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	<updated>2026-05-15T16:10:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Edge_of_the_Rebellion&amp;diff=270364</id>
		<title>Edge of the Rebellion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Edge_of_the_Rebellion&amp;diff=270364"/>
		<updated>2014-09-19T01:03:49Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A FFG Star Wars RPG Play by Post game being run by rooneg. The game is primarily run using the Age of Rebellion rules, but players are welcome to use content from Edge of the Empire as well.&lt;br /&gt;
&lt;br /&gt;
=== Helpful Links ===&lt;br /&gt;
&lt;br /&gt;
* [http://orokos.com/roll/ The orokos.com dice roller]&lt;br /&gt;
* Our OOC thread&lt;br /&gt;
* Our IC thread&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
&lt;br /&gt;
{{:Edge of the Rebellion/Koyi Dura}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:Edge of the Rebellion/Malena Korris}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:Edge of the Rebellion/Palakwi Torr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:Edge of the Rebellion/Dajo_Zess}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:Edge of the Rebellion/Camie Marstrap}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:Edge of the Rebellion/Ulkar}}&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Edge_of_the_Rebellion/Ulkar&amp;diff=270363</id>
		<title>Edge of the Rebellion/Ulkar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Edge_of_the_Rebellion/Ulkar&amp;diff=270363"/>
		<updated>2014-09-19T01:02:40Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: Created page with &amp;quot;==== Ulkar, Mon Calamari Mechanic ====  frame|  Ulkar was an engineer at the Mon Calamari shipyards before the Empire conquered the planet. Wh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Ulkar, Mon Calamari Mechanic ====&lt;br /&gt;
&lt;br /&gt;
[[File:MonCalamariEngineer.jpg|frame|]]&lt;br /&gt;
&lt;br /&gt;
Ulkar was an engineer at the Mon Calamari shipyards before the Empire conquered the planet. When the planet was subjugated, he managed to escape on one of the transports that got out of the system before the Empire locked it down. Since then, he spent time on the Outer Rim, serving as a mechanic at spaceports and on several smuggling vessels. Generally sullen and pessimistic, the Mon Calamari&#039;s rebellion against the Empire and the liberation of Dac served as a catalyst to boost his spirits. On hearing the news, he joined the Rebellion as rapidly as he could, after talking an old smuggling friend into dropping him in the Mon Calamari system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ulkar&lt;br /&gt;
Race: Mon Calamari&lt;br /&gt;
Career: Engineer&lt;br /&gt;
Specialization: Mechanic&lt;br /&gt;
&lt;br /&gt;
Brawn 2&lt;br /&gt;
Agility 3&lt;br /&gt;
Intellect 4&lt;br /&gt;
Cunning 2&lt;br /&gt;
Willpower 2&lt;br /&gt;
Presence 2&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
Athletics 1&lt;br /&gt;
Computers 1&lt;br /&gt;
Mechanics 2&lt;br /&gt;
Perception 1&lt;br /&gt;
Piloting (Space) 2&lt;br /&gt;
Skulduggery 1&lt;br /&gt;
Vigilance 1&lt;br /&gt;
&lt;br /&gt;
Combat Skills&lt;br /&gt;
Brawl 1&lt;br /&gt;
Ranged (Light) 1&lt;br /&gt;
&lt;br /&gt;
Knowledge Skills&lt;br /&gt;
Education 1&lt;br /&gt;
Outer Rim 1&lt;br /&gt;
&lt;br /&gt;
Soak 2&lt;br /&gt;
Wounds 12&lt;br /&gt;
Strain 12&lt;br /&gt;
Defense 0&lt;br /&gt;
&lt;br /&gt;
Duty: Tech Procurement 5 - Better tech equals more dead Imps&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
Light blaster pistol&lt;br /&gt;
Heavy clothing&lt;br /&gt;
Datapad&lt;br /&gt;
Comlink (handheld)&lt;br /&gt;
Glow rod&lt;br /&gt;
Utility belt&lt;br /&gt;
15 credits&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:MonCalamariEngineer.jpg&amp;diff=270362</id>
		<title>File:MonCalamariEngineer.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:MonCalamariEngineer.jpg&amp;diff=270362"/>
		<updated>2014-09-19T01:01:13Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Vaun_Koleck,_Voidmaster&amp;diff=260449</id>
		<title>Vaun Koleck, Voidmaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Vaun_Koleck,_Voidmaster&amp;diff=260449"/>
		<updated>2014-03-09T18:56:59Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Dunwich_Dynasty|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ship&#039;s Role !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Vaun Koleck || Darth Illithid || Void-Master || -- || 1 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage&lt;br /&gt;
|-&lt;br /&gt;
| Battlefleet || Child of the Creed || Crusade (Call of War) || Dark Voyage || Pride || --&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 27 || 60 || 30 || 30 || 50 || 30 || 35 || 38 || 48 || 11 || 3 || 3 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Untrained Basic skills&lt;br /&gt;
    Barter(Fel): 24&lt;br /&gt;
    Carouse(T): 15&lt;br /&gt;
    Charm(Fel): 24&lt;br /&gt;
    Climb(S): 15&lt;br /&gt;
    Command(Fel): 24&lt;br /&gt;
    Concealment(Ag): 25&lt;br /&gt;
    Contortionist(Ag): 25&lt;br /&gt;
    Deceive(Fel): 24&lt;br /&gt;
    Disguise(Fel): 24&lt;br /&gt;
    Evaluate(Int): 15&lt;br /&gt;
    Inquiry(Fel): 24&lt;br /&gt;
    Intimidate(S): 15&lt;br /&gt;
    Logic(Int): 15&lt;br /&gt;
    Scrutiny(Per): 17&lt;br /&gt;
    Search(Per): 17&lt;br /&gt;
    Silent Move(Ag): 25&lt;br /&gt;
    Swim(S): 15&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
Trained skills&lt;br /&gt;
    Awareness (Per): 35&lt;br /&gt;
    Common Lore (Imperial Navy, War) (Int): 30&lt;br /&gt;
    Dodge (Ag): 50&lt;br /&gt;
    Drive (Ground Vehicles) (Ag): 50&lt;br /&gt;
    Forbidden Lore (Xenos) +10 (Int): 30&lt;br /&gt;
    Gamble (Int): 30&lt;br /&gt;
    Navigation (Stellar) (Int): 30&lt;br /&gt;
    Pilot (Spacecraft) +10 (Ag): 50&lt;br /&gt;
    Pilot (Flyers) (Ag): 50&lt;br /&gt;
    Scholastic Lore (Astromancy) (Int): 30&lt;br /&gt;
    Scrutiny (Per): 35&lt;br /&gt;
    Speak Language (Battleship War Cant) (Int): 30&lt;br /&gt;
    Speak Language (Low Gothic) (Int): 30&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
*Hatred (Ork)&lt;br /&gt;
*Melee Weapon Training (Universal)&lt;br /&gt;
*Nerves of Steel&lt;br /&gt;
*Peer (Military)&lt;br /&gt;
*Pistol Weapon Training (Universal)&lt;br /&gt;
*Unshakeable Faith&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
*Void Accustomed&lt;br /&gt;
**Immune to space sickness, low-grav/zero-grav not difficult terrain&lt;br /&gt;
*Ship-Bound Fighter&lt;br /&gt;
**-2 to Initiative and double BS penalty for firing weapons at long range when planetside and not in a confined environment&lt;br /&gt;
*Mastery of Small Craft&lt;br /&gt;
**Can re-roll all failed Pilot tests with small craft – shuttles, heavy lifters, guncutters, star fighters, etc.&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Weaponname !! Accuracyname !! Classname !! Rangename !! ROFname !! Damagename !! Nom De Plume !! Clip Name !! Reloadname !! Specialabilityname !! Weightname !! Rarityname&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Armor Name&#039;&#039;&#039;&lt;br /&gt;
** Fun and exciting subsystems&lt;br /&gt;
** Other notes&lt;br /&gt;
** Power requirements, if any&lt;br /&gt;
** Amount of AP provided&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
XXX - Advanced Purchased&lt;br /&gt;
&lt;br /&gt;
YYY - Awarded on Y Date&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Vladimir_Priest&amp;diff=257463</id>
		<title>Vladimir Priest</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Vladimir_Priest&amp;diff=257463"/>
		<updated>2014-02-07T04:34:35Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: Created page with &amp;quot;Back to Mission Log: Kill-Team Mortalis  == Background == The Blood Reavers are among the most feared and hated chapters of the Adeptus Astartes. Descended from the Blood ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Mission Log: Kill-Team Mortalis]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The Blood Reavers are among the most feared and hated chapters of the Adeptus Astartes. Descended from the Blood Angels, they are predators first and foremost, often consuming the blood of their prey (which is anyone they&#039;re assigned to kill), whether they&#039;re in the thrall of the Red Thirst or not, in addition to killing them. The Imperium, and particularly the Inquisition, often uses them as terror troops, a task they excel at.&lt;br /&gt;
&lt;br /&gt;
Despite their terrifying reputation and the actions backing it up, most Blood Reavers bear no specific malice towards their prey - they&#039;re hunters simply because that&#039;s the divine destiny laid upon them by Sanguinius, and hunting the prey they&#039;ve been assigned is how they fulfill that destiny; to do otherwise would be a blasphemous rejection of their assigned role. Vladimir Priest, by contrast, relishes his role as a hunter. He loves the pursuit, the fight, the kill, the challenge - everything. He often takes trophies from particularly challenging kills in addition to drinking their blood (the prey&#039;s weapon if it&#039;s an intelligence race, a claw or tooth if it&#039;s a creature like a Tyranid).&lt;br /&gt;
&lt;br /&gt;
Vladimir often views the xenos he hunts as a member of the Deathwatch as little more than exotic food. In his estimation, xenos are weak in either mind, body or both, and therefore deserving only of the role of prey. His view on humans is a bit more nuanced - while humans are undoubtedly weaker in body and mind than Astartes such as him, the very existence of the Astartes proves to Priest that there is great potential that can be unlocked within humanity. As a result, unless they are his assigned prey, he tends to treat normal humans with pity - after all, they have not ascended to the same heights he and other Astartes have.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Vladimir Priest || CaptainReynolds6 || Assault Marine || Blood Reavers || 1 || 17,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Primarch&#039;s Curse !! Chapter Demeanor !! Personal Demeanor !! Past Event&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;replace me&amp;gt; || The Red Thirst || Scornful || &amp;lt;replace me&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 60 || 35 || 60 || 40 || 60 || 40 || 50 || 40 || 30 || 21 || 3 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Untrained Basic skills&lt;br /&gt;
    Carouse(T):&lt;br /&gt;
    Charm(Fel):&lt;br /&gt;
    Command(Fel):&lt;br /&gt;
    Contortionist(Ag):&lt;br /&gt;
    Deceive(Fel):&lt;br /&gt;
    Evaluate(Int):&lt;br /&gt;
    Gamble(Int):&lt;br /&gt;
    Inquiry(Fel):&lt;br /&gt;
    Intimidate(S):&lt;br /&gt;
    Logic(Int):&lt;br /&gt;
    Scrutiny(Per):&lt;br /&gt;
    Search(Per):&lt;br /&gt;
    Silent Move(Ag):&lt;br /&gt;
    Swim(S):&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
Trained skills&lt;br /&gt;
    Awareness (Per):&lt;br /&gt;
    Ciphers (Chapter Runes) (Int):&lt;br /&gt;
    Climb (S):&lt;br /&gt;
    Dodge (Ag):&lt;br /&gt;
    Common Lore (Adeptus Astartes) (Int):&lt;br /&gt;
    Common Lore (Imperium) (Int):&lt;br /&gt;
    Common Lore (War) (Int):&lt;br /&gt;
    Concealment (Ag):&lt;br /&gt;
    Drive (Ground Vehicles) (Ag):&lt;br /&gt;
    Intimidate (S):&lt;br /&gt;
    Literacy (Int):&lt;br /&gt;
    Navigation (Surface) (Int):&lt;br /&gt;
    Scholastic Lore (Codex Astartes) (Int):&lt;br /&gt;
    Silent Move (Ag):&lt;br /&gt;
    Speak Language (High Gothic, Low Gothic) (Int):&lt;br /&gt;
    Tactics (choose one) (Int):&lt;br /&gt;
    Tracking (Int):&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
*&#039;&#039;&#039;Ambidextrous&#039;&#039;&#039;&lt;br /&gt;
**Use either hand equally well&lt;br /&gt;
*&#039;&#039;&#039;Astartes Weapons Training&#039;&#039;&#039;&lt;br /&gt;
**Use Astartes weapons without penalty&lt;br /&gt;
*&#039;&#039;&#039;Bulging Biceps&#039;&#039;&#039;&lt;br /&gt;
**Remove bracing requirement for certain weapons&lt;br /&gt;
*&#039;&#039;&#039;Heightened Senses (Hearing, Sight)&#039;&#039;&#039;&lt;br /&gt;
**Gain +10 to particular sense&lt;br /&gt;
*&#039;&#039;&#039;Killing Strike&#039;&#039;&#039;&lt;br /&gt;
**Spend a Fate Point to make your melee attack impossible to parry or dodge&lt;br /&gt;
*&#039;&#039;&#039;Nerves of Steel&#039;&#039;&#039;&lt;br /&gt;
**Reroll failed tests to avoid pinning&lt;br /&gt;
*&#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
**Ready as a Free Action&lt;br /&gt;
*&#039;&#039;&#039;Resistance (Psychic Powers&#039;&#039;&#039;&lt;br /&gt;
**Gain +10 on Resistance tests&lt;br /&gt;
*&#039;&#039;&#039;True Grit&#039;&#039;&#039;&lt;br /&gt;
**Reduce Critical Damage the character takes&lt;br /&gt;
*&#039;&#039;&#039;Unarmed Master&#039;&#039;&#039;&lt;br /&gt;
**Unarmed attacks do 1d10+SB damage and lack the Primitive trait&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
*&#039;&#039;&#039;Unnatural Strength x2&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unnatural Toughness x2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Weaponname !! Accuracyname !! Classname !! Rangename !! ROFname !! Damagename !! Nom De Plume !! Clip Name !! Reloadname !! Specialabilityname !! Weightname !! Rarityname&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Armor Name&#039;&#039;&#039;&lt;br /&gt;
** Power Armor History and effects&lt;br /&gt;
** Other notes&lt;br /&gt;
** Power requirements, if any&lt;br /&gt;
** Amount of AP provided&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Advances&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=257373</id>
		<title>Kaban Q-9 (Celestial Illuminations)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=257373"/>
		<updated>2014-02-06T18:00:23Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Breakdown of XP Spent: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mechanicus_Enginseer_by_Ning.jpg|right|]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Career:&#039;&#039;&#039; Tech-Priest&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;40&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; &#039;&#039;Gaunt - 1.8 meters tall, 60kg weight&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Colouration:&#039;&#039;&#039; &#039;&#039;Fair skin, blond hair, gray eyes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &#039;&#039;Long, flowing hair)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Divination:&#039;&#039;&#039; &#039;&#039;&amp;quot;A suspicious mind is a healthy mind&amp;quot; - +3 Perception&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039; &#039;&#039;Phlegmatic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Actor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Campaign:&#039;&#039;&#039; [[Celestial_Illuminations_(Dark_Heresy)| Celestial Illuminations]]&lt;br /&gt;
* &#039;&#039;&#039;System:&#039;&#039;&#039; &#039;&#039;Dark Heresy&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Player:&#039;&#039;&#039; Darth Illithid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Background: ====&lt;br /&gt;
Born nearly fifty years ago on a little-known Mechanicus research outpost, Kaban Q-9 was inducted into the Adeptus Mechanicus at an early age. He spent most of his life aboard the research outpost, Skyllian 0091, until an Inquisition vessel recruited him as a replacement for one of their tech-priests who had perished in void combat. Inducted into the service of the Inquisition, Kaban Q-9 hopes for nothing more than to stamp out tech-heresy wherever he finds it. His demeanor is generally cold, but unlike the more senior members of the Mechanicus, he still has much of his humanity and tries to relate to those who don&#039;t follow the Omnissiah as best as he can.&lt;br /&gt;
&lt;br /&gt;
When the Inquisition arrived at Skyllian 0091, they requested a single adept from the Mechanicus. As Kaban Q-9 was of fairly low rank and was considered expendable, he was the one chosen. Now, he is determined to prove his superiors incorrect and seeks to gain standing and prestige within the Adeptus Mechanicus to prove his worth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance: ====&lt;br /&gt;
Kaban Q-9 has, like many tech-priests from Skyllian 0091, a gaunt, almost emaciated build. However, it can sometimes be difficult to notice this, as he typically wears his rust red Mechanicus robes over his flak armor, disguising his build somewhat. Unusual for a tech-priest, he has left his hair long, and it can be seen hanging limply on the rare occasions he removes his hood. He has a slight bit of a stoop, as a result of the implants attached to his spine and lower body, making him look slightly older than his 40 standard years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Characteristics: ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BS&#039;&#039;&#039; 35 (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; S&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; 35 (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ag&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 45 (50)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fel&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==== Origin: ====&lt;br /&gt;
*&#039;&#039;&#039;Point of Origin:&#039;&#039;&#039; &#039;&#039;Research Outpost&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Forge World Skills:&#039;&#039;&#039; Common Lore (Tech) and Common Lore (Machine Cult) are Basic skills.&lt;br /&gt;
*&#039;&#039;&#039;Fit For Purpose:&#039;&#039;&#039; +3 Willpower&lt;br /&gt;
*&#039;&#039;&#039;Stranger to the Cult:&#039;&#039;&#039; -10 to Common Lore (Imperial Creed) tests, -5 to Fellowship tests in formal interactions with the Ecclesiarchy.&lt;br /&gt;
*&#039;&#039;&#039;Credo Omnissiah:&#039;&#039;&#039; Gain the Technical Knock talent.&lt;br /&gt;
*&#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Electro-Graft, Electoo Inductors, Respirator Unit, Cyber-mantle, Potentia Coil, Cranial Circuitry&lt;br /&gt;
&lt;br /&gt;
==== Skills: ====&lt;br /&gt;
*Literacy&lt;br /&gt;
*Logic&lt;br /&gt;
*Medicae&lt;br /&gt;
*Secret Tongue (Tech)&lt;br /&gt;
*Speak Language (Low Gothic)&lt;br /&gt;
*Tech-Use +10&lt;br /&gt;
*Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
==== Talents: ====&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Binary Chatter&lt;br /&gt;
*Electro-Graft Use&lt;br /&gt;
*Luminen Charge&lt;br /&gt;
*Luminen Shock&lt;br /&gt;
*Mechadendrite Use (Utility)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Training (Las)&lt;br /&gt;
*Technical Knock&lt;br /&gt;
&lt;br /&gt;
==== Gear: ====&lt;br /&gt;
*Metal staff&lt;br /&gt;
*Las pistol w/ 4 charge packs&lt;br /&gt;
*Las carbine w/ 4 charge packs&lt;br /&gt;
*Knife&lt;br /&gt;
*Glow lamp&lt;br /&gt;
*Data-slate&lt;br /&gt;
*Mechanicus robes/vestments (Good Quality)&lt;br /&gt;
*1d10 spare parts&lt;br /&gt;
*Vial of Sacred Machine Oil&lt;br /&gt;
*Auspex&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Guard flak armor&lt;br /&gt;
*Utility Mechadendrite&lt;br /&gt;
*840 thrones&lt;br /&gt;
&lt;br /&gt;
==== Breakdown of XP Spent: ====&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting Skills:&#039;&#039;&#039; Literacy, Secret Tongue (Tech), Speak Language (Low Gothic), Tech-Use, Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Talents:&#039;&#039;&#039; Basic Weapon Training (Las), Electro-Graft Use, Melee Weapon Training (Primitive), Pistol Training (Las), Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Total XP:&#039;&#039;&#039; 1,250&lt;br /&gt;
*&#039;&#039;&#039;Spent XP:&#039;&#039;&#039; 1,250&lt;br /&gt;
*&#039;&#039;&#039;Unspent XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1: Technographer (0-499)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
250 Simple Ballistic Skill +5&lt;br /&gt;
&lt;br /&gt;
100 Simple Intelligence +5&lt;br /&gt;
&lt;br /&gt;
100 Logic&lt;br /&gt;
&lt;br /&gt;
100 Binary Chatter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2: Mech-Wright (500-999)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Tech Use +10&lt;br /&gt;
&lt;br /&gt;
100 Luminen Charge&lt;br /&gt;
&lt;br /&gt;
200 Luminen Shock&lt;br /&gt;
&lt;br /&gt;
100 Medicae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3: Electro-Priest (1,000-1,999)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Simple Toughness +5&lt;br /&gt;
&lt;br /&gt;
100 Mechadendrite Use (Utility)&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=257372</id>
		<title>Kaban Q-9 (Celestial Illuminations)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=257372"/>
		<updated>2014-02-06T17:59:52Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Breakdown of XP Spent: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mechanicus_Enginseer_by_Ning.jpg|right|]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Career:&#039;&#039;&#039; Tech-Priest&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;40&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; &#039;&#039;Gaunt - 1.8 meters tall, 60kg weight&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Colouration:&#039;&#039;&#039; &#039;&#039;Fair skin, blond hair, gray eyes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &#039;&#039;Long, flowing hair)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Divination:&#039;&#039;&#039; &#039;&#039;&amp;quot;A suspicious mind is a healthy mind&amp;quot; - +3 Perception&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039; &#039;&#039;Phlegmatic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Actor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Campaign:&#039;&#039;&#039; [[Celestial_Illuminations_(Dark_Heresy)| Celestial Illuminations]]&lt;br /&gt;
* &#039;&#039;&#039;System:&#039;&#039;&#039; &#039;&#039;Dark Heresy&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Player:&#039;&#039;&#039; Darth Illithid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Background: ====&lt;br /&gt;
Born nearly fifty years ago on a little-known Mechanicus research outpost, Kaban Q-9 was inducted into the Adeptus Mechanicus at an early age. He spent most of his life aboard the research outpost, Skyllian 0091, until an Inquisition vessel recruited him as a replacement for one of their tech-priests who had perished in void combat. Inducted into the service of the Inquisition, Kaban Q-9 hopes for nothing more than to stamp out tech-heresy wherever he finds it. His demeanor is generally cold, but unlike the more senior members of the Mechanicus, he still has much of his humanity and tries to relate to those who don&#039;t follow the Omnissiah as best as he can.&lt;br /&gt;
&lt;br /&gt;
When the Inquisition arrived at Skyllian 0091, they requested a single adept from the Mechanicus. As Kaban Q-9 was of fairly low rank and was considered expendable, he was the one chosen. Now, he is determined to prove his superiors incorrect and seeks to gain standing and prestige within the Adeptus Mechanicus to prove his worth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance: ====&lt;br /&gt;
Kaban Q-9 has, like many tech-priests from Skyllian 0091, a gaunt, almost emaciated build. However, it can sometimes be difficult to notice this, as he typically wears his rust red Mechanicus robes over his flak armor, disguising his build somewhat. Unusual for a tech-priest, he has left his hair long, and it can be seen hanging limply on the rare occasions he removes his hood. He has a slight bit of a stoop, as a result of the implants attached to his spine and lower body, making him look slightly older than his 40 standard years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Characteristics: ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BS&#039;&#039;&#039; 35 (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; S&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; 35 (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ag&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 45 (50)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fel&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==== Origin: ====&lt;br /&gt;
*&#039;&#039;&#039;Point of Origin:&#039;&#039;&#039; &#039;&#039;Research Outpost&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Forge World Skills:&#039;&#039;&#039; Common Lore (Tech) and Common Lore (Machine Cult) are Basic skills.&lt;br /&gt;
*&#039;&#039;&#039;Fit For Purpose:&#039;&#039;&#039; +3 Willpower&lt;br /&gt;
*&#039;&#039;&#039;Stranger to the Cult:&#039;&#039;&#039; -10 to Common Lore (Imperial Creed) tests, -5 to Fellowship tests in formal interactions with the Ecclesiarchy.&lt;br /&gt;
*&#039;&#039;&#039;Credo Omnissiah:&#039;&#039;&#039; Gain the Technical Knock talent.&lt;br /&gt;
*&#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Electro-Graft, Electoo Inductors, Respirator Unit, Cyber-mantle, Potentia Coil, Cranial Circuitry&lt;br /&gt;
&lt;br /&gt;
==== Skills: ====&lt;br /&gt;
*Literacy&lt;br /&gt;
*Logic&lt;br /&gt;
*Medicae&lt;br /&gt;
*Secret Tongue (Tech)&lt;br /&gt;
*Speak Language (Low Gothic)&lt;br /&gt;
*Tech-Use +10&lt;br /&gt;
*Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
==== Talents: ====&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Binary Chatter&lt;br /&gt;
*Electro-Graft Use&lt;br /&gt;
*Luminen Charge&lt;br /&gt;
*Luminen Shock&lt;br /&gt;
*Mechadendrite Use (Utility)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Training (Las)&lt;br /&gt;
*Technical Knock&lt;br /&gt;
&lt;br /&gt;
==== Gear: ====&lt;br /&gt;
*Metal staff&lt;br /&gt;
*Las pistol w/ 4 charge packs&lt;br /&gt;
*Las carbine w/ 4 charge packs&lt;br /&gt;
*Knife&lt;br /&gt;
*Glow lamp&lt;br /&gt;
*Data-slate&lt;br /&gt;
*Mechanicus robes/vestments (Good Quality)&lt;br /&gt;
*1d10 spare parts&lt;br /&gt;
*Vial of Sacred Machine Oil&lt;br /&gt;
*Auspex&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Guard flak armor&lt;br /&gt;
*Utility Mechadendrite&lt;br /&gt;
*840 thrones&lt;br /&gt;
&lt;br /&gt;
==== Breakdown of XP Spent: ====&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting Skills:&#039;&#039;&#039; Literacy, Secret Tongue (Tech), Speak Language (Low Gothic), Tech-Use, Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Talents:&#039;&#039;&#039; Basic Weapon Training (Las), Electro-Graft Use, Melee Weapon Training (Primitive), Pistol Training (Las), Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total XP:&#039;&#039;&#039; 1,250&lt;br /&gt;
&#039;&#039;&#039;Spent XP:&#039;&#039;&#039; 1,250&lt;br /&gt;
&#039;&#039;&#039;Unspent XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1: Technographer (0-499)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
250 Simple Ballistic Skill +5&lt;br /&gt;
&lt;br /&gt;
100 Simple Intelligence +5&lt;br /&gt;
&lt;br /&gt;
100 Logic&lt;br /&gt;
&lt;br /&gt;
100 Binary Chatter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2: Mech-Wright (500-999)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Tech Use +10&lt;br /&gt;
&lt;br /&gt;
100 Luminen Charge&lt;br /&gt;
&lt;br /&gt;
200 Luminen Shock&lt;br /&gt;
&lt;br /&gt;
100 Medicae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3: Electro-Priest (1,000-1,999)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Simple Toughness +5&lt;br /&gt;
&lt;br /&gt;
100 Mechadendrite Use (Utility)&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=257371</id>
		<title>Kaban Q-9 (Celestial Illuminations)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=257371"/>
		<updated>2014-02-06T17:58:25Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Breakdown of XP Spent: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mechanicus_Enginseer_by_Ning.jpg|right|]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Career:&#039;&#039;&#039; Tech-Priest&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;40&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; &#039;&#039;Gaunt - 1.8 meters tall, 60kg weight&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Colouration:&#039;&#039;&#039; &#039;&#039;Fair skin, blond hair, gray eyes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &#039;&#039;Long, flowing hair)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Divination:&#039;&#039;&#039; &#039;&#039;&amp;quot;A suspicious mind is a healthy mind&amp;quot; - +3 Perception&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039; &#039;&#039;Phlegmatic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Actor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Campaign:&#039;&#039;&#039; [[Celestial_Illuminations_(Dark_Heresy)| Celestial Illuminations]]&lt;br /&gt;
* &#039;&#039;&#039;System:&#039;&#039;&#039; &#039;&#039;Dark Heresy&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Player:&#039;&#039;&#039; Darth Illithid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Background: ====&lt;br /&gt;
Born nearly fifty years ago on a little-known Mechanicus research outpost, Kaban Q-9 was inducted into the Adeptus Mechanicus at an early age. He spent most of his life aboard the research outpost, Skyllian 0091, until an Inquisition vessel recruited him as a replacement for one of their tech-priests who had perished in void combat. Inducted into the service of the Inquisition, Kaban Q-9 hopes for nothing more than to stamp out tech-heresy wherever he finds it. His demeanor is generally cold, but unlike the more senior members of the Mechanicus, he still has much of his humanity and tries to relate to those who don&#039;t follow the Omnissiah as best as he can.&lt;br /&gt;
&lt;br /&gt;
When the Inquisition arrived at Skyllian 0091, they requested a single adept from the Mechanicus. As Kaban Q-9 was of fairly low rank and was considered expendable, he was the one chosen. Now, he is determined to prove his superiors incorrect and seeks to gain standing and prestige within the Adeptus Mechanicus to prove his worth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance: ====&lt;br /&gt;
Kaban Q-9 has, like many tech-priests from Skyllian 0091, a gaunt, almost emaciated build. However, it can sometimes be difficult to notice this, as he typically wears his rust red Mechanicus robes over his flak armor, disguising his build somewhat. Unusual for a tech-priest, he has left his hair long, and it can be seen hanging limply on the rare occasions he removes his hood. He has a slight bit of a stoop, as a result of the implants attached to his spine and lower body, making him look slightly older than his 40 standard years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Characteristics: ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BS&#039;&#039;&#039; 35 (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; S&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; 35 (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ag&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 45 (50)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fel&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==== Origin: ====&lt;br /&gt;
*&#039;&#039;&#039;Point of Origin:&#039;&#039;&#039; &#039;&#039;Research Outpost&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Forge World Skills:&#039;&#039;&#039; Common Lore (Tech) and Common Lore (Machine Cult) are Basic skills.&lt;br /&gt;
*&#039;&#039;&#039;Fit For Purpose:&#039;&#039;&#039; +3 Willpower&lt;br /&gt;
*&#039;&#039;&#039;Stranger to the Cult:&#039;&#039;&#039; -10 to Common Lore (Imperial Creed) tests, -5 to Fellowship tests in formal interactions with the Ecclesiarchy.&lt;br /&gt;
*&#039;&#039;&#039;Credo Omnissiah:&#039;&#039;&#039; Gain the Technical Knock talent.&lt;br /&gt;
*&#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Electro-Graft, Electoo Inductors, Respirator Unit, Cyber-mantle, Potentia Coil, Cranial Circuitry&lt;br /&gt;
&lt;br /&gt;
==== Skills: ====&lt;br /&gt;
*Literacy&lt;br /&gt;
*Logic&lt;br /&gt;
*Medicae&lt;br /&gt;
*Secret Tongue (Tech)&lt;br /&gt;
*Speak Language (Low Gothic)&lt;br /&gt;
*Tech-Use +10&lt;br /&gt;
*Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
==== Talents: ====&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Binary Chatter&lt;br /&gt;
*Electro-Graft Use&lt;br /&gt;
*Luminen Charge&lt;br /&gt;
*Luminen Shock&lt;br /&gt;
*Mechadendrite Use (Utility)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Training (Las)&lt;br /&gt;
*Technical Knock&lt;br /&gt;
&lt;br /&gt;
==== Gear: ====&lt;br /&gt;
*Metal staff&lt;br /&gt;
*Las pistol w/ 4 charge packs&lt;br /&gt;
*Las carbine w/ 4 charge packs&lt;br /&gt;
*Knife&lt;br /&gt;
*Glow lamp&lt;br /&gt;
*Data-slate&lt;br /&gt;
*Mechanicus robes/vestments (Good Quality)&lt;br /&gt;
*1d10 spare parts&lt;br /&gt;
*Vial of Sacred Machine Oil&lt;br /&gt;
*Auspex&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Guard flak armor&lt;br /&gt;
*Utility Mechadendrite&lt;br /&gt;
*840 thrones&lt;br /&gt;
&lt;br /&gt;
==== Breakdown of XP Spent: ====&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting Skills:&#039;&#039;&#039; Literacy, Secret Tongue (Tech), Speak Language (Low Gothic), Tech-Use, Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Talents:&#039;&#039;&#039; Basic Weapon Training (Las), Electro-Graft Use, Melee Weapon Training (Primitive), Pistol Training (Las), Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1: Technographer (0-499)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
250 Simple Ballistic Skill +5&lt;br /&gt;
&lt;br /&gt;
100 Simple Intelligence +5&lt;br /&gt;
&lt;br /&gt;
100 Logic&lt;br /&gt;
&lt;br /&gt;
100 Binary Chatter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2: Mech-Wright (500-999)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Tech Use +10&lt;br /&gt;
&lt;br /&gt;
100 Luminen Charge&lt;br /&gt;
&lt;br /&gt;
200 Luminen Shock&lt;br /&gt;
&lt;br /&gt;
100 Medicae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3: Electro-Priest (1,000-1,999)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Simple Toughness +5&lt;br /&gt;
&lt;br /&gt;
100 Mechadendrite Use (Utility)&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=257370</id>
		<title>Kaban Q-9 (Celestial Illuminations)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=257370"/>
		<updated>2014-02-06T17:55:20Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Characteristics: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mechanicus_Enginseer_by_Ning.jpg|right|]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Career:&#039;&#039;&#039; Tech-Priest&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;40&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; &#039;&#039;Gaunt - 1.8 meters tall, 60kg weight&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Colouration:&#039;&#039;&#039; &#039;&#039;Fair skin, blond hair, gray eyes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &#039;&#039;Long, flowing hair)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Divination:&#039;&#039;&#039; &#039;&#039;&amp;quot;A suspicious mind is a healthy mind&amp;quot; - +3 Perception&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039; &#039;&#039;Phlegmatic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Actor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Campaign:&#039;&#039;&#039; [[Celestial_Illuminations_(Dark_Heresy)| Celestial Illuminations]]&lt;br /&gt;
* &#039;&#039;&#039;System:&#039;&#039;&#039; &#039;&#039;Dark Heresy&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Player:&#039;&#039;&#039; Darth Illithid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Background: ====&lt;br /&gt;
Born nearly fifty years ago on a little-known Mechanicus research outpost, Kaban Q-9 was inducted into the Adeptus Mechanicus at an early age. He spent most of his life aboard the research outpost, Skyllian 0091, until an Inquisition vessel recruited him as a replacement for one of their tech-priests who had perished in void combat. Inducted into the service of the Inquisition, Kaban Q-9 hopes for nothing more than to stamp out tech-heresy wherever he finds it. His demeanor is generally cold, but unlike the more senior members of the Mechanicus, he still has much of his humanity and tries to relate to those who don&#039;t follow the Omnissiah as best as he can.&lt;br /&gt;
&lt;br /&gt;
When the Inquisition arrived at Skyllian 0091, they requested a single adept from the Mechanicus. As Kaban Q-9 was of fairly low rank and was considered expendable, he was the one chosen. Now, he is determined to prove his superiors incorrect and seeks to gain standing and prestige within the Adeptus Mechanicus to prove his worth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance: ====&lt;br /&gt;
Kaban Q-9 has, like many tech-priests from Skyllian 0091, a gaunt, almost emaciated build. However, it can sometimes be difficult to notice this, as he typically wears his rust red Mechanicus robes over his flak armor, disguising his build somewhat. Unusual for a tech-priest, he has left his hair long, and it can be seen hanging limply on the rare occasions he removes his hood. He has a slight bit of a stoop, as a result of the implants attached to his spine and lower body, making him look slightly older than his 40 standard years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Characteristics: ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BS&#039;&#039;&#039; 35 (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; S&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; 35 (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ag&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 45 (50)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fel&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==== Origin: ====&lt;br /&gt;
*&#039;&#039;&#039;Point of Origin:&#039;&#039;&#039; &#039;&#039;Research Outpost&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Forge World Skills:&#039;&#039;&#039; Common Lore (Tech) and Common Lore (Machine Cult) are Basic skills.&lt;br /&gt;
*&#039;&#039;&#039;Fit For Purpose:&#039;&#039;&#039; +3 Willpower&lt;br /&gt;
*&#039;&#039;&#039;Stranger to the Cult:&#039;&#039;&#039; -10 to Common Lore (Imperial Creed) tests, -5 to Fellowship tests in formal interactions with the Ecclesiarchy.&lt;br /&gt;
*&#039;&#039;&#039;Credo Omnissiah:&#039;&#039;&#039; Gain the Technical Knock talent.&lt;br /&gt;
*&#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Electro-Graft, Electoo Inductors, Respirator Unit, Cyber-mantle, Potentia Coil, Cranial Circuitry&lt;br /&gt;
&lt;br /&gt;
==== Skills: ====&lt;br /&gt;
*Literacy&lt;br /&gt;
*Logic&lt;br /&gt;
*Medicae&lt;br /&gt;
*Secret Tongue (Tech)&lt;br /&gt;
*Speak Language (Low Gothic)&lt;br /&gt;
*Tech-Use +10&lt;br /&gt;
*Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
==== Talents: ====&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Binary Chatter&lt;br /&gt;
*Electro-Graft Use&lt;br /&gt;
*Luminen Charge&lt;br /&gt;
*Luminen Shock&lt;br /&gt;
*Mechadendrite Use (Utility)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Training (Las)&lt;br /&gt;
*Technical Knock&lt;br /&gt;
&lt;br /&gt;
==== Gear: ====&lt;br /&gt;
*Metal staff&lt;br /&gt;
*Las pistol w/ 4 charge packs&lt;br /&gt;
*Las carbine w/ 4 charge packs&lt;br /&gt;
*Knife&lt;br /&gt;
*Glow lamp&lt;br /&gt;
*Data-slate&lt;br /&gt;
*Mechanicus robes/vestments (Good Quality)&lt;br /&gt;
*1d10 spare parts&lt;br /&gt;
*Vial of Sacred Machine Oil&lt;br /&gt;
*Auspex&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Guard flak armor&lt;br /&gt;
*Utility Mechadendrite&lt;br /&gt;
*840 thrones&lt;br /&gt;
&lt;br /&gt;
==== Breakdown of XP Spent: ====&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting Skills:&#039;&#039;&#039; Literacy, Secret Tongue (Tech), Speak Language (Low Gothic), Tech-Use, Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Talents:&#039;&#039;&#039; Basic Weapon Training (Las), Electro-Graft Use, Melee Weapon Training (Primitive), Pistol Training (Las), Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1: Technographer (0-499)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
250 Simple Ballistic Skill +5&lt;br /&gt;
&lt;br /&gt;
100 Simple Intelligence +5&lt;br /&gt;
&lt;br /&gt;
100 Logic&lt;br /&gt;
&lt;br /&gt;
100 Binary Chatter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2: Mech-Wright (500-999)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Tech Use +10&lt;br /&gt;
&lt;br /&gt;
100 Luminen Charge&lt;br /&gt;
&lt;br /&gt;
200 Luminen Shock&lt;br /&gt;
&lt;br /&gt;
50 Unspent&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=257369</id>
		<title>Kaban Q-9 (Celestial Illuminations)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=257369"/>
		<updated>2014-02-06T17:54:55Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Gear: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mechanicus_Enginseer_by_Ning.jpg|right|]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Career:&#039;&#039;&#039; Tech-Priest&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;40&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; &#039;&#039;Gaunt - 1.8 meters tall, 60kg weight&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Colouration:&#039;&#039;&#039; &#039;&#039;Fair skin, blond hair, gray eyes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &#039;&#039;Long, flowing hair)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Divination:&#039;&#039;&#039; &#039;&#039;&amp;quot;A suspicious mind is a healthy mind&amp;quot; - +3 Perception&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039; &#039;&#039;Phlegmatic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Actor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Campaign:&#039;&#039;&#039; [[Celestial_Illuminations_(Dark_Heresy)| Celestial Illuminations]]&lt;br /&gt;
* &#039;&#039;&#039;System:&#039;&#039;&#039; &#039;&#039;Dark Heresy&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Player:&#039;&#039;&#039; Darth Illithid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Background: ====&lt;br /&gt;
Born nearly fifty years ago on a little-known Mechanicus research outpost, Kaban Q-9 was inducted into the Adeptus Mechanicus at an early age. He spent most of his life aboard the research outpost, Skyllian 0091, until an Inquisition vessel recruited him as a replacement for one of their tech-priests who had perished in void combat. Inducted into the service of the Inquisition, Kaban Q-9 hopes for nothing more than to stamp out tech-heresy wherever he finds it. His demeanor is generally cold, but unlike the more senior members of the Mechanicus, he still has much of his humanity and tries to relate to those who don&#039;t follow the Omnissiah as best as he can.&lt;br /&gt;
&lt;br /&gt;
When the Inquisition arrived at Skyllian 0091, they requested a single adept from the Mechanicus. As Kaban Q-9 was of fairly low rank and was considered expendable, he was the one chosen. Now, he is determined to prove his superiors incorrect and seeks to gain standing and prestige within the Adeptus Mechanicus to prove his worth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance: ====&lt;br /&gt;
Kaban Q-9 has, like many tech-priests from Skyllian 0091, a gaunt, almost emaciated build. However, it can sometimes be difficult to notice this, as he typically wears his rust red Mechanicus robes over his flak armor, disguising his build somewhat. Unusual for a tech-priest, he has left his hair long, and it can be seen hanging limply on the rare occasions he removes his hood. He has a slight bit of a stoop, as a result of the implants attached to his spine and lower body, making him look slightly older than his 40 standard years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Characteristics: ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BS&#039;&#039;&#039; 35 (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; S&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ag&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 45 (50)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fel&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==== Origin: ====&lt;br /&gt;
*&#039;&#039;&#039;Point of Origin:&#039;&#039;&#039; &#039;&#039;Research Outpost&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Forge World Skills:&#039;&#039;&#039; Common Lore (Tech) and Common Lore (Machine Cult) are Basic skills.&lt;br /&gt;
*&#039;&#039;&#039;Fit For Purpose:&#039;&#039;&#039; +3 Willpower&lt;br /&gt;
*&#039;&#039;&#039;Stranger to the Cult:&#039;&#039;&#039; -10 to Common Lore (Imperial Creed) tests, -5 to Fellowship tests in formal interactions with the Ecclesiarchy.&lt;br /&gt;
*&#039;&#039;&#039;Credo Omnissiah:&#039;&#039;&#039; Gain the Technical Knock talent.&lt;br /&gt;
*&#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Electro-Graft, Electoo Inductors, Respirator Unit, Cyber-mantle, Potentia Coil, Cranial Circuitry&lt;br /&gt;
&lt;br /&gt;
==== Skills: ====&lt;br /&gt;
*Literacy&lt;br /&gt;
*Logic&lt;br /&gt;
*Medicae&lt;br /&gt;
*Secret Tongue (Tech)&lt;br /&gt;
*Speak Language (Low Gothic)&lt;br /&gt;
*Tech-Use +10&lt;br /&gt;
*Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
==== Talents: ====&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Binary Chatter&lt;br /&gt;
*Electro-Graft Use&lt;br /&gt;
*Luminen Charge&lt;br /&gt;
*Luminen Shock&lt;br /&gt;
*Mechadendrite Use (Utility)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Training (Las)&lt;br /&gt;
*Technical Knock&lt;br /&gt;
&lt;br /&gt;
==== Gear: ====&lt;br /&gt;
*Metal staff&lt;br /&gt;
*Las pistol w/ 4 charge packs&lt;br /&gt;
*Las carbine w/ 4 charge packs&lt;br /&gt;
*Knife&lt;br /&gt;
*Glow lamp&lt;br /&gt;
*Data-slate&lt;br /&gt;
*Mechanicus robes/vestments (Good Quality)&lt;br /&gt;
*1d10 spare parts&lt;br /&gt;
*Vial of Sacred Machine Oil&lt;br /&gt;
*Auspex&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Guard flak armor&lt;br /&gt;
*Utility Mechadendrite&lt;br /&gt;
*840 thrones&lt;br /&gt;
&lt;br /&gt;
==== Breakdown of XP Spent: ====&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting Skills:&#039;&#039;&#039; Literacy, Secret Tongue (Tech), Speak Language (Low Gothic), Tech-Use, Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Talents:&#039;&#039;&#039; Basic Weapon Training (Las), Electro-Graft Use, Melee Weapon Training (Primitive), Pistol Training (Las), Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1: Technographer (0-499)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
250 Simple Ballistic Skill +5&lt;br /&gt;
&lt;br /&gt;
100 Simple Intelligence +5&lt;br /&gt;
&lt;br /&gt;
100 Logic&lt;br /&gt;
&lt;br /&gt;
100 Binary Chatter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2: Mech-Wright (500-999)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Tech Use +10&lt;br /&gt;
&lt;br /&gt;
100 Luminen Charge&lt;br /&gt;
&lt;br /&gt;
200 Luminen Shock&lt;br /&gt;
&lt;br /&gt;
50 Unspent&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=257368</id>
		<title>Kaban Q-9 (Celestial Illuminations)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=257368"/>
		<updated>2014-02-06T17:54:32Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Talents: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mechanicus_Enginseer_by_Ning.jpg|right|]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Career:&#039;&#039;&#039; Tech-Priest&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;40&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; &#039;&#039;Gaunt - 1.8 meters tall, 60kg weight&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Colouration:&#039;&#039;&#039; &#039;&#039;Fair skin, blond hair, gray eyes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &#039;&#039;Long, flowing hair)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Divination:&#039;&#039;&#039; &#039;&#039;&amp;quot;A suspicious mind is a healthy mind&amp;quot; - +3 Perception&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039; &#039;&#039;Phlegmatic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Actor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Campaign:&#039;&#039;&#039; [[Celestial_Illuminations_(Dark_Heresy)| Celestial Illuminations]]&lt;br /&gt;
* &#039;&#039;&#039;System:&#039;&#039;&#039; &#039;&#039;Dark Heresy&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Player:&#039;&#039;&#039; Darth Illithid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Background: ====&lt;br /&gt;
Born nearly fifty years ago on a little-known Mechanicus research outpost, Kaban Q-9 was inducted into the Adeptus Mechanicus at an early age. He spent most of his life aboard the research outpost, Skyllian 0091, until an Inquisition vessel recruited him as a replacement for one of their tech-priests who had perished in void combat. Inducted into the service of the Inquisition, Kaban Q-9 hopes for nothing more than to stamp out tech-heresy wherever he finds it. His demeanor is generally cold, but unlike the more senior members of the Mechanicus, he still has much of his humanity and tries to relate to those who don&#039;t follow the Omnissiah as best as he can.&lt;br /&gt;
&lt;br /&gt;
When the Inquisition arrived at Skyllian 0091, they requested a single adept from the Mechanicus. As Kaban Q-9 was of fairly low rank and was considered expendable, he was the one chosen. Now, he is determined to prove his superiors incorrect and seeks to gain standing and prestige within the Adeptus Mechanicus to prove his worth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance: ====&lt;br /&gt;
Kaban Q-9 has, like many tech-priests from Skyllian 0091, a gaunt, almost emaciated build. However, it can sometimes be difficult to notice this, as he typically wears his rust red Mechanicus robes over his flak armor, disguising his build somewhat. Unusual for a tech-priest, he has left his hair long, and it can be seen hanging limply on the rare occasions he removes his hood. He has a slight bit of a stoop, as a result of the implants attached to his spine and lower body, making him look slightly older than his 40 standard years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Characteristics: ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BS&#039;&#039;&#039; 35 (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; S&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ag&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 45 (50)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fel&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==== Origin: ====&lt;br /&gt;
*&#039;&#039;&#039;Point of Origin:&#039;&#039;&#039; &#039;&#039;Research Outpost&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Forge World Skills:&#039;&#039;&#039; Common Lore (Tech) and Common Lore (Machine Cult) are Basic skills.&lt;br /&gt;
*&#039;&#039;&#039;Fit For Purpose:&#039;&#039;&#039; +3 Willpower&lt;br /&gt;
*&#039;&#039;&#039;Stranger to the Cult:&#039;&#039;&#039; -10 to Common Lore (Imperial Creed) tests, -5 to Fellowship tests in formal interactions with the Ecclesiarchy.&lt;br /&gt;
*&#039;&#039;&#039;Credo Omnissiah:&#039;&#039;&#039; Gain the Technical Knock talent.&lt;br /&gt;
*&#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Electro-Graft, Electoo Inductors, Respirator Unit, Cyber-mantle, Potentia Coil, Cranial Circuitry&lt;br /&gt;
&lt;br /&gt;
==== Skills: ====&lt;br /&gt;
*Literacy&lt;br /&gt;
*Logic&lt;br /&gt;
*Medicae&lt;br /&gt;
*Secret Tongue (Tech)&lt;br /&gt;
*Speak Language (Low Gothic)&lt;br /&gt;
*Tech-Use +10&lt;br /&gt;
*Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
==== Talents: ====&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Binary Chatter&lt;br /&gt;
*Electro-Graft Use&lt;br /&gt;
*Luminen Charge&lt;br /&gt;
*Luminen Shock&lt;br /&gt;
*Mechadendrite Use (Utility)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Training (Las)&lt;br /&gt;
*Technical Knock&lt;br /&gt;
&lt;br /&gt;
==== Gear: ====&lt;br /&gt;
*Metal staff&lt;br /&gt;
*Las pistol w/ 4 charge packs&lt;br /&gt;
*Las carbine w/ 4 charge packs&lt;br /&gt;
*Knife&lt;br /&gt;
*Glow lamp&lt;br /&gt;
*Data-slate&lt;br /&gt;
*Mechanicus robes/vestments (Good Quality)&lt;br /&gt;
*1d10 spare parts&lt;br /&gt;
*Vial of Sacred Machine Oil&lt;br /&gt;
*Auspex&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Guard flak armor&lt;br /&gt;
*1340 thrones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Breakdown of XP Spent: ====&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting Skills:&#039;&#039;&#039; Literacy, Secret Tongue (Tech), Speak Language (Low Gothic), Tech-Use, Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Talents:&#039;&#039;&#039; Basic Weapon Training (Las), Electro-Graft Use, Melee Weapon Training (Primitive), Pistol Training (Las), Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1: Technographer (0-499)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
250 Simple Ballistic Skill +5&lt;br /&gt;
&lt;br /&gt;
100 Simple Intelligence +5&lt;br /&gt;
&lt;br /&gt;
100 Logic&lt;br /&gt;
&lt;br /&gt;
100 Binary Chatter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2: Mech-Wright (500-999)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Tech Use +10&lt;br /&gt;
&lt;br /&gt;
100 Luminen Charge&lt;br /&gt;
&lt;br /&gt;
200 Luminen Shock&lt;br /&gt;
&lt;br /&gt;
50 Unspent&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=257367</id>
		<title>Kaban Q-9 (Celestial Illuminations)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=257367"/>
		<updated>2014-02-06T17:52:43Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mechanicus_Enginseer_by_Ning.jpg|right|]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Career:&#039;&#039;&#039; Tech-Priest&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;40&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; &#039;&#039;Gaunt - 1.8 meters tall, 60kg weight&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Colouration:&#039;&#039;&#039; &#039;&#039;Fair skin, blond hair, gray eyes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &#039;&#039;Long, flowing hair)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Divination:&#039;&#039;&#039; &#039;&#039;&amp;quot;A suspicious mind is a healthy mind&amp;quot; - +3 Perception&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039; &#039;&#039;Phlegmatic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Actor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Campaign:&#039;&#039;&#039; [[Celestial_Illuminations_(Dark_Heresy)| Celestial Illuminations]]&lt;br /&gt;
* &#039;&#039;&#039;System:&#039;&#039;&#039; &#039;&#039;Dark Heresy&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Player:&#039;&#039;&#039; Darth Illithid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Background: ====&lt;br /&gt;
Born nearly fifty years ago on a little-known Mechanicus research outpost, Kaban Q-9 was inducted into the Adeptus Mechanicus at an early age. He spent most of his life aboard the research outpost, Skyllian 0091, until an Inquisition vessel recruited him as a replacement for one of their tech-priests who had perished in void combat. Inducted into the service of the Inquisition, Kaban Q-9 hopes for nothing more than to stamp out tech-heresy wherever he finds it. His demeanor is generally cold, but unlike the more senior members of the Mechanicus, he still has much of his humanity and tries to relate to those who don&#039;t follow the Omnissiah as best as he can.&lt;br /&gt;
&lt;br /&gt;
When the Inquisition arrived at Skyllian 0091, they requested a single adept from the Mechanicus. As Kaban Q-9 was of fairly low rank and was considered expendable, he was the one chosen. Now, he is determined to prove his superiors incorrect and seeks to gain standing and prestige within the Adeptus Mechanicus to prove his worth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance: ====&lt;br /&gt;
Kaban Q-9 has, like many tech-priests from Skyllian 0091, a gaunt, almost emaciated build. However, it can sometimes be difficult to notice this, as he typically wears his rust red Mechanicus robes over his flak armor, disguising his build somewhat. Unusual for a tech-priest, he has left his hair long, and it can be seen hanging limply on the rare occasions he removes his hood. He has a slight bit of a stoop, as a result of the implants attached to his spine and lower body, making him look slightly older than his 40 standard years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Characteristics: ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BS&#039;&#039;&#039; 35 (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; S&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ag&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 45 (50)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fel&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==== Origin: ====&lt;br /&gt;
*&#039;&#039;&#039;Point of Origin:&#039;&#039;&#039; &#039;&#039;Research Outpost&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Forge World Skills:&#039;&#039;&#039; Common Lore (Tech) and Common Lore (Machine Cult) are Basic skills.&lt;br /&gt;
*&#039;&#039;&#039;Fit For Purpose:&#039;&#039;&#039; +3 Willpower&lt;br /&gt;
*&#039;&#039;&#039;Stranger to the Cult:&#039;&#039;&#039; -10 to Common Lore (Imperial Creed) tests, -5 to Fellowship tests in formal interactions with the Ecclesiarchy.&lt;br /&gt;
*&#039;&#039;&#039;Credo Omnissiah:&#039;&#039;&#039; Gain the Technical Knock talent.&lt;br /&gt;
*&#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Electro-Graft, Electoo Inductors, Respirator Unit, Cyber-mantle, Potentia Coil, Cranial Circuitry&lt;br /&gt;
&lt;br /&gt;
==== Skills: ====&lt;br /&gt;
*Literacy&lt;br /&gt;
*Logic&lt;br /&gt;
*Medicae&lt;br /&gt;
*Secret Tongue (Tech)&lt;br /&gt;
*Speak Language (Low Gothic)&lt;br /&gt;
*Tech-Use +10&lt;br /&gt;
*Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
==== Talents: ====&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Binary Chatter&lt;br /&gt;
*Electro-Graft Use&lt;br /&gt;
*Luminen Charge&lt;br /&gt;
*Luminen Shock&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Training (Las)&lt;br /&gt;
*Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Gear: ====&lt;br /&gt;
*Metal staff&lt;br /&gt;
*Las pistol w/ 4 charge packs&lt;br /&gt;
*Las carbine w/ 4 charge packs&lt;br /&gt;
*Knife&lt;br /&gt;
*Glow lamp&lt;br /&gt;
*Data-slate&lt;br /&gt;
*Mechanicus robes/vestments (Good Quality)&lt;br /&gt;
*1d10 spare parts&lt;br /&gt;
*Vial of Sacred Machine Oil&lt;br /&gt;
*Auspex&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Guard flak armor&lt;br /&gt;
*1340 thrones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Breakdown of XP Spent: ====&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting Skills:&#039;&#039;&#039; Literacy, Secret Tongue (Tech), Speak Language (Low Gothic), Tech-Use, Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Talents:&#039;&#039;&#039; Basic Weapon Training (Las), Electro-Graft Use, Melee Weapon Training (Primitive), Pistol Training (Las), Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1: Technographer (0-499)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
250 Simple Ballistic Skill +5&lt;br /&gt;
&lt;br /&gt;
100 Simple Intelligence +5&lt;br /&gt;
&lt;br /&gt;
100 Logic&lt;br /&gt;
&lt;br /&gt;
100 Binary Chatter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2: Mech-Wright (500-999)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Tech Use +10&lt;br /&gt;
&lt;br /&gt;
100 Luminen Charge&lt;br /&gt;
&lt;br /&gt;
200 Luminen Shock&lt;br /&gt;
&lt;br /&gt;
50 Unspent&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sample_Deathwatch_Character_Sheet&amp;diff=257322</id>
		<title>Sample Deathwatch Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sample_Deathwatch_Character_Sheet&amp;diff=257322"/>
		<updated>2014-02-05T22:08:15Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: Created page with &amp;quot;Back to Mission Log: Kill-Team Mortalis  == Background ==   == Stats == {| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot; ! Character Name !! Player Name !! Specia...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Mission Log: Kill-Team Mortalis]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| CHARNAME || PLAYERNAME || SPECIALTYNAME || CHAPTERNAME || RANKNAME || XPNAME&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Primarch&#039;s Curse !! Chapter Demeanor !! Personal Demeanor !! Past Event&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;replace me&amp;gt; || &amp;lt;replace me&amp;gt; || &amp;lt;replace me&amp;gt; || &amp;lt;replace me&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| WS || BS || S || T || AG || IN || PE || WP || FE || W || FP || IP || CP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Untrained Basic skills&lt;br /&gt;
    Carouse(T):&lt;br /&gt;
    Charm(Fel):&lt;br /&gt;
    Command(Fel):&lt;br /&gt;
    Contortionist(Ag):&lt;br /&gt;
    Deceive(Fel):&lt;br /&gt;
    Evaluate(Int):&lt;br /&gt;
    Gamble(Int):&lt;br /&gt;
    Inquiry(Fel):&lt;br /&gt;
    Intimidate(S):&lt;br /&gt;
    Logic(Int):&lt;br /&gt;
    Scrutiny(Per):&lt;br /&gt;
    Search(Per):&lt;br /&gt;
    Silent Move(Ag):&lt;br /&gt;
    Swim(S):&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
Trained skills&lt;br /&gt;
    Awareness (Per)&lt;br /&gt;
    Ciphers (Chapter Runes) (Int)&lt;br /&gt;
    Climb (S)&lt;br /&gt;
    Dodge (Ag)&lt;br /&gt;
    Common Lore (Adeptus Astartes) (Int)&lt;br /&gt;
    Common Lore (Imperium) (Int)&lt;br /&gt;
    Common Lore (War) (Int)&lt;br /&gt;
    Concealment (Ag)&lt;br /&gt;
    Drive (Ground Vehicles) (Ag)&lt;br /&gt;
    Intimidate (S)&lt;br /&gt;
    Literacy (Int)&lt;br /&gt;
    Navigation (Surface) (Int)&lt;br /&gt;
    Scholastic Lore (Codex Astartes) (Int)&lt;br /&gt;
    Silent Move (Ag)&lt;br /&gt;
    Speak Language (High Gothic, Low Gothic) (Int)&lt;br /&gt;
    Tactics (choose one) (Int)&lt;br /&gt;
    Tracking (Int)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
*&#039;&#039;&#039;Ambidextrous&#039;&#039;&#039;&lt;br /&gt;
**Use either hand equally well&lt;br /&gt;
*&#039;&#039;&#039;Astartes Weapons Training&#039;&#039;&#039;&lt;br /&gt;
**Use Astartes weapons without penalty&lt;br /&gt;
*&#039;&#039;&#039;Bulging Biceps&#039;&#039;&#039;&lt;br /&gt;
**Remove bracing requirement for certain weapons&lt;br /&gt;
*&#039;&#039;&#039;Heightened Senses (Hearing, Sight)&#039;&#039;&#039;&lt;br /&gt;
**Gain +10 to particular sense&lt;br /&gt;
*&#039;&#039;&#039;Killing Strike&#039;&#039;&#039;&lt;br /&gt;
**Spend a Fate Point to make your melee attack impossible to parry or dodge&lt;br /&gt;
*&#039;&#039;&#039;Nerves of Steel&#039;&#039;&#039;&lt;br /&gt;
**Reroll failed tests to avoid pinning&lt;br /&gt;
*&#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
**Ready as a Free Action&lt;br /&gt;
*&#039;&#039;&#039;Resistance (Psychic Powers&#039;&#039;&#039;&lt;br /&gt;
**Gain +10 on Resistance tests&lt;br /&gt;
*&#039;&#039;&#039;True Grit&#039;&#039;&#039;&lt;br /&gt;
**Reduce Critical Damage the character takes&lt;br /&gt;
*&#039;&#039;&#039;Unarmed Master&#039;&#039;&#039;&lt;br /&gt;
**Unarmed attacks do 1d10+SB damage and lack the Primitive trait&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
*&#039;&#039;&#039;Unnatural Strength x2&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unnatural Toughness x2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Weaponname !! Accuracyname !! Classname !! Rangename !! ROFname !! Damagename !! Nom De Plume !! Clip Name !! Reloadname !! Specialabilityname !! Weightname !! Rarityname&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Armor Name&#039;&#039;&#039;&lt;br /&gt;
** Power Armor History and effects&lt;br /&gt;
** Other notes&lt;br /&gt;
** Power requirements, if any&lt;br /&gt;
** Amount of AP provided&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Advances&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mission_Log:_Kill-Team_Mortalis&amp;diff=257316</id>
		<title>Mission Log: Kill-Team Mortalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mission_Log:_Kill-Team_Mortalis&amp;diff=257316"/>
		<updated>2014-02-05T21:09:04Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: Created page with &amp;quot;Mission-Log: Kill-Team Mortalis is a play-by-post game of Deathwatch run by Darth Illithid on the RPG.net forums. The game is set in 830.M41. Each PC began with 17,000xp, just...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission-Log: Kill-Team Mortalis is a play-by-post game of Deathwatch run by Darth Illithid on the RPG.net forums. The game is set in 830.M41. Each PC began with 17,000xp, just enough to start at Rank 2, and 25 Renown.&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?715738-Deathwatch-Mission-Log-Kill-Team-Mortalis In-Character Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?715740-Deathwatch-Mission-Log-Kill-Team-Mortalis Out-of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Kill-Team Mortalis==&lt;br /&gt;
Based out of Watch Fortress Erioch in the Jericho Reach, Kill-Team Mortalis is composed of six Astartes from various Chapters. Formed in 825.M41, Kill-Team Mortalis is under the command of Watch-Captain Ramiel of the Dark Angels.&lt;br /&gt;
&lt;br /&gt;
==Astartes of Kill-Team Mortalis==&lt;br /&gt;
*[[Altair Blair]] - played by Raiu&lt;br /&gt;
*[[Vladimir Priest]] - played by CaptainReynolds6&lt;br /&gt;
*[[Codicier Damarus]] - played by Silent Wayfarer&lt;br /&gt;
*[[Brother Varien]] - played by aeryn&lt;br /&gt;
*[[Halfnir StormHand]] - played by Understandor&lt;br /&gt;
*[[Vrahk]] - played by WantonDuelist&lt;br /&gt;
*[[Sample Deathwatch Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Current Mission Brief==&lt;br /&gt;
The Kill-Team is aboard the Argent Crusader, destined for Watch Station Antael to put down a Tau invasion.&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=255246</id>
		<title>Kaban Q-9 (Celestial Illuminations)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=255246"/>
		<updated>2014-01-19T17:46:57Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mechanicus_Enginseer_by_Ning.jpg|right|]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Career:&#039;&#039;&#039; Tech-Priest&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;40&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; &#039;&#039;Gaunt - 1.8 meters tall, 60kg weight&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Colouration:&#039;&#039;&#039; &#039;&#039;Fair skin, blond hair, gray eyes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &#039;&#039;Long, flowing hair)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Divination:&#039;&#039;&#039; &#039;&#039;&amp;quot;A suspicious mind is a healthy mind&amp;quot; - +3 Perception&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039; &#039;&#039;Phlegmatic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Actor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Campaign:&#039;&#039;&#039; [[Celestial_Illuminations_(Dark_Heresy)| Celestial Illuminations]]&lt;br /&gt;
* &#039;&#039;&#039;System:&#039;&#039;&#039; &#039;&#039;Dark Heresy&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Player:&#039;&#039;&#039; Darth Illithid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Background: ====&lt;br /&gt;
Born nearly fifty years ago on a little-known Mechanicus research outpost, Kaban Q-9 was inducted into the Adeptus Mechanicus at an early age. He spent most of his life aboard the research outpost, Skyllian 0091, until an Inquisition vessel recruited him as a replacement for one of their tech-priests who had perished in void combat. Inducted into the service of the Inquisition, Kaban Q-9 hopes for nothing more than to stamp out tech-heresy wherever he finds it. His demeanor is generally cold, but unlike the more senior members of the Mechanicus, he still has much of his humanity and tries to relate to those who don&#039;t follow the Omnissiah as best as he can.&lt;br /&gt;
&lt;br /&gt;
When the Inquisition arrived at Skyllian 0091, they requested a single adept from the Mechanicus. As Kaban Q-9 was of fairly low rank and was considered expendable, he was the one chosen. Now, he is determined to prove his superiors incorrect and seeks to gain standing and prestige within the Adeptus Mechanicus to prove his worth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance: ====&lt;br /&gt;
Kaban Q-9 has, like many tech-priests from Skyllian 0091, a gaunt, almost emaciated build. However, it can sometimes be difficult to notice this, as he typically wears his rust red Mechanicus robes over his flak armor, disguising his build somewhat. Unusual for a tech-priest, he has left his hair long, and it can be seen hanging limply on the rare occasions he removes his hood. He has a slight bit of a stoop, as a result of the implants attached to his spine and lower body, making him look slightly older than his 40 standard years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Characteristics: ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BS&#039;&#039;&#039; 35 (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; S&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ag&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 45 (50)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fel&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==== Origin: ====&lt;br /&gt;
*&#039;&#039;&#039;Point of Origin:&#039;&#039;&#039; &#039;&#039;Research Outpost&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Forge World Skills:&#039;&#039;&#039; Common Lore (Tech) and Common Lore (Machine Cult) are Basic skills.&lt;br /&gt;
*&#039;&#039;&#039;Fit For Purpose:&#039;&#039;&#039; +3 Willpower&lt;br /&gt;
*&#039;&#039;&#039;Stranger to the Cult:&#039;&#039;&#039; -10 to Common Lore (Imperial Creed) tests, -5 to Fellowship tests in formal interactions with the Ecclesiarchy.&lt;br /&gt;
*&#039;&#039;&#039;Credo Omnissiah:&#039;&#039;&#039; Gain the Technical Knock talent.&lt;br /&gt;
*&#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Electro-Graft, Electoo Inductors, Respirator Unit, Cyber-mantle, Potentia Coil, Cranial Circuitry&lt;br /&gt;
&lt;br /&gt;
==== Skills: ====&lt;br /&gt;
*Literacy&lt;br /&gt;
*Logic&lt;br /&gt;
*Secret Tongue (Tech)&lt;br /&gt;
*Speak Language (Low Gothic)&lt;br /&gt;
*Tech-Use +10&lt;br /&gt;
*Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Talents: ====&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Binary Chatter&lt;br /&gt;
*Electro-Graft Use&lt;br /&gt;
*Luminen Charge&lt;br /&gt;
*Luminen Shock&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Training (Las)&lt;br /&gt;
*Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Gear: ====&lt;br /&gt;
*Metal staff&lt;br /&gt;
*Las pistol w/ 4 charge packs&lt;br /&gt;
*Las carbine w/ 4 charge packs&lt;br /&gt;
*Knife&lt;br /&gt;
*Glow lamp&lt;br /&gt;
*Data-slate&lt;br /&gt;
*Mechanicus robes/vestments (Good Quality)&lt;br /&gt;
*1d10 spare parts&lt;br /&gt;
*Vial of Sacred Machine Oil&lt;br /&gt;
*Auspex&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Guard flak armor&lt;br /&gt;
*1340 thrones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Breakdown of XP Spent: ====&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting Skills:&#039;&#039;&#039; Literacy, Secret Tongue (Tech), Speak Language (Low Gothic), Tech-Use, Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Talents:&#039;&#039;&#039; Basic Weapon Training (Las), Electro-Graft Use, Melee Weapon Training (Primitive), Pistol Training (Las), Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1: Technographer (0-499)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
250 Simple Ballistic Skill +5&lt;br /&gt;
&lt;br /&gt;
100 Simple Intelligence +5&lt;br /&gt;
&lt;br /&gt;
100 Logic&lt;br /&gt;
&lt;br /&gt;
100 Binary Chatter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2: Mech-Wright (500-999)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Tech Use +10&lt;br /&gt;
&lt;br /&gt;
100 Luminen Charge&lt;br /&gt;
&lt;br /&gt;
200 Luminen Shock&lt;br /&gt;
&lt;br /&gt;
50 Unspent&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=255245</id>
		<title>Kaban Q-9 (Celestial Illuminations)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=255245"/>
		<updated>2014-01-19T17:18:36Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Origin: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mechanicus_Enginseer_by_Ning.jpg|right|]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Career:&#039;&#039;&#039; Tech-Priest&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;(choose or roll on Table 1-11, pg 30, add 3D10 for Sanctioning)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; &#039;&#039;(choose or roll on Table 1-10, pg 30)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Colouration:&#039;&#039;&#039; &#039;&#039;(choose or roll on Table 1-12, pg 31)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &#039;&#039;(choose or roll on Table 1-13, pg 31)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Divination:&#039;&#039;&#039; &#039;&#039;(roll on Table 1-18, pg 34)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039; &#039;&#039;(choose, pg 35)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Actor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Campaign:&#039;&#039;&#039; [[Celestial_Illuminations_(Dark_Heresy)| Celestial Illuminations]]&lt;br /&gt;
* &#039;&#039;&#039;System:&#039;&#039;&#039; &#039;&#039;Dark Heresy&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Player:&#039;&#039;&#039; Darth Illithid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Background: ====&lt;br /&gt;
Born nearly fifty years ago on a little-known Mechanicus research outpost, Kaban Q-9 was inducted into the Adeptus Mechanicus at an early age. He spent most of his life aboard the research outpost, Skyllian 0091, until an Inquisition vessel recruited him as a replacement for one of their tech-priests who had perished in void combat. Inducted into the service of the Inquisition, Kaban Q-9 hopes for nothing more than to stamp out tech-heresy wherever he finds it. His demeanor is generally cold, but unlike the more senior members of the Mechanicus, he still has much of his humanity and tries to relate to those who don&#039;t follow the Omnissiah as best as he can.&lt;br /&gt;
&lt;br /&gt;
When the Inquisition arrived at Skyllian 0091, they requested a single adept from the Mechanicus. As Kaban Q-9 was of fairly low rank and was considered expendable, he was the one chosen. Now, he is determined to prove his superiors incorrect and seeks to gain standing and prestige within the Adeptus Mechanicus to prove his worth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance: ====&lt;br /&gt;
TEXT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Characteristics: ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BS&#039;&#039;&#039; 35 (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; S&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ag&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 45 (50)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fel&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==== Origin: ====&lt;br /&gt;
*&#039;&#039;&#039;Point of Origin:&#039;&#039;&#039; &#039;&#039;Research Outpost&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Forge World Skills:&#039;&#039;&#039; Common Lore (Tech) and Common Lore (Machine Cult) are Basic skills.&lt;br /&gt;
*&#039;&#039;&#039;Fit For Purpose:&#039;&#039;&#039; +3 Willpower&lt;br /&gt;
*&#039;&#039;&#039;Stranger to the Cult:&#039;&#039;&#039; -10 to Common Lore (Imperial Creed) tests, -5 to Fellowship tests in formal interactions with the Ecclesiarchy.&lt;br /&gt;
*&#039;&#039;&#039;Credo Omnissiah:&#039;&#039;&#039; Gain the Technical Knock talent.&lt;br /&gt;
*&#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Electro-Graft, Electoo Inductors, Respirator Unit, Cyber-mantle, Potentia Coil, Cranial Circuitry&lt;br /&gt;
&lt;br /&gt;
==== Skills: ====&lt;br /&gt;
*Literacy&lt;br /&gt;
*Logic&lt;br /&gt;
*Secret Tongue (Tech)&lt;br /&gt;
*Speak Language (Low Gothic)&lt;br /&gt;
*Tech-Use +10&lt;br /&gt;
*Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Talents: ====&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Binary Chatter&lt;br /&gt;
*Electro-Graft Use&lt;br /&gt;
*Luminen Charge&lt;br /&gt;
*Luminen Shock&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Training (Las)&lt;br /&gt;
*Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Gear: ====&lt;br /&gt;
*Metal staff&lt;br /&gt;
*Las pistol w/ 4 charge packs&lt;br /&gt;
*Las carbine w/ 4 charge packs&lt;br /&gt;
*Knife&lt;br /&gt;
*Glow lamp&lt;br /&gt;
*Data-slate&lt;br /&gt;
*Mechanicus robes/vestments (Good Quality)&lt;br /&gt;
*1d10 spare parts&lt;br /&gt;
*Vial of Sacred Machine Oil&lt;br /&gt;
*Auspex&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Guard flak armor&lt;br /&gt;
*1340 thrones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Breakdown of XP Spent: ====&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting Skills:&#039;&#039;&#039; Literacy, Secret Tongue (Tech), Speak Language (Low Gothic), Tech-Use, Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Talents:&#039;&#039;&#039; Basic Weapon Training (Las), Electro-Graft Use, Melee Weapon Training (Primitive), Pistol Training (Las), Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1: Technographer (0-499)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
250 Simple Ballistic Skill +5&lt;br /&gt;
&lt;br /&gt;
100 Simple Intelligence +5&lt;br /&gt;
&lt;br /&gt;
100 Logic&lt;br /&gt;
&lt;br /&gt;
100 Binary Chatter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2: Mech-Wright (500-999)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Tech Use +10&lt;br /&gt;
&lt;br /&gt;
100 Luminen Charge&lt;br /&gt;
&lt;br /&gt;
200 Luminen Shock&lt;br /&gt;
&lt;br /&gt;
50 Unspent&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=255244</id>
		<title>Kaban Q-9 (Celestial Illuminations)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=255244"/>
		<updated>2014-01-19T17:17:45Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Characteristics: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mechanicus_Enginseer_by_Ning.jpg|right|]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Career:&#039;&#039;&#039; Tech-Priest&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;(choose or roll on Table 1-11, pg 30, add 3D10 for Sanctioning)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; &#039;&#039;(choose or roll on Table 1-10, pg 30)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Colouration:&#039;&#039;&#039; &#039;&#039;(choose or roll on Table 1-12, pg 31)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &#039;&#039;(choose or roll on Table 1-13, pg 31)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Divination:&#039;&#039;&#039; &#039;&#039;(roll on Table 1-18, pg 34)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039; &#039;&#039;(choose, pg 35)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Actor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Campaign:&#039;&#039;&#039; [[Celestial_Illuminations_(Dark_Heresy)| Celestial Illuminations]]&lt;br /&gt;
* &#039;&#039;&#039;System:&#039;&#039;&#039; &#039;&#039;Dark Heresy&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Player:&#039;&#039;&#039; Darth Illithid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Background: ====&lt;br /&gt;
Born nearly fifty years ago on a little-known Mechanicus research outpost, Kaban Q-9 was inducted into the Adeptus Mechanicus at an early age. He spent most of his life aboard the research outpost, Skyllian 0091, until an Inquisition vessel recruited him as a replacement for one of their tech-priests who had perished in void combat. Inducted into the service of the Inquisition, Kaban Q-9 hopes for nothing more than to stamp out tech-heresy wherever he finds it. His demeanor is generally cold, but unlike the more senior members of the Mechanicus, he still has much of his humanity and tries to relate to those who don&#039;t follow the Omnissiah as best as he can.&lt;br /&gt;
&lt;br /&gt;
When the Inquisition arrived at Skyllian 0091, they requested a single adept from the Mechanicus. As Kaban Q-9 was of fairly low rank and was considered expendable, he was the one chosen. Now, he is determined to prove his superiors incorrect and seeks to gain standing and prestige within the Adeptus Mechanicus to prove his worth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance: ====&lt;br /&gt;
TEXT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Characteristics: ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BS&#039;&#039;&#039; 35 (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; S&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ag&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 45 (50)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fel&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==== Origin: ====&lt;br /&gt;
*&#039;&#039;&#039;Point of Origin:&#039;&#039;&#039; &#039;&#039;(choose or roll on Table 1-2, Inquisitor&#039;s Handbook pg 10)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Forge World Skills:&#039;&#039;&#039; Common Lore (Tech) and Common Lore (Machine Cult) are Basic skills.&lt;br /&gt;
*&#039;&#039;&#039;Fit For Purpose:&#039;&#039;&#039; +3 Willpower&lt;br /&gt;
*&#039;&#039;&#039;Stranger to the Cult:&#039;&#039;&#039; -10 to Common Lore (Imperial Creed) tests, -5 to Fellowship tests in formal interactions with the Ecclesiarchy.&lt;br /&gt;
*&#039;&#039;&#039;Credo Omnissiah:&#039;&#039;&#039; Gain the Technical Knock talent.&lt;br /&gt;
*&#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Electro-Graft, Electoo Inductors, Respirator Unit, Cyber-mantle, Potentia Coil, Cranial Circuitry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Skills: ====&lt;br /&gt;
*Literacy&lt;br /&gt;
*Logic&lt;br /&gt;
*Secret Tongue (Tech)&lt;br /&gt;
*Speak Language (Low Gothic)&lt;br /&gt;
*Tech-Use +10&lt;br /&gt;
*Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Talents: ====&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Binary Chatter&lt;br /&gt;
*Electro-Graft Use&lt;br /&gt;
*Luminen Charge&lt;br /&gt;
*Luminen Shock&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Training (Las)&lt;br /&gt;
*Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Gear: ====&lt;br /&gt;
*Metal staff&lt;br /&gt;
*Las pistol w/ 4 charge packs&lt;br /&gt;
*Las carbine w/ 4 charge packs&lt;br /&gt;
*Knife&lt;br /&gt;
*Glow lamp&lt;br /&gt;
*Data-slate&lt;br /&gt;
*Mechanicus robes/vestments (Good Quality)&lt;br /&gt;
*1d10 spare parts&lt;br /&gt;
*Vial of Sacred Machine Oil&lt;br /&gt;
*Auspex&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Guard flak armor&lt;br /&gt;
*1340 thrones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Breakdown of XP Spent: ====&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting Skills:&#039;&#039;&#039; Literacy, Secret Tongue (Tech), Speak Language (Low Gothic), Tech-Use, Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Talents:&#039;&#039;&#039; Basic Weapon Training (Las), Electro-Graft Use, Melee Weapon Training (Primitive), Pistol Training (Las), Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1: Technographer (0-499)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
250 Simple Ballistic Skill +5&lt;br /&gt;
&lt;br /&gt;
100 Simple Intelligence +5&lt;br /&gt;
&lt;br /&gt;
100 Logic&lt;br /&gt;
&lt;br /&gt;
100 Binary Chatter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2: Mech-Wright (500-999)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Tech Use +10&lt;br /&gt;
&lt;br /&gt;
100 Luminen Charge&lt;br /&gt;
&lt;br /&gt;
200 Luminen Shock&lt;br /&gt;
&lt;br /&gt;
50 Unspent&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=255243</id>
		<title>Kaban Q-9 (Celestial Illuminations)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaban_Q-9_(Celestial_Illuminations)&amp;diff=255243"/>
		<updated>2014-01-19T17:17:11Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Characteristics: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mechanicus_Enginseer_by_Ning.jpg|right|]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Career:&#039;&#039;&#039; Tech-Priest&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;(choose or roll on Table 1-11, pg 30, add 3D10 for Sanctioning)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; &#039;&#039;(choose or roll on Table 1-10, pg 30)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Colouration:&#039;&#039;&#039; &#039;&#039;(choose or roll on Table 1-12, pg 31)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &#039;&#039;(choose or roll on Table 1-13, pg 31)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Divination:&#039;&#039;&#039; &#039;&#039;(roll on Table 1-18, pg 34)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039; &#039;&#039;(choose, pg 35)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Actor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Campaign:&#039;&#039;&#039; [[Celestial_Illuminations_(Dark_Heresy)| Celestial Illuminations]]&lt;br /&gt;
* &#039;&#039;&#039;System:&#039;&#039;&#039; &#039;&#039;Dark Heresy&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Player:&#039;&#039;&#039; Darth Illithid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Background: ====&lt;br /&gt;
Born nearly fifty years ago on a little-known Mechanicus research outpost, Kaban Q-9 was inducted into the Adeptus Mechanicus at an early age. He spent most of his life aboard the research outpost, Skyllian 0091, until an Inquisition vessel recruited him as a replacement for one of their tech-priests who had perished in void combat. Inducted into the service of the Inquisition, Kaban Q-9 hopes for nothing more than to stamp out tech-heresy wherever he finds it. His demeanor is generally cold, but unlike the more senior members of the Mechanicus, he still has much of his humanity and tries to relate to those who don&#039;t follow the Omnissiah as best as he can.&lt;br /&gt;
&lt;br /&gt;
When the Inquisition arrived at Skyllian 0091, they requested a single adept from the Mechanicus. As Kaban Q-9 was of fairly low rank and was considered expendable, he was the one chosen. Now, he is determined to prove his superiors incorrect and seeks to gain standing and prestige within the Adeptus Mechanicus to prove his worth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance: ====&lt;br /&gt;
TEXT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Characteristics: ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BS&#039;&#039;&#039; 35 (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; S&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ag&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 45 (50)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 33&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; 30 (33)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fel&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 1d5+7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 1d10 (1-5 = 1, 6-9=2, 10=3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==== Origin: ====&lt;br /&gt;
*&#039;&#039;&#039;Point of Origin:&#039;&#039;&#039; &#039;&#039;(choose or roll on Table 1-2, Inquisitor&#039;s Handbook pg 10)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Forge World Skills:&#039;&#039;&#039; Common Lore (Tech) and Common Lore (Machine Cult) are Basic skills.&lt;br /&gt;
*&#039;&#039;&#039;Fit For Purpose:&#039;&#039;&#039; +3 Willpower&lt;br /&gt;
*&#039;&#039;&#039;Stranger to the Cult:&#039;&#039;&#039; -10 to Common Lore (Imperial Creed) tests, -5 to Fellowship tests in formal interactions with the Ecclesiarchy.&lt;br /&gt;
*&#039;&#039;&#039;Credo Omnissiah:&#039;&#039;&#039; Gain the Technical Knock talent.&lt;br /&gt;
*&#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Electro-Graft, Electoo Inductors, Respirator Unit, Cyber-mantle, Potentia Coil, Cranial Circuitry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Skills: ====&lt;br /&gt;
*Literacy&lt;br /&gt;
*Logic&lt;br /&gt;
*Secret Tongue (Tech)&lt;br /&gt;
*Speak Language (Low Gothic)&lt;br /&gt;
*Tech-Use +10&lt;br /&gt;
*Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Talents: ====&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Binary Chatter&lt;br /&gt;
*Electro-Graft Use&lt;br /&gt;
*Luminen Charge&lt;br /&gt;
*Luminen Shock&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Training (Las)&lt;br /&gt;
*Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Gear: ====&lt;br /&gt;
*Metal staff&lt;br /&gt;
*Las pistol w/ 4 charge packs&lt;br /&gt;
*Las carbine w/ 4 charge packs&lt;br /&gt;
*Knife&lt;br /&gt;
*Glow lamp&lt;br /&gt;
*Data-slate&lt;br /&gt;
*Mechanicus robes/vestments (Good Quality)&lt;br /&gt;
*1d10 spare parts&lt;br /&gt;
*Vial of Sacred Machine Oil&lt;br /&gt;
*Auspex&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Guard flak armor&lt;br /&gt;
*1340 thrones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Breakdown of XP Spent: ====&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting Skills:&#039;&#039;&#039; Literacy, Secret Tongue (Tech), Speak Language (Low Gothic), Tech-Use, Trade (Scrimshawer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Talents:&#039;&#039;&#039; Basic Weapon Training (Las), Electro-Graft Use, Melee Weapon Training (Primitive), Pistol Training (Las), Technical Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1: Technographer (0-499)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
250 Simple Ballistic Skill +5&lt;br /&gt;
&lt;br /&gt;
100 Simple Intelligence +5&lt;br /&gt;
&lt;br /&gt;
100 Logic&lt;br /&gt;
&lt;br /&gt;
100 Binary Chatter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2: Mech-Wright (500-999)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Tech Use +10&lt;br /&gt;
&lt;br /&gt;
100 Luminen Charge&lt;br /&gt;
&lt;br /&gt;
200 Luminen Shock&lt;br /&gt;
&lt;br /&gt;
50 Unspent&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PbP:The_Journey&amp;diff=254733</id>
		<title>PbP:The Journey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PbP:The_Journey&amp;diff=254733"/>
		<updated>2014-01-16T22:10:55Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* ESCALATION DIE: 2/3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the play-by-post 13th Age game being run by Alice Sara.&lt;br /&gt;
=Useful Links=&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&amp;amp;p=17308792 IC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?706670-13th-Age-The-Journey&amp;amp;p=17308813 OOC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?705973-13th-Age-Semi-close-Recruitment-One-Shot-Beginners-Game-The-Jouney Recruitment Thread]&lt;br /&gt;
*[http://www.pelgranepress.com/?p=13316 13th Age SRD]&lt;br /&gt;
*[http://invisiblecastle.com/ Invisible Castle Die Roller] (Please use 13thJourney as the campaign name)&lt;br /&gt;
*[http://orokos.com/roll/ Orokos Die Roller] (Please use 13thJourney as the campaign name)&lt;br /&gt;
*[http://forum.rpg.net/misc.php?do=bbcode RPG.net BBCode]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Code]&lt;br /&gt;
&lt;br /&gt;
=Combat Tracker=&lt;br /&gt;
==ESCALATION DIE: &#039;&#039;&#039;2/3&#039;&#039;&#039;==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! AC &lt;br /&gt;
! PD &lt;br /&gt;
! MD&lt;br /&gt;
! Recoveries&lt;br /&gt;
! Encounters Used&lt;br /&gt;
! Dailies Used&lt;br /&gt;
! Ongoing Effects&lt;br /&gt;
! Notes&lt;br /&gt;
! Charged?&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=686831 Alanna]&lt;br /&gt;
| 12/+5&lt;br /&gt;
| 44/44&lt;br /&gt;
| 19&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 6/9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=696929 Alsander]&lt;br /&gt;
| 16/+7&lt;br /&gt;
| 36/36&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 5/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=686560 Dama]&lt;br /&gt;
| 23/+8&lt;br /&gt;
| 21/21&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 6/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=686789 Rangor]&lt;br /&gt;
| 16/+7&lt;br /&gt;
| 6/40&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 11&lt;br /&gt;
| 5/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Staggered&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=687440 Razor]&lt;br /&gt;
| 09/+4&lt;br /&gt;
| 20/44&lt;br /&gt;
| 18&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 6/9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Staggered&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mirana&#039;&#039;&lt;br /&gt;
| 16/+0&lt;br /&gt;
| 18/18&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 8/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Managarmr, the Wolf-were&#039;&#039;&#039;&lt;br /&gt;
| 13/+8&lt;br /&gt;
| -4/160&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| 13&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Dire Regeneration&#039;&#039;, Level 4, &#039;&#039;Staggered&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[PbP:The Journey:Lady Alanna of Kenthaigne|Lady Alanna of Kenthaigne]] Player: t@nya&lt;br /&gt;
*[[PbP:The Journey:Alsander|Alsander]] Player: Xhaosdaemon&lt;br /&gt;
*[[PbP:The Journey:Dama the Blade|Dama the Blade]] Player: Madcat&lt;br /&gt;
&amp;lt;!--*[[PbP:The Journey:Firrow|Firrow]] Player: Max--&amp;gt;&lt;br /&gt;
*[[PbP:The Journey:Rangor Forestkin|Rangor Forestkin]] Player: Antinomian Tendencies&lt;br /&gt;
*[[PbP:The Journey:Razor|Razor]] Player: Darth Illithid&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters=&lt;br /&gt;
*Sage Akamar: Former court wizard of the Kingdom of Fourlan. Returned from banishment and killed the king.&lt;br /&gt;
*Ser Jobun: King&#039;s Steward and father of Mirana the maid.&lt;br /&gt;
*Mirana: Maid to Princess Arita, and also her body double. Currently disguised and acting as Princess Arita.&lt;br /&gt;
*Princess Arita: Second child of the deceased king of Fourlan. Currently disguised and acting as Mirana.&lt;br /&gt;
*Prince Kyton: Oldest child of the deceased king of Fourlan, and heir apparent.&lt;br /&gt;
*Onna: Looks like a 10 year old girl, dressed like a doll, but might be a clock-work assassin of some sort. Works for Akamar.&lt;br /&gt;
*The Dead Elf Queen: The spirit of the Elf Queen of a bygone age. A beautiful dark elf woman, she haunts the ruins of the elvish city deep within the Ferril Forest. She&#039;s friendly.&lt;br /&gt;
*Managarmr: A vicious, huge, intelligent dire wolf that protects the Ferril Forest. It seems to blame Mirana and her family for some blight upon the land. When slain, it reincarnates into another wolf, and retains most of its memories.&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
==Kingdom of Fourlan==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Journeymap.jpg]]&lt;br /&gt;
===Scarpkep===&lt;br /&gt;
The northwestern city. The King&#039;s city and seat of the royal court. It sits on a steep cliff guarding one side, and is surrounded by strong walls with a central keep. Irrigated fields surround the city. Currently under the sway of the wizard Sage Akamar.&lt;br /&gt;
&lt;br /&gt;
Approximately 10000 people live in Scarkep and its surroundings. Mostly humans, with some elves, half-elves (mostly human-born), and dwarves. Halflings are rare, and half-orcs nearly unheard of.&lt;br /&gt;
&lt;br /&gt;
The former ruler was well liked by his subjects, and his rule was marked by prosperity and a lack of conflict with other nations. His knights were proficient at keeping monsters from encroaching to closely on civilized lands.&lt;br /&gt;
===Rivkep===&lt;br /&gt;
The southwestern city. The city where most foreign trade is conducted. It is technically ruled by Knight-Commander Dame Yari, a cousin of the king, but most day to day decisions are made by a mayor and council, elected by the guilds with the assent of Dame Yari.&lt;br /&gt;
&lt;br /&gt;
Approximately 6000 people live in Rivkep at any time, with several hundred of them being travelers passing through for trade.&lt;br /&gt;
&lt;br /&gt;
The Rivkep Patrol keeps watch over the Cold River, which flows nearby, watching for smuggling, collecting taxes, and enforcing tolls.&lt;br /&gt;
&lt;br /&gt;
Dame Yari is, by all accounts, more interested in falconry, horse riding, and tournaments than in governance, but the city does well under her benign neglect.&lt;br /&gt;
===Lakkep===&lt;br /&gt;
The northeastern city. It serves as a shield against the wilds of the north, but also as a source of food from the fishing fleets on the Gray Lake. Great wagons filled with barrels of live fish travel the Northern Royal Road between Lakkep and Scarpkep. It is ruled by Knight-Commander Sir Havan, another cousin of the king. He maintains a council of advisors, drawn from the different interests within the city, but reserves ultimate authority to himself.&lt;br /&gt;
&lt;br /&gt;
Approximately 4000 people live in Lakkep, not all of them voluntarily. It is a common practice to sentence lawbreakers from across Fourlan to serve aboard the fishing fleets/&lt;br /&gt;
&lt;br /&gt;
A large garrison of soldiers is kept at Lakkep to fend off orcs and other monsters that spill out of the badlands to the south.&lt;br /&gt;
&lt;br /&gt;
Sir Havan is a rather sarcastic individual, who likes to keep his men, and his subjects, a bit off balance at all times. Which doesn&#039;t make him particularly popular.&lt;br /&gt;
===Farkep===&lt;br /&gt;
The southeastern city, on the far side of the Frost Range. Crown Prince Kyton&#039;s city and personal fiefdom. More of a citadel than a city, it serves as the shield against any enemies trying to use the High Pass to cross the Frost Range.&lt;br /&gt;
&lt;br /&gt;
About 8000 people, including the Army, live in Farkep.&lt;br /&gt;
&lt;br /&gt;
It is sustained by the small amount of trade coming from the east, and by the taxes collected by the other cities. The Army of Fourlan is stationed at Farkep, and sees plenty of action against raids from the Orc Lord&#039;s domain. Prince Kyton usually leads from the front, and a renowned swordsman. He is charismatic, kind, and generous, well-loved by both his soldiers and the citizens of Farkep.&lt;br /&gt;
&lt;br /&gt;
He is known to have slain a blue dragon in single combat, and wears its hide as armor. He wields the royal greatsword &#039;&#039;Torcleaver&#039;&#039;, which gives its wielder greater strength the longer a battle lasts.&lt;br /&gt;
===The Countryside===&lt;br /&gt;
Outside of the four cities, the are many small villages, mainly along the Cold River and the Northern Royal road. Roughly 3000 people altogether live outside the cities.&lt;br /&gt;
&lt;br /&gt;
===The Ferril Forrest===&lt;br /&gt;
An ancient forest south and east of Scarkep and west of Lakkep. Home to all sorts of monsters. Giant wolves, giant spiders, the wandering bones of long slain souls, ankhegs, stranged winged octopus creatures, and who knows what else. Deep within the forest can be found the crumbling ruins of some forgotten city.&lt;br /&gt;
===The Frost Range===&lt;br /&gt;
A mighty mountain range, covered in snow all year round. Treacherous to cross even in the summer, it&#039;s even worse at other times of the year, and only fools, or the truly desperate would try in winter, except at the High Pass, where the way is kept clear all year round. Monstrous bears that never hibernate roam the slopes, as well as other rarer monsters than are, if lucky, only glimpsed by travelers from afar.&lt;br /&gt;
===The Badlands===&lt;br /&gt;
The land between the Ferril Forrest and the Frost Range. Home to orcs, who grow from the shattered rocks, ghouls, when the Moon is new, and even a dragon of some sort. A desolate, unforgiving place.&lt;br /&gt;
&lt;br /&gt;
=Chapters=&lt;br /&gt;
===[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&amp;amp;p=17308792#post17308792 Chapter 1]===&lt;br /&gt;
===[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&amp;amp;p=17379075#post17379075 Chapter 2]===&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Vaun_Koleck,_Voidmaster&amp;diff=254522</id>
		<title>Vaun Koleck, Voidmaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Vaun_Koleck,_Voidmaster&amp;diff=254522"/>
		<updated>2014-01-15T22:34:01Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: Created page with &amp;quot;Back to the main page  == Background ==   == Stats == {| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot; ! Character Name !! Player Name !! Care...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Dunwich_Dynasty|the main page]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ship&#039;s Role !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Vaun Koleck || Darth Illithid || Void-Master || -- || 1 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage&lt;br /&gt;
|-&lt;br /&gt;
| Battlefleet || Child of the Creed || Crusade (Call of War) || Dark Voyage || Pride || --&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 27 || 60 || 30 || 30 || 50 || 30 || 35 || 38 || 48 || 11 || 3 || 3 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Untrained Basic skills&lt;br /&gt;
    Awareness(Per): 17&lt;br /&gt;
    Barter(Fel): 24&lt;br /&gt;
    Carouse(T): 15&lt;br /&gt;
    Charm(Fel): 24&lt;br /&gt;
    Climb(S): 15&lt;br /&gt;
    Command(Fel): 24&lt;br /&gt;
    Concealment(Ag): 25&lt;br /&gt;
    Contortionist(Ag): 25&lt;br /&gt;
    Deceive(Fel): 24&lt;br /&gt;
    Disguise(Fel): 24&lt;br /&gt;
    Evaluate(Int): 15&lt;br /&gt;
    Inquiry(Fel): 24&lt;br /&gt;
    Intimidate(S): 15&lt;br /&gt;
    Logic(Int): 15&lt;br /&gt;
    Scrutiny(Per): 17&lt;br /&gt;
    Search(Per): 17&lt;br /&gt;
    Silent Move(Ag): 25&lt;br /&gt;
    Swim(S): 15&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
Trained skills&lt;br /&gt;
    Awareness (Per): 35&lt;br /&gt;
    Common Lore (Imperial Navy, War) (Int): 30&lt;br /&gt;
    Dodge (Ag): 50&lt;br /&gt;
    Drive (Ground Vehicles) (Ag): 50&lt;br /&gt;
    Forbidden Lore (Xenos) +10 (Int): 30&lt;br /&gt;
    Gamble (Int): 30&lt;br /&gt;
    Navigation (Stellar) (Int): 30&lt;br /&gt;
    Pilot (Spacecraft) +10 (Ag): 50&lt;br /&gt;
    Pilot (Flyers) (Ag): 50&lt;br /&gt;
    Scholastic Lore (Astromancy) (Int): 30&lt;br /&gt;
    Scrutiny (Per): 35&lt;br /&gt;
    Speak Language (Battleship War Cant) (Int): 30&lt;br /&gt;
    Speak Language (Low Gothic) (Int): 30&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
*Hatred (Ork)&lt;br /&gt;
*Melee Weapon Training (Universal)&lt;br /&gt;
*Nerves of Steel&lt;br /&gt;
*Peer (Military)&lt;br /&gt;
*Pistol Weapon Training (Universal)&lt;br /&gt;
*Unshakeable Faith&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
*Void Accustomed&lt;br /&gt;
**Immune to space sickness, low-grav/zero-grav not difficult terrain&lt;br /&gt;
*Ship-Bound Fighter&lt;br /&gt;
**-2 to Initiative and double BS penalty for firing weapons at long range when planetside and not in a confined environment&lt;br /&gt;
*Mastery of Small Craft&lt;br /&gt;
**Can re-roll all failed Pilot tests with small craft – shuttles, heavy lifters, guncutters, star fighters, etc.&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Weaponname !! Accuracyname !! Classname !! Rangename !! ROFname !! Damagename !! Nom De Plume !! Clip Name !! Reloadname !! Specialabilityname !! Weightname !! Rarityname&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Bionics ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Equipment description&#039;&#039;&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Armor Name&#039;&#039;&#039;&lt;br /&gt;
** Fun and exciting subsystems&lt;br /&gt;
** Other notes&lt;br /&gt;
** Power requirements, if any&lt;br /&gt;
** Amount of AP provided&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Force Field ===&lt;br /&gt;
* &#039;&#039;&#039;Field Name&#039;&#039;&#039;&lt;br /&gt;
** Field type&lt;br /&gt;
** Protection Rating&lt;br /&gt;
** Fails only on a (insert number here)&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text &lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
XXX - Advanced Purchased&lt;br /&gt;
&lt;br /&gt;
YYY - Awarded on Y Date&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Dunwich_Dynasty&amp;diff=254519</id>
		<title>The Dunwich Dynasty</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Dunwich_Dynasty&amp;diff=254519"/>
		<updated>2014-01-15T21:33:33Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Vaun Kolek, Voidmaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the game chronicling the rebirth of the Dunwich Dynasty from the ashes, run by the thoroughly evil Cthulhupunk.&lt;br /&gt;
&lt;br /&gt;
==The Dunwich Dynasty==&lt;br /&gt;
(details of the Dunwich Dynasty)&lt;br /&gt;
      &lt;br /&gt;
==The Dunwich Demesne==&lt;br /&gt;
(details of the Dunwich Dynasty&#039;s holdings)    &lt;br /&gt;
&lt;br /&gt;
== Vessels of the Dynasty ==&lt;br /&gt;
(details of the ships we&#039;ve acquired)&lt;br /&gt;
&lt;br /&gt;
[[Sample Ship Template|The As-Yet Unnamed Ship]]&lt;br /&gt;
&lt;br /&gt;
==Command Crew==&lt;br /&gt;
=== (The Captain) ===&lt;br /&gt;
=== [[Navigatrix Primus Zero Six]] ===&lt;br /&gt;
=== [[Vaun Koleck, Voidmaster]] ===&lt;br /&gt;
&lt;br /&gt;
=== (The Astropath Transcendent) ===&lt;br /&gt;
=== (The Arch-militant) ===&lt;br /&gt;
=== [[Maria Anitova]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Dunwich Dynasty Sample Character Page]] ===&lt;br /&gt;
&lt;br /&gt;
==Minions==&lt;br /&gt;
===Jerec the Hatchetman===&lt;br /&gt;
Jerec is a gigantic thug who is Six&#039;s chief enforcer. When Six needs crewmen to messily divine the auguries in preparation for Warp translation, he&#039;s the one who goes out, catches a squealing rating, and drags them up to the Navigator Spire where he is fed, wined, and generally calmed down enough that he can&#039;t resist when Six opens his veins with a stolen psykana mercy blade and reads the future in the life ebbing from his body. The hatchet is just for show, though; he carries a portable webber.&lt;br /&gt;
&lt;br /&gt;
===Six&#039;s Stooges===&lt;br /&gt;
Also known as Boc (the the stupid one),  Pic (the skinny one), and Gorc (the fat one). They serve Six as gofers, comic relief and general servants. Despite their goofy demeanor, they are fiercely loyal to her, for reasons not clearly defined. They generally take orders from Jerec and Six and have a pet animal (Yun), which is absurdly cute and serves to highlight that they&#039;re not exactly horrible people. In other words Harrowed is going to kill it off to show that things are serious.&lt;br /&gt;
&lt;br /&gt;
===Sariss===&lt;br /&gt;
Six&#039;s han&amp;quot;dmaiden (sort of) and personal assistant. She cooks, she cleans, she complains, but she never shirks her duty. Favors shock weapons and frequently shares Six&#039;s bed (the Navigatrix has a thing about being touched, but hates being alone, and Sariss is the only one she trusts to stay near her), though the two always remain fully clothed. She needs someone nearby, but not on the inside.&lt;br /&gt;
&lt;br /&gt;
===Jonas===&lt;br /&gt;
&#039;&#039;Do I know what the planet trades? Of course I do! What do you take me for some wet behind the ear scribe?&#039;&#039;&lt;br /&gt;
Jonas is an old man and one of Maria&#039;s few confidants on the ship, he has perfect recall and so acts as a sort of mobile memory bank for Maria. He will happily supply any information needed.&lt;br /&gt;
&lt;br /&gt;
Unfortunately this information tends to be mixed in with at best tangentially related tall tales, random facts and not a little unneeded advice and sardonic humor. His face is dominated by a rather large beard which more than one scribe has liked to a mobile bush and he favors long flowing robes that seem to have an inordinate amount of pockets. Most seem to contain various scrolls and dataslates that Jonas has deemed useful&lt;br /&gt;
&lt;br /&gt;
===Micha===&lt;br /&gt;
&#039;&#039;&amp;quot;Ah there you are Maria... I was down on the gundeck and I heard...&amp;quot;&#039;&#039;&lt;br /&gt;
No one is quite sure where Micha came from, its generally assumed that her parents are part of the ships crew. What people do know is she shows an uncanny ability to know pretty much everything that is going on in the ship. Her information network seems vast and despite Maria&#039;s best efforts hse has been unable to uncover it. &lt;br /&gt;
&lt;br /&gt;
Luckily Micha seems to look up to Maria and doesn&#039;t ask for too much in return for the information, which only makes Maria worry even more. More than once Maria has considered eliminating Micha just to be safe but she can never bring herself to do it. Of course if asked she denies its out of any so frivolous as friendship or loyalty and insists its strictly that Micha is too useful to do anything about.&lt;br /&gt;
&lt;br /&gt;
Micha is pale, her hair is white and her eyes a shade of grey just short of being white, even for one of the void born she is odd and the slightly dissociated air about her, as well as her natural flowing grace gives her an almost elfin air. She wears normal ship fatigues and has the habit of appearing out of seeming no-where as if people simply ignore her presence till she does something to draw attention to herself.&lt;br /&gt;
===(other minions go here)===&lt;br /&gt;
&lt;br /&gt;
==Allies of the Dynasty==&lt;br /&gt;
(allies and people friendly to us)&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Dynasty==&lt;br /&gt;
(enemies of the Dynasty)&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Dunwich_Dynasty&amp;diff=254518</id>
		<title>The Dunwich Dynasty</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Dunwich_Dynasty&amp;diff=254518"/>
		<updated>2014-01-15T21:32:34Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* (The Voidmaster) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the game chronicling the rebirth of the Dunwich Dynasty from the ashes, run by the thoroughly evil Cthulhupunk.&lt;br /&gt;
&lt;br /&gt;
==The Dunwich Dynasty==&lt;br /&gt;
(details of the Dunwich Dynasty)&lt;br /&gt;
      &lt;br /&gt;
==The Dunwich Demesne==&lt;br /&gt;
(details of the Dunwich Dynasty&#039;s holdings)    &lt;br /&gt;
&lt;br /&gt;
== Vessels of the Dynasty ==&lt;br /&gt;
(details of the ships we&#039;ve acquired)&lt;br /&gt;
&lt;br /&gt;
[[Sample Ship Template|The As-Yet Unnamed Ship]]&lt;br /&gt;
&lt;br /&gt;
==Command Crew==&lt;br /&gt;
=== (The Captain) ===&lt;br /&gt;
=== [[Navigatrix Primus Zero Six]] ===&lt;br /&gt;
=== [[Vaun Kolek, Voidmaster]] ===&lt;br /&gt;
&lt;br /&gt;
=== (The Astropath Transcendent) ===&lt;br /&gt;
=== (The Arch-militant) ===&lt;br /&gt;
=== [[Maria Anitova]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Dunwich Dynasty Sample Character Page]] ===&lt;br /&gt;
&lt;br /&gt;
==Minions==&lt;br /&gt;
===Jerec the Hatchetman===&lt;br /&gt;
Jerec is a gigantic thug who is Six&#039;s chief enforcer. When Six needs crewmen to messily divine the auguries in preparation for Warp translation, he&#039;s the one who goes out, catches a squealing rating, and drags them up to the Navigator Spire where he is fed, wined, and generally calmed down enough that he can&#039;t resist when Six opens his veins with a stolen psykana mercy blade and reads the future in the life ebbing from his body. The hatchet is just for show, though; he carries a portable webber.&lt;br /&gt;
&lt;br /&gt;
===Six&#039;s Stooges===&lt;br /&gt;
Also known as Boc (the the stupid one),  Pic (the skinny one), and Gorc (the fat one). They serve Six as gofers, comic relief and general servants. Despite their goofy demeanor, they are fiercely loyal to her, for reasons not clearly defined. They generally take orders from Jerec and Six and have a pet animal (Yun), which is absurdly cute and serves to highlight that they&#039;re not exactly horrible people. In other words Harrowed is going to kill it off to show that things are serious.&lt;br /&gt;
&lt;br /&gt;
===Sariss===&lt;br /&gt;
Six&#039;s han&amp;quot;dmaiden (sort of) and personal assistant. She cooks, she cleans, she complains, but she never shirks her duty. Favors shock weapons and frequently shares Six&#039;s bed (the Navigatrix has a thing about being touched, but hates being alone, and Sariss is the only one she trusts to stay near her), though the two always remain fully clothed. She needs someone nearby, but not on the inside.&lt;br /&gt;
&lt;br /&gt;
===Jonas===&lt;br /&gt;
&#039;&#039;Do I know what the planet trades? Of course I do! What do you take me for some wet behind the ear scribe?&#039;&#039;&lt;br /&gt;
Jonas is an old man and one of Maria&#039;s few confidants on the ship, he has perfect recall and so acts as a sort of mobile memory bank for Maria. He will happily supply any information needed.&lt;br /&gt;
&lt;br /&gt;
Unfortunately this information tends to be mixed in with at best tangentially related tall tales, random facts and not a little unneeded advice and sardonic humor. His face is dominated by a rather large beard which more than one scribe has liked to a mobile bush and he favors long flowing robes that seem to have an inordinate amount of pockets. Most seem to contain various scrolls and dataslates that Jonas has deemed useful&lt;br /&gt;
&lt;br /&gt;
===Micha===&lt;br /&gt;
&#039;&#039;&amp;quot;Ah there you are Maria... I was down on the gundeck and I heard...&amp;quot;&#039;&#039;&lt;br /&gt;
No one is quite sure where Micha came from, its generally assumed that her parents are part of the ships crew. What people do know is she shows an uncanny ability to know pretty much everything that is going on in the ship. Her information network seems vast and despite Maria&#039;s best efforts hse has been unable to uncover it. &lt;br /&gt;
&lt;br /&gt;
Luckily Micha seems to look up to Maria and doesn&#039;t ask for too much in return for the information, which only makes Maria worry even more. More than once Maria has considered eliminating Micha just to be safe but she can never bring herself to do it. Of course if asked she denies its out of any so frivolous as friendship or loyalty and insists its strictly that Micha is too useful to do anything about.&lt;br /&gt;
&lt;br /&gt;
Micha is pale, her hair is white and her eyes a shade of grey just short of being white, even for one of the void born she is odd and the slightly dissociated air about her, as well as her natural flowing grace gives her an almost elfin air. She wears normal ship fatigues and has the habit of appearing out of seeming no-where as if people simply ignore her presence till she does something to draw attention to herself.&lt;br /&gt;
===(other minions go here)===&lt;br /&gt;
&lt;br /&gt;
==Allies of the Dynasty==&lt;br /&gt;
(allies and people friendly to us)&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Dynasty==&lt;br /&gt;
(enemies of the Dynasty)&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PbP:The_Journey&amp;diff=254482</id>
		<title>PbP:The Journey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PbP:The_Journey&amp;diff=254482"/>
		<updated>2014-01-15T03:28:04Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* ESCALATION DIE: 1/2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the play-by-post 13th Age game being run by Alice Sara.&lt;br /&gt;
=Useful Links=&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&amp;amp;p=17308792 IC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?706670-13th-Age-The-Journey&amp;amp;p=17308813 OOC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?705973-13th-Age-Semi-close-Recruitment-One-Shot-Beginners-Game-The-Jouney Recruitment Thread]&lt;br /&gt;
*[http://www.pelgranepress.com/?p=13316 13th Age SRD]&lt;br /&gt;
*[http://invisiblecastle.com/ Invisible Castle Die Roller] (Please use 13thJourney as the campaign name)&lt;br /&gt;
*[http://orokos.com/roll/ Orokos Die Roller] (Please use 13thJourney as the campaign name)&lt;br /&gt;
*[http://forum.rpg.net/misc.php?do=bbcode RPG.net BBCode]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Code]&lt;br /&gt;
&lt;br /&gt;
=Combat Tracker=&lt;br /&gt;
==ESCALATION DIE: &#039;&#039;&#039;1/2&#039;&#039;&#039;==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! AC &lt;br /&gt;
! PD &lt;br /&gt;
! MD&lt;br /&gt;
! Recoveries&lt;br /&gt;
! Encounters Used&lt;br /&gt;
! Dailies Used&lt;br /&gt;
! Ongoing Effects&lt;br /&gt;
! Notes&lt;br /&gt;
! Charged?&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=686831 Alanna]&lt;br /&gt;
| 12/+5&lt;br /&gt;
| 44/44&lt;br /&gt;
| 19&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 6/9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=696929 Alsander]&lt;br /&gt;
| 16/+7&lt;br /&gt;
| 36/36&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 5/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=686560 Dama]&lt;br /&gt;
| 23/+8&lt;br /&gt;
| 21/21&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 6/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=686789 Rangor]&lt;br /&gt;
| 16/+7&lt;br /&gt;
| 16/40&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 11&lt;br /&gt;
| 5/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Staggered&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=687440 Razor]&lt;br /&gt;
| 09/+4&lt;br /&gt;
| 20/44&lt;br /&gt;
| 18&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 6/9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Staggered&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mirana&#039;&#039;&lt;br /&gt;
| 16/+0&lt;br /&gt;
| 18/18&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 8/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Managarmr, the Wolf-were&#039;&#039;&#039;&lt;br /&gt;
| 13/+8&lt;br /&gt;
| 40/160&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| 13&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Dire Regeneration&#039;&#039;, Level 4, &#039;&#039;Staggered&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[PbP:The Journey:Lady Alanna of Kenthaigne|Lady Alanna of Kenthaigne]] Player: t@nya&lt;br /&gt;
*[[PbP:The Journey:Alsander|Alsander]] Player: Xhaosdaemon&lt;br /&gt;
*[[PbP:The Journey:Dama the Blade|Dama the Blade]] Player: Madcat&lt;br /&gt;
&amp;lt;!--*[[PbP:The Journey:Firrow|Firrow]] Player: Max--&amp;gt;&lt;br /&gt;
*[[PbP:The Journey:Rangor Forestkin|Rangor Forestkin]] Player: Antinomian Tendencies&lt;br /&gt;
*[[PbP:The Journey:Razor|Razor]] Player: Darth Illithid&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters=&lt;br /&gt;
*Sage Akamar: Former court wizard of the Kingdom of Fourlan. Returned from banishment and killed the king.&lt;br /&gt;
*Ser Jobun: King&#039;s Steward and father of Mirana the maid.&lt;br /&gt;
*Mirana: Maid to Princess Arita, and also her body double. Currently disguised and acting as Princess Arita.&lt;br /&gt;
*Princess Arita: Second child of the deceased king of Fourlan. Currently disguised and acting as Mirana.&lt;br /&gt;
*Prince Kyton: Oldest child of the deceased king of Fourlan, and heir apparent.&lt;br /&gt;
*Onna: Looks like a 10 year old girl, dressed like a doll, but might be a clock-work assassin of some sort. Works for Akamar.&lt;br /&gt;
*The Dead Elf Queen: The spirit of the Elf Queen of a bygone age. A beautiful dark elf woman, she haunts the ruins of the elvish city deep within the Ferril Forest. She&#039;s friendly.&lt;br /&gt;
*Managarmr: A vicious, huge, intelligent dire wolf that protects the Ferril Forest. It seems to blame Mirana and her family for some blight upon the land. When slain, it reincarnates into another wolf, and retains most of its memories.&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
==Kingdom of Fourlan==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Journeymap.jpg]]&lt;br /&gt;
===Scarpkep===&lt;br /&gt;
The northwestern city. The King&#039;s city and seat of the royal court. It sits on a steep cliff guarding one side, and is surrounded by strong walls with a central keep. Irrigated fields surround the city. Currently under the sway of the wizard Sage Akamar.&lt;br /&gt;
&lt;br /&gt;
Approximately 10000 people live in Scarkep and its surroundings. Mostly humans, with some elves, half-elves (mostly human-born), and dwarves. Halflings are rare, and half-orcs nearly unheard of.&lt;br /&gt;
&lt;br /&gt;
The former ruler was well liked by his subjects, and his rule was marked by prosperity and a lack of conflict with other nations. His knights were proficient at keeping monsters from encroaching to closely on civilized lands.&lt;br /&gt;
===Rivkep===&lt;br /&gt;
The southwestern city. The city where most foreign trade is conducted. It is technically ruled by Knight-Commander Dame Yari, a cousin of the king, but most day to day decisions are made by a mayor and council, elected by the guilds with the assent of Dame Yari.&lt;br /&gt;
&lt;br /&gt;
Approximately 6000 people live in Rivkep at any time, with several hundred of them being travelers passing through for trade.&lt;br /&gt;
&lt;br /&gt;
The Rivkep Patrol keeps watch over the Cold River, which flows nearby, watching for smuggling, collecting taxes, and enforcing tolls.&lt;br /&gt;
&lt;br /&gt;
Dame Yari is, by all accounts, more interested in falconry, horse riding, and tournaments than in governance, but the city does well under her benign neglect.&lt;br /&gt;
===Lakkep===&lt;br /&gt;
The northeastern city. It serves as a shield against the wilds of the north, but also as a source of food from the fishing fleets on the Gray Lake. Great wagons filled with barrels of live fish travel the Northern Royal Road between Lakkep and Scarpkep. It is ruled by Knight-Commander Sir Havan, another cousin of the king. He maintains a council of advisors, drawn from the different interests within the city, but reserves ultimate authority to himself.&lt;br /&gt;
&lt;br /&gt;
Approximately 4000 people live in Lakkep, not all of them voluntarily. It is a common practice to sentence lawbreakers from across Fourlan to serve aboard the fishing fleets/&lt;br /&gt;
&lt;br /&gt;
A large garrison of soldiers is kept at Lakkep to fend off orcs and other monsters that spill out of the badlands to the south.&lt;br /&gt;
&lt;br /&gt;
Sir Havan is a rather sarcastic individual, who likes to keep his men, and his subjects, a bit off balance at all times. Which doesn&#039;t make him particularly popular.&lt;br /&gt;
===Farkep===&lt;br /&gt;
The southeastern city, on the far side of the Frost Range. Crown Prince Kyton&#039;s city and personal fiefdom. More of a citadel than a city, it serves as the shield against any enemies trying to use the High Pass to cross the Frost Range.&lt;br /&gt;
&lt;br /&gt;
About 8000 people, including the Army, live in Farkep.&lt;br /&gt;
&lt;br /&gt;
It is sustained by the small amount of trade coming from the east, and by the taxes collected by the other cities. The Army of Fourlan is stationed at Farkep, and sees plenty of action against raids from the Orc Lord&#039;s domain. Prince Kyton usually leads from the front, and a renowned swordsman. He is charismatic, kind, and generous, well-loved by both his soldiers and the citizens of Farkep.&lt;br /&gt;
&lt;br /&gt;
He is known to have slain a blue dragon in single combat, and wears its hide as armor. He wields the royal greatsword &#039;&#039;Torcleaver&#039;&#039;, which gives its wielder greater strength the longer a battle lasts.&lt;br /&gt;
===The Countryside===&lt;br /&gt;
Outside of the four cities, the are many small villages, mainly along the Cold River and the Northern Royal road. Roughly 3000 people altogether live outside the cities.&lt;br /&gt;
&lt;br /&gt;
===The Ferril Forrest===&lt;br /&gt;
An ancient forest south and east of Scarkep and west of Lakkep. Home to all sorts of monsters. Giant wolves, giant spiders, the wandering bones of long slain souls, ankhegs, stranged winged octopus creatures, and who knows what else. Deep within the forest can be found the crumbling ruins of some forgotten city.&lt;br /&gt;
===The Frost Range===&lt;br /&gt;
A mighty mountain range, covered in snow all year round. Treacherous to cross even in the summer, it&#039;s even worse at other times of the year, and only fools, or the truly desperate would try in winter, except at the High Pass, where the way is kept clear all year round. Monstrous bears that never hibernate roam the slopes, as well as other rarer monsters than are, if lucky, only glimpsed by travelers from afar.&lt;br /&gt;
===The Badlands===&lt;br /&gt;
The land between the Ferril Forrest and the Frost Range. Home to orcs, who grow from the shattered rocks, ghouls, when the Moon is new, and even a dragon of some sort. A desolate, unforgiving place.&lt;br /&gt;
&lt;br /&gt;
=Chapters=&lt;br /&gt;
===[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&amp;amp;p=17308792#post17308792 Chapter 1]===&lt;br /&gt;
===[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&amp;amp;p=17379075#post17379075 Chapter 2]===&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PbP:The_Journey&amp;diff=254011</id>
		<title>PbP:The Journey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PbP:The_Journey&amp;diff=254011"/>
		<updated>2014-01-11T19:11:15Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* ESCALATION DIE: 0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the play-by-post 13th Age game being run by Alice Sara.&lt;br /&gt;
=Useful Links=&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&amp;amp;p=17308792 IC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?706670-13th-Age-The-Journey&amp;amp;p=17308813 OOC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?705973-13th-Age-Semi-close-Recruitment-One-Shot-Beginners-Game-The-Jouney Recruitment Thread]&lt;br /&gt;
*[http://www.pelgranepress.com/?p=13316 13th Age SRD]&lt;br /&gt;
*[http://invisiblecastle.com/ Invisible Castle Die Roller] (Please use 13thJourney as the campaign name)&lt;br /&gt;
*[http://orokos.com/roll/ Orokos Die Roller] (Please use 13thJourney as the campaign name)&lt;br /&gt;
*[http://forum.rpg.net/misc.php?do=bbcode RPG.net BBCode]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Code]&lt;br /&gt;
&lt;br /&gt;
=Combat Tracker=&lt;br /&gt;
==ESCALATION DIE: &#039;&#039;&#039;0&#039;&#039;&#039;==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! AC &lt;br /&gt;
! PD &lt;br /&gt;
! MD&lt;br /&gt;
! Recoveries&lt;br /&gt;
! Encounters Used&lt;br /&gt;
! Dailies Used&lt;br /&gt;
! Ongoing Effects&lt;br /&gt;
! Notes&lt;br /&gt;
! Charged?&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=686831 Alanna]&lt;br /&gt;
| 12/+5&lt;br /&gt;
| 44/44&lt;br /&gt;
| 19&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 6/9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=696929 Alsander]&lt;br /&gt;
| 16/+7&lt;br /&gt;
| 36/36&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 5/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=686560 Dama]&lt;br /&gt;
| 23/+8&lt;br /&gt;
| 21/21&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 6/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=686789 Rangor]&lt;br /&gt;
| 16/+7&lt;br /&gt;
| 34/40&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 11&lt;br /&gt;
| 5/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=687440 Razor]&lt;br /&gt;
| 09/+4&lt;br /&gt;
| 20/44&lt;br /&gt;
| 18&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 6/9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Staggered&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mirana&#039;&#039;&lt;br /&gt;
| 16/+0&lt;br /&gt;
| 18/18&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 8/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Managarmr, the Wolf-were&#039;&#039;&#039;&lt;br /&gt;
| 13/+8&lt;br /&gt;
| 142/160&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| 13&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Dire Regeneration&#039;&#039;, Level 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[PbP:The Journey:Lady Alanna of Kenthaigne|Lady Alanna of Kenthaigne]] Player: t@nya&lt;br /&gt;
*[[PbP:The Journey:Alsander|Alsander]] Player: Xhaosdaemon&lt;br /&gt;
*[[PbP:The Journey:Dama the Blade|Dama the Blade]] Player: Madcat&lt;br /&gt;
&amp;lt;!--*[[PbP:The Journey:Firrow|Firrow]] Player: Max--&amp;gt;&lt;br /&gt;
*[[PbP:The Journey:Rangor Forestkin|Rangor Forestkin]] Player: Antinomian Tendencies&lt;br /&gt;
*[[PbP:The Journey:Razor|Razor]] Player: Darth Illithid&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters=&lt;br /&gt;
*Sage Akamar: Former court wizard of the Kingdom of Fourlan. Returned from banishment and killed the king.&lt;br /&gt;
*Ser Jobun: King&#039;s Steward and father of Mirana the maid.&lt;br /&gt;
*Mirana: Maid to Princess Arita, and also her body double. Currently disguised and acting as Princess Arita.&lt;br /&gt;
*Princess Arita: Second child of the deceased king of Fourlan. Currently disguised and acting as Mirana.&lt;br /&gt;
*Prince Kyton: Oldest child of the deceased king of Fourlan, and heir apparent.&lt;br /&gt;
*Onna: Looks like a 10 year old girl, dressed like a doll, but might be a clock-work assassin of some sort. Works for Akamar.&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
==Kingdom of Fourlan==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Journeymap.jpg]]&lt;br /&gt;
===Scarpkep===&lt;br /&gt;
The northwestern city. The King&#039;s city and seat of the royal court. It sits on a steep cliff guarding one side, and is surrounded by strong walls with a central keep. Irrigated fields surround the city. Currently under the sway of the wizard Sage Akamar.&lt;br /&gt;
&lt;br /&gt;
Approximately 10000 people live in Scarkep and its surroundings. Mostly humans, with some elves, half-elves (mostly human-born), and dwarves. Halflings are rare, and half-orcs nearly unheard of.&lt;br /&gt;
&lt;br /&gt;
The former ruler was well liked by his subjects, and his rule was marked by prosperity and a lack of conflict with other nations. His knights were proficient at keeping monsters from encroaching to closely on civilized lands.&lt;br /&gt;
===Rivkep===&lt;br /&gt;
The southwestern city. The city where most foreign trade is conducted. It is technically ruled by Knight-Commander Dame Yari, a cousin of the king, but most day to day decisions are made by a mayor and council, elected by the guilds with the assent of Dame Yari.&lt;br /&gt;
&lt;br /&gt;
Approximately 6000 people live in Rivkep at any time, with several hundred of them being travelers passing through for trade.&lt;br /&gt;
&lt;br /&gt;
The Rivkep Patrol keeps watch over the Cold River, which flows nearby, watching for smuggling, collecting taxes, and enforcing tolls.&lt;br /&gt;
&lt;br /&gt;
Dame Yari is, by all accounts, more interested in falconry, horse riding, and tournaments than in governance, but the city does well under her benign neglect.&lt;br /&gt;
===Lakkep===&lt;br /&gt;
The northeastern city. It serves as a shield against the wilds of the north, but also as a source of food from the fishing fleets on the Gray Lake. Great wagons filled with barrels of live fish travel the Northern Royal Road between Lakkep and Scarpkep. It is ruled by Knight-Commander Sir Havan, another cousin of the king. He maintains a council of advisors, drawn from the different interests within the city, but reserves ultimate authority to himself.&lt;br /&gt;
&lt;br /&gt;
Approximately 4000 people live in Lakkep, not all of them voluntarily. It is a common practice to sentence lawbreakers from across Fourlan to serve aboard the fishing fleets/&lt;br /&gt;
&lt;br /&gt;
A large garrison of soldiers is kept at Lakkep to fend off orcs and other monsters that spill out of the badlands to the south.&lt;br /&gt;
&lt;br /&gt;
Sir Havan is a rather sarcastic individual, who likes to keep his men, and his subjects, a bit off balance at all times. Which doesn&#039;t make him particularly popular.&lt;br /&gt;
===Farkep===&lt;br /&gt;
The southeastern city, on the far side of the Frost Range. Crown Prince Kyton&#039;s city and personal fiefdom. More of a citadel than a city, it serves as the shield against any enemies trying to use the High Pass to cross the Frost Range.&lt;br /&gt;
&lt;br /&gt;
About 8000 people, including the Army, live in Farkep.&lt;br /&gt;
&lt;br /&gt;
It is sustained by the small amount of trade coming from the east, and by the taxes collected by the other cities. The Army of Fourlan is stationed at Farkep, and sees plenty of action against raids from the Orc Lord&#039;s domain. Prince Kyton usually leads from the front, and a renowned swordsman. He is charismatic, kind, and generous, well-loved by both his soldiers and the citizens of Farkep.&lt;br /&gt;
&lt;br /&gt;
He is known to have slain a blue dragon in single combat, and wears its hide as armor. He wields the royal greatsword &#039;&#039;Torcleaver&#039;&#039;, which gives its wielder greater strength the longer a battle lasts.&lt;br /&gt;
===The Countryside===&lt;br /&gt;
Outside of the four cities, the are many small villages, mainly along the Cold River and the Northern Royal road. Roughly 3000 people altogether live outside the cities.&lt;br /&gt;
&lt;br /&gt;
===The Ferril Forrest===&lt;br /&gt;
An ancient forest south and east of Scarkep and west of Lakkep. Home to all sorts of monsters. Giant wolves, giant spiders, the wandering bones of long slain souls, ankhegs, stranged winged octopus creatures, and who knows what else. Deep within the forest can be found the crumbling ruins of some forgotten city.&lt;br /&gt;
===The Frost Range===&lt;br /&gt;
A mighty mountain range, covered in snow all year round. Treacherous to cross even in the summer, it&#039;s even worse at other times of the year, and only fools, or the truly desperate would try in winter, except at the High Pass, where the way is kept clear all year round. Monstrous bears that never hibernate roam the slopes, as well as other rarer monsters than are, if lucky, only glimpsed by travelers from afar.&lt;br /&gt;
===The Badlands===&lt;br /&gt;
The land between the Ferril Forrest and the Frost Range. Home to orcs, who grow from the shattered rocks, ghouls, when the Moon is new, and even a dragon of some sort. A desolate, unforgiving place.&lt;br /&gt;
&lt;br /&gt;
=Chapters=&lt;br /&gt;
===[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&amp;amp;p=17308792#post17308792 Chapter 1]===&lt;br /&gt;
===[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&amp;amp;p=17379075#post17379075 Chapter 2]===&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adventures_in_the_Nentir_Vale&amp;diff=253066</id>
		<title>Adventures in the Nentir Vale</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adventures_in_the_Nentir_Vale&amp;diff=253066"/>
		<updated>2013-12-20T23:41:02Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the home page for the Adventures in the Nentir Vale game using the Adventurer, Conqueror, King System on RPG.net. The game is run by Darth Illithid on the RPG.net Play-by-Post forums.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?709939-ACKS-Adventures-in-the-Nentir-Vale In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?709940-ACKS-Adventures-in-the-Nentir-Vale Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Balsheda]], played by seekerofshadowlight&lt;br /&gt;
*[[Darthana]], played by Alvyn&lt;br /&gt;
*[[Reynold]], played by tomas&lt;br /&gt;
*[[Razluki]], played by Paul Watson&lt;br /&gt;
*[[Rezick]], played by Prince Facestab&lt;br /&gt;
*[[Berent]], played by Todd Spengo&lt;br /&gt;
*[[Asta]], played by sulldawga&lt;br /&gt;
*[[Rond]], played by barkman&lt;br /&gt;
*[[Blank ACKS Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Standard Procedures==&lt;br /&gt;
This is the section for standard procedures such as marching order, protocol for checking doors and searching for traps, or similar actions.&lt;br /&gt;
&lt;br /&gt;
==Setting and Locations==&lt;br /&gt;
Adventures in the Nentir Vale is set in the D&amp;amp;D 4th Edition Points of Light setting. The game started in Nenlast, a small fishing village at the northeastern edge of the Nentir Vale.&lt;br /&gt;
*[[Nenlast]]&lt;br /&gt;
&lt;br /&gt;
==Deities==&lt;br /&gt;
===Good/Lawful/Neutral Deities===&lt;br /&gt;
*Avandra&lt;br /&gt;
*Bahamut&lt;br /&gt;
*Corellon&lt;br /&gt;
*Erathis&lt;br /&gt;
*Ioun&lt;br /&gt;
*Kord&lt;br /&gt;
*Melora&lt;br /&gt;
*Moradin&lt;br /&gt;
*Pelor&lt;br /&gt;
*The Raven Queen&lt;br /&gt;
*Sehanine&lt;br /&gt;
&lt;br /&gt;
===Evil/Chaotic Deities===&lt;br /&gt;
*Asmodeus&lt;br /&gt;
*Bane&lt;br /&gt;
*Gruumsh&lt;br /&gt;
*Lolth&lt;br /&gt;
*Tharizdun&lt;br /&gt;
*Tiamat&lt;br /&gt;
*Torog&lt;br /&gt;
*Vecna&lt;br /&gt;
*Zehir&lt;br /&gt;
More information on deities in this setting can be found [http://www.dnd-wiki.org/wiki/Canon:List_of_core_deities_(4e) here] or in the D&amp;amp;D 4th Edition Player&#039;s Handbook.&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
*For ability scores, I will provide every player with five sets of 3d6-in-order to choose from.&lt;br /&gt;
*For ease and speed of play, I will handle both mapping and rolling of all dice.&lt;br /&gt;
*Both the ACKS core book and Player&#039;s Companion can be used by players to create characters.&lt;br /&gt;
*Encumbrance will be tracked via the character sheets on this wiki. It iss the players&#039; responsibility to keep their character sheets updated. &#039;&#039;&#039;If it&#039;s not on the wiki, your character does not have it&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Berent&amp;diff=253065</id>
		<title>Berent</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Berent&amp;diff=253065"/>
		<updated>2013-12-20T23:39:18Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: Created page with &amp;quot;Adventures in the Nentir Vale  &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Berent&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Class/Level:&amp;#039;&amp;#039;&amp;#039; Venturer/1&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;XP/XP Needed:&amp;#039;&amp;#039;&amp;#039; 0/1,525&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Title:&amp;#039;&amp;#039;&amp;#039; Tinker&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Alignment:&amp;#039;&amp;#039;&amp;#039; Neutral&amp;lt;br...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Adventures in the Nentir Vale]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Berent&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Venturer/1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP/XP Needed:&#039;&#039;&#039; 0/1,525&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Title:&#039;&#039;&#039; Tinker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strength:&#039;&#039; 13 (+1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Intelligence:&#039;&#039; 8 (-1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Wisdom:&#039;&#039; 6 (-1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Dexterity:&#039;&#039; 12&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Constitution:&#039;&#039; 6 (-1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Charisma:&#039;&#039; 17 (+2)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack Throw:&#039;&#039;&#039; 10+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Short Sword 1d6, Short Bow 1d6, Dagger 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Paralysis/Petrification:&#039;&#039; 13&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Poison and death:&#039;&#039; 13&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Blast and Breath:&#039;&#039; 16&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Staffs &amp;amp; Wands:&#039;&#039; 14&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; 15&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adventuring&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Mapping&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Navigation&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Abilities&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Mercantile Network&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Expert Bargainer&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hear Noises&#039;&#039; (As Thief)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Read Languages&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Avoid Getting Lost&#039;&#039; (+4 bonus)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Diplomacy&#039;&#039; (+2 bonus)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bribery&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; Common&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
*Short Bow (1d6)&lt;br /&gt;
*Quiver w/20 arrows&lt;br /&gt;
*Short Sword (1d6)&lt;br /&gt;
*Daggers (3) (1d4)&lt;br /&gt;
*Leather Armor (AC 2)&lt;br /&gt;
*Tunic and pants (armiger)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Rope (50 feet)&lt;br /&gt;
*Torches (6)&lt;br /&gt;
*Waterskin&lt;br /&gt;
*Blanket&lt;br /&gt;
*Iron rations (2 weeks)&lt;br /&gt;
*75 gp, 6 sp&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PbP:The_Journey&amp;diff=252964</id>
		<title>PbP:The Journey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PbP:The_Journey&amp;diff=252964"/>
		<updated>2013-12-17T18:07:42Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* ESCALATION DIE: 0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the play-by-post 13th Age game being run by Alice Sara.&lt;br /&gt;
=Useful Links=&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&amp;amp;p=17308792 IC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?706670-13th-Age-The-Journey&amp;amp;p=17308813 OOC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?705973-13th-Age-Semi-close-Recruitment-One-Shot-Beginners-Game-The-Jouney Recruitment Thread]&lt;br /&gt;
*[http://www.pelgranepress.com/?p=13316 13th Age SRD]&lt;br /&gt;
*[http://invisiblecastle.com/ Invisible Castle Die Roller] (Please use 13thJourney as the campaign name)&lt;br /&gt;
*[http://orokos.com/roll/ Orokos Die Roller] (Please use 13thJourney as the campaign name)&lt;br /&gt;
*[http://forum.rpg.net/misc.php?do=bbcode RPG.net BBCode]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Code]&lt;br /&gt;
&lt;br /&gt;
=Combat Tracker=&lt;br /&gt;
==ESCALATION DIE: &#039;&#039;&#039;0&#039;&#039;&#039;==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! AC &lt;br /&gt;
! PD &lt;br /&gt;
! MD&lt;br /&gt;
! Recoveries&lt;br /&gt;
! Encounters Used&lt;br /&gt;
! Dailies Used&lt;br /&gt;
! Ongoing Effects&lt;br /&gt;
! Notes&lt;br /&gt;
! Charged?&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=686831 Alanna]&lt;br /&gt;
| 13/+5&lt;br /&gt;
| 41/44&lt;br /&gt;
| 19&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 7/9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=696929 Alsander]&lt;br /&gt;
| 26/+7&lt;br /&gt;
| 22/27&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 6/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=686560 Dama]&lt;br /&gt;
| 25/+8&lt;br /&gt;
| 11/21&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 8/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=686789 Rangor]&lt;br /&gt;
| 27/+7&lt;br /&gt;
| 22/40&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 11&lt;br /&gt;
| 7/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=687440 Razor]&lt;br /&gt;
| 16/+4&lt;br /&gt;
| 29/44&lt;br /&gt;
| 18&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 6/9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Staggered&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mirana&#039;&#039;&lt;br /&gt;
| 09/+0&lt;br /&gt;
| 18/18&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 8/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[PbP:The Journey:Lady Alanna of Kenthaigne|Lady Alanna of Kenthaigne]] Player: t@nya&lt;br /&gt;
*[[PbP:The Journey:Alsander|Alsander]] Player: Xhaosdaemon&lt;br /&gt;
*[[PbP:The Journey:Dama the Blade|Dama the Blade]] Player: Madcat&lt;br /&gt;
&amp;lt;!--*[[PbP:The Journey:Firrow|Firrow]] Player: Max--&amp;gt;&lt;br /&gt;
*[[PbP:The Journey:Rangor Forestkin|Rangor Forestkin]] Player: Antinomian Tendencies&lt;br /&gt;
*[[PbP:The Journey:Razor|Razor]] Player: Darth Illithid&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters=&lt;br /&gt;
*Sage Akamar: Former court wizard of the Kingdom of Fourlan. Returned from banishment and killed the king.&lt;br /&gt;
*Ser Jobun: King&#039;s Steward and father of Mirana the maid.&lt;br /&gt;
*Mirana: Maid to Princess Arita, and also her body double. Currently disguised and acting as Princess Arita.&lt;br /&gt;
*Princess Arita: Second child of the deceased king of Fourlan. Currently disguised and acting as Mirana.&lt;br /&gt;
*Prince Kyton: Oldest child of the deceased king of Fourlan, and heir apparent.&lt;br /&gt;
*Onna: Looks like a 10 year old girl, dressed like a doll, but might be a clock-work assassin of some sort. Works for Akamar.&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
==Kingdom of Fourlan==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Journeymap.jpg]]&lt;br /&gt;
===Scarpkep===&lt;br /&gt;
The northwestern city. The King&#039;s city and seat of the royal court. It sits on a steep cliff guarding one side, and is surrounded by strong walls with a central keep. Irrigated fields surround the city. Currently under the sway of the wizard Sage Akamar.&lt;br /&gt;
&lt;br /&gt;
Approximately 10000 people live in Scarkep and its surroundings. Mostly humans, with some elves, half-elves (mostly human-born), and dwarves. Halflings are rare, and half-orcs nearly unheard of.&lt;br /&gt;
&lt;br /&gt;
The former ruler was well liked by his subjects, and his rule was marked by prosperity and a lack of conflict with other nations. His knights were proficient at keeping monsters from encroaching to closely on civilized lands.&lt;br /&gt;
===Rivkep===&lt;br /&gt;
The southwestern city. The city where most foreign trade is conducted. It is technically ruled by Knight-Commander Dame Yari, a cousin of the king, but most day to day decisions are made by a mayor and council, elected by the guilds with the assent of Dame Yari.&lt;br /&gt;
&lt;br /&gt;
Approximately 6000 people live in Rivkep at any time, with several hundred of them being travelers passing through for trade.&lt;br /&gt;
&lt;br /&gt;
The Rivkep Patrol keeps watch over the Cold River, which flows nearby, watching for smuggling, collecting taxes, and enforcing tolls.&lt;br /&gt;
&lt;br /&gt;
Dame Yari is, by all accounts, more interested in falconry, horse riding, and tournaments than in governance, but the city does well under her benign neglect.&lt;br /&gt;
===Lakkep===&lt;br /&gt;
The northeastern city. It serves as a shield against the wilds of the north, but also as a source of food from the fishing fleets on the Gray Lake. Great wagons filled with barrels of live fish travel the Northern Royal Road between Lakkep and Scarpkep. It is ruled by Knight-Commander Sir Havan, another cousin of the king. He maintains a council of advisors, drawn from the different interests within the city, but reserves ultimate authority to himself.&lt;br /&gt;
&lt;br /&gt;
Approximately 4000 people live in Lakkep, not all of them voluntarily. It is a common practice to sentence lawbreakers from across Fourlan to serve aboard the fishing fleets/&lt;br /&gt;
&lt;br /&gt;
A large garrison of soldiers is kept at Lakkep to fend off orcs and other monsters that spill out of the badlands to the south.&lt;br /&gt;
&lt;br /&gt;
Sir Havan is a rather sarcastic individual, who likes to keep his men, and his subjects, a bit off balance at all times. Which doesn&#039;t make him particularly popular.&lt;br /&gt;
===Farkep===&lt;br /&gt;
The southeastern city, on the far side of the Frost Range. Crown Prince Kyton&#039;s city and personal fiefdom. More of a citadel than a city, it serves as the shield against any enemies trying to use the High Pass to cross the Frost Range.&lt;br /&gt;
&lt;br /&gt;
About 8000 people, including the Army, live in Farkep.&lt;br /&gt;
&lt;br /&gt;
It is sustained by the small amount of trade coming from the east, and by the taxes collected by the other cities. The Army of Fourlan is stationed at Farkep, and sees plenty of action against raids from the Orc Lord&#039;s domain. Prince Kyton usually leads from the front, and a renowned swordsman. He is charismatic, kind, and generous, well-loved by both his soldiers and the citizens of Farkep.&lt;br /&gt;
&lt;br /&gt;
He is known to have slain a blue dragon in single combat, and wears its hide as armor. He wields the royal greatsword &#039;&#039;Torcleaver&#039;&#039;, which gives its wielder greater strength the longer a battle lasts.&lt;br /&gt;
===The Countryside===&lt;br /&gt;
Outside of the four cities, the are many small villages, mainly along the Cold River and the Northern Royal road. Roughly 3000 people altogether live outside the cities.&lt;br /&gt;
&lt;br /&gt;
===The Ferril Forrest===&lt;br /&gt;
An ancient forest south and east of Scarkep and west of Lakkep. Home to all sorts of monsters. Giant wolves, giant spiders, the wandering bones of long slain souls, ankhegs, stranged winged octopus creatures, and who knows what else. Deep within the forest can be found the crumbling ruins of some forgotten city.&lt;br /&gt;
===The Frost Range===&lt;br /&gt;
A mighty mountain range, covered in snow all year round. Treacherous to cross even in the summer, it&#039;s even worse at other times of the year, and only fools, or the truly desperate would try in winter, except at the High Pass, where the way is kept clear all year round. Monstrous bears that never hibernate roam the slopes, as well as other rarer monsters than are, if lucky, only glimpsed by travelers from afar.&lt;br /&gt;
===The Badlands===&lt;br /&gt;
The land between the Ferril Forrest and the Frost Range. Home to orcs, who grow from the shattered rocks, ghouls, when the Moon is new, and even a dragon of some sort. A desolate, unforgiving place.&lt;br /&gt;
&lt;br /&gt;
=Chapters=&lt;br /&gt;
===[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&amp;amp;p=17308792#post17308792 Chapter 1]===&lt;br /&gt;
===[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&amp;amp;p=17379075#post17379075 Chapter 2]===&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kiran_Tor&amp;diff=252873</id>
		<title>Kiran Tor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kiran_Tor&amp;diff=252873"/>
		<updated>2013-12-14T22:52:13Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land]]&lt;br /&gt;
*&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Kiran Tor&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039; Cleric (Healer)&lt;br /&gt;
*&#039;&#039;&#039;Level:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;XP/XP Needed:&#039;&#039;&#039; 2,119/3,000&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
*&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 11&lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Base Attack:&#039;&#039;&#039; +1&lt;br /&gt;
*&#039;&#039;&#039;Weapon/Weapon Feat/Damage&#039;&#039;&#039;&lt;br /&gt;
**Hammer, War/B/1d6&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death Ray/Poison: 11&lt;br /&gt;
*Magic Wands: 12&lt;br /&gt;
*Paralysis/Petrify: 14&lt;br /&gt;
*Breath Weapon: 16&lt;br /&gt;
*Rod/Staff/Spell: 45&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
*Turn Undead&lt;br /&gt;
*Spells&lt;br /&gt;
 &lt;br /&gt;
===Misc.===&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
*First Aid (Wis)&lt;br /&gt;
*History (Int)&lt;br /&gt;
*Sense Motive (Wis)&lt;br /&gt;
*Nature Lore (Int)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Weapon Feats&#039;&#039;&#039;&lt;br /&gt;
*Hammer, War B&lt;br /&gt;
*Mace, B&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Gear/Enc/Number:&#039;&#039;&#039; &lt;br /&gt;
*Plate Mail&lt;br /&gt;
*Shield&lt;br /&gt;
*Hammer, War&lt;br /&gt;
*Backpack&lt;br /&gt;
*Cloak, Long&lt;br /&gt;
*Rope, 50ft.&lt;br /&gt;
*Tinder Box&lt;br /&gt;
*Waterskin, full&lt;br /&gt;
*Rations, 1 week (dried)&lt;br /&gt;
*Iron Spike x9&lt;br /&gt;
*Torch x5&lt;br /&gt;
*First Aid Kit&lt;br /&gt;
*&#039;&#039;&#039;Money:&#039;&#039;&#039; 28gp (backpack)&lt;br /&gt;
*&#039;&#039;&#039;Total Encumbrance:&#039;&#039;&#039; 1018cn&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039; 20&#039;&lt;br /&gt;
*&#039;&#039;&#039;Banked Money&#039;&#039;&#039; 1,310gp&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deity:&#039;&#039;&#039; Kord, Master of Storm and Battle&lt;br /&gt;
&lt;br /&gt;
===Background/Appearance/Etc.===&lt;br /&gt;
A devotee of Kord, Kiran Tor carries a warhammer with the symbol of Kord engraved on it, given to him by the priest who inducted him into the priesthood. A thin, tall fellow, Kiran Tor brings his faith to those he encounters, whether through speech or, when necessary, invoking Kord&#039;s wrath and using his hammer. His will is unshakable and he does all in his power to smite the powers of darkness and chaos.&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land&amp;diff=252872</id>
		<title>Strangers in a Strange Land</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land&amp;diff=252872"/>
		<updated>2013-12-14T22:51:50Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Combat Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stranger.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
*[[Eleven Ox]]&lt;br /&gt;
*[[Kiran Tor]]&lt;br /&gt;
*[[Nikolas]]&lt;br /&gt;
*[[Sige]]&lt;br /&gt;
*[[Ankind]]&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
===Combat Notes===&lt;br /&gt;
&#039;&#039;Marching Order - Indoors&#039;&#039;&lt;br /&gt;
*Nikolas/Kiran Tor&lt;br /&gt;
*Sige/Ankind&lt;br /&gt;
*Eleven Ox&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Marching Order - Outdoors&#039;&#039;&lt;br /&gt;
*Nikolas/Kiran Tor&lt;br /&gt;
*Eleven Ox / Sige / Ankind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
*Ankind, Thief&lt;br /&gt;
**2/2 Hit Points&lt;br /&gt;
**Sword/B/1d8&lt;br /&gt;
**Short Bow/B/1d6 (+2 Dex bonus to attack)&lt;br /&gt;
**Hand Axe/N/1d3 (+2 Dex bonus to attack when throwing)&lt;br /&gt;
*Eleven Ox&lt;br /&gt;
**AC: 8, HP: 1/1, +1 Base attack&lt;br /&gt;
**Unarmed Strike/B/1, Stun&lt;br /&gt;
**Strike to Kill/1/1d4&lt;br /&gt;
**Sling/B/1d4&lt;br /&gt;
*Kiran Tor, Cleric&lt;br /&gt;
**AC 3&lt;br /&gt;
**6/6 Hit Points&lt;br /&gt;
**Hammer, War/B/1d6&lt;br /&gt;
*Nikolas&lt;br /&gt;
**AC 1, 16/16HP&lt;br /&gt;
**Sword/B/1d8+1&lt;br /&gt;
&lt;br /&gt;
===Standard Operating Procedures===&lt;br /&gt;
*Ankind will search unopened doors for traps and listen for noise&lt;br /&gt;
&lt;br /&gt;
===The Haul===&lt;br /&gt;
This is where we keep track of undistributed loot.&lt;br /&gt;
&lt;br /&gt;
===Encumbrance Ape===&lt;br /&gt;
*Eleven Ox&lt;br /&gt;
**Encumbrance (kit): 285&lt;br /&gt;
**Encumbrance (loot):&lt;br /&gt;
**Encumbrance(total): 285&lt;br /&gt;
**Move: 40&lt;br /&gt;
*Kiran Tor&lt;br /&gt;
**Encumbrance (kit): 1018&lt;br /&gt;
**Encumbrance (loot): 0&lt;br /&gt;
**Encumbrance (total): 1018&lt;br /&gt;
**Move: 20&#039;&lt;br /&gt;
*Nikolas&lt;br /&gt;
**Kit: 686&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: &lt;br /&gt;
**Move: 30&lt;br /&gt;
*Ankind&lt;br /&gt;
**Encumbrance (kit): 616&lt;br /&gt;
**Encumbrance (loot): 0&lt;br /&gt;
**Encumbrance (total): 616&lt;br /&gt;
**Move: 30&lt;br /&gt;
&lt;br /&gt;
===House Rules===&lt;br /&gt;
*[[Character Creation -- Strangers in a Strange Land]]&lt;br /&gt;
*[[In Play]]&lt;br /&gt;
*[[Henchmen -- Strangers in a Strange Land]]&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
*Maps shall be kept here.  Please put individual maps on their own pages.  Many people find google maps to be a good medium for mapmaking; if this is used simply place the links in this section.  I shall provide and maintain the overland hexmap.&lt;br /&gt;
&lt;br /&gt;
[[Hexmaps]]&lt;br /&gt;
*[https:// docs.google.com/drawings/d/1dJ2JfS0svhy_il8gsK2po65dVYxLZh7nQherGrUWqT8/ Tomb of the Lost Prince], 3 hours south of Plud&lt;br /&gt;
&lt;br /&gt;
===XP Tracker===&lt;br /&gt;
First delve into the Tomb of the Lost Prince: (3000 gp + 85 monsters) = 3085, 617 xp each&lt;br /&gt;
Terra cotta statues from the Tomb of the Lost Prince: (250 gp) = 250, 50 each.&lt;br /&gt;
&lt;br /&gt;
===DM Stuff===&lt;br /&gt;
====Initiative Modifiers====&lt;br /&gt;
*Ankind (+2)&lt;br /&gt;
*Eleven Ox (+1)&lt;br /&gt;
*Kiran (0)&lt;br /&gt;
*Nikolas (+1)&lt;br /&gt;
*Sige (0)&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land&amp;diff=252871</id>
		<title>Strangers in a Strange Land</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land&amp;diff=252871"/>
		<updated>2013-12-14T22:51:20Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Combat Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stranger.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
*[[Eleven Ox]]&lt;br /&gt;
*[[Kiran Tor]]&lt;br /&gt;
*[[Nikolas]]&lt;br /&gt;
*[[Sige]]&lt;br /&gt;
*[[Ankind]]&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
===Combat Notes===&lt;br /&gt;
&#039;&#039;Marching Order - Indoors&#039;&#039;&lt;br /&gt;
*Nikolas/Kiran Tor&lt;br /&gt;
*Sige/Ankind&lt;br /&gt;
*Eleven Ox&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Marching Order - Outdoors&#039;&#039;&lt;br /&gt;
*Nikolas/Kiran Tor&lt;br /&gt;
*Eleven Ox / Sige / Ankind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
*Ankind, Thief&lt;br /&gt;
**2/2 Hit Points&lt;br /&gt;
**Sword/B/1d8&lt;br /&gt;
**Short Bow/B/1d6 (+2 Dex bonus to attack)&lt;br /&gt;
**Hand Axe/N/1d3 (+2 Dex bonus to attack when throwing)&lt;br /&gt;
*Eleven Ox&lt;br /&gt;
**AC: 8, HP: 1/1, +1 Base attack&lt;br /&gt;
**Unarmed Strike/B/1, Stun&lt;br /&gt;
**Strike to Kill/1/1d4&lt;br /&gt;
**Sling/B/1d4&lt;br /&gt;
*Kiran Tor, Cleric&lt;br /&gt;
**AC 5&lt;br /&gt;
**6/6 Hit Points&lt;br /&gt;
**Hammer, War/B/1d6&lt;br /&gt;
*Nikolas&lt;br /&gt;
**AC 1, 16/16HP&lt;br /&gt;
**Sword/B/1d8+1&lt;br /&gt;
&lt;br /&gt;
===Standard Operating Procedures===&lt;br /&gt;
*Ankind will search unopened doors for traps and listen for noise&lt;br /&gt;
&lt;br /&gt;
===The Haul===&lt;br /&gt;
This is where we keep track of undistributed loot.&lt;br /&gt;
&lt;br /&gt;
===Encumbrance Ape===&lt;br /&gt;
*Eleven Ox&lt;br /&gt;
**Encumbrance (kit): 285&lt;br /&gt;
**Encumbrance (loot):&lt;br /&gt;
**Encumbrance(total): 285&lt;br /&gt;
**Move: 40&lt;br /&gt;
*Kiran Tor&lt;br /&gt;
**Encumbrance (kit): 1018&lt;br /&gt;
**Encumbrance (loot): 0&lt;br /&gt;
**Encumbrance (total): 1018&lt;br /&gt;
**Move: 20&#039;&lt;br /&gt;
*Nikolas&lt;br /&gt;
**Kit: 686&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: &lt;br /&gt;
**Move: 30&lt;br /&gt;
*Ankind&lt;br /&gt;
**Encumbrance (kit): 616&lt;br /&gt;
**Encumbrance (loot): 0&lt;br /&gt;
**Encumbrance (total): 616&lt;br /&gt;
**Move: 30&lt;br /&gt;
&lt;br /&gt;
===House Rules===&lt;br /&gt;
*[[Character Creation -- Strangers in a Strange Land]]&lt;br /&gt;
*[[In Play]]&lt;br /&gt;
*[[Henchmen -- Strangers in a Strange Land]]&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
*Maps shall be kept here.  Please put individual maps on their own pages.  Many people find google maps to be a good medium for mapmaking; if this is used simply place the links in this section.  I shall provide and maintain the overland hexmap.&lt;br /&gt;
&lt;br /&gt;
[[Hexmaps]]&lt;br /&gt;
*[https:// docs.google.com/drawings/d/1dJ2JfS0svhy_il8gsK2po65dVYxLZh7nQherGrUWqT8/ Tomb of the Lost Prince], 3 hours south of Plud&lt;br /&gt;
&lt;br /&gt;
===XP Tracker===&lt;br /&gt;
First delve into the Tomb of the Lost Prince: (3000 gp + 85 monsters) = 3085, 617 xp each&lt;br /&gt;
Terra cotta statues from the Tomb of the Lost Prince: (250 gp) = 250, 50 each.&lt;br /&gt;
&lt;br /&gt;
===DM Stuff===&lt;br /&gt;
====Initiative Modifiers====&lt;br /&gt;
*Ankind (+2)&lt;br /&gt;
*Eleven Ox (+1)&lt;br /&gt;
*Kiran (0)&lt;br /&gt;
*Nikolas (+1)&lt;br /&gt;
*Sige (0)&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kiran_Tor&amp;diff=252870</id>
		<title>Kiran Tor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kiran_Tor&amp;diff=252870"/>
		<updated>2013-12-14T22:50:06Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land]]&lt;br /&gt;
*&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Kiran Tor&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039; Cleric (Healer)&lt;br /&gt;
*&#039;&#039;&#039;Level:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;XP/XP Needed:&#039;&#039;&#039; 2,119/3,000&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
*&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 11&lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Base Attack:&#039;&#039;&#039; +1&lt;br /&gt;
*&#039;&#039;&#039;Weapon/Weapon Feat/Damage&#039;&#039;&#039;&lt;br /&gt;
**Hammer, War/B/1d6&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death Ray/Poison: 11&lt;br /&gt;
*Magic Wands: 12&lt;br /&gt;
*Paralysis/Petrify: 14&lt;br /&gt;
*Breath Weapon: 16&lt;br /&gt;
*Rod/Staff/Spell: 45&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
*Turn Undead&lt;br /&gt;
*Spells&lt;br /&gt;
 &lt;br /&gt;
===Misc.===&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
*First Aid (Wis)&lt;br /&gt;
*History (Int)&lt;br /&gt;
*Sense Motive (Wis)&lt;br /&gt;
*Nature Lore (Int)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Weapon Feats&#039;&#039;&#039;&lt;br /&gt;
*Hammer, War B&lt;br /&gt;
*Mace, B&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Gear/Enc/Number:&#039;&#039;&#039; &lt;br /&gt;
*Plate Mail&lt;br /&gt;
*Shield&lt;br /&gt;
*Hammer, War&lt;br /&gt;
*Backpack&lt;br /&gt;
*Cloak, Long&lt;br /&gt;
*Rope, 50ft.&lt;br /&gt;
*Tinder Box&lt;br /&gt;
*Waterskin, full&lt;br /&gt;
*Rations, 1 week (dried)&lt;br /&gt;
*Iron Spike x9&lt;br /&gt;
*Torch x5&lt;br /&gt;
*First Aid Kit&lt;br /&gt;
*&#039;&#039;&#039;Money:&#039;&#039;&#039; 28gp (backpack)&lt;br /&gt;
*&#039;&#039;&#039;Total Encumbrance:&#039;&#039;&#039; 1018cn&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039; 20&#039;&lt;br /&gt;
*&#039;&#039;&#039;Banked Money&#039;&#039;&#039; 1,310gp&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deity:&#039;&#039;&#039; Kord, Master of Storm and Battle&lt;br /&gt;
&lt;br /&gt;
===Background/Appearance/Etc.===&lt;br /&gt;
A devotee of Kord, Kiran Tor carries a warhammer with the symbol of Kord engraved on it, given to him by the priest who inducted him into the priesthood. A thin, tall fellow, Kiran Tor brings his faith to those he encounters, whether through speech or, when necessary, invoking Kord&#039;s wrath and using his hammer. His will is unshakable and he does all in his power to smite the powers of darkness and chaos.&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land&amp;diff=252862</id>
		<title>Strangers in a Strange Land</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strangers_in_a_Strange_Land&amp;diff=252862"/>
		<updated>2013-12-14T18:37:15Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stranger.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
*[[Eleven Ox]]&lt;br /&gt;
*[[Kiran Tor]]&lt;br /&gt;
*[[Nikolas]]&lt;br /&gt;
*[[Sige]]&lt;br /&gt;
*[[Ankind]]&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
===Combat Notes===&lt;br /&gt;
&#039;&#039;Marching Order - Indoors&#039;&#039;&lt;br /&gt;
*Nikolas/Kiran Tor&lt;br /&gt;
*Sige/Ankind&lt;br /&gt;
*Eleven Ox&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Marching Order - Outdoors&#039;&#039;&lt;br /&gt;
*Nikolas/Kiran Tor&lt;br /&gt;
*Eleven Ox / Sige / Ankind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
*Ankind, Thief&lt;br /&gt;
**2/2 Hit Points&lt;br /&gt;
**Sword/B/1d8&lt;br /&gt;
**Short Bow/B/1d6 (+2 Dex bonus to attack)&lt;br /&gt;
**Hand Axe/N/1d3 (+2 Dex bonus to attack when throwing)&lt;br /&gt;
*Eleven Ox&lt;br /&gt;
**AC: 8, HP: 1/1, +1 Base attack&lt;br /&gt;
**Unarmed Strike/B/1, Stun&lt;br /&gt;
**Strike to Kill/1/1d4&lt;br /&gt;
**Sling/B/1d4&lt;br /&gt;
*Kiran Tor, Cleric&lt;br /&gt;
**AC 5&lt;br /&gt;
**3/3 Hit Points&lt;br /&gt;
**Hammer, War/B/1d6&lt;br /&gt;
*Nikolas&lt;br /&gt;
**AC 5, 14/16HP&lt;br /&gt;
**Sword/B/1d8+1&lt;br /&gt;
&lt;br /&gt;
===Standard Operating Procedures===&lt;br /&gt;
*Ankind will search unopened doors for traps and listen for noise&lt;br /&gt;
&lt;br /&gt;
===The Haul===&lt;br /&gt;
This is where we keep track of undistributed loot.&lt;br /&gt;
&lt;br /&gt;
===Encumbrance Ape===&lt;br /&gt;
*Eleven Ox&lt;br /&gt;
**Encumbrance (kit): 285&lt;br /&gt;
**Encumbrance (loot):&lt;br /&gt;
**Encumbrance(total): 285&lt;br /&gt;
**Move: 40&lt;br /&gt;
*Kiran Tor&lt;br /&gt;
**Encumbrance (kit): 1018&lt;br /&gt;
**Encumbrance (loot): 0&lt;br /&gt;
**Encumbrance (total): 1018&lt;br /&gt;
**Move: 20&#039;&lt;br /&gt;
*Nikolas&lt;br /&gt;
**Kit: 686&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: &lt;br /&gt;
**Move: 30&lt;br /&gt;
*Ankind&lt;br /&gt;
**Encumbrance (kit): 616&lt;br /&gt;
**Encumbrance (loot): 0&lt;br /&gt;
**Encumbrance (total): 616&lt;br /&gt;
**Move: 30&lt;br /&gt;
&lt;br /&gt;
===House Rules===&lt;br /&gt;
*[[Character Creation -- Strangers in a Strange Land]]&lt;br /&gt;
*[[In Play]]&lt;br /&gt;
*[[Henchmen -- Strangers in a Strange Land]]&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
*Maps shall be kept here.  Please put individual maps on their own pages.  Many people find google maps to be a good medium for mapmaking; if this is used simply place the links in this section.  I shall provide and maintain the overland hexmap.&lt;br /&gt;
&lt;br /&gt;
[[Hexmaps]]&lt;br /&gt;
*[https:// docs.google.com/drawings/d/1dJ2JfS0svhy_il8gsK2po65dVYxLZh7nQherGrUWqT8/ Tomb of the Lost Prince], 3 hours south of Plud&lt;br /&gt;
&lt;br /&gt;
===XP Tracker===&lt;br /&gt;
First delve into the Tomb of the Lost Prince: (3000 gp + 85 monsters) = 3085, 617 xp each&lt;br /&gt;
Terra cotta statues from the Tomb of the Lost Prince: (250 gp) = 250, 50 each.&lt;br /&gt;
&lt;br /&gt;
===DM Stuff===&lt;br /&gt;
====Initiative Modifiers====&lt;br /&gt;
*Ankind (+2)&lt;br /&gt;
*Eleven Ox (+1)&lt;br /&gt;
*Kiran (0)&lt;br /&gt;
*Nikolas (+1)&lt;br /&gt;
*Sige (0)&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kiran_Tor&amp;diff=252861</id>
		<title>Kiran Tor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kiran_Tor&amp;diff=252861"/>
		<updated>2013-12-14T18:36:17Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land]]&lt;br /&gt;
*&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Kiran Tor&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039; Cleric (Healer)&lt;br /&gt;
*&#039;&#039;&#039;Level:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;XP/XP Needed:&#039;&#039;&#039; 2,119/3,000&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
*&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 11&lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Base Attack:&#039;&#039;&#039; +1&lt;br /&gt;
*&#039;&#039;&#039;Weapon/Weapon Feat/Damage&#039;&#039;&#039;&lt;br /&gt;
**Hammer, War/B/1d6&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death Ray/Poison: 11&lt;br /&gt;
*Magic Wands: 12&lt;br /&gt;
*Paralysis/Petrify: 14&lt;br /&gt;
*Breath Weapon: 16&lt;br /&gt;
*Rod/Staff/Spell: 45&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
*Turn Undead&lt;br /&gt;
*Spells&lt;br /&gt;
 &lt;br /&gt;
===Misc.===&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
*First Aid (Wis)&lt;br /&gt;
*History (Int)&lt;br /&gt;
*Sense Motive (Wis)&lt;br /&gt;
*Nature Lore (Int)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Weapon Feats&#039;&#039;&#039;&lt;br /&gt;
*Hammer, War B&lt;br /&gt;
*Mace, B&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Gear/Enc/Number:&#039;&#039;&#039; &lt;br /&gt;
*Plate Mail&lt;br /&gt;
*Shield&lt;br /&gt;
*Hammer, War&lt;br /&gt;
*Backpack&lt;br /&gt;
*Cloak, Long&lt;br /&gt;
*Rope, 50ft.&lt;br /&gt;
*Tinder Box&lt;br /&gt;
*Waterskin, full&lt;br /&gt;
*Rations, 1 week (dried)&lt;br /&gt;
*Iron Spike x9&lt;br /&gt;
*Torch x5&lt;br /&gt;
*First Aid Kit&lt;br /&gt;
*&#039;&#039;&#039;Money:&#039;&#039;&#039; 28gp (backpack)&lt;br /&gt;
*&#039;&#039;&#039;Total Encumbrance:&#039;&#039;&#039; 1018cn&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039; 20&#039;&lt;br /&gt;
*&#039;&#039;&#039;Banked Money&#039;&#039;&#039; 1,310gp&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deity:&#039;&#039;&#039; Kord, Master of Storm and Battle&lt;br /&gt;
&lt;br /&gt;
===Background/Appearance/Etc.===&lt;br /&gt;
A devotee of Kord, Kiran Tor carries a warhammer with the symbol of Kord engraved on it, given to him by the priest who inducted him into the priesthood. A thin, tall fellow, Kiran Tor brings his faith to those he encounters, whether through speech or, when necessary, invoking Kord&#039;s wrath and using his hammer. His will is unshakable and he does all in his power to smite the powers of darkness and chaos.&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rezick&amp;diff=252693</id>
		<title>Rezick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rezick&amp;diff=252693"/>
		<updated>2013-12-10T06:12:33Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: Created page with &amp;quot;Adventures in the Nentir Vale  &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Rezick&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Class/Level:&amp;#039;&amp;#039;&amp;#039; Fighter/1&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;XP/XP Needed:&amp;#039;&amp;#039;&amp;#039; 0/2,000&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Title:&amp;#039;&amp;#039;&amp;#039; Man-at-Arms&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Alignment:&amp;#039;&amp;#039;&amp;#039; Neutra...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Adventures in the Nentir Vale]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Rezick&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Fighter/1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP/XP Needed:&#039;&#039;&#039; 0/2,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Title:&#039;&#039;&#039; Man-at-Arms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strength:&#039;&#039; 14 (+1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Intelligence:&#039;&#039; 9&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Wisdom:&#039;&#039; 8 (-1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Dexterity:&#039;&#039; 13 (+1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Constitution:&#039;&#039; 12&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Charisma:&#039;&#039; 14 (+1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 7 (9 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack Throw:&#039;&#039;&#039; 10+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Flail 1d6+2/1d8+2, Bow 1d6+1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Paralysis/Petrification:&#039;&#039; 15+&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Poison and death:&#039;&#039; 14+&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Blast and Breath:&#039;&#039; 16+&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Staffs &amp;amp; Wands:&#039;&#039; 16+&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; 16+&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adventuring&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Manual of Arms&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fighting Style (Weapon and Shield):&#039;&#039; +1 to AC; can ready weapon and shield for free.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; Common&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
*Equipment: (10 stone)&lt;br /&gt;
*Sturdy clothes suitable for adventuring&lt;br /&gt;
*Plate Mail (60g, 6s)&lt;br /&gt;
*Shield (10g, 1s)&lt;br /&gt;
*Longbow (7g, 1s)&lt;br /&gt;
*Quiver+20 arrows (1g)&lt;br /&gt;
*Backpack&lt;br /&gt;
*2 weeks iron rations (2g)&lt;br /&gt;
*Rope (1g)&lt;br /&gt;
*6 torches (1 sp)&lt;br /&gt;
*Tinderbox (8 sp)&lt;br /&gt;
*Flail (5g)&lt;br /&gt;
*1 Javelin (1g)&lt;br /&gt;
*Waterskin (6sp)&lt;br /&gt;
&lt;br /&gt;
*61 gp 4s&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adventures_in_the_Nentir_Vale&amp;diff=252692</id>
		<title>Adventures in the Nentir Vale</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adventures_in_the_Nentir_Vale&amp;diff=252692"/>
		<updated>2013-12-10T06:05:26Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the home page for the Adventures in the Nentir Vale game using the Adventurer, Conqueror, King System on RPG.net. The game is run by Darth Illithid on the RPG.net Play-by-Post forums.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?709939-ACKS-Adventures-in-the-Nentir-Vale In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?709940-ACKS-Adventures-in-the-Nentir-Vale Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Balsheda]], played by seekerofshadowlight&lt;br /&gt;
*[[Darthana]], played by Alvyn&lt;br /&gt;
*[[Reynold]], played by tomas&lt;br /&gt;
*[[Razluki]], played by Paul Watson&lt;br /&gt;
*[[Rezick]], played by Prince Facestab&lt;br /&gt;
*[[Berent]], played by Todd Spengo&lt;br /&gt;
*[[Asta]], played by sulldawga&lt;br /&gt;
*[[Rond]], played by barkman&lt;br /&gt;
*[[Blank ACKS Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Setting and Locations==&lt;br /&gt;
Adventures in the Nentir Vale is set in the D&amp;amp;D 4th Edition Points of Light setting. The game started in Nenlast, a small fishing village at the northeastern edge of the Nentir Vale.&lt;br /&gt;
*[[Nenlast]]&lt;br /&gt;
&lt;br /&gt;
==Deities==&lt;br /&gt;
===Good/Lawful/Neutral Deities===&lt;br /&gt;
*Avandra&lt;br /&gt;
*Bahamut&lt;br /&gt;
*Corellon&lt;br /&gt;
*Erathis&lt;br /&gt;
*Ioun&lt;br /&gt;
*Kord&lt;br /&gt;
*Melora&lt;br /&gt;
*Moradin&lt;br /&gt;
*Pelor&lt;br /&gt;
*The Raven Queen&lt;br /&gt;
*Sehanine&lt;br /&gt;
&lt;br /&gt;
===Evil/Chaotic Deities===&lt;br /&gt;
*Asmodeus&lt;br /&gt;
*Bane&lt;br /&gt;
*Gruumsh&lt;br /&gt;
*Lolth&lt;br /&gt;
*Tharizdun&lt;br /&gt;
*Tiamat&lt;br /&gt;
*Torog&lt;br /&gt;
*Vecna&lt;br /&gt;
*Zehir&lt;br /&gt;
More information on deities in this setting can be found [http://www.dnd-wiki.org/wiki/Canon:List_of_core_deities_(4e) here] or in the D&amp;amp;D 4th Edition Player&#039;s Handbook.&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
*For ability scores, I will provide every player with five sets of 3d6-in-order to choose from.&lt;br /&gt;
*For ease and speed of play, I will handle both mapping and rolling of all dice.&lt;br /&gt;
*Both the ACKS core book and Player&#039;s Companion can be used by players to create characters.&lt;br /&gt;
*Encumbrance will be tracked via the character sheets on this wiki. It iss the players&#039; responsibility to keep their character sheets updated. &#039;&#039;&#039;If it&#039;s not on the wiki, your character does not have it&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PbP:The_Journey&amp;diff=252571</id>
		<title>PbP:The Journey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PbP:The_Journey&amp;diff=252571"/>
		<updated>2013-12-07T10:23:48Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* ESCALATION DIE: 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the play-by-post 13th Age game being run by Alice Sara.&lt;br /&gt;
=Useful Links=&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&amp;amp;p=17308792 IC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?706670-13th-Age-The-Journey&amp;amp;p=17308813 OOC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?705973-13th-Age-Semi-close-Recruitment-One-Shot-Beginners-Game-The-Jouney Recruitment Thread]&lt;br /&gt;
*[http://www.pelgranepress.com/?p=13316 13th Age SRD]&lt;br /&gt;
*[http://invisiblecastle.com/ Invisible Castle Die Roller] (Please use 13thJourney as the campaign name)&lt;br /&gt;
*[http://orokos.com/roll/ Orokos Die Roller] (Please use 13thJourney as the campaign name)&lt;br /&gt;
*[http://forum.rpg.net/misc.php?do=bbcode RPG.net BBCode]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Code]&lt;br /&gt;
&lt;br /&gt;
=Combat Tracker=&lt;br /&gt;
==ESCALATION DIE: &#039;&#039;&#039;2&#039;&#039;&#039;==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! AC &lt;br /&gt;
! PD &lt;br /&gt;
! MD&lt;br /&gt;
! Recoveries&lt;br /&gt;
! Encounters Used&lt;br /&gt;
! Dailies Used&lt;br /&gt;
! Ongoing Effects&lt;br /&gt;
! Notes&lt;br /&gt;
! Charged?&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=686831 Alanna]&lt;br /&gt;
| 13/+5&lt;br /&gt;
| 29/44&lt;br /&gt;
| 19&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 8/9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|Engaged with Star B&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=696929 Alsander]&lt;br /&gt;
| 26/+7&lt;br /&gt;
| 22/27&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 6/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=686560 Dama]&lt;br /&gt;
| 25/+8&lt;br /&gt;
| 11/21&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 8/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=686789 Rangor]&lt;br /&gt;
| 27/+7&lt;br /&gt;
| 22/40&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 11&lt;br /&gt;
| 7/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Engaged With Star A and C&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.myth-weavers.com/sheetview.php?sheetid=687440 Razor]&lt;br /&gt;
| 16/+4&lt;br /&gt;
| 10/44&lt;br /&gt;
| 18&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 8/9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|5 Psychic Damage (11+ save)&lt;br /&gt;
|&#039;&#039;Staggered&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mirana&#039;&#039;&lt;br /&gt;
| 09/+0&lt;br /&gt;
| 18/18&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 8/8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hungry Star A&lt;br /&gt;
| 23/+8&lt;br /&gt;
| 0/54&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
|Warp Pulse&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hungry Star B&lt;br /&gt;
| 23/+8&lt;br /&gt;
| 0/54&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hungry Star C&lt;br /&gt;
| 23/+8&lt;br /&gt;
| 53/54&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
|Warp Pulse&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[PbP:The Journey:Lady Alanna of Kenthaigne|Lady Alanna of Kenthaigne]] Player: t@nya&lt;br /&gt;
*[[PbP:The Journey:Alsander|Alsander]] Player: Xhaosdaemon&lt;br /&gt;
*[[PbP:The Journey:Dama the Blade|Dama the Blade]] Player: Madcat&lt;br /&gt;
&amp;lt;!--*[[PbP:The Journey:Firrow|Firrow]] Player: Max--&amp;gt;&lt;br /&gt;
*[[PbP:The Journey:Rangor Forestkin|Rangor Forestkin]] Player: Antinomian Tendencies&lt;br /&gt;
*[[PbP:The Journey:Razor|Razor]] Player: Darth Illithid&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters=&lt;br /&gt;
*Sage Akamar: Former court wizard of the Kingdom of Fourlan. Returned from banishment and killed the king.&lt;br /&gt;
*Ser Jobun: King&#039;s Steward and father of Mirana the maid.&lt;br /&gt;
*Mirana: Maid to Princess Arita, and also her body double. Currently disguised and acting as Princess Arita.&lt;br /&gt;
*Princess Arita: Second child of the deceased king of Fourlan. Currently disguised and acting as Mirana.&lt;br /&gt;
*Prince Kyton: Oldest child of the deceased king of Fourlan, and heir apparent.&lt;br /&gt;
*Onna: Looks like a 10 year old girl, dressed like a doll, but might be a clock-work assassin of some sort. Works for Akamar.&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
==Kingdom of Fourlan==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Journeymap.jpg]]&lt;br /&gt;
===Scarpkep===&lt;br /&gt;
The northwestern city. The King&#039;s city and seat of the royal court. It sits on a steep cliff guarding one side, and is surrounded by strong walls with a central keep. Irrigated fields surround the city. Currently under the sway of the wizard Sage Akamar.&lt;br /&gt;
&lt;br /&gt;
Approximately 10000 people live in Scarkep and its surroundings. Mostly humans, with some elves, half-elves (mostly human-born), and dwarves. Halflings are rare, and half-orcs nearly unheard of.&lt;br /&gt;
&lt;br /&gt;
The former ruler was well liked by his subjects, and his rule was marked by prosperity and a lack of conflict with other nations. His knights were proficient at keeping monsters from encroaching to closely on civilized lands.&lt;br /&gt;
===Rivkep===&lt;br /&gt;
The southwestern city. The city where most foreign trade is conducted. It is technically ruled by Knight-Commander Dame Yari, a cousin of the king, but most day to day decisions are made by a mayor and council, elected by the guilds with the assent of Dame Yari.&lt;br /&gt;
&lt;br /&gt;
Approximately 6000 people live in Rivkep at any time, with several hundred of them being travelers passing through for trade.&lt;br /&gt;
&lt;br /&gt;
The Rivkep Patrol keeps watch over the Cold River, which flows nearby, watching for smuggling, collecting taxes, and enforcing tolls.&lt;br /&gt;
&lt;br /&gt;
Dame Yari is, by all accounts, more interested in falconry, horse riding, and tournaments than in governance, but the city does well under her benign neglect.&lt;br /&gt;
===Lakkep===&lt;br /&gt;
The northeastern city. It serves as a shield against the wilds of the north, but also as a source of food from the fishing fleets on the Gray Lake. Great wagons filled with barrels of live fish travel the Northern Royal Road between Lakkep and Scarpkep. It is ruled by Knight-Commander Sir Havan, another cousin of the king. He maintains a council of advisors, drawn from the different interests within the city, but reserves ultimate authority to himself.&lt;br /&gt;
&lt;br /&gt;
Approximately 4000 people live in Lakkep, not all of them voluntarily. It is a common practice to sentence lawbreakers from across Fourlan to serve aboard the fishing fleets/&lt;br /&gt;
&lt;br /&gt;
A large garrison of soldiers is kept at Lakkep to fend off orcs and other monsters that spill out of the badlands to the south.&lt;br /&gt;
&lt;br /&gt;
Sir Havan is a rather sarcastic individual, who likes to keep his men, and his subjects, a bit off balance at all times. Which doesn&#039;t make him particularly popular.&lt;br /&gt;
===Farkep===&lt;br /&gt;
The southeastern city, on the far side of the Frost Range. Crown Prince Kyton&#039;s city and personal fiefdom. More of a citadel than a city, it serves as the shield against any enemies trying to use the High Pass to cross the Frost Range.&lt;br /&gt;
&lt;br /&gt;
About 8000 people, including the Army, live in Farkep.&lt;br /&gt;
&lt;br /&gt;
It is sustained by the small amount of trade coming from the east, and by the taxes collected by the other cities. The Army of Fourlan is stationed at Farkep, and sees plenty of action against raids from the Orc Lord&#039;s domain. Prince Kyton usually leads from the front, and a renowned swordsman. He is charismatic, kind, and generous, well-loved by both his soldiers and the citizens of Farkep.&lt;br /&gt;
&lt;br /&gt;
He is known to have slain a blue dragon in single combat, and wears its hide as armor. He wields the royal greatsword &#039;&#039;Torcleaver&#039;&#039;, which gives its wielder greater strength the longer a battle lasts.&lt;br /&gt;
===The Countryside===&lt;br /&gt;
Outside of the four cities, the are many small villages, mainly along the Cold River and the Northern Royal road. Roughly 3000 people altogether live outside the cities.&lt;br /&gt;
&lt;br /&gt;
===The Ferril Forrest===&lt;br /&gt;
An ancient forest south and east of Scarkep and west of Lakkep. Home to all sorts of monsters. Giant wolves, giant spiders, the wandering bones of long slain souls, ankhegs, stranged winged octopus creatures, and who knows what else. Deep within the forest can be found the crumbling ruins of some forgotten city.&lt;br /&gt;
===The Frost Range===&lt;br /&gt;
A mighty mountain range, covered in snow all year round. Treacherous to cross even in the summer, it&#039;s even worse at other times of the year, and only fools, or the truly desperate would try in winter, except at the High Pass, where the way is kept clear all year round. Monstrous bears that never hibernate roam the slopes, as well as other rarer monsters than are, if lucky, only glimpsed by travelers from afar.&lt;br /&gt;
===The Badlands===&lt;br /&gt;
The land between the Ferril Forrest and the Frost Range. Home to orcs, who grow from the shattered rocks, ghouls, when the Moon is new, and even a dragon of some sort. A desolate, unforgiving place.&lt;br /&gt;
&lt;br /&gt;
=Chapters=&lt;br /&gt;
===[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&amp;amp;p=17308792#post17308792 Chapter 1]===&lt;br /&gt;
===[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&amp;amp;p=17379075#post17379075 Chapter 2]===&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Reynold&amp;diff=252349</id>
		<title>Reynold</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Reynold&amp;diff=252349"/>
		<updated>2013-12-03T07:03:00Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: Created page with &amp;quot;Adventures in the Nentir Vale  &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Reynold&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Class/Level:&amp;#039;&amp;#039;&amp;#039; Fighter 1&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;XP/XP Needed:&amp;#039;&amp;#039;&amp;#039; 0/2,000&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Title:&amp;#039;&amp;#039;&amp;#039; Man-at-Arms&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Alignment:&amp;#039;&amp;#039;&amp;#039; CG&amp;lt;br...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Adventures in the Nentir Vale]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Reynold&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Fighter 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP/XP Needed:&#039;&#039;&#039; 0/2,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Title:&#039;&#039;&#039; Man-at-Arms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; CG&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strength:&#039;&#039; 17 (+2)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Intelligence:&#039;&#039; 14 (+1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Wisdom:&#039;&#039; 14 (+1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Dexterity:&#039;&#039; 10&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Constitution:&#039;&#039; 17 (+2)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Charisma:&#039;&#039; 12&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 3 (4 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack Throw:&#039;&#039;&#039; 10+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Spear 1d6/1d8, Javelin 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Paralysis/Petrification:&#039;&#039; 15+&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Poison and death:&#039;&#039; 14+&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Blast and Breath:&#039;&#039; 16+&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Staffs &amp;amp; Wands:&#039;&#039; 16+&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; 17+&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adventuring&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Manual of Arms&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fighting Style (Polearms):&#039;&#039; +1 to initiative, can ready polearm for free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Survival:&#039;&#039; Can survive in the wilderness, hunt, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Abilities&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; Common (literate), Orc&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
*Sturdy clothes suitable for adventuring&lt;br /&gt;
*Spear&lt;br /&gt;
*Shield&lt;br /&gt;
*Scale Armor&lt;br /&gt;
*1 Javelin&lt;br /&gt;
*Backpack&lt;br /&gt;
*1 week iron rations&lt;br /&gt;
*Rope&lt;br /&gt;
*6 torches&lt;br /&gt;
*Tinderbox&lt;br /&gt;
*Waterskin&lt;br /&gt;
*5 sp&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_ACKS_Character_Sheet&amp;diff=252348</id>
		<title>Blank ACKS Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_ACKS_Character_Sheet&amp;diff=252348"/>
		<updated>2013-12-03T06:54:38Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Adventures in the Nentir Vale]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Name here&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP/XP Needed:&#039;&#039;&#039; 0/&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Title:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strength:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Intelligence:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Wisdom:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Dexterity:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Constitution:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Charisma:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack Throw:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Paralysis/Petrification:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Poison and death:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Blast and Breath:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Staffs &amp;amp; Wands:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adventuring&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; Description&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Abilities&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; Description&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Razluki&amp;diff=252347</id>
		<title>Razluki</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Razluki&amp;diff=252347"/>
		<updated>2013-12-03T06:52:48Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: Created page with &amp;quot;Adventures in the Nentir Vale  &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Razluki&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Class/Level:&amp;#039;&amp;#039;&amp;#039; Gnomish Trickster/1&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;XP/XP Needed:&amp;#039;&amp;#039;&amp;#039; 0/2,475&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Title:&amp;#039;&amp;#039;&amp;#039; Gnomish Scamp&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Alignme...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Adventures in the Nentir Vale]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Razluki&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Gnomish Trickster/1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP/XP Needed:&#039;&#039;&#039; 0/2,475&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Title:&#039;&#039;&#039; Gnomish Scamp&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; N&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strength:&#039;&#039; 13 (+1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Intelligence:&#039;&#039; 13 (+1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Wisdom:&#039;&#039; 10&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Dexterity:&#039;&#039; 9&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Constitution:&#039;&#039; 16 (+2)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Charisma:&#039;&#039; 17 (+2)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 2 (Leather)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack Throw:&#039;&#039;&#039; 10+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039;Arbalest 1d8, Sword 1d6, Dagger 1d4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Paralysis/Petrification:&#039;&#039; 15+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Poison and death:&#039;&#039; 14+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Blast and Breath:&#039;&#039; 16+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Staffs &amp;amp; Wands:&#039;&#039; 16+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; 17+&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adventuring&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Prestidigitation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Precise Shooting&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Quiet Magic&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Sniping&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Abilities&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; Can cast Faerie Fire and Ventriloquism 1/hour, Mirror Image and Phantasmal Force 1/8 hours, and Chimerical Force 1/day.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Nose for Potions:&#039;&#039; Can identify potions on 11+ throw.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Innate Illusion Mastery:&#039;&#039; Illusion spell effects calculated at +2 level, foes save against illusions with a -2 penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infravision:&#039;&#039; 90 foot range.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ambush:&#039;&#039; +4 to hit with surprise, double damage on ambush.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistant to Illusions:&#039;&#039; +4 on saving throws versus magical illusions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
*Arbalest&lt;br /&gt;
*Case with 20 bolts&lt;br /&gt;
*Short sword&lt;br /&gt;
*Dagger&lt;br /&gt;
*Leather Armor&lt;br /&gt;
*Cloak&lt;br /&gt;
*Linen tunic and pants&lt;br /&gt;
*Gloves&lt;br /&gt;
*Leather belt&lt;br /&gt;
*Low boots&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch&lt;br /&gt;
*Sack&lt;br /&gt;
*Water skin&lt;br /&gt;
*2 Weeks iron rations&lt;br /&gt;
*Thick wool blanket&lt;br /&gt;
*Tinderbox&lt;br /&gt;
*6 Torches&lt;br /&gt;
*5 Military oil&lt;br /&gt;
*12 Iron spikes&lt;br /&gt;
*Hammer (small)&lt;br /&gt;
*50&#039; Rope&lt;br /&gt;
*18 gp, 8 sp&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_ACKS_Character_Sheet&amp;diff=252345</id>
		<title>Blank ACKS Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_ACKS_Character_Sheet&amp;diff=252345"/>
		<updated>2013-12-03T06:37:26Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: Created page with &amp;quot;Adventures in the Nentir Vale  &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Name here&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Class/Level:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Title:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Alignment:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;  ===Attributes===  &amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;lt;br/&amp;gt; &amp;#039;&amp;#039;Intelligence:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Adventures in the Nentir Vale]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Name here&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Title:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strength:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Intelligence:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Wisdom:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Dexterity:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Constitution:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Charisma:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack Throw:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Paralysis/Petrification:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Poison and death:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Blast and Breath:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Staffs &amp;amp; Wands:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adventuring&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; Description&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Abilities&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; Description&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darthana&amp;diff=252344</id>
		<title>Darthana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darthana&amp;diff=252344"/>
		<updated>2013-12-03T06:30:51Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: Created page with &amp;quot;Adventures in the Nentir Vale  &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Darthana&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Class/Level:&amp;#039;&amp;#039;&amp;#039; Elven Spellsword/1&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Title:&amp;#039;&amp;#039;&amp;#039; Arcanist-Guardian&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Alignment:&amp;#039;&amp;#039;&amp;#039; L&amp;lt;br&amp;gt;  ===Attributes=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Adventures in the Nentir Vale]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Darthana&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Elven Spellsword/1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Title:&#039;&#039;&#039; Arcanist-Guardian&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; L&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strength:&#039;&#039; 10 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Intelligence:&#039;&#039; 12&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Wisdom:&#039;&#039; 13 (+1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Dexterity:&#039;&#039; 15 (+1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Constitution:&#039;&#039; 12&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Charisma:&#039;&#039; 11&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039;4 (Chainmail)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack Throw:&#039;&#039;&#039; 10+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Sword 1d6/1d8, Dagger 1d4, Bow 1d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Paralysis/Petrification:&#039;&#039; 14+ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Poison and death:&#039;&#039; 14+ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Blast and Breath:&#039;&#039; 16+ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Staffs &amp;amp; Wands:&#039;&#039; 16+ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; 16+ &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adventuring&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Battle Magic:&#039;&#039; +1 initiative bonus when casting spells; considered 2 levels higher for dispelling magic and penetrating magic resistance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fighting Style (Two Weapons):&#039;&#039; +1 to attack throws; can draw weapons as free action.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic Missile (1d6-1, range 150&#039;)&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Abilities&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Attunement to Nature:&#039;&#039; +1 bonus to surprise rolls in the wilderness.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Keen Eyes:&#039;&#039; +8 on d20 when actively searching and +14 on d20 when casually inspecting, for hidden and secret doors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Connection to Nature:&#039;&#039; Unaffected by ghoul paralysis and saving throws versus petrification, paralysis and spells are reduced by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; Common, Elven, Gnoll, Hobgoblin, Orc&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
*Gracefully curved sword and dagger&lt;br /&gt;
*Elven Composite Bow&lt;br /&gt;
*Quiver with 20 arrows&lt;br /&gt;
*Chainmail Armor&lt;br /&gt;
*Embroidered Cloak&lt;br /&gt;
*Boots&lt;br /&gt;
*Backpack&lt;br /&gt;
*2 weeks&#039; iron rations&lt;br /&gt;
*Spell book (Magic Missile)&lt;br /&gt;
*4 sp&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Balsheda&amp;diff=252343</id>
		<title>Balsheda</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Balsheda&amp;diff=252343"/>
		<updated>2013-12-03T06:21:34Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Adventures in the Nentir Vale]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Balsheda&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Elven Enchanter /1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Title:&#039;&#039;&#039; Prestidigitator&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; N&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strength:&#039;&#039; 13 (+1) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Intelligence:&#039;&#039; 15 (+1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Wisdom:&#039;&#039; 13 (+1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Dexterity:&#039;&#039; 10 (+0) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Constitution:&#039;&#039; 12 (+0)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Charisma:&#039;&#039; 16 (+2)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack Throw:&#039;&#039;&#039; +10 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Paralysis/Petrification:&#039;&#039; 12+ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Poison and death:&#039;&#039; 13+ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Blast and Breath:&#039;&#039; 15+ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Staffs &amp;amp; Wands:&#039;&#039; 11+ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; 11+ &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adventuring&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magical Music:&#039;&#039; Can Serenade (Charm person) the opposite sex or Tame beasts( sleep) by preforming music.(p.62)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Seduction:&#039;&#039; +2 on reaction roles to members of the opposite sex of a similar species. (p.63)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplomacy:&#039;&#039; +2 On parlay throws &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Charm Person:&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ventriloquism:&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Abilities&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Learn and cast arcane spells:&#039;&#039; Can cast spells &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Mastery of Charms and illusions:&#039;&#039; Counts as two levels higher when casting charm or Illusion spells and targets of such spells suffer a -2 to saving throws. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Prestidigitation:&#039;&#039; Can perform minor tricks and pick pockets as a thief of half her level. Must be able to cast spells to use. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Glamorous Aura:&#039;&#039; +2 to reactions rolls to impress or intimidate people she encounters. If the result is a total of 12 or more ,subject acts as if charmed while in her presence. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Attunement to Nature:&#039;&#039; +1 bonus to surprise rolls in the wilderness &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Keen Eyes :&#039;&#039; +8 on d20 when actively searching and +14 on d20 when casually inspecting, for hidden and secret doors&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Connection to Nature :&#039;&#039; Unaffected by ghoul paralysis and saving throws versus petrification, paralysis and spells are reduced by 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; Common, Elven, Gnoll, Hobgoblin, Orc &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
* Silk stitch spellbook&lt;br /&gt;
* Silver dagger&lt;br /&gt;
* Blue silk Cloak,veil,sash,white silk dress,Long leather gloves, High boots&lt;br /&gt;
* silver bangles(10 gp)&lt;br /&gt;
* Silver earnings (10gp)&lt;br /&gt;
* Backpack&lt;br /&gt;
* quill and ink&lt;br /&gt;
* 2 weeks of iron rations&lt;br /&gt;
* 4gp&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dark_Dungeons:_For_Gold_and_Glory&amp;diff=252162</id>
		<title>Dark Dungeons: For Gold and Glory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dark_Dungeons:_For_Gold_and_Glory&amp;diff=252162"/>
		<updated>2013-12-01T07:42:37Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dark Dungeons: For Gold and Glory==&lt;br /&gt;
This is the wiki for the &#039;&#039;&#039;For Gold and Glory&#039;&#039;&#039; campaign using Dark Dungeons, a free game available [http://www.gratisgames.webspace.virginmedia.com/darkdungeons.html here]. The sole GM is Darth Illithid. This wiki will be used to track character sheets, maps, relevant images, and adventure logs. Encumbrance will also be tracked here, and it is the responsibility of the player to track their character&#039;s equipment and encumbrance on the character&#039;s wiki page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[For Gold and Glory: Blank Character Sheet]]&lt;br /&gt;
*[[For Gold and Glory: Anich Larinson]]&lt;br /&gt;
*[[For Gold and Glory: Rohan Porter]]&lt;br /&gt;
*[[For Gold and Glory: Quartz Graystrike]]&lt;br /&gt;
&lt;br /&gt;
==Dead and Departed==&lt;br /&gt;
*[[Penlin the Mighty]] (Dead)&lt;br /&gt;
*[[For Gold and Glory: Father Suril Troar]] (Lost in the dark)&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
*[[Meepo]]&lt;br /&gt;
&lt;br /&gt;
==Locales==&lt;br /&gt;
*[[Oakhurst]]&lt;br /&gt;
*[[Sunless Citadel]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[For Gold and Glory: Treasure]]&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adventures_in_the_Nentir_Vale&amp;diff=252041</id>
		<title>Adventures in the Nentir Vale</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adventures_in_the_Nentir_Vale&amp;diff=252041"/>
		<updated>2013-11-30T02:05:49Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the home page for the Adventures in the Nentir Vale game using the Adventurer, Conqueror, King System on RPG.net. The game is run by Darth Illithid on the RPG.net Play-by-Post forums.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?709939-ACKS-Adventures-in-the-Nentir-Vale In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?709940-ACKS-Adventures-in-the-Nentir-Vale Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Balsheda]], played by seekerofshadowlight&lt;br /&gt;
*[[Darthana]], played by Alvyn&lt;br /&gt;
*[[Reynold]], played by tomas&lt;br /&gt;
*[[Razluki]], played by Paul Watson&lt;br /&gt;
*[[Rezik]], played by Prince Facestab&lt;br /&gt;
*[[Berent]], played by Todd Spengo&lt;br /&gt;
*[[Asta]], played by sulldawga&lt;br /&gt;
*[[Rond]], played by barkman&lt;br /&gt;
*[[Blank ACKS Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Setting and Locations==&lt;br /&gt;
Adventures in the Nentir Vale is set in the D&amp;amp;D 4th Edition Points of Light setting. The game started in Nenlast, a small fishing village at the northeastern edge of the Nentir Vale.&lt;br /&gt;
*[[Nenlast]]&lt;br /&gt;
&lt;br /&gt;
==Deities==&lt;br /&gt;
===Good/Lawful/Neutral Deities===&lt;br /&gt;
*Avandra&lt;br /&gt;
*Bahamut&lt;br /&gt;
*Corellon&lt;br /&gt;
*Erathis&lt;br /&gt;
*Ioun&lt;br /&gt;
*Kord&lt;br /&gt;
*Melora&lt;br /&gt;
*Moradin&lt;br /&gt;
*Pelor&lt;br /&gt;
*The Raven Queen&lt;br /&gt;
*Sehanine&lt;br /&gt;
&lt;br /&gt;
===Evil/Chaotic Deities===&lt;br /&gt;
*Asmodeus&lt;br /&gt;
*Bane&lt;br /&gt;
*Gruumsh&lt;br /&gt;
*Lolth&lt;br /&gt;
*Tharizdun&lt;br /&gt;
*Tiamat&lt;br /&gt;
*Torog&lt;br /&gt;
*Vecna&lt;br /&gt;
*Zehir&lt;br /&gt;
More information on deities in this setting can be found [http://www.dnd-wiki.org/wiki/Canon:List_of_core_deities_(4e) here] or in the D&amp;amp;D 4th Edition Player&#039;s Handbook.&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
*For ability scores, I will provide every player with five sets of 3d6-in-order to choose from.&lt;br /&gt;
*For ease and speed of play, I will handle both mapping and rolling of all dice.&lt;br /&gt;
*Both the ACKS core book and Player&#039;s Companion can be used by players to create characters.&lt;br /&gt;
*Encumbrance will be tracked via the character sheets on this wiki. It iss the players&#039; responsibility to keep their character sheets updated. &#039;&#039;&#039;If it&#039;s not on the wiki, your character does not have it&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adventures_in_the_Nentir_Vale&amp;diff=252040</id>
		<title>Adventures in the Nentir Vale</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adventures_in_the_Nentir_Vale&amp;diff=252040"/>
		<updated>2013-11-30T01:56:48Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the home page for the Adventures in the Nentir Vale game using the Adventurer, Conqueror, King System on RPG.net. The game is run by Darth Illithid on the RPG.net Play-by-Post forums.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?709939-ACKS-Adventures-in-the-Nentir-Vale In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?709940-ACKS-Adventures-in-the-Nentir-Vale Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Balsheda]], played by seekerofshadowlight&lt;br /&gt;
*[[Darthana]], played by Alvyn&lt;br /&gt;
*[[Reynold]], played by tomas&lt;br /&gt;
*[[Razluki]], played by Paul Watson&lt;br /&gt;
*[[Rezik]], played by Prince Facestab&lt;br /&gt;
*[[Berent]], played by Todd Spengo&lt;br /&gt;
*[[Asta]], played by sulldawga&lt;br /&gt;
*[[Rond]], played by barkman&lt;br /&gt;
*[[Blank ACKS Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*[[Nenlast]]&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nenlast&amp;diff=252039</id>
		<title>Nenlast</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nenlast&amp;diff=252039"/>
		<updated>2013-11-30T01:56:27Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: Created page with &amp;quot;Nenlast is a small town on the eastern short of Lake Nen. Directly north is Winterbole Forest, and to the south are the Old Hills and the dwarven outpost of Hammerfast. With a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nenlast is a small town on the eastern short of Lake Nen. Directly north is Winterbole Forest, and to the south are the Old Hills and the dwarven outpost of Hammerfast. With a population of only about two hundred people, most of Nenlast&#039;s citizens are fishermen, catching black trout and bass out of Lake Nen and selling their catch across the Nentir Vale.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*Lord Mayor Thure Karn&lt;br /&gt;
*Red Toran, proprietor of the Black Trout Inn&lt;br /&gt;
*Korlas, priest of Erathis&lt;br /&gt;
*Erkar, proprietor of Erkar&#039;s General Store&lt;br /&gt;
*Kora Ironheart, master smith at the Ironheart Smithy&lt;br /&gt;
*Belloc, owner of The Drunken Boar&lt;br /&gt;
*Cromlen of Moon Tower&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Black Trout Inn===&lt;br /&gt;
Famed around the Nentir Vale for its beer-battered trout, the Black Trout Inn is owned and run by Red Toran. Small compared to inns in larger towns such as Fallcrest, the Black Trout Inn has a core group of regular customers who like to sit and chat about the day&#039;s events during most evenings.&lt;br /&gt;
&lt;br /&gt;
===Chapel===&lt;br /&gt;
Rather than having multiple churches dedicated to individual deities, Nenlast has only a small chapel with individual altars or statues for most of the pantheon: Erathis, Pelor, Avandra, Bahamut, Melora, Ioun, and Kord. The chapel is overseen by Korlas, a priest dedicated to Erathis, though there are a number of other priests of various deities. The Raven Queen is not represented at the chapel, but there is a small shrine to her at the entrance to the graveyard.&lt;br /&gt;
&lt;br /&gt;
===Docks===&lt;br /&gt;
Easily the most bustling area of Nenlast on most days, the docks are where the village&#039;s small fleet of fishing boats and rafts are moored. Near the docks is a beach where the ice-fishing shacks are kept during the summer.&lt;br /&gt;
&lt;br /&gt;
===Erkar&#039;s General Store===&lt;br /&gt;
Most popular for its wide selection of bait and tackle, Erkar&#039;s General Store sells just about any necessity for life on the shores of Lake Nen, including archery gear and leather products. Erkar carries some of the most basic spell components, but it&#039;s a small selection that he doesn&#039;t really cater to, as most mages prefer to buy from the Sapphire Tower&lt;br /&gt;
&lt;br /&gt;
===Ironheart Smithy===&lt;br /&gt;
The Ironheart Smithy is run by the Ironhearts, a family of dwarves living in the only completely-stone building in Nenlast. The Ironhearts are known for their no-frills, high-quality craftsmanship and blades that are very durable and solid. Most iron and steel products can be bought at the Ironheart Smithy, including swords, axes, and armor. The smithy is run by Kora Ironheart, who boasts that she is the best smith in all of the Nentir Vale.&lt;br /&gt;
&lt;br /&gt;
===The Drunken Boar===&lt;br /&gt;
The only competitor of the Black Trout Inn, The Drunken Boar is a tavern in a rather run-down state. The Drunken Boar is a home for the town drunks, ruffians, and other disreputable folk.&lt;br /&gt;
&lt;br /&gt;
===Moon Tower===&lt;br /&gt;
Named for the silver crescent moon painted on the door, Moon Tower is where Nenlast&#039;s few mages congregate. Owned by a doddering, half-senile old mage by the name of Cromlen, Moon Tower is a combination magic shop and residence. While Cromlen&#039;s powers have waned in the last decade or so, rumors abound of arcane secrets and trinkets held within the tower.&lt;br /&gt;
&lt;br /&gt;
===Graveyard===&lt;br /&gt;
Dedicated to the Raven Queen, with an altar to her just inside the front gate, the graveyard is a small patch of dead grass with headstones scattered haphazardly. There is no priest of the Raven Queen in Nenlast, so the care of the graveyard falls to the other clergy, who don&#039;t take as much care of the cemetery as they do the chapel.&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adventures_in_the_Nentir_Vale&amp;diff=251989</id>
		<title>Adventures in the Nentir Vale</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adventures_in_the_Nentir_Vale&amp;diff=251989"/>
		<updated>2013-11-28T05:11:40Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: Created page with &amp;quot;This is the home page for the Adventures in the Nentir Vale game using the Adventurer, Conqueror, King System on RPG.net. The game is run by Darth Illithid on the RPG.net Play...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the home page for the Adventures in the Nentir Vale game using the Adventurer, Conqueror, King System on RPG.net. The game is run by Darth Illithid on the RPG.net Play-by-Post forums.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?709939-ACKS-Adventures-in-the-Nentir-Vale In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?709940-ACKS-Adventures-in-the-Nentir-Vale Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
*seekerofshadowlight&lt;br /&gt;
*Alvyn&lt;br /&gt;
*tomas&lt;br /&gt;
*Paul Watson&lt;br /&gt;
*Prince Facestab&lt;br /&gt;
*Todd Spengo&lt;br /&gt;
*sulldawga&lt;br /&gt;
*barkman&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*[[Nenlast]]&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kiran_Tor&amp;diff=251784</id>
		<title>Kiran Tor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kiran_Tor&amp;diff=251784"/>
		<updated>2013-11-23T16:57:38Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Strangers_in_a_Strange_Land]]&lt;br /&gt;
*&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Kiran Tor&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039; Cleric (Healer)&lt;br /&gt;
*&#039;&#039;&#039;Level:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;XP/XP Needed:&#039;&#039;&#039; 892/1,500&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
*&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 11&lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Base Attack:&#039;&#039;&#039; +1&lt;br /&gt;
*&#039;&#039;&#039;Weapon/Weapon Feat/Damage&#039;&#039;&#039;&lt;br /&gt;
**Hammer, War/B/1d6&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death Ray/Poison: 11&lt;br /&gt;
*Magic Wands: 12&lt;br /&gt;
*Paralysis/Petrify: 14&lt;br /&gt;
*Breath Weapon: 16&lt;br /&gt;
*Rod/Staff/Spell: 45&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
*Turn Undead&lt;br /&gt;
*Spells&lt;br /&gt;
 &lt;br /&gt;
===Misc.===&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
*First Aid (Wis)&lt;br /&gt;
*History (Int)&lt;br /&gt;
*Sense Motive (Wis)&lt;br /&gt;
*Nature Lore (Int)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Weapon Feats&#039;&#039;&#039;&lt;br /&gt;
*Hammer, War B&lt;br /&gt;
*Mace, B&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Gear/Enc/Number:&#039;&#039;&#039; &lt;br /&gt;
*Scale Mail&lt;br /&gt;
*Shield&lt;br /&gt;
*Hammer, War&lt;br /&gt;
*Backpack&lt;br /&gt;
*Cloak, Long&lt;br /&gt;
*Rope, 50ft.&lt;br /&gt;
*Tinder Box&lt;br /&gt;
*Waterskin, full&lt;br /&gt;
*Rations, 1 week (dried)&lt;br /&gt;
*Iron Spike x9&lt;br /&gt;
*Torch x5&lt;br /&gt;
*First Aid Kit&lt;br /&gt;
*&#039;&#039;&#039;Money:&#039;&#039;&#039; 8gp (backpack)&lt;br /&gt;
*&#039;&#039;&#039;Total Encumbrance:&#039;&#039;&#039; 798cn&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039; 30&#039;&lt;br /&gt;
*&#039;&#039;&#039;Banked Money&#039;&#039;&#039; 360gp&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deity:&#039;&#039;&#039; Kord, Master of Storm and Battle&lt;br /&gt;
&lt;br /&gt;
===Background/Appearance/Etc.===&lt;br /&gt;
A devotee of Kord, Kiran Tor carries a warhammer with the symbol of Kord engraved on it, given to him by the priest who inducted him into the priesthood. A thin, tall fellow, Kiran Tor brings his faith to those he encounters, whether through speech or, when necessary, invoking Kord&#039;s wrath and using his hammer. His will is unshakable and he does all in his power to smite the powers of darkness and chaos.&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Meepo&amp;diff=251338</id>
		<title>Meepo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Meepo&amp;diff=251338"/>
		<updated>2013-11-12T22:49:59Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Misc. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dark Dungeons: For Gold and Glory]]&lt;br /&gt;
*&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Meepo&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039; Kobold&lt;br /&gt;
*&#039;&#039;&#039;Level:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;XP/XP Needed:&#039;&#039;&#039; 0/2,000&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
*&#039;&#039;&#039;Strength:&#039;&#039;&#039; 9&lt;br /&gt;
*&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 9&lt;br /&gt;
*&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 15&lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 4&lt;br /&gt;
*&#039;&#039;&#039;Base Attack:&#039;&#039;&#039; +1&lt;br /&gt;
*&#039;&#039;&#039;Weapon/Weapon Feat/Damage&#039;&#039;&#039;&lt;br /&gt;
**Dagger/B/1d4&lt;br /&gt;
**Sling/B/1d4&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death Ray/Poison: 8&lt;br /&gt;
*Magic Wands: 9&lt;br /&gt;
*Paralysis/Petrify: 10&lt;br /&gt;
*Breath Weapon: 13&lt;br /&gt;
*Rod/Staff/Spell: 12&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
*Detect Traps 10%&lt;br /&gt;
*Remove/Set Traps 10%&lt;br /&gt;
*Nimble&lt;br /&gt;
*Small&lt;br /&gt;
*Unobtrusive&lt;br /&gt;
 &lt;br /&gt;
===Misc.===&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
*Balance&lt;br /&gt;
*Escape Artist&lt;br /&gt;
*First Aid&lt;br /&gt;
*Nature Lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Feats&#039;&#039;&#039;&lt;br /&gt;
*Dagger, Basic&lt;br /&gt;
*Sling, Basic&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Draconic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Gear/Enc/Number:&#039;&#039;&#039; &lt;br /&gt;
*Backpack&lt;br /&gt;
*Dagger&lt;br /&gt;
*Sling&lt;br /&gt;
*Sling bullets x20&lt;br /&gt;
*Rotting meat, 50cn&lt;br /&gt;
*Leather armor&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Money:&#039;&#039;&#039; 0gp&lt;br /&gt;
*&#039;&#039;&#039;Total Encumbrance:&#039;&#039;&#039; 304cn&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039; 40&#039;&lt;br /&gt;
&lt;br /&gt;
===Background/Appearance/Etc.===&lt;br /&gt;
Meepo is a kobold of the Burning Claws clan that lives in the Sunless Citadel. He is known as the Keeper of Dragons, though he is currently in a state of disgrace after losing the clan&#039;s dragon to the goblins also inhabiting the Citadel. He is almost three feet tall, has yellow-green reptilian eyes, and dusty brown scales.&lt;br /&gt;
&lt;br /&gt;
==Rules for Kobold Class==&lt;br /&gt;
The Kobold class is built off the Halfling class. They do not gain access to the Halfling&#039;s Spell Resistance, Nimble, or Smash features, but they can Detect Traps and Remove Traps as a Thief of equivalent level. They can also use the Remove Traps feature to set or alter traps to be used against their foes. The Unobtrusive ability is also changed: instead of a chance to hide on the surface world, Kobold characters have a 75% chance to hide in dark, shadowy places (as most dungeons tend to be) as long as they stay still. Kobolds can also see up to 40 feet in the dark; however, in sunlight, kobolds take a -2 penalty to most rolls due to the bright sunlight interfering with their ability to see. Kobolds also have a base AC of 8 rather than 9 due to their scaly hide.&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Meepo&amp;diff=251337</id>
		<title>Meepo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Meepo&amp;diff=251337"/>
		<updated>2013-11-12T22:29:02Z</updated>

		<summary type="html">&lt;p&gt;Darth Illithid: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dark Dungeons: For Gold and Glory]]&lt;br /&gt;
*&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Meepo&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039; Kobold&lt;br /&gt;
*&#039;&#039;&#039;Level:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;XP/XP Needed:&#039;&#039;&#039; 0/2,000&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
*&#039;&#039;&#039;Strength:&#039;&#039;&#039; 9&lt;br /&gt;
*&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 9&lt;br /&gt;
*&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 15&lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 4&lt;br /&gt;
*&#039;&#039;&#039;Base Attack:&#039;&#039;&#039; +1&lt;br /&gt;
*&#039;&#039;&#039;Weapon/Weapon Feat/Damage&#039;&#039;&#039;&lt;br /&gt;
**Dagger/B/1d4&lt;br /&gt;
**Sling/B/1d4&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death Ray/Poison: 8&lt;br /&gt;
*Magic Wands: 9&lt;br /&gt;
*Paralysis/Petrify: 10&lt;br /&gt;
*Breath Weapon: 13&lt;br /&gt;
*Rod/Staff/Spell: 12&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
*Detect Traps 10%&lt;br /&gt;
*Remove/Set Traps 10%&lt;br /&gt;
*Nimble&lt;br /&gt;
*Small&lt;br /&gt;
*Unobtrusive&lt;br /&gt;
 &lt;br /&gt;
===Misc.===&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
*Balance&lt;br /&gt;
*Escape Artist&lt;br /&gt;
*First Aid&lt;br /&gt;
*Nature Lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Feats&#039;&#039;&#039;&lt;br /&gt;
*Dagger, Basic&lt;br /&gt;
*Sling, Basic&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Draconic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Gear/Enc/Number:&#039;&#039;&#039; &lt;br /&gt;
*Backpack&lt;br /&gt;
*Dagger&lt;br /&gt;
*Sling&lt;br /&gt;
*Sling bullets x20&lt;br /&gt;
*Rotting meat, 50cn&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Money:&#039;&#039;&#039; 0gp&lt;br /&gt;
*&#039;&#039;&#039;Total Encumbrance:&#039;&#039;&#039; 104cn&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039; 40&#039;&lt;br /&gt;
&lt;br /&gt;
===Background/Appearance/Etc.===&lt;br /&gt;
Meepo is a kobold of the Burning Claws clan that lives in the Sunless Citadel. He is known as the Keeper of Dragons, though he is currently in a state of disgrace after losing the clan&#039;s dragon to the goblins also inhabiting the Citadel. He is almost three feet tall, has yellow-green reptilian eyes, and dusty brown scales.&lt;br /&gt;
&lt;br /&gt;
==Rules for Kobold Class==&lt;br /&gt;
The Kobold class is built off the Halfling class. They do not gain access to the Halfling&#039;s Spell Resistance, Nimble, or Smash features, but they can Detect Traps and Remove Traps as a Thief of equivalent level. They can also use the Remove Traps feature to set or alter traps to be used against their foes. The Unobtrusive ability is also changed: instead of a chance to hide on the surface world, Kobold characters have a 75% chance to hide in dark, shadowy places (as most dungeons tend to be) as long as they stay still. Kobolds can also see up to 40 feet in the dark; however, in sunlight, kobolds take a -2 penalty to most rolls due to the bright sunlight interfering with their ability to see. Kobolds also have a base AC of 8 rather than 9 due to their scaly hide.&lt;/div&gt;</summary>
		<author><name>Darth Illithid</name></author>
	</entry>
</feed>