<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deacon+Blues</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deacon+Blues"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Deacon_Blues"/>
	<updated>2026-08-02T23:40:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=267305</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=267305"/>
		<updated>2014-07-24T02:17:12Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: /* Chavaryn (Civil Savage) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 1&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 4&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Provoke&lt;br /&gt;
: Good (+3): Shoot, Notice&lt;br /&gt;
: Fair (+2): Athletics, Deceive, Fight&lt;br /&gt;
: Average (+1): Burglary, Contacts, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. &lt;br /&gt;
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as &#039;Open on his left side&#039;).&lt;br /&gt;
: Can&#039;t Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (+2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Spirited Assassin Gone Rogue&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Always Have a Plan&lt;br /&gt;
: Sometimes It Is Personal&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Stealth&lt;br /&gt;
: Good (+3): Deceive, Notice&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Will, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Yellow Merlon ===&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
=== Inaatan, Daughter of the Sorcerer King ===&lt;br /&gt;
&lt;br /&gt;
[http://images.askmen.com/2011_top_99/galleries/39-padma-lakshmi-1295652375.jpg]&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=267055</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=267055"/>
		<updated>2014-07-17T03:22:18Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 1&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 4&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Provoke&lt;br /&gt;
: Good (+3): Shoot, Notice&lt;br /&gt;
: Fair (+2): Athletics, Deceive, Fight&lt;br /&gt;
: Average (+1): Burglary, Contacts, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. &lt;br /&gt;
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as &#039;Open on his left side&#039;).&lt;br /&gt;
: Can&#039;t Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: Wounded Pride (r)&lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (+2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Spirited Assassin Gone Rogue&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Always Have a Plan&lt;br /&gt;
: Sometimes It Is Personal&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Stealth&lt;br /&gt;
: Good (+3): Deceive, Notice&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Will, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Yellow Merlon ===&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
=== Inaatan, Daughter of the Sorcerer King ===&lt;br /&gt;
&lt;br /&gt;
[http://images.askmen.com/2011_top_99/galleries/39-padma-lakshmi-1295652375.jpg]&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=266393</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=266393"/>
		<updated>2014-07-01T00:16:58Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: /* Rahn, the Glass-Eyed Man (Brontes) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 1&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 4&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Provoke&lt;br /&gt;
: Good (+3): Shoot, Notice&lt;br /&gt;
: Fair (+2): Athletics, Deceive, Fight&lt;br /&gt;
: Average (+1): Burglary, Contacts, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. &lt;br /&gt;
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as &#039;Open on his left side&#039;).&lt;br /&gt;
: Can&#039;t Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: Wounded Pride (r)&lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (+2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Spirited Assassin Gone Rogue&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Always Have a Plan&lt;br /&gt;
: Sometimes It Is Personal&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Stealth&lt;br /&gt;
: Good (+3): Deceive, Notice&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Will, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Yellow Merlon ===&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]]&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=265938</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=265938"/>
		<updated>2014-06-23T11:49:49Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: /* Chavaryn (Civil Savage) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 4&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Provoke&lt;br /&gt;
: Good (+3): Shoot, Notice&lt;br /&gt;
: Fair (+2): Athletics, Deceive, Fight&lt;br /&gt;
: Average (+1): Burglary, Contacts, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. &lt;br /&gt;
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as &#039;Open on his left side&#039;).&lt;br /&gt;
: Can&#039;t Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: Wounded Pride (r)&lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (+2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Spirited Assassin Gone Rogue&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Always Have a Plan&lt;br /&gt;
: Sometimes It Is Personal&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Stealth&lt;br /&gt;
: Good (+3): Deceive, Notice&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Will, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Yellow Merlon ===&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]]&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=265707</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=265707"/>
		<updated>2014-06-18T04:17:22Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: /* Chavaryn (Civil Savage) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 4&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Provoke&lt;br /&gt;
: Good (+3): Shoot, Notice&lt;br /&gt;
: Fair (+2): Athletics, Deceive, Fight&lt;br /&gt;
: Average (+1): Burglary, Contacts, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. &lt;br /&gt;
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as &#039;Open on his left side&#039;).&lt;br /&gt;
: Can&#039;t Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: Wounded Pride&lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (+2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Spirited Assassin Gone Rogue&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Always Have a Plan&lt;br /&gt;
: Sometimes It Is Personal&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Stealth&lt;br /&gt;
: Good (+3): Deceive, Notice&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Will, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Yellow Merlon ===&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]]&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=265706</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=265706"/>
		<updated>2014-06-18T04:17:01Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: /* Wulf Moonchild (Max) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3 (+1)&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Provoke&lt;br /&gt;
: Good (+3): Shoot, Notice&lt;br /&gt;
: Fair (+2): Athletics, Deceive, Fight&lt;br /&gt;
: Average (+1): Burglary, Contacts, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. &lt;br /&gt;
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as &#039;Open on his left side&#039;).&lt;br /&gt;
: Can&#039;t Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: Wounded Pride&lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (+2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Spirited Assassin Gone Rogue&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Always Have a Plan&lt;br /&gt;
: Sometimes It Is Personal&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Stealth&lt;br /&gt;
: Good (+3): Deceive, Notice&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Will, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Yellow Merlon ===&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]]&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=265692</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=265692"/>
		<updated>2014-06-17T23:26:49Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: /* Chavaryn (Civil Savage) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3 (+1)&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Provoke&lt;br /&gt;
: Good (+3): Shoot, Notice&lt;br /&gt;
: Fair (+2): Athletics, Deceive, Fight&lt;br /&gt;
: Average (+1): Burglary, Contacts, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. &lt;br /&gt;
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as &#039;Open on his left side&#039;).&lt;br /&gt;
: Can&#039;t Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: Wounded Pride&lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2 (+1)&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (+2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress x _ x _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Spirited Assassin Gone Rogue&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Always Have a Plan&lt;br /&gt;
: Sometimes It Is Personal&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Stealth&lt;br /&gt;
: Good (+3): Deceive, Notice&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Will, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Yellow Merlon ===&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]]&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=265527</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=265527"/>
		<updated>2014-06-15T20:12:12Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: /* Chavaryn (Civil Savage) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Provoke&lt;br /&gt;
: Good (+3): Shoot, Notice&lt;br /&gt;
: Fair (+2): Athletics, Deceive, Fight&lt;br /&gt;
: Average (+1): Burglary, Contacts, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. &lt;br /&gt;
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as &#039;Open on his left side&#039;).&lt;br /&gt;
: Can&#039;t Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: Wounded Pride&lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2 (+1)&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (+2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress x _ x _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Spirited Assassin Gone Rogue&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Always Have a Plan&lt;br /&gt;
: Sometimes It Is Personal&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Stealth&lt;br /&gt;
: Good (+3): Deceive, Notice&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Will, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Yellow Merlon ===&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]]&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=265333</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=265333"/>
		<updated>2014-06-12T02:31:24Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: /* Wulf Moonchild (Max) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Provoke&lt;br /&gt;
: Good (+3): Shoot, Notice&lt;br /&gt;
: Fair (+2): Athletics, Deceive, Fight&lt;br /&gt;
: Average (+1): Burglary, Contacts, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. &lt;br /&gt;
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as &#039;Open on his left side&#039;).&lt;br /&gt;
: Can&#039;t Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3 (+1)&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (+2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress x _ x _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Stubborn Assassin With a Heart&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Everyone Pays&lt;br /&gt;
: No Such Thing As a Fair Fight&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Deceive&lt;br /&gt;
: Good (+3): Stealth, Will&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Notice, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
: Playing the Part: Spend a fate point to use Deceive in place of any other skill for one roll or exchange, if it has to do with a disguise or cover story you are currently using.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Yellow Merlon ===&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]]&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=265332</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=265332"/>
		<updated>2014-06-12T02:23:14Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: /* Meridion (Spectator) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Provoke&lt;br /&gt;
: Good (+3): Shoot, Notice&lt;br /&gt;
: Fair (+2): Athletics, Deceive, Fight&lt;br /&gt;
: Average (+1): Burglary, Contacts, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. &lt;br /&gt;
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as &#039;Open on his left side&#039;).&lt;br /&gt;
: Can&#039;t Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3 (+1)&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (+2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ x _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Stubborn Assassin With a Heart&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Everyone Pays&lt;br /&gt;
: No Such Thing As a Fair Fight&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Deceive&lt;br /&gt;
: Good (+3): Stealth, Will&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Notice, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
: Playing the Part: Spend a fate point to use Deceive in place of any other skill for one roll or exchange, if it has to do with a disguise or cover story you are currently using.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Yellow Merlon ===&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]]&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264909</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264909"/>
		<updated>2014-06-04T03:09:00Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: /* The Yellow Merlon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Provoke&lt;br /&gt;
: Good (+3): Shoot, Notice&lt;br /&gt;
: Fair (+2): Athletics, Deceive, Fight&lt;br /&gt;
: Average (+1): Burglary, Contacts, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. &lt;br /&gt;
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as &#039;Open on his left side&#039;).&lt;br /&gt;
: Can&#039;t Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (+2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Stubborn Assassin With a Heart&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Everyone Pays&lt;br /&gt;
: No Such Thing As a Fair Fight&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Deceive&lt;br /&gt;
: Good (+3): Stealth, Will&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Notice, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
: Playing the Part: Spend a fate point to use Deceive in place of any other skill for one roll or exchange, if it has to do with a disguise or cover story you are currently using.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Yellow Merlon ===&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]]&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264908</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264908"/>
		<updated>2014-06-04T03:06:38Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: /* The Yellow Merlon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Provoke&lt;br /&gt;
: Good (+3): Shoot, Notice&lt;br /&gt;
: Fair (+2): Athletics, Deceive, Fight&lt;br /&gt;
: Average (+1): Burglary, Contacts, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. &lt;br /&gt;
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as &#039;Open on his left side&#039;).&lt;br /&gt;
: Can&#039;t Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (+2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Stubborn Assassin With a Heart&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Everyone Pays&lt;br /&gt;
: No Such Thing As a Fair Fight&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Deceive&lt;br /&gt;
: Good (+3): Stealth, Will&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Notice, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
: Playing the Part: Spend a fate point to use Deceive in place of any other skill for one roll or exchange, if it has to do with a disguise or cover story you are currently using.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Yellow Merlon ===&lt;br /&gt;
&lt;br /&gt;
[[File:wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]]&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264907</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264907"/>
		<updated>2014-06-04T03:05:57Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Provoke&lt;br /&gt;
: Good (+3): Shoot, Notice&lt;br /&gt;
: Fair (+2): Athletics, Deceive, Fight&lt;br /&gt;
: Average (+1): Burglary, Contacts, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. &lt;br /&gt;
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as &#039;Open on his left side&#039;).&lt;br /&gt;
: Can&#039;t Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (+2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Stubborn Assassin With a Heart&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Everyone Pays&lt;br /&gt;
: No Such Thing As a Fair Fight&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Deceive&lt;br /&gt;
: Good (+3): Stealth, Will&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Notice, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
: Playing the Part: Spend a fate point to use Deceive in place of any other skill for one roll or exchange, if it has to do with a disguise or cover story you are currently using.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Yellow Merlon ===&lt;br /&gt;
&lt;br /&gt;
[[File:http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]]&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Yellow-merlon.jpg&amp;diff=264906</id>
		<title>File:Yellow-merlon.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Yellow-merlon.jpg&amp;diff=264906"/>
		<updated>2014-06-04T03:04:55Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: A zone map of the Yellow Merlon, an unstable watering hole.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A zone map of the Yellow Merlon, an unstable watering hole.&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264905</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264905"/>
		<updated>2014-06-04T03:03:53Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Provoke&lt;br /&gt;
: Good (+3): Shoot, Notice&lt;br /&gt;
: Fair (+2): Athletics, Deceive, Fight&lt;br /&gt;
: Average (+1): Burglary, Contacts, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. &lt;br /&gt;
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as &#039;Open on his left side&#039;).&lt;br /&gt;
: Can&#039;t Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (+2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Stubborn Assassin With a Heart&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Everyone Pays&lt;br /&gt;
: No Such Thing As a Fair Fight&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Deceive&lt;br /&gt;
: Good (+3): Stealth, Will&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Notice, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
: Playing the Part: Spend a fate point to use Deceive in place of any other skill for one roll or exchange, if it has to do with a disguise or cover story you are currently using.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Yellow Merlon ===&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264582</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264582"/>
		<updated>2014-05-27T03:30:03Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: /* Relevant Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Provoke&lt;br /&gt;
: Good (+3): Shoot, Notice&lt;br /&gt;
: Fair (+2): Athletics, Deceive, Fight&lt;br /&gt;
: Average (+1): Burglary, Contacts, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. &lt;br /&gt;
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as &#039;Open on his left side&#039;).&lt;br /&gt;
: Can&#039;t Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (+2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Enoch (Sabermane) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Loud-Mouthed Out of Work Bodyguard&lt;br /&gt;
: Sole survivor and Witness&lt;br /&gt;
: Son of a Bitch must pay!&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Stubborn Assassin With a Heart&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Everyone Pays&lt;br /&gt;
: No Such Thing As a Fair Fight&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Deceive&lt;br /&gt;
: Good (+3): Stealth, Will&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Notice, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
: Playing the Part: Spend a fate point to use Deceive in place of any other skill for one roll or exchange, if it has to do with a disguise or cover story you are currently using.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264487</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264487"/>
		<updated>2014-05-24T19:55:34Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: /* Chavaryn (Civil Savage) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
IC Thread:&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Provoke&lt;br /&gt;
: Good (+3): Shoot, Notice&lt;br /&gt;
: Fair (+2): Athletics, Deceive, Fight&lt;br /&gt;
: Average (+1): Burglary, Contacts, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. &lt;br /&gt;
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as &#039;Open on his left side&#039;).&lt;br /&gt;
: Can&#039;t Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Enoch (Sabermane) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Loud-Mouthed Out of Work Bodyguard&lt;br /&gt;
: Sole survivor and Witness&lt;br /&gt;
: Son of a Bitch must pay!&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Stubborn Assassin With a Heart&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Everyone Pays&lt;br /&gt;
: No Such Thing As a Fair Fight&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Deceive&lt;br /&gt;
: Good (+3): Stealth, Will&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Notice, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
: Playing the Part: Spend a fate point to use Deceive in place of any other skill for one roll or exchange, if it has to do with a disguise or cover story you are currently using.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264486</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264486"/>
		<updated>2014-05-24T19:52:11Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: /* Chavaryn (Civil Savage) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
&lt;br /&gt;
IC Thread:&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Meraine Tiachorne (Stormraven) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Princess of the Damota Fencing School&lt;br /&gt;
: In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
: The Captain of the Guard is my Brother&lt;br /&gt;
: To Fight is the Last Choice, not the first&lt;br /&gt;
: The eyes can lie&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Athletics, Physique&lt;br /&gt;
: Fair (+2): Deceive, Notice, Resources&lt;br /&gt;
: Average (+1): Contacts, Lore, Provoke, Will&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.&lt;br /&gt;
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.&lt;br /&gt;
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. &lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rahn, the Glass-Eyed Man (Brontes) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 2&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: The Sorcerer Who Saw Too Much&lt;br /&gt;
: Marked by Strange and Distant Gods&lt;br /&gt;
: No One Listens to the Sorceror&lt;br /&gt;
: Always Repay your Debts&lt;br /&gt;
: A New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Lore&lt;br /&gt;
: Good (+3): Crafts, Will&lt;br /&gt;
: Fair (+2): Rapport, Investigation, Empathy&lt;br /&gt;
: Average (+1): Notice, Shoot, Provoke, Athletics&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.&lt;br /&gt;
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.&lt;br /&gt;
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.&lt;br /&gt;
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chavaryn (Civil Savage) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Bandit of the Dragon Road&lt;br /&gt;
: Gimme the good life&lt;br /&gt;
: Reputation is Everything&lt;br /&gt;
: All In&lt;br /&gt;
: People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Provoke: Great (+4)&lt;br /&gt;
: Shoot: Good (+3), Notice: Good (+3)&lt;br /&gt;
: Athletics: Fair (+2), Deceive: Fair (+2), Fight: Fair (+2)&lt;br /&gt;
: Burglary: Average (+1), Contacts: Average (+1), Rapport: Average (+1), Stealth: Average (+1)&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Odalus (Seeker of Shadowlight) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Dashing Rogue with a bag full of swagger&lt;br /&gt;
: Sucker for the ladies&lt;br /&gt;
: Knows A Guy&lt;br /&gt;
: I Know Many Ill-Kept Secrets&lt;br /&gt;
: I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wulf Moonchild (Max) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Wayward Sellsword from the North&lt;br /&gt;
: Headlong Bravado&lt;br /&gt;
: The Mysterious Temptress&lt;br /&gt;
: I Know a Guy Who Knows a Guy&lt;br /&gt;
: Eyes of a Wolf&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Fight&lt;br /&gt;
: Good (+3): Physique, Will&lt;br /&gt;
: Fair (2): Athletics, Notice, Stealth&lt;br /&gt;
: Average (+1): Empathy, Provoke, Rapport, Shoot&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.&lt;br /&gt;
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.&lt;br /&gt;
: Sprinter: Move two zones for free.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _ _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Enoch (Sabermane) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Loud-Mouthed Out of Work Bodyguard&lt;br /&gt;
: Sole survivor and Witness&lt;br /&gt;
: Son of a Bitch must pay!&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meridion (Spectator) ===&lt;br /&gt;
&lt;br /&gt;
Fate Points: 3&lt;br /&gt;
&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
; Aspects&lt;br /&gt;
: Stubborn Assassin With a Heart&lt;br /&gt;
: No One Leaves the White Hand!&lt;br /&gt;
: Find a Cure, or Die Trying&lt;br /&gt;
: Everyone Pays&lt;br /&gt;
: No Such Thing As a Fair Fight&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Great (+4): Deceive&lt;br /&gt;
: Good (+3): Stealth, Will&lt;br /&gt;
: Fair (+2): Fight, Burglary, Athletics&lt;br /&gt;
: Average (+1): Contacts, Notice, Resources, Lore&lt;br /&gt;
&lt;br /&gt;
; Stunts&lt;br /&gt;
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.&lt;br /&gt;
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.&lt;br /&gt;
: Playing the Part: Spend a fate point to use Deceive in place of any other skill for one roll or exchange, if it has to do with a disguise or cover story you are currently using.&lt;br /&gt;
&lt;br /&gt;
; Stress &amp;amp; Consequences&lt;br /&gt;
: Physical Stress _ _&lt;br /&gt;
: Mental Stress _ _ _ _&lt;br /&gt;
: Mild: &lt;br /&gt;
: Moderate: &lt;br /&gt;
: Severe:&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264236</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264236"/>
		<updated>2014-05-21T23:38:04Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
=Relevant Links=&lt;br /&gt;
&lt;br /&gt;
IC Thread:&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meraine Tiachorne&#039;&#039;&#039; (Stormraven)&lt;br /&gt;
&lt;br /&gt;
The Princess of the Damota Fencing School&lt;br /&gt;
&lt;br /&gt;
In Love with the Sorceror King&#039;s Daughter&lt;br /&gt;
&lt;br /&gt;
The Captain of the Guard is my Brother&lt;br /&gt;
&lt;br /&gt;
To Fight is the Last Choice, not the first&lt;br /&gt;
&lt;br /&gt;
The eyes can lie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rahn, the Glass-Eyed Man&#039;&#039;&#039; (Brontes)&lt;br /&gt;
&lt;br /&gt;
The Sorcerer who Saw Too Much&lt;br /&gt;
&lt;br /&gt;
Marked by Strange and Distant Gods&lt;br /&gt;
&lt;br /&gt;
Nobody Listens to the Expert&lt;br /&gt;
&lt;br /&gt;
A Tenuous Alliance&lt;br /&gt;
&lt;br /&gt;
New Face in the Gathering of Masks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chavaryn&#039;&#039;&#039; (Civil Savage)&lt;br /&gt;
&lt;br /&gt;
Bandit of the Dragon Road&lt;br /&gt;
&lt;br /&gt;
Gimme the good life&lt;br /&gt;
&lt;br /&gt;
Reputation is Everything&lt;br /&gt;
&lt;br /&gt;
All In&lt;br /&gt;
&lt;br /&gt;
People Are Just Pawns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odalus&#039;&#039;&#039; (Seeker of Shadowlight)&lt;br /&gt;
&lt;br /&gt;
Dashing Rogue with a bag full of swagger&lt;br /&gt;
&lt;br /&gt;
Sucker for the ladies&lt;br /&gt;
&lt;br /&gt;
Knows A Guy&lt;br /&gt;
&lt;br /&gt;
I Know Many Ill-Kept Secrets&lt;br /&gt;
&lt;br /&gt;
I Can Be Oh So Very Persuasive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wulf Moonchild&#039;&#039;&#039; (Max)&lt;br /&gt;
&lt;br /&gt;
Wayward Sellsword from the North&lt;br /&gt;
&lt;br /&gt;
Adventurous Drunk&lt;br /&gt;
&lt;br /&gt;
The Mysterious Temptress&lt;br /&gt;
&lt;br /&gt;
I Know A Guy Who Knows A Guy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enoch&#039;&#039;&#039; (Sabermane)&lt;br /&gt;
&lt;br /&gt;
Loud-Mouthed Out of Work Bodyguard&lt;br /&gt;
&lt;br /&gt;
Sole survivor and Witness&lt;br /&gt;
&lt;br /&gt;
Son of a Bitch must pay!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meridion&#039;&#039;&#039; (Spectator)&lt;br /&gt;
&lt;br /&gt;
Stubborn Assassin With a Heart&lt;br /&gt;
&lt;br /&gt;
No One Leaves the White Hand!&lt;br /&gt;
&lt;br /&gt;
Find a Cure, or Die Trying&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264202</id>
		<title>FATE Core Citadel Sorcerer King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATE_Core_Citadel_Sorcerer_King&amp;diff=264202"/>
		<updated>2014-05-20T23:28:58Z</updated>

		<summary type="html">&lt;p&gt;Deacon Blues: A record and reference for Citadel of the Sorcerer King, a FATE Core PBP game of pulp-fantasy swords and sorcery.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;pulp-fantasy&amp;quot;, I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;sword-and-sorcery&amp;quot;, I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we&#039;ll determine if anyone wants to play a magic-using protagonist.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;modern sensibilities&amp;quot;, I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!&lt;br /&gt;
&lt;br /&gt;
=Relevant Links=&lt;br /&gt;
&lt;br /&gt;
IC Thread:&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meraine Tiachorne&#039;&#039;&#039; (Stormraven)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rahn, the Glass-Eyed Man&#039;&#039;&#039; (Brontes)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chavaryn&#039;&#039;&#039; (Civil Savage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odalus&#039;&#039;&#039; (Seeker of Shadowlight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wulf Moonchild&#039;&#039;&#039; (Max)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enoch&#039;&#039;&#039; (Sabermane)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meridion&#039;&#039;&#039; (Spectator)&lt;/div&gt;</summary>
		<author><name>Deacon Blues</name></author>
	</entry>
</feed>