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	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T03:09:00Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Index&amp;diff=447478</id>
		<title>WS:Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Index&amp;diff=447478"/>
		<updated>2023-12-11T20:25:37Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Important Message */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Resource]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Fantasy Hero]]&lt;br /&gt;
[[Category:Hero System]]&lt;br /&gt;
[[Category:Western Shores]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WSTitle.png|right]]&lt;br /&gt;
[[Image:WSborder.png|right]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Important Message=&lt;br /&gt;
A slightly more up-to-date version of the setting can be found on my personal website here-&lt;br /&gt;
https://curufea.com/doku.php?id=roleplaying:hero:ws:index&lt;br /&gt;
&lt;br /&gt;
==The Western Shores==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System&#039;&#039;&#039;: Fantasy Hero for the Hero System 5th edition revised.&lt;br /&gt;
&lt;br /&gt;
A land of high fantasy and melodrama, where the effects of magic are felt through all the land. Bounded by the sea to the west, the reptillian kingdom to the south, the feline empire to the east and with nothing but ice, giants and dragons to the north.&lt;br /&gt;
&lt;br /&gt;
Humans dominate, and the Church is but one step behind every throne. The gods of the Aesir play with the lives of their worshipers while Odin the Allfather watches.&lt;br /&gt;
&lt;br /&gt;
A land that has been ravaged by war, daemonic invasion and megalomaniacal mages bent on obtaining godlike power. Rebuilt, repaired and still struggling. The Church Inquisition always on the look out for potential new sorcerous threats, and eager to hear the gossip of any.&lt;br /&gt;
&lt;br /&gt;
Barely tolerated magical races are balkanised into less travelled areas - the four breeds of Elf (few know of the fifth, the councillors), the earth elemental Dwarfs, the Centaur and Leomachi. The breeding of slave warriors by necromancers in the past, the Orc, the Goblin, the Ogre and the Troll, has instilled wariness and xenophobia in all humanity for the different.&lt;br /&gt;
&lt;br /&gt;
And then there is the myth of the Elven Golden-Age-That-Never-Was. Supposedly destroyed by a human, giving the Elves their own reasons for distrust.&lt;br /&gt;
&lt;br /&gt;
But there are heroes still, rising in times of trouble and regarded with awe.&lt;br /&gt;
&lt;br /&gt;
And magic flows, every festival there are miracles. Praying to the gods gives good crops, and priests receive answers to their questions. Many more would become priests, if there were less bureaucracy involved in the training. And Odin help any who even mention the word &amp;quot;corruption&amp;quot; in the same breath.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
Information pertaining to the current campaign being run in this setting by the writer.&lt;br /&gt;
&lt;br /&gt;
*[[WS:Session reports|Session reports]] from the current campaign being run in this setting by [[User:Curufea|Curufea]].&lt;br /&gt;
*The [[WS:Irolon Times|Irolon Times]] newspaper, which contains news and rumours.&lt;br /&gt;
*[[WS:Campaign files|Campaign files]] with images or document props.&lt;br /&gt;
====The Player Characters====&lt;br /&gt;
*[[WS:Team_Theodoric|Team Theodoric]] the Current PC group composed of-&lt;br /&gt;
**[[WS:Thodric_Jarl|Thodric Jarl]] - An ex-mercenary captain, now a [[WS:Irolon_Titles|Margrave]], who occasionally attracts the attention of some odd people.&lt;br /&gt;
**[[WS:Aeskil Ragnarson|Aeskil Ragnarson]] - A Special priest of Thor.&lt;br /&gt;
**[[WS:Red|Wu Shi Wang Chian Tzu Kongzi Chen, Mage of the fifth Huan, Imperial Sorcerer of Kartar]] - But his friends call him &amp;quot;Red&amp;quot; for short.&lt;br /&gt;
**[[WS:Connor MacBrennar|Connor MacBrennar]] - An elderly monk currently of no fixed abode.&lt;br /&gt;
*[[WS:Team_Alden|Team Alden]] the previous PC group composed of-&lt;br /&gt;
**[[WS:Baron_Alden_von_Elbe-Ester|The Baron Alden von Elbe-Elster]] - An elderly noble rebuilding his abode.&lt;br /&gt;
**[[WS:Thodric_Jarl|Thodric Jarl]] - A mercenary captain who occasionally attracts the attention of some odd people.&lt;br /&gt;
**[[WS:Cadmus|Cadmus the bard]] - Well travelled, with connections and a &#039;&#039;bon vivant&#039;&#039;, if somewhat amoral, attitude. &#039;&#039;&#039;Not with party&#039;&#039;&#039;&lt;br /&gt;
**[[WS:Friar_Riso|Friar Riso]] - Of the Cunradus order.  A superstitious, heavily burned orphan whose humility is only surpassed by his meekness. &#039;&#039;&#039;Not with party&#039;&#039;&#039;&lt;br /&gt;
**[[WS:Red|Wu Shi Wang Chian Tzu Kongzi Chen, Mage of the fifth Huan, Imperial Sorcerer of Kartar]] - But his friends call him &amp;quot;Red&amp;quot; for short.&lt;br /&gt;
**[[WS:Mi_Shang#Qi_Y.C3.BCan_Mi_Shang|Qi Yüan Mi Shang]] - A Kartaran Lioness, sent into the Western Shores to find the Wu Shi Wang Chian Tzu Kongzi Chen and invite him to return to Kartar.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
*[[WS:Maps|Maps]] of the Western Shores and various locales.&lt;br /&gt;
*The [[WS:Timeline|Timeline]].&lt;br /&gt;
*[[WS:Old editions|Old editions]] of the Irolon Times.&lt;br /&gt;
*[[WS:Evolution|Evolution]] of magic and the gods.&lt;br /&gt;
*[[WS:Calendar|Calendar]] &lt;br /&gt;
*[[http://www.curufea.com/phptest/geneology/index.php?command=gedcom&amp;amp;ged=western%20shores.ged Geneology]] of the ruling families of the Western Shores&lt;br /&gt;
Background information, timeline, history and calendar.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Cultural information, package deals, sayings and bits to flesh out life in the Western Shores.&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
*[[WS:Humans|Humans]]&lt;br /&gt;
*[[WS:Dwarfs|Dwarfs]]&lt;br /&gt;
*[[WS:Elves|Elves]]&lt;br /&gt;
*[[WS:Felines|Felines]]&lt;br /&gt;
*[[WS:Lizardmen|Lizardmen]]&lt;br /&gt;
*The [[WS:Race Names|Names]] of the various races according to each culture.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*[[WS:Necromantic|Necromantic creations]]&lt;br /&gt;
*[[WS:Demonic|Demonic creations]]&lt;br /&gt;
*[[WS:Constructs|Artificed constructs]]&lt;br /&gt;
*[[WS:Alien|Aliens]]&lt;br /&gt;
*[[WS:Critters|Critters]]&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Information about many of the physical locations inside the Western Shores.&lt;br /&gt;
===Nations===&lt;br /&gt;
*[[WS:Greatwood|Greatwood]] Forest (Elves)&lt;br /&gt;
*The Glorious and Eternal Empire of [[WS:Kartar|Kartar]] (Felines)&lt;br /&gt;
*[[WS:Ambria|Ambria]] (Human)&lt;br /&gt;
*[[WS:Brondheim|Brondheim]] (Human)&lt;br /&gt;
*[[WS:Daria|Daria]] (Human)&lt;br /&gt;
*The [[WS:Duchy|Duchy]] of Irolo (Human)&lt;br /&gt;
*[[WS:Zylistan|Zylistan]] (Lizardman)&lt;br /&gt;
*[[WS:Dragon Nation|The Dragon Nation]] (Lizardman)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*The Free City of [[WS:Weyrcliff|Weyrcliff]] (Mixed)&lt;br /&gt;
*The Isle of [[WS:Dornica|Dornica]] (Mixed)&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
*[[WS:Armour|Armour]]&lt;br /&gt;
*[[WS:Shields|Shields]]&lt;br /&gt;
*[[WS:Currency|Currencies]]&lt;br /&gt;
*[[WS:Provisions|Provisions]]&lt;br /&gt;
*[[WS:Guilds|Guilds]]&lt;br /&gt;
*[[WS:Herbs|Herbs]] - Prices, Availability and Effect&lt;br /&gt;
*[[WS:High Fantasy|High Fantasy]] pricelist.  Not actually used in the Western Shores, but good for comparison purposes&lt;br /&gt;
*[http://www.columbiagames.com/HarnPage/harnmaster/economics/upkeepv2.html Upkeep] for the lifestyle a character wishes to maintain&lt;br /&gt;
*[[WS:Prices|Prices]] to buy things&lt;br /&gt;
*[[WS:Starting money|Starting money]] for new characters&lt;br /&gt;
*[[WS:Vehicles|Vehicles]] in the Western Shores&lt;br /&gt;
*[[WS:Wages|Wages]] earned through various occupations&lt;br /&gt;
*Weights and [[WS:Measures|Measures]]&lt;br /&gt;
Money.  Where to get it, how to spend it.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Human Magic in the Western Shores revolves around runes. Both clerical and &amp;quot;secular&amp;quot; magic users rely on a magical language of runic symbology, also used widely for the purpose of divination. Magical items will usually have runes engraved on them, and the gestures and/or words used in casting a spell are based on the runes.&lt;br /&gt;
&lt;br /&gt;
*[[WS:Runes|The Runic Language]]&lt;br /&gt;
*[[WS:Legendary Items|Legendary Magical Items]] - weapons of the Gods&lt;br /&gt;
*[[WS:Casters|What is the difference between a Cleric, a Mage and a Magical Creature?]]&lt;br /&gt;
*[[WS:Magic Items|Magic items]] - costs to create, how to build and Dwarvish discounts&lt;br /&gt;
*[[WS:Casting Spells|Casting spells]] - and modifiers based on magical weather&lt;br /&gt;
*[[WS:Alchemy|Alchemy]] - the creation of potions and the ingredients needed&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
*Religious and secular [[WS:Orders|Orders]]&lt;br /&gt;
*[[WS:Gods|Gods]] of the Western Shores&lt;br /&gt;
Theology.  Where to get it, how to use it.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*[[WS:Character creation|Character creation]]&lt;br /&gt;
*[[WS:Character advancment|Character advancment]]&lt;br /&gt;
*[[WS:Character death|Character death]]&lt;br /&gt;
*[[WS:Offscreen Characters|Offscreen Characters]] - What happens if you want to play a different character?&lt;br /&gt;
Specific rules related information.&lt;br /&gt;
&lt;br /&gt;
==Other Western Shores Campaigns==&lt;br /&gt;
*[http://www.tigerseyemedia.com/tiger/wscamp.html Tiger&#039;s Chaos]&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Enchantment&amp;diff=192169</id>
		<title>WS:Enchantment</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Enchantment&amp;diff=192169"/>
		<updated>2011-09-26T05:53:12Z</updated>

		<summary type="html">&lt;p&gt;Curufea: Undo revision 192168 by LessMomey (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Enchantment=&lt;br /&gt;
Back to [[WS:Herbs|Herbs]]&lt;br /&gt;
==Heth==&lt;br /&gt;
&#039;&#039;&#039;TIME&#039;&#039;&#039; : Autumn&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LOCALE&#039;&#039;&#039; : Caves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MIN COST&#039;&#039;&#039; : 2d&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MAX COST&#039;&#039;&#039; : 4d&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FANTASY COST&#039;&#039;&#039; : 1sp 1cp/1sp 7cp&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PURPOSE&#039;&#039;&#039; : harden item&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ADD?&#039;&#039;&#039; : Not addictive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EFFECT&#039;&#039;&#039; : x1.75 defense weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;USE&#039;&#039;&#039; : Applied&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FORM&#039;&#039;&#039; : Pollen&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RAR&#039;&#039;&#039; : -1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;STORE&#039;&#039;&#039; : D6 months&amp;lt;br&amp;gt;&lt;br /&gt;
==Hithe==&lt;br /&gt;
&#039;&#039;&#039;TIME&#039;&#039;&#039; : Summer/Autumn&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LOCALE&#039;&#039;&#039; : Plains&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MIN COST&#039;&#039;&#039; : 4d&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MAX COST&#039;&#039;&#039; : 7d&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FANTASY COST&#039;&#039;&#039; : 1sp 9cp/2sp 9cp&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PURPOSE&#039;&#039;&#039; : soften rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ADD?&#039;&#039;&#039; : Not addictive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EFFECT&#039;&#039;&#039; : Drain 2D6 DEF rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;USE&#039;&#039;&#039; : Applied&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FORM&#039;&#039;&#039; : Clove/Bulb&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RAR&#039;&#039;&#039; : -3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;STORE&#039;&#039;&#039; : D3 days&amp;lt;br&amp;gt;&lt;br /&gt;
==Metysso==&lt;br /&gt;
&#039;&#039;&#039;TIME&#039;&#039;&#039; : Autumn&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LOCALE&#039;&#039;&#039; : Deserts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MIN COST&#039;&#039;&#039; : 2s 8d&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MAX COST&#039;&#039;&#039; : 4s&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FANTASY COST&#039;&#039;&#039; : 1gp 2sp 2cp/1gp 9sp&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PURPOSE&#039;&#039;&#039; : Invisible Ink&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ADD?&#039;&#039;&#039; : Slightly addictive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EFFECT&#039;&#039;&#039; : &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;USE&#039;&#039;&#039; : Ingested&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FORM&#039;&#039;&#039; : Insect&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RAR&#039;&#039;&#039; : +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;STORE&#039;&#039;&#039; : D6 days&amp;lt;br&amp;gt;&lt;br /&gt;
==Pargen==&lt;br /&gt;
&#039;&#039;&#039;TIME&#039;&#039;&#039; : Summer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LOCALE&#039;&#039;&#039; : Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MIN COST&#039;&#039;&#039; : L208 6s 8d&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MAX COST&#039;&#039;&#039; : L208 6s 8d&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FANTASY COST&#039;&#039;&#039; : 2000gp/2000gp&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PURPOSE&#039;&#039;&#039; : resurrection&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ADD?&#039;&#039;&#039; : Addictive to use&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EFFECT&#039;&#039;&#039; : &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;USE&#039;&#039;&#039; : Breathed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FORM&#039;&#039;&#039; : Leaf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RAR&#039;&#039;&#039; : -8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;STORE&#039;&#039;&#039; : D3 days&amp;lt;br&amp;gt;&lt;br /&gt;
==Zanarless==&lt;br /&gt;
&#039;&#039;&#039;TIME&#039;&#039;&#039; : Summer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LOCALE&#039;&#039;&#039; : Bog or swamp&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MIN COST&#039;&#039;&#039; : 1d&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MAX COST&#039;&#039;&#039; : 1d&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FANTASY COST&#039;&#039;&#039; : 4cp/6cp&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PURPOSE&#039;&#039;&#039; : purify water&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ADD?&#039;&#039;&#039; : Not addictive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EFFECT&#039;&#039;&#039; : Purify Water&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;USE&#039;&#039;&#039; : Applied&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FORM&#039;&#039;&#039; : Algae&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RAR&#039;&#039;&#039; : 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;STORE&#039;&#039;&#039; : D3 days&amp;lt;br&amp;gt;&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Main_Page&amp;diff=151730</id>
		<title>WS:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Main_Page&amp;diff=151730"/>
		<updated>2010-07-29T08:44:49Z</updated>

		<summary type="html">&lt;p&gt;Curufea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Resource]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Fantasy Hero]]&lt;br /&gt;
[[Category:Hero System]]&lt;br /&gt;
[[Category:Western Shores]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Media:WScover.jpg|Cover Image]] &lt;br /&gt;
! [[Media:WScoversmall1.jpg|Cover Image 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[WS:Index|Continue to the Index Page]]=&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Index&amp;diff=48532</id>
		<title>WS:Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Index&amp;diff=48532"/>
		<updated>2007-04-12T05:48:02Z</updated>

		<summary type="html">&lt;p&gt;Curufea: Reverted to non-deleted version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Resource]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Fantasy Hero]]&lt;br /&gt;
[[Category:Hero System]]&lt;br /&gt;
[[Category:Western Shores]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WSTitle.png|right]]&lt;br /&gt;
[[Image:WSborder.png|right]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Important Message=&lt;br /&gt;
I am moving all pages and files back to my website in the near future, to a Hero System-specific Wiki I have setup there:-&lt;br /&gt;
http://www.curufea.com/hero/&lt;br /&gt;
&lt;br /&gt;
==The Western Shores==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System&#039;&#039;&#039;: Fantasy Hero for the Hero System 5th edition revised.&lt;br /&gt;
&lt;br /&gt;
A land of high fantasy and melodrama, where the effects of magic are felt through all the land. Bounded by the sea to the west, the reptillian kingdom to the south, the feline empire to the east and with nothing but ice, giants and dragons to the north.&lt;br /&gt;
&lt;br /&gt;
Humans dominate, and the Church is but one step behind every throne. The gods of the Aesir play with the lives of their worshipers while Odin the Allfather watches.&lt;br /&gt;
&lt;br /&gt;
A land that has been ravaged by war, daemonic invasion and megalomaniacal mages bent on obtaining godlike power. Rebuilt, repaired and still struggling. The Church Inquisition always on the look out for potential new sorcerous threats, and eager to hear the gossip of any.&lt;br /&gt;
&lt;br /&gt;
Barely tolerated magical races are balkanised into less travelled areas - the four breeds of Elf (few know of the fifth, the councillors), the earth elemental Dwarfs, the Centaur and Leomachi. The breeding of slave warriors by necromancers in the past, the Orc, the Goblin, the Ogre and the Troll, has instilled wariness and xenophobia in all humanity for the different.&lt;br /&gt;
&lt;br /&gt;
And then there is the myth of the Elven Golden-Age-That-Never-Was. Supposedly destroyed by a human, giving the Elves their own reasons for distrust.&lt;br /&gt;
&lt;br /&gt;
But there are heroes still, rising in times of trouble and regarded with awe.&lt;br /&gt;
&lt;br /&gt;
And magic flows, every festival there are miracles. Praying to the gods gives good crops, and priests receive answers to their questions. Many more would become priests, if there were less bureaucracy involved in the training. And Odin help any who even mention the word &amp;quot;corruption&amp;quot; in the same breath.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
Information pertaining to the current campaign being run in this setting by the writer.&lt;br /&gt;
&lt;br /&gt;
*[[WS:Session reports|Session reports]] from the current campaign being run in this setting by [[User:Curufea|Curufea]].&lt;br /&gt;
*The [[WS:Irolon Times|Irolon Times]] newspaper, which contains news and rumours.&lt;br /&gt;
*[[WS:Campaign files|Campaign files]] with images or document props.&lt;br /&gt;
====The Player Characters====&lt;br /&gt;
*[[WS:Team_Theodoric|Team Theodoric]] the Current PC group composed of-&lt;br /&gt;
**[[WS:Thodric_Jarl|Thodric Jarl]] - An ex-mercenary captain, now a [[WS:Irolon_Titles|Margrave]], who occasionally attracts the attention of some odd people.&lt;br /&gt;
**[[WS:Aeskil Ragnarson|Aeskil Ragnarson]] - A Special priest of Thor.&lt;br /&gt;
**[[WS:Red|Wu Shi Wang Chian Tzu Kongzi Chen, Mage of the fifth Huan, Imperial Sorcerer of Kartar]] - But his friends call him &amp;quot;Red&amp;quot; for short.&lt;br /&gt;
**[[WS:Connor MacBrennar|Connor MacBrennar]] - An elderly monk currently of no fixed abode.&lt;br /&gt;
*[[WS:Team_Alden|Team Alden]] the previous PC group composed of-&lt;br /&gt;
**[[WS:Baron_Alden_von_Elbe-Ester|The Baron Alden von Elbe-Elster]] - An elderly noble rebuilding his abode.&lt;br /&gt;
**[[WS:Thodric_Jarl|Thodric Jarl]] - A mercenary captain who occasionally attracts the attention of some odd people.&lt;br /&gt;
**[[WS:Cadmus|Cadmus the bard]] - Well travelled, with connections and a &#039;&#039;bon vivant&#039;&#039;, if somewhat amoral, attitude. &#039;&#039;&#039;Not with party&#039;&#039;&#039;&lt;br /&gt;
**[[WS:Friar_Riso|Friar Riso]] - Of the Cunradus order.  A superstitious, heavily burned orphan whose humility is only surpassed by his meekness. &#039;&#039;&#039;Not with party&#039;&#039;&#039;&lt;br /&gt;
**[[WS:Red|Wu Shi Wang Chian Tzu Kongzi Chen, Mage of the fifth Huan, Imperial Sorcerer of Kartar]] - But his friends call him &amp;quot;Red&amp;quot; for short.&lt;br /&gt;
**[[WS:Mi_Shang#Qi_Y.C3.BCan_Mi_Shang|Qi Yüan Mi Shang]] - A Kartaran Lioness, sent into the Western Shores to find the Wu Shi Wang Chian Tzu Kongzi Chen and invite him to return to Kartar.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
*[[WS:Maps|Maps]] of the Western Shores and various locales.&lt;br /&gt;
*The [[WS:Timeline|Timeline]].&lt;br /&gt;
*[[WS:Old editions|Old editions]] of the Irolon Times.&lt;br /&gt;
*[[WS:Evolution|Evolution]] of magic and the gods.&lt;br /&gt;
*[[WS:Calendar|Calendar]] &lt;br /&gt;
*[[http://www.curufea.com/phptest/geneology/index.php?command=gedcom&amp;amp;ged=western%20shores.ged Geneology]] of the ruling families of the Western Shores&lt;br /&gt;
Background information, timeline, history and calendar.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Cultural information, package deals, sayings and bits to flesh out life in the Western Shores.&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
*[[WS:Humans|Humans]]&lt;br /&gt;
*[[WS:Dwarfs|Dwarfs]]&lt;br /&gt;
*[[WS:Elves|Elves]]&lt;br /&gt;
*[[WS:Felines|Felines]]&lt;br /&gt;
*[[WS:Lizardmen|Lizardmen]]&lt;br /&gt;
*The [[WS:Race Names|Names]] of the various races according to each culture.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*[[WS:Necromantic|Necromantic creations]]&lt;br /&gt;
*[[WS:Demonic|Demonic creations]]&lt;br /&gt;
*[[WS:Constructs|Artificed constructs]]&lt;br /&gt;
*[[WS:Alien|Aliens]]&lt;br /&gt;
*[[WS:Critters|Critters]]&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Information about many of the physical locations inside the Western Shores.&lt;br /&gt;
===Nations===&lt;br /&gt;
*[[WS:Greatwood|Greatwood]] Forest (Elves)&lt;br /&gt;
*The Glorious and Eternal Empire of [[WS:Kartar|Kartar]] (Felines)&lt;br /&gt;
*[[WS:Ambria|Ambria]] (Human)&lt;br /&gt;
*[[WS:Brondheim|Brondheim]] (Human)&lt;br /&gt;
*[[WS:Daria|Daria]] (Human)&lt;br /&gt;
*The [[WS:Duchy|Duchy]] of Irolo (Human)&lt;br /&gt;
*[[WS:Zylistan|Zylistan]] (Lizardman)&lt;br /&gt;
*[[WS:Dragon Nation|The Dragon Nation]] (Lizardman)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*The Free City of [[WS:Weyrcliff|Weyrcliff]] (Mixed)&lt;br /&gt;
*The Isle of [[WS:Dornica|Dornica]] (Mixed)&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
*[[WS:Armour|Armour]]&lt;br /&gt;
*[[WS:Shields|Shields]]&lt;br /&gt;
*[[WS:Currency|Currencies]]&lt;br /&gt;
*[[WS:Provisions|Provisions]]&lt;br /&gt;
*[[WS:Guilds|Guilds]]&lt;br /&gt;
*[[WS:Herbs|Herbs]] - Prices, Availability and Effect&lt;br /&gt;
*[[WS:High Fantasy|High Fantasy]] pricelist.  Not actually used in the Western Shores, but good for comparison purposes&lt;br /&gt;
*[http://www.columbiagames.com/HarnPage/harnmaster/economics/upkeepv2.html Upkeep] for the lifestyle a character wishes to maintain&lt;br /&gt;
*[[WS:Prices|Prices]] to buy things&lt;br /&gt;
*[[WS:Starting money|Starting money]] for new characters&lt;br /&gt;
*[[WS:Vehicles|Vehicles]] in the Western Shores&lt;br /&gt;
*[[WS:Wages|Wages]] earned through various occupations&lt;br /&gt;
*Weights and [[WS:Measures|Measures]]&lt;br /&gt;
Money.  Where to get it, how to spend it.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Human Magic in the Western Shores revolves around runes. Both clerical and &amp;quot;secular&amp;quot; magic users rely on a magical language of runic symbology, also used widely for the purpose of divination. Magical items will usually have runes engraved on them, and the gestures and/or words used in casting a spell are based on the runes.&lt;br /&gt;
&lt;br /&gt;
*[[WS:Runes|The Runic Language]]&lt;br /&gt;
*[[WS:Legendary Items|Legendary Magical Items]] - weapons of the Gods&lt;br /&gt;
*[[WS:Casters|What is the difference between a Cleric, a Mage and a Magical Creature?]]&lt;br /&gt;
*[[WS:Magic Items|Magic items]] - costs to create, how to build and Dwarvish discounts&lt;br /&gt;
*[[WS:Casting Spells|Casting spells]] - and modifiers based on magical weather&lt;br /&gt;
*[[WS:Alchemy|Alchemy]] - the creation of potions and the ingredients needed&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
*Religious and secular [[WS:Orders|Orders]]&lt;br /&gt;
*[[WS:Gods|Gods]] of the Western Shores&lt;br /&gt;
Theology.  Where to get it, how to use it.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*[[WS:Character creation|Character creation]]&lt;br /&gt;
*[[WS:Character advancment|Character advancment]]&lt;br /&gt;
*[[WS:Character death|Character death]]&lt;br /&gt;
*[[WS:Offscreen Characters|Offscreen Characters]] - What happens if you want to play a different character?&lt;br /&gt;
Specific rules related information.&lt;br /&gt;
&lt;br /&gt;
==Other Western Shores Campaigns==&lt;br /&gt;
*[http://www.tigerseyemedia.com/tiger/wscamp.html Tiger&#039;s Chaos]&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Main_Page&amp;diff=37500</id>
		<title>WS:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Main_Page&amp;diff=37500"/>
		<updated>2006-11-26T22:15:05Z</updated>

		<summary type="html">&lt;p&gt;Curufea: Reverted to original&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Resource]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Fantasy Hero]]&lt;br /&gt;
[[Category:Hero System]]&lt;br /&gt;
[[Category:Western Shores]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Media:WScover.jpg|Cover Image]] &lt;br /&gt;
! [[Media:WScoversmall1.jpg|Cover Image 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[WS:Index|Continue to the Index Page]]=&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Main_Page&amp;diff=33630</id>
		<title>WS:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Main_Page&amp;diff=33630"/>
		<updated>2006-10-08T02:52:15Z</updated>

		<summary type="html">&lt;p&gt;Curufea: Random numbers were added for some reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Resource]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Fantasy Hero]]&lt;br /&gt;
[[Category:Hero System]]&lt;br /&gt;
[[Category:Western Shores]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Media:WScover.jpg|Cover Image]] &lt;br /&gt;
! [[Media:WScoversmall1.jpg|Cover Image 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[WS:Index|Continue to the Index Page]]=&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Alchemy&amp;diff=32454</id>
		<title>WS:Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Alchemy&amp;diff=32454"/>
		<updated>2006-09-22T06:15:42Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Alchemy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Alchemy=&lt;br /&gt;
&lt;br /&gt;
Alchemy is a multipower framework that must have the following limitations -&lt;br /&gt;
*Delayed Effect (May have number of potions equal to INT; +1/4) &lt;br /&gt;
*Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4)&lt;br /&gt;
*OAF Fragile (-1 1/4)&lt;br /&gt;
*Requires A Skill Roll And A Skill Roll (Alchemy and Tap; -3/4)&lt;br /&gt;
*Gestures (Requires both hands; Complex; -3/4)&lt;br /&gt;
*Concentration (0 DCV; -1/2)&lt;br /&gt;
*Conditional Power (Requires alchemical equipment to prepare, and the necessary ingredients. -1/2)&lt;br /&gt;
*Restrainable (-1/2)&lt;br /&gt;
&lt;br /&gt;
For a total limitation of &#039;&#039;&#039;-7 3/4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to create the potion, 6 hours of time must be spent making the potion with the correct ingredients and equipment, with various runic gestures and incantations.  The active points of the potion determine the modifier to the Alchemy skill roll (-1 for every 10 active points of the potion).  And then a Tap roll is made to channel mana into the potion (or enchanted object if creating a magical item).&lt;br /&gt;
&lt;br /&gt;
All the limitations occur in the preparation of the potion, except for &amp;quot;restrainable&amp;quot; which simulates that someone attempting to use a potion, cannot do so if tied up, grabbed or otherwise prevented from the obvious moves necessary, and &amp;quot;OAF fragile&amp;quot; which simulated the container for the finished potion (as well as the alchemical equipment used in preparation).&lt;br /&gt;
&lt;br /&gt;
Potions can use the charges limitation, if they have a duration of time over which their effect occurs.  If they do use charges, the must also cost END (only to activate for &#039;&#039;&#039;-1/4&#039;&#039;&#039;), and have that limitation as well - to represent the mana transfer from the ley lines into the potion.&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Many potions are thanks to the [http://hiddenway.tripod.com/hero/ Fantasy Hero Treasure Trove] of Bob Hall.&lt;br /&gt;
&lt;br /&gt;
*[[WS:Cursed Potions|Cursed potions and poisons]]&lt;br /&gt;
*[[WS:Movement Potions|Movement potions]]&lt;br /&gt;
*[[WS:Combat Potions|Combat potions]]&lt;br /&gt;
*[[WS:Defense Potions|Defense potions]]&lt;br /&gt;
*[[WS:Other Potions|Other potions]]&lt;br /&gt;
===Potions in progress===&lt;br /&gt;
The following potions have not yet been converted to the 5th edition revised rules, but are included here for completeness sake.  &lt;br /&gt;
*[[WS:Temp Potions|Potions in Progress]]&lt;br /&gt;
*[http://www.geocities.com/markdoc.geo/Gaming_stuff/Grimoire/potions_and_powders_list.htm Marcdoc&#039;s potions]&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Index&amp;diff=32453</id>
		<title>WS:Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Index&amp;diff=32453"/>
		<updated>2006-09-22T00:52:25Z</updated>

		<summary type="html">&lt;p&gt;Curufea: Important Message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Resource]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Fantasy Hero]]&lt;br /&gt;
[[Category:Hero System]]&lt;br /&gt;
[[Category:Western Shores]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WSTitle.png|right]]&lt;br /&gt;
[[Image:WSborder.png|right]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Important Message=&lt;br /&gt;
I am moving all pages and files back to my website in the near future, to a Hero System-specific Wiki I have setup there:-&lt;br /&gt;
http://www.curufea.com/hero/&lt;br /&gt;
&lt;br /&gt;
==The Western Shores==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System&#039;&#039;&#039;: Fantasy Hero for the Hero System 5th edition revised.&lt;br /&gt;
&lt;br /&gt;
A land of high fantasy and melodrama, where the effects of magic are felt through all the land. Bounded by the sea to the west, the reptillian kingdom to the south, the feline empire to the east and with nothing but ice, giants and dragons to the north.&lt;br /&gt;
&lt;br /&gt;
Humans dominate, and the Church is but one step behind every throne. The gods of the Aesir play with the lives of their worshipers while Odin the Allfather watches.&lt;br /&gt;
&lt;br /&gt;
A land that has been ravaged by war, daemonic invasion and megalomaniacal mages bent on obtaining godlike power. Rebuilt, repaired and still struggling. The Church Inquisition always on the look out for potential new sorcerous threats, and eager to hear the gossip of any.&lt;br /&gt;
&lt;br /&gt;
Barely tolerated magical races are balkanised into less travelled areas - the four breeds of Elf (few know of the fifth, the councillors), the earth elemental Dwarfs, the Centaur and Leomachi. The breeding of slave warriors by necromancers in the past, the Orc, the Goblin, the Ogre and the Troll, has instilled wariness and xenophobia in all humanity for the different.&lt;br /&gt;
&lt;br /&gt;
And then there is the myth of the Elven Golden-Age-That-Never-Was. Supposedly destroyed by a human, giving the Elves their own reasons for distrust.&lt;br /&gt;
&lt;br /&gt;
But there are heroes still, rising in times of trouble and regarded with awe.&lt;br /&gt;
&lt;br /&gt;
And magic flows, every festival there are miracles. Praying to the gods gives good crops, and priests receive answers to their questions. Many more would become priests, if there were less bureaucracy involved in the training. And Odin help any who even mention the word &amp;quot;corruption&amp;quot; in the same breath.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
Information pertaining to the current campaign being run in this setting by the writer.&lt;br /&gt;
&lt;br /&gt;
*[[WS:Session reports|Session reports]] from the current campaign being run in this setting by [[User:Curufea|Curufea]].&lt;br /&gt;
*The [[WS:Irolon Times|Irolon Times]] newspaper, which contains news and rumours.&lt;br /&gt;
*[[WS:Campaign files|Campaign files]] with images or document props.&lt;br /&gt;
====The Player Characters====&lt;br /&gt;
*[[WS:Team_Theodoric|Team Theodoric]] the Current PC group composed of-&lt;br /&gt;
**[[WS:Thodric_Jarl|Thodric Jarl]] - An ex-mercenary captain, now a [[WS:Irolon_Titles|Margrave]], who occasionally attracts the attention of some odd people.&lt;br /&gt;
**[[WS:Aeskil Ragnarson|Aeskil Ragnarson]] - A Special priest of Thor.&lt;br /&gt;
**[[WS:Red|Wu Shi Wang Chian Tzu Kongzi Chen, Mage of the fifth Huan, Imperial Sorcerer of Kartar]] - But his friends call him &amp;quot;Red&amp;quot; for short.&lt;br /&gt;
**[[WS:Connor MacBrennar|Connor MacBrennar]] - An elderly monk currently of no fixed abode.&lt;br /&gt;
*[[WS:Team_Alden|Team Alden]] the previous PC group composed of-&lt;br /&gt;
**[[WS:Baron_Alden_von_Elbe-Ester|The Baron Alden von Elbe-Elster]] - An elderly noble rebuilding his abode.&lt;br /&gt;
**[[WS:Thodric_Jarl|Thodric Jarl]] - A mercenary captain who occasionally attracts the attention of some odd people.&lt;br /&gt;
**[[WS:Cadmus|Cadmus the bard]] - Well travelled, with connections and a &#039;&#039;bon vivant&#039;&#039;, if somewhat amoral, attitude. &#039;&#039;&#039;Not with party&#039;&#039;&#039;&lt;br /&gt;
**[[WS:Friar_Riso|Friar Riso]] - Of the Cunradus order.  A superstitious, heavily burned orphan whose humility is only surpassed by his meekness. &#039;&#039;&#039;Not with party&#039;&#039;&#039;&lt;br /&gt;
**[[WS:Red|Wu Shi Wang Chian Tzu Kongzi Chen, Mage of the fifth Huan, Imperial Sorcerer of Kartar]] - But his friends call him &amp;quot;Red&amp;quot; for short.&lt;br /&gt;
**[[WS:Mi_Shang#Qi_Y.C3.BCan_Mi_Shang|Qi Yüan Mi Shang]] - A Kartaran Lioness, sent into the Western Shores to find the Wu Shi Wang Chian Tzu Kongzi Chen and invite him to return to Kartar.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
*[[WS:Maps|Maps]] of the Western Shores and various locales.&lt;br /&gt;
*The [[WS:Timeline|Timeline]].&lt;br /&gt;
*[[WS:Old editions|Old editions]] of the Irolon Times.&lt;br /&gt;
*[[WS:Evolution|Evolution]] of magic and the gods.&lt;br /&gt;
*[[WS:Calendar|Calendar]] &lt;br /&gt;
*[[http://www.curufea.com/phptest/geneology/index.php?command=gedcom&amp;amp;ged=western%20shores.ged Geneology]] of the ruling families of the Western Shores&lt;br /&gt;
Background information, timeline, history and calendar.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Cultural information, package deals, sayings and bits to flesh out life in the Western Shores.&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
*[[WS:Humans|Humans]]&lt;br /&gt;
*[[WS:Dwarfs|Dwarfs]]&lt;br /&gt;
*[[WS:Elves|Elves]]&lt;br /&gt;
*[[WS:Felines|Felines]]&lt;br /&gt;
*[[WS:Lizardmen|Lizardmen]]&lt;br /&gt;
*The [[WS:Race Names|Names]] of the various races according to each culture.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*[[WS:Necromantic|Necromantic creations]]&lt;br /&gt;
*[[WS:Demonic|Demonic creations]]&lt;br /&gt;
*[[WS:Constructs|Artificed constructs]]&lt;br /&gt;
*[[WS:Alien|Aliens]]&lt;br /&gt;
*[[WS:Critters|Critters]]&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Information about many of the physical locations inside the Western Shores.&lt;br /&gt;
===Nations===&lt;br /&gt;
*[[WS:Greatwood|Greatwood]] Forest (Elves)&lt;br /&gt;
*The Glorious and Eternal Empire of [[WS:Kartar|Kartar]] (Felines)&lt;br /&gt;
*[[WS:Ambria|Ambria]] (Human)&lt;br /&gt;
*[[WS:Brondheim|Brondheim]] (Human)&lt;br /&gt;
*[[WS:Daria|Daria]] (Human)&lt;br /&gt;
*The [[WS:Duchy|Duchy]] of Irolo (Human)&lt;br /&gt;
*[[WS:Zylistan|Zylistan]] (Lizardman)&lt;br /&gt;
*[[WS:Dragon Nation|The Dragon Nation]] (Lizardman)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*The Free City of [[WS:Weyrcliff|Weyrcliff]] (Mixed)&lt;br /&gt;
*The Isle of [[WS:Dornica|Dornica]] (Mixed)&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
*[[WS:Armour|Armour]]&lt;br /&gt;
*[[WS:Shields|Shields]]&lt;br /&gt;
*[[WS:Currency|Currencies]]&lt;br /&gt;
*[[WS:Provisions|Provisions]]&lt;br /&gt;
*[[WS:Guilds|Guilds]]&lt;br /&gt;
*[[WS:Herbs|Herbs]] - Prices, Availability and Effect&lt;br /&gt;
*[[WS:High Fantasy|High Fantasy]] pricelist.  Not actually used in the Western Shores, but good for comparison purposes&lt;br /&gt;
*[http://www.columbiagames.com/HarnPage/harnmaster/economics/upkeepv2.html Upkeep] for the lifestyle a character wishes to maintain&lt;br /&gt;
*[[WS:Prices|Prices]] to buy things&lt;br /&gt;
*[[WS:Starting money|Starting money]] for new characters&lt;br /&gt;
*[[WS:Vehicles|Vehicles]] in the Western Shores&lt;br /&gt;
*[[WS:Wages|Wages]] earned through various occupations&lt;br /&gt;
*Weights and [[WS:Measures|Measures]]&lt;br /&gt;
Money.  Where to get it, how to spend it.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Human Magic in the Western Shores revolves around runes. Both clerical and &amp;quot;secular&amp;quot; magic users rely on a magical language of runic symbology, also used widely for the purpose of divination. Magical items will usually have runes engraved on them, and the gestures and/or words used in casting a spell are based on the runes.&lt;br /&gt;
&lt;br /&gt;
*[[WS:Runes|The Runic Language]]&lt;br /&gt;
*[[WS:Legendary Items|Legendary Magical Items]] - weapons of the Gods&lt;br /&gt;
*[[WS:Casters|What is the difference between a Cleric, a Mage and a Magical Creature?]]&lt;br /&gt;
*[[WS:Magic Items|Magic items]] - costs to create, how to build and Dwarvish discounts&lt;br /&gt;
*[[WS:Casting Spells|Casting spells]] - and modifiers based on magical weather&lt;br /&gt;
*[[WS:Alchemy|Alchemy]] - the creation of potions and the ingredients needed&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
*Religious and secular [[WS:Orders|Orders]]&lt;br /&gt;
*[[WS:Gods|Gods]] of the Western Shores&lt;br /&gt;
Theology.  Where to get it, how to use it.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*[[WS:Character creation|Character creation]]&lt;br /&gt;
*[[WS:Character advancment|Character advancment]]&lt;br /&gt;
*[[WS:Character death|Character death]]&lt;br /&gt;
*[[WS:Offscreen Characters|Offscreen Characters]] - What happens if you want to play a different character?&lt;br /&gt;
Specific rules related information.&lt;br /&gt;
&lt;br /&gt;
==Other Western Shores Campaigns==&lt;br /&gt;
*[http://www.tigerseyemedia.com/tiger/wscamp.html Tiger&#039;s Chaos]&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:All_Irolo_Map_2&amp;diff=32380</id>
		<title>WS:All Irolo Map 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:All_Irolo_Map_2&amp;diff=32380"/>
		<updated>2006-09-20T03:43:21Z</updated>

		<summary type="html">&lt;p&gt;Curufea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
Back to [[WS:Duchy|The Grand Duchy of Irolo]]&lt;br /&gt;
[[image:All Irolo.jpg]]&lt;br /&gt;
==[[WS:Irolo_Legend|View legend]]==&lt;br /&gt;
Back to [[WS:Duchy|The Grand Duchy of Irolo]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Maps&amp;diff=32379</id>
		<title>WS:Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Maps&amp;diff=32379"/>
		<updated>2006-09-20T03:42:52Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Duchy of Irolo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Maps of the Western Shores=&lt;br /&gt;
*[[WS:Original Map|Original B&amp;amp;W map]] of the Western shores, with names&lt;br /&gt;
*[[WS:Size Map|Size comparison]] B&amp;amp;W map of the Western shores, with names&lt;br /&gt;
*[[WS:Texture Map|Textured map]] of the Western shores&lt;br /&gt;
*[[WS:Texture2 Map|Textured map]] of the Western shores with name overlay&lt;br /&gt;
==Local maps==&lt;br /&gt;
===Duchy of Irolo===&lt;br /&gt;
*[http://www.curufea.com/images/Bayern-Ostmark.jpg Map of Bayern and Ostmark] Centred around Elbe-Elster.  Warning - this file is 3mb in size.&lt;br /&gt;
*[[WS:All Irolo Map|The Political Divisions]] of the Duchy of Irolo - [[WS:Irolo Legend|The Legend]] that explains what the numbers mean&lt;br /&gt;
*[[WS:All Irolo Map 2|The Political Divisions]] of the Duchy of Irolo, as a smaller version.&lt;br /&gt;
*[[WS:Elbe-Elster Map|Elbe-Elster]] in the March of Ostmark&lt;br /&gt;
*[[WS:Uckermark Map|Uckermark]] in the March of Ostmark&lt;br /&gt;
*[[WS:Havelland Map|Havelland]] in the March of Ostmark&lt;br /&gt;
&lt;br /&gt;
==Floorplans==&lt;br /&gt;
===Religious Buildings===&lt;br /&gt;
*[http://www.bcholmes.org/fading_suns/resources/cathedral.svg Typical Cathedral]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Index&amp;diff=32376</id>
		<title>WS:Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Index&amp;diff=32376"/>
		<updated>2006-09-20T02:13:34Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* The Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Resource]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Fantasy Hero]]&lt;br /&gt;
[[Category:Hero System]]&lt;br /&gt;
[[Category:Western Shores]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WSTitle.png|right]]&lt;br /&gt;
[[Image:WSborder.png|right]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;:  I am currently transferring information from my website to this Wiki which is more likely &lt;br /&gt;
to receive higher traffic and be of more use to gamers.  The original website is here - http://www.curufea.com/games/western/campaign.php for those interested is looking at material I have not yet converted to the Wiki format.&lt;br /&gt;
&lt;br /&gt;
==The Western Shores==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System&#039;&#039;&#039;: Fantasy Hero for the Hero System 5th edition revised.&lt;br /&gt;
&lt;br /&gt;
A land of high fantasy and melodrama, where the effects of magic are felt through all the land. Bounded by the sea to the west, the reptillian kingdom to the south, the feline empire to the east and with nothing but ice, giants and dragons to the north.&lt;br /&gt;
&lt;br /&gt;
Humans dominate, and the Church is but one step behind every throne. The gods of the Aesir play with the lives of their worshipers while Odin the Allfather watches.&lt;br /&gt;
&lt;br /&gt;
A land that has been ravaged by war, daemonic invasion and megalomaniacal mages bent on obtaining godlike power. Rebuilt, repaired and still struggling. The Church Inquisition always on the look out for potential new sorcerous threats, and eager to hear the gossip of any.&lt;br /&gt;
&lt;br /&gt;
Barely tolerated magical races are balkanised into less travelled areas - the four breeds of Elf (few know of the fifth, the councillors), the earth elemental Dwarfs, the Centaur and Leomachi. The breeding of slave warriors by necromancers in the past, the Orc, the Goblin, the Ogre and the Troll, has instilled wariness and xenophobia in all humanity for the different.&lt;br /&gt;
&lt;br /&gt;
And then there is the myth of the Elven Golden-Age-That-Never-Was. Supposedly destroyed by a human, giving the Elves their own reasons for distrust.&lt;br /&gt;
&lt;br /&gt;
But there are heroes still, rising in times of trouble and regarded with awe.&lt;br /&gt;
&lt;br /&gt;
And magic flows, every festival there are miracles. Praying to the gods gives good crops, and priests receive answers to their questions. Many more would become priests, if there were less bureaucracy involved in the training. And Odin help any who even mention the word &amp;quot;corruption&amp;quot; in the same breath.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
Information pertaining to the current campaign being run in this setting by the writer.&lt;br /&gt;
&lt;br /&gt;
*[[WS:Session reports|Session reports]] from the current campaign being run in this setting by [[User:Curufea|Curufea]].&lt;br /&gt;
*The [[WS:Irolon Times|Irolon Times]] newspaper, which contains news and rumours.&lt;br /&gt;
*[[WS:Campaign files|Campaign files]] with images or document props.&lt;br /&gt;
====The Player Characters====&lt;br /&gt;
*[[WS:Team_Theodoric|Team Theodoric]] the Current PC group composed of-&lt;br /&gt;
**[[WS:Thodric_Jarl|Thodric Jarl]] - An ex-mercenary captain, now a [[WS:Irolon_Titles|Margrave]], who occasionally attracts the attention of some odd people.&lt;br /&gt;
**[[WS:Aeskil Ragnarson|Aeskil Ragnarson]] - A Special priest of Thor.&lt;br /&gt;
**[[WS:Red|Wu Shi Wang Chian Tzu Kongzi Chen, Mage of the fifth Huan, Imperial Sorcerer of Kartar]] - But his friends call him &amp;quot;Red&amp;quot; for short.&lt;br /&gt;
**[[WS:Connor MacBrennar|Connor MacBrennar]] - An elderly monk currently of no fixed abode.&lt;br /&gt;
*[[WS:Team_Alden|Team Alden]] the previous PC group composed of-&lt;br /&gt;
**[[WS:Baron_Alden_von_Elbe-Ester|The Baron Alden von Elbe-Elster]] - An elderly noble rebuilding his abode.&lt;br /&gt;
**[[WS:Thodric_Jarl|Thodric Jarl]] - A mercenary captain who occasionally attracts the attention of some odd people.&lt;br /&gt;
**[[WS:Cadmus|Cadmus the bard]] - Well travelled, with connections and a &#039;&#039;bon vivant&#039;&#039;, if somewhat amoral, attitude. &#039;&#039;&#039;Not with party&#039;&#039;&#039;&lt;br /&gt;
**[[WS:Friar_Riso|Friar Riso]] - Of the Cunradus order.  A superstitious, heavily burned orphan whose humility is only surpassed by his meekness. &#039;&#039;&#039;Not with party&#039;&#039;&#039;&lt;br /&gt;
**[[WS:Red|Wu Shi Wang Chian Tzu Kongzi Chen, Mage of the fifth Huan, Imperial Sorcerer of Kartar]] - But his friends call him &amp;quot;Red&amp;quot; for short.&lt;br /&gt;
**[[WS:Mi_Shang#Qi_Y.C3.BCan_Mi_Shang|Qi Yüan Mi Shang]] - A Kartaran Lioness, sent into the Western Shores to find the Wu Shi Wang Chian Tzu Kongzi Chen and invite him to return to Kartar.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
*[[WS:Maps|Maps]] of the Western Shores and various locales.&lt;br /&gt;
*The [[WS:Timeline|Timeline]].&lt;br /&gt;
*[[WS:Old editions|Old editions]] of the Irolon Times.&lt;br /&gt;
*[[WS:Evolution|Evolution]] of magic and the gods.&lt;br /&gt;
*[[WS:Calendar|Calendar]] &lt;br /&gt;
*[[http://www.curufea.com/phptest/geneology/index.php?command=gedcom&amp;amp;ged=western%20shores.ged Geneology]] of the ruling families of the Western Shores&lt;br /&gt;
Background information, timeline, history and calendar.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Cultural information, package deals, sayings and bits to flesh out life in the Western Shores.&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
*[[WS:Humans|Humans]]&lt;br /&gt;
*[[WS:Dwarfs|Dwarfs]]&lt;br /&gt;
*[[WS:Elves|Elves]]&lt;br /&gt;
*[[WS:Felines|Felines]]&lt;br /&gt;
*[[WS:Lizardmen|Lizardmen]]&lt;br /&gt;
*The [[WS:Race Names|Names]] of the various races according to each culture.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*[[WS:Necromantic|Necromantic creations]]&lt;br /&gt;
*[[WS:Demonic|Demonic creations]]&lt;br /&gt;
*[[WS:Constructs|Artificed constructs]]&lt;br /&gt;
*[[WS:Alien|Aliens]]&lt;br /&gt;
*[[WS:Critters|Critters]]&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Information about many of the physical locations inside the Western Shores.&lt;br /&gt;
===Nations===&lt;br /&gt;
*[[WS:Greatwood|Greatwood]] Forest (Elves)&lt;br /&gt;
*The Glorious and Eternal Empire of [[WS:Kartar|Kartar]] (Felines)&lt;br /&gt;
*[[WS:Ambria|Ambria]] (Human)&lt;br /&gt;
*[[WS:Brondheim|Brondheim]] (Human)&lt;br /&gt;
*[[WS:Daria|Daria]] (Human)&lt;br /&gt;
*The [[WS:Duchy|Duchy]] of Irolo (Human)&lt;br /&gt;
*[[WS:Zylistan|Zylistan]] (Lizardman)&lt;br /&gt;
*[[WS:Dragon Nation|The Dragon Nation]] (Lizardman)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*The Free City of [[WS:Weyrcliff|Weyrcliff]] (Mixed)&lt;br /&gt;
*The Isle of [[WS:Dornica|Dornica]] (Mixed)&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
*[[WS:Armour|Armour]]&lt;br /&gt;
*[[WS:Shields|Shields]]&lt;br /&gt;
*[[WS:Currency|Currencies]]&lt;br /&gt;
*[[WS:Provisions|Provisions]]&lt;br /&gt;
*[[WS:Guilds|Guilds]]&lt;br /&gt;
*[[WS:Herbs|Herbs]] - Prices, Availability and Effect&lt;br /&gt;
*[[WS:High Fantasy|High Fantasy]] pricelist.  Not actually used in the Western Shores, but good for comparison purposes&lt;br /&gt;
*[http://www.columbiagames.com/HarnPage/harnmaster/economics/upkeepv2.html Upkeep] for the lifestyle a character wishes to maintain&lt;br /&gt;
*[[WS:Prices|Prices]] to buy things&lt;br /&gt;
*[[WS:Starting money|Starting money]] for new characters&lt;br /&gt;
*[[WS:Vehicles|Vehicles]] in the Western Shores&lt;br /&gt;
*[[WS:Wages|Wages]] earned through various occupations&lt;br /&gt;
*Weights and [[WS:Measures|Measures]]&lt;br /&gt;
Money.  Where to get it, how to spend it.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Human Magic in the Western Shores revolves around runes. Both clerical and &amp;quot;secular&amp;quot; magic users rely on a magical language of runic symbology, also used widely for the purpose of divination. Magical items will usually have runes engraved on them, and the gestures and/or words used in casting a spell are based on the runes.&lt;br /&gt;
&lt;br /&gt;
*[[WS:Runes|The Runic Language]]&lt;br /&gt;
*[[WS:Legendary Items|Legendary Magical Items]] - weapons of the Gods&lt;br /&gt;
*[[WS:Casters|What is the difference between a Cleric, a Mage and a Magical Creature?]]&lt;br /&gt;
*[[WS:Magic Items|Magic items]] - costs to create, how to build and Dwarvish discounts&lt;br /&gt;
*[[WS:Casting Spells|Casting spells]] - and modifiers based on magical weather&lt;br /&gt;
*[[WS:Alchemy|Alchemy]] - the creation of potions and the ingredients needed&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
*Religious and secular [[WS:Orders|Orders]]&lt;br /&gt;
*[[WS:Gods|Gods]] of the Western Shores&lt;br /&gt;
Theology.  Where to get it, how to use it.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*[[WS:Character creation|Character creation]]&lt;br /&gt;
*[[WS:Character advancment|Character advancment]]&lt;br /&gt;
*[[WS:Character death|Character death]]&lt;br /&gt;
*[[WS:Offscreen Characters|Offscreen Characters]] - What happens if you want to play a different character?&lt;br /&gt;
Specific rules related information.&lt;br /&gt;
&lt;br /&gt;
==Other Western Shores Campaigns==&lt;br /&gt;
*[http://www.tigerseyemedia.com/tiger/wscamp.html Tiger&#039;s Chaos]&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Index&amp;diff=32375</id>
		<title>WS:Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Index&amp;diff=32375"/>
		<updated>2006-09-20T02:11:58Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* The Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Resource]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Fantasy Hero]]&lt;br /&gt;
[[Category:Hero System]]&lt;br /&gt;
[[Category:Western Shores]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WSTitle.png|right]]&lt;br /&gt;
[[Image:WSborder.png|right]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;:  I am currently transferring information from my website to this Wiki which is more likely &lt;br /&gt;
to receive higher traffic and be of more use to gamers.  The original website is here - http://www.curufea.com/games/western/campaign.php for those interested is looking at material I have not yet converted to the Wiki format.&lt;br /&gt;
&lt;br /&gt;
==The Western Shores==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System&#039;&#039;&#039;: Fantasy Hero for the Hero System 5th edition revised.&lt;br /&gt;
&lt;br /&gt;
A land of high fantasy and melodrama, where the effects of magic are felt through all the land. Bounded by the sea to the west, the reptillian kingdom to the south, the feline empire to the east and with nothing but ice, giants and dragons to the north.&lt;br /&gt;
&lt;br /&gt;
Humans dominate, and the Church is but one step behind every throne. The gods of the Aesir play with the lives of their worshipers while Odin the Allfather watches.&lt;br /&gt;
&lt;br /&gt;
A land that has been ravaged by war, daemonic invasion and megalomaniacal mages bent on obtaining godlike power. Rebuilt, repaired and still struggling. The Church Inquisition always on the look out for potential new sorcerous threats, and eager to hear the gossip of any.&lt;br /&gt;
&lt;br /&gt;
Barely tolerated magical races are balkanised into less travelled areas - the four breeds of Elf (few know of the fifth, the councillors), the earth elemental Dwarfs, the Centaur and Leomachi. The breeding of slave warriors by necromancers in the past, the Orc, the Goblin, the Ogre and the Troll, has instilled wariness and xenophobia in all humanity for the different.&lt;br /&gt;
&lt;br /&gt;
And then there is the myth of the Elven Golden-Age-That-Never-Was. Supposedly destroyed by a human, giving the Elves their own reasons for distrust.&lt;br /&gt;
&lt;br /&gt;
But there are heroes still, rising in times of trouble and regarded with awe.&lt;br /&gt;
&lt;br /&gt;
And magic flows, every festival there are miracles. Praying to the gods gives good crops, and priests receive answers to their questions. Many more would become priests, if there were less bureaucracy involved in the training. And Odin help any who even mention the word &amp;quot;corruption&amp;quot; in the same breath.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
Information pertaining to the current campaign being run in this setting by the writer.&lt;br /&gt;
&lt;br /&gt;
*[[WS:Session reports|Session reports]] from the current campaign being run in this setting by [[User:Curufea|Curufea]].&lt;br /&gt;
*The [[WS:Irolon Times|Irolon Times]] newspaper, which contains news and rumours.&lt;br /&gt;
*[[WS:Campaign files|Campaign files]] with images or document props.&lt;br /&gt;
====The Player Characters====&lt;br /&gt;
*[[WS:Team_Theodoric|Team Theodoric]] the Current PC group composed of-&lt;br /&gt;
**[[WS:Thodric_Jarl|Thodric Jarl]] - An ex-mercenary captain, now a Margrave, who occasionally attracts the attention of some odd people.&lt;br /&gt;
**[[WS:Aeskil Ragnarson|Aeskil Ragnarson]] - A Special priest of Thor.&lt;br /&gt;
**[[WS:Red|Wu Shi Wang Chian Tzu Kongzi Chen, Mage of the fifth Huan, Imperial Sorcerer of Kartar]] - But his friends call him &amp;quot;Red&amp;quot; for short.&lt;br /&gt;
**[[WS:Connor MacBrennar|Connor MacBrennar]] - An elderly monk currently of no fixed abode.&lt;br /&gt;
*[[WS:Team_Alden|Team Alden]] the previous PC group composed of-&lt;br /&gt;
**[[WS:Baron_Alden_von_Elbe-Ester|The Baron Alden von Elbe-Elster]] - An elderly noble rebuilding his abode.&lt;br /&gt;
**[[WS:Thodric_Jarl|Thodric Jarl]] - A mercenary captain who occasionally attracts the attention of some odd people.&lt;br /&gt;
**[[WS:Cadmus|Cadmus the bard]] - Well travelled, with connections and a &#039;&#039;bon vivant&#039;&#039;, if somewhat amoral, attitude. &#039;&#039;&#039;Not with party&#039;&#039;&#039;&lt;br /&gt;
**[[WS:Friar_Riso|Friar Riso]] - Of the Cunradus order.  A superstitious, heavily burned orphan whose humility is only surpassed by his meekness. &#039;&#039;&#039;Not with party&#039;&#039;&#039;&lt;br /&gt;
**[[WS:Red|Wu Shi Wang Chian Tzu Kongzi Chen, Mage of the fifth Huan, Imperial Sorcerer of Kartar]] - But his friends call him &amp;quot;Red&amp;quot; for short.&lt;br /&gt;
**[[WS:Mi_Shang#Qi_Y.C3.BCan_Mi_Shang|Qi Yüan Mi Shang]] - A Kartaran Lioness, sent into the Western Shores to find the Wu Shi Wang Chian Tzu Kongzi Chen and invite him to return to Kartar.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
*[[WS:Maps|Maps]] of the Western Shores and various locales.&lt;br /&gt;
*The [[WS:Timeline|Timeline]].&lt;br /&gt;
*[[WS:Old editions|Old editions]] of the Irolon Times.&lt;br /&gt;
*[[WS:Evolution|Evolution]] of magic and the gods.&lt;br /&gt;
*[[WS:Calendar|Calendar]] &lt;br /&gt;
*[[http://www.curufea.com/phptest/geneology/index.php?command=gedcom&amp;amp;ged=western%20shores.ged Geneology]] of the ruling families of the Western Shores&lt;br /&gt;
Background information, timeline, history and calendar.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Cultural information, package deals, sayings and bits to flesh out life in the Western Shores.&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
*[[WS:Humans|Humans]]&lt;br /&gt;
*[[WS:Dwarfs|Dwarfs]]&lt;br /&gt;
*[[WS:Elves|Elves]]&lt;br /&gt;
*[[WS:Felines|Felines]]&lt;br /&gt;
*[[WS:Lizardmen|Lizardmen]]&lt;br /&gt;
*The [[WS:Race Names|Names]] of the various races according to each culture.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*[[WS:Necromantic|Necromantic creations]]&lt;br /&gt;
*[[WS:Demonic|Demonic creations]]&lt;br /&gt;
*[[WS:Constructs|Artificed constructs]]&lt;br /&gt;
*[[WS:Alien|Aliens]]&lt;br /&gt;
*[[WS:Critters|Critters]]&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Information about many of the physical locations inside the Western Shores.&lt;br /&gt;
===Nations===&lt;br /&gt;
*[[WS:Greatwood|Greatwood]] Forest (Elves)&lt;br /&gt;
*The Glorious and Eternal Empire of [[WS:Kartar|Kartar]] (Felines)&lt;br /&gt;
*[[WS:Ambria|Ambria]] (Human)&lt;br /&gt;
*[[WS:Brondheim|Brondheim]] (Human)&lt;br /&gt;
*[[WS:Daria|Daria]] (Human)&lt;br /&gt;
*The [[WS:Duchy|Duchy]] of Irolo (Human)&lt;br /&gt;
*[[WS:Zylistan|Zylistan]] (Lizardman)&lt;br /&gt;
*[[WS:Dragon Nation|The Dragon Nation]] (Lizardman)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*The Free City of [[WS:Weyrcliff|Weyrcliff]] (Mixed)&lt;br /&gt;
*The Isle of [[WS:Dornica|Dornica]] (Mixed)&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
*[[WS:Armour|Armour]]&lt;br /&gt;
*[[WS:Shields|Shields]]&lt;br /&gt;
*[[WS:Currency|Currencies]]&lt;br /&gt;
*[[WS:Provisions|Provisions]]&lt;br /&gt;
*[[WS:Guilds|Guilds]]&lt;br /&gt;
*[[WS:Herbs|Herbs]] - Prices, Availability and Effect&lt;br /&gt;
*[[WS:High Fantasy|High Fantasy]] pricelist.  Not actually used in the Western Shores, but good for comparison purposes&lt;br /&gt;
*[http://www.columbiagames.com/HarnPage/harnmaster/economics/upkeepv2.html Upkeep] for the lifestyle a character wishes to maintain&lt;br /&gt;
*[[WS:Prices|Prices]] to buy things&lt;br /&gt;
*[[WS:Starting money|Starting money]] for new characters&lt;br /&gt;
*[[WS:Vehicles|Vehicles]] in the Western Shores&lt;br /&gt;
*[[WS:Wages|Wages]] earned through various occupations&lt;br /&gt;
*Weights and [[WS:Measures|Measures]]&lt;br /&gt;
Money.  Where to get it, how to spend it.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Human Magic in the Western Shores revolves around runes. Both clerical and &amp;quot;secular&amp;quot; magic users rely on a magical language of runic symbology, also used widely for the purpose of divination. Magical items will usually have runes engraved on them, and the gestures and/or words used in casting a spell are based on the runes.&lt;br /&gt;
&lt;br /&gt;
*[[WS:Runes|The Runic Language]]&lt;br /&gt;
*[[WS:Legendary Items|Legendary Magical Items]] - weapons of the Gods&lt;br /&gt;
*[[WS:Casters|What is the difference between a Cleric, a Mage and a Magical Creature?]]&lt;br /&gt;
*[[WS:Magic Items|Magic items]] - costs to create, how to build and Dwarvish discounts&lt;br /&gt;
*[[WS:Casting Spells|Casting spells]] - and modifiers based on magical weather&lt;br /&gt;
*[[WS:Alchemy|Alchemy]] - the creation of potions and the ingredients needed&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
*Religious and secular [[WS:Orders|Orders]]&lt;br /&gt;
*[[WS:Gods|Gods]] of the Western Shores&lt;br /&gt;
Theology.  Where to get it, how to use it.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*[[WS:Character creation|Character creation]]&lt;br /&gt;
*[[WS:Character advancment|Character advancment]]&lt;br /&gt;
*[[WS:Character death|Character death]]&lt;br /&gt;
*[[WS:Offscreen Characters|Offscreen Characters]] - What happens if you want to play a different character?&lt;br /&gt;
Specific rules related information.&lt;br /&gt;
&lt;br /&gt;
==Other Western Shores Campaigns==&lt;br /&gt;
*[http://www.tigerseyemedia.com/tiger/wscamp.html Tiger&#039;s Chaos]&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Casting_Spells&amp;diff=32374</id>
		<title>WS:Casting Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Casting_Spells&amp;diff=32374"/>
		<updated>2006-09-20T01:06:30Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* To sum up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Casting Spells=&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be keeping with the ley lines ideas. However there are a couple of changes to the rules and usual Fantasy Hero magic systems that should be noted.&lt;br /&gt;
&lt;br /&gt;
Standard FH magic has gestures, incantations, usually an OAF expendable as well - and then you have a skill roll to activate the spell. Some spells have side effects if they aren&#039;t cast directly. In the Turakian Age published setting for FH, there is a cute school of magic known as Theurgy, which borrows power from the Gods or the Stars without their permission (priests of Gods have their blessings already, of course). The side effects of failing the Theurgy skill roll means the God in question has noticed and usually inflicted the caster with a lesser version of what they were trying to do.&lt;br /&gt;
&lt;br /&gt;
Be that as it may - I can&#039;t have side effects in WS if you fail a skill roll. As I won&#039;t be having skill rolls to cast spells. The FH book suggests there are problems, as this treats spells as inherent powers. However - while I won&#039;t have a roll to cast a spell, I will require a roll to tap a ley line (for magic users) or to confirm their faith in their God (for priests) in order to power the spell. Mind you, a spell working is not the same as hitting a target - that still needs to be rolled as an attack, like any other weapon.&lt;br /&gt;
&lt;br /&gt;
Strangely enough, the -1 to the skill roll that normal FH spells get for every 10 active points, also equates to how much endurance (END) is needed to power the spell (unless it has modifiers to the END). And END is what they ley lines provide to power spells in my WS setting - spell/miracle users don&#039;t use their own endurance (unless there is very special circumstances). This leads to the interesting concept of skill roll equating to effectiveness. And failing a roll is less catastrophic.&lt;br /&gt;
&lt;br /&gt;
For most FH or Turakian Age - you roll skill, if you fail you get side effects, or nothing happens.&lt;br /&gt;
In WS - the spell goes off, you roll tap skill, if you succeed it is at full effect, and for each point you fail the spell is 1 END less effective. 1 END of power usually equated to 1D6 of effect.&lt;br /&gt;
&lt;br /&gt;
The question is - what to do with people who succeed their tapping roll by a larger amount than what is required?&lt;br /&gt;
&lt;br /&gt;
Spells are a set cost with a set effect (so many D6 and no more). Should I have a variable advantage on all spells - so if the caster manages to get even more END to pump their spells with, they could add extra advantages to it - such as armour piercing, explosive, area effect, auto fire, modifiers to hit etc..&lt;br /&gt;
Possibly for every +2 they made their roll by, then get 1 END worth of advantages - on the basis that some of the energy is wasted as they struggle to shove it into the spell they are using.&lt;br /&gt;
&lt;br /&gt;
If I make this a house rule - I won&#039;t need to modify any of the spells in any of the books. This is just the way that they work in my setting.&lt;br /&gt;
&lt;br /&gt;
However - I&#039;m still not sure what to do with side effects that occur only on a failed roll, it is now a lesser disadvantage. I&#039;ll see what spells players choose and do a case-by-case analysis I guess...&lt;br /&gt;
&lt;br /&gt;
I&#039;ve an idea for simplifications for this- if they fail their roll, they get the &amp;quot;weaker option&amp;quot; on the spell (as listed in FHG, FHG2), and if they are a magic user, and succeed with a control roll before a tap roll, and the tap roll succeed by 2 or more points, they get the &amp;quot;stronger spell option&amp;quot;. I&#039;m also thinking of having a second level of failure.&lt;br /&gt;
==To sum up==&lt;br /&gt;
&lt;br /&gt;
* Spells from TA, FHG, FHG2&lt;br /&gt;
* Priests use Faith&lt;br /&gt;
* Secular use Tap&lt;br /&gt;
* Faith/Tap roll modified by Active Points of spell (as normal), Magical Weather (as normal) and Magical items in the vicinity (MIV)&lt;br /&gt;
* Secular with Tap-Ranged (an advantage to Tap) can bypass the MIV and Magical Weather modifiers.&lt;br /&gt;
* Secular with Magical Control must roll it before Tap, or Tap-Ranged.&lt;br /&gt;
* Faith/Tap is an EGO skill 3/2&lt;br /&gt;
* Magical Control is an INT skill 3/2&lt;br /&gt;
===Faith/Tap/Tap-Ranged (or Tap/Tap-Ranged with a failed Magical Control first):===&lt;br /&gt;
* Failure by 2 or more, spell does not function. Side effects occur.&lt;br /&gt;
* Failure, means spell works, but not well. Spell is &amp;quot;weaker option&amp;quot; and any side effects occur.&lt;br /&gt;
* Success, means spell works, as normal. No side effects (unless listed as always occuring)&lt;br /&gt;
* Success by 2 or more, spell works, but excess Mana is channeled out as light/heat/sound. No spell will be &amp;quot;invisible power effects&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Tap/Tap-Ranged with a successful Magical Control first===&lt;br /&gt;
* Spell does not work, no side effects.&lt;br /&gt;
* Caster can choose to have the (2) effect from above, or have the spell not work, with no side effects.&lt;br /&gt;
* As above.&lt;br /&gt;
* Spell operates as &amp;quot;stronger option&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Modifiers to the Magical Control (MC) skill===&lt;br /&gt;
&lt;br /&gt;
Anything that affects concentration, as other skills. Also long-term endurance loss/fatigue, and a minus for each spell currently in use.&lt;br /&gt;
&lt;br /&gt;
NB- because the player knows when they fail an MC roll, it adds an extra level of choice, do they then still cast the spell knowing it will be as uncontrolable as a Priest&#039;s miracle?&lt;br /&gt;
MIV (Magical Items in Vicinity) modifiers&lt;br /&gt;
&lt;br /&gt;
====Active (attacking usually) power -====&lt;br /&gt;
Every 10 active points -1 (of currently active power)&lt;br /&gt;
&lt;br /&gt;
====Passive (defensive usually) power -====&lt;br /&gt;
Every 20 active points -1 (of currently active power)&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
God -10&lt;br /&gt;
Alien magic (ie Demons) -5 (the alien magic is polluting the local ley lines)&lt;br /&gt;
&lt;br /&gt;
Another thing I just realised, Tap-Ranged will have to include modifiers for range based on the next nearest ley-line. Which could mean that it is actually a worse roll than one affected by weather and MIV. However, it is cheaper to buy skill levels that &amp;quot;affect range modifiers only&amp;quot;. So that should counter it.&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Casting_Spells&amp;diff=32373</id>
		<title>WS:Casting Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Casting_Spells&amp;diff=32373"/>
		<updated>2006-09-20T01:05:51Z</updated>

		<summary type="html">&lt;p&gt;Curufea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Casting Spells=&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be keeping with the ley lines ideas. However there are a couple of changes to the rules and usual Fantasy Hero magic systems that should be noted.&lt;br /&gt;
&lt;br /&gt;
Standard FH magic has gestures, incantations, usually an OAF expendable as well - and then you have a skill roll to activate the spell. Some spells have side effects if they aren&#039;t cast directly. In the Turakian Age published setting for FH, there is a cute school of magic known as Theurgy, which borrows power from the Gods or the Stars without their permission (priests of Gods have their blessings already, of course). The side effects of failing the Theurgy skill roll means the God in question has noticed and usually inflicted the caster with a lesser version of what they were trying to do.&lt;br /&gt;
&lt;br /&gt;
Be that as it may - I can&#039;t have side effects in WS if you fail a skill roll. As I won&#039;t be having skill rolls to cast spells. The FH book suggests there are problems, as this treats spells as inherent powers. However - while I won&#039;t have a roll to cast a spell, I will require a roll to tap a ley line (for magic users) or to confirm their faith in their God (for priests) in order to power the spell. Mind you, a spell working is not the same as hitting a target - that still needs to be rolled as an attack, like any other weapon.&lt;br /&gt;
&lt;br /&gt;
Strangely enough, the -1 to the skill roll that normal FH spells get for every 10 active points, also equates to how much endurance (END) is needed to power the spell (unless it has modifiers to the END). And END is what they ley lines provide to power spells in my WS setting - spell/miracle users don&#039;t use their own endurance (unless there is very special circumstances). This leads to the interesting concept of skill roll equating to effectiveness. And failing a roll is less catastrophic.&lt;br /&gt;
&lt;br /&gt;
For most FH or Turakian Age - you roll skill, if you fail you get side effects, or nothing happens.&lt;br /&gt;
In WS - the spell goes off, you roll tap skill, if you succeed it is at full effect, and for each point you fail the spell is 1 END less effective. 1 END of power usually equated to 1D6 of effect.&lt;br /&gt;
&lt;br /&gt;
The question is - what to do with people who succeed their tapping roll by a larger amount than what is required?&lt;br /&gt;
&lt;br /&gt;
Spells are a set cost with a set effect (so many D6 and no more). Should I have a variable advantage on all spells - so if the caster manages to get even more END to pump their spells with, they could add extra advantages to it - such as armour piercing, explosive, area effect, auto fire, modifiers to hit etc..&lt;br /&gt;
Possibly for every +2 they made their roll by, then get 1 END worth of advantages - on the basis that some of the energy is wasted as they struggle to shove it into the spell they are using.&lt;br /&gt;
&lt;br /&gt;
If I make this a house rule - I won&#039;t need to modify any of the spells in any of the books. This is just the way that they work in my setting.&lt;br /&gt;
&lt;br /&gt;
However - I&#039;m still not sure what to do with side effects that occur only on a failed roll, it is now a lesser disadvantage. I&#039;ll see what spells players choose and do a case-by-case analysis I guess...&lt;br /&gt;
&lt;br /&gt;
I&#039;ve an idea for simplifications for this- if they fail their roll, they get the &amp;quot;weaker option&amp;quot; on the spell (as listed in FHG, FHG2), and if they are a magic user, and succeed with a control roll before a tap roll, and the tap roll succeed by 2 or more points, they get the &amp;quot;stronger spell option&amp;quot;. I&#039;m also thinking of having a second level of failure.&lt;br /&gt;
==To sum up==&lt;br /&gt;
&lt;br /&gt;
Spells from TA, FHG, FHG2&lt;br /&gt;
Priests use Faith&lt;br /&gt;
Secular use Tap&lt;br /&gt;
Faith/Tap roll modified by Active Points of spell (as normal), Magical Weather (as normal) and Magical items in the vicinity (MIV)&lt;br /&gt;
Secular with Tap-Ranged (an advantage to Tap) can bypass the MIV and Magical Weather modifiers.&lt;br /&gt;
Secular with Magical Control must roll it before Tap, or Tap-Ranged.&lt;br /&gt;
Faith/Tap is an EGO skill 3/2&lt;br /&gt;
Magical Control is an INT skill 3/2&lt;br /&gt;
===Faith/Tap/Tap-Ranged (or Tap/Tap-Ranged with a failed Magical Control first):===&lt;br /&gt;
* Failure by 2 or more, spell does not function. Side effects occur.&lt;br /&gt;
* Failure, means spell works, but not well. Spell is &amp;quot;weaker option&amp;quot; and any side effects occur.&lt;br /&gt;
* Success, means spell works, as normal. No side effects (unless listed as always occuring)&lt;br /&gt;
* Success by 2 or more, spell works, but excess Mana is channeled out as light/heat/sound. No spell will be &amp;quot;invisible power effects&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Tap/Tap-Ranged with a successful Magical Control first===&lt;br /&gt;
* Spell does not work, no side effects.&lt;br /&gt;
* Caster can choose to have the (2) effect from above, or have the spell not work, with no side effects.&lt;br /&gt;
* As above.&lt;br /&gt;
* Spell operates as &amp;quot;stronger option&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Modifiers to the Magical Control (MC) skill===&lt;br /&gt;
&lt;br /&gt;
Anything that affects concentration, as other skills. Also long-term endurance loss/fatigue, and a minus for each spell currently in use.&lt;br /&gt;
&lt;br /&gt;
NB- because the player knows when they fail an MC roll, it adds an extra level of choice, do they then still cast the spell knowing it will be as uncontrolable as a Priest&#039;s miracle?&lt;br /&gt;
MIV (Magical Items in Vicinity) modifiers&lt;br /&gt;
&lt;br /&gt;
====Active (attacking usually) power -====&lt;br /&gt;
Every 10 active points -1 (of currently active power)&lt;br /&gt;
&lt;br /&gt;
====Passive (defensive usually) power -====&lt;br /&gt;
Every 20 active points -1 (of currently active power)&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
God -10&lt;br /&gt;
Alien magic (ie Demons) -5 (the alien magic is polluting the local ley lines)&lt;br /&gt;
&lt;br /&gt;
Another thing I just realised, Tap-Ranged will have to include modifiers for range based on the next nearest ley-line. Which could mean that it is actually a worse roll than one affected by weather and MIV. However, it is cheaper to buy skill levels that &amp;quot;affect range modifiers only&amp;quot;. So that should counter it.&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Chapter_Three&amp;diff=32300</id>
		<title>WS:Chapter Three</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Chapter_Three&amp;diff=32300"/>
		<updated>2006-09-18T06:07:35Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Session Sixteen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=The Story so far=&lt;br /&gt;
Go back to the [[WS:Session reports|Session report index]]&lt;br /&gt;
&lt;br /&gt;
==Chapter the Third:==&lt;br /&gt;
&lt;br /&gt;
===Session Sixteen===&lt;br /&gt;
Sunday, 17th September 2006 , 1.30&amp;lt;br&amp;gt;&lt;br /&gt;
Game date -&amp;lt;br&amp;gt;&lt;br /&gt;
7 July 3250&lt;br /&gt;
&lt;br /&gt;
After two months of tidying up, Theodoric is crowned as the new Margrave of Ostmark.  A strange monk crashes the afterparty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go back to the [[WS:Session reports|Session report index]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Session_reports&amp;diff=32299</id>
		<title>WS:Session reports</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Session_reports&amp;diff=32299"/>
		<updated>2006-09-18T06:06:04Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* The setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=The Story so far=&lt;br /&gt;
&lt;br /&gt;
==The setting==&lt;br /&gt;
&lt;br /&gt;
[[WS:Baron Alden von Elbe-Ester|Baron Alden von Elbe-Elster]] a reclusive noble eager to kowtow to any political wind to guard his secret (that of being a Mage in a repressive society .. ooooh) having proven this within the last 5 years by not supporting his Markgraf&#039;s son who was declared traitor while his more morally dubious cousin, Constantia took over the Mark. But then he&#039;s also cautious as he&#039;s getting on in years. He&#039;s in his sixties now and is fairly desparate to find a way to prolong his life. Hopefully live forever.&lt;br /&gt;
Which is why he went for the Wang. To be precise the Wu Shi Wang, the Wu Shi Wang Chian Tzu Kongzi Chen, Mage of the fifth Huan, Imperial Sorcerer of Kartar.&lt;br /&gt;
But Wang didn&#039;t show. &lt;br /&gt;
&lt;br /&gt;
Start of campaign Game date - 5th of March 3250&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[WS:Chapter One|Chapter 1: Where in the world is Wang (WWW)?]]&lt;br /&gt;
*[[WS:Chapter Two|Chapter 2: The Red Star]]&lt;br /&gt;
*[[WS:Chapter Three|Chapter 3: The Demonblades]] &lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Character_creation&amp;diff=32181</id>
		<title>WS:Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Character_creation&amp;diff=32181"/>
		<updated>2006-09-15T03:57:01Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* FANTASY BENCHMARKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Character Benchmark==&lt;br /&gt;
&#039;&#039;&#039;Eosin&#039;&#039;&#039; has written a great benchmarking document that lists the statistics of well known mythic characters for players to have an idea of suitable levels.  I reproduce it here for your enlightenment :)&lt;br /&gt;
&lt;br /&gt;
Original message - &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.herogames.com/forums/showthread.php?p=1161864&lt;br /&gt;
===FANTASY BENCHMARKS===&lt;br /&gt;
This list speculates about the characteristics of Greek and Arthurian heroes.  I wanted to see about including some of the mainstay fantasy characters such as those from Lord of the Rings, Conan, Wheel of Time, A Song of Fire and Ice, and Others as suggested by folks. The fantasy genre displays an&lt;br /&gt;
amazing range of abilities with many characters falling well outside of the Normal Characteristic Maxima. The&lt;br /&gt;
list is specific to fantasy characters and only hits the high points of well-known heroes, but it may give the&lt;br /&gt;
players ideas on where they want to go (and more importantly — where they can go) with their character.&lt;br /&gt;
Again, this is only my opinion of their abilities and it is not intended to be a strait jacket.&lt;br /&gt;
I omitted the PRE stat because nearly all of the characters demonstrate enormous courage, even when facing&lt;br /&gt;
sure death.&lt;br /&gt;
{|&lt;br /&gt;
! STRENGTH&lt;br /&gt;
! DEXTERITY&lt;br /&gt;
! CONSTITUTION&lt;br /&gt;
! BODY&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
8 Peasants, Levy, Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
10 Farmers, Militia&amp;lt;br&amp;gt;&lt;br /&gt;
11 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
13 Squires, Elite Guards, Atlanta, Kay, Paris, Waylander&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Most Knights, Arthur, Gawain, Rand, Jaim Lannister, Galad&amp;lt;br&amp;gt;&lt;br /&gt;
18 Galahad, Achilles, Lancelot, Lan, Aragorn&amp;lt;br&amp;gt;&lt;br /&gt;
20 Hector, Bors, Ector, Roland&amp;lt;br&amp;gt;&lt;br /&gt;
21 Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
23 Bedivere, Boromir&amp;lt;br&amp;gt;&lt;br /&gt;
25 Conan&amp;lt;br&amp;gt;&lt;br /&gt;
27 Druss&amp;lt;br&amp;gt;&lt;br /&gt;
28 Minotaur, Gregor Clegane&amp;lt;br&amp;gt;&lt;br /&gt;
30 Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
35 Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
40 Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
45 Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Militia&amp;lt;br&amp;gt;&lt;br /&gt;
10 Guardsmen&amp;lt;br&amp;gt;&lt;br /&gt;
11 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
12 Squires, Gregor Clegane&amp;lt;br&amp;gt;&lt;br /&gt;
13 Young Knights&amp;lt;br&amp;gt;&lt;br /&gt;
14 Elite Guards, Ajax, Knights, Druss&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Grendel, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
17 Hercules, Aeneas, Arthur, Boromir&amp;lt;br&amp;gt;&lt;br /&gt;
18 Gawain, Bors&amp;lt;br&amp;gt;&lt;br /&gt;
19 Rand, Aragorn, Jaim Lannister&amp;lt;br&amp;gt;&lt;br /&gt;
20 Beowulf, Roland, Galahad&amp;lt;br&amp;gt;&lt;br /&gt;
21 Hector, Atlanta, Lan&amp;lt;br&amp;gt;&lt;br /&gt;
23 Lancelot, Conan, Galad&amp;lt;br&amp;gt;&lt;br /&gt;
24 Waylander&amp;lt;br&amp;gt;&lt;br /&gt;
25 Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
26 Legolas [Movie]&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Levy, Farmers&amp;lt;br&amp;gt;&lt;br /&gt;
10 Militia, Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
13 Squires, Elite Guards&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Most Knights, Jaim Lannister&amp;lt;br&amp;gt;&lt;br /&gt;
18 Lancelot, Gawain, Hector, Galad&amp;lt;br&amp;gt;&lt;br /&gt;
20 Achilles, Atlanta, Ajax, Rand, Boromir&amp;lt;br&amp;gt;&lt;br /&gt;
23 Minotaur, Beowulf, Lan, Aragorn&amp;lt;br&amp;gt;&lt;br /&gt;
25 Grendel, Hercules, Conan, Gregor Clegane&amp;lt;br&amp;gt;&lt;br /&gt;
28 Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Levy, Farmers, Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
9 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
10 Squires, Elite Guards, Kay, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
11 Atlanta, Gawain, Ector, Galahad, Jaim Lannister, Galad&amp;lt;br&amp;gt;&lt;br /&gt;
13 Hector, Lancelot, Odysseus, Rand&amp;lt;br&amp;gt;&lt;br /&gt;
15 Beowulf, Ajax, Roland, Lan, Aragorn, Boromir&amp;lt;br&amp;gt;&lt;br /&gt;
17 Hercules, Achilles, Conan, Gregor Clegane&amp;lt;br&amp;gt;&lt;br /&gt;
20 Minotaur, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
23 Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! INTELLIGENCE&lt;br /&gt;
! EGO&lt;br /&gt;
! COMELINESS&lt;br /&gt;
! SPEED&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
7 Gregor Clegane&amp;lt;br&amp;gt;&lt;br /&gt;
8 Peasants, Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
10 Lancelot, Paris, Jaim Lannister, Galad&amp;lt;br&amp;gt;&lt;br /&gt;
13 Gawain, Galahad, Percival, Lan, Boromir&amp;lt;br&amp;gt;&lt;br /&gt;
15 Arthur, Kay, Hector, Conan, Aragorn&amp;lt;br&amp;gt;&lt;br /&gt;
18 Bellerophon, Mordred, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
20 Odysseus, Morgaine, Rand&amp;lt;br&amp;gt;&lt;br /&gt;
25 Memnon, Nimue (Lady of the Lake)&amp;lt;br&amp;gt;&lt;br /&gt;
28 Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Militia, Mercenaries, Ajax, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
10 Guardsmen, Soldiers, Paris, Gregor Clegane&amp;lt;br&amp;gt;&lt;br /&gt;
11 Lancelot, Kay, Jaim Lannister&amp;lt;br&amp;gt;&lt;br /&gt;
12 Squires, Young Knights, Boromir&amp;lt;br&amp;gt;&lt;br /&gt;
13 Knights, Atlanta, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
14 Morgaine, Mordred&amp;lt;br&amp;gt;&lt;br /&gt;
15 Gawain, Hercules, Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
17 Achilles, Arthur, Bors&amp;lt;br&amp;gt;&lt;br /&gt;
18 Hector, Memnon, Conan, Druss&amp;lt;br&amp;gt;&lt;br /&gt;
20 Beowulf, Roland , Lan, Galad&amp;lt;br&amp;gt;&lt;br /&gt;
21 Galahad, Percival, Aragorn&amp;lt;br&amp;gt;&lt;br /&gt;
23 Merlin, Rand&amp;lt;br&amp;gt;&lt;br /&gt;
25 Nimue&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
5 Gregor Clegane&amp;lt;br&amp;gt;&lt;br /&gt;
10 Bors, Ector, Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
13 Hector, Gawain, Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
15 Percival, Paris, Atlanta, Aragorn, Boromir&amp;lt;br&amp;gt;&lt;br /&gt;
18 Galahad, Roland, Circe, Rand&amp;lt;br&amp;gt;&lt;br /&gt;
20 Lancelot, Medea, Achilles, Jaim Lannister&amp;lt;br&amp;gt;&lt;br /&gt;
23 Guinevere, Morgaine, Galad&amp;lt;br&amp;gt;&lt;br /&gt;
25 Nimue&amp;lt;br&amp;gt;&lt;br /&gt;
28 Helen.&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
1 Peasants&amp;lt;br&amp;gt;&lt;br /&gt;
2 Soldiers, Guardsmen, Squires&amp;lt;br&amp;gt;&lt;br /&gt;
3 Mercenaries, Knights, Kay, Ajax, Grendel, Gregor Clegane&amp;lt;br&amp;gt;&lt;br /&gt;
4 Arthur, Gawain, Hercules, Roland, Odysseus, Druss, Rand, Boromir, Jaim Lannister&amp;lt;br&amp;gt;&lt;br /&gt;
5 Beowulf, Lancelot, Galahad, Hector, Achilles, Conan, Waylander, Lan, Aragorn&amp;lt;br&amp;gt;&lt;br /&gt;
6 Legolas [Movie], Galad&lt;br /&gt;
|}&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Recared&amp;diff=32178</id>
		<title>WS:Recared</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Recared&amp;diff=32178"/>
		<updated>2006-09-15T02:06:44Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Castle Recared */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
=Castle Recared=&lt;br /&gt;
Back to [[WS:Havelland|The Barony of Havelland]]&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.rpg.net/images/9/9f/Mapamalbork01.gif Castle Recared - Plan 1]&lt;br /&gt;
*[http://wiki.rpg.net/images/9/97/Mapamalbork02.gif Castle Recared - Plan 2]&lt;br /&gt;
*[http://wiki.rpg.net/images/8/80/Mapamalbork03.gif Castle Recared - Plan 3]&lt;br /&gt;
*[http://wiki.rpg.net/images/1/12/Mapamalbork04.gif Castle Recared - Plan 4]&lt;br /&gt;
*[http://wiki.rpg.net/images/a/aa/Rplan.gif Castle Recared - Plan]&lt;br /&gt;
*[http://wiki.rpg.net/images/5/59/Recared.jpg Castle Recared]&lt;br /&gt;
*[http://wiki.rpg.net/images/c/cc/Malbork-r8.jpg Castle Recared]&lt;br /&gt;
*[http://wiki.rpg.net/images/b/b4/Malbork-p4.jpg Castle Recared - Plan]&lt;br /&gt;
*[http://wiki.rpg.net/images/9/98/Malbork-p2.jpg Castle Recared - Upper Courtyard]&lt;br /&gt;
*[http://wiki.rpg.net/images/0/00/Malbork-p1.jpg Castle Recared - Lower Courtyard]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[WS:Havelland|The Barony of Havelland]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Mapamalbork04.gif&amp;diff=32177</id>
		<title>File:Mapamalbork04.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Mapamalbork04.gif&amp;diff=32177"/>
		<updated>2006-09-15T02:06:14Z</updated>

		<summary type="html">&lt;p&gt;Curufea: Castle Recared - Plan 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Castle Recared - Plan 4&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Recared&amp;diff=32176</id>
		<title>WS:Recared</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Recared&amp;diff=32176"/>
		<updated>2006-09-15T02:05:31Z</updated>

		<summary type="html">&lt;p&gt;Curufea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
=Castle Recared=&lt;br /&gt;
Back to [[WS:Havelland|The Barony of Havelland]]&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.rpg.net/images/9/9f/Mapamalbork01.gif Castle Recared - Plan 1]&lt;br /&gt;
*[http://wiki.rpg.net/images/9/97/Mapamalbork02.gif Castle Recared - Plan 2]&lt;br /&gt;
*[http://wiki.rpg.net/images/8/80/Mapamalbork03.gif Castle Recared - Plan 3]&lt;br /&gt;
*[http://wiki.rpg.net/images/Mapamalbork04.gif Castle Recared - Plan 4]&lt;br /&gt;
*[http://wiki.rpg.net/images/a/aa/Rplan.gif Castle Recared - Plan]&lt;br /&gt;
*[http://wiki.rpg.net/images/5/59/Recared.jpg Castle Recared]&lt;br /&gt;
*[http://wiki.rpg.net/images/c/cc/Malbork-r8.jpg Castle Recared]&lt;br /&gt;
*[http://wiki.rpg.net/images/b/b4/Malbork-p4.jpg Castle Recared - Plan]&lt;br /&gt;
*[http://wiki.rpg.net/images/9/98/Malbork-p2.jpg Castle Recared - Upper Courtyard]&lt;br /&gt;
*[http://wiki.rpg.net/images/0/00/Malbork-p1.jpg Castle Recared - Lower Courtyard]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[WS:Havelland|The Barony of Havelland]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Recared&amp;diff=32175</id>
		<title>WS:Recared</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Recared&amp;diff=32175"/>
		<updated>2006-09-15T02:04:51Z</updated>

		<summary type="html">&lt;p&gt;Curufea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
=Castle Recared=&lt;br /&gt;
Back to [[WS:Havelland|The Barony of Havelland]]&lt;br /&gt;
&lt;br /&gt;
*[[http://wiki.rpg.net/images/9/9f/Mapamalbork01.gif|Castle Recared - Plan 1]]&lt;br /&gt;
*[[http://wiki.rpg.net/images/9/97/Mapamalbork02.gif|Castle Recared - Plan 2]]&lt;br /&gt;
*[[http://wiki.rpg.net/images/8/80/Mapamalbork03.gif|Castle Recared - Plan 3]]&lt;br /&gt;
*[[http://wiki.rpg.net/images/Mapamalbork04.gif|Castle Recared - Plan 4]]&lt;br /&gt;
*[[http://wiki.rpg.net/images/a/aa/Rplan.gif|Castle Recared - Plan]]&lt;br /&gt;
*[[http://wiki.rpg.net/images/5/59/Recared.jpg|Castle Recared]]&lt;br /&gt;
*[[http://wiki.rpg.net/images/c/cc/Malbork-r8.jpg|Castle Recared]]&lt;br /&gt;
*[[http://wiki.rpg.net/images/b/b4/Malbork-p4.jpg|Castle Recared - Plan]]&lt;br /&gt;
*[[http://wiki.rpg.net/images/9/98/Malbork-p2.jpg|Castle Recared - Upper Courtyard]]&lt;br /&gt;
*[[http://wiki.rpg.net/images/0/00/Malbork-p1.jpg|Castle Recared - Lower Courtyard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[WS:Havelland|The Barony of Havelland]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Recared&amp;diff=32174</id>
		<title>WS:Recared</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Recared&amp;diff=32174"/>
		<updated>2006-09-15T02:02:39Z</updated>

		<summary type="html">&lt;p&gt;Curufea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
=Castle Recared=&lt;br /&gt;
Back to [[WS:Havelland|The Barony of Havelland]]&lt;br /&gt;
&lt;br /&gt;
*[[Image:Mapamalbork01.gif|Castle Recared - Plan 1]]&lt;br /&gt;
*[[Image:Mapamalbork02.gif|Castle Recared - Plan 2]]&lt;br /&gt;
*[[Image:Mapamalbork03.gif|Castle Recared - Plan 3]]&lt;br /&gt;
*[[Image:Mapamalbork04.gif|Castle Recared - Plan 4]]&lt;br /&gt;
*[[Image:Rplan.gif|Castle Recared - Plan]]&lt;br /&gt;
*[[Image:Recared.jpg|Castle Recared]]&lt;br /&gt;
*[[Image:Malbork-r8.jpg|Castle Recared]]&lt;br /&gt;
*[[Image:Malbork-p4.jpg|Castle Recared - Plan]]&lt;br /&gt;
*[[Image:Malbork-p2.jpg|Castle Recared - Upper Courtyard]]&lt;br /&gt;
*[[Image:Malbork-p1.jpg|Castle Recared - Lower Courtyard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[WS:Havelland|The Barony of Havelland]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Recared&amp;diff=32173</id>
		<title>WS:Recared</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Recared&amp;diff=32173"/>
		<updated>2006-09-15T02:01:22Z</updated>

		<summary type="html">&lt;p&gt;Curufea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
=Castle Recared=&lt;br /&gt;
Back to [[WS:Havelland|The Barony of Havelland]]&lt;br /&gt;
&lt;br /&gt;
*[[Image:Mapamalbork03.gif|Castle Recared - Plan 3]]&lt;br /&gt;
*[[Image:Mapamalbork02.gif|Castle Recared - Plan 2]]&lt;br /&gt;
*[[Image:Mapamalbork01.gif|Castle Recared - Plan 1]]&lt;br /&gt;
*[[Image:Rplan.gif|Castle Recared - Plan]]&lt;br /&gt;
*[[Image:Recared.jpg|Castle Recared]]&lt;br /&gt;
*[[Image:Malbork-r8.jpg|Castle Recared]]&lt;br /&gt;
*[[Image:Malbork-p4.jpg|Castle Recared - Plan]]&lt;br /&gt;
*[[Image:Malbork-p2.jpg|Castle Recared - Upper Courtyard]]&lt;br /&gt;
*[[Image:Malbork-p1.jpg|Castle Recared - Lower Courtyard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[WS:Havelland|The Barony of Havelland]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Recared&amp;diff=32172</id>
		<title>WS:Recared</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Recared&amp;diff=32172"/>
		<updated>2006-09-15T01:58:24Z</updated>

		<summary type="html">&lt;p&gt;Curufea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
=Castle Recared=&lt;br /&gt;
Back to [[WS:Havelland|The Barony of Havelland]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mapamalbork03.gif]] (Castle Recared - Plan 3)&lt;br /&gt;
[[Image:Mapamalbork02.gif]] (Castle Recared - Plan 2)&lt;br /&gt;
[[Image:Mapamalbork01.gif]] (Castle Recared - Plan 1)&lt;br /&gt;
[[Image:Rplan.gif]] (Castle Recared - Plan)&lt;br /&gt;
[[Image:Recared.jpg]] (Castle Recared)&lt;br /&gt;
[[Image:Malbork-r8.jpg]] (Castle Recared)&lt;br /&gt;
[[Image:Malbork-p4.jpg]] (Castle Recared - Plan)&lt;br /&gt;
[[Image:Malbork-p2.jpg]] (Castle Recared - Upper Courtyard)&lt;br /&gt;
[[Image:Malbork-p1.jpg]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[WS:Havelland|The Barony of Havelland]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=32171</id>
		<title>WS:Havelland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=32171"/>
		<updated>2006-09-15T01:55:33Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Recared Castle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Havelland_coa.jpg]]&lt;br /&gt;
=Barony of Havelland=&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Image:Havelland.jpg]]&lt;br /&gt;
===Size===&lt;br /&gt;
1,717 km^2&lt;br /&gt;
&lt;br /&gt;
===Ruler===&lt;br /&gt;
Margrave (Markgraf) Theodoric Recared II&lt;br /&gt;
&lt;br /&gt;
===Inhabitants===&lt;br /&gt;
152,200&lt;br /&gt;
&lt;br /&gt;
===pop. density===&lt;br /&gt;
88 inh./km^2&lt;br /&gt;
&lt;br /&gt;
===Capitol of Havelland===&lt;br /&gt;
&#039;&#039;&#039;Potsdam&#039;&#039;&#039; (POP: 40,350)&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 2.7 km^2 (665 acres)&lt;br /&gt;
&#039;&#039;&#039;Town Guards&#039;&#039;&#039;: 538&lt;br /&gt;
===Maps===&lt;br /&gt;
[http://upload.wikimedia.org/wikipedia/commons/a/a0/Karte_Potsdam_MKL1888.png Potsdam map]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Apothecaries 14 &lt;br /&gt;
| Fishmongers 34 &lt;br /&gt;
| Priests 34&lt;br /&gt;
|-&lt;br /&gt;
| Bakers 50 &lt;br /&gt;
| Furriers 161 &lt;br /&gt;
| Pursemakers 37&lt;br /&gt;
|-&lt;br /&gt;
| Barbers 115 &lt;br /&gt;
| Glovemakers 17 &lt;br /&gt;
| Roofers 22&lt;br /&gt;
|-&lt;br /&gt;
| Bathers 21 &lt;br /&gt;
| Harness-Makers 20 &lt;br /&gt;
| Ropemakers 21&lt;br /&gt;
|-&lt;br /&gt;
| Beer-Sellers 29 &lt;br /&gt;
| Hatmakers 42 &lt;br /&gt;
| Rugmakers 20&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmiths 27 &lt;br /&gt;
| Hay Merchants 18 &lt;br /&gt;
| Saddlers 40&lt;br /&gt;
|-&lt;br /&gt;
| Bleachers 19 &lt;br /&gt;
| Illuminators 10 &lt;br /&gt;
| Scabbardmakers 47&lt;br /&gt;
|-&lt;br /&gt;
| Bookbinders 13 &lt;br /&gt;
| Inns 20 &lt;br /&gt;
| Sculptors 20&lt;br /&gt;
|-&lt;br /&gt;
| Booksellers 6 &lt;br /&gt;
| Jewelers 101 &lt;br /&gt;
| Shoemakers 269&lt;br /&gt;
|-&lt;br /&gt;
| Buckle Makers 29 &lt;br /&gt;
| Lawyers/Advocates 62 &lt;br /&gt;
| Spice Merchants 29&lt;br /&gt;
|-&lt;br /&gt;
| Butchers 34 &lt;br /&gt;
| Locksmiths 21 &lt;br /&gt;
| Tailors 161&lt;br /&gt;
|-&lt;br /&gt;
| Carpenters 73 &lt;br /&gt;
| Maidservants 161 &lt;br /&gt;
| Tanners 20&lt;br /&gt;
|-&lt;br /&gt;
| Chandlers 58 &lt;br /&gt;
| Masons 81 &lt;br /&gt;
| Taverns/Restaurants 101&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Butchers 40 &lt;br /&gt;
| Mercers 58 &lt;br /&gt;
| Watercarriers 47&lt;br /&gt;
|-&lt;br /&gt;
| Clergy 1009 &lt;br /&gt;
| Noble Households 202 &lt;br /&gt;
| Weavers 67&lt;br /&gt;
|-&lt;br /&gt;
| Coopers 58 &lt;br /&gt;
| Old-Clothes 101 &lt;br /&gt;
| Wine-Sellers 45&lt;br /&gt;
|-&lt;br /&gt;
| Copyists 20 &lt;br /&gt;
| Painters 27 &lt;br /&gt;
| Woodcarvers 17&lt;br /&gt;
|-&lt;br /&gt;
| Cutlers 18 &lt;br /&gt;
| Pastrycooks 81 &lt;br /&gt;
| Woodsellers 58&lt;br /&gt;
|-&lt;br /&gt;
| Doctors 24 &lt;br /&gt;
| Plasterers 29 &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recared Castle===&lt;br /&gt;
&lt;br /&gt;
[[WS:Recared|Castle Recared]] - Theodoric&#039;s residence in Potsdam&lt;br /&gt;
&lt;br /&gt;
===Major Towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
* Potsdam (POP: 40,350) - Capitol&lt;br /&gt;
&lt;br /&gt;
===Port towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
===Villages in Havelland===&lt;br /&gt;
301 (total POP: 85,288)&lt;br /&gt;
&lt;br /&gt;
===Arable land in Havelland===&lt;br /&gt;
64% (1,111 km^2) the rest is wilderness, rivers, lakes etc.&lt;br /&gt;
&lt;br /&gt;
===Livestock in Havelland===&lt;br /&gt;
334,422 (227,406 Fowl / 107,016 Dairy and Meat)&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
There are approximately 4 standing fortifications in Havelland&amp;lt;br&amp;gt;&lt;br /&gt;
Castles in active use : 3&lt;br /&gt;
&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=32170</id>
		<title>WS:Havelland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=32170"/>
		<updated>2006-09-15T01:55:10Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Recared Castle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Havelland_coa.jpg]]&lt;br /&gt;
=Barony of Havelland=&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Image:Havelland.jpg]]&lt;br /&gt;
===Size===&lt;br /&gt;
1,717 km^2&lt;br /&gt;
&lt;br /&gt;
===Ruler===&lt;br /&gt;
Margrave (Markgraf) Theodoric Recared II&lt;br /&gt;
&lt;br /&gt;
===Inhabitants===&lt;br /&gt;
152,200&lt;br /&gt;
&lt;br /&gt;
===pop. density===&lt;br /&gt;
88 inh./km^2&lt;br /&gt;
&lt;br /&gt;
===Capitol of Havelland===&lt;br /&gt;
&#039;&#039;&#039;Potsdam&#039;&#039;&#039; (POP: 40,350)&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 2.7 km^2 (665 acres)&lt;br /&gt;
&#039;&#039;&#039;Town Guards&#039;&#039;&#039;: 538&lt;br /&gt;
===Maps===&lt;br /&gt;
[http://upload.wikimedia.org/wikipedia/commons/a/a0/Karte_Potsdam_MKL1888.png Potsdam map]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Apothecaries 14 &lt;br /&gt;
| Fishmongers 34 &lt;br /&gt;
| Priests 34&lt;br /&gt;
|-&lt;br /&gt;
| Bakers 50 &lt;br /&gt;
| Furriers 161 &lt;br /&gt;
| Pursemakers 37&lt;br /&gt;
|-&lt;br /&gt;
| Barbers 115 &lt;br /&gt;
| Glovemakers 17 &lt;br /&gt;
| Roofers 22&lt;br /&gt;
|-&lt;br /&gt;
| Bathers 21 &lt;br /&gt;
| Harness-Makers 20 &lt;br /&gt;
| Ropemakers 21&lt;br /&gt;
|-&lt;br /&gt;
| Beer-Sellers 29 &lt;br /&gt;
| Hatmakers 42 &lt;br /&gt;
| Rugmakers 20&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmiths 27 &lt;br /&gt;
| Hay Merchants 18 &lt;br /&gt;
| Saddlers 40&lt;br /&gt;
|-&lt;br /&gt;
| Bleachers 19 &lt;br /&gt;
| Illuminators 10 &lt;br /&gt;
| Scabbardmakers 47&lt;br /&gt;
|-&lt;br /&gt;
| Bookbinders 13 &lt;br /&gt;
| Inns 20 &lt;br /&gt;
| Sculptors 20&lt;br /&gt;
|-&lt;br /&gt;
| Booksellers 6 &lt;br /&gt;
| Jewelers 101 &lt;br /&gt;
| Shoemakers 269&lt;br /&gt;
|-&lt;br /&gt;
| Buckle Makers 29 &lt;br /&gt;
| Lawyers/Advocates 62 &lt;br /&gt;
| Spice Merchants 29&lt;br /&gt;
|-&lt;br /&gt;
| Butchers 34 &lt;br /&gt;
| Locksmiths 21 &lt;br /&gt;
| Tailors 161&lt;br /&gt;
|-&lt;br /&gt;
| Carpenters 73 &lt;br /&gt;
| Maidservants 161 &lt;br /&gt;
| Tanners 20&lt;br /&gt;
|-&lt;br /&gt;
| Chandlers 58 &lt;br /&gt;
| Masons 81 &lt;br /&gt;
| Taverns/Restaurants 101&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Butchers 40 &lt;br /&gt;
| Mercers 58 &lt;br /&gt;
| Watercarriers 47&lt;br /&gt;
|-&lt;br /&gt;
| Clergy 1009 &lt;br /&gt;
| Noble Households 202 &lt;br /&gt;
| Weavers 67&lt;br /&gt;
|-&lt;br /&gt;
| Coopers 58 &lt;br /&gt;
| Old-Clothes 101 &lt;br /&gt;
| Wine-Sellers 45&lt;br /&gt;
|-&lt;br /&gt;
| Copyists 20 &lt;br /&gt;
| Painters 27 &lt;br /&gt;
| Woodcarvers 17&lt;br /&gt;
|-&lt;br /&gt;
| Cutlers 18 &lt;br /&gt;
| Pastrycooks 81 &lt;br /&gt;
| Woodsellers 58&lt;br /&gt;
|-&lt;br /&gt;
| Doctors 24 &lt;br /&gt;
| Plasterers 29 &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recared Castle===&lt;br /&gt;
&lt;br /&gt;
[[WS:Recared|Castel Recared]]&lt;br /&gt;
Theodoric&#039;s residence in Potsdam&lt;br /&gt;
&lt;br /&gt;
===Major Towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
* Potsdam (POP: 40,350) - Capitol&lt;br /&gt;
&lt;br /&gt;
===Port towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
===Villages in Havelland===&lt;br /&gt;
301 (total POP: 85,288)&lt;br /&gt;
&lt;br /&gt;
===Arable land in Havelland===&lt;br /&gt;
64% (1,111 km^2) the rest is wilderness, rivers, lakes etc.&lt;br /&gt;
&lt;br /&gt;
===Livestock in Havelland===&lt;br /&gt;
334,422 (227,406 Fowl / 107,016 Dairy and Meat)&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
There are approximately 4 standing fortifications in Havelland&amp;lt;br&amp;gt;&lt;br /&gt;
Castles in active use : 3&lt;br /&gt;
&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Character_creation&amp;diff=32162</id>
		<title>WS:Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Character_creation&amp;diff=32162"/>
		<updated>2006-09-14T21:07:44Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Character Benchmark */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Character Benchmark==&lt;br /&gt;
&#039;&#039;&#039;Eosin&#039;&#039;&#039; has written a great benchmarking document that lists the statistics of well known mythic characters for players to have an idea of suitable levels.  I reproduce it here for your enlightenment :)&lt;br /&gt;
&lt;br /&gt;
Original message - &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.herogames.com/forums/showthread.php?p=1161864&lt;br /&gt;
===FANTASY BENCHMARKS===&lt;br /&gt;
This list speculates about the characteristics of Greek and Arthurian heroes. The fantasy genre displays an&lt;br /&gt;
amazing range of abilities with many characters falling well outside of the Normal Characteristic Maxima. The&lt;br /&gt;
list is specific to fantasy characters and only hits the high points of well-known heroes, but it may give the&lt;br /&gt;
players ideas on where they want to go (and more importantly — where they can go) with their character.&lt;br /&gt;
Again, this is only my opinion of their abilities and it is not intended to be a strait jacket.&lt;br /&gt;
I omitted the PRE stat because nearly all of the characters demonstrate enormous courage, even when facing&lt;br /&gt;
sure death.&lt;br /&gt;
{|&lt;br /&gt;
! STRENGTH&lt;br /&gt;
! DEXTERITY&lt;br /&gt;
! CONSTITUTION&lt;br /&gt;
! BODY&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
8 Peasants, Levy, Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
10 Farmers, Militia&amp;lt;br&amp;gt;&lt;br /&gt;
11 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
13 Squires, Elite Guards, Atlanta, Kay, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Most Knights, Arthur, Gawain&amp;lt;br&amp;gt;&lt;br /&gt;
18 Galahad, Achilles, Lancelot&amp;lt;br&amp;gt;&lt;br /&gt;
20 Hector, Bors, Ector, Roland&amp;lt;br&amp;gt;&lt;br /&gt;
21 Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
23 Bedivere&amp;lt;br&amp;gt;&lt;br /&gt;
25 Conan&amp;lt;br&amp;gt;&lt;br /&gt;
28 Minotaur&amp;lt;br&amp;gt;&lt;br /&gt;
30 Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
35 Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
40 Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
45 Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Militia&amp;lt;br&amp;gt;&lt;br /&gt;
10 Guardsmen&amp;lt;br&amp;gt;&lt;br /&gt;
11 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
12 Squires&amp;lt;br&amp;gt;&lt;br /&gt;
13 Young Knights&amp;lt;br&amp;gt;&lt;br /&gt;
14 Elite Guards, Ajax, Knights&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Grendel, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
17 Hercules, Aeneas, Arthur&amp;lt;br&amp;gt;&lt;br /&gt;
18 Gawain, Bors&amp;lt;br&amp;gt;&lt;br /&gt;
20 Beowulf, Roland, Galahad&amp;lt;br&amp;gt;&lt;br /&gt;
21 Hector, Atlanta&amp;lt;br&amp;gt;&lt;br /&gt;
23 Lancelot&amp;lt;br&amp;gt;&lt;br /&gt;
25 Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Levy, Farmers&amp;lt;br&amp;gt;&lt;br /&gt;
10 Militia, Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
13 Squires, Elite Guards&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Most Knights&amp;lt;br&amp;gt;&lt;br /&gt;
18 Lancelot, Gawain, Hector&amp;lt;br&amp;gt;&lt;br /&gt;
20 Achilles, Atlanta, Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
23 Minotaur, Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
25 Grendel, Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
28 Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Levy, Farmers, Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
9 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
10 Squires, Elite Guards, Kay, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
11 Atlanta, Gawain, Ector, Galahad&amp;lt;br&amp;gt;&lt;br /&gt;
13 Hector, Lancelot, Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
15 Beowulf, Ajax, Roland&amp;lt;br&amp;gt;&lt;br /&gt;
17 Hercules, Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
20 Minotaur, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
23 Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! INTELLIGENCE&lt;br /&gt;
! EGO&lt;br /&gt;
! COMELINESS&lt;br /&gt;
! SPEED&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
10 Lancelot, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
13 Gawain, Galahad, Percival&amp;lt;br&amp;gt;&lt;br /&gt;
15 Arthur, Kay, Hector&amp;lt;br&amp;gt;&lt;br /&gt;
18 Bellerophon, Mordred, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
20 Odysseus, Morgaine&amp;lt;br&amp;gt;&lt;br /&gt;
25 Memnon, Nimue (Lady of the Lake)&amp;lt;br&amp;gt;&lt;br /&gt;
28 Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Militia, Mercenaries, Ajax, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
10 Guardsmen, Soldiers, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
11 Lancelot, Kay&amp;lt;br&amp;gt;&lt;br /&gt;
12 Squires, Young Knights&amp;lt;br&amp;gt;&lt;br /&gt;
13 Knights, Atlanta, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
14 Morgaine, Mordred&amp;lt;br&amp;gt;&lt;br /&gt;
15 Gawain, Hercules, Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
17 Achilles, Arthur, Bors&amp;lt;br&amp;gt;&lt;br /&gt;
18 Hector, Memnon&amp;lt;br&amp;gt;&lt;br /&gt;
20 Beowulf, Roland&amp;lt;br&amp;gt;&lt;br /&gt;
21 Galahad, Percival&amp;lt;br&amp;gt;&lt;br /&gt;
23 Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
25 Nimue&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
10 Bors, Ector, Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
13 Hector, Gawain, Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
15 Percival, Paris, Atlanta&amp;lt;br&amp;gt;&lt;br /&gt;
18 Galahad, Roland, Circe&amp;lt;br&amp;gt;&lt;br /&gt;
20 Lancelot, Medea, Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
23 Guinevere, Morgaine&amp;lt;br&amp;gt;&lt;br /&gt;
25 Nimue&amp;lt;br&amp;gt;&lt;br /&gt;
28 Helen&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
1 Peasants&amp;lt;br&amp;gt;&lt;br /&gt;
2 Soldiers, Guardsmen, Squires&amp;lt;br&amp;gt;&lt;br /&gt;
3 Mercenaries, Knights, Kay, Ajax, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
4 Arthur, Gawain, Hercules, Roland, Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
5 Beowulf, Lancelot, Galahad, Hector, Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Character_creation&amp;diff=32161</id>
		<title>WS:Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Character_creation&amp;diff=32161"/>
		<updated>2006-09-14T21:06:24Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* FANTASY BENCHMARKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Character Benchmark==&lt;br /&gt;
Eosin has written a great benchmarking document that lists the statistics of well known mythic characters for players to have an idea of suitable levels.&lt;br /&gt;
&lt;br /&gt;
Original message - &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.herogames.com/forums/showthread.php?p=1161864&lt;br /&gt;
===FANTASY BENCHMARKS===&lt;br /&gt;
This list speculates about the characteristics of Greek and Arthurian heroes. The fantasy genre displays an&lt;br /&gt;
amazing range of abilities with many characters falling well outside of the Normal Characteristic Maxima. The&lt;br /&gt;
list is specific to fantasy characters and only hits the high points of well-known heroes, but it may give the&lt;br /&gt;
players ideas on where they want to go (and more importantly — where they can go) with their character.&lt;br /&gt;
Again, this is only my opinion of their abilities and it is not intended to be a strait jacket.&lt;br /&gt;
I omitted the PRE stat because nearly all of the characters demonstrate enormous courage, even when facing&lt;br /&gt;
sure death.&lt;br /&gt;
{|&lt;br /&gt;
! STRENGTH&lt;br /&gt;
! DEXTERITY&lt;br /&gt;
! CONSTITUTION&lt;br /&gt;
! BODY&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
8 Peasants, Levy, Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
10 Farmers, Militia&amp;lt;br&amp;gt;&lt;br /&gt;
11 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
13 Squires, Elite Guards, Atlanta, Kay, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Most Knights, Arthur, Gawain&amp;lt;br&amp;gt;&lt;br /&gt;
18 Galahad, Achilles, Lancelot&amp;lt;br&amp;gt;&lt;br /&gt;
20 Hector, Bors, Ector, Roland&amp;lt;br&amp;gt;&lt;br /&gt;
21 Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
23 Bedivere&amp;lt;br&amp;gt;&lt;br /&gt;
25 Conan&amp;lt;br&amp;gt;&lt;br /&gt;
28 Minotaur&amp;lt;br&amp;gt;&lt;br /&gt;
30 Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
35 Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
40 Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
45 Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Militia&amp;lt;br&amp;gt;&lt;br /&gt;
10 Guardsmen&amp;lt;br&amp;gt;&lt;br /&gt;
11 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
12 Squires&amp;lt;br&amp;gt;&lt;br /&gt;
13 Young Knights&amp;lt;br&amp;gt;&lt;br /&gt;
14 Elite Guards, Ajax, Knights&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Grendel, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
17 Hercules, Aeneas, Arthur&amp;lt;br&amp;gt;&lt;br /&gt;
18 Gawain, Bors&amp;lt;br&amp;gt;&lt;br /&gt;
20 Beowulf, Roland, Galahad&amp;lt;br&amp;gt;&lt;br /&gt;
21 Hector, Atlanta&amp;lt;br&amp;gt;&lt;br /&gt;
23 Lancelot&amp;lt;br&amp;gt;&lt;br /&gt;
25 Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Levy, Farmers&amp;lt;br&amp;gt;&lt;br /&gt;
10 Militia, Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
13 Squires, Elite Guards&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Most Knights&amp;lt;br&amp;gt;&lt;br /&gt;
18 Lancelot, Gawain, Hector&amp;lt;br&amp;gt;&lt;br /&gt;
20 Achilles, Atlanta, Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
23 Minotaur, Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
25 Grendel, Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
28 Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Levy, Farmers, Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
9 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
10 Squires, Elite Guards, Kay, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
11 Atlanta, Gawain, Ector, Galahad&amp;lt;br&amp;gt;&lt;br /&gt;
13 Hector, Lancelot, Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
15 Beowulf, Ajax, Roland&amp;lt;br&amp;gt;&lt;br /&gt;
17 Hercules, Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
20 Minotaur, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
23 Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! INTELLIGENCE&lt;br /&gt;
! EGO&lt;br /&gt;
! COMELINESS&lt;br /&gt;
! SPEED&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
10 Lancelot, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
13 Gawain, Galahad, Percival&amp;lt;br&amp;gt;&lt;br /&gt;
15 Arthur, Kay, Hector&amp;lt;br&amp;gt;&lt;br /&gt;
18 Bellerophon, Mordred, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
20 Odysseus, Morgaine&amp;lt;br&amp;gt;&lt;br /&gt;
25 Memnon, Nimue (Lady of the Lake)&amp;lt;br&amp;gt;&lt;br /&gt;
28 Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Militia, Mercenaries, Ajax, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
10 Guardsmen, Soldiers, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
11 Lancelot, Kay&amp;lt;br&amp;gt;&lt;br /&gt;
12 Squires, Young Knights&amp;lt;br&amp;gt;&lt;br /&gt;
13 Knights, Atlanta, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
14 Morgaine, Mordred&amp;lt;br&amp;gt;&lt;br /&gt;
15 Gawain, Hercules, Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
17 Achilles, Arthur, Bors&amp;lt;br&amp;gt;&lt;br /&gt;
18 Hector, Memnon&amp;lt;br&amp;gt;&lt;br /&gt;
20 Beowulf, Roland&amp;lt;br&amp;gt;&lt;br /&gt;
21 Galahad, Percival&amp;lt;br&amp;gt;&lt;br /&gt;
23 Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
25 Nimue&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
10 Bors, Ector, Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
13 Hector, Gawain, Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
15 Percival, Paris, Atlanta&amp;lt;br&amp;gt;&lt;br /&gt;
18 Galahad, Roland, Circe&amp;lt;br&amp;gt;&lt;br /&gt;
20 Lancelot, Medea, Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
23 Guinevere, Morgaine&amp;lt;br&amp;gt;&lt;br /&gt;
25 Nimue&amp;lt;br&amp;gt;&lt;br /&gt;
28 Helen&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
1 Peasants&amp;lt;br&amp;gt;&lt;br /&gt;
2 Soldiers, Guardsmen, Squires&amp;lt;br&amp;gt;&lt;br /&gt;
3 Mercenaries, Knights, Kay, Ajax, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
4 Arthur, Gawain, Hercules, Roland, Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
5 Beowulf, Lancelot, Galahad, Hector, Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Character_creation&amp;diff=32160</id>
		<title>WS:Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Character_creation&amp;diff=32160"/>
		<updated>2006-09-14T21:03:08Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* FANTASY BENCHMARKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Character Benchmark==&lt;br /&gt;
Eosin has written a great benchmarking document that lists the statistics of well known mythic characters for players to have an idea of suitable levels.&lt;br /&gt;
&lt;br /&gt;
Original message - &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.herogames.com/forums/showthread.php?p=1161864&lt;br /&gt;
===FANTASY BENCHMARKS===&lt;br /&gt;
This list speculates about the characteristics of Greek and Arthurian heroes. The fantasy genre displays an&lt;br /&gt;
amazing range of abilities with many characters falling well outside of the Normal Characteristic Maxima. The&lt;br /&gt;
list is specific to fantasy characters and only hits the high points of well-known heroes, but it may give the&lt;br /&gt;
players ideas on where they want to go (and more importantly — where they can go) with their character.&lt;br /&gt;
Again, this is only my opinion of their abilities and it is not intended to be a strait jacket.&lt;br /&gt;
I omitted the PRE stat because nearly all of the characters demonstrate enormous courage, even when facing&lt;br /&gt;
sure death.&lt;br /&gt;
{|&lt;br /&gt;
! STRENGTH&lt;br /&gt;
! DEXTERITY&lt;br /&gt;
! CONSTITUTION&lt;br /&gt;
! BODY&lt;br /&gt;
|-&lt;br /&gt;
| valign=top&lt;br /&gt;
8 Peasants, Levy, Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
10 Farmers, Militia&amp;lt;br&amp;gt;&lt;br /&gt;
11 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
13 Squires, Elite Guards, Atlanta, Kay, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Most Knights, Arthur, Gawain&amp;lt;br&amp;gt;&lt;br /&gt;
18 Galahad, Achilles, Lancelot&amp;lt;br&amp;gt;&lt;br /&gt;
20 Hector, Bors, Ector, Roland&amp;lt;br&amp;gt;&lt;br /&gt;
21 Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
23 Bedivere&amp;lt;br&amp;gt;&lt;br /&gt;
25 Conan&amp;lt;br&amp;gt;&lt;br /&gt;
28 Minotaur&amp;lt;br&amp;gt;&lt;br /&gt;
30 Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
35 Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
40 Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
45 Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Militia&amp;lt;br&amp;gt;&lt;br /&gt;
10 Guardsmen&amp;lt;br&amp;gt;&lt;br /&gt;
11 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
12 Squires&amp;lt;br&amp;gt;&lt;br /&gt;
13 Young Knights&amp;lt;br&amp;gt;&lt;br /&gt;
14 Elite Guards, Ajax, Knights&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Grendel, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
17 Hercules, Aeneas, Arthur&amp;lt;br&amp;gt;&lt;br /&gt;
18 Gawain, Bors&amp;lt;br&amp;gt;&lt;br /&gt;
20 Beowulf, Roland, Galahad&amp;lt;br&amp;gt;&lt;br /&gt;
21 Hector, Atlanta&amp;lt;br&amp;gt;&lt;br /&gt;
23 Lancelot&amp;lt;br&amp;gt;&lt;br /&gt;
25 Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Levy, Farmers&amp;lt;br&amp;gt;&lt;br /&gt;
10 Militia, Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
13 Squires, Elite Guards&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Most Knights&amp;lt;br&amp;gt;&lt;br /&gt;
18 Lancelot, Gawain, Hector&amp;lt;br&amp;gt;&lt;br /&gt;
20 Achilles, Atlanta, Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
23 Minotaur, Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
25 Grendel, Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
28 Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Levy, Farmers, Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
9 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
10 Squires, Elite Guards, Kay, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
11 Atlanta, Gawain, Ector, Galahad&amp;lt;br&amp;gt;&lt;br /&gt;
13 Hector, Lancelot, Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
15 Beowulf, Ajax, Roland&amp;lt;br&amp;gt;&lt;br /&gt;
17 Hercules, Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
20 Minotaur, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
23 Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! INTELLIGENCE&lt;br /&gt;
! EGO&lt;br /&gt;
! COMELINESS&lt;br /&gt;
! SPEED&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
10 Lancelot, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
13 Gawain, Galahad, Percival&amp;lt;br&amp;gt;&lt;br /&gt;
15 Arthur, Kay, Hector&amp;lt;br&amp;gt;&lt;br /&gt;
18 Bellerophon, Mordred, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
20 Odysseus, Morgaine&amp;lt;br&amp;gt;&lt;br /&gt;
25 Memnon, Nimue (Lady of the Lake)&amp;lt;br&amp;gt;&lt;br /&gt;
28 Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Militia, Mercenaries, Ajax, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
10 Guardsmen, Soldiers, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
11 Lancelot, Kay&amp;lt;br&amp;gt;&lt;br /&gt;
12 Squires, Young Knights&amp;lt;br&amp;gt;&lt;br /&gt;
13 Knights, Atlanta, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
14 Morgaine, Mordred&amp;lt;br&amp;gt;&lt;br /&gt;
15 Gawain, Hercules, Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
17 Achilles, Arthur, Bors&amp;lt;br&amp;gt;&lt;br /&gt;
18 Hector, Memnon&amp;lt;br&amp;gt;&lt;br /&gt;
20 Beowulf, Roland&amp;lt;br&amp;gt;&lt;br /&gt;
21 Galahad, Percival&amp;lt;br&amp;gt;&lt;br /&gt;
23 Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
25 Nimue&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
10 Bors, Ector, Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
13 Hector, Gawain, Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
15 Percival, Paris, Atlanta&amp;lt;br&amp;gt;&lt;br /&gt;
18 Galahad, Roland, Circe&amp;lt;br&amp;gt;&lt;br /&gt;
20 Lancelot, Medea, Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
23 Guinevere, Morgaine&amp;lt;br&amp;gt;&lt;br /&gt;
25 Nimue&amp;lt;br&amp;gt;&lt;br /&gt;
28 Helen&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
1 Peasants&amp;lt;br&amp;gt;&lt;br /&gt;
2 Soldiers, Guardsmen, Squires&amp;lt;br&amp;gt;&lt;br /&gt;
3 Mercenaries, Knights, Kay, Ajax, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
4 Arthur, Gawain, Hercules, Roland, Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
5 Beowulf, Lancelot, Galahad, Hector, Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Character_creation&amp;diff=32159</id>
		<title>WS:Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Character_creation&amp;diff=32159"/>
		<updated>2006-09-14T21:01:56Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* FANTASY BENCHMARKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Character Benchmark==&lt;br /&gt;
Eosin has written a great benchmarking document that lists the statistics of well known mythic characters for players to have an idea of suitable levels.&lt;br /&gt;
&lt;br /&gt;
Original message - &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.herogames.com/forums/showthread.php?p=1161864&lt;br /&gt;
===FANTASY BENCHMARKS===&lt;br /&gt;
This list speculates about the characteristics of Greek and Arthurian heroes. The fantasy genre displays an&lt;br /&gt;
amazing range of abilities with many characters falling well outside of the Normal Characteristic Maxima. The&lt;br /&gt;
list is specific to fantasy characters and only hits the high points of well-known heroes, but it may give the&lt;br /&gt;
players ideas on where they want to go (and more importantly — where they can go) with their character.&lt;br /&gt;
Again, this is only my opinion of their abilities and it is not intended to be a strait jacket.&lt;br /&gt;
I omitted the PRE stat because nearly all of the characters demonstrate enormous courage, even when facing&lt;br /&gt;
sure death.&lt;br /&gt;
{|&lt;br /&gt;
! STRENGTH&lt;br /&gt;
! DEXTERITY&lt;br /&gt;
! CONSTITUTION&lt;br /&gt;
! BODY&lt;br /&gt;
! INTELLIGENCE&lt;br /&gt;
! EGO&lt;br /&gt;
! COMELINESS&lt;br /&gt;
! SPEED&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Levy, Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
10 Farmers, Militia&amp;lt;br&amp;gt;&lt;br /&gt;
11 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
13 Squires, Elite Guards, Atlanta, Kay, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Most Knights, Arthur, Gawain&amp;lt;br&amp;gt;&lt;br /&gt;
18 Galahad, Achilles, Lancelot&amp;lt;br&amp;gt;&lt;br /&gt;
20 Hector, Bors, Ector, Roland&amp;lt;br&amp;gt;&lt;br /&gt;
21 Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
23 Bedivere&amp;lt;br&amp;gt;&lt;br /&gt;
25 Conan&amp;lt;br&amp;gt;&lt;br /&gt;
28 Minotaur&amp;lt;br&amp;gt;&lt;br /&gt;
30 Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
35 Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
40 Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
45 Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Militia&amp;lt;br&amp;gt;&lt;br /&gt;
10 Guardsmen&amp;lt;br&amp;gt;&lt;br /&gt;
11 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
12 Squires&amp;lt;br&amp;gt;&lt;br /&gt;
13 Young Knights&amp;lt;br&amp;gt;&lt;br /&gt;
14 Elite Guards, Ajax, Knights&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Grendel, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
17 Hercules, Aeneas, Arthur&amp;lt;br&amp;gt;&lt;br /&gt;
18 Gawain, Bors&amp;lt;br&amp;gt;&lt;br /&gt;
20 Beowulf, Roland, Galahad&amp;lt;br&amp;gt;&lt;br /&gt;
21 Hector, Atlanta&amp;lt;br&amp;gt;&lt;br /&gt;
23 Lancelot&amp;lt;br&amp;gt;&lt;br /&gt;
25 Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Levy, Farmers&amp;lt;br&amp;gt;&lt;br /&gt;
10 Militia, Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
13 Squires, Elite Guards&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Most Knights&amp;lt;br&amp;gt;&lt;br /&gt;
18 Lancelot, Gawain, Hector&amp;lt;br&amp;gt;&lt;br /&gt;
20 Achilles, Atlanta, Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
23 Minotaur, Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
25 Grendel, Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
28 Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Levy, Farmers, Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
9 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
10 Squires, Elite Guards, Kay, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
11 Atlanta, Gawain, Ector, Galahad&amp;lt;br&amp;gt;&lt;br /&gt;
13 Hector, Lancelot, Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
15 Beowulf, Ajax, Roland&amp;lt;br&amp;gt;&lt;br /&gt;
17 Hercules, Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
20 Minotaur, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
23 Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
10 Lancelot, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
13 Gawain, Galahad, Percival&amp;lt;br&amp;gt;&lt;br /&gt;
15 Arthur, Kay, Hector&amp;lt;br&amp;gt;&lt;br /&gt;
18 Bellerophon, Mordred, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
20 Odysseus, Morgaine&amp;lt;br&amp;gt;&lt;br /&gt;
25 Memnon, Nimue (Lady of the Lake)&amp;lt;br&amp;gt;&lt;br /&gt;
28 Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Militia, Mercenaries, Ajax, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
10 Guardsmen, Soldiers, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
11 Lancelot, Kay&amp;lt;br&amp;gt;&lt;br /&gt;
12 Squires, Young Knights&amp;lt;br&amp;gt;&lt;br /&gt;
13 Knights, Atlanta, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
14 Morgaine, Mordred&amp;lt;br&amp;gt;&lt;br /&gt;
15 Gawain, Hercules, Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
17 Achilles, Arthur, Bors&amp;lt;br&amp;gt;&lt;br /&gt;
18 Hector, Memnon&amp;lt;br&amp;gt;&lt;br /&gt;
20 Beowulf, Roland&amp;lt;br&amp;gt;&lt;br /&gt;
21 Galahad, Percival&amp;lt;br&amp;gt;&lt;br /&gt;
23 Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
25 Nimue&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
10 Bors, Ector, Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
13 Hector, Gawain, Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
15 Percival, Paris, Atlanta&amp;lt;br&amp;gt;&lt;br /&gt;
18 Galahad, Roland, Circe&amp;lt;br&amp;gt;&lt;br /&gt;
20 Lancelot, Medea, Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
23 Guinevere, Morgaine&amp;lt;br&amp;gt;&lt;br /&gt;
25 Nimue&amp;lt;br&amp;gt;&lt;br /&gt;
28 Helen&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
1 Peasants&amp;lt;br&amp;gt;&lt;br /&gt;
2 Soldiers, Guardsmen, Squires&amp;lt;br&amp;gt;&lt;br /&gt;
3 Mercenaries, Knights, Kay, Ajax, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
4 Arthur, Gawain, Hercules, Roland, Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
5 Beowulf, Lancelot, Galahad, Hector, Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Character_creation&amp;diff=32158</id>
		<title>WS:Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Character_creation&amp;diff=32158"/>
		<updated>2006-09-14T21:01:24Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* FANTASY BENCHMARKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Character Benchmark==&lt;br /&gt;
Eosin has written a great benchmarking document that lists the statistics of well known mythic characters for players to have an idea of suitable levels.&lt;br /&gt;
&lt;br /&gt;
Original message - &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.herogames.com/forums/showthread.php?p=1161864&lt;br /&gt;
===FANTASY BENCHMARKS===&lt;br /&gt;
This list speculates about the characteristics of Greek and Arthurian heroes. The fantasy genre displays an&lt;br /&gt;
amazing range of abilities with many characters falling well outside of the Normal Characteristic Maxima. The&lt;br /&gt;
list is specific to fantasy characters and only hits the high points of well-known heroes, but it may give the&lt;br /&gt;
players ideas on where they want to go (and more importantly — where they can go) with their character.&lt;br /&gt;
Again, this is only my opinion of their abilities and it is not intended to be a strait jacket.&lt;br /&gt;
I omitted the PRE stat because nearly all of the characters demonstrate enormous courage, even when facing&lt;br /&gt;
sure death.&lt;br /&gt;
{|&lt;br /&gt;
! STRENGTH&lt;br /&gt;
! DEXTERITY&lt;br /&gt;
! CONSTITUTION&lt;br /&gt;
! BODY&lt;br /&gt;
! INTELLIGENCE&lt;br /&gt;
! EGO&lt;br /&gt;
! COMELINESS&lt;br /&gt;
! SPEED&lt;br /&gt;
|-&lt;br /&gt;
8 Peasants, Levy, Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
10 Farmers, Militia&amp;lt;br&amp;gt;&lt;br /&gt;
11 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
13 Squires, Elite Guards, Atlanta, Kay, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Most Knights, Arthur, Gawain&amp;lt;br&amp;gt;&lt;br /&gt;
18 Galahad, Achilles, Lancelot&amp;lt;br&amp;gt;&lt;br /&gt;
20 Hector, Bors, Ector, Roland&amp;lt;br&amp;gt;&lt;br /&gt;
21 Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
23 Bedivere&amp;lt;br&amp;gt;&lt;br /&gt;
25 Conan&amp;lt;br&amp;gt;&lt;br /&gt;
28 Minotaur&amp;lt;br&amp;gt;&lt;br /&gt;
30 Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
35 Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
40 Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
45 Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Militia&amp;lt;br&amp;gt;&lt;br /&gt;
10 Guardsmen&amp;lt;br&amp;gt;&lt;br /&gt;
11 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
12 Squires&amp;lt;br&amp;gt;&lt;br /&gt;
13 Young Knights&amp;lt;br&amp;gt;&lt;br /&gt;
14 Elite Guards, Ajax, Knights&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Grendel, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
17 Hercules, Aeneas, Arthur&amp;lt;br&amp;gt;&lt;br /&gt;
18 Gawain, Bors&amp;lt;br&amp;gt;&lt;br /&gt;
20 Beowulf, Roland, Galahad&amp;lt;br&amp;gt;&lt;br /&gt;
21 Hector, Atlanta&amp;lt;br&amp;gt;&lt;br /&gt;
23 Lancelot&amp;lt;br&amp;gt;&lt;br /&gt;
25 Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Levy, Farmers&amp;lt;br&amp;gt;&lt;br /&gt;
10 Militia, Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
13 Squires, Elite Guards&amp;lt;br&amp;gt;&lt;br /&gt;
15 Royal Guards, Most Knights&amp;lt;br&amp;gt;&lt;br /&gt;
18 Lancelot, Gawain, Hector&amp;lt;br&amp;gt;&lt;br /&gt;
20 Achilles, Atlanta, Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
23 Minotaur, Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
25 Grendel, Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
28 Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Levy, Farmers, Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
9 Soldiers, Mercenaries&amp;lt;br&amp;gt;&lt;br /&gt;
10 Squires, Elite Guards, Kay, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
11 Atlanta, Gawain, Ector, Galahad&amp;lt;br&amp;gt;&lt;br /&gt;
13 Hector, Lancelot, Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
15 Beowulf, Ajax, Roland&amp;lt;br&amp;gt;&lt;br /&gt;
17 Hercules, Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
20 Minotaur, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
23 Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Peasants, Ajax&amp;lt;br&amp;gt;&lt;br /&gt;
10 Lancelot, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
13 Gawain, Galahad, Percival&amp;lt;br&amp;gt;&lt;br /&gt;
15 Arthur, Kay, Hector&amp;lt;br&amp;gt;&lt;br /&gt;
18 Bellerophon, Mordred, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
20 Odysseus, Morgaine&amp;lt;br&amp;gt;&lt;br /&gt;
25 Memnon, Nimue (Lady of the Lake)&amp;lt;br&amp;gt;&lt;br /&gt;
28 Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
8 Militia, Mercenaries, Ajax, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
10 Guardsmen, Soldiers, Paris&amp;lt;br&amp;gt;&lt;br /&gt;
11 Lancelot, Kay&amp;lt;br&amp;gt;&lt;br /&gt;
12 Squires, Young Knights&amp;lt;br&amp;gt;&lt;br /&gt;
13 Knights, Atlanta, Ector&amp;lt;br&amp;gt;&lt;br /&gt;
14 Morgaine, Mordred&amp;lt;br&amp;gt;&lt;br /&gt;
15 Gawain, Hercules, Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
17 Achilles, Arthur, Bors&amp;lt;br&amp;gt;&lt;br /&gt;
18 Hector, Memnon&amp;lt;br&amp;gt;&lt;br /&gt;
20 Beowulf, Roland&amp;lt;br&amp;gt;&lt;br /&gt;
21 Galahad, Percival&amp;lt;br&amp;gt;&lt;br /&gt;
23 Merlin&amp;lt;br&amp;gt;&lt;br /&gt;
25 Nimue&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
10 Bors, Ector, Beowulf&amp;lt;br&amp;gt;&lt;br /&gt;
13 Hector, Gawain, Hercules&amp;lt;br&amp;gt;&lt;br /&gt;
15 Percival, Paris, Atlanta&amp;lt;br&amp;gt;&lt;br /&gt;
18 Galahad, Roland, Circe&amp;lt;br&amp;gt;&lt;br /&gt;
20 Lancelot, Medea, Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
23 Guinevere, Morgaine&amp;lt;br&amp;gt;&lt;br /&gt;
25 Nimue&amp;lt;br&amp;gt;&lt;br /&gt;
28 Helen&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
1 Peasants&amp;lt;br&amp;gt;&lt;br /&gt;
2 Soldiers, Guardsmen, Squires&amp;lt;br&amp;gt;&lt;br /&gt;
3 Mercenaries, Knights, Kay, Ajax, Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
4 Arthur, Gawain, Hercules, Roland, Odysseus&amp;lt;br&amp;gt;&lt;br /&gt;
5 Beowulf, Lancelot, Galahad, Hector, Achilles&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Character_creation&amp;diff=32157</id>
		<title>WS:Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Character_creation&amp;diff=32157"/>
		<updated>2006-09-14T20:59:17Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Character Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Character Benchmark==&lt;br /&gt;
Eosin has written a great benchmarking document that lists the statistics of well known mythic characters for players to have an idea of suitable levels.&lt;br /&gt;
&lt;br /&gt;
Original message - &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.herogames.com/forums/showthread.php?p=1161864&lt;br /&gt;
===FANTASY BENCHMARKS===&lt;br /&gt;
This list speculates about the characteristics of Greek and Arthurian heroes. The fantasy genre displays an&lt;br /&gt;
amazing range of abilities with many characters falling well outside of the Normal Characteristic Maxima. The&lt;br /&gt;
list is specific to fantasy characters and only hits the high points of well-known heroes, but it may give the&lt;br /&gt;
players ideas on where they want to go (and more importantly — where they can go) with their character.&lt;br /&gt;
Again, this is only my opinion of their abilities and it is not intended to be a strait jacket.&lt;br /&gt;
I omitted the PRE stat because nearly all of the characters demonstrate enormous courage, even when facing&lt;br /&gt;
sure death.&lt;br /&gt;
{|&lt;br /&gt;
! STRENGTH&lt;br /&gt;
! DEXTERITY&lt;br /&gt;
! CONSTITUTION&lt;br /&gt;
! BODY&lt;br /&gt;
! INTELLIGENCE&lt;br /&gt;
! EGO&lt;br /&gt;
! COMELINESS&lt;br /&gt;
! SPEED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
8 Peasants, Levy, Merlin&lt;br /&gt;
10 Farmers, Militia&lt;br /&gt;
11 Soldiers, Mercenaries&lt;br /&gt;
13 Squires, Elite Guards, Atlanta, Kay, Paris&lt;br /&gt;
15 Royal Guards, Most Knights, Arthur, Gawain&lt;br /&gt;
18 Galahad, Achilles, Lancelot&lt;br /&gt;
20 Hector, Bors, Ector, Roland&lt;br /&gt;
21 Odysseus&lt;br /&gt;
23 Bedivere&lt;br /&gt;
25 Conan&lt;br /&gt;
28 Minotaur&lt;br /&gt;
30 Beowulf&lt;br /&gt;
35 Ajax&lt;br /&gt;
40 Grendel&lt;br /&gt;
45 Hercules&lt;br /&gt;
&lt;br /&gt;
8 Militia&lt;br /&gt;
10 Guardsmen&lt;br /&gt;
11 Soldiers, Mercenaries&lt;br /&gt;
12 Squires&lt;br /&gt;
13 Young Knights&lt;br /&gt;
14 Elite Guards, Ajax, Knights&lt;br /&gt;
15 Royal Guards, Grendel, Ector&lt;br /&gt;
17 Hercules, Aeneas, Arthur&lt;br /&gt;
18 Gawain, Bors&lt;br /&gt;
20 Beowulf, Roland, Galahad&lt;br /&gt;
21 Hector, Atlanta&lt;br /&gt;
23 Lancelot&lt;br /&gt;
25 Achilles&lt;br /&gt;
&lt;br /&gt;
8 Peasants, Levy, Farmers&lt;br /&gt;
10 Militia, Soldiers, Mercenaries&lt;br /&gt;
13 Squires, Elite Guards&lt;br /&gt;
15 Royal Guards, Most Knights&lt;br /&gt;
18 Lancelot, Gawain, Hector&lt;br /&gt;
20 Achilles, Atlanta, Ajax&lt;br /&gt;
23 Minotaur, Beowulf&lt;br /&gt;
25 Grendel, Hercules&lt;br /&gt;
28 Dragons&lt;br /&gt;
&lt;br /&gt;
8 Peasants, Levy, Farmers, Merlin&lt;br /&gt;
9 Soldiers, Mercenaries&lt;br /&gt;
10 Squires, Elite Guards, Kay, Paris&lt;br /&gt;
11 Atlanta, Gawain, Ector, Galahad&lt;br /&gt;
13 Hector, Lancelot, Odysseus&lt;br /&gt;
15 Beowulf, Ajax, Roland&lt;br /&gt;
17 Hercules, Achilles&lt;br /&gt;
20 Minotaur, Grendel&lt;br /&gt;
23 Dragons&lt;br /&gt;
&lt;br /&gt;
8 Peasants, Ajax&lt;br /&gt;
10 Lancelot, Paris&lt;br /&gt;
13 Gawain, Galahad, Percival&lt;br /&gt;
15 Arthur, Kay, Hector&lt;br /&gt;
18 Bellerophon, Mordred, Ector&lt;br /&gt;
20 Odysseus, Morgaine&lt;br /&gt;
25 Memnon, Nimue (Lady of the Lake)&lt;br /&gt;
28 Merlin&lt;br /&gt;
&lt;br /&gt;
8 Militia, Mercenaries, Ajax, Grendel&lt;br /&gt;
10 Guardsmen, Soldiers, Paris&lt;br /&gt;
11 Lancelot, Kay&lt;br /&gt;
12 Squires, Young Knights&lt;br /&gt;
13 Knights, Atlanta, Ector&lt;br /&gt;
14 Morgaine, Mordred&lt;br /&gt;
15 Gawain, Hercules, Odysseus&lt;br /&gt;
17 Achilles, Arthur, Bors&lt;br /&gt;
18 Hector, Memnon&lt;br /&gt;
20 Beowulf, Roland&lt;br /&gt;
21 Galahad, Percival&lt;br /&gt;
23 Merlin&lt;br /&gt;
25 Nimue&lt;br /&gt;
&lt;br /&gt;
10 Bors, Ector, Beowulf&lt;br /&gt;
13 Hector, Gawain, Hercules&lt;br /&gt;
15 Percival, Paris, Atlanta&lt;br /&gt;
18 Galahad, Roland, Circe&lt;br /&gt;
20 Lancelot, Medea, Achilles&lt;br /&gt;
23 Guinevere, Morgaine&lt;br /&gt;
25 Nimue&lt;br /&gt;
28 Helen&lt;br /&gt;
&lt;br /&gt;
1 Peasants&lt;br /&gt;
2 Soldiers, Guardsmen, Squires&lt;br /&gt;
3 Mercenaries, Knights, Kay, Ajax, Grendel&lt;br /&gt;
4 Arthur, Gawain, Hercules, Roland, Odysseus&lt;br /&gt;
5 Beowulf, Lancelot, Galahad, Hector, Achilles&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Mapamalbork03.gif&amp;diff=31760</id>
		<title>File:Mapamalbork03.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Mapamalbork03.gif&amp;diff=31760"/>
		<updated>2006-09-11T06:51:08Z</updated>

		<summary type="html">&lt;p&gt;Curufea: Castle Recared - Plan 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Castle Recared - Plan 3&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Mapamalbork02.gif&amp;diff=31759</id>
		<title>File:Mapamalbork02.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Mapamalbork02.gif&amp;diff=31759"/>
		<updated>2006-09-11T06:49:30Z</updated>

		<summary type="html">&lt;p&gt;Curufea: Castle Recared - Plan 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Castle Recared - Plan 2&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Mapamalbork01.gif&amp;diff=31758</id>
		<title>File:Mapamalbork01.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Mapamalbork01.gif&amp;diff=31758"/>
		<updated>2006-09-11T06:49:03Z</updated>

		<summary type="html">&lt;p&gt;Curufea: Castle Recared - Plan 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Castle Recared - Plan 1&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Rplan.gif&amp;diff=31757</id>
		<title>File:Rplan.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Rplan.gif&amp;diff=31757"/>
		<updated>2006-09-11T06:39:18Z</updated>

		<summary type="html">&lt;p&gt;Curufea: Castle Recared - Plan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Castle Recared - Plan&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Recared.jpg&amp;diff=31756</id>
		<title>File:Recared.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Recared.jpg&amp;diff=31756"/>
		<updated>2006-09-11T06:37:05Z</updated>

		<summary type="html">&lt;p&gt;Curufea: Castle Recared&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Castle Recared&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Malbork-r8.jpg&amp;diff=31755</id>
		<title>File:Malbork-r8.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Malbork-r8.jpg&amp;diff=31755"/>
		<updated>2006-09-11T06:36:24Z</updated>

		<summary type="html">&lt;p&gt;Curufea: Castle Recared&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Castle Recared&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Malbork-p4.jpg&amp;diff=31754</id>
		<title>File:Malbork-p4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Malbork-p4.jpg&amp;diff=31754"/>
		<updated>2006-09-11T06:35:48Z</updated>

		<summary type="html">&lt;p&gt;Curufea: Castle Recared - Plan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Castle Recared - Plan&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Malbork-p2.jpg&amp;diff=31753</id>
		<title>File:Malbork-p2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Malbork-p2.jpg&amp;diff=31753"/>
		<updated>2006-09-11T06:34:52Z</updated>

		<summary type="html">&lt;p&gt;Curufea: Castle Recared - Upper Courtyard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Castle Recared - Upper Courtyard&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Malbork-p1.jpg&amp;diff=31752</id>
		<title>File:Malbork-p1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Malbork-p1.jpg&amp;diff=31752"/>
		<updated>2006-09-11T06:34:03Z</updated>

		<summary type="html">&lt;p&gt;Curufea: Castle Recared - Middle Courtyard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Castle Recared - Middle Courtyard&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=31748</id>
		<title>WS:Havelland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=31748"/>
		<updated>2006-09-11T05:06:04Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Recared Castle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Havelland_coa.jpg]]&lt;br /&gt;
=Barony of Havelland=&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Image:Havelland.jpg]]&lt;br /&gt;
===Size===&lt;br /&gt;
1,717 km^2&lt;br /&gt;
&lt;br /&gt;
===Ruler===&lt;br /&gt;
Margrave (Markgraf) Theodoric Recared II&lt;br /&gt;
&lt;br /&gt;
===Inhabitants===&lt;br /&gt;
152,200&lt;br /&gt;
&lt;br /&gt;
===pop. density===&lt;br /&gt;
88 inh./km^2&lt;br /&gt;
&lt;br /&gt;
===Capitol of Havelland===&lt;br /&gt;
&#039;&#039;&#039;Potsdam&#039;&#039;&#039; (POP: 40,350)&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 2.7 km^2 (665 acres)&lt;br /&gt;
&#039;&#039;&#039;Town Guards&#039;&#039;&#039;: 538&lt;br /&gt;
===Maps===&lt;br /&gt;
[http://upload.wikimedia.org/wikipedia/commons/a/a0/Karte_Potsdam_MKL1888.png Potsdam map]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Apothecaries 14 &lt;br /&gt;
| Fishmongers 34 &lt;br /&gt;
| Priests 34&lt;br /&gt;
|-&lt;br /&gt;
| Bakers 50 &lt;br /&gt;
| Furriers 161 &lt;br /&gt;
| Pursemakers 37&lt;br /&gt;
|-&lt;br /&gt;
| Barbers 115 &lt;br /&gt;
| Glovemakers 17 &lt;br /&gt;
| Roofers 22&lt;br /&gt;
|-&lt;br /&gt;
| Bathers 21 &lt;br /&gt;
| Harness-Makers 20 &lt;br /&gt;
| Ropemakers 21&lt;br /&gt;
|-&lt;br /&gt;
| Beer-Sellers 29 &lt;br /&gt;
| Hatmakers 42 &lt;br /&gt;
| Rugmakers 20&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmiths 27 &lt;br /&gt;
| Hay Merchants 18 &lt;br /&gt;
| Saddlers 40&lt;br /&gt;
|-&lt;br /&gt;
| Bleachers 19 &lt;br /&gt;
| Illuminators 10 &lt;br /&gt;
| Scabbardmakers 47&lt;br /&gt;
|-&lt;br /&gt;
| Bookbinders 13 &lt;br /&gt;
| Inns 20 &lt;br /&gt;
| Sculptors 20&lt;br /&gt;
|-&lt;br /&gt;
| Booksellers 6 &lt;br /&gt;
| Jewelers 101 &lt;br /&gt;
| Shoemakers 269&lt;br /&gt;
|-&lt;br /&gt;
| Buckle Makers 29 &lt;br /&gt;
| Lawyers/Advocates 62 &lt;br /&gt;
| Spice Merchants 29&lt;br /&gt;
|-&lt;br /&gt;
| Butchers 34 &lt;br /&gt;
| Locksmiths 21 &lt;br /&gt;
| Tailors 161&lt;br /&gt;
|-&lt;br /&gt;
| Carpenters 73 &lt;br /&gt;
| Maidservants 161 &lt;br /&gt;
| Tanners 20&lt;br /&gt;
|-&lt;br /&gt;
| Chandlers 58 &lt;br /&gt;
| Masons 81 &lt;br /&gt;
| Taverns/Restaurants 101&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Butchers 40 &lt;br /&gt;
| Mercers 58 &lt;br /&gt;
| Watercarriers 47&lt;br /&gt;
|-&lt;br /&gt;
| Clergy 1009 &lt;br /&gt;
| Noble Households 202 &lt;br /&gt;
| Weavers 67&lt;br /&gt;
|-&lt;br /&gt;
| Coopers 58 &lt;br /&gt;
| Old-Clothes 101 &lt;br /&gt;
| Wine-Sellers 45&lt;br /&gt;
|-&lt;br /&gt;
| Copyists 20 &lt;br /&gt;
| Painters 27 &lt;br /&gt;
| Woodcarvers 17&lt;br /&gt;
|-&lt;br /&gt;
| Cutlers 18 &lt;br /&gt;
| Pastrycooks 81 &lt;br /&gt;
| Woodsellers 58&lt;br /&gt;
|-&lt;br /&gt;
| Doctors 24 &lt;br /&gt;
| Plasterers 29 &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recared Castle===&lt;br /&gt;
&lt;br /&gt;
Theodoric&#039;s residence in Potsdam&lt;br /&gt;
&lt;br /&gt;
===Major Towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
* Potsdam (POP: 40,350) - Capitol&lt;br /&gt;
&lt;br /&gt;
===Port towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
===Villages in Havelland===&lt;br /&gt;
301 (total POP: 85,288)&lt;br /&gt;
&lt;br /&gt;
===Arable land in Havelland===&lt;br /&gt;
64% (1,111 km^2) the rest is wilderness, rivers, lakes etc.&lt;br /&gt;
&lt;br /&gt;
===Livestock in Havelland===&lt;br /&gt;
334,422 (227,406 Fowl / 107,016 Dairy and Meat)&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
There are approximately 4 standing fortifications in Havelland&amp;lt;br&amp;gt;&lt;br /&gt;
Castles in active use : 3&lt;br /&gt;
&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=31747</id>
		<title>WS:Havelland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=31747"/>
		<updated>2006-09-11T05:05:46Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Ruler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Havelland_coa.jpg]]&lt;br /&gt;
=Barony of Havelland=&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Image:Havelland.jpg]]&lt;br /&gt;
===Size===&lt;br /&gt;
1,717 km^2&lt;br /&gt;
&lt;br /&gt;
===Ruler===&lt;br /&gt;
Margrave (Markgraf) Theodoric Recared II&lt;br /&gt;
&lt;br /&gt;
===Inhabitants===&lt;br /&gt;
152,200&lt;br /&gt;
&lt;br /&gt;
===pop. density===&lt;br /&gt;
88 inh./km^2&lt;br /&gt;
&lt;br /&gt;
===Capitol of Havelland===&lt;br /&gt;
&#039;&#039;&#039;Potsdam&#039;&#039;&#039; (POP: 40,350)&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 2.7 km^2 (665 acres)&lt;br /&gt;
&#039;&#039;&#039;Town Guards&#039;&#039;&#039;: 538&lt;br /&gt;
===Maps===&lt;br /&gt;
[http://upload.wikimedia.org/wikipedia/commons/a/a0/Karte_Potsdam_MKL1888.png Potsdam map]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Apothecaries 14 &lt;br /&gt;
| Fishmongers 34 &lt;br /&gt;
| Priests 34&lt;br /&gt;
|-&lt;br /&gt;
| Bakers 50 &lt;br /&gt;
| Furriers 161 &lt;br /&gt;
| Pursemakers 37&lt;br /&gt;
|-&lt;br /&gt;
| Barbers 115 &lt;br /&gt;
| Glovemakers 17 &lt;br /&gt;
| Roofers 22&lt;br /&gt;
|-&lt;br /&gt;
| Bathers 21 &lt;br /&gt;
| Harness-Makers 20 &lt;br /&gt;
| Ropemakers 21&lt;br /&gt;
|-&lt;br /&gt;
| Beer-Sellers 29 &lt;br /&gt;
| Hatmakers 42 &lt;br /&gt;
| Rugmakers 20&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmiths 27 &lt;br /&gt;
| Hay Merchants 18 &lt;br /&gt;
| Saddlers 40&lt;br /&gt;
|-&lt;br /&gt;
| Bleachers 19 &lt;br /&gt;
| Illuminators 10 &lt;br /&gt;
| Scabbardmakers 47&lt;br /&gt;
|-&lt;br /&gt;
| Bookbinders 13 &lt;br /&gt;
| Inns 20 &lt;br /&gt;
| Sculptors 20&lt;br /&gt;
|-&lt;br /&gt;
| Booksellers 6 &lt;br /&gt;
| Jewelers 101 &lt;br /&gt;
| Shoemakers 269&lt;br /&gt;
|-&lt;br /&gt;
| Buckle Makers 29 &lt;br /&gt;
| Lawyers/Advocates 62 &lt;br /&gt;
| Spice Merchants 29&lt;br /&gt;
|-&lt;br /&gt;
| Butchers 34 &lt;br /&gt;
| Locksmiths 21 &lt;br /&gt;
| Tailors 161&lt;br /&gt;
|-&lt;br /&gt;
| Carpenters 73 &lt;br /&gt;
| Maidservants 161 &lt;br /&gt;
| Tanners 20&lt;br /&gt;
|-&lt;br /&gt;
| Chandlers 58 &lt;br /&gt;
| Masons 81 &lt;br /&gt;
| Taverns/Restaurants 101&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Butchers 40 &lt;br /&gt;
| Mercers 58 &lt;br /&gt;
| Watercarriers 47&lt;br /&gt;
|-&lt;br /&gt;
| Clergy 1009 &lt;br /&gt;
| Noble Households 202 &lt;br /&gt;
| Weavers 67&lt;br /&gt;
|-&lt;br /&gt;
| Coopers 58 &lt;br /&gt;
| Old-Clothes 101 &lt;br /&gt;
| Wine-Sellers 45&lt;br /&gt;
|-&lt;br /&gt;
| Copyists 20 &lt;br /&gt;
| Painters 27 &lt;br /&gt;
| Woodcarvers 17&lt;br /&gt;
|-&lt;br /&gt;
| Cutlers 18 &lt;br /&gt;
| Pastrycooks 81 &lt;br /&gt;
| Woodsellers 58&lt;br /&gt;
|-&lt;br /&gt;
| Doctors 24 &lt;br /&gt;
| Plasterers 29 &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recared Castle===&lt;br /&gt;
&lt;br /&gt;
Constantia&#039;s residence in Potsdam&lt;br /&gt;
&lt;br /&gt;
===Major Towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
* Potsdam (POP: 40,350) - Capitol&lt;br /&gt;
&lt;br /&gt;
===Port towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
===Villages in Havelland===&lt;br /&gt;
301 (total POP: 85,288)&lt;br /&gt;
&lt;br /&gt;
===Arable land in Havelland===&lt;br /&gt;
64% (1,111 km^2) the rest is wilderness, rivers, lakes etc.&lt;br /&gt;
&lt;br /&gt;
===Livestock in Havelland===&lt;br /&gt;
334,422 (227,406 Fowl / 107,016 Dairy and Meat)&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
There are approximately 4 standing fortifications in Havelland&amp;lt;br&amp;gt;&lt;br /&gt;
Castles in active use : 3&lt;br /&gt;
&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=31746</id>
		<title>WS:Havelland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=31746"/>
		<updated>2006-09-11T05:03:10Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Havelland_coa.jpg]]&lt;br /&gt;
=Barony of Havelland=&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Image:Havelland.jpg]]&lt;br /&gt;
===Size===&lt;br /&gt;
1,717 km^2&lt;br /&gt;
&lt;br /&gt;
===Ruler===&lt;br /&gt;
Margravine (Markgrafin) Constantia Recared&lt;br /&gt;
&lt;br /&gt;
===Inhabitants===&lt;br /&gt;
152,200&lt;br /&gt;
&lt;br /&gt;
===pop. density===&lt;br /&gt;
88 inh./km^2&lt;br /&gt;
&lt;br /&gt;
===Capitol of Havelland===&lt;br /&gt;
&#039;&#039;&#039;Potsdam&#039;&#039;&#039; (POP: 40,350)&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 2.7 km^2 (665 acres)&lt;br /&gt;
&#039;&#039;&#039;Town Guards&#039;&#039;&#039;: 538&lt;br /&gt;
===Maps===&lt;br /&gt;
[http://upload.wikimedia.org/wikipedia/commons/a/a0/Karte_Potsdam_MKL1888.png Potsdam map]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Apothecaries 14 &lt;br /&gt;
| Fishmongers 34 &lt;br /&gt;
| Priests 34&lt;br /&gt;
|-&lt;br /&gt;
| Bakers 50 &lt;br /&gt;
| Furriers 161 &lt;br /&gt;
| Pursemakers 37&lt;br /&gt;
|-&lt;br /&gt;
| Barbers 115 &lt;br /&gt;
| Glovemakers 17 &lt;br /&gt;
| Roofers 22&lt;br /&gt;
|-&lt;br /&gt;
| Bathers 21 &lt;br /&gt;
| Harness-Makers 20 &lt;br /&gt;
| Ropemakers 21&lt;br /&gt;
|-&lt;br /&gt;
| Beer-Sellers 29 &lt;br /&gt;
| Hatmakers 42 &lt;br /&gt;
| Rugmakers 20&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmiths 27 &lt;br /&gt;
| Hay Merchants 18 &lt;br /&gt;
| Saddlers 40&lt;br /&gt;
|-&lt;br /&gt;
| Bleachers 19 &lt;br /&gt;
| Illuminators 10 &lt;br /&gt;
| Scabbardmakers 47&lt;br /&gt;
|-&lt;br /&gt;
| Bookbinders 13 &lt;br /&gt;
| Inns 20 &lt;br /&gt;
| Sculptors 20&lt;br /&gt;
|-&lt;br /&gt;
| Booksellers 6 &lt;br /&gt;
| Jewelers 101 &lt;br /&gt;
| Shoemakers 269&lt;br /&gt;
|-&lt;br /&gt;
| Buckle Makers 29 &lt;br /&gt;
| Lawyers/Advocates 62 &lt;br /&gt;
| Spice Merchants 29&lt;br /&gt;
|-&lt;br /&gt;
| Butchers 34 &lt;br /&gt;
| Locksmiths 21 &lt;br /&gt;
| Tailors 161&lt;br /&gt;
|-&lt;br /&gt;
| Carpenters 73 &lt;br /&gt;
| Maidservants 161 &lt;br /&gt;
| Tanners 20&lt;br /&gt;
|-&lt;br /&gt;
| Chandlers 58 &lt;br /&gt;
| Masons 81 &lt;br /&gt;
| Taverns/Restaurants 101&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Butchers 40 &lt;br /&gt;
| Mercers 58 &lt;br /&gt;
| Watercarriers 47&lt;br /&gt;
|-&lt;br /&gt;
| Clergy 1009 &lt;br /&gt;
| Noble Households 202 &lt;br /&gt;
| Weavers 67&lt;br /&gt;
|-&lt;br /&gt;
| Coopers 58 &lt;br /&gt;
| Old-Clothes 101 &lt;br /&gt;
| Wine-Sellers 45&lt;br /&gt;
|-&lt;br /&gt;
| Copyists 20 &lt;br /&gt;
| Painters 27 &lt;br /&gt;
| Woodcarvers 17&lt;br /&gt;
|-&lt;br /&gt;
| Cutlers 18 &lt;br /&gt;
| Pastrycooks 81 &lt;br /&gt;
| Woodsellers 58&lt;br /&gt;
|-&lt;br /&gt;
| Doctors 24 &lt;br /&gt;
| Plasterers 29 &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recared Castle===&lt;br /&gt;
&lt;br /&gt;
Constantia&#039;s residence in Potsdam&lt;br /&gt;
&lt;br /&gt;
===Major Towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
* Potsdam (POP: 40,350) - Capitol&lt;br /&gt;
&lt;br /&gt;
===Port towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
===Villages in Havelland===&lt;br /&gt;
301 (total POP: 85,288)&lt;br /&gt;
&lt;br /&gt;
===Arable land in Havelland===&lt;br /&gt;
64% (1,111 km^2) the rest is wilderness, rivers, lakes etc.&lt;br /&gt;
&lt;br /&gt;
===Livestock in Havelland===&lt;br /&gt;
334,422 (227,406 Fowl / 107,016 Dairy and Meat)&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
There are approximately 4 standing fortifications in Havelland&amp;lt;br&amp;gt;&lt;br /&gt;
Castles in active use : 3&lt;br /&gt;
&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Havelland.jpg&amp;diff=31745</id>
		<title>File:Havelland.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Havelland.jpg&amp;diff=31745"/>
		<updated>2006-09-11T05:02:39Z</updated>

		<summary type="html">&lt;p&gt;Curufea: Havelland&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Havelland&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=31739</id>
		<title>WS:Havelland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=31739"/>
		<updated>2006-09-11T02:13:57Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Fortifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Havelland_coa.jpg]]&lt;br /&gt;
=Barony of Havelland=&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
===Size===&lt;br /&gt;
1,717 km^2&lt;br /&gt;
&lt;br /&gt;
===Ruler===&lt;br /&gt;
Margravine (Markgrafin) Constantia Recared&lt;br /&gt;
&lt;br /&gt;
===Inhabitants===&lt;br /&gt;
152,200&lt;br /&gt;
&lt;br /&gt;
===pop. density===&lt;br /&gt;
88 inh./km^2&lt;br /&gt;
&lt;br /&gt;
===Capitol of Havelland===&lt;br /&gt;
&#039;&#039;&#039;Potsdam&#039;&#039;&#039; (POP: 40,350)&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 2.7 km^2 (665 acres)&lt;br /&gt;
&#039;&#039;&#039;Town Guards&#039;&#039;&#039;: 538&lt;br /&gt;
===Maps===&lt;br /&gt;
[http://upload.wikimedia.org/wikipedia/commons/a/a0/Karte_Potsdam_MKL1888.png Potsdam map]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Apothecaries 14 &lt;br /&gt;
| Fishmongers 34 &lt;br /&gt;
| Priests 34&lt;br /&gt;
|-&lt;br /&gt;
| Bakers 50 &lt;br /&gt;
| Furriers 161 &lt;br /&gt;
| Pursemakers 37&lt;br /&gt;
|-&lt;br /&gt;
| Barbers 115 &lt;br /&gt;
| Glovemakers 17 &lt;br /&gt;
| Roofers 22&lt;br /&gt;
|-&lt;br /&gt;
| Bathers 21 &lt;br /&gt;
| Harness-Makers 20 &lt;br /&gt;
| Ropemakers 21&lt;br /&gt;
|-&lt;br /&gt;
| Beer-Sellers 29 &lt;br /&gt;
| Hatmakers 42 &lt;br /&gt;
| Rugmakers 20&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmiths 27 &lt;br /&gt;
| Hay Merchants 18 &lt;br /&gt;
| Saddlers 40&lt;br /&gt;
|-&lt;br /&gt;
| Bleachers 19 &lt;br /&gt;
| Illuminators 10 &lt;br /&gt;
| Scabbardmakers 47&lt;br /&gt;
|-&lt;br /&gt;
| Bookbinders 13 &lt;br /&gt;
| Inns 20 &lt;br /&gt;
| Sculptors 20&lt;br /&gt;
|-&lt;br /&gt;
| Booksellers 6 &lt;br /&gt;
| Jewelers 101 &lt;br /&gt;
| Shoemakers 269&lt;br /&gt;
|-&lt;br /&gt;
| Buckle Makers 29 &lt;br /&gt;
| Lawyers/Advocates 62 &lt;br /&gt;
| Spice Merchants 29&lt;br /&gt;
|-&lt;br /&gt;
| Butchers 34 &lt;br /&gt;
| Locksmiths 21 &lt;br /&gt;
| Tailors 161&lt;br /&gt;
|-&lt;br /&gt;
| Carpenters 73 &lt;br /&gt;
| Maidservants 161 &lt;br /&gt;
| Tanners 20&lt;br /&gt;
|-&lt;br /&gt;
| Chandlers 58 &lt;br /&gt;
| Masons 81 &lt;br /&gt;
| Taverns/Restaurants 101&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Butchers 40 &lt;br /&gt;
| Mercers 58 &lt;br /&gt;
| Watercarriers 47&lt;br /&gt;
|-&lt;br /&gt;
| Clergy 1009 &lt;br /&gt;
| Noble Households 202 &lt;br /&gt;
| Weavers 67&lt;br /&gt;
|-&lt;br /&gt;
| Coopers 58 &lt;br /&gt;
| Old-Clothes 101 &lt;br /&gt;
| Wine-Sellers 45&lt;br /&gt;
|-&lt;br /&gt;
| Copyists 20 &lt;br /&gt;
| Painters 27 &lt;br /&gt;
| Woodcarvers 17&lt;br /&gt;
|-&lt;br /&gt;
| Cutlers 18 &lt;br /&gt;
| Pastrycooks 81 &lt;br /&gt;
| Woodsellers 58&lt;br /&gt;
|-&lt;br /&gt;
| Doctors 24 &lt;br /&gt;
| Plasterers 29 &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recared Castle===&lt;br /&gt;
&lt;br /&gt;
Constantia&#039;s residence in Potsdam&lt;br /&gt;
&lt;br /&gt;
===Major Towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
* Potsdam (POP: 40,350) - Capitol&lt;br /&gt;
&lt;br /&gt;
===Port towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
===Villages in Havelland===&lt;br /&gt;
301 (total POP: 85,288)&lt;br /&gt;
&lt;br /&gt;
===Arable land in Havelland===&lt;br /&gt;
64% (1,111 km^2) the rest is wilderness, rivers, lakes etc.&lt;br /&gt;
&lt;br /&gt;
===Livestock in Havelland===&lt;br /&gt;
334,422 (227,406 Fowl / 107,016 Dairy and Meat)&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
There are approximately 4 standing fortifications in Havelland&amp;lt;br&amp;gt;&lt;br /&gt;
Castles in active use : 3&lt;br /&gt;
&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Elbe-Elster&amp;diff=31738</id>
		<title>WS:Elbe-Elster</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Elbe-Elster&amp;diff=31738"/>
		<updated>2006-09-11T02:13:49Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Fortifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:De_elbeelster_coat.png]]&lt;br /&gt;
=Barony of Elbe-Elster=&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Image:Elbe-elster.jpg|Map]]&lt;br /&gt;
&lt;br /&gt;
===Size===&lt;br /&gt;
1,889.4 km^2&lt;br /&gt;
&lt;br /&gt;
===Ruler===&lt;br /&gt;
Baron (Frieherr) Alden Elbe-Elster&lt;br /&gt;
&lt;br /&gt;
===Inhabitants===&lt;br /&gt;
140, 686&lt;br /&gt;
&lt;br /&gt;
===pop. density===&lt;br /&gt;
69 inh./km^2&lt;br /&gt;
&lt;br /&gt;
[[Image:Herzberg.jpg]]&lt;br /&gt;
===Capitol of Elbe-Elster===&lt;br /&gt;
&#039;&#039;&#039;Herzberg&#039;&#039;&#039; (POP: 9,860)&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 0.66 km^2 (163 acres)&lt;br /&gt;
&#039;&#039;&#039;Town Guards&#039;&#039;&#039;: 131&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Apothecaries 4 &lt;br /&gt;
| Fishmongers 8 &lt;br /&gt;
| Priests 8&lt;br /&gt;
|-&lt;br /&gt;
| Bakers 12 &lt;br /&gt;
| Furriers 39 &lt;br /&gt;
| Pursemakers 9&lt;br /&gt;
|-&lt;br /&gt;
| Barbers 28 &lt;br /&gt;
| Glovemakers 4 &lt;br /&gt;
| Roofers 5&lt;br /&gt;
|-&lt;br /&gt;
| Bathers 5 &lt;br /&gt;
| Harness-Makers 5 &lt;br /&gt;
| Ropemakers 5&lt;br /&gt;
|-&lt;br /&gt;
| Beer-Sellers 7 &lt;br /&gt;
| Hatmakers 10 &lt;br /&gt;
| Rugmakers 5&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmiths 7 &lt;br /&gt;
| Hay Merchants 4 &lt;br /&gt;
| Saddlers 10&lt;br /&gt;
|-&lt;br /&gt;
| Bleachers 5 &lt;br /&gt;
| Illuminators 3 &lt;br /&gt;
| Scabbardmakers 12&lt;br /&gt;
|-&lt;br /&gt;
| Bookbinders 3 &lt;br /&gt;
| Inns 5 &lt;br /&gt;
| Sculptors 5&lt;br /&gt;
|-&lt;br /&gt;
| Booksellers 2 &lt;br /&gt;
| Jewelers 25 &lt;br /&gt;
| Shoemakers 66&lt;br /&gt;
|-&lt;br /&gt;
| Buckle Makers 7 &lt;br /&gt;
| Lawyers/Advocates 15 &lt;br /&gt;
| Spice Merchants 7&lt;br /&gt;
|-&lt;br /&gt;
| Butchers 8 &lt;br /&gt;
| Locksmiths 5 &lt;br /&gt;
| Tailors 39&lt;br /&gt;
|-&lt;br /&gt;
| Carpenters 18 &lt;br /&gt;
| Maidservants 39 &lt;br /&gt;
| Tanners 5&lt;br /&gt;
|-&lt;br /&gt;
| Chandlers 14 &lt;br /&gt;
| Masons 20 &lt;br /&gt;
| Taverns/Restaurants 25&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Butchers 10 &lt;br /&gt;
| Mercers 14 &lt;br /&gt;
| Watercarriers 12&lt;br /&gt;
|-&lt;br /&gt;
| Clergy 247 &lt;br /&gt;
| Noble Households 49 &lt;br /&gt;
| Weavers 16&lt;br /&gt;
|-&lt;br /&gt;
| Coopers 14 &lt;br /&gt;
| Old-Clothes 25 &lt;br /&gt;
| Wine-Sellers 11&lt;br /&gt;
|-&lt;br /&gt;
| Copyists 5 &lt;br /&gt;
| Painters 7 &lt;br /&gt;
| Woodcarvers 4&lt;br /&gt;
|-&lt;br /&gt;
| Cutlers 4 &lt;br /&gt;
| Pastrycooks 20 &lt;br /&gt;
| Woodsellers 14&lt;br /&gt;
|-&lt;br /&gt;
| Doctors 6 &lt;br /&gt;
| Plasterers 7 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major Towns in Elbe-Elster===&lt;br /&gt;
* Dobrilugk (POP: 2134)&lt;br /&gt;
** A document written in 2005 mentions the town Doberlug (then named Dobraluh) for the first time. In 2165 the Cistercian Dobrilugk was founded by margrave Dietrich of Landsberg. In 3231 the Dornicans destroyed the town of Doberlug and the abbey is devasted, in 3237 Doberlug was rebuilt.&lt;br /&gt;
* Elsterwerda (POP: 1204)&lt;br /&gt;
* Finsterwalde (POP: 2052)&lt;br /&gt;
* Kirchhain (POP: 1027)&lt;br /&gt;
**2237 the town Kirchhain was built by margrave Gero.&lt;br /&gt;
**2835 Kirchhain received the market-rights.&lt;br /&gt;
**On August 28, 3242 the Amt Doberlug-Kirchhain was created to streamline the administration of the town together with the surrounding 8 small municipalities.&lt;br /&gt;
* Liebenwerda (POP: 1783)&lt;br /&gt;
* Mühlberg (POP: 2421) &lt;br /&gt;
**The place was first mentioned in 1230. The city was founded in a valley and an island at the Elbübergang and a castle over the island. During the Battle of Mühlberg of the Schmalkaldic Wars in April 24, 1967 near the castle, it defeated Crav, Holy General of Zylistan.&lt;br /&gt;
* Schönewalde (POP: 1023)&lt;br /&gt;
* Wahrenbrück (POP: 1805)&lt;br /&gt;
&lt;br /&gt;
===Port towns in Elbe-Elster===&lt;br /&gt;
&lt;br /&gt;
* Falkenby (POP: 1052)&lt;br /&gt;
* Burxdorf (POP: 1681)&lt;br /&gt;
* Katschhessen (POP: 2430)&lt;br /&gt;
* Kröbhelm (POP: 1105)&lt;br /&gt;
* Merxdorf (POP: 1834)&lt;br /&gt;
* Grod (POP: 1423)&lt;br /&gt;
&lt;br /&gt;
===Villages in Elbe-Elster===&lt;br /&gt;
260 (total POP: 116,745)&lt;br /&gt;
&lt;br /&gt;
===Arable land in Elbe-Elster===&lt;br /&gt;
64% (1,223 km^2) the rest is wilderness, rivers, lakes etc.&lt;br /&gt;
&lt;br /&gt;
===Livestock in Elbe-Elster===&lt;br /&gt;
288,585 (196,237 Fowl / 92,348 Dairy and Meat)&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
There are approximately 4 standing fortifications in Elbe-Elster&amp;lt;br&amp;gt;&lt;br /&gt;
Castles in active use : 3&lt;br /&gt;
&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=31737</id>
		<title>WS:Havelland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=31737"/>
		<updated>2006-09-11T02:13:21Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Major Towns in Havelland */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Havelland_coa.jpg]]&lt;br /&gt;
=Barony of Havelland=&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
===Size===&lt;br /&gt;
1,717 km^2&lt;br /&gt;
&lt;br /&gt;
===Ruler===&lt;br /&gt;
Margravine (Markgrafin) Constantia Recared&lt;br /&gt;
&lt;br /&gt;
===Inhabitants===&lt;br /&gt;
152,200&lt;br /&gt;
&lt;br /&gt;
===pop. density===&lt;br /&gt;
88 inh./km^2&lt;br /&gt;
&lt;br /&gt;
===Capitol of Havelland===&lt;br /&gt;
&#039;&#039;&#039;Potsdam&#039;&#039;&#039; (POP: 40,350)&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 2.7 km^2 (665 acres)&lt;br /&gt;
&#039;&#039;&#039;Town Guards&#039;&#039;&#039;: 538&lt;br /&gt;
===Maps===&lt;br /&gt;
[http://upload.wikimedia.org/wikipedia/commons/a/a0/Karte_Potsdam_MKL1888.png Potsdam map]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Apothecaries 14 &lt;br /&gt;
| Fishmongers 34 &lt;br /&gt;
| Priests 34&lt;br /&gt;
|-&lt;br /&gt;
| Bakers 50 &lt;br /&gt;
| Furriers 161 &lt;br /&gt;
| Pursemakers 37&lt;br /&gt;
|-&lt;br /&gt;
| Barbers 115 &lt;br /&gt;
| Glovemakers 17 &lt;br /&gt;
| Roofers 22&lt;br /&gt;
|-&lt;br /&gt;
| Bathers 21 &lt;br /&gt;
| Harness-Makers 20 &lt;br /&gt;
| Ropemakers 21&lt;br /&gt;
|-&lt;br /&gt;
| Beer-Sellers 29 &lt;br /&gt;
| Hatmakers 42 &lt;br /&gt;
| Rugmakers 20&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmiths 27 &lt;br /&gt;
| Hay Merchants 18 &lt;br /&gt;
| Saddlers 40&lt;br /&gt;
|-&lt;br /&gt;
| Bleachers 19 &lt;br /&gt;
| Illuminators 10 &lt;br /&gt;
| Scabbardmakers 47&lt;br /&gt;
|-&lt;br /&gt;
| Bookbinders 13 &lt;br /&gt;
| Inns 20 &lt;br /&gt;
| Sculptors 20&lt;br /&gt;
|-&lt;br /&gt;
| Booksellers 6 &lt;br /&gt;
| Jewelers 101 &lt;br /&gt;
| Shoemakers 269&lt;br /&gt;
|-&lt;br /&gt;
| Buckle Makers 29 &lt;br /&gt;
| Lawyers/Advocates 62 &lt;br /&gt;
| Spice Merchants 29&lt;br /&gt;
|-&lt;br /&gt;
| Butchers 34 &lt;br /&gt;
| Locksmiths 21 &lt;br /&gt;
| Tailors 161&lt;br /&gt;
|-&lt;br /&gt;
| Carpenters 73 &lt;br /&gt;
| Maidservants 161 &lt;br /&gt;
| Tanners 20&lt;br /&gt;
|-&lt;br /&gt;
| Chandlers 58 &lt;br /&gt;
| Masons 81 &lt;br /&gt;
| Taverns/Restaurants 101&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Butchers 40 &lt;br /&gt;
| Mercers 58 &lt;br /&gt;
| Watercarriers 47&lt;br /&gt;
|-&lt;br /&gt;
| Clergy 1009 &lt;br /&gt;
| Noble Households 202 &lt;br /&gt;
| Weavers 67&lt;br /&gt;
|-&lt;br /&gt;
| Coopers 58 &lt;br /&gt;
| Old-Clothes 101 &lt;br /&gt;
| Wine-Sellers 45&lt;br /&gt;
|-&lt;br /&gt;
| Copyists 20 &lt;br /&gt;
| Painters 27 &lt;br /&gt;
| Woodcarvers 17&lt;br /&gt;
|-&lt;br /&gt;
| Cutlers 18 &lt;br /&gt;
| Pastrycooks 81 &lt;br /&gt;
| Woodsellers 58&lt;br /&gt;
|-&lt;br /&gt;
| Doctors 24 &lt;br /&gt;
| Plasterers 29 &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recared Castle===&lt;br /&gt;
&lt;br /&gt;
Constantia&#039;s residence in Potsdam&lt;br /&gt;
&lt;br /&gt;
===Major Towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
* Potsdam (POP: 40,350) - Capitol&lt;br /&gt;
&lt;br /&gt;
===Port towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
===Villages in Havelland===&lt;br /&gt;
301 (total POP: 85,288)&lt;br /&gt;
&lt;br /&gt;
===Arable land in Havelland===&lt;br /&gt;
64% (1,111 km^2) the rest is wilderness, rivers, lakes etc.&lt;br /&gt;
&lt;br /&gt;
===Livestock in Havelland===&lt;br /&gt;
334,422 (227,406 Fowl / 107,016 Dairy and Meat)&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
There are approximately 4 standing fortifications in Havelland&lt;br /&gt;
Castles in active use : 3&lt;br /&gt;
&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=31736</id>
		<title>WS:Havelland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=31736"/>
		<updated>2006-09-11T02:13:06Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Havelland_coa.jpg]]&lt;br /&gt;
=Barony of Havelland=&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
===Size===&lt;br /&gt;
1,717 km^2&lt;br /&gt;
&lt;br /&gt;
===Ruler===&lt;br /&gt;
Margravine (Markgrafin) Constantia Recared&lt;br /&gt;
&lt;br /&gt;
===Inhabitants===&lt;br /&gt;
152,200&lt;br /&gt;
&lt;br /&gt;
===pop. density===&lt;br /&gt;
88 inh./km^2&lt;br /&gt;
&lt;br /&gt;
===Capitol of Havelland===&lt;br /&gt;
&#039;&#039;&#039;Potsdam&#039;&#039;&#039; (POP: 40,350)&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 2.7 km^2 (665 acres)&lt;br /&gt;
&#039;&#039;&#039;Town Guards&#039;&#039;&#039;: 538&lt;br /&gt;
===Maps===&lt;br /&gt;
[http://upload.wikimedia.org/wikipedia/commons/a/a0/Karte_Potsdam_MKL1888.png Potsdam map]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Apothecaries 14 &lt;br /&gt;
| Fishmongers 34 &lt;br /&gt;
| Priests 34&lt;br /&gt;
|-&lt;br /&gt;
| Bakers 50 &lt;br /&gt;
| Furriers 161 &lt;br /&gt;
| Pursemakers 37&lt;br /&gt;
|-&lt;br /&gt;
| Barbers 115 &lt;br /&gt;
| Glovemakers 17 &lt;br /&gt;
| Roofers 22&lt;br /&gt;
|-&lt;br /&gt;
| Bathers 21 &lt;br /&gt;
| Harness-Makers 20 &lt;br /&gt;
| Ropemakers 21&lt;br /&gt;
|-&lt;br /&gt;
| Beer-Sellers 29 &lt;br /&gt;
| Hatmakers 42 &lt;br /&gt;
| Rugmakers 20&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmiths 27 &lt;br /&gt;
| Hay Merchants 18 &lt;br /&gt;
| Saddlers 40&lt;br /&gt;
|-&lt;br /&gt;
| Bleachers 19 &lt;br /&gt;
| Illuminators 10 &lt;br /&gt;
| Scabbardmakers 47&lt;br /&gt;
|-&lt;br /&gt;
| Bookbinders 13 &lt;br /&gt;
| Inns 20 &lt;br /&gt;
| Sculptors 20&lt;br /&gt;
|-&lt;br /&gt;
| Booksellers 6 &lt;br /&gt;
| Jewelers 101 &lt;br /&gt;
| Shoemakers 269&lt;br /&gt;
|-&lt;br /&gt;
| Buckle Makers 29 &lt;br /&gt;
| Lawyers/Advocates 62 &lt;br /&gt;
| Spice Merchants 29&lt;br /&gt;
|-&lt;br /&gt;
| Butchers 34 &lt;br /&gt;
| Locksmiths 21 &lt;br /&gt;
| Tailors 161&lt;br /&gt;
|-&lt;br /&gt;
| Carpenters 73 &lt;br /&gt;
| Maidservants 161 &lt;br /&gt;
| Tanners 20&lt;br /&gt;
|-&lt;br /&gt;
| Chandlers 58 &lt;br /&gt;
| Masons 81 &lt;br /&gt;
| Taverns/Restaurants 101&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Butchers 40 &lt;br /&gt;
| Mercers 58 &lt;br /&gt;
| Watercarriers 47&lt;br /&gt;
|-&lt;br /&gt;
| Clergy 1009 &lt;br /&gt;
| Noble Households 202 &lt;br /&gt;
| Weavers 67&lt;br /&gt;
|-&lt;br /&gt;
| Coopers 58 &lt;br /&gt;
| Old-Clothes 101 &lt;br /&gt;
| Wine-Sellers 45&lt;br /&gt;
|-&lt;br /&gt;
| Copyists 20 &lt;br /&gt;
| Painters 27 &lt;br /&gt;
| Woodcarvers 17&lt;br /&gt;
|-&lt;br /&gt;
| Cutlers 18 &lt;br /&gt;
| Pastrycooks 81 &lt;br /&gt;
| Woodsellers 58&lt;br /&gt;
|-&lt;br /&gt;
| Doctors 24 &lt;br /&gt;
| Plasterers 29 &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recared Castle===&lt;br /&gt;
&lt;br /&gt;
Constantia&#039;s residence in Potsdam&lt;br /&gt;
&lt;br /&gt;
===Major Towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
    * Potsdam (POP: 40,350) - Capitol&lt;br /&gt;
&lt;br /&gt;
===Port towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
===Villages in Havelland===&lt;br /&gt;
301 (total POP: 85,288)&lt;br /&gt;
&lt;br /&gt;
===Arable land in Havelland===&lt;br /&gt;
64% (1,111 km^2) the rest is wilderness, rivers, lakes etc.&lt;br /&gt;
&lt;br /&gt;
===Livestock in Havelland===&lt;br /&gt;
334,422 (227,406 Fowl / 107,016 Dairy and Meat)&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
There are approximately 4 standing fortifications in Havelland&lt;br /&gt;
Castles in active use : 3&lt;br /&gt;
&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=31735</id>
		<title>WS:Havelland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Havelland&amp;diff=31735"/>
		<updated>2006-09-11T02:12:51Z</updated>

		<summary type="html">&lt;p&gt;Curufea: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Havelland_coa.jpg]]&lt;br /&gt;
=Barony of Havelland=&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
===Size===&lt;br /&gt;
1,717 km^2&lt;br /&gt;
&lt;br /&gt;
===Ruler===&lt;br /&gt;
Margravine (Markgrafin) Constantia Recared&lt;br /&gt;
&lt;br /&gt;
===Inhabitants===&lt;br /&gt;
152,200&lt;br /&gt;
&lt;br /&gt;
===pop. density===&lt;br /&gt;
88 inh./km^2&lt;br /&gt;
&lt;br /&gt;
===Capitol of Havelland===&lt;br /&gt;
&#039;&#039;&#039;Potsdam&#039;&#039;&#039; (POP: 40,350)&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 2.7 km^2 (665 acres)&lt;br /&gt;
&#039;&#039;&#039;Town Guards&#039;&#039;&#039;: 538&lt;br /&gt;
===Maps===&lt;br /&gt;
[[http://upload.wikimedia.org/wikipedia/commons/a/a0/Karte_Potsdam_MKL1888.png Potsdam]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Apothecaries 14 &lt;br /&gt;
| Fishmongers 34 &lt;br /&gt;
| Priests 34&lt;br /&gt;
|-&lt;br /&gt;
| Bakers 50 &lt;br /&gt;
| Furriers 161 &lt;br /&gt;
| Pursemakers 37&lt;br /&gt;
|-&lt;br /&gt;
| Barbers 115 &lt;br /&gt;
| Glovemakers 17 &lt;br /&gt;
| Roofers 22&lt;br /&gt;
|-&lt;br /&gt;
| Bathers 21 &lt;br /&gt;
| Harness-Makers 20 &lt;br /&gt;
| Ropemakers 21&lt;br /&gt;
|-&lt;br /&gt;
| Beer-Sellers 29 &lt;br /&gt;
| Hatmakers 42 &lt;br /&gt;
| Rugmakers 20&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmiths 27 &lt;br /&gt;
| Hay Merchants 18 &lt;br /&gt;
| Saddlers 40&lt;br /&gt;
|-&lt;br /&gt;
| Bleachers 19 &lt;br /&gt;
| Illuminators 10 &lt;br /&gt;
| Scabbardmakers 47&lt;br /&gt;
|-&lt;br /&gt;
| Bookbinders 13 &lt;br /&gt;
| Inns 20 &lt;br /&gt;
| Sculptors 20&lt;br /&gt;
|-&lt;br /&gt;
| Booksellers 6 &lt;br /&gt;
| Jewelers 101 &lt;br /&gt;
| Shoemakers 269&lt;br /&gt;
|-&lt;br /&gt;
| Buckle Makers 29 &lt;br /&gt;
| Lawyers/Advocates 62 &lt;br /&gt;
| Spice Merchants 29&lt;br /&gt;
|-&lt;br /&gt;
| Butchers 34 &lt;br /&gt;
| Locksmiths 21 &lt;br /&gt;
| Tailors 161&lt;br /&gt;
|-&lt;br /&gt;
| Carpenters 73 &lt;br /&gt;
| Maidservants 161 &lt;br /&gt;
| Tanners 20&lt;br /&gt;
|-&lt;br /&gt;
| Chandlers 58 &lt;br /&gt;
| Masons 81 &lt;br /&gt;
| Taverns/Restaurants 101&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Butchers 40 &lt;br /&gt;
| Mercers 58 &lt;br /&gt;
| Watercarriers 47&lt;br /&gt;
|-&lt;br /&gt;
| Clergy 1009 &lt;br /&gt;
| Noble Households 202 &lt;br /&gt;
| Weavers 67&lt;br /&gt;
|-&lt;br /&gt;
| Coopers 58 &lt;br /&gt;
| Old-Clothes 101 &lt;br /&gt;
| Wine-Sellers 45&lt;br /&gt;
|-&lt;br /&gt;
| Copyists 20 &lt;br /&gt;
| Painters 27 &lt;br /&gt;
| Woodcarvers 17&lt;br /&gt;
|-&lt;br /&gt;
| Cutlers 18 &lt;br /&gt;
| Pastrycooks 81 &lt;br /&gt;
| Woodsellers 58&lt;br /&gt;
|-&lt;br /&gt;
| Doctors 24 &lt;br /&gt;
| Plasterers 29 &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recared Castle===&lt;br /&gt;
&lt;br /&gt;
Constantia&#039;s residence in Potsdam&lt;br /&gt;
&lt;br /&gt;
===Major Towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
    * Potsdam (POP: 40,350) - Capitol&lt;br /&gt;
&lt;br /&gt;
===Port towns in Havelland===&lt;br /&gt;
&lt;br /&gt;
===Villages in Havelland===&lt;br /&gt;
301 (total POP: 85,288)&lt;br /&gt;
&lt;br /&gt;
===Arable land in Havelland===&lt;br /&gt;
64% (1,111 km^2) the rest is wilderness, rivers, lakes etc.&lt;br /&gt;
&lt;br /&gt;
===Livestock in Havelland===&lt;br /&gt;
334,422 (227,406 Fowl / 107,016 Dairy and Meat)&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
There are approximately 4 standing fortifications in Havelland&lt;br /&gt;
Castles in active use : 3&lt;br /&gt;
&lt;br /&gt;
Back to [[WS:Ostmark|The March of Ostmark]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Curufea</name></author>
	</entry>
</feed>