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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ChalkLine</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T04:34:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=457352</id>
		<title>Pavis Price List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=457352"/>
		<updated>2024-04-07T23:52:36Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
== Pavis Price Lists ==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Item&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cheap&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Common&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superior&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Rich&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Noble&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Royal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Leggings  || 4C  || 2L || 3L || 7L || 17L || 25L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Undertunic  || 4C  || 2L || 3L || 8L || 25L || 35L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Tunic || 6C || 3L || 8L || 15L || 40L || 85L || 165L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Cloak || 1L  || 7L || 15L || 40L || 125L || 165L || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Undertunic || 4C || 2L || 3L || 8L || 17L || 35L || 60L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Underskirt || 4C || 2L || 3L || 15L || 25L || 40L || 85L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Tunic  || 6C  || 3L || 8L || 35L || 65L || 125L || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Cloak || 1L || 7L || 15L || 65L || 125L || 200L || 290L&lt;br /&gt;
|- &lt;br /&gt;
| Sandals || 4C || 2L || 3L || 6L || 13L || 35L || 80L&lt;br /&gt;
|- &lt;br /&gt;
| Slippers || - || - || 30L || 40L || 50L || 80L || 165L&lt;br /&gt;
|- &lt;br /&gt;
| Work Boots || 30L || 45L || 60L || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| Riding Boots || - || - || 75L || 145L || 220L || 290L || 365L&lt;br /&gt;
|- &lt;br /&gt;
| Infantry Boots|| 45L || 60L || 75L || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Belt/Girdle|| 4C || 2L || 3L || 8L || 25L || 60L || 125L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Riding Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison  || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 300L&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 45L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 155L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 200L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Cavalry Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 1500L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 210L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 760L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 1000L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|War Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Untrained || 13,350L&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Trained|| 26,700L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Untrained || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Trained || 450L&lt;br /&gt;
|- &lt;br /&gt;
| Llama, Untrained || 3,750L&lt;br /&gt;
|- &lt;br /&gt;
| Llama Trained || 7,500L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Untrained || 5,000L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Trained || 10,000L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Untrained || 45,650L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Trained || 91,300L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Untrained || 2,450L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Trained || 4,900L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Untrained || 1,665L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Trained || 3,300L&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Other Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bull || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Calf|| 37L&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || 4C&lt;br /&gt;
|-&lt;br /&gt;
| Cow || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Donkey || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Goose || 8C&lt;br /&gt;
|- &lt;br /&gt;
| Pig || 50L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Draft || 1500L&lt;br /&gt;
|- &lt;br /&gt;
| Lamb || 7L&lt;br /&gt;
|- &lt;br /&gt;
| Mule || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Ox || 825L&lt;br /&gt;
|- &lt;br /&gt;
| Sheep || 60L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Camping Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 10 Enc || 6L || 2.0 || Backpacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 20 Enc || 15L || 2.5 || Total ENC = Backpack ENC + (Contents ENC/3)&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 30 Enc || 30L || 3.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canvas Backpack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Lightweight || 13L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Heavyweight|| 26L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Furs || 65L || 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Woollen Sheet || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Linen Sheet || 150L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Canvas, 20 litre     || 4L || 1.5 || Rolls or folds well&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Leather, 20 litre     || 6L || 1.5 || Partially collapsible&lt;br /&gt;
|-&lt;br /&gt;
|Camp Bed, Cloth || 12L || 7.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Straw Paliasse || 1L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Straw (weekly) || 3C || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Portable Wooden Bed || 120L || 18.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 0.5 litre || 2L || 0.5 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 1.0 litre || 4L || 1.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 2.0 litre || 6L || 2.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 4.0 litre  || 6L|| 4.5 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 20.0 litre  || 12L || 23.0 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Fishing Hook and Line || 1L || Negligible ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Large || 30L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Small || 6L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hammock, Canvas || 20L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Lamp Oil, 1 litre || 2L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lamp || 4L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern|| 15L || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Belt Pouch, 1.0 Enc|| 1C || 0.1 || Pouch Note: As Back Pack&lt;br /&gt;
|-&lt;br /&gt;
|Torch || 5C || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 5.0 Enc || 2C || 0.5 || Sacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 10.0 Enc  || 4C || 0.8 || Total ENC = Sack ENC + (Contents ENC/2)&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 20.0 Enc  || 6C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Sack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 2-Man        || 20L || 14.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 4-Man        || 40L || 27.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 8-Man        || 75L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Leather Tent || 50% || 150% || Much Stronger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Containers&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cask, Wooden || 15L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cask, Wooden || 25L || 11.0&lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cask, Wooden || 40L || 23.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Pottery Jar|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pottery Jar || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Pottery Jar || 6L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Pottery Crock || 17L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Wine Amphora || 40L || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Glass Jar || 40L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Glass Jar || 65L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Glass Jar || 90L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Glass Jar || 150L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|25ml Glass Vial  || 30L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Glass Vial || 70L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|25ml Tin Vial || 12L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Tin Vial || 30L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Silver Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|25ml Pottery Vial || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Pottery Vial || 5L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|20 litre Wooden Bucket || 1L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Metal Bucket || 12L || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Le Chef Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Pan || 7L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pan || 11L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|5 litre Pot || 20L || 2.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|25 litre Kettle || 110L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cauldron || 240L || 23.0 || &lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cauldron || 600L || 55.0 || &lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cauldron || 1200L || 110.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Spoon || 5C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Knife or Spoon || 4L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon || 4L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon  || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Knife or Spoon || 350L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Fork || 5L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Fork || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Fork || 420L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Ladle || 7C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Ladle || 5L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Ladle || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Ladle || 720L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Platter or Bowl || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Platter or Bowl || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Enamelled Platter/Bow || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Platter or Bowl || 90L || 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Platter or Bowl ||1800L || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Earthenware Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Mug || 17L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Cup || 30L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Goblet || 1200C || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Goblet ||60L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Salt Cellar || 90L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Salt Cellar || 210L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Salt Cellar || 4200L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn || 12L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn, Silvered || 50L|| 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Alloy  || 50% ||  || 50% Silver cost&lt;br /&gt;
|-&lt;br /&gt;
|Gold Alloy  || 30% ||  || 30% Gold cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Household Goods&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rushlight  || 1C || 0.1 || 1 hour x 3&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Tallow || 2C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Wax  || 4C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Wood || 1L || 0.2 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Bronze || 12L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silverplate || 120L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silver || 270L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Additional Candle Spikes || +30% each || +0.2 each || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Stool || 2L|| 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Chair || 4L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (2-man) || 4L || 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (4-man) || 6L || 14.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Table || 12L || 23.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Good Bed || 60L || 45.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed  || 240L || 70.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Seat Cushion  || 9L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Fine Seat Cushion|| 30L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Metal Mirror|| 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Metal Mirror || 105L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Plain || 6L|| 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Perfumed || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Small Bronze || 17L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Tripod Bronze || 180L || 9.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Charcoal (40 hours) || 1L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Bed Hangings || 60L|| 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed Hangings || 240L || 9.1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Tools&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adze || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger Bits (5) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wood Axe || 15L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Masonry || 13L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Wood || 9L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Rock Drill || 17L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar || 4L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar, Heavy || 8L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Hammer, Claw || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mallet || 7C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Grappling Hook || 9L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope Ladder || 11L || 2.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Ladder || 20L || 11.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Spikes (10) || 17L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Nails (100) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wedges (3) || 5L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Glue, 1 litre || 1L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Paint, 4 litre || 13L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Padlock || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe || 45L || 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pitchfork || 20L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Plough Blade ||65L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pole, 2m || 2L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 1.5:1 (50 ENC) || 10L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 2:1 (50 ENC) || 20L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 3:1 (50 ENC) || 45L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 4:1 (50 ENC) || 65C ||2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 5:1 (50 ENC) ||110L || 3.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Per additional 50 ENC lift || +110% || x2 || &lt;br /&gt;
|-&lt;br /&gt;
|Chain/metre || 55L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Chain/metre || 155L || 70.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope/metre || 2L || 0.1 || 20mm diameter. 2,200kg breaking strain&lt;br /&gt;
|-&lt;br /&gt;
|Scythe || 10L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Shovel || 20L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sickle || 13L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Light Anvil || 65L|| 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Anvil || 110L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Standard Anvil || 22.0L|| 60.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Bellows || 30L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Bellows || 65L|| 11.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Cold Chisel || 13L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Portable Forge || 220L|| 45.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Forge || 660L|| 450.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Smith&#039;s Hammer || 13L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Tongs || 9L||1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Tongs || 17L|| 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|String, 25m ||6C|| 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Waxed 25m Cord || 9L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hourglass || 310L|| 1.5 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Ornate Sundial || 440L||45.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Sundial || 45L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Sundial || 175L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Water Clock || 660L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Minuteglass || 65L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone || 2L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wire, 25cm || 15L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wood Saw || 20L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Level || 20L|| 1.0 || Reed Level or Water Level&lt;br /&gt;
|-&lt;br /&gt;
|Square || 4L|| 1.0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Vehicular Stuff&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Draft Harness   || 12L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Horse Collar  || 20L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|Ox Yoke || 15L || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|Whip (2 m)|| 17L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Cart (250 ENC) || 90L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Cart (500 ENC)|| 130L || 90.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Wagon (1000 ENC)  || 220L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Large Wagon (3000 ENC)  || 350L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (2-horse)  || 440L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (2-horse) || 590L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (4-horse) || 700L || 360.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (4-horse)  || 880L || 455.0&lt;br /&gt;
|-&lt;br /&gt;
|2m Rowboat || 90L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|4m Longboat  || 310L || 1100.0&lt;br /&gt;
|-&lt;br /&gt;
|5m Longboat  || 350L || 2540.0&lt;br /&gt;
|-&lt;br /&gt;
|Collapsible Leather Boat || 220L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Paddle || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Oar || 9L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Mast and Sail   || 90L || 45.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Writing Materials &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Paper || 3C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Parchment  || 6C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Vellum || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Writing Tablet, Slate|| 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Average || 2C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Good || 3C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Brush (writing) || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Chalk, Stick || 1C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Ink lamp; Pot || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Portable Desk || 9L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Large Desk || 45L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Seal || 20L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Silver || 90L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Gold || 660L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Wax || 4L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Ribbon || 4L || 0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Food and Drink===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Beverages&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Serving&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cask&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Cider || 1C || 25L&lt;br /&gt;
|-&lt;br /&gt;
|Fermented Cider || 2C || 40L&lt;br /&gt;
|-&lt;br /&gt;
|Sour Wine || 1C || 16L&lt;br /&gt;
|-&lt;br /&gt;
|Poor Wine|| 2C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Average Wine || 4C || 85L&lt;br /&gt;
|-&lt;br /&gt;
|Good Wine || 6C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Fine Wine || 2L || 270L&lt;br /&gt;
|-&lt;br /&gt;
|Vintage Wine || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Mead || 3C || 155L&lt;br /&gt;
|-&lt;br /&gt;
|Piss Beer || 1C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Small Beer || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Beer || 4C || 80L&lt;br /&gt;
|-&lt;br /&gt;
|Double Beer || 4C || 95L&lt;br /&gt;
|-&lt;br /&gt;
|Stout || 8C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Bitters || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy, Fine || 8L || 780L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Home Away From Home&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cheap Stew and Bread || 2C&lt;br /&gt;
|-&lt;br /&gt;
|Good Stew and bread || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Good Meal || 2L&lt;br /&gt;
|-&lt;br /&gt;
|Banquet|| 4L&lt;br /&gt;
|-&lt;br /&gt;
|Common Room || 7C&lt;br /&gt;
|-&lt;br /&gt;
|Average Room || 4L&lt;br /&gt;
|-&lt;br /&gt;
|Good Room || 15L&lt;br /&gt;
|-&lt;br /&gt;
|Stable || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Grain/Feed || 2L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Bread&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 1L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 3C || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 2C || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Meat&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Antelope Steak || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other Antelope || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Pork&#039; Loin|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other &#039;Pork&#039;|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Ham&#039; || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Bacon&#039; || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Mutton || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Lamb || 5C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fish || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Chicken || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Goose || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Game Birds || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Tusker || 1L || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Dairy&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dozen Eggs || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Poor Cheese || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Good Cheese|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fine Cheese|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Curds and Whey || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Milk || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Cream || 8L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Unsalted Butter || 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salted Butter || 5C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|fruit and Vegetables&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Apples || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cherries || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Pears|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Plums|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Grapes || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Figs || 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dates || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cabbage || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Beetroot* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Carrots* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cucumbers|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Garlic* || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Onions*|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Turnips* || 1C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*These fruits and vegetables available year round, double cost in Storm Season, Sacred Time, and the first two weeks of Sea Season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Preserved Foods     &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fruit|| 150% || -&lt;br /&gt;
|-&lt;br /&gt;
|Candied Fruit || 200% || -&lt;br /&gt;
|-&lt;br /&gt;
|Dried Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Lentils|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sauerkraut || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Mockpork  || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Antelope || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Fish || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Smoked Sausages || 6C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fish || 2C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lodgings===&lt;br /&gt;
*&#039;&#039;&#039;Quality of Lodging&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;Bad&#039;&#039;&lt;br /&gt;
***Common room, benches / tables / floor for sleeping, no heat, no sanitary facilities, virulent vermin, filthy.&lt;br /&gt;
**&#039;&#039;Poor&#039;&#039; 	&lt;br /&gt;
***Common room, straw mats, benches / tables / floor for sleeping, fireplace (extra charge for fire), no sanitary facilities, lesser vermin.&lt;br /&gt;
**&#039;&#039;Average&#039;&#039;&lt;br /&gt;
***Common room and a dormitory room, fireplace in common room, rope cots and straw mattresses in dormitory room, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Good&#039;&#039;&lt;br /&gt;
***Common room, dormitory room and 1 to 2  private rooms, fireplaces, stuffed cloth mattresses, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Better&#039;&#039;&lt;br /&gt;
***Common room and separate small dining / sleeping rooms, down or cloth mattresses and blankets available, outhouse and chamber pots, attendant summonable, free of vermin and very clean.&lt;br /&gt;
**&#039;&#039;Superb&#039;&#039;&lt;br /&gt;
***Dining hall, separate individual parlours and night-chambers, down mattresses, satin sheets, down comforters, fireplaces and warming pans, outhouses and chamber pots, glass windows, attendants on call&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Food / Lodging&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Bad&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Average&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Good&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Better&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superb&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Nightly || 0.5C  || 1-2L || 2-4L || 4-6L || 5-7L || 25L+&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Weekly || 2-3L || 5-10L || 10-20L || 20-36L || 24-45L || 8W+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Nightly || 0.25C || 0.5-1L || 2-3L || 3-4L || 4-5L || 15L+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Weekly || 1-2L || 3-8L || 11-15L || 15-20L || 15-25L || 90L+&lt;br /&gt;
|- &lt;br /&gt;
| Evening Meal || 0.5C || 1C || 1L || 2L || 4L || 10L+&lt;br /&gt;
|- &lt;br /&gt;
| Stabling Cost || 1L || 2L || 3L || 6L || 8L || 10L&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quantity || None || Limited || Sufficient || Sufficient || Plentiful || Plentiful&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quality || N/A || Poor || Average || Average || Good || Excellent&lt;br /&gt;
|- &lt;br /&gt;
| Animal Combed? || No || No || Yes || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Hooves Cleaned? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Minor healing? || No || No || No || No || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Cleaning? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Repaired?|| No || No || No || No || No || Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=457351</id>
		<title>Pavis Price List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=457351"/>
		<updated>2024-04-07T23:52:05Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
== Pavis Price Lists ==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Item&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cheap&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Common&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superior&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Rich&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Noble&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Royal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Leggings  || 4C  || 2L || 3L || 7L || 17L || 25L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Undertunic  || 4C  || 2L || 3L || 8L || 25L || 35L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Tunic || 6C || 3L || 8L || 15L || 40L || 85L || 165L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Cloak || 1L  || 7L || 15L || 40L || 125L || 165L || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Undertunic || 4C || 2L || 3L || 8L || 17L || 35L || 60L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Underskirt || 4C || 2L || 3L || 15L || 25L || 40L || 85L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Tunic  || 6C  || 3L || 8L || 35L || 65L || 125L || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Cloak || 1L || 7L || 15L || 65L || 125L || 200L || 290L&lt;br /&gt;
|- &lt;br /&gt;
| Sandals || 4C || 2L || 3L || 6L || 13L || 35L || 80L&lt;br /&gt;
|- &lt;br /&gt;
| Slippers || - || - || 30L || 40L || 50L || 80L || 165L&lt;br /&gt;
|- &lt;br /&gt;
| Work Boots || 30L || 45L || 60L || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| Riding Boots || - || - || 75L || 145L || 220L || 290L || 365L&lt;br /&gt;
|- &lt;br /&gt;
| Infantry Boots|| 45L || 60L || 75L || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Belt/Girdle|| 4C || 2L || 3L || 8L || 25L || 60L || 125L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Riding Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison  || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 300L&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 45L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 155L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 200L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Cavalry Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 1500L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 210L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 760L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 1000L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|War Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Untrained || 13,350L&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Trained|| 26,700L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Untrained || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Trained || 450L&lt;br /&gt;
|- &lt;br /&gt;
| Llama, Untrained || 3,750L&lt;br /&gt;
|- &lt;br /&gt;
| Llama Trained || 7,500L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Untrained || 5,000L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Trained || 10,000L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Untrained || 45,650L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Trained || 91,300L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Untrained || 2,450L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Trained || 4,900L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Untrained || 1,665L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Trained || 3,300L&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Other Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bull || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Calf|| 37L&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || 4C&lt;br /&gt;
|-&lt;br /&gt;
| Cow || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Donkey || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Goose || 8C&lt;br /&gt;
|- &lt;br /&gt;
| Pig || 50L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Draft || 1500L&lt;br /&gt;
|- &lt;br /&gt;
| Lamb || 7L&lt;br /&gt;
|- &lt;br /&gt;
| Mule || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Ox || 825L&lt;br /&gt;
|- &lt;br /&gt;
| Sheep || 60L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Camping Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 10 Enc || 6L || 2.0 || Backpacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 20 Enc || 15L || 2.5 || Total ENC = Backpack ENC + (Contents ENC/3)&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 30 Enc || 30L || 3.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canvas Backpack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Lightweight || 13L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Heavyweight|| 26L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Furs || 65L || 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Woollen Sheet || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Linen Sheet || 150L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Canvas, 20 litre     || 4L || 1.5 || Rolls or folds well&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Leather, 20 litre     || 6L || 1.5 || Partially collapsible&lt;br /&gt;
|-&lt;br /&gt;
|Camp Bed, Cloth || 12L || 7.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Straw Paliasse || 1L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Straw (weekly) || 3C || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Portable Wooden Bed || 120L || 18.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 0.5 litre || 2L || 0.5 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 1.0 litre || 4L || 1.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 2.0 litre || 6L || 2.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 4.0 litre  || 6L|| 4.5 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 20.0 litre  || 12L || 23.0 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Fishing Hook and Line || 1L || Negligible ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Large || 30L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Small || 6L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hammock, Canvas || 20L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Lamp Oil, 1 litre || 2L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lamp || 4L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern|| 15L || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Belt Pouch, 1.0 Enc|| 1C || 0.1 || Pouch Note: As Back Pack&lt;br /&gt;
|-&lt;br /&gt;
|Torch || 5C || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 5.0 Enc || 2C || 0.5 || Sacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 10.0 Enc  || 4C || 0.8 || Total ENC = Sack ENC + (Contents ENC/2)&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 20.0 Enc  || 6C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Sack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 2-Man        || 20L || 14.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 4-Man        || 40L || 27.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 8-Man        || 75L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Leather Tent || 50% || 150% || Much Stronger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Containers&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cask, Wooden || 15L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cask, Wooden || 25L || 11.0&lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cask, Wooden || 40L || 23.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Pottery Jar|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pottery Jar || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Pottery Jar || 6L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Pottery Crock || 17L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Wine Amphora || 40L || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Glass Jar || 40L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Glass Jar || 65L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Glass Jar || 90L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Glass Jar || 150L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|25ml Glass Vial  || 30L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Glass Vial || 70L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|25ml Tin Vial || 12L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Tin Vial || 30L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Silver Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|25ml Pottery Vial || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Pottery Vial || 5L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|20 litre Wooden Bucket || 1L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Metal Bucket || 12L || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Le Chef Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Pan || 7L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pan || 11L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|5 litre Pot || 20L || 2.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|25 litre Kettle || 110L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cauldron || 240L || 23.0 || &lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cauldron || 600L || 55.0 || &lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cauldron || 1200L || 110.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Spoon || 5C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Knife or Spoon || 4L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon || 4L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon  || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Knife or Spoon || 350L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Fork || 5L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Fork || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Fork || 420L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Ladle || 7C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Ladle || 5L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Ladle || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Ladle || 720L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Platter or Bowl || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Platter or Bowl || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Enamelled Platter/Bow || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Platter or Bowl || 90L || 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Platter or Bowl ||1800L || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Earthenware Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Mug || 17L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Cup || 30L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Goblet || 1200C || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Goblet ||60L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Salt Cellar || 90L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Salt Cellar || 210L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Salt Cellar || 4200L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn || 12L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn, Silvered || 50L|| 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Alloy  || 50% ||  || 50% Silver cost&lt;br /&gt;
|-&lt;br /&gt;
|Gold Alloy  || 30% ||  || 30% Gold cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Household Goods&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rushlight  || 1C || 0.1 || 1 hour x 3&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Tallow || 2C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Wax  || 4C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Wood || 1L || 0.2 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Bronze || 12L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silverplate || 120L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silver || 270L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Additional Candle Spikes || +30% each || +0.2 each || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Stool || 2L|| 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Chair || 4L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (2-man) || 4L || 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (4-man) || 6L || 14.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Table || 12L || 23.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Good Bed || 60L || 45.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed  || 240L || 70.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Seat Cushion  || 9L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Fine Seat Cushion|| 30L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Metal Mirror|| 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Metal Mirror || 105L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Plain || 6L|| 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Perfumed || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Small Bronze || 17L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Tripod Bronze || 180L || 9.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Charcoal (40 hours) || 1L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Bed Hangings || 60L|| 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed Hangings || 240L || 9.1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Tools&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adze || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger Bits (5) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wood Axe || 15L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Masonry || 13L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Wood || 9L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Rock Drill || 17L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar || 4L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar, Heavy || 8L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Hammer, Claw || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mallet || 7C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Grappling Hook || 9L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope Ladder || 11L || 2.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Ladder || 20L || 11.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Spikes (10) || 17L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Nails (100) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wedges (3) || 5L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Glue, 1 litre || 1L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Paint, 4 litre || 13L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Padlock || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe || 45L || 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pitchfork || 20L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Plough Blade ||65L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pole, 2m || 2L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 1.5:1 (50 ENC) || 10L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 2:1 (50 ENC) || 20L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 3:1 (50 ENC) || 45L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 4:1 (50 ENC) || 65C ||2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 5:1 (50 ENC) ||110L || 3.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Per additional 50 ENC lift || +110% || x2 || &lt;br /&gt;
|-&lt;br /&gt;
|Chain/metre || 55L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Chain/metre || 155L || 70.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope/metre || 2L || 0.1 || 2mmm diameter. 2,200kg breaking strain&lt;br /&gt;
|-&lt;br /&gt;
|Scythe || 10L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Shovel || 20L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sickle || 13L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Light Anvil || 65L|| 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Anvil || 110L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Standard Anvil || 22.0L|| 60.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Bellows || 30L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Bellows || 65L|| 11.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Cold Chisel || 13L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Portable Forge || 220L|| 45.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Forge || 660L|| 450.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Smith&#039;s Hammer || 13L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Tongs || 9L||1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Tongs || 17L|| 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|String, 25m ||6C|| 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Waxed 25m Cord || 9L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hourglass || 310L|| 1.5 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Ornate Sundial || 440L||45.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Sundial || 45L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Sundial || 175L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Water Clock || 660L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Minuteglass || 65L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone || 2L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wire, 25cm || 15L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wood Saw || 20L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Level || 20L|| 1.0 || Reed Level or Water Level&lt;br /&gt;
|-&lt;br /&gt;
|Square || 4L|| 1.0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Vehicular Stuff&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Draft Harness   || 12L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Horse Collar  || 20L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|Ox Yoke || 15L || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|Whip (2 m)|| 17L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Cart (250 ENC) || 90L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Cart (500 ENC)|| 130L || 90.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Wagon (1000 ENC)  || 220L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Large Wagon (3000 ENC)  || 350L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (2-horse)  || 440L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (2-horse) || 590L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (4-horse) || 700L || 360.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (4-horse)  || 880L || 455.0&lt;br /&gt;
|-&lt;br /&gt;
|2m Rowboat || 90L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|4m Longboat  || 310L || 1100.0&lt;br /&gt;
|-&lt;br /&gt;
|5m Longboat  || 350L || 2540.0&lt;br /&gt;
|-&lt;br /&gt;
|Collapsible Leather Boat || 220L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Paddle || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Oar || 9L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Mast and Sail   || 90L || 45.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Writing Materials &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Paper || 3C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Parchment  || 6C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Vellum || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Writing Tablet, Slate|| 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Average || 2C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Good || 3C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Brush (writing) || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Chalk, Stick || 1C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Ink lamp; Pot || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Portable Desk || 9L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Large Desk || 45L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Seal || 20L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Silver || 90L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Gold || 660L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Wax || 4L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Ribbon || 4L || 0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Food and Drink===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Beverages&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Serving&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cask&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Cider || 1C || 25L&lt;br /&gt;
|-&lt;br /&gt;
|Fermented Cider || 2C || 40L&lt;br /&gt;
|-&lt;br /&gt;
|Sour Wine || 1C || 16L&lt;br /&gt;
|-&lt;br /&gt;
|Poor Wine|| 2C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Average Wine || 4C || 85L&lt;br /&gt;
|-&lt;br /&gt;
|Good Wine || 6C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Fine Wine || 2L || 270L&lt;br /&gt;
|-&lt;br /&gt;
|Vintage Wine || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Mead || 3C || 155L&lt;br /&gt;
|-&lt;br /&gt;
|Piss Beer || 1C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Small Beer || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Beer || 4C || 80L&lt;br /&gt;
|-&lt;br /&gt;
|Double Beer || 4C || 95L&lt;br /&gt;
|-&lt;br /&gt;
|Stout || 8C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Bitters || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy, Fine || 8L || 780L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Home Away From Home&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cheap Stew and Bread || 2C&lt;br /&gt;
|-&lt;br /&gt;
|Good Stew and bread || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Good Meal || 2L&lt;br /&gt;
|-&lt;br /&gt;
|Banquet|| 4L&lt;br /&gt;
|-&lt;br /&gt;
|Common Room || 7C&lt;br /&gt;
|-&lt;br /&gt;
|Average Room || 4L&lt;br /&gt;
|-&lt;br /&gt;
|Good Room || 15L&lt;br /&gt;
|-&lt;br /&gt;
|Stable || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Grain/Feed || 2L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Bread&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 1L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 3C || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 2C || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Meat&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Antelope Steak || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other Antelope || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Pork&#039; Loin|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other &#039;Pork&#039;|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Ham&#039; || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Bacon&#039; || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Mutton || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Lamb || 5C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fish || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Chicken || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Goose || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Game Birds || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Tusker || 1L || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Dairy&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dozen Eggs || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Poor Cheese || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Good Cheese|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fine Cheese|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Curds and Whey || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Milk || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Cream || 8L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Unsalted Butter || 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salted Butter || 5C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|fruit and Vegetables&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Apples || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cherries || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Pears|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Plums|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Grapes || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Figs || 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dates || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cabbage || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Beetroot* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Carrots* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cucumbers|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Garlic* || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Onions*|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Turnips* || 1C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*These fruits and vegetables available year round, double cost in Storm Season, Sacred Time, and the first two weeks of Sea Season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Preserved Foods     &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fruit|| 150% || -&lt;br /&gt;
|-&lt;br /&gt;
|Candied Fruit || 200% || -&lt;br /&gt;
|-&lt;br /&gt;
|Dried Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Lentils|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sauerkraut || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Mockpork  || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Antelope || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Fish || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Smoked Sausages || 6C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fish || 2C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lodgings===&lt;br /&gt;
*&#039;&#039;&#039;Quality of Lodging&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;Bad&#039;&#039;&lt;br /&gt;
***Common room, benches / tables / floor for sleeping, no heat, no sanitary facilities, virulent vermin, filthy.&lt;br /&gt;
**&#039;&#039;Poor&#039;&#039; 	&lt;br /&gt;
***Common room, straw mats, benches / tables / floor for sleeping, fireplace (extra charge for fire), no sanitary facilities, lesser vermin.&lt;br /&gt;
**&#039;&#039;Average&#039;&#039;&lt;br /&gt;
***Common room and a dormitory room, fireplace in common room, rope cots and straw mattresses in dormitory room, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Good&#039;&#039;&lt;br /&gt;
***Common room, dormitory room and 1 to 2  private rooms, fireplaces, stuffed cloth mattresses, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Better&#039;&#039;&lt;br /&gt;
***Common room and separate small dining / sleeping rooms, down or cloth mattresses and blankets available, outhouse and chamber pots, attendant summonable, free of vermin and very clean.&lt;br /&gt;
**&#039;&#039;Superb&#039;&#039;&lt;br /&gt;
***Dining hall, separate individual parlours and night-chambers, down mattresses, satin sheets, down comforters, fireplaces and warming pans, outhouses and chamber pots, glass windows, attendants on call&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Food / Lodging&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Bad&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Average&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Good&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Better&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superb&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Nightly || 0.5C  || 1-2L || 2-4L || 4-6L || 5-7L || 25L+&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Weekly || 2-3L || 5-10L || 10-20L || 20-36L || 24-45L || 8W+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Nightly || 0.25C || 0.5-1L || 2-3L || 3-4L || 4-5L || 15L+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Weekly || 1-2L || 3-8L || 11-15L || 15-20L || 15-25L || 90L+&lt;br /&gt;
|- &lt;br /&gt;
| Evening Meal || 0.5C || 1C || 1L || 2L || 4L || 10L+&lt;br /&gt;
|- &lt;br /&gt;
| Stabling Cost || 1L || 2L || 3L || 6L || 8L || 10L&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quantity || None || Limited || Sufficient || Sufficient || Plentiful || Plentiful&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quality || N/A || Poor || Average || Average || Good || Excellent&lt;br /&gt;
|- &lt;br /&gt;
| Animal Combed? || No || No || Yes || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Hooves Cleaned? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Minor healing? || No || No || No || No || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Cleaning? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Repaired?|| No || No || No || No || No || Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=455984</id>
		<title>Pavis Price List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=455984"/>
		<updated>2024-03-17T09:31:22Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Animals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
== Pavis Price Lists ==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Item&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cheap&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Common&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superior&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Rich&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Noble&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Royal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Leggings  || 4C  || 2L || 3L || 7L || 17L || 25L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Undertunic  || 4C  || 2L || 3L || 8L || 25L || 35L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Tunic || 6C || 3L || 8L || 15L || 40L || 85L || 165L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Cloak || 1L  || 7L || 15L || 40L || 125L || 165L || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Undertunic || 4C || 2L || 3L || 8L || 17L || 35L || 60L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Underskirt || 4C || 2L || 3L || 15L || 25L || 40L || 85L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Tunic  || 6C  || 3L || 8L || 35L || 65L || 125L || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Cloak || 1L || 7L || 15L || 65L || 125L || 200L || 290L&lt;br /&gt;
|- &lt;br /&gt;
| Sandals || 4C || 2L || 3L || 6L || 13L || 35L || 80L&lt;br /&gt;
|- &lt;br /&gt;
| Slippers || - || - || 30L || 40L || 50L || 80L || 165L&lt;br /&gt;
|- &lt;br /&gt;
| Work Boots || 30L || 45L || 60L || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| Riding Boots || - || - || 75L || 145L || 220L || 290L || 365L&lt;br /&gt;
|- &lt;br /&gt;
| Infantry Boots|| 45L || 60L || 75L || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Belt/Girdle|| 4C || 2L || 3L || 8L || 25L || 60L || 125L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Riding Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison  || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 300L&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 45L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 155L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 200L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Cavalry Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 1500L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 210L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 760L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 1000L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|War Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Untrained || 13,350L&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Trained|| 26,700L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Untrained || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Trained || 450L&lt;br /&gt;
|- &lt;br /&gt;
| Llama, Untrained || 3,750L&lt;br /&gt;
|- &lt;br /&gt;
| Llama Trained || 7,500L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Untrained || 5,000L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Trained || 10,000L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Untrained || 45,650L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Trained || 91,300L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Untrained || 2,450L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Trained || 4,900L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Untrained || 1,665L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Trained || 3,300L&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Other Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bull || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Calf|| 37L&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || 4C&lt;br /&gt;
|-&lt;br /&gt;
| Cow || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Donkey || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Goose || 8C&lt;br /&gt;
|- &lt;br /&gt;
| Pig || 50L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Draft || 1500L&lt;br /&gt;
|- &lt;br /&gt;
| Lamb || 7L&lt;br /&gt;
|- &lt;br /&gt;
| Mule || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Ox || 825L&lt;br /&gt;
|- &lt;br /&gt;
| Sheep || 60L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Camping Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 10 Enc || 6L || 2.0 || Backpacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 20 Enc || 15L || 2.5 || Total ENC = Backpack ENC + (Contents ENC/3)&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 30 Enc || 30L || 3.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canvas Backpack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Lightweight || 13L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Heavyweight|| 26L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Furs || 65L || 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Woollen Sheet || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Linen Sheet || 150L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Canvas, 20 litre     || 4L || 1.5 || Rolls or folds well&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Leather, 20 litre     || 6L || 1.5 || Partially collapsible&lt;br /&gt;
|-&lt;br /&gt;
|Camp Bed, Cloth || 12L || 7.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Straw Paliasse || 1L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Straw (weekly) || 3C || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Portable Wooden Bed || 120L || 18.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 0.5 litre || 2L || 0.5 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 1.0 litre || 4L || 1.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 2.0 litre || 6L || 2.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 4.0 litre  || 6L|| 4.5 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 20.0 litre  || 12L || 23.0 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Fishing Hook and Line || 1L || Negligible ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Large || 30L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Small || 6L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hammock, Canvas || 20L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Lamp Oil, 1 litre || 2L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lamp || 4L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern|| 15L || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Belt Pouch, 1.0 Enc|| 1C || 0.1 || Pouch Note: As Back Pack&lt;br /&gt;
|-&lt;br /&gt;
|Torch || 5C || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 5.0 Enc || 2C || 0.5 || Sacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 10.0 Enc  || 4C || 0.8 || Total ENC = Sack ENC + (Contents ENC/2)&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 20.0 Enc  || 6C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Sack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 2-Man        || 20L || 14.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 4-Man        || 40L || 27.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 8-Man        || 75L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Leather Tent || 50% || 150% || Much Stronger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Containers&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cask, Wooden || 15L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cask, Wooden || 25L || 11.0&lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cask, Wooden || 40L || 23.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Pottery Jar|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pottery Jar || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Pottery Jar || 6L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Pottery Crock || 17L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Wine Amphora || 40L || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Glass Jar || 40L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Glass Jar || 65L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Glass Jar || 90L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Glass Jar || 150L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|25ml Glass Vial  || 30L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Glass Vial || 70L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|25ml Tin Vial || 12L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Tin Vial || 30L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Silver Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|25ml Pottery Vial || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Pottery Vial || 5L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|20 litre Wooden Bucket || 1L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Metal Bucket || 12L || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Le Chef Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Pan || 7L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pan || 11L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|5 litre Pot || 20L || 2.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|25 litre Kettle || 110L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cauldron || 240L || 23.0 || &lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cauldron || 600L || 55.0 || &lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cauldron || 1200L || 110.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Spoon || 5C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Knife or Spoon || 4L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon || 4L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon  || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Knife or Spoon || 350L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Fork || 5L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Fork || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Fork || 420L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Ladle || 7C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Ladle || 5L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Ladle || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Ladle || 720L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Platter or Bowl || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Platter or Bowl || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Enamelled Platter/Bow || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Platter or Bowl || 90L || 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Platter or Bowl ||1800L || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Earthenware Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Mug || 17L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Cup || 30L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Goblet || 1200C || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Goblet ||60L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Salt Cellar || 90L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Salt Cellar || 210L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Salt Cellar || 4200L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn || 12L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn, Silvered || 50L|| 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Alloy  || 50% ||  || 50% Silver cost&lt;br /&gt;
|-&lt;br /&gt;
|Gold Alloy  || 30% ||  || 30% Gold cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Household Goods&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rushlight  || 1C || 0.1 || 1 hour x 3&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Tallow || 2C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Wax  || 4C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Wood || 1L || 0.2 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Bronze || 12L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silverplate || 120L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silver || 270L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Additional Candle Spikes || +30% each || +0.2 each || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Stool || 2L|| 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Chair || 4L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (2-man) || 4L || 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (4-man) || 6L || 14.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Table || 12L || 23.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Good Bed || 60L || 45.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed  || 240L || 70.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Seat Cushion  || 9L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Fine Seat Cushion|| 30L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Metal Mirror|| 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Metal Mirror || 105L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Plain || 6L|| 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Perfumed || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Small Bronze || 17L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Tripod Bronze || 180L || 9.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Charcoal (40 hours) || 1L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Bed Hangings || 60L|| 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed Hangings || 240L || 9.1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Tools&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adze || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger Bits (5) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wood Axe || 15L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Masonry || 13L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Wood || 9L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Rock Drill || 17L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar || 4L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar, Heavy || 8L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Hammer, Claw || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mallet || 7C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Grappling Hook || 9L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope Ladder || 11L || 2.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Ladder || 20L || 11.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Spikes (10) || 17L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Nails (100) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wedges (3) || 5L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Glue, 1 litre || 1L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Paint, 4 litre || 13L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Padlock || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe || 45L || 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pitchfork || 20L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Plough Blade ||65L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pole, 2m || 2L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 1.5:1 (50 ENC) || 10L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 2:1 (50 ENC) || 20L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 3:1 (50 ENC) || 45L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 4:1 (50 ENC) || 65C ||2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 5:1 (50 ENC) ||110L || 3.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Per additional 50 ENC lift || +110% || x2 || &lt;br /&gt;
|-&lt;br /&gt;
|Chain/metre || 55L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Chain/metre || 155L || 70.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope/metre || 2L || 1.4 || &lt;br /&gt;
|-&lt;br /&gt;
|Scythe || 10L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Shovel || 20L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sickle || 13L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Light Anvil || 65L|| 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Anvil || 110L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Standard Anvil || 22.0L|| 60.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Bellows || 30L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Bellows || 65L|| 11.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Cold Chisel || 13L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Portable Forge || 220L|| 45.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Forge || 660L|| 450.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Smith&#039;s Hammer || 13L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Tongs || 9L||1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Tongs || 17L|| 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|String, 25m ||6C|| 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Waxed 25m Cord || 9L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hourglass || 310L|| 1.5 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Ornate Sundial || 440L||45.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Sundial || 45L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Sundial || 175L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Water Clock || 660L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Minuteglass || 65L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone || 2L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wire, 25cm || 15L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wood Saw || 20L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Level || 20L|| 1.0 || Reed Level or Water Level&lt;br /&gt;
|-&lt;br /&gt;
|Square || 4L|| 1.0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Vehicular Stuff&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Draft Harness   || 12L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Horse Collar  || 20L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|Ox Yoke || 15L || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|Whip (2 m)|| 17L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Cart (250 ENC) || 90L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Cart (500 ENC)|| 130L || 90.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Wagon (1000 ENC)  || 220L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Large Wagon (3000 ENC)  || 350L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (2-horse)  || 440L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (2-horse) || 590L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (4-horse) || 700L || 360.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (4-horse)  || 880L || 455.0&lt;br /&gt;
|-&lt;br /&gt;
|2m Rowboat || 90L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|4m Longboat  || 310L || 1100.0&lt;br /&gt;
|-&lt;br /&gt;
|5m Longboat  || 350L || 2540.0&lt;br /&gt;
|-&lt;br /&gt;
|Collapsible Leather Boat || 220L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Paddle || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Oar || 9L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Mast and Sail   || 90L || 45.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Writing Materials &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Paper || 3C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Parchment  || 6C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Vellum || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Writing Tablet, Slate|| 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Average || 2C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Good || 3C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Brush (writing) || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Chalk, Stick || 1C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Ink lamp; Pot || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Portable Desk || 9L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Large Desk || 45L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Seal || 20L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Silver || 90L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Gold || 660L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Wax || 4L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Ribbon || 4L || 0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Food and Drink===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Beverages&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Serving&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cask&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Cider || 1C || 25L&lt;br /&gt;
|-&lt;br /&gt;
|Fermented Cider || 2C || 40L&lt;br /&gt;
|-&lt;br /&gt;
|Sour Wine || 1C || 16L&lt;br /&gt;
|-&lt;br /&gt;
|Poor Wine|| 2C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Average Wine || 4C || 85L&lt;br /&gt;
|-&lt;br /&gt;
|Good Wine || 6C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Fine Wine || 2L || 270L&lt;br /&gt;
|-&lt;br /&gt;
|Vintage Wine || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Mead || 3C || 155L&lt;br /&gt;
|-&lt;br /&gt;
|Piss Beer || 1C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Small Beer || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Beer || 4C || 80L&lt;br /&gt;
|-&lt;br /&gt;
|Double Beer || 4C || 95L&lt;br /&gt;
|-&lt;br /&gt;
|Stout || 8C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Bitters || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy, Fine || 8L || 780L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Home Away From Home&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cheap Stew and Bread || 2C&lt;br /&gt;
|-&lt;br /&gt;
|Good Stew and bread || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Good Meal || 2L&lt;br /&gt;
|-&lt;br /&gt;
|Banquet|| 4L&lt;br /&gt;
|-&lt;br /&gt;
|Common Room || 7C&lt;br /&gt;
|-&lt;br /&gt;
|Average Room || 4L&lt;br /&gt;
|-&lt;br /&gt;
|Good Room || 15L&lt;br /&gt;
|-&lt;br /&gt;
|Stable || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Grain/Feed || 2L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Bread&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 1L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 3C || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 2C || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Meat&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Antelope Steak || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other Antelope || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Pork&#039; Loin|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other &#039;Pork&#039;|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Ham&#039; || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Bacon&#039; || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Mutton || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Lamb || 5C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fish || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Chicken || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Goose || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Game Birds || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Tusker || 1L || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Dairy&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dozen Eggs || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Poor Cheese || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Good Cheese|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fine Cheese|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Curds and Whey || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Milk || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Cream || 8L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Unsalted Butter || 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salted Butter || 5C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|fruit and Vegetables&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Apples || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cherries || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Pears|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Plums|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Grapes || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Figs || 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dates || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cabbage || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Beetroot* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Carrots* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cucumbers|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Garlic* || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Onions*|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Turnips* || 1C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*These fruits and vegetables available year round, double cost in Storm Season, Sacred Time, and the first two weeks of Sea Season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Preserved Foods     &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fruit|| 150% || -&lt;br /&gt;
|-&lt;br /&gt;
|Candied Fruit || 200% || -&lt;br /&gt;
|-&lt;br /&gt;
|Dried Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Lentils|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sauerkraut || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Mockpork  || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Antelope || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Fish || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Smoked Sausages || 6C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fish || 2C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lodgings===&lt;br /&gt;
*&#039;&#039;&#039;Quality of Lodging&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;Bad&#039;&#039;&lt;br /&gt;
***Common room, benches / tables / floor for sleeping, no heat, no sanitary facilities, virulent vermin, filthy.&lt;br /&gt;
**&#039;&#039;Poor&#039;&#039; 	&lt;br /&gt;
***Common room, straw mats, benches / tables / floor for sleeping, fireplace (extra charge for fire), no sanitary facilities, lesser vermin.&lt;br /&gt;
**&#039;&#039;Average&#039;&#039;&lt;br /&gt;
***Common room and a dormitory room, fireplace in common room, rope cots and straw mattresses in dormitory room, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Good&#039;&#039;&lt;br /&gt;
***Common room, dormitory room and 1 to 2  private rooms, fireplaces, stuffed cloth mattresses, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Better&#039;&#039;&lt;br /&gt;
***Common room and separate small dining / sleeping rooms, down or cloth mattresses and blankets available, outhouse and chamber pots, attendant summonable, free of vermin and very clean.&lt;br /&gt;
**&#039;&#039;Superb&#039;&#039;&lt;br /&gt;
***Dining hall, separate individual parlours and night-chambers, down mattresses, satin sheets, down comforters, fireplaces and warming pans, outhouses and chamber pots, glass windows, attendants on call&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Food / Lodging&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Bad&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Average&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Good&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Better&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superb&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Nightly || 0.5C  || 1-2L || 2-4L || 4-6L || 5-7L || 25L+&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Weekly || 2-3L || 5-10L || 10-20L || 20-36L || 24-45L || 8W+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Nightly || 0.25C || 0.5-1L || 2-3L || 3-4L || 4-5L || 15L+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Weekly || 1-2L || 3-8L || 11-15L || 15-20L || 15-25L || 90L+&lt;br /&gt;
|- &lt;br /&gt;
| Evening Meal || 0.5C || 1C || 1L || 2L || 4L || 10L+&lt;br /&gt;
|- &lt;br /&gt;
| Stabling Cost || 1L || 2L || 3L || 6L || 8L || 10L&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quantity || None || Limited || Sufficient || Sufficient || Plentiful || Plentiful&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quality || N/A || Poor || Average || Average || Good || Excellent&lt;br /&gt;
|- &lt;br /&gt;
| Animal Combed? || No || No || Yes || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Hooves Cleaned? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Minor healing? || No || No || No || No || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Cleaning? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Repaired?|| No || No || No || No || No || Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=431246</id>
		<title>Pavis Price List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=431246"/>
		<updated>2022-11-19T13:08:49Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Lodgings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
== Pavis Price Lists ==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Item&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cheap&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Common&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superior&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Rich&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Noble&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Royal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Leggings  || 4C  || 2L || 3L || 7L || 17L || 25L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Undertunic  || 4C  || 2L || 3L || 8L || 25L || 35L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Tunic || 6C || 3L || 8L || 15L || 40L || 85L || 165L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Cloak || 1L  || 7L || 15L || 40L || 125L || 165L || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Undertunic || 4C || 2L || 3L || 8L || 17L || 35L || 60L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Underskirt || 4C || 2L || 3L || 15L || 25L || 40L || 85L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Tunic  || 6C  || 3L || 8L || 35L || 65L || 125L || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Cloak || 1L || 7L || 15L || 65L || 125L || 200L || 290L&lt;br /&gt;
|- &lt;br /&gt;
| Sandals || 4C || 2L || 3L || 6L || 13L || 35L || 80L&lt;br /&gt;
|- &lt;br /&gt;
| Slippers || - || - || 30L || 40L || 50L || 80L || 165L&lt;br /&gt;
|- &lt;br /&gt;
| Work Boots || 30L || 45L || 60L || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| Riding Boots || - || - || 75L || 145L || 220L || 290L || 365L&lt;br /&gt;
|- &lt;br /&gt;
| Infantry Boots|| 45L || 60L || 75L || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Belt/Girdle|| 4C || 2L || 3L || 8L || 25L || 60L || 125L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Riding Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison  || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 300L&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 45L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 155L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 330L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Cavalry Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 1500L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 210L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 760L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 1650L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|War Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Untrained || 13,350L&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Trained|| 26,700L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Untrained || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Trained || 450L&lt;br /&gt;
|- &lt;br /&gt;
| Llama, Untrained || 3,750L&lt;br /&gt;
|- &lt;br /&gt;
| Llama Trained || 7,500L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Untrained || 5,000L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Trained || 10,000L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Untrained || 45,650L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Trained || 91,300L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Untrained || 2,450L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Trained || 4,900L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Untrained || 5,500L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Trained || 11,000L&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Other Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bull || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Calf|| 37L&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || 4C&lt;br /&gt;
|-&lt;br /&gt;
| Cow || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Donkey || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Goose || 8C&lt;br /&gt;
|- &lt;br /&gt;
| Pig || 50L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Draft || 1500L&lt;br /&gt;
|- &lt;br /&gt;
| Lamb || 7L&lt;br /&gt;
|- &lt;br /&gt;
| Mule || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Ox || 825L&lt;br /&gt;
|- &lt;br /&gt;
| Sheep || 60L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Camping Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 10 Enc || 6L || 2.0 || Backpacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 20 Enc || 15L || 2.5 || Total ENC = Backpack ENC + (Contents ENC/3)&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 30 Enc || 30L || 3.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canvas Backpack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Lightweight || 13L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Heavyweight|| 26L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Furs || 65L || 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Woollen Sheet || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Linen Sheet || 150L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Canvas, 20 litre     || 4L || 1.5 || Rolls or folds well&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Leather, 20 litre     || 6L || 1.5 || Partially collapsible&lt;br /&gt;
|-&lt;br /&gt;
|Camp Bed, Cloth || 12L || 7.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Straw Paliasse || 1L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Straw (weekly) || 3C || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Portable Wooden Bed || 120L || 18.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 0.5 litre || 2L || 0.5 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 1.0 litre || 4L || 1.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 2.0 litre || 6L || 2.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 4.0 litre  || 6L|| 4.5 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 20.0 litre  || 12L || 23.0 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Fishing Hook and Line || 1L || Negligible ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Large || 30L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Small || 6L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hammock, Canvas || 20L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Lamp Oil, 1 litre || 2L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lamp || 4L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern|| 15L || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Belt Pouch, 1.0 Enc|| 1C || 0.1 || Pouch Note: As Back Pack&lt;br /&gt;
|-&lt;br /&gt;
|Torch || 5C || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 5.0 Enc || 2C || 0.5 || Sacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 10.0 Enc  || 4C || 0.8 || Total ENC = Sack ENC + (Contents ENC/2)&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 20.0 Enc  || 6C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Sack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 2-Man        || 20L || 14.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 4-Man        || 40L || 27.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 8-Man        || 75L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Leather Tent || 50% || 150% || Much Stronger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Containers&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cask, Wooden || 15L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cask, Wooden || 25L || 11.0&lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cask, Wooden || 40L || 23.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Pottery Jar|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pottery Jar || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Pottery Jar || 6L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Pottery Crock || 17L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Wine Amphora || 40L || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Glass Jar || 40L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Glass Jar || 65L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Glass Jar || 90L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Glass Jar || 150L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|25ml Glass Vial  || 30L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Glass Vial || 70L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|25ml Tin Vial || 12L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Tin Vial || 30L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Silver Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|25ml Pottery Vial || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Pottery Vial || 5L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|20 litre Wooden Bucket || 1L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Metal Bucket || 12L || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Le Chef Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Pan || 7L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pan || 11L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|5 litre Pot || 20L || 2.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|25 litre Kettle || 110L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cauldron || 240L || 23.0 || &lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cauldron || 600L || 55.0 || &lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cauldron || 1200L || 110.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Spoon || 5C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Knife or Spoon || 4L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon || 4L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon  || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Knife or Spoon || 350L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Fork || 5L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Fork || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Fork || 420L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Ladle || 7C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Ladle || 5L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Ladle || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Ladle || 720L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Platter or Bowl || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Platter or Bowl || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Enamelled Platter/Bow || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Platter or Bowl || 90L || 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Platter or Bowl ||1800L || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Earthenware Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Mug || 17L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Cup || 30L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Goblet || 1200C || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Goblet ||60L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Salt Cellar || 90L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Salt Cellar || 210L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Salt Cellar || 4200L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn || 12L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn, Silvered || 50L|| 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Alloy  || 50% ||  || 50% Silver cost&lt;br /&gt;
|-&lt;br /&gt;
|Gold Alloy  || 30% ||  || 30% Gold cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Household Goods&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rushlight  || 1C || 0.1 || 1 hour x 3&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Tallow || 2C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Wax  || 4C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Wood || 1L || 0.2 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Bronze || 12L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silverplate || 120L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silver || 270L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Additional Candle Spikes || +30% each || +0.2 each || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Stool || 2L|| 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Chair || 4L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (2-man) || 4L || 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (4-man) || 6L || 14.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Table || 12L || 23.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Good Bed || 60L || 45.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed  || 240L || 70.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Seat Cushion  || 9L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Fine Seat Cushion|| 30L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Metal Mirror|| 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Metal Mirror || 105L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Plain || 6L|| 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Perfumed || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Small Bronze || 17L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Tripod Bronze || 180L || 9.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Charcoal (40 hours) || 1L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Bed Hangings || 60L|| 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed Hangings || 240L || 9.1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Tools&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adze || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger Bits (5) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wood Axe || 15L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Masonry || 13L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Wood || 9L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Rock Drill || 17L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar || 4L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar, Heavy || 8L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Hammer, Claw || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mallet || 7C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Grappling Hook || 9L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope Ladder || 11L || 2.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Ladder || 20L || 11.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Spikes (10) || 17L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Nails (100) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wedges (3) || 5L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Glue, 1 litre || 1L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Paint, 4 litre || 13L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Padlock || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe || 45L || 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pitchfork || 20L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Plough Blade ||65L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pole, 2m || 2L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 1.5:1 (50 ENC) || 10L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 2:1 (50 ENC) || 20L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 3:1 (50 ENC) || 45L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 4:1 (50 ENC) || 65C ||2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 5:1 (50 ENC) ||110L || 3.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Per additional 50 ENC lift || +110% || x2 || &lt;br /&gt;
|-&lt;br /&gt;
|Chain/metre || 55L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Chain/metre || 155L || 70.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope/metre || 2L || 1.4 || &lt;br /&gt;
|-&lt;br /&gt;
|Scythe || 10L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Shovel || 20L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sickle || 13L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Light Anvil || 65L|| 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Anvil || 110L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Standard Anvil || 22.0L|| 60.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Bellows || 30L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Bellows || 65L|| 11.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Cold Chisel || 13L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Portable Forge || 220L|| 45.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Forge || 660L|| 450.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Smith&#039;s Hammer || 13L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Tongs || 9L||1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Tongs || 17L|| 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|String, 25m ||6C|| 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Waxed 25m Cord || 9L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hourglass || 310L|| 1.5 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Ornate Sundial || 440L||45.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Sundial || 45L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Sundial || 175L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Water Clock || 660L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Minuteglass || 65L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone || 2L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wire, 25cm || 15L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wood Saw || 20L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Level || 20L|| 1.0 || Reed Level or Water Level&lt;br /&gt;
|-&lt;br /&gt;
|Square || 4L|| 1.0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Vehicular Stuff&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Draft Harness   || 12L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Horse Collar  || 20L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|Ox Yoke || 15L || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|Whip (2 m)|| 17L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Cart (250 ENC) || 90L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Cart (500 ENC)|| 130L || 90.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Wagon (1000 ENC)  || 220L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Large Wagon (3000 ENC)  || 350L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (2-horse)  || 440L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (2-horse) || 590L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (4-horse) || 700L || 360.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (4-horse)  || 880L || 455.0&lt;br /&gt;
|-&lt;br /&gt;
|2m Rowboat || 90L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|4m Longboat  || 310L || 1100.0&lt;br /&gt;
|-&lt;br /&gt;
|5m Longboat  || 350L || 2540.0&lt;br /&gt;
|-&lt;br /&gt;
|Collapsible Leather Boat || 220L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Paddle || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Oar || 9L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Mast and Sail   || 90L || 45.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Writing Materials &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Paper || 3C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Parchment  || 6C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Vellum || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Writing Tablet, Slate|| 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Average || 2C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Good || 3C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Brush (writing) || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Chalk, Stick || 1C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Ink lamp; Pot || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Portable Desk || 9L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Large Desk || 45L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Seal || 20L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Silver || 90L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Gold || 660L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Wax || 4L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Ribbon || 4L || 0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Food and Drink===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Beverages&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Serving&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cask&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Cider || 1C || 25L&lt;br /&gt;
|-&lt;br /&gt;
|Fermented Cider || 2C || 40L&lt;br /&gt;
|-&lt;br /&gt;
|Sour Wine || 1C || 16L&lt;br /&gt;
|-&lt;br /&gt;
|Poor Wine|| 2C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Average Wine || 4C || 85L&lt;br /&gt;
|-&lt;br /&gt;
|Good Wine || 6C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Fine Wine || 2L || 270L&lt;br /&gt;
|-&lt;br /&gt;
|Vintage Wine || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Mead || 3C || 155L&lt;br /&gt;
|-&lt;br /&gt;
|Piss Beer || 1C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Small Beer || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Beer || 4C || 80L&lt;br /&gt;
|-&lt;br /&gt;
|Double Beer || 4C || 95L&lt;br /&gt;
|-&lt;br /&gt;
|Stout || 8C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Bitters || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy, Fine || 8L || 780L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Home Away From Home&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cheap Stew and Bread || 2C&lt;br /&gt;
|-&lt;br /&gt;
|Good Stew and bread || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Good Meal || 2L&lt;br /&gt;
|-&lt;br /&gt;
|Banquet|| 4L&lt;br /&gt;
|-&lt;br /&gt;
|Common Room || 7C&lt;br /&gt;
|-&lt;br /&gt;
|Average Room || 4L&lt;br /&gt;
|-&lt;br /&gt;
|Good Room || 15L&lt;br /&gt;
|-&lt;br /&gt;
|Stable || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Grain/Feed || 2L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Bread&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 1L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 3C || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 2C || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Meat&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Antelope Steak || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other Antelope || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Pork&#039; Loin|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other &#039;Pork&#039;|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Ham&#039; || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Bacon&#039; || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Mutton || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Lamb || 5C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fish || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Chicken || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Goose || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Game Birds || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Tusker || 1L || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Dairy&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dozen Eggs || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Poor Cheese || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Good Cheese|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fine Cheese|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Curds and Whey || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Milk || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Cream || 8L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Unsalted Butter || 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salted Butter || 5C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|fruit and Vegetables&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Apples || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cherries || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Pears|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Plums|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Grapes || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Figs || 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dates || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cabbage || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Beetroot* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Carrots* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cucumbers|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Garlic* || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Onions*|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Turnips* || 1C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*These fruits and vegetables available year round, double cost in Storm Season, Sacred Time, and the first two weeks of Sea Season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Preserved Foods     &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fruit|| 150% || -&lt;br /&gt;
|-&lt;br /&gt;
|Candied Fruit || 200% || -&lt;br /&gt;
|-&lt;br /&gt;
|Dried Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Lentils|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sauerkraut || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Mockpork  || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Antelope || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Fish || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Smoked Sausages || 6C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fish || 2C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lodgings===&lt;br /&gt;
*&#039;&#039;&#039;Quality of Lodging&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;Bad&#039;&#039;&lt;br /&gt;
***Common room, benches / tables / floor for sleeping, no heat, no sanitary facilities, virulent vermin, filthy.&lt;br /&gt;
**&#039;&#039;Poor&#039;&#039; 	&lt;br /&gt;
***Common room, straw mats, benches / tables / floor for sleeping, fireplace (extra charge for fire), no sanitary facilities, lesser vermin.&lt;br /&gt;
**&#039;&#039;Average&#039;&#039;&lt;br /&gt;
***Common room and a dormitory room, fireplace in common room, rope cots and straw mattresses in dormitory room, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Good&#039;&#039;&lt;br /&gt;
***Common room, dormitory room and 1 to 2  private rooms, fireplaces, stuffed cloth mattresses, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Better&#039;&#039;&lt;br /&gt;
***Common room and separate small dining / sleeping rooms, down or cloth mattresses and blankets available, outhouse and chamber pots, attendant summonable, free of vermin and very clean.&lt;br /&gt;
**&#039;&#039;Superb&#039;&#039;&lt;br /&gt;
***Dining hall, separate individual parlours and night-chambers, down mattresses, satin sheets, down comforters, fireplaces and warming pans, outhouses and chamber pots, glass windows, attendants on call&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Food / Lodging&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Bad&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Average&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Good&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Better&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superb&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Nightly || 0.5C  || 1-2L || 2-4L || 4-6L || 5-7L || 25L+&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Weekly || 2-3L || 5-10L || 10-20L || 20-36L || 24-45L || 8W+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Nightly || 0.25C || 0.5-1L || 2-3L || 3-4L || 4-5L || 15L+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Weekly || 1-2L || 3-8L || 11-15L || 15-20L || 15-25L || 90L+&lt;br /&gt;
|- &lt;br /&gt;
| Evening Meal || 0.5C || 1C || 1L || 2L || 4L || 10L+&lt;br /&gt;
|- &lt;br /&gt;
| Stabling Cost || 1L || 2L || 3L || 6L || 8L || 10L&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quantity || None || Limited || Sufficient || Sufficient || Plentiful || Plentiful&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quality || N/A || Poor || Average || Average || Good || Excellent&lt;br /&gt;
|- &lt;br /&gt;
| Animal Combed? || No || No || Yes || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Hooves Cleaned? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Minor healing? || No || No || No || No || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Cleaning? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Repaired?|| No || No || No || No || No || Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=431245</id>
		<title>Pavis Price List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=431245"/>
		<updated>2022-11-19T13:08:27Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Pavis Price Lists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
== Pavis Price Lists ==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Item&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cheap&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Common&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superior&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Rich&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Noble&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Royal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Leggings  || 4C  || 2L || 3L || 7L || 17L || 25L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Undertunic  || 4C  || 2L || 3L || 8L || 25L || 35L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Tunic || 6C || 3L || 8L || 15L || 40L || 85L || 165L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Cloak || 1L  || 7L || 15L || 40L || 125L || 165L || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Undertunic || 4C || 2L || 3L || 8L || 17L || 35L || 60L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Underskirt || 4C || 2L || 3L || 15L || 25L || 40L || 85L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Tunic  || 6C  || 3L || 8L || 35L || 65L || 125L || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Cloak || 1L || 7L || 15L || 65L || 125L || 200L || 290L&lt;br /&gt;
|- &lt;br /&gt;
| Sandals || 4C || 2L || 3L || 6L || 13L || 35L || 80L&lt;br /&gt;
|- &lt;br /&gt;
| Slippers || - || - || 30L || 40L || 50L || 80L || 165L&lt;br /&gt;
|- &lt;br /&gt;
| Work Boots || 30L || 45L || 60L || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| Riding Boots || - || - || 75L || 145L || 220L || 290L || 365L&lt;br /&gt;
|- &lt;br /&gt;
| Infantry Boots|| 45L || 60L || 75L || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Belt/Girdle|| 4C || 2L || 3L || 8L || 25L || 60L || 125L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Riding Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison  || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 300L&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 45L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 155L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 330L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Cavalry Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 1500L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 210L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 760L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 1650L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|War Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Untrained || 13,350L&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Trained|| 26,700L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Untrained || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Trained || 450L&lt;br /&gt;
|- &lt;br /&gt;
| Llama, Untrained || 3,750L&lt;br /&gt;
|- &lt;br /&gt;
| Llama Trained || 7,500L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Untrained || 5,000L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Trained || 10,000L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Untrained || 45,650L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Trained || 91,300L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Untrained || 2,450L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Trained || 4,900L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Untrained || 5,500L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Trained || 11,000L&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Other Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bull || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Calf|| 37L&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || 4C&lt;br /&gt;
|-&lt;br /&gt;
| Cow || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Donkey || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Goose || 8C&lt;br /&gt;
|- &lt;br /&gt;
| Pig || 50L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Draft || 1500L&lt;br /&gt;
|- &lt;br /&gt;
| Lamb || 7L&lt;br /&gt;
|- &lt;br /&gt;
| Mule || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Ox || 825L&lt;br /&gt;
|- &lt;br /&gt;
| Sheep || 60L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Camping Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 10 Enc || 6L || 2.0 || Backpacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 20 Enc || 15L || 2.5 || Total ENC = Backpack ENC + (Contents ENC/3)&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 30 Enc || 30L || 3.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canvas Backpack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Lightweight || 13L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Heavyweight|| 26L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Furs || 65L || 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Woollen Sheet || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Linen Sheet || 150L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Canvas, 20 litre     || 4L || 1.5 || Rolls or folds well&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Leather, 20 litre     || 6L || 1.5 || Partially collapsible&lt;br /&gt;
|-&lt;br /&gt;
|Camp Bed, Cloth || 12L || 7.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Straw Paliasse || 1L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Straw (weekly) || 3C || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Portable Wooden Bed || 120L || 18.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 0.5 litre || 2L || 0.5 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 1.0 litre || 4L || 1.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 2.0 litre || 6L || 2.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 4.0 litre  || 6L|| 4.5 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 20.0 litre  || 12L || 23.0 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Fishing Hook and Line || 1L || Negligible ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Large || 30L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Small || 6L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hammock, Canvas || 20L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Lamp Oil, 1 litre || 2L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lamp || 4L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern|| 15L || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Belt Pouch, 1.0 Enc|| 1C || 0.1 || Pouch Note: As Back Pack&lt;br /&gt;
|-&lt;br /&gt;
|Torch || 5C || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 5.0 Enc || 2C || 0.5 || Sacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 10.0 Enc  || 4C || 0.8 || Total ENC = Sack ENC + (Contents ENC/2)&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 20.0 Enc  || 6C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Sack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 2-Man        || 20L || 14.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 4-Man        || 40L || 27.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 8-Man        || 75L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Leather Tent || 50% || 150% || Much Stronger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Containers&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cask, Wooden || 15L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cask, Wooden || 25L || 11.0&lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cask, Wooden || 40L || 23.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Pottery Jar|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pottery Jar || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Pottery Jar || 6L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Pottery Crock || 17L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Wine Amphora || 40L || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Glass Jar || 40L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Glass Jar || 65L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Glass Jar || 90L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Glass Jar || 150L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|25ml Glass Vial  || 30L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Glass Vial || 70L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|25ml Tin Vial || 12L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Tin Vial || 30L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Silver Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|25ml Pottery Vial || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Pottery Vial || 5L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|20 litre Wooden Bucket || 1L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Metal Bucket || 12L || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Le Chef Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Pan || 7L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pan || 11L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|5 litre Pot || 20L || 2.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|25 litre Kettle || 110L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cauldron || 240L || 23.0 || &lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cauldron || 600L || 55.0 || &lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cauldron || 1200L || 110.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Spoon || 5C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Knife or Spoon || 4L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon || 4L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon  || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Knife or Spoon || 350L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Fork || 5L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Fork || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Fork || 420L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Ladle || 7C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Ladle || 5L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Ladle || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Ladle || 720L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Platter or Bowl || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Platter or Bowl || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Enamelled Platter/Bow || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Platter or Bowl || 90L || 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Platter or Bowl ||1800L || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Earthenware Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Mug || 17L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Cup || 30L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Goblet || 1200C || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Goblet ||60L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Salt Cellar || 90L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Salt Cellar || 210L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Salt Cellar || 4200L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn || 12L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn, Silvered || 50L|| 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Alloy  || 50% ||  || 50% Silver cost&lt;br /&gt;
|-&lt;br /&gt;
|Gold Alloy  || 30% ||  || 30% Gold cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Household Goods&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rushlight  || 1C || 0.1 || 1 hour x 3&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Tallow || 2C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Wax  || 4C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Wood || 1L || 0.2 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Bronze || 12L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silverplate || 120L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silver || 270L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Additional Candle Spikes || +30% each || +0.2 each || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Stool || 2L|| 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Chair || 4L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (2-man) || 4L || 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (4-man) || 6L || 14.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Table || 12L || 23.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Good Bed || 60L || 45.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed  || 240L || 70.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Seat Cushion  || 9L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Fine Seat Cushion|| 30L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Metal Mirror|| 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Metal Mirror || 105L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Plain || 6L|| 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Perfumed || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Small Bronze || 17L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Tripod Bronze || 180L || 9.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Charcoal (40 hours) || 1L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Bed Hangings || 60L|| 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed Hangings || 240L || 9.1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Tools&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adze || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger Bits (5) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wood Axe || 15L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Masonry || 13L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Wood || 9L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Rock Drill || 17L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar || 4L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar, Heavy || 8L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Hammer, Claw || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mallet || 7C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Grappling Hook || 9L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope Ladder || 11L || 2.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Ladder || 20L || 11.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Spikes (10) || 17L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Nails (100) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wedges (3) || 5L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Glue, 1 litre || 1L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Paint, 4 litre || 13L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Padlock || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe || 45L || 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pitchfork || 20L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Plough Blade ||65L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pole, 2m || 2L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 1.5:1 (50 ENC) || 10L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 2:1 (50 ENC) || 20L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 3:1 (50 ENC) || 45L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 4:1 (50 ENC) || 65C ||2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 5:1 (50 ENC) ||110L || 3.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Per additional 50 ENC lift || +110% || x2 || &lt;br /&gt;
|-&lt;br /&gt;
|Chain/metre || 55L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Chain/metre || 155L || 70.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope/metre || 2L || 1.4 || &lt;br /&gt;
|-&lt;br /&gt;
|Scythe || 10L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Shovel || 20L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sickle || 13L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Light Anvil || 65L|| 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Anvil || 110L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Standard Anvil || 22.0L|| 60.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Bellows || 30L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Bellows || 65L|| 11.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Cold Chisel || 13L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Portable Forge || 220L|| 45.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Forge || 660L|| 450.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Smith&#039;s Hammer || 13L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Tongs || 9L||1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Tongs || 17L|| 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|String, 25m ||6C|| 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Waxed 25m Cord || 9L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hourglass || 310L|| 1.5 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Ornate Sundial || 440L||45.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Sundial || 45L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Sundial || 175L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Water Clock || 660L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Minuteglass || 65L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone || 2L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wire, 25cm || 15L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wood Saw || 20L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Level || 20L|| 1.0 || Reed Level or Water Level&lt;br /&gt;
|-&lt;br /&gt;
|Square || 4L|| 1.0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Vehicular Stuff&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Draft Harness   || 12L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Horse Collar  || 20L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|Ox Yoke || 15L || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|Whip (2 m)|| 17L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Cart (250 ENC) || 90L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Cart (500 ENC)|| 130L || 90.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Wagon (1000 ENC)  || 220L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Large Wagon (3000 ENC)  || 350L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (2-horse)  || 440L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (2-horse) || 590L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (4-horse) || 700L || 360.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (4-horse)  || 880L || 455.0&lt;br /&gt;
|-&lt;br /&gt;
|2m Rowboat || 90L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|4m Longboat  || 310L || 1100.0&lt;br /&gt;
|-&lt;br /&gt;
|5m Longboat  || 350L || 2540.0&lt;br /&gt;
|-&lt;br /&gt;
|Collapsible Leather Boat || 220L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Paddle || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Oar || 9L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Mast and Sail   || 90L || 45.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Writing Materials &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Paper || 3C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Parchment  || 6C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Vellum || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Writing Tablet, Slate|| 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Average || 2C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Good || 3C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Brush (writing) || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Chalk, Stick || 1C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Ink lamp; Pot || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Portable Desk || 9L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Large Desk || 45L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Seal || 20L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Silver || 90L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Gold || 660L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Wax || 4L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Ribbon || 4L || 0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Food and Drink===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Beverages&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Serving&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cask&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Cider || 1C || 25L&lt;br /&gt;
|-&lt;br /&gt;
|Fermented Cider || 2C || 40L&lt;br /&gt;
|-&lt;br /&gt;
|Sour Wine || 1C || 16L&lt;br /&gt;
|-&lt;br /&gt;
|Poor Wine|| 2C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Average Wine || 4C || 85L&lt;br /&gt;
|-&lt;br /&gt;
|Good Wine || 6C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Fine Wine || 2L || 270L&lt;br /&gt;
|-&lt;br /&gt;
|Vintage Wine || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Mead || 3C || 155L&lt;br /&gt;
|-&lt;br /&gt;
|Piss Beer || 1C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Small Beer || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Beer || 4C || 80L&lt;br /&gt;
|-&lt;br /&gt;
|Double Beer || 4C || 95L&lt;br /&gt;
|-&lt;br /&gt;
|Stout || 8C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Bitters || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy, Fine || 8L || 780L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Home Away From Home&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cheap Stew and Bread || 2C&lt;br /&gt;
|-&lt;br /&gt;
|Good Stew and bread || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Good Meal || 2L&lt;br /&gt;
|-&lt;br /&gt;
|Banquet|| 4L&lt;br /&gt;
|-&lt;br /&gt;
|Common Room || 7C&lt;br /&gt;
|-&lt;br /&gt;
|Average Room || 4L&lt;br /&gt;
|-&lt;br /&gt;
|Good Room || 15L&lt;br /&gt;
|-&lt;br /&gt;
|Stable || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Grain/Feed || 2L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Bread&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 1L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 3C || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 2C || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Meat&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Antelope Steak || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other Antelope || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Pork&#039; Loin|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other &#039;Pork&#039;|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Ham&#039; || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Bacon&#039; || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Mutton || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Lamb || 5C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fish || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Chicken || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Goose || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Game Birds || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Tusker || 1L || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Dairy&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dozen Eggs || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Poor Cheese || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Good Cheese|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fine Cheese|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Curds and Whey || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Milk || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Cream || 8L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Unsalted Butter || 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salted Butter || 5C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|fruit and Vegetables&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Apples || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cherries || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Pears|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Plums|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Grapes || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Figs || 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dates || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cabbage || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Beetroot* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Carrots* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cucumbers|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Garlic* || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Onions*|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Turnips* || 1C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*These fruits and vegetables available year round, double cost in Storm Season, Sacred Time, and the first two weeks of Sea Season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Preserved Foods     &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fruit|| 150% || -&lt;br /&gt;
|-&lt;br /&gt;
|Candied Fruit || 200% || -&lt;br /&gt;
|-&lt;br /&gt;
|Dried Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Lentils|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sauerkraut || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Mockpork  || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Antelope || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Fish || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Smoked Sausages || 6C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fish || 2C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lodgings===&lt;br /&gt;
*&#039;&#039;&#039;Quality of Lodging&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;Bad&#039;&#039;&lt;br /&gt;
***Common room, benches / tables / floor for sleeping, no heat, no sanitary facilities, virulent vermin, filthy.&lt;br /&gt;
**&#039;&#039;Poor&#039;&#039; 	&lt;br /&gt;
***Common room, straw mats, benches / tables / floor for sleeping, fireplace (extra charge for fire), no sanitary facilities, lesser vermin.&lt;br /&gt;
**&#039;&#039;Average&#039;&#039;&lt;br /&gt;
***Common room and a dormitory room, fireplace in common room, rope cots and straw mattresses in dormitory room, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Good&#039;&#039;&lt;br /&gt;
***Common room, dormitory room and 1 to 2  private rooms, fireplaces, stuffed cloth mattresses, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Better&#039;&#039;&lt;br /&gt;
***Common room and separate small dining / sleeping rooms, down or cloth mattresses and blankets available, outhouse and chamber pots, attendant summonable, free of vermin and very clean.&lt;br /&gt;
**&#039;&#039;Superb&#039;&#039;&lt;br /&gt;
***Dining hall, separate individual parlours and night-chambers, down mattresses, satin sheets, down comforters, fireplaces and warming pans, outhouses and chamber pots, glass windows, attendants on call&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Food / Lodging&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Bad&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Average&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Good&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Better&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superb&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Nightly || 0.5C  || 1-2L || 2-4L || 4-6L || 5-7L || 25L+&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Weekly || 2-3L || 5-10L || 10-20L || 20-36L || 24-45L || 8W+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Nightly || 0.25C || 0.5-1L || 2-3L || 3-4L || 4-5L || 15L+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Weekly || 1-2L || 3-8L || 11-15L || 15-20L || 15-25L || 90L+&lt;br /&gt;
|- &lt;br /&gt;
| Evening Meal || 0.5C || 1C || 1L || 2L || 4L || 10L+&lt;br /&gt;
|- &lt;br /&gt;
| Stabling Cost || 1L || 2L || 3L || 6L || 8L || 10L&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quantity || None || Limited || Sufficient || Sufficient || Plentiful || Plentiful&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quality || N/A || Poor || Average || Average || Good || Excellent&lt;br /&gt;
|- &lt;br /&gt;
| Animal Combed? || No || No || Yes || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Hooves Cleaned? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Minor healing? || No || No || No || No || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Cleaning? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Repaired?|| No || No || No || No || No || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[The Prax Adventure]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=431244</id>
		<title>Pavis Price List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=431244"/>
		<updated>2022-11-19T12:47:03Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
== Pavis Price Lists ==&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[The Prax Adventure]]&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Item&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cheap&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Common&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superior&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Rich&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Noble&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Royal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Leggings  || 4C  || 2L || 3L || 7L || 17L || 25L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Undertunic  || 4C  || 2L || 3L || 8L || 25L || 35L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Tunic || 6C || 3L || 8L || 15L || 40L || 85L || 165L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Cloak || 1L  || 7L || 15L || 40L || 125L || 165L || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Undertunic || 4C || 2L || 3L || 8L || 17L || 35L || 60L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Underskirt || 4C || 2L || 3L || 15L || 25L || 40L || 85L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Tunic  || 6C  || 3L || 8L || 35L || 65L || 125L || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Cloak || 1L || 7L || 15L || 65L || 125L || 200L || 290L&lt;br /&gt;
|- &lt;br /&gt;
| Sandals || 4C || 2L || 3L || 6L || 13L || 35L || 80L&lt;br /&gt;
|- &lt;br /&gt;
| Slippers || - || - || 30L || 40L || 50L || 80L || 165L&lt;br /&gt;
|- &lt;br /&gt;
| Work Boots || 30L || 45L || 60L || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| Riding Boots || - || - || 75L || 145L || 220L || 290L || 365L&lt;br /&gt;
|- &lt;br /&gt;
| Infantry Boots|| 45L || 60L || 75L || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Belt/Girdle|| 4C || 2L || 3L || 8L || 25L || 60L || 125L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Riding Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison  || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 300L&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 45L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 155L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 330L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Cavalry Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 1500L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 210L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 760L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 1650L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|War Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Untrained || 13,350L&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Trained|| 26,700L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Untrained || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Trained || 450L&lt;br /&gt;
|- &lt;br /&gt;
| Llama, Untrained || 3,750L&lt;br /&gt;
|- &lt;br /&gt;
| Llama Trained || 7,500L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Untrained || 5,000L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Trained || 10,000L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Untrained || 45,650L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Trained || 91,300L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Untrained || 2,450L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Trained || 4,900L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Untrained || 5,500L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Trained || 11,000L&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Other Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bull || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Calf|| 37L&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || 4C&lt;br /&gt;
|-&lt;br /&gt;
| Cow || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Donkey || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Goose || 8C&lt;br /&gt;
|- &lt;br /&gt;
| Pig || 50L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Draft || 1500L&lt;br /&gt;
|- &lt;br /&gt;
| Lamb || 7L&lt;br /&gt;
|- &lt;br /&gt;
| Mule || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Ox || 825L&lt;br /&gt;
|- &lt;br /&gt;
| Sheep || 60L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Camping Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 10 Enc || 6L || 2.0 || Backpacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 20 Enc || 15L || 2.5 || Total ENC = Backpack ENC + (Contents ENC/3)&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 30 Enc || 30L || 3.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canvas Backpack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Lightweight || 13L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Heavyweight|| 26L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Furs || 65L || 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Woollen Sheet || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Linen Sheet || 150L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Canvas, 20 litre     || 4L || 1.5 || Rolls or folds well&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Leather, 20 litre     || 6L || 1.5 || Partially collapsible&lt;br /&gt;
|-&lt;br /&gt;
|Camp Bed, Cloth || 12L || 7.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Straw Paliasse || 1L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Straw (weekly) || 3C || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Portable Wooden Bed || 120L || 18.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 0.5 litre || 2L || 0.5 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 1.0 litre || 4L || 1.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 2.0 litre || 6L || 2.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 4.0 litre  || 6L|| 4.5 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 20.0 litre  || 12L || 23.0 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Fishing Hook and Line || 1L || Negligible ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Large || 30L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Small || 6L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hammock, Canvas || 20L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Lamp Oil, 1 litre || 2L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lamp || 4L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern|| 15L || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Belt Pouch, 1.0 Enc|| 1C || 0.1 || Pouch Note: As Back Pack&lt;br /&gt;
|-&lt;br /&gt;
|Torch || 5C || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 5.0 Enc || 2C || 0.5 || Sacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 10.0 Enc  || 4C || 0.8 || Total ENC = Sack ENC + (Contents ENC/2)&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 20.0 Enc  || 6C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Sack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 2-Man        || 20L || 14.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 4-Man        || 40L || 27.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 8-Man        || 75L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Leather Tent || 50% || 150% || Much Stronger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Containers&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cask, Wooden || 15L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cask, Wooden || 25L || 11.0&lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cask, Wooden || 40L || 23.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Pottery Jar|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pottery Jar || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Pottery Jar || 6L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Pottery Crock || 17L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Wine Amphora || 40L || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Glass Jar || 40L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Glass Jar || 65L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Glass Jar || 90L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Glass Jar || 150L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|25ml Glass Vial  || 30L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Glass Vial || 70L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|25ml Tin Vial || 12L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Tin Vial || 30L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Silver Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|25ml Pottery Vial || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Pottery Vial || 5L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|20 litre Wooden Bucket || 1L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Metal Bucket || 12L || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Le Chef Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Pan || 7L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pan || 11L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|5 litre Pot || 20L || 2.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|25 litre Kettle || 110L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cauldron || 240L || 23.0 || &lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cauldron || 600L || 55.0 || &lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cauldron || 1200L || 110.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Spoon || 5C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Knife or Spoon || 4L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon || 4L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon  || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Knife or Spoon || 350L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Fork || 5L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Fork || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Fork || 420L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Ladle || 7C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Ladle || 5L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Ladle || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Ladle || 720L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Platter or Bowl || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Platter or Bowl || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Enamelled Platter/Bow || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Platter or Bowl || 90L || 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Platter or Bowl ||1800L || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Earthenware Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Mug || 17L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Cup || 30L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Goblet || 1200C || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Goblet ||60L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Salt Cellar || 90L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Salt Cellar || 210L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Salt Cellar || 4200L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn || 12L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn, Silvered || 50L|| 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Alloy  || 50% ||  || 50% Silver cost&lt;br /&gt;
|-&lt;br /&gt;
|Gold Alloy  || 30% ||  || 30% Gold cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Household Goods&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rushlight  || 1C || 0.1 || 1 hour x 3&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Tallow || 2C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Wax  || 4C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Wood || 1L || 0.2 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Bronze || 12L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silverplate || 120L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silver || 270L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Additional Candle Spikes || +30% each || +0.2 each || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Stool || 2L|| 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Chair || 4L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (2-man) || 4L || 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (4-man) || 6L || 14.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Table || 12L || 23.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Good Bed || 60L || 45.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed  || 240L || 70.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Seat Cushion  || 9L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Fine Seat Cushion|| 30L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Metal Mirror|| 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Metal Mirror || 105L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Plain || 6L|| 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Perfumed || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Small Bronze || 17L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Tripod Bronze || 180L || 9.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Charcoal (40 hours) || 1L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Bed Hangings || 60L|| 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed Hangings || 240L || 9.1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Tools&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adze || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger Bits (5) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wood Axe || 15L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Masonry || 13L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Wood || 9L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Rock Drill || 17L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar || 4L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar, Heavy || 8L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Hammer, Claw || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mallet || 7C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Grappling Hook || 9L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope Ladder || 11L || 2.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Ladder || 20L || 11.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Spikes (10) || 17L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Nails (100) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wedges (3) || 5L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Glue, 1 litre || 1L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Paint, 4 litre || 13L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Padlock || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe || 45L || 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pitchfork || 20L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Plough Blade ||65L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pole, 2m || 2L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 1.5:1 (50 ENC) || 10L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 2:1 (50 ENC) || 20L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 3:1 (50 ENC) || 45L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 4:1 (50 ENC) || 65C ||2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 5:1 (50 ENC) ||110L || 3.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Per additional 50 ENC lift || +110% || x2 || &lt;br /&gt;
|-&lt;br /&gt;
|Chain/metre || 55L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Chain/metre || 155L || 70.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope/metre || 2L || 1.4 || &lt;br /&gt;
|-&lt;br /&gt;
|Scythe || 10L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Shovel || 20L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sickle || 13L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Light Anvil || 65L|| 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Anvil || 110L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Standard Anvil || 22.0L|| 60.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Bellows || 30L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Bellows || 65L|| 11.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Cold Chisel || 13L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Portable Forge || 220L|| 45.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Forge || 660L|| 450.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Smith&#039;s Hammer || 13L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Tongs || 9L||1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Tongs || 17L|| 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|String, 25m ||6C|| 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Waxed 25m Cord || 9L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hourglass || 310L|| 1.5 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Ornate Sundial || 440L||45.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Sundial || 45L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Sundial || 175L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Water Clock || 660L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Minuteglass || 65L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone || 2L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wire, 25cm || 15L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wood Saw || 20L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Level || 20L|| 1.0 || Reed Level or Water Level&lt;br /&gt;
|-&lt;br /&gt;
|Square || 4L|| 1.0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Vehicular Stuff&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Draft Harness   || 12L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Horse Collar  || 20L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|Ox Yoke || 15L || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|Whip (2 m)|| 17L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Cart (250 ENC) || 90L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Cart (500 ENC)|| 130L || 90.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Wagon (1000 ENC)  || 220L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Large Wagon (3000 ENC)  || 350L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (2-horse)  || 440L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (2-horse) || 590L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (4-horse) || 700L || 360.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (4-horse)  || 880L || 455.0&lt;br /&gt;
|-&lt;br /&gt;
|2m Rowboat || 90L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|4m Longboat  || 310L || 1100.0&lt;br /&gt;
|-&lt;br /&gt;
|5m Longboat  || 350L || 2540.0&lt;br /&gt;
|-&lt;br /&gt;
|Collapsible Leather Boat || 220L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Paddle || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Oar || 9L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Mast and Sail   || 90L || 45.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Writing Materials &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Paper || 3C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Parchment  || 6C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Vellum || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Writing Tablet, Slate|| 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Average || 2C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Good || 3C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Brush (writing) || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Chalk, Stick || 1C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Ink lamp; Pot || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Portable Desk || 9L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Large Desk || 45L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Seal || 20L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Silver || 90L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Gold || 660L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Wax || 4L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Ribbon || 4L || 0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Food and Drink===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Beverages&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Serving&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cask&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Cider || 1C || 25L&lt;br /&gt;
|-&lt;br /&gt;
|Fermented Cider || 2C || 40L&lt;br /&gt;
|-&lt;br /&gt;
|Sour Wine || 1C || 16L&lt;br /&gt;
|-&lt;br /&gt;
|Poor Wine|| 2C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Average Wine || 4C || 85L&lt;br /&gt;
|-&lt;br /&gt;
|Good Wine || 6C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Fine Wine || 2L || 270L&lt;br /&gt;
|-&lt;br /&gt;
|Vintage Wine || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Mead || 3C || 155L&lt;br /&gt;
|-&lt;br /&gt;
|Piss Beer || 1C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Small Beer || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Beer || 4C || 80L&lt;br /&gt;
|-&lt;br /&gt;
|Double Beer || 4C || 95L&lt;br /&gt;
|-&lt;br /&gt;
|Stout || 8C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Bitters || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy, Fine || 8L || 780L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Home Away From Home&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cheap Stew and Bread || 2C&lt;br /&gt;
|-&lt;br /&gt;
|Good Stew and bread || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Good Meal || 2L&lt;br /&gt;
|-&lt;br /&gt;
|Banquet|| 4L&lt;br /&gt;
|-&lt;br /&gt;
|Common Room || 7C&lt;br /&gt;
|-&lt;br /&gt;
|Average Room || 4L&lt;br /&gt;
|-&lt;br /&gt;
|Good Room || 15L&lt;br /&gt;
|-&lt;br /&gt;
|Stable || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Grain/Feed || 2L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Bread&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 1L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 3C || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 2C || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Meat&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Antelope Steak || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other Antelope || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Pork&#039; Loin|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other &#039;Pork&#039;|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Ham&#039; || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Bacon&#039; || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Mutton || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Lamb || 5C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fish || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Chicken || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Goose || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Game Birds || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Tusker || 1L || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Dairy&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dozen Eggs || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Poor Cheese || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Good Cheese|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fine Cheese|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Curds and Whey || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Milk || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Cream || 8L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Unsalted Butter || 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salted Butter || 5C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|fruit and Vegetables&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Apples || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cherries || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Pears|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Plums|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Grapes || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Figs || 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dates || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cabbage || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Beetroot* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Carrots* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cucumbers|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Garlic* || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Onions*|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Turnips* || 1C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*These fruits and vegetables available year round, double cost in Storm Season, Sacred Time, and the first two weeks of Sea Season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Preserved Foods     &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fruit|| 150% || -&lt;br /&gt;
|-&lt;br /&gt;
|Candied Fruit || 200% || -&lt;br /&gt;
|-&lt;br /&gt;
|Dried Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Lentils|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sauerkraut || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Mockpork  || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Antelope || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Fish || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Smoked Sausages || 6C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fish || 2C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lodgings===&lt;br /&gt;
*&#039;&#039;&#039;Quality of Lodging&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;Bad&#039;&#039;&lt;br /&gt;
***Common room, benches / tables / floor for sleeping, no heat, no sanitary facilities, virulent vermin, filthy.&lt;br /&gt;
**&#039;&#039;Poor&#039;&#039; 	&lt;br /&gt;
***Common room, straw mats, benches / tables / floor for sleeping, fireplace (extra charge for fire), no sanitary facilities, lesser vermin.&lt;br /&gt;
**&#039;&#039;Average&#039;&#039;&lt;br /&gt;
***Common room and a dormitory room, fireplace in common room, rope cots and straw mattresses in dormitory room, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Good&#039;&#039;&lt;br /&gt;
***Common room, dormitory room and 1 to 2  private rooms, fireplaces, stuffed cloth mattresses, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Better&#039;&#039;&lt;br /&gt;
***Common room and separate small dining / sleeping rooms, down or cloth mattresses and blankets available, outhouse and chamber pots, attendant summonable, free of vermin and very clean.&lt;br /&gt;
**&#039;&#039;Superb&#039;&#039;&lt;br /&gt;
***Dining hall, separate individual parlours and night-chambers, down mattresses, satin sheets, down comforters, fireplaces and warming pans, outhouses and chamber pots, glass windows, attendants on call&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Food / Lodging&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Bad&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Average&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Good&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Better&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superb&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Nightly || 0.5C  || 1-2L || 2-4L || 4-6L || 5-7L || 25L+&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Weekly || 2-3L || 5-10L || 10-20L || 20-36L || 24-45L || 8W+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Nightly || 0.25C || 0.5-1L || 2-3L || 3-4L || 4-5L || 15L+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Weekly || 1-2L || 3-8L || 11-15L || 15-20L || 15-25L || 90L+&lt;br /&gt;
|- &lt;br /&gt;
| Evening Meal || 0.5C || 1C || 1L || 2L || 4L || 10L+&lt;br /&gt;
|- &lt;br /&gt;
| Stabling Cost || 1L || 2L || 3L || 6L || 8L || 10L&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quantity || None || Limited || Sufficient || Sufficient || Plentiful || Plentiful&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quality || N/A || Poor || Average || Average || Good || Excellent&lt;br /&gt;
|- &lt;br /&gt;
| Animal Combed? || No || No || Yes || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Hooves Cleaned? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Minor healing? || No || No || No || No || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Cleaning? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Repaired?|| No || No || No || No || No || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[The Prax Adventure]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=428163</id>
		<title>Pavis Price List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=428163"/>
		<updated>2022-09-25T03:20:11Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
== Pavis Price Lists ==&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[The Prax Adventure]]&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Item&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cheap&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Common&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superior&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Rich&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Noble&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Royal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Leggings  || 4C  || 2L || 3L || 7L || 17L || 25L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Undertunic  || 4C  || 2L || 3L || 8L || 25L || 35L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Tunic || 6C || 3L || 8L || 15L || 40L || 85L || 165L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Cloak || 1L  || 7L || 15L || 40L || 125L || 165L || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Undertunic || 4C || 2L || 3L || 8L || 17L || 35L || 60L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Underskirt || 4C || 2L || 3L || 15L || 25L || 40L || 85L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Tunic  || 6C  || 3L || 8L || 35L || 65L || 125L || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Cloak || 1L || 7L || 15L || 65L || 125L || 200L || 290L&lt;br /&gt;
|- &lt;br /&gt;
| Sandals || 4C || 2L || 3L || 6L || 13L || 35L || 80L&lt;br /&gt;
|- &lt;br /&gt;
| Slippers || - || - || 30L || 40L || 50L || 80L || 165L&lt;br /&gt;
|- &lt;br /&gt;
| Work Boots || 30L || 45L || 60L || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| Riding Boots || - || - || 75L || 145L || 220L || 290L || 365L&lt;br /&gt;
|- &lt;br /&gt;
| Infantry Boots|| 45L || 60L || 75L || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Belt/Girdle|| 4C || 2L || 3L || 8L || 25L || 60L || 125L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Riding Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison  || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 300L&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 45L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 155L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 330L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Cavalry Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 1500L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 210L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 760L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 1650L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|War Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Untrained || 13,350L&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Trained|| 26,700L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Untrained || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Trained || 450L&lt;br /&gt;
|- &lt;br /&gt;
| Llama, Untrained || 3,750L&lt;br /&gt;
|- &lt;br /&gt;
| Llama Trained || 7,500L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Untrained || 5,000L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Trained || 10,000L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Untrained || 45,650L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Trained || 91,300L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Untrained || 2,450L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Trained || 4,900L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Untrained || 5,500L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Trained || 11,000L&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Other Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bull || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Calf|| 37L&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || 4C&lt;br /&gt;
|-&lt;br /&gt;
| Cow || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Donkey || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Goose || 8C&lt;br /&gt;
|- &lt;br /&gt;
| Pig || 50L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Draft || 1500L&lt;br /&gt;
|- &lt;br /&gt;
| Lamb || 7L&lt;br /&gt;
|- &lt;br /&gt;
| Mule || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Ox || 825L&lt;br /&gt;
|- &lt;br /&gt;
| Sheep || 60L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Camping Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 10 Enc || 6L || 2.0 || Backpacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 20 Enc || 15L || 2.5 || Total ENC = Backpack ENC + (Contents ENC/3)&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 30 Enc || 30L || 3.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canvas Backpack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Lightweight || 13L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Heavyweight|| 26L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Furs || 65L || 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Woollen Sheet || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Linen Sheet || 150L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Canvas, 20 litre     || 4L || 1.5 || Rolls or folds well&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Leather, 20 litre     || 6L || 1.5 || Partially collapsible&lt;br /&gt;
|-&lt;br /&gt;
|Camp Bed, Cloth || 12L || 7.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Straw Paliasse || 1L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Straw (weekly) || 3C || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Portable Wooden Bed || 120L || 18.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 0.5 litre || 2L || 0.5 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 1.0 litre || 4L || 1.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 2.0 litre || 6L || 2.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 4.0 litre  || 6L|| 4.5 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 20.0 litre  || 12L || 23.0 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Fishing Hook and Line || 1L || Negligible ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Large || 30L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Small || 6L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hammock, Canvas || 20L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Lamp Oil, 1 litre || 2L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lamp || 4L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern|| 15L || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Torch || 5C || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 5 Enc || 2C || 0.5 || Sacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 10 Enc  || 4C || 0.8 || Total ENC = Sack ENC + (Contents ENC/2)&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 20 Enc  || 6C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Sack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 2-Man        || 20L || 14.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 4-Man        || 40L || 27.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 8-Man        || 75L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Leather Tent || 50% || 150% || Much Stronger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Containers&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cask, Wooden || 15L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cask, Wooden || 25L || 11.0&lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cask, Wooden || 40L || 23.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Pottery Jar|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pottery Jar || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Pottery Jar || 6L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Pottery Crock || 17L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Wine Amphora || 40L || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Glass Jar || 40L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Glass Jar || 65L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Glass Jar || 90L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Glass Jar || 150L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|25ml Glass Vial  || 30L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Glass Vial || 70L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|25ml Tin Vial || 12L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Tin Vial || 30L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Silver Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|25ml Pottery Vial || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Pottery Vial || 5L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|20 litre Wooden Bucket || 1L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Metal Bucket || 12L || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Le Chef Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Pan || 7L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pan || 11L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|5 litre Pot || 20L || 2.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|25 litre Kettle || 110L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cauldron || 240L || 23.0 || &lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cauldron || 600L || 55.0 || &lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cauldron || 1200L || 110.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Spoon || 5C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Knife or Spoon || 4L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon || 4L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon  || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Knife or Spoon || 350L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Fork || 5L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Fork || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Fork || 420L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Ladle || 7C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Ladle || 5L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Ladle || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Ladle || 720L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Platter or Bowl || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Platter or Bowl || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Enamelled Platter/Bow || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Platter or Bowl || 90L || 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Platter or Bowl ||1800L || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Earthenware Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Mug || 17L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Cup || 30L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Goblet || 1200C || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Goblet ||60L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Salt Cellar || 90L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Salt Cellar || 210L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Salt Cellar || 4200L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn || 12L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn, Silvered || 50L|| 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Alloy  || 50% ||  || 50% Silver cost&lt;br /&gt;
|-&lt;br /&gt;
|Gold Alloy  || 30% ||  || 30% Gold cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Household Goods&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rushlight  || 1C || 0.1 || 1 hour x 3&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Tallow || 2C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Wax  || 4C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Wood || 1L || 0.2 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Bronze || 12L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silverplate || 120L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silver || 270L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Additional Candle Spikes || +30% each || +0.2 each || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Stool || 2L|| 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Chair || 4L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (2-man) || 4L || 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (4-man) || 6L || 14.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Table || 12L || 23.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Good Bed || 60L || 45.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed  || 240L || 70.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Seat Cushion  || 9L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Fine Seat Cushion|| 30L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Metal Mirror|| 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Metal Mirror || 105L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Plain || 6L|| 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Perfumed || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Small Bronze || 17L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Tripod Bronze || 180L || 9.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Charcoal (40 hours) || 1L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Bed Hangings || 60L|| 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed Hangings || 240L || 9.1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Tools&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adze || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger Bits (5) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wood Axe || 15L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Masonry || 13L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Wood || 9L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Rock Drill || 17L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar || 4L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar, Heavy || 8L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Hammer, Claw || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mallet || 7C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Grappling Hook || 9L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope Ladder || 11L || 2.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Ladder || 20L || 11.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Spikes (10) || 17L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Nails (100) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wedges (3) || 5L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Glue, 1 litre || 1L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Paint, 4 litre || 13L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Padlock || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe || 45L || 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pitchfork || 20L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Plough Blade ||65L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pole, 2m || 2L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 1.5:1 (50 ENC) || 10L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 2:1 (50 ENC) || 20L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 3:1 (50 ENC) || 45L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 4:1 (50 ENC) || 65C ||2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 5:1 (50 ENC) ||110L || 3.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Per additional 50 ENC lift || +110% || x2 || &lt;br /&gt;
|-&lt;br /&gt;
|Chain/metre || 55L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Chain/metre || 155L || 70.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope/metre || 2L || 1.4 || &lt;br /&gt;
|-&lt;br /&gt;
|Scythe || 10L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Shovel || 20L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sickle || 13L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Light Anvil || 65L|| 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Anvil || 110L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Standard Anvil || 22.0L|| 60.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Bellows || 30L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Bellows || 65L|| 11.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Cold Chisel || 13L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Portable Forge || 220L|| 45.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Forge || 660L|| 450.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Smith&#039;s Hammer || 13L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Tongs || 9L||1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Tongs || 17L|| 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|String, 25m ||6C|| 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Waxed 25m Cord || 9L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hourglass || 310L|| 1.5 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Ornate Sundial || 440L||45.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Sundial || 45L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Sundial || 175L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Water Clock || 660L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Minuteglass || 65L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone || 2L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wire, 25cm || 15L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wood Saw || 20L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Level || 20L|| 1.0 || Reed Level or Water Level&lt;br /&gt;
|-&lt;br /&gt;
|Square || 4L|| 1.0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Vehicular Stuff&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Draft Harness   || 12L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Horse Collar  || 20L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|Ox Yoke || 15L || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|Whip (2 m)|| 17L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Cart (250 ENC) || 90L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Cart (500 ENC)|| 130L || 90.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Wagon (1000 ENC)  || 220L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Large Wagon (3000 ENC)  || 350L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (2-horse)  || 440L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (2-horse) || 590L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (4-horse) || 700L || 360.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (4-horse)  || 880L || 455.0&lt;br /&gt;
|-&lt;br /&gt;
|2m Rowboat || 90L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|4m Longboat  || 310L || 1100.0&lt;br /&gt;
|-&lt;br /&gt;
|5m Longboat  || 350L || 2540.0&lt;br /&gt;
|-&lt;br /&gt;
|Collapsible Leather Boat || 220L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Paddle || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Oar || 9L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Mast and Sail   || 90L || 45.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Writing Materials &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Paper || 3C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Parchment  || 6C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Vellum || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Writing Tablet, Slate|| 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Average || 2C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Good || 3C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Brush (writing) || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Chalk, Stick || 1C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Ink lamp; Pot || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Portable Desk || 9L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Large Desk || 45L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Seal || 20L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Silver || 90L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Gold || 660L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Wax || 4L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Ribbon || 4L || 0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Food and Drink===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Beverages&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Serving&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cask&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Cider || 1C || 25L&lt;br /&gt;
|-&lt;br /&gt;
|Fermented Cider || 2C || 40L&lt;br /&gt;
|-&lt;br /&gt;
|Sour Wine || 1C || 16L&lt;br /&gt;
|-&lt;br /&gt;
|Poor Wine|| 2C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Average Wine || 4C || 85L&lt;br /&gt;
|-&lt;br /&gt;
|Good Wine || 6C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Fine Wine || 2L || 270L&lt;br /&gt;
|-&lt;br /&gt;
|Vintage Wine || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Mead || 3C || 155L&lt;br /&gt;
|-&lt;br /&gt;
|Piss Beer || 1C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Small Beer || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Beer || 4C || 80L&lt;br /&gt;
|-&lt;br /&gt;
|Double Beer || 4C || 95L&lt;br /&gt;
|-&lt;br /&gt;
|Stout || 8C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Bitters || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy, Fine || 8L || 780L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Home Away From Home&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cheap Stew and Bread || 2C&lt;br /&gt;
|-&lt;br /&gt;
|Good Stew and bread || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Good Meal || 2L&lt;br /&gt;
|-&lt;br /&gt;
|Banquet|| 4L&lt;br /&gt;
|-&lt;br /&gt;
|Common Room || 7C&lt;br /&gt;
|-&lt;br /&gt;
|Average Room || 4L&lt;br /&gt;
|-&lt;br /&gt;
|Good Room || 15L&lt;br /&gt;
|-&lt;br /&gt;
|Stable || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Grain/Feed || 2L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Bread&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 1L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 3C || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 2C || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Meat&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Antelope Steak || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other Antelope || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Pork&#039; Loin|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other &#039;Pork&#039;|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Ham&#039; || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Bacon&#039; || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Mutton || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Lamb || 5C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fish || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Chicken || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Goose || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Game Birds || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Tusker || 1L || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Dairy&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dozen Eggs || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Poor Cheese || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Good Cheese|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fine Cheese|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Curds and Whey || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Milk || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Cream || 8L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Unsalted Butter || 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salted Butter || 5C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|fruit and Vegetables&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Apples || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cherries || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Pears|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Plums|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Grapes || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Figs || 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dates || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cabbage || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Beetroot* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Carrots* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cucumbers|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Garlic* || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Onions*|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Turnips* || 1C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*These fruits and vegetables available year round, double cost in Storm Season, Sacred Time, and the first two weeks of Sea Season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Preserved Foods     &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fruit|| 150% || -&lt;br /&gt;
|-&lt;br /&gt;
|Candied Fruit || 200% || -&lt;br /&gt;
|-&lt;br /&gt;
|Dried Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Lentils|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sauerkraut || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Mockpork  || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Antelope || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Fish || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Smoked Sausages || 6C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fish || 2C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lodgings===&lt;br /&gt;
*&#039;&#039;&#039;Quality of Lodging&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;Bad&#039;&#039;&lt;br /&gt;
***Common room, benches / tables / floor for sleeping, no heat, no sanitary facilities, virulent vermin, filthy.&lt;br /&gt;
**&#039;&#039;Poor&#039;&#039; 	&lt;br /&gt;
***Common room, straw mats, benches / tables / floor for sleeping, fireplace (extra charge for fire), no sanitary facilities, lesser vermin.&lt;br /&gt;
**&#039;&#039;Average&#039;&#039;&lt;br /&gt;
***Common room and a dormitory room, fireplace in common room, rope cots and straw mattresses in dormitory room, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Good&#039;&#039;&lt;br /&gt;
***Common room, dormitory room and 1 to 2  private rooms, fireplaces, stuffed cloth mattresses, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Better&#039;&#039;&lt;br /&gt;
***Common room and separate small dining / sleeping rooms, down or cloth mattresses and blankets available, outhouse and chamber pots, attendant summonable, free of vermin and very clean.&lt;br /&gt;
**&#039;&#039;Superb&#039;&#039;&lt;br /&gt;
***Dining hall, separate individual parlours and night-chambers, down mattresses, satin sheets, down comforters, fireplaces and warming pans, outhouses and chamber pots, glass windows, attendants on call&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Food / Lodging&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Bad&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Average&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Good&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Better&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superb&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Nightly || 0.5C  || 1-2L || 2-4L || 4-6L || 5-7L || 25L+&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Weekly || 2-3L || 5-10L || 10-20L || 20-36L || 24-45L || 8W+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Nightly || 0.25C || 0.5-1L || 2-3L || 3-4L || 4-5L || 15L+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Weekly || 1-2L || 3-8L || 11-15L || 15-20L || 15-25L || 90L+&lt;br /&gt;
|- &lt;br /&gt;
| Evening Meal || 0.5C || 1C || 1L || 2L || 4L || 10L+&lt;br /&gt;
|- &lt;br /&gt;
| Stabling Cost || 1L || 2L || 3L || 6L || 8L || 10L&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quantity || None || Limited || Sufficient || Sufficient || Plentiful || Plentiful&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quality || N/A || Poor || Average || Average || Good || Excellent&lt;br /&gt;
|- &lt;br /&gt;
| Animal Combed? || No || No || Yes || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Hooves Cleaned? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Minor healing? || No || No || No || No || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Cleaning? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Repaired?|| No || No || No || No || No || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[The Prax Adventure]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=427181</id>
		<title>Pavis Price List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=427181"/>
		<updated>2022-09-12T12:55:49Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
== Pavis Price Lists ==&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[The Prax Adventure]]&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Item&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cheap&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Common&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superior&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Rich&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Noble&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Royal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Leggings  || 4C  || 2L || 3L || 7L || 17L || 25L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Undertunic  || 4C  || 2L || 3L || 8L || 25L || 35L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Tunic || 6C || 3L || 8L || 15L || 40L || 85L || 165L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Cloak || 1L  || 7L || 15L || 40L || 125L || 165L || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Undertunic || 4C || 2L || 3L || 8L || 17L || 35L || 60L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Underskirt || 4C || 2L || 3L || 15L || 25L || 40L || 85L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Tunic  || 6C  || 3L || 8L || 35L || 65L || 125L || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Cloak || 1L || 7L || 15L || 65L || 125L || 200L || 290L&lt;br /&gt;
|- &lt;br /&gt;
| Sandals || 4C || 2L || 3L || 6L || 13L || 35L || 80L&lt;br /&gt;
|- &lt;br /&gt;
| Slippers || - || - || 30L || 40L || 50L || 80L || 165L&lt;br /&gt;
|- &lt;br /&gt;
| Work Boots || 30L || 45L || 60L || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| Riding Boots || - || - || 75L || 145L || 220L || 290L || 365L&lt;br /&gt;
|- &lt;br /&gt;
| Infantry Boots|| 45L || 60L || 75L || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Belt/Girdle|| 4C || 2L || 3L || 8L || 25L || 60L || 125L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Riding Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison  || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 300L&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 45L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 155L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 330L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Cavalry Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 1500L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 210L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 760L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 1650L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|War Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Untrained || 13,350L&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Trained|| 26,700L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Untrained || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Trained || 450L&lt;br /&gt;
|- &lt;br /&gt;
| Llama, Untrained || 3,750L&lt;br /&gt;
|- &lt;br /&gt;
| Llama Trained || 7,500L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Untrained || 5,000L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Trained || 10,000L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Untrained || 45,650L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Trained || 91,300L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Untrained || 2,450L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Trained || 4,900L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Untrained || 5,500L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Trained || 11,000L&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Other Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bull || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Calf|| 37L&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || 4C&lt;br /&gt;
|-&lt;br /&gt;
| Cow || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Donkey || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Goose || 8C&lt;br /&gt;
|- &lt;br /&gt;
| Pig || 50L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Draft || 1500L&lt;br /&gt;
|- &lt;br /&gt;
| Lamb || 7L&lt;br /&gt;
|- &lt;br /&gt;
| Mule || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Ox || 825L&lt;br /&gt;
|- &lt;br /&gt;
| Sheep || 60L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Camping Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 10 Enc || 6L || 2.0 || Backpacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 20 Enc || 15L || 2.5 || Total ENC = Backpack ENC + (Contents ENC/3)&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 30 Enc || 30L || 3.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canvas Backpack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Lightweight || 13L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Heavyweight|| 26L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Furs || 65L || 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Woollen Sheet || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Linen Sheet || 150L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Canvas, 20 litre     || 4L || 1.5 || Rolls or folds well&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Leather, 20 litre     || 6L || 1.5 || Partially collapsible&lt;br /&gt;
|-&lt;br /&gt;
|Camp Bed, Cloth || 12L || 7.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Straw Paliasse || 1L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Straw (weekly) || 3C || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Portable Wooden Bed || 120L || 18.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 0.5 litre || 2L || 0.5 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 1.0 litre || 4L || 1.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 2.0 litre || 6L || 2.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 4.0 litre  || 6L|| 4.5 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 20.0 litre  || 12L || 23.0 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Fishing Hook and Line || 1L || Negligible ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Large || 30L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Small || 6L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hammock, Canvas || 20L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Lamp Oil, 1 litre || 2L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lamp || 4L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern|| 15L || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Torch || 5C || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 5 Enc || 2C || 0.5 || Sacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 10 Enc  || 4C || 0.8 || Total ENC = Sack ENC + (Contents ENC/2)&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 20 Enc  || 6C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Sack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 2-Man        || 20L || 14.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 4-Man        || 40L || 27.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 8-Man        || 75L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Leather Tent || 50% || 150% || Much Stronger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Containers&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cask, Wooden || 15L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cask, Wooden || 25L || 11.0&lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cask, Wooden || 40L || 23.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Pottery Jar|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pottery Jar || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Pottery Jar || 6L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Pottery Crock || 17L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Wine Amphora || 40L || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Glass Jar || 40L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Glass Jar || 65L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Glass Jar || 90L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Glass Jar || 150L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|25ml Glass Vial  || 30L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Glass Vial || 70L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|25ml Tin Vial || 12L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Tin Vial || 30L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Silver Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|25ml Pottery Vial || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Pottery Vial || 5L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|20 litre Wooden Bucket || 1L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Metal Bucket || 12L || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Le Chef Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Pan || 7L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pan || 11L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|5 litre Pot || 20L || 2.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|25 litre Kettle || 110L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cauldron || 240L || 23.0 || &lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cauldron || 600L || 55.0 || &lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cauldron || 1200L || 110.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Spoon || 5C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Knife or Spoon || 4L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon || 4L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon  || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Knife or Spoon || 350L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Fork || 5L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Fork || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Fork || 420L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Ladle || 7C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Ladle || 5L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Ladle || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Ladle || 720L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Platter or Bowl || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Platter or Bowl || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Enamelled Platter/Bow || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Platter or Bowl || 90L || 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Platter or Bowl ||1800L || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Earthenware Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Mug || 17L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Cup || 30L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Goblet || 1200C || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Goblet ||60L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Salt Cellar || 90L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Salt Cellar || 210L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Salt Cellar || 4200L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn || 12L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn, Silvered || 50L|| 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Alloy  || 50% ||  || 50% Silver cost&lt;br /&gt;
|-&lt;br /&gt;
|Gold Alloy  || 30% ||  || 30% Gold cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Household Goods&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rushlight  || 1C || 0.1 || 1 hour x 3&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Tallow || 2C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Wax  || 4C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Wood || 1L || 0.2 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Bronze || 12L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silverplate || 120L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silver || 270L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Additional Candle Spikes || +30% each || +0.2 each || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Stool || 2L|| 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Chair || 4L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (2-man) || 4L || 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (4-man) || 6L || 14.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Table || 12L || 23.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Good Bed || 60L || 45.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed  || 240L || 70.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Seat Cushion  || 9L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Fine Seat Cushion|| 30L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Metal Mirror|| 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Metal Mirror || 105L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Plain || 6L|| 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Perfumed || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Small Bronze || 17L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Tripod Bronze || 180L || 9.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Charcoal (40 hours) || 1L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Bed Hangings || 60L|| 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed Hangings || 240L || 9.1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Tools&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adze || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger Bits (5) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wood Axe || 15L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Masonry || 13L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Wood || 9L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Rock Drill || 17L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar || 4L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar, Heavy || 8L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Hammer, Claw || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mallet || 7C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Grappling Hook || 9L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope Ladder || 11L || 2.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Ladder || 20L || 11.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Spikes (10) || 17L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Nails (100) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wedges (3) || 5L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Glue, 1 litre || 1L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Paint, 4 litre || 13L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Padlock || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe || 45L || 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pitchfork || 20L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Plough Blade ||65L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pole, 2m || 2L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 1.5:1 (50 ENC) || 10L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 2:1 (50 ENC) || 20L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 3:1 (50 ENC) || 45L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 4:1 (50 ENC) || 65C ||2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 5:1 (50 ENC) ||110L || 3.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Per additional 50 ENC lift || +110% || x2 || &lt;br /&gt;
|-&lt;br /&gt;
|Chain/metre || 55L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Chain/metre || 155L || 70.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope/metre || 2L || 1.4 || &lt;br /&gt;
|-&lt;br /&gt;
|Scythe || 10L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Shovel || 20L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sickle || 13L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Light Anvil || 65L|| 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Anvil || 110L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Standard Anvil || 22.0L|| 60.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Bellows || 30L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Bellows || 65L|| 11.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Cold Chisel || 13L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Portable Forge || 220L|| 45.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Forge || 660L|| 450.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Smith&#039;s Hammer || 13L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Tongs || 9L||1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Tongs || 17L|| 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|String, 25m ||6C|| 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Waxed 25m Cord || 9L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hourglass || 310L|| 1.5 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Ornate Sundial || 440L||45.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Sundial || 45L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Sundial || 175L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Water Clock || 660L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Minuteglass || 65L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone || 2L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wire, 25cm || 15L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wood Saw || 20L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Level || 20L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Square || 4L|| 1.0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Vehicular Stuff&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Draft Harness   || 12L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Horse Collar  || 20L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|Ox Yoke || 15L || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|Whip (2 m)|| 17L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Cart (250 ENC) || 90L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Cart (500 ENC)|| 130L || 90.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Wagon (1000 ENC)  || 220L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Large Wagon (3000 ENC)  || 350L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (2-horse)  || 440L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (2-horse) || 590L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (4-horse) || 700L || 360.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (4-horse)  || 880L || 455.0&lt;br /&gt;
|-&lt;br /&gt;
|2m Rowboat || 90L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|4m Longboat  || 310L || 1100.0&lt;br /&gt;
|-&lt;br /&gt;
|5m Longboat  || 350L || 2540.0&lt;br /&gt;
|-&lt;br /&gt;
|Collapsible Leather Boat || 220L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Paddle || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Oar || 9L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Mast and Sail   || 90L || 45.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Writing Materials &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Paper || 3C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Parchment  || 6C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Vellum || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Writing Tablet, Slate|| 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Average || 2C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Good || 3C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Brush (writing) || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Chalk, Stick || 1C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Ink lamp; Pot || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Portable Desk || 9L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Large Desk || 45L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Seal || 20L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Silver || 90L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Gold || 660L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Wax || 4L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Ribbon || 4L || 0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Food and Drink===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Beverages&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Serving&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cask&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Cider || 1C || 25L&lt;br /&gt;
|-&lt;br /&gt;
|Fermented Cider || 2C || 40L&lt;br /&gt;
|-&lt;br /&gt;
|Sour Wine || 1C || 16L&lt;br /&gt;
|-&lt;br /&gt;
|Poor Wine|| 2C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Average Wine || 4C || 85L&lt;br /&gt;
|-&lt;br /&gt;
|Good Wine || 6C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Fine Wine || 2L || 270L&lt;br /&gt;
|-&lt;br /&gt;
|Vintage Wine || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Mead || 3C || 155L&lt;br /&gt;
|-&lt;br /&gt;
|Piss Beer || 1C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Small Beer || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Beer || 4C || 80L&lt;br /&gt;
|-&lt;br /&gt;
|Double Beer || 4C || 95L&lt;br /&gt;
|-&lt;br /&gt;
|Stout || 8C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Bitters || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy, Fine || 8L || 780L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Home Away From Home&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cheap Stew and Bread || 2C&lt;br /&gt;
|-&lt;br /&gt;
|Good Stew and bread || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Good Meal || 2L&lt;br /&gt;
|-&lt;br /&gt;
|Banquet|| 4L&lt;br /&gt;
|-&lt;br /&gt;
|Common Room || 7C&lt;br /&gt;
|-&lt;br /&gt;
|Average Room || 4L&lt;br /&gt;
|-&lt;br /&gt;
|Good Room || 15L&lt;br /&gt;
|-&lt;br /&gt;
|Stable || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Grain/Feed || 2L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Bread&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 1L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 3C || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 2C || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Meat&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Antelope Steak || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other Antelope || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Pork&#039; Loin|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other &#039;Pork&#039;|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Ham&#039; || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Bacon&#039; || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Mutton || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Lamb || 5C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fish || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Chicken || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Goose || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Game Birds || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Tusker || 1L || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Dairy&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dozen Eggs || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Poor Cheese || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Good Cheese|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fine Cheese|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Curds and Whey || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Milk || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Cream || 8L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Unsalted Butter || 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salted Butter || 5C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|fruit and Vegetables&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Apples || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cherries || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Pears|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Plums|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Grapes || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Figs || 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dates || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cabbage || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Beetroot* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Carrots* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cucumbers|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Garlic* || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Onions*|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Turnips* || 1C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*These fruits and vegetables available year round, double cost in Storm Season, Sacred Time, and the first two weeks of Sea Season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Preserved Foods     &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fruit|| 150% || -&lt;br /&gt;
|-&lt;br /&gt;
|Candied Fruit || 200% || -&lt;br /&gt;
|-&lt;br /&gt;
|Dried Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Lentils|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sauerkraut || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Mockpork  || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Antelope || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Fish || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Smoked Sausages || 6C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fish || 2C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lodgings===&lt;br /&gt;
*&#039;&#039;&#039;Quality of Lodging&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;Bad&#039;&#039;&lt;br /&gt;
***Common room, benches / tables / floor for sleeping, no heat, no sanitary facilities, virulent vermin, filthy.&lt;br /&gt;
**&#039;&#039;Poor&#039;&#039; 	&lt;br /&gt;
***Common room, straw mats, benches / tables / floor for sleeping, fireplace (extra charge for fire), no sanitary facilities, lesser vermin.&lt;br /&gt;
**&#039;&#039;Average&#039;&#039;&lt;br /&gt;
***Common room and a dormitory room, fireplace in common room, rope cots and straw mattresses in dormitory room, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Good&#039;&#039;&lt;br /&gt;
***Common room, dormitory room and 1 to 2  private rooms, fireplaces, stuffed cloth mattresses, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Better&#039;&#039;&lt;br /&gt;
***Common room and separate small dining / sleeping rooms, down or cloth mattresses and blankets available, outhouse and chamber pots, attendant summonable, free of vermin and very clean.&lt;br /&gt;
**&#039;&#039;Superb&#039;&#039;&lt;br /&gt;
***Dining hall, separate individual parlours and night-chambers, down mattresses, satin sheets, down comforters, fireplaces and warming pans, outhouses and chamber pots, glass windows, attendants on call&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Food / Lodging&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Bad&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Average&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Good&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Better&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superb&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Nightly || 0.5C  || 1-2L || 2-4L || 4-6L || 5-7L || 25L+&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Weekly || 2-3L || 5-10L || 10-20L || 20-36L || 24-45L || 8W+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Nightly || 0.25C || 0.5-1L || 2-3L || 3-4L || 4-5L || 15L+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Weekly || 1-2L || 3-8L || 11-15L || 15-20L || 15-25L || 90L+&lt;br /&gt;
|- &lt;br /&gt;
| Evening Meal || 0.5C || 1C || 1L || 2L || 4L || 10L+&lt;br /&gt;
|- &lt;br /&gt;
| Stabling Cost || 1L || 2L || 3L || 6L || 8L || 10L&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quantity || None || Limited || Sufficient || Sufficient || Plentiful || Plentiful&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quality || N/A || Poor || Average || Average || Good || Excellent&lt;br /&gt;
|- &lt;br /&gt;
| Animal Combed? || No || No || Yes || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Hooves Cleaned? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Minor healing? || No || No || No || No || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Cleaning? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Repaired?|| No || No || No || No || No || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[The Prax Adventure]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Common_Weapons_in_the_Shanghai_Area&amp;diff=400836</id>
		<title>Common Weapons in the Shanghai Area</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Common_Weapons_in_the_Shanghai_Area&amp;diff=400836"/>
		<updated>2021-06-14T10:17:36Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* British Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/Shadows_over_Shanghai Main Page]]&lt;br /&gt;
&lt;br /&gt;
Legend;&lt;br /&gt;
*(b) Belted Ammunition&lt;br /&gt;
*(i) Internal Ammunition&lt;br /&gt;
*(m) Magazine Ammunition&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chinese/German Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mauser C96 &#039;Broomhandle&#039; pistol || 7.63mmP or 9mmP   || 1.13 kg || $30 || 10(i) || 8 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Mauser M1932 &#039;Broomhandle&#039; machine-pistol     || 7.63mmP   || 1.13 kg || $150 || 10(i)/20(i) || 8 || 1 or burst || 10y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Bergmann Mp-18 submachine gun || 9mmP   || 4.18 kg || $200 || 30(m) || 8 || 1 or burst || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Chiang Kai-shek bolt action rifle || 7.92mmM   || 4.1 kg || $75 || 5(i) || 8 || 1/2 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Hanyang 88 bolt action rifle || 7.92mmM   || 4.08 kg || $50 || 5(i) || 8 || 1/2 || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| ZH-29 semi-automatic rifle || 7.92mmM   || 4.5 kg || $100 || 10(m)/25(m) || 8 || 1 || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| SIG Neuhausen KE-7 LMG || 7.92mmM   || 8.2 kg || $750 || 25(m) || 12 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Browning Automatic Rifle || 7.92mmM   || 7.25 kg || $500 || 20(m) || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Lahti-Saloranta L/S-26 LMG || 7.92mmM   || 9.30 kg || $500 || 20(m)/75(m)* || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| ZB vz. 26 LMG || 7.92mmM   || 10.5 kg || $750 || 20(m) || 10 || 1 or burst || 150y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| MG34 LMG || 7.92mmM   || 12.1 kg || $1000 || 50(b)/200(b) || 12 || burst || 200y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Type 24 Maxim HMG || 7.92mmM   || 64.3 kg || $1500 || 250(b) || 12 || burst || 300y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| S-18/100 AT Rifle || 20mm   || 45.0 kg || $20,000 || 10(m) || 18 || 1 || 500y || 4d10+4&lt;br /&gt;
|- &lt;br /&gt;
| Dadao bastard sword || melee  || 1.3 kg || $20 || - || 12 || - || melee || 1d10+1+dmg bns&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + Hanyang M1935 bayonet|| melee  || 1.0 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*75 round drum&lt;br /&gt;
&lt;br /&gt;
==Japanese Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Nambu semi-automatic pistol || 8mmN   || 0.93 kg || $30 || 8(m) || 6 || 3 || 15y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Type II machine-pistol     || 8mmN   || 4.4 kg || $200 || 50(m) || 6 || burst || 10y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Type 38 bolt action rifle || 6.5mmA   || 3.95 kg || $30 || 5(i) || 8 || 1/2 || 90y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Type 11 LMG || 6.5mmA   || 10.2 kg || $1500 || 30(i) || 8 || 1 or burst || 90y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Type 96 LMG || 6.5mmA   || 9.0 kg || $3000 || 30(m) || 10 || 1 or burst || 100y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Type 3 (Hotchkiss M1914) HMG || 6.5mmA   || 55.0 kg || $2500 || 30(b) || 12 || burst || 200y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Type 92 HMG || 7.7mmA   || 55.3 kg || $3000 || 30(b) || 12 || burst || 300y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Type 95 shin guntō sword || melee  || 1.3 kg || $35 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + Type 30 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The British .303 cartridge is used in Japanese aircraft.&lt;br /&gt;
&lt;br /&gt;
==British Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Webley Mk IV revolver || .38   || 1.1 kg || $25 || 6(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Webley Mk VI revolver || .455W   || 1.1 kg || $30 || 6(i) || 10 || 1 || 15y || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
| SMLE Mk III* bolt action rifle || .303   || 3.95 kg || $50 || 10(m) || 12 || 1 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Lewis LMG || .303   || 11.0 kg || $300 || 47(m)/97(m) || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Vickers HMG || .303   || 23.0 kg  || $1500 || 250(b) || 12 || burst || 300y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + P&#039;07 sword bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Austrian Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Rast-Gasser M1898 revolver || 8mmGa   || 0.94 kg || $20 || 8(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Roth-Steyr M1907 pistol || 8mmRS   || 1.0 kg || $25 || 10(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Steyr M1912 pistol || 9mmS   || 1.2 kg || $30 || 8(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Steyr-Mannlicher M1895/30 bolt action rifle || 8mmR   || 3.8 kg || $50 || 5(i) || 12 || 1 || 110y || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
| Steyr-Solothurn S1-100/MP-34 submachine gun || 9mmP   || 4.25 kg || $350 || 32(m) || 8 || 1 or burst || 15y || 1D10&lt;br /&gt;
|- &lt;br /&gt;
| Solothurn MG30 LMG || 8mmR   || 9.5 kg || $1500 || 30(m) || 12 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Schwarzlose MG M.07/12 HMG || 8mmR   || 41.4 kg  || $1500 || 250(b) || 12 || burst || 300y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + M1895 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Danish Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Bergmann-Bayard model 1910 || 9mmLargo   || 1.02 kg || $30 || 6(m)/10(m) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Krag-Jørgensen bolt action rifle || 8mmR   || 4.0 kg || $30 || 5(i) || 10 || 1/2 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Madsen LMG || 7mmM*   || 9.1 kg || $750 || 30(m) || 8 || burst || 90y || 2D6+2&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + M1914 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Few weapons have been made in as many calibres as the Madsen LMG, and many nations (around 30+) used this weapon in their national rifle calibre. It is vitally important to check the markings on the weapon when reloading to ensure the correct ammunition is being loaded.&lt;br /&gt;
&lt;br /&gt;
==French Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| MAB Model D pistol || .32 ACP   || 	0.76 kg || $25 || 9(m) || 8 || 3 || 15y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Modèle 1935 pistol || 7.65mmL   || 0.73 kg || $30 || 8(m) || 8 || 3 || 15y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Berthier bolt action rifle || 7.5mm   || 3.95 kg || $40 || 5(i) || 12 || 1/2 || 100y || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
| MAS-36 bolt action rifle || 7.5mm   || 3.50 kg || $250 || 5(1) || 12 || 1 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Hotchkiss M1922 LMG || 7.5mm   || 8.4 kg  || $300 || 20(m) || 10 || burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| FM 24/29 LMG || 7.5mm   || 	9.75 kg || $400 || 25(m) || 10 || 1 or burst || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Hotchkiss M1930 HMG || 13.2mm   || 97.0 kg  || $3000 || 30(m) || 12 || burst || 300y || 3D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + MAS 1936-CR39 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Italian Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Bodeo Modello 1889 revolver || .45   || 0.91 kg || $20 || 6(i) || 10 || 1 || 15y || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
| Glisenti Modello 1910 pistol || 9mmG   || 0.8 kg || $15 || 7(m) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Beretta Modello 1934 pistol|| 9mmACP   || 0.75 kg || $30 || 7(m) || 10 || 3 || 15y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Beretta Modello 38 submachine gun || 9mmP   || 3.3 kg || $200 || 10(m)/20(m)/30(m) || 8 || 2 or burst || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Carcano Modello 91 bolt action rifle || 6.5mmMC   || 3.8 kg || $30 || 6(i) || 8 || 1/2 || 90y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Fucile Mitragliatore Breda modello 20 LMG || 6.5mmMC   || 10.6 kg || $750 || 20(i) || 8 || burst || 90y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + 1870 Vettereli bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==USA Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Smith &amp;amp; Wesson Model 10 revolver || .38   || 1.1 kg || $25 || 6(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| M1911 pistol || .45ACP   || 1.1 kg || $30 || 7(m) || 10 || 1 || 15y || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
| M1921 Thompson submachine gun || .45ACP   || 4.9 kg || $1000 || 20/30/50(m) || 8 || 1 or burst || 20y || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
| M1903 Springfield bolt action rifle || .30-06   || 3.95 kg || $75 || 5(i) || 12 || 1/2 || 110y || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
| Winchester Model 1912 shotgun || 12g   || 3.5 kg || $40 || 6(i) || 10 || 1 || 10/20/50y || 4d6/2d6/1d6&lt;br /&gt;
|- &lt;br /&gt;
| M1918 Browning Automatic Rifle || .30-06   || 8.8 kg || $800 || 20(m) || 11 || 1/2 or burst || 90y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Lewis LMG || .30-06   || 11.0 kg || $300 || 47(m)/97(m) || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| M1917A1 Browning MMG || .30-06   || 47.0 kg || $3000 || 250(b) || 12 || burst || 150y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| M2 Browning HMG || .50   || 58.0 kg  || $5000 || 250(b) || 12 || burst || 500y || 3D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + M1917 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The US businessmen are notorious arms merchants, so a comprehensive list is not possible here. Suffice to say, any weapon currently manufactured in the USA at this time would be available in Shanghai.&lt;br /&gt;
&lt;br /&gt;
Note: The Thompson submachine gun was extraordinarily expensive to manufacture&lt;br /&gt;
&lt;br /&gt;
==USSR Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Nagant M1895 revolver || 7.62mmNR   || 0.8 kg || $25 || 7(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| TT-33 pistol || 7.62mmT   || 0.85 kg || $30 || 8(m) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Mosin–Nagant bolt action rifle || 7.62mmR   || 4.0 kg || $35 || 5(i) || 12 || 1/2 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Fedorov Avtomat || 6.5mmA   || 4.4 kg || $800 || 25(m)) || 10 || 1 or burst || 100y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Degtyarev DP LMG || 7.62mmR   || 11.3 kg || $700 || 47(m)) || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + 1891/30 Nagant bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=355276</id>
		<title>Pavis Price List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=355276"/>
		<updated>2019-03-10T01:46:14Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
== Pavis Price Lists ==&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[The Prax Adventure]]&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Item&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cheap&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Common&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superior&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Rich&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Noble&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Royal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Leggings  || 4C  || 2L || 3L || 7L || 17L || 25L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Undertunic  || 4C  || 2L || 3L || 8L || 25L || 35L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Tunic || 6C || 3L || 8L || 15L || 40L || 85L || 165L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Cloak || 1L  || 7L || 15L || 40L || 125L || 165L || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Undertunic || 4C || 2L || 3L || 8L || 17L || 35L || 60L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Underskirt || 4C || 2L || 3L || 15L || 25L || 40L || 85L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Tunic  || 6C  || 3L || 8L || 35L || 65L || 125L || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Cloak || 1L || 7L || 15L || 65L || 125L || 200L || 290L&lt;br /&gt;
|- &lt;br /&gt;
| Sandals || 4C || 2L || 3L || 6L || 13L || 35L || 80L&lt;br /&gt;
|- &lt;br /&gt;
| Slippers || - || - || 30L || 40L || 50L || 80L || 165L&lt;br /&gt;
|- &lt;br /&gt;
| Work Boots || 30L || 45L || 60L || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| Riding Boots || - || - || 75L || 145L || 220L || 290L || 365L&lt;br /&gt;
|- &lt;br /&gt;
| Infantry Boots|| 45L || 60L || 75L || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Belt/Girdle|| 4C || 2L || 3L || 8L || 25L || 60L || 125L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Riding Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison  || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 300L&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 45L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 155L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 330L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Cavalry Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 1500L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 210L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 760L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 1650L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|War Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Untrained || 13,350L&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Trained|| 26,700L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Untrained || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Trained || 450L&lt;br /&gt;
|- &lt;br /&gt;
| Llama, Untrained || 3,750L&lt;br /&gt;
|- &lt;br /&gt;
| Llama Trained || 7,500L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Untrained || 5,000L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Trained || 10,000L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Untrained || 45,650L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Trained || 91,300L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Untrained || 2,450L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Trained || 4,900L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Untrained || 5,500L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Trained || 11,000L&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Other Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bull || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Calf|| 37L&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || 4C&lt;br /&gt;
|-&lt;br /&gt;
| Cow || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Donkey || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Goose || 8C&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Draft || 1500L&lt;br /&gt;
|- &lt;br /&gt;
| Lamb || 7L&lt;br /&gt;
|- &lt;br /&gt;
| Mule || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Ox || 825L&lt;br /&gt;
|- &lt;br /&gt;
| Sheep || 60L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Camping Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 10 Enc || 6L || 2.0 || Backpacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 20 Enc || 15L || 2.5 || Total ENC = Backpack ENC + (Contents ENC/3)&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 30 Enc || 30L || 3.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canvas Backpack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Lightweight || 13L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Heavyweight|| 26L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Furs || 65L || 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Woollen Sheet || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Linen Sheet || 150L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Canvas, 20 litre     || 4L || 1.5 || Rolls or folds well&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Leather, 20 litre     || 6L || 1.5 || Partially collapsible&lt;br /&gt;
|-&lt;br /&gt;
|Camp Bed, Cloth || 12L || 7.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Straw Paliasse || 1L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Straw (weekly) || 3C || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Portable Wooden Bed || 120L || 18.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 0.5 litre || 2L || 0.5 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 1.0 litre || 4L || 1.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 2.0 litre || 6L || 2.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 4.0 litre  || 6L|| 4.5 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 20.0 litre  || 12L || 23.0 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Fishing Hook and Line || 1L || Negligible ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Large || 30L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Small || 6L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hammock, Canvas || 20L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Lamp Oil, 1 litre || 2L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lamp || 4L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern|| 15L || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Torch || 5C || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 5 Enc || 2C || 0.5 || Sacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 10 Enc  || 4C || 0.8 || Total ENC = Sack ENC + (Contents ENC/2)&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 20 Enc  || 6C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Sack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 2-Man        || 20L || 14.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 4-Man        || 40L || 27.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 8-Man        || 75L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Leather Tent || 50% || 150% || Much Stronger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Containers&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cask, Wooden || 15L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cask, Wooden || 25L || 11.0&lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cask, Wooden || 40L || 23.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Pottery Jar|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pottery Jar || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Pottery Jar || 6L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Pottery Crock || 17L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Wine Amphora || 40L || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Glass Jar || 40L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Glass Jar || 65L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Glass Jar || 90L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Glass Jar || 150L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|25ml Glass Vial  || 30L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Glass Vial || 70L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|25ml Tin Vial || 12L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Tin Vial || 30L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Silver Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|25ml Pottery Vial || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Pottery Vial || 5L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|20 litre Wooden Bucket || 1L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Metal Bucket || 12L || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Le Chef Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Pan || 7L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pan || 11L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|5 litre Pot || 20L || 2.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|25 litre Kettle || 110L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cauldron || 240L || 23.0 || &lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cauldron || 600L || 55.0 || &lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cauldron || 1200L || 110.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Spoon || 5C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Knife or Spoon || 4L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon || 4L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon  || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Knife or Spoon || 350L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Fork || 5L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Fork || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Fork || 420L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Ladle || 7C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Ladle || 5L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Ladle || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Ladle || 720L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Platter or Bowl || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Platter or Bowl || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Enamelled Platter/Bow || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Platter or Bowl || 90L || 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Platter or Bowl ||1800L || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Earthenware Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Mug || 17L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Cup || 30L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Goblet || 1200C || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Goblet ||60L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Salt Cellar || 90L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Salt Cellar || 210L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Salt Cellar || 4200L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn || 12L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn, Silvered || 50L|| 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Alloy  || 50% ||  || 50% Silver cost&lt;br /&gt;
|-&lt;br /&gt;
|Gold Alloy  || 30% ||  || 30% Gold cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Household Goods&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rushlight  || 1C || 0.1 || 1 hour x 3&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Tallow || 2C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Wax  || 4C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Wood || 1L || 0.2 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Bronze || 12L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silverplate || 120L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silver || 270L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Additional Candle Spikes || +30% each || +0.2 each || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Stool || 2L|| 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Chair || 4L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (2-man) || 4L || 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (4-man) || 6L || 14.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Table || 12L || 23.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Good Bed || 60L || 45.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed  || 240L || 70.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Seat Cushion  || 9L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Fine Seat Cushion|| 30L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Metal Mirror|| 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Metal Mirror || 105L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Plain || 6L|| 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Perfumed || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Small Bronze || 17L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Tripod Bronze || 180L || 9.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Charcoal (40 hours) || 1L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Bed Hangings || 60L|| 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed Hangings || 240L || 9.1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Tools&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adze || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger Bits (5) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wood Axe || 15L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Masonry || 13L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Wood || 9L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Rock Drill || 17L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar || 4L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar, Heavy || 8L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Hammer, Claw || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mallet || 7C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Grappling Hook || 9L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope Ladder || 11L || 2.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Ladder || 20L || 11.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Spikes (10) || 17L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Nails (100) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wedges (3) || 5L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Glue, 1 litre || 1L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Paint, 4 litre || 13L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Padlock || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe || 45L || 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pitchfork || 20L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Plough Blade ||65L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pole, 2m || 2L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 1.5:1 (50 ENC) || 10L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 2:1 (50 ENC) || 20L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 3:1 (50 ENC) || 45L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 4:1 (50 ENC) || 65C ||2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 5:1 (50 ENC) ||110L || 3.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Per additional 50 ENC lift || +110% || x2 || &lt;br /&gt;
|-&lt;br /&gt;
|Chain/metre || 55L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Chain/metre || 155L || 70.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope/metre || 2L || 1.4 || &lt;br /&gt;
|-&lt;br /&gt;
|Scythe || 10L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Shovel || 20L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sickle || 13L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Light Anvil || 65L|| 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Anvil || 110L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Standard Anvil || 22.0L|| 60.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Bellows || 30L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Bellows || 65L|| 11.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Cold Chisel || 13L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Portable Forge || 220L|| 45.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Forge || 660L|| 450.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Smith&#039;s Hammer || 13L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Tongs || 9L||1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Tongs || 17L|| 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|String, 25m ||6C|| 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Waxed 25m Cord || 9L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hourglass || 310L|| 1.5 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Ornate Sundial || 440L||45.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Sundial || 45L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Sundial || 175L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Water Clock || 660L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Minuteglass || 65L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone || 2L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wire, 25cm || 15L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wood Saw || 20L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Level || 20L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Square || 4L|| 1.0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Vehicular Stuff&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Draft Harness   || 12L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Horse Collar  || 20L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|Ox Yoke || 15L || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|Whip (2 m)|| 17L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Cart (250 ENC) || 90L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Cart (500 ENC)|| 130L || 90.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Wagon (1000 ENC)  || 220L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Large Wagon (3000 ENC)  || 350L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (2-horse)  || 440L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (2-horse) || 590L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (4-horse) || 700L || 360.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (4-horse)  || 880L || 455.0&lt;br /&gt;
|-&lt;br /&gt;
|2m Rowboat || 90L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|4m Longboat  || 310L || 1100.0&lt;br /&gt;
|-&lt;br /&gt;
|5m Longboat  || 350L || 2540.0&lt;br /&gt;
|-&lt;br /&gt;
|Collapsible Leather Boat || 220L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Paddle || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Oar || 9L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Mast and Sail   || 90L || 45.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Writing Materials &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Paper || 3C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Parchment  || 6C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Vellum || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Writing Tablet, Slate|| 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Average || 2C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Good || 3C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Brush (writing) || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Chalk, Stick || 1C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Ink lamp; Pot || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Portable Desk || 9L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Large Desk || 45L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Seal || 20L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Silver || 90L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Gold || 660L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Wax || 4L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Ribbon || 4L || 0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Food and Drink===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Beverages&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Serving&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cask&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Cider || 1C || 25L&lt;br /&gt;
|-&lt;br /&gt;
|Fermented Cider || 2C || 40L&lt;br /&gt;
|-&lt;br /&gt;
|Sour Wine || 1C || 16L&lt;br /&gt;
|-&lt;br /&gt;
|Poor Wine|| 2C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Average Wine || 4C || 85L&lt;br /&gt;
|-&lt;br /&gt;
|Good Wine || 6C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Fine Wine || 2L || 270L&lt;br /&gt;
|-&lt;br /&gt;
|Vintage Wine || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Mead || 3C || 155L&lt;br /&gt;
|-&lt;br /&gt;
|Piss Beer || 1C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Small Beer || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Beer || 4C || 80L&lt;br /&gt;
|-&lt;br /&gt;
|Double Beer || 4C || 95L&lt;br /&gt;
|-&lt;br /&gt;
|Stout || 8C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Bitters || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy, Fine || 8L || 780L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Home Away From Home&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cheap Stew and Bread || 2C&lt;br /&gt;
|-&lt;br /&gt;
|Good Stew and bread || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Good Meal || 2L&lt;br /&gt;
|-&lt;br /&gt;
|Banquet|| 4L&lt;br /&gt;
|-&lt;br /&gt;
|Common Room || 7C&lt;br /&gt;
|-&lt;br /&gt;
|Average Room || 4L&lt;br /&gt;
|-&lt;br /&gt;
|Good Room || 15L&lt;br /&gt;
|-&lt;br /&gt;
|Stable || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Grain/Feed || 2L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Bread&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 1L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 3C || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 2C || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Meat&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Antelope Steak || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other Antelope || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Pork&#039; Loin|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other &#039;Pork&#039;|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Ham&#039; || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Bacon&#039; || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Mutton || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Lamb || 5C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fish || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Chicken || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Goose || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Game Birds || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Tusker || 1L || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Dairy&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dozen Eggs || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Poor Cheese || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Good Cheese|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fine Cheese|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Curds and Whey || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Milk || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Cream || 8L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Unsalted Butter || 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salted Butter || 5C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|fruit and Vegetables&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Apples || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cherries || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Pears|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Plums|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Grapes || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Figs || 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dates || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cabbage || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Beetroot* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Carrots* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cucumbers|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Garlic* || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Onions*|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Turnips* || 1C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*These fruits and vegetables available year round, double cost in Storm Season, Sacred Time, and the first two weeks of Sea Season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Preserved Foods     &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fruit|| 150% || -&lt;br /&gt;
|-&lt;br /&gt;
|Candied Fruit || 200% || -&lt;br /&gt;
|-&lt;br /&gt;
|Dried Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Lentils|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sauerkraut || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Mockpork  || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Antelope || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Fish || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Smoked Sausages || 6C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fish || 2C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lodgings===&lt;br /&gt;
*&#039;&#039;&#039;Quality of Lodging&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;Bad&#039;&#039;&lt;br /&gt;
***Common room, benches / tables / floor for sleeping, no heat, no sanitary facilities, virulent vermin, filthy.&lt;br /&gt;
**&#039;&#039;Poor&#039;&#039; 	&lt;br /&gt;
***Common room, straw mats, benches / tables / floor for sleeping, fireplace (extra charge for fire), no sanitary facilities, lesser vermin.&lt;br /&gt;
**&#039;&#039;Average&#039;&#039;&lt;br /&gt;
***Common room and a dormitory room, fireplace in common room, rope cots and straw mattresses in dormitory room, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Good&#039;&#039;&lt;br /&gt;
***Common room, dormitory room and 1 to 2  private rooms, fireplaces, stuffed cloth mattresses, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Better&#039;&#039;&lt;br /&gt;
***Common room and separate small dining / sleeping rooms, down or cloth mattresses and blankets available, outhouse and chamber pots, attendant summonable, free of vermin and very clean.&lt;br /&gt;
**&#039;&#039;Superb&#039;&#039;&lt;br /&gt;
***Dining hall, separate individual parlours and night-chambers, down mattresses, satin sheets, down comforters, fireplaces and warming pans, outhouses and chamber pots, glass windows, attendants on call&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Food / Lodging&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Bad&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Average&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Good&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Better&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superb&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Nightly || 0.5C  || 1-2L || 2-4L || 4-6L || 5-7L || 25L+&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Weekly || 2-3L || 5-10L || 10-20L || 20-36L || 24-45L || 8W+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Nightly || 0.25C || 0.5-1L || 2-3L || 3-4L || 4-5L || 15L+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Weekly || 1-2L || 3-8L || 11-15L || 15-20L || 15-25L || 90L+&lt;br /&gt;
|- &lt;br /&gt;
| Evening Meal || 0.5C || 1C || 1L || 2L || 4L || 10L+&lt;br /&gt;
|- &lt;br /&gt;
| Stabling Cost || 1L || 2L || 3L || 6L || 8L || 10L&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quantity || None || Limited || Sufficient || Sufficient || Plentiful || Plentiful&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quality || N/A || Poor || Average || Average || Good || Excellent&lt;br /&gt;
|- &lt;br /&gt;
| Animal Combed? || No || No || Yes || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Hooves Cleaned? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Minor healing? || No || No || No || No || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Cleaning? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Repaired?|| No || No || No || No || No || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[The Prax Adventure]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Parade_Way_Blues&amp;diff=353191</id>
		<title>Parade Way Blues</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Parade_Way_Blues&amp;diff=353191"/>
		<updated>2019-02-19T06:32:19Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Combat Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chalkline&#039;s Rune Quest 3 &#039;&#039;City of Pavis&#039;&#039; game [http://forum.rpg.net/showthread.php?t=483931 Recruitment], [http://forum.rpg.net/showthread.php?t=487704 In Character], [http://forum.rpg.net/showthread.php?t=487698 Out of Character]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Pavis Street.jpg|200px|thumb|Right|]]&lt;br /&gt;
&lt;br /&gt;
=Pavis Constabulary Information=&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
[[Acyls]] played by Shadowjack&lt;br /&gt;
&lt;br /&gt;
[[Jawad]] played by Asen_G&lt;br /&gt;
&lt;br /&gt;
[[Hastur Lilmer]] played by Bulya&lt;br /&gt;
&lt;br /&gt;
[[Berdan Strongbreeze]] played by MonsterMash&lt;br /&gt;
&lt;br /&gt;
[[Vinyarazelm]] played by Uqbarian.&lt;br /&gt;
&lt;br /&gt;
[[Askul Garhound]] played by Mandacaru&lt;br /&gt;
&lt;br /&gt;
[[Alse Britigne]] played by Drifter&lt;br /&gt;
&lt;br /&gt;
[[Endorl Karchian]] played by Bandos&lt;br /&gt;
&lt;br /&gt;
[[Gilgrim Thornak]] played by RuneMagus&lt;br /&gt;
&lt;br /&gt;
==[http://wiki.rpg.net/index.php/Parade_Way_Blues/Non-Characters Non Player Characters]==&lt;br /&gt;
&lt;br /&gt;
== PCs on hold==&lt;br /&gt;
&lt;br /&gt;
[[Indulis Massancar]] played by seasparrow&lt;br /&gt;
&lt;br /&gt;
[[Makao Tapia]] played by Ninevehn.&lt;br /&gt;
&lt;br /&gt;
[[Bredant Vadrek]] &lt;br /&gt;
&lt;br /&gt;
[[Marilla]] played by Jane&lt;br /&gt;
&lt;br /&gt;
[[Tor Arl]] played by Akula&lt;br /&gt;
&lt;br /&gt;
[[Saskia]] played by Deamon&lt;br /&gt;
&lt;br /&gt;
[[Psamanthe (&#039;Sam&#039;)]] played by t@nya&lt;br /&gt;
&lt;br /&gt;
[[Minartyr Cleareyes]] played by Nexus Indivulsus&lt;br /&gt;
&lt;br /&gt;
=Pavic Law and Customs=&lt;br /&gt;
&lt;br /&gt;
[[Pavic Law and Customs]]&lt;br /&gt;
&lt;br /&gt;
[[Spirits]]&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
[[Parade Way Blues Maps]]&lt;br /&gt;
&lt;br /&gt;
=Pavis Price List=&lt;br /&gt;
[[Pavis Price List]]&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
*[[Gloranthan Spells]]&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Character Generation Instructions:&lt;br /&gt;
&lt;br /&gt;
PCs are rolled as normal, but skills are allotted slightly differently.&lt;br /&gt;
&lt;br /&gt;
1)	Roll normally for your parent’s occupation, but apply 2d4 years rather than 2d6.&lt;br /&gt;
&lt;br /&gt;
2)	Now add four years again of your parent’s occupation, but do not add any weapon skills (apart from Fist Attack), magic or equipment increments for these four years. This reflects your childhood skills.&lt;br /&gt;
&lt;br /&gt;
3)	Now add up to five years of ‘civilised noble’ career to reflect your time in the watch. Do not use the equipment from this term of experience; use the equipment from your parent’s occupation. Do not alter your magic system from your parent’s occupation, it continues into this period of experience.&lt;br /&gt;
&lt;br /&gt;
4)	When rolling ‘initiate’ experience, you do not include your childhood skill period in calculating how long you have been an initiate.&lt;br /&gt;
&lt;br /&gt;
5)	The only change to skills is ‘Fist Attack’. Instead of ‘Fist Attack x (years in occupation)’, read ‘Fist Attack or Grapple Attack or Grapple Parry x (years in occupation)’.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What we need from PCs:&lt;br /&gt;
&lt;br /&gt;
	A family and a circle of friends, just a bunch of names or just descriptions of who/what the are.&lt;br /&gt;
&lt;br /&gt;
	An address, to be a citizen of Pavis (and this is prerequisite of Watch membership) you must &#039;live in your own house&#039;. This can be, and usually is, that you live in your family&#039;s home. I also need who lives with you, in fact if you want to go all out and list favourite bars, hang outs etc, that&#039;d be great!&lt;br /&gt;
&lt;br /&gt;
	A kit list, there&#039;s a Pavis Prices List in the Files section. Remember that your PC is an established *citizen*, some of your stuff you&#039;ve had for years. While wearing non-leather armour is prohibited within Pavis, your PC can own their own armour if they must (and occasionally will be called on to) leave Pavis on a mission.&lt;br /&gt;
&lt;br /&gt;
	A brief history, we need to know who you are, where you spent your youth and why you joined the Watch.&lt;br /&gt;
&lt;br /&gt;
	Finally, you should be happy with your PC, if you want to make a change or add something special - just run it past me and we should be fine!&lt;br /&gt;
&lt;br /&gt;
===Issue Equipment===&lt;br /&gt;
&lt;br /&gt;
Issue Equipment&lt;br /&gt;
&lt;br /&gt;
- Padded tunic, faded blue.&lt;br /&gt;
&lt;br /&gt;
- Padded hood also faded blue.&lt;br /&gt;
&lt;br /&gt;
- Light bronze helm with short blue crest.&lt;br /&gt;
&lt;br /&gt;
- Cuirboilli breastplate.&lt;br /&gt;
&lt;br /&gt;
- Leather boots.&lt;br /&gt;
&lt;br /&gt;
- Leather gauntlets.&lt;br /&gt;
&lt;br /&gt;
- Cuirboilli bracers.&lt;br /&gt;
&lt;br /&gt;
- Cuirboilli greaves.&lt;br /&gt;
&lt;br /&gt;
- Blue cloak.&lt;br /&gt;
&lt;br /&gt;
- Oil lantern.&lt;br /&gt;
&lt;br /&gt;
- Targe shield.&lt;br /&gt;
&lt;br /&gt;
Also available at the watch house are various lengths of rope, leather buckets, leather hides (for beating out fires), manacles and keys, fire axes, stretchers, winches, pulleys and a few corroded tools.&lt;br /&gt;
The watch house generally has a few cots available for naps; writing tools for those with the skill, various other equipment that sensibly would be there but these are not available for removal.&lt;br /&gt;
&lt;br /&gt;
This equipment is in addition to the equipment you receive from your parent’s occupation years.&lt;br /&gt;
&lt;br /&gt;
[[Standard PWB Character Sheet Format]]&lt;br /&gt;
&lt;br /&gt;
==Combat Rules==&lt;br /&gt;
&lt;br /&gt;
* Shortswords, Broadswords, Scimitars, Bastard Swords and Greatswords all do 1d8+1 damage on a thrusting attack, they retain their existing damage for cutting attacks.&lt;br /&gt;
&lt;br /&gt;
* All spears do 1d8+1 damage.&lt;br /&gt;
&lt;br /&gt;
* Any Two Handed Weapon uses the next higher Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
* At Negative Fatigue Points the next lower Damage Bonus is used.&lt;br /&gt;
&lt;br /&gt;
* Pila (the plural of Pilum) are Javelins that have 10AP.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
RuneQuest 2 Slashes, Impales, and Crushes can be declared instead of a knockback on a Special Attack roll. Shield or Weapon Special Parry rolls Bind the parried object for 10 Strike Ranks but the parrying weapon may not be used in that time, nor may the attacker or parryer close or lengthen range in that time.&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verzeg_Black_Beetle&amp;diff=353028</id>
		<title>Verzeg Black Beetle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verzeg_Black_Beetle&amp;diff=353028"/>
		<updated>2019-02-18T13:25:23Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Escape to Smalltown]]&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verzeg Black Beetle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Verzeg History-complete]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who am I? Who is my family? What is my past?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am Verzeg &#039;Black Beetle&#039;, so named after my Gorakiki armour. I am an enlo of the Srak Arhan clan, and I am fairly sure [[Vasha Waiting in Darkness]] is my sister, and although enlo are forbidden to acknowledge uzo parents I think Mistress Zorgenna may be our mother. My past is complicated, and I have written it in full for you, but to be brief I am a simple slave who through hard work has become a value, and through bad luck has become a fugitive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is my homeland? Who are my people? What other lands do I know? Who are their peoples?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Srak Arhan clan is my people, and I am their slave. I live in the clan hold in the centre of the world, which the ancient Mistresses caused to have huge walls put around it. This world is split in two by a mighty river, and beyond the walls is a vast desert ringed by dwarf-infested mountains. They say there is a puny shadow-city attached to the troll walls somewhere infested with humans, but I don&#039;t know how true this is and I&#039;ve never seen a human. &lt;br /&gt;
I know in the world within the walls the Mistresses have allowed a breeding stock of elves to have a place, but something happened and they ran wild. I know this is probably true because I have killed two who killed many uzko and enlo. There are dwarves in this world too, although I don&#039;t know how they got here. I have killed three that attacked me, so I know they are here. Finally, there are chaos horrors called &#039;scorpionko&#039;, who somehow make their enemies into themselves. I have slain many of these in Dark Fort, more than I can count, and they are unimaginable horrors. Of the rest of the world I know nothing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What work do I do? How do I spend my time?&#039;&#039;&#039;&lt;br /&gt;
 	&lt;br /&gt;
I am a beetle-guard in the beetle pens, and I have learned the mysteries of the beetle-folk and thier lives. I am learning how to breed up types which are lost and once got burned by a spitting beetle I accidentally bred and was rewarded with a ham beetle for it. When I do not guard the beetles I make things from the gifts of the beetles; armour, weapons, tools and other things the uzko value. When I have finished this I have a little time to forage for food and then I sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do I value? Who do I serve? What do I hope for?&#039;&#039;&#039;&lt;br /&gt;
 	&lt;br /&gt;
I now value freedom, and I want to have a place where I and my friends can be without fear. We will have our own &#039;upright land&#039; where we can stand straight, something I have never done. I serve no one but friendship ties, and I hope for a long life and to die without being eaten. I know this is wrong to our people, but enlo are food and this is wrong. I know that in my heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What things are good? What things are evil? Who are my friends? Who are my enemies?&#039;&#039;&#039;&lt;br /&gt;
 	&lt;br /&gt;
I hate fear, I hate terror. They bred us to be cowards and we live our lives in horror and fright. I don&#039;t like people who use fear as a tool, and I don&#039;t like the bigger that bully and murder the smaller. I like laughing, and my friends can have light hearts that make the searing fear go away with thier jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who are my gods? How do I serve them?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are many gods of the peoples but the biggest goddess for them is &#039;&#039;&#039;Hating Mother&#039;&#039;&#039;. The elves hurt her and made her have enlo as children and she despises us for this because we are her weakness made flesh. This is all I know of her, and we enlo expect nothing from her. After her there is &#039;&#039;&#039;Loving Auntie&#039;&#039;&#039;, beloved of the enlo. While she can be harsh, she is sees us as fellows and tends to us. When I was burned the uzko of the Loving Auntie sang a song for me that made the pain and fright go away, and I cried to know this new feeling. Of all the goddesses, Loving Auntie is loved freely from our little hearts. Then there is &#039;&#039;&#039;Generous Auntie&#039;&#039;&#039;, who I know as her proper name &#039;Gorakiki&#039;. She gives us beetles as creatures of toil, food and material, and even friends. Generous Auntie gives to anyone who asks, and she is probably the strongest goddess in the world, although that is only whispered in the beetle pens. After this is &#039;&#039;&#039;Nasty Uncle&#039;&#039;&#039;, who I know only too well and much to the detriment of my sleep. Nasty Uncle is different from all the other people gods in that he doesn&#039;t care about anything but hurting things. Hating Mother cares about bloodlines, family and clan, but Nasty Uncle couldn&#039;t care less. Instead of eating the dead, he makes them into murdering things to set loose on the world. Instead of clan, he grabs the uzko that he can and makes them into things called &#039;regiments&#039;; huge armies of ravening trolls. There are two other uncles; &#039;&#039;&#039;Uncle Slavemaster&#039;&#039;&#039; is the first. He makes us into slaves that can be sold within clans, and taught us the spear so we wouldn&#039;t use uzko weapons. I hate him, he sells my kin and I never see them again. He does other things too, but I know not and suspect they are all bad. The other uncle is &#039;&#039;&#039;Outside Uncle&#039;&#039;&#039;. He uses the sling and kills for food, and he sometimes kills enlo too which is bad but he doesn&#039;t care who you are as long as you sneak up on things and kill them.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Verzeg Black Beetle&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Enlo&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;slave&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;15&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;10&#039;&#039;&#039;, Int: &#039;&#039;&#039;15&#039;&#039;&#039;, Pow: &#039;&#039;&#039;15&#039;&#039;&#039;, Dex: &#039;&#039;&#039;19&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;7&#039;&#039;&#039;.&lt;br /&gt;
*Hit Points:  &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
*Total Fatigue Points:  &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
*Total Magic Points:   &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
*Damage Bonus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Experience Bonus: &#039;&#039;&#039;8%&#039;&#039;&#039;&lt;br /&gt;
*Current Fatigue:  25 - ? = &#039;&#039;&#039; ?&#039;&#039;&#039;&lt;br /&gt;
*Current Magic Points:  &#039;&#039;&#039;15&#039;&#039;&#039; + [13]c + [9]c = &#039;&#039;&#039;37 - 1 (disrupt) = 36&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Communication: +1%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (5%):-&lt;br /&gt;
**Command (5%): 10%&lt;br /&gt;
**Etiquette (5%):-&lt;br /&gt;
**Fast Talk (5%):-&lt;br /&gt;
**Perform (5%):-&lt;br /&gt;
**Persuade (15%):-&lt;br /&gt;
**Status (15%):-&lt;br /&gt;
**Teach (10%):-&lt;br /&gt;
**Language [Darkspeech] (INTx5%): 80%&lt;br /&gt;
**Language [Trade] (INTx3%): 65%&lt;br /&gt;
**Language [Theyalan] (INTx3%): 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +13%&#039;&#039;&#039;&lt;br /&gt;
**Art [Sketch] (5%):-&lt;br /&gt;
**Craft [Resinwright] (5%):-&lt;br /&gt;
**Craft [Chitinsmith] (5%):-&lt;br /&gt;
**Craft [Tailor] (5%):-&lt;br /&gt;
**Craft [Insectt Care] (5%): 50%&lt;br /&gt;
**Craft [Insect Breeding] (5%): 25%&lt;br /&gt;
**Fine Manipulation (5%): 15%&lt;br /&gt;
**Repair [Armour] (15%):-&lt;br /&gt;
**Repair [Weapon] (15%):-&lt;br /&gt;
**Sleight of Hand (5%): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mental: +10%&#039;&#039;&#039;&lt;br /&gt;
**Appraise (15%): 40%&lt;br /&gt;
**First Aid (30%): 50%&lt;br /&gt;
**Gaming (INT+POW): 30%&lt;br /&gt;
**Strategy (01%): 05%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +9%&#039;&#039;&#039;&lt;br /&gt;
**Darksense (25%): 84%&lt;br /&gt;
**Insight (5%):-&lt;br /&gt;
**Listen (25%): 79%&lt;br /&gt;
**Navigate (10%): 30%&lt;br /&gt;
**Sense [Smell] (10%): 29%&lt;br /&gt;
**Spot (25%): 44%&lt;br /&gt;
**Track (10%): 15%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Physical: +13%&#039;&#039;&#039;&lt;br /&gt;
**Boat (20%) : 38%&lt;br /&gt;
**Climb (40%): 52%&lt;br /&gt;
**Dodge (DEXx02%): 42%&lt;br /&gt;
**Hide (10%): 16%&lt;br /&gt;
**Jump (25%): 32%&lt;br /&gt;
**Ride (5%): 14%&lt;br /&gt;
**Stealth (10%): 19%&lt;br /&gt;
**Swim (25%): 27%&lt;br /&gt;
**Throw (25%): 27%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magical: +11&#039;&#039;&#039;&lt;br /&gt;
**Ceremony (5%): 40%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Matrices&lt;br /&gt;
** Heal 4&lt;br /&gt;
** Detect Traps [1]&lt;br /&gt;
** Bladesharp 1&lt;br /&gt;
** Repair 1&lt;br /&gt;
** Darkwall 2&lt;br /&gt;
&lt;br /&gt;
* Memorised [INT 15]&lt;br /&gt;
** Disrupt [1]&lt;br /&gt;
** Befuddle [1]&lt;br /&gt;
** Second Sight [1]&lt;br /&gt;
** Speedart [1]&lt;br /&gt;
** Bludgeon 4&lt;br /&gt;
** Fireblade [4]&lt;br /&gt;
** Firearrow [2]&lt;br /&gt;
** Fanaticism [1]&lt;br /&gt;
&lt;br /&gt;
* Not Memorised&lt;br /&gt;
** Mindspeech 3&lt;br /&gt;
** Command Spirit [1]&lt;br /&gt;
** Spell Matrix Enchantment[1]&lt;br /&gt;
** Strengthening Enchantment [1]&lt;br /&gt;
** Magic Point Matrix Enchantment [1]&lt;br /&gt;
** Solace [3]&lt;br /&gt;
** Ironhand 4&lt;br /&gt;
** Ignite [2]&lt;br /&gt;
** Spiritscreen 2&lt;br /&gt;
** Repair 3 (superseded by a matrix)&lt;br /&gt;
** Bladesharp 2 (superseded by a matrix)&lt;br /&gt;
** Heal 2 (superseded by a matrix)&lt;br /&gt;
&lt;br /&gt;
* Divine Magic&lt;br /&gt;
** Carapace 2&lt;br /&gt;
** Sprout Arms 3&lt;br /&gt;
** Crush 1&lt;br /&gt;
** Darksee 1&lt;br /&gt;
&lt;br /&gt;
* Truestone (Zorak Zoran)&lt;br /&gt;
** Summon Shade x 3&lt;br /&gt;
** Create Skeleton x 2&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Leather padded + Black chitin plate || &#039;&#039;&#039;7&#039;&#039;&#039; || 4 ||  || 19-20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Leather padded + Black chitin plate || &#039;&#039;&#039;7&#039;&#039;&#039; || 3 ||  || 16-18 || 18-19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Leather padded + Black chitin plate || &#039;&#039;&#039;7&#039;&#039;&#039; || 3 ||  || 13-15 || 16-17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Leather padded + Black chitin plate || &#039;&#039;&#039;7&#039;&#039;&#039; || 5 ||  || 12 || 11-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; || Leather padded + Black chitin plate || &#039;&#039;&#039;7&#039;&#039;&#039; || 4 ||  || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; || Leather padded + Black chitin plate || &#039;&#039;&#039;7&#039;&#039;&#039; || 4 ||  || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || Leather padded + Black chitin plate || &#039;&#039;&#039;7&#039;&#039;&#039; || 4 ||  || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;12 HP&#039;&#039;&#039;&lt;br /&gt;
*Total Armor ENC: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus: +13%&lt;br /&gt;
* Parry Bonus: +13%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mandible Mace || 1d10+1d4 || 2 || 15 || 68% || 50% ||  || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Carapace Shield || 1dg+1d4 || 3 || 15 || 18% || 35% ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Saw-Tooth Spear - melee || 2d6+2+1d4(cut), 1d8+1+1d4(stab) || 3 || 15 || 63% || 46% ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Saw-Tooth Spear - lance || 1d8+1+(Beetle dam) || 3 || 15 || --- || --- ||  || ---&lt;br /&gt;
|-&lt;br /&gt;
|Saw-Tooth Spear - javelin || 1d10+1d2 || 3 || 15 || 25% || --- ||  || ---&lt;br /&gt;
|-&lt;br /&gt;
|Dagger - composite || 1d4+2+1d4 || 3 || 15 || 38% || 30% ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Knife - composite|| 1d3+1d4 || 3 || 15 || --- || --- ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet - composite || 1d6+1+1d4 || 3 || 15 || 30% || 23% ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sling || 1d8+1d2 || 3 || 15 || 66% || --- ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Stonebow || 1d6+2 || 3 || 15 || 43% || --- ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Thrown rock || 1d4+1d2 || 3 || 15 || 27% || --- ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Bite || 1d6+1d4 || 3 || 15 || 34% || --- ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brawl || 1d3+1d4 || 3 || arm || 39% || 34% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 3 || special || 42% || 37% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Weapon ENC: &#039;&#039;&#039;2.5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**&#039;&#039;&#039;Mandible Mace&#039;&#039;&#039;. A heavy mace with several mandibles protruding from the head and then running parallel from the haft. Constructed from elf-bone wood, stone, insect chitin and resin. &lt;br /&gt;
**&#039;&#039;&#039;Saw-Tooth Spear&#039;&#039;&#039;. A five foot in length weapon with a four foot elf-bone shaft tipped by a foot long flint or obsidian blade. The last eighteen inches of the shaft has a serrated cutting edge of flint and obsidian leaf blades horizontal to the shaft. The blades are socketed, wrapped in leather then the entire section is laminated with chitin strips soaked in resin. This limits the razor edges of the flint but makes the weapon far more robust. There is a small crossbar halfway down the shaft. Although Verzeg doesn&#039;t know it, it&#039;s known as a &#039;Trollkin Bread Knife&#039; in New Pavis.&lt;br /&gt;
**&#039;&#039;&#039;Carapace Shield&#039;&#039;&#039;. A targe-sized shield made of two beetle wing cases, usable by a centre grip or two guiges.&lt;br /&gt;
**&#039;&#039;&#039;Knife, Dagger and Hatchet&#039;&#039;&#039;. These three weapons share a common, wide leather scabbard set and are all made out of flint, chitin, resin, leather and wood. They are Verzeg&#039;s main tools in everyday life and he is quite attached to them.&lt;br /&gt;
**&#039;&#039;&#039;Stonebow&#039;&#039;&#039;. A light crossbow modified to throw stones. While it shoots slower than Verzeg&#039;s sling and has similar damage, it does have a considerably longer range.&lt;br /&gt;
**&#039;&#039;&#039;Sling&#039;&#039;&#039;. Made from python-hide, this sits in a Verzeg&#039;s pouch with his small change/ammunition.&lt;br /&gt;
&lt;br /&gt;
*Armour:&lt;br /&gt;
**&#039;&#039;&#039;Black Chitin Plate&#039;&#039;&#039;, made out of sections of giant beetle carapace, this armour is rigid yet slightly flexible. The chitin is soaked in resin to increase its longevity. This spiked, horned and fluted armour is another Gorakiki item.&lt;br /&gt;
**&#039;&#039;&#039;Leather Padded Undergarment&#039;&#039;&#039;, this is a tight-ish leather set of trews and jack sewn over with reinforcements and armour attachment points. It&#039;s smells &#039;lived in&#039; to a large degree.&lt;br /&gt;
&lt;br /&gt;
*Other:&lt;br /&gt;
**&#039;&#039;&#039;Linen and Wool&#039;&#039;&#039; tunic and breeches, for wearing when working for the uzko and there is a need to look presentable.&lt;br /&gt;
**&#039;&#039;&#039;Python-skin belts and baldrics&#039;&#039;&#039; without any buckles, leather thongs are laced through the belt holes.&lt;br /&gt;
**&#039;&#039;&#039;Broad Black Felt Slouch Hat and Tatty Black Cloak&#039;&#039;&#039;&#039; for watch duty, when Verzeg may not be able to avoid daylight getting on him.&lt;br /&gt;
**&#039;&#039;&#039;Backpack&#039;&#039;&#039;, 20enc capacity. &lt;br /&gt;
**&#039;&#039;&#039;Fifty Metres Rope&#039;&#039;&#039;&#039; made of plaited leather, an ex-nomad rope.&lt;br /&gt;
**&#039;&#039;&#039;Waterskin&#039;&#039;&#039;, four litre capacity and made of waxed and resin-hardened goatskin. Verzeg ate his last one.&lt;br /&gt;
**&#039;&#039;&#039;Pouch&#039;&#039;&#039;, large and kydney-shaped, made from python-skin. 5enc capacity.&lt;br /&gt;
**&#039;&#039;&#039;Patchwork Rabbitskin Sleeping Hide&#039;&#039;&#039;, Verzeg loves bunny-blankie.&lt;br /&gt;
**&#039;&#039;&#039;Sunscreen&#039;&#039;&#039; made from powdered earths and jellied beetle-guts. Smells ripe but stops your ears blistering.&lt;br /&gt;
&lt;br /&gt;
Valuables:&lt;br /&gt;
**&#039;&#039;&#039;Small lock-box with dragon carvings and internal gas trap&#039;&#039;&#039;. The gas inside is a POT 16 sleeping gas. The dragon key opens this box. 5enc capacity.&lt;br /&gt;
**&#039;&#039;&#039;Horse Brush&#039;&#039;&#039; with Heal 4 matrix.&lt;br /&gt;
**&#039;&#039;&#039;Dragon Key&#039;&#039;&#039;, Detect Enemies (1) matrix and opens several locks.&lt;br /&gt;
**&#039;&#039;&#039;Slave Bracelets&#039;&#039;&#039;, neck and wrists.&lt;br /&gt;
**&#039;&#039;&#039;Brass Armlet&#039;&#039;&#039;, Bladesharp 1 matrix.&lt;br /&gt;
**&#039;&#039;&#039;Bronze Needle&#039;&#039;&#039; which never pricks user.&lt;br /&gt;
**&#039;&#039;&#039;Enamelled Medallion&#039;&#039;&#039;, Darkwall (2) matrix.&lt;br /&gt;
**&#039;&#039;&#039;Gold Ring&#039;&#039;&#039;, Light (1) matrix. Verzeg would never dream of using this.&lt;br /&gt;
**&#039;&#039;&#039;Red-Brown Spindle Crystal&#039;&#039;&#039;, 13 POW storage.&lt;br /&gt;
**&#039;&#039;&#039;Blue Teardrop Crystal&#039;&#039;&#039;, 9 POW storage.&lt;br /&gt;
==Mounts==&lt;br /&gt;
* Name: &#039;&#039;Beetle&#039;&#039;&lt;br /&gt;
* Breed: Black Riding Beetle&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;29&#039;&#039;&#039;, Con: &#039;&#039;&#039;13&#039;&#039;&#039;, Siz: &#039;&#039;&#039;26&#039;&#039;&#039;,  Int: &#039;&#039;&#039;2&#039;&#039;&#039;, Pow: &#039;&#039;&#039;10&#039;&#039;&#039;, Dex: &#039;&#039;&#039;16&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+2d6&#039;&#039;&#039;&lt;br /&gt;
*Move Rate: 6&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Right Hind Leg || Chitin || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 || None || 01-01 &lt;br /&gt;
|-&lt;br /&gt;
|Left Hind Leg || Chitin || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 || None || 02-02&lt;br /&gt;
|-&lt;br /&gt;
|Right Centre Leg || Chitin || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 || None || 03-03 &lt;br /&gt;
|-&lt;br /&gt;
|Left Centre Leg || Chitin || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 || None || 04-04&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Chitin || &#039;&#039;&#039;8&#039;&#039;&#039; || 6 || None || 05-09&lt;br /&gt;
|-&lt;br /&gt;
|Thorax || Chitin || &#039;&#039;&#039;8&#039;&#039;&#039; || 6 || None || 10-13&lt;br /&gt;
|-&lt;br /&gt;
|Right Fore Leg || Chitin || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 || None || 14-14&lt;br /&gt;
|-&lt;br /&gt;
|Left Fore Leg || Chitin || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 || None || 15-15&lt;br /&gt;
|-&lt;br /&gt;
|Head|| Chitin || &#039;&#039;&#039;6&#039;&#039;&#039; || 6 || None || 16-20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 20HP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus: +10%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || 1d10+2d3 || 7 || 58%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Scan: 60%&lt;br /&gt;
*Track: 40%&lt;br /&gt;
*Climb: 44%&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Verzeg is 50% colour blind.&lt;br /&gt;
* Verzeg does not understand how to use any sort of currency, and so has spent none of his rewards.&lt;br /&gt;
- Main Page; [[Escape to Smalltown]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verzeg_Black_Beetle&amp;diff=353027</id>
		<title>Verzeg Black Beetle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verzeg_Black_Beetle&amp;diff=353027"/>
		<updated>2019-02-18T13:23:49Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Escape to Smalltown]]&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verzeg Black Beetle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Verzeg History-complete]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who am I? Who is my family? What is my past?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am Verzeg &#039;Black Beetle&#039;, so named after my Gorakiki armour. I am an enlo of the Srak Arhan clan, and I am fairly sure [[Vasha Waiting in Darkness]] is my sister, and although enlo are forbidden to acknowledge uzo parents I think Mistress Zorgenna may be our mother. My past is complicated, and I have written it in full for you, but to be brief I am a simple slave who through hard work has become a value, and through bad luck has become a fugitive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is my homeland? Who are my people? What other lands do I know? Who are their peoples?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Srak Arhan clan is my people, and I am their slave. I live in the clan hold in the centre of the world, which the ancient Mistresses caused to have huge walls put around it. This world is split in two by a mighty river, and beyond the walls is a vast desert ringed by dwarf-infested mountains. They say there is a puny shadow-city attached to the troll walls somewhere infested with humans, but I don&#039;t know how true this is and I&#039;ve never seen a human. &lt;br /&gt;
I know in the world within the walls the Mistresses have allowed a breeding stock of elves to have a place, but something happened and they ran wild. I know this is probably true because I have killed two who killed many uzko and enlo. There are dwarves in this world too, although I don&#039;t know how they got here. I have killed three that attacked me, so I know they are here. Finally, there are chaos horrors called &#039;scorpionko&#039;, who somehow make their enemies into themselves. I have slain many of these in Dark Fort, more than I can count, and they are unimaginable horrors. Of the rest of the world I know nothing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What work do I do? How do I spend my time?&#039;&#039;&#039;&lt;br /&gt;
 	&lt;br /&gt;
I am a beetle-guard in the beetle pens, and I have learned the mysteries of the beetle-folk and thier lives. I am learning how to breed up types which are lost and once got burned by a spitting beetle I accidentally bred and was rewarded with a ham beetle for it. When I do not guard the beetles I make things from the gifts of the beetles; armour, weapons, tools and other things the uzko value. When I have finished this I have a little time to forage for food and then I sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do I value? Who do I serve? What do I hope for?&#039;&#039;&#039;&lt;br /&gt;
 	&lt;br /&gt;
I now value freedom, and I want to have a place where I and my friends can be without fear. We will have our own &#039;upright land&#039; where we can stand straight, something I have never done. I serve no one but friendship ties, and I hope for a long life and to die without being eaten. I know this is wrong to our people, but enlo are food and this is wrong. I know that in my heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What things are good? What things are evil? Who are my friends? Who are my enemies?&#039;&#039;&#039;&lt;br /&gt;
 	&lt;br /&gt;
I hate fear, I hate terror. They bred us to be cowards and we live our lives in horror and fright. I don&#039;t like people who use fear as a tool, and I don&#039;t like the bigger that bully and murder the smaller. I like laughing, and my friends can have light hearts that make the searing fear go away with thier jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who are my gods? How do I serve them?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are many gods of the peoples but the biggest goddess for them is &#039;&#039;&#039;Hating Mother&#039;&#039;&#039;. The elves hurt her and made her have enlo as children and she despises us for this because we are her weakness made flesh. This is all I know of her, and we enlo expect nothing from her. After her there is &#039;&#039;&#039;Loving Auntie&#039;&#039;&#039;, beloved of the enlo. While she can be harsh, she is sees us as fellows and tends to us. When I was burned the uzko of the Loving Auntie sang a song for me that made the pain and fright go away, and I cried to know this new feeling. Of all the goddesses, Loving Auntie is loved freely from our little hearts. Then there is &#039;&#039;&#039;Generous Auntie&#039;&#039;&#039;, who I know as her proper name &#039;Gorakiki&#039;. She gives us beetles as creatures of toil, food and material, and even friends. Generous Auntie gives to anyone who asks, and she is probably the strongest goddess in the world, although that is only whispered in the beetle pens. After this is &#039;&#039;&#039;Nasty Uncle&#039;&#039;&#039;, who I know only too well and much to the detriment of my sleep. Nasty Uncle is different from all the other people gods in that he doesn&#039;t care about anything but hurting things. Hating Mother cares about bloodlines, family and clan, but Nasty Uncle couldn&#039;t care less. Instead of eating the dead, he makes them into murdering things to set loose on the world. Instead of clan, he grabs the uzko that he can and makes them into things called &#039;regiments&#039;; huge armies of ravening trolls. There are two other uncles; &#039;&#039;&#039;Uncle Slavemaster&#039;&#039;&#039; is the first. He makes us into slaves that can be sold within clans, and taught us the spear so we wouldn&#039;t use uzko weapons. I hate him, he sells my kin and I never see them again. He does other things too, but I know not and suspect they are all bad. The other uncle is &#039;&#039;&#039;Outside Uncle&#039;&#039;&#039;. He uses the sling and kills for food, and he sometimes kills enlo too which is bad but he doesn&#039;t care who you are as long as you sneak up on things and kill them.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Verzeg Black Beetle&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Enlo&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;slave&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;15&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;10&#039;&#039;&#039;, Int: &#039;&#039;&#039;15&#039;&#039;&#039;, Pow: &#039;&#039;&#039;15&#039;&#039;&#039;, Dex: &#039;&#039;&#039;19&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;7&#039;&#039;&#039;.&lt;br /&gt;
*Hit Points:  &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
*Total Fatigue Points:  &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
*Total Magic Points:   &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
*Damage Bonus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Experience Bonus: &#039;&#039;&#039;8%&#039;&#039;&#039;&lt;br /&gt;
*Current Fatigue:  25 - ? = &#039;&#039;&#039; ?&#039;&#039;&#039;&lt;br /&gt;
*Current Magic Points:  &#039;&#039;&#039;15&#039;&#039;&#039; + [13]c + [9]c = &#039;&#039;&#039;37 - 1 (disrupt) = 36&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Communication: +1%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (5%):-&lt;br /&gt;
**Command (5%): 10%&lt;br /&gt;
**Etiquette (5%):-&lt;br /&gt;
**Fast Talk (5%):-&lt;br /&gt;
**Perform (5%):-&lt;br /&gt;
**Persuade (15%):-&lt;br /&gt;
**Status (15%):-&lt;br /&gt;
**Teach (10%):-&lt;br /&gt;
**Language [Darkspeech] (INTx5%): 80%&lt;br /&gt;
**Language [Trade] (INTx3%): 65%&lt;br /&gt;
**Language [Theyalan] (INTx3%): 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +13%&#039;&#039;&#039;&lt;br /&gt;
**Art [Sketch] (5%):-&lt;br /&gt;
**Craft [Resinwright] (5%):-&lt;br /&gt;
**Craft [Chitinsmith] (5%):-&lt;br /&gt;
**Craft [Tailor] (5%):-&lt;br /&gt;
**Craft [Insectt Care] (5%): 50%&lt;br /&gt;
**Craft [Insect Breeding] (5%): 25%&lt;br /&gt;
**Fine Manipulation (5%): 15%&lt;br /&gt;
**Repair [Armour] (15%):-&lt;br /&gt;
**Repair [Weapon] (15%):-&lt;br /&gt;
**Sleight of Hand (5%): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mental: +10%&#039;&#039;&#039;&lt;br /&gt;
**Appraise (15%): 40%&lt;br /&gt;
**First Aid (30%): 50%&lt;br /&gt;
**Gaming (INT+POW): 30%&lt;br /&gt;
**Strategy (01%): 05%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +9%&#039;&#039;&#039;&lt;br /&gt;
**Darksense (25%): 84%&lt;br /&gt;
**Insight (5%):-&lt;br /&gt;
**Listen (25%): 79%&lt;br /&gt;
**Navigate (10%): 30%&lt;br /&gt;
**Sense [Smell] (10%): 29%&lt;br /&gt;
**Spot (25%): 44%&lt;br /&gt;
**Track (10%): 15%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Physical: +13%&#039;&#039;&#039;&lt;br /&gt;
**Boat (20%) : 38%&lt;br /&gt;
**Climb (40%): 52%&lt;br /&gt;
**Dodge (DEXx02%): 42%&lt;br /&gt;
**Hide (10%): 16%&lt;br /&gt;
**Jump (25%): 32%&lt;br /&gt;
**Ride (5%): 14%&lt;br /&gt;
**Stealth (10%): 19%&lt;br /&gt;
**Swim (25%): 27%&lt;br /&gt;
**Throw (25%): 27%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magical: +11&#039;&#039;&#039;&lt;br /&gt;
**Ceremony (5%): 40%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Matrices&lt;br /&gt;
** Heal 4&lt;br /&gt;
** Detect Traps [1]&lt;br /&gt;
** Bladesharp 1&lt;br /&gt;
** Repair 1&lt;br /&gt;
** Darkwall 2&lt;br /&gt;
&lt;br /&gt;
* Memorised [INT 15]&lt;br /&gt;
** Disrupt [1]&lt;br /&gt;
** Befuddle [1]&lt;br /&gt;
** Second Sight [1]&lt;br /&gt;
** Speedart [1]&lt;br /&gt;
** Bludgeon 4&lt;br /&gt;
** Fireblade [4]&lt;br /&gt;
** Firearrow [2]&lt;br /&gt;
** Fanaticism [1]&lt;br /&gt;
&lt;br /&gt;
* Not Memorised&lt;br /&gt;
** Mindspeech 3&lt;br /&gt;
** Command Spirit [1]&lt;br /&gt;
** Spell Matrix Enchantment[1]&lt;br /&gt;
** Strengthening Enchantment [1]&lt;br /&gt;
** Magic Point Matrix Enchantment [1]&lt;br /&gt;
** Solace [3]&lt;br /&gt;
** Ironhand 4&lt;br /&gt;
** Ignite [2]&lt;br /&gt;
** Spiritscreen 2&lt;br /&gt;
** Repair 3 (superseded by a matrix)&lt;br /&gt;
** Bladesharp 2 (superseded by a matrix)&lt;br /&gt;
** Heal 2 (superseded by a matrix)&lt;br /&gt;
&lt;br /&gt;
* Divine Magic&lt;br /&gt;
** Carapace 2&lt;br /&gt;
** Sprout Arms 3&lt;br /&gt;
** Crush 1&lt;br /&gt;
** Darksee 1&lt;br /&gt;
&lt;br /&gt;
* Truestone (Zorak Zoran)&lt;br /&gt;
** Summon Shade x 3&lt;br /&gt;
** Create Skeleton x 2&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Leather padded + Black chitin plate || &#039;&#039;&#039;7&#039;&#039;&#039; || 4 ||  || 19-20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Leather padded + Black chitin plate || &#039;&#039;&#039;7&#039;&#039;&#039; || 3 ||  || 16-18 || 18-19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Leather padded + Black chitin plate || &#039;&#039;&#039;7&#039;&#039;&#039; || 3 ||  || 13-15 || 16-17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Leather padded + Black chitin plate || &#039;&#039;&#039;7&#039;&#039;&#039; || 5 ||  || 12 || 11-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; || Leather padded + Black chitin plate || &#039;&#039;&#039;7&#039;&#039;&#039; || 4 ||  || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; || Leather padded + Black chitin plate || &#039;&#039;&#039;7&#039;&#039;&#039; || 4 ||  || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || Leather padded + Black chitin plate || &#039;&#039;&#039;7&#039;&#039;&#039; || 4 ||  || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;12 HP&#039;&#039;&#039;&lt;br /&gt;
*Total Armor ENC: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus: +13%&lt;br /&gt;
* Parry Bonus: +13%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mandible Mace || 1d10+1d4 || 2 || 15 || 68% || 50% ||  || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Carapace Shield || 1dg+1d4 || 3 || 15 || 18% || 35% ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Saw-Tooth Spear - melee || 2d6+2+1d4(cut), 1d8+1+1d4(stab) || 3 || 15 || 63% || 46% ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Saw-Tooth Spear - lance || 1d8+1+(Beetle dam) || 3 || 15 || --- || --- ||  || ---&lt;br /&gt;
|-&lt;br /&gt;
|Saw-Tooth Spear - javelin || 1d10+1d2 || 3 || 15 || 25% || --- ||  || ---&lt;br /&gt;
|-&lt;br /&gt;
|Dagger - composite || 1d4+2+1d4 || 3 || 15 || 38% || 30% ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Knife - composite|| 1d3+1d4 || 3 || 15 || --- || --- ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet - composite || 1d6+1+1d4 || 3 || 15 || 30% || 23% ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sling || 1d8+1d2 || 3 || 15 || 66% || --- ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Stonebow || 1d6+2 || 3 || 15 || 43% || --- ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Thrown rock || 1d4+1d2 || 3 || 15 || 27% || --- ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Bite || 1d6+1d4 || 3 || 15 || 34% || --- ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brawl || 1d3+1d4 || 3 || arm || 39% || 34% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 3 || special || 42% || 37% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Weapon ENC: &#039;&#039;&#039;2.5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**&#039;&#039;&#039;Mandible Mace&#039;&#039;&#039;. A heavy mace with several mandibles protruding from the head and then running parallel from the haft. Constructed from elf-bone wood, stone, insect chitin and resin. &lt;br /&gt;
**&#039;&#039;&#039;Saw-Tooth Spear&#039;&#039;&#039;. A five foot in length weapon with a four foot elf-bone shaft tipped by a foot long flint or obsidian blade. The last eighteen inches of the shaft has a serrated cutting edge of flint and obsidian leaf blades horizontal to the shaft. The blades are socketed, wrapped in leather then the entire section is laminated with chitin strips soaked in resin. This limits the razor edges of the flint but makes the weapon far more robust. There is a small crossbar halfway down the shaft. Although Verzeg doesn&#039;t know it, it&#039;s known as a &#039;Trollkin Bread Knife&#039; in New Pavis.&lt;br /&gt;
**&#039;&#039;&#039;Carapace Shield&#039;&#039;&#039;. A targe-sized shield made of two beetle wing cases, usable by a centre grip or two guiges.&lt;br /&gt;
**&#039;&#039;&#039;Knife, Dagger and Hatchet&#039;&#039;&#039;. These three weapons share a common, wide leather scabbard set and are all made out of flint, chitin, resin, leather and wood. They are Verzeg&#039;s main tools in everyday life and he is quite attached to them.&lt;br /&gt;
**&#039;&#039;&#039;Stonebow&#039;&#039;&#039;. A light crossbow modified to throw stones. While it shoots slower than Verzeg&#039;s sling and has similar damage, it does have a considerably longer range.&lt;br /&gt;
**&#039;&#039;&#039;Sling&#039;&#039;&#039;. Made from python-hide, this sits in a Verzeg&#039;s pouch with his small change/ammunition.&lt;br /&gt;
&lt;br /&gt;
*Armour:&lt;br /&gt;
**&#039;&#039;&#039;Black Chitin Plate&#039;&#039;&#039;, made out of sections of giant beetle carapace, this armour is rigid yet slightly flexible. The chitin is soaked in resin to increase its longevity. This spiked, horned and fluted armour is another Gorakiki item.&lt;br /&gt;
**&#039;&#039;&#039;Leather Padded Undergarment&#039;&#039;&#039;, this is a tight-ish leather set of trews and jack sewn over with reinforcements and armour attachment points. It&#039;s smells &#039;lived in&#039; to a large degree.&lt;br /&gt;
&lt;br /&gt;
*Other:&lt;br /&gt;
**&#039;&#039;&#039;Linen and Wool&#039;&#039;&#039; tunic and breeches, for wearing when working for the uzko and there is a need to look presentable.&lt;br /&gt;
**&#039;&#039;&#039;Python-skin belts and baldrics&#039;&#039;&#039; without any buckles, leather thongs are laced through the belt holes.&lt;br /&gt;
**&#039;&#039;&#039;Broad Black Felt Slouch Hat and Tatty Black Cloak&#039;&#039;&#039;&#039; for watch duty, when Verzeg may not be able to avoid daylight getting on him.&lt;br /&gt;
**&#039;&#039;&#039;Backpack&#039;&#039;&#039;, 20enc capacity. &lt;br /&gt;
**&#039;&#039;&#039;Fifty Metres Rope&#039;&#039;&#039;&#039; made of plaited leather, an ex-nomad rope.&lt;br /&gt;
**&#039;&#039;&#039;Waterskin&#039;&#039;&#039;, four litre capacity and made of waxed and resin-hardened goatskin. Verzeg ate his last one.&lt;br /&gt;
**&#039;&#039;&#039;Pouch&#039;&#039;&#039;, large and kydney-shaped, made from python-skin. 5enc capacity.&lt;br /&gt;
**&#039;&#039;&#039;Patchwork Rabbitskin Sleeping Hide&#039;&#039;&#039;, Verzeg loves bunny-blankie.&lt;br /&gt;
**&#039;&#039;&#039;Sunscreen&#039;&#039;&#039; made from powdered earths and jellied beetle-guts. Smells ripe but stops your ears blistering.&lt;br /&gt;
&lt;br /&gt;
Valuables:&lt;br /&gt;
**&#039;&#039;&#039;Small lock-box with dragon carvings and internal gas trap&#039;&#039;&#039;. The gas inside is a POT 16 sleeping gas. The dragon key opens this box. 5enc capacity.&lt;br /&gt;
**&#039;&#039;&#039;Horse Brush&#039;&#039;&#039; with Heal 4 matrix.&lt;br /&gt;
**&#039;&#039;&#039;Dragon Key&#039;&#039;&#039;, Detect Enemies (1) matrix and opens several locks.&lt;br /&gt;
**&#039;&#039;&#039;Slave Bracelets&#039;&#039;&#039;, neck and wrists.&lt;br /&gt;
**&#039;&#039;&#039;Brass Armlet&#039;&#039;&#039;, Bladesharp 1 matrix.&lt;br /&gt;
**&#039;&#039;&#039;Bronze Needle&#039;&#039;&#039; which never pricks user.&lt;br /&gt;
**&#039;&#039;&#039;Enamelled Medallion&#039;&#039;&#039;, Darkwall (2) matrix.&lt;br /&gt;
**&#039;&#039;&#039;Gold Ring&#039;&#039;&#039;, Light (1) matrix. Verzeg would never dream of using this.&lt;br /&gt;
**&#039;&#039;&#039;Red-Brown Spindle Crystal&#039;&#039;&#039;, 13 POW storage.&lt;br /&gt;
**&#039;&#039;&#039;Blue Teardrop Crystal&#039;&#039;&#039;, 9 POW storage.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Verzeg is 50% colour blind.&lt;br /&gt;
* Verzeg does not understand how to use any sort of currency, and so has spent none of his rewards.&lt;br /&gt;
- Main Page; [[Escape to Smalltown]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verzeg&amp;diff=353026</id>
		<title>Verzeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verzeg&amp;diff=353026"/>
		<updated>2019-02-18T11:43:08Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[The Prax Adventure]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verzeg Black Beetle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Verzeg is an enlo of the Srak Arhan Clan, a smallish clan in The Big Rubble associated by blood to most of the bigger clans only distantly. The only major magic in the clan stems from Mistress Srak, a potent shaman and initiate of Kyger Lytor. There are no higher clan religion levels than initiates and prospective initiates must be sent to patron clans for initiation, incurring large costs in gifts to the initiating priests.&lt;br /&gt;
&lt;br /&gt;
Verzeg has no idea who his parents are apart from that they are uzko, and he strongly suspects it is Mistress Zorgenna who had a trollkin birth around when he was born. Mistress Zorgenna seems to have an especial dislike for him, but that may have any reason.&lt;br /&gt;
&lt;br /&gt;
Like nearly all trollkin populations, the trollkin of Srak Arhan have a subculture that is similar to most; the enlo separate themselves into &#039;gatherers&#039; and &#039;brawlers&#039;, and the brawlers take from the gatherers. All trollkin are born gatherers and the mean, tough and aggressive promote themselves to brawlers. Verzeg likes beetles, is a good beetle-herd and sort of ascended slowly from worker to value. He was taken with a pack of other enlo for initiation when an uzko visited a local clan (of course no uzko would get initiated in the same ceremony as enlo) and he has since worked with the various beetle stock since.&lt;br /&gt;
&lt;br /&gt;
The enlo are filth, slaves and food. They are not fed and are expected to forage for themselves, hoping the brawlers don&#039;t see them gorging on anything they find and making them regurgitate it. Even value trollkin descend categories as they age, eventually ending up as food. There is no way out. They expect no less, and cannibalism is known. The uzko couldn&#039;t care less&lt;br /&gt;
&lt;br /&gt;
Verzeg has been bought for a Karrg&#039;s Sons&#039; ritual yearly feast (&#039;Must Eat One Family Member&#039;). He&#039;s travelled across Prax and into Sartar in a sack waiting to die but Fate has intervened and the Argan Argar caravan carrying him and his goods to thier new owners was ambushed and slaughtered. He wriggled free from the sack and rode the beetle carrying him into the night. Since then he is as lost as a creature that thinks Old Pavis is the entire world can be. He has avoided lights, smoke and movement while wondering what to do.&lt;br /&gt;
&lt;br /&gt;
I should make it very clear exactly how ignorant Verzeg is. He has never seen any other thinking creature apart from trolls. His whole world-view is through the prism of enlo pseudo culture and he&#039;s frankly frightened of everything at the moment. Oddly enough, he feels like someone is not only going to punish him from running away but also for pinching the shiny shortsword. Obviously he has no idea how inappropriate his concerns are! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who am I? Who is my family? What is my past?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am Verzeg &#039;Black Beetle&#039;, so named after my Gorakiki armour. I am an enlo of the Srak Arhan clan, and I am fairly sure [[Vasha Waiting in Darkness]] is my sister, and although enlo are forbidden to acknowledge uzko parents I think Mistress Zorgenna may be our mother. My past is complicated, and I have written it in full for you, but to be brief I am a simple slave who through hard work has become a value, and through bad luck has become a fugitive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is my homeland? Who are my people? What other lands do I know? Who are their peoples?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Srak Arhan clan is my people, and I am their slave. I live in the clan hold in the centre of the world, which the ancient Mistresses caused to have huge walls put around it. This world is split in two by a mighty river, and beyond the walls is a vast desert ringed by dwarf-infested mountains. They say there is a puny shadow-city attached to the troll walls somewhere infested with humans, but I don&#039;t know how true this is and I&#039;ve never seen a human. &lt;br /&gt;
I know in the world within the walls the Mistresses have allowed a breeding stock of elves to have a place, but something happened and they ran wild. There are dwarves in this world too, although I don&#039;t know how they got here. Of the rest of the world I know nothing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What work do I do? How do I spend my time?&#039;&#039;&#039;&lt;br /&gt;
 	&lt;br /&gt;
I am a beetle-guard in the beetle pens, and I have learned the mysteries of the beetle-folk and thier lives. I am learning how to breed up types which are lost and once got burned by a spitting beetle I accidentally bred and was rewarded with a ham beetle for it. When I do not guard the beetles I make things from the gifts of the beetles; armour, weapons, tools and other things the uzko value. When I have finished this I have a little time to forage for food and then I sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do I value? Who do I serve? What do I hope for?&#039;&#039;&#039;&lt;br /&gt;
 	&lt;br /&gt;
I now value freedom, and I want to have a place where I and my friends can be without fear. We will have our own &#039;upright land&#039; where we can stand straight, something I have never done. I serve no one but friendship ties, and I hope for a long life and to die without being eaten. I know this is wrong to our people, but enlo are food and this is wrong. I know that in my heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What things are good? What things are evil? Who are my friends? Who are my enemies?&#039;&#039;&#039;&lt;br /&gt;
 	&lt;br /&gt;
I hate fear, I hate terror. They bred us to be cowards and we live our lives in horror and fright. I don&#039;t like people who use fear as a tool, and I don&#039;t like the bigger that bully and murder the smaller. I like laughing, and my friends can have light hearts that make the searing fear go away with thier jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who are my gods? How do I serve them?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are many gods of the peoples, but the biggest goddess for them is &#039;&#039;&#039;Hating Mother&#039;&#039;&#039;. The elves hurt her and made her give enlo as children, and she despises us for this because we are her weakness made flesh. This is all I know of her, and we enlo expect nothing from her. After her there is &#039;&#039;&#039;Loving Auntie&#039;&#039;&#039;, beloved of the enlo. While she can be harsh, she is sees us as fellows and tends to us. When I was burned the uzko of the Loving Auntie sang a song for me that made the pain and fright go away, and I cried to know this new feeling. Of all the goddesses, Loving Auntie is loved freely from our little hearts. Then there is &#039;&#039;&#039;Generous Auntie&#039;&#039;&#039;, who I know as her proper name &#039;Gorakiki&#039;. She gives us beetles as creatures of toil, food and material, and even friends. Generous Auntie gives to anyone who asks, and she is probably the strongest goddess in the world, although that is only whispered in the beetle pens. After this is &#039;&#039;&#039;Nasty Uncle&#039;&#039;&#039;, who I know only too well and much to the detriment of my sleep. Nasty Uncle is different from all the other people gods in that he doesn&#039;t care about anything but hurting things. Hating Mother cares about bloodlines, family and clan, but Nasty Uncle couldn&#039;t care less. Instead of eating the dead, he makes them into murdering things to set loose on the world. Instead of clan, he grabs the uzko that he can and makes them into things called &#039;regiments&#039;; huge armies of ravening trolls. There are two other uncles; &#039;&#039;&#039;Uncle Slavemaster&#039;&#039;&#039; is the first. he makes us into slaves that can be sold within clans, and taught us the spear so we wouldn&#039;t use uzko weapons. I hate him, he sells my kin and I never see them again. He does other things too, but I don&#039;t know what and suspect they are all bad. The other uncle is &#039;&#039;&#039;Outside Uncle&#039;&#039;&#039;. He uses the sling and kills for food, and he sometimes kills enlo too which is bad, but he doesn&#039;t care who you are as long as you sneak up on things and kill them.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Verzeg Black Beetle&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Enlo&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;Escaped slave&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Cults: &#039;&#039;&#039;Gorakiki&#039;&#039;&#039; Initiate, &#039;&#039;&#039;Zola Fel&#039;&#039;&#039; Initiate&lt;br /&gt;
* Runes:  &#039;&#039;&#039;Darkness, Beast, Movement, Water&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;14&#039;&#039;&#039;, Con: &#039;&#039;&#039;13&#039;&#039;&#039;, Siz: &#039;&#039;&#039;09&#039;&#039;&#039;, Int: &#039;&#039;&#039;16&#039;&#039;&#039;, Pow: &#039;&#039;&#039;17&#039;&#039;&#039;, Dex: &#039;&#039;&#039;17&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;12&#039;&#039;&#039;.&lt;br /&gt;
*Hit Points:  &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
*Total Fatigue Points:  &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
*Total Magic Points:   &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
*Damage Bonus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Experience Bonus: &#039;&#039;&#039;-%&#039;&#039;&#039;&lt;br /&gt;
*Current Fatigue:  23 - 14 = &#039;&#039;&#039; 7&#039;&#039;&#039; (Verzeg&#039;s pack must stay on his beetle)&lt;br /&gt;
*Current Magic Points:  &#039;&#039;&#039;17&#039;&#039;&#039; = &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Communication: +5%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (5%): 10%&lt;br /&gt;
**Fast Talk (5%): 10%&lt;br /&gt;
**Orate (5%): 10%&lt;br /&gt;
**Sing (15%): 43%&lt;br /&gt;
**Language [Darkspeech] (INTx5%): 80%&lt;br /&gt;
**Language [Trade] (INTx3%): 48%&lt;br /&gt;
**Language [Theyalan] (INTx3%): 48%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +11%&#039;&#039;&#039;&lt;br /&gt;
**Conceal (5%): 19%&lt;br /&gt;
**Devise (5%): 49%&lt;br /&gt;
**Sleight (5%): 16%&lt;br /&gt;
**Instrument (5%): 16%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +12%&#039;&#039;&#039;&lt;br /&gt;
**Craft [Resinwright] (5%):55%&lt;br /&gt;
**Craft [Chitinsmith] (5%):58%&lt;br /&gt;
**Craft [Tailor] (10%): 22%&lt;br /&gt;
**Craft [Insect Care] (50%):67%&lt;br /&gt;
**Craft [Insect Breeding] (5%):&lt;br /&gt;
**Repair [Armour] (15%):&lt;br /&gt;
**Repair [Weapon] (15%):&lt;br /&gt;
**Evaluate (5%): 17%&lt;br /&gt;
**First Aid (10%): 39%&lt;br /&gt;
**Lore [Troll] (5%): 26%&lt;br /&gt;
**Read/Write (0%): 00%&lt;br /&gt;
**Shiphandling (0%): 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +10%&#039;&#039;&#039;&lt;br /&gt;
**Darksense (25%): 68%&lt;br /&gt;
**Listen (25%): 63%&lt;br /&gt;
**Scan (25%): 49%&lt;br /&gt;
**Search (25%): 60%&lt;br /&gt;
**Track (5%): 29%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Agility: +11%&#039;&#039;&#039;&lt;br /&gt;
**Boat (20%) : 61%&lt;br /&gt;
**Climb (40%): 51%&lt;br /&gt;
**Dodge (DEXx02%): 35%&lt;br /&gt;
**Jump (25%): 36%&lt;br /&gt;
**Ride [Beetle](5%): 16%&lt;br /&gt;
**Swim (25%): 70%&lt;br /&gt;
**Throw (25%): 36%&lt;br /&gt;
**Hide (10%): 56%&lt;br /&gt;
**Sneak (10%): 76%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magical: +10%&#039;&#039;&#039;&lt;br /&gt;
**Ceremony (5%): 48%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Matrices&lt;br /&gt;
** None&lt;br /&gt;
&lt;br /&gt;
* Memorised [INT 16-10=6]&lt;br /&gt;
** Disrupt [1]&lt;br /&gt;
** Second Sight [1]&lt;br /&gt;
** Speedart [1]&lt;br /&gt;
** Bladesharp 4&lt;br /&gt;
** Fanaticism [1]&lt;br /&gt;
** Heal 2&lt;br /&gt;
**Mobility 2&lt;br /&gt;
&lt;br /&gt;
* Not Memorised&lt;br /&gt;
**None&lt;br /&gt;
&lt;br /&gt;
* Divine Magic&lt;br /&gt;
**Heal Wound x 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Leather padded + Black chitin plate + 1AP Skin || &#039;&#039;&#039;9&#039;&#039;&#039; || 4 ||  || 19-20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Leather padded + Black chitin plate + 1AP Skin || &#039;&#039;&#039;9&#039;&#039;&#039; || 3 ||  || 16-18 || 18-19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Leather padded + Black chitin plate + 1AP Skin || &#039;&#039;&#039;9&#039;&#039;&#039; || 3 ||  || 13-15 || 16-17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Leather padded + Black chitin plate + 1AP Skin || &#039;&#039;&#039;9&#039;&#039;&#039; || 5 ||  || 12 || 11-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; || Leather padded + Black chitin plate + 1AP Skin || &#039;&#039;&#039;9&#039;&#039;&#039; || 4 ||  || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; || Leather padded + Black chitin plate + 1AP Skin || &#039;&#039;&#039;9&#039;&#039;&#039; || 4 ||  || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || Leather padded + Black chitin plate + 1AP Skin || &#039;&#039;&#039;9&#039;&#039;&#039; || 4 ||  || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039; 12 HP&#039;&#039;&#039;&lt;br /&gt;
*Total Armor ENC: &#039;&#039;&#039;11.0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* &#039;&#039;&#039;Attack Bonus: 11%&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Parry Bonus: 11%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Base&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Carapace Shield || 15% || 1d6+1d4 || 8 || 15 || 16% || 51% || --- || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Saw-Tooth Spear - melee || 05% || 2d6+2(cut), 1d8+1(stab) +1d4 || 7 || 15 || 86% || 66% || --- || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Saw-Tooth Spear - lance || 05% || 1d8+1+2d6 || 6 || 16 || --- || --- || --- || ---&lt;br /&gt;
|-&lt;br /&gt;
|Saw-Tooth Spear - javelin ||  10% || 1d10+1d2 || 2 || 15 || 46% || --- || 20m/50m || ---&lt;br /&gt;
|-&lt;br /&gt;
|Dagger - composite || 15% ||  1d4+2+1d4 || 8 || 15 || 51% || 51% || --- || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Knife - composite|| 15% ||  1d3+1d4 || 8 || 15 || --- || --- || --- || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet - composite || 10% ||  1d6+1+1d4 || 7 || 15 || 61% || 31% || --- || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sling || 05% ||  1d8 || 2 || 15 || 76% || --- || 100m || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Thrown rock || 25%||  1d4+1d2 || 2 || 15 || 61% || --- || 20m || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Bite || 25%||  1d6+1d4 || 8 || 15 || 60% || --- || --- || ---&lt;br /&gt;
|-&lt;br /&gt;
|Brawl || 25% ||  1d3+1d4 || 8 || arm || 61% || 61% || --- || ---&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || 25% ||  Special || 8 || special || 61% || 61% || --- || ---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Weapon ENC: &#039;&#039;&#039;5.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**&#039;&#039;&#039;Saw-Tooth Spear&#039;&#039;&#039;. A five foot in length weapon with a four foot elf-bone shaft tipped by a foot long flint or obsidian blade. The last eighteen inches of the shaft has a serrated cutting edge of flint and obsidian leaf blades horizontal to the shaft. The blades are socketed, wrapped in leather then the entire section is laminated with chitin strips soaked in resin. This limits the razor edges of the flint but makes the weapon far more robust. There is a small crossbar halfway down the shaft. Although Verzeg doesn&#039;t know it, it&#039;s known as a &#039;Trollkin Bread Knife&#039; in New Pavis.&lt;br /&gt;
**&#039;&#039;&#039;Carapace Shield&#039;&#039;&#039;. A targe-sized shield made of two beetle wing cases, usable by a centre grip or two enarmes.&lt;br /&gt;
**&#039;&#039;&#039;Knife, Dagger and Hatchet&#039;&#039;&#039;. These three weapons share a common, wide leather scabbard set and are all made out of flint, chitin, resin, leather and wood. They are Verzeg&#039;s main tools in everyday life and he is quite attached to them.&lt;br /&gt;
**&#039;&#039;&#039;Sling&#039;&#039;&#039;. Made from python-hide, this sits in a Verzeg&#039;s pouch with his small change/ammunition.&lt;br /&gt;
&lt;br /&gt;
*Armour:&lt;br /&gt;
**&#039;&#039;&#039;Black Chitin Plate&#039;&#039;&#039;, made out of sections of giant beetle carapace, this armour is rigid yet slightly flexible. The chitin is soaked in resin to increase its longevity. This spiked, horned and fluted armour is another Gorakiki item.&lt;br /&gt;
**&#039;&#039;&#039;Leather Padded Undergarment&#039;&#039;&#039;, this is a tightish leather set of trews and jack sewn over with reinforcements and armour attachment points. It&#039;s smells &#039;lived in&#039; to a large degree.&lt;br /&gt;
&lt;br /&gt;
*Other:&lt;br /&gt;
**&#039;&#039;&#039;Linen and Wool&#039;&#039;&#039; tunic and breeches, for wearing when working for the uzko and there is a need to look presentable.&lt;br /&gt;
**&#039;&#039;&#039;Python-skin belts and baldrics&#039;&#039;&#039; without any buckles, leather thongs are laced through the belt holes.&lt;br /&gt;
**&#039;&#039;&#039;Broad Black Felt Slouch Hat and Tatty Black Cloak&#039;&#039;&#039; for watch duty, when Verzeg may not be able to avoid daylight getting on him.&lt;br /&gt;
**&#039;&#039;&#039;Backpack&#039;&#039;&#039;, 20enc capacity. &lt;br /&gt;
**&#039;&#039;&#039;Fifty Metres Rope&#039;&#039;&#039; made of plaited leather, an ex-nomad rope.&lt;br /&gt;
**&#039;&#039;&#039;Waterskin&#039;&#039;&#039;, four litre capacity and made of waxed and resin-hardened goatskin. Verzeg ate his last one.&lt;br /&gt;
**&#039;&#039;&#039;Pouch&#039;&#039;&#039;, large and kidney-shaped, made from python-skin. 5enc capacity.&lt;br /&gt;
**&#039;&#039;&#039;Patchwork Rabbitskin Sleeping Hide&#039;&#039;&#039;, Verzeg loves bunny-blankie.&lt;br /&gt;
**&#039;&#039;&#039;Sunscreen&#039;&#039;&#039; made from powdered earths and jellied beetle-guts. Smells ripe but stops your ears blistering.&lt;br /&gt;
**&#039;&#039;&#039;Sungoggles&#039;&#039;&#039; Round volcanic black glass and python leather goggles&lt;br /&gt;
** Small (15 carat) &#039;&#039;&#039;Pearl&#039;&#039;&#039; with an 8 pt MP matrix&lt;br /&gt;
Valuables:&lt;br /&gt;
625 lunars&lt;br /&gt;
&lt;br /&gt;
*Total ENC: &#039;&#039;&#039;24.8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
* Name: &#039;&#039;Beetle&#039;&#039;&lt;br /&gt;
* Breed: Black Riding Beetle&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;29&#039;&#039;&#039;, Con: &#039;&#039;&#039;13&#039;&#039;&#039;, Siz: &#039;&#039;&#039;26&#039;&#039;&#039;,  Int: &#039;&#039;&#039;2&#039;&#039;&#039;, Pow: &#039;&#039;&#039;10&#039;&#039;&#039;, Dex: &#039;&#039;&#039;16&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+2d6&#039;&#039;&#039;&lt;br /&gt;
*Move Rate: 6&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Right Hind Leg || Chitin || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 || None || 01-01 &lt;br /&gt;
|-&lt;br /&gt;
|Left Hind Leg || Chitin || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 || None || 02-02&lt;br /&gt;
|-&lt;br /&gt;
|Right Centre Leg || Chitin || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 || None || 03-03 &lt;br /&gt;
|-&lt;br /&gt;
|Left Centre Leg || Chitin || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 || None || 04-04&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Chitin || &#039;&#039;&#039;8&#039;&#039;&#039; || 6 || None || 05-09&lt;br /&gt;
|-&lt;br /&gt;
|Thorax || Chitin || &#039;&#039;&#039;8&#039;&#039;&#039; || 6 || None || 10-13&lt;br /&gt;
|-&lt;br /&gt;
|Right Fore Leg || Chitin || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 || None || 14-14&lt;br /&gt;
|-&lt;br /&gt;
|Left Fore Leg || Chitin || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 || None || 15-15&lt;br /&gt;
|-&lt;br /&gt;
|Head|| Chitin || &#039;&#039;&#039;6&#039;&#039;&#039; || 6 || None || 16-20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 20HP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus: +10%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || 1d10+2d3 || 7 || 58%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Scan: 60%&lt;br /&gt;
*Track: 40%&lt;br /&gt;
*Climb: 44%&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Armour Boon: +2 AP armour, armour floats&lt;br /&gt;
* Verzeg is 50% colour blind.&lt;br /&gt;
* Verzeg does not understand how to use any sort of currency, and so has spent none of his rewards.&lt;br /&gt;
* Verzeg is highly sensitive to heat and almost died trekking through the desert.&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[The Prax Adventure]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=353007</id>
		<title>Pavis Price List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavis_Price_List&amp;diff=353007"/>
		<updated>2019-02-17T20:30:16Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
== Pavis Price Lists ==&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[The Prax Adventure]]&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Item&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cheap&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Common&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superior&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Rich&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Noble&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Royal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Leggings  || 4C  || 2L || 3L || 7L || 17L || 25L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Undertunic  || 4C  || 2L || 3L || 8L || 25L || 35L || 40L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Tunic || 6C || 3L || 8L || 15L || 40L || 85L || 165L&lt;br /&gt;
|-&lt;br /&gt;
| Man&#039;s Cloak || 1L  || 7L || 15L || 40L || 125L || 165L || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Undertunic || 4C || 2L || 3L || 8L || 17L || 35L || 60L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Underskirt || 4C || 2L || 3L || 15L || 25L || 40L || 85L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Tunic  || 6C  || 3L || 8L || 35L || 65L || 125L || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Woman&#039;s Cloak || 1L || 7L || 15L || 65L || 125L || 200L || 290L&lt;br /&gt;
|- &lt;br /&gt;
| Sandals || 4C || 2L || 3L || 6L || 13L || 35L || 80L&lt;br /&gt;
|- &lt;br /&gt;
| Slippers || - || - || 30L || 40L || 50L || 80L || 165L&lt;br /&gt;
|- &lt;br /&gt;
| Work Boots || 30L || 45L || 60L || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| Riding Boots || - || - || 75L || 145L || 220L || 290L || 365L&lt;br /&gt;
|- &lt;br /&gt;
| Infantry Boots|| 45L || 60L || 75L || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Belt/Girdle|| 4C || 2L || 3L || 8L || 25L || 60L || 125L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Riding Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison  || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 300L&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 45L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 155L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 330L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Cavalry Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 1500L&lt;br /&gt;
|-&lt;br /&gt;
| Impala || 210L&lt;br /&gt;
|- &lt;br /&gt;
| Sable || 760L&lt;br /&gt;
|- &lt;br /&gt;
| Hybrid Zebra || 1650L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|War Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Untrained || 13,350L&lt;br /&gt;
|-&lt;br /&gt;
| Bison, Trained|| 26,700L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Untrained || 225L&lt;br /&gt;
|-&lt;br /&gt;
| Herd Man, Trained || 450L&lt;br /&gt;
|- &lt;br /&gt;
| Llama, Untrained || 3,750L&lt;br /&gt;
|- &lt;br /&gt;
| Llama Trained || 7,500L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Untrained || 5,000L&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Trained || 10,000L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Untrained || 45,650L&lt;br /&gt;
|- &lt;br /&gt;
| Rhino, Trained || 91,300L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Untrained || 2,450L&lt;br /&gt;
|- &lt;br /&gt;
| Sable, Trained || 4,900L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Untrained || 5,500L&lt;br /&gt;
|- &lt;br /&gt;
| Zebra, Trained || 11,000L&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Other Animals&lt;br /&gt;
!width=&amp;quot;100&amp;quot;| Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bull || 800L&lt;br /&gt;
|-&lt;br /&gt;
| Calf|| 37L&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || 4C&lt;br /&gt;
|-&lt;br /&gt;
| Cow || 200L&lt;br /&gt;
|- &lt;br /&gt;
| Donkey || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Goose || 8C&lt;br /&gt;
|- &lt;br /&gt;
| Horse, Draft || 1500L&lt;br /&gt;
|- &lt;br /&gt;
| Lamb || 7L&lt;br /&gt;
|- &lt;br /&gt;
| Mule || 250L&lt;br /&gt;
|- &lt;br /&gt;
| Ox || 825L&lt;br /&gt;
|- &lt;br /&gt;
| Sheep || 60L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Camping Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 10 Enc || 6L || 2.0 || Backpacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 20 Enc || 15L || 2.5 || Total ENC = Backpack ENC + (Contents ENC/3)&lt;br /&gt;
|-&lt;br /&gt;
|Backpack, 30 Enc || 30L || 3.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canvas Backpack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Lightweight || 13L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Blanket, Heavyweight|| 26L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Furs || 65L || 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Woollen Sheet || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Linen Sheet || 150L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Canvas, 20 litre     || 4L || 1.5 || Rolls or folds well&lt;br /&gt;
|-&lt;br /&gt;
|Bucket, Leather, 20 litre     || 6L || 1.5 || Partially collapsible&lt;br /&gt;
|-&lt;br /&gt;
|Camp Bed, Cloth || 12L || 7.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Straw Paliasse || 1L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Straw (weekly) || 3C || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Portable Wooden Bed || 120L || 18.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 0.5 litre || 2L || 0.5 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 1.0 litre || 4L || 1.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Canteen, 2.0 litre || 6L || 2.0 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 4.0 litre  || 6L|| 4.5 || filled&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin, 20.0 litre  || 12L || 23.0 || filled &lt;br /&gt;
|-&lt;br /&gt;
|Fishing Hook and Line || 1L || Negligible ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Large || 30L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net, Small || 6L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hammock, Canvas || 20L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Lamp Oil, 1 litre || 2L || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lamp || 4L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern|| 15L || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Torch || 5C || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 5 Enc || 2C || 0.5 || Sacks Note:&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 10 Enc  || 4C || 0.8 || Total ENC = Sack ENC + (Contents ENC/2)&lt;br /&gt;
|-&lt;br /&gt;
|Sack, 20 Enc  || 6C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Sack || 150% || 50% || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 2-Man        || 20L || 14.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 4-Man        || 40L || 27.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Tent, Canvas, 8-Man        || 75L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Leather Tent || 50% || 150% || Much Stronger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Containers&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cask, Wooden || 15L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cask, Wooden || 25L || 11.0&lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cask, Wooden || 40L || 23.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Pottery Jar|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pottery Jar || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Pottery Jar || 6L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Pottery Crock || 17L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|50 litre Wine Amphora || 40L || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|0.5 litre Glass Jar || 40L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Glass Jar || 65L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|2 litre Glass Jar || 90L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|4 litre Glass Jar || 150L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|25ml Glass Vial  || 30L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Glass Vial || 70L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|25ml Tin Vial || 12L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Tin Vial || 30L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Silver Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|25ml Pottery Vial || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|125ml Pottery Vial || 5L || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Vials || 500% || &lt;br /&gt;
|-&lt;br /&gt;
|20 litre Wooden Bucket || 1L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|20 litre Metal Bucket || 12L || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Le Chef Equipment&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|1 litre Pan || 7L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|2 litre Pan || 11L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|5 litre Pot || 20L || 11.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|25 litre Kettle || 110L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|50 litre Cauldron || 240L || 23.0 || &lt;br /&gt;
|-&lt;br /&gt;
|100 litre Cauldron || 600L || 55.0 || &lt;br /&gt;
|-&lt;br /&gt;
|200 litre Cauldron || 1200L || 110.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Spoon || 5C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Knife or Spoon || 4L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon || 4L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Knife or Spoon  || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Knife or Spoon || 350L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Fork || 5L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Silver Fork || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Fork || 420L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Ladle || 7C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Ladle || 5L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Ladle || 35L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Ladle || 720L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Platter or Bowl || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Platter or Bowl || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Enamelled Platter/Bow || 12L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Platter or Bowl || 90L || 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Platter or Bowl ||1800L || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Earthenware Mug || 6C || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Mug || 17L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Cup || 30L || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Goblet || 1200C || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Goblet ||60L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Salt Cellar || 90L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Silver Salt Cellar || 210L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Gold Salt Cellar || 4200L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn || 12L || 0.1 || Charged double if broken at an Inn&lt;br /&gt;
|-&lt;br /&gt;
|Drinking Horn, Silvered || 50L|| 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver Alloy  || 50% ||  || 50% Silver cost&lt;br /&gt;
|-&lt;br /&gt;
|Gold Alloy  || 30% ||  || 30% Gold cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Household Goods&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rushlight  || 1C || 0.1 || 1 hour x 3&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Tallow || 2C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candle, Wax  || 4C || 0.1 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Wood || 1L || 0.2 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Bronze || 12L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silverplate || 120L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Candelabra, Silver || 270L || 0.5 || 3 spikes&lt;br /&gt;
|-&lt;br /&gt;
|Additional Candle Spikes || +30% each || +0.2 each || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Stool || 2L|| 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Chair || 4L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (2-man) || 4L || 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench (4-man) || 6L || 14.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Table || 12L || 23.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Good Bed || 60L || 45.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed  || 240L || 70.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Seat Cushion  || 9L || 0.5|| &lt;br /&gt;
|-&lt;br /&gt;
|Fine Seat Cushion|| 30L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Metal Mirror|| 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Metal Mirror || 105L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Plain || 6L|| 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Soap, Perfumed || 25L || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Small Bronze || 17L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Brazier, Tripod Bronze || 180L || 9.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Charcoal (40 hours) || 1L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Bed Hangings || 60L|| 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fine Bed Hangings || 240L || 9.1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Tools&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adze || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger || 25L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Auger Bits (5) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wood Axe || 15L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Masonry || 13L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Chisel, Wood || 9L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Rock Drill || 17L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar || 4L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Crowbar, Heavy || 8L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Hammer, Claw || 10L || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Wooden Mallet || 7C || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Grappling Hook || 9L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope Ladder || 11L || 2.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Ladder || 20L || 11.0 || Per 3 metre length&lt;br /&gt;
|-&lt;br /&gt;
|Spikes (10) || 17L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Nails (100) || 25L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wedges (3) || 5L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Glue, 1 litre || 1L || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Paint, 4 litre || 13L || 4.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Padlock || 50L || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe || 45L || 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pitchfork || 20L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Plough Blade ||65L || 11.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pole, 2m || 2L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 1.5:1 (50 ENC) || 10L || 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 2:1 (50 ENC) || 20L || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 3:1 (50 ENC) || 45L || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 4:1 (50 ENC) || 65C ||2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Pulley, 5:1 (50 ENC) ||110L || 3.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Per additional 50 ENC lift || +110% || x2 || &lt;br /&gt;
|-&lt;br /&gt;
|Chain/metre || 55L || 2.5 || &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Chain/metre || 155L || 70.0 || &lt;br /&gt;
|-&lt;br /&gt;
|Rope/metre || 2L || 1.4 || &lt;br /&gt;
|-&lt;br /&gt;
|Scythe || 10L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Shovel || 20L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sickle || 13L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Light Anvil || 65L|| 7.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Anvil || 110L|| 40.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Standard Anvil || 22.0L|| 60.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Bellows || 30L|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Bellows || 65L|| 11.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Cold Chisel || 13L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Portable Forge || 220L|| 45.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Forge || 660L|| 450.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Smith&#039;s Hammer || 13L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Small Tongs || 9L||1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Large Tongs || 17L|| 2.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|String, 25m ||6C|| 0.2 ||&lt;br /&gt;
|-&lt;br /&gt;
|Waxed 25m Cord || 9L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hourglass || 310L|| 1.5 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Ornate Sundial || 440L||45.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Sundial || 45L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Sundial || 175L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Water Clock || 660L|| 23.0 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Minuteglass || 65L|| 0.1 || Not a standard measurement of time&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone || 2L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wire, 25cm || 15L|| 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wood Saw || 20L|| 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Level || 20L|| 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Square || 4L|| 1.0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Vehicular Stuff&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Draft Harness   || 12L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Horse Collar  || 20L || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|Ox Yoke || 15L || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|Whip (2 m)|| 17L || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Cart (250 ENC) || 90L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Cart (500 ENC)|| 130L || 90.0&lt;br /&gt;
|-&lt;br /&gt;
|Small Wagon (1000 ENC)  || 220L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Large Wagon (3000 ENC)  || 350L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (2-horse)  || 440L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (2-horse) || 590L || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|Open Coach (4-horse) || 700L || 360.0&lt;br /&gt;
|-&lt;br /&gt;
|Closed Coach (4-horse)  || 880L || 455.0&lt;br /&gt;
|-&lt;br /&gt;
|2m Rowboat || 90L || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|4m Longboat  || 310L || 1100.0&lt;br /&gt;
|-&lt;br /&gt;
|5m Longboat  || 350L || 2540.0&lt;br /&gt;
|-&lt;br /&gt;
|Collapsible Leather Boat || 220L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Paddle || 4L || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Oar || 9L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Mast and Sail   || 90L || 45.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Writing Materials &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Paper || 3C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Parchment  || 6C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|90cm x 100cm Vellum || 1L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Writing Tablet, Slate|| 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Average || 2C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen, Good || 3C || Negligible&lt;br /&gt;
|-&lt;br /&gt;
|Brush (writing) || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Chalk, Stick || 1C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Ink lamp; Pot || 7C || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Portable Desk || 9L || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Large Desk || 45L || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|Seal || 20L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Silver || 90L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Seal, Gold || 660L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Wax || 4L || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sealing Ribbon || 4L || 0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Food and Drink===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Beverages&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Serving&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cask&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Cider || 1C || 25L&lt;br /&gt;
|-&lt;br /&gt;
|Fermented Cider || 2C || 40L&lt;br /&gt;
|-&lt;br /&gt;
|Sour Wine || 1C || 16L&lt;br /&gt;
|-&lt;br /&gt;
|Poor Wine|| 2C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Average Wine || 4C || 85L&lt;br /&gt;
|-&lt;br /&gt;
|Good Wine || 6C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Fine Wine || 2L || 270L&lt;br /&gt;
|-&lt;br /&gt;
|Vintage Wine || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Mead || 3C || 155L&lt;br /&gt;
|-&lt;br /&gt;
|Piss Beer || 1C || 30L&lt;br /&gt;
|-&lt;br /&gt;
|Small Beer || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Beer || 4C || 80L&lt;br /&gt;
|-&lt;br /&gt;
|Double Beer || 4C || 95L&lt;br /&gt;
|-&lt;br /&gt;
|Stout || 8C || 140L&lt;br /&gt;
|-&lt;br /&gt;
|Bitters || 3C || 55L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy || 4L || 390L&lt;br /&gt;
|-&lt;br /&gt;
|Brandy, Fine || 8L || 780L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Home Away From Home&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cheap Stew and Bread || 2C&lt;br /&gt;
|-&lt;br /&gt;
|Good Stew and bread || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Good Meal || 2L&lt;br /&gt;
|-&lt;br /&gt;
|Banquet|| 4L&lt;br /&gt;
|-&lt;br /&gt;
|Common Room || 7C&lt;br /&gt;
|-&lt;br /&gt;
|Average Room || 4L&lt;br /&gt;
|-&lt;br /&gt;
|Good Room || 15L&lt;br /&gt;
|-&lt;br /&gt;
|Stable || 6C&lt;br /&gt;
|-&lt;br /&gt;
|Grain/Feed || 2L&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Bread&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|White Loaf || 1L || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brown Loaf || 3C || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Rye Loaf || 2C || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Meat&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Antelope Steak || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other Antelope || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Pork&#039; Loin|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Other &#039;Pork&#039;|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Ham&#039; || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Bacon&#039; || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Mutton || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Lamb || 5C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fish || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Chicken || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Goose || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Game Birds || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Tusker || 1L || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Dairy&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dozen Eggs || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Poor Cheese || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Good Cheese|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fine Cheese|| 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Curds and Whey || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Milk || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Litre Cream || 8L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Unsalted Butter || 2L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salted Butter || 5C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|fruit and Vegetables&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Apples || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cherries || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Pears|| 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Plums|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Grapes || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Figs || 1L || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dates || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cabbage || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Beetroot* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Carrots* || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cucumbers|| 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Garlic* || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Onions*|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Turnips* || 1C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*These fruits and vegetables available year round, double cost in Storm Season, Sacred Time, and the first two weeks of Sea Season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Preserved Foods     &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Enc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fruit|| 150% || -&lt;br /&gt;
|-&lt;br /&gt;
|Candied Fruit || 200% || -&lt;br /&gt;
|-&lt;br /&gt;
|Dried Beans|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Lentils|| 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Peas || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sauerkraut || 1C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Mockpork  || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Antelope || 3C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Salt Fish || 2C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Smoked Sausages || 6C || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dried Fish || 2C || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lodgings===&lt;br /&gt;
*&#039;&#039;&#039;Quality of Lodging&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;Bad&#039;&#039;&lt;br /&gt;
***Common room, benches / tables / floor for sleeping, no heat, no sanitary facilities, virulent vermin, filthy.&lt;br /&gt;
**&#039;&#039;Poor&#039;&#039; 	&lt;br /&gt;
***Common room, straw mats, benches / tables / floor for sleeping, fireplace (extra charge for fire), no sanitary facilities, lesser vermin.&lt;br /&gt;
**&#039;&#039;Average&#039;&#039;&lt;br /&gt;
***Common room and a dormitory room, fireplace in common room, rope cots and straw mattresses in dormitory room, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Good&#039;&#039;&lt;br /&gt;
***Common room, dormitory room and 1 to 2  private rooms, fireplaces, stuffed cloth mattresses, outhouse, incidental vermin.&lt;br /&gt;
**&#039;&#039;Better&#039;&#039;&lt;br /&gt;
***Common room and separate small dining / sleeping rooms, down or cloth mattresses and blankets available, outhouse and chamber pots, attendant summonable, free of vermin and very clean.&lt;br /&gt;
**&#039;&#039;Superb&#039;&#039;&lt;br /&gt;
***Dining hall, separate individual parlours and night-chambers, down mattresses, satin sheets, down comforters, fireplaces and warming pans, outhouses and chamber pots, glass windows, attendants on call&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Food / Lodging&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Bad&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Poor&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Average&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Good&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Better&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Superb&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Nightly || 0.5C  || 1-2L || 2-4L || 4-6L || 5-7L || 25L+&lt;br /&gt;
|-&lt;br /&gt;
| Food &amp;amp; Lodging, Weekly || 2-3L || 5-10L || 10-20L || 20-36L || 24-45L || 8W+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Nightly || 0.25C || 0.5-1L || 2-3L || 3-4L || 4-5L || 15L+&lt;br /&gt;
|-&lt;br /&gt;
| Lodging, Weekly || 1-2L || 3-8L || 11-15L || 15-20L || 15-25L || 90L+&lt;br /&gt;
|- &lt;br /&gt;
| Evening Meal || 0.5C || 1C || 1L || 2L || 4L || 10L+&lt;br /&gt;
|- &lt;br /&gt;
| Stabling Cost || 1L || 2L || 3L || 6L || 8L || 10L&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quantity || None || Limited || Sufficient || Sufficient || Plentiful || Plentiful&lt;br /&gt;
|- &lt;br /&gt;
| Fodder and Water, Quality || N/A || Poor || Average || Average || Good || Excellent&lt;br /&gt;
|- &lt;br /&gt;
| Animal Combed? || No || No || Yes || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Hooves Cleaned? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Minor healing? || No || No || No || No || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Cleaning? || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Tack Repaired?|| No || No || No || No || No || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[The Prax Adventure]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351769</id>
		<title>Pavic Law and Customs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351769"/>
		<updated>2019-01-29T13:08:40Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Pavic Law and Customs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Parade Way Blues]]&lt;br /&gt;
&lt;br /&gt;
=Pavic Law and Customs=&lt;br /&gt;
&lt;br /&gt;
Pavis is a &#039;&#039;polis&#039;&#039;; a city-state with surrounding lands that answer to the central town. Oddly enough, it is also a colony of a battered old polis; The Real City in the heart of The Rubble and this complicates things. It is also even more than this, as the Empire has appointed a Count to oversee, tax and govern this state it is what is known as a &#039;&#039;colonna&#039;&#039;. This means a series of unusual relationships has arisen, and these had had strange effects on law and customs.&lt;br /&gt;
&lt;br /&gt;
As an Imperial &#039;&#039;colonna&#039;&#039; Pavis is subordinate to the Empire and its hierarchy. However, even after years of occupation the Imperials still know little of what they have come to own, and on a mystical level they are almost completely ignorant of the mythic mechanisms of how and especially &#039;&#039;when&#039;&#039; Pavis operates. The total indifference of the higher members of the Pavis temple to the dangers of marrying in the Lunar Pantheon have caused some imperial mystics to wonder if they know exactly what they are dealing with and has caused some misgivings. The worst dangers are buried deeply.&lt;br /&gt;
&lt;br /&gt;
Regardless of this Laws and Customs reflect these three factors; The Real City and its history of unceasing war with Prax and the Uz, New Pavis and its legacy of Sartarite disenfranchisement and its strong Sartar clan structures, and overlaying this the blanket of Imperial Provincial Law.&lt;br /&gt;
&lt;br /&gt;
==Pavis Citizens==&lt;br /&gt;
Citizenship is a vital requirement for living in Pavis for any time, and those deliberately remaining outsiders are known as a &#039;&#039;Metic&#039;&#039;, or &#039;resident foreigner&#039;. A metic has severely curtailed rights, and may not vote, has less credibility in court than a citizen, may not be given food rations in times of hardship or siege, has no ties to the local community and is considered inherently suspicious. A metic has all the burdens of citizenship but none of the benefits,&lt;br /&gt;
&lt;br /&gt;
To be a citizen one must become an initiate of Pavis, and then must be adopted by the citizenry as a fellow. In practice, it is easier to become an initiate than to become a citizen, and only by tying one&#039;s fortunes, and those of your descendants, to those of large Pavis clan (and in a subordinate or &#039;client&#039; role) can a metic hope to become a Pavis citizen.&lt;br /&gt;
&lt;br /&gt;
A citizen has many benefits, and not just the dole and a lesser gate tax. &lt;br /&gt;
&lt;br /&gt;
Citizens have more rights in a legal dispute than metics, and as they have familial, ritual, mystical and political ties to the city they are considered more trustworthy. Citizens do not pay more than a token payment for places in the markets, the craft guilds must accept them if they are qualified to join and then the guilds actively persecute their metic competition. Citizens may vote, and by showing their support for a candidate they place themselves, by affiliation with a faction, in the debt of the candidate and faction they support. Citizens also have equal rights as Imperial citizens within the bounds of the County of Pavis. As a citizen, it was unlikely that they would be enslaved by the state unless the citizen was found guilty of an extremely serious crime.&lt;br /&gt;
&lt;br /&gt;
==Slaves==&lt;br /&gt;
Pavis is a culture that allows the ownership of slaves.&lt;br /&gt;
Slaves form the very bottom rung of Pavic life and only &#039;enjoy&#039; the rights they receive as the &#039;&#039;belonging&#039;&#039; of a citizen or metic. Slaves are not killed, they are &#039;&#039;destroyed&#039;&#039;. This simple definition shows the total lack of rights they have; thier death is only noted as the reduction of another person&#039;s wealth.&lt;br /&gt;
&lt;br /&gt;
Slaves may not give witness in court. Slaves may not belong to the cult of Pavis, and by enslavement the terrible ritual of disenfranchisement rips the person from life as an equal citizen and hurls them into the purse of another citizen. Most relatives, friends or patrons of a citizen condemned to slavery undergo great hardships to prevent this terrible event, and many of those condemned to perpetual slavery will suicide instead.&lt;br /&gt;
&lt;br /&gt;
However, there is more than one form of slavery, of which perpetual slavery is only the worst. Temporary slavery, such as Seasonal Slavery (usually for chronic debt) or Year And A Day Slavery (for serious crimes) &#039;merely&#039; reduce the ex-slave afterwards to the status of metic, but it is usually easy for the to be readmitted as a citizen unless they are disowned by all those who know them.&lt;br /&gt;
&lt;br /&gt;
While it is possible for a slave to own money, it is actually illegal for a slave - a possession - to own their own possessions so the owner of the slave keeps the money &#039;owned&#039; by the slave in trust. Obviously some owners refuse to do this making the slave unable to save up to buy their freedom. Slaves have no right to their own bodies, and a male owner can legally force a slave to have sexual relations with himself or with another male of his choosing at any time. The reverse of this shows that Pavis is still something of a patriarchal society; as a female owner having sexual relationships with a slave is considered to have committed bestiality, and the slave is destroyed and the woman brought up on charges. Imperial citizens have decried this practice. All the children of slaves are considered slaves in their own right.&lt;br /&gt;
&lt;br /&gt;
Slaves who cause damage, lie, steal or are otherwise disruptive may or may not be destroyed according to the &#039;crime&#039;. The owner of the slave is held accountable for any outrages a slave causes. A similar situation is if the owner of a dog allowed it to bite someone, and is the example used in the Pavic court.&lt;br /&gt;
&lt;br /&gt;
Any owner freeing a slave, a common practice among some groups, agrees by the act of manumission to become the patron of the slave (who is now a low-class metic). The former slave, now a &#039;freedman&#039;, becomes a client of the former owner but can leave that owner&#039;s patronage after a year and a day.&lt;br /&gt;
&lt;br /&gt;
==Imperial Law==&lt;br /&gt;
The Lunar Empire sees Pavis as a typical borderlands set of contradictions and has set its Provincial Army and Provincial Administration to the task of making the &#039;&#039;colonna&#039;&#039; friendly to the Empire and its goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The aim of the Empire is simple; Assimilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In time and with constant, impartial and pervasive administration the Empire aims to make Pavis an Imperial Outpost at the edge of the Empire, within the Glowline and with the regional variations expected within every satrapy. Should Sor-Eel prosper in this position his family will add the satrapy of Prax to their honours, and Sor-Eel has the attitude that he and his dynasty are here to stay. It shows. Sor-Eel is slowly &#039;going native&#039;, and building a power base here on the borderlands.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Sor-Eeel is saddled with Jotoran Longsword, who has the &#039;crush them under your heel, tax them &#039;till they squeal&#039; mindset almost guaranteed to create unrest in a border town. Jotoran is almost undoubtedly sabotaging Sor-Eel&#039;s efforts, but it is unknown who he is working for among the Imperial factions. Everyone is keenly hoping that Pavis gets to witness a Dart War to &#039;thin the Lunars out&#039;.&lt;br /&gt;
&lt;br /&gt;
The Imperial Administration has decreed that an Imperial citizen is on equal standing in the eyes of the law as a Pavic citizen, and Imperial merchant interests have immediately appeared to try and suffocate the native merchant houses and craft guilds. This led to a fair bit of street fighting and assassination. This, and the ongoing Sartarite unrest,  has meant that martial law has been extended indefinitely.&lt;br /&gt;
&lt;br /&gt;
The basic Imperial Directives of Occupation are as follows;&lt;br /&gt;
&lt;br /&gt;
* Anyone convicted of committing violence upon the person or possessions of a Lunar Citizen or Ally (including Pavic Citizens) will be crucified.&lt;br /&gt;
&lt;br /&gt;
* All taverns, eating houses and places of entertainment must be closed by midnight and no citizens, metics or slaves may be on the street after then without a pass issued by the Imperial Administration or Pavic Constabulary.&lt;br /&gt;
&lt;br /&gt;
* All weapon masters, weapon schools and their students must be registered with the Imperial authorities.&lt;br /&gt;
&lt;br /&gt;
* All foreigners entering the city must register with the Imperial Authorities at the gate.&lt;br /&gt;
&lt;br /&gt;
* All expeditions into The Rubble must;&lt;br /&gt;
&lt;br /&gt;
** Register with the Imperial Authorities before entering The Rubble stating both their objective and the expected time of their return.&lt;br /&gt;
&lt;br /&gt;
** Pay a set tax of One Per Centum of any monies in excess of 100L per individual to the Gate Clerk on exiting The Rubble.&lt;br /&gt;
&lt;br /&gt;
** Declare and display for inspection any artefacts found on the expedition at the Imperial head quarters.&lt;br /&gt;
&lt;br /&gt;
** Deposit maps of explored areas with the authorities at the Imperial head quarters on return from any expedition to the The Rubble. If the expedition members are incapable of submitting a suitable map as per the Mapping Requirements (Rubble Expeditions), a scribe will be made available to the expedition for a suitable fee.&lt;br /&gt;
&lt;br /&gt;
* The Temple of Orlanth, being a hotbed of seditious activity, will remain closed and sealed indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Ransoms==&lt;br /&gt;
&lt;br /&gt;
In Pavis, like anywhere else in Glorantha bar a few strange spots, the family and clan is everything.&lt;br /&gt;
&lt;br /&gt;
Family and clan guarantee to pay &#039;&#039;weregild&#039;&#039; - a &#039;life value&#039; in coin rather than suffer the loss of a family member&#039;s life. Paying a weregild means that the the prisoner must be kept well and fed adequately. After a weregild is agreed on a prisoner must not attempt to escape, nor may they be rescued by armed intervention of the family or clan.&lt;br /&gt;
&lt;br /&gt;
Weregild is paid usually to a third party who is considered trustworthy. In Pavis at this time this is almost solely the function of the Lhankor Mhy cult. The clan pays the cult who then notifies holders of the prisoner. The prisoner is delivered to the cult, who pays over the sum, and the cult notifies the family or clan that the prisoner may be collected. Note, the Lhankor Mhy cult, in total contrast to every other of their activities, does not charge anything for this function. This is due to the mystical criteria that the Lhankor Mhy cult may not engage in taking sides, and payment could allow the cult to manipulate the outcome of the exchange.&lt;br /&gt;
&lt;br /&gt;
Anyone attempting to subvert the process once the Lhankor Mhy cult is involved lays themselves open to attacks by the Lhankor Mhy spirit of reprisal, who will attack when the offender is asleep within a month of the transgression.&lt;br /&gt;
&lt;br /&gt;
It is not against any law or custom to refuse to accept a ransom, and some bitter conflicts preclude &#039;quarter&#039;. However, if a group consistently refuses offers of ransom and executes prisoners then they may well be investigated by the authorities to see if such killings are murder. Normally, if a murderer is shielded by a clan or family then the whole group is considered responsible.&lt;br /&gt;
&lt;br /&gt;
==Vendetta==&lt;br /&gt;
&lt;br /&gt;
Vendetta or Feud is the technical term for &#039;Private Warfare&#039;.&lt;br /&gt;
&lt;br /&gt;
Only clans; groupings of extended families, may legally engage in vendetta. Usually, only large and powerful clans are granted the right to do so.&lt;br /&gt;
&lt;br /&gt;
To claim Vendetta the following procedures must followed;&lt;br /&gt;
&lt;br /&gt;
- The civic and imperial authorities must be unable to reach a verdict or arbitrate a solution on the basis of contention.&lt;br /&gt;
&lt;br /&gt;
- The Count of Prax must approve a request for clan warfare. If approved, and a surprising amount are, the following stipulations are usually mandated:&lt;br /&gt;
&lt;br /&gt;
* Vendetta must be declared in the city central square, naming the clans involved and the restrictions mandated by the authorities. The combatants have one season from that day to reach an agreement before hostilities may begin, and earnest efforts are expected.&lt;br /&gt;
&lt;br /&gt;
* No non-combatants may be harmed.&lt;br /&gt;
&lt;br /&gt;
* Arson is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Ransom must be accepted if offered.&lt;br /&gt;
&lt;br /&gt;
* Combat or theft within the city is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Interruption of trade, tax gathering and official business may never be hindered.&lt;br /&gt;
&lt;br /&gt;
* The vendetta can but cut short at any time by County Decree. Ignoring the Count&#039;s Decree brands the clan as &#039;rebels&#039;, and leaves the clan open to punishment by the Pavis Constabulary and the Imperial Legions, who do not have to abide by any restriction on Vendetta.&lt;br /&gt;
&lt;br /&gt;
* Vendetta may not continue beyond a year and a day. At this time the parties must reapply to the Count of Prax.&lt;br /&gt;
&lt;br /&gt;
==Burial Customs==&lt;br /&gt;
&lt;br /&gt;
This really depends on religion. Pavis people from The Real City have graveyards inside Greater Pavis (The Big Rubble)&lt;br /&gt;
&lt;br /&gt;
Most people are buried (or at least dealt with) on the other side of the river, beyond the sable camp. Here the sun worshippers burn their people in hot fires, wind worshippers burn them with smoky fires, New Pavis people and knowledge worshippers bury their dead with a stone pillow, and usually a marker of some sort. River people sink the body in a special sealed basket like a lobster pot, and after a season retrieve the bones. Especially important people are sent on unmanned funeral barges that seek out the Homeward Ocean and thus the underworld. Humakti tend to deal with bodies however is convenient, but never what is traditional for the member&#039;s family (as they are sundered from the kin). Nomad peoples deal with bodies, often by cremation, on the steppe. Cremated bodies usually have the ashes retrieved and placed in urns, then put in household shrines or placed in temple under-vaults.&lt;br /&gt;
&lt;br /&gt;
Criminals are crucified on the road to the city and left to rot, the stench is appalling and is yet another thing that the people of Pavis resent about the empire. Prior to this they were usually throttled (a wind custom, in Old Pavis they were stoned) and thrown in a mass burial pit over the river (this pit has a bad name for hauntings and only Daka Fal &#039;&#039;godi&#039;&#039; dare tend the pit.)&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Parade Way Blues]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351768</id>
		<title>Pavic Law and Customs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351768"/>
		<updated>2019-01-29T13:08:13Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Pavic Law and Customs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Parade Way Blues]]&lt;br /&gt;
&lt;br /&gt;
=Pavic Law and Customs=&lt;br /&gt;
&lt;br /&gt;
Pavis is a &#039;&#039;polis&#039;&#039;; a city-state with surrounding lands that answer to the central town. Oddly enough, it is also a colony of a battered old polis; The Real City in the heart of The Rubble and this complicates things. It is also even more than this, as the Empire has appointed a Count to oversee, tax and govern this state it is what is known as a &#039;&#039;colonna&#039;&#039;. This means a series of unusual relationships has arisen, and these had had strange effects on law and customs.&lt;br /&gt;
&lt;br /&gt;
As an Imperial &#039;&#039;colonna&#039;&#039; Pavis is subordinate to the Empire and its hierarchy. However, even after years of occupation the Imperials still know little of what they have come to own, and on a mystical level they are almost completely ignorant of the mythic mechanisms of how and especially &#039;&#039;when&#039;&#039; Pavis operates. The total indifference of the higher members of the Pavis temple to the dangers of marrying in the Lunar Pantheon have caused some imperial mystics to wonder if they know exactly what they are dealing with, and has caused some misgivings. The worst dangers are buried deeply.&lt;br /&gt;
&lt;br /&gt;
Regardless of this Laws and Customs reflect these three factors; The Real City and its history of unceasing war with Prax and the Uz, New Pavis and its legacy of Sartarite disenfranchisement and its strong Sartar clan structures, and overlaying this the blanket of Imperial Provincial Law.&lt;br /&gt;
&lt;br /&gt;
==Pavis Citizens==&lt;br /&gt;
Citizenship is a vital requirement for living in Pavis for any time, and those deliberately remaining outsiders are known as a &#039;&#039;Metic&#039;&#039;, or &#039;resident foreigner&#039;. A metic has severely curtailed rights, and may not vote, has less credibility in court than a citizen, may not be given food rations in times of hardship or siege, has no ties to the local community and is considered inherently suspicious. A metic has all the burdens of citizenship but none of the benefits,&lt;br /&gt;
&lt;br /&gt;
To be a citizen one must become an initiate of Pavis, and then must be adopted by the citizenry as a fellow. In practice, it is easier to become an initiate than to become a citizen, and only by tying one&#039;s fortunes, and those of your descendants, to those of large Pavis clan (and in a subordinate or &#039;client&#039; role) can a metic hope to become a Pavis citizen.&lt;br /&gt;
&lt;br /&gt;
A citizen has many benefits, and not just the dole and a lesser gate tax. &lt;br /&gt;
&lt;br /&gt;
Citizens have more rights in a legal dispute than metics, and as they have familial, ritual, mystical and political ties to the city they are considered more trustworthy. Citizens do not pay more than a token payment for places in the markets, the craft guilds must accept them if they are qualified to join and then the guilds actively persecute their metic competition. Citizens may vote, and by showing their support for a candidate they place themselves, by affiliation with a faction, in the debt of the candidate and faction they support. Citizens also have equal rights as Imperial citizens within the bounds of the County of Pavis. As a citizen, it was unlikely that they would be enslaved by the state unless the citizen was found guilty of an extremely serious crime.&lt;br /&gt;
&lt;br /&gt;
==Slaves==&lt;br /&gt;
Pavis is a culture that allows the ownership of slaves.&lt;br /&gt;
Slaves form the very bottom rung of Pavic life and only &#039;enjoy&#039; the rights they receive as the &#039;&#039;belonging&#039;&#039; of a citizen or metic. Slaves are not killed, they are &#039;&#039;destroyed&#039;&#039;. This simple definition shows the total lack of rights they have; thier death is only noted as the reduction of another person&#039;s wealth.&lt;br /&gt;
&lt;br /&gt;
Slaves may not give witness in court. Slaves may not belong to the cult of Pavis, and by enslavement the terrible ritual of disenfranchisement rips the person from life as an equal citizen and hurls them into the purse of another citizen. Most relatives, friends or patrons of a citizen condemned to slavery undergo great hardships to prevent this terrible event, and many of those condemned to perpetual slavery will suicide instead.&lt;br /&gt;
&lt;br /&gt;
However, there is more than one form of slavery, of which perpetual slavery is only the worst. Temporary slavery, such as Seasonal Slavery (usually for chronic debt) or Year And A Day Slavery (for serious crimes) &#039;merely&#039; reduce the ex-slave afterwards to the status of metic, but it is usually easy for the to be readmitted as a citizen unless they are disowned by all those who know them.&lt;br /&gt;
&lt;br /&gt;
While it is possible for a slave to own money, it is actually illegal for a slave - a possession - to own their own possessions so the owner of the slave keeps the money &#039;owned&#039; by the slave in trust. Obviously some owners refuse to do this making the slave unable to save up to buy their freedom. Slaves have no right to their own bodies, and a male owner can legally force a slave to have sexual relations with himself or with another male of his choosing at any time. The reverse of this shows that Pavis is still something of a patriarchal society; as a female owner having sexual relationships with a slave is considered to have committed bestiality, and the slave is destroyed and the woman brought up on charges. Imperial citizens have decried this practice. All the children of slaves are considered slaves in their own right.&lt;br /&gt;
&lt;br /&gt;
Slaves who cause damage, lie, steal or are otherwise disruptive may or may not be destroyed according to the &#039;crime&#039;. The owner of the slave is held accountable for any outrages a slave causes. A similar situation is if the owner of a dog allowed it to bite someone, and is the example used in the Pavic court.&lt;br /&gt;
&lt;br /&gt;
Any owner freeing a slave, a common practice among some groups, agrees by the act of manumission to become the patron of the slave (who is now a low-class metic). The former slave, now a &#039;freedman&#039;, becomes a client of the former owner but can leave that owner&#039;s patronage after a year and a day.&lt;br /&gt;
&lt;br /&gt;
==Imperial Law==&lt;br /&gt;
The Lunar Empire sees Pavis as a typical borderlands set of contradictions and has set its Provincial Army and Provincial Administration to the task of making the &#039;&#039;colonna&#039;&#039; friendly to the Empire and its goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The aim of the Empire is simple; Assimilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In time and with constant, impartial and pervasive administration the Empire aims to make Pavis an Imperial Outpost at the edge of the Empire, within the Glowline and with the regional variations expected within every satrapy. Should Sor-Eel prosper in this position his family will add the satrapy of Prax to their honours, and Sor-Eel has the attitude that he and his dynasty are here to stay. It shows. Sor-Eel is slowly &#039;going native&#039;, and building a power base here on the borderlands.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Sor-Eeel is saddled with Jotoran Longsword, who has the &#039;crush them under your heel, tax them &#039;till they squeal&#039; mindset almost guaranteed to create unrest in a border town. Jotoran is almost undoubtedly sabotaging Sor-Eel&#039;s efforts, but it is unknown who he is working for among the Imperial factions. Everyone is keenly hoping that Pavis gets to witness a Dart War to &#039;thin the Lunars out&#039;.&lt;br /&gt;
&lt;br /&gt;
The Imperial Administration has decreed that an Imperial citizen is on equal standing in the eyes of the law as a Pavic citizen, and Imperial merchant interests have immediately appeared to try and suffocate the native merchant houses and craft guilds. This led to a fair bit of street fighting and assassination. This, and the ongoing Sartarite unrest,  has meant that martial law has been extended indefinitely.&lt;br /&gt;
&lt;br /&gt;
The basic Imperial Directives of Occupation are as follows;&lt;br /&gt;
&lt;br /&gt;
* Anyone convicted of committing violence upon the person or possessions of a Lunar Citizen or Ally (including Pavic Citizens) will be crucified.&lt;br /&gt;
&lt;br /&gt;
* All taverns, eating houses and places of entertainment must be closed by midnight and no citizens, metics or slaves may be on the street after then without a pass issued by the Imperial Administration or Pavic Constabulary.&lt;br /&gt;
&lt;br /&gt;
* All weapon masters, weapon schools and their students must be registered with the Imperial authorities.&lt;br /&gt;
&lt;br /&gt;
* All foreigners entering the city must register with the Imperial Authorities at the gate.&lt;br /&gt;
&lt;br /&gt;
* All expeditions into The Rubble must;&lt;br /&gt;
&lt;br /&gt;
** Register with the Imperial Authorities before entering The Rubble stating both their objective and the expected time of their return.&lt;br /&gt;
&lt;br /&gt;
** Pay a set tax of One Per Centum of any monies in excess of 100L per individual to the Gate Clerk on exiting The Rubble.&lt;br /&gt;
&lt;br /&gt;
** Declare and display for inspection any artefacts found on the expedition at the Imperial head quarters.&lt;br /&gt;
&lt;br /&gt;
** Deposit maps of explored areas with the authorities at the Imperial head quarters on return from any expedition to the The Rubble. If the expedition members are incapable of submitting a suitable map as per the Mapping Requirements (Rubble Expeditions), a scribe will be made available to the expedition for a suitable fee.&lt;br /&gt;
&lt;br /&gt;
* The Temple of Orlanth, being a hotbed of seditious activity, will remain closed and sealed indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Ransoms==&lt;br /&gt;
&lt;br /&gt;
In Pavis, like anywhere else in Glorantha bar a few strange spots, the family and clan is everything.&lt;br /&gt;
&lt;br /&gt;
Family and clan guarantee to pay &#039;&#039;weregild&#039;&#039; - a &#039;life value&#039; in coin rather than suffer the loss of a family member&#039;s life. Paying a weregild means that the the prisoner must be kept well and fed adequately. After a weregild is agreed on a prisoner must not attempt to escape, nor may they be rescued by armed intervention of the family or clan.&lt;br /&gt;
&lt;br /&gt;
Weregild is paid usually to a third party who is considered trustworthy. In Pavis at this time this is almost solely the function of the Lhankor Mhy cult. The clan pays the cult who then notifies holders of the prisoner. The prisoner is delivered to the cult, who pays over the sum, and the cult notifies the family or clan that the prisoner may be collected. Note, the Lhankor Mhy cult, in total contrast to every other of their activities, does not charge anything for this function. This is due to the mystical criteria that the Lhankor Mhy cult may not engage in taking sides, and payment could allow the cult to manipulate the outcome of the exchange.&lt;br /&gt;
&lt;br /&gt;
Anyone attempting to subvert the process once the Lhankor Mhy cult is involved lays themselves open to attacks by the Lhankor Mhy spirit of reprisal, who will attack when the offender is asleep within a month of the transgression.&lt;br /&gt;
&lt;br /&gt;
It is not against any law or custom to refuse to accept a ransom, and some bitter conflicts preclude &#039;quarter&#039;. However, if a group consistently refuses offers of ransom and executes prisoners then they may well be investigated by the authorities to see if such killings are murder. Normally, if a murderer is shielded by a clan or family then the whole group is considered responsible.&lt;br /&gt;
&lt;br /&gt;
==Vendetta==&lt;br /&gt;
&lt;br /&gt;
Vendetta or Feud is the technical term for &#039;Private Warfare&#039;.&lt;br /&gt;
&lt;br /&gt;
Only clans; groupings of extended families, may legally engage in vendetta. Usually, only large and powerful clans are granted the right to do so.&lt;br /&gt;
&lt;br /&gt;
To claim Vendetta the following procedures must followed;&lt;br /&gt;
&lt;br /&gt;
- The civic and imperial authorities must be unable to reach a verdict or arbitrate a solution on the basis of contention.&lt;br /&gt;
&lt;br /&gt;
- The Count of Prax must approve a request for clan warfare. If approved, and a surprising amount are, the following stipulations are usually mandated:&lt;br /&gt;
&lt;br /&gt;
* Vendetta must be declared in the city central square, naming the clans involved and the restrictions mandated by the authorities. The combatants have one season from that day to reach an agreement before hostilities may begin, and earnest efforts are expected.&lt;br /&gt;
&lt;br /&gt;
* No non-combatants may be harmed.&lt;br /&gt;
&lt;br /&gt;
* Arson is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Ransom must be accepted if offered.&lt;br /&gt;
&lt;br /&gt;
* Combat or theft within the city is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Interruption of trade, tax gathering and official business may never be hindered.&lt;br /&gt;
&lt;br /&gt;
* The vendetta can but cut short at any time by County Decree. Ignoring the Count&#039;s Decree brands the clan as &#039;rebels&#039;, and leaves the clan open to punishment by the Pavis Constabulary and the Imperial Legions, who do not have to abide by any restriction on Vendetta.&lt;br /&gt;
&lt;br /&gt;
* Vendetta may not continue beyond a year and a day. At this time the parties must reapply to the Count of Prax.&lt;br /&gt;
&lt;br /&gt;
==Burial Customs==&lt;br /&gt;
&lt;br /&gt;
This really depends on religion. Pavis people from The Real City have graveyards inside Greater Pavis (The Big Rubble)&lt;br /&gt;
&lt;br /&gt;
Most people are buried (or at least dealt with) on the other side of the river, beyond the sable camp. Here the sun worshippers burn their people in hot fires, wind worshippers burn them with smoky fires, New Pavis people and knowledge worshippers bury their dead with a stone pillow, and usually a marker of some sort. River people sink the body in a special sealed basket like a lobster pot, and after a season retrieve the bones. Especially important people are sent on unmanned funeral barges that seek out the Homeward Ocean and thus the underworld. Humakti tend to deal with bodies however is convenient, but never what is traditional for the member&#039;s family (as they are sundered from the kin). Nomad peoples deal with bodies, often by cremation, on the steppe. Cremated bodies usually have the ashes retrieved and placed in urns, then put in household shrines or placed in temple under-vaults.&lt;br /&gt;
&lt;br /&gt;
Criminals are crucified on the road to the city and left to rot, the stench is appalling and is yet another thing that the people of Pavis resent about the empire. Prior to this they were usually throttled (a wind custom, in Old Pavis they were stoned) and thrown in a mass burial pit over the river (this pit has a bad name for hauntings and only Daka Fal &#039;&#039;godi&#039;&#039; dare tend the pit.)&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Parade Way Blues]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Parade_Way_Blues&amp;diff=351767</id>
		<title>Parade Way Blues</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Parade_Way_Blues&amp;diff=351767"/>
		<updated>2019-01-29T13:05:27Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Combat Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chalkline&#039;s Rune Quest 3 &#039;&#039;City of Pavis&#039;&#039; game [http://forum.rpg.net/showthread.php?t=483931 Recruitment], [http://forum.rpg.net/showthread.php?t=487704 In Character], [http://forum.rpg.net/showthread.php?t=487698 Out of Character]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Pavis Street.jpg|200px|thumb|Right|]]&lt;br /&gt;
&lt;br /&gt;
=Pavis Constabulary Information=&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
[[Acyls]] played by Shadowjack&lt;br /&gt;
&lt;br /&gt;
[[Jawad]] played by Asen_G&lt;br /&gt;
&lt;br /&gt;
[[Hastur Lilmer]] played by Bulya&lt;br /&gt;
&lt;br /&gt;
[[Berdan Strongbreeze]] played by MonsterMash&lt;br /&gt;
&lt;br /&gt;
[[Vinyarazelm]] played by Uqbarian.&lt;br /&gt;
&lt;br /&gt;
[[Askul Garhound]] played by Mandacaru&lt;br /&gt;
&lt;br /&gt;
[[Alse Britigne]] played by Drifter&lt;br /&gt;
&lt;br /&gt;
[[Endorl Karchian]] played by Bandos&lt;br /&gt;
&lt;br /&gt;
[[Gilgrim Thornak]] played by RuneMagus&lt;br /&gt;
&lt;br /&gt;
==[http://wiki.rpg.net/index.php/Parade_Way_Blues/Non-Characters Non Player Characters]==&lt;br /&gt;
&lt;br /&gt;
== PCs on hold==&lt;br /&gt;
&lt;br /&gt;
[[Indulis Massancar]] played by seasparrow&lt;br /&gt;
&lt;br /&gt;
[[Makao Tapia]] played by Ninevehn.&lt;br /&gt;
&lt;br /&gt;
[[Bredant Vadrek]] &lt;br /&gt;
&lt;br /&gt;
[[Marilla]] played by Jane&lt;br /&gt;
&lt;br /&gt;
[[Tor Arl]] played by Akula&lt;br /&gt;
&lt;br /&gt;
[[Saskia]] played by Deamon&lt;br /&gt;
&lt;br /&gt;
[[Psamanthe (&#039;Sam&#039;)]] played by t@nya&lt;br /&gt;
&lt;br /&gt;
[[Minartyr Cleareyes]] played by Nexus Indivulsus&lt;br /&gt;
&lt;br /&gt;
=Pavic Law and Customs=&lt;br /&gt;
&lt;br /&gt;
[[Pavic Law and Customs]]&lt;br /&gt;
&lt;br /&gt;
[[Spirits]]&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
[[Parade Way Blues Maps]]&lt;br /&gt;
&lt;br /&gt;
=Pavis Price List=&lt;br /&gt;
[[Pavis Price List]]&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
*[[Gloranthan Spells]]&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Character Generation Instructions:&lt;br /&gt;
&lt;br /&gt;
PCs are rolled as normal, but skills are allotted slightly differently.&lt;br /&gt;
&lt;br /&gt;
1)	Roll normally for your parent’s occupation, but apply 2d4 years rather than 2d6.&lt;br /&gt;
&lt;br /&gt;
2)	Now add four years again of your parent’s occupation, but do not add any weapon skills (apart from Fist Attack), magic or equipment increments for these four years. This reflects your childhood skills.&lt;br /&gt;
&lt;br /&gt;
3)	Now add up to five years of ‘civilised noble’ career to reflect your time in the watch. Do not use the equipment from this term of experience; use the equipment from your parent’s occupation. Do not alter your magic system from your parent’s occupation, it continues into this period of experience.&lt;br /&gt;
&lt;br /&gt;
4)	When rolling ‘initiate’ experience, you do not include your childhood skill period in calculating how long you have been an initiate.&lt;br /&gt;
&lt;br /&gt;
5)	The only change to skills is ‘Fist Attack’. Instead of ‘Fist Attack x (years in occupation)’, read ‘Fist Attack or Grapple Attack or Grapple Parry x (years in occupation)’.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What we need from PCs:&lt;br /&gt;
&lt;br /&gt;
	A family and a circle of friends, just a bunch of names or just descriptions of who/what the are.&lt;br /&gt;
&lt;br /&gt;
	An address, to be a citizen of Pavis (and this is prerequisite of Watch membership) you must &#039;live in your own house&#039;. This can be, and usually is, that you live in your family&#039;s home. I also need who lives with you, in fact if you want to go all out and list favourite bars, hang outs etc, that&#039;d be great!&lt;br /&gt;
&lt;br /&gt;
	A kit list, there&#039;s a Pavis Prices List in the Files section. Remember that your PC is an established *citizen*, some of your stuff you&#039;ve had for years. While wearing non-leather armour is prohibited within Pavis, your PC can own their own armour if they must (and occasionally will be called on to) leave Pavis on a mission.&lt;br /&gt;
&lt;br /&gt;
	A brief history, we need to know who you are, where you spent your youth and why you joined the Watch.&lt;br /&gt;
&lt;br /&gt;
	Finally, you should be happy with your PC, if you want to make a change or add something special - just run it past me and we should be fine!&lt;br /&gt;
&lt;br /&gt;
===Issue Equipment===&lt;br /&gt;
&lt;br /&gt;
Issue Equipment&lt;br /&gt;
&lt;br /&gt;
- Padded tunic, faded blue.&lt;br /&gt;
&lt;br /&gt;
- Padded hood also faded blue.&lt;br /&gt;
&lt;br /&gt;
- Light bronze helm with short blue crest.&lt;br /&gt;
&lt;br /&gt;
- Cuirboilli breastplate.&lt;br /&gt;
&lt;br /&gt;
- Leather boots.&lt;br /&gt;
&lt;br /&gt;
- Leather gauntlets.&lt;br /&gt;
&lt;br /&gt;
- Cuirboilli bracers.&lt;br /&gt;
&lt;br /&gt;
- Cuirboilli greaves.&lt;br /&gt;
&lt;br /&gt;
- Blue cloak.&lt;br /&gt;
&lt;br /&gt;
- Oil lantern.&lt;br /&gt;
&lt;br /&gt;
- Targe shield.&lt;br /&gt;
&lt;br /&gt;
Also available at the watch house are various lengths of rope, leather buckets, leather hides (for beating out fires), manacles and keys, fire axes, stretchers, winches, pulleys and a few corroded tools.&lt;br /&gt;
The watch house generally has a few cots available for naps; writing tools for those with the skill, various other equipment that sensibly would be there but these are not available for removal.&lt;br /&gt;
&lt;br /&gt;
This equipment is in addition to the equipment you receive from your parent’s occupation years.&lt;br /&gt;
&lt;br /&gt;
[[Standard PWB Character Sheet Format]]&lt;br /&gt;
&lt;br /&gt;
==Combat Rules==&lt;br /&gt;
&lt;br /&gt;
* Shortswords, Broadswords, Scimitars, Bastard Swords and Greatswords all do 1d8+1 damage on a thrusting attack, they retain their existing damage for cutting attacks.&lt;br /&gt;
&lt;br /&gt;
* All spears do 1d8+1 damage.&lt;br /&gt;
&lt;br /&gt;
* Any Two Handed Weapon uses the next higher Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
* At Negative Fatigue Points the next lower Damage Bonus is used.&lt;br /&gt;
&lt;br /&gt;
* Pila (the plural of Pilum) are Javelins that have 15AP, but cannot be used as melee weapons.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
RuneQuest 2 Slashes, Impales, and Crushes can be declared instead of a knockback on a Special Attack roll. Shield or Weapon Special Parry rolls Bind the parried object for 10 Strike Ranks but the parrying weapon may not be used in that time, nor may the attacker or parryer close or lengthen range in that time.&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Parade_Way_Blues&amp;diff=351766</id>
		<title>Parade Way Blues</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Parade_Way_Blues&amp;diff=351766"/>
		<updated>2019-01-29T13:03:07Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Issue Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chalkline&#039;s Rune Quest 3 &#039;&#039;City of Pavis&#039;&#039; game [http://forum.rpg.net/showthread.php?t=483931 Recruitment], [http://forum.rpg.net/showthread.php?t=487704 In Character], [http://forum.rpg.net/showthread.php?t=487698 Out of Character]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Pavis Street.jpg|200px|thumb|Right|]]&lt;br /&gt;
&lt;br /&gt;
=Pavis Constabulary Information=&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
[[Acyls]] played by Shadowjack&lt;br /&gt;
&lt;br /&gt;
[[Jawad]] played by Asen_G&lt;br /&gt;
&lt;br /&gt;
[[Hastur Lilmer]] played by Bulya&lt;br /&gt;
&lt;br /&gt;
[[Berdan Strongbreeze]] played by MonsterMash&lt;br /&gt;
&lt;br /&gt;
[[Vinyarazelm]] played by Uqbarian.&lt;br /&gt;
&lt;br /&gt;
[[Askul Garhound]] played by Mandacaru&lt;br /&gt;
&lt;br /&gt;
[[Alse Britigne]] played by Drifter&lt;br /&gt;
&lt;br /&gt;
[[Endorl Karchian]] played by Bandos&lt;br /&gt;
&lt;br /&gt;
[[Gilgrim Thornak]] played by RuneMagus&lt;br /&gt;
&lt;br /&gt;
==[http://wiki.rpg.net/index.php/Parade_Way_Blues/Non-Characters Non Player Characters]==&lt;br /&gt;
&lt;br /&gt;
== PCs on hold==&lt;br /&gt;
&lt;br /&gt;
[[Indulis Massancar]] played by seasparrow&lt;br /&gt;
&lt;br /&gt;
[[Makao Tapia]] played by Ninevehn.&lt;br /&gt;
&lt;br /&gt;
[[Bredant Vadrek]] &lt;br /&gt;
&lt;br /&gt;
[[Marilla]] played by Jane&lt;br /&gt;
&lt;br /&gt;
[[Tor Arl]] played by Akula&lt;br /&gt;
&lt;br /&gt;
[[Saskia]] played by Deamon&lt;br /&gt;
&lt;br /&gt;
[[Psamanthe (&#039;Sam&#039;)]] played by t@nya&lt;br /&gt;
&lt;br /&gt;
[[Minartyr Cleareyes]] played by Nexus Indivulsus&lt;br /&gt;
&lt;br /&gt;
=Pavic Law and Customs=&lt;br /&gt;
&lt;br /&gt;
[[Pavic Law and Customs]]&lt;br /&gt;
&lt;br /&gt;
[[Spirits]]&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
[[Parade Way Blues Maps]]&lt;br /&gt;
&lt;br /&gt;
=Pavis Price List=&lt;br /&gt;
[[Pavis Price List]]&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
*[[Gloranthan Spells]]&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Character Generation Instructions:&lt;br /&gt;
&lt;br /&gt;
PCs are rolled as normal, but skills are allotted slightly differently.&lt;br /&gt;
&lt;br /&gt;
1)	Roll normally for your parent’s occupation, but apply 2d4 years rather than 2d6.&lt;br /&gt;
&lt;br /&gt;
2)	Now add four years again of your parent’s occupation, but do not add any weapon skills (apart from Fist Attack), magic or equipment increments for these four years. This reflects your childhood skills.&lt;br /&gt;
&lt;br /&gt;
3)	Now add up to five years of ‘civilised noble’ career to reflect your time in the watch. Do not use the equipment from this term of experience; use the equipment from your parent’s occupation. Do not alter your magic system from your parent’s occupation, it continues into this period of experience.&lt;br /&gt;
&lt;br /&gt;
4)	When rolling ‘initiate’ experience, you do not include your childhood skill period in calculating how long you have been an initiate.&lt;br /&gt;
&lt;br /&gt;
5)	The only change to skills is ‘Fist Attack’. Instead of ‘Fist Attack x (years in occupation)’, read ‘Fist Attack or Grapple Attack or Grapple Parry x (years in occupation)’.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What we need from PCs:&lt;br /&gt;
&lt;br /&gt;
	A family and a circle of friends, just a bunch of names or just descriptions of who/what the are.&lt;br /&gt;
&lt;br /&gt;
	An address, to be a citizen of Pavis (and this is prerequisite of Watch membership) you must &#039;live in your own house&#039;. This can be, and usually is, that you live in your family&#039;s home. I also need who lives with you, in fact if you want to go all out and list favourite bars, hang outs etc, that&#039;d be great!&lt;br /&gt;
&lt;br /&gt;
	A kit list, there&#039;s a Pavis Prices List in the Files section. Remember that your PC is an established *citizen*, some of your stuff you&#039;ve had for years. While wearing non-leather armour is prohibited within Pavis, your PC can own their own armour if they must (and occasionally will be called on to) leave Pavis on a mission.&lt;br /&gt;
&lt;br /&gt;
	A brief history, we need to know who you are, where you spent your youth and why you joined the Watch.&lt;br /&gt;
&lt;br /&gt;
	Finally, you should be happy with your PC, if you want to make a change or add something special - just run it past me and we should be fine!&lt;br /&gt;
&lt;br /&gt;
===Issue Equipment===&lt;br /&gt;
&lt;br /&gt;
Issue Equipment&lt;br /&gt;
&lt;br /&gt;
- Padded tunic, faded blue.&lt;br /&gt;
&lt;br /&gt;
- Padded hood also faded blue.&lt;br /&gt;
&lt;br /&gt;
- Light bronze helm with short blue crest.&lt;br /&gt;
&lt;br /&gt;
- Cuirboilli breastplate.&lt;br /&gt;
&lt;br /&gt;
- Leather boots.&lt;br /&gt;
&lt;br /&gt;
- Leather gauntlets.&lt;br /&gt;
&lt;br /&gt;
- Cuirboilli bracers.&lt;br /&gt;
&lt;br /&gt;
- Cuirboilli greaves.&lt;br /&gt;
&lt;br /&gt;
- Blue cloak.&lt;br /&gt;
&lt;br /&gt;
- Oil lantern.&lt;br /&gt;
&lt;br /&gt;
- Targe shield.&lt;br /&gt;
&lt;br /&gt;
Also available at the watch house are various lengths of rope, leather buckets, leather hides (for beating out fires), manacles and keys, fire axes, stretchers, winches, pulleys and a few corroded tools.&lt;br /&gt;
The watch house generally has a few cots available for naps; writing tools for those with the skill, various other equipment that sensibly would be there but these are not available for removal.&lt;br /&gt;
&lt;br /&gt;
This equipment is in addition to the equipment you receive from your parent’s occupation years.&lt;br /&gt;
&lt;br /&gt;
[[Standard PWB Character Sheet Format]]&lt;br /&gt;
&lt;br /&gt;
==Combat Rules==&lt;br /&gt;
&lt;br /&gt;
* Shortswords, Broadswords, Scimitars, Bastard Swords and Greatswords all do 1d8+1 damage on a thrusting attack, they retain their existing damage for cutting attacks.&lt;br /&gt;
&lt;br /&gt;
* All spears do 1d8+1 damage.&lt;br /&gt;
&lt;br /&gt;
* Any Two Handed Weapon uses the next higher Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
* At Negative Fatigue Points the next lower Damage Bonus is used.&lt;br /&gt;
&lt;br /&gt;
* Pila (the plural of Pilum) are Javelins that have 15AP, but cannot be used as melee weapons.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
RuneQuest 2 Slashes, Impales, and Crushes can be declared instead of a knockback on a Special Attack roll. Shield or Weapon Special Parry rolls Bind the parried object for 10 Strike Ranks, but the parrying weapon may not be used in that time, nor may the attacker or parrier close or lengthen range in that time.&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351765</id>
		<title>Pavic Law and Customs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351765"/>
		<updated>2019-01-29T12:59:26Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Imperial Law */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Parade Way Blues]]&lt;br /&gt;
&lt;br /&gt;
=Pavic Law and Customs=&lt;br /&gt;
&lt;br /&gt;
Pavis is a &#039;&#039;polis&#039;&#039;; a city-state with surrounding lands that answer to the central town. Oddly enough, it is also a colony of a battered old polis; The Real City in the heart of The Rubble and this complicates things. It is also even more than this, as the Empire has appointed a Count to oversee, tax and govern this state it is a &#039;&#039;colonna&#039;&#039;. This means a series of unusual relationships has arisen, and these had had strange effects on law and customs.&lt;br /&gt;
&lt;br /&gt;
As an Imperial &#039;&#039;colonna&#039;&#039; Pavis is subordinate to the Empire and its hierarchy. However, even after years of occupation the Imperials still know little of what they have come to own, and on a mystical level they are almost completely ignorant of the mythic mechanisms of how and especially &#039;&#039;when&#039;&#039; Pavis operates. The total indifference of the higher members of the Pavis temple to the dangers of marrying in the Lunar Pantheon have caused some imperial mystics to wonder if they know exactly what they are dealing with, and has caused some misgivings. The worst dangers are buried deeply.&lt;br /&gt;
&lt;br /&gt;
Regardless of this Laws and Customs reflect these three factors; The Real City and its history of unceasing war with Prax and the Uz, New Pavis and its legacy of Sartarite disenfranchisement and its strong Sartar clan structures, and overlaying this the blanket of Imperial Provincial Law.&lt;br /&gt;
&lt;br /&gt;
==Pavis Citizens==&lt;br /&gt;
Citizenship is a vital requirement for living in Pavis for any time, and those deliberately remaining outsiders are known as a &#039;&#039;Metic&#039;&#039;, or &#039;resident foreigner&#039;. A metic has severely curtailed rights, and may not vote, has less credibility in court than a citizen, may not be given food rations in times of hardship or siege, has no ties to the local community and is considered inherently suspicious. A metic has all the burdens of citizenship but none of the benefits,&lt;br /&gt;
&lt;br /&gt;
To be a citizen one must become an initiate of Pavis, and then must be adopted by the citizenry as a fellow. In practice, it is easier to become an initiate than to become a citizen, and only by tying one&#039;s fortunes, and those of your descendants, to those of large Pavis clan (and in a subordinate or &#039;client&#039; role) can a metic hope to become a Pavis citizen.&lt;br /&gt;
&lt;br /&gt;
A citizen has many benefits, and not just the dole and a lesser gate tax. &lt;br /&gt;
&lt;br /&gt;
Citizens have more rights in a legal dispute than metics, and as they have familial, ritual, mystical and political ties to the city they are considered more trustworthy. Citizens do not pay more than a token payment for places in the markets, the craft guilds must accept them if they are qualified to join and then the guilds actively persecute their metic competition. Citizens may vote, and by showing their support for a candidate they place themselves, by affiliation with a faction, in the debt of the candidate and faction they support. Citizens also have equal rights as Imperial citizens within the bounds of the County of Pavis. As a citizen, it was unlikely that they would be enslaved by the state unless the citizen was found guilty of an extremely serious crime.&lt;br /&gt;
&lt;br /&gt;
==Slaves==&lt;br /&gt;
Pavis is a culture that allows the ownership of slaves.&lt;br /&gt;
Slaves form the very bottom rung of Pavic life and only &#039;enjoy&#039; the rights they receive as the &#039;&#039;belonging&#039;&#039; of a citizen or metic. Slaves are not killed, they are &#039;&#039;destroyed&#039;&#039;. This simple definition shows the total lack of rights they have; thier death is only noted as the reduction of another person&#039;s wealth.&lt;br /&gt;
&lt;br /&gt;
Slaves may not give witness in court. Slaves may not belong to the cult of Pavis, and by enslavement the terrible ritual of disenfranchisement rips the person from life as an equal citizen and hurls them into the purse of another citizen. Most relatives, friends or patrons of a citizen condemned to slavery undergo great hardships to prevent this terrible event, and many of those condemned to perpetual slavery will suicide instead.&lt;br /&gt;
&lt;br /&gt;
However, there is more than one form of slavery, of which perpetual slavery is only the worst. Temporary slavery, such as Seasonal Slavery (usually for chronic debt) or Year And A Day Slavery (for serious crimes) &#039;merely&#039; reduce the ex-slave afterwards to the status of metic, but it is usually easy for the to be readmitted as a citizen unless they are disowned by all those who know them.&lt;br /&gt;
&lt;br /&gt;
While it is possible for a slave to own money, it is actually illegal for a slave - a possession - to own their own possessions so the owner of the slave keeps the money &#039;owned&#039; by the slave in trust. Obviously some owners refuse to do this making the slave unable to save up to buy their freedom. Slaves have no right to their own bodies, and a male owner can legally force a slave to have sexual relations with himself or with another male of his choosing at any time. The reverse of this shows that Pavis is still something of a patriarchal society; as a female owner having sexual relationships with a slave is considered to have committed bestiality, and the slave is destroyed and the woman brought up on charges. Imperial citizens have decried this practice. All the children of slaves are considered slaves in their own right.&lt;br /&gt;
&lt;br /&gt;
Slaves who cause damage, lie, steal or are otherwise disruptive may or may not be destroyed according to the &#039;crime&#039;. The owner of the slave is held accountable for any outrages a slave causes. A similar situation is if the owner of a dog allowed it to bite someone, and is the example used in the Pavic court.&lt;br /&gt;
&lt;br /&gt;
Any owner freeing a slave, a common practice among some groups, agrees by the act of manumission to become the patron of the slave (who is now a low-class metic). The former slave, now a &#039;freedman&#039;, becomes a client of the former owner but can leave that owner&#039;s patronage after a year and a day.&lt;br /&gt;
&lt;br /&gt;
==Imperial Law==&lt;br /&gt;
The Lunar Empire sees Pavis as a typical borderlands set of contradictions and has set its Provincial Army and Provincial Administration to the task of making the &#039;&#039;colonna&#039;&#039; friendly to the Empire and its goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The aim of the Empire is simple; Assimilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In time and with constant, impartial and pervasive administration the Empire aims to make Pavis an Imperial Outpost at the edge of the Empire, within the Glowline and with the regional variations expected within every satrapy. Should Sor-Eel prosper in this position his family will add the satrapy of Prax to their honours, and Sor-Eel has the attitude that he and his dynasty are here to stay. It shows. Sor-Eel is slowly &#039;going native&#039;, and building a power base here on the borderlands.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Sor-Eeel is saddled with Jotoran Longsword, who has the &#039;crush them under your heel, tax them &#039;till they squeal&#039; mindset almost guaranteed to create unrest in a border town. Jotoran is almost undoubtedly sabotaging Sor-Eel&#039;s efforts, but it is unknown who he is working for among the Imperial factions. Everyone is keenly hoping that Pavis gets to witness a Dart War to &#039;thin the Lunars out&#039;.&lt;br /&gt;
&lt;br /&gt;
The Imperial Administration has decreed that an Imperial citizen is on equal standing in the eyes of the law as a Pavic citizen, and Imperial merchant interests have immediately appeared to try and suffocate the native merchant houses and craft guilds. This led to a fair bit of street fighting and assassination. This, and the ongoing Sartarite unrest,  has meant that martial law has been extended indefinitely.&lt;br /&gt;
&lt;br /&gt;
The basic Imperial Directives of Occupation are as follows;&lt;br /&gt;
&lt;br /&gt;
* Anyone convicted of committing violence upon the person or possessions of a Lunar Citizen or Ally (including Pavic Citizens) will be crucified.&lt;br /&gt;
&lt;br /&gt;
* All taverns, eating houses and places of entertainment must be closed by midnight and no citizens, metics or slaves may be on the street after then without a pass issued by the Imperial Administration or Pavic Constabulary.&lt;br /&gt;
&lt;br /&gt;
* All weapon masters, weapon schools and their students must be registered with the Imperial authorities.&lt;br /&gt;
&lt;br /&gt;
* All foreigners entering the city must register with the Imperial Authorities at the gate.&lt;br /&gt;
&lt;br /&gt;
* All expeditions into The Rubble must;&lt;br /&gt;
&lt;br /&gt;
** Register with the Imperial Authorities before entering The Rubble stating both their objective and the expected time of their return.&lt;br /&gt;
&lt;br /&gt;
** Pay a set tax of One Per Centum of any monies in excess of 100L per individual to the Gate Clerk on exiting The Rubble.&lt;br /&gt;
&lt;br /&gt;
** Declare and display for inspection any artefacts found on the expedition at the Imperial head quarters.&lt;br /&gt;
&lt;br /&gt;
** Deposit maps of explored areas with the authorities at the Imperial head quarters on return from any expedition to the The Rubble. If the expedition members are incapable of submitting a suitable map as per the Mapping Requirements (Rubble Expeditions), a scribe will be made available to the expedition for a suitable fee.&lt;br /&gt;
&lt;br /&gt;
* The Temple of Orlanth, being a hotbed of seditious activity, will remain closed and sealed indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Ransoms==&lt;br /&gt;
&lt;br /&gt;
In Pavis, like anywhere else in Glorantha bar a few strange spots, the family and clan is everything.&lt;br /&gt;
&lt;br /&gt;
Family and clan guarantee to pay &#039;&#039;weregild&#039;&#039; - a &#039;life value&#039; in coin rather than suffer the loss of a family member&#039;s life. Paying a weregild means that the the prisoner must be kept well and fed adequately. After a weregild is agreed on a prisoner must not attempt to escape, nor may they be rescued by armed intervention of the family or clan.&lt;br /&gt;
&lt;br /&gt;
Weregild is paid usually to a third party who is considered trustworthy. In Pavis at this time this is almost solely the function of the Lhankor Mhy cult. The clan pays the cult who then notifies holders of the prisoner. The prisoner is delivered to the cult, who pays over the sum, and the cult notifies the family or clan that the prisoner may be collected. Note, the Lhankor Mhy cult, in total contrast to every other of their activities, does not charge anything for this function. This is due to the mystical criteria that the Lhankor Mhy cult may not engage in taking sides, and payment could allow the cult to manipulate the outcome of the exchange.&lt;br /&gt;
&lt;br /&gt;
Anyone attempting to subvert the process once the Lhankor Mhy cult is involved lays themselves open to attacks by the Lhankor Mhy spirit of reprisal, who will attack when the offender is asleep within a month of the transgression.&lt;br /&gt;
&lt;br /&gt;
It is not against any law or custom to refuse to accept a ransom, and some bitter conflicts preclude &#039;quarter&#039;. However, if a group consistently refuses offers of ransom and executes prisoners then they may well be investigated by the authorities to see if such killings are murder. Normally, if a murderer is shielded by a clan or family then the whole group is considered responsible.&lt;br /&gt;
&lt;br /&gt;
==Vendetta==&lt;br /&gt;
&lt;br /&gt;
Vendetta or Feud is the technical term for &#039;Private Warfare&#039;.&lt;br /&gt;
&lt;br /&gt;
Only clans; groupings of extended families, may legally engage in vendetta. Usually, only large and powerful clans are granted the right to do so.&lt;br /&gt;
&lt;br /&gt;
To claim Vendetta the following procedures must followed;&lt;br /&gt;
&lt;br /&gt;
- The civic and imperial authorities must be unable to reach a verdict or arbitrate a solution on the basis of contention.&lt;br /&gt;
&lt;br /&gt;
- The Count of Prax must approve a request for clan warfare. If approved, and a surprising amount are, the following stipulations are usually mandated:&lt;br /&gt;
&lt;br /&gt;
* Vendetta must be declared in the city central square, naming the clans involved and the restrictions mandated by the authorities. The combatants have one season from that day to reach an agreement before hostilities may begin, and earnest efforts are expected.&lt;br /&gt;
&lt;br /&gt;
* No non-combatants may be harmed.&lt;br /&gt;
&lt;br /&gt;
* Arson is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Ransom must be accepted if offered.&lt;br /&gt;
&lt;br /&gt;
* Combat or theft within the city is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Interruption of trade, tax gathering and official business may never be hindered.&lt;br /&gt;
&lt;br /&gt;
* The vendetta can but cut short at any time by County Decree. Ignoring the Count&#039;s Decree brands the clan as &#039;rebels&#039;, and leaves the clan open to punishment by the Pavis Constabulary and the Imperial Legions, who do not have to abide by any restriction on Vendetta.&lt;br /&gt;
&lt;br /&gt;
* Vendetta may not continue beyond a year and a day. At this time the parties must reapply to the Count of Prax.&lt;br /&gt;
&lt;br /&gt;
==Burial Customs==&lt;br /&gt;
&lt;br /&gt;
This really depends on religion. Pavis people from The Real City have graveyards inside Greater Pavis (The Big Rubble)&lt;br /&gt;
&lt;br /&gt;
Most people are buried (or at least dealt with) on the other side of the river, beyond the sable camp. Here the sun worshippers burn their people in hot fires, wind worshippers burn them with smoky fires, New Pavis people and knowledge worshippers bury their dead with a stone pillow, and usually a marker of some sort. River people sink the body in a special sealed basket like a lobster pot, and after a season retrieve the bones. Especially important people are sent on unmanned funeral barges that seek out the Homeward Ocean and thus the underworld. Humakti tend to deal with bodies however is convenient, but never what is traditional for the member&#039;s family (as they are sundered from the kin). Nomad peoples deal with bodies, often by cremation, on the steppe. Cremated bodies usually have the ashes retrieved and placed in urns, then put in household shrines or placed in temple under-vaults.&lt;br /&gt;
&lt;br /&gt;
Criminals are crucified on the road to the city and left to rot, the stench is appalling and is yet another thing that the people of Pavis resent about the empire. Prior to this they were usually throttled (a wind custom, in Old Pavis they were stoned) and thrown in a mass burial pit over the river (this pit has a bad name for hauntings and only Daka Fal &#039;&#039;godi&#039;&#039; dare tend the pit.)&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Parade Way Blues]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351764</id>
		<title>Pavic Law and Customs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351764"/>
		<updated>2019-01-29T12:56:54Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Slaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Parade Way Blues]]&lt;br /&gt;
&lt;br /&gt;
=Pavic Law and Customs=&lt;br /&gt;
&lt;br /&gt;
Pavis is a &#039;&#039;polis&#039;&#039;; a city-state with surrounding lands that answer to the central town. Oddly enough, it is also a colony of a battered old polis; The Real City in the heart of The Rubble and this complicates things. It is also even more than this, as the Empire has appointed a Count to oversee, tax and govern this state it is a &#039;&#039;colonna&#039;&#039;. This means a series of unusual relationships has arisen, and these had had strange effects on law and customs.&lt;br /&gt;
&lt;br /&gt;
As an Imperial &#039;&#039;colonna&#039;&#039; Pavis is subordinate to the Empire and its hierarchy. However, even after years of occupation the Imperials still know little of what they have come to own, and on a mystical level they are almost completely ignorant of the mythic mechanisms of how and especially &#039;&#039;when&#039;&#039; Pavis operates. The total indifference of the higher members of the Pavis temple to the dangers of marrying in the Lunar Pantheon have caused some imperial mystics to wonder if they know exactly what they are dealing with, and has caused some misgivings. The worst dangers are buried deeply.&lt;br /&gt;
&lt;br /&gt;
Regardless of this Laws and Customs reflect these three factors; The Real City and its history of unceasing war with Prax and the Uz, New Pavis and its legacy of Sartarite disenfranchisement and its strong Sartar clan structures, and overlaying this the blanket of Imperial Provincial Law.&lt;br /&gt;
&lt;br /&gt;
==Pavis Citizens==&lt;br /&gt;
Citizenship is a vital requirement for living in Pavis for any time, and those deliberately remaining outsiders are known as a &#039;&#039;Metic&#039;&#039;, or &#039;resident foreigner&#039;. A metic has severely curtailed rights, and may not vote, has less credibility in court than a citizen, may not be given food rations in times of hardship or siege, has no ties to the local community and is considered inherently suspicious. A metic has all the burdens of citizenship but none of the benefits,&lt;br /&gt;
&lt;br /&gt;
To be a citizen one must become an initiate of Pavis, and then must be adopted by the citizenry as a fellow. In practice, it is easier to become an initiate than to become a citizen, and only by tying one&#039;s fortunes, and those of your descendants, to those of large Pavis clan (and in a subordinate or &#039;client&#039; role) can a metic hope to become a Pavis citizen.&lt;br /&gt;
&lt;br /&gt;
A citizen has many benefits, and not just the dole and a lesser gate tax. &lt;br /&gt;
&lt;br /&gt;
Citizens have more rights in a legal dispute than metics, and as they have familial, ritual, mystical and political ties to the city they are considered more trustworthy. Citizens do not pay more than a token payment for places in the markets, the craft guilds must accept them if they are qualified to join and then the guilds actively persecute their metic competition. Citizens may vote, and by showing their support for a candidate they place themselves, by affiliation with a faction, in the debt of the candidate and faction they support. Citizens also have equal rights as Imperial citizens within the bounds of the County of Pavis. As a citizen, it was unlikely that they would be enslaved by the state unless the citizen was found guilty of an extremely serious crime.&lt;br /&gt;
&lt;br /&gt;
==Slaves==&lt;br /&gt;
Pavis is a culture that allows the ownership of slaves.&lt;br /&gt;
Slaves form the very bottom rung of Pavic life and only &#039;enjoy&#039; the rights they receive as the &#039;&#039;belonging&#039;&#039; of a citizen or metic. Slaves are not killed, they are &#039;&#039;destroyed&#039;&#039;. This simple definition shows the total lack of rights they have; thier death is only noted as the reduction of another person&#039;s wealth.&lt;br /&gt;
&lt;br /&gt;
Slaves may not give witness in court. Slaves may not belong to the cult of Pavis, and by enslavement the terrible ritual of disenfranchisement rips the person from life as an equal citizen and hurls them into the purse of another citizen. Most relatives, friends or patrons of a citizen condemned to slavery undergo great hardships to prevent this terrible event, and many of those condemned to perpetual slavery will suicide instead.&lt;br /&gt;
&lt;br /&gt;
However, there is more than one form of slavery, of which perpetual slavery is only the worst. Temporary slavery, such as Seasonal Slavery (usually for chronic debt) or Year And A Day Slavery (for serious crimes) &#039;merely&#039; reduce the ex-slave afterwards to the status of metic, but it is usually easy for the to be readmitted as a citizen unless they are disowned by all those who know them.&lt;br /&gt;
&lt;br /&gt;
While it is possible for a slave to own money, it is actually illegal for a slave - a possession - to own their own possessions so the owner of the slave keeps the money &#039;owned&#039; by the slave in trust. Obviously some owners refuse to do this making the slave unable to save up to buy their freedom. Slaves have no right to their own bodies, and a male owner can legally force a slave to have sexual relations with himself or with another male of his choosing at any time. The reverse of this shows that Pavis is still something of a patriarchal society; as a female owner having sexual relationships with a slave is considered to have committed bestiality, and the slave is destroyed and the woman brought up on charges. Imperial citizens have decried this practice. All the children of slaves are considered slaves in their own right.&lt;br /&gt;
&lt;br /&gt;
Slaves who cause damage, lie, steal or are otherwise disruptive may or may not be destroyed according to the &#039;crime&#039;. The owner of the slave is held accountable for any outrages a slave causes. A similar situation is if the owner of a dog allowed it to bite someone, and is the example used in the Pavic court.&lt;br /&gt;
&lt;br /&gt;
Any owner freeing a slave, a common practice among some groups, agrees by the act of manumission to become the patron of the slave (who is now a low-class metic). The former slave, now a &#039;freedman&#039;, becomes a client of the former owner but can leave that owner&#039;s patronage after a year and a day.&lt;br /&gt;
&lt;br /&gt;
==Imperial Law==&lt;br /&gt;
The Lunar Empire sees Pavis as a typical borderlands set of contradictions, and has set its Provincial Army and Provincial Administration to the task of making the &#039;&#039;colonna&#039;&#039; friendly to the Empire and its goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The aim of the Empire is simple; Assimilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In time and with constant, impartial and pervasive administration the Empire aims to make Pavis an Imperial Outpost at the edge of the Empire, within the Glowline and with the regional variations expected within every satrapy. Should Sor-Eel prosper in this position his family will add the satrapy of Prax to their honours, and Sor-Eel has the attitude that he and his dynasty are here to stay. It shows. Sor-Eel is slowly &#039;going native&#039;, and building a power base here on the borderlands.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Sor-Eeel is saddled with Jotoran Longsword, who has the &#039;crush them under your heel, tax them &#039;till they squeal&#039; mindset almost guaranteed to create unrest in a border town. Jotoran is almost undoubtedly sabotaging Sor-Eel&#039;s efforts, but it is unknown who he is working for among the Imperial factions. Everyone is keenly hoping that Pavis gets to witness a Dart War to &#039;thin the Lunars out&#039;.&lt;br /&gt;
&lt;br /&gt;
The Imperial Administration has decreed that an Imperial citizen is on equal standing in the eyes of the law as a Pavic citizen, and Imperial merchant interests have immediately appeared to try and suffocate the native merchant houses and craft guilds. This led to a fair bit of street fighting and assassination. This, and the ongoing Sartarite unrest,  has meant that martial law has been extended indefinitely.&lt;br /&gt;
&lt;br /&gt;
The basic Imperial Directives of Occupation are as follows;&lt;br /&gt;
&lt;br /&gt;
* Anyone convicted of committing violence upon the person or possessions of a Lunar Citizen or Ally (including Pavic Citizens) will be crucified.&lt;br /&gt;
&lt;br /&gt;
* All taverns, eating houses and places of entertainment must be closed by midnight and no citizens, metics or slaves may be on the street after then without a pass issued by the Imperial Administration or Pavic Constabulary.&lt;br /&gt;
&lt;br /&gt;
* All weapon masters, weapon schools and their students must be registered with the Imperial authorities.&lt;br /&gt;
&lt;br /&gt;
* All foreigners entering the city must register with the Imperial Authorities at the gate.&lt;br /&gt;
&lt;br /&gt;
* All expeditions into The Rubble must;&lt;br /&gt;
&lt;br /&gt;
** Register with the Imperial Authorities before entering The Rubble stating both their objective and the expected time of their return.&lt;br /&gt;
&lt;br /&gt;
** Pay a set tax of One Per Centum of any monies in excess of 100L per individual to the Gate Clerk on exiting The Rubble.&lt;br /&gt;
&lt;br /&gt;
** Declare and display for inspection any artefacts found on the expedition at the Imperial head quarters.&lt;br /&gt;
&lt;br /&gt;
** Deposit maps of explored areas with the authorities at the Imperial head quarters on return from any expedition to the The Rubble. If the expedition members are incapable of submitting a suitable map as per the Mapping Requirements (Rubble Expeditions), a scribe will be made available to the expedition for a suitable fee.&lt;br /&gt;
&lt;br /&gt;
* The Temple of Orlanth, being a hotbed of seditious activity, will remain closed and sealed indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Ransoms==&lt;br /&gt;
&lt;br /&gt;
In Pavis, like anywhere else in Glorantha bar a few strange spots, the family and clan is everything.&lt;br /&gt;
&lt;br /&gt;
Family and clan guarantee to pay &#039;&#039;weregild&#039;&#039; - a &#039;life value&#039; in coin rather than suffer the loss of a family member&#039;s life. Paying a weregild means that the the prisoner must be kept well and fed adequately. After a weregild is agreed on a prisoner must not attempt to escape, nor may they be rescued by armed intervention of the family or clan.&lt;br /&gt;
&lt;br /&gt;
Weregild is paid usually to a third party who is considered trustworthy. In Pavis at this time this is almost solely the function of the Lhankor Mhy cult. The clan pays the cult who then notifies holders of the prisoner. The prisoner is delivered to the cult, who pays over the sum, and the cult notifies the family or clan that the prisoner may be collected. Note, the Lhankor Mhy cult, in total contrast to every other of their activities, does not charge anything for this function. This is due to the mystical criteria that the Lhankor Mhy cult may not engage in taking sides, and payment could allow the cult to manipulate the outcome of the exchange.&lt;br /&gt;
&lt;br /&gt;
Anyone attempting to subvert the process once the Lhankor Mhy cult is involved lays themselves open to attacks by the Lhankor Mhy spirit of reprisal, who will attack when the offender is asleep within a month of the transgression.&lt;br /&gt;
&lt;br /&gt;
It is not against any law or custom to refuse to accept a ransom, and some bitter conflicts preclude &#039;quarter&#039;. However, if a group consistently refuses offers of ransom and executes prisoners then they may well be investigated by the authorities to see if such killings are murder. Normally, if a murderer is shielded by a clan or family then the whole group is considered responsible.&lt;br /&gt;
&lt;br /&gt;
==Vendetta==&lt;br /&gt;
&lt;br /&gt;
Vendetta or Feud is the technical term for &#039;Private Warfare&#039;.&lt;br /&gt;
&lt;br /&gt;
Only clans; groupings of extended families, may legally engage in vendetta. Usually, only large and powerful clans are granted the right to do so.&lt;br /&gt;
&lt;br /&gt;
To claim Vendetta the following procedures must followed;&lt;br /&gt;
&lt;br /&gt;
- The civic and imperial authorities must be unable to reach a verdict or arbitrate a solution on the basis of contention.&lt;br /&gt;
&lt;br /&gt;
- The Count of Prax must approve a request for clan warfare. If approved, and a surprising amount are, the following stipulations are usually mandated:&lt;br /&gt;
&lt;br /&gt;
* Vendetta must be declared in the city central square, naming the clans involved and the restrictions mandated by the authorities. The combatants have one season from that day to reach an agreement before hostilities may begin, and earnest efforts are expected.&lt;br /&gt;
&lt;br /&gt;
* No non-combatants may be harmed.&lt;br /&gt;
&lt;br /&gt;
* Arson is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Ransom must be accepted if offered.&lt;br /&gt;
&lt;br /&gt;
* Combat or theft within the city is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Interruption of trade, tax gathering and official business may never be hindered.&lt;br /&gt;
&lt;br /&gt;
* The vendetta can but cut short at any time by County Decree. Ignoring the Count&#039;s Decree brands the clan as &#039;rebels&#039;, and leaves the clan open to punishment by the Pavis Constabulary and the Imperial Legions, who do not have to abide by any restriction on Vendetta.&lt;br /&gt;
&lt;br /&gt;
* Vendetta may not continue beyond a year and a day. At this time the parties must reapply to the Count of Prax.&lt;br /&gt;
&lt;br /&gt;
==Burial Customs==&lt;br /&gt;
&lt;br /&gt;
This really depends on religion. Pavis people from The Real City have graveyards inside Greater Pavis (The Big Rubble)&lt;br /&gt;
&lt;br /&gt;
Most people are buried (or at least dealt with) on the other side of the river, beyond the sable camp. Here the sun worshippers burn their people in hot fires, wind worshippers burn them with smoky fires, New Pavis people and knowledge worshippers bury their dead with a stone pillow, and usually a marker of some sort. River people sink the body in a special sealed basket like a lobster pot, and after a season retrieve the bones. Especially important people are sent on unmanned funeral barges that seek out the Homeward Ocean and thus the underworld. Humakti tend to deal with bodies however is convenient, but never what is traditional for the member&#039;s family (as they are sundered from the kin). Nomad peoples deal with bodies, often by cremation, on the steppe. Cremated bodies usually have the ashes retrieved and placed in urns, then put in household shrines or placed in temple under-vaults.&lt;br /&gt;
&lt;br /&gt;
Criminals are crucified on the road to the city and left to rot, the stench is appalling and is yet another thing that the people of Pavis resent about the empire. Prior to this they were usually throttled (a wind custom, in Old Pavis they were stoned) and thrown in a mass burial pit over the river (this pit has a bad name for hauntings and only Daka Fal &#039;&#039;godi&#039;&#039; dare tend the pit.)&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Parade Way Blues]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351763</id>
		<title>Pavic Law and Customs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351763"/>
		<updated>2019-01-29T12:53:32Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Pavis Citizens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Parade Way Blues]]&lt;br /&gt;
&lt;br /&gt;
=Pavic Law and Customs=&lt;br /&gt;
&lt;br /&gt;
Pavis is a &#039;&#039;polis&#039;&#039;; a city-state with surrounding lands that answer to the central town. Oddly enough, it is also a colony of a battered old polis; The Real City in the heart of The Rubble and this complicates things. It is also even more than this, as the Empire has appointed a Count to oversee, tax and govern this state it is a &#039;&#039;colonna&#039;&#039;. This means a series of unusual relationships has arisen, and these had had strange effects on law and customs.&lt;br /&gt;
&lt;br /&gt;
As an Imperial &#039;&#039;colonna&#039;&#039; Pavis is subordinate to the Empire and its hierarchy. However, even after years of occupation the Imperials still know little of what they have come to own, and on a mystical level they are almost completely ignorant of the mythic mechanisms of how and especially &#039;&#039;when&#039;&#039; Pavis operates. The total indifference of the higher members of the Pavis temple to the dangers of marrying in the Lunar Pantheon have caused some imperial mystics to wonder if they know exactly what they are dealing with, and has caused some misgivings. The worst dangers are buried deeply.&lt;br /&gt;
&lt;br /&gt;
Regardless of this Laws and Customs reflect these three factors; The Real City and its history of unceasing war with Prax and the Uz, New Pavis and its legacy of Sartarite disenfranchisement and its strong Sartar clan structures, and overlaying this the blanket of Imperial Provincial Law.&lt;br /&gt;
&lt;br /&gt;
==Pavis Citizens==&lt;br /&gt;
Citizenship is a vital requirement for living in Pavis for any time, and those deliberately remaining outsiders are known as a &#039;&#039;Metic&#039;&#039;, or &#039;resident foreigner&#039;. A metic has severely curtailed rights, and may not vote, has less credibility in court than a citizen, may not be given food rations in times of hardship or siege, has no ties to the local community and is considered inherently suspicious. A metic has all the burdens of citizenship but none of the benefits,&lt;br /&gt;
&lt;br /&gt;
To be a citizen one must become an initiate of Pavis, and then must be adopted by the citizenry as a fellow. In practice, it is easier to become an initiate than to become a citizen, and only by tying one&#039;s fortunes, and those of your descendants, to those of large Pavis clan (and in a subordinate or &#039;client&#039; role) can a metic hope to become a Pavis citizen.&lt;br /&gt;
&lt;br /&gt;
A citizen has many benefits, and not just the dole and a lesser gate tax. &lt;br /&gt;
&lt;br /&gt;
Citizens have more rights in a legal dispute than metics, and as they have familial, ritual, mystical and political ties to the city they are considered more trustworthy. Citizens do not pay more than a token payment for places in the markets, the craft guilds must accept them if they are qualified to join and then the guilds actively persecute their metic competition. Citizens may vote, and by showing their support for a candidate they place themselves, by affiliation with a faction, in the debt of the candidate and faction they support. Citizens also have equal rights as Imperial citizens within the bounds of the County of Pavis. As a citizen, it was unlikely that they would be enslaved by the state unless the citizen was found guilty of an extremely serious crime.&lt;br /&gt;
&lt;br /&gt;
==Slaves==&lt;br /&gt;
Pavis is a culture that allows the ownership of slaves.&lt;br /&gt;
Slaves form the very bottom rung of Pavic life and only &#039;enjoy&#039; the rights they receive as the &#039;&#039;belonging&#039;&#039; of a citizen or metic. Slaves are not killed, they are &#039;&#039;destroyed&#039;&#039;. This simple definition shows the total lack of rights they have; thier death is only noted as the reduction of another person&#039;s wealth.&lt;br /&gt;
&lt;br /&gt;
Slaves may not give witness in court. Slaves may not belong to the cult of Pavis, and by enslavement the terrible ritual of disenfranchisement rips the person from life as an equal citizen and hurls them into the purse of another citizen. Most relatives, friends or patrons of a citizen condemned to slavery undergo great hardships to prevent this terrible event, and many of those condemned to perpetual slavery will suicide instead.&lt;br /&gt;
&lt;br /&gt;
However, there is more than one form of slavery, of which perpetual slavery is only the worst. Temporary slavery, such as Seasonal Slavery (usually for chronic debt) or Year And A Day Slavery (for serious crimes) &#039;merely&#039; reduce the ex-slave afterwards to the status of metic, but it is usually easy for the to be readmitted as a citizen unless they are disowned by all those who know them.&lt;br /&gt;
&lt;br /&gt;
While it is possible for a slave to own money, it is actually illegal for a slave - a possession - to own their own possessions. Slaves have no right to their own bodies, and a male owner can legally force a slave to have sexual relations with himself or with another male of his choosing at any time. The reverse of this shows that Pavis is still something of a patriarchal society; as a female owner having sexual relationships with a slave is considered to have committed bestiality, and the slave is destroyed and the woman brought up on charges. Imperial citizens have decried this practice. All the children of slaves are considered slaves in thier own right.&lt;br /&gt;
&lt;br /&gt;
Slaves who cause damage, lie, steal or are otherwise disruptive may or may not be destroyed according to the &#039;crime&#039;. The owner of the slave is held accountable for any outrages a slave causes. A similar situation is if the owner of a dog allowed it to bite someone, and is the example used in the Pavic court.&lt;br /&gt;
&lt;br /&gt;
Any owner freeing a slave, a common practice among some groups, agrees by the act of manumission to become the patron of the slave (who is now a low-class metic). The former slave, now a &#039;freedman&#039;, becomes a client of the former owner but can leave that owner&#039;s patronage after a year and a day.&lt;br /&gt;
&lt;br /&gt;
==Imperial Law==&lt;br /&gt;
The Lunar Empire sees Pavis as a typical borderlands set of contradictions, and has set its Provincial Army and Provincial Administration to the task of making the &#039;&#039;colonna&#039;&#039; friendly to the Empire and its goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The aim of the Empire is simple; Assimilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In time and with constant, impartial and pervasive administration the Empire aims to make Pavis an Imperial Outpost at the edge of the Empire, within the Glowline and with the regional variations expected within every satrapy. Should Sor-Eel prosper in this position his family will add the satrapy of Prax to their honours, and Sor-Eel has the attitude that he and his dynasty are here to stay. It shows. Sor-Eel is slowly &#039;going native&#039;, and building a power base here on the borderlands.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Sor-Eeel is saddled with Jotoran Longsword, who has the &#039;crush them under your heel, tax them &#039;till they squeal&#039; mindset almost guaranteed to create unrest in a border town. Jotoran is almost undoubtedly sabotaging Sor-Eel&#039;s efforts, but it is unknown who he is working for among the Imperial factions. Everyone is keenly hoping that Pavis gets to witness a Dart War to &#039;thin the Lunars out&#039;.&lt;br /&gt;
&lt;br /&gt;
The Imperial Administration has decreed that an Imperial citizen is on equal standing in the eyes of the law as a Pavic citizen, and Imperial merchant interests have immediately appeared to try and suffocate the native merchant houses and craft guilds. This led to a fair bit of street fighting and assassination. This, and the ongoing Sartarite unrest,  has meant that martial law has been extended indefinitely.&lt;br /&gt;
&lt;br /&gt;
The basic Imperial Directives of Occupation are as follows;&lt;br /&gt;
&lt;br /&gt;
* Anyone convicted of committing violence upon the person or possessions of a Lunar Citizen or Ally (including Pavic Citizens) will be crucified.&lt;br /&gt;
&lt;br /&gt;
* All taverns, eating houses and places of entertainment must be closed by midnight and no citizens, metics or slaves may be on the street after then without a pass issued by the Imperial Administration or Pavic Constabulary.&lt;br /&gt;
&lt;br /&gt;
* All weapon masters, weapon schools and their students must be registered with the Imperial authorities.&lt;br /&gt;
&lt;br /&gt;
* All foreigners entering the city must register with the Imperial Authorities at the gate.&lt;br /&gt;
&lt;br /&gt;
* All expeditions into The Rubble must;&lt;br /&gt;
&lt;br /&gt;
** Register with the Imperial Authorities before entering The Rubble stating both their objective and the expected time of their return.&lt;br /&gt;
&lt;br /&gt;
** Pay a set tax of One Per Centum of any monies in excess of 100L per individual to the Gate Clerk on exiting The Rubble.&lt;br /&gt;
&lt;br /&gt;
** Declare and display for inspection any artefacts found on the expedition at the Imperial head quarters.&lt;br /&gt;
&lt;br /&gt;
** Deposit maps of explored areas with the authorities at the Imperial head quarters on return from any expedition to the The Rubble. If the expedition members are incapable of submitting a suitable map as per the Mapping Requirements (Rubble Expeditions), a scribe will be made available to the expedition for a suitable fee.&lt;br /&gt;
&lt;br /&gt;
* The Temple of Orlanth, being a hotbed of seditious activity, will remain closed and sealed indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Ransoms==&lt;br /&gt;
&lt;br /&gt;
In Pavis, like anywhere else in Glorantha bar a few strange spots, the family and clan is everything.&lt;br /&gt;
&lt;br /&gt;
Family and clan guarantee to pay &#039;&#039;weregild&#039;&#039; - a &#039;life value&#039; in coin rather than suffer the loss of a family member&#039;s life. Paying a weregild means that the the prisoner must be kept well and fed adequately. After a weregild is agreed on a prisoner must not attempt to escape, nor may they be rescued by armed intervention of the family or clan.&lt;br /&gt;
&lt;br /&gt;
Weregild is paid usually to a third party who is considered trustworthy. In Pavis at this time this is almost solely the function of the Lhankor Mhy cult. The clan pays the cult who then notifies holders of the prisoner. The prisoner is delivered to the cult, who pays over the sum, and the cult notifies the family or clan that the prisoner may be collected. Note, the Lhankor Mhy cult, in total contrast to every other of their activities, does not charge anything for this function. This is due to the mystical criteria that the Lhankor Mhy cult may not engage in taking sides, and payment could allow the cult to manipulate the outcome of the exchange.&lt;br /&gt;
&lt;br /&gt;
Anyone attempting to subvert the process once the Lhankor Mhy cult is involved lays themselves open to attacks by the Lhankor Mhy spirit of reprisal, who will attack when the offender is asleep within a month of the transgression.&lt;br /&gt;
&lt;br /&gt;
It is not against any law or custom to refuse to accept a ransom, and some bitter conflicts preclude &#039;quarter&#039;. However, if a group consistently refuses offers of ransom and executes prisoners then they may well be investigated by the authorities to see if such killings are murder. Normally, if a murderer is shielded by a clan or family then the whole group is considered responsible.&lt;br /&gt;
&lt;br /&gt;
==Vendetta==&lt;br /&gt;
&lt;br /&gt;
Vendetta or Feud is the technical term for &#039;Private Warfare&#039;.&lt;br /&gt;
&lt;br /&gt;
Only clans; groupings of extended families, may legally engage in vendetta. Usually, only large and powerful clans are granted the right to do so.&lt;br /&gt;
&lt;br /&gt;
To claim Vendetta the following procedures must followed;&lt;br /&gt;
&lt;br /&gt;
- The civic and imperial authorities must be unable to reach a verdict or arbitrate a solution on the basis of contention.&lt;br /&gt;
&lt;br /&gt;
- The Count of Prax must approve a request for clan warfare. If approved, and a surprising amount are, the following stipulations are usually mandated:&lt;br /&gt;
&lt;br /&gt;
* Vendetta must be declared in the city central square, naming the clans involved and the restrictions mandated by the authorities. The combatants have one season from that day to reach an agreement before hostilities may begin, and earnest efforts are expected.&lt;br /&gt;
&lt;br /&gt;
* No non-combatants may be harmed.&lt;br /&gt;
&lt;br /&gt;
* Arson is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Ransom must be accepted if offered.&lt;br /&gt;
&lt;br /&gt;
* Combat or theft within the city is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Interruption of trade, tax gathering and official business may never be hindered.&lt;br /&gt;
&lt;br /&gt;
* The vendetta can but cut short at any time by County Decree. Ignoring the Count&#039;s Decree brands the clan as &#039;rebels&#039;, and leaves the clan open to punishment by the Pavis Constabulary and the Imperial Legions, who do not have to abide by any restriction on Vendetta.&lt;br /&gt;
&lt;br /&gt;
* Vendetta may not continue beyond a year and a day. At this time the parties must reapply to the Count of Prax.&lt;br /&gt;
&lt;br /&gt;
==Burial Customs==&lt;br /&gt;
&lt;br /&gt;
This really depends on religion. Pavis people from The Real City have graveyards inside Greater Pavis (The Big Rubble)&lt;br /&gt;
&lt;br /&gt;
Most people are buried (or at least dealt with) on the other side of the river, beyond the sable camp. Here the sun worshippers burn their people in hot fires, wind worshippers burn them with smoky fires, New Pavis people and knowledge worshippers bury their dead with a stone pillow, and usually a marker of some sort. River people sink the body in a special sealed basket like a lobster pot, and after a season retrieve the bones. Especially important people are sent on unmanned funeral barges that seek out the Homeward Ocean and thus the underworld. Humakti tend to deal with bodies however is convenient, but never what is traditional for the member&#039;s family (as they are sundered from the kin). Nomad peoples deal with bodies, often by cremation, on the steppe. Cremated bodies usually have the ashes retrieved and placed in urns, then put in household shrines or placed in temple under-vaults.&lt;br /&gt;
&lt;br /&gt;
Criminals are crucified on the road to the city and left to rot, the stench is appalling and is yet another thing that the people of Pavis resent about the empire. Prior to this they were usually throttled (a wind custom, in Old Pavis they were stoned) and thrown in a mass burial pit over the river (this pit has a bad name for hauntings and only Daka Fal &#039;&#039;godi&#039;&#039; dare tend the pit.)&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Parade Way Blues]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351762</id>
		<title>Pavic Law and Customs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351762"/>
		<updated>2019-01-29T12:52:01Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Pavic Law and Customs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Parade Way Blues]]&lt;br /&gt;
&lt;br /&gt;
=Pavic Law and Customs=&lt;br /&gt;
&lt;br /&gt;
Pavis is a &#039;&#039;polis&#039;&#039;; a city-state with surrounding lands that answer to the central town. Oddly enough, it is also a colony of a battered old polis; The Real City in the heart of The Rubble and this complicates things. It is also even more than this, as the Empire has appointed a Count to oversee, tax and govern this state it is a &#039;&#039;colonna&#039;&#039;. This means a series of unusual relationships has arisen, and these had had strange effects on law and customs.&lt;br /&gt;
&lt;br /&gt;
As an Imperial &#039;&#039;colonna&#039;&#039; Pavis is subordinate to the Empire and its hierarchy. However, even after years of occupation the Imperials still know little of what they have come to own, and on a mystical level they are almost completely ignorant of the mythic mechanisms of how and especially &#039;&#039;when&#039;&#039; Pavis operates. The total indifference of the higher members of the Pavis temple to the dangers of marrying in the Lunar Pantheon have caused some imperial mystics to wonder if they know exactly what they are dealing with, and has caused some misgivings. The worst dangers are buried deeply.&lt;br /&gt;
&lt;br /&gt;
Regardless of this Laws and Customs reflect these three factors; The Real City and its history of unceasing war with Prax and the Uz, New Pavis and its legacy of Sartarite disenfranchisement and its strong Sartar clan structures, and overlaying this the blanket of Imperial Provincial Law.&lt;br /&gt;
&lt;br /&gt;
==Pavis Citizens==&lt;br /&gt;
Citizenship is a vital requirement for living in Pavis for any time, and those deliberately remaining outsiders are known as a &#039;&#039;Metic&#039;&#039;, or &#039;resident foreigner&#039;. A metic has severely curtailed rights, and may not vote, has less credibility in court than a citizen, may not be given food rations in times of hardship or siege, has no ties to the local community and is considered inherently suspicious. A metic has all the burdens of citizenship but none of the benefits,&lt;br /&gt;
&lt;br /&gt;
To be a citizen one must become an initiate of Pavis, and then must be adopted by the citizenry as a fellow. In practice, it is easier to become an initiate than to become a citizen, and only by tying one&#039;s fortunes, and those of your descendants, to those of large Pavis clan (and in a subordinate or &#039;client&#039; role) can a metic hope to become a Pavis citizen.&lt;br /&gt;
&lt;br /&gt;
A citizen has many benefits, not just the dole and a lesser gate tax. &lt;br /&gt;
&lt;br /&gt;
Citizens have more rights in a legal dispute than metics, and as they have familial, ritual, mystical and political ties to the city they are considered more trustworthy. Citizens do not pay more than a token payment for places in the markets, the craft guilds must accept them if they are qualified to join and then the guilds actively persecute their metic competition. Citizens may vote, and by showing their support for a candidate they place themselves, by affiliation with a faction, in the debt of the candidate and faction they support. Citizens also have equal rights as Imperial citizens within the bounds of the County of Pavis. As a citizen, it was unlikely that they would be enslaved by the state unless the citizen was found guilty of an extremely serious crime.&lt;br /&gt;
&lt;br /&gt;
==Slaves==&lt;br /&gt;
Pavis is a culture that allows the ownership of slaves.&lt;br /&gt;
Slaves form the very bottom rung of Pavic life and only &#039;enjoy&#039; the rights they receive as the &#039;&#039;belonging&#039;&#039; of a citizen or metic. Slaves are not killed, they are &#039;&#039;destroyed&#039;&#039;. This simple definition shows the total lack of rights they have; thier death is only noted as the reduction of another person&#039;s wealth.&lt;br /&gt;
&lt;br /&gt;
Slaves may not give witness in court. Slaves may not belong to the cult of Pavis, and by enslavement the terrible ritual of disenfranchisement rips the person from life as an equal citizen and hurls them into the purse of another citizen. Most relatives, friends or patrons of a citizen condemned to slavery undergo great hardships to prevent this terrible event, and many of those condemned to perpetual slavery will suicide instead.&lt;br /&gt;
&lt;br /&gt;
However, there is more than one form of slavery, of which perpetual slavery is only the worst. Temporary slavery, such as Seasonal Slavery (usually for chronic debt) or Year And A Day Slavery (for serious crimes) &#039;merely&#039; reduce the ex-slave afterwards to the status of metic, but it is usually easy for the to be readmitted as a citizen unless they are disowned by all those who know them.&lt;br /&gt;
&lt;br /&gt;
While it is possible for a slave to own money, it is actually illegal for a slave - a possession - to own their own possessions. Slaves have no right to their own bodies, and a male owner can legally force a slave to have sexual relations with himself or with another male of his choosing at any time. The reverse of this shows that Pavis is still something of a patriarchal society; as a female owner having sexual relationships with a slave is considered to have committed bestiality, and the slave is destroyed and the woman brought up on charges. Imperial citizens have decried this practice. All the children of slaves are considered slaves in thier own right.&lt;br /&gt;
&lt;br /&gt;
Slaves who cause damage, lie, steal or are otherwise disruptive may or may not be destroyed according to the &#039;crime&#039;. The owner of the slave is held accountable for any outrages a slave causes. A similar situation is if the owner of a dog allowed it to bite someone, and is the example used in the Pavic court.&lt;br /&gt;
&lt;br /&gt;
Any owner freeing a slave, a common practice among some groups, agrees by the act of manumission to become the patron of the slave (who is now a low-class metic). The former slave, now a &#039;freedman&#039;, becomes a client of the former owner but can leave that owner&#039;s patronage after a year and a day.&lt;br /&gt;
&lt;br /&gt;
==Imperial Law==&lt;br /&gt;
The Lunar Empire sees Pavis as a typical borderlands set of contradictions, and has set its Provincial Army and Provincial Administration to the task of making the &#039;&#039;colonna&#039;&#039; friendly to the Empire and its goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The aim of the Empire is simple; Assimilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In time and with constant, impartial and pervasive administration the Empire aims to make Pavis an Imperial Outpost at the edge of the Empire, within the Glowline and with the regional variations expected within every satrapy. Should Sor-Eel prosper in this position his family will add the satrapy of Prax to their honours, and Sor-Eel has the attitude that he and his dynasty are here to stay. It shows. Sor-Eel is slowly &#039;going native&#039;, and building a power base here on the borderlands.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Sor-Eeel is saddled with Jotoran Longsword, who has the &#039;crush them under your heel, tax them &#039;till they squeal&#039; mindset almost guaranteed to create unrest in a border town. Jotoran is almost undoubtedly sabotaging Sor-Eel&#039;s efforts, but it is unknown who he is working for among the Imperial factions. Everyone is keenly hoping that Pavis gets to witness a Dart War to &#039;thin the Lunars out&#039;.&lt;br /&gt;
&lt;br /&gt;
The Imperial Administration has decreed that an Imperial citizen is on equal standing in the eyes of the law as a Pavic citizen, and Imperial merchant interests have immediately appeared to try and suffocate the native merchant houses and craft guilds. This led to a fair bit of street fighting and assassination. This, and the ongoing Sartarite unrest,  has meant that martial law has been extended indefinitely.&lt;br /&gt;
&lt;br /&gt;
The basic Imperial Directives of Occupation are as follows;&lt;br /&gt;
&lt;br /&gt;
* Anyone convicted of committing violence upon the person or possessions of a Lunar Citizen or Ally (including Pavic Citizens) will be crucified.&lt;br /&gt;
&lt;br /&gt;
* All taverns, eating houses and places of entertainment must be closed by midnight and no citizens, metics or slaves may be on the street after then without a pass issued by the Imperial Administration or Pavic Constabulary.&lt;br /&gt;
&lt;br /&gt;
* All weapon masters, weapon schools and their students must be registered with the Imperial authorities.&lt;br /&gt;
&lt;br /&gt;
* All foreigners entering the city must register with the Imperial Authorities at the gate.&lt;br /&gt;
&lt;br /&gt;
* All expeditions into The Rubble must;&lt;br /&gt;
&lt;br /&gt;
** Register with the Imperial Authorities before entering The Rubble stating both their objective and the expected time of their return.&lt;br /&gt;
&lt;br /&gt;
** Pay a set tax of One Per Centum of any monies in excess of 100L per individual to the Gate Clerk on exiting The Rubble.&lt;br /&gt;
&lt;br /&gt;
** Declare and display for inspection any artefacts found on the expedition at the Imperial head quarters.&lt;br /&gt;
&lt;br /&gt;
** Deposit maps of explored areas with the authorities at the Imperial head quarters on return from any expedition to the The Rubble. If the expedition members are incapable of submitting a suitable map as per the Mapping Requirements (Rubble Expeditions), a scribe will be made available to the expedition for a suitable fee.&lt;br /&gt;
&lt;br /&gt;
* The Temple of Orlanth, being a hotbed of seditious activity, will remain closed and sealed indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Ransoms==&lt;br /&gt;
&lt;br /&gt;
In Pavis, like anywhere else in Glorantha bar a few strange spots, the family and clan is everything.&lt;br /&gt;
&lt;br /&gt;
Family and clan guarantee to pay &#039;&#039;weregild&#039;&#039; - a &#039;life value&#039; in coin rather than suffer the loss of a family member&#039;s life. Paying a weregild means that the the prisoner must be kept well and fed adequately. After a weregild is agreed on a prisoner must not attempt to escape, nor may they be rescued by armed intervention of the family or clan.&lt;br /&gt;
&lt;br /&gt;
Weregild is paid usually to a third party who is considered trustworthy. In Pavis at this time this is almost solely the function of the Lhankor Mhy cult. The clan pays the cult who then notifies holders of the prisoner. The prisoner is delivered to the cult, who pays over the sum, and the cult notifies the family or clan that the prisoner may be collected. Note, the Lhankor Mhy cult, in total contrast to every other of their activities, does not charge anything for this function. This is due to the mystical criteria that the Lhankor Mhy cult may not engage in taking sides, and payment could allow the cult to manipulate the outcome of the exchange.&lt;br /&gt;
&lt;br /&gt;
Anyone attempting to subvert the process once the Lhankor Mhy cult is involved lays themselves open to attacks by the Lhankor Mhy spirit of reprisal, who will attack when the offender is asleep within a month of the transgression.&lt;br /&gt;
&lt;br /&gt;
It is not against any law or custom to refuse to accept a ransom, and some bitter conflicts preclude &#039;quarter&#039;. However, if a group consistently refuses offers of ransom and executes prisoners then they may well be investigated by the authorities to see if such killings are murder. Normally, if a murderer is shielded by a clan or family then the whole group is considered responsible.&lt;br /&gt;
&lt;br /&gt;
==Vendetta==&lt;br /&gt;
&lt;br /&gt;
Vendetta or Feud is the technical term for &#039;Private Warfare&#039;.&lt;br /&gt;
&lt;br /&gt;
Only clans; groupings of extended families, may legally engage in vendetta. Usually, only large and powerful clans are granted the right to do so.&lt;br /&gt;
&lt;br /&gt;
To claim Vendetta the following procedures must followed;&lt;br /&gt;
&lt;br /&gt;
- The civic and imperial authorities must be unable to reach a verdict or arbitrate a solution on the basis of contention.&lt;br /&gt;
&lt;br /&gt;
- The Count of Prax must approve a request for clan warfare. If approved, and a surprising amount are, the following stipulations are usually mandated:&lt;br /&gt;
&lt;br /&gt;
* Vendetta must be declared in the city central square, naming the clans involved and the restrictions mandated by the authorities. The combatants have one season from that day to reach an agreement before hostilities may begin, and earnest efforts are expected.&lt;br /&gt;
&lt;br /&gt;
* No non-combatants may be harmed.&lt;br /&gt;
&lt;br /&gt;
* Arson is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Ransom must be accepted if offered.&lt;br /&gt;
&lt;br /&gt;
* Combat or theft within the city is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Interruption of trade, tax gathering and official business may never be hindered.&lt;br /&gt;
&lt;br /&gt;
* The vendetta can but cut short at any time by County Decree. Ignoring the Count&#039;s Decree brands the clan as &#039;rebels&#039;, and leaves the clan open to punishment by the Pavis Constabulary and the Imperial Legions, who do not have to abide by any restriction on Vendetta.&lt;br /&gt;
&lt;br /&gt;
* Vendetta may not continue beyond a year and a day. At this time the parties must reapply to the Count of Prax.&lt;br /&gt;
&lt;br /&gt;
==Burial Customs==&lt;br /&gt;
&lt;br /&gt;
This really depends on religion. Pavis people from The Real City have graveyards inside Greater Pavis (The Big Rubble)&lt;br /&gt;
&lt;br /&gt;
Most people are buried (or at least dealt with) on the other side of the river, beyond the sable camp. Here the sun worshippers burn their people in hot fires, wind worshippers burn them with smoky fires, New Pavis people and knowledge worshippers bury their dead with a stone pillow, and usually a marker of some sort. River people sink the body in a special sealed basket like a lobster pot, and after a season retrieve the bones. Especially important people are sent on unmanned funeral barges that seek out the Homeward Ocean and thus the underworld. Humakti tend to deal with bodies however is convenient, but never what is traditional for the member&#039;s family (as they are sundered from the kin). Nomad peoples deal with bodies, often by cremation, on the steppe. Cremated bodies usually have the ashes retrieved and placed in urns, then put in household shrines or placed in temple under-vaults.&lt;br /&gt;
&lt;br /&gt;
Criminals are crucified on the road to the city and left to rot, the stench is appalling and is yet another thing that the people of Pavis resent about the empire. Prior to this they were usually throttled (a wind custom, in Old Pavis they were stoned) and thrown in a mass burial pit over the river (this pit has a bad name for hauntings and only Daka Fal &#039;&#039;godi&#039;&#039; dare tend the pit.)&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Parade Way Blues]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351761</id>
		<title>Pavic Law and Customs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351761"/>
		<updated>2019-01-29T12:51:27Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Pavic Law and Customs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Parade Way Blues]]&lt;br /&gt;
&lt;br /&gt;
=Pavic Law and Customs=&lt;br /&gt;
&lt;br /&gt;
Pavis is a &#039;&#039;polis&#039;&#039;; a city-state with surrounding lands that answer to the central town. Oddly enough, it is also a colony of a battered old polis; The Real City in the heart of The Rubble and this complicates things. It is also even more than this, as the Empire has appointed a Count to oversee, tax and govern this state it is a &#039;&#039;colonna&#039;&#039;. This means a series of unusual relationships has arisen, and these had had strange effects on law and customs.&lt;br /&gt;
&lt;br /&gt;
As an Imperial &#039;&#039;colonna&#039;&#039; Pavis is subordinate to the Empire and its hierarchy. However, even after years of occupation the Imperials still know little of what they have come to own, and on a mystical level they are almost completely ignorant of the mythic mechanisms of how and especially &#039;&#039;when&#039;&#039; Pavis operates. The total indifference of the higher members of the Pavis temple to the dangers of marrying in the Lunar Pantheon have caused some imperial mystics to wonder if they know exactly what they are dealing with, and has caused some misgivings. The worst dangers are buried deeply.&lt;br /&gt;
&lt;br /&gt;
Regardless of this, Laws and Customs reflect these three factors; The Real City and its history of war with Prax and the Uz, New Pavis and its legacy of Sartarite disenfranchisement and its strong Sartar clan structures, and overlaying this the blanket of Imperial Provincial Law.&lt;br /&gt;
&lt;br /&gt;
==Pavis Citizens==&lt;br /&gt;
Citizenship is a vital requirement for living in Pavis for any time, and those deliberately remaining outsiders are known as a &#039;&#039;Metic&#039;&#039;, or &#039;resident foreigner&#039;. A metic has severely curtailed rights, and may not vote, has less credibility in court than a citizen, may not be given food rations in times of hardship or siege, has no ties to the local community and is considered inherently suspicious. A metic has all the burdens of citizenship but none of the benefits,&lt;br /&gt;
&lt;br /&gt;
To be a citizen one must become an initiate of Pavis, and then must be adopted by the citizenry as a fellow. In practice, it is easier to become an initiate than to become a citizen, and only by tying one&#039;s fortunes, and those of your descendants, to those of large Pavis clan (and in a subordinate or &#039;client&#039; role) can a metic hope to become a Pavis citizen.&lt;br /&gt;
&lt;br /&gt;
A citizen has many benefits, not just the dole and a lesser gate tax. &lt;br /&gt;
&lt;br /&gt;
Citizens have more rights in a legal dispute than metics, and as they have familial, ritual, mystical and political ties to the city they are considered more trustworthy. Citizens do not pay more than a token payment for places in the markets, the craft guilds must accept them if they are qualified to join and then the guilds actively persecute their metic competition. Citizens may vote, and by showing their support for a candidate they place themselves, by affiliation with a faction, in the debt of the candidate and faction they support. Citizens also have equal rights as Imperial citizens within the bounds of the County of Pavis. As a citizen, it was unlikely that they would be enslaved by the state unless the citizen was found guilty of an extremely serious crime.&lt;br /&gt;
&lt;br /&gt;
==Slaves==&lt;br /&gt;
Pavis is a culture that allows the ownership of slaves.&lt;br /&gt;
Slaves form the very bottom rung of Pavic life and only &#039;enjoy&#039; the rights they receive as the &#039;&#039;belonging&#039;&#039; of a citizen or metic. Slaves are not killed, they are &#039;&#039;destroyed&#039;&#039;. This simple definition shows the total lack of rights they have; thier death is only noted as the reduction of another person&#039;s wealth.&lt;br /&gt;
&lt;br /&gt;
Slaves may not give witness in court. Slaves may not belong to the cult of Pavis, and by enslavement the terrible ritual of disenfranchisement rips the person from life as an equal citizen and hurls them into the purse of another citizen. Most relatives, friends or patrons of a citizen condemned to slavery undergo great hardships to prevent this terrible event, and many of those condemned to perpetual slavery will suicide instead.&lt;br /&gt;
&lt;br /&gt;
However, there is more than one form of slavery, of which perpetual slavery is only the worst. Temporary slavery, such as Seasonal Slavery (usually for chronic debt) or Year And A Day Slavery (for serious crimes) &#039;merely&#039; reduce the ex-slave afterwards to the status of metic, but it is usually easy for the to be readmitted as a citizen unless they are disowned by all those who know them.&lt;br /&gt;
&lt;br /&gt;
While it is possible for a slave to own money, it is actually illegal for a slave - a possession - to own their own possessions. Slaves have no right to their own bodies, and a male owner can legally force a slave to have sexual relations with himself or with another male of his choosing at any time. The reverse of this shows that Pavis is still something of a patriarchal society; as a female owner having sexual relationships with a slave is considered to have committed bestiality, and the slave is destroyed and the woman brought up on charges. Imperial citizens have decried this practice. All the children of slaves are considered slaves in thier own right.&lt;br /&gt;
&lt;br /&gt;
Slaves who cause damage, lie, steal or are otherwise disruptive may or may not be destroyed according to the &#039;crime&#039;. The owner of the slave is held accountable for any outrages a slave causes. A similar situation is if the owner of a dog allowed it to bite someone, and is the example used in the Pavic court.&lt;br /&gt;
&lt;br /&gt;
Any owner freeing a slave, a common practice among some groups, agrees by the act of manumission to become the patron of the slave (who is now a low-class metic). The former slave, now a &#039;freedman&#039;, becomes a client of the former owner but can leave that owner&#039;s patronage after a year and a day.&lt;br /&gt;
&lt;br /&gt;
==Imperial Law==&lt;br /&gt;
The Lunar Empire sees Pavis as a typical borderlands set of contradictions, and has set its Provincial Army and Provincial Administration to the task of making the &#039;&#039;colonna&#039;&#039; friendly to the Empire and its goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The aim of the Empire is simple; Assimilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In time and with constant, impartial and pervasive administration the Empire aims to make Pavis an Imperial Outpost at the edge of the Empire, within the Glowline and with the regional variations expected within every satrapy. Should Sor-Eel prosper in this position his family will add the satrapy of Prax to their honours, and Sor-Eel has the attitude that he and his dynasty are here to stay. It shows. Sor-Eel is slowly &#039;going native&#039;, and building a power base here on the borderlands.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Sor-Eeel is saddled with Jotoran Longsword, who has the &#039;crush them under your heel, tax them &#039;till they squeal&#039; mindset almost guaranteed to create unrest in a border town. Jotoran is almost undoubtedly sabotaging Sor-Eel&#039;s efforts, but it is unknown who he is working for among the Imperial factions. Everyone is keenly hoping that Pavis gets to witness a Dart War to &#039;thin the Lunars out&#039;.&lt;br /&gt;
&lt;br /&gt;
The Imperial Administration has decreed that an Imperial citizen is on equal standing in the eyes of the law as a Pavic citizen, and Imperial merchant interests have immediately appeared to try and suffocate the native merchant houses and craft guilds. This led to a fair bit of street fighting and assassination. This, and the ongoing Sartarite unrest,  has meant that martial law has been extended indefinitely.&lt;br /&gt;
&lt;br /&gt;
The basic Imperial Directives of Occupation are as follows;&lt;br /&gt;
&lt;br /&gt;
* Anyone convicted of committing violence upon the person or possessions of a Lunar Citizen or Ally (including Pavic Citizens) will be crucified.&lt;br /&gt;
&lt;br /&gt;
* All taverns, eating houses and places of entertainment must be closed by midnight and no citizens, metics or slaves may be on the street after then without a pass issued by the Imperial Administration or Pavic Constabulary.&lt;br /&gt;
&lt;br /&gt;
* All weapon masters, weapon schools and their students must be registered with the Imperial authorities.&lt;br /&gt;
&lt;br /&gt;
* All foreigners entering the city must register with the Imperial Authorities at the gate.&lt;br /&gt;
&lt;br /&gt;
* All expeditions into The Rubble must;&lt;br /&gt;
&lt;br /&gt;
** Register with the Imperial Authorities before entering The Rubble stating both their objective and the expected time of their return.&lt;br /&gt;
&lt;br /&gt;
** Pay a set tax of One Per Centum of any monies in excess of 100L per individual to the Gate Clerk on exiting The Rubble.&lt;br /&gt;
&lt;br /&gt;
** Declare and display for inspection any artefacts found on the expedition at the Imperial head quarters.&lt;br /&gt;
&lt;br /&gt;
** Deposit maps of explored areas with the authorities at the Imperial head quarters on return from any expedition to the The Rubble. If the expedition members are incapable of submitting a suitable map as per the Mapping Requirements (Rubble Expeditions), a scribe will be made available to the expedition for a suitable fee.&lt;br /&gt;
&lt;br /&gt;
* The Temple of Orlanth, being a hotbed of seditious activity, will remain closed and sealed indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Ransoms==&lt;br /&gt;
&lt;br /&gt;
In Pavis, like anywhere else in Glorantha bar a few strange spots, the family and clan is everything.&lt;br /&gt;
&lt;br /&gt;
Family and clan guarantee to pay &#039;&#039;weregild&#039;&#039; - a &#039;life value&#039; in coin rather than suffer the loss of a family member&#039;s life. Paying a weregild means that the the prisoner must be kept well and fed adequately. After a weregild is agreed on a prisoner must not attempt to escape, nor may they be rescued by armed intervention of the family or clan.&lt;br /&gt;
&lt;br /&gt;
Weregild is paid usually to a third party who is considered trustworthy. In Pavis at this time this is almost solely the function of the Lhankor Mhy cult. The clan pays the cult who then notifies holders of the prisoner. The prisoner is delivered to the cult, who pays over the sum, and the cult notifies the family or clan that the prisoner may be collected. Note, the Lhankor Mhy cult, in total contrast to every other of their activities, does not charge anything for this function. This is due to the mystical criteria that the Lhankor Mhy cult may not engage in taking sides, and payment could allow the cult to manipulate the outcome of the exchange.&lt;br /&gt;
&lt;br /&gt;
Anyone attempting to subvert the process once the Lhankor Mhy cult is involved lays themselves open to attacks by the Lhankor Mhy spirit of reprisal, who will attack when the offender is asleep within a month of the transgression.&lt;br /&gt;
&lt;br /&gt;
It is not against any law or custom to refuse to accept a ransom, and some bitter conflicts preclude &#039;quarter&#039;. However, if a group consistently refuses offers of ransom and executes prisoners then they may well be investigated by the authorities to see if such killings are murder. Normally, if a murderer is shielded by a clan or family then the whole group is considered responsible.&lt;br /&gt;
&lt;br /&gt;
==Vendetta==&lt;br /&gt;
&lt;br /&gt;
Vendetta or Feud is the technical term for &#039;Private Warfare&#039;.&lt;br /&gt;
&lt;br /&gt;
Only clans; groupings of extended families, may legally engage in vendetta. Usually, only large and powerful clans are granted the right to do so.&lt;br /&gt;
&lt;br /&gt;
To claim Vendetta the following procedures must followed;&lt;br /&gt;
&lt;br /&gt;
- The civic and imperial authorities must be unable to reach a verdict or arbitrate a solution on the basis of contention.&lt;br /&gt;
&lt;br /&gt;
- The Count of Prax must approve a request for clan warfare. If approved, and a surprising amount are, the following stipulations are usually mandated:&lt;br /&gt;
&lt;br /&gt;
* Vendetta must be declared in the city central square, naming the clans involved and the restrictions mandated by the authorities. The combatants have one season from that day to reach an agreement before hostilities may begin, and earnest efforts are expected.&lt;br /&gt;
&lt;br /&gt;
* No non-combatants may be harmed.&lt;br /&gt;
&lt;br /&gt;
* Arson is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Ransom must be accepted if offered.&lt;br /&gt;
&lt;br /&gt;
* Combat or theft within the city is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Interruption of trade, tax gathering and official business may never be hindered.&lt;br /&gt;
&lt;br /&gt;
* The vendetta can but cut short at any time by County Decree. Ignoring the Count&#039;s Decree brands the clan as &#039;rebels&#039;, and leaves the clan open to punishment by the Pavis Constabulary and the Imperial Legions, who do not have to abide by any restriction on Vendetta.&lt;br /&gt;
&lt;br /&gt;
* Vendetta may not continue beyond a year and a day. At this time the parties must reapply to the Count of Prax.&lt;br /&gt;
&lt;br /&gt;
==Burial Customs==&lt;br /&gt;
&lt;br /&gt;
This really depends on religion. Pavis people from The Real City have graveyards inside Greater Pavis (The Big Rubble)&lt;br /&gt;
&lt;br /&gt;
Most people are buried (or at least dealt with) on the other side of the river, beyond the sable camp. Here the sun worshippers burn their people in hot fires, wind worshippers burn them with smoky fires, New Pavis people and knowledge worshippers bury their dead with a stone pillow, and usually a marker of some sort. River people sink the body in a special sealed basket like a lobster pot, and after a season retrieve the bones. Especially important people are sent on unmanned funeral barges that seek out the Homeward Ocean and thus the underworld. Humakti tend to deal with bodies however is convenient, but never what is traditional for the member&#039;s family (as they are sundered from the kin). Nomad peoples deal with bodies, often by cremation, on the steppe. Cremated bodies usually have the ashes retrieved and placed in urns, then put in household shrines or placed in temple under-vaults.&lt;br /&gt;
&lt;br /&gt;
Criminals are crucified on the road to the city and left to rot, the stench is appalling and is yet another thing that the people of Pavis resent about the empire. Prior to this they were usually throttled (a wind custom, in Old Pavis they were stoned) and thrown in a mass burial pit over the river (this pit has a bad name for hauntings and only Daka Fal &#039;&#039;godi&#039;&#039; dare tend the pit.)&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Parade Way Blues]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351760</id>
		<title>Pavic Law and Customs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351760"/>
		<updated>2019-01-29T12:50:46Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Pavic Law and Customs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Parade Way Blues]]&lt;br /&gt;
&lt;br /&gt;
=Pavic Law and Customs=&lt;br /&gt;
&lt;br /&gt;
Pavis is a &#039;&#039;polis&#039;&#039;; a city-state with surrounding lands that answer to the central town. Oddly enough, it is also a colony of a battered old polis; The Real City in the heart of The Rubble and this complicates things. It is also even more than this, as the Empire has appointed a Count to oversee, tax and govern this state it is a &#039;&#039;Colonna&#039;&#039;. This means a series of unusual relationships has arisen, and these had had strange effects on law and customs.&lt;br /&gt;
&lt;br /&gt;
As an Imperial &#039;&#039;colonna&#039;&#039; Pavis is subordinate to the Empire and its hierarchy. However, even after years of occupation the Imperials still know little of what they have come to own, and on a mystical level they are almost completely ignorant of the mythic mechanisms of how and especially &#039;&#039;when&#039;&#039; Pavis operates. The total indifference of the higher members of the Pavis temple to the dangers of marrying in the Lunar Pantheon have caused some Imperial mystics to wonder if they know exactly what they are dealing with, and has caused some misgivings. The worst dangers are buried deeply.&lt;br /&gt;
&lt;br /&gt;
Regardless of this, Laws and Customs reflect these three factors; The Real City and its history of war with Prax and the Uz, New Pavis and its legacy of Sartarite disenfranchisement and its strong Sartar clan structures, and overlaying this the blanket of Imperial Provincial Law.&lt;br /&gt;
&lt;br /&gt;
==Pavis Citizens==&lt;br /&gt;
Citizenship is a vital requirement for living in Pavis for any time, and those deliberately remaining outsiders are known as a &#039;&#039;Metic&#039;&#039;, or &#039;resident foreigner&#039;. A metic has severely curtailed rights, and may not vote, has less credibility in court than a citizen, may not be given food rations in times of hardship or siege, has no ties to the local community and is considered inherently suspicious. A metic has all the burdens of citizenship but none of the benefits,&lt;br /&gt;
&lt;br /&gt;
To be a citizen one must become an initiate of Pavis, and then must be adopted by the citizenry as a fellow. In practice, it is easier to become an initiate than to become a citizen, and only by tying one&#039;s fortunes, and those of your descendants, to those of large Pavis clan (and in a subordinate or &#039;client&#039; role) can a metic hope to become a Pavis citizen.&lt;br /&gt;
&lt;br /&gt;
A citizen has many benefits, not just the dole and a lesser gate tax. &lt;br /&gt;
&lt;br /&gt;
Citizens have more rights in a legal dispute than metics, and as they have familial, ritual, mystical and political ties to the city they are considered more trustworthy. Citizens do not pay more than a token payment for places in the markets, the craft guilds must accept them if they are qualified to join and then the guilds actively persecute their metic competition. Citizens may vote, and by showing their support for a candidate they place themselves, by affiliation with a faction, in the debt of the candidate and faction they support. Citizens also have equal rights as Imperial citizens within the bounds of the County of Pavis. As a citizen, it was unlikely that they would be enslaved by the state unless the citizen was found guilty of an extremely serious crime.&lt;br /&gt;
&lt;br /&gt;
==Slaves==&lt;br /&gt;
Pavis is a culture that allows the ownership of slaves.&lt;br /&gt;
Slaves form the very bottom rung of Pavic life and only &#039;enjoy&#039; the rights they receive as the &#039;&#039;belonging&#039;&#039; of a citizen or metic. Slaves are not killed, they are &#039;&#039;destroyed&#039;&#039;. This simple definition shows the total lack of rights they have; thier death is only noted as the reduction of another person&#039;s wealth.&lt;br /&gt;
&lt;br /&gt;
Slaves may not give witness in court. Slaves may not belong to the cult of Pavis, and by enslavement the terrible ritual of disenfranchisement rips the person from life as an equal citizen and hurls them into the purse of another citizen. Most relatives, friends or patrons of a citizen condemned to slavery undergo great hardships to prevent this terrible event, and many of those condemned to perpetual slavery will suicide instead.&lt;br /&gt;
&lt;br /&gt;
However, there is more than one form of slavery, of which perpetual slavery is only the worst. Temporary slavery, such as Seasonal Slavery (usually for chronic debt) or Year And A Day Slavery (for serious crimes) &#039;merely&#039; reduce the ex-slave afterwards to the status of metic, but it is usually easy for the to be readmitted as a citizen unless they are disowned by all those who know them.&lt;br /&gt;
&lt;br /&gt;
While it is possible for a slave to own money, it is actually illegal for a slave - a possession - to own their own possessions. Slaves have no right to their own bodies, and a male owner can legally force a slave to have sexual relations with himself or with another male of his choosing at any time. The reverse of this shows that Pavis is still something of a patriarchal society; as a female owner having sexual relationships with a slave is considered to have committed bestiality, and the slave is destroyed and the woman brought up on charges. Imperial citizens have decried this practice. All the children of slaves are considered slaves in thier own right.&lt;br /&gt;
&lt;br /&gt;
Slaves who cause damage, lie, steal or are otherwise disruptive may or may not be destroyed according to the &#039;crime&#039;. The owner of the slave is held accountable for any outrages a slave causes. A similar situation is if the owner of a dog allowed it to bite someone, and is the example used in the Pavic court.&lt;br /&gt;
&lt;br /&gt;
Any owner freeing a slave, a common practice among some groups, agrees by the act of manumission to become the patron of the slave (who is now a low-class metic). The former slave, now a &#039;freedman&#039;, becomes a client of the former owner but can leave that owner&#039;s patronage after a year and a day.&lt;br /&gt;
&lt;br /&gt;
==Imperial Law==&lt;br /&gt;
The Lunar Empire sees Pavis as a typical borderlands set of contradictions, and has set its Provincial Army and Provincial Administration to the task of making the &#039;&#039;colonna&#039;&#039; friendly to the Empire and its goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The aim of the Empire is simple; Assimilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In time and with constant, impartial and pervasive administration the Empire aims to make Pavis an Imperial Outpost at the edge of the Empire, within the Glowline and with the regional variations expected within every satrapy. Should Sor-Eel prosper in this position his family will add the satrapy of Prax to their honours, and Sor-Eel has the attitude that he and his dynasty are here to stay. It shows. Sor-Eel is slowly &#039;going native&#039;, and building a power base here on the borderlands.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Sor-Eeel is saddled with Jotoran Longsword, who has the &#039;crush them under your heel, tax them &#039;till they squeal&#039; mindset almost guaranteed to create unrest in a border town. Jotoran is almost undoubtedly sabotaging Sor-Eel&#039;s efforts, but it is unknown who he is working for among the Imperial factions. Everyone is keenly hoping that Pavis gets to witness a Dart War to &#039;thin the Lunars out&#039;.&lt;br /&gt;
&lt;br /&gt;
The Imperial Administration has decreed that an Imperial citizen is on equal standing in the eyes of the law as a Pavic citizen, and Imperial merchant interests have immediately appeared to try and suffocate the native merchant houses and craft guilds. This led to a fair bit of street fighting and assassination. This, and the ongoing Sartarite unrest,  has meant that martial law has been extended indefinitely.&lt;br /&gt;
&lt;br /&gt;
The basic Imperial Directives of Occupation are as follows;&lt;br /&gt;
&lt;br /&gt;
* Anyone convicted of committing violence upon the person or possessions of a Lunar Citizen or Ally (including Pavic Citizens) will be crucified.&lt;br /&gt;
&lt;br /&gt;
* All taverns, eating houses and places of entertainment must be closed by midnight and no citizens, metics or slaves may be on the street after then without a pass issued by the Imperial Administration or Pavic Constabulary.&lt;br /&gt;
&lt;br /&gt;
* All weapon masters, weapon schools and their students must be registered with the Imperial authorities.&lt;br /&gt;
&lt;br /&gt;
* All foreigners entering the city must register with the Imperial Authorities at the gate.&lt;br /&gt;
&lt;br /&gt;
* All expeditions into The Rubble must;&lt;br /&gt;
&lt;br /&gt;
** Register with the Imperial Authorities before entering The Rubble stating both their objective and the expected time of their return.&lt;br /&gt;
&lt;br /&gt;
** Pay a set tax of One Per Centum of any monies in excess of 100L per individual to the Gate Clerk on exiting The Rubble.&lt;br /&gt;
&lt;br /&gt;
** Declare and display for inspection any artefacts found on the expedition at the Imperial head quarters.&lt;br /&gt;
&lt;br /&gt;
** Deposit maps of explored areas with the authorities at the Imperial head quarters on return from any expedition to the The Rubble. If the expedition members are incapable of submitting a suitable map as per the Mapping Requirements (Rubble Expeditions), a scribe will be made available to the expedition for a suitable fee.&lt;br /&gt;
&lt;br /&gt;
* The Temple of Orlanth, being a hotbed of seditious activity, will remain closed and sealed indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Ransoms==&lt;br /&gt;
&lt;br /&gt;
In Pavis, like anywhere else in Glorantha bar a few strange spots, the family and clan is everything.&lt;br /&gt;
&lt;br /&gt;
Family and clan guarantee to pay &#039;&#039;weregild&#039;&#039; - a &#039;life value&#039; in coin rather than suffer the loss of a family member&#039;s life. Paying a weregild means that the the prisoner must be kept well and fed adequately. After a weregild is agreed on a prisoner must not attempt to escape, nor may they be rescued by armed intervention of the family or clan.&lt;br /&gt;
&lt;br /&gt;
Weregild is paid usually to a third party who is considered trustworthy. In Pavis at this time this is almost solely the function of the Lhankor Mhy cult. The clan pays the cult who then notifies holders of the prisoner. The prisoner is delivered to the cult, who pays over the sum, and the cult notifies the family or clan that the prisoner may be collected. Note, the Lhankor Mhy cult, in total contrast to every other of their activities, does not charge anything for this function. This is due to the mystical criteria that the Lhankor Mhy cult may not engage in taking sides, and payment could allow the cult to manipulate the outcome of the exchange.&lt;br /&gt;
&lt;br /&gt;
Anyone attempting to subvert the process once the Lhankor Mhy cult is involved lays themselves open to attacks by the Lhankor Mhy spirit of reprisal, who will attack when the offender is asleep within a month of the transgression.&lt;br /&gt;
&lt;br /&gt;
It is not against any law or custom to refuse to accept a ransom, and some bitter conflicts preclude &#039;quarter&#039;. However, if a group consistently refuses offers of ransom and executes prisoners then they may well be investigated by the authorities to see if such killings are murder. Normally, if a murderer is shielded by a clan or family then the whole group is considered responsible.&lt;br /&gt;
&lt;br /&gt;
==Vendetta==&lt;br /&gt;
&lt;br /&gt;
Vendetta or Feud is the technical term for &#039;Private Warfare&#039;.&lt;br /&gt;
&lt;br /&gt;
Only clans; groupings of extended families, may legally engage in vendetta. Usually, only large and powerful clans are granted the right to do so.&lt;br /&gt;
&lt;br /&gt;
To claim Vendetta the following procedures must followed;&lt;br /&gt;
&lt;br /&gt;
- The civic and imperial authorities must be unable to reach a verdict or arbitrate a solution on the basis of contention.&lt;br /&gt;
&lt;br /&gt;
- The Count of Prax must approve a request for clan warfare. If approved, and a surprising amount are, the following stipulations are usually mandated:&lt;br /&gt;
&lt;br /&gt;
* Vendetta must be declared in the city central square, naming the clans involved and the restrictions mandated by the authorities. The combatants have one season from that day to reach an agreement before hostilities may begin, and earnest efforts are expected.&lt;br /&gt;
&lt;br /&gt;
* No non-combatants may be harmed.&lt;br /&gt;
&lt;br /&gt;
* Arson is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Ransom must be accepted if offered.&lt;br /&gt;
&lt;br /&gt;
* Combat or theft within the city is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Interruption of trade, tax gathering and official business may never be hindered.&lt;br /&gt;
&lt;br /&gt;
* The vendetta can but cut short at any time by County Decree. Ignoring the Count&#039;s Decree brands the clan as &#039;rebels&#039;, and leaves the clan open to punishment by the Pavis Constabulary and the Imperial Legions, who do not have to abide by any restriction on Vendetta.&lt;br /&gt;
&lt;br /&gt;
* Vendetta may not continue beyond a year and a day. At this time the parties must reapply to the Count of Prax.&lt;br /&gt;
&lt;br /&gt;
==Burial Customs==&lt;br /&gt;
&lt;br /&gt;
This really depends on religion. Pavis people from The Real City have graveyards inside Greater Pavis (The Big Rubble)&lt;br /&gt;
&lt;br /&gt;
Most people are buried (or at least dealt with) on the other side of the river, beyond the sable camp. Here the sun worshippers burn their people in hot fires, wind worshippers burn them with smoky fires, New Pavis people and knowledge worshippers bury their dead with a stone pillow, and usually a marker of some sort. River people sink the body in a special sealed basket like a lobster pot, and after a season retrieve the bones. Especially important people are sent on unmanned funeral barges that seek out the Homeward Ocean and thus the underworld. Humakti tend to deal with bodies however is convenient, but never what is traditional for the member&#039;s family (as they are sundered from the kin). Nomad peoples deal with bodies, often by cremation, on the steppe. Cremated bodies usually have the ashes retrieved and placed in urns, then put in household shrines or placed in temple under-vaults.&lt;br /&gt;
&lt;br /&gt;
Criminals are crucified on the road to the city and left to rot, the stench is appalling and is yet another thing that the people of Pavis resent about the empire. Prior to this they were usually throttled (a wind custom, in Old Pavis they were stoned) and thrown in a mass burial pit over the river (this pit has a bad name for hauntings and only Daka Fal &#039;&#039;godi&#039;&#039; dare tend the pit.)&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Parade Way Blues]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351759</id>
		<title>Pavic Law and Customs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351759"/>
		<updated>2019-01-29T12:48:13Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Vendetta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Parade Way Blues]]&lt;br /&gt;
&lt;br /&gt;
=Pavic Law and Customs=&lt;br /&gt;
&lt;br /&gt;
Pavis is a &#039;&#039;polis&#039;&#039;; a city-state with surrounding lands that answer to the central town. Oddly enough, it is also a colony of a battered old polis; The Real City in the heart of The Rubble. It is also more than this, as the Empire has appointed a Count to oversee, tax and govern this state. This means a series of unusual relationships has arisen, and these had had strange effects on law and customs.&lt;br /&gt;
&lt;br /&gt;
As an Imperial &#039;&#039;colonna&#039;&#039;, Pavis is subordinate to the Empire and its hierarchy. However, even after years of occupation the Imperials still know little of what they have come to own, and on a mystical level they are almost completely ignorant of the mythic mechanisms of how and especially &#039;&#039;where&#039;&#039; Pavis operates. The total indifference of the higher members of the Pavis temple to the dangers of marrying in the Lunar Pantheon have caused some Imperial mystics to wonder if they know exactly what they are dealing with, and has caused some misgivings. The worst dangers are buried deeply.&lt;br /&gt;
&lt;br /&gt;
Regardless of this, Laws and Customs reflect these three factors; The Real City and its history of war with Prax and the Uz, New Pavis and its legacy of Sartarite disenfranchisement and its strong Sartar clan structures, and overlaying this the blanket of Imperial Provincial Law.&lt;br /&gt;
&lt;br /&gt;
==Pavis Citizens==&lt;br /&gt;
Citizenship is a vital requirement for living in Pavis for any time, and those deliberately remaining outsiders are known as a &#039;&#039;Metic&#039;&#039;, or &#039;resident foreigner&#039;. A metic has severely curtailed rights, and may not vote, has less credibility in court than a citizen, may not be given food rations in times of hardship or siege, has no ties to the local community and is considered inherently suspicious. A metic has all the burdens of citizenship but none of the benefits,&lt;br /&gt;
&lt;br /&gt;
To be a citizen one must become an initiate of Pavis, and then must be adopted by the citizenry as a fellow. In practice, it is easier to become an initiate than to become a citizen, and only by tying one&#039;s fortunes, and those of your descendants, to those of large Pavis clan (and in a subordinate or &#039;client&#039; role) can a metic hope to become a Pavis citizen.&lt;br /&gt;
&lt;br /&gt;
A citizen has many benefits, not just the dole and a lesser gate tax. &lt;br /&gt;
&lt;br /&gt;
Citizens have more rights in a legal dispute than metics, and as they have familial, ritual, mystical and political ties to the city they are considered more trustworthy. Citizens do not pay more than a token payment for places in the markets, the craft guilds must accept them if they are qualified to join and then the guilds actively persecute their metic competition. Citizens may vote, and by showing their support for a candidate they place themselves, by affiliation with a faction, in the debt of the candidate and faction they support. Citizens also have equal rights as Imperial citizens within the bounds of the County of Pavis. As a citizen, it was unlikely that they would be enslaved by the state unless the citizen was found guilty of an extremely serious crime.&lt;br /&gt;
&lt;br /&gt;
==Slaves==&lt;br /&gt;
Pavis is a culture that allows the ownership of slaves.&lt;br /&gt;
Slaves form the very bottom rung of Pavic life and only &#039;enjoy&#039; the rights they receive as the &#039;&#039;belonging&#039;&#039; of a citizen or metic. Slaves are not killed, they are &#039;&#039;destroyed&#039;&#039;. This simple definition shows the total lack of rights they have; thier death is only noted as the reduction of another person&#039;s wealth.&lt;br /&gt;
&lt;br /&gt;
Slaves may not give witness in court. Slaves may not belong to the cult of Pavis, and by enslavement the terrible ritual of disenfranchisement rips the person from life as an equal citizen and hurls them into the purse of another citizen. Most relatives, friends or patrons of a citizen condemned to slavery undergo great hardships to prevent this terrible event, and many of those condemned to perpetual slavery will suicide instead.&lt;br /&gt;
&lt;br /&gt;
However, there is more than one form of slavery, of which perpetual slavery is only the worst. Temporary slavery, such as Seasonal Slavery (usually for chronic debt) or Year And A Day Slavery (for serious crimes) &#039;merely&#039; reduce the ex-slave afterwards to the status of metic, but it is usually easy for the to be readmitted as a citizen unless they are disowned by all those who know them.&lt;br /&gt;
&lt;br /&gt;
While it is possible for a slave to own money, it is actually illegal for a slave - a possession - to own their own possessions. Slaves have no right to their own bodies, and a male owner can legally force a slave to have sexual relations with himself or with another male of his choosing at any time. The reverse of this shows that Pavis is still something of a patriarchal society; as a female owner having sexual relationships with a slave is considered to have committed bestiality, and the slave is destroyed and the woman brought up on charges. Imperial citizens have decried this practice. All the children of slaves are considered slaves in thier own right.&lt;br /&gt;
&lt;br /&gt;
Slaves who cause damage, lie, steal or are otherwise disruptive may or may not be destroyed according to the &#039;crime&#039;. The owner of the slave is held accountable for any outrages a slave causes. A similar situation is if the owner of a dog allowed it to bite someone, and is the example used in the Pavic court.&lt;br /&gt;
&lt;br /&gt;
Any owner freeing a slave, a common practice among some groups, agrees by the act of manumission to become the patron of the slave (who is now a low-class metic). The former slave, now a &#039;freedman&#039;, becomes a client of the former owner but can leave that owner&#039;s patronage after a year and a day.&lt;br /&gt;
&lt;br /&gt;
==Imperial Law==&lt;br /&gt;
The Lunar Empire sees Pavis as a typical borderlands set of contradictions, and has set its Provincial Army and Provincial Administration to the task of making the &#039;&#039;colonna&#039;&#039; friendly to the Empire and its goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The aim of the Empire is simple; Assimilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In time and with constant, impartial and pervasive administration the Empire aims to make Pavis an Imperial Outpost at the edge of the Empire, within the Glowline and with the regional variations expected within every satrapy. Should Sor-Eel prosper in this position his family will add the satrapy of Prax to their honours, and Sor-Eel has the attitude that he and his dynasty are here to stay. It shows. Sor-Eel is slowly &#039;going native&#039;, and building a power base here on the borderlands.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Sor-Eeel is saddled with Jotoran Longsword, who has the &#039;crush them under your heel, tax them &#039;till they squeal&#039; mindset almost guaranteed to create unrest in a border town. Jotoran is almost undoubtedly sabotaging Sor-Eel&#039;s efforts, but it is unknown who he is working for among the Imperial factions. Everyone is keenly hoping that Pavis gets to witness a Dart War to &#039;thin the Lunars out&#039;.&lt;br /&gt;
&lt;br /&gt;
The Imperial Administration has decreed that an Imperial citizen is on equal standing in the eyes of the law as a Pavic citizen, and Imperial merchant interests have immediately appeared to try and suffocate the native merchant houses and craft guilds. This led to a fair bit of street fighting and assassination. This, and the ongoing Sartarite unrest,  has meant that martial law has been extended indefinitely.&lt;br /&gt;
&lt;br /&gt;
The basic Imperial Directives of Occupation are as follows;&lt;br /&gt;
&lt;br /&gt;
* Anyone convicted of committing violence upon the person or possessions of a Lunar Citizen or Ally (including Pavic Citizens) will be crucified.&lt;br /&gt;
&lt;br /&gt;
* All taverns, eating houses and places of entertainment must be closed by midnight and no citizens, metics or slaves may be on the street after then without a pass issued by the Imperial Administration or Pavic Constabulary.&lt;br /&gt;
&lt;br /&gt;
* All weapon masters, weapon schools and their students must be registered with the Imperial authorities.&lt;br /&gt;
&lt;br /&gt;
* All foreigners entering the city must register with the Imperial Authorities at the gate.&lt;br /&gt;
&lt;br /&gt;
* All expeditions into The Rubble must;&lt;br /&gt;
&lt;br /&gt;
** Register with the Imperial Authorities before entering The Rubble stating both their objective and the expected time of their return.&lt;br /&gt;
&lt;br /&gt;
** Pay a set tax of One Per Centum of any monies in excess of 100L per individual to the Gate Clerk on exiting The Rubble.&lt;br /&gt;
&lt;br /&gt;
** Declare and display for inspection any artefacts found on the expedition at the Imperial head quarters.&lt;br /&gt;
&lt;br /&gt;
** Deposit maps of explored areas with the authorities at the Imperial head quarters on return from any expedition to the The Rubble. If the expedition members are incapable of submitting a suitable map as per the Mapping Requirements (Rubble Expeditions), a scribe will be made available to the expedition for a suitable fee.&lt;br /&gt;
&lt;br /&gt;
* The Temple of Orlanth, being a hotbed of seditious activity, will remain closed and sealed indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Ransoms==&lt;br /&gt;
&lt;br /&gt;
In Pavis, like anywhere else in Glorantha bar a few strange spots, the family and clan is everything.&lt;br /&gt;
&lt;br /&gt;
Family and clan guarantee to pay &#039;&#039;weregild&#039;&#039; - a &#039;life value&#039; in coin rather than suffer the loss of a family member&#039;s life. Paying a weregild means that the the prisoner must be kept well and fed adequately. After a weregild is agreed on a prisoner must not attempt to escape, nor may they be rescued by armed intervention of the family or clan.&lt;br /&gt;
&lt;br /&gt;
Weregild is paid usually to a third party who is considered trustworthy. In Pavis at this time this is almost solely the function of the Lhankor Mhy cult. The clan pays the cult who then notifies holders of the prisoner. The prisoner is delivered to the cult, who pays over the sum, and the cult notifies the family or clan that the prisoner may be collected. Note, the Lhankor Mhy cult, in total contrast to every other of their activities, does not charge anything for this function. This is due to the mystical criteria that the Lhankor Mhy cult may not engage in taking sides, and payment could allow the cult to manipulate the outcome of the exchange.&lt;br /&gt;
&lt;br /&gt;
Anyone attempting to subvert the process once the Lhankor Mhy cult is involved lays themselves open to attacks by the Lhankor Mhy spirit of reprisal, who will attack when the offender is asleep within a month of the transgression.&lt;br /&gt;
&lt;br /&gt;
It is not against any law or custom to refuse to accept a ransom, and some bitter conflicts preclude &#039;quarter&#039;. However, if a group consistently refuses offers of ransom and executes prisoners then they may well be investigated by the authorities to see if such killings are murder. Normally, if a murderer is shielded by a clan or family then the whole group is considered responsible.&lt;br /&gt;
&lt;br /&gt;
==Vendetta==&lt;br /&gt;
&lt;br /&gt;
Vendetta or Feud is the technical term for &#039;Private Warfare&#039;.&lt;br /&gt;
&lt;br /&gt;
Only clans; groupings of extended families, may legally engage in vendetta. Usually, only large and powerful clans are granted the right to do so.&lt;br /&gt;
&lt;br /&gt;
To claim Vendetta the following procedures must followed;&lt;br /&gt;
&lt;br /&gt;
- The civic and imperial authorities must be unable to reach a verdict or arbitrate a solution on the basis of contention.&lt;br /&gt;
&lt;br /&gt;
- The Count of Prax must approve a request for clan warfare. If approved, and a surprising amount are, the following stipulations are usually mandated:&lt;br /&gt;
&lt;br /&gt;
* Vendetta must be declared in the city central square, naming the clans involved and the restrictions mandated by the authorities. The combatants have one season from that day to reach an agreement before hostilities may begin, and earnest efforts are expected.&lt;br /&gt;
&lt;br /&gt;
* No non-combatants may be harmed.&lt;br /&gt;
&lt;br /&gt;
* Arson is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Ransom must be accepted if offered.&lt;br /&gt;
&lt;br /&gt;
* Combat or theft within the city is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Interruption of trade, tax gathering and official business may never be hindered.&lt;br /&gt;
&lt;br /&gt;
* The vendetta can but cut short at any time by County Decree. Ignoring the Count&#039;s Decree brands the clan as &#039;rebels&#039;, and leaves the clan open to punishment by the Pavis Constabulary and the Imperial Legions, who do not have to abide by any restriction on Vendetta.&lt;br /&gt;
&lt;br /&gt;
* Vendetta may not continue beyond a year and a day. At this time the parties must reapply to the Count of Prax.&lt;br /&gt;
&lt;br /&gt;
==Burial Customs==&lt;br /&gt;
&lt;br /&gt;
This really depends on religion. Pavis people from The Real City have graveyards inside Greater Pavis (The Big Rubble)&lt;br /&gt;
&lt;br /&gt;
Most people are buried (or at least dealt with) on the other side of the river, beyond the sable camp. Here the sun worshippers burn their people in hot fires, wind worshippers burn them with smoky fires, New Pavis people and knowledge worshippers bury their dead with a stone pillow, and usually a marker of some sort. River people sink the body in a special sealed basket like a lobster pot, and after a season retrieve the bones. Especially important people are sent on unmanned funeral barges that seek out the Homeward Ocean and thus the underworld. Humakti tend to deal with bodies however is convenient, but never what is traditional for the member&#039;s family (as they are sundered from the kin). Nomad peoples deal with bodies, often by cremation, on the steppe. Cremated bodies usually have the ashes retrieved and placed in urns, then put in household shrines or placed in temple under-vaults.&lt;br /&gt;
&lt;br /&gt;
Criminals are crucified on the road to the city and left to rot, the stench is appalling and is yet another thing that the people of Pavis resent about the empire. Prior to this they were usually throttled (a wind custom, in Old Pavis they were stoned) and thrown in a mass burial pit over the river (this pit has a bad name for hauntings and only Daka Fal &#039;&#039;godi&#039;&#039; dare tend the pit.)&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Parade Way Blues]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351758</id>
		<title>Pavic Law and Customs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351758"/>
		<updated>2019-01-29T12:46:31Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Burial Customs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Parade Way Blues]]&lt;br /&gt;
&lt;br /&gt;
=Pavic Law and Customs=&lt;br /&gt;
&lt;br /&gt;
Pavis is a &#039;&#039;polis&#039;&#039;; a city-state with surrounding lands that answer to the central town. Oddly enough, it is also a colony of a battered old polis; The Real City in the heart of The Rubble. It is also more than this, as the Empire has appointed a Count to oversee, tax and govern this state. This means a series of unusual relationships has arisen, and these had had strange effects on law and customs.&lt;br /&gt;
&lt;br /&gt;
As an Imperial &#039;&#039;colonna&#039;&#039;, Pavis is subordinate to the Empire and its hierarchy. However, even after years of occupation the Imperials still know little of what they have come to own, and on a mystical level they are almost completely ignorant of the mythic mechanisms of how and especially &#039;&#039;where&#039;&#039; Pavis operates. The total indifference of the higher members of the Pavis temple to the dangers of marrying in the Lunar Pantheon have caused some Imperial mystics to wonder if they know exactly what they are dealing with, and has caused some misgivings. The worst dangers are buried deeply.&lt;br /&gt;
&lt;br /&gt;
Regardless of this, Laws and Customs reflect these three factors; The Real City and its history of war with Prax and the Uz, New Pavis and its legacy of Sartarite disenfranchisement and its strong Sartar clan structures, and overlaying this the blanket of Imperial Provincial Law.&lt;br /&gt;
&lt;br /&gt;
==Pavis Citizens==&lt;br /&gt;
Citizenship is a vital requirement for living in Pavis for any time, and those deliberately remaining outsiders are known as a &#039;&#039;Metic&#039;&#039;, or &#039;resident foreigner&#039;. A metic has severely curtailed rights, and may not vote, has less credibility in court than a citizen, may not be given food rations in times of hardship or siege, has no ties to the local community and is considered inherently suspicious. A metic has all the burdens of citizenship but none of the benefits,&lt;br /&gt;
&lt;br /&gt;
To be a citizen one must become an initiate of Pavis, and then must be adopted by the citizenry as a fellow. In practice, it is easier to become an initiate than to become a citizen, and only by tying one&#039;s fortunes, and those of your descendants, to those of large Pavis clan (and in a subordinate or &#039;client&#039; role) can a metic hope to become a Pavis citizen.&lt;br /&gt;
&lt;br /&gt;
A citizen has many benefits, not just the dole and a lesser gate tax. &lt;br /&gt;
&lt;br /&gt;
Citizens have more rights in a legal dispute than metics, and as they have familial, ritual, mystical and political ties to the city they are considered more trustworthy. Citizens do not pay more than a token payment for places in the markets, the craft guilds must accept them if they are qualified to join and then the guilds actively persecute their metic competition. Citizens may vote, and by showing their support for a candidate they place themselves, by affiliation with a faction, in the debt of the candidate and faction they support. Citizens also have equal rights as Imperial citizens within the bounds of the County of Pavis. As a citizen, it was unlikely that they would be enslaved by the state unless the citizen was found guilty of an extremely serious crime.&lt;br /&gt;
&lt;br /&gt;
==Slaves==&lt;br /&gt;
Pavis is a culture that allows the ownership of slaves.&lt;br /&gt;
Slaves form the very bottom rung of Pavic life and only &#039;enjoy&#039; the rights they receive as the &#039;&#039;belonging&#039;&#039; of a citizen or metic. Slaves are not killed, they are &#039;&#039;destroyed&#039;&#039;. This simple definition shows the total lack of rights they have; thier death is only noted as the reduction of another person&#039;s wealth.&lt;br /&gt;
&lt;br /&gt;
Slaves may not give witness in court. Slaves may not belong to the cult of Pavis, and by enslavement the terrible ritual of disenfranchisement rips the person from life as an equal citizen and hurls them into the purse of another citizen. Most relatives, friends or patrons of a citizen condemned to slavery undergo great hardships to prevent this terrible event, and many of those condemned to perpetual slavery will suicide instead.&lt;br /&gt;
&lt;br /&gt;
However, there is more than one form of slavery, of which perpetual slavery is only the worst. Temporary slavery, such as Seasonal Slavery (usually for chronic debt) or Year And A Day Slavery (for serious crimes) &#039;merely&#039; reduce the ex-slave afterwards to the status of metic, but it is usually easy for the to be readmitted as a citizen unless they are disowned by all those who know them.&lt;br /&gt;
&lt;br /&gt;
While it is possible for a slave to own money, it is actually illegal for a slave - a possession - to own their own possessions. Slaves have no right to their own bodies, and a male owner can legally force a slave to have sexual relations with himself or with another male of his choosing at any time. The reverse of this shows that Pavis is still something of a patriarchal society; as a female owner having sexual relationships with a slave is considered to have committed bestiality, and the slave is destroyed and the woman brought up on charges. Imperial citizens have decried this practice. All the children of slaves are considered slaves in thier own right.&lt;br /&gt;
&lt;br /&gt;
Slaves who cause damage, lie, steal or are otherwise disruptive may or may not be destroyed according to the &#039;crime&#039;. The owner of the slave is held accountable for any outrages a slave causes. A similar situation is if the owner of a dog allowed it to bite someone, and is the example used in the Pavic court.&lt;br /&gt;
&lt;br /&gt;
Any owner freeing a slave, a common practice among some groups, agrees by the act of manumission to become the patron of the slave (who is now a low-class metic). The former slave, now a &#039;freedman&#039;, becomes a client of the former owner but can leave that owner&#039;s patronage after a year and a day.&lt;br /&gt;
&lt;br /&gt;
==Imperial Law==&lt;br /&gt;
The Lunar Empire sees Pavis as a typical borderlands set of contradictions, and has set its Provincial Army and Provincial Administration to the task of making the &#039;&#039;colonna&#039;&#039; friendly to the Empire and its goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The aim of the Empire is simple; Assimilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In time and with constant, impartial and pervasive administration the Empire aims to make Pavis an Imperial Outpost at the edge of the Empire, within the Glowline and with the regional variations expected within every satrapy. Should Sor-Eel prosper in this position his family will add the satrapy of Prax to their honours, and Sor-Eel has the attitude that he and his dynasty are here to stay. It shows. Sor-Eel is slowly &#039;going native&#039;, and building a power base here on the borderlands.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Sor-Eeel is saddled with Jotoran Longsword, who has the &#039;crush them under your heel, tax them &#039;till they squeal&#039; mindset almost guaranteed to create unrest in a border town. Jotoran is almost undoubtedly sabotaging Sor-Eel&#039;s efforts, but it is unknown who he is working for among the Imperial factions. Everyone is keenly hoping that Pavis gets to witness a Dart War to &#039;thin the Lunars out&#039;.&lt;br /&gt;
&lt;br /&gt;
The Imperial Administration has decreed that an Imperial citizen is on equal standing in the eyes of the law as a Pavic citizen, and Imperial merchant interests have immediately appeared to try and suffocate the native merchant houses and craft guilds. This led to a fair bit of street fighting and assassination. This, and the ongoing Sartarite unrest,  has meant that martial law has been extended indefinitely.&lt;br /&gt;
&lt;br /&gt;
The basic Imperial Directives of Occupation are as follows;&lt;br /&gt;
&lt;br /&gt;
* Anyone convicted of committing violence upon the person or possessions of a Lunar Citizen or Ally (including Pavic Citizens) will be crucified.&lt;br /&gt;
&lt;br /&gt;
* All taverns, eating houses and places of entertainment must be closed by midnight and no citizens, metics or slaves may be on the street after then without a pass issued by the Imperial Administration or Pavic Constabulary.&lt;br /&gt;
&lt;br /&gt;
* All weapon masters, weapon schools and their students must be registered with the Imperial authorities.&lt;br /&gt;
&lt;br /&gt;
* All foreigners entering the city must register with the Imperial Authorities at the gate.&lt;br /&gt;
&lt;br /&gt;
* All expeditions into The Rubble must;&lt;br /&gt;
&lt;br /&gt;
** Register with the Imperial Authorities before entering The Rubble stating both their objective and the expected time of their return.&lt;br /&gt;
&lt;br /&gt;
** Pay a set tax of One Per Centum of any monies in excess of 100L per individual to the Gate Clerk on exiting The Rubble.&lt;br /&gt;
&lt;br /&gt;
** Declare and display for inspection any artefacts found on the expedition at the Imperial head quarters.&lt;br /&gt;
&lt;br /&gt;
** Deposit maps of explored areas with the authorities at the Imperial head quarters on return from any expedition to the The Rubble. If the expedition members are incapable of submitting a suitable map as per the Mapping Requirements (Rubble Expeditions), a scribe will be made available to the expedition for a suitable fee.&lt;br /&gt;
&lt;br /&gt;
* The Temple of Orlanth, being a hotbed of seditious activity, will remain closed and sealed indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Ransoms==&lt;br /&gt;
&lt;br /&gt;
In Pavis, like anywhere else in Glorantha bar a few strange spots, the family and clan is everything.&lt;br /&gt;
&lt;br /&gt;
Family and clan guarantee to pay &#039;&#039;weregild&#039;&#039; - a &#039;life value&#039; in coin rather than suffer the loss of a family member&#039;s life. Paying a weregild means that the the prisoner must be kept well and fed adequately. After a weregild is agreed on a prisoner must not attempt to escape, nor may they be rescued by armed intervention of the family or clan.&lt;br /&gt;
&lt;br /&gt;
Weregild is paid usually to a third party who is considered trustworthy. In Pavis at this time this is almost solely the function of the Lhankor Mhy cult. The clan pays the cult who then notifies holders of the prisoner. The prisoner is delivered to the cult, who pays over the sum, and the cult notifies the family or clan that the prisoner may be collected. Note, the Lhankor Mhy cult, in total contrast to every other of their activities, does not charge anything for this function. This is due to the mystical criteria that the Lhankor Mhy cult may not engage in taking sides, and payment could allow the cult to manipulate the outcome of the exchange.&lt;br /&gt;
&lt;br /&gt;
Anyone attempting to subvert the process once the Lhankor Mhy cult is involved lays themselves open to attacks by the Lhankor Mhy spirit of reprisal, who will attack when the offender is asleep within a month of the transgression.&lt;br /&gt;
&lt;br /&gt;
It is not against any law or custom to refuse to accept a ransom, and some bitter conflicts preclude &#039;quarter&#039;. However, if a group consistently refuses offers of ransom and executes prisoners then they may well be investigated by the authorities to see if such killings are murder. Normally, if a murderer is shielded by a clan or family then the whole group is considered responsible.&lt;br /&gt;
&lt;br /&gt;
==Vendetta==&lt;br /&gt;
&lt;br /&gt;
Vendetta or Feud is the technical term for &#039;Private Warfare&#039;.&lt;br /&gt;
&lt;br /&gt;
Only clans; groupings of extended families, may legally engage in vendetta. Usually, only large and powerful clans are granted the right to do so.&lt;br /&gt;
&lt;br /&gt;
To claim Vendetta the following procedures must followed;&lt;br /&gt;
&lt;br /&gt;
- The civic and imperial authorities must be unable to reach a verdict or arbitrate a solution on the basis of contention.&lt;br /&gt;
&lt;br /&gt;
- The Count of Prax must approve a request for clan warfare. If approved, and a surprising amount are, the following stipulations are usually mandated:&lt;br /&gt;
&lt;br /&gt;
* Vendetta must be declared in the city central square, naming the clans involved and the stipulations mandated. The combatants have one season from that day to reach an agreement before hostilities may begin, and earnest efforts are expected.&lt;br /&gt;
&lt;br /&gt;
* No non-combatants may be harmed.&lt;br /&gt;
&lt;br /&gt;
* Arson is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Ransom must be accepted if offered.&lt;br /&gt;
&lt;br /&gt;
* Combat or theft within the city is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Interruption of trade, tax gathering and official business may never be hindered.&lt;br /&gt;
&lt;br /&gt;
* The vendetta can but cut short at any time by County Decree. Ignoring the Count&#039;s Decree brands the clan as &#039;rebels&#039;, and leaves the clan open to punishment by the Pavis Constabulary and the Imperial Legions, who do not have to abide by any stipulations.&lt;br /&gt;
&lt;br /&gt;
* Vendetta may not continue beyond a year and a day. At this time the parties must reapply to the Count of Prax.&lt;br /&gt;
&lt;br /&gt;
==Burial Customs==&lt;br /&gt;
&lt;br /&gt;
This really depends on religion. Pavis people from The Real City have graveyards inside Greater Pavis (The Big Rubble)&lt;br /&gt;
&lt;br /&gt;
Most people are buried (or at least dealt with) on the other side of the river, beyond the sable camp. Here the sun worshippers burn their people in hot fires, wind worshippers burn them with smoky fires, New Pavis people and knowledge worshippers bury their dead with a stone pillow, and usually a marker of some sort. River people sink the body in a special sealed basket like a lobster pot, and after a season retrieve the bones. Especially important people are sent on unmanned funeral barges that seek out the Homeward Ocean and thus the underworld. Humakti tend to deal with bodies however is convenient, but never what is traditional for the member&#039;s family (as they are sundered from the kin). Nomad peoples deal with bodies, often by cremation, on the steppe. Cremated bodies usually have the ashes retrieved and placed in urns, then put in household shrines or placed in temple under-vaults.&lt;br /&gt;
&lt;br /&gt;
Criminals are crucified on the road to the city and left to rot, the stench is appalling and is yet another thing that the people of Pavis resent about the empire. Prior to this they were usually throttled (a wind custom, in Old Pavis they were stoned) and thrown in a mass burial pit over the river (this pit has a bad name for hauntings and only Daka Fal &#039;&#039;godi&#039;&#039; dare tend the pit.)&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Parade Way Blues]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351757</id>
		<title>Pavic Law and Customs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavic_Law_and_Customs&amp;diff=351757"/>
		<updated>2019-01-29T12:46:01Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Burial Customs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Parade Way Blues]]&lt;br /&gt;
&lt;br /&gt;
=Pavic Law and Customs=&lt;br /&gt;
&lt;br /&gt;
Pavis is a &#039;&#039;polis&#039;&#039;; a city-state with surrounding lands that answer to the central town. Oddly enough, it is also a colony of a battered old polis; The Real City in the heart of The Rubble. It is also more than this, as the Empire has appointed a Count to oversee, tax and govern this state. This means a series of unusual relationships has arisen, and these had had strange effects on law and customs.&lt;br /&gt;
&lt;br /&gt;
As an Imperial &#039;&#039;colonna&#039;&#039;, Pavis is subordinate to the Empire and its hierarchy. However, even after years of occupation the Imperials still know little of what they have come to own, and on a mystical level they are almost completely ignorant of the mythic mechanisms of how and especially &#039;&#039;where&#039;&#039; Pavis operates. The total indifference of the higher members of the Pavis temple to the dangers of marrying in the Lunar Pantheon have caused some Imperial mystics to wonder if they know exactly what they are dealing with, and has caused some misgivings. The worst dangers are buried deeply.&lt;br /&gt;
&lt;br /&gt;
Regardless of this, Laws and Customs reflect these three factors; The Real City and its history of war with Prax and the Uz, New Pavis and its legacy of Sartarite disenfranchisement and its strong Sartar clan structures, and overlaying this the blanket of Imperial Provincial Law.&lt;br /&gt;
&lt;br /&gt;
==Pavis Citizens==&lt;br /&gt;
Citizenship is a vital requirement for living in Pavis for any time, and those deliberately remaining outsiders are known as a &#039;&#039;Metic&#039;&#039;, or &#039;resident foreigner&#039;. A metic has severely curtailed rights, and may not vote, has less credibility in court than a citizen, may not be given food rations in times of hardship or siege, has no ties to the local community and is considered inherently suspicious. A metic has all the burdens of citizenship but none of the benefits,&lt;br /&gt;
&lt;br /&gt;
To be a citizen one must become an initiate of Pavis, and then must be adopted by the citizenry as a fellow. In practice, it is easier to become an initiate than to become a citizen, and only by tying one&#039;s fortunes, and those of your descendants, to those of large Pavis clan (and in a subordinate or &#039;client&#039; role) can a metic hope to become a Pavis citizen.&lt;br /&gt;
&lt;br /&gt;
A citizen has many benefits, not just the dole and a lesser gate tax. &lt;br /&gt;
&lt;br /&gt;
Citizens have more rights in a legal dispute than metics, and as they have familial, ritual, mystical and political ties to the city they are considered more trustworthy. Citizens do not pay more than a token payment for places in the markets, the craft guilds must accept them if they are qualified to join and then the guilds actively persecute their metic competition. Citizens may vote, and by showing their support for a candidate they place themselves, by affiliation with a faction, in the debt of the candidate and faction they support. Citizens also have equal rights as Imperial citizens within the bounds of the County of Pavis. As a citizen, it was unlikely that they would be enslaved by the state unless the citizen was found guilty of an extremely serious crime.&lt;br /&gt;
&lt;br /&gt;
==Slaves==&lt;br /&gt;
Pavis is a culture that allows the ownership of slaves.&lt;br /&gt;
Slaves form the very bottom rung of Pavic life and only &#039;enjoy&#039; the rights they receive as the &#039;&#039;belonging&#039;&#039; of a citizen or metic. Slaves are not killed, they are &#039;&#039;destroyed&#039;&#039;. This simple definition shows the total lack of rights they have; thier death is only noted as the reduction of another person&#039;s wealth.&lt;br /&gt;
&lt;br /&gt;
Slaves may not give witness in court. Slaves may not belong to the cult of Pavis, and by enslavement the terrible ritual of disenfranchisement rips the person from life as an equal citizen and hurls them into the purse of another citizen. Most relatives, friends or patrons of a citizen condemned to slavery undergo great hardships to prevent this terrible event, and many of those condemned to perpetual slavery will suicide instead.&lt;br /&gt;
&lt;br /&gt;
However, there is more than one form of slavery, of which perpetual slavery is only the worst. Temporary slavery, such as Seasonal Slavery (usually for chronic debt) or Year And A Day Slavery (for serious crimes) &#039;merely&#039; reduce the ex-slave afterwards to the status of metic, but it is usually easy for the to be readmitted as a citizen unless they are disowned by all those who know them.&lt;br /&gt;
&lt;br /&gt;
While it is possible for a slave to own money, it is actually illegal for a slave - a possession - to own their own possessions. Slaves have no right to their own bodies, and a male owner can legally force a slave to have sexual relations with himself or with another male of his choosing at any time. The reverse of this shows that Pavis is still something of a patriarchal society; as a female owner having sexual relationships with a slave is considered to have committed bestiality, and the slave is destroyed and the woman brought up on charges. Imperial citizens have decried this practice. All the children of slaves are considered slaves in thier own right.&lt;br /&gt;
&lt;br /&gt;
Slaves who cause damage, lie, steal or are otherwise disruptive may or may not be destroyed according to the &#039;crime&#039;. The owner of the slave is held accountable for any outrages a slave causes. A similar situation is if the owner of a dog allowed it to bite someone, and is the example used in the Pavic court.&lt;br /&gt;
&lt;br /&gt;
Any owner freeing a slave, a common practice among some groups, agrees by the act of manumission to become the patron of the slave (who is now a low-class metic). The former slave, now a &#039;freedman&#039;, becomes a client of the former owner but can leave that owner&#039;s patronage after a year and a day.&lt;br /&gt;
&lt;br /&gt;
==Imperial Law==&lt;br /&gt;
The Lunar Empire sees Pavis as a typical borderlands set of contradictions, and has set its Provincial Army and Provincial Administration to the task of making the &#039;&#039;colonna&#039;&#039; friendly to the Empire and its goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The aim of the Empire is simple; Assimilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In time and with constant, impartial and pervasive administration the Empire aims to make Pavis an Imperial Outpost at the edge of the Empire, within the Glowline and with the regional variations expected within every satrapy. Should Sor-Eel prosper in this position his family will add the satrapy of Prax to their honours, and Sor-Eel has the attitude that he and his dynasty are here to stay. It shows. Sor-Eel is slowly &#039;going native&#039;, and building a power base here on the borderlands.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Sor-Eeel is saddled with Jotoran Longsword, who has the &#039;crush them under your heel, tax them &#039;till they squeal&#039; mindset almost guaranteed to create unrest in a border town. Jotoran is almost undoubtedly sabotaging Sor-Eel&#039;s efforts, but it is unknown who he is working for among the Imperial factions. Everyone is keenly hoping that Pavis gets to witness a Dart War to &#039;thin the Lunars out&#039;.&lt;br /&gt;
&lt;br /&gt;
The Imperial Administration has decreed that an Imperial citizen is on equal standing in the eyes of the law as a Pavic citizen, and Imperial merchant interests have immediately appeared to try and suffocate the native merchant houses and craft guilds. This led to a fair bit of street fighting and assassination. This, and the ongoing Sartarite unrest,  has meant that martial law has been extended indefinitely.&lt;br /&gt;
&lt;br /&gt;
The basic Imperial Directives of Occupation are as follows;&lt;br /&gt;
&lt;br /&gt;
* Anyone convicted of committing violence upon the person or possessions of a Lunar Citizen or Ally (including Pavic Citizens) will be crucified.&lt;br /&gt;
&lt;br /&gt;
* All taverns, eating houses and places of entertainment must be closed by midnight and no citizens, metics or slaves may be on the street after then without a pass issued by the Imperial Administration or Pavic Constabulary.&lt;br /&gt;
&lt;br /&gt;
* All weapon masters, weapon schools and their students must be registered with the Imperial authorities.&lt;br /&gt;
&lt;br /&gt;
* All foreigners entering the city must register with the Imperial Authorities at the gate.&lt;br /&gt;
&lt;br /&gt;
* All expeditions into The Rubble must;&lt;br /&gt;
&lt;br /&gt;
** Register with the Imperial Authorities before entering The Rubble stating both their objective and the expected time of their return.&lt;br /&gt;
&lt;br /&gt;
** Pay a set tax of One Per Centum of any monies in excess of 100L per individual to the Gate Clerk on exiting The Rubble.&lt;br /&gt;
&lt;br /&gt;
** Declare and display for inspection any artefacts found on the expedition at the Imperial head quarters.&lt;br /&gt;
&lt;br /&gt;
** Deposit maps of explored areas with the authorities at the Imperial head quarters on return from any expedition to the The Rubble. If the expedition members are incapable of submitting a suitable map as per the Mapping Requirements (Rubble Expeditions), a scribe will be made available to the expedition for a suitable fee.&lt;br /&gt;
&lt;br /&gt;
* The Temple of Orlanth, being a hotbed of seditious activity, will remain closed and sealed indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Ransoms==&lt;br /&gt;
&lt;br /&gt;
In Pavis, like anywhere else in Glorantha bar a few strange spots, the family and clan is everything.&lt;br /&gt;
&lt;br /&gt;
Family and clan guarantee to pay &#039;&#039;weregild&#039;&#039; - a &#039;life value&#039; in coin rather than suffer the loss of a family member&#039;s life. Paying a weregild means that the the prisoner must be kept well and fed adequately. After a weregild is agreed on a prisoner must not attempt to escape, nor may they be rescued by armed intervention of the family or clan.&lt;br /&gt;
&lt;br /&gt;
Weregild is paid usually to a third party who is considered trustworthy. In Pavis at this time this is almost solely the function of the Lhankor Mhy cult. The clan pays the cult who then notifies holders of the prisoner. The prisoner is delivered to the cult, who pays over the sum, and the cult notifies the family or clan that the prisoner may be collected. Note, the Lhankor Mhy cult, in total contrast to every other of their activities, does not charge anything for this function. This is due to the mystical criteria that the Lhankor Mhy cult may not engage in taking sides, and payment could allow the cult to manipulate the outcome of the exchange.&lt;br /&gt;
&lt;br /&gt;
Anyone attempting to subvert the process once the Lhankor Mhy cult is involved lays themselves open to attacks by the Lhankor Mhy spirit of reprisal, who will attack when the offender is asleep within a month of the transgression.&lt;br /&gt;
&lt;br /&gt;
It is not against any law or custom to refuse to accept a ransom, and some bitter conflicts preclude &#039;quarter&#039;. However, if a group consistently refuses offers of ransom and executes prisoners then they may well be investigated by the authorities to see if such killings are murder. Normally, if a murderer is shielded by a clan or family then the whole group is considered responsible.&lt;br /&gt;
&lt;br /&gt;
==Vendetta==&lt;br /&gt;
&lt;br /&gt;
Vendetta or Feud is the technical term for &#039;Private Warfare&#039;.&lt;br /&gt;
&lt;br /&gt;
Only clans; groupings of extended families, may legally engage in vendetta. Usually, only large and powerful clans are granted the right to do so.&lt;br /&gt;
&lt;br /&gt;
To claim Vendetta the following procedures must followed;&lt;br /&gt;
&lt;br /&gt;
- The civic and imperial authorities must be unable to reach a verdict or arbitrate a solution on the basis of contention.&lt;br /&gt;
&lt;br /&gt;
- The Count of Prax must approve a request for clan warfare. If approved, and a surprising amount are, the following stipulations are usually mandated:&lt;br /&gt;
&lt;br /&gt;
* Vendetta must be declared in the city central square, naming the clans involved and the stipulations mandated. The combatants have one season from that day to reach an agreement before hostilities may begin, and earnest efforts are expected.&lt;br /&gt;
&lt;br /&gt;
* No non-combatants may be harmed.&lt;br /&gt;
&lt;br /&gt;
* Arson is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Ransom must be accepted if offered.&lt;br /&gt;
&lt;br /&gt;
* Combat or theft within the city is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
* Interruption of trade, tax gathering and official business may never be hindered.&lt;br /&gt;
&lt;br /&gt;
* The vendetta can but cut short at any time by County Decree. Ignoring the Count&#039;s Decree brands the clan as &#039;rebels&#039;, and leaves the clan open to punishment by the Pavis Constabulary and the Imperial Legions, who do not have to abide by any stipulations.&lt;br /&gt;
&lt;br /&gt;
* Vendetta may not continue beyond a year and a day. At this time the parties must reapply to the Count of Prax.&lt;br /&gt;
&lt;br /&gt;
==Burial Customs==&lt;br /&gt;
&lt;br /&gt;
This really depends on religion. Pavis people from The Real City have graveyards inside Greater Pavis (The Big Rubble)&lt;br /&gt;
&lt;br /&gt;
Most people are buried (or at least dealt with) on the other side of the river, beyond the sable camp. Here the sun worshippers burn their people in hot fires, wind worshippers burn them with smoky fires, New Pavis people and knowledge worshippers bury their dead with a stone pillow, and usually a marker of some sort. River people sink the body in a special sealed basket like a lobster pot, and after a season retrieve the bones. Especially important people are sent on unmanned funeral barges that seek out the Homeward Ocean and thus the underworld. Humakti tend to deal with bodies however is convenient, but never what is traditional for the member&#039;s family (as they are sundered from the kin). Nomad peoples deal with bodies, often by cremation, on the steppe. Cremated bodies usually have the ashes retrieved and placed in urns, then put in household shrines or placed in temple under-vaults.&lt;br /&gt;
&lt;br /&gt;
Criminals are crucified on the road to the city and left to rot, the stench is appalling and is yet another thing that the people of Pavis resent about the empire. Prior to this they were usually throttled (a wind custom, in Old Pavis they were stoned) and thrown in a mass burial pit over the river (this pit has a bad name for hauntings and only Daka Fal godi dare tend the pit.)&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Parade Way Blues]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=T2000_Escape_from_Kalisz&amp;diff=337079</id>
		<title>T2000 Escape from Kalisz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=T2000_Escape_from_Kalisz&amp;diff=337079"/>
		<updated>2018-04-09T10:43:49Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:T2000-3.jpeg]]          [[File:T2000.jpeg]]&lt;br /&gt;
&lt;br /&gt;
= Master Character List and Map =&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1S7noM_vIK9xnutM-07s-DDE0vF7RiP4cytT5hQcPMFM/edit?usp=sharing Google Doc]&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
* Major Kim Ferris (Combat Engineer) - Squidheadjax&lt;br /&gt;
* Lieutenant Johnathan &amp;quot;Fitz&amp;quot; Fitzwilliam (Royal Marine/SAS) - Kaleb_Daark&lt;br /&gt;
* Warrant Officer 2 Karl Woetzel (Army- Aviation (formerly TX Highway Patrol) - Gen.Lee&lt;br /&gt;
* Gunnery Sergeant Robert Graves (Marine - Force Recon) - Man in Black&lt;br /&gt;
* Lance Corporal Kenneth Mitchell (Army - Enlisted Airborne) - RoadScholar&lt;br /&gt;
* Spec-4 Derek Ghent (Army - Enlisted Airborne) - jdtucker&lt;br /&gt;
* Private Vasily Valenkov (Formerly CCCP Kapitan) Mech. Inf. (Formerly MeP/VDV)) - ChalkLine&lt;br /&gt;
* Nykolai Lenchenko (Calvary Medic - Formerly Penal Bttn) - Cdnwolf&lt;br /&gt;
&lt;br /&gt;
= Maps =&lt;br /&gt;
[[Kalisz, Poland]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Standard Procedures =&lt;br /&gt;
&lt;br /&gt;
[[Camping]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[March Travel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= House Rules =&lt;br /&gt;
* Each character can lead two horses while riding.  One character can hold up to 6 animals at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Game Rules =&lt;br /&gt;
* Posting when in combat, post a combat summary after your post in ooc with nothing else so it is easy to find, there are too many of you and I don&#039;t have time to comb through every post to double check things. The summary looks like: &lt;br /&gt;
** Who you are, (Private John)&lt;br /&gt;
** Where you are, (In the ditch, crouching, by the wrecked BTR.)&lt;br /&gt;
** What you&#039;re using how much ammo, (M16A2, 5 magazines)&lt;br /&gt;
** What you&#039;re doing. (Covering Private Fred&#039;s advance to the gully.)&lt;br /&gt;
&lt;br /&gt;
* You may &#039;&#039;&#039;NOT&#039;&#039;&#039; kill or attack with intent to harm another PC without prior GM approval.&lt;br /&gt;
&lt;br /&gt;
* When your PC talks, the text of his comments should be enclosed within quotations (&amp;quot;), this is so other players can sort your conversation from your descriptions. Sentences should start with a capital letter, otherwise it is difficult to understand where your sentences start and if people cannot understand your post, they may ignore it as too hard. This is standard writing practice across the western world and a good habit to get into. &lt;br /&gt;
&lt;br /&gt;
* Please refrain from using colored text unless absolutely necessary.  I have some color blindness and certain colors are very difficult for me to see.  Thanks&lt;br /&gt;
&lt;br /&gt;
* If you post a long and descriptive turn, you may want to follow it by a &#039;rulespeak paragraph&#039; after your turn - but before your summary - if you&#039;re concerned the GM may get it wrong. Don&#039;t skimp on your descriptions, they&#039;re the meat of the game, but sometimes a quick clarification of the &#039;round 1: run to barn, round 2: ready grenade, round 3: throw grenade into loft&#039; makes things amazingly easier for me to GM out and I hate it when I make mistakes about your intentions.&lt;br /&gt;
&lt;br /&gt;
* Off list communication to other players should be cc&#039;d to the GM as well. Making plans off list does not make them happen in the game as only on list interaction counts, and the GM is not the enemy but is the umpire so you won&#039;t lose out. The GM can not adjudicate situations that the GM is not aware of. Even advice should be cc&#039;d, as the GM has the right to know what you&#039;re telling other players in regards to the GMs game. If there is no cc capacity in the PM, cut-and-paste the message and send it separately.&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Common_Weapons_in_the_Shanghai_Area&amp;diff=337045</id>
		<title>Common Weapons in the Shanghai Area</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Common_Weapons_in_the_Shanghai_Area&amp;diff=337045"/>
		<updated>2018-04-08T12:56:56Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* USSR Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/Shadows_over_Shanghai Main Page]]&lt;br /&gt;
&lt;br /&gt;
Legend;&lt;br /&gt;
*(b) Belted Ammunition&lt;br /&gt;
*(i) Internal Ammunition&lt;br /&gt;
*(m) Magazine Ammunition&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chinese/German Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mauser C96 &#039;Broomhandle&#039; pistol || 7.63mmP or 9mmP   || 1.13 kg || $30 || 10(i) || 8 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Mauser M1932 &#039;Broomhandle&#039; machine-pistol     || 7.63mmP   || 1.13 kg || $150 || 10(i)/20(i) || 8 || 1 or burst || 10y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Bergmann Mp-18 submachine gun || 9mmP   || 4.18 kg || $200 || 30(m) || 8 || 1 or burst || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Chiang Kai-shek bolt action rifle || 7.92mmM   || 4.1 kg || $75 || 5(i) || 8 || 1/2 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Hanyang 88 bolt action rifle || 7.92mmM   || 4.08 kg || $50 || 5(i) || 8 || 1/2 || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| ZH-29 semi-automatic rifle || 7.92mmM   || 4.5 kg || $100 || 10(m)/25(m) || 8 || 1 || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| SIG Neuhausen KE-7 LMG || 7.92mmM   || 8.2 kg || $750 || 25(m) || 12 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Browning Automatic Rifle || 7.92mmM   || 7.25 kg || $500 || 20(m) || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| ZB vz. 26 LMG || 7.92mmM   || 10.5 kg || $750 || 20(m) || 10 || 1 or burst || 150y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| MG34 LMG || 7.92mmM   || 12.1 kg || $1000 || 50(b)/200(b) || 12 || burst || 200y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Type 24 Maxim HMG || 7.92mmM   || 64.3 kg || $1500 || 250(b) || 12 || burst || 300y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| S-18/100 AT Rifle || 20mm   || 45.0 kg || $20,000 || 10(m) || 18 || 1 || 500y || 4d10+4&lt;br /&gt;
|- &lt;br /&gt;
| Dadao bastard sword || melee  || 1.3 kg || $20 || - || 12 || - || melee || 1d10+1+dmg bns&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + Hanyang M1935 bayonet|| melee  || 1.0 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Japanese Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Nambu semi-automatic pistol || 8mmN   || 0.93 kg || $30 || 8(m) || 6 || 3 || 15y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Type II machine-pistol     || 8mmN   || 4.4 kg || $200 || 50(m) || 6 || burst || 10y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Type 38 bolt action rifle || 6.5mmA   || 3.95 kg || $30 || 5(i) || 8 || 1/2 || 90y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Type 11 LMG || 6.5mmA   || 10.2 kg || $1500 || 30(i) || 8 || 1 or burst || 90y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Type 96 LMG || 6.5mmA   || 9.0 kg || $3000 || 30(m) || 10 || 1 or burst || 100y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Type 3 (Hotchkiss M1914) HMG || 6.5mmA   || 55.0 kg || $2500 || 30(b) || 12 || burst || 200y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Type 92 HMG || 7.7mmA   || 55.3 kg || $3000 || 30(b) || 12 || burst || 300y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Type 95 shin guntō sword || melee  || 1.3 kg || $35 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + Type 30 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The British .303 cartridge and the Japanese 7.7mmA cartridge, while different rounds, are interchangeable.&lt;br /&gt;
&lt;br /&gt;
==British Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Webley Mk IV revolver || .38   || 1.1 kg || $25 || 6(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Webley Mk VI revolver || .455W   || 1.1 kg || $30 || 6(i) || 10 || 1 || 15y || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
| SMLE Mk III* bolt action rifle || .303   || 3.95 kg || $50 || 10(m) || 12 || 1 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Lewis LMG || .303   || 11.0 kg || $300 || 47(m)/97(m) || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Vickers HMG || .303   || 23.0 kg  || $1500 || 250(b) || 12 || burst || 300y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + P&#039;07 sword bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The British .303 cartridge and the Japanese 7.7mmA cartridge, while different rounds, are interchangeable.&lt;br /&gt;
&lt;br /&gt;
==Austrian Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Rast-Gasser M1898 revolver || 8mmGa   || 0.94 kg || $20 || 8(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Roth-Steyr M1907 pistol || 8mmRS   || 1.0 kg || $25 || 10(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Steyr M1912 pistol || 9mmS   || 1.2 kg || $30 || 8(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Steyr-Mannlicher M1895/30 bolt action rifle || 8mmR   || 3.8 kg || $50 || 5(i) || 12 || 1 || 110y || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
| Steyr-Solothurn S1-100/MP-34 submachine gun || 9mmP   || 4.25 kg || $350 || 32(m) || 8 || 1 or burst || 15y || 1D10&lt;br /&gt;
|- &lt;br /&gt;
| Solothurn MG30 LMG || 8mmR   || 9.5 kg || $1500 || 30(m) || 12 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Schwarzlose MG M.07/12 HMG || 8mmR   || 41.4 kg  || $1500 || 250(b) || 12 || burst || 300y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + M1895 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Danish Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Bergmann-Bayard model 1910 || 9mmLargo   || 1.02 kg || $30 || 6(m)/10(m) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Krag-Jørgensen bolt action rifle || 8mmR   || 4.0 kg || $30 || 5(i) || 10 || 1/2 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Madsen LMG || 7mmM*   || 9.1 kg || $750 || 30(m) || 8 || burst || 90y || 2D6+2&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + M1914 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Few weapons have been made in as many calibres as the Madsen LMG, and many nations (around 30+) used this weapon in their national rifle calibre. It is vitally important to check the markings on the weapon when reloading to ensure the correct ammunition is being loaded.&lt;br /&gt;
&lt;br /&gt;
==French Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| MAB Model D pistol || .32 ACP   || 	0.76 kg || $25 || 9(m) || 8 || 3 || 15y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Modèle 1935 pistol || 7.65mmL   || 0.73 kg || $30 || 8(m) || 8 || 3 || 15y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Berthier bolt action rifle || 7.5mm   || 3.95 kg || $40 || 5(i) || 12 || 1/2 || 100y || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
| MAS-36 bolt action rifle || 7.5mm   || 3.50 kg || $250 || 5(1) || 12 || 1 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Hotchkiss M1922 LMG || 7.5mm   || 8.4 kg  || $300 || 20(m) || 10 || burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| FM 24/29 LMG || 7.5mm   || 	9.75 kg || $400 || 25(m) || 10 || 1 or burst || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Hotchkiss M1930 HMG || 13.2mm   || 97.0 kg  || $3000 || 30(m) || 12 || burst || 300y || 3D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + MAS 1936-CR39 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Italian Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Bodeo Modello 1889 revolver || .45   || 0.91 kg || $20 || 6(i) || 10 || 1 || 15y || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
| Glisenti Modello 1910 pistol || 9mmG   || 0.8 kg || $15 || 7(m) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Beretta Modello 1934 pistol|| 9mmACP   || 0.75 kg || $30 || 7(m) || 10 || 3 || 15y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Beretta Modello 38 submachine gun || 9mmP   || 3.3 kg || $200 || 10(m)/20(m)/30(m) || 8 || 2 or burst || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Carcano Modello 91 bolt action rifle || 6.5mmMC   || 3.8 kg || $30 || 6(i) || 8 || 1/2 || 90y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Fucile Mitragliatore Breda modello 20 LMG || 6.5mmMC   || 10.6 kg || $750 || 20(i) || 8 || burst || 90y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + 1870 Vettereli bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==USA Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Smith &amp;amp; Wesson Model 10 revolver || .38   || 1.1 kg || $25 || 6(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| M1911 pistol || .45ACP   || 1.1 kg || $30 || 7(m) || 10 || 1 || 15y || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
| M1921 Thompson submachine gun || .45ACP   || 4.9 kg || $1000 || 20/30/50(m) || 8 || 1 or burst || 20y || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
| M1903 Springfield bolt action rifle || .30-06   || 3.95 kg || $75 || 5(i) || 12 || 1/2 || 110y || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
| Winchester Model 1912 shotgun || 12g   || 3.5 kg || $40 || 6(i) || 10 || 1 || 10/20/50y || 4d6/2d6/1d6&lt;br /&gt;
|- &lt;br /&gt;
| M1918 Browning Automatic Rifle || .30-06   || 8.8 kg || $800 || 20(m) || 11 || 1/2 or burst || 90y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Lewis LMG || .30-06   || 11.0 kg || $300 || 47(m)/97(m) || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| M1917A1 Browning MMG || .30-06   || 47.0 kg || $3000 || 250(b) || 12 || burst || 150y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| M2 Browning HMG || .50   || 58.0 kg  || $5000 || 250(b) || 12 || burst || 500y || 3D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + M1917 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The US businessmen are notorious arms merchants, so a comprehensive list is not possible here. Suffice to say, any weapon currently manufactured in the USA at this time would be available in Shanghai.&lt;br /&gt;
&lt;br /&gt;
Note: The Thompson submachine gun was extraordinarily expensive to manufacture&lt;br /&gt;
&lt;br /&gt;
==USSR Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Nagant M1895 revolver || 7.62mmNR   || 0.8 kg || $25 || 7(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| TT-33 pistol || 7.62mmT   || 0.85 kg || $30 || 8(m) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Mosin–Nagant bolt action rifle || 7.62mmR   || 4.0 kg || $35 || 5(i) || 12 || 1/2 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Fedorov Avtomat || 6.5mmA   || 4.4 kg || $800 || 25(m)) || 10 || 1 or burst || 100y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Degtyarev DP LMG || 7.62mmR   || 11.3 kg || $700 || 47(m)) || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + 1891/30 Nagant bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Common_Weapons_in_the_Shanghai_Area&amp;diff=337038</id>
		<title>Common Weapons in the Shanghai Area</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Common_Weapons_in_the_Shanghai_Area&amp;diff=337038"/>
		<updated>2018-04-08T08:25:03Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Italian Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/Shadows_over_Shanghai Main Page]]&lt;br /&gt;
&lt;br /&gt;
Legend;&lt;br /&gt;
*(b) Belted Ammunition&lt;br /&gt;
*(i) Internal Ammunition&lt;br /&gt;
*(m) Magazine Ammunition&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chinese/German Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mauser C96 &#039;Broomhandle&#039; pistol || 7.63mmP or 9mmP   || 1.13 kg || $30 || 10(i) || 8 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Mauser M1932 &#039;Broomhandle&#039; machine-pistol     || 7.63mmP   || 1.13 kg || $150 || 10(i)/20(i) || 8 || 1 or burst || 10y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Bergmann Mp-18 submachine gun || 9mmP   || 4.18 kg || $200 || 30(m) || 8 || 1 or burst || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Chiang Kai-shek bolt action rifle || 7.92mmM   || 4.1 kg || $75 || 5(i) || 8 || 1/2 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Hanyang 88 bolt action rifle || 7.92mmM   || 4.08 kg || $50 || 5(i) || 8 || 1/2 || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| ZH-29 semi-automatic rifle || 7.92mmM   || 4.5 kg || $100 || 10(m)/25(m) || 8 || 1 || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| SIG Neuhausen KE-7 LMG || 7.92mmM   || 8.2 kg || $750 || 25(m) || 12 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Browning Automatic Rifle || 7.92mmM   || 7.25 kg || $500 || 20(m) || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| ZB vz. 26 LMG || 7.92mmM   || 10.5 kg || $750 || 20(m) || 10 || 1 or burst || 150y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| MG34 LMG || 7.92mmM   || 12.1 kg || $1000 || 50(b)/200(b) || 12 || burst || 200y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Type 24 Maxim HMG || 7.92mmM   || 64.3 kg || $1500 || 250(b) || 12 || burst || 300y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| S-18/100 AT Rifle || 20mm   || 45.0 kg || $20,000 || 10(m) || 18 || 1 || 500y || 4d10+4&lt;br /&gt;
|- &lt;br /&gt;
| Dadao bastard sword || melee  || 1.3 kg || $20 || - || 12 || - || melee || 1d10+1+dmg bns&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + Hanyang M1935 bayonet|| melee  || 1.0 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Japanese Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Nambu semi-automatic pistol || 8mmN   || 0.93 kg || $30 || 8(m) || 6 || 3 || 15y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Type II machine-pistol     || 8mmN   || 4.4 kg || $200 || 50(m) || 6 || burst || 10y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Type 38 bolt action rifle || 6.5mmA   || 3.95 kg || $30 || 5(i) || 8 || 1/2 || 90y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Type 11 LMG || 6.5mmA   || 10.2 kg || $1500 || 30(i) || 8 || 1 or burst || 90y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Type 96 LMG || 6.5mmA   || 9.0 kg || $3000 || 30(m) || 10 || 1 or burst || 100y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Type 3 (Hotchkiss M1914) HMG || 6.5mmA   || 55.0 kg || $2500 || 30(b) || 12 || burst || 200y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Type 92 HMG || 7.7mmA   || 55.3 kg || $3000 || 30(b) || 12 || burst || 300y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Type 95 shin guntō sword || melee  || 1.3 kg || $35 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + Type 30 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The British .303 cartridge and the Japanese 7.7mmA cartridge, while different rounds, are interchangeable.&lt;br /&gt;
&lt;br /&gt;
==British Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Webley Mk IV revolver || .38   || 1.1 kg || $25 || 6(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Webley Mk VI revolver || .455W   || 1.1 kg || $30 || 6(i) || 10 || 1 || 15y || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
| SMLE Mk III* bolt action rifle || .303   || 3.95 kg || $50 || 10(m) || 12 || 1 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Lewis LMG || .303   || 11.0 kg || $300 || 47(m)/97(m) || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Vickers HMG || .303   || 23.0 kg  || $1500 || 250(b) || 12 || burst || 300y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + P&#039;07 sword bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The British .303 cartridge and the Japanese 7.7mmA cartridge, while different rounds, are interchangeable.&lt;br /&gt;
&lt;br /&gt;
==Austrian Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Rast-Gasser M1898 revolver || 8mmGa   || 0.94 kg || $20 || 8(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Roth-Steyr M1907 pistol || 8mmRS   || 1.0 kg || $25 || 10(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Steyr M1912 pistol || 9mmS   || 1.2 kg || $30 || 8(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Steyr-Mannlicher M1895/30 bolt action rifle || 8mmR   || 3.8 kg || $50 || 5(i) || 12 || 1 || 110y || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
| Steyr-Solothurn S1-100/MP-34 submachine gun || 9mmP   || 4.25 kg || $350 || 32(m) || 8 || 1 or burst || 15y || 1D10&lt;br /&gt;
|- &lt;br /&gt;
| Solothurn MG30 LMG || 8mmR   || 9.5 kg || $1500 || 30(m) || 12 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Schwarzlose MG M.07/12 HMG || 8mmR   || 41.4 kg  || $1500 || 250(b) || 12 || burst || 300y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + M1895 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Danish Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Bergmann-Bayard model 1910 || 9mmLargo   || 1.02 kg || $30 || 6(m)/10(m) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Krag-Jørgensen bolt action rifle || 8mmR   || 4.0 kg || $30 || 5(i) || 10 || 1/2 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Madsen LMG || 7mmM*   || 9.1 kg || $750 || 30(m) || 8 || burst || 90y || 2D6+2&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + M1914 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Few weapons have been made in as many calibres as the Madsen LMG, and many nations (around 30+) used this weapon in their national rifle calibre. It is vitally important to check the markings on the weapon when reloading to ensure the correct ammunition is being loaded.&lt;br /&gt;
&lt;br /&gt;
==French Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| MAB Model D pistol || .32 ACP   || 	0.76 kg || $25 || 9(m) || 8 || 3 || 15y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Modèle 1935 pistol || 7.65mmL   || 0.73 kg || $30 || 8(m) || 8 || 3 || 15y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Berthier bolt action rifle || 7.5mm   || 3.95 kg || $40 || 5(i) || 12 || 1/2 || 100y || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
| MAS-36 bolt action rifle || 7.5mm   || 3.50 kg || $250 || 5(1) || 12 || 1 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Hotchkiss M1922 LMG || 7.5mm   || 8.4 kg  || $300 || 20(m) || 10 || burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| FM 24/29 LMG || 7.5mm   || 	9.75 kg || $400 || 25(m) || 10 || 1 or burst || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Hotchkiss M1930 HMG || 13.2mm   || 97.0 kg  || $3000 || 30(m) || 12 || burst || 300y || 3D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + MAS 1936-CR39 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Italian Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Bodeo Modello 1889 revolver || .45   || 0.91 kg || $20 || 6(i) || 10 || 1 || 15y || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
| Glisenti Modello 1910 pistol || 9mmG   || 0.8 kg || $15 || 7(m) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Beretta Modello 1934 pistol|| 9mmACP   || 0.75 kg || $30 || 7(m) || 10 || 3 || 15y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Beretta Modello 38 submachine gun || 9mmP   || 3.3 kg || $200 || 10(m)/20(m)/30(m) || 8 || 2 or burst || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Carcano Modello 91 bolt action rifle || 6.5mmMC   || 3.8 kg || $30 || 6(i) || 8 || 1/2 || 90y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Fucile Mitragliatore Breda modello 20 LMG || 6.5mmMC   || 10.6 kg || $750 || 20(i) || 8 || burst || 90y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + 1870 Vettereli bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==USA Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Smith &amp;amp; Wesson Model 10 revolver || .38   || 1.1 kg || $25 || 6(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| M1911 pistol || .45ACP   || 1.1 kg || $30 || 7(m) || 10 || 1 || 15y || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
| M1921 Thompson submachine gun || .45ACP   || 4.9 kg || $1000 || 20/30/50(m) || 8 || 1 or burst || 20y || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
| M1903 Springfield bolt action rifle || .30-06   || 3.95 kg || $75 || 5(i) || 12 || 1/2 || 110y || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
| Winchester Model 1912 shotgun || 12g   || 3.5 kg || $40 || 6(i) || 10 || 1 || 10/20/50y || 4d6/2d6/1d6&lt;br /&gt;
|- &lt;br /&gt;
| M1918 Browning Automatic Rifle || .30-06   || 8.8 kg || $800 || 20(m) || 11 || 1/2 or burst || 90y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Lewis LMG || .30-06   || 11.0 kg || $300 || 47(m)/97(m) || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| M1917A1 Browning MMG || .30-06   || 47.0 kg || $3000 || 250(b) || 12 || burst || 150y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| M2 Browning HMG || .50   || 58.0 kg  || $5000 || 250(b) || 12 || burst || 500y || 3D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + M1917 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The US businessmen are notorious arms merchants, so a comprehensive list is not possible here. Suffice to say, any weapon currently manufactured in the USA at this time would be available in Shanghai.&lt;br /&gt;
&lt;br /&gt;
Note: The Thompson submachine gun was extraordinarily expensive to manufacture&lt;br /&gt;
&lt;br /&gt;
==USSR Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Nagant M1895 revolver || 7.62mmNR   || 0.8 kg || $25 || 7(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| TT-33 pistol || 7.62mmT   || 0.85 kg || $30 || 8(m) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Mosin–Nagant bolt action rifle || 7.62mmR   || 4.0 kg || $35 || 5(i) || 12 || 1/2 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Fedorov Avtomat || 6.5mmA   || 4.4 kg || $800 || 25(m)) || 10 || 1 or burst || 100y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Degtyarev DP LMG || 7.62mmR   || 11.3 kg || $700 || 47(m)) || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + 1891 Nagant bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Common_Weapons_in_the_Shanghai_Area&amp;diff=337037</id>
		<title>Common Weapons in the Shanghai Area</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Common_Weapons_in_the_Shanghai_Area&amp;diff=337037"/>
		<updated>2018-04-08T08:24:42Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* USSR Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/Shadows_over_Shanghai Main Page]]&lt;br /&gt;
&lt;br /&gt;
Legend;&lt;br /&gt;
*(b) Belted Ammunition&lt;br /&gt;
*(i) Internal Ammunition&lt;br /&gt;
*(m) Magazine Ammunition&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chinese/German Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mauser C96 &#039;Broomhandle&#039; pistol || 7.63mmP or 9mmP   || 1.13 kg || $30 || 10(i) || 8 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Mauser M1932 &#039;Broomhandle&#039; machine-pistol     || 7.63mmP   || 1.13 kg || $150 || 10(i)/20(i) || 8 || 1 or burst || 10y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Bergmann Mp-18 submachine gun || 9mmP   || 4.18 kg || $200 || 30(m) || 8 || 1 or burst || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Chiang Kai-shek bolt action rifle || 7.92mmM   || 4.1 kg || $75 || 5(i) || 8 || 1/2 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Hanyang 88 bolt action rifle || 7.92mmM   || 4.08 kg || $50 || 5(i) || 8 || 1/2 || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| ZH-29 semi-automatic rifle || 7.92mmM   || 4.5 kg || $100 || 10(m)/25(m) || 8 || 1 || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| SIG Neuhausen KE-7 LMG || 7.92mmM   || 8.2 kg || $750 || 25(m) || 12 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Browning Automatic Rifle || 7.92mmM   || 7.25 kg || $500 || 20(m) || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| ZB vz. 26 LMG || 7.92mmM   || 10.5 kg || $750 || 20(m) || 10 || 1 or burst || 150y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| MG34 LMG || 7.92mmM   || 12.1 kg || $1000 || 50(b)/200(b) || 12 || burst || 200y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Type 24 Maxim HMG || 7.92mmM   || 64.3 kg || $1500 || 250(b) || 12 || burst || 300y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| S-18/100 AT Rifle || 20mm   || 45.0 kg || $20,000 || 10(m) || 18 || 1 || 500y || 4d10+4&lt;br /&gt;
|- &lt;br /&gt;
| Dadao bastard sword || melee  || 1.3 kg || $20 || - || 12 || - || melee || 1d10+1+dmg bns&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + Hanyang M1935 bayonet|| melee  || 1.0 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Japanese Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Nambu semi-automatic pistol || 8mmN   || 0.93 kg || $30 || 8(m) || 6 || 3 || 15y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Type II machine-pistol     || 8mmN   || 4.4 kg || $200 || 50(m) || 6 || burst || 10y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Type 38 bolt action rifle || 6.5mmA   || 3.95 kg || $30 || 5(i) || 8 || 1/2 || 90y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Type 11 LMG || 6.5mmA   || 10.2 kg || $1500 || 30(i) || 8 || 1 or burst || 90y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Type 96 LMG || 6.5mmA   || 9.0 kg || $3000 || 30(m) || 10 || 1 or burst || 100y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Type 3 (Hotchkiss M1914) HMG || 6.5mmA   || 55.0 kg || $2500 || 30(b) || 12 || burst || 200y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Type 92 HMG || 7.7mmA   || 55.3 kg || $3000 || 30(b) || 12 || burst || 300y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Type 95 shin guntō sword || melee  || 1.3 kg || $35 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + Type 30 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The British .303 cartridge and the Japanese 7.7mmA cartridge, while different rounds, are interchangeable.&lt;br /&gt;
&lt;br /&gt;
==British Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Webley Mk IV revolver || .38   || 1.1 kg || $25 || 6(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Webley Mk VI revolver || .455W   || 1.1 kg || $30 || 6(i) || 10 || 1 || 15y || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
| SMLE Mk III* bolt action rifle || .303   || 3.95 kg || $50 || 10(m) || 12 || 1 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Lewis LMG || .303   || 11.0 kg || $300 || 47(m)/97(m) || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Vickers HMG || .303   || 23.0 kg  || $1500 || 250(b) || 12 || burst || 300y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + P&#039;07 sword bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The British .303 cartridge and the Japanese 7.7mmA cartridge, while different rounds, are interchangeable.&lt;br /&gt;
&lt;br /&gt;
==Austrian Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Rast-Gasser M1898 revolver || 8mmGa   || 0.94 kg || $20 || 8(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Roth-Steyr M1907 pistol || 8mmRS   || 1.0 kg || $25 || 10(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Steyr M1912 pistol || 9mmS   || 1.2 kg || $30 || 8(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Steyr-Mannlicher M1895/30 bolt action rifle || 8mmR   || 3.8 kg || $50 || 5(i) || 12 || 1 || 110y || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
| Steyr-Solothurn S1-100/MP-34 submachine gun || 9mmP   || 4.25 kg || $350 || 32(m) || 8 || 1 or burst || 15y || 1D10&lt;br /&gt;
|- &lt;br /&gt;
| Solothurn MG30 LMG || 8mmR   || 9.5 kg || $1500 || 30(m) || 12 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Schwarzlose MG M.07/12 HMG || 8mmR   || 41.4 kg  || $1500 || 250(b) || 12 || burst || 300y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + M1895 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Danish Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Bergmann-Bayard model 1910 || 9mmLargo   || 1.02 kg || $30 || 6(m)/10(m) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Krag-Jørgensen bolt action rifle || 8mmR   || 4.0 kg || $30 || 5(i) || 10 || 1/2 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Madsen LMG || 7mmM*   || 9.1 kg || $750 || 30(m) || 8 || burst || 90y || 2D6+2&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + M1914 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Few weapons have been made in as many calibres as the Madsen LMG, and many nations (around 30+) used this weapon in their national rifle calibre. It is vitally important to check the markings on the weapon when reloading to ensure the correct ammunition is being loaded.&lt;br /&gt;
&lt;br /&gt;
==French Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| MAB Model D pistol || .32 ACP   || 	0.76 kg || $25 || 9(m) || 8 || 3 || 15y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Modèle 1935 pistol || 7.65mmL   || 0.73 kg || $30 || 8(m) || 8 || 3 || 15y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Berthier bolt action rifle || 7.5mm   || 3.95 kg || $40 || 5(i) || 12 || 1/2 || 100y || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
| MAS-36 bolt action rifle || 7.5mm   || 3.50 kg || $250 || 5(1) || 12 || 1 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Hotchkiss M1922 LMG || 7.5mm   || 8.4 kg  || $300 || 20(m) || 10 || burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| FM 24/29 LMG || 7.5mm   || 	9.75 kg || $400 || 25(m) || 10 || 1 or burst || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Hotchkiss M1930 HMG || 13.2mm   || 97.0 kg  || $3000 || 30(m) || 12 || burst || 300y || 3D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + MAS 1936-CR39 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Italian Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Bodeo Modello 1889 revolver || .45   || 0.91 kg || $20 || 6(i) || 10 || 1 || 15y || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
| Glisenti Modello 1910 pistol || 9mmG   || 0.8 kg || $15 || 7(m) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Beretta Modello 1934 pistol|| 9mmACP   || 0.75 kg || $30 || 7(m) || 10 || 3 || 15y || 1D8&lt;br /&gt;
|-&lt;br /&gt;
| Beretta Modello 38 submachine gun || 9mmP   || 3.3 kg || $200 || 10(m)/20(m)/30(m) || 8 || 2 or burst || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Carcano Modello 91 bolt action rifle || 6.5mmMC   || 3.8 kg || $30 || 6(i) || 8 || 1/2 || 90y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Fucile Mitragliatore Breda modello 30 LMG || 6.5mmMC   || 10.6 kg || $750 || 20(i) || 8 || burst || 90y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + 1870 Vettereli bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==USA Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Smith &amp;amp; Wesson Model 10 revolver || .38   || 1.1 kg || $25 || 6(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| M1911 pistol || .45ACP   || 1.1 kg || $30 || 7(m) || 10 || 1 || 15y || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
| M1921 Thompson submachine gun || .45ACP   || 4.9 kg || $1000 || 20/30/50(m) || 8 || 1 or burst || 20y || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
| M1903 Springfield bolt action rifle || .30-06   || 3.95 kg || $75 || 5(i) || 12 || 1/2 || 110y || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
| Winchester Model 1912 shotgun || 12g   || 3.5 kg || $40 || 6(i) || 10 || 1 || 10/20/50y || 4d6/2d6/1d6&lt;br /&gt;
|- &lt;br /&gt;
| M1918 Browning Automatic Rifle || .30-06   || 8.8 kg || $800 || 20(m) || 11 || 1/2 or burst || 90y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Lewis LMG || .30-06   || 11.0 kg || $300 || 47(m)/97(m) || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| M1917A1 Browning MMG || .30-06   || 47.0 kg || $3000 || 250(b) || 12 || burst || 150y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| M2 Browning HMG || .50   || 58.0 kg  || $5000 || 250(b) || 12 || burst || 500y || 3D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + M1917 bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The US businessmen are notorious arms merchants, so a comprehensive list is not possible here. Suffice to say, any weapon currently manufactured in the USA at this time would be available in Shanghai.&lt;br /&gt;
&lt;br /&gt;
Note: The Thompson submachine gun was extraordinarily expensive to manufacture&lt;br /&gt;
&lt;br /&gt;
==USSR Weapons==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Name                ||  Calibre  ||  Weight  ||  Cost  ||  Shots  ||  HPs  ||  Atks  ||  Range  ||  Damage&lt;br /&gt;
|-&lt;br /&gt;
| Nagant M1895 revolver || 7.62mmNR   || 0.8 kg || $25 || 7(i) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| TT-33 pistol || 7.62mmT   || 0.85 kg || $30 || 8(m) || 10 || 2 || 15y || 1D10&lt;br /&gt;
|-&lt;br /&gt;
| Mosin–Nagant bolt action rifle || 7.62mmR   || 4.0 kg || $35 || 5(i) || 12 || 1/2 || 110y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Fedorov Avtomat || 6.5mmA   || 4.4 kg || $800 || 25(m)) || 10 || 1 or burst || 100y || 2D6&lt;br /&gt;
|- &lt;br /&gt;
| Degtyarev DP LMG || 7.62mmR   || 11.3 kg || $700 || 47(m)) || 8 || 1 or burst || 100y || 2D6+4&lt;br /&gt;
|- &lt;br /&gt;
| Rifle + 1891 Nagant bayonet || melee  || 1.3 kg || $10 || - || 12 || - || melee || 1d8+1+dmg bns&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329912</id>
		<title>The Pangolin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329912"/>
		<updated>2017-11-17T08:48:18Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Ship Crew&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
Note that there is 19 crew on The Pangolin making the ship somewhat cramped.&lt;br /&gt;
The Pangolin has a varied crew, picked up here and there, all have sworn loyalty to House Tolmandros and professed reverence for Dormal the Sailor. They are divided into three ‘watches’ of four sailors each for normal duties, although the ‘slack watch’ (the watch resting but not sleeping) is roused for any maneuvers or tasks, giving eight sailors for the job at hand. In dire circumstances the ‘down watch’ is roused as well, but this is usually only for dangerous maneuvers or for combat. &lt;br /&gt;
&lt;br /&gt;
Note: There is no &#039;Captain&#039;. Redjack is &#039;sailing master&#039; and he and his crew are specialists. The captain is in effect the PCs employee and the crew swears temporary allegiance before the passage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redjack Tursiops&#039;&#039;&#039;&lt;br /&gt;
Sailing master and leader of the ship. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Light sallet (helmet), breastplate and cuir articulated limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Long Sword, Javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy set and of average height. He wears, like the rest of the crew, the blue and gold of house Tolmandros . &lt;br /&gt;
&lt;br /&gt;
A sailorman comfortable with both words and swords, Redjack has a certain notoriety in the Mirrorsea and the Mournsea as a placid sailor ferocious in the defence of vessel and crew. He&#039;s quite comfortable with PCs running the show and will patiently inform them what the capabilities of his ship and crew are. He does not see his oaths as allowing the PCs to use the ship and the crew as muscle or shock troops but the PCs possessions are safe with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Watch:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rathmore&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rathmore is a short, handsome man with a curiously haunted attitude. He rarely goes ashore and then only with the other ship’s company, he stays aboard as much as he can and refuses to talk about his past. What is known is that he was a mercenary soldier and whatever he is reticent about has no bearing on his military career, however he is not interested at all in becoming a soldier again. He is the longest serving crewman on The Pangolin and Redjack prizes his quiet competency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobrys Half-Praxer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hobrys is a former bondsman, the son of a Tolmandros woman raped in a nomad raid on the Castle Marches. Mistrusted by many for his Praxian features, Horbrys has a deep dislike for Praxians and will not aid one in any way. He is fast friends with Scaither the Knife and the two are inseparable when ashore. Horbrys is usually a cheerful fellow, he is unlikely to talk to those ‘above his station’ but keeps up a constant stream of chatter or song with his mates. He has served with The Pangolin for four years but is not a good sailor as his concentration is always wandering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaither the Knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A silent and saturnine sailor, Scaither is quick to quarrel and troublesome ashore although The Pangolin’s strict discipline keeps him in line. He’s something of a cynic and a killjoy, the only time he ever smiles is when Horbrys is telling his incessant jokes, he is well aware that the Bosun and the Officers have their eyes on him and if he causes trouble he’ll be put ashore with the mark of ‘a bad sailor’ beside his name and be unlikely to ever see his friend Horbrys again. This threat stops him causing the problems he undoubtedly would cause if left to his own devices. He is, however, a good sailor and brave to a fault, as well as being prone to working overtime to make up for Horbrys’ deficiencies as a sailor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sotted Carrowise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sorry sailor and likely to never amount to anything, Carrowise is a drunkard and even though the oldest man on the first watch is by far the most junior, he is the bane of Rathmore and the Bosun as Carrowise is totally irresponsible and untrustworthy. Carrowise will sneak off on watch to drink and is frantic if he doesn’t have his morning and evening tot. Like most handicaps, the first watch has become accustomed to Carrowise and his failings, and have learned to work around his fumbling work, their intense loyalty to each other even extends to Carrowise so they usually manage to cover up his botched work. Even when the crew is practicing with weapons, Carrowise is ‘kept on lookout’ as he’s not likely to be given a weapon any time soon. The saddest part of it all is that Carrowise honestly tries hard but is a slave to his addiction, he suffers hells of anxiety when he realizes he’s let his watch down and tortures himself over his failings, but nothing is ever enough to allow him to start the climb out of alcoholism. Redjack has little idea of the extent of Carrowise’s problem, or he’d mercilessly remove him from the ship. Carrowise has sold his kettle hat for drink, he’ll be punished if found out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Watch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maswe the Esrolian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, parry dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pretty woman with an erect, defiant bearing, Malwe is a former Esrolian fisherwoman and the former owner of a small boat of her own. Originally she signed on to earn enough to buy another boat, but after five years and several lucrative cruises she has made her home on The Pangolin. She scrupulously avoids liaisons with other crewmembers and is a no-nonsense individual that none of the other crew dare tangle with. After a savage knife fight when a former shipmate tried to rape her three years ago, the crew dumped the offender overboard during a night watch, something none of the officers are aware of. Malwe knows the Esrolian rivers well, having grown up in a family fishing them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tavis Sharp Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavis is a sailor, no special background or fancy history, he grew up in the docklands and his father was one of the early crewmen who sailed the Opened Seas after Dormal broke The Curse. He’s a good sailor and is nudging the level needed for watch leader, he knows this and works conscientiously to ensure he’s promoted if any of the current watch leaders leave or retire. Tavis is usually the look out on Malwe’s watch, his keen eyes are treated similarly to the ship’s binoculars, he’s always asked to have a look at anything distant and give his report. Tavis is tall, slim and red haired with an easy smile and a dolphin tattoo on his face, the clan sign of his sept.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunsen the Easterner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scimitar, buckler, dagger, medium crossbow, naginata&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gunsen (a corruption of ‘Guen Hsan’) is a mariner from Far Kralorela, he’s the consummate wanderer shipping from port to port in search of new wonders, and likes The Pangolin’s wandering habits and her captain’s aversion to fixed routes. His people disallow him to use weapons as the Kralorelans usually ship marine-caste warriors for combat, so he is somewhat hesitant to use weapons but Redjack’s insistence has made him learn a few weapon skills. He is, however, fairly proficient in a punching/kicking style of Kralorelan combat with which he offsets his poor armed combat abilities. Although he now wears Tolmandros livery ashore, Gunsen usually wears in his off hours the simple tunic and a basketry sun hat of his native people’s style. His Kralorelan features and unusual deference marks him as a foreigner to the ports he makes landfall in, something he ignores with a blissful stoicism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tepuhuka Sohoru Koaluku&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Short Spear, javelin, dagger, serrated club&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	A very large, dark skinned islander picked up years ago in a small dug out canoe far out at sea, Tepuhuka is a man of vast emotions. When happy he roars with delight, slapping his thighs and shaking his ample belly, when angry he transforms his face into a hideous mask, his eyes bulge out and his face grimaces. He is immensely strong and will work until he drops, knowing a large store of work songs that he sings in a deep, melodious voice. In his off hours he fishes like many of the former fisher folk, telling stories and bellowing with laughter. He can drink equally large amounts of alcohol, seemingly untouched until he suddenly becomes incredibly angry and flailing with his fists that are the size of hams, or becoming very maudlin and tearfully telling his friends of his deep love for them. He never, ever gets hangovers. Tepuhuka is a huge believer in ‘family’, his adopted family is the crew of The Pangolin and he will fight to the death for the over the slightest insult, his unsophisticated honour is a great bonus in times of strife and something of a setback in times of peace. His face is decorated with intricate whorls and points of scarring and tattooing, his preferred weapons are the two handed short spear or the serrated club.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Deck Plans and Elevation Plans&#039;&#039;&#039;=&lt;br /&gt;
[[File:caravel.gif]]&lt;br /&gt;
[[File:Caravel04.gif]]&lt;br /&gt;
[[File:Caravel05a.jpg]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329911</id>
		<title>The Pangolin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329911"/>
		<updated>2017-11-17T08:25:28Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Ship Crew */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Ship Crew&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
Note that there is 19 crew on The Pangolin making the ship somewhat cramped.&lt;br /&gt;
The Pangolin has a varied crew, picked up here and there, all have sworn loyalty to House Tolmandros and professed reverence for Dormal the Sailor. They are divided into three ‘watches’ of four sailors each for normal duties, although the ‘slack watch’ (the watch resting but not sleeping) is roused for any maneuvers or tasks, giving eight sailors for the job at hand. In dire circumstances the ‘down watch’ is roused as well, but this is usually only for dangerous maneuvers or for combat. &lt;br /&gt;
&lt;br /&gt;
Note: There is no &#039;Captain&#039;. Redjack is &#039;sailing master&#039; and he and his crew are specialists. The captain is in effect the PCs employee and the crew swears temporary allegiance before the passage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redjack Tursiops&#039;&#039;&#039;&lt;br /&gt;
Sailing master and leader of the ship. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Light sallet (helmet), breastplate and cuir articulated limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Long Sword, Javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy set and of average height. He wears, like the rest of the crew, the blue and gold of house Tolmandros . &lt;br /&gt;
&lt;br /&gt;
A sailorman comfortable with both words and swords, Redjack has a certain notoriety in the Mirrorsea and the Mournsea as a placid sailor ferocious in the defence of vessel and crew. He&#039;s quite comfortable with PCs running the show and will patiently inform them what the capabilities of his ship and crew are. He does not see his oaths as allowing the PCs to use the ship and the crew as muscle or shock troops but the PCs possessions are safe with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Watch:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rathmore&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rathmore is a short, handsome man with a curiously haunted attitude. He rarely goes ashore and then only with the other ship’s company, he stays aboard as much as he can and refuses to talk about his past. What is known is that he was a mercenary soldier and whatever he is reticent about has no bearing on his military career, however he is not interested at all in becoming a soldier again. He is the longest serving crewman on The Pangolin and Redjack prizes his quiet competency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobrys Half-Praxer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hobrys is a former bondsman, the son of a Tolmandros woman raped in a nomad raid on the Castle Marches. Mistrusted by many for his Praxian features, Horbrys has a deep dislike for Praxians and will not aid one in any way. He is fast friends with Scaither the Knife and the two are inseparable when ashore. Horbrys is usually a cheerful fellow, he is unlikely to talk to those ‘above his station’ but keeps up a constant stream of chatter or song with his mates. He has served with The Pangolin for four years but is not a good sailor as his concentration is always wandering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaither the Knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A silent and saturnine sailor, Scaither is quick to quarrel and troublesome ashore although The Pangolin’s strict discipline keeps him in line. He’s something of a cynic and a killjoy, the only time he ever smiles is when Horbrys is telling his incessant jokes, he is well aware that the Bosun and the Officers have their eyes on him and if he causes trouble he’ll be put ashore with the mark of ‘a bad sailor’ beside his name and be unlikely to ever see his friend Horbrys again. This threat stops him causing the problems he undoubtedly would cause if left to his own devices. He is, however, a good sailor and brave to a fault, as well as being prone to working overtime to make up for Horbrys’ deficiencies as a sailor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sotted Carrowise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sorry sailor and likely to never amount to anything, Carrowise is a drunkard and even though the oldest man on the first watch is by far the most junior, he is the bane of Rathmore and the Bosun as Carrowise is totally irresponsible and untrustworthy. Carrowise will sneak off on watch to drink and is frantic if he doesn’t have his morning and evening tot. Like most handicaps, the first watch has become accustomed to Carrowise and his failings, and have learned to work around his fumbling work, their intense loyalty to each other even extends to Carrowise so they usually manage to cover up his botched work. Even when the crew is practicing with weapons, Carrowise is ‘kept on lookout’ as he’s not likely to be given a weapon any time soon. The saddest part of it all is that Carrowise honestly tries hard but is a slave to his addiction, he suffers hells of anxiety when he realizes he’s let his watch down and tortures himself over his failings, but nothing is ever enough to allow him to start the climb out of alcoholism. Redjack has little idea of the extent of Carrowise’s problem, or he’d mercilessly remove him from the ship. Carrowise has sold his kettle hat for drink, he’ll be punished if found out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Watch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maswe the Esrolian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, parry dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pretty woman with an erect, defiant bearing, Malwe is a former Esrolian fisherwoman and the former owner of a small boat of her own. Originally she signed on to earn enough to buy another boat, but after five years and several lucrative cruises she has made her home on The Pangolin. She scrupulously avoids liaisons with other crewmembers and is a no-nonsense individual that none of the other crew dare tangle with. After a savage knife fight when a former shipmate tried to rape her three years ago, the crew dumped the offender overboard during a night watch, something none of the officers are aware of. Malwe knows the Esrolian rivers well, having grown up in a family fishing them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tavis Sharp Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavis is a sailor, no special background or fancy history, he grew up in the docklands and his father was one of the early crewmen who sailed the Opened Seas after Dormal broke The Curse. He’s a good sailor and is nudging the level needed for watch leader, he knows this and works conscientiously to ensure he’s promoted if any of the current watch leaders leave or retire. Tavis is usually the look out on Malwe’s watch, his keen eyes are treated similarly to the ship’s binoculars, he’s always asked to have a look at anything distant and give his report. Tavis is tall, slim and red haired with an easy smile and a dolphin tattoo on his face, the clan sign of his sept.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunsen the Easterner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scimitar, buckler, dagger, medium crossbow, naginata&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gunsen (a corruption of ‘Guen Hsan’) is a mariner from Far Kralorela, he’s the consummate wanderer shipping from port to port in search of new wonders, and likes The Pangolin’s wandering habits and her captain’s aversion to fixed routes. His people disallow him to use weapons as the Kralorelans usually ship marine-caste warriors for combat, so he is somewhat hesitant to use weapons but Redjack’s insistence has made him learn a few weapon skills. He is, however, fairly proficient in a punching/kicking style of Kralorelan combat with which he offsets his poor armed combat abilities. Although he now wears Tolmandros livery ashore, Gunsen usually wears in his off hours the simple tunic and a basketry sun hat of his native people’s style. His Kralorelan features and unusual deference marks him as a foreigner to the ports he makes landfall in, something he ignores with a blissful stoicism.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tepuhuka Sohoru Koaluku&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Short Spear, javelin, dagger, serrated club&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	A very large, dark skinned islander picked up years ago in a small dug out canoe far out at sea, Tepuhuka is a man of vast emotions. When happy he roars with delight, slapping his thighs and shaking his ample belly, when angry he transforms his face into a hideous mask, his eyes bulge out and his face grimaces. He is immensely strong and will work until he drops, knowing a large store of work songs that he sings in a deep, melodious voice. In his off hours he fishes like many of the former fisher folk, telling stories and bellowing with laughter. He can drink equally large amounts of alcohol, seemingly untouched until he suddenly becomes incredibly angry and flailing with his fists that are the size of hams, or becoming very maudlin and tearfully telling his friends of his deep love for them. He never, ever gets hangovers. Tepuhuka is a huge believer in ‘family’, his adopted family is the crew of The Pangolin and he will fight to the death for the over the slightest insult, his unsophisticated honour is a great bonus in times of strife and something of a setback in times of peace. His face is decorated with intricate whorls and points of scarring and tattooing, his preferred weapons are the two handed short spear or the serrated club.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Deck Plans and Elevation Plans&#039;&#039;&#039;=&lt;br /&gt;
[[File:caravel.gif]]&lt;br /&gt;
[[File:Caravel04.gif]]&lt;br /&gt;
[[File:Caravel05a.jpg]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329910</id>
		<title>The Pangolin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329910"/>
		<updated>2017-11-17T08:24:43Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Ship Crew&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
Note that there is 19 crew on The Pangolin making the ship somewhat cramped.&lt;br /&gt;
The Pangolin has a varied crew, picked up here and there, all have sworn loyalty to House Tolmandros and professed reverence for Dormal the Sailor. They are divided into three ‘watches’ of four sailors each for normal duties, although the ‘slack watch’ (the watch resting but not sleeping) is roused for any maneuvers or tasks, giving eight sailors for the job at hand. In dire circumstances the ‘down watch’ is roused as well, but this is usually only for dangerous maneuvers or for combat. &lt;br /&gt;
&lt;br /&gt;
Note: There is no &#039;Captain&#039;. Redjack is &#039;sailing master&#039; and he and his crew are specialists. The captain is in effect the PCs employee and the crew swears temporary allegiance before the passage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redjack Tursiops&#039;&#039;&#039;&lt;br /&gt;
Sailing master and leader of the ship. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Light sallet (helmet), breastplate and cuir articulated limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Long Sword, Javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy set and of average height. He wears, like the rest of the crew, the blue and gold of house Tolmandros . &lt;br /&gt;
&lt;br /&gt;
A sailorman comfortable with both words and swords, Redjack has a certain notoriety in the Mirrorsea and the Mournsea as a placid sailor ferocious in the defence of vessel and crew. He&#039;s quite comfortable with PCs running the show and will patiently inform them what the capabilities of his ship and crew are. He does not see his oaths as allowing the PCs to use the ship and the crew as muscle or shock troops but the PCs possessions are safe with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Watch:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rathmore&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rathmore is a short, handsome man with a curiously haunted attitude. He rarely goes ashore and then only with the other ship’s company, he stays aboard as much as he can and refuses to talk about his past. What is known is that he was a mercenary soldier and whatever he is reticent about has no bearing on his military career, however he is not interested at all in becoming a soldier again. He is the longest serving crewman on The Pangolin and Redjack prizes his quiet competency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobrys Half-Praxer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hobrys is a former bondsman, the son of a Tolmandros woman raped in a nomad raid on the Castle Marches. Mistrusted by many for his Praxian features, Horbrys has a deep dislike for Praxians and will not aid one in any way. He is fast friends with Scaither the Knife and the two are inseparable when ashore. Horbrys is usually a cheerful fellow, he is unlikely to talk to those ‘above his station’ but keeps up a constant stream of chatter or song with his mates. He has served with The Pangolin for four years but is not a good sailor as his concentration is always wandering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaither the Knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A silent and saturnine sailor, Scaither is quick to quarrel and troublesome ashore although The Pangolin’s strict discipline keeps him in line. He’s something of a cynic and a killjoy, the only time he ever smiles is when Horbrys is telling his incessant jokes, he is well aware that the Bosun and the Officers have their eyes on him and if he causes trouble he’ll be put ashore with the mark of ‘a bad sailor’ beside his name and be unlikely to ever see his friend Horbrys again. This threat stops him causing the problems he undoubtedly would cause if left to his own devices. He is, however, a good sailor and brave to a fault, as well as being prone to working overtime to make up for Horbrys’ deficiencies as a sailor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sotted Carrowise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sorry sailor and likely to never amount to anything, Carrowise is a drunkard and even though the oldest man on the first watch is by far the most junior, he is the bane of Rathmore and the Bosun as Carrowise is totally irresponsible and untrustworthy. Carrowise will sneak off on watch to drink and is frantic if he doesn’t have his morning and evening tot. Like most handicaps, the first watch has become accustomed to Carrowise and his failings, and have learned to work around his fumbling work, their intense loyalty to each other even extends to Carrowise so they usually manage to cover up his botched work. Even when the crew is practicing with weapons, Carrowise is ‘kept on lookout’ as he’s not likely to be given a weapon any time soon. The saddest part of it all is that Carrowise honestly tries hard but is a slave to his addiction, he suffers hells of anxiety when he realizes he’s let his watch down and tortures himself over his failings, but nothing is ever enough to allow him to start the climb out of alcoholism. Redjack has little idea of the extent of Carrowise’s problem, or he’d mercilessly remove him from the ship. Carrowise has sold his kettle hat for drink, he’ll be punished if found out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Watch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maswe the Esrolian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, parry dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pretty woman with an erect, defiant bearing, Malwe is a former Esrolian fisherwoman and the former owner of a small boat of her own. Originally she signed on to earn enough to buy another boat, but after five years and several lucrative cruises she has made her home on The Pangolin. She scrupulously avoids liaisons with other crewmembers and is a no-nonsense individual that none of the other crew dare tangle with. After a savage knife fight when a former shipmate tried to rape her three years ago, the crew dumped the offender overboard during a night watch, something none of the officers are aware of. Malwe knows the Esrolian rivers well, having grown up in a family fishing them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tavis Sharp Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavis is a sailor, no special background or fancy history, he grew up in the docklands and his father was one of the early crewmen who sailed the Opened Seas after Dormal broke The Curse. He’s a good sailor and is nudging the level needed for watch leader, he knows this and works conscientiously to ensure he’s promoted if any of the current watch leaders leave or retire. Tavis is usually the look out on Malwe’s watch, his keen eyes are treated similarly to the ship’s binoculars, he’s always asked to have a look at anything distant and give his report. Tavis is tall, slim and red haired with an easy smile and a dolphin tattoo on his face, the clan sign of his sept.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunsen the Easterner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scimitar, buckler, dagger, medium crossbow, naginata&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gunsen (a corruption of ‘Guen Hsan’) is a mariner from Far Kralorela, he’s the consummate wanderer shipping from port to port in search of new wonders, and likes The Pangolin’s wandering habits and her captain’s aversion to fixed routes. His people disallow him to use weapons as the Kralorelans usually ship marine-caste warriors for combat, so he is somewhat hesitant to use weapons but Redjack’s insistence has made him learn a few weapon skills. He is, however, fairly proficient in a punching/kicking style of Kralorelan combat with which he offsets his poor armed combat abilities. Although he now wears Tolmandros livery ashore, Gunsen usually wears in his off hours the simple tunic and a basketry sun hat of his native people’s style. His Kralorelan features and unusual deference marks him as a foreigner to the ports he makes landfall in, something he ignores with a blissful stoicism.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunsen the Easterner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Short Spear, javelin, dagger, serrated club&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	A very large, dark skinned islander picked up years ago in a small dug out canoe far out at sea, Tepuhuka is a man of vast emotions. When happy he roars with delight, slapping his thighs and shaking his ample belly, when angry he transforms his face into a hideous mask, his eyes bulge out and his face grimaces. He is immensely strong and will work until he drops, knowing a large store of work songs that he sings in a deep, melodious voice. In his off hours he fishes like many of the former fisher folk, telling stories and bellowing with laughter. He can drink equally large amounts of alcohol, seemingly untouched until he suddenly becomes incredibly angry and flailing with his fists that are the size of hams, or becoming very maudlin and tearfully telling his friends of his deep love for them. He never, ever gets hangovers. Tepuhuka is a huge believer in ‘family’, his adopted family is the crew of The Pangolin and he will fight to the death for the over the slightest insult, his unsophisticated honour is a great bonus in times of strife and something of a setback in times of peace. His face is decorated with intricate whorls and points of scarring and tattooing, his preferred weapons are the two handed short spear or the serrated club.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Deck Plans and Elevation Plans&#039;&#039;&#039;=&lt;br /&gt;
[[File:caravel.gif]]&lt;br /&gt;
[[File:Caravel04.gif]]&lt;br /&gt;
[[File:Caravel05a.jpg]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329909</id>
		<title>The Pangolin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329909"/>
		<updated>2017-11-17T08:16:56Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Deck Plans and Elevation Plans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Ship Crew&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
Note that there is 19 crew on The Pangolin making the ship somewhat cramped.&lt;br /&gt;
The Pangolin has a varied crew, picked up here and there, all have sworn loyalty to House Tolmandros and professed reverence for Dormal the Sailor. They are divided into three ‘watches’ of four sailors each for normal duties, although the ‘slack watch’ (the watch resting but not sleeping) is roused for any maneuvers or tasks, giving eight sailors for the job at hand. In dire circumstances the ‘down watch’ is roused as well, but this is usually only for dangerous maneuvers or for combat. &lt;br /&gt;
&lt;br /&gt;
Note: There is no &#039;Captain&#039;. Redjack is &#039;sailing master&#039; and he and his crew are specialists. The captain is in effect the PCs employee and the crew swears temporary allegiance before the passage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redjack Tursiops&#039;&#039;&#039;&lt;br /&gt;
Sailing master and leader of the ship. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Light sallet (helmet), breastplate and cuir articulated limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Long Sword, Javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy set and of average height. He wears, like the rest of the crew, the blue and gold of house Tolmandros . &lt;br /&gt;
&lt;br /&gt;
A sailorman comfortable with both words and swords, Redjack has a certain notoriety in the Mirrorsea and the Mournsea as a placid sailor ferocious in the defence of vessel and crew. He&#039;s quite comfortable with PCs running the show and will patiently inform them what the capabilities of his ship and crew are. He does not see his oaths as allowing the PCs to use the ship and the crew as muscle or shock troops but the PCs possessions are safe with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Watch:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rathmore&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rathmore is a short, handsome man with a curiously haunted attitude. He rarely goes ashore and then only with the other ship’s company, he stays aboard as much as he can and refuses to talk about his past. What is known is that he was a mercenary soldier and whatever he is reticent about has no bearing on his military career, however he is not interested at all in becoming a soldier again. He is the longest serving crewman on The Pangolin and Redjack prizes his quiet competency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobrys Half-Praxer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hobrys is a former bondsman, the son of a Tolmandros woman raped in a nomad raid on the Castle Marches. Mistrusted by many for his Praxian features, Horbrys has a deep dislike for Praxians and will not aid one in any way. He is fast friends with Scaither the Knife and the two are inseparable when ashore. Horbrys is usually a cheerful fellow, he is unlikely to talk to those ‘above his station’ but keeps up a constant stream of chatter or song with his mates. He has served with The Pangolin for four years but is not a good sailor as his concentration is always wandering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaither the Knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A silent and saturnine sailor, Scaither is quick to quarrel and troublesome ashore although The Pangolin’s strict discipline keeps him in line. He’s something of a cynic and a killjoy, the only time he ever smiles is when Horbrys is telling his incessant jokes, he is well aware that the Bosun and the Officers have their eyes on him and if he causes trouble he’ll be put ashore with the mark of ‘a bad sailor’ beside his name and be unlikely to ever see his friend Horbrys again. This threat stops him causing the problems he undoubtedly would cause if left to his own devices. He is, however, a good sailor and brave to a fault, as well as being prone to working overtime to make up for Horbrys’ deficiencies as a sailor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sotted Carrowise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sorry sailor and likely to never amount to anything, Carrowise is a drunkard and even though the oldest man on the first watch is by far the most junior, he is the bane of Rathmore and the Bosun as Carrowise is totally irresponsible and untrustworthy. Carrowise will sneak off on watch to drink and is frantic if he doesn’t have his morning and evening tot. Like most handicaps, the first watch has become accustomed to Carrowise and his failings, and have learned to work around his fumbling work, their intense loyalty to each other even extends to Carrowise so they usually manage to cover up his botched work. Even when the crew is practicing with weapons, Carrowise is ‘kept on lookout’ as he’s not likely to be given a weapon any time soon. The saddest part of it all is that Carrowise honestly tries hard but is a slave to his addiction, he suffers hells of anxiety when he realizes he’s let his watch down and tortures himself over his failings, but nothing is ever enough to allow him to start the climb out of alcoholism. Redjack has little idea of the extent of Carrowise’s problem, or he’d mercilessly remove him from the ship. Carrowise has sold his kettle hat for drink, he’ll be punished if found out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Watch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maswe the Esrolian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, parry dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pretty woman with an erect, defiant bearing, Malwe is a former Esrolian fisherwoman and the former owner of a small boat of her own. Originally she signed on to earn enough to buy another boat, but after five years and several lucrative cruises she has made her home on The Pangolin. She scrupulously avoids liaisons with other crewmembers and is a no-nonsense individual that none of the other crew dare tangle with. After a savage knife fight when a former shipmate tried to rape her three years ago, the crew dumped the offender overboard during a night watch, something none of the officers are aware of. Malwe knows the Esrolian rivers well, having grown up in a family fishing them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Deck Plans and Elevation Plans&#039;&#039;&#039;=&lt;br /&gt;
[[File:caravel.gif]]&lt;br /&gt;
[[File:Caravel04.gif]]&lt;br /&gt;
[[File:Caravel05a.jpg]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329908</id>
		<title>The Pangolin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329908"/>
		<updated>2017-11-17T08:15:26Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Deck Plans and Elevation Plans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Ship Crew&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
Note that there is 19 crew on The Pangolin making the ship somewhat cramped.&lt;br /&gt;
The Pangolin has a varied crew, picked up here and there, all have sworn loyalty to House Tolmandros and professed reverence for Dormal the Sailor. They are divided into three ‘watches’ of four sailors each for normal duties, although the ‘slack watch’ (the watch resting but not sleeping) is roused for any maneuvers or tasks, giving eight sailors for the job at hand. In dire circumstances the ‘down watch’ is roused as well, but this is usually only for dangerous maneuvers or for combat. &lt;br /&gt;
&lt;br /&gt;
Note: There is no &#039;Captain&#039;. Redjack is &#039;sailing master&#039; and he and his crew are specialists. The captain is in effect the PCs employee and the crew swears temporary allegiance before the passage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redjack Tursiops&#039;&#039;&#039;&lt;br /&gt;
Sailing master and leader of the ship. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Light sallet (helmet), breastplate and cuir articulated limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Long Sword, Javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy set and of average height. He wears, like the rest of the crew, the blue and gold of house Tolmandros . &lt;br /&gt;
&lt;br /&gt;
A sailorman comfortable with both words and swords, Redjack has a certain notoriety in the Mirrorsea and the Mournsea as a placid sailor ferocious in the defence of vessel and crew. He&#039;s quite comfortable with PCs running the show and will patiently inform them what the capabilities of his ship and crew are. He does not see his oaths as allowing the PCs to use the ship and the crew as muscle or shock troops but the PCs possessions are safe with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Watch:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rathmore&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rathmore is a short, handsome man with a curiously haunted attitude. He rarely goes ashore and then only with the other ship’s company, he stays aboard as much as he can and refuses to talk about his past. What is known is that he was a mercenary soldier and whatever he is reticent about has no bearing on his military career, however he is not interested at all in becoming a soldier again. He is the longest serving crewman on The Pangolin and Redjack prizes his quiet competency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobrys Half-Praxer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hobrys is a former bondsman, the son of a Tolmandros woman raped in a nomad raid on the Castle Marches. Mistrusted by many for his Praxian features, Horbrys has a deep dislike for Praxians and will not aid one in any way. He is fast friends with Scaither the Knife and the two are inseparable when ashore. Horbrys is usually a cheerful fellow, he is unlikely to talk to those ‘above his station’ but keeps up a constant stream of chatter or song with his mates. He has served with The Pangolin for four years but is not a good sailor as his concentration is always wandering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaither the Knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A silent and saturnine sailor, Scaither is quick to quarrel and troublesome ashore although The Pangolin’s strict discipline keeps him in line. He’s something of a cynic and a killjoy, the only time he ever smiles is when Horbrys is telling his incessant jokes, he is well aware that the Bosun and the Officers have their eyes on him and if he causes trouble he’ll be put ashore with the mark of ‘a bad sailor’ beside his name and be unlikely to ever see his friend Horbrys again. This threat stops him causing the problems he undoubtedly would cause if left to his own devices. He is, however, a good sailor and brave to a fault, as well as being prone to working overtime to make up for Horbrys’ deficiencies as a sailor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sotted Carrowise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sorry sailor and likely to never amount to anything, Carrowise is a drunkard and even though the oldest man on the first watch is by far the most junior, he is the bane of Rathmore and the Bosun as Carrowise is totally irresponsible and untrustworthy. Carrowise will sneak off on watch to drink and is frantic if he doesn’t have his morning and evening tot. Like most handicaps, the first watch has become accustomed to Carrowise and his failings, and have learned to work around his fumbling work, their intense loyalty to each other even extends to Carrowise so they usually manage to cover up his botched work. Even when the crew is practicing with weapons, Carrowise is ‘kept on lookout’ as he’s not likely to be given a weapon any time soon. The saddest part of it all is that Carrowise honestly tries hard but is a slave to his addiction, he suffers hells of anxiety when he realizes he’s let his watch down and tortures himself over his failings, but nothing is ever enough to allow him to start the climb out of alcoholism. Redjack has little idea of the extent of Carrowise’s problem, or he’d mercilessly remove him from the ship. Carrowise has sold his kettle hat for drink, he’ll be punished if found out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Watch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maswe the Esrolian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, parry dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pretty woman with an erect, defiant bearing, Malwe is a former Esrolian fisherwoman and the former owner of a small boat of her own. Originally she signed on to earn enough to buy another boat, but after five years and several lucrative cruises she has made her home on The Pangolin. She scrupulously avoids liaisons with other crewmembers and is a no-nonsense individual that none of the other crew dare tangle with. After a savage knife fight when a former shipmate tried to rape her three years ago, the crew dumped the offender overboard during a night watch, something none of the officers are aware of. Malwe knows the Esrolian rivers well, having grown up in a family fishing them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Deck Plans and Elevation Plans&#039;&#039;&#039;=&lt;br /&gt;
[[File:caravel.gif]]&lt;br /&gt;
[[File:Caravel04.gif]]&lt;br /&gt;
[[File:Caravel05a.gif]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329907</id>
		<title>The Pangolin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329907"/>
		<updated>2017-11-17T08:14:36Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Deck Plans and Elevation Plans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Ship Crew&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
Note that there is 19 crew on The Pangolin making the ship somewhat cramped.&lt;br /&gt;
The Pangolin has a varied crew, picked up here and there, all have sworn loyalty to House Tolmandros and professed reverence for Dormal the Sailor. They are divided into three ‘watches’ of four sailors each for normal duties, although the ‘slack watch’ (the watch resting but not sleeping) is roused for any maneuvers or tasks, giving eight sailors for the job at hand. In dire circumstances the ‘down watch’ is roused as well, but this is usually only for dangerous maneuvers or for combat. &lt;br /&gt;
&lt;br /&gt;
Note: There is no &#039;Captain&#039;. Redjack is &#039;sailing master&#039; and he and his crew are specialists. The captain is in effect the PCs employee and the crew swears temporary allegiance before the passage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redjack Tursiops&#039;&#039;&#039;&lt;br /&gt;
Sailing master and leader of the ship. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Light sallet (helmet), breastplate and cuir articulated limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Long Sword, Javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy set and of average height. He wears, like the rest of the crew, the blue and gold of house Tolmandros . &lt;br /&gt;
&lt;br /&gt;
A sailorman comfortable with both words and swords, Redjack has a certain notoriety in the Mirrorsea and the Mournsea as a placid sailor ferocious in the defence of vessel and crew. He&#039;s quite comfortable with PCs running the show and will patiently inform them what the capabilities of his ship and crew are. He does not see his oaths as allowing the PCs to use the ship and the crew as muscle or shock troops but the PCs possessions are safe with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Watch:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rathmore&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rathmore is a short, handsome man with a curiously haunted attitude. He rarely goes ashore and then only with the other ship’s company, he stays aboard as much as he can and refuses to talk about his past. What is known is that he was a mercenary soldier and whatever he is reticent about has no bearing on his military career, however he is not interested at all in becoming a soldier again. He is the longest serving crewman on The Pangolin and Redjack prizes his quiet competency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobrys Half-Praxer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hobrys is a former bondsman, the son of a Tolmandros woman raped in a nomad raid on the Castle Marches. Mistrusted by many for his Praxian features, Horbrys has a deep dislike for Praxians and will not aid one in any way. He is fast friends with Scaither the Knife and the two are inseparable when ashore. Horbrys is usually a cheerful fellow, he is unlikely to talk to those ‘above his station’ but keeps up a constant stream of chatter or song with his mates. He has served with The Pangolin for four years but is not a good sailor as his concentration is always wandering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaither the Knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A silent and saturnine sailor, Scaither is quick to quarrel and troublesome ashore although The Pangolin’s strict discipline keeps him in line. He’s something of a cynic and a killjoy, the only time he ever smiles is when Horbrys is telling his incessant jokes, he is well aware that the Bosun and the Officers have their eyes on him and if he causes trouble he’ll be put ashore with the mark of ‘a bad sailor’ beside his name and be unlikely to ever see his friend Horbrys again. This threat stops him causing the problems he undoubtedly would cause if left to his own devices. He is, however, a good sailor and brave to a fault, as well as being prone to working overtime to make up for Horbrys’ deficiencies as a sailor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sotted Carrowise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, buckler, dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sorry sailor and likely to never amount to anything, Carrowise is a drunkard and even though the oldest man on the first watch is by far the most junior, he is the bane of Rathmore and the Bosun as Carrowise is totally irresponsible and untrustworthy. Carrowise will sneak off on watch to drink and is frantic if he doesn’t have his morning and evening tot. Like most handicaps, the first watch has become accustomed to Carrowise and his failings, and have learned to work around his fumbling work, their intense loyalty to each other even extends to Carrowise so they usually manage to cover up his botched work. Even when the crew is practicing with weapons, Carrowise is ‘kept on lookout’ as he’s not likely to be given a weapon any time soon. The saddest part of it all is that Carrowise honestly tries hard but is a slave to his addiction, he suffers hells of anxiety when he realizes he’s let his watch down and tortures himself over his failings, but nothing is ever enough to allow him to start the climb out of alcoholism. Redjack has little idea of the extent of Carrowise’s problem, or he’d mercilessly remove him from the ship. Carrowise has sold his kettle hat for drink, he’ll be punished if found out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Watch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maswe the Esrolian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Broadsword, parry dagger, medium crossbow, javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pretty woman with an erect, defiant bearing, Malwe is a former Esrolian fisherwoman and the former owner of a small boat of her own. Originally she signed on to earn enough to buy another boat, but after five years and several lucrative cruises she has made her home on The Pangolin. She scrupulously avoids liaisons with other crewmembers and is a no-nonsense individual that none of the other crew dare tangle with. After a savage knife fight when a former shipmate tried to rape her three years ago, the crew dumped the offender overboard during a night watch, something none of the officers are aware of. Malwe knows the Esrolian rivers well, having grown up in a family fishing them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Deck Plans and Elevation Plans&#039;&#039;&#039;=&lt;br /&gt;
[[File:caravel.gif]]&lt;br /&gt;
[[File:Caravel04.gif]]&lt;br /&gt;
[[File:Caravel05.gif]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Caravel05a.jpg&amp;diff=329906</id>
		<title>File:Caravel05a.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Caravel05a.jpg&amp;diff=329906"/>
		<updated>2017-11-17T08:13:35Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329857</id>
		<title>The Pangolin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329857"/>
		<updated>2017-11-16T07:43:40Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ship Crew&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note that there is 19 crew on The Pangolin making the ship somewhat cramped.&lt;br /&gt;
The Pangolin has a varied crew, picked up here and there, all have sworn loyalty to House Tolmandros and professed reverence for Dormal the Sailor. They are divided into three ‘watches’ of four sailors each for normal duties, although the ‘slack watch’ (the watch resting but not sleeping) is roused for any maneuvers or tasks, giving eight sailors for the job at hand. In dire circumstances the ‘down watch’ is roused as well, but this is usually only for dangerous maneuvers or for combat. &lt;br /&gt;
&lt;br /&gt;
Note: There is no &#039;Captain&#039;. Redjack is &#039;sailing master&#039; and he and his crew are specialists. The captain is in effect the PCs and the crew swears temporary allegiance before the passage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redjack Tursiops&#039;&#039;&#039;&lt;br /&gt;
Sailing master and leader of the ship. &lt;br /&gt;
&lt;br /&gt;
Light sallet (helmet), breastplate and cuir articulated limbs&lt;br /&gt;
&lt;br /&gt;
Long Sword, Javelin.&lt;br /&gt;
&lt;br /&gt;
Heavy set and of average height. He wears, like the rest of the crew, the blue and gold of house Tolmandros . &lt;br /&gt;
&lt;br /&gt;
A sailorman comfortable with both words and swords, Redjack has a certain notoriety in the Mirrorsea and the Mournsea as a placid sailor ferocious in the defence of vessel and crew. He&#039;s quite comfortable with PCs running the show and will patiently inform them what the capabilities of his ship and crew are. He does not see his oaths as allowing the PCs to use the ship and the crew as muscle or shock troops but the PCs possessions are safe with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Watch:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rathmore&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
Rathmore is a short, handsome man with a curiously haunted attitude. He rarely goes ashore and then only with the other ship’s company, he stays aboard as much as he can and refuses to talk about his past. What is known is that he was a mercenary soldier and whatever he is reticent about has no bearing on his military career, however he is not interested at all in becoming a soldier again. He is the longest serving crewman on The Pangolin and Redjack prizes his quiet competency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobrys Half-Praxer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
Hobrys is a former bondsman, the son of a Tolmandros woman raped in a nomad raid on the Castle Marches. Mistrusted by many for his Praxian features, Horbrys has a deep dislike for Praxians and will not aid one in any way. He is fast friends with Scaither the Knife and the two are inseparable when ashore. Horbrys is usually a cheerful fellow, he is unlikely to talk to those ‘above his station’ but keeps up a constant stream of chatter or song with his mates. He has served with The Pangolin for four years but is not a good sailor as his concentration is always wandering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaither the Knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
A silent and saturnine sailor, Scaither is quick to quarrel and troublesome ashore although The Pangolin’s strict discipline keeps him in line. He’s something of a cynic and a killjoy, the only time he ever smiles is when Horbrys is telling his incessant jokes, he is well aware that the Bosun and the Officers have their eyes on him and if he causes trouble he’ll be put ashore with the mark of ‘a bad sailor’ beside his name and be unlikely to ever see his friend Horbrys again. This threat stops him causing the problems he undoubtedly would cause if left to his own devices. He is, however, a good sailor and brave to a fault, as well as being prone to working overtime to make up for Horbrys’ deficiencies as a sailor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sotted Carrowise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
A sorry sailor and likely to never amount to anything, Carrowise is a drunkard and even though the oldest man on the first watch is by far the most junior, he is the bane of Rathmore and the Bosun as Carrowise is totally irresponsible and untrustworthy. Carrowise will sneak off on watch to drink and is frantic if he doesn’t have his morning and evening tot. Like most handicaps, the first watch has become accustomed to Carrowise and his failings, and have learned to work around his fumbling work, their intense loyalty to each other even extends to Carrowise so they usually manage to cover up his botched work. Even when the crew is practicing with weapons, Carrowise is ‘kept on lookout’ as he’s not likely to be given a weapon any time soon. The saddest part of it all is that Carrowise honestly tries hard but is a slave to his addiction, he suffers hells of anxiety when he realizes he’s let his watch down and tortures himself over his failings, but nothing is ever enough to allow him to start the climb out of alcoholism. Redjack has little idea of the extent of Carrowise’s problem, or he’d mercilessly remove him from the ship. Carrowise has sold his kettle hat for drink, he’ll be punished if found out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Watch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maswe the Esrolian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, parry dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
A pretty woman with an erect, defiant bearing, Malwe is a former Esrolian fisherwoman and the former owner of a small boat of her own. Originally she signed on to earn enough to buy another boat, but after five years and several lucrative cruises she has made her home on The Pangolin. She scrupulously avoids liaisons with other crewmembers and is a no-nonsense individual that none of the other crew dare tangle with. After a savage knife fight when a former shipmate tried to rape her three years ago, the crew dumped the offender overboard during a night watch, something none of the officers are aware of. Malwe knows the Esrolian rivers well, having grown up in a family fishing them.&lt;br /&gt;
&lt;br /&gt;
[[File:caravel.gif]]&lt;br /&gt;
[[File:Caravel04.gif]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Caravel04.gif&amp;diff=329856</id>
		<title>File:Caravel04.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Caravel04.gif&amp;diff=329856"/>
		<updated>2017-11-16T07:43:07Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329855</id>
		<title>The Pangolin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329855"/>
		<updated>2017-11-16T07:42:38Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ship Crew&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note that there is 19 crew on The Pangolin making the ship somewhat cramped.&lt;br /&gt;
The Pangolin has a varied crew, picked up here and there, all have sworn loyalty to House Tolmandros and professed reverence for Dormal the Sailor. They are divided into three ‘watches’ of four sailors each for normal duties, although the ‘slack watch’ (the watch resting but not sleeping) is roused for any maneuvers or tasks, giving eight sailors for the job at hand. In dire circumstances the ‘down watch’ is roused as well, but this is usually only for dangerous maneuvers or for combat. &lt;br /&gt;
&lt;br /&gt;
Note: There is no &#039;Captain&#039;. Redjack is &#039;sailing master&#039; and he and his crew are specialists. The captain is in effect the PCs and the crew swears temporary allegiance before the passage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redjack Tursiops&#039;&#039;&#039;&lt;br /&gt;
Sailing master and leader of the ship. &lt;br /&gt;
&lt;br /&gt;
Light sallet (helmet), breastplate and cuir articulated limbs&lt;br /&gt;
&lt;br /&gt;
Long Sword, Javelin.&lt;br /&gt;
&lt;br /&gt;
Heavy set and of average height. He wears, like the rest of the crew, the blue and gold of house Tolmandros . &lt;br /&gt;
&lt;br /&gt;
A sailorman comfortable with both words and swords, Redjack has a certain notoriety in the Mirrorsea and the Mournsea as a placid sailor ferocious in the defence of vessel and crew. He&#039;s quite comfortable with PCs running the show and will patiently inform them what the capabilities of his ship and crew are. He does not see his oaths as allowing the PCs to use the ship and the crew as muscle or shock troops but the PCs possessions are safe with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Watch:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rathmore&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
Rathmore is a short, handsome man with a curiously haunted attitude. He rarely goes ashore and then only with the other ship’s company, he stays aboard as much as he can and refuses to talk about his past. What is known is that he was a mercenary soldier and whatever he is reticent about has no bearing on his military career, however he is not interested at all in becoming a soldier again. He is the longest serving crewman on The Pangolin and Redjack prizes his quiet competency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobrys Half-Praxer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
Hobrys is a former bondsman, the son of a Tolmandros woman raped in a nomad raid on the Castle Marches. Mistrusted by many for his Praxian features, Horbrys has a deep dislike for Praxians and will not aid one in any way. He is fast friends with Scaither the Knife and the two are inseparable when ashore. Horbrys is usually a cheerful fellow, he is unlikely to talk to those ‘above his station’ but keeps up a constant stream of chatter or song with his mates. He has served with The Pangolin for four years but is not a good sailor as his concentration is always wandering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaither the Knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
A silent and saturnine sailor, Scaither is quick to quarrel and troublesome ashore although The Pangolin’s strict discipline keeps him in line. He’s something of a cynic and a killjoy, the only time he ever smiles is when Horbrys is telling his incessant jokes, he is well aware that the Bosun and the Officers have their eyes on him and if he causes trouble he’ll be put ashore with the mark of ‘a bad sailor’ beside his name and be unlikely to ever see his friend Horbrys again. This threat stops him causing the problems he undoubtedly would cause if left to his own devices. He is, however, a good sailor and brave to a fault, as well as being prone to working overtime to make up for Horbrys’ deficiencies as a sailor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sotted Carrowise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
A sorry sailor and likely to never amount to anything, Carrowise is a drunkard and even though the oldest man on the first watch is by far the most junior, he is the bane of Rathmore and the Bosun as Carrowise is totally irresponsible and untrustworthy. Carrowise will sneak off on watch to drink and is frantic if he doesn’t have his morning and evening tot. Like most handicaps, the first watch has become accustomed to Carrowise and his failings, and have learned to work around his fumbling work, their intense loyalty to each other even extends to Carrowise so they usually manage to cover up his botched work. Even when the crew is practicing with weapons, Carrowise is ‘kept on lookout’ as he’s not likely to be given a weapon any time soon. The saddest part of it all is that Carrowise honestly tries hard but is a slave to his addiction, he suffers hells of anxiety when he realizes he’s let his watch down and tortures himself over his failings, but nothing is ever enough to allow him to start the climb out of alcoholism. Redjack has little idea of the extent of Carrowise’s problem, or he’d mercilessly remove him from the ship. Carrowise has sold his kettle hat for drink, he’ll be punished if found out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Watch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maswe the Esrolian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, parry dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
A pretty woman with an erect, defiant bearing, Malwe is a former Esrolian fisherwoman and the former owner of a small boat of her own. Originally she signed on to earn enough to buy another boat, but after five years and several lucrative cruises she has made her home on The Pangolin. She scrupulously avoids liaisons with other crewmembers and is a no-nonsense individual that none of the other crew dare tangle with. After a savage knife fight when a former shipmate tried to rape her three years ago, the crew dumped the offender overboard during a night watch, something none of the officers are aware of. Malwe knows the Esrolian rivers well, having grown up in a family fishing them.&lt;br /&gt;
&lt;br /&gt;
[[File:caravel.gif]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329854</id>
		<title>The Pangolin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329854"/>
		<updated>2017-11-16T07:41:18Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ship Crew&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note that there is 19 crew on The Pangolin making the ship somewhat cramped.&lt;br /&gt;
The Pangolin has a varied crew, picked up here and there, all have sworn loyalty to House Tolmandros and professed reverence for Dormal the Sailor. They are divided into three ‘watches’ of four sailors each for normal duties, although the ‘slack watch’ (the watch resting but not sleeping) is roused for any maneuvers or tasks, giving eight sailors for the job at hand. In dire circumstances the ‘down watch’ is roused as well, but this is usually only for dangerous maneuvers or for combat. &lt;br /&gt;
&lt;br /&gt;
Note: There is no &#039;Captain&#039;. Redjack is &#039;sailing master&#039; and he and his crew are specialists. The captain is in effect the PCs and the crew swears temporary allegiance before the passage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redjack Tursiops&#039;&#039;&#039;&lt;br /&gt;
Sailing master and leader of the ship. &lt;br /&gt;
&lt;br /&gt;
Light sallet (helmet), breastplate and cuir articulated limbs&lt;br /&gt;
&lt;br /&gt;
Long Sword, Javelin.&lt;br /&gt;
&lt;br /&gt;
Heavy set and of average height. He wears, like the rest of the crew, the blue and gold of house Tolmandros . &lt;br /&gt;
&lt;br /&gt;
A sailorman comfortable with both words and swords, Redjack has a certain notoriety in the Mirrorsea and the Mournsea as a placid sailor ferocious in the defence of vessel and crew. He&#039;s quite comfortable with PCs running the show and will patiently inform them what the capabilities of his ship and crew are. He does not see his oaths as allowing the PCs to use the ship and the crew as muscle or shock troops but the PCs possessions are safe with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Watch:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rathmore&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
Rathmore is a short, handsome man with a curiously haunted attitude. He rarely goes ashore and then only with the other ship’s company, he stays aboard as much as he can and refuses to talk about his past. What is known is that he was a mercenary soldier and whatever he is reticent about has no bearing on his military career, however he is not interested at all in becoming a soldier again. He is the longest serving crewman on The Pangolin and Redjack prizes his quiet competency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobrys Half-Praxer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
Hobrys is a former bondsman, the son of a Tolmandros woman raped in a nomad raid on the Castle Marches. Mistrusted by many for his Praxian features, Horbrys has a deep dislike for Praxians and will not aid one in any way. He is fast friends with Scaither the Knife and the two are inseparable when ashore. Horbrys is usually a cheerful fellow, he is unlikely to talk to those ‘above his station’ but keeps up a constant stream of chatter or song with his mates. He has served with The Pangolin for four years but is not a good sailor as his concentration is always wandering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaither the Knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
A silent and saturnine sailor, Scaither is quick to quarrel and troublesome ashore although The Pangolin’s strict discipline keeps him in line. He’s something of a cynic and a killjoy, the only time he ever smiles is when Horbrys is telling his incessant jokes, he is well aware that the Bosun and the Officers have their eyes on him and if he causes trouble he’ll be put ashore with the mark of ‘a bad sailor’ beside his name and be unlikely to ever see his friend Horbrys again. This threat stops him causing the problems he undoubtedly would cause if left to his own devices. He is, however, a good sailor and brave to a fault, as well as being prone to working overtime to make up for Horbrys’ deficiencies as a sailor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sotted Carrowise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
A sorry sailor and likely to never amount to anything, Carrowise is a drunkard and even though the oldest man on the first watch is by far the most junior, he is the bane of Rathmore and the Bosun as Carrowise is totally irresponsible and untrustworthy. Carrowise will sneak off on watch to drink and is frantic if he doesn’t have his morning and evening tot. Like most handicaps, the first watch has become accustomed to Carrowise and his failings, and have learned to work around his fumbling work, their intense loyalty to each other even extends to Carrowise so they usually manage to cover up his botched work. Even when the crew is practicing with weapons, Carrowise is ‘kept on lookout’ as he’s not likely to be given a weapon any time soon. The saddest part of it all is that Carrowise honestly tries hard but is a slave to his addiction, he suffers hells of anxiety when he realizes he’s let his watch down and tortures himself over his failings, but nothing is ever enough to allow him to start the climb out of alcoholism. Redjack has little idea of the extent of Carrowise’s problem, or he’d mercilessly remove him from the ship. Carrowise has sold his kettle hat for drink, he’ll be punished if found out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Watch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maswe the Esrolian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, parry dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
A pretty woman with an erect, defiant bearing, Malwe is a former Esrolian fisherwoman and the former owner of a small boat of her own. Originally she signed on to earn enough to buy another boat, but after five years and several lucrative cruises she has made her home on The Pangolin. She scrupulously avoids liaisons with other crewmembers and is a no-nonsense individual that none of the other crew dare tangle with. After a savage knife fight when a former shipmate tried to rape her three years ago, the crew dumped the offender overboard during a night watch, something none of the officers are aware of. Malwe knows the Esrolian rivers well, having grown up in a family fishing them.&lt;br /&gt;
&lt;br /&gt;
[[File:caravel.jpg]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329853</id>
		<title>The Pangolin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329853"/>
		<updated>2017-11-16T07:40:52Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ship Crew&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note that there is 19 crew on The Pangolin making the ship somewhat cramped.&lt;br /&gt;
The Pangolin has a varied crew, picked up here and there, all have sworn loyalty to House Tolmandros and professed reverence for Dormal the Sailor. They are divided into three ‘watches’ of four sailors each for normal duties, although the ‘slack watch’ (the watch resting but not sleeping) is roused for any maneuvers or tasks, giving eight sailors for the job at hand. In dire circumstances the ‘down watch’ is roused as well, but this is usually only for dangerous maneuvers or for combat. &lt;br /&gt;
&lt;br /&gt;
Note: There is no &#039;Captain&#039;. Redjack is &#039;sailing master&#039; and he and his crew are specialists. The captain is in effect the PCs and the crew swears temporary allegiance before the passage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redjack Tursiops&#039;&#039;&#039;&lt;br /&gt;
Sailing master and leader of the ship. &lt;br /&gt;
&lt;br /&gt;
Light sallet (helmet), breastplate and cuir articulated limbs&lt;br /&gt;
&lt;br /&gt;
Long Sword, Javelin.&lt;br /&gt;
&lt;br /&gt;
Heavy set and of average height. He wears, like the rest of the crew, the blue and gold of house Tolmandros . &lt;br /&gt;
&lt;br /&gt;
A sailorman comfortable with both words and swords, Redjack has a certain notoriety in the Mirrorsea and the Mournsea as a placid sailor ferocious in the defence of vessel and crew. He&#039;s quite comfortable with PCs running the show and will patiently inform them what the capabilities of his ship and crew are. He does not see his oaths as allowing the PCs to use the ship and the crew as muscle or shock troops but the PCs possessions are safe with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Watch:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rathmore&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
Rathmore is a short, handsome man with a curiously haunted attitude. He rarely goes ashore and then only with the other ship’s company, he stays aboard as much as he can and refuses to talk about his past. What is known is that he was a mercenary soldier and whatever he is reticent about has no bearing on his military career, however he is not interested at all in becoming a soldier again. He is the longest serving crewman on The Pangolin and Redjack prizes his quiet competency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobrys Half-Praxer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
Hobrys is a former bondsman, the son of a Tolmandros woman raped in a nomad raid on the Castle Marches. Mistrusted by many for his Praxian features, Horbrys has a deep dislike for Praxians and will not aid one in any way. He is fast friends with Scaither the Knife and the two are inseparable when ashore. Horbrys is usually a cheerful fellow, he is unlikely to talk to those ‘above his station’ but keeps up a constant stream of chatter or song with his mates. He has served with The Pangolin for four years but is not a good sailor as his concentration is always wandering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaither the Knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
A silent and saturnine sailor, Scaither is quick to quarrel and troublesome ashore although The Pangolin’s strict discipline keeps him in line. He’s something of a cynic and a killjoy, the only time he ever smiles is when Horbrys is telling his incessant jokes, he is well aware that the Bosun and the Officers have their eyes on him and if he causes trouble he’ll be put ashore with the mark of ‘a bad sailor’ beside his name and be unlikely to ever see his friend Horbrys again. This threat stops him causing the problems he undoubtedly would cause if left to his own devices. He is, however, a good sailor and brave to a fault, as well as being prone to working overtime to make up for Horbrys’ deficiencies as a sailor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sotted Carrowise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
A sorry sailor and likely to never amount to anything, Carrowise is a drunkard and even though the oldest man on the first watch is by far the most junior, he is the bane of Rathmore and the Bosun as Carrowise is totally irresponsible and untrustworthy. Carrowise will sneak off on watch to drink and is frantic if he doesn’t have his morning and evening tot. Like most handicaps, the first watch has become accustomed to Carrowise and his failings, and have learned to work around his fumbling work, their intense loyalty to each other even extends to Carrowise so they usually manage to cover up his botched work. Even when the crew is practicing with weapons, Carrowise is ‘kept on lookout’ as he’s not likely to be given a weapon any time soon. The saddest part of it all is that Carrowise honestly tries hard but is a slave to his addiction, he suffers hells of anxiety when he realizes he’s let his watch down and tortures himself over his failings, but nothing is ever enough to allow him to start the climb out of alcoholism. Redjack has little idea of the extent of Carrowise’s problem, or he’d mercilessly remove him from the ship. Carrowise has sold his kettle hat for drink, he’ll be punished if found out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Watch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maswe the Esrolian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, parry dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
A pretty woman with an erect, defiant bearing, Malwe is a former Esrolian fisherwoman and the former owner of a small boat of her own. Originally she signed on to earn enough to buy another boat, but after five years and several lucrative cruises she has made her home on The Pangolin. She scrupulously avoids liaisons with other crewmembers and is a no-nonsense individual that none of the other crew dare tangle with. After a savage knife fight when a former shipmate tried to rape her three years ago, the crew dumped the offender overboard during a night watch, something none of the officers are aware of. Malwe knows the Esrolian rivers well, having grown up in a family fishing them.&lt;br /&gt;
&lt;br /&gt;
[[File:Caravel.jpg]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329852</id>
		<title>The Pangolin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Pangolin&amp;diff=329852"/>
		<updated>2017-11-16T07:40:21Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ship Crew&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note that there is 19 crew on The Pangolin making the ship somewhat cramped.&lt;br /&gt;
The Pangolin has a varied crew, picked up here and there, all have sworn loyalty to House Tolmandros and professed reverence for Dormal the Sailor. They are divided into three ‘watches’ of four sailors each for normal duties, although the ‘slack watch’ (the watch resting but not sleeping) is roused for any maneuvers or tasks, giving eight sailors for the job at hand. In dire circumstances the ‘down watch’ is roused as well, but this is usually only for dangerous maneuvers or for combat. &lt;br /&gt;
&lt;br /&gt;
Note: There is no &#039;Captain&#039;. Redjack is &#039;sailing master&#039; and he and his crew are specialists. The captain is in effect the PCs and the crew swears temporary allegiance before the passage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redjack Tursiops&#039;&#039;&#039;&lt;br /&gt;
Sailing master and leader of the ship. &lt;br /&gt;
&lt;br /&gt;
Light sallet (helmet), breastplate and cuir articulated limbs&lt;br /&gt;
&lt;br /&gt;
Long Sword, Javelin.&lt;br /&gt;
&lt;br /&gt;
Heavy set and of average height. He wears, like the rest of the crew, the blue and gold of house Tolmandros . &lt;br /&gt;
&lt;br /&gt;
A sailorman comfortable with both words and swords, Redjack has a certain notoriety in the Mirrorsea and the Mournsea as a placid sailor ferocious in the defence of vessel and crew. He&#039;s quite comfortable with PCs running the show and will patiently inform them what the capabilities of his ship and crew are. He does not see his oaths as allowing the PCs to use the ship and the crew as muscle or shock troops but the PCs possessions are safe with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Watch:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rathmore&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
Rathmore is a short, handsome man with a curiously haunted attitude. He rarely goes ashore and then only with the other ship’s company, he stays aboard as much as he can and refuses to talk about his past. What is known is that he was a mercenary soldier and whatever he is reticent about has no bearing on his military career, however he is not interested at all in becoming a soldier again. He is the longest serving crewman on The Pangolin and Redjack prizes his quiet competency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobrys Half-Praxer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
Hobrys is a former bondsman, the son of a Tolmandros woman raped in a nomad raid on the Castle Marches. Mistrusted by many for his Praxian features, Horbrys has a deep dislike for Praxians and will not aid one in any way. He is fast friends with Scaither the Knife and the two are inseparable when ashore. Horbrys is usually a cheerful fellow, he is unlikely to talk to those ‘above his station’ but keeps up a constant stream of chatter or song with his mates. He has served with The Pangolin for four years but is not a good sailor as his concentration is always wandering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaither the Knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
A silent and saturnine sailor, Scaither is quick to quarrel and troublesome ashore although The Pangolin’s strict discipline keeps him in line. He’s something of a cynic and a killjoy, the only time he ever smiles is when Horbrys is telling his incessant jokes, he is well aware that the Bosun and the Officers have their eyes on him and if he causes trouble he’ll be put ashore with the mark of ‘a bad sailor’ beside his name and be unlikely to ever see his friend Horbrys again. This threat stops him causing the problems he undoubtedly would cause if left to his own devices. He is, however, a good sailor and brave to a fault, as well as being prone to working overtime to make up for Horbrys’ deficiencies as a sailor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sotted Carrowise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, buckler, dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
A sorry sailor and likely to never amount to anything, Carrowise is a drunkard and even though the oldest man on the first watch is by far the most junior, he is the bane of Rathmore and the Bosun as Carrowise is totally irresponsible and untrustworthy. Carrowise will sneak off on watch to drink and is frantic if he doesn’t have his morning and evening tot. Like most handicaps, the first watch has become accustomed to Carrowise and his failings, and have learned to work around his fumbling work, their intense loyalty to each other even extends to Carrowise so they usually manage to cover up his botched work. Even when the crew is practicing with weapons, Carrowise is ‘kept on lookout’ as he’s not likely to be given a weapon any time soon. The saddest part of it all is that Carrowise honestly tries hard but is a slave to his addiction, he suffers hells of anxiety when he realizes he’s let his watch down and tortures himself over his failings, but nothing is ever enough to allow him to start the climb out of alcoholism. Redjack has little idea of the extent of Carrowise’s problem, or he’d mercilessly remove him from the ship. Carrowise has sold his kettle hat for drink, he’ll be punished if found out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Watch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maswe the Esrolian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kettle hat, light brigandine cuirass, light maille skirt and sleeves.&lt;br /&gt;
&lt;br /&gt;
Broadsword, parry dagger, medium crossbow, javelin.&lt;br /&gt;
&lt;br /&gt;
A pretty woman with an erect, defiant bearing, Malwe is a former Esrolian fisherwoman and the former owner of a small boat of her own. Originally she signed on to earn enough to buy another boat, but after five years and several lucrative cruises she has made her home on The Pangolin. She scrupulously avoids liaisons with other crewmembers and is a no-nonsense individual that none of the other crew dare tangle with. After a savage knife fight when a former shipmate tried to rape her three years ago, the crew dumped the offender overboard during a night watch, something none of the officers are aware of. Malwe knows the Esrolian rivers well, having grown up in a family fishing them.&lt;br /&gt;
&lt;br /&gt;
[[File:Caravel.jpg|600px|thumb|]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Caravel.gif&amp;diff=329851</id>
		<title>File:Caravel.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Caravel.gif&amp;diff=329851"/>
		<updated>2017-11-16T07:38:48Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Haren&amp;diff=329421</id>
		<title>Haren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Haren&amp;diff=329421"/>
		<updated>2017-11-09T04:18:49Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Weapons and Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Soldier Port]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Haren&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Haren was born in Dunstop in Tarsh.  He was the son of successful merchants who traded all over the empire.  Based on their success he had access to the highest courts and citizens of the empire.  He started adopting the courtly ways and developed proficiency in dueling with two blades.  Generally he is quiet about this aspect of his past preferring just to talk about his life in the army.  His merchant background saved him from the worst of front line fighting, but he adapted the courtly dueling to more practical and lethal weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
People you know.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Haren&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;human&#039;&#039;&#039;&lt;br /&gt;
* Cults:- &lt;br /&gt;
** Rune Level: &lt;br /&gt;
** Initiate: &#039;&#039;&#039;[[Issaries]]&#039;&#039;&#039;&lt;br /&gt;
***Sub Cults: &#039;&#039;&#039;Gultha Goldentongue (Gultha the Wanderer)&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;Insert Social Rank&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Merchant (6 years) and Soldier (5 years)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;&#039;Current&#039;&#039;&#039;&lt;br /&gt;
Str: &#039;&#039;&#039;16&#039;&#039;&#039; , Con: &#039;&#039;&#039;11&#039;&#039;&#039; , Siz: &#039;&#039;&#039;10&#039;&#039;&#039; , Int: &#039;&#039;&#039;17&#039;&#039;&#039; , Pow: &#039;&#039;&#039;15&#039;&#039;&#039; , Dex: &#039;&#039;&#039;17&#039;&#039;&#039; , App: &#039;&#039;&#039;12&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original&#039;&#039;&#039;&lt;br /&gt;
Str: &#039;&#039;&#039;16&#039;&#039;&#039; , Con: &#039;&#039;&#039;11&#039;&#039;&#039; , Siz: &#039;&#039;&#039;10&#039;&#039;&#039; , Int: &#039;&#039;&#039;17&#039;&#039;&#039; , Pow: &#039;&#039;&#039;12&#039;&#039;&#039; , Dex: &#039;&#039;&#039;17&#039;&#039;&#039; , App: &#039;&#039;&#039;12&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;800&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Agility||+10%&lt;br /&gt;
|-&lt;br /&gt;
|Boat (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Climb (40)||50%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Jump (25)||&#039;&#039;&#039;45%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ride (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Swim (15)||25%&lt;br /&gt;
|-&lt;br /&gt;
|Throw (25)||&#039;&#039;&#039;70%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Communication||+10%&lt;br /&gt;
|-&lt;br /&gt;
|Fast Talk (05)||&#039;&#039;&#039;66%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Orate (05)||&#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sing (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;(New Pelorian)&amp;lt;/i&amp;gt; (30)||&#039;&#039;&#039;70%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;TradeTalk&amp;lt;/i&amp;gt; (15)||&#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Speak||xx%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Knowledge||+7%&lt;br /&gt;
|-&lt;br /&gt;
|Animal Lore (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Craft &amp;lt;i&amp;gt;Artifice&amp;lt;/i&amp;gt; (10)||17%&lt;br /&gt;
|-&lt;br /&gt;
|Craft  --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Craft  --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Evaluate (05)||&#039;&#039;&#039;62%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|First Aid (10)||&#039;&#039;&#039;42%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Human Lore (05)||&#039;&#039;&#039;67%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Martial Arts (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Lore (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Plant Lore (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write &amp;lt;i&amp;gt;New Pelorian&amp;lt;/i&amp;gt; (00)||&#039;&#039;&#039;38%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Shiphandling (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|World Lore (05)||&#039;&#039;&#039;38%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Manipulation||+17%&lt;br /&gt;
|-&lt;br /&gt;
|Conceal (05)||&#039;&#039;&#039;27%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Devise (05)||&#039;&#039;&#039;47%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sleight (05)||22%&lt;br /&gt;
|-&lt;br /&gt;
|Play Instrument (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Perception||+8%&lt;br /&gt;
|-&lt;br /&gt;
|Listen (05)|||&#039;&#039;&#039;43%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scan (25)||&#039;&#039;&#039;43%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Search (25)||&#039;&#039;&#039;43%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Track (05)||13%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Stealth||+2%&lt;br /&gt;
|-&lt;br /&gt;
|Hide (10)||&#039;&#039;&#039;17%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sneak (10)||12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039;      || Leather helm  ||style=&amp;quot;text-align:center;&amp;quot;| &#039;&#039;&#039;4&#039;&#039;&#039; ||style=&amp;quot;text-align:center;&amp;quot;| 2 ||style=&amp;quot;text-align:center;&amp;quot;| 0.4 ||style=&amp;quot;text-align:center;&amp;quot;| 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039;  || Stiff Leather ||style=&amp;quot;text-align:center;&amp;quot;| &#039;&#039;&#039;3&#039;&#039;&#039; ||style=&amp;quot;text-align:center;&amp;quot;| 2 ||style=&amp;quot;text-align:center;&amp;quot;| 0.4 ||style=&amp;quot;text-align:center;&amp;quot;| 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Stiff Leather ||style=&amp;quot;text-align:center;&amp;quot;| &#039;&#039;&#039;3&#039;&#039;&#039; ||style=&amp;quot;text-align:center;&amp;quot;| 2 ||style=&amp;quot;text-align:center;&amp;quot;| 0.4 ||style=&amp;quot;text-align:center;&amp;quot;| 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039;     || Stiff Leather ||style=&amp;quot;text-align:center;&amp;quot;| &#039;&#039;&#039;5&#039;&#039;&#039; ||style=&amp;quot;text-align:center;&amp;quot;| 2 ||style=&amp;quot;text-align:center;&amp;quot;| 0.8 ||style=&amp;quot;text-align:center;&amp;quot;| 12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039;   || Stiff Leather ||style=&amp;quot;text-align:center;&amp;quot;| &#039;&#039;&#039;4&#039;&#039;&#039; ||style=&amp;quot;text-align:center;&amp;quot;| 2 ||style=&amp;quot;text-align:center;&amp;quot;| 0.4 ||style=&amp;quot;text-align:center;&amp;quot;| 09-11&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039;  || Stiff Leather ||style=&amp;quot;text-align:center;&amp;quot;| &#039;&#039;&#039;4&#039;&#039;&#039; ||style=&amp;quot;text-align:center;&amp;quot;| 2 ||style=&amp;quot;text-align:center;&amp;quot;| 0.8 ||style=&amp;quot;text-align:center;&amp;quot;| 05-08&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || Stiff Leather ||style=&amp;quot;text-align:center;&amp;quot;| &#039;&#039;&#039;4&#039;&#039;&#039; ||style=&amp;quot;text-align:center;&amp;quot;| 2 ||style=&amp;quot;text-align:center;&amp;quot;| 0.8 ||style=&amp;quot;text-align:center;&amp;quot;| 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;11 HP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: &#039;&#039;&#039;+17%&#039;&#039;&#039;&lt;br /&gt;
* Parry Bonus/Minus: &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
* Strike Ranks: Siz: 2 +Dex: 2 = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* Damage Bonus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Weapon/Shield Name&lt;br /&gt;
!Damage&lt;br /&gt;
!S.R.&lt;br /&gt;
!A.P.&lt;br /&gt;
!Attack %&lt;br /&gt;
!Parry %&lt;br /&gt;
!Range&lt;br /&gt;
!Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dual Blades&#039;&#039;&#039; || -     || 6     || x    || 53% || 46% || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|RH Broadsword   || 1d8+1 || 6     || 10   || 53% || 20% || -   || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|LH Gladius      || 1d6+1/1d8+1 || 6     || 10   || 27% || 46% || -   || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|RH Hurled Stone   || 1d4   || 2, 7  || --   || 70  || --  || 20m || xx&lt;br /&gt;
|-&lt;br /&gt;
|Medium Crossbow   || 2d4+2 || 1/2MR || 8    || 62% || --  || 50m || 4.8&lt;br /&gt;
|-&lt;br /&gt;
|RH Dagger         || 1d4+2 || 7     || 6    || 48% || 25% || -   || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Fist              || 1d3   || 7     || Arm  || 52% || 35% || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|Kick              || 1d6   || 7     || Leg  || 42% || 35% || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt         || 1d4   || 7     || Head || 42% || 35% || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|Grapple           || --    || x     || --   || 54% || 35% || -   || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: 15&lt;br /&gt;
** Current Available POW: 15&lt;br /&gt;
** Current Stored POW: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic: +15%&#039;&#039;&#039;&lt;br /&gt;
*Ceremony (05): 31%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039; Free INT: &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Detect Magic 1&lt;br /&gt;
: Glue 3&lt;br /&gt;
: Healing 2&lt;br /&gt;
: Protection 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
: Analyse Magic 1&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
* Name: &#039;&#039;xx&#039;&#039;&lt;br /&gt;
* Breed: xx&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;xx&#039;&#039;&#039;, Con: &#039;&#039;&#039;xx&#039;&#039;&#039;, Siz: &#039;&#039;&#039;xx&#039;&#039;&#039;,  Int: &#039;&#039;&#039;xx&#039;&#039;&#039;, Pow: &#039;&#039;&#039;xx&#039;&#039;&#039;, Dex: &#039;&#039;&#039;xx&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;/-xx&#039;&#039;&#039;&lt;br /&gt;
*Move Rate: xx&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || hide || &#039;&#039;x&#039;&#039; || x || xx || 17-20&lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || hide || &#039;&#039;x&#039;&#039; ||x|| xx || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || hide || &#039;&#039;x&#039;&#039; || x || xx || 11-13&lt;br /&gt;
|-&lt;br /&gt;
|Forequarters ||hide || &#039;&#039;xx&#039;&#039; || x || xx || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || hide || &#039;&#039;xx&#039;&#039; ||x || xx || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || hide|| &#039;&#039;x&#039;&#039;&#039; || x || xx || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || hide || &#039;&#039;&#039;x&#039;&#039;&#039; || x || xx || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: xxHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-xx%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|bite || 1d8 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|kick || 1d6+3d6 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cash==&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Wheels&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Lunars&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Clacks&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Goods &lt;br /&gt;
| Bronze 1500L &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Encumbrance limit: 27 ENC&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Included&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|FP&lt;br /&gt;
|-&lt;br /&gt;
|Weapons + Carried ||style=&amp;quot;text-align:center;&amp;quot;| 12.9 ||style=&amp;quot;text-align:center;&amp;quot;| 14.1&lt;br /&gt;
|-&lt;br /&gt;
|Weapons + Carried + Pack ||style=&amp;quot;text-align:center;&amp;quot;| 20.9 ||style=&amp;quot;text-align:center;&amp;quot;| 6.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;800&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Weapon/ArmourName&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword||style=&amp;quot;text-align:center;&amp;quot;| 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Gladius||style=&amp;quot;text-align:center;&amp;quot;| 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||style=&amp;quot;text-align:center;&amp;quot;| 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Medium Crossbow||style=&amp;quot;text-align:center;&amp;quot;| 4.8&lt;br /&gt;
|-&lt;br /&gt;
|Quiver and 20 Bolts||style=&amp;quot;text-align:center;&amp;quot;| 1.0   &lt;br /&gt;
|-&lt;br /&gt;
|Stiff Leather||style=&amp;quot;text-align:center;&amp;quot;| 4.0 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 12.8  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Pack&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Lightweight Blanket||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|tarpaulin||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern||style=&amp;quot;text-align:center;&amp;quot;|1.5&lt;br /&gt;
|-&lt;br /&gt;
|wood Axe||style=&amp;quot;text-align:center;&amp;quot;|2.0&lt;br /&gt;
|-&lt;br /&gt;
|Spikes||style=&amp;quot;text-align:center;&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|claw hammer||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone||style=&amp;quot;text-align:center;&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Waxed cord (25m)||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Rope (30m)||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
|fish hooks &amp;amp; line||style=&amp;quot;text-align:center;&amp;quot;|0.0&lt;br /&gt;
|-&lt;br /&gt;
|Canteen (2L)||style=&amp;quot;text-align:center;&amp;quot;|2.0&lt;br /&gt;
|-&lt;br /&gt;
|Cookware||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Contents!! 18.5 &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Pack (30L)||style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;1.8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Nett Enc (P + C/3)!! 8.0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Carried&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Lock Picks||style=&amp;quot;text-align:center;&amp;quot;| 0.1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 0.1  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other:Mule, .&lt;br /&gt;
&lt;br /&gt;
*Magic Items:&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[A_Trip_to_Soldier_Port]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gatrenus&amp;diff=329420</id>
		<title>Gatrenus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gatrenus&amp;diff=329420"/>
		<updated>2017-11-09T04:17:07Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Weapons and Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[A_Trip_to_Soldier_Port]]&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gatrenus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gatrenus’s father began his career as a small time criminal in Petela. He soon found himself as a thug working for a criminal gang working his way up through the ranks. The Lunar authorities eventually caught him and the judge offered a stark choice, crucifixion or membership of the Danfive Zaron punishment legions. He took the only choice he could and became a penitent. After 15 years he was sufficiently rehabilitated that he was able to become an initiate. He was taught how to care for beasts and given a small herd of goats to care for. He met a woman, who he married, and they had a son named Gatrenus.&lt;br /&gt;
&lt;br /&gt;
Gatrenus’s childhood was unremarkable. He learned the herding of beasts and at the same time was schooled in the ways of Danfive Xaron. At 15 he was accepted as an adult and initiated into the cult.  &lt;br /&gt;
He left home to become an instructor in a rich household, keeping the children disciplined and ensuring their obedience to the Lunar way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
People you know.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Gatrenus&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;human&#039;&#039;&#039;&lt;br /&gt;
* Cults:- &lt;br /&gt;
** Rune Level: &lt;br /&gt;
** Initiate: &#039;&#039;&#039;Danfive Xaron&#039;&#039;&#039;&lt;br /&gt;
***Sub Cults: &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;lower class&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;5 years as a herder, 5 years as a warrior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;11&#039;&#039;&#039; , Con: &#039;&#039;&#039;11&#039;&#039;&#039; , Siz: &#039;&#039;&#039;15&#039;&#039;&#039; , Int: &#039;&#039;&#039;14&#039;&#039;&#039; , Pow: &#039;&#039;&#039;12&#039;&#039;&#039; , &lt;br /&gt;
Dex: &#039;&#039;&#039;13&#039;&#039;&#039; , App: &#039;&#039;&#039;08&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1D4&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 22 Encumbrance.&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Agility: -02%&#039;&#039;&#039;&lt;br /&gt;
**Boat (05): 03%&lt;br /&gt;
**Climb (40): 56%&lt;br /&gt;
**Dodge (05): 03%&lt;br /&gt;
**Jump (25): 41%&lt;br /&gt;
**Ride (05): 13%&lt;br /&gt;
**Swim (15): 13%&lt;br /&gt;
**Throw (25): 51%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +04%&#039;&#039;&#039;&lt;br /&gt;
**Animal Lore (05): 54%&lt;br /&gt;
**Craft  --- (10): xx%&lt;br /&gt;
**Craft  --- (10): xx%&lt;br /&gt;
**Craft  --- (10): xx%&lt;br /&gt;
**Evaluate (05): 09%&lt;br /&gt;
**First Aid (10) : 47%&lt;br /&gt;
**Human Lore (05): 33%&lt;br /&gt;
**Martial Arts (00): xx%&lt;br /&gt;
**Mineral Lore (05): 09%&lt;br /&gt;
**Plant Lore (05) : 09%&lt;br /&gt;
**Read/Write New Pelorian (00) : 09%&lt;br /&gt;
**Read/Write : xx%&lt;br /&gt;
**Read/Write : xx%&lt;br /&gt;
**Read/Write : xx%&lt;br /&gt;
**Shiphandling (00): 04%&lt;br /&gt;
**World Lore (05): 36%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +07%&#039;&#039;&#039;&lt;br /&gt;
**Conceal (05): 17%&lt;br /&gt;
**Devise (05): 35%&lt;br /&gt;
**Sleight (05): 12%&lt;br /&gt;
**Play Instrument (00): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +05%&#039;&#039;&#039;&lt;br /&gt;
**Listen (05): 67%&lt;br /&gt;
**Scan (25): 67%&lt;br /&gt;
**Search (25): 14%&lt;br /&gt;
**Track (05): 05%&lt;br /&gt;
**Sense Criminal (05): 10% &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: -04%&#039;&#039;&#039;&lt;br /&gt;
**Hide (10): 11%&lt;br /&gt;
**Sneak (10): 06%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +04%&#039;&#039;&#039;&lt;br /&gt;
**Fast Talk (05): 09%&lt;br /&gt;
**Orate (05): 14%&lt;br /&gt;
**Sing (05): 09%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;New Pelorian&amp;lt;/i&amp;gt; (30): 34%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;TradeTalk&amp;lt;/i&amp;gt; (15): 19%&lt;br /&gt;
**Intimidate (05): 09%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; ||  || &#039;&#039;&#039;5&#039;&#039;&#039; || 0 || 0 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || || &#039;&#039;&#039;4&#039;&#039;&#039; || 0 || 0 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || || &#039;&#039;&#039;4&#039;&#039;&#039; || 0 || 0 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || || &#039;&#039;&#039;6&#039;&#039;&#039; || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; || || &#039;&#039;&#039;5&#039;&#039;&#039; || 0 || 0 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; || || &#039;&#039;&#039;5&#039;&#039;&#039; || 0 || 0 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || || &#039;&#039;&#039;5&#039;&#039;&#039; || 0 || 0 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;13 HP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +07%&lt;br /&gt;
* Parry Bonus/Minus: -02%&lt;br /&gt;
*Strike Ranks: Siz: 2 +Dex: 3 = &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword || 1d6+1/1d8+1|| 8 || 10 || 52% || 8% || -- || .5&lt;br /&gt;
|-&lt;br /&gt;
|xx || xx || xx || xx || xx% || x% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|RH Hurled Stone || 1d4 || 1/MR || -- || 51% || -- || 20m || xx&lt;br /&gt;
|-&lt;br /&gt;
|Sling|| 1D8 || 1/MR || -- || 52% || --% || 100m || .1&lt;br /&gt;
|-&lt;br /&gt;
|LH Shield Buckler || 1d4 || 8 || 8 || 12% || 43% || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
|RH Dagger || 1d4+2 || 8 || 6 || 32% ||13 % || -- || .5&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || 4 || 35% || --% || -- || &lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || 5 || 32% || --% || -- || &lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || 5 || 32% || --% || -- || &lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 32% || --% || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: 12&lt;br /&gt;
** Current Available POW: 12&lt;br /&gt;
** Current Stored POW: 00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
** Ignite 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
* Name: &#039;&#039;xx&#039;&#039;&lt;br /&gt;
* Breed: xx&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;xx&#039;&#039;&#039;, Con: &#039;&#039;&#039;xx&#039;&#039;&#039;, Siz: &#039;&#039;&#039;xx&#039;&#039;&#039;,  Int: &#039;&#039;&#039;xx&#039;&#039;&#039;, Pow: &#039;&#039;&#039;xx&#039;&#039;&#039;, Dex: &#039;&#039;&#039;xx&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;/-xx&#039;&#039;&#039;&lt;br /&gt;
*Move Rate: xx&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || hide || &#039;&#039;x&#039;&#039; || x || xx || 17-20&lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || hide || &#039;&#039;x&#039;&#039; ||x|| xx || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || hide || &#039;&#039;x&#039;&#039; || x || xx || 11-13&lt;br /&gt;
|-&lt;br /&gt;
|Forequarters ||hide || &#039;&#039;xx&#039;&#039; || x || xx || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || hide || &#039;&#039;xx&#039;&#039; ||x || xx || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || hide|| &#039;&#039;x&#039;&#039;&#039; || x || xx || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || hide || &#039;&#039;&#039;x&#039;&#039;&#039; || x || xx || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: xxHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-xx%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|bite || 1d8 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|kick || 1d6+3d6 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons: Shortsword, buckler, dagger, sling.&lt;br /&gt;
&lt;br /&gt;
*Armour:&lt;br /&gt;
&lt;br /&gt;
*Other:Goat, linen clothes, wool clothes, knife, sack, firemaker &amp;amp; tinder, 50m rope, 10L.&lt;br /&gt;
&lt;br /&gt;
*Magic Items:&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[A_Trip_to_Soldier_Port]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Trip_to_Soldier_Port&amp;diff=329385</id>
		<title>A Trip to Soldier Port</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Trip_to_Soldier_Port&amp;diff=329385"/>
		<updated>2017-11-08T10:26:32Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;A Trip to Soldier Port&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier_Port.png|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&lt;br /&gt;
[[The Pangolin]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gatrenus]]&lt;br /&gt;
&lt;br /&gt;
[[Aaston Reld]]&lt;br /&gt;
&lt;br /&gt;
[[Haren]]&lt;br /&gt;
&lt;br /&gt;
[[Yahliz i Dandolo]]&lt;br /&gt;
&lt;br /&gt;
==Non Player Characters==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pavis Price List=&lt;br /&gt;
[[Pavis Price List]]&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
*[[Gloranthan Spells]]&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
Note; A Griffin has an Intelligence of 6, not nearly high enough to see a difference between a horse and a pony. Thus griffins eat all horses and horse-like creatures.&lt;br /&gt;
&lt;br /&gt;
[[Spirits]]&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Standard PWB Character Sheet Format]]&lt;br /&gt;
&lt;br /&gt;
Note this sheet is for the finished Parade Way Blues game. Ignore references to Pavis Constabulary.&lt;br /&gt;
&lt;br /&gt;
==Combat Rules==&lt;br /&gt;
&lt;br /&gt;
* Shortswords, Broadswords, Scimitars, Bastard Swords and Greatswords all do 1d8+1 damage on a thrusting attack, they retain their existing damage for cutting attacks.&lt;br /&gt;
&lt;br /&gt;
* All spears do 1d8+1 damage.&lt;br /&gt;
&lt;br /&gt;
* Any Two Handed Weapon uses the next higher Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
* At Negative Fatigue Points the next lower Damage Bonus is used.&lt;br /&gt;
&lt;br /&gt;
* Pila (the plural of Pilum) are Javelins that have 15AP, but cannot be used as melee weapons.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
RuneQuest 2 Slashes, Impales, and Crushes can be declared instead of a knockback on a Special Attack roll. Shield or Weapon Special Parry rolls Bind the parried object for 10 Strike Ranks, but the parrying weapon may not be used in that time, nor may the attacker or parrier close or lengthen range in that time.&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Frederick_Carver&amp;diff=328881</id>
		<title>Frederick Carver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Frederick_Carver&amp;diff=328881"/>
		<updated>2017-11-02T10:49:17Z</updated>

		<summary type="html">&lt;p&gt;ChalkLine: /* Character Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[A_Trip_to_Soldier_Port]]&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Your PC name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A brief background here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
People you know.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Frederick Carver&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;human&#039;&#039;&#039;&lt;br /&gt;
* Cults:- &lt;br /&gt;
** Rune Level: &lt;br /&gt;
** Initiate: &#039;&#039;&#039;Hrestol&#039;&#039;&#039;&lt;br /&gt;
***Sub Cults:&lt;br /&gt;
** Lay Member:&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;Soldier&#039;&#039;&#039;&lt;br /&gt;
*Homeland: &#039;&#039;&#039;Loskalm&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Born &#039;Farmer&#039;, then &#039;Soldier&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;14&#039;&#039;&#039; , Con: &#039;&#039;&#039;14&#039;&#039;&#039; , Siz: &#039;&#039;&#039;14&#039;&#039;&#039; , Int: &#039;&#039;&#039;15&#039;&#039;&#039; , Pow: &#039;&#039;&#039;16&#039;&#039;&#039; , &lt;br /&gt;
Dex: &#039;&#039;&#039;16&#039;&#039;&#039; , App: &#039;&#039;&#039;12&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1D4&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: xx Encumbrance.&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Agility: +/-xx%&#039;&#039;&#039;&lt;br /&gt;
**Boat (05): xx%&lt;br /&gt;
**Climb (40): xx%&lt;br /&gt;
**Dodge (05): xx%&lt;br /&gt;
**Jump (25): xx%&lt;br /&gt;
**Ride (05): xx%&lt;br /&gt;
**Swim (15): xx%&lt;br /&gt;
**Throw (25): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +/-xx%&#039;&#039;&#039;&lt;br /&gt;
**Animal Lore (05): xx%&lt;br /&gt;
**Craft  --- (10): xx%&lt;br /&gt;
**Craft  --- (10): xx%&lt;br /&gt;
**Craft  --- (10): xx%&lt;br /&gt;
**Evaluate (05): xx%&lt;br /&gt;
**First Aid (10) : xx%&lt;br /&gt;
**Human Lore (05): xx%&lt;br /&gt;
**Martial Arts (00): xx%&lt;br /&gt;
**Mineral Lore (05): xx%&lt;br /&gt;
**Plant Lore (05) : xx%&lt;br /&gt;
**Read/Write xxx (00) : xx%&lt;br /&gt;
**Read/Write : xx%&lt;br /&gt;
**Read/Write : xx%&lt;br /&gt;
**Read/Write : xx%&lt;br /&gt;
**Shiphandling (00): xx%&lt;br /&gt;
**World Lore (05): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +/-xx%&#039;&#039;&#039;&lt;br /&gt;
**Conceal (05): xx%&lt;br /&gt;
**Devise (05): xx%&lt;br /&gt;
**Sleight (05): xx%&lt;br /&gt;
**Play Instrument (00): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +/-xx%&#039;&#039;&#039;&lt;br /&gt;
**Listen (05): xx%&lt;br /&gt;
**Scan (25): xx%&lt;br /&gt;
**Search (25): xx%&lt;br /&gt;
**Track (05): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +/-xx%&#039;&#039;&#039;&lt;br /&gt;
**Hide (10): xx%&lt;br /&gt;
**Sneak (10): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +/-xx%&#039;&#039;&#039;&lt;br /&gt;
**Fast Talk (05): xx%&lt;br /&gt;
**Orate (05): xx%&lt;br /&gt;
**Sing (05): xx%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;(Native Language)&amp;lt;/i&amp;gt; (30): xx%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;TradeTalk&amp;lt;/i&amp;gt; (15): xx%&lt;br /&gt;
**Speak:Pavic Argot xx%&lt;br /&gt;
**Speak: xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; ||  || &#039;&#039;&#039;x&#039;&#039;&#039; || 5 || 1 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || || &#039;&#039;&#039;x&#039;&#039;&#039; || 3 || .5 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || || &#039;&#039;&#039;x&#039;&#039;&#039; || 3 || .5 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || || &#039;&#039;&#039;x&#039;&#039;&#039; || 3 || 2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; |||| &#039;&#039;&#039;x&#039;&#039;&#039; || 3 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||  || &#039;&#039;&#039;x&#039;&#039;&#039; || 3 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; ||  || &#039;&#039;&#039;x&#039;&#039;&#039; || 3 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;xx HP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +/-xx%&lt;br /&gt;
* Parry Bonus/Minus: +/-xx%&lt;br /&gt;
*Strike Ranks: Siz: x +Dex: x = &#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|RH Weapon Club || 1d6|| x || x || xx% || xx% || xxm || .5&lt;br /&gt;
|-&lt;br /&gt;
|2H Weapon || xx || xx || xx || xx% || x% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|RH Hurled Stone || 1d4 || x || -- ||xx % || -- || 20m || xx&lt;br /&gt;
|-&lt;br /&gt;
|2H Missile Weapon|| xdx || x || xx || 35% || xx% || 100m || .1&lt;br /&gt;
|-&lt;br /&gt;
|LH Shield Target || 1d6 || x|| xx || xx% || xx% || xxm || 3&lt;br /&gt;
|-&lt;br /&gt;
|RH Dagger || 1d4+2 ||x || x || xx% ||xx % || xxm || .5&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8|| xx || xx% || xx% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || xx || xx% || xx% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || x||  || xx% || xx% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || x || special || xx% || xx% || xx || xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: xx&lt;br /&gt;
** Current Available POW: xx&lt;br /&gt;
** Current Stored POW: xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
** This is where your magic goes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** This is where your powerful rune magic goes&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
* Name: &#039;&#039;xx&#039;&#039;&lt;br /&gt;
* Breed: xx&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;xx&#039;&#039;&#039;, Con: &#039;&#039;&#039;xx&#039;&#039;&#039;, Siz: &#039;&#039;&#039;xx&#039;&#039;&#039;,  Int: &#039;&#039;&#039;xx&#039;&#039;&#039;, Pow: &#039;&#039;&#039;xx&#039;&#039;&#039;, Dex: &#039;&#039;&#039;xx&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;/-xx&#039;&#039;&#039;&lt;br /&gt;
*Move Rate: xx&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || hide || &#039;&#039;x&#039;&#039; || x || xx || 17-20&lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || hide || &#039;&#039;x&#039;&#039; ||x|| xx || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || hide || &#039;&#039;x&#039;&#039; || x || xx || 11-13&lt;br /&gt;
|-&lt;br /&gt;
|Forequarters ||hide || &#039;&#039;xx&#039;&#039; || x || xx || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || hide || &#039;&#039;xx&#039;&#039; ||x || xx || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || hide|| &#039;&#039;x&#039;&#039;&#039; || x || xx || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || hide || &#039;&#039;&#039;x&#039;&#039;&#039; || x || xx || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: xxHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-xx%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|bite || 1d8 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|kick || 1d6+3d6 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons: .&lt;br /&gt;
&lt;br /&gt;
*Armour:&lt;br /&gt;
&lt;br /&gt;
*Other:Mule, .&lt;br /&gt;
&lt;br /&gt;
*Magic Items:&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[A_Trip_to_Soldier_Port]]&lt;/div&gt;</summary>
		<author><name>ChalkLine</name></author>
	</entry>
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