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	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chuk"/>
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	<updated>2026-05-15T09:02:44Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kings_Cross:_The_Photonic_Man&amp;diff=437994</id>
		<title>Kings Cross: The Photonic Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kings_Cross:_The_Photonic_Man&amp;diff=437994"/>
		<updated>2023-05-23T20:27:32Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character for the game [[Kings_Cross|King&#039;s Cross]]&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
The Photonic Man&lt;br /&gt;
==Vital Statistics==&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; James Chapman			&lt;br /&gt;
:&#039;&#039;&#039;Alias:&#039;&#039;&#039; The Photonic Man			&lt;br /&gt;
:&#039;&#039;&#039;Identity:&#039;&#039;&#039; Public			&lt;br /&gt;
:&#039;&#039;&#039;Height:&#039;&#039;&#039;	6’2” &#039;&#039;&#039;Weight:&#039;&#039;&#039; 110lbs			&lt;br /&gt;
:&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Blond &#039;&#039;&#039;Eye Color:&#039;&#039;&#039;	Blue&lt;br /&gt;
:&#039;&#039;&#039;Place of Birth:&#039;&#039;&#039; San Diego &#039;&#039;&#039;Date of Birth:&#039;&#039;&#039; December 6,1920			&lt;br /&gt;
:&#039;&#039;&#039;Marital Status:&#039;&#039;&#039; 	Widowed 		&lt;br /&gt;
:&#039;&#039;&#039;Relatives:&#039;&#039;&#039; wife Cora Chapman (nee Ferris) (deceased)			&lt;br /&gt;
::	son Jimmy Chapman (deceased) 			&lt;br /&gt;
::	granddaughter Melody Diaz		&lt;br /&gt;
: &lt;br /&gt;
:&#039;&#039;&#039;Affiliations:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Scientist and Superhero 			&lt;br /&gt;
:&#039;&#039;&#039;Allies:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Enemies:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Points:&#039;&#039;&#039; 400/400&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | VALUE&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Characteristic&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | ROLL &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;STR&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |0 || 11-, 2D6, lift: 100 kg&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;DEX&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |10 || 12-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;CON&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |10 || 12-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;INT&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |13 || 14-, PER: 14- &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;EGO&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |3 || 12-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;PRE&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |5 || 12-,&lt;br /&gt;
|-&lt;br /&gt;
| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;OCV&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |10 ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;DCV&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |10 ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;OMCV&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |0 ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;DMCV&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |6 ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;SPD&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |30 || 3,5,8,10,12&lt;br /&gt;
|-&lt;br /&gt;
| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;PD&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;ED&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;REC&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |14 ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;END&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |5 ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;BODY&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |0 ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;STUN&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |2 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot; | &#039;&#039;&#039;TOTAL:&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |111&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | ROLL&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Characteristic&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14- || Science: Physics|| style=&amp;quot;text-align:center;&amp;quot; | INT|| style=&amp;quot;text-align:center;&amp;quot; |3 ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14- || Power: energy tricks|| style=&amp;quot;text-align:center;&amp;quot; | INT|| style=&amp;quot;text-align:center;&amp;quot; |3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16- || Science: Dimensions|| style=&amp;quot;text-align:center;&amp;quot; | INT|| style=&amp;quot;text-align:center;&amp;quot; |5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14- || Systems Operations|| style=&amp;quot;text-align:center;&amp;quot; |INT|| style=&amp;quot;text-align:center;&amp;quot; |3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14- || PS: Scientist|| style=&amp;quot;text-align:center;&amp;quot; | INT|| style=&amp;quot;text-align:center;&amp;quot; |3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11- || PS: Seaman || style=&amp;quot;text-align:center;&amp;quot; |PS|| style=&amp;quot;text-align:center;&amp;quot; |2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14- || Mechanic|| style=&amp;quot;text-align:center;&amp;quot; |INT|| style=&amp;quot;text-align:center;&amp;quot; |3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14- || Electronics|| style=&amp;quot;text-align:center;&amp;quot; |INT || style=&amp;quot;text-align:center;&amp;quot; |3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5 || OCV with Elemental Summon|| style=&amp;quot;text-align:center;&amp;quot; |OCV|| style=&amp;quot;text-align:center;&amp;quot; |10 || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot; | &#039;&#039;&#039;TOTAL:&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |35 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perks and Talents==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Perk/Talent&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Notes&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| Talent || || style=&amp;quot;text-align:center;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Talent ||  || style=&amp;quot;text-align:center;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Talent|| || style=&amp;quot;text-align:center;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Languages || Native (English) Free, || style=&amp;quot;text-align:center;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Talent || || style=&amp;quot;text-align:center;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot; | &#039;&#039;&#039;TOTAL:&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Description/Rules&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | END&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Energy Dimension powers|| Multipower 60 pt reserve|| style=&amp;quot;text-align:center;&amp;quot; | || style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
|-&lt;br /&gt;
|f || Heat Wave|| Blast 12d6|| style=&amp;quot;text-align:center;&amp;quot; |6|| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|f || Summon Elemental|| Blast 8d6, Indirect (+1/2)|| style=&amp;quot;text-align:center;&amp;quot; |6|| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|f|| Actinic Burst|| Flash Normal Sight 12d6 Area of Effect 16m(+3/4) explosion (-1/2) nonselective (-1/4)|| style=&amp;quot;text-align:center;&amp;quot; |6 || style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|f || Taser Beam|| Blast 8d6, NND (vs. Power Defense, +1/2)|| style=&amp;quot;text-align:center;&amp;quot; |6 || style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|f || Elemental Manipulation|| Telekinesis (40 Str) -- summons energy elementals to move things|| style=&amp;quot;text-align:center;&amp;quot; |6 || style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Return to Energy Dimension|| Extra Dimensional Movement: 1 dimension, any location (25 pts), 0 DCV Concentration (-1/2), Extra Time: 1 turn (-1 1/4)|| style=&amp;quot;text-align:center;&amp;quot; |3 || style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Force Field|| Resistant Protection (20 PD/20ED), costs END (-1/2)|| style=&amp;quot;text-align:center;&amp;quot; |6 || style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Flight|| 30 m Flight|| style=&amp;quot;text-align:center;&amp;quot; |6 || style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Absorb Energy|| 10 Body Absorption Energy damage to END|| style=&amp;quot;text-align:center;&amp;quot; |0 || style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Sense Energy|| Radar, HRRP, Infrared, Detect Energy (Range, Analyze -- 20pts) || style=&amp;quot;text-align:center;&amp;quot; |- || style=&amp;quot;text-align:center;&amp;quot; |47&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Energy Body|| Life Support: SCB, safe in radiation, cold, heat, vacuum|| style=&amp;quot;text-align:center;&amp;quot; |- || style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:right;&amp;quot; | &#039;&#039;&#039;TOTAL:&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |254&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Rules&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | END&lt;br /&gt;
|-&lt;br /&gt;
| Dependence|| Energy Dimension (Common), 1 Day, powers 11-, Incompetence and weakness|| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
| DNPC|| granddaughter Melody Diaz (realtor):normal, infrequent|| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| Psych Lim|| Code of the Hero (very common, strong)|| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
| Psych Lim|| Man Out of Time (common, strong)|| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
| Susceptibility|| 1d6/minute in Darkness fields|| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| Vulnerable || 1.5x effect from Adjustment powers|| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot; | &#039;&#039;&#039;TOTAL:&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
James Chapman was part of a middle class white family in San Diego -- his mom stayed home and his father was a factory supervisor. James did well in school and was taking sciences at Berkeley, living in the new dorm, but when the Japanese attacked Pearl Harbor the day after he turned 21, he signed up for the Navy and quickly shipped out. His first ship took heavy damage and was docked for repairs and he ended up transferring to a destroyer with a carrier group. After coming home from the war, he went back to school, where he met a young nursing student and got married. He finished his PhD and moved their young family to King&#039;s Cross in 1952, where a military research project was working on high-energy manipulation. One experiment was supposed to detonate a small nuclear weapon in an underground reinforced bunker set up with many sensors and detectors, but the detonation failed. James went to check on it and as he entered the chamber, he realized the clock in the chamber had stopped right at the moment the bomb was supposed to go off. Just as he looked at it, the second hand snapped forward and suddenly James, the bomb, and an 8 meter sphere around it was gone with no flash or noise (except the thunderclap of the air rushing back in to fill the space). His family were taken care of and their lives went on -- young Jimmy grew up, got married, had a daughter. His wife Cora passed away in the early 90s and his son Jimmy about 20 years later, but their granddaughter is still alive -- she&#039;s divorced now and James&#039; teen grandson has a couple of young half siblings from his dad&#039;s new family. &lt;br /&gt;
Then, almost 70 years after he&#039;d vanished, James Chapman reappeared in the underground lab with a blinding flash. He looked almost the same as he had in 1952, except sometimes his ice blue eyes turned solid glowing electric blue. He also had a couple of glowing balls of energy popping in and out of existence around him. &lt;br /&gt;
Since then, he&#039;s been brought up to date both on general world history and specifically his family history, as well as catching up quickly on advances in physics and interdimensional studies, a topic he now seems to have an intuitive grasp of. He found that after he&#039;d been back from the energy dimension for a couple of days, he started to feel weak and he had trouble bringing forth the energy balls. He fell into a near-coma, his senses overwhelmed with the energy signatures of the lab and out into the modern world, and he figured out a way to warp himself back to the energy dimension he&#039;d come from. Shortly he returned, this time relatively quietly and feeling revitalized. He hasn&#039;t figured out a permanent cure for this situation, but as long as he spends some time in the energy dimension every night, he&#039;s okay.&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kings_Cross&amp;diff=434833</id>
		<title>Kings Cross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kings_Cross&amp;diff=434833"/>
		<updated>2023-03-17T19:22:07Z</updated>

		<summary type="html">&lt;p&gt;Chuk: /* Game Threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== King&#039;s Cross ==&lt;br /&gt;
&lt;br /&gt;
King&#039;s Cross is a fair-sized port city (roughly where Wilmington, DE is in our own world, though covering somewhat more area) with a population of 305,755 as of the last census.&lt;br /&gt;
&lt;br /&gt;
Several mayors in the past, having agendas that were pro-business, have made the Commercial and Industrial districts strong enough to be a solid challenge and alternative to New York.&lt;br /&gt;
&lt;br /&gt;
King&#039;s Cross has, as it grew, annexed several smaller towns and cities, each of which maintains something of its original nature. Thus, aside from the usual &#039;Uptown/Downtown&#039; or &#039;Business/Residential&#039; splits, King&#039;s Cross residents recognise many distinct neighborhoods.&lt;br /&gt;
&lt;br /&gt;
There are two military bases situated around King&#039;s Cross. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neighborhoods and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first, up around Hoopes Reservoir (around Ashland, DE in our world) is &#039;&#039;Swallow Hill Army Post&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The second, Northeast along the Delaware River from King&#039;s Cross proper, is &#039;&#039;Gwinhurst Naval Base&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The various districts/Neighborhoods in King&#039;s Cross are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Crosse&#039;&#039; - The original city, built at the confluence of the Christina River and Brandywine Creek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King&#039;s Harbour&#039;&#039; - The docks and wharfs that served Old Crosse, build around the mouth of the Christina River as it empties into the Delaware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hessian Ridge&#039;&#039; - Also called Germantown, where German immigrants congregated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Southbridge&#039;&#039; - So named because it lays on the South end of the main bridge over the Christina River from Old Crosse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Brandywine Village&#039;&#039; - a small town which straddles the Brandywine Creek. Annexed by Old Crosse in the 19th Century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stryker Town&#039;&#039; - Stryker Town was built in the mid 19th Century to house railroad workers and such. It is the Chinatown/Japan Town of King&#039;s Cross. (Both Chinese and Japanese cultural areas can be found within.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Q&#039;&#039; - Formerly called Queen&#039;s University, for the obvious reason that Lady Grey University sits largely in the middle. A strong liberal arts university, LGU is best known recently for its political science and journalism graduates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tor&#039;&#039; - Long ago, this neighborhood, known for its Celtic street and place names, was called Daffyd&#039;s Tor. Now, people call it just &#039;Tor&#039;, and do their level best to pronounce the street names.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People and Groups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Groups and People&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Citadel&#039;&#039; - Citadel is an arm of the Federal Penitentiary system, specific to Enhanced or Parahuman suspects and/or convicts. They run both the actual Citadel (where convicted Enhanced or Parahuman criminals serve their terms) and the Holding Cells, where Enhanced or Parahuman suspects are held pending trial. Their strongholds (i.e., local lockups) are heavily built and make use mostly of mild sedatives and muscle relaxants to keep those incarcerated from causing trouble. The Citadel - a SuperMax prison designed to hold Enhanced/Parahuman criminals - uses those plus ParaTech metals and power dampers. Its location is strictly Top Secret. Lawyers can, of course, visit their clients, but must be transported blind - no one who doesn&#039;t work at The Citadel or oversees Citadel is allowed to know where it is. The Citadel Guards - The Watchmen - wear ParaTech armour and have weapons which can threaten most Enhanced/Parahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Absolute Power&#039;&#039; - This criminal organisation seems to exist solely to further someone&#039;s designs for world conquest. The crimes they commit are either for funding, to obtain ParaTech, or to obtain actionable information. The name is arrogant, but most analysts advise not to dismiss them. Their strike forces have carried ParaTech on par with that carried by Citadel Watchmen, and they are both well trained and absolutely ruthless in their use of that tech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Myriad&#039;&#039; - Myriad presents itself as an amoral science organisation. Amoral isn&#039;t a bad term, as they&#039;re known to work with anyone who has money and doesn&#039;t care about the provenance of the science being used. Human testing (consensual or not) is likely the mildest that Myriad is rumoured to engage in. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UNIT&#039;&#039; - Originally a UN organisation focused on dealing with Aliens on Earth, this organisation has gradually arrogated more power to itself, occasionally capturing ParaTech for research purposes, or to store because it&#039;s too dangerous. Rumoured to have several sub-groups dealing with specific types of situations, such as Wild Science, Magic, and alternate dimensions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nichievo&#039;&#039; - The U.S. Department of Justice has Nichievo on its list of major threats. Unlike the rest, this isn&#039;t because of what Nichievo has done directly. Rumour has it that its position is due solely to the fear every other organised crime group the DOJ has dealt with clearly fear this one. According to further rumour, Nichievo is responsible for more drugs, prostitution and corruption than any four of the largest combines out there. Rumour is, however, all anyone currently has to go on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayor Arianha Lind&#039;&#039; - Currently on her third term as Mayor, she is popular enough to stay in office, but has a tendency to rub people the wrong way in person. She&#039;s pro-business, but not at the expense of Unions or workers, and makes it clear that she&#039;ll side with the latter two in any negotiation, but will support reasonable business policies. She has, to date, survived two assassination attempts, one from a stalker. The provenance of the other is unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odessa Gold&#039;&#039; - Ms. Gold - sometimes called Lady Odessa, though not to her face - is one of the richest people in the state, maybe the entire seaboard. Most analysts believe that she could rival any multi-billionaire out there, except that she has the reputation of pouring most of the profits of her businesses back into those businesses, or into others. The loyalty this earns her from her workers is part of the reason for the nickname - her always exquisite manners and attitudes are the rest of the reason. No one can find any evidence that she has ever used even a euphemism in place of the swear words she doesn&#039;t utter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Kings_Cross:_Sample Character|&#039;&#039;&#039;Sample Character&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[King%27s_Cross_Jenna_Spiro|Jenna Spiro]]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_Inertia|Inertia]]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_Liberty_Belle|Liberty Belle]]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_Clay|Clay]] played by [https://forum.rpg.net/index.php?members/silvercat-moonpaw.47790/ silvercat-moonpaw]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_The_Photonic_Man|The Photonic Man]]&lt;br /&gt;
&lt;br /&gt;
== Game Threads ==&lt;br /&gt;
IC thread is [https://forum.rpg.net/index.php?threads/kings-cross-how-many-problems-in-a-myriad.908273/ here]&lt;br /&gt;
&lt;br /&gt;
OOC thread is [https://forum.rpg.net/index.php?threads/kings-cross.907303/ here]&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kings_Cross&amp;diff=434832</id>
		<title>Kings Cross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kings_Cross&amp;diff=434832"/>
		<updated>2023-03-17T19:21:55Z</updated>

		<summary type="html">&lt;p&gt;Chuk: /* Game Threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== King&#039;s Cross ==&lt;br /&gt;
&lt;br /&gt;
King&#039;s Cross is a fair-sized port city (roughly where Wilmington, DE is in our own world, though covering somewhat more area) with a population of 305,755 as of the last census.&lt;br /&gt;
&lt;br /&gt;
Several mayors in the past, having agendas that were pro-business, have made the Commercial and Industrial districts strong enough to be a solid challenge and alternative to New York.&lt;br /&gt;
&lt;br /&gt;
King&#039;s Cross has, as it grew, annexed several smaller towns and cities, each of which maintains something of its original nature. Thus, aside from the usual &#039;Uptown/Downtown&#039; or &#039;Business/Residential&#039; splits, King&#039;s Cross residents recognise many distinct neighborhoods.&lt;br /&gt;
&lt;br /&gt;
There are two military bases situated around King&#039;s Cross. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neighborhoods and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first, up around Hoopes Reservoir (around Ashland, DE in our world) is &#039;&#039;Swallow Hill Army Post&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The second, Northeast along the Delaware River from King&#039;s Cross proper, is &#039;&#039;Gwinhurst Naval Base&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The various districts/Neighborhoods in King&#039;s Cross are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Crosse&#039;&#039; - The original city, built at the confluence of the Christina River and Brandywine Creek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King&#039;s Harbour&#039;&#039; - The docks and wharfs that served Old Crosse, build around the mouth of the Christina River as it empties into the Delaware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hessian Ridge&#039;&#039; - Also called Germantown, where German immigrants congregated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Southbridge&#039;&#039; - So named because it lays on the South end of the main bridge over the Christina River from Old Crosse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Brandywine Village&#039;&#039; - a small town which straddles the Brandywine Creek. Annexed by Old Crosse in the 19th Century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stryker Town&#039;&#039; - Stryker Town was built in the mid 19th Century to house railroad workers and such. It is the Chinatown/Japan Town of King&#039;s Cross. (Both Chinese and Japanese cultural areas can be found within.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Q&#039;&#039; - Formerly called Queen&#039;s University, for the obvious reason that Lady Grey University sits largely in the middle. A strong liberal arts university, LGU is best known recently for its political science and journalism graduates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tor&#039;&#039; - Long ago, this neighborhood, known for its Celtic street and place names, was called Daffyd&#039;s Tor. Now, people call it just &#039;Tor&#039;, and do their level best to pronounce the street names.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People and Groups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Groups and People&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Citadel&#039;&#039; - Citadel is an arm of the Federal Penitentiary system, specific to Enhanced or Parahuman suspects and/or convicts. They run both the actual Citadel (where convicted Enhanced or Parahuman criminals serve their terms) and the Holding Cells, where Enhanced or Parahuman suspects are held pending trial. Their strongholds (i.e., local lockups) are heavily built and make use mostly of mild sedatives and muscle relaxants to keep those incarcerated from causing trouble. The Citadel - a SuperMax prison designed to hold Enhanced/Parahuman criminals - uses those plus ParaTech metals and power dampers. Its location is strictly Top Secret. Lawyers can, of course, visit their clients, but must be transported blind - no one who doesn&#039;t work at The Citadel or oversees Citadel is allowed to know where it is. The Citadel Guards - The Watchmen - wear ParaTech armour and have weapons which can threaten most Enhanced/Parahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Absolute Power&#039;&#039; - This criminal organisation seems to exist solely to further someone&#039;s designs for world conquest. The crimes they commit are either for funding, to obtain ParaTech, or to obtain actionable information. The name is arrogant, but most analysts advise not to dismiss them. Their strike forces have carried ParaTech on par with that carried by Citadel Watchmen, and they are both well trained and absolutely ruthless in their use of that tech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Myriad&#039;&#039; - Myriad presents itself as an amoral science organisation. Amoral isn&#039;t a bad term, as they&#039;re known to work with anyone who has money and doesn&#039;t care about the provenance of the science being used. Human testing (consensual or not) is likely the mildest that Myriad is rumoured to engage in. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UNIT&#039;&#039; - Originally a UN organisation focused on dealing with Aliens on Earth, this organisation has gradually arrogated more power to itself, occasionally capturing ParaTech for research purposes, or to store because it&#039;s too dangerous. Rumoured to have several sub-groups dealing with specific types of situations, such as Wild Science, Magic, and alternate dimensions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nichievo&#039;&#039; - The U.S. Department of Justice has Nichievo on its list of major threats. Unlike the rest, this isn&#039;t because of what Nichievo has done directly. Rumour has it that its position is due solely to the fear every other organised crime group the DOJ has dealt with clearly fear this one. According to further rumour, Nichievo is responsible for more drugs, prostitution and corruption than any four of the largest combines out there. Rumour is, however, all anyone currently has to go on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayor Arianha Lind&#039;&#039; - Currently on her third term as Mayor, she is popular enough to stay in office, but has a tendency to rub people the wrong way in person. She&#039;s pro-business, but not at the expense of Unions or workers, and makes it clear that she&#039;ll side with the latter two in any negotiation, but will support reasonable business policies. She has, to date, survived two assassination attempts, one from a stalker. The provenance of the other is unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odessa Gold&#039;&#039; - Ms. Gold - sometimes called Lady Odessa, though not to her face - is one of the richest people in the state, maybe the entire seaboard. Most analysts believe that she could rival any multi-billionaire out there, except that she has the reputation of pouring most of the profits of her businesses back into those businesses, or into others. The loyalty this earns her from her workers is part of the reason for the nickname - her always exquisite manners and attitudes are the rest of the reason. No one can find any evidence that she has ever used even a euphemism in place of the swear words she doesn&#039;t utter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Kings_Cross:_Sample Character|&#039;&#039;&#039;Sample Character&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[King%27s_Cross_Jenna_Spiro|Jenna Spiro]]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_Inertia|Inertia]]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_Liberty_Belle|Liberty Belle]]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_Clay|Clay]] played by [https://forum.rpg.net/index.php?members/silvercat-moonpaw.47790/ silvercat-moonpaw]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_The_Photonic_Man|The Photonic Man]]&lt;br /&gt;
&lt;br /&gt;
== Game Threads ==&lt;br /&gt;
IC thread is [https://forum.rpg.net/index.php?threads/kings-cross-how-many-problems-in-a-myriad.908273/ here]&lt;br /&gt;
OOC thread is [https://forum.rpg.net/index.php?threads/kings-cross.907303/ here]&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kings_Cross&amp;diff=434637</id>
		<title>Kings Cross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kings_Cross&amp;diff=434637"/>
		<updated>2023-03-16T14:42:55Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== King&#039;s Cross ==&lt;br /&gt;
&lt;br /&gt;
King&#039;s Cross is a fair-sized port city (roughly where Wilmington, DE is in our own world, though covering somewhat more area) with a population of 305,755 as of the last census.&lt;br /&gt;
&lt;br /&gt;
Several mayors in the past, having agendas that were pro-business, have made the Commercial and Industrial districts strong enough to be a solid challenge and alternative to New York.&lt;br /&gt;
&lt;br /&gt;
King&#039;s Cross has, as it grew, annexed several smaller towns and cities, each of which maintains something of its original nature. Thus, aside from the usual &#039;Uptown/Downtown&#039; or &#039;Business/Residential&#039; splits, King&#039;s Cross residents recognise many distinct neighborhoods.&lt;br /&gt;
&lt;br /&gt;
There are two military bases situated around King&#039;s Cross. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neighborhoods and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first, up around Hoopes Reservoir (around Ashland, DE in our world) is &#039;&#039;Swallow Hill Army Post&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The second, Northeast along the Delaware River from King&#039;s Cross proper, is &#039;&#039;Gwinhurst Naval Base&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The various districts/Neighborhoods in King&#039;s Cross are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Crosse&#039;&#039; - The original city, built at the confluence of the Christina River and Brandywine Creek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King&#039;s Harbour&#039;&#039; - The docks and wharfs that served Old Crosse, build around the mouth of the Christina River as it empties into the Delaware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hessian Ridge&#039;&#039; - Also called Germantown, where German immigrants congregated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Southbridge&#039;&#039; - So named because it lays on the South end of the main bridge over the Christina River from Old Crosse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Brandywine Village&#039;&#039; - a small town which straddles the Brandywine Creek. Annexed by Old Crosse in the 19th Century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stryker Town&#039;&#039; - Stryker Town was built in the mid 19th Century to house railroad workers and such. It is the Chinatown/Japan Town of King&#039;s Cross. (Both Chinese and Japanese cultural areas can be found within.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Q&#039;&#039; - Formerly called Queen&#039;s University, for the obvious reason that Lady Grey University sits largely in the middle. A strong liberal arts university, LGU is best known recently for its political science and journalism graduates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tor&#039;&#039; - Long ago, this neighborhood, known for its Celtic street and place names, was called Daffyd&#039;s Tor. Now, people call it just &#039;Tor&#039;, and do their level best to pronounce the street names.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People and Groups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Groups and People&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Citadel&#039;&#039; - Citadel is an arm of the Federal Penitentiary system, specific to Enhanced or Parahuman suspects and/or convicts. They run both the actual Citadel (where convicted Enhanced or Parahuman criminals serve their terms) and the Holding Cells, where Enhanced or Parahuman suspects are held pending trial. Their strongholds (i.e., local lockups) are heavily built and make use mostly of mild sedatives and muscle relaxants to keep those incarcerated from causing trouble. The Citadel - a SuperMax prison designed to hold Enhanced/Parahuman criminals - uses those plus ParaTech metals and power dampers. Its location is strictly Top Secret. Lawyers can, of course, visit their clients, but must be transported blind - no one who doesn&#039;t work at The Citadel or oversees Citadel is allowed to know where it is. The Citadel Guards - The Watchmen - wear ParaTech armour and have weapons which can threaten most Enhanced/Parahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Absolute Power&#039;&#039; - This criminal organisation seems to exist solely to further someone&#039;s designs for world conquest. The crimes they commit are either for funding, to obtain ParaTech, or to obtain actionable information. The name is arrogant, but most analysts advise not to dismiss them. Their strike forces have carried ParaTech on par with that carried by Citadel Watchmen, and they are both well trained and absolutely ruthless in their use of that tech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Myriad&#039;&#039; - Myriad presents itself as an amoral science organisation. Amoral isn&#039;t a bad term, as they&#039;re known to work with anyone who has money and doesn&#039;t care about the provenance of the science being used. Human testing (consensual or not) is likely the mildest that Myriad is rumoured to engage in. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UNIT&#039;&#039; - Originally a UN organisation focused on dealing with Aliens on Earth, this organisation has gradually arrogated more power to itself, occasionally capturing ParaTech for research purposes, or to store because it&#039;s too dangerous. Rumoured to have several sub-groups dealing with specific types of situations, such as Wild Science, Magic, and alternate dimensions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nichievo&#039;&#039; - The U.S. Department of Justice has Nichievo on its list of major threats. Unlike the rest, this isn&#039;t because of what Nichievo has done directly. Rumour has it that its position is due solely to the fear every other organised crime group the DOJ has dealt with clearly fear this one. According to further rumour, Nichievo is responsible for more drugs, prostitution and corruption than any four of the largest combines out there. Rumour is, however, all anyone currently has to go on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayor Arianha Lind&#039;&#039; - Currently on her third term as Mayor, she is popular enough to stay in office, but has a tendency to rub people the wrong way in person. She&#039;s pro-business, but not at the expense of Unions or workers, and makes it clear that she&#039;ll side with the latter two in any negotiation, but will support reasonable business policies. She has, to date, survived two assassination attempts, one from a stalker. The provenance of the other is unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odessa Gold&#039;&#039; - Ms. Gold - sometimes called Lady Odessa, though not to her face - is one of the richest people in the state, maybe the entire seaboard. Most analysts believe that she could rival any multi-billionaire out there, except that she has the reputation of pouring most of the profits of her businesses back into those businesses, or into others. The loyalty this earns her from her workers is part of the reason for the nickname - her always exquisite manners and attitudes are the rest of the reason. No one can find any evidence that she has ever used even a euphemism in place of the swear words she doesn&#039;t utter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Kings_Cross:_Sample Character|&#039;&#039;&#039;Sample Character&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[King%27s_Cross_Jenna_Spiro|Jenna Spiro]]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_Inertia|Inertia]]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_Liberty_Belle|Liberty Belle]]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_Clay|Clay]] played by [https://forum.rpg.net/index.php?members/silvercat-moonpaw.47790/ silvercat-moonpaw]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_The_Photonic_Man|The Photonic Man]]&lt;br /&gt;
&lt;br /&gt;
== Game Threads ==&lt;br /&gt;
IC thread is [https://forum.rpg.net/index.php?threads/kings-cross-how-many-problems-in-a-myriad.908273/ here]&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kings_Cross&amp;diff=433836</id>
		<title>Kings Cross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kings_Cross&amp;diff=433836"/>
		<updated>2023-03-02T18:29:24Z</updated>

		<summary type="html">&lt;p&gt;Chuk: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== King&#039;s Cross ==&lt;br /&gt;
&lt;br /&gt;
King&#039;s Cross is a fair-sized port city (roughly where Wilmington, DE is in our own world, though covering somewhat more area) with a population of 305,755 as of the last census.&lt;br /&gt;
&lt;br /&gt;
Several mayors in the past, having agendas that were pro-business, have made the Commercial and Industrial districts strong enough to be a solid challenge and alternative to New York.&lt;br /&gt;
&lt;br /&gt;
King&#039;s Cross has, as it grew, annexed several smaller towns and cities, each of which maintains something of its original nature. Thus, aside from the usual &#039;Uptown/Downtown&#039; or &#039;Business/Residential&#039; splits, King&#039;s Cross residents recognise many distinct neighborhoods.&lt;br /&gt;
&lt;br /&gt;
There are two military bases situated around King&#039;s Cross. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neighborhoods and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first, up around Hoopes Reservoir (around Ashland, DE in our world) is &#039;&#039;Swallow Hill Army Post&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The second, Northeast along the Delaware River from King&#039;s Cross proper, is &#039;&#039;Gwinhurst Naval Base&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The various districts/Neighborhoods in King&#039;s Cross are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Crosse&#039;&#039; - The original city, built at the confluence of the Christina River and Brandywine Creek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King&#039;s Harbour&#039;&#039; - The docks and wharfs that served Old Crosse, build around the mouth of the Christina River as it empties into the Delaware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hessian Ridge&#039;&#039; - Also called Germantown, where German immigrants congregated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Southbridge&#039;&#039; - So named because it lays on the South end of the main bridge over the Christina River from Old Crosse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Brandywine Village&#039;&#039; - a small town which straddles the Brandywine Creek. Annexed by Old Crosse in the 19th Century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stryker Town&#039;&#039; - Stryker Town was built in the mid 19th Century to house railroad workers and such. It is the Chinatown/Japan Town of King&#039;s Cross. (Both Chinese and Japanese cultural areas can be found within.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Q&#039;&#039; - Formerly called Queen&#039;s University, for the obvious reason that Lady Grey University sits largely in the middle. A strong liberal arts university, LGU is best known recently for its political science and journalism graduates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tor&#039;&#039; - Long ago, this neighborhood, known for its Celtic street and place names, was called Daffyd&#039;s Tor. Now, people call it just &#039;Tor&#039;, and do their level best to pronounce the street names.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People and Groups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Groups and People&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Citadel&#039;&#039; - Citadel is an arm of the Federal Penitentiary system, specific to Enhanced or Parahuman suspects and/or convicts. They run both the actual Citadel (where convicted Enhanced or Parahuman criminals serve their terms) and the Holding Cells, where Enhanced or Parahuman suspects are held pending trial. Their strongholds (i.e., local lockups) are heavily built and make use mostly of mild sedatives and muscle relaxants to keep those incarcerated from causing trouble. The Citadel - a SuperMax prison designed to hold Enhanced/Parahuman criminals - uses those plus ParaTech metals and power dampers. Its location is strictly Top Secret. Lawyers can, of course, visit their clients, but must be transported blind - no one who doesn&#039;t work at The Citadel or oversees Citadel is allowed to know where it is. The Citadel Guards - The Watchmen - wear ParaTech armour and have weapons which can threaten most Enhanced/Parahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Absolute Power&#039;&#039; - This criminal organisation seems to exist solely to further someone&#039;s designs for world conquest. The crimes they commit are either for funding, to obtain ParaTech, or to obtain actionable information. The name is arrogant, but most analysts advise not to dismiss them. Their strike forces have carried ParaTech on par with that carried by Citadel Watchmen, and they are both well trained and absolutely ruthless in their use of that tech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Myriad&#039;&#039; - Myriad presents itself as an amoral science organisation. Amoral isn&#039;t a bad term, as they&#039;re known to work with anyone who has money and doesn&#039;t care about the provenance of the science being used. Human testing (consensual or not) is likely the mildest that Myriad is rumoured to engage in. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UNIT&#039;&#039; - Originally a UN organisation focused on dealing with Aliens on Earth, this organisation has gradually arrogated more power to itself, occasionally capturing ParaTech for research purposes, or to store because it&#039;s too dangerous. Rumoured to have several sub-groups dealing with specific types of situations, such as Wild Science, Magic, and alternate dimensions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nichievo&#039;&#039; - The U.S. Department of Justice has Nichievo on its list of major threats. Unlike the rest, this isn&#039;t because of what Nichievo has done directly. Rumour has it that its position is due solely to the fear every other organised crime group the DOJ has dealt with clearly fear this one. According to further rumour, Nichievo is responsible for more drugs, prostitution and corruption than any four of the largest combines out there. Rumour is, however, all anyone currently has to go on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayor Arianha Lind&#039;&#039; - Currently on her third term as Mayor, she is popular enough to stay in office, but has a tendency to rub people the wrong way in person. She&#039;s pro-business, but not at the expense of Unions or workers, and makes it clear that she&#039;ll side with the latter two in any negotiation, but will support reasonable business policies. She has, to date, survived two assassination attempts, one from a stalker. The provenance of the other is unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odessa Gold&#039;&#039; - Ms. Gold - sometimes called Lady Odessa, though not to her face - is one of the richest people in the state, maybe the entire seaboard. Most analysts believe that she could rival any multi-billionaire out there, except that she has the reputation of pouring most of the profits of her businesses back into those businesses, or into others. The loyalty this earns her from her workers is part of the reason for the nickname - her always exquisite manners and attitudes are the rest of the reason. No one can find any evidence that she has ever used even a euphemism in place of the swear words she doesn&#039;t utter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Kings_Cross:_Sample Character|&#039;&#039;&#039;Sample Character&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[King%27s_Cross_Jenna_Spiro|Jenna Spiro]]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_Inertia|Inertia]]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_Liberty_Belle|Liberty Belle]]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_Clay|Clay]] played by [https://forum.rpg.net/index.php?members/silvercat-moonpaw.47790/ silvercat-moonpaw]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_The_Photonic_Man|The Photonic Man]]&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kings_Cross:_The_Photonic_Man&amp;diff=433835</id>
		<title>Kings Cross: The Photonic Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kings_Cross:_The_Photonic_Man&amp;diff=433835"/>
		<updated>2023-03-02T17:08:59Z</updated>

		<summary type="html">&lt;p&gt;Chuk: Character sheet for The Photonic Man&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character for the game [[Kings_Cross|King&#039;s Cross]]&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
The Photonic Man&lt;br /&gt;
==Vital Statistics==&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; James Chapman			&lt;br /&gt;
:&#039;&#039;&#039;Alias:&#039;&#039;&#039; The Photonic Man			&lt;br /&gt;
:&#039;&#039;&#039;Identity:&#039;&#039;&#039; Public			&lt;br /&gt;
:&#039;&#039;&#039;Height:&#039;&#039;&#039;	6’2” &#039;&#039;&#039;Weight:&#039;&#039;&#039; 110lbs			&lt;br /&gt;
:&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Blond &#039;&#039;&#039;Eye Color:&#039;&#039;&#039;	Blue&lt;br /&gt;
:&#039;&#039;&#039;Place of Birth:&#039;&#039;&#039; San Diego &#039;&#039;&#039;Date of Birth:&#039;&#039;&#039; December 6,1920			&lt;br /&gt;
:&#039;&#039;&#039;Marital Status:&#039;&#039;&#039; 	Widowed 		&lt;br /&gt;
:&#039;&#039;&#039;Relatives:&#039;&#039;&#039; wife Cora Chapman (nee Ferris) (deceased)			&lt;br /&gt;
::	son Jimmy Chapman (deceased) 			&lt;br /&gt;
::	granddaughter Melody Diaz		&lt;br /&gt;
: &lt;br /&gt;
:&#039;&#039;&#039;Affiliations:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Scientist and Superhero 			&lt;br /&gt;
:&#039;&#039;&#039;Allies:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Enemies:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Points:&#039;&#039;&#039; 400/400&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | VALUE&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Characteristic&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | ROLL &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;STR&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |0 || 11-, 2D6, lift: 100 kg&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;DEX&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |10 || 12-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;CON&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |10 || 12-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;INT&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |13 || 14-, PER: 14- &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;EGO&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |3 || 12-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;PRE&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |5 || 12-,&lt;br /&gt;
|-&lt;br /&gt;
| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;OCV&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |10 ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;DCV&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |10 ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;OMCV&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |0 ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;DMCV&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |6 ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;SPD&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |30 || 3,5,8,10,12&lt;br /&gt;
|-&lt;br /&gt;
| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;PD&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;ED&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;REC&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |6 ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;END&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |3 ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;BODY&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |0 ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24 || style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;STUN&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |2 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot; | &#039;&#039;&#039;TOTAL:&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |111&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | ROLL&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Characteristic&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14- || Science: Physics|| style=&amp;quot;text-align:center;&amp;quot; | INT|| style=&amp;quot;text-align:center;&amp;quot; |3 ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14- || Power: energy tricks|| style=&amp;quot;text-align:center;&amp;quot; | INT|| style=&amp;quot;text-align:center;&amp;quot; |3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16- || Science: Dimensions|| style=&amp;quot;text-align:center;&amp;quot; | INT|| style=&amp;quot;text-align:center;&amp;quot; |5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14- || Systems Operations|| style=&amp;quot;text-align:center;&amp;quot; |INT|| style=&amp;quot;text-align:center;&amp;quot; |3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14- || PS: Scientist|| style=&amp;quot;text-align:center;&amp;quot; | INT|| style=&amp;quot;text-align:center;&amp;quot; |3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11- || PS: Seaman || style=&amp;quot;text-align:center;&amp;quot; |PS|| style=&amp;quot;text-align:center;&amp;quot; |2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14- || Mechanic|| style=&amp;quot;text-align:center;&amp;quot; |INT|| style=&amp;quot;text-align:center;&amp;quot; |3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14- || Electronics|| style=&amp;quot;text-align:center;&amp;quot; |INT || style=&amp;quot;text-align:center;&amp;quot; |3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5 || OCV with Elemental Summon|| style=&amp;quot;text-align:center;&amp;quot; |OCV|| style=&amp;quot;text-align:center;&amp;quot; |10 || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot; | &#039;&#039;&#039;TOTAL:&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |35 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perks and Talents==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Perk/Talent&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Notes&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| Talent || || style=&amp;quot;text-align:center;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Talent ||  || style=&amp;quot;text-align:center;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Talent|| || style=&amp;quot;text-align:center;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Languages || Native (English) Free, || style=&amp;quot;text-align:center;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Talent || || style=&amp;quot;text-align:center;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot; | &#039;&#039;&#039;TOTAL:&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Description/Rules&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | END&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Energy Dimension powers|| Multipower 60 pt reserve|| style=&amp;quot;text-align:center;&amp;quot; | || style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
|-&lt;br /&gt;
|f || Heat Wave|| Blast 12d6|| style=&amp;quot;text-align:center;&amp;quot; |6|| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|f || Summon Elemental|| Blast 8d6, Indirect (+1/2)|| style=&amp;quot;text-align:center;&amp;quot; |6|| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|f|| Actinic Burst|| Flash Normal Sight 12d6 Area of Effect 16m(+3/4) explosion (-1/2) nonselective (-1/4)|| style=&amp;quot;text-align:center;&amp;quot; |6 || style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|f || Taser Beam|| Blast 8d6, NND (vs. Power Defense, +1/2)|| style=&amp;quot;text-align:center;&amp;quot; |6 || style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|f || Elemental Manipulation|| Telekinesis (40 Str) -- summons energy elementals to move things|| style=&amp;quot;text-align:center;&amp;quot; |6 || style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Return to Energy Dimension|| Extra Dimensional Movement: 1 dimension, any location (25 pts), 0 DCV Concentration (-1/2), Extra Time: 1 turn (-1 1/4)|| style=&amp;quot;text-align:center;&amp;quot; |3 || style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Force Field|| Resistant Protection (20 PD/20ED), costs END (-1/2)|| style=&amp;quot;text-align:center;&amp;quot; |6 || style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Flight|| 30 m Flight|| style=&amp;quot;text-align:center;&amp;quot; |6 || style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Speed Burst|| Flight +20m, 3x END (-1)|| style=&amp;quot;text-align:center;&amp;quot; |18 || style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Absorb Energy|| 10 Body Absorption Energy damage to END|| style=&amp;quot;text-align:center;&amp;quot; |0 || style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Sense Energy|| Radar, HRRP, Infrared, Detect Energy (Range, Analyze -- 20pts) || style=&amp;quot;text-align:center;&amp;quot; |- || style=&amp;quot;text-align:center;&amp;quot; |47&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Energy Body|| Life Support: SCB, safe in radiation, cold, heat, vacuum|| style=&amp;quot;text-align:center;&amp;quot; |- || style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:right;&amp;quot; | &#039;&#039;&#039;TOTAL:&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |254&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Rules&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | END&lt;br /&gt;
|-&lt;br /&gt;
| Dependence|| Energy Dimension (Common), 1 Day, powers 11-, Incompetence and weakness|| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
| DNPC|| granddaughter Melody Diaz (realtor):normal, infrequent|| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| Psych Lim|| Code of the Hero (very common, strong)|| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
| Psych Lim|| Man Out of Time (common, strong)|| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
| Susceptibility|| 1d6/minute in Darkness fields|| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| Vulnerable || 1.5x effect from Adjustment powers|| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot; | &#039;&#039;&#039;TOTAL:&#039;&#039;&#039; || style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
James Chapman was part of a middle class white family in San Diego -- his mom stayed home and his father was a factory supervisor. James did well in school and was taking sciences at Berkeley, living in the new dorm, but when the Japanese attacked Pearl Harbor the day after he turned 21, he signed up for the Navy and quickly shipped out. His first ship took heavy damage and was docked for repairs and he ended up transferring to a destroyer with a carrier group. After coming home from the war, he went back to school, where he met a young nursing student and got married. He finished his PhD and moved their young family to King&#039;s Cross in 1952, where a military research project was working on high-energy manipulation. One experiment was supposed to detonate a small nuclear weapon in an underground reinforced bunker set up with many sensors and detectors, but the detonation failed. James went to check on it and as he entered the chamber, he realized the clock in the chamber had stopped right at the moment the bomb was supposed to go off. Just as he looked at it, the second hand snapped forward and suddenly James, the bomb, and an 8 meter sphere around it was gone with no flash or noise (except the thunderclap of the air rushing back in to fill the space). His family were taken care of and their lives went on -- young Jimmy grew up, got married, had a daughter. His wife Cora passed away in the early 90s and his son Jimmy about 20 years later, but their granddaughter is still alive -- she&#039;s divorced now and James&#039; teen grandson has a couple of young half siblings from his dad&#039;s new family. &lt;br /&gt;
Then, almost 70 years after he&#039;d vanished, James Chapman reappeared in the underground lab with a blinding flash. He looked almost the same as he had in 1952, except sometimes his ice blue eyes turned solid glowing electric blue. He also had a couple of glowing balls of energy popping in and out of existence around him. &lt;br /&gt;
Since then, he&#039;s been brought up to date both on general world history and specifically his family history, as well as catching up quickly on advances in physics and interdimensional studies, a topic he now seems to have an intuitive grasp of. He found that after he&#039;d been back from the energy dimension for a couple of days, he started to feel weak and he had trouble bringing forth the energy balls. He fell into a near-coma, his senses overwhelmed with the energy signatures of the lab and out into the modern world, and he figured out a way to warp himself back to the energy dimension he&#039;d come from. Shortly he returned, this time relatively quietly and feeling revitalized. He hasn&#039;t figured out a permanent cure for this situation, but as long as he spends some time in the energy dimension every night, he&#039;s okay.&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kings_Cross&amp;diff=433834</id>
		<title>Kings Cross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kings_Cross&amp;diff=433834"/>
		<updated>2023-03-02T17:08:51Z</updated>

		<summary type="html">&lt;p&gt;Chuk: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== King&#039;s Cross ==&lt;br /&gt;
&lt;br /&gt;
King&#039;s Cross is a fair-sized port city (roughly where Wilmington, DE is in our own world, though covering somewhat more area) with a population of 305,755 as of the last census.&lt;br /&gt;
&lt;br /&gt;
Several mayors in the past, having agendas that were pro-business, have made the Commercial and Industrial districts strong enough to be a solid challenge and alternative to New York.&lt;br /&gt;
&lt;br /&gt;
King&#039;s Cross has, as it grew, annexed several smaller towns and cities, each of which maintains something of its original nature. Thus, aside from the usual &#039;Uptown/Downtown&#039; or &#039;Business/Residential&#039; splits, King&#039;s Cross residents recognise many distinct neighborhoods.&lt;br /&gt;
&lt;br /&gt;
There are two military bases situated around King&#039;s Cross. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neighborhoods and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first, up around Hoopes Reservoir (around Ashland, DE in our world) is &#039;&#039;Swallow Hill Army Post&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The second, Northeast along the Delaware River from King&#039;s Cross proper, is &#039;&#039;Gwinhurst Naval Base&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The various districts/Neighborhoods in King&#039;s Cross are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Crosse&#039;&#039; - The original city, built at the confluence of the Christina River and Brandywine Creek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King&#039;s Harbour&#039;&#039; - The docks and wharfs that served Old Crosse, build around the mouth of the Christina River as it empties into the Delaware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hessian Ridge&#039;&#039; - Also called Germantown, where German immigrants congregated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Southbridge&#039;&#039; - So named because it lays on the South end of the main bridge over the Christina River from Old Crosse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Brandywine Village&#039;&#039; - a small town which straddles the Brandywine Creek. Annexed by Old Crosse in the 19th Century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stryker Town&#039;&#039; - Stryker Town was built in the mid 19th Century to house railroad workers and such. It is the Chinatown/Japan Town of King&#039;s Cross. (Both Chinese and Japanese cultural areas can be found within.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Q&#039;&#039; - Formerly called Queen&#039;s University, for the obvious reason that Lady Grey University sits largely in the middle. A strong liberal arts university, LGU is best known recently for its political science and journalism graduates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tor&#039;&#039; - Long ago, this neighborhood, known for its Celtic street and place names, was called Daffyd&#039;s Tor. Now, people call it just &#039;Tor&#039;, and do their level best to pronounce the street names.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People and Groups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Groups and People&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Citadel&#039;&#039; - Citadel is an arm of the Federal Penitentiary system, specific to Enhanced or Parahuman suspects and/or convicts. They run both the actual Citadel (where convicted Enhanced or Parahuman criminals serve their terms) and the Holding Cells, where Enhanced or Parahuman suspects are held pending trial. Their strongholds (i.e., local lockups) are heavily built and make use mostly of mild sedatives and muscle relaxants to keep those incarcerated from causing trouble. The Citadel - a SuperMax prison designed to hold Enhanced/Parahuman criminals - uses those plus ParaTech metals and power dampers. Its location is strictly Top Secret. Lawyers can, of course, visit their clients, but must be transported blind - no one who doesn&#039;t work at The Citadel or oversees Citadel is allowed to know where it is. The Citadel Guards - The Watchmen - wear ParaTech armour and have weapons which can threaten most Enhanced/Parahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Absolute Power&#039;&#039; - This criminal organisation seems to exist solely to further someone&#039;s designs for world conquest. The crimes they commit are either for funding, to obtain ParaTech, or to obtain actionable information. The name is arrogant, but most analysts advise not to dismiss them. Their strike forces have carried ParaTech on par with that carried by Citadel Watchmen, and they are both well trained and absolutely ruthless in their use of that tech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Myriad&#039;&#039; - Myriad presents itself as an amoral science organisation. Amoral isn&#039;t a bad term, as they&#039;re known to work with anyone who has money and doesn&#039;t care about the provenance of the science being used. Human testing (consensual or not) is likely the mildest that Myriad is rumoured to engage in. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UNIT&#039;&#039; - Originally a UN organisation focused on dealing with Aliens on Earth, this organisation has gradually arrogated more power to itself, occasionally capturing ParaTech for research purposes, or to store because it&#039;s too dangerous. Rumoured to have several sub-groups dealing with specific types of situations, such as Wild Science, Magic, and alternate dimensions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nichievo&#039;&#039; - The U.S. Department of Justice has Nichievo on its list of major threats. Unlike the rest, this isn&#039;t because of what Nichievo has done directly. Rumour has it that its position is due solely to the fear every other organised crime group the DOJ has dealt with clearly fear this one. According to further rumour, Nichievo is responsible for more drugs, prostitution and corruption than any four of the largest combines out there. Rumour is, however, all anyone currently has to go on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayor Arianha Lind&#039;&#039; - Currently on her third term as Mayor, she is popular enough to stay in office, but has a tendency to rub people the wrong way in person. She&#039;s pro-business, but not at the expense of Unions or workers, and makes it clear that she&#039;ll side with the latter two in any negotiation, but will support reasonable business policies. She has, to date, survived two assassination attempts, one from a stalker. The provenance of the other is unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odessa Gold&#039;&#039; - Ms. Gold - sometimes called Lady Odessa, though not to her face - is one of the richest people in the state, maybe the entire seaboard. Most analysts believe that she could rival any multi-billionaire out there, except that she has the reputation of pouring most of the profits of her businesses back into those businesses, or into others. The loyalty this earns her from her workers is part of the reason for the nickname - her always exquisite manners and attitudes are the rest of the reason. No one can find any evidence that she has ever used even a euphemism in place of the swear words she doesn&#039;t utter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Kings_Cross:_Sample Character|&#039;&#039;&#039;Sample Character&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[King%27s_Cross_Jenna_Spiro|Jenna Spiro]]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_Inertia|Inertia]]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_Liberty_Belle|Liberty Belle]]&lt;br /&gt;
&lt;br /&gt;
[[Kings_Cross:_The_Photonic_Man|The Photonic Man]]&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chuk_PC&amp;diff=434098</id>
		<title>Chuk PC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chuk_PC&amp;diff=434098"/>
		<updated>2023-02-27T05:06:27Z</updated>

		<summary type="html">&lt;p&gt;Chuk: Created page with &amp;quot;Energy projector, stranded in an energy dimension by an experiment and turned into living energy (in the 50s), has to come back every day for a short time, has energy &amp;#039;friends...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Energy projector, stranded in an energy dimension by an experiment and turned into living energy (in the 50s), has to come back every day for a short time, has energy &#039;friends&#039; too.&#039;out of time&#039; like Captain America but generally good and heroic, heat/light/electric&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Orivel&amp;diff=346537</id>
		<title>Orivel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Orivel&amp;diff=346537"/>
		<updated>2018-11-05T17:38:34Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[Morgansfort]] campaign.&lt;br /&gt;
Currently a retainer to [[Jelaina]], contracted for 20% of her treasure share.&lt;br /&gt;
&lt;br /&gt;
* Level 1&lt;br /&gt;
* XP: 165/2000&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
 STR 9&lt;br /&gt;
 INT 11&lt;br /&gt;
 WIS 5 (-2)&lt;br /&gt;
 DEX 13 (+1)&lt;br /&gt;
 CON 14 (+1)&lt;br /&gt;
 CHA 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent Injuries&#039;&#039;&#039;&lt;br /&gt;
* None (yet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morale: +2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
*Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
*HP: 3&lt;br /&gt;
*AC: 2&lt;br /&gt;
* Attack Throw: 10+/9+&lt;br /&gt;
*Move: 40&#039;&lt;br /&gt;
&lt;br /&gt;
Saving Throws:&lt;br /&gt;
*Paralysis/Petrify: 16&lt;br /&gt;
*Death/Poison: 15&lt;br /&gt;
*Dragon Breath: 17&lt;br /&gt;
*Wands: 17&lt;br /&gt;
*Spells: 19&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
* Hide Armor&lt;br /&gt;
* Polearm&lt;br /&gt;
* 6 Javelins&lt;br /&gt;
* Clothing&lt;br /&gt;
* Backpack&lt;br /&gt;
* Wineskin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Encumbrance:&#039;&#039;&#039; 3 stone&lt;br /&gt;
&lt;br /&gt;
Personality&lt;br /&gt;
----&lt;br /&gt;
Lean, restless, lucky.  Age 18.&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aubrey&amp;diff=346535</id>
		<title>Aubrey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aubrey&amp;diff=346535"/>
		<updated>2018-11-05T17:38:18Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[Morgansfort]] campaign.&lt;br /&gt;
Currently a retainer to [[Jelaina]], contracted for 20% of her treasure share.&lt;br /&gt;
&lt;br /&gt;
* Level 1&lt;br /&gt;
* XP: 165/2000&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
 STR 11&lt;br /&gt;
 INT 14 (+1)&lt;br /&gt;
 WIS 12&lt;br /&gt;
 DEX 10 &lt;br /&gt;
 CON 13 (+1)&lt;br /&gt;
 CHA 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent Injuries&#039;&#039;&#039;&lt;br /&gt;
* Notable Scarring (from orc arrow) (-2 to impersonate someone)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morale: +2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
*Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
*HP: 5&lt;br /&gt;
*AC: 1&lt;br /&gt;
* Attack Throw: 10+&lt;br /&gt;
*Move: 40&#039;&lt;br /&gt;
&lt;br /&gt;
Saving Throws:&lt;br /&gt;
*Paralysis/Petrify: 16&lt;br /&gt;
*Death/Poison: 15&lt;br /&gt;
*Dragon Breath: 17&lt;br /&gt;
*Wands: 17&lt;br /&gt;
*Spells: 17&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
* Hide Armor&lt;br /&gt;
* Polearm&lt;br /&gt;
* 6 Javelins&lt;br /&gt;
* Clothing&lt;br /&gt;
* Backpack&lt;br /&gt;
* Wineskin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Encumbrance:&#039;&#039;&#039; 3 stone&lt;br /&gt;
&lt;br /&gt;
Personality&lt;br /&gt;
----&lt;br /&gt;
Gaudy, indifferent, worldly.  Age 15.&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morgansfort&amp;diff=339704</id>
		<title>Morgansfort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morgansfort&amp;diff=339704"/>
		<updated>2018-06-18T18:44:06Z</updated>

		<summary type="html">&lt;p&gt;Chuk: /* Marching Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Morgansfort zpsor3xjn3c.JPG]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
*Use double brackets [[]] around your characters name to link to the character page.&lt;br /&gt;
*[[Grigory Thinbeard]] Fighter 3. AC 8/8, HP 10/10. 3x Spear 8, 1d8+3 (1d6+2 thrown), Cleave 3.&lt;br /&gt;
**[[Galatea the Cleric]] - Retainer (15% share) - Cleric 2.  AC 4. HP 9/9.  Mace 10, 1d6; Sling (55) 10, 1d4.&lt;br /&gt;
**[[Locson]] - Retainer (15% share) - Fighter 1. AC 9.  Hp 1/1. Spear 9, 1d8+1, Cleave 1.&lt;br /&gt;
*[[Rewyn]] Mage 2, AC -1, HP 6/6, Quarterstaff 10, 1d6, Darts (18) 11, 1d4. 2 1st level left.&lt;br /&gt;
**[[Valdia]] - Retainer (20% share) - Fighter 1.  AC 5, HP 9/9.  Battleaxe 9, 1d8+2, Cleave 1.&lt;br /&gt;
**[[Zaira the Beautiful]] - Retainer (15% share) - Elven Spellsword 1.  AC 8/7, HP 5/5.  Sword 9, 1d6+2; Short Bow (20) 8, 1d6+1, Cleave 1.&lt;br /&gt;
*[[Jelaina]] Paladin 2, AC 7, HP 4/4. Sword 7 (6 vs. spellcasters), 1d6+3 (+4), Cleave 2.&lt;br /&gt;
**[[Orivel]] - Retainer (20% share) - Level 0.  AC 2, HP 3/3.  Polearm 10, 1d10; Javelin (6) 9, 1d6.&lt;br /&gt;
**[[Aubrey]] - Retainer (20% share) - Level 0 - 55 XP&lt;br /&gt;
*[[Aldereth the Cunning]] Mage 1, AC 0, HP 3/3.  Quarterstaff 10, 1d6, Darts (7) 10, 1d4.  1 1st level left.  &lt;br /&gt;
**[[Quintus the Rager]] Fighter 1, AC 4, HP 7/7.  Battle Axe 9, 1d6, Cleave 1.&lt;br /&gt;
*[[Morgansfort Blank Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Deceased and Retired==&lt;br /&gt;
*[[Eldrin]] Poisoned by a giant spider&lt;br /&gt;
*[[Calixa]] Mandibled in half by a gi-ant.&lt;br /&gt;
*[[Darl]] Ripped apart by a ghoul.  &lt;br /&gt;
*[[Fredde Beneathbluff]] Cleft in twain by a gnoll&#039;s axe.&lt;br /&gt;
*[[Bwalin Dampknocker]] Bisected by a gnoll&#039;s axe.&lt;br /&gt;
*[[Sheela-Na-Gig]] Decapitated by a hobgoblin&#039;s sword.&lt;br /&gt;
*[[Cezar]] Torn asunder by a carnivorous ape.&lt;br /&gt;
*[[Evro]] Impaled on a goblin&#039;s spear.&lt;br /&gt;
*[[Baldri Orelode]] Skull fractured by a giant spider.&lt;br /&gt;
*[[Deryk the Strong Willed]] Stung to death in the eye by a bee.&lt;br /&gt;
*[[Jimbo Leafcutter]] Crushed under burning debris.&lt;br /&gt;
*[[Yor]] Burned to death in a fiery trap.&lt;br /&gt;
*[[Eldran the Shady]] Bitten in the face by a giant spider.&lt;br /&gt;
*[[Aerylon]] Left the party with Serc the Nimble.&lt;br /&gt;
*[[Konrad]] Left the party.&lt;br /&gt;
*[[Romanus]] Left the party. &lt;br /&gt;
*[[Dwala Nkondlwane]] Left the party.&lt;br /&gt;
*[[Vicar Thaharinenhalassa]] Left the party.&lt;br /&gt;
*[[Eamon Falstaff]] Left the party.&lt;br /&gt;
*[[Brodie Broadcloak]] Left the party.&lt;br /&gt;
*[[Lagren the Lurching]] Left the party.&lt;br /&gt;
*[[Altheadora &amp;quot;Thea&amp;quot; Brensaeth]] Left the party.&lt;br /&gt;
*[[Walter]] Retired after losing his legs&lt;br /&gt;
*[[Dohram]] Left the party to serve the Church elsewhere.&lt;br /&gt;
&lt;br /&gt;
==Marching Order==&lt;br /&gt;
*Current Marching order:&lt;br /&gt;
**Grigory (AC 8, 10hp, spear) and Valdia (AC 5, 9hp, axe)&lt;br /&gt;
**Locson (AC 9, 1hp, spear) and Aubrey (AC ?, ?hp, polearm?)&lt;br /&gt;
**Galatea (AC 4, 9hp, cleric (lantern)) and Rewyn (AC -1, 6hp, wizard)&lt;br /&gt;
**Aldereth (AC 0, 3hp, mage)	&lt;br /&gt;
**Jelaina (AC 7, 10hp, Sword) and Orivel (AC ?, ?hp, polearm?)&lt;br /&gt;
*Party Speed: 60&#039;/turn&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&#039;&#039;&#039;Stonehell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stonehell Maps Folder - https://drive.google.com/folderview?id=0B_io591KyT2Ta1J2NnVOeW9lTEU&amp;amp;usp=sharing&lt;br /&gt;
*Dungeon Notes - https://docs.google.com/document/d/14R8S1yflgZvLzbKNFz1FcfF87MIxZHaftrqfLlzKx-A/edit?usp=sharing&lt;br /&gt;
*Map Key - https://drive.google.com/file/d/0B_io591KyT2TeEw5X2FzdkVjdWc/view?usp=sharing&lt;br /&gt;
*Canyon - https://drive.google.com/file/d/0B_io591KyT2TdVJ1dVJndDNKQ1E/view?usp=sharing&lt;br /&gt;
*Floor 1 - https://drive.google.com/open?id=0B_io591KyT2TVUdKY3JJTlFyWUE&lt;br /&gt;
*Floor 1 keyed - https://drive.google.com/file/d/0B_io591KyT2TaHhzVXRxT2dVNU0/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turos&#039;&#039;&#039;&lt;br /&gt;
*Turos Cave - https://drive.google.com/file/d/0B_io591KyT2TUzYzeVc5emNBQms/view?usp=sharing&lt;br /&gt;
*Turos Cave Keyed - https://drive.google.com/open?id=0B_io591KyT2TV3lmbVdnVzZQanc&lt;br /&gt;
*Turos Cave Level 2 Keyed - https://drive.google.com/open?id=17tVaC2jnzeFTvOLmtEJJTvo4dmqujfv9&lt;br /&gt;
*Turos Cave Level 2 - https://drive.google.com/open?id=16xjtk8JLZs47fw1ktNv2xIWNjZBrxKL-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area Map&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/file/d/0B-kXA69sPgglNVVnMVo1LUptWnM/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Maps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Old Maps Folder - https://drive.google.com/open?id=0B_io591KyT2TX1lYVDBxU3NWT2c&lt;br /&gt;
&lt;br /&gt;
==Campaign Docs==&lt;br /&gt;
*Cosmology: https://drive.google.com/file/d/0B-kXA69sPggldVVMelVXdVl1dUE/view?usp=sharing&lt;br /&gt;
*Class Notes: https://drive.google.com/file/d/0B-clYzF5rX8VUFZ6NE5LeElqZk1pS3BrRk5RQkwya3RsLWVr/view?usp=sharing&lt;br /&gt;
*Starting Area Notes: https://drive.google.com/file/d/0B-clYzF5rX8VMHdCNGF5T0RsZlZ0T0FxR3lFWG5zczJ1d2Fj/view?usp=sharing&lt;br /&gt;
*Area Map: https://drive.google.com/file/d/0B-clYzF5rX8VVDlPWldGWUpJMDA/view?usp=sharing&lt;br /&gt;
*Quests and Rumors: https://drive.google.com/file/d/0B-kXA69sPgglX01ZeGhTazFxaTQ/view?usp=sharing&lt;br /&gt;
*World Notes: https://drive.google.com/open?id=1dUzp-hHrH10X2V_Ef4aoDIXYkR31eRX3bNMYVnr3aJk&lt;br /&gt;
&lt;br /&gt;
==Finances Not on Person==&lt;br /&gt;
*[[Dohram]] 1057 gp (Silverhollow) (Left the party)&lt;br /&gt;
*[[Grigory Thinbeard]] 1392 gp (Turos)&lt;br /&gt;
*[[Rewyn]] &lt;br /&gt;
*[[Walter]]&lt;br /&gt;
&lt;br /&gt;
==Time Passed==&lt;br /&gt;
&lt;br /&gt;
*Last updated:6/3/18&lt;br /&gt;
*Total time in campaign up to 3/13/18 is unknown (probably only a year or so).&lt;br /&gt;
*Since 3/13: About 9 days&lt;br /&gt;
&lt;br /&gt;
==Magic Items Unclaimed==&lt;br /&gt;
Mysterious Umbrella (unidentified)&lt;br /&gt;
&lt;br /&gt;
Scroll found in Drusus&#039; chest (unidentified)&lt;br /&gt;
&lt;br /&gt;
==Treasure Unsold==&lt;br /&gt;
*Circlet - 1100 gp&lt;br /&gt;
*9 Gems worth 100 gp each&lt;br /&gt;
*Giant Spider Egg - 295 gp&lt;br /&gt;
*13 Bone Fetishes - 32 gp each&lt;br /&gt;
*2 Agates - 25 gp each&lt;br /&gt;
*Gold Dish - 100 gp&lt;br /&gt;
*Silver Goblet - 75 gp&lt;br /&gt;
*Pearl Necklace - 400 gp&lt;br /&gt;
&lt;br /&gt;
==Treasure Found==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Reserve XP==&lt;br /&gt;
* Dohram: 100 (left the party)&lt;br /&gt;
* Rewyn: 81&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=339702</id>
		<title>The Mighty Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=339702"/>
		<updated>2018-06-18T18:40:00Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Mighty Amulet  &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 7&lt;br /&gt;
*&#039;&#039;&#039;Secret ID&#039;&#039;&#039;: Jason Miller&lt;br /&gt;
&lt;br /&gt;
[[File:91a097650d5f11d2ef5f28842a85209c.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; 1	&#039;&#039;&#039;Agility	&#039;&#039;&#039;  4	&#039;&#039;&#039;Fighting	&#039;&#039;&#039;4	&#039;&#039;&#039;Awareness	&#039;&#039;&#039;2&lt;br /&gt;
*&#039;&#039;&#039;Stamina	&#039;&#039;&#039; 2	&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 3	&#039;&#039;&#039;Intellect	&#039;&#039;&#039;0	&#039;&#039;&#039;Presence	&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;:&lt;br /&gt;
*Initiative: +4&lt;br /&gt;
*Energy Control +6 (12 damage, 8 burst damage, 12 dazzle, or 8 snare)&lt;br /&gt;
*Hand to Hand +4 (1 damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;:&lt;br /&gt;
*Dodge 7	&lt;br /&gt;
*Parry 4	&lt;br /&gt;
*Fortitude 7	&lt;br /&gt;
*Toughness 2 (11)	&lt;br /&gt;
*Will 8	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;:&lt;br /&gt;
*Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion		5 (+7), Expertise: Barista 1(+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;:&lt;br /&gt;
*Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts)	(26 pts)&lt;br /&gt;
*EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Ranged Damage 8 Area (burst) (30&#039; fireball) (1 pt)&lt;br /&gt;
*EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)&lt;br /&gt;
*Flight: Flight 7 (250 MPH) (14 pts)&lt;br /&gt;
*Force Field: Protection 9, Impervious, Sustained (18 pts)&lt;br /&gt;
*Defense: Dodge +3	(3 pts)						&lt;br /&gt;
*Defense: Fortitude +5	(5 pts)						&lt;br /&gt;
*Defense: Will +6	(6 pts)						&lt;br /&gt;
*Immunity: to environmental heat and cold (2 pts)&lt;br /&gt;
*Sense: Detect (Magic) at range (2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;:&lt;br /&gt;
*Motivation: Thrills (part Fame)&lt;br /&gt;
*Secret (power source and how it talks to him, maybe involving Enemy)&lt;br /&gt;
&lt;br /&gt;
Points Total: Abilities	36 + Powers 80 + Skills	16 + Advantages	5 = Total 135+ 6 Power Points (unspent)&lt;br /&gt;
&lt;br /&gt;
Jason Miller is taking a few courses at the university, but he also works at this really cool coffee shop nearby, they have all kinds of funky antiques, b movie props, even a few super hero souvenirs up on the walls, some in cases. He&#039;s been there a couple of years and a few months ago, one of the owners, Hannah, asked him if he could keep an eye out for some more decorative kitsch. He did a few tours of some cool consignment places, brought back a few moderately interesting items, then, in a little hole in the wall he hadn&#039;t noticed before, he found the Amulet. It was set in gold with some kind of silvery traces on it, and it was on a woven braid of gold. It had several mismatched sizes of gem in it, all different colours and cuts, quite a strange design really. The little old man behind the till barely looked up from his book when Jason brought it to the counter, just muttered &amp;quot;Twenty bucks&amp;quot;, which was exactly how much cash Jason had on him.&lt;br /&gt;
Jason took the Amulet home since he didn&#039;t have a shift at the coffee shop for a couple of days. That night he was going to put an Amulet selfie up on his Snapchat story, but as soon as he put it on, he heard/felt a strange whisper in his mind. It said &amp;quot;Jason&amp;quot; and then suddenly he felt like putting the fingers of his right hand in a weird position. When he did, the red gem on the Amulet lit up, a deep warmth ran through his arm, and a thin red energy beam shot out of his palm and melted a hole in the bathroom mirror. &lt;br /&gt;
&lt;br /&gt;
Jason decided to keep the Amulet. Currently, he&#039;s not really sure if it is actually talking to him or if it&#039;s all in his mind. He&#039;s learned a few more finger positions, some with both hands. He can fly! And there&#039;s a force field! He kind of has to hold the force field in his mind.&lt;br /&gt;
&lt;br /&gt;
Now, Jason is only about 50% hipster. The rest of him is a pretty serious comic/SF/superhero geek, so there was no way he wasn&#039;t going to run out and grab a cape and a mask and start fighting some crime! He tried to go back to the shop where he bought the Amulet, but it wasn&#039;t there any more -- the two stores that has been on either side of it were next door to each other now.&lt;br /&gt;
It&#039;s been working pretty well so far too, he froze a mugger&#039;s hand to a streetlight and called the cops on him. &lt;br /&gt;
&lt;br /&gt;
A couple of times, he thought he saw some shadowy figures lurking around near his apartment and the coffee shop, but on closer looks, there is nothing there.&lt;br /&gt;
&lt;br /&gt;
Return to [[TheNewGuard|The New Guard]]&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=327290</id>
		<title>The Mighty Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=327290"/>
		<updated>2017-10-03T15:54:00Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Mighty Amulet  &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 11&lt;br /&gt;
*&#039;&#039;&#039;Secret ID&#039;&#039;&#039;: Jason Miller&lt;br /&gt;
&lt;br /&gt;
[[File:91a097650d5f11d2ef5f28842a85209c.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; 1	&#039;&#039;&#039;Agility	&#039;&#039;&#039;  4	&#039;&#039;&#039;Fighting	&#039;&#039;&#039;4	&#039;&#039;&#039;Awareness	&#039;&#039;&#039;2&lt;br /&gt;
*&#039;&#039;&#039;Stamina	&#039;&#039;&#039; 2	&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 3	&#039;&#039;&#039;Intellect	&#039;&#039;&#039;0	&#039;&#039;&#039;Presence	&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;:&lt;br /&gt;
*Initiative: +4&lt;br /&gt;
*Energy Control +6 (12 damage, 8 burst damage, 12 dazzle, or 8 snare)&lt;br /&gt;
*Hand to Hand +4 (1 damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;:&lt;br /&gt;
*Dodge 7	&lt;br /&gt;
*Parry 4	&lt;br /&gt;
*Fortitude 7	&lt;br /&gt;
*Toughness 2 (11)	&lt;br /&gt;
*Will 8	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;:&lt;br /&gt;
*Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion		5 (+7), Expertise: Barista 1(+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;:&lt;br /&gt;
*Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts)	(26 pts)&lt;br /&gt;
*EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Ranged Damage 8 Area (burst) (30&#039; fireball) (1 pt)&lt;br /&gt;
*EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)&lt;br /&gt;
*Flight: Flight 7 (250 MPH) (14 pts)&lt;br /&gt;
*Force Field: Protection 9, Impervious, Sustained (18 pts)&lt;br /&gt;
*Defense: Dodge +3	(3 pts)						&lt;br /&gt;
*Defense: Fortitude +5	(5 pts)						&lt;br /&gt;
*Defense: Will +6	(6 pts)						&lt;br /&gt;
*Immunity: to environmental heat and cold (2 pts)&lt;br /&gt;
*Sense: Detect (Magic) at range (2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;:&lt;br /&gt;
*Motivation: Thrills (part Fame)&lt;br /&gt;
*Secret (power source and how it talks to him, maybe involving Enemy)&lt;br /&gt;
&lt;br /&gt;
Points Total: Abilities	36 + Powers 80 + Skills	16 + Advantages	5 = Total 135+ 6 Power Points (unspent)&lt;br /&gt;
&lt;br /&gt;
Jason Miller is taking a few courses at the university, but he also works at this really cool coffee shop nearby, they have all kinds of funky antiques, b movie props, even a few super hero souvenirs up on the walls, some in cases. He&#039;s been there a couple of years and a few months ago, one of the owners, Hannah, asked him if he could keep an eye out for some more decorative kitsch. He did a few tours of some cool consignment places, brought back a few moderately interesting items, then, in a little hole in the wall he hadn&#039;t noticed before, he found the Amulet. It was set in gold with some kind of silvery traces on it, and it was on a woven braid of gold. It had several mismatched sizes of gem in it, all different colours and cuts, quite a strange design really. The little old man behind the till barely looked up from his book when Jason brought it to the counter, just muttered &amp;quot;Twenty bucks&amp;quot;, which was exactly how much cash Jason had on him.&lt;br /&gt;
Jason took the Amulet home since he didn&#039;t have a shift at the coffee shop for a couple of days. That night he was going to put an Amulet selfie up on his Snapchat story, but as soon as he put it on, he heard/felt a strange whisper in his mind. It said &amp;quot;Jason&amp;quot; and then suddenly he felt like putting the fingers of his right hand in a weird position. When he did, the red gem on the Amulet lit up, a deep warmth ran through his arm, and a thin red energy beam shot out of his palm and melted a hole in the bathroom mirror. &lt;br /&gt;
&lt;br /&gt;
Jason decided to keep the Amulet. Currently, he&#039;s not really sure if it is actually talking to him or if it&#039;s all in his mind. He&#039;s learned a few more finger positions, some with both hands. He can fly! And there&#039;s a force field! He kind of has to hold the force field in his mind.&lt;br /&gt;
&lt;br /&gt;
Now, Jason is only about 50% hipster. The rest of him is a pretty serious comic/SF/superhero geek, so there was no way he wasn&#039;t going to run out and grab a cape and a mask and start fighting some crime! He tried to go back to the shop where he bought the Amulet, but it wasn&#039;t there any more -- the two stores that has been on either side of it were next door to each other now.&lt;br /&gt;
It&#039;s been working pretty well so far too, he froze a mugger&#039;s hand to a streetlight and called the cops on him. &lt;br /&gt;
&lt;br /&gt;
A couple of times, he thought he saw some shadowy figures lurking around near his apartment and the coffee shop, but on closer looks, there is nothing there.&lt;br /&gt;
&lt;br /&gt;
Return to [[TheNewGuard|The New Guard]]&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=326784</id>
		<title>The Mighty Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=326784"/>
		<updated>2017-09-14T20:10:30Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Mighty Amulet  &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 11&lt;br /&gt;
*&#039;&#039;&#039;Secret ID&#039;&#039;&#039;: Jason Miller&lt;br /&gt;
&lt;br /&gt;
[[File:91a097650d5f11d2ef5f28842a85209c.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; 1	&#039;&#039;&#039;Agility	&#039;&#039;&#039;  4	&#039;&#039;&#039;Fighting	&#039;&#039;&#039;4	&#039;&#039;&#039;Awareness	&#039;&#039;&#039;2&lt;br /&gt;
*&#039;&#039;&#039;Stamina	&#039;&#039;&#039; 2	&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 3	&#039;&#039;&#039;Intellect	&#039;&#039;&#039;0	&#039;&#039;&#039;Presence	&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;:&lt;br /&gt;
*Initiative: +4&lt;br /&gt;
*Energy Control +6 (12 damage, 8 burst damage, 12 dazzle, or 8 snare)&lt;br /&gt;
*Hand to Hand +4 (1 damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;:&lt;br /&gt;
*Dodge 7	&lt;br /&gt;
*Parry 4	&lt;br /&gt;
*Fortitude 7	&lt;br /&gt;
*Toughness 2 (11)	&lt;br /&gt;
*Will 8	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;:&lt;br /&gt;
*Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion		5 (+7), Expertise: Barista 1(+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;:&lt;br /&gt;
*Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts)	(26 pts)&lt;br /&gt;
*EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Ranged Damage 8 Area (burst) (30&#039; fireball) (1 pt)&lt;br /&gt;
*EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)&lt;br /&gt;
*Flight: Flight 7 (250 MPH) (14 pts)&lt;br /&gt;
*Force Field: Protection 9, Impervious, Sustained (18 pts)&lt;br /&gt;
*Defense: Dodge +3	(3 pts)						&lt;br /&gt;
*Defense: Fortitude +5	(5 pts)						&lt;br /&gt;
*Defense: Will +6	(6 pts)						&lt;br /&gt;
*Immunity: to environmental heat and cold (2 pts)&lt;br /&gt;
*Sense: Detect (Magic) at range (2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;:&lt;br /&gt;
*Motivation: Thrills (part Fame)&lt;br /&gt;
*Secret (power source and how it talks to him, maybe involving Enemy)&lt;br /&gt;
&lt;br /&gt;
Points Total: Abilities	36 + Powers 80 + Skills	16 + Advantages	5 = Total 135+ 6 Power Points (unspent)&lt;br /&gt;
&lt;br /&gt;
Jason Miller is taking a few courses at a community college, but he also works at this really cool coffee shop near the university, they have all kinds of funky antiques, b movie props, even a few super hero souvenirs up on the walls, some in cases. He&#039;s been there a couple of years and a few months ago, one of the owners, Hannah, asked him if he could keep an eye out for some more decorative kitsch. He did a few tours of some cool consignment places, brought back a few moderately interesting items, then, in a little hole in the wall he hadn&#039;t noticed before, he found the Amulet. It was set in gold with some kind of silvery traces on it, and it was on a woven braid of gold. It had several mismatched sizes of gem in it, all different colours and cuts, quite a strange design really. The little old man behind the till barely looked up from his book when Jason brought it to the counter, just muttered &amp;quot;Twenty bucks&amp;quot;, which was exactly how much cash Jason had on him.&lt;br /&gt;
Jason took the Amulet home since he didn&#039;t have a shift at the coffee shop for a couple of days. That night he was going to put an Amulet selfie up on his Snapchat story, but as soon as he put it on, he heard/felt a strange whisper in his mind. It said &amp;quot;Jason&amp;quot; and then suddenly he felt like putting the fingers of his right hand in a weird position. When he did, the red gem on the Amulet lit up, a deep warmth ran through his arm, and a thin red energy beam shot out of his palm and melted a hole in the bathroom mirror. &lt;br /&gt;
&lt;br /&gt;
Jason decided to keep the Amulet. Currently, he&#039;s not really sure if it is actually talking to him or if it&#039;s all in his mind. He&#039;s learned a few more finger positions, some with both hands. He can fly! And there&#039;s a force field! He kind of has to hold the force field in his mind.&lt;br /&gt;
&lt;br /&gt;
Now, Jason is only about 50% hipster. The rest of him is a pretty serious comic/SF/superhero geek, so there was no way he wasn&#039;t going to run out and grab a cape and a mask and start fighting some crime! He tried to go back to the shop where he bought the Amulet, but it wasn&#039;t there any more -- the two stores that has been on either side of it were next door to each other now.&lt;br /&gt;
It&#039;s been working pretty well so far too, he froze a mugger&#039;s hand to a streetlight and called the cops on him. &lt;br /&gt;
&lt;br /&gt;
A couple of times, he thought he saw some shadowy figures lurking around near his apartment and the coffee shop, but on closer looks, there is nothing there.&lt;br /&gt;
&lt;br /&gt;
Return to [[TheNewGuard|The New Guard]]&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=326783</id>
		<title>The Mighty Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=326783"/>
		<updated>2017-09-14T20:09:34Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Mighty Amulet  &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 11&lt;br /&gt;
*&#039;&#039;&#039;Secret ID&#039;&#039;&#039;: Jason Miller&lt;br /&gt;
&lt;br /&gt;
[[File:91a097650d5f11d2ef5f28842a85209c.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; 1	&#039;&#039;&#039;Agility	&#039;&#039;&#039;  4	&#039;&#039;&#039;Fighting	&#039;&#039;&#039;4	&#039;&#039;&#039;Awareness	&#039;&#039;&#039;2&lt;br /&gt;
*&#039;&#039;&#039;Stamina	&#039;&#039;&#039; 2	&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 3	&#039;&#039;&#039;Intellect	&#039;&#039;&#039;0	&#039;&#039;&#039;Presence	&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;:&lt;br /&gt;
*Initiative: +4&lt;br /&gt;
*Energy Control +6 (12 damage, 8 burst damage, 12 dazzle, or 8 snare)&lt;br /&gt;
*Hand to Hand +4 (1 damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;:&lt;br /&gt;
*Dodge 7	&lt;br /&gt;
*Parry 4	&lt;br /&gt;
*Fortitude 7	&lt;br /&gt;
*Toughness 2 (11)	&lt;br /&gt;
*Will 8	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;:&lt;br /&gt;
*Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion		5 (+7), Expertise: Barista 1(+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;:&lt;br /&gt;
*Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts)	(26 pts)&lt;br /&gt;
*EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Ranged Damage 8 Area (burst) (30&#039; fireball) (1 pt)&lt;br /&gt;
*EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)&lt;br /&gt;
*Flight: Flight 7 (250 MPH) (14 pts)&lt;br /&gt;
*Force Field: Protection 9, Impervious, Sustained (18 pts)&lt;br /&gt;
*Defense: Dodge +3	(3 pts)						&lt;br /&gt;
*Defense: Fortitude +5	(5 pts)						&lt;br /&gt;
*Defense: Will +6	(6 pts)						&lt;br /&gt;
*Immunity: to environmental heat and cold (2 pts)&lt;br /&gt;
*Sense: Detect (Magic) at range (2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;:&lt;br /&gt;
*Motivation: Thrills (part Fame)&lt;br /&gt;
*Secret (power source and how it talks to him, maybe involving Enemy)&lt;br /&gt;
&lt;br /&gt;
Points Total: Abilities	36 + Powers 80 + Skills	16 + Advantages	5 = Total 135+ 8 Power Points (unspent)&lt;br /&gt;
&lt;br /&gt;
Jason Miller is taking a few courses at a community college, but he also works at this really cool coffee shop near the university, they have all kinds of funky antiques, b movie props, even a few super hero souvenirs up on the walls, some in cases. He&#039;s been there a couple of years and a few months ago, one of the owners, Hannah, asked him if he could keep an eye out for some more decorative kitsch. He did a few tours of some cool consignment places, brought back a few moderately interesting items, then, in a little hole in the wall he hadn&#039;t noticed before, he found the Amulet. It was set in gold with some kind of silvery traces on it, and it was on a woven braid of gold. It had several mismatched sizes of gem in it, all different colours and cuts, quite a strange design really. The little old man behind the till barely looked up from his book when Jason brought it to the counter, just muttered &amp;quot;Twenty bucks&amp;quot;, which was exactly how much cash Jason had on him.&lt;br /&gt;
Jason took the Amulet home since he didn&#039;t have a shift at the coffee shop for a couple of days. That night he was going to put an Amulet selfie up on his Snapchat story, but as soon as he put it on, he heard/felt a strange whisper in his mind. It said &amp;quot;Jason&amp;quot; and then suddenly he felt like putting the fingers of his right hand in a weird position. When he did, the red gem on the Amulet lit up, a deep warmth ran through his arm, and a thin red energy beam shot out of his palm and melted a hole in the bathroom mirror. &lt;br /&gt;
&lt;br /&gt;
Jason decided to keep the Amulet. Currently, he&#039;s not really sure if it is actually talking to him or if it&#039;s all in his mind. He&#039;s learned a few more finger positions, some with both hands. He can fly! And there&#039;s a force field! He kind of has to hold the force field in his mind.&lt;br /&gt;
&lt;br /&gt;
Now, Jason is only about 50% hipster. The rest of him is a pretty serious comic/SF/superhero geek, so there was no way he wasn&#039;t going to run out and grab a cape and a mask and start fighting some crime! He tried to go back to the shop where he bought the Amulet, but it wasn&#039;t there any more -- the two stores that has been on either side of it were next door to each other now.&lt;br /&gt;
It&#039;s been working pretty well so far too, he froze a mugger&#039;s hand to a streetlight and called the cops on him. &lt;br /&gt;
&lt;br /&gt;
A couple of times, he thought he saw some shadowy figures lurking around near his apartment and the coffee shop, but on closer looks, there is nothing there.&lt;br /&gt;
&lt;br /&gt;
Return to [[TheNewGuard|The New Guard]]&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morgansfort&amp;diff=320855</id>
		<title>Morgansfort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morgansfort&amp;diff=320855"/>
		<updated>2017-06-08T20:38:50Z</updated>

		<summary type="html">&lt;p&gt;Chuk: /* Finances Not on Person */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Morgansfort zpsor3xjn3c.JPG]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
*Use double brackets [[]] around your characters name to link to the character page.&lt;br /&gt;
*[[Dohram]] Cleric 3. AC 6, HP 20/20. Mace 8, 1d6+1, Sling 9, 1d4, Cleave 2.&lt;br /&gt;
*[[Grigory Thinbeard]] Fighter 3. AC 8/8, HP 10/10. 3x Spear 8, 1d8+3 (1d6+2 thrown), Cleave 3.&lt;br /&gt;
**[[Galatea the Cleric]] - Retainer (15% share) - Cleric 1.  AC 4. HP 6/6.  Mace 10, 1d6; Sling 10, 1d4.&lt;br /&gt;
**[[Locson]] - Retainer (15% share) - Level 0. AC 9.  Hp 1/1. Spear 10, 1d8+1.&lt;br /&gt;
*[[Rewyn]] Mage 1, AC -1, HP 4/4, Quarterstaff 10, 1d6, Darts 11, 1d4.&lt;br /&gt;
**[[Valdia]] - Retainer (20% share) - Fighter 1.  AC 5, HP 9/9.  Battleaxe 9, 1d8+2, Cleave 1.&lt;br /&gt;
*[[Jelaina]] Paladin 1, AC 7, HP 4/4. Sword 8 (7 vs. spellcasters), 1d6+3 (+4), Cleave 1.&lt;br /&gt;
*[[Aldereth the Cunning]] Mage 1, AC 0, HP3/3.  Quarterstaff 10, 1d6, Darts 10, 1d4.  &lt;br /&gt;
*[[Morgansfort Blank Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Deceased and Retired==&lt;br /&gt;
*[[Eldrin]] Poisoned by a giant spider&lt;br /&gt;
*[[Calixa]] Mandibled in half by a gi-ant.&lt;br /&gt;
*[[Darl]] Ripped apart by a ghoul.  &lt;br /&gt;
*[[Fredde Beneathbluff]] Cleft in twain by a gnoll&#039;s axe.&lt;br /&gt;
*[[Bwalin Dampknocker]] Bisected by a gnoll&#039;s axe.&lt;br /&gt;
*[[Sheela-Na-Gig]] Decapitated by a hobgoblin&#039;s sword.&lt;br /&gt;
*[[Cezar]] Torn asunder by a carnivorous ape.&lt;br /&gt;
*[[Evro]] Impaled on a goblin&#039;s spear.&lt;br /&gt;
*[[Baldri Orelode]] Skull fractured by a giant spider.&lt;br /&gt;
*[[Deryk the Strong Willed]] Stung to death in the eye by a bee.&lt;br /&gt;
*[[Jimbo Leafcutter]] Crushed under burning debris.&lt;br /&gt;
*[[Yor]] Burned to death in a fiery trap.&lt;br /&gt;
*[[Eldran the Shady]] Bitten in the face by a giant spider.&lt;br /&gt;
*[[Aerylon]] Left the party with Serc the Nimble.&lt;br /&gt;
*[[Konrad]] Left the party.&lt;br /&gt;
*[[Romanus]] Left the party. &lt;br /&gt;
*[[Dwala Nkondlwane]] Left the party.&lt;br /&gt;
*[[Vicar Thaharinenhalassa]] Left the party.&lt;br /&gt;
*[[Eamon Falstaff]] Left the party.&lt;br /&gt;
*[[Brodie Broadcloak]] Left the party.&lt;br /&gt;
*[[Lagren the Lurching]] Left the party.&lt;br /&gt;
*[[Altheadora &amp;quot;Thea&amp;quot; Brensaeth]] Left the party.&lt;br /&gt;
*[[Walter]] Retired after losing his legs&lt;br /&gt;
&lt;br /&gt;
==Marching Order==&lt;br /&gt;
*Current Marching order:&lt;br /&gt;
**Grigory and Jelaina&lt;br /&gt;
**Dohram and Galatea(Lantern)&lt;br /&gt;
**Aldereth and Rewyn&lt;br /&gt;
**Valdia&lt;br /&gt;
*Party Speed: 60&#039;/turn&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&#039;&#039;&#039;Stonehell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stonehell Maps Folder - https://drive.google.com/folderview?id=0B_io591KyT2Ta1J2NnVOeW9lTEU&amp;amp;usp=sharing&lt;br /&gt;
*Dungeon Notes - https://docs.google.com/document/d/14R8S1yflgZvLzbKNFz1FcfF87MIxZHaftrqfLlzKx-A/edit?usp=sharing&lt;br /&gt;
*Map Key - https://drive.google.com/file/d/0B_io591KyT2TeEw5X2FzdkVjdWc/view?usp=sharing&lt;br /&gt;
*Canyon - https://drive.google.com/file/d/0B_io591KyT2TdVJ1dVJndDNKQ1E/view?usp=sharing&lt;br /&gt;
*Floor 1 - https://drive.google.com/open?id=0B_io591KyT2TVUdKY3JJTlFyWUE&lt;br /&gt;
*Floor 1 keyed - https://drive.google.com/file/d/0B_io591KyT2TaHhzVXRxT2dVNU0/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turos&#039;&#039;&#039;&lt;br /&gt;
*Turos Cave - https://drive.google.com/file/d/0B_io591KyT2TUzYzeVc5emNBQms/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area Map&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/file/d/0B-kXA69sPgglNVVnMVo1LUptWnM/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Maps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Old Maps Folder - https://drive.google.com/open?id=0B_io591KyT2TX1lYVDBxU3NWT2c&lt;br /&gt;
&lt;br /&gt;
==Campaign Docs==&lt;br /&gt;
*Cosmology: https://drive.google.com/file/d/0B-kXA69sPggldVVMelVXdVl1dUE/view?usp=sharing&lt;br /&gt;
*Class Notes: https://drive.google.com/file/d/0B-clYzF5rX8VUFZ6NE5LeElqZk1pS3BrRk5RQkwya3RsLWVr/view?usp=sharing&lt;br /&gt;
*Starting Area Notes: https://drive.google.com/file/d/0B-clYzF5rX8VMHdCNGF5T0RsZlZ0T0FxR3lFWG5zczJ1d2Fj/view?usp=sharing&lt;br /&gt;
*Area Map: https://drive.google.com/file/d/0B-clYzF5rX8VVDlPWldGWUpJMDA/view?usp=sharing&lt;br /&gt;
*Quests and Rumors: https://drive.google.com/file/d/0B-kXA69sPgglX01ZeGhTazFxaTQ/view?usp=sharing&lt;br /&gt;
*World Notes: https://drive.google.com/open?id=1dUzp-hHrH10X2V_Ef4aoDIXYkR31eRX3bNMYVnr3aJk&lt;br /&gt;
&lt;br /&gt;
==Finances Not on Person==&lt;br /&gt;
*[[Dohram]] 1557 gp&lt;br /&gt;
*[[Grigory Thinbeard]] 1485 gp&lt;br /&gt;
*[[Rewyn]] &lt;br /&gt;
*[[Walter]]&lt;br /&gt;
&lt;br /&gt;
==Magic Items Unclaimed==&lt;br /&gt;
Mysterious Umbrella (unidentified)&lt;br /&gt;
&lt;br /&gt;
Scroll found in Drusus&#039; chest (unidentified)&lt;br /&gt;
&lt;br /&gt;
==Treasure Unsold==&lt;br /&gt;
*Circlet - 1100 gp&lt;br /&gt;
*9 Gems worth 100 gp each&lt;br /&gt;
*Giant Spider Egg - 295 gp&lt;br /&gt;
&lt;br /&gt;
==Reserve XP==&lt;br /&gt;
* Dohram: 100&lt;br /&gt;
* Rewyn: 81&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=318234</id>
		<title>The Mighty Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=318234"/>
		<updated>2017-04-26T20:13:37Z</updated>

		<summary type="html">&lt;p&gt;Chuk: adding Detect Magic power&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Mighty Amulet  &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 7&lt;br /&gt;
*&#039;&#039;&#039;Secret ID&#039;&#039;&#039;: Jason Miller&lt;br /&gt;
&lt;br /&gt;
[[File:91a097650d5f11d2ef5f28842a85209c.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; 1	&#039;&#039;&#039;Agility	&#039;&#039;&#039;  4	&#039;&#039;&#039;Fighting	&#039;&#039;&#039;4	&#039;&#039;&#039;Awareness	&#039;&#039;&#039;2&lt;br /&gt;
*&#039;&#039;&#039;Stamina	&#039;&#039;&#039; 2	&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 3	&#039;&#039;&#039;Intellect	&#039;&#039;&#039;0	&#039;&#039;&#039;Presence	&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;:&lt;br /&gt;
*Initiative: +4&lt;br /&gt;
*Energy Control +6 (12 damage, 8 burst damage, 12 dazzle, or 8 snare)&lt;br /&gt;
*Hand to Hand +4 (1 damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;:&lt;br /&gt;
*Dodge 7	&lt;br /&gt;
*Parry 4	&lt;br /&gt;
*Fortitude 7	&lt;br /&gt;
*Toughness 2 (11)	&lt;br /&gt;
*Will 8	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;:&lt;br /&gt;
*Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion		5 (+7), Expertise: Barista 1(+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;:&lt;br /&gt;
*Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts)	(26 pts)&lt;br /&gt;
*EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Ranged Damage 8 Area (burst) (30&#039; fireball) (1 pt)&lt;br /&gt;
*EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)&lt;br /&gt;
*Flight: Flight 7 (250 MPH) (14 pts)&lt;br /&gt;
*Force Field: Protection 9, Impervious, Sustained (18 pts)&lt;br /&gt;
*Defense: Dodge +3	(3 pts)						&lt;br /&gt;
*Defense: Fortitude +5	(5 pts)						&lt;br /&gt;
*Defense: Will +6	(6 pts)						&lt;br /&gt;
*Immunity: to environmental heat and cold (2 pts)&lt;br /&gt;
*Sense: Detect (Magic) at range (2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;:&lt;br /&gt;
*Motivation: Thrills (part Fame)&lt;br /&gt;
*Secret (power source and how it talks to him, maybe involving Enemy)&lt;br /&gt;
&lt;br /&gt;
Points Total: Abilities	36 + Powers 80 + Skills	16 + Advantages	5 = Total 135+ 2 Power Points (unspent)&lt;br /&gt;
&lt;br /&gt;
Jason Miller is taking a few courses at a community college, but he also works at this really cool coffee shop near the university, they have all kinds of funky antiques, b movie props, even a few super hero souvenirs up on the walls, some in cases. He&#039;s been there a couple of years and a few months ago, one of the owners, Hannah, asked him if he could keep an eye out for some more decorative kitsch. He did a few tours of some cool consignment places, brought back a few moderately interesting items, then, in a little hole in the wall he hadn&#039;t noticed before, he found the Amulet. It was set in gold with some kind of silvery traces on it, and it was on a woven braid of gold. It had several mismatched sizes of gem in it, all different colours and cuts, quite a strange design really. The little old man behind the till barely looked up from his book when Jason brought it to the counter, just muttered &amp;quot;Twenty bucks&amp;quot;, which was exactly how much cash Jason had on him.&lt;br /&gt;
Jason took the Amulet home since he didn&#039;t have a shift at the coffee shop for a couple of days. That night he was going to put an Amulet selfie up on his Snapchat story, but as soon as he put it on, he heard/felt a strange whisper in his mind. It said &amp;quot;Jason&amp;quot; and then suddenly he felt like putting the fingers of his right hand in a weird position. When he did, the red gem on the Amulet lit up, a deep warmth ran through his arm, and a thin red energy beam shot out of his palm and melted a hole in the bathroom mirror. &lt;br /&gt;
&lt;br /&gt;
Jason decided to keep the Amulet. Currently, he&#039;s not really sure if it is actually talking to him or if it&#039;s all in his mind. He&#039;s learned a few more finger positions, some with both hands. He can fly! And there&#039;s a force field! He kind of has to hold the force field in his mind.&lt;br /&gt;
&lt;br /&gt;
Now, Jason is only about 50% hipster. The rest of him is a pretty serious comic/SF/superhero geek, so there was no way he wasn&#039;t going to run out and grab a cape and a mask and start fighting some crime! He tried to go back to the shop where he bought the Amulet, but it wasn&#039;t there any more -- the two stores that has been on either side of it were next door to each other now.&lt;br /&gt;
It&#039;s been working pretty well so far too, he froze a mugger&#039;s hand to a streetlight and called the cops on him. &lt;br /&gt;
&lt;br /&gt;
A couple of times, he thought he saw some shadowy figures lurking around near his apartment and the coffee shop, but on closer looks, there is nothing there.&lt;br /&gt;
&lt;br /&gt;
Return to [[TheNewGuard|The New Guard]]&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=316560</id>
		<title>The Mighty Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=316560"/>
		<updated>2017-03-30T01:53:30Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Mighty Amulet  &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 4&lt;br /&gt;
*&#039;&#039;&#039;Secret ID&#039;&#039;&#039;: Jason Miller&lt;br /&gt;
&lt;br /&gt;
[[File:91a097650d5f11d2ef5f28842a85209c.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; 1	&#039;&#039;&#039;Agility	&#039;&#039;&#039;  4	&#039;&#039;&#039;Fighting	&#039;&#039;&#039;4	&#039;&#039;&#039;Awareness	&#039;&#039;&#039;2&lt;br /&gt;
*&#039;&#039;&#039;Stamina	&#039;&#039;&#039; 2	&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 3	&#039;&#039;&#039;Intellect	&#039;&#039;&#039;0	&#039;&#039;&#039;Presence	&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;:&lt;br /&gt;
*Initiative: +4&lt;br /&gt;
*Energy Control +6 (12 damage, 8 burst damage, 12 dazzle, or 8 snare)&lt;br /&gt;
*Hand to Hand +4 (1 damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;:&lt;br /&gt;
*Dodge 7	&lt;br /&gt;
*Parry 4	&lt;br /&gt;
*Fortitude 7	&lt;br /&gt;
*Toughness 2 (11)	&lt;br /&gt;
*Will 8	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;:&lt;br /&gt;
*Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion		5 (+7), Expertise: Barista 1(+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;:&lt;br /&gt;
*Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts)	(26 pts)&lt;br /&gt;
*EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Ranged Damage 8 Area (burst) (30&#039; fireball) (1 pt)&lt;br /&gt;
*EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)&lt;br /&gt;
*Flight: Flight 7 (250 MPH) (14 pts)&lt;br /&gt;
*Force Field: Protection 9, Impervious, Sustained (18 pts)&lt;br /&gt;
*Defense: Dodge +3	(3 pts)						&lt;br /&gt;
*Defense: Fortitude +5	(5 pts)						&lt;br /&gt;
*Defense: Will +6	(6 pts)						&lt;br /&gt;
*Immunity: to environmental heat and cold (2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;:&lt;br /&gt;
*Motivation: Thrills (part Fame)&lt;br /&gt;
*Secret (power source and how it talks to him, maybe involving Enemy)&lt;br /&gt;
&lt;br /&gt;
Points Total: Abilities	36 + Powers 78 + Skills	16 + Advantages	5 = Total 135+ 2 Power Points (unspent)&lt;br /&gt;
&lt;br /&gt;
Jason Miller is taking a few courses at a community college, but he also works at this really cool coffee shop near the university, they have all kinds of funky antiques, b movie props, even a few super hero souvenirs up on the walls, some in cases. He&#039;s been there a couple of years and a few months ago, one of the owners, Hannah, asked him if he could keep an eye out for some more decorative kitsch. He did a few tours of some cool consignment places, brought back a few moderately interesting items, then, in a little hole in the wall he hadn&#039;t noticed before, he found the Amulet. It was set in gold with some kind of silvery traces on it, and it was on a woven braid of gold. It had several mismatched sizes of gem in it, all different colours and cuts, quite a strange design really. The little old man behind the till barely looked up from his book when Jason brought it to the counter, just muttered &amp;quot;Twenty bucks&amp;quot;, which was exactly how much cash Jason had on him.&lt;br /&gt;
Jason took the Amulet home since he didn&#039;t have a shift at the coffee shop for a couple of days. That night he was going to put an Amulet selfie up on his Snapchat story, but as soon as he put it on, he heard/felt a strange whisper in his mind. It said &amp;quot;Jason&amp;quot; and then suddenly he felt like putting the fingers of his right hand in a weird position. When he did, the red gem on the Amulet lit up, a deep warmth ran through his arm, and a thin red energy beam shot out of his palm and melted a hole in the bathroom mirror. &lt;br /&gt;
&lt;br /&gt;
Jason decided to keep the Amulet. Currently, he&#039;s not really sure if it is actually talking to him or if it&#039;s all in his mind. He&#039;s learned a few more finger positions, some with both hands. He can fly! And there&#039;s a force field! He kind of has to hold the force field in his mind.&lt;br /&gt;
&lt;br /&gt;
Now, Jason is only about 50% hipster. The rest of him is a pretty serious comic/SF/superhero geek, so there was no way he wasn&#039;t going to run out and grab a cape and a mask and start fighting some crime! He tried to go back to the shop where he bought the Amulet, but it wasn&#039;t there any more -- the two stores that has been on either side of it were next door to each other now.&lt;br /&gt;
It&#039;s been working pretty well so far too, he froze a mugger&#039;s hand to a streetlight and called the cops on him. &lt;br /&gt;
&lt;br /&gt;
A couple of times, he thought he saw some shadowy figures lurking around near his apartment and the coffee shop, but on closer looks, there is nothing there.&lt;br /&gt;
&lt;br /&gt;
Return to [[TheNewGuard|The New Guard]]&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:91a097650d5f11d2ef5f28842a85209c.jpg&amp;diff=316559</id>
		<title>File:91a097650d5f11d2ef5f28842a85209c.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:91a097650d5f11d2ef5f28842a85209c.jpg&amp;diff=316559"/>
		<updated>2017-03-30T01:52:16Z</updated>

		<summary type="html">&lt;p&gt;Chuk: Picture of the Mighty Amulet out of costume meeting with Sovereign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of the Mighty Amulet out of costume meeting with Sovereign&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=316255</id>
		<title>The Mighty Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=316255"/>
		<updated>2017-03-22T22:26:34Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Mighty Amulet  &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 4&lt;br /&gt;
*&#039;&#039;&#039;Secret ID&#039;&#039;&#039;: Jason Miller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; 1	&#039;&#039;&#039;Agility	&#039;&#039;&#039;  4	&#039;&#039;&#039;Fighting	&#039;&#039;&#039;4	&#039;&#039;&#039;Awareness	&#039;&#039;&#039;2&lt;br /&gt;
*&#039;&#039;&#039;Stamina	&#039;&#039;&#039; 2	&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 3	&#039;&#039;&#039;Intellect	&#039;&#039;&#039;0	&#039;&#039;&#039;Presence	&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;:&lt;br /&gt;
*Initiative: +4&lt;br /&gt;
*Energy Control +6 (12 damage, 8 burst damage, 12 dazzle, or 8 snare)&lt;br /&gt;
*Hand to Hand +4 (1 damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;:&lt;br /&gt;
*Dodge 7	&lt;br /&gt;
*Parry 4	&lt;br /&gt;
*Fortitude 7	&lt;br /&gt;
*Toughness 2 (11)	&lt;br /&gt;
*Will 8	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;:&lt;br /&gt;
*Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion		5 (+7), Expertise: Barista 1(+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;:&lt;br /&gt;
*Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts)	(26 pts)&lt;br /&gt;
*EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Ranged Damage 8 Area (burst) (30&#039; fireball) (1 pt)&lt;br /&gt;
*EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)&lt;br /&gt;
*Flight: Flight 7 (250 MPH) (14 pts)&lt;br /&gt;
*Force Field: Protection 9, Impervious, Sustained (18 pts)&lt;br /&gt;
*Defense: Dodge +3	(3 pts)						&lt;br /&gt;
*Defense: Fortitude +5	(5 pts)						&lt;br /&gt;
*Defense: Will +6	(6 pts)						&lt;br /&gt;
*Immunity: to environmental heat and cold (2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;:&lt;br /&gt;
*Motivation: Thrills (part Fame)&lt;br /&gt;
*Secret (power source and how it talks to him, maybe involving Enemy)&lt;br /&gt;
&lt;br /&gt;
Points Total: Abilities	36 + Powers 78 + Skills	16 + Advantages	5 = Total 135+ 2 Power Points (unspent)&lt;br /&gt;
&lt;br /&gt;
Jason Miller is taking a few courses at a community college, but he also works at this really cool coffee shop near the university, they have all kinds of funky antiques, b movie props, even a few super hero souvenirs up on the walls, some in cases. He&#039;s been there a couple of years and a few months ago, one of the owners, Hannah, asked him if he could keep an eye out for some more decorative kitsch. He did a few tours of some cool consignment places, brought back a few moderately interesting items, then, in a little hole in the wall he hadn&#039;t noticed before, he found the Amulet. It was set in gold with some kind of silvery traces on it, and it was on a woven braid of gold. It had several mismatched sizes of gem in it, all different colours and cuts, quite a strange design really. The little old man behind the till barely looked up from his book when Jason brought it to the counter, just muttered &amp;quot;Twenty bucks&amp;quot;, which was exactly how much cash Jason had on him.&lt;br /&gt;
Jason took the Amulet home since he didn&#039;t have a shift at the coffee shop for a couple of days. That night he was going to put an Amulet selfie up on his Snapchat story, but as soon as he put it on, he heard/felt a strange whisper in his mind. It said &amp;quot;Jason&amp;quot; and then suddenly he felt like putting the fingers of his right hand in a weird position. When he did, the red gem on the Amulet lit up, a deep warmth ran through his arm, and a thin red energy beam shot out of his palm and melted a hole in the bathroom mirror. &lt;br /&gt;
&lt;br /&gt;
Jason decided to keep the Amulet. Currently, he&#039;s not really sure if it is actually talking to him or if it&#039;s all in his mind. He&#039;s learned a few more finger positions, some with both hands. He can fly! And there&#039;s a force field! He kind of has to hold the force field in his mind.&lt;br /&gt;
&lt;br /&gt;
Now, Jason is only about 50% hipster. The rest of him is a pretty serious comic/SF/superhero geek, so there was no way he wasn&#039;t going to run out and grab a cape and a mask and start fighting some crime! He tried to go back to the shop where he bought the Amulet, but it wasn&#039;t there any more -- the two stores that has been on either side of it were next door to each other now.&lt;br /&gt;
It&#039;s been working pretty well so far too, he froze a mugger&#039;s hand to a streetlight and called the cops on him. &lt;br /&gt;
&lt;br /&gt;
A couple of times, he thought he saw some shadowy figures lurking around near his apartment and the coffee shop, but on closer looks, there is nothing there.&lt;br /&gt;
&lt;br /&gt;
Return to [[TheNewGuard|The New Guard]]&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=315409</id>
		<title>The Mighty Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=315409"/>
		<updated>2017-03-07T02:01:51Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Mighty Amulet  &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 4&lt;br /&gt;
*&#039;&#039;&#039;Secret ID&#039;&#039;&#039;: Jason Miller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; 1	&#039;&#039;&#039;Agility	&#039;&#039;&#039;  4	&#039;&#039;&#039;Fighting	&#039;&#039;&#039;4	&#039;&#039;&#039;Awareness	&#039;&#039;&#039;2&lt;br /&gt;
*&#039;&#039;&#039;Stamina	&#039;&#039;&#039; 2	&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 3	&#039;&#039;&#039;Intellect	&#039;&#039;&#039;0	&#039;&#039;&#039;Presence	&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;:&lt;br /&gt;
*Initiative: +4&lt;br /&gt;
*Energy Control +6 (12 damage, 8 burst damage, 12 dazzle, or 8 snare)&lt;br /&gt;
*Hand to Hand +4 (1 damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;:&lt;br /&gt;
*Dodge 7	&lt;br /&gt;
*Parry 4	&lt;br /&gt;
*Fortitude 7	&lt;br /&gt;
*Toughness 2 (11)	&lt;br /&gt;
*Will 8	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;:&lt;br /&gt;
*Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion		5 (+7), Expertise: Barista 1(+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;:&lt;br /&gt;
*Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts)	(26 pts)&lt;br /&gt;
*EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Ranged Damage 8 Area (burst) (30&#039; fireball) (1 pt)&lt;br /&gt;
*EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)&lt;br /&gt;
*Flight: Flight 7 (250 MPH) (14 pts)&lt;br /&gt;
*Force Field: Protection 9, Impervious, Sustained (18 pts)&lt;br /&gt;
*Defense: Dodge +3	(3 pts)						&lt;br /&gt;
*Defense: Fortitude +5	(5 pts)						&lt;br /&gt;
*Defense: Will +6	(6 pts)						&lt;br /&gt;
*Immunity: to environmental heat and cold (2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;:&lt;br /&gt;
*Motivation: Thrills (part Fame)&lt;br /&gt;
*Secret (power source and how it talks to him, maybe involving Enemy)&lt;br /&gt;
&lt;br /&gt;
Points Total: Abilities	36 + Powers 78 + Skills	16 + Advantages	5 = Total 135+ 2 Power Points (unspent)&lt;br /&gt;
&lt;br /&gt;
Jason Miller is taking a few courses at a community college, but he also works at this really cool coffee shop near the university, they have all kinds of funky antiques, b movie props, even a few super hero souvenirs up on the walls, some in cases. He&#039;s been there a couple of years and a few months ago, one of the owners, Hannah, asked him if he could keep an eye out for some more decorative kitsch. He did a few tours of some cool consignment places, brought back a few moderately interesting items, then, in a little hole in the wall he hadn&#039;t noticed before, he found the Amulet. It was set in gold with some kind of silvery traces on it, and it was on a woven braid of gold. It had several mismatched sizes of gem in it, all different colours and cuts, quite a strange design really. The little old man behind the till barely looked up from his book when Jason brought it to the counter, just muttered &amp;quot;Twenty bucks&amp;quot;, which was exactly hire much cash Jason had on him.&lt;br /&gt;
Jason took the Amulet home since he didn&#039;t have a shift at the coffee shop for a couple of days. That night he was going to put an Amulet selfie up on his Snapchat story, but as soon as he put it on, he heard/felt a strange whisper in his mind. It said &amp;quot;Jason&amp;quot; and then suddenly he felt like putting the fingers of his right hand in a weird position. When he did, the red gem on the Amulet lit up, a deep warmth ran through his arm, and a thin red energy beam shot out of his palm and melted a hole in the bathroom mirror. &lt;br /&gt;
&lt;br /&gt;
Jason decided to keep the Amulet. Currently, he&#039;s not really sure if it is actually talking to him or if it&#039;s all in his mind. He&#039;s learned a few more finger positions, some with both hands. He can fly! And there&#039;s a force field! He kind of has to hold the force field in his mind.&lt;br /&gt;
&lt;br /&gt;
Now, Jason is only about 50% hipster. The rest of him is a pretty serious comic/SF/superhero geek, so there was no way he wasn&#039;t going to run out and grab a cape and a mask and start fighting some crime! He tried to go back to the shop where he bought the Amulet, but it wasn&#039;t there any more -- the two stores that has been on either side of it were next door to each other now.&lt;br /&gt;
It&#039;s been working pretty well so far too, he froze a mugger&#039;s hand to a streetlight and called the cops on him. &lt;br /&gt;
&lt;br /&gt;
A couple of times, he thought he saw some shadowy figures lurking around near his apartment and the coffee shop, but on closer looks, there is nothing there.&lt;br /&gt;
&lt;br /&gt;
Return to [[TheNewGuard|The New Guard]]&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=315366</id>
		<title>The Mighty Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=315366"/>
		<updated>2017-03-06T02:11:25Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Mighty Amulet  &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 4&lt;br /&gt;
*&#039;&#039;&#039;Secret ID&#039;&#039;&#039;: Jason Miller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; 1	&#039;&#039;&#039;Agility	&#039;&#039;&#039;  4	&#039;&#039;&#039;Fighting	&#039;&#039;&#039;4	&#039;&#039;&#039;Awareness	&#039;&#039;&#039;2&lt;br /&gt;
*&#039;&#039;&#039;Stamina	&#039;&#039;&#039; 2	&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 3	&#039;&#039;&#039;Intellect	&#039;&#039;&#039;0	&#039;&#039;&#039;Presence	&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;:&lt;br /&gt;
*Initiative: +4&lt;br /&gt;
*Energy Control +6 (12 damage, 8 burst damage, 12 dazzle, or 8 snare)&lt;br /&gt;
*Hand to Hand +4 (1 damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;:&lt;br /&gt;
*Dodge 7	&lt;br /&gt;
*Parry 4	&lt;br /&gt;
*Fortitude 7	&lt;br /&gt;
*Toughness 2 (11)	&lt;br /&gt;
*Will 8	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;:&lt;br /&gt;
*Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion		5 (+7), Expertise: Barista 1(+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;:&lt;br /&gt;
*Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts)	(26 pts)&lt;br /&gt;
*EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Ranged Damage 8 Area (burst) (30&#039; fireball) (1 pt)&lt;br /&gt;
*EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)&lt;br /&gt;
*Flight: Flight 7 (250 MPH) (14 pts)&lt;br /&gt;
*Force Field: Protection 9, Impervious, Sustained (18 pts)&lt;br /&gt;
*Defense: Dodge +3	(3 pts)						&lt;br /&gt;
*Defense: Fortitude +5	(5 pts)						&lt;br /&gt;
*Defense: Will +6	(6 pts)						&lt;br /&gt;
*Immunity: to environmental heat and cold (2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;:&lt;br /&gt;
*Motivation: Thrills (part Fame)&lt;br /&gt;
*Secret (power source and how it talks to him, maybe involving Enemy)&lt;br /&gt;
&lt;br /&gt;
Points Total: Abilities	36 + Powers 78 + Skills	16 + Advantages	5 = Total 135&lt;br /&gt;
&lt;br /&gt;
Jason Miller is taking a few courses at a community college, but he also works at this really cool coffee shop near the university, they have all kinds of funky antiques, b movie props, even a few super hero souvenirs up on the walls, some in cases. He&#039;s been there a couple of years and a few months ago, one of the owners, Hannah, asked him if he could keep an eye out for some more decorative kitsch. He did a few tours of some cool consignment places, brought back a few moderately interesting items, then, in a little hole in the wall he hadn&#039;t noticed before, he found the Amulet. It was set in gold with some kind of silvery traces on it, and it was on a woven braid of gold. It had several mismatched sizes of gem in it, all different colours and cuts, quite a strange design really. The little old man behind the till barely looked up from his book when Jason brought it to the counter, just muttered &amp;quot;Twenty bucks&amp;quot;, which was exactly hire much cash Jason had on him.&lt;br /&gt;
Jason took the Amulet home since he didn&#039;t have a shift at the coffee shop for a couple of days. That night he was going to put an Amulet selfie up on his Snapchat story, but as soon as he put it on, he heard/felt a strange whisper in his mind. It said &amp;quot;Jason&amp;quot; and then suddenly he felt like putting the fingers of his right hand in a weird position. When he did, the red gem on the Amulet lit up, a deep warmth ran through his arm, and a thin red energy beam shot out of his palm and melted a hole in the bathroom mirror. &lt;br /&gt;
&lt;br /&gt;
Jason decided to keep the Amulet. Currently, he&#039;s not really sure if it is actually talking to him or if it&#039;s all in his mind. He&#039;s learned a few more finger positions, some with both hands. He can fly! And there&#039;s a force field! He kind of has to hold the force field in his mind.&lt;br /&gt;
&lt;br /&gt;
Now, Jason is only about 50% hipster. The rest of him is a pretty serious comic/SF/superhero geek, so there was no way he wasn&#039;t going to run out and grab a cape and a mask and start fighting some crime! He tried to go back to the shop where he bought the Amulet, but it wasn&#039;t there any more -- the two stores that has been on either side of it were next door to each other now.&lt;br /&gt;
It&#039;s been working pretty well so far too, he froze a mugger&#039;s hand to a streetlight and called the cops on him. &lt;br /&gt;
&lt;br /&gt;
A couple of times, he thought he saw some shadowy figures lurking around near his apartment and the coffee shop, but on closer looks, there is nothing there.&lt;br /&gt;
&lt;br /&gt;
Return to [[TheNewGuard|The New Guard]]&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=314504</id>
		<title>The Mighty Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=314504"/>
		<updated>2017-02-17T17:31:12Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Mighty Amulet  &#039;&#039;&#039;Hero Points:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Secret ID&#039;&#039;&#039;: Jason Miller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; 1	&#039;&#039;&#039;Agility	&#039;&#039;&#039;  4	&#039;&#039;&#039;Fighting	&#039;&#039;&#039;4	&#039;&#039;&#039;Awareness	&#039;&#039;&#039;2&lt;br /&gt;
*&#039;&#039;&#039;Stamina	&#039;&#039;&#039; 2	&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 3	&#039;&#039;&#039;Intellect	&#039;&#039;&#039;0	&#039;&#039;&#039;Presence	&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;:&lt;br /&gt;
*Initiative: +4&lt;br /&gt;
*Energy Control +6 (12 damage, 8 burst damage, 12 dazzle, or 8 snare)&lt;br /&gt;
*Hand to Hand +4 (1 damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;:&lt;br /&gt;
*Dodge 7	&lt;br /&gt;
*Parry 4	&lt;br /&gt;
*Fortitude 7	&lt;br /&gt;
*Toughness 2 (11)	&lt;br /&gt;
*Will 8	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;:&lt;br /&gt;
*Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion		5 (+7), Expertise: Barista 1(+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;:&lt;br /&gt;
*Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts)	(26 pts)&lt;br /&gt;
*EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Ranged Damage 8 Area (burst) (30&#039; fireball) (1 pt)&lt;br /&gt;
*EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)&lt;br /&gt;
*Flight: Flight 7 (250 MPH) (14 pts)&lt;br /&gt;
*Force Field: Protection 9, Impervious, Sustained (18 pts)&lt;br /&gt;
*Defense: Dodge +3	(3 pts)						&lt;br /&gt;
*Defense: Fortitude +5	(5 pts)						&lt;br /&gt;
*Defense: Will +6	(6 pts)						&lt;br /&gt;
*Immunity: to environmental heat and cold (2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;:&lt;br /&gt;
*Motivation: Thrills (part Fame)&lt;br /&gt;
*Secret (power source and how it talks to him, maybe involving Enemy)&lt;br /&gt;
&lt;br /&gt;
Points Total: Abilities	36 + Powers 78 + Skills	16 + Advantages	5 = Total 135&lt;br /&gt;
&lt;br /&gt;
Jason Miller is taking a few courses at a community college, but he also works at this really cool coffee shop near the university, they have all kinds of funky antiques, b movie props, even a few super hero souvenirs up on the walls, some in cases. He&#039;s been there a couple of years and a few months ago, one of the owners, Hannah, asked him if he could keep an eye out for some more decorative kitsch. He did a few tours of some cool consignment places, brought back a few moderately interesting items, then, in a little hole in the wall he hadn&#039;t noticed before, he found the Amulet. It was set in gold with some kind of silvery traces on it, and it was on a woven braid of gold. It had several mismatched sizes of gem in it, all different colours and cuts, quite a strange design really. The little old man behind the till barely looked up from his book when Jason brought it to the counter, just muttered &amp;quot;Twenty bucks&amp;quot;, which was exactly hire much cash Jason had on him.&lt;br /&gt;
Jason took the Amulet home since he didn&#039;t have a shift at the coffee shop for a couple of days. That night he was going to put an Amulet selfie up on his Snapchat story, but as soon as he put it on, he heard/felt a strange whisper in his mind. It said &amp;quot;Jason&amp;quot; and then suddenly he felt like putting the fingers of his right hand in a weird position. When he did, the red gem on the Amulet lit up, a deep warmth ran through his arm, and a thin red energy beam shot out of his palm and melted a hole in the bathroom mirror. &lt;br /&gt;
&lt;br /&gt;
Jason decided to keep the Amulet. Currently, he&#039;s not really sure if it is actually talking to him or if it&#039;s all in his mind. He&#039;s learned a few more finger positions, some with both hands. He can fly! And there&#039;s a force field! He kind of has to hold the force field in his mind.&lt;br /&gt;
&lt;br /&gt;
Now, Jason is only about 50% hipster. The rest of him is a pretty serious comic/SF/superhero geek, so there was no way he wasn&#039;t going to run out and grab a cape and a mask and start fighting some crime! He tried to go back to the shop where he bought the Amulet, but it wasn&#039;t there any more -- the two stores that has been on either side of it were next door to each other now.&lt;br /&gt;
It&#039;s been working pretty well so far too, he froze a mugger&#039;s hand to a streetlight and called the cops on him. &lt;br /&gt;
&lt;br /&gt;
A couple of times, he thought he saw some shadowy figures lurking around near his apartment and the coffee shop, but on closer looks, there is nothing there.&lt;br /&gt;
&lt;br /&gt;
Return to [[TheNewGuard|The New Guard]]&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=313843</id>
		<title>The Mighty Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=313843"/>
		<updated>2017-02-07T16:58:59Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Mighty Amulet&lt;br /&gt;
*&#039;&#039;&#039;Secret ID&#039;&#039;&#039;: Jason Miller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; 1	&#039;&#039;&#039;Agility	&#039;&#039;&#039;  4	&#039;&#039;&#039;Fighting	&#039;&#039;&#039;4	&#039;&#039;&#039;Awareness	&#039;&#039;&#039;2&lt;br /&gt;
*&#039;&#039;&#039;Stamina	&#039;&#039;&#039; 2	&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 3	&#039;&#039;&#039;Intellect	&#039;&#039;&#039;0	&#039;&#039;&#039;Presence	&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;:&lt;br /&gt;
*Initiative: +4&lt;br /&gt;
*Energy Control +6 (12 damage, 8 burst damage, 12 dazzle, or 8 snare)&lt;br /&gt;
*Hand to Hand +4 (1 damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;:&lt;br /&gt;
*Dodge 7	&lt;br /&gt;
*Parry 4	&lt;br /&gt;
*Fortitude 7	&lt;br /&gt;
*Toughness 2 (11)	&lt;br /&gt;
*Will 8	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;:&lt;br /&gt;
*Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion		5 (+7), Expertise: Barista 1(+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;:&lt;br /&gt;
*Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts)	(26 pts)&lt;br /&gt;
*EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Ranged Damage 8 Area (burst) (30&#039; fireball) (1 pt)&lt;br /&gt;
*EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)&lt;br /&gt;
*Flight: Flight 7 (250 MPH) (14 pts)&lt;br /&gt;
*Force Field: Protection 9, Impervious, Sustained (18 pts)&lt;br /&gt;
*Defense: Dodge +3	(3 pts)						&lt;br /&gt;
*Defense: Fortitude +5	(5 pts)						&lt;br /&gt;
*Defense: Will +6	(6 pts)						&lt;br /&gt;
*Immunity: to environmental heat and cold (2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;:&lt;br /&gt;
*Motivation: Thrills (part Fame)&lt;br /&gt;
*Secret (power source and how it talks to him, maybe involving Enemy)&lt;br /&gt;
&lt;br /&gt;
Points Total: Abilities	36 + Powers 78 + Skills	16 + Advantages	5 = Total 135&lt;br /&gt;
&lt;br /&gt;
Jason Miller is taking a few courses at a community college, but he also works at this really cool coffee shop near the university, they have all kinds of funky antiques, b movie props, even a few super hero souvenirs up on the walls, some in cases. He&#039;s been there a couple of years and a few months ago, one of the owners, Hannah, asked him if he could keep an eye out for some more decorative kitsch. He did a few tours of some cool consignment places, brought back a few moderately interesting items, then, in a little hole in the wall he hadn&#039;t noticed before, he found the Amulet. It was set in gold with some kind of silvery traces on it, and it was on a woven braid of gold. It had several mismatched sizes of gem in it, all different colours and cuts, quite a strange design really. The little old man behind the till barely looked up from his book when Jason brought it to the counter, just muttered &amp;quot;Twenty bucks&amp;quot;, which was exactly hire much cash Jason had on him.&lt;br /&gt;
Jason took the Amulet home since he didn&#039;t have a shift at the coffee shop for a couple of days. That night he was going to put an Amulet selfie up on his Snapchat story, but as soon as he put it on, he heard/felt a strange whisper in his mind. It said &amp;quot;Jason&amp;quot; and then suddenly he felt like putting the fingers of his right hand in a weird position. When he did, the red gem on the Amulet lit up, a deep warmth ran through his arm, and a thin red energy beam shot out of his palm and melted a hole in the bathroom mirror. &lt;br /&gt;
&lt;br /&gt;
Jason decided to keep the Amulet. Currently, he&#039;s not really sure if it is actually talking to him or if it&#039;s all in his mind. He&#039;s learned a few more finger positions, some with both hands. He can fly! And there&#039;s a force field! He kind of has to hold the force field in his mind.&lt;br /&gt;
&lt;br /&gt;
Now, Jason is only about 50% hipster. The rest of him is a pretty serious comic/SF/superhero geek, so there was no way he wasn&#039;t going to run out and grab a cape and a mask and start fighting some crime! He tried to go back to the shop where he bought the Amulet, but it wasn&#039;t there any more -- the two stores that has been on either side of it were next door to each other now.&lt;br /&gt;
It&#039;s been working pretty well so far too, he froze a mugger&#039;s hand to a streetlight and called the cops on him. &lt;br /&gt;
&lt;br /&gt;
A couple of times, he thought he saw some shadowy figures lurking around near his apartment and the coffee shop, but on closer looks, there is nothing there.&lt;br /&gt;
&lt;br /&gt;
Return to [[TheNewGuard|The New Guard]]&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=313842</id>
		<title>The Mighty Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=313842"/>
		<updated>2017-02-07T16:56:50Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Mighty Amulet&lt;br /&gt;
*&#039;&#039;&#039;Secret ID&#039;&#039;&#039;: Jason Miller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; 1	&#039;&#039;&#039;Agility	&#039;&#039;&#039;  4	&#039;&#039;&#039;Fighting	&#039;&#039;&#039;4	&#039;&#039;&#039;Awareness	&#039;&#039;&#039;2&lt;br /&gt;
*&#039;&#039;&#039;Stamina	&#039;&#039;&#039; 2	&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 3	&#039;&#039;&#039;Intellect	&#039;&#039;&#039;0	&#039;&#039;&#039;Presence	&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;:&lt;br /&gt;
*Initiative: +4&lt;br /&gt;
*Energy Control +6 (12 damage, 8 burst damage, 12 dazzle, or 8 snare)&lt;br /&gt;
*Hand to Hand +4 (1 damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;:&lt;br /&gt;
*Dodge 7	&lt;br /&gt;
*Parry 4	&lt;br /&gt;
*Fortitude 7	&lt;br /&gt;
*Toughness 2 (11)	&lt;br /&gt;
*Will 8	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;:&lt;br /&gt;
*Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion		5 (+7), Expertise: Barista 1(+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;:&lt;br /&gt;
*Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts)	(26 pts)&lt;br /&gt;
*EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Ranged Damage 8 Area (burst) (30&#039; fireball) (1 pt)&lt;br /&gt;
*EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)&lt;br /&gt;
*Flight: Flight 7 (250 MPH) (14 pts)&lt;br /&gt;
*Force Field: Protection 9, Impervious, Sustained (18 pts)&lt;br /&gt;
*Defense: Dodge +3	(3 pts)						&lt;br /&gt;
*Defense: Fortitude +5	(5 pts)						&lt;br /&gt;
*Defense: Will +6	(6 pts)						&lt;br /&gt;
*Immunity: to environmental heat and cold (2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;:&lt;br /&gt;
*Motivation: Thrills (part Fame)&lt;br /&gt;
*Secret (power source and how it talks to him, maybe involving Enemy)&lt;br /&gt;
&lt;br /&gt;
Points Total: Abilities	36 + Powers 78 + Skills	16 + Advantages	5 = Total 135&lt;br /&gt;
&lt;br /&gt;
Jason Miller is taking a few courses at a community college, but he also works at this really cool coffee shop near the university, they have all kinds of funky antiques, b movie props, even a few super hero souvenirs up on the walls, some in cases. He&#039;s been there a couple of years and a few months ago, one of the owners, Hannah, asked him if he could keep an eye out for some more decorative kitsch. He did a few tours of some cool consignment places, brought back a few moderately interesting items, then, in a little hole in the wall he hadn&#039;t noticed before, he found the Amulet. It was set in gold with some kind of silvery traces on it, and it was on a woven braid of gold. It had several mismatched sizes of gem in it, all different colours and cuts, quite a strange design really. The little old man behind the till barely looked up from his book when Jason brought it to the counter, just muttered &amp;quot;Twenty bucks&amp;quot;, which was exactly hire much cash Jason had on him.&lt;br /&gt;
Jason took the Amulet home since he didn&#039;t have a shift at the coffee shop for a couple of days. That night he was going to put an Amulet selfie up on his Snapchat story, but as soon as he put it on, he heard/felt a strange whisper in his mind. It said &amp;quot;Jason&amp;quot; and then suddenly he felt like putting the fingers of his right hand in a weird position. When he did, the red gem on the Amulet lit up, a deep warmth ran through his arm, and a thin red energy beam shot out of his palm and melted a hole in the bathroom mirror. &lt;br /&gt;
&lt;br /&gt;
Jason decided to keep the Amulet. Currently, he&#039;s not really sure if it is actually talking to him or if it&#039;s all in his mind. He&#039;s learned a few more finger positions, some with both hands. He can fly! And there&#039;s a force field! He kind of has to hold the force field in his mind.&lt;br /&gt;
&lt;br /&gt;
Now, Jason is only about 50% hipster. The rest of him is a pretty serious comic/SF/superhero geek, so there was no way he wasn&#039;t going to run out and grab a cape and a mask and start fighting some crime! He tried to go back to the shop where he bought the Amulet, but it wasn&#039;t there any more -- the two stores that has been on either side of it were next door to each other now.&lt;br /&gt;
It&#039;s been working pretty well so far too, he froze a mugger&#039;s hand to a streetlight and called the cops on him. &lt;br /&gt;
&lt;br /&gt;
A couple of times, he thought he saw some shadowy figures lurking around near his apartment and the coffee shop, but on closer looks, there is nothing there.&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=313792</id>
		<title>The Mighty Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=313792"/>
		<updated>2017-02-06T22:39:33Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Mighty Amulet&lt;br /&gt;
*&#039;&#039;&#039;Secret ID&#039;&#039;&#039;: Jason Miller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; 1	&#039;&#039;&#039;Agility	&#039;&#039;&#039;  4	&#039;&#039;&#039;Fighting	&#039;&#039;&#039;4	&#039;&#039;&#039;Awareness	&#039;&#039;&#039;2&lt;br /&gt;
*&#039;&#039;&#039;Stamina	&#039;&#039;&#039; 2	&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 3	&#039;&#039;&#039;Intellect	&#039;&#039;&#039;0	&#039;&#039;&#039;Presence	&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;:&lt;br /&gt;
*Initiative: +4&lt;br /&gt;
*Energy Control +6 (12 damage, 8 burst damage, 12 dazzle, or 8 snare)&lt;br /&gt;
*Hand to Hand +4 (1 damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;:&lt;br /&gt;
*Dodge 7	&lt;br /&gt;
*Parry 4	&lt;br /&gt;
*Fortitude 7	&lt;br /&gt;
*Toughness 2 (11)	&lt;br /&gt;
*Will 8	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;:&lt;br /&gt;
*Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion		5 (+7), Expertise: Barista 1(+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;:&lt;br /&gt;
*Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts)	(26 pts)&lt;br /&gt;
*EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Ranged Damage 8 Area (burst) (30&#039; fireball) (1 pt)&lt;br /&gt;
*EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)&lt;br /&gt;
*Flight: Flight 7 (250 MPH) (14 pts)&lt;br /&gt;
*Force Field: Protection 9, Impervious, Sustained (18 pts)&lt;br /&gt;
*Defense: Dodge +3	(3 pts)						&lt;br /&gt;
*Defense: Fortitude +5	(5 pts)						&lt;br /&gt;
*Defense: Will +6	(6 pts)						&lt;br /&gt;
*Immunity: to environmental heat and cold (2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;:&lt;br /&gt;
*Motivation: Thrills (part Fame)&lt;br /&gt;
*Secret (power source and how it talks to him, maybe involving Enemy)&lt;br /&gt;
&lt;br /&gt;
Points Total: Abilities	36 + Powers 78 + Skills	16 + Advantages	5 = Total 135&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=313791</id>
		<title>The Mighty Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=313791"/>
		<updated>2017-02-06T22:34:37Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Mighty Amulet&lt;br /&gt;
*&#039;&#039;&#039;Secret ID&#039;&#039;&#039;: Jason Miller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; 1	&#039;&#039;&#039;Agility	&#039;&#039;&#039;  4	&#039;&#039;&#039;Fighting	&#039;&#039;&#039;4	&#039;&#039;&#039;Awareness	&#039;&#039;&#039;2&lt;br /&gt;
*&#039;&#039;&#039;Stamina	&#039;&#039;&#039; 2	&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 3	&#039;&#039;&#039;Intellect	&#039;&#039;&#039;0	&#039;&#039;&#039;Presence	&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;:&lt;br /&gt;
*Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion		5 (+7), Expertise: Barista 1(+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;:&lt;br /&gt;
*Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts)	(26 pts)&lt;br /&gt;
*EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Ranged Damage 8 Area (burst) (30&#039; fireball) (1 pt)&lt;br /&gt;
*EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)&lt;br /&gt;
*Flight: Flight 7 (250 MPH) (14 pts)&lt;br /&gt;
*Force Field: Protection 9, Impervious, Sustained (18 pts)&lt;br /&gt;
*Defense: Dodge +3	(3 pts)						&lt;br /&gt;
*Defense: Fortitude +5	(5 pts)						&lt;br /&gt;
*Defense: Will +6	(6 pts)						&lt;br /&gt;
*Immunity: to environmental heat and cold (2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;:&lt;br /&gt;
*Motivation: Thrills (part Fame)&lt;br /&gt;
*Secret (power source and how it talks to him, maybe involving Enemy)&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=313789</id>
		<title>The Mighty Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=313789"/>
		<updated>2017-02-06T22:17:53Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Mighty Amulet&lt;br /&gt;
&#039;&#039;&#039;Secret ID&#039;&#039;&#039;: Jason Miller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 1	&#039;&#039;&#039;Agility	&#039;&#039;&#039;  4	&#039;&#039;&#039;Fighting	&#039;&#039;&#039;4	&#039;&#039;&#039;Awareness	&#039;&#039;&#039;2&lt;br /&gt;
&#039;&#039;&#039;Stamina	&#039;&#039;&#039; 2	&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 3	&#039;&#039;&#039;Intellect	&#039;&#039;&#039;0	&#039;&#039;&#039;Presence	&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;:&lt;br /&gt;
Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion		5 (+7), Expertise: Barista 1(+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;:&lt;br /&gt;
*Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts)	(26 pts)&lt;br /&gt;
*EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)&lt;br /&gt;
*EC: Alternate Effect: Ranged Damage 8 Area (burst) (30&#039; fireball) (1 pt)&lt;br /&gt;
*EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)&lt;br /&gt;
*Flight: Flight 7 (250 MPH) (14 pts)&lt;br /&gt;
*Force Field: Protection 9, Impervious, Sustained (18 pts)&lt;br /&gt;
*Defense: Dodge +3	(3 pts)						&lt;br /&gt;
*Defense: Fortitude +5	(5 pts)						&lt;br /&gt;
*Defense: Will +6	(6 pts)						&lt;br /&gt;
*Immunity: to environmental heat and cold (2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;:&lt;br /&gt;
*Motivation: Thrills (part Fame)&lt;br /&gt;
*Secret (power source and how it talks to him, maybe involving Enemy)&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=313735</id>
		<title>The Mighty Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Mighty_Amulet&amp;diff=313735"/>
		<updated>2017-02-05T18:19:08Z</updated>

		<summary type="html">&lt;p&gt;Chuk: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;: The Mighty Amulet &amp;#039;&amp;#039;&amp;#039;Secret ID&amp;#039;&amp;#039;&amp;#039;: Jason Miller  &amp;#039;&amp;#039;&amp;#039;Attributes&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; 1	&amp;#039;&amp;#039;&amp;#039;Agility	&amp;#039;&amp;#039;&amp;#039;  4	&amp;#039;&amp;#039;&amp;#039;Fighting	&amp;#039;&amp;#039;&amp;#039;4	&amp;#039;&amp;#039;&amp;#039;Awareness	&amp;#039;&amp;#039;&amp;#039;2 &amp;#039;&amp;#039;&amp;#039;Stamina	&amp;#039;&amp;#039;&amp;#039; 2	&amp;#039;&amp;#039;&amp;#039;Dexter...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Mighty Amulet&lt;br /&gt;
&#039;&#039;&#039;Secret ID&#039;&#039;&#039;: Jason Miller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 1	&#039;&#039;&#039;Agility	&#039;&#039;&#039;  4	&#039;&#039;&#039;Fighting	&#039;&#039;&#039;4	&#039;&#039;&#039;Awareness	&#039;&#039;&#039;2&lt;br /&gt;
&#039;&#039;&#039;Stamina	&#039;&#039;&#039; 2	&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 3	&#039;&#039;&#039;Intellect	&#039;&#039;&#039;0	&#039;&#039;&#039;Presence	&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;:&lt;br /&gt;
Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TheNewGuard&amp;diff=313563</id>
		<title>TheNewGuard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TheNewGuard&amp;diff=313563"/>
		<updated>2017-02-03T20:41:47Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the main page for The New Guard, a Mutants and Masterminds game GMed by drkrash.&lt;br /&gt;
&lt;br /&gt;
==Current Team==&lt;br /&gt;
&lt;br /&gt;
[[Adamantos]] (t@nya)&lt;br /&gt;
&lt;br /&gt;
[[Blue Star]] (thorya)&lt;br /&gt;
&lt;br /&gt;
[[Nightshade]] (BlackSheep)&lt;br /&gt;
&lt;br /&gt;
[[The Mighty Amulet]] (Chuk)&lt;br /&gt;
&lt;br /&gt;
==Former Team Members==&lt;br /&gt;
&lt;br /&gt;
[[Bounce]] (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Centurion]] (Zen Gypsy)&lt;br /&gt;
&lt;br /&gt;
[[Crimson Shield]] (TCArknight)&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rai_(fly_form)&amp;diff=311602</id>
		<title>Rai (fly form)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rai_(fly_form)&amp;diff=311602"/>
		<updated>2017-01-10T04:36:22Z</updated>

		<summary type="html">&lt;p&gt;Chuk: Created page with &amp;quot; {| class=wikitable |- | Val ||  || Char ||   || Points   |- | 1 ||  || STR ||    || -9  |- | 15 ||  || DEX ||    || 10  |- | 10 ||  || CON ||    || 0  |- | 13 ||  || INT ||...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Val ||  || Char ||   || Points  &lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || STR ||    || -9 &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || DEX ||    || 10 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || CON ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || INT ||    || 3  &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || EGO ||    || 1  &lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || PRE ||    || 1  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || SPD ||    || 10 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || PD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || ED ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || REC ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || END ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || BODY ||    || -6 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || STUN ||   || -4 &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || Run ||    || -6  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Leap ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Swim ||    || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| SKILLS, PERKS, &amp;amp; TALENTS &lt;br /&gt;
|-&lt;br /&gt;
| Cost ||  Skill ||  Roll&lt;br /&gt;
|-&lt;br /&gt;
|  68||   Rai&#039;s skills,perks, &amp;amp; talents || var  &lt;br /&gt;
|-&lt;br /&gt;
|  ||    ||   &lt;br /&gt;
|-&lt;br /&gt;
|  ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
|68 ||  || Total Skills, Perks, &amp;amp; Talents &lt;br /&gt;
|-&lt;br /&gt;
| MATCHING COMPLICATIONS&lt;br /&gt;
|-&lt;br /&gt;
| 30 || &#039;&#039;&#039;Insectile&#039;&#039;&#039; very small, +32 knockback, no reach &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || Total Complications&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| POWERS AND EQUIPMENT  &lt;br /&gt;
|-&lt;br /&gt;
| Cost ||  || Name ||  || Power/Notes ||  || Mass   || END&lt;br /&gt;
|-&lt;br /&gt;
|  60 ||  || &#039;&#039;&#039;Hard to Hit&#039;&#039;&#039; ||  || +12 to DCV ||    |||| 0&lt;br /&gt;
|-&lt;br /&gt;
|  24 ||  || &#039;&#039;&#039;Hard to Perceive&#039;&#039;&#039; ||  || +12 to Stealth ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|  10 ||  || &#039;&#039;&#039;Fly Feet&#039;&#039;&#039; ||  || Clinging (10 STR)  ||  ||  ||  0&lt;br /&gt;
|-&lt;br /&gt;
|  7 ||  || &#039;&#039;&#039;Fly Wings&#039;&#039;&#039; ||  || Flight 10m, Restrainable (-1/2)  ||  ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|101 ||  || Total Powers &amp;amp; Equipment ||  ||  || || 0 || 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hero_Dimension_Jumpers&amp;diff=311600</id>
		<title>Hero Dimension Jumpers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hero_Dimension_Jumpers&amp;diff=311600"/>
		<updated>2017-01-10T04:29:26Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder for now for a game run in the RPG.net forums. &lt;br /&gt;
&lt;br /&gt;
Recruitment thread was [https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition: here].&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784280-Hero-6e-Hero-Dimension-Jumpers IC thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784282-Hero-6e-Hero-Dimension-Jumpers OOC thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link to posts with character stats (to be written up later)&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20185948#post20185948 Aya Natsume]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20178914#post20178914 Hermione Perevel (Dresdenverse Wizard)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20173167#post20173167 Iris Horo (Rewind)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784282-Hero-6e-Hero-Dimension-Jumpers&amp;amp;p=20225477#post20225477 Rai], [[Rai (fly form)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blank Hero Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;PC Speed chart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Phase	&#039;&#039;&#039;||&#039;&#039;&#039;Who Goes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;1&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;2&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;3	&#039;&#039;&#039;||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;4&#039;&#039;&#039;	||Iris, Rai&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;5	&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;6&#039;&#039;&#039;	||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;7&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;8	&#039;&#039;&#039;||Iris, Rai&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;9&#039;&#039;&#039;	||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;10&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;11&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;12&#039;&#039;&#039;	||Aya, Iris, Rai, Hermione&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310930</id>
		<title>Blank Hero Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310930"/>
		<updated>2016-12-31T06:15:12Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Val ||  || Char ||   || Points  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || STR ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || DEX ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || CON ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || INT ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || EGO ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || PRE ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || SPD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || PD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || ED ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || REC ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || END ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || BODY ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || STUN ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Run ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Leap ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Swim ||    || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| SKILLS, PERKS, &amp;amp; TALENTS &lt;br /&gt;
|-&lt;br /&gt;
| Cost ||  Skill ||  Roll&lt;br /&gt;
|-&lt;br /&gt;
|  3||   Generic Skill || 11-  &lt;br /&gt;
|-&lt;br /&gt;
|  ||    ||   &lt;br /&gt;
|-&lt;br /&gt;
|  ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Total Skills, Perks, &amp;amp; Talents &lt;br /&gt;
|-&lt;br /&gt;
| MATCHING COMPLICATIONS&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Generic Complication  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Total Complications&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| POWERS AND EQUIPMENT  &lt;br /&gt;
|-&lt;br /&gt;
| Cost ||  || Name ||  || Power/Notes ||  || Mass   || END&lt;br /&gt;
|-&lt;br /&gt;
|  10 ||  || SuperPower ||  || Generic Power ||    |||| 1&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|10 ||  || Total Powers &amp;amp; Equipment ||  ||  || || 0 || 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310929</id>
		<title>Blank Hero Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310929"/>
		<updated>2016-12-31T06:12:32Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Val ||  || Char ||   || Points  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || STR ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || DEX ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || CON ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || INT ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || EGO ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || PRE ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || SPD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || PD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || ED ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || REC ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || END ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || BODY ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || STUN ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Run ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Leap ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Swim ||    || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| SKILLS, PERKS, &amp;amp; TALENTS &lt;br /&gt;
|-&lt;br /&gt;
| Cost ||  Skill ||  Roll&lt;br /&gt;
|-&lt;br /&gt;
|  3||   Generic Skill || 11-  &lt;br /&gt;
|-&lt;br /&gt;
|  ||    ||   &lt;br /&gt;
|-&lt;br /&gt;
|  ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Total Skills, Perks, &amp;amp; Talents &lt;br /&gt;
|-&lt;br /&gt;
| MATCHING COMPLICATIONS&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Generic Complication  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Total Complications&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| POWERS AND EQUIPMENT ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cost ||  || Name ||  || Power/Notes ||  || Mass ||  || || END&lt;br /&gt;
|-&lt;br /&gt;
|  10 ||  || SuperPower ||  || Generic Power ||  ||  ||  |||| 1&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|10 ||  || Total Powers &amp;amp; Equipment ||  ||  ||  || || 0 || 0 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310928</id>
		<title>Blank Hero Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310928"/>
		<updated>2016-12-31T06:12:02Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Val ||  || Char ||   || Points  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || STR ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || DEX ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || CON ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || INT ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || EGO ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || PRE ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || SPD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || PD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || ED ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || REC ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || END ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || BODY ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || STUN ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Run ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Leap ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Swim ||    || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| SKILLS, PERKS, &amp;amp; TALENTS &lt;br /&gt;
|-&lt;br /&gt;
| Cost ||  Skill ||  Roll&lt;br /&gt;
|-&lt;br /&gt;
|  3||   Generic Skill || 11-  &lt;br /&gt;
|-&lt;br /&gt;
|  ||    ||   &lt;br /&gt;
|-&lt;br /&gt;
|  ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Total Skills, Perks, &amp;amp; Talents &lt;br /&gt;
|-&lt;br /&gt;
| MATCHING COMPLICATIONS&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Generic Complication  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Total Complications&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| POWERS AND EQUIPMENT ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cost ||  || Name ||  || Power/Notes ||  || Mass ||  || || END&lt;br /&gt;
|-&lt;br /&gt;
|  10 ||  || SuperPower ||  || Generic Power ||  ||  ||  |||| 1&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|10 ||  || Total Powers &amp;amp; Equipment ||  ||  ||  || 0 || 0 ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310923</id>
		<title>Blank Hero Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310923"/>
		<updated>2016-12-31T00:56:05Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Val ||  || Char ||   || Points  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || STR ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || DEX ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || CON ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || INT ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || EGO ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || PRE ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || SPD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || PD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || ED ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || REC ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || END ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || BODY ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || STUN ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Run ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Leap ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Swim ||    || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| SKILLS, PERKS, &amp;amp; TALENTS &lt;br /&gt;
|-&lt;br /&gt;
| Cost ||  Skill ||  Roll&lt;br /&gt;
|-&lt;br /&gt;
|  3||   Generic Skill || 11-  &lt;br /&gt;
|-&lt;br /&gt;
|  ||    ||   &lt;br /&gt;
|-&lt;br /&gt;
|  ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Total Skills, Perks, &amp;amp; Talents &lt;br /&gt;
|-&lt;br /&gt;
| MATCHING COMPLICATIONS&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Generic Complication  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Total Complications&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| POWERS AND EQUIPMENT ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cost ||  || Name ||  || Power/Notes ||  || Mass ||  || Value ||  || END&lt;br /&gt;
|-&lt;br /&gt;
|  10 ||  || SuperPower ||  || Generic Power ||  ||  ||  ||  ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|10 ||  || Total Powers &amp;amp; Equipment ||  ||  ||  || 0 || 0 || 0 ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Blank_Hero_Character_Sheet&amp;diff=310922</id>
		<title>Talk:Blank Hero Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Blank_Hero_Character_Sheet&amp;diff=310922"/>
		<updated>2016-12-31T00:35:04Z</updated>

		<summary type="html">&lt;p&gt;Chuk: Created page with &amp;quot;Just copy the markup and you can add your character&amp;#039;s stats!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just copy the markup and you can add your character&#039;s stats!&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310919</id>
		<title>Blank Hero Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310919"/>
		<updated>2016-12-30T23:57:35Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Val ||  || Char ||   || Points  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || STR ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || DEX ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || CON ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || INT ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || EGO ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || PRE ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || SPD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || PD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || ED ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || REC ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || END ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || BODY ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || STUN ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Run ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Leap ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Swim ||    || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| SKILLS, PERKS, &amp;amp; TALENTS &lt;br /&gt;
|-&lt;br /&gt;
| Cost ||  Skill ||  Roll&lt;br /&gt;
|-&lt;br /&gt;
|  3||   Generic Skill || 11-  &lt;br /&gt;
|-&lt;br /&gt;
|  ||    ||   &lt;br /&gt;
|-&lt;br /&gt;
|  ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Total Skills, Perks, &amp;amp; Talents &lt;br /&gt;
|-&lt;br /&gt;
| MATCHING COMPLICATIONS&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Generic Complication  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Total Complications&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| POWERS AND EQUIPMENT ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cost ||  || Name ||  || Power/Notes ||  || Mass ||  || Value ||  || END&lt;br /&gt;
|-&lt;br /&gt;
|  10 ||  || SuperPower ||  || Generic Power ||  ||  ||  ||  ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  || Total Powers &amp;amp; Equipment ||  ||  ||  || 0 || 0 || 0 ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310918</id>
		<title>Blank Hero Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310918"/>
		<updated>2016-12-30T23:55:02Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Val ||  || Char ||   || Points  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || STR ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || DEX ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || CON ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || INT ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || EGO ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || PRE ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || SPD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || PD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || ED ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || REC ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || END ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || BODY ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || STUN ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Run ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Leap ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Swim ||    || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| SKILLS, PERKS, &amp;amp; TALENTS &lt;br /&gt;
|-&lt;br /&gt;
| Cost ||  Skill ||  Roll&lt;br /&gt;
|-&lt;br /&gt;
|  3||   Generic Skill || 11-  &lt;br /&gt;
|-&lt;br /&gt;
|  ||    ||   &lt;br /&gt;
|-&lt;br /&gt;
|  ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Total Skills, Perks, &amp;amp; Talents &lt;br /&gt;
|-&lt;br /&gt;
| MATCHING COMPLICATIONS&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Generic Complication  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Total Complications&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310917</id>
		<title>Blank Hero Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310917"/>
		<updated>2016-12-30T23:46:52Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Val ||  || Char ||   || Points  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || STR ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || DEX ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || CON ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || INT ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || EGO ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || PRE ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || SPD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || PD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || ED ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || REC ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || END ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || BODY ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || STUN ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Run ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Leap ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Swim ||    || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| SKILLS, PERKS, &amp;amp; TALENTS &lt;br /&gt;
|-&lt;br /&gt;
| Cost ||  || Skill ||  || Roll&lt;br /&gt;
|-&lt;br /&gt;
|  3||  || Generic Skill || 11- || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Total Skills, Perks, &amp;amp; Talents ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| MATCHING COMPLICATIONS&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Generic Complication || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310916</id>
		<title>Blank Hero Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310916"/>
		<updated>2016-12-30T23:44:17Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Val ||  || Char ||   || Points  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || STR ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || DEX ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || CON ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || INT ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || EGO ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || PRE ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || SPD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || PD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || ED ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || REC ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || END ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || BODY ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || STUN ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Run ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Leap ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Swim ||    || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| SKILLS, PERKS, &amp;amp; TALENTS ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cost ||  || Skill ||  || Roll&lt;br /&gt;
|-&lt;br /&gt;
|  3||  || Generic Skill || 11- || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  || Total Skills, Perks, &amp;amp; Talents ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310915</id>
		<title>Blank Hero Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310915"/>
		<updated>2016-12-30T23:41:58Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Val ||  || Char ||   || Points  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || STR ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || DEX ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || CON ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || INT ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || EGO ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || PRE ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DMCV ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || SPD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || PD ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || ED ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || REC ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || END ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || BODY ||    || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || STUN ||   || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Run ||    || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Leap ||   || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Swim ||    || 0 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310914</id>
		<title>Blank Hero Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310914"/>
		<updated>2016-12-30T23:40:43Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Val ||  || Char ||  ||  ||  || Points  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || STR ||  ||  ||  || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || DEX ||  ||  ||  || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || CON ||  ||  ||  || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || INT ||  ||  ||  || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || EGO ||  ||  ||  || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || PRE ||  ||  ||  || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OCV ||  ||  ||  || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DCV ||  ||  ||  || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || OMCV ||  ||  ||  || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || DMCV ||  ||  ||  || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || SPD ||  ||  ||  || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || PD ||  ||  ||  || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || ED ||  ||  ||  || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || REC ||  ||  ||  || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || END ||  ||  ||  || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || BODY ||  ||  ||  || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || STUN ||  ||  ||  || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Run ||  ||  ||  || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Leap ||  ||  ||  || 0  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || Swim ||  ||  ||  || 0 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310913</id>
		<title>Blank Hero Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Hero_Character_Sheet&amp;diff=310913"/>
		<updated>2016-12-30T23:27:26Z</updated>

		<summary type="html">&lt;p&gt;Chuk: Created page with &amp;quot; {| class=wikitable |- | Character Name ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Hero System...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Character Name ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Hero System ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alternate Identities ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || Height ||  ||  ||  ||  ||  || Mass ||  ||  ||  ||  ||  || Hair ||  ||  ||  ||  ||  ||  ||  ||  || Eyes ||  ||  ||  ||  ||  ||  ||  ||  || SIXTH EDITION ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || CHARACTERISTICS ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || SENSES ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || CURRENT STATUS ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || Val ||  || Char ||  ||  ||  || Points ||  ||  ||  ||  ||  || Roll ||  ||  ||  || Perception Roll ||  ||  ||  ||  || 11 ||  ||  ||  || 9+(INT/5) ||  ||  ||  ||  ||  || Maximum ||  ||  ||  || Current ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || 10 ||  || STR ||  ||  ||  || 0 ||  ||  ||  ||  ||  || 11 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || END || 20 ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || 10 ||  || DEX ||  ||  ||  || 0 ||  ||  ||  ||  ||  || 11 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || STUN || 20 ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || 10 ||  || CON ||  ||  ||  || 0 ||  ||  ||  ||  ||  || 11 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || BODY || 10 ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || 10 ||  || INT ||  ||  ||  || 0 ||  ||  ||  ||  ||  || 11 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || 10 ||  || EGO ||  ||  ||  || 0 ||  ||  ||  ||  ||  || 11 ||  ||  ||  || COMBAT INFORMATION ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || DEFENSES ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || 10 ||  || PRE ||  ||  ||  || 0 ||  ||  ||  ||  ||  || 11 ||  ||  ||  || Initiative ||  || 10 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || VALUE ||  || TYPE ||  ||  || NOTES ||  ||  || LOC&lt;br /&gt;
|-&lt;br /&gt;
|  || 3 ||  || OCV ||  ||  ||  || 0 ||  ||  ||  ||  ||  || 9+(CHAR/5) ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Normal PD ||  ||  ||  ||  ||  || All&lt;br /&gt;
|-&lt;br /&gt;
|  || 3 ||  || DCV ||  ||  ||  || 0 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Resistant PD ||  ||  ||  ||  ||  || All&lt;br /&gt;
|-&lt;br /&gt;
|  || 3 ||  || OMCV ||  ||  ||  || 0 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Normal ED ||  ||  ||  ||  ||  || All&lt;br /&gt;
|-&lt;br /&gt;
|  || 3 ||  || DMCV ||  ||  ||  || 0 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Resistant ED ||  ||  ||  ||  ||  || All&lt;br /&gt;
|-&lt;br /&gt;
|  || 2 ||  || SPD ||  ||  ||  || 0 ||  ||  ||  ||  ||  ||  ||  ||  ||  || Phases || 6 12 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Mental ||  ||  ||  ||  ||  || All&lt;br /&gt;
|-&lt;br /&gt;
|  || 2 ||  || PD ||  ||  ||  || 0 ||  ||  ||  ||  ||  ||  ||  ||  ||  || MANEUVERS ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Power ||  ||  ||  ||  ||  || All&lt;br /&gt;
|-&lt;br /&gt;
|  || 2 ||  || ED ||  ||  ||  || 0 ||  ||  ||  ||  ||  ||  ||  ||  ||  || Maneuver ||  ||  || PHA ||  || OCV ||  || DCV ||  || Effects ||  ||  ||  ||  ||  ||  || Flash ||  ||  ||  ||  ||  || All&lt;br /&gt;
|-&lt;br /&gt;
|  || 4 ||  || REC ||  ||  ||  || 0 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || 20 ||  || END ||  ||  ||  || 0 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || 10 ||  || BODY ||  ||  ||  || 0 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || 20 ||  || STUN ||  ||  ||  || 0 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || 12 ||  || Run ||  ||  ||  || 0 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || 4 ||  || Leap ||  ||  ||  || 0 ||  ||  ||  ||  ||  || Total ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || 4 ||  || Swim ||  ||  ||  || 0 ||  ||  ||  ||  ||  || 0 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || VITAL INFORMATION ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || MOVEMENT ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || STR Damage ||  ||  ||  ||  || 2d6 ||  ||  ||  ||  ||  ||  || STR/5d6 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || VALUE ||  || TYPE ||  ||  || NOTES ||  ||  || NCx&lt;br /&gt;
|-&lt;br /&gt;
|  || Lift ||  || 100kg ||  ||  ||  ||  ||  ||  || 0 || END ||  || 1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 12m ||  || Run ||  ||  ||  ||  ||  || x2&lt;br /&gt;
|-&lt;br /&gt;
|  || Presence Attack ||  ||  ||  ||  ||  ||  ||  || 2d6 ||  ||  ||  || PRE/5d6 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 4m ||  || Swim ||  ||  ||  ||  ||  || x2&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 4m ||  || Leap ||  ||  ||  ||  ||  || x2&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || MATCHING COMPLICATIONS ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || ( ||  ||  ||  ||  || ) ||  ||  ||  ||  ||  || ENCUMBRANCE ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || MASS || DCV/DEX Roll ||  ||  ||  || END/Turn ||  ||  || MOVE&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 10 ||  || -1 ||  ||  || 0 ||  ||  || -0m&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 25 ||  || -2 ||  ||  || 1 ||  ||  || -2m&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 50 ||  || -3 ||  ||  || 2 ||  ||  || -4m&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 75 ||  || -4 ||  ||  || 3 ||  ||  || -8m&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 90 ||  || -5 ||  ||  || 4 ||  ||  || -16m&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || EXPERIENCE POINTS ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Total Points ||  ||  ||  ||  ||  || 0 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  || 0 ||  || Total Complications Points ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Total Experience ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
WikiTable--Copy of Hero 6E Character Sheet Template-20161330-151305.wiki&lt;br /&gt;
Open with Google Docs&lt;br /&gt;
Displaying WikiTable--Copy of Hero 6E Character Sheet Template-20161330-151305.wiki.&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hero_Dimension_Jumpers&amp;diff=310912</id>
		<title>Hero Dimension Jumpers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hero_Dimension_Jumpers&amp;diff=310912"/>
		<updated>2016-12-30T23:27:05Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder for now for a game run in the RPG.net forums. &lt;br /&gt;
&lt;br /&gt;
Recruitment thread was [https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition: here].&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784280-Hero-6e-Hero-Dimension-Jumpers IC thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784282-Hero-6e-Hero-Dimension-Jumpers OOC thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link to posts with character stats (to be written up later)&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20185948#post20185948 Aya Natsume]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20178914#post20178914 Hermione Perevel (Dresdenverse Wizard)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20173167#post20173167 Iris Horo (Rewind)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784282-Hero-6e-Hero-Dimension-Jumpers&amp;amp;p=20225477#post20225477 Rai]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blank Hero Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;PC Speed chart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Phase	&#039;&#039;&#039;||&#039;&#039;&#039;Who Goes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;1&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;2&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;3	&#039;&#039;&#039;||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;4&#039;&#039;&#039;	||Iris, Rai&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;5	&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;6&#039;&#039;&#039;	||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;7&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;8	&#039;&#039;&#039;||Iris, Rai&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;9&#039;&#039;&#039;	||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;10&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;11&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;12&#039;&#039;&#039;	||Aya, Iris, Rai, Hermione&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hero_Dimension_Jumpers&amp;diff=310911</id>
		<title>Hero Dimension Jumpers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hero_Dimension_Jumpers&amp;diff=310911"/>
		<updated>2016-12-30T23:26:44Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder for now for a game run in the RPG.net forums. &lt;br /&gt;
&lt;br /&gt;
Recruitment thread was [https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition: here].&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784280-Hero-6e-Hero-Dimension-Jumpers IC thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784282-Hero-6e-Hero-Dimension-Jumpers OOC thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link to posts with character stats (to be written up later)&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20185948#post20185948 Aya Natsume]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20178914#post20178914 Hermione Perevel (Dresdenverse Wizard)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20173167#post20173167 Iris Horo (Rewind)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784282-Hero-6e-Hero-Dimension-Jumpers&amp;amp;p=20225477#post20225477 Rai]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;PC Speed chart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Phase	&#039;&#039;&#039;||&#039;&#039;&#039;Who Goes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;1&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;2&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;3	&#039;&#039;&#039;||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;4&#039;&#039;&#039;	||Iris, Rai&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;5	&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;6&#039;&#039;&#039;	||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;7&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;8	&#039;&#039;&#039;||Iris, Rai&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;9&#039;&#039;&#039;	||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;10&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;11&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;12&#039;&#039;&#039;	||Aya, Iris, Rai, Hermione&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hero_Dimension_Jumpers&amp;diff=305475</id>
		<title>Hero Dimension Jumpers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hero_Dimension_Jumpers&amp;diff=305475"/>
		<updated>2016-08-22T22:48:51Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder for now for a game run in the RPG.net forums. &lt;br /&gt;
&lt;br /&gt;
Recruitment thread was [https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition: here].&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784280-Hero-6e-Hero-Dimension-Jumpers IC thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784282-Hero-6e-Hero-Dimension-Jumpers OOC thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link to posts with character stats (to be written up later)&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20185948#post20185948 Aya Natsume]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20178914#post20178914 Hermione Perevel (Dresdenverse Wizard)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20173167#post20173167 Iris Horo (Rewind)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784282-Hero-6e-Hero-Dimension-Jumpers&amp;amp;p=20225477#post20225477 Rai]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;PC Speed chart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Phase	&#039;&#039;&#039;||&#039;&#039;&#039;Who Goes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;1&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;2&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;3	&#039;&#039;&#039;||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;4&#039;&#039;&#039;	||Iris, Rai&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;5	&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;6&#039;&#039;&#039;	||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;7&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;8	&#039;&#039;&#039;||Iris, Rai&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;9&#039;&#039;&#039;	||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;10&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;11&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;12&#039;&#039;&#039;	||Aya, Iris, Rai, Hermione&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hero_Dimension_Jumpers&amp;diff=305441</id>
		<title>Hero Dimension Jumpers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hero_Dimension_Jumpers&amp;diff=305441"/>
		<updated>2016-08-21T17:59:01Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder for now for a game run in the RPG.net forums. &lt;br /&gt;
&lt;br /&gt;
Recruitment thread was [https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition: here].&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784280-Hero-6e-Hero-Dimension-Jumpers IC thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784282-Hero-6e-Hero-Dimension-Jumpers OOC thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link to posts with character stats (to be written up later)&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20185948#post20185948 Aya Natsume]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20178914#post20178914 Hermione Perevel (Dresdenverse Wizard)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20173167#post20173167 Iris Horo (Rewind)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784282-Hero-6e-Hero-Dimension-Jumpers&amp;amp;p=20225477#post20225477 Rai]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;PC Speed chart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Phase	&#039;&#039;&#039;||&#039;&#039;&#039;Who Goes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;1&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;2&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;3	&#039;&#039;&#039;||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;4&#039;&#039;&#039;	||Iris, Rai&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;5	&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;6&#039;&#039;&#039;	||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;7&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;8	&#039;&#039;&#039;||Iris, Rai&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;9&#039;&#039;&#039;	||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;10&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;11&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;12&#039;&#039;&#039;	||Everyone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hero_Dimension_Jumpers&amp;diff=305440</id>
		<title>Hero Dimension Jumpers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hero_Dimension_Jumpers&amp;diff=305440"/>
		<updated>2016-08-21T17:53:28Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder for now for a game run in the RPG.net forums. &lt;br /&gt;
&lt;br /&gt;
Recruitment thread was [https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition: here].&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784280-Hero-6e-Hero-Dimension-Jumpers IC thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link to posts with character stats (to be written up later)&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20185948#post20185948 Aya Natsume]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20178914#post20178914 Hermione Perevel (Dresdenverse Wizard)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20173167#post20173167 Iris Horo (Rewind)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784282-Hero-6e-Hero-Dimension-Jumpers&amp;amp;p=20225477#post20225477 Rai]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;PC Speed chart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Phase	&#039;&#039;&#039;||&#039;&#039;&#039;Who Goes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;1&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;2&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;3	&#039;&#039;&#039;||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;4&#039;&#039;&#039;	||Iris, Rai&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;5	&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;6&#039;&#039;&#039;	||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;7&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;8	&#039;&#039;&#039;||Iris, Rai&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;9&#039;&#039;&#039;	||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;10&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;11&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;12&#039;&#039;&#039;	||Everyone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hero_Dimension_Jumpers&amp;diff=305439</id>
		<title>Hero Dimension Jumpers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hero_Dimension_Jumpers&amp;diff=305439"/>
		<updated>2016-08-21T17:51:52Z</updated>

		<summary type="html">&lt;p&gt;Chuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder for now for a game run in the RPG.net forums. &lt;br /&gt;
&lt;br /&gt;
Recruitment thread was [https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition: here].&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784280-Hero-6e-Hero-Dimension-Jumpers IC thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link to posts with character stats (to be written up later)&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20185948#post20185948 Aya Natsume]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20178914#post20178914 Hermione Perevel (Dresdenverse Wizard)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?783643-Recruitment-Dimension-jumpers-using-Hero-6th-edition&amp;amp;p=20173167#post20173167 Iris Horo (Rewind)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/showthread.php?784282-Hero-6e-Hero-Dimension-Jumpers&amp;amp;p=20225477#post20225477 Rai]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+&#039;&#039;&#039;PC Speed chart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Phase	||Who Goes&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;1&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;2&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;3	&#039;&#039;&#039;||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;4&#039;&#039;&#039;	||Iris, Rai&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;5	&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;6&#039;&#039;&#039;	||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;7&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;8	&#039;&#039;&#039;||Iris, Rai&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;9&#039;&#039;&#039;	||Aya, Hermione&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;10&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;11&#039;&#039;&#039;	||&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;12&#039;&#039;&#039;	||Everyone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chuk</name></author>
	</entry>
</feed>