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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=165871</id>
		<title>Character:Brazen Sand</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=165871"/>
		<updated>2010-12-11T00:55:45Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Isidoros */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/images/4/45/Balrog_by_Ironshod.jpg]&lt;br /&gt;
*&#039;&#039;&#039;Brazen Sand&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Arjeha Farazuhl&#039;&#039;&lt;br /&gt;
*Caste: Slayer&lt;br /&gt;
*Concept: Rebellious Infernal Exalt and Ruler of Gem&lt;br /&gt;
*&#039;&#039;He looks like someone blasted by an enormous kiln, his dark-brown skin and green eyes giving the impression of incredible hardness, like they were made of rock-hard brick. His hair is black and short, brushed back but unkempt. He wears loose black trousers of cotton and a moonsilver breastplate shot through with vitriol, so that the silvery surface is tainted with veins of bilious green. He carries a massive spear with a blade of unimaginably cold ice tied to his back, originally Orichalcum but now as polluted as his armour. Unquestionable authority is chiselled upon his very essence, and when people try to stare him down, they feel as if they were taunting a massive rockslide.In dire battles, Brazen Sand can transform his body, emerging from a blast of green fire to reveal a massive winged beast with a scorpion&#039;s tail and scales of reddish-tinged brass harder then a fortress wall. It roars and blasts gaseous vitriol from it&#039;s tusked maws and those who see it and survive meet it again in their nightmares forever after.&amp;quot;* &lt;br /&gt;
=Motivation=&lt;br /&gt;
*Show Creation My Power&lt;br /&gt;
&lt;br /&gt;
=Urge=&lt;br /&gt;
*Crush weak societies underfoot.&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
*Cruelty (-) (Hatred)&lt;br /&gt;
*Malfeas (-) (Contempt)&lt;br /&gt;
*Loyalist Infernals (-) (More Contempt)&lt;br /&gt;
*Self-Restraint (-)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Gem (+) (Possessive Pride)&lt;br /&gt;
*Launjilla the Effervescent Hope (+) (Friendship)&lt;br /&gt;
*Those under his leadership (+) (Protectiveness)&lt;br /&gt;
*Shadow Phoenix Ruby (+) (Passionate Friendship)&lt;br /&gt;
*Isidoros (+) (Slight Respect)&lt;br /&gt;
*Nomoe Hideaki (+) (Deliberately Concealed Respect)&lt;br /&gt;
&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Anima Power: opponents suffer -1 external penalty to attack or impede Brazen, can pay 5 WP to ignore this. +2 difficulty to co-ordinate attacks, +2 DV, immune to fear effects, opponents take -2 to Rout Checks while in Mass combat against Brazen.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 5 &lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 5&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 5&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 3&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 4&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 4&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
*Melee 5 (+3 Energy Weapons)&lt;br /&gt;
*Martial Arts 4&lt;br /&gt;
*Thrown 2&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Survival 4&lt;br /&gt;
*Awareness 4 (+3 to rolls in Devil-Tyrant Shintai)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Linguistics 1 (Firetongue, Old Realm: Malfean Dialect)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Performance 3 (+1 Obey Me!)&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
*Cult 3 (The population of Gem)&lt;br /&gt;
*Manse 3 (Malfeas-Aspected, Hearthstone is Crusher of Audacity and gives +3 bonus to Parry DV)&lt;br /&gt;
*Artifact 3 (Venomous Wyrm&#039;s Tongue and Vitriol-Tainted Moonsilver Breastplate)&lt;br /&gt;
*Influence 1 (The South)&lt;br /&gt;
*Demonic Familiar 2 (Launjilla - The Effervescant Hope)&lt;br /&gt;
=Merits=&lt;br /&gt;
*None&lt;br /&gt;
=Flaws=&lt;br /&gt;
*None&lt;br /&gt;
=Charms=&lt;br /&gt;
==Malfeas==&lt;br /&gt;
*All Malfeas Excellencies (x5)&lt;br /&gt;
*By Pain Reforged&lt;br /&gt;
*Scar-Writ Saga (x3)&lt;br /&gt;
*By Rage Recast&lt;br /&gt;
*Devil-Tyrant Avatar Shintai x2 (8 xp)&lt;br /&gt;
*Nightmare Fugue Vigilance&lt;br /&gt;
*Impervious Primacy Mantle&lt;br /&gt;
*Insignificant Embers Intuition&lt;br /&gt;
*Green Sun Nimbus Flare&lt;br /&gt;
*Wrath-Stoked Bonfire Soul&lt;br /&gt;
*Crashing Rage Catharsis&lt;br /&gt;
*Unstoppable Searing Might x2 (8 xp)&lt;br /&gt;
*Disobey and Die (8 xp)&lt;br /&gt;
*Purity of Madness Defense (8 xp)&lt;br /&gt;
*Crowned with Fury (8 xp)&lt;br /&gt;
*Cold Fire Desolation Brand&lt;br /&gt;
*Rebuking Impudent Arms&lt;br /&gt;
*Vitriolic Corona Endowmentx2 (8 xp)&lt;br /&gt;
*Star-Piercing Spear of Glory (8 xp)&lt;br /&gt;
&lt;br /&gt;
==Cecylene==&lt;br /&gt;
*Transcendant Desert Creature&lt;br /&gt;
*Locust Mana Plague&lt;br /&gt;
*Spawning Pit Sanctification&lt;br /&gt;
*Sand-Slip Trick&lt;br /&gt;
&lt;br /&gt;
==Isidoros==&lt;br /&gt;
*All available Isidoros Excellencies x5 (TD1 Version)&lt;br /&gt;
*Inevitable Colossus Ego (8 xp)&lt;br /&gt;
*Unlimbered Tusks of Adamantx2 (16 xp)&lt;br /&gt;
*Cowing the Lowly (8 xp)&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence:5&lt;br /&gt;
*Personal: 21/25&lt;br /&gt;
*Peripheral: 46/52&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:10&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion:4 &lt;br /&gt;
*Conviction:2&lt;br /&gt;
*Temperance:2 &lt;br /&gt;
*Valor:3&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
*Join Battle: 8&lt;br /&gt;
*Dodge DV:5  &lt;br /&gt;
*Parry DV:9&lt;br /&gt;
*Soak: 20L/19B/0A (18L/18B hardness)&lt;br /&gt;
==Movement==&lt;br /&gt;
*Move: 4 yards/tick&lt;br /&gt;
*Dash: 10 yards/tick&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 6&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Devil-Tyrant Shintai Form=&lt;br /&gt;
*Wings (6 mutation points)&lt;br /&gt;
*Lidless Demon Eye (4 mutation Points)&lt;br /&gt;
*Scorpions Tail x2 (4 mutation points)&lt;br /&gt;
*Huge (4 mutation points)&lt;br /&gt;
*Third Eye (1)&lt;br /&gt;
*Enhanced Senses (smell, hearing, vision) (3 points)&lt;br /&gt;
*Toxin (spat and on the scorpion tail) (4 points) (6L/action, 2, -/-, -3)&lt;br /&gt;
*Armoured Hide (4 points)&lt;br /&gt;
*Dragon’s Breath (Vitriol-tainted Flame) (6 points)&lt;br /&gt;
*Talons and Tusks (4 points)&lt;br /&gt;
*Cheetah’s Pace (4 points)&lt;br /&gt;
&lt;br /&gt;
==Statistics changes==&lt;br /&gt;
*Strength: 8 (13 for Feats of Strengths, 14 for jumping)&lt;br /&gt;
*Stamina: 8&lt;br /&gt;
==Attacks==&lt;br /&gt;
*Star-Piercing Glory Energy Blade/Blast: Speed 5 Accuracy 12 Damage 13L/15L (16L/18L in DTAS) (Aggravated against gods) Rate: Infinite (5)Piercing&lt;br /&gt;
*Talon kick: Accuracy 8 Damage 13L&lt;br /&gt;
*Vitriol Blast: Accuracy 9 Damage 13L &lt;br /&gt;
*Scorpion Tail: Accuracy 10 Damage 10L Piercing – Poisoned (6L/Action, 2, -/-, -3)&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Speed: 15 yards/tick&lt;br /&gt;
Dash – 22 yards/tick&lt;br /&gt;
Flight – 30 yards/tick&lt;br /&gt;
Aerial Dive – 150 yards/tick&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
*Soak: 31B/32L&lt;br /&gt;
*Hardness: 30B/30L&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Vitriol Tainted Moonsilver Breastplate: +10L/9B soak, +8L/8B hardness. Mobility 0, Fatigue -1&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Brazen Sand has taken control of Gem (after accidentally blowing up half of it. To his credit, it was the half that was swamped with Fair Folk during the second Crusade). He&#039;s cut ties to the Reclamation. As one of the first Green Sun Princes ever Exalted, Malfeas taught Brazen Sand a bit too well. He was a very eager student and followed Malfeas&#039;s example regarding pride and possessiveness very devoutly. Eventually, he came to the conclusion that though he may have been given his potential by the Yozis, his own actions and willpower have made it so. &lt;br /&gt;
&lt;br /&gt;
Following a week of meditation in a far-off manse in the South, Brazen Sand re-appeared and told a messenger that he was cutting his ties with the Reclamation to find his own path and create his own empire. The Yozis were not happy, to say the least. They tried using his Urge to force him back, but, alas, it was far too open to interpretation to work well. Brazen Sand continued to destroy weak societies and then create new ones from the ashes. The only difference was that he now did it for himself. After they tried sending a few dozen demons, akuma, and a pair of fellow Infernals to forcibly reclaim his shard, then finding them all messily killed, they decided to cut their losses and deal with other issues...for now.&lt;br /&gt;
=Personality=&lt;br /&gt;
Brazen Sand is extremely powerful, and he knows it. To those who submit to him, he is harsh but fair. Those who do not are either fools (if weaker then him) or equals. Those who betray him are killed without hesitation. It is a simple ruling philosophy, and one that has served Brazen Sand well. However, those who submit to Brazen Sand&#039;s power are also under his protection, and he will not allow those who have put their trust in him to be harmed. His sense of humour tends to be very dry and/or sarcastic.&lt;br /&gt;
=Goals= &lt;br /&gt;
*defend his citizens, preserve Creation, and further refine and evolve his power.&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 59&lt;br /&gt;
*Spent: #56 (make a list of all purchases here)&lt;br /&gt;
&lt;br /&gt;
*Unspent: #3&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=165869</id>
		<title>Character:Brazen Sand</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=165869"/>
		<updated>2010-12-11T00:50:42Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/images/4/45/Balrog_by_Ironshod.jpg]&lt;br /&gt;
*&#039;&#039;&#039;Brazen Sand&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Arjeha Farazuhl&#039;&#039;&lt;br /&gt;
*Caste: Slayer&lt;br /&gt;
*Concept: Rebellious Infernal Exalt and Ruler of Gem&lt;br /&gt;
*&#039;&#039;He looks like someone blasted by an enormous kiln, his dark-brown skin and green eyes giving the impression of incredible hardness, like they were made of rock-hard brick. His hair is black and short, brushed back but unkempt. He wears loose black trousers of cotton and a moonsilver breastplate shot through with vitriol, so that the silvery surface is tainted with veins of bilious green. He carries a massive spear with a blade of unimaginably cold ice tied to his back, originally Orichalcum but now as polluted as his armour. Unquestionable authority is chiselled upon his very essence, and when people try to stare him down, they feel as if they were taunting a massive rockslide.In dire battles, Brazen Sand can transform his body, emerging from a blast of green fire to reveal a massive winged beast with a scorpion&#039;s tail and scales of reddish-tinged brass harder then a fortress wall. It roars and blasts gaseous vitriol from it&#039;s tusked maws and those who see it and survive meet it again in their nightmares forever after.&amp;quot;* &lt;br /&gt;
=Motivation=&lt;br /&gt;
*Show Creation My Power&lt;br /&gt;
&lt;br /&gt;
=Urge=&lt;br /&gt;
*Crush weak societies underfoot.&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
*Cruelty (-) (Hatred)&lt;br /&gt;
*Malfeas (-) (Contempt)&lt;br /&gt;
*Loyalist Infernals (-) (More Contempt)&lt;br /&gt;
*Self-Restraint (-)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Gem (+) (Possessive Pride)&lt;br /&gt;
*Launjilla the Effervescent Hope (+) (Friendship)&lt;br /&gt;
*Those under his leadership (+) (Protectiveness)&lt;br /&gt;
*Shadow Phoenix Ruby (+) (Passionate Friendship)&lt;br /&gt;
*Isidoros (+) (Slight Respect)&lt;br /&gt;
*Nomoe Hideaki (+) (Deliberately Concealed Respect)&lt;br /&gt;
&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Anima Power: opponents suffer -1 external penalty to attack or impede Brazen, can pay 5 WP to ignore this. +2 difficulty to co-ordinate attacks, +2 DV, immune to fear effects, opponents take -2 to Rout Checks while in Mass combat against Brazen.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 5 &lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 5&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 5&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 3&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 4&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 4&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
*Melee 5 (+3 Energy Weapons)&lt;br /&gt;
*Martial Arts 4&lt;br /&gt;
*Thrown 2&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Survival 4&lt;br /&gt;
*Awareness 4 (+3 to rolls in Devil-Tyrant Shintai)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Linguistics 1 (Firetongue, Old Realm: Malfean Dialect)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Performance 3 (+1 Obey Me!)&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
*Cult 3 (The population of Gem)&lt;br /&gt;
*Manse 3 (Malfeas-Aspected, Hearthstone is Crusher of Audacity and gives +3 bonus to Parry DV)&lt;br /&gt;
*Artifact 3 (Venomous Wyrm&#039;s Tongue and Vitriol-Tainted Moonsilver Breastplate)&lt;br /&gt;
*Influence 1 (The South)&lt;br /&gt;
*Demonic Familiar 2 (Launjilla - The Effervescant Hope)&lt;br /&gt;
=Merits=&lt;br /&gt;
*None&lt;br /&gt;
=Flaws=&lt;br /&gt;
*None&lt;br /&gt;
=Charms=&lt;br /&gt;
==Malfeas==&lt;br /&gt;
*All Malfeas Excellencies (x5)&lt;br /&gt;
*By Pain Reforged&lt;br /&gt;
*Scar-Writ Saga (x3)&lt;br /&gt;
*By Rage Recast&lt;br /&gt;
*Devil-Tyrant Avatar Shintai x2 (8 xp)&lt;br /&gt;
*Nightmare Fugue Vigilance&lt;br /&gt;
*Impervious Primacy Mantle&lt;br /&gt;
*Insignificant Embers Intuition&lt;br /&gt;
*Green Sun Nimbus Flare&lt;br /&gt;
*Wrath-Stoked Bonfire Soul&lt;br /&gt;
*Crashing Rage Catharsis&lt;br /&gt;
*Unstoppable Searing Might x2 (8 xp)&lt;br /&gt;
*Disobey and Die (8 xp)&lt;br /&gt;
*Purity of Madness Defense (8 xp)&lt;br /&gt;
*Crowned with Fury (8 xp)&lt;br /&gt;
*Cold Fire Desolation Brand&lt;br /&gt;
*Rebuking Impudent Arms&lt;br /&gt;
*Vitriolic Corona Endowmentx2 (8 xp)&lt;br /&gt;
*Star-Piercing Spear of Glory (8 xp)&lt;br /&gt;
&lt;br /&gt;
==Cecylene==&lt;br /&gt;
*Transcendant Desert Creature&lt;br /&gt;
*Locust Mana Plague&lt;br /&gt;
*Spawning Pit Sanctification&lt;br /&gt;
*Sand-Slip Trick&lt;br /&gt;
&lt;br /&gt;
==Isidoros==&lt;br /&gt;
*All available Isidoros Excellencies x5 (TD1 Version)&lt;br /&gt;
*Inevitable Colossus Ego (8 xp)&lt;br /&gt;
*Scorning the Stars (8 xp)&lt;br /&gt;
*Cowing the Lowly (8 xp)&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence:5&lt;br /&gt;
*Personal: 21/25&lt;br /&gt;
*Peripheral: 46/52&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:10&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion:4 &lt;br /&gt;
*Conviction:2&lt;br /&gt;
*Temperance:2 &lt;br /&gt;
*Valor:3&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
*Join Battle: 8&lt;br /&gt;
*Dodge DV:5  &lt;br /&gt;
*Parry DV:9&lt;br /&gt;
*Soak: 20L/19B/0A (18L/18B hardness)&lt;br /&gt;
==Movement==&lt;br /&gt;
*Move: 4 yards/tick&lt;br /&gt;
*Dash: 10 yards/tick&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 6&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Devil-Tyrant Shintai Form=&lt;br /&gt;
*Wings (6 mutation points)&lt;br /&gt;
*Lidless Demon Eye (4 mutation Points)&lt;br /&gt;
*Scorpions Tail x2 (4 mutation points)&lt;br /&gt;
*Huge (4 mutation points)&lt;br /&gt;
*Third Eye (1)&lt;br /&gt;
*Enhanced Senses (smell, hearing, vision) (3 points)&lt;br /&gt;
*Toxin (spat and on the scorpion tail) (4 points) (6L/action, 2, -/-, -3)&lt;br /&gt;
*Armoured Hide (4 points)&lt;br /&gt;
*Dragon’s Breath (Vitriol-tainted Flame) (6 points)&lt;br /&gt;
*Talons and Tusks (4 points)&lt;br /&gt;
*Cheetah’s Pace (4 points)&lt;br /&gt;
&lt;br /&gt;
==Statistics changes==&lt;br /&gt;
*Strength: 8 (13 for Feats of Strengths, 14 for jumping)&lt;br /&gt;
*Stamina: 8&lt;br /&gt;
==Attacks==&lt;br /&gt;
*Star-Piercing Glory Energy Blade/Blast: Speed 5 Accuracy 12 Damage 13L/15L (16L/18L in DTAS) (Aggravated against gods) Rate: Infinite (5)Piercing&lt;br /&gt;
*Talon kick: Accuracy 8 Damage 13L&lt;br /&gt;
*Vitriol Blast: Accuracy 9 Damage 13L &lt;br /&gt;
*Scorpion Tail: Accuracy 10 Damage 10L Piercing – Poisoned (6L/Action, 2, -/-, -3)&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Speed: 15 yards/tick&lt;br /&gt;
Dash – 22 yards/tick&lt;br /&gt;
Flight – 30 yards/tick&lt;br /&gt;
Aerial Dive – 150 yards/tick&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
*Soak: 31B/32L&lt;br /&gt;
*Hardness: 30B/30L&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Vitriol Tainted Moonsilver Breastplate: +10L/9B soak, +8L/8B hardness. Mobility 0, Fatigue -1&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Brazen Sand has taken control of Gem (after accidentally blowing up half of it. To his credit, it was the half that was swamped with Fair Folk during the second Crusade). He&#039;s cut ties to the Reclamation. As one of the first Green Sun Princes ever Exalted, Malfeas taught Brazen Sand a bit too well. He was a very eager student and followed Malfeas&#039;s example regarding pride and possessiveness very devoutly. Eventually, he came to the conclusion that though he may have been given his potential by the Yozis, his own actions and willpower have made it so. &lt;br /&gt;
&lt;br /&gt;
Following a week of meditation in a far-off manse in the South, Brazen Sand re-appeared and told a messenger that he was cutting his ties with the Reclamation to find his own path and create his own empire. The Yozis were not happy, to say the least. They tried using his Urge to force him back, but, alas, it was far too open to interpretation to work well. Brazen Sand continued to destroy weak societies and then create new ones from the ashes. The only difference was that he now did it for himself. After they tried sending a few dozen demons, akuma, and a pair of fellow Infernals to forcibly reclaim his shard, then finding them all messily killed, they decided to cut their losses and deal with other issues...for now.&lt;br /&gt;
=Personality=&lt;br /&gt;
Brazen Sand is extremely powerful, and he knows it. To those who submit to him, he is harsh but fair. Those who do not are either fools (if weaker then him) or equals. Those who betray him are killed without hesitation. It is a simple ruling philosophy, and one that has served Brazen Sand well. However, those who submit to Brazen Sand&#039;s power are also under his protection, and he will not allow those who have put their trust in him to be harmed. His sense of humour tends to be very dry and/or sarcastic.&lt;br /&gt;
=Goals= &lt;br /&gt;
*defend his citizens, preserve Creation, and further refine and evolve his power.&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 59&lt;br /&gt;
*Spent: #56 (make a list of all purchases here)&lt;br /&gt;
&lt;br /&gt;
*Unspent: #3&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=165867</id>
		<title>Character:Brazen Sand</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=165867"/>
		<updated>2010-12-11T00:49:49Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/images/4/45/Balrog_by_Ironshod.jpg]]&lt;br /&gt;
*&#039;&#039;&#039;Brazen Sand&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Arjeha Farazuhl&#039;&#039;&lt;br /&gt;
*Caste: Slayer&lt;br /&gt;
*Concept: Rebellious Infernal Exalt and Ruler of Gem&lt;br /&gt;
*&#039;&#039;He looks like someone blasted by an enormous kiln, his dark-brown skin and green eyes giving the impression of incredible hardness, like they were made of rock-hard brick. His hair is black and short, brushed back but unkempt. He wears loose black trousers of cotton and a moonsilver breastplate shot through with vitriol, so that the silvery surface is tainted with veins of bilious green. He carries a massive spear with a blade of unimaginably cold ice tied to his back, originally Orichalcum but now as polluted as his armour. Unquestionable authority is chiselled upon his very essence, and when people try to stare him down, they feel as if they were taunting a massive rockslide.In dire battles, Brazen Sand can transform his body, emerging from a blast of green fire to reveal a massive winged beast with a scorpion&#039;s tail and scales of reddish-tinged brass harder then a fortress wall. It roars and blasts gaseous vitriol from it&#039;s tusked maws and those who see it and survive meet it again in their nightmares forever after.&amp;quot;* &lt;br /&gt;
=Motivation=&lt;br /&gt;
*Show Creation My Power&lt;br /&gt;
&lt;br /&gt;
=Urge=&lt;br /&gt;
*Crush weak societies underfoot.&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
*Cruelty (-) (Hatred)&lt;br /&gt;
*Malfeas (-) (Contempt)&lt;br /&gt;
*Loyalist Infernals (-) (More Contempt)&lt;br /&gt;
*Self-Restraint (-)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Gem (+) (Possessive Pride)&lt;br /&gt;
*Launjilla the Effervescent Hope (+) (Friendship)&lt;br /&gt;
*Those under his leadership (+) (Protectiveness)&lt;br /&gt;
*Shadow Phoenix Ruby (+) (Passionate Friendship)&lt;br /&gt;
*Isidoros (+) (Slight Respect)&lt;br /&gt;
*Nomoe Hideaki (+) (Deliberately Concealed Respect)&lt;br /&gt;
&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Anima Power: opponents suffer -1 external penalty to attack or impede Brazen, can pay 5 WP to ignore this. +2 difficulty to co-ordinate attacks, +2 DV, immune to fear effects, opponents take -2 to Rout Checks while in Mass combat against Brazen.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 5 &lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 5&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 5&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 3&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 4&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 4&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
*Melee 5 (+3 Energy Weapons)&lt;br /&gt;
*Martial Arts 4&lt;br /&gt;
*Thrown 2&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Survival 4&lt;br /&gt;
*Awareness 4 (+3 to rolls in Devil-Tyrant Shintai)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Linguistics 1 (Firetongue, Old Realm: Malfean Dialect)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Performance 3 (+1 Obey Me!)&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
*Cult 3 (The population of Gem)&lt;br /&gt;
*Manse 3 (Malfeas-Aspected, Hearthstone is Crusher of Audacity and gives +3 bonus to Parry DV)&lt;br /&gt;
*Artifact 3 (Venomous Wyrm&#039;s Tongue and Vitriol-Tainted Moonsilver Breastplate)&lt;br /&gt;
*Influence 1 (The South)&lt;br /&gt;
*Demonic Familiar 2 (Launjilla - The Effervescant Hope)&lt;br /&gt;
=Merits=&lt;br /&gt;
*None&lt;br /&gt;
=Flaws=&lt;br /&gt;
*None&lt;br /&gt;
=Charms=&lt;br /&gt;
==Malfeas==&lt;br /&gt;
*All Malfeas Excellencies (x5)&lt;br /&gt;
*By Pain Reforged&lt;br /&gt;
*Scar-Writ Saga (x3)&lt;br /&gt;
*By Rage Recast&lt;br /&gt;
*Devil-Tyrant Avatar Shintai x2 (8 xp)&lt;br /&gt;
*Nightmare Fugue Vigilance&lt;br /&gt;
*Impervious Primacy Mantle&lt;br /&gt;
*Insignificant Embers Intuition&lt;br /&gt;
*Green Sun Nimbus Flare&lt;br /&gt;
*Wrath-Stoked Bonfire Soul&lt;br /&gt;
*Crashing Rage Catharsis&lt;br /&gt;
*Unstoppable Searing Might x2 (8 xp)&lt;br /&gt;
*Disobey and Die (8 xp)&lt;br /&gt;
*Purity of Madness Defense (8 xp)&lt;br /&gt;
*Crowned with Fury (8 xp)&lt;br /&gt;
*Cold Fire Desolation Brand&lt;br /&gt;
*Rebuking Impudent Arms&lt;br /&gt;
*Vitriolic Corona Endowmentx2 (8 xp)&lt;br /&gt;
*Star-Piercing Spear of Glory (8 xp)&lt;br /&gt;
&lt;br /&gt;
==Cecylene==&lt;br /&gt;
*Transcendant Desert Creature&lt;br /&gt;
*Locust Mana Plague&lt;br /&gt;
*Spawning Pit Sanctification&lt;br /&gt;
*Sand-Slip Trick&lt;br /&gt;
&lt;br /&gt;
==Isidoros==&lt;br /&gt;
*All available Isidoros Excellencies x5 (TD1 Version)&lt;br /&gt;
*Inevitable Colossus Ego (8 xp)&lt;br /&gt;
*Scorning the Stars (8 xp)&lt;br /&gt;
*Cowing the Lowly (8 xp)&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence:5&lt;br /&gt;
*Personal: 21/25&lt;br /&gt;
*Peripheral: 46/52&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:10&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion:4 &lt;br /&gt;
*Conviction:2&lt;br /&gt;
*Temperance:2 &lt;br /&gt;
*Valor:3&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
*Join Battle: 8&lt;br /&gt;
*Dodge DV:5  &lt;br /&gt;
*Parry DV:9&lt;br /&gt;
*Soak: 20L/19B/0A (18L/18B hardness)&lt;br /&gt;
==Movement==&lt;br /&gt;
*Move: 4 yards/tick&lt;br /&gt;
*Dash: 10 yards/tick&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 6&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Devil-Tyrant Shintai Form=&lt;br /&gt;
*Wings (6 mutation points)&lt;br /&gt;
*Lidless Demon Eye (4 mutation Points)&lt;br /&gt;
*Scorpions Tail x2 (4 mutation points)&lt;br /&gt;
*Huge (4 mutation points)&lt;br /&gt;
*Third Eye (1)&lt;br /&gt;
*Enhanced Senses (smell, hearing, vision) (3 points)&lt;br /&gt;
*Toxin (spat and on the scorpion tail) (4 points) (6L/action, 2, -/-, -3)&lt;br /&gt;
*Armoured Hide (4 points)&lt;br /&gt;
*Dragon’s Breath (Vitriol-tainted Flame) (6 points)&lt;br /&gt;
*Talons and Tusks (4 points)&lt;br /&gt;
*Cheetah’s Pace (4 points)&lt;br /&gt;
&lt;br /&gt;
==Statistics changes==&lt;br /&gt;
*Strength: 8 (13 for Feats of Strengths, 14 for jumping)&lt;br /&gt;
*Stamina: 8&lt;br /&gt;
==Attacks==&lt;br /&gt;
*Star-Piercing Glory Energy Blade/Blast: Speed 5 Accuracy 12 Damage 13L/15L (16L/18L in DTAS) (Aggravated against gods) Rate: Infinite (5)Piercing&lt;br /&gt;
*Talon kick: Accuracy 8 Damage 13L&lt;br /&gt;
*Vitriol Blast: Accuracy 9 Damage 13L &lt;br /&gt;
*Scorpion Tail: Accuracy 10 Damage 10L Piercing – Poisoned (6L/Action, 2, -/-, -3)&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Speed: 15 yards/tick&lt;br /&gt;
Dash – 22 yards/tick&lt;br /&gt;
Flight – 30 yards/tick&lt;br /&gt;
Aerial Dive – 150 yards/tick&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
*Soak: 31B/32L&lt;br /&gt;
*Hardness: 30B/30L&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Vitriol Tainted Moonsilver Breastplate: +10L/9B soak, +8L/8B hardness. Mobility 0, Fatigue -1&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Brazen Sand has taken control of Gem (after accidentally blowing up half of it. To his credit, it was the half that was swamped with Fair Folk during the second Crusade). He&#039;s cut ties to the Reclamation. As one of the first Green Sun Princes ever Exalted, Malfeas taught Brazen Sand a bit too well. He was a very eager student and followed Malfeas&#039;s example regarding pride and possessiveness very devoutly. Eventually, he came to the conclusion that though he may have been given his potential by the Yozis, his own actions and willpower have made it so. &lt;br /&gt;
&lt;br /&gt;
Following a week of meditation in a far-off manse in the South, Brazen Sand re-appeared and told a messenger that he was cutting his ties with the Reclamation to find his own path and create his own empire. The Yozis were not happy, to say the least. They tried using his Urge to force him back, but, alas, it was far too open to interpretation to work well. Brazen Sand continued to destroy weak societies and then create new ones from the ashes. The only difference was that he now did it for himself. After they tried sending a few dozen demons, akuma, and a pair of fellow Infernals to forcibly reclaim his shard, then finding them all messily killed, they decided to cut their losses and deal with other issues...for now.&lt;br /&gt;
=Personality=&lt;br /&gt;
Brazen Sand is extremely powerful, and he knows it. To those who submit to him, he is harsh but fair. Those who do not are either fools (if weaker then him) or equals. Those who betray him are killed without hesitation. It is a simple ruling philosophy, and one that has served Brazen Sand well. However, those who submit to Brazen Sand&#039;s power are also under his protection, and he will not allow those who have put their trust in him to be harmed. His sense of humour tends to be very dry and/or sarcastic.&lt;br /&gt;
=Goals= &lt;br /&gt;
*defend his citizens, preserve Creation, and further refine and evolve his power.&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 59&lt;br /&gt;
*Spent: #56 (make a list of all purchases here)&lt;br /&gt;
&lt;br /&gt;
*Unspent: #3&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=165865</id>
		<title>Character:Brazen Sand</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=165865"/>
		<updated>2010-12-11T00:47:51Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:http://wiki.rpg.net/images/4/45/Balrog_by_Ironshod.jpg]]&lt;br /&gt;
*&#039;&#039;&#039;Brazen Sand&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Arjeha Farazuhl&#039;&#039;&lt;br /&gt;
*Caste: Slayer&lt;br /&gt;
*Concept: Rebellious Infernal Exalt and Ruler of Gem&lt;br /&gt;
*&#039;&#039;He looks like someone blasted by an enormous kiln, his dark-brown skin and green eyes giving the impression of incredible hardness, like they were made of rock-hard brick. His hair is black and short, brushed back but unkempt. He wears loose black trousers of cotton and a moonsilver breastplate shot through with vitriol, so that the silvery surface is tainted with veins of bilious green. He carries a massive spear with a blade of unimaginably cold ice tied to his back, originally Orichalcum but now as polluted as his armour. Unquestionable authority is chiselled upon his very essence, and when people try to stare him down, they feel as if they were taunting a massive rockslide.In dire battles, Brazen Sand can transform his body, emerging from a blast of green fire to reveal a massive winged beast with a scorpion&#039;s tail and scales of reddish-tinged brass harder then a fortress wall. It roars and blasts gaseous vitriol from it&#039;s tusked maws and those who see it and survive meet it again in their nightmares forever after.&amp;quot;* &lt;br /&gt;
=Motivation=&lt;br /&gt;
*Show Creation My Power&lt;br /&gt;
&lt;br /&gt;
=Urge=&lt;br /&gt;
*Crush weak societies underfoot.&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
*Cruelty (-) (Hatred)&lt;br /&gt;
*Malfeas (-) (Contempt)&lt;br /&gt;
*Loyalist Infernals (-) (More Contempt)&lt;br /&gt;
*Self-Restraint (-)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Gem (+) (Possessive Pride)&lt;br /&gt;
*Launjilla the Effervescent Hope (+) (Friendship)&lt;br /&gt;
*Those under his leadership (+) (Protectiveness)&lt;br /&gt;
*Shadow Phoenix Ruby (+) (Passionate Friendship)&lt;br /&gt;
*Isidoros (+) (Slight Respect)&lt;br /&gt;
*Nomoe Hideaki (+) (Deliberately Concealed Respect)&lt;br /&gt;
&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Anima Power: opponents suffer -1 external penalty to attack or impede Brazen, can pay 5 WP to ignore this. +2 difficulty to co-ordinate attacks, +2 DV, immune to fear effects, opponents take -2 to Rout Checks while in Mass combat against Brazen.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 5 &lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 5&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 5&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 3&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 4&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 4&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
*Melee 5 (+3 Energy Weapons)&lt;br /&gt;
*Martial Arts 4&lt;br /&gt;
*Thrown 2&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Survival 4&lt;br /&gt;
*Awareness 4 (+3 to rolls in Devil-Tyrant Shintai)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Linguistics 1 (Firetongue, Old Realm: Malfean Dialect)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Performance 3 (+1 Obey Me!)&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
*Cult 3 (The population of Gem)&lt;br /&gt;
*Manse 3 (Malfeas-Aspected, Hearthstone is Crusher of Audacity and gives +3 bonus to Parry DV)&lt;br /&gt;
*Artifact 3 (Venomous Wyrm&#039;s Tongue and Vitriol-Tainted Moonsilver Breastplate)&lt;br /&gt;
*Influence 1 (The South)&lt;br /&gt;
*Demonic Familiar 2 (Launjilla - The Effervescant Hope)&lt;br /&gt;
=Merits=&lt;br /&gt;
*None&lt;br /&gt;
=Flaws=&lt;br /&gt;
*None&lt;br /&gt;
=Charms=&lt;br /&gt;
==Malfeas==&lt;br /&gt;
*All Malfeas Excellencies (x5)&lt;br /&gt;
*By Pain Reforged&lt;br /&gt;
*Scar-Writ Saga (x3)&lt;br /&gt;
*By Rage Recast&lt;br /&gt;
*Devil-Tyrant Avatar Shintai x2 (8 xp)&lt;br /&gt;
*Nightmare Fugue Vigilance&lt;br /&gt;
*Impervious Primacy Mantle&lt;br /&gt;
*Insignificant Embers Intuition&lt;br /&gt;
*Green Sun Nimbus Flare&lt;br /&gt;
*Wrath-Stoked Bonfire Soul&lt;br /&gt;
*Crashing Rage Catharsis&lt;br /&gt;
*Unstoppable Searing Might x2 (8 xp)&lt;br /&gt;
*Disobey and Die (8 xp)&lt;br /&gt;
*Purity of Madness Defense (8 xp)&lt;br /&gt;
*Crowned with Fury (8 xp)&lt;br /&gt;
*Cold Fire Desolation Brand&lt;br /&gt;
*Rebuking Impudent Arms&lt;br /&gt;
*Vitriolic Corona Endowmentx2 (8 xp)&lt;br /&gt;
*Star-Piercing Spear of Glory (8 xp)&lt;br /&gt;
&lt;br /&gt;
==Cecylene==&lt;br /&gt;
*Transcendant Desert Creature&lt;br /&gt;
*Locust Mana Plague&lt;br /&gt;
*Spawning Pit Sanctification&lt;br /&gt;
*Sand-Slip Trick&lt;br /&gt;
&lt;br /&gt;
==Isidoros==&lt;br /&gt;
*All available Isidoros Excellencies x5 (TD1 Version)&lt;br /&gt;
*Inevitable Colossus Ego (8 xp)&lt;br /&gt;
*Scorning the Stars (8 xp)&lt;br /&gt;
*Cowing the Lowly (8 xp)&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence:5&lt;br /&gt;
*Personal: 21/25&lt;br /&gt;
*Peripheral: 46/52&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:10&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion:4 &lt;br /&gt;
*Conviction:2&lt;br /&gt;
*Temperance:2 &lt;br /&gt;
*Valor:3&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
*Join Battle: 8&lt;br /&gt;
*Dodge DV:5  &lt;br /&gt;
*Parry DV:9&lt;br /&gt;
*Soak: 20L/19B/0A (18L/18B hardness)&lt;br /&gt;
==Movement==&lt;br /&gt;
*Move: 4 yards/tick&lt;br /&gt;
*Dash: 10 yards/tick&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 6&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Devil-Tyrant Shintai Form=&lt;br /&gt;
*Wings (6 mutation points)&lt;br /&gt;
*Lidless Demon Eye (4 mutation Points)&lt;br /&gt;
*Scorpions Tail x2 (4 mutation points)&lt;br /&gt;
*Huge (4 mutation points)&lt;br /&gt;
*Third Eye (1)&lt;br /&gt;
*Enhanced Senses (smell, hearing, vision) (3 points)&lt;br /&gt;
*Toxin (spat and on the scorpion tail) (4 points) (6L/action, 2, -/-, -3)&lt;br /&gt;
*Armoured Hide (4 points)&lt;br /&gt;
*Dragon’s Breath (Vitriol-tainted Flame) (6 points)&lt;br /&gt;
*Talons and Tusks (4 points)&lt;br /&gt;
*Cheetah’s Pace (4 points)&lt;br /&gt;
&lt;br /&gt;
==Statistics changes==&lt;br /&gt;
*Strength: 8 (13 for Feats of Strengths, 14 for jumping)&lt;br /&gt;
*Stamina: 8&lt;br /&gt;
==Attacks==&lt;br /&gt;
*Star-Piercing Glory Energy Blade/Blast: Speed 5 Accuracy 12 Damage 13L/15L (16L/18L in DTAS) (Aggravated against gods) Rate: Infinite (5)Piercing&lt;br /&gt;
*Talon kick: Accuracy 8 Damage 13L&lt;br /&gt;
*Vitriol Blast: Accuracy 9 Damage 13L &lt;br /&gt;
*Scorpion Tail: Accuracy 10 Damage 10L Piercing – Poisoned (6L/Action, 2, -/-, -3)&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Speed: 15 yards/tick&lt;br /&gt;
Dash – 22 yards/tick&lt;br /&gt;
Flight – 30 yards/tick&lt;br /&gt;
Aerial Dive – 150 yards/tick&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
*Soak: 31B/32L&lt;br /&gt;
*Hardness: 30B/30L&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Vitriol Tainted Moonsilver Breastplate: +10L/9B soak, +8L/8B hardness. Mobility 0, Fatigue -1&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Brazen Sand has taken control of Gem (after accidentally blowing up half of it. To his credit, it was the half that was swamped with Fair Folk during the second Crusade). He&#039;s cut ties to the Reclamation. As one of the first Green Sun Princes ever Exalted, Malfeas taught Brazen Sand a bit too well. He was a very eager student and followed Malfeas&#039;s example regarding pride and possessiveness very devoutly. Eventually, he came to the conclusion that though he may have been given his potential by the Yozis, his own actions and willpower have made it so. &lt;br /&gt;
&lt;br /&gt;
Following a week of meditation in a far-off manse in the South, Brazen Sand re-appeared and told a messenger that he was cutting his ties with the Reclamation to find his own path and create his own empire. The Yozis were not happy, to say the least. They tried using his Urge to force him back, but, alas, it was far too open to interpretation to work well. Brazen Sand continued to destroy weak societies and then create new ones from the ashes. The only difference was that he now did it for himself. After they tried sending a few dozen demons, akuma, and a pair of fellow Infernals to forcibly reclaim his shard, then finding them all messily killed, they decided to cut their losses and deal with other issues...for now.&lt;br /&gt;
=Personality=&lt;br /&gt;
Brazen Sand is extremely powerful, and he knows it. To those who submit to him, he is harsh but fair. Those who do not are either fools (if weaker then him) or equals. Those who betray him are killed without hesitation. It is a simple ruling philosophy, and one that has served Brazen Sand well. However, those who submit to Brazen Sand&#039;s power are also under his protection, and he will not allow those who have put their trust in him to be harmed. His sense of humour tends to be very dry and/or sarcastic.&lt;br /&gt;
=Goals= &lt;br /&gt;
*defend his citizens, preserve Creation, and further refine and evolve his power.&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 59&lt;br /&gt;
*Spent: #56 (make a list of all purchases here)&lt;br /&gt;
&lt;br /&gt;
*Unspent: #3&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=165864</id>
		<title>Character:Brazen Sand</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=165864"/>
		<updated>2010-12-11T00:45:31Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:http://wiki.rpg.net/images/4/45/Balrog_by_Ironshod.jpg|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Brazen Sand &amp;lt;/div&amp;gt;]]&lt;br /&gt;
*&#039;&#039;&#039;Brazen Sand&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Arjeha Farazuhl&#039;&#039;&lt;br /&gt;
*Caste: Slayer&lt;br /&gt;
*Concept: Rebellious Infernal Exalt and Ruler of Gem&lt;br /&gt;
*&#039;&#039;He looks like someone blasted by an enormous kiln, his dark-brown skin and green eyes giving the impression of incredible hardness, like they were made of rock-hard brick. His hair is black and short, brushed back but unkempt. He wears loose black trousers of cotton and a moonsilver breastplate shot through with vitriol, so that the silvery surface is tainted with veins of bilious green. He carries a massive spear with a blade of unimaginably cold ice tied to his back, originally Orichalcum but now as polluted as his armour. Unquestionable authority is chiselled upon his very essence, and when people try to stare him down, they feel as if they were taunting a massive rockslide.In dire battles, Brazen Sand can transform his body, emerging from a blast of green fire to reveal a massive winged beast with a scorpion&#039;s tail and scales of reddish-tinged brass harder then a fortress wall. It roars and blasts gaseous vitriol from it&#039;s tusked maws and those who see it and survive meet it again in their nightmares forever after.&amp;quot;* &lt;br /&gt;
=Motivation=&lt;br /&gt;
*Show Creation My Power&lt;br /&gt;
&lt;br /&gt;
=Urge=&lt;br /&gt;
*Crush weak societies underfoot.&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
*Cruelty (-) (Hatred)&lt;br /&gt;
*Malfeas (-) (Contempt)&lt;br /&gt;
*Loyalist Infernals (-) (More Contempt)&lt;br /&gt;
*Self-Restraint (-)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Gem (+) (Possessive Pride)&lt;br /&gt;
*Launjilla the Effervescent Hope (+) (Friendship)&lt;br /&gt;
*Those under his leadership (+) (Protectiveness)&lt;br /&gt;
*Shadow Phoenix Ruby (+) (Passionate Friendship)&lt;br /&gt;
*Isidoros (+) (Slight Respect)&lt;br /&gt;
*Nomoe Hideaki (+) (Deliberately Concealed Respect)&lt;br /&gt;
&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Anima Power: opponents suffer -1 external penalty to attack or impede Brazen, can pay 5 WP to ignore this. +2 difficulty to co-ordinate attacks, +2 DV, immune to fear effects, opponents take -2 to Rout Checks while in Mass combat against Brazen.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 5 &lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 5&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 5&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 3&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 4&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 4&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
*Melee 5 (+3 Energy Weapons)&lt;br /&gt;
*Martial Arts 4&lt;br /&gt;
*Thrown 2&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Survival 4&lt;br /&gt;
*Awareness 4 (+3 to rolls in Devil-Tyrant Shintai)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Linguistics 1 (Firetongue, Old Realm: Malfean Dialect)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Performance 3 (+1 Obey Me!)&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
*Cult 3 (The population of Gem)&lt;br /&gt;
*Manse 3 (Malfeas-Aspected, Hearthstone is Crusher of Audacity and gives +3 bonus to Parry DV)&lt;br /&gt;
*Artifact 3 (Venomous Wyrm&#039;s Tongue and Vitriol-Tainted Moonsilver Breastplate)&lt;br /&gt;
*Influence 1 (The South)&lt;br /&gt;
*Demonic Familiar 2 (Launjilla - The Effervescant Hope)&lt;br /&gt;
=Merits=&lt;br /&gt;
*None&lt;br /&gt;
=Flaws=&lt;br /&gt;
*None&lt;br /&gt;
=Charms=&lt;br /&gt;
==Malfeas==&lt;br /&gt;
*All Malfeas Excellencies (x5)&lt;br /&gt;
*By Pain Reforged&lt;br /&gt;
*Scar-Writ Saga (x3)&lt;br /&gt;
*By Rage Recast&lt;br /&gt;
*Devil-Tyrant Avatar Shintai x2 (8 xp)&lt;br /&gt;
*Nightmare Fugue Vigilance&lt;br /&gt;
*Impervious Primacy Mantle&lt;br /&gt;
*Insignificant Embers Intuition&lt;br /&gt;
*Green Sun Nimbus Flare&lt;br /&gt;
*Wrath-Stoked Bonfire Soul&lt;br /&gt;
*Crashing Rage Catharsis&lt;br /&gt;
*Unstoppable Searing Might x2 (8 xp)&lt;br /&gt;
*Disobey and Die (8 xp)&lt;br /&gt;
*Purity of Madness Defense (8 xp)&lt;br /&gt;
*Crowned with Fury (8 xp)&lt;br /&gt;
*Cold Fire Desolation Brand&lt;br /&gt;
*Rebuking Impudent Arms&lt;br /&gt;
*Vitriolic Corona Endowmentx2 (8 xp)&lt;br /&gt;
*Star-Piercing Spear of Glory (8 xp)&lt;br /&gt;
&lt;br /&gt;
==Cecylene==&lt;br /&gt;
*Transcendant Desert Creature&lt;br /&gt;
*Locust Mana Plague&lt;br /&gt;
*Spawning Pit Sanctification&lt;br /&gt;
*Sand-Slip Trick&lt;br /&gt;
&lt;br /&gt;
==Isidoros==&lt;br /&gt;
*All available Isidoros Excellencies x5 (TD1 Version)&lt;br /&gt;
*Inevitable Colossus Ego (8 xp)&lt;br /&gt;
*Scorning the Stars (8 xp)&lt;br /&gt;
*Cowing the Lowly (8 xp)&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence:5&lt;br /&gt;
*Personal: 21/25&lt;br /&gt;
*Peripheral: 46/52&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:10&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion:4 &lt;br /&gt;
*Conviction:2&lt;br /&gt;
*Temperance:2 &lt;br /&gt;
*Valor:3&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
*Join Battle: 8&lt;br /&gt;
*Dodge DV:5  &lt;br /&gt;
*Parry DV:9&lt;br /&gt;
*Soak: 20L/19B/0A (18L/18B hardness)&lt;br /&gt;
==Movement==&lt;br /&gt;
*Move: 4 yards/tick&lt;br /&gt;
*Dash: 10 yards/tick&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 6&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Devil-Tyrant Shintai Form=&lt;br /&gt;
*Wings (6 mutation points)&lt;br /&gt;
*Lidless Demon Eye (4 mutation Points)&lt;br /&gt;
*Scorpions Tail x2 (4 mutation points)&lt;br /&gt;
*Huge (4 mutation points)&lt;br /&gt;
*Third Eye (1)&lt;br /&gt;
*Enhanced Senses (smell, hearing, vision) (3 points)&lt;br /&gt;
*Toxin (spat and on the scorpion tail) (4 points) (6L/action, 2, -/-, -3)&lt;br /&gt;
*Armoured Hide (4 points)&lt;br /&gt;
*Dragon’s Breath (Vitriol-tainted Flame) (6 points)&lt;br /&gt;
*Talons and Tusks (4 points)&lt;br /&gt;
*Cheetah’s Pace (4 points)&lt;br /&gt;
&lt;br /&gt;
==Statistics changes==&lt;br /&gt;
*Strength: 8 (13 for Feats of Strengths, 14 for jumping)&lt;br /&gt;
*Stamina: 8&lt;br /&gt;
==Attacks==&lt;br /&gt;
*Star-Piercing Glory Energy Blade/Blast: Speed 5 Accuracy 12 Damage 13L/15L (16L/18L in DTAS) (Aggravated against gods) Rate: Infinite (5)Piercing&lt;br /&gt;
*Talon kick: Accuracy 8 Damage 13L&lt;br /&gt;
*Vitriol Blast: Accuracy 9 Damage 13L &lt;br /&gt;
*Scorpion Tail: Accuracy 10 Damage 10L Piercing – Poisoned (6L/Action, 2, -/-, -3)&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Speed: 15 yards/tick&lt;br /&gt;
Dash – 22 yards/tick&lt;br /&gt;
Flight – 30 yards/tick&lt;br /&gt;
Aerial Dive – 150 yards/tick&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
*Soak: 31B/32L&lt;br /&gt;
*Hardness: 30B/30L&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Vitriol Tainted Moonsilver Breastplate: +10L/9B soak, +8L/8B hardness. Mobility 0, Fatigue -1&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Brazen Sand has taken control of Gem (after accidentally blowing up half of it. To his credit, it was the half that was swamped with Fair Folk during the second Crusade). He&#039;s cut ties to the Reclamation. As one of the first Green Sun Princes ever Exalted, Malfeas taught Brazen Sand a bit too well. He was a very eager student and followed Malfeas&#039;s example regarding pride and possessiveness very devoutly. Eventually, he came to the conclusion that though he may have been given his potential by the Yozis, his own actions and willpower have made it so. &lt;br /&gt;
&lt;br /&gt;
Following a week of meditation in a far-off manse in the South, Brazen Sand re-appeared and told a messenger that he was cutting his ties with the Reclamation to find his own path and create his own empire. The Yozis were not happy, to say the least. They tried using his Urge to force him back, but, alas, it was far too open to interpretation to work well. Brazen Sand continued to destroy weak societies and then create new ones from the ashes. The only difference was that he now did it for himself. After they tried sending a few dozen demons, akuma, and a pair of fellow Infernals to forcibly reclaim his shard, then finding them all messily killed, they decided to cut their losses and deal with other issues...for now.&lt;br /&gt;
=Personality=&lt;br /&gt;
Brazen Sand is extremely powerful, and he knows it. To those who submit to him, he is harsh but fair. Those who do not are either fools (if weaker then him) or equals. Those who betray him are killed without hesitation. It is a simple ruling philosophy, and one that has served Brazen Sand well. However, those who submit to Brazen Sand&#039;s power are also under his protection, and he will not allow those who have put their trust in him to be harmed. His sense of humour tends to be very dry and/or sarcastic.&lt;br /&gt;
=Goals= &lt;br /&gt;
*defend his citizens, preserve Creation, and further refine and evolve his power.&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 59&lt;br /&gt;
*Spent: #56 (make a list of all purchases here)&lt;br /&gt;
&lt;br /&gt;
*Unspent: #3&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=165863</id>
		<title>Character:Brazen Sand</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=165863"/>
		<updated>2010-12-11T00:44:48Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:http://wiki.rpg.net/images/4/45/Balrog_by_Ironshod.jpg|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Brazen Sand &amp;lt;/div&amp;gt;]]&lt;br /&gt;
*&#039;&#039;&#039;Brazen Sand&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Arjeha Farazuhl&#039;&#039;&lt;br /&gt;
*Caste: Slayer&lt;br /&gt;
*Concept: Rebellious Infernal Exalt and Ruler of Gem&lt;br /&gt;
*&#039;&#039;He looks like someone blasted by an enormous kiln, his dark-brown skin and green eyes giving the impression of incredible hardness, like they were made of rock-hard brick. His hair is black and short, brushed back but unkempt. He wears loose black trousers of cotton and a moonsilver breastplate shot through with vitriol, so that the silvery surface is tainted with veins of bilious green. He carries a massive spear with a blade of unimaginably cold ice tied to his back, originally Orichalcum but now as polluted as his armour. Unquestionable authority is chiselled upon his very essence, and when people try to stare him down, they feel as if they were taunting a massive rockslide.In dire battles, Brazen Sand can transform his body, emerging from a blast of green fire to reveal a massive winged beast with a scorpion&#039;s tail and scales of reddish-tinged brass harder then a fortress wall. It roars and blasts gaseous vitriol from it&#039;s tusked maws and those who see it and survive meet it again in their nightmares forever after.&amp;quot;* &lt;br /&gt;
=Motivation=&lt;br /&gt;
*Show Creation My Power&lt;br /&gt;
&lt;br /&gt;
=Urge=&lt;br /&gt;
*Crush weak societies underfoot.&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
*Cruelty (-) (Hatred)&lt;br /&gt;
*Malfeas (-) (Contempt)&lt;br /&gt;
*Loyalist Infernals (-) (More Contempt)&lt;br /&gt;
*Self-Restraint (-)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Gem (+) (Possessive Pride)&lt;br /&gt;
*Launjilla the Effervescent Hope (+) (Friendship)&lt;br /&gt;
*Those under his leadership (+) (Protectiveness)&lt;br /&gt;
*Shadow Phoenix Ruby (+) (Passionate Friendship)&lt;br /&gt;
*Isidoros (+) (Slight Respect)&lt;br /&gt;
*Nomoe Hideaki (+) (Deliberately Concealed Respect)&lt;br /&gt;
&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Anima Power: opponents suffer -1 external penalty to attack or impede Brazen, can pay 5 WP to ignore this. +2 difficulty to co-ordinate attacks, +2 DV, immune to fear effects, opponents take -2 to Rout Checks while in Mass combat against Brazen.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 5 &lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 5&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 5&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 3&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 4&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 4&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
*Melee 5 (+3 Energy Weapons)&lt;br /&gt;
*Martial Arts 4&lt;br /&gt;
*Thrown 2&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Survival 4&lt;br /&gt;
*Awareness 4 (+3 to rolls in Devil-Tyrant Shintai)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Linguistics 1 (Firetongue, Old Realm: Malfean Dialect)&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Performance 3 (+1 Obey Me!)&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
*Cult 3 (The population of Gem)&lt;br /&gt;
*Manse 3 (Malfeas-Aspected, Hearthstone is Crusher of Audacity and gives +3 bonus to Parry DV)&lt;br /&gt;
*Artifact 3 (Venomous Wyrm&#039;s Tongue and Vitriol-Tainted Moonsilver Breastplate)&lt;br /&gt;
*Influence 1 (The South)&lt;br /&gt;
*Demonic Familiar 2 (Launjilla - The Effervescant Hope)&lt;br /&gt;
=Merits=&lt;br /&gt;
*None&lt;br /&gt;
=Flaws=&lt;br /&gt;
*None&lt;br /&gt;
=Charms=&lt;br /&gt;
==Malfeas==&lt;br /&gt;
*All Malfeas Excellencies (x5)&lt;br /&gt;
*By Pain Reforged&lt;br /&gt;
*Scar-Writ Saga (x3)&lt;br /&gt;
*By Rage Recast&lt;br /&gt;
*Devil-Tyrant Avatar Shintai x2 (8 xp)&lt;br /&gt;
*Nightmare Fugue Vigilance&lt;br /&gt;
*Impervious Primacy Mantle&lt;br /&gt;
*Insignificant Embers Intuition&lt;br /&gt;
*Green Sun Nimbus Flare&lt;br /&gt;
*Wrath-Stoked Bonfire Soul&lt;br /&gt;
*Crashing Rage Catharsis&lt;br /&gt;
*Unstoppable Searing Might x2 (8 xp)&lt;br /&gt;
*Disobey and Die (8 xp)&lt;br /&gt;
*Purity of Madness Defense (8 xp)&lt;br /&gt;
*Crowned with Fury (8 xp)&lt;br /&gt;
*Cold Fire Desolation Brand&lt;br /&gt;
*Rebuking Impudent Arms&lt;br /&gt;
*Vitriolic Corona Endowmentx2 (8 xp)&lt;br /&gt;
*Star-Piercing Spear of Glory (8 xp)&lt;br /&gt;
&lt;br /&gt;
==Cecylene==&lt;br /&gt;
*Transcendant Desert Creature&lt;br /&gt;
*Locust Mana Plague&lt;br /&gt;
*Spawning Pit Sanctification&lt;br /&gt;
*Sand-Slip Trick&lt;br /&gt;
&lt;br /&gt;
==Isidoros==&lt;br /&gt;
*All available Isidoros Excellencies x5 (TD1 Version)&lt;br /&gt;
*Inevitable Colossus Ego (8 xp)&lt;br /&gt;
*Scorning the Stars (8 xp)&lt;br /&gt;
*Cowing the Lowly (8 xp)&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence:5&lt;br /&gt;
*Personal: 21/25&lt;br /&gt;
*Peripheral: 46/52&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:10&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion:4 &lt;br /&gt;
*Conviction:2&lt;br /&gt;
*Temperance:2 &lt;br /&gt;
*Valor:3&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
*Join Battle: 8&lt;br /&gt;
*Dodge DV:5  &lt;br /&gt;
*Parry DV:9&lt;br /&gt;
*Soak: 20L/19B/0A (18L/18B hardness)&lt;br /&gt;
==Movement==&lt;br /&gt;
*Move: 4 yards/tick&lt;br /&gt;
*Dash: 10 yards/tick&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 6&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Devil-Tyrant Shintai Form=&lt;br /&gt;
*Wings (6 mutation points)&lt;br /&gt;
*Lidless Demon Eye (4 mutation Points)&lt;br /&gt;
*Scorpions Tail x2 (4 mutation points)&lt;br /&gt;
*Huge (4 mutation points)&lt;br /&gt;
*Third Eye (1)&lt;br /&gt;
*Enhanced Senses (smell, hearing, vision) (3 points)&lt;br /&gt;
*Toxin (spat and on the scorpion tail) (4 points) (6L/action, 2, -/-, -3)&lt;br /&gt;
*Armoured Hide (4 points)&lt;br /&gt;
*Dragon’s Breath (Vitriol-tainted Flame) (6 points)&lt;br /&gt;
*Talons and Tusks (4 points)&lt;br /&gt;
*Cheetah’s Pace (4 points)&lt;br /&gt;
&lt;br /&gt;
==Statistics changes==&lt;br /&gt;
*Strength: 8 (13 for Feats of Strengths, 14 for jumping)&lt;br /&gt;
*Stamina: 8&lt;br /&gt;
==Attacks==&lt;br /&gt;
*Star-Piercing Glory Energy Blade/Blast: Speed 5 Accuracy 12 Damage 13L/15L (16L/18L in DTAS) (Aggravated against gods) Rate: Infinite (5)Piercing&lt;br /&gt;
*Talon kick: Accuracy 8 Damage 13L&lt;br /&gt;
*Vitriol Blast: Accuracy 9 Damage 13L &lt;br /&gt;
*Scorpion Tail: Accuracy 10 Damage 10L Piercing – Poisoned (6L/Action, 2, -/-, -3)&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Speed: 15 yards/tick&lt;br /&gt;
Dash – 22 yards/tick&lt;br /&gt;
Flight – 30 yards/tick&lt;br /&gt;
Aerial Dive – 150 yards/tick&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
*Soak: 31B/32L&lt;br /&gt;
*Hardness: 30B/30L&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Vitriol Tainted Moonsilver Breastplate: +10L/9B soak, +8L/8B hardness. Mobility 0, Fatigue -1&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Brazen Sand has taken control of Gem (after accidentally blowing up half of it. To his credit, it was the half that was swamped with Fair Folk during the second Crusade). He&#039;s cut ties to the Reclamation. As one of the first Green Sun Princes ever Exalted, Malfeas taught Brazen Sand a bit too well. He was a very eager student and followed Malfeas&#039;s example regarding pride and possessiveness very devoutly. Eventually, he came to the conclusion that though he may have been given his potential by the Yozis, his own actions and willpower have made it so. &lt;br /&gt;
&lt;br /&gt;
Following a week of meditation in a far-off manse in the South, Brazen Sand re-appeared and told a messenger that he was cutting his ties with the Reclamation to find his own path and create his own empire. The Yozis were not happy, to say the least. They tried using his Urge to force him back, but, alas, it was far too open to interpretation to work well. Brazen Sand continued to destroy weak societies and then create new ones from the ashes. The only difference was that he now did it for himself. After they tried sending a few dozen demons, akuma, and a pair of fellow Infernals to forcibly reclaim his shard, then finding them all messily killed, they decided to cut their losses and deal with other issues...for now.&lt;br /&gt;
=Personality=&lt;br /&gt;
Brazen Sand is extremely powerful, and he knows it. To those who submit to him, he is harsh but fair. Those who do not are either fools (if weaker then him) or equals. Those who betray him are killed without hesitation. It is a simple ruling philosophy, and one that has served Brazen Sand well. However, those who submit to Brazen Sand&#039;s power are also under his protection, and he will not allow those who have put their trust in him to be harmed. His sense of humour tends to be very dry and/or sarcastic.&lt;br /&gt;
=Goals= &lt;br /&gt;
*defend his citizens, preserve Creation, and further refine and evolve his power.&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 59&lt;br /&gt;
*Spent: #56 (make a list of all purchases here)&lt;br /&gt;
&lt;br /&gt;
*Unspent: #3&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Balrog_by_Ironshod.jpg&amp;diff=165862</id>
		<title>File:Balrog by Ironshod.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Balrog_by_Ironshod.jpg&amp;diff=165862"/>
		<updated>2010-12-11T00:43:35Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=155274</id>
		<title>Character:Brazen Sand</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=155274"/>
		<updated>2010-09-01T23:37:59Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Brazen Sand&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Arjeha Farazuhl&#039;&#039;&lt;br /&gt;
*Caste: Slayer&lt;br /&gt;
*Concept: Rebellious Infernal Exalt and Ruler of Gem&lt;br /&gt;
*&#039;&#039;He looks like someone blasted by an enormous kiln, his dark-brown skin and green eyes giving the impression of incredible hardness, like they were made of rock-hard brick. His hair is black and short, brushed back but unkempt. He wears loose black trousers of cotton and a moonsilver breastplate shot through with vitriol, so that the silvery surface is tainted with veins of bilious green. He carries a massive spear with a blade of unimaginably cold ice tied to his back, originally Orichalcum but now as polluted as his armour. Unquestionable authority is chiselled upon his very essence, and when people try to stare him down, they feel as if they were taunting a massive rockslide.In dire battles, Brazen Sand can transform his body, emerging from a blast of green fire to reveal a massive winged beast with a scorpion&#039;s tail and scales of reddish-tinged brass harder then a fortress wall. It roars and blasts gaseous vitriol from it&#039;s tusked maws and those who see it and survive meet it again in their nightmares forever after.&amp;quot;* &lt;br /&gt;
=Motivation=&lt;br /&gt;
*To grasp and protect what is mine.&lt;br /&gt;
=Urge=&lt;br /&gt;
*Crush weak societies underfoot.&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
*Cruelty (-) (Hatred)&lt;br /&gt;
===Positive===&lt;br /&gt;
*Gem (+) (Possessive Pride)&lt;br /&gt;
*Launjilla the Effervescent Hope (+) (Friendship)&lt;br /&gt;
*Those under his leadership (+) (Protectiveness)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Anima Power: +Essence to DVs against anything that can feel fear. Mortal creatures must make successful Valor roll to not flee in terror.&lt;br /&gt;
Totem: A vast tornado with a glowing green glaring from within.&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 5 &lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 5&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 5&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 3&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 4&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 4&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
*Melee 5&lt;br /&gt;
*War 4&lt;br /&gt;
*Thrown 2&lt;br /&gt;
==Favored==&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Survival 4&lt;br /&gt;
*Awareness 4 (+3 to rolls in Devil-Tyrant Shintai)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Linguistics 1 (Firetongue, Old Realm: Malfean Dialect)&lt;br /&gt;
*Medicine 2&lt;br /&gt;
*Performance 3&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
*Cult 3 (The population of Gem)&lt;br /&gt;
*Manse 3 (Malfeas-Aspected, Hearthstone is Crusher of Audacity and gives +3 bonus to Parry DV)&lt;br /&gt;
*Artifact 3 (Venomous Wyrm&#039;s Tongue and Vitriol-Tainted Moonsilver Breastplate)&lt;br /&gt;
*Influence 1 (The South)&lt;br /&gt;
*Demonic Familiar 2 (Launjilla - The Effervescant Hope)&lt;br /&gt;
=Merits=&lt;br /&gt;
*None&lt;br /&gt;
=Flaws=&lt;br /&gt;
*None&lt;br /&gt;
=Charms=&lt;br /&gt;
==Malfeas==&lt;br /&gt;
*All Malfeas Excellencies (x5)&lt;br /&gt;
*By Pain Reforged&lt;br /&gt;
*Scar-Writ Saga (x3)&lt;br /&gt;
*By Rage Recast&lt;br /&gt;
*Devil-Tyrant Avatar Shintai&lt;br /&gt;
*Nightmare Fugue Vigilance&lt;br /&gt;
*Impervious Primacy Mantle&lt;br /&gt;
*Insignificant Embers Intuition&lt;br /&gt;
*Green Sun Nimbus Flare&lt;br /&gt;
*Magnanimous Warning Flare&lt;br /&gt;
*Stern Instructive Patronage&lt;br /&gt;
*Wrath-Stoked Bonfire Soul&lt;br /&gt;
*Crashing Rage Catharsis&lt;br /&gt;
*Unstoppable Searing Might&lt;br /&gt;
==Cecylene==&lt;br /&gt;
*Transcendant Desert Creature&lt;br /&gt;
*Sand Through Fingers Defense&lt;br /&gt;
*Locust Mana Plague&lt;br /&gt;
*Spawning Pit Sanctification&lt;br /&gt;
&lt;br /&gt;
==Isidoros==&lt;br /&gt;
*All available Isidoros Excellencies x5 (TD1 Version)&lt;br /&gt;
*Inevitable Colossus Ego&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence:5&lt;br /&gt;
*Personal: 21/25&lt;br /&gt;
*Peripheral: 46/52&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:10&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion:4 &lt;br /&gt;
*Conviction:2&lt;br /&gt;
*Temperance:2 &lt;br /&gt;
*Valor:3&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
*Join Battle: 8&lt;br /&gt;
*Dodge DV:5  &lt;br /&gt;
*Parry DV:9&lt;br /&gt;
*Soak: 20L/19B/0A (18L/18B hardness)&lt;br /&gt;
==Movement==&lt;br /&gt;
*Move: 4 yards/tick&lt;br /&gt;
*Dash: 10 yards/tick&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 6&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Devil-Tyrant Shintai Form=&lt;br /&gt;
*Wings (6 mutation points)&lt;br /&gt;
*Lidless Demon Eye (4 mutation Points)&lt;br /&gt;
*Scorpions Tail x2 (4 mutation points)&lt;br /&gt;
*Huge (4 mutation points)&lt;br /&gt;
*Third Eye (1)&lt;br /&gt;
*Enhanced Senses (smell, hearing, vision) (3 points)&lt;br /&gt;
*Toxin (spat and on the scorpion tail) (4 points) (6L/action, 2, -/-, -3)&lt;br /&gt;
*Armoured Hide (4 points)&lt;br /&gt;
*Dragon’s Breath (Vitriol-tainted Flame) (6 points)&lt;br /&gt;
*Talons and Tusks (4 points)&lt;br /&gt;
*Cheetah’s Pace (4 points)&lt;br /&gt;
&lt;br /&gt;
==Statistics changes==&lt;br /&gt;
*Strength: 8 (13 for Feats of Strengths, 14 for jumping)&lt;br /&gt;
*Stamina: 8&lt;br /&gt;
==Attacks==&lt;br /&gt;
*Venomous Wyrm’s Tongue: Accuracy 12 Damage 18L/20L Speed 5 Rate 3&lt;br /&gt;
*Talon kick: Accuracy 4 Damage 13L&lt;br /&gt;
*Vitriol Blast: Accuracy 9 Damage 13L &lt;br /&gt;
*Scorpion Tail: Accuracy 6 Damage 10L Piercing – Poisoned (6L/Action, 2, -/-, -3)&lt;br /&gt;
==Movement==&lt;br /&gt;
Speed: 15 yards/tick&lt;br /&gt;
Dash – 22 yards/tick&lt;br /&gt;
Flight – 30 yards/tick&lt;br /&gt;
Aerial Dive – 150 yards/tick&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
*Soak: 31B/32L&lt;br /&gt;
*Hardness: 30B/30L&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Vitriol Tainted Moonsilver Breastplate: +10L/9B soak, +8L/8B hardness. Mobility 0, Fatigue -1&lt;br /&gt;
*Venomous Wyrm&#039;s Tongue (Acid Rime Dire Lance): Speed: 5 Accuracy: +5 Rate: 3 Damage: +11/+14L Defence: +3&lt;br /&gt;
=History=&lt;br /&gt;
Brazen Sand has taken control of Gem (after accidentally blowing up half of it. To his credit, it was the half that was swamped with Fair Folk during the second Crusade). He&#039;s cut ties to the Reclamation. As one of the first Green Sun Princes ever Exalted, Malfeas taught Brazen Sand a bit too well. He was a very eager student and followed Malfeas&#039;s example regarding pride and possessiveness very devoutly. Eventually, he came to the conclusion that though he may have been given his potential by the Yozis, his own actions and willpower have made it so. &lt;br /&gt;
&lt;br /&gt;
Following a week of meditation in a far-off manse in the South, Brazen Sand re-appeared and told a messenger that he was cutting his ties with the Reclamation to find his own path and create his own empire. The Yozis were not happy, to say the least. They tried using his Urge to force him back, but, alas, it was far too open to interpretation to work well. Brazen Sand continued to destroy weak societies and then create new ones from the ashes. The only difference was that he now did it for himself. After they tried sending a few dozen demons, akuma, and a pair of fellow Infernals to forcibly reclaim his shard, then finding them all messily killed, they decided to cut their losses and deal with other issues...for now.&lt;br /&gt;
=Personality=&lt;br /&gt;
Brazen Sand is extremely powerful, and he knows it. To those who submit to him, he is harsh but fair. Those who do not are either fools (if weaker then him) or equals. Those who betray him are killed without hesitation. It is a simple ruling philosophy, and one that has served Brazen Sand well. However, those who submit to Brazen Sand&#039;s power are also under his protection, and he will not allow those who have put their trust in him to be harmed. His sense of humour tends to be very dry and/or sarcastic.&lt;br /&gt;
=Goals= &lt;br /&gt;
*defend his citizens, preserve Creation, and further refine and evolve his power.&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 16&lt;br /&gt;
*Spent: #16 (make a list of all purchases here)&lt;br /&gt;
&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Mike_Turing&amp;diff=155072</id>
		<title>Character:Mike Turing</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Mike_Turing&amp;diff=155072"/>
		<updated>2010-08-31T17:16:43Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Description&#039;&#039;&#039;:He&#039;s not much to look at, in fact he&#039;s almost disappointingly normal. A white guy with dark hair and eyes and a goatee just barely straddling the line between neat and messy. He wears a black hoodie and blue jeans with scuffed sneakers. He&#039;s always carrying what looks like an IPhone, but when he uses it and no one&#039;s around, it talks back to him and he can make it do the most amazing things. Mike smokes a lot and doesn&#039;t really imagine he&#039;ll live long enough for it to matter. His car is some small miscellaneous Toyota that no one remembers the name of. He&#039;s a much better fighter then one would assume from the way he carries himself. &lt;br /&gt;
&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Mike Turing&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= &lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|motivation= Bring down Pentex, Inc.&lt;br /&gt;
|intimacies= The Internet (+), Pentex Inc (-), Corporate malfeasance (-), Defending the downtrodden (+, Righteous Lion Defense)&lt;br /&gt;
|occupation= Socially-conscious hacker&lt;br /&gt;
|alias= Masterstroke&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=&lt;br /&gt;
|height=&lt;br /&gt;
|build=&lt;br /&gt;
|panoply= Friend Computer&lt;br /&gt;
|type= Solar Exalt&lt;br /&gt;
|caste= Twilight&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Intelligence: 5&lt;br /&gt;
Wits: 3&lt;br /&gt;
Perception: 3&lt;br /&gt;
&lt;br /&gt;
Stamina: 3&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Strength: 2&lt;br /&gt;
&lt;br /&gt;
Charisma: 2&lt;br /&gt;
Appearance: 2&lt;br /&gt;
Manipulation: 3&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Martial Arts: 4 (Favoured)&lt;br /&gt;
*Integrity:3 (Favoured)&lt;br /&gt;
*Investigation: 4 (Favoured), Academics: 3 (favoured), Computers: 5 (Favoured), Linguistics: 2 (Favoured)&lt;br /&gt;
*Awareness: 3, Athletics: 1, Dodge: 4 (Favoured), Larceny: 3 (Favoured)&lt;br /&gt;
&lt;br /&gt;
===Essence===&lt;br /&gt;
Essence: 4&lt;br /&gt;
Personal Motes: 19/19&lt;br /&gt;
Peripheral: 40/45 (5 committed to Unstoppable Firewall of Doom)&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
*Solar Essence Overwhelming (free)&lt;br /&gt;
*Fist of Iron Technique&lt;br /&gt;
*Righteous Lion Defense, Integrity Preserving Prana&lt;br /&gt;
*Judge’s Ear Technique&lt;br /&gt;
*Spirit Detecting Glance&lt;br /&gt;
*Shadow Over Water, Seven Shadow Evasion&lt;br /&gt;
*Impenetrable Firewall, Unstoppable Cracker Command, Caffeine and Carpel Tunnel Prana, Hitchhike on the Information Superhighway, Tricked out Rig of the Lawgiver, Gaze of Technological Authority, Behold the Fruits of Civilization, Poking the Bees Nest&lt;br /&gt;
*Sagacious Reading of Intent&lt;br /&gt;
*Crafty Observation Method, Courtier’s Eye Technique, Consumer-Evaluating Glance&lt;br /&gt;
&lt;br /&gt;
===Virtues===&lt;br /&gt;
Compassion: 4&lt;br /&gt;
Conviction: 3&lt;br /&gt;
Temperance: 1&lt;br /&gt;
Valor: 2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Contacts 2: Virtual Adepts&lt;br /&gt;
*Contacts 2: Glass Walkers&lt;br /&gt;
*Resources 3&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Mike&#039;s goal in life is to eliminate the world-spanning superconglomerate known as Pentex. It&#039;s written into his very Exaltation, which he experienced as a feverish night spent collecting evidence and articles both from public and highly secure sources that all pointed towards a single unified organization that directed dozens of companies well-known for the huge environmental and social damage they&#039;d inflicted upon the world, and also found that Pentex was responsible for some things that no one had ever even imagined possible. When he was &amp;quot;himself&amp;quot; again, he knew what he had to do, and now he feels like he actually has a chance. He&#039;s usually quiet and unassuming on the street, but on cyberspace and with computers he can do almost anything and hack into the most secure places on the planet with barely any effort. His political outlook is socialist-leaning, not an unusual result when one is crusading against corporate atrocities.&lt;br /&gt;
&lt;br /&gt;
He&#039;s actually well-known under his internet alias &amp;quot;Masterstroke&amp;quot;. He&#039;s plucked enough supposedly confidential information right out of Pentex&#039;s most secure systems, then releasing them to news agencies and public forums online that Pentex has had several Wyrm-tainted computer viruses created just to silence him. None have been successful yet.&lt;br /&gt;
&lt;br /&gt;
The Garou tribe Glass Walkers have heard of him and are impressed with his exploits, even though they don&#039;t really know who or what he is. The same with the Mage Tradition known as the Virtual Adepts.&lt;br /&gt;
&lt;br /&gt;
He&#039;s very difficult to track electronically. With his charms, he can simply program himself a new bank account while sitting at a Starbucks and then forward it to his account (which is an almost blank slate that still somehow goes through every time), or erase himself from a police database with that same ease. &lt;br /&gt;
&lt;br /&gt;
Flaws: Enemy 5: Pentex Inc.&lt;br /&gt;
&lt;br /&gt;
Merits:&lt;br /&gt;
Innocuous (2 Points) (+1 to Larceny or Stealth rolls to hide in a crowd, +1 difficulty to attempts to follow), &lt;br /&gt;
Danger Sense (3 points) (+2 to rolls to detect ambushes, traps, and other dangers)&lt;br /&gt;
&lt;br /&gt;
Dodge MDV: 7&lt;br /&gt;
Dodge DV: 6&lt;br /&gt;
&lt;br /&gt;
Willpower: 7&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=153823</id>
		<title>Character:Brazen Sand</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=153823"/>
		<updated>2010-08-19T21:28:03Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Physical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Brazen Sand&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Arjeha Farazuhl&#039;&#039;&lt;br /&gt;
*Caste: Slayer&lt;br /&gt;
*Concept: Rebellious Infernal Exalt and Ruler of Gem&lt;br /&gt;
*&#039;&#039;He looks like someone blasted by an enormous kiln, his dark-brown skin and green eyes giving the impression of incredible hardness, like they were made of rock-hard brick. His hair is black and short, brushed back but unkempt. He wears loose black trousers of cotton and a moonsilver breastplate shot through with vitriol, so that the silvery surface is tainted with veins of bilious green. He carries a massive spear with a blade of unimaginably cold ice tied to his back, originally Orichalcum but now as polluted as his armour. Unquestionable authority is chiselled upon his very essence, and when people try to stare him down, they feel as if they were taunting a massive rockslide.In dire battles, Brazen Sand can transform his body, emerging from a blast of green fire to reveal a massive winged beast with a scorpion&#039;s tail and scales of reddish-tinged brass harder then a fortress wall. It roars and blasts gaseous vitriol from it&#039;s tusked maws and those who see it and survive meet it again in their nightmares forever after.&amp;quot;* &lt;br /&gt;
=Motivation=&lt;br /&gt;
*To grasp and protect what is mine.&lt;br /&gt;
=Urge=&lt;br /&gt;
*Crush weak societies underfoot.&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
*Cruelty (-) (Hatred)&lt;br /&gt;
===Positive===&lt;br /&gt;
*Gem (+) (Possessive Pride)&lt;br /&gt;
*Launjilla the Effervescent Hope (+) (Friendship)&lt;br /&gt;
*Those under his leadership (+) (Protectiveness)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Anima Power: +Essence to DVs against anything that can feel fear. Mortal creatures must make successful Valor roll to not flee in terror.&lt;br /&gt;
Totem: A vast tornado with a glowing green glaring from within.&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 5 &lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 5&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 5&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 3&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 4&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 4&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
*Melee 5&lt;br /&gt;
*War 4&lt;br /&gt;
*Thrown 2&lt;br /&gt;
==Favored==&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Survival 4&lt;br /&gt;
*Awareness 4 (+3 to rolls in Devil-Tyrant Shintai)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Linguistics 1 (Firetongue, Old Realm: Malfean Dialect)&lt;br /&gt;
*Medicine 2&lt;br /&gt;
*Performance 3&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
*Cult 3 (The population of Gem)&lt;br /&gt;
*Manse 3 (Malfeas-Aspected, Hearthstone is Crusher of Audacity and gives +3 bonus to Parry DV)&lt;br /&gt;
*Artifact 3 (Venomous Wyrm&#039;s Tongue and Vitriol-Tainted Moonsilver Breastplate)&lt;br /&gt;
*Influence 1 (The South)&lt;br /&gt;
*Demonic Familiar 2 (Launjilla - The Effervescant Hope)&lt;br /&gt;
=Merits=&lt;br /&gt;
*None&lt;br /&gt;
=Flaws=&lt;br /&gt;
*None&lt;br /&gt;
=Charms=&lt;br /&gt;
==Malfeas==&lt;br /&gt;
*All Malfeas Excellencies (x5)&lt;br /&gt;
*By Pain Reforged&lt;br /&gt;
*Scar-Writ Saga (x3)&lt;br /&gt;
*By Rage Recast&lt;br /&gt;
*Devil-Tyrant Avatar Shintai&lt;br /&gt;
*Nightmare Fugue Vigilance&lt;br /&gt;
*Impervious Primacy Mantle&lt;br /&gt;
*Insignificant Embers Intuition&lt;br /&gt;
*Green Sun Nimbus Flare&lt;br /&gt;
*Magnanimous Warning Flare&lt;br /&gt;
*Stern Instructive Patronage&lt;br /&gt;
*Wrath-Stoked Bonfire Soul&lt;br /&gt;
*Crashing Rage Catharsis&lt;br /&gt;
*Unstoppable Searing Might&lt;br /&gt;
==Cecylene==&lt;br /&gt;
*All Cecylene Excellencies (x5)&lt;br /&gt;
*Transcendant Desert Creature&lt;br /&gt;
*Sand Through Fingers Defense&lt;br /&gt;
*Locust Mana Plague&lt;br /&gt;
*Spawning Pit Sanctification&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence:5&lt;br /&gt;
*Personal: 21/25&lt;br /&gt;
*Peripheral: 46/52&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:10&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion:4 &lt;br /&gt;
*Conviction:2&lt;br /&gt;
*Temperance:2 &lt;br /&gt;
*Valor:3&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
*Join Battle: 8&lt;br /&gt;
*Dodge DV:5  &lt;br /&gt;
*Parry DV:9&lt;br /&gt;
*Soak: 20L/19B/0A (18L/18B hardness)&lt;br /&gt;
==Movement==&lt;br /&gt;
*Move: 4 yards/tick&lt;br /&gt;
*Dash: 10 yards/tick&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 6&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Devil-Tyrant Shintai Form=&lt;br /&gt;
*Wings (6 mutation points)&lt;br /&gt;
*Lidless Demon Eye (4 mutation Points)&lt;br /&gt;
*Scorpions Tail x2 (4 mutation points)&lt;br /&gt;
*Huge (4 mutation points)&lt;br /&gt;
*Third Eye (1)&lt;br /&gt;
*Enhanced Senses (smell, hearing, vision) (3 points)&lt;br /&gt;
*Toxin (spat and on the scorpion tail) (4 points) (6L/action, 2, -/-, -3)&lt;br /&gt;
*Armoured Hide (4 points)&lt;br /&gt;
*Dragon’s Breath (Vitriol-tainted Flame) (6 points)&lt;br /&gt;
*Talons and Tusks (4 points)&lt;br /&gt;
*Cheetah’s Pace (4 points)&lt;br /&gt;
&lt;br /&gt;
==Statistics changes==&lt;br /&gt;
*Strength: 8 (13 for Feats of Strengths, 14 for jumping)&lt;br /&gt;
*Stamina: 8&lt;br /&gt;
==Attacks==&lt;br /&gt;
*Venomous Wyrm’s Tongue: Accuracy 12 Damage 18L/20L Speed 5 Rate 3&lt;br /&gt;
*Talon kick: Accuracy 4 Damage 13L&lt;br /&gt;
*Vitriol Blast: Accuracy 9 Damage 13L &lt;br /&gt;
*Scorpion Tail: Accuracy 6 Damage 10L Piercing – Poisoned (6L/Action, 2, -/-, -3)&lt;br /&gt;
==Movement==&lt;br /&gt;
Speed: 15 yards/tick&lt;br /&gt;
Dash – 22 yards/tick&lt;br /&gt;
Flight – 30 yards/tick&lt;br /&gt;
Aerial Dive – 150 yards/tick&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
*Soak: 31B/32L&lt;br /&gt;
*Hardness: 30B/30L&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Vitriol Tainted Moonsilver Breastplate: +10L/9B soak, +8L/8B hardness. Mobility 0, Fatigue -1&lt;br /&gt;
*Venomous Wyrm&#039;s Tongue (Acid Rime Dire Lance): Speed: 5 Accuracy: +5 Rate: 3 Damage: +11/+14L Defence: +3&lt;br /&gt;
=History=&lt;br /&gt;
Brazen Sand has taken control of Gem (after accidentally blowing up half of it. To his credit, it was the half that was swamped with Fair Folk during the second Crusade). He&#039;s cut ties to the Reclamation. As one of the first Green Sun Princes ever Exalted, Malfeas taught Brazen Sand a bit too well. He was a very eager student and followed Malfeas&#039;s example regarding pride and possessiveness very devoutly. Eventually, he came to the conclusion that though he may have been given his potential by the Yozis, his own actions and willpower have made it so. &lt;br /&gt;
&lt;br /&gt;
Following a week of meditation in a far-off manse in the South, Brazen Sand re-appeared and told a messenger that he was cutting his ties with the Reclamation to find his own path and create his own empire. The Yozis were not happy, to say the least. They tried using his Urge to force him back, but, alas, it was far too open to interpretation to work well. Brazen Sand continued to destroy weak societies and then create new ones from the ashes. The only difference was that he now did it for himself. After they tried sending a few dozen demons, akuma, and a pair of fellow Infernals to forcibly reclaim his shard, then finding them all messily killed, they decided to cut their losses and deal with other issues...for now.&lt;br /&gt;
=Personality=&lt;br /&gt;
Brazen Sand is extremely powerful, and he knows it. To those who submit to him, he is harsh but fair. Those who do not are either fools (if weaker then him) or equals. Those who betray him are killed without hesitation. It is a simple ruling philosophy, and one that has served Brazen Sand well. However, those who submit to Brazen Sand&#039;s power are also under his protection, and he will not allow those who have put their trust in him to be harmed. His sense of humour tends to be very dry and/or sarcastic.&lt;br /&gt;
=Goals= &lt;br /&gt;
*defend his citizens, preserve Creation, and further refine and evolve his power.&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 0&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=153822</id>
		<title>Character:Brazen Sand</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=153822"/>
		<updated>2010-08-19T21:27:21Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Brazen Sand&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Arjeha Farazuhl&#039;&#039;&lt;br /&gt;
*Caste: Slayer&lt;br /&gt;
*Concept: Rebellious Infernal Exalt and Ruler of Gem&lt;br /&gt;
*&#039;&#039;He looks like someone blasted by an enormous kiln, his dark-brown skin and green eyes giving the impression of incredible hardness, like they were made of rock-hard brick. His hair is black and short, brushed back but unkempt. He wears loose black trousers of cotton and a moonsilver breastplate shot through with vitriol, so that the silvery surface is tainted with veins of bilious green. He carries a massive spear with a blade of unimaginably cold ice tied to his back, originally Orichalcum but now as polluted as his armour. Unquestionable authority is chiselled upon his very essence, and when people try to stare him down, they feel as if they were taunting a massive rockslide.In dire battles, Brazen Sand can transform his body, emerging from a blast of green fire to reveal a massive winged beast with a scorpion&#039;s tail and scales of reddish-tinged brass harder then a fortress wall. It roars and blasts gaseous vitriol from it&#039;s tusked maws and those who see it and survive meet it again in their nightmares forever after.&amp;quot;* &lt;br /&gt;
=Motivation=&lt;br /&gt;
*To grasp and protect what is mine.&lt;br /&gt;
=Urge=&lt;br /&gt;
*Crush weak societies underfoot.&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
*Cruelty (-) (Hatred)&lt;br /&gt;
===Positive===&lt;br /&gt;
*Gem (+) (Possessive Pride)&lt;br /&gt;
*Launjilla the Effervescent Hope (+) (Friendship)&lt;br /&gt;
*Those under his leadership (+) (Protectiveness)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Anima Power: +Essence to DVs against anything that can feel fear. Mortal creatures must make successful Valor roll to not flee in terror.&lt;br /&gt;
Totem: A vast tornado with a glowing green glaring from within.&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 5 (8 or 13 for purposes of feats of Strength in Devil-Tyrant Shintai)&lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 5 (8 in Devil-Tyrant Shintai)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 5&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 3&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 4&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 4&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
*Melee 5&lt;br /&gt;
*War 4&lt;br /&gt;
*Thrown 2&lt;br /&gt;
==Favored==&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Survival 4&lt;br /&gt;
*Awareness 4 (+3 to rolls in Devil-Tyrant Shintai)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Linguistics 1 (Firetongue, Old Realm: Malfean Dialect)&lt;br /&gt;
*Medicine 2&lt;br /&gt;
*Performance 3&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
*Cult 3 (The population of Gem)&lt;br /&gt;
*Manse 3 (Malfeas-Aspected, Hearthstone is Crusher of Audacity and gives +3 bonus to Parry DV)&lt;br /&gt;
*Artifact 3 (Venomous Wyrm&#039;s Tongue and Vitriol-Tainted Moonsilver Breastplate)&lt;br /&gt;
*Influence 1 (The South)&lt;br /&gt;
*Demonic Familiar 2 (Launjilla - The Effervescant Hope)&lt;br /&gt;
=Merits=&lt;br /&gt;
*None&lt;br /&gt;
=Flaws=&lt;br /&gt;
*None&lt;br /&gt;
=Charms=&lt;br /&gt;
==Malfeas==&lt;br /&gt;
*All Malfeas Excellencies (x5)&lt;br /&gt;
*By Pain Reforged&lt;br /&gt;
*Scar-Writ Saga (x3)&lt;br /&gt;
*By Rage Recast&lt;br /&gt;
*Devil-Tyrant Avatar Shintai&lt;br /&gt;
*Nightmare Fugue Vigilance&lt;br /&gt;
*Impervious Primacy Mantle&lt;br /&gt;
*Insignificant Embers Intuition&lt;br /&gt;
*Green Sun Nimbus Flare&lt;br /&gt;
*Magnanimous Warning Flare&lt;br /&gt;
*Stern Instructive Patronage&lt;br /&gt;
*Wrath-Stoked Bonfire Soul&lt;br /&gt;
*Crashing Rage Catharsis&lt;br /&gt;
*Unstoppable Searing Might&lt;br /&gt;
==Cecylene==&lt;br /&gt;
*All Cecylene Excellencies (x5)&lt;br /&gt;
*Transcendant Desert Creature&lt;br /&gt;
*Sand Through Fingers Defense&lt;br /&gt;
*Locust Mana Plague&lt;br /&gt;
*Spawning Pit Sanctification&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence:5&lt;br /&gt;
*Personal: 21/25&lt;br /&gt;
*Peripheral: 46/52&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:10&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion:4 &lt;br /&gt;
*Conviction:2&lt;br /&gt;
*Temperance:2 &lt;br /&gt;
*Valor:3&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
*Join Battle: 8&lt;br /&gt;
*Dodge DV:5  &lt;br /&gt;
*Parry DV:9&lt;br /&gt;
*Soak: 20L/19B/0A (18L/18B hardness)&lt;br /&gt;
==Movement==&lt;br /&gt;
*Move: 4 yards/tick&lt;br /&gt;
*Dash: 10 yards/tick&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 6&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Devil-Tyrant Shintai Form=&lt;br /&gt;
*Wings (6 mutation points)&lt;br /&gt;
*Lidless Demon Eye (4 mutation Points)&lt;br /&gt;
*Scorpions Tail x2 (4 mutation points)&lt;br /&gt;
*Huge (4 mutation points)&lt;br /&gt;
*Third Eye (1)&lt;br /&gt;
*Enhanced Senses (smell, hearing, vision) (3 points)&lt;br /&gt;
*Toxin (spat and on the scorpion tail) (4 points) (6L/action, 2, -/-, -3)&lt;br /&gt;
*Armoured Hide (4 points)&lt;br /&gt;
*Dragon’s Breath (Vitriol-tainted Flame) (6 points)&lt;br /&gt;
*Talons and Tusks (4 points)&lt;br /&gt;
*Cheetah’s Pace (4 points)&lt;br /&gt;
&lt;br /&gt;
==Statistics changes==&lt;br /&gt;
*Strength: 8 (13 for Feats of Strengths, 14 for jumping)&lt;br /&gt;
*Stamina: 8&lt;br /&gt;
==Attacks==&lt;br /&gt;
*Venomous Wyrm’s Tongue: Accuracy 12 Damage 18L/20L Speed 5 Rate 3&lt;br /&gt;
*Talon kick: Accuracy 4 Damage 13L&lt;br /&gt;
*Vitriol Blast: Accuracy 9 Damage 13L &lt;br /&gt;
*Scorpion Tail: Accuracy 6 Damage 10L Piercing – Poisoned (6L/Action, 2, -/-, -3)&lt;br /&gt;
==Movement==&lt;br /&gt;
Speed: 15 yards/tick&lt;br /&gt;
Dash – 22 yards/tick&lt;br /&gt;
Flight – 30 yards/tick&lt;br /&gt;
Aerial Dive – 150 yards/tick&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
*Soak: 31B/32L&lt;br /&gt;
*Hardness: 30B/30L&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Vitriol Tainted Moonsilver Breastplate: +10L/9B soak, +8L/8B hardness. Mobility 0, Fatigue -1&lt;br /&gt;
*Venomous Wyrm&#039;s Tongue (Acid Rime Dire Lance): Speed: 5 Accuracy: +5 Rate: 3 Damage: +11/+14L Defence: +3&lt;br /&gt;
=History=&lt;br /&gt;
Brazen Sand has taken control of Gem (after accidentally blowing up half of it. To his credit, it was the half that was swamped with Fair Folk during the second Crusade). He&#039;s cut ties to the Reclamation. As one of the first Green Sun Princes ever Exalted, Malfeas taught Brazen Sand a bit too well. He was a very eager student and followed Malfeas&#039;s example regarding pride and possessiveness very devoutly. Eventually, he came to the conclusion that though he may have been given his potential by the Yozis, his own actions and willpower have made it so. &lt;br /&gt;
&lt;br /&gt;
Following a week of meditation in a far-off manse in the South, Brazen Sand re-appeared and told a messenger that he was cutting his ties with the Reclamation to find his own path and create his own empire. The Yozis were not happy, to say the least. They tried using his Urge to force him back, but, alas, it was far too open to interpretation to work well. Brazen Sand continued to destroy weak societies and then create new ones from the ashes. The only difference was that he now did it for himself. After they tried sending a few dozen demons, akuma, and a pair of fellow Infernals to forcibly reclaim his shard, then finding them all messily killed, they decided to cut their losses and deal with other issues...for now.&lt;br /&gt;
=Personality=&lt;br /&gt;
Brazen Sand is extremely powerful, and he knows it. To those who submit to him, he is harsh but fair. Those who do not are either fools (if weaker then him) or equals. Those who betray him are killed without hesitation. It is a simple ruling philosophy, and one that has served Brazen Sand well. However, those who submit to Brazen Sand&#039;s power are also under his protection, and he will not allow those who have put their trust in him to be harmed. His sense of humour tends to be very dry and/or sarcastic.&lt;br /&gt;
=Goals= &lt;br /&gt;
*defend his citizens, preserve Creation, and further refine and evolve his power.&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 0&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=153819</id>
		<title>Character:Brazen Sand</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Brazen_Sand&amp;diff=153819"/>
		<updated>2010-08-19T20:48:53Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Brazen Sand&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Arjeha Farazuhl&#039;&#039;&lt;br /&gt;
*Caste: Slayer&lt;br /&gt;
*Concept: Rebellious Infernal Exalt and Ruler of Gem&lt;br /&gt;
*&#039;&#039;He looks like someone blasted by an enormous kiln, his dark-brown skin and green eyes giving the impression of incredible hardness, like they were made of rock-hard brick. His hair is black and short, brushed back but unkempt. He wears loose black trousers of cotton and a moonsilver breastplate shot through with vitriol, so that the silvery surface is tainted with veins of bilious green. He carries a massive spear with a blade of unimaginably cold ice tied to his back, originally Orichalcum but now as polluted as his armour. Unquestionable authority is chiselled upon his very essence, and when people try to stare him down, they feel as if they were taunting a massive rockslide.&lt;br /&gt;
In dire battles, Brazen Sand can transform his body, emerging from a blast of green fire to reveal a massive winged beast with a scorpion&#039;s tail and scales of reddish-tinged brass harder then a fortress wall. It roars and blasts gaseous vitriol from it&#039;s tusked maws and those who see it and survive meet it again in their nightmares forever after.&amp;quot;* &lt;br /&gt;
=Motivation=&lt;br /&gt;
*To grasp and protect what is mine.&lt;br /&gt;
=Urge=&lt;br /&gt;
*Crush weak societies underfoot.&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
*Cruelty (-) (Hatred)&lt;br /&gt;
===Positive===&lt;br /&gt;
*Gem (+) (Possessive Pride)&lt;br /&gt;
*Launjilla the Effervescent Hope (+) (Friendship)&lt;br /&gt;
*Those under his leadership (+) (Protectiveness)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Describe here in full your Caste anima power. Also tell us your totemic form.&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 5&lt;br /&gt;
*Dexterity 4&lt;br /&gt;
*Stamina 5&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 5&lt;br /&gt;
*Manipulation 4&lt;br /&gt;
*Appearance 3&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 4&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Wits 4&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
*Melee 5&lt;br /&gt;
*War 4&lt;br /&gt;
*Thrown 2&lt;br /&gt;
==Favored==&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Survival 4&lt;br /&gt;
*Awareness 4&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Linguistics 1 (Firetongue, Old Realm: Malfean Dialect)&lt;br /&gt;
*Medicine 2&lt;br /&gt;
*Performance 3&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
*Cult 3 (The population of Gem)&lt;br /&gt;
*Manse 3 (Malfeas-Aspected)&lt;br /&gt;
*Artifact 3 (Venomous Wyrm&#039;s Tongue and Vitriol-Tainted Moonsilver Breastplate)&lt;br /&gt;
*Influence 1 (The South)&lt;br /&gt;
*Demonic Familiar 2 (Launjilla - The Effervescant Hope)&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
==Each Ability or Attribute==&lt;br /&gt;
Charms for that Ability/Attribute (include short description and page #)&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: &lt;br /&gt;
*Personal: /&lt;br /&gt;
*Peripheral: /&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:&lt;br /&gt;
*Willpower: /&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: &lt;br /&gt;
*Conviction: &lt;br /&gt;
*Temperance: &lt;br /&gt;
*Valor: &lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Describe your flaw and record here your limit&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Mike_Turing&amp;diff=146404</id>
		<title>Character:Mike Turing</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Mike_Turing&amp;diff=146404"/>
		<updated>2010-06-04T16:45:12Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: Created page with &amp;#039;Mike Turing AKA Masterstroke Caste: Zenith Concept: Socially Conscious Hacker Extraordinaire Motivation: Bring down Pentex Inc.  Intelligence: 5 Wits: 3 Perception: 3  Stamina: 3…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mike Turing AKA Masterstroke&lt;br /&gt;
Caste: Zenith&lt;br /&gt;
Concept: Socially Conscious Hacker Extraordinaire&lt;br /&gt;
Motivation: Bring down Pentex Inc.&lt;br /&gt;
&lt;br /&gt;
Intelligence: 5&lt;br /&gt;
Wits: 3&lt;br /&gt;
Perception: 3&lt;br /&gt;
&lt;br /&gt;
Stamina: 3&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Strength: 2&lt;br /&gt;
&lt;br /&gt;
Charisma: 2&lt;br /&gt;
Appearance: 2&lt;br /&gt;
Manipulation: 3&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
Martial Arts: 4 (Favoured)&lt;br /&gt;
Integrity:3 (Favoured)&lt;br /&gt;
Investigation: 4 (Favoured)&lt;br /&gt;
Academics: 3 (favoured)&lt;br /&gt;
Computers: 5(Favoured)&lt;br /&gt;
Linguistics: 2 (Favoured)&lt;br /&gt;
Awareness: 3&lt;br /&gt;
Dodge:4  (Favoured)&lt;br /&gt;
Larceny: 3 (Favoured)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Essence: 3&lt;br /&gt;
Personal Motes:16&lt;br /&gt;
Peripheral: 38&lt;br /&gt;
&lt;br /&gt;
Charms: &lt;br /&gt;
All Excellencies (Free)&lt;br /&gt;
Fist of Iron Technique&lt;br /&gt;
Judge’s Ear Technique&lt;br /&gt;
Spirit Detecting Glance&lt;br /&gt;
Shadow Over Water&lt;br /&gt;
Seven Shadow Evasion&lt;br /&gt;
Impenetrable Firewall&lt;br /&gt;
Unstoppable Cracker Command&lt;br /&gt;
Caffeine and Carpel Tunnel Prana&lt;br /&gt;
Hitchhike on the Information Superhighway&lt;br /&gt;
Tricked out Rig of the Lawgiver&lt;br /&gt;
Sagacious Reading of Intent&lt;br /&gt;
Crafty Observation Method&lt;br /&gt;
Righteous Lion Defense&lt;br /&gt;
Courtier’s Eye Technique&lt;br /&gt;
Consumer-Evaluating Glance&lt;br /&gt;
Integrity Preserving Prana&lt;br /&gt;
&lt;br /&gt;
Virtues&lt;br /&gt;
Compassion: 4&lt;br /&gt;
Conviction: 3&lt;br /&gt;
Temperance: 1&lt;br /&gt;
Valor: 2&lt;br /&gt;
&lt;br /&gt;
Intimacies:&lt;br /&gt;
The Internet (+)&lt;br /&gt;
Pentex (-)&lt;br /&gt;
Defending the Downtrodden (+) (Righteous Lion Defense)&lt;br /&gt;
Corporate Malfeasance (-)&lt;br /&gt;
&lt;br /&gt;
Backgrounds:&lt;br /&gt;
Contacts 2:Virtual Adepts&lt;br /&gt;
Contacts 2: Glass Walkers&lt;br /&gt;
Resources 3&lt;br /&gt;
&lt;br /&gt;
Flaws: &lt;br /&gt;
Enemy 5: Pentex Inc.&lt;br /&gt;
&lt;br /&gt;
Merits:&lt;br /&gt;
Innocuous (2 Points) (+1 to Larceny or Stealth rolls to hide in a crowd, +1 difficulty to attempts to follow)&lt;br /&gt;
Danger Sense (3 points) (+2 to rolls to detect ambushes, traps, and other dangers)&lt;br /&gt;
&lt;br /&gt;
Dodge MDV: 7&lt;br /&gt;
Dodge DV: 6&lt;br /&gt;
&lt;br /&gt;
Willpower: 7&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Weaver_of_Infinite_Potential&amp;diff=144365</id>
		<title>Character:Weaver of Infinite Potential</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Weaver_of_Infinite_Potential&amp;diff=144365"/>
		<updated>2010-05-19T05:37:02Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Weaver of Infinite Potential&#039;&#039;&#039;&lt;br /&gt;
*Caste:No-Moon&lt;br /&gt;
*Concept:Perky and friendly spider-monster web-master with a dark secret&lt;br /&gt;
*&#039;&#039;A hairless black chitin-covered 4-armed 6 foot tall creature with fangs and pedipalps, and 8 unusually expressive eyes. The rare times she is seen in her (now rather unfamiliar) human form, she&#039;s a surprisingly plain, petite woman. In her warform, she wears a flowing robe of shimmering moonsilver spider-silk, a gift from her Silver Pact mentor before his untimely death. In battle, she wields razor-sharp moonsilver strands of essence webbing, using them to flow and cut around her opponent. In battle, she moves like a black shadow lined with shining silver, staying in one space and moving the flow of battle around her, instead of the other way around&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*To weave a network of connections throughout Creation so breathtaking that even Luna on her Silver Throne will stop and stare in wonder&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
*Her Human Form (Fear, Distrust, Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
*Giving Aid (Kindness)&lt;br /&gt;
*Keeping My Secret Safe (Shame, Fear, Guilt)&lt;br /&gt;
*The Uniting Potential of Communication (Hope)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*Ten Thousand Steps (True Love)&lt;br /&gt;
*Defending Creation&#039;s Future (Protectiveness) (Righteous Lion Defense) &lt;br /&gt;
=Anima=&lt;br /&gt;
Describe here in full your Caste anima power. &lt;br /&gt;
*A shimmering spider weaves and weaves it&#039;s web above Weaver, eventually the incorporeal quicksilver webbing surrounds her like a coccoon as she moves.&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 2 (3)&lt;br /&gt;
*Dexterity 5 (6) *Favoured&lt;br /&gt;
*Stamina 4 (5)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 7 (+3 with Necklace of Solar Charisma) *Favoured&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Appearance 5 (+3 with Necklace of Solar Charisma)&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 4 *favoured&lt;br /&gt;
*Intelligence 5 *favoured&lt;br /&gt;
*Wits 5 *favoured&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Favored==&lt;br /&gt;
*Martial Arts: 5 (+1 War Form)&lt;br /&gt;
*Survival: 3 (7) (+4 from Armoured Hide Blight in Warform)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Craft: 5 (All 4 types)&lt;br /&gt;
*Lore: 5&lt;br /&gt;
*Occult: 5 &lt;br /&gt;
*Dodge: 2&lt;br /&gt;
*Awareness: 3&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Linguistics: 3 (Old Realm, Forest-tongue, Rivertongue)&lt;br /&gt;
*Resistance: 4&lt;br /&gt;
*Integrity: 1&lt;br /&gt;
*Investigation: 4&lt;br /&gt;
*Presence: 2&lt;br /&gt;
*Socialize: 3&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
*Artifact 2 – Spider-spun Armour (Moonsilver)&lt;br /&gt;
*Resources 2 –Spidersilk weaving commissions&lt;br /&gt;
*Solar Bond 5 – Vengeance&lt;br /&gt;
*Ally 4 – Ten Thousand Steps, Luminary of the Silver Faction&lt;br /&gt;
*Silver Pact Status: 3 &lt;br /&gt;
*Manse: 2 (Lunar-Aspected Manse in her Mountain Lair in the East.)Hearthstone: Jewel of the Rabbits Sword&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
&lt;br /&gt;
*True Love, Eternal Vow (Ten Thousand Steps)&lt;br /&gt;
*Priest of Luna (1 dot) (Free)&lt;br /&gt;
*Vibration Sense 5: Can sense vibrations within (Perception + Awareness) x100 yards. (currently 700 yards)&lt;br /&gt;
*Eidetic Memory (3 dots): Weaver can remember EVERYTHING that&#039;s ever happened to her in perfect detail. This is not always as much of a blessing as one would expect, with her past.&lt;br /&gt;
*Omnidexterity (1 dot): Weaver can hold anything with any of her limbs, so long as she is strong enough to carry them.&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
*Dark Secret: 5. Weaver killed her Silver Pact tutor in an argument over the killing of a Chimaera. 15 years ago, her tutor wanted to wipe out the village that they had been overseeing so that the dark shame of the Lunar Exalted could not possibly be spread. Weaver couldn&#039;t allow that and so during the battle with the Chimaera, she murdered her tutor, naively hoping that the Chimaera would return her mercy. But a Chimaera cannot comprehend empathy or mercy, let alone return it. It saw a weakened enemy and an entire feast of mortals spread before it.&lt;br /&gt;
&lt;br /&gt;
So, easily knocking aside Weaver, the monster devoured every inhabitant of the village while Weaver looked on helplessly. She was found later by another Steward, and when a meeting was called, they saw her weeping, although her war-form had no tear-ducts.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She cries in fear for what she shall do for her failure.&amp;quot; One said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She cries in shame for her failure.&amp;quot; Said another.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, she cries in guilt for her failure, for her tutor died and so did her stewardship.&amp;quot; Said the third.&lt;br /&gt;
&lt;br /&gt;
The third one was correct, but not in the way she thought.&lt;br /&gt;
&lt;br /&gt;
Weaver has kept the secret ever since, but it is by far her greatest shame and spiritual burden. If the Silver Pact found out, she would lose everything, and most likely be hunted down by her former colleagues.&lt;br /&gt;
&lt;br /&gt;
*Enemy: 3 - Chi&#039;ah&#039;ch&#039;thu&#039;ch&#039;tha.&lt;br /&gt;
Chi&#039;ah is the name given to the Chimaera that destroyed the village that Weaver and her tutor had overseen when she was still new. She knows that it&#039;s still alive, and this fact keeps her up at night. It is far more intelligent that it&#039;s feral behaviour would indicate and knows that she knows that it is alive, so it will take the chance to strike first if possible. In the meantime, it continues massacring whatever it should come across, further adding to the Lunar&#039;s guilt. Ten Thousand Steps has tried to &amp;quot;cut&amp;quot; Weaver&#039;s destiny from Chi&#039;ah&#039;s via the Loom, but with no success. Weaver knows that Chi&#039;ah is not something she can pawn off on someone else. It&#039;s existence is her mistake to fix.&lt;br /&gt;
&lt;br /&gt;
*Phobia: 3 - Being injured in her human form. (For the purpose of this Flaw, injury is her taking lethal damage in human form)&lt;br /&gt;
=Charms=&lt;br /&gt;
*All Lunar Excellencies&lt;br /&gt;
*Argent Weaver Art&lt;br /&gt;
*Countless Lustrous Strands&lt;br /&gt;
*Moonlight-Spun Silk&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Inevitable Genius Insight&lt;br /&gt;
*Subduing the Honoured Foe&lt;br /&gt;
*Ox-Body Technique xResistance (currently 6  extra -1 levels and 4 extra -2 levels, 8 additional Dying levels)&lt;br /&gt;
*Hide of the Cunning Hunter&lt;br /&gt;
*Wrapped-Yeddim Webbing Method&lt;br /&gt;
*Bruise-Relief Method&lt;br /&gt;
*Halting the Scarlet Flow&lt;br /&gt;
*Armour-Forming Technique&lt;br /&gt;
*Clay-Wetting Practice&lt;br /&gt;
*Flaw-Finding Examination&lt;br /&gt;
*Laughing Into the Teeth of Madness&lt;br /&gt;
*Outworld Forsaking Stance&lt;br /&gt;
*Eye and Fingertip Wisdom&lt;br /&gt;
*Righteous Lion Defense&lt;br /&gt;
*Golden Tiger Stance&lt;br /&gt;
*Wary Swallow Method&lt;br /&gt;
*Wind-Dancing Method&lt;br /&gt;
*Flowing Body Evasion&lt;br /&gt;
*Flowing Body Ascension&lt;br /&gt;
*Relentless Lunar Fury &lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
*Deadly Beastman Transformation&lt;br /&gt;
	*Wall-Walking&lt;br /&gt;
	*Armoured Hide (+4L/4B Soak, +4 to Survival Rolls)&lt;br /&gt;
             *Extra Limbs (2 extra arms)&lt;br /&gt;
             *Small&lt;br /&gt;
*Hybrid Body Rearrangement&lt;br /&gt;
*Humble Mouse Shape&lt;br /&gt;
*Terrifying Beastman Alteration&lt;br /&gt;
*Subtle Silver Declaration&lt;br /&gt;
*Internal Form Mastery&lt;br /&gt;
*Snake-Hand Style&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence:5&lt;br /&gt;
*Personal: 20/25&lt;br /&gt;
*Peripheral: 60/60&lt;br /&gt;
*Committed to Charms:0&lt;br /&gt;
*Committed to artifacts:5&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 5&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 3&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
*Curse of the Mother Hen&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 8&lt;br /&gt;
*Dodge DV: 7 (8 in Warform)&lt;br /&gt;
*Parry DV: 5&lt;br /&gt;
*Soak: 12L/12B/0A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: 8&lt;br /&gt;
*Parry MDV:5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1x7 -2x8, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Moonsilver Spider-silk Armour&lt;br /&gt;
*Necklace of Solar Charisma&lt;br /&gt;
*Jewel of the Rabbit&#039;s Sword&lt;br /&gt;
=History=&lt;br /&gt;
*Hailing from the jungles of the East, Weaver was bitten by the vicious Aranxian Tyrant-Eater, a spider whose venom is strong enough to wear away at the body of even a Tyrant Lizard. Refusing to die, she lurched through miles of untamed forest-land until she reached the border of Halta, and Luna, impressed by her tenacity, kissed her on the forehead and left her shifting mark upon her. She has stayed in her warform for years now, and is always much amused by newcomer&#039;s reactions to her appearance. She is rather guileless and almost always optimistic, She loves children, and is surprisingly accepted around her home as &amp;quot;The Spinner Who Comes Bearing Gifts&amp;quot;, for her habit of leaving dolls of soft spun silk at the doors of couples with newborn children. She makes money by taking commissions on her weaving, making such wonders as ropes that can bear great loads, light gowns and clothing that can provide as much protection as chainmail, and once, an entire hut that withstood a hurricane.&lt;br /&gt;
&lt;br /&gt;
And all that was before she met Ten Thousand Steps, a Chosen of Journeys that she saved during an unfortunate incident involving Raksha and the ground. They fell in love, and after months spent together in the jungle, Steps returned to Yu-Shan to join the tiny Silver Faction, but this time offering a powerful member of the Silver Pact as a contact. They share the dream of a way to unite all of Creation together through communication. &lt;br /&gt;
With help from her Sidereal lover, she knows that she’ll be able to find a way to tie all of Creation together so that it’s population may speak to and help one another no matter the location...&lt;br /&gt;
&lt;br /&gt;
But first, she has found Lookshy being assaulted by the Mask of Winters and has chosen to leave her mountain lair and her experiments to help save them. She cannot allow Lookshy’s resources to fall into the hands of that undead abomination.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Weaver is an optimist, despite her past. She tries to find the best way to help everyone in any situation, remaining cheerful throughout. She&#039;s quick to make friends with people, and tries to be as honest as possible. She hesitates to say hurtful things to her friends, but is also terrible at lying, particularily to anyone with the power of the Celestial Exalted. Despite her essentially loving nature, Weaver knows how to fight very well, and has allowed herself to submerge into the Lunar&#039;s battle fury when she felt there was no other choice. Her shame and guilt at what she has done and the mistakes she has made are kept deep inside her, where they remain like a pearl formed of foulness and despair.&lt;br /&gt;
=Goals=&lt;br /&gt;
*To save Creation from the Mask of Winters&lt;br /&gt;
*To create a Creation-Wide Communication Network&lt;br /&gt;
*To kill Chi&#039;ah&#039;Chi&#039;tuh&#039;Chi&#039;tah&lt;br /&gt;
*Gain forgiveness for the killing of her tutor&lt;br /&gt;
*Defend Creation&lt;br /&gt;
*Make awesome stuff with webbing&lt;br /&gt;
&lt;br /&gt;
=Family=&lt;br /&gt;
In a small village deep in the Haltan Border&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #114&lt;br /&gt;
*Spent: #114 (make a list of all purchases here)&lt;br /&gt;
*Unspent: #0&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Weaver_of_Infinite_Potential&amp;diff=144364</id>
		<title>Character:Weaver of Infinite Potential</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Weaver_of_Infinite_Potential&amp;diff=144364"/>
		<updated>2010-05-19T05:32:55Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Weaver of Infinite Potential&#039;&#039;&#039;&lt;br /&gt;
*Caste:No-Moon&lt;br /&gt;
*Concept:Perky and friendly spider-monster web-master with a dark secret&lt;br /&gt;
*&#039;&#039;A hairless black chitin-covered 4-armed 6 foot tall creature with fangs and pedipalps, and 8 unusually expressive eyes. The rare times she is seen in her (now rather unfamiliar) human form, she&#039;s a surprisingly plain, petite woman. In her warform, she wears a flowing robe of shimmering moonsilver spider-silk, a gift from her Silver Pact mentor before his untimely death. In battle, she wields razor-sharp moonsilver strands of essence webbing, using them to flow and cut around her opponent. In battle, she moves like a black shadow lined with shining silver, staying in one space and moving the flow of battle around her, instead of the other way around&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*To weave a network of connections throughout Creation so breathtaking that even Luna on her Silver Throne will stop and stare in wonder&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
*Her Human Form (Fear, Distrust, Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
*Giving Aid (Kindness)&lt;br /&gt;
*Keeping My Secret Safe (Shame, Fear, Guilt)&lt;br /&gt;
*The Uniting Potential of Communication (Hope)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*Ten Thousand Steps (True Love)&lt;br /&gt;
*Defending Creation&#039;s Future (Protectiveness) (Righteous Lion Defense) &lt;br /&gt;
=Anima=&lt;br /&gt;
Describe here in full your Caste anima power. &lt;br /&gt;
*A shimmering spider weaves and weaves it&#039;s web above Weaver, eventually the incorporeal quicksilver webbing surrounds her like a coccoon as she moves.&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 2 (3)&lt;br /&gt;
*Dexterity 5 (6) *Favoured&lt;br /&gt;
*Stamina 4 (5)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 7 (+3 with Necklace of Solar Charisma) *Favoured&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Appearance 5 (+3 with Necklace of Solar Charisma)&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 4 *favoured&lt;br /&gt;
*Intelligence 5 *favoured&lt;br /&gt;
*Wits 5 *favoured&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Favored==&lt;br /&gt;
*Martial Arts: 5 (+1 War Form)&lt;br /&gt;
*Survival: 3 (7) (+4 from Armoured Hide Blight in Warform)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Craft: 5 (All 4 types)&lt;br /&gt;
*Lore: 5&lt;br /&gt;
*Occult: 5 &lt;br /&gt;
*Dodge: 2&lt;br /&gt;
*Awareness: 3&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Linguistics: 3 (Old Realm, Forest-tongue, Rivertongue)&lt;br /&gt;
*Resistance: 4&lt;br /&gt;
*Integrity: 1&lt;br /&gt;
*Investigation: 4&lt;br /&gt;
*Presence: 2&lt;br /&gt;
*Socialize: 3&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
*Artifact 2 – Spider-spun Armour (Moonsilver)&lt;br /&gt;
*Resources 2 –Spidersilk weaving commissions&lt;br /&gt;
*Solar Bond 5 – Vengeance&lt;br /&gt;
*Ally 4 – Ten Thousand Steps, Luminary of the Silver Faction&lt;br /&gt;
*Silver Pact Status: 3 &lt;br /&gt;
*Manse: 2 (Lunar-Aspected Manse in her Mountain Lair in the East.)Hearthstone: Jewel of the Rabbits Sword&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
&lt;br /&gt;
*True Love, Eternal Vow (Ten Thousand Steps)&lt;br /&gt;
*Priest of Luna (1 dot) (Free)&lt;br /&gt;
*Vibration Sense 5: Can sense vibrations within (Perception + Awareness) x100 yards. (currently 700 yards)&lt;br /&gt;
*Eidetic Memory (3 dots): Weaver can remember EVERYTHING that&#039;s ever happened to her in perfect detail. This is not always as much of a blessing as one would expect, with her past.&lt;br /&gt;
*Omnidexterity (1 dot): Weaver can hold anything with any of her limbs, so long as she is strong enough to carry them.&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
*Dark Secret: 5. Weaver killed her Silver Pact tutor in an argument over the killing of a Chimaera. 15 years ago, her tutor wanted to wipe out the village that they had been overseeing so that the dark shame of the Lunar Exalted could not possibly be spread. Weaver couldn&#039;t allow that and so during the battle with the Chimaera, she murdered her tutor, naively hoping that the Chimaera would return her mercy. But a Chimaera cannot comprehend empathy or mercy, let alone return it. It saw a weakened enemy and an entire feast of mortals spread before it.&lt;br /&gt;
&lt;br /&gt;
So, easily knocking aside Weaver, the monster devoured every inhabitant of the village while Weaver looked on helplessly. She was found later by another Steward, and when a meeting was called, they saw her weeping, although her war-form had no tear-ducts.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She cries in fear for what she shall do for her failure.&amp;quot; One said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She cries in shame for her failure.&amp;quot; Said another.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, she cries in guilt for her failure, for her tutor died and so did her stewardship.&amp;quot; Said the third.&lt;br /&gt;
&lt;br /&gt;
The third one was correct, but not in the way she thought.&lt;br /&gt;
&lt;br /&gt;
Weaver has kept the secret ever since, but it is by far her greatest shame and spiritual burden. If the Silver Pact found out, she would lose everything, and most likely be hunted down by her former colleagues.&lt;br /&gt;
&lt;br /&gt;
*Enemy: 3 - Chi&#039;ah&#039;ch&#039;thu&#039;ch&#039;tha.&lt;br /&gt;
Chi&#039;ah is the name given to the Chimaera that destroyed the village that Weaver and her tutor had overseen when she was still new. She knows that it&#039;s still alive, and this fact keeps her up at night. It is far more intelligent that it&#039;s feral behaviour would indicate and knows that she knows that it is alive, so it will take the chance to strike first if possible. In the meantime, it continues massacring whatever it should come across, further adding to the Lunar&#039;s guilt. Ten Thousand Steps has tried to &amp;quot;cut&amp;quot; Weaver&#039;s destiny from Chi&#039;ah&#039;s via the Loom, but with no success. Weaver knows that Chi&#039;ah is not something she can pawn off on someone else. It&#039;s existence is her mistake to fix.&lt;br /&gt;
&lt;br /&gt;
*Phobia: 3 - Being injured in her human form. (For the purpose of this Flaw, injury is her taking lethal damage in human form)&lt;br /&gt;
=Charms=&lt;br /&gt;
*All Lunar Excellencies&lt;br /&gt;
*Argent Weaver Art&lt;br /&gt;
*Countless Lustrous Strands&lt;br /&gt;
*Moonlight-Spun Silk&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Inevitable Genius Insight&lt;br /&gt;
*Subduing the Honoured Foe&lt;br /&gt;
*Ox-Body Technique xResistance (currently 6  extra -1 levels and 4 extra -2 levels, 8 additional Dying levels)&lt;br /&gt;
*Hide of the Cunning Hunter&lt;br /&gt;
*Wrapped-Yeddim Webbing Method&lt;br /&gt;
*Bruise-Relief Method&lt;br /&gt;
*Halting the Scarlet Flow&lt;br /&gt;
*Armour-Forming Technique&lt;br /&gt;
*Clay-Wetting Practice&lt;br /&gt;
*Flaw-Finding Examination&lt;br /&gt;
*Laughing Into the Teeth of Madness&lt;br /&gt;
*Outworld Forsaking Stance&lt;br /&gt;
*Eye and Fingertip Wisdom&lt;br /&gt;
*Righteous Lion Defense&lt;br /&gt;
*Golden Tiger Stance&lt;br /&gt;
*Wary Swallow Method&lt;br /&gt;
*Wind-Dancing Method&lt;br /&gt;
*Flowing Body Evasion&lt;br /&gt;
*Flowing Body Ascension&lt;br /&gt;
*Relentless Lunar Fury &lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
*Deadly Beastman Transformation&lt;br /&gt;
	*Wall-Walking&lt;br /&gt;
	*Armoured Hide (+4L/4B Soak, +4 to Survival Rolls)&lt;br /&gt;
             *Extra Limbs (2 extra arms)&lt;br /&gt;
             *Small&lt;br /&gt;
*Hybrid Body Rearrangement&lt;br /&gt;
*Humble Mouse Shape&lt;br /&gt;
*Terrifying Beastman Alteration&lt;br /&gt;
*Subtle Silver Declaration&lt;br /&gt;
*Internal Form Mastery&lt;br /&gt;
*Snake-Hand Style&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence:5&lt;br /&gt;
*Personal: 20/25&lt;br /&gt;
*Peripheral: 60/60&lt;br /&gt;
*Committed to Charms:0&lt;br /&gt;
*Committed to artifacts:5&lt;br /&gt;
*Willpower: 10/10&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 5&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 3&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
*Curse of the Mother Hen&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 8&lt;br /&gt;
*Dodge DV: 7 (8 in Warform)&lt;br /&gt;
*Parry DV: 5&lt;br /&gt;
*Soak: 12L/12B/0A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: 8&lt;br /&gt;
*Parry MDV:5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1x7 -2x8, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Moonsilver Spider-silk Armour&lt;br /&gt;
*Necklace of Solar Charisma&lt;br /&gt;
*Jewel of the Rabbit&#039;s Sword&lt;br /&gt;
=History=&lt;br /&gt;
*Hailing from the jungles of the East, Weaver was bitten by the vicious Aranxian Tyrant-Eater, a spider whose venom is strong enough to wear away at the body of even a Tyrant Lizard. Refusing to die, she lurched through miles of untamed forest-land until she reached the border of Halta, and Luna, impressed by her tenacity, kissed her on the forehead and left her shifting mark upon her. She has stayed in her warform for years now, and is always much amused by newcomer&#039;s reactions to her appearance. She is rather guileless and almost always optimistic, She loves children, and is surprisingly accepted around her home as &amp;quot;The Spinner Who Comes Bearing Gifts&amp;quot;, for her habit of leaving dolls of soft spun silk at the doors of couples with newborn children. She makes money by taking commissions on her weaving, making such wonders as ropes that can bear great loads, light gowns and clothing that can provide as much protection as chainmail, and once, an entire hut that withstood a hurricane.&lt;br /&gt;
&lt;br /&gt;
And all that was before she met Ten Thousand Steps, a Chosen of Journeys that she saved during an unfortunate incident involving Raksha and the ground. They fell in love, and after months spent together in the jungle, Steps returned to Yu-Shan to join the tiny Silver Faction, but this time offering a powerful member of the Silver Pact as a contact. They share the dream of a way to unite all of Creation together through communication. &lt;br /&gt;
With help from her Sidereal lover, she knows that she’ll be able to find a way to tie all of Creation together so that it’s population may speak to and help one another no matter the location...&lt;br /&gt;
&lt;br /&gt;
But first, she has found Lookshy being assaulted by the Mask of Winters and has chosen to leave her mountain lair and her experiments to help save them. She cannot allow Lookshy’s resources to fall into the hands of that undead abomination.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Weaver is an optimist, despite her past. She tries to find the best way to help everyone in any situation, remaining cheerful throughout. She&#039;s quick to make friends with people, and tries to be as honest as possible. She hesitates to say hurtful things to her friends, but is also terrible at lying, particularily to anyone with the power of the Celestial Exalted. Despite her essentially loving nature, Weaver knows how to fight very well, and has allowed herself to submerge into the Lunar&#039;s battle fury when she felt there was no other choice. Her shame and guilt at what she has done and the mistakes she has made are kept deep inside her, where they remain like a pearl formed of foulness and despair.&lt;br /&gt;
=Goals=&lt;br /&gt;
&lt;br /&gt;
=Family=&lt;br /&gt;
In a small village deep in the Haltan Border&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #114&lt;br /&gt;
*Spent: #114 (make a list of all purchases here)&lt;br /&gt;
*Unspent: #0&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Weaver_of_Infinite_Potential&amp;diff=144357</id>
		<title>Character:Weaver of Infinite Potential</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Weaver_of_Infinite_Potential&amp;diff=144357"/>
		<updated>2010-05-19T02:00:49Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Weaver of Infinite Potential&#039;&#039;&#039;&lt;br /&gt;
*Caste:No-Moon&lt;br /&gt;
*Concept:Perky and friendly spider-monster web-master with a dark secret&lt;br /&gt;
*&#039;&#039;A hairless black chitin-covered 4-armed 6 foot tall creature with fangs and pedipalps, and 8 unusually expressive eyes. The rare times she is seen in her (now rather unfamiliar) human form, she&#039;s a surprisingly plain, petite woman. In her warform, she wears a flowing robe of shimmering moonsilver spider-silk, a gift from her Silver Pact mentor before his untimely death. In battle, she wields razor-sharp moonsilver strands of essence webbing, using them to flow and cut around her opponent. In battle, she moves like a black shadow lined with shining silver, staying in one space and moving the flow of battle around her, instead of the other way around&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*To weave a network of connections throughout Creation so breathtaking that even Luna on her Silver Throne will stop and stare in wonder&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
*Her Human Form (Fear, Distrust, Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
*Giving Aid (Kindness)&lt;br /&gt;
*Keeping My Secret Safe (Shame, Fear, Guilt)&lt;br /&gt;
*The Uniting Potential of Communication (Hope)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*Ten Thousand Steps (True Love)&lt;br /&gt;
*Defending Creation&#039;s Future (Protectiveness) (Righteous Lion Defense) &lt;br /&gt;
=Anima=&lt;br /&gt;
Describe here in full your Caste anima power. &lt;br /&gt;
*A shimmering spider weaves and weaves it&#039;s web above Weaver, eventually the incorporeal quicksilver webbing surrounds her like a coccoon as she moves.&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 2 (3)&lt;br /&gt;
*Dexterity 5 (6) *Favoured&lt;br /&gt;
*Stamina 4 (5)&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma 7 (+3 with Necklace of Solar Charisma) *Favoured&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Appearance 5 (+3 with Necklace of Solar Charisma)&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 4 *favoured&lt;br /&gt;
*Intelligence 5 *favoured&lt;br /&gt;
*Wits 5 *favoured&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Favored==&lt;br /&gt;
*Martial Arts: 5 (+1 War Form)&lt;br /&gt;
*Survival: 3 (7) (+4 from Armoured Hide Blight in Warform)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Craft: 5 (All 4 types)&lt;br /&gt;
*Lore: 5&lt;br /&gt;
*Occult: 5 &lt;br /&gt;
*Dodge: 2&lt;br /&gt;
*Awareness: 3&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Linguistics: 3 (Old Realm, Forest-tongue, Rivertongue)&lt;br /&gt;
*Resistance: 4&lt;br /&gt;
*Integrity: 1&lt;br /&gt;
*Investigation: 4&lt;br /&gt;
*Presence: 2&lt;br /&gt;
*Socialize: 3&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
How much you have in it, and describe it&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
==Each Ability or Attribute==&lt;br /&gt;
Charms for that Ability/Attribute (include short description and page #)&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: &lt;br /&gt;
*Personal: /&lt;br /&gt;
*Peripheral: /&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:&lt;br /&gt;
*Willpower: /&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 5&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 3&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Describe your flaw and record here your limit&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Moonsilver Spider-silk Armour&lt;br /&gt;
*Necklace of Solar Charisma&lt;br /&gt;
*Jewel of the Rabbit&#039;s Sword&lt;br /&gt;
=History=&lt;br /&gt;
*Hailing from the jungles of the East, Weaver was bitten by the vicious Aranxian Tyrant-Eater, a spider whose venom is strong enough to wear away at the body of even a Tyrant Lizard. Refusing to die, she lurched through miles of untamed forest-land until she reached the border of Halta, and Luna, impressed by her tenacity, kissed her on the forehead and left her shifting mark upon her. She has stayed in her warform for years now, and is always much amused by newcomer&#039;s reactions to her appearance. She is rather guileless and almost always optimistic, She loves children, and is surprisingly accepted around her home as &amp;quot;The Spinner Who Comes Bearing Gifts&amp;quot;, for her habit of leaving dolls of soft spun silk at the doors of couples with newborn children. She makes money by taking commissions on her weaving, making such wonders as ropes that can bear great loads, light gowns and clothing that can provide as much protection as chainmail, and once, an entire hut that withstood a hurricane.&lt;br /&gt;
&lt;br /&gt;
And all that was before she met Ten Thousand Steps, a Chosen of Journeys that she saved during an unfortunate incident involving Raksha and the ground. They fell in love, and after months spent together in the jungle, Steps returned to Yu-Shan to join the tiny Silver Faction, but this time offering a powerful member of the Silver Pact as a contact. They share the dream of a way to unite all of Creation together through communication. &lt;br /&gt;
With help from her Sidereal lover, she knows that she’ll be able to find a way to tie all of Creation together so that it’s population may speak to and help one another no matter the location...&lt;br /&gt;
&lt;br /&gt;
But first, she has found Lookshy being assaulted by the Mask of Winters and has chosen to leave her mountain lair and her experiments to help save them. She cannot allow Lookshy’s resources to fall into the hands of that undead abomination.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Weaver is an optimist, despite her past. She tries to find the best way to help everyone in any situation, remaining cheerful throughout. She&#039;s quick to make friends with people, and tries to be as honest as possible. She hesitates to say hurtful things to her friends, but is also terrible at lying, particularily to anyone with the power of the Celestial Exalted. Despite her essentially loving nature, Weaver knows how to fight very well, and has allowed herself to submerge into the Lunar&#039;s battle fury when she felt there was no other choice. Her shame and guilt at what she has done and the mistakes she has made are kept deep inside her, where they remain like a pearl formed of foulness and despair.&lt;br /&gt;
=Goals=&lt;br /&gt;
&lt;br /&gt;
=Family=&lt;br /&gt;
In a small village deep in the Haltan Border&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #114&lt;br /&gt;
*Spent: #114 (make a list of all purchases here)&lt;br /&gt;
*Unspent: #0&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Weaver_of_Infinite_Potential&amp;diff=144356</id>
		<title>Character:Weaver of Infinite Potential</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Weaver_of_Infinite_Potential&amp;diff=144356"/>
		<updated>2010-05-19T01:51:58Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Weaver of Infinite Potential&#039;&#039;&#039;&lt;br /&gt;
*Caste:No-Moon&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*To weave a network of connections throughout Creation so breathtaking that even Luna on her Silver Throne will stop and stare in wonder&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
*Her Human Form (Fear, Distrust, Contempt)&lt;br /&gt;
===Positive===&lt;br /&gt;
*Giving Aid (Kindness)&lt;br /&gt;
*Keeping My Secret Safe (Shame, Fear, Guilt)&lt;br /&gt;
*The Uniting Potential of Communication (Hope)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*Ten Thousand Steps (True Love)&lt;br /&gt;
*Defending Creation&#039;s Future (Protectiveness) (Righteous Lion Defense) &lt;br /&gt;
=Anima=&lt;br /&gt;
Describe here in full your Caste anima power. Also tell us your totemic form.&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength&lt;br /&gt;
*Dexterity&lt;br /&gt;
*Stamina&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma&lt;br /&gt;
*Manipulation&lt;br /&gt;
*Appearance&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception&lt;br /&gt;
*Intelligence&lt;br /&gt;
*Wits&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
How much you have in it, and describe it&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
==Each Ability or Attribute==&lt;br /&gt;
Charms for that Ability/Attribute (include short description and page #)&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: &lt;br /&gt;
*Personal: /&lt;br /&gt;
*Peripheral: /&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:&lt;br /&gt;
*Willpower: /&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 5&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 3&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Describe your flaw and record here your limit&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Moonsilver Spider-silk Armour&lt;br /&gt;
*Necklace of Solar Charisma&lt;br /&gt;
*Jewel of the Rabbit&#039;s Sword&lt;br /&gt;
=History=&lt;br /&gt;
*Hailing from the jungles of the East, Weaver was bitten by the vicious Aranxian Tyrant-Eater, a spider whose venom is strong enough to wear away at the body of even a Tyrant Lizard. Refusing to die, she lurched through miles of untamed forest-land until she reached the border of Halta, and Luna, impressed by her tenacity, kissed her on the forehead and left her shifting mark upon her. She has stayed in her warform for years now, and is always much amused by newcomer&#039;s reactions to her appearance. She is rather guileless and almost always optimistic, She loves children, and is surprisingly accepted around her home as &amp;quot;The Spinner Who Comes Bearing Gifts&amp;quot;, for her habit of leaving dolls of soft spun silk at the doors of couples with newborn children. She makes money by taking commissions on her weaving, making such wonders as ropes that can bear great loads, light gowns and clothing that can provide as much protection as chainmail, and once, an entire hut that withstood a hurricane.&lt;br /&gt;
&lt;br /&gt;
And all that was before she met Ten Thousand Steps, a Chosen of Journeys that she saved during an unfortunate incident involving Raksha and the ground. They fell in love, and after months spent together in the jungle, Steps returned to Yu-Shan to join the tiny Silver Faction, but this time offering a powerful member of the Silver Pact as a contact. They share the dream of a way to unite all of Creation together through communication. &lt;br /&gt;
With help from her Sidereal lover, she knows that she’ll be able to find a way to tie all of Creation together so that it’s population may speak to and help one another no matter the location...&lt;br /&gt;
&lt;br /&gt;
But first, she has found Lookshy being assaulted by the Mask of Winters and has chosen to leave her mountain lair and her experiments to help save them. She cannot allow Lookshy’s resources to fall into the hands of that undead abomination.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Weaver is an optimist, despite her past. She tries to find the best way to help everyone in any situation, remaining cheerful throughout. She&#039;s quick to make friends with people, and tries to be as honest as possible. She hesitates to say hurtful things to her friends, but is also terrible at lying, particularily to anyone with the power of the Celestial Exalted. Despite her essentially loving nature, Weaver knows how to fight very well, and has allowed herself to submerge into the Lunar&#039;s battle fury when she felt there was no other choice. Her shame and guilt at what she has done and the mistakes she has made are kept deep inside her, where they remain like a pearl formed of foulness and despair.&lt;br /&gt;
=Goals=&lt;br /&gt;
&lt;br /&gt;
=Family=&lt;br /&gt;
In a small village deep in the Haltan Border&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #114&lt;br /&gt;
*Spent: #114 (make a list of all purchases here)&lt;br /&gt;
*Unspent: #0&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Weaver_of_Infinite_Potential&amp;diff=144355</id>
		<title>Character:Weaver of Infinite Potential</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Weaver_of_Infinite_Potential&amp;diff=144355"/>
		<updated>2010-05-19T01:47:56Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Describe here in full your Caste anima power. Also tell us your totemic form.&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength&lt;br /&gt;
*Dexterity&lt;br /&gt;
*Stamina&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma&lt;br /&gt;
*Manipulation&lt;br /&gt;
*Appearance&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception&lt;br /&gt;
*Intelligence&lt;br /&gt;
*Wits&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
How much you have in it, and describe it&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
==Each Ability or Attribute==&lt;br /&gt;
Charms for that Ability/Attribute (include short description and page #)&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: &lt;br /&gt;
*Personal: /&lt;br /&gt;
*Peripheral: /&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:&lt;br /&gt;
*Willpower: /&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 5&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 3&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Describe your flaw and record here your limit&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Moonsilver Spider-silk Armour&lt;br /&gt;
*Necklace of Solar Charisma&lt;br /&gt;
*Jewel of the Rabbit&#039;s Sword&lt;br /&gt;
=History=&lt;br /&gt;
*Hailing from the jungles of the East, Weaver was bitten by the vicious Aranxian Tyrant-Eater, a spider whose venom is strong enough to wear away at the body of even a Tyrant Lizard. Refusing to die, she lurched through miles of untamed forest-land until she reached the border of Halta, and Luna, impressed by her tenacity, kissed her on the forehead and left her shifting mark upon her. She has stayed in her warform for years now, and is always much amused by newcomer&#039;s reactions to her appearance. She is rather guileless and almost always optimistic, She loves children, and is surprisingly accepted around her home as &amp;quot;The Spinner Who Comes Bearing Gifts&amp;quot;, for her habit of leaving dolls of soft spun silk at the doors of couples with newborn children. She makes money by taking commissions on her weaving, making such wonders as ropes that can bear great loads, light gowns and clothing that can provide as much protection as chainmail, and once, an entire hut that withstood a hurricane.&lt;br /&gt;
&lt;br /&gt;
And all that was before she met Ten Thousand Steps, a Chosen of Journeys that she saved during an unfortunate incident involving Raksha and the ground. They fell in love, and after months spent together in the jungle, Steps returned to Yu-Shan to join the tiny Silver Faction, but this time offering a powerful member of the Silver Pact as a contact. They share the dream of a way to unite all of Creation together through communication. &lt;br /&gt;
With help from her Sidereal lover, she knows that she’ll be able to find a way to tie all of Creation together so that it’s population may speak to and help one another no matter the location...&lt;br /&gt;
&lt;br /&gt;
But first, she has found Lookshy being assaulted by the Mask of Winters and has chosen to leave her mountain lair and her experiments to help save them. She cannot allow Lookshy’s resources to fall into the hands of that undead abomination.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Weaver is an optimist, despite her past. She tries to find the best way to help everyone in any situation, remaining cheerful throughout. She&#039;s quick to make friends with people, and tries to be as honest as possible. She hesitates to say hurtful things to her friends, but is also terrible at lying, particularily to anyone with the power of the Celestial Exalted. Despite her essentially loving nature, Weaver knows how to fight very well, and has allowed herself to submerge into the Lunar&#039;s battle fury when she felt there was no other choice. Her shame and guilt at what she has done and the mistakes she has made are kept deep inside her, where they remain like a pearl formed of foulness and despair.&lt;br /&gt;
=Goals=&lt;br /&gt;
&lt;br /&gt;
=Family=&lt;br /&gt;
In a small village deep in the Haltan Border&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #114&lt;br /&gt;
*Spent: #114 (make a list of all purchases here)&lt;br /&gt;
*Unspent: #0&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Weaver_of_Infinite_Potential&amp;diff=144354</id>
		<title>Character:Weaver of Infinite Potential</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Weaver_of_Infinite_Potential&amp;diff=144354"/>
		<updated>2010-05-19T01:46:50Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
*Caste:&lt;br /&gt;
*Concept:&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
*&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
=Anima=&lt;br /&gt;
Describe here in full your Caste anima power. Also tell us your totemic form.&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength&lt;br /&gt;
*Dexterity&lt;br /&gt;
*Stamina&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma&lt;br /&gt;
*Manipulation&lt;br /&gt;
*Appearance&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception&lt;br /&gt;
*Intelligence&lt;br /&gt;
*Wits&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
How much you have in it, and describe it&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
==Each Ability or Attribute==&lt;br /&gt;
Charms for that Ability/Attribute (include short description and page #)&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: &lt;br /&gt;
*Personal: /&lt;br /&gt;
*Peripheral: /&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:&lt;br /&gt;
*Willpower: /&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 5&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 4&lt;br /&gt;
*Valor: 3&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Describe your flaw and record here your limit&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
Moonsilver Spider-silk Armour&lt;br /&gt;
Necklace of Solar Charisma&lt;br /&gt;
Jewel of the Rabbit&#039;s Sword&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Weaver is an optimist, despite her past. She tries to find the best way to help everyone in any situation, remaining cheerful throughout. She&#039;s quick to make friends with people, and tries to be as honest as possible. She hesitates to say hurtful things to her friends, but is also terrible at lying, particularily to anyone with the power of the Celestial Exalted. Despite her essentially loving nature, Weaver knows how to fight very well, and has allowed herself to submerge into the Lunar&#039;s battle fury when she felt there was no other choice. Her shame and guilt at what she has done and the mistakes she has made are kept deep inside her, where they remain like a pearl formed of foulness and despair.&lt;br /&gt;
=Goals=&lt;br /&gt;
&lt;br /&gt;
=Family=&lt;br /&gt;
In a small village deep in the Haltan Border&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #114&lt;br /&gt;
*Spent: #114 (make a list of all purchases here)&lt;br /&gt;
*Unspent: #0&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Weaver_of_Infinite_Potential&amp;diff=144352</id>
		<title>Character:Weaver of Infinite Potential</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Weaver_of_Infinite_Potential&amp;diff=144352"/>
		<updated>2010-05-19T01:39:08Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Weaver_of_Infinite_Potential&amp;diff=144351</id>
		<title>Character:Weaver of Infinite Potential</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Weaver_of_Infinite_Potential&amp;diff=144351"/>
		<updated>2010-05-19T01:37:08Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: Created page with &amp;#039;&amp;lt;!DOCTYPE html PUBLIC &amp;quot;-//W3C//DTD XHTML 1.0 Transitional//EN&amp;quot; &amp;quot;http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd&amp;quot;&amp;gt; &amp;lt;html xmlns=&amp;quot;http://www.w3.org/1999/xhtml&amp;quot; xml:lang=&amp;quot;en&amp;quot;…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
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		&amp;lt;a name=&amp;quot;top&amp;quot; id=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
				&amp;lt;h1 id=&amp;quot;firstHeading&amp;quot; class=&amp;quot;firstHeading&amp;quot;&amp;gt;Exalted:Character Template&amp;lt;/h1&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;bodyContent&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;h3 id=&amp;quot;siteSub&amp;quot;&amp;gt;From RPGnetWiki&amp;lt;/h3&amp;gt;&lt;br /&gt;
			&amp;lt;div id=&amp;quot;contentSub&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
									&amp;lt;div id=&amp;quot;jump-to-nav&amp;quot;&amp;gt;Jump to: &amp;lt;a href=&amp;quot;#column-one&amp;quot;&amp;gt;navigation&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;#searchInput&amp;quot;&amp;gt;search&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;			&amp;lt;!-- start content --&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Put a link to game wiki page here, for example &amp;lt;a href=&amp;quot;/index.php/AlphaOmega&amp;quot; title=&amp;quot;AlphaOmega&amp;quot;&amp;gt;AlphaOmega&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Character Name&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Caste:&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Concept:&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;First Impression and Appearance Text&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;table id=&amp;quot;toc&amp;quot; class=&amp;quot;toc&amp;quot; summary=&amp;quot;Contents&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;div id=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Motivation&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Motivation&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Intimacies&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Intimacies&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Natural&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Natural&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Negative&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.1.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Positive&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.1.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Supernatural&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Supernatural&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Negative_2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.2.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Positive_2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.2.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Anima&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Anima&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Attributes&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Physical&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Physical&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Social&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Social&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Mental&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Mental&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Abilities&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Caste&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;5.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Caste&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Favored&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;5.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Favored&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Unfavored&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;5.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Unfavored&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Backgrounds&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Backgrounds&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Each_Background&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;6.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Each Background&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Merits&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Merits&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Each_Merit&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;7.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Each Merit&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Flaws&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Flaws&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Each_Flaw&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;8.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Each Flaw&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Charms&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Each_Ability_or_Attribute&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;9.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Each Ability or Attribute&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Essence&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Essence&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Virtues&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;10.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Virtues&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Limit_Break&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;10.1.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Limit Break&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Conflict&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Conflict&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Physical_2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;11.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Physical&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Movement&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;11.1.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Movement&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Social_2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;11.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Social&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Health_Levels&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;11.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Health Levels&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Equipment&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Equipment&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#History&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;History&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Personality&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Personality&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Goals&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Goals&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Family&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Family&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Each_Member&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;16.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Each Member&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Circle&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;17&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Circle&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Each_Circlemate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;17.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Each Circlemate&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#XP&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;18&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;XP&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;script type=&amp;quot;text/javascript&amp;quot;&amp;gt; if (window.showTocToggle) { var tocShowText = &amp;quot;show&amp;quot;; var tocHideText = &amp;quot;hide&amp;quot;; showTocToggle(); } &amp;lt;/script&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Motivation&amp;quot; id=&amp;quot;Motivation&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=1&amp;quot; title=&amp;quot;Edit section: Motivation&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Motivation&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Intimacies&amp;quot; id=&amp;quot;Intimacies&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=2&amp;quot; title=&amp;quot;Edit section: Intimacies&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Intimacies&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Natural&amp;quot; id=&amp;quot;Natural&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=3&amp;quot; title=&amp;quot;Edit section: Natural&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Natural&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Negative&amp;quot; id=&amp;quot;Negative&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=4&amp;quot; title=&amp;quot;Edit section: Negative&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Positive&amp;quot; id=&amp;quot;Positive&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=5&amp;quot; title=&amp;quot;Edit section: Positive&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Supernatural&amp;quot; id=&amp;quot;Supernatural&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=6&amp;quot; title=&amp;quot;Edit section: Supernatural&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Supernatural&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Negative_2&amp;quot; id=&amp;quot;Negative_2&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=7&amp;quot; title=&amp;quot;Edit section: Negative&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Positive_2&amp;quot; id=&amp;quot;Positive_2&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=8&amp;quot; title=&amp;quot;Edit section: Positive&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Anima&amp;quot; id=&amp;quot;Anima&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=9&amp;quot; title=&amp;quot;Edit section: Anima&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Anima&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Describe here in full your Caste anima power. Also tell us your totemic form.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Attributes&amp;quot; id=&amp;quot;Attributes&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=10&amp;quot; title=&amp;quot;Edit section: Attributes&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Physical&amp;quot; id=&amp;quot;Physical&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=11&amp;quot; title=&amp;quot;Edit section: Physical&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Physical&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Strength&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Dexterity&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Stamina&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Social&amp;quot; id=&amp;quot;Social&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=12&amp;quot; title=&amp;quot;Edit section: Social&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Social&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Charisma&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Manipulation&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Appearance&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Mental&amp;quot; id=&amp;quot;Mental&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=13&amp;quot; title=&amp;quot;Edit section: Mental&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Mental&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Perception&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Intelligence&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Wits&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Abilities&amp;quot; id=&amp;quot;Abilities&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=14&amp;quot; title=&amp;quot;Edit section: Abilities&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Caste&amp;quot; id=&amp;quot;Caste&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=15&amp;quot; title=&amp;quot;Edit section: Caste&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Caste&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For Example, Melee 5 (Swords +3)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Favored&amp;quot; id=&amp;quot;Favored&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=16&amp;quot; title=&amp;quot;Edit section: Favored&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Favored&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For Example, Melee 5 (Swords +3)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Unfavored&amp;quot; id=&amp;quot;Unfavored&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=17&amp;quot; title=&amp;quot;Edit section: Unfavored&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Unfavored&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For Example, Melee 5 (Swords +3)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Backgrounds&amp;quot; id=&amp;quot;Backgrounds&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=18&amp;quot; title=&amp;quot;Edit section: Backgrounds&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Backgrounds&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Each_Background&amp;quot; id=&amp;quot;Each_Background&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=19&amp;quot; title=&amp;quot;Edit section: Each Background&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Each Background&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How much you have in it, and describe it&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Merits&amp;quot; id=&amp;quot;Merits&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=20&amp;quot; title=&amp;quot;Edit section: Merits&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Merits&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Each_Merit&amp;quot; id=&amp;quot;Each_Merit&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=21&amp;quot; title=&amp;quot;Edit section: Each Merit&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Each Merit&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Describe the Merit and it&#039;s cost&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Flaws&amp;quot; id=&amp;quot;Flaws&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=22&amp;quot; title=&amp;quot;Edit section: Flaws&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Flaws&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Each_Flaw&amp;quot; id=&amp;quot;Each_Flaw&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=23&amp;quot; title=&amp;quot;Edit section: Each Flaw&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Each Flaw&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Describe the Flaw and it&#039;s cost&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Charms&amp;quot; id=&amp;quot;Charms&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=24&amp;quot; title=&amp;quot;Edit section: Charms&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Each_Ability_or_Attribute&amp;quot; id=&amp;quot;Each_Ability_or_Attribute&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=25&amp;quot; title=&amp;quot;Edit section: Each Ability or Attribute&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Each Ability or Attribute&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Charms for that Ability/Attribute (include short description and page #)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Essence&amp;quot; id=&amp;quot;Essence&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=26&amp;quot; title=&amp;quot;Edit section: Essence&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Essence&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Essence: &lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Personal: /&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Peripheral: /&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Committed to Charms:&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Committed to artifacts:&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Willpower: /&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Anima status:&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Virtues&amp;quot; id=&amp;quot;Virtues&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=27&amp;quot; title=&amp;quot;Edit section: Virtues&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Virtues&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Compassion: &lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Conviction: &lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Temperance: &lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Valor: &lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;(Virtue channels used: None)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Limit_Break&amp;quot; id=&amp;quot;Limit_Break&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=28&amp;quot; title=&amp;quot;Edit section: Limit Break&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Limit Break&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Describe your flaw and record here your limit&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Conflict&amp;quot; id=&amp;quot;Conflict&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=29&amp;quot; title=&amp;quot;Edit section: Conflict&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Conflict&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Physical_2&amp;quot; id=&amp;quot;Physical_2&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=30&amp;quot; title=&amp;quot;Edit section: Physical&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Physical&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Join Battle: &lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Dodge DV: &lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Parry DV:&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Soak: L/B/A&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Movement&amp;quot; id=&amp;quot;Movement&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=31&amp;quot; title=&amp;quot;Edit section: Movement&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Movement&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Move: &lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Dash: &lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Social_2&amp;quot; id=&amp;quot;Social_2&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=32&amp;quot; title=&amp;quot;Edit section: Social&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Social&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Join Debate: &lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Dodge MDV: &lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Parry MDV:&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Health_Levels&amp;quot; id=&amp;quot;Health_Levels&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=33&amp;quot; title=&amp;quot;Edit section: Health Levels&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Health Levels&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;(wounds are designated as &amp;lt;i&amp;gt;bashing&amp;lt;/i&amp;gt;, &amp;lt;b&amp;gt;lethal&amp;lt;/b&amp;gt; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Equipment&amp;quot; id=&amp;quot;Equipment&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=34&amp;quot; title=&amp;quot;Edit section: Equipment&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Equipment&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;List your stuff here, including combat stats if you have weapons&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;History&amp;quot; id=&amp;quot;History&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=35&amp;quot; title=&amp;quot;Edit section: History&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;History&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Give us at least two or three short paragraphs&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Personality&amp;quot; id=&amp;quot;Personality&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=36&amp;quot; title=&amp;quot;Edit section: Personality&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Personality&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Weaver is an optimist, despite her past. She tries to find the best way to help everyone in any situation, remaining cheerful throughout. She&#039;s quick to make friends with people, and tries to be as honest as possible. She hesitates to say hurtful things to her friends, but is also terrible at lying, particularily to anyone with the power of the Celestial Exalted. Despite her essentially loving nature, Weaver knows how to fight very well, and has allowed herself to submerge into the Lunar&#039;s battle fury when she felt there was no other choice. Her shame and guilt at what she has done and the mistakes she has made are kept deep inside her, where they remain like a pearl formed of foulness and despair.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Goals&amp;quot; id=&amp;quot;Goals&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=37&amp;quot; title=&amp;quot;Edit section: Goals&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Goals&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Family&amp;quot; id=&amp;quot;Family&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=38&amp;quot; title=&amp;quot;Edit section: Family&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Family&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Each_Member&amp;quot; id=&amp;quot;Each_Member&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=39&amp;quot; title=&amp;quot;Edit section: Each Member&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Each Member&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Circle&amp;quot; id=&amp;quot;Circle&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=40&amp;quot; title=&amp;quot;Edit section: Circle&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Circle&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;Each_Circlemate&amp;quot; id=&amp;quot;Each_Circlemate&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=41&amp;quot; title=&amp;quot;Edit section: Each Circlemate&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Each Circlemate&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;a name=&amp;quot;XP&amp;quot; id=&amp;quot;XP&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;editsection&amp;quot;&amp;gt;[&amp;lt;a href=&amp;quot;/index.php?title=Exalted:Character_Template&amp;amp;amp;action=edit&amp;amp;amp;section=42&amp;quot; title=&amp;quot;Edit section: XP&amp;quot;&amp;gt;edit&amp;lt;/a&amp;gt;]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;XP&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earned: #&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spent: # (make a list of all purchases here)&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unspent: #&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Preprocessor node count: 43/1000000&lt;br /&gt;
Post-expand include size: 0/2097152 bytes&lt;br /&gt;
Template argument size: 0/2097152 bytes&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key wikidb:pcache:idhash:22524-0!1!0!!en!2 and timestamp 20100519012649 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;printfooter&amp;quot;&amp;gt;&lt;br /&gt;
Retrieved from &amp;quot;&amp;lt;a href=&amp;quot;http://wiki.rpg.net/index.php/Exalted:Character_Template&amp;quot;&amp;gt;http://wiki.rpg.net/index.php/Exalted:Character_Template&amp;lt;/a&amp;gt;&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
						&amp;lt;!-- end content --&amp;gt;&lt;br /&gt;
						&amp;lt;div class=&amp;quot;visualClear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
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		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Date_with_Destiny&amp;diff=144350</id>
		<title>A Date with Destiny</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Date_with_Destiny&amp;diff=144350"/>
		<updated>2010-05-19T01:31:32Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* The Lunars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Exalted]][[Category:PBP]][[Category:A_Date_with_Destiny]]&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the play-by-post Exalted game, A Date with Destiny.&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
*&#039;&#039;&#039;Year:&#039;&#039;&#039; RY 766&lt;br /&gt;
*&#039;&#039;&#039;Month:&#039;&#039;&#039; Resplendent Fire, 28th Day&lt;br /&gt;
*&#039;&#039;&#039;Moon Phase&#039;&#039;&#039; Waning&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
===Out Of Character Threads===&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=495174 Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=496442 The Original]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=503143 The Helots Strike Back]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=508182 The Third One Already?!]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=511510 Innuendos, Banter, and Comedy]&lt;br /&gt;
&lt;br /&gt;
===In Character Threads===&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=496462 A Date with Destiny The Original]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=508721 The Mask of Winters Dies at the End]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=515626 A Date With Destiny - What Could Possibly Go Wrong?]&lt;br /&gt;
&lt;br /&gt;
=Campaign House Rules=&lt;br /&gt;
[[A Date with Destiny/CharGenHouse|Character Generation House Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[A Date with Destiny/Anima Banner House Rules|Anima Banner Changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[A Date with Destiny/Current House Rules|Gameplay and Other House Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Custom Charms, Spells, and Rules Updates]]&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
[[Exalted:Character_Template|Character Template]]&lt;br /&gt;
==The Solars==&lt;br /&gt;
===Dawn Caste===&lt;br /&gt;
*JonD as [[Character:Arynd Kal, Wrath of Fallen Kings|&#039;&#039;&#039;Wrath of Fallen Kings&#039;&#039;&#039;]], bonded to [[Character:Unknown|&#039;&#039;&#039;Unknown&#039;&#039;&#039;]].&lt;br /&gt;
===Zenith Caste===&lt;br /&gt;
*wormmonda as [[Character:Sister Mercy|&#039;&#039;&#039;Sister Mercy&#039;&#039;&#039;]], bonded to [[Character:Splintered Paddle |&#039;&#039;&#039;Splintered Paddle&#039;&#039;&#039;]].&lt;br /&gt;
*insomniac (Inactive PC) as [[Character:Determination of Mountains|&#039;&#039;&#039;Determination of Mountains&#039;&#039;&#039;]], bonded to [[Character:Unknown |&#039;&#039;&#039;Unknown&#039;&#039;&#039;]].&lt;br /&gt;
===Night Caste===&lt;br /&gt;
*Silent Wayfarer as [[Mari| &#039;&#039;&#039;Mari&#039;&#039;&#039;]], the quirky hell-tainted Solar Exalt, bonded to [[Character: Three Shadows Gliding| &#039;&#039;&#039;Three Shadows Gliding&#039;&#039;&#039;]]&lt;br /&gt;
*Bruce Leenomorph as [[Laughing Falcon| &#039;&#039;&#039;Laughing Falcon&#039;&#039;&#039;]], bonded to [[Character:Unknown|&#039;&#039;&#039;Unknown&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste===&lt;br /&gt;
*Delacroix as [[Character:Veil-Winged Shrike|&#039;&#039;&#039;Veil-Winged Shrike&#039;&#039;&#039;]], bonded to [[Character: Killing Frost | &#039;&#039;&#039;Killing Frost&#039;&#039;&#039;]].&lt;br /&gt;
*Serrasin as [[Character:Adara Kallis|&#039;&#039;&#039;Adara Kallis&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==The Abyssals==&lt;br /&gt;
===Dusk Caste===&lt;br /&gt;
Zarthrax as [[Character:Vengeance of the Righteous|&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;]], bonded to [[Character: Unknown | &#039;&#039;&#039;Unknown&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste===&lt;br /&gt;
KreenWarrior (Inactive PC) as [[Character:Tarnish-Tongued Elegy of Creation|&#039;&#039;&#039;Tarnish-Tongued Elegy of Creation&#039;&#039;&#039;]], bonded to [[Character: Unknown | &#039;&#039;&#039;Unknown&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==The Infernals==&lt;br /&gt;
===Defiler Caste===&lt;br /&gt;
Rand Brittain as [[Character:Viridian Inkwell|&#039;&#039;&#039;Viridian Inkwell&#039;&#039;&#039;]] bonded to [[Character:Unknown|&#039;&#039;&#039;Unknown&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Lunars==&lt;br /&gt;
===Full Moon Caste===&lt;br /&gt;
*CrazyIvan as [[Character: Killing Frost | &#039;&#039;&#039;Killing Frost&#039;&#039;&#039;]], bonded to [[Character:Veil-Winged Shrike|&#039;&#039;&#039;Veil-Winged Shrike&#039;&#039;&#039;]].&lt;br /&gt;
*Tungsten as [[Character:Splintered Paddle|&#039;&#039;&#039;Splintered Paddle&#039;&#039;&#039;]], bonded to [[Character:Sister_Mercy|&#039;&#039;&#039;Sister Mercy&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Changing Moon Caste===&lt;br /&gt;
*Gelthoth as [[Character: Three Shadows Gliding | &#039;&#039;&#039;Three Shadows Gliding&#039;&#039;&#039;]], bonded to [[Mari| &#039;&#039;&#039;Mari&#039;&#039;&#039;]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===No Moon Caste===&lt;br /&gt;
*CowboyEnergy as [[Character:Weaver of Infinite Potential | &#039;&#039;&#039;Weaver of Infinite Potential&#039;&#039;&#039;]], bonded to [[Character:Vengeance of the Righteous|&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==The Sidereals==&lt;br /&gt;
===Chosen of Serenity===&lt;br /&gt;
*Bruce Leenomorph (Inactive PC) as [[Character:Night&#039;s Endless Promise|&#039;&#039;&#039;Night&#039;s Endless Promise&#039;&#039;&#039;]], Chosen of Serenity&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Chosen of Battles===&lt;br /&gt;
*CrazyIvan as [[Character:Wind of Lament|&#039;&#039;&#039;Wind of Lament&#039;&#039;&#039;]], Chosen of Battles&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Chosen of Secrets===&lt;br /&gt;
*Kacie as [[Character:Second Thoughts | &#039;&#039;&#039;Second Thoughts&#039;&#039;&#039;]], Chosen of Secrets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Major Personalities=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s NPC Template]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Lookshy Dragon-blooded]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Immaculate Dragon-blooded]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Lost Eggs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Sidereals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Abyssals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Solars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Gods]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Demons]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Timeline=&lt;br /&gt;
===Realm Year 769===&lt;br /&gt;
*Descending Wood&lt;br /&gt;
**8th Day - The Circle arrives in Lookshy and meet for the first time.&lt;br /&gt;
**9th Day - Wrath of Fallen Kings is invited to the Lookshy Manse.&lt;br /&gt;
**10th Day - Wrath of Fallen Kings and Veil-Winged Shrike arrive at the Lookshy Manse to meet with the General Staff. Wrath&#039;s army is accepted as a mercenary company in Lookshy&#039;s service.&lt;br /&gt;
**13th Day - Wrath of Fallen Kings is asked to search out the sky pirate that plagues Lookshy&#039;s shipping.&lt;br /&gt;
**14th Day - The Circle departs Lookshy to serach for the sky pirate using a Lookshy airship and a pleasure barge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ascending Fire&lt;br /&gt;
**6th Day - The sky pirate Killing Frost, a Full Moon Lunar, spots the pleasure barge and takes the bait. Discovers that Shrike is his Solar Mate. Decide to work together. Mutiny aboard the Lookshy airship as Purists attempt to take over because of anti-Solar sentiment. A prison barge carrying a Twilight Solar, two fallen Immaculate Monks, and other prisoners is taken over by Wrath of Fallen Kings and Mari. Five Immaculate Monks swear fealty to Wrath.&lt;br /&gt;
**27th Day - The Circle returns to Lookshy. They discover that the city is under martial law. Elements of the city are seeking to overthrough the government. It is revealed by a recently returned ally, Tarnish-Tongued Elegy of Creation that the Mask of Winters is moving on Lookshy.&lt;br /&gt;
**28th Day - Veil-Winged Shrike, Taimyo Rika, and Wrath of Fallen Kings meet with the General Staff. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Resplendent Fire&lt;br /&gt;
**1st Day - The Circle divides its attention to different ends. Shrike, Determination of Mountains, Mari, and Wind of Lament remain in Lookshy to keep the peace and forge alliances. Killing Frost, now a member of Wrath&#039;s company takes his airship South to verify the Mask of Winters is sending his army north. Wrath of Fallen Kings marches out with a Dragon of troops to retaliate against Linowan raids on behalf of Lookshy. Viridian Inkwell returns to the Wyld to begun construction of artifacts for himself and his Circle. &lt;br /&gt;
**3rd Day - Killing Frost saves Laughing Falcon from an Abyssal attack. The town is evacuated because of the coming dead army. Killing Frost reaches Thorns and discovers the Mask&#039;s army is moving through the Underworld, northwards.&lt;br /&gt;
**4th Day - Viridian Inkwell discovers the existence of part of a Directional Titan within the Wyld. Mari saves Lookshy from certain destruction by disarming a Soulbreaker Orb. Shrike meets with the General Staff to convince them to turn from traditions and work with the Helots. Killing Frost and Laughing Falcon make it back to Lookshy. &lt;br /&gt;
**5th Day - The Circle meets with the Security Director of Lookshy. The Circle subdues the Security Director and force him to their side. The Chumyo arrives because of a desperate cry from the Director for help using Wind-Carried Words Technique. Mari finds a new friend and Frost and Shrike seek out the Abyssal, Resplendent Servant of Dust and Ash in the Helot District.&lt;br /&gt;
** 7th Day - Killing Frost leaves Lookshy to begin a colony for the survivors of his trip South. &lt;br /&gt;
**10th Day - Rina is summoned from Malfeas. &lt;br /&gt;
**11th Day - Mari leaves Lookshy to look for a Manse.&lt;br /&gt;
**24th Day - Killing Frost returns from his ventures North. Wrath of Fallen Kings and his Dragon of Tiger Warriors enters the city to a cheering crowd. General Yamamoto shows the Circle the [[Lookshy Battle Plan]]. Mari returns to Lookshy. Killing Frost, Rika Karal, and Veil-Winged Shrike take a contingent of Dragon-blooded to Frost&#039;s Manse. Mari cleanses two gunzosha of their unnaturally shortened lifespans. &lt;br /&gt;
**27th Day - Wrath of Fallen Kings and Viridian Inkwell have a conversation about Inkwell&#039;s origins. Killing Frost, et al. return with a First Age airship. Mari has continued to heal gunzosha and helping with defensive position creation.&lt;br /&gt;
&lt;br /&gt;
=Fiction=&lt;br /&gt;
[[RY 799, 10th of Ascending Water]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 766, 29th of Descending Wood: Could We Start Again Please?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 766, 10th of Resplendent Fire: Call Me, Beep Me]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 766, 29th of Descending Wood: Heavenly Warning]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[From Lookshy, With Love]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[On Aerial Support for Naval Operations in the Western Theater]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[In Xanadu]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=127736</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=127736"/>
		<updated>2009-10-30T19:41:30Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
*Theme Song: [http://www.youtube.com/watch?v=W3BqszYW-O8 Metal Gear Solid 3 Theme]&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
The Crusade Unending (Fortitude) (+) (Supernatural - Elusive Dream Defense)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2 (Fighting Dirty +3)&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrityx2&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
*Unconquered Strength&lt;br /&gt;
*Adamant Crushing Grip&lt;br /&gt;
*Hill-Hurling Might&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:47/60 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
2&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=127735</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=127735"/>
		<updated>2009-10-30T19:37:39Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
*Theme Song: [http://http://www.youtube.com/watch?v=W3BqszYW-O8 Metal Gear Solid 3 Theme]&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
The Crusade Unending (Fortitude) (+) (Supernatural - Elusive Dream Defense)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2 (Fighting Dirty +3)&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrityx2&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
*Unconquered Strength&lt;br /&gt;
*Adamant Crushing Grip&lt;br /&gt;
*Hill-Hurling Might&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:47/60 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
2&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=127734</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=127734"/>
		<updated>2009-10-30T19:36:12Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
Theme Song: [http://http://www.youtube.com/watch?v=W3BqszYW-O8 Metal Gear Solid 3 Theme]&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
The Crusade Unending (Fortitude) (+) (Supernatural - Elusive Dream Defense)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2 (Fighting Dirty +3)&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrityx2&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
*Unconquered Strength&lt;br /&gt;
*Adamant Crushing Grip&lt;br /&gt;
*Hill-Hurling Might&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:47/60 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
2&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Denandsor_Council/Cabinet/Agenda&amp;diff=126976</id>
		<title>Once more with feeling/Denandsor Council/Cabinet/Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Denandsor_Council/Cabinet/Agenda&amp;diff=126976"/>
		<updated>2009-10-27T01:00:42Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Abstain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Once_more_with_feeling|Once more, with feeling!]]&lt;br /&gt;
*[[Once_more_with_feeling/Denandsor_Council/Cabinet|Cabinet]]&lt;br /&gt;
==I: Whether to accept Mendicant Bias as an Ambassador from Malfeas?==&lt;br /&gt;
*Council voted against accepting Mendicant Bias as an Ambassador from Malfeas.&lt;br /&gt;
===For===&lt;br /&gt;
*[[Character:Cael|Cael]]&lt;br /&gt;
*[[Character:Invisible_Crow_Hunter|Invisible Crow Hunter]]&lt;br /&gt;
*[[Character:Dhiren|Natalzu Chandra Dhiren]]&lt;br /&gt;
*[[Character:Nuwa|Nuwa]]&lt;br /&gt;
*[[Character:Starcc_Antonee,_the_Adamant_Man|Starcc Antonee, the Adamant Man]]&lt;br /&gt;
*[[Character:The_Shining_Lord_of_Gold_and_Ivory|The Shining Lord of Gold and Ivory]]&lt;br /&gt;
===Against===&lt;br /&gt;
*[[Character:_Cerise_Rose_Thorn|Cerise of the Rose&#039;s Thorn]]&lt;br /&gt;
*[[Character:_Cinnabar_Mantid|Cinnabar Mantid]]&lt;br /&gt;
*[[Character:Corvid_Rasp|Corvid Rasp]]&lt;br /&gt;
*[[Character:De’aneir’a_Sera_Vestra|De&#039;aneir&#039;a Sera Vestra]]&lt;br /&gt;
*[[Character:_Li_Jin_Gang|Li Jin Gang]]&lt;br /&gt;
*[[Character:_Rowan_Marmalade|Rowan Marmalade]]&lt;br /&gt;
*[[Character:Rhythmic_Harmony|Rhythmic Harmony]]&lt;br /&gt;
*[[Character:Rhyming_Cadence|Rhyming Harmony]]&lt;br /&gt;
*[[Character:_Sakura_Tenchi|Sakura Tenchi]]&lt;br /&gt;
*[[Character:Silveria_Arc|Silveria Arc]]&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon of the Veiled Silverhawk Lady]]&lt;br /&gt;
*[[Character:Sun_and_Moon_United_in_Splendor|Sun and Moon United in Splendor]]&lt;br /&gt;
*[[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
*[[Character:Ta&#039;an_Aesin|Ta&#039;an Aesin]]&lt;br /&gt;
===Abstain===&lt;br /&gt;
*[[Character:Tarafa_Antarah|Tarafa Antarah]]&lt;br /&gt;
*[[Character:Lilijana|Lilijana]]&lt;br /&gt;
*[[Character:Ziyad_Antarah|Ziyad Antarah]]&lt;br /&gt;
==II: The accusations against Dancing Wraith==&lt;br /&gt;
*Currently being discussed.&lt;br /&gt;
===A: Is Dancing Wraith guilty of being an Akuma?===&lt;br /&gt;
====Yes====&lt;br /&gt;
Splendor, Li, Sakura, Cerise, Rowan&lt;br /&gt;
&lt;br /&gt;
====No====&lt;br /&gt;
Nuwa, Ziyad, Antonee, Solitary, Lilijana, Rhythmic Harmony, Rhyming Cadence, Cael, Anshu, Dhiren, De&#039;aneir&#039;a Sera Vestra, Silveria Arc, Crow&lt;br /&gt;
&lt;br /&gt;
====Abstain====&lt;br /&gt;
Shining (Absentia), Tarafa, Cinnibar, Aesin, Corvid(Absentia)&lt;br /&gt;
&lt;br /&gt;
===B: Is Dancing Wraith guilty of being a murderer?===&lt;br /&gt;
====Yes====&lt;br /&gt;
Antonee, Solitary Talon, Splendor, Cerise, Harmony, Cadence, Li, Sakura, Aesin&lt;br /&gt;
&lt;br /&gt;
====No====&lt;br /&gt;
Nuwa, Lilijana, Silveria Arc, De&#039;aneir&#039;a Sera Vestra, Crow&lt;br /&gt;
&lt;br /&gt;
====Abstain====&lt;br /&gt;
Rowan, Cinnibar, Corvid,&lt;br /&gt;
&lt;br /&gt;
===C: In the case that we determine that she is in fact guilty, will she be turned over to the Silver Pact?===&lt;br /&gt;
====Yes====&lt;br /&gt;
Cadence, Harmony, Cinnibar, Cerise, Aesin, Li, Sakura, Antonee, Solitary Talon, Splendor&lt;br /&gt;
====No====&lt;br /&gt;
Rowan, Nuwa, Lilijana, Crow&lt;br /&gt;
&lt;br /&gt;
====Abstain====&lt;br /&gt;
&lt;br /&gt;
==III: Cerise and usage of Necromancy==&lt;br /&gt;
===A: Whether Cerise broke the first law of this city, namely: Do not attempt to destroy, conquer, or subvert Creation in the service of the Neverborn, Fair Folk, or Yozis.===&lt;br /&gt;
====Yes====&lt;br /&gt;
Sakura, Li, Silveria, Rowan (Though all are on Maybe). Nuwa.&lt;br /&gt;
====No====&lt;br /&gt;
Harmony, Cadence, Corvid, Cinnibar, Aesin, Antonee, Splendor, Anshu, Dhiren, Lilijana&lt;br /&gt;
&lt;br /&gt;
====Abstain====&lt;br /&gt;
Solitary Talon, Shining Lord&lt;br /&gt;
&lt;br /&gt;
===B: If so, what her punishment for it should be?===&lt;br /&gt;
* Exile: Ziyad&lt;br /&gt;
* Solitary Confinement: Anshu, Splendor, Dhiren, Solitary Talon.&lt;br /&gt;
* Banning of Necromancy under Eclipse Oath: Nuwa&lt;br /&gt;
* With the explicit exception of Countermagic, Cerise is to be forbidden by Eclipse Oath to use 2nd circle Necromancy without asking the Minister of Magical Arts beforehand, and is forbidden to use 3rd circle Necromancy without gaining the permission of the Council no less than one month in advance: Antonee&lt;br /&gt;
&lt;br /&gt;
==IV: Old Business==&lt;br /&gt;
===A: Resolving the arguments between the anti- and pro-slavery factions===&lt;br /&gt;
====For====&lt;br /&gt;
====Against====&lt;br /&gt;
====Abstain====&lt;br /&gt;
==V: New Business==&lt;br /&gt;
===A: The agreement between Lilijana and Solitary Talon (Discussion, may not lead to Vote.)===&lt;br /&gt;
====For====&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon of the Veiled Silverhawk Lady]]&lt;br /&gt;
====Against====&lt;br /&gt;
====Abstain====&lt;br /&gt;
&lt;br /&gt;
===B: Laws relating to Sorcery and Necromancy===&lt;br /&gt;
*[[Once more with feeling/Denandsor Council/Cabinet/Ministry/Magical Arts#The_Laws_of_Sorcery|Shining Lord&#039;s proposed version]]&lt;br /&gt;
*[[Once more with feeling/Denandsor Council/Magical_Rules_(Antonee&#039;s_amendment)|Antonee&#039;s proposed version]]&lt;br /&gt;
====Antonee&#039;s====&lt;br /&gt;
*[[Character:Starcc_Antonee,_the_Adamant_Man|Starcc Antonee, the Adamant Man]]&lt;br /&gt;
====Shining&#039;s====&lt;br /&gt;
====Abstain====&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon of the Veiled Silverhawk Lady]]&lt;br /&gt;
===C: Anshu&#039;s Proposals===&lt;br /&gt;
====1: Sending a small circle to seize the Imperial Manse, take control of the Sword of Creation, and drive the Fair Folk from Creation====&lt;br /&gt;
*Proposed Group&lt;br /&gt;
**Cael&lt;br /&gt;
**Cinnabar Mantid&lt;br /&gt;
**Corvid Rasp&lt;br /&gt;
**De&#039;aneir&#039;a Sera Vestra&lt;br /&gt;
**Invisible Crow Hunter&lt;br /&gt;
**Rowan Marmalade&lt;br /&gt;
**Sun and Moon United in Splendor&lt;br /&gt;
**Starcc Antonee, the Adamant Man&lt;br /&gt;
**Surely-Refulgent Anshu&lt;br /&gt;
=====For=====&lt;br /&gt;
=====Against=====&lt;br /&gt;
=====Abstain=====&lt;br /&gt;
====2: Sending an airship to Lookshy to provide them with aid====&lt;br /&gt;
=====For=====&lt;br /&gt;
=====Against=====&lt;br /&gt;
=====Abstain=====&lt;br /&gt;
&lt;br /&gt;
===D: Restricting the use of Essence in Council Chambers===&lt;br /&gt;
====For====&lt;br /&gt;
====Against====&lt;br /&gt;
====Abstain====&lt;br /&gt;
===E: Do we recognise the Silver Pact as possessing de facto jurisdiction over all Lunars with Form-Fixing Tattoos===&lt;br /&gt;
====Yes====&lt;br /&gt;
*[[Character:Sun_and_Moon_United_in_Splendor|Sun and Moon United in Splendor]]&lt;br /&gt;
====No====&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon of the Veiled Silverhawk Lady]], Ziyad, Nuwa&lt;br /&gt;
====Abstain====&lt;br /&gt;
===F: If the Council votes No to E, can Splendor remain one of the Ministers of Justice if he sets a different body&#039;s laws above those of Denandsor?===&lt;br /&gt;
===G: Can Nuwa remain one of the Ministers of Justice when she deliberately ignores the evidence of her own eyes?===&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Denandsor_Council/Cabinet/Agenda&amp;diff=126975</id>
		<title>Once more with feeling/Denandsor Council/Cabinet/Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Denandsor_Council/Cabinet/Agenda&amp;diff=126975"/>
		<updated>2009-10-27T00:55:39Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Yes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Once_more_with_feeling|Once more, with feeling!]]&lt;br /&gt;
*[[Once_more_with_feeling/Denandsor_Council/Cabinet|Cabinet]]&lt;br /&gt;
==I: Whether to accept Mendicant Bias as an Ambassador from Malfeas?==&lt;br /&gt;
*Council voted against accepting Mendicant Bias as an Ambassador from Malfeas.&lt;br /&gt;
===For===&lt;br /&gt;
*[[Character:Cael|Cael]]&lt;br /&gt;
*[[Character:Invisible_Crow_Hunter|Invisible Crow Hunter]]&lt;br /&gt;
*[[Character:Dhiren|Natalzu Chandra Dhiren]]&lt;br /&gt;
*[[Character:Nuwa|Nuwa]]&lt;br /&gt;
*[[Character:Starcc_Antonee,_the_Adamant_Man|Starcc Antonee, the Adamant Man]]&lt;br /&gt;
*[[Character:The_Shining_Lord_of_Gold_and_Ivory|The Shining Lord of Gold and Ivory]]&lt;br /&gt;
===Against===&lt;br /&gt;
*[[Character:_Cerise_Rose_Thorn|Cerise of the Rose&#039;s Thorn]]&lt;br /&gt;
*[[Character:_Cinnabar_Mantid|Cinnabar Mantid]]&lt;br /&gt;
*[[Character:Corvid_Rasp|Corvid Rasp]]&lt;br /&gt;
*[[Character:De’aneir’a_Sera_Vestra|De&#039;aneir&#039;a Sera Vestra]]&lt;br /&gt;
*[[Character:_Li_Jin_Gang|Li Jin Gang]]&lt;br /&gt;
*[[Character:_Rowan_Marmalade|Rowan Marmalade]]&lt;br /&gt;
*[[Character:Rhythmic_Harmony|Rhythmic Harmony]]&lt;br /&gt;
*[[Character:Rhyming_Cadence|Rhyming Harmony]]&lt;br /&gt;
*[[Character:_Sakura_Tenchi|Sakura Tenchi]]&lt;br /&gt;
*[[Character:Silveria_Arc|Silveria Arc]]&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon of the Veiled Silverhawk Lady]]&lt;br /&gt;
*[[Character:Sun_and_Moon_United_in_Splendor|Sun and Moon United in Splendor]]&lt;br /&gt;
*[[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
*[[Character:Ta&#039;an_Aesin|Ta&#039;an Aesin]]&lt;br /&gt;
===Abstain===&lt;br /&gt;
*[[Character:Tarafa_Antarah|Tarafa Antarah]]&lt;br /&gt;
*[[Character:Lilijana|Lilijana]]&lt;br /&gt;
*[[Character:Ziyad_Antarah|Ziyad Antarah]]&lt;br /&gt;
==II: The accusations against Dancing Wraith==&lt;br /&gt;
*Currently being discussed.&lt;br /&gt;
===A: Is Dancing Wraith guilty of being an Akuma?===&lt;br /&gt;
====Yes====&lt;br /&gt;
Splendor, Li, Sakura, Cerise, Rowan&lt;br /&gt;
&lt;br /&gt;
====No====&lt;br /&gt;
Nuwa, Ziyad, Antonee, Solitary, Lilijana, Rhythmic Harmony, Rhyming Cadence, Cael, Anshu, Dhiren, De&#039;aneir&#039;a Sera Vestra, Silveria Arc, Crow&lt;br /&gt;
&lt;br /&gt;
====Abstain====&lt;br /&gt;
Shining (Absentia), Tarafa, Cinnibar, Aesin, Corvid(Absentia)&lt;br /&gt;
&lt;br /&gt;
===B: Is Dancing Wraith guilty of being a murderer?===&lt;br /&gt;
====Yes====&lt;br /&gt;
Antonee, Solitary Talon, Splendor, Cerise, Harmony, Cadence, Li, Sakura, Aesin&lt;br /&gt;
&lt;br /&gt;
====No====&lt;br /&gt;
Nuwa, Lilijana, Silveria Arc, De&#039;aneir&#039;a Sera Vestra, Crow&lt;br /&gt;
&lt;br /&gt;
====Abstain====&lt;br /&gt;
Rowan, Cinnibar&lt;br /&gt;
&lt;br /&gt;
===C: In the case that we determine that she is in fact guilty, will she be turned over to the Silver Pact?===&lt;br /&gt;
====Yes====&lt;br /&gt;
Cadence, Harmony, Cinnibar, Cerise, Aesin, Li, Sakura, Antonee, Solitary Talon, Splendor&lt;br /&gt;
====No====&lt;br /&gt;
Rowan, Nuwa, Lilijana, Crow&lt;br /&gt;
&lt;br /&gt;
====Abstain====&lt;br /&gt;
&lt;br /&gt;
==III: Cerise and usage of Necromancy==&lt;br /&gt;
===A: Whether Cerise broke the first law of this city, namely: Do not attempt to destroy, conquer, or subvert Creation in the service of the Neverborn, Fair Folk, or Yozis.===&lt;br /&gt;
====Yes====&lt;br /&gt;
Sakura, Li, Silveria, Rowan (Though all are on Maybe). Nuwa.&lt;br /&gt;
====No====&lt;br /&gt;
Harmony, Cadence, Corvid, Cinnibar, Aesin, Antonee, Splendor, Anshu, Dhiren, Lilijana&lt;br /&gt;
&lt;br /&gt;
====Abstain====&lt;br /&gt;
Solitary Talon, Shining Lord&lt;br /&gt;
&lt;br /&gt;
===B: If so, what her punishment for it should be?===&lt;br /&gt;
* Exile: Ziyad&lt;br /&gt;
* Solitary Confinement: Anshu, Splendor, Dhiren, Solitary Talon.&lt;br /&gt;
* Banning of Necromancy under Eclipse Oath: Nuwa&lt;br /&gt;
* With the explicit exception of Countermagic, Cerise is to be forbidden by Eclipse Oath to use 2nd circle Necromancy without asking the Minister of Magical Arts beforehand, and is forbidden to use 3rd circle Necromancy without gaining the permission of the Council no less than one month in advance: Antonee&lt;br /&gt;
&lt;br /&gt;
==IV: Old Business==&lt;br /&gt;
===A: Resolving the arguments between the anti- and pro-slavery factions===&lt;br /&gt;
====For====&lt;br /&gt;
====Against====&lt;br /&gt;
====Abstain====&lt;br /&gt;
==V: New Business==&lt;br /&gt;
===A: The agreement between Lilijana and Solitary Talon (Discussion, may not lead to Vote.)===&lt;br /&gt;
====For====&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon of the Veiled Silverhawk Lady]]&lt;br /&gt;
====Against====&lt;br /&gt;
====Abstain====&lt;br /&gt;
&lt;br /&gt;
===B: Laws relating to Sorcery and Necromancy===&lt;br /&gt;
*[[Once more with feeling/Denandsor Council/Cabinet/Ministry/Magical Arts#The_Laws_of_Sorcery|Shining Lord&#039;s proposed version]]&lt;br /&gt;
*[[Once more with feeling/Denandsor Council/Magical_Rules_(Antonee&#039;s_amendment)|Antonee&#039;s proposed version]]&lt;br /&gt;
====Antonee&#039;s====&lt;br /&gt;
*[[Character:Starcc_Antonee,_the_Adamant_Man|Starcc Antonee, the Adamant Man]]&lt;br /&gt;
====Shining&#039;s====&lt;br /&gt;
====Abstain====&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon of the Veiled Silverhawk Lady]]&lt;br /&gt;
===C: Anshu&#039;s Proposals===&lt;br /&gt;
====1: Sending a small circle to seize the Imperial Manse, take control of the Sword of Creation, and drive the Fair Folk from Creation====&lt;br /&gt;
*Proposed Group&lt;br /&gt;
**Cael&lt;br /&gt;
**Cinnabar Mantid&lt;br /&gt;
**Corvid Rasp&lt;br /&gt;
**De&#039;aneir&#039;a Sera Vestra&lt;br /&gt;
**Invisible Crow Hunter&lt;br /&gt;
**Rowan Marmalade&lt;br /&gt;
**Sun and Moon United in Splendor&lt;br /&gt;
**Starcc Antonee, the Adamant Man&lt;br /&gt;
**Surely-Refulgent Anshu&lt;br /&gt;
=====For=====&lt;br /&gt;
=====Against=====&lt;br /&gt;
=====Abstain=====&lt;br /&gt;
====2: Sending an airship to Lookshy to provide them with aid====&lt;br /&gt;
=====For=====&lt;br /&gt;
=====Against=====&lt;br /&gt;
=====Abstain=====&lt;br /&gt;
&lt;br /&gt;
===D: Restricting the use of Essence in Council Chambers===&lt;br /&gt;
====For====&lt;br /&gt;
====Against====&lt;br /&gt;
====Abstain====&lt;br /&gt;
===E: Do we recognise the Silver Pact as possessing de facto jurisdiction over all Lunars with Form-Fixing Tattoos===&lt;br /&gt;
====Yes====&lt;br /&gt;
*[[Character:Sun_and_Moon_United_in_Splendor|Sun and Moon United in Splendor]]&lt;br /&gt;
====No====&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon of the Veiled Silverhawk Lady]], Ziyad, Nuwa&lt;br /&gt;
====Abstain====&lt;br /&gt;
===F: If the Council votes No to E, can Splendor remain one of the Ministers of Justice if he sets a different body&#039;s laws above those of Denandsor?===&lt;br /&gt;
===G: Can Nuwa remain one of the Ministers of Justice when she deliberately ignores the evidence of her own eyes?===&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Denandsor_Council/Cabinet/Agenda&amp;diff=126973</id>
		<title>Once more with feeling/Denandsor Council/Cabinet/Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Denandsor_Council/Cabinet/Agenda&amp;diff=126973"/>
		<updated>2009-10-27T00:42:22Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* No */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Once_more_with_feeling|Once more, with feeling!]]&lt;br /&gt;
*[[Once_more_with_feeling/Denandsor_Council/Cabinet|Cabinet]]&lt;br /&gt;
==I: Whether to accept Mendicant Bias as an Ambassador from Malfeas?==&lt;br /&gt;
*Council voted against accepting Mendicant Bias as an Ambassador from Malfeas.&lt;br /&gt;
===For===&lt;br /&gt;
*[[Character:Cael|Cael]]&lt;br /&gt;
*[[Character:Invisible_Crow_Hunter|Invisible Crow Hunter]]&lt;br /&gt;
*[[Character:Dhiren|Natalzu Chandra Dhiren]]&lt;br /&gt;
*[[Character:Nuwa|Nuwa]]&lt;br /&gt;
*[[Character:Starcc_Antonee,_the_Adamant_Man|Starcc Antonee, the Adamant Man]]&lt;br /&gt;
*[[Character:The_Shining_Lord_of_Gold_and_Ivory|The Shining Lord of Gold and Ivory]]&lt;br /&gt;
===Against===&lt;br /&gt;
*[[Character:_Cerise_Rose_Thorn|Cerise of the Rose&#039;s Thorn]]&lt;br /&gt;
*[[Character:_Cinnabar_Mantid|Cinnabar Mantid]]&lt;br /&gt;
*[[Character:Corvid_Rasp|Corvid Rasp]]&lt;br /&gt;
*[[Character:De’aneir’a_Sera_Vestra|De&#039;aneir&#039;a Sera Vestra]]&lt;br /&gt;
*[[Character:_Li_Jin_Gang|Li Jin Gang]]&lt;br /&gt;
*[[Character:_Rowan_Marmalade|Rowan Marmalade]]&lt;br /&gt;
*[[Character:Rhythmic_Harmony|Rhythmic Harmony]]&lt;br /&gt;
*[[Character:Rhyming_Cadence|Rhyming Harmony]]&lt;br /&gt;
*[[Character:_Sakura_Tenchi|Sakura Tenchi]]&lt;br /&gt;
*[[Character:Silveria_Arc|Silveria Arc]]&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon of the Veiled Silverhawk Lady]]&lt;br /&gt;
*[[Character:Sun_and_Moon_United_in_Splendor|Sun and Moon United in Splendor]]&lt;br /&gt;
*[[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
*[[Character:Ta&#039;an_Aesin|Ta&#039;an Aesin]]&lt;br /&gt;
===Abstain===&lt;br /&gt;
*[[Character:Tarafa_Antarah|Tarafa Antarah]]&lt;br /&gt;
*[[Character:Lilijana|Lilijana]]&lt;br /&gt;
*[[Character:Ziyad_Antarah|Ziyad Antarah]]&lt;br /&gt;
==II: The accusations against Dancing Wraith==&lt;br /&gt;
*Currently being discussed.&lt;br /&gt;
===A: Is Dancing Wraith guilty of being an Akuma?===&lt;br /&gt;
====Yes====&lt;br /&gt;
Splendor, Li, Sakura, Cerise, Rowan&lt;br /&gt;
&lt;br /&gt;
====No====&lt;br /&gt;
Nuwa, Ziyad, Antonee, Solitary, Lilijana, Rhythmic Harmony, Rhyming Cadence, Cael, Anshu, Dhiren, De&#039;aneir&#039;a Sera Vestra, Silveria Arc, Crow&lt;br /&gt;
&lt;br /&gt;
====Abstain====&lt;br /&gt;
Shining (Absentia), Tarafa, Cinnibar, Aesin, Corvid(Absentia)&lt;br /&gt;
&lt;br /&gt;
===B: Is Dancing Wraith guilty of being a murderer?===&lt;br /&gt;
====Yes====&lt;br /&gt;
Antonee, Solitary Talon, Splendor, Cerise, Harmony, Cadence, Li, Sakura, Cinnibar, Aesin&lt;br /&gt;
====No====&lt;br /&gt;
Nuwa, Lilijana, Silveria Arc, De&#039;aneir&#039;a Sera Vestra, Crow&lt;br /&gt;
&lt;br /&gt;
====Abstain====&lt;br /&gt;
Rowan, Cinnibar&lt;br /&gt;
&lt;br /&gt;
===C: In the case that we determine that she is in fact guilty, will she be turned over to the Silver Pact?===&lt;br /&gt;
====Yes====&lt;br /&gt;
Cadence, Harmony, Cinnibar, Cerise, Aesin, Li, Sakura, Antonee, Solitary Talon, Splendor&lt;br /&gt;
====No====&lt;br /&gt;
Rowan, Nuwa, Lilijana, Crow&lt;br /&gt;
&lt;br /&gt;
====Abstain====&lt;br /&gt;
&lt;br /&gt;
==III: Cerise and usage of Necromancy==&lt;br /&gt;
===A: Whether Cerise broke the first law of this city, namely: Do not attempt to destroy, conquer, or subvert Creation in the service of the Neverborn, Fair Folk, or Yozis.===&lt;br /&gt;
====Yes====&lt;br /&gt;
Sakura, Li, Silveria, Rowan (Though all are on Maybe). Nuwa.&lt;br /&gt;
====No====&lt;br /&gt;
Harmony, Cadence, Corvid, Cinnibar, Aesin, Antonee, Splendor, Anshu, Dhiren, Lilijana&lt;br /&gt;
&lt;br /&gt;
====Abstain====&lt;br /&gt;
Solitary Talon, Shining Lord&lt;br /&gt;
&lt;br /&gt;
===B: If so, what her punishment for it should be?===&lt;br /&gt;
* Exile: Ziyad&lt;br /&gt;
* Solitary Confinement: Anshu, Splendor, Dhiren, Solitary Talon.&lt;br /&gt;
* Banning of Necromancy under Eclipse Oath: Nuwa&lt;br /&gt;
* With the explicit exception of Countermagic, Cerise is to be forbidden by Eclipse Oath to use 2nd circle Necromancy without asking the Minister of Magical Arts beforehand, and is forbidden to use 3rd circle Necromancy without gaining the permission of the Council no less than one month in advance: Antonee&lt;br /&gt;
&lt;br /&gt;
==IV: Old Business==&lt;br /&gt;
===A: Resolving the arguments between the anti- and pro-slavery factions===&lt;br /&gt;
====For====&lt;br /&gt;
====Against====&lt;br /&gt;
====Abstain====&lt;br /&gt;
==V: New Business==&lt;br /&gt;
===A: The agreement between Lilijana and Solitary Talon (Discussion, may not lead to Vote.)===&lt;br /&gt;
====For====&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon of the Veiled Silverhawk Lady]]&lt;br /&gt;
====Against====&lt;br /&gt;
====Abstain====&lt;br /&gt;
&lt;br /&gt;
===B: Laws relating to Sorcery and Necromancy===&lt;br /&gt;
*[[Once more with feeling/Denandsor Council/Cabinet/Ministry/Magical Arts#The_Laws_of_Sorcery|Shining Lord&#039;s proposed version]]&lt;br /&gt;
*[[Once more with feeling/Denandsor Council/Magical_Rules_(Antonee&#039;s_amendment)|Antonee&#039;s proposed version]]&lt;br /&gt;
====Antonee&#039;s====&lt;br /&gt;
*[[Character:Starcc_Antonee,_the_Adamant_Man|Starcc Antonee, the Adamant Man]]&lt;br /&gt;
====Shining&#039;s====&lt;br /&gt;
====Abstain====&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon of the Veiled Silverhawk Lady]]&lt;br /&gt;
===C: Anshu&#039;s Proposals===&lt;br /&gt;
====1: Sending a small circle to seize the Imperial Manse, take control of the Sword of Creation, and drive the Fair Folk from Creation====&lt;br /&gt;
*Proposed Group&lt;br /&gt;
**Cael&lt;br /&gt;
**Cinnabar Mantid&lt;br /&gt;
**Corvid Rasp&lt;br /&gt;
**De&#039;aneir&#039;a Sera Vestra&lt;br /&gt;
**Invisible Crow Hunter&lt;br /&gt;
**Rowan Marmalade&lt;br /&gt;
**Sun and Moon United in Splendor&lt;br /&gt;
**Starcc Antonee, the Adamant Man&lt;br /&gt;
**Surely-Refulgent Anshu&lt;br /&gt;
=====For=====&lt;br /&gt;
=====Against=====&lt;br /&gt;
=====Abstain=====&lt;br /&gt;
====2: Sending an airship to Lookshy to provide them with aid====&lt;br /&gt;
=====For=====&lt;br /&gt;
=====Against=====&lt;br /&gt;
=====Abstain=====&lt;br /&gt;
&lt;br /&gt;
===D: Restricting the use of Essence in Council Chambers===&lt;br /&gt;
====For====&lt;br /&gt;
====Against====&lt;br /&gt;
====Abstain====&lt;br /&gt;
===E: Do we recognise the Silver Pact as possessing de facto jurisdiction over all Lunars with Form-Fixing Tattoos===&lt;br /&gt;
====Yes====&lt;br /&gt;
*[[Character:Sun_and_Moon_United_in_Splendor|Sun and Moon United in Splendor]]&lt;br /&gt;
====No====&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon of the Veiled Silverhawk Lady]], Ziyad, Nuwa&lt;br /&gt;
====Abstain====&lt;br /&gt;
===F: If the Council votes No to E, can Splendor remain one of the Ministers of Justice if he sets a different body&#039;s laws above those of Denandsor?===&lt;br /&gt;
===G: Can Nuwa remain one of the Ministers of Justice when she deliberately ignores the evidence of her own eyes?===&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Denandsor_Council/Cabinet/Agenda&amp;diff=126972</id>
		<title>Once more with feeling/Denandsor Council/Cabinet/Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Denandsor_Council/Cabinet/Agenda&amp;diff=126972"/>
		<updated>2009-10-27T00:41:58Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* No */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Once_more_with_feeling|Once more, with feeling!]]&lt;br /&gt;
*[[Once_more_with_feeling/Denandsor_Council/Cabinet|Cabinet]]&lt;br /&gt;
==I: Whether to accept Mendicant Bias as an Ambassador from Malfeas?==&lt;br /&gt;
*Council voted against accepting Mendicant Bias as an Ambassador from Malfeas.&lt;br /&gt;
===For===&lt;br /&gt;
*[[Character:Cael|Cael]]&lt;br /&gt;
*[[Character:Invisible_Crow_Hunter|Invisible Crow Hunter]]&lt;br /&gt;
*[[Character:Dhiren|Natalzu Chandra Dhiren]]&lt;br /&gt;
*[[Character:Nuwa|Nuwa]]&lt;br /&gt;
*[[Character:Starcc_Antonee,_the_Adamant_Man|Starcc Antonee, the Adamant Man]]&lt;br /&gt;
*[[Character:The_Shining_Lord_of_Gold_and_Ivory|The Shining Lord of Gold and Ivory]]&lt;br /&gt;
===Against===&lt;br /&gt;
*[[Character:_Cerise_Rose_Thorn|Cerise of the Rose&#039;s Thorn]]&lt;br /&gt;
*[[Character:_Cinnabar_Mantid|Cinnabar Mantid]]&lt;br /&gt;
*[[Character:Corvid_Rasp|Corvid Rasp]]&lt;br /&gt;
*[[Character:De’aneir’a_Sera_Vestra|De&#039;aneir&#039;a Sera Vestra]]&lt;br /&gt;
*[[Character:_Li_Jin_Gang|Li Jin Gang]]&lt;br /&gt;
*[[Character:_Rowan_Marmalade|Rowan Marmalade]]&lt;br /&gt;
*[[Character:Rhythmic_Harmony|Rhythmic Harmony]]&lt;br /&gt;
*[[Character:Rhyming_Cadence|Rhyming Harmony]]&lt;br /&gt;
*[[Character:_Sakura_Tenchi|Sakura Tenchi]]&lt;br /&gt;
*[[Character:Silveria_Arc|Silveria Arc]]&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon of the Veiled Silverhawk Lady]]&lt;br /&gt;
*[[Character:Sun_and_Moon_United_in_Splendor|Sun and Moon United in Splendor]]&lt;br /&gt;
*[[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
*[[Character:Ta&#039;an_Aesin|Ta&#039;an Aesin]]&lt;br /&gt;
===Abstain===&lt;br /&gt;
*[[Character:Tarafa_Antarah|Tarafa Antarah]]&lt;br /&gt;
*[[Character:Lilijana|Lilijana]]&lt;br /&gt;
*[[Character:Ziyad_Antarah|Ziyad Antarah]]&lt;br /&gt;
==II: The accusations against Dancing Wraith==&lt;br /&gt;
*Currently being discussed.&lt;br /&gt;
===A: Is Dancing Wraith guilty of being an Akuma?===&lt;br /&gt;
====Yes====&lt;br /&gt;
Splendor, Li, Sakura, Cerise, Rowan&lt;br /&gt;
&lt;br /&gt;
====No====&lt;br /&gt;
Nuwa, Ziyad, Antonee, Solitary, Lilijana, Rhythmic Harmony, Rhyming Cadence, Cael, Anshu, Dhiren, De&#039;aneir&#039;a Sera Vestra, Silveria Arc, Crow&lt;br /&gt;
&lt;br /&gt;
====Abstain====&lt;br /&gt;
Shining (Absentia), Tarafa, Cinnibar, Aesin, Corvid(Absentia)&lt;br /&gt;
&lt;br /&gt;
===B: Is Dancing Wraith guilty of being a murderer?===&lt;br /&gt;
====Yes====&lt;br /&gt;
Antonee, Solitary Talon, Splendor, Cerise, Harmony, Cadence, Li, Sakura, Cinnibar, Aesin&lt;br /&gt;
====No====&lt;br /&gt;
Nuwa, Lilijana, Silveria Arc, De&#039;aneir&#039;a Sera Vestra, Crow&lt;br /&gt;
&lt;br /&gt;
====Abstain====&lt;br /&gt;
Rowan, Cinnibar&lt;br /&gt;
&lt;br /&gt;
===C: In the case that we determine that she is in fact guilty, will she be turned over to the Silver Pact?===&lt;br /&gt;
====Yes====&lt;br /&gt;
Cadence, Harmony, Cinnibar, Cerise, Aesin, Li, Sakura, Antonee, Solitary Talon, Splendor&lt;br /&gt;
====No====&lt;br /&gt;
Rowan, Nuwa, Lilijana&lt;br /&gt;
&lt;br /&gt;
====Abstain====&lt;br /&gt;
&lt;br /&gt;
==III: Cerise and usage of Necromancy==&lt;br /&gt;
===A: Whether Cerise broke the first law of this city, namely: Do not attempt to destroy, conquer, or subvert Creation in the service of the Neverborn, Fair Folk, or Yozis.===&lt;br /&gt;
====Yes====&lt;br /&gt;
Sakura, Li, Silveria, Rowan (Though all are on Maybe). Nuwa.&lt;br /&gt;
====No====&lt;br /&gt;
Harmony, Cadence, Corvid, Cinnibar, Aesin, Antonee, Splendor, Anshu, Dhiren, Lilijana&lt;br /&gt;
&lt;br /&gt;
====Abstain====&lt;br /&gt;
Solitary Talon, Shining Lord&lt;br /&gt;
&lt;br /&gt;
===B: If so, what her punishment for it should be?===&lt;br /&gt;
* Exile: Ziyad&lt;br /&gt;
* Solitary Confinement: Anshu, Splendor, Dhiren, Solitary Talon.&lt;br /&gt;
* Banning of Necromancy under Eclipse Oath: Nuwa&lt;br /&gt;
* With the explicit exception of Countermagic, Cerise is to be forbidden by Eclipse Oath to use 2nd circle Necromancy without asking the Minister of Magical Arts beforehand, and is forbidden to use 3rd circle Necromancy without gaining the permission of the Council no less than one month in advance: Antonee&lt;br /&gt;
&lt;br /&gt;
==IV: Old Business==&lt;br /&gt;
===A: Resolving the arguments between the anti- and pro-slavery factions===&lt;br /&gt;
====For====&lt;br /&gt;
====Against====&lt;br /&gt;
====Abstain====&lt;br /&gt;
==V: New Business==&lt;br /&gt;
===A: The agreement between Lilijana and Solitary Talon (Discussion, may not lead to Vote.)===&lt;br /&gt;
====For====&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon of the Veiled Silverhawk Lady]]&lt;br /&gt;
====Against====&lt;br /&gt;
====Abstain====&lt;br /&gt;
&lt;br /&gt;
===B: Laws relating to Sorcery and Necromancy===&lt;br /&gt;
*[[Once more with feeling/Denandsor Council/Cabinet/Ministry/Magical Arts#The_Laws_of_Sorcery|Shining Lord&#039;s proposed version]]&lt;br /&gt;
*[[Once more with feeling/Denandsor Council/Magical_Rules_(Antonee&#039;s_amendment)|Antonee&#039;s proposed version]]&lt;br /&gt;
====Antonee&#039;s====&lt;br /&gt;
*[[Character:Starcc_Antonee,_the_Adamant_Man|Starcc Antonee, the Adamant Man]]&lt;br /&gt;
====Shining&#039;s====&lt;br /&gt;
====Abstain====&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon of the Veiled Silverhawk Lady]]&lt;br /&gt;
===C: Anshu&#039;s Proposals===&lt;br /&gt;
====1: Sending a small circle to seize the Imperial Manse, take control of the Sword of Creation, and drive the Fair Folk from Creation====&lt;br /&gt;
*Proposed Group&lt;br /&gt;
**Cael&lt;br /&gt;
**Cinnabar Mantid&lt;br /&gt;
**Corvid Rasp&lt;br /&gt;
**De&#039;aneir&#039;a Sera Vestra&lt;br /&gt;
**Invisible Crow Hunter&lt;br /&gt;
**Rowan Marmalade&lt;br /&gt;
**Sun and Moon United in Splendor&lt;br /&gt;
**Starcc Antonee, the Adamant Man&lt;br /&gt;
**Surely-Refulgent Anshu&lt;br /&gt;
=====For=====&lt;br /&gt;
=====Against=====&lt;br /&gt;
=====Abstain=====&lt;br /&gt;
====2: Sending an airship to Lookshy to provide them with aid====&lt;br /&gt;
=====For=====&lt;br /&gt;
=====Against=====&lt;br /&gt;
=====Abstain=====&lt;br /&gt;
&lt;br /&gt;
===D: Restricting the use of Essence in Council Chambers===&lt;br /&gt;
====For====&lt;br /&gt;
====Against====&lt;br /&gt;
====Abstain====&lt;br /&gt;
===E: Do we recognise the Silver Pact as possessing de facto jurisdiction over all Lunars with Form-Fixing Tattoos===&lt;br /&gt;
====Yes====&lt;br /&gt;
*[[Character:Sun_and_Moon_United_in_Splendor|Sun and Moon United in Splendor]]&lt;br /&gt;
====No====&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon of the Veiled Silverhawk Lady]], Ziyad, Nuwa&lt;br /&gt;
====Abstain====&lt;br /&gt;
===F: If the Council votes No to E, can Splendor remain one of the Ministers of Justice if he sets a different body&#039;s laws above those of Denandsor?===&lt;br /&gt;
===G: Can Nuwa remain one of the Ministers of Justice when she deliberately ignores the evidence of her own eyes?===&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=126960</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=126960"/>
		<updated>2009-10-26T23:45:34Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Each Merit and Flaw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
The Crusade Unending (Fortitude) (+) (Supernatural - Elusive Dream Defense)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2 (Fighting Dirty +3)&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrityx2&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
*Unconquered Strength&lt;br /&gt;
*Adamant Crushing Grip&lt;br /&gt;
*Hill-Hurling Might&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:47/60 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
2&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=126959</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=126959"/>
		<updated>2009-10-26T23:45:07Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Unfavored Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
The Crusade Unending (Fortitude) (+) (Supernatural - Elusive Dream Defense)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2 (Fighting Dirty +3)&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrityx2&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
*Unconquered Strength&lt;br /&gt;
*Adamant Crushing Grip&lt;br /&gt;
*Hill-Hurling Might&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:47/60 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
0&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=126958</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=126958"/>
		<updated>2009-10-26T23:43:39Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
The Crusade Unending (Fortitude) (+) (Supernatural - Elusive Dream Defense)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2 (Fighting Dirty +1)&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrityx2&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
*Unconquered Strength&lt;br /&gt;
*Adamant Crushing Grip&lt;br /&gt;
*Hill-Hurling Might&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:47/60 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
0&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Mendicant_Bias_of_a_Forgotten_Era&amp;diff=126955</id>
		<title>Character:Mendicant Bias of a Forgotten Era</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Mendicant_Bias_of_a_Forgotten_Era&amp;diff=126955"/>
		<updated>2009-10-26T23:30:56Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Adorjan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mendicant Bias of a Forgotten Era&#039;&#039;&#039;&lt;br /&gt;
Caste: Defiler&lt;br /&gt;
Concept: Literal “Devil’s Advocate” and telekinetic tinkerer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A floating, slightly oblong prismatic crystal the size of a grown man’s torso, inside it’s perfectly smooth centre is a constantly flowing net of strands being constantly woven and unwoven made out of imperishable silver fire. It’s voice sounds monotone and clipped. It’s inflection never changes even when it’s voice is raised, only it’s volume.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
Break the vicious cycle of violence and usurpation, saving Creation for everyone.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*She Who Lives in Her Name (+) &lt;br /&gt;
*Dancing Wraith of the Shimmering Flute (Supernatural: Lunar Bond - True Love) (+)&lt;br /&gt;
*Weakness in himself and Others (-)&lt;br /&gt;
*The Realm (-)&lt;br /&gt;
*The people of his former Realm Prefecture (+)&lt;br /&gt;
*The Demon City (+)&lt;br /&gt;
*Corruption (-)&lt;br /&gt;
*Playing music (+)&lt;br /&gt;
*Wonders of the First Age (+)&lt;br /&gt;
*Horrors of the First Age (-)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
His totemic form is an Aluu made of eerie green light, devouring scrolls of prayer hymns to the Unconquered Sun.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
PHYSICAL: Strength 3, Dexterity 3, Stamina 4&amp;lt;br&amp;gt;&lt;br /&gt;
SOCIAL: Charisma 5, Manipulation 5, Appearance 2&amp;lt;br&amp;gt;&lt;br /&gt;
MENTAL: Perception 5, Intelligence 5, Wits 4&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
Craft (Air 2, Fire 2, Water 1, Magitech 5)&amp;lt;br&amp;gt;&lt;br /&gt;
Investigation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 5 (Dark Side of the First Age +3)&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine 4&amp;lt;br&amp;gt;&lt;br /&gt;
Occult 5 (Demon Summoning +1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
Awareness 3&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 3&amp;lt;br&amp;gt;&lt;br /&gt;
Integrity 5 (Replaces Stamina in Crystal Form)&amp;lt;br&amp;gt;&lt;br /&gt;
Linguistics 3 (Old Realm, High Realm, Riverspeak)&amp;lt;br&amp;gt;&lt;br /&gt;
Performance 5 (The Music Of The Spheres + 1)&amp;lt;br&amp;gt;&lt;br /&gt;
Presence 3&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
Bureacracy 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Lunar Bond 5 (True Love)===&lt;br /&gt;
===Past Life 5===&lt;br /&gt;
===Savant 5===&lt;br /&gt;
===Backing (SWLIHN) 3 (6 XP)===&lt;br /&gt;
===Cult 1 (Free)===&lt;br /&gt;
===Influence 1 - Towards Demons (Free)===&lt;br /&gt;
===Unwoven Coadjudicator: 2 (Specialty is in Demon Summoning)===&lt;br /&gt;
===Artifact 3: Key To The Demon City (Broad circumstances)===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Cecylene===&lt;br /&gt;
Transcendant Desert Creature&amp;lt;br&amp;gt;&lt;br /&gt;
Locust Mana Plague&amp;lt;br&amp;gt;&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
SWLIHN Excellencies&amp;lt;br&amp;gt;&lt;br /&gt;
Factual Determination Analysis&amp;lt;br&amp;gt;&lt;br /&gt;
Analytical Modelling Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
Counterpoint Inquisition Defense&amp;lt;br&amp;gt;&lt;br /&gt;
Cosmic Transcendence of (Temperance)&amp;lt;br&amp;gt;&lt;br /&gt;
Essence Dissecting Stare &amp;lt;br&amp;gt;&lt;br /&gt;
Tool Transcending Method x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Ego-Infused Pattern Primacy x3 &amp;lt;br&amp;gt;&lt;br /&gt;
Mind-Hand Manipulation (4 Bonus Points) (Strength = Essence, Dexterity = Willpower, Associated Ability is Occult)&amp;lt;br&amp;gt;&lt;br /&gt;
Unseen Force Application &amp;lt;br&amp;gt;&lt;br /&gt;
Force-Suppression Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal-Fire Barrier Technique &amp;lt;br&amp;gt;&lt;br /&gt;
Experimental Acceleration Mastery&amp;lt;br&amp;gt;&lt;br /&gt;
Persistent Conceptualization Resiliency x3 &amp;lt;br&amp;gt;&lt;br /&gt;
Consistent Logic-Construct Motility&amp;lt;br&amp;gt;&lt;br /&gt;
Soul-Matrix Crystallization &amp;lt;br&amp;gt;&lt;br /&gt;
Principle-Invoking Onslaught &amp;lt;br&amp;gt;&lt;br /&gt;
Constructive Convergence of Principles x2&amp;lt;br&amp;gt;&lt;br /&gt;
Cautious Analysis Methodology&amp;lt;br&amp;gt;&lt;br /&gt;
Defective Subject Disassembly x2&amp;lt;br&amp;gt;&lt;br /&gt;
Severe Punishment&amp;lt;br&amp;gt;&lt;br /&gt;
Underlying Tenets Internalization x2&amp;lt;br&amp;gt;&lt;br /&gt;
Ascendant Objectivity Stance &amp;lt;br&amp;gt;&lt;br /&gt;
Infinitesmal Shape of the Creator&amp;lt;br&amp;gt;&lt;br /&gt;
Wholeness Rightly Assumed (Damage) x2&amp;lt;br&amp;gt;&lt;br /&gt;
Core Principles Focus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
Adorjan Excellencies&amp;lt;br&amp;gt;&lt;br /&gt;
Wind-Born Stride&amp;lt;br&amp;gt;&lt;br /&gt;
Who Strikes The Wind?&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmanka’s Grace&amp;lt;br&amp;gt;&lt;br /&gt;
Laughing Gust Denial&amp;lt;br&amp;gt;&lt;br /&gt;
Death Dealing Journey &amp;lt;br&amp;gt;&lt;br /&gt;
Thousandfold Typhoon Hand &amp;lt;br&amp;gt;&lt;br /&gt;
Pelligrina’s Fury&amp;lt;br&amp;gt;&lt;br /&gt;
Millenia Wind Footprint &amp;lt;br&amp;gt;&lt;br /&gt;
Racing Vitaris &amp;lt;br&amp;gt;&lt;br /&gt;
Demon-Wracking Shout &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sorcery Charms===&lt;br /&gt;
*Sorcerous Enlightenment of (SWLIHN) x3&lt;br /&gt;
*Emerald Circle Countermagic&lt;br /&gt;
*Unconquerable Self&lt;br /&gt;
*Droning Suggestion&lt;br /&gt;
*Universal Precept Shroud (Sapphire Circle)&lt;br /&gt;
*Imbue Amalgam&lt;br /&gt;
*Sapphire Circle Countermagic&lt;br /&gt;
*Adamant Circle Countermagic (Adamant Circle...duh)&lt;br /&gt;
*Technique Mirror (Adamant Circle)&lt;br /&gt;
*Essence Inversion (Adamant Circle)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence: 5&lt;br /&gt;
Personal: 21/25&lt;br /&gt;
Peripheral: 36/58&lt;br /&gt;
Committed: 10 (Mind-hand Manipulation)&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10/10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 3&lt;br /&gt;
Conviction: 2&lt;br /&gt;
Temperance: 6&lt;br /&gt;
Valor: 2&lt;br /&gt;
&lt;br /&gt;
===Limit Break (Curse of She Who Lives In Her Name)===&lt;br /&gt;
Temporary Limit 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
None equipped&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
Attacks:&lt;br /&gt;
Telekinetic Blow: Speed 5, Accuracy 15, Damage 5B, Defense 15, Rate 5, Range 15 yards&lt;br /&gt;
Telekinetic Clinch: Speed 6, Accuracy 15, Damage 5B, Rate 1, Range 15 yards&lt;br /&gt;
Telekinetic Blade: As Telekinetic Blow except damage 5L piercing, Aggravated to Creatures of the Wyld.&lt;br /&gt;
&lt;br /&gt;
Dodge DV: 6 (+5 from Force Suppression Barrier)&lt;br /&gt;
Parry DV: 12 (+5 from Force Suppression Barrier)&lt;br /&gt;
Dodge MDV: 10&lt;br /&gt;
Parry MDV: 5&lt;br /&gt;
&lt;br /&gt;
Speed: 4 yards/tick (20 yards/tick with Ascendant Objectivity Stance) Dash: 15 yards/tick (75 yards/tick with Ascendant Objectivity Stance) (225 yards/tick with Racing Vitaris)&lt;br /&gt;
Natural Soak: 2L/4B (5B in Crystal Form)&lt;br /&gt;
Armoured Soak/Hardness:  20B/20L Soak (15 Health Levels) (Crystal Form)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Give us at least two or three short paragraphs &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mendicant Bias is a disturbingly reasonable being which honestly has the best of intentions despite being bound to a group of insane ur-deities. It wishes to bring back the pure hierarchy of the Primordials, hearkening back to a time when Creation was not constantly under attack from mad dead beings breaking from cancerous shadowlands or assaulted by Raksha...or at least it would dearly like to believe that, yet the pettiness, viciousness and pure spite of the Yozis has not been lost on Mendicant either. So now it walks a fine line between it’s Urge and it’s motivation, searching desperately for some way to restore them to their former glory, to make them see REASON. It believes that the low must honour the high, yet the high must prove worthy of their position, through providing for their underlings without the abuse of power that is so rife throughout Creation. For now, a peasant rebellion may be quashed by it, but only after quietly squeezing concessions out of the land-holders. &lt;br /&gt;
&lt;br /&gt;
It’s feelings towards the First Age are extremely conflicted. It’s First Age incarnation was of the famous Copper Spider Faction in the Age of Dreams, and when it slumbers, it remembers the horrors performed by the Great Curse-gripped Twilights as clearly as unmarred glass. That the Lawgivers claimed to have the moral right to rule Creation when they participated in the terror of Project Wyldhand and the murder of dozens of Primordial species is a hypocrisy, one of the few things that can break it’s reserved exterior and actually infuriate Mendicant, banking the silver fire in it’s heart to a roaring formless inferno. Despite that, it was indeed an age of wonders, one that Mendicant had deeply wished it could have lived in, despite the massive injustices of the time.&lt;br /&gt;
Does the Mendicant love? It does love, but it is difficult for it to show and express it. It rather expresses love as a continual concern for the well-being of those close to it. It keeps the notion of sex at a distance, such a thing is not possible in it’s present form in any case. Why should it participate in the groping and writhing of sweaty fragile flesh when it can raise beings from the very stuff of chaos as a tribute to those it loves? It love music and often makes it from thin air with it’s very thoughts when idle.&lt;br /&gt;
&lt;br /&gt;
But through all this, the Urge lives on. Mendicant tries to keep it subtle, knowing that a forceful approach will never work against beings such as these. He will aid them and help them, and teach them, teach them to join a new hierarchy, one leading to a glorious golden age for all Creation!&lt;br /&gt;
&lt;br /&gt;
The continuation of Creation is an extremely high priority for Mendicant, one approved of by the Yozis, who have no wish to see their future playground wiped out by the Wyld or Oblivion.&lt;br /&gt;
&lt;br /&gt;
When speaking to others, it will show concern by inquiring about tangible things, rather then emotions. It does have a dry sense of humour with a tendency towards occasional sarcasm.&lt;br /&gt;
&lt;br /&gt;
XP:4&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Custom_Charms&amp;diff=126189</id>
		<title>Once more with feeling/Custom Charms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Custom_Charms&amp;diff=126189"/>
		<updated>2009-10-24T03:36:57Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is where we put the custom charms for the game [[Once_more_with_feeling|Once More, With Feeling!]]&lt;br /&gt;
=Source=&lt;br /&gt;
*Charms marked with † are copied from [[User:Dakkareth/Custom_Charms|Dakkareth&#039;s Custom Charms page]].&lt;br /&gt;
*Charms marked with ʊ are copied from [[User:Andrensath/Exalted/Custom_Charms|Andrensath&#039;s Custom Charms page]].&lt;br /&gt;
=Dragon-Blooded=&lt;br /&gt;
==War==&lt;br /&gt;
===Hastened Dragon Stride===&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 7m, 1wp; &#039;&#039;&#039;Mins:&#039;&#039;&#039; War 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Simple (Dramatic Action)&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-Basic, Cooperative&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; One day&lt;br /&gt;
*&#039;&#039;&#039;Prereq Charms:&#039;&#039;&#039; Tireless Footfalls Cadence&lt;br /&gt;
*A Terrestrial who is leading a mass combat unit with Magnitude (Essence or lower) in a day&#039;s march may activate this charm to increase the unit&#039;s marching speed to 20 miles/day through normal wilderness or open terrain, or 10 miles/day over  very harsh terrain.&lt;br /&gt;
*If multiple Terrestrials activate this charm together,  the maximum Magnitude they are able to effect becomes (highest Essence of group, +1 for every extra participant).&lt;br /&gt;
=Lunar=&lt;br /&gt;
==Intelligence==&lt;br /&gt;
===Wyld Prodigy Embrace===&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -- (1 wyld die); &#039;&#039;&#039;Mins:&#039;&#039;&#039; Intelligence 3, Essence 3; &#039;&#039;&#039;Type:&#039;&#039;&#039; Simple&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; 1st Intelligence Excellency&lt;br /&gt;
*The Wyld spark within the Chosen of Luna can inspire mad brilliance, lucky breaks, and sudden prowess. Tapping into the core of Wyld energy that builds as they shapeshift, the Casteless Lunar can choose to enhance his First (Attribute) Excellency&#039;s cap such that, instead of being able to add only up to a maximum of (Attribute) extra dice to the roll, it can add up to a maximum of (Attribute + the number of dice rolled in the check to see if the Lunar gains a mutation) dice, paid for at the normal cost of 1m per die.&lt;br /&gt;
*Harnessing the reality-warping power of the Wyld in this fashion is dangerous, however. The first time he chooses to do this with a given First (Attribute) Excellency in a scene, he adds a die to this pool and rolls it as if he had just shapeshifted into one of his True Forms, risking mutation (and emptying the pool) as normal. Additionally, for every 10 that shows up in a roll enhanced with this power, the Lunar must either spend 1m to quell the spiking Wyld energies, or accept 1 point of mutations, chosen by the Storyteller following the same guidelines as mutations gained when shapeshifting.&lt;br /&gt;
*The Wyld energy is too unstable to be used with either the Second or Third Excellencies, which are too predictable and orderly for its power to enhance.&lt;br /&gt;
==Manipulation==&lt;br /&gt;
===Courageously Overcoming Fear ʊ===&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 12m, 4wp; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Manipulation 6, Essence 5; &#039;&#039;&#039;Type:&#039;&#039;&#039; Simple&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK, Obvious, Social&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; One day&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; None&lt;br /&gt;
*Breaks compulsions, illusions and servitude effects as per the Solar charm, Transcendent Hero&#039;s Meditation.&lt;br /&gt;
===Ferocity of the Cornered Beast ʊ===&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -- (+1wp per mate); &#039;&#039;&#039;Mins:&#039;&#039;&#039; Manipulation 6, Essence 6; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Courageously Overcoming Fear&lt;br /&gt;
*The devotion of the Stewards can inspire acts of great courage in their bondmates. When activating Courageously Overcoming Fear, a Lunar may pay one additional point of temporary Willpower per mate in order to extend the same benefit to her bondmate(s).&lt;br /&gt;
==Stamina==&lt;br /&gt;
===Willful Neglect of the Maimed===&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 4m, 1wp; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Stamina 5, Essence 3; &#039;&#039;&#039;Type:&#039;&#039;&#039; Simple&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-Basic&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; One Action&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Halting the Scarlet Flow&lt;br /&gt;
*The Lunar focuses upon repairing some severe injury to their vitals. Upon their next action they may remove one Crippling effect from themselves.&lt;br /&gt;
=Solar=&lt;br /&gt;
==General==&lt;br /&gt;
====Infinite Meditation on (Ability) ʊ====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; --; &#039;&#039;&#039;Mins:&#039;&#039;&#039; (Ability) 4, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Simple&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Story&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Infinite (Ability) Mastery&lt;br /&gt;
This charm acts as it&#039;s prerequisite in all respects save that of Duration.&lt;br /&gt;
====Infinite Well of (Ability) ʊ====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; --; &#039;&#039;&#039;Mins:&#039;&#039;&#039; (Ability) 5, Essence 5; &#039;&#039;&#039;Type:&#039;&#039;&#039; Simple&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Indefinite&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Infinite Meditation on (Ability)&lt;br /&gt;
This charm acts as it&#039;s prerequisite in all respects save that of Duration.&lt;br /&gt;
==Dawn==&lt;br /&gt;
===Archery===&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
====Angel of War Stem====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Martial Arts 5, Essence 3; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Solar Hero Form&lt;br /&gt;
*Engaged in battle, the Solar’s movements seem majestic in their power and deadliness. While Solar Hero Form is active, increase the Lawgiver’s Appearance by her Essence. Furthermore, for a mote, successes on an attack can be used to awe a crowd of bystanders. This can be used in addition to the success-doubling effects of Solar Hero Form.&lt;br /&gt;
====Ecstatic Jab====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5m, 1wp; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Martial Arts 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Supplemental&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK, Emotion, Obvious&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instant&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Knockout Blow&lt;br /&gt;
*Wreathed in terrible golden energies and shining with enough light to blind, most would think this strike to be the end of their fight and their lives… but that can only be true from a certain odd point of view. This Charm works as per Knockout Blow, but multiply the Solar’s damage successes by her highest Social Attribute instead of Essence, and compare them to the foe’s Willpower rather than health levels. If the Solar’s total is higher, than the subject is knocked unconscious from an overwhelming sense of ecstasy and, when he wakes up, this Charm will exert natural mental influence on him that urges him on to love or admire the Solar that decked him, reducing his MDV by half against appropriate social actions taken by the Solar. Even if the total does not exceed the subject’s Willpower, it still causes an effect equivalent to stunning, though not from pain. Elder Lunars that spent time around Solars occasionally fear that their juniors will fall to this Charm’s influence, should Solars regain any measure of their power at all.&lt;br /&gt;
====Immaculate Lotus Syllabus====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; --; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Martial Arts 5, War 5, Essence 5; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Legendary Warrior Curriculum, one complete Celestial martial arts style&lt;br /&gt;
*This enhancement to Legendary Warrior Curriculum allows the Lawgiver to accelerate the training of his disciples in the supernatural martial arts. When training a group of Essence-channelers, the Lawgiver may devote a week&#039;s effort to teaching them one Martial Arts Charm that he knows. As usual, he must have purchased the style up to the Form charm in order to teach it, and he cannot teach Charms that his students could not learn - mortals cannot learn Celestial martial arts Charms (Dragon-Blooded can, provided they have reached or are brought to the proper level of enlightenment first), nor can Terrestrials learn Sidereal martial arts.&lt;br /&gt;
*In order to benefit from this Charm, mortals must possess Martial Arts 5, Essence 3, the Awakened Essence merit (&#039;&#039;Scroll of Heroes&#039;&#039;, p. 59) or the Enlightened Essence blight (&#039;&#039;CoCD2: The Wyld&#039;&#039;, p. 148), and the Root of the Perfected Lotus merit (&#039;&#039;Scroll of Heroes&#039;&#039;, p. 62).&lt;br /&gt;
===Melee===&lt;br /&gt;
====Lover’s Heart Armament====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Melee 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Glorious Solar Saber&lt;br /&gt;
*This Charm acts as a permanent enhancement to one of the weapons a Solar may conjure with Glorious Solar Saber, increasing its Accuracy, Damage and Defense by the sum of the Solar’s Compassion and the Compassion of a lover. Unless a Lunar joined to the Solar or the Solar’s True Love, this benefit requires a Virtue channel to activate (Compassion may always be used).&lt;br /&gt;
====Army-Slaying Stance †====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -- (+5m); &#039;&#039;&#039;Mins:&#039;&#039;&#039; Melee 5, Essence 5; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; War&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Fivefold Bulwark Stance&lt;br /&gt;
*Against the Chosen of the Dawn armies are as nothing, against their towering presence on the battlefield they break like waves crashing against a rock. This Charm permanently enhances Fivefold Bulwark Stance in the following way: By committing an additional 5m either when activating it or by taking a Miscellaneous action while it is already active, the Exalt gains the benefits of the Army-Slaying Stance. As a solo unit she counts as having a Magnitude as well as a Close Combat Attack and Damage rating equal to her Permanent Essence. She cannot assume formations and has neither Might nor Morale nor Endurance ratings however, using her own capabilities and attributes instead.&lt;br /&gt;
*When leading an actual Mass Combat unit the Lawgiver uses the higher of that unit&#039;s Magnitude and her Permanent Essence to determine attack boni/penalties, but the unit&#039;s actual Magnitude in all other calculations. She adds half her (Essence) to Close Combat Attack and Damage ratings after all other modifiers.&lt;br /&gt;
====Defense of Silence Ascendant †====&lt;br /&gt;
(renamed from &#039;Indomitable Puissance&#039;, courtesy of [http://forum.rpg.net/showthread.php?t=455823 Hundredfold Facets of Enlightenment])&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -- (+1wp); &#039;&#039;&#039;Mins:&#039;&#039;&#039; Melee 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; One action&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Heavenly Guardian Defense&lt;br /&gt;
*There is no thought, only action: intuitive, correct, and arising from a flowing, formless mind. When this state is achieved perfection becomes almost effortless. This Charm permanently enhances the Exalt’s Heavenly Guardian Defense, allowing him to increase its cost by one Willpower to improve its effects against a single attacker. For the rest of the action the Solar perfectly parries any attacks from that attacker which are not unexpected, even those that are unblockable. Every one of these parries are subject to the Flaw of Invulnerability of the Exalt’s Heavenly Guardian Defense. This Charm ends prematurely if the character is disarmed of his Melee weapons.&lt;br /&gt;
*At Essence 5+ another purchase of this Charm allows the Solar to reflexively spend an additional 4m. The Exalt then parries all attacks of which he is aware for the rest of the action, not just those from a single attacker.&lt;br /&gt;
====Eye of the Storm Meditation †====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; --; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Melee 5, Essence 3; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Fivefold Bulwark Stance, Surprise Anticipation Method or Reflex-Sidestep Technique&lt;br /&gt;
*Even in the chaos and fury of a great battle the Solar weaponsmaster stays calm and retains absolute awareness of her surroundings. No feints or insidious tricks can distract her or find holes in her defense. This charm permanently enhances Fivefold Bulwark Stance in the following ways: As long as the Charm is active the Lawgiver is never subject to unexpected attacks from being surrounded by enemies and all penalties due to coordinated attacks are negated. Against surprise attacks from other sources she can employ Surprise-Anticipation Method or Reflex-Sidestep Technique without cost. Finally, while rooting her skill in infinite calm and mindfulness the Exalt may always use her Temperance for Melee actions.&lt;br /&gt;
====Glorious Solar Weaponry †====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 6m, 1wp; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Melee 4, Essence 2; &#039;&#039;&#039;Type:&#039;&#039;&#039; Simple&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK, Touch, Obvious&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; One Scene&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Call the Blade&lt;br /&gt;
*In the hands of a Solar weaponsmaster even the most humble of weapons can become a formidable force. This charm infuses the Solar&#039;s Anima into her weapons, strengthening the attunement or creating one where there was none before in the case of mortal weaponry. The Lawgiver gains her Essence in points to spread between Accuracy, Damage, Defense and Rate - this counts as a weapon bonus and is not subject to the dice cap. Once set the boni are always distributed in the same way. In addition her weapons gain one of the following properties (additional ones can be added at the cost of 2xp each or 1 BP for two of them):&lt;br /&gt;
**Touch of Divinity: Mortal weapons so favored gain the Magical Material bonus of Orichalkum and become as indestructible as artifact weapons.&lt;br /&gt;
**Solar Blessing: The Lawgiver&#039;s weapons gain the implicit blessing of her patron Sol Invictus and burn His enemies with terrible fire. All attacks made with them against Creatures of Darkness gain the Holy keyword.&lt;br /&gt;
**Loyalty to the Master: No weapon will leave the hand of a Solar weaponsmaster unless she wills it. All attempts to disarm her fail automatically.&lt;br /&gt;
**Sainted Blade: While Glorious Solar Weaponry is active the cost of Merciful Bodhisattva Attitude is reduced by the Lawgiver&#039;s Compassion. If this would reduce the cost to a negative number, she gains that number of motes every time she uses that Charm instead of killing an opponent.&lt;br /&gt;
*This Charm becomes Obvious only when the weaponry&#039;s unusual properties are revealed - when a weapon withstands impossible stresses, burns a demon with holy light or a perfectly executed disarm maneuver inexplicably fails.&lt;br /&gt;
====Heart-Breaking Blade †====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 2m/wp damage; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Melee 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Reflexive (Step 7 or Step 10)&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instant&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Hungry Tiger Technique, Merciful Bodhisattva Attitude&lt;br /&gt;
*Facing a Solar weaponsmaster requires more than just courage for her will is honed to a razor&#039;s edge that can cut a man&#039;s soul just as easily as it can his body. This Charm can be invoked whenever one of the Lawgiver&#039;s attacks hits. For every 2m she spends she can covert three dice of raw damage to one point of temporary willpower lost by the target up to a maximum of her (Essence). This explicitly takes effect &#039;&#039;before&#039;&#039; Charms or other conditions that reduce raw damage (such as Adamant Skin Technique) are considered.&lt;br /&gt;
*When used in conjunction with Merciful Bodhisattva Attitude in the context of a killing stroke this Charm removes all points of temporary willpower from the target for a flat 2m cost but leaves him conscious and able to contemplate his situation as well as the Lawgiver&#039;s words.&lt;br /&gt;
====Heart Moves the Blade †====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; --; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Melee 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Master&#039;s Subtle Edge, Merciful Bodhisattva Attitude&lt;br /&gt;
*A Solar weaponsmaster knows that to employ her arts she needs physical weapons no more than a poet needs a pen to be a poet. She wields the very principle of Separation as her weapon and not with her hands but with her heart. This Charm permanently enhances Glorious Solar Weaponry in the following way: The weapons enhanced by the Charm can dissolve into pure motic energy and assume any shape the Exalt can imagine, from a single point of light to a gigantic warstrider daiklave or a storm of crystalline snowflakes and she can switch reflexively between appearances. Where appropriate to the form it assumes the Glorious Solar Weapons gain the Reach Tag and can strike enemies up to her (Melee) meters away. The Lawgiver needs not physically move to direct her weapons.&lt;br /&gt;
*While employing the Heart Moves the Blade technique the weaponsmaster&#039;s Compassion is ascendant and no opponent remains faceless or dies needlessly. Even if she strikes at hundreds of enemies at once, or if her opponents hide themselves behind masks of darkness, the Lawgiver sees their faces before her inner eye and knows their names as she strikes them down. Upon invoking Merciful Bodhisattva Attitude in that context she regains her Compassion in motes instead of the normal cost or gain from that Charm.&lt;br /&gt;
====Master&#039;s Subtle Edge †====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -- (4m); &#039;&#039;&#039;Mins:&#039;&#039;&#039; Melee 5, Essence 3; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Glorious Solar Weaponry&lt;br /&gt;
*Defenses are as nothing to the weapons of the Lawgivers. This charm permanently enhances Glorious Solar Weaponry. In addition to its normal effects the affected weapons gain the Piercing Tag and their damage rating is increased by the Lawgiver&#039;s Essence. This requires the commitment of four additional motes when activating Glorious Solar Weaponry.&lt;br /&gt;
====Merciful Bodhisattva Attitude †====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 3m; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Melee 5, Essence 2; &#039;&#039;&#039;Type:&#039;&#039;&#039; Reflexive (Step 10)&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK, Obvious&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instant&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Any Melee Excellency&lt;br /&gt;
*The Lawgivers can be merciful in their judgement. This charm is invoked when a melee attack would otherwise kill its target and reduces the damage so the Exalt&#039;s opponent is brought to Incapacitated but no further. Even the most devastating attacks leave behind only a thin, white scar, forever marking the opponent as one whose life was spared by the Lawgiver. Neither bleeding nor infections are allowed to prove the Exalt&#039;s mercy a lie - both are completely negated by the Charm.&lt;br /&gt;
*In addition Merciful Bodhisattva Attitude has the following permanent effect: Striking a nonlethal blow with a weapon that deals lethal damage or striking to mark or maim instead of kill carries no external penalty to the attack. This effect requires no invocation of the Charm itself.&lt;br /&gt;
====Piercing Rays of Dawn Meditation †====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; --; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Melee 5, Essence 3; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Mirror (To-the-Quick Hatred)&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Glorious Solar Weaponry OR Glorious Solar Saber&lt;br /&gt;
*As per Hundredfold Facets of Enlightenment except as noted above and with the following addition: This Charm also permanently enhances the the character&#039;s Glorious Solar Weaponry, increasing the number of points to be distributed by her (Essence). These additional points may only be applied to non-artifact weapons.&lt;br /&gt;
====Redirecting Lightning Method †====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -- (+1wp); &#039;&#039;&#039;Mins:&#039;&#039;&#039; Melee 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Counterattack&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Heavenly Guardian Defense, Solar Counterattack&lt;br /&gt;
*The Lawgivers&#039; perfections turns the strength of the unrighteous against themselves. This Charm permanently enhances its prerequisite in the following way: When activating Heavenly Guardian Defense the Exalt may spend additional motes to not just perfectly defend but also redirect the attack against any valid target (including the attacker) within the range of the original attack. It is applied to that character or object with the same number of successes and the same Charm effects without additional cost to the attacker.&lt;br /&gt;
====Speed of Light Understanding †====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; --; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Melee 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Glorious Solar Weaponry OR Glorious Solar Saber&lt;br /&gt;
*When the Lawgivers call upon their chosen weapons it is as effortless as breathing. This Charm permanently enhances its prerequisite Charm(s), changing the type to Reflexive. In addition, when activated as part of a Join Battle this provides a number of automatic successes equal to half the Exalt&#039;s Melee rating. In that context the Charm&#039;s type becomes Supplemental.&lt;br /&gt;
====Spell-Cutting Strike †====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 2m+X; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Melee 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Supplemental&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK, Obvious, Shaping&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instant&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Heart-Breaking Blade&lt;br /&gt;
*A Solar weaponsmaster can cut Charms, Spells and other constructs of Essence just as easily as physical objects. After activating this Charm the Exalt may upon contact with a target with an active Charm, Spell or Essence construct (or contact with the effect itself) in the context of a successful attack (or for Charms/Spells used as an attack, in the context of a successful parry)  reflexively (Step 7) trigger the following effect: By spending (3 x Charm&#039;s minimum Permanent Essence) or in the case of a Spell (5 x the Spell&#039;s Circle) in motes she cuts through and immediately ends that effect. Only one Charm or Spell can be affected per attack or parry. Spells are terminated as if affected by a Countermagic of the appropriate level, with the same side effects and exceptions.&lt;br /&gt;
*The Exalt must be able to discern the existence of the effect she wishes to banish before activating this Charm, so she must have prior knowledge of the effect — having seen the spell cast, the Charm is Obvious, etc. Motes spent on or committed to banished effects are lost. Reflexive Charms may be reactivated immediately at normal cost, subject to normal timing rules, and apply their effects normally.&lt;br /&gt;
===Thrown===&lt;br /&gt;
===War===&lt;br /&gt;
====Cloud-Piercing Sun&#039;s Gaze====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -- (+1m); &#039;&#039;&#039;Mins:&#039;&#039;&#039; War 5, Essence 5; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; General of the All-Seeing Sun&lt;br /&gt;
*This Charm permanently enhances its prerequisite. When the Lawgiver activates General of the All-Seeing Sun and spends an additional mote, the Charm provides him with the location and status of all units within range containing a commander, hero, sorcerer, or relay hostile to the Solar or to a cause for which the Solar is fighting, including solo units but not solo extras, in addition to the normal effects.&lt;br /&gt;
====Flirtatious Drill Mastery====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -; &#039;&#039;&#039;Mins:&#039;&#039;&#039; War 5, Essence 3; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Tiger Warrior Training Technique&lt;br /&gt;
*Between a hero of the dawn and her associates, training in arms is often necessary, especially given that those Exalted who may not have taken the time to learn lessons about defending themselves are just as vulnerable as a mortal. Solars with this Charm may use Tiger Warrior Training Technique on individuals she is close to at a much faster pace than normal, though doing so requires that the Lawgiver make a ([Charisma or Manipulation] + War) roll against the MDV of the subject. If she succeeds and her companion doesn’t spend Willpower for some reason, then he may gain the benefits of one week of instruction under Tiger Warrior Training Technique in one Dramatic Action. Each time this occurs, it causes a commitment to arise between the subject and the Solar, and vice versa. Alternately, it can count as a social attack involving seduction or even just to ingratiate the Solar to an individual. &lt;br /&gt;
==Zenith==&lt;br /&gt;
===Integrity===&lt;br /&gt;
====Liberating Hero&#039;s Devotion====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -- (+1wp per mate); &#039;&#039;&#039;Mins:&#039;&#039;&#039; Integrity 5, Essence 5; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Transcendent Hero&#039;s Meditation&lt;br /&gt;
*The strength of the Lawgivers is a shield not only for themselves but for their beloved bondmates. When activating Transcendent Hero&#039;s Meditation, a Solar may pay one additional point of temporary Willpower per mate in order to extend the same benefit to his bondmate(s).&lt;br /&gt;
====Sunlight Banishes the Void&#039;s Wrath====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 2m, variable wp+; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Integrity 5, Essence 5; &#039;&#039;&#039;Type:&#039;&#039;&#039; Simple (Dramatic Action) or Reflexive&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Avatar (3), Holy&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instant&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Transcendent Hero&#039;s Meditation&lt;br /&gt;
*By spending an hour meditating in the sun&#039;s light and filling himself with its purifying Essence, a Lawgiver who has been tainted by the touch of the Neverborn can cleanse himself of their corruption - for a time, at least. He spends 2m and may then spend points of temporary Willpower to reduce his Resonance total by 1 for each wp spent without causing a Resonance eruption.&lt;br /&gt;
*He can also activate this Charm reflexively for 2m in order to vent his accumulated Resonance as a Resonance eruption under his control - he chooses how many points of Resonance to vent, and how they manifest themselves.&lt;br /&gt;
===Performance===&lt;br /&gt;
====Crowd Commanding Spirit====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 4m; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Performance 4, Essence 2; &#039;&#039;&#039;Type:&#039;&#039;&#039; Supplemental&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-Basic, Social&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instant&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Any Performance Excellency&lt;br /&gt;
*Lawgivers have always been able to sway others to accept and follow their commands. This makes Solars the ultimate leaders. Crowd Commanding Spirit enhances a Performance-based roll to exert mental influence and encourage a specific action. This Charm doubles the users base successes on the roll before comparing them to the target&#039;s MDV.&lt;br /&gt;
===Presence===&lt;br /&gt;
====Transcendant Inspiration-Sparking Method====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; --; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Presence 5, Essence 5; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; You Can Be More (&#039;&#039;Abyssals&#039;&#039;, p. 143, mirror of Broken Heart Triumph)&lt;br /&gt;
*The Lawgivers cannot be everywhere, especially in this fallen Age, so they deputize mortal heroes to act in their stead. This Charm permanently enhances its prerequisite, granting the Solar the ability to awaken the Essence of a heroic mortal.&lt;br /&gt;
*If the Exalt&#039;s social attack is successful, he immediately makes a (Presence + Essence) roll against Difficulty 4. If that roll succeeds, the heroic mortal&#039;s Essence is awakened as if he had gained the 4-pt. version of the Awakened Essence merit (&#039;&#039;Scroll of Heroes&#039;&#039;, p. 59) or the Enlightened Essence blight (&#039;&#039;CoCD2: The Wyld&#039;&#039;, p. 148) (the two are mechanically identical). If that roll fails, however, the mortal cannot be targeted again by this Charm until a year and a day have passed.&lt;br /&gt;
*When You Can Be More is used to awaken a mortal&#039;s Essence in this way, it gains the Enlightening, Obvious, Touch, and Training keywords.&lt;br /&gt;
====Truth Shines Like The Sun†====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 4m; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Presence 4, Ess 3; &#039;&#039;&#039;Type:&#039;&#039;&#039; Reflexive&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK, Social&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instant&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Any Presence Excellency&lt;br /&gt;
*When the Lawgivers speak the truth none may doubt them. Whenever the character speaks the truth (as well as she knows it) and someone attempts to judge or otherwise doubt her truthfulness she may activate this Charm. If she is currently making a social attack, add her Temperance in dice to the roll. Regardless of the success or failure of social attacks conveyed by her words disbelieving their honesty requires resisting Unnatural Mental Influence by spending three points of Willpower. If the Lawgiver is misleading by omission only one point of Willpower needs to be spent. This Charm cannot assert the honesty of words the character considers a lie.&lt;br /&gt;
===Resistance===&lt;br /&gt;
====Radiant Glow Technique====&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; -; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Resistance 3, Essence 2; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Obvious&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Varies&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Willpower-Enhancing Spirit&lt;br /&gt;
*While injury can drive a Lawgiver to greater ambition and allow her to restore Essence and spirit, so too are the Solar Exalted capable of recovering after engaged in other activities. Essence-Gathering Temper and Willpower-Enhancing spirit may be applied at the climax of sex, in which case the number of minutes that the Solar was active count as “health levels” for the purposes of the amount of dice rolled in either Charm’s case. The Solar’s climax is also accompanied by a burst of golden light that illuminates her surroundings in the 4-7 mote range.&lt;br /&gt;
====Chink-Closing Practice====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 3m; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Resistance 1, Essence 1; &#039;&#039;&#039;Type:&#039;&#039;&#039; Reflexive (Step 7)&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instant&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; None&lt;br /&gt;
*Accurate blows can slay even the best-armored warrior. Solars do not permit their foes the luxury of avoiding their armor. By activating this Charm, he moves in just the right way to close his armor&#039;s chinks which are being exploited by his adversary&#039;s all-too-accurate strike, reducing the number of extra successes his foe has rolled by the Hardness of his armor in Step 7, before raw damage is calculated. &lt;br /&gt;
====Perfecting the Iron With Gold====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 1m; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Resistance 2, Essence 2; &#039;&#039;&#039;Type:&#039;&#039;&#039; Reflexive (Step 8)&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instant&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Chink-Closing Practice&lt;br /&gt;
*The Lawgivers wear their armor with pride and strength, and their armor reflects the excellence in the core of the being who wears it. The Solar activates this Charm in Step 8 of Combat Resolution to double the Soak provided by the armor he wears against one attack. If he has armor Soak provided by more than one source, this Charm doubles only one of them, but he may activate it on as many sources of armor soak as he likes in order to double each of them. &lt;br /&gt;
====Iron Skin Shields the Flesh====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5m; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Resistance 2, Essence 1; &#039;&#039;&#039;Type:&#039;&#039;&#039; Simple&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Attunement or one day&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Whirlwind Armor-Donning Prana&lt;br /&gt;
*As much as Solars value that which serves them, sometimes, sacrifices must be made to obtain maximum benefit. A Solar may commit 5m to his armor in order to make it an even stronger bulwark against the slings and arrows of his unworthy foes. While he wears armor enhanced by this Charm, he takes no damage so long as it remains intact. Instead, for each level of bashing damage he takes, his armor instead loses a point of bashing hardness. Once it is out of bashing hardness, further bashing damage removes lethal hardness. Once all of its hardness is depleted, bashing damage removes levels of bashing Soak, and then levels of lethal Soak. Lethal damage follows the same progression, except that it removes both bashing and lethal hardness or Soak, and, once the lethal levels are gone from either trait of the armor, its bashing levels for that trait are also eliminated, no matter how many were left. Aggravated damage ignores this Charm&#039;s effects entirely, though is still reduced by the armor&#039;s remaining lethal Soak, as normal (and, for what it&#039;s worth, does not deplete the armor&#039;s hardness or Soak, itself).&lt;br /&gt;
*Mundane armor enhanced by this Charm must be repaired mundanely to restore it to full functionality. If it runs out of lethal Soak, it is destroyed. This Charm&#039;s effects end at sunrise each day when applied to mundane armor. Artifact armor, being more accommodating to essence flows, needn&#039;t have this Charm renewed so long as the armor remains attuned and the motes remain committed. It also recovers more easily from the damage this Charm makes it suffer in the Solar&#039;s place: to regain all lost levels of hardness and Soak, the Lawgiver merely just engage in the same sort of activity he would were he attuning the armor all over again. Artifact armor with a repair rating is less forgiving: it only regains its lost levels of hardness and Soak when it undergoes maintenance or repair. &lt;br /&gt;
====Adamant Armor Finish====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 6m; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Resistance 4, Essence 2; &#039;&#039;&#039;Type:&#039;&#039;&#039; Simple&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-basic, Obvious&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; One scene&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Perfecting the Iron With Gold, Iron Skin Shields the Flesh&lt;br /&gt;
*Concentrating for a few moments, the Solar coats his armor in a translucent sheen of solidified Essence, increasing its lethal and bashing hardness by an amount equal to his Resistance. &lt;br /&gt;
====Insolence-Rebuffing Armor====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 6m (1+ wp); &#039;&#039;&#039;Mins:&#039;&#039;&#039; Resistance 4, Essence 2; &#039;&#039;&#039;Type:&#039;&#039;&#039; Reflexive (Step 6)&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK, Obvious&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; One action&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Any Resistance Excellency, Iron Skin Shields the Flesh&lt;br /&gt;
*Sometimes, an insolent assailent believes he has caught a Solar unprepared. Such are in for a rude surprise when the Solar knows this Charm. If his DV of choice is overcome in Step 5 of combat resolution, the Solar may activate this Charm in Step 6 to roll his (Stamina + Resistance + his Armor&#039;s applicable Soak) as a defense re-roll, applying the number of successes rolled as if it were his Parry DV, which he may use even against attacks which cannot normally be parried (though if he is not wearing armor, he counts as &amp;quot;unarmed&amp;quot; and may not parry lethal attacks without gaining the ability to do so unarmed). Once activated, this defensive re-roll remains available to the Solar until his next action without need to re-activate this Charm. A Solar may gain the benefits of this Charm as a non-Charm action so long as he spends 1 wp each time he makes the defensive re-roll. &lt;br /&gt;
====Yeddim-Body Technique====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; --; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Resistance 3, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Ox-Body Technique&lt;br /&gt;
*Essence makes a being more real than other things, toughening its physical form (if it has one) as much as its spirit. This Charm permanently doubles the health levels granted by Ox-Body Technique. (Versions of this Charm can exist for just about anybody who has Ox-Body Technique. For Lunars, it would require Stamina 3.) &lt;br /&gt;
====Waterfowl&#039;s Steel Rain-Shedding Prana====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5m; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Resistance 3, Essence 2; &#039;&#039;&#039;Type:&#039;&#039;&#039; Reflexive (Step 8)&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; One tick&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Durability of Oak Meditation&lt;br /&gt;
*A thousand blows raining down upon the Chosen of the Unconquered Sun are no more to them than rain on a waterfowl&#039;s back. By activating this Charm in Step 8 of Combat Resolution, the Lawgiver applies the multiple-action penalty the attack roll suffered to the damage roll, as well. This can reduce minimum damage to zero. &lt;br /&gt;
====Blow-Deadening Might====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 4m; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Resistance 3, Essence 2; &#039;&#039;&#039;Type:&#039;&#039;&#039; Reflexive (Step 8)&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instant&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Iron Kettle Body&lt;br /&gt;
*The Lawgivers can withstand even the mightiest of blows. Activating this Charm in Step 8 cuts the Raw Damage of the attack in half after Hardness is applied. &lt;br /&gt;
====Durability of Stone Meditation====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; --; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Resistance 1, Essence 2; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Any Resistance Excellency&lt;br /&gt;
*Stalwart meditation and aescetic practice are only two possible methods a Lawgiver may use to strengthen his constitution with this Charm. Regardless of how he does it, the Solar&#039;s natural Soak is now calculated from the sum of his Stamina and Resistance, rather than just his Stamina.&lt;br /&gt;
===Survival===&lt;br /&gt;
==Twilight==&lt;br /&gt;
===Craft===&lt;br /&gt;
===Investigation===&lt;br /&gt;
===Lore===&lt;br /&gt;
====Friendly Explanation Attitude====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Lore 5, Essence 3; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Harmonious Academic Methodology&lt;br /&gt;
*A Lawgiver cannot always count on her companions to be quite as erudite as she is, and so may occasionally need to make them understand a problem or piece of lore’s context before they rush into a fool’s undertaking… or they may simply wish to share more of their life with another. Success on such an endeavor requires a ([Charisma or Manipulation] + Lore) roll to beat the MDV of another, at which point the subject (or subjects, for the times in which a point need be made clear to more than one person) gains the benefits of a week’s worth of training under a Solar using Harmonious Academic Methodology in the space of one scene. This also forges commitments and intimacies with the Solar and those she clarifies and explains things for, and can be used as a form of social attack as per Flirtatious Drill Mastery.&lt;br /&gt;
====Order of the Lawgiver&#039;s Choosing ʊ====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; --; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Lore 5, Essence 5; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Order-Affirming Blow&lt;br /&gt;
*This charm enhances it&#039;s prerequisite, allowing for the Lawgiver to shatter only those Shaping effects he chooses to. &lt;br /&gt;
====Scholarly Vitality Communion====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Lore 3, Essence 2; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Essence-Lending Method&lt;br /&gt;
*While a Lawgiver may be short on motes or Willpower from time to time, she is never short of feeling or the need for virtuous actions. Using such important personal links, she can use Essence-Lending Method or any Charm that requires it as a prerequisite at no cost if she is emotionally close to the subject.&lt;br /&gt;
====Unconquered Light Prana====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; --; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Lore 5, Essence 5; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Obvious&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Immanent Solar Glory&lt;br /&gt;
*The light of the Lawgivers cannot be denied; like that of their patron, their warming radiance cleanses Creation of its enemies. The character&#039;s anima counts as true sunlight for all purposes, with an effective radius of whether the anima banner is bright enough to read a book by.&lt;br /&gt;
====Wyld-Pattern Knowledge ʊ====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; --; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Lore 5, Essence 3; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Wyld-Shaping Technique&lt;br /&gt;
*Lawgivers are expert shapers of Wyld Patterns. This Charm gives them automatic knowledge of what effect each Wyld-pattern has.&lt;br /&gt;
===Medicine===&lt;br /&gt;
====Affectionate Treatment Practice====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Medicine 3, Essence 3; &#039;&#039;&#039;Type:&#039;&#039;&#039; Simple (Dramatic Action)&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK, Touch&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instant&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Touch of Blissful Release&lt;br /&gt;
*Without so much as even clothing, Lawgivers may yet heal the injured or ill, using intimate contact to channel their healing powers into another. This allows a Solar’s Medicine Charms to be used via acts of consensual sex, which does not require normal medical tools or treatments, instead using erotic activity to adjust Essence flows in the subject’s body into an uninjured state. While this can be used to treat more than one individual, no more than (Stamina + Medicine) individuals may benefit as such.&lt;br /&gt;
===Occult===&lt;br /&gt;
====Sheltering Golden Embrace====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Occult 5, Essence 3; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Indefinite&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Spirit-Repelling Diagram&lt;br /&gt;
*Engaging in ritualistic sex with a lover, a Solar may subsequently use Spirit-Repelling Diagram at no cost, so long as the Solar and his lover maintain bodily contact; treat maintaining the ward thereafter as sustained activity requiring (Stamina + Resistance) rolls. Also, the amount of Willpower necessary for powerful spirits to bypass the barrier is the higher sum of the Solar’s and his lover’s Compassion or Essence ratings, and those attempting to bypass it also take that value in unsoakable bashing health levels, regardless of whether or not they spent Willpower. &lt;br /&gt;
====Sorcerer&#039;s Infernal Army====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -(+20m, 1wp); &#039;&#039;&#039;Mins:&#039;&#039;&#039; Occult 4, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instant&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Celestial Circle Sorcery, Demon of the First Circle&lt;br /&gt;
*The Lawgivers do not have time to spend several days to bind individual First Circle Demons. This spell allows a summoner to at one time summon an up to (Essence -1) Magnitude unit of one type of first circle demon. The summoned unit gain extra successes equal to their magnitude and the cost to reduce their dicepool is increased with (Magnitude)motes per die.&lt;br /&gt;
====Immediate Call of the Infernal Servant====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -(+20m, +1wp); &#039;&#039;&#039;Mins:&#039;&#039;&#039; Occult 4, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instant&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Celestial Circle Sorcery, Demon of the First Circle&lt;br /&gt;
*Sometimes the Lawgivers need to call on the contract that binds the Yozi faster than normally. This charms allows the summoner to spend an extra 20 motes and willpower to cast Demon of the First Circle with Shape Celestial Circle Sorcery. Also, the Exalt may cast the spell at any time between dusk until dawn, but only once each night.&lt;br /&gt;
====Immediate Call of the Infernal Lords====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -(+20m, 1wp); &#039;&#039;&#039;Mins:&#039;&#039;&#039; Occult 5, Essence 5; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instant&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Solar Circle Sorcery, Immediate Call of the Infernal Servant, Demon of the Second Circle&lt;br /&gt;
*As when calling on their lesser kin, the Lawgivers must free up their time when calling on demons of the Second Circle. This charm works as Immediate Call of the Infernal Servant, but affects Demon of the Second Circle instead. The Exalt must still cast the spell on the night of new moon or Calibration, the Exalt can only cast the spell once each night.&lt;br /&gt;
====Immediate Call of the Sorceror&#039;s Bodyguards====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -(+20m, +2wp); &#039;&#039;&#039;Mins:&#039;&#039;&#039; Occult 5, Essence 5; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; One Scene&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Sorcerer&#039;s Infernal Army, Immediate Call of the Infernal Servant&lt;br /&gt;
*Despite the best laid plans a Lawgiver might find himself overwhelmed by superior numbers. To counter this the sorceror need to be able to call on several defenders at one time. This charm allows the summoner to summon up to a magnitude of (Essence -3) unit of First Circle Demons as per Sorcerer&#039;s Infernal Army with Shape Solar Circle Sorcery action. However, the hurried mass bindings prevents the spell from being permanent and the demons will only stay in service for the remainder of the scene.&lt;br /&gt;
==Night==&lt;br /&gt;
===Athletics===&lt;br /&gt;
====Floating World Limbering Exercises====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Athletics 4, Essence 3; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Increasing Strength Exercise&lt;br /&gt;
*Engaging in a series of empowering movements and stretching exercises while engaged in sex, a Lawgiver may reduce the cost of using Increasing Strength Exercise to 1 mote per point. These exercises take a minimum number of ticks equal to the number of points of Strength to be gained.&lt;br /&gt;
===Awareness===&lt;br /&gt;
===Dodge===&lt;br /&gt;
====Shadow Evades Notice====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 4m; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Dodge 3, Stealth 3, Essence 2; &#039;&#039;&#039;Type:&#039;&#039;&#039; Reflexive (Step 9)&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK, Counterattack&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instant&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Leaping Dodge Method, Easily Overlooked Presence Method &lt;br /&gt;
*When struck by the light, the shadows melt away, only to reappear when the light is elsewhere. So too does the Lawgiver take advantage of an opponent&#039;s momentary distraction to melt into the shadows and vanish.&lt;br /&gt;
*After successfully dodging an attack, the Solar may roll to reestablish surprise as a counter-attack with the normal requirements for such. If the Solar successfully reestablishes surprise, then the attacker may not make further attacks against the charm user until the Solar is revealed. This explicitly breaks attack flurries.&lt;br /&gt;
====Divine Paramour Touch====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Dodge, Melee, or Resistance 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Heavenly Guardian Defense, Seven Shadow Evasion, or Adamant Skin Technique&lt;br /&gt;
*While most loved ones can support a Solar with a Compassion-based perfect defense by being around, one that has been more intimate with her heart can support her even when separated, or after dying. Up to (Essence) exchanges of affection within (Compassion) weeks may be used to aid the Solar, each giving one free use of a perfect defense. This Charm need only be purchased once to enhance all Solar perfect defenses.&lt;br /&gt;
===Larceny===&lt;br /&gt;
====Ribald Eagle’s Grasp====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Larceny 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Emotion, Social&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Stealing in Plain Sight Spirit&lt;br /&gt;
*The Solar dominion over Creation extends even to undergarments. This Charm permanently enhances Stealing in Plain Sight Spirit, allowing the Lawgiver to steal the clothing off of the backs of the wicked… or merely the attractive, for the base cost of the Charm. If an additional mote is spent, this also initiates a short-tick social attack on the subject using the Solar’s (Dexterity + Larceny). If the Solar exceeds the subject’s MDV, then this Charm exerts unnatural mental influence, causing embarrassment that prevents the subject from acting until they cover themselves or regain their purloined unmentionables, unless they pay 4 Willpower. Note that this counts as a physical attack that may be evaded, and does not take place on the typical long-tick scale of social combat unless a Join Debate action has already taken place.&lt;br /&gt;
===Stealth===&lt;br /&gt;
====Discreet Assignation Style====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 8m, 1wp; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Stealth 5, Essence 3; &#039;&#039;&#039;Type:&#039;&#039;&#039; Reflexive&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Indefinite&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Invisible Statue Spirit, Mental Invisibility Technique&lt;br /&gt;
*There are times when the sun has a pressing need for privacy when none exists, and in such situations, heroes of the dawn must trust in their lovers and draw Essence over them. This automatically prevents the Lawgiver and his lover from being seen while engaging in sexual activity, and exerts unnatural mental influence on those that might detect them by other senses, such that they must spend a number of Willpower points equal to the pair’s combined Essence or Compassion rating to hear, smell or realize they are there after bumping into them or being struck by a flailing limb. Even so, this does not allow the observer to see them without use of powerful Charms.&lt;br /&gt;
====Shadow at Noon====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5m; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Stealth 5, Essence 2; &#039;&#039;&#039;Type:&#039;&#039;&#039; Simple&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-Basic&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; One scene&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Easily Overlooked Presence Method&lt;br /&gt;
*Just as the Noonday Sun still leaves shadowed areas, the Lawgiver can always find a place to hide. They can shelter in the shadow of a needle, sneak past in the blink of a guard&#039;s eye, and leave no more trace than a sunbeam after the day is gone.&lt;br /&gt;
*This charm allows the Solar to ignore any external penalties to stealth rolls for the rest of the scene, as well as being able to hide even when it is physically impossible due to external circumstances. Thus, the Solar can hide even in a flat plane, at noon, on a squeaky floor, with someone looking directly at them. They can hide even when hiding should be impossible.&lt;br /&gt;
====[[Once_more_with_feeling/Custom_Charms#Shadow_Evades_Notice|Shadow Evades Notice]]====&lt;br /&gt;
==Eclipse==&lt;br /&gt;
===Bureaucracy===&lt;br /&gt;
===Linguistics===&lt;br /&gt;
====Graffiti Generating Method====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; --; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Linguistics 3, Essence 3; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent &lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Whirling Brush Method &lt;br /&gt;
*This charm expands the ability of Whirling Brush Method to write things down. Along with the standard benefits of Whirling Brush Method, this charm imparts the ability to write on all surfaces, paper or other suitable things to be written on within Essence x 10 yards.&lt;br /&gt;
*A second purchase of this charm at Essence 4 expands this area to Essence x 100 yards and a further purchase at Essence 6 expands the area to Essence in miles.&lt;br /&gt;
====Attention Capturing Calligraphy====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -- (+1wp); &#039;&#039;&#039;Mins:&#039;&#039;&#039; Linguistics 5, Essence 3; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permentant &lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-Ok, Compulsions, Social &lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instant &lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Flawless Brush Discipline &lt;br /&gt;
*This charm expands upon the capabilities of Flawless Brush Discipline. When activating Flawless Brush Discipline the Lawgiver may spend 1 Willpower to change the charm to supplemental and the nature of the supernatural attraction caused by the Lawgivers words. The Exalt&#039;s player still rolls (Charisma + Performance) when recording her message. If the successes exceed the MDV of someone seeing their work instead of causing devotion or attraction to the Lawgiver they compel the target to read and remember them. This is a compulsion effect caused by unnatural mental influence. Resisting the compulsion for five minutes costs one Willpower, up to a maximum of three per scene, and such resistance allows a target to turn away from, ignore or even damage the script.&lt;br /&gt;
====Erotic Words of Heaven and Clouds Principle====&lt;br /&gt;
*Cost:-; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Linguistics 5, Essence 4; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Flawless Brush Discipline&lt;br /&gt;
*The writings of a Lawgiver are works of divine inspiration, even if they are of ribald and licentious subject matters. If using this enhancement to Flawless Brush Discipline, a Solar may imbed strong emotional context revolving around arousal in the text. Those withn a MDV less than the Solar’s Linguistics rating (as modified by Flawless Brush Discipline) are driven to climax simply in the process of reading; even if the Solar’s writing does not fully affect strong individuals, it still halves their MDV for the next (Essence) weeks when romantic-related intimacies are used against them unless they have a perfect social defense.&lt;br /&gt;
&lt;br /&gt;
====Rapture of Sweet Words Practice====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; -; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Linguistics 5, Essence 5; &#039;&#039;&#039;Type:&#039;&#039;&#039; Permanent&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Unbreakable Fascination Method&lt;br /&gt;
*This Charm permanently enhances Unbreakable Fascination Method, and gives the Solar using it the option to use either the original version or the effects of this Charm, which fill the audience with love, lust, and desire; rather than stand around struck with awe at the Solar’s skill with words, they gather together and rut, inspired to confess love, engage in deeply repressed desires, and any number of other situations. Those so engaged in their erotic activities will not cease until at least 20 long ticks have passed, thus giving the Solar a great advantage in facing Wyld Hunts that boast many monks and nuns, who face further repercussions beyond failing if word gets around of just why it was that they were not fighting the Anathema in question.&lt;br /&gt;
===Ride===&lt;br /&gt;
===Sail===&lt;br /&gt;
===Socialise===&lt;br /&gt;
&lt;br /&gt;
==Infernal==&lt;br /&gt;
==Ebon Dragon==&lt;br /&gt;
====A Feast of Fools====&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039;1m or 0m &#039;&#039;&#039;Mins:&#039;&#039;&#039; Essence 2 &#039;&#039;&#039;Type:&#039;&#039;&#039;Supplemental&lt;br /&gt;
*&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK, Obvious&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Life-Blighting Emptiness Attack&lt;br /&gt;
The Ebon Dragon drinks in the despair of those who foolishly open their hearts to attack. This charm can be used to supplement any social attack with the intent to cause despair in it&#039;s target. A successful attack gives 1+([Successes+Essence]-MDV of target/3), rounded down. The ability of some compassionate beings to carry on their lives in the face of adversity enrages the Ebon Dragon to no end, failure grants the user nothing. At Essence 4 this charm can be used to supplement another&#039;s social attack, at Essence 6 the cost of this charm drops to 0 motes.&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=126135</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=126135"/>
		<updated>2009-10-23T18:25:59Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Each Merit and Flaw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
The Crusade Unending (Fortitude) (+) (Supernatural - Elusive Dream Defense)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2 (Fighting Dirty +1)&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrityx2&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
*Unconquered Strength&lt;br /&gt;
*Adamant Crushing Grip&lt;br /&gt;
*Hill-Hurling Might&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:46/59 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
0&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=126134</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=126134"/>
		<updated>2009-10-23T18:25:43Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Unfavored Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
The Crusade Unending (Fortitude) (+) (Supernatural - Elusive Dream Defense)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2 (Fighting Dirty +1)&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrityx2&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
*Unconquered Strength&lt;br /&gt;
*Adamant Crushing Grip&lt;br /&gt;
*Hill-Hurling Might&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:46/59 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
-3&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=126133</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=126133"/>
		<updated>2009-10-23T18:25:06Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Intimacies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
The Crusade Unending (Fortitude) (+) (Supernatural - Elusive Dream Defense)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrityx2&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
*Unconquered Strength&lt;br /&gt;
*Adamant Crushing Grip&lt;br /&gt;
*Hill-Hurling Might&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:46/59 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
-3&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Mendicant_Bias_of_a_Forgotten_Era&amp;diff=125939</id>
		<title>Character:Mendicant Bias of a Forgotten Era</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Mendicant_Bias_of_a_Forgotten_Era&amp;diff=125939"/>
		<updated>2009-10-22T19:15:14Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mendicant Bias of a Forgotten Era&#039;&#039;&#039;&lt;br /&gt;
Caste: Defiler&lt;br /&gt;
Concept: Literal “Devil’s Advocate” and telekinetic tinkerer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A floating, slightly oblong prismatic crystal the size of a grown man’s torso, inside it’s perfectly smooth centre is a constantly flowing net of strands being constantly woven and unwoven made out of imperishable silver fire. It’s voice sounds monotone and clipped. It’s inflection never changes even when it’s voice is raised, only it’s volume.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
Break the vicious cycle of violence and usurpation, saving Creation for everyone.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*She Who Lives in Her Name (+) &lt;br /&gt;
*Dancing Wraith of the Shimmering Flute (Supernatural: Lunar Bond - True Love) (+)&lt;br /&gt;
*Weakness in himself and Others (-)&lt;br /&gt;
*The Realm (-)&lt;br /&gt;
*The people of his former Realm Prefecture (+)&lt;br /&gt;
*The Demon City (+)&lt;br /&gt;
*Corruption (-)&lt;br /&gt;
*Playing music (+)&lt;br /&gt;
*Wonders of the First Age (+)&lt;br /&gt;
*Horrors of the First Age (-)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
His totemic form is an Aluu made of eerie green light, devouring scrolls of prayer hymns to the Unconquered Sun.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
PHYSICAL: Strength 3, Dexterity 3, Stamina 4&amp;lt;br&amp;gt;&lt;br /&gt;
SOCIAL: Charisma 5, Manipulation 5, Appearance 2&amp;lt;br&amp;gt;&lt;br /&gt;
MENTAL: Perception 5, Intelligence 5, Wits 4&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
Craft (Air 2, Fire 2, Water 1, Magitech 5)&amp;lt;br&amp;gt;&lt;br /&gt;
Investigation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 5 (Dark Side of the First Age +3)&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine 4&amp;lt;br&amp;gt;&lt;br /&gt;
Occult 5 (Demon Summoning +1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
Awareness 3&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 3&amp;lt;br&amp;gt;&lt;br /&gt;
Integrity 5 (Replaces Stamina in Crystal Form)&amp;lt;br&amp;gt;&lt;br /&gt;
Linguistics 3 (Old Realm, High Realm, Riverspeak)&amp;lt;br&amp;gt;&lt;br /&gt;
Performance 5 (The Music Of The Spheres + 1)&amp;lt;br&amp;gt;&lt;br /&gt;
Presence 3&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
Bureacracy 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Lunar Bond 5 (True Love)===&lt;br /&gt;
===Past Life 5===&lt;br /&gt;
===Savant 5===&lt;br /&gt;
===Backing (SWLIHN) 3 (6 XP)===&lt;br /&gt;
===Cult 1 (Free)===&lt;br /&gt;
===Influence 1 - Towards Demons (Free)===&lt;br /&gt;
===Unwoven Coadjudicator: 2 (Specialty is in Demon Summoning)===&lt;br /&gt;
===Artifact 3: Key To The Demon City (Broad circumstances)===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Cecylene===&lt;br /&gt;
Transcendant Desert Creature&amp;lt;br&amp;gt;&lt;br /&gt;
Locust Mana Plague&amp;lt;br&amp;gt;&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
SWLIHN Excellencies&amp;lt;br&amp;gt;&lt;br /&gt;
Factual Determination Analysis&amp;lt;br&amp;gt;&lt;br /&gt;
Analytical Modelling Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
Counterpoint Inquisition Defense&amp;lt;br&amp;gt;&lt;br /&gt;
Cosmic Transcendence of (Temperance)&amp;lt;br&amp;gt;&lt;br /&gt;
Essence Dissecting Stare &amp;lt;br&amp;gt;&lt;br /&gt;
Tool Transcending Method x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Ego-Infused Pattern Primacy x3 &amp;lt;br&amp;gt;&lt;br /&gt;
Mind-Hand Manipulation (4 Bonus Points) (Strength = Essence, Dexterity = Willpower, Associated Ability is Occult)&amp;lt;br&amp;gt;&lt;br /&gt;
Unseen Force Application &amp;lt;br&amp;gt;&lt;br /&gt;
Force-Suppression Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal-Fire Barrier Technique &amp;lt;br&amp;gt;&lt;br /&gt;
Experimental Acceleration Mastery&amp;lt;br&amp;gt;&lt;br /&gt;
Persistent Conceptualization Resiliency x3 &amp;lt;br&amp;gt;&lt;br /&gt;
Consistent Logic-Construct Motility&amp;lt;br&amp;gt;&lt;br /&gt;
Soul-Matrix Crystallization &amp;lt;br&amp;gt;&lt;br /&gt;
Principle-Invoking Onslaught &amp;lt;br&amp;gt;&lt;br /&gt;
Constructive Convergence of Principles x2&amp;lt;br&amp;gt;&lt;br /&gt;
Cautious Analysis Methodology&amp;lt;br&amp;gt;&lt;br /&gt;
Defective Subject Disassembly x2&amp;lt;br&amp;gt;&lt;br /&gt;
Severe Punishment&amp;lt;br&amp;gt;&lt;br /&gt;
Underlying Tenets Internalization x2&amp;lt;br&amp;gt;&lt;br /&gt;
Ascendant Objectivity Stance &amp;lt;br&amp;gt;&lt;br /&gt;
Infinitesmal Shape of the Creator&amp;lt;br&amp;gt;&lt;br /&gt;
Wholeness Rightly Assumed (Damage) x2&amp;lt;br&amp;gt;&lt;br /&gt;
Core Principles Focus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
Adorjan Excellencies&amp;lt;br&amp;gt;&lt;br /&gt;
Wind-Born Stride&amp;lt;br&amp;gt;&lt;br /&gt;
Who Strikes The Wind?&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmanka’s Grace&amp;lt;br&amp;gt;&lt;br /&gt;
Laughing Gust Denial&amp;lt;br&amp;gt;&lt;br /&gt;
Death Dealing Journey &amp;lt;br&amp;gt;&lt;br /&gt;
Thousandfold Typhoon Hand &amp;lt;br&amp;gt;&lt;br /&gt;
Pelligrina’s Fury&amp;lt;br&amp;gt;&lt;br /&gt;
Millenia Wind Footprint &amp;lt;br&amp;gt;&lt;br /&gt;
Racing Vitaris &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sorcery Charms===&lt;br /&gt;
*Sorcerous Enlightenment of (SWLIHN) x3&lt;br /&gt;
*Emerald Circle Countermagic&lt;br /&gt;
*Unconquerable Self&lt;br /&gt;
*Droning Suggestion&lt;br /&gt;
*Universal Precept Shroud (Sapphire Circle)&lt;br /&gt;
*Imbue Amalgam&lt;br /&gt;
*Sapphire Circle Countermagic&lt;br /&gt;
*Adamant Circle Countermagic (Adamant Circle...duh)&lt;br /&gt;
*Technique Mirror (Adamant Circle)&lt;br /&gt;
*Essence Inversion (Adamant Circle)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence: 5&lt;br /&gt;
Personal: 21/25&lt;br /&gt;
Peripheral: 36/58&lt;br /&gt;
Committed: 10 (Mind-hand Manipulation)&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10/10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 3&lt;br /&gt;
Conviction: 2&lt;br /&gt;
Temperance: 6&lt;br /&gt;
Valor: 2&lt;br /&gt;
&lt;br /&gt;
===Limit Break (Curse of She Who Lives In Her Name)===&lt;br /&gt;
Temporary Limit 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
None equipped&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
Attacks:&lt;br /&gt;
Telekinetic Blow: Speed 5, Accuracy 15, Damage 5B, Defense 15, Rate 5, Range 15 yards&lt;br /&gt;
Telekinetic Clinch: Speed 6, Accuracy 15, Damage 5B, Rate 1, Range 15 yards&lt;br /&gt;
Telekinetic Blade: As Telekinetic Blow except damage 5L piercing, Aggravated to Creatures of the Wyld.&lt;br /&gt;
&lt;br /&gt;
Dodge DV: 6 (+5 from Force Suppression Barrier)&lt;br /&gt;
Parry DV: 12 (+5 from Force Suppression Barrier)&lt;br /&gt;
Dodge MDV: 10&lt;br /&gt;
Parry MDV: 5&lt;br /&gt;
&lt;br /&gt;
Speed: 4 yards/tick (20 yards/tick with Ascendant Objectivity Stance) Dash: 15 yards/tick (75 yards/tick with Ascendant Objectivity Stance) (225 yards/tick with Racing Vitaris)&lt;br /&gt;
Natural Soak: 2L/4B (5B in Crystal Form)&lt;br /&gt;
Armoured Soak/Hardness:  20B/20L Soak (15 Health Levels) (Crystal Form)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Give us at least two or three short paragraphs &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mendicant Bias is a disturbingly reasonable being which honestly has the best of intentions despite being bound to a group of insane ur-deities. It wishes to bring back the pure hierarchy of the Primordials, hearkening back to a time when Creation was not constantly under attack from mad dead beings breaking from cancerous shadowlands or assaulted by Raksha...or at least it would dearly like to believe that, yet the pettiness, viciousness and pure spite of the Yozis has not been lost on Mendicant either. So now it walks a fine line between it’s Urge and it’s motivation, searching desperately for some way to restore them to their former glory, to make them see REASON. It believes that the low must honour the high, yet the high must prove worthy of their position, through providing for their underlings without the abuse of power that is so rife throughout Creation. For now, a peasant rebellion may be quashed by it, but only after quietly squeezing concessions out of the land-holders. &lt;br /&gt;
&lt;br /&gt;
It’s feelings towards the First Age are extremely conflicted. It’s First Age incarnation was of the famous Copper Spider Faction in the Age of Dreams, and when it slumbers, it remembers the horrors performed by the Great Curse-gripped Twilights as clearly as unmarred glass. That the Lawgivers claimed to have the moral right to rule Creation when they participated in the terror of Project Wyldhand and the murder of dozens of Primordial species is a hypocrisy, one of the few things that can break it’s reserved exterior and actually infuriate Mendicant, banking the silver fire in it’s heart to a roaring formless inferno. Despite that, it was indeed an age of wonders, one that Mendicant had deeply wished it could have lived in, despite the massive injustices of the time.&lt;br /&gt;
Does the Mendicant love? It does love, but it is difficult for it to show and express it. It rather expresses love as a continual concern for the well-being of those close to it. It keeps the notion of sex at a distance, such a thing is not possible in it’s present form in any case. Why should it participate in the groping and writhing of sweaty fragile flesh when it can raise beings from the very stuff of chaos as a tribute to those it loves? It love music and often makes it from thin air with it’s very thoughts when idle.&lt;br /&gt;
&lt;br /&gt;
But through all this, the Urge lives on. Mendicant tries to keep it subtle, knowing that a forceful approach will never work against beings such as these. He will aid them and help them, and teach them, teach them to join a new hierarchy, one leading to a glorious golden age for all Creation!&lt;br /&gt;
&lt;br /&gt;
The continuation of Creation is an extremely high priority for Mendicant, one approved of by the Yozis, who have no wish to see their future playground wiped out by the Wyld or Oblivion.&lt;br /&gt;
&lt;br /&gt;
When speaking to others, it will show concern by inquiring about tangible things, rather then emotions. It does have a dry sense of humour with a tendency towards occasional sarcasm.&lt;br /&gt;
&lt;br /&gt;
XP:4&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Mendicant_Bias_of_a_Forgotten_Era&amp;diff=125938</id>
		<title>Character:Mendicant Bias of a Forgotten Era</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Mendicant_Bias_of_a_Forgotten_Era&amp;diff=125938"/>
		<updated>2009-10-22T19:03:31Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mendicant Bias of a Forgotten Era&#039;&#039;&#039;&lt;br /&gt;
Caste: Defiler&lt;br /&gt;
Concept: Literal “Devil’s Advocate” and telekinetic tinkerer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A floating, slightly oblong prismatic crystal the size of a grown man’s torso, inside it’s perfectly smooth centre is a constantly flowing net of strands being constantly woven and unwoven made out of imperishable silver fire. It’s voice sounds monotone and clipped. It’s inflection never changes even when it’s voice is raised, only it’s volume.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
Break the vicious cycle of violence and usurpation, saving Creation for everyone.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*She Who Lives in Her Name (+) &lt;br /&gt;
*Dancing Wraith of the Shimmering Flute (Supernatural: Lunar Bond - True Love) (+)&lt;br /&gt;
*Weakness in himself and Others (-)&lt;br /&gt;
*The Realm (-)&lt;br /&gt;
*The people of his former Realm Prefecture (+)&lt;br /&gt;
*The Demon City (+)&lt;br /&gt;
*Corruption (-)&lt;br /&gt;
*Playing music (+)&lt;br /&gt;
*Wonders of the First Age (+)&lt;br /&gt;
*Horrors of the First Age (-)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
His totemic form is an Aluu made of eerie green light, devouring scrolls of prayer hymns to the Unconquered Sun.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
PHYSICAL: Strength 3, Dexterity 3, Stamina 4&amp;lt;br&amp;gt;&lt;br /&gt;
SOCIAL: Charisma 5, Manipulation 5, Appearance 2&amp;lt;br&amp;gt;&lt;br /&gt;
MENTAL: Perception 5, Intelligence 5, Wits 4&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
Craft (Air 2, Fire 2, Water 1, Magitech 5)&amp;lt;br&amp;gt;&lt;br /&gt;
Investigation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 5 (Dark Side of the First Age +3)&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine 4&amp;lt;br&amp;gt;&lt;br /&gt;
Occult 5 (Demon Summoning +1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
Awareness 3&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 3&amp;lt;br&amp;gt;&lt;br /&gt;
Integrity 5 (Replaces Stamina in Crystal Form)&amp;lt;br&amp;gt;&lt;br /&gt;
Linguistics 3 (Old Realm, High Realm, Riverspeak)&amp;lt;br&amp;gt;&lt;br /&gt;
Performance 5 (The Music Of The Spheres + 1)&amp;lt;br&amp;gt;&lt;br /&gt;
Presence 3&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
Bureacracy 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Lunar Bond 5 (True Love)===&lt;br /&gt;
===Past Life 5===&lt;br /&gt;
===Savant 5===&lt;br /&gt;
===Backing (SWLIHN) 3 (6 XP)===&lt;br /&gt;
===Cult 1 (Free)===&lt;br /&gt;
===Influence 1 - Towards Demons (Free)===&lt;br /&gt;
===Unwoven Coadjudicator: 2 (Specialty is in Demon Summoning)===&lt;br /&gt;
===Artifact 3: Key To The Demon City (Broad circumstances)===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Cecylene===&lt;br /&gt;
Transcendant Desert Creature&amp;lt;br&amp;gt;&lt;br /&gt;
Locust Mana Plague&amp;lt;br&amp;gt;&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
SWLIHN Excellencies&amp;lt;br&amp;gt;&lt;br /&gt;
Factual Determination Analysis&amp;lt;br&amp;gt;&lt;br /&gt;
Analytical Modelling Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
Counterpoint Inquisition Defense&amp;lt;br&amp;gt;&lt;br /&gt;
Cosmic Transcendence of (Temperance)&amp;lt;br&amp;gt;&lt;br /&gt;
Essence Dissecting Stare &amp;lt;br&amp;gt;&lt;br /&gt;
Tool Transcending Method x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Ego-Infused Pattern Primacy x3 &amp;lt;br&amp;gt;&lt;br /&gt;
Mind-Hand Manipulation (4 Bonus Points) (Strength = Essence, Dexterity = Willpower, Associated Ability is Occult)&amp;lt;br&amp;gt;&lt;br /&gt;
Unseen Force Application &amp;lt;br&amp;gt;&lt;br /&gt;
Force-Suppression Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal-Fire Barrier Technique &amp;lt;br&amp;gt;&lt;br /&gt;
Experimental Acceleration Mastery&amp;lt;br&amp;gt;&lt;br /&gt;
Persistent Conceptualization Resiliency x3 &amp;lt;br&amp;gt;&lt;br /&gt;
Consistent Logic-Construct Motility&amp;lt;br&amp;gt;&lt;br /&gt;
Soul-Matrix Crystallization &amp;lt;br&amp;gt;&lt;br /&gt;
Principle-Invoking Onslaught &amp;lt;br&amp;gt;&lt;br /&gt;
Constructive Convergence of Principles x2&amp;lt;br&amp;gt;&lt;br /&gt;
Cautious Analysis Methodology&amp;lt;br&amp;gt;&lt;br /&gt;
Defective Subject Disassembly x2&amp;lt;br&amp;gt;&lt;br /&gt;
Severe Punishment&amp;lt;br&amp;gt;&lt;br /&gt;
Underlying Tenets Internalization x2&amp;lt;br&amp;gt;&lt;br /&gt;
Ascendant Objectivity Stance &amp;lt;br&amp;gt;&lt;br /&gt;
Infinitesmal Shape of the Creator&amp;lt;br&amp;gt;&lt;br /&gt;
Wholeness Rightly Assumed (Damage) x2&amp;lt;br&amp;gt;&lt;br /&gt;
Core Principles Focus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
Adorjan Excellencies&amp;lt;br&amp;gt;&lt;br /&gt;
Wind-Born Stride&amp;lt;br&amp;gt;&lt;br /&gt;
Who Strikes The Wind?&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmanka’s Grace&amp;lt;br&amp;gt;&lt;br /&gt;
Laughing Gust Denial&amp;lt;br&amp;gt;&lt;br /&gt;
Death Dealing Journey &amp;lt;br&amp;gt;&lt;br /&gt;
Thousandfold Typhoon Hand &amp;lt;br&amp;gt;&lt;br /&gt;
Pelligrina’s Fury&amp;lt;br&amp;gt;&lt;br /&gt;
Millenia Wind Footprint &amp;lt;br&amp;gt;&lt;br /&gt;
Racing Vitaris &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sorcery Charms===&lt;br /&gt;
*Sorcerous Enlightenment of (SWLIHN) x3&lt;br /&gt;
*Emerald Circle Countermagic&lt;br /&gt;
*Unconquerable Self&lt;br /&gt;
*Droning Suggestion&lt;br /&gt;
*Universal Precept Shroud (Sapphire Circle)&lt;br /&gt;
*Imbue Amalgam&lt;br /&gt;
*Sapphire Circle Countermagic&lt;br /&gt;
*Adamant Circle Countermagic (Adamant Circle...duh)&lt;br /&gt;
*Technique Mirror (Adamant Circle)&lt;br /&gt;
*Essence Inversion (Adamant Circle)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence: 5&lt;br /&gt;
Personal: 21/25&lt;br /&gt;
Peripheral: 36/58&lt;br /&gt;
Committed: 10 (Mind-hand Manipulation)&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10/10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 3&lt;br /&gt;
Conviction: 2&lt;br /&gt;
Temperance: 6&lt;br /&gt;
Valor: 2&lt;br /&gt;
&lt;br /&gt;
===Limit Break (Curse of She Who Lives In Her Name)===&lt;br /&gt;
Temporary Limit 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
None equipped&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Give us at least two or three short paragraphs &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mendicant Bias is a disturbingly reasonable being which honestly has the best of intentions despite being bound to a group of insane ur-deities. It wishes to bring back the pure hierarchy of the Primordials, hearkening back to a time when Creation was not constantly under attack from mad dead beings breaking from cancerous shadowlands or assaulted by Raksha...or at least it would dearly like to believe that, yet the pettiness, viciousness and pure spite of the Yozis has not been lost on Mendicant either. So now it walks a fine line between it’s Urge and it’s motivation, searching desperately for some way to restore them to their former glory, to make them see REASON. It believes that the low must honour the high, yet the high must prove worthy of their position, through providing for their underlings without the abuse of power that is so rife throughout Creation. For now, a peasant rebellion may be quashed by it, but only after quietly squeezing concessions out of the land-holders. &lt;br /&gt;
&lt;br /&gt;
It’s feelings towards the First Age are extremely conflicted. It’s First Age incarnation was of the famous Copper Spider Faction in the Age of Dreams, and when it slumbers, it remembers the horrors performed by the Great Curse-gripped Twilights as clearly as unmarred glass. That the Lawgivers claimed to have the moral right to rule Creation when they participated in the terror of Project Wyldhand and the murder of dozens of Primordial species is a hypocrisy, one of the few things that can break it’s reserved exterior and actually infuriate Mendicant, banking the silver fire in it’s heart to a roaring formless inferno. Despite that, it was indeed an age of wonders, one that Mendicant had deeply wished it could have lived in, despite the massive injustices of the time.&lt;br /&gt;
Does the Mendicant love? It does love, but it is difficult for it to show and express it. It rather expresses love as a continual concern for the well-being of those close to it. It keeps the notion of sex at a distance, such a thing is not possible in it’s present form in any case. Why should it participate in the groping and writhing of sweaty fragile flesh when it can raise beings from the very stuff of chaos as a tribute to those it loves? It love music and often makes it from thin air with it’s very thoughts when idle.&lt;br /&gt;
&lt;br /&gt;
But through all this, the Urge lives on. Mendicant tries to keep it subtle, knowing that a forceful approach will never work against beings such as these. He will aid them and help them, and teach them, teach them to join a new hierarchy, one leading to a glorious golden age for all Creation!&lt;br /&gt;
&lt;br /&gt;
The continuation of Creation is an extremely high priority for Mendicant, one approved of by the Yozis, who have no wish to see their future playground wiped out by the Wyld or Oblivion.&lt;br /&gt;
&lt;br /&gt;
When speaking to others, it will show concern by inquiring about tangible things, rather then emotions. It does have a dry sense of humour with a tendency towards occasional sarcasm.&lt;br /&gt;
&lt;br /&gt;
XP:4&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Mendicant_Bias_of_a_Forgotten_Era&amp;diff=125937</id>
		<title>Character:Mendicant Bias of a Forgotten Era</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Mendicant_Bias_of_a_Forgotten_Era&amp;diff=125937"/>
		<updated>2009-10-22T19:00:55Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Adorjan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mendicant Bias of a Forgotten Era&#039;&#039;&#039;&lt;br /&gt;
Caste: Defiler&lt;br /&gt;
Concept: Literal “Devil’s Advocate” and telekinetic tinkerer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A floating, slightly oblong prismatic crystal the size of a grown man’s torso, inside it’s perfectly smooth centre is a constantly flowing net of strands being constantly woven and unwoven made out of imperishable silver fire. It’s voice sounds monotone and clipped. It’s inflection never changes even when it’s voice is raised, only it’s volume.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
Break the vicious cycle of violence and usurpation, saving Creation for everyone.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*She Who Lives in Her Name (+) &lt;br /&gt;
*Dancing Wraith of the Shimmering Flute (Supernatural: Lunar Bond - True Love) (+)&lt;br /&gt;
*Weakness in himself and Others (-)&lt;br /&gt;
*The Realm (-)&lt;br /&gt;
*The people of his former Realm Prefecture (+)&lt;br /&gt;
*The Demon City (+)&lt;br /&gt;
*Corruption (-)&lt;br /&gt;
*Playing music (+)&lt;br /&gt;
*Wonders of the First Age (+)&lt;br /&gt;
*Horrors of the First Age (-)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
His totemic form is an Aluu made of eerie green light, devouring scrolls of prayer hymns to the Unconquered Sun.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
PHYSICAL: Strength 3, Dexterity 3, Stamina 4&amp;lt;br&amp;gt;&lt;br /&gt;
SOCIAL: Charisma 5, Manipulation 5, Appearance 2&amp;lt;br&amp;gt;&lt;br /&gt;
MENTAL: Perception 5, Intelligence 5, Wits 4&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
Craft (Air 2, Fire 2, Water 1, Magitech 5)&amp;lt;br&amp;gt;&lt;br /&gt;
Investigation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 5 (Dark Side of the First Age +3)&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine 4&amp;lt;br&amp;gt;&lt;br /&gt;
Occult 5 (Demon Summoning +1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
Awareness 3&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 3&amp;lt;br&amp;gt;&lt;br /&gt;
Integrity 5 (Replaces Stamina in Crystal Form)&amp;lt;br&amp;gt;&lt;br /&gt;
Linguistics 3 (Old Realm, High Realm, Riverspeak)&amp;lt;br&amp;gt;&lt;br /&gt;
Performance 5 (The Music Of The Spheres + 1)&amp;lt;br&amp;gt;&lt;br /&gt;
Presence 3&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
Bureacracy 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Lunar Bond 5 (True Love)===&lt;br /&gt;
===Past Life 5===&lt;br /&gt;
===Savant 5===&lt;br /&gt;
===Backing (SWLIHN) 3 (6 XP)===&lt;br /&gt;
===Cult 1 (Free)===&lt;br /&gt;
===Influence 1 - Towards Demons (Free)===&lt;br /&gt;
===Unwoven Coadjudicator: 2 (Specialty is in Demon Summoning)===&lt;br /&gt;
===Artifact 3: Key To The Demon City (Broad circumstances)===&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Cecylene===&lt;br /&gt;
Transcendant Desert Creature&amp;lt;br&amp;gt;&lt;br /&gt;
Locust Mana Plague&amp;lt;br&amp;gt;&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
SWLIHN Excellencies&amp;lt;br&amp;gt;&lt;br /&gt;
Factual Determination Analysis&amp;lt;br&amp;gt;&lt;br /&gt;
Analytical Modelling Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
Counterpoint Inquisition Defense&amp;lt;br&amp;gt;&lt;br /&gt;
Cosmic Transcendence of (Temperance)&amp;lt;br&amp;gt;&lt;br /&gt;
Essence Dissecting Stare &amp;lt;br&amp;gt;&lt;br /&gt;
Tool Transcending Method x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Ego-Infused Pattern Primacy x3 &amp;lt;br&amp;gt;&lt;br /&gt;
Mind-Hand Manipulation (4 Bonus Points) (Strength = Essence, Dexterity = Willpower, Associated Ability is Occult)&amp;lt;br&amp;gt;&lt;br /&gt;
Unseen Force Application &amp;lt;br&amp;gt;&lt;br /&gt;
Force-Suppression Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal-Fire Barrier Technique &amp;lt;br&amp;gt;&lt;br /&gt;
Experimental Acceleration Mastery&amp;lt;br&amp;gt;&lt;br /&gt;
Persistent Conceptualization Resiliency x3 &amp;lt;br&amp;gt;&lt;br /&gt;
Consistent Logic-Construct Motility&amp;lt;br&amp;gt;&lt;br /&gt;
Soul-Matrix Crystallization &amp;lt;br&amp;gt;&lt;br /&gt;
Principle-Invoking Onslaught &amp;lt;br&amp;gt;&lt;br /&gt;
Constructive Convergence of Principles x2&amp;lt;br&amp;gt;&lt;br /&gt;
Cautious Analysis Methodology&amp;lt;br&amp;gt;&lt;br /&gt;
Defective Subject Disassembly x2&amp;lt;br&amp;gt;&lt;br /&gt;
Severe Punishment&amp;lt;br&amp;gt;&lt;br /&gt;
Underlying Tenets Internalization x2&amp;lt;br&amp;gt;&lt;br /&gt;
Ascendant Objectivity Stance &amp;lt;br&amp;gt;&lt;br /&gt;
Infinitesmal Shape of the Creator&amp;lt;br&amp;gt;&lt;br /&gt;
Wholeness Rightly Assumed (Damage) x2&amp;lt;br&amp;gt;&lt;br /&gt;
Core Principles Focus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
Adorjan Excellencies&amp;lt;br&amp;gt;&lt;br /&gt;
Wind-Born Stride&amp;lt;br&amp;gt;&lt;br /&gt;
Who Strikes The Wind?&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmanka’s Grace&amp;lt;br&amp;gt;&lt;br /&gt;
Laughing Gust Denial&amp;lt;br&amp;gt;&lt;br /&gt;
Death Dealing Journey &amp;lt;br&amp;gt;&lt;br /&gt;
Thousandfold Typhoon Hand &amp;lt;br&amp;gt;&lt;br /&gt;
Pelligrina’s Fury&amp;lt;br&amp;gt;&lt;br /&gt;
Millenia Wind Footprint &amp;lt;br&amp;gt;&lt;br /&gt;
Racing Vitaris &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sorcery Charms===&lt;br /&gt;
*Sorcerous Enlightenment of (SWLIHN) x3&lt;br /&gt;
*Emerald Circle Countermagic&lt;br /&gt;
*Unconquerable Self&lt;br /&gt;
*Droning Suggestion&lt;br /&gt;
*Universal Precept Shroud (Sapphire Circle)&lt;br /&gt;
*Imbue Amalgam&lt;br /&gt;
*Sapphire Circle Countermagic&lt;br /&gt;
*Adamant Circle Countermagic (Adamant Circle...duh)&lt;br /&gt;
*Technique Mirror (Adamant Circle)&lt;br /&gt;
*Essence Inversion (Adamant Circle)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence: 5&lt;br /&gt;
Personal: 21/25&lt;br /&gt;
Peripheral: 36/58&lt;br /&gt;
Committed: 10 (Mind-hand Manipulation)&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10/10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 3&lt;br /&gt;
Conviction: 2&lt;br /&gt;
Temperance: 6&lt;br /&gt;
Valor: 2&lt;br /&gt;
&lt;br /&gt;
===Limit Break (Curse of She Who Lives In Her Name)===&lt;br /&gt;
Temporary Limit 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
None equipped&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Give us at least two or three short paragraphs &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mendicant Bias is a disturbingly reasonable being which honestly has the best of intentions despite being bound to a group of insane ur-deities. It wishes to bring back the pure hierarchy of the Primordials, hearkening back to a time when Creation was not constantly under attack from mad dead beings breaking from cancerous shadowlands or assaulted by Raksha...or at least it would dearly like to believe that, yet the pettiness, viciousness and pure spite of the Yozis has not been lost on Mendicant either. So now it walks a fine line between it’s Urge and it’s motivation, searching desperately for some way to restore them to their former glory, to make them see REASON. It believes that the low must honour the high, yet the high must prove worthy of their position, through providing for their underlings without the abuse of power that is so rife throughout Creation. For now, a peasant rebellion may be quashed by it, but only after quietly squeezing concessions out of the land-holders. &lt;br /&gt;
&lt;br /&gt;
It’s feelings towards the First Age are extremely conflicted. It’s First Age incarnation was of the famous Copper Spider Faction in the Age of Dreams, and when it slumbers, it remembers the horrors performed by the Great Curse-gripped Twilights as clearly as unmarred glass. That the Lawgivers claimed to have the moral right to rule Creation when they participated in the terror of Project Wyldhand and the murder of dozens of Primordial species is a hypocrisy, one of the few things that can break it’s reserved exterior and actually infuriate Mendicant, banking the silver fire in it’s heart to a roaring formless inferno. Despite that, it was indeed an age of wonders, one that Mendicant had deeply wished it could have lived in, despite the massive injustices of the time.&lt;br /&gt;
Does the Mendicant love? It does love, but it is difficult for it to show and express it. It rather expresses love as a continual concern for the well-being of those close to it. It keeps the notion of sex at a distance, such a thing is not possible in it’s present form in any case. Why should it participate in the groping and writhing of sweaty fragile flesh when it can raise beings from the very stuff of chaos as a tribute to those it loves? It love music and often makes it from thin air with it’s very thoughts when idle.&lt;br /&gt;
&lt;br /&gt;
But through all this, the Urge lives on. Mendicant tries to keep it subtle, knowing that a forceful approach will never work against beings such as these. He will aid them and help them, and teach them, teach them to join a new hierarchy, one leading to a glorious golden age for all Creation!&lt;br /&gt;
&lt;br /&gt;
The continuation of Creation is an extremely high priority for Mendicant, one approved of by the Yozis, who have no wish to see their future playground wiped out by the Wyld or Oblivion.&lt;br /&gt;
&lt;br /&gt;
When speaking to others, it will show concern by inquiring about tangible things, rather then emotions. It does have a dry sense of humour with a tendency towards occasional sarcasm.&lt;br /&gt;
&lt;br /&gt;
XP:12&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125846</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125846"/>
		<updated>2009-10-22T04:32:31Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Virtues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrityx2&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
*Unconquered Strength&lt;br /&gt;
*Adamant Crushing Grip&lt;br /&gt;
*Hill-Hurling Might&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:46/59 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
-3&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125844</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125844"/>
		<updated>2009-10-22T03:53:15Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Each Merit and Flaw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrityx2&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
*Unconquered Strength&lt;br /&gt;
*Adamant Crushing Grip&lt;br /&gt;
*Hill-Hurling Might&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:46/59 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
-3&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125843</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125843"/>
		<updated>2009-10-22T03:52:54Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Athletics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrityx2&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
*Unconquered Strength&lt;br /&gt;
*Adamant Crushing Grip&lt;br /&gt;
*Hill-Hurling Might&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:46/59 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
-11&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125841</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125841"/>
		<updated>2009-10-22T03:39:18Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Each Merit and Flaw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrityx2&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
*Unconquered Strength&lt;br /&gt;
*Adamant Crushing Grip&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:46/59 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
-11&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125840</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125840"/>
		<updated>2009-10-22T03:38:48Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Virtues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrityx2&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
*Unconquered Strength&lt;br /&gt;
*Adamant Crushing Grip&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:46/59 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
-26&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125839</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125839"/>
		<updated>2009-10-22T03:27:53Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Each Merit and Flaw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrityx2&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
*Unconquered Strength&lt;br /&gt;
*Adamant Crushing Grip&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:46/59 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
-26&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125838</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125838"/>
		<updated>2009-10-22T03:27:34Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Athletics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrityx2&lt;br /&gt;
*Increasing Strength Exercise&lt;br /&gt;
*Unconquered Strength&lt;br /&gt;
*Adamant Crushing Grip&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:46/59 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
-50&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125835</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125835"/>
		<updated>2009-10-22T03:23:38Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Each Merit and Flaw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrity&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:46/59 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
-50&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125834</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125834"/>
		<updated>2009-10-22T03:14:17Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Survival */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrity&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
*Eternal Elemental Harmony&lt;br /&gt;
&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:46/59 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
-66&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125833</id>
		<title>Character:Invisible Crow Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Invisible_Crow_Hunter&amp;diff=125833"/>
		<updated>2009-10-22T03:13:00Z</updated>

		<summary type="html">&lt;p&gt;CowboyEnergy: /* Resistance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caste:Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Crusading gunslinger&lt;br /&gt;
&lt;br /&gt;
[[Image:Invisible_Crow_Hunter.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To avenge his family on the Deathlords and their followers&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
The Memory of his family (Love) [+]&lt;br /&gt;
Hatred of the undead [-]&lt;br /&gt;
The Destruction of the Deathlords and all who follow them (Hatred) [+] (Supernaturally Enforced with Righteous Lion Defense)&lt;br /&gt;
Corvid Rasp (+) (Friendship) (Supernaturally Enforced with Lunar Bond)&lt;br /&gt;
Justice (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&#039;s anima banner. The difficulty of the muting effect is equal to the Night&#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.&lt;br /&gt;
&lt;br /&gt;
ICH&#039;s totemic anima is composed of what could be best described as a swarm of targeting reticules orbiting and flying around him, as well as a blindingly bright stylized eye over his eyepatch.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*PHYSICAL: Strength 4, Dexterity 5, Stamina 5&lt;br /&gt;
*SOCIAL: Charisma 5, Manipulation 3, Appearance 2&lt;br /&gt;
*MENTAL: Perception 5, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
*Awareness: 5 &lt;br /&gt;
*Dodge: 5&lt;br /&gt;
*Athletics: 5&lt;br /&gt;
*Larceny: 5 &lt;br /&gt;
*Stealth: 5&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
*Archery: 5 (Essence Repeaters +3) (3 bonus points)&lt;br /&gt;
*Resistance: 4 &lt;br /&gt;
*Lore: 3 &lt;br /&gt;
*Survival: 5 &lt;br /&gt;
*Occult: 3 (The Underworld)&lt;br /&gt;
*Ride: 2&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
*Melee: 3&lt;br /&gt;
*Martial Arts: 2&lt;br /&gt;
*Integrity: 4 &lt;br /&gt;
*Linguistics: 1 (Old Realm)&lt;br /&gt;
*Investigation: 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost.&lt;br /&gt;
&lt;br /&gt;
Lunar Bond: 5 (AUTOMATIC) (An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances)&lt;br /&gt;
&lt;br /&gt;
Manse 5 (level 3 Manse) (4 Bonus Points) (Gem of Holy Judgement: Level 5 Solar Hearthstone automatically does Aggravated damage to creatures of darkness when attuned to a weapon.)&lt;br /&gt;
&lt;br /&gt;
Manse: Sierra Potage&lt;br /&gt;
&lt;br /&gt;
Crow has named his manse after the old household where he spent his mortal life. It appears to those who are not accompanied by the hearthstone bearer only when the sun is at it’s peak everyday. The inside is sleek and bright, with all the comforts of home. It was used by the previous holder of Crow’s Exaltation as a mere getaway, somewhere quiet to get away from all the fuss of business with the Deliberative. Thus it is still somehow understated and calming. Crow also considers it his “base of operations” or at least somewhere to go when there’s nothing else worth doing. The fact that he gets along reliably well with it’s guardian Cyozenoptra, is a substantial bonus. The manse is located at the top of a large cliff facing a picturesque lake, the exterior is made out of pure white marble with beautiful skylights and large windows, allowing inhabitants to take in the small wonders of Creation. The crowning feature is the inverted glass dome in the middle of the roof, which holds a basketball shaped orb of perfectly balanced, shining essence. The play between the light and glass makes the interior seem as if it is bathed in a kaledoscopic, soft wash of colour.&lt;br /&gt;
&lt;br /&gt;
Cyozenoptra often floats 5 meters or so above the roof in a meditative state when it’s attention is not otherwise called for. It finds some pleasure in being able to absorb and refract so many different flavours of light at one time. It actually knows the surrounding area extremely well, having had millenia to explore for miles around when not maintaining the manse. It speaks by refracting the light inside it’s own facetted body creating different noises depending on the frequency and angle, somehow producing a flutelike voice.&lt;br /&gt;
&lt;br /&gt;
Features: &lt;br /&gt;
*Central Control &lt;br /&gt;
*Guardian (Cyozenoptra, The Lord of Light) (2nd Circle Demon of Ligier)&lt;br /&gt;
*Magical Conveniences (twice)&lt;br /&gt;
**Automatically prepares food when given ingredients&lt;br /&gt;
**Automatic and flawless cleaning and maintanence of all rooms and furniture&lt;br /&gt;
**An essence display screen that can create any picture as voice described by the user and save it for later use&lt;br /&gt;
**A roof that always shows the stars at night no matter how cloudy the day is, cloud cover, etc. &lt;br /&gt;
**Lights that perfectly simulate the appearance and feel of sunlight&lt;br /&gt;
**Any furniture can be created with the right material and appropriate specifications given. It may take a few hours for it to be ready for assembly&lt;br /&gt;
**Lights can be modified by voice (including activated, deactivated, etc.)&lt;br /&gt;
**Preternatually comfortable bedding , furniture, etc.&lt;br /&gt;
**Water filtration systems that can dispense deliciously cool water on command in the right locations (water is taken from the nearby lake)&lt;br /&gt;
**Recordings of soothing music on a variety of different First-Age instruments can be played on command&lt;br /&gt;
*Integrated Essence Artillery&lt;br /&gt;
**1 Storm Hammer&lt;br /&gt;
**1 Essence Twister&lt;br /&gt;
**1 (2-dot) Light Implosion Bow  &lt;br /&gt;
*Well-flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Both the Coronae and the Gem of Holy judgement were found in a manse that Crow was led to by extraordinarily vivid dreams. The hearthstone was found set in the core-chamber, as if no one had ever walked in the Solar-Aspected Manse since it was first created.&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Crow was able to get this duster as payment from a rich Terrestrial beyond the Threshold after cleaning up a ghost problem that she was unwilling to have made public.&lt;br /&gt;
&lt;br /&gt;
Artifact 4 - Essence Map of Creation. &lt;br /&gt;
*This palm-sized disk shows a map of Creation projected out of Essence when attuned. It can also be edited to show territorial lines, cities, etc. It gives the user&#039;s location in Creation on the map.&lt;br /&gt;
Attunement: 3 motes&lt;br /&gt;
&lt;br /&gt;
A treasure Crow found in the catacombs underneath Sijan, held by a Nephwrack that was as powerful as it was mad.&lt;br /&gt;
&lt;br /&gt;
Resources: 4&lt;br /&gt;
&lt;br /&gt;
Contacts: 3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
 All Excellencies for Free&lt;br /&gt;
===Archery===&lt;br /&gt;
*Accuracy Without Distance&lt;br /&gt;
*There is No Wind&lt;br /&gt;
*Essence Arrow Attack (Fire Arrow Attack, Righteous Judgement Arrow)&lt;br /&gt;
*Trance of Unhesitating Speed (4 Bonus Points)&lt;br /&gt;
*Arrow Storm Technique (4 Bonus Points)&lt;br /&gt;
*Rain of Feathered Death&lt;br /&gt;
*Thousand Arrows Cloud Attack&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
*Durability of Oak Meditation&lt;br /&gt;
*Iron Skin Concentration&lt;br /&gt;
*Body-Mending Meditation&lt;br /&gt;
*Warrior&#039;s Adversity Divestment&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
*Spirit-Cutting-Attack&lt;br /&gt;
===Athletics===&lt;br /&gt;
*Lightning Speed&lt;br /&gt;
*Foe-Vaulting Method &lt;br /&gt;
*Monkey-Leap Technique&lt;br /&gt;
*Feather-Foot Style&lt;br /&gt;
*Graceful Crane Stance&lt;br /&gt;
*Perfect Poise Stance&lt;br /&gt;
*Racing Hare Method&lt;br /&gt;
*Sunbeam Pursuing Alacrity&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
*Keen Sight Technique&lt;br /&gt;
*Unsurpassed Sight Discipline&lt;br /&gt;
*Surprise Anticipation Method&lt;br /&gt;
*Eye of the Unconquered Sun &lt;br /&gt;
===Dodge===&lt;br /&gt;
*Shadow Over Water&lt;br /&gt;
*Seven Shadow Evasion&lt;br /&gt;
*Leaping Dodge Method&lt;br /&gt;
*Reflexive Sidestep Technique&lt;br /&gt;
*Decoy of Earth and Branch&lt;br /&gt;
*Flow Like Blood&lt;br /&gt;
*Dancing Shadow Evasion&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Easily Overlooked Presence Method&lt;br /&gt;
*Mental Invisibility Technique&lt;br /&gt;
*Shadow at Noon&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
*Righteous Lion Defense (Negative Intimacy towards the Tyranny of the Deathlords) (10 XP)&lt;br /&gt;
*Temptation Resisting Stance (Conviction) (10XP)&lt;br /&gt;
*Elusive Dream Defense (The Crusade Unending) (Fortitude)&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Hardship Surviving Mendicant Spirit&lt;br /&gt;
*Elemental Resisting Prana&lt;br /&gt;
===Larceny===&lt;br /&gt;
*Door Evading Technique &lt;br /&gt;
*Lock-Opening Touch&lt;br /&gt;
*Wall-Surpassing Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence:5 #&amp;lt;br&amp;gt;&lt;br /&gt;
Personal:25 #&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral:46/59 #&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 13 #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Heart of Flint (Conviction):&lt;br /&gt;
&lt;br /&gt;
There are times when Invisible Crow Hunter can no longer stand any delay. The memories of his family cry out for vengeance and sitting around discussing how it should be done solves nothing. If no one is willing to take the necessary actions to see his goals met, then he will do it alone.&lt;br /&gt;
&lt;br /&gt;
When under Limit Break, Invisible Crow Hunter becomes cold and uncaring. He is not sadistic, but only cares about getting something done as efficiently as possible. If the best way to get the exact directions to a new Shadowland is torturing it out of a death cultist, then so be it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Artifact 4: The Coronae (twin Essence Guns)&lt;br /&gt;
Speed 6, Accuracy +3, Damage 14L, Rate 4, Range 300, Flame Type &lt;br /&gt;
* Orichalcum Construction;  Never Strikes Unintended Target; Generates Own Ammunition&lt;br /&gt;
Attunement:  10 motes for both.  No activation cost&lt;br /&gt;
&lt;br /&gt;
Artifact 2: Essence-Woven Duster (same stats as Artifact reinforced Buff Jacket)&lt;br /&gt;
	Soak: +7/10B - Hardness 5L/5B - Mobility -1 - Attune 3 motes&lt;br /&gt;
&lt;br /&gt;
Knife: It&#039;s a regular knife, for food and combat!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t talk much about where exactly he&#039;s from. He just tells his story to those who ask without giving any specific location. He used to live as a regular man, farming with his family. his wife and children. They weren&#039;t rich and sometimes went hungry, but they were content. Until his farmstead was attacked by a pack of hungry ghosts somehow working in concert with each other. He stood and fought for as long as he could, losing his left eye in the process. Yet while blood covered his vision, he found that he could SEE through it still, he saw a 4-armed Sun God urge him on to victory and his destiny...then when he had cut a swathe through the hungry ghosts, he saw another ghost, one with pits of nothingness for eyes, leading and organizing them. This was not a random attack. It had been planned. Since then, Invisible Crow Hunter has been travelling Creation, trying to find out why. He&#039;s learned about dark masters of the Underworld, holding ghost and mortal alike under their heel. He knows they have something to do with it, and he won&#039;t stop until he finds them all and makes them pay. It is in pursuit of this that he changed his name and became the greatest shooter in all of Creation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Invisible Crow Hunter is a taciturn man who doesn’t like to make big speeches or trust pretty words, but when he speaks, it is with an unexpected authority that people can feel in their bones. Despite his rough exterior, his conviction is tempered with a soft heart towards those who are in need of aid. He will often help others, not asking for a reward if he can see that they can’t afford it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Each Merit and Flaw===&lt;br /&gt;
Describe the Merit/Flaw and it&#039;s cost&lt;br /&gt;
&lt;br /&gt;
Flaw: Enemy 4 (The Weaver of Emerald Flames)&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
-66&lt;/div&gt;</summary>
		<author><name>CowboyEnergy</name></author>
	</entry>
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