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	<updated>2026-05-15T06:00:51Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=System_grab-bags:Main_page&amp;diff=110616</id>
		<title>System grab-bags:Main page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=System_grab-bags:Main_page&amp;diff=110616"/>
		<updated>2009-06-08T12:37:15Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: revert spam edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
At some point, I got the idea of making a list of all kinds of game mechanics used in different games. This way, system designers looking for an inspiration could always browse it through to see if it caused them to come up with anything good. Also, neat mechanics used in obscure games could spread faster and not just be confined to a single game.&lt;br /&gt;
&lt;br /&gt;
Click on the category links below for more detailed descriptions of the mechanic in question. (To do: mark in bold the mechanics for which a description is available.)&lt;br /&gt;
&lt;br /&gt;
The mechanics are also available in a single, neatly formatted file. http://www.xuenay.net/Rope/Grab-bag.pdf has the short version, which lists all kinds of different mechanics but doesn&#039;t say anything about what they mean. For somebody just looking for inspiration, that alone may be sufficient. http://www.xuenay.net/Rope/Grab-bag_long.pdf also contains the detailed descriptions, where they exist. These files are recent as of 5 April 2009.&lt;br /&gt;
&lt;br /&gt;
The initial organization of this list is somewhat ad-hoc and arbitrary - if anyone has ideas of making it more logical, be brave and edit the page! (Or bring it up on the Talk page if you don&#039;t feel that brave.)&lt;br /&gt;
&lt;br /&gt;
A somewhat related earlier work is the e-book [[http://legendaryquest.netfirms.com/books/Patterns.zip Design Patters in Successful Roleplaying Games]]. (To do: take the patterns presented there and import them into the grab-bag.)&lt;br /&gt;
&lt;br /&gt;
=Basic resolution mechanics=&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Dice-based|Dice-based]]==&lt;br /&gt;
&lt;br /&gt;
    * 1 Dice types&lt;br /&gt;
          o 1.1 Set dice&lt;br /&gt;
                + 1.1.1 Single die&lt;br /&gt;
                + 1.1.2 Multiple dice&lt;br /&gt;
          o 1.2 EON style&lt;br /&gt;
          o 1.3 Skill-based (Earthdawn)&lt;br /&gt;
          o 1.4 Average dice&lt;br /&gt;
                + 1.4.1 Mean&lt;br /&gt;
                + 1.4.2 Median&lt;br /&gt;
                + 1.4.3 Mode&lt;br /&gt;
          o 1.5 Multiple dice&lt;br /&gt;
          o 1.6 FUDGE dice&lt;br /&gt;
    * 2 Resolution Mechanics&lt;br /&gt;
          o 2.1 Target Number&lt;br /&gt;
          o 2.2 Non-Target&lt;br /&gt;
          o 2.3 Roll Types&lt;br /&gt;
                + 2.3.1 Target&lt;br /&gt;
                      # 2.3.1.1 Dice pool (Star Wars style)&lt;br /&gt;
                      # 2.3.1.2 Dice pool (World of Darkness style)&lt;br /&gt;
                      # 2.3.1.3 Number * die vs. target number&lt;br /&gt;
                      # 2.3.1.4 Number + die vs. target number&lt;br /&gt;
                + 2.3.2 Non-Target&lt;br /&gt;
                      # 2.3.2.1 Dice pool (ORE style)&lt;br /&gt;
                      # 2.3.2.2 Dice pool (Sorcerer style)&lt;br /&gt;
    * 3 Minor variants&lt;br /&gt;
          o 3.1 Accumulating bonuses&lt;br /&gt;
                + 3.1.1 Extra bonuses&lt;br /&gt;
                + 3.1.2 Extra dice&lt;br /&gt;
          o 3.2 Bonus / penalty dice&lt;br /&gt;
          o 3.3 Bonus numbers&lt;br /&gt;
          o 3.4 Critical Events&lt;br /&gt;
                + 3.4.1 Botch dice&lt;br /&gt;
                + 3.4.2 Confirm the critical&lt;br /&gt;
                + 3.4.3 Exploding dice&lt;br /&gt;
                      # 3.4.3.1 Roll again&lt;br /&gt;
                      # 3.4.3.2 Roll again and multiply&lt;br /&gt;
                + 3.4.4 Extra effects&lt;br /&gt;
          o 3.5 Flip-flopping&lt;br /&gt;
          o 3.6 Roll and Keep&lt;br /&gt;
          o 3.7 Wild die&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Diceless|Diceless]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Audience judgment&lt;br /&gt;
&amp;lt;br&amp;gt;Drama deck&lt;br /&gt;
&amp;lt;br&amp;gt;FLOW&lt;br /&gt;
&amp;lt;br&amp;gt;Fortune deck&lt;br /&gt;
&amp;lt;br&amp;gt; - Fortune cookies&lt;br /&gt;
&amp;lt;br&amp;gt;Mikado&lt;br /&gt;
&amp;lt;br&amp;gt;Physical challenges&lt;br /&gt;
&amp;lt;br&amp;gt;Poker hands&lt;br /&gt;
&amp;lt;br&amp;gt;Resource-based (bidding)&lt;br /&gt;
&amp;lt;br&amp;gt;- Points&lt;br /&gt;
&amp;lt;br&amp;gt;- Dice (DitV)&lt;br /&gt;
&amp;lt;br&amp;gt;Resource-based (fixed cost)&lt;br /&gt;
&amp;lt;br&amp;gt;Riddles&lt;br /&gt;
&amp;lt;br&amp;gt;Role-playing&lt;br /&gt;
&amp;lt;br&amp;gt;Roulette wheel&lt;br /&gt;
&amp;lt;br&amp;gt;Situation-dependant&lt;br /&gt;
&amp;lt;br&amp;gt;Skill/target comparison&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Resolution_style|Resolution style]]==&lt;br /&gt;
&lt;br /&gt;
Action (static difficulty)&lt;br /&gt;
&amp;lt;br&amp;gt;Conflict (stakes)&lt;br /&gt;
&amp;lt;br&amp;gt;Conflict, with option to deepen (TSoY)&lt;br /&gt;
&lt;br /&gt;
===Minor variants===&lt;br /&gt;
&lt;br /&gt;
Balanced system&lt;br /&gt;
&amp;lt;br&amp;gt;Extended conflict&lt;br /&gt;
&amp;lt;br&amp;gt;Narrative facts (Donjon)&lt;br /&gt;
&amp;lt;br&amp;gt;Narration rights&lt;br /&gt;
&amp;lt;br&amp;gt;Remote conflict (TSoY poisoning)&lt;br /&gt;
&amp;lt;br&amp;gt; - Physical&lt;br /&gt;
&amp;lt;br&amp;gt; - Temporal&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==[[System_grab-bags:Statistic_types|Statistic types]]==&lt;br /&gt;
&lt;br /&gt;
Abilities (OtE style)&lt;br /&gt;
&amp;lt;br&amp;gt;Abilities (UA style)&lt;br /&gt;
&amp;lt;br&amp;gt;Advantages&lt;br /&gt;
&amp;lt;br&amp;gt;- Feats&lt;br /&gt;
&amp;lt;br&amp;gt;Age&lt;br /&gt;
&amp;lt;br&amp;gt;Alignment&lt;br /&gt;
&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
&amp;lt;br&amp;gt;Attributes (reversed)&lt;br /&gt;
&amp;lt;br&amp;gt;Background&lt;br /&gt;
&amp;lt;br&amp;gt;Beliefs&lt;br /&gt;
&amp;lt;br&amp;gt;Circles&lt;br /&gt;
&amp;lt;br&amp;gt;Class&lt;br /&gt;
&amp;lt;br&amp;gt;Clones&lt;br /&gt;
&amp;lt;br&amp;gt;Demons&lt;br /&gt;
&amp;lt;br&amp;gt;Destinies&lt;br /&gt;
&amp;lt;br&amp;gt;Disadvantages&lt;br /&gt;
&amp;lt;br&amp;gt;Equipment&lt;br /&gt;
&amp;lt;br&amp;gt;Family&lt;br /&gt;
&amp;lt;br&amp;gt;Followers&lt;br /&gt;
&amp;lt;br&amp;gt;Hit points&lt;br /&gt;
&amp;lt;br&amp;gt;Honor&lt;br /&gt;
&amp;lt;br&amp;gt;Goals&lt;br /&gt;
&amp;lt;br&amp;gt;Innocence&lt;br /&gt;
&amp;lt;br&amp;gt;Instincts&lt;br /&gt;
&amp;lt;br&amp;gt;Karma&lt;br /&gt;
&amp;lt;br&amp;gt;Kickers&lt;br /&gt;
&amp;lt;br&amp;gt;Memory&lt;br /&gt;
&amp;lt;br&amp;gt;Military rank&lt;br /&gt;
&amp;lt;br&amp;gt;Oaths&lt;br /&gt;
&amp;lt;br&amp;gt;Personality traits&lt;br /&gt;
&amp;lt;br&amp;gt;Popularity&lt;br /&gt;
&amp;lt;br&amp;gt;Race&lt;br /&gt;
&amp;lt;br&amp;gt;Relationships (Dogs in the Vineyard)&lt;br /&gt;
&amp;lt;br&amp;gt;Religion&lt;br /&gt;
&amp;lt;br&amp;gt;Resources&lt;br /&gt;
&amp;lt;br&amp;gt;- Fate points&lt;br /&gt;
&amp;lt;br&amp;gt;- Roll boosters&lt;br /&gt;
&amp;lt;br&amp;gt;- Roll determiners&lt;br /&gt;
&amp;lt;br&amp;gt;Sanity&lt;br /&gt;
&amp;lt;br&amp;gt;Saving throws&lt;br /&gt;
&amp;lt;br&amp;gt;Sex&lt;br /&gt;
&amp;lt;br&amp;gt;Skills&lt;br /&gt;
&amp;lt;br&amp;gt;Story arc&lt;br /&gt;
&amp;lt;br&amp;gt;Story importance&lt;br /&gt;
&amp;lt;br&amp;gt;Trust&lt;br /&gt;
&amp;lt;br&amp;gt;Virtue &amp;amp; Vice&lt;br /&gt;
&amp;lt;br&amp;gt;Visibility&lt;br /&gt;
&amp;lt;br&amp;gt;Wealth&lt;br /&gt;
&lt;br /&gt;
===Minor variants===&lt;br /&gt;
&lt;br /&gt;
Favored statistics&lt;br /&gt;
&amp;lt;br&amp;gt;Open statistics&lt;br /&gt;
&amp;lt;br&amp;gt;Secret statistics&lt;br /&gt;
&amp;lt;br&amp;gt;Specializations&lt;br /&gt;
&amp;lt;br&amp;gt;Unique statistics&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Personality_traits|Personality traits]]==&lt;br /&gt;
&lt;br /&gt;
Ars Magica style&lt;br /&gt;
&amp;lt;br&amp;gt;Keys&lt;br /&gt;
&amp;lt;br&amp;gt;Pendragon style&lt;br /&gt;
&amp;lt;br&amp;gt;Under the Bed style&lt;br /&gt;
&amp;lt;br&amp;gt;Unknown Armies style&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Sanity|Sanity]]==&lt;br /&gt;
&lt;br /&gt;
Call of Cthulhu style&lt;br /&gt;
&amp;lt;br&amp;gt;GURPS style&lt;br /&gt;
&amp;lt;br&amp;gt;Unknown Armies style&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Wealth|Wealth]]==&lt;br /&gt;
&lt;br /&gt;
Bookkeeping&lt;br /&gt;
&amp;lt;br&amp;gt;Wealth levels (Burning Wheel style)&lt;br /&gt;
&amp;lt;br&amp;gt;Wealth levels (Donjon style)&lt;br /&gt;
&amp;lt;br&amp;gt;Wealth levels (GURPS style)&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Damage|Damage]]==&lt;br /&gt;
&lt;br /&gt;
===Damage style===&lt;br /&gt;
&lt;br /&gt;
Critical table (Rolemaster)&lt;br /&gt;
&amp;lt;br&amp;gt;Post-conflict fallout (DitV)&lt;br /&gt;
&amp;lt;br&amp;gt;Roll determines damage&lt;br /&gt;
&amp;lt;br&amp;gt;Separate damage roll&lt;br /&gt;
&lt;br /&gt;
===Tracking damage===&lt;br /&gt;
&lt;br /&gt;
Health levels&lt;br /&gt;
&amp;lt;br&amp;gt;Setting / story consequences&lt;br /&gt;
&amp;lt;br&amp;gt;Statistic damage&lt;br /&gt;
&amp;lt;br&amp;gt;Wounds&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Experience_sources|Experience sources]]==&lt;br /&gt;
&lt;br /&gt;
Advantages / disadvantages&lt;br /&gt;
&amp;lt;br&amp;gt;Attendance&lt;br /&gt;
&amp;lt;br&amp;gt;Keys&lt;br /&gt;
&amp;lt;br&amp;gt;Metagame&lt;br /&gt;
&amp;lt;br&amp;gt;Roleplaying (general)&lt;br /&gt;
&amp;lt;br&amp;gt;Studying&lt;br /&gt;
&amp;lt;br&amp;gt;Thematic&lt;br /&gt;
&amp;lt;br&amp;gt;Things learnt&lt;br /&gt;
&amp;lt;br&amp;gt;Vote &lt;br /&gt;
&lt;br /&gt;
=[[System_grab-bags:Player_characters|Player characters]]=&lt;br /&gt;
==Player character types==&lt;br /&gt;
&lt;br /&gt;
Bloodlines&lt;br /&gt;
&amp;lt;br&amp;gt;Individual characters&lt;br /&gt;
&amp;lt;br&amp;gt;Nations&lt;br /&gt;
&amp;lt;br&amp;gt;Troupes&lt;br /&gt;
&lt;br /&gt;
==Character creation==&lt;br /&gt;
&lt;br /&gt;
Bidding&lt;br /&gt;
&amp;lt;br&amp;gt;Character cards (Under the Bed)&lt;br /&gt;
&amp;lt;br&amp;gt;Character cards (Zombie Cinema)&lt;br /&gt;
&amp;lt;br&amp;gt;Conflict (Dogs in the Vineyard)&lt;br /&gt;
&amp;lt;br&amp;gt;Heroic event&lt;br /&gt;
&amp;lt;br&amp;gt;Lifepath&lt;br /&gt;
&amp;lt;br&amp;gt;Point-buy&lt;br /&gt;
&amp;lt;br&amp;gt;Prequel&lt;br /&gt;
&amp;lt;br&amp;gt;Random&lt;br /&gt;
&amp;lt;br&amp;gt;One-roll&lt;br /&gt;
&lt;br /&gt;
=[[System_grab-bags:Misc_rules|Misc.rules]]=&lt;br /&gt;
&lt;br /&gt;
Making propechies&lt;br /&gt;
&amp;lt;br&amp;gt;Possession / mind control&lt;br /&gt;
&amp;lt;br&amp;gt;- Complete&lt;br /&gt;
&amp;lt;br&amp;gt;- Partial&lt;br /&gt;
&amp;lt;br&amp;gt;- Roll to overcome&lt;br /&gt;
&amp;lt;br&amp;gt;Wittiness&lt;br /&gt;
&lt;br /&gt;
=[[System_grab-bags:Off-time_rules|Off-time rules]]=&lt;br /&gt;
&lt;br /&gt;
Aging&lt;br /&gt;
&amp;lt;br&amp;gt;Asset-building&lt;br /&gt;
&amp;lt;br&amp;gt;Family rules&lt;br /&gt;
&amp;lt;br&amp;gt;Item creation&lt;br /&gt;
&amp;lt;br&amp;gt;Laboratories&lt;br /&gt;
&amp;lt;br&amp;gt;Libraries&lt;br /&gt;
&amp;lt;br&amp;gt;Research&lt;br /&gt;
&amp;lt;br&amp;gt;Travel&lt;br /&gt;
&lt;br /&gt;
[[Category:System grab-bags]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Domains_(beyond_the_veil)&amp;diff=107513</id>
		<title>Domains (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Domains_(beyond_the_veil)&amp;diff=107513"/>
		<updated>2009-04-10T19:11:09Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four Domains in [[Beyond the Veil (LARP)|Beyond the Veil]], each corresponding to the various psychic, emotional, and alchemical properties inherent to the spiritual and mortal [[Realm (beyond the veil)|world]]. While [[Rank (beyond the veil)|Rank]] is the measure of how powerful a [[character (beyond the veil)|character]] is be the Domains a character possesses determine what sort of abilities they have, and thus the character’s [[Attunement (beyond the veil)|Attunements]] are a good indication where their interests lie. &lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
*A character may never buy a Domain rating higher than their Rank.  If their Rank is reduced extra levels are suppressed and cannot be used. The exception to this is “bonus” ranks granted by Attunements.&lt;br /&gt;
*A character is limited in how many Domains they can purchase ranks in by their Rank. If the character has purchased Ranks in too many Domains for their current Rank (such as when circumstances force [[Transubstantiation (beyond the veil)| Transubstantiation]] to a lower Rank) the character’s “extra” Domains are suppressed in order from lowest to highest rating. When comparing ratings include all purchased ranks, including those suppressed by reduced Rank, as well as ranks granted by Attunement. If there is a tie the player must choose which is suppressed.&lt;br /&gt;
&lt;br /&gt;
==Improvement==&lt;br /&gt;
Buying the first level of a Domain costs a single soul, while improving a character’s rating in a Domain costs a number of [[resources (beyond the veil)|Souls]] equal to the new level times the number of times a Domain of that level has been purchased plus 1.  Thus purchasing your first level 1 domain costs a single soul, while a character with [[Cups (beyond the veil)|Cups]] 3 who wants to go from [[Coins (beyond the veil)|Coins]] 2 to Coins 3 would need to spend 9 Souls.&lt;br /&gt;
&lt;br /&gt;
{|border=1&lt;br /&gt;
|-&lt;br /&gt;
|Rank/&amp;lt;br&amp;gt;1st domain||2nd domain||3rd domain||4th domain&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4&lt;br /&gt;
|-&lt;br /&gt;
|2||4||6||8&lt;br /&gt;
|-&lt;br /&gt;
|3||6||9||12&lt;br /&gt;
|-&lt;br /&gt;
|4||8||12||16&lt;br /&gt;
|-&lt;br /&gt;
|5||10||15||20&lt;br /&gt;
|-&lt;br /&gt;
|6||12||18||24&lt;br /&gt;
|-&lt;br /&gt;
|7||14||21||28&lt;br /&gt;
|-&lt;br /&gt;
|8||16||24||32&lt;br /&gt;
|-&lt;br /&gt;
|9||18||27||36&lt;br /&gt;
|-&lt;br /&gt;
|10||20||30||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Associations==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!!!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!!!Cups!!&lt;br /&gt;
|-&lt;br /&gt;
|Coins||||Swords&lt;br /&gt;
|-&lt;br /&gt;
|||Wands||&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!!!Desire!!&lt;br /&gt;
|-&lt;br /&gt;
|Flesh||||Instinct&lt;br /&gt;
|-&lt;br /&gt;
|||Will||&lt;br /&gt;
|}&lt;br /&gt;
||+||&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!!!Faith!!&lt;br /&gt;
|-&lt;br /&gt;
|Charity||||Justice&lt;br /&gt;
|-&lt;br /&gt;
|||Joy||&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|||&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!!!Water!!&lt;br /&gt;
|-&lt;br /&gt;
|Earth||||Air&lt;br /&gt;
|-&lt;br /&gt;
|||Fire||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Conflict_resolution_(beyond_the_veil)&amp;diff=107511</id>
		<title>Conflict resolution (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Conflict_resolution_(beyond_the_veil)&amp;diff=107511"/>
		<updated>2009-04-10T18:53:13Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Conflict resolution in [[Beyond the Veil (LARP)|Beyond the Veil]] is performed in conflict rounds. &lt;br /&gt;
&lt;br /&gt;
* When play-time slows thus the all players involved should immediately determine the initiative of all players.  If the conflict automatically structures itself into an obvious chain of actions and reactions, this should become the order of initiative. Each individual attempting to take a slot in the conflict should contest with one another.&lt;br /&gt;
&lt;br /&gt;
* Any action taken or [[Powers (beyond the veil)|Power]] used which another character wishes to contest requires a draw be performed.  Each player should have a single set of playing cards numbered 1-10 (a 10-sided die or other fair substitute can be allowed at the [[Gatekeeper (beyond the veil)|Gatekeeper&#039;s]] discretion). Each player receives a bonus to their draw equal to their character’s [[Rank (beyond the veil)|Rank]], appropriate [[Stat (beyond the veil)|Stat]], and any [[Equipment (beyond the veil)|Equipment]].  The higher modified draw wins.&lt;br /&gt;
&lt;br /&gt;
* When acting in Conflict Rounds a character may move a number of steps equal to the lower of their [[Stat (beyond the veil)|Prowess]] or [[Stat (beyond the veil)|Agility]] plus their [[Rank (beyond the veil)|Rank]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fealty_(beyond_the_veil)&amp;diff=107509</id>
		<title>Fealty (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fealty_(beyond_the_veil)&amp;diff=107509"/>
		<updated>2009-04-10T17:41:40Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Character (beyond the veil)|character]] can only owe one individual Fealty, becoming that individual&#039;s Vassal.&lt;br /&gt;
&lt;br /&gt;
Vassalage is cumulative- if the individual to which you owe Fealty owes Fealty to another you are that individual&#039;s Vassal also.&lt;br /&gt;
&lt;br /&gt;
The Lord-Vassal relationship provides &amp;lt;&amp;lt;insert mechanical benefit for each here&amp;gt;&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The individual with the greatest number of vassals (directly and through accumulation) receives a special [[Titles (beyond the veil)|title]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]][[Category:BtV Stubs]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:BtV_Stubs&amp;diff=107506</id>
		<title>Category:BtV Stubs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:BtV_Stubs&amp;diff=107506"/>
		<updated>2009-04-10T16:41:58Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Realm_(beyond_the_veil)&amp;diff=107505</id>
		<title>Realm (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Realm_(beyond_the_veil)&amp;diff=107505"/>
		<updated>2009-04-10T16:41:45Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--to be expanded...&lt;br /&gt;
&lt;br /&gt;
There are 3 basic Realms that must be considered in Beyond the Veil;&lt;br /&gt;
&lt;br /&gt;
*the [[Personal Demesne (beyond the veil)|Personal Demesne]]&lt;br /&gt;
*the mortal world&lt;br /&gt;
and&lt;br /&gt;
*the spiritual realm.&lt;br /&gt;
&lt;br /&gt;
==Mortal World==&lt;br /&gt;
The real world, much like that which the players inhabit, but theoretically closed off from the direct intervention of spiritual beings.&lt;br /&gt;
[[Powers_(beyond_the_veil)#Worldly Powers]]&lt;br /&gt;
&lt;br /&gt;
==Spiritual Realm==&lt;br /&gt;
Desert void, unending ennui requiring the overflow of emotions, belief, and personal energy produced by mortals to sustain life and matter sacrificed from the world to fill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]][[Category:BtV Stubs]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Realm_(beyond_the_veil)&amp;diff=107504</id>
		<title>Realm (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Realm_(beyond_the_veil)&amp;diff=107504"/>
		<updated>2009-04-10T16:31:43Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--to be expanded...&lt;br /&gt;
&lt;br /&gt;
There are 3 basic Realms that must be considered in Beyond the Veil;&lt;br /&gt;
&lt;br /&gt;
*the [[Personal Demesne (beyond the veil)|Personal Demesne]]&lt;br /&gt;
*the mortal world&lt;br /&gt;
and&lt;br /&gt;
*the spiritual realm.&lt;br /&gt;
&lt;br /&gt;
==Mortal World==&lt;br /&gt;
The real world, much like that which the players inhabit, but theoretically closed off from the direct intervention of spiritual beings.&lt;br /&gt;
[[Powers_(beyond_the_veil)#Worldly Powers]]&lt;br /&gt;
&lt;br /&gt;
==Spiritual Realm==&lt;br /&gt;
Desert void, unending ennui requiring the overflow of emotions, belief, and personal energy produced by mortals to sustain life and matter sacrificed from the world to fill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Realm_(beyond_the_veil)&amp;diff=107503</id>
		<title>Realm (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Realm_(beyond_the_veil)&amp;diff=107503"/>
		<updated>2009-04-10T16:31:24Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--to be expanded...&lt;br /&gt;
&lt;br /&gt;
There are 3 basic Realms that must be considered in Beyond the Veil;&lt;br /&gt;
&lt;br /&gt;
*the [[Personal Demesne (beyond the veil)|Personal Demesne]]&lt;br /&gt;
*the mortal world&lt;br /&gt;
and&lt;br /&gt;
*the spiritual realm.&lt;br /&gt;
&lt;br /&gt;
==Mortal World==&lt;br /&gt;
The real world, much like that which the players inhabit, but theoretically closed off from the direct intervention of spiritual beings.&lt;br /&gt;
[[Powers_(beyond_the_veil)#Worldly Powers]]&lt;br /&gt;
&lt;br /&gt;
==Spiritual Realm==&lt;br /&gt;
Desert void, unending ennui requiring the overflow of emotions, belief, and personal energy produced by mortals to sustain life and matter sacrificed from the world to fill.&lt;br /&gt;
&lt;br /&gt;
[[Categories:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Beyond_the_Veil_(LARP)&amp;diff=107502</id>
		<title>Beyond the Veil (LARP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Beyond_the_Veil_(LARP)&amp;diff=107502"/>
		<updated>2009-04-10T16:24:11Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--Note; This document is very much in flux. Chapters will be constructed of the existing pages when more of the game is completed. Please feel free to comment, question, copy-edit, or otherwise engage.&lt;br /&gt;
&lt;br /&gt;
When complete, &#039;&#039;&#039;Beyond the Veil&#039;&#039;&#039; will be a [[wikipedia:Live action role-playing game|Live Action Roleplaying Game]]. Centered around the politics and interactions of [[character (beyond the veil)|player characters]] who are spiritual beings, including [[wikipedia:angel|Angels]], [[wikipedia:demon|Demons]], and [[wikipedia:elemental|Elementals]], that exist in a [[Realm (beyond the veil)|Realm]] parallel to the material world. This place is separated by a &amp;quot;veil&amp;quot; which generally prevents direct interaction. These characters exists and gain strength, influence, and authority through the substance of the material realm and energy produced by material beings. These [[resources (beyond the veil)|resources]] are collected and manipulated to create other game effects through various [[powers (beyond the veil)|Powers]]. The system uses a turn based [[conflict resolution (beyond the veil)|conflict resolution mechanic]] when characters clash in a way that is direct and non-negotiable.&lt;br /&gt;
&lt;br /&gt;
[[Design Document (beyond the veil)|Design Document]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Beyond_the_Veil_(LARP)&amp;diff=107501</id>
		<title>Beyond the Veil (LARP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Beyond_the_Veil_(LARP)&amp;diff=107501"/>
		<updated>2009-04-10T16:22:23Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--Note; This document is very much in flux. Chapters will be constructed of the existing pages when more of the game is completed.&lt;br /&gt;
&lt;br /&gt;
When complete, &#039;&#039;&#039;Beyond the Veil&#039;&#039;&#039; will be a [[wikipedia:Live action role-playing game|Live Action Roleplaying Game]]. Centered around the politics and interactions of [[character (beyond the veil)|player characters]] who are spiritual beings, including [[wikipedia:angel|Angels]], [[wikipedia:demon|Demons]], and [[wikipedia:elemental|Elementals]], that exist in a [[Realm (beyond the veil)|Realm]] parallel to the material world. This place is separated by a &amp;quot;veil&amp;quot; which generally prevents direct interaction. These characters exists and gain strength, influence, and authority through the substance of the material realm and energy produced by material beings. These [[resources (beyond the veil)|resources]] are collected and manipulated to create other game effects through various [[powers (beyond the veil)|Powers]]. The system uses a turn based [[conflict resolution (beyond the veil)|conflict resolution mechanic]] when characters clash in a way that is direct and non-negotiable.&lt;br /&gt;
&lt;br /&gt;
[[Design Document (beyond the veil)|Design Document]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Design_Document_(beyond_the_veil)&amp;diff=107500</id>
		<title>Design Document (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Design_Document_(beyond_the_veil)&amp;diff=107500"/>
		<updated>2009-04-10T16:20:57Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;more to come...&lt;br /&gt;
&lt;br /&gt;
[[Beyond the Veil (LARP)|Beyond the Veil ]] started as a confluence of two impetuses. The first, an abiding annoyance with a certain type of play (and running) of nominally political live action role playing games. The second, a personal question as to whether an interesting, playable, and enjoyable game could be designed using little more than raw economics and, as a direct outgrowth, quasi-Pavlovian punishment/reward schema without it boiling down so far as to be Monopoly; the Roleplaying Game. Though, every effort has been made to simplify the roll of Gatekeeper (or GM) to that of Monopoly&#039;s Banker. Through the confluence of these drives the idea for players as spiritual entities grew- a separation from NPCs with much if any significance distills the political aspects by removing an external GM as a foil while the need for resources to be easily convertible through personal power suggested a setting where the various aspects of existence were somewhat transitory in nature. Viola, spiritual beings. Actually, in the earliest drafts the players were restricted to demons/malfasians trapped in hell, the name of the game was actually &amp;quot;To Rule in Hell.&amp;quot; There were no light substances, and &amp;quot;[[Resources (beyond the veil)|agents]]&amp;quot; were all &amp;quot;cultists.&amp;quot; However, basic math going through the strictly economic nature of the game quickly indicated that another tier of &amp;quot;goods&amp;quot; would be beneficial. &lt;br /&gt;
&lt;br /&gt;
In an effort to reduce the number of rules an individual player has to know, most of the system should be packaged into discrete bundles and made into powers. These should cover the abilities other games provide with skill use, class/race abilities, etc. A new player&#039;s understanding should progress only as fast as their ability to &lt;br /&gt;
&lt;br /&gt;
=Conversions=&lt;br /&gt;
The following are some of the key conversion rates between various resources. Such conversions always require powers, and how close the power comes to this &amp;quot;ideal&amp;quot; conversion should be based on the power&#039;s rank. (obviously powers which do not conform to this are outdated and need to be revised.)&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|Cash&lt;br /&gt;
|-&lt;br /&gt;
|1||Cash||1||Cash&lt;br /&gt;
|-&lt;br /&gt;
|2||Cash||1||Strings&lt;br /&gt;
|-&lt;br /&gt;
|6||Cash||1||Dark Substance&lt;br /&gt;
|-&lt;br /&gt;
|9||Cash||1||Psyche&lt;br /&gt;
|-&lt;br /&gt;
|12||Cash||1||Belief&lt;br /&gt;
|-&lt;br /&gt;
|24||Cash||1||Light Substance&lt;br /&gt;
|-&lt;br /&gt;
|72||Cash||1||Material Substance&lt;br /&gt;
|-&lt;br /&gt;
|216||Cash||1||Souls&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|colspan=4|Souls&lt;br /&gt;
|-&lt;br /&gt;
|1||Soul||216||Cash&lt;br /&gt;
|-&lt;br /&gt;
|1||Soul||108||Strings&lt;br /&gt;
|-&lt;br /&gt;
|1||Soul||36||Dark Substance&lt;br /&gt;
|-&lt;br /&gt;
|1||Soul||24||Psyche&lt;br /&gt;
|-&lt;br /&gt;
|1||Soul||18||Belief&lt;br /&gt;
|-&lt;br /&gt;
|1||Soul||9||Light Substance&lt;br /&gt;
|-&lt;br /&gt;
|1||Soul||3||Material Substance&lt;br /&gt;
|-&lt;br /&gt;
|1||Soul||1||Souls&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|colspan=4|Downtime&lt;br /&gt;
|-&lt;br /&gt;
|1||Downtime||18||Cash&lt;br /&gt;
|-&lt;br /&gt;
|1||Downtime||9||Strings&lt;br /&gt;
|-&lt;br /&gt;
|1||Downtime||3||Dark Substance&lt;br /&gt;
|-&lt;br /&gt;
|1||Downtime||2||Psyche&lt;br /&gt;
|-&lt;br /&gt;
|1.33||Downtime||2||Belief&lt;br /&gt;
|-&lt;br /&gt;
|1.33||Downtime||1||Light Substance&lt;br /&gt;
|-&lt;br /&gt;
|4||Downtime||1||Material Substance&lt;br /&gt;
|-&lt;br /&gt;
|12||Downtime||1||Souls&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|an Asset&#039;s value is ~ 24 units of the resource it produces.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Beyond_the_Veil_(LARP)&amp;diff=107499</id>
		<title>Beyond the Veil (LARP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Beyond_the_Veil_(LARP)&amp;diff=107499"/>
		<updated>2009-04-10T15:22:53Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When complete, &#039;&#039;&#039;Beyond the Veil&#039;&#039;&#039; will be a [[wikipedia:Live action role-playing game|Live Action Roleplaying Game]]. Centered around the politics and interactions of [[character (beyond the veil)|player characters]] who are spiritual beings, including [[wikipedia:angel|Angels]], [[wikipedia:demon|Demons]], and [[wikipedia:elemental|Elementals]], that exist in a [[Realm (beyond the veil)|Realm]] parallel to the material world. This place is separated by a &amp;quot;veil&amp;quot; which generally prevents direct interaction. These characters exists and gain strength, influence, and authority through the substance of the material realm and energy produced by material beings. These [[resources (beyond the veil)|resources]] are collected and manipulated to create other game effects through various [[powers (beyond the veil)|Powers]]. The system uses a turn based [[conflict resolution (beyond the veil)|conflict resolution mechanic]] when characters clash in a way that is direct and non-negotiable.&lt;br /&gt;
&lt;br /&gt;
[[Design Document (beyond the veil)|Design Document]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Level_2_Power_(BtV)&amp;diff=107498</id>
		<title>Category:Level 2 Power (BtV)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Level_2_Power_(BtV)&amp;diff=107498"/>
		<updated>2009-04-10T15:14:52Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Beyond the Veil (LARP)]]&lt;br /&gt;
*[[Domains (beyond the veil)]]&lt;br /&gt;
*[[Powers (beyond the veil)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers by level (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Level_10_Power_(BtV)&amp;diff=107497</id>
		<title>Category:Level 10 Power (BtV)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Level_10_Power_(BtV)&amp;diff=107497"/>
		<updated>2009-04-10T15:14:12Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Beyond the Veil (LARP)]]&lt;br /&gt;
*[[Domains (beyond the veil)]]&lt;br /&gt;
*[[Powers (beyond the veil)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers by level (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Level_1_Power_(BtV)&amp;diff=107496</id>
		<title>Category:Level 1 Power (BtV)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Level_1_Power_(BtV)&amp;diff=107496"/>
		<updated>2009-04-10T15:13:28Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Beyond the Veil (LARP)]]&lt;br /&gt;
*[[Domains (beyond the veil)]]&lt;br /&gt;
*[[Powers (beyond the veil)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers by level (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Level_14_(king)_Power_(BtV)&amp;diff=107495</id>
		<title>Category:Level 14 (king) Power (BtV)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Level_14_(king)_Power_(BtV)&amp;diff=107495"/>
		<updated>2009-04-10T15:12:20Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Beyond the Veil (LARP)]]&lt;br /&gt;
*[[Domains (beyond the veil)]]&lt;br /&gt;
*[[Powers (beyond the veil)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:X level Powers (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Level_14_(king)_Power_(BtV)&amp;diff=107494</id>
		<title>Level 14 (king) Power (BtV)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Level_14_(king)_Power_(BtV)&amp;diff=107494"/>
		<updated>2009-04-10T15:11:44Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Level_14_(king)_Power_(BtV)&amp;diff=107493</id>
		<title>Level 14 (king) Power (BtV)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Level_14_(king)_Power_(BtV)&amp;diff=107493"/>
		<updated>2009-04-10T15:10:57Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Beyond the Veil (LARP)]]&lt;br /&gt;
*[[Domains (beyond the veil)]]&lt;br /&gt;
*[[Powers (beyond the veil)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:X level Powers (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Level_13_(queen)_Power_(BtV)&amp;diff=107492</id>
		<title>Category:Level 13 (queen) Power (BtV)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Level_13_(queen)_Power_(BtV)&amp;diff=107492"/>
		<updated>2009-04-10T15:10:17Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Beyond the Veil (LARP)]]&lt;br /&gt;
*[[Domains (beyond the veil)]]&lt;br /&gt;
*[[Powers (beyond the veil)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:X level Powers (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Level_12_(knight)_Power_(BtV)&amp;diff=107491</id>
		<title>Category:Level 12 (knight) Power (BtV)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Level_12_(knight)_Power_(BtV)&amp;diff=107491"/>
		<updated>2009-04-10T15:09:08Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Beyond the Veil (LARP)]]&lt;br /&gt;
*[[Domains (beyond the veil)]]&lt;br /&gt;
*[[Powers (beyond the veil)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:X level Powers (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Level_11_(page)_Power_(BtV)&amp;diff=107490</id>
		<title>Category:Level 11 (page) Power (BtV)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Level_11_(page)_Power_(BtV)&amp;diff=107490"/>
		<updated>2009-04-10T15:07:31Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Beyond the Veil (LARP)]]&lt;br /&gt;
*[[Domains (beyond the veil)]]&lt;br /&gt;
*[[Powers (beyond the veil)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:X level Powers (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:X_level_Powers_(BtV)&amp;diff=107489</id>
		<title>Category:X level Powers (BtV)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:X_level_Powers_(BtV)&amp;diff=107489"/>
		<updated>2009-04-10T15:06:42Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page, Knight, Queen, and King level powers (11-14) are only attainable through a combination of exceptionally high [[Rank (beyond the veil)|Rank]] and proper [[Attunement (beyond the veil)|Attunement]].&lt;br /&gt;
&lt;br /&gt;
*[[Beyond the Veil (LARP)]]&lt;br /&gt;
*[[Powers (beyond the veil)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers by level (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Powers_by_level_(BtV)&amp;diff=107488</id>
		<title>Category:Powers by level (BtV)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Powers_by_level_(BtV)&amp;diff=107488"/>
		<updated>2009-04-10T15:06:03Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Powers (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Level_3_Power_(BtV)&amp;diff=107487</id>
		<title>Category:Level 3 Power (BtV)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Level_3_Power_(BtV)&amp;diff=107487"/>
		<updated>2009-04-10T15:05:30Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Beyond the Veil (LARP)]]&lt;br /&gt;
*[[Domains (beyond the veil)]]&lt;br /&gt;
*[[Powers (beyond the veil)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers by level (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Time_is_Money_(BtV_Power)&amp;diff=107486</id>
		<title>Time is Money (BtV Power)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Time_is_Money_(BtV_Power)&amp;diff=107486"/>
		<updated>2009-04-10T15:05:03Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Agents and other mortals can do the work of their spiritual masters and mentors faster when freed from material concerns.&lt;br /&gt;
&lt;br /&gt;
Spend 20 [[resources (beyond the veil)|Cash]] to gain an additional downtime action.&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers (BtV)]]&lt;br /&gt;
[[Category:Coins (BtV)]]&lt;br /&gt;
[[Category:Level 3 Power (BtV)]]&lt;br /&gt;
[[Category:Worldly Powers (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Soul_Treasure_(BtV_Power)&amp;diff=107485</id>
		<title>Soul Treasure (BtV Power)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Soul_Treasure_(BtV_Power)&amp;diff=107485"/>
		<updated>2009-04-10T15:03:29Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The character can spend 1 [[resources (beyond the veil)|Soul]] to gain 200 [[resources (beyond the veil)|Cash]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers (BtV)]]&lt;br /&gt;
[[Category:Coins (BtV)]]&lt;br /&gt;
[[Category:Level 1 Power (BtV)]]&lt;br /&gt;
[[Category:Spiritual Powers (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Smuggling_(BtV_Power)&amp;diff=107484</id>
		<title>Smuggling (BtV Power)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Smuggling_(BtV_Power)&amp;diff=107484"/>
		<updated>2009-04-10T15:02:24Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Downtime Action the character may spend 3 [[resources (beyond the veil)|Strings]] to gain 4 [[resources (beyond the veil)|Flesh]].&lt;br /&gt;
&lt;br /&gt;
The character may instead spend 3 [[resources (beyond the veil)|Strings]] to gain 1 [[resources (beyond the veil)|Flesh]] as a non-[[conflict resolution (beyond the veil)|conflict]] action which does not requires a downtime action.&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers (BtV)]]&lt;br /&gt;
[[Category:Coins (BtV)]]&lt;br /&gt;
[[Category:Level 2 Power (BtV)]]&lt;br /&gt;
[[Category:Worldly Powers (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Push_(BtV_Power)&amp;diff=107483</id>
		<title>Push (BtV Power)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Push_(BtV_Power)&amp;diff=107483"/>
		<updated>2009-04-10T15:00:47Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The character may spend 1 [[resources (beyond the veil)|Dark Substance]] to gain 5 [[resources (beyond the veil)|Cash]] as a non-[[conflict resolution (beyond the veil)|conflict]] action which does not requires a downtime action.&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers (BtV)]]&lt;br /&gt;
[[Category:Coins (BtV)]]&lt;br /&gt;
[[Category:Level 1 Power (BtV)]]&lt;br /&gt;
[[Category:Worldly Powers (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Garner_Wealth_(BtV_Power)&amp;diff=107482</id>
		<title>Garner Wealth (BtV Power)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Garner_Wealth_(BtV_Power)&amp;diff=107482"/>
		<updated>2009-04-10T14:59:44Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This power may only be activated as a Downtime Action.&lt;br /&gt;
&lt;br /&gt;
The character gains 15 [[resources (beyond the veil)|Cash]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers (BtV)]]&lt;br /&gt;
[[Category:Coins (BtV)]]&lt;br /&gt;
[[Category:Level 1 Power (BtV)]]&lt;br /&gt;
[[Category:Worldly Powers (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fundraising_(BtV_Power)&amp;diff=107481</id>
		<title>Fundraising (BtV Power)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fundraising_(BtV_Power)&amp;diff=107481"/>
		<updated>2009-04-10T14:58:47Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This power may only be used as a Downtime Action.&lt;br /&gt;
&lt;br /&gt;
Spend 1 [[resources (beyond the veil)|Belief]] to gain 30 [[resources (beyond the veil)|Cash]].&lt;br /&gt;
If the [[character (beyond the veil)|character]] instead spends 1 [[resources (beyond the veil)|Charity]] they gain 40 [[resources (beyond the veil)|Cash]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers (BtV)]]&lt;br /&gt;
[[Category:Coins (BtV)]]&lt;br /&gt;
[[Category:Level 1 Power (BtV)]]&lt;br /&gt;
[[Category:Worldly Powers (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Capitalize_(BtV_Power)&amp;diff=107480</id>
		<title>Capitalize (BtV Power)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Capitalize_(BtV_Power)&amp;diff=107480"/>
		<updated>2009-04-10T14:57:58Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This power may only be used as a Downtime Action.&lt;br /&gt;
&lt;br /&gt;
Spend 10 [[resources (beyond the veil)|Cash]] to gain 1 [[resources (beyond the veil)|Investment]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers (BtV)]]&lt;br /&gt;
[[Category:Coins (BtV)]]&lt;br /&gt;
[[Category:Level 1 Power (BtV)]]&lt;br /&gt;
[[Category:Worldly Powers (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Coins_(BtV)&amp;diff=107479</id>
		<title>Category:Coins (BtV)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Coins_(BtV)&amp;diff=107479"/>
		<updated>2009-04-10T14:57:10Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Beyond the Veil (LARP)]]&lt;br /&gt;
*[[Coins (beyond the veil)]]&lt;br /&gt;
*[[Domains (beyond the veil)]]&lt;br /&gt;
*[[Powers (beyond the veil)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bribe_(BtV_Power)&amp;diff=107478</id>
		<title>Bribe (BtV Power)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bribe_(BtV_Power)&amp;diff=107478"/>
		<updated>2009-04-10T14:56:18Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When activating a [[Powers (beyond the veil)|Power]] with a [[resources (beyond the veil)|Strings]] cost, the number of strings can be reduced by 1 per 2 [[resources (beyond the veil)|Cash]] spent. No more Cash may be spent in this manner than twice the number of Strings still used to activate the Power.&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers (BtV)]]&lt;br /&gt;
[[Category:Coins (BtV)]]&lt;br /&gt;
[[Category:Level 2 Power (BtV)]]&lt;br /&gt;
[[Category:Worldly Powers (BtV)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Powers_(BtV)&amp;diff=107477</id>
		<title>Category:Powers (BtV)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Powers_(BtV)&amp;diff=107477"/>
		<updated>2009-04-10T14:54:32Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Beyond the Veil (LARP)]]&lt;br /&gt;
*[[Powers (beyond the veil)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Titles_(beyond_the_veil)&amp;diff=107476</id>
		<title>Titles (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Titles_(beyond_the_veil)&amp;diff=107476"/>
		<updated>2009-04-10T14:53:11Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Titles are of infinite importance in realms of spirit, for they are one of the few luxuries among such [[character (beyond the veil)|denizens]].  There are three types of titles; High, Low, and Power. Each High or Power title grants an equipment bonus of one to all that individual’s conflicts and allows the character to spend an additional [[resources (beyond the veil)|Belief]], [[resources (beyond the veil)|Soul]], or [[resources (beyond the veil)|Substance]] in a round.  For each High or Low title possessed an individual receives a [[resources (beyond the veil)|Soul]] the first time they leave their [[Personal Demesne (beyond the veil)|Personal Demesne]] for a game session.&lt;br /&gt;
&lt;br /&gt;
If more than one individual is tied in eligibility for a title, such as tied Ranks for Power titles (Prince or Dragon) then those titles can be claimed by none of the contenders.  Similarly, if a single individual is eligible for both High and Low titles in a category (such as if they are the only Denizen with their [[Attunement (beyond the veil)|Attunement]]) they gain neither title.&lt;br /&gt;
&lt;br /&gt;
==High Titles==&lt;br /&gt;
High titles are granted for having significant [[Station (beyond the veil)|Station]].  The top 3 Stations each grant a title; Sovereign, Archduke, Peer.  These titles are cumulative.  Thus, the Sovereign has 3 “titles,” the Archduke 2, and Peer 1, plus any other titles they gain.&lt;br /&gt;
&lt;br /&gt;
The highest Station individual with each given [[attunement (beyond the veil)|Attunement]] is the Duke of that Substance.  Also, the title of Lord can be claimed by yielding an amount of a single type of Substance to the Gatekeeper.  If the amount given exceeds a previous grant of the same Substance that individual becomes Lord of that Substance (Lord of Hate [Instinct], for example).  Unlike Dukes (or Praetors) a Lord need not have Attunement with that Substance.&lt;br /&gt;
&lt;br /&gt;
Finally, the individual with the most other characters yielding them [[Fealty (beyond the veil)|Fealty]], either directly or through their own vassals, is the Lord of the Host.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The benefits of a High title are great; Each High title grants an equipment bonus of one to all that individual’s conflicts and allows the character to spend an additional [[resources (beyond the veil)|Belief]], [[resources (beyond the veil)|Soul]], or [[resources (beyond the veil)|Substance]] in a round.  The character also receives a [[resources (beyond the veil)|Soul]] the first time they leave their [[Personal Demesne (beyond the veil)|Personal Demesne]] for a game session for each High title possessed.&lt;br /&gt;
&lt;br /&gt;
Again, if a single individual is eligible for both High and Low titles in a category (such as if they are the only Denizen with their Attunement) they gain neither title.&lt;br /&gt;
&lt;br /&gt;
==Power Titles==&lt;br /&gt;
Power titles are granted for having significant [[Rank (beyond the veil)|Rank]]. The individual in the Realm with the highest Rank is Prince, while the highest Ranked individual with a given attunement is the Praetor of that [[resources (beyond the veil)|Substance]].  &lt;br /&gt;
&lt;br /&gt;
Power titles grants significant advantage to their holders in conflicts. Each such title grants an equipment bonus of one to all that individual’s conflicts and allows the character to spend an additional [[resources (beyond the veil)|Belief]], [[resources (beyond the veil)|Soul]], or [[resources (beyond the veil)|Substance]] in a round.&lt;br /&gt;
&lt;br /&gt;
==Low Titles==&lt;br /&gt;
Low titles were originally intended as a form of derision, however beyond the veil any sort of recognition grants an individual power.  The lowest [[Station (beyond the veil)|Station]] [[character (beyond the veil)|Denizen]] in the realm is the Jackal. The lowest [[Rank (beyond the veil)|Ranked]] Denizen in the realm is the Worm.  The lowest Station Denizen with a given [[Attunement (beyond the veil)|Attunement]] is the Slave of that attunement while the lowest Ranked Denizen is the attunement’s Serpent.&lt;br /&gt;
&lt;br /&gt;
Wise but weak individuals seek low titles if they cannot take or hold High titles, using them as a source of [[resources (beyond the veil)|Resources]] with which to build their personal power.  For each Low title possessed an individual receives a [[resources (beyond the veil)|Soul]] the first time they leave their [[Personal Demesne (beyond the veil)|Personal Demesne]] for a game session.&lt;br /&gt;
&lt;br /&gt;
However, holding a low title is a unique challenge, as they cannot also be elegable for the corrisponding High title (such as if they are the only Denizen with their Attunement) or they gain neither title.  Further, it is not unknown for the fighting for these &amp;quot;low rung&amp;quot; positions to be more fierce than for the High titles. Similarly, it is not uncommon for powerful [[character (beyond the veil)|Denizens]] to intervene with &amp;quot;largess&amp;quot; or other manipulation recognizing that these low rung positions can be as important to a balance of power as either High or Power titles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Station_(beyond_the_veil)&amp;diff=107475</id>
		<title>Station (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Station_(beyond_the_veil)&amp;diff=107475"/>
		<updated>2009-04-10T14:52:06Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[character (beyond the veil)|character]] in [[Beyond the Veil (LARP)|Beyond the Veil]] has a &#039;&#039;&#039;Station&#039;&#039;&#039;. The most &amp;quot;powerful&amp;quot; individual sits at one and each additional individual having a progressively higher number for their Station. Thus, a higher station is actually a lower number. No two characters may have the same Station. &lt;br /&gt;
&lt;br /&gt;
If a character wishes to rise in Station, they must challenge the individual holding that station.  Such challenges come in a variety of forms, ranging from physical conflict to complex political maneuvers.  The limitations to issuing a challenge are as follows;&lt;br /&gt;
* A character may not engage the same individual twice in a row.&lt;br /&gt;
* A character may not challenge the last individual to which they lost a challenge.&lt;br /&gt;
&lt;br /&gt;
Station is primarily considered to determine who possesses many coveted [[Titles (beyond the veil)|Titles]], and does not innately confer any particular respect or power. Characters with advanced Station sometimes have advanced [[Rank (beyond the veil)|Rank]], both through the requirements to have gained and held the Station and because increased Station can provide access to greater [[Titles (beyond the veil)|Titles]] and thus [[Resources (beyond the veil)|Resources]]- though it is not given that a character of significant Station has been able to parlay that advantage into raw power.&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Personal_Demesne_(beyond_the_veil)&amp;diff=107474</id>
		<title>Personal Demesne (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Personal_Demesne_(beyond_the_veil)&amp;diff=107474"/>
		<updated>2009-04-10T14:50:26Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[character (beyond the veil)|character]] has their own Personal Demesne.  Haven and cocoon, these personal realms are completely pliant to the [[Character (beyond the veil)|Denizen’s]] wishes and will, appearing as they desire and granting them complete mastery. A Denizen who wishes to [[Transubstantiate (beyond the veil)|Transubstantiate]] to a different [[Rank (beyond the veil)|Rank]] must retreat to their own Demesne, using its power to focus their own.  Further, a Denizen who has no [[resources (beyond the veil)|Psyche]] remaining may regain a single point by retreating to their Personal Demesne.&lt;br /&gt;
&lt;br /&gt;
All characters are assumed to have retreated to their Personal Demesne at some point prior to game, and must pay a cost determined by their Rank to escape at the start of game.  This is done before they can receive any [[resources (beyond the veil)|resources]].&lt;br /&gt;
&lt;br /&gt;
==Entry==&lt;br /&gt;
An individual may enter their own Personal Demesne any time they walk through a doorway unobserved. Individuals who are [[discorporate (beyond the veil)|Discorporate]] for some reason must only walk through a doorway (even observation by other Discorporate individuals cannot prevent their escape). An individual in a Personal Demesne should mark this by holding a fist at head height.&lt;br /&gt;
An individual may enter another’s Personal Demesne only if the owner is already within it.  To do so they must spend one [[resources (beyond the veil)|Substance]] to which the owner of the destination is [[Attunement (beyond the veil)|Attuned]], and pass through a doorway unobserved.  The owner of the Personal Demesne is immediately aware of their visitor, and thus must be present on the other side of the doorway (and immediately informed what has happened).&lt;br /&gt;
&lt;br /&gt;
==Within the Demesne==&lt;br /&gt;
A Denizen may not use [[Power (beyond the veil)|Powers]] while within their personal realm, as the pliant nature simply makes it seem as though the dearest wish of the Denizen had been enacted while, in fact, no power has been exerted. No known [[Power (beyond the veil)|Worldly Powers]] can be used from within a Personal Demesne, the [[Realm (beyond the veil)|Mortal Realm]] is simply too far removed to make the necessary contact.&lt;br /&gt;
Otherwise, Denizens are supreme within their own Personal Demesne.  They win all [[Conflict resolution (beyond the veil)|conflicts]] unless the other spends a point of [[resources (beyond the veil)|Belief]]- in which case the contest is made normally.  If someone attempts to escape another’s Personal Demesne they must spend a point of Belief. The owner may force an [[stat (beyond the veil)|Intensity]] or [[stat (beyond the veil)|Agility]] challenge.  If the owner of a Personal Demesne leaves before their visitors they cannot restrain their guests from leaving.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Demesne==&lt;br /&gt;
Entering one’s Personal Demesne is a double edged sword; each is a custom built prison as well as being a sanctuary.  Any character with Rank greater than [[rank (beyond the veil)|Shade]] must spend an amount of Substance matching their Attunement, or points of Belief, determined by their Rank to leave their Demesne.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Discorporate_(beyond_the_veil)&amp;diff=107473</id>
		<title>Discorporate (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Discorporate_(beyond_the_veil)&amp;diff=107473"/>
		<updated>2009-04-10T14:48:55Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a [[character (beyond the veil)|character]] in [[Beyond the Veil (LARP)|Beyond the Veil]] has a Max [[resources (beyond the veil)|Psyche]], they also want to keep their current Psyche above 0.  If they fail to do this the character &#039;&#039;discorporates&#039;&#039;.  While other effects may force, or allow, a character to discorporate, the effects are identical.&lt;br /&gt;
&lt;br /&gt;
The player, and character, may remain where they are, however they should place both hands over their mouth to indicate their current condition. They cannot speak, trade, initiate challenges, use [[Power (beyond the veil)|Powers]] (unless the Power explicitly says it may be used while the character is discorporate), or perform any other action except walking around.  &lt;br /&gt;
&lt;br /&gt;
Fortunately, a discorporate character can only be seen by other characters with no remaining Psyche, or that are using Powers that explicitly allow them to view discorporate characters. Also, a Discorporate character can enter their own [[Personal Demense (beyond the veil)|Personal Demense]] even if other characters can see them.&lt;br /&gt;
&lt;br /&gt;
Further, if [[conflict resolution (beyond the veil)|conflict]] occurs the character may move at the &#039;&#039;greater&#039;&#039; of their [[stat (beyond the veil)|Prowess]] or [[stat (beyond the veil)|Agility]] plus their [[Rank (beyond the veil)|Rank]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Discorporate_(beyond_the_veil)&amp;diff=107472</id>
		<title>Discorporate (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Discorporate_(beyond_the_veil)&amp;diff=107472"/>
		<updated>2009-04-10T14:48:31Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a [[character (beyond the veil)|character]] in [[Beyond the Veil (LARP)|Beyond the Veil]] has a Max [[resources (beyond the veil)|Psyche]], they also want to keep their current Psyche above 0.  If they fail to do this the character &#039;&#039;discorporates&#039;&#039;.  While other effects may force, or allow, a character to discorporate, the effects are identical.&lt;br /&gt;
&lt;br /&gt;
The player, and character, may remain where they are, however they should place both hands over their mouth to indicate their current condition. They cannot speak, trade, initiate challenges, use [[Power (beyond the veil)|Powers]] (unless the Power explicitly says it may be used while the character is discorporate), or perform any other action except walking around.  &lt;br /&gt;
&lt;br /&gt;
Fortunately, a discorporate character can only be seen by other characters with no remaining Psyche, or that are using Powers that explicitly allow them to view discorporate characters. Also, a Discorporate character can enter their own [[Personal Demense (beyond the veil)|Personal Demense]] even if other characters can see them.&lt;br /&gt;
&lt;br /&gt;
Further, if [[conflict resolution (beyond the veil)|conflict]] occurs the character may move at the &#039;&#039;greater&#039;&#039; of their [[stat (beyond the veil)|Prowess]] or [[stat (beyond the veil)|Agility]] plus their [[Rank (beyond the veil)|Rank]].&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Conflict_resolution_(beyond_the_veil)&amp;diff=107471</id>
		<title>Conflict resolution (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Conflict_resolution_(beyond_the_veil)&amp;diff=107471"/>
		<updated>2009-04-10T14:47:34Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Conflict resolution in [[Beyond the Veil (LARP)|Beyond the Veil]] is performed in conflict rounds. &lt;br /&gt;
&lt;br /&gt;
* When play-time slows thus the all players involved should immediately determine the initiative of all players.  If the conflict automatically structures itself into an obvious chain of actions and reactions, this should become the order of initiative. Each individual attempting to take a slot in the conflict should contest with one another.&lt;br /&gt;
&lt;br /&gt;
* Any action taken or [[Power (beyond the veil)|Power]] used which another character wishes to contest requires a draw be performed.  Each player should have a single set of playing cards numbered 1-10 (a 10-sided die or other fair substitute can be allowed at the [[Gatekeeper (beyond the veil)|Gatekeeper&#039;s]] discretion). Each player receives a bonus to their draw equal to their character’s [[Rank (beyond the veil)|Rank]], appropriate [[Stat (beyond the veil)|Stat]], and any [[Equipment (beyond the veil)|Equipment]].  The higher modified draw wins.&lt;br /&gt;
&lt;br /&gt;
* When acting in Conflict Rounds a character may move a number of steps equal to the lower of their [[Stat (beyond the veil)|Prowess]] or [[Stat (beyond the veil)|Agility]] plus their [[Rank (beyond the veil)|Rank]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Beyond_the_Veil&amp;diff=107470</id>
		<title>Category:Beyond the Veil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Beyond_the_Veil&amp;diff=107470"/>
		<updated>2009-04-10T14:46:19Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Beyond the Veil (LARP)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stat_(beyond_the_veil)&amp;diff=107469</id>
		<title>Stat (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stat_(beyond_the_veil)&amp;diff=107469"/>
		<updated>2009-04-10T14:00:00Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Character (beyond the veil)|character]] in [[Beyond the Veil (LARP)|Beyond the Veil]] has 5 stats;&lt;br /&gt;
*Intensity&lt;br /&gt;
*Prowess&lt;br /&gt;
*Manipulation &lt;br /&gt;
*Agility &lt;br /&gt;
*Endurance&lt;br /&gt;
&lt;br /&gt;
The total dots that a character can possess in any one or all five combined is determined by the character’s [[Rank (beyond the veil)|Rank]].  Thus, as a character’s Rank rises or falls their stats will vary accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The stats can be divided into groups in various ways to illustrate their function;&lt;br /&gt;
*Power; Intensity and Prowess&lt;br /&gt;
*Finesse; Manipulation and Agility&lt;br /&gt;
*Resistance; Endurance&lt;br /&gt;
or&lt;br /&gt;
*Offense; Intensity, Prowess, and Manipulation.&lt;br /&gt;
*Defense; Agility and Endurance.&lt;br /&gt;
or&lt;br /&gt;
*Instant; Intensity and Agility.&lt;br /&gt;
*Extended; Prowess and Manipulation.&lt;br /&gt;
*Both; Endurance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Transubstantiation_(beyond_the_veil)&amp;diff=107468</id>
		<title>Transubstantiation (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Transubstantiation_(beyond_the_veil)&amp;diff=107468"/>
		<updated>2009-04-10T13:59:07Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Transubstantiate (beyond the veil)]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Domains_(beyond_the_veil)&amp;diff=107467</id>
		<title>Domains (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Domains_(beyond_the_veil)&amp;diff=107467"/>
		<updated>2009-04-10T13:57:48Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four Domains in [[Beyond the Veil (LARP)|Beyond the Veil]], each corresponding to the various psychic, emotional, and alchemical properties inherent to the spiritual and mortal [[Realm (beyond the veil)|world]]. While [[Rank (beyond the veil)|Rank]] is the measure of how powerful a [[character (beyond the veil)|character]] the Domains a character possesses determines what sort of individual they are, and thus the character’s [[Attunement (beyond the veil)|Attunements]] are a good indication. &lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
*A character may never buy a Domain rating higher than their Rank.  If their Rank is reduced extra levels are suppressed and cannot be used. The exception to this is “bonus” ranks granted by Attunements.&lt;br /&gt;
*A character is limited in how many Domains they can purchase ranks in by their Rank. If the character has purchased Ranks in too many Domains for their current Rank (such as when circumstances force [[Transubstantiation (beyond the veil)| Transubstantiation]] to a lower Rank) the character’s “extra” Domains are suppressed in order from lowest to highest rating (the character must choose which is suppressed if there is a tie).&lt;br /&gt;
&lt;br /&gt;
==Improvement==&lt;br /&gt;
Improving a character’s rating in a Domain costs a number of [[resources (beyond the veil)|Souls]] equal to the new level times the number of times a Domain of that level has been purchased.  Thus a character with [[Cups (beyond the veil)|Cups]] 3 who wants to go from [[Coins (beyond the veil)|Coins]] 2 to Coins 3 would need to spend 6 Souls.&lt;br /&gt;
&lt;br /&gt;
When purchasing a new level in a Domain, the character receives a free Power from that domain of equal or lower level.&lt;br /&gt;
&lt;br /&gt;
==Associations==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!!!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!!!Cups!!&lt;br /&gt;
|-&lt;br /&gt;
|Coins||||Swords&lt;br /&gt;
|-&lt;br /&gt;
|||Wands||&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!!!Desire!!&lt;br /&gt;
|-&lt;br /&gt;
|Flesh||||Instinct&lt;br /&gt;
|-&lt;br /&gt;
|||Will||&lt;br /&gt;
|}&lt;br /&gt;
||+||&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!!!Faith!!&lt;br /&gt;
|-&lt;br /&gt;
|Charity||||Justice&lt;br /&gt;
|-&lt;br /&gt;
|||Joy||&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|||&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!!!Water!!&lt;br /&gt;
|-&lt;br /&gt;
|Earth||||Air&lt;br /&gt;
|-&lt;br /&gt;
|||Fire||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Powers_(beyond_the_veil)&amp;diff=107466</id>
		<title>Powers (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Powers_(beyond_the_veil)&amp;diff=107466"/>
		<updated>2009-04-10T13:55:55Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Powers have a prerequisite rating in one or more [[Domains (beyond the veil)|Domains]].  For example, a Power might have a requirement of [[Swords (beyond the veil)|Swords]] 2, which would require the [[character (beyond the veil)|character]] possess a rating of at least 2 in that Domain, whether through purchasing it, attunements or otherwise. &lt;br /&gt;
&lt;br /&gt;
== Spiritual Powers==&lt;br /&gt;
Spiritual Powers are the sort of direct, supernatural intervention that most mortals associate with holy texts and devoted practitioners, though more often they are effects constrained to other [[Realm (beyond the veil)|Realms]].  If a [[character (beyond the veil)|Denizen]] wishes to shape his [[resources (beyond the veil)|Psyche]] so he can create these effects costs a number of [[resources (beyond the veil)|Souls]] equal to the [[Domains (beyond the veil)|Domain]] prerequisite.&lt;br /&gt;
&lt;br /&gt;
==Worldly Powers==&lt;br /&gt;
Worldly Powers represent the events that a Denizen can cause to occur the mortal plane, whether through actions taken by individuals and groups of that plane or direct spiritual intervention.  These sorts of “Powers” are usually mundane in nature- driven by a Denizen’s ability to whisper through the veil and subtly influence mortals with dreams, premonitions, and gut feelings. An infusion of supernatural power can generate some truly astounding effects, much as the actions of mortals when freed of material constraints can generate supernatural power.  However these Miracles drive or are driven by Mortals and the environment around them. Establishing the sorts of organizations and infrastructure necessary to engineer this sort of event “on demand” requires an 20 [[resources (beyond the veil)|Cash]] and 10 [[resources (beyond the veil)|Strings]] per level of [[Domains (beyond the veil)|Domain]] required to purchase the power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When using Worldly Powers the character generally uses [[resources (beyond the veil)|Agents]].  If they have no such individuals who are tuned to them and pliant to their wishes the cost of activating a Worldly Power is doubled. Conversely, an individual in a hurry or on a budget can sacrifice their Agent to halve the cost- essentially leaving their dedicated servant to catch whatever backlash that the forced job creates.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Available Powers are divided up by their prerequisite Domains.&lt;br /&gt;
*[[Swords (beyond the veil)|Swords]]&lt;br /&gt;
*[[Cups (beyond the veil)|Cups]]&lt;br /&gt;
*[[Coins (beyond the veil)|Coins]]&lt;br /&gt;
*[[Wands (beyond the veil)|Wands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Powers_(beyond_the_veil)&amp;diff=107465</id>
		<title>Powers (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Powers_(beyond_the_veil)&amp;diff=107465"/>
		<updated>2009-04-10T13:55:29Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Powers have a prerequisite rating in one or more [[Domains (beyond the veil)|Domains]].  For example, a Power might have a requirement of [[Swords (beyond the veil)|Swords]] 2, which would require the [[character (beyond the veil)|character]] possess a rating of at least 2 in that Domain, whether through purchasing it, attunements or otherwise. &lt;br /&gt;
&lt;br /&gt;
== Spiritual Powers==&lt;br /&gt;
Spiritual Powers are the sort of direct, supernatural intervention that most mortals associate with holy texts and devoted practitioners, though more often they are effects constrained to other [[Realm (beyond the veil)|Realms]].  If a [[character (beyond the veil)|Denizen]] wishes to shape his [[resources (beyond the veil)|Psyche]] so he can create these effects costs a number of [[resources (beyond the veil)|Souls]] equal to the [[Domains (beyond the veil)|Domain]] prerequisite.&lt;br /&gt;
&lt;br /&gt;
==Worldly Powers==&lt;br /&gt;
Worldly Powers represent the events that a Denizen can cause to occur the mortal plane, whether through actions taken by individuals and groups of that plane or direct spiritual intervention.  These sorts of “Powers” are usually mundane in nature- driven by a Denizen’s ability to whisper through the veil and subtly influence mortals with dreams, premonitions, and gut feelings. An infusion of supernatural power can generate some truly astounding effects, much as the actions of mortals when freed of material constraints can generate supernatural power.  However these Miracles drive or are driven by Mortals and the environment around them. Establishing the sorts of organizations and infrastructure necessary to engineer this sort of event “on demand” requires an 20 [[resources (beyond the veil)|Cash]] and 10 [[resources (beyond the veil)|Strings]] per level of [[Domains (beyond the veil)|Domain]] required to purchase the power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When using Worldly Powers the character generally uses [[resources (beyond the veil)|Agents]].  If they have no such individuals who are tuned to them and pliant to their wishes the cost of activating a Worldly Power is doubled. Conversely, an individual in a hurry or on a budget can sacrifice their Agent to halve the cost- essentially leaving their dedicated servant to catch whatever backlash that the forced job creates.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Available Powers are divided up by their prerequisite Domains.&lt;br /&gt;
*[[Swords (beyond the veil)|Swords]]&lt;br /&gt;
*[[Cups (beyond the veil)|Cups]]&lt;br /&gt;
*[[Coins (beyond the veil)|Coins]]&lt;br /&gt;
*[[Wands (beyond the veil)|Wands]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Resources_(beyond_the_veil)&amp;diff=107464</id>
		<title>Resources (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Resources_(beyond_the_veil)&amp;diff=107464"/>
		<updated>2009-04-10T13:54:44Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following resources can be used and traded by [[character (beyond the veil)|characters]] in [[Beyond the Veil (LARP)|Beyond the Veil]];&lt;br /&gt;
&lt;br /&gt;
==Mortal Ties==&lt;br /&gt;
Valuables;&lt;br /&gt;
*Cash- Money makes the world go round, this is the most basic resource.&lt;br /&gt;
*Strings- While Cash is the most basic resource, a favor has twice the effectiveness- especially when combined with solid currency.&lt;br /&gt;
&lt;br /&gt;
Assets; Unlike most resources, assets are rarely traded. Most produce one point of a given resource each game. Some, referred to as Agents, are helpful in using [[Powers (beyond the veil)|Worldly Powers]].&lt;br /&gt;
*Investments- Produces Cash.&lt;br /&gt;
*Influences- Produces Strings.&lt;br /&gt;
*Cultist- (Agent)&lt;br /&gt;
*Priest- (Agent) Produces Belief.&lt;br /&gt;
*Warlock- (Agent) Produces Instinct.&lt;br /&gt;
*Witch- (Agent) Produces Desire.&lt;br /&gt;
*Sorcerer- (Agent) Produces Will.&lt;br /&gt;
*Enchanter- (Agent) Produces Flesh.&lt;br /&gt;
*Hirophant- (Agent) Produces Earth.&lt;br /&gt;
*Wizard- (Agent) Produces Fire.&lt;br /&gt;
*Mage- (Agent) Produces Air.&lt;br /&gt;
*Thaumaturgist- (Agent) Produces Water.&lt;br /&gt;
&lt;br /&gt;
==Substances==&lt;br /&gt;
In addition to forming the widest array of traded &amp;quot;goods&amp;quot; in the game, Substances relate to the [[attunement (beyond the veil)|Attunements]] a [[character (beyond the veil)|character]] gains as they [[transubstantiate (beyond the veil)|Transubstantiate]] to higher [[rank (beyond the veil)|Rank]].&lt;br /&gt;
&lt;br /&gt;
*Dark substances: These Substances correspond with various sins and negative experiences.&lt;br /&gt;
**Desire- Sorrow, Grief, Despair, Shame, Loss, Loneliness, Isolation, Solitude, and Captivity, and is associated with the [[Domain (beyond the veil)|Domain]] of [[Cups (beyond the veil)|Cups]].&lt;br /&gt;
**Instinct- Hate, Wrath, Rage, Anger, Fear, Terror, Horror, and Nightmares and is associated with the [[Domain (beyond the veil)|Domain]] of [[Wands (beyond the veil)|Wands]].&lt;br /&gt;
**Will- Pride, Arrogance, Conceit, Hubris, Egotism, Envy, Jealousy, Longing, Pain, Agony, and Suffering and is associated with the [[Domain (beyond the veil)|Domain]] of [[Swords (beyond the veil)|Swords]].&lt;br /&gt;
**Flesh- Greed, Gluttony, Lust, Sloth, Corruption, and Decay and is associated with the [[Domain (beyond the veil)|Domain]] of [[Coins (beyond the veil)|Coins]].&lt;br /&gt;
*Material substances; These Substances correspond with the primal and Alchemical elements.&lt;br /&gt;
**Earth- This element also covers Wood, Metal, Crypt, the Grave, and is associated with the [[Domain (beyond the veil)|Domain]] of [[Coins (beyond the veil)|Coins]].&lt;br /&gt;
**Fire- is associated with the [[Domain (beyond the veil)|Domain]] of [[Wands (beyond the veil)|Wands]].&lt;br /&gt;
**Air- This element also covers Shadow and Lightning and is associated with the [[Domain (beyond the veil)|Domain]] of [[Swords (beyond the veil)|Swords]].&lt;br /&gt;
**Water- This element also covers Poisons, Acid, Ice, Frost, and Snow, and is associated with the [[Domain (beyond the veil)|Domain]] of [[Cups (beyond the veil)|Cups]].&lt;br /&gt;
*Light substances; The inverse of the Dark substances, these reflect the virtues and various positive aspects of the world.&lt;br /&gt;
**Faith also celebrates Love and Hope. This is held in the [[Domain (beyond the veil)|Domain]] of [[Cups (beyond the veil)|Cups]].&lt;br /&gt;
**Charity also celebrates all forms of Kindness. This is reflected in the [[Domain (beyond the veil)|Domain]] of [[Coins (beyond the veil)|Coins]].&lt;br /&gt;
**Joy encompasses Jubilation and Ecstasy. This shines in the [[Domain (beyond the veil)|Domain]] of [[Wands (beyond the veil)|Wands]].&lt;br /&gt;
**Justice reflects Temperance and Fairness in all forms. This rests with the [[Domain (beyond the veil)|Domain]] of [[Swords (beyond the veil)|Swords]].&lt;br /&gt;
&lt;br /&gt;
==Raw Sprit==&lt;br /&gt;
*Psyche- In a realm where thought, spirit, and physics are one, this substance also passes as a combination of physical health, willpower, and psychic cohesion. Further, while Psyche can be manipulated just like any other Resource, it is the only resource which is entirely native to the spiritual realm. Unlike other Resources, however, the amount of Psyche a character can possess is limited, and a character’s Max Psyche is determined by adding the character’s Rank and Endurance plus one. A character with no remaining Psyche [[discorporate (beyond the veil)|discorporates]].&lt;br /&gt;
*Belief- &amp;quot;As above, so below.&amp;quot; The raw belief of mortals translates across the veil to the spiritual world as one of the most universal coins of the realm.&lt;br /&gt;
*Souls- While various entities believe strongly in the rights of free will and the involibility of the immortal soul, it is undeniably a worthy resource and stained souls are traded by even the purest entities in their efforts to stymie those who seek to spread darkness.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
Generally, time isn&#039;t traded, though it can be used and wasted. Whether the time is measured in [[conflict resolution (beyond the veil)|conflict rounds]] or downtime, it is always worth keeping track of how your time is spent...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Attunement_(beyond_the_veil)&amp;diff=107463</id>
		<title>Attunement (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Attunement_(beyond_the_veil)&amp;diff=107463"/>
		<updated>2009-04-10T13:53:52Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any [[character (beyond the veil)|Denizen]] above the [[Rank (beyond the veil)|Rank]] of [[Rank (beyond the veil)|Shade]] has one or more Attunements, corrisponding to the [[Resources (beyond the veil)|Substances]] used in their [[Transubstantiate (beyond the veil)|Transubstantiation]]. The most powerful and highly Ranked Denizens manage to achieve multiple Attunements.  In many ways the Attunements chosen represent the &amp;quot;nature&amp;quot; of a Denizen, whether it be a [[Rank (beyond the veil)|Cherubim]] of [[resources (beyond the veil)|Joy]] or a [[Rank (beyond the veil)|Demon]] of [[resources (beyond the veil)|Fire]] and [[Resources (beyond the veil)|Instinct]].  &lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
A Denizen is completely free in the substance it first attunes to, however there are some limitations to additional Attunements. Denizens who attune to a Material Substance, sometimes called Elementals, cannot attune to “opposing” elements- thus they may attune to Fire or Water and Earth or Air. Similarly, a Denizen generally may not be attuned to both Dark and Light Substances, there are no Denizens of Desire and Justice. &lt;br /&gt;
&lt;br /&gt;
An exception to the rule regarding Dark and Light Substances occurrs in a case where a character has assumed two Attunements related to a single [[Domain (beyond the veil)|Domain]] and have no Attunements associated with any other domain.  In this case the character can gain all three Attunements for that Domain through the normal process of [[Transubstantiate (beyond the veil)|Transubstantiation]].  There are legends that with sufficient [[Rank (beyond the veil)|Rank]] and the proper [[Power (beyond the veil)|Powers]] a character can assume a final Attunement specific to their chosen Domain.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
A character which is attuned to one or more [[resources (beyond the veil)|Dark Substances]] is generally referred to as a &#039;&#039;&#039;Malfaesian&#039;&#039;&#039;. If they have any [[resources (beyond the veil)|Material]] Attunements they often have Elemental added before their [[Rank (beyond the veil)|Rank]] title.&lt;br /&gt;
&lt;br /&gt;
If the character is only attuned to [[resources (beyond the veil)|Material Substances]], and neither Light nor Dark, they are referred to as an &#039;&#039;&#039;Elemental&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A character attuned to [[resources (beyond the veil)|Light Substances]] is called a &#039;&#039;&#039;Celestine&#039;&#039;&#039;. Unlike dark attunements Material-attuned Celestines generally do not add Elemental to this title.&lt;br /&gt;
&lt;br /&gt;
Characters who have [[resources (beyond the veil)|Dark, Light, and Material]] attunements are called &#039;&#039;&#039;Oracles&#039;&#039;&#039; and given great respect, but little trust.&lt;br /&gt;
&lt;br /&gt;
==Matching Attunements==&lt;br /&gt;
If a Denizen attempts to damage another&#039;s [[resources (beyond the veil)|Psyche]] for each Attunement that the target and attacker share the target receives a bonus to his defense draw.  This bonus is equal to the shared number of attunements, squared.  &lt;br /&gt;
&lt;br /&gt;
Thus 1 shared Attunement grants +1, 2 grants +4, and 3 grants +9. &lt;br /&gt;
&lt;br /&gt;
If the target shares all of the attacker’s Attunements the attack deals no damage, and as no character may possess no more than 4 Attunements, a pair of characters matching all 4 Attunements automatically deal no damage to one another, as would any character attacking another who shares all of their Attunements.  &lt;br /&gt;
&lt;br /&gt;
This is but one more reason Denizens fear combat with higher Ranked Denizens; Characters who might match their own Attunements; rendering the lower Ranking Denizen unable to do damage, and have still more Attunements; allowing the higher Ranked Denizen to attack, albeit with a penalty.&lt;br /&gt;
&lt;br /&gt;
By some arcane provence of the [[Pact Fundemental (beyond the veil)|Pact Fundemental]] Celestines treat all Light Substances as being the same for determining the Attunement defense bonus and whether the attacker can deal damage at all.&lt;br /&gt;
&lt;br /&gt;
==Granting Domains==&lt;br /&gt;
Each attunement is associated with a [[Domain (beyond the veil)|Domain]], as appropriate to the [[resources (beyond the veil)|Substance]].  For each Light or Dark Attunement a Denizen has that is associated with a given Domain they are granted an additional point in that Domain. If the character posesses an Elemental Attunement it grants two additional levels in the associated Domain. These increases do mean that a character might benefit from an increased rating in Domains they have not otherwise purchased, or that their Domain ratings might exceed those normally available to their Rank.&lt;br /&gt;
&lt;br /&gt;
The Domains and the associated Attunements are;&lt;br /&gt;
*[[Cups (beyond the veil)|Cups]]; Desire, Water, Faith&lt;br /&gt;
*[[Coins (beyond the veil)|Coins]]; Flesh, Earth, Charity&lt;br /&gt;
*[[Wands (beyond the veil)|Wands]]; Instinct, Fire, Joy&lt;br /&gt;
*[[Swords (beyond the veil)|Swords]]; Will, Air, Justice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Transubstantiate_(beyond_the_veil)&amp;diff=107462</id>
		<title>Transubstantiate (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Transubstantiate_(beyond_the_veil)&amp;diff=107462"/>
		<updated>2009-04-10T13:53:14Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Transubstantiation&#039;&#039;&#039; is the process by which a [[character (beyond the veil)|Character]] in [[Beyond the Veil (LARP)|Beyond the Veil]] advances in [[Rank (beyond the veil)|Rank]] and gains [[Attunement (beyond the veil)|Attunements]].&lt;br /&gt;
&lt;br /&gt;
To undergo Transubstantiation a character must be within their own [[Personal Demesne (beyond the veil)|Personal Demesne]], at which point they may shift between [[Rank (beyond the veil)|Ranks]] by spending a number of [[Resources (beyond the veil)|Souls]] equal to the new Rank and a variable amount of a single type of [[Resources (beyond the veil)|Substance]]. The first time a character undergoes Transubstantiation to increase Rank above [[Rank (beyond the veil)|Shade]] they are automatically [[Attunement (beyond the veil)|Attuned]] to the type of Substance used. Generaly, characters will start out with higher Rank, indicating this first Attunement has been chosen.&lt;br /&gt;
&lt;br /&gt;
Additional Transubstantiations to increase Rank must use only a type of Substance to which the character is Attuned unless the character has reached sufficient Rank to gain an additional Attunement. Each time a character Transubstantiates to a higher rank they may still only use a single type of substance, regardless of their number of Attunements.  If the character possesses, or gains, more than one Attunment the type of Substance used must be recorded.  This is because a character may choose to sacrifice Rank, regaining the Souls and Substance spent.  A character that Transubstantiates to a sufficiently low Rank looses an Attunement, in the reverse of the order in which they were gained, but may later choose to regain the same Attunement or gain a different one if and when they restore their higher Rank.&lt;br /&gt;
&lt;br /&gt;
Any forced loss of [[Resources (beyond the veil)|Souls]] or [[Resources (beyond the veil)|Substance]] which a character cannot immediately pay forces them to return to their Personal Demesne and Transubstantiate down in Rank until they have the required Souls and Substance or are [[Rank (beyond the veil)|Shades]]. Immediately after each Transubstantiation the source of the loss is still paid as much as the newly reduced character has resources to pay. &lt;br /&gt;
&lt;br /&gt;
When Transubstantiating to gain Rank the character gains fresh [[Resources (beyond the veil)|Psyche]] for their increased Rank and any increases to their [[Stat (beyond the veil)|Endurance]].  However, when Rank is reduced through Transubstantiation current Psyche is lost from these reductions.  If the Transubstantiation causes the [[Character (beyond the veil)|Denizen]] to [[discorporate (beyond the veil)|discorporate]] they immediately gain a point of Psyche from being within their Personal Demesne, but either the Souls or the Substance they would have gained from the Transubstantiation is lost.&lt;br /&gt;
&lt;br /&gt;
The [[Resources (beyond the veil)|Resources]] needed for each Rank are;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! !!This Rank!!Total!!This Rank!!Total&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039;||&#039;&#039;Substance&#039;&#039;||&#039;&#039;Substance&#039;&#039;||&#039;&#039;Souls&#039;&#039;||&#039;&#039;Souls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|2||4||5||2||3&lt;br /&gt;
|-&lt;br /&gt;
|3||9||14||3||6&lt;br /&gt;
|-&lt;br /&gt;
|4||16||30||4||10&lt;br /&gt;
|-&lt;br /&gt;
|5||25||55||5||15&lt;br /&gt;
|-&lt;br /&gt;
|6||36||91||6||21&lt;br /&gt;
|-&lt;br /&gt;
|7||49||140||7||28&lt;br /&gt;
|-&lt;br /&gt;
|8||64||204||8||36&lt;br /&gt;
|-&lt;br /&gt;
|9||81||285||9||45&lt;br /&gt;
|-&lt;br /&gt;
|10||100||385||10||55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rank_(beyond_the_veil)&amp;diff=107461</id>
		<title>Rank (beyond the veil)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rank_(beyond_the_veil)&amp;diff=107461"/>
		<updated>2009-04-10T13:51:59Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All [[character (beyond the veil)|Characters]] in  [[Beyond the Veil (LARP)|Beyond the Veil]] possess a &#039;&#039;&#039;Rank&#039;&#039;&#039; that ranges between 0 and 10. A character moves up or down through their ranks through the process of [[Transubstantiate (beyond the veil)|Transubstantiation]]. The higher a [[character (beyond the veil)|Denizen&#039;s]] Rank the more advantages they have, including greater ability to spend various [[resources (beyond the veil)|resources]] to improve their situation, higher total and individual [[stat (beyond the veil)|Stats]], and number of [[Attunement (beyond the veil)|Attunements]].&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
In addition to limiting the maximum level of [[Domains (beyond the veil)|Domain]] a character can purchase and use, Rank confers many other benefits and burdens.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Rank!!Cost to Escape{{ref_label|Escape|1|1}}!!Resources per turn{{ref_label|per turn|2|2}}!!Number of Domains{{ref_label|domains|3|3}}!!Total Stats{{ref_label|tstats|4|4}}!!Per Stat{{ref_label|istats|5|5}}!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|0||0||0||0||1||1||Cannot spend Substance, Souls, or Belief on draws{{ref_label|per turn|2|2}}&lt;br /&gt;
|-&lt;br /&gt;
|1||1||1||1||3||2||Cannot spend Souls or Belief on draws.{{ref_label|per turn|2|2}} First Attunement.&lt;br /&gt;
|-&lt;br /&gt;
|2||1||1||2||6||3||Cannot spend Souls on draws.{{ref_label|per turn|2|2}}&lt;br /&gt;
|-&lt;br /&gt;
|3||2||1||2||10||5||&lt;br /&gt;
|-&lt;br /&gt;
|4||3||2||3||15||8||&lt;br /&gt;
|-&lt;br /&gt;
|5||5||2||3||21||13||May choose a second Attunement&lt;br /&gt;
|-&lt;br /&gt;
|6||8||3||3||28||21||&lt;br /&gt;
|-&lt;br /&gt;
|7||12||5||4||36||34||&lt;br /&gt;
|-&lt;br /&gt;
|8||17||8||4||55||45||May choose a third Attunement&lt;br /&gt;
|-&lt;br /&gt;
|9||23||12||4||89||55||&lt;br /&gt;
|-&lt;br /&gt;
|10||30||17||4||144||66||May choose a fourth Attunement&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;{{note_label|Escape|1|1}}This is the cost for a [[character (beyond the veil)|Denizen]] of the given rank to exit their [[Personal Demesne (beyond the veil)|Personal Demesne]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;{{note_label|per turn|2|2}}A character may spend certain [[resources (beyond the veil)|Resources]] to use [[Powers (beyond the veil)|Powers]] or improve their draws during [[conflict resolution (beyond the veil)|conflict]]. This is the maximum amount a character of the given Rank may spend in one conflict turn.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;{{note_label|domains|3|3}} A [[character (beyond the veil)|character]] may purchase ranks in each of the four [[domains (beyond the veil)|Domains]], however this is the maximum number of domains they may access at a given Rank.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;{{note_label|tstats|4|4}} A [[character (beyond the veil)|character&#039;s]] [[stat (beyond the veil)|Stats]] are dictated by their Rank. This is the max number which all of their stats added together may not exceed.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;{{note_label|istats|5|5}} A [[character (beyond the veil)|character&#039;s]] [[stat (beyond the veil)|Stats]] are dictated by their Rank. This is the max number which no single one of their stats may exceed.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
Depending on the types of [[resources (beyond the veil)|Substances]] to which a character is [[Attunement (beyond the veil)|Attuned]] they recieve various terms to identify their level of power.&lt;br /&gt;
All Denizens are referred to as Shades if they are Rank 0, as such individuals have no Attunements.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Rank{{ref_label|Oracle|1|1}}!!Celestine{{ref_label|Light|2|2}}!!Malfaesian{{ref_label|Dark|3|3}}!!Elemental{{ref_label|Element|4|4}}{{ref_label|multi|5|5}}!!Fire{{ref_label|Element|4|4}}!!Air{{ref_label|Element|4|4}}!!Water{{ref_label|Element|4|4}}!!Earth{{ref_label|Element|4|4}}&lt;br /&gt;
|-&lt;br /&gt;
|1||Voice||Fallen|| - ||Salamander||Sylph||Undine||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|2||Watcher||Forsaken|| - ||&lt;br /&gt;
|-&lt;br /&gt;
|3||Cherubim||Imp|| - ||&lt;br /&gt;
|-&lt;br /&gt;
|4||Guardian||Gremlin|| - ||&lt;br /&gt;
|-&lt;br /&gt;
|5||Malikim||Demon&lt;br /&gt;
|-&lt;br /&gt;
|6||Archon||Devil&lt;br /&gt;
|-&lt;br /&gt;
|7||Angel||Fiend&lt;br /&gt;
|-&lt;br /&gt;
|8||Seraphim||Archdemon&lt;br /&gt;
|-&lt;br /&gt;
|9||Archangel||Archdevil&lt;br /&gt;
|-&lt;br /&gt;
|10||Dominion||Archfiend&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;{{note_label|Oracle|1|1}} [[Attunement (beyond the veil)|Oracles]] recieve no special rank-based names.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;{{note_label|Light|2|2}} [[Character (beyond the veil)|Denizens]] [[Attunement (beyond the veil)|Attuned]] to [[Resources (beyond the veil)|Light Substances.]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;{{note_label|Dark|3|3}} [[Character (beyond the veil)|Denizens]] [[Attunement (beyond the veil)|Attuned]] to [[resources (beyond the veil)|Dark Substances]] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;{{note_label|Element|4|4}} Dispite assumptions about &amp;quot;association&amp;quot; through their [[Attunement (beyond the veil)|Attunement]] to [[resources (beyond the veil)|Material Substances]], [[Attunement (beyond the veil)|Elemental]] [[Character (beyond the veil)|Denizens]] with only one element favor different Rank names based on their element.  Mixed element Denizens, however, share a single structure.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;{{note_label|Multi|5|5}} Because a character must be at least rank 5 to have the necessarry 2 Attunements there are no terms for lower-ranked multi-elemental Denizens&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyond the Veil]]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
</feed>