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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Tesseris&amp;diff=172093</id>
		<title>Forgotten Freedom:Tesseris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Tesseris&amp;diff=172093"/>
		<updated>2011-02-12T04:17:19Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Please note, this page is outdated and will not be updated.  For info on Tesseris, please visit: [http://www.tesserisrpg.com www.TesserisRPG.com]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Terrek’s Connection ==&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terrek|Terrek]]’s plane was originally created by a powerful demoness named Ther’nen.  [[Forgotten_Freedom:Terrek|Terrek]] faced her in combat and slew her, gaining control over the realm.  He is presently the most powerful being occupying the realm so much so that he appears omnipotent.  In truth, he has simply mastered the unique magics of the realm to the point that he can accomplish nearly anything.  His power there does have it’s own limits and any major undertaking requires his full undivided attention, making him vulnerable at such times.  In addition, anything accomplished through the use of these unique magics will not function on most other realms, to include his homeworld of Ebberon.&lt;br /&gt;
&lt;br /&gt;
== Government == &lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terrek|Terrek]] rules the plane as its self-proclaimed emperor.  He is at present uncontested for his control of the realm, though he has been in the past.  Under [[Forgotten_Freedom:Terrek|Terrek]] is a ruling body of 12 elected officials called the Cabal.  These are some of the oldest and wisest in the realm, some more so than [[Forgotten_Freedom:Terrek|Terrek]] himself.  Each is elected for a term of one year, with unlimited re-elections allowed.  For the most part, [[Forgotten_Freedom:Terrek|Terrek]] defers most of the responsibility of ruling to them, trusting in the wisdom of the people to choose their rulers with care.  &lt;br /&gt;
&lt;br /&gt;
Under the body of 12 sit a seat of representatives from each of the major cities and their surrounding areas.  While they have no direct control over the laws of the realm, they are considered to be the ever-changing voice of the people.  They are elected every two months, with only 3 consecutive terms allowed.  This is intended to allow the denizens to choose new representatives as immediate pressing concerns arise.  Every citizen of adolescent age is permitted to vote for both their City Reps and Cabal members.&lt;br /&gt;
&lt;br /&gt;
== Some Basic Info ==&lt;br /&gt;
&#039;&#039;&#039;What is Tesseris?&#039;&#039;&#039; &lt;br /&gt;
Tesseris is not a plane per se. It&#039;s actually an over-plane that sits at an interdimentional crossroads. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean by &#039;over-plane?&#039;&#039;&#039;&#039; &lt;br /&gt;
Over-plane refers to the fact that Tesseris sits outside of the normal planes in the typical planar cosmos. Think if it like a large hidden plane with very limited access. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do you get to Tesseris?&#039;&#039;&#039; &lt;br /&gt;
You must be let in personally by the ruler of Tesseris. As very few people on very few dimentions of existence even know it exists it is not common practice for someone to ask to be let in (though it does happen). Those that do ask have proved their worth by even discovering the existance of Tesseris and are automatically admitted in. Others may be asked to come to Tesseris by personal invite of the ruler. This is the more common of the two, though by no means commonplace but is inherantly more dangerous as there may be special conditions attatched and/or you may not even remember the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Brief Note on Over-Planes&#039;&#039;&#039; &lt;br /&gt;
There exist other Over-Planes aside from Tesseris. These other Over-Planes exist in only one dimension, however whereas Tesseris resides at a dimensional crossroads. As such, other Over-Planes covet Tesseris&#039;s status and actively try to invade to incorperate it into their own realm. It takes a great deal of power to be able to open up a rift large enough to invade through so invasions are rare, but when they occur they are massive and can be quite devastating.&lt;br /&gt;
&lt;br /&gt;
== Basic Makeup of Tesseris: ==&lt;br /&gt;
&lt;br /&gt;
Tesseris is composed of nine main floating islands and many different smaller ones. Each island is akin to it&#039;s own demi-plane that floats in orbit around the central Island of Arcantes through an astral plane that covers the whole of Tesseris. Many of the differ islands can be seen from each other depending on where the other islands are in the astral &#039;sky&#039; and where you are on that particular island. Each island in addition has it&#039;s own suns, moons and ecology with most of the nine main islands varying widely from each other. The nine main islands are as follows: &lt;br /&gt;
&lt;br /&gt;
1) Arcantes - Capital of Tesseris. The entire Island is covered by the capital city of the same name. The only island that is completely stationary and which all other islands revolve in some manner. &lt;br /&gt;
&lt;br /&gt;
2) Bloora - More commonly known as the Blood Plains, it is mostly covered in grasslands that were once the site of massive battles between the armies of Terrek and the previous demonic rules of the realm. The island itself is mostly home to the more primitive races of Tesseris and bands of raiders. In some parts of the island there are rich mineral deposits inclucing necrocoal and is the only know place where you can find the red gems known as Bloodstones. &lt;br /&gt;
&lt;br /&gt;
3) Nec&#039;Shai - Island of the Undead. Most of the realm&#039;s inhabitants are undead with most of the living inhabitants enslaved by the ruling class of undead. The island is home to massive foundries for weapons of war with which Terrek supplies his armies. As such, the air is littered with polutants and is nearly unbreathable by most non-natives (the few that aren&#039;t undead). Any living being that comes to the island will be treated as second-class, disrespected and look down upon. In some instances, if they are unwary, they may even be enslaved and join the masses of living slaves on the island. The island of Nec&#039;shai is the home and origin of Necrotech and also where most of the advancements in that particular technology is made. &lt;br /&gt;
&lt;br /&gt;
4) Joradon - Militant society similar to fuedal Japan. Heavy oriental influence. &lt;br /&gt;
&lt;br /&gt;
5) Psiconus - Psioniclly charged island. Most of the realm&#039;s inhabitants are Psionic with psionics and psi-tech being the predominant means of doing anything. Society as a whole seems very peaceful on the surface but has an undercurrent of power struggles and underhanded dealings that all major groups on the island have thier hand in. Honesty is a rare find on Psiconus wiht most people dealin in misleading half-truths and minor deceptions. As such, assassinations are more commonplace than open conflict with corrupt authorities often siding with one side over the other (whoever&#039;s paying better at the moment). The islands cities though are beautiful with most buildings being constructed from crystal and rising into the sky. The people as well are commonly exceptionally good looking members of thier race. The appearnce of beauty is just as an integral part of the city as is the corruption and deciet which controls it. &lt;br /&gt;
&lt;br /&gt;
6) Abborreth - The last bastion of demonic power on Tesseris. Demons still rule this large island, many actively planning a return to the &#039;old ways&#039; through open rebellion. The island is barely kept in check in part due to it&#039;s low technology basis and the rulers of the realm personal fear of reprisal from Terrek. All of those that rule the realm remember back to the days of the ancient war in which Terrek claimed Tesseris. Most fought against him, though a few sided with Terrek for personal gain. All the demon rulers, wether they fought with or aginst Terrek are now charged with keeping the demon hordes in check, much to thier disdain. The demons still hold to the old ways of brute stregnth and force in numbers though and with the generals and many of the more powerful demons closing in on a million years old they are still a force to be reconed with. Non-demon outsiders are killed almost on sight unless they bear the symbol of the crown in which case they bear a grudging respect and (usually) allow them to pass unmolested. The demons have no problem attacking anyone that looks weak regardless of wether they bear the symbol or not. Primarily trade in souls. &lt;br /&gt;
&lt;br /&gt;
7) Morrereth - Mostly farmland; eternal day. Primarily exports food and wine to various other parts of Tesseris. &lt;br /&gt;
&lt;br /&gt;
8) Noctus - Realm of eternal night. Most inhabitants are either undead or shadow creatures. Noctus also maintains a direct tie to the realm of shadow and on many places of the realm you can walk directly into it. As such, it is sometimes used as a transportation hub or a meeting place for those from other islands of Tesseris. Outsiders never stay too long though as they run the risk of becoming shadows themselves if they stay too long. &lt;br /&gt;
&lt;br /&gt;
9) Borrus - The border realm. Borrus is a circular realm with a hollow center that resides on the outside off all of the other realms. Every other realm in Tesseris floats inside the circle of Borrus. The outisde edge of Borrus is also the outer limits of Tesseris and is often where those new to the realm will arrive. Borrus has also been the staging point of many defences from other Over-Planes that have tried to invade Tesseris to incorperate it into their own realms.&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Forgotten_Freedom:Crew|Crew]]&lt;br /&gt;
*[[Forgotten_Freedom:Rules|Rules]]&lt;br /&gt;
*[[Forgotten_Freedom:Plot_Lines|Plot lines]]&lt;br /&gt;
*[[Forgotten_Freedom:Contributor_List|Contributor list]]&lt;br /&gt;
*[[Forgotten_Freedom:Other|Other Content]]&lt;br /&gt;
*[[Forgotten_Freedom:Main_Page|Main]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Rejected_Plans&amp;diff=76714</id>
		<title>Forgotten Freedom:Rejected Plans</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Rejected_Plans&amp;diff=76714"/>
		<updated>2008-02-25T16:22:07Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Forgotten_Freedom:Other|Back to Other]]&lt;br /&gt;
----&lt;br /&gt;
After the Captian recovered from his [[Forgotten_Freedom:4|insanity]], he found a list of plans that he had created.  Although he unfortunatly kept many of them here is a list of those that were rejected.&lt;br /&gt;
&lt;br /&gt;
Straight from Captain Jarlot&#039;s locker; Some of the rejected plans for the crew of the FF! BEHOLD IF YOU DARE!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forgotten Freedom&#039;s Rejected Plan #3790324&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Redshirt Shield Plating&lt;br /&gt;
&lt;br /&gt;
By Soveren Glueing Redshirts to the outside of the ship, it is protected from the attacks of anything that is trying to kill us. Theoretically, all the redshirts should add their AC to that of the ship and their HP as well. If suCool Cthulhuessful, a platemail of halfling redshirts could be made&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REJECTED: Cause- Redshirts started to smell &amp;amp; Redshirts couldn’t last through daily keelhaulings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forgotten Freedom&#039;s Rejected Plan #193904&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kingdom of Jarlotia&lt;br /&gt;
&lt;br /&gt;
Ask a certain idiotic king for his autograph, but really he is signing a contract handing over all the kingdom to ME!!! MWAHAHAHAA!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REJECTED: Cause- Said stupid king is too bloody dumb to write his own name....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forgotten Freedom&#039;s Rejected Plan #238329&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
NOT get blamed for something&lt;br /&gt;
&lt;br /&gt;
Eliminate any potential witnesses to our illegal actions and deny responsibility. Should be simple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REJECTED: Cause- Our first attempt at this caused the Day of Mourning....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forgotten Freedom&#039;s Rejected Plan #949291&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hire a crew that respects me!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REJECTED: Cause- No takers... And these idiots are somewhat effective And expendable&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Forgotten_Freedom:Crew|Crew]]&lt;br /&gt;
*[[Forgotten_Freedom:Rules|Rules]]&lt;br /&gt;
*[[Forgotten_Freedom:Plot_Lines|Plot lines]]&lt;br /&gt;
*[[Forgotten_Freedom:Contributor_List|Contributor list]]&lt;br /&gt;
*[[Forgotten_Freedom:Other|Other Content]]&lt;br /&gt;
*[[Forgotten_Freedom:Main_Page|Main]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Other&amp;diff=76713</id>
		<title>Forgotten Freedom:Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Other&amp;diff=76713"/>
		<updated>2008-02-25T16:01:05Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A collection of all the other content generated in the development of the [[Forgotten_Freedom:Main_Page|Forgotten Freedom]].  If it does not fit someplace else you can put it here.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten Freedom&amp;gt;http://www.caremoon.net/blog/]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Suggestion_Box|Suggestion Box]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Wish_List|Crew&#039;s Wish List]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Dirty_Tricks|Here&#039;s our Things that Captain Jarlot WANTS the Crew to do from Dirty Tricks to Advice on Robbery]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Rejected_Plans|Rejected Plans]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Mess_Hall_Rules|Mess Hall Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Wake_Up_Juice|Wake Up Juice]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Bat_Jarlot_Rules|Bat Jarlot&#039;s Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Chuck_Jarlot_Rules|Chuck Jarlot&#039;s Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Rules of the Bar|Rules of the Bar]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Emplyees_of_the_Bar|Employees of the Bar]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Alternate Names the Bar Could Have Had|Alternate Names the Bar Could Have Had]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Top Ten Rejected Pick up lines by Ketler|Top Ten Rejected Pick up lines by Ketler]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Warnings about what it&#039;s like to be linked to Thyrs, the Dragon of Water.|Warnings about what it&#039;s like to be linked to Thyrs, the Dragon of Water.]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Power|An out of content discussion on the use of power]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tesseris |Terrek&#039;s Plane - Tesseris ]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Death_Traps|Roosevelt&#039;s Death Traps]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Classes|Camp Forgotten Freedom Classes]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freeesom:Journal of a Redshirt|Ishmael]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Suferot|Suferot]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Chilimancer|Chilimancer]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Alternate Eberrons==&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:The Difference of Caralot&#039;s Eberron|The Difference of Caralot&#039;s Eberron]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Hey check out this completely [[Forgotten_Freedom:Unrelated|unrelated]] story I started to write.&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Forgotten_Freedom:Crew|Crew]]&lt;br /&gt;
*[[Forgotten_Freedom:Rules|Rules]]&lt;br /&gt;
*[[Forgotten_Freedom:Plot_Lines|Plot lines]]&lt;br /&gt;
*[[Forgotten_Freedom:Contributor_List|Contributor list]]&lt;br /&gt;
*[[Forgotten_Freedom:Other|Other Content]]&lt;br /&gt;
*[[Forgotten_Freedom:Main_Page|Main]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Tesseris&amp;diff=76712</id>
		<title>Forgotten Freedom:Tesseris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Tesseris&amp;diff=76712"/>
		<updated>2008-02-25T15:58:41Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrek’s Connection ==&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terrek|Terrek]]’s plane was originally created by a powerful demoness named Ther’nen.  [[Forgotten_Freedom:Terrek|Terrek]] faced her in combat and slew her, gaining control over the realm.  He is presently the most powerful being occupying the realm so much so that he appears omnipotent.  In truth, he has simply mastered the unique magics of the realm to the point that he can accomplish nearly anything.  His power there does have it’s own limits and any major undertaking requires his full undivided attention, making him vulnerable at such times.  In addition, anything accomplished through the use of these unique magics will not function on most other realms, to include his homeworld of Ebberon.&lt;br /&gt;
&lt;br /&gt;
== Government == &lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terrek|Terrek]] rules the plane as its self-proclaimed emperor.  He is at present uncontested for his control of the realm, though he has been in the past.  Under [[Forgotten_Freedom:Terrek|Terrek]] is a ruling body of 12 elected officials called the Cabal.  These are some of the oldest and wisest in the realm, some more so than [[Forgotten_Freedom:Terrek|Terrek]] himself.  Each is elected for a term of one year, with unlimited re-elections allowed.  For the most part, [[Forgotten_Freedom:Terrek|Terrek]] defers most of the responsibility of ruling to them, trusting in the wisdom of the people to choose their rulers with care.  &lt;br /&gt;
&lt;br /&gt;
Under the body of 12 sit a seat of representatives from each of the major cities and their surrounding areas.  While they have no direct control over the laws of the realm, they are considered to be the ever-changing voice of the people.  They are elected every two months, with only 3 consecutive terms allowed.  This is intended to allow the denizens to choose new representatives as immediate pressing concerns arise.  Every citizen of adolescent age is permitted to vote for both their City Reps and Cabal members.&lt;br /&gt;
&lt;br /&gt;
== Some Basic Info ==&lt;br /&gt;
&#039;&#039;&#039;What is Tesseris?&#039;&#039;&#039; &lt;br /&gt;
Tesseris is not a plane per-say. It&#039;s actually an over-plane that sits at an interdimentional crossroads. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean by &#039;over-plane?&#039;&#039;&#039;&#039; &lt;br /&gt;
Over-plane refers to the fact that Tesseris sits out side of the normal planes in the typical planar cosmos. Think if it like a large hidden plane with very limited access. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do you get to Tesseris?&#039;&#039;&#039; &lt;br /&gt;
You must be let in personally by the ruler of Tesseris. As very few people on very few dimentions of existence even know it exists it is not common practice for someone to ask to be let in (though it does happen). Those that do ask have proved their worth by even discovering the existance of Tesseris and are automatically admitted in. Others may be asked to come to Tesseris by personal invite of the ruler. This is the more common of the two, though by no means commonplace but is inherantly more dangerous as there may be special conditions attatched and/or you may not even remember the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Brief Note on Over-Planes&#039;&#039;&#039; &lt;br /&gt;
There exist other Over-Planes aside from Tesseris. These other Over-Planes exist in only one dimension however whereas Tesseris resides at a dimensional crossroads. As such, other Over-Planes covet Tesseris&#039; status and actively try to invade to incorperate it into their own realm. It takes a great deal of power to be able to open up a rift large enough to invade through so invasions are rare, but when they occur they are massive and can be quite devistating.&lt;br /&gt;
&lt;br /&gt;
== Basic Makeup of Tesseris: ==&lt;br /&gt;
&lt;br /&gt;
Tesseris is composed of nine main floating islands and many different smaller ones. Each island is akin to it&#039;s own demi-plane that floats in orbit around the central Island of Arcantes through an astral plane that covers the whole of Tesseris. Many of the differ islands can be seen from each other depending on where the other islands are in the astral &#039;sky&#039; and where you are on that particular island. Each island in addition has it&#039;s own suns, moons and ecology with most of the nine main islands varying widely from each other. The nine main islands are as follows: &lt;br /&gt;
&lt;br /&gt;
1) Arcantes - Capital of Tesseris. The entire Island is covered by the capital city of the same name. The only island that is completely stationary and which all other islands revolve in some manner. &lt;br /&gt;
&lt;br /&gt;
2) Bloora - More commonly known as the Blood Plains, it is mostly covered in grasslands that were once the site of massive battles between the armies of Terrek and the previous demonic rules of the realm. The island itself is mostly home to the more primitive races of Tesseris and bands of raiders. In some parts of the island there are rich mineral deposits inclucing necrocoal and is the only know place where you can find the red gems known as Bloodstones. &lt;br /&gt;
&lt;br /&gt;
3) Nec&#039;Shai - Island of the Undead. Most of the realm&#039;s inhabitants are undead with most of the living inhabitants enslaved by the ruling class of undead. The island is home to massive foundries for weapons of war with which Terrek supplies his armies. As such, the air is littered with polutants and is nearly unbreathable by most non-natives (the few that aren&#039;t undead). Any living being that comes to the island will be treated as second-class, disrespected and look down upon. In some instances, if they are unwary, they may even be enslaved and join the masses of living slaves on the island. The island of Nec&#039;shai is the home and origin of Necrotech and also where most of the advancements in that particular technology is made. &lt;br /&gt;
&lt;br /&gt;
4) Joradon - Militant society similar to fuedal Japan. Heavy oriental influence. &lt;br /&gt;
&lt;br /&gt;
5) Psiconus - Psioniclly charged island. Most of the realm&#039;s inhabitants are Psionic with psionics and psi-tech being the predominant means of doing anything. Society as a whole seems very peaceful on the surface but has an undercurrent of power struggles and underhanded dealings that all major groups on the island have thier hand in. Honesty is a rare find on Psiconus wiht most people dealin in misleading half-truths and minor deceptions. As such, assassinations are more commonplace than open conflict with corrupt authorities often siding with one side over the other (whoever&#039;s paying better at the moment). The islands cities though are beautiful with most buildings being constructed from crystal and rising into the sky. The people as well are commonly exceptionally good looking members of thier race. The appearnce of beauty is just as an integral part of the city as is the corruption and deciet which controls it. &lt;br /&gt;
&lt;br /&gt;
6) Abborreth - The last bastion of demonic power on Tesseris. Demons still rule this large island, many actively planning a return to the &#039;old ways&#039; through open rebellion. The island is barely kept in check in part due to it&#039;s low technology basis and the rulers of the realm personal fear of reprisal from Terrek. All of those that rule the realm remember back to the days of the ancient war in which Terrek claimed Tesseris. Most fought against him, though a few sided with Terrek for personal gain. All the demon rulers, wether they fought with or aginst Terrek are now charged with keeping the demon hordes in check, much to thier disdain. The demons still hold to the old ways of brute stregnth and force in numbers though and with the generals and many of the more powerful demons closing in on a million years old they are still a force to be reconed with. Non-demon outsiders are killed almost on sight unless they bear the symbol of the crown in which case they bear a grudging respect and (usually) allow them to pass unmolested. The demons have no problem attacking anyone that looks weak regardless of wether they bear the symbol or not. Primarily trade in souls. &lt;br /&gt;
&lt;br /&gt;
7) Morrereth - Mostly farmland; eternal day. Primarily exports food and wine to various other parts of Tesseris. &lt;br /&gt;
&lt;br /&gt;
8) Noctus - Realm of eternal night. Most inhabitants are either undead or shadow creatures. Noctus also maintains a direct tie to the realm of shadow and on many places of the realm you can walk directly into it. As such, it is sometimes used as a transportation hub or a meeting place for those from other islands of Tesseris. Outsiders never stay too long though as they run the risk of becoming shadows themselves if they stay too long. &lt;br /&gt;
&lt;br /&gt;
9) Borrus - The border realm. Borrus is a circular realm with a hollow center that resides on the outside off all of the other realms. Every other realm in Tesseris floats inside the circle of Borrus. The outisde edge of Borrus is also the outer limits of Tesseris and is often where those new to the realm will arrive. Borrus has also been the staging point of many defences from other Over-Planes that have tried to invade Tesseris to incorperate it into their own realms.&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Forgotten_Freedom:Crew|Crew]]&lt;br /&gt;
*[[Forgotten_Freedom:Rules|Rules]]&lt;br /&gt;
*[[Forgotten_Freedom:Plot_Lines|Plot lines]]&lt;br /&gt;
*[[Forgotten_Freedom:Contributor_List|Contributor list]]&lt;br /&gt;
*[[Forgotten_Freedom:Other|Other Content]]&lt;br /&gt;
*[[Forgotten_Freedom:Main_Page|Main]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Tesseris&amp;diff=76711</id>
		<title>Forgotten Freedom:Tesseris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Tesseris&amp;diff=76711"/>
		<updated>2008-02-25T15:56:46Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrek’s Connection ==&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terrek|Terrek]]’s plane was originally created by a powerful demoness named Ther’nen.  [[Forgotten_Freedom:Terrek|Terrek]] faced her in combat and slew her, gaining control over the realm.  He is presently the most powerful being occupying the realm so much so that he appears omnipotent.  In truth, he has simply mastered the unique magics of the realm to the point that he can accomplish nearly anything.  His power there does have it’s own limits and any major undertaking requires his full undivided attention, making him vulnerable at such times.  In addition, anything accomplished through the use of these unique magics will not function on most other realms, to include his homeworld of Ebberon.&lt;br /&gt;
&lt;br /&gt;
== Government == &lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terrek|Terrek]] rules the plane as its self-proclaimed emperor.  He is at present uncontested for his control of the realm, though he has been in the past.  Under [[Forgotten_Freedom:Terrek|Terrek]] is a ruling body of 12 elected officials called the Cabal.  These are some of the oldest and wisest in the realm, some more so than [[Forgotten_Freedom:Terrek|Terrek]] himself.  Each is elected for a term of one year, with unlimited re-elections allowed.  For the most part, [[Forgotten_Freedom:Terrek|Terrek]] defers most of the responsibility of ruling to them, trusting in the wisdom of the people to choose their rulers with care.  &lt;br /&gt;
&lt;br /&gt;
Under the body of 12 sit a seat of representatives from each of the major cities and their surrounding areas.  While they have no direct control over the laws of the realm, they are considered to be the ever-changing voice of the people.  They are elected every two months, with only 3 consecutive terms allowed.  This is intended to allow the denizens to choose new representatives as immediate pressing concerns arise.  Every citizen of adolescent age is permitted to vote for both their City Reps and Cabal members.&lt;br /&gt;
&lt;br /&gt;
== Some Basic Info ==&lt;br /&gt;
&#039;&#039;&#039;What is Tesseris?&#039;&#039;&#039; &lt;br /&gt;
Tesseris is not a plane per-say. It&#039;s actually an over-plane that sits at an interdimentional crossroads. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean by &#039;over-plane?&#039;&#039;&#039;&#039; &lt;br /&gt;
Over-plane refers to the fact that Tesseris sits out side of the normal planes in the typical planar cosmos. Think if it like a large hidden plane with very limited access. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do you get to Tesseris?&#039;&#039;&#039; &lt;br /&gt;
You must be let in personally by the ruler of Tesseris. As very few people on very few dimentions of existence even know it exists it is not common practice for someone to ask to be let in (though it does happen). Those that do ask have proved their worth by even discovering the existance of Tesseris and are automatically admitted in. Others may be asked to come to Tesseris by personal invite of the ruler. This is the more common of the two, though by no means commonplace but is inherantly more dangerous as there may be special conditions attatched and/or you may not even remember the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Brief Note on Over-Planes&#039;&#039;&#039; &lt;br /&gt;
There exist other Over-Planes aside from Tesseris. These other Over-Planes exist in only one dimension however whereas Tesseris resides at a dimensional crossroads. As such, other Over-Planes covet Tesseris&#039; status and actively try to invade to incorperate it into their own realm. It takes a great deal of power to be able to open up a rift large enough to invade through so invasions are rare, but when they occur they are massive and can be quite devistating.&lt;br /&gt;
&lt;br /&gt;
== Basic Makeup of Tesseris: ==&lt;br /&gt;
&lt;br /&gt;
Tesseris is composed of nine main floating islands and many different smaller ones. Each island is akin to it&#039;s own demi-plane that floats in orbit around the central Island of Arcantes through an astral plane that covers the whole of Tesseris. Many of the differ islands can be seen from each other depending on where the other islands are in the astral &#039;sky&#039; and where you are on that particular island. Each island in addition has it&#039;s own suns, moons and ecology with most of the nine main islands varying widely from each other. The nine main islands are as follows: &lt;br /&gt;
&lt;br /&gt;
1) Arcantes - Capital of Tesseris. The entire Island is covered by the capital city of the same name. The only island that is completely stationary and which all other islands revolve in some manner. &lt;br /&gt;
&lt;br /&gt;
2) Bloora - More commonly known as the Blood Plains, it is mostly covered in grasslands that were once the site of massive battles between the armies of Terrek and the previous demonic rules of the realm. The island itself is mostly home to the more primitive races of Tesseris and bands of raiders. In some parts of the island there are rich mineral deposits inclucing necrocoal and is the only know place where you can find the red gems known as Bloodstones. &lt;br /&gt;
&lt;br /&gt;
3) Nec&#039;Shai - Island of the Undead. Most of the realm&#039;s inhabitants are undead with most of the living inhabitants enslaved by the ruling class of undead. The island is home to massive foundries for weapons of war with which Terrek supplies his armies. As such, the air is littered with polutants and is nearly unbreathable by most non-natives (the few that aren&#039;t undead). Any living being that comes to the island will be treated as second-class, disrespected and look down upon. In some instances, if they are unwary, they may even be enslaved and join the masses of living slaves on the island. The island of Nec&#039;shai is the home and origin of Necrotech and also where most of the advancements in that particular technology is made. &lt;br /&gt;
&lt;br /&gt;
4) Joradon - Militant society similar to fuedal Japan. Heavy oriental influence. &lt;br /&gt;
&lt;br /&gt;
5) Psiconus - Psioniclly charged island. Most of the realm&#039;s inhabitants are Psionic with psionics and psi-tech being the predominant means of doing anything. Society as a whole seems very peaceful on the surface but has an undercurrent of power struggles and underhanded dealings that all major groups on the island have thier hand in. Honesty is a rare find on Psiconus wiht most people dealin in misleading half-truths and minor deceptions. As such, assassinations are more commonplace than open conflict with corrupt authorities often siding with one side over the other (whoever&#039;s paying better at the moment). The islands cities though are beautiful with most buildings being constructed from crystal and rising into the sky. The people as well are commonly exceptionally good looking members of thier race. The appearnce of beauty is just as an integral part of the city as is the corruption and deciet which controls it. &lt;br /&gt;
&lt;br /&gt;
6) Abborreth - The last bastion of demonic power on Tesseris. Demons still rule this large island, many actively planning a return to the &#039;old ways&#039; through open rebellion. The island is barely kept in check in part due to it&#039;s low technology basis and the rulers of the realm personal fear of reprisal from Terrek. All of those that rule the realm remember back to the days of the ancient war in which Terrek claimed Tesseris. Most fought against him, though a few sided with Terrek for personal gain. All the demon rulers, wether they fought with or aginst Terrek are now charged with keeping the demon hordes in check, much to thier disdain. The demons still hold to the old ways of brute stregnth and force in numbers though and with the generals and many of the more powerful demons closing in on a million years old they are still a force to be reconed with. Non-demon outsiders are killed almost on sight unless they bear the symbol of the crown in which case they bear a grudging respect and (usually) allow them to pass unmolested. The demons have no problem attacking anyone that looks weak regardless of wether they bear the symbol or not. Primarily trade in souls. &lt;br /&gt;
&lt;br /&gt;
7) Morrereth - Mostly farmland; eternal day. Primarily exports food and wine to various other parts of Tesseris. &lt;br /&gt;
&lt;br /&gt;
8) Noctus - Realm of eternal night. Most inhabitants are either undead or shadow creatures. Noctus also maintains a direct tie to the realm of shadow and on many places of the realm you can walk directly into it. As such, it is sometimes used as a transportation hub or a meeting place for those from other islands of Tesseris. Outsiders never stay too long though as they run the risk of becoming shadows themselves if they stay too long. &lt;br /&gt;
&lt;br /&gt;
9) Borrus - The border realm. Borrus is a circular realm with a hollow center that resides on the outside off all of the other realms. Every other realm in Tesseris floats inside the circle of Borrus. The outisde edge of Borrus is also the outer limits of Tesseris and is often where those new to the realm will arrive. Borrus has also been the staging point of many defences from other Over-Planes that have tried to invade Tesseris to incorperate it into their own realms.&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=76710</id>
		<title>Forgotten Freedom:Terrek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=76710"/>
		<updated>2008-02-25T15:56:21Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Terrek&lt;br /&gt;
&lt;br /&gt;
Race: Human/Living Construct/Aberration&lt;br /&gt;
 &lt;br /&gt;
Classes: Combat Sorcerer 4/Artificer 10/Renegade Mastermaker 10/Soul Eater 10/Fleshwarper 10/Psion 4/Cerebremancer 10 (CL 24, ML 14)&lt;br /&gt;
...&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Terrek has been around since before the last war began.  He was the first Renegade Mastermaker and has since trained many others.  Terreck’s goal is perfection.  He believes that by reconfiguring his own body he can achieve perfection beyond anything the gods could ever dream of.  To that end, he has replaced nearly every part of his body with something else.  His hands are grafted battlefists, eyes from a Bodak, vampire’s fangs, hardened skin, a more flexible spine, extended legs, healing blood, silthilar bones, heart, muscles and tendons as well as nine beholder eyes (these take the form of tattoos around his shoulders when not in use), a third eye in the center of his forehead (again in tattoo form, though usually hidden by his long dark hair), and a whip tail (usually kept hidden inside pants until combat).  He also possesses a docent capable of speaking any language, a wand sheath in each arm, a circlet of preservation (takes the form of a black chain around his neck), a rhapsody of pain, two tentacle whips (one per arm), a toungeworm, a greater essence of the guard a dragonshard core, a winged cape of his own design (deals slashing damage instead of bludgeoning and he can hurl 4 razors a ranged attack.  Range: 60 ft) and four adamantine chains embedded in his back to which he can attach several different components such as blades or claw-like appendages to aid him in various tasks (reach weapons: 15 ft can attack adjacent opponents.  +10 to grapple checks).  Terrek has since made all of these grafts an inherant part of his nature forming the metalics in him into a sort of &amp;quot;living metal.&amp;quot;  This makes his entire body mutable at will and allows him to hide any of his grafts as he wishes.  Terrek usually also floats using the power of his wings since their power of flight is magical in nature and not actually physical. The fact that he is floating is usually not apparant since he usually only floats a few inches above the ground and his cloak trails on it.  This also makes him appear much taller than he actually is and hence a bit more intimidating.&lt;br /&gt;
&lt;br /&gt;
Needless to say, he is a formidable opponent and prefers attacking from stealth with melee combat, despite being able to cast spells as an 24th level combat sorcerer (sorcerer variant class.  See Unearthed Arcana).  He’s also immortal and has no intention of getting himself killed (creates a new clone of himself every day so that even if he is killed, nothing comes of it.  It&#039;s saved his life quite a few times.)  &lt;br /&gt;
&lt;br /&gt;
Despite the fact that he is technically evil, in his own way, he believes he’s working toward the “greater good.”  In truth, most of his actions would fall towards neutral, if not for the fact that he eats souls on a daily basis to maintain his power.  &lt;br /&gt;
&lt;br /&gt;
While it’s only technically been 100 years or so since he was born, he actually much older than that, having spent over a thousand years on various other planes and dimensions.  That said, he’s incredibly wise, smart and charismatic, due in part to his age, and the fact that he’s spent countless amounts of XP to increase every ability score as much as possible.&lt;br /&gt;
&lt;br /&gt;
His personality tends to be rather serious for the most part.  He also does not subscribe to the typical ideas of what “beauty” is but appreciates the stunning physical beauty of an elf and at the same time appreciates the beauty of Illithids for their power, hence, he is all these things rolled into one.&lt;br /&gt;
&lt;br /&gt;
Main Skills:  Bluff, knowledge (all), diplomacy, craft (anything), heal, hide, spellcraft, diplomacy, concentration, move silently.&lt;br /&gt;
&lt;br /&gt;
Feats: Graft flesh, mithral body, mithral fluidity, artisan feats, fast healing (epic), multiweapon fighting, etc.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Plot Stuff&lt;br /&gt;
&lt;br /&gt;
After reuniting [[Forgotten_Freedom:Sa&#039;vor|Sa&#039;vor]] with his soul, Terrek acquired some of his power and the ability to draw more at his whim making him considerably more powerful and giving him some control over [[Forgotten_Freedom:Sa&#039;vor|Sa&#039;vor]].  This also left [[Forgotten_Freedom:Sa&#039;vor|Sa&#039;vor]] in Terrek&#039;s debt for quite some time; a debt that has since been repaid.  Terrek killed [[Forgotten_Freedom:Sa&#039;vor|Sa&#039;vor]] and consumed his soul, gaining the half-dragon&#039;s knowledge, powers and combat capabilities.&lt;br /&gt;
&lt;br /&gt;
Terrek also created [[Forgotten_Freedom:Serene|Serene]] with the intent of getting [[Forgotten_Freedom:Satnak|Satnak]] to fall in love with her as a ploy to &amp;quot;reign in&amp;quot; Satnak.  This ploy has apparanently worked as the two are now married and [[Forgotten_Freedom:Satnak|Satnak]] is considerably less hostile to her new father-in-law.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Re-created Jonny the retard illithid into Jhonall.&lt;br /&gt;
*Consumed the soul of a demi-god.  Actual effects are as yet unknown.&lt;br /&gt;
*Ate the soul of Pun-Pun.  Actual effects as yet unknown.&lt;br /&gt;
*Absorbed some form of &amp;quot;darkness&amp;quot; from Terra.  Has since purged himself of that darkness.&lt;br /&gt;
*Created [[Forgotten_Freedom:Serene|Serene]]; acts as father figure to her.&lt;br /&gt;
*Is absloute ruler of his own plane, [[Forgotten_Freedom:Tesseris|Tesseris]].&lt;br /&gt;
*Creator: Cypher_Zero&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Teseris&amp;diff=76709</id>
		<title>Forgotten Freedom:Teseris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Teseris&amp;diff=76709"/>
		<updated>2008-02-25T15:51:46Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: /* Some Basic Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrek’s Connection ==&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terrek|Terrek]]’s plane was originally created by a powerful demoness named Ther’nen.  [[Forgotten_Freedom:Terrek|Terrek]] faced her in combat and slew her, gaining control over the realm.  He is presently the most powerful being occupying the realm so much so that he appears omnipotent.  In truth, he has simply mastered the unique magics of the realm to the point that he can accomplish nearly anything.  His power there does have it’s own limits and any major undertaking requires his full undivided attention, making him vulnerable at such times.  In addition, anything accomplished through the use of these unique magics will not function on most other realms, to include his homeworld of Ebberon.&lt;br /&gt;
&lt;br /&gt;
== Government == &lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terrek|Terrek]] rules the plane as its self-proclaimed emperor.  He is at present uncontested for his control of the realm, though he has been in the past.  Under [[Forgotten_Freedom:Terrek|Terrek]] is a ruling body of 12 elected officials called the Cabal.  These are some of the oldest and wisest in the realm, some more so than [[Forgotten_Freedom:Terrek|Terrek]] himself.  Each is elected for a term of one year, with unlimited re-elections allowed.  For the most part, [[Forgotten_Freedom:Terrek|Terrek]] defers most of the responsibility of ruling to them, trusting in the wisdom of the people to choose their rulers with care.  &lt;br /&gt;
&lt;br /&gt;
Under the body of 12 sit a seat of representatives from each of the major cities and their surrounding areas.  While they have no direct control over the laws of the realm, they are considered to be the ever-changing voice of the people.  They are elected every two months, with only 3 consecutive terms allowed.  This is intended to allow the denizens to choose new representatives as immediate pressing concerns arise.  Every citizen of adolescent age is permitted to vote for both their City Reps and Cabal members.&lt;br /&gt;
&lt;br /&gt;
== Some Basic Info ==&lt;br /&gt;
&#039;&#039;&#039;What is Tesseris?&#039;&#039;&#039; &lt;br /&gt;
Tesseris is not a plane per-say. It&#039;s actually an over-plane that sits at an interdimentional crossroads. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean by &#039;over-plane?&#039;&#039;&#039;&#039; &lt;br /&gt;
Over-plane refers to the fact that Tesseris sits out side of the normal planes in the typical planar cosmos. Think if it like a large hidden plane with very limited access. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do you get to Tesseris?&#039;&#039;&#039; &lt;br /&gt;
You must be let in personally by the ruler of Tesseris. As very few people on very few dimentions of existence even know it exists it is not common practice for someone to ask to be let in (though it does happen). Those that do ask have proved their worth by even discovering the existance of Tesseris and are automatically admitted in. Others may be asked to come to Tesseris by personal invite of the ruler. This is the more common of the two, though by no means commonplace but is inherantly more dangerous as there may be special conditions attatched and/or you may not even remember the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Brief Note on Over-Planes&#039;&#039;&#039; &lt;br /&gt;
There exist other Over-Planes aside from Tesseris. These other Over-Planes exist in only one dimension however whereas Tesseris resides at a dimensional crossroads. As such, other Over-Planes covet Tesseris&#039; status and actively try to invade to incorperate it into their own realm. It takes a great deal of power to be able to open up a rift large enough to invade through so invasions are rare, but when they occur they are massive and can be quite devistating.&lt;br /&gt;
&lt;br /&gt;
== Basic Makeup of Tesseris: ==&lt;br /&gt;
&lt;br /&gt;
Tesseris is composed of nine main floating islands and many different smaller ones. Each island is akin to it&#039;s own demi-plane that floats in orbit around the central Island of Arcantes through an astral plane that covers the whole of Tesseris. Many of the differ islands can be seen from each other depending on where the other islands are in the astral &#039;sky&#039; and where you are on that particular island. Each island in addition has it&#039;s own suns, moons and ecology with most of the nine main islands varying widely from each other. The nine main islands are as follows: &lt;br /&gt;
&lt;br /&gt;
1) Arcantes - Capital of Tesseris. The entire Island is covered by the capital city of the same name. The only island that is completely stationary and which all other islands revolve in some manner. &lt;br /&gt;
&lt;br /&gt;
2) Bloora - More commonly known as the Blood Plains, it is mostly covered in grasslands that were once the site of massive battles between the armies of Terrek and the previous demonic rules of the realm. The island itself is mostly home to the more primitive races of Tesseris and bands of raiders. In some parts of the island there are rich mineral deposits inclucing necrocoal and is the only know place where you can find the red gems known as Bloodstones. &lt;br /&gt;
&lt;br /&gt;
3) Nec&#039;Shai - Island of the Undead. Most of the realm&#039;s inhabitants are undead with most of the living inhabitants enslaved by the ruling class of undead. The island is home to massive foundries for weapons of war with which Terrek supplies his armies. As such, the air is littered with polutants and is nearly unbreathable by most non-natives (the few that aren&#039;t undead). Any living being that comes to the island will be treated as second-class, disrespected and look down upon. In some instances, if they are unwary, they may even be enslaved and join the masses of living slaves on the island. The island of Nec&#039;shai is the home and origin of Necrotech and also where most of the advancements in that particular technology is made. &lt;br /&gt;
&lt;br /&gt;
4) Joradon - Militant society similar to fuedal Japan. Heavy oriental influence. &lt;br /&gt;
&lt;br /&gt;
5) Psiconus - Psioniclly charged island. Most of the realm&#039;s inhabitants are Psionic with psionics and psi-tech being the predominant means of doing anything. Society as a whole seems very peaceful on the surface but has an undercurrent of power struggles and underhanded dealings that all major groups on the island have thier hand in. Honesty is a rare find on Psiconus wiht most people dealin in misleading half-truths and minor deceptions. As such, assassinations are more commonplace than open conflict with corrupt authorities often siding with one side over the other (whoever&#039;s paying better at the moment). The islands cities though are beautiful with most buildings being constructed from crystal and rising into the sky. The people as well are commonly exceptionally good looking members of thier race. The appearnce of beauty is just as an integral part of the city as is the corruption and deciet which controls it. &lt;br /&gt;
&lt;br /&gt;
6) Abborreth - The last bastion of demonic power on Tesseris. Demons still rule this large island, many actively planning a return to the &#039;old ways&#039; through open rebellion. The island is barely kept in check in part due to it&#039;s low technology basis and the rulers of the realm personal fear of reprisal from Terrek. All of those that rule the realm remember back to the days of the ancient war in which Terrek claimed Tesseris. Most fought against him, though a few sided with Terrek for personal gain. All the demon rulers, wether they fought with or aginst Terrek are now charged with keeping the demon hordes in check, much to thier disdain. The demons still hold to the old ways of brute stregnth and force in numbers though and with the generals and many of the more powerful demons closing in on a million years old they are still a force to be reconed with. Non-demon outsiders are killed almost on sight unless they bear the symbol of the crown in which case they bear a grudging respect and (usually) allow them to pass unmolested. The demons have no problem attacking anyone that looks weak regardless of wether they bear the symbol or not. Primarily trade in souls. &lt;br /&gt;
&lt;br /&gt;
7) Morrereth - Mostly farmland; eternal day. Primarily exports food and wine to various other parts of Tesseris. &lt;br /&gt;
&lt;br /&gt;
8) Noctus - Realm of eternal night. Most inhabitants are either undead or shadow creatures. Noctus also maintains a direct tie to the realm of shadow and on many places of the realm you can walk directly into it. As such, it is sometimes used as a transportation hub or a meeting place for those from other islands of Tesseris. Outsiders never stay too long though as they run the risk of becoming shadows themselves if they stay too long. &lt;br /&gt;
&lt;br /&gt;
9) Borrus - The border realm. Borrus is a circular realm with a hollow center that resides on the outside off all of the other realms. Every other realm in Tesseris floats inside the circle of Borrus. The outisde edge of Borrus is also the outer limits of Tesseris and is often where those new to the realm will arrive. Borrus has also been the staging point of many defences from other Over-Planes that have tried to invade Tesseris to incorperate it into their own realms.&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Teseris&amp;diff=76708</id>
		<title>Forgotten Freedom:Teseris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Teseris&amp;diff=76708"/>
		<updated>2008-02-25T15:48:10Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrek’s Connection ==&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terrek|Terrek]]’s plane was originally created by a powerful demoness named Ther’nen.  [[Forgotten_Freedom:Terrek|Terrek]] faced her in combat and slew her, gaining control over the realm.  He is presently the most powerful being occupying the realm so much so that he appears omnipotent.  In truth, he has simply mastered the unique magics of the realm to the point that he can accomplish nearly anything.  His power there does have it’s own limits and any major undertaking requires his full undivided attention, making him vulnerable at such times.  In addition, anything accomplished through the use of these unique magics will not function on most other realms, to include his homeworld of Ebberon.&lt;br /&gt;
&lt;br /&gt;
== Government == &lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terrek|Terrek]] rules the plane as its self-proclaimed emperor.  He is at present uncontested for his control of the realm, though he has been in the past.  Under [[Forgotten_Freedom:Terrek|Terrek]] is a ruling body of 12 elected officials called the Cabal.  These are some of the oldest and wisest in the realm, some more so than [[Forgotten_Freedom:Terrek|Terrek]] himself.  Each is elected for a term of one year, with unlimited re-elections allowed.  For the most part, [[Forgotten_Freedom:Terrek|Terrek]] defers most of the responsibility of ruling to them, trusting in the wisdom of the people to choose their rulers with care.  &lt;br /&gt;
&lt;br /&gt;
Under the body of 12 sit a seat of representatives from each of the major cities and their surrounding areas.  While they have no direct control over the laws of the realm, they are considered to be the ever-changing voice of the people.  They are elected every two months, with only 3 consecutive terms allowed.  This is intended to allow the denizens to choose new representatives as immediate pressing concerns arise.  Every citizen of adolescent age is permitted to vote for both their City Reps and Cabal members.&lt;br /&gt;
&lt;br /&gt;
== Some Basic Info ==&lt;br /&gt;
&#039;&#039;&#039;What is Tesseris?&#039;&#039;&#039; &lt;br /&gt;
Tesseris is not a plane per-say. It&#039;s actually an over-plane that sits at an interdimentional crossroads. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean by &#039;over-plane?&#039;&#039;&#039;&#039; &lt;br /&gt;
Over-plane refers to the fact that Tesseris sits out side of the normal planes in the typical planar cosmos. Think if it like a large hidden plane with very limited access. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do you get to Tesseris?&#039;&#039;&#039; &lt;br /&gt;
You must be let in personally by the ruler of Tesseris. As very few people on very few dimentions of existence even know it exists it is not common practice for someone to ask to be let in (though it does happen). Those that do ask have proved their worth by even discovering the existance of Tesseris and are automatically admitted in. Others may be asked to come to Tesseris by personal invite of the ruler. This is the more common of the two, though by no means commonplace but is inherantly more dangerous as there may be special conditions attatched and/or you may not even remember the encounter. &lt;br /&gt;
&lt;br /&gt;
== Basic Makeup of Tesseris: ==&lt;br /&gt;
&lt;br /&gt;
Tesseris is composed of nine main floating islands and many different smaller ones. Each island is akin to it&#039;s own demi-plane that floats in orbit around the central Island of Arcantes through an astral plane that covers the whole of Tesseris. Many of the differ islands can be seen from each other depending on where the other islands are in the astral &#039;sky&#039; and where you are on that particular island. Each island in addition has it&#039;s own suns, moons and ecology with most of the nine main islands varying widely from each other. The nine main islands are as follows: &lt;br /&gt;
&lt;br /&gt;
1) Arcantes - Capital of Tesseris. The entire Island is covered by the capital city of the same name. The only island that is completely stationary and which all other islands revolve in some manner. &lt;br /&gt;
&lt;br /&gt;
2) Bloora - More commonly known as the Blood Plains, it is mostly covered in grasslands that were once the site of massive battles between the armies of Terrek and the previous demonic rules of the realm. The island itself is mostly home to the more primitive races of Tesseris and bands of raiders. In some parts of the island there are rich mineral deposits inclucing necrocoal and is the only know place where you can find the red gems known as Bloodstones. &lt;br /&gt;
&lt;br /&gt;
3) Nec&#039;Shai - Island of the Undead. Most of the realm&#039;s inhabitants are undead with most of the living inhabitants enslaved by the ruling class of undead. The island is home to massive foundries for weapons of war with which Terrek supplies his armies. As such, the air is littered with polutants and is nearly unbreathable by most non-natives (the few that aren&#039;t undead). Any living being that comes to the island will be treated as second-class, disrespected and look down upon. In some instances, if they are unwary, they may even be enslaved and join the masses of living slaves on the island. The island of Nec&#039;shai is the home and origin of Necrotech and also where most of the advancements in that particular technology is made. &lt;br /&gt;
&lt;br /&gt;
4) Joradon - Militant society similar to fuedal Japan. Heavy oriental influence. &lt;br /&gt;
&lt;br /&gt;
5) Psiconus - Psioniclly charged island. Most of the realm&#039;s inhabitants are Psionic with psionics and psi-tech being the predominant means of doing anything. Society as a whole seems very peaceful on the surface but has an undercurrent of power struggles and underhanded dealings that all major groups on the island have thier hand in. Honesty is a rare find on Psiconus wiht most people dealin in misleading half-truths and minor deceptions. As such, assassinations are more commonplace than open conflict with corrupt authorities often siding with one side over the other (whoever&#039;s paying better at the moment). The islands cities though are beautiful with most buildings being constructed from crystal and rising into the sky. The people as well are commonly exceptionally good looking members of thier race. The appearnce of beauty is just as an integral part of the city as is the corruption and deciet which controls it. &lt;br /&gt;
&lt;br /&gt;
6) Abborreth - The last bastion of demonic power on Tesseris. Demons still rule this large island, many actively planning a return to the &#039;old ways&#039; through open rebellion. The island is barely kept in check in part due to it&#039;s low technology basis and the rulers of the realm personal fear of reprisal from Terrek. All of those that rule the realm remember back to the days of the ancient war in which Terrek claimed Tesseris. Most fought against him, though a few sided with Terrek for personal gain. All the demon rulers, wether they fought with or aginst Terrek are now charged with keeping the demon hordes in check, much to thier disdain. The demons still hold to the old ways of brute stregnth and force in numbers though and with the generals and many of the more powerful demons closing in on a million years old they are still a force to be reconed with. Non-demon outsiders are killed almost on sight unless they bear the symbol of the crown in which case they bear a grudging respect and (usually) allow them to pass unmolested. The demons have no problem attacking anyone that looks weak regardless of wether they bear the symbol or not. Primarily trade in souls. &lt;br /&gt;
&lt;br /&gt;
7) Morrereth - Mostly farmland; eternal day. Primarily exports food and wine to various other parts of Tesseris. &lt;br /&gt;
&lt;br /&gt;
8) Noctus - Realm of eternal night. Most inhabitants are either undead or shadow creatures. Noctus also maintains a direct tie to the realm of shadow and on many places of the realm you can walk directly into it. As such, it is sometimes used as a transportation hub or a meeting place for those from other islands of Tesseris. Outsiders never stay too long though as they run the risk of becoming shadows themselves if they stay too long. &lt;br /&gt;
&lt;br /&gt;
9) Borrus - The border realm. Borrus is a circular realm with a hollow center that resides on the outside off all of the other realms. Every other realm in Tesseris floats inside the circle of Borrus. The outisde edge of Borrus is also the outer limits of Tesseris and is often where those new to the realm will arrive. Borrus has also been the staging point of many defences from other Over-Planes that have tried to invade Tesseris to incorperate it into their own realms.&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=41242</id>
		<title>Forgotten Freedom:Terrek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=41242"/>
		<updated>2007-01-13T04:08:19Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Terrek&lt;br /&gt;
&lt;br /&gt;
Race: Human/Living Construct/Aberration&lt;br /&gt;
 &lt;br /&gt;
Classes: Combat Sorcerer 4/Artificer 10/Renegade Mastermaker 10/Soul Eater 10/Fleshwarper 10/Psion 4/Cerebremancer 10 (CL 24, ML 14)&lt;br /&gt;
...&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Terrek has been around since before the last war began.  He was the first Renegade Mastermaker and has since trained many others.  Terreck’s goal is perfection.  He believes that by reconfiguring his own body he can achieve perfection beyond anything the gods could ever dream of.  To that end, he has replaced nearly every part of his body with something else.  His hands are grafted battlefists, eyes from a Bodak, vampire’s fangs, hardened skin, a more flexible spine, extended legs, healing blood, silthilar bones, heart, muscles and tendons as well as nine beholder eyes (these take the form of tattoos around his shoulders when not in use), a third eye in the center of his forehead (again in tattoo form, though usually hidden by his long dark hair), and a whip tail (usually kept hidden inside pants until combat).  He also possesses a docent capable of speaking any language, a wand sheath in each arm, a circlet of preservation (takes the form of a black chain around his neck), a rhapsody of pain, two tentacle whips (one per arm), a toungeworm, a greater essence of the guard a dragonshard core, a winged cape of his own design (deals slashing damage instead of bludgeoning and he can hurl 4 razors a ranged attack.  Range: 60 ft) and four adamantine chains embedded in his back to which he can attach several different components such as blades or claw-like appendages to aid him in various tasks (reach weapons: 15 ft can attack adjacent opponents.  +10 to grapple checks).  Terrek has since made all of these grafts an inherant part of his nature forming the metalics in him into a sort of &amp;quot;living metal.&amp;quot;  This makes his entire body mutable at will and allows him to hide any of his grafts as he wishes.  Terrek usually also floats using the power of his wings since their power of flight is magical in nature and not actually physical. The fact that he is floating is usually not apparant since he usually only floats a few inches above the ground and his cloak trails on it.  This also makes him appear much taller than he actually is and hence a bit more intimidating.&lt;br /&gt;
&lt;br /&gt;
Needless to say, he is a formidable opponent and prefers attacking from stealth with melee combat, despite being able to cast spells as an 24th level combat sorcerer (sorcerer variant class.  See Unearthed Arcana).  He’s also immortal and has no intention of getting himself killed (creates a new clone of himself every day so that even if he is killed, nothing comes of it.  It&#039;s saved his life quite a few times.)  &lt;br /&gt;
&lt;br /&gt;
Despite the fact that he is technically evil, in his own way, he believes he’s working toward the “greater good.”  In truth, most of his actions would fall towards neutral, if not for the fact that he eats souls on a daily basis to maintain his power.  &lt;br /&gt;
&lt;br /&gt;
While it’s only technically been 100 years or so since he was born, he actually much older than that, having spent over a thousand years on various other planes and dimensions.  That said, he’s incredibly wise, smart and charismatic, due in part to his age, and the fact that he’s spent countless amounts of XP to increase every ability score as much as possible.&lt;br /&gt;
&lt;br /&gt;
His personality tends to be rather serious for the most part.  He also does not subscribe to the typical ideas of what “beauty” is but appreciates the stunning physical beauty of an elf and at the same time appreciates the beauty of Illithids for their power, hence, he is all these things rolled into one.&lt;br /&gt;
&lt;br /&gt;
Main Skills:  Bluff, knowledge (all), diplomacy, craft (anything), heal, hide, spellcraft, diplomacy, concentration, move silently.&lt;br /&gt;
&lt;br /&gt;
Feats: Graft flesh, mithral body, mithral fluidity, artisan feats, fast healing (epic), multiweapon fighting, etc.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Plot Stuff&lt;br /&gt;
&lt;br /&gt;
After reuniting [[Forgotten_Freedom:Sa&#039;vor|Sa&#039;vor]] with his soul, Terrek acquired some of his power and the ability to draw more at his whim making him considerably more powerful and giving him some control over [[Forgotten_Freedom:Sa&#039;vor|Sa&#039;vor]].  This also left [[Forgotten_Freedom:Sa&#039;vor|Sa&#039;vor]] in Terrek&#039;s debt for quite some time; a debt that has since been repaid.  Terrek killed [[Forgotten_Freedom:Sa&#039;vor|Sa&#039;vor]] and consumed his soul, gaining the half-dragon&#039;s knowledge, powers and combat capabilities.&lt;br /&gt;
&lt;br /&gt;
Terrek also created [[Forgotten_Freedom:Serene|Serene]] with the intent of getting [[Forgotten_Freedom:Satnak|Satnak]] to fall in love with her as a ploy to &amp;quot;reign in&amp;quot; Satnak.  This ploy has apparanently worked as the two are now married and [[Forgotten_Freedom:Satnak|Satnak]] is considerably less hostile to her new father-in-law.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Re-created Jonny the retard illithid into Jhonall.&lt;br /&gt;
*Consumed the soul of a demi-god.  Actual effects are as yet unknown.&lt;br /&gt;
*Ate the soul of Pun-Pun.  Actual effects as yet unknown.&lt;br /&gt;
*Absorbed some form of &amp;quot;darkness&amp;quot; from Terra.  Has since purged himself of that darkness.&lt;br /&gt;
*Created [[Forgotten_Freedom:Serene|Serene]]; acts as father figure to her.&lt;br /&gt;
*Is absloute ruler of his own plane, [[Forgotten_Freedom:Teseris|Teseris]].&lt;br /&gt;
*Creator: Cypher_Zero&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=41241</id>
		<title>Forgotten Freedom:Terrek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=41241"/>
		<updated>2007-01-13T04:07:27Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Terrek&lt;br /&gt;
&lt;br /&gt;
Race: Human/Living Construct/Aberration&lt;br /&gt;
 &lt;br /&gt;
Classes: Combat Sorcerer 4/Artificer 10/Renegade Mastermaker 10/Soul Eater 10/Fleshwarper 10/Psion 4/Cerebremancer 10 (CL 24, ML 14)&lt;br /&gt;
&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Terrek has been around since before the last war began.  He was the first Renegade Mastermaker and has since trained many others.  Terreck’s goal is perfection.  He believes that by reconfiguring his own body he can achieve perfection beyond anything the gods could ever dream of.  To that end, he has replaced nearly every part of his body with something else.  His hands are grafted battlefists, eyes from a Bodak, vampire’s fangs, hardened skin, a more flexible spine, extended legs, healing blood, silthilar bones, heart, muscles and tendons as well as nine beholder eyes (these take the form of tattoos around his shoulders when not in use), a third eye in the center of his forehead (again in tattoo form, though usually hidden by his long dark hair), and a whip tail (usually kept hidden inside pants until combat).  He also possesses a docent capable of speaking any language, a wand sheath in each arm, a circlet of preservation (takes the form of a black chain around his neck), a rhapsody of pain, two tentacle whips (one per arm), a toungeworm, a greater essence of the guard a dragonshard core, a winged cape of his own design (deals slashing damage instead of bludgeoning and he can hurl 4 razors a ranged attack.  Range: 60 ft) and four adamantine chains embedded in his back to which he can attach several different components such as blades or claw-like appendages to aid him in various tasks (reach weapons: 15 ft can attack adjacent opponents.  +10 to grapple checks).  Terrek has since made all of these grafts an inherant part of his nature forming the metalics in him into a sort of &amp;quot;living metal.&amp;quot;  This makes his entire body mutable at will and allows him to hide any of his grafts as he wishes.  Terrek usually also floats using the power of his wings since their power of flight is magical in nature and not actually physical. The fact that he is floating is usually not apparant since he usually only floats a few inches above the ground and his cloak trails on it.  This also makes him appear much taller than he actually is and hence a bit more intimidating.&lt;br /&gt;
&lt;br /&gt;
Needless to say, he is a formidable opponent and prefers attacking from stealth with melee combat, despite being able to cast spells as an 24th level combat sorcerer (sorcerer variant class.  See Unearthed Arcana).  He’s also immortal and has no intention of getting himself killed (creates a new clone of himself every day so that even if he is killed, nothing comes of it.  It&#039;s saved his life quite a few times.)  &lt;br /&gt;
&lt;br /&gt;
Despite the fact that he is technically evil, in his own way, he believes he’s working toward the “greater good.”  In truth, most of his actions would fall towards neutral, if not for the fact that he eats souls on a daily basis to maintain his power.  &lt;br /&gt;
&lt;br /&gt;
While it’s only technically been 100 years or so since he was born, he actually much older than that, having spent over a thousand years on various other planes and dimensions.  That said, he’s incredibly wise, smart and charismatic, due in part to his age, and the fact that he’s spent countless amounts of XP to increase every ability score as much as possible.&lt;br /&gt;
&lt;br /&gt;
His personality tends to be rather serious for the most part.  He also does not subscribe to the typical ideas of what “beauty” is but appreciates the stunning physical beauty of an elf and at the same time appreciates the beauty of Illithids for their power, hence, he is all these things rolled into one.&lt;br /&gt;
&lt;br /&gt;
Main Skills:  Bluff, knowledge (all), diplomacy, craft (anything), heal, hide, spellcraft, diplomacy, concentration, move silently.&lt;br /&gt;
&lt;br /&gt;
Feats: Graft flesh, mithral body, mithral fluidity, artisan feats, fast healing (epic), multiweapon fighting, etc.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Plot Stuff&lt;br /&gt;
&lt;br /&gt;
After reuniting [[Forgotten_Freedom:Sa&#039;vor|Sa&#039;vor]] with his soul, Terrek acquired some of his power and the ability to draw more at his whim making him considerably more powerful and giving him some control over [[Forgotten_Freedom:Sa&#039;vor|Sa&#039;vor]].  This also left [[Forgotten_Freedom:Sa&#039;vor|Sa&#039;vor]] in Terrek&#039;s debt for quite some time; a debt that has since been repaid.  Terrek killed [[Forgotten_Freedom:Sa&#039;vor|Sa&#039;vor]] and consumed his soul, gaining the half-dragon&#039;s knowledge, powers and combat capabilities.&lt;br /&gt;
&lt;br /&gt;
Terrek also created [[Forgotten_Freedom:Serene|Serene]] with the intent of getting [[Forgotten_Freedom:Satnak|Satnak]] to fall in love with her as a ploy to &amp;quot;reign in&amp;quot; Satnak.  This ploy has apparanently worked as the two are now married and [[Forgotten_Freedom:Satnak|Satnak]] is considerably less hostile to her new father-in-law.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Re-created Jonny the retard illithid into Jhonall.&lt;br /&gt;
*Consumed the soul of a demi-god.  Actual effects are as yet unknown.&lt;br /&gt;
*Ate the soul of Pun-Pun.  Actual effects as yet unknown.&lt;br /&gt;
*Absorbed some form of &amp;quot;darkness&amp;quot; from Terra.  Has since purged himself of that darkness.&lt;br /&gt;
*Created [[Forgotten_Freedom:Serene|Serene]]; acts as father figure to her.&lt;br /&gt;
*Is absloute ruler of his own plane, [[Forgotten_Freedom:Teseris|Teseris]].&lt;br /&gt;
*Creator: Cypher_Zero&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=33629</id>
		<title>Forgotten Freedom:Terrek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=33629"/>
		<updated>2006-10-08T02:35:30Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Terrek&lt;br /&gt;
&lt;br /&gt;
Race: Human/Living Construct/Aberration&lt;br /&gt;
 &lt;br /&gt;
Classes: Combat Sorcerer 4/Artificer 10/Renegade Mastermaker 10/Soul Eater 10/Fleshwarper 10/Psion 4/Cerebremancer 10 (CL 24, ML 14)&lt;br /&gt;
&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Terrek has been around since before the last war began.  He was the first Renegade Mastermaker and has since trained many others.  Terreck’s goal is perfection.  He believes that by reconfiguring his own body he can achieve perfection beyond anything the gods could ever dream of.  To that end, he has replaced nearly every part of his body with something else.  His hands are grafted battlefists, eyes from a Bodak, vampire’s fangs, hardened skin, a more flexible spine, extended legs, healing blood, silthilar bones, heart, muscles and tendons as well as nine beholder eyes (these take the form of tattoos around his shoulders when not in use), a third eye in the center of his forehead (again in tattoo form, though usually hidden by his long dark hair), and a whip tail (usually kept hidden inside pants until combat).  He also possesses a docent capable of speaking any language, a wand sheath in each arm, a circlet of preservation (takes the form of a black chain around his neck), a rhapsody of pain, two tentacle whips (one per arm), a toungeworm, a greater essence of the guard a dragonshard core, a winged cape of his own design (deals slashing damage instead of bludgeoning and he can hurl 4 razors a ranged attack.  Range: 60 ft) and four adamantine chains embedded in his back to which he can attach several different components such as blades or claw-like appendages to aid him in various tasks (reach weapons: 15 ft can attack adjacent opponents.  +10 to grapple checks).  Terrek has since made all of these grafts an inherant part of his nature forming the metalics in him into a sort of &amp;quot;living metal.&amp;quot;  This makes his entire body mutable at will and allows him to hide any of his grafts as he wishes.  Terrek usually also floats using the power of his wings since their power of flight is magical in nature and not actually physical. The fact that he is floating is usually not apparant since he usually only floats a few inches above the ground and his cloak trails on it.  This also makes him appear much taller than he actually is and hence a bit more intimidating.&lt;br /&gt;
&lt;br /&gt;
Needless to say, he is a formidable opponent and prefers attacking from stealth with melee combat, despite being able to cast spells as an 24th level combat sorcerer (sorcerer variant class.  See Unearthed Arcana).  He’s also immortal and has no intention of getting himself killed (creates a new clone of himself every day so that even if he is killed, nothing comes of it.  It&#039;s saved his life quite a few times.)  &lt;br /&gt;
&lt;br /&gt;
Despite the fact that he is technically evil, in his own way, he believes he’s working toward the “greater good.”  In truth, most of his actions would fall towards neutral, if not for the fact that he eats souls on a daily basis to maintain his power.  &lt;br /&gt;
&lt;br /&gt;
While it’s only technically been 100 years or so since he was born, he actually much older than that, having spent over a thousand years on various other planes and dimensions.  That said, he’s incredibly wise, smart and charismatic, due in part to his age, and the fact that he’s spent countless amounts of XP to increase every ability score as much as possible.&lt;br /&gt;
&lt;br /&gt;
His personality tends to be rather serious for the most part.  He also does not subscribe to the typical ideas of what “beauty” is but appreciates the stunning physical beauty of an elf and at the same time appreciates the beauty of Illithids for their power, hence, he is all these things rolled into one.&lt;br /&gt;
&lt;br /&gt;
Main Skills:  Bluff, knowledge (all), diplomacy, craft (anything), heal, hide, spellcraft, diplomacy, concentration, move silently.&lt;br /&gt;
&lt;br /&gt;
Feats: Graft flesh, mithral body, mithral fluidity, artisan feats, fast healing (epic), multiweapon fighting, etc.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Plot Stuff&lt;br /&gt;
&lt;br /&gt;
After reuniting Sa’vor with his soul, Terrek has acquired some of his power and the ability to draw more at his whim making him considerably more powerful and giving him some control over Sa’vor, something the Half-dragon probably isn’t too happy about…&lt;br /&gt;
&lt;br /&gt;
Terrek also created [[Forgotten_Freedom:Serene|Serene]] with the intent of getting [[Forgotten_Freedom:Satnak|Satnak]] to fall in love with her as a ploy to &amp;quot;reign in&amp;quot; Satnak.  This ploy has apparanently worked as the two are now married and [[Forgotten_Freedom:Satnak|Satnak]] is considerably less hostile to her new father-in-law.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Re-created Jonny the retard illithid into Jhonall.&lt;br /&gt;
*Consumed the soul of a demi-god.  Actual effects are as yet unknown.&lt;br /&gt;
*Ate the soul of Pun-Pun.  Actual effects as yet unknown.&lt;br /&gt;
*Absorbed some form of &amp;quot;darkness&amp;quot; from Terra.  Has since purged himself of that darkness.&lt;br /&gt;
*Created [[Forgotten_Freedom:Serene|Serene]]; acts as father figure to her.&lt;br /&gt;
*Is absloute ruler of his own plane, [[Forgotten_Freedom:Teseris|Teseris]].&lt;br /&gt;
*Creator: Cypher_Zero&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Kanatash&amp;diff=33035</id>
		<title>Forgotten Freedom:Kanatash</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Kanatash&amp;diff=33035"/>
		<updated>2006-10-04T02:10:16Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kanatash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You call me mad, but say rather that I understand.  What do I understand you ask?  You shall see soon enough...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kanatash is one of the original crewmembers of the Forgotten Freedom.  He is an extremely talented Khalashtar psion specializing in the discipline of pychoportation as well as a Psion Uncarnate.  Thanks to his Psion Uncarnate levels he is permanently incorporeal.  He was originally a prodigal hunter of the inspired from Adar of paladin-like purity.  To these ends he made it his goal to find a way to transport himself directly to Dal Quor to strike more direct blows against the Quori.  Unfortunately when he attempted the trip his calculations were slightly off and he instead ended up in Xoriat.  He spent the next 5000 years as a plaything of the Daelkyr, which needless to say drove him completely insane.  In the end the Daelkyr bound his consciousness to the fabric of Xoriat itself and sent forth a projection of him to Eberron.  Once there Kanatash was drawn to the Forgotten Freedom like a moth to a flame as it is the greatest nexus of madness outside of Xoriat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Kanatash first arrived on the Freedom he was simply a really creepy, gibbering lunatic who wandered the deck and no one could get rid of.  Over time however he has changed considerably.  Long term exposure to the crews minds has driven him to a state which he terms &amp;quot;Perfect Madness&amp;quot; in which he seems almost normal at times while still being completely irrational and unpredictable.  Kanatash&#039;s only real goal in life is to completely destroy reality so he can hear the sound it makes when it snaps.  However he is in no hurry to do so, he actually plans to in his words, &amp;quot;give it another few million years to mature,&amp;quot; so that he can &amp;quot;savor the moment.&amp;quot;  To pass the time while he waits for reality to crumble Kanatash performs numerous horrific &amp;quot;experiments&amp;quot; on the redshirts designed to twist and break their minds and bodies.  He also enjoys playing head games with the other crewmembers when he thinks he can get away with it.  He is also a main conspirator in Kithle and Sa&#039;vor&#039;s planned Illithid Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In regards to the rest of the crew Kanatash is feared or at least disliked by most for generally being really creepy and committing acts which have a negative effect on the general sanity of the crew.  There also seems to be a deep, underlying animosity between the captain and Kanatash, most likely stemming from the time Kanatash drove the captain insane.  Sa&#039;vor and Kithle on the other hand both generally adopt a &amp;quot;don&#039;s screw with my plans and I won&#039;t screw with yours,&amp;quot; attitude around Kanatash.  In fact the only crew who seem to be on good terms with Kanatash are Volrath, Terra, and Carlot.  Kanatash is a good friend of Volrath&#039;s Daelkyr father and generally refers to him as a nephew despite the lack of any actual blood relation.  This kinship with Volrath extends to a certain extent to Terra as well.  However the individual who Kanatash has the best relation with is Caralot.  After being originally attracted by Caralot&#039;s experiments, which in their effects on the victims mirrored his own, Kanatash struck up an intimate relationship with her.  This relationship has been a cause for great mental trauma among the crew and their &amp;quot;photo album&amp;quot; has become more feared than liquid keelhauling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Facts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- He has a pathological hatred of hippies for as of yet unrevealed reasons.  &lt;br /&gt;
&lt;br /&gt;
- He actively serves the Daelkyr or &amp;quot;deranged lords&amp;quot; but at this point has risen through their ranks to the point where he has authority over the majority of the &amp;quot;lesser&amp;quot; Daelkyr lords.&lt;br /&gt;
&lt;br /&gt;
- He is one of the crew&#039;s favorite scapegoats for when something really weird or horrific happens.&lt;br /&gt;
&lt;br /&gt;
- Contacting his mind is extremely hazardous and results in the victim being reduced to a vegetative state for the rest of their lives if they’re lucky.&lt;br /&gt;
&lt;br /&gt;
- Has a number of cults of dragon below dedicated to him scattered across Eberron.&lt;br /&gt;
&lt;br /&gt;
- Is the ships designated master of psychological torture and also serves as the ship’s counselor on occasion.&lt;br /&gt;
&lt;br /&gt;
- At this point his levels are well into the epic and he has also picked up a slew of templates and unique abilities, most of which are either not defined by RAW or have yet to be revealed. &lt;br /&gt;
&lt;br /&gt;
- Dislikes drugs in general because in his oppinion, &amp;quot;Drugs are bad, because if you do drugs, you&#039;re a hippie. And hippies suck.&amp;quot; but is willing to overlook this in Terra&#039;s case since she is friends with Volrath.&lt;br /&gt;
&lt;br /&gt;
- Refers to Volrath as his Nephew although there is no relation. However he is on good terms with Volrath&#039;s father.&lt;br /&gt;
&lt;br /&gt;
- Spends a lot of his time doing experiments on redshirts or any other fodder he can get his hands on and then breaks their minds and mutates their bodies. Most of these test subjects do not survive and those that do are hunted down and killed by the crew because quote, &amp;quot;even we&#039;re not cruel enough to let those things live, it&#039;s mercy killing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Once had a duplicate that was destroyed after it was corrupted by Kelter&#039;s dimensional tracievers which turned him into Agent Smith from the Matrix. Wether he has since created a new duplicate is unknown.&lt;br /&gt;
&lt;br /&gt;
- Contacting his mind is extremely hazardous and results in the the victem being reduced to a vegatative state for the rest of their lives if the&#039;re lucky.&lt;br /&gt;
&lt;br /&gt;
- Satnak is actually a cloan of him created with Kelter&#039;s helm of absolute opposition.&lt;br /&gt;
&lt;br /&gt;
- Isn&#039;t really interested in any goals beyond the destruction of reality but is involved in the attempt to created an Illithid empire and several other plots to pass the time until reality collapses.&lt;br /&gt;
&lt;br /&gt;
- Possesses an ability he refers to as &amp;quot;intuitive plot sense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Origionally created by and since used to cause much psychological damage to both the crew and the other contributers by Crystalforged.&lt;br /&gt;
&lt;br /&gt;
- Is fully aware that he is a fictional character that was created by Crystalforged and is a part of an internet thread.&lt;br /&gt;
&lt;br /&gt;
- Has completely and thoroughly broken the fourth wall and has taken to conversing with his creator on occasion.&lt;br /&gt;
&lt;br /&gt;
- Temporarily became an entity from beyond non-existance and even posted several times on the thread but was blackmailed by his creator to return to his previous state.  Claims however that he could reach the state of entity-hood again at least for a short while.&lt;br /&gt;
&lt;br /&gt;
- Fears only one thing other than Crystal, Furries and furry sex.  In other words Marish is his worst nightmare.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Kanatash&#039;s original write-up&#039;&#039;&#039;&lt;br /&gt;
Kanatash &lt;br /&gt;
(Kalashtar Nomad 5/ Psion Uncarnate 10)&lt;br /&gt;
&lt;br /&gt;
Kanatash was once a prodigal psion hailing from Adar who had an obsession with discovering new forms of transportation, particularly across planar boundaries.  His ultimate goal was to discover a method to open a gateway to Dal Quor so the Kalashtar could mount surgical strikes against dormant, physical forms of the Quori who are projecting themselves to Eberron.  &lt;br /&gt;
&lt;br /&gt;
Unfortunately when he was finally discovered a method to fulfill his dream he made a miscalculation. Instead of Dal Quor, he found himself stranded and adrift in Xoriat instead.  No one knows how he escaped Xoriat since by the time he left had had completely lost his mind and for reasons beyond anyone when he finally returned to Eberron he began relentlessly tracking down the Forgotten Freedom.  Those who have attempted to read his mind have ended up vegtables, their minds completly, and premanently burned out.&lt;br /&gt;
&lt;br /&gt;
The little knowledge the crew has of Kanatash comes from a journal he dropped on the deck when first arrived.  It contains a history of his research into planar travel and the final entry consists of panicked ramblings apparently written imediately after he arrived in Xoriat.  This entry contains gruesome details about how he felt the alien mentalities of the plane slowly breaking down the boundries of his sanity and reconstructing his mind into something beyond comprehension.  The entry ends saying he is begining to understand... What he understands is unclear because the enry is obscured with acid green slime that cannot be removed by any means.&lt;br /&gt;
&lt;br /&gt;
Kanatash is less of a crew member that he is an unwelcome stowaway.  He resists any attempts by the crew to get rid of him and somehow always finds a way back to them.  He spends most of his time floating incorporeally floating around the deck following a random crew member and gibbering indecipherably (he is in fact speaking backwards in Quori but since no one on the crew knows Quori they have no idea).  If foes appear to attack the crew he will unleash his impressive repertoire of psionic powers against them and he is largely responsible for the ship and crew still being alive and in one piece considering the number of enemies they have made.&lt;br /&gt;
&lt;br /&gt;
Kanatash is generally considered extremely creepy by the rest of the crew due to his tendency to begin screaming randomly about the spiders in his brain, to float through crew members, and the staring eyeball in the back of his hand that can sometimes be glimpsed out of the corner of your eye.  However the crew has learned to tolerate him, more because of their inability to get rid of him than because of the numerous times he has saved their rears.  On Kanatash’s part he seems not to care what the crew thinks of him.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kanatash has been know to sing on occasion.  Unfortunately it is completely unknown what kind of singer he is or what he actually sings.  The only individual to ever hear Kanatash sing became completely unresponsive and spent the days immediately following slowly tearing away the flesh surrounding his ears with his bare hand until he had exposed his eardrums.  He then punctured his eardrums and removed the three small bones within a person&#039;s ears which he proceeded to grind into powder and scatter to the winds.  He then spent the next several months slowly scratching a hole in his skull with his fingernails until he had exposed his brain.  He then carefully removed the area of his brain that focused on his auditory senses which he proceeded to set on fire before finally falling dead from massive trauma to the brain.  &lt;br /&gt;
&lt;br /&gt;
Needless to say no one asked for an encore...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Created by Crystalforged&lt;br /&gt;
&lt;br /&gt;
===Wanted Poster===&lt;br /&gt;
http://i84.photobucket.com/albums/k37/crystalforged/wantedposter.jpg&lt;br /&gt;
----&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=32964</id>
		<title>Forgotten Freedom:Terrek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=32964"/>
		<updated>2006-10-03T00:35:32Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Terrek&lt;br /&gt;
&lt;br /&gt;
Race: Human/Living Construct/Aberration&lt;br /&gt;
 &lt;br /&gt;
Classes: Combat Sorcerer 4/Artificer 10/Renegade Mastermaker 10/Soul Eater 10/Fleshwarper 10/Psion 4/Cerebremancer 10 (CL 24, ML 14)&lt;br /&gt;
&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Terrek has been around since before the last war began.  He was the first Renegade Mastermaker and has since trained many others.  Terreck’s goal is perfection.  He believes that by reconfiguring his own body he can achieve perfection beyond anything the gods could ever dream of.  To that end, he has replaced nearly every part of his body with something else.  His hands are grafted battlefists, eyes from a Bodak, vampire’s fangs, hardened skin, a more flexible spine, extended legs, healing blood, silthilar bones, heart, muscles and tendons as well as nine beholder eyes (these take the form of tattoos around his shoulders when not in use), a third eye in the center of his forehead (again in tattoo form, though usually hidden by his long dark hair), and a whip tail (usually kept hidden inside pants until combat).  He also possesses a docent capable of speaking any language, a wand sheath in each arm, a circlet of preservation (takes the form of a black chain around his neck), a rhapsody of pain, two tentacle whips (one per arm), a toungeworm, a greater essence of the guard a dragonshard core, a winged cape of his own design (deals slashing damage instead of bludgeoning and he can hurl 4 razors a ranged attack.  Range: 60 ft) and four adamantine chains embedded in his back to which he can attach several different components such as blades or claw-like appendages to aid him in various tasks (reach weapons: 15 ft can attack adjacent opponents.  +10 to grapple checks).&lt;br /&gt;
&lt;br /&gt;
Needless to say, he is a formidable opponent and prefers attacking from stealth with melee combat, despite being able to cast spells as an 24th level combat sorcerer (sorcerer variant class.  See Unearthed Arcana).  He’s also immortal and has no intention of getting himself killed.  Couple that with his God-complex and he fits right in.&lt;br /&gt;
&lt;br /&gt;
While he has, in his own mind, neared perfection he continues to look for new ways to improve his body.  He surveys every new person he meets and wonders if a part of their body might be useful.  Right now he’s got his eye on Volrath (“I could always use more apendeges…”).  His reasons for being on the FF are still somewhat of a mystery and he has only recently revealed himself.  &lt;br /&gt;
&lt;br /&gt;
Despite the fact that he is technically evil, in his own way, he believes he’s working toward the “greater good.”  In truth, most of his actions would fall towards neutral, if not for the fact that he eats souls on a daily basis to maintain his power.  &lt;br /&gt;
&lt;br /&gt;
Terrek has also created his own demi-plane on which he “raises” other “perfect” beings like himself.  It is in fact a utopian society, but some paladins would be driven mad simply because it’s comprised of mostly aberrations and fiends who are good or neutal. &lt;br /&gt;
&lt;br /&gt;
While it’s only technically been 100 years or so since he was born, he actually much older than that, having spent hundreds of years on various other planes and dimensions.  That said, he’s incredibly wise, smart and charismatic, due in part to his age, and the fact that he’s spent countless amounts of XP to increase every ability score as much as possible.&lt;br /&gt;
&lt;br /&gt;
His personality tends to be rather serious for the most part.  He also does not subscribe to the typical ideas of what “beauty” is but appreciates the stunning physical beauty of an elf and at the same time appreciates the beauty of Illithids for their power, hence, he is all these things rolled into one.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
Str: 40&lt;br /&gt;
Dex: 32&lt;br /&gt;
Con: 36&lt;br /&gt;
Int: 40&lt;br /&gt;
Wis: 28&lt;br /&gt;
Cha: 44&lt;br /&gt;
&lt;br /&gt;
Skills:  Bluff, knowledge (all), diplomacy, craft (anything), heal, hide, spellcraft, diplomacy, concentration, move silently.&lt;br /&gt;
&lt;br /&gt;
Feats: Graft flesh, mithral body, mithral fluidity, artisan feats, fast healing (epic), multiweapon fighting, etc.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Plot Stuff&lt;br /&gt;
&lt;br /&gt;
After reuniting Sa’vor with his soul, Terrek has acquired some of his power and the ability to draw more at his whim making him considerably more powerful and giving him some control over Sa’vor, something the Half-dragon probably isn’t too happy about…&lt;br /&gt;
&lt;br /&gt;
Terrek also recently created [[Forgotten_Freedom:Serene|Serene]] with the intent of getting [[Forgotten_Freedom:Satnak|Satnak]] to fall in love with her as a ploy to &amp;quot;reign in&amp;quot; Satnak.  This ploy has apparanently worked as the two are now married and [[Forgotten_Freedom:Satnak|Satnak]] is less hostile to her new father-in-law.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Re-created Jonny the retard illithid into Jhonall.&lt;br /&gt;
*Recently consumed the soul of a demi-god.  Actual effects are as yet unknown.&lt;br /&gt;
*Ate the soul of Pun-Pun.  Actual effects as yet unknown.&lt;br /&gt;
*Absorbed some form of &amp;quot;darkness&amp;quot; from Terra.  Actual effects as yet unknown. (Again)&lt;br /&gt;
*Created [[Forgotten_Freedom:Serene|Serene]]; acts as father figure to her.&lt;br /&gt;
*Is absloute ruler of his own plane, [[Forgotten_Freedom:Teseris|Teseris]].&lt;br /&gt;
*Creator: Cypher_Zero&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=32963</id>
		<title>Forgotten Freedom:Terrek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=32963"/>
		<updated>2006-10-03T00:34:49Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Terrek&lt;br /&gt;
&lt;br /&gt;
Race: Human/Living Construct/Aberration&lt;br /&gt;
 &lt;br /&gt;
Classes: Combat Sorcerer 4/Artificer 15/Renegade Mastermaker 10/Soul Eater 10/Fleshwarper 10/Psion 4/Cerebremancer 2 (CL 24, ML 6)&lt;br /&gt;
&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Terrek has been around since before the last war began.  He was the first Renegade Mastermaker and has since trained many others.  Terreck’s goal is perfection.  He believes that by reconfiguring his own body he can achieve perfection beyond anything the gods could ever dream of.  To that end, he has replaced nearly every part of his body with something else.  His hands are grafted battlefists, eyes from a Bodak, vampire’s fangs, hardened skin, a more flexible spine, extended legs, healing blood, silthilar bones, heart, muscles and tendons as well as nine beholder eyes (these take the form of tattoos around his shoulders when not in use), a third eye in the center of his forehead (again in tattoo form, though usually hidden by his long dark hair), and a whip tail (usually kept hidden inside pants until combat).  He also possesses a docent capable of speaking any language, a wand sheath in each arm, a circlet of preservation (takes the form of a black chain around his neck), a rhapsody of pain, two tentacle whips (one per arm), a toungeworm, a greater essence of the guard a dragonshard core, a winged cape of his own design (deals slashing damage instead of bludgeoning and he can hurl 4 razors a ranged attack.  Range: 60 ft) and four adamantine chains embedded in his back to which he can attach several different components such as blades or claw-like appendages to aid him in various tasks (reach weapons: 15 ft can attack adjacent opponents.  +10 to grapple checks).&lt;br /&gt;
&lt;br /&gt;
Needless to say, he is a formidable opponent and prefers attacking from stealth with melee combat, despite being able to cast spells as an 24th level combat sorcerer (sorcerer variant class.  See Unearthed Arcana).  He’s also immortal and has no intention of getting himself killed.  Couple that with his God-complex and he fits right in.&lt;br /&gt;
&lt;br /&gt;
While he has, in his own mind, neared perfection he continues to look for new ways to improve his body.  He surveys every new person he meets and wonders if a part of their body might be useful.  Right now he’s got his eye on Volrath (“I could always use more apendeges…”).  His reasons for being on the FF are still somewhat of a mystery and he has only recently revealed himself.  &lt;br /&gt;
&lt;br /&gt;
Despite the fact that he is technically evil, in his own way, he believes he’s working toward the “greater good.”  In truth, most of his actions would fall towards neutral, if not for the fact that he eats souls on a daily basis to maintain his power.  &lt;br /&gt;
&lt;br /&gt;
Terrek has also created his own demi-plane on which he “raises” other “perfect” beings like himself.  It is in fact a utopian society, but some paladins would be driven mad simply because it’s comprised of mostly aberrations and fiends who are good or neutal. &lt;br /&gt;
&lt;br /&gt;
While it’s only technically been 100 years or so since he was born, he actually much older than that, having spent hundreds of years on various other planes and dimensions.  That said, he’s incredibly wise, smart and charismatic, due in part to his age, and the fact that he’s spent countless amounts of XP to increase every ability score as much as possible.&lt;br /&gt;
&lt;br /&gt;
His personality tends to be rather serious for the most part.  He also does not subscribe to the typical ideas of what “beauty” is but appreciates the stunning physical beauty of an elf and at the same time appreciates the beauty of Illithids for their power, hence, he is all these things rolled into one.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
Str: 40&lt;br /&gt;
Dex: 32&lt;br /&gt;
Con: 36&lt;br /&gt;
Int: 40&lt;br /&gt;
Wis: 28&lt;br /&gt;
Cha: 44&lt;br /&gt;
&lt;br /&gt;
Skills:  Bluff, knowledge (all), diplomacy, craft (anything), heal, hide, spellcraft, diplomacy, concentration, move silently.&lt;br /&gt;
&lt;br /&gt;
Feats: Graft flesh, mithral body, mithral fluidity, artisan feats, fast healing (epic), multiweapon fighting, etc.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Plot Stuff&lt;br /&gt;
&lt;br /&gt;
After reuniting Sa’vor with his soul, Terrek has acquired some of his power and the ability to draw more at his whim making him considerably more powerful and giving him some control over Sa’vor, something the Half-dragon probably isn’t too happy about…&lt;br /&gt;
&lt;br /&gt;
Terrek also recently created [[Forgotten_Freedom:Serene|Serene]] with the intent of getting [[Forgotten_Freedom:Satnak|Satnak]] to fall in love with her as a ploy to &amp;quot;reign in&amp;quot; Satnak.  This ploy has apparanently worked as the two are now married and [[Forgotten_Freedom:Satnak|Satnak]] is less hostile to her new father-in-law.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Re-created Jonny the retard illithid into Jhonall.&lt;br /&gt;
*Recently consumed the soul of a demi-god.  Actual effects are as yet unknown.&lt;br /&gt;
*Ate the soul of Pun-Pun.  Actual effects as yet unknown.&lt;br /&gt;
*Absorbed some form of &amp;quot;darkness&amp;quot; from Terra.  Actual effects as yet unknown. (Again)&lt;br /&gt;
*Created [[Forgotten_Freedom:Serene|Serene]]; acts as father figure to her.&lt;br /&gt;
*Is absloute ruler of his own plane, [[Forgotten_Freedom:Teseris|Teseris]].&lt;br /&gt;
*Creator: Cypher_Zero&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=32959</id>
		<title>Forgotten Freedom:Serene</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=32959"/>
		<updated>2006-10-03T00:06:33Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serene&lt;br /&gt;
&lt;br /&gt;
Race: Humanoid&lt;br /&gt;
&lt;br /&gt;
Classes: Bard 14&lt;br /&gt;
&lt;br /&gt;
Alignment: NG&lt;br /&gt;
&lt;br /&gt;
Serene was created by [[Forgotten_Freedom:Terrek|Terrek]] to be the perfect girl for [[Forgotten_Freedom:Satnak|Satnak]] and to keep her in check.  Since [[Forgotten_Freedom:Terrek|Terrek]] is her creator, she sees him as something of a father figure and does all she can to please him and trusts him over any other.  [[Forgotten_Freedom:Terrek|Terrek]] for his part exercises no direct control over her actions preferring to act in a fatherly manner and because if he did, someone would find out and [[Forgotten_Freedom:Satnak|Satnak]] would be ticked that he was trying to control her.  &lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terrek|Terrek]] has “programmed” her personality to fit [[Forgotten_Freedom:Satnak|Satnak]] perfectly and adjust itself as needed.  [[Forgotten_Freedom:Terrek|Terrek&#039;s]] plans for Serene have effectively succeeded now that [[Forgotten_Freedom:Satnak|Satnak]] and Serene are married.  Their pairing has indeed made [[Forgotten_Freedom:Satnak|Satnak]] a bit more calm and there has been no overt interference in any of his plans in quite some time.&lt;br /&gt;
&lt;br /&gt;
Serene’s personality is entirely morphic, bending itself to fit [[Forgotten_Freedom:Satnak|Satnak]] perfectly.  Right now, she’s rather pleasent and has a tendency to call [[Forgotten_Freedom:Satnak|Satnak]] &amp;quot;Silly Girl.&amp;quot;  She has a slight disdain for combat, preferring to avoid fighting with diplomacy whenever possible.  Serene also tends to give off the impression of one who needs protecting, something [[Forgotten_Freedom:Satnak|Satnak]] has fallen for, given her protective nature.  Appearances to the contray, Serene is a skilled swords-woman and is has a &amp;quot;living metal&amp;quot; incoperated into her body giving her remarkable combat capabilities as well as wings and other combat-useful applications such as metal claws.  She also loves to sing and her songs bring a calm to all that hear them.  &lt;br /&gt;
&lt;br /&gt;
Even though she was created by [[Forgotten_Freedom:Terrek|Terrek]], Serene&#039;s genetics were taken mostly from him and so she incoporates all of [[Forgotten_Freedom:Terrek|Terrek&#039;s]] inherante capabilities - including those that he has grafted onto himself (see [[Forgotten_Freedom:Terrek|Terrek&#039;s]] Wiki}.  These include things such as: bodak&#039;s eyes and &amp;quot;hidden&amp;quot; beholder stalks.&lt;br /&gt;
&lt;br /&gt;
Skills: perform(sing), perform(wind instruments), diplomacy, use magic device, &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Cha of OH MY FREAKIN GOD!&lt;br /&gt;
*Created by [[Forgotten_Freedom:Terrek|Terrek]], treats him as father figure.&lt;br /&gt;
*[[Forgotten_Freedom:Satnak|Satnak]] and Serene were recently married.&lt;br /&gt;
*Creator: Cypher_Zero&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek%27s_Plane&amp;diff=30072</id>
		<title>Forgotten Freedom:Terrek&#039;s Plane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek%27s_Plane&amp;diff=30072"/>
		<updated>2006-08-19T02:18:49Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrek’s Connection ==&lt;br /&gt;
&lt;br /&gt;
Terrek’s plane was originally created by a powerful demoness named Ther’nen.  Terrek faced her in combat and slew her, gaining control over the realm.  He is presently the most powerful being occupying the realm so much so that he appears omnipotent.  In truth, he has simply mastered the unique magics of the realm to the point that he can accomplish nearly anything.  His power there does have it’s own limits and any major undertaking requires his full undivided attention, making him vulnerable at such times.  In addition, anything accomplished through the use of these unique magics will not function on most other realms, to include his homeworld of Ebberon.&lt;br /&gt;
&lt;br /&gt;
== Government == &lt;br /&gt;
&lt;br /&gt;
Terrek rules the plane as its self-proclaimed emperor.  He is at present uncontested for his control of the realm, though he has been in the past.  Under Terrek is a ruling body of 12 elected officials called the Cabal.  These are some of the oldest and wisest in the realm, some more so than Terrek himself.  Each is elected for a term of one year, with unlimited re-elections allowed.  For the most part, Terrek defers most of the responsibility of ruling to them, trusting in the wisdom of the people to choose their rulers with care.  &lt;br /&gt;
&lt;br /&gt;
Under the body of 12 sit a seat of representatives from each of the major cities and their surrounding areas.  While they have no direct control over the laws of the realm, they are considered to be the ever-changing voice of the people.  They are elected every two months, with only 3 consecutive terms allowed.  This is intended to allow the denizens to choose new representatives as immediate pressing concerns arise.  Every citizen of adolescent age is permitted to vote for both their City Reps and Cabal members.&lt;br /&gt;
&lt;br /&gt;
== Society and Culture ==&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=30071</id>
		<title>Forgotten Freedom:Terrek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=30071"/>
		<updated>2006-08-19T01:48:58Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Terrek&lt;br /&gt;
&lt;br /&gt;
Race: Human/Living Construct/Aberration&lt;br /&gt;
 &lt;br /&gt;
Classes: Combat Sorcerer 4/Artificer 5/Renegade Mastermaker 10/Soul Eater 10/Fleshwarper 10/Psion 4/Cerebremancer 2 (CL 24, ML 6)&lt;br /&gt;
&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Terrek has been around since before the last war began.  He was the first Renegade Mastermaker and has since trained many others.  Terreck’s goal is perfection.  He believes that by reconfiguring his own body he can achieve perfection beyond anything the gods could ever dream of.  To that end, he has replaced nearly every part of his body with something else.  His hands are grafted battlefists, eyes from a Bodak, vampire’s fangs, hardened skin, a more flexible spine, extended legs, healing blood, silthilar bones, heart, muscles and tendons as well as nine beholder eyes (these take the form of tattoos around his shoulders when not in use), a third eye in the center of his forehead (again in tattoo form, though usually hidden by his long dark hair), and a whip tail (usually kept hidden inside pants until combat).  He also possesses a docent capable of speaking any language, a wand sheath in each arm, a circlet of preservation (takes the form of a black chain around his neck), a rhapsody of pain, two tentacle whips (one per arm), a toungeworm, a greater essence of the guard a dragonshard core, a winged cape of his own design (deals slashing damage instead of bludgeoning and he can hurl 4 razors a ranged attack.  Range: 60 ft) and four adamantine chains embedded in his back to which he can attach several different components such as blades or claw-like appendages to aid him in various tasks (reach weapons: 15 ft can attack adjacent opponents.  +6 to grapple checks).&lt;br /&gt;
&lt;br /&gt;
Needless to say, he is a formidable opponent and prefers attacking from stealth with melee combat, despite being able to cast spells as an 24th level combat sorcerer (sorcerer variant class.  See Unearthed Arcana).  He’s also immortal and has no intention of getting himself killed.  Couple that with his God-complex and he fits right in.&lt;br /&gt;
&lt;br /&gt;
While he has, in his own mind, neared perfection he continues to look for new ways to improve his body.  He surveys every new person he meets and wonders if a part of their body might be useful.  Right now he’s got his eye on Volrath (“I could always use more apendeges…”).  His reasons for being on the FF are still somewhat of a mystery and he has only recently revealed himself.  &lt;br /&gt;
&lt;br /&gt;
Despite the fact that he is technically evil, in his own way, he believes he’s working toward the “greater good.”  In truth, most of his actions would fall towards neutral, if not for the fact that he eats souls on a daily basis to maintain his power.  &lt;br /&gt;
&lt;br /&gt;
Terrek has also created his own demi-plane on which he “raises” other “perfect” beings like himself.  It is in fact a utopian society, but some paladins would be driven mad simply because it’s comprised of mostly aberrations and fiends who are good or neutal. &lt;br /&gt;
&lt;br /&gt;
While it’s only technically been 100 years or so since he was born, he actually much older than that, having spent hundreds of years on various other planes and dimensions.  That said, he’s incredibly wise, smart and charismatic, due in part to his age, and the fact that he’s spent countless amounts of XP to increase every ability score as much as possible.&lt;br /&gt;
&lt;br /&gt;
His personality tends to be rather serious for the most part.  He also does not subscribe to the typical ideas of what “beauty” is but appreciates the stunning physical beauty of an elf and at the same time appreciates the beauty of Illithids for their power, hence, he is all these things rolled into one.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
Str: 40&lt;br /&gt;
Dex: 32&lt;br /&gt;
Con: 36&lt;br /&gt;
Int: 40&lt;br /&gt;
Wis: 28&lt;br /&gt;
Cha: 44&lt;br /&gt;
&lt;br /&gt;
Skills:  Bluff, knowledge (all), diplomacy, craft (anything), heal, hide, spellcraft, diplomacy, concentration, move silently.&lt;br /&gt;
&lt;br /&gt;
Feats: Graft flesh, mithral body, mithral fluidity, artisan feats, fast healing (epic), multiweapon fighting, etc.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Plot Stuff&lt;br /&gt;
&lt;br /&gt;
After reuniting Sa’vor with his soul, Terrek has acquired some of his power and the ability to draw more at his whim making him considerably more powerful and giving him some control over Sa’vor, something the Half-dragon probably isn’t too happy about…&lt;br /&gt;
&lt;br /&gt;
Terrek also recently created [[Forgotten_Freedom:Serene|Serene]] with the intent of getting Satnak to fall in love with her as a ploy to &amp;quot;reign in&amp;quot; Satnak.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Re-created Jonny the retard illithid into Jhonall.&lt;br /&gt;
*Recently consumed the soul of a demi-god.  Actual effects are as yet unknown.&lt;br /&gt;
*Ate the soul of Pun-Pun.  Actual effects as yet unknown.&lt;br /&gt;
*Absorbed some form of &amp;quot;darkness&amp;quot; from Terra.  Actual effects as yet unknown. (Again)&lt;br /&gt;
*Created [[Forgotten_Freedom:Serene|Serene]]; acts as father figure to her.&lt;br /&gt;
*Is absloute ruler of his own [[Forgotten_Freedom:Terrek&#039;s Plane|plane]].&lt;br /&gt;
*Creator: Cypher_Zero&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Other&amp;diff=30070</id>
		<title>Forgotten Freedom:Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Other&amp;diff=30070"/>
		<updated>2006-08-19T01:47:37Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A collection of all the other content generated in the development of the [[Forgotten_Freedom:Main_Page|Forgotten Freedom]].  If it does not fit someplace else you can put it here.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Evil_Overlord|Evil overlord pirate rules]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Suggestion_Box|Suggestion Box]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Wish_List|Crew&#039;s Wish List]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Dirty_Tricks|Here&#039;s our Things that Captain Jarlot WANTS the Crew to do from Dirty Tricks to Advice on Robbery]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Rejected_Plans|Rejected Plans]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Mess_Hall_Rules|Mess Hall Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Wake_Up_Juice|Wake Up Juice]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Bat_Jarlot_Rules|Bat Jarlot&#039;s Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Chuck_Jarlot_Rules|Chuck Jarlot&#039;s Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Rules of the Bar|Rules of the Bar]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Emplyees_of_the_Bar|Employees of the Bar]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Alternate Names the Bar Could Have Had|Alternate Names the Bar Could Have Had]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Top Ten Rejected Pick up lines by Ketler|Top Ten Rejected Pick up lines by Ketler]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Warnings about what it&#039;s like to be linked to Thyrs, the Dragon of Water.|Warnings about what it&#039;s like to be linked to Thyrs, the Dragon of Water.]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Power|An out of content discussion on the use of power]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terrek&#039;s Plane|Terrek&#039;s Plane]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Hey check out this completely [[Forgotten_Freedom:Unrelated|unrelated]] story I started to write.&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Forgotten_Freedom:Crew|Crew]]&lt;br /&gt;
*[[Forgotten_Freedom:Rules|Rules]]&lt;br /&gt;
*[[Forgotten_Freedom:Plot_Lines|Plot lines]]&lt;br /&gt;
*[[Forgotten_Freedom:Contributor_List|Contributor list]]&lt;br /&gt;
*[[Forgotten_Freedom:Other|Other Content]]&lt;br /&gt;
*[[Forgotten_Freedom:Main_Page|Main]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=29004</id>
		<title>Forgotten Freedom:Terrek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=29004"/>
		<updated>2006-07-30T05:49:01Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Terrek&lt;br /&gt;
&lt;br /&gt;
Race: Human/Living Construct/Aberration&lt;br /&gt;
 &lt;br /&gt;
Classes: Combat Sorcerer 4/Artificer 5/Renegade Mastermaker 10/Soul Eater 10/Fleshwarper 10/Psion 4/Cerebremancer 2 (CL 24, ML 6)&lt;br /&gt;
&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Terrek has been around since before the last war began.  He was the first Renegade Mastermaker and has since trained many others.  Terreck’s goal is perfection.  He believes that by reconfiguring his own body he can achieve perfection beyond anything the gods could ever dream of.  To that end, he has replaced nearly every part of his body with something else.  His hands are grafted battlefists, eyes from a Bodak, vampire’s fangs, hardened skin, a more flexible spine, extended legs, healing blood, silthilar bones, heart, muscles and tendons as well as nine beholder eyes (these take the form of tattoos around his shoulders when not in use), a third eye in the center of his forehead (again in tattoo form, though usually hidden by his long dark hair), and a whip tail (usually kept hidden inside pants until combat).  He also possesses a docent capable of speaking any language, a wand sheath in each arm, a circlet of preservation (takes the form of a black chain around his neck), a rhapsody of pain, two tentacle whips (one per arm), a toungeworm, a greater essence of the guard a dragonshard core, a winged cape of his own design (deals slashing damage instead of bludgeoning and he can hurl 4 razors a ranged attack.  Range: 60 ft) and four adamantine chains embedded in his back to which he can attach several different components such as blades or claw-like appendages to aid him in various tasks (reach weapons: 15 ft can attack adjacent opponents.  +6 to grapple checks).&lt;br /&gt;
&lt;br /&gt;
Needless to say, he is a formidable opponent and prefers attacking from stealth with melee combat, despite being able to cast spells as an 24th level combat sorcerer (sorcerer variant class.  See Unearthed Arcana).  He’s also immortal and has no intention of getting himself killed.  Couple that with his God-complex and he fits right in.&lt;br /&gt;
&lt;br /&gt;
While he has, in his own mind, neared perfection he continues to look for new ways to improve his body.  He surveys every new person he meets and wonders if a part of their body might be useful.  Right now he’s got his eye on Volrath (“I could always use more apendeges…”).  His reasons for being on the FF are still somewhat of a mystery and he has only recently revealed himself.  &lt;br /&gt;
&lt;br /&gt;
Despite the fact that he is technically evil, in his own way, he believes he’s working toward the “greater good.”  In truth, most of his actions would fall towards neutral, if not for the fact that he eats souls on a daily basis to maintain his power.  &lt;br /&gt;
&lt;br /&gt;
Terrek has also created his own demi-plane on which he “raises” other “perfect” beings like himself.  It is in fact a utopian society, but some paladins would be driven mad simply because it’s comprised of mostly aberrations and fiends who are good or neutal. &lt;br /&gt;
&lt;br /&gt;
While it’s only technically been 100 years or so since he was born, he actually much older than that, having spent hundreds of years on various other planes and dimensions.  That said, he’s incredibly wise, smart and charismatic, due in part to his age, and the fact that he’s spent countless amounts of XP to increase every ability score as much as possible.&lt;br /&gt;
&lt;br /&gt;
His personality tends to be rather serious for the most part.  He also does not subscribe to the typical ideas of what “beauty” is but appreciates the stunning physical beauty of an elf and at the same time appreciates the beauty of Illithids for their power, hence, he is all these things rolled into one.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
Str: 40&lt;br /&gt;
Dex: 32&lt;br /&gt;
Con: 36&lt;br /&gt;
Int: 40&lt;br /&gt;
Wis: 28&lt;br /&gt;
Cha: 44&lt;br /&gt;
&lt;br /&gt;
Skills:  Bluff, knowledge (all), diplomacy, craft (anything), heal, hide, spellcraft, diplomacy, concentration, move silently.&lt;br /&gt;
&lt;br /&gt;
Feats: Graft flesh, mithral body, mithral fluidity, artisan feats, fast healing (epic), multiweapon fighting, etc.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Plot Stuff&lt;br /&gt;
&lt;br /&gt;
After reuniting Sa’vor with his soul, Terrek has acquired some of his power and the ability to draw more at his whim making him considerably more powerful and giving him some control over Sa’vor, something the Half-dragon probably isn’t too happy about…&lt;br /&gt;
&lt;br /&gt;
Terrek also recently created [[Forgotten_Freedom:Serene|Serene]] with the intent of getting Satnak to fall in love with her as a ploy to &amp;quot;reign in&amp;quot; Satnak.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Re-created Jonny the retard illithid into Jhonall.&lt;br /&gt;
*Recently consumed the soul of a demi-god.  Actual effects are as yet unknown.&lt;br /&gt;
*Ate the soul of Pun-Pun.  Actual effects as yet unknown.&lt;br /&gt;
*Absorbed some form of &amp;quot;darkness&amp;quot; from Terra.  Actual effects as yet unknown. (Again)&lt;br /&gt;
*Created [[Forgotten_Freedom:Serene|Serene]]; acts as father figure to her.&lt;br /&gt;
*Creator: Cypher_Zero&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=29003</id>
		<title>Forgotten Freedom:Terrek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=29003"/>
		<updated>2006-07-30T05:48:24Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Terrek&lt;br /&gt;
&lt;br /&gt;
Race: Human/Living Construct/Aberration&lt;br /&gt;
 &lt;br /&gt;
Classes: Combat Sorcerer 4/Artificer 5/Renegade Mastermaker 10/Soul Eater 10/Fleshwarper 10/Psion 4/Cerebremancer 2 (CL 24, ML 6)&lt;br /&gt;
&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Terrek has been around since before the last war began.  He was the first Renegade Mastermaker and has since trained many others.  Terreck’s goal is perfection.  He believes that by reconfiguring his own body he can achieve perfection beyond anything the gods could ever dream of.  To that end, he has replaced nearly every part of his body with something else.  His hands are grafted battlefists, eyes from a Bodak, vampire’s fangs, hardened skin, a more flexible spine, extended legs, healing blood, silthilar bones, heart, muscles and tendons as well as nine beholder eyes (these take the form of tattoos around his shoulders when not in use), a third eye in the center of his forehead (again in tattoo form, though usually hidden by his long dark hair), and a whip tail (usually kept hidden inside pants until combat).  He also possesses a docent capable of speaking any language, a wand sheath in each arm, a circlet of preservation (takes the form of a black chain around his neck), a rhapsody of pain, two tentacle whips (one per arm), a toungeworm, a greater essence of the guard a dragonshard core, a winged cape of his own design (deals slashing damage instead of bludgeoning and he can hurl 4 razors a ranged attack.  Range: 60 ft) and four adamantine chains embedded in his back to which he can attach several different components such as blades or claw-like appendages to aid him in various tasks (reach weapons: 15 ft can attack adjacent opponents.  +6 to grapple checks).&lt;br /&gt;
&lt;br /&gt;
Needless to say, he is a formidable opponent and prefers attacking from stealth with melee combat, despite being able to cast spells as an 24th level combat sorcerer (sorcerer variant class.  See Unearthed Arcana).  He’s also immortal and has no intention of getting himself killed.  Couple that with his God-complex and he fits right in.&lt;br /&gt;
&lt;br /&gt;
While he has, in his own mind, neared perfection he continues to look for new ways to improve his body.  He surveys every new person he meets and wonders if a part of their body might be useful.  Right now he’s got his eye on Volrath (“I could always use more apendeges…”).  His reasons for being on the FF are still somewhat of a mystery and he has only recently revealed himself.  &lt;br /&gt;
&lt;br /&gt;
Despite the fact that he is technically evil, in his own way, he believes he’s working toward the “greater good.”  In truth, most of his actions would fall towards neutral, if not for the fact that he eats souls on a daily basis to maintain his power.  &lt;br /&gt;
&lt;br /&gt;
Terrek has also created his own demi-plane on which he “raises” other “perfect” beings like himself.  It is in fact a utopian society, but some paladins would be driven mad simply because it’s comprised of mostly aberrations and fiends who are good or neutal. &lt;br /&gt;
&lt;br /&gt;
While it’s only technically been 100 years or so since he was born, he actually much older than that, having spent hundreds of years on various other planes and dimensions.  That said, he’s incredibly wise, smart and charismatic, due in part to his age, and the fact that he’s spent countless amounts of XP to increase every ability score as much as possible.&lt;br /&gt;
&lt;br /&gt;
His personality tends to be rather serious for the most part.  He also does not subscribe to the typical ideas of what “beauty” is but appreciates the stunning physical beauty of an elf and at the same time appreciates the beauty of Illithids for their power, hence, he is all these things rolled into one.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
Str: 40&lt;br /&gt;
Dex: 32&lt;br /&gt;
Con: 36&lt;br /&gt;
Int: 40&lt;br /&gt;
Wis: 28&lt;br /&gt;
Cha: 44&lt;br /&gt;
&lt;br /&gt;
Skills:  Bluff, knowledge (all), diplomacy, craft (anything), heal, hide, spellcraft, diplomacy, concentration, move silently.&lt;br /&gt;
&lt;br /&gt;
Feats: Graft flesh, mithral body, mithral fluidity, artisan feats, fast healing (epic), multiweapon fighting, etc.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Plot Stuff&lt;br /&gt;
&lt;br /&gt;
After reuniting Sa’vor with his soul, Terrek has acquired some of his power and the ability to draw more at his whim making him considerably more powerful and giving him some control over Sa’vor, something the Half-dragon probably isn’t too happy about…&lt;br /&gt;
&lt;br /&gt;
Terrek also recently created [[Forgotten_Freedom:Serene|Serene]] with the intent of getting Satnak to fall in love with her as a ploy to &amp;quot;reign in&amp;quot; Satnak.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Re-created Jonny the retard illithid into Jhonall.&lt;br /&gt;
*Recently consumed the soul of a demi-god.  Actual effects are as yet unknown.&lt;br /&gt;
*Ate the soul of Pun-Pun.  Actual effects as yet unknown.&lt;br /&gt;
*Absorbed some form of &amp;quot;darkness&amp;quot; from Terra.  Actual effects as yet unknown. (Again)&lt;br /&gt;
*Created [[Forgotten_Freedom:Serene|Serene]]; acts as father figure to her.&lt;br /&gt;
*Creator: Cypher_Zero&lt;br /&gt;
&lt;br /&gt;
(*Note* I actually took the time to write this guy up.  It took me like 6 hours!  I followed all the rules for creation (items are a tad fudged), though he could actually be at least one or two levels higher due to all the XP spent on wish spells, grafts, item creation, etc.  If anyone wants a full write up including skill points, hp, spells, etc. just lemme know.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=29002</id>
		<title>Forgotten Freedom:Terrek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=29002"/>
		<updated>2006-07-30T05:42:08Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Terrek&lt;br /&gt;
&lt;br /&gt;
Race: Human/Living Construct/Aberration&lt;br /&gt;
 &lt;br /&gt;
Classes: Combat Sorcerer 4/Artificer 5/Renegade Mastermaker 10/Soul Eater 10/Fleshwarper 10/Psion 4/Cerebremancer 2 (CL 24, ML 6)&lt;br /&gt;
&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Terrek has been around since before the last war began.  He was the first Renegade Mastermaker and has since trained many others.  Terreck’s goal is perfection.  He believes that by reconfiguring his own body he can achieve perfection beyond anything the gods could ever dream of.  To that end, he has replaced nearly every part of his body with something else.  His hands are grafted battlefists, eyes from a Bodak, vampire’s fangs, hardened skin, a more flexible spine, extended legs, healing blood, silthilar bones, heart, muscles and tendons as well as nine beholder eyes (these take the form of tattoos around his shoulders when not in use), a third eye in the center of his forehead (again in tattoo form, though usually hidden by his long dark hair), and a whip tail (usually kept hidden inside pants until combat).  He also possesses a docent capable of speaking any language, a wand sheath in each arm, a circlet of preservation (takes the form of a black chain around his neck), a rhapsody of pain, two tentacle whips (one per arm), a toungeworm, a greater essence of the guard a dragonshard core, a winged cape of his own design (deals slashing damage instead of bludgeoning and he can hurl 4 razors a ranged attack.  Range: 60 ft) and four adamantine chains embedded in his back to which he can attach several different components such as blades or claw-like appendages to aid him in various tasks (reach weapons: 15 ft can attack adjacent opponents.  +6 to grapple checks).&lt;br /&gt;
&lt;br /&gt;
Needless to say, he is a formidable opponent and prefers attacking from stealth with melee combat, despite being able to cast spells as an 24th level combat sorcerer (sorcerer variant class.  See Unearthed Arcana).  He’s also immortal and has no intention of getting himself killed.  Couple that with his God-complex and he fits right in.&lt;br /&gt;
&lt;br /&gt;
While he has, in his own mind, neared perfection he continues to look for new ways to improve his body.  He surveys every new person he meets and wonders if a part of their body might be useful.  Right now he’s got his eye on Volrath (“I could always use more apendeges…”).  His reasons for being on the FF are still somewhat of a mystery and he has only recently revealed himself.  &lt;br /&gt;
&lt;br /&gt;
Despite the fact that he is technically evil, in his own way, he believes he’s working toward the “greater good.”  In truth, most of his actions would fall toward the “good” side of things, if not for the fact that he eats souls on a daily basis to maintain his power.  He’s also trying to redeem himself for his past by doing good works.  These works include creating his own demi-plane on which he “raises” other “perfect” beings like himself.  It is in fact a utopian society, but most paladins would be driven mad simply because it’s comprised of mostly aberrations and fiends who are good. &lt;br /&gt;
&lt;br /&gt;
While it’s only technically been 100 years or so since he was born, he actually much older than that, having spent hundreds of years on various other planes and dimensions.  That said, he’s incredibly wise, smart and charismatic, due in part to his age, and the fact that he’s spent countless amounts of XP to increase every ability score as much as possible.&lt;br /&gt;
&lt;br /&gt;
His personality tends to be rather serious for the most part.  He also does not subscribe to the typical ideas of what “beauty” is but appreciates the stunning physical beauty of an elf and at the same time appreciates the beauty of Illithids for their power, hence, he is all these things rolled into one.&lt;br /&gt;
&lt;br /&gt;
After reuniting Sa’vor with his soul, Terrek has acquired some of his power and the ability to draw more at his whim making him considerably more powerful and giving him some control over Sa’vor, something the Half-dragon probably isn’t too happy about…&lt;br /&gt;
&lt;br /&gt;
Skills:  Bluff, knowledge (all), diplomacy, craft (anything), heal, hide, spellcraft, diplomacy, concentration, move silently.&lt;br /&gt;
&lt;br /&gt;
Feats: Graft flesh, mithral body, mithral fluidity, artisan feats, fast healing (epic), multiweapon fighting, etc.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
Str: 40&lt;br /&gt;
Dex: 32&lt;br /&gt;
Con: 36&lt;br /&gt;
Int: 40&lt;br /&gt;
Wis: 28&lt;br /&gt;
Cha: 44&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Re-created Jonny the retard illithid into Jhonall.&lt;br /&gt;
*Recently consumed the soul of a demi-god.  Actual effects are as yet unknown.&lt;br /&gt;
*Ate the soul of Pun-Pun.  Actual effects as yet unknown.&lt;br /&gt;
*Absorbed some form of &amp;quot;darkness&amp;quot; from Terra.  Actual effects as yet unknown. (Again)&lt;br /&gt;
*Created [[Forgotten_Freedom:Serene|Serene]]; acts as father figure to her.&lt;br /&gt;
*Creator: Cypher_Zero&lt;br /&gt;
&lt;br /&gt;
(*Note* I actually took the time to write this guy up.  It took me like 6 hours!  I followed all the rules for creation (items are a tad fudged), though he could actually be at least one or two levels higher due to all the XP spent on wish spells, grafts, item creation, etc.  If anyone wants a full write up including skill points, hp, spells, etc. just lemme know.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=27912</id>
		<title>Forgotten Freedom:Terrek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=27912"/>
		<updated>2006-07-13T05:52:03Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Terrek&lt;br /&gt;
&lt;br /&gt;
Race: Human/Living Construct/Aberration&lt;br /&gt;
 &lt;br /&gt;
Classes: Combat Sorcerer 4/Artificer 5/Renegade Mastermaker 10/Soul Eater 10/Fleshwarper 10/Psion 4/Cerebremancer 2 (CL 24, ML 6)&lt;br /&gt;
&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Terrek has been around since before the last war began.  He was the first Renegade Mastermaker and has since trained many others.  Terreck’s goal is perfection.  He believes that by reconfiguring his own body he can achieve perfection beyond anything the gods could ever dream of.  To that end, he has replaced nearly every part of his body with something else.  His hands are grafted battlefists, eyes from a Bodak, vampire’s fangs, hardened skin, a more flexible spine, extended legs, healing blood, silthilar bones, heart, muscles and tendons as well as nine beholder eyes (these take the form of tattoos around his shoulders when not in use), a third eye in the center of his forehead (again in tattoo form, though usually hidden by his long dark hair), and a whip tail (usually kept hidden inside pants until combat).  He also possesses a docent capable of speaking any language, a wand sheath in each arm, a circlet of preservation (takes the form of a black chain around his neck), a rhapsody of pain, two tentacle whips (one per arm), a toungeworm, a greater essence of the guard a dragonshard core, a winged cape of his own design (deals slashing damage instead of bludgeoning and he can hurl 4 razors a ranged attack.  Range: 60 ft) and four adamantine chains embedded in his back to which he can attach several different components such as blades or claw-like appendages to aid him in various tasks (reach weapons: 15 ft can attack adjacent opponents.  +6 to grapple checks).&lt;br /&gt;
&lt;br /&gt;
Needless to say, he is a formidable opponent and prefers attacking from stealth with melee combat, despite being able to cast spells as an 24th level combat sorcerer (sorcerer variant class.  See Unearthed Arcana).  He’s also immortal and has no intention of getting himself killed.  Couple that with his God-complex and he fits right in.&lt;br /&gt;
&lt;br /&gt;
While he has, in his own mind, neared perfection he continues to look for new ways to improve his body.  He surveys every new person he meets and wonders if a part of their body might be useful.  Right now he’s got his eye on Volrath (“I could always use more apendeges…”).  His reasons for being on the FF are still somewhat of a mystery and he has only recently revealed himself.  &lt;br /&gt;
&lt;br /&gt;
Despite the fact that he is technically evil, in his own way, he believes he’s working toward the “greater good.”  In truth, most of his actions would fall toward the “good” side of things, if not for the fact that he eats souls on a daily basis to maintain his power.  He’s also trying to redeem himself for his past by doing good works.  These works include creating his own demi-plane on which he “raises” other “perfect” beings like himself.  It is in fact a utopian society, but most paladins would be driven mad simply because it’s comprised of mostly aberrations and fiends who are good. &lt;br /&gt;
&lt;br /&gt;
While it’s only technically been 100 years or so since he was born, he actually much older than that, having spent hundreds of years on various other planes and dimensions.  That said, he’s incredibly wise, smart and charismatic, due in part to his age, and the fact that he’s spent countless amounts of XP to increase every ability score as much as possible.&lt;br /&gt;
&lt;br /&gt;
His personality tends to be rather serious at times, and entirely humorous at others.  He also does not subscribe to the typical ideas of what “beauty” is but appreciates the stunning physical beauty of an elf and at the same time appreciates the beauty of Illithids for their power, hence, he is all these things rolled into one.&lt;br /&gt;
&lt;br /&gt;
His one downfall is that he likes pranks.  He may be a good guy at heart, but he loves to take things over the top to insane places that they should never go (it’s actually his fault Kaius is a vampire.  Nobody’s laughing.  Well, nobody not on the FF anyways…) and the more complicated and contrived the prank, the better.  He’s even been known to put aside whatever plans he had and focus solely on “getting them but good” even if it takes years to set up (he still chuckles about Kaius, he thinks it’s hilarious and that Kaius and Vol should both get over it.) He has since ticked off nearly every important ruler over the past 100 years and even went back in time to prank Galifar himself.&lt;br /&gt;
&lt;br /&gt;
After reuniting Sa’vor with his soul, Terrek has acquired some of his power and the ability to draw more at his whim making him considerably more powerful and giving him some control over Sa’vor, something the Half-dragon probably isn’t too happy about…&lt;br /&gt;
&lt;br /&gt;
Skills:  Bluff, knowledge (all), diplomacy, craft (anything), heal, hide, spellcraft, diplomacy, concentration, move silently.&lt;br /&gt;
&lt;br /&gt;
Feats: Graft flesh, mithral body, mithral fluidity, artisan feats, fast healing (epic), multiweapon fighting, etc.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
Str: 40&lt;br /&gt;
Dex: 32&lt;br /&gt;
Con: 36&lt;br /&gt;
Int: 40&lt;br /&gt;
Wis: 28&lt;br /&gt;
Cha: 44&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Re-created Jonny the retard illithid into Jhonall.&lt;br /&gt;
*Recently consumed the soul of a demi-god.  Actual effects are as yet unknown.&lt;br /&gt;
*Created [[Forgotten_Freedom:Serene|Serene]]; acts as father figure to her.&lt;br /&gt;
*Creator: Cypher_Zero&lt;br /&gt;
&lt;br /&gt;
(*Note* I actually took the time to write this guy up.  It took me like 6 hours!  I followed all the rules for creation (items are a tad fudged), though he could actually be at least one or two levels higher due to all the XP spent on wish spells, grafts, item creation, etc.  If anyone wants a full write up including skill points, hp, spells, etc. just lemme know.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=27911</id>
		<title>Forgotten Freedom:Serene</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=27911"/>
		<updated>2006-07-13T05:51:15Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serene&lt;br /&gt;
&lt;br /&gt;
Race: Humanoid&lt;br /&gt;
&lt;br /&gt;
Classes: Bard 14&lt;br /&gt;
&lt;br /&gt;
Alignment: NG&lt;br /&gt;
&lt;br /&gt;
Serene was created by [[Forgotten_Freedom:Terrek|Terrek]] to be the perfect girl for [[Forgotten_Freedom:Satnak|Satnak]] and to keep her in check.  Since [[Forgotten_Freedom:Terrek|Terrek]] is her creator, she sees him as something of a father figure and does all she can to please him and trusts him over any other.  [[Forgotten_Freedom:Terrek|Terrek]] for his part exercises no direct control over her actions preferring to act in a fatherly manner and because if he did, someone would find out and [[Forgotten_Freedom:Satnak|Satnak]] would be ticked that he was trying to control her.  &lt;br /&gt;
&lt;br /&gt;
Whether or not [[Forgotten_Freedom:Satnak|Satnak]] will actually fall in love with Serene is yet to be seen, but it is highly likely as [[Forgotten_Freedom:Terrek|Terrek]] has “programmed” her personality to fit [[Forgotten_Freedom:Satnak|Satnak]] perfectly and adjust itself as needed.  While this has some potential to backfire on [[Forgotten_Freedom:Terrek|Terrek]], he believes that if the two do fall in love, [[Forgotten_Freedom:Satnak|Satnak]] will be less likely to involve herself in his affairs where she’s unwanted and hopefully become a tad more docile.&lt;br /&gt;
&lt;br /&gt;
Serene’s personality is entirely morphic, bending itself to fit [[Forgotten_Freedom:Satnak|Satnak]] perfectly.  Right now though, she’s rather docile and quiet.  She has a slight disdain for combat, preferring to avoid fighting with diplomacy whenever possible.  Serene also tends to give off the impression of one who needs protecting, something [[Forgotten_Freedom:Terrek|Terrek]] thinks [[Forgotten_Freedom:Satnak|Satnak]] is sure to fall for, given her protective nature.  She also loves to sing and her songs bring a calm to all that hear them.  &lt;br /&gt;
&lt;br /&gt;
Skills: perform(sing), perform(wind instruments), diplomacy, use magic device, &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Cha of OH MY FREAKIN GOD!&lt;br /&gt;
*Created by [[Forgotten_Freedom:Terrek|Terrek]], treats him as father figure.&lt;br /&gt;
*Creator: Cypher_Zero&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Contributor_List&amp;diff=27553</id>
		<title>Forgotten Freedom:Contributor List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Contributor_List&amp;diff=27553"/>
		<updated>2006-07-08T20:09:51Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Forgotten_Freedom:Main_Page|Forgotten Freedom]] is a group project and would not be what it is today without the help of many people.  Although contributions range from a single post with a few rules to many posts with character development and entire story archs, everyone deserves to be recognized.  This will be at least a list of every person who has ever posted to the thread, and if you would like you can change your name to a link to give more information about yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creator ==&lt;br /&gt;
Charles Phipps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Frequent posters ==&lt;br /&gt;
SilvercatMoonpaw&lt;br /&gt;
&lt;br /&gt;
Kaizer_Ryu&lt;br /&gt;
&lt;br /&gt;
rampant&lt;br /&gt;
&lt;br /&gt;
Crystalforged&lt;br /&gt;
&lt;br /&gt;
Chrys&lt;br /&gt;
&lt;br /&gt;
Phantom Crossing&lt;br /&gt;
&lt;br /&gt;
Lord Kale Fangblade&lt;br /&gt;
&lt;br /&gt;
urial angel of death&lt;br /&gt;
&lt;br /&gt;
cypher_zero&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
Jake Quistis&lt;br /&gt;
&lt;br /&gt;
Rei32491&lt;br /&gt;
&lt;br /&gt;
Gladius_Lucix&lt;br /&gt;
&lt;br /&gt;
Endless_Helix&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Main_Page|Return to Main]]&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Forgotten_Freedom:Crew|Crew]]&lt;br /&gt;
*[[Forgotten_Freedom:Rules|Rules]]&lt;br /&gt;
*[[Forgotten_Freedom:Plot_Lines|Plot lines]]&lt;br /&gt;
*[[Forgotten_Freedom:Contributor_List|Contributor list]]&lt;br /&gt;
*[[Forgotten_Freedom:Main_Page|Main]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Plot_Lines&amp;diff=27552</id>
		<title>Forgotten Freedom:Plot Lines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Plot_Lines&amp;diff=27552"/>
		<updated>2006-07-08T20:08:34Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Forgotten_Freedom:Main_Page|Forgotten Freedom]] has been through alot and this is where you can find all the various quests they have gone on or undertaken.  For chronological order start at the top of the list. Breaks in the individual plots are usually for scene changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:1|The Beginning]]====&lt;br /&gt;
&lt;br /&gt;
Michael, Doog, and V play with some Alchemists Fire while Jam tries to stop them.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:2|Kidnap Attempt]]====&lt;br /&gt;
&lt;br /&gt;
Poor poor Jaela&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:3|A Visit to Town]]====&lt;br /&gt;
&lt;br /&gt;
The crew has some fun on leave.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:4|The Captian Goes Crazy]]====&lt;br /&gt;
&lt;br /&gt;
The first connected plot results after the captian is finally driven crazy by being around his crew for so long.  The crew must compete for power and deal with the creation of the Ninja Jaela clones while also working to defend against an attack.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:5|The Captian Goes Crazy: part 2]]====&lt;br /&gt;
&lt;br /&gt;
Although the captian recovered Kanatash took the oppertunity to break his weakened mind and take power for his masters.  While in control he takes the ship to Xoriat.  They must contend against dark ones stealing the clone machine and createing Aurla clones.  More important than all of this, the crew almost runs out of booze.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:6|Recruitment]]====&lt;br /&gt;
&lt;br /&gt;
After their many adventures the crew must return to port to gather more men to help them.  This includes some interviews at port and a trio of less than steller additons brought to the ship by Kanatash.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:7|Holidays]]====&lt;br /&gt;
&lt;br /&gt;
It is that time of year, and the crew goes all out to celebrate the various holidays they hold dear despite the beliefs of other crew members.  Presents for all... kinda, New Years Resolutions, and much more.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:8|John the Keel]]====&lt;br /&gt;
&lt;br /&gt;
John the Keel is awakened and granted many power but how will he use them?&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:9|Random Events]]====&lt;br /&gt;
&lt;br /&gt;
1 Introducing Devon &lt;br /&gt;
&lt;br /&gt;
2 Another stop in town &lt;br /&gt;
&lt;br /&gt;
3 The &amp;quot;Eternal Wand&amp;quot; &lt;br /&gt;
&lt;br /&gt;
4 Kanatash&#039;s Crew Members &lt;br /&gt;
&lt;br /&gt;
5 Other &lt;br /&gt;
&lt;br /&gt;
6 The Unwanted Customer &lt;br /&gt;
&lt;br /&gt;
7 A pilot? &lt;br /&gt;
&lt;br /&gt;
8 Spiked Potions &lt;br /&gt;
&lt;br /&gt;
9 Running out of food &lt;br /&gt;
&lt;br /&gt;
10 Elminster &lt;br /&gt;
&lt;br /&gt;
11 Helm of Revesal &lt;br /&gt;
&lt;br /&gt;
12 Ajihazi Returns &lt;br /&gt;
&lt;br /&gt;
13 Introducing Kithle &lt;br /&gt;
&lt;br /&gt;
14 More Alcohol and Dealing with Pholly &lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:10|Planning Sa&#039;vor&#039;s Bank Job]]====&lt;br /&gt;
&lt;br /&gt;
Robbing a bank seems simple enough even if it is the biggest most well protected bank in Eberron.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:11|Thrane Attacks]]====&lt;br /&gt;
&lt;br /&gt;
A foolish admiral attacks the Forgotten Freedom and the crew prepares for the bank job.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:12|Sa&#039;vor&#039;s Bank Job]]====&lt;br /&gt;
&lt;br /&gt;
It goes off without a hitch... kinda.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:13|The Prophecy]]====&lt;br /&gt;
&lt;br /&gt;
Everyone has a prophecy but this one is... so much better.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:14|More Radom Stuff]]====&lt;br /&gt;
&lt;br /&gt;
Kithle and Kanatash play some games with the redshirts while getting to know one another, Jarlot explains the history of the Forgotten Freedom, and much more.  &lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:15|Sa&#039;vor Returns]]====&lt;br /&gt;
&lt;br /&gt;
He is back again and bringing more danger to his &amp;quot;friends&amp;quot; on the Forgotten Freedom.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:16|Satnak and Chili]]====&lt;br /&gt;
&lt;br /&gt;
Time to create a weapon to deal with the constant stream of enemies the crew must face while getting distracted by some sentient chili.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:17|Darkness]]====&lt;br /&gt;
&lt;br /&gt;
The darkness has returned in many forms.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:18|More Random]]====&lt;br /&gt;
&lt;br /&gt;
The crew returns to what might be seen as normal at least for them.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:19|The Tomb of Qulithkask]]====&lt;br /&gt;
&lt;br /&gt;
Finally the tomb has been reached.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:20|Muradin&#039;s Friends]]====&lt;br /&gt;
&lt;br /&gt;
Volrath and Terra, old friends of Muradin join the crew while Sa&#039;vor plots to bring Kanatash down a few notches.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:21|Norbaz&#039;s Vaction]]====&lt;br /&gt;
&lt;br /&gt;
Norbaz takes a vaction in Xen&#039;drik so Santak must defend her stash of chili against the crew brave enough to eat it.  Also Kanatash gets what is coming to him.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:22|New Foods]]====&lt;br /&gt;
&lt;br /&gt;
How many alarms can the chili have? What is Terra doing in the kitchen? Do you see the pink elephants also?&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:23|Drinking Contest]]====&lt;br /&gt;
&lt;br /&gt;
Michael and Terra have their first drinking contest while the rest of the crew goes about advancing their various plots.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:24|More Plotting and Drinking]]====&lt;br /&gt;
&lt;br /&gt;
Another drinking contest, and some visits from the Dreaming Dark.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:25|Two Phollies?]]====&lt;br /&gt;
&lt;br /&gt;
Michael and Terra plan a duel after no one can win the drinking contest.  It turns out there are two Phollies, explaining the frequency of explosions.  Norbaz plans an assassination in Thrane.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:26|Assult on Thrane]]====&lt;br /&gt;
&lt;br /&gt;
Norbaz, Michael and Doog go to Thane but someone got there first so instead of a single kill they decide to take on an army.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:27|Aerith]]====&lt;br /&gt;
&lt;br /&gt;
Jarlot talks about his past and Aerith joins the crew.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:28|I&#039;th pronounthed &amp;quot;Ee-gor&amp;quot;, thir]]====&lt;br /&gt;
&lt;br /&gt;
Kanatash&#039;s double some new crew members and more problems with Aerith.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:29|The Final Dual]]====&lt;br /&gt;
&lt;br /&gt;
Terra and Michael clash once again.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:30|The Quori]]====&lt;br /&gt;
&lt;br /&gt;
Another trip to another plane, the captian going crazy and more.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:31|The Quori continued]]====&lt;br /&gt;
&lt;br /&gt;
THe crew continues to work on freeing there ship from the Quori.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:32|Saving Lisa]]====&lt;br /&gt;
&lt;br /&gt;
Lisa is kidnapped and both Micheal and Terra try to save her.  Also the crew begins to plan a Hazrack(sp?) game.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:33|Lisa&#039;s Decision]]====&lt;br /&gt;
&lt;br /&gt;
Lisa must decide who she loves and what her future will be while Micheal and Terra fight for her affection.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:34|The Game Begins]]====&lt;br /&gt;
&lt;br /&gt;
The crew starts their Hazrack game while other more serious games are played.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:35|Sav&#039;or&#039;c Children]]====&lt;br /&gt;
&lt;br /&gt;
Sav&#039;or creates the warriors to help build and establish the furture empire.&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:36|The Silver Flame]]====&lt;br /&gt;
&lt;br /&gt;
The Demon has been released from the Silver Flame and now he is good.  Step 1: Destroy the world?&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:37|The Silver Flame: Part 2]]====&lt;br /&gt;
&lt;br /&gt;
Will the combined might of the crew be enough to save the world from good?&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:38|Sav&#039;or Is Good]]====&lt;br /&gt;
&lt;br /&gt;
Sa&#039;vor gets an alignment change. Terra has some dicipline problems with her minions, and gives Kithle a tour of the Sharn Underground&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:39|The Quori]]====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Forgotten_Freedom:40|The Quori]]====&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Forgotten_Freedom:Crew|Crew]]&lt;br /&gt;
*[[Forgotten_Freedom:Rules|Rules]]&lt;br /&gt;
*[[Forgotten_Freedom:Plot_Lines|Plot lines]]&lt;br /&gt;
*[[Forgotten_Freedom:Contributor_List|Contributor list]]&lt;br /&gt;
*[[Forgotten_Freedom:Main_Page|Main]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Crew&amp;diff=27551</id>
		<title>Forgotten Freedom:Crew</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Crew&amp;diff=27551"/>
		<updated>2006-07-08T20:08:13Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: /* Quick Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the [[Forgotten_Freedom:Main_Page|Forgotten Freedom]] is split into three groups.  These groups are the Ubers, Scum, and Redshirts.  The Scum is further split up into &amp;quot;Popular&amp;quot; Crew and Lesser-used.  In addition there are two groups that do not easily fit into these categories: Passengers and Non-existant Entities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Captain ==&lt;br /&gt;
[[Forgotten_Freedom:Jarlot|Captain Jarlot]]&lt;br /&gt;
&lt;br /&gt;
== Ubers ==&lt;br /&gt;
Ubers are the most powerful and often more involved members of the crew.  Although most of them come to the ship already Ubers they can also come from the ranks if they are lucky enough to survive and smart enough to acieve power.  The Ubers all have great asperations and often are working on a number of plots to further their power and control.  Although many plan on conquering or destroying the world, the Forgotten Freedom has given them a place to marshal their strength and bide their time.  They have come to an understanding with one another to cooperate for the betterment of themselves individually at least in the short term.  The power to destroy the world is within the grasp of many of the Ubers and should they feel significantly betrayed they may not hesitate to use that power.  The primary factor keeping the Ubers in line is the fear of the others working together to stop them should they make any moves.  Although they often seem to disregard the captians orders they accept the punishments because of the sanctuary that they have found in him and his ship.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terra|Terra]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Kithle|Kithle]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Savor|Sa&#039;vor]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Kanatash|Kanatash]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Volrath|Volrath]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Satnak|Satnak]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Beryl|Beryl (formerly Tifa)]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Aerith(dead)|Aerith(dead)]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jaela|Jaela]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terrek|Terrek]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tara|Tara]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Naz&#039;roth|Naz&#039;roth]]&lt;br /&gt;
&lt;br /&gt;
== Scum ==&lt;br /&gt;
The Scum are the members of the crew that have survived past the life expectancy of the Redshirts and have found a place where they can be useful, or at least out of the way.  They have been accepted by at least a few Ubers and are now safe enough to not fear walking the halls at night or sleeping too deeply.  Often they have a rather unique and exaggerated character trait that will endure them to some Ubers while making them the target of others.  The important thing for them to remember is that they must not offend any one person too much and they should be able to escape until they are no longer a primary concern.  A second characteristic of Scum is that they do not thirst for power as the Ubers do, they are first and foremost a member of the crew and they are content to have found a place that they can belong.  Scum can be devided up into two categories: popular crew, which is any crew member who appears regularly, and lesser-used, who are those crew above redshirt but don&#039;t see much use in the stories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Popular Crew:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Marish|Marish]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Ketler|Ketler apCannith]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Andrea|Andrea Glycine]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Doog|Doog Rogal&#039;ashkazarashka]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Pholly|Pholly]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Michael|Michael McCellan]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Lisa|Lisa Hopeforge]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Squishy|&amp;quot;Squishy&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Norbaz|Norbaz the Cooky]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:John(awakened dire keel)|John(awakened dire keel)]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Devon|Devon]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Mickey|Mickey Nine-fingers]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Hoybee|Hoybee Stonebeard]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Slip|Slip Nar&#039;Krac Do&#039;Yelden]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tabitha|Tabitha d&#039;Kundarak]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Erk|Erk]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Igor|Igor]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Nalfein|Nalfein]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Cuddles|Cuddles]] (A.K.A. Spleen-Eater)&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:P/Y/R|P/Y/R]] (Formerly Paine, Yuna, and Rikku)&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Caralot|Caralot]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Serene|Serene]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lesser-used:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Stupid|Stupid]](formerly Brain, formerly Scholar/Stupid, formerly Scholar and &amp;quot;Stupid&amp;quot; THX-1138)&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Chalky|Chalky]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Ajihazi|Ajihazi]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jam|Jam]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Martha Greyholm|Martha Greyholm]] aka Little Old Dwarf Lady&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Bolt-Tooth Tony|Tony Quarrel]], aka Bolt-Tooth Tony&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tifa|Tifa]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Bruce Ki|Bruce Ki]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Lang Wang Hung|Long Wang Hung]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jonny the retard Illithed/Jhonall|Jonny the retard Illithed/Jhonall]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Squinty the Nearsighted Gauth|Squinty the Nearsighted Gauth]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Melvin the Alergic Aboleth|Melvin the Alergic Aboleth]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jingo the Shade|Jingo the Shade]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Lucky|&amp;quot;Lucky&amp;quot; d&#039;Medani]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Earl|Earl]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Brianna|Brianna]] aka Aerith&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Klaz|Klaz Dingbo]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Norbaz&#039;s chilli|Norbaz&#039;s chilli]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Allen|Allen]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Muradin|Muradin]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Steve|Steve]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Vrin|Vrin]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Saberiel|Saberiel]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tony the Tiger|Tony the Tiger]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Cabin Boy|Cabin Boy]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Silence|Silence]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Phollie|Phollie]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:&amp;quot;Not-Walter&amp;quot;|&amp;quot;Not-Walter&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten Freedom:Roosevelt|Roosevelt]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crystal|Crystal]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Smig|Smig]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Mendova|Mendova]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No longer in use:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Pardan, the Living Disaster|Pardan, the Living Disaster]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:V for Vengeance|V for Vengeance]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Throncold Store|Thrincold Store]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Sien|Sien]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Cyrp|Cyrp]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jacob Hunter|Jacob Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Emma Hunter|Emma Hunter]]&lt;br /&gt;
&lt;br /&gt;
== Redshirts ==&lt;br /&gt;
Redshirts have an extremely limited lifespan and only the best and brightest will make it to their first paycheck, much to the captian&#039;s joy.  Redshirts are the best of the worst gathered from across the planes to serve in the crew and hopefully gain power.  Most of them never make it to the level of Scum and few even earn the right to have their name recognized by another member of the crew.  They are named for the uniforms they are given to display their rank and give a convientent number to call them by when somehting needs to be done.  Most of these uniforms have been used far to many times, but the red helps to hide the blood stains that remain.  Apart from struggling to survive and attempting to gain the recognition to raise to the rank of Scum, the Redshirts are tasked with the completion of the many tasks required on an airship that are beneath the Ubers and Scum.  It is a hard life, and the ones who live long enough come to regret the desicion to join the crew but unfortunatly quitting is never an option.  Recently someone has been passing around the journals of some of the Redshirts to get some laughs and as a result the names of a few have been learned.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Ishmael|Ishmael]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Ishmael Jr.|Ishmael Jr.]]&lt;br /&gt;
&lt;br /&gt;
== Passengers ==&lt;br /&gt;
People on the boat that aren&#039;t members of the crew. Until recently, no one has been crazy enough to  &#039;&#039;pay&#039;&#039; to fly on the Forgotten Freedom (most of the crew being aboard for the elusive prospect of monetary gain). There has only been one, so far, and Captain Jarlot provides this cash flow with a modicum of protection, to whatever extent the Rules are followed anymore.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Liam|Liam d&#039;Ghallanda]]&lt;br /&gt;
&lt;br /&gt;
== Non-existant Entities ==&lt;br /&gt;
These characters do not, technically speaking, exist.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Silver and Bunny|Silver]] (formerly Cheese) and [[Forgotten_Freedom:Silver and Bunny|Bunny]] (formerly Crow, formerly the Demon of Teenage Angst that was messing with Sutekh (the rakshasa trapped in the Silver Flame))&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:13 (Thyrs)|13 (aka Thyrs from this setting)]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Random Entities from Beyond Non-Existance|Random Entities from Beyond Non-Existance]]&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Forgotten_Freedom:Crew|Crew]]&lt;br /&gt;
*[[Forgotten_Freedom:Rules|Rules]]&lt;br /&gt;
*[[Forgotten_Freedom:Plot_Lines|Plot lines]]&lt;br /&gt;
*[[Forgotten_Freedom:Contributor_List|Contributor list]]&lt;br /&gt;
*[[Forgotten_Freedom:Main_Page|Main]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Main_Page&amp;diff=27550</id>
		<title>Forgotten Freedom:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Main_Page&amp;diff=27550"/>
		<updated>2006-07-08T20:08:00Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: /* Quick Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Forgotten Freedom ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Forgotten Freedom is a pirate airship in a world based on the [http://www.wizards.com/default.asp?x=dnd/eberron Eberron setting]from [http://www.wizards.com/ Wizards of the Coast] (WotC).  It originated as a humor thread listing the [[Forgotten_Freedom:Rules|Rules]] that the crew must obey and the penalties for transgresions.  It can likely still be found in the WotC forums [http://boards1.wizards.com/showthread.php?t=507223&amp;amp;page=1&amp;amp;pp=30 1001+ Things that the worst party in Eberron is forbidden from doing].  This thread was created by Charles Phipps on 09-23-05 when he posted the first 100 rules and a small introduction.  It quickly grew reaching 1001 rules in a single day.  Now with over 2500 posts and close to 6000 rules, the thread has developed into a chain story of both humorous and serious plots developed by many contibuters.  The [[Forgotten_Freedom:Crew|Crew]] has been fleshed out and over time expanded so far that it is hard to keep track of the various plots and characters.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
To make it easier to access and read the majority of the post from the original thread will be placed here.  This will include [[Forgotten_Freedom:Rules|Rules]], [[Forgotten_Freedom:Crew|Crew]], [[Forgotten_Freedom:Plot_Lines|Plot lines]], a [[Forgotten_Freedom:Contributor_List|Contributor list]], and [[Forgotten_Freedom:Other|Other Content]].  Much like the thread this site will be continually growing and changing.  Any additional contibutions are best made in the original thread and the information from it can be carried over to this site once it has posted there.&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Forgotten_Freedom:Crew|Crew]]&lt;br /&gt;
*[[Forgotten_Freedom:Rules|Rules]]&lt;br /&gt;
*[[Forgotten_Freedom:Plot_Lines|Plot lines]]&lt;br /&gt;
*[[Forgotten_Freedom:Contributor_List|Contributor list]]&lt;br /&gt;
*[[Forgotten_Freedom:Main_Page|Main]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Rules&amp;diff=27549</id>
		<title>Forgotten Freedom:Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Rules&amp;diff=27549"/>
		<updated>2006-07-08T20:07:03Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rule Introduction ==&lt;br /&gt;
The rules of the [[Forgotten_Freedom:Main_Page|Forgotten Freedom]] are designed to prevent the chaotic and often dangerous [[Forgotten_Freedom:Crew|crew]] from going to far in their actions as a member of the ship.  Although the rules are broken far to often a system of scaled punishments has been created depending on the level of the offense and the power of the crew member that broke the rule.  There are well over 5000 rules for the crew to follow so they will be broken into sections.  The first section is for the first 1001 that the thread was inteded to create followed by groups or 500 until the end of the list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
From Captain Jarlot, Pirate at arms....&lt;br /&gt;
&lt;br /&gt;
Activities that the Crew of the Airship Forgotten Freedom are Forbidden from engaging in:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:1_1001|1-1001]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:1002_1515|1002-1515]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:1516_1970|1516-1970]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:2001_2500|1971-2500]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:2501_3000|2501-3000]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:3001_3500|3001-3500]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:3501_4000|3501-4000]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:4001_4500|4001-4500]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:4501_5000|4501-5000]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:5001_5500|5001-5500]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:5501_6000|5501-6000]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:6001_6500|6001-6500]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:6501_7000|6501-7000]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:7001_7500|7001-7500]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:7501_8000|7501-8000]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:8001_8500|8001-8500]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:8501_9000|8501-9000]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:9001_9500|9001-9500]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to these general rules there are rule the [[Forgotten_Freedom:Crew|crew]] must follow while in the ships bar named [[Forgotten_Freedom:Erks_Place|Erk&#039;s Place]] after the minotuar bartender [[Forgotten_Freedom:Erk|Erk]].  &lt;br /&gt;
&lt;br /&gt;
These rules can be found here:&lt;br /&gt;
[[Forgotten_Freedom:Bar_Rules|Bar Rules]]&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Forgotten_Freedom:Crew|Crew]]&lt;br /&gt;
*[[Forgotten_Freedom:Rules|Rules]]&lt;br /&gt;
*[[Forgotten_Freedom:Plot_Lines|Plot lines]]&lt;br /&gt;
*[[Forgotten_Freedom:Contributor_List|Contributor list]]&lt;br /&gt;
*[[Forgotten_Freedom:Main_Page|Main]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Crew&amp;diff=27548</id>
		<title>Forgotten Freedom:Crew</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Crew&amp;diff=27548"/>
		<updated>2006-07-08T20:05:34Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the [[Forgotten_Freedom:Main_Page|Forgotten Freedom]] is split into three groups.  These groups are the Ubers, Scum, and Redshirts.  The Scum is further split up into &amp;quot;Popular&amp;quot; Crew and Lesser-used.  In addition there are two groups that do not easily fit into these categories: Passengers and Non-existant Entities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Captain ==&lt;br /&gt;
[[Forgotten_Freedom:Jarlot|Captain Jarlot]]&lt;br /&gt;
&lt;br /&gt;
== Ubers ==&lt;br /&gt;
Ubers are the most powerful and often more involved members of the crew.  Although most of them come to the ship already Ubers they can also come from the ranks if they are lucky enough to survive and smart enough to acieve power.  The Ubers all have great asperations and often are working on a number of plots to further their power and control.  Although many plan on conquering or destroying the world, the Forgotten Freedom has given them a place to marshal their strength and bide their time.  They have come to an understanding with one another to cooperate for the betterment of themselves individually at least in the short term.  The power to destroy the world is within the grasp of many of the Ubers and should they feel significantly betrayed they may not hesitate to use that power.  The primary factor keeping the Ubers in line is the fear of the others working together to stop them should they make any moves.  Although they often seem to disregard the captians orders they accept the punishments because of the sanctuary that they have found in him and his ship.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terra|Terra]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Kithle|Kithle]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Savor|Sa&#039;vor]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Kanatash|Kanatash]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Volrath|Volrath]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Satnak|Satnak]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Beryl|Beryl (formerly Tifa)]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Aerith(dead)|Aerith(dead)]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jaela|Jaela]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terrek|Terrek]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tara|Tara]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Naz&#039;roth|Naz&#039;roth]]&lt;br /&gt;
&lt;br /&gt;
== Scum ==&lt;br /&gt;
The Scum are the members of the crew that have survived past the life expectancy of the Redshirts and have found a place where they can be useful, or at least out of the way.  They have been accepted by at least a few Ubers and are now safe enough to not fear walking the halls at night or sleeping too deeply.  Often they have a rather unique and exaggerated character trait that will endure them to some Ubers while making them the target of others.  The important thing for them to remember is that they must not offend any one person too much and they should be able to escape until they are no longer a primary concern.  A second characteristic of Scum is that they do not thirst for power as the Ubers do, they are first and foremost a member of the crew and they are content to have found a place that they can belong.  Scum can be devided up into two categories: popular crew, which is any crew member who appears regularly, and lesser-used, who are those crew above redshirt but don&#039;t see much use in the stories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Popular Crew:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Marish|Marish]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Ketler|Ketler apCannith]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Andrea|Andrea Glycine]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Doog|Doog Rogal&#039;ashkazarashka]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Pholly|Pholly]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Michael|Michael McCellan]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Lisa|Lisa Hopeforge]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Squishy|&amp;quot;Squishy&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Norbaz|Norbaz the Cooky]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:John(awakened dire keel)|John(awakened dire keel)]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Devon|Devon]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Mickey|Mickey Nine-fingers]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Hoybee|Hoybee Stonebeard]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Slip|Slip Nar&#039;Krac Do&#039;Yelden]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tabitha|Tabitha d&#039;Kundarak]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Erk|Erk]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Igor|Igor]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Nalfein|Nalfein]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Cuddles|Cuddles]] (A.K.A. Spleen-Eater)&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:P/Y/R|P/Y/R]] (Formerly Paine, Yuna, and Rikku)&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Caralot|Caralot]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Serene|Serene]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lesser-used:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Stupid|Stupid]](formerly Brain, formerly Scholar/Stupid, formerly Scholar and &amp;quot;Stupid&amp;quot; THX-1138)&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Chalky|Chalky]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Ajihazi|Ajihazi]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jam|Jam]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Martha Greyholm|Martha Greyholm]] aka Little Old Dwarf Lady&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Bolt-Tooth Tony|Tony Quarrel]], aka Bolt-Tooth Tony&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tifa|Tifa]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Bruce Ki|Bruce Ki]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Lang Wang Hung|Long Wang Hung]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jonny the retard Illithed/Jhonall|Jonny the retard Illithed/Jhonall]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Squinty the Nearsighted Gauth|Squinty the Nearsighted Gauth]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Melvin the Alergic Aboleth|Melvin the Alergic Aboleth]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jingo the Shade|Jingo the Shade]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Lucky|&amp;quot;Lucky&amp;quot; d&#039;Medani]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Earl|Earl]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Brianna|Brianna]] aka Aerith&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Klaz|Klaz Dingbo]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Norbaz&#039;s chilli|Norbaz&#039;s chilli]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Allen|Allen]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Muradin|Muradin]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Steve|Steve]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Vrin|Vrin]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Saberiel|Saberiel]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tony the Tiger|Tony the Tiger]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Cabin Boy|Cabin Boy]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Silence|Silence]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Phollie|Phollie]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:&amp;quot;Not-Walter&amp;quot;|&amp;quot;Not-Walter&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten Freedom:Roosevelt|Roosevelt]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crystal|Crystal]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Smig|Smig]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Mendova|Mendova]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No longer in use:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Pardan, the Living Disaster|Pardan, the Living Disaster]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:V for Vengeance|V for Vengeance]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Throncold Store|Thrincold Store]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Sien|Sien]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Cyrp|Cyrp]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jacob Hunter|Jacob Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Emma Hunter|Emma Hunter]]&lt;br /&gt;
&lt;br /&gt;
== Redshirts ==&lt;br /&gt;
Redshirts have an extremely limited lifespan and only the best and brightest will make it to their first paycheck, much to the captian&#039;s joy.  Redshirts are the best of the worst gathered from across the planes to serve in the crew and hopefully gain power.  Most of them never make it to the level of Scum and few even earn the right to have their name recognized by another member of the crew.  They are named for the uniforms they are given to display their rank and give a convientent number to call them by when somehting needs to be done.  Most of these uniforms have been used far to many times, but the red helps to hide the blood stains that remain.  Apart from struggling to survive and attempting to gain the recognition to raise to the rank of Scum, the Redshirts are tasked with the completion of the many tasks required on an airship that are beneath the Ubers and Scum.  It is a hard life, and the ones who live long enough come to regret the desicion to join the crew but unfortunatly quitting is never an option.  Recently someone has been passing around the journals of some of the Redshirts to get some laughs and as a result the names of a few have been learned.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Ishmael|Ishmael]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Ishmael Jr.|Ishmael Jr.]]&lt;br /&gt;
&lt;br /&gt;
== Passengers ==&lt;br /&gt;
People on the boat that aren&#039;t members of the crew. Until recently, no one has been crazy enough to  &#039;&#039;pay&#039;&#039; to fly on the Forgotten Freedom (most of the crew being aboard for the elusive prospect of monetary gain). There has only been one, so far, and Captain Jarlot provides this cash flow with a modicum of protection, to whatever extent the Rules are followed anymore.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Liam|Liam d&#039;Ghallanda]]&lt;br /&gt;
&lt;br /&gt;
== Non-existant Entities ==&lt;br /&gt;
These characters do not, technically speaking, exist.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Silver and Bunny|Silver]] (formerly Cheese) and [[Forgotten_Freedom:Silver and Bunny|Bunny]] (formerly Crow, formerly the Demon of Teenage Angst that was messing with Sutekh (the rakshasa trapped in the Silver Flame))&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:13 (Thyrs)|13 (aka Thyrs from this setting)]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Random Entities from Beyond Non-Existance|Random Entities from Beyond Non-Existance]]&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Forgotten_Freedom:Crew|Crew]]&lt;br /&gt;
*[[Forgotten_Freedom:Rules|Rules]]&lt;br /&gt;
*[[Forgotten_Freedom:Plot_Lines|Plot lines]]&lt;br /&gt;
*[[Forgotten_Freedom:Contributor_List|Contributor list]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Main_Page&amp;diff=27547</id>
		<title>Forgotten Freedom:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Main_Page&amp;diff=27547"/>
		<updated>2006-07-08T20:05:06Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: /* Quick Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Forgotten Freedom ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Forgotten Freedom is a pirate airship in a world based on the [http://www.wizards.com/default.asp?x=dnd/eberron Eberron setting]from [http://www.wizards.com/ Wizards of the Coast] (WotC).  It originated as a humor thread listing the [[Forgotten_Freedom:Rules|Rules]] that the crew must obey and the penalties for transgresions.  It can likely still be found in the WotC forums [http://boards1.wizards.com/showthread.php?t=507223&amp;amp;page=1&amp;amp;pp=30 1001+ Things that the worst party in Eberron is forbidden from doing].  This thread was created by Charles Phipps on 09-23-05 when he posted the first 100 rules and a small introduction.  It quickly grew reaching 1001 rules in a single day.  Now with over 2500 posts and close to 6000 rules, the thread has developed into a chain story of both humorous and serious plots developed by many contibuters.  The [[Forgotten_Freedom:Crew|Crew]] has been fleshed out and over time expanded so far that it is hard to keep track of the various plots and characters.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
To make it easier to access and read the majority of the post from the original thread will be placed here.  This will include [[Forgotten_Freedom:Rules|Rules]], [[Forgotten_Freedom:Crew|Crew]], [[Forgotten_Freedom:Plot_Lines|Plot lines]], a [[Forgotten_Freedom:Contributor_List|Contributor list]], and [[Forgotten_Freedom:Other|Other Content]].  Much like the thread this site will be continually growing and changing.  Any additional contibutions are best made in the original thread and the information from it can be carried over to this site once it has posted there.&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Forgotten_Freedom:Crew|Crew]]&lt;br /&gt;
*[[Forgotten_Freedom:Rules|Rules]]&lt;br /&gt;
*[[Forgotten_Freedom:Plot_Lines|Plot lines]]&lt;br /&gt;
*[[Forgotten_Freedom:Contributor_List|Contributor list]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Main_Page&amp;diff=27546</id>
		<title>Forgotten Freedom:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Main_Page&amp;diff=27546"/>
		<updated>2006-07-08T20:04:35Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: /* Quick Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Forgotten Freedom ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Forgotten Freedom is a pirate airship in a world based on the [http://www.wizards.com/default.asp?x=dnd/eberron Eberron setting]from [http://www.wizards.com/ Wizards of the Coast] (WotC).  It originated as a humor thread listing the [[Forgotten_Freedom:Rules|Rules]] that the crew must obey and the penalties for transgresions.  It can likely still be found in the WotC forums [http://boards1.wizards.com/showthread.php?t=507223&amp;amp;page=1&amp;amp;pp=30 1001+ Things that the worst party in Eberron is forbidden from doing].  This thread was created by Charles Phipps on 09-23-05 when he posted the first 100 rules and a small introduction.  It quickly grew reaching 1001 rules in a single day.  Now with over 2500 posts and close to 6000 rules, the thread has developed into a chain story of both humorous and serious plots developed by many contibuters.  The [[Forgotten_Freedom:Crew|Crew]] has been fleshed out and over time expanded so far that it is hard to keep track of the various plots and characters.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
To make it easier to access and read the majority of the post from the original thread will be placed here.  This will include [[Forgotten_Freedom:Rules|Rules]], [[Forgotten_Freedom:Crew|Crew]], [[Forgotten_Freedom:Plot_Lines|Plot lines]], a [[Forgotten_Freedom:Contributor_List|Contributor list]], and [[Forgotten_Freedom:Other|Other Content]].  Much like the thread this site will be continually growing and changing.  Any additional contibutions are best made in the original thread and the information from it can be carried over to this site once it has posted there.&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Forgotten_Freedom:Crew|Crew]]&lt;br /&gt;
*[[Forgotten_Freedom:Rules|Rules]]&lt;br /&gt;
*[[Forgotten_Freedom:Plot_Lines|Plot lines]]&lt;br /&gt;
*[[Forgotten_Freedom:Contributor_List|Contributor list]]&lt;br /&gt;
*[[Forgotten_Freedom:Main_Page|Main]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Main_Page&amp;diff=27545</id>
		<title>Forgotten Freedom:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Main_Page&amp;diff=27545"/>
		<updated>2006-07-08T20:03:26Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: /* Quick Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Forgotten Freedom ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Forgotten Freedom is a pirate airship in a world based on the [http://www.wizards.com/default.asp?x=dnd/eberron Eberron setting]from [http://www.wizards.com/ Wizards of the Coast] (WotC).  It originated as a humor thread listing the [[Forgotten_Freedom:Rules|Rules]] that the crew must obey and the penalties for transgresions.  It can likely still be found in the WotC forums [http://boards1.wizards.com/showthread.php?t=507223&amp;amp;page=1&amp;amp;pp=30 1001+ Things that the worst party in Eberron is forbidden from doing].  This thread was created by Charles Phipps on 09-23-05 when he posted the first 100 rules and a small introduction.  It quickly grew reaching 1001 rules in a single day.  Now with over 2500 posts and close to 6000 rules, the thread has developed into a chain story of both humorous and serious plots developed by many contibuters.  The [[Forgotten_Freedom:Crew|Crew]] has been fleshed out and over time expanded so far that it is hard to keep track of the various plots and characters.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
To make it easier to access and read the majority of the post from the original thread will be placed here.  This will include [[Forgotten_Freedom:Rules|Rules]], [[Forgotten_Freedom:Crew|Crew]], [[Forgotten_Freedom:Plot_Lines|Plot lines]], a [[Forgotten_Freedom:Contributor_List|Contributor list]], and [[Forgotten_Freedom:Other|Other Content]].  Much like the thread this site will be continually growing and changing.  Any additional contibutions are best made in the original thread and the information from it can be carried over to this site once it has posted there.&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Forgotten_Freedom:Crew|Crew]]&lt;br /&gt;
*[[Forgotten_Freedom:Rules|Rules]]&lt;br /&gt;
*[[Forgotten_Freedom:Plot_Lines|Plot lines]]&lt;br /&gt;
*[[Forgotten_Freedom:Contributor_List|Contributor list]]&lt;br /&gt;
*[[Forgotten_Freedom:Main Page|Main]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Main_Page&amp;diff=27543</id>
		<title>Forgotten Freedom:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Main_Page&amp;diff=27543"/>
		<updated>2006-07-08T19:58:48Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: /* Quick Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Forgotten Freedom ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Forgotten Freedom is a pirate airship in a world based on the [http://www.wizards.com/default.asp?x=dnd/eberron Eberron setting]from [http://www.wizards.com/ Wizards of the Coast] (WotC).  It originated as a humor thread listing the [[Forgotten_Freedom:Rules|Rules]] that the crew must obey and the penalties for transgresions.  It can likely still be found in the WotC forums [http://boards1.wizards.com/showthread.php?t=507223&amp;amp;page=1&amp;amp;pp=30 1001+ Things that the worst party in Eberron is forbidden from doing].  This thread was created by Charles Phipps on 09-23-05 when he posted the first 100 rules and a small introduction.  It quickly grew reaching 1001 rules in a single day.  Now with over 2500 posts and close to 6000 rules, the thread has developed into a chain story of both humorous and serious plots developed by many contibuters.  The [[Forgotten_Freedom:Crew|Crew]] has been fleshed out and over time expanded so far that it is hard to keep track of the various plots and characters.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
To make it easier to access and read the majority of the post from the original thread will be placed here.  This will include [[Forgotten_Freedom:Rules|Rules]], [[Forgotten_Freedom:Crew|Crew]], [[Forgotten_Freedom:Plot_Lines|Plot lines]], a [[Forgotten_Freedom:Contributor_List|Contributor list]], and [[Forgotten_Freedom:Other|Other Content]].  Much like the thread this site will be continually growing and changing.  Any additional contibutions are best made in the original thread and the information from it can be carried over to this site once it has posted there.&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Forgotten_Freedom:Crew|Crew]]&lt;br /&gt;
*[[Forgotten_Freedom:Rules|Rules]]&lt;br /&gt;
*[[Forgotten_Freedom:Plot_Lines|Plot lines]]&lt;br /&gt;
*[[Forgotten_Freedom:Contributor_List|Contributor list]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Main_Page&amp;diff=27542</id>
		<title>Forgotten Freedom:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Main_Page&amp;diff=27542"/>
		<updated>2006-07-08T19:58:01Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Forgotten Freedom ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Forgotten Freedom is a pirate airship in a world based on the [http://www.wizards.com/default.asp?x=dnd/eberron Eberron setting]from [http://www.wizards.com/ Wizards of the Coast] (WotC).  It originated as a humor thread listing the [[Forgotten_Freedom:Rules|Rules]] that the crew must obey and the penalties for transgresions.  It can likely still be found in the WotC forums [http://boards1.wizards.com/showthread.php?t=507223&amp;amp;page=1&amp;amp;pp=30 1001+ Things that the worst party in Eberron is forbidden from doing].  This thread was created by Charles Phipps on 09-23-05 when he posted the first 100 rules and a small introduction.  It quickly grew reaching 1001 rules in a single day.  Now with over 2500 posts and close to 6000 rules, the thread has developed into a chain story of both humorous and serious plots developed by many contibuters.  The [[Forgotten_Freedom:Crew|Crew]] has been fleshed out and over time expanded so far that it is hard to keep track of the various plots and characters.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
To make it easier to access and read the majority of the post from the original thread will be placed here.  This will include [[Forgotten_Freedom:Rules|Rules]], [[Forgotten_Freedom:Crew|Crew]], [[Forgotten_Freedom:Plot_Lines|Plot lines]], a [[Forgotten_Freedom:Contributor_List|Contributor list]], and [[Forgotten_Freedom:Other|Other Content]].  Much like the thread this site will be continually growing and changing.  Any additional contibutions are best made in the original thread and the information from it can be carried over to this site once it has posted there.&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crew|Crew]]&lt;br /&gt;
[[Forgotten_Freedom:Rules|Rules]]&lt;br /&gt;
[[Forgotten_Freedom:Plot_Lines|Plot lines]]&lt;br /&gt;
[[Forgotten_Freedom:Contributor_List|Contributor list]]&lt;br /&gt;
[[Forgotten_Freedom:Forgotten_Freedom|Main]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=27347</id>
		<title>Forgotten Freedom:Serene</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=27347"/>
		<updated>2006-07-08T00:43:41Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serene&lt;br /&gt;
&lt;br /&gt;
Race: Humanoid&lt;br /&gt;
&lt;br /&gt;
Classes: Bard 14&lt;br /&gt;
&lt;br /&gt;
Alignment: NG&lt;br /&gt;
&lt;br /&gt;
Serene was created by [[Forgotten_Freedom:Terrek|Terrek]] to be the perfect girl for [[Forgotten_Freedom:Satnak|Satnak]] and to keep her in check.  Since [[Forgotten_Freedom:Terrek|Terrek]] is her creator, she sees him as something of a father figure and does all she can to please him and trusts him over any other.  [[Forgotten_Freedom:Terrek|Terrek]] for his part exercises no direct control over her actions preferring to act in a fatherly manner and because if he did, someone would find out and [[Forgotten_Freedom:Satnak|Satnak]] would be ticked that he was trying to control her.  &lt;br /&gt;
&lt;br /&gt;
Whether or not [[Forgotten_Freedom:Satnak|Satnak]] will actually fall in love with Serene is yet to be seen, but it is highly likely as [[Forgotten_Freedom:Terrek|Terrek]] has “programmed” her personality to fit [[Forgotten_Freedom:Satnak|Satnak]] perfectly and adjust itself as needed.  While this has some potential to backfire on [[Forgotten_Freedom:Terrek|Terrek]], he believes that if the two do fall in love, [[Forgotten_Freedom:Satnak|Satnak]] will be less likely to involve herself in his affairs where she’s unwanted and hopefully become a tad more docile.&lt;br /&gt;
&lt;br /&gt;
Serene’s personality is entirely morphic, bending itself to fit [[Forgotten_Freedom:Satnak|Satnak]] perfectly.  Right now though, she’s rather docile and quiet.  She has a slight disdain for combat, preferring to avoid fighting with diplomacy whenever possible.  Serene also tends to give off the impression of one who needs protecting, something [[Forgotten_Freedom:Terrek|Terrek]] thinks [[Forgotten_Freedom:Satnak|Satnak]] is sure to fall for, given her protective nature.  She also loves to sing and her songs bring a calm to all that hear them.  &lt;br /&gt;
&lt;br /&gt;
Skills: perform(sing), perform(wind instruments), diplomacy, use magic device, &lt;br /&gt;
&lt;br /&gt;
Other notes: Cha of OH MY FREAKIN GOD!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=27346</id>
		<title>Forgotten Freedom:Serene</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=27346"/>
		<updated>2006-07-08T00:43:01Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serene&lt;br /&gt;
&lt;br /&gt;
Race: Humanoid&lt;br /&gt;
&lt;br /&gt;
Classes: Bard 14&lt;br /&gt;
&lt;br /&gt;
Alignment: NG&lt;br /&gt;
&lt;br /&gt;
Serene was created by [[Forgotten_Freedom:Terrek|Terrek]] to be the perfect girl for [[Forgotten_Freedom:Satnak|Satnak]] and to keep her in check.  Since [[Forgotten_Freedom:Terrek|Terrek]] is her creator, she sees him as something of a father figure and does all she can to please him and trusts him over any other.  [[Forgotten_Freedom:Terrek|Terrek]] for his part exercises no direct control over her actions preferring to act in a fatherly manner and because if he did, someone would find out and [[Forgotten_Freedom:Satnak|Satnak]] would be ticked that he was trying to control her.  &lt;br /&gt;
&lt;br /&gt;
Whether or not [[Forgotten_Freedom:Satnak|Satnak]] will actually fall in love with Serene is yet to be seen, but it is highly likely as [[Forgotten_Freedom:Terrek|Terrek]] has “programmed” her personality to fit [[Forgotten_Freedom:Satnak|Satnak]] perfectly and adjust itself as needed.  While this has some potential to backfire on [[Forgotten_Freedom:Terrek|Terrek]], he believes that if the two do fall in love, [[Forgotten_Freedom:Satnak|Satnak]] will be less likely to involve herself in his affairs where she’s unwanted and hopefully become a tad more docile.&lt;br /&gt;
&lt;br /&gt;
Serene’s personality is entirely morphic, bending itself to fit [[Forgotten_Freedom:Satnak|Satnak]] perfectly.  Right now though, she’s rather docile and quiet.  She has a slight disdain for combat, preferring to avoid fighting with diplomacy whenever possible.  Serene also tends to give off the impression of one who needs protecting, something [[Forgotten_Freedom:Terrek|Terrek]] thinks Satnak is sure to fall for, given her protective nature.  She also loves to sing and her songs bring a calm to all that hear them.  &lt;br /&gt;
&lt;br /&gt;
Skills: perform(sing), perform(wind instruments), diplomacy, use magic device, &lt;br /&gt;
&lt;br /&gt;
Other notes: Cha of OH MY FREAKIN GOD!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=27345</id>
		<title>Forgotten Freedom:Serene</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=27345"/>
		<updated>2006-07-08T00:42:31Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serene&lt;br /&gt;
&lt;br /&gt;
Race: Humanoid&lt;br /&gt;
&lt;br /&gt;
Classes: Bard 14&lt;br /&gt;
&lt;br /&gt;
Alignment: NG&lt;br /&gt;
&lt;br /&gt;
Serene was created by [[Forgotten_Freedom:Terrek|Terrek]] to be the perfect girl for [[Forgotten_Freedom:Satnak|Satnak]] and to keep her in check.  Since [[Forgotten_Freedom:Terrek|Terrek]] is her creator, she sees him as something of a father figure and does all she can to please him and trusts him over any other.  [[Forgotten_Freedom:Terrek|Terrek]] for his part exercises no direct control over her actions preferring to act in a fatherly manner and because if he did, someone would find out and [[Forgotten_Freedom:Satnak|Satnak]] would be ticked that he was trying to control her.  &lt;br /&gt;
&lt;br /&gt;
Whether or not [[Forgotten_Freedom:Satnak|Satnak]] will actually fall in love with Serene is yet to be seen, but it is highly likely as Terrek has “programmed” her personality to fit [[Forgotten_Freedom:Satnak|Satnak]] perfectly and adjust itself as needed.  While this has some potential to backfire on [[Forgotten_Freedom:Terrek|Terrek]], he believes that if the two do fall in love, [[Forgotten_Freedom:Satnak|Satnak]] will be less likely to involve herself in his affairs where she’s unwanted and hopefully become a tad more docile.&lt;br /&gt;
&lt;br /&gt;
Serene’s personality is entirely morphic, bending itself to fit [[Forgotten_Freedom:Satnak|Satnak]] perfectly.  Right now though, she’s rather docile and quiet.  She has a slight disdain for combat, preferring to avoid fighting with diplomacy whenever possible.  Serene also tends to give off the impression of one who needs protecting, something [[Forgotten_Freedom:Terrek|Terrek]] thinks Satnak is sure to fall for, given her protective nature.  She also loves to sing and her songs bring a calm to all that hear them.  &lt;br /&gt;
&lt;br /&gt;
Skills: perform(sing), perform(wind instruments), diplomacy, use magic device, &lt;br /&gt;
&lt;br /&gt;
Other notes: Cha of OH MY FREAKIN GOD!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=27344</id>
		<title>Forgotten Freedom:Serene</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=27344"/>
		<updated>2006-07-08T00:41:53Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serene&lt;br /&gt;
&lt;br /&gt;
Race: Humanoid&lt;br /&gt;
&lt;br /&gt;
Classes: Bard 14&lt;br /&gt;
&lt;br /&gt;
Alignment: NG&lt;br /&gt;
&lt;br /&gt;
Serene was created by [[Forgotten_Freedom:Terrek|Terrek]] to be the perfect girl for [[Forgotten_Freedom:Satnak|Satnak]] and to keep her in check.  Since [[Forgotten_Freedom:Terrek|Terrek]] is her creator, she sees him as something of a father figure and does all she can to please him and trusts him over any other.  [[Forgotten_Freedom:Terrek|Terrek]] for his part exercises no direct control over her actions preferring to act in a fatherly manner and because if he did, someone would find out and Satnak would be ticked that he was trying to control her.  &lt;br /&gt;
&lt;br /&gt;
Whether or not [[Forgotten_Freedom:Satnak|Satnak]] will actually fall in love with Serene is yet to be seen, but it is highly likely as Terrek has “programmed” her personality to fit [[Forgotten_Freedom:Satnak|Satnak]] perfectly and adjust itself as needed.  While this has some potential to backfire on [[Forgotten_Freedom:Terrek|Terrek]], he believes that if the two do fall in love, [[Forgotten_Freedom:Satnak|Satnak]] will be less likely to involve herself in his affairs where she’s unwanted and hopefully become a tad more docile.&lt;br /&gt;
&lt;br /&gt;
Serene’s personality is entirely morphic, bending itself to fit [[Forgotten_Freedom:Satnak|Satnak]] perfectly.  Right now though, she’s rather docile and quiet.  She has a slight disdain for combat, preferring to avoid fighting with diplomacy whenever possible.  Serene also tends to give off the impression of one who needs protecting, something [[Forgotten_Freedom:Terrek|Terrek]] thinks Satnak is sure to fall for, given her protective nature.  She also loves to sing and her songs bring a calm to all that hear them.  &lt;br /&gt;
&lt;br /&gt;
Skills: perform(sing), perform(wind instruments), diplomacy, use magic device, &lt;br /&gt;
&lt;br /&gt;
Other notes: Cha of OH MY FREAKIN GOD!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=27343</id>
		<title>Forgotten Freedom:Serene</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=27343"/>
		<updated>2006-07-08T00:40:52Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serene&lt;br /&gt;
&lt;br /&gt;
Race: Humanoid&lt;br /&gt;
&lt;br /&gt;
Classes: Bard 14&lt;br /&gt;
&lt;br /&gt;
Alignment: NG&lt;br /&gt;
&lt;br /&gt;
Serene was created by [[Forgotten_Freedom:Terrek|Terrek]] to be the perfect girl for Satnak and to keep her in check.  Since [[Forgotten_Freedom:Terrek|Terrek]] is her creator, she sees him as something of a father figure and does all she can to please him and trusts him over any other.  [[Forgotten_Freedom:Terrek|Terrek]] for his part exercises no direct control over her actions preferring to act in a fatherly manner and because if he did, someone would find out and Satnak would be ticked that he was trying to control her.  &lt;br /&gt;
&lt;br /&gt;
Whether or not Satnak will actually fall in love with Serene is yet to be seen, but it is highly likely as Terrek has “programmed” her personality to fit Satnak perfectly and adjust itself as needed.  While this has some potential to backfire on [[Forgotten_Freedom:Terrek|Terrek]], he believes that if the two do fall in love, Satnak will be less likely to involve herself in his affairs where she’s unwanted and hopefully become a tad more docile.&lt;br /&gt;
&lt;br /&gt;
Serene’s personality is entirely morphic, bending itself to fit Satnak perfectly.  Right now though, she’s rather docile and quiet.  She has a slight disdain for combat, preferring to avoid fighting with diplomacy whenever possible.  Serene also tends to give off the impression of one who needs protecting, something [[Forgotten_Freedom:Terrek|Terrek]] thinks Satnak is sure to fall for, given her protective nature.  She also loves to sing and her songs bring a calm to all that hear them.  &lt;br /&gt;
&lt;br /&gt;
Skills: perform(sing), perform(wind instruments), diplomacy, use magic device, &lt;br /&gt;
&lt;br /&gt;
Other notes: Cha of OH MY FREAKIN GOD!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=27342</id>
		<title>Forgotten Freedom:Serene</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=27342"/>
		<updated>2006-07-08T00:39:13Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serene&lt;br /&gt;
&lt;br /&gt;
Race: Humanoid&lt;br /&gt;
&lt;br /&gt;
Classes: Bard 14&lt;br /&gt;
&lt;br /&gt;
Alignment: NG&lt;br /&gt;
&lt;br /&gt;
Serene was created by Terrek to be the perfect girl for Satnak and to keep her in check.  Since Terrek is her creator, she sees him as something of a father figure and does all she can to please him and trusts him over any other.  Terrek for his part exercises no direct control over her actions preferring to act in a fatherly manner and because if he did, someone would find out and Satnak would be ticked that he was trying to control her.  &lt;br /&gt;
&lt;br /&gt;
Whether or not Satnak will actually fall in love with Serene is yet to be seen, but it is highly likely as Terrek has “programmed” her personality to fit Satnak perfectly and adjust itself as needed.  While this has some potential to backfire on Terrek, he believes that if the two do fall in love, Satnak will be less likely to involve herself in his affairs where she’s unwanted and hopefully become a tad more docile.&lt;br /&gt;
&lt;br /&gt;
Serene’s personality is entirely morphic, bending itself to fit Satnak perfectly.  Right now though, she’s rather docile and quiet.  She has a slight disdain for combat, preferring to avoid fighting with diplomacy whenever possible.  Serene also tends to give off the impression of one who needs protecting, something Terrek thinks Satnak is sure to fall for, given her protective nature.  She also loves to sing and her songs bring a calm to all that hear them.  &lt;br /&gt;
&lt;br /&gt;
Skills: perform(sing), perform(wind instruments), diplomacy, use magic device, &lt;br /&gt;
&lt;br /&gt;
Other notes: Cha of OH MY FREAKIN GOD!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=27341</id>
		<title>Forgotten Freedom:Terrek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=27341"/>
		<updated>2006-07-08T00:38:49Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Terrek&lt;br /&gt;
&lt;br /&gt;
Race: Human/Living Construct/Aberration&lt;br /&gt;
 &lt;br /&gt;
Classes: Combat Sorcerer 4/Artificer 5/Renegade Mastermaker 10/Soul Eater 10/Fleshwarper 10/Psion 4/Cerebremancer 2 (CL 24, ML 6)&lt;br /&gt;
&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Terrek has been around since before the last war began.  He was the first Renegade Mastermaker and has since trained many others.  Terreck’s goal is perfection.  He believes that by reconfiguring his own body he can achieve perfection beyond anything the gods could ever dream of.  To that end, he has replaced nearly every part of his body with something else.  His hands are grafted battlefists, eyes from a Bodak, vampire’s fangs, hardened skin, a more flexible spine, extended legs, healing blood, silthilar bones, heart, muscles and tendons as well as nine beholder eyes (these take the form of tattoos around his shoulders when not in use), a third eye in the center of his forehead (again in tattoo form, though usually hidden by his long dark hair), and a whip tail (usually kept hidden inside pants until combat).  He also possesses a docent capable of speaking any language, a wand sheath in each arm, a circlet of preservation (takes the form of a black chain around his neck), a rhapsody of pain, two tentacle whips (one per arm), a toungeworm, a greater essence of the guard a dragonshard core, a winged cape of his own design (deals slashing damage instead of bludgeoning and he can hurl 4 razors a ranged attack.  Range: 60 ft) and four adamantine chains embedded in his back to which he can attach several different components such as blades or claw-like appendages to aid him in various tasks (reach weapons: 15 ft can attack adjacent opponents.  +6 to grapple checks).&lt;br /&gt;
&lt;br /&gt;
Needless to say, he is a formidable opponent and prefers attacking from stealth with melee combat, despite being able to cast spells as an 24th level combat sorcerer (sorcerer variant class.  See Unearthed Arcana).  He’s also immortal and has no intention of getting himself killed.  Couple that with his God-complex and he fits right in.&lt;br /&gt;
&lt;br /&gt;
While he has, in his own mind, neared perfection he continues to look for new ways to improve his body.  He surveys every new person he meets and wonders if a part of their body might be useful.  Right now he’s got his eye on Volrath (“I could always use more apendeges…”).  His reasons for being on the FF are still somewhat of a mystery and he has only recently revealed himself.  &lt;br /&gt;
&lt;br /&gt;
Despite the fact that he is technically evil, in his own way, he believes he’s working toward the “greater good.”  In truth, most of his actions would fall toward the “good” side of things, if not for the fact that he eats souls on a daily basis to maintain his power.  He’s also trying to redeem himself for his past by doing good works.  These works include creating his own demi-plane on which he “raises” other “perfect” beings like himself.  It is in fact a utopian society, but most paladins would be driven mad simply because it’s comprised of mostly aberrations and fiends who are good. &lt;br /&gt;
&lt;br /&gt;
While it’s only technically been 100 years or so since he was born, he actually much older than that, having spent hundreds of years on various other planes and dimensions.  That said, he’s incredibly wise, smart and charismatic, due in part to his age, and the fact that he’s spent countless amounts of XP to increase every ability score as much as possible.&lt;br /&gt;
&lt;br /&gt;
His personality tends to be rather serious at times, and entirely humorous at others.  He also does not subscribe to the typical ideas of what “beauty” is but appreciates the stunning physical beauty of an elf and at the same time appreciates the beauty of Illithids for their power, hence, he is all these things rolled into one.&lt;br /&gt;
&lt;br /&gt;
His one downfall is that he likes pranks.  He may be a good guy at heart, but he loves to take things over the top to insane places that they should never go (it’s actually his fault Kaius is a vampire.  Nobody’s laughing.  Well, nobody not on the FF anyways…) and the more complicated and contrived the prank, the better.  He’s even been known to put aside whatever plans he had and focus solely on “getting them but good” even if it takes years to set up (he still chuckles about Kaius, he thinks it’s hilarious and that Kaius and Vol should both get over it.) He has since ticked off nearly every important ruler over the past 100 years and even went back in time to prank Galifar himself.&lt;br /&gt;
&lt;br /&gt;
After reuniting Sa’vor with his soul, Terrek has acquired some of his power and the ability to draw more at his whim making him considerably more powerful and giving him some control over Sa’vor, something the Half-dragon probably isn’t too happy about…&lt;br /&gt;
&lt;br /&gt;
Skills:  Bluff, knowledge (all), diplomacy, craft (anything), heal, hide, spellcraft, diplomacy, concentration, move silently.&lt;br /&gt;
&lt;br /&gt;
Feats: Graft flesh, mithral body, mithral fluidity, artisan feats, fast healing (epic), multiweapon fighting, etc.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
Str: 40&lt;br /&gt;
Dex: 32&lt;br /&gt;
Con: 36&lt;br /&gt;
Int: 40&lt;br /&gt;
Wis: 28&lt;br /&gt;
Cha: 44&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Re-created Jonny the retard illithid into Jhonall.&lt;br /&gt;
*Recently consumed the soul of a demi-god.  Actual effects are as yet unknown.&lt;br /&gt;
*Created [[Forgotten_Freedom:Serene|Serene]]; acts as father figure to her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(*Note* I actually took the time to write this guy up.  It took me like 6 hours!  I followed all the rules for creation (items are a tad fudged), though he could actually be at least one or two levels higher due to all the XP spent on wish spells, grafts, item creation, etc.  If anyone wants a full write up including skill points, hp, spells, etc. just lemme know.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=27340</id>
		<title>Forgotten Freedom:Terrek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=27340"/>
		<updated>2006-07-08T00:38:31Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Terrek&lt;br /&gt;
&lt;br /&gt;
Race: Human/Living Construct/Aberration&lt;br /&gt;
 &lt;br /&gt;
Classes: Combat Sorcerer 4/Artificer 5/Renegade Mastermaker 10/Soul Eater 10/Fleshwarper 10/Psion 4/Cerebremancer 2 (CL 24, ML 6)&lt;br /&gt;
&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Terrek has been around since before the last war began.  He was the first Renegade Mastermaker and has since trained many others.  Terreck’s goal is perfection.  He believes that by reconfiguring his own body he can achieve perfection beyond anything the gods could ever dream of.  To that end, he has replaced nearly every part of his body with something else.  His hands are grafted battlefists, eyes from a Bodak, vampire’s fangs, hardened skin, a more flexible spine, extended legs, healing blood, silthilar bones, heart, muscles and tendons as well as nine beholder eyes (these take the form of tattoos around his shoulders when not in use), a third eye in the center of his forehead (again in tattoo form, though usually hidden by his long dark hair), and a whip tail (usually kept hidden inside pants until combat).  He also possesses a docent capable of speaking any language, a wand sheath in each arm, a circlet of preservation (takes the form of a black chain around his neck), a rhapsody of pain, two tentacle whips (one per arm), a toungeworm, a greater essence of the guard a dragonshard core, a winged cape of his own design (deals slashing damage instead of bludgeoning and he can hurl 4 razors a ranged attack.  Range: 60 ft) and four adamantine chains embedded in his back to which he can attach several different components such as blades or claw-like appendages to aid him in various tasks (reach weapons: 15 ft can attack adjacent opponents.  +6 to grapple checks).&lt;br /&gt;
&lt;br /&gt;
Needless to say, he is a formidable opponent and prefers attacking from stealth with melee combat, despite being able to cast spells as an 24th level combat sorcerer (sorcerer variant class.  See Unearthed Arcana).  He’s also immortal and has no intention of getting himself killed.  Couple that with his God-complex and he fits right in.&lt;br /&gt;
&lt;br /&gt;
While he has, in his own mind, neared perfection he continues to look for new ways to improve his body.  He surveys every new person he meets and wonders if a part of their body might be useful.  Right now he’s got his eye on Volrath (“I could always use more apendeges…”).  His reasons for being on the FF are still somewhat of a mystery and he has only recently revealed himself.  &lt;br /&gt;
&lt;br /&gt;
Despite the fact that he is technically evil, in his own way, he believes he’s working toward the “greater good.”  In truth, most of his actions would fall toward the “good” side of things, if not for the fact that he eats souls on a daily basis to maintain his power.  He’s also trying to redeem himself for his past by doing good works.  These works include creating his own demi-plane on which he “raises” other “perfect” beings like himself.  It is in fact a utopian society, but most paladins would be driven mad simply because it’s comprised of mostly aberrations and fiends who are good. &lt;br /&gt;
&lt;br /&gt;
While it’s only technically been 100 years or so since he was born, he actually much older than that, having spent hundreds of years on various other planes and dimensions.  That said, he’s incredibly wise, smart and charismatic, due in part to his age, and the fact that he’s spent countless amounts of XP to increase every ability score as much as possible.&lt;br /&gt;
&lt;br /&gt;
His personality tends to be rather serious at times, and entirely humorous at others.  He also does not subscribe to the typical ideas of what “beauty” is but appreciates the stunning physical beauty of an elf and at the same time appreciates the beauty of Illithids for their power, hence, he is all these things rolled into one.&lt;br /&gt;
&lt;br /&gt;
His one downfall is that he likes pranks.  He may be a good guy at heart, but he loves to take things over the top to insane places that they should never go (it’s actually his fault Kaius is a vampire.  Nobody’s laughing.  Well, nobody not on the FF anyways…) and the more complicated and contrived the prank, the better.  He’s even been known to put aside whatever plans he had and focus solely on “getting them but good” even if it takes years to set up (he still chuckles about Kaius, he thinks it’s hilarious and that Kaius and Vol should both get over it.) He has since ticked off nearly every important ruler over the past 100 years and even went back in time to prank Galifar himself.&lt;br /&gt;
&lt;br /&gt;
After reuniting Sa’vor with his soul, Terrek has acquired some of his power and the ability to draw more at his whim making him considerably more powerful and giving him some control over Sa’vor, something the Half-dragon probably isn’t too happy about…&lt;br /&gt;
&lt;br /&gt;
Skills:  Bluff, knowledge (all), diplomacy, craft (anything), heal, hide, spellcraft, diplomacy, concentration, move silently.&lt;br /&gt;
&lt;br /&gt;
Feats: Graft flesh, mithral body, mithral fluidity, artisan feats, fast healing (epic), multiweapon fighting, etc.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
Str: 40&lt;br /&gt;
Dex: 32&lt;br /&gt;
Con: 36&lt;br /&gt;
Int: 40&lt;br /&gt;
Wis: 28&lt;br /&gt;
Cha: 44&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Re-created Jonny the retard illithid into Jhonall.&lt;br /&gt;
*Recently consumed the soul of a demi-god.  Actual effects are as yet unknown.&lt;br /&gt;
*Created [[Forgotten_Freedom:Serene|Serene]]; acts as father figure to her.&lt;br /&gt;
&lt;br /&gt;
(*Note* I actually took the time to write this guy up.  It took me like 6 hours!  I followed all the rules for creation (items are a tad fudged), though he could actually be at least one or two levels higher due to all the XP spent on wish spells, grafts, item creation, etc.  If anyone wants a full write up including skill points, hp, spells, etc. just lemme know.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=27339</id>
		<title>Forgotten Freedom:Serene</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Serene&amp;diff=27339"/>
		<updated>2006-07-08T00:37:06Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serene&lt;br /&gt;
&lt;br /&gt;
Race: Humanoid&lt;br /&gt;
&lt;br /&gt;
Classes: Bard 14&lt;br /&gt;
&lt;br /&gt;
Alignment: NG&lt;br /&gt;
&lt;br /&gt;
Serene was created by Terrek to be the perfect girl for Satnak and to keep her in check.  Since Terrek is her creator, she sees him as something of a father figure and does all she can to please him and trusts him over any other.  Terrek for his part exercises no direct control over her actions preferring to act in a fatherly manner and because if he did, someone would find out and Satnak would be ticked that he was trying to control her.  &lt;br /&gt;
&lt;br /&gt;
Whether or not Satnak will actually fall in love with Serene is yet to be seen, but it is highly likely as Terrek has “programmed” her personality to fit Satnak perfectly and adjust itself as needed.  While this has some potential to backfire on Terrek, he believes that if the two do fall in love, Satnak will be less likely to involve herself in his affairs where she’s unwanted and hopefully become a tad more docile.&lt;br /&gt;
&lt;br /&gt;
Serene’s personality is entirely morphic, bending itself to fit Satnak perfectly.  Right now though, she’s rather docile and quiet.  She has a slight disdain for combat, preferring to avoid fighting with diplomacy whenever possible.  Serene also tends to give off the impression of one who needs protecting, something Terrek thinks Satnak is sure to fall for, given her protective nature.  She also loves to sing and her songs bring a calm to all that hear them.  &lt;br /&gt;
&lt;br /&gt;
Skills: perform(sing), perform(wind instruments), diplomacy, use magic device, &lt;br /&gt;
&lt;br /&gt;
Other notes: Cha of OH MY FREAKIN GOD!&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Crew&amp;diff=27338</id>
		<title>Forgotten Freedom:Crew</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Crew&amp;diff=27338"/>
		<updated>2006-07-08T00:36:48Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: /* Scum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the [[Forgotten_Freedom:Main_Page|Forgotten Freedom]] is split into three groups.  These groups are the Ubers, Scum, and Redshirts.  The Scum is further split up into &amp;quot;Popular&amp;quot; Crew and Lesser-used.  In addition there are two groups that do not easily fit into these categories: Passengers and Non-existant Entities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Captain ==&lt;br /&gt;
[[Forgotten_Freedom:Jarlot|Captain Jarlot]]&lt;br /&gt;
&lt;br /&gt;
== Ubers ==&lt;br /&gt;
Ubers are the most powerful and often more involved members of the crew.  Although most of them come to the ship already Ubers they can also come from the ranks if they are lucky enough to survive and smart enough to acieve power.  The Ubers all have great asperations and often are working on a number of plots to further their power and control.  Although many plan on conquering or destroying the world, the Forgotten Freedom has given them a place to marshal their strength and bide their time.  They have come to an understanding with one another to cooperate for the betterment of themselves individually at least in the short term.  The power to destroy the world is within the grasp of many of the Ubers and should they feel significantly betrayed they may not hesitate to use that power.  The primary factor keeping the Ubers in line is the fear of the others working together to stop them should they make any moves.  Although they often seem to disregard the captians orders they accept the punishments because of the sanctuary that they have found in him and his ship.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terra|Terra]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Kithle|Kithle]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Savor|Sa&#039;vor]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Kanatash|Kanatash]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Volrath|Volrath]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Satnak|Satnak]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Beryl|Beryl (formerly Tifa)]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Aerith(dead)|Aerith(dead)]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jaela|Jaela]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terrek|Terrek]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tara|Tara]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Naz&#039;roth|Naz&#039;roth]]&lt;br /&gt;
&lt;br /&gt;
== Scum ==&lt;br /&gt;
The Scum are the members of the crew that have survived past the life expectancy of the Redshirts and have found a place where they can be useful, or at least out of the way.  They have been accepted by at least a few Ubers and are now safe enough to not fear walking the halls at night or sleeping too deeply.  Often they have a rather unique and exaggerated character trait that will endure them to some Ubers while making them the target of others.  The important thing for them to remember is that they must not offend any one person too much and they should be able to escape until they are no longer a primary concern.  A second characteristic of Scum is that they do not thirst for power as the Ubers do, they are first and foremost a member of the crew and they are content to have found a place that they can belong.  Scum can be devided up into two categories: popular crew, which is any crew member who appears regularly, and lesser-used, who are those crew above redshirt but don&#039;t see much use in the stories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Popular Crew:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Marish|Marish]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Ketler|Ketler apCannith]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Andrea|Andrea Glycine]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Doog|Doog Rogal&#039;ashkazarashka]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Pholly|Pholly]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Michael|Michael McCellan]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Lisa|Lisa Hopeforge]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Squishy|&amp;quot;Squishy&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Norbaz|Norbaz the Cooky]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:John(awakened dire keel)|John(awakened dire keel)]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Devon|Devon]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Mickey|Mickey Nine-fingers]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Hoybee|Hoybee Stonebeard]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Slip|Slip Nar&#039;Krac Do&#039;Yelden]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tabitha|Tabitha d&#039;Kundarak]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Erk|Erk]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Igor|Igor]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Nalfein|Nalfein]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Cuddles|Cuddles]] (A.K.A. Spleen-Eater)&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:P/Y/R|P/Y/R]] (Formerly Paine, Yuna, and Rikku)&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Caralot|Caralot]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Serene|Serene]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lesser-used:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Stupid|Stupid]](formerly Brain, formerly Scholar/Stupid, formerly Scholar and &amp;quot;Stupid&amp;quot; THX-1138)&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Chalky|Chalky]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Ajihazi|Ajihazi]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jam|Jam]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Martha Greyholm|Martha Greyholm]] aka Little Old Dwarf Lady&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Bolt-Tooth Tony|Tony Quarrel]], aka Bolt-Tooth Tony&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tifa|Tifa]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Bruce Ki|Bruce Ki]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Lang Wang Hung|Long Wang Hung]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jonny the retard Illithed/Jhonall|Jonny the retard Illithed/Jhonall]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Squinty the Nearsighted Gauth|Squinty the Nearsighted Gauth]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Melvin the Alergic Aboleth|Melvin the Alergic Aboleth]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jingo the Shade|Jingo the Shade]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Lucky|&amp;quot;Lucky&amp;quot; d&#039;Medani]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Earl|Earl]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Brianna|Brianna]] aka Aerith&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Klaz|Klaz Dingbo]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Norbaz&#039;s chilli|Norbaz&#039;s chilli]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Allen|Allen]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Muradin|Muradin]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Steve|Steve]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Vrin|Vrin]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Saberiel|Saberiel]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tony the Tiger|Tony the Tiger]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Cabin Boy|Cabin Boy]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Silence|Silence]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Phollie|Phollie]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:&amp;quot;Not-Walter&amp;quot;|&amp;quot;Not-Walter&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten Freedom:Roosevelt|Roosevelt]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crystal|Crystal]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Smig|Smig]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Mendova|Mendova]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No longer in use:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Pardan, the Living Disaster|Pardan, the Living Disaster]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:V for Vengeance|V for Vengeance]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Throncold Store|Thrincold Store]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Sien|Sien]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Cyrp|Cyrp]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jacob Hunter|Jacob Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Emma Hunter|Emma Hunter]]&lt;br /&gt;
&lt;br /&gt;
== Redshirts ==&lt;br /&gt;
Redshirts have an extremely limited lifespan and only the best and brightest will make it to their first paycheck, much to the captian&#039;s joy.  Redshirts are the best of the worst gathered from across the planes to serve in the crew and hopefully gain power.  Most of them never make it to the level of Scum and few even earn the right to have their name recognized by another member of the crew.  They are named for the uniforms they are given to display their rank and give a convientent number to call them by when somehting needs to be done.  Most of these uniforms have been used far to many times, but the red helps to hide the blood stains that remain.  Apart from struggling to survive and attempting to gain the recognition to raise to the rank of Scum, the Redshirts are tasked with the completion of the many tasks required on an airship that are beneath the Ubers and Scum.  It is a hard life, and the ones who live long enough come to regret the desicion to join the crew but unfortunatly quitting is never an option.  Recently someone has been passing around the journals of some of the Redshirts to get some laughs and as a result the names of a few have been learned.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Ishmael|Ishmael]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Ishmael Jr.|Ishmael Jr.]]&lt;br /&gt;
&lt;br /&gt;
== Passengers ==&lt;br /&gt;
People on the boat that aren&#039;t members of the crew. Until recently, no one has been crazy enough to  &#039;&#039;pay&#039;&#039; to fly on the Forgotten Freedom (most of the crew being aboard for the elusive prospect of monetary gain). There has only been one, so far, and Captain Jarlot provides this cash flow with a modicum of protection, to whatever extent the Rules are followed anymore.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Liam|Liam d&#039;Ghallanda]]&lt;br /&gt;
&lt;br /&gt;
== Non-existant Entities ==&lt;br /&gt;
These characters do not, technically speaking, exist.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Silver and Bunny|Silver]] (formerly Cheese) and [[Forgotten_Freedom:Silver and Bunny|Bunny]] (formerly Crow, formerly the Demon of Teenage Angst that was messing with Sutekh (the rakshasa trapped in the Silver Flame))&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:13 (Thyrs)|13 (aka Thyrs from this setting)]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Random Entities from Beyond Non-Existance|Random Entities from Beyond Non-Existance]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=26941</id>
		<title>Forgotten Freedom:Terrek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=26941"/>
		<updated>2006-07-06T21:30:52Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Terrek&lt;br /&gt;
&lt;br /&gt;
Race: Human/Living Construct/Aberration&lt;br /&gt;
 &lt;br /&gt;
Classes: Combat Sorcerer 4/Artificer 5/Renegade Mastermaker 10/Soul Eater 10/Fleshwarper 10/Psion 4/Cerebremancer 2 (CL 24, ML 6)&lt;br /&gt;
&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Terrek has been around since before the last war began.  He was the first Renegade Mastermaker and has since trained many others.  Terreck’s goal is perfection.  He believes that by reconfiguring his own body he can achieve perfection beyond anything the gods could ever dream of.  To that end, he has replaced nearly every part of his body with something else.  His hands are grafted battlefists, eyes from a Bodak, vampire’s fangs, hardened skin, a more flexible spine, extended legs, healing blood, silthilar bones, heart, muscles and tendons as well as nine beholder eyes (these take the form of tattoos around his shoulders when not in use), a third eye in the center of his forehead (again in tattoo form, though usually hidden by his long dark hair), and a whip tail (usually kept hidden inside pants until combat).  He also possesses a docent capable of speaking any language, a wand sheath in each arm, a circlet of preservation (takes the form of a black chain around his neck), a rhapsody of pain, two tentacle whips (one per arm), a toungeworm, a greater essence of the guard a dragonshard core, a winged cape of his own design (deals slashing damage instead of bludgeoning and he can hurl 4 razors a ranged attack.  Range: 60 ft) and four adamantine chains embedded in his back to which he can attach several different components such as blades or claw-like appendages to aid him in various tasks (reach weapons: 15 ft can attack adjacent opponents.  +6 to grapple checks).&lt;br /&gt;
&lt;br /&gt;
Needless to say, he is a formidable opponent and prefers attacking from stealth with melee combat, despite being able to cast spells as an 24th level combat sorcerer (sorcerer variant class.  See Unearthed Arcana).  He’s also immortal and has no intention of getting himself killed.  Couple that with his God-complex and he fits right in.&lt;br /&gt;
&lt;br /&gt;
While he has, in his own mind, neared perfection he continues to look for new ways to improve his body.  He surveys every new person he meets and wonders if a part of their body might be useful.  Right now he’s got his eye on Volrath (“I could always use more apendeges…”).  His reasons for being on the FF are still somewhat of a mystery and he has only recently revealed himself.  &lt;br /&gt;
&lt;br /&gt;
Despite the fact that he is technically evil, in his own way, he believes he’s working toward the “greater good.”  In truth, most of his actions would fall toward the “good” side of things, if not for the fact that he eats souls on a daily basis to maintain his power.  He’s also trying to redeem himself for his past by doing good works.  These works include creating his own demi-plane on which he “raises” other “perfect” beings like himself.  It is in fact a utopian society, but most paladins would be driven mad simply because it’s comprised of mostly aberrations and fiends who are good. &lt;br /&gt;
&lt;br /&gt;
While it’s only technically been 100 years or so since he was born, he actually much older than that, having spent hundreds of years on various other planes and dimensions.  That said, he’s incredibly wise, smart and charismatic, due in part to his age, and the fact that he’s spent countless amounts of XP to increase every ability score as much as possible.&lt;br /&gt;
&lt;br /&gt;
His personality tends to be rather serious at times, and entirely humorous at others.  He also does not subscribe to the typical ideas of what “beauty” is but appreciates the stunning physical beauty of an elf and at the same time appreciates the beauty of Illithids for their power, hence, he is all these things rolled into one.&lt;br /&gt;
&lt;br /&gt;
His one downfall is that he likes pranks.  He may be a good guy at heart, but he loves to take things over the top to insane places that they should never go (it’s actually his fault Kaius is a vampire.  Nobody’s laughing.  Well, nobody not on the FF anyways…) and the more complicated and contrived the prank, the better.  He’s even been known to put aside whatever plans he had and focus solely on “getting them but good” even if it takes years to set up (he still chuckles about Kaius, he thinks it’s hilarious and that Kaius and Vol should both get over it.) He has since ticked off nearly every important ruler over the past 100 years and even went back in time to prank Galifar himself.&lt;br /&gt;
&lt;br /&gt;
After reuniting Sa’vor with his soul, Terrek has acquired some of his power and the ability to draw more at his whim making him considerably more powerful and giving him some control over Sa’vor, something the Half-dragon probably isn’t too happy about…&lt;br /&gt;
&lt;br /&gt;
Skills:  Bluff, knowledge (all), diplomacy, craft (anything), heal, hide, spellcraft, diplomacy, concentration, move silently.&lt;br /&gt;
&lt;br /&gt;
Feats: Graft flesh, mithral body, mithral fluidity, artisan feats, fast healing (epic), multiweapon fighting, etc.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
Str: 40&lt;br /&gt;
Dex: 32&lt;br /&gt;
Con: 36&lt;br /&gt;
Int: 40&lt;br /&gt;
Wis: 28&lt;br /&gt;
Cha: 40&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Re-created Jonny the retard illithid into Jhonall.&lt;br /&gt;
*Recently consumed the soul of a demi-god.  Actual effects are as yet unknown.&lt;br /&gt;
&lt;br /&gt;
(*Note* I actually took the time to write this guy up.  It took me like 6 hours!  I followed all the rules for creation (items are a tad fudged), though he could actually be at least one or two levels higher due to all the XP spent on wish spells, grafts, item creation, etc.  If anyone wants a full write up including skill points, hp, spells, etc. just lemme know.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=26939</id>
		<title>Forgotten Freedom:Terrek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terrek&amp;diff=26939"/>
		<updated>2006-07-06T21:30:02Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Terrek&lt;br /&gt;
&lt;br /&gt;
Race: Human/Living Construct/Aberration&lt;br /&gt;
 &lt;br /&gt;
Classes: Combat Sorcerer 4/Artificer 5/Renegade Mastermaker 10/Soul Eater 10/Fleshwarper 10/Psion 4/Cerebremancer 2 (CL 24, ML 6)&lt;br /&gt;
&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Terrek has been around since before the last war began.  He was the first Renegade Mastermaker and has since trained many others.  Terreck’s goal is perfection.  He believes that by reconfiguring his own body he can achieve perfection beyond anything the gods could ever dream of.  To that end, he has replaced nearly every part of his body with something else.  His hands are grafted battlefists, eyes from a Bodak, vampire’s fangs, hardened skin, a more flexible spine, extended legs, healing blood, silthilar bones, heart, muscles and tendons as well as nine beholder eyes (these take the form of tattoos around his shoulders when not in use), a third eye in the center of his forehead (again in tattoo form, though usually hidden by his long dark hair), and a whip tail (usually kept hidden inside pants until combat).  He also possesses a docent capable of speaking any language, a wand sheath in each arm, a circlet of preservation (takes the form of a black chain around his neck), a rhapsody of pain, two tentacle whips (one per arm), a toungeworm, a greater essence of the guard a dragonshard core, a winged cape of his own design (deals slashing damage instead of bludgeoning and he can hurl 4 razors a ranged attack.  Range: 60 ft) and four adamantine chains embedded in his back to which he can attach several different components such as blades or claw-like appendages to aid him in various tasks (reach weapons: 15 ft can attack adjacent opponents.  +6 to grapple checks).&lt;br /&gt;
&lt;br /&gt;
Needless to say, he is a formidable opponent and prefers attacking from stealth with melee combat, despite being able to cast spells as an 24th level combat sorcerer (sorcerer variant class.  See Unearthed Arcana).  He’s also immortal and has no intention of getting himself killed.  Couple that with his God-complex and he fits right in.&lt;br /&gt;
&lt;br /&gt;
While he has, in his own mind, neared perfection he continues to look for new ways to improve his body.  He surveys every new person he meets and wonders if a part of their body might be useful.  Right now he’s got his eye on Volrath (“I could always use more apendeges…”).  His reasons for being on the FF are still somewhat of a mystery and he has only recently revealed himself.  &lt;br /&gt;
&lt;br /&gt;
Despite the fact that he is technically evil, in his own way, he believes he’s working toward the “greater good.”  In truth, most of his actions would fall toward the “good” side of things, if not for the fact that he eats souls on a daily basis to maintain his power.  He’s also trying to redeem himself for his past by doing good works.  These works include creating his own demi-plane on which he “raises” other “perfect” beings like himself.  It is in fact a utopian society, but most paladins would be driven mad simply because it’s comprised of mostly aberrations and fiends who are good. &lt;br /&gt;
&lt;br /&gt;
While it’s only technically been 100 years or so since he was born, he actually much older than that, having spent hundreds of years on various other planes and dimensions.  That said, he’s incredibly wise, smart and charismatic, due in part to his age, and the fact that he’s spent countless amounts of XP to increase every ability score as much as possible.&lt;br /&gt;
&lt;br /&gt;
His personality tends to be rather serious at times, and entirely humorous at others.  He also does not subscribe to the typical ideas of what “beauty” is but appreciates the stunning physical beauty of an elf and at the same time appreciates the beauty of Illithids for their power, hence, he is all these things rolled into one.&lt;br /&gt;
&lt;br /&gt;
His one downfall is that he likes pranks.  He may be a good guy at heart, but he loves to take things over the top to insane places that they should never go (it’s actually his fault Kaius is a vampire.  Nobody’s laughing.  Well, nobody not on the FF anyways…) and the more complicated and contrived the prank, the better.  He’s even been known to put aside whatever plans he had and focus solely on “getting them but good” even if it takes years to set up (he still chuckles about Kaius, he thinks it’s hilarious and that Kaius and Vol should both get over it.) He has since ticked off nearly every important ruler over the past 100 years and even went back in time to prank Galifar himself.&lt;br /&gt;
&lt;br /&gt;
After reuniting Sa’vor with his soul, Terrek has acquired some of his power and the ability to draw more at his whim making him considerably more powerful and giving him some control over Sa’vor, something the Half-dragon probably isn’t too happy about…&lt;br /&gt;
&lt;br /&gt;
Skills:  Bluff, knowledge (all), diplomacy, craft (anything), heal, hide, spellcraft, diplomacy, concentration, move silently.&lt;br /&gt;
&lt;br /&gt;
Feats: Graft flesh, mithral body, mithral fluidity, artisan feats, fast healing (epic), multiweapon fighting, etc.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
Str: 40&lt;br /&gt;
Dex: 32&lt;br /&gt;
Con: 36&lt;br /&gt;
Int: 40&lt;br /&gt;
Wis: 28&lt;br /&gt;
Cha: 40&lt;br /&gt;
&lt;br /&gt;
(*Note* I actually took the time to write this guy up.  It took me like 6 hours!  I followed all the rules for creation (items are a tad fudged), though he could actually be at least one or two levels higher due to all the XP spent on wish spells, grafts, item creation, etc.  If anyone wants a full write up including skill points, hp, spells, etc. just lemme know.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other random facts&lt;br /&gt;
*Re-created Jonny the retard illithid into Jhonall.&lt;br /&gt;
*Recently consumed the soul of a demi-god.  Actual effects are as yet unknown.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terra&amp;diff=26278</id>
		<title>Forgotten Freedom:Terra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Terra&amp;diff=26278"/>
		<updated>2006-06-24T14:24:28Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Full Name: Terra Branford (yes, based on the main character of Final Fantasy VI)&lt;br /&gt;
&lt;br /&gt;
Gender: Female&lt;br /&gt;
&lt;br /&gt;
Race: Elf&lt;br /&gt;
&lt;br /&gt;
Age: ~250 years&lt;br /&gt;
&lt;br /&gt;
Current Class/Level: Druid 11/Sorceress 16/Psion 8/Soulknife 2&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Evil&lt;br /&gt;
&lt;br /&gt;
Terra is leader of one of the major factions of Eberron&#039;s black market. Based in Sharn, she funds her operation through the trafficing of drugs (many of which she created herself) and the smuggling of rare items. She rules her organization with a combination of benevolence for those that abide by her orders and iron-fisted cruelty for those who do not. As a means of protection from assassins, she has had several grafts. These include Incendiary Skin and permenant Acid Resistance. More recently, she has added Regeneration and several vine tentacles that she can call upon when neccessary.&lt;br /&gt;
&lt;br /&gt;
For a drug smuggler and crime lord, she is actually not that bad a person so long as you don&#039;t cross her. She has a strong sense of honor and will defend those she holds dear to the death if she must. Though the cost of failure during her mindgames with the Redshirts is often rather lethal, she does not revel in needless slaughter and hopes her &#039;lessons&#039; help the survivors become stronger.&lt;br /&gt;
&lt;br /&gt;
She initially came aboard for new ideas for her trade. She obtained permission of the Captain to use the crew as guinea pigs to test her creations in exchange for supplying the crew with said products at far below market price. She also works with the Cooky, Norbaz, in testing the effects of her creations in less subjective conditions (i.e. she spikes the food). There was a contract involved, but most of the crew didn&#039;t read it and signed it because they were told to. &lt;br /&gt;
&lt;br /&gt;
As part of her Druidic heritage and chosen profession, she runs a rather complex network of animal spies running throughout Eberron and even into some of the Planes. Complimenting this is the intelligence gathered by her operatives in the field. It has only recently become clear that she can also hear the Material Plane itself and gathers much this way as well.&lt;br /&gt;
&lt;br /&gt;
Orphaned, stricken with amnesia at a young age, and raised by the Druidess who rescued her, Terra eventually discovered she originated from the Plane of Shadow. She learned that her father had sold his soul to a Demon Lord in return for the ability to control shadow. She had inherited that power, and was to be used as a vessel for the Demon Lord as part of a ritual. This story will eventually be added in the Plots section. It has recently been revealed that Captain Jarlot and Andrea knew her parents, but the specifics are not yet known.&lt;br /&gt;
&lt;br /&gt;
A member of the Wardens of the Woods in the Eldeen Reaches, Terra is a bit of a black sheep among their ranks. Due to her semi-demonic nature (no true demonic blood, but has many of the effects of it), she is facinated by &amp;quot;unnatural&amp;quot; things. The twisted forms left over from the Daelkyr invasion thousands of years ago found in the deep woods intrigue her rather than repulse her. This goes toward explaining why, despite being a Druidess who reveres the natural world, she travels with Volrath and keeps an abberation as her animal companion.&lt;br /&gt;
&lt;br /&gt;
Terra is one of the few Ubers who rose to such status while on board. During a trip to Dal Quor, she fused with an imprisoned spirit from her companion abberation, Not-Walter, gaining his powers, abilities, and memories. Her original personality remains dominant and little change is apparent. The two of them were so close that they had already taken on many of each others personality traits.&lt;br /&gt;
&lt;br /&gt;
One of the more interesting facets of her personality (and apparently more popular) is that she is unabashedly lesbian. Soon after coming aboard, she begain expressing an interest in Lisa Hopeforge, the ship&#039;s Paladin. Surprisingly enough, they actually entered into a rather intimate relationship (in every sense of the word). They married in a ceremony before The Face of Tira, but their honeymoon is currently on haitus due to the tragic death of Aerith/Brianna.&lt;br /&gt;
&lt;br /&gt;
She knows Volrath and Muradin well, having traveled with them in the past. She is also seldom bothered by Volrath&#039;s antics, having seen most of them before. Their relationship is more brother and sister, with the potential for both friendly and antagonistic exchanges. &lt;br /&gt;
&lt;br /&gt;
* She currently works with Kithle towards the creation of the Illithid Empire as his spymaster.&lt;br /&gt;
* Is now married to [[Forgotten_Freedom:Lisa|Lisa Hopeforge]].&lt;br /&gt;
&lt;br /&gt;
-Links and such will be added as the pages fills out&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[image:http://surbrook.devermore.net/finalfantasy/ff6/ffterra.jpg]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Lisa&amp;diff=26277</id>
		<title>Forgotten Freedom:Lisa</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Lisa&amp;diff=26277"/>
		<updated>2006-06-24T14:23:07Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;9th level&lt;br /&gt;
&lt;br /&gt;
LG Paladin of the Silver Flame&lt;br /&gt;
&lt;br /&gt;
Lisa Hopeforge is a Paladin chosen by the Silver flame to do battle with the forces of darkness. Unfortunately, the dead sexy looks-like-a-pinup-model seems like a comic book fanboy&#039;s wet dream woman has the SLIGHTTTTTTT issue that she has a rather unfortunate temper. Suffice to say, she sees evil...she smites it. This has lead to some embarrassing situations with the papacy&#039;s diplomacy and everyone from Karrnath to Darguun. It got to the point that the redheaded warrior was almost excommunicated from the faith, which would have been extremely embarrassing as she&#039;s also of the Royal Family of Thrane.&lt;br /&gt;
The new Pontiff Jaela came up with the idea then to &#039;Quest&#039; her and using her mighty magics, then sent Lisa Hopeforge on a mission to spend a month of her life with neer&#039;do&#039;wells under the firm indictment to not fight their evil with violent means but instead fight evil with words. This was to teach her about the potential for redemption in all beings. According to the stipulations of her quest, she has to start over everytime she uses violence to solve her problems.&lt;br /&gt;
....Lisa has been with the crew five years now.&lt;br /&gt;
Lisa has occasionally thought about killing the entire crew and finding another less-demanding group to spend her time with but she must confess that the crew seems to have the curious property of managing to stop much more dangerous evils whenever she&#039;s about sure they all deserve to be annihilated. Rajahs, Daelkyr, Demon Princes, Emerald Claw, and so on. On some TWISTED, REPRESSED, and BIZARRE part of her soul...she even likes several of the members.&lt;br /&gt;
Lisa&#039;s interactions with the crew mostly consist of her (nonviolent according to her) use of a Hammer of Healing that she keeps in her breast plate of holding to beat the living snot out of crewmembers but also not leave them any physically worse off afterwards. She hits them whenever she feels they&#039;re being perverted, evil, stupid, or crude....thus someones usually in immense pain. This is likenable to the &amp;quot;Ninja Girl&amp;quot; (another female onboard the ship)&#039;s use of a paper fan.&lt;br /&gt;
Sadly, Lisa&#039;s quest is doomed to fail as she unknowingly has been excommunicated a few thousand tims by the Church for mere association with the group.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Some Random Facts&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Paladin dispatched by Jaela to learn mercy and pennitence for her puritan like outlook.&lt;br /&gt;
* Is confused sexually.&lt;br /&gt;
* Is actually the daughter of the Royal Family of Thrane but her mother was burned to death for adultery while her father the King said he was seduced by magic.&lt;br /&gt;
* Was raised by the Church of the Silver Flame in a nunnery.&lt;br /&gt;
* Many of her hangups stem from this background.&lt;br /&gt;
* The Hammer +5 of Healing is actually a gift from Aerith whom was raised in the nunnery with her.&lt;br /&gt;
* Sleepwalks.&lt;br /&gt;
* Has an inespicable fondness for cute things and often will break down to snuggle Roosevelt or other creatures of cuddles.&lt;br /&gt;
* Despite being on a holy quest, Cardinal Kronzen has blackened her name thoroughly and she&#039;s thus been found guilty of every crime imaginable in absentia (it&#039;s possible Kronzen is her real father).&lt;br /&gt;
* Lisa&#039;s commitment to saving lives and destroying evil has kept her paladin abilities and she&#039;s actually reaching very powerful levels.&lt;br /&gt;
* Her faith in the Silver Flame is real even if confused by the messages she get from the Church and the Flame directly.&lt;br /&gt;
* Is now married to [[Forgotten_Freedom:Terra|Terra]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Crew&amp;diff=26203</id>
		<title>Forgotten Freedom:Crew</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Crew&amp;diff=26203"/>
		<updated>2006-06-23T04:46:18Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: /* Non-existant Entities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the [[Forgotten_Freedom:Main_Page|Forgotten Freedom]] is split into three groups.  These groups are the Ubers, Scum, and Redshirts.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Captain ==&lt;br /&gt;
[[Forgotten_Freedom:Jarlot|Captain Jarlot]]&lt;br /&gt;
&lt;br /&gt;
== Ubers ==&lt;br /&gt;
Ubers are the most powerful and often more involved members of the crew.  Although most of them come to the ship already Ubers they can also come from the ranks if they are lucky enough to survive and smart enough to acieve power.  The Ubers all have great asperations and often are working on a number of plots to further their power and control.  Although many plan on conquering or destroying the world, the Forgotten Freedom has given them a place to marshal their strength and bide their time.  They have come to an understanding with one another to cooperate for the betterment of themselves individually at least in the short term.  The power to destroy the world is within the grasp of many of the Ubers and should they feel significantly betrayed they may not hesitate to use that power.  The primary factor keeping the Ubers in line is the fear of the others working together to stop them should they make any moves.  Although they often seem to disregard the captians orders they accept the punishments because of the sanctuary that they have found in him and his ship.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terra|Terra]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Kithle|Kithle]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Savor|Sa&#039;vor]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Kanatash|Kanatash]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Volrath|Volrath]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Satnak|Satnak]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Beryl|Beryl (formerly Tifa)]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Aerith(dead)|Aerith(dead)]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jaela|Jaela]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Terrek|Terrek]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tara|Tara]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Naz&#039;roth|Naz&#039;roth]]&lt;br /&gt;
&lt;br /&gt;
== Scum ==&lt;br /&gt;
The Scum are the members of the crew that have survived past the life expectancy of the Redshirts and have found a place where they can be useful, or at least out of the way.  They have been accepted by at least a few Ubers and are now safe enough to not fear walking the halls at night or sleeping too deeply.  Often they have a rather unique and exaggerated character trait that will endure them to some Ubers while making them the target of others.  The important thing for them to remember is that they must not offend any one person too much and they should be able to escape until they are no longer a primary concern.  A second characteristic of Scum is that they do not thirst for power as the Ubers do, they are first and foremost a member of the crew and they are content to have found a place that they can belong.  Scum can be devided up into two categories: popular crew, which is any crew member who appears regularly, and lesser-used, who are those crew above redshirt but don&#039;t see much use in the stories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Popular Crew:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Marish|Marish]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Ketler|Ketler apCannith]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Andrea|Andrea Glycine]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Doog|Doog Rogal&#039;ashkazarashka]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Pholly|Pholly]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Michael|Michael McCellan]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Lisa|Lisa Hopeforge]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Squishy|&amp;quot;Squishy&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Norbaz|Norbaz the Cooky]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:John(awakened dire keel)|John(awakened dire keel)]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Devon|Devon]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Mickey|Mickey Nine-fingers]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Hoybee|Hoybee Stonebeard]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Slip|Slip Nar&#039;Krac Do&#039;Yelden]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tabitha|Tabitha d&#039;Kundarak]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Erk|Erk]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Igor|Igor]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Nalfein|Nalfein]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Cuddles|Cuddles]] A.K.A. Spleen-Eater&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:P/Y/R|P/Y/R]] Formerly Paine, Yuna, and Rikku&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lesser-used:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Stupid|Stupid]](formerly Brain, formerly Scholar/Stupid, formerly Scholar and &amp;quot;Stupid&amp;quot; THX-1138)&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Chalky|Chalky]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Ajihazi|Ajihazi]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jam|Jam]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Martha Greyholm|Martha Greyholm]] aka Little Old Dwarf Lady&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Bolt-Tooth Tony|Tony Quarrel]], aka Bolt-Tooth Tony&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tifa|Tifa]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Bruce Ki|Bruce Ki]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Lang Wang Hung|Long Wang Hung]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jonny the retard Illithed/Jhonall|Jonny the retard Illithed/Jhonall]]&lt;br /&gt;
&lt;br /&gt;
Squinty the nearsighted Gauth&lt;br /&gt;
&lt;br /&gt;
Melvin the Alergic Aboleth&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jingo the Shade|Jingo the Shade]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Lucky|&amp;quot;Lucky&amp;quot; d&#039;Medani]]&lt;br /&gt;
&lt;br /&gt;
Earl&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Brianna|Brianna]] aka Aerith&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Klaz|Klaz Dingbo]]&lt;br /&gt;
&lt;br /&gt;
Norbaz&#039;s chilli&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Allen|Allen]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Muradin|Muradin]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Steve|Steve]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Vrin|Vrin]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Saberiel|Saberiel]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Tony the Tiger|Tony the Tiger]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Cabin Boy|Cabin Boy]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Silence|Silence]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Phollie|Phollie]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:&amp;quot;Not-Walter&amp;quot;|&amp;quot;Not-Walter&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten Freedom:Roosevelt|Roosevelt]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crystal|Crystal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No longer in use:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Pardan, the Living Disaster|Pardan, the Living Disaster]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:V for Vengeance|V for Vengeance]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Smig|Smig]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Throncold Store|Thrincold Store]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Sien|Sien]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Cyrp|Cyrp]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Jacob Hunter|Jacob Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Emma Hunter|Emma Hunter]]&lt;br /&gt;
&lt;br /&gt;
== Redshirts ==&lt;br /&gt;
Redshirts have an extremely limited lifespan and only the best and brightest will make it to their first paycheck, much to the captian&#039;s joy.  Redshirts are the best of the worst gathered from across the planes to serve in the crew and hopefully gain power.  Most of them never make it to the level of Scum and few even earn the right to have their name recognized by another member of the crew.  They are named for the uniforms they are given to display their rank and give a convientent number to call them by when somehting needs to be done.  Most of these uniforms have been used far to many times, but the red helps to hide the blood stains that remain.  Apart from struggling to survive and attempting to gain the recognition to raise to the rank of Scum, the Redshirts are tasked with the completion of the many tasks required on an airship that are beneath the Ubers and Scum.  It is a hard life, and the ones who live long enough come to regret the desicion to join the crew but unfortunatly quitting is never an option.  Recently someone has been passing around the journals of some of the Redshirts to get some laughs and as a result the names of a few have been learned.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Ishmael|Ishmael]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Ishmael Jr.|Ishmael Jr.]]&lt;br /&gt;
&lt;br /&gt;
== Passengers ==&lt;br /&gt;
People on the boat that aren&#039;t members of the crew. Until recently, no one has been crazy enough to  &#039;&#039;pay&#039;&#039; to fly on the Forgotten Freedom (most of the crew being aboard for the elusive prospect of monetary gain). There has only been one, so far, and Captain Jarlot provides this cash flow with a modicum of protection, to whatever extent the Rules are followed anymore.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Liam|Liam d&#039;Ghallanda]]&lt;br /&gt;
&lt;br /&gt;
== Non-existant Entities ==&lt;br /&gt;
These characters do not, technically speaking, exist.&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Silver and Bunny|Silver]] (formerly Cheese) and [[Forgotten_Freedom:Silver and Crow|Bunny]] (formerly the Demon of Teenage Angst that was messing with Sutekh (the rakshasa trapped in the Silver Flame; formerly Crow))&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:13 (Thyrs)|13 (aka Thyrs from this setting)]]&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Random Entities from Beyond Non-Existance|Random Entities from Beyond Non-Existance]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Aerith(dead)&amp;diff=26202</id>
		<title>Forgotten Freedom:Aerith(dead)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Freedom:Aerith(dead)&amp;diff=26202"/>
		<updated>2006-06-23T04:43:51Z</updated>

		<summary type="html">&lt;p&gt;Cypher zero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[image: http://img299.imageshack.us/img299/1886/aerith15qq.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presently Dead&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Forgotten_Freedom:Crew|Back to crew]]&lt;/div&gt;</summary>
		<author><name>Cypher zero</name></author>
	</entry>
</feed>