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		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Colton_Atkins&amp;diff=431329</id>
		<title>Divine Strife:Colton Atkins</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Colton_Atkins&amp;diff=431329"/>
		<updated>2022-11-22T20:41:21Z</updated>

		<summary type="html">&lt;p&gt;Corlan: added some background&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Colton Atkins, Divinity of Karmic Bargains&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Unemployed - Retired&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Visionary&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominion:&#039;&#039;&#039; Conceptual - Karmic Bargains&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Cult of the Saints&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative [Intuition+Speed]: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Strength [Athletics+Might]: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Movement [Athletics+Speed]: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time: 6 (4 restored by work)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 3 (2 restored by work)&amp;lt;br/&amp;gt;&lt;br /&gt;
Health [Fortitude+5]: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche [Discipline+5]: 9&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics 0, Crafts 0, Deception (Misdirection) 4, Discipline 4, Empathy 2, Fighting 2, Fortitude 1, Influence 0, Intuition 3, Knowledge 3, Marksman 0, Medicine 1, Might 0, Perception 4, Perform 1, Speed 1, Stealth 0, Survival 1, Tech 2, Travel 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 0, Beckon 1, Journey 0, Minion 0, Puppetry 0, Oracle 3, Ruin (Geas) 2, Shaping 2, Soul 2&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“The god of Karmic Bargains can bargain in any tongue”&#039;&#039;: Speak any language (Tongues) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;“The god of Karmic Bargains cannot be fooled by illusions”&#039;&#039;: The god possesses a unique quality among the divine, the ability to see through illusions and masks of any kind. They can spend 1 Fragment to sense the presence of the Source in the area, see ghosts without needing to use the Soul Manifestation, and see the true faces of any Outsiders who take other guises. If resisting the Illusions effect, they receive a +2 bonus to see through the charade.  (Otherworldly Sight) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;My Old Life:&#039;&#039;&#039; Gain a +1 bonus to a Skill of Choice to reflect the profession they once held. (+1 Deception) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scope Out:&#039;&#039;&#039; The Visionary has a deep sense of themselves and where they are within the world. Gain a +1 bonus to any roll to assess a situation or get the read of a room. This could include an Empathy bonus to see how everyone’s feeling or a Perception bonus to quickly check for hidden traps &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tongues:&#039;&#039;&#039; Conceptual Dominions exist across all cultures and ignore language barriers. To reflect this, the god receives the Tongues Truth &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Divine Words:&#039;&#039;&#039; Saints believe they are graced with their divine Spark by a higher power, whether they are a literal saint chosen by the Hebrew God, the avatar of Agni, the Hindu god of fire, or as servants of some other deity. In times of need, the Saint may enter a trance to call upon this higher power and ask for guidance from a seemingly omnipotent being. The player spends 1 Fragment, and then asks the GM one question, but may ask additional questions by spending 1 Pantheon Die each (up to their Intuition). The GM must answer these questions truthfully, but the answer’s clarity is based on whether the higher power desires the Saint’s involvement. It offers a koan or proverb for the god to solve or simply answers yes or no, leaving all sense of context out. If the Saint is destined to intercede, however, the answer is as clear as a bell.In times of need, Divine Words can also be used in a Battle, as the god asks for divine intervention to guide their hand against an enemy. For 1 Fragment, the Saint can use their Quick Action to receive a +5 bonus to their next attack. This can only be done a number of times per Battle equal to the god’s Spark.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Feeling My Age:&#039;&#039;&#039; Age does have its drawbacks. Gain 1 Pantheon Die when the character’s absent-mindedness or physical weakness causes trouble for the group.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Not a Mind Reader:&#039;&#039;&#039; They always think they know the best strategy, but human beings are seldom easy puzzles to solve. Gain 1 Pantheon Die after devoting a scene to a Bond that didn’t go so well. If they do this, the Bond does not heal Strain like it normally would &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Led by my Power:&#039;&#039;&#039; Gain 1 Pantheon Die when the god cannot help but succumb to their dominion in the moment. This could mean a god of beauty who sees a gorgeous person and can do nothing but stare, or a god of secrets who cannot divulge the truth even if their life depends on it. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Follow the Voices:&#039;&#039;&#039; Saints are expected to follow commands from their higher power when ordered by their voices, but few plans are truly understandable by mere mortals. The GM, acting as the higher power, may ask for the Saint to perform one act in its name per Session. Some acts are benign, while others are absolutely horren�dous (or even detrimental to their well-be�ing, their mental state, and healthy relation�ships). If the Cultist complies, they perform the act and the Curse is complete. Choosing to resist this command, however, requires a Moderate (2) Discipline + Intuition check. If the character has used Divine Words in the same Session, their starting Difficulty is raised to Challenging (4). A success means the god retains their self-control but may receive muddied answers to their next prayers. On a failure, the Saint’s body acts on its own to fulfill the task regardless of their desires. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
Old Co-workers (G) 2 (Hostile - when he left his job he ruined a very lucrative deal, leaving some of his former co-workers very unhappy with him)&amp;lt;br/&amp;gt;&lt;br /&gt;
Former Petitioners (G) 1 (Nurturing - some of the people that he has &amp;quot;helped&amp;quot; still come around to chat, and to tell him how it all went.)&amp;lt;br/&amp;gt;&lt;br /&gt;
The Diner (L) 2 (Social/&amp;quot;Work&amp;quot; - this is where he feels most comfortable, but also where he meets his petitioners)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Worshippers ===&lt;br /&gt;
Level 2 - The Faithful - they ask him for guidance (see the Journal - below) and in return, he can tap their faith to recover a number of fragments equal to half the worshipper level rounded up, at a cost of 1 strain.  These fragments fade away at the end of the session if not used&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Relic ===&lt;br /&gt;
Level 5 - The Journal - This mysterious tome does some things...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 48 years&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; Coltan carries himself as one who is used to having what he needs provided for him.  He is starting to get used to not having all of the luxuries in life, but he does sometimes miss it.  He still usually dresses in suits (a habit as much as anything else) but these suits may be slightly ill-fitting, as he obtains them from a charity shop.  He is meticulous about his appearance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Coltan used to be a very rich man.  He was a banker - one of that special breed that can take assets (companies, land, whatever) and figure out the optimal way to break them apart and sell the pieces to make a profit.  He told himself that he was making organisations more efficient, ensuring that people had good jobs instead of bad ones, optimising productivity - but he knew in reality that he was stripping apart things that others had put together, and taking a nice healthy profit for himself.  His work was his life - he had no time for a family, or for much in the way of friends, beyond the people that he worked with.  He spent every second in the pursuit of material wealth.  Over time, he became dissatisfied with this - there was something missing from his life, and he wasn&#039;t sure what it was.  He ignored this little voice in the back of his head, but it got louder, and eventually he realised he had to do something.&amp;lt;br/&amp;gt;&lt;br /&gt;
He looked for an answer - something to bring meaning to his life - without any success, until one day he overheard a story about a man who could grant wishes.  He went to see the Man in the Booth, and was told that he would have to relinquish his old life, and do it in such a way that he could never go back.  He was at that time involved in a big project that would have resulted in lots of people losing their jobs and lots of businesses failing.  He went to the press and told them all about it, and what his employers plans were - destroying the deal, and forever destroying his career.  He donated much of his money to charity, leaving enough for a modest retirement income.  He felt good for having left, but it still felt as if there was something missing - so he returned to the Man in the Booth, and was told that he too wished to retire.  Handing over his journal, he told Coltan to wait a day, and then read it.  When Coltan woke the next morning he had gained his spark, and started to read, realising that here was a power that could be used to affect mortal lives - improving them, or at least giving them what they thought they wanted, for a cost.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Corlan</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Colton_Atkins&amp;diff=431326</id>
		<title>Divine Strife:Colton Atkins</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Colton_Atkins&amp;diff=431326"/>
		<updated>2022-11-22T13:32:36Z</updated>

		<summary type="html">&lt;p&gt;Corlan: Changed Manifestations (missed two points from Conceptual, and changed them around as we already have someone specialising in Temporal View, plus Geas feels like a good fit)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Colton Atkins, Divinity of Karmic Bargains&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Unemployed - Retired&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Visionary&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominion:&#039;&#039;&#039; Conceptual - Karmic Bargains&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Cult of the Saints&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative [Intuition+Speed]: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Strength [Athletics+Might]: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Movement [Athletics+Speed]: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time: 6 (4 restored by work)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 3 (2 restored by work)&amp;lt;br/&amp;gt;&lt;br /&gt;
Health [Fortitude+5]: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche [Discipline+5]: 9&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics 0, Crafts 0, Deception (Misdirection) 4, Discipline 4, Empathy 2, Fighting 2, Fortitude 1, Influence 0, Intuition 3, Knowledge 3, Marksman 0, Medicine 1, Might 0, Perception 4, Perform 1, Speed 1, Stealth 0, Survival 1, Tech 2, Travel 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 0, Beckon 1, Journey 0, Minion 0, Puppetry 0, Oracle 3, Ruin (Geas) 2, Shaping 2, Soul 2&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“The god of Karmic Bargains can bargain in any tongue”&#039;&#039;: Speak any language (Tongues) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;“The god of Karmic Bargains cannot be fooled by illusions”&#039;&#039;: The god possesses a unique quality among the divine, the ability to see through illusions and masks of any kind. They can spend 1 Fragment to sense the presence of the Source in the area, see ghosts without needing to use the Soul Manifestation, and see the true faces of any Outsiders who take other guises. If resisting the Illusions effect, they receive a +2 bonus to see through the charade.  (Otherworldly Sight) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;My Old Life:&#039;&#039;&#039; Gain a +1 bonus to a Skill of Choice to reflect the profession they once held. (+1 Deception) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scope Out:&#039;&#039;&#039; The Visionary has a deep sense of themselves and where they are within the world. Gain a +1 bonus to any roll to assess a situation or get the read of a room. This could include an Empathy bonus to see how everyone’s feeling or a Perception bonus to quickly check for hidden traps &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tongues:&#039;&#039;&#039; Conceptual Dominions exist across all cultures and ignore language barriers. To reflect this, the god receives the Tongues Truth &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Divine Words:&#039;&#039;&#039; Saints believe they are graced with their divine Spark by a higher power, whether they are a literal saint chosen by the Hebrew God, the avatar of Agni, the Hindu god of fire, or as servants of some other deity. In times of need, the Saint may enter a trance to call upon this higher power and ask for guidance from a seemingly omnipotent being. The player spends 1 Fragment, and then asks the GM one question, but may ask additional questions by spending 1 Pantheon Die each (up to their Intuition). The GM must answer these questions truthfully, but the answer’s clarity is based on whether the higher power desires the Saint’s involvement. It offers a koan or proverb for the god to solve or simply answers yes or no, leaving all sense of context out. If the Saint is destined to intercede, however, the answer is as clear as a bell.In times of need, Divine Words can also be used in a Battle, as the god asks for divine intervention to guide their hand against an enemy. For 1 Fragment, the Saint can use their Quick Action to receive a +5 bonus to their next attack. This can only be done a number of times per Battle equal to the god’s Spark.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Feeling My Age:&#039;&#039;&#039; Age does have its drawbacks. Gain 1 Pantheon Die when the character’s absent-mindedness or physical weakness causes trouble for the group.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Not a Mind Reader:&#039;&#039;&#039; They always think they know the best strategy, but human beings are seldom easy puzzles to solve. Gain 1 Pantheon Die after devoting a scene to a Bond that didn’t go so well. If they do this, the Bond does not heal Strain like it normally would &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Led by my Power:&#039;&#039;&#039; Gain 1 Pantheon Die when the god cannot help but succumb to their dominion in the moment. This could mean a god of beauty who sees a gorgeous person and can do nothing but stare, or a god of secrets who cannot divulge the truth even if their life depends on it. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Follow the Voices:&#039;&#039;&#039; Saints are expected to follow commands from their higher power when ordered by their voices, but few plans are truly understandable by mere mortals. The GM, acting as the higher power, may ask for the Saint to perform one act in its name per Session. Some acts are benign, while others are absolutely horren�dous (or even detrimental to their well-be�ing, their mental state, and healthy relation�ships). If the Cultist complies, they perform the act and the Curse is complete. Choosing to resist this command, however, requires a Moderate (2) Discipline + Intuition check. If the character has used Divine Words in the same Session, their starting Difficulty is raised to Challenging (4). A success means the god retains their self-control but may receive muddied answers to their next prayers. On a failure, the Saint’s body acts on its own to fulfill the task regardless of their desires. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
Old Co-workers (G) 2 (Hostile - when he left his job he ruined a very lucrative deal, leaving some of his former co-workers very unhappy with him)&amp;lt;br/&amp;gt;&lt;br /&gt;
Former Petitioners (G) 1 (Nurturing - some of the people that he has &amp;quot;helped&amp;quot; still come around to chat, and to tell him how it all went.)&amp;lt;br/&amp;gt;&lt;br /&gt;
The Diner (L) 2 (Social/&amp;quot;Work&amp;quot; - this is where he feels most comfortable, but also where he meets his petitioners)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Worshippers ===&lt;br /&gt;
Level 2 - The Faithful - they ask him for guidance (see the Journal - below) and in return, he can tap their faith to recover a number of fragments equal to half the worshipper level rounded up, at a cost of 1 strain.  These fragments fade away at the end of the session if not used&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Relic ===&lt;br /&gt;
Level 5 - The Journal - This mysterious tome does some things...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 48 years&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; [text]&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Corlan</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Colton_Atkins&amp;diff=431323</id>
		<title>Divine Strife:Colton Atkins</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Colton_Atkins&amp;diff=431323"/>
		<updated>2022-11-21T19:50:14Z</updated>

		<summary type="html">&lt;p&gt;Corlan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Colton Atkins, Divinity of Karmic Bargains&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Unemployed - Retired&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Visionary&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominion:&#039;&#039;&#039; Conceptual - Karmic Bargains&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Cult of the Saints&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative [Intuition+Speed]: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Strength [Athletics+Might]: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Movement [Athletics+Speed]: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time: 6 (4 restored by work)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 3 (2 restored by work)&amp;lt;br/&amp;gt;&lt;br /&gt;
Health [Fortitude+5]: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche [Discipline+5]: 9&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics 0, Crafts 0, Deception (Misdirection) 4, Discipline 4, Empathy 2, Fighting 2, Fortitude 1, Influence 0, Intuition 3, Knowledge 3, Marksman 0, Medicine 1, Might 0, Perception 4, Perform 1, Speed 1, Stealth 0, Survival 1, Tech 2, Travel 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 0, Beckon 1, Journey 0, Minion 2, Puppetry 0, Oracle (Temporal View) 3, Ruin 0, Shaping 0, Soul 2&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“The god of Karmic Bargains can bargain in any tongue”&#039;&#039;: Speak any language (Tongues) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;“The god of Karmic Bargains cannot be fooled by illusions”&#039;&#039;: The god possesses a unique quality among the divine, the ability to see through illusions and masks of any kind. They can spend 1 Fragment to sense the presence of the Source in the area, see ghosts without needing to use the Soul Manifestation, and see the true faces of any Outsiders who take other guises. If resisting the Illusions effect, they receive a +2 bonus to see through the charade.  (Otherworldly Sight) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;My Old Life:&#039;&#039;&#039; Gain a +1 bonus to a Skill of Choice to reflect the profession they once held. (+1 Deception) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scope Out:&#039;&#039;&#039; The Visionary has a deep sense of themselves and where they are within the world. Gain a +1 bonus to any roll to assess a situation or get the read of a room. This could include an Empathy bonus to see how everyone’s feeling or a Perception bonus to quickly check for hidden traps &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tongues:&#039;&#039;&#039; Conceptual Dominions exist across all cultures and ignore language barriers. To reflect this, the god receives the Tongues Truth &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Divine Words:&#039;&#039;&#039; Saints believe they are graced with their divine Spark by a higher power, whether they are a literal saint chosen by the Hebrew God, the avatar of Agni, the Hindu god of fire, or as servants of some other deity. In times of need, the Saint may enter a trance to call upon this higher power and ask for guidance from a seemingly omnipotent being. The player spends 1 Fragment, and then asks the GM one question, but may ask additional questions by spending 1 Pantheon Die each (up to their Intuition). The GM must answer these questions truthfully, but the answer’s clarity is based on whether the higher power desires the Saint’s involvement. It offers a koan or proverb for the god to solve or simply answers yes or no, leaving all sense of context out. If the Saint is destined to intercede, however, the answer is as clear as a bell.In times of need, Divine Words can also be used in a Battle, as the god asks for divine intervention to guide their hand against an enemy. For 1 Fragment, the Saint can use their Quick Action to receive a +5 bonus to their next attack. This can only be done a number of times per Battle equal to the god’s Spark.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Feeling My Age:&#039;&#039;&#039; Age does have its drawbacks. Gain 1 Pantheon Die when the character’s absent-mindedness or physical weakness causes trouble for the group.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Not a Mind Reader:&#039;&#039;&#039; They always think they know the best strategy, but human beings are seldom easy puzzles to solve. Gain 1 Pantheon Die after devoting a scene to a Bond that didn’t go so well. If they do this, the Bond does not heal Strain like it normally would &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Led by my Power:&#039;&#039;&#039; Gain 1 Pantheon Die when the god cannot help but succumb to their dominion in the moment. This could mean a god of beauty who sees a gorgeous person and can do nothing but stare, or a god of secrets who cannot divulge the truth even if their life depends on it. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Follow the Voices:&#039;&#039;&#039; Saints are expected to follow commands from their higher power when ordered by their voices, but few plans are truly understandable by mere mortals. The GM, acting as the higher power, may ask for the Saint to perform one act in its name per Session. Some acts are benign, while others are absolutely horren�dous (or even detrimental to their well-be�ing, their mental state, and healthy relation�ships). If the Cultist complies, they perform the act and the Curse is complete. Choosing to resist this command, however, requires a Moderate (2) Discipline + Intuition check. If the character has used Divine Words in the same Session, their starting Difficulty is raised to Challenging (4). A success means the god retains their self-control but may receive muddied answers to their next prayers. On a failure, the Saint’s body acts on its own to fulfill the task regardless of their desires. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
Old Co-workers (G) 2 (Hostile - when he left his job he ruined a very lucrative deal, leaving some of his former co-workers very unhappy with him)&amp;lt;br/&amp;gt;&lt;br /&gt;
Former Petitioners (G) 1 (Nurturing - some of the people that he has &amp;quot;helped&amp;quot; still come around to chat, and to tell him how it all went.)&amp;lt;br/&amp;gt;&lt;br /&gt;
The Diner (L) 2 (Social/&amp;quot;Work&amp;quot; - this is where he feels most comfortable, but also where he meets his petitioners)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Worshippers ===&lt;br /&gt;
Level 2 - The Faithful - they ask him for guidance (see the Journal - below) and in return, he can tap their faith to recover a number of fragments equal to half the worshipper level rounded up, at a cost of 1 strain.  These fragments fade away at the end of the session if not used&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Relic ===&lt;br /&gt;
Level 5 - The Journal - This mysterious tome does some things...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 48 years&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; [text]&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Corlan</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Colton_Atkins&amp;diff=431322</id>
		<title>Divine Strife:Colton Atkins</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Colton_Atkins&amp;diff=431322"/>
		<updated>2022-11-21T19:45:13Z</updated>

		<summary type="html">&lt;p&gt;Corlan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Colton Atkins, Divinity of Karmic Bargains&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Unemployed - Retired&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Visionary&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominion:&#039;&#039;&#039; Conceptual - Karmic Bargains&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Cult of the Saints&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative [Intuition+Speed]: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Strength [Athletics+Might]: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Movement [Athletics+Speed]: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time: 6 (4 restored by work)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 3 (2 restored by work)&amp;lt;br/&amp;gt;&lt;br /&gt;
Health [Fortitude+5]: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche [Discipline+5]: 9&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics 0, Crafts 0, Deception (Misdirection) 4, Discipline 4, Empathy 2, Fighting 2, Fortitude 1, Influence 0, Intuition 3, Knowledge 3, Marksman 0, Medicine 1, Might 0, Perception 4, Perform 1, Speed 1, Stealth 0, Survival 1, Tech 2, Travel 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 0, Beckon 1, Journey 0, Minion 2, Puppetry 0, Oracle (Temporal View) 3, Ruin 0, Shaping 0, Soul 2&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“The god of Karmic Bargains can bargain in any tongue”&#039;&#039;: Speak any language (Tongues) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;“The god of Karmic Bargains cannot be fooled by illusions”&#039;&#039;: The god possesses a unique quality among the divine, the ability to see through illusions and masks of any kind. They can spend 1 Fragment to sense the presence of the Source in the area, see ghosts without needing to use the Soul Manifestation, and see the true faces of any Outsiders who take other guises. If resisting the Illusions effect, they receive a +2 bonus to see through the charade.  (Otherworldly Sight) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;“The god of Karmic Bargains can tell when he is being played false”&#039;&#039;: The god may spend one fragment and can then tell if a lie is spoken in their presence for the rest of the scene (Custom Truth) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;My Old Life:&#039;&#039;&#039; Gain a +1 bonus to a Skill of Choice to reflect the profession they once held. (+1 Deception) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scope Out:&#039;&#039;&#039; The Visionary has a deep sense of themselves and where they are within the world. Gain a +1 bonus to any roll to assess a situation or get the read of a room. This could include an Empathy bonus to see how everyone’s feeling or a Perception bonus to quickly check for hidden traps &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tongues:&#039;&#039;&#039; Conceptual Dominions exist across all cultures and ignore language barriers. To reflect this, the god receives the Tongues Truth &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Divine Words:&#039;&#039;&#039; Saints believe they are graced with their divine Spark by a higher power, whether they are a literal saint chosen by the Hebrew God, the avatar of Agni, the Hindu god of fire, or as servants of some other deity. In times of need, the Saint may enter a trance to call upon this higher power and ask for guidance from a seemingly omnipotent being. The player spends 1 Fragment, and then asks the GM one question, but may ask additional questions by spending 1 Pantheon Die each (up to their Intuition). The GM must answer these questions truthfully, but the answer’s clarity is based on whether the higher power desires the Saint’s involvement. It offers a koan or proverb for the god to solve or simply answers yes or no, leaving all sense of context out. If the Saint is destined to intercede, however, the answer is as clear as a bell.In times of need, Divine Words can also be used in a Battle, as the god asks for divine intervention to guide their hand against an enemy. For 1 Fragment, the Saint can use their Quick Action to receive a +5 bonus to their next attack. This can only be done a number of times per Battle equal to the god’s Spark.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Feeling My Age:&#039;&#039;&#039; Age does have its drawbacks. Gain 1 Pantheon Die when the character’s absent-mindedness or physical weakness causes trouble for the group.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Not a Mind Reader:&#039;&#039;&#039; They always think they know the best strategy, but human beings are seldom easy puzzles to solve. Gain 1 Pantheon Die after devoting a scene to a Bond that didn’t go so well. If they do this, the Bond does not heal Strain like it normally would &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Led by my Power:&#039;&#039;&#039; Gain 1 Pantheon Die when the god cannot help but succumb to their dominion in the moment. This could mean a god of beauty who sees a gorgeous person and can do nothing but stare, or a god of secrets who cannot divulge the truth even if their life depends on it. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Follow the Voices:&#039;&#039;&#039; Saints are expected to follow commands from their higher power when ordered by their voices, but few plans are truly understandable by mere mortals. The GM, acting as the higher power, may ask for the Saint to perform one act in its name per Session. Some acts are benign, while others are absolutely horren�dous (or even detrimental to their well-be�ing, their mental state, and healthy relation�ships). If the Cultist complies, they perform the act and the Curse is complete. Choosing to resist this command, however, requires a Moderate (2) Discipline + Intuition check. If the character has used Divine Words in the same Session, their starting Difficulty is raised to Challenging (4). A success means the god retains their self-control but may receive muddied answers to their next prayers. On a failure, the Saint’s body acts on its own to fulfill the task regardless of their desires. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
Old Co-workers (G) 2 (Hostile - when he left his job he ruined a very lucrative deal, leaving some of his former co-workers very unhappy with him)&amp;lt;br/&amp;gt;&lt;br /&gt;
Former Petitioners (G) 1 (Nurturing - some of the people that he has &amp;quot;helped&amp;quot; still come around to chat, and to tell him how it all went.)&amp;lt;br/&amp;gt;&lt;br /&gt;
The Diner (L) 2 (Social/&amp;quot;Work&amp;quot; - this is where he feels most comfortable, but also where he meets his petitioners)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Worshippers ===&lt;br /&gt;
Level 3 - The Faithful - they ask him for guidance (see the Journal - below) and in return, he can tap their faith to recover a number of fragments equal to half the worshipper level rounded up, at a cost of 1 strain.  These fragments fade away at the end of the session if not used&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Relic ===&lt;br /&gt;
Level 2 - The Journal - This mysterious tome helps to provide answers to questions about mortal futures.  It grants +2 on a Manifestation roll for the user to employ Temporal View to find out how a mortal can obtain what they desire.  This only applies if it relates to mortals or the wielder, and will result in at least 1 success even if none are rolled when assisting mortals (although in this case, there will be negative results for the wielder or their pantheon)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 48 years&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; [text]&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Corlan</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Colton_Atkins&amp;diff=431321</id>
		<title>Divine Strife:Colton Atkins</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Colton_Atkins&amp;diff=431321"/>
		<updated>2022-11-21T19:10:19Z</updated>

		<summary type="html">&lt;p&gt;Corlan: Updated Chargen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Colton Atkins, Divinity of Avarice&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Unemployed - Retired&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Visionary&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominion:&#039;&#039;&#039; Conceptual - Karmic Bargains&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Cult of the Saints&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative [Intuition+Speed]: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Strength [Athletics+Might]: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Movement [Athletics+Speed]: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time: 6 (4 restored by work)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 3 (2 restored by work)&amp;lt;br/&amp;gt;&lt;br /&gt;
Health [Fortitude+5]: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche [Discipline+5]: 9&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics 0, Crafts 0, Deception (Misdirection) 4, Discipline 4, Empathy 2, Fighting 2, Fortitude 1, Influence 0, Intuition 3, Knowledge 3, Marksman 0, Medicine 1, Might 0, Perception 4, Perform 1, Speed 1, Stealth 0, Survival 1, Tech 2, Travel 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 0, Beckon 1, Journey 0, Minion 2, Puppetry 0, Oracle (Temporal View) 3, Ruin 0, Shaping 0, Soul 2&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“The god of Karmic Bargains can bargain in any tongue”&#039;&#039;: Speak any language (Tongues) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;“The god of Karmic Bargains cannot be fooled by illusions”&#039;&#039;: The god possesses a unique quality among the divine, the ability to see through illusions and masks of any kind. They can spend 1 Fragment to sense the presence of the Source in the area, see ghosts without needing to use the Soul Manifestation, and see the true faces of any Outsiders who take other guises. If resisting the Illusions effect, they receive a +2 bonus to see through the charade.  (Otherworldly Sight) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;“The god of Karmic Bargains can tell when he is being played false”&#039;&#039;: The god may spend one fragment and can then tell if a lie is spoken in their presence for the rest of the scene (Custom Truth) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;My Old Life:&#039;&#039;&#039; Gain a +1 bonus to a Skill of Choice to reflect the profession they once held. (+1 Deception) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scope Out:&#039;&#039;&#039; The Visionary has a deep sense of themselves and where they are within the world. Gain a +1 bonus to any roll to assess a situation or get the read of a room. This could include an Empathy bonus to see how everyone’s feeling or a Perception bonus to quickly check for hidden traps &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tongues:&#039;&#039;&#039; Conceptual Dominions exist across all cultures and ignore language barriers. To reflect this, the god receives the Tongues Truth &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Divine Words:&#039;&#039;&#039; Saints believe they are graced with their divine Spark by a higher power, whether they are a literal saint chosen by the Hebrew God, the avatar of Agni, the Hindu god of fire, or as servants of some other deity. In times of need, the Saint may enter a trance to call upon this higher power and ask for guidance from a seemingly omnipotent being. The player spends 1 Fragment, and then asks the GM one question, but may ask additional questions by spending 1 Pantheon Die each (up to their Intuition). The GM must answer these questions truthfully, but the answer’s clarity is based on whether the higher power desires the Saint’s involvement. It offers a koan or proverb for the god to solve or simply answers yes or no, leaving all sense of context out. If the Saint is destined to intercede, however, the answer is as clear as a bell.In times of need, Divine Words can also be used in a Battle, as the god asks for divine intervention to guide their hand against an enemy. For 1 Fragment, the Saint can use their Quick Action to receive a +5 bonus to their next attack. This can only be done a number of times per Battle equal to the god’s Spark.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Feeling My Age:&#039;&#039;&#039; Age does have its drawbacks. Gain 1 Pantheon Die when the character’s absent-mindedness or physical weakness causes trouble for the group.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Not a Mind Reader:&#039;&#039;&#039; They always think they know the best strategy, but human beings are seldom easy puzzles to solve. Gain 1 Pantheon Die after devoting a scene to a Bond that didn’t go so well. If they do this, the Bond does not heal Strain like it normally would &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Led by my Power:&#039;&#039;&#039; Gain 1 Pantheon Die when the god cannot help but succumb to their dominion in the moment. This could mean a god of beauty who sees a gorgeous person and can do nothing but stare, or a god of secrets who cannot divulge the truth even if their life depends on it. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Follow the Voices:&#039;&#039;&#039; Saints are expected to follow commands from their higher power when ordered by their voices, but few plans are truly understandable by mere mortals. The GM, acting as the higher power, may ask for the Saint to perform one act in its name per Session. Some acts are benign, while others are absolutely horren�dous (or even detrimental to their well-be�ing, their mental state, and healthy relation�ships). If the Cultist complies, they perform the act and the Curse is complete. Choosing to resist this command, however, requires a Moderate (2) Discipline + Intuition check. If the character has used Divine Words in the same Session, their starting Difficulty is raised to Challenging (4). A success means the god retains their self-control but may receive muddied answers to their next prayers. On a failure, the Saint’s body acts on its own to fulfill the task regardless of their desires. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
Old Co-workers (G) 2 (Hostile - when he left his job he ruined a very lucrative deal, leaving some of his former co-workers very unhappy with him)&amp;lt;br/&amp;gt;&lt;br /&gt;
Former Petitioners (G) 1 (Nurturing - some of the people that he has &amp;quot;helped&amp;quot; still come around to chat, and to tell him how it all went.)&amp;lt;br/&amp;gt;&lt;br /&gt;
The Diner (L) 2 (Social/&amp;quot;Work&amp;quot; - this is where he feels most comfortable, but also where he meets his petitioners)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Worshippers ===&lt;br /&gt;
Level 3 - The Faithful - they ask him for guidance (see the Journal - below) and in return, he can tap their faith to recover a number of fragments equal to half the worshipper level rounded up, at a cost of 1 strain.  These fragments fade away at the end of the session if not used&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Relic ===&lt;br /&gt;
Level 2 - The Journal - This mysterious tome helps to provide answers to questions about mortal futures.  It grants +2 on a Manifestation roll for the user to employ Temporal View to find out how a mortal can obtain what they desire.  This only applies if it relates to mortals or the wielder, and will result in at least 1 success even if none are rolled when assisting mortals (although in this case, there will be negative results for the wielder or their pantheon)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 48 years&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; [text]&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Corlan</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Colton_Atkins&amp;diff=431282</id>
		<title>Divine Strife:Colton Atkins</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Colton_Atkins&amp;diff=431282"/>
		<updated>2022-11-20T20:20:37Z</updated>

		<summary type="html">&lt;p&gt;Corlan: First draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Colton Atkins, Divinity of Avarice&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Unemployed&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Visionary&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominion:&#039;&#039;&#039; Emotional&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Cult of the Saints&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative [Intuition+Speed]&amp;lt;br/&amp;gt;&lt;br /&gt;
Strength [Athletics+Might]&amp;lt;br/&amp;gt;&lt;br /&gt;
Movement [Athletics+Speed]&amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 4+2&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 2+1&amp;lt;br/&amp;gt;&lt;br /&gt;
Health [Fortitude+5]&amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche [Discipline+5]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics 0, Crafts 0, Deception 0, Discipline 3, Empathy 2, Fighting 1, Fortitude 1, Influence 1, Intuition 2, Knowledge 0, Marksman 0, Medicine 2, Might 0, Perception 2, Perform 0, Speed 0, Stealth 0, Survival 1, Tech 3, Travel 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 0, Beckon 1, Journey 0, Minion 1, Puppetry 1, Oracle 2, Ruin 0, Shaping 0, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“[Default Truth]”&#039;&#039;: [effect] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;My Old Life:&#039;&#039;&#039; +1 to any 1 skill (related to previous job) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scope Out:&#039;&#039;&#039; +1 bonus to any roll to assess a situation or get the read of a room &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Soothing Aura:&#039;&#039;&#039; Gain the Soothing Aura Truth &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Divine Words:&#039;&#039;&#039; spend 1 fragment and ask the GM a question (+1 pantheon die per additional question) or 1 fragment for +5 bonus to next attack (1/battle)&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Feeling My Age:&#039;&#039;&#039; gain 1 pantheon die when absent mindedness or physical weakness causes trouble for the group &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Not a Mind Reader:&#039;&#039;&#039; gain 1 pantheon die after devoting a scene to a bond that didn&#039;t go so well - the relationship doesn&#039;t heal strain &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Apathetic:&#039;&#039;&#039; +1 pantheon die when you become a hardened, enemotional version of yourself &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Follow the Voices:&#039;&#039;&#039; once per session, may be asked to carry out a task.  Can resist using Discipline + intuition (diff 2 - or 4 if you have used Divine Words)&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My family (G) 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Worshippers - level 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Individual - level 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Landmark - level 2&lt;br /&gt;
&lt;br /&gt;
+ 5 points of attachments&lt;br /&gt;
+ 10 skills&lt;br /&gt;
+ 4 manifestation points&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 55 years&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; [text]&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Corlan</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=3_finger_salute&amp;diff=406610</id>
		<title>3 finger salute</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=3_finger_salute&amp;diff=406610"/>
		<updated>2021-09-16T09:31:51Z</updated>

		<summary type="html">&lt;p&gt;Corlan: Added Meta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A page for our 2400: Codebreakers game.&lt;br /&gt;
== Facts ==&lt;br /&gt;
* the daemons are scattered through a populace of harmless citizens&lt;br /&gt;
* the government has no involvement with the daemons&lt;br /&gt;
* the government apparatus is completely invested in the Simulation. Its personnel can&#039;t conceive that anything might need to be done to prevent you subverting &amp;quot;reality.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== mudfly ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;chmod&#039;&#039;&#039; is just a regular joe who works as a warehouse AI robot designer and developer.&lt;br /&gt;
&lt;br /&gt;
Personal Items: Backpack, Laptop, Solar Charger, Headphones, Food, Water&lt;br /&gt;
Reputation: Accomplished; Skills: Tracking, Electronics, Shooting&lt;br /&gt;
Exploit: Sudo Force an object to perform or cease its function — stall an engine, unlock a door, etc.&lt;br /&gt;
Link: Friend or colleague who discovered The Truth of the simulation with you&lt;br /&gt;
Hideout: Surveillance: see trouble coming from afar&lt;br /&gt;
Contacts: Royce, mundane detective, unsure about you&lt;br /&gt;
&lt;br /&gt;
=== Nate_MI ===&lt;br /&gt;
=== Corlan ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta&#039;&#039;&#039; has always been a little strange.  Most people had two reasons to thinks so - most of his salary going on rare strange ingredients for his cooking, and his refusal to dismiss any conspiracy theory until he had investigated it himself.  Always an avid gamer, he specialised in trying to find item duping hacks, and was very surprised one day when trying one out in real life - it worked.  Since then, he&#039;s dedicated himself to finding other exploits in the simulation, ways to make things work for him (a shortage of rare ingredients is no longer a problem).&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
* Hacking D10&lt;br /&gt;
* Simulation D10&lt;br /&gt;
* Cooking D8&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
* Bulky Laptop&lt;br /&gt;
* Pay as you go flip-phone&lt;br /&gt;
&lt;br /&gt;
Exploits&lt;br /&gt;
* Copy - Duplicate a small object.  Hinder (d4) for something bigger than you, up to car-sized.&lt;br /&gt;
* Find - Unerringly locate an item, either general (&amp;quot;a gun&amp;quot;) or specific (&amp;quot;this door&#039;s key&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Background &lt;br /&gt;
* Programmer&lt;br /&gt;
&lt;br /&gt;
Prior reputation&lt;br /&gt;
* Weird&lt;br /&gt;
&lt;br /&gt;
Handle&lt;br /&gt;
* Meta&lt;br /&gt;
&lt;br /&gt;
Pronouns&lt;br /&gt;
* he/him&lt;br /&gt;
&lt;br /&gt;
Link to another codebreaker&lt;br /&gt;
* Kept bumping into one another &amp;quot;by chance&amp;quot;, as if the simulation brought you together.&lt;br /&gt;
&lt;br /&gt;
Hideout feature&lt;br /&gt;
* Backdoor - a secret exit, hidden on both sides.&lt;/div&gt;</summary>
		<author><name>Corlan</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=EndOfTheFifthAge&amp;diff=392174</id>
		<title>EndOfTheFifthAge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=EndOfTheFifthAge&amp;diff=392174"/>
		<updated>2021-01-04T15:43:38Z</updated>

		<summary type="html">&lt;p&gt;Corlan: Added link to character sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Exalted vs World of Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Intro&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
The world here is not our own; it is like peering through a colored or painted glass. The shadows are even longer, and if you look at it at the correct angle, you&#039;ll notice that some nasty things creep and and stare at you from those shadows. Hungry, evil things like vampires and angry, proud monsters like werewolves. The murder rate is higher here too; the crime rate in the average city in this world of darkness dwarfing the Wild West on it&#039;s worst day. The capitalists in charge there have even larger, more avaricious, cruel, menacing mega corporations with politicians in their pockets, schemes going down, and terrible consequences happening to the environment. The evils going on in this World of Darkness make the shadows here seem much, much paler in comparison. There are things going bump in the night here, the All Night Society, who make everything worse. Creatures, not always people, who want to drag the world down to it&#039;s muddy, filth covered grade.&lt;br /&gt;
&lt;br /&gt;
But there are also brighter colors, and now brighter people. Men, women, and others who can take on these ancient conspiracies: run by humans, monsters, or both, and win. Always extraordinary, but always human. Heroes. Exalted! The only problem is they are the new kids on the black, with millennia and armies stacked against them.&lt;br /&gt;
&lt;br /&gt;
Chicago is a city mired and marred by the World of Darkness more than most. It has one of the densest supernatural communities on Earth for certain; with the most vampires per mortal than any other for example, even after the recent thinning due to external (with Werewolves and some other vampire faction) and civil war (within the vampire faction that controls the city). They don&#039;t control all the gangs and organized crime in the city, but they at least have a finger or fang in most. They don&#039;t have every cop in their pocket, but with the thin blue line in effect and as many prosecutors, city, state, and the occasional federal official there as well, they might as well. The murder rate is skyrocketting, you know that from turning on the news. What you don&#039;t know however, because the mainstream press either doesn&#039;t mention it or buries the stories where only the cranks care is: the disappearance rate is in the stratosphere and what little monitors we have on human trafficking and homelessness is telling us both are getting just as high despite a high &amp;quot;turnover&amp;quot; rate that rarely ends positively.&lt;br /&gt;
&lt;br /&gt;
Any attempt to reveal this truth is quickly dismissed at broad too. Youtube videos are flagged, brought down or dismissed by trolls as &amp;quot;fake and sus&amp;quot; Serious journalists who dig into the matter are either never heard from again, or dismissed as cranks and tabloid muckrakers, or committed to insane asylums Communities feeling abandoned, are taking matters into their hands, organizing and on the look out, but they don&#039;t know exactly to look for or trust the other ones quite enough to start sharing information. It&#039;s rumored the feds know more than they let on, but they aren&#039;t helping or even talking for that matter.&lt;br /&gt;
&lt;br /&gt;
Likewise, it&#039;s clear the vampires due more than rule the streets and city hall, or that there are Others who do as well; business is good in Chicago, but only if you&#039;re rich. Otherwise congrats, they&#039;ve managed to tear down labor and environmental protections down to the level of a third world nation. Pentex subsidiaries are setting up shop in town, now that corporate tax rates are down and after come countries or states sent them packing by asking for the barest of levels of accountability or paying their fair share. Herrick&#039;s and O&#039;Tolley&#039;s have always been Chicago home brands, and continued to be whether they were bought out or extended to a national and then international level, but now each has almost squeezed out their respective competitors from the region: O&#039;Tolley&#039;s being the premier grease splattered cheap as hell fast food burger place and Herrick&#039;s the cheap, lower middle class grocery and general store that now stands face to face with Jewels, Krogar, Walmart, and Cosco. Chain store after chain store replaced family owned, small, or worker run business even if in some cases it not only doesn&#039;t turn a profit, but looks like it never will. Almost like shoveling unhealthy processed foods and drinks into people&#039;s mouths is the point, or draining people&#039;s pockets and souls dry and replacing it with shelves and shelves of stuff is the point, and not actual profit motive. With moving Circinus Brands their headquarters here after the state Supreme Court ruled they could sell vaping pens to kids, and the South Carolina one saying their couldn&#039;t, maybe their skip the middle man finally and just poison people directly.&lt;br /&gt;
&lt;br /&gt;
Though it hasn&#039;t been bad for local businesses, and for once Pentex has decided to play nice. Ballard Industries bought up the local firms and routes of Ardus Enterprises after the later was folded and shuttered by Pentex thanks to a combination of eco-terrorism, civil challenges, and local, state, federal, and international charges being brought against them. Turns out the waste management company buried tons of radioactive and oil based materials a little too close to rivers, to the point it blatantly violated contracts and legal statues, and it appeared they were doing it on purpose. Their original legal teams teams might have gotten them out of it, but between sudden unplanned destruction of their worksites and the material in question itself poisoning half of those firms by aforementioned eco terrorist groups, they&#039;ve had a hard time finding representation that is immortal enough to defend them, and brave enough to do so. Rumors are though this was less a buyout and more a limited merger; to add to that, that Ballard is pulling the same crap, and rumored to help play out Pentex&#039;s unethical experiments, to add to the mix.&lt;br /&gt;
&lt;br /&gt;
Things were really circling the drain around here...until The Exalted showed up.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;The World&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
It&#039;s Chicago December 27th, 2008. The United States is in the largest economic depression since the Great Depression in the 30&#039;s. Tens of millions of people across the world have lost their jobs, and in America their healthcare and other safety measures. President Obama&#039;s relief efforts have been far more moderate and business friendly than was hoped. In the World of Darkness, homicides in Chicago have doubled, while disappearances have tripled. The police have responded to this rise of unrest and crime the only way they know how: inhumane and brutal crackdowns, helping no one but retail magents keep the streets near high end streets clean looking and with a facade of friendliness.&lt;br /&gt;
&lt;br /&gt;
There is something supernatural afoot, but you don&#039;t know what!&lt;br /&gt;
&lt;br /&gt;
[[EndOfTheFifthAge:WorldOfDarkness|Locations in WOD]]&lt;br /&gt;
&lt;br /&gt;
Chicago, Illinois&lt;br /&gt;
Gary, Indiana&lt;br /&gt;
Joliet, Illinois  &lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;The Circle&#039;&#039;&#039;=&lt;br /&gt;
[[EndOfTheFifthAge:_Character_Sheet_Template | Character Sheet Template (by drearyArchon)]]&lt;br /&gt;
&lt;br /&gt;
[[EndOfTheFifthAge:_Nate_Graham | Nate Graham, Chosen of Secrets (drearyArchon)]]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1YvG1jb9h96WV8MOCzD6idNhPQb613b8F7dGNgoSJgVQ/view| Juan Delavega, Dawn Caste (EnigmaticOne)]&lt;br /&gt;
&lt;br /&gt;
[https://app.powerbi.com/view?r=eyJrIjoiZjI2NWIxYzAtMTgxNy00Zjc4LWJlZWUtODZjOWE4YzFkZjNiIiwidCI6ImY3YjgxYmQyLTNiMTItNDhjOC1hY2EwLTgyNGM0NjZmOGJhOSJ9&amp;amp;pageName=ReportSection778a165e26c129037fc0  Raphael Hewlett, Twilight Caste Solar (Corlan)]&lt;br /&gt;
&lt;br /&gt;
[Insert Players Here]&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;The Night People&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
[[EndOfTheFifthAge:TheNightPeople|The Supernatural of the World of Darkness]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampires&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Werewolfs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wraiths&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mages&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Corlan</name></author>
	</entry>
</feed>