there was something else amiss. He seemed to be almost shunned by others. Initially he thought it was their parochialism, or his own foreign traits picked up at medical school. But soon he realized that it was something else. He was investigating the disappearance of the others from his crèche when he was nearly killed he went on a jaunt to Purgatory to check out the transport records. When he activated the vehicle it began to overheat and something told him this was no usual engine problem. He fled the scene just before the car exploded. He decided that it wasn&#039;t safe to stay in the colony and he hitched a ride on a supply vehicle from the mining center that stopped by.&lt;br /&gt;
&lt;br /&gt;
He searched the cortex in Purgatory and found an ad for Colony Doctor on Jiangyin, he booked passage to Bernadette on an ore freighter and then aboard the MakeMake. The rest is history.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Dark of hair and eyes, Arden has a haunted look to him.  Handsome and lean of body, Arden is attractive but he definitely has that depressed poet look to him.  he dresses in dark clothes and likes to have his hair long, covering his neck.  Even when in bright clothes and in the sunshine, Arden has a gloom about him.  Unfortunately that makes him stand out, especially when he is the only one frowning in the area.&lt;br /&gt;
&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
Arden has been trained to be calm, analytic, and quick to make a decision.  He prides himself on trying to get as many details from a situation as quickly as possible.  One of his role-models as he was growing up was Sherlocke Holmes, a legendary detective from old Earth.  While a lot of the stories don&#039;t translate well to the Rim and the Core, the psychological profiling that the detective did on his opponents never failed to amaze Alden.&lt;br /&gt;
&lt;br /&gt;
Recently a fair streak of paranoia has developed in Alden.  He doesn&#039;t know why, but someone is trying to kill him.  First is car exploded as he was leaving the hospital to return home.  Then a fire broke out in his apartment (which he wasn&#039;t at because he was dealing with the debris of the explosion).  And lastly, he happened to catch a suspicious whiff of &#039;&#039;coclytus&#039;&#039;, a poison native to Sophie, in some leftover food in his cooler.&lt;br /&gt;
&lt;br /&gt;
Not know what else to do, Alden ran.  And he is continuing to run.  Some might call him paranoid of course, but is it really paranoia when they &#039;&#039;&#039;really&#039;&#039;&#039; are out to get you?&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; d4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; d12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d4)&#039;&#039;&#039;: Arden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Arden stand out on a Border planet.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You gain a d4 Asset bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wrong. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a d6 Asset bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Amorous (d4)&#039;&#039;&#039;: Sex might not be the only thing on Arden&#039;s mind, but it definitely ranks up there at the top. Arden&#039;s always chasing skirts and looking to find intimate companionship whenever possible.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influence-based actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d4)&#039;&#039;&#039;: Arden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him.  Too bad that Arden has absolutely no idea who that enemy is.  He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms.  Arden hasn&#039;t learned this yet.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Athletics d2:&#039;&#039;&#039; Whenever you are moving, most likely you’re using athletics. This Skill allows you to run, jump, throw, climb, swim, and play sports.&lt;br /&gt;
* &#039;&#039;&#039;Covert d6:&#039;&#039;&#039; Sneaky maneuvers, usually illegal. You can use this Skill to move silently, hide, blow a safe, or pick someone’s pocket.&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* &#039;&#039;&#039;Discipline d4:&#039;&#039;&#039; Usually obtained through some sort of training, such as that gained in the military or when learning martial arts—though the Discipline can be self-taught or learned through other circumstances. This Skill set allows you to resist interrogation, focus on the job at hand in the face of distraction, or scare the hell out of someone else.&lt;br /&gt;
* &#039;&#039;&#039;Guns d6:&#039;&#039;&#039; Anyone might be able to squeeze a trigger, but that’s not the same thing as actually knowing how to shoot. The ‘Verse is a dangerous place, and it’s best not to strap on iron unless you have the know-how needed to use it.&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* &#039;&#039;&#039;Influence d2:&#039;&#039;&#039; Sometimes words are more powerful than a gun. This Skill can help you win friends and influence people, or if the situation demands, sweet-talk them into giving you what you need. (Note: Most uses of Influence can be opposed by the target’s Attributes or Skills.)&lt;br /&gt;
* &#039;&#039;&#039;Medical Expertise d6:&#039;&#039;&#039; You know what they say: &amp;quot;there are always places to see, people to break&amp;quot;. And when folk do break, you’ll be there to put ‘em back together with your bag of modern medical wonders. You can slap an aid-strip on a scratch and tell them to take two aspirins in the morning without this Skill, but anything more serious requires medical school, internships, residency, and knowing when to holler &amp;quot;clear!&amp;quot;&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicine d8&lt;br /&gt;
** Surgery d10&lt;br /&gt;
* &#039;&#039;&#039;Perception d6:&#039;&#039;&#039; This Skill helps you pick up on subtleties in your surroundings. You notice little things such as the tiny crack on the marble floor that less attentive folk could easily miss. Can’t slip a gnat past you, if you get really good at it. Naturally, you can’t take certain Specialties that rely on a particular sense if you are partially or fully disabled in that sense—awfully hard to justify takin&#039; &amp;quot;sight&amp;quot; when you’re blind, for instance–although a blind person might take this Skill in hearing. Note that Skill use against other characters is opposed, so some of the following examples could vary in actual play.&lt;br /&gt;
** intuition d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* &#039;&#039;&#039;Planetary Vehicles d6:&#039;&#039;&#039; Your ability to drive, operate, and maintain vehicles used planetside—on the ground, on or under water. Most folks are capable of driving a car, steering a boat, or riding a horse, but when things get a mite tricky, you’ll need to roll the dice to see how well you perform. Note that basic maintenance for vehicles is covered under this Skill. Serious repairs must be performed by those with Mechanical Engineering.&lt;br /&gt;
* &#039;&#039;&#039;Technical Engineering d6:&#039;&#039;&#039; With this Skill you can use machines that run on complicated electronics and computerized components, as well as engage in computer hacking and programming. You can wave-order deliveries and open programs without this Skill, though anything more complicated, and you’ll be staring at a screenful of error logs.&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Combat d4:&#039;&#039;&#039; They say never hit a man with a closed fist, but it is—on occasion—necessary. And sometimes nothing brings more satisfaction to one’s soul than delivering a good old-fashioned punch to the jaw. For those who relish those occasions, this is the skill to use, whether it’s a knee to the groin, kick to the shin, hook to the chin, chop to the throat or gouge to the eye. Note that while Unarmed Combat doesn’t involve the use of weapons, this and the Brawling specialty can allow you to use weapons of opportunity (beer bottles, etc.).&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Personal Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:gun cleaning kit&amp;lt;br&amp;gt;&lt;br /&gt;
:pistol&amp;lt;br&amp;gt;&lt;br /&gt;
:cortex terminal, black box&lt;br /&gt;
:* professional data library&lt;br /&gt;
:* encyclopedia&lt;br /&gt;
:* xerO security&lt;br /&gt;
:* link to Summer&#039;s Gift&#039;s medical library&lt;br /&gt;
:doctor&#039;s bag (MedAcad)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ship Stores&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:20 uses of purification kit&amp;lt;br&amp;gt;&lt;br /&gt;
:5 first aid kits&amp;lt;br&amp;gt;&lt;br /&gt;
:20 immunization packets&amp;lt;br&amp;gt;&lt;br /&gt;
:medical computer&lt;br /&gt;
:* link to Arden&#039;s cortex terminal&lt;br /&gt;
:emergency medical supplies (6 months)&amp;lt;br&amp;gt;&lt;br /&gt;
:standard medical supplies (6 months)&lt;br /&gt;
== Fiction ==&lt;br /&gt;
** [[Gun Practice|Interlude: Gun Practice]]&lt;br /&gt;
** [[Pop Music|Interlude: Pop Music]]&lt;br /&gt;
** [[Flirtations|Interlude: Flirtations]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[[Mutineers]] Homepage&amp;lt;br&amp;gt;&lt;br /&gt;
[[ShipFinance|Ship&#039;s Financial Balance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ThreeByThreeArden|Arden&#039;s Three by Three]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=103784</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=103784"/>
		<updated>2009-02-24T15:59:29Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Alden689.jpg|280 px]]|&lt;br /&gt;
First=[[Episode 1. Bat Out of Hell]]|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Expatriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=Caldasa system, the moon Sophie of Zeus, a large gas giant, the Erehwon Colony|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa&amp;lt;br&amp;gt;&lt;br /&gt;
Arden 689-C 689 is not the number of children in his Crèche, Arden has often had to explain. He were born in the summer of 2489, and thus 6/89.  The rest of his crèche approximately 24 children born that month share his numerical ID.  And C means that he is the third of his &amp;quot;class.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa System (a Rim Planet). Sophie is unremarkable except being a fairly dim planet, suitable for miners and others unaccustomed to the light of day.  Its principal spaceport serves the mining center of Purgatory, a small city of dubious moral character. No one is happy to be in Purgatory, but it is better than some places, and eventually you can leave. &amp;quot;Sophie&amp;quot; was not terraformed. It has .95G gravity and a breathable if tainted atmosphere. Its rich mineral deposits would endure better in this poor environment, so the decision was made to keep it. Most natives can get by with a simple combination of supplements and an oxygen mister to supplement the weak atmosphere. Non natives tend to wear breathing masks or even full spacesuits.  Its primary claim to fame is being a source of porous hydrogen bearing rock, Sophite, which was used as a raw fuel source by the Independents during the war. This fact was not discovered until late in the war, when it was no longer relevant to the outcome. Sophie survived the war mostly unscathed.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony was founded by a Utopian society bent on not replicating the problems of Earth that Was. The founders made their plans aboard the Arks en route to the Verse and quickly found themselves the object of some ridicule by the other colonists. By the time they reached the &#039;Verse they decided to colonize one of the more remote planets, and settled on the moon of Zeus. The mining colony wasn&#039;t likely to attract any untoward interest. They would be free to develop their own society, without interference.&lt;br /&gt;
&lt;br /&gt;
Erewhon Colony was built into a large crater on the southern hemisphere of the planet. A closer to normal atmosphere is pumped into the crater producing relatively normal (untainted) air to breathe and an environment suitable to growing vegetables and such. It also provides considerable isolation. The crater is approximate five kilometers in diameter and 200 meters deep at its base. A lake of water covers the base of the crater is keep recycling and fresh by pumps and filters in the city, much of which floats on the lake.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is approximately 5000 people, born in Crèches when the population warrants it. It is not a growing colony; its 5000 population mirrors that of the original colonists. Each year a number of children are created from a combination of genetic materials from the existing colonists and from a &amp;quot;gene-bank&amp;quot; which came with them from Earth that Was. Many of the children today are the children of Earth the Was.  Your Crèche was remarkable for a minor cataclysm wherein two thirds of the original children died shortly after birth. It was believed the genetic materials had been compromised somehow, the remaining children did exceptionally well both physically and mentally. Several of them were recruited in youth by special schools in the core. You were kept in the colony and nothing was heard from the others. Your Crèche always had a stigma attached to it, as though your abilities were bought at the expense of your siblings somehow.&lt;br /&gt;
&lt;br /&gt;
The people of Erehwon are a taciturn and cerebral lot. They often refer to themselves as No One or Nobody from Nowhere to emphasize their role in a collective. Their education is classical and fairly rigorous. There is no economy to speak of, people simply get what they need and do what they can or what is needed. There is no leadership, it is a true anarchy, but each &#039;nobody&#039; is taught from youth to think of the needs of the collective when decisions need to be made. Discussions use consensus to arrive at their decisions when needed. There is little or no sense of ownership to ideas or hurt feelings when decisions are made without ones consent. Close personal or romantic relationships were discouraged, though some &#039;play&#039; was permitted. That said, to an outsider it looks little different from well run corporation, church or school.&lt;br /&gt;
&lt;br /&gt;
Arden was clearly above normal in intellect and was told it was for that reason he was sent to Osiris for medical training (to update the colony on new techniques). He was given a cursory introduction to the culture of the &#039;verse some cash and a ticket off world. His days in Osiris were difficult, but rewarding. He always assumed that he would return to Erewhon, but he enjoyed the variety of people, and the women. He rarely was able to get the courage to do anything about it, but he certainly had his fantasies.&lt;br /&gt;
&lt;br /&gt;
When he returned to Erewhon he was not greeted with much affection or interest. He did note that none of his crèche mates were around, and there was something else amiss. He seemed to be almost shunned by others. Initially he thought it was their parochialism, or his own foreign traits picked up at medical school. But soon he realized that it was something else. He was investigating the disappearance of the others from his crèche when he was nearly killed he went on a jaunt to Purgatory to check out the transport records. When he activated the vehicle it began to overheat and something told him this was no usual engine problem. He fled the scene just before the car exploded. He decided that it wasn&#039;t safe to stay in the colony and he hitched a ride on a supply vehicle from the mining center that stopped by.&lt;br /&gt;
&lt;br /&gt;
He searched the cortex in Purgatory and found an ad for Colony Doctor on Jiangyin, he booked passage to Bernadette on an ore freighter and then aboard the MakeMake. The rest is history.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Dark of hair and eyes, Arden has a haunted look to him.  Handsome and lean of body, Arden is attractive but he definitely has that depressed poet look to him.  he dresses in dark clothes and likes to have his hair long, covering his neck.  Even when in bright clothes and in the sunshine, Arden has a gloom about him.  Unfortunately that makes him stand out, especially when he is the only one frowning in the area.&lt;br /&gt;
&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
Arden has been trained to be calm, analytic, and quick to make a decision.  He prides himself on trying to get as many details from a situation as quickly as possible.  One of his role-models as he was growing up was Sherlocke Holmes, a legendary detective from old Earth.  While a lot of the stories don&#039;t translate well to the Rim and the Core, the psychological profiling that the detective did on his opponents never failed to amaze Alden.&lt;br /&gt;
&lt;br /&gt;
Recently a fair streak of paranoia has developed in Alden.  He doesn&#039;t know why, but someone is trying to kill him.  First is car exploded as he was leaving the hospital to return home.  Then a fire broke out in his apartment (which he wasn&#039;t at because he was dealing with the debris of the explosion).  And lastly, he happened to catch a suspicious whiff of &#039;&#039;coclytus&#039;&#039;, a poison native to Sophie, in some leftover food in his cooler.&lt;br /&gt;
&lt;br /&gt;
Not know what else to do, Alden ran.  And he is continuing to run.  Some might call him paranoid of course, but is it really paranoia when they &#039;&#039;&#039;really&#039;&#039;&#039; are out to get you?&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; d4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; d12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d4)&#039;&#039;&#039;: Arden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Arden stand out on a Border planet.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You gain a d4 Asset bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wrong. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a d6 Asset bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Amorous (d4)&#039;&#039;&#039;: Sex might not be the only thing on Arden&#039;s mind, but it definitely ranks up there at the top. Arden&#039;s always chasing skirts and looking to find intimate companionship whenever possible.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influence-based actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d4)&#039;&#039;&#039;: Arden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him.  Too bad that Arden has absolutely no idea who that enemy is.  He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms.  Arden hasn&#039;t learned this yet.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Athletics d2:&#039;&#039;&#039; Whenever you are moving, most likely you’re using athletics. This Skill allows you to run, jump, throw, climb, swim, and play sports.&lt;br /&gt;
* &#039;&#039;&#039;Covert d6:&#039;&#039;&#039; Sneaky maneuvers, usually illegal. You can use this Skill to move silently, hide, blow a safe, or pick someone’s pocket.&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* &#039;&#039;&#039;Discipline d4:&#039;&#039;&#039; Usually obtained through some sort of training, such as that gained in the military or when learning martial arts—though the Discipline can be self-taught or learned through other circumstances. This Skill set allows you to resist interrogation, focus on the job at hand in the face of distraction, or scare the hell out of someone else.&lt;br /&gt;
* &#039;&#039;&#039;Guns d6:&#039;&#039;&#039; Anyone might be able to squeeze a trigger, but that’s not the same thing as actually knowing how to shoot. The ‘Verse is a dangerous place, and it’s best not to strap on iron unless you have the know-how needed to use it.&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* &#039;&#039;&#039;Influence d2:&#039;&#039;&#039; Sometimes words are more powerful than a gun. This Skill can help you win friends and influence people, or if the situation demands, sweet-talk them into giving you what you need. (Note: Most uses of Influence can be opposed by the target’s Attributes or Skills.)&lt;br /&gt;
* &#039;&#039;&#039;Medical Expertise d6:&#039;&#039;&#039; You know what they say: &amp;quot;there are always places to see, people to break&amp;quot;. And when folk do break, you’ll be there to put ‘em back together with your bag of modern medical wonders. You can slap an aid-strip on a scratch and tell them to take two aspirins in the morning without this Skill, but anything more serious requires medical school, internships, residency, and knowing when to holler &amp;quot;clear!&amp;quot;&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicine d8&lt;br /&gt;
** Surgery d10&lt;br /&gt;
* &#039;&#039;&#039;Perception d6:&#039;&#039;&#039; This Skill helps you pick up on subtleties in your surroundings. You notice little things such as the tiny crack on the marble floor that less attentive folk could easily miss. Can’t slip a gnat past you, if you get really good at it. Naturally, you can’t take certain Specialties that rely on a particular sense if you are partially or fully disabled in that sense—awfully hard to justify takin&#039; &amp;quot;sight&amp;quot; when you’re blind, for instance–although a blind person might take this Skill in hearing. Note that Skill use against other characters is opposed, so some of the following examples could vary in actual play.&lt;br /&gt;
** intuition d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* &#039;&#039;&#039;Planetary Vehicles d6:&#039;&#039;&#039; Your ability to drive, operate, and maintain vehicles used planetside—on the ground, on or under water. Most folks are capable of driving a car, steering a boat, or riding a horse, but when things get a mite tricky, you’ll need to roll the dice to see how well you perform. Note that basic maintenance for vehicles is covered under this Skill. Serious repairs must be performed by those with Mechanical Engineering.&lt;br /&gt;
* &#039;&#039;&#039;Technical Engineering d6:&#039;&#039;&#039; With this Skill you can use machines that run on complicated electronics and computerized components, as well as engage in computer hacking and programming. You can wave-order deliveries and open programs without this Skill, though anything more complicated, and you’ll be staring at a screenful of error logs.&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Combat d4:&#039;&#039;&#039; They say never hit a man with a closed fist, but it is—on occasion—necessary. And sometimes nothing brings more satisfaction to one’s soul than delivering a good old-fashioned punch to the jaw. For those who relish those occasions, this is the skill to use, whether it’s a knee to the groin, kick to the shin, hook to the chin, chop to the throat or gouge to the eye. Note that while Unarmed Combat doesn’t involve the use of weapons, this and the Brawling specialty can allow you to use weapons of opportunity (beer bottles, etc.).&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Personal Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:gun cleaning kit&amp;lt;br&amp;gt;&lt;br /&gt;
:pistol&amp;lt;br&amp;gt;&lt;br /&gt;
:cortex terminal, black box&lt;br /&gt;
:* professional data library&lt;br /&gt;
:* encyclopedia&lt;br /&gt;
:* xerO security&lt;br /&gt;
:* link to Summer&#039;s Gift&#039;s medical library&lt;br /&gt;
:doctor&#039;s bag (MedAcad)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ship Stores&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:20 uses of purification kit&amp;lt;br&amp;gt;&lt;br /&gt;
:5 first aid kits&amp;lt;br&amp;gt;&lt;br /&gt;
:20 immunization packets&amp;lt;br&amp;gt;&lt;br /&gt;
:medical computer&lt;br /&gt;
:* link to Arden&#039;s cortex terminal&lt;br /&gt;
:emergency medical supplies (6 months)&amp;lt;br&amp;gt;&lt;br /&gt;
:standard medical supplies (6 months)&lt;br /&gt;
== Fiction ==&lt;br /&gt;
[[Flirtations]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[[Mutineers]] Homepage&amp;lt;br&amp;gt;&lt;br /&gt;
[[ShipFinance|Ship&#039;s Financial Balance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ThreeByThreeArden|Arden&#039;s Three by Three]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ThreeByThreeArden&amp;diff=101986</id>
		<title>ThreeByThreeArden</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ThreeByThreeArden&amp;diff=101986"/>
		<updated>2009-02-04T15:50:30Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: added picture for Valerie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- allies ---&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&#039;3&#039;&amp;gt;Allies&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&#039;left&#039; valign=&#039;top&#039; width=&#039;33%&#039;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Lawrence (Larry) Cambion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Caucasian&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Qing Long&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Profession:&#039;&#039;&#039; Surgeon/Administrator&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Collects old style firearms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Seen:&#039;&#039;&#039; Last year, several months after graduation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Backstory:&#039;&#039;&#039; Larry and Arden were good friends in college. Arden learned his deductive reasoning skills from Larry and also his reticence in getting involved without knowing all the facts comes from his friendship with the older man.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now an administrator in the largest hospital on Qing Long, Larry has helped Arden in the past.  Most recently in leaving the Core.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&#039;left&#039; valign=&#039;top&#039; width=&#039;33%&#039;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Abigail Farthington&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Caucasian&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Qing Long&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Profession:&#039;&#039;&#039; Adolescent Care and Education&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Always changes the color of her socks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Seen:&#039;&#039;&#039; Six weeks ago&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Backstory:&#039;&#039;&#039; Abigail was a neighbor of Arden&#039;s apartment that he lived in Medical School. They are close friends, though always platonically&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Arden&#039;s closest friend.  Sophie is blond (though she shaves her head) with blue eyes.  She enjoys shocking others in modes of dress and style.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&#039;left&#039; valign=&#039;top&#039; width=&#039;33%&#039;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Daniel 351-B&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Nigerian&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Sophie, Zeus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Profession:&#039;&#039;&#039; Mercenary&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Wears his hair in traditional African war braids and beads.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Seen:&#039;&#039;&#039; One month after college graduation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Backstory:&#039;&#039;&#039; Slightly older than Arden, Daniel was assigned to be Arden&#039;s big brother in the crèche.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Daniel and Arden bonded despite their differences in athletics and intelligence.  Daniel introduced Arden to the martial arts and Arden has kept up the practice, mostly as a way to remember his &amp;quot;big brother.&amp;quot;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- Contacts ---&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&#039;3&#039;&amp;gt;Contacts&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&#039;left&#039; valign=&#039;top&#039; width=&#039;33%&#039;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Olivier Samson&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Arabian/Swahili&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Regina&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Profession:&#039;&#039;&#039; Air/Space Traffic Controller&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Collects glass figurines&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Seen:&#039;&#039;&#039; Several years ago&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Backstory:&#039;&#039;&#039; Olivier is Valerie&#039;s younger brother.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Olivier and Arden were roommates in college and through him, Arden met Valerie.  He and Arden remained friends even as Valerie&#039;s rivalry with Arden heated up.  Olivier was always willing to go out, have a beer, or just hang.  Arden and he spend many hours just playing video games and shooting the breeze.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&#039;left&#039; valign=&#039;top&#039; width=&#039;33%&#039;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Terry Gibbs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Egyptian&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Profession:&#039;&#039;&#039; Investigator/Detective&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Affects the air of a hard-boiled detective&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Seen:&#039;&#039;&#039; 2 years ago&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Backstory:&#039;&#039;&#039; &lt;br /&gt;
Arden was able to save Terry Gibb&#039;s youngest daughter after a accidental poisoning.  &amp;lt;br/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Gibbs has told Arden that if he ever needed anything and was on Persephone, he would be the man to come to.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&#039;left&#039; valign=&#039;top&#039; width=&#039;33%&#039;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Mi Thin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Chinese&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Qing Long&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Profession:&#039;&#039;&#039; Consort/Companion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Has a pet Cockatoo that she babies&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Seen:&#039;&#039;&#039; 2 years ago&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Backstory:&#039;&#039;&#039; A acquaintance from undergraduate school, Mi Thin and Arden have remained friends.  Arden considers her his younger &amp;quot;sister.&amp;quot;&amp;lt;br/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mi Thin is a companion, or affects being a companion.  She is actually a fugitive from something bad that happened out on the Rim.  Arden draws a good bit of his self-confidence from her example.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;!-- Rivals ---&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&#039;3&#039;&amp;gt;Rivals &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&#039;left&#039; valign=&#039;top&#039; width=&#039;33%&#039;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; align=&#039;left&#039; valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Valerie Samson&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&#039;left&#039; valign=&#039;top&#039; width=&#039;50%&#039;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Caucasian&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Osiris&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Profession:&#039;&#039;&#039; Doctor/Neurosurgeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Obsessive about keeping notes and records&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Seen:&#039;&#039;&#039; Graduation from medical college&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Backstory:&#039;&#039;&#039; Valerie brought herself up from nothing; her family was dirt poor &amp;amp; everything she accomplished, she did by the sweat of her own brow. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&#039;left&#039; valign=&#039;top&#039; width=&#039;50%&#039;&amp;gt;&lt;br /&gt;
[[Image:valerie_samson.jpg]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
Valerie and Arden were lovers when they first became acquainted, but they did drift apart for on other reason than just long term incompatibility.  As they medical training advanced they frequently found themselves competing for resources and slots&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&#039;left&#039; valign=&#039;top&#039; width=&#039;33%&#039;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Fredrick Von Braun&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Japanese/Nigerian&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ariel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Profession:&#039;&#039;&#039; Noble/Entrepreneur&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Your Typical Snooty Noble&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Seen:&#039;&#039;&#039; Graduation from medical school&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Backstory:&#039;&#039;&#039; Married to Valerie Samson&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
No connection to Arden, but Fredrick is jealous of Valerie&#039;s and Arden&#039;s old relationship.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&#039;left&#039; valign=&#039;top&#039; width=&#039;33%&#039;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Rush (Russell Kiling)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Japanese&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ariel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Profession:&#039;&#039;&#039; Rockstar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Love attention and hates it when others are in the limelight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Seen:&#039;&#039;&#039; Undergraduate school&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Backstory:&#039;&#039;&#039; Attended same school, lived in same dorm.&amp;lt;br/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When Arden and Russell attending college it seemed that anything Russell did was instantly overshadowed by Arden.  That isn&#039;t true, but that is how Russell remembers it.  Russell is now a pop star (called &amp;quot;Rush&amp;quot;).  He still remembers Arden and would go out of his way to make Arden&#039;s life more difficult if he has the opportunity.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Valerie_samson.jpg&amp;diff=101985</id>
		<title>File:Valerie samson.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Valerie_samson.jpg&amp;diff=101985"/>
		<updated>2009-02-04T15:45:04Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: Valerie Samson&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Valerie Samson&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=96500</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=96500"/>
		<updated>2008-12-08T14:33:36Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Alden689.jpg|400 px]]|&lt;br /&gt;
First=TBD|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Expatriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=Caldasa system, the moon Sophie of Zeus, a large gas giant, the Erehwon Colony|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa&lt;br /&gt;
Arden 689-C&lt;br /&gt;
&lt;br /&gt;
689 is not the number of children in his Crèche, Arden has often had to explain. He were born in the summer of 2489, and thus 6/89.  The rest of his crèche approximately 24 children born that month share his numerical ID.  And C means that he is the third of his &amp;quot;class.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa System (a Rim Planet). Sophie is unremarkable except being a fairly dim planet, suitable for miners and others unaccustomed to the light of day.  Its principal spaceport serves the mining center of Purgatory, a small city of dubious moral character. No one is happy to be in Purgatory, but it is better than some places, and eventually you can leave. &amp;quot;Sophie&amp;quot; was not terraformed. It has .95G gravity and a breathable if tainted atmosphere. Its rich mineral deposits would endure better in this poor environment, so the decision was made to keep it. Most natives can get by with a simple combination of supplements and an oxygen mister to supplement the weak atmosphere. Non natives tend to wear breathing masks or even full spacesuits.  Its primary claim to fame is being a source of porous hydrogen bearing rock, Sophite, which was used as a raw fuel source by the Independents during the war. This fact was not discovered until late in the war, when it was no longer relevant to the outcome. Sophie survived the war mostly unscathed.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony was founded by a Utopian society bent on not replicating the problems of Earth that Was. The founders made their plans aboard the Arks en route to the Verse and quickly found themselves the object of some ridicule by the other colonists. By the time they reached the &#039;Verse they decided to colonize one of the more remote planets, and settled on the moon of Zeus. The mining colony wasn&#039;t likely to attract any untoward interest. They would be free to develop their own society, without interference.&lt;br /&gt;
&lt;br /&gt;
Erewhon Colony was built into a large crater on the southern hemisphere of the planet. A closer to normal atmosphere is pumped into the crater producing relatively normal (untainted) air to breathe and an environment suitable to growing vegetables and such. It also provides considerable isolation. The crater is approximate five kilometers in diameter and 200 meters deep at its base. A lake of water covers the base of the crater is keep recycling and fresh by pumps and filters in the city, much of which floats on the lake.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is approximately 5000 people, born in Crèches when the population warrants it. It is not a growing colony; its 5000 population mirrors that of the original colonists. Each year a number of children are created from a combination of genetic materials from the existing colonists and from a &amp;quot;gene-bank&amp;quot; which came with them from Earth that Was. Many of the children today are the children of Earth the Was.  Your Crèche was remarkable for a minor cataclysm wherein two thirds of the original children died shortly after birth. It was believed the genetic materials had been compromised somehow, the remaining children did exceptionally well both physically and mentally. Several of them were recruited in youth by special schools in the core. You were kept in the colony and nothing was heard from the others. Your Crèche always had a stigma attached to it, as though your abilities were bought at the expense of your siblings somehow.&lt;br /&gt;
&lt;br /&gt;
The people of Erehwon are a taciturn and cerebral lot. They often refer to themselves as No One or Nobody from Nowhere to emphasize their role in a collective. Their education is classical and fairly rigorous. There is no economy to speak of, people simply get what they need and do what they can or what is needed. There is no leadership, it is a true anarchy, but each &#039;nobody&#039; is taught from youth to think of the needs of the collective when decisions need to be made. Discussions use consensus to arrive at their decisions when needed. There is little or no sense of ownership to ideas or hurt feelings when decisions are made without ones consent. Close personal or romantic relationships were discouraged, though some &#039;play&#039; was permitted. That said, to an outsider it looks little different from well run corporation, church or school.&lt;br /&gt;
&lt;br /&gt;
Arden was clearly above normal in intellect and was told it was for that reason he was sent to Osiris for medical training (to update the colony on new techniques). He was given a cursory introduction to the culture of the &#039;verse some cash and a ticket off world. His days in Osiris were difficult, but rewarding. He always assumed that he would return to Erewhon, but he enjoyed the variety of people, and the women. He rarely was able to get the courage to do anything about it, but he certainly had his fantasies.&lt;br /&gt;
&lt;br /&gt;
When he returned to Erewhon he was not greeted with much affection or interest. He did note that none of his crèche mates were around, and there was something else amiss. He seemed to be almost shunned by others. Initially he thought it was their parochialism, or his own foreign traits picked up at medical school. But soon he realized that it was something else. He was investigating the disappearance of the others from his crèche when he was nearly killed he went on a jaunt to Purgatory to check out the transport records. When he activated the vehicle it began to overheat and something told him this was no usual engine problem. He fled the scene just before the car exploded. He decided that it wasn&#039;t safe to stay in the colony and he hitched a ride on a supply vehicle from the mining center that stopped by.&lt;br /&gt;
&lt;br /&gt;
He searched the cortex in Purgatory and found an ad for Colony Doctor on Jiangyin, he booked passage to Bernadette on an ore freighter and then aboard the MakeMake. The rest is history.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility d4&amp;lt;br&amp;gt;&lt;br /&gt;
Strength d8&amp;lt;br&amp;gt;&lt;br /&gt;
Vitality d8&amp;lt;br&amp;gt;&lt;br /&gt;
Alertness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence d12&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d6)&#039;&#039;&#039;: Alden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Alden stand out on a Border planet.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You gain a +2 step Attribute bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wrong. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Amorous (d4)&#039;&#039;&#039;: Sex might not be the only thing on Alden&#039;s mind, but it definitely ranks up there at the top. Alden&#039;s always chasing skirts and looking to find intimate companionship whenever possible.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influence-based actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d2)&#039;&#039;&#039;: Alden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him.  Too bad that Alden has absolutely no idea who that enemy is.  He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms.  Alden hasn&#039;t learned this yet.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Covert d6:&#039;&#039;&#039; Sneaky maneuvers, usually illegal. You can use this Skill to move silently, hide, blow a safe, or pick someone’s pocket.&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* &#039;&#039;&#039;Guns d6:&#039;&#039;&#039; Anyone might be able to squeeze a trigger, but that’s not the same thing as actually knowing how to shoot. The ‘Verse is a dangerous place, and it’s best not to strap on iron unless you have the know-how needed to use it.&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* &#039;&#039;&#039;Medical Expertise d6:&#039;&#039;&#039; You know what they say: &amp;quot;there are always places to see, people to break&amp;quot;. And when folk do break, you’ll be there to put ‘em back together with your bag of modern medical wonders. You can slap an aid-strip on a scratch and tell them to take two aspirins in the morning without this Skill, but anything more serious requires medical school, internships, residency, and knowing when to holler &amp;quot;clear!&amp;quot;&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicine d8&lt;br /&gt;
** surgery d10&lt;br /&gt;
* &#039;&#039;&#039;Perception d6:&#039;&#039;&#039; This Skill helps you pick up on subtleties in your surroundings. You notice little things such as the tiny crack on the marble floor that less attentive folk could easily miss. Can’t slip a gnat past you, if you get really good at it. Naturally, you can’t take certain Specialties that rely on a particular sense if you are partially or fully disabled in that sense—awfully hard to justify takin&#039; &amp;quot;sight&amp;quot; when you’re blind, for instance–although a blind person might take this Skill in hearing. Note that Skill use against other characters is opposed, so some of the following examples could vary in actual play.&lt;br /&gt;
** intuition d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* &#039;&#039;&#039;Planetary Vehicles d6:&#039;&#039;&#039; Your ability to drive, operate, and maintain vehicles used planetside—on the ground, on or under water. Most folks are capable of driving a car, steering a boat, or riding a horse, but when things get a mite tricky, you’ll need to roll the dice to see how well you perform. Note that basic maintenance for vehicles is covered under this Skill. Serious repairs must be performed by those with Mechanical Engineering.&lt;br /&gt;
* &#039;&#039;&#039;Technical Engineering d6:&#039;&#039;&#039; With this Skill you can use machines that run on complicated electronics and computerized components, as well as engage in computer hacking and programming. You can wave-order deliveries and open programs without this Skill, though anything more complicated, and you’ll be staring at a screenful of error logs.&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Combat d4:&#039;&#039;&#039; They say never hit a man with a closed fist, but it is—on occasion—necessary. And sometimes nothing brings more satisfaction to one’s soul than delivering a good old-fashioned punch to the jaw. For those who relish those occasions, this is the skill to use, whether it’s a knee to the groin, kick to the shin, hook to the chin, chop to the throat or gouge to the eye. Note that while Unarmed Combat doesn’t involve the use of weapons, this and the Brawling specialty can allow you to use weapons of opportunity (beer bottles, etc.).&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=96499</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=96499"/>
		<updated>2008-12-08T14:31:11Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Alden689.jpg|400 px]]|&lt;br /&gt;
First=TBD|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Ex-patriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=Caldasa system, the moon Sophie of Zeus, a large gas giant, the Erehwon Colony|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa&lt;br /&gt;
Arden 689-C&lt;br /&gt;
&lt;br /&gt;
689 is not the number of children in his Crèche, Arden has often had to explain. He were born in the summer of 2489, and thus 6/89.  The rest of his crèche approximately 24 children born that month share his numerical ID.  And C means that he is the third of his “class.”&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa System (a Rim Planet). Sophie is unremarkable except being a fairly dim planet, suitable for miners and others unaccustomed to the light of day.  Its principal spaceport serves the mining center of Purgatory, a small city of dubious moral character. &amp;quot;No one is happy to be in Purgatory, but it is better than some places, and eventually you can leave. “Sophie” was not terraformed. It has .95G gravity and a breathable if tainted atmosphere. Its rich mineral deposits would endure better in this poor environment, so the decision was made to keep it. Most natives can get by with a simple combination of supplements and an oxygen mister to supplement the weak atmosphere. Non natives tend to wear breathing masks or even full spacesuits.  Its primary claim to fame is being a source of porous hydrogen bearing rock, Sophite, which was used as a raw fuel source by the Independents during the war. This fact was not discovered until late in the war, when it was no longer relevant to the outcome. Sophie survived the war mostly unscathed.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony was founded by a Utopian society bent on not replicating the problems of Earth that Was. The founders made their plans aboard the Arks en route to the Verse and quickly found themselves the object of some ridicule by the other colonists. By the time they reached the &#039;Verse they decided to colonize one of the more remote planets, and settled on the moon of Zeus. The mining colony wasn&#039;t likely to attract any untoward interest. They would be free to develop their own society, without interference.&lt;br /&gt;
&lt;br /&gt;
Erewhon Colony was built into a large crater on the southern hemisphere of the planet. A closer to normal atmosphere is pumped into the crater producing relatively normal (untainted) air to breathe and an environment suitable to growing vegetables and such. It also provides considerable isolation. The crater is approximate five kilometers in diameter and 200 meters deep at its base. A lake of water covers the base of the crater is keep recycling and fresh by pumps and filters in the city, much of which floats on the lake.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is approximately 5000 people, born in Crèches when the population warrants it. It is not a growing colony; its 5000 population mirrors that of the original colonists. Each year a number of children are created from a combination of genetic materials from the existing colonists and from a &amp;quot;gene-bank&amp;quot; which came with them from Earth that Was. Many of the children today are the children of Earth the Was.  Your Crèche was remarkable for a minor cataclysm wherein two thirds of the original children died shortly after birth. It was believed the genetic materials had been compromised somehow, the remaining children did exceptionally well both physically and mentally. Several of them were recruited in youth by special schools in the core. You were kept in the colony and nothing was heard from the others. Your Crèche always had a stigma attached to it, as though your abilities were bought at the expense of your siblings somehow.&lt;br /&gt;
&lt;br /&gt;
The people of Erehwon are a taciturn and cerebral lot. They often refer to themselves as No One or Nobody from Nowhere to emphasize their role in a collective. Their education is classical and fairly rigorous. There is no economy to speak of, people simply get what they need and do what they can or what is needed. There is no leadership, it is a true anarchy, but each &#039;nobody&#039; is taught from youth to think of the needs of the collective when decisions need to be made. Discussions use consensus to arrive at their decisions when needed. There is little or no sense of ownership to ideas or hurt feelings when decisions are made without ones consent. Close personal or romantic relationships were discouraged, though some &#039;play&#039; was permitted. That said, to an outsider it looks little different from well run corporation, church or school.&lt;br /&gt;
&lt;br /&gt;
Arden was clearly above normal in intellect and was told it was for that reason he was sent to Osiris for medical training (to update the colony on new techniques). He was given a cursory introduction to the culture of the &#039;verse some cash and a ticket off world. His days in Osiris were difficult, but rewarding. He always assumed that he would return to Erewhon, but he enjoyed the variety of people, and the women. He rarely was able to get the courage to do anything about it, but he certainly had his fantasies.&lt;br /&gt;
&lt;br /&gt;
When he returned to Erewhon he was not greeted with much affection or interest. He did note that none of his crèche mates were around, and there was something else amiss. He seemed to be almost shunned by others. Initially he thought it was their parochialism, or his own foreign traits picked up at medical school. But soon he realized that it was something else. He was investigating the disappearance of the others from his crèche when he was nearly killed he went on a jaunt to Purgatory to check out the transport records. When he activated the vehicle it began to overheat and something told him this was no usual engine problem. He fled the scene just before the car exploded. He decided that it wasn&#039;t safe to stay in the colony and he hitched a ride on a supply vehicle from the mining center that stopped by.&lt;br /&gt;
&lt;br /&gt;
He searched the cortex in Purgatory and found an ad for Colony Doctor on Jiangyin, he booked passage to Bernadette on an ore freighter and then aboard the MakeMake. The rest is history.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility d4&amp;lt;br&amp;gt;&lt;br /&gt;
Strength d8&amp;lt;br&amp;gt;&lt;br /&gt;
Vitality d8&amp;lt;br&amp;gt;&lt;br /&gt;
Alertness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence d12&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d6)&#039;&#039;&#039;: Alden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Alden stand out on a Border planet.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You gain a +2 step Attribute bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wrong. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Amorous (d4)&#039;&#039;&#039;: Sex might not be the only thing on Alden&#039;s mind, but it definitely ranks up there at the top. Alden&#039;s always chasing skirts and looking to find intimate companionship whenever possible.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influence-based actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d2)&#039;&#039;&#039;: Alden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him.  Too bad that Alden has absolutely no idea who that enemy is.  He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms.  Alden hasn&#039;t learned this yet.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Covert d6:&#039;&#039;&#039; Sneaky maneuvers, usually illegal. You can use this Skill to move silently, hide, blow a safe, or pick someone’s pocket.&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* &#039;&#039;&#039;Guns d6:&#039;&#039;&#039; Anyone might be able to squeeze a trigger, but that’s not the same thing as actually knowing how to shoot. The ‘Verse is a dangerous place, and it’s best not to strap on iron unless you have the know-how needed to use it.&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* &#039;&#039;&#039;Medical Expertise d6:&#039;&#039;&#039; You know what they say: &amp;quot;there are always places to see, people to break&amp;quot;. And when folk do break, you’ll be there to put ‘em back together with your bag of modern medical wonders. You can slap an aid-strip on a scratch and tell them to take two aspirins in the morning without this Skill, but anything more serious requires medical school, internships, residency, and knowing when to holler &amp;quot;clear!&amp;quot;&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicine d8&lt;br /&gt;
** surgery d10&lt;br /&gt;
* &#039;&#039;&#039;Perception d6:&#039;&#039;&#039; This Skill helps you pick up on subtleties in your surroundings. You notice little things such as the tiny crack on the marble floor that less attentive folk could easily miss. Can’t slip a gnat past you, if you get really good at it. Naturally, you can’t take certain Specialties that rely on a particular sense if you are partially or fully disabled in that sense—awfully hard to justify takin&#039; &amp;quot;sight&amp;quot; when you’re blind, for instance–although a blind person might take this Skill in hearing. Note that Skill use against other characters is opposed, so some of the following examples could vary in actual play.&lt;br /&gt;
** intuition d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* &#039;&#039;&#039;Planetary Vehicles d6:&#039;&#039;&#039; Your ability to drive, operate, and maintain vehicles used planetside—on the ground, on or under water. Most folks are capable of driving a car, steering a boat, or riding a horse, but when things get a mite tricky, you’ll need to roll the dice to see how well you perform. Note that basic maintenance for vehicles is covered under this Skill. Serious repairs must be performed by those with Mechanical Engineering.&lt;br /&gt;
* &#039;&#039;&#039;Technical Engineering d6:&#039;&#039;&#039; With this Skill you can use machines that run on complicated electronics and computerized components, as well as engage in computer hacking and programming. You can wave-order deliveries and open programs without this Skill, though anything more complicated, and you’ll be staring at a screenful of error logs.&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Combat d4:&#039;&#039;&#039; They say never hit a man with a closed fist, but it is—on occasion—necessary. And sometimes nothing brings more satisfaction to one’s soul than delivering a good old-fashioned punch to the jaw. For those who relish those occasions, this is the skill to use, whether it’s a knee to the groin, kick to the shin, hook to the chin, chop to the throat or gouge to the eye. Note that while Unarmed Combat doesn’t involve the use of weapons, this and the Brawling specialty can allow you to use weapons of opportunity (beer bottles, etc.).&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=96498</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=96498"/>
		<updated>2008-12-08T14:30:54Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Alden689.jpg|600 px]]|&lt;br /&gt;
First=TBD|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Ex-patriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=Caldasa system, the moon Sophie of Zeus, a large gas giant, the Erehwon Colony|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa&lt;br /&gt;
Arden 689-C&lt;br /&gt;
&lt;br /&gt;
689 is not the number of children in his Crèche, Arden has often had to explain. He were born in the summer of 2489, and thus 6/89.  The rest of his crèche approximately 24 children born that month share his numerical ID.  And C means that he is the third of his “class.”&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa System (a Rim Planet). Sophie is unremarkable except being a fairly dim planet, suitable for miners and others unaccustomed to the light of day.  Its principal spaceport serves the mining center of Purgatory, a small city of dubious moral character. &amp;quot;No one is happy to be in Purgatory, but it is better than some places, and eventually you can leave. “Sophie” was not terraformed. It has .95G gravity and a breathable if tainted atmosphere. Its rich mineral deposits would endure better in this poor environment, so the decision was made to keep it. Most natives can get by with a simple combination of supplements and an oxygen mister to supplement the weak atmosphere. Non natives tend to wear breathing masks or even full spacesuits.  Its primary claim to fame is being a source of porous hydrogen bearing rock, Sophite, which was used as a raw fuel source by the Independents during the war. This fact was not discovered until late in the war, when it was no longer relevant to the outcome. Sophie survived the war mostly unscathed.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony was founded by a Utopian society bent on not replicating the problems of Earth that Was. The founders made their plans aboard the Arks en route to the Verse and quickly found themselves the object of some ridicule by the other colonists. By the time they reached the &#039;Verse they decided to colonize one of the more remote planets, and settled on the moon of Zeus. The mining colony wasn&#039;t likely to attract any untoward interest. They would be free to develop their own society, without interference.&lt;br /&gt;
&lt;br /&gt;
Erewhon Colony was built into a large crater on the southern hemisphere of the planet. A closer to normal atmosphere is pumped into the crater producing relatively normal (untainted) air to breathe and an environment suitable to growing vegetables and such. It also provides considerable isolation. The crater is approximate five kilometers in diameter and 200 meters deep at its base. A lake of water covers the base of the crater is keep recycling and fresh by pumps and filters in the city, much of which floats on the lake.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is approximately 5000 people, born in Crèches when the population warrants it. It is not a growing colony; its 5000 population mirrors that of the original colonists. Each year a number of children are created from a combination of genetic materials from the existing colonists and from a &amp;quot;gene-bank&amp;quot; which came with them from Earth that Was. Many of the children today are the children of Earth the Was.  Your Crèche was remarkable for a minor cataclysm wherein two thirds of the original children died shortly after birth. It was believed the genetic materials had been compromised somehow, the remaining children did exceptionally well both physically and mentally. Several of them were recruited in youth by special schools in the core. You were kept in the colony and nothing was heard from the others. Your Crèche always had a stigma attached to it, as though your abilities were bought at the expense of your siblings somehow.&lt;br /&gt;
&lt;br /&gt;
The people of Erehwon are a taciturn and cerebral lot. They often refer to themselves as No One or Nobody from Nowhere to emphasize their role in a collective. Their education is classical and fairly rigorous. There is no economy to speak of, people simply get what they need and do what they can or what is needed. There is no leadership, it is a true anarchy, but each &#039;nobody&#039; is taught from youth to think of the needs of the collective when decisions need to be made. Discussions use consensus to arrive at their decisions when needed. There is little or no sense of ownership to ideas or hurt feelings when decisions are made without ones consent. Close personal or romantic relationships were discouraged, though some &#039;play&#039; was permitted. That said, to an outsider it looks little different from well run corporation, church or school.&lt;br /&gt;
&lt;br /&gt;
Arden was clearly above normal in intellect and was told it was for that reason he was sent to Osiris for medical training (to update the colony on new techniques). He was given a cursory introduction to the culture of the &#039;verse some cash and a ticket off world. His days in Osiris were difficult, but rewarding. He always assumed that he would return to Erewhon, but he enjoyed the variety of people, and the women. He rarely was able to get the courage to do anything about it, but he certainly had his fantasies.&lt;br /&gt;
&lt;br /&gt;
When he returned to Erewhon he was not greeted with much affection or interest. He did note that none of his crèche mates were around, and there was something else amiss. He seemed to be almost shunned by others. Initially he thought it was their parochialism, or his own foreign traits picked up at medical school. But soon he realized that it was something else. He was investigating the disappearance of the others from his crèche when he was nearly killed he went on a jaunt to Purgatory to check out the transport records. When he activated the vehicle it began to overheat and something told him this was no usual engine problem. He fled the scene just before the car exploded. He decided that it wasn&#039;t safe to stay in the colony and he hitched a ride on a supply vehicle from the mining center that stopped by.&lt;br /&gt;
&lt;br /&gt;
He searched the cortex in Purgatory and found an ad for Colony Doctor on Jiangyin, he booked passage to Bernadette on an ore freighter and then aboard the MakeMake. The rest is history.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility d4&amp;lt;br&amp;gt;&lt;br /&gt;
Strength d8&amp;lt;br&amp;gt;&lt;br /&gt;
Vitality d8&amp;lt;br&amp;gt;&lt;br /&gt;
Alertness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence d12&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d6)&#039;&#039;&#039;: Alden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Alden stand out on a Border planet.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You gain a +2 step Attribute bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wrong. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Amorous (d4)&#039;&#039;&#039;: Sex might not be the only thing on Alden&#039;s mind, but it definitely ranks up there at the top. Alden&#039;s always chasing skirts and looking to find intimate companionship whenever possible.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influence-based actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d2)&#039;&#039;&#039;: Alden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him.  Too bad that Alden has absolutely no idea who that enemy is.  He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms.  Alden hasn&#039;t learned this yet.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Covert d6:&#039;&#039;&#039; Sneaky maneuvers, usually illegal. You can use this Skill to move silently, hide, blow a safe, or pick someone’s pocket.&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* &#039;&#039;&#039;Guns d6:&#039;&#039;&#039; Anyone might be able to squeeze a trigger, but that’s not the same thing as actually knowing how to shoot. The ‘Verse is a dangerous place, and it’s best not to strap on iron unless you have the know-how needed to use it.&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* &#039;&#039;&#039;Medical Expertise d6:&#039;&#039;&#039; You know what they say: &amp;quot;there are always places to see, people to break&amp;quot;. And when folk do break, you’ll be there to put ‘em back together with your bag of modern medical wonders. You can slap an aid-strip on a scratch and tell them to take two aspirins in the morning without this Skill, but anything more serious requires medical school, internships, residency, and knowing when to holler &amp;quot;clear!&amp;quot;&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicine d8&lt;br /&gt;
** surgery d10&lt;br /&gt;
* &#039;&#039;&#039;Perception d6:&#039;&#039;&#039; This Skill helps you pick up on subtleties in your surroundings. You notice little things such as the tiny crack on the marble floor that less attentive folk could easily miss. Can’t slip a gnat past you, if you get really good at it. Naturally, you can’t take certain Specialties that rely on a particular sense if you are partially or fully disabled in that sense—awfully hard to justify takin&#039; &amp;quot;sight&amp;quot; when you’re blind, for instance–although a blind person might take this Skill in hearing. Note that Skill use against other characters is opposed, so some of the following examples could vary in actual play.&lt;br /&gt;
** intuition d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* &#039;&#039;&#039;Planetary Vehicles d6:&#039;&#039;&#039; Your ability to drive, operate, and maintain vehicles used planetside—on the ground, on or under water. Most folks are capable of driving a car, steering a boat, or riding a horse, but when things get a mite tricky, you’ll need to roll the dice to see how well you perform. Note that basic maintenance for vehicles is covered under this Skill. Serious repairs must be performed by those with Mechanical Engineering.&lt;br /&gt;
* &#039;&#039;&#039;Technical Engineering d6:&#039;&#039;&#039; With this Skill you can use machines that run on complicated electronics and computerized components, as well as engage in computer hacking and programming. You can wave-order deliveries and open programs without this Skill, though anything more complicated, and you’ll be staring at a screenful of error logs.&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Combat d4:&#039;&#039;&#039; They say never hit a man with a closed fist, but it is—on occasion—necessary. And sometimes nothing brings more satisfaction to one’s soul than delivering a good old-fashioned punch to the jaw. For those who relish those occasions, this is the skill to use, whether it’s a knee to the groin, kick to the shin, hook to the chin, chop to the throat or gouge to the eye. Note that while Unarmed Combat doesn’t involve the use of weapons, this and the Brawling specialty can allow you to use weapons of opportunity (beer bottles, etc.).&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=96497</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=96497"/>
		<updated>2008-12-08T14:30:11Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Alden689c.jpg|600 px]]|&lt;br /&gt;
First=TBD|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Ex-patriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=Caldasa system, the moon Sophie of Zeus, a large gas giant, the Erehwon Colony|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa&lt;br /&gt;
Arden 689-C&lt;br /&gt;
&lt;br /&gt;
689 is not the number of children in his Crèche, Arden has often had to explain. He were born in the summer of 2489, and thus 6/89.  The rest of his crèche approximately 24 children born that month share his numerical ID.  And C means that he is the third of his “class.”&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa System (a Rim Planet). Sophie is unremarkable except being a fairly dim planet, suitable for miners and others unaccustomed to the light of day.  Its principal spaceport serves the mining center of Purgatory, a small city of dubious moral character. &amp;quot;No one is happy to be in Purgatory, but it is better than some places, and eventually you can leave. “Sophie” was not terraformed. It has .95G gravity and a breathable if tainted atmosphere. Its rich mineral deposits would endure better in this poor environment, so the decision was made to keep it. Most natives can get by with a simple combination of supplements and an oxygen mister to supplement the weak atmosphere. Non natives tend to wear breathing masks or even full spacesuits.  Its primary claim to fame is being a source of porous hydrogen bearing rock, Sophite, which was used as a raw fuel source by the Independents during the war. This fact was not discovered until late in the war, when it was no longer relevant to the outcome. Sophie survived the war mostly unscathed.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony was founded by a Utopian society bent on not replicating the problems of Earth that Was. The founders made their plans aboard the Arks en route to the Verse and quickly found themselves the object of some ridicule by the other colonists. By the time they reached the &#039;Verse they decided to colonize one of the more remote planets, and settled on the moon of Zeus. The mining colony wasn&#039;t likely to attract any untoward interest. They would be free to develop their own society, without interference.&lt;br /&gt;
&lt;br /&gt;
Erewhon Colony was built into a large crater on the southern hemisphere of the planet. A closer to normal atmosphere is pumped into the crater producing relatively normal (untainted) air to breathe and an environment suitable to growing vegetables and such. It also provides considerable isolation. The crater is approximate five kilometers in diameter and 200 meters deep at its base. A lake of water covers the base of the crater is keep recycling and fresh by pumps and filters in the city, much of which floats on the lake.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is approximately 5000 people, born in Crèches when the population warrants it. It is not a growing colony; its 5000 population mirrors that of the original colonists. Each year a number of children are created from a combination of genetic materials from the existing colonists and from a &amp;quot;gene-bank&amp;quot; which came with them from Earth that Was. Many of the children today are the children of Earth the Was.  Your Crèche was remarkable for a minor cataclysm wherein two thirds of the original children died shortly after birth. It was believed the genetic materials had been compromised somehow, the remaining children did exceptionally well both physically and mentally. Several of them were recruited in youth by special schools in the core. You were kept in the colony and nothing was heard from the others. Your Crèche always had a stigma attached to it, as though your abilities were bought at the expense of your siblings somehow.&lt;br /&gt;
&lt;br /&gt;
The people of Erehwon are a taciturn and cerebral lot. They often refer to themselves as No One or Nobody from Nowhere to emphasize their role in a collective. Their education is classical and fairly rigorous. There is no economy to speak of, people simply get what they need and do what they can or what is needed. There is no leadership, it is a true anarchy, but each &#039;nobody&#039; is taught from youth to think of the needs of the collective when decisions need to be made. Discussions use consensus to arrive at their decisions when needed. There is little or no sense of ownership to ideas or hurt feelings when decisions are made without ones consent. Close personal or romantic relationships were discouraged, though some &#039;play&#039; was permitted. That said, to an outsider it looks little different from well run corporation, church or school.&lt;br /&gt;
&lt;br /&gt;
Arden was clearly above normal in intellect and was told it was for that reason he was sent to Osiris for medical training (to update the colony on new techniques). He was given a cursory introduction to the culture of the &#039;verse some cash and a ticket off world. His days in Osiris were difficult, but rewarding. He always assumed that he would return to Erewhon, but he enjoyed the variety of people, and the women. He rarely was able to get the courage to do anything about it, but he certainly had his fantasies.&lt;br /&gt;
&lt;br /&gt;
When he returned to Erewhon he was not greeted with much affection or interest. He did note that none of his crèche mates were around, and there was something else amiss. He seemed to be almost shunned by others. Initially he thought it was their parochialism, or his own foreign traits picked up at medical school. But soon he realized that it was something else. He was investigating the disappearance of the others from his crèche when he was nearly killed he went on a jaunt to Purgatory to check out the transport records. When he activated the vehicle it began to overheat and something told him this was no usual engine problem. He fled the scene just before the car exploded. He decided that it wasn&#039;t safe to stay in the colony and he hitched a ride on a supply vehicle from the mining center that stopped by.&lt;br /&gt;
&lt;br /&gt;
He searched the cortex in Purgatory and found an ad for Colony Doctor on Jiangyin, he booked passage to Bernadette on an ore freighter and then aboard the MakeMake. The rest is history.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility d4&amp;lt;br&amp;gt;&lt;br /&gt;
Strength d8&amp;lt;br&amp;gt;&lt;br /&gt;
Vitality d8&amp;lt;br&amp;gt;&lt;br /&gt;
Alertness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence d12&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d6)&#039;&#039;&#039;: Alden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Alden stand out on a Border planet.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You gain a +2 step Attribute bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wrong. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Amorous (d4)&#039;&#039;&#039;: Sex might not be the only thing on Alden&#039;s mind, but it definitely ranks up there at the top. Alden&#039;s always chasing skirts and looking to find intimate companionship whenever possible.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influence-based actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d2)&#039;&#039;&#039;: Alden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him.  Too bad that Alden has absolutely no idea who that enemy is.  He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms.  Alden hasn&#039;t learned this yet.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Covert d6:&#039;&#039;&#039; Sneaky maneuvers, usually illegal. You can use this Skill to move silently, hide, blow a safe, or pick someone’s pocket.&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* &#039;&#039;&#039;Guns d6:&#039;&#039;&#039; Anyone might be able to squeeze a trigger, but that’s not the same thing as actually knowing how to shoot. The ‘Verse is a dangerous place, and it’s best not to strap on iron unless you have the know-how needed to use it.&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* &#039;&#039;&#039;Medical Expertise d6:&#039;&#039;&#039; You know what they say: &amp;quot;there are always places to see, people to break&amp;quot;. And when folk do break, you’ll be there to put ‘em back together with your bag of modern medical wonders. You can slap an aid-strip on a scratch and tell them to take two aspirins in the morning without this Skill, but anything more serious requires medical school, internships, residency, and knowing when to holler &amp;quot;clear!&amp;quot;&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicine d8&lt;br /&gt;
** surgery d10&lt;br /&gt;
* &#039;&#039;&#039;Perception d6:&#039;&#039;&#039; This Skill helps you pick up on subtleties in your surroundings. You notice little things such as the tiny crack on the marble floor that less attentive folk could easily miss. Can’t slip a gnat past you, if you get really good at it. Naturally, you can’t take certain Specialties that rely on a particular sense if you are partially or fully disabled in that sense—awfully hard to justify takin&#039; &amp;quot;sight&amp;quot; when you’re blind, for instance–although a blind person might take this Skill in hearing. Note that Skill use against other characters is opposed, so some of the following examples could vary in actual play.&lt;br /&gt;
** intuition d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* &#039;&#039;&#039;Planetary Vehicles d6:&#039;&#039;&#039; Your ability to drive, operate, and maintain vehicles used planetside—on the ground, on or under water. Most folks are capable of driving a car, steering a boat, or riding a horse, but when things get a mite tricky, you’ll need to roll the dice to see how well you perform. Note that basic maintenance for vehicles is covered under this Skill. Serious repairs must be performed by those with Mechanical Engineering.&lt;br /&gt;
* &#039;&#039;&#039;Technical Engineering d6:&#039;&#039;&#039; With this Skill you can use machines that run on complicated electronics and computerized components, as well as engage in computer hacking and programming. You can wave-order deliveries and open programs without this Skill, though anything more complicated, and you’ll be staring at a screenful of error logs.&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Combat d4:&#039;&#039;&#039; They say never hit a man with a closed fist, but it is—on occasion—necessary. And sometimes nothing brings more satisfaction to one’s soul than delivering a good old-fashioned punch to the jaw. For those who relish those occasions, this is the skill to use, whether it’s a knee to the groin, kick to the shin, hook to the chin, chop to the throat or gouge to the eye. Note that while Unarmed Combat doesn’t involve the use of weapons, this and the Brawling specialty can allow you to use weapons of opportunity (beer bottles, etc.).&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=96496</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=96496"/>
		<updated>2008-12-08T14:29:00Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[file:alden689c.jpg]]|&lt;br /&gt;
First=TBD|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Ex-patriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=Caldasa system, the moon Sophie of Zeus, a large gas giant, the Erehwon Colony|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa&lt;br /&gt;
Arden 689-C&lt;br /&gt;
&lt;br /&gt;
689 is not the number of children in his Crèche, Arden has often had to explain. He were born in the summer of 2489, and thus 6/89.  The rest of his crèche approximately 24 children born that month share his numerical ID.  And C means that he is the third of his “class.”&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa System (a Rim Planet). Sophie is unremarkable except being a fairly dim planet, suitable for miners and others unaccustomed to the light of day.  Its principal spaceport serves the mining center of Purgatory, a small city of dubious moral character. &amp;quot;No one is happy to be in Purgatory, but it is better than some places, and eventually you can leave. “Sophie” was not terraformed. It has .95G gravity and a breathable if tainted atmosphere. Its rich mineral deposits would endure better in this poor environment, so the decision was made to keep it. Most natives can get by with a simple combination of supplements and an oxygen mister to supplement the weak atmosphere. Non natives tend to wear breathing masks or even full spacesuits.  Its primary claim to fame is being a source of porous hydrogen bearing rock, Sophite, which was used as a raw fuel source by the Independents during the war. This fact was not discovered until late in the war, when it was no longer relevant to the outcome. Sophie survived the war mostly unscathed.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony was founded by a Utopian society bent on not replicating the problems of Earth that Was. The founders made their plans aboard the Arks en route to the Verse and quickly found themselves the object of some ridicule by the other colonists. By the time they reached the &#039;Verse they decided to colonize one of the more remote planets, and settled on the moon of Zeus. The mining colony wasn&#039;t likely to attract any untoward interest. They would be free to develop their own society, without interference.&lt;br /&gt;
&lt;br /&gt;
Erewhon Colony was built into a large crater on the southern hemisphere of the planet. A closer to normal atmosphere is pumped into the crater producing relatively normal (untainted) air to breathe and an environment suitable to growing vegetables and such. It also provides considerable isolation. The crater is approximate five kilometers in diameter and 200 meters deep at its base. A lake of water covers the base of the crater is keep recycling and fresh by pumps and filters in the city, much of which floats on the lake.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is approximately 5000 people, born in Crèches when the population warrants it. It is not a growing colony; its 5000 population mirrors that of the original colonists. Each year a number of children are created from a combination of genetic materials from the existing colonists and from a &amp;quot;gene-bank&amp;quot; which came with them from Earth that Was. Many of the children today are the children of Earth the Was.  Your Crèche was remarkable for a minor cataclysm wherein two thirds of the original children died shortly after birth. It was believed the genetic materials had been compromised somehow, the remaining children did exceptionally well both physically and mentally. Several of them were recruited in youth by special schools in the core. You were kept in the colony and nothing was heard from the others. Your Crèche always had a stigma attached to it, as though your abilities were bought at the expense of your siblings somehow.&lt;br /&gt;
&lt;br /&gt;
The people of Erehwon are a taciturn and cerebral lot. They often refer to themselves as No One or Nobody from Nowhere to emphasize their role in a collective. Their education is classical and fairly rigorous. There is no economy to speak of, people simply get what they need and do what they can or what is needed. There is no leadership, it is a true anarchy, but each &#039;nobody&#039; is taught from youth to think of the needs of the collective when decisions need to be made. Discussions use consensus to arrive at their decisions when needed. There is little or no sense of ownership to ideas or hurt feelings when decisions are made without ones consent. Close personal or romantic relationships were discouraged, though some &#039;play&#039; was permitted. That said, to an outsider it looks little different from well run corporation, church or school.&lt;br /&gt;
&lt;br /&gt;
Arden was clearly above normal in intellect and was told it was for that reason he was sent to Osiris for medical training (to update the colony on new techniques). He was given a cursory introduction to the culture of the &#039;verse some cash and a ticket off world. His days in Osiris were difficult, but rewarding. He always assumed that he would return to Erewhon, but he enjoyed the variety of people, and the women. He rarely was able to get the courage to do anything about it, but he certainly had his fantasies.&lt;br /&gt;
&lt;br /&gt;
When he returned to Erewhon he was not greeted with much affection or interest. He did note that none of his crèche mates were around, and there was something else amiss. He seemed to be almost shunned by others. Initially he thought it was their parochialism, or his own foreign traits picked up at medical school. But soon he realized that it was something else. He was investigating the disappearance of the others from his crèche when he was nearly killed he went on a jaunt to Purgatory to check out the transport records. When he activated the vehicle it began to overheat and something told him this was no usual engine problem. He fled the scene just before the car exploded. He decided that it wasn&#039;t safe to stay in the colony and he hitched a ride on a supply vehicle from the mining center that stopped by.&lt;br /&gt;
&lt;br /&gt;
He searched the cortex in Purgatory and found an ad for Colony Doctor on Jiangyin, he booked passage to Bernadette on an ore freighter and then aboard the MakeMake. The rest is history.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility d4&amp;lt;br&amp;gt;&lt;br /&gt;
Strength d8&amp;lt;br&amp;gt;&lt;br /&gt;
Vitality d8&amp;lt;br&amp;gt;&lt;br /&gt;
Alertness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence d12&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d6)&#039;&#039;&#039;: Alden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Alden stand out on a Border planet.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You gain a +2 step Attribute bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wrong. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Amorous (d4)&#039;&#039;&#039;: Sex might not be the only thing on Alden&#039;s mind, but it definitely ranks up there at the top. Alden&#039;s always chasing skirts and looking to find intimate companionship whenever possible.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influence-based actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d2)&#039;&#039;&#039;: Alden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him.  Too bad that Alden has absolutely no idea who that enemy is.  He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms.  Alden hasn&#039;t learned this yet.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Covert d6:&#039;&#039;&#039; Sneaky maneuvers, usually illegal. You can use this Skill to move silently, hide, blow a safe, or pick someone’s pocket.&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* &#039;&#039;&#039;Guns d6:&#039;&#039;&#039; Anyone might be able to squeeze a trigger, but that’s not the same thing as actually knowing how to shoot. The ‘Verse is a dangerous place, and it’s best not to strap on iron unless you have the know-how needed to use it.&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* &#039;&#039;&#039;Medical Expertise d6:&#039;&#039;&#039; You know what they say: &amp;quot;there are always places to see, people to break&amp;quot;. And when folk do break, you’ll be there to put ‘em back together with your bag of modern medical wonders. You can slap an aid-strip on a scratch and tell them to take two aspirins in the morning without this Skill, but anything more serious requires medical school, internships, residency, and knowing when to holler &amp;quot;clear!&amp;quot;&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicine d8&lt;br /&gt;
** surgery d10&lt;br /&gt;
* &#039;&#039;&#039;Perception d6:&#039;&#039;&#039; This Skill helps you pick up on subtleties in your surroundings. You notice little things such as the tiny crack on the marble floor that less attentive folk could easily miss. Can’t slip a gnat past you, if you get really good at it. Naturally, you can’t take certain Specialties that rely on a particular sense if you are partially or fully disabled in that sense—awfully hard to justify takin&#039; &amp;quot;sight&amp;quot; when you’re blind, for instance–although a blind person might take this Skill in hearing. Note that Skill use against other characters is opposed, so some of the following examples could vary in actual play.&lt;br /&gt;
** intuition d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* &#039;&#039;&#039;Planetary Vehicles d6:&#039;&#039;&#039; Your ability to drive, operate, and maintain vehicles used planetside—on the ground, on or under water. Most folks are capable of driving a car, steering a boat, or riding a horse, but when things get a mite tricky, you’ll need to roll the dice to see how well you perform. Note that basic maintenance for vehicles is covered under this Skill. Serious repairs must be performed by those with Mechanical Engineering.&lt;br /&gt;
* &#039;&#039;&#039;Technical Engineering d6:&#039;&#039;&#039; With this Skill you can use machines that run on complicated electronics and computerized components, as well as engage in computer hacking and programming. You can wave-order deliveries and open programs without this Skill, though anything more complicated, and you’ll be staring at a screenful of error logs.&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Combat d4:&#039;&#039;&#039; They say never hit a man with a closed fist, but it is—on occasion—necessary. And sometimes nothing brings more satisfaction to one’s soul than delivering a good old-fashioned punch to the jaw. For those who relish those occasions, this is the skill to use, whether it’s a knee to the groin, kick to the shin, hook to the chin, chop to the throat or gouge to the eye. Note that while Unarmed Combat doesn’t involve the use of weapons, this and the Brawling specialty can allow you to use weapons of opportunity (beer bottles, etc.).&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Alden689.jpg&amp;diff=96495</id>
		<title>File:Alden689.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Alden689.jpg&amp;diff=96495"/>
		<updated>2008-12-08T14:27:45Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=96493</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=96493"/>
		<updated>2008-12-08T13:55:47Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[TBD]]|&lt;br /&gt;
First=TBD|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Ex-patriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=Caldasa system, the moon Sophie of Zeus, a large gas giant, the Erehwon Colony|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa&lt;br /&gt;
Arden 689-C&lt;br /&gt;
&lt;br /&gt;
689 is not the number of children in his Crèche, Arden has often had to explain. He were born in the summer of 2489, and thus 6/89.  The rest of his crèche approximately 24 children born that month share his numerical ID.  And C means that he is the third of his “class.”&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa System (a Rim Planet). Sophie is unremarkable except being a fairly dim planet, suitable for miners and others unaccustomed to the light of day.  Its principal spaceport serves the mining center of Purgatory, a small city of dubious moral character. &amp;quot;No one is happy to be in Purgatory, but it is better than some places, and eventually you can leave. “Sophie” was not terraformed. It has .95G gravity and a breathable if tainted atmosphere. Its rich mineral deposits would endure better in this poor environment, so the decision was made to keep it. Most natives can get by with a simple combination of supplements and an oxygen mister to supplement the weak atmosphere. Non natives tend to wear breathing masks or even full spacesuits.  Its primary claim to fame is being a source of porous hydrogen bearing rock, Sophite, which was used as a raw fuel source by the Independents during the war. This fact was not discovered until late in the war, when it was no longer relevant to the outcome. Sophie survived the war mostly unscathed.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony was founded by a Utopian society bent on not replicating the problems of Earth that Was. The founders made their plans aboard the Arks en route to the Verse and quickly found themselves the object of some ridicule by the other colonists. By the time they reached the &#039;Verse they decided to colonize one of the more remote planets, and settled on the moon of Zeus. The mining colony wasn&#039;t likely to attract any untoward interest. They would be free to develop their own society, without interference.&lt;br /&gt;
&lt;br /&gt;
Erewhon Colony was built into a large crater on the southern hemisphere of the planet. A closer to normal atmosphere is pumped into the crater producing relatively normal (untainted) air to breathe and an environment suitable to growing vegetables and such. It also provides considerable isolation. The crater is approximate five kilometers in diameter and 200 meters deep at its base. A lake of water covers the base of the crater is keep recycling and fresh by pumps and filters in the city, much of which floats on the lake.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is approximately 5000 people, born in Crèches when the population warrants it. It is not a growing colony; its 5000 population mirrors that of the original colonists. Each year a number of children are created from a combination of genetic materials from the existing colonists and from a &amp;quot;gene-bank&amp;quot; which came with them from Earth that Was. Many of the children today are the children of Earth the Was.  Your Crèche was remarkable for a minor cataclysm wherein two thirds of the original children died shortly after birth. It was believed the genetic materials had been compromised somehow, the remaining children did exceptionally well both physically and mentally. Several of them were recruited in youth by special schools in the core. You were kept in the colony and nothing was heard from the others. Your Crèche always had a stigma attached to it, as though your abilities were bought at the expense of your siblings somehow.&lt;br /&gt;
&lt;br /&gt;
The people of Erehwon are a taciturn and cerebral lot. They often refer to themselves as No One or Nobody from Nowhere to emphasize their role in a collective. Their education is classical and fairly rigorous. There is no economy to speak of, people simply get what they need and do what they can or what is needed. There is no leadership, it is a true anarchy, but each &#039;nobody&#039; is taught from youth to think of the needs of the collective when decisions need to be made. Discussions use consensus to arrive at their decisions when needed. There is little or no sense of ownership to ideas or hurt feelings when decisions are made without ones consent. Close personal or romantic relationships were discouraged, though some &#039;play&#039; was permitted. That said, to an outsider it looks little different from well run corporation, church or school.&lt;br /&gt;
&lt;br /&gt;
Arden was clearly above normal in intellect and was told it was for that reason he was sent to Osiris for medical training (to update the colony on new techniques). He was given a cursory introduction to the culture of the &#039;verse some cash and a ticket off world. His days in Osiris were difficult, but rewarding. He always assumed that he would return to Erewhon, but he enjoyed the variety of people, and the women. He rarely was able to get the courage to do anything about it, but he certainly had his fantasies.&lt;br /&gt;
&lt;br /&gt;
When he returned to Erewhon he was not greeted with much affection or interest. He did note that none of his crèche mates were around, and there was something else amiss. He seemed to be almost shunned by others. Initially he thought it was their parochialism, or his own foreign traits picked up at medical school. But soon he realized that it was something else. He was investigating the disappearance of the others from his crèche when he was nearly killed he went on a jaunt to Purgatory to check out the transport records. When he activated the vehicle it began to overheat and something told him this was no usual engine problem. He fled the scene just before the car exploded. He decided that it wasn&#039;t safe to stay in the colony and he hitched a ride on a supply vehicle from the mining center that stopped by.&lt;br /&gt;
&lt;br /&gt;
He searched the cortex in Purgatory and found an ad for Colony Doctor on Jiangyin, he booked passage to Bernadette on an ore freighter and then aboard the MakeMake. The rest is history.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility d4&amp;lt;br&amp;gt;&lt;br /&gt;
Strength d8&amp;lt;br&amp;gt;&lt;br /&gt;
Vitality d8&amp;lt;br&amp;gt;&lt;br /&gt;
Alertness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence d12&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d6)&#039;&#039;&#039;: Alden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Alden stand out on a Border planet.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You gain a +2 step Attribute bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wrong. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Amorous (d4)&#039;&#039;&#039;: Sex might not be the only thing on Alden&#039;s mind, but it definitely ranks up there at the top. Alden&#039;s always chasing skirts and looking to find intimate companionship whenever possible.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influence-based actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d2)&#039;&#039;&#039;: Alden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him.  Too bad that Alden has absolutely no idea who that enemy is.  He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms.  Alden hasn&#039;t learned this yet.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Covert d6:&#039;&#039;&#039; Sneaky maneuvers, usually illegal. You can use this Skill to move silently, hide, blow a safe, or pick someone’s pocket.&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* &#039;&#039;&#039;Guns d6:&#039;&#039;&#039; Anyone might be able to squeeze a trigger, but that’s not the same thing as actually knowing how to shoot. The ‘Verse is a dangerous place, and it’s best not to strap on iron unless you have the know-how needed to use it.&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* &#039;&#039;&#039;Medical Expertise d6:&#039;&#039;&#039; You know what they say: &amp;quot;there are always places to see, people to break&amp;quot;. And when folk do break, you’ll be there to put ‘em back together with your bag of modern medical wonders. You can slap an aid-strip on a scratch and tell them to take two aspirins in the morning without this Skill, but anything more serious requires medical school, internships, residency, and knowing when to holler &amp;quot;clear!&amp;quot;&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicine d8&lt;br /&gt;
** surgery d10&lt;br /&gt;
* &#039;&#039;&#039;Perception d6:&#039;&#039;&#039; This Skill helps you pick up on subtleties in your surroundings. You notice little things such as the tiny crack on the marble floor that less attentive folk could easily miss. Can’t slip a gnat past you, if you get really good at it. Naturally, you can’t take certain Specialties that rely on a particular sense if you are partially or fully disabled in that sense—awfully hard to justify takin&#039; &amp;quot;sight&amp;quot; when you’re blind, for instance–although a blind person might take this Skill in hearing. Note that Skill use against other characters is opposed, so some of the following examples could vary in actual play.&lt;br /&gt;
** intuition d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* &#039;&#039;&#039;Planetary Vehicles d6:&#039;&#039;&#039; Your ability to drive, operate, and maintain vehicles used planetside—on the ground, on or under water. Most folks are capable of driving a car, steering a boat, or riding a horse, but when things get a mite tricky, you’ll need to roll the dice to see how well you perform. Note that basic maintenance for vehicles is covered under this Skill. Serious repairs must be performed by those with Mechanical Engineering.&lt;br /&gt;
* &#039;&#039;&#039;Technical Engineering d6:&#039;&#039;&#039; With this Skill you can use machines that run on complicated electronics and computerized components, as well as engage in computer hacking and programming. You can wave-order deliveries and open programs without this Skill, though anything more complicated, and you’ll be staring at a screenful of error logs.&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Combat d4:&#039;&#039;&#039; They say never hit a man with a closed fist, but it is—on occasion—necessary. And sometimes nothing brings more satisfaction to one’s soul than delivering a good old-fashioned punch to the jaw. For those who relish those occasions, this is the skill to use, whether it’s a knee to the groin, kick to the shin, hook to the chin, chop to the throat or gouge to the eye. Note that while Unarmed Combat doesn’t involve the use of weapons, this and the Brawling specialty can allow you to use weapons of opportunity (beer bottles, etc.).&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=96492</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=96492"/>
		<updated>2008-12-08T13:54:19Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[TBD]]|&lt;br /&gt;
First=TBD|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Ex-patriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=??|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Arden 689-C&lt;br /&gt;
&lt;br /&gt;
689 is not the number of children in his Crèche, Arden has often had to explain. He were born in the summer of 2489, and thus 6/89.  The rest of his crèche approximately 24 children born that month share his numerical ID.  And C means that he is the third of his “class.”&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is on Sophie, a moon of the Gas Giant Zeus, in the Kaldasa System (a Rim Planet). Sophie is unremarkable except being a fairly dim planet, suitable for miners and others unaccustomed to the light of day.  Its principal spaceport serves the mining center of Purgatory, a small city of dubious moral character. &amp;quot;No one is happy to be in Purgatory, but it is better than some places, and eventually you can leave. “Sophie” was not terraformed. It has .95G gravity and a breathable if tainted atmosphere. Its rich mineral deposits would endure better in this poor environment, so the decision was made to keep it. Most natives can get by with a simple combination of supplements and an oxygen mister to supplement the weak atmosphere. Non natives tend to wear breathing masks or even full spacesuits.  Its primary claim to fame is being a source of porous hydrogen bearing rock, Sophite, which was used as a raw fuel source by the Independents during the war. This fact was not discovered until late in the war, when it was no longer relevant to the outcome. Sophie survived the war mostly unscathed.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony was founded by a Utopian society bent on not replicating the problems of Earth that Was. The founders made their plans aboard the Arks en route to the Verse and quickly found themselves the object of some ridicule by the other colonists. By the time they reached the &#039;Verse they decided to colonize one of the more remote planets, and settled on the moon of Zeus. The mining colony wasn&#039;t likely to attract any untoward interest. They would be free to develop their own society, without interference.&lt;br /&gt;
&lt;br /&gt;
Erewhon Colony was built into a large crater on the southern hemisphere of the planet. A closer to normal atmosphere is pumped into the crater producing relatively normal (untainted) air to breathe and an environment suitable to growing vegetables and such. It also provides considerable isolation. The crater is approximate five kilometers in diameter and 200 meters deep at its base. A lake of water covers the base of the crater is keep recycling and fresh by pumps and filters in the city, much of which floats on the lake.&lt;br /&gt;
&lt;br /&gt;
Erehwon Colony is approximately 5000 people, born in Crèches when the population warrants it. It is not a growing colony; its 5000 population mirrors that of the original colonists. Each year a number of children are created from a combination of genetic materials from the existing colonists and from a &amp;quot;gene-bank&amp;quot; which came with them from Earth that Was. Many of the children today are the children of Earth the Was.  Your Crèche was remarkable for a minor cataclysm wherein two thirds of the original children died shortly after birth. It was believed the genetic materials had been compromised somehow, the remaining children did exceptionally well both physically and mentally. Several of them were recruited in youth by special schools in the core. You were kept in the colony and nothing was heard from the others. Your Crèche always had a stigma attached to it, as though your abilities were bought at the expense of your siblings somehow.&lt;br /&gt;
&lt;br /&gt;
The people of Erehwon are a taciturn and cerebral lot. They often refer to themselves as No One or Nobody from Nowhere to emphasize their role in a collective. Their education is classical and fairly rigorous. There is no economy to speak of, people simply get what they need and do what they can or what is needed. There is no leadership, it is a true anarchy, but each &#039;nobody&#039; is taught from youth to think of the needs of the collective when decisions need to be made. Discussions use consensus to arrive at their decisions when needed. There is little or no sense of ownership to ideas or hurt feelings when decisions are made without ones consent. Close personal or romantic relationships were discouraged, though some &#039;play&#039; was permitted. That said, to an outsider it looks little different from well run corporation, church or school.&lt;br /&gt;
&lt;br /&gt;
Arden was clearly above normal in intellect and was told it was for that reason he was sent to Osiris for medical training (to update the colony on new techniques). He was given a cursory introduction to the culture of the &#039;verse some cash and a ticket off world. His days in Osiris were difficult, but rewarding. He always assumed that he would return to Erewhon, but he enjoyed the variety of people, and the women. He rarely was able to get the courage to do anything about it, but he certainly had his fantasies.&lt;br /&gt;
&lt;br /&gt;
When he returned to Erewhon he was not greeted with much affection or interest. He did note that none of his crèche mates were around, and there was something else amiss. He seemed to be almost shunned by others. Initially he thought it was their parochialism, or his own foreign traits picked up at medical school. But soon he realized that it was something else. He was investigating the disappearance of the others from his crèche when he was nearly killed he went on a jaunt to Purgatory to check out the transport records. When he activated the vehicle it began to overheat and something told him this was no usual engine problem. He fled the scene just before the car exploded. He decided that it wasn&#039;t safe to stay in the colony and he hitched a ride on a supply vehicle from the mining center that stopped by.&lt;br /&gt;
&lt;br /&gt;
He searched the cortex in Purgatory and found an ad for Colony Doctor on Jiangyin, he booked passage to Bernadette on an ore freighter and then aboard the MakeMake. The rest is history.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility d4&amp;lt;br&amp;gt;&lt;br /&gt;
Strength d8&amp;lt;br&amp;gt;&lt;br /&gt;
Vitality d8&amp;lt;br&amp;gt;&lt;br /&gt;
Alertness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence d12&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d6)&#039;&#039;&#039;: Alden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Alden stand out on a Border planet.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You gain a +2 step Attribute bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wrong. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Amorous (d4)&#039;&#039;&#039;: Sex might not be the only thing on Alden&#039;s mind, but it definitely ranks up there at the top. Alden&#039;s always chasing skirts and looking to find intimate companionship whenever possible.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influence-based actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d2)&#039;&#039;&#039;: Alden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him.  Too bad that Alden has absolutely no idea who that enemy is.  He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms.  Alden hasn&#039;t learned this yet.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Covert d6:&#039;&#039;&#039; Sneaky maneuvers, usually illegal. You can use this Skill to move silently, hide, blow a safe, or pick someone’s pocket.&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* &#039;&#039;&#039;Guns d6:&#039;&#039;&#039; Anyone might be able to squeeze a trigger, but that’s not the same thing as actually knowing how to shoot. The ‘Verse is a dangerous place, and it’s best not to strap on iron unless you have the know-how needed to use it.&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* &#039;&#039;&#039;Medical Expertise d6:&#039;&#039;&#039; You know what they say: &amp;quot;there are always places to see, people to break&amp;quot;. And when folk do break, you’ll be there to put ‘em back together with your bag of modern medical wonders. You can slap an aid-strip on a scratch and tell them to take two aspirins in the morning without this Skill, but anything more serious requires medical school, internships, residency, and knowing when to holler &amp;quot;clear!&amp;quot;&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicine d8&lt;br /&gt;
** surgery d10&lt;br /&gt;
* &#039;&#039;&#039;Perception d6:&#039;&#039;&#039; This Skill helps you pick up on subtleties in your surroundings. You notice little things such as the tiny crack on the marble floor that less attentive folk could easily miss. Can’t slip a gnat past you, if you get really good at it. Naturally, you can’t take certain Specialties that rely on a particular sense if you are partially or fully disabled in that sense—awfully hard to justify takin&#039; &amp;quot;sight&amp;quot; when you’re blind, for instance–although a blind person might take this Skill in hearing. Note that Skill use against other characters is opposed, so some of the following examples could vary in actual play.&lt;br /&gt;
** intuition d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* &#039;&#039;&#039;Planetary Vehicles d6:&#039;&#039;&#039; Your ability to drive, operate, and maintain vehicles used planetside—on the ground, on or under water. Most folks are capable of driving a car, steering a boat, or riding a horse, but when things get a mite tricky, you’ll need to roll the dice to see how well you perform. Note that basic maintenance for vehicles is covered under this Skill. Serious repairs must be performed by those with Mechanical Engineering.&lt;br /&gt;
* &#039;&#039;&#039;Technical Engineering d6:&#039;&#039;&#039; With this Skill you can use machines that run on complicated electronics and computerized components, as well as engage in computer hacking and programming. You can wave-order deliveries and open programs without this Skill, though anything more complicated, and you’ll be staring at a screenful of error logs.&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Combat d4:&#039;&#039;&#039; They say never hit a man with a closed fist, but it is—on occasion—necessary. And sometimes nothing brings more satisfaction to one’s soul than delivering a good old-fashioned punch to the jaw. For those who relish those occasions, this is the skill to use, whether it’s a knee to the groin, kick to the shin, hook to the chin, chop to the throat or gouge to the eye. Note that while Unarmed Combat doesn’t involve the use of weapons, this and the Brawling specialty can allow you to use weapons of opportunity (beer bottles, etc.).&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CREW&amp;diff=96491</id>
		<title>CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CREW&amp;diff=96491"/>
		<updated>2008-12-08T13:52:53Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=PCs=&lt;br /&gt;
*[[Arden 689-C]] - Doctor&lt;br /&gt;
*[[Christian Edge]] - Steward&lt;br /&gt;
*[[Marina Kseniya Sebastien]] - Engineer&lt;br /&gt;
*[[Nika Earhart]] - Pilot&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
*[[Josef Potemkin]] - Owner / Manager&lt;br /&gt;
*[[Ivan Potemkin]] - Owner / Captain&lt;br /&gt;
*[[Giles Grimes]] - Bosun RIP&lt;br /&gt;
*[[Maven &#039;Maverick&#039; Delone]] - Pilot RIP&lt;br /&gt;
*[[Jim Jeffries]] - Engineer&lt;br /&gt;
*[[Harvey Ellis]] - Able Spaceman RIP&lt;br /&gt;
&lt;br /&gt;
=Ships=&lt;br /&gt;
*&#039;&#039;&#039;[[The MakeMake]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Return to [[MakeMake]]Homepage&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689&amp;diff=96490</id>
		<title>Arden 689</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689&amp;diff=96490"/>
		<updated>2008-12-08T13:52:12Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: Arden 689 moved to Arden 689-C: Rename of character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Arden 689-C]]&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=96489</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=96489"/>
		<updated>2008-12-08T13:52:12Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: Arden 689 moved to Arden 689-C: Rename of character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[TBD]]|&lt;br /&gt;
First=TBD|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Ex-patriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=??|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility d4&amp;lt;br&amp;gt;&lt;br /&gt;
Strength d8&amp;lt;br&amp;gt;&lt;br /&gt;
Vitality d8&amp;lt;br&amp;gt;&lt;br /&gt;
Alertness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence d12&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d6)&#039;&#039;&#039;: Alden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Alden stand out on a Border planet.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You gain a +2 step Attribute bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wrong. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Amorous (d4)&#039;&#039;&#039;: Sex might not be the only thing on Alden&#039;s mind, but it definitely ranks up there at the top. Alden&#039;s always chasing skirts and looking to find intimate companionship whenever possible.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influence-based actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d2)&#039;&#039;&#039;: Alden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him.  Too bad that Alden has absolutely no idea who that enemy is.  He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms.  Alden hasn&#039;t learned this yet.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Covert d6:&#039;&#039;&#039; Sneaky maneuvers, usually illegal. You can use this Skill to move silently, hide, blow a safe, or pick someone’s pocket.&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* &#039;&#039;&#039;Guns d6:&#039;&#039;&#039; Anyone might be able to squeeze a trigger, but that’s not the same thing as actually knowing how to shoot. The ‘Verse is a dangerous place, and it’s best not to strap on iron unless you have the know-how needed to use it.&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* &#039;&#039;&#039;Medical Expertise d6:&#039;&#039;&#039; You know what they say: &amp;quot;there are always places to see, people to break&amp;quot;. And when folk do break, you’ll be there to put ‘em back together with your bag of modern medical wonders. You can slap an aid-strip on a scratch and tell them to take two aspirins in the morning without this Skill, but anything more serious requires medical school, internships, residency, and knowing when to holler &amp;quot;clear!&amp;quot;&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicine d8&lt;br /&gt;
** surgery d10&lt;br /&gt;
* &#039;&#039;&#039;Perception d6:&#039;&#039;&#039; This Skill helps you pick up on subtleties in your surroundings. You notice little things such as the tiny crack on the marble floor that less attentive folk could easily miss. Can’t slip a gnat past you, if you get really good at it. Naturally, you can’t take certain Specialties that rely on a particular sense if you are partially or fully disabled in that sense—awfully hard to justify takin&#039; &amp;quot;sight&amp;quot; when you’re blind, for instance–although a blind person might take this Skill in hearing. Note that Skill use against other characters is opposed, so some of the following examples could vary in actual play.&lt;br /&gt;
** intuition d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* &#039;&#039;&#039;Planetary Vehicles d6:&#039;&#039;&#039; Your ability to drive, operate, and maintain vehicles used planetside—on the ground, on or under water. Most folks are capable of driving a car, steering a boat, or riding a horse, but when things get a mite tricky, you’ll need to roll the dice to see how well you perform. Note that basic maintenance for vehicles is covered under this Skill. Serious repairs must be performed by those with Mechanical Engineering.&lt;br /&gt;
* &#039;&#039;&#039;Technical Engineering d6:&#039;&#039;&#039; With this Skill you can use machines that run on complicated electronics and computerized components, as well as engage in computer hacking and programming. You can wave-order deliveries and open programs without this Skill, though anything more complicated, and you’ll be staring at a screenful of error logs.&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Combat d4:&#039;&#039;&#039; They say never hit a man with a closed fist, but it is—on occasion—necessary. And sometimes nothing brings more satisfaction to one’s soul than delivering a good old-fashioned punch to the jaw. For those who relish those occasions, this is the skill to use, whether it’s a knee to the groin, kick to the shin, hook to the chin, chop to the throat or gouge to the eye. Note that while Unarmed Combat doesn’t involve the use of weapons, this and the Brawling specialty can allow you to use weapons of opportunity (beer bottles, etc.).&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=95438</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=95438"/>
		<updated>2008-11-18T02:28:38Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Christianedge.jpg|280 px]]|&lt;br /&gt;
First=TBD|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Ex-patriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=??|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility d4&amp;lt;br&amp;gt;&lt;br /&gt;
Strength d8&amp;lt;br&amp;gt;&lt;br /&gt;
Vitality d8&amp;lt;br&amp;gt;&lt;br /&gt;
Alertness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence d12&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d6)&#039;&#039;&#039;: Alden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Alden stand out on a Border planet.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You gain a +2 step Attribute bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wrong. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Amorous (d4)&#039;&#039;&#039;: Sex might not be the only thing on Alden&#039;s mind, but it definitely ranks up there at the top. Alden&#039;s always chasing skirts and looking to find intimate companionship whenever possible.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influence-based actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d2)&#039;&#039;&#039;: Alden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him.  Too bad that Alden has absolutely no idea who that enemy is.  He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms.  Alden hasn&#039;t learned this yet.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Covert d6:&#039;&#039;&#039; Sneaky maneuvers, usually illegal. You can use this Skill to move silently, hide, blow a safe, or pick someone’s pocket.&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* &#039;&#039;&#039;Guns d6:&#039;&#039;&#039; Anyone might be able to squeeze a trigger, but that’s not the same thing as actually knowing how to shoot. The ‘Verse is a dangerous place, and it’s best not to strap on iron unless you have the know-how needed to use it.&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* &#039;&#039;&#039;Medical Expertise d6:&#039;&#039;&#039; You know what they say: &amp;quot;there are always places to see, people to break&amp;quot;. And when folk do break, you’ll be there to put ‘em back together with your bag of modern medical wonders. You can slap an aid-strip on a scratch and tell them to take two aspirins in the morning without this Skill, but anything more serious requires medical school, internships, residency, and knowing when to holler &amp;quot;clear!&amp;quot;&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicine d8&lt;br /&gt;
** surgery d10&lt;br /&gt;
* &#039;&#039;&#039;Perception d6:&#039;&#039;&#039; This Skill helps you pick up on subtleties in your surroundings. You notice little things such as the tiny crack on the marble floor that less attentive folk could easily miss. Can’t slip a gnat past you, if you get really good at it. Naturally, you can’t take certain Specialties that rely on a particular sense if you are partially or fully disabled in that sense—awfully hard to justify takin&#039; &amp;quot;sight&amp;quot; when you’re blind, for instance–although a blind person might take this Skill in hearing. Note that Skill use against other characters is opposed, so some of the following examples could vary in actual play.&lt;br /&gt;
** intuition d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* &#039;&#039;&#039;Planetary Vehicles d6:&#039;&#039;&#039; Your ability to drive, operate, and maintain vehicles used planetside—on the ground, on or under water. Most folks are capable of driving a car, steering a boat, or riding a horse, but when things get a mite tricky, you’ll need to roll the dice to see how well you perform. Note that basic maintenance for vehicles is covered under this Skill. Serious repairs must be performed by those with Mechanical Engineering.&lt;br /&gt;
* &#039;&#039;&#039;Technical Engineering d6:&#039;&#039;&#039; With this Skill you can use machines that run on complicated electronics and computerized components, as well as engage in computer hacking and programming. You can wave-order deliveries and open programs without this Skill, though anything more complicated, and you’ll be staring at a screenful of error logs.&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Combat d4:&#039;&#039;&#039; They say never hit a man with a closed fist, but it is—on occasion—necessary. And sometimes nothing brings more satisfaction to one’s soul than delivering a good old-fashioned punch to the jaw. For those who relish those occasions, this is the skill to use, whether it’s a knee to the groin, kick to the shin, hook to the chin, chop to the throat or gouge to the eye. Note that while Unarmed Combat doesn’t involve the use of weapons, this and the Brawling specialty can allow you to use weapons of opportunity (beer bottles, etc.).&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=95437</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=95437"/>
		<updated>2008-11-18T02:12:20Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Christianedge.jpg|280 px]]|&lt;br /&gt;
First=TBD|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Ex-patriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=??|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility d4&amp;lt;br&amp;gt;&lt;br /&gt;
Strength d8&amp;lt;br&amp;gt;&lt;br /&gt;
Vitality d8&amp;lt;br&amp;gt;&lt;br /&gt;
Alertness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence d12&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d6)&#039;&#039;&#039;: Alden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Alden stand out on a Border planet.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You gain a +2 step Attribute bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wron. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Amorous (d4)&#039;&#039;&#039;: Sex might not be the only thing on Alden&#039;s mind, but it definitely ranks up there at the top. Alden&#039;s always chasing skirts and looking to find intimate companionship whenever possible.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influencebased actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d2)&#039;&#039;&#039;: Alden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him.  Too bad that Alern has absolutely no idea who that enemy is.  He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms.  Aldern hasn&#039;t learned this yet.&amp;lt;br&amp;gt;&#039;&#039;Penalty:&#039;&#039; You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Covert d6&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* Guns d6&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* Medical Expertise d6&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicene d8&lt;br /&gt;
** surgery d10&lt;br /&gt;
* Perception d6&lt;br /&gt;
** intituion d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* Planetary Vehicles d6&lt;br /&gt;
* Technical Engineering d6&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* Unarmed Combat d4&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=95433</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=95433"/>
		<updated>2008-11-18T01:58:02Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Christianedge.jpg|280 px]]|&lt;br /&gt;
First=TBD|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Ex-patriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=??|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility d4&amp;lt;br&amp;gt;&lt;br /&gt;
Strength d8&amp;lt;br&amp;gt;&lt;br /&gt;
Vitality d8&amp;lt;br&amp;gt;&lt;br /&gt;
Alertness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence d12&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d6)&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wron. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&amp;lt;br&amp;gt;&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d4)&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Memorable (d4)&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Covert d6&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* Guns d6&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* Medical Expertise d6&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicene d8&lt;br /&gt;
** surgery d10&lt;br /&gt;
* Perception d6&lt;br /&gt;
** intituion d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* Planetary Vehicles d6&lt;br /&gt;
* Technical Engineering d6&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* Unarmed Combat d4&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=95432</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=95432"/>
		<updated>2008-11-18T01:56:46Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Christianedge.jpg|280 px]]|&lt;br /&gt;
First=TBD|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Ex-patriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=??|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility d4&amp;lt;br&amp;gt;&lt;br /&gt;
Strength d8&amp;lt;br&amp;gt;&lt;br /&gt;
Vitality d8&amp;lt;br&amp;gt;&lt;br /&gt;
Alertness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence d12&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d6)&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wron. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&lt;br /&gt;
&#039;&#039;Benefit:&#039;&#039; You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d4)&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Memorable (d4)&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Covert d6&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* Guns d6&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* Medical Expertise d6&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicene d8&lt;br /&gt;
** surgery d10&lt;br /&gt;
* Perception d6&lt;br /&gt;
** intituion d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* Planetary Vehicles d6&lt;br /&gt;
* Technical Engineering d6&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* Unarmed Combat d4&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=95431</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=95431"/>
		<updated>2008-11-18T01:56:16Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Christianedge.jpg|280 px]]|&lt;br /&gt;
First=TBD|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Ex-patriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=??|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility d4&amp;lt;br&amp;gt;&lt;br /&gt;
Strength d8&amp;lt;br&amp;gt;&lt;br /&gt;
Vitality d8&amp;lt;br&amp;gt;&lt;br /&gt;
Alertness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence d12&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d6)&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: Arden’s got a mental alarm that sounds when something’s about to go wron. He&#039;s always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.&lt;br /&gt;
///Benefit:/// You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d4)&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Memorable (d4)&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Covert d6&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* Guns d6&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* Medical Expertise d6&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicene d8&lt;br /&gt;
** surgery d10&lt;br /&gt;
* Perception d6&lt;br /&gt;
** intituion d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* Planetary Vehicles d6&lt;br /&gt;
* Technical Engineering d6&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* Unarmed Combat d4&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=95406</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=95406"/>
		<updated>2008-11-17T18:46:57Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Christianedge.jpg|280 px]]|&lt;br /&gt;
First=TBD|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Ex-patriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=28|&lt;br /&gt;
Birthplace=??|&lt;br /&gt;
FavoredWeapon=Pistol/Unarmed Combat|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility d4&amp;lt;br&amp;gt;&lt;br /&gt;
Strength d8&amp;lt;br&amp;gt;&lt;br /&gt;
Vitality d8&amp;lt;br&amp;gt;&lt;br /&gt;
Alertness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence d12&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d6)&#039;&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d4)&#039;&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;Memorable (d4)&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Covert d6&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* Guns d6&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* Medical Expertise d6&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicene d8&lt;br /&gt;
** surgery d10&lt;br /&gt;
* Perception d6&lt;br /&gt;
** intituion d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* Planetary Vehicles d6&lt;br /&gt;
* Technical Engineering d6&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* Unarmed Combat d4&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=95405</id>
		<title>Arden 689-C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arden_689-C&amp;diff=95405"/>
		<updated>2008-11-17T18:43:51Z</updated>

		<summary type="html">&lt;p&gt;Catdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MMChar|&lt;br /&gt;
CrewPosition=Doctor|&lt;br /&gt;
Image=[[image:Christianedge.jpg|280 px]]|&lt;br /&gt;
First=TBD|&lt;br /&gt;
Theme=TBD|&lt;br /&gt;
Concept=Ex-patriate/Hunted Man|&lt;br /&gt;
Full Name=Arden 689-C|&lt;br /&gt;
Identity=No Criminal Record|&lt;br /&gt;
Aliases=None|&lt;br /&gt;
Age=24|&lt;br /&gt;
Birthplace=Osiris|&lt;br /&gt;
FavoredWeapon=Rifle|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
== Psychological Profile ==&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility d4&amp;lt;br&amp;gt;&lt;br /&gt;
Strength d8&amp;lt;br&amp;gt;&lt;br /&gt;
Vitality d8&amp;lt;br&amp;gt;&lt;br /&gt;
Alertness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence d12&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower d6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASSETS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Highly Educated (d6)&#039;&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;Nose for Trouble (d6)&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Deadly Enemy (d4)&#039;&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;Straight Shooter (d2)&#039;&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;Memorable (d4)&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Covert d6&lt;br /&gt;
** Open Locks d8&lt;br /&gt;
** Disable Device d8&lt;br /&gt;
* Guns d6&lt;br /&gt;
** Pistols d8&lt;br /&gt;
* Medical Expertise d6&lt;br /&gt;
** General Practice d8&lt;br /&gt;
** Pharmacology d10&lt;br /&gt;
** Internal Medicene d8&lt;br /&gt;
** surgery d10&lt;br /&gt;
* Perception d6&lt;br /&gt;
** intituion d10&lt;br /&gt;
** investigation d8&lt;br /&gt;
* Planetary Vehicles d6&lt;br /&gt;
* Technical Engineering d6&lt;br /&gt;
** Computer Programming d8&lt;br /&gt;
** Hacking d8&lt;br /&gt;
* Unarmed Combat d4&lt;/div&gt;</summary>
		<author><name>Catdragon</name></author>
	</entry>
</feed>