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	<updated>2026-05-15T14:57:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484214</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Luca D`onofrio</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484214"/>
		<updated>2025-11-07T22:40:53Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: /* Luca D&amp;#039;Onofrio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Luca D&#039;Onofrio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Comradeship&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Bagman, Cobbler&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Carabinieri TPC&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Key to his grandfather&#039;s Ferrari&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Brother Carlo, tomboaraolo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Family cottage along Lake Iseo&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 1&lt;br /&gt;
*Architecture 1&lt;br /&gt;
*Art History 1&lt;br /&gt;
*History 1&lt;br /&gt;
*Languages 1 (Italian, Broken English)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Research 1&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 1&lt;br /&gt;
*Cop Talk 1 &lt;br /&gt;
*Flirting 1&lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Chemistry 1&lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Photography 1&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8&lt;br /&gt;
*Conceal 5&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 5&lt;br /&gt;
*Disguise 3&lt;br /&gt;
*Driving 3&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 5 &#039;&#039;&#039;[MOS]&#039;&#039;&#039;&lt;br /&gt;
*Hand-to-Hand 8&lt;br /&gt;
*Health 9&lt;br /&gt;
*Infiltration 5&lt;br /&gt;
*Mechanics 5&lt;br /&gt;
*Network 15&lt;br /&gt;
*Preparedness 6&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 5&lt;br /&gt;
*Shrink 8&lt;br /&gt;
*Stability 9&lt;br /&gt;
*Surveillance 5&lt;br /&gt;
*Weapons 8&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juha Talo&#039;&#039;&#039;, Finnish F1 driver &#039;&#039;&#039;[1 point]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Anger Management (Shrink)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Slight, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Luca grew up supplementing the family income through nocturnal visits to Etruscan tombs north of Rome. And though a university mentor convinced him of the value of Italy&#039;s patrimony, his younger brother got deeper into the trade. One night Carlo&#039;s gang disturbed an occupied tomb and he was the only survivor. Though local police called it a mafia encounter gone wrong, Luca investigated further and uncovered the darker truth.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484213</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Luca D`onofrio</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484213"/>
		<updated>2025-11-07T22:39:55Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: /* Luca D&amp;#039;Onofrio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Luca D&#039;Onofrio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Comradeship&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Bagman, Cobbler&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Carabienieri Art Squad&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Key to his grandfather&#039;s Ferrari&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Brother Carlo, tomboaraolo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Family cottage along Lake Iseo&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 1&lt;br /&gt;
*Architecture 1&lt;br /&gt;
*Art History 1&lt;br /&gt;
*History 1&lt;br /&gt;
*Languages 1 (Italian, Broken English)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Research 1&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 1&lt;br /&gt;
*Cop Talk 1 &lt;br /&gt;
*Flirting 1&lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Chemistry 1&lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Photography 1&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8&lt;br /&gt;
*Conceal 5&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 5&lt;br /&gt;
*Disguise 3&lt;br /&gt;
*Driving 3&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 5 &#039;&#039;&#039;[MOS]&#039;&#039;&#039;&lt;br /&gt;
*Hand-to-Hand 8&lt;br /&gt;
*Health 9&lt;br /&gt;
*Infiltration 5&lt;br /&gt;
*Mechanics 5&lt;br /&gt;
*Network 15&lt;br /&gt;
*Preparedness 6&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 5&lt;br /&gt;
*Shrink 8&lt;br /&gt;
*Stability 9&lt;br /&gt;
*Surveillance 5&lt;br /&gt;
*Weapons 8&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juha Talo&#039;&#039;&#039;, Finnish F1 driver &#039;&#039;&#039;[1 point]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Anger Management (Shrink)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Slight, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Luca grew up supplementing the family income through nocturnal visits to Etruscan tombs north of Rome. And though a university mentor convinced him of the value of Italy&#039;s patrimony, his younger brother got deeper into the trade. One night Carlo&#039;s gang disturbed an occupied tomb and he was the only survivor. Though local police called it a mafia encounter gone wrong, Luca investigated further and uncovered the darker truth.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484212</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Luca D`onofrio</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484212"/>
		<updated>2025-11-07T22:39:27Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: /* Network Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Luca D&#039;Onofrio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Comradeship&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Bagman, Cobbler&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Carabienieri Art Squad&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Key to his grandfather&#039;s Ferrari&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Brother Carlo, tomboaraolo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Family cottage along Lake Iseo&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 1&lt;br /&gt;
*Architecture 1&lt;br /&gt;
*Art History 1&lt;br /&gt;
*History 1&lt;br /&gt;
*Languages 1 (Italian, Broken English)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Research 1&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 1&lt;br /&gt;
*Cop Talk 1 &lt;br /&gt;
*Flirting 1&lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Chemistry 1&lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Photography 1&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8&lt;br /&gt;
*Conceal 5&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 5&lt;br /&gt;
*Disguise 3&lt;br /&gt;
*Driving 3&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 5 &#039;&#039;&#039;[MOS]&#039;&#039;&#039;&lt;br /&gt;
*Hand-to-Hand 8&lt;br /&gt;
*Health 9&lt;br /&gt;
*Infiltration 5&lt;br /&gt;
*Mechanics 5&lt;br /&gt;
*Network 15&lt;br /&gt;
*Preparedness 6&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 5&lt;br /&gt;
*Shrink 8&lt;br /&gt;
*Stability 9&lt;br /&gt;
*Surveillance 5&lt;br /&gt;
*Weapons 8&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juha Talo&#039;&#039;&#039;, Finnish F1 driver &#039;&#039;&#039;[1 point]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Anger Management (Shrink)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Slight, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Luca grew up supplementing the family income through nocturnal visits to Etruscan tombs north of Rome. And though a university mentor convinced him of the value of Italy&#039;s patrimony, his younger brother got deeper into the trade. One night Carlo&#039;s gang disturbed an occupied tomb and he was the only survivor. Though local police called it a mafia encounter gone wrong, Luca investigated further and uncovered the darker truth.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484211</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Luca D`onofrio</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484211"/>
		<updated>2025-11-07T22:37:23Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Luca D&#039;Onofrio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Comradeship&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Bagman, Cobbler&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Carabienieri Art Squad&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Key to his grandfather&#039;s Ferrari&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Brother Carlo, tomboaraolo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Family cottage along Lake Iseo&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 1&lt;br /&gt;
*Architecture 1&lt;br /&gt;
*Art History 1&lt;br /&gt;
*History 1&lt;br /&gt;
*Languages 1 (Italian, Broken English)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Research 1&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 1&lt;br /&gt;
*Cop Talk 1 &lt;br /&gt;
*Flirting 1&lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Chemistry 1&lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Photography 1&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8&lt;br /&gt;
*Conceal 5&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 5&lt;br /&gt;
*Disguise 3&lt;br /&gt;
*Driving 3&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 5 &#039;&#039;&#039;[MOS]&#039;&#039;&#039;&lt;br /&gt;
*Hand-to-Hand 8&lt;br /&gt;
*Health 9&lt;br /&gt;
*Infiltration 5&lt;br /&gt;
*Mechanics 5&lt;br /&gt;
*Network 15&lt;br /&gt;
*Preparedness 6&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 5&lt;br /&gt;
*Shrink 8&lt;br /&gt;
*Stability 9&lt;br /&gt;
*Surveillance 5&lt;br /&gt;
*Weapons 8&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Anger Management (Shrink)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Slight, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Luca grew up supplementing the family income through nocturnal visits to Etruscan tombs north of Rome. And though a university mentor convinced him of the value of Italy&#039;s patrimony, his younger brother got deeper into the trade. One night Carlo&#039;s gang disturbed an occupied tomb and he was the only survivor. Though local police called it a mafia encounter gone wrong, Luca investigated further and uncovered the darker truth.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484210</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Luca D`onofrio</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484210"/>
		<updated>2025-11-07T22:37:00Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: /* Sources of Stability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Luca D&#039;Onofrio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Comradeship&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Bagman, Cobbler&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Carabienieri Art Squad&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Key to his grandfather&#039;s Ferrari&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Brother Carlo, tomboaraolo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Family cottage along Lake Iseo&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 1&lt;br /&gt;
*Architecture 1&lt;br /&gt;
*Art History 1&lt;br /&gt;
*History 1&lt;br /&gt;
*Languages 1 (Italian, Broken English)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Research 1&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 1&lt;br /&gt;
*Cop Talk 1 &lt;br /&gt;
*Flirting 1&lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Chemistry 1&lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Photography 1&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8&lt;br /&gt;
*Conceal 5&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 5&lt;br /&gt;
*Disguise 3&lt;br /&gt;
*Driving 3&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 5 [b][MOS][/b]&lt;br /&gt;
*Hand-to-Hand 8&lt;br /&gt;
*Health 9&lt;br /&gt;
*Infiltration 5&lt;br /&gt;
*Mechanics 5&lt;br /&gt;
*Network 15&lt;br /&gt;
*Preparedness 6&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 5&lt;br /&gt;
*Shrink 8&lt;br /&gt;
*Stability 9&lt;br /&gt;
*Surveillance 5&lt;br /&gt;
*Weapons 8&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Anger Management (Shrink)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Slight, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Luca grew up supplementing the family income through nocturnal visits to Etruscan tombs north of Rome. And though a university mentor convinced him of the value of Italy&#039;s patrimony, his younger brother got deeper into the trade. One night Carlo&#039;s gang disturbed an occupied tomb and he was the only survivor. Though local police called it a mafia encounter gone wrong, Luca investigated further and uncovered the darker truth.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484209</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Luca D`onofrio</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484209"/>
		<updated>2025-11-07T22:36:41Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Luca D&#039;Onofrio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Comradeship&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Bagman, Cobbler&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Carabienieri Art Squad&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Key to his grandfather&#039;s Ferrari&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Brother Carlo, tomboaraolo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Family cottage along Lake Iseo&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 1&lt;br /&gt;
*Architecture 1&lt;br /&gt;
*Art History 1&lt;br /&gt;
*History 1&lt;br /&gt;
*Languages 1 (Italian, Broken English)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Research 1&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 1&lt;br /&gt;
*Cop Talk 1 &lt;br /&gt;
*Flirting 1&lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Chemistry 1&lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Photography 1&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8&lt;br /&gt;
*Conceal 5&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 5&lt;br /&gt;
*Disguise 3&lt;br /&gt;
*Driving 3&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 5 [b][MOS][/b]&lt;br /&gt;
*Hand-to-Hand 8&lt;br /&gt;
*Health 9&lt;br /&gt;
*Infiltration 5&lt;br /&gt;
*Mechanics 5&lt;br /&gt;
*Network 15&lt;br /&gt;
*Preparedness 6&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 5&lt;br /&gt;
*Shrink 8&lt;br /&gt;
*Stability 9&lt;br /&gt;
*Surveillance 5&lt;br /&gt;
*Weapons 8&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Anger Management (Shrink)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Slight, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Luca grew up supplementing the family income through nocturnal visits to Etruscan tombs north of Rome. And though a university mentor convinced him of the value of Italy&#039;s patrimony, his younger brother got deeper into the trade. One night Carlo&#039;s gang disturbed an occupied tomb and he was the only survivor. Though local police called it a mafia encounter gone wrong, Luca investigated further and uncovered the darker truth.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484208</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Luca D`onofrio</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484208"/>
		<updated>2025-11-07T22:33:52Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Luca D&#039;Onofrio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Comradeship&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Bagman, Cobbler&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Carabienieri Art Squad&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Key to his grandfather&#039;s Ferrari&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Brother Carlo, tomboaraolo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Family cottage along Lake Iseo&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 1&lt;br /&gt;
*Architecture 1&lt;br /&gt;
*Art History 1&lt;br /&gt;
*History 1&lt;br /&gt;
*Languages 1 (Italian, Broken English)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Research 1&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 1&lt;br /&gt;
*Cop Talk 1 &lt;br /&gt;
*Flirting 1&lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Chemistry 1&lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Photography 1&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8 (-2)&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Anger Management (Shrink)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Slight, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Luca grew up supplementing the family income through nocturnal visits to Etruscan tombs north of Rome. And though a university mentor convinced him of the value of Italy&#039;s patrimony, his younger brother got deeper into the trade. One night Carlo&#039;s gang disturbed an occupied tomb and he was the only survivor. Though local police called it a mafia encounter gone wrong, Luca investigated further and uncovered the darker truth.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484207</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Luca D`onofrio</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484207"/>
		<updated>2025-11-07T22:30:10Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: /* Cherries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Luca D&#039;Onofrio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Comradeship&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Bagman, Cobbler&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Carabienieri Art Squad&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Key to his grandfather&#039;s Ferrari&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Brother Carlo, tomboaraolo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Family cottage along Lake Iseo&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1 (0)&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8 (-2)&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Anger Management (Shrink)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Slight, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Luca grew up supplementing the family income through nocturnal visits to Etruscan tombs north of Rome. And though a university mentor convinced him of the value of Italy&#039;s patrimony, his younger brother got deeper into the trade. One night Carlo&#039;s gang disturbed an occupied tomb and he was the only survivor. Though local police called it a mafia encounter gone wrong, Luca investigated further and uncovered the darker truth.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484206</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Luca D`onofrio</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484206"/>
		<updated>2025-11-07T22:29:34Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Luca D&#039;Onofrio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Comradeship&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Bagman, Cobbler&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Carabienieri Art Squad&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Key to his grandfather&#039;s Ferrari&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Brother Carlo, tomboaraolo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Family cottage along Lake Iseo&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1 (0)&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8 (-2)&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Slight, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Luca grew up supplementing the family income through nocturnal visits to Etruscan tombs north of Rome. And though a university mentor convinced him of the value of Italy&#039;s patrimony, his younger brother got deeper into the trade. One night Carlo&#039;s gang disturbed an occupied tomb and he was the only survivor. Though local police called it a mafia encounter gone wrong, Luca investigated further and uncovered the darker truth.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484205</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Luca D`onofrio</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484205"/>
		<updated>2025-11-07T22:27:50Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Luca D&#039;Onofrio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Comradeship&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Bagman, Cobbler&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Carabienieri Art Squad&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Key to his grandfather&#039;s Ferrari&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Brother Carlo, tomboaraolo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Family cottage along Lake Iseo&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1 (0)&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8 (-2)&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Slight, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484204</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Luca D`onofrio</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D%60onofrio&amp;diff=484204"/>
		<updated>2025-11-07T22:27:19Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: Created page with &amp;quot;==Luca D&amp;#039;Onofrio==  &amp;#039;&amp;#039;&amp;#039;Drive&amp;#039;&amp;#039;&amp;#039;: Comradeship&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039;: Bagman, Cobbler&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Previous Patron&amp;#039;&amp;#039;&amp;#039;: Carabienieri Art Squad&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Hit Threshold&amp;#039;&amp;#039;&amp;#039;: 4&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Health&amp;#039;&amp;#039;&amp;#039;: 6&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Stability&amp;#039;&amp;#039;&amp;#039;: 8&amp;lt;br&amp;gt; ==Sources of Stability== &amp;#039;&amp;#039;&amp;#039;Symbol&amp;#039;&amp;#039;&amp;#039;:  Key to his grandfather&amp;#039;s Ferrari&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Solace&amp;#039;&amp;#039;&amp;#039;:  Brother Carlo, tomboaraolo&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Safety&amp;#039;&amp;#039;&amp;#039;:  Family cottage along Lake Iseo&amp;lt;br&amp;gt;   ==Investigative Abilities== &amp;#039;&amp;#039;&amp;#039;Academic&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; *Accounting 1 *Archaeology 0 *Architecture 0 *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Luca D&#039;Onofrio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Comradeship&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Bagman, Cobbler&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Carabienieri Art Squad&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Key to his grandfather&#039;s Ferrari&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Brother Carlo, tomboaraolo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Family cottage along Lake Iseo&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1 (0)&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8 (-2)&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=484203</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=484203"/>
		<updated>2025-11-07T22:24:36Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:ZalozhniyQuartet.png]]&lt;br /&gt;
&lt;br /&gt;
==The Zalozhiny Quartet==&lt;br /&gt;
The Cold War is over. The war on terror is winding down. You were a shadowy soldier in those fights, trained to move through the secret world, deniable and deadly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you got out, or you got shut out or you got burned out. You didn&#039;t come in from the cold. Instead you found your own entrances into Europe&#039;s clandestine networks of power and crime.. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn&#039;t matter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It turned out to matter a lot. Because it turned out you were working for vampires.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you found out that the supernatural was real, and that true evil lurked behind the criminal syndicates of Europe, they found out you knew. The vampires keep their secrecy in a fairly straightforward method. Anyone who isn&#039;t on the inside who finds out... gets killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You almost didn&#039;t make it. But it turns out you weren&#039;t the only ones in the shadows who knew. You got help.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lancaster Gardening Society. A small organization of spies operating out of England hiding behind an inauspicious name. Like you, they had become aware of the Vampiric Conspiracy. They had decided to fight it, like the vampire hunters of old. They helped pull you out of the fire when the vampires tried to kill you. But as long as you&#039;re alive, the vampires will always be sending assassins after you. They tolerate no breaches in security, no one outside their clique who learns of their existence can be allowed to live. So, for reasons of either nobly fighting against the corrosive undead or mere self preservation, you&#039;ve joined the Society.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your latest request from the Society is to look into the support structure the vampire conspiracy uses. The vampires operate using organized crime as a cover for many of their operations. To survive in modern society, vampires need covert supplies of money, blood and protection. Organized crime can provide all three, and vampiric support can assure that whatever crime family is loyal to them, becomes the dominant one in their region of operations. The Society is trying to penetrate that veil, to locate vampire operations. The largest Russian mafia organization is known as the Lisky Bratva, and intelligence brought back from other operations suggests that it is the biggest group the Vampires are using. Finding out more about it, and even taking it down, could be a key step to winning this war in the shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your team has been sent to Sevastopol, Ukraine to meet with a contact who has more information, little knowing that you were about to step into a trail of events set up in motion over a century ago, that could well determine the outcome of the shadow war.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy Toby Abernathy]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana Oksana Vitaliyivna Oleksyuk]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gunner_Arkady Gunner Arkady]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gerhardt_Weschler Gerhardt Weschler]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D`onofrio Luca D`onofrio]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads==&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/threads/recruiting-nights-black-agents-zalozhiny-quartet.930654 Recruitment]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tactical Fact Finding Benefits==&lt;br /&gt;
* Infiltration in the tunnels: 25 -1 Oksana (athletics) -3 Oksana (infiltration) - 1 Oksana (athletics) = 20 remaining&lt;br /&gt;
* Looting the American cargo, can only be used for preparedness for military gear: 5&lt;br /&gt;
&lt;br /&gt;
==Investigative Skills==&lt;br /&gt;
&lt;br /&gt;
* Accounting: Gerhardt, Luca, Toby&lt;br /&gt;
* Archaeology: Luca&lt;br /&gt;
* Architecture: Gunner, Luca&lt;br /&gt;
* Art History: Gerhardt, Luca&lt;br /&gt;
* Astronomy: &lt;br /&gt;
* Bullshit Detector: Gerhardt, Gunner, Luca, Oksana, Toby&lt;br /&gt;
* Bureaucracy: Gerhardt, Luca, Toby&lt;br /&gt;
* Chemistry: Gerhardt, Gunner, Luca &lt;br /&gt;
* Cop Talk: Gerhardt, Gunner, Luca, Toby&lt;br /&gt;
* Criminology: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Cryptography: Gerhardt, Toby&lt;br /&gt;
* Data Recovery: Gerhardt, Toby&lt;br /&gt;
* Diagnosis: Gerhardt&lt;br /&gt;
* Electronic Surveillance: Gerhardt, Oksana, Toby&lt;br /&gt;
* Flattery: Oksana&lt;br /&gt;
* Flirting: Gunner, Luca, Oksana&lt;br /&gt;
* Forensic Pathology: Toby&lt;br /&gt;
* Forgery: Luca, Oksana&lt;br /&gt;
* High Society: Oksana, Toby&lt;br /&gt;
* History: Gunner, Luca. Toby&lt;br /&gt;
* Human Terrain: Gunner, Toby, Oksana&lt;br /&gt;
* Interrogation: Gerhardt, Gunner, Toby&lt;br /&gt;
* Intimidation: Gunner, Oksana, Luca, Teddy&lt;br /&gt;
* Languages: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Law: Gerhardt, Luca, Toby&lt;br /&gt;
* Military Science: Toby&lt;br /&gt;
* Negotiation: Gerhardt, Gunner, Luca, Oksana, Toby&lt;br /&gt;
* Notice: Gerhardt, Gunner, Luca, Oksana, Toby&lt;br /&gt;
* Occult Studies: Gunner, Oksana, Toby&lt;br /&gt;
* Outdoor Survival: Oksana&lt;br /&gt;
* Pharmacy: Oksana, Toby&lt;br /&gt;
* Photography: Gerhardt, Luca, Oksana&lt;br /&gt;
* Reassurance: Toby&lt;br /&gt;
* Research: Gerhardt, Gunner, Luca, Oksana, Toby&lt;br /&gt;
* Streetwise: Gerhardt, Gunner, Luca, Oksana, Toby&lt;br /&gt;
* Tradecraft: Gerhardt, Gunner, Luca, Oksana, Toby&lt;br /&gt;
* Traffic Analysis: Toby&lt;br /&gt;
* Urban Survival: Gerhardt, Gunner, Luca, Oksana, Toby&lt;br /&gt;
* Vampirology: Gerhardt, Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
&lt;br /&gt;
Given that the characters are already involved with a vampire hunting organization, you can takes points in Vampirology at the start.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be using Stakes mode, so characters have Drives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After creating characters, spend 25 EXP. This can be used as per the regular rules of spending EXP, including buying vehicle and weapon specializations; and represents the fact that you&#039;re veteran agents, something needed for the difficulty of the campaign I&#039;ll be running. I do not intend to pull punches in this campaign, this will be a hard one&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will be using the Double Tap rules and the extra cherries within. Furthermore, we will be using the bonus Cherry rule, where when a skill reaches 14, you may select a second cherry for it. And a third one if you reach 20. Remember, a skill can never be higher than twice the values of the next smallest skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will also use Gun Cherries from Double Tap. If you don&#039;t have that book, I&#039;ll provide help with them. Essentially, they&#039;re a trait your gun has that triggers whenever you roll a natural 6 on a shooting check. It&#039;s a way to provide some differentiation between firearms, and add a bit of spice when you roll a natural 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I strongly encourage you to review the Tactical Fact Finding Benefit rules in the core book. They will be key to your success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
==In Character Resources==&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
==Combat Maps==&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=484202</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=484202"/>
		<updated>2025-11-07T22:24:24Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:ZalozhniyQuartet.png]]&lt;br /&gt;
&lt;br /&gt;
==The Zalozhiny Quartet==&lt;br /&gt;
The Cold War is over. The war on terror is winding down. You were a shadowy soldier in those fights, trained to move through the secret world, deniable and deadly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you got out, or you got shut out or you got burned out. You didn&#039;t come in from the cold. Instead you found your own entrances into Europe&#039;s clandestine networks of power and crime.. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn&#039;t matter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It turned out to matter a lot. Because it turned out you were working for vampires.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you found out that the supernatural was real, and that true evil lurked behind the criminal syndicates of Europe, they found out you knew. The vampires keep their secrecy in a fairly straightforward method. Anyone who isn&#039;t on the inside who finds out... gets killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You almost didn&#039;t make it. But it turns out you weren&#039;t the only ones in the shadows who knew. You got help.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lancaster Gardening Society. A small organization of spies operating out of England hiding behind an inauspicious name. Like you, they had become aware of the Vampiric Conspiracy. They had decided to fight it, like the vampire hunters of old. They helped pull you out of the fire when the vampires tried to kill you. But as long as you&#039;re alive, the vampires will always be sending assassins after you. They tolerate no breaches in security, no one outside their clique who learns of their existence can be allowed to live. So, for reasons of either nobly fighting against the corrosive undead or mere self preservation, you&#039;ve joined the Society.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your latest request from the Society is to look into the support structure the vampire conspiracy uses. The vampires operate using organized crime as a cover for many of their operations. To survive in modern society, vampires need covert supplies of money, blood and protection. Organized crime can provide all three, and vampiric support can assure that whatever crime family is loyal to them, becomes the dominant one in their region of operations. The Society is trying to penetrate that veil, to locate vampire operations. The largest Russian mafia organization is known as the Lisky Bratva, and intelligence brought back from other operations suggests that it is the biggest group the Vampires are using. Finding out more about it, and even taking it down, could be a key step to winning this war in the shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your team has been sent to Sevastopol, Ukraine to meet with a contact who has more information, little knowing that you were about to step into a trail of events set up in motion over a century ago, that could well determine the outcome of the shadow war.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy Toby Abernathy]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana Oksana Vitaliyivna Oleksyuk]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gunner_Arkady Gunner Arkady]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gerhardt_Weschler Gerhardt Weschler]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads==&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/threads/recruiting-nights-black-agents-zalozhiny-quartet.930654 Recruitment]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tactical Fact Finding Benefits==&lt;br /&gt;
* Infiltration in the tunnels: 25 -1 Oksana (athletics) -3 Oksana (infiltration) - 1 Oksana (athletics) = 20 remaining&lt;br /&gt;
* Looting the American cargo, can only be used for preparedness for military gear: 5&lt;br /&gt;
&lt;br /&gt;
==Investigative Skills==&lt;br /&gt;
&lt;br /&gt;
* Accounting: Gerhardt, Luca, Toby&lt;br /&gt;
* Archaeology: Luca&lt;br /&gt;
* Architecture: Gunner, Luca&lt;br /&gt;
* Art History: Gerhardt, Luca&lt;br /&gt;
* Astronomy: &lt;br /&gt;
* Bullshit Detector: Gerhardt, Gunner, Luca, Oksana, Toby&lt;br /&gt;
* Bureaucracy: Gerhardt, Luca, Toby&lt;br /&gt;
* Chemistry: Gerhardt, Gunner, Luca &lt;br /&gt;
* Cop Talk: Gerhardt, Gunner, Luca, Toby&lt;br /&gt;
* Criminology: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Cryptography: Gerhardt, Toby&lt;br /&gt;
* Data Recovery: Gerhardt, Toby&lt;br /&gt;
* Diagnosis: Gerhardt&lt;br /&gt;
* Electronic Surveillance: Gerhardt, Oksana, Toby&lt;br /&gt;
* Flattery: Oksana&lt;br /&gt;
* Flirting: Gunner, Luca, Oksana&lt;br /&gt;
* Forensic Pathology: Toby&lt;br /&gt;
* Forgery: Luca, Oksana&lt;br /&gt;
* High Society: Oksana, Toby&lt;br /&gt;
* History: Gunner, Luca. Toby&lt;br /&gt;
* Human Terrain: Gunner, Toby, Oksana&lt;br /&gt;
* Interrogation: Gerhardt, Gunner, Toby&lt;br /&gt;
* Intimidation: Gunner, Oksana, Luca, Teddy&lt;br /&gt;
* Languages: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Law: Gerhardt, Luca, Toby&lt;br /&gt;
* Military Science: Toby&lt;br /&gt;
* Negotiation: Gerhardt, Gunner, Luca, Oksana, Toby&lt;br /&gt;
* Notice: Gerhardt, Gunner, Luca, Oksana, Toby&lt;br /&gt;
* Occult Studies: Gunner, Oksana, Toby&lt;br /&gt;
* Outdoor Survival: Oksana&lt;br /&gt;
* Pharmacy: Oksana, Toby&lt;br /&gt;
* Photography: Gerhardt, Luca, Oksana&lt;br /&gt;
* Reassurance: Toby&lt;br /&gt;
* Research: Gerhardt, Gunner, Luca, Oksana, Toby&lt;br /&gt;
* Streetwise: Gerhardt, Gunner, Luca, Oksana, Toby&lt;br /&gt;
* Tradecraft: Gerhardt, Gunner, Luca, Oksana, Toby&lt;br /&gt;
* Traffic Analysis: Toby&lt;br /&gt;
* Urban Survival: Gerhardt, Gunner, Luca, Oksana, Toby&lt;br /&gt;
* Vampirology: Gerhardt, Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
&lt;br /&gt;
Given that the characters are already involved with a vampire hunting organization, you can takes points in Vampirology at the start.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be using Stakes mode, so characters have Drives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After creating characters, spend 25 EXP. This can be used as per the regular rules of spending EXP, including buying vehicle and weapon specializations; and represents the fact that you&#039;re veteran agents, something needed for the difficulty of the campaign I&#039;ll be running. I do not intend to pull punches in this campaign, this will be a hard one&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will be using the Double Tap rules and the extra cherries within. Furthermore, we will be using the bonus Cherry rule, where when a skill reaches 14, you may select a second cherry for it. And a third one if you reach 20. Remember, a skill can never be higher than twice the values of the next smallest skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will also use Gun Cherries from Double Tap. If you don&#039;t have that book, I&#039;ll provide help with them. Essentially, they&#039;re a trait your gun has that triggers whenever you roll a natural 6 on a shooting check. It&#039;s a way to provide some differentiation between firearms, and add a bit of spice when you roll a natural 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I strongly encourage you to review the Tactical Fact Finding Benefit rules in the core book. They will be key to your success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
==In Character Resources==&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
==Combat Maps==&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delta_Green_-_Operation_MONTE_CARLO&amp;diff=345129</id>
		<title>Delta Green - Operation MONTE CARLO</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delta_Green_-_Operation_MONTE_CARLO&amp;diff=345129"/>
		<updated>2018-10-05T23:17:40Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recruitment Thread: https://forum.rpg.net/showthread.php?833133-Recruitment-WW2-Game-with-The-Fall-of-Delta-Green-rules&lt;br /&gt;
&lt;br /&gt;
Abilities: https://wiki.rpg.net/index.php/Delta_Green_-_Operation_MONTE_CARLO_character_sheet&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delta_Green_-_Operation_MONTE_CARLO_character_sheet&amp;diff=345128</id>
		<title>Delta Green - Operation MONTE CARLO character sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delta_Green_-_Operation_MONTE_CARLO_character_sheet&amp;diff=345128"/>
		<updated>2018-10-05T23:17:13Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;INVESTIGATIVE ABILITIES&amp;#039;&amp;#039;&amp;#039;  ACADEMIC Accounting Anthropology Archaeology Astronomy Biology Criminology Foreign Language History Law Medicine Military Science Occult The Unn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;INVESTIGATIVE ABILITIES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ACADEMIC&lt;br /&gt;
Accounting&lt;br /&gt;
Anthropology&lt;br /&gt;
Archaeology&lt;br /&gt;
Astronomy&lt;br /&gt;
Biology&lt;br /&gt;
Criminology&lt;br /&gt;
Foreign Language&lt;br /&gt;
History&lt;br /&gt;
Law&lt;br /&gt;
Medicine&lt;br /&gt;
Military Science&lt;br /&gt;
Occult&lt;br /&gt;
The Unnatural&lt;br /&gt;
&lt;br /&gt;
INTERPERSONAL&lt;br /&gt;
Agency [2]&lt;br /&gt;
Cop Talk&lt;br /&gt;
Flattery&lt;br /&gt;
HUMINT&lt;br /&gt;
Inspiration&lt;br /&gt;
Interrogation&lt;br /&gt;
Intimidation&lt;br /&gt;
Negotiation&lt;br /&gt;
Reassurance&lt;br /&gt;
Streetwise&lt;br /&gt;
Tradecraft&lt;br /&gt;
&lt;br /&gt;
TECHNICAL&lt;br /&gt;
Architecture&lt;br /&gt;
Art&lt;br /&gt;
Chemistry&lt;br /&gt;
Cryptography&lt;br /&gt;
Forensics&lt;br /&gt;
Fringe Science&lt;br /&gt;
Notice&lt;br /&gt;
Pharmacy&lt;br /&gt;
Photography&lt;br /&gt;
Physics&lt;br /&gt;
SIGINT&lt;br /&gt;
Survival&lt;br /&gt;
Traffic Analysis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GENERAL ABILITIES &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics [2]&lt;br /&gt;
Bureaucracy [2]&lt;br /&gt;
Conceal&lt;br /&gt;
Demoiltions&lt;br /&gt;
Disguise&lt;br /&gt;
Drive&lt;br /&gt;
Filch&lt;br /&gt;
Firearms&lt;br /&gt;
First Aid&lt;br /&gt;
Heavy Weapons&lt;br /&gt;
Mechanics&lt;br /&gt;
Melee Weapons&lt;br /&gt;
Pilot&lt;br /&gt;
Preparedness&lt;br /&gt;
Psychotherapy&lt;br /&gt;
Ride&lt;br /&gt;
Sense Trouble&lt;br /&gt;
Stealth&lt;br /&gt;
Unarmed Combat&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delta_Green_-_Operation_MONTE_CARLO&amp;diff=345127</id>
		<title>Delta Green - Operation MONTE CARLO</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delta_Green_-_Operation_MONTE_CARLO&amp;diff=345127"/>
		<updated>2018-10-05T23:13:23Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: Created page with &amp;quot;Recruitment Thread: https://forum.rpg.net/showthread.php?833133-Recruitment-WW2-Game-with-The-Fall-of-Delta-Green-rules&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recruitment Thread: https://forum.rpg.net/showthread.php?833133-Recruitment-WW2-Game-with-The-Fall-of-Delta-Green-rules&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Milos_Terzic&amp;diff=208262</id>
		<title>Operation Dire Maw/Milos Terzic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Milos_Terzic&amp;diff=208262"/>
		<updated>2012-06-12T18:50:51Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: Created page with &amp;quot;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]  Bosnian professor of Political Science at the University of Sarajevo.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]&lt;br /&gt;
&lt;br /&gt;
Bosnian professor of Political Science at the University of Sarajevo.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw&amp;diff=208261</id>
		<title>Operation Dire Maw</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw&amp;diff=208261"/>
		<updated>2012-06-12T18:49:30Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Threads==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?627522-NBA-ToC-DELTA-GREEN-Operation-DIRE-MAW&amp;amp;goto=newpost OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?627843-DELTA-GREEN-Operation-DIRE-MAW-Introduction&amp;amp;goto=newpost IC thread]&lt;br /&gt;
&lt;br /&gt;
==Operatives==&lt;br /&gt;
*[[Operation_Dire_Maw/Austin|Austin Scrivenor]]&lt;br /&gt;
*[[Operation_Dire_Maw/Nikolai|Nikolai Abelev]]&lt;br /&gt;
&lt;br /&gt;
==Persons of Interest==&lt;br /&gt;
*[[Operation_Dire_Maw/Agent GABRIEL|Agent GABRIEL]]&lt;br /&gt;
*[[Operation_Dire_Maw/Bardysh|Bardysh]]&lt;br /&gt;
*[[Operation_Dire_Maw/Mathijs van der Boer|Mathijs van der Boer]]&lt;br /&gt;
*[[Operation_Dire_Maw/BALTIC TOTEM|BALTIC TOTEM]]&lt;br /&gt;
*[[Operation_Dire_Maw/Martin Kempfer|Martin Kempfer]]&lt;br /&gt;
*[[Operation_Dire_Maw/John Baxter, III|John Baxter, III]]&lt;br /&gt;
*[[Operation_Dire_Maw/Alexander Moultrie|Alexander Moultrie]]&lt;br /&gt;
*[[Operation_Dire_Maw/Milos Terzic|Milos Terzic]]&lt;br /&gt;
&lt;br /&gt;
==Intel==&lt;br /&gt;
*[[Operation_Dire_Maw/PLACID RUBY|PLACID RUBY]]&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Martin_Kempfer&amp;diff=207722</id>
		<title>Operation Dire Maw/Martin Kempfer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Martin_Kempfer&amp;diff=207722"/>
		<updated>2012-06-06T02:02:54Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]&lt;br /&gt;
&lt;br /&gt;
An ex-Stasi paymaster suspected of selling arms to Vsevolod Khartykin and the Stalnaya Druzhina.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Alexander_Moultrie&amp;diff=207721</id>
		<title>Operation Dire Maw/Alexander Moultrie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Alexander_Moultrie&amp;diff=207721"/>
		<updated>2012-06-06T02:02:27Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: Created page with &amp;quot;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]  US State Department liaison to NATO forces and NGOs in Sarajevo.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]&lt;br /&gt;
&lt;br /&gt;
US State Department liaison to NATO forces and NGOs in Sarajevo.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/John_Baxter,_III&amp;diff=207720</id>
		<title>Operation Dire Maw/John Baxter, III</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/John_Baxter,_III&amp;diff=207720"/>
		<updated>2012-06-06T02:01:47Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: Created page with &amp;quot;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]  Uncle of Austin Scrivenor &amp;amp; US Ambassador to Austria.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]&lt;br /&gt;
&lt;br /&gt;
Uncle of [[Operation_Dire_Maw/Austin|Austin Scrivenor]] &amp;amp; US Ambassador to Austria.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw&amp;diff=207719</id>
		<title>Operation Dire Maw</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw&amp;diff=207719"/>
		<updated>2012-06-06T01:59:33Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Threads==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?627522-NBA-ToC-DELTA-GREEN-Operation-DIRE-MAW&amp;amp;goto=newpost OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?627843-DELTA-GREEN-Operation-DIRE-MAW-Introduction&amp;amp;goto=newpost IC thread]&lt;br /&gt;
&lt;br /&gt;
==Operatives==&lt;br /&gt;
*[[Operation_Dire_Maw/Austin|Austin Scrivenor]]&lt;br /&gt;
*[[Operation_Dire_Maw/Nikolai|Nikolai Abelev]]&lt;br /&gt;
&lt;br /&gt;
==Persons of Interest==&lt;br /&gt;
*[[Operation_Dire_Maw/Agent GABRIEL|Agent GABRIEL]]&lt;br /&gt;
*[[Operation_Dire_Maw/Bardysh|Bardysh]]&lt;br /&gt;
*[[Operation_Dire_Maw/Mathijs van der Boer|Mathijs van der Boer]]&lt;br /&gt;
*[[Operation_Dire_Maw/BALTIC TOTEM|BALTIC TOTEM]]&lt;br /&gt;
*[[Operation_Dire_Maw/Martin Kempfer|Martin Kempfer]]&lt;br /&gt;
*[[Operation_Dire_Maw/John Baxter, III|John Baxter, III]]&lt;br /&gt;
*[[Operation_Dire_Maw/Alexander Moultrie|Alexander Moultrie]]&lt;br /&gt;
&lt;br /&gt;
==Intel==&lt;br /&gt;
*[[Operation_Dire_Maw/PLACID RUBY|PLACID RUBY]]&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/PLACID_RUBY&amp;diff=207685</id>
		<title>Operation Dire Maw/PLACID RUBY</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/PLACID_RUBY&amp;diff=207685"/>
		<updated>2012-06-04T20:17:09Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]&lt;br /&gt;
&lt;br /&gt;
NATO Confidential file on ex-Soviet smuggling in the Balkans.&lt;br /&gt;
&lt;br /&gt;
#An unconfirmed intel source names [[Operation_Dire_Maw/Bardysh|Bardysh]] as Vsevolod Khartykin, a podpolkovnik lieutenant colonel in the Soviet Army. Curiously, no indication that he was KGB or GRU. Khartykin declined to serve in the Russian Army and left Russia by the end of 1991. For a good portion of 1992 he was on the staff of the Stalnaya Druzhina(1) mercenary unit assisting the Serb army in Bosnia. He was allegedly cashiered after a falling-out with the commander. There are photographs of Bardysh but none of Khartykin.&lt;br /&gt;
#[[Operation_Dire_Maw/Austin|Austin]] also recognizes the name of [[Operation_Dire_Maw/Martin Kempfer|Martin Kempfer]], a Stasi agent who approached him for aid before the destruction of the Berlin Wall. It is alleged in PLACID RUBY that he helped smuggle Czech weaponry into Bosnia for the SD. If so, he would have worked with Khartykin and might be able to give a physical description. He is currently employed as a procurer of escorts in Hamburg, although many of the names on his elite client list would be aghast if they saw his CV.&lt;br /&gt;
&lt;br /&gt;
Notes: (1) &amp;quot;Fellowship of Steel&amp;quot; -  the double entendre is not lost on either of you.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/PLACID_RUBY&amp;diff=207684</id>
		<title>Operation Dire Maw/PLACID RUBY</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/PLACID_RUBY&amp;diff=207684"/>
		<updated>2012-06-04T20:14:55Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]&lt;br /&gt;
&lt;br /&gt;
NATO Confidential file on ex-Soviet smuggling in the Balkans.&lt;br /&gt;
&lt;br /&gt;
#An unconfirmed intel source names [[Operation_Dire_Maw/Bardysh|Bardysh]] as Vsevolod Khartykin, a podpolkovnik lieutenant colonel in the Soviet Army. Curiously, no indication that he was KGB or GRU. Khartykin declined to serve in the Russian Army and left Russia by the end of 1991. For a good portion of 1992 he was on the staff of the Stalnaya Druzhina(1) mercenary unit assisting the Serb army in Bosnia. He was allegedly cashiered after a falling-out with the commander. There are photographs of Bardysh but none of Khartykin.&lt;br /&gt;
#Austin also recognizes the name of [[Operation_Dire_Maw/Martin Kempfer|Martin Kempfer]], a Stasi agent who approached Austin before the destruction of the Berlin Wall. It is alleged in PLACID RUBY that he helped smuggle Czech weaponry into Bosnia for the SD. If so, he would have worked with Khartykin and might be able to give a physical description. He is currently employed as a procurer of escorts in Hamburg, although many of the names on his elite client list would be aghast if they saw his CV.&lt;br /&gt;
&lt;br /&gt;
Notes: (1) &amp;quot;Fellowship of Steel&amp;quot; -  the double entendre is not lost on either of you.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/PLACID_RUBY&amp;diff=207683</id>
		<title>Operation Dire Maw/PLACID RUBY</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/PLACID_RUBY&amp;diff=207683"/>
		<updated>2012-06-04T20:12:48Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]&lt;br /&gt;
&lt;br /&gt;
NATO Confidential file on ex-Soviet smuggling in the Balkans.&lt;br /&gt;
&lt;br /&gt;
1. An unconfirmed intel source names [[Operation_Dire_Maw/Bardysh|Bardysh]] as Vsevolod Khartykin, a podpolkovnik lieutenant colonel in the Soviet Army. Curiously, no indication that he was KGB or GRU. Khartykin declined to serve in the Russian Army and left Russia by the end of 1991. For a good portion of 1992 he was on the staff of the Stalnaya Druzhina(1) mercenary unit assisting the Serb army in Bosnia. He was allegedly cashiered after a falling-out with the commander. There are photographs of Bardysh but none of Khartykin.&lt;br /&gt;
&lt;br /&gt;
2. Austin also recognizes the name of [[Operation_Dire_Maw/Martin Kempfer|Martin Kempfer]], a Stasi agent who approached Austin before the destruction of the Berlin Wall. It is alleged in PLACID RUBY that he helped smuggle Czech weaponry into Bosnia for the SD. If so, he would have worked with Khartykin and might be able to give a physical description. He is currently employed as a procurer of escorts in Hamburg, although many of the names on his elite client list would be aghast if they saw his CV.&lt;br /&gt;
&lt;br /&gt;
Note * &amp;quot;Fellowship of Steel&amp;quot; -  the double entendre is not lost on either of you.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/PLACID_RUBY&amp;diff=207682</id>
		<title>Operation Dire Maw/PLACID RUBY</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/PLACID_RUBY&amp;diff=207682"/>
		<updated>2012-06-04T20:12:10Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]&lt;br /&gt;
&lt;br /&gt;
NATO Confidential file on ex-Soviet smuggling in the Balkans.&lt;br /&gt;
&lt;br /&gt;
1. An unconfirmed intel source names [[Operation_Dire_Maw/Bardysh|Bardysh]]Bardysh as Vsevolod Khartykin, a podpolkovnik lieutenant colonel in the Soviet Army. Curiously, no indication that he was KGB or GRU. Khartykin declined to serve in the Russian Army and left Russia by the end of 1991. For a good portion of 1992 he was on the staff of the Stalnaya Druzhina(1) mercenary unit assisting the Serb army in Bosnia. He was allegedly cashiered after a falling-out with the commander. There are photographs of Bardysh but none of Khartykhin.&lt;br /&gt;
&lt;br /&gt;
2. Austin also recognizes the name of [[Operation_Dire_Maw/Martin Kempfer|Martin Kempfer]], a Stasi agent who approached Austin before the destruction of the Berlin Wall. It is alleged in PLACID RUBY that he helped smuggle Czech weaponry into Bosnia for the SD. If so, he would have worked with Khartykin and might be able to give a physical description. He is currently employed as a procurer of escorts in Hamburg, although many of the names on his elite client list would be aghast if they saw his CV.&lt;br /&gt;
&lt;br /&gt;
Note * &amp;quot;Fellowship of Steel&amp;quot; -  the double entendre is not lost on either of you.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Martin_Kempfer&amp;diff=207681</id>
		<title>Operation Dire Maw/Martin Kempfer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Martin_Kempfer&amp;diff=207681"/>
		<updated>2012-06-04T20:10:33Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: Created page with &amp;quot;An ex-Stasi paymaster suspected of selling arms to Vsevolod Khartykin and the Stalnaya Druzhina.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ex-Stasi paymaster suspected of selling arms to Vsevolod Khartykin and the Stalnaya Druzhina.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw&amp;diff=207680</id>
		<title>Operation Dire Maw</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw&amp;diff=207680"/>
		<updated>2012-06-04T20:08:09Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Threads==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?627522-NBA-ToC-DELTA-GREEN-Operation-DIRE-MAW&amp;amp;goto=newpost OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?627843-DELTA-GREEN-Operation-DIRE-MAW-Introduction&amp;amp;goto=newpost IC thread]&lt;br /&gt;
&lt;br /&gt;
==Operatives==&lt;br /&gt;
*[[Operation_Dire_Maw/Austin|Austin Scrivenor]]&lt;br /&gt;
*[[Operation_Dire_Maw/Nikolai|Nikolai Abelev]]&lt;br /&gt;
&lt;br /&gt;
==Persons of Interest==&lt;br /&gt;
*[[Operation_Dire_Maw/Agent GABRIEL|Agent GABRIEL]]&lt;br /&gt;
*[[Operation_Dire_Maw/Bardysh|Bardysh]]&lt;br /&gt;
*[[Operation_Dire_Maw/Mathijs van der Boer|Mathijs van der Boer]]&lt;br /&gt;
*[[Operation_Dire_Maw/BALTIC TOTEM|BALTIC TOTEM]]&lt;br /&gt;
*[[Operation_Dire_Maw/Martin Kempfer|Martin Kempfer]]&lt;br /&gt;
&lt;br /&gt;
==Intel==&lt;br /&gt;
*[[Operation_Dire_Maw/PLACID RUBY|PLACID RUBY]]&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Bardysh&amp;diff=207679</id>
		<title>Operation Dire Maw/Bardysh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Bardysh&amp;diff=207679"/>
		<updated>2012-06-04T20:07:08Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]&lt;br /&gt;
&lt;br /&gt;
[real name unknown]Mafiya crime boss of Russian descent operating since the fall of the USSR. Suspected peddler of Mythos tomes. Possibly Podpolkovnik Vsevolod Khartykin, Soviet Red Army and Stalnaya Druzhina (a pro-Serb mercenary unit operating in Bosnia at the start of the conflict).&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/PLACID_RUBY&amp;diff=207678</id>
		<title>Operation Dire Maw/PLACID RUBY</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/PLACID_RUBY&amp;diff=207678"/>
		<updated>2012-06-04T19:58:16Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]&lt;br /&gt;
&lt;br /&gt;
NATO Confidential file on ex-Soviet smuggling in the Balkans.&lt;br /&gt;
&lt;br /&gt;
1. An unconfirmed intel source names Bardysh as Vsevolod Khartykin, a podpolkovnik lieutenant colonel in the Soviet Army. Curiously, no indication that he was KGB or GRU. Khartykin declined to serve in the Russian Army and left Russia by the end of 1991. For a good portion of 1992 he was on the staff of the Stalnaya Druzhina(1) mercenary unit assisting the Serb army in Bosnia. He was allegedly cashiered after a falling-out with the commander. There are photographs of Bardysh but none of Khartykhin.&lt;br /&gt;
&lt;br /&gt;
2. Austin also recognizes the name of Martin Kempfer, a Stasi agent who approached Austin before the destruction of the Berlin Wall. It is alleged in PLACID RUBY that he helped smuggle Czech weaponry into Bosnia for the SD. If so, he would have worked with Khartykin and might be able to give a physical description. He is currently employed as a procurer of escorts in Hamburg, although many of the names on his elite client list would be aghast if they saw his CV.&lt;br /&gt;
&lt;br /&gt;
Note * &amp;quot;Fellowship of Steel&amp;quot; -  the double entendre is not lost on either of you.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/PLACID_RUBY&amp;diff=207668</id>
		<title>Operation Dire Maw/PLACID RUBY</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/PLACID_RUBY&amp;diff=207668"/>
		<updated>2012-06-04T13:40:43Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]&lt;br /&gt;
&lt;br /&gt;
NATO Confidential file on ex-Soviet smuggling in the Balkans. Includes material on Bardysh.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/BALTIC_TOTEM&amp;diff=207667</id>
		<title>Operation Dire Maw/BALTIC TOTEM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/BALTIC_TOTEM&amp;diff=207667"/>
		<updated>2012-06-04T13:40:17Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]&lt;br /&gt;
&lt;br /&gt;
[real name unknown] GRU agent with back-door channel to Delta Green verified by A-Cell. Has requested assistance of Delta Green to investigate Bardysh&#039;s smuggling operation.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Mathijs_van_der_Boer&amp;diff=207666</id>
		<title>Operation Dire Maw/Mathijs van der Boer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Mathijs_van_der_Boer&amp;diff=207666"/>
		<updated>2012-06-04T13:39:57Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]&lt;br /&gt;
&lt;br /&gt;
Majoor Mathijs van der Boer, Royal Netherlands Army / NATO liaison.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Bardysh&amp;diff=207665</id>
		<title>Operation Dire Maw/Bardysh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Bardysh&amp;diff=207665"/>
		<updated>2012-06-04T13:39:41Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]&lt;br /&gt;
&lt;br /&gt;
[real name unknown]Mafiya crime boss of Russian descent operating since the fall of the USSR. Suspected peddler of Mythos tomes.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Agent_GABRIEL&amp;diff=207664</id>
		<title>Operation Dire Maw/Agent GABRIEL</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Agent_GABRIEL&amp;diff=207664"/>
		<updated>2012-06-04T13:34:57Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Operation_Dire_Maw Back]&lt;br /&gt;
&lt;br /&gt;
Lt. Colonel Marco Bird, US Army liaison to UNPROFOR in Zagreb. A native Puerto Rican, he was introduced to Delta Green after investigating relics obtained by SEAL divers off Vieques Island.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/PLACID_RUBY&amp;diff=207663</id>
		<title>Operation Dire Maw/PLACID RUBY</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/PLACID_RUBY&amp;diff=207663"/>
		<updated>2012-06-04T13:33:02Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: Created page with &amp;quot;NATO Confidential file on ex-Soviet smuggling in the Balkans. Includes material on Bardysh.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NATO Confidential file on ex-Soviet smuggling in the Balkans. Includes material on Bardysh.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/BALTIC_TOTEM&amp;diff=207662</id>
		<title>Operation Dire Maw/BALTIC TOTEM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/BALTIC_TOTEM&amp;diff=207662"/>
		<updated>2012-06-04T13:31:15Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: Created page with &amp;quot;[real name unknown] GRU agent with back-door channel to Delta Green verified by A-Cell. Has requested assistance of Delta Green to investigate Bardysh&amp;#039;s smuggling operation.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[real name unknown] GRU agent with back-door channel to Delta Green verified by A-Cell. Has requested assistance of Delta Green to investigate Bardysh&#039;s smuggling operation.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Mathijs_van_der_Boer&amp;diff=207661</id>
		<title>Operation Dire Maw/Mathijs van der Boer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Mathijs_van_der_Boer&amp;diff=207661"/>
		<updated>2012-06-04T13:29:53Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: Created page with &amp;quot;Majoor Mathijs van der Boer, Royal Netherlands Army / NATO liaison.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Majoor Mathijs van der Boer, Royal Netherlands Army / NATO liaison.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw&amp;diff=207660</id>
		<title>Operation Dire Maw</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw&amp;diff=207660"/>
		<updated>2012-06-04T13:28:26Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Threads==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?627522-NBA-ToC-DELTA-GREEN-Operation-DIRE-MAW&amp;amp;goto=newpost OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?627843-DELTA-GREEN-Operation-DIRE-MAW-Introduction&amp;amp;goto=newpost IC thread]&lt;br /&gt;
&lt;br /&gt;
==Operatives==&lt;br /&gt;
*[[Operation_Dire_Maw/Austin|Austin Scrivenor]]&lt;br /&gt;
*[[Operation_Dire_Maw/Nikolai|Nikolai Abelev]]&lt;br /&gt;
&lt;br /&gt;
==Persons of Interest==&lt;br /&gt;
*[[Operation_Dire_Maw/Agent GABRIEL|Agent GABRIEL]]&lt;br /&gt;
*[[Operation_Dire_Maw/Bardysh|Bardysh]]&lt;br /&gt;
*[[Operation_Dire_Maw/Mathijs van der Boer|Mathijs van der Boer]]&lt;br /&gt;
*[[Operation_Dire_Maw/BALTIC TOTEM|BALTIC TOTEM]]&lt;br /&gt;
&lt;br /&gt;
==Intel==&lt;br /&gt;
*[[Operation_Dire_Maw/PLACID RUBY|PLACID RUBY]]&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw&amp;diff=207659</id>
		<title>Operation Dire Maw</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw&amp;diff=207659"/>
		<updated>2012-06-04T13:26:14Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Threads==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?627522-NBA-ToC-DELTA-GREEN-Operation-DIRE-MAW&amp;amp;goto=newpost OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?627843-DELTA-GREEN-Operation-DIRE-MAW-Introduction&amp;amp;goto=newpost IC thread]&lt;br /&gt;
&lt;br /&gt;
==Operatives==&lt;br /&gt;
*[[Operation_Dire_Maw/Austin|Austin Scrivenor]]&lt;br /&gt;
*[[Operation_Dire_Maw/Nikolai|Nikolai Abelev]]&lt;br /&gt;
&lt;br /&gt;
==Persons of Interest==&lt;br /&gt;
*[[Agent GABRIEL]]&lt;br /&gt;
*[[Bardysh]]&lt;br /&gt;
*[[Mathijs van der Boer, Dutch Army liaison to NATO]]&lt;br /&gt;
&lt;br /&gt;
==Intel==&lt;br /&gt;
*[[BALTIC TOTEM]]&lt;br /&gt;
*[[PLACID RUBY]]&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Bardysh&amp;diff=207658</id>
		<title>Operation Dire Maw/Bardysh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Bardysh&amp;diff=207658"/>
		<updated>2012-06-04T13:24:58Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: Created page with &amp;quot;[real name unknown]Mafiya crime boss of Russian descent operating since the fall of the USSR. Suspected peddler of Mythos tomes.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[real name unknown]Mafiya crime boss of Russian descent operating since the fall of the USSR. Suspected peddler of Mythos tomes.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mathijs_van_der_Boer,_Dutch_Army_liaison_to_NATO&amp;diff=207657</id>
		<title>Mathijs van der Boer, Dutch Army liaison to NATO</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mathijs_van_der_Boer,_Dutch_Army_liaison_to_NATO&amp;diff=207657"/>
		<updated>2012-06-04T13:23:45Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: Created page with &amp;quot;Majoor Mathijs van der Boer, Royal Netherlands Army / NATO liaison.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Majoor Mathijs van der Boer, Royal Netherlands Army / NATO liaison.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw&amp;diff=207656</id>
		<title>Operation Dire Maw</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw&amp;diff=207656"/>
		<updated>2012-06-04T13:22:45Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Threads==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?627522-NBA-ToC-DELTA-GREEN-Operation-DIRE-MAW&amp;amp;goto=newpost OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?627843-DELTA-GREEN-Operation-DIRE-MAW-Introduction&amp;amp;goto=newpost IC thread]&lt;br /&gt;
&lt;br /&gt;
==Operatives==&lt;br /&gt;
*[[Operation_Dire_Maw/Austin|Austin Scrivenor]]&lt;br /&gt;
*[[Operation_Dire_Maw/Nikolai|Nikolai Abelev]]&lt;br /&gt;
&lt;br /&gt;
==Persons of Interest==&lt;br /&gt;
*[[Operation_Dire_Maw/Agent GABRIEL]]&lt;br /&gt;
*[[Operation_Dire_Maw/Bardysh]]&lt;br /&gt;
*[[Mathijs van der Boer, Dutch Army liaison to NATO]]&lt;br /&gt;
&lt;br /&gt;
==Intel==&lt;br /&gt;
*[[Operation_Dire_Maw/BALTIC TOTEM]]&lt;br /&gt;
*[[Operation_Dire_Maw/PLACID RUBY]]&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Agent_GABRIEL&amp;diff=207655</id>
		<title>Operation Dire Maw/Agent GABRIEL</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw/Agent_GABRIEL&amp;diff=207655"/>
		<updated>2012-06-04T13:21:33Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: Created page with &amp;quot;Lt. Colonel Marco Bird, US Army liaison to UNPROFOR in Zagreb. A native Puerto Rican, he was introduced to Delta Green after investigating relics obtained by SEAL divers off Vieq...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lt. Colonel Marco Bird, US Army liaison to UNPROFOR in Zagreb. A native Puerto Rican, he was introduced to Delta Green after investigating relics obtained by SEAL divers off Vieques Island.&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Operation_Dire_Maw&amp;diff=207654</id>
		<title>Operation Dire Maw</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Operation_Dire_Maw&amp;diff=207654"/>
		<updated>2012-06-04T13:19:01Z</updated>

		<summary type="html">&lt;p&gt;Committed hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Threads==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?627522-NBA-ToC-DELTA-GREEN-Operation-DIRE-MAW&amp;amp;goto=newpost OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?627843-DELTA-GREEN-Operation-DIRE-MAW-Introduction&amp;amp;goto=newpost IC thread]&lt;br /&gt;
&lt;br /&gt;
==Operatives==&lt;br /&gt;
*[[Operation_Dire_Maw/Austin|Austin Scrivenor]]&lt;br /&gt;
*[[Operation_Dire_Maw/Nikolai|Nikolai Abelev]]&lt;br /&gt;
&lt;br /&gt;
==Persons of Interest==&lt;br /&gt;
*[[Operation_Dire_Maw/Agent GABRIEL]]&lt;br /&gt;
*[[Operation_Dire_Maw/Bardysh]]&lt;br /&gt;
&lt;br /&gt;
==Intel==&lt;br /&gt;
*[[Operation_Dire_Maw/BALTIC TOTEM]]&lt;br /&gt;
*[[Operation_Dire_Maw/PLACID RUBY]]&lt;br /&gt;
*[[Operation_Dire_Maw/VIOLET HONOR]]&lt;/div&gt;</summary>
		<author><name>Committed hero</name></author>
	</entry>
</feed>