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	<updated>2026-05-15T10:30:17Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scales_of_War:_the_Party&amp;diff=107267</id>
		<title>Scales of War: the Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scales_of_War:_the_Party&amp;diff=107267"/>
		<updated>2009-04-08T16:29:54Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: /* Defenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Organized information about the party as a group for [[John Galt runs &amp;quot;Scales of War&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
*[[Riyah Endforsworn]] Deva Invoker of the Raven Queen played by Gyrfalcon&lt;br /&gt;
*[[Felaim Elswin]] Elf Fighter played by chronostrike&lt;br /&gt;
*[[Caleb Paine]] Human Rogue played by Mathey&lt;br /&gt;
*[[Dross]] Tiefling Bard played by Chrespo&lt;br /&gt;
*[[Asheth Barkeep]] Longtooth Shifter Avenger of Bahamut played by Axelius&lt;br /&gt;
&lt;br /&gt;
= Passive Senses =&lt;br /&gt;
&lt;br /&gt;
Initiative&lt;br /&gt;
* -1 Riyah&lt;br /&gt;
* +2 Felaim&lt;br /&gt;
* +3 Caleb&lt;br /&gt;
* +0 Dross&lt;br /&gt;
* +1 Asheth&lt;br /&gt;
&lt;br /&gt;
Insight&lt;br /&gt;
* 19 Riyah&lt;br /&gt;
* 18 Felaim&lt;br /&gt;
* 11 Caleb&lt;br /&gt;
* 11 Dross&lt;br /&gt;
* 14 Asheth&lt;br /&gt;
&lt;br /&gt;
Perception&lt;br /&gt;
* 14 Riyah&lt;br /&gt;
* 20 Felaim&lt;br /&gt;
* 19 Caleb&lt;br /&gt;
* 11 Dross&lt;br /&gt;
* 19 Asheth&lt;br /&gt;
* Note: +1 Perception to allies within 5 squares of Felaim&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
&lt;br /&gt;
* AC16   F13   R14   W15   Riyah&lt;br /&gt;
* AC17   F16   R12   W12   Felaim&lt;br /&gt;
* AC15   F12   R16   W13   Caleb&lt;br /&gt;
* AC16   F12   R14   W15   Dross&lt;br /&gt;
* AC15   F12   R13   W15   Asheth&lt;br /&gt;
&lt;br /&gt;
= Opportunity Attack =&lt;br /&gt;
&lt;br /&gt;
* +3 vs. AC, 1d8+1  damage Riyah&lt;br /&gt;
* +9 vs. AC, 2d4+4  damage Felaim (and ends movement)&lt;br /&gt;
* +5 vs. AC, 1d4+1  damage Caleb&lt;br /&gt;
* +1 vs. AC, 1d8-1  damage Dross&lt;br /&gt;
* +7 vs. AC, 1d10+4 damage Asheth&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scales_of_War:_the_Party&amp;diff=107265</id>
		<title>Scales of War: the Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scales_of_War:_the_Party&amp;diff=107265"/>
		<updated>2009-04-08T16:17:59Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Organized information about the party as a group for [[John Galt runs &amp;quot;Scales of War&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
*[[Riyah Endforsworn]] Deva Invoker of the Raven Queen played by Gyrfalcon&lt;br /&gt;
*[[Felaim Elswin]] Elf Fighter played by chronostrike&lt;br /&gt;
*[[Caleb Paine]] Human Rogue played by Mathey&lt;br /&gt;
*[[Dross]] Tiefling Bard played by Chrespo&lt;br /&gt;
*[[Asheth Barkeep]] Longtooth Shifter Avenger of Bahamut played by Axelius&lt;br /&gt;
&lt;br /&gt;
= Passive Senses =&lt;br /&gt;
&lt;br /&gt;
Initiative&lt;br /&gt;
* -1 Riyah&lt;br /&gt;
* +2 Felaim&lt;br /&gt;
* +3 Caleb&lt;br /&gt;
* +0 Dross&lt;br /&gt;
* +1 Asheth&lt;br /&gt;
&lt;br /&gt;
Insight&lt;br /&gt;
* 19 Riyah&lt;br /&gt;
* 18 Felaim&lt;br /&gt;
* 11 Caleb&lt;br /&gt;
* 11 Dross&lt;br /&gt;
* 14 Asheth&lt;br /&gt;
&lt;br /&gt;
Perception&lt;br /&gt;
* 14 Riyah&lt;br /&gt;
* 20 Felaim&lt;br /&gt;
* 19 Caleb&lt;br /&gt;
* 11 Dross&lt;br /&gt;
* 19 Asheth&lt;br /&gt;
* Note: +1 Perception to allies within 5 squares of Felaim&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
&lt;br /&gt;
* AC16 F13 R14 W15 Riyah&lt;br /&gt;
* AC17 F16 R12 W12 Felaim&lt;br /&gt;
* AC15 F12 R16 W13 Caleb&lt;br /&gt;
* AC16 F12 R14 W15 Dross&lt;br /&gt;
* AC15 F12 R13 W15 Asheth&lt;br /&gt;
&lt;br /&gt;
= Opportunity Attack =&lt;br /&gt;
&lt;br /&gt;
* +3 vs. AC, 1d8+1  damage Riyah&lt;br /&gt;
* +9 vs. AC, 2d4+4  damage Felaim (and ends movement)&lt;br /&gt;
* +5 vs. AC, 1d4+1  damage Caleb&lt;br /&gt;
* +1 vs. AC, 1d8-1  damage Dross&lt;br /&gt;
* +7 vs. AC, 1d10+4 damage Asheth&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dross&amp;diff=107264</id>
		<title>Dross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dross&amp;diff=107264"/>
		<updated>2009-04-08T16:15:24Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: /* At-Will */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://fc30.deviantart.com/fs45/f/2009/061/a/f/Ahrck__Tiefling_Ranger_by_kmcgeijyutsuka.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaligned Male Tiefling Bard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Turathi Highborn&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 9 [-1]&lt;br /&gt;
&lt;br /&gt;
Constitution 14 [+2]&lt;br /&gt;
&lt;br /&gt;
Dexterity 10 [+0]&lt;br /&gt;
&lt;br /&gt;
Intelligence 15 [+2]&lt;br /&gt;
&lt;br /&gt;
Wisdom 10 [+0]&lt;br /&gt;
&lt;br /&gt;
Charisma 16 [+3]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 26&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 9&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +0&lt;br /&gt;
&lt;br /&gt;
Passive Insight 10&lt;br /&gt;
&lt;br /&gt;
Passive Perception 10&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 16&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 14&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +5&lt;br /&gt;
&lt;br /&gt;
Arcana +9&lt;br /&gt;
&lt;br /&gt;
Athletics -1&lt;br /&gt;
&lt;br /&gt;
Bluff +10&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +2&lt;br /&gt;
&lt;br /&gt;
Endurance +0&lt;br /&gt;
&lt;br /&gt;
Heal +0&lt;br /&gt;
&lt;br /&gt;
History +7&lt;br /&gt;
&lt;br /&gt;
Insight +0&lt;br /&gt;
&lt;br /&gt;
Intimidate +3&lt;br /&gt;
&lt;br /&gt;
Nature +2&lt;br /&gt;
&lt;br /&gt;
Perception +0&lt;br /&gt;
&lt;br /&gt;
Religion +4&lt;br /&gt;
&lt;br /&gt;
Stealth +2&lt;br /&gt;
&lt;br /&gt;
Streetwise +10&lt;br /&gt;
&lt;br /&gt;
Thievery +0&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain, Light Shield)&lt;br /&gt;
&lt;br /&gt;
Bardic Knowledge&lt;br /&gt;
&lt;br /&gt;
Ritual Caster&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple, Military Ranged, Longsword, Scimitar, Short Sword)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Blood Hunt&lt;br /&gt;
&lt;br /&gt;
Fire Resistance&lt;br /&gt;
&lt;br /&gt;
Infernal Wrath&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Bardic Training&lt;br /&gt;
&lt;br /&gt;
Bardic Virtue of Cunning&lt;br /&gt;
&lt;br /&gt;
Majestic Word&lt;br /&gt;
&lt;br /&gt;
Multiclass Versatility&lt;br /&gt;
&lt;br /&gt;
Song of Rest&lt;br /&gt;
&lt;br /&gt;
Words of Friendship&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Mace (+1 vs. AC, 1d8-1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Blowgun (+ vs. AC, d+0 damage, range /)&lt;br /&gt;
&lt;br /&gt;
Vicious Mockery (1)&lt;br /&gt;
&lt;br /&gt;
War Song Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Blunder (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Slayer&#039;s Song (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Hide Armor&lt;br /&gt;
&lt;br /&gt;
Bowgun&lt;br /&gt;
&lt;br /&gt;
Mace&lt;br /&gt;
&lt;br /&gt;
Wand&lt;br /&gt;
&lt;br /&gt;
Adventurers Kit&lt;br /&gt;
&lt;br /&gt;
18g&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
Animal Messenger&lt;br /&gt;
&lt;br /&gt;
Glib Limerik&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Elven&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Noble, Scion of an Ancient Bloodline, Urban&lt;br /&gt;
&lt;br /&gt;
Dross grew up in the bad side of town, but in a rich home. His cloth merchant parents had plenty of money, but were uncaring and greedy. His artistic and adventurous spirit made him an outcast amongst outcasts, but he didn&#039;t really mind. It made good material for ballads and songs, and Dross would rather spend his time carousing and playing shows at inns than learning how to take over the family business anyhow.&lt;br /&gt;
&lt;br /&gt;
The tiefling was pretty good with a lyre, and was doing alright, despite being the proverbial blacksheep. That is when his visions started.&lt;br /&gt;
&lt;br /&gt;
At first he thought it was just heavy comedowns off of all the drinking and recreational drugs. He&#039;d black-out and hallucinate. Dross would be in the middle of the second chorus of &amp;quot;Strangers boots at my hearth&amp;quot; when everything would go silent, and then he&#039;d slip into a hazy land of heat and fire. There would be other tieflings around him. They wore expensive vestments, and intricate armoring. And they never called him Dross; always something else, like Kargath or Versumga. These slipvisions always involved violence. Beatings. Lashings. Fights. Always.&lt;br /&gt;
&lt;br /&gt;
And then he&#039;d snap back into reality, having passed out on the barroom floor, with curious patrons standing around wondering about his seizures.&lt;br /&gt;
&lt;br /&gt;
Dross tried to cool down on the shinsta grass and the drinking, but it didn&#039;t help. The daydreams became more and more vivid, would last longer and longer His hallucinatory tormentors began cursing his Bloodline, calling him a traitor for signing a treaty with the humans. Calling him weak, a thinblooded pissant of a half-deamon. Dross fought back.&lt;br /&gt;
&lt;br /&gt;
But when he snapped out of his vision this time, his hands were crimson red, as was the dagger in his hands, and at his feet lay his dead half-brother. So Dross fled from his family, and has been on the road ever since, doing what he knows best. Drinking and singing for money. Trying not to think about the visions too much.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
Dross is in his late twenties. Not very athletic, skinny, pasty skin. Pale red complexion, washed out from too much dragon-salt... But there is something about him. Something mischievous, and honest and unassuming in his brown eyes. Like, he&#039;ll be your best friend, and he knows all these good songs on the lyre, and he will play, and you will drink, and it will be the best time ever!&lt;br /&gt;
&lt;br /&gt;
Dross is like a boy that never grew up; a boy that enjoys heavy drugs, drinking and women.&lt;br /&gt;
&lt;br /&gt;
The tiefling dresses in fairly earthy, simple clothes. Kinda trashy, a hole-at-the knee, lots of little bracelets and trinkets. He likes black, brown and red, and mixes some yellow and blue in to make sure he really pops. Dross&#039; only really gaudy piece is his cloak, the one with the low cut, ploofy top (see picture). Always wears a scarf around his neck, and he keeps his lyre with him at all times.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  I never thought I&#039;d be drinking and dancing with a deva priestess, much less call her my friend, but whatever. I surprise even myself sometimes. Maybe it&#039;s because she&#039;s so down to earth. She never judged me. Never judged me for being a drunkard and a scoundrel, or demon-blooded either, for that matter.&lt;br /&gt;
&lt;br /&gt;
I dunno, she calms me down, somehow. Something about her presence that makes me feel better. Saner. Shows me you don&#039;t always have to smoke shinsta and do lines of dungeon-salt to have a good time. I&#039;d be lying if I said I&#039;m not attracted by her, but nah. Too much work, and it would burn at least one bridge too many. Done enough of that in my life.&lt;br /&gt;
&lt;br /&gt;
Always appreciated the way she never really preaches too me either. And we&#039;re still good, you know? I guess listening is a better convincer than words, in some cases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  This guy is no joke. He&#039;s the real deal. If people like him ran the show, things would be a lot better all around. Would be a hell of a lot more stale too, but I guess that is a price you have to pay.&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t like me though. Says I do too much blow and drink too much. If we had met under different circumstances, he&#039;d probably poke my gut with that pointy stick of his and have me locked away, but whatever. We didn&#039;t, and he seems to be fine traveling with me for the present being, and that is all I need to know.&lt;br /&gt;
&lt;br /&gt;
Everyone doesn&#039;t have to love me, as long as someone does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  He talks about shit that I don&#039;t really understand, politics and stuff. His ideas are pretty progressive though, and he is passionate about it. It seems to get the locals all fired up wherever we go too. Maybe I should start spicing my lyrics with his sentiments. Could be an interesting project.&lt;br /&gt;
&lt;br /&gt;
He&#039;s a fun guy though, Caleb. He&#039;s a city boy, so we have a lot in common. Kinda hang in the same crowds too. And when the blasted innkeepers short-change me on my pay, I always know that his guy will lift their purses for me, and that is a quality that shows character, as far as I am concerned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  I&#039;ve seen the way he looks at me. He thinks I am running from who I am. But this is who I am. This is me being me. Drinking, singing, stabbing some fucker who thinks he can mess with me. Alright, fine, saying it has nothing to do with my heritage is an overstatement. But I am more than my tiefling-horns.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not trying to convince anyone of anything, but it still kinda puts me down. He tries though, and I respect him for it. Asheth&#039;s blade is quick, and strong, and he is fun to spare with whenever we get some downtime. Now that I think of it, its hard to think of a time when he hasn&#039;t pulled through for me though, and that is a hell of a lot more than I can say for a lot of people I have met in my travels.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
&lt;br /&gt;
[[John Galt runs &amp;quot;Scales of War&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scales_of_War:_the_Party&amp;diff=107263</id>
		<title>Scales of War: the Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scales_of_War:_the_Party&amp;diff=107263"/>
		<updated>2009-04-08T15:56:45Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Organized information about the party as a group for [[John Galt runs &amp;quot;Scales of War&amp;quot;]].&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=John_Galt_runs_%22Scales_of_War%22&amp;diff=107262</id>
		<title>John Galt runs &quot;Scales of War&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=John_Galt_runs_%22Scales_of_War%22&amp;diff=107262"/>
		<updated>2009-04-08T15:55:24Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: /* The Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Scales of War&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for John Galt&#039;s D&amp;amp;D 4e game of the &amp;quot;Scales of War&amp;quot; adventure path played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Riyah Endforsworn]] Deva Invoker of the Raven Queen played by Gyrfalcon&lt;br /&gt;
*[[Felaim Elswin]] Elf Fighter played by chronostrike&lt;br /&gt;
*[[Caleb Paine]] Human Rogue played by Mathey&lt;br /&gt;
*[[Dross]] Tiefling Bard played by Chrespo&lt;br /&gt;
*[[Asheth Barkeep]] Longtooth Shifter Avenger of Bahamut played by Axelius&lt;br /&gt;
&lt;br /&gt;
*[[Scales of War: the Party]] organized information about the party as a whole&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The valley cut by the Elsir River and bounded by the Giantshield, Wyrmsmoke, and Wyvernwatch Mountains is quiet and unassuming -- that is, until one peels back the layers of history.&lt;br /&gt;
&lt;br /&gt;
Fifty years ago, a horde of ravening goblins under the banner of the Red Hand streamed out of the Wyrmsmoke and into the vale. Let by the fanatical Azarr Kul and fighting in the name of dreaded Tiamat, the mighty host ravaged the countryside.&lt;br /&gt;
&lt;br /&gt;
Those few survivors in the outlying farms and hamlets fled behind Brindol&#039;s solid walls, but to little avail. The Red Hand laid siege to the town, and the deaths caused by both war and starvation were atrocious. When all seemed lost, though, the disparate tribes that made up the horde suddenly fell to vicious infighting. A party of renowned adventurers had managed to infiltrate Azarr Kul&#039;s mighty fortress and assassinate the great general. Without his supernatural ability to unite and command, the Red Hand fell in upon itself. The stalwart farmers, guardsmen, and militia of the Elsir Vale took advantage of the chaos and routed the goblins from the field.&lt;br /&gt;
&lt;br /&gt;
The people of Brindol and the Elsir Vale returned to their homes, picking up their lives and grieving for their dead. Farmland was sown anew, town walls were repaired, but now only the very old remember those horrible days.&lt;br /&gt;
&lt;br /&gt;
Dennovar, lying on the shores of Lake Ern on the eastern end of the Vale, escaped most of the destruction that was meted out on Brindol and the heart of the Vale. Lying astride the Dawn Way, it is a major trading center for Ern fish and exotic goods coming through from the lands east of the Golden Plains.&lt;br /&gt;
&lt;br /&gt;
It was here that you met each other. A shifter with a holy light in his feral eyes came down from barren lands far to the north. He had met a fellow traveler on the road, a strangely clothed and marked woman hailing from lands far to the east. After some time in Dennovar, they heard rumors of impending war to the west. Facts were impossible to verify, but it seemed a call to arms had been issued by the steadfast dwarves of Overlook. All willing souls were called to make the journey along the Dawn Way to defend the ancient fortress-city from some newly-risen evil.&lt;br /&gt;
&lt;br /&gt;
But Dennovar&#039;s citizens remained placid and uncaring. They had not faced the half-century old horrors of the Red Hand, and most had never even heard of Overlook. Asheth and Riyah scoured the town looking for worthy traveling companions. They found three: Felaim, a wild-haired elf who had long been a member of the Dennovar Town Guard, yearning to apply himself to a worthy cause; Caleb, a notorious political subversive; and Dross, a drug-addled tiefling who seemed to really want to get out of town.&lt;br /&gt;
&lt;br /&gt;
The motley band headed west out of the poorly-upkept gates of Dennovar, trekking steadily west along the Dawn Way. Though each harbored dark secrets, fortune and glory awaited them. Their first waypoint would be the very town where the Red Hand had met its doom: Brindol.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[http://i725.photobucket.com/albums/ww259/eryndur1/ElsirVale.jpg Elsir Vale]&lt;br /&gt;
&lt;br /&gt;
[http://i725.photobucket.com/albums/ww259/eryndur1/Brindol.png Brindol]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=445409 Recruitment]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=446636 IC]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=446638 OOC]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.invisiblecastle.com Invisible Castle] (dice roller)&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106999</id>
		<title>Caleb Paine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106999"/>
		<updated>2009-04-05T19:11:49Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://farm4.static.flickr.com/3562/3406318548_84d9701b97.jpg&lt;br /&gt;
&#039;&#039;&#039;Good Male Human Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Master Infiltrator/Master Spy&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Intelligence 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Wisdom 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Charisma 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 7&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +3&lt;br /&gt;
&lt;br /&gt;
Passive Insight 11&lt;br /&gt;
&lt;br /&gt;
Passive Perception 16&lt;br /&gt;
&lt;br /&gt;
Move 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 16&lt;br /&gt;
&lt;br /&gt;
Will 13&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +8&lt;br /&gt;
&lt;br /&gt;
Arcana +1&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +2&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +1&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +1&lt;br /&gt;
&lt;br /&gt;
History +1&lt;br /&gt;
&lt;br /&gt;
Insight +1&lt;br /&gt;
&lt;br /&gt;
Intimidate +2&lt;br /&gt;
&lt;br /&gt;
Nature +1&lt;br /&gt;
&lt;br /&gt;
Perception +6&lt;br /&gt;
&lt;br /&gt;
Religion +1&lt;br /&gt;
&lt;br /&gt;
Stealth +8&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +8&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather)&lt;br /&gt;
&lt;br /&gt;
Backstabber&lt;br /&gt;
&lt;br /&gt;
Human Perseverance&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (Dagger, Hand Crossbow, Shuriken, Sling, Short Sword)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Bonus At-Will Power&lt;br /&gt;
&lt;br /&gt;
Bonus Feat&lt;br /&gt;
&lt;br /&gt;
Bonus Skill&lt;br /&gt;
&lt;br /&gt;
Human Defense Bonuses&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
First Strike&lt;br /&gt;
&lt;br /&gt;
Rogue Tactics: Artful Dodger&lt;br /&gt;
&lt;br /&gt;
Rogue Weapon Talent&lt;br /&gt;
&lt;br /&gt;
Sneak Attack &lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Dagger (+5 vs. AC, 1d4+1 damage), Short Sword (+4 vs. AC, 1d6+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Dagger (+7 vs. AC, 1d4+3 damage, range 5/10), Shuriken (+6 vs. AC, 1d6+1 damage, range 6/12)&lt;br /&gt;
&lt;br /&gt;
Deft Strike (1)&lt;br /&gt;
&lt;br /&gt;
Piercing Strike (1)&lt;br /&gt;
&lt;br /&gt;
Sly Flourish (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Positioning Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Handspring Assault (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Leather Armor&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Shuriken (5)&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
26 gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Goblin&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Political Rebel&lt;br /&gt;
&lt;br /&gt;
Caleb grew up as the second son of a poor tenant farmer, one of four children. His childhood was humble but happy, and his parents raised him to believe in honor, justice, and respect for one&#039;s betters. When Caleb was in his early teens, the lord of the estate died under mysterious circumstances, and his place was taken by his corrupt and cruel eldest son. Abusing his authority, the new lord took what he wanted from his subjects and taxed them greatly. Caleb&#039;s father struggled to keep his farm going, straining his heart and body to their limits. He came down with an illness suddenly one year and died shortly after, leaving Caleb&#039;s mother to support the family. She got a job as a servant in the lord&#039;s palace, and Caleb found himself working as a stable boy.&lt;br /&gt;
&lt;br /&gt;
As a first hand witness to the depredations of the lord, Caleb&#039;s ideals began to change. He no longer believed that birth entitled one to dominion, and he decided that power had to be held accountable to the people. Caleb made the mistake of proclaiming these ideas to servants loyal to the lord, and he was quickly thrown into thrown into the palace dungeon. Here he met a former lieutenant of the old lord named Barnet. Barnet had spoken against the corrupt nobility that now ruled, and as punishment for his crime, he had been blinded and imprisoned. Barnet encouraged Caleb, taught him, and helped him to ultimately escape from the dungeon.&lt;br /&gt;
&lt;br /&gt;
Caleb fled to a large city, finding a place in the underworld to escape detection by the lord&#039;s agents. He has survived by his wits and some of the tricks Barnet taught him. He ultimately plans on returning to his home and usurping the evil lord and his lackeys, but he realizes he first must make some kind of living and build a support network. It is in this way that he&#039;s more or less stumbled into the life of an adventurer.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  I have no idea what its like to be a divine incarnation that&#039;s seen countless lives. I guess its not really in me to think about things on the cosmic scale; I prefer to focus on what I can see and experience and deal with here in the regular old material plane. I&#039;m also pretty sure I&#039;m only going to get one go around, unlike Riyah.&lt;br /&gt;
&lt;br /&gt;
Y&#039;know, she seems to be pretty happy and cheerful most of the time, considering what she&#039;s been through. I don&#039;t know if this is because she knows something we don&#039;t or if its some way of compensating. Not really any of my business. I do know that she has to work for a goddess, and not the most warm and welcoming one. I don&#039;t envy her. I&#039;ve already had my fill of slaving away for the powers that be. Those divine lightning bolts sure come in handy, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  I have some associates who tell me that working with Felaim makes me a sellout. They tell me that he represents authority, he represents oppression, he represents the very things we&#039;re fighting against. I don&#039;t pay much attention to these people. They don&#039;t get it. I&#039;m not fighting to abolish the rule of law, much less to get even with the city watch.&lt;br /&gt;
&lt;br /&gt;
Felaim is a good guy, in the best sense of the word. He believes in something and he backs it up with action. I suppose we might not see eye to eye on every point, and my methods are not his methods, but when it comes down to it, I think we&#039;re after the same thing; justice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  There are dark powers in the world, shadowy, arcane, and infernal. They give birth to malevolent spirits who are a blasphemy upon the face of creation. They tinker with sinister compacts and work against everything that&#039;s decent and good. They are fire and blackness and hate.&lt;br /&gt;
&lt;br /&gt;
Then there&#039;s Dross.&lt;br /&gt;
&lt;br /&gt;
Dross is about as sinister and malevolent as an alley cat, and probably about as reputable. He&#039;s good company, and there&#039;s a nice kind of directness about his motives. Frankly, it&#039;d be a boring world without blasphemies like him around. I know he&#039;s got some sort of dark secret in his past, but you could say the same about anybody nowadays, myself included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  I like to think of myself as driven, as dedicated to a goal. I&#039;ve occasionally been accused of being fanatical about my ideals, but I prefer the word &amp;quot;zealous&amp;quot;. Aseth, however, is a better example of that word than I&#039;ll ever be. He&#039;s given himself over wholly to one thing; seeing every last rat bastard demon and devil destroyed, from the lowliest imp to the lordliest archdemon. Its an insane sort of thing to pursue, maybe even self-destructive, but I respect his desire for some sort of accounting for what he&#039;s suffered. Wrongs have to be addressed, whatever shape they come in. I just hope he doesn&#039;t forget who he is along the way.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
&lt;br /&gt;
[[John Galt runs &amp;quot;Scales of War&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106998</id>
		<title>Caleb Paine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106998"/>
		<updated>2009-04-05T19:03:41Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://farm4.static.flickr.com/3562/3406318548_84d9701b97.jpg?v=0&lt;br /&gt;
&#039;&#039;&#039;Good Male Human Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Master Infiltrator/Master Spy&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Intelligence 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Wisdom 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Charisma 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 7&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +3&lt;br /&gt;
&lt;br /&gt;
Passive Insight 11&lt;br /&gt;
&lt;br /&gt;
Passive Perception 16&lt;br /&gt;
&lt;br /&gt;
Move 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 16&lt;br /&gt;
&lt;br /&gt;
Will 13&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +8&lt;br /&gt;
&lt;br /&gt;
Arcana +1&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +2&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +1&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +1&lt;br /&gt;
&lt;br /&gt;
History +1&lt;br /&gt;
&lt;br /&gt;
Insight +1&lt;br /&gt;
&lt;br /&gt;
Intimidate +2&lt;br /&gt;
&lt;br /&gt;
Nature +1&lt;br /&gt;
&lt;br /&gt;
Perception +6&lt;br /&gt;
&lt;br /&gt;
Religion +1&lt;br /&gt;
&lt;br /&gt;
Stealth +8&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +8&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather)&lt;br /&gt;
&lt;br /&gt;
Backstabber&lt;br /&gt;
&lt;br /&gt;
Human Perseverance&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (Dagger, Hand Crossbow, Shuriken, Sling, Short Sword)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Bonus At-Will Power&lt;br /&gt;
&lt;br /&gt;
Bonus Feat&lt;br /&gt;
&lt;br /&gt;
Bonus Skill&lt;br /&gt;
&lt;br /&gt;
Human Defense Bonuses&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
First Strike&lt;br /&gt;
&lt;br /&gt;
Rogue Tactics: Artful Dodger&lt;br /&gt;
&lt;br /&gt;
Rogue Weapon Talent&lt;br /&gt;
&lt;br /&gt;
Sneak Attack &lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Dagger (+5 vs. AC, 1d4+1 damage), Short Sword (+4 vs. AC, 1d6+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Dagger (+7 vs. AC, 1d4+3 damage, range 5/10), Shuriken (+6 vs. AC, 1d6+1 damage, range 6/12)&lt;br /&gt;
&lt;br /&gt;
Deft Strike (1)&lt;br /&gt;
&lt;br /&gt;
Piercing Strike (1)&lt;br /&gt;
&lt;br /&gt;
Sly Flourish (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Positioning Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Handspring Assault (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Leather Armor&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Shuriken (5)&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
26 gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Goblin&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Political Rebel&lt;br /&gt;
&lt;br /&gt;
Caleb grew up as the second son of a poor tenant farmer, one of four children. His childhood was humble but happy, and his parents raised him to believe in honor, justice, and respect for one&#039;s betters. When Caleb was in his early teens, the lord of the estate died under mysterious circumstances, and his place was taken by his corrupt and cruel eldest son. Abusing his authority, the new lord took what he wanted from his subjects and taxed them greatly. Caleb&#039;s father struggled to keep his farm going, straining his heart and body to their limits. He came down with an illness suddenly one year and died shortly after, leaving Caleb&#039;s mother to support the family. She got a job as a servant in the lord&#039;s palace, and Caleb found himself working as a stable boy.&lt;br /&gt;
&lt;br /&gt;
As a first hand witness to the depredations of the lord, Caleb&#039;s ideals began to change. He no longer believed that birth entitled one to dominion, and he decided that power had to be held accountable to the people. Caleb made the mistake of proclaiming these ideas to servants loyal to the lord, and he was quickly thrown into thrown into the palace dungeon. Here he met a former lieutenant of the old lord named Barnet. Barnet had spoken against the corrupt nobility that now ruled, and as punishment for his crime, he had been blinded and imprisoned. Barnet encouraged Caleb, taught him, and helped him to ultimately escape from the dungeon.&lt;br /&gt;
&lt;br /&gt;
Caleb fled to a large city, finding a place in the underworld to escape detection by the lord&#039;s agents. He has survived by his wits and some of the tricks Barnet taught him. He ultimately plans on returning to his home and usurping the evil lord and his lackeys, but he realizes he first must make some kind of living and build a support network. It is in this way that he&#039;s more or less stumbled into the life of an adventurer.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  I have no idea what its like to be a divine incarnation that&#039;s seen countless lives. I guess its not really in me to think about things on the cosmic scale; I prefer to focus on what I can see and experience and deal with here in the regular old material plane. I&#039;m also pretty sure I&#039;m only going to get one go around, unlike Riyah.&lt;br /&gt;
&lt;br /&gt;
Y&#039;know, she seems to be pretty happy and cheerful most of the time, considering what she&#039;s been through. I don&#039;t know if this is because she knows something we don&#039;t or if its some way of compensating. Not really any of my business. I do know that she has to work for a goddess, and not the most warm and welcoming one. I don&#039;t envy her. I&#039;ve already had my fill of slaving away for the powers that be. Those divine lightning bolts sure come in handy, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  I have some associates who tell me that working with Felaim makes me a sellout. They tell me that he represents authority, he represents oppression, he represents the very things we&#039;re fighting against. I don&#039;t pay much attention to these people. They don&#039;t get it. I&#039;m not fighting to abolish the rule of law, much less to get even with the city watch.&lt;br /&gt;
&lt;br /&gt;
Felaim is a good guy, in the best sense of the word. He believes in something and he backs it up with action. I suppose we might not see eye to eye on every point, and my methods are not his methods, but when it comes down to it, I think we&#039;re after the same thing; justice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  There are dark powers in the world, shadowy, arcane, and infernal. They give birth to malevolent spirits who are a blasphemy upon the face of creation. They tinker with sinister compacts and work against everything that&#039;s decent and good. They are fire and blackness and hate.&lt;br /&gt;
&lt;br /&gt;
Then there&#039;s Dross.&lt;br /&gt;
&lt;br /&gt;
Dross is about as sinister and malevolent as an alley cat, and probably about as reputable. He&#039;s good company, and there&#039;s a nice kind of directness about his motives. Frankly, it&#039;d be a boring world without blasphemies like him around. I know he&#039;s got some sort of dark secret in his past, but you could say the same about anybody nowadays, myself included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  I like to think of myself as driven, as dedicated to a goal. I&#039;ve occasionally been accused of being fanatical about my ideals, but I prefer the word &amp;quot;zealous&amp;quot;. Aseth, however, is a better example of that word than I&#039;ll ever be. He&#039;s given himself over wholly to one thing; seeing every last rat bastard demon and devil destroyed, from the lowliest imp to the lordliest archdemon. Its an insane sort of thing to pursue, maybe even self-destructive, but I respect his desire for some sort of accounting for what he&#039;s suffered. Wrongs have to be addressed, whatever shape they come in. I just hope he doesn&#039;t forget who he is along the way.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
&lt;br /&gt;
[[John Galt runs &amp;quot;Scales of War&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=John_Galt_runs_%22Scales_of_War%22&amp;diff=106997</id>
		<title>John Galt runs &quot;Scales of War&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=John_Galt_runs_%22Scales_of_War%22&amp;diff=106997"/>
		<updated>2009-04-05T18:09:20Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Scales of War&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for John Galt&#039;s D&amp;amp;D 4e game of the &amp;quot;Scales of War&amp;quot; adventure path played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Riyah Endforsworn]] Deva Invoker of the Raven Queen played by Gyrfalcon&lt;br /&gt;
*[[Felaim Elswin]] Elf Fighter played by chronostrike&lt;br /&gt;
*[[Caleb Paine]] Human Rogue played by Mathey&lt;br /&gt;
*[[Dross]] Tiefling Bard played by Chrespo&lt;br /&gt;
*[[Asheth Barkeep]] Longtooth Shifter Avenger of Bahamut played by Axelius&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The valley cut by the Elsir River and bounded by the Giantshield, Wyrmsmoke, and Wyvernwatch Mountains is quiet and unassuming -- that is, until one peels back the layers of history.&lt;br /&gt;
&lt;br /&gt;
Fifty years ago, a horde of ravening goblins under the banner of the Red Hand streamed out of the Wyrmsmoke and into the vale. Let by the fanatical Azarr Kul and fighting in the name of dreaded Tiamat, the mighty host ravaged the countryside.&lt;br /&gt;
&lt;br /&gt;
Those few survivors in the outlying farms and hamlets fled behind Brindol&#039;s solid walls, but to little avail. The Red Hand laid siege to the town, and the deaths caused by both war and starvation were atrocious. When all seemed lost, though, the disparate tribes that made up the horde suddenly fell to vicious infighting. A party of renowned adventurers had managed to infiltrate Azarr Kul&#039;s mighty fortress and assassinate the great general. Without his supernatural ability to unite and command, the Red Hand fell in upon itself. The stalwart farmers, guardsmen, and militia of the Elsir Vale took advantage of the chaos and routed the goblins from the field.&lt;br /&gt;
&lt;br /&gt;
The people of Brindol and the Elsir Vale returned to their homes, picking up their lives and grieving for their dead. Farmland was sown anew, town walls were repaired, but now only the very old remember those horrible days.&lt;br /&gt;
&lt;br /&gt;
Dennovar, lying on the shores of Lake Ern on the eastern end of the Vale, escaped most of the destruction that was meted out on Brindol and the heart of the Vale. Lying astride the Dawn Way, it is a major trading center for Ern fish and exotic goods coming through from the lands east of the Golden Plains.&lt;br /&gt;
&lt;br /&gt;
It was here that you met each other. A shifter with a holy light in his feral eyes came down from barren lands far to the north. He had met a fellow traveler on the road, a strangely clothed and marked woman hailing from lands far to the east. After some time in Dennovar, they heard rumors of impending war to the west. Facts were impossible to verify, but it seemed a call to arms had been issued by the steadfast dwarves of Overlook. All willing souls were called to make the journey along the Dawn Way to defend the ancient fortress-city from some newly-risen evil.&lt;br /&gt;
&lt;br /&gt;
But Dennovar&#039;s citizens remained placid and uncaring. They had not faced the half-century old horrors of the Red Hand, and most had never even heard of Overlook. Asheth and Riyah scoured the town looking for worthy traveling companions. They found three: Felaim, a wild-haired elf who had long been a member of the Dennovar Town Guard, yearning to apply himself to a worthy cause; Caleb, a notorious political subversive; and Dross, a drug-addled tiefling who seemed to really want to get out of town.&lt;br /&gt;
&lt;br /&gt;
The motley band headed west out of the poorly-upkept gates of Dennovar, trekking steadily west along the Dawn Way. Though each harbored dark secrets, fortune and glory awaited them. Their first waypoint would be the very town where the Red Hand had met its doom: Brindol.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[http://i725.photobucket.com/albums/ww259/eryndur1/ElsirVale.jpg Elsir Vale]&lt;br /&gt;
&lt;br /&gt;
[http://i725.photobucket.com/albums/ww259/eryndur1/Brindol.png Brindol]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=445409 Recruitment]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=446636 IC]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=446638 OOC]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.invisiblecastle.com Invisible Castle] (dice roller)&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=John_Galt_runs_%22Scales_of_War%22&amp;diff=106996</id>
		<title>John Galt runs &quot;Scales of War&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=John_Galt_runs_%22Scales_of_War%22&amp;diff=106996"/>
		<updated>2009-04-05T18:09:00Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Scales of War&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for John Galt&#039;s D&amp;amp;D 4e game of the &amp;quot;Scales of War&amp;quot; adventure path played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Riyah Endforsworn]] Deva Invoker of the Raven Queen played by Gyrfalcon&lt;br /&gt;
*[[Felaim Elswin]] Elf Fighter played by chronostrike&lt;br /&gt;
*[[Caleb Paine]] Human Rogue played by Mathey&lt;br /&gt;
*[[Dross]] Tiefling Bard played by Chrespo&lt;br /&gt;
*[[Asheth Barkeep]] Longtooth Shifter Avenger of Bahamut played by Axelius&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The valley cut by the Elsir River and bounded by the Giantshield, Wyrmsmoke, and Wyvernwatch Mountains is quiet and unassuming -- that is, until one peels back the layers of history.&lt;br /&gt;
&lt;br /&gt;
Fifty years ago, a horde of ravening goblins under the banner of the Red Hand streamed out of the Wyrmsmoke and into the vale. Let by the fanatical Azarr Kul and fighting in the name of dreaded Tiamat, the mighty host ravaged the countryside.&lt;br /&gt;
&lt;br /&gt;
Those few survivors in the outlying farms and hamlets fled behind Brindol&#039;s solid walls, but to little avail. The Red Hand laid siege to the town, and the deaths caused by both war and starvation were atrocious. When all seemed lost, though, the disparate tribes that made up the horde suddenly fell to vicious infighting. A party of renowned adventurers had managed to infiltrate Azarr Kul&#039;s mighty fortress and assassinate the great general. Without his supernatural ability to unite and command, the Red Hand fell in upon itself. The stalwart farmers, guardsmen, and militia of the Elsir Vale took advantage of the chaos and routed the goblins from the field.&lt;br /&gt;
&lt;br /&gt;
The people of Brindol and the Elsir Vale returned to their homes, picking up their lives and grieving for their dead. Farmland was sown anew, town walls were repaired, but now only the very old remember those horrible days.&lt;br /&gt;
&lt;br /&gt;
Dennovar, lying on the shores of Lake Ern on the eastern end of the Vale, escaped most of the destruction that was meted out on Brindol and the heart of the Vale. Lying astride the Dawn Way, it is a major trading center for Ern fish and exotic goods coming through from the lands east of the Golden Plains.&lt;br /&gt;
&lt;br /&gt;
It was here that you met each other. A shifter with a holy light in his feral eyes came down from barren lands far to the north. He had met a fellow traveler on the road, a strangely clothed and marked woman hailing from lands far to the east. After some time in Dennovar, they heard rumors of impending war to the west. Facts were impossible to verify, but it seemed a call to arms had been issued by the steadfast dwarves of Overlook. All willing souls were called to make the journey along the Dawn Way to defend the ancient fortress-city from some newly-risen evil.&lt;br /&gt;
&lt;br /&gt;
But Dennovar&#039;s citizens remained placid and uncaring. They had not faced the half-century old horrors of the Red Hand, and most had never even heard of Overlook. Asheth and Riyah scoured the town looking for worthy traveling companions. They found three: Felaim, a wild-haired elf who had long been a member of the Dennovar Town Guard, yearning to apply himself to a worthy cause; Caleb, a notorious political subversive; and Dross, a drug-addled tiefling who seemed to really want to get out of town.&lt;br /&gt;
&lt;br /&gt;
The motley band headed west out of the poorly-upkept gates of Dennovar, trekking steadily west along the Dawn Way. Though each harbored dark secrets, fortune and glory awaited them. Their first waypoint would be the very town where the Red Hand had met its doom: Brindol.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[http://i725.photobucket.com/albums/ww259/eryndur1/ElsirVale.jpg Elsir Vale]&lt;br /&gt;
[http://i725.photobucket.com/albums/ww259/eryndur1/Brindol.png Brindol]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=445409 Recruitment]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=446636 IC]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=446638 OOC]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.invisiblecastle.com Invisible Castle] (dice roller)&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=John_Galt_runs_%22Scales_of_War%22&amp;diff=106989</id>
		<title>John Galt runs &quot;Scales of War&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=John_Galt_runs_%22Scales_of_War%22&amp;diff=106989"/>
		<updated>2009-04-05T14:37:31Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Scales of War&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for John Galt&#039;s D&amp;amp;D 4e game of the &amp;quot;Scales of War&amp;quot; adventure path played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Riyah Endforsworn]] Deva Invoker of the Raven Queen played by Gyrfalcon&lt;br /&gt;
*[[Felaim Elswin]] Elf Fighter played by chronostrike&lt;br /&gt;
*[[Caleb Paine]] Human Rogue played by Mathey&lt;br /&gt;
*[[Dross]] Tiefling Bard played by Chrespo&lt;br /&gt;
*[[Asheth Barkeep]] Longtooth Shifter Avenger of Bahamut played by Axelius&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The valley cut by the Elsir River and bounded by the Giantshield, Wyrmsmoke, and Wyvernwatch Mountains is quiet and unassuming -- that is, until one peels back the layers of history.&lt;br /&gt;
&lt;br /&gt;
Fifty years ago, a horde of ravening goblins under the banner of the Red Hand streamed out of the Wyrmsmoke and into the vale. Let by the fanatical Azarr Kul and fighting in the name of dreaded Tiamat, the mighty host ravaged the countryside.&lt;br /&gt;
&lt;br /&gt;
Those few survivors in the outlying farms and hamlets fled behind Brindol&#039;s solid walls, but to little avail. The Red Hand laid siege to the town, and the deaths caused by both war and starvation were atrocious. When all seemed lost, though, the disparate tribes that made up the horde suddenly fell to vicious infighting. A party of renowned adventurers had managed to infiltrate Azarr Kul&#039;s mighty fortress and assassinate the great general. Without his supernatural ability to unite and command, the Red Hand fell in upon itself. The stalwart farmers, guardsmen, and militia of the Elsir Vale took advantage of the chaos and routed the goblins from the field.&lt;br /&gt;
&lt;br /&gt;
The people of Brindol and the Elsir Vale returned to their homes, picking up their lives and grieving for their dead. Farmland was sown anew, town walls were repaired, but now only the very old remember those horrible days.&lt;br /&gt;
&lt;br /&gt;
Dennovar, lying on the shores of Lake Ern on the eastern end of the Vale, escaped most of the destruction that was meted out on Brindol and the heart of the Vale. Lying astride the Dawn Way, it is a major trading center for Ern fish and exotic goods coming through from the lands east of the Golden Plains.&lt;br /&gt;
&lt;br /&gt;
It was here that you met each other. A shifter with a holy light in his feral eyes came down from barren lands far to the north. He had met a fellow traveler on the road, a strangely clothed and marked woman hailing from lands far to the east. After some time in Dennovar, they heard rumors of impending war to the west. Facts were impossible to verify, but it seemed a call to arms had been issued by the steadfast dwarves of Overlook. All willing souls were called to make the journey along the Dawn Way to defend the ancient fortress-city from some newly-risen evil.&lt;br /&gt;
&lt;br /&gt;
But Dennovar&#039;s citizens remained placid and uncaring. They had not faced the half-century old horrors of the Red Hand, and most had never even heard of Overlook. Asheth and Riyah scoured the town looking for worthy traveling companions. They found three: Felaim, a wild-haired elf who had long been a member of the Dennovar Town Guard, yearning to apply himself to a worthy cause; Caleb, a notorious political subversive; and Dross, a drug-addled tiefling who seemed to really want to get out of town.&lt;br /&gt;
&lt;br /&gt;
The motley band headed west out of the poorly-upkept gates of Dennovar, trekking steadily west along the Dawn Way. Though each harbored dark secrets, fortune and glory awaited them. Their first waypoint would be the very town where the Red Hand had met its doom: Brindol.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[http://i725.photobucket.com/albums/ww259/eryndur1/ElsirVale.jpg Elsir Vale]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=445409 Recruitment]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=446636 IC]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=446638 OOC]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.invisiblecastle.com Invisible Castle] (dice roller)&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Asheth_Barkeep&amp;diff=106970</id>
		<title>Asheth Barkeep</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Asheth_Barkeep&amp;diff=106970"/>
		<updated>2009-04-05T01:36:40Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i244.photobucket.com/albums/gg1/General_Hentai/ranger.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaligned Male Longtooth Shifter Avenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Zealous Assassin&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 11 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Constitution 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Intelligence 15 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Wisdom 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Charisma 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 27&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6 &lt;br /&gt;
&lt;br /&gt;
Healing Surges 8&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +2&lt;br /&gt;
&lt;br /&gt;
Passive Insight 14&lt;br /&gt;
&lt;br /&gt;
Passive Perception 19&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 13&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +1&lt;br /&gt;
&lt;br /&gt;
Arcana +2&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +0&lt;br /&gt;
&lt;br /&gt;
Diplomacy +0&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +4&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +4&lt;br /&gt;
&lt;br /&gt;
History +2&lt;br /&gt;
&lt;br /&gt;
Insight +4&lt;br /&gt;
&lt;br /&gt;
Intimidate +0&lt;br /&gt;
&lt;br /&gt;
Nature +4&lt;br /&gt;
&lt;br /&gt;
Perception +9&lt;br /&gt;
&lt;br /&gt;
Religion +7&lt;br /&gt;
&lt;br /&gt;
Stealth +6&lt;br /&gt;
&lt;br /&gt;
Streetwise +0&lt;br /&gt;
&lt;br /&gt;
Thievery +1&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency ()&lt;br /&gt;
&lt;br /&gt;
Melee Training&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency ()&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Longtooth Shifting&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Armor of Faith&lt;br /&gt;
&lt;br /&gt;
Censure of Retribution&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Abjure Undead&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Divine Guidance&lt;br /&gt;
&lt;br /&gt;
Oath of Enmity&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Greatsword (+7 vs. AC, 1d10+4 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: &lt;br /&gt;
&lt;br /&gt;
Bond of Retribution (1)&lt;br /&gt;
&lt;br /&gt;
Radiant Vengeance (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Avenging Echo (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Oath of the Final Duel (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Greatsword&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Bedroll&lt;br /&gt;
&lt;br /&gt;
Flint and steel&lt;br /&gt;
&lt;br /&gt;
Grappling hook&lt;br /&gt;
&lt;br /&gt;
Hammer&lt;br /&gt;
&lt;br /&gt;
Pitons x10&lt;br /&gt;
&lt;br /&gt;
Pouch (belt) x1&lt;br /&gt;
&lt;br /&gt;
Rations (1 day) x10&lt;br /&gt;
&lt;br /&gt;
Rope (50&#039;, hempen) x1&lt;br /&gt;
&lt;br /&gt;
Sunrods x2&lt;br /&gt;
&lt;br /&gt;
Waterskins x1&lt;br /&gt;
&lt;br /&gt;
Holy symbol (silver)&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Draconic&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Crusading Zealot&lt;br /&gt;
&lt;br /&gt;
To a difference from other shifter clans Asheth&#039;s family had been urban for as long as one could remember, even before the fall of Nerath. So long, in fact, that some jokingly claimed that their lycanthrope ancestors were more dog than wolf. Throughout the years this became so established that the part of city where the clan lived became known as Doghill.&lt;br /&gt;
&lt;br /&gt;
Asheth was the son of, unsurprsingly, a barkeep in one of the most rowdy street of Doghill, which was the most rowdy area of the city. The tavern had been in the family for generations and one of the vast number of Asheth&#039;s siblings would one day inherit it. That was far into the future however, and Asheth lived his young life with his brothers and sisters playing on the streets. There he quickly learned the value of seeing but not be seen, and soon turned out to be quite a nimble and quickwitted boy. He did get into a lot of trouble, but he was also smart enough to get out before he was caught.&lt;br /&gt;
&lt;br /&gt;
This happy childhood would not be forever, however, and unbeknownst to Asheth, his family, Doghill and pretty much the whole city, a cult planned a takeover in the city. And worked it did, apart from a small problem, a paladin of Bahamut who was resting in the city after a hard journey. That problem soon became a large problem as he called his kin and single handedly almost put a stop to the cult&#039;s action. In a desperate last attempt from the cult they opened a gate in the middle of the city straight to the nine hells, unleashing an army of demons upon the city.&lt;br /&gt;
&lt;br /&gt;
The slaughter was great, although the Paladin&#039;s allies soon came to help, an army of warriors and priests sworn to Bahamut, as well as no less than three dragons. The demons were vanquished and the gate closed, but the city was burned to the ground and it&#039;s inhabititants killed. Among the few survivors was a young shifter boy who had lost his left eye to the demon that killed his parents and siblings.&lt;br /&gt;
&lt;br /&gt;
Asheth was taken in by an order of clerics, and while he proved zealous in the fight against evil he was filled with rage, and would rather train with arms than recite prayers and cleanse his soul. He was shifted to a friendly order of Paladins, where a female shifter took him in as her squire, feeling deeply for him. Asheth grew to love his new master as a mother, and she him as a son, but he was still filled with rage, and his foster mother quickly saw that he would not make a good paladin, even though she tried.&lt;br /&gt;
&lt;br /&gt;
It was then, with deep regret, feeling as if she was sacrificing her own son, that she sent him away to a remote cloister, known only to a few. There an order of monks trained in the martial arts in the name of Bahamut, but their focus was not on upholding law and order, honor and justice nor defending the weak and innocent. Their description was closest to holy assassins, rooting out evil in all its forms and destroying it.&lt;br /&gt;
&lt;br /&gt;
Asheth was finally at home again, here he shaped his raging soul to a sword in the name of Bahamut. The skills he had learned on the streets of Dogville and his natural abilities and talents came well to fit his new call, and as he was initiated he swore to find the demon that had killed his family and let it pay dearly for its deed.&lt;br /&gt;
&lt;br /&gt;
That was one month ago, and with little more than a bag of coins, his robes and an ornate sword handed down from the order he left out into the world.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
A young slender shifter of average tall height, his face is composed, but the eyes burn with a slumbering fire. The face, often in shadow under the hood, is lined with thin, neatly cropped sideburns and beard. A scar goes over the left part of the face, over the left eye covered by an eye-patch.&lt;br /&gt;
&lt;br /&gt;
Asheth mostly act in what could be seen as the calmest manner possible, but it is not hard to detect the burning zeal controlled (some would say barely) under the surface. He is often grim, but always polite, and in presence of friends and common people he might even smile slightly at jokes, funny songs or antics.&lt;br /&gt;
&lt;br /&gt;
When in presence of evil, however he changes slightly, the controlled and composed face is still there, but he acts and moves with a newborn determination. All evil is to be vanquished, by the blade if not otherwise. In the thrill and dance of battle a smile can again be seen on his face, this one more feral and filled with the thirst of blood and destruction.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  She is a strange being, as all Devas are, but she is stranger than most of them. Not least the fact that an immortal soul would choose to follow the Raven Queen, goddess of death. It is as if she is two persons, and she doesn&#039;t understand it herself. In my soul I know she wants to help, she wants to take me away from this pain, but I do not know if I want to accept it. The pain and anger is all that is left in my life, if I would not have that I would have nothing. She claims she understands, she also lost her friends to the demons, but she doesn&#039;t. Devas do not have family, they do not truly know the pain of almost dying, seeing your closest be slaughtered in front of you and not be able to do anything. She could always claim revenge in her next life. I want to trust her, I know that I should trust her, but deep inside my lycan blood tells me to be vary.&lt;br /&gt;
&lt;br /&gt;
But I have seen her other side, that perfect servant of the Raven Queen she is in battle. It is almost hypocritical. She tells me to become that living, laughing person she is as normal, but in battle she is just like me. Filled with the cold calculating killing, the burning desire to kill and destroy all evil. She believes that she got out of her trauma better than me, still alive. She doesn&#039;t understand that isn&#039;t the case, as me she is already as good as dead, only I see that and she doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  Felaim is what I strive for. Not for me to be personally, that part of me is long gone, but it is what Bahamut has put me to protect. Duty, honor, loyalty, he has those attributes, and my duty is to help him. I can see the greatness that lurks within him, even if he only see the humble watchman he has been. I will help him to whatever goal he will find by removing the obstacles in his way. Not all of course, but enough. I will not ask for reward, or thanks, doing the duty of my god is reward enough.&lt;br /&gt;
&lt;br /&gt;
And perhaps... maybe... if I have earned his trust... I can ask him to help me gain my revenge... And walk side by side into the depths of the nine hells and back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  In another life we might have been born in the same city, if things had been different we could have roamed the streets together, being the kings of our own private worlds. We would have grown from boys to young men, chased women and drunk ale. We would not have known dungeouns or riches, but our lives would still been adventures. But that possibility is long gone, that part of my life as razed as my home. I feel a connection to him, and he reminds me of what I were as young... well... younger. Yet that connection still reminds me of what happened, and it strengthens my resolve. I must not let that happen again. Other youths like us must have the possibilities we had, but were taken from us.&lt;br /&gt;
&lt;br /&gt;
This has set us on two paths, him on the path of change, me on the path of revenge. We are so alike, yet so different. Thus far our paths have gone parallel, and I hope they will continue to do so. But I know that there might be a day where his path will diverge from mine, maybe he will even fulfill his goals and settle down. My will continue forever, untill all demons in all nine hells are dead and no more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  It is funny really, after nine years of pain, training and devotion, his song was the first to pierce my soul and make me laugh when I first heard him. Yet, he is one of them. It was lucky however that I had been forced to leave my sword outside, otherwise I would not have been able to control myself, and he would have been little more than a swath of blood on a tavern wall.&lt;br /&gt;
&lt;br /&gt;
I know that it isn&#039;t his fault, he can&#039;t escape his daemon blood as little as I can escape my lycan, but every time I look at him or hear his voice, a part of me is back in Doghill, and again I see my family get slaughtered with my left eye. Yet he tries to get away from it, what has been a gift to me has been a curse to him. I can see the pain he is in, and it is because he denounces his heritage and says no to the demons of past lineage. To become his true potential he must accept and embrace instead, as I do with my wild soul. But yet, his denouncing of his true self is all that maintains what little I can call friendship with him.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
&lt;br /&gt;
[[John Galt runs &amp;quot;Scales of War&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dross&amp;diff=106969</id>
		<title>Dross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dross&amp;diff=106969"/>
		<updated>2009-04-05T01:36:27Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://fc30.deviantart.com/fs45/f/2009/061/a/f/Ahrck__Tiefling_Ranger_by_kmcgeijyutsuka.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaligned Male Tiefling Bard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Turathi Highborn&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Constitution 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Dexterity 11 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Intelligence 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Wisdom 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Charisma 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 26&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 9&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +0&lt;br /&gt;
&lt;br /&gt;
Passive Insight 10&lt;br /&gt;
&lt;br /&gt;
Passive Perception 10&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 16&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 14&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +5&lt;br /&gt;
&lt;br /&gt;
Arcana +7&lt;br /&gt;
&lt;br /&gt;
Athletics +0&lt;br /&gt;
&lt;br /&gt;
Bluff +10&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +0&lt;br /&gt;
&lt;br /&gt;
Endurance +0&lt;br /&gt;
&lt;br /&gt;
Heal +0&lt;br /&gt;
&lt;br /&gt;
History +5&lt;br /&gt;
&lt;br /&gt;
Insight +0&lt;br /&gt;
&lt;br /&gt;
Intimidate +3&lt;br /&gt;
&lt;br /&gt;
Nature +0&lt;br /&gt;
&lt;br /&gt;
Perception +0&lt;br /&gt;
&lt;br /&gt;
Religion +2&lt;br /&gt;
&lt;br /&gt;
Stealth +2&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +0&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain, Light Shield)&lt;br /&gt;
&lt;br /&gt;
Bardic Knowledge&lt;br /&gt;
&lt;br /&gt;
Ritual Caster&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple, Military Ranged, Longsword, Scimitar, Short Sword)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Blood Hunt&lt;br /&gt;
&lt;br /&gt;
Fire Resistance&lt;br /&gt;
&lt;br /&gt;
Infernal Wrath&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Bardic Training&lt;br /&gt;
&lt;br /&gt;
Bardic Virtue of Cunning&lt;br /&gt;
&lt;br /&gt;
Majestic Word&lt;br /&gt;
&lt;br /&gt;
Multiclass Versatility&lt;br /&gt;
&lt;br /&gt;
Song of Rest&lt;br /&gt;
&lt;br /&gt;
Words of Friendship&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Mace (+2 vs. AC, 1d8+0 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Blowgun (+ vs. AC, d+0 damage, range /)&lt;br /&gt;
&lt;br /&gt;
Vicious Mockery (1)&lt;br /&gt;
&lt;br /&gt;
War Song Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Blunder (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Slayer&#039;s Song (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Hide Armor&lt;br /&gt;
&lt;br /&gt;
Bowgun&lt;br /&gt;
&lt;br /&gt;
Mace&lt;br /&gt;
&lt;br /&gt;
Wand&lt;br /&gt;
&lt;br /&gt;
Adventurers Kit&lt;br /&gt;
&lt;br /&gt;
18g&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
Animal Messenger&lt;br /&gt;
&lt;br /&gt;
Glib Limerik&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Elven&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Noble, Scion of an Ancient Bloodline, Urban&lt;br /&gt;
&lt;br /&gt;
Dross grew up in the bad side of town, but in a rich home. His cloth merchant parents had plenty of money, but were uncaring and greedy. His artistic and adventurous spirit made him an outcast amongst outcasts, but he didn&#039;t really mind. It made good material for ballads and songs, and Dross would rather spend his time carousing and playing shows at inns than learning how to take over the family business anyhow.&lt;br /&gt;
&lt;br /&gt;
The tiefling was pretty good with a lyre, and was doing alright, despite being the proverbial blacksheep. That is when his visions started.&lt;br /&gt;
&lt;br /&gt;
At first he thought it was just heavy comedowns off of all the drinking and recreational drugs. He&#039;d black-out and hallucinate. Dross would be in the middle of the second chorus of &amp;quot;Strangers boots at my hearth&amp;quot; when everything would go silent, and then he&#039;d slip into a hazy land of heat and fire. There would be other tieflings around him. They wore expensive vestments, and intricate armoring. And they never called him Dross; always something else, like Kargath or Versumga. These slipvisions always involved violence. Beatings. Lashings. Fights. Always.&lt;br /&gt;
&lt;br /&gt;
And then he&#039;d snap back into reality, having passed out on the barroom floor, with curious patrons standing around wondering about his seizures.&lt;br /&gt;
&lt;br /&gt;
Dross tried to cool down on the shinsta grass and the drinking, but it didn&#039;t help. The daydreams became more and more vivid, would last longer and longer His hallucinatory tormentors began cursing his Bloodline, calling him a traitor for signing a treaty with the humans. Calling him weak, a thinblooded pissant of a half-deamon. Dross fought back.&lt;br /&gt;
&lt;br /&gt;
But when he snapped out of his vision this time, his hands were crimson red, as was the dagger in his hands, and at his feet lay his dead half-brother. So Dross fled from his family, and has been on the road ever since, doing what he knows best. Drinking and singing for money. Trying not to think about the visions too much.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  I never thought I&#039;d be drinking and dancing with a deva priestess, much less call her my friend, but whatever. I surprise even myself sometimes. Maybe it&#039;s because she&#039;s so down to earth. She never judged me. Never judged me for being a drunkard and a scoundrel, or demon-blooded either, for that matter.&lt;br /&gt;
&lt;br /&gt;
I dunno, she calms me down, somehow. Something about her presence that makes me feel better. Saner. Shows me you don&#039;t always have to smoke shinsta and do lines of dungeon-salt to have a good time. I&#039;d be lying if I said I&#039;m not attracted by her, but nah. Too much work, and it would burn at least one bridge too many. Done enough of that in my life.&lt;br /&gt;
&lt;br /&gt;
Always appreciated the way she never really preaches too me either. And we&#039;re still good, you know? I guess listening is a better convincer than words, in some cases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  This guy is no joke. He&#039;s the real deal. If people like him ran the show, things would be a lot better all around. Would be a hell of a lot more stale too, but I guess that is a price you have to pay.&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t like me though. Says I do too much blow and drink too much. If we had met under different circumstances, he&#039;d probably poke my gut with that pointy stick of his and have me locked away, but whatever. We didn&#039;t, and he seems to be fine traveling with me for the present being, and that is all I need to know.&lt;br /&gt;
&lt;br /&gt;
Everyone doesn&#039;t have to love me, as long as someone does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  He talks about shit that I don&#039;t really understand, politics and stuff. His ideas are pretty progressive though, and he is passionate about it. It seems to get the locals all fired up wherever we go too. Maybe I should start spicing my lyrics with his sentiments. Could be an interesting project.&lt;br /&gt;
&lt;br /&gt;
He&#039;s a fun guy though, Caleb. He&#039;s a city boy, so we have a lot in common. Kinda hang in the same crowds too. And when the blasted innkeepers short-change me on my pay, I always know that his guy will lift their purses for me, and that is a quality that shows character, as far as I am concerned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  I&#039;ve seen the way he looks at me. He thinks I am running from who I am. But this is who I am. This is me being me. Drinking, singing, stabbing some fucker who thinks he can mess with me. Alright, fine, saying it has nothing to do with my heritage is an overstatement. But I am more than my tiefling-horns.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not trying to convince anyone of anything, but it still kinda puts me down. He tries though, and I respect him for it. Asheth&#039;s blade is quick, and strong, and he is fun to spare with whenever we get some downtime. Now that I think of it, its hard to think of a time when he hasn&#039;t pulled through for me though, and that is a hell of a lot more than I can say for a lot of people I have met in my travels.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
&lt;br /&gt;
[[John Galt runs &amp;quot;Scales of War&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106968</id>
		<title>Caleb Paine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106968"/>
		<updated>2009-04-05T01:35:58Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Good Male Human Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Master Infiltrator/Master Spy&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Intelligence 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Wisdom 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Charisma 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 7&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +3&lt;br /&gt;
&lt;br /&gt;
Passive Insight 11&lt;br /&gt;
&lt;br /&gt;
Passive Perception 16&lt;br /&gt;
&lt;br /&gt;
Move 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 16&lt;br /&gt;
&lt;br /&gt;
Will 13&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +8&lt;br /&gt;
&lt;br /&gt;
Arcana +1&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +2&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +1&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +1&lt;br /&gt;
&lt;br /&gt;
History +1&lt;br /&gt;
&lt;br /&gt;
Insight +1&lt;br /&gt;
&lt;br /&gt;
Intimidate +2&lt;br /&gt;
&lt;br /&gt;
Nature +1&lt;br /&gt;
&lt;br /&gt;
Perception +6&lt;br /&gt;
&lt;br /&gt;
Religion +1&lt;br /&gt;
&lt;br /&gt;
Stealth +8&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +8&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather)&lt;br /&gt;
&lt;br /&gt;
Backstabber&lt;br /&gt;
&lt;br /&gt;
Human Perseverance&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (Dagger, Hand Crossbow, Shuriken, Sling, Short Sword)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Bonus At-Will Power&lt;br /&gt;
&lt;br /&gt;
Bonus Feat&lt;br /&gt;
&lt;br /&gt;
Bonus Skill&lt;br /&gt;
&lt;br /&gt;
Human Defense Bonuses&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
First Strike&lt;br /&gt;
&lt;br /&gt;
Rogue Tactics: Artful Dodger&lt;br /&gt;
&lt;br /&gt;
Rogue Weapon Talent&lt;br /&gt;
&lt;br /&gt;
Sneak Attack &lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Dagger (+5 vs. AC, 1d4+1 damage), Short Sword (+4 vs. AC, 1d6+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Dagger (+7 vs. AC, 1d4+3 damage, range 5/10), Shuriken (+6 vs. AC, 1d6+1 damage, range 6/12)&lt;br /&gt;
&lt;br /&gt;
Deft Strike (1)&lt;br /&gt;
&lt;br /&gt;
Piercing Strike (1)&lt;br /&gt;
&lt;br /&gt;
Sly Flourish (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Positioning Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Handspring Assault (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Leather Armor&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Shuriken (5)&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
26 gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Goblin&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Political Rebel&lt;br /&gt;
&lt;br /&gt;
Caleb grew up as the second son of a poor tenant farmer, one of four children. His childhood was humble but happy, and his parents raised him to believe in honor, justice, and respect for one&#039;s betters. When Caleb was in his early teens, the lord of the estate died under mysterious circumstances, and his place was taken by his corrupt and cruel eldest son. Abusing his authority, the new lord took what he wanted from his subjects and taxed them greatly. Caleb&#039;s father struggled to keep his farm going, straining his heart and body to their limits. He came down with an illness suddenly one year and died shortly after, leaving Caleb&#039;s mother to support the family. She got a job as a servant in the lord&#039;s palace, and Caleb found himself working as a stable boy.&lt;br /&gt;
&lt;br /&gt;
As a first hand witness to the depredations of the lord, Caleb&#039;s ideals began to change. He no longer believed that birth entitled one to dominion, and he decided that power had to be held accountable to the people. Caleb made the mistake of proclaiming these ideas to servants loyal to the lord, and he was quickly thrown into thrown into the palace dungeon. Here he met a former lieutenant of the old lord named Barnet. Barnet had spoken against the corrupt nobility that now ruled, and as punishment for his crime, he had been blinded and imprisoned. Barnet encouraged Caleb, taught him, and helped him to ultimately escape from the dungeon.&lt;br /&gt;
&lt;br /&gt;
Caleb fled to a large city, finding a place in the underworld to escape detection by the lord&#039;s agents. He has survived by his wits and some of the tricks Barnet taught him. He ultimately plans on returning to his home and usurping the evil lord and his lackeys, but he realizes he first must make some kind of living and build a support network. It is in this way that he&#039;s more or less stumbled into the life of an adventurer.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  I have no idea what its like to be a divine incarnation that&#039;s seen countless lives. I guess its not really in me to think about things on the cosmic scale; I prefer to focus on what I can see and experience and deal with here in the regular old material plane. I&#039;m also pretty sure I&#039;m only going to get one go around, unlike Riyah.&lt;br /&gt;
&lt;br /&gt;
Y&#039;know, she seems to be pretty happy and cheerful most of the time, considering what she&#039;s been through. I don&#039;t know if this is because she knows something we don&#039;t or if its some way of compensating. Not really any of my business. I do know that she has to work for a goddess, and not the most warm and welcoming one. I don&#039;t envy her. I&#039;ve already had my fill of slaving away for the powers that be. Those divine lightning bolts sure come in handy, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  I have some associates who tell me that working with Felaim makes me a sellout. They tell me that he represents authority, he represents oppression, he represents the very things we&#039;re fighting against. I don&#039;t pay much attention to these people. They don&#039;t get it. I&#039;m not fighting to abolish the rule of law, much less to get even with the city watch.&lt;br /&gt;
&lt;br /&gt;
Felaim is a good guy, in the best sense of the word. He believes in something and he backs it up with action. I suppose we might not see eye to eye on every point, and my methods are not his methods, but when it comes down to it, I think we&#039;re after the same thing; justice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  There are dark powers in the world, shadowy, arcane, and infernal. They give birth to malevolent spirits who are a blasphemy upon the face of creation. They tinker with sinister compacts and work against everything that&#039;s decent and good. They are fire and blackness and hate.&lt;br /&gt;
&lt;br /&gt;
Then there&#039;s Dross.&lt;br /&gt;
&lt;br /&gt;
Dross is about as sinister and malevolent as an alley cat, and probably about as reputable. He&#039;s good company, and there&#039;s a nice kind of directness about his motives. Frankly, it&#039;d be a boring world without blasphemies like him around. I know he&#039;s got some sort of dark secret in his past, but you could say the same about anybody nowadays, myself included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  I like to think of myself as driven, as dedicated to a goal. I&#039;ve occasionally been accused of being fanatical about my ideals, but I prefer the word &amp;quot;zealous&amp;quot;. Aseth, however, is a better example of that word than I&#039;ll ever be. He&#039;s given himself over wholly to one thing; seeing every last rat bastard demon and devil destroyed, from the lowliest imp to the lordliest archdemon. Its an insane sort of thing to pursue, maybe even self-destructive, but I respect his desire for some sort of accounting for what he&#039;s suffered. Wrongs have to be addressed, whatever shape they come in. I just hope he doesn&#039;t forget who he is along the way.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
&lt;br /&gt;
[[John Galt runs &amp;quot;Scales of War&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106967</id>
		<title>Felaim Elswin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106967"/>
		<updated>2009-04-05T01:35:54Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i198.photobucket.com/albums/aa79/Toy_Box/geoffrey.png&lt;br /&gt;
&#039;&#039;&#039;Lawful Good Male Elf Fighter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Polearm Master&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Intelligence 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Wisdom 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Charisma 8 (-1) [-1]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 27&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 10&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +2&lt;br /&gt;
&lt;br /&gt;
Passive Insight 18&lt;br /&gt;
&lt;br /&gt;
Passive Perception 20&lt;br /&gt;
&lt;br /&gt;
Group Awareness&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
Wild Step&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 17&lt;br /&gt;
&lt;br /&gt;
Fortitude 16&lt;br /&gt;
&lt;br /&gt;
Reflex 12&lt;br /&gt;
&lt;br /&gt;
Will 12&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +2&lt;br /&gt;
&lt;br /&gt;
Arcana +0&lt;br /&gt;
&lt;br /&gt;
Athletics +4&lt;br /&gt;
&lt;br /&gt;
Bluff -1&lt;br /&gt;
&lt;br /&gt;
Diplomacy -1&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +2&lt;br /&gt;
&lt;br /&gt;
Endurance +0&lt;br /&gt;
&lt;br /&gt;
Heal +2&lt;br /&gt;
&lt;br /&gt;
History +0&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Intimidate -1&lt;br /&gt;
&lt;br /&gt;
Nature +2&lt;br /&gt;
&lt;br /&gt;
Perception +10&lt;br /&gt;
&lt;br /&gt;
Religion +0&lt;br /&gt;
&lt;br /&gt;
Stealth +2&lt;br /&gt;
&lt;br /&gt;
Streetwise +6&lt;br /&gt;
&lt;br /&gt;
Thievery +2&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain, Scale, All Shields)&lt;br /&gt;
&lt;br /&gt;
Opportunistic Accuracy&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple, All Military)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Fey Origin&lt;br /&gt;
&lt;br /&gt;
Group Awareness&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Wild Step&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Combat Challenge&lt;br /&gt;
&lt;br /&gt;
Combat Superiority&lt;br /&gt;
&lt;br /&gt;
Fighter Weapon Talent (2-handed)&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Glaive (+7 vs. AC, 2d4+4 damage, reach)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Javelin (+6 vs. AC, 1d6+4 damage, range 5/10)&lt;br /&gt;
&lt;br /&gt;
Cleave (1)&lt;br /&gt;
&lt;br /&gt;
Reaping Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Passing Attack (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Villain&#039;s Menace (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Glaive&lt;br /&gt;
&lt;br /&gt;
Javelin&lt;br /&gt;
&lt;br /&gt;
Scale Armor&lt;br /&gt;
&lt;br /&gt;
8gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Elven&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Auspicious Birth, Detective, Urban Elf&lt;br /&gt;
&lt;br /&gt;
Felaim is an odd elf. He never much cared for the wilderness and always found it hard to identify with his kindred. For their part, other elves thought he took himself too seriously, not to mention his abnormal hair color, about which many rumors arose questioning his parentage. Even those who didn&#039;t believe the rumors considered him an omen, and pressured Felaim into a career in divinity. For these reasons, Felaim left the forest of his birth and sought a living in the city.&lt;br /&gt;
&lt;br /&gt;
He could not leave duty behind, however, and he enlisted in the town watch. A natural born fighter, he excelled in his position, but he also developed other talents. He learned to intuit lies and motives and to ferret out criminals. For his polearm prowess and sharp night senses, his colleagues jokingly called him &amp;quot;the long arm of the owl,&amp;quot; but no one was ever sure whether it was safe to say it to his face (Felaim found both the nickname and their hesitation amusing).&lt;br /&gt;
&lt;br /&gt;
Felaim now works independently, making his way in the world on his ability to track and capture criminals.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
Felaim has brilliant blue hair which stands in stark contrast to his brisk demeanor. His scale armor is almost unnaturally clean and the blade of his glaive unblemished. Everything about him is sharp and professional (despite his hair) with all the polish of a military dress uniform.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  Riyah may act cheerful and personable, but I can still hear it in her voice: the begrudging obedience, the despair and listlessness. Once upon a time, she may have been naturally happy. Now, however, she must fight for every laugh and smile.&lt;br /&gt;
&lt;br /&gt;
Every time I speak to her, I feel a stab of anger that I have to fight to keep out of my voice. I can’t blame her for this; she has done nothing to me, but she reminds me of me, and in all the wrong ways. She is a student of divinity, conscripted into the service of the Raven Queen. She is everything that I escaped by moving to the city.&lt;br /&gt;
&lt;br /&gt;
It never used to bother me like this. The pressures of the clergy were only one of several annoyances that convinced me to seek my path elsewhere, but what might have happened to me did happen to her, and I can’t help the rage I feel thinking about it.&lt;br /&gt;
&lt;br /&gt;
I owe her better. She is a compatriot and a vital ally, and I must master my emotions if I am to trust her properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  Ah, yes, Caleb Paine. I know exactly who he is, even though he’s never told me. I’ve read the reports: dangerous radical, villain, vile revolutionary, foul malcontent, arrest on sight, fight to kill, etc. etc.&lt;br /&gt;
&lt;br /&gt;
I have seen this kind of report before. It always means hysteria, and frequently despotism to boot. Caleb may be an unsavory fellow, but he is not my enemy. He walks the path of truth, and I shall do nothing to impede him.&lt;br /&gt;
&lt;br /&gt;
Many would criticize me, a former city watchman, for colluding with a criminal, but I am not a slave to the laws of mortals. Besides, there is no law when the monarch himself is a criminal.&lt;br /&gt;
&lt;br /&gt;
Someday, he will return to his home. Should he ask, I will readily give my glaive in service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  I know his type. I have met many of them on the night shift. I even killed one or two, a part of my job I’ve always regretted. They seek to drown themselves in alcohol and women. Too often they succeed.&lt;br /&gt;
&lt;br /&gt;
I can tell Dross flees from a great evil in his past. Some would say I am being too harsh on him because he has a real reason to be depressed. They all have a reason to be depressed. That doesn’t change the fact that he is destroying himself.&lt;br /&gt;
&lt;br /&gt;
I can not know what haunts him, but I do know that wine will not chase away the demons; it will only make him drunk when they catch up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  It is cruel that those most strongly drawn to uphold the law are those least suited for it. Asheth has the dedication but he lacks temperance. Were he to join the city watch, he wouldn’t last a year before becoming impatient with our lack of zeal. I fear for him; I fear what he might do in his impatience.&lt;br /&gt;
&lt;br /&gt;
I can tell he likes me. I am the stalwart protector of justice and the dogged pursuer of evil, but, one day, I will disappoint him. One day, I will show mercy to my enemy. One day, I will be insufficiently stalwart or dogged for his liking.&lt;br /&gt;
&lt;br /&gt;
I wonder how he will react.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
&lt;br /&gt;
[http://www.myth-weavers.com/sheetview.php?sheetid=117076 Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[John Galt runs &amp;quot;Scales of War&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Riyah_Endforsworn&amp;diff=106966</id>
		<title>Riyah Endforsworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Riyah_Endforsworn&amp;diff=106966"/>
		<updated>2009-04-05T01:35:35Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img5.imageshack.us/img5/2862/headshotepl.jpg&lt;br /&gt;
&#039;&#039;&#039;Unaligned Female Deva Invoker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Winterstar&#039;s Pactmate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Dexterity 9 (-1) [-1]&lt;br /&gt;
&lt;br /&gt;
Intelligence 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Wisdom 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Charisma 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 8&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative -1&lt;br /&gt;
&lt;br /&gt;
Passive Insight 19&lt;br /&gt;
&lt;br /&gt;
Passive Perception 14&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 16&lt;br /&gt;
&lt;br /&gt;
Fortitude 13&lt;br /&gt;
&lt;br /&gt;
Reflex 14&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics -1&lt;br /&gt;
&lt;br /&gt;
Arcana +8&lt;br /&gt;
&lt;br /&gt;
Athletics +1&lt;br /&gt;
&lt;br /&gt;
Bluff +0&lt;br /&gt;
&lt;br /&gt;
Diplomacy +0&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +4&lt;br /&gt;
&lt;br /&gt;
Endurance +2&lt;br /&gt;
&lt;br /&gt;
Heal +4&lt;br /&gt;
&lt;br /&gt;
History +10&lt;br /&gt;
&lt;br /&gt;
Insight +9&lt;br /&gt;
&lt;br /&gt;
Intimidate +0&lt;br /&gt;
&lt;br /&gt;
Nature +4&lt;br /&gt;
&lt;br /&gt;
Perception +4&lt;br /&gt;
&lt;br /&gt;
Religion +10&lt;br /&gt;
&lt;br /&gt;
Stealth -1&lt;br /&gt;
&lt;br /&gt;
Streetwise +0&lt;br /&gt;
&lt;br /&gt;
Thievery -1&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain)&lt;br /&gt;
&lt;br /&gt;
Implement Expertise&lt;br /&gt;
&lt;br /&gt;
Ritual Caster&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Astral Majesty&lt;br /&gt;
&lt;br /&gt;
Astral Resistance&lt;br /&gt;
&lt;br /&gt;
Immortal Origin&lt;br /&gt;
&lt;br /&gt;
Memories of a Thousand Lifetimes&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Channel Divinity: Preserver&#039;s Rebuke&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Rebuke Undead&lt;br /&gt;
&lt;br /&gt;
Covenant of Preservation&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Quarterstaff (+3 vs. AC, 1d8+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Avenging Light&lt;br /&gt;
&lt;br /&gt;
Avenging Light (1)&lt;br /&gt;
&lt;br /&gt;
Vanguard&#039;s Lighting (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
&lt;br /&gt;
Blades of Astral Fire (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
&lt;br /&gt;
Winter&#039;s Cloak (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Quarterstaff&lt;br /&gt;
&lt;br /&gt;
Hide Armor&lt;br /&gt;
&lt;br /&gt;
Adventurer&#039;s Kit (swaps Hemp Rope for Silken Rope)&lt;br /&gt;
&lt;br /&gt;
10 gp in Mystic Salves&lt;br /&gt;
&lt;br /&gt;
31 gp&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
Gentle Repose&lt;br /&gt;
&lt;br /&gt;
Hand of Fate&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Draconic, Elven, Giant&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Mountain-Dweller, Scholar&lt;br /&gt;
&lt;br /&gt;
Riyah&#039;s never been an adventurer or hero, in any of her lives. Her soul was always more suited for quiet study and contemplation, providing answers to others and uncovering small mysteries of the universe. And in the small library-monastery community of Oktari&#039;s Vale, she thought she&#039;d be able to spend all of her current incarnation doing exactly that. The servants of Orcus had other ideas, though. One fine winter evening they assaulted Oktari&#039;s Vale with a small army of undead and lesser demons, and nothing could stand in their way - that is, until a piece of the Raven Queen whispered within Riyah&#039;s soul, offering her the power to destroy her enemies. She accepted, and it wasn&#039;t until the moon rose over the empty battlefield that Riyah felt the unmovable presence of her new patron within her and realized exactly what she&#039;d gotten herself into.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
Riyah&#039;s appearance and demeanor are absolutely not typical of a servant of the Raven Queen. She dresses in bright colors, mostly yellows accented with red or forest green, and is cheerful, outgoing and talkative, forever interested in new songs, tales, jokes and similar. What most don&#039;t realize is that this is a conscious effort to push back the grim and humorless demeanor that her deity would impose on her. On the battlefield, though, she changes - becoming utterly emotionless and calculating, acting without flair or bravado but also without hesitation or remorse. Riyah&#039;s begun to believe that the Raven Queen wants her to gather the spirit of one specific villain in the world - and if she can just find that one person, she may be able to be free of her compact, and able to resume her former life.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Felaim Elswin]]:&lt;br /&gt;
He&#039;s a strong ally, steadfast and bold, and yet he seems to keep a certain distance from me. I&#039;m not sure why - perhaps I unsettle him in some way, or remind him of his past. He may be prejudiced against the Raven Queen... he certainly wouldn&#039;t be the first to hold such a fear, nor the first to fail to see that Her presence in my life is almost as unsettling to me as to those I am near. Or perhaps I&#039;m simply imagining the whole thing, and he hasn&#039;t approached me because I haven&#039;t been able to get close to him. I&#039;m not sure.&lt;br /&gt;
&lt;br /&gt;
Regardless of the cause, I&#039;ll respect his wishes, or at least what I expect his wishes to be. He behaves with perfect courtesy towards me, and I can do no less than return the favor. If there is to be nothing more between us than respect and kind words and simple cooperation when it&#039;s needed, then so be it. I shan&#039;t risk ill-feeling or malice by trying to force a deeper bond where none was ever intended to exist. And if greater camaraderie or friendship is destined between us - well, let it grow in its own time, and in a soil free of deception&#039;s poison. It will be the stronger for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:&lt;br /&gt;
There are times when I wonder whether I should feel envy, awe, concern or pity for him. He has what so few have - a dream of something greater, a vision to change things for the better, the drive to reshape the world itself. It&#039;s a devotion that&#039;s rare, and precious, and valuable. And yet it&#039;s never enough, not on its own. There&#039;s always a need for something more to give it force, and substance and the resilience to last. The centuries are littered with the broken dreams of would-be heroes who failed to understand this, and acted too soon. And Caleb, to his credit, understands this. But I wonder if he also understands how easily a hero&#039;s dream can be stolen. Changed and corrupted by the wicked, or the ignorant, or the simple turnings of fate, and made into a hollow mockery of itself and an indictment of everything he ever fought for.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve not spoken to him of this. I&#039;m not sure I ever shall. It&#039;s hardly the sort of thing I&#039;d expect him to listen to, and it&#039;s not like I have an answer in any case. The heroes we remember found some way to impose their dreams upon the very world, to make everyone share their belief in what was good and right - what use is naming the destination if one can&#039;t even begin to guess the path to get there? Besides, if he is to succeed in his self-appointed quest, Caleb must do so in the end on his own - without relying on me, or anyone else. I am at least in place to watch, and possibly for a short while longer move to catch him should he fail too soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:&lt;br /&gt;
It&#039;s odd, really. The ethicists and moral philosophizers would see so little common between us - my eternal lineage and celestial bloodline against the devilish taint of his ancestry, my reserve and detached perception against his raucous good cheer and carefree ways, my deific calling against his self-chosen path of wine, women and song. And yet... at the heart of things we&#039;re much alike, I suspect. Both shaped by hidden darknesses in our pasts, both seeking to hide from it by a self-aware immersion in the joys of life and the moment. Both seeking to escape from old memories by, I suppose, clawing our way bodily into the future.&lt;br /&gt;
&lt;br /&gt;
He&#039;s a gift to me, in many ways. A chance to laugh, to dream, to forget my cares. Even if it is sometimes because I&#039;m focusing on solving whatever mess he&#039;s gotten us all into this time. I listen to the muffled cries torn from his throat by nightmares, though, sometimes, and I wonder if he&#039;ll really be able to run away from his past. I wonder whether it&#039;s truly wise to try. Of course, when the alternative is so much inescapable pain...&lt;br /&gt;
&lt;br /&gt;
It&#039;s irony, perhaps, or perhaps irony&#039;s opposite. But we may just trade rescues, he and I. If I stay sane, and go into the next incarnation as still a servant of the Light, it will no doubt be with his help. As for him... he has my friendship, and my counsel, and my prayers. I can only hope it&#039;s enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:&lt;br /&gt;
He&#039;s young. Headstrong and soulscarred, possibly his own worst enemy. I hope I can teach him, by example at least, what it means to live in the world - to want to create and nurture, rather than just excise and destroy, to be a person with his own hopes and dreams rather than just another mannequin agent of the wrath of the gods. Death is impersonal; anyone can kill, and the departed soul is gathered to my Queen not much caring who sent it on its way. To make a real difference, to do something no one else can, to change the world in a way that it matters who you were... you have to be somebody. You have to create something, shape memories that will last. It&#039;s not just enough to cut a hole in whatever piece of existence displeases you, and hope that something benign fills the void you left behind. You have to place yourself into it, in whatever way you can. You have to live.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if Asheth is able to understand this yet. I doubt I have the words to tell him - I barely understand it myself. But there&#039;s more to it than that - he&#039;s drowning in his own pain, not sure yet whether he wants to fight his way up to the surface and scream for rescue or surrender to the numbing black. I think he&#039;s strong enough to choose the harder path... I hope he&#039;s brave enough to do so. But whatever he chooses, my path is to be beside him at the end. And offer whatever sanctuary I can.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
[[John Galt runs &amp;quot;Scales of War&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106965</id>
		<title>Felaim Elswin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106965"/>
		<updated>2009-04-05T01:27:29Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i198.photobucket.com/albums/aa79/Toy_Box/geoffrey.png&lt;br /&gt;
&#039;&#039;&#039;Lawful Good Male Elf Fighter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Polearm Master&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Intelligence 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Wisdom 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Charisma 8 (-1) [-1]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 27&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 10&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +2&lt;br /&gt;
&lt;br /&gt;
Passive Insight 18&lt;br /&gt;
&lt;br /&gt;
Passive Perception 20&lt;br /&gt;
&lt;br /&gt;
Group Awareness&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
Wild Step&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 17&lt;br /&gt;
&lt;br /&gt;
Fortitude 16&lt;br /&gt;
&lt;br /&gt;
Reflex 12&lt;br /&gt;
&lt;br /&gt;
Will 12&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +2&lt;br /&gt;
&lt;br /&gt;
Arcana +0&lt;br /&gt;
&lt;br /&gt;
Athletics +4&lt;br /&gt;
&lt;br /&gt;
Bluff -1&lt;br /&gt;
&lt;br /&gt;
Diplomacy -1&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +2&lt;br /&gt;
&lt;br /&gt;
Endurance +0&lt;br /&gt;
&lt;br /&gt;
Heal +2&lt;br /&gt;
&lt;br /&gt;
History +0&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Intimidate -1&lt;br /&gt;
&lt;br /&gt;
Nature +2&lt;br /&gt;
&lt;br /&gt;
Perception +10&lt;br /&gt;
&lt;br /&gt;
Religion +0&lt;br /&gt;
&lt;br /&gt;
Stealth +2&lt;br /&gt;
&lt;br /&gt;
Streetwise +6&lt;br /&gt;
&lt;br /&gt;
Thievery +2&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain, Scale, All Shields)&lt;br /&gt;
&lt;br /&gt;
Opportunistic Accuracy&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple, All Military)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Fey Origin&lt;br /&gt;
&lt;br /&gt;
Group Awareness&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Wild Step&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Combat Challenge&lt;br /&gt;
&lt;br /&gt;
Combat Superiority&lt;br /&gt;
&lt;br /&gt;
Fighter Weapon Talent (2-handed)&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Glaive (+7 vs. AC, 2d4+4 damage, reach)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Javelin (+6 vs. AC, 1d6+4 damage, range 5/10)&lt;br /&gt;
&lt;br /&gt;
Cleave (1)&lt;br /&gt;
&lt;br /&gt;
Reaping Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Passing Attack (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Villain&#039;s Menace (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Glaive&lt;br /&gt;
&lt;br /&gt;
Javelin&lt;br /&gt;
&lt;br /&gt;
Scale Armor&lt;br /&gt;
&lt;br /&gt;
8gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Elven&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Auspicious Birth, Detective, Urban Elf&lt;br /&gt;
&lt;br /&gt;
Felaim is an odd elf. He never much cared for the wilderness and always found it hard to identify with his kindred. For their part, other elves thought he took himself too seriously, not to mention his abnormal hair color, about which many rumors arose questioning his parentage. Even those who didn&#039;t believe the rumors considered him an omen, and pressured Felaim into a career in divinity. For these reasons, Felaim left the forest of his birth and sought a living in the city.&lt;br /&gt;
&lt;br /&gt;
He could not leave duty behind, however, and he enlisted in the town watch. A natural born fighter, he excelled in his position, but he also developed other talents. He learned to intuit lies and motives and to ferret out criminals. For his polearm prowess and sharp night senses, his colleagues jokingly called him &amp;quot;the long arm of the owl,&amp;quot; but no one was ever sure whether it was safe to say it to his face (Felaim found both the nickname and their hesitation amusing).&lt;br /&gt;
&lt;br /&gt;
Felaim now works independently, making his way in the world on his ability to track and capture criminals.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
Felaim has brilliant blue hair which stands in stark contrast to his brisk demeanor. His scale armor is almost unnaturally clean and the blade of his glaive unblemished. Everything about him is sharp and professional (despite his hair) with all the polish of a military dress uniform.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  Riyah may act cheerful and personable, but I can still hear it in her voice: the begrudging obedience, the despair and listlessness. Once upon a time, she may have been naturally happy. Now, however, she must fight for every laugh and smile.&lt;br /&gt;
&lt;br /&gt;
Every time I speak to her, I feel a stab of anger that I have to fight to keep out of my voice. I can’t blame her for this; she has done nothing to me, but she reminds me of me, and in all the wrong ways. She is a student of divinity, conscripted into the service of the Raven Queen. She is everything that I escaped by moving to the city.&lt;br /&gt;
&lt;br /&gt;
It never used to bother me like this. The pressures of the clergy were only one of several annoyances that convinced me to seek my path elsewhere, but what might have happened to me did happen to her, and I can’t help the rage I feel thinking about it.&lt;br /&gt;
&lt;br /&gt;
I owe her better. She is a compatriot and a vital ally, and I must master my emotions if I am to trust her properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  Ah, yes, Caleb Paine. I know exactly who he is, even though he’s never told me. I’ve read the reports: dangerous radical, villain, vile revolutionary, foul malcontent, arrest on sight, fight to kill, etc. etc.&lt;br /&gt;
&lt;br /&gt;
I have seen this kind of report before. It always means hysteria, and frequently despotism to boot. Caleb may be an unsavory fellow, but he is not my enemy. He walks the path of truth, and I shall do nothing to impede him.&lt;br /&gt;
&lt;br /&gt;
Many would criticize me, a former city watchman, for colluding with a criminal, but I am not a slave to the laws of mortals. Besides, there is no law when the monarch himself is a criminal.&lt;br /&gt;
&lt;br /&gt;
Someday, he will return to his home. Should he ask, I will readily give my glaive in service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  I know his type. I have met many of them on the night shift. I even killed one or two, a part of my job I’ve always regretted. They seek to drown themselves in alcohol and women. Too often they succeed.&lt;br /&gt;
&lt;br /&gt;
I can tell Dross flees from a great evil in his past. Some would say I am being too harsh on him because he has a real reason to be depressed. They all have a reason to be depressed. That doesn’t change the fact that he is destroying himself.&lt;br /&gt;
&lt;br /&gt;
I can not know what haunts him, but I do know that wine will not chase away the demons; it will only make him drunk when they catch up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  It is cruel that those most strongly drawn to uphold the law are those least suited for it. Asheth has the dedication but he lacks temperance. Were he to join the city watch, he wouldn’t last a year before becoming impatient with our lack of zeal. I fear for him; I fear what he might do in his impatience.&lt;br /&gt;
&lt;br /&gt;
I can tell he likes me. I am the stalwart protector of justice and the dogged pursuer of evil, but, one day, I will disappoint him. One day, I will show mercy to my enemy. One day, I will be insufficiently stalwart or dogged for his liking.&lt;br /&gt;
&lt;br /&gt;
I wonder how he will react.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
&lt;br /&gt;
[http://www.myth-weavers.com/sheetview.php?sheetid=117076 Character Sheet]&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Riyah_Endforsworn&amp;diff=106964</id>
		<title>Riyah Endforsworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Riyah_Endforsworn&amp;diff=106964"/>
		<updated>2009-04-05T01:26:41Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img5.imageshack.us/img5/2862/headshotepl.jpg&lt;br /&gt;
&#039;&#039;&#039;Unaligned Female Deva Invoker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Winterstar&#039;s Pactmate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Dexterity 9 (-1) [-1]&lt;br /&gt;
&lt;br /&gt;
Intelligence 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Wisdom 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Charisma 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 8&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative -1&lt;br /&gt;
&lt;br /&gt;
Passive Insight 19&lt;br /&gt;
&lt;br /&gt;
Passive Perception 14&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 16&lt;br /&gt;
&lt;br /&gt;
Fortitude 13&lt;br /&gt;
&lt;br /&gt;
Reflex 14&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics -1&lt;br /&gt;
&lt;br /&gt;
Arcana +8&lt;br /&gt;
&lt;br /&gt;
Athletics +1&lt;br /&gt;
&lt;br /&gt;
Bluff +0&lt;br /&gt;
&lt;br /&gt;
Diplomacy +0&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +4&lt;br /&gt;
&lt;br /&gt;
Endurance +2&lt;br /&gt;
&lt;br /&gt;
Heal +4&lt;br /&gt;
&lt;br /&gt;
History +10&lt;br /&gt;
&lt;br /&gt;
Insight +9&lt;br /&gt;
&lt;br /&gt;
Intimidate +0&lt;br /&gt;
&lt;br /&gt;
Nature +4&lt;br /&gt;
&lt;br /&gt;
Perception +4&lt;br /&gt;
&lt;br /&gt;
Religion +10&lt;br /&gt;
&lt;br /&gt;
Stealth -1&lt;br /&gt;
&lt;br /&gt;
Streetwise +0&lt;br /&gt;
&lt;br /&gt;
Thievery -1&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain)&lt;br /&gt;
&lt;br /&gt;
Implement Expertise&lt;br /&gt;
&lt;br /&gt;
Ritual Caster&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Astral Majesty&lt;br /&gt;
&lt;br /&gt;
Astral Resistance&lt;br /&gt;
&lt;br /&gt;
Immortal Origin&lt;br /&gt;
&lt;br /&gt;
Memories of a Thousand Lifetimes&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Channel Divinity: Preserver&#039;s Rebuke&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Rebuke Undead&lt;br /&gt;
&lt;br /&gt;
Covenant of Preservation&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Quarterstaff (+3 vs. AC, 1d8+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Avenging Light&lt;br /&gt;
&lt;br /&gt;
Avenging Light (1)&lt;br /&gt;
&lt;br /&gt;
Vanguard&#039;s Lighting (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
&lt;br /&gt;
Blades of Astral Fire (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
&lt;br /&gt;
Winter&#039;s Cloak (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Quarterstaff&lt;br /&gt;
&lt;br /&gt;
Hide Armor&lt;br /&gt;
&lt;br /&gt;
Adventurer&#039;s Kit (swaps Hemp Rope for Silken Rope)&lt;br /&gt;
&lt;br /&gt;
10 gp in Mystic Salves&lt;br /&gt;
&lt;br /&gt;
31 gp&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
Gentle Repose&lt;br /&gt;
&lt;br /&gt;
Hand of Fate&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Draconic, Elven, Giant&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Mountain-Dweller, Scholar&lt;br /&gt;
&lt;br /&gt;
Riyah&#039;s never been an adventurer or hero, in any of her lives. Her soul was always more suited for quiet study and contemplation, providing answers to others and uncovering small mysteries of the universe. And in the small library-monastery community of Oktari&#039;s Vale, she thought she&#039;d be able to spend all of her current incarnation doing exactly that. The servants of Orcus had other ideas, though. One fine winter evening they assaulted Oktari&#039;s Vale with a small army of undead and lesser demons, and nothing could stand in their way - that is, until a piece of the Raven Queen whispered within Riyah&#039;s soul, offering her the power to destroy her enemies. She accepted, and it wasn&#039;t until the moon rose over the empty battlefield that Riyah felt the unmovable presence of her new patron within her and realized exactly what she&#039;d gotten herself into.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
Riyah&#039;s appearance and demeanor are absolutely not typical of a servant of the Raven Queen. She dresses in bright colors, mostly yellows accented with red or forest green, and is cheerful, outgoing and talkative, forever interested in new songs, tales, jokes and similar. What most don&#039;t realize is that this is a conscious effort to push back the grim and humorless demeanor that her deity would impose on her. On the battlefield, though, she changes - becoming utterly emotionless and calculating, acting without flair or bravado but also without hesitation or remorse. Riyah&#039;s begun to believe that the Raven Queen wants her to gather the spirit of one specific villain in the world - and if she can just find that one person, she may be able to be free of her compact, and able to resume her former life.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Felaim Elswin]]:&lt;br /&gt;
He&#039;s a strong ally, steadfast and bold, and yet he seems to keep a certain distance from me. I&#039;m not sure why - perhaps I unsettle him in some way, or remind him of his past. He may be prejudiced against the Raven Queen... he certainly wouldn&#039;t be the first to hold such a fear, nor the first to fail to see that Her presence in my life is almost as unsettling to me as to those I am near. Or perhaps I&#039;m simply imagining the whole thing, and he hasn&#039;t approached me because I haven&#039;t been able to get close to him. I&#039;m not sure.&lt;br /&gt;
&lt;br /&gt;
Regardless of the cause, I&#039;ll respect his wishes, or at least what I expect his wishes to be. He behaves with perfect courtesy towards me, and I can do no less than return the favor. If there is to be nothing more between us than respect and kind words and simple cooperation when it&#039;s needed, then so be it. I shan&#039;t risk ill-feeling or malice by trying to force a deeper bond where none was ever intended to exist. And if greater camaraderie or friendship is destined between us - well, let it grow in its own time, and in a soil free of deception&#039;s poison. It will be the stronger for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:&lt;br /&gt;
There are times when I wonder whether I should feel envy, awe, concern or pity for him. He has what so few have - a dream of something greater, a vision to change things for the better, the drive to reshape the world itself. It&#039;s a devotion that&#039;s rare, and precious, and valuable. And yet it&#039;s never enough, not on its own. There&#039;s always a need for something more to give it force, and substance and the resilience to last. The centuries are littered with the broken dreams of would-be heroes who failed to understand this, and acted too soon. And Caleb, to his credit, understands this. But I wonder if he also understands how easily a hero&#039;s dream can be stolen. Changed and corrupted by the wicked, or the ignorant, or the simple turnings of fate, and made into a hollow mockery of itself and an indictment of everything he ever fought for.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve not spoken to him of this. I&#039;m not sure I ever shall. It&#039;s hardly the sort of thing I&#039;d expect him to listen to, and it&#039;s not like I have an answer in any case. The heroes we remember found some way to impose their dreams upon the very world, to make everyone share their belief in what was good and right - what use is naming the destination if one can&#039;t even begin to guess the path to get there? Besides, if he is to succeed in his self-appointed quest, Caleb must do so in the end on his own - without relying on me, or anyone else. I am at least in place to watch, and possibly for a short while longer move to catch him should he fail too soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:&lt;br /&gt;
It&#039;s odd, really. The ethicists and moral philosophizers would see so little common between us - my eternal lineage and celestial bloodline against the devilish taint of his ancestry, my reserve and detached perception against his raucous good cheer and carefree ways, my deific calling against his self-chosen path of wine, women and song. And yet... at the heart of things we&#039;re much alike, I suspect. Both shaped by hidden darknesses in our pasts, both seeking to hide from it by a self-aware immersion in the joys of life and the moment. Both seeking to escape from old memories by, I suppose, clawing our way bodily into the future.&lt;br /&gt;
&lt;br /&gt;
He&#039;s a gift to me, in many ways. A chance to laugh, to dream, to forget my cares. Even if it is sometimes because I&#039;m focusing on solving whatever mess he&#039;s gotten us all into this time. I listen to the muffled cries torn from his throat by nightmares, though, sometimes, and I wonder if he&#039;ll really be able to run away from his past. I wonder whether it&#039;s truly wise to try. Of course, when the alternative is so much inescapable pain...&lt;br /&gt;
&lt;br /&gt;
It&#039;s irony, perhaps, or perhaps irony&#039;s opposite. But we may just trade rescues, he and I. If I stay sane, and go into the next incarnation as still a servant of the Light, it will no doubt be with his help. As for him... he has my friendship, and my counsel, and my prayers. I can only hope it&#039;s enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:&lt;br /&gt;
He&#039;s young. Headstrong and soulscarred, possibly his own worst enemy. I hope I can teach him, by example at least, what it means to live in the world - to want to create and nurture, rather than just excise and destroy, to be a person with his own hopes and dreams rather than just another mannequin agent of the wrath of the gods. Death is impersonal; anyone can kill, and the departed soul is gathered to my Queen not much caring who sent it on its way. To make a real difference, to do something no one else can, to change the world in a way that it matters who you were... you have to be somebody. You have to create something, shape memories that will last. It&#039;s not just enough to cut a hole in whatever piece of existence displeases you, and hope that something benign fills the void you left behind. You have to place yourself into it, in whatever way you can. You have to live.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if Asheth is able to understand this yet. I doubt I have the words to tell him - I barely understand it myself. But there&#039;s more to it than that - he&#039;s drowning in his own pain, not sure yet whether he wants to fight his way up to the surface and scream for rescue or surrender to the numbing black. I think he&#039;s strong enough to choose the harder path... I hope he&#039;s brave enough to do so. But whatever he chooses, my path is to be beside him at the end. And offer whatever sanctuary I can.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Asheth_Barkeep&amp;diff=106963</id>
		<title>Asheth Barkeep</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Asheth_Barkeep&amp;diff=106963"/>
		<updated>2009-04-05T01:23:35Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i244.photobucket.com/albums/gg1/General_Hentai/ranger.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaligned Male Longtooth Shifter Avenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Zealous Assassin&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 11 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Constitution 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Intelligence 15 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Wisdom 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Charisma 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 27&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6 &lt;br /&gt;
&lt;br /&gt;
Healing Surges 8&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +2&lt;br /&gt;
&lt;br /&gt;
Passive Insight 14&lt;br /&gt;
&lt;br /&gt;
Passive Perception 19&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 13&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +1&lt;br /&gt;
&lt;br /&gt;
Arcana +2&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +0&lt;br /&gt;
&lt;br /&gt;
Diplomacy +0&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +4&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +4&lt;br /&gt;
&lt;br /&gt;
History +2&lt;br /&gt;
&lt;br /&gt;
Insight +4&lt;br /&gt;
&lt;br /&gt;
Intimidate +0&lt;br /&gt;
&lt;br /&gt;
Nature +4&lt;br /&gt;
&lt;br /&gt;
Perception +9&lt;br /&gt;
&lt;br /&gt;
Religion +7&lt;br /&gt;
&lt;br /&gt;
Stealth +6&lt;br /&gt;
&lt;br /&gt;
Streetwise +0&lt;br /&gt;
&lt;br /&gt;
Thievery +1&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency ()&lt;br /&gt;
&lt;br /&gt;
Melee Training&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency ()&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Longtooth Shifting&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Armor of Faith&lt;br /&gt;
&lt;br /&gt;
Censure of Retribution&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Abjure Undead&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Divine Guidance&lt;br /&gt;
&lt;br /&gt;
Oath of Enmity&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Greatsword (+7 vs. AC, 1d10+4 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: &lt;br /&gt;
&lt;br /&gt;
Bond of Retribution (1)&lt;br /&gt;
&lt;br /&gt;
Radiant Vengeance (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Avenging Echo (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Oath of the Final Duel (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Greatsword&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Bedroll&lt;br /&gt;
&lt;br /&gt;
Flint and steel&lt;br /&gt;
&lt;br /&gt;
Grappling hook&lt;br /&gt;
&lt;br /&gt;
Hammer&lt;br /&gt;
&lt;br /&gt;
Pitons x10&lt;br /&gt;
&lt;br /&gt;
Pouch (belt) x1&lt;br /&gt;
&lt;br /&gt;
Rations (1 day) x10&lt;br /&gt;
&lt;br /&gt;
Rope (50&#039;, hempen) x1&lt;br /&gt;
&lt;br /&gt;
Sunrods x2&lt;br /&gt;
&lt;br /&gt;
Waterskins x1&lt;br /&gt;
&lt;br /&gt;
Holy symbol (silver)&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Draconic&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Crusading Zealot&lt;br /&gt;
&lt;br /&gt;
To a difference from other shifter clans Asheth&#039;s family had been urban for as long as one could remember, even before the fall of Nerath. So long, in fact, that some jokingly claimed that their lycanthrope ancestors were more dog than wolf. Throughout the years this became so established that the part of city where the clan lived became known as Doghill.&lt;br /&gt;
&lt;br /&gt;
Asheth was the son of, unsurprsingly, a barkeep in one of the most rowdy street of Doghill, which was the most rowdy area of the city. The tavern had been in the family for generations and one of the vast number of Asheth&#039;s siblings would one day inherit it. That was far into the future however, and Asheth lived his young life with his brothers and sisters playing on the streets. There he quickly learned the value of seeing but not be seen, and soon turned out to be quite a nimble and quickwitted boy. He did get into a lot of trouble, but he was also smart enough to get out before he was caught.&lt;br /&gt;
&lt;br /&gt;
This happy childhood would not be forever, however, and unbeknownst to Asheth, his family, Doghill and pretty much the whole city, a cult planned a takeover in the city. And worked it did, apart from a small problem, a paladin of Bahamut who was resting in the city after a hard journey. That problem soon became a large problem as he called his kin and single handedly almost put a stop to the cult&#039;s action. In a desperate last attempt from the cult they opened a gate in the middle of the city straight to the nine hells, unleashing an army of demons upon the city.&lt;br /&gt;
&lt;br /&gt;
The slaughter was great, although the Paladin&#039;s allies soon came to help, an army of warriors and priests sworn to Bahamut, as well as no less than three dragons. The demons were vanquished and the gate closed, but the city was burned to the ground and it&#039;s inhabititants killed. Among the few survivors was a young shifter boy who had lost his left eye to the demon that killed his parents and siblings.&lt;br /&gt;
&lt;br /&gt;
Asheth was taken in by an order of clerics, and while he proved zealous in the fight against evil he was filled with rage, and would rather train with arms than recite prayers and cleanse his soul. He was shifted to a friendly order of Paladins, where a female shifter took him in as her squire, feeling deeply for him. Asheth grew to love his new master as a mother, and she him as a son, but he was still filled with rage, and his foster mother quickly saw that he would not make a good paladin, even though she tried.&lt;br /&gt;
&lt;br /&gt;
It was then, with deep regret, feeling as if she was sacrificing her own son, that she sent him away to a remote cloister, known only to a few. There an order of monks trained in the martial arts in the name of Bahamut, but their focus was not on upholding law and order, honor and justice nor defending the weak and innocent. Their description was closest to holy assassins, rooting out evil in all its forms and destroying it.&lt;br /&gt;
&lt;br /&gt;
Asheth was finally at home again, here he shaped his raging soul to a sword in the name of Bahamut. The skills he had learned on the streets of Dogville and his natural abilities and talents came well to fit his new call, and as he was initiated he swore to find the demon that had killed his family and let it pay dearly for its deed.&lt;br /&gt;
&lt;br /&gt;
That was one month ago, and with little more than a bag of coins, his robes and an ornate sword handed down from the order he left out into the world.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
A young slender shifter of average tall height, his face is composed, but the eyes burn with a slumbering fire. The face, often in shadow under the hood, is lined with thin, neatly cropped sideburns and beard. A scar goes over the left part of the face, over the left eye covered by an eye-patch.&lt;br /&gt;
&lt;br /&gt;
Asheth mostly act in what could be seen as the calmest manner possible, but it is not hard to detect the burning zeal controlled (some would say barely) under the surface. He is often grim, but always polite, and in presence of friends and common people he might even smile slightly at jokes, funny songs or antics.&lt;br /&gt;
&lt;br /&gt;
When in presence of evil, however he changes slightly, the controlled and composed face is still there, but he acts and moves with a newborn determination. All evil is to be vanquished, by the blade if not otherwise. In the thrill and dance of battle a smile can again be seen on his face, this one more feral and filled with the thirst of blood and destruction.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  She is a strange being, as all Devas are, but she is stranger than most of them. Not least the fact that an immortal soul would choose to follow the Raven Queen, goddess of death. It is as if she is two persons, and she doesn&#039;t understand it herself. In my soul I know she wants to help, she wants to take me away from this pain, but I do not know if I want to accept it. The pain and anger is all that is left in my life, if I would not have that I would have nothing. She claims she understands, she also lost her friends to the demons, but she doesn&#039;t. Devas do not have family, they do not truly know the pain of almost dying, seeing your closest be slaughtered in front of you and not be able to do anything. She could always claim revenge in her next life. I want to trust her, I know that I should trust her, but deep inside my lycan blood tells me to be vary.&lt;br /&gt;
&lt;br /&gt;
But I have seen her other side, that perfect servant of the Raven Queen she is in battle. It is almost hypocritical. She tells me to become that living, laughing person she is as normal, but in battle she is just like me. Filled with the cold calculating killing, the burning desire to kill and destroy all evil. She believes that she got out of her trauma better than me, still alive. She doesn&#039;t understand that isn&#039;t the case, as me she is already as good as dead, only I see that and she doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  Felaim is what I strive for. Not for me to be personally, that part of me is long gone, but it is what Bahamut has put me to protect. Duty, honor, loyalty, he has those attributes, and my duty is to help him. I can see the greatness that lurks within him, even if he only see the humble watchman he has been. I will help him to whatever goal he will find by removing the obstacles in his way. Not all of course, but enough. I will not ask for reward, or thanks, doing the duty of my god is reward enough.&lt;br /&gt;
&lt;br /&gt;
And perhaps... maybe... if I have earned his trust... I can ask him to help me gain my revenge... And walk side by side into the depths of the nine hells and back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  In another life we might have been born in the same city, if things had been different we could have roamed the streets together, being the kings of our own private worlds. We would have grown from boys to young men, chased women and drunk ale. We would not have known dungeouns or riches, but our lives would still been adventures. But that possibility is long gone, that part of my life as razed as my home. I feel a connection to him, and he reminds me of what I were as young... well... younger. Yet that connection still reminds me of what happened, and it strengthens my resolve. I must not let that happen again. Other youths like us must have the possibilities we had, but were taken from us.&lt;br /&gt;
&lt;br /&gt;
This has set us on two paths, him on the path of change, me on the path of revenge. We are so alike, yet so different. Thus far our paths have gone parallel, and I hope they will continue to do so. But I know that there might be a day where his path will diverge from mine, maybe he will even fulfill his goals and settle down. My will continue forever, untill all demons in all nine hells are dead and no more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  It is funny really, after nine years of pain, training and devotion, his song was the first to pierce my soul and make me laugh when I first heard him. Yet, he is one of them. It was lucky however that I had been forced to leave my sword outside, otherwise I would not have been able to control myself, and he would have been little more than a swath of blood on a tavern wall.&lt;br /&gt;
&lt;br /&gt;
I know that it isn&#039;t his fault, he can&#039;t escape his daemon blood as little as I can escape my lycan, but every time I look at him or hear his voice, a part of me is back in Doghill, and again I see my family get slaughtered with my left eye. Yet he tries to get away from it, what has been a gift to me has been a curse to him. I can see the pain he is in, and it is because he denounces his heritage and says no to the demons of past lineage. To become his true potential he must accept and embrace instead, as I do with my wild soul. But yet, his denouncing of his true self is all that maintains what little I can call friendship with him.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Asheth_Barkeep&amp;diff=106962</id>
		<title>Asheth Barkeep</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Asheth_Barkeep&amp;diff=106962"/>
		<updated>2009-04-05T01:23:02Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i244.photobucket.com/albums/gg1/General_Hentai/ranger.jpg&lt;br /&gt;
&#039;&#039;&#039;Unaligned Male Longtooth Shifter Avenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Zealous Assassin&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 11 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Constitution 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Intelligence 15 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Wisdom 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Charisma 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 27&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6 &lt;br /&gt;
&lt;br /&gt;
Healing Surges 8&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +2&lt;br /&gt;
&lt;br /&gt;
Passive Insight 14&lt;br /&gt;
&lt;br /&gt;
Passive Perception 19&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 13&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +1&lt;br /&gt;
&lt;br /&gt;
Arcana +2&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +0&lt;br /&gt;
&lt;br /&gt;
Diplomacy +0&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +4&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +4&lt;br /&gt;
&lt;br /&gt;
History +2&lt;br /&gt;
&lt;br /&gt;
Insight +4&lt;br /&gt;
&lt;br /&gt;
Intimidate +0&lt;br /&gt;
&lt;br /&gt;
Nature +4&lt;br /&gt;
&lt;br /&gt;
Perception +9&lt;br /&gt;
&lt;br /&gt;
Religion +7&lt;br /&gt;
&lt;br /&gt;
Stealth +6&lt;br /&gt;
&lt;br /&gt;
Streetwise +0&lt;br /&gt;
&lt;br /&gt;
Thievery +1&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency ()&lt;br /&gt;
&lt;br /&gt;
Melee Training&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency ()&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Longtooth Shifting&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Armor of Faith&lt;br /&gt;
&lt;br /&gt;
Censure of Retribution&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Abjure Undead&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Divine Guidance&lt;br /&gt;
&lt;br /&gt;
Oath of Enmity&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Greatsword (+7 vs. AC, 1d10+4 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: &lt;br /&gt;
&lt;br /&gt;
Bond of Retribution (1)&lt;br /&gt;
&lt;br /&gt;
Radiant Vengeance (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Avenging Echo (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Oath of the Final Duel (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Greatsword&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Bedroll&lt;br /&gt;
&lt;br /&gt;
Flint and steel&lt;br /&gt;
&lt;br /&gt;
Grappling hook&lt;br /&gt;
&lt;br /&gt;
Hammer&lt;br /&gt;
&lt;br /&gt;
Pitons x10&lt;br /&gt;
&lt;br /&gt;
Pouch (belt) x1&lt;br /&gt;
&lt;br /&gt;
Rations (1 day) x10&lt;br /&gt;
&lt;br /&gt;
Rope (50&#039;, hempen) x1&lt;br /&gt;
&lt;br /&gt;
Sunrods x2&lt;br /&gt;
&lt;br /&gt;
Waterskins x1&lt;br /&gt;
&lt;br /&gt;
Holy symbol (silver)&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Draconic&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Crusading Zealot&lt;br /&gt;
&lt;br /&gt;
To a difference from other shifter clans Asheth&#039;s family had been urban for as long as one could remember, even before the fall of Nerath. So long, in fact, that some jokingly claimed that their lycanthrope ancestors were more dog than wolf. Throughout the years this became so established that the part of city where the clan lived became known as Doghill.&lt;br /&gt;
&lt;br /&gt;
Asheth was the son of, unsurprsingly, a barkeep in one of the most rowdy street of Doghill, which was the most rowdy area of the city. The tavern had been in the family for generations and one of the vast number of Asheth&#039;s siblings would one day inherit it. That was far into the future however, and Asheth lived his young life with his brothers and sisters playing on the streets. There he quickly learned the value of seeing but not be seen, and soon turned out to be quite a nimble and quickwitted boy. He did get into a lot of trouble, but he was also smart enough to get out before he was caught.&lt;br /&gt;
&lt;br /&gt;
This happy childhood would not be forever, however, and unbeknownst to Asheth, his family, Doghill and pretty much the whole city, a cult planned a takeover in the city. And worked it did, apart from a small problem, a paladin of Bahamut who was resting in the city after a hard journey. That problem soon became a large problem as he called his kin and single handedly almost put a stop to the cult&#039;s action. In a desperate last attempt from the cult they opened a gate in the middle of the city straight to the nine hells, unleashing an army of demons upon the city.&lt;br /&gt;
&lt;br /&gt;
The slaughter was great, although the Paladin&#039;s allies soon came to help, an army of warriors and priests sworn to Bahamut, as well as no less than three dragons. The demons were vanquished and the gate closed, but the city was burned to the ground and it&#039;s inhabititants killed. Among the few survivors was a young shifter boy who had lost his left eye to the demon that killed his parents and siblings.&lt;br /&gt;
&lt;br /&gt;
Asheth was taken in by an order of clerics, and while he proved zealous in the fight against evil he was filled with rage, and would rather train with arms than recite prayers and cleanse his soul. He was shifted to a friendly order of Paladins, where a female shifter took him in as her squire, feeling deeply for him. Asheth grew to love his new master as a mother, and she him as a son, but he was still filled with rage, and his foster mother quickly saw that he would not make a good paladin, even though she tried.&lt;br /&gt;
&lt;br /&gt;
It was then, with deep regret, feeling as if she was sacrificing her own son, that she sent him away to a remote cloister, known only to a few. There an order of monks trained in the martial arts in the name of Bahamut, but their focus was not on upholding law and order, honor and justice nor defending the weak and innocent. Their description was closest to holy assassins, rooting out evil in all its forms and destroying it.&lt;br /&gt;
&lt;br /&gt;
Asheth was finally at home again, here he shaped his raging soul to a sword in the name of Bahamut. The skills he had learned on the streets of Dogville and his natural abilities and talents came well to fit his new call, and as he was initiated he swore to find the demon that had killed his family and let it pay dearly for its deed.&lt;br /&gt;
&lt;br /&gt;
That was one month ago, and with little more than a bag of coins, his robes and an ornate sword handed down from the order he left out into the world.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
A young slender shifter of average tall height, his face is composed, but the eyes burn with a slumbering fire. The face, often in shadow under the hood, is lined with thin, neatly cropped sideburns and beard. A scar goes over the left part of the face, over the left eye covered by an eye-patch.&lt;br /&gt;
&lt;br /&gt;
Asheth mostly act in what could be seen as the calmest manner possible, but it is not hard to detect the burning zeal controlled (some would say barely) under the surface. He is often grim, but always polite, and in presence of friends and common people he might even smile slightly at jokes, funny songs or antics.&lt;br /&gt;
&lt;br /&gt;
When in presence of evil, however he changes slightly, the controlled and composed face is still there, but he acts and moves with a newborn determination. All evil is to be vanquished, by the blade if not otherwise. In the thrill and dance of battle a smile can again be seen on his face, this one more feral and filled with the thirst of blood and destruction.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  She is a strange being, as all Devas are, but she is stranger than most of them. Not least the fact that an immortal soul would choose to follow the Raven Queen, goddess of death. It is as if she is two persons, and she doesn&#039;t understand it herself. In my soul I know she wants to help, she wants to take me away from this pain, but I do not know if I want to accept it. The pain and anger is all that is left in my life, if I would not have that I would have nothing. She claims she understands, she also lost her friends to the demons, but she doesn&#039;t. Devas do not have family, they do not truly know the pain of almost dying, seeing your closest be slaughtered in front of you and not be able to do anything. She could always claim revenge in her next life. I want to trust her, I know that I should trust her, but deep inside my lycan blood tells me to be vary.&lt;br /&gt;
&lt;br /&gt;
But I have seen her other side, that perfect servant of the Raven Queen she is in battle. It is almost hypocritical. She tells me to become that living, laughing person she is as normal, but in battle she is just like me. Filled with the cold calculating killing, the burning desire to kill and destroy all evil. She believes that she got out of her trauma better than me, still alive. She doesn&#039;t understand that isn&#039;t the case, as me she is already as good as dead, only I see that and she doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  Felaim is what I strive for. Not for me to be personally, that part of me is long gone, but it is what Bahamut has put me to protect. Duty, honor, loyalty, he has those attributes, and my duty is to help him. I can see the greatness that lurks within him, even if he only see the humble watchman he has been. I will help him to whatever goal he will find by removing the obstacles in his way. Not all of course, but enough. I will not ask for reward, or thanks, doing the duty of my god is reward enough.&lt;br /&gt;
&lt;br /&gt;
And perhaps... maybe... if I have earned his trust... I can ask him to help me gain my revenge... And walk side by side into the depths of the nine hells and back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  In another life we might have been born in the same city, if things had been different we could have roamed the streets together, being the kings of our own private worlds. We would have grown from boys to young men, chased women and drunk ale. We would not have known dungeouns or riches, but our lives would still been adventures. But that possibility is long gone, that part of my life as razed as my home. I feel a connection to him, and he reminds me of what I were as young... well... younger. Yet that connection still reminds me of what happened, and it strengthens my resolve. I must not let that happen again. Other youths like us must have the possibilities we had, but were taken from us.&lt;br /&gt;
&lt;br /&gt;
This has set us on two paths, him on the path of change, me on the path of revenge. We are so alike, yet so different. Thus far our paths have gone parallel, and I hope they will continue to do so. But I know that there might be a day where his path will diverge from mine, maybe he will even fulfill his goals and settle down. My will continue forever, untill all demons in all nine hells are dead and no more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  It is funny really, after nine years of pain, training and devotion, his song was the first to pierce my soul and make me laugh when I first heard him. Yet, he is one of them. It was lucky however that I had been forced to leave my sword outside, otherwise I would not have been able to control myself, and he would have been little more than a swath of blood on a tavern wall.&lt;br /&gt;
&lt;br /&gt;
I know that it isn&#039;t his fault, he can&#039;t escape his daemon blood as little as I can escape my lycan, but every time I look at him or hear his voice, a part of me is back in Doghill, and again I see my family get slaughtered with my left eye. Yet he tries to get away from it, what has been a gift to me has been a curse to him. I can see the pain he is in, and it is because he denounces his heritage and says no to the demons of past lineage. To become his true potential he must accept and embrace instead, as I do with my wild soul. But yet, his denouncing of his true self is all that maintains what little I can call friendship with him.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Asheth_Barkeep&amp;diff=106961</id>
		<title>Asheth Barkeep</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Asheth_Barkeep&amp;diff=106961"/>
		<updated>2009-04-05T01:22:00Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i244.photobucket.com/albums/gg1/General_Hentai/ranger.jpg&lt;br /&gt;
&#039;&#039;&#039;Unaligned Male Longtooth Shifter Avenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Zealous Assassin&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 11 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Constitution 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Intelligence 15 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Wisdom 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Charisma 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 27&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6 &lt;br /&gt;
&lt;br /&gt;
Healing Surges 8&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +2&lt;br /&gt;
&lt;br /&gt;
Passive Insight 14&lt;br /&gt;
&lt;br /&gt;
Passive Perception 19&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 13&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +1&lt;br /&gt;
&lt;br /&gt;
Arcana +2&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +0&lt;br /&gt;
&lt;br /&gt;
Diplomacy +0&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +4&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +4&lt;br /&gt;
&lt;br /&gt;
History +2&lt;br /&gt;
&lt;br /&gt;
Insight +4&lt;br /&gt;
&lt;br /&gt;
Intimidate +0&lt;br /&gt;
&lt;br /&gt;
Nature +4&lt;br /&gt;
&lt;br /&gt;
Perception +9&lt;br /&gt;
&lt;br /&gt;
Religion +7&lt;br /&gt;
&lt;br /&gt;
Stealth +6&lt;br /&gt;
&lt;br /&gt;
Streetwise +0&lt;br /&gt;
&lt;br /&gt;
Thievery +1&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency ()&lt;br /&gt;
&lt;br /&gt;
Melee Training&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency ()&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Longtooth Shifting&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Armor of Faith&lt;br /&gt;
&lt;br /&gt;
Censure of Retribution&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Abjure Undead&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Divine Guidance&lt;br /&gt;
&lt;br /&gt;
Oath of Enmity&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Greatsword (+7 vs. AC, 1d10+4 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: &lt;br /&gt;
&lt;br /&gt;
Bond of Retribution (1)&lt;br /&gt;
&lt;br /&gt;
Radiant Vengeance (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Avenging Echo (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Oath of the Final Duel (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Draconic&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Crusading Zealot&lt;br /&gt;
&lt;br /&gt;
To a difference from other shifter clans Asheth&#039;s family had been urban for as long as one could remember, even before the fall of Nerath. So long, in fact, that some jokingly claimed that their lycanthrope ancestors were more dog than wolf. Throughout the years this became so established that the part of city where the clan lived became known as Doghill.&lt;br /&gt;
&lt;br /&gt;
Asheth was the son of, unsurprsingly, a barkeep in one of the most rowdy street of Doghill, which was the most rowdy area of the city. The tavern had been in the family for generations and one of the vast number of Asheth&#039;s siblings would one day inherit it. That was far into the future however, and Asheth lived his young life with his brothers and sisters playing on the streets. There he quickly learned the value of seeing but not be seen, and soon turned out to be quite a nimble and quickwitted boy. He did get into a lot of trouble, but he was also smart enough to get out before he was caught.&lt;br /&gt;
&lt;br /&gt;
This happy childhood would not be forever, however, and unbeknownst to Asheth, his family, Doghill and pretty much the whole city, a cult planned a takeover in the city. And worked it did, apart from a small problem, a paladin of Bahamut who was resting in the city after a hard journey. That problem soon became a large problem as he called his kin and single handedly almost put a stop to the cult&#039;s action. In a desperate last attempt from the cult they opened a gate in the middle of the city straight to the nine hells, unleashing an army of demons upon the city.&lt;br /&gt;
&lt;br /&gt;
The slaughter was great, although the Paladin&#039;s allies soon came to help, an army of warriors and priests sworn to Bahamut, as well as no less than three dragons. The demons were vanquished and the gate closed, but the city was burned to the ground and it&#039;s inhabititants killed. Among the few survivors was a young shifter boy who had lost his left eye to the demon that killed his parents and siblings.&lt;br /&gt;
&lt;br /&gt;
Asheth was taken in by an order of clerics, and while he proved zealous in the fight against evil he was filled with rage, and would rather train with arms than recite prayers and cleanse his soul. He was shifted to a friendly order of Paladins, where a female shifter took him in as her squire, feeling deeply for him. Asheth grew to love his new master as a mother, and she him as a son, but he was still filled with rage, and his foster mother quickly saw that he would not make a good paladin, even though she tried.&lt;br /&gt;
&lt;br /&gt;
It was then, with deep regret, feeling as if she was sacrificing her own son, that she sent him away to a remote cloister, known only to a few. There an order of monks trained in the martial arts in the name of Bahamut, but their focus was not on upholding law and order, honor and justice nor defending the weak and innocent. Their description was closest to holy assassins, rooting out evil in all its forms and destroying it.&lt;br /&gt;
&lt;br /&gt;
Asheth was finally at home again, here he shaped his raging soul to a sword in the name of Bahamut. The skills he had learned on the streets of Dogville and his natural abilities and talents came well to fit his new call, and as he was initiated he swore to find the demon that had killed his family and let it pay dearly for its deed.&lt;br /&gt;
&lt;br /&gt;
That was one month ago, and with little more than a bag of coins, his robes and an ornate sword handed down from the order he left out into the world.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
A young slender shifter of average tall height, his face is composed, but the eyes burn with a slumbering fire. The face, often in shadow under the hood, is lined with thin, neatly cropped sideburns and beard. A scar goes over the left part of the face, over the left eye covered by an eye-patch.&lt;br /&gt;
&lt;br /&gt;
Asheth mostly act in what could be seen as the calmest manner possible, but it is not hard to detect the burning zeal controlled (some would say barely) under the surface. He is often grim, but always polite, and in presence of friends and common people he might even smile slightly at jokes, funny songs or antics.&lt;br /&gt;
&lt;br /&gt;
When in presence of evil, however he changes slightly, the controlled and composed face is still there, but he acts and moves with a newborn determination. All evil is to be vanquished, by the blade if not otherwise. In the thrill and dance of battle a smile can again be seen on his face, this one more feral and filled with the thirst of blood and destruction.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  She is a strange being, as all Devas are, but she is stranger than most of them. Not least the fact that an immortal soul would choose to follow the Raven Queen, goddess of death. It is as if she is two persons, and she doesn&#039;t understand it herself. In my soul I know she wants to help, she wants to take me away from this pain, but I do not know if I want to accept it. The pain and anger is all that is left in my life, if I would not have that I would have nothing. She claims she understands, she also lost her friends to the demons, but she doesn&#039;t. Devas do not have family, they do not truly know the pain of almost dying, seeing your closest be slaughtered in front of you and not be able to do anything. She could always claim revenge in her next life. I want to trust her, I know that I should trust her, but deep inside my lycan blood tells me to be vary.&lt;br /&gt;
&lt;br /&gt;
But I have seen her other side, that perfect servant of the Raven Queen she is in battle. It is almost hypocritical. She tells me to become that living, laughing person she is as normal, but in battle she is just like me. Filled with the cold calculating killing, the burning desire to kill and destroy all evil. She believes that she got out of her trauma better than me, still alive. She doesn&#039;t understand that isn&#039;t the case, as me she is already as good as dead, only I see that and she doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  Felaim is what I strive for. Not for me to be personally, that part of me is long gone, but it is what Bahamut has put me to protect. Duty, honor, loyalty, he has those attributes, and my duty is to help him. I can see the greatness that lurks within him, even if he only see the humble watchman he has been. I will help him to whatever goal he will find by removing the obstacles in his way. Not all of course, but enough. I will not ask for reward, or thanks, doing the duty of my god is reward enough.&lt;br /&gt;
&lt;br /&gt;
And perhaps... maybe... if I have earned his trust... I can ask him to help me gain my revenge... And walk side by side into the depths of the nine hells and back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  In another life we might have been born in the same city, if things had been different we could have roamed the streets together, being the kings of our own private worlds. We would have grown from boys to young men, chased women and drunk ale. We would not have known dungeouns or riches, but our lives would still been adventures. But that possibility is long gone, that part of my life as razed as my home. I feel a connection to him, and he reminds me of what I were as young... well... younger. Yet that connection still reminds me of what happened, and it strengthens my resolve. I must not let that happen again. Other youths like us must have the possibilities we had, but were taken from us.&lt;br /&gt;
&lt;br /&gt;
This has set us on two paths, him on the path of change, me on the path of revenge. We are so alike, yet so different. Thus far our paths have gone parallel, and I hope they will continue to do so. But I know that there might be a day where his path will diverge from mine, maybe he will even fulfill his goals and settle down. My will continue forever, untill all demons in all nine hells are dead and no more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  It is funny really, after nine years of pain, training and devotion, his song was the first to pierce my soul and make me laugh when I first heard him. Yet, he is one of them. It was lucky however that I had been forced to leave my sword outside, otherwise I would not have been able to control myself, and he would have been little more than a swath of blood on a tavern wall.&lt;br /&gt;
&lt;br /&gt;
I know that it isn&#039;t his fault, he can&#039;t escape his daemon blood as little as I can escape my lycan, but every time I look at him or hear his voice, a part of me is back in Doghill, and again I see my family get slaughtered with my left eye. Yet he tries to get away from it, what has been a gift to me has been a curse to him. I can see the pain he is in, and it is because he denounces his heritage and says no to the demons of past lineage. To become his true potential he must accept and embrace instead, as I do with my wild soul. But yet, his denouncing of his true self is all that maintains what little I can call friendship with him.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Asheth_Barkeep&amp;diff=106960</id>
		<title>Asheth Barkeep</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Asheth_Barkeep&amp;diff=106960"/>
		<updated>2009-04-05T01:12:56Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i244.photobucket.com/albums/gg1/General_Hentai/ranger.jpg&lt;br /&gt;
&#039;&#039;&#039;Unaligned Male Longtooth Shifter Avenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Zealous Assassin&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 11 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Intelligence 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Wisdom 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Charisma 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 26&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6 &lt;br /&gt;
&lt;br /&gt;
Healing Surges 8&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +5&lt;br /&gt;
&lt;br /&gt;
Passive Insight 14&lt;br /&gt;
&lt;br /&gt;
Passive Perception 19&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 13&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +7&lt;br /&gt;
&lt;br /&gt;
Arcana +2&lt;br /&gt;
&lt;br /&gt;
Athletics +0&lt;br /&gt;
&lt;br /&gt;
Bluff +0&lt;br /&gt;
&lt;br /&gt;
Diplomacy +0&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +4&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +4&lt;br /&gt;
&lt;br /&gt;
History +2&lt;br /&gt;
&lt;br /&gt;
Insight +4&lt;br /&gt;
&lt;br /&gt;
Intimidate +0&lt;br /&gt;
&lt;br /&gt;
Nature +4&lt;br /&gt;
&lt;br /&gt;
Perception +9&lt;br /&gt;
&lt;br /&gt;
Religion +7&lt;br /&gt;
&lt;br /&gt;
Stealth +7&lt;br /&gt;
&lt;br /&gt;
Streetwise +0&lt;br /&gt;
&lt;br /&gt;
Thievery +2&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency ()&lt;br /&gt;
&lt;br /&gt;
Wild Senses&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency ()&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Longtooth Shifting&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Armor of Faith&lt;br /&gt;
&lt;br /&gt;
Censure of Retribution&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Abjure Undead&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Divine Guidance&lt;br /&gt;
&lt;br /&gt;
Oath of Enmity&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Greatsword (+3 vs. AC, 1d10+0 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: &lt;br /&gt;
&lt;br /&gt;
Bond of Retribution (1)&lt;br /&gt;
&lt;br /&gt;
Radiant Vengeance (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Avenging Echo (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Oath of the Final Duel (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Deep Speech&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Crusading Zealot&lt;br /&gt;
&lt;br /&gt;
To a difference from other shifter clans Asheth&#039;s family had been urban for as long as one could remember, even before the fall of Nerath. So long, in fact, that some jokingly claimed that their lycanthrope ancestors were more dog than wolf. Throughout the years this became so established that the part of city where the clan lived became known as Doghill.&lt;br /&gt;
&lt;br /&gt;
Asheth was the son of, unsurprsingly, a barkeep in one of the most rowdy street of Doghill, which was the most rowdy area of the city. The tavern had been in the family for generations and one of the vast number of Asheth&#039;s siblings would one day inherit it. That was far into the future however, and Asheth lived his young life with his brothers and sisters playing on the streets. There he quickly learned the value of seeing but not be seen, and soon turned out to be quite a nimble and quickwitted boy. He did get into a lot of trouble, but he was also smart enough to get out before he was caught.&lt;br /&gt;
&lt;br /&gt;
This happy childhood would not be forever, however, and unbeknownst to Asheth, his family, Doghill and pretty much the whole city, a cult planned a takeover in the city. And worked it did, apart from a small problem, a paladin of Bahamut who was resting in the city after a hard journey. That problem soon became a large problem as he called his kin and single handedly almost put a stop to the cult&#039;s action. In a desperate last attempt from the cult they opened a gate in the middle of the city straight to the nine hells, unleashing an army of demons upon the city.&lt;br /&gt;
&lt;br /&gt;
The slaughter was great, although the Paladin&#039;s allies soon came to help, an army of warriors and priests sworn to Bahamut, as well as no less than three dragons. The demons were vanquished and the gate closed, but the city was burned to the ground and it&#039;s inhabititants killed. Among the few survivors was a young shifter boy who had lost his left eye to the demon that killed his parents and siblings.&lt;br /&gt;
&lt;br /&gt;
Asheth was taken in by an order of clerics, and while he proved zealous in the fight against evil he was filled with rage, and would rather train with arms than recite prayers and cleanse his soul. He was shifted to a friendly order of Paladins, where a female shifter took him in as her squire, feeling deeply for him. Asheth grew to love his new master as a mother, and she him as a son, but he was still filled with rage, and his foster mother quickly saw that he would not make a good paladin, even though she tried.&lt;br /&gt;
&lt;br /&gt;
It was then, with deep regret, feeling as if she was sacrificing her own son, that she sent him away to a remote cloister, known only to a few. There an order of monks trained in the martial arts in the name of Bahamut, but their focus was not on upholding law and order, honor and justice nor defending the weak and innocent. Their description was closest to holy assassins, rooting out evil in all its forms and destroying it.&lt;br /&gt;
&lt;br /&gt;
Asheth was finally at home again, here he shaped his raging soul to a sword in the name of Bahamut. The skills he had learned on the streets of Dogville and his natural abilities and talents came well to fit his new call, and as he was initiated he swore to find the demon that had killed his family and let it pay dearly for its deed.&lt;br /&gt;
&lt;br /&gt;
That was one month ago, and with little more than a bag of coins, his robes and an ornate sword handed down from the order he left out into the world.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  She is a strange being, as all Devas are, but she is stranger than most of them. Not least the fact that an immortal soul would choose to follow the Raven Queen, goddess of death. It is as if she is two persons, and she doesn&#039;t understand it herself. In my soul I know she wants to help, she wants to take me away from this pain, but I do not know if I want to accept it. The pain and anger is all that is left in my life, if I would not have that I would have nothing. She claims she understands, she also lost her friends to the demons, but she doesn&#039;t. Devas do not have family, they do not truly know the pain of almost dying, seeing your closest be slaughtered in front of you and not be able to do anything. She could always claim revenge in her next life. I want to trust her, I know that I should trust her, but deep inside my lycan blood tells me to be vary.&lt;br /&gt;
&lt;br /&gt;
But I have seen her other side, that perfect servant of the Raven Queen she is in battle. It is almost hypocritical. She tells me to become that living, laughing person she is as normal, but in battle she is just like me. Filled with the cold calculating killing, the burning desire to kill and destroy all evil. She believes that she got out of her trauma better than me, still alive. She doesn&#039;t understand that isn&#039;t the case, as me she is already as good as dead, only I see that and she doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  Felaim is what I strive for. Not for me to be personally, that part of me is long gone, but it is what Bahamut has put me to protect. Duty, honor, loyalty, he has those attributes, and my duty is to help him. I can see the greatness that lurks within him, even if he only see the humble watchman he has been. I will help him to whatever goal he will find by removing the obstacles in his way. Not all of course, but enough. I will not ask for reward, or thanks, doing the duty of my god is reward enough.&lt;br /&gt;
&lt;br /&gt;
And perhaps... maybe... if I have earned his trust... I can ask him to help me gain my revenge... And walk side by side into the depths of the nine hells and back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  In another life we might have been born in the same city, if things had been different we could have roamed the streets together, being the kings of our own private worlds. We would have grown from boys to young men, chased women and drunk ale. We would not have known dungeouns or riches, but our lives would still been adventures. But that possibility is long gone, that part of my life as razed as my home. I feel a connection to him, and he reminds me of what I were as young... well... younger. Yet that connection still reminds me of what happened, and it strengthens my resolve. I must not let that happen again. Other youths like us must have the possibilities we had, but were taken from us.&lt;br /&gt;
&lt;br /&gt;
This has set us on two paths, him on the path of change, me on the path of revenge. We are so alike, yet so different. Thus far our paths have gone parallel, and I hope they will continue to do so. But I know that there might be a day where his path will diverge from mine, maybe he will even fulfill his goals and settle down. My will continue forever, untill all demons in all nine hells are dead and no more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  It is funny really, after nine years of pain, training and devotion, his song was the first to pierce my soul and make me laugh when I first heard him. Yet, he is one of them. It was lucky however that I had been forced to leave my sword outside, otherwise I would not have been able to control myself, and he would have been little more than a swath of blood on a tavern wall.&lt;br /&gt;
&lt;br /&gt;
I know that it isn&#039;t his fault, he can&#039;t escape his daemon blood as little as I can escape my lycan, but every time I look at him or hear his voice, a part of me is back in Doghill, and again I see my family get slaughtered with my left eye. Yet he tries to get away from it, what has been a gift to me has been a curse to him. I can see the pain he is in, and it is because he denounces his heritage and says no to the demons of past lineage. To become his true potential he must accept and embrace instead, as I do with my wild soul. But yet, his denouncing of his true self is all that maintains what little I can call friendship with him.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Asheth_Barkeep&amp;diff=106959</id>
		<title>Asheth Barkeep</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Asheth_Barkeep&amp;diff=106959"/>
		<updated>2009-04-05T01:12:17Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i244.photobucket.com/albums/gg1/General_Hentai/ranger.jpg&lt;br /&gt;
&#039;&#039;&#039;Unaligned Male Longtooth Shifter Avenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Zealous Assassin&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 11 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Intelligence 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Wisdom 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Charisma 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 26&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6 &lt;br /&gt;
&lt;br /&gt;
Healing Surges 8&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +5&lt;br /&gt;
&lt;br /&gt;
Passive Insight 14&lt;br /&gt;
&lt;br /&gt;
Passive Perception 19&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 13&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +7&lt;br /&gt;
&lt;br /&gt;
Arcana +2&lt;br /&gt;
&lt;br /&gt;
Athletics +0&lt;br /&gt;
&lt;br /&gt;
Bluff +0&lt;br /&gt;
&lt;br /&gt;
Diplomacy +0&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +4&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +4&lt;br /&gt;
&lt;br /&gt;
History +2&lt;br /&gt;
&lt;br /&gt;
Insight +4&lt;br /&gt;
&lt;br /&gt;
Intimidate +0&lt;br /&gt;
&lt;br /&gt;
Nature +4&lt;br /&gt;
&lt;br /&gt;
Perception +9&lt;br /&gt;
&lt;br /&gt;
Religion +7&lt;br /&gt;
&lt;br /&gt;
Stealth +7&lt;br /&gt;
&lt;br /&gt;
Streetwise +0&lt;br /&gt;
&lt;br /&gt;
Thievery +2&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency ()&lt;br /&gt;
&lt;br /&gt;
Wild Senses&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency ()&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Longtooth Shifting&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Armor of Faith&lt;br /&gt;
&lt;br /&gt;
Censure of Retribution&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Abjure Undead&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Divine Guidance&lt;br /&gt;
&lt;br /&gt;
Oath of Enmity&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Greatsword (+3 vs. AC, 1d10+0 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: &lt;br /&gt;
&lt;br /&gt;
Bond of Retribution (1)&lt;br /&gt;
&lt;br /&gt;
Radiant Vengeance (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Avenging Echo (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Oath of the Final Duel (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Deep Speech&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Crusading Zealot&lt;br /&gt;
&lt;br /&gt;
To a difference from other shifter clans Asheth&#039;s family had been urban for as long as one could remember, even before the fall of Nerath. So long, in fact, that some jokingly claimed that their lycanthrope ancestors were more dog than wolf. Throughout the years this became so established that the part of city where the clan lived became known as Doghill.&lt;br /&gt;
&lt;br /&gt;
Asheth was the son of, unsurprsingly, a barkeep in one of the most rowdy street of Doghill, which was the most rowdy area of the city. The tavern had been in the family for generations and one of the vast number of Asheth&#039;s siblings would one day inherit it. That was far into the future however, and Asheth lived his young life with his brothers and sisters playing on the streets. There he quickly learned the value of seeing but not be seen, and soon turned out to be quite a nimble and quickwitted boy. He did get into a lot of trouble, but he was also smart enough to get out before he was caught.&lt;br /&gt;
&lt;br /&gt;
This happy childhood would not be forever, however, and unbeknownst to Asheth, his family, Doghill and pretty much the whole city, a cult planned a takeover in the city. And worked it did, apart from a small problem, a paladin of Bahamut who was resting in the city after a hard journey. That problem soon became a large problem as he called his kin and single handedly almost put a stop to the cult&#039;s action. In a desperate last attempt from the cult they opened a gate in the middle of the city straight to the nine hells, unleashing an army of demons upon the city.&lt;br /&gt;
&lt;br /&gt;
The slaughter was great, although the Paladin&#039;s allies soon came to help, an army of warriors and priests sworn to Bahamut, as well as no less than three dragons. The demons were vanquished and the gate closed, but the city was burned to the ground and it&#039;s inhabititants killed. Among the few survivors was a young shifter boy who had lost his left eye to the demon that killed his parents and siblings.&lt;br /&gt;
&lt;br /&gt;
Asheth was taken in by an order of clerics, and while he proved zealous in the fight against evil he was filled with rage, and would rather train with arms than recite prayers and cleanse his soul. He was shifted to a friendly order of Paladins, where a female shifter took him in as her squire, feeling deeply for him. Asheth grew to love his new master as a mother, and she him as a son, but he was still filled with rage, and his foster mother quickly saw that he would not make a good paladin, even though she tried.&lt;br /&gt;
&lt;br /&gt;
It was then, with deep regret, feeling as if she was sacrificing her own son, that she sent him away to a remote cloister, known only to a few. There an order of monks trained in the martial arts in the name of Bahamut, but their focus was not on upholding law and order, honor and justice nor defending the weak and innocent. Their description was closest to holy assassins, rooting out evil in all its forms and destroying it.&lt;br /&gt;
&lt;br /&gt;
Asheth was finally at home again, here he shaped his raging soul to a sword in the name of Bahamut. The skills he had learned on the streets of Dogville and his natural abilities and talents came well to fit his new call, and as he was initiated he swore to find the demon that had killed his family and let it pay dearly for its deed.&lt;br /&gt;
&lt;br /&gt;
That was one month ago, and with little more than a bag of coins, his robes and an ornate sword handed down from the order he left out into the world.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  She is a strange being, as all Devas are, but she is stranger than most of them. Not least the fact that an immortal soul would choose to follow the Raven Queen, goddess of death. It is as if she is two persons, and she doesn&#039;t understand it herself. In my soul I know she wants to help, she wants to take me away from this pain, but I do not know if I want to accept it. The pain and anger is all that is left in my life, if I would not have that I would have nothing. She claims she understands, she also lost her friends to the demons, but she doesn&#039;t. Devas do not have family, they do not truly know the pain of almost dying, seeing your closest be slaughtered in front of you and not be able to do anything. She could always claim revenge in her next life. I want to trust her, I know that I should trust her, but deep inside my lycan blood tells me to be vary.&lt;br /&gt;
&lt;br /&gt;
But I have seen her other side, that perfect servant of the Raven Queen she is in battle. It is almost hypocritical. She tells me to become that living, laughing person she is as normal, but in battle she is just like me. Filled with the cold calculating killing, the burning desire to kill and destroy all evil. She believes that she got out of her trauma better than me, still alive. She doesn&#039;t understand that isn&#039;t the case, as me she is already as good as dead, only I see that and she doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim]]:  Felaim is what I strive for. Not for me to be personally, that part of me is long gone, but it is what Bahamut has put me to protect. Duty, honor, loyalty, he has those attributes, and my duty is to help him. I can see the greatness that lurks within him, even if he only see the humble watchman he has been. I will help him to whatever goal he will find by removing the obstacles in his way. Not all of course, but enough. I will not ask for reward, or thanks, doing the duty of my god is reward enough.&lt;br /&gt;
&lt;br /&gt;
And perhaps... maybe... if I have earned his trust... I can ask him to help me gain my revenge... And walk side by side into the depths of the nine hells and back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb]]:  In another life we might have been born in the same city, if things had been different we could have roamed the streets together, being the kings of our own private worlds. We would have grown from boys to young men, chased women and drunk ale. We would not have known dungeouns or riches, but our lives would still been adventures. But that possibility is long gone, that part of my life as razed as my home. I feel a connection to him, and he reminds me of what I were as young... well... younger. Yet that connection still reminds me of what happened, and it strengthens my resolve. I must not let that happen again. Other youths like us must have the possibilities we had, but were taken from us.&lt;br /&gt;
&lt;br /&gt;
This has set us on two paths, him on the path of change, me on the path of revenge. We are so alike, yet so different. Thus far our paths have gone parallel, and I hope they will continue to do so. But I know that there might be a day where his path will diverge from mine, maybe he will even fulfill his goals and settle down. My will continue forever, untill all demons in all nine hells are dead and no more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  It is funny really, after nine years of pain, training and devotion, his song was the first to pierce my soul and make me laugh when I first heard him. Yet, he is one of them. It was lucky however that I had been forced to leave my sword outside, otherwise I would not have been able to control myself, and he would have been little more than a swath of blood on a tavern wall.&lt;br /&gt;
&lt;br /&gt;
I know that it isn&#039;t his fault, he can&#039;t escape his daemon blood as little as I can escape my lycan, but every time I look at him or hear his voice, a part of me is back in Doghill, and again I see my family get slaughtered with my left eye. Yet he tries to get away from it, what has been a gift to me has been a curse to him. I can see the pain he is in, and it is because he denounces his heritage and says no to the demons of past lineage. To become his true potential he must accept and embrace instead, as I do with my wild soul. But yet, his denouncing of his true self is all that maintains what little I can call friendship with him.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Asheth_Barkeep&amp;diff=106958</id>
		<title>Asheth Barkeep</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Asheth_Barkeep&amp;diff=106958"/>
		<updated>2009-04-05T01:09:31Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i244.photobucket.com/albums/gg1/General_Hentai/ranger.jpg&lt;br /&gt;
Unaligned Male Longtooth Shifter Avenger&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Zealous Assassin&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 11 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Intelligence 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Wisdom 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Charisma 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 26&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6 &lt;br /&gt;
&lt;br /&gt;
Healing Surges 8&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +5&lt;br /&gt;
&lt;br /&gt;
Passive Insight 14&lt;br /&gt;
&lt;br /&gt;
Passive Perception 19&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 13&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +7&lt;br /&gt;
&lt;br /&gt;
Arcana +2&lt;br /&gt;
&lt;br /&gt;
Athletics +0&lt;br /&gt;
&lt;br /&gt;
Bluff +0&lt;br /&gt;
&lt;br /&gt;
Diplomacy +0&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +4&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +4&lt;br /&gt;
&lt;br /&gt;
History +2&lt;br /&gt;
&lt;br /&gt;
Insight +4&lt;br /&gt;
&lt;br /&gt;
Intimidate +0&lt;br /&gt;
&lt;br /&gt;
Nature +4&lt;br /&gt;
&lt;br /&gt;
Perception +9&lt;br /&gt;
&lt;br /&gt;
Religion +7&lt;br /&gt;
&lt;br /&gt;
Stealth +7&lt;br /&gt;
&lt;br /&gt;
Streetwise +0&lt;br /&gt;
&lt;br /&gt;
Thievery +2&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency ()&lt;br /&gt;
&lt;br /&gt;
Wild Senses&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency ()&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Longtooth Shifting&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Armor of Faith&lt;br /&gt;
&lt;br /&gt;
Censure of Retribution&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Abjure Undead&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Divine Guidance&lt;br /&gt;
&lt;br /&gt;
Oath of Enmity&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Greatsword (+3 vs. AC, 1d10+0 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: &lt;br /&gt;
&lt;br /&gt;
Bond of Retribution (1)&lt;br /&gt;
&lt;br /&gt;
Radiant Vengeance (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Avenging Echo (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Oath of the Final Duel (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Deep Speech&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Crusading Zealot&lt;br /&gt;
&lt;br /&gt;
To a difference from other shifter clans Asheth&#039;s family had been urban for as long as one could remember, even before the fall of Nerath. So long, in fact, that some jokingly claimed that their lycanthrope ancestors were more dog than wolf. Throughout the years this became so established that the part of city where the clan lived became known as Doghill.&lt;br /&gt;
&lt;br /&gt;
Asheth was the son of, unsurprsingly, a barkeep in one of the most rowdy street of Doghill, which was the most rowdy area of the city. The tavern had been in the family for generations and one of the vast number of Asheth&#039;s siblings would one day inherit it. That was far into the future however, and Asheth lived his young life with his brothers and sisters playing on the streets. There he quickly learned the value of seeing but not be seen, and soon turned out to be quite a nimble and quickwitted boy. He did get into a lot of trouble, but he was also smart enough to get out before he was caught.&lt;br /&gt;
&lt;br /&gt;
This happy childhood would not be forever, however, and unbeknownst to Asheth, his family, Doghill and pretty much the whole city, a cult planned a takeover in the city. And worked it did, apart from a small problem, a paladin of Bahamut who was resting in the city after a hard journey. That problem soon became a large problem as he called his kin and single handedly almost put a stop to the cult&#039;s action. In a desperate last attempt from the cult they opened a gate in the middle of the city straight to the nine hells, unleashing an army of demons upon the city.&lt;br /&gt;
&lt;br /&gt;
The slaughter was great, although the Paladin&#039;s allies soon came to help, an army of warriors and priests sworn to Bahamut, as well as no less than three dragons. The demons were vanquished and the gate closed, but the city was burned to the ground and it&#039;s inhabititants killed. Among the few survivors was a young shifter boy who had lost his left eye to the demon that killed his parents and siblings.&lt;br /&gt;
&lt;br /&gt;
Asheth was taken in by an order of clerics, and while he proved zealous in the fight against evil he was filled with rage, and would rather train with arms than recite prayers and cleanse his soul. He was shifted to a friendly order of Paladins, where a female shifter took him in as her squire, feeling deeply for him. Asheth grew to love his new master as a mother, and she him as a son, but he was still filled with rage, and his foster mother quickly saw that he would not make a good paladin, even though she tried.&lt;br /&gt;
&lt;br /&gt;
It was then, with deep regret, feeling as if she was sacrificing her own son, that she sent him away to a remote cloister, known only to a few. There an order of monks trained in the martial arts in the name of Bahamut, but their focus was not on upholding law and order, honor and justice nor defending the weak and innocent. Their description was closest to holy assassins, rooting out evil in all its forms and destroying it.&lt;br /&gt;
&lt;br /&gt;
Asheth was finally at home again, here he shaped his raging soul to a sword in the name of Bahamut. The skills he had learned on the streets of Dogville and his natural abilities and talents came well to fit his new call, and as he was initiated he swore to find the demon that had killed his family and let it pay dearly for its deed.&lt;br /&gt;
&lt;br /&gt;
That was one month ago, and with little more than a bag of coins, his robes and an ornate sword handed down from the order he left out into the world.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dross&amp;diff=106957</id>
		<title>Dross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dross&amp;diff=106957"/>
		<updated>2009-04-05T01:09:06Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://fc30.deviantart.com/fs45/f/2009/061/a/f/Ahrck__Tiefling_Ranger_by_kmcgeijyutsuka.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaligned Male Tiefling Bard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Turathi Highborn&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Constitution 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Dexterity 11 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Intelligence 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Wisdom 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Charisma 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 26&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 9&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +0&lt;br /&gt;
&lt;br /&gt;
Passive Insight 10&lt;br /&gt;
&lt;br /&gt;
Passive Perception 10&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 16&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 14&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +5&lt;br /&gt;
&lt;br /&gt;
Arcana +7&lt;br /&gt;
&lt;br /&gt;
Athletics +0&lt;br /&gt;
&lt;br /&gt;
Bluff +10&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +0&lt;br /&gt;
&lt;br /&gt;
Endurance +0&lt;br /&gt;
&lt;br /&gt;
Heal +0&lt;br /&gt;
&lt;br /&gt;
History +5&lt;br /&gt;
&lt;br /&gt;
Insight +0&lt;br /&gt;
&lt;br /&gt;
Intimidate +3&lt;br /&gt;
&lt;br /&gt;
Nature +0&lt;br /&gt;
&lt;br /&gt;
Perception +0&lt;br /&gt;
&lt;br /&gt;
Religion +2&lt;br /&gt;
&lt;br /&gt;
Stealth +2&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +0&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain, Light Shield)&lt;br /&gt;
&lt;br /&gt;
Bardic Knowledge&lt;br /&gt;
&lt;br /&gt;
Ritual Caster&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple, Military Ranged, Longsword, Scimitar, Short Sword)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Blood Hunt&lt;br /&gt;
&lt;br /&gt;
Fire Resistance&lt;br /&gt;
&lt;br /&gt;
Infernal Wrath&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Bardic Training&lt;br /&gt;
&lt;br /&gt;
Bardic Virtue of Cunning&lt;br /&gt;
&lt;br /&gt;
Majestic Word&lt;br /&gt;
&lt;br /&gt;
Multiclass Versatility&lt;br /&gt;
&lt;br /&gt;
Song of Rest&lt;br /&gt;
&lt;br /&gt;
Words of Friendship&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Mace (+2 vs. AC, 1d8+0 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Blowgun (+ vs. AC, d+0 damage, range /)&lt;br /&gt;
&lt;br /&gt;
Vicious Mockery (1)&lt;br /&gt;
&lt;br /&gt;
War Song Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Blunder (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Slayer&#039;s Song (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Hide Armor&lt;br /&gt;
&lt;br /&gt;
Bowgun&lt;br /&gt;
&lt;br /&gt;
Mace&lt;br /&gt;
&lt;br /&gt;
Wand&lt;br /&gt;
&lt;br /&gt;
Adventurers Kit&lt;br /&gt;
&lt;br /&gt;
18g&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
Animal Messenger&lt;br /&gt;
&lt;br /&gt;
Glib Limerik&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Elven&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Noble, Scion of an Ancient Bloodline, Urban&lt;br /&gt;
&lt;br /&gt;
Dross grew up in the bad side of town, but in a rich home. His cloth merchant parents had plenty of money, but were uncaring and greedy. His artistic and adventurous spirit made him an outcast amongst outcasts, but he didn&#039;t really mind. It made good material for ballads and songs, and Dross would rather spend his time carousing and playing shows at inns than learning how to take over the family business anyhow.&lt;br /&gt;
&lt;br /&gt;
The tiefling was pretty good with a lyre, and was doing alright, despite being the proverbial blacksheep. That is when his visions started.&lt;br /&gt;
&lt;br /&gt;
At first he thought it was just heavy comedowns off of all the drinking and recreational drugs. He&#039;d black-out and hallucinate. Dross would be in the middle of the second chorus of &amp;quot;Strangers boots at my hearth&amp;quot; when everything would go silent, and then he&#039;d slip into a hazy land of heat and fire. There would be other tieflings around him. They wore expensive vestments, and intricate armoring. And they never called him Dross; always something else, like Kargath or Versumga. These slipvisions always involved violence. Beatings. Lashings. Fights. Always.&lt;br /&gt;
&lt;br /&gt;
And then he&#039;d snap back into reality, having passed out on the barroom floor, with curious patrons standing around wondering about his seizures.&lt;br /&gt;
&lt;br /&gt;
Dross tried to cool down on the shinsta grass and the drinking, but it didn&#039;t help. The daydreams became more and more vivid, would last longer and longer His hallucinatory tormentors began cursing his Bloodline, calling him a traitor for signing a treaty with the humans. Calling him weak, a thinblooded pissant of a half-deamon. Dross fought back.&lt;br /&gt;
&lt;br /&gt;
But when he snapped out of his vision this time, his hands were crimson red, as was the dagger in his hands, and at his feet lay his dead half-brother. So Dross fled from his family, and has been on the road ever since, doing what he knows best. Drinking and singing for money. Trying not to think about the visions too much.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  I never thought I&#039;d be drinking and dancing with a deva priestess, much less call her my friend, but whatever. I surprise even myself sometimes. Maybe it&#039;s because she&#039;s so down to earth. She never judged me. Never judged me for being a drunkard and a scoundrel, or demon-blooded either, for that matter.&lt;br /&gt;
&lt;br /&gt;
I dunno, she calms me down, somehow. Something about her presence that makes me feel better. Saner. Shows me you don&#039;t always have to smoke shinsta and do lines of dungeon-salt to have a good time. I&#039;d be lying if I said I&#039;m not attracted by her, but nah. Too much work, and it would burn at least one bridge too many. Done enough of that in my life.&lt;br /&gt;
&lt;br /&gt;
Always appreciated the way she never really preaches too me either. And we&#039;re still good, you know? I guess listening is a better convincer than words, in some cases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  This guy is no joke. He&#039;s the real deal. If people like him ran the show, things would be a lot better all around. Would be a hell of a lot more stale too, but I guess that is a price you have to pay.&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t like me though. Says I do too much blow and drink too much. If we had met under different circumstances, he&#039;d probably poke my gut with that pointy stick of his and have me locked away, but whatever. We didn&#039;t, and he seems to be fine traveling with me for the present being, and that is all I need to know.&lt;br /&gt;
&lt;br /&gt;
Everyone doesn&#039;t have to love me, as long as someone does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  He talks about shit that I don&#039;t really understand, politics and stuff. His ideas are pretty progressive though, and he is passionate about it. It seems to get the locals all fired up wherever we go too. Maybe I should start spicing my lyrics with his sentiments. Could be an interesting project.&lt;br /&gt;
&lt;br /&gt;
He&#039;s a fun guy though, Caleb. He&#039;s a city boy, so we have a lot in common. Kinda hang in the same crowds too. And when the blasted innkeepers short-change me on my pay, I always know that his guy will lift their purses for me, and that is a quality that shows character, as far as I am concerned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  I&#039;ve seen the way he looks at me. He thinks I am running from who I am. But this is who I am. This is me being me. Drinking, singing, stabbing some fucker who thinks he can mess with me. Alright, fine, saying it has nothing to do with my heritage is an overstatement. But I am more than my tiefling-horns.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not trying to convince anyone of anything, but it still kinda puts me down. He tries though, and I respect him for it. Asheth&#039;s blade is quick, and strong, and he is fun to spare with whenever we get some downtime. Now that I think of it, its hard to think of a time when he hasn&#039;t pulled through for me though, and that is a hell of a lot more than I can say for a lot of people I have met in my travels.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106956</id>
		<title>Caleb Paine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106956"/>
		<updated>2009-04-05T01:09:03Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Good Male Human Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Master Infiltrator/Master Spy&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Intelligence 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Wisdom 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Charisma 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 7&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +3&lt;br /&gt;
&lt;br /&gt;
Passive Insight 11&lt;br /&gt;
&lt;br /&gt;
Passive Perception 16&lt;br /&gt;
&lt;br /&gt;
Move 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 16&lt;br /&gt;
&lt;br /&gt;
Will 13&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +8&lt;br /&gt;
&lt;br /&gt;
Arcana +1&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +2&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +1&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +1&lt;br /&gt;
&lt;br /&gt;
History +1&lt;br /&gt;
&lt;br /&gt;
Insight +1&lt;br /&gt;
&lt;br /&gt;
Intimidate +2&lt;br /&gt;
&lt;br /&gt;
Nature +1&lt;br /&gt;
&lt;br /&gt;
Perception +6&lt;br /&gt;
&lt;br /&gt;
Religion +1&lt;br /&gt;
&lt;br /&gt;
Stealth +8&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +8&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather)&lt;br /&gt;
&lt;br /&gt;
Backstabber&lt;br /&gt;
&lt;br /&gt;
Human Perseverance&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (Dagger, Hand Crossbow, Shuriken, Sling, Short Sword)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Bonus At-Will Power&lt;br /&gt;
&lt;br /&gt;
Bonus Feat&lt;br /&gt;
&lt;br /&gt;
Bonus Skill&lt;br /&gt;
&lt;br /&gt;
Human Defense Bonuses&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
First Strike&lt;br /&gt;
&lt;br /&gt;
Rogue Tactics: Artful Dodger&lt;br /&gt;
&lt;br /&gt;
Rogue Weapon Talent&lt;br /&gt;
&lt;br /&gt;
Sneak Attack &lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Dagger (+5 vs. AC, 1d4+1 damage), Short Sword (+4 vs. AC, 1d6+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Dagger (+7 vs. AC, 1d4+3 damage, range 5/10), Shuriken (+6 vs. AC, 1d6+1 damage, range 6/12)&lt;br /&gt;
&lt;br /&gt;
Deft Strike (1)&lt;br /&gt;
&lt;br /&gt;
Piercing Strike (1)&lt;br /&gt;
&lt;br /&gt;
Sly Flourish (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Positioning Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Handspring Assault (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Leather Armor&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Shuriken (5)&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
26 gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Goblin&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Political Rebel&lt;br /&gt;
&lt;br /&gt;
Caleb grew up as the second son of a poor tenant farmer, one of four children. His childhood was humble but happy, and his parents raised him to believe in honor, justice, and respect for one&#039;s betters. When Caleb was in his early teens, the lord of the estate died under mysterious circumstances, and his place was taken by his corrupt and cruel eldest son. Abusing his authority, the new lord took what he wanted from his subjects and taxed them greatly. Caleb&#039;s father struggled to keep his farm going, straining his heart and body to their limits. He came down with an illness suddenly one year and died shortly after, leaving Caleb&#039;s mother to support the family. She got a job as a servant in the lord&#039;s palace, and Caleb found himself working as a stable boy.&lt;br /&gt;
&lt;br /&gt;
As a first hand witness to the depredations of the lord, Caleb&#039;s ideals began to change. He no longer believed that birth entitled one to dominion, and he decided that power had to be held accountable to the people. Caleb made the mistake of proclaiming these ideas to servants loyal to the lord, and he was quickly thrown into thrown into the palace dungeon. Here he met a former lieutenant of the old lord named Barnet. Barnet had spoken against the corrupt nobility that now ruled, and as punishment for his crime, he had been blinded and imprisoned. Barnet encouraged Caleb, taught him, and helped him to ultimately escape from the dungeon.&lt;br /&gt;
&lt;br /&gt;
Caleb fled to a large city, finding a place in the underworld to escape detection by the lord&#039;s agents. He has survived by his wits and some of the tricks Barnet taught him. He ultimately plans on returning to his home and usurping the evil lord and his lackeys, but he realizes he first must make some kind of living and build a support network. It is in this way that he&#039;s more or less stumbled into the life of an adventurer.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  I have no idea what its like to be a divine incarnation that&#039;s seen countless lives. I guess its not really in me to think about things on the cosmic scale; I prefer to focus on what I can see and experience and deal with here in the regular old material plane. I&#039;m also pretty sure I&#039;m only going to get one go around, unlike Riyah.&lt;br /&gt;
&lt;br /&gt;
Y&#039;know, she seems to be pretty happy and cheerful most of the time, considering what she&#039;s been through. I don&#039;t know if this is because she knows something we don&#039;t or if its some way of compensating. Not really any of my business. I do know that she has to work for a goddess, and not the most warm and welcoming one. I don&#039;t envy her. I&#039;ve already had my fill of slaving away for the powers that be. Those divine lightning bolts sure come in handy, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  I have some associates who tell me that working with Felaim makes me a sellout. They tell me that he represents authority, he represents oppression, he represents the very things we&#039;re fighting against. I don&#039;t pay much attention to these people. They don&#039;t get it. I&#039;m not fighting to abolish the rule of law, much less to get even with the city watch.&lt;br /&gt;
&lt;br /&gt;
Felaim is a good guy, in the best sense of the word. He believes in something and he backs it up with action. I suppose we might not see eye to eye on every point, and my methods are not his methods, but when it comes down to it, I think we&#039;re after the same thing; justice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  There are dark powers in the world, shadowy, arcane, and infernal. They give birth to malevolent spirits who are a blasphemy upon the face of creation. They tinker with sinister compacts and work against everything that&#039;s decent and good. They are fire and blackness and hate.&lt;br /&gt;
&lt;br /&gt;
Then there&#039;s Dross.&lt;br /&gt;
&lt;br /&gt;
Dross is about as sinister and malevolent as an alley cat, and probably about as reputable. He&#039;s good company, and there&#039;s a nice kind of directness about his motives. Frankly, it&#039;d be a boring world without blasphemies like him around. I know he&#039;s got some sort of dark secret in his past, but you could say the same about anybody nowadays, myself included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  I like to think of myself as driven, as dedicated to a goal. I&#039;ve occasionally been accused of being fanatical about my ideals, but I prefer the word &amp;quot;zealous&amp;quot;. Aseth, however, is a better example of that word than I&#039;ll ever be. He&#039;s given himself over wholly to one thing; seeing every last rat bastard demon and devil destroyed, from the lowliest imp to the lordliest archdemon. Its an insane sort of thing to pursue, maybe even self-destructive, but I respect his desire for some sort of accounting for what he&#039;s suffered. Wrongs have to be addressed, whatever shape they come in. I just hope he doesn&#039;t forget who he is along the way.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dross&amp;diff=106954</id>
		<title>Dross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dross&amp;diff=106954"/>
		<updated>2009-04-05T00:30:54Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: /* Senses and Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://fc30.deviantart.com/fs45/f/2009/061/a/f/Ahrck__Tiefling_Ranger_by_kmcgeijyutsuka.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaligned Male Tiefling Bard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Turathi Highborn&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Constitution 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Dexterity 11 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Intelligence 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Wisdom 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Charisma 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 26&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 9&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +0&lt;br /&gt;
&lt;br /&gt;
Passive Insight 10&lt;br /&gt;
&lt;br /&gt;
Passive Perception 10&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 16&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 14&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +5&lt;br /&gt;
&lt;br /&gt;
Arcana +7&lt;br /&gt;
&lt;br /&gt;
Athletics +0&lt;br /&gt;
&lt;br /&gt;
Bluff +10&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +0&lt;br /&gt;
&lt;br /&gt;
Endurance +0&lt;br /&gt;
&lt;br /&gt;
Heal +0&lt;br /&gt;
&lt;br /&gt;
History +5&lt;br /&gt;
&lt;br /&gt;
Insight +0&lt;br /&gt;
&lt;br /&gt;
Intimidate +3&lt;br /&gt;
&lt;br /&gt;
Nature +0&lt;br /&gt;
&lt;br /&gt;
Perception +0&lt;br /&gt;
&lt;br /&gt;
Religion +2&lt;br /&gt;
&lt;br /&gt;
Stealth +2&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +0&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain, Light Shield)&lt;br /&gt;
&lt;br /&gt;
Bardic Knowledge&lt;br /&gt;
&lt;br /&gt;
Ritual Caster&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple, Military Ranged, Longsword, Scimitar, Short Sword)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Blood Hunt&lt;br /&gt;
&lt;br /&gt;
Fire Resistance&lt;br /&gt;
&lt;br /&gt;
Infernal Wrath&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Bardic Training&lt;br /&gt;
&lt;br /&gt;
Bardic Virtue of Cunning&lt;br /&gt;
&lt;br /&gt;
Majestic Word&lt;br /&gt;
&lt;br /&gt;
Multiclass Versatility&lt;br /&gt;
&lt;br /&gt;
Song of Rest&lt;br /&gt;
&lt;br /&gt;
Words of Friendship&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Mace (+2 vs. AC, 1d8+0 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Blowgun (+ vs. AC, d+0 damage, range /)&lt;br /&gt;
&lt;br /&gt;
Vicious Mockery (1)&lt;br /&gt;
&lt;br /&gt;
War Song Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Blunder (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Slayer&#039;s Song (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Hide Armor&lt;br /&gt;
&lt;br /&gt;
Bowgun&lt;br /&gt;
&lt;br /&gt;
Mace&lt;br /&gt;
&lt;br /&gt;
Wand&lt;br /&gt;
&lt;br /&gt;
Adventurers Kit&lt;br /&gt;
&lt;br /&gt;
18g&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
Animal Messenger&lt;br /&gt;
&lt;br /&gt;
Glib Limerik&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Elven&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Noble, Scion of an Ancient Bloodline, Urban&lt;br /&gt;
&lt;br /&gt;
Dross grew up in the bad side of town, but in a rich home. His cloth merchant parents had plenty of money, but were uncaring and greedy. His artistic and adventurous spirit made him an outcast amongst outcasts, but he didn&#039;t really mind. It made good material for ballads and songs, and Dross would rather spend his time carousing and playing shows at inns than learning how to take over the family business anyhow.&lt;br /&gt;
&lt;br /&gt;
The tiefling was pretty good with a lyre, and was doing alright, despite being the proverbial blacksheep. That is when his visions started.&lt;br /&gt;
&lt;br /&gt;
At first he thought it was just heavy comedowns off of all the drinking and recreational drugs. He&#039;d black-out and hallucinate. Dross would be in the middle of the second chorus of &amp;quot;Strangers boots at my hearth&amp;quot; when everything would go silent, and then he&#039;d slip into a hazy land of heat and fire. There would be other tieflings around him. They wore expensive vestments, and intricate armoring. And they never called him Dross; always something else, like Kargath or Versumga. These slipvisions always involved violence. Beatings. Lashings. Fights. Always.&lt;br /&gt;
&lt;br /&gt;
And then he&#039;d snap back into reality, having passed out on the barroom floor, with curious patrons standing around wondering about his seizures.&lt;br /&gt;
&lt;br /&gt;
Dross tried to cool down on the shinsta grass and the drinking, but it didn&#039;t help. The daydreams became more and more vivid, would last longer and longer His hallucinatory tormentors began cursing his Bloodline, calling him a traitor for signing a treaty with the humans. Calling him weak, a thinblooded pissant of a half-deamon. Dross fought back.&lt;br /&gt;
&lt;br /&gt;
But when he snapped out of his vision this time, his hands were crimson red, as was the dagger in his hands, and at his feet lay his dead half-brother. So Dross fled from his family, and has been on the road ever since, doing what he knows best. Drinking and singing for money. Trying not to think about the visions too much.&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  I never thought I&#039;d be drinking and dancing with a deva priestess, much less call her my friend, but whatever. I surprise even myself sometimes. Maybe it&#039;s because she&#039;s so down to earth. She never judged me. Never judged me for being a drunkard and a scoundrel, or demon-blooded either, for that matter.&lt;br /&gt;
&lt;br /&gt;
I dunno, she calms me down, somehow. Something about her presence that makes me feel better. Saner. Shows me you don&#039;t always have to smoke shinsta and do lines of dungeon-salt to have a good time. I&#039;d be lying if I said I&#039;m not attracted by her, but nah. Too much work, and it would burn at least one bridge too many. Done enough of that in my life.&lt;br /&gt;
&lt;br /&gt;
Always appreciated the way she never really preaches too me either. And we&#039;re still good, you know? I guess listening is a better convincer than words, in some cases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  This guy is no joke. He&#039;s the real deal. If people like him ran the show, things would be a lot better all around. Would be a hell of a lot more stale too, but I guess that is a price you have to pay.&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t like me though. Says I do too much blow and drink too much. If we had met under different circumstances, he&#039;d probably poke my gut with that pointy stick of his and have me locked away, but whatever. We didn&#039;t, and he seems to be fine traveling with me for the present being, and that is all I need to know.&lt;br /&gt;
&lt;br /&gt;
Everyone doesn&#039;t have to love me, as long as someone does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  He talks about shit that I don&#039;t really understand, politics and stuff. His ideas are pretty progressive though, and he is passionate about it. It seems to get the locals all fired up wherever we go too. Maybe I should start spicing my lyrics with his sentiments. Could be an interesting project.&lt;br /&gt;
&lt;br /&gt;
He&#039;s a fun guy though, Caleb. He&#039;s a city boy, so we have a lot in common. Kinda hang in the same crowds too. And when the blasted innkeepers short-change me on my pay, I always know that his guy will lift their purses for me, and that is a quality that shows character, as far as I am concerned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  I&#039;ve seen the way he looks at me. He thinks I am running from who I am. But this is who I am. This is me being me. Drinking, singing, stabbing some fucker who thinks he can mess with me. Alright, fine, saying it has nothing to do with my heritage is an overstatement. But I am more than my tiefling-horns.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not trying to convince anyone of anything, but it still kinda puts me down. He tries though, and I respect him for it. Asheth&#039;s blade is quick, and strong, and he is fun to spare with whenever we get some downtime. Now that I think of it, its hard to think of a time when he hasn&#039;t pulled through for me though, and that is a hell of a lot more than I can say for a lot of people I have met in my travels.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dross&amp;diff=106953</id>
		<title>Dross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dross&amp;diff=106953"/>
		<updated>2009-04-05T00:30:20Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://fc30.deviantart.com/fs45/f/2009/061/a/f/Ahrck__Tiefling_Ranger_by_kmcgeijyutsuka.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaligned Male Tiefling Bard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Turathi Highborn&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Constitution 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Dexterity 11 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Intelligence 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Wisdom 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Charisma 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 26&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 9&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +0&lt;br /&gt;
&lt;br /&gt;
Passive Insight 10&lt;br /&gt;
&lt;br /&gt;
Passive Perception 10&lt;br /&gt;
&lt;br /&gt;
Low-light Vision&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 16&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 14&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +5&lt;br /&gt;
&lt;br /&gt;
Arcana +7&lt;br /&gt;
&lt;br /&gt;
Athletics +0&lt;br /&gt;
&lt;br /&gt;
Bluff +10&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +0&lt;br /&gt;
&lt;br /&gt;
Endurance +0&lt;br /&gt;
&lt;br /&gt;
Heal +0&lt;br /&gt;
&lt;br /&gt;
History +5&lt;br /&gt;
&lt;br /&gt;
Insight +0&lt;br /&gt;
&lt;br /&gt;
Intimidate +3&lt;br /&gt;
&lt;br /&gt;
Nature +0&lt;br /&gt;
&lt;br /&gt;
Perception +0&lt;br /&gt;
&lt;br /&gt;
Religion +2&lt;br /&gt;
&lt;br /&gt;
Stealth +2&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +0&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain, Light Shield)&lt;br /&gt;
&lt;br /&gt;
Bardic Knowledge&lt;br /&gt;
&lt;br /&gt;
Ritual Caster&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple, Military Ranged, Longsword, Scimitar, Short Sword)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Blood Hunt&lt;br /&gt;
&lt;br /&gt;
Fire Resistance&lt;br /&gt;
&lt;br /&gt;
Infernal Wrath&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Bardic Training&lt;br /&gt;
&lt;br /&gt;
Bardic Virtue of Cunning&lt;br /&gt;
&lt;br /&gt;
Majestic Word&lt;br /&gt;
&lt;br /&gt;
Multiclass Versatility&lt;br /&gt;
&lt;br /&gt;
Song of Rest&lt;br /&gt;
&lt;br /&gt;
Words of Friendship&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Mace (+2 vs. AC, 1d8+0 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Blowgun (+ vs. AC, d+0 damage, range /)&lt;br /&gt;
&lt;br /&gt;
Vicious Mockery (1)&lt;br /&gt;
&lt;br /&gt;
War Song Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Blunder (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Slayer&#039;s Song (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Hide Armor&lt;br /&gt;
&lt;br /&gt;
Bowgun&lt;br /&gt;
&lt;br /&gt;
Mace&lt;br /&gt;
&lt;br /&gt;
Wand&lt;br /&gt;
&lt;br /&gt;
Adventurers Kit&lt;br /&gt;
&lt;br /&gt;
18g&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
Animal Messenger&lt;br /&gt;
&lt;br /&gt;
Glib Limerik&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Elven&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Noble, Scion of an Ancient Bloodline, Urban&lt;br /&gt;
&lt;br /&gt;
Dross grew up in the bad side of town, but in a rich home. His cloth merchant parents had plenty of money, but were uncaring and greedy. His artistic and adventurous spirit made him an outcast amongst outcasts, but he didn&#039;t really mind. It made good material for ballads and songs, and Dross would rather spend his time carousing and playing shows at inns than learning how to take over the family business anyhow.&lt;br /&gt;
&lt;br /&gt;
The tiefling was pretty good with a lyre, and was doing alright, despite being the proverbial blacksheep. That is when his visions started.&lt;br /&gt;
&lt;br /&gt;
At first he thought it was just heavy comedowns off of all the drinking and recreational drugs. He&#039;d black-out and hallucinate. Dross would be in the middle of the second chorus of &amp;quot;Strangers boots at my hearth&amp;quot; when everything would go silent, and then he&#039;d slip into a hazy land of heat and fire. There would be other tieflings around him. They wore expensive vestments, and intricate armoring. And they never called him Dross; always something else, like Kargath or Versumga. These slipvisions always involved violence. Beatings. Lashings. Fights. Always.&lt;br /&gt;
&lt;br /&gt;
And then he&#039;d snap back into reality, having passed out on the barroom floor, with curious patrons standing around wondering about his seizures.&lt;br /&gt;
&lt;br /&gt;
Dross tried to cool down on the shinsta grass and the drinking, but it didn&#039;t help. The daydreams became more and more vivid, would last longer and longer His hallucinatory tormentors began cursing his Bloodline, calling him a traitor for signing a treaty with the humans. Calling him weak, a thinblooded pissant of a half-deamon. Dross fought back.&lt;br /&gt;
&lt;br /&gt;
But when he snapped out of his vision this time, his hands were crimson red, as was the dagger in his hands, and at his feet lay his dead half-brother. So Dross fled from his family, and has been on the road ever since, doing what he knows best. Drinking and singing for money. Trying not to think about the visions too much.&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  I never thought I&#039;d be drinking and dancing with a deva priestess, much less call her my friend, but whatever. I surprise even myself sometimes. Maybe it&#039;s because she&#039;s so down to earth. She never judged me. Never judged me for being a drunkard and a scoundrel, or demon-blooded either, for that matter.&lt;br /&gt;
&lt;br /&gt;
I dunno, she calms me down, somehow. Something about her presence that makes me feel better. Saner. Shows me you don&#039;t always have to smoke shinsta and do lines of dungeon-salt to have a good time. I&#039;d be lying if I said I&#039;m not attracted by her, but nah. Too much work, and it would burn at least one bridge too many. Done enough of that in my life.&lt;br /&gt;
&lt;br /&gt;
Always appreciated the way she never really preaches too me either. And we&#039;re still good, you know? I guess listening is a better convincer than words, in some cases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  This guy is no joke. He&#039;s the real deal. If people like him ran the show, things would be a lot better all around. Would be a hell of a lot more stale too, but I guess that is a price you have to pay.&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t like me though. Says I do too much blow and drink too much. If we had met under different circumstances, he&#039;d probably poke my gut with that pointy stick of his and have me locked away, but whatever. We didn&#039;t, and he seems to be fine traveling with me for the present being, and that is all I need to know.&lt;br /&gt;
&lt;br /&gt;
Everyone doesn&#039;t have to love me, as long as someone does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  He talks about shit that I don&#039;t really understand, politics and stuff. His ideas are pretty progressive though, and he is passionate about it. It seems to get the locals all fired up wherever we go too. Maybe I should start spicing my lyrics with his sentiments. Could be an interesting project.&lt;br /&gt;
&lt;br /&gt;
He&#039;s a fun guy though, Caleb. He&#039;s a city boy, so we have a lot in common. Kinda hang in the same crowds too. And when the blasted innkeepers short-change me on my pay, I always know that his guy will lift their purses for me, and that is a quality that shows character, as far as I am concerned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  I&#039;ve seen the way he looks at me. He thinks I am running from who I am. But this is who I am. This is me being me. Drinking, singing, stabbing some fucker who thinks he can mess with me. Alright, fine, saying it has nothing to do with my heritage is an overstatement. But I am more than my tiefling-horns.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not trying to convince anyone of anything, but it still kinda puts me down. He tries though, and I respect him for it. Asheth&#039;s blade is quick, and strong, and he is fun to spare with whenever we get some downtime. Now that I think of it, its hard to think of a time when he hasn&#039;t pulled through for me though, and that is a hell of a lot more than I can say for a lot of people I have met in my travels.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dross&amp;diff=106952</id>
		<title>Dross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dross&amp;diff=106952"/>
		<updated>2009-04-05T00:03:26Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://fc30.deviantart.com/fs45/f/2009/061/a/f/Ahrck__Tiefling_Ranger_by_kmcgeijyutsuka.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaligned Male Tiefling Bard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Turathi Highborn&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength&lt;br /&gt;
&lt;br /&gt;
Constitution&lt;br /&gt;
&lt;br /&gt;
Dexterity&lt;br /&gt;
&lt;br /&gt;
Intelligence&lt;br /&gt;
&lt;br /&gt;
Wisdom&lt;br /&gt;
&lt;br /&gt;
Charisma&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP&lt;br /&gt;
&lt;br /&gt;
Bloodied&lt;br /&gt;
&lt;br /&gt;
Surge Value&lt;br /&gt;
&lt;br /&gt;
Healing Surges&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC&lt;br /&gt;
&lt;br /&gt;
Fortitude&lt;br /&gt;
&lt;br /&gt;
Reflex&lt;br /&gt;
&lt;br /&gt;
Will&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics&lt;br /&gt;
&lt;br /&gt;
Arcana&lt;br /&gt;
&lt;br /&gt;
Athletics&lt;br /&gt;
&lt;br /&gt;
Bluff&lt;br /&gt;
&lt;br /&gt;
Diplomacy&lt;br /&gt;
&lt;br /&gt;
Dungeoneering&lt;br /&gt;
&lt;br /&gt;
Endurance&lt;br /&gt;
&lt;br /&gt;
Heal&lt;br /&gt;
&lt;br /&gt;
History&lt;br /&gt;
&lt;br /&gt;
Insight&lt;br /&gt;
&lt;br /&gt;
Intimidate&lt;br /&gt;
&lt;br /&gt;
Nature&lt;br /&gt;
&lt;br /&gt;
Perception&lt;br /&gt;
&lt;br /&gt;
Religion&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
Streetwise&lt;br /&gt;
&lt;br /&gt;
Thievery&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dross&amp;diff=106951</id>
		<title>Dross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dross&amp;diff=106951"/>
		<updated>2009-04-05T00:03:06Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://fc30.deviantart.com/fs45/f/2009/061/a/f/Ahrck__Tiefling_Ranger_by_kmcgeijyutsuka.jpg&lt;br /&gt;
Unaligned Male Tiefling Bard&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Turathi Highborn&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength&lt;br /&gt;
&lt;br /&gt;
Constitution&lt;br /&gt;
&lt;br /&gt;
Dexterity&lt;br /&gt;
&lt;br /&gt;
Intelligence&lt;br /&gt;
&lt;br /&gt;
Wisdom&lt;br /&gt;
&lt;br /&gt;
Charisma&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP&lt;br /&gt;
&lt;br /&gt;
Bloodied&lt;br /&gt;
&lt;br /&gt;
Surge Value&lt;br /&gt;
&lt;br /&gt;
Healing Surges&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC&lt;br /&gt;
&lt;br /&gt;
Fortitude&lt;br /&gt;
&lt;br /&gt;
Reflex&lt;br /&gt;
&lt;br /&gt;
Will&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics&lt;br /&gt;
&lt;br /&gt;
Arcana&lt;br /&gt;
&lt;br /&gt;
Athletics&lt;br /&gt;
&lt;br /&gt;
Bluff&lt;br /&gt;
&lt;br /&gt;
Diplomacy&lt;br /&gt;
&lt;br /&gt;
Dungeoneering&lt;br /&gt;
&lt;br /&gt;
Endurance&lt;br /&gt;
&lt;br /&gt;
Heal&lt;br /&gt;
&lt;br /&gt;
History&lt;br /&gt;
&lt;br /&gt;
Insight&lt;br /&gt;
&lt;br /&gt;
Intimidate&lt;br /&gt;
&lt;br /&gt;
Nature&lt;br /&gt;
&lt;br /&gt;
Perception&lt;br /&gt;
&lt;br /&gt;
Religion&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
Streetwise&lt;br /&gt;
&lt;br /&gt;
Thievery&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106950</id>
		<title>Caleb Paine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106950"/>
		<updated>2009-04-05T00:02:28Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Good Male Human Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Master Infiltrator/Master Spy&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Intelligence 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Wisdom 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Charisma 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 7&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +3&lt;br /&gt;
&lt;br /&gt;
Passive Insight 11&lt;br /&gt;
&lt;br /&gt;
Passive Perception 16&lt;br /&gt;
&lt;br /&gt;
Move 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 16&lt;br /&gt;
&lt;br /&gt;
Will 13&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +8&lt;br /&gt;
&lt;br /&gt;
Arcana +1&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +2&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +1&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +1&lt;br /&gt;
&lt;br /&gt;
History +1&lt;br /&gt;
&lt;br /&gt;
Insight +1&lt;br /&gt;
&lt;br /&gt;
Intimidate +2&lt;br /&gt;
&lt;br /&gt;
Nature +1&lt;br /&gt;
&lt;br /&gt;
Perception +6&lt;br /&gt;
&lt;br /&gt;
Religion +1&lt;br /&gt;
&lt;br /&gt;
Stealth +8&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +8&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather)&lt;br /&gt;
&lt;br /&gt;
Backstabber&lt;br /&gt;
&lt;br /&gt;
Human Perseverance&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (Dagger, Hand Crossbow, Shuriken, Sling, Short Sword)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Bonus At-Will Power&lt;br /&gt;
&lt;br /&gt;
Bonus Feat&lt;br /&gt;
&lt;br /&gt;
Bonus Skill&lt;br /&gt;
&lt;br /&gt;
Human Defense Bonuses&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
First Strike&lt;br /&gt;
&lt;br /&gt;
Rogue Tactics: Artful Dodger&lt;br /&gt;
&lt;br /&gt;
Rogue Weapon Talent&lt;br /&gt;
&lt;br /&gt;
Sneak Attack &lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Dagger (+5 vs. AC, 1d4+1 damage), Short Sword (+4 vs. AC, 1d6+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Dagger (+7 vs. AC, 1d4+3 damage, range 5/10), Shuriken (+6 vs. AC, 1d6+1 damage, range 6/12)&lt;br /&gt;
&lt;br /&gt;
Deft Strike (1)&lt;br /&gt;
&lt;br /&gt;
Piercing Strike (1)&lt;br /&gt;
&lt;br /&gt;
Sly Flourish (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Positioning Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Handspring Assault (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Leather Armor&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Shuriken (5)&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
26 gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Goblin&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Political Rebel&lt;br /&gt;
&lt;br /&gt;
Caleb grew up as the second son of a poor tenant farmer, one of four children. His childhood was humble but happy, and his parents raised him to believe in honor, justice, and respect for one&#039;s betters. When Caleb was in his early teens, the lord of the estate died under mysterious circumstances, and his place was taken by his corrupt and cruel eldest son. Abusing his authority, the new lord took what he wanted from his subjects and taxed them greatly. Caleb&#039;s father struggled to keep his farm going, straining his heart and body to their limits. He came down with an illness suddenly one year and died shortly after, leaving Caleb&#039;s mother to support the family. She got a job as a servant in the lord&#039;s palace, and Caleb found himself working as a stable boy.&lt;br /&gt;
&lt;br /&gt;
As a first hand witness to the depredations of the lord, Caleb&#039;s ideals began to change. He no longer believed that birth entitled one to dominion, and he decided that power had to be held accountable to the people. Caleb made the mistake of proclaiming these ideas to servants loyal to the lord, and he was quickly thrown into thrown into the palace dungeon. Here he met a former lieutenant of the old lord named Barnet. Barnet had spoken against the corrupt nobility that now ruled, and as punishment for his crime, he had been blinded and imprisoned. Barnet encouraged Caleb, taught him, and helped him to ultimately escape from the dungeon.&lt;br /&gt;
&lt;br /&gt;
Caleb fled to a large city, finding a place in the underworld to escape detection by the lord&#039;s agents. He has survived by his wits and some of the tricks Barnet taught him. He ultimately plans on returning to his home and usurping the evil lord and his lackeys, but he realizes he first must make some kind of living and build a support network. It is in this way that he&#039;s more or less stumbled into the life of an adventurer.&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  I have no idea what its like to be a divine incarnation that&#039;s seen countless lives. I guess its not really in me to think about things on the cosmic scale; I prefer to focus on what I can see and experience and deal with here in the regular old material plane. I&#039;m also pretty sure I&#039;m only going to get one go around, unlike Riyah.&lt;br /&gt;
&lt;br /&gt;
Y&#039;know, she seems to be pretty happy and cheerful most of the time, considering what she&#039;s been through. I don&#039;t know if this is because she knows something we don&#039;t or if its some way of compensating. Not really any of my business. I do know that she has to work for a goddess, and not the most warm and welcoming one. I don&#039;t envy her. I&#039;ve already had my fill of slaving away for the powers that be. Those divine lightning bolts sure come in handy, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  I have some associates who tell me that working with Felaim makes me a sellout. They tell me that he represents authority, he represents oppression, he represents the very things we&#039;re fighting against. I don&#039;t pay much attention to these people. They don&#039;t get it. I&#039;m not fighting to abolish the rule of law, much less to get even with the city watch.&lt;br /&gt;
&lt;br /&gt;
Felaim is a good guy, in the best sense of the word. He believes in something and he backs it up with action. I suppose we might not see eye to eye on every point, and my methods are not his methods, but when it comes down to it, I think we&#039;re after the same thing; justice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  There are dark powers in the world, shadowy, arcane, and infernal. They give birth to malevolent spirits who are a blasphemy upon the face of creation. They tinker with sinister compacts and work against everything that&#039;s decent and good. They are fire and blackness and hate.&lt;br /&gt;
&lt;br /&gt;
Then there&#039;s Dross.&lt;br /&gt;
&lt;br /&gt;
Dross is about as sinister and malevolent as an alley cat, and probably about as reputable. He&#039;s good company, and there&#039;s a nice kind of directness about his motives. Frankly, it&#039;d be a boring world without blasphemies like him around. I know he&#039;s got some sort of dark secret in his past, but you could say the same about anybody nowadays, myself included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  I like to think of myself as driven, as dedicated to a goal. I&#039;ve occasionally been accused of being fanatical about my ideals, but I prefer the word &amp;quot;zealous&amp;quot;. Aseth, however, is a better example of that word than I&#039;ll ever be. He&#039;s given himself over wholly to one thing; seeing every last rat bastard demon and devil destroyed, from the lowliest imp to the lordliest archdemon. Its an insane sort of thing to pursue, maybe even self-destructive, but I respect his desire for some sort of accounting for what he&#039;s suffered. Wrongs have to be addressed, whatever shape they come in. I just hope he doesn&#039;t forget who he is along the way.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106949</id>
		<title>Felaim Elswin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106949"/>
		<updated>2009-04-05T00:02:20Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i198.photobucket.com/albums/aa79/Toy_Box/geoffrey.png&lt;br /&gt;
&#039;&#039;&#039;Lawful Good Male Elf Fighter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Polearm Master&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Intelligence 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Wisdom 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Charisma 8 (-1) [-1]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 27&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 10&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +2&lt;br /&gt;
&lt;br /&gt;
Passive Insight 18&lt;br /&gt;
&lt;br /&gt;
Passive Perception 20&lt;br /&gt;
&lt;br /&gt;
Group Awareness&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
Wild Step&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 17&lt;br /&gt;
&lt;br /&gt;
Fortitude 16&lt;br /&gt;
&lt;br /&gt;
Reflex 12&lt;br /&gt;
&lt;br /&gt;
Will 12&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +2&lt;br /&gt;
&lt;br /&gt;
Arcana +0&lt;br /&gt;
&lt;br /&gt;
Athletics +4&lt;br /&gt;
&lt;br /&gt;
Bluff -1&lt;br /&gt;
&lt;br /&gt;
Diplomacy -1&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +2&lt;br /&gt;
&lt;br /&gt;
Endurance +0&lt;br /&gt;
&lt;br /&gt;
Heal +2&lt;br /&gt;
&lt;br /&gt;
History +0&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Intimidate -1&lt;br /&gt;
&lt;br /&gt;
Nature +2&lt;br /&gt;
&lt;br /&gt;
Perception +10&lt;br /&gt;
&lt;br /&gt;
Religion +0&lt;br /&gt;
&lt;br /&gt;
Stealth +2&lt;br /&gt;
&lt;br /&gt;
Streetwise +6&lt;br /&gt;
&lt;br /&gt;
Thievery +2&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain, Scale, All Shields)&lt;br /&gt;
&lt;br /&gt;
Opportunistic Accuracy&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple, All Military)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Fey Origin&lt;br /&gt;
&lt;br /&gt;
Group Awareness&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Wild Step&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Combat Challenge&lt;br /&gt;
&lt;br /&gt;
Combat Superiority&lt;br /&gt;
&lt;br /&gt;
Fighter Weapon Talent (2-handed)&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Glaive (+7 vs. AC, 2d4+4 damage, reach)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Javelin (+6 vs. AC, 1d6+4 damage, range 5/10)&lt;br /&gt;
&lt;br /&gt;
Cleave (1)&lt;br /&gt;
&lt;br /&gt;
Reaping Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Passing Attack (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Villain&#039;s Menace (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Glaive&lt;br /&gt;
&lt;br /&gt;
Javelin&lt;br /&gt;
&lt;br /&gt;
Scale Armor&lt;br /&gt;
&lt;br /&gt;
8gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Elven&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Auspicious Birth, Detective, Urban Elf&lt;br /&gt;
&lt;br /&gt;
Felaim is an odd elf. He never much cared for the wilderness and always found it hard to identify with his kindred. For their part, other elves thought he took himself too seriously, not to mention his abnormal hair color, about which many rumors arose questioning his parentage. Even those who didn&#039;t believe the rumors considered him an omen, and pressured Felaim into a career in divinity. For these reasons, Felaim left the forest of his birth and sought a living in the city.&lt;br /&gt;
&lt;br /&gt;
He could not leave duty behind, however, and he enlisted in the town watch. A natural born fighter, he excelled in his position, but he also developed other talents. He learned to intuit lies and motives and to ferret out criminals. For his polearm prowess and sharp night senses, his colleagues jokingly called him &amp;quot;the long arm of the owl,&amp;quot; but no one was ever sure whether it was safe to say it to his face (Felaim found both the nickname and their hesitation amusing).&lt;br /&gt;
&lt;br /&gt;
Felaim now works independently, making his way in the world on his ability to track and capture criminals.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
Felaim has brilliant blue hair which stands in stark contrast to his brisk demeanor. His scale armor is almost unnaturally clean and the blade of his glaive unblemished. Everything about him is sharp and professional (despite his hair) with all the polish of a military dress uniform.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  Riyah may act cheerful and personable, but I can still hear it in her voice: the begrudging obedience, the despair and listlessness. Once upon a time, she may have been naturally happy. Now, however, she must fight for every laugh and smile.&lt;br /&gt;
&lt;br /&gt;
Every time I speak to her, I feel a stab of anger that I have to fight to keep out of my voice. I can’t blame her for this; she has done nothing to me, but she reminds me of me, and in all the wrong ways. She is a student of divinity, conscripted into the service of the Raven Queen. She is everything that I escaped by moving to the city.&lt;br /&gt;
&lt;br /&gt;
It never used to bother me like this. The pressures of the clergy were only one of several annoyances that convinced me to seek my path elsewhere, but what might have happened to me did happen to her, and I can’t help the rage I feel thinking about it.&lt;br /&gt;
&lt;br /&gt;
I owe her better. She is a compatriot and a vital ally, and I must master my emotions if I am to trust her properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  Ah, yes, Caleb Paine. I know exactly who he is, even though he’s never told me. I’ve read the reports: dangerous radical, villain, vile revolutionary, foul malcontent, arrest on sight, fight to kill, etc. etc.&lt;br /&gt;
&lt;br /&gt;
I have seen this kind of report before. It always means hysteria, and frequently despotism to boot. Caleb may be an unsavory fellow, but he is not my enemy. He walks the path of truth, and I shall do nothing to impede him.&lt;br /&gt;
&lt;br /&gt;
Many would criticize me, a former city watchman, for colluding with a criminal, but I am not a slave to the laws of mortals. Besides, there is no law when the monarch himself is a criminal.&lt;br /&gt;
&lt;br /&gt;
Someday, he will return to his home. Should he ask, I will readily give my glaive in service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  I know his type. I have met many of them on the night shift. I even killed one or two, a part of my job I’ve always regretted. They seek to drown themselves in alcohol and women. Too often they succeed.&lt;br /&gt;
&lt;br /&gt;
I can tell Dross flees from a great evil in his past. Some would say I am being too harsh on him because he has a real reason to be depressed. They all have a reason to be depressed. That doesn’t change the fact that he is destroying himself.&lt;br /&gt;
&lt;br /&gt;
I can not know what haunts him, but I do know that wine will not chase away the demons; it will only make him drunk when they catch up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  It is cruel that those most strongly drawn to uphold the law are those least suited for it. Asheth has the dedication but he lacks temperance. Were he to join the city watch, he wouldn’t last a year before becoming impatient with our lack of zeal. I fear for him; I fear what he might do in his impatience.&lt;br /&gt;
&lt;br /&gt;
I can tell he likes me. I am the stalwart protector of justice and the dogged pursuer of evil, but, one day, I will disappoint him. One day, I will show mercy to my enemy. One day, I will be insufficiently stalwart or dogged for his liking.&lt;br /&gt;
&lt;br /&gt;
I wonder how he will react.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106948</id>
		<title>Caleb Paine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106948"/>
		<updated>2009-04-05T00:00:46Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Good Human Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Master Infiltrator/Master Spy&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Intelligence 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Wisdom 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Charisma 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 7&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +3&lt;br /&gt;
&lt;br /&gt;
Passive Insight 11&lt;br /&gt;
&lt;br /&gt;
Passive Perception 16&lt;br /&gt;
&lt;br /&gt;
Move 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 16&lt;br /&gt;
&lt;br /&gt;
Will 13&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +8&lt;br /&gt;
&lt;br /&gt;
Arcana +1&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +2&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +1&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +1&lt;br /&gt;
&lt;br /&gt;
History +1&lt;br /&gt;
&lt;br /&gt;
Insight +1&lt;br /&gt;
&lt;br /&gt;
Intimidate +2&lt;br /&gt;
&lt;br /&gt;
Nature +1&lt;br /&gt;
&lt;br /&gt;
Perception +6&lt;br /&gt;
&lt;br /&gt;
Religion +1&lt;br /&gt;
&lt;br /&gt;
Stealth +8&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +8&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather)&lt;br /&gt;
&lt;br /&gt;
Backstabber&lt;br /&gt;
&lt;br /&gt;
Human Perseverance&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (Dagger, Hand Crossbow, Shuriken, Sling, Short Sword)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Bonus At-Will Power&lt;br /&gt;
&lt;br /&gt;
Bonus Feat&lt;br /&gt;
&lt;br /&gt;
Bonus Skill&lt;br /&gt;
&lt;br /&gt;
Human Defense Bonuses&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
First Strike&lt;br /&gt;
&lt;br /&gt;
Rogue Tactics: Artful Dodger&lt;br /&gt;
&lt;br /&gt;
Rogue Weapon Talent&lt;br /&gt;
&lt;br /&gt;
Sneak Attack &lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Dagger (+5 vs. AC, 1d4+1 damage), Short Sword (+4 vs. AC, 1d6+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Dagger (+7 vs. AC, 1d4+3 damage, range 5/10), Shuriken (+6 vs. AC, 1d6+1 damage, range 6/12)&lt;br /&gt;
&lt;br /&gt;
Deft Strike (1)&lt;br /&gt;
&lt;br /&gt;
Piercing Strike (1)&lt;br /&gt;
&lt;br /&gt;
Sly Flourish (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Positioning Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Handspring Assault (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Leather Armor&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Shuriken (5)&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
26 gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Goblin&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Political Rebel&lt;br /&gt;
&lt;br /&gt;
Caleb grew up as the second son of a poor tenant farmer, one of four children. His childhood was humble but happy, and his parents raised him to believe in honor, justice, and respect for one&#039;s betters. When Caleb was in his early teens, the lord of the estate died under mysterious circumstances, and his place was taken by his corrupt and cruel eldest son. Abusing his authority, the new lord took what he wanted from his subjects and taxed them greatly. Caleb&#039;s father struggled to keep his farm going, straining his heart and body to their limits. He came down with an illness suddenly one year and died shortly after, leaving Caleb&#039;s mother to support the family. She got a job as a servant in the lord&#039;s palace, and Caleb found himself working as a stable boy.&lt;br /&gt;
&lt;br /&gt;
As a first hand witness to the depredations of the lord, Caleb&#039;s ideals began to change. He no longer believed that birth entitled one to dominion, and he decided that power had to be held accountable to the people. Caleb made the mistake of proclaiming these ideas to servants loyal to the lord, and he was quickly thrown into thrown into the palace dungeon. Here he met a former lieutenant of the old lord named Barnet. Barnet had spoken against the corrupt nobility that now ruled, and as punishment for his crime, he had been blinded and imprisoned. Barnet encouraged Caleb, taught him, and helped him to ultimately escape from the dungeon.&lt;br /&gt;
&lt;br /&gt;
Caleb fled to a large city, finding a place in the underworld to escape detection by the lord&#039;s agents. He has survived by his wits and some of the tricks Barnet taught him. He ultimately plans on returning to his home and usurping the evil lord and his lackeys, but he realizes he first must make some kind of living and build a support network. It is in this way that he&#039;s more or less stumbled into the life of an adventurer.&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  I have no idea what its like to be a divine incarnation that&#039;s seen countless lives. I guess its not really in me to think about things on the cosmic scale; I prefer to focus on what I can see and experience and deal with here in the regular old material plane. I&#039;m also pretty sure I&#039;m only going to get one go around, unlike Riyah.&lt;br /&gt;
&lt;br /&gt;
Y&#039;know, she seems to be pretty happy and cheerful most of the time, considering what she&#039;s been through. I don&#039;t know if this is because she knows something we don&#039;t or if its some way of compensating. Not really any of my business. I do know that she has to work for a goddess, and not the most warm and welcoming one. I don&#039;t envy her. I&#039;ve already had my fill of slaving away for the powers that be. Those divine lightning bolts sure come in handy, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  I have some associates who tell me that working with Felaim makes me a sellout. They tell me that he represents authority, he represents oppression, he represents the very things we&#039;re fighting against. I don&#039;t pay much attention to these people. They don&#039;t get it. I&#039;m not fighting to abolish the rule of law, much less to get even with the city watch.&lt;br /&gt;
&lt;br /&gt;
Felaim is a good guy, in the best sense of the word. He believes in something and he backs it up with action. I suppose we might not see eye to eye on every point, and my methods are not his methods, but when it comes down to it, I think we&#039;re after the same thing; justice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  There are dark powers in the world, shadowy, arcane, and infernal. They give birth to malevolent spirits who are a blasphemy upon the face of creation. They tinker with sinister compacts and work against everything that&#039;s decent and good. They are fire and blackness and hate.&lt;br /&gt;
&lt;br /&gt;
Then there&#039;s Dross.&lt;br /&gt;
&lt;br /&gt;
Dross is about as sinister and malevolent as an alley cat, and probably about as reputable. He&#039;s good company, and there&#039;s a nice kind of directness about his motives. Frankly, it&#039;d be a boring world without blasphemies like him around. I know he&#039;s got some sort of dark secret in his past, but you could say the same about anybody nowadays, myself included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  I like to think of myself as driven, as dedicated to a goal. I&#039;ve occasionally been accused of being fanatical about my ideals, but I prefer the word &amp;quot;zealous&amp;quot;. Aseth, however, is a better example of that word than I&#039;ll ever be. He&#039;s given himself over wholly to one thing; seeing every last rat bastard demon and devil destroyed, from the lowliest imp to the lordliest archdemon. Its an insane sort of thing to pursue, maybe even self-destructive, but I respect his desire for some sort of accounting for what he&#039;s suffered. Wrongs have to be addressed, whatever shape they come in. I just hope he doesn&#039;t forget who he is along the way.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106947</id>
		<title>Caleb Paine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106947"/>
		<updated>2009-04-04T23:59:00Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Good Human Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Master Infiltrator/Master Spy&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Intelligence 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Wisdom 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Charisma 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 7&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +3&lt;br /&gt;
&lt;br /&gt;
Passive Insight 11&lt;br /&gt;
&lt;br /&gt;
Passive Perception 16&lt;br /&gt;
&lt;br /&gt;
Move 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 16&lt;br /&gt;
&lt;br /&gt;
Will 13&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +8&lt;br /&gt;
&lt;br /&gt;
Arcana +1&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +2&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +1&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +1&lt;br /&gt;
&lt;br /&gt;
History +1&lt;br /&gt;
&lt;br /&gt;
Insight +1&lt;br /&gt;
&lt;br /&gt;
Intimidate +2&lt;br /&gt;
&lt;br /&gt;
Nature +1&lt;br /&gt;
&lt;br /&gt;
Perception +6&lt;br /&gt;
&lt;br /&gt;
Religion +1&lt;br /&gt;
&lt;br /&gt;
Stealth +8&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +8&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather)&lt;br /&gt;
&lt;br /&gt;
Backstabber&lt;br /&gt;
&lt;br /&gt;
Human Perseverance&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (Dagger, Hand Crossbow, Shuriken, Sling, Short Sword)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Bonus At-Will Power&lt;br /&gt;
&lt;br /&gt;
Bonus Feat&lt;br /&gt;
&lt;br /&gt;
Bonus Skill&lt;br /&gt;
&lt;br /&gt;
Human Defense Bonuses&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
First Strike&lt;br /&gt;
&lt;br /&gt;
Rogue Tactics: Artful Dodger&lt;br /&gt;
&lt;br /&gt;
Rogue Weapon Talent&lt;br /&gt;
&lt;br /&gt;
Sneak Attack &lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Dagger (+5 vs. AC, 1d4+1 damage), Short Sword (+4 vs. AC, 1d6+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Dagger (+7 vs. AC, 1d4+3 damage, range 5/10), Shuriken (+6 vs. AC, 1d6+1 damage, range 6/12)&lt;br /&gt;
&lt;br /&gt;
Deft Strike (1)&lt;br /&gt;
&lt;br /&gt;
Piercing Strike (1)&lt;br /&gt;
&lt;br /&gt;
Sly Flourish (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Positioning Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Handspring Assault (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Leather Armor&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Shuriken (5)&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
26 gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common&lt;br /&gt;
Goblin&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Political Rebel&lt;br /&gt;
&lt;br /&gt;
Caleb grew up as the second son of a poor tenant farmer, one of four children. His childhood was humble but happy, and his parents raised him to believe in honor, justice, and respect for one&#039;s betters. When Caleb was in his early teens, the lord of the estate died under mysterious circumstances, and his place was taken by his corrupt and cruel eldest son. Abusing his authority, the new lord took what he wanted from his subjects and taxed them greatly. Caleb&#039;s father struggled to keep his farm going, straining his heart and body to their limits. He came down with an illness suddenly one year and died shortly after, leaving Caleb&#039;s mother to support the family. She got a job as a servant in the lord&#039;s palace, and Caleb found himself working as a stable boy.&lt;br /&gt;
&lt;br /&gt;
As a first hand witness to the depredations of the lord, Caleb&#039;s ideals began to change. He no longer believed that birth entitled one to dominion, and he decided that power had to be held accountable to the people. Caleb made the mistake of proclaiming these ideas to servants loyal to the lord, and he was quickly thrown into thrown into the palace dungeon. Here he met a former lieutenant of the old lord named Barnet. Barnet had spoken against the corrupt nobility that now ruled, and as punishment for his crime, he had been blinded and imprisoned. Barnet encouraged Caleb, taught him, and helped him to ultimately escape from the dungeon.&lt;br /&gt;
&lt;br /&gt;
Caleb fled to a large city, finding a place in the underworld to escape detection by the lord&#039;s agents. He has survived by his wits and some of the tricks Barnet taught him. He ultimately plans on returning to his home and usurping the evil lord and his lackeys, but he realizes he first must make some kind of living and build a support network. It is in this way that he&#039;s more or less stumbled into the life of an adventurer.&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  I have no idea what its like to be a divine incarnation that&#039;s seen countless lives. I guess its not really in me to think about things on the cosmic scale; I prefer to focus on what I can see and experience and deal with here in the regular old material plane. I&#039;m also pretty sure I&#039;m only going to get one go around, unlike Riyah.&lt;br /&gt;
&lt;br /&gt;
Y&#039;know, she seems to be pretty happy and cheerful most of the time, considering what she&#039;s been through. I don&#039;t know if this is because she knows something we don&#039;t or if its some way of compensating. Not really any of my business. I do know that she has to work for a goddess, and not the most warm and welcoming one. I don&#039;t envy her. I&#039;ve already had my fill of slaving away for the powers that be. Those divine lightning bolts sure come in handy, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  I have some associates who tell me that working with Felaim makes me a sellout. They tell me that he represents authority, he represents oppression, he represents the very things we&#039;re fighting against. I don&#039;t pay much attention to these people. They don&#039;t get it. I&#039;m not fighting to abolish the rule of law, much less to get even with the city watch.&lt;br /&gt;
&lt;br /&gt;
Felaim is a good guy, in the best sense of the word. He believes in something and he backs it up with action. I suppose we might not see eye to eye on every point, and my methods are not his methods, but when it comes down to it, I think we&#039;re after the same thing; justice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  There are dark powers in the world, shadowy, arcane, and infernal. They give birth to malevolent spirits who are a blasphemy upon the face of creation. They tinker with sinister compacts and work against everything that&#039;s decent and good. They are fire and blackness and hate.&lt;br /&gt;
&lt;br /&gt;
Then there&#039;s Dross.&lt;br /&gt;
&lt;br /&gt;
Dross is about as sinister and malevolent as an alley cat, and probably about as reputable. He&#039;s good company, and there&#039;s a nice kind of directness about his motives. Frankly, it&#039;d be a boring world without blasphemies like him around. I know he&#039;s got some sort of dark secret in his past, but you could say the same about anybody nowadays, myself included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  I like to think of myself as driven, as dedicated to a goal. I&#039;ve occasionally been accused of being fanatical about my ideals, but I prefer the word &amp;quot;zealous&amp;quot;. Aseth, however, is a better example of that word than I&#039;ll ever be. He&#039;s given himself over wholly to one thing; seeing every last rat bastard demon and devil destroyed, from the lowliest imp to the lordliest archdemon. Its an insane sort of thing to pursue, maybe even self-destructive, but I respect his desire for some sort of accounting for what he&#039;s suffered. Wrongs have to be addressed, whatever shape they come in. I just hope he doesn&#039;t forget who he is along the way.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106946</id>
		<title>Caleb Paine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106946"/>
		<updated>2009-04-04T23:58:49Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Good Human Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Master Infiltrator/Master Spy&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Intelligence 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Wisdom 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Charisma 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 7&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +3&lt;br /&gt;
&lt;br /&gt;
Passive Insight 11&lt;br /&gt;
&lt;br /&gt;
Passive Perception 16&lt;br /&gt;
&lt;br /&gt;
Move 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 16&lt;br /&gt;
&lt;br /&gt;
Will 13&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +8&lt;br /&gt;
&lt;br /&gt;
Arcana +1&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +2&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +1&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +1&lt;br /&gt;
&lt;br /&gt;
History +1&lt;br /&gt;
&lt;br /&gt;
Insight +1&lt;br /&gt;
&lt;br /&gt;
Intimidate +2&lt;br /&gt;
&lt;br /&gt;
Nature +1&lt;br /&gt;
&lt;br /&gt;
Perception +6&lt;br /&gt;
&lt;br /&gt;
Religion +1&lt;br /&gt;
&lt;br /&gt;
Stealth +8&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +8&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather)&lt;br /&gt;
&lt;br /&gt;
Backstabber&lt;br /&gt;
&lt;br /&gt;
Human Perseverance&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (Dagger, Hand Crossbow, Shuriken, Sling, Short Sword)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Bonus At-Will Power&lt;br /&gt;
&lt;br /&gt;
Bonus Feat&lt;br /&gt;
&lt;br /&gt;
Bonus Skill&lt;br /&gt;
&lt;br /&gt;
Human Defense Bonuses&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
First Strike&lt;br /&gt;
&lt;br /&gt;
Rogue Tactics: Artful Dodger&lt;br /&gt;
&lt;br /&gt;
Rogue Weapon Talent&lt;br /&gt;
&lt;br /&gt;
Sneak Attack &lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Dagger (+5 vs. AC, 1d4+1 damage), Short Sword (+4 vs. AC, 1d6+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Dagger (+7 vs. AC, 1d4+3 damage, range 5/10), Shuriken (+6 vs. AC, 1d6+1 damage, range 6/12)&lt;br /&gt;
&lt;br /&gt;
Deft Strike (1)&lt;br /&gt;
&lt;br /&gt;
Piercing Strike (1)&lt;br /&gt;
&lt;br /&gt;
Sly Flourish (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Positioning Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Handspring Assault (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Leather Armor&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Shuriken (5)&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
26 gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common&lt;br /&gt;
Goblin&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Political Rebel&lt;br /&gt;
&lt;br /&gt;
Caleb grew up as the second son of a poor tenant farmer, one of four children. His childhood was humble but happy, and his parents raised him to believe in honor, justice, and respect for one&#039;s betters. When Caleb was in his early teens, the lord of the estate died under mysterious circumstances, and his place was taken by his corrupt and cruel eldest son. Abusing his authority, the new lord took what he wanted from his subjects and taxed them greatly. Caleb&#039;s father struggled to keep his farm going, straining his heart and body to their limits. He came down with an illness suddenly one year and died shortly after, leaving Caleb&#039;s mother to support the family. She got a job as a servant in the lord&#039;s palace, and Caleb found himself working as a stable boy.&lt;br /&gt;
&lt;br /&gt;
As a first hand witness to the depredations of the lord, Caleb&#039;s ideals began to change. He no longer believed that birth entitled one to dominion, and he decided that power had to be held accountable to the people. Caleb made the mistake of proclaiming these ideas to servants loyal to the lord, and he was quickly thrown into thrown into the palace dungeon. Here he met a former lieutenant of the old lord named Barnet. Barnet had spoken against the corrupt nobility that now ruled, and as punishment for his crime, he had been blinded and imprisoned. Barnet encouraged Caleb, taught him, and helped him to ultimately escape from the dungeon.&lt;br /&gt;
&lt;br /&gt;
Caleb fled to a large city, finding a place in the underworld to escape detection by the lord&#039;s agents. He has survived by his wits and some of the tricks Barnet taught him. He ultimately plans on returning to his home and usurping the evil lord and his lackeys, but he realizes he first must make some kind of living and build a support network. It is in this way that he&#039;s more or less stumbled into the life of an adventurer.&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  I have no idea what its like to be a divine incarnation that&#039;s seen countless lives. I guess its not really in me to think about things on the cosmic scale; I prefer to focus on what I can see and experience and deal with here in the regular old material plane. I&#039;m also pretty sure I&#039;m only going to get one go around, unlike Riyah.&lt;br /&gt;
&lt;br /&gt;
Y&#039;know, she seems to be pretty happy and cheerful most of the time, considering what she&#039;s been through. I don&#039;t know if this is because she knows something we don&#039;t or if its some way of compensating. Not really any of my business. I do know that she has to work for a goddess, and not the most warm and welcoming one. I don&#039;t envy her. I&#039;ve already had my fill of slaving away for the powers that be. Those divine lightning bolts sure come in handy, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim Elswin]]:  I have some associates who tell me that working with Felaim makes me a sellout. They tell me that he represents authority, he represents oppression, he represents the very things we&#039;re fighting against. I don&#039;t pay much attention to these people. They don&#039;t get it. I&#039;m not fighting to abolish the rule of law, much less to get even with the city watch.&lt;br /&gt;
&lt;br /&gt;
Felaim is a good guy, in the best sense of the word. He believes in something and he backs it up with action. I suppose we might not see eye to eye on every point, and my methods are not his methods, but when it comes down to it, I think we&#039;re after the same thing; justice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  There are dark powers in the world, shadowy, arcane, and infernal. They give birth to malevolent spirits who are a blasphemy upon the face of creation. They tinker with sinister compacts and work against everything that&#039;s decent and good. They are fire and blackness and hate.&lt;br /&gt;
&lt;br /&gt;
Then there&#039;s Dross.&lt;br /&gt;
&lt;br /&gt;
Dross is about as sinister and malevolent as an alley cat, and probably about as reputable. He&#039;s good company, and there&#039;s a nice kind of directness about his motives. Frankly, it&#039;d be a boring world without blasphemies like him around. I know he&#039;s got some sort of dark secret in his past, but you could say the same about anybody nowadays, myself included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Aseth Barkeep]]:  I like to think of myself as driven, as dedicated to a goal. I&#039;ve occasionally been accused of being fanatical about my ideals, but I prefer the word &amp;quot;zealous&amp;quot;. Aseth, however, is a better example of that word than I&#039;ll ever be. He&#039;s given himself over wholly to one thing; seeing every last rat bastard demon and devil destroyed, from the lowliest imp to the lordliest archdemon. Its an insane sort of thing to pursue, maybe even self-destructive, but I respect his desire for some sort of accounting for what he&#039;s suffered. Wrongs have to be addressed, whatever shape they come in. I just hope he doesn&#039;t forget who he is along the way.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106945</id>
		<title>Caleb Paine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106945"/>
		<updated>2009-04-04T23:57:59Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: /* Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Good Human Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Master Infiltrator/Master Spy&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Intelligence 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Wisdom 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Charisma 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 7&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +3&lt;br /&gt;
&lt;br /&gt;
Passive Insight 11&lt;br /&gt;
&lt;br /&gt;
Passive Perception 16&lt;br /&gt;
&lt;br /&gt;
Move 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 16&lt;br /&gt;
&lt;br /&gt;
Will 13&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +8&lt;br /&gt;
&lt;br /&gt;
Arcana +1&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +2&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +1&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +1&lt;br /&gt;
&lt;br /&gt;
History +1&lt;br /&gt;
&lt;br /&gt;
Insight +1&lt;br /&gt;
&lt;br /&gt;
Intimidate +2&lt;br /&gt;
&lt;br /&gt;
Nature +1&lt;br /&gt;
&lt;br /&gt;
Perception +6&lt;br /&gt;
&lt;br /&gt;
Religion +1&lt;br /&gt;
&lt;br /&gt;
Stealth +8&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +8&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather)&lt;br /&gt;
&lt;br /&gt;
Backstabber&lt;br /&gt;
&lt;br /&gt;
Human Perseverance&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (Dagger, Hand Crossbow, Shuriken, Sling, Short Sword)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Bonus At-Will Power&lt;br /&gt;
&lt;br /&gt;
Bonus Feat&lt;br /&gt;
&lt;br /&gt;
Bonus Skill&lt;br /&gt;
&lt;br /&gt;
Human Defense Bonuses&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
First Strike&lt;br /&gt;
&lt;br /&gt;
Rogue Tactics: Artful Dodger&lt;br /&gt;
&lt;br /&gt;
Rogue Weapon Talent&lt;br /&gt;
&lt;br /&gt;
Sneak Attack &lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Dagger (+5 vs. AC, 1d4+1 damage), Short Sword (+4 vs. AC, 1d6+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Dagger (+7 vs. AC, 1d4+3 damage, range 5/10), Shuriken (+6 vs. AC, 1d6+1 damage, range 6/12)&lt;br /&gt;
&lt;br /&gt;
Deft Strike (1)&lt;br /&gt;
&lt;br /&gt;
Piercing Strike (1)&lt;br /&gt;
&lt;br /&gt;
Sly Flourish (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Positioning Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Handspring Assault (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Leather Armor&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Shuriken (5)&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
26 gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common&lt;br /&gt;
Goblin&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Political Rebel&lt;br /&gt;
&lt;br /&gt;
Caleb grew up as the second son of a poor tenant farmer, one of four children. His childhood was humble but happy, and his parents raised him to believe in honor, justice, and respect for one&#039;s betters. When Caleb was in his early teens, the lord of the estate died under mysterious circumstances, and his place was taken by his corrupt and cruel eldest son. Abusing his authority, the new lord took what he wanted from his subjects and taxed them greatly. Caleb&#039;s father struggled to keep his farm going, straining his heart and body to their limits. He came down with an illness suddenly one year and died shortly after, leaving Caleb&#039;s mother to support the family. She got a job as a servant in the lord&#039;s palace, and Caleb found himself working as a stable boy.&lt;br /&gt;
&lt;br /&gt;
As a first hand witness to the depredations of the lord, Caleb&#039;s ideals began to change. He no longer believed that birth entitled one to dominion, and he decided that power had to be held accountable to the people. Caleb made the mistake of proclaiming these ideas to servants loyal to the lord, and he was quickly thrown into thrown into the palace dungeon. Here he met a former lieutenant of the old lord named Barnet. Barnet had spoken against the corrupt nobility that now ruled, and as punishment for his crime, he had been blinded and imprisoned. Barnet encouraged Caleb, taught him, and helped him to ultimately escape from the dungeon.&lt;br /&gt;
&lt;br /&gt;
Caleb fled to a large city, finding a place in the underworld to escape detection by the lord&#039;s agents. He has survived by his wits and some of the tricks Barnet taught him. He ultimately plans on returning to his home and usurping the evil lord and his lackeys, but he realizes he first must make some kind of living and build a support network. It is in this way that he&#039;s more or less stumbled into the life of an adventurer.&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah]]:  I have no idea what its like to be a divine incarnation that&#039;s seen countless lives. I guess its not really in me to think about things on the cosmic scale; I prefer to focus on what I can see and experience and deal with here in the regular old material plane. I&#039;m also pretty sure I&#039;m only going to get one go around, unlike Riyah.&lt;br /&gt;
&lt;br /&gt;
Y&#039;know, she seems to be pretty happy and cheerful most of the time, considering what she&#039;s been through. I don&#039;t know if this is because she knows something we don&#039;t or if its some way of compensating. Not really any of my business. I do know that she has to work for a goddess, and not the most warm and welcoming one. I don&#039;t envy her. I&#039;ve already had my fill of slaving away for the powers that be. Those divine lightning bolts sure come in handy, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim]]:  I have some associates who tell me that working with Felaim makes me a sellout. They tell me that he represents authority, he represents oppression, he represents the very things we&#039;re fighting against. I don&#039;t pay much attention to these people. They don&#039;t get it. I&#039;m not fighting to abolish the rule of law, much less to get even with the city watch.&lt;br /&gt;
&lt;br /&gt;
Felaim is a good guy, in the best sense of the word. He believes in something and he backs it up with action. I suppose we might not see eye to eye on every point, and my methods are not his methods, but when it comes down to it, I think we&#039;re after the same thing; justice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  There are dark powers in the world, shadowy, arcane, and infernal. They give birth to malevolent spirits who are a blasphemy upon the face of creation. They tinker with sinister compacts and work against everything that&#039;s decent and good. They are fire and blackness and hate.&lt;br /&gt;
&lt;br /&gt;
Then there&#039;s Dross.&lt;br /&gt;
&lt;br /&gt;
Dross is about as sinister and malevolent as an alley cat, and probably about as reputable. He&#039;s good company, and there&#039;s a nice kind of directness about his motives. Frankly, it&#039;d be a boring world without blasphemies like him around. I know he&#039;s got some sort of dark secret in his past, but you could say the same about anybody nowadays, myself included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Aseth]]:  I like to think of myself as driven, as dedicated to a goal. I&#039;ve occasionally been accused of being fanatical about my ideals, but I prefer the word &amp;quot;zealous&amp;quot;. Aseth, however, is a better example of that word than I&#039;ll ever be. He&#039;s given himself over wholly to one thing; seeing every last rat bastard demon and devil destroyed, from the lowliest imp to the lordliest archdemon. Its an insane sort of thing to pursue, maybe even self-destructive, but I respect his desire for some sort of accounting for what he&#039;s suffered. Wrongs have to be addressed, whatever shape they come in. I just hope he doesn&#039;t forget who he is along the way.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106944</id>
		<title>Caleb Paine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106944"/>
		<updated>2009-04-04T23:55:31Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Good Human Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Master Infiltrator/Master Spy&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Intelligence 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Wisdom 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Charisma 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 7&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +3&lt;br /&gt;
&lt;br /&gt;
Passive Insight 11&lt;br /&gt;
&lt;br /&gt;
Passive Perception 16&lt;br /&gt;
&lt;br /&gt;
Move 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 16&lt;br /&gt;
&lt;br /&gt;
Will 13&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +8&lt;br /&gt;
&lt;br /&gt;
Arcana +1&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +2&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +1&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +1&lt;br /&gt;
&lt;br /&gt;
History +1&lt;br /&gt;
&lt;br /&gt;
Insight +1&lt;br /&gt;
&lt;br /&gt;
Intimidate +2&lt;br /&gt;
&lt;br /&gt;
Nature +1&lt;br /&gt;
&lt;br /&gt;
Perception +6&lt;br /&gt;
&lt;br /&gt;
Religion +1&lt;br /&gt;
&lt;br /&gt;
Stealth +8&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +8&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Backstabber&lt;br /&gt;
&lt;br /&gt;
Human Perseverance&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Bonus At-Will Power&lt;br /&gt;
&lt;br /&gt;
Bonus Feat&lt;br /&gt;
&lt;br /&gt;
Bonus Skill&lt;br /&gt;
&lt;br /&gt;
Human Defense Bonuses&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
First Strike&lt;br /&gt;
&lt;br /&gt;
Rogue Tactics: Artful Dodger&lt;br /&gt;
&lt;br /&gt;
Rogue Weapon Talent&lt;br /&gt;
&lt;br /&gt;
Sneak Attack &lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Dagger (+5 vs. AC, 1d4+1 damage), Short Sword (+4 vs. AC, 1d6+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Dagger (+7 vs. AC, 1d4+3 damage, range 5/10), Shuriken (+6 vs. AC, 1d6+1 damage, range 6/12)&lt;br /&gt;
&lt;br /&gt;
Deft Strike (1)&lt;br /&gt;
&lt;br /&gt;
Piercing Strike (1)&lt;br /&gt;
&lt;br /&gt;
Sly Flourish (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Positioning Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Handspring Assault (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Leather Armor&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Shuriken (5)&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
26 gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common&lt;br /&gt;
Goblin&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Political Rebel&lt;br /&gt;
&lt;br /&gt;
Caleb grew up as the second son of a poor tenant farmer, one of four children. His childhood was humble but happy, and his parents raised him to believe in honor, justice, and respect for one&#039;s betters. When Caleb was in his early teens, the lord of the estate died under mysterious circumstances, and his place was taken by his corrupt and cruel eldest son. Abusing his authority, the new lord took what he wanted from his subjects and taxed them greatly. Caleb&#039;s father struggled to keep his farm going, straining his heart and body to their limits. He came down with an illness suddenly one year and died shortly after, leaving Caleb&#039;s mother to support the family. She got a job as a servant in the lord&#039;s palace, and Caleb found himself working as a stable boy.&lt;br /&gt;
&lt;br /&gt;
As a first hand witness to the depredations of the lord, Caleb&#039;s ideals began to change. He no longer believed that birth entitled one to dominion, and he decided that power had to be held accountable to the people. Caleb made the mistake of proclaiming these ideas to servants loyal to the lord, and he was quickly thrown into thrown into the palace dungeon. Here he met a former lieutenant of the old lord named Barnet. Barnet had spoken against the corrupt nobility that now ruled, and as punishment for his crime, he had been blinded and imprisoned. Barnet encouraged Caleb, taught him, and helped him to ultimately escape from the dungeon.&lt;br /&gt;
&lt;br /&gt;
Caleb fled to a large city, finding a place in the underworld to escape detection by the lord&#039;s agents. He has survived by his wits and some of the tricks Barnet taught him. He ultimately plans on returning to his home and usurping the evil lord and his lackeys, but he realizes he first must make some kind of living and build a support network. It is in this way that he&#039;s more or less stumbled into the life of an adventurer.&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah]]:  I have no idea what its like to be a divine incarnation that&#039;s seen countless lives. I guess its not really in me to think about things on the cosmic scale; I prefer to focus on what I can see and experience and deal with here in the regular old material plane. I&#039;m also pretty sure I&#039;m only going to get one go around, unlike Riyah.&lt;br /&gt;
&lt;br /&gt;
Y&#039;know, she seems to be pretty happy and cheerful most of the time, considering what she&#039;s been through. I don&#039;t know if this is because she knows something we don&#039;t or if its some way of compensating. Not really any of my business. I do know that she has to work for a goddess, and not the most warm and welcoming one. I don&#039;t envy her. I&#039;ve already had my fill of slaving away for the powers that be. Those divine lightning bolts sure come in handy, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felaim]]:  I have some associates who tell me that working with Felaim makes me a sellout. They tell me that he represents authority, he represents oppression, he represents the very things we&#039;re fighting against. I don&#039;t pay much attention to these people. They don&#039;t get it. I&#039;m not fighting to abolish the rule of law, much less to get even with the city watch.&lt;br /&gt;
&lt;br /&gt;
Felaim is a good guy, in the best sense of the word. He believes in something and he backs it up with action. I suppose we might not see eye to eye on every point, and my methods are not his methods, but when it comes down to it, I think we&#039;re after the same thing; justice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  There are dark powers in the world, shadowy, arcane, and infernal. They give birth to malevolent spirits who are a blasphemy upon the face of creation. They tinker with sinister compacts and work against everything that&#039;s decent and good. They are fire and blackness and hate.&lt;br /&gt;
&lt;br /&gt;
Then there&#039;s Dross.&lt;br /&gt;
&lt;br /&gt;
Dross is about as sinister and malevolent as an alley cat, and probably about as reputable. He&#039;s good company, and there&#039;s a nice kind of directness about his motives. Frankly, it&#039;d be a boring world without blasphemies like him around. I know he&#039;s got some sort of dark secret in his past, but you could say the same about anybody nowadays, myself included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Aseth]]:  I like to think of myself as driven, as dedicated to a goal. I&#039;ve occasionally been accused of being fanatical about my ideals, but I prefer the word &amp;quot;zealous&amp;quot;. Aseth, however, is a better example of that word than I&#039;ll ever be. He&#039;s given himself over wholly to one thing; seeing every last rat bastard demon and devil destroyed, from the lowliest imp to the lordliest archdemon. Its an insane sort of thing to pursue, maybe even self-destructive, but I respect his desire for some sort of accounting for what he&#039;s suffered. Wrongs have to be addressed, whatever shape they come in. I just hope he doesn&#039;t forget who he is along the way.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106942</id>
		<title>Caleb Paine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106942"/>
		<updated>2009-04-04T23:51:31Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: /* At-Will */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Good Human Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Master Infiltrator/Master Spy&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Intelligence 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Wisdom 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Charisma 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 7&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +3&lt;br /&gt;
&lt;br /&gt;
Passive Insight 11&lt;br /&gt;
&lt;br /&gt;
Passive Perception 16&lt;br /&gt;
&lt;br /&gt;
Move 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 16&lt;br /&gt;
&lt;br /&gt;
Will 13&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +8&lt;br /&gt;
&lt;br /&gt;
Arcana +1&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +2&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +1&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +1&lt;br /&gt;
&lt;br /&gt;
History +1&lt;br /&gt;
&lt;br /&gt;
Insight +1&lt;br /&gt;
&lt;br /&gt;
Intimidate +2&lt;br /&gt;
&lt;br /&gt;
Nature +1&lt;br /&gt;
&lt;br /&gt;
Perception +6&lt;br /&gt;
&lt;br /&gt;
Religion +1&lt;br /&gt;
&lt;br /&gt;
Stealth +8&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +8&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Backstabber&lt;br /&gt;
&lt;br /&gt;
Human Perseverance&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Bonus At-Will Power&lt;br /&gt;
&lt;br /&gt;
Bonus Feat&lt;br /&gt;
&lt;br /&gt;
Bonus Skill&lt;br /&gt;
&lt;br /&gt;
Human Defense Bonuses&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
First Strike&lt;br /&gt;
&lt;br /&gt;
Rogue Tactics: Artful Dodger&lt;br /&gt;
&lt;br /&gt;
Rogue Weapon Talent&lt;br /&gt;
&lt;br /&gt;
Sneak Attack &lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Dagger (+5 vs. AC, 1d4+1 damage), Short Sword (+4 vs. AC, 1d6+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Dagger (+7 vs. AC, 1d4+3 damage, range 5/10), Shuriken (+6 vs. AC, 1d6+1 damage, range 6/12)&lt;br /&gt;
&lt;br /&gt;
Deft Strike (1)&lt;br /&gt;
&lt;br /&gt;
Piercing Strike (1)&lt;br /&gt;
&lt;br /&gt;
Sly Flourish (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106941</id>
		<title>Caleb Paine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106941"/>
		<updated>2009-04-04T23:50:35Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Good Human Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Master Infiltrator/Master Spy&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Intelligence 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Wisdom 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Charisma 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 7&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +3&lt;br /&gt;
&lt;br /&gt;
Passive Insight 11&lt;br /&gt;
&lt;br /&gt;
Passive Perception 16&lt;br /&gt;
&lt;br /&gt;
Move 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 16&lt;br /&gt;
&lt;br /&gt;
Will 13&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +8&lt;br /&gt;
&lt;br /&gt;
Arcana +1&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +2&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +1&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +1&lt;br /&gt;
&lt;br /&gt;
History +1&lt;br /&gt;
&lt;br /&gt;
Insight +1&lt;br /&gt;
&lt;br /&gt;
Intimidate +2&lt;br /&gt;
&lt;br /&gt;
Nature +1&lt;br /&gt;
&lt;br /&gt;
Perception +6&lt;br /&gt;
&lt;br /&gt;
Religion +1&lt;br /&gt;
&lt;br /&gt;
Stealth +8&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +8&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Backstabber&lt;br /&gt;
&lt;br /&gt;
Human Perseverance&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Bonus At-Will Power&lt;br /&gt;
&lt;br /&gt;
Bonus Feat&lt;br /&gt;
&lt;br /&gt;
Bonus Skill&lt;br /&gt;
&lt;br /&gt;
Human Defense Bonuses&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
First Strike&lt;br /&gt;
&lt;br /&gt;
Rogue Tactics: Artful Dodger&lt;br /&gt;
&lt;br /&gt;
Rogue Weapon Talent&lt;br /&gt;
&lt;br /&gt;
Sneak Attack &lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Dagger (+5 vs. AC, 1d4+1 damage), Short Sword (+4 vs. AC, 1d6+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Dagger (+7 vs. AC, 1d4+3 damage, range 5/10), Shuriken (+6 vs. AC, 1d6+1 damage, range 6/12)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106940</id>
		<title>Caleb Paine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caleb_Paine&amp;diff=106940"/>
		<updated>2009-04-04T23:43:38Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Good Human Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Master Infiltrator/Master Spy&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 13 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Intelligence 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Wisdom 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Charisma 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 7&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +3&lt;br /&gt;
&lt;br /&gt;
Passive Insight 11&lt;br /&gt;
&lt;br /&gt;
Passive Perception 16&lt;br /&gt;
&lt;br /&gt;
Move 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
Fortitude 12&lt;br /&gt;
&lt;br /&gt;
Reflex 16&lt;br /&gt;
&lt;br /&gt;
Will 13&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +8&lt;br /&gt;
&lt;br /&gt;
Arcana +1&lt;br /&gt;
&lt;br /&gt;
Athletics +6&lt;br /&gt;
&lt;br /&gt;
Bluff +2&lt;br /&gt;
&lt;br /&gt;
Diplomacy +8&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +1&lt;br /&gt;
&lt;br /&gt;
Endurance +1&lt;br /&gt;
&lt;br /&gt;
Heal +1&lt;br /&gt;
&lt;br /&gt;
History +1&lt;br /&gt;
&lt;br /&gt;
Insight +1&lt;br /&gt;
&lt;br /&gt;
Intimidate +2&lt;br /&gt;
&lt;br /&gt;
Nature +1&lt;br /&gt;
&lt;br /&gt;
Perception +6&lt;br /&gt;
&lt;br /&gt;
Religion&lt;br /&gt;
&lt;br /&gt;
Stealth +8&lt;br /&gt;
&lt;br /&gt;
Streetwise +8&lt;br /&gt;
&lt;br /&gt;
Thievery +8&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106939</id>
		<title>Felaim Elswin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106939"/>
		<updated>2009-04-04T23:37:27Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i198.photobucket.com/albums/aa79/Toy_Box/geoffrey.png&lt;br /&gt;
&#039;&#039;&#039;Lawful Good Elf Fighter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Polearm Master&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Intelligence 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Wisdom 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Charisma 8 (-1) [-1]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 27&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 10&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative +2&lt;br /&gt;
&lt;br /&gt;
Passive Insight 18&lt;br /&gt;
&lt;br /&gt;
Passive Perception 20&lt;br /&gt;
&lt;br /&gt;
Group Awareness&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
Wild Step&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 17&lt;br /&gt;
&lt;br /&gt;
Fortitude 16&lt;br /&gt;
&lt;br /&gt;
Reflex 12&lt;br /&gt;
&lt;br /&gt;
Will 12&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +2&lt;br /&gt;
&lt;br /&gt;
Arcana +0&lt;br /&gt;
&lt;br /&gt;
Athletics +4&lt;br /&gt;
&lt;br /&gt;
Bluff -1&lt;br /&gt;
&lt;br /&gt;
Diplomacy -1&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +2&lt;br /&gt;
&lt;br /&gt;
Endurance +0&lt;br /&gt;
&lt;br /&gt;
Heal +2&lt;br /&gt;
&lt;br /&gt;
History +0&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Intimidate -1&lt;br /&gt;
&lt;br /&gt;
Nature +2&lt;br /&gt;
&lt;br /&gt;
Perception +10&lt;br /&gt;
&lt;br /&gt;
Religion +0&lt;br /&gt;
&lt;br /&gt;
Stealth +2&lt;br /&gt;
&lt;br /&gt;
Streetwise +6&lt;br /&gt;
&lt;br /&gt;
Thievery +2&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain, Scale, All Shields)&lt;br /&gt;
&lt;br /&gt;
Opportunistic Accuracy&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple, All Military)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Fey Origin&lt;br /&gt;
&lt;br /&gt;
Group Awareness&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Wild Step&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Combat Challenge&lt;br /&gt;
&lt;br /&gt;
Combat Superiority&lt;br /&gt;
&lt;br /&gt;
Fighter Weapon Talent (2-handed)&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Glaive (+7 vs. AC, 2d4+4 damage, reach)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Javelin (+6 vs. AC, 1d6+4 damage, range 5/10)&lt;br /&gt;
&lt;br /&gt;
Cleave (1)&lt;br /&gt;
&lt;br /&gt;
Reaping Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Passing Attack (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Villain&#039;s Menace (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Glaive&lt;br /&gt;
&lt;br /&gt;
Javelin&lt;br /&gt;
&lt;br /&gt;
Scale Armor&lt;br /&gt;
&lt;br /&gt;
8gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Elven&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Auspicious Birth, Detective, Urban Elf&lt;br /&gt;
&lt;br /&gt;
Felaim is an odd elf. He never much cared for the wilderness and always found it hard to identify with his kindred. For their part, other elves thought he took himself too seriously, not to mention his abnormal hair color, about which many rumors arose questioning his parentage. Even those who didn&#039;t believe the rumors considered him an omen, and pressured Felaim into a career in divinity. For these reasons, Felaim left the forest of his birth and sought a living in the city.&lt;br /&gt;
&lt;br /&gt;
He could not leave duty behind, however, and he enlisted in the town watch. A natural born fighter, he excelled in his position, but he also developed other talents. He learned to intuit lies and motives and to ferret out criminals. For his polearm prowess and sharp night senses, his colleagues jokingly called him &amp;quot;the long arm of the owl,&amp;quot; but no one was ever sure whether it was safe to say it to his face (Felaim found both the nickname and their hesitation amusing).&lt;br /&gt;
&lt;br /&gt;
Felaim now works independently, making his way in the world on his ability to track and capture criminals.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
Felaim has brilliant blue hair which stands in stark contrast to his brisk demeanor. His scale armor is almost unnaturally clean and the blade of his glaive unblemished. Everything about him is sharp and professional (despite his hair) with all the polish of a military dress uniform.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  Riyah may act cheerful and personable, but I can still hear it in her voice: the begrudging obedience, the despair and listlessness. Once upon a time, she may have been naturally happy. Now, however, she must fight for every laugh and smile.&lt;br /&gt;
&lt;br /&gt;
Every time I speak to her, I feel a stab of anger that I have to fight to keep out of my voice. I can’t blame her for this; she has done nothing to me, but she reminds me of me, and in all the wrong ways. She is a student of divinity, conscripted into the service of the Raven Queen. She is everything that I escaped by moving to the city.&lt;br /&gt;
&lt;br /&gt;
It never used to bother me like this. The pressures of the clergy were only one of several annoyances that convinced me to seek my path elsewhere, but what might have happened to me did happen to her, and I can’t help the rage I feel thinking about it.&lt;br /&gt;
&lt;br /&gt;
I owe her better. She is a compatriot and a vital ally, and I must master my emotions if I am to trust her properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  Ah, yes, Caleb Paine. I know exactly who he is, even though he’s never told me. I’ve read the reports: dangerous radical, villain, vile revolutionary, foul malcontent, arrest on sight, fight to kill, etc. etc.&lt;br /&gt;
&lt;br /&gt;
I have seen this kind of report before. It always means hysteria, and frequently despotism to boot. Caleb may be an unsavory fellow, but he is not my enemy. He walks the path of truth, and I shall do nothing to impede him.&lt;br /&gt;
&lt;br /&gt;
Many would criticize me, a former city watchman, for colluding with a criminal, but I am not a slave to the laws of mortals. Besides, there is no law when the monarch himself is a criminal.&lt;br /&gt;
&lt;br /&gt;
Someday, he will return to his home. Should he ask, I will readily give my glaive in service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  I know his type. I have met many of them on the night shift. I even killed one or two, a part of my job I’ve always regretted. They seek to drown themselves in alcohol and women. Too often they succeed.&lt;br /&gt;
&lt;br /&gt;
I can tell Dross flees from a great evil in his past. Some would say I am being too harsh on him because he has a real reason to be depressed. They all have a reason to be depressed. That doesn’t change the fact that he is destroying himself.&lt;br /&gt;
&lt;br /&gt;
I can not know what haunts him, but I do know that wine will not chase away the demons; it will only make him drunk when they catch up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  It is cruel that those most strongly drawn to uphold the law are those least suited for it. Asheth has the dedication but he lacks temperance. Were he to join the city watch, he wouldn’t last a year before becoming impatient with our lack of zeal. I fear for him; I fear what he might do in his impatience.&lt;br /&gt;
&lt;br /&gt;
I can tell he likes me. I am the stalwart protector of justice and the dogged pursuer of evil, but, one day, I will disappoint him. One day, I will show mercy to my enemy. One day, I will be insufficiently stalwart or dogged for his liking.&lt;br /&gt;
&lt;br /&gt;
I wonder how he will react.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Riyah_Endforsworn&amp;diff=106938</id>
		<title>Riyah Endforsworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Riyah_Endforsworn&amp;diff=106938"/>
		<updated>2009-04-04T23:35:02Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img5.imageshack.us/img5/2862/headshotepl.jpg&lt;br /&gt;
&#039;&#039;&#039;Unaligned Female Deva Invoker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Winterstar&#039;s Pactmate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Dexterity 9 (-1) [-1]&lt;br /&gt;
&lt;br /&gt;
Intelligence 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Wisdom 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Charisma 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 8&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Initiative -1&lt;br /&gt;
&lt;br /&gt;
Passive Insight 19&lt;br /&gt;
&lt;br /&gt;
Passive Perception 14&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 16&lt;br /&gt;
&lt;br /&gt;
Fortitude 13&lt;br /&gt;
&lt;br /&gt;
Reflex 14&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics -1&lt;br /&gt;
&lt;br /&gt;
Arcana +8&lt;br /&gt;
&lt;br /&gt;
Athletics +1&lt;br /&gt;
&lt;br /&gt;
Bluff +0&lt;br /&gt;
&lt;br /&gt;
Diplomacy +0&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +4&lt;br /&gt;
&lt;br /&gt;
Endurance +2&lt;br /&gt;
&lt;br /&gt;
Heal +4&lt;br /&gt;
&lt;br /&gt;
History +10&lt;br /&gt;
&lt;br /&gt;
Insight +9&lt;br /&gt;
&lt;br /&gt;
Intimidate +0&lt;br /&gt;
&lt;br /&gt;
Nature +4&lt;br /&gt;
&lt;br /&gt;
Perception +4&lt;br /&gt;
&lt;br /&gt;
Religion +10&lt;br /&gt;
&lt;br /&gt;
Stealth -1&lt;br /&gt;
&lt;br /&gt;
Streetwise +0&lt;br /&gt;
&lt;br /&gt;
Thievery -1&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain)&lt;br /&gt;
&lt;br /&gt;
Implement Expertise&lt;br /&gt;
&lt;br /&gt;
Ritual Caster&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Astral Majesty&lt;br /&gt;
&lt;br /&gt;
Astral Resistance&lt;br /&gt;
&lt;br /&gt;
Immortal Origin&lt;br /&gt;
&lt;br /&gt;
Memories of a Thousand Lifetimes&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Channel Divinity: Preserver&#039;s Rebuke&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Rebuke Undead&lt;br /&gt;
&lt;br /&gt;
Covenant of Preservation&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Quarterstaff (+3 vs. AC, 1d8+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Avenging Light&lt;br /&gt;
&lt;br /&gt;
Avenging Light (1)&lt;br /&gt;
&lt;br /&gt;
Vanguard&#039;s Lighting (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
&lt;br /&gt;
Blades of Astral Fire (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
&lt;br /&gt;
Winter&#039;s Cloak (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Quarterstaff&lt;br /&gt;
&lt;br /&gt;
Hide Armor&lt;br /&gt;
&lt;br /&gt;
Adventurer&#039;s Kit (swaps Hemp Rope for Silken Rope)&lt;br /&gt;
&lt;br /&gt;
10 gp in Mystic Salves&lt;br /&gt;
&lt;br /&gt;
31 gp&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
Gentle Repose&lt;br /&gt;
&lt;br /&gt;
Hand of Fate&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Draconic, Elven, Giant&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Mountain-Dweller, Scholar&lt;br /&gt;
&lt;br /&gt;
Riyah&#039;s never been an adventurer or hero, in any of her lives. Her soul was always more suited for quiet study and contemplation, providing answers to others and uncovering small mysteries of the universe. And in the small library-monastery community of Oktari&#039;s Vale, she thought she&#039;d be able to spend all of her current incarnation doing exactly that. The servants of Orcus had other ideas, though. One fine winter evening they assaulted Oktari&#039;s Vale with a small army of undead and lesser demons, and nothing could stand in their way - that is, until a piece of the Raven Queen whispered within Riyah&#039;s soul, offering her the power to destroy her enemies. She accepted, and it wasn&#039;t until the moon rose over the empty battlefield that Riyah felt the unmovable presence of her new patron within her and realized exactly what she&#039;d gotten herself into.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
Riyah&#039;s appearance and demeanor are absolutely not typical of a servant of the Raven Queen. She dresses in bright colors, mostly yellows accented with red or forest green, and is cheerful, outgoing and talkative, forever interested in new songs, tales, jokes and similar. What most don&#039;t realize is that this is a conscious effort to push back the grim and humorless demeanor that her deity would impose on her. On the battlefield, though, she changes - becoming utterly emotionless and calculating, acting without flair or bravado but also without hesitation or remorse. Riyah&#039;s begun to believe that the Raven Queen wants her to gather the spirit of one specific villain in the world - and if she can just find that one person, she may be able to be free of her compact, and able to resume her former life.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Felaim Elswin]]:&lt;br /&gt;
He&#039;s a strong ally, steadfast and bold, and yet he seems to keep a certain distance from me. I&#039;m not sure why - perhaps I unsettle him in some way, or remind him of his past. He may be prejudiced against the Raven Queen... he certainly wouldn&#039;t be the first to hold such a fear, nor the first to fail to see that Her presence in my life is almost as unsettling to me as to those I am near. Or perhaps I&#039;m simply imagining the whole thing, and he hasn&#039;t approached me because I haven&#039;t been able to get close to him. I&#039;m not sure.&lt;br /&gt;
&lt;br /&gt;
Regardless of the cause, I&#039;ll respect his wishes, or at least what I expect his wishes to be. He behaves with perfect courtesy towards me, and I can do no less than return the favor. If there is to be nothing more between us than respect and kind words and simple cooperation when it&#039;s needed, then so be it. I shan&#039;t risk ill-feeling or malice by trying to force a deeper bond where none was ever intended to exist. And if greater camaraderie or friendship is destined between us - well, let it grow in its own time, and in a soil free of deception&#039;s poison. It will be the stronger for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:&lt;br /&gt;
There are times when I wonder whether I should feel envy, awe, concern or pity for him. He has what so few have - a dream of something greater, a vision to change things for the better, the drive to reshape the world itself. It&#039;s a devotion that&#039;s rare, and precious, and valuable. And yet it&#039;s never enough, not on its own. There&#039;s always a need for something more to give it force, and substance and the resilience to last. The centuries are littered with the broken dreams of would-be heroes who failed to understand this, and acted too soon. And Caleb, to his credit, understands this. But I wonder if he also understands how easily a hero&#039;s dream can be stolen. Changed and corrupted by the wicked, or the ignorant, or the simple turnings of fate, and made into a hollow mockery of itself and an indictment of everything he ever fought for.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve not spoken to him of this. I&#039;m not sure I ever shall. It&#039;s hardly the sort of thing I&#039;d expect him to listen to, and it&#039;s not like I have an answer in any case. The heroes we remember found some way to impose their dreams upon the very world, to make everyone share their belief in what was good and right - what use is naming the destination if one can&#039;t even begin to guess the path to get there? Besides, if he is to succeed in his self-appointed quest, Caleb must do so in the end on his own - without relying on me, or anyone else. I am at least in place to watch, and possibly for a short while longer move to catch him should he fail too soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:&lt;br /&gt;
It&#039;s odd, really. The ethicists and moral philosophizers would see so little common between us - my eternal lineage and celestial bloodline against the devilish taint of his ancestry, my reserve and detached perception against his raucous good cheer and carefree ways, my deific calling against his self-chosen path of wine, women and song. And yet... at the heart of things we&#039;re much alike, I suspect. Both shaped by hidden darknesses in our pasts, both seeking to hide from it by a self-aware immersion in the joys of life and the moment. Both seeking to escape from old memories by, I suppose, clawing our way bodily into the future.&lt;br /&gt;
&lt;br /&gt;
He&#039;s a gift to me, in many ways. A chance to laugh, to dream, to forget my cares. Even if it is sometimes because I&#039;m focusing on solving whatever mess he&#039;s gotten us all into this time. I listen to the muffled cries torn from his throat by nightmares, though, sometimes, and I wonder if he&#039;ll really be able to run away from his past. I wonder whether it&#039;s truly wise to try. Of course, when the alternative is so much inescapable pain...&lt;br /&gt;
&lt;br /&gt;
It&#039;s irony, perhaps, or perhaps irony&#039;s opposite. But we may just trade rescues, he and I. If I stay sane, and go into the next incarnation as still a servant of the Light, it will no doubt be with his help. As for him... he has my friendship, and my counsel, and my prayers. I can only hope it&#039;s enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:&lt;br /&gt;
He&#039;s young. Headstrong and soulscarred, possibly his own worst enemy. I hope I can teach him, by example at least, what it means to live in the world - to want to create and nurture, rather than just excise and destroy, to be a person with his own hopes and dreams rather than just another mannequin agent of the wrath of the gods. Death is impersonal; anyone can kill, and the departed soul is gathered to my Queen not much caring who sent it on its way. To make a real difference, to do something no one else can, to change the world in a way that it matters who you were... you have to be somebody. You have to create something, shape memories that will last. It&#039;s not just enough to cut a hole in whatever piece of existence displeases you, and hope that something benign fills the void you left behind. You have to place yourself into it, in whatever way you can. You have to live.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if Asheth is able to understand this yet. I doubt I have the words to tell him - I barely understand it myself. But there&#039;s more to it than that - he&#039;s drowning in his own pain, not sure yet whether he wants to fight his way up to the surface and scream for rescue or surrender to the numbing black. I think he&#039;s strong enough to choose the harder path... I hope he&#039;s brave enough to do so. But whatever he chooses, my path is to be beside him at the end. And offer whatever sanctuary I can.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Riyah_Endforsworn&amp;diff=106937</id>
		<title>Riyah Endforsworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Riyah_Endforsworn&amp;diff=106937"/>
		<updated>2009-04-04T23:33:58Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img5.imageshack.us/img5/2862/headshotepl.jpg&lt;br /&gt;
&#039;&#039;&#039;Unaligned Female Deva Invoker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Winterstar&#039;s Pactmate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Dexterity 9 (-1) [-1]&lt;br /&gt;
&lt;br /&gt;
Intelligence 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Wisdom 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Charisma 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 8&lt;br /&gt;
&lt;br /&gt;
= Senses and Movement =&lt;br /&gt;
Passive Insight 19&lt;br /&gt;
&lt;br /&gt;
Passive Perception 14&lt;br /&gt;
&lt;br /&gt;
Speed 6&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 16&lt;br /&gt;
&lt;br /&gt;
Fortitude 13&lt;br /&gt;
&lt;br /&gt;
Reflex 14&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics -1&lt;br /&gt;
&lt;br /&gt;
Arcana +8&lt;br /&gt;
&lt;br /&gt;
Athletics +1&lt;br /&gt;
&lt;br /&gt;
Bluff +0&lt;br /&gt;
&lt;br /&gt;
Diplomacy +0&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +4&lt;br /&gt;
&lt;br /&gt;
Endurance +2&lt;br /&gt;
&lt;br /&gt;
Heal +4&lt;br /&gt;
&lt;br /&gt;
History +10&lt;br /&gt;
&lt;br /&gt;
Insight +9&lt;br /&gt;
&lt;br /&gt;
Intimidate +0&lt;br /&gt;
&lt;br /&gt;
Nature +4&lt;br /&gt;
&lt;br /&gt;
Perception +4&lt;br /&gt;
&lt;br /&gt;
Religion +10&lt;br /&gt;
&lt;br /&gt;
Stealth -1&lt;br /&gt;
&lt;br /&gt;
Streetwise +0&lt;br /&gt;
&lt;br /&gt;
Thievery -1&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain)&lt;br /&gt;
&lt;br /&gt;
Implement Expertise&lt;br /&gt;
&lt;br /&gt;
Ritual Caster&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Astral Majesty&lt;br /&gt;
&lt;br /&gt;
Astral Resistance&lt;br /&gt;
&lt;br /&gt;
Immortal Origin&lt;br /&gt;
&lt;br /&gt;
Memories of a Thousand Lifetimes&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Channel Divinity: Preserver&#039;s Rebuke&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Rebuke Undead&lt;br /&gt;
&lt;br /&gt;
Covenant of Preservation&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Quarterstaff (+3 vs. AC, 1d8+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Avenging Light&lt;br /&gt;
&lt;br /&gt;
Avenging Light (1)&lt;br /&gt;
&lt;br /&gt;
Vanguard&#039;s Lighting (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
&lt;br /&gt;
Blades of Astral Fire (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
&lt;br /&gt;
Winter&#039;s Cloak (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Quarterstaff&lt;br /&gt;
&lt;br /&gt;
Hide Armor&lt;br /&gt;
&lt;br /&gt;
Adventurer&#039;s Kit (swaps Hemp Rope for Silken Rope)&lt;br /&gt;
&lt;br /&gt;
10 gp in Mystic Salves&lt;br /&gt;
&lt;br /&gt;
31 gp&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
Gentle Repose&lt;br /&gt;
&lt;br /&gt;
Hand of Fate&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Draconic, Elven, Giant&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Mountain-Dweller, Scholar&lt;br /&gt;
&lt;br /&gt;
Riyah&#039;s never been an adventurer or hero, in any of her lives. Her soul was always more suited for quiet study and contemplation, providing answers to others and uncovering small mysteries of the universe. And in the small library-monastery community of Oktari&#039;s Vale, she thought she&#039;d be able to spend all of her current incarnation doing exactly that. The servants of Orcus had other ideas, though. One fine winter evening they assaulted Oktari&#039;s Vale with a small army of undead and lesser demons, and nothing could stand in their way - that is, until a piece of the Raven Queen whispered within Riyah&#039;s soul, offering her the power to destroy her enemies. She accepted, and it wasn&#039;t until the moon rose over the empty battlefield that Riyah felt the unmovable presence of her new patron within her and realized exactly what she&#039;d gotten herself into.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
Riyah&#039;s appearance and demeanor are absolutely not typical of a servant of the Raven Queen. She dresses in bright colors, mostly yellows accented with red or forest green, and is cheerful, outgoing and talkative, forever interested in new songs, tales, jokes and similar. What most don&#039;t realize is that this is a conscious effort to push back the grim and humorless demeanor that her deity would impose on her. On the battlefield, though, she changes - becoming utterly emotionless and calculating, acting without flair or bravado but also without hesitation or remorse. Riyah&#039;s begun to believe that the Raven Queen wants her to gather the spirit of one specific villain in the world - and if she can just find that one person, she may be able to be free of her compact, and able to resume her former life.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Felaim Elswin]]:&lt;br /&gt;
He&#039;s a strong ally, steadfast and bold, and yet he seems to keep a certain distance from me. I&#039;m not sure why - perhaps I unsettle him in some way, or remind him of his past. He may be prejudiced against the Raven Queen... he certainly wouldn&#039;t be the first to hold such a fear, nor the first to fail to see that Her presence in my life is almost as unsettling to me as to those I am near. Or perhaps I&#039;m simply imagining the whole thing, and he hasn&#039;t approached me because I haven&#039;t been able to get close to him. I&#039;m not sure.&lt;br /&gt;
&lt;br /&gt;
Regardless of the cause, I&#039;ll respect his wishes, or at least what I expect his wishes to be. He behaves with perfect courtesy towards me, and I can do no less than return the favor. If there is to be nothing more between us than respect and kind words and simple cooperation when it&#039;s needed, then so be it. I shan&#039;t risk ill-feeling or malice by trying to force a deeper bond where none was ever intended to exist. And if greater camaraderie or friendship is destined between us - well, let it grow in its own time, and in a soil free of deception&#039;s poison. It will be the stronger for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:&lt;br /&gt;
There are times when I wonder whether I should feel envy, awe, concern or pity for him. He has what so few have - a dream of something greater, a vision to change things for the better, the drive to reshape the world itself. It&#039;s a devotion that&#039;s rare, and precious, and valuable. And yet it&#039;s never enough, not on its own. There&#039;s always a need for something more to give it force, and substance and the resilience to last. The centuries are littered with the broken dreams of would-be heroes who failed to understand this, and acted too soon. And Caleb, to his credit, understands this. But I wonder if he also understands how easily a hero&#039;s dream can be stolen. Changed and corrupted by the wicked, or the ignorant, or the simple turnings of fate, and made into a hollow mockery of itself and an indictment of everything he ever fought for.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve not spoken to him of this. I&#039;m not sure I ever shall. It&#039;s hardly the sort of thing I&#039;d expect him to listen to, and it&#039;s not like I have an answer in any case. The heroes we remember found some way to impose their dreams upon the very world, to make everyone share their belief in what was good and right - what use is naming the destination if one can&#039;t even begin to guess the path to get there? Besides, if he is to succeed in his self-appointed quest, Caleb must do so in the end on his own - without relying on me, or anyone else. I am at least in place to watch, and possibly for a short while longer move to catch him should he fail too soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:&lt;br /&gt;
It&#039;s odd, really. The ethicists and moral philosophizers would see so little common between us - my eternal lineage and celestial bloodline against the devilish taint of his ancestry, my reserve and detached perception against his raucous good cheer and carefree ways, my deific calling against his self-chosen path of wine, women and song. And yet... at the heart of things we&#039;re much alike, I suspect. Both shaped by hidden darknesses in our pasts, both seeking to hide from it by a self-aware immersion in the joys of life and the moment. Both seeking to escape from old memories by, I suppose, clawing our way bodily into the future.&lt;br /&gt;
&lt;br /&gt;
He&#039;s a gift to me, in many ways. A chance to laugh, to dream, to forget my cares. Even if it is sometimes because I&#039;m focusing on solving whatever mess he&#039;s gotten us all into this time. I listen to the muffled cries torn from his throat by nightmares, though, sometimes, and I wonder if he&#039;ll really be able to run away from his past. I wonder whether it&#039;s truly wise to try. Of course, when the alternative is so much inescapable pain...&lt;br /&gt;
&lt;br /&gt;
It&#039;s irony, perhaps, or perhaps irony&#039;s opposite. But we may just trade rescues, he and I. If I stay sane, and go into the next incarnation as still a servant of the Light, it will no doubt be with his help. As for him... he has my friendship, and my counsel, and my prayers. I can only hope it&#039;s enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:&lt;br /&gt;
He&#039;s young. Headstrong and soulscarred, possibly his own worst enemy. I hope I can teach him, by example at least, what it means to live in the world - to want to create and nurture, rather than just excise and destroy, to be a person with his own hopes and dreams rather than just another mannequin agent of the wrath of the gods. Death is impersonal; anyone can kill, and the departed soul is gathered to my Queen not much caring who sent it on its way. To make a real difference, to do something no one else can, to change the world in a way that it matters who you were... you have to be somebody. You have to create something, shape memories that will last. It&#039;s not just enough to cut a hole in whatever piece of existence displeases you, and hope that something benign fills the void you left behind. You have to place yourself into it, in whatever way you can. You have to live.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if Asheth is able to understand this yet. I doubt I have the words to tell him - I barely understand it myself. But there&#039;s more to it than that - he&#039;s drowning in his own pain, not sure yet whether he wants to fight his way up to the surface and scream for rescue or surrender to the numbing black. I think he&#039;s strong enough to choose the harder path... I hope he&#039;s brave enough to do so. But whatever he chooses, my path is to be beside him at the end. And offer whatever sanctuary I can.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106936</id>
		<title>Felaim Elswin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106936"/>
		<updated>2009-04-04T23:30:54Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i198.photobucket.com/albums/aa79/Toy_Box/geoffrey.png&lt;br /&gt;
&#039;&#039;&#039;Lawful Good Elf Fighter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Polearm Master&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Intelligence 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Wisdom 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Charisma 8 (-1) [-1]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 27&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 10&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 17&lt;br /&gt;
&lt;br /&gt;
Fortitude 16&lt;br /&gt;
&lt;br /&gt;
Reflex 12&lt;br /&gt;
&lt;br /&gt;
Will 12&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +2&lt;br /&gt;
&lt;br /&gt;
Arcana +0&lt;br /&gt;
&lt;br /&gt;
Athletics +4&lt;br /&gt;
&lt;br /&gt;
Bluff -1&lt;br /&gt;
&lt;br /&gt;
Diplomacy -1&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +2&lt;br /&gt;
&lt;br /&gt;
Endurance +0&lt;br /&gt;
&lt;br /&gt;
Heal +2&lt;br /&gt;
&lt;br /&gt;
History +0&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Intimidate -1&lt;br /&gt;
&lt;br /&gt;
Nature +2&lt;br /&gt;
&lt;br /&gt;
Perception +10&lt;br /&gt;
&lt;br /&gt;
Religion +0&lt;br /&gt;
&lt;br /&gt;
Stealth +2&lt;br /&gt;
&lt;br /&gt;
Streetwise +6&lt;br /&gt;
&lt;br /&gt;
Thievery +2&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain, Scale, All Shields)&lt;br /&gt;
&lt;br /&gt;
Opportunistic Accuracy&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple, All Military)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Fey Origin&lt;br /&gt;
&lt;br /&gt;
Group Awareness&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Wild Step&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Combat Challenge&lt;br /&gt;
&lt;br /&gt;
Combat Superiority&lt;br /&gt;
&lt;br /&gt;
Fighter Weapon Talent (2-handed)&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Glaive (+7 vs. AC, 2d4+4 damage, reach)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Javelin (+6 vs. AC, 1d6+4 damage, range 5/10)&lt;br /&gt;
&lt;br /&gt;
Cleave (1)&lt;br /&gt;
&lt;br /&gt;
Reaping Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Passing Attack (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Villain&#039;s Menace (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Glaive&lt;br /&gt;
&lt;br /&gt;
Javelin&lt;br /&gt;
&lt;br /&gt;
Scale Armor&lt;br /&gt;
&lt;br /&gt;
8gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Elven&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Auspicious Birth, Detective, Urban Elf&lt;br /&gt;
&lt;br /&gt;
Felaim is an odd elf. He never much cared for the wilderness and always found it hard to identify with his kindred. For their part, other elves thought he took himself too seriously, not to mention his abnormal hair color, about which many rumors arose questioning his parentage. Even those who didn&#039;t believe the rumors considered him an omen, and pressured Felaim into a career in divinity. For these reasons, Felaim left the forest of his birth and sought a living in the city.&lt;br /&gt;
&lt;br /&gt;
He could not leave duty behind, however, and he enlisted in the town watch. A natural born fighter, he excelled in his position, but he also developed other talents. He learned to intuit lies and motives and to ferret out criminals. For his polearm prowess and sharp night senses, his colleagues jokingly called him &amp;quot;the long arm of the owl,&amp;quot; but no one was ever sure whether it was safe to say it to his face (Felaim found both the nickname and their hesitation amusing).&lt;br /&gt;
&lt;br /&gt;
Felaim now works independently, making his way in the world on his ability to track and capture criminals.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
Felaim has brilliant blue hair which stands in stark contrast to his brisk demeanor. His scale armor is almost unnaturally clean and the blade of his glaive unblemished. Everything about him is sharp and professional (despite his hair) with all the polish of a military dress uniform.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  Riyah may act cheerful and personable, but I can still hear it in her voice: the begrudging obedience, the despair and listlessness. Once upon a time, she may have been naturally happy. Now, however, she must fight for every laugh and smile.&lt;br /&gt;
&lt;br /&gt;
Every time I speak to her, I feel a stab of anger that I have to fight to keep out of my voice. I can’t blame her for this; she has done nothing to me, but she reminds me of me, and in all the wrong ways. She is a student of divinity, conscripted into the service of the Raven Queen. She is everything that I escaped by moving to the city.&lt;br /&gt;
&lt;br /&gt;
It never used to bother me like this. The pressures of the clergy were only one of several annoyances that convinced me to seek my path elsewhere, but what might have happened to me did happen to her, and I can’t help the rage I feel thinking about it.&lt;br /&gt;
&lt;br /&gt;
I owe her better. She is a compatriot and a vital ally, and I must master my emotions if I am to trust her properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  Ah, yes, Caleb Paine. I know exactly who he is, even though he’s never told me. I’ve read the reports: dangerous radical, villain, vile revolutionary, foul malcontent, arrest on sight, fight to kill, etc. etc.&lt;br /&gt;
&lt;br /&gt;
I have seen this kind of report before. It always means hysteria, and frequently despotism to boot. Caleb may be an unsavory fellow, but he is not my enemy. He walks the path of truth, and I shall do nothing to impede him.&lt;br /&gt;
&lt;br /&gt;
Many would criticize me, a former city watchman, for colluding with a criminal, but I am not a slave to the laws of mortals. Besides, there is no law when the monarch himself is a criminal.&lt;br /&gt;
&lt;br /&gt;
Someday, he will return to his home. Should he ask, I will readily give my glaive in service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  I know his type. I have met many of them on the night shift. I even killed one or two, a part of my job I’ve always regretted. They seek to drown themselves in alcohol and women. Too often they succeed.&lt;br /&gt;
&lt;br /&gt;
I can tell Dross flees from a great evil in his past. Some would say I am being too harsh on him because he has a real reason to be depressed. They all have a reason to be depressed. That doesn’t change the fact that he is destroying himself.&lt;br /&gt;
&lt;br /&gt;
I can not know what haunts him, but I do know that wine will not chase away the demons; it will only make him drunk when they catch up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  It is cruel that those most strongly drawn to uphold the law are those least suited for it. Asheth has the dedication but he lacks temperance. Were he to join the city watch, he wouldn’t last a year before becoming impatient with our lack of zeal. I fear for him; I fear what he might do in his impatience.&lt;br /&gt;
&lt;br /&gt;
I can tell he likes me. I am the stalwart protector of justice and the dogged pursuer of evil, but, one day, I will disappoint him. One day, I will show mercy to my enemy. One day, I will be insufficiently stalwart or dogged for his liking.&lt;br /&gt;
&lt;br /&gt;
I wonder how he will react.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106935</id>
		<title>Felaim Elswin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106935"/>
		<updated>2009-04-04T23:16:14Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i198.photobucket.com/albums/aa79/Toy_Box/geoffrey.png&lt;br /&gt;
Lawful Good Elf Fighter&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Polearm Master&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Intelligence 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Wisdom 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Charisma 8 (-1) [-1]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 27&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 10&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 17&lt;br /&gt;
&lt;br /&gt;
Fortitude 16&lt;br /&gt;
&lt;br /&gt;
Reflex 12&lt;br /&gt;
&lt;br /&gt;
Will 12&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +2&lt;br /&gt;
&lt;br /&gt;
Arcana +0&lt;br /&gt;
&lt;br /&gt;
Athletics +4&lt;br /&gt;
&lt;br /&gt;
Bluff -1&lt;br /&gt;
&lt;br /&gt;
Diplomacy -1&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +2&lt;br /&gt;
&lt;br /&gt;
Endurance +0&lt;br /&gt;
&lt;br /&gt;
Heal +2&lt;br /&gt;
&lt;br /&gt;
History +0&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Intimidate -1&lt;br /&gt;
&lt;br /&gt;
Nature +2&lt;br /&gt;
&lt;br /&gt;
Perception +10&lt;br /&gt;
&lt;br /&gt;
Religion +0&lt;br /&gt;
&lt;br /&gt;
Stealth +2&lt;br /&gt;
&lt;br /&gt;
Streetwise +6&lt;br /&gt;
&lt;br /&gt;
Thievery +2&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain, Scale, All Shields)&lt;br /&gt;
&lt;br /&gt;
Opportunistic Accuracy&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple, All Military)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Fey Origin&lt;br /&gt;
&lt;br /&gt;
Group Awareness&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Wild Step&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Combat Challenge&lt;br /&gt;
&lt;br /&gt;
Combat Superiority&lt;br /&gt;
&lt;br /&gt;
Fighter Weapon Talent (2-handed)&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Glaive (+7 vs. AC, 2d4+4 damage, reach)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Javelin (+6 vs. AC, 1d6+4 damage, range 5/10)&lt;br /&gt;
&lt;br /&gt;
Cleave (1)&lt;br /&gt;
&lt;br /&gt;
Reaping Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Passing Attack (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Villain&#039;s Menace (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Glaive&lt;br /&gt;
&lt;br /&gt;
Javelin&lt;br /&gt;
&lt;br /&gt;
Scale Armor&lt;br /&gt;
&lt;br /&gt;
8gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Elven&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Auspicious Birth, Detective, Urban Elf&lt;br /&gt;
&lt;br /&gt;
Felaim is an odd elf. He never much cared for the wilderness and always found it hard to identify with his kindred. For their part, other elves thought he took himself too seriously, not to mention his abnormal hair color, about which many rumors arose questioning his parentage. Even those who didn&#039;t believe the rumors considered him an omen, and pressured Felaim into a career in divinity. For these reasons, Felaim left the forest of his birth and sought a living in the city.&lt;br /&gt;
&lt;br /&gt;
He could not leave duty behind, however, and he enlisted in the town watch. A natural born fighter, he excelled in his position, but he also developed other talents. He learned to intuit lies and motives and to ferret out criminals. For his polearm prowess and sharp night senses, his colleagues jokingly called him &amp;quot;the long arm of the owl,&amp;quot; but no one was ever sure whether it was safe to say it to his face (Felaim found both the nickname and their hesitation amusing).&lt;br /&gt;
&lt;br /&gt;
Felaim now works independently, making his way in the world on his ability to track and capture criminals.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
Felaim has brilliant blue hair which stands in stark contrast to his brisk demeanor. His scale armor is almost unnaturally clean and the blade of his glaive unblemished. Everything about him is sharp and professional (despite his hair) with all the polish of a military dress uniform.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  Riyah may act cheerful and personable, but I can still hear it in her voice: the begrudging obedience, the despair and listlessness. Once upon a time, she may have been naturally happy. Now, however, she must fight for every laugh and smile.&lt;br /&gt;
&lt;br /&gt;
Every time I speak to her, I feel a stab of anger that I have to fight to keep out of my voice. I can’t blame her for this; she has done nothing to me, but she reminds me of me, and in all the wrong ways. She is a student of divinity, conscripted into the service of the Raven Queen. She is everything that I escaped by moving to the city.&lt;br /&gt;
&lt;br /&gt;
It never used to bother me like this. The pressures of the clergy were only one of several annoyances that convinced me to seek my path elsewhere, but what might have happened to me did happen to her, and I can’t help the rage I feel thinking about it.&lt;br /&gt;
&lt;br /&gt;
I owe her better. She is a compatriot and a vital ally, and I must master my emotions if I am to trust her properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  Ah, yes, Caleb Paine. I know exactly who he is, even though he’s never told me. I’ve read the reports: dangerous radical, villain, vile revolutionary, foul malcontent, arrest on sight, fight to kill, etc. etc.&lt;br /&gt;
&lt;br /&gt;
I have seen this kind of report before. It always means hysteria, and frequently despotism to boot. Caleb may be an unsavory fellow, but he is not my enemy. He walks the path of truth, and I shall do nothing to impede him.&lt;br /&gt;
&lt;br /&gt;
Many would criticize me, a former city watchman, for colluding with a criminal, but I am not a slave to the laws of mortals. Besides, there is no law when the monarch himself is a criminal.&lt;br /&gt;
&lt;br /&gt;
Someday, he will return to his home. Should he ask, I will readily give my glaive in service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  I know his type. I have met many of them on the night shift. I even killed one or two, a part of my job I’ve always regretted. They seek to drown themselves in alcohol and women. Too often they succeed.&lt;br /&gt;
&lt;br /&gt;
I can tell Dross flees from a great evil in his past. Some would say I am being too harsh on him because he has a real reason to be depressed. They all have a reason to be depressed. That doesn’t change the fact that he is destroying himself.&lt;br /&gt;
&lt;br /&gt;
I can not know what haunts him, but I do know that wine will not chase away the demons; it will only make him drunk when they catch up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  It is cruel that those most strongly drawn to uphold the law are those least suited for it. Asheth has the dedication but he lacks temperance. Were he to join the city watch, he wouldn’t last a year before becoming impatient with our lack of zeal. I fear for him; I fear what he might do in his impatience.&lt;br /&gt;
&lt;br /&gt;
I can tell he likes me. I am the stalwart protector of justice and the dogged pursuer of evil, but, one day, I will disappoint him. One day, I will show mercy to my enemy. One day, I will be insufficiently stalwart or dogged for his liking.&lt;br /&gt;
&lt;br /&gt;
I wonder how he will react.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Riyah_Endforsworn&amp;diff=106934</id>
		<title>Riyah Endforsworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Riyah_Endforsworn&amp;diff=106934"/>
		<updated>2009-04-04T23:15:59Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img5.imageshack.us/img5/2862/headshotepl.jpg&lt;br /&gt;
&#039;&#039;&#039;Unaligned Female Deva Invoker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Winterstar&#039;s Pactmate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Dexterity 9 (-1) [-1]&lt;br /&gt;
&lt;br /&gt;
Intelligence 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Wisdom 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Charisma 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 8&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 16&lt;br /&gt;
&lt;br /&gt;
Fortitude 13&lt;br /&gt;
&lt;br /&gt;
Reflex 14&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics -1&lt;br /&gt;
&lt;br /&gt;
Arcana +8&lt;br /&gt;
&lt;br /&gt;
Athletics +1&lt;br /&gt;
&lt;br /&gt;
Bluff +0&lt;br /&gt;
&lt;br /&gt;
Diplomacy +0&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +4&lt;br /&gt;
&lt;br /&gt;
Endurance +2&lt;br /&gt;
&lt;br /&gt;
Heal +4&lt;br /&gt;
&lt;br /&gt;
History +10&lt;br /&gt;
&lt;br /&gt;
Insight +9&lt;br /&gt;
&lt;br /&gt;
Intimidate +0&lt;br /&gt;
&lt;br /&gt;
Nature +4&lt;br /&gt;
&lt;br /&gt;
Perception +4&lt;br /&gt;
&lt;br /&gt;
Religion +10&lt;br /&gt;
&lt;br /&gt;
Stealth -1&lt;br /&gt;
&lt;br /&gt;
Streetwise +0&lt;br /&gt;
&lt;br /&gt;
Thievery -1&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain)&lt;br /&gt;
&lt;br /&gt;
Implement Expertise&lt;br /&gt;
&lt;br /&gt;
Ritual Caster&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Astral Majesty&lt;br /&gt;
&lt;br /&gt;
Astral Resistance&lt;br /&gt;
&lt;br /&gt;
Immortal Origin&lt;br /&gt;
&lt;br /&gt;
Memories of a Thousand Lifetimes&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Channel Divinity: Preserver&#039;s Rebuke&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Rebuke Undead&lt;br /&gt;
&lt;br /&gt;
Covenant of Preservation&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Quarterstaff (+3 vs. AC, 1d8+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Avenging Light&lt;br /&gt;
&lt;br /&gt;
Avenging Light (1)&lt;br /&gt;
&lt;br /&gt;
Vanguard&#039;s Lighting (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
&lt;br /&gt;
Blades of Astral Fire (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
&lt;br /&gt;
Winter&#039;s Cloak (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Quarterstaff&lt;br /&gt;
&lt;br /&gt;
Hide Armor&lt;br /&gt;
&lt;br /&gt;
Adventurer&#039;s Kit (swaps Hemp Rope for Silken Rope)&lt;br /&gt;
&lt;br /&gt;
10 gp in Mystic Salves&lt;br /&gt;
&lt;br /&gt;
31 gp&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
Gentle Repose&lt;br /&gt;
&lt;br /&gt;
Hand of Fate&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Draconic, Elven, Giant&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Mountain-Dweller, Scholar&lt;br /&gt;
&lt;br /&gt;
Riyah&#039;s never been an adventurer or hero, in any of her lives. Her soul was always more suited for quiet study and contemplation, providing answers to others and uncovering small mysteries of the universe. And in the small library-monastery community of Oktari&#039;s Vale, she thought she&#039;d be able to spend all of her current incarnation doing exactly that. The servants of Orcus had other ideas, though. One fine winter evening they assaulted Oktari&#039;s Vale with a small army of undead and lesser demons, and nothing could stand in their way - that is, until a piece of the Raven Queen whispered within Riyah&#039;s soul, offering her the power to destroy her enemies. She accepted, and it wasn&#039;t until the moon rose over the empty battlefield that Riyah felt the unmovable presence of her new patron within her and realized exactly what she&#039;d gotten herself into.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
Riyah&#039;s appearance and demeanor are absolutely not typical of a servant of the Raven Queen. She dresses in bright colors, mostly yellows accented with red or forest green, and is cheerful, outgoing and talkative, forever interested in new songs, tales, jokes and similar. What most don&#039;t realize is that this is a conscious effort to push back the grim and humorless demeanor that her deity would impose on her. On the battlefield, though, she changes - becoming utterly emotionless and calculating, acting without flair or bravado but also without hesitation or remorse. Riyah&#039;s begun to believe that the Raven Queen wants her to gather the spirit of one specific villain in the world - and if she can just find that one person, she may be able to be free of her compact, and able to resume her former life.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Felaim Elswin]]:&lt;br /&gt;
He&#039;s a strong ally, steadfast and bold, and yet he seems to keep a certain distance from me. I&#039;m not sure why - perhaps I unsettle him in some way, or remind him of his past. He may be prejudiced against the Raven Queen... he certainly wouldn&#039;t be the first to hold such a fear, nor the first to fail to see that Her presence in my life is almost as unsettling to me as to those I am near. Or perhaps I&#039;m simply imagining the whole thing, and he hasn&#039;t approached me because I haven&#039;t been able to get close to him. I&#039;m not sure.&lt;br /&gt;
&lt;br /&gt;
Regardless of the cause, I&#039;ll respect his wishes, or at least what I expect his wishes to be. He behaves with perfect courtesy towards me, and I can do no less than return the favor. If there is to be nothing more between us than respect and kind words and simple cooperation when it&#039;s needed, then so be it. I shan&#039;t risk ill-feeling or malice by trying to force a deeper bond where none was ever intended to exist. And if greater camaraderie or friendship is destined between us - well, let it grow in its own time, and in a soil free of deception&#039;s poison. It will be the stronger for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:&lt;br /&gt;
There are times when I wonder whether I should feel envy, awe, concern or pity for him. He has what so few have - a dream of something greater, a vision to change things for the better, the drive to reshape the world itself. It&#039;s a devotion that&#039;s rare, and precious, and valuable. And yet it&#039;s never enough, not on its own. There&#039;s always a need for something more to give it force, and substance and the resilience to last. The centuries are littered with the broken dreams of would-be heroes who failed to understand this, and acted too soon. And Caleb, to his credit, understands this. But I wonder if he also understands how easily a hero&#039;s dream can be stolen. Changed and corrupted by the wicked, or the ignorant, or the simple turnings of fate, and made into a hollow mockery of itself and an indictment of everything he ever fought for.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve not spoken to him of this. I&#039;m not sure I ever shall. It&#039;s hardly the sort of thing I&#039;d expect him to listen to, and it&#039;s not like I have an answer in any case. The heroes we remember found some way to impose their dreams upon the very world, to make everyone share their belief in what was good and right - what use is naming the destination if one can&#039;t even begin to guess the path to get there? Besides, if he is to succeed in his self-appointed quest, Caleb must do so in the end on his own - without relying on me, or anyone else. I am at least in place to watch, and possibly for a short while longer move to catch him should he fail too soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:&lt;br /&gt;
It&#039;s odd, really. The ethicists and moral philosophizers would see so little common between us - my eternal lineage and celestial bloodline against the devilish taint of his ancestry, my reserve and detached perception against his raucous good cheer and carefree ways, my deific calling against his self-chosen path of wine, women and song. And yet... at the heart of things we&#039;re much alike, I suspect. Both shaped by hidden darknesses in our pasts, both seeking to hide from it by a self-aware immersion in the joys of life and the moment. Both seeking to escape from old memories by, I suppose, clawing our way bodily into the future.&lt;br /&gt;
&lt;br /&gt;
He&#039;s a gift to me, in many ways. A chance to laugh, to dream, to forget my cares. Even if it is sometimes because I&#039;m focusing on solving whatever mess he&#039;s gotten us all into this time. I listen to the muffled cries torn from his throat by nightmares, though, sometimes, and I wonder if he&#039;ll really be able to run away from his past. I wonder whether it&#039;s truly wise to try. Of course, when the alternative is so much inescapable pain...&lt;br /&gt;
&lt;br /&gt;
It&#039;s irony, perhaps, or perhaps irony&#039;s opposite. But we may just trade rescues, he and I. If I stay sane, and go into the next incarnation as still a servant of the Light, it will no doubt be with his help. As for him... he has my friendship, and my counsel, and my prayers. I can only hope it&#039;s enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:&lt;br /&gt;
He&#039;s young. Headstrong and soulscarred, possibly his own worst enemy. I hope I can teach him, by example at least, what it means to live in the world - to want to create and nurture, rather than just excise and destroy, to be a person with his own hopes and dreams rather than just another mannequin agent of the wrath of the gods. Death is impersonal; anyone can kill, and the departed soul is gathered to my Queen not much caring who sent it on its way. To make a real difference, to do something no one else can, to change the world in a way that it matters who you were... you have to be somebody. You have to create something, shape memories that will last. It&#039;s not just enough to cut a hole in whatever piece of existence displeases you, and hope that something benign fills the void you left behind. You have to place yourself into it, in whatever way you can. You have to live.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if Asheth is able to understand this yet. I doubt I have the words to tell him - I barely understand it myself. But there&#039;s more to it than that - he&#039;s drowning in his own pain, not sure yet whether he wants to fight his way up to the surface and scream for rescue or surrender to the numbing black. I think he&#039;s strong enough to choose the harder path... I hope he&#039;s brave enough to do so. But whatever he chooses, my path is to be beside him at the end. And offer whatever sanctuary I can.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106933</id>
		<title>Felaim Elswin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106933"/>
		<updated>2009-04-04T23:14:30Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i198.photobucket.com/albums/aa79/Toy_Box/geoffrey.png&lt;br /&gt;
Lawful Good Elf Fighter&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Polearm Master&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Intelligence 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Wisdom 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Charisma 8 (-1) [-1]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 27&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 10&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 17&lt;br /&gt;
&lt;br /&gt;
Fortitude 16&lt;br /&gt;
&lt;br /&gt;
Reflex 12&lt;br /&gt;
&lt;br /&gt;
Will 12&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +2&lt;br /&gt;
&lt;br /&gt;
Arcana +0&lt;br /&gt;
&lt;br /&gt;
Athletics +4&lt;br /&gt;
&lt;br /&gt;
Bluff -1&lt;br /&gt;
&lt;br /&gt;
Diplomacy -1&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +2&lt;br /&gt;
&lt;br /&gt;
Endurance +0&lt;br /&gt;
&lt;br /&gt;
Heal +2&lt;br /&gt;
&lt;br /&gt;
History +0&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Intimidate -1&lt;br /&gt;
&lt;br /&gt;
Nature +2&lt;br /&gt;
&lt;br /&gt;
Perception +10&lt;br /&gt;
&lt;br /&gt;
Religion +0&lt;br /&gt;
&lt;br /&gt;
Stealth +2&lt;br /&gt;
&lt;br /&gt;
Streetwise +6&lt;br /&gt;
&lt;br /&gt;
Thievery +2&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain, Scale, All Shields)&lt;br /&gt;
&lt;br /&gt;
Opportunistic Accuracy&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple, All Military)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Fey Origin&lt;br /&gt;
&lt;br /&gt;
Group Awareness&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Wild Step&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Combat Challenge&lt;br /&gt;
&lt;br /&gt;
Combat Superiority&lt;br /&gt;
&lt;br /&gt;
Fighter Weapon Talent (2-handed)&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Glaive (+7 vs. AC, 2d4+4 damage, reach)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Javelin (+6 vs. AC, 1d6+4 damage, range 5/10)&lt;br /&gt;
&lt;br /&gt;
Cleave (1)&lt;br /&gt;
&lt;br /&gt;
Reaping Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Passing Attack (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Villain&#039;s Menace (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Climber&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Glaive&lt;br /&gt;
&lt;br /&gt;
Javelin&lt;br /&gt;
&lt;br /&gt;
Scale Armor&lt;br /&gt;
&lt;br /&gt;
8gp&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Elven&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Auspicious Birth, Detective, Urban Elf&lt;br /&gt;
&lt;br /&gt;
Felaim is an odd elf. He never much cared for the wilderness and always found it hard to identify with his kindred. For their part, other elves thought he took himself too seriously, not to mention his abnormal hair color, about which many rumors arose questioning his parentage. Even those who didn&#039;t believe the rumors considered him an omen, and pressured Felaim into a career in divinity. For these reasons, Felaim left the forest of his birth and sought a living in the city.&lt;br /&gt;
&lt;br /&gt;
He could not leave duty behind, however, and he enlisted in the town watch. A natural born fighter, he excelled in his position, but he also developed other talents. He learned to intuit lies and motives and to ferret out criminals. For his polearm prowess and sharp night senses, his colleagues jokingly called him &amp;quot;the long arm of the owl,&amp;quot; but no one was ever sure whether it was safe to say it to his face (Felaim found both the nickname and their hesitation amusing).&lt;br /&gt;
&lt;br /&gt;
Felaim now works independently, making his way in the world on his ability to track and capture criminals.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
Felaim has brilliant blue hair which stands in stark contrast to his brisk demeanor. His scale armor is almost unnaturally clean and the blade of his glaive unblemished. Everything about him is sharp and professional (despite his hair) with all the polish of a military dress uniform.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Riyah Endforsworn]]:  Riyah may act cheerful and personable, but I can still hear it in her voice: the begrudging obedience, the despair and listlessness. Once upon a time, she may have been naturally happy. Now, however, she must fight for every laugh and smile.&lt;br /&gt;
&lt;br /&gt;
Every time I speak to her, I feel a stab of anger that I have to fight to keep out of my voice. I can’t blame her for this; she has done nothing to me, but she reminds me of me, and in all the wrong ways. She is a student of divinity, conscripted into the service of the Raven Queen. She is everything that I escaped by moving to the city.&lt;br /&gt;
&lt;br /&gt;
It never used to bother me like this. The pressures of the clergy were only one of several annoyances that convinced me to seek my path elsewhere, but what might have happened to me did happen to her, and I can’t help the rage I feel thinking about it.&lt;br /&gt;
&lt;br /&gt;
I owe her better. She is a compatriot and a vital ally, and I must master my emotions if I am to trust her properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:  Ah, yes, Caleb Paine. I know exactly who he is, even though he’s never told me. I’ve read the reports: dangerous radical, villain, vile revolutionary, foul malcontent, arrest on sight, fight to kill, etc. etc.&lt;br /&gt;
&lt;br /&gt;
I have seen this kind of report before. It always means hysteria, and frequently despotism to boot. Caleb may be an unsavory fellow, but he is not my enemy. He walks the path of truth, and I shall do nothing to impede him.&lt;br /&gt;
&lt;br /&gt;
Many would criticize me, a former city watchman, for colluding with a criminal, but I am not a slave to the laws of mortals. Besides, there is no law when the monarch himself is a criminal.&lt;br /&gt;
&lt;br /&gt;
Someday, he will return to his home. Should he ask, I will readily give my glaive in service.&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:  I know his type. I have met many of them on the night shift. I even killed one or two, a part of my job I’ve always regretted. They seek to drown themselves in alcohol and women. Too often they succeed.&lt;br /&gt;
&lt;br /&gt;
I can tell Dross flees from a great evil in his past. Some would say I am being too harsh on him because he has a real reason to be depressed. They all have a reason to be depressed. That doesn’t change the fact that he is destroying himself.&lt;br /&gt;
&lt;br /&gt;
I can not know what haunts him, but I do know that wine will not chase away the demons; it will only make him drunk when they catch up.&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:  It is cruel that those most strongly drawn to uphold the law are those least suited for it. Asheth has the dedication but he lacks temperance. Were he to join the city watch, he wouldn’t last a year before becoming impatient with our lack of zeal. I fear for him; I fear what he might do in his impatience.&lt;br /&gt;
&lt;br /&gt;
I can tell he likes me. I am the stalwart protector of justice and the dogged pursuer of evil, but, one day, I will disappoint him. One day, I will show mercy to my enemy. One day, I will be insufficiently stalwart or dogged for his liking.&lt;br /&gt;
&lt;br /&gt;
I wonder how he will react.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106932</id>
		<title>Felaim Elswin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106932"/>
		<updated>2009-04-04T23:10:11Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i198.photobucket.com/albums/aa79/Toy_Box/geoffrey.png&lt;br /&gt;
Lawful Good Elf Fighter&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Polearm Master&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Constitution 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Dexterity 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Intelligence 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
Wisdom 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Charisma 8 (-1) [-1]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 27&lt;br /&gt;
&lt;br /&gt;
Bloodied 13&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 10&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 17&lt;br /&gt;
&lt;br /&gt;
Fortitude 16&lt;br /&gt;
&lt;br /&gt;
Reflex 12&lt;br /&gt;
&lt;br /&gt;
Will 12&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics +2&lt;br /&gt;
&lt;br /&gt;
Arcana +0&lt;br /&gt;
&lt;br /&gt;
Athletics +4&lt;br /&gt;
&lt;br /&gt;
Bluff -1&lt;br /&gt;
&lt;br /&gt;
Diplomacy -1&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +2&lt;br /&gt;
&lt;br /&gt;
Endurance +0&lt;br /&gt;
&lt;br /&gt;
Heal +2&lt;br /&gt;
&lt;br /&gt;
History +0&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Intimidate -1&lt;br /&gt;
&lt;br /&gt;
Nature +2&lt;br /&gt;
&lt;br /&gt;
Perception +10&lt;br /&gt;
&lt;br /&gt;
Religion +0&lt;br /&gt;
&lt;br /&gt;
Stealth +2&lt;br /&gt;
&lt;br /&gt;
Streetwise +6&lt;br /&gt;
&lt;br /&gt;
Thievery +2&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain, Scale, All Shields)&lt;br /&gt;
&lt;br /&gt;
Opportunistic Accuracy&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple, All Military)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Fey Origin&lt;br /&gt;
&lt;br /&gt;
Group Awareness&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Wild Step&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Combat Challenge&lt;br /&gt;
&lt;br /&gt;
Combat Superiority&lt;br /&gt;
&lt;br /&gt;
Fighter Weapon Talent (2-handed)&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Glaive (+7 vs. AC, 2d4+4 damage, reach)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Javelin (+6 vs. AC, 1d6+4 damage, range 5/10)&lt;br /&gt;
&lt;br /&gt;
Cleave (1)&lt;br /&gt;
&lt;br /&gt;
Reaping Strike (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
Passing Attack (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
Villain&#039;s Menace (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106931</id>
		<title>Felaim Elswin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Felaim_Elswin&amp;diff=106931"/>
		<updated>2009-04-04T22:49:56Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i198.photobucket.com/albums/aa79/Toy_Box/geoffrey.png&lt;br /&gt;
Lawful Good Elf Fighter&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Polearm Master&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength&lt;br /&gt;
&lt;br /&gt;
Constitution&lt;br /&gt;
&lt;br /&gt;
Dexterity&lt;br /&gt;
&lt;br /&gt;
Intelligence&lt;br /&gt;
&lt;br /&gt;
Wisdom&lt;br /&gt;
&lt;br /&gt;
Charisma&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP&lt;br /&gt;
&lt;br /&gt;
Bloodied&lt;br /&gt;
&lt;br /&gt;
Surge Value&lt;br /&gt;
&lt;br /&gt;
Healing Surges&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC&lt;br /&gt;
&lt;br /&gt;
Fortitude&lt;br /&gt;
&lt;br /&gt;
Reflex&lt;br /&gt;
&lt;br /&gt;
Will&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics&lt;br /&gt;
&lt;br /&gt;
Arcana&lt;br /&gt;
&lt;br /&gt;
Athletics&lt;br /&gt;
&lt;br /&gt;
Bluff&lt;br /&gt;
&lt;br /&gt;
Diplomacy&lt;br /&gt;
&lt;br /&gt;
Dungeoneering&lt;br /&gt;
&lt;br /&gt;
Endurance&lt;br /&gt;
&lt;br /&gt;
Heal&lt;br /&gt;
&lt;br /&gt;
History&lt;br /&gt;
&lt;br /&gt;
Insight&lt;br /&gt;
&lt;br /&gt;
Intimidate&lt;br /&gt;
&lt;br /&gt;
Nature&lt;br /&gt;
&lt;br /&gt;
Perception&lt;br /&gt;
&lt;br /&gt;
Religion&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
Streetwise&lt;br /&gt;
&lt;br /&gt;
Thievery&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Riyah_Endforsworn&amp;diff=106930</id>
		<title>Riyah Endforsworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Riyah_Endforsworn&amp;diff=106930"/>
		<updated>2009-04-04T22:49:52Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img5.imageshack.us/img5/2862/headshotepl.jpg&lt;br /&gt;
&#039;&#039;&#039;Unaligned Female Deva Invoker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Winterstar&#039;s Pactmate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Dexterity 9 (-1) [-1]&lt;br /&gt;
&lt;br /&gt;
Intelligence 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Wisdom 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Charisma 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 8&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 16&lt;br /&gt;
&lt;br /&gt;
Fortitude 13&lt;br /&gt;
&lt;br /&gt;
Reflex 14&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics -1&lt;br /&gt;
&lt;br /&gt;
Arcana +8&lt;br /&gt;
&lt;br /&gt;
Athletics +1&lt;br /&gt;
&lt;br /&gt;
Bluff +0&lt;br /&gt;
&lt;br /&gt;
Diplomacy +0&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +4&lt;br /&gt;
&lt;br /&gt;
Endurance +2&lt;br /&gt;
&lt;br /&gt;
Heal +4&lt;br /&gt;
&lt;br /&gt;
History +10&lt;br /&gt;
&lt;br /&gt;
Insight +9&lt;br /&gt;
&lt;br /&gt;
Intimidate +0&lt;br /&gt;
&lt;br /&gt;
Nature +4&lt;br /&gt;
&lt;br /&gt;
Perception +4&lt;br /&gt;
&lt;br /&gt;
Religion +10&lt;br /&gt;
&lt;br /&gt;
Stealth -1&lt;br /&gt;
&lt;br /&gt;
Streetwise +0&lt;br /&gt;
&lt;br /&gt;
Thievery -1&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain)&lt;br /&gt;
&lt;br /&gt;
Implement Expertise&lt;br /&gt;
&lt;br /&gt;
Ritual Caster&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Astral Majesty&lt;br /&gt;
&lt;br /&gt;
Astral Resistance&lt;br /&gt;
&lt;br /&gt;
Immortal Origin&lt;br /&gt;
&lt;br /&gt;
Memories of a Thousand Lifetimes&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Channel Divinity: Preserver&#039;s Rebuke&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Rebuke Undead&lt;br /&gt;
&lt;br /&gt;
Covenant of Preservation&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Quarterstaff (+3 vs. AC, 1d8+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Avenging Light&lt;br /&gt;
&lt;br /&gt;
Avenging Light (1)&lt;br /&gt;
&lt;br /&gt;
Vanguard&#039;s Lighting (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
&lt;br /&gt;
Blades of Astral Fire (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
&lt;br /&gt;
Winter&#039;s Cloak (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Quarterstaff&lt;br /&gt;
&lt;br /&gt;
Hide Armor&lt;br /&gt;
&lt;br /&gt;
Adventurer&#039;s Kit (swaps Hemp Rope for Silken Rope)&lt;br /&gt;
&lt;br /&gt;
10 gp in Mystic Salves&lt;br /&gt;
&lt;br /&gt;
31 gp&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
Gentle Repose&lt;br /&gt;
&lt;br /&gt;
Hand of Fate&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Draconic, Elven, Giant&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Mountain-Dweller, Scholar&lt;br /&gt;
&lt;br /&gt;
Riyah&#039;s never been an adventurer or hero, in any of her lives. Her soul was always more suited for quiet study and contemplation, providing answers to others and uncovering small mysteries of the universe. And in the small library-monastery community of Oktari&#039;s Vale, she thought she&#039;d be able to spend all of her current incarnation doing exactly that. The servants of Orcus had other ideas, though. One fine winter evening they assaulted Oktari&#039;s Vale with a small army of undead and lesser demons, and nothing could stand in their way - that is, until a piece of the Raven Queen whispered within Riyah&#039;s soul, offering her the power to destroy her enemies. She accepted, and it wasn&#039;t until the moon rose over the empty battlefield that Riyah felt the unmovable presence of her new patron within her and realized exactly what she&#039;d gotten herself into.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
Riyah&#039;s appearance and demeanor are absolutely not typical of a servant of the Raven Queen. She dresses in bright colors, mostly yellows accented with red or forest green, and is cheerful, outgoing and talkative, forever interested in new songs, tales, jokes and similar. What most don&#039;t realize is that this is a conscious effort to push back the grim and humorless demeanor that her deity would impose on her. On the battlefield, though, she changes - becoming utterly emotionless and calculating, acting without flair or bravado but also without hesitation or remorse. Riyah&#039;s begun to believe that the Raven Queen wants her to gather the spirit of one specific villain in the world - and if she can just find that one person, she may be able to be free of her compact, and able to resume her former life.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Felaim Elswin]]:&lt;br /&gt;
He&#039;s a strong ally, steadfast and bold, and yet he seems to keep a certain distance from me. I&#039;m not sure why - perhaps I unsettle him in some way, or remind him of his past. He may be prejudiced against the Raven Queen... he certainly wouldn&#039;t be the first to hold such a fear, nor the first to fail to see that Her presence in my life is almost as unsettling to me as to those I am near. Or perhaps I&#039;m simply imagining the whole thing, and he hasn&#039;t approached me because I haven&#039;t been able to get close to him. I&#039;m not sure.&lt;br /&gt;
&lt;br /&gt;
Regardless of the cause, I&#039;ll respect his wishes, or at least what I expect his wishes to be. He behaves with perfect courtesy towards me, and I can do no less than return the favor. If there is to be nothing more between us than respect and kind words and simple cooperation when it&#039;s needed, then so be it. I shan&#039;t risk ill-feeling or malice by trying to force a deeper bond where none was ever intended to exist. And if greater camaraderie or friendship is destined between us - well, let it grow in its own time, and in a soil free of deception&#039;s poison. It will be the stronger for it.&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:&lt;br /&gt;
There are times when I wonder whether I should feel envy, awe, concern or pity for him. He has what so few have - a dream of something greater, a vision to change things for the better, the drive to reshape the world itself. It&#039;s a devotion that&#039;s rare, and precious, and valuable. And yet it&#039;s never enough, not on its own. There&#039;s always a need for something more to give it force, and substance and the resilience to last. The centuries are littered with the broken dreams of would-be heroes who failed to understand this, and acted too soon. And Caleb, to his credit, understands this. But I wonder if he also understands how easily a hero&#039;s dream can be stolen. Changed and corrupted by the wicked, or the ignorant, or the simple turnings of fate, and made into a hollow mockery of itself and an indictment of everything he ever fought for.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve not spoken to him of this. I&#039;m not sure I ever shall. It&#039;s hardly the sort of thing I&#039;d expect him to listen to, and it&#039;s not like I have an answer in any case. The heroes we remember found some way to impose their dreams upon the very world, to make everyone share their belief in what was good and right - what use is naming the destination if one can&#039;t even begin to guess the path to get there? Besides, if he is to succeed in his self-appointed quest, Caleb must do so in the end on his own - without relying on me, or anyone else. I am at least in place to watch, and possibly for a short while longer move to catch him should he fail too soon.&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:&lt;br /&gt;
It&#039;s odd, really. The ethicists and moral philosophizers would see so little common between us - my eternal lineage and celestial bloodline against the devilish taint of his ancestry, my reserve and detached perception against his raucous good cheer and carefree ways, my deific calling against his self-chosen path of wine, women and song. And yet... at the heart of things we&#039;re much alike, I suspect. Both shaped by hidden darknesses in our pasts, both seeking to hide from it by a self-aware immersion in the joys of life and the moment. Both seeking to escape from old memories by, I suppose, clawing our way bodily into the future.&lt;br /&gt;
&lt;br /&gt;
He&#039;s a gift to me, in many ways. A chance to laugh, to dream, to forget my cares. Even if it is sometimes because I&#039;m focusing on solving whatever mess he&#039;s gotten us all into this time. I listen to the muffled cries torn from his throat by nightmares, though, sometimes, and I wonder if he&#039;ll really be able to run away from his past. I wonder whether it&#039;s truly wise to try. Of course, when the alternative is so much inescapable pain...&lt;br /&gt;
&lt;br /&gt;
It&#039;s irony, perhaps, or perhaps irony&#039;s opposite. But we may just trade rescues, he and I. If I stay sane, and go into the next incarnation as still a servant of the Light, it will no doubt be with his help. As for him... he has my friendship, and my counsel, and my prayers. I can only hope it&#039;s enough.&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:&lt;br /&gt;
He&#039;s young. Headstrong and soulscarred, possibly his own worst enemy. I hope I can teach him, by example at least, what it means to live in the world - to want to create and nurture, rather than just excise and destroy, to be a person with his own hopes and dreams rather than just another mannequin agent of the wrath of the gods. Death is impersonal; anyone can kill, and the departed soul is gathered to my Queen not much caring who sent it on its way. To make a real difference, to do something no one else can, to change the world in a way that it matters who you were... you have to be somebody. You have to create something, shape memories that will last. It&#039;s not just enough to cut a hole in whatever piece of existence displeases you, and hope that something benign fills the void you left behind. You have to place yourself into it, in whatever way you can. You have to live.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if Asheth is able to understand this yet. I doubt I have the words to tell him - I barely understand it myself. But there&#039;s more to it than that - he&#039;s drowning in his own pain, not sure yet whether he wants to fight his way up to the surface and scream for rescue or surrender to the numbing black. I think he&#039;s strong enough to choose the harder path... I hope he&#039;s brave enough to do so. But whatever he chooses, my path is to be beside him at the end. And offer whatever sanctuary I can.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Riyah_Endforsworn&amp;diff=106929</id>
		<title>Riyah Endforsworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Riyah_Endforsworn&amp;diff=106929"/>
		<updated>2009-04-04T22:47:32Z</updated>

		<summary type="html">&lt;p&gt;Chronostrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img5.imageshack.us/img5/2862/headshotepl.jpg&lt;br /&gt;
&#039;&#039;&#039;Unaligned Female Deva Invoker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Paragon Path: Winterstar&#039;s Pactmate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Ability Scores =&lt;br /&gt;
Strength 12 (+1) [+1]&lt;br /&gt;
&lt;br /&gt;
Constitution 14 (+2) [+2]&lt;br /&gt;
&lt;br /&gt;
Dexterity 9 (-1) [-1]&lt;br /&gt;
&lt;br /&gt;
Intelligence 16 (+3) [+3]&lt;br /&gt;
&lt;br /&gt;
Wisdom 18 (+4) [+4]&lt;br /&gt;
&lt;br /&gt;
Charisma 10 (+0) [+0]&lt;br /&gt;
&lt;br /&gt;
= Health =&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Bloodied 12&lt;br /&gt;
&lt;br /&gt;
Surge Value 6&lt;br /&gt;
&lt;br /&gt;
Healing Surges 8&lt;br /&gt;
&lt;br /&gt;
= Defenses =&lt;br /&gt;
AC 16&lt;br /&gt;
&lt;br /&gt;
Fortitude 13&lt;br /&gt;
&lt;br /&gt;
Reflex 14&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Acrobatics -1&lt;br /&gt;
&lt;br /&gt;
Arcana +8&lt;br /&gt;
&lt;br /&gt;
Athletics +1&lt;br /&gt;
&lt;br /&gt;
Bluff +0&lt;br /&gt;
&lt;br /&gt;
Diplomacy +0&lt;br /&gt;
&lt;br /&gt;
Dungeoneering +4&lt;br /&gt;
&lt;br /&gt;
Endurance +2&lt;br /&gt;
&lt;br /&gt;
Heal +4&lt;br /&gt;
&lt;br /&gt;
History +10&lt;br /&gt;
&lt;br /&gt;
Insight +9&lt;br /&gt;
&lt;br /&gt;
Intimidate +0&lt;br /&gt;
&lt;br /&gt;
Nature +4&lt;br /&gt;
&lt;br /&gt;
Perception +4&lt;br /&gt;
&lt;br /&gt;
Religion +10&lt;br /&gt;
&lt;br /&gt;
Stealth -1&lt;br /&gt;
&lt;br /&gt;
Streetwise +0&lt;br /&gt;
&lt;br /&gt;
Thievery -1&lt;br /&gt;
&lt;br /&gt;
= Feats =&lt;br /&gt;
Armor Proficiency (Cloth, Leather, Hide, Chain)&lt;br /&gt;
&lt;br /&gt;
Implement Expertise&lt;br /&gt;
&lt;br /&gt;
Ritual Caster&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (All Simple)&lt;br /&gt;
&lt;br /&gt;
= Racial Features =&lt;br /&gt;
Astral Majesty&lt;br /&gt;
&lt;br /&gt;
Astral Resistance&lt;br /&gt;
&lt;br /&gt;
Immortal Origin&lt;br /&gt;
&lt;br /&gt;
Memories of a Thousand Lifetimes&lt;br /&gt;
&lt;br /&gt;
= Class Features =&lt;br /&gt;
Channel Divinity: Preserver&#039;s Rebuke&lt;br /&gt;
&lt;br /&gt;
Channel Divinity: Rebuke Undead&lt;br /&gt;
&lt;br /&gt;
Covenant of Preservation&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
=== At-Will ===&lt;br /&gt;
Melee Basic Attack: Quarterstaff (+3 vs. AC, 1d8+1 damage)&lt;br /&gt;
&lt;br /&gt;
Ranged Basic Attack: Avenging Light&lt;br /&gt;
&lt;br /&gt;
Avenging Light (1)&lt;br /&gt;
&lt;br /&gt;
Vanguard&#039;s Lighting (1)&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
&lt;br /&gt;
Blades of Astral Fire (1)&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
&lt;br /&gt;
Winter&#039;s Cloak (1)&lt;br /&gt;
&lt;br /&gt;
= Gear =&lt;br /&gt;
Quarterstaff&lt;br /&gt;
&lt;br /&gt;
Hide Armor&lt;br /&gt;
&lt;br /&gt;
Adventurer&#039;s Kit (swaps Hemp Rope for Silken Rope)&lt;br /&gt;
&lt;br /&gt;
10 gp in Mystic Salves&lt;br /&gt;
&lt;br /&gt;
31 gp&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
Gentle Repose&lt;br /&gt;
&lt;br /&gt;
Hand of Fate&lt;br /&gt;
&lt;br /&gt;
= Languages =&lt;br /&gt;
Common, Draconic, Elven, Giant&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Mountain-Dweller, Scholar&lt;br /&gt;
&lt;br /&gt;
Riyah&#039;s never been an adventurer or hero, in any of her lives. Her soul was always more suited for quiet study and contemplation, providing answers to others and uncovering small mysteries of the universe. And in the small library-monastery community of Oktari&#039;s Vale, she thought she&#039;d be able to spend all of her current incarnation doing exactly that. The servants of Orcus had other ideas, though. One fine winter evening they assaulted Oktari&#039;s Vale with a small army of undead and lesser demons, and nothing could stand in their way - that is, until a piece of the Raven Queen whispered within Riyah&#039;s soul, offering her the power to destroy her enemies. She accepted, and it wasn&#039;t until the moon rose over the empty battlefield that Riyah felt the unmovable presence of her new patron within her and realized exactly what she&#039;d gotten herself into.&lt;br /&gt;
&lt;br /&gt;
= Appearance and Behavior =&lt;br /&gt;
&lt;br /&gt;
Riyah&#039;s appearance and demeanor are absolutely not typical of a servant of the Raven Queen. She dresses in bright colors, mostly yellows accented with red or forest green, and is cheerful, outgoing and talkative, forever interested in new songs, tales, jokes and similar. What most don&#039;t realize is that this is a conscious effort to push back the grim and humorless demeanor that her deity would impose on her. On the battlefield, though, she changes - becoming utterly emotionless and calculating, acting without flair or bravado but also without hesitation or remorse. Riyah&#039;s begun to believe that the Raven Queen wants her to gather the spirit of one specific villain in the world - and if she can just find that one person, she may be able to be free of her compact, and able to resume her former life.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
[[Felaim Elswin]]:&lt;br /&gt;
He&#039;s a strong ally, steadfast and bold, and yet he seems to keep a certain distance from me. I&#039;m not sure why - perhaps I unsettle him in some way, or remind him of his past. He may be prejudiced against the Raven Queen... he certainly wouldn&#039;t be the first to hold such a fear, nor the first to fail to see that Her presence in my life is almost as unsettling to me as to those I am near. Or perhaps I&#039;m simply imagining the whole thing, and he hasn&#039;t approached me because I haven&#039;t been able to get close to him. I&#039;m not sure.&lt;br /&gt;
&lt;br /&gt;
Regardless of the cause, I&#039;ll respect his wishes, or at least what I expect his wishes to be. He behaves with perfect courtesy towards me, and I can do no less than return the favor. If there is to be nothing more between us than respect and kind words and simple cooperation when it&#039;s needed, then so be it. I shan&#039;t risk ill-feeling or malice by trying to force a deeper bond where none was ever intended to exist. And if greater camaraderie or friendship is destined between us - well, let it grow in its own time, and in a soil free of deception&#039;s poison. It will be the stronger for it.&lt;br /&gt;
&lt;br /&gt;
[[Caleb Paine]]:&lt;br /&gt;
There are times when I wonder whether I should feel envy, awe, concern or pity for him. He has what so few have - a dream of something greater, a vision to change things for the better, the drive to reshape the world itself. It&#039;s a devotion that&#039;s rare, and precious, and valuable. And yet it&#039;s never enough, not on its own. There&#039;s always a need for something more to give it force, and substance and the resilience to last. The centuries are littered with the broken dreams of would-be heroes who failed to understand this, and acted too soon. And Caleb, to his credit, understands this. But I wonder if he also understands how easily a hero&#039;s dream can be stolen. Changed and corrupted by the wicked, or the ignorant, or the simple turnings of fate, and made into a hollow mockery of itself and an indictment of everything he ever fought for.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve not spoken to him of this. I&#039;m not sure I ever shall. It&#039;s hardly the sort of thing I&#039;d expect him to listen to, and it&#039;s not like I have an answer in any case. The heroes we remember found some way to impose their dreams upon the very world, to make everyone share their belief in what was good and right - what use is naming the destination if one can&#039;t even begin to guess the path to get there? Besides, if he is to succeed in his self-appointed quest, Caleb must do so in the end on his own - without relying on me, or anyone else. I am at least in place to watch, and possibly for a short while longer move to catch him should he fail too soon.&lt;br /&gt;
&lt;br /&gt;
[[Dross]]:&lt;br /&gt;
It&#039;s odd, really. The ethicists and moral philosophizers would see so little common between us - my eternal lineage and celestial bloodline against the devilish taint of his ancestry, my reserve and detached perception against his raucous good cheer and carefree ways, my deific calling against his self-chosen path of wine, women and song. And yet... at the heart of things we&#039;re much alike, I suspect. Both shaped by hidden darknesses in our pasts, both seeking to hide from it by a self-aware immersion in the joys of life and the moment. Both seeking to escape from old memories by, I suppose, clawing our way bodily into the future.&lt;br /&gt;
&lt;br /&gt;
He&#039;s a gift to me, in many ways. A chance to laugh, to dream, to forget my cares. Even if it is sometimes because I&#039;m focusing on solving whatever mess he&#039;s gotten us all into this time. I listen to the muffled cries torn from his throat by nightmares, though, sometimes, and I wonder if he&#039;ll really be able to run away from his past. I wonder whether it&#039;s truly wise to try. Of course, when the alternative is so much inescapable pain...&lt;br /&gt;
&lt;br /&gt;
It&#039;s irony, perhaps, or perhaps irony&#039;s opposite. But we may just trade rescues, he and I. If I stay sane, and go into the next incarnation as still a servant of the Light, it will no doubt be with his help. As for him... he has my friendship, and my counsel, and my prayers. I can only hope it&#039;s enough.&lt;br /&gt;
&lt;br /&gt;
[[Asheth Barkeep]]:&lt;br /&gt;
He&#039;s young. Headstrong and soulscarred, possibly his own worst enemy. I hope I can teach him, by example at least, what it means to live in the world - to want to create and nurture, rather than just excise and destroy, to be a person with his own hopes and dreams rather than just another mannequin agent of the wrath of the gods. Death is impersonal; anyone can kill, and the departed soul is gathered to my Queen not much caring who sent it on its way. To make a real difference, to do something no one else can, to change the world in a way that it matters who you were... you have to be somebody. You have to create something, shape memories that will last. It&#039;s not just enough to cut a hole in whatever piece of existence displeases you, and hope that something benign fills the void you left behind. You have to place yourself into it, in whatever way you can. You have to live.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if Asheth is able to understand this yet. I doubt I have the words to tell him - I barely understand it myself. But there&#039;s more to it than that - he&#039;s drowning in his own pain, not sure yet whether he wants to fight his way up to the surface and scream for rescue or surrender to the numbing black. I think he&#039;s strong enough to choose the harder path... I hope he&#039;s brave enough to do so. But whatever he chooses, my path is to be beside him at the end. And offer whatever sanctuary I can.&lt;/div&gt;</summary>
		<author><name>Chronostrike</name></author>
	</entry>
</feed>