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	<updated>2026-05-16T02:39:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=NobilisRaziel_Agent_Grey&amp;diff=196738</id>
		<title>NobilisRaziel Agent Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NobilisRaziel_Agent_Grey&amp;diff=196738"/>
		<updated>2011-12-07T01:04:08Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Persona 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Agent Grey, Baron of Conformity=&lt;br /&gt;
*Conformity binds us together (2)&lt;br /&gt;
*Conformity protects us from outsiders (1)&lt;br /&gt;
*Conformity smothers creativity (1)&lt;br /&gt;
*Conformity brings it’s enemies into itself and devours them (2)&lt;br /&gt;
*Conformity breeds rebellion (1)&lt;br /&gt;
&lt;br /&gt;
=Passions/Skills=&lt;br /&gt;
*Passion: Maintaining societal order (3)&lt;br /&gt;
*Passion: I will find freedom (2)&lt;br /&gt;
*Skill: Surveillance (3)&lt;br /&gt;
*Skill: Small Talk (-1)&lt;br /&gt;
*Cool: 3(3 Aspect)&lt;br /&gt;
*Shine: 1(1 Persona)&lt;br /&gt;
&lt;br /&gt;
=Aspect 3=&lt;br /&gt;
&lt;br /&gt;
=Domain 1=&lt;br /&gt;
*&#039;&#039;0: Know about threats to Conformity&#039;&#039;&lt;br /&gt;
*&#039;&#039;1: Make people act in their role dictated by society, in a half hearted sort of way.&#039;&#039;&lt;br /&gt;
*2: Know what standards beings are conforming to.&lt;br /&gt;
*3: Change a fad into a craze, Make it harder to start/spread a riot&lt;br /&gt;
*4: Create a trend wholecloth, &lt;br /&gt;
*5: Remove law and order from a city block, divine the future in the milling of the masses&lt;br /&gt;
*6: Move the corporate culture/social norms of an office building to Congress, make a movement mainstream, ensure that a society works the way it currently does now and forever&lt;br /&gt;
*7: Create a law system all future laws will be based on, make a new law of physics&lt;br /&gt;
*8: Reduce the British isles to pure anarchy, make the law of gravity more of a suggestion&lt;br /&gt;
*9: Seamlessly integrate two warring cultures into a cohesive whole.&lt;br /&gt;
&lt;br /&gt;
=Persona 1=&lt;br /&gt;
*&#039;&#039;0: Identify those strongly connected to Conformity(anarchists, those who would be called ‘The Man’, etc.)&#039;&#039;&lt;br /&gt;
*&#039;&#039;1: Curse/bless a group to stay together, stifle an artist’s creativity&#039;&#039;&lt;br /&gt;
*2: Remotely view any place of particularly mechanical adherence to the rules that govern that branch of the world&lt;br /&gt;
*3: Stifle any creativity within myself, ensure that a creation of mine eventually rebels&lt;br /&gt;
*4: Make a suit able to stop a bullet from an enemy, make a piece of string able to bind people together&lt;br /&gt;
*5: Make a suit of armor easy to pierce, make a textbook inspire art, look into every corporate boardroom at once&lt;br /&gt;
*6: Turn an anarchist into a reliable member of society or visa versa, devour an Excrucian(would probably require a small Excrucian, a large Aspect miracle, or a lot of cutting)&lt;br /&gt;
*7: Make the next generation of an entire town into an armed rebellion,  &lt;br /&gt;
*8: Destroy the bonds holding an army together, start the next Renaissance&lt;br /&gt;
*9: Make conformity a virtue in and of itself&lt;br /&gt;
&lt;br /&gt;
=Treasure 3=&lt;br /&gt;
&lt;br /&gt;
=Bonds and Afflictions=&lt;br /&gt;
*Affliction: Pale imitation of a human being (3)&lt;br /&gt;
*Affliction: Entangled in the Cammora’s red tape (3)&lt;br /&gt;
*Bond: Imperator’s orders must be carried out (4)&lt;br /&gt;
*Bond: The ICS needs my help more than they know (2)&lt;br /&gt;
*Bond: Must maintain the *insert cool laboratory name here, it’s three in the morning and I’m panicking over falling behind in the character creation race, I’ll put something here later* (2)&lt;br /&gt;
*Bond: Oddly disconcerting mannerisms (2)&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/drawings/d/1uLqcjF7XKmnBnYBFkC22lG7iNtiqaueE7hD6IhpoRoQ/edit?hl=en_US Lifepath]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NobilisRaziel_Agent_Grey&amp;diff=196737</id>
		<title>NobilisRaziel Agent Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NobilisRaziel_Agent_Grey&amp;diff=196737"/>
		<updated>2011-12-07T01:03:26Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Domain 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Agent Grey, Baron of Conformity=&lt;br /&gt;
*Conformity binds us together (2)&lt;br /&gt;
*Conformity protects us from outsiders (1)&lt;br /&gt;
*Conformity smothers creativity (1)&lt;br /&gt;
*Conformity brings it’s enemies into itself and devours them (2)&lt;br /&gt;
*Conformity breeds rebellion (1)&lt;br /&gt;
&lt;br /&gt;
=Passions/Skills=&lt;br /&gt;
*Passion: Maintaining societal order (3)&lt;br /&gt;
*Passion: I will find freedom (2)&lt;br /&gt;
*Skill: Surveillance (3)&lt;br /&gt;
*Skill: Small Talk (-1)&lt;br /&gt;
*Cool: 3(3 Aspect)&lt;br /&gt;
*Shine: 1(1 Persona)&lt;br /&gt;
&lt;br /&gt;
=Aspect 3=&lt;br /&gt;
&lt;br /&gt;
=Domain 1=&lt;br /&gt;
*&#039;&#039;0: Know about threats to Conformity&#039;&#039;&lt;br /&gt;
*&#039;&#039;1: Make people act in their role dictated by society, in a half hearted sort of way.&#039;&#039;&lt;br /&gt;
*2: Know what standards beings are conforming to.&lt;br /&gt;
*3: Change a fad into a craze, Make it harder to start/spread a riot&lt;br /&gt;
*4: Create a trend wholecloth, &lt;br /&gt;
*5: Remove law and order from a city block, divine the future in the milling of the masses&lt;br /&gt;
*6: Move the corporate culture/social norms of an office building to Congress, make a movement mainstream, ensure that a society works the way it currently does now and forever&lt;br /&gt;
*7: Create a law system all future laws will be based on, make a new law of physics&lt;br /&gt;
*8: Reduce the British isles to pure anarchy, make the law of gravity more of a suggestion&lt;br /&gt;
*9: Seamlessly integrate two warring cultures into a cohesive whole.&lt;br /&gt;
&lt;br /&gt;
=Persona 1=&lt;br /&gt;
&lt;br /&gt;
=Treasure 3=&lt;br /&gt;
&lt;br /&gt;
=Bonds and Afflictions=&lt;br /&gt;
*Affliction: Pale imitation of a human being (3)&lt;br /&gt;
*Affliction: Entangled in the Cammora’s red tape (3)&lt;br /&gt;
*Bond: Imperator’s orders must be carried out (4)&lt;br /&gt;
*Bond: The ICS needs my help more than they know (2)&lt;br /&gt;
*Bond: Must maintain the *insert cool laboratory name here, it’s three in the morning and I’m panicking over falling behind in the character creation race, I’ll put something here later* (2)&lt;br /&gt;
*Bond: Oddly disconcerting mannerisms (2)&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/drawings/d/1uLqcjF7XKmnBnYBFkC22lG7iNtiqaueE7hD6IhpoRoQ/edit?hl=en_US Lifepath]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NobilisRaziel_Agent_Grey&amp;diff=196736</id>
		<title>NobilisRaziel Agent Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NobilisRaziel_Agent_Grey&amp;diff=196736"/>
		<updated>2011-12-07T01:03:08Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Domain 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Agent Grey, Baron of Conformity=&lt;br /&gt;
*Conformity binds us together (2)&lt;br /&gt;
*Conformity protects us from outsiders (1)&lt;br /&gt;
*Conformity smothers creativity (1)&lt;br /&gt;
*Conformity brings it’s enemies into itself and devours them (2)&lt;br /&gt;
*Conformity breeds rebellion (1)&lt;br /&gt;
&lt;br /&gt;
=Passions/Skills=&lt;br /&gt;
*Passion: Maintaining societal order (3)&lt;br /&gt;
*Passion: I will find freedom (2)&lt;br /&gt;
*Skill: Surveillance (3)&lt;br /&gt;
*Skill: Small Talk (-1)&lt;br /&gt;
*Cool: 3(3 Aspect)&lt;br /&gt;
*Shine: 1(1 Persona)&lt;br /&gt;
&lt;br /&gt;
=Aspect 3=&lt;br /&gt;
&lt;br /&gt;
=Domain 1=&lt;br /&gt;
*&#039;&#039;0: Know about threats to Conformity&lt;br /&gt;
*1: Make people act in their role dictated by society, in a half hearted sort of way.&#039;&#039;&lt;br /&gt;
*2: Know what standards beings are conforming to.&lt;br /&gt;
*3: Change a fad into a craze, Make it harder to start/spread a riot&lt;br /&gt;
*4: Create a trend wholecloth, &lt;br /&gt;
*5: Remove law and order from a city block, divine the future in the milling of the masses&lt;br /&gt;
*6: Move the corporate culture/social norms of an office building to Congress, make a movement mainstream, ensure that a society works the way it currently does now and forever&lt;br /&gt;
*7: Create a law system all future laws will be based on, make a new law of physics&lt;br /&gt;
*8: Reduce the British isles to pure anarchy, make the law of gravity more of a suggestion&lt;br /&gt;
*9: Seamlessly integrate two warring cultures into a cohesive whole.&lt;br /&gt;
&lt;br /&gt;
=Persona 1=&lt;br /&gt;
&lt;br /&gt;
=Treasure 3=&lt;br /&gt;
&lt;br /&gt;
=Bonds and Afflictions=&lt;br /&gt;
*Affliction: Pale imitation of a human being (3)&lt;br /&gt;
*Affliction: Entangled in the Cammora’s red tape (3)&lt;br /&gt;
*Bond: Imperator’s orders must be carried out (4)&lt;br /&gt;
*Bond: The ICS needs my help more than they know (2)&lt;br /&gt;
*Bond: Must maintain the *insert cool laboratory name here, it’s three in the morning and I’m panicking over falling behind in the character creation race, I’ll put something here later* (2)&lt;br /&gt;
*Bond: Oddly disconcerting mannerisms (2)&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/drawings/d/1uLqcjF7XKmnBnYBFkC22lG7iNtiqaueE7hD6IhpoRoQ/edit?hl=en_US Lifepath]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NobilisRaziel_Agent_Grey&amp;diff=196735</id>
		<title>NobilisRaziel Agent Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NobilisRaziel_Agent_Grey&amp;diff=196735"/>
		<updated>2011-12-07T01:00:22Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Agent Grey, Duke of Conformity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Agent Grey, Baron of Conformity=&lt;br /&gt;
*Conformity binds us together (2)&lt;br /&gt;
*Conformity protects us from outsiders (1)&lt;br /&gt;
*Conformity smothers creativity (1)&lt;br /&gt;
*Conformity brings it’s enemies into itself and devours them (2)&lt;br /&gt;
*Conformity breeds rebellion (1)&lt;br /&gt;
&lt;br /&gt;
=Passions/Skills=&lt;br /&gt;
*Passion: Maintaining societal order (3)&lt;br /&gt;
*Passion: I will find freedom (2)&lt;br /&gt;
*Skill: Surveillance (3)&lt;br /&gt;
*Skill: Small Talk (-1)&lt;br /&gt;
*Cool: 3(3 Aspect)&lt;br /&gt;
*Shine: 1(1 Persona)&lt;br /&gt;
&lt;br /&gt;
=Aspect 3=&lt;br /&gt;
&lt;br /&gt;
=Domain 1=&lt;br /&gt;
&lt;br /&gt;
=Persona 1=&lt;br /&gt;
&lt;br /&gt;
=Treasure 3=&lt;br /&gt;
&lt;br /&gt;
=Bonds and Afflictions=&lt;br /&gt;
*Affliction: Pale imitation of a human being (3)&lt;br /&gt;
*Affliction: Entangled in the Cammora’s red tape (3)&lt;br /&gt;
*Bond: Imperator’s orders must be carried out (4)&lt;br /&gt;
*Bond: The ICS needs my help more than they know (2)&lt;br /&gt;
*Bond: Must maintain the *insert cool laboratory name here, it’s three in the morning and I’m panicking over falling behind in the character creation race, I’ll put something here later* (2)&lt;br /&gt;
*Bond: Oddly disconcerting mannerisms (2)&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/drawings/d/1uLqcjF7XKmnBnYBFkC22lG7iNtiqaueE7hD6IhpoRoQ/edit?hl=en_US Lifepath]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NobilisRaziel_Agent_Grey&amp;diff=196734</id>
		<title>NobilisRaziel Agent Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NobilisRaziel_Agent_Grey&amp;diff=196734"/>
		<updated>2011-12-07T00:58:42Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Agent Grey, Duke of Conformity=&lt;br /&gt;
*Conformity binds us together (2)&lt;br /&gt;
*Conformity protects us from outsiders (1)&lt;br /&gt;
*Conformity smothers creativity (1)&lt;br /&gt;
*Conformity brings it’s enemies into itself and devours them (2)&lt;br /&gt;
*Conformity breeds rebellion (1)&lt;br /&gt;
&lt;br /&gt;
=Passions/Skills=&lt;br /&gt;
*Passion: Maintaining societal order (3)&lt;br /&gt;
*Passion: I will find freedom (2)&lt;br /&gt;
*Skill: Surveillance (3)&lt;br /&gt;
*Skill: Small Talk (-1)&lt;br /&gt;
*Cool: 3(3 Aspect)&lt;br /&gt;
*Shine: 1(1 Persona)&lt;br /&gt;
&lt;br /&gt;
=Aspect 3=&lt;br /&gt;
&lt;br /&gt;
=Domain 1=&lt;br /&gt;
&lt;br /&gt;
=Persona 1=&lt;br /&gt;
&lt;br /&gt;
=Treasure 3=&lt;br /&gt;
&lt;br /&gt;
=Bonds and Afflictions=&lt;br /&gt;
*Affliction: Pale imitation of a human being (3)&lt;br /&gt;
*Affliction: Entangled in the Cammora’s red tape (3)&lt;br /&gt;
*Bond: Imperator’s orders must be carried out (4)&lt;br /&gt;
*Bond: The ICS needs my help more than they know (2)&lt;br /&gt;
*Bond: Must maintain the *insert cool laboratory name here, it’s three in the morning and I’m panicking over falling behind in the character creation race, I’ll put something here later* (2)&lt;br /&gt;
*Bond: Oddly disconcerting mannerisms (2)&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/drawings/d/1uLqcjF7XKmnBnYBFkC22lG7iNtiqaueE7hD6IhpoRoQ/edit?hl=en_US Lifepath]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NobilisRaziel_Agent_Grey&amp;diff=196733</id>
		<title>NobilisRaziel Agent Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NobilisRaziel_Agent_Grey&amp;diff=196733"/>
		<updated>2011-12-07T00:57:23Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Agent Grey, Duke of Conformity=&lt;br /&gt;
Conformity binds us together (2)&lt;br /&gt;
Conformity protects us from outsiders (1)&lt;br /&gt;
Conformity smothers creativity (1)&lt;br /&gt;
Conformity brings it’s enemies into itself and devours them (2)&lt;br /&gt;
Conformity breeds rebellion (1)&lt;br /&gt;
&lt;br /&gt;
=Passions/Skills=&lt;br /&gt;
Passion: Maintaining societal order (3)&lt;br /&gt;
Passion: I will find freedom (2)&lt;br /&gt;
Skill: Surveillance (3)&lt;br /&gt;
Skill: Small Talk (-1)&lt;br /&gt;
Cool: 3(3 Aspect)&lt;br /&gt;
Shine: 1(1 Persona)&lt;br /&gt;
&lt;br /&gt;
=Aspect 3=&lt;br /&gt;
&lt;br /&gt;
=Domain 1=&lt;br /&gt;
&lt;br /&gt;
=Persona 1=&lt;br /&gt;
&lt;br /&gt;
=Treasure 3=&lt;br /&gt;
&lt;br /&gt;
=Bonds and Afflictions=&lt;br /&gt;
Affliction: Pale imitation of a human being (3)&lt;br /&gt;
Affliction: Entangled in the Cammora’s red tape (3)&lt;br /&gt;
Bond: Imperator’s orders must be carried out (4)&lt;br /&gt;
Bond: The ICS needs my help more than they know (2)&lt;br /&gt;
Bond: Must maintain the *insert cool laboratory name here, it’s three in the morning and I’m panicking over falling behind in the character creation race, I’ll put something here later* (2)&lt;br /&gt;
Bond: Oddly disconcerting mannerisms (2)&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/drawings/d/1uLqcjF7XKmnBnYBFkC22lG7iNtiqaueE7hD6IhpoRoQ/edit?hl=en_US Lifepath]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=168443</id>
		<title>Zarkov Yashar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=168443"/>
		<updated>2011-01-03T02:39:57Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Career: Navigator&lt;br /&gt;
*Career Rank: 3&lt;br /&gt;
=Origin Path=&lt;br /&gt;
*Void Born&lt;br /&gt;
*Scapegrace&lt;br /&gt;
*Renegade(Free Thinker)&lt;br /&gt;
*Ship-Lorn&lt;br /&gt;
*Knowledge(Knowledge Is Power, Guard It Well)&lt;br /&gt;
*Navigator&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Weapon Skill: 25&lt;br /&gt;
*Ballistic Skill: 30&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Toughness: 50&lt;br /&gt;
*Agility: 30&lt;br /&gt;
*Intelligence: 61&lt;br /&gt;
*Perception: 58&lt;br /&gt;
*Willpower: 62&lt;br /&gt;
*Fellowship: 30&lt;br /&gt;
*Wounds: 11/11&lt;br /&gt;
*Fate Points: 3&lt;br /&gt;
*Insanity: 2&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Sleight of Hand(Agi) &lt;br /&gt;
*Common Lore(Navis Nobilite, Imperial Navy)(Int) &lt;br /&gt;
*Scholastic Lore(Astromancy) +10(Int)&lt;br /&gt;
*Scholastic Lore(Philosophy)(Int)&lt;br /&gt;
*Forbidden Lore(Warp, Navigators) +20(Int) &lt;br /&gt;
*Forbidden Lore(Mutants)(Int)&lt;br /&gt;
*Literacy(Int)&lt;br /&gt;
*Navigation(Stellar, Warp) +10(Int) &lt;br /&gt;
*Speak Language(High Gothic, Low Gothic, Ship Dialect)(Int) &lt;br /&gt;
*Trade(Astrographer) +10(Agi)&lt;br /&gt;
*Dodge(Agi)&lt;br /&gt;
*Intimidate(Str) &lt;br /&gt;
*Secret Tongue(Rogue Trader, Navigators)(Int) &lt;br /&gt;
*Cipher(Nobilite Family)(Int)&lt;br /&gt;
*Deceive(Fel)&lt;br /&gt;
*Psyniscience +20(Per)&lt;br /&gt;
*Awareness +20(Per)&lt;br /&gt;
&lt;br /&gt;
=Talents=&lt;br /&gt;
*Navigator, &lt;br /&gt;
*Pistol Proficiency, &lt;br /&gt;
*Jaded, &lt;br /&gt;
*Dark Soul, &lt;br /&gt;
*Warp Sense, &lt;br /&gt;
*Enemy(Ecclisiarchy), &lt;br /&gt;
*Foresight, &lt;br /&gt;
*Resistance(Fear)&lt;br /&gt;
*Navigator Power&lt;br /&gt;
*Decadence&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
(Shrouded House)&lt;br /&gt;
*The Lidless Stare&lt;br /&gt;
*Gaze Into The Abyss&lt;br /&gt;
*Void Watcher(Adept)&lt;br /&gt;
*Refresh And Revitalize&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
*Best-Quality Hellpistol, &lt;br /&gt;
*Best-Quality Staff, &lt;br /&gt;
*Best-Quality Xeno-Mesh Armor, &lt;br /&gt;
*Emperor’s Tarot, &lt;br /&gt;
*Silk Headscarf, &lt;br /&gt;
*Nobilite Robes, &lt;br /&gt;
*Charm, &lt;br /&gt;
*Microbead, &lt;br /&gt;
*Good Quality Hand Flamer&amp;quot;, &lt;br /&gt;
*Almanac Astrae Divinitus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
*&lt;br /&gt;
=XP=&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
Zarkov was born on a struggling freighter, because House Yashar couldn&#039;t afford to have his mother quit working while she was pregnant. He was raised on that freighter because there was no one available better to teach him than his parents. So he grew up among the tramps and vagabonds, learning that money and survival go hand in hand. But more than money, he craved knowledge. Knowledge is power and power brings money and money brings safety, so the more he knew the safer he would be. He spent far too many hours just staring into the void, trying to divine it&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
Perhaps he went slightly mad, staring out into the void. Perhaps the crew was a bad influence on him. Perhaps he was just a philosopher at heart. Whatever the reason, Zarkov began proclaiming his rather heretical humanistic beliefs too loudly. Believing there is nothing greater than the power of the human mind applied correctly is all well and good, but you shouldn&#039;t say so when a chaplain is listening. So Zarkov was marked as a heretic and only his position kept him from getting roasted then and there. The house, not wanting one of their better Navigators killed, transfered him to a freighter on the edge of the sector far away from the Ecclesiarchy&#039;s presence. For a while, everything was just grand.&lt;br /&gt;
&lt;br /&gt;
Zarkov barely saw the pirates before they attacked, and that is an accomplishment. The engines were taken out in seconds, the defenses soon after. When all was said and done, their cargo was stolen and the few remaining members of the command staff, including Zarkov, were set adrift in an escape pod. Days(weeks? months?) later, they were picked up by a passing naval frigate. Zarkov could never work in Calixis again, not with his reputation. But, unlucky heretic or no, House Yashar couldn&#039;t afford to let one of their best Navigators go to waste. So they sent him to work for one of the few Rogue Traders they were still contracted to guide: Capitan Varla Krydis.&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1Jz4MWMqYUKItHbwIzlBqIZpG_upn6XY-Pm7-wa-FiCA/edit?hl=en&amp;amp;authkey=CKDg8PYL# Google Docs Sheet]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=168442</id>
		<title>Zarkov Yashar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=168442"/>
		<updated>2011-01-03T02:34:14Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Career: Navigator&lt;br /&gt;
*Career Rank: 3&lt;br /&gt;
=Origin Path=&lt;br /&gt;
*Void Born&lt;br /&gt;
*Scapegrace&lt;br /&gt;
*Renegade(Free Thinker)&lt;br /&gt;
*Ship-Lorn&lt;br /&gt;
*Knowledge(Knowledge Is Power, Guard It Well)&lt;br /&gt;
*Navigator&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Weapon Skill: 25&lt;br /&gt;
*Ballistic Skill: 30&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Toughness: 50&lt;br /&gt;
*Agility: 30&lt;br /&gt;
*Intelligence: 61&lt;br /&gt;
*Perception: 58&lt;br /&gt;
*Willpower: 62&lt;br /&gt;
*Fellowship: 30&lt;br /&gt;
*Wounds: 11/11&lt;br /&gt;
*Fate Points: 3&lt;br /&gt;
*Insanity: 2&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Sleight of Hand(Agi) &lt;br /&gt;
*Common Lore(Navis Nobilite, Imperial Navy)(Int) &lt;br /&gt;
*Scholastic Lore(Astromancy) +10(Int)&lt;br /&gt;
*Scholastic Lore(Philosophy)(Int)&lt;br /&gt;
*Forbidden Lore(Warp, Navigators) +20(Int) &lt;br /&gt;
*Forbidden Lore(Mutants)(Int)&lt;br /&gt;
*Literacy(Int)&lt;br /&gt;
*Navigation(Stellar, Warp) +10(Int) &lt;br /&gt;
*Speak Language(High Gothic, Low Gothic, Ship Dialect)(Int) &lt;br /&gt;
*Trade(Astrographer) +10(Agi)&lt;br /&gt;
*Dodge(Agi)&lt;br /&gt;
*Intimidate(Str) &lt;br /&gt;
*Secret Tongue(Rogue Trader, Navigators)(Int) &lt;br /&gt;
*Cipher(Nobilite Family)(Int)&lt;br /&gt;
*Deceive(Fel)&lt;br /&gt;
*Psyniscience +20(Per)&lt;br /&gt;
*Awareness +20(Per)&lt;br /&gt;
&lt;br /&gt;
=Talents=&lt;br /&gt;
*Navigator, &lt;br /&gt;
*Pistol Proficiency, &lt;br /&gt;
*Jaded, &lt;br /&gt;
*Dark Soul, &lt;br /&gt;
*Warp Sense, &lt;br /&gt;
*Enemy(Ecclisiarchy), &lt;br /&gt;
*Foresight, &lt;br /&gt;
*Resistance(Fear)&lt;br /&gt;
*Navigator Power&lt;br /&gt;
*Decadence&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
(Shrouded House)&lt;br /&gt;
*The Lidless Stare&lt;br /&gt;
*Gaze Into The Abyss&lt;br /&gt;
*Void Watcher&lt;br /&gt;
*Refresh And Revitalize&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
*Best-Quality Hellpistol, &lt;br /&gt;
*Best-Quality Staff, &lt;br /&gt;
*Best-Quality Xeno-Mesh Armor, &lt;br /&gt;
*Emperor’s Tarot, &lt;br /&gt;
*Silk Headscarf, &lt;br /&gt;
*Nobilite Robes, &lt;br /&gt;
*Charm, &lt;br /&gt;
*Microbead, &lt;br /&gt;
*Good Quality Hand Flamer&amp;quot;, &lt;br /&gt;
*Almanac Astrae Divinitus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
*&lt;br /&gt;
=XP=&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
Zarkov was born on a struggling freighter, because House Yashar couldn&#039;t afford to have his mother quit working while she was pregnant. He was raised on that freighter because there was no one available better to teach him than his parents. So he grew up among the tramps and vagabonds, learning that money and survival go hand in hand. But more than money, he craved knowledge. Knowledge is power and power brings money and money brings safety, so the more he knew the safer he would be. He spent far too many hours just staring into the void, trying to divine it&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
Perhaps he went slightly mad, staring out into the void. Perhaps the crew was a bad influence on him. Perhaps he was just a philosopher at heart. Whatever the reason, Zarkov began proclaiming his rather heretical humanistic beliefs too loudly. Believing there is nothing greater than the power of the human mind applied correctly is all well and good, but you shouldn&#039;t say so when a chaplain is listening. So Zarkov was marked as a heretic and only his position kept him from getting roasted then and there. The house, not wanting one of their better Navigators killed, transfered him to a freighter on the edge of the sector far away from the Ecclesiarchy&#039;s presence. For a while, everything was just grand.&lt;br /&gt;
&lt;br /&gt;
Zarkov barely saw the pirates before they attacked, and that is an accomplishment. The engines were taken out in seconds, the defenses soon after. When all was said and done, their cargo was stolen and the few remaining members of the command staff, including Zarkov, were set adrift in an escape pod. Days(weeks? months?) later, they were picked up by a passing naval frigate. Zarkov could never work in Calixis again, not with his reputation. But, unlucky heretic or no, House Yashar couldn&#039;t afford to let one of their best Navigators go to waste. So they sent him to work for one of the few Rogue Traders they were still contracted to guide: Capitan Varla Krydis.&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1Jz4MWMqYUKItHbwIzlBqIZpG_upn6XY-Pm7-wa-FiCA/edit?hl=en&amp;amp;authkey=CKDg8PYL# Google Docs Sheet]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=168440</id>
		<title>Zarkov Yashar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=168440"/>
		<updated>2011-01-03T02:32:56Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Career: Navigator&lt;br /&gt;
*Career Rank: 3&lt;br /&gt;
=Origin Path=&lt;br /&gt;
*Void Born&lt;br /&gt;
*Scapegrace&lt;br /&gt;
*Renegade(Free Thinker)&lt;br /&gt;
*Ship-Lorn&lt;br /&gt;
*Knowledge(Knowledge Is Power, Guard It Well)&lt;br /&gt;
*Navigator&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Weapon Skill: 25&lt;br /&gt;
*Ballistic Skill: 30&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Toughness: 50&lt;br /&gt;
*Agility: 30&lt;br /&gt;
*Intelligence: 61&lt;br /&gt;
*Perception: 58&lt;br /&gt;
*Willpower: 62&lt;br /&gt;
*Fellowship: 30&lt;br /&gt;
*Wounds: 11/11&lt;br /&gt;
*Fate Points: 3&lt;br /&gt;
*Insanity: 2&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Sleight of Hand(Agi) &lt;br /&gt;
*Common Lore(Navis Nobilite, Imperial Navy)(Int) &lt;br /&gt;
*Scholastic Lore(Astromancy) +10(Int)&lt;br /&gt;
*Scholastic Lore(Philosophy)(Int)&lt;br /&gt;
*Forbidden Lore(Warp, Navigators) +20(Int) &lt;br /&gt;
*Forbidden Lore(Mutants)(Int)&lt;br /&gt;
*Literacy(Int)&lt;br /&gt;
*Navigation(Stellar, Warp) +10(Int) &lt;br /&gt;
*Speak Language(High Gothic, Low Gothic, Ship Dialect)(Int) &lt;br /&gt;
*Trade(Astrographer) +10(Agi)&lt;br /&gt;
*Dodge(Agi)&lt;br /&gt;
*Intimidate(Str) &lt;br /&gt;
*Secret Tongue(Rogue Trader, Navigators)(Int) &lt;br /&gt;
*Cipher(Nobilite Family)(Int)&lt;br /&gt;
*Deceive(Fel)&lt;br /&gt;
*Psyniscience +20(Per)&lt;br /&gt;
*Awareness +20(Per)&lt;br /&gt;
&lt;br /&gt;
=Talents=&lt;br /&gt;
*Navigator, &lt;br /&gt;
*Pistol Proficiency, &lt;br /&gt;
*Jaded, &lt;br /&gt;
*Dark Soul, &lt;br /&gt;
*Warp Sense, &lt;br /&gt;
*Enemy(Ecclisiarchy), &lt;br /&gt;
*Foresight, &lt;br /&gt;
*Resistance(Fear)&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
(Shrouded House)&lt;br /&gt;
*The Lidless Stare&lt;br /&gt;
*Gaze Into The Abyss&lt;br /&gt;
*Void Watcher&lt;br /&gt;
*Refresh And Revitalize&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
*Best-Quality Hellpistol, &lt;br /&gt;
*Best-Quality Staff, &lt;br /&gt;
*Best-Quality Xeno-Mesh Armor, &lt;br /&gt;
*Emperor’s Tarot, &lt;br /&gt;
*Silk Headscarf, &lt;br /&gt;
*Nobilite Robes, &lt;br /&gt;
*Charm, &lt;br /&gt;
*Microbead, &lt;br /&gt;
*Good Quality Hand Flamer&amp;quot;, &lt;br /&gt;
*Almanac Astrae Divinitus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
*&lt;br /&gt;
=XP=&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
Zarkov was born on a struggling freighter, because House Yashar couldn&#039;t afford to have his mother quit working while she was pregnant. He was raised on that freighter because there was no one available better to teach him than his parents. So he grew up among the tramps and vagabonds, learning that money and survival go hand in hand. But more than money, he craved knowledge. Knowledge is power and power brings money and money brings safety, so the more he knew the safer he would be. He spent far too many hours just staring into the void, trying to divine it&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
Perhaps he went slightly mad, staring out into the void. Perhaps the crew was a bad influence on him. Perhaps he was just a philosopher at heart. Whatever the reason, Zarkov began proclaiming his rather heretical humanistic beliefs too loudly. Believing there is nothing greater than the power of the human mind applied correctly is all well and good, but you shouldn&#039;t say so when a chaplain is listening. So Zarkov was marked as a heretic and only his position kept him from getting roasted then and there. The house, not wanting one of their better Navigators killed, transfered him to a freighter on the edge of the sector far away from the Ecclesiarchy&#039;s presence. For a while, everything was just grand.&lt;br /&gt;
&lt;br /&gt;
Zarkov barely saw the pirates before they attacked, and that is an accomplishment. The engines were taken out in seconds, the defenses soon after. When all was said and done, their cargo was stolen and the few remaining members of the command staff, including Zarkov, were set adrift in an escape pod. Days(weeks? months?) later, they were picked up by a passing naval frigate. Zarkov could never work in Calixis again, not with his reputation. But, unlucky heretic or no, House Yashar couldn&#039;t afford to let one of their best Navigators go to waste. So they sent him to work for one of the few Rogue Traders they were still contracted to guide: Capitan Varla Krydis.&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1Jz4MWMqYUKItHbwIzlBqIZpG_upn6XY-Pm7-wa-FiCA/edit?hl=en&amp;amp;authkey=CKDg8PYL# Google Docs Sheet]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167555</id>
		<title>Terrorland Amusement Park Ian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167555"/>
		<updated>2010-12-26T06:35:58Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ian Elvstrom ===&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Ian is a horror movie aficionado. He&#039;s watched them all, from the earliest silent thrillers to the newest hits. He&#039;d be glad to discuss the pros and cons of practical vs CGI effects. He enjoys nothing more than the tension before the scare. If a true horror theme park appeared, he&#039;d be the first in line.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Joshua Reynolds has been releasing comedies since 1992. The attractions will surely be another batch of badly-acted, cheaply-made farces. Children have made haunted houses scarier than whatever Reynolds can put out here. That isn&#039;t to say Ian won&#039;t be there opening day, of course. Even he could use a little humor now and again.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
Str 0&lt;br /&gt;
Sta 0&lt;br /&gt;
Dex 2&lt;br /&gt;
Agi 2&lt;br /&gt;
Fgt 0&lt;br /&gt;
Int 3&lt;br /&gt;
Awa 3&lt;br /&gt;
Pre 2&lt;br /&gt;
&lt;br /&gt;
==== Defenses  ====&lt;br /&gt;
Dodge 6 (2+4)&lt;br /&gt;
&lt;br /&gt;
Fortitude 3 (0+3)&lt;br /&gt;
&lt;br /&gt;
Parry 6 (0+6)&lt;br /&gt;
&lt;br /&gt;
Toughness 2 (0+2*)&lt;br /&gt;
&lt;br /&gt;
Will 5 (3+2)&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
Expertise(Horror Movies) +11(3+8)&lt;br /&gt;
&lt;br /&gt;
Deception +10(2+8)&lt;br /&gt;
&lt;br /&gt;
Perception +9(3+6)&lt;br /&gt;
&lt;br /&gt;
Insight +9(3+6) (13)&lt;br /&gt;
&lt;br /&gt;
Expertise(Popular Culture) +7(3+4)&lt;br /&gt;
&lt;br /&gt;
Vehicles +6(2+4)&lt;br /&gt;
&lt;br /&gt;
Technology +5(2+4)&lt;br /&gt;
&lt;br /&gt;
Persuasion +6(2+4)&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
Defensive Roll 2&lt;br /&gt;
Beginner’s Luck&lt;br /&gt;
Taunt&lt;br /&gt;
Set-Up&lt;br /&gt;
&lt;br /&gt;
==== Complications ====&lt;br /&gt;
Pride: &amp;quot;Why yes, I am the biggest horror aficionado in the room.&amp;quot;&#039;&#039;(He probably is.)&#039;&#039; &amp;quot;No, I&#039;m not scared by a dinky little show like this.&amp;quot;&#039;&#039;(He&#039;s this close to keeling over from fright.)&#039;&#039; &amp;quot;Thank you for asking.&amp;quot;&#039;&#039;(He&#039;s still acting like a self-important ass despite that.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Witty&amp;quot;: Why say one word when you could say two? And if you&#039;re saying two words, why not toss a pointed barb in there while you&#039;re at it? He thinks this makes him seem entertaining. Really, it just makes him rather unlikable.&lt;br /&gt;
&lt;br /&gt;
Too Smart For His Own Good: Give him a problem, he&#039;ll probably reach the right conclusion in the most roundabout way possible. Challenge him to a battle of wits and he&#039;ll spend too much time dancing through the holes in your logic to notice the knife your hiding behind your back.&lt;br /&gt;
&lt;br /&gt;
==== Point Total ====&lt;br /&gt;
Abilities: 18&lt;br /&gt;
Defenses: 15&lt;br /&gt;
Skills: 22&lt;br /&gt;
Advantages: 5&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167554</id>
		<title>Terrorland Amusement Park Ian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167554"/>
		<updated>2010-12-26T06:35:41Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Defenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ian Elvstrom ===&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Ian is a horror movie aficionado. He&#039;s watched them all, from the earliest silent thrillers to the newest hits. He&#039;d be glad to discuss the pros and cons of practical vs CGI effects. He enjoys nothing more than the tension before the scare. If a true horror theme park appeared, he&#039;d be the first in line.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Joshua Reynolds has been releasing comedies since 1992. The attractions will surely be another batch of badly-acted, cheaply-made farces. Children have made haunted houses scarier than whatever Reynolds can put out here. That isn&#039;t to say Ian won&#039;t be there opening day, of course. Even he could use a little humor now and again.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
Str 0&lt;br /&gt;
Sta 0&lt;br /&gt;
Dex 2&lt;br /&gt;
Agi 2&lt;br /&gt;
Fgt 0&lt;br /&gt;
Int 3&lt;br /&gt;
Awa 3&lt;br /&gt;
Pre 2&lt;br /&gt;
&lt;br /&gt;
==== Defenses  ====&lt;br /&gt;
Dodge 6 (2+4)&lt;br /&gt;
&lt;br /&gt;
Fortitude 3 (0+3)&lt;br /&gt;
&lt;br /&gt;
Parry 6 (0+6)&lt;br /&gt;
&lt;br /&gt;
Toughness 2 (0+2*)&lt;br /&gt;
&lt;br /&gt;
Will 5 (3+2)&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
Expertise(Horror Movies) +11(3+8)&lt;br /&gt;
Deception +10(2+8)&lt;br /&gt;
Perception +9(3+6)&lt;br /&gt;
Insight +9(3+6) (13)&lt;br /&gt;
Expertise(Popular Culture) +7(3+4)&lt;br /&gt;
Vehicles +6(2+4)&lt;br /&gt;
Technology +5(2+4)&lt;br /&gt;
Persuasion +6(2+4)&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
Defensive Roll 2&lt;br /&gt;
Beginner’s Luck&lt;br /&gt;
Taunt&lt;br /&gt;
Set-Up&lt;br /&gt;
&lt;br /&gt;
==== Complications ====&lt;br /&gt;
Pride: &amp;quot;Why yes, I am the biggest horror aficionado in the room.&amp;quot;&#039;&#039;(He probably is.)&#039;&#039; &amp;quot;No, I&#039;m not scared by a dinky little show like this.&amp;quot;&#039;&#039;(He&#039;s this close to keeling over from fright.)&#039;&#039; &amp;quot;Thank you for asking.&amp;quot;&#039;&#039;(He&#039;s still acting like a self-important ass despite that.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Witty&amp;quot;: Why say one word when you could say two? And if you&#039;re saying two words, why not toss a pointed barb in there while you&#039;re at it? He thinks this makes him seem entertaining. Really, it just makes him rather unlikable.&lt;br /&gt;
&lt;br /&gt;
Too Smart For His Own Good: Give him a problem, he&#039;ll probably reach the right conclusion in the most roundabout way possible. Challenge him to a battle of wits and he&#039;ll spend too much time dancing through the holes in your logic to notice the knife your hiding behind your back.&lt;br /&gt;
&lt;br /&gt;
==== Point Total ====&lt;br /&gt;
Abilities: 18&lt;br /&gt;
Defenses: 15&lt;br /&gt;
Skills: 22&lt;br /&gt;
Advantages: 5&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167548</id>
		<title>Terrorland Amusement Park Ian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167548"/>
		<updated>2010-12-26T06:21:59Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Complications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ian Elvstrom ===&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Ian is a horror movie aficionado. He&#039;s watched them all, from the earliest silent thrillers to the newest hits. He&#039;d be glad to discuss the pros and cons of practical vs CGI effects. He enjoys nothing more than the tension before the scare. If a true horror theme park appeared, he&#039;d be the first in line.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Joshua Reynolds has been releasing comedies since 1992. The attractions will surely be another batch of badly-acted, cheaply-made farces. Children have made haunted houses scarier than whatever Reynolds can put out here. That isn&#039;t to say Ian won&#039;t be there opening day, of course. Even he could use a little humor now and again.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
Str 0&lt;br /&gt;
Sta 0&lt;br /&gt;
Dex 2&lt;br /&gt;
Agi 2&lt;br /&gt;
Fgt 0&lt;br /&gt;
Int 3&lt;br /&gt;
Awa 3&lt;br /&gt;
Pre 2&lt;br /&gt;
&lt;br /&gt;
==== Defenses  ====&lt;br /&gt;
Dodge 6 (2+4)&lt;br /&gt;
Fortitude 3 (0+3)&lt;br /&gt;
Parry 6 (0+6)&lt;br /&gt;
Toughness 2 (0+2*)&lt;br /&gt;
Will 5 (3+2)&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
Expertise(Horror Movies) +11(3+8)&lt;br /&gt;
Deception +10(2+8)&lt;br /&gt;
Perception +9(3+6)&lt;br /&gt;
Insight +9(3+6) (13)&lt;br /&gt;
Expertise(Popular Culture) +7(3+4)&lt;br /&gt;
Vehicles +6(2+4)&lt;br /&gt;
Technology +5(2+4)&lt;br /&gt;
Persuasion +6(2+4)&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
Defensive Roll 2&lt;br /&gt;
Beginner’s Luck&lt;br /&gt;
Taunt&lt;br /&gt;
Set-Up&lt;br /&gt;
&lt;br /&gt;
==== Complications ====&lt;br /&gt;
Pride: &amp;quot;Why yes, I am the biggest horror aficionado in the room.&amp;quot;&#039;&#039;(He probably is.)&#039;&#039; &amp;quot;No, I&#039;m not scared by a dinky little show like this.&amp;quot;&#039;&#039;(He&#039;s this close to keeling over from fright.)&#039;&#039; &amp;quot;Thank you for asking.&amp;quot;&#039;&#039;(He&#039;s still acting like a self-important ass despite that.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Witty&amp;quot;: Why say one word when you could say two? And if you&#039;re saying two words, why not toss a pointed barb in there while you&#039;re at it? He thinks this makes him seem entertaining. Really, it just makes him rather unlikable.&lt;br /&gt;
&lt;br /&gt;
Too Smart For His Own Good: Give him a problem, he&#039;ll probably reach the right conclusion in the most roundabout way possible. Challenge him to a battle of wits and he&#039;ll spend too much time dancing through the holes in your logic to notice the knife your hiding behind your back.&lt;br /&gt;
&lt;br /&gt;
==== Point Total ====&lt;br /&gt;
Abilities: 18&lt;br /&gt;
Defenses: 15&lt;br /&gt;
Skills: 22&lt;br /&gt;
Advantages: 5&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167547</id>
		<title>Terrorland Amusement Park Ian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167547"/>
		<updated>2010-12-26T06:17:36Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Complications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ian Elvstrom ===&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Ian is a horror movie aficionado. He&#039;s watched them all, from the earliest silent thrillers to the newest hits. He&#039;d be glad to discuss the pros and cons of practical vs CGI effects. He enjoys nothing more than the tension before the scare. If a true horror theme park appeared, he&#039;d be the first in line.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Joshua Reynolds has been releasing comedies since 1992. The attractions will surely be another batch of badly-acted, cheaply-made farces. Children have made haunted houses scarier than whatever Reynolds can put out here. That isn&#039;t to say Ian won&#039;t be there opening day, of course. Even he could use a little humor now and again.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
Str 0&lt;br /&gt;
Sta 0&lt;br /&gt;
Dex 2&lt;br /&gt;
Agi 2&lt;br /&gt;
Fgt 0&lt;br /&gt;
Int 3&lt;br /&gt;
Awa 3&lt;br /&gt;
Pre 2&lt;br /&gt;
&lt;br /&gt;
==== Defenses  ====&lt;br /&gt;
Dodge 6 (2+4)&lt;br /&gt;
Fortitude 3 (0+3)&lt;br /&gt;
Parry 6 (0+6)&lt;br /&gt;
Toughness 2 (0+2*)&lt;br /&gt;
Will 5 (3+2)&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
Expertise(Horror Movies) +11(3+8)&lt;br /&gt;
Deception +10(2+8)&lt;br /&gt;
Perception +9(3+6)&lt;br /&gt;
Insight +9(3+6) (13)&lt;br /&gt;
Expertise(Popular Culture) +7(3+4)&lt;br /&gt;
Vehicles +6(2+4)&lt;br /&gt;
Technology +5(2+4)&lt;br /&gt;
Persuasion +6(2+4)&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
Defensive Roll 2&lt;br /&gt;
Beginner’s Luck&lt;br /&gt;
Taunt&lt;br /&gt;
Set-Up&lt;br /&gt;
&lt;br /&gt;
==== Complications ====&lt;br /&gt;
Pride: &amp;quot;Why yes, I am the biggest horror aficionado in the room.&amp;quot;&#039;&#039;(He probably is.)&#039;&#039; &amp;quot;No, I&#039;m not scared by a dinky little show like this.&amp;quot;&#039;&#039;(He&#039;s this close to keeling over from fright.)&#039;&#039; &amp;quot;Thank you for asking.&amp;quot;&#039;&#039;(He&#039;s still acting like a self-important ass despite that.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Witty&amp;quot;: Why say one word when you could say two? And if you&#039;re saying two words, why not toss a pointed barb in there while you&#039;re at it? He thinks this makes him seem entertaining. Really, it just makes him rather unlikable.&lt;br /&gt;
&lt;br /&gt;
Too Smart For His Own Good: Give him a problem, he&#039;ll&lt;br /&gt;
&lt;br /&gt;
==== Point Total ====&lt;br /&gt;
Abilities: 18&lt;br /&gt;
Defenses: 15&lt;br /&gt;
Skills: 22&lt;br /&gt;
Advantages: 5&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167546</id>
		<title>Terrorland Amusement Park Ian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167546"/>
		<updated>2010-12-26T06:08:32Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Complications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ian Elvstrom ===&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Ian is a horror movie aficionado. He&#039;s watched them all, from the earliest silent thrillers to the newest hits. He&#039;d be glad to discuss the pros and cons of practical vs CGI effects. He enjoys nothing more than the tension before the scare. If a true horror theme park appeared, he&#039;d be the first in line.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Joshua Reynolds has been releasing comedies since 1992. The attractions will surely be another batch of badly-acted, cheaply-made farces. Children have made haunted houses scarier than whatever Reynolds can put out here. That isn&#039;t to say Ian won&#039;t be there opening day, of course. Even he could use a little humor now and again.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
Str 0&lt;br /&gt;
Sta 0&lt;br /&gt;
Dex 2&lt;br /&gt;
Agi 2&lt;br /&gt;
Fgt 0&lt;br /&gt;
Int 3&lt;br /&gt;
Awa 3&lt;br /&gt;
Pre 2&lt;br /&gt;
&lt;br /&gt;
==== Defenses  ====&lt;br /&gt;
Dodge 6 (2+4)&lt;br /&gt;
Fortitude 3 (0+3)&lt;br /&gt;
Parry 6 (0+6)&lt;br /&gt;
Toughness 2 (0+2*)&lt;br /&gt;
Will 5 (3+2)&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
Expertise(Horror Movies) +11(3+8)&lt;br /&gt;
Deception +10(2+8)&lt;br /&gt;
Perception +9(3+6)&lt;br /&gt;
Insight +9(3+6) (13)&lt;br /&gt;
Expertise(Popular Culture) +7(3+4)&lt;br /&gt;
Vehicles +6(2+4)&lt;br /&gt;
Technology +5(2+4)&lt;br /&gt;
Persuasion +6(2+4)&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
Defensive Roll 2&lt;br /&gt;
Beginner’s Luck&lt;br /&gt;
Taunt&lt;br /&gt;
Set-Up&lt;br /&gt;
&lt;br /&gt;
==== Complications ====&lt;br /&gt;
Pride: &amp;quot;Why yes, I am the biggest horror aficionado in the room.&amp;quot;&#039;&#039;(He probably is.)&#039;&#039; &amp;quot;No, I&#039;m not scared by a dinky little show like this.&amp;quot;&#039;&#039;(He&#039;s this close to keeling over from fright.)&#039;&#039; &amp;quot;Thank you for asking.&amp;quot;&#039;&#039;(He&#039;s still acting like a self-important ass despite that.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Point Total ====&lt;br /&gt;
Abilities: 18&lt;br /&gt;
Defenses: 15&lt;br /&gt;
Skills: 22&lt;br /&gt;
Advantages: 5&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167545</id>
		<title>Terrorland Amusement Park Ian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167545"/>
		<updated>2010-12-26T05:59:01Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Point Total */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ian Elvstrom ===&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Ian is a horror movie aficionado. He&#039;s watched them all, from the earliest silent thrillers to the newest hits. He&#039;d be glad to discuss the pros and cons of practical vs CGI effects. He enjoys nothing more than the tension before the scare. If a true horror theme park appeared, he&#039;d be the first in line.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Joshua Reynolds has been releasing comedies since 1992. The attractions will surely be another batch of badly-acted, cheaply-made farces. Children have made haunted houses scarier than whatever Reynolds can put out here. That isn&#039;t to say Ian won&#039;t be there opening day, of course. Even he could use a little humor now and again.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
Str 0&lt;br /&gt;
Sta 0&lt;br /&gt;
Dex 2&lt;br /&gt;
Agi 2&lt;br /&gt;
Fgt 0&lt;br /&gt;
Int 3&lt;br /&gt;
Awa 3&lt;br /&gt;
Pre 2&lt;br /&gt;
&lt;br /&gt;
==== Defenses  ====&lt;br /&gt;
Dodge 6 (2+4)&lt;br /&gt;
Fortitude 3 (0+3)&lt;br /&gt;
Parry 6 (0+6)&lt;br /&gt;
Toughness 2 (0+2*)&lt;br /&gt;
Will 5 (3+2)&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
Expertise(Horror Movies) +11(3+8)&lt;br /&gt;
Deception +10(2+8)&lt;br /&gt;
Perception +9(3+6)&lt;br /&gt;
Insight +9(3+6) (13)&lt;br /&gt;
Expertise(Popular Culture) +7(3+4)&lt;br /&gt;
Vehicles +6(2+4)&lt;br /&gt;
Technology +5(2+4)&lt;br /&gt;
Persuasion +6(2+4)&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
Defensive Roll 2&lt;br /&gt;
Beginner’s Luck&lt;br /&gt;
Taunt&lt;br /&gt;
Set-Up&lt;br /&gt;
&lt;br /&gt;
==== Complications ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Point Total ====&lt;br /&gt;
Abilities: 18&lt;br /&gt;
Defenses: 15&lt;br /&gt;
Skills: 22&lt;br /&gt;
Advantages: 5&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167544</id>
		<title>Terrorland Amusement Park Ian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167544"/>
		<updated>2010-12-26T05:57:55Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ian Elvstrom ===&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Ian is a horror movie aficionado. He&#039;s watched them all, from the earliest silent thrillers to the newest hits. He&#039;d be glad to discuss the pros and cons of practical vs CGI effects. He enjoys nothing more than the tension before the scare. If a true horror theme park appeared, he&#039;d be the first in line.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Joshua Reynolds has been releasing comedies since 1992. The attractions will surely be another batch of badly-acted, cheaply-made farces. Children have made haunted houses scarier than whatever Reynolds can put out here. That isn&#039;t to say Ian won&#039;t be there opening day, of course. Even he could use a little humor now and again.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
Str 0&lt;br /&gt;
Sta 0&lt;br /&gt;
Dex 2&lt;br /&gt;
Agi 2&lt;br /&gt;
Fgt 0&lt;br /&gt;
Int 3&lt;br /&gt;
Awa 3&lt;br /&gt;
Pre 2&lt;br /&gt;
&lt;br /&gt;
==== Defenses  ====&lt;br /&gt;
Dodge 6 (2+4)&lt;br /&gt;
Fortitude 3 (0+3)&lt;br /&gt;
Parry 6 (0+6)&lt;br /&gt;
Toughness 2 (0+2*)&lt;br /&gt;
Will 5 (3+2)&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
Expertise(Horror Movies) +11(3+8)&lt;br /&gt;
Deception +10(2+8)&lt;br /&gt;
Perception +9(3+6)&lt;br /&gt;
Insight +9(3+6) (13)&lt;br /&gt;
Expertise(Popular Culture) +7(3+4)&lt;br /&gt;
Vehicles +6(2+4)&lt;br /&gt;
Technology +5(2+4)&lt;br /&gt;
Persuasion +6(2+4)&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
Defensive Roll 2&lt;br /&gt;
Beginner’s Luck&lt;br /&gt;
Taunt&lt;br /&gt;
Set-Up&lt;br /&gt;
&lt;br /&gt;
==== Complications ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Point Total ====&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167543</id>
		<title>Terrorland Amusement Park Ian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167543"/>
		<updated>2010-12-26T05:57:33Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ian Elvstrom ===&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Ian is a horror movie aficionado. He&#039;s watched them all, from the earliest silent thrillers to the newest hits. He&#039;d be glad to discuss the pros and cons of practical vs CGI effects. He enjoys nothing more than the tension before the scare. If a true horror theme park appeared, he&#039;d be the first in line.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Joshua Reynolds has been releasing comedies since 1992. The attractions will surely be another batch of badly-acted, cheaply-made farces. Children have made haunted houses scarier than whatever Reynolds can put out here. That isn&#039;t to say Ian won&#039;t be there opening day, of course. Even he could use a little humor now and again.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
Str 0&lt;br /&gt;
Sta 0&lt;br /&gt;
Dex 2&lt;br /&gt;
Agi 2&lt;br /&gt;
Fgt 0&lt;br /&gt;
Int 3&lt;br /&gt;
Awa 3&lt;br /&gt;
Pre 2&lt;br /&gt;
&lt;br /&gt;
==== Defenses  ====&lt;br /&gt;
Dodge 6 (2+4)&lt;br /&gt;
Fortitude 3 (0+3)&lt;br /&gt;
Parry 6 (0+6)&lt;br /&gt;
Toughness 2 (0+2*)&lt;br /&gt;
Will 5 (3+2)&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
Expertise(Horror Movies) +11(3+8)&lt;br /&gt;
Deception +10(2+8)&lt;br /&gt;
Perception +9(3+6)&lt;br /&gt;
Insight +9(3+6) (13)&lt;br /&gt;
Expertise(Popular Culture) +7(3+4)&lt;br /&gt;
Vehicles +6(2+4)&lt;br /&gt;
Technology +5(2+4)&lt;br /&gt;
Persuasion +6(2+4)&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Complications ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Point Total ====&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167542</id>
		<title>Terrorland Amusement Park Ian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167542"/>
		<updated>2010-12-26T05:56:59Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Saves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ian Elvstrom ===&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Ian is a horror movie aficionado. He&#039;s watched them all, from the earliest silent thrillers to the newest hits. He&#039;d be glad to discuss the pros and cons of practical vs CGI effects. He enjoys nothing more than the tension before the scare. If a true horror theme park appeared, he&#039;d be the first in line.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Joshua Reynolds has been releasing comedies since 1992. The attractions will surely be another batch of badly-acted, cheaply-made farces. Children have made haunted houses scarier than whatever Reynolds can put out here. That isn&#039;t to say Ian won&#039;t be there opening day, of course. Even he could use a little humor now and again.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
Str 0&lt;br /&gt;
Sta 0&lt;br /&gt;
Dex 2&lt;br /&gt;
Agi 2&lt;br /&gt;
Fgt 0&lt;br /&gt;
Int 3&lt;br /&gt;
Awa 3&lt;br /&gt;
Pre 2&lt;br /&gt;
&lt;br /&gt;
==== Defenses  ====&lt;br /&gt;
Dodge 6 (2+4)&lt;br /&gt;
Fortitude 3 (0+3)&lt;br /&gt;
Parry 6 (0+6)&lt;br /&gt;
Toughness 2 (0+2*)&lt;br /&gt;
Will 5 (3+2)&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Complications ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Point Total ====&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167541</id>
		<title>Terrorland Amusement Park Ian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167541"/>
		<updated>2010-12-26T05:56:39Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ian Elvstrom ===&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Ian is a horror movie aficionado. He&#039;s watched them all, from the earliest silent thrillers to the newest hits. He&#039;d be glad to discuss the pros and cons of practical vs CGI effects. He enjoys nothing more than the tension before the scare. If a true horror theme park appeared, he&#039;d be the first in line.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Joshua Reynolds has been releasing comedies since 1992. The attractions will surely be another batch of badly-acted, cheaply-made farces. Children have made haunted houses scarier than whatever Reynolds can put out here. That isn&#039;t to say Ian won&#039;t be there opening day, of course. Even he could use a little humor now and again.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
Str 0&lt;br /&gt;
Sta 0&lt;br /&gt;
Dex 2&lt;br /&gt;
Agi 2&lt;br /&gt;
Fgt 0&lt;br /&gt;
Int 3&lt;br /&gt;
Awa 3&lt;br /&gt;
Pre 2&lt;br /&gt;
&lt;br /&gt;
==== Defenses  ====&lt;br /&gt;
Dodge 6 (2+4)&lt;br /&gt;
Fortitude 3 (0+3)&lt;br /&gt;
Parry 6 (0+6)&lt;br /&gt;
Toughness 2 (0+2*)&lt;br /&gt;
Will 5 (3+2)&lt;br /&gt;
&lt;br /&gt;
==== Saves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Complications ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Point Total ====&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167540</id>
		<title>Terrorland Amusement Park Ian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167540"/>
		<updated>2010-12-26T05:55:37Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ian Elvstrom ===&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Ian is a horror movie aficionado. He&#039;s watched them all, from the earliest silent thrillers to the newest hits. He&#039;d be glad to discuss the pros and cons of practical vs CGI effects. He enjoys nothing more than the tension before the scare. If a true horror theme park appeared, he&#039;d be the first in line.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Joshua Reynolds has been releasing comedies since 1992. The attractions will surely be another batch of badly-acted, cheaply-made farces. Children have made haunted houses scarier than whatever Reynolds can put out here. That isn&#039;t to say Ian won&#039;t be there opening day, of course. Even he could use a little humor now and again.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
Str 0&lt;br /&gt;
Sta 0&lt;br /&gt;
Dex 2&lt;br /&gt;
Agi 2&lt;br /&gt;
Fgt 0&lt;br /&gt;
Int 3&lt;br /&gt;
Awa 3&lt;br /&gt;
Pre 2&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
Dodge 6 (2+4)&lt;br /&gt;
Fortitude 3 (0+3)&lt;br /&gt;
Parry 6 (0+6)&lt;br /&gt;
Toughness 2 (0+2*)&lt;br /&gt;
Will 5 (3+2)&lt;br /&gt;
&lt;br /&gt;
==== Saves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Complications ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Point Total ====&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167539</id>
		<title>Terrorland Amusement Park Ian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167539"/>
		<updated>2010-12-26T05:55:00Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ian Elvstrom ===&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Ian is a horror movie aficionado. He&#039;s watched them all, from the earliest silent thrillers to the newest hits. He&#039;d be glad to discuss the pros and cons of practical vs CGI effects. He enjoys nothing more than the tension before the scare. If a true horror theme park appeared, he&#039;d be the first in line.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Joshua Reynolds has been releasing comedies since 1992. The attractions will surely be another batch of badly-acted, cheaply-made farces. Children have made haunted houses scarier than whatever Reynolds can put out here. That isn&#039;t to say Ian won&#039;t be there opening day, of course. Even he could use a little humor now and again.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
Str 0&lt;br /&gt;
Sta 0&lt;br /&gt;
Dex 2&lt;br /&gt;
Agi 2&lt;br /&gt;
Fgt 0&lt;br /&gt;
Int 3&lt;br /&gt;
Awa 3&lt;br /&gt;
Pre 2&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Saves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Complications ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Point Total ====&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167538</id>
		<title>Terrorland Amusement Park Ian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167538"/>
		<updated>2010-12-26T05:53:54Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ian Elvstrom ===&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Ian is a horror movie aficionado. He&#039;s watched them all, from the earliest silent thrillers to the newest hits. He&#039;d be glad to discuss the pros and cons of practical vs CGI effects. He enjoys nothing more than the tension before the scare. If a true horror theme park appeared, he&#039;d be the first in line.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Joshua Reynolds has been releasing comedies since 1992. The attractions will surely be another batch of badly-acted, cheaply-made farces. Children have made haunted houses scarier than whatever Reynolds can put out here. That isn&#039;t to say Ian won&#039;t be there opening day, of course. Even he could use a little humor now and again.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Saves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Complications ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Point Total ====&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167537</id>
		<title>Terrorland Amusement Park Ian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park_Ian&amp;diff=167537"/>
		<updated>2010-12-26T05:51:59Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: Created page with &amp;#039;=== Name ===  ==== Background ====   ==== Abilities ====   ==== Combat ====   ==== Saves ====   ==== Skills ====   ==== Feats ====   ==== Complications ====   ==== Point Total ==…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Name ===&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Saves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Complications ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Point Total ====&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park&amp;diff=167536</id>
		<title>Terrorland Amusement Park</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terrorland_Amusement_Park&amp;diff=167536"/>
		<updated>2010-12-26T05:51:43Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Meet the Victims! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Wiki for DrZombie&#039;s Terrorland Amusement Park Campaign&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
Joshua Reynolds is the world&#039;s greatest horror movie director having over two hundred titles to his name. He&#039;s also had something built on the edge of the city: Terrorland Amusement Park! You have received an invitation to it&#039;s grand opening and the ticket promises the chance to win ten million dollars &amp;quot;if you can survive until the end.&amp;quot; But that couldn&#039;t possibly be true.&lt;br /&gt;
&lt;br /&gt;
Unknown to the characters the park has &amp;quot;rides&amp;quot; based on six unreleased Joshua Reynolds movies that are filled with deadly traps and creatures. Survive them all and you&#039;ll be rich. Fail and you&#039;ll just be another victim of the park.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s On The Ride ==&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
&lt;br /&gt;
== Meet the Victims! ==&lt;br /&gt;
&lt;br /&gt;
[[Terrorland Amusement Park_Sheet| Example Sheet]]&lt;br /&gt;
&lt;br /&gt;
[[Terrorland Amusement Park_Minatsu| Orifushi Minatsu]]&lt;br /&gt;
&lt;br /&gt;
[[Terrorland Amusement Park_Joseph| Joseph &amp;quot;Joe&amp;quot; Reed]]&lt;br /&gt;
&lt;br /&gt;
[[Terrorland Amusement Park_Ian| Ian Elvstrom]]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165304</id>
		<title>Zarkov Yashar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165304"/>
		<updated>2010-12-04T19:06:23Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Origin Path */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Career: Navigator&lt;br /&gt;
*Career Rank: 3&lt;br /&gt;
=Origin Path=&lt;br /&gt;
*Void Born&lt;br /&gt;
*Scapegrace&lt;br /&gt;
*Renegade(Free Thinker)&lt;br /&gt;
*Ship-Lorn&lt;br /&gt;
*Knowledge(Knowledge Is Power, Guard It Well)&lt;br /&gt;
*Navigator&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Weapon Skill: 25&lt;br /&gt;
*Ballistic Skill: 30&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Toughness: 50&lt;br /&gt;
*Agility: 30&lt;br /&gt;
*Intelligence: 61&lt;br /&gt;
*Perception: 58&lt;br /&gt;
*Willpower: 57&lt;br /&gt;
*Fellowship: 30&lt;br /&gt;
*Wounds: 11/11&lt;br /&gt;
*Fate Points: 3&lt;br /&gt;
*Insanity: 2&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Sleight of Hand(Agi) &lt;br /&gt;
*Common Lore(Navis Nobilite, Imperial Navy)(Int) &lt;br /&gt;
*Scholastic Lore(Astromancy) +10(Int)&lt;br /&gt;
*Scholastic Lore(Philosophy)(Int)&lt;br /&gt;
*Forbidden Lore(Warp, Navigators) +20(Int) &lt;br /&gt;
*Forbidden Lore(Mutants)(Int)&lt;br /&gt;
*Literacy(Int)&lt;br /&gt;
*Navigation(Stellar, Warp) +10(Int) &lt;br /&gt;
*Speak Language(High Gothic, Low Gothic, Ship Dialect)(Int) &lt;br /&gt;
*Trade(Astrographer) +10(Agi)&lt;br /&gt;
*Dodge(Agi)&lt;br /&gt;
*Intimidate(Str) &lt;br /&gt;
*Secret Tongue(Rogue Trader, Navigators)(Int) &lt;br /&gt;
*Cipher(Nobilite Family)(Int)&lt;br /&gt;
*Deceive(Fel)&lt;br /&gt;
*Psyniscience +20(Per)&lt;br /&gt;
*Awareness +20(Per)&lt;br /&gt;
&lt;br /&gt;
=Talents=&lt;br /&gt;
*Navigator, &lt;br /&gt;
*Pistol Proficiency, &lt;br /&gt;
*Jaded, &lt;br /&gt;
*Dark Soul, &lt;br /&gt;
*Warp Sense, &lt;br /&gt;
*Enemy(Ecclisiarchy), &lt;br /&gt;
*Foresight, &lt;br /&gt;
*Resistance(Fear)&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
(Shrouded House)&lt;br /&gt;
*The Lidless Stare&lt;br /&gt;
*Gaze Into The Abyss&lt;br /&gt;
*Void Watcher&lt;br /&gt;
*Refresh And Revitalize&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
*Best-Quality Hellpistol, &lt;br /&gt;
*Best-Quality Staff, &lt;br /&gt;
*Best-Quality Xeno-Mesh Armor, &lt;br /&gt;
*Emperor’s Tarot, &lt;br /&gt;
*Silk Headscarf, &lt;br /&gt;
*Nobilite Robes, &lt;br /&gt;
*Charm, &lt;br /&gt;
*Microbead, &lt;br /&gt;
*Good Quality Hand Flamer&amp;quot;, &lt;br /&gt;
*Almanac Astrae Divinitus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
*&lt;br /&gt;
=XP=&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
Zarkov was born on a struggling freighter, because House Yashar couldn&#039;t afford to have his mother quit working while she was pregnant. He was raised on that freighter because there was no one available better to teach him than his parents. So he grew up among the tramps and vagabonds, learning that money and survival go hand in hand. But more than money, he craved knowledge. Knowledge is power and power brings money and money brings safety, so the more he knew the safer he would be. He spent far too many hours just staring into the void, trying to divine it&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
Perhaps he went slightly mad, staring out into the void. Perhaps the crew was a bad influence on him. Perhaps he was just a philosopher at heart. Whatever the reason, Zarkov began proclaiming his rather heretical humanistic beliefs too loudly. Believing there is nothing greater than the power of the human mind applied correctly is all well and good, but you shouldn&#039;t say so when a chaplain is listening. So Zarkov was marked as a heretic and only his position kept him from getting roasted then and there. The house, not wanting one of their better Navigators killed, transfered him to a freighter on the edge of the sector far away from the Ecclesiarchy&#039;s presence. For a while, everything was just grand.&lt;br /&gt;
&lt;br /&gt;
Zarkov barely saw the pirates before they attacked, and that is an accomplishment. The engines were taken out in seconds, the defenses soon after. When all was said and done, their cargo was stolen and the few remaining members of the command staff, including Zarkov, were set adrift in an escape pod. Days(weeks? months?) later, they were picked up by a passing naval frigate. Zarkov could never work in Calixis again, not with his reputation. But, unlucky heretic or no, House Yashar couldn&#039;t afford to let one of their best Navigators go to waste. So they sent him to work for one of the few Rogue Traders they were still contracted to guide: Capitan Varla Krydis.&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1Jz4MWMqYUKItHbwIzlBqIZpG_upn6XY-Pm7-wa-FiCA/edit?hl=en&amp;amp;authkey=CKDg8PYL# Google Docs Sheet]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165303</id>
		<title>Zarkov Yashar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165303"/>
		<updated>2010-12-04T18:49:12Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Career: Navigator&lt;br /&gt;
*Career Rank: 3&lt;br /&gt;
=Origin Path=&lt;br /&gt;
*Void Born&lt;br /&gt;
*Scapegrace&lt;br /&gt;
*Renegade&lt;br /&gt;
*Ship-Lorn&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Navigator&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Weapon Skill: 25&lt;br /&gt;
*Ballistic Skill: 30&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Toughness: 50&lt;br /&gt;
*Agility: 30&lt;br /&gt;
*Intelligence: 61&lt;br /&gt;
*Perception: 58&lt;br /&gt;
*Willpower: 57&lt;br /&gt;
*Fellowship: 30&lt;br /&gt;
*Wounds: 11/11&lt;br /&gt;
*Fate Points: 3&lt;br /&gt;
*Insanity: 2&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Sleight of Hand(Agi) &lt;br /&gt;
*Common Lore(Navis Nobilite, Imperial Navy)(Int) &lt;br /&gt;
*Scholastic Lore(Astromancy) +10(Int)&lt;br /&gt;
*Scholastic Lore(Philosophy)(Int)&lt;br /&gt;
*Forbidden Lore(Warp, Navigators) +20(Int) &lt;br /&gt;
*Forbidden Lore(Mutants)(Int)&lt;br /&gt;
*Literacy(Int)&lt;br /&gt;
*Navigation(Stellar, Warp) +10(Int) &lt;br /&gt;
*Speak Language(High Gothic, Low Gothic, Ship Dialect)(Int) &lt;br /&gt;
*Trade(Astrographer) +10(Agi)&lt;br /&gt;
*Dodge(Agi)&lt;br /&gt;
*Intimidate(Str) &lt;br /&gt;
*Secret Tongue(Rogue Trader, Navigators)(Int) &lt;br /&gt;
*Cipher(Nobilite Family)(Int)&lt;br /&gt;
*Deceive(Fel)&lt;br /&gt;
*Psyniscience +20(Per)&lt;br /&gt;
*Awareness +20(Per)&lt;br /&gt;
&lt;br /&gt;
=Talents=&lt;br /&gt;
*Navigator, &lt;br /&gt;
*Pistol Proficiency, &lt;br /&gt;
*Jaded, &lt;br /&gt;
*Dark Soul, &lt;br /&gt;
*Warp Sense, &lt;br /&gt;
*Enemy(Ecclisiarchy), &lt;br /&gt;
*Foresight, &lt;br /&gt;
*Resistance(Fear)&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
(Shrouded House)&lt;br /&gt;
*The Lidless Stare&lt;br /&gt;
*Gaze Into The Abyss&lt;br /&gt;
*Void Watcher&lt;br /&gt;
*Refresh And Revitalize&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
*Best-Quality Hellpistol, &lt;br /&gt;
*Best-Quality Staff, &lt;br /&gt;
*Best-Quality Xeno-Mesh Armor, &lt;br /&gt;
*Emperor’s Tarot, &lt;br /&gt;
*Silk Headscarf, &lt;br /&gt;
*Nobilite Robes, &lt;br /&gt;
*Charm, &lt;br /&gt;
*Microbead, &lt;br /&gt;
*Good Quality Hand Flamer&amp;quot;, &lt;br /&gt;
*Almanac Astrae Divinitus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
*&lt;br /&gt;
=XP=&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
Zarkov was born on a struggling freighter, because House Yashar couldn&#039;t afford to have his mother quit working while she was pregnant. He was raised on that freighter because there was no one available better to teach him than his parents. So he grew up among the tramps and vagabonds, learning that money and survival go hand in hand. But more than money, he craved knowledge. Knowledge is power and power brings money and money brings safety, so the more he knew the safer he would be. He spent far too many hours just staring into the void, trying to divine it&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
Perhaps he went slightly mad, staring out into the void. Perhaps the crew was a bad influence on him. Perhaps he was just a philosopher at heart. Whatever the reason, Zarkov began proclaiming his rather heretical humanistic beliefs too loudly. Believing there is nothing greater than the power of the human mind applied correctly is all well and good, but you shouldn&#039;t say so when a chaplain is listening. So Zarkov was marked as a heretic and only his position kept him from getting roasted then and there. The house, not wanting one of their better Navigators killed, transfered him to a freighter on the edge of the sector far away from the Ecclesiarchy&#039;s presence. For a while, everything was just grand.&lt;br /&gt;
&lt;br /&gt;
Zarkov barely saw the pirates before they attacked, and that is an accomplishment. The engines were taken out in seconds, the defenses soon after. When all was said and done, their cargo was stolen and the few remaining members of the command staff, including Zarkov, were set adrift in an escape pod. Days(weeks? months?) later, they were picked up by a passing naval frigate. Zarkov could never work in Calixis again, not with his reputation. But, unlucky heretic or no, House Yashar couldn&#039;t afford to let one of their best Navigators go to waste. So they sent him to work for one of the few Rogue Traders they were still contracted to guide: Capitan Varla Krydis.&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1Jz4MWMqYUKItHbwIzlBqIZpG_upn6XY-Pm7-wa-FiCA/edit?hl=en&amp;amp;authkey=CKDg8PYL# Google Docs Sheet]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165302</id>
		<title>Zarkov Yashar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165302"/>
		<updated>2010-12-04T18:23:55Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Career: Navigator&lt;br /&gt;
*Career Rank: 3&lt;br /&gt;
=Origin Path=&lt;br /&gt;
*Void Born&lt;br /&gt;
*Scapegrace&lt;br /&gt;
*Renegade&lt;br /&gt;
*Ship-Lorn&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Navigator&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Weapon Skill: 25&lt;br /&gt;
*Ballistic Skill: 30&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Toughness: 50&lt;br /&gt;
*Agility: 30&lt;br /&gt;
*Intelligence: 61&lt;br /&gt;
*Perception: 58&lt;br /&gt;
*Willpower: 57&lt;br /&gt;
*Fellowship: 30&lt;br /&gt;
*Wounds: 11/11&lt;br /&gt;
*Fate Points: 3&lt;br /&gt;
*Insanity: 2&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Sleight of Hand(Agi) &lt;br /&gt;
*Common Lore(Navis Nobilite, Imperial Navy), &lt;br /&gt;
*Scholastic Lore(Astromancy) +10, &lt;br /&gt;
*Scholastic Lore(Philosophy), &lt;br /&gt;
*Forbidden Lore(Warp, Navigators) +20, &lt;br /&gt;
*Forbidden Lore(Mutants), &lt;br /&gt;
*Literacy, &lt;br /&gt;
*Navigation(Stellar, Warp) +10, &lt;br /&gt;
*Speak Language(High Gothic, Low Gothic, Ship Dialect) &lt;br /&gt;
*Trade(Astrographer) +10, &lt;br /&gt;
*Dodge, &lt;br /&gt;
*Intimidate, &lt;br /&gt;
*Secret Tongue(Rogue Trader, Navigators), &lt;br /&gt;
*Cipher(Nobilite Family), &lt;br /&gt;
*Deceive, &lt;br /&gt;
*Psyniscience +20&lt;br /&gt;
&lt;br /&gt;
=Talents=&lt;br /&gt;
*Navigator, &lt;br /&gt;
*Pistol Proficiency, &lt;br /&gt;
*Jaded, &lt;br /&gt;
*Dark Soul, &lt;br /&gt;
*Warp Sense, &lt;br /&gt;
*Enemy(Ecclisiarchy), &lt;br /&gt;
*Foresight, &lt;br /&gt;
*Resistance(Fear)&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
(Shrouded House)&lt;br /&gt;
*The Lidless Stare&lt;br /&gt;
*Gaze Into The Abyss&lt;br /&gt;
*Void Watcher&lt;br /&gt;
*Refresh And Revitalize&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
*Best-Quality Hellpistol, &lt;br /&gt;
*Best-Quality Staff, &lt;br /&gt;
*Best-Quality Xeno-Mesh Armor, &lt;br /&gt;
*Emperor’s Tarot, &lt;br /&gt;
*Silk Headscarf, &lt;br /&gt;
*Nobilite Robes, &lt;br /&gt;
*Charm, &lt;br /&gt;
*Microbead, &lt;br /&gt;
*Good Quality Hand Flamer&amp;quot;, &lt;br /&gt;
*Almanac Astrae Divinitus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
*&lt;br /&gt;
=XP=&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
Zarkov was born on a struggling freighter, because House Yashar couldn&#039;t afford to have his mother quit working while she was pregnant. He was raised on that freighter because there was no one available better to teach him than his parents. So he grew up among the tramps and vagabonds, learning that money and survival go hand in hand. But more than money, he craved knowledge. Knowledge is power and power brings money and money brings safety, so the more he knew the safer he would be. He spent far too many hours just staring into the void, trying to divine it&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
Perhaps he went slightly mad, staring out into the void. Perhaps the crew was a bad influence on him. Perhaps he was just a philosopher at heart. Whatever the reason, Zarkov began proclaiming his rather heretical humanistic beliefs too loudly. Believing there is nothing greater than the power of the human mind applied correctly is all well and good, but you shouldn&#039;t say so when a chaplain is listening. So Zarkov was marked as a heretic and only his position kept him from getting roasted then and there. The house, not wanting one of their better Navigators killed, transfered him to a freighter on the edge of the sector far away from the Ecclesiarchy&#039;s presence. For a while, everything was just grand.&lt;br /&gt;
&lt;br /&gt;
Zarkov barely saw the pirates before they attacked, and that is an accomplishment. The engines were taken out in seconds, the defenses soon after. When all was said and done, their cargo was stolen and the few remaining members of the command staff, including Zarkov, were set adrift in an escape pod. Days(weeks? months?) later, they were picked up by a passing naval frigate. Zarkov could never work in Calixis again, not with his reputation. But, unlucky heretic or no, House Yashar couldn&#039;t afford to let one of their best Navigators go to waste. So they sent him to work for one of the few Rogue Traders they were still contracted to guide: Capitan Varla Krydis.&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1Jz4MWMqYUKItHbwIzlBqIZpG_upn6XY-Pm7-wa-FiCA/edit?hl=en&amp;amp;authkey=CKDg8PYL# Google Docs Sheet]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165300</id>
		<title>Zarkov Yashar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165300"/>
		<updated>2010-12-04T18:08:41Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Career: Navigator&lt;br /&gt;
*Career Rank: 3&lt;br /&gt;
=Origin Path=&lt;br /&gt;
*Void Born&lt;br /&gt;
*Scapegrace&lt;br /&gt;
*Renegade&lt;br /&gt;
*Ship-Lorn&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Navigator&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Weapon Skill: 25&lt;br /&gt;
*Ballistic Skill: 30&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Toughness: 50&lt;br /&gt;
*Agility: 30&lt;br /&gt;
*Intelligence: 61&lt;br /&gt;
*Perception: 58&lt;br /&gt;
*Willpower: 57&lt;br /&gt;
*Fellowship: 30&lt;br /&gt;
*Wounds: 11/11&lt;br /&gt;
*Fate Points: 3&lt;br /&gt;
*Insanity: 2&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Sleight of Hand(Agi) &lt;br /&gt;
*Common Lore(Navis Nobilite, Imperial Navy), &lt;br /&gt;
*Scholastic Lore(Astromancy) +10, &lt;br /&gt;
*Scholastic Lore(Philosophy), &lt;br /&gt;
*Forbidden Lore(Warp, Navigators) +20, &lt;br /&gt;
*Forbidden Lore(Mutants), &lt;br /&gt;
*Literacy, &lt;br /&gt;
*Navigation(Stellar, Warp) +10, &lt;br /&gt;
*Speak Language(High Gothic, Low Gothic, Ship Dialect) &lt;br /&gt;
*Trade(Astrographer) +10, &lt;br /&gt;
*Dodge, &lt;br /&gt;
*Intimidate, &lt;br /&gt;
*Secret Tongue(Rogue Trader, Navigators), &lt;br /&gt;
*Cipher(Nobilite Family), &lt;br /&gt;
*Deceive, &lt;br /&gt;
*Psyniscience +20&lt;br /&gt;
&lt;br /&gt;
=Talents=&lt;br /&gt;
*Navigator, &lt;br /&gt;
*Pistol Proficiency, &lt;br /&gt;
*Jaded, &lt;br /&gt;
*Dark Soul, &lt;br /&gt;
*Warp Sense, &lt;br /&gt;
*Enemy(Ecclisiarchy), &lt;br /&gt;
*Foresight, &lt;br /&gt;
*Resistance(Fear)&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
(Shrouded House)&lt;br /&gt;
*The Lidless Stare&lt;br /&gt;
*Gaze Into The Abyss&lt;br /&gt;
*Void Watcher&lt;br /&gt;
*Refresh And Revitalize&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
*Best-Quality Hellpistol, &lt;br /&gt;
*Best-Quality Staff, &lt;br /&gt;
*Best-Quality Xeno-Mesh Armor, &lt;br /&gt;
*Emperor’s Tarot, &lt;br /&gt;
*Silk Headscarf, &lt;br /&gt;
*Nobilite Robes, &lt;br /&gt;
*Charm, &lt;br /&gt;
*Microbead, &lt;br /&gt;
*Good Quality Hand Flamer&amp;quot;, &lt;br /&gt;
*Almanac Astrae Divinitus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
*&lt;br /&gt;
=XP=&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1Jz4MWMqYUKItHbwIzlBqIZpG_upn6XY-Pm7-wa-FiCA/edit?hl=en&amp;amp;authkey=CKDg8PYL# Google Docs Sheet]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165299</id>
		<title>Zarkov Yashar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165299"/>
		<updated>2010-12-04T18:06:49Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Career: Navigator&lt;br /&gt;
*Career Rank: 3&lt;br /&gt;
=Origin Path=&lt;br /&gt;
*Void Born&lt;br /&gt;
*Scapegrace&lt;br /&gt;
*Renegade&lt;br /&gt;
*Ship-Lorn&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Navigator&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Weapon Skill: 25&lt;br /&gt;
*Ballistic Skill: 30&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Toughness: 50&lt;br /&gt;
*Agility: 30&lt;br /&gt;
*Intelligence: 61&lt;br /&gt;
*Perception: 58&lt;br /&gt;
*Willpower: 57&lt;br /&gt;
*Fellowship: 30&lt;br /&gt;
*Wounds: 11/11&lt;br /&gt;
*Fate Points: 3&lt;br /&gt;
*Insanity: 2&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Sleight of Hand(Agi) &lt;br /&gt;
*Common Lore(Navis Nobilite, Imperial Navy), &lt;br /&gt;
*Scholastic Lore(Astromancy) +10, &lt;br /&gt;
*Scholastic Lore(Philosophy), &lt;br /&gt;
*Forbidden Lore(Warp, Navigators) +20, &lt;br /&gt;
*Forbidden Lore(Mutants), &lt;br /&gt;
*Literacy, &lt;br /&gt;
*Navigation(Stellar, Warp) +10, &lt;br /&gt;
*Speak Language(High Gothic, Low Gothic, Ship Dialect) &lt;br /&gt;
*Trade(Astrographer) +10, &lt;br /&gt;
*Dodge, &lt;br /&gt;
*Intimidate, &lt;br /&gt;
*Secret Tongue(Rogue Trader, Navigators), &lt;br /&gt;
*Cipher(Nobilite Family), &lt;br /&gt;
*Deceive, &lt;br /&gt;
*Psyniscience +20&lt;br /&gt;
&lt;br /&gt;
=Talents=&lt;br /&gt;
*Navigator, &lt;br /&gt;
*Pistol Proficiency, &lt;br /&gt;
*Jaded, &lt;br /&gt;
*Dark Soul, &lt;br /&gt;
*Warp Sense, &lt;br /&gt;
*Enemy(Ecclisiarchy), &lt;br /&gt;
*Foresight, &lt;br /&gt;
*Resistance(Fear)&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
(Shrouded House)&lt;br /&gt;
*The Lidless Stare&lt;br /&gt;
*Gaze Into The Abyss&lt;br /&gt;
*Void Watcher&lt;br /&gt;
*Refresh And Revitalize&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
*&lt;br /&gt;
=Traits=&lt;br /&gt;
*&lt;br /&gt;
=XP=&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1Jz4MWMqYUKItHbwIzlBqIZpG_upn6XY-Pm7-wa-FiCA/edit?hl=en&amp;amp;authkey=CKDg8PYL# Google Docs Sheet]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165298</id>
		<title>Zarkov Yashar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165298"/>
		<updated>2010-12-04T18:05:22Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Career: Navigator&lt;br /&gt;
*Career Rank: 3&lt;br /&gt;
=Origin Path=&lt;br /&gt;
*Void Born&lt;br /&gt;
*Scapegrace&lt;br /&gt;
*Renegade&lt;br /&gt;
*Ship-Lorn&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Navigator&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Weapon Skill: 25&lt;br /&gt;
*Ballistic Skill: 30&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Toughness: 50&lt;br /&gt;
*Agility: 30&lt;br /&gt;
*Intelligence: 61&lt;br /&gt;
*Perception: 58&lt;br /&gt;
*Willpower: 57&lt;br /&gt;
*Fellowship: 30&lt;br /&gt;
*Wounds: 11/11&lt;br /&gt;
*Fate Points: 3&lt;br /&gt;
*Insanity: 2&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Sleight of Hand(Agi) &lt;br /&gt;
*Common Lore(Navis Nobilite, Imperial Navy), &lt;br /&gt;
*Scholastic Lore(Astromancy) +10, &lt;br /&gt;
*Scholastic Lore(Philosophy), &lt;br /&gt;
*Forbidden Lore(Warp, Navigators) +20, &lt;br /&gt;
*Forbidden Lore(Mutants), &lt;br /&gt;
*Literacy, &lt;br /&gt;
*Navigation(Stellar, Warp) +10, &lt;br /&gt;
*Speak Language(High Gothic, Low Gothic, Ship Dialect) &lt;br /&gt;
*Trade(Astrographer) +10, &lt;br /&gt;
*Dodge, &lt;br /&gt;
*Intimidate, &lt;br /&gt;
*Secret Tongue(Rogue Trader, Navigators), &lt;br /&gt;
*Cipher(Nobilite Family), &lt;br /&gt;
*Deceive, &lt;br /&gt;
*Psyniscience +20&lt;br /&gt;
&lt;br /&gt;
=Talents=&lt;br /&gt;
*Navigator, &lt;br /&gt;
*Pistol Proficiency, &lt;br /&gt;
*Jaded, &lt;br /&gt;
*Dark Soul, &lt;br /&gt;
*Warp Sense, &lt;br /&gt;
*Enemy(Ecclisiarchy), &lt;br /&gt;
*Foresight, &lt;br /&gt;
*Resistance(Fear)&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
*&lt;br /&gt;
=Traits=&lt;br /&gt;
*&lt;br /&gt;
=XP=&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1Jz4MWMqYUKItHbwIzlBqIZpG_upn6XY-Pm7-wa-FiCA/edit?hl=en&amp;amp;authkey=CKDg8PYL# Google Docs Sheet]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165297</id>
		<title>Zarkov Yashar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165297"/>
		<updated>2010-12-04T18:04:53Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Career: Navigator&lt;br /&gt;
*Career Rank: 3&lt;br /&gt;
=Origin Path=&lt;br /&gt;
*Void Born&lt;br /&gt;
*Scapegrace&lt;br /&gt;
*Renegade&lt;br /&gt;
*Ship-Lorn&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Navigator&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Weapon Skill: 25&lt;br /&gt;
*Ballistic Skill: 30&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Toughness: 50&lt;br /&gt;
*Agility: 30&lt;br /&gt;
*Intelligence: 61&lt;br /&gt;
*Perception: 58&lt;br /&gt;
*Willpower: 57&lt;br /&gt;
*Fellowship: 30&lt;br /&gt;
*Wounds: 11/11&lt;br /&gt;
*Fate Points: 3&lt;br /&gt;
*Insanity: 2&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Sleight of Hand(Agi) &lt;br /&gt;
*Common Lore(Navis Nobilite, Imperial Navy), &lt;br /&gt;
*Scholastic Lore(Astromancy) +10, &lt;br /&gt;
*Scholastic Lore(Philosophy), &lt;br /&gt;
*Forbidden Lore(Warp, Navigators) +20, &lt;br /&gt;
*Forbidden Lore(Mutants), &lt;br /&gt;
*Literacy, &lt;br /&gt;
*Navigation(Stellar, Warp) +10, &lt;br /&gt;
*Speak Language(High Gothic, Low Gothic, Ship Dialect) &lt;br /&gt;
*Trade(Astrographer) +10, &lt;br /&gt;
*Dodge, &lt;br /&gt;
*Intimidate, &lt;br /&gt;
*Secret Tongue(Rogue Trader, Navigators), &lt;br /&gt;
*Cipher(Nobilite Family), &lt;br /&gt;
*Deceive, &lt;br /&gt;
*Psyniscience +20&lt;br /&gt;
&lt;br /&gt;
=Talents=&lt;br /&gt;
*Navigator, &lt;br /&gt;
*Pistol Proficiency, &lt;br /&gt;
*Jaded, &lt;br /&gt;
*Dark Soul, &lt;br /&gt;
*Warp Sense, &lt;br /&gt;
*Enemy(Ecclisiarchy), &lt;br /&gt;
*Foresight, &lt;br /&gt;
*Resistance(Fear)&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
*&lt;br /&gt;
=Traits=&lt;br /&gt;
*&lt;br /&gt;
=XP=&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1Jz4MWMqYUKItHbwIzlBqIZpG_upn6XY-Pm7-wa-FiCA/edit?hl=en&amp;amp;authkey=CKDg8PYL# Google Docs Sheet]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165296</id>
		<title>Zarkov Yashar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165296"/>
		<updated>2010-12-04T18:02:37Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Career: Navigator&lt;br /&gt;
*Career Rank: 3&lt;br /&gt;
=Origin Path=&lt;br /&gt;
*Void Born&lt;br /&gt;
*Scapegrace&lt;br /&gt;
*Renegade&lt;br /&gt;
*Ship-Lorn&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Navigator&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Weapon Skill: 25&lt;br /&gt;
*Ballistic Skill: 30&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Toughness: 50&lt;br /&gt;
*Agility: 30&lt;br /&gt;
*Intelligence: 61&lt;br /&gt;
*Perception: 58&lt;br /&gt;
*Willpower: 57&lt;br /&gt;
*Fellowship: 30&lt;br /&gt;
*Wounds: 11/11&lt;br /&gt;
*Fate Points: 3&lt;br /&gt;
*Insanity: 2&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Sleight of Hand(Agi) &lt;br /&gt;
*Common Lore(Navis Nobilite, Imperial Navy), &lt;br /&gt;
*Scholastic Lore(Astromancy) +10, &lt;br /&gt;
*Scholastic Lore(Philosophy), &lt;br /&gt;
*Forbidden Lore(Warp, Navigators) +20, &lt;br /&gt;
*Forbidden Lore(Mutants), &lt;br /&gt;
*Literacy, &lt;br /&gt;
*Navigation(Stellar, Warp) +10, &lt;br /&gt;
*Speak Language(High Gothic, Low Gothic, Ship Dialect) &lt;br /&gt;
*Trade(Astrographer) +10, &lt;br /&gt;
*Dodge, &lt;br /&gt;
*Intimidate, &lt;br /&gt;
*Secret Tongue(Rogue Trader, Navigators), &lt;br /&gt;
*Cipher(Nobilite Family), &lt;br /&gt;
*Deceive, &lt;br /&gt;
*Psyniscience +20&lt;br /&gt;
&lt;br /&gt;
=Talents=&lt;br /&gt;
*&lt;br /&gt;
=Gear=&lt;br /&gt;
*&lt;br /&gt;
=Traits=&lt;br /&gt;
*&lt;br /&gt;
=XP=&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1Jz4MWMqYUKItHbwIzlBqIZpG_upn6XY-Pm7-wa-FiCA/edit?hl=en&amp;amp;authkey=CKDg8PYL# Google Docs Sheet]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165295</id>
		<title>Zarkov Yashar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165295"/>
		<updated>2010-12-04T17:59:31Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Career: Navigator&lt;br /&gt;
*Career Rank: 3&lt;br /&gt;
=Origin Path=&lt;br /&gt;
*Void Born&lt;br /&gt;
*Scapegrace&lt;br /&gt;
*Renegade&lt;br /&gt;
*Ship-Lorn&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Navigator&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Weapon Skill: 25&lt;br /&gt;
*Ballistic Skill: 30&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Toughness: 50&lt;br /&gt;
*Agility: 30&lt;br /&gt;
*Intelligence: 61&lt;br /&gt;
*Perception: 58&lt;br /&gt;
*Willpower: 57&lt;br /&gt;
*Fellowship: 30&lt;br /&gt;
*Wounds: 11/11&lt;br /&gt;
*Fate Points: 3&lt;br /&gt;
*Insanity: 2&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*&lt;br /&gt;
=Talents=&lt;br /&gt;
*&lt;br /&gt;
=Gear=&lt;br /&gt;
*&lt;br /&gt;
=Traits=&lt;br /&gt;
*&lt;br /&gt;
=XP=&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1Jz4MWMqYUKItHbwIzlBqIZpG_upn6XY-Pm7-wa-FiCA/edit?hl=en&amp;amp;authkey=CKDg8PYL# Google Docs Sheet]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165291</id>
		<title>Zarkov Yashar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165291"/>
		<updated>2010-12-04T17:57:00Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Career: Navigator&lt;br /&gt;
*Career Rank: 3&lt;br /&gt;
=Origin Path=&lt;br /&gt;
*Void Born&lt;br /&gt;
*Scapegrace&lt;br /&gt;
*Renegade&lt;br /&gt;
*Ship-Lorn&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Navigator&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Weapon Skill: 25&lt;br /&gt;
*Ballistic Skill: 30&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Toughness: 50&lt;br /&gt;
*Agility: 30&lt;br /&gt;
*Intelligence: 61&lt;br /&gt;
*Perception: 58&lt;br /&gt;
*Willpower: 57&lt;br /&gt;
*Fellowship: 30&lt;br /&gt;
*Wounds: 11/11&lt;br /&gt;
*Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*&lt;br /&gt;
=Talents=&lt;br /&gt;
*&lt;br /&gt;
=Gear=&lt;br /&gt;
*&lt;br /&gt;
=Traits=&lt;br /&gt;
*&lt;br /&gt;
=XP=&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1Jz4MWMqYUKItHbwIzlBqIZpG_upn6XY-Pm7-wa-FiCA/edit?hl=en&amp;amp;authkey=CKDg8PYL# Google Docs Sheet]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165290</id>
		<title>Zarkov Yashar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165290"/>
		<updated>2010-12-04T17:53:20Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Origin Path */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Career: Navigator&lt;br /&gt;
*Career Rank: 3&lt;br /&gt;
=Origin Path=&lt;br /&gt;
*Void Born&lt;br /&gt;
*Scapegrace&lt;br /&gt;
*Renegade&lt;br /&gt;
*Ship-Lorn&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Navigator&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Weapon Skill:&lt;br /&gt;
*Ballistic Skill:&lt;br /&gt;
*Strength:&lt;br /&gt;
*Toughness:&lt;br /&gt;
*Agility:&lt;br /&gt;
*Intelligence:&lt;br /&gt;
*Perception:&lt;br /&gt;
*Willpower: &lt;br /&gt;
*Fellowship: &lt;br /&gt;
*Wounds: /&lt;br /&gt;
*Fate Points: &lt;br /&gt;
=Skills=&lt;br /&gt;
*&lt;br /&gt;
=Talents=&lt;br /&gt;
*&lt;br /&gt;
=Gear=&lt;br /&gt;
*&lt;br /&gt;
=Traits=&lt;br /&gt;
*&lt;br /&gt;
=XP=&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1Jz4MWMqYUKItHbwIzlBqIZpG_upn6XY-Pm7-wa-FiCA/edit?hl=en&amp;amp;authkey=CKDg8PYL# Google Docs Sheet]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165289</id>
		<title>Zarkov Yashar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165289"/>
		<updated>2010-12-04T17:52:33Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Career: Navigator&lt;br /&gt;
*Career Rank: 3&lt;br /&gt;
=Origin Path=&lt;br /&gt;
*Void Born&lt;br /&gt;
*Scapegrace&lt;br /&gt;
*&lt;br /&gt;
=Stats=&lt;br /&gt;
*Weapon Skill:&lt;br /&gt;
*Ballistic Skill:&lt;br /&gt;
*Strength:&lt;br /&gt;
*Toughness:&lt;br /&gt;
*Agility:&lt;br /&gt;
*Intelligence:&lt;br /&gt;
*Perception:&lt;br /&gt;
*Willpower: &lt;br /&gt;
*Fellowship: &lt;br /&gt;
*Wounds: /&lt;br /&gt;
*Fate Points: &lt;br /&gt;
=Skills=&lt;br /&gt;
*&lt;br /&gt;
=Talents=&lt;br /&gt;
*&lt;br /&gt;
=Gear=&lt;br /&gt;
*&lt;br /&gt;
=Traits=&lt;br /&gt;
*&lt;br /&gt;
=XP=&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1Jz4MWMqYUKItHbwIzlBqIZpG_upn6XY-Pm7-wa-FiCA/edit?hl=en&amp;amp;authkey=CKDg8PYL# Google Docs Sheet]&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165287</id>
		<title>Zarkov Yashar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zarkov_Yashar&amp;diff=165287"/>
		<updated>2010-12-04T17:49:08Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: Created page with &amp;#039;*Career: *Career Rank: =Origin Path= * =Stats= *Weapon Skill: *Ballistic Skill: *Strength: *Toughness: *Agility: *Intelligence: *Perception: *Willpower:  *Fellowship:  *Wounds: /…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Career:&lt;br /&gt;
*Career Rank:&lt;br /&gt;
=Origin Path=&lt;br /&gt;
*&lt;br /&gt;
=Stats=&lt;br /&gt;
*Weapon Skill:&lt;br /&gt;
*Ballistic Skill:&lt;br /&gt;
*Strength:&lt;br /&gt;
*Toughness:&lt;br /&gt;
*Agility:&lt;br /&gt;
*Intelligence:&lt;br /&gt;
*Perception:&lt;br /&gt;
*Willpower: &lt;br /&gt;
*Fellowship: &lt;br /&gt;
*Wounds: /&lt;br /&gt;
*Fate Points: &lt;br /&gt;
=Skills=&lt;br /&gt;
*&lt;br /&gt;
=Talents=&lt;br /&gt;
*&lt;br /&gt;
=Gear=&lt;br /&gt;
*&lt;br /&gt;
=Traits=&lt;br /&gt;
*&lt;br /&gt;
=XP=&lt;br /&gt;
==Rank 1==&lt;br /&gt;
*&lt;br /&gt;
==Rank 2==&lt;br /&gt;
*&lt;br /&gt;
==Rank 3==&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Riches_to_Rags_and_Back_Again&amp;diff=165286</id>
		<title>Riches to Rags and Back Again</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Riches_to_Rags_and_Back_Again&amp;diff=165286"/>
		<updated>2010-12-04T17:48:37Z</updated>

		<summary type="html">&lt;p&gt;DaviTheEccentric: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Fall and Rise of House Krydiss&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
General notes:&lt;br /&gt;
*GM rolls all tests.&lt;br /&gt;
*If you want to spend a Fate Point for a reroll, do it yourself.&lt;br /&gt;
*The GM may choose to spend a Fate Point to give you a boost pre-roll, this will be noted and can be canceled by the player.&lt;br /&gt;
*Sessions are considered to be exactly two weeks long, with the changeover being the weekday/time of the first IC post (Friday 21:08 UTC).&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=549205 Character and Ship generation]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=550564 IC]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=550565 OOC]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[RT character template]]&lt;br /&gt;
*[[Varla Krydiss]]&lt;br /&gt;
*[[Chastitia]]&lt;br /&gt;
*[[Repentia]]&lt;br /&gt;
*[[Yarni]]&lt;br /&gt;
*[[Ophelia]]&lt;br /&gt;
*[[Zarkov Yashar]]&lt;br /&gt;
&lt;br /&gt;
==Other stuff==&lt;br /&gt;
[[Lucror Ferinus]] (the ship)&lt;/div&gt;</summary>
		<author><name>DaviTheEccentric</name></author>
	</entry>
</feed>