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	<updated>2026-05-16T03:26:07Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183763</id>
		<title>Character:Tauron Atra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183763"/>
		<updated>2011-06-18T07:55:54Z</updated>

		<summary type="html">&lt;p&gt;Deadite: /* XP Expenditure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Name: Tauron Atra&lt;br /&gt;
* Rank: 9 (Ascended)&lt;br /&gt;
* Careers: Imperial Psyker - Ritual Trial - Inquisitor&lt;br /&gt;
* Background:&lt;br /&gt;
* Appearance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
*WS: 32&lt;br /&gt;
*BS: 31&lt;br /&gt;
*S: 32&lt;br /&gt;
*T: 34&lt;br /&gt;
*Ag: 26&lt;br /&gt;
*Int: 46&lt;br /&gt;
*Per: 43&lt;br /&gt;
*WP: 78&lt;br /&gt;
*Fel: 48&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Wounds:11&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fate Points:3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corruption:7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insanity:2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Total XP Spent:13500&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Unspent XP:200&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;XP to next rank:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Armour===&lt;br /&gt;
*Head&lt;br /&gt;
*R. Arm&lt;br /&gt;
*L. Arm&lt;br /&gt;
*Body&lt;br /&gt;
*R. Leg&lt;br /&gt;
*L. Leg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Awareness +20&lt;br /&gt;
*Barter B&lt;br /&gt;
*Blather +10&lt;br /&gt;
*Carouse T&lt;br /&gt;
*Charm B&lt;br /&gt;
*Ciphers (Acolyte) T&lt;br /&gt;
*Climb B&lt;br /&gt;
*Common Lore (Imperial Creed) T&lt;br /&gt;
*Common Lore (Machine Cult) T&lt;br /&gt;
*Concealment B&lt;br /&gt;
*Contortionist B&lt;br /&gt;
*Deceive +10&lt;br /&gt;
*Disguise B&lt;br /&gt;
*Dodge +10&lt;br /&gt;
*Drive (Ground Vehicle) T&lt;br /&gt;
*Evaluate B&lt;br /&gt;
*Forbidden Lore (Cults) T&lt;br /&gt;
*Forbidden Lore (Daemonology) T&lt;br /&gt;
*Forbidden Lore (Heresy) T&lt;br /&gt;
*Forbidden Lore (Inquisition) T&lt;br /&gt;
*Forbidden Lore (Mutants) +20&lt;br /&gt;
*Forbidden Lore (Psykers) +20&lt;br /&gt;
*Forbidden Lore (Warp) +10&lt;br /&gt;
*Forbidden Lore (Xenos) T&lt;br /&gt;
*Gamble B&lt;br /&gt;
*Inquiry +20&lt;br /&gt;
*Interrogation T&lt;br /&gt;
*Intimidate B&lt;br /&gt;
*Invocation +20&lt;br /&gt;
*Lip Reading T&lt;br /&gt;
*Literacy T&lt;br /&gt;
*Logic B&lt;br /&gt;
*Psyniscience +10&lt;br /&gt;
*Scholastic Lore (Occult) T&lt;br /&gt;
*Scholastic Lore (Imperial Creed) T&lt;br /&gt;
*Scrutiny +10&lt;br /&gt;
*Search B&lt;br /&gt;
*Secret Tongue (Acolyte) T&lt;br /&gt;
*Silent Move B&lt;br /&gt;
*Speak Language (High Gothic) B&lt;br /&gt;
*Speak Language (Low Gothic) T&lt;br /&gt;
*Swim B&lt;br /&gt;
*Tech Use T&lt;br /&gt;
*Trade (Merchant) T&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
*Blessed Ignorance&lt;br /&gt;
*Hegiography&lt;br /&gt;
*Liturgical Familiarity&lt;br /&gt;
*Superior Origins&lt;br /&gt;
*Sanctioned Psyker - Sanctioning effect - Hypno Indoctrination (+3 WP)&lt;br /&gt;
*Psy Rating 1&lt;br /&gt;
*Psy Rating 2&lt;br /&gt;
*Psy Rating 3&lt;br /&gt;
*Psy Rating 4&lt;br /&gt;
*Psy Rating 5&lt;br /&gt;
*Psy Rating 6&lt;br /&gt;
*Light Sleeper&lt;br /&gt;
*Discipline Focus (Telepathy)&lt;br /&gt;
*Jaded&lt;br /&gt;
*Decadence&lt;br /&gt;
*Power Well&lt;br /&gt;
*Unremarkable&lt;br /&gt;
*Favoured by the Warp&lt;br /&gt;
*Resistance (Psychic Powers, Fear)&lt;br /&gt;
*Peer (Void Born, Astropaths, Government, Inquisition)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Weapon Training (Las)&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Strong Minded&lt;br /&gt;
*Mental Fortress&lt;br /&gt;
*Air of Authority&lt;br /&gt;
*Armour of Contempt&lt;br /&gt;
*Fearless&lt;br /&gt;
*Sound Constitution x1&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
==Transition Package==&lt;br /&gt;
*Ritual Trial&lt;br /&gt;
&lt;br /&gt;
==Mastered Skills==&lt;br /&gt;
*Charasmatic Mastery&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
*Indomitable Will of the Inquisition&lt;br /&gt;
*The Psyker&#039;s Gift&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Minor Psychic Powers==&lt;br /&gt;
*Call Item&lt;br /&gt;
*Chameleon&lt;br /&gt;
*Deja Vu&lt;br /&gt;
*Fearful Aura&lt;br /&gt;
*Forget Me&lt;br /&gt;
*Healer&lt;br /&gt;
*Inspiring Aura&lt;br /&gt;
*Lucky&lt;br /&gt;
*Resist Possession&lt;br /&gt;
*Sense Presence&lt;br /&gt;
*Suggestion&lt;br /&gt;
*Touch of Madness&lt;br /&gt;
*Weapon Jinx&lt;br /&gt;
&lt;br /&gt;
==Major Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
*Compel&lt;br /&gt;
*Dominate&lt;br /&gt;
*Mind Scan&lt;br /&gt;
*Telepathy&lt;br /&gt;
&lt;br /&gt;
=== Divination ===&lt;br /&gt;
*Dowsing&lt;br /&gt;
*Far Sight&lt;br /&gt;
*Personal Augury&lt;br /&gt;
*Psychometry&lt;br /&gt;
*Soul Sight&lt;br /&gt;
&lt;br /&gt;
=== Telekinetics ===&lt;br /&gt;
*Force Barrage&lt;br /&gt;
*Force Bolt&lt;br /&gt;
*Telekinesis&lt;br /&gt;
&lt;br /&gt;
==Ascended Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*BQ Bolt Pistol&lt;br /&gt;
*Force Sword&lt;br /&gt;
*Inquisitorial Rosette&lt;br /&gt;
*Digital Weapon&lt;br /&gt;
*Micro-bead&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
*From the start, Tauron’s existence was said to herald either great blessing or curse, but no one could decide which. Pushed from his mother’s womb in the depths of the warp onboard a Black Ship struggling against an almighty warp tempest, he was taken from the woman he never knew by the Sisters of Faith and was prepared to be killed like so many other infants before him when their hands were stopped by Inquisitor Tremaine who instead ordered the child to be swaddled and nurtured in one of the most heavily warded holding cells that the Black Ship could muster. At the moment of Tremaine’s decision the warp tempest calmed and the Ship powered through on its journey as the guiding light of the astronomicon grew brighter and clearer than the navigators had seen in many decades.&lt;br /&gt;
&lt;br /&gt;
*The inner light of the psyker was burning within Tauron from birth, small but bright. The child was taken to an Inquisition fortress for further testing and education. Always his teaching focused on control, discipline and willpower. Tauron spent the first decade of his life always in the company of one of Tremaine’s Untouchables or within his heavily warded cell, sleeping or studying. He had many chores and made frequent trips from the fortress to the Imperial city surrounding it. Tauron remembers the planet was devout in its observations and teachings but he was never told of its name or location.&lt;br /&gt;
&lt;br /&gt;
*After his tenth birthday Tremaine judged Tauron ready for further training and arranged to have him tutored in some minor psychic arts. Tauron excelled at these new skills as his psychic ability was finally able to reach and explore its limits. Despite the harsh discipline and gruelling masters, these were some of the happiest times in Tauron’s memory.&lt;br /&gt;
&lt;br /&gt;
*In Tauron’s thirteenth year Tremaine disappeared and three new Inquisitors came to examine the adolescent. After much discussion and debate they decided to give Tauron the same chance as any other psyker and called once again for the Black Ships.&lt;br /&gt;
&lt;br /&gt;
*The journey was a misery to the young psyker. Crammed into holds with hundreds of other bright souls, Tauron felt his own light mingling and fighting with the others. Arriving at Holy Terra and being unloaded for testing was almost a relief to the confused teenager.&lt;br /&gt;
&lt;br /&gt;
*Tremaine’s years of preparation served Tauron well and he passed the Sanctioning tests and was released for further instruction.&lt;br /&gt;
*After he was released from his training into the Imperium as a Sanctioned Psyker, Tauron was assigned to a merchant company that was, unknown to him at the time, a front for a cell of Inquisition acolytes. It didn’t take him very long to figure out what was really going on with the company and he was recruited as an Acolyte into the Inquisition.&lt;br /&gt;
&lt;br /&gt;
*Years passed and Tauron moved up the ranks from Acolyte to Trusted Acolyte and finally was selected as a Throne Agent under Inquisitor Bacchus. Although it had been many years, recognition eventually dawned on Tauron and he realised that Bacchus had been one of the three Inquisitors who had decided his fate and argued to give him a chance at life rather than a merciful death. Tauron was grateful but conflicted about the events that had shaped his life and eventually confronted Bacchus.&lt;br /&gt;
&lt;br /&gt;
*The old Inquisitor laughed at Tauron, but not from spite or contempt. His laughter came from Tauron finally fulfilling Tremaine’s plan for the young psyker and completing the journey that he and Bacchus had argued for so many years before. Bacchus explained some of the events that had been deliberately placed to shape Tauron’s experience but he refused to be drawn on Tremaine’s fate.&lt;br /&gt;
*Bacchus arranged for Tauron to be moved into final training for ascension to Inquisitor should he survive.&lt;br /&gt;
&lt;br /&gt;
*The training was hard and learning so many terrible secrets to complete the transition tore at Tauron’s soul but he passed and was granted the authority to wield the rosette.&lt;br /&gt;
&lt;br /&gt;
*A cadre a disparate throne agents from previous cycles of Tauron’s life were brought together and assigned to the new Inquisitor before being sent out into the Calixis Sector to root out and destroy threats to the Imperium wherever they were found.&lt;br /&gt;
&lt;br /&gt;
==XP Expenditure==&lt;br /&gt;
===Level 1===&lt;br /&gt;
&lt;br /&gt;
*WP Simple: 100&lt;br /&gt;
*Forbidden Lore (Warp): 100&lt;br /&gt;
*Common Lore (Imperial Creed): 100&lt;br /&gt;
*Awareness: 100&lt;br /&gt;
*Perception Simple: 100&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&lt;br /&gt;
*Deceive: 100&lt;br /&gt;
*Psy Rating 2: 200&lt;br /&gt;
*Scholastic Lore (Occult): 100&lt;br /&gt;
*Intelligence Simple: 100&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
&lt;br /&gt;
*Ciphers (Acolyte): 100&lt;br /&gt;
*Secret Tongue (Acolyte): 100&lt;br /&gt;
*Blather: 100&lt;br /&gt;
*Fellowship Simple: 500&lt;br /&gt;
*Tech Use: 100&lt;br /&gt;
*Awareness +10: 100&lt;br /&gt;
&lt;br /&gt;
===Level 4 - Scholar Malerium===&lt;br /&gt;
&lt;br /&gt;
*Psy Rating 3: 200&lt;br /&gt;
*Dodge: 100&lt;br /&gt;
*Psyniscience +10: 100&lt;br /&gt;
*Forbidden Lore (Psykers): 100&lt;br /&gt;
*Light Sleeper: 100&lt;br /&gt;
*Willpower Intermediate: 250&lt;br /&gt;
*WS Simple: 500&lt;br /&gt;
&lt;br /&gt;
===Level 5 - Scholar Medicae===&lt;br /&gt;
&lt;br /&gt;
*Psy Rating 4: 200&lt;br /&gt;
*Basic Weapon Training (Las): 100&lt;br /&gt;
*Forbidden Lore (Mutants): 100&lt;br /&gt;
*Inquiry: 100&lt;br /&gt;
*Perception Intermediate: 250&lt;br /&gt;
*Willpower Trained: 500&lt;br /&gt;
*Discipline Focus (Telepathy): 200&lt;br /&gt;
*Jaded: 100&lt;br /&gt;
*Awareness +20: 100&lt;br /&gt;
*Scholastic Lore (Imperial Creed): 100&lt;br /&gt;
*Carouse: 100&lt;br /&gt;
*Decadence: 100&lt;br /&gt;
*Psychic Power: 100&lt;br /&gt;
*Psychic Power: 100&lt;br /&gt;
*Forbidden Lore (Psykers) +10: 100&lt;br /&gt;
*Common Lore (Machine Cult): 200&lt;br /&gt;
*Power Well: 200&lt;br /&gt;
&lt;br /&gt;
===Level 6 - Scholar Arcanum===&lt;br /&gt;
&lt;br /&gt;
*Interrogation: 100&lt;br /&gt;
*Forbidden Lore (Xenos): 100&lt;br /&gt;
*Invocation +10: 100&lt;br /&gt;
*Unremarkable: 100&lt;br /&gt;
*Forbidden Lore (Heresy): 300&lt;br /&gt;
*Favoured by the Warp: 200&lt;br /&gt;
*Psychic Power: 100&lt;br /&gt;
*Psychic Power: 100&lt;br /&gt;
*Blather +10: 100&lt;br /&gt;
*Forbidden Lore (Psykers) +20: 100&lt;br /&gt;
*Forbidden Lore (Warp) +10: 100&lt;br /&gt;
*Resistance (Psychic Powers): 100&lt;br /&gt;
*Invocation +20: 100&lt;br /&gt;
*Dodge +10: 100&lt;br /&gt;
*Peer (Void Born): 100&lt;br /&gt;
*Peer (Astropaths): 100&lt;br /&gt;
*Willpower Expert: 750&lt;br /&gt;
&lt;br /&gt;
===Level 7 - Scholar Obscurus===&lt;br /&gt;
&lt;br /&gt;
*Psy Rating 5: 200&lt;br /&gt;
*Inquiry +10: 100&lt;br /&gt;
*Strong Minded: 100&lt;br /&gt;
*Mental Fortress: 100&lt;br /&gt;
*Scrutiny: 100&lt;br /&gt;
*Psychic Power: 100&lt;br /&gt;
*Psychic Power: 100&lt;br /&gt;
*Resistance (Fear): 100&lt;br /&gt;
*Scrutiny +10: 100&lt;br /&gt;
*Forbidden Lore (Mutants) +10: 100&lt;br /&gt;
*Forbidden Lore (Cults): 200&lt;br /&gt;
*Forbidden Lore (Inquisition): 200&lt;br /&gt;
&lt;br /&gt;
===Level 8 - Scholar Empyrean===&lt;br /&gt;
&lt;br /&gt;
*Psy Rating 6: 200&lt;br /&gt;
*Peer (Government): 100&lt;br /&gt;
*Deceive +10: 100&lt;br /&gt;
*Forbidden Lore (Mutants) +20: 100&lt;br /&gt;
*Air of Authority: 100&lt;br /&gt;
*Armour of Contempt: 100&lt;br /&gt;
*Fearless: 100&lt;br /&gt;
*Sound Constitution: 200&lt;br /&gt;
*Lip reading: 100&lt;br /&gt;
*Intelligence Intermediate: 250&lt;br /&gt;
*Fellowship Intermediate: 750&lt;br /&gt;
*Drive (Ground Vehicles): 100&lt;br /&gt;
*Strength Simple: 250&lt;br /&gt;
*Inquiry +20: 100&lt;br /&gt;
*Forbidden Lore (Daemonology): 300&lt;br /&gt;
&lt;br /&gt;
===Level 9 - Inquisitor===&lt;br /&gt;
&lt;br /&gt;
*Peer (Inquisition): Free&lt;br /&gt;
*Charismatic Mastery: 500&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183762</id>
		<title>Character:Tauron Atra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183762"/>
		<updated>2011-06-18T07:51:11Z</updated>

		<summary type="html">&lt;p&gt;Deadite: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Name: Tauron Atra&lt;br /&gt;
* Rank: 9 (Ascended)&lt;br /&gt;
* Careers: Imperial Psyker - Ritual Trial - Inquisitor&lt;br /&gt;
* Background:&lt;br /&gt;
* Appearance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
*WS: 32&lt;br /&gt;
*BS: 31&lt;br /&gt;
*S: 32&lt;br /&gt;
*T: 34&lt;br /&gt;
*Ag: 26&lt;br /&gt;
*Int: 46&lt;br /&gt;
*Per: 43&lt;br /&gt;
*WP: 78&lt;br /&gt;
*Fel: 48&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Wounds:11&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fate Points:3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corruption:7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insanity:2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Total XP Spent:13500&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Unspent XP:200&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;XP to next rank:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Armour===&lt;br /&gt;
*Head&lt;br /&gt;
*R. Arm&lt;br /&gt;
*L. Arm&lt;br /&gt;
*Body&lt;br /&gt;
*R. Leg&lt;br /&gt;
*L. Leg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Awareness +20&lt;br /&gt;
*Barter B&lt;br /&gt;
*Blather +10&lt;br /&gt;
*Carouse T&lt;br /&gt;
*Charm B&lt;br /&gt;
*Ciphers (Acolyte) T&lt;br /&gt;
*Climb B&lt;br /&gt;
*Common Lore (Imperial Creed) T&lt;br /&gt;
*Common Lore (Machine Cult) T&lt;br /&gt;
*Concealment B&lt;br /&gt;
*Contortionist B&lt;br /&gt;
*Deceive +10&lt;br /&gt;
*Disguise B&lt;br /&gt;
*Dodge +10&lt;br /&gt;
*Drive (Ground Vehicle) T&lt;br /&gt;
*Evaluate B&lt;br /&gt;
*Forbidden Lore (Cults) T&lt;br /&gt;
*Forbidden Lore (Daemonology) T&lt;br /&gt;
*Forbidden Lore (Heresy) T&lt;br /&gt;
*Forbidden Lore (Inquisition) T&lt;br /&gt;
*Forbidden Lore (Mutants) +20&lt;br /&gt;
*Forbidden Lore (Psykers) +20&lt;br /&gt;
*Forbidden Lore (Warp) +10&lt;br /&gt;
*Forbidden Lore (Xenos) T&lt;br /&gt;
*Gamble B&lt;br /&gt;
*Inquiry +20&lt;br /&gt;
*Interrogation T&lt;br /&gt;
*Intimidate B&lt;br /&gt;
*Invocation +20&lt;br /&gt;
*Lip Reading T&lt;br /&gt;
*Literacy T&lt;br /&gt;
*Logic B&lt;br /&gt;
*Psyniscience +10&lt;br /&gt;
*Scholastic Lore (Occult) T&lt;br /&gt;
*Scholastic Lore (Imperial Creed) T&lt;br /&gt;
*Scrutiny +10&lt;br /&gt;
*Search B&lt;br /&gt;
*Secret Tongue (Acolyte) T&lt;br /&gt;
*Silent Move B&lt;br /&gt;
*Speak Language (High Gothic) B&lt;br /&gt;
*Speak Language (Low Gothic) T&lt;br /&gt;
*Swim B&lt;br /&gt;
*Tech Use T&lt;br /&gt;
*Trade (Merchant) T&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
*Blessed Ignorance&lt;br /&gt;
*Hegiography&lt;br /&gt;
*Liturgical Familiarity&lt;br /&gt;
*Superior Origins&lt;br /&gt;
*Sanctioned Psyker - Sanctioning effect - Hypno Indoctrination (+3 WP)&lt;br /&gt;
*Psy Rating 1&lt;br /&gt;
*Psy Rating 2&lt;br /&gt;
*Psy Rating 3&lt;br /&gt;
*Psy Rating 4&lt;br /&gt;
*Psy Rating 5&lt;br /&gt;
*Psy Rating 6&lt;br /&gt;
*Light Sleeper&lt;br /&gt;
*Discipline Focus (Telepathy)&lt;br /&gt;
*Jaded&lt;br /&gt;
*Decadence&lt;br /&gt;
*Power Well&lt;br /&gt;
*Unremarkable&lt;br /&gt;
*Favoured by the Warp&lt;br /&gt;
*Resistance (Psychic Powers, Fear)&lt;br /&gt;
*Peer (Void Born, Astropaths, Government, Inquisition)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Weapon Training (Las)&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Strong Minded&lt;br /&gt;
*Mental Fortress&lt;br /&gt;
*Air of Authority&lt;br /&gt;
*Armour of Contempt&lt;br /&gt;
*Fearless&lt;br /&gt;
*Sound Constitution x1&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
==Transition Package==&lt;br /&gt;
*Ritual Trial&lt;br /&gt;
&lt;br /&gt;
==Mastered Skills==&lt;br /&gt;
*Charasmatic Mastery&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
*Indomitable Will of the Inquisition&lt;br /&gt;
*The Psyker&#039;s Gift&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Minor Psychic Powers==&lt;br /&gt;
*Call Item&lt;br /&gt;
*Chameleon&lt;br /&gt;
*Deja Vu&lt;br /&gt;
*Fearful Aura&lt;br /&gt;
*Forget Me&lt;br /&gt;
*Healer&lt;br /&gt;
*Inspiring Aura&lt;br /&gt;
*Lucky&lt;br /&gt;
*Resist Possession&lt;br /&gt;
*Sense Presence&lt;br /&gt;
*Suggestion&lt;br /&gt;
*Touch of Madness&lt;br /&gt;
*Weapon Jinx&lt;br /&gt;
&lt;br /&gt;
==Major Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
*Compel&lt;br /&gt;
*Dominate&lt;br /&gt;
*Mind Scan&lt;br /&gt;
*Telepathy&lt;br /&gt;
&lt;br /&gt;
=== Divination ===&lt;br /&gt;
*Dowsing&lt;br /&gt;
*Far Sight&lt;br /&gt;
*Personal Augury&lt;br /&gt;
*Psychometry&lt;br /&gt;
*Soul Sight&lt;br /&gt;
&lt;br /&gt;
=== Telekinetics ===&lt;br /&gt;
*Force Barrage&lt;br /&gt;
*Force Bolt&lt;br /&gt;
*Telekinesis&lt;br /&gt;
&lt;br /&gt;
==Ascended Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*BQ Bolt Pistol&lt;br /&gt;
*Force Sword&lt;br /&gt;
*Inquisitorial Rosette&lt;br /&gt;
*Digital Weapon&lt;br /&gt;
*Micro-bead&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
*From the start, Tauron’s existence was said to herald either great blessing or curse, but no one could decide which. Pushed from his mother’s womb in the depths of the warp onboard a Black Ship struggling against an almighty warp tempest, he was taken from the woman he never knew by the Sisters of Faith and was prepared to be killed like so many other infants before him when their hands were stopped by Inquisitor Tremaine who instead ordered the child to be swaddled and nurtured in one of the most heavily warded holding cells that the Black Ship could muster. At the moment of Tremaine’s decision the warp tempest calmed and the Ship powered through on its journey as the guiding light of the astronomicon grew brighter and clearer than the navigators had seen in many decades.&lt;br /&gt;
&lt;br /&gt;
*The inner light of the psyker was burning within Tauron from birth, small but bright. The child was taken to an Inquisition fortress for further testing and education. Always his teaching focused on control, discipline and willpower. Tauron spent the first decade of his life always in the company of one of Tremaine’s Untouchables or within his heavily warded cell, sleeping or studying. He had many chores and made frequent trips from the fortress to the Imperial city surrounding it. Tauron remembers the planet was devout in its observations and teachings but he was never told of its name or location.&lt;br /&gt;
&lt;br /&gt;
*After his tenth birthday Tremaine judged Tauron ready for further training and arranged to have him tutored in some minor psychic arts. Tauron excelled at these new skills as his psychic ability was finally able to reach and explore its limits. Despite the harsh discipline and gruelling masters, these were some of the happiest times in Tauron’s memory.&lt;br /&gt;
&lt;br /&gt;
*In Tauron’s thirteenth year Tremaine disappeared and three new Inquisitors came to examine the adolescent. After much discussion and debate they decided to give Tauron the same chance as any other psyker and called once again for the Black Ships.&lt;br /&gt;
&lt;br /&gt;
*The journey was a misery to the young psyker. Crammed into holds with hundreds of other bright souls, Tauron felt his own light mingling and fighting with the others. Arriving at Holy Terra and being unloaded for testing was almost a relief to the confused teenager.&lt;br /&gt;
&lt;br /&gt;
*Tremaine’s years of preparation served Tauron well and he passed the Sanctioning tests and was released for further instruction.&lt;br /&gt;
*After he was released from his training into the Imperium as a Sanctioned Psyker, Tauron was assigned to a merchant company that was, unknown to him at the time, a front for a cell of Inquisition acolytes. It didn’t take him very long to figure out what was really going on with the company and he was recruited as an Acolyte into the Inquisition.&lt;br /&gt;
&lt;br /&gt;
*Years passed and Tauron moved up the ranks from Acolyte to Trusted Acolyte and finally was selected as a Throne Agent under Inquisitor Bacchus. Although it had been many years, recognition eventually dawned on Tauron and he realised that Bacchus had been one of the three Inquisitors who had decided his fate and argued to give him a chance at life rather than a merciful death. Tauron was grateful but conflicted about the events that had shaped his life and eventually confronted Bacchus.&lt;br /&gt;
&lt;br /&gt;
*The old Inquisitor laughed at Tauron, but not from spite or contempt. His laughter came from Tauron finally fulfilling Tremaine’s plan for the young psyker and completing the journey that he and Bacchus had argued for so many years before. Bacchus explained some of the events that had been deliberately placed to shape Tauron’s experience but he refused to be drawn on Tremaine’s fate.&lt;br /&gt;
*Bacchus arranged for Tauron to be moved into final training for ascension to Inquisitor should he survive.&lt;br /&gt;
&lt;br /&gt;
*The training was hard and learning so many terrible secrets to complete the transition tore at Tauron’s soul but he passed and was granted the authority to wield the rosette.&lt;br /&gt;
&lt;br /&gt;
*A cadre a disparate throne agents from previous cycles of Tauron’s life were brought together and assigned to the new Inquisitor before being sent out into the Calixis Sector to root out and destroy threats to the Imperium wherever they were found.&lt;br /&gt;
&lt;br /&gt;
==XP Expenditure==&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183761</id>
		<title>Character:Tauron Atra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183761"/>
		<updated>2011-06-18T07:50:27Z</updated>

		<summary type="html">&lt;p&gt;Deadite: /* Mastered Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Name: Tauron Atra&lt;br /&gt;
* Rank: 9 (Ascended)&lt;br /&gt;
* Careers: Imperial Psyker - Ritual Trial - Inquisitor&lt;br /&gt;
* Background:&lt;br /&gt;
* Appearance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
*WS: 32&lt;br /&gt;
*BS: 31&lt;br /&gt;
*S: 32&lt;br /&gt;
*T: 34&lt;br /&gt;
*Ag: 26&lt;br /&gt;
*Int: 46&lt;br /&gt;
*Per: 43&lt;br /&gt;
*WP: 78&lt;br /&gt;
*Fel: 48&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Wounds:11&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fate Points:3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corruption:7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insanity:2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Total XP Spent:13500&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Unspent XP:200&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;XP to next rank:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Armour===&lt;br /&gt;
*Head&lt;br /&gt;
*R. Arm&lt;br /&gt;
*L. Arm&lt;br /&gt;
*Body&lt;br /&gt;
*R. Leg&lt;br /&gt;
*L. Leg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Awareness +20&lt;br /&gt;
*Barter B&lt;br /&gt;
*Blather +10&lt;br /&gt;
*Carouse T&lt;br /&gt;
*Charm B&lt;br /&gt;
*Ciphers (Acolyte) T&lt;br /&gt;
*Climb B&lt;br /&gt;
*Common Lore (Imperial Creed) T&lt;br /&gt;
*Common Lore (Machine Cult) T&lt;br /&gt;
*Concealment B&lt;br /&gt;
*Contortionist B&lt;br /&gt;
*Deceive +10&lt;br /&gt;
*Disguise B&lt;br /&gt;
*Dodge +10&lt;br /&gt;
*Drive (Ground Vehicle) T&lt;br /&gt;
*Evaluate B&lt;br /&gt;
*Forbidden Lore (Cults) T&lt;br /&gt;
*Forbidden Lore (Daemonology) T&lt;br /&gt;
*Forbidden Lore (Heresy) T&lt;br /&gt;
*Forbidden Lore (Inquisition) T&lt;br /&gt;
*Forbidden Lore (Mutants) +20&lt;br /&gt;
*Forbidden Lore (Psykers) +20&lt;br /&gt;
*Forbidden Lore (Warp) +10&lt;br /&gt;
*Forbidden Lore (Xenos) T&lt;br /&gt;
*Gamble B&lt;br /&gt;
*Inquiry +20&lt;br /&gt;
*Interrogation T&lt;br /&gt;
*Intimidate B&lt;br /&gt;
*Invocation +20&lt;br /&gt;
*Lip Reading T&lt;br /&gt;
*Literacy T&lt;br /&gt;
*Logic B&lt;br /&gt;
*Psyniscience +10&lt;br /&gt;
*Scholastic Lore (Occult) T&lt;br /&gt;
*Scholastic Lore (Imperial Creed) T&lt;br /&gt;
*Scrutiny +10&lt;br /&gt;
*Search B&lt;br /&gt;
*Secret Tongue (Acolyte) T&lt;br /&gt;
*Silent Move B&lt;br /&gt;
*Speak Language (High Gothic) B&lt;br /&gt;
*Speak Language (Low Gothic) T&lt;br /&gt;
*Swim B&lt;br /&gt;
*Tech Use T&lt;br /&gt;
*Trade (Merchant) T&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
*Blessed Ignorance&lt;br /&gt;
*Hegiography&lt;br /&gt;
*Liturgical Familiarity&lt;br /&gt;
*Superior Origins&lt;br /&gt;
*Sanctioned Psyker - Sanctioning effect - Hypno Indoctrination (+3 WP)&lt;br /&gt;
*Psy Rating 1&lt;br /&gt;
*Psy Rating 2&lt;br /&gt;
*Psy Rating 3&lt;br /&gt;
*Psy Rating 4&lt;br /&gt;
*Psy Rating 5&lt;br /&gt;
*Psy Rating 6&lt;br /&gt;
*Light Sleeper&lt;br /&gt;
*Discipline Focus (Telepathy)&lt;br /&gt;
*Jaded&lt;br /&gt;
*Decadence&lt;br /&gt;
*Power Well&lt;br /&gt;
*Unremarkable&lt;br /&gt;
*Favoured by the Warp&lt;br /&gt;
*Resistance (Psychic Powers, Fear)&lt;br /&gt;
*Peer (Void Born, Astropaths, Government, Inquisition)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Weapon Training (Las)&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Strong Minded&lt;br /&gt;
*Mental Fortress&lt;br /&gt;
*Air of Authority&lt;br /&gt;
*Armour of Contempt&lt;br /&gt;
*Fearless&lt;br /&gt;
*Sound Constitution x1&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
==Transition Package==&lt;br /&gt;
*Ritual Trial&lt;br /&gt;
&lt;br /&gt;
==Mastered Skills==&lt;br /&gt;
*Charasmatic Mastery&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
*Indomitable Will of the Inquisition&lt;br /&gt;
*The Psyker&#039;s Gift&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Minor Psychic Powers==&lt;br /&gt;
*Call Item&lt;br /&gt;
*Chameleon&lt;br /&gt;
*Deja Vu&lt;br /&gt;
*Fearful Aura&lt;br /&gt;
*Forget Me&lt;br /&gt;
*Healer&lt;br /&gt;
*Inspiring Aura&lt;br /&gt;
*Lucky&lt;br /&gt;
*Resist Possession&lt;br /&gt;
*Sense Presence&lt;br /&gt;
*Suggestion&lt;br /&gt;
*Touch of Madness&lt;br /&gt;
*Weapon Jinx&lt;br /&gt;
&lt;br /&gt;
==Major Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
*Compel&lt;br /&gt;
*Dominate&lt;br /&gt;
*Mind Scan&lt;br /&gt;
*Telepathy&lt;br /&gt;
&lt;br /&gt;
=== Divination ===&lt;br /&gt;
*Dowsing&lt;br /&gt;
*Far Sight&lt;br /&gt;
*Personal Augury&lt;br /&gt;
*Psychometry&lt;br /&gt;
*Soul Sight&lt;br /&gt;
&lt;br /&gt;
=== Telekinetics ===&lt;br /&gt;
*Force Barrage&lt;br /&gt;
*Force Bolt&lt;br /&gt;
*Telekinesis&lt;br /&gt;
&lt;br /&gt;
==Ascended Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*BQ Bolt Pistol&lt;br /&gt;
*Force Sword&lt;br /&gt;
*Inquisitorial Rosette&lt;br /&gt;
*Digital Weapon&lt;br /&gt;
*Micro-bead&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
*From the start, Tauron’s existence was said to herald either great blessing or curse, but no one could decide which. Pushed from his mother’s womb in the depths of the warp onboard a Black Ship struggling against an almighty warp tempest, he was taken from the woman he never knew by the Sisters of Faith and was prepared to be killed like so many other infants before him when their hands were stopped by Inquisitor Tremaine who instead ordered the child to be swaddled and nurtured in one of the most heavily warded holding cells that the Black Ship could muster. At the moment of Tremaine’s decision the warp tempest calmed and the Ship powered through on its journey as the guiding light of the astronomicon grew brighter and clearer than the navigators had seen in many decades.&lt;br /&gt;
&lt;br /&gt;
*The inner light of the psyker was burning within Tauron from birth, small but bright. The child was taken to an Inquisition fortress for further testing and education. Always his teaching focused on control, discipline and willpower. Tauron spent the first decade of his life always in the company of one of Tremaine’s Untouchables or within his heavily warded cell, sleeping or studying. He had many chores and made frequent trips from the fortress to the Imperial city surrounding it. Tauron remembers the planet was devout in its observations and teachings but he was never told of its name or location.&lt;br /&gt;
&lt;br /&gt;
*After his tenth birthday Tremaine judged Tauron ready for further training and arranged to have him tutored in some minor psychic arts. Tauron excelled at these new skills as his psychic ability was finally able to reach and explore its limits. Despite the harsh discipline and gruelling masters, these were some of the happiest times in Tauron’s memory.&lt;br /&gt;
&lt;br /&gt;
*In Tauron’s thirteenth year Tremaine disappeared and three new Inquisitors came to examine the adolescent. After much discussion and debate they decided to give Tauron the same chance as any other psyker and called once again for the Black Ships.&lt;br /&gt;
&lt;br /&gt;
*The journey was a misery to the young psyker. Crammed into holds with hundreds of other bright souls, Tauron felt his own light mingling and fighting with the others. Arriving at Holy Terra and being unloaded for testing was almost a relief to the confused teenager.&lt;br /&gt;
&lt;br /&gt;
*Tremaine’s years of preparation served Tauron well and he passed the Sanctioning tests and was released for further instruction.&lt;br /&gt;
*After he was released from his training into the Imperium as a Sanctioned Psyker, Tauron was assigned to a merchant company that was, unknown to him at the time, a front for a cell of Inquisition acolytes. It didn’t take him very long to figure out what was really going on with the company and he was recruited as an Acolyte into the Inquisition.&lt;br /&gt;
&lt;br /&gt;
*Years passed and Tauron moved up the ranks from Acolyte to Trusted Acolyte and finally was selected as a Throne Agent under Inquisitor Bacchus. Although it had been many years, recognition eventually dawned on Tauron and he realised that Bacchus had been one of the three Inquisitors who had decided his fate and argued to give him a chance at life rather than a merciful death. Tauron was grateful but conflicted about the events that had shaped his life and eventually confronted Bacchus.&lt;br /&gt;
&lt;br /&gt;
*The old Inquisitor laughed at Tauron, but not from spite or contempt. His laughter came from Tauron finally fulfilling Tremaine’s plan for the young psyker and completing the journey that he and Bacchus had argued for so many years before. Bacchus explained some of the events that had been deliberately placed to shape Tauron’s experience but he refused to be drawn on Tremaine’s fate.&lt;br /&gt;
*Bacchus arranged for Tauron to be moved into final training for ascension to Inquisitor should he survive.&lt;br /&gt;
&lt;br /&gt;
*The training was hard and learning so many terrible secrets to complete the transition tore at Tauron’s soul but he passed and was granted the authority to wield the rosette.&lt;br /&gt;
&lt;br /&gt;
*A cadre a disparate throne agents from previous cycles of Tauron’s life were brought together and assigned to the new Inquisitor before being sent out into the Calixis Sector to root out and destroy threats to the Imperium wherever they were found.&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183760</id>
		<title>Character:Tauron Atra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183760"/>
		<updated>2011-06-18T07:49:30Z</updated>

		<summary type="html">&lt;p&gt;Deadite: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Name: Tauron Atra&lt;br /&gt;
* Rank: 9 (Ascended)&lt;br /&gt;
* Careers: Imperial Psyker - Ritual Trial - Inquisitor&lt;br /&gt;
* Background:&lt;br /&gt;
* Appearance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
*WS: 32&lt;br /&gt;
*BS: 31&lt;br /&gt;
*S: 32&lt;br /&gt;
*T: 34&lt;br /&gt;
*Ag: 26&lt;br /&gt;
*Int: 46&lt;br /&gt;
*Per: 43&lt;br /&gt;
*WP: 78&lt;br /&gt;
*Fel: 48&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Wounds:11&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fate Points:3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corruption:7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insanity:2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Total XP Spent:13500&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Unspent XP:200&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;XP to next rank:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Armour===&lt;br /&gt;
*Head&lt;br /&gt;
*R. Arm&lt;br /&gt;
*L. Arm&lt;br /&gt;
*Body&lt;br /&gt;
*R. Leg&lt;br /&gt;
*L. Leg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Awareness +20&lt;br /&gt;
*Barter B&lt;br /&gt;
*Blather +10&lt;br /&gt;
*Carouse T&lt;br /&gt;
*Charm B&lt;br /&gt;
*Ciphers (Acolyte) T&lt;br /&gt;
*Climb B&lt;br /&gt;
*Common Lore (Imperial Creed) T&lt;br /&gt;
*Common Lore (Machine Cult) T&lt;br /&gt;
*Concealment B&lt;br /&gt;
*Contortionist B&lt;br /&gt;
*Deceive +10&lt;br /&gt;
*Disguise B&lt;br /&gt;
*Dodge +10&lt;br /&gt;
*Drive (Ground Vehicle) T&lt;br /&gt;
*Evaluate B&lt;br /&gt;
*Forbidden Lore (Cults) T&lt;br /&gt;
*Forbidden Lore (Daemonology) T&lt;br /&gt;
*Forbidden Lore (Heresy) T&lt;br /&gt;
*Forbidden Lore (Inquisition) T&lt;br /&gt;
*Forbidden Lore (Mutants) +20&lt;br /&gt;
*Forbidden Lore (Psykers) +20&lt;br /&gt;
*Forbidden Lore (Warp) +10&lt;br /&gt;
*Forbidden Lore (Xenos) T&lt;br /&gt;
*Gamble B&lt;br /&gt;
*Inquiry +20&lt;br /&gt;
*Interrogation T&lt;br /&gt;
*Intimidate B&lt;br /&gt;
*Invocation +20&lt;br /&gt;
*Lip Reading T&lt;br /&gt;
*Literacy T&lt;br /&gt;
*Logic B&lt;br /&gt;
*Psyniscience +10&lt;br /&gt;
*Scholastic Lore (Occult) T&lt;br /&gt;
*Scholastic Lore (Imperial Creed) T&lt;br /&gt;
*Scrutiny +10&lt;br /&gt;
*Search B&lt;br /&gt;
*Secret Tongue (Acolyte) T&lt;br /&gt;
*Silent Move B&lt;br /&gt;
*Speak Language (High Gothic) B&lt;br /&gt;
*Speak Language (Low Gothic) T&lt;br /&gt;
*Swim B&lt;br /&gt;
*Tech Use T&lt;br /&gt;
*Trade (Merchant) T&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
*Blessed Ignorance&lt;br /&gt;
*Hegiography&lt;br /&gt;
*Liturgical Familiarity&lt;br /&gt;
*Superior Origins&lt;br /&gt;
*Sanctioned Psyker - Sanctioning effect - Hypno Indoctrination (+3 WP)&lt;br /&gt;
*Psy Rating 1&lt;br /&gt;
*Psy Rating 2&lt;br /&gt;
*Psy Rating 3&lt;br /&gt;
*Psy Rating 4&lt;br /&gt;
*Psy Rating 5&lt;br /&gt;
*Psy Rating 6&lt;br /&gt;
*Light Sleeper&lt;br /&gt;
*Discipline Focus (Telepathy)&lt;br /&gt;
*Jaded&lt;br /&gt;
*Decadence&lt;br /&gt;
*Power Well&lt;br /&gt;
*Unremarkable&lt;br /&gt;
*Favoured by the Warp&lt;br /&gt;
*Resistance (Psychic Powers, Fear)&lt;br /&gt;
*Peer (Void Born, Astropaths, Government, Inquisition)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Weapon Training (Las)&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Strong Minded&lt;br /&gt;
*Mental Fortress&lt;br /&gt;
*Air of Authority&lt;br /&gt;
*Armour of Contempt&lt;br /&gt;
*Fearless&lt;br /&gt;
*Sound Constitution x1&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
==Transition Package==&lt;br /&gt;
*Ritual Trial&lt;br /&gt;
&lt;br /&gt;
==Mastered Skills==&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
*Indomitable Will of the Inquisition&lt;br /&gt;
*The Psyker&#039;s Gift&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Minor Psychic Powers==&lt;br /&gt;
*Call Item&lt;br /&gt;
*Chameleon&lt;br /&gt;
*Deja Vu&lt;br /&gt;
*Fearful Aura&lt;br /&gt;
*Forget Me&lt;br /&gt;
*Healer&lt;br /&gt;
*Inspiring Aura&lt;br /&gt;
*Lucky&lt;br /&gt;
*Resist Possession&lt;br /&gt;
*Sense Presence&lt;br /&gt;
*Suggestion&lt;br /&gt;
*Touch of Madness&lt;br /&gt;
*Weapon Jinx&lt;br /&gt;
&lt;br /&gt;
==Major Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
*Compel&lt;br /&gt;
*Dominate&lt;br /&gt;
*Mind Scan&lt;br /&gt;
*Telepathy&lt;br /&gt;
&lt;br /&gt;
=== Divination ===&lt;br /&gt;
*Dowsing&lt;br /&gt;
*Far Sight&lt;br /&gt;
*Personal Augury&lt;br /&gt;
*Psychometry&lt;br /&gt;
*Soul Sight&lt;br /&gt;
&lt;br /&gt;
=== Telekinetics ===&lt;br /&gt;
*Force Barrage&lt;br /&gt;
*Force Bolt&lt;br /&gt;
*Telekinesis&lt;br /&gt;
&lt;br /&gt;
==Ascended Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*BQ Bolt Pistol&lt;br /&gt;
*Force Sword&lt;br /&gt;
*Inquisitorial Rosette&lt;br /&gt;
*Digital Weapon&lt;br /&gt;
*Micro-bead&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
*From the start, Tauron’s existence was said to herald either great blessing or curse, but no one could decide which. Pushed from his mother’s womb in the depths of the warp onboard a Black Ship struggling against an almighty warp tempest, he was taken from the woman he never knew by the Sisters of Faith and was prepared to be killed like so many other infants before him when their hands were stopped by Inquisitor Tremaine who instead ordered the child to be swaddled and nurtured in one of the most heavily warded holding cells that the Black Ship could muster. At the moment of Tremaine’s decision the warp tempest calmed and the Ship powered through on its journey as the guiding light of the astronomicon grew brighter and clearer than the navigators had seen in many decades.&lt;br /&gt;
&lt;br /&gt;
*The inner light of the psyker was burning within Tauron from birth, small but bright. The child was taken to an Inquisition fortress for further testing and education. Always his teaching focused on control, discipline and willpower. Tauron spent the first decade of his life always in the company of one of Tremaine’s Untouchables or within his heavily warded cell, sleeping or studying. He had many chores and made frequent trips from the fortress to the Imperial city surrounding it. Tauron remembers the planet was devout in its observations and teachings but he was never told of its name or location.&lt;br /&gt;
&lt;br /&gt;
*After his tenth birthday Tremaine judged Tauron ready for further training and arranged to have him tutored in some minor psychic arts. Tauron excelled at these new skills as his psychic ability was finally able to reach and explore its limits. Despite the harsh discipline and gruelling masters, these were some of the happiest times in Tauron’s memory.&lt;br /&gt;
&lt;br /&gt;
*In Tauron’s thirteenth year Tremaine disappeared and three new Inquisitors came to examine the adolescent. After much discussion and debate they decided to give Tauron the same chance as any other psyker and called once again for the Black Ships.&lt;br /&gt;
&lt;br /&gt;
*The journey was a misery to the young psyker. Crammed into holds with hundreds of other bright souls, Tauron felt his own light mingling and fighting with the others. Arriving at Holy Terra and being unloaded for testing was almost a relief to the confused teenager.&lt;br /&gt;
&lt;br /&gt;
*Tremaine’s years of preparation served Tauron well and he passed the Sanctioning tests and was released for further instruction.&lt;br /&gt;
*After he was released from his training into the Imperium as a Sanctioned Psyker, Tauron was assigned to a merchant company that was, unknown to him at the time, a front for a cell of Inquisition acolytes. It didn’t take him very long to figure out what was really going on with the company and he was recruited as an Acolyte into the Inquisition.&lt;br /&gt;
&lt;br /&gt;
*Years passed and Tauron moved up the ranks from Acolyte to Trusted Acolyte and finally was selected as a Throne Agent under Inquisitor Bacchus. Although it had been many years, recognition eventually dawned on Tauron and he realised that Bacchus had been one of the three Inquisitors who had decided his fate and argued to give him a chance at life rather than a merciful death. Tauron was grateful but conflicted about the events that had shaped his life and eventually confronted Bacchus.&lt;br /&gt;
&lt;br /&gt;
*The old Inquisitor laughed at Tauron, but not from spite or contempt. His laughter came from Tauron finally fulfilling Tremaine’s plan for the young psyker and completing the journey that he and Bacchus had argued for so many years before. Bacchus explained some of the events that had been deliberately placed to shape Tauron’s experience but he refused to be drawn on Tremaine’s fate.&lt;br /&gt;
*Bacchus arranged for Tauron to be moved into final training for ascension to Inquisitor should he survive.&lt;br /&gt;
&lt;br /&gt;
*The training was hard and learning so many terrible secrets to complete the transition tore at Tauron’s soul but he passed and was granted the authority to wield the rosette.&lt;br /&gt;
&lt;br /&gt;
*A cadre a disparate throne agents from previous cycles of Tauron’s life were brought together and assigned to the new Inquisitor before being sent out into the Calixis Sector to root out and destroy threats to the Imperium wherever they were found.&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183759</id>
		<title>Character:Tauron Atra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183759"/>
		<updated>2011-06-18T07:48:32Z</updated>

		<summary type="html">&lt;p&gt;Deadite: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Name: Tauron Atra&lt;br /&gt;
* Rank: 9 (Ascended)&lt;br /&gt;
* Careers: Imperial Psyker - Ritual Trial - Inquisitor&lt;br /&gt;
* Background:&lt;br /&gt;
* Appearance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
*WS: 32&lt;br /&gt;
*BS: 31&lt;br /&gt;
*S: 32&lt;br /&gt;
*T: 34&lt;br /&gt;
*Ag: 26&lt;br /&gt;
*Int: 46&lt;br /&gt;
*Per: 43&lt;br /&gt;
*WP: 78&lt;br /&gt;
*Fel: 48&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Wounds:11&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fate Points:3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corruption:7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insanity:2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Total XP Spent:13500&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Unspent XP:200&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;XP to next rank:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Armour===&lt;br /&gt;
*Head&lt;br /&gt;
*R. Arm&lt;br /&gt;
*L. Arm&lt;br /&gt;
*Body&lt;br /&gt;
*R. Leg&lt;br /&gt;
*L. Leg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Awareness +20&lt;br /&gt;
*Barter B&lt;br /&gt;
*Blather +10&lt;br /&gt;
*Carouse T&lt;br /&gt;
*Charm B&lt;br /&gt;
*Ciphers (Acolyte) T&lt;br /&gt;
*Climb B&lt;br /&gt;
*Common Lore (Imperial Creed) T&lt;br /&gt;
*Common Lore (Machine Cult) T&lt;br /&gt;
*Concealment B&lt;br /&gt;
*Contortionist B&lt;br /&gt;
*Deceive +10&lt;br /&gt;
*Disguise B&lt;br /&gt;
*Dodge +10&lt;br /&gt;
*Drive (Ground Vehicle) T&lt;br /&gt;
*Evaluate B&lt;br /&gt;
*Forbidden Lore (Cults) T&lt;br /&gt;
*Forbidden Lore (Daemonology) T&lt;br /&gt;
*Forbidden Lore (Heresy) T&lt;br /&gt;
*Forbidden Lore (Inquisition) T&lt;br /&gt;
*Forbidden Lore (Mutants) +20&lt;br /&gt;
*Forbidden Lore (Psykers) +20&lt;br /&gt;
*Forbidden Lore (Warp) +10&lt;br /&gt;
*Forbidden Lore (Xenos) T&lt;br /&gt;
*Gamble B&lt;br /&gt;
*Inquiry +20&lt;br /&gt;
*Interrogation T&lt;br /&gt;
*Intimidate B&lt;br /&gt;
*Invocation +20&lt;br /&gt;
*Lip Reading T&lt;br /&gt;
*Literacy T&lt;br /&gt;
*Logic B&lt;br /&gt;
*Psyniscience +10&lt;br /&gt;
*Scholastic Lore (Occult) T&lt;br /&gt;
*Scholastic Lore (Imperial Creed) T&lt;br /&gt;
*Scrutiny +10&lt;br /&gt;
*Search B&lt;br /&gt;
*Secret Tongue (Acolyte) T&lt;br /&gt;
*Silent Move B&lt;br /&gt;
*Speak Language (High Gothic) B&lt;br /&gt;
*Speak Language (Low Gothic) T&lt;br /&gt;
*Swim B&lt;br /&gt;
*Tech Use T&lt;br /&gt;
*Trade (Merchant) T&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
*Blessed Ignorance&lt;br /&gt;
*Hegiography&lt;br /&gt;
*Liturgical Familiarity&lt;br /&gt;
*Superior Origins&lt;br /&gt;
*Sanctioned Psyker - Sanctioning effect - Hypno Indoctrination (+3 WP)&lt;br /&gt;
*Psy Rating 1&lt;br /&gt;
*Psy Rating 2&lt;br /&gt;
*Psy Rating 3&lt;br /&gt;
*Psy Rating 4&lt;br /&gt;
*Psy Rating 5&lt;br /&gt;
*Psy Rating 6&lt;br /&gt;
*Light Sleeper&lt;br /&gt;
*Discipline Focus (Telepathy)&lt;br /&gt;
*Jaded&lt;br /&gt;
*Decadence&lt;br /&gt;
*Power Well&lt;br /&gt;
*Unremarkable&lt;br /&gt;
*Favoured by the Warp&lt;br /&gt;
*Resistance (Psychic Powers, Fear)&lt;br /&gt;
*Peer (Void Born, Astropaths, Government, Inquisition)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Weapon Training (Las)&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Strong Minded&lt;br /&gt;
*Mental Fortress&lt;br /&gt;
*Air of Authority&lt;br /&gt;
*Armour of Contempt&lt;br /&gt;
*Fearless&lt;br /&gt;
*Sound Constitution x1&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
==Transition Package==&lt;br /&gt;
*Ritual Trial&lt;br /&gt;
&lt;br /&gt;
==Mastered Skills==&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
*Indomitable Will of the Inquisition&lt;br /&gt;
*The Psyker&#039;s Gift&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Minor Psychic Powers==&lt;br /&gt;
*Call Item&lt;br /&gt;
*Chameleon&lt;br /&gt;
*Deja Vu&lt;br /&gt;
*Fearful Aura&lt;br /&gt;
*Forget Me&lt;br /&gt;
*Healer&lt;br /&gt;
*Inspiring Aura&lt;br /&gt;
*Lucky&lt;br /&gt;
*Resist Possession&lt;br /&gt;
*Sense Presence&lt;br /&gt;
*Suggestion&lt;br /&gt;
*Touch of Madness&lt;br /&gt;
*Weapon Jinx&lt;br /&gt;
&lt;br /&gt;
==Major Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
*Compel&lt;br /&gt;
*Dominate&lt;br /&gt;
*Mind Scan&lt;br /&gt;
*Telepathy&lt;br /&gt;
&lt;br /&gt;
=== Divination ===&lt;br /&gt;
*Dowsing&lt;br /&gt;
*Far Sight&lt;br /&gt;
*Personal Augury&lt;br /&gt;
*Psychometry&lt;br /&gt;
*Soul Sight&lt;br /&gt;
&lt;br /&gt;
=== Telekinetics ===&lt;br /&gt;
*Force Barrage&lt;br /&gt;
*Force Bolt&lt;br /&gt;
*Telekinesis&lt;br /&gt;
&lt;br /&gt;
==Ascended Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
*From the start, Tauron’s existence was said to herald either great blessing or curse, but no one could decide which. Pushed from his mother’s womb in the depths of the warp onboard a Black Ship struggling against an almighty warp tempest, he was taken from the woman he never knew by the Sisters of Faith and was prepared to be killed like so many other infants before him when their hands were stopped by Inquisitor Tremaine who instead ordered the child to be swaddled and nurtured in one of the most heavily warded holding cells that the Black Ship could muster. At the moment of Tremaine’s decision the warp tempest calmed and the Ship powered through on its journey as the guiding light of the astronomicon grew brighter and clearer than the navigators had seen in many decades.&lt;br /&gt;
&lt;br /&gt;
*The inner light of the psyker was burning within Tauron from birth, small but bright. The child was taken to an Inquisition fortress for further testing and education. Always his teaching focused on control, discipline and willpower. Tauron spent the first decade of his life always in the company of one of Tremaine’s Untouchables or within his heavily warded cell, sleeping or studying. He had many chores and made frequent trips from the fortress to the Imperial city surrounding it. Tauron remembers the planet was devout in its observations and teachings but he was never told of its name or location.&lt;br /&gt;
&lt;br /&gt;
*After his tenth birthday Tremaine judged Tauron ready for further training and arranged to have him tutored in some minor psychic arts. Tauron excelled at these new skills as his psychic ability was finally able to reach and explore its limits. Despite the harsh discipline and gruelling masters, these were some of the happiest times in Tauron’s memory.&lt;br /&gt;
&lt;br /&gt;
*In Tauron’s thirteenth year Tremaine disappeared and three new Inquisitors came to examine the adolescent. After much discussion and debate they decided to give Tauron the same chance as any other psyker and called once again for the Black Ships.&lt;br /&gt;
&lt;br /&gt;
*The journey was a misery to the young psyker. Crammed into holds with hundreds of other bright souls, Tauron felt his own light mingling and fighting with the others. Arriving at Holy Terra and being unloaded for testing was almost a relief to the confused teenager.&lt;br /&gt;
&lt;br /&gt;
*Tremaine’s years of preparation served Tauron well and he passed the Sanctioning tests and was released for further instruction.&lt;br /&gt;
*After he was released from his training into the Imperium as a Sanctioned Psyker, Tauron was assigned to a merchant company that was, unknown to him at the time, a front for a cell of Inquisition acolytes. It didn’t take him very long to figure out what was really going on with the company and he was recruited as an Acolyte into the Inquisition.&lt;br /&gt;
&lt;br /&gt;
*Years passed and Tauron moved up the ranks from Acolyte to Trusted Acolyte and finally was selected as a Throne Agent under Inquisitor Bacchus. Although it had been many years, recognition eventually dawned on Tauron and he realised that Bacchus had been one of the three Inquisitors who had decided his fate and argued to give him a chance at life rather than a merciful death. Tauron was grateful but conflicted about the events that had shaped his life and eventually confronted Bacchus.&lt;br /&gt;
&lt;br /&gt;
*The old Inquisitor laughed at Tauron, but not from spite or contempt. His laughter came from Tauron finally fulfilling Tremaine’s plan for the young psyker and completing the journey that he and Bacchus had argued for so many years before. Bacchus explained some of the events that had been deliberately placed to shape Tauron’s experience but he refused to be drawn on Tremaine’s fate.&lt;br /&gt;
*Bacchus arranged for Tauron to be moved into final training for ascension to Inquisitor should he survive.&lt;br /&gt;
&lt;br /&gt;
*The training was hard and learning so many terrible secrets to complete the transition tore at Tauron’s soul but he passed and was granted the authority to wield the rosette.&lt;br /&gt;
&lt;br /&gt;
*A cadre a disparate throne agents from previous cycles of Tauron’s life were brought together and assigned to the new Inquisitor before being sent out into the Calixis Sector to root out and destroy threats to the Imperium wherever they were found.&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183758</id>
		<title>Character:Tauron Atra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183758"/>
		<updated>2011-06-18T07:48:04Z</updated>

		<summary type="html">&lt;p&gt;Deadite: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Name: Tauron Atra&lt;br /&gt;
* Rank: 9 (Ascended)&lt;br /&gt;
* Careers: Imperial Psyker - Ritual Trial - Inquisitor&lt;br /&gt;
* Background:&lt;br /&gt;
* Appearance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
*WS: 32&lt;br /&gt;
*BS: 31&lt;br /&gt;
*S: 32&lt;br /&gt;
*T: 34&lt;br /&gt;
*Ag: 26&lt;br /&gt;
*Int: 46&lt;br /&gt;
*Per: 43&lt;br /&gt;
*WP: 78&lt;br /&gt;
*Fel: 48&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Wounds:11&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fate Points:3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corruption:7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insanity:2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Total XP Spent:13500&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Unspent XP:200&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;XP to next rank:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Armour===&lt;br /&gt;
*Head&lt;br /&gt;
*R. Arm&lt;br /&gt;
*L. Arm&lt;br /&gt;
*Body&lt;br /&gt;
*R. Leg&lt;br /&gt;
*L. Leg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Awareness +20&lt;br /&gt;
*Barter B&lt;br /&gt;
*Blather +10&lt;br /&gt;
*Carouse T&lt;br /&gt;
*Charm B&lt;br /&gt;
*Ciphers (Acolyte) T&lt;br /&gt;
*Climb B&lt;br /&gt;
*Common Lore (Imperial Creed) T&lt;br /&gt;
*Common Lore (Machine Cult) T&lt;br /&gt;
*Concealment B&lt;br /&gt;
*Contortionist B&lt;br /&gt;
*Deceive +10&lt;br /&gt;
*Disguise B&lt;br /&gt;
*Dodge +10&lt;br /&gt;
*Drive (Ground Vehicle) T&lt;br /&gt;
*Evaluate B&lt;br /&gt;
*Forbidden Lore (Cults) T&lt;br /&gt;
*Forbidden Lore (Daemonology) T&lt;br /&gt;
*Forbidden Lore (Heresy) T&lt;br /&gt;
*Forbidden Lore (Inquisition) T&lt;br /&gt;
*Forbidden Lore (Mutants) +20&lt;br /&gt;
*Forbidden Lore (Psykers) +20&lt;br /&gt;
*Forbidden Lore (Warp) +10&lt;br /&gt;
*Forbidden Lore (Xenos) T&lt;br /&gt;
*Gamble B&lt;br /&gt;
*Inquiry +20&lt;br /&gt;
*Interrogation T&lt;br /&gt;
*Intimidate B&lt;br /&gt;
*Invocation +20&lt;br /&gt;
*Lip Reading T&lt;br /&gt;
*Literacy T&lt;br /&gt;
*Logic B&lt;br /&gt;
*Psyniscience +10&lt;br /&gt;
*Scholastic Lore (Occult) T&lt;br /&gt;
*Scholastic Lore (Imperial Creed) T&lt;br /&gt;
*Scrutiny +10&lt;br /&gt;
*Search B&lt;br /&gt;
*Secret Tongue (Acolyte) T&lt;br /&gt;
*Silent Move B&lt;br /&gt;
*Speak Language (High Gothic) B&lt;br /&gt;
*Speak Language (Low Gothic) T&lt;br /&gt;
*Swim B&lt;br /&gt;
*Tech Use T&lt;br /&gt;
*Trade (Merchant) T&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
*Blessed Ignorance&lt;br /&gt;
*Hegiography&lt;br /&gt;
*Liturgical Familiarity&lt;br /&gt;
*Superior Origins&lt;br /&gt;
*Sanctioned Psyker - Sanctioning effect - Hypno Indoctrination (+3 WP)&lt;br /&gt;
*Psy Rating 1&lt;br /&gt;
*Psy Rating 2&lt;br /&gt;
*Psy Rating 3&lt;br /&gt;
*Psy Rating 4&lt;br /&gt;
*Psy Rating 5&lt;br /&gt;
*Psy Rating 6&lt;br /&gt;
*Light Sleeper&lt;br /&gt;
*Discipline Focus (Telepathy)&lt;br /&gt;
*Jaded&lt;br /&gt;
*Decadence&lt;br /&gt;
*Power Well&lt;br /&gt;
*Unremarkable&lt;br /&gt;
*Favoured by the Warp&lt;br /&gt;
*Resistance (Psychic Powers, Fear)&lt;br /&gt;
*Peer (Void Born, Astropaths, Government, Inquisition)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Weapon Training (Las)&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Strong Minded&lt;br /&gt;
*Mental Fortress&lt;br /&gt;
*Air of Authority&lt;br /&gt;
*Armour of Contempt&lt;br /&gt;
*Fearless&lt;br /&gt;
*Sound Constitution x1&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
==Transition Package==&lt;br /&gt;
*Ritual Trial&lt;br /&gt;
&lt;br /&gt;
==Mastered Skills==&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
*Indomitable Will of the Inquisition&lt;br /&gt;
*The Psyker&#039;s Gift&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Minor Psychic Powers==&lt;br /&gt;
*Call Item&lt;br /&gt;
*Chameleon&lt;br /&gt;
*Deja Vu&lt;br /&gt;
*Fearful Aura&lt;br /&gt;
*Forget Me&lt;br /&gt;
*Healer&lt;br /&gt;
*Inspiring Aura&lt;br /&gt;
*Lucky&lt;br /&gt;
*Resist Possession&lt;br /&gt;
*Sense Presence&lt;br /&gt;
*Suggestion&lt;br /&gt;
*Touch of Madness&lt;br /&gt;
*Weapon Jinx&lt;br /&gt;
&lt;br /&gt;
==Major Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
*Compel&lt;br /&gt;
*Dominate&lt;br /&gt;
*Mind Scan&lt;br /&gt;
*Telepathy&lt;br /&gt;
&lt;br /&gt;
=== Divination ===&lt;br /&gt;
*Dowsing&lt;br /&gt;
*Far Sight&lt;br /&gt;
*Personal Augury&lt;br /&gt;
*Psychometry&lt;br /&gt;
*Soul Sight&lt;br /&gt;
&lt;br /&gt;
=== Telekinetics ===&lt;br /&gt;
*Force Barrage&lt;br /&gt;
*Force Bolt&lt;br /&gt;
*Telekinesis&lt;br /&gt;
&lt;br /&gt;
==Ascended Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
*From the start, Tauron’s existence was said to herald either great blessing or curse, but no one could decide which. Pushed from his mother’s womb in the depths of the warp onboard a Black Ship struggling against an almighty warp tempest, he was taken from the woman he never knew by the Sisters of Faith and was prepared to be killed like so many other infants before him when their hands were stopped by Inquisitor Tremaine who instead ordered the child to be swaddled and nurtured in one of the most heavily warded holding cells that the Black Ship could muster. At the moment of Tremaine’s decision the warp tempest calmed and the Ship powered through on its journey as the guiding light of the astronomicon grew brighter and clearer than the navigators had seen in many decades.&lt;br /&gt;
&lt;br /&gt;
*The inner light of the psyker was burning within Tauron from birth, small but bright. The child was taken to an Inquisition fortress for further testing and education. Always his teaching focused on control, discipline and willpower. Tauron spent the first decade of his life always in the company of one of Tremaine’s Untouchables or within his heavily warded cell, sleeping or studying. He had many chores and made frequent trips from the fortress to the Imperial city surrounding it. Tauron remembers the planet was devout in its observations and teachings but he was never told of its name or location.&lt;br /&gt;
&lt;br /&gt;
*After his tenth birthday Tremaine judged Tauron ready for further training and arranged to have him tutored in some minor psychic arts. Tauron excelled at these new skills as his psychic ability was finally able to reach and explore its limits. Despite the harsh discipline and gruelling masters, these were some of the happiest times in Tauron’s memory.&lt;br /&gt;
&lt;br /&gt;
*In Tauron’s thirteenth year Tremaine disappeared and three new Inquisitors came to examine the adolescent. After much discussion and debate they decided to give Tauron the same chance as any other psyker and called once again for the Black Ships.&lt;br /&gt;
&lt;br /&gt;
*The journey was a misery to the young psyker. Crammed into holds with hundreds of other bright souls, Tauron felt his own light mingling and fighting with the others. Arriving at Holy Terra and being unloaded for testing was almost a relief to the confused teenager.&lt;br /&gt;
&lt;br /&gt;
*Tremaine’s years of preparation served Tauron well and he passed the Sanctioning tests and was released for further instruction.&lt;br /&gt;
After he was released from his training into the Imperium as a Sanctioned Psyker, Tauron was assigned to a merchant company that was, unknown to him at the time, a front for a cell of Inquisition acolytes. It didn’t take him very long to figure out what was really going on with the company and he was recruited as an Acolyte into the Inquisition.&lt;br /&gt;
&lt;br /&gt;
*Years passed and Tauron moved up the ranks from Acolyte to Trusted Acolyte and finally was selected as a Throne Agent under Inquisitor Bacchus. Although it had been many years, recognition eventually dawned on Tauron and he realised that Bacchus had been one of the three Inquisitors who had decided his fate and argued to give him a chance at life rather than a merciful death. Tauron was grateful but conflicted about the events that had shaped his life and eventually confronted Bacchus.&lt;br /&gt;
&lt;br /&gt;
*The old Inquisitor laughed at Tauron, but not from spite or contempt. His laughter came from Tauron finally fulfilling Tremaine’s plan for the young psyker and completing the journey that he and Bacchus had argued for so many years before. Bacchus explained some of the events that had been deliberately placed to shape Tauron’s experience but he refused to be drawn on Tremaine’s fate.&lt;br /&gt;
*Bacchus arranged for Tauron to be moved into final training for ascension to Inquisitor should he survive.&lt;br /&gt;
&lt;br /&gt;
*The training was hard and learning so many terrible secrets to complete the transition tore at Tauron’s soul but he passed and was granted the authority to wield the rosette.&lt;br /&gt;
&lt;br /&gt;
*A cadre a disparate throne agents from previous cycles of Tauron’s life were brought together and assigned to the new Inquisitor before being sent out into the Calixis Sector to root out and destroy threats to the Imperium wherever they were found.&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183757</id>
		<title>Character:Tauron Atra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183757"/>
		<updated>2011-06-18T07:46:55Z</updated>

		<summary type="html">&lt;p&gt;Deadite: /* Transition Package */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Name: Tauron Atra&lt;br /&gt;
* Rank: 9 (Ascended)&lt;br /&gt;
* Careers: Imperial Psyker - Ritual Trial - Inquisitor&lt;br /&gt;
* Background:&lt;br /&gt;
* Appearance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
*WS: 32&lt;br /&gt;
*BS: 31&lt;br /&gt;
*S: 32&lt;br /&gt;
*T: 34&lt;br /&gt;
*Ag: 26&lt;br /&gt;
*Int: 46&lt;br /&gt;
*Per: 43&lt;br /&gt;
*WP: 78&lt;br /&gt;
*Fel: 48&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Wounds:11&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fate Points:3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corruption:7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insanity:2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Total XP Spent:13500&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Unspent XP:200&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;XP to next rank:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Armour===&lt;br /&gt;
*Head&lt;br /&gt;
*R. Arm&lt;br /&gt;
*L. Arm&lt;br /&gt;
*Body&lt;br /&gt;
*R. Leg&lt;br /&gt;
*L. Leg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Awareness +20&lt;br /&gt;
*Barter B&lt;br /&gt;
*Blather +10&lt;br /&gt;
*Carouse T&lt;br /&gt;
*Charm B&lt;br /&gt;
*Ciphers (Acolyte) T&lt;br /&gt;
*Climb B&lt;br /&gt;
*Common Lore (Imperial Creed) T&lt;br /&gt;
*Common Lore (Machine Cult) T&lt;br /&gt;
*Concealment B&lt;br /&gt;
*Contortionist B&lt;br /&gt;
*Deceive +10&lt;br /&gt;
*Disguise B&lt;br /&gt;
*Dodge +10&lt;br /&gt;
*Drive (Ground Vehicle) T&lt;br /&gt;
*Evaluate B&lt;br /&gt;
*Forbidden Lore (Cults) T&lt;br /&gt;
*Forbidden Lore (Daemonology) T&lt;br /&gt;
*Forbidden Lore (Heresy) T&lt;br /&gt;
*Forbidden Lore (Inquisition) T&lt;br /&gt;
*Forbidden Lore (Mutants) +20&lt;br /&gt;
*Forbidden Lore (Psykers) +20&lt;br /&gt;
*Forbidden Lore (Warp) +10&lt;br /&gt;
*Forbidden Lore (Xenos) T&lt;br /&gt;
*Gamble B&lt;br /&gt;
*Inquiry +20&lt;br /&gt;
*Interrogation T&lt;br /&gt;
*Intimidate B&lt;br /&gt;
*Invocation +20&lt;br /&gt;
*Lip Reading T&lt;br /&gt;
*Literacy T&lt;br /&gt;
*Logic B&lt;br /&gt;
*Psyniscience +10&lt;br /&gt;
*Scholastic Lore (Occult) T&lt;br /&gt;
*Scholastic Lore (Imperial Creed) T&lt;br /&gt;
*Scrutiny +10&lt;br /&gt;
*Search B&lt;br /&gt;
*Secret Tongue (Acolyte) T&lt;br /&gt;
*Silent Move B&lt;br /&gt;
*Speak Language (High Gothic) B&lt;br /&gt;
*Speak Language (Low Gothic) T&lt;br /&gt;
*Swim B&lt;br /&gt;
*Tech Use T&lt;br /&gt;
*Trade (Merchant) T&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
*Blessed Ignorance&lt;br /&gt;
*Hegiography&lt;br /&gt;
*Liturgical Familiarity&lt;br /&gt;
*Superior Origins&lt;br /&gt;
*Sanctioned Psyker - Sanctioning effect - Hypno Indoctrination (+3 WP)&lt;br /&gt;
*Psy Rating 1&lt;br /&gt;
*Psy Rating 2&lt;br /&gt;
*Psy Rating 3&lt;br /&gt;
*Psy Rating 4&lt;br /&gt;
*Psy Rating 5&lt;br /&gt;
*Psy Rating 6&lt;br /&gt;
*Light Sleeper&lt;br /&gt;
*Discipline Focus (Telepathy)&lt;br /&gt;
*Jaded&lt;br /&gt;
*Decadence&lt;br /&gt;
*Power Well&lt;br /&gt;
*Unremarkable&lt;br /&gt;
*Favoured by the Warp&lt;br /&gt;
*Resistance (Psychic Powers, Fear)&lt;br /&gt;
*Peer (Void Born, Astropaths, Government, Inquisition)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Weapon Training (Las)&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Strong Minded&lt;br /&gt;
*Mental Fortress&lt;br /&gt;
*Air of Authority&lt;br /&gt;
*Armour of Contempt&lt;br /&gt;
*Fearless&lt;br /&gt;
*Sound Constitution x1&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
==Transition Package==&lt;br /&gt;
*Ritual Trial&lt;br /&gt;
&lt;br /&gt;
==Mastered Skills==&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
*Indomitable Will of the Inquisition&lt;br /&gt;
*The Psyker&#039;s Gift&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Minor Psychic Powers==&lt;br /&gt;
*Call Item&lt;br /&gt;
*Chameleon&lt;br /&gt;
*Deja Vu&lt;br /&gt;
*Fearful Aura&lt;br /&gt;
*Forget Me&lt;br /&gt;
*Healer&lt;br /&gt;
*Inspiring Aura&lt;br /&gt;
*Lucky&lt;br /&gt;
*Resist Possession&lt;br /&gt;
*Sense Presence&lt;br /&gt;
*Suggestion&lt;br /&gt;
*Touch of Madness&lt;br /&gt;
*Weapon Jinx&lt;br /&gt;
&lt;br /&gt;
==Major Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
*Compel&lt;br /&gt;
*Dominate&lt;br /&gt;
*Mind Scan&lt;br /&gt;
*Telepathy&lt;br /&gt;
&lt;br /&gt;
=== Divination ===&lt;br /&gt;
*Dowsing&lt;br /&gt;
*Far Sight&lt;br /&gt;
*Personal Augury&lt;br /&gt;
*Psychometry&lt;br /&gt;
*Soul Sight&lt;br /&gt;
&lt;br /&gt;
=== Telekinetics ===&lt;br /&gt;
*Force Barrage&lt;br /&gt;
*Force Bolt&lt;br /&gt;
*Telekinesis&lt;br /&gt;
&lt;br /&gt;
==Ascended Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183756</id>
		<title>Character:Tauron Atra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183756"/>
		<updated>2011-06-18T07:46:14Z</updated>

		<summary type="html">&lt;p&gt;Deadite: /* Major Psychic Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Name: Tauron Atra&lt;br /&gt;
* Rank: 9 (Ascended)&lt;br /&gt;
* Careers: Imperial Psyker - Ritual Trial - Inquisitor&lt;br /&gt;
* Background:&lt;br /&gt;
* Appearance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
*WS: 32&lt;br /&gt;
*BS: 31&lt;br /&gt;
*S: 32&lt;br /&gt;
*T: 34&lt;br /&gt;
*Ag: 26&lt;br /&gt;
*Int: 46&lt;br /&gt;
*Per: 43&lt;br /&gt;
*WP: 78&lt;br /&gt;
*Fel: 48&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Wounds:11&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fate Points:3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corruption:7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insanity:2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Total XP Spent:13500&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Unspent XP:200&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;XP to next rank:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Armour===&lt;br /&gt;
*Head&lt;br /&gt;
*R. Arm&lt;br /&gt;
*L. Arm&lt;br /&gt;
*Body&lt;br /&gt;
*R. Leg&lt;br /&gt;
*L. Leg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Awareness +20&lt;br /&gt;
*Barter B&lt;br /&gt;
*Blather +10&lt;br /&gt;
*Carouse T&lt;br /&gt;
*Charm B&lt;br /&gt;
*Ciphers (Acolyte) T&lt;br /&gt;
*Climb B&lt;br /&gt;
*Common Lore (Imperial Creed) T&lt;br /&gt;
*Common Lore (Machine Cult) T&lt;br /&gt;
*Concealment B&lt;br /&gt;
*Contortionist B&lt;br /&gt;
*Deceive +10&lt;br /&gt;
*Disguise B&lt;br /&gt;
*Dodge +10&lt;br /&gt;
*Drive (Ground Vehicle) T&lt;br /&gt;
*Evaluate B&lt;br /&gt;
*Forbidden Lore (Cults) T&lt;br /&gt;
*Forbidden Lore (Daemonology) T&lt;br /&gt;
*Forbidden Lore (Heresy) T&lt;br /&gt;
*Forbidden Lore (Inquisition) T&lt;br /&gt;
*Forbidden Lore (Mutants) +20&lt;br /&gt;
*Forbidden Lore (Psykers) +20&lt;br /&gt;
*Forbidden Lore (Warp) +10&lt;br /&gt;
*Forbidden Lore (Xenos) T&lt;br /&gt;
*Gamble B&lt;br /&gt;
*Inquiry +20&lt;br /&gt;
*Interrogation T&lt;br /&gt;
*Intimidate B&lt;br /&gt;
*Invocation +20&lt;br /&gt;
*Lip Reading T&lt;br /&gt;
*Literacy T&lt;br /&gt;
*Logic B&lt;br /&gt;
*Psyniscience +10&lt;br /&gt;
*Scholastic Lore (Occult) T&lt;br /&gt;
*Scholastic Lore (Imperial Creed) T&lt;br /&gt;
*Scrutiny +10&lt;br /&gt;
*Search B&lt;br /&gt;
*Secret Tongue (Acolyte) T&lt;br /&gt;
*Silent Move B&lt;br /&gt;
*Speak Language (High Gothic) B&lt;br /&gt;
*Speak Language (Low Gothic) T&lt;br /&gt;
*Swim B&lt;br /&gt;
*Tech Use T&lt;br /&gt;
*Trade (Merchant) T&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
*Blessed Ignorance&lt;br /&gt;
*Hegiography&lt;br /&gt;
*Liturgical Familiarity&lt;br /&gt;
*Superior Origins&lt;br /&gt;
*Sanctioned Psyker - Sanctioning effect - Hypno Indoctrination (+3 WP)&lt;br /&gt;
*Psy Rating 1&lt;br /&gt;
*Psy Rating 2&lt;br /&gt;
*Psy Rating 3&lt;br /&gt;
*Psy Rating 4&lt;br /&gt;
*Psy Rating 5&lt;br /&gt;
*Psy Rating 6&lt;br /&gt;
*Light Sleeper&lt;br /&gt;
*Discipline Focus (Telepathy)&lt;br /&gt;
*Jaded&lt;br /&gt;
*Decadence&lt;br /&gt;
*Power Well&lt;br /&gt;
*Unremarkable&lt;br /&gt;
*Favoured by the Warp&lt;br /&gt;
*Resistance (Psychic Powers, Fear)&lt;br /&gt;
*Peer (Void Born, Astropaths, Government, Inquisition)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Weapon Training (Las)&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Strong Minded&lt;br /&gt;
*Mental Fortress&lt;br /&gt;
*Air of Authority&lt;br /&gt;
*Armour of Contempt&lt;br /&gt;
*Fearless&lt;br /&gt;
*Sound Constitution x1&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
==Transition Package==&lt;br /&gt;
&lt;br /&gt;
==Mastered Skills==&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
*Indomitable Will of the Inquisition&lt;br /&gt;
*The Psyker&#039;s Gift&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Minor Psychic Powers==&lt;br /&gt;
*Call Item&lt;br /&gt;
*Chameleon&lt;br /&gt;
*Deja Vu&lt;br /&gt;
*Fearful Aura&lt;br /&gt;
*Forget Me&lt;br /&gt;
*Healer&lt;br /&gt;
*Inspiring Aura&lt;br /&gt;
*Lucky&lt;br /&gt;
*Resist Possession&lt;br /&gt;
*Sense Presence&lt;br /&gt;
*Suggestion&lt;br /&gt;
*Touch of Madness&lt;br /&gt;
*Weapon Jinx&lt;br /&gt;
&lt;br /&gt;
==Major Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
*Compel&lt;br /&gt;
*Dominate&lt;br /&gt;
*Mind Scan&lt;br /&gt;
*Telepathy&lt;br /&gt;
&lt;br /&gt;
=== Divination ===&lt;br /&gt;
*Dowsing&lt;br /&gt;
*Far Sight&lt;br /&gt;
*Personal Augury&lt;br /&gt;
*Psychometry&lt;br /&gt;
*Soul Sight&lt;br /&gt;
&lt;br /&gt;
=== Telekinetics ===&lt;br /&gt;
*Force Barrage&lt;br /&gt;
*Force Bolt&lt;br /&gt;
*Telekinesis&lt;br /&gt;
&lt;br /&gt;
==Ascended Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183755</id>
		<title>Character:Tauron Atra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183755"/>
		<updated>2011-06-18T07:43:39Z</updated>

		<summary type="html">&lt;p&gt;Deadite: /* Paragon Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Name: Tauron Atra&lt;br /&gt;
* Rank: 9 (Ascended)&lt;br /&gt;
* Careers: Imperial Psyker - Ritual Trial - Inquisitor&lt;br /&gt;
* Background:&lt;br /&gt;
* Appearance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
*WS: 32&lt;br /&gt;
*BS: 31&lt;br /&gt;
*S: 32&lt;br /&gt;
*T: 34&lt;br /&gt;
*Ag: 26&lt;br /&gt;
*Int: 46&lt;br /&gt;
*Per: 43&lt;br /&gt;
*WP: 78&lt;br /&gt;
*Fel: 48&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Wounds:11&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fate Points:3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corruption:7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insanity:2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Total XP Spent:13500&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Unspent XP:200&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;XP to next rank:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Armour===&lt;br /&gt;
*Head&lt;br /&gt;
*R. Arm&lt;br /&gt;
*L. Arm&lt;br /&gt;
*Body&lt;br /&gt;
*R. Leg&lt;br /&gt;
*L. Leg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Awareness +20&lt;br /&gt;
*Barter B&lt;br /&gt;
*Blather +10&lt;br /&gt;
*Carouse T&lt;br /&gt;
*Charm B&lt;br /&gt;
*Ciphers (Acolyte) T&lt;br /&gt;
*Climb B&lt;br /&gt;
*Common Lore (Imperial Creed) T&lt;br /&gt;
*Common Lore (Machine Cult) T&lt;br /&gt;
*Concealment B&lt;br /&gt;
*Contortionist B&lt;br /&gt;
*Deceive +10&lt;br /&gt;
*Disguise B&lt;br /&gt;
*Dodge +10&lt;br /&gt;
*Drive (Ground Vehicle) T&lt;br /&gt;
*Evaluate B&lt;br /&gt;
*Forbidden Lore (Cults) T&lt;br /&gt;
*Forbidden Lore (Daemonology) T&lt;br /&gt;
*Forbidden Lore (Heresy) T&lt;br /&gt;
*Forbidden Lore (Inquisition) T&lt;br /&gt;
*Forbidden Lore (Mutants) +20&lt;br /&gt;
*Forbidden Lore (Psykers) +20&lt;br /&gt;
*Forbidden Lore (Warp) +10&lt;br /&gt;
*Forbidden Lore (Xenos) T&lt;br /&gt;
*Gamble B&lt;br /&gt;
*Inquiry +20&lt;br /&gt;
*Interrogation T&lt;br /&gt;
*Intimidate B&lt;br /&gt;
*Invocation +20&lt;br /&gt;
*Lip Reading T&lt;br /&gt;
*Literacy T&lt;br /&gt;
*Logic B&lt;br /&gt;
*Psyniscience +10&lt;br /&gt;
*Scholastic Lore (Occult) T&lt;br /&gt;
*Scholastic Lore (Imperial Creed) T&lt;br /&gt;
*Scrutiny +10&lt;br /&gt;
*Search B&lt;br /&gt;
*Secret Tongue (Acolyte) T&lt;br /&gt;
*Silent Move B&lt;br /&gt;
*Speak Language (High Gothic) B&lt;br /&gt;
*Speak Language (Low Gothic) T&lt;br /&gt;
*Swim B&lt;br /&gt;
*Tech Use T&lt;br /&gt;
*Trade (Merchant) T&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
*Blessed Ignorance&lt;br /&gt;
*Hegiography&lt;br /&gt;
*Liturgical Familiarity&lt;br /&gt;
*Superior Origins&lt;br /&gt;
*Sanctioned Psyker - Sanctioning effect - Hypno Indoctrination (+3 WP)&lt;br /&gt;
*Psy Rating 1&lt;br /&gt;
*Psy Rating 2&lt;br /&gt;
*Psy Rating 3&lt;br /&gt;
*Psy Rating 4&lt;br /&gt;
*Psy Rating 5&lt;br /&gt;
*Psy Rating 6&lt;br /&gt;
*Light Sleeper&lt;br /&gt;
*Discipline Focus (Telepathy)&lt;br /&gt;
*Jaded&lt;br /&gt;
*Decadence&lt;br /&gt;
*Power Well&lt;br /&gt;
*Unremarkable&lt;br /&gt;
*Favoured by the Warp&lt;br /&gt;
*Resistance (Psychic Powers, Fear)&lt;br /&gt;
*Peer (Void Born, Astropaths, Government, Inquisition)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Weapon Training (Las)&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Strong Minded&lt;br /&gt;
*Mental Fortress&lt;br /&gt;
*Air of Authority&lt;br /&gt;
*Armour of Contempt&lt;br /&gt;
*Fearless&lt;br /&gt;
*Sound Constitution x1&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
==Transition Package==&lt;br /&gt;
&lt;br /&gt;
==Mastered Skills==&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
*Indomitable Will of the Inquisition&lt;br /&gt;
*The Psyker&#039;s Gift&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Minor Psychic Powers==&lt;br /&gt;
*Call Item&lt;br /&gt;
*Chameleon&lt;br /&gt;
*Deja Vu&lt;br /&gt;
*Fearful Aura&lt;br /&gt;
*Forget Me&lt;br /&gt;
*Healer&lt;br /&gt;
*Inspiring Aura&lt;br /&gt;
*Lucky&lt;br /&gt;
*Resist Possession&lt;br /&gt;
*Sense Presence&lt;br /&gt;
*Suggestion&lt;br /&gt;
*Touch of Madness&lt;br /&gt;
*Weapon Jinx&lt;br /&gt;
&lt;br /&gt;
==Major Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Ascended Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183754</id>
		<title>Character:Tauron Atra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183754"/>
		<updated>2011-06-18T07:42:09Z</updated>

		<summary type="html">&lt;p&gt;Deadite: /* Paragon Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Name: Tauron Atra&lt;br /&gt;
* Rank: 9 (Ascended)&lt;br /&gt;
* Careers: Imperial Psyker - Ritual Trial - Inquisitor&lt;br /&gt;
* Background:&lt;br /&gt;
* Appearance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
*WS: 32&lt;br /&gt;
*BS: 31&lt;br /&gt;
*S: 32&lt;br /&gt;
*T: 34&lt;br /&gt;
*Ag: 26&lt;br /&gt;
*Int: 46&lt;br /&gt;
*Per: 43&lt;br /&gt;
*WP: 78&lt;br /&gt;
*Fel: 48&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Wounds:11&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fate Points:3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corruption:7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insanity:2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Total XP Spent:13500&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Unspent XP:200&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;XP to next rank:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Armour===&lt;br /&gt;
*Head&lt;br /&gt;
*R. Arm&lt;br /&gt;
*L. Arm&lt;br /&gt;
*Body&lt;br /&gt;
*R. Leg&lt;br /&gt;
*L. Leg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Awareness +20&lt;br /&gt;
*Barter B&lt;br /&gt;
*Blather +10&lt;br /&gt;
*Carouse T&lt;br /&gt;
*Charm B&lt;br /&gt;
*Ciphers (Acolyte) T&lt;br /&gt;
*Climb B&lt;br /&gt;
*Common Lore (Imperial Creed) T&lt;br /&gt;
*Common Lore (Machine Cult) T&lt;br /&gt;
*Concealment B&lt;br /&gt;
*Contortionist B&lt;br /&gt;
*Deceive +10&lt;br /&gt;
*Disguise B&lt;br /&gt;
*Dodge +10&lt;br /&gt;
*Drive (Ground Vehicle) T&lt;br /&gt;
*Evaluate B&lt;br /&gt;
*Forbidden Lore (Cults) T&lt;br /&gt;
*Forbidden Lore (Daemonology) T&lt;br /&gt;
*Forbidden Lore (Heresy) T&lt;br /&gt;
*Forbidden Lore (Inquisition) T&lt;br /&gt;
*Forbidden Lore (Mutants) +20&lt;br /&gt;
*Forbidden Lore (Psykers) +20&lt;br /&gt;
*Forbidden Lore (Warp) +10&lt;br /&gt;
*Forbidden Lore (Xenos) T&lt;br /&gt;
*Gamble B&lt;br /&gt;
*Inquiry +20&lt;br /&gt;
*Interrogation T&lt;br /&gt;
*Intimidate B&lt;br /&gt;
*Invocation +20&lt;br /&gt;
*Lip Reading T&lt;br /&gt;
*Literacy T&lt;br /&gt;
*Logic B&lt;br /&gt;
*Psyniscience +10&lt;br /&gt;
*Scholastic Lore (Occult) T&lt;br /&gt;
*Scholastic Lore (Imperial Creed) T&lt;br /&gt;
*Scrutiny +10&lt;br /&gt;
*Search B&lt;br /&gt;
*Secret Tongue (Acolyte) T&lt;br /&gt;
*Silent Move B&lt;br /&gt;
*Speak Language (High Gothic) B&lt;br /&gt;
*Speak Language (Low Gothic) T&lt;br /&gt;
*Swim B&lt;br /&gt;
*Tech Use T&lt;br /&gt;
*Trade (Merchant) T&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
*Blessed Ignorance&lt;br /&gt;
*Hegiography&lt;br /&gt;
*Liturgical Familiarity&lt;br /&gt;
*Superior Origins&lt;br /&gt;
*Sanctioned Psyker - Sanctioning effect - Hypno Indoctrination (+3 WP)&lt;br /&gt;
*Psy Rating 1&lt;br /&gt;
*Psy Rating 2&lt;br /&gt;
*Psy Rating 3&lt;br /&gt;
*Psy Rating 4&lt;br /&gt;
*Psy Rating 5&lt;br /&gt;
*Psy Rating 6&lt;br /&gt;
*Light Sleeper&lt;br /&gt;
*Discipline Focus (Telepathy)&lt;br /&gt;
*Jaded&lt;br /&gt;
*Decadence&lt;br /&gt;
*Power Well&lt;br /&gt;
*Unremarkable&lt;br /&gt;
*Favoured by the Warp&lt;br /&gt;
*Resistance (Psychic Powers, Fear)&lt;br /&gt;
*Peer (Void Born, Astropaths, Government, Inquisition)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Weapon Training (Las)&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Strong Minded&lt;br /&gt;
*Mental Fortress&lt;br /&gt;
*Air of Authority&lt;br /&gt;
*Armour of Contempt&lt;br /&gt;
*Fearless&lt;br /&gt;
*Sound Constitution x1&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
==Transition Package==&lt;br /&gt;
&lt;br /&gt;
==Mastered Skills==&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Minor Psychic Powers==&lt;br /&gt;
*Call Item&lt;br /&gt;
*Chameleon&lt;br /&gt;
*Deja Vu&lt;br /&gt;
*Fearful Aura&lt;br /&gt;
*Forget Me&lt;br /&gt;
*Healer&lt;br /&gt;
*Inspiring Aura&lt;br /&gt;
*Lucky&lt;br /&gt;
*Resist Possession&lt;br /&gt;
*Sense Presence&lt;br /&gt;
*Suggestion&lt;br /&gt;
*Touch of Madness&lt;br /&gt;
*Weapon Jinx&lt;br /&gt;
&lt;br /&gt;
==Major Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Ascended Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183753</id>
		<title>Character:Tauron Atra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183753"/>
		<updated>2011-06-18T07:41:39Z</updated>

		<summary type="html">&lt;p&gt;Deadite: /* Minor Psychic Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Name: Tauron Atra&lt;br /&gt;
* Rank: 9 (Ascended)&lt;br /&gt;
* Careers: Imperial Psyker - Ritual Trial - Inquisitor&lt;br /&gt;
* Background:&lt;br /&gt;
* Appearance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
*WS: 32&lt;br /&gt;
*BS: 31&lt;br /&gt;
*S: 32&lt;br /&gt;
*T: 34&lt;br /&gt;
*Ag: 26&lt;br /&gt;
*Int: 46&lt;br /&gt;
*Per: 43&lt;br /&gt;
*WP: 78&lt;br /&gt;
*Fel: 48&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Wounds:11&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fate Points:3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corruption:7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insanity:2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Total XP Spent:13500&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Unspent XP:200&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;XP to next rank:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Armour===&lt;br /&gt;
*Head&lt;br /&gt;
*R. Arm&lt;br /&gt;
*L. Arm&lt;br /&gt;
*Body&lt;br /&gt;
*R. Leg&lt;br /&gt;
*L. Leg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Awareness +20&lt;br /&gt;
*Barter B&lt;br /&gt;
*Blather +10&lt;br /&gt;
*Carouse T&lt;br /&gt;
*Charm B&lt;br /&gt;
*Ciphers (Acolyte) T&lt;br /&gt;
*Climb B&lt;br /&gt;
*Common Lore (Imperial Creed) T&lt;br /&gt;
*Common Lore (Machine Cult) T&lt;br /&gt;
*Concealment B&lt;br /&gt;
*Contortionist B&lt;br /&gt;
*Deceive +10&lt;br /&gt;
*Disguise B&lt;br /&gt;
*Dodge +10&lt;br /&gt;
*Drive (Ground Vehicle) T&lt;br /&gt;
*Evaluate B&lt;br /&gt;
*Forbidden Lore (Cults) T&lt;br /&gt;
*Forbidden Lore (Daemonology) T&lt;br /&gt;
*Forbidden Lore (Heresy) T&lt;br /&gt;
*Forbidden Lore (Inquisition) T&lt;br /&gt;
*Forbidden Lore (Mutants) +20&lt;br /&gt;
*Forbidden Lore (Psykers) +20&lt;br /&gt;
*Forbidden Lore (Warp) +10&lt;br /&gt;
*Forbidden Lore (Xenos) T&lt;br /&gt;
*Gamble B&lt;br /&gt;
*Inquiry +20&lt;br /&gt;
*Interrogation T&lt;br /&gt;
*Intimidate B&lt;br /&gt;
*Invocation +20&lt;br /&gt;
*Lip Reading T&lt;br /&gt;
*Literacy T&lt;br /&gt;
*Logic B&lt;br /&gt;
*Psyniscience +10&lt;br /&gt;
*Scholastic Lore (Occult) T&lt;br /&gt;
*Scholastic Lore (Imperial Creed) T&lt;br /&gt;
*Scrutiny +10&lt;br /&gt;
*Search B&lt;br /&gt;
*Secret Tongue (Acolyte) T&lt;br /&gt;
*Silent Move B&lt;br /&gt;
*Speak Language (High Gothic) B&lt;br /&gt;
*Speak Language (Low Gothic) T&lt;br /&gt;
*Swim B&lt;br /&gt;
*Tech Use T&lt;br /&gt;
*Trade (Merchant) T&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
*Blessed Ignorance&lt;br /&gt;
*Hegiography&lt;br /&gt;
*Liturgical Familiarity&lt;br /&gt;
*Superior Origins&lt;br /&gt;
*Sanctioned Psyker - Sanctioning effect - Hypno Indoctrination (+3 WP)&lt;br /&gt;
*Psy Rating 1&lt;br /&gt;
*Psy Rating 2&lt;br /&gt;
*Psy Rating 3&lt;br /&gt;
*Psy Rating 4&lt;br /&gt;
*Psy Rating 5&lt;br /&gt;
*Psy Rating 6&lt;br /&gt;
*Light Sleeper&lt;br /&gt;
*Discipline Focus (Telepathy)&lt;br /&gt;
*Jaded&lt;br /&gt;
*Decadence&lt;br /&gt;
*Power Well&lt;br /&gt;
*Unremarkable&lt;br /&gt;
*Favoured by the Warp&lt;br /&gt;
*Resistance (Psychic Powers, Fear)&lt;br /&gt;
*Peer (Void Born, Astropaths, Government, Inquisition)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Weapon Training (Las)&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Strong Minded&lt;br /&gt;
*Mental Fortress&lt;br /&gt;
*Air of Authority&lt;br /&gt;
*Armour of Contempt&lt;br /&gt;
*Fearless&lt;br /&gt;
*Sound Constitution x1&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
*Indomitable Will of the Inquisition&lt;br /&gt;
*The Psyker&#039;s Gift&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
==Transition Package==&lt;br /&gt;
&lt;br /&gt;
==Mastered Skills==&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Minor Psychic Powers==&lt;br /&gt;
*Call Item&lt;br /&gt;
*Chameleon&lt;br /&gt;
*Deja Vu&lt;br /&gt;
*Fearful Aura&lt;br /&gt;
*Forget Me&lt;br /&gt;
*Healer&lt;br /&gt;
*Inspiring Aura&lt;br /&gt;
*Lucky&lt;br /&gt;
*Resist Possession&lt;br /&gt;
*Sense Presence&lt;br /&gt;
*Suggestion&lt;br /&gt;
*Touch of Madness&lt;br /&gt;
*Weapon Jinx&lt;br /&gt;
&lt;br /&gt;
==Major Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Ascended Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183752</id>
		<title>Character:Tauron Atra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183752"/>
		<updated>2011-06-18T07:34:36Z</updated>

		<summary type="html">&lt;p&gt;Deadite: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Name: Tauron Atra&lt;br /&gt;
* Rank: 9 (Ascended)&lt;br /&gt;
* Careers: Imperial Psyker - Ritual Trial - Inquisitor&lt;br /&gt;
* Background:&lt;br /&gt;
* Appearance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
*WS: 32&lt;br /&gt;
*BS: 31&lt;br /&gt;
*S: 32&lt;br /&gt;
*T: 34&lt;br /&gt;
*Ag: 26&lt;br /&gt;
*Int: 46&lt;br /&gt;
*Per: 43&lt;br /&gt;
*WP: 78&lt;br /&gt;
*Fel: 48&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Wounds:11&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fate Points:3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corruption:7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insanity:2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Total XP Spent:13500&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Unspent XP:200&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;XP to next rank:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Armour===&lt;br /&gt;
*Head&lt;br /&gt;
*R. Arm&lt;br /&gt;
*L. Arm&lt;br /&gt;
*Body&lt;br /&gt;
*R. Leg&lt;br /&gt;
*L. Leg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Awareness +20&lt;br /&gt;
*Barter B&lt;br /&gt;
*Blather +10&lt;br /&gt;
*Carouse T&lt;br /&gt;
*Charm B&lt;br /&gt;
*Ciphers (Acolyte) T&lt;br /&gt;
*Climb B&lt;br /&gt;
*Common Lore (Imperial Creed) T&lt;br /&gt;
*Common Lore (Machine Cult) T&lt;br /&gt;
*Concealment B&lt;br /&gt;
*Contortionist B&lt;br /&gt;
*Deceive +10&lt;br /&gt;
*Disguise B&lt;br /&gt;
*Dodge +10&lt;br /&gt;
*Drive (Ground Vehicle) T&lt;br /&gt;
*Evaluate B&lt;br /&gt;
*Forbidden Lore (Cults) T&lt;br /&gt;
*Forbidden Lore (Daemonology) T&lt;br /&gt;
*Forbidden Lore (Heresy) T&lt;br /&gt;
*Forbidden Lore (Inquisition) T&lt;br /&gt;
*Forbidden Lore (Mutants) +20&lt;br /&gt;
*Forbidden Lore (Psykers) +20&lt;br /&gt;
*Forbidden Lore (Warp) +10&lt;br /&gt;
*Forbidden Lore (Xenos) T&lt;br /&gt;
*Gamble B&lt;br /&gt;
*Inquiry +20&lt;br /&gt;
*Interrogation T&lt;br /&gt;
*Intimidate B&lt;br /&gt;
*Invocation +20&lt;br /&gt;
*Lip Reading T&lt;br /&gt;
*Literacy T&lt;br /&gt;
*Logic B&lt;br /&gt;
*Psyniscience +10&lt;br /&gt;
*Scholastic Lore (Occult) T&lt;br /&gt;
*Scholastic Lore (Imperial Creed) T&lt;br /&gt;
*Scrutiny +10&lt;br /&gt;
*Search B&lt;br /&gt;
*Secret Tongue (Acolyte) T&lt;br /&gt;
*Silent Move B&lt;br /&gt;
*Speak Language (High Gothic) B&lt;br /&gt;
*Speak Language (Low Gothic) T&lt;br /&gt;
*Swim B&lt;br /&gt;
*Tech Use T&lt;br /&gt;
*Trade (Merchant) T&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
*Blessed Ignorance&lt;br /&gt;
*Hegiography&lt;br /&gt;
*Liturgical Familiarity&lt;br /&gt;
*Superior Origins&lt;br /&gt;
*Sanctioned Psyker - Sanctioning effect - Hypno Indoctrination (+3 WP)&lt;br /&gt;
*Psy Rating 1&lt;br /&gt;
*Psy Rating 2&lt;br /&gt;
*Psy Rating 3&lt;br /&gt;
*Psy Rating 4&lt;br /&gt;
*Psy Rating 5&lt;br /&gt;
*Psy Rating 6&lt;br /&gt;
*Light Sleeper&lt;br /&gt;
*Discipline Focus (Telepathy)&lt;br /&gt;
*Jaded&lt;br /&gt;
*Decadence&lt;br /&gt;
*Power Well&lt;br /&gt;
*Unremarkable&lt;br /&gt;
*Favoured by the Warp&lt;br /&gt;
*Resistance (Psychic Powers, Fear)&lt;br /&gt;
*Peer (Void Born, Astropaths, Government, Inquisition)&lt;br /&gt;
*Melee Weapon Training (Primitive)&lt;br /&gt;
*Pistol Weapon Training (Las)&lt;br /&gt;
*Basic Weapon Training (Las)&lt;br /&gt;
*Strong Minded&lt;br /&gt;
*Mental Fortress&lt;br /&gt;
*Air of Authority&lt;br /&gt;
*Armour of Contempt&lt;br /&gt;
*Fearless&lt;br /&gt;
*Sound Constitution x1&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
*Indomitable Will of the Inquisition&lt;br /&gt;
*The Psyker&#039;s Gift&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
==Transition Package==&lt;br /&gt;
&lt;br /&gt;
==Mastered Skills==&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Minor Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Major Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Ascended Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183750</id>
		<title>Character:Tauron Atra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183750"/>
		<updated>2011-06-18T07:31:39Z</updated>

		<summary type="html">&lt;p&gt;Deadite: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Name: Tauron Atra&lt;br /&gt;
* Rank: 9 (Ascended)&lt;br /&gt;
* Careers: Imperial Psyker - Ritual Trial - Inquisitor&lt;br /&gt;
* Background:&lt;br /&gt;
* Appearance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
*WS: 32&lt;br /&gt;
*BS: 31&lt;br /&gt;
*S: 32&lt;br /&gt;
*T: 34&lt;br /&gt;
*Ag: 26&lt;br /&gt;
*Int: 46&lt;br /&gt;
*Per: 43&lt;br /&gt;
*WP: 78&lt;br /&gt;
*Fel: 48&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Wounds:11&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fate Points:3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corruption:7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insanity:2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Total XP Spent:13500&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Unspent XP:200&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;XP to next rank:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Armour===&lt;br /&gt;
*Head&lt;br /&gt;
*R. Arm&lt;br /&gt;
*L. Arm&lt;br /&gt;
*Body&lt;br /&gt;
*R. Leg&lt;br /&gt;
*L. Leg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Awareness +20&lt;br /&gt;
*Barter B&lt;br /&gt;
*Blather +10&lt;br /&gt;
*Carouse T&lt;br /&gt;
*Charm B&lt;br /&gt;
*Ciphers (Acolyte) T&lt;br /&gt;
*Climb B&lt;br /&gt;
*Common Lore (Imperial Creed) T&lt;br /&gt;
*Common Lore (Machine Cult) T&lt;br /&gt;
*Concealment B&lt;br /&gt;
*Contortionist B&lt;br /&gt;
*Deceive +10&lt;br /&gt;
*Disguise B&lt;br /&gt;
*Dodge +10&lt;br /&gt;
*Drive (Ground Vehicle) T&lt;br /&gt;
*Evaluate B&lt;br /&gt;
*Forbidden Lore (Cults) T&lt;br /&gt;
*Forbidden Lore (Daemonology) T&lt;br /&gt;
*Forbidden Lore (Heresy) T&lt;br /&gt;
*Forbidden Lore (Inquisition) T&lt;br /&gt;
*Forbidden Lore (Mutants) +20&lt;br /&gt;
*Forbidden Lore (Psykers) +20&lt;br /&gt;
*Forbidden Lore (Warp) +10&lt;br /&gt;
*Forbidden Lore (Xenos) T&lt;br /&gt;
*Gamble B&lt;br /&gt;
*Inquiry +20&lt;br /&gt;
*Interrogation T&lt;br /&gt;
*Intimidate B&lt;br /&gt;
*Invocation +20&lt;br /&gt;
*Lip Reading T&lt;br /&gt;
*Literacy T&lt;br /&gt;
*Logic B&lt;br /&gt;
*Psyniscience +10&lt;br /&gt;
*Scholastic Lore (Occult) T&lt;br /&gt;
*Scholastic Lore (Imperial Creed) T&lt;br /&gt;
*Scrutiny +10&lt;br /&gt;
*Search B&lt;br /&gt;
*Secret Tongue (Acolyte) T&lt;br /&gt;
*Silent Move B&lt;br /&gt;
*Speak Language (High Gothic) B&lt;br /&gt;
*Speak Language (Low Gothic) T&lt;br /&gt;
*Swim B&lt;br /&gt;
*Tech Use T&lt;br /&gt;
*Trade (Merchant) T&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
==Transition Package==&lt;br /&gt;
&lt;br /&gt;
==Mastered Skills==&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Minor Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Major Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Ascended Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183749</id>
		<title>Character:Tauron Atra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183749"/>
		<updated>2011-06-18T07:29:54Z</updated>

		<summary type="html">&lt;p&gt;Deadite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Name: Tauron Atra&lt;br /&gt;
* Rank: 9 (Ascended)&lt;br /&gt;
* Careers: Imperial Psyker - Ritual Trial - Inquisitor&lt;br /&gt;
* Background:&lt;br /&gt;
* Appearance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
*WS: 32&lt;br /&gt;
*BS: 31&lt;br /&gt;
*S: 32&lt;br /&gt;
*T: 34&lt;br /&gt;
*Ag: 26&lt;br /&gt;
*Int: 46&lt;br /&gt;
*Per: 43&lt;br /&gt;
*WP: 78&lt;br /&gt;
*Fel: 48&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Wounds:11&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fate Points:3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corruption:7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insanity:2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Total XP Spent:13500&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Unspent XP:200&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;XP to next rank:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Armour===&lt;br /&gt;
*Head&lt;br /&gt;
*R. Arm&lt;br /&gt;
*L. Arm&lt;br /&gt;
*Body&lt;br /&gt;
*R. Leg&lt;br /&gt;
*L. Leg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Awareness +20&lt;br /&gt;
*Barter B&lt;br /&gt;
Blather +10&lt;br /&gt;
Carouse T&lt;br /&gt;
Charm B&lt;br /&gt;
Ciphers (Acolyte) T&lt;br /&gt;
Climb B&lt;br /&gt;
Common Lore (Imperial Creed) T&lt;br /&gt;
Common Lore (Machine Cult) T&lt;br /&gt;
Concealment B&lt;br /&gt;
Contortionist B&lt;br /&gt;
Deceive +10&lt;br /&gt;
Disguise B&lt;br /&gt;
Dodge +10&lt;br /&gt;
Drive (Ground Vehicle) T&lt;br /&gt;
Evaluate B&lt;br /&gt;
Forbidden Lore (Cults) T&lt;br /&gt;
Forbidden Lore (Daemonology) T&lt;br /&gt;
Forbidden Lore (Heresy) T&lt;br /&gt;
Forbidden Lore (Inquisition) T&lt;br /&gt;
Forbidden Lore (Mutants) +20&lt;br /&gt;
Forbidden Lore (Psykers) +20&lt;br /&gt;
Forbidden Lore (Warp) +10&lt;br /&gt;
Forbidden Lore (Xenos) T&lt;br /&gt;
Gamble B&lt;br /&gt;
Inquiry +20&lt;br /&gt;
Interrogation T&lt;br /&gt;
Intimidate B&lt;br /&gt;
Invocation +20&lt;br /&gt;
Lip Reading T&lt;br /&gt;
Literacy T&lt;br /&gt;
Logic B&lt;br /&gt;
Psyniscience +10&lt;br /&gt;
Scholastic Lore (Occult) T&lt;br /&gt;
Scholastic Lore (Imperial Creed) T&lt;br /&gt;
Scrutiny +10&lt;br /&gt;
Search B&lt;br /&gt;
Secret Tongue (Acolyte) T&lt;br /&gt;
Silent Move B&lt;br /&gt;
Speak Language (High Gothic) B&lt;br /&gt;
Speak Language (Low Gothic) T&lt;br /&gt;
Swim B&lt;br /&gt;
Tech Use T&lt;br /&gt;
Trade (Merchant) T&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
==Transition Package==&lt;br /&gt;
&lt;br /&gt;
==Mastered Skills==&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Minor Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Major Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Ascended Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183748</id>
		<title>Character:Tauron Atra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tauron_Atra&amp;diff=183748"/>
		<updated>2011-06-18T07:20:58Z</updated>

		<summary type="html">&lt;p&gt;Deadite: Created page with &amp;quot;* Name: Tauron Atra * Rank: * Careers: * Background: * Appearance:  &amp;lt;br&amp;gt;  ==Characteristics==  *WS *BS *S *T *Ag *Int *Per *WP *Fel  &amp;lt;br&amp;gt; *&amp;#039;&amp;#039;&amp;#039;Wounds:&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Fate Points:&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Name: Tauron Atra&lt;br /&gt;
* Rank:&lt;br /&gt;
* Careers:&lt;br /&gt;
* Background:&lt;br /&gt;
* Appearance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
*WS&lt;br /&gt;
*BS&lt;br /&gt;
*S&lt;br /&gt;
*T&lt;br /&gt;
*Ag&lt;br /&gt;
*Int&lt;br /&gt;
*Per&lt;br /&gt;
*WP&lt;br /&gt;
*Fel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Wounds:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fate Points:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corruption:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insanity:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Total XP Spent:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Unspent XP:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;XP to next rank:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Armour===&lt;br /&gt;
*Head&lt;br /&gt;
*R. Arm&lt;br /&gt;
*L. Arm&lt;br /&gt;
*Body&lt;br /&gt;
*R. Leg&lt;br /&gt;
*L. Leg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
==Transition Package==&lt;br /&gt;
&lt;br /&gt;
==Mastered Skills==&lt;br /&gt;
&lt;br /&gt;
==Paragon Talents==&lt;br /&gt;
&lt;br /&gt;
==Ascended Traits==&lt;br /&gt;
&lt;br /&gt;
==Minor Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Major Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Ascended Psychic Powers==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dark_Heresy_Ascension_-_Shattered_Truth&amp;diff=183747</id>
		<title>Dark Heresy Ascension - Shattered Truth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dark_Heresy_Ascension_-_Shattered_Truth&amp;diff=183747"/>
		<updated>2011-06-18T07:19:56Z</updated>

		<summary type="html">&lt;p&gt;Deadite: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Threads=&lt;br /&gt;
===Out Of Character Threads===&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?578104-Recruitment-Closed-Dark-Heresy-Ascension-Shattered-Truth Recruitment]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Character Threads===&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
[[http://wiki.rpg.net/index.php/40KCharacterTemplate Character Template]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Character:Tauron Atra | Inquisitor Tauron Atra]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Character:Salvador Thorn | Interrogator Salvador Thorn]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Character:Corvan the Bloodletter | His Lordship Cornelius Harvan-Koba]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Character:Zerae | Magos-Militant Zerae Remilia]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Character:Gaius | Judge Gaius]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Character:Ishmael | Ishmael Cain]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Material=&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Perils_of_Command&amp;diff=183285</id>
		<title>Perils of Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Perils_of_Command&amp;diff=183285"/>
		<updated>2011-06-13T11:05:34Z</updated>

		<summary type="html">&lt;p&gt;Deadite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rogue Trader rpg]]&lt;br /&gt;
[[Category:rpg.net PbP resource]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Officers of the Flotilla&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Perils_of_Command:Rogue_Trader_Havelock|Lucius Havelock, Rogue Trader]]&lt;br /&gt;
*[[Perils_of_Command:Seneschal_Kerian|Kerian Maharia, Seneschal]]&lt;br /&gt;
*[[Perils_of_Command:Arch_Militant_Marcella|Marcella Sola, Arch Militant]]&lt;br /&gt;
*[[Perils_of_Command:Void_Master_Emil|Emil Lorkhan, Void Master]]&lt;br /&gt;
*[[Perils_of_Command:Lady_Ninon_Navigator|Lady Ninon Arabella Serafina Mountulet, Navigator]]&lt;br /&gt;
&lt;br /&gt;
*[[Perils_of_Command:Sample Character Page|Character Page Template]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ships of the Flotilla&#039;&#039;&#039;&lt;br /&gt;
*[[Perils_of_Command:Emperors_Prize|&#039;&#039;Emperor&#039;s Prize&#039;&#039;, flagship]]&lt;br /&gt;
*[[Perils_of_Command:Sins_of_the_Father|&#039;&#039;Sins of the Father&#039;&#039;, raider vessel captured in Babylon system]]&lt;br /&gt;
*[[Perils_of_Command:Dark_Lament|&#039;&#039;Dark Lament&#039;&#039;, Cobra class destroyer obtained when rescuing Silent Wayfarer marines.]]&lt;br /&gt;
*[[Perils_of_Command:Ordained_Destiny|&#039;&#039;Ordained Destiny&#039;&#039;, Cruiser of the late Rogue Trader Jeremiah Blitz, captured through ambush in the Babylon system.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot of Key Numbers&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Perils_of_Command:Lady_Ninon_Navigator&amp;diff=169625</id>
		<title>Perils of Command:Lady Ninon Navigator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Perils_of_Command:Lady_Ninon_Navigator&amp;diff=169625"/>
		<updated>2011-01-18T11:39:49Z</updated>

		<summary type="html">&lt;p&gt;Deadite: Created page with &amp;#039;Back to the main page &amp;#039;&amp;#039;&amp;#039; Lady Ninon Arabella Serafina Mountulet&amp;#039;&amp;#039;&amp;#039;  ==Characteristics== *Weapon Skill: 30 *Ballistic Skill: 35 *Strength: 28 *Toughness:35 …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Perils_of_Command|the main page]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Lady Ninon Arabella Serafina Mountulet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
*Weapon Skill: 30&lt;br /&gt;
*Ballistic Skill: 35&lt;br /&gt;
*Strength: 28&lt;br /&gt;
*Toughness:35 (-4)+&lt;br /&gt;
*Agility: 33&lt;br /&gt;
*Intelligence: 55 ++&lt;br /&gt;
*Perception: 55 ++&lt;br /&gt;
*Willpower: 55 ++&lt;br /&gt;
*Fellowship: 30&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Wounds: &lt;br /&gt;
*Fate: 4/4&lt;br /&gt;
*Insanity: 12&lt;br /&gt;
*Corruption: 5&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Move: ///&lt;br /&gt;
*Initiative Bonus: &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
Awareness (Per) T +&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate (Str) T&amp;lt;br&amp;gt;&lt;br /&gt;
Scrutiny (Per) +&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore: Navis Nobilite (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore: Imperial Navy (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore: Daemonology (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore: Navigators (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore: Warp (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation: Stellar (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation: Warp (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Psyniscience (Per)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue: Rogue Trader (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue: Navigator (Int) +&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore: Astromancy (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak language: High Gothic (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak language: Low Gothic (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Tech Use (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Trade: Astrographer (Agi) +&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Decadence&amp;lt;br&amp;gt;&lt;br /&gt;
Peer (Nobility)&amp;lt;br&amp;gt;&lt;br /&gt;
Peer (Government)&amp;lt;br&amp;gt;&lt;br /&gt;
Pistol Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Navigator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Vendetta&amp;lt;br&amp;gt;&lt;br /&gt;
Legacy of Wealth&amp;lt;br&amp;gt;&lt;br /&gt;
Etiquette&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigator Traits and Powers==&lt;br /&gt;
&lt;br /&gt;
Warp Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Pure Genes&amp;lt;br&amp;gt;&lt;br /&gt;
Exalted Lineage&amp;lt;br&amp;gt;&lt;br /&gt;
The Lidless Stare (novice)&amp;lt;br&amp;gt;&lt;br /&gt;
Void Watcher (novice)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mutations==&lt;br /&gt;
&lt;br /&gt;
Elongated Form&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Archeotech Laspistol&amp;lt;br&amp;gt;&lt;br /&gt;
good-craftsmanship hand cannon&amp;lt;br&amp;gt;&lt;br /&gt;
best-craftsmanship metal staff&amp;lt;br&amp;gt;&lt;br /&gt;
best-craftsmanship xeno-mesh armour&amp;lt;br&amp;gt;&lt;br /&gt;
Emperor&#039;s tarot deck&amp;lt;br&amp;gt;&lt;br /&gt;
silk headscarf&amp;lt;br&amp;gt;&lt;br /&gt;
charm&amp;lt;br&amp;gt;&lt;br /&gt;
microbead&amp;lt;br&amp;gt;&lt;br /&gt;
Nobilite robes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==XP expenditures==&lt;br /&gt;
&lt;br /&gt;
Earned XP: 7500&amp;lt;br&amp;gt;&lt;br /&gt;
Spent XP: 7150&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Characteristic Advances:&amp;lt;br&amp;gt;&lt;br /&gt;
Int, simple + intermediate (350)&amp;lt;br&amp;gt;&lt;br /&gt;
Per, simple + intermediate (350)&amp;lt;br&amp;gt;&lt;br /&gt;
Will, simple + intermediate (350)&amp;lt;br&amp;gt;&lt;br /&gt;
Tou, simple (250)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rank 1 Advances&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance: Fear (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue: RT (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Scrutiny (150, elite adv)&amp;lt;br&amp;gt;&lt;br /&gt;
Tech Use (400, elite adv)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Perils_of_Command&amp;diff=169537</id>
		<title>Perils of Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Perils_of_Command&amp;diff=169537"/>
		<updated>2011-01-17T13:18:16Z</updated>

		<summary type="html">&lt;p&gt;Deadite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rogue Trader rpg]]&lt;br /&gt;
[[Category:rpg.net PbP resource]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Officers of the Flotilla&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Perils_of_Command:Rogue_Trader_Havelock|Lucius Havelock, Rogue Trader]]&lt;br /&gt;
*[[Perils_of_Command:Seneschal_Kerian|Kerian Maharia, Seneschal]]&lt;br /&gt;
*[[Perils_of_Command:Arch_Militant_Marcella|Marcella Sola, Arch Militant]]&lt;br /&gt;
*[[Perils_of_Command:Void_Master_Emil|Emil Lorkhan, Void Master]]&lt;br /&gt;
*[[Perils_of_Command:Lady_Ninon_Navigator|Lady Ninon Arabella Serafina Mountulet, Navigator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ships of the Flotilla&#039;&#039;&#039;&lt;br /&gt;
*[[Perils_of_Command:Emperors_Prize|&#039;&#039;Emperor&#039;s Prize&#039;&#039;, flagship]]&lt;br /&gt;
*[[Perils_of_Command:Sins_of_the_Father|&#039;&#039;Sins of the Father&#039;&#039;, raider vessel captured in Babylon system]]&lt;br /&gt;
*[[Perils_of_Command:Dark_Lament|&#039;&#039;Dark Lament&#039;&#039;, Cobra class destroyer obtained when rescuing Silent Wayfarer marines.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot of Key Numbers&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Perils_of_Command&amp;diff=169536</id>
		<title>Perils of Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Perils_of_Command&amp;diff=169536"/>
		<updated>2011-01-17T13:11:15Z</updated>

		<summary type="html">&lt;p&gt;Deadite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rogue Trader rpg]]&lt;br /&gt;
[[Category:rpg.net PbP resource]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Officers of the Flotilla&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Perils_of_Command:Rogue_Trader_Havelock|Lucius Havelock, Rogue Trader]]&lt;br /&gt;
*[[Perils_of_Command:Seneschal_Kerian|Kerian Maharia, Seneschal]]&lt;br /&gt;
*[[Perils_of_Command:Arch_Militant_Marcella|Marcella Sola, Arch Militant]]&lt;br /&gt;
*[[Perils_of_Command:Void_Master_Emil|Emil Lorkhan, Void Master]]&lt;br /&gt;
*[[Perils_of_Command:Lady_Ninon_Navigator|Lady Ninon Arabella Serafina Mountulet, Navigator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ships of the Flotilla&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot of Key Numbers&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Perils_of_Command&amp;diff=169535</id>
		<title>Perils of Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Perils_of_Command&amp;diff=169535"/>
		<updated>2011-01-17T13:09:55Z</updated>

		<summary type="html">&lt;p&gt;Deadite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rogue Trader rpg]]&lt;br /&gt;
[[Category:rpg.net PbP resource]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Officers of the Flotilla&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Perils_of_Command:Rogue_Trader_Havelock|Lucius Havelock, Rogue Trader]]&lt;br /&gt;
[[Perils_of_Command:Seneschal_Kerian|Kerian Maharia, Seneschal]]&lt;br /&gt;
[[Perils_of_Command:Arch_Militant_Marcella|Marcella Sola, Arch Militant]]&lt;br /&gt;
[[Perils_of_Command:Void_Master_Emil|Emil Lorkhan, Void Master]]&lt;br /&gt;
[[Perils_of_Command:Lady_Ninon_Navigator|Lady Ninon Arabella Serafina Mountulet, Navigator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ships of the Flotilla&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot of Key Numbers&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Perils_of_Command&amp;diff=169534</id>
		<title>Perils of Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Perils_of_Command&amp;diff=169534"/>
		<updated>2011-01-17T13:01:38Z</updated>

		<summary type="html">&lt;p&gt;Deadite: Created page with &amp;#039;Category:Rogue Trader rpg Category:rpg.net PbP resource&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rogue Trader rpg]]&lt;br /&gt;
[[Category:rpg.net PbP resource]]&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cajetan&amp;diff=146133</id>
		<title>Cajetan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cajetan&amp;diff=146133"/>
		<updated>2010-06-02T11:49:19Z</updated>

		<summary type="html">&lt;p&gt;Deadite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;Life is what you make of it. Mine sucked. Hopefully this magic thing won&#039;t be shit, too.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Yeah, I&#039;ll do it. Wouldn&#039;t want to get &amp;lt;u&amp;gt;your&amp;lt;/u&amp;gt; pristine hands dirty, would we?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Come on Mutt, we&#039;ve got places to be.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Template:MtAw Character Sheet&lt;br /&gt;
|shadowname=Cajetan&lt;br /&gt;
|player=[http://forum.rpg.net/member.php?u=47743 Deadite]&lt;br /&gt;
|realname=Jack Stewart&lt;br /&gt;
|path=Thyrsus&lt;br /&gt;
|order=Guardians of the Veil&lt;br /&gt;
|virtue=Hope&lt;br /&gt;
|vice=Greed&lt;br /&gt;
|intelligence=●●○○○&lt;br /&gt;
|wits=●●●○○&lt;br /&gt;
|resolve=●●●○○&lt;br /&gt;
|strength=●●○○○&lt;br /&gt;
|dexterity=●●○○○&lt;br /&gt;
|stamina=●●●○○&lt;br /&gt;
|presence=●○○○○&lt;br /&gt;
|manipulation=●●●○○&lt;br /&gt;
|composure=●●●○○&lt;br /&gt;
|skill1_name=Computer:&lt;br /&gt;
|skill1_level=●○○○○&lt;br /&gt;
|skill2_name=Investigation:&lt;br /&gt;
|skill2_level=●●○○○&lt;br /&gt;
|skill2_tags=(Rote)&lt;br /&gt;
|skill3_name=Medicine:&lt;br /&gt;
|skill3_level=●○○○○&lt;br /&gt;
|skill4_name=Athletics:&lt;br /&gt;
|skill4_level=●○○○○&lt;br /&gt;
|skill5_name=Brawl&lt;br /&gt;
|skill5_level=●○○○○&lt;br /&gt;
|skill6_name=Larceny&lt;br /&gt;
|skill6_level=●●○○○&lt;br /&gt;
|skill6_tags=(Pickpocketing)&lt;br /&gt;
|skill7_name=Stealth&lt;br /&gt;
|skill7_level=●○○○○&lt;br /&gt;
|skill7_tags=(Rote)&lt;br /&gt;
|skill8_name=Survival&lt;br /&gt;
|skill8_level=●○○○○&lt;br /&gt;
|skill9_name=Weaponry&lt;br /&gt;
|skill9_level=●○○○○&lt;br /&gt;
|skill10_name=Animal Ken&lt;br /&gt;
|skill10_level=●○○○○&lt;br /&gt;
|skill11_name=Empathy&lt;br /&gt;
|skill11_level=●○○○○&lt;br /&gt;
|skill12_name=Intimidation&lt;br /&gt;
|skill12_level=●○○○○&lt;br /&gt;
|skill13_name=Persuasion&lt;br /&gt;
|skill13_level=●●○○○&lt;br /&gt;
|skill13_tags=(Hustling)&lt;br /&gt;
|skill14_name=Socialise&lt;br /&gt;
|skill14_level=●○○○○&lt;br /&gt;
|skill15_name=Streetwise&lt;br /&gt;
|skill15_level=●●●○○&lt;br /&gt;
|skill15_tags=(Chicago)&lt;br /&gt;
|skill16_name=Subterfuge&lt;br /&gt;
|skill16_level=●●○○○&lt;br /&gt;
|skill16_tags=(Rote)&lt;br /&gt;
|arcana1_name=Life:&lt;br /&gt;
|arcana1_level=●●●○○&lt;br /&gt;
|arcana1_tags=(Ruling)&lt;br /&gt;
|arcana2_name=Spirit:&lt;br /&gt;
|arcana2_level=●○○○○&lt;br /&gt;
|arcana2_tags=(Ruling)&lt;br /&gt;
|arcana3_name=Space:&lt;br /&gt;
|arcana3_level=●●○○○&lt;br /&gt;
|arcana3_tags=(Common)&lt;br /&gt;
|merit1_name=Familiar:&lt;br /&gt;
|merit1_level=●●●●&lt;br /&gt;
|merit2_name=Contacts:&lt;br /&gt;
|merit2_level=●○○○○&lt;br /&gt;
|merit2_tags=(Street)&lt;br /&gt;
|merit3_name=Hallow:&lt;br /&gt;
|merit3_level=●○○○○&lt;br /&gt;
|merit3_tags=(Sanctum - Shared)&lt;br /&gt;
|merit4_name=Status:&lt;br /&gt;
|merit4_level=●○○○○&lt;br /&gt;
|merit4_tags=(Guardians)&lt;br /&gt;
|merit5_name=High Speech:&lt;br /&gt;
|merit5_level=●○○○○&lt;br /&gt;
|merit5_tags=(Free)&lt;br /&gt;
|health=□ □ □ □ □ □ □ □ &lt;br /&gt;
|willpower=■ ■ ■ ■ ■ ■&lt;br /&gt;
|mana=■ ■ ■ ■ ■ ■ ■ □ □ □ &lt;br /&gt;
|wisdom=●●●●●●●○○○&lt;br /&gt;
|gnosis=●○○○○○○○○○&lt;br /&gt;
|defense=2&lt;br /&gt;
|initiative=6&lt;br /&gt;
|movement=9}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Although he&#039;s no longer the desperate street kid he was, Cajetan still usually looks like one. He&#039;s skinny but his body is no longer malnourished or ravaged by years of substance abuse, thansk to his ability with the Life Arcana. In fact, if you could get his to &#039;scrub up&#039; and wear decent clothes, he&#039;d be quite handsome, in a late-teenage kind of way.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that&#039;s unlikely to happen. On a typical day, Cajetan will be wearing his faded, torn and repaired grey &#039;hoodie&#039; jacket over a dirty t-shirt, with jeans that are similarly old and subject to makeshift repairs. He&#039;ll also have a pair of sneakers that he acquired from some charity organisation.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also frequently accompanied by Mutt, his large cross-bred mongrel shaggy street dog (and familiar). Mutt is a patchwork of different fur colours and textures, and is a large dog, standing to Cajetan&#039;s waist. His eyes are different colours, one extraordinarily blue, the other a deep, muddy brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nimbus===&lt;br /&gt;
&amp;lt;b&amp;gt;Fevered&amp;lt;/b&amp;gt; - when Cajetan&#039;s nimbus displays, onlookers feel their temperatures rise as their breathing becomes more rapid but shallow, as if their body is struggling to fight off a massive infection. They may also become faint or feel nauseous. As the feeling fades, they are left with a renewed connection to Life and are thankful that their life triumphed over the base life-form. &lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
Faded, torn and patched, dark grey &#039;hoodie&#039; jacket with a deep hood. Counts as a cloak when Cajtan pulls the hood up and hides his face in the shadows. (Dedicated Order tool.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
&#039;&#039;&#039;Self Healing&#039;&#039;&#039; (Life 2, Covert)&amp;lt;br&amp;gt; &lt;br /&gt;
(Intelligence + Medicine + Life = 6 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
Each success heals 1 bashing or lethal health level. For 1 mana, can heal aggravated (Vulgar).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organic Resilience&#039;&#039;&#039; (Life 2, Covert)&amp;lt;br&amp;gt;&lt;br /&gt;
(Stamina + Athletics + Life = 7 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage Armour - Adds (Life) levels of Armour. For 1 mana, Duration becomes one day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrying&#039;&#039;&#039; (Space 2, Covert)&amp;lt;br&amp;gt;&lt;br /&gt;
(Intelligence + Investigation* + Space = 7 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
See far away places and people. Penalties to dice pool based on familiarity.&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cajetan&amp;diff=146132</id>
		<title>Cajetan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cajetan&amp;diff=146132"/>
		<updated>2010-06-02T11:49:08Z</updated>

		<summary type="html">&lt;p&gt;Deadite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;Life is what you make of it. Mine sucked. Hopefully this magic thing won&#039;t be shit, too.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Yeah, I&#039;ll do it. Wouldn&#039;t want to get &amp;lt;u&amp;gt;your&amp;lt;/u&amp;gt; pristine hands dirty, would we?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Come on Mutt, we&#039;ve got places to be.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Template:MtAw Character Sheet&lt;br /&gt;
|shadowname=Cajetan&lt;br /&gt;
|player=[http://forum.rpg.net/member.php?u=47743 Deadite]&lt;br /&gt;
|realname=Jack Stewart&lt;br /&gt;
|path=Thyrsus&lt;br /&gt;
|order=Guardians of the Veil&lt;br /&gt;
|virtue=Hope&lt;br /&gt;
|vice=Greed&lt;br /&gt;
|intelligence=●●○○○&lt;br /&gt;
|wits=●●●○○&lt;br /&gt;
|resolve=●●●○○&lt;br /&gt;
|strength=●●○○○&lt;br /&gt;
|dexterity=●●○○○&lt;br /&gt;
|stamina=●●●○○&lt;br /&gt;
|presence=●○○○○&lt;br /&gt;
|manipulation=●●●○○&lt;br /&gt;
|composure=●●●○○&lt;br /&gt;
|skill1_name=Computer:&lt;br /&gt;
|skill1_level=●○○○○&lt;br /&gt;
|skill2_name=Investigation:&lt;br /&gt;
|skill2_level=●●○○○&lt;br /&gt;
|skill2_tags=(Rote)&lt;br /&gt;
|skill3_name=Medicine:&lt;br /&gt;
|skill3_level=●○○○○&lt;br /&gt;
|skill4_name=Athletics:&lt;br /&gt;
|skill4_level=●○○○○&lt;br /&gt;
|skill5_name=Brawl&lt;br /&gt;
|skill5_level=●○○○○&lt;br /&gt;
|skill6_name=Larceny&lt;br /&gt;
|skill6_level=●●○○○&lt;br /&gt;
|skill6_tags=(Pickpocketing)&lt;br /&gt;
|skill7_name=Stealth&lt;br /&gt;
|skill7_level=●○○○○&lt;br /&gt;
|skill7_tags=(Rote)&lt;br /&gt;
|skill8_name=Survival&lt;br /&gt;
|skill8_level=●○○○○&lt;br /&gt;
|skill9_name=Weaponry&lt;br /&gt;
|skill9_level=●○○○○&lt;br /&gt;
|skill10_name=Animal Ken&lt;br /&gt;
|skill10_level=●○○○○&lt;br /&gt;
|skill11_name=Empathy&lt;br /&gt;
|skill11_level=●○○○○&lt;br /&gt;
|skill12_name=Intimidation&lt;br /&gt;
|skill12_level=●○○○○&lt;br /&gt;
|skill13_name=Persuasion&lt;br /&gt;
|skill13_level=●●○○○&lt;br /&gt;
|skill13_tags=(Hustling)&lt;br /&gt;
|skill14_name=Socialise&lt;br /&gt;
|skill14_level=●○○○○&lt;br /&gt;
|skill15_name=Streetwise&lt;br /&gt;
|skill15_level=●●●○○&lt;br /&gt;
|skill15_tags=(Chicago)&lt;br /&gt;
|skill16_name=Subterfuge&lt;br /&gt;
|skill16_level=●●○○○&lt;br /&gt;
|skill16_tags=(Rote)&lt;br /&gt;
|arcana1_name=Life:&lt;br /&gt;
|arcana1_level=●●●○○&lt;br /&gt;
|arcana1_tags=(Ruling)&lt;br /&gt;
|arcana2_name=Spirit:&lt;br /&gt;
|arcana2_level=●○○○○&lt;br /&gt;
|arcana2_tags=(Ruling)&lt;br /&gt;
|arcana3_name=Space:&lt;br /&gt;
|arcana3_level=●●○○○&lt;br /&gt;
|arcana3_tags=(Common)&lt;br /&gt;
|merit1_name=Familiar:&lt;br /&gt;
|merit1_level=●●●●&lt;br /&gt;
|merit2_name=Contacts:&lt;br /&gt;
|merit2_level=●○○○○&lt;br /&gt;
|merit2_tags=(Street)&lt;br /&gt;
|merit3_name=Hallow:&lt;br /&gt;
|merit3_level=●○○○○&lt;br /&gt;
|merit3_tags=(Sanctum - Shared)&lt;br /&gt;
|merit4_name=Status:&lt;br /&gt;
|merit4_level=●○○○○&lt;br /&gt;
|merit4_tags=(Guardians)&lt;br /&gt;
|merit5_name=High Speech:&lt;br /&gt;
|merit5_level=●○○○○&lt;br /&gt;
|merit5_tags=(Free)&lt;br /&gt;
|health=□ □ □ □ □ □ □ □ &lt;br /&gt;
|willpower=■ ■ ■ ■ ■ ■&lt;br /&gt;
|mana=■ ■ ■ ■ ■ ■ ■ □ □ □ &lt;br /&gt;
|wisdom=●●●●●●●○○○&lt;br /&gt;
|gnosis=●○○○○○○○○○&lt;br /&gt;
|defense=2&lt;br /&gt;
|initiative=6&lt;br /&gt;
|movement=9}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Although he&#039;s no longer the desperate street kid he was, Cajetan still usually looks like one. He&#039;s skinny but his body is no longer malnourished or ravaged by years of substance abuse, thansk to his ability with the Life Arcana. In fact, if you could get his to &#039;scrub up&#039; and wear decent clothes, he&#039;d be quite handsome, in a late-teenage kind of way.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that&#039;s unlikely to happen. On a typical day, Cajetan will be wearing his faded, torn and repaired grey &#039;hoodie&#039; jacket over a dirty t-shirt, with jeans that are similarly old and subject to makeshift repairs. He&#039;ll also have a pair of sneakers that he acquired from some charity organisation.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also frequently accompanied by Mutt, his large cross-bred mongrel shaggy street dog (and familiar). Mutt is a patchwork of different fur colours and textures, and is a large dog, standing to Cajetan&#039;s waist. His eyes are different colours, one extraordinarily blue, the other a deep, muddy brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nimbus===&lt;br /&gt;
&amp;lt;b&amp;gt;Fevered&amp;lt;/b&amp;gt; - when Cajetan&#039;s nimbus displays, onlookers feel their temperatures rise as their breathing becomes more rapid but shallow, as if their body is struggling to fight off a massive infection. They may also become faint or feel nauseous. As the feeling fades, they are left with a renewed connection to Life and are thankful that their life triumphed over the base life-form. &lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
Faded, torn and patched, dark grey &#039;hoodie&#039; jacket with a deep hood. Counts as a cloak when Cajtan pulls the hood up and hides his face in the shadows. (Dedicated Order tool.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
&#039;&#039;&#039;Self Healing&#039;&#039;&#039; (Life 2, Covert)&amp;lt;br&amp;gt; &lt;br /&gt;
(Intelligence + Medicine + Life = 6 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
Each success heals 1 bashing or lethal health level. For 1 mana, can heal aggravated (Vulgar).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organic Resilience&#039;&#039;&#039; (Life 2, Covert)&amp;lt;br&amp;gt;&lt;br /&gt;
(Stamina + Athletics + Life = 7 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage Armour - Adds (Life) levels of Armour. For 1 mana, Duration becomes one day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrying&#039;&#039;&#039; (Space 2, Covert)&amp;lt;br&amp;gt;&lt;br /&gt;
(Intelligence + Investigation* + Space = 7 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
See far away places and people. Penalties to dice pool based on familiarity.&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cajetan&amp;diff=146131</id>
		<title>Cajetan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cajetan&amp;diff=146131"/>
		<updated>2010-06-02T11:48:40Z</updated>

		<summary type="html">&lt;p&gt;Deadite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;Life is what you make of it. Mine sucked. Hopefully this magic thing won&#039;t be shit, too.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Yeah, I&#039;ll do it. Wouldn&#039;t want to get &amp;lt;u&amp;gt;your&amp;lt;/u&amp;gt; pristine hands dirty, would we?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Come on Mutt, we&#039;ve got places to be.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Template:MtAw Character Sheet&lt;br /&gt;
|shadowname=Cajetan&lt;br /&gt;
|player=[http://forum.rpg.net/member.php?u=47743 Deadite]&lt;br /&gt;
|realname=Jack Stewart&lt;br /&gt;
|path=Thyrsus&lt;br /&gt;
|order=Guardians of the Veil&lt;br /&gt;
|virtue=Hope&lt;br /&gt;
|vice=Greed&lt;br /&gt;
|intelligence=●●○○○&lt;br /&gt;
|wits=●●●○○&lt;br /&gt;
|resolve=●●●○○&lt;br /&gt;
|strength=●●○○○&lt;br /&gt;
|dexterity=●●○○○&lt;br /&gt;
|stamina=●●●○○&lt;br /&gt;
|presence=●○○○○&lt;br /&gt;
|manipulation=●●●○○&lt;br /&gt;
|composure=●●●○○&lt;br /&gt;
|skill1_name=Computer:&lt;br /&gt;
|skill1_level=●○○○○&lt;br /&gt;
|skill2_name=Investigation:&lt;br /&gt;
|skill2_level=●●○○○&lt;br /&gt;
|skill2_tags=(Rote)&lt;br /&gt;
|skill3_name=Medicine:&lt;br /&gt;
|skill3_level=●○○○○&lt;br /&gt;
|skill4_name=Athletics:&lt;br /&gt;
|skill4_level=●○○○○&lt;br /&gt;
|skill5_name=Brawl&lt;br /&gt;
|skill5_level=●○○○○&lt;br /&gt;
|skill6_name=Larceny&lt;br /&gt;
|skill6_level=●●○○○&lt;br /&gt;
|skill6_tags=(Pickpocketing)&lt;br /&gt;
|skill7_name=Stealth&lt;br /&gt;
|skill7_level=●○○○○&lt;br /&gt;
|skill7_tags=(Rote)&lt;br /&gt;
|skill8_name=Survival&lt;br /&gt;
|skill8_level=●○○○○&lt;br /&gt;
|skill9_name=Weaponry&lt;br /&gt;
|skill9_level=●○○○○&lt;br /&gt;
|skill10_name=Animal Ken&lt;br /&gt;
|skill10_level=●○○○○&lt;br /&gt;
|skill11_name=Empathy&lt;br /&gt;
|skill11_level=●○○○○&lt;br /&gt;
|skill12_name=Intimidation&lt;br /&gt;
|skill12_level=●○○○○&lt;br /&gt;
|skill13_name=Persuasion&lt;br /&gt;
|skill13_level=●●○○○&lt;br /&gt;
|skill13_tags=(Hustling)&lt;br /&gt;
|skill14_name=Socialise&lt;br /&gt;
|skill14_level=●○○○○&lt;br /&gt;
|skill15_name=Streetwise&lt;br /&gt;
|skill15_level=●●●○○&lt;br /&gt;
|skill15_tags=(Chicago)&lt;br /&gt;
|skill16_name=Subterfuge&lt;br /&gt;
|skill16_level=●●○○○&lt;br /&gt;
|skill16_tags=(Rote)&lt;br /&gt;
|arcana1_name=Life:&lt;br /&gt;
|arcana1_level=●●●○○&lt;br /&gt;
|arcana1_tags=(Ruling)&lt;br /&gt;
|arcana2_name=Spirit:&lt;br /&gt;
|arcana2_level=●○○○○&lt;br /&gt;
|arcana2_tags=(Ruling)&lt;br /&gt;
|arcana3_name=Space:&lt;br /&gt;
|arcana3_level=●●○○○&lt;br /&gt;
|arcana3_tags=(Common)&lt;br /&gt;
|merit1_name=Familiar:&lt;br /&gt;
|merit1_level=●●●●&lt;br /&gt;
|merit2_name=Contacts:&lt;br /&gt;
|merit2_level=●○○○○&lt;br /&gt;
|merit2_tags=(Street)&lt;br /&gt;
|merit3_name=Hallow:&lt;br /&gt;
|merit3_level=●○○○○&lt;br /&gt;
|merit3_tags=(Sanctum - Shared)&lt;br /&gt;
|merit4_name=Status:&lt;br /&gt;
|merit4_level=●○○○○&lt;br /&gt;
|merit4_tags=(Guardians)&lt;br /&gt;
|merit5_name=High Speech:&lt;br /&gt;
|merit5_level=●○○○○&lt;br /&gt;
|merit5_tags=(Free)&lt;br /&gt;
|health=□ □ □ □ □ □ □ □ &lt;br /&gt;
|willpower=■ ■ ■ ■ ■ ■&lt;br /&gt;
|mana=■ ■ ■ ■ ■ ■ ■ □ □ □ &lt;br /&gt;
|wisdom=●●●●●●●○○○&lt;br /&gt;
|gnosis=●○○○○○○○○○&lt;br /&gt;
|defense=2&lt;br /&gt;
|initiative=6&lt;br /&gt;
|movement=9}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Although he&#039;s no longer the desperate street kid he was, Cajetan still usually looks like one. He&#039;s skinny but his body is no longer malnourished or ravaged by years of substance abuse, thansk to his ability with the Life Arcana. In fact, if you could get his to &#039;scrub up&#039; and wear decent clothes, he&#039;d be quite handsome, in a late-teenage kind of way.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that&#039;s unlikely to happen. On a typical day, Cajetan will be wearing his faded, torn and repaired grey &#039;hoodie&#039; jacket over a dirty t-shirt, with jeans that are similarly old and subject to makeshift repairs. He&#039;ll also have a pair of sneakers that he acquired from some charity organisation.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also frequently accompanied by Mutt, his large cross-bred mongrel shaggy street dog (and familiar). Mutt is a patchwork of different fur colours and textures, and is a large dog, standing to Cajetan&#039;s waist. His eyes are different colours, one extraordinarily blue, the other a deep, muddy brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nimbus===&lt;br /&gt;
&amp;lt;b&amp;gt;Fevered&amp;lt;/b&amp;gt; - when Cajetan&#039;s nimbus displays, onlookers feel their temperatures rise as their breathing becomes more rapid but shallow, as if their body is struggling to fight off a massive infection. They may also become faint or feel nauseous. As the feeling fades, they are left with a renewed connection to Life and are thankful that their life triumphed over the base life-form. &lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
Faded, torn and patched, dark grey &#039;hoodie&#039; jacket with a deep hood. Counts as a cloak when Cajtan pulls the hood up and hides his face in the shadows. (Dedicated Order tool.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
&#039;&#039;&#039;Self Healing&#039;&#039;&#039; (Life 2, Covert)&amp;lt;br&amp;gt; &lt;br /&gt;
(Intelligence + Medicine + Life = 6 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
Each success heals 1 bashing or lethal health level. For 1 mana, can heal aggravated (Vulgar).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organic Resilience&#039;&#039;&#039; (Life 2, Covert)&amp;lt;br&amp;gt;&lt;br /&gt;
(Stamina + Athletics + Life = 7 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage Armour - Adds (Life) levels of Armour. For 1 mana, Duration becomes one day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrying&#039;&#039;&#039; (Space 2, Covert)&amp;lt;br&amp;gt;&lt;br /&gt;
(Intelligence + Investigation* + Space = 7 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
See far away places and people. Penalties to dice pool based on familiarity.&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cajetan&amp;diff=146130</id>
		<title>Cajetan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cajetan&amp;diff=146130"/>
		<updated>2010-06-02T11:47:38Z</updated>

		<summary type="html">&lt;p&gt;Deadite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;Life is what you make of it. Mine sucked. Hopefully this magic thing won&#039;t be shit, too.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Yeah, I&#039;ll do it. Wouldn&#039;t want to get &amp;lt;u&amp;gt;your&amp;lt;/u&amp;gt; pristine hands dirty, would we?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;C&#039;mon, Mutt, we&#039;ve got places to be.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Template:MtAw Character Sheet&lt;br /&gt;
|shadowname=Cajetan&lt;br /&gt;
|player=[http://forum.rpg.net/member.php?u=47743 Deadite]&lt;br /&gt;
|realname=Jack Stewart&lt;br /&gt;
|path=Thyrsus&lt;br /&gt;
|order=Guardians of the Veil&lt;br /&gt;
|virtue=Hope&lt;br /&gt;
|vice=Greed&lt;br /&gt;
|intelligence=●●○○○&lt;br /&gt;
|wits=●●●○○&lt;br /&gt;
|resolve=●●●○○&lt;br /&gt;
|strength=●●○○○&lt;br /&gt;
|dexterity=●●○○○&lt;br /&gt;
|stamina=●●●○○&lt;br /&gt;
|presence=●○○○○&lt;br /&gt;
|manipulation=●●●○○&lt;br /&gt;
|composure=●●●○○&lt;br /&gt;
|skill1_name=Computer:&lt;br /&gt;
|skill1_level=●○○○○&lt;br /&gt;
|skill2_name=Investigation:&lt;br /&gt;
|skill2_level=●●○○○&lt;br /&gt;
|skill2_tags=(Rote)&lt;br /&gt;
|skill3_name=Medicine:&lt;br /&gt;
|skill3_level=●○○○○&lt;br /&gt;
|skill4_name=Athletics:&lt;br /&gt;
|skill4_level=●○○○○&lt;br /&gt;
|skill5_name=Brawl&lt;br /&gt;
|skill5_level=●○○○○&lt;br /&gt;
|skill6_name=Larceny&lt;br /&gt;
|skill6_level=●●○○○&lt;br /&gt;
|skill6_tags=(Pickpocketing)&lt;br /&gt;
|skill7_name=Stealth&lt;br /&gt;
|skill7_level=●○○○○&lt;br /&gt;
|skill7_tags=(Rote)&lt;br /&gt;
|skill8_name=Survival&lt;br /&gt;
|skill8_level=●○○○○&lt;br /&gt;
|skill9_name=Weaponry&lt;br /&gt;
|skill9_level=●○○○○&lt;br /&gt;
|skill10_name=Animal Ken&lt;br /&gt;
|skill10_level=●○○○○&lt;br /&gt;
|skill11_name=Empathy&lt;br /&gt;
|skill11_level=●○○○○&lt;br /&gt;
|skill12_name=Intimidation&lt;br /&gt;
|skill12_level=●○○○○&lt;br /&gt;
|skill13_name=Persuasion&lt;br /&gt;
|skill13_level=●●○○○&lt;br /&gt;
|skill13_tags=(Hustling)&lt;br /&gt;
|skill14_name=Socialise&lt;br /&gt;
|skill14_level=●○○○○&lt;br /&gt;
|skill15_name=Streetwise&lt;br /&gt;
|skill15_level=●●●○○&lt;br /&gt;
|skill15_tags=(Chicago)&lt;br /&gt;
|skill16_name=Subterfuge&lt;br /&gt;
|skill16_level=●●○○○&lt;br /&gt;
|skill16_tags=(Rote)&lt;br /&gt;
|arcana1_name=Life:&lt;br /&gt;
|arcana1_level=●●●○○&lt;br /&gt;
|arcana1_tags=(Ruling)&lt;br /&gt;
|arcana2_name=Spirit:&lt;br /&gt;
|arcana2_level=●○○○○&lt;br /&gt;
|arcana2_tags=(Ruling)&lt;br /&gt;
|arcana3_name=Space:&lt;br /&gt;
|arcana3_level=●●○○○&lt;br /&gt;
|arcana3_tags=(Common)&lt;br /&gt;
|merit1_name=Familiar:&lt;br /&gt;
|merit1_level=●●●●&lt;br /&gt;
|merit2_name=Contacts:&lt;br /&gt;
|merit2_level=●○○○○&lt;br /&gt;
|merit2_tags=(Street)&lt;br /&gt;
|merit3_name=Hallow:&lt;br /&gt;
|merit3_level=●○○○○&lt;br /&gt;
|merit3_tags=(Sanctum - Shared)&lt;br /&gt;
|merit4_name=Status:&lt;br /&gt;
|merit4_level=●○○○○&lt;br /&gt;
|merit4_tags=(Guardians)&lt;br /&gt;
|merit5_name=High Speech:&lt;br /&gt;
|merit5_level=●○○○○&lt;br /&gt;
|merit5_tags=(Free)&lt;br /&gt;
|health=□ □ □ □ □ □ □ □ &lt;br /&gt;
|willpower=■ ■ ■ ■ ■ ■&lt;br /&gt;
|mana=■ ■ ■ ■ ■ ■ ■ □ □ □ &lt;br /&gt;
|wisdom=●●●●●●●○○○&lt;br /&gt;
|gnosis=●○○○○○○○○○&lt;br /&gt;
|defense=2&lt;br /&gt;
|initiative=6&lt;br /&gt;
|movement=9}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Although he&#039;s no longer the desperate street kid he was, Cajetan still usually looks like one. He&#039;s skinny but his body is no longer malnourished or ravaged by years of substance abuse, thansk to his ability with the Life Arcana. In fact, if you could get his to &#039;scrub up&#039; and wear decent clothes, he&#039;d be quite handsome, in a late-teenage kind of way.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that&#039;s unlikely to happen. On a typical day, Cajetan will be wearing his faded, torn and repaired grey &#039;hoodie&#039; jacket over a dirty t-shirt, with jeans that are similarly old and subject to makeshift repairs. He&#039;ll also have a pair of sneakers that he acquired from some charity organisation.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also frequently accompanied by Mutt, his large cross-bred mongrel shaggy street dog (and familiar). Mutt is a patchwork of different fur colours and textures, and is a large dog, standing to Cajetan&#039;s waist. His eyes are different colours, one extraordinarily blue, the other a deep, muddy brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nimbus===&lt;br /&gt;
&amp;lt;b&amp;gt;Fevered&amp;lt;/b&amp;gt; - when Cajetan&#039;s nimbus displays, onlookers feel their temperatures rise as their breathing becomes more rapid but shallow, as if their body is struggling to fight off a massive infection. They may also become faint or feel nauseous. As the feeling fades, they are left with a renewed connection to Life and are thankful that their life triumphed over the base life-form. &lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
Faded, torn and patched, dark grey &#039;hoodie&#039; jacket with a deep hood. Counts as a cloak when Cajtan pulls the hood up and hides his face in the shadows. (Dedicated Order tool.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
&#039;&#039;&#039;Self Healing&#039;&#039;&#039; (Life 2, Covert)&amp;lt;br&amp;gt; &lt;br /&gt;
(Intelligence + Medicine + Life = 6 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
Each success heals 1 bashing or lethal health level. For 1 mana, can heal aggravated (Vulgar).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organic Resilience&#039;&#039;&#039; (Life 2, Covert)&amp;lt;br&amp;gt;&lt;br /&gt;
(Stamina + Athletics + Life = 7 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage Armour - Adds (Life) levels of Armour. For 1 mana, Duration becomes one day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrying&#039;&#039;&#039; (Space 2, Covert)&amp;lt;br&amp;gt;&lt;br /&gt;
(Intelligence + Investigation* + Space = 7 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
See far away places and people. Penalties to dice pool based on familiarity.&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cajetan&amp;diff=146129</id>
		<title>Cajetan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cajetan&amp;diff=146129"/>
		<updated>2010-06-02T11:46:01Z</updated>

		<summary type="html">&lt;p&gt;Deadite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;Life is what you make of it. Mine sucked. Hopefully this magic thing won&#039;t be shit, too.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Yeah, I&#039;ll do it. Wouldn&#039;t want to get &amp;lt;u&amp;gt;your&amp;lt;/u&amp;gt; pristine hands dirty, would we?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Template:MtAw Character Sheet&lt;br /&gt;
|shadowname=Cajetan&lt;br /&gt;
|player=[http://forum.rpg.net/member.php?u=47743 Deadite]&lt;br /&gt;
|realname=Jack Stewart&lt;br /&gt;
|path=Thyrsus&lt;br /&gt;
|order=Guardians of the Veil&lt;br /&gt;
|virtue=Hope&lt;br /&gt;
|vice=Greed&lt;br /&gt;
|intelligence=●●○○○&lt;br /&gt;
|wits=●●●○○&lt;br /&gt;
|resolve=●●●○○&lt;br /&gt;
|strength=●●○○○&lt;br /&gt;
|dexterity=●●○○○&lt;br /&gt;
|stamina=●●●○○&lt;br /&gt;
|presence=●○○○○&lt;br /&gt;
|manipulation=●●●○○&lt;br /&gt;
|composure=●●●○○&lt;br /&gt;
|skill1_name=Computer:&lt;br /&gt;
|skill1_level=●○○○○&lt;br /&gt;
|skill2_name=Investigation:&lt;br /&gt;
|skill2_level=●●○○○&lt;br /&gt;
|skill2_tags=(Rote)&lt;br /&gt;
|skill3_name=Medicine:&lt;br /&gt;
|skill3_level=●○○○○&lt;br /&gt;
|skill4_name=Athletics:&lt;br /&gt;
|skill4_level=●○○○○&lt;br /&gt;
|skill5_name=Brawl&lt;br /&gt;
|skill5_level=●○○○○&lt;br /&gt;
|skill6_name=Larceny&lt;br /&gt;
|skill6_level=●●○○○&lt;br /&gt;
|skill6_tags=(Pickpocketing)&lt;br /&gt;
|skill7_name=Stealth&lt;br /&gt;
|skill7_level=●○○○○&lt;br /&gt;
|skill7_tags=(Rote)&lt;br /&gt;
|skill8_name=Survival&lt;br /&gt;
|skill8_level=●○○○○&lt;br /&gt;
|skill9_name=Weaponry&lt;br /&gt;
|skill9_level=●○○○○&lt;br /&gt;
|skill10_name=Animal Ken&lt;br /&gt;
|skill10_level=●○○○○&lt;br /&gt;
|skill11_name=Empathy&lt;br /&gt;
|skill11_level=●○○○○&lt;br /&gt;
|skill12_name=Intimidation&lt;br /&gt;
|skill12_level=●○○○○&lt;br /&gt;
|skill13_name=Persuasion&lt;br /&gt;
|skill13_level=●●○○○&lt;br /&gt;
|skill13_tags=(Hustling)&lt;br /&gt;
|skill14_name=Socialise&lt;br /&gt;
|skill14_level=●○○○○&lt;br /&gt;
|skill15_name=Streetwise&lt;br /&gt;
|skill15_level=●●●○○&lt;br /&gt;
|skill15_tags=(Chicago)&lt;br /&gt;
|skill16_name=Subterfuge&lt;br /&gt;
|skill16_level=●●○○○&lt;br /&gt;
|skill16_tags=(Rote)&lt;br /&gt;
|arcana1_name=Life:&lt;br /&gt;
|arcana1_level=●●●○○&lt;br /&gt;
|arcana1_tags=(Ruling)&lt;br /&gt;
|arcana2_name=Spirit:&lt;br /&gt;
|arcana2_level=●○○○○&lt;br /&gt;
|arcana2_tags=(Ruling)&lt;br /&gt;
|arcana3_name=Space:&lt;br /&gt;
|arcana3_level=●●○○○&lt;br /&gt;
|arcana3_tags=(Common)&lt;br /&gt;
|merit1_name=Familiar:&lt;br /&gt;
|merit1_level=●●●●&lt;br /&gt;
|merit2_name=Contacts:&lt;br /&gt;
|merit2_level=●○○○○&lt;br /&gt;
|merit2_tags=(Street)&lt;br /&gt;
|merit3_name=Hallow:&lt;br /&gt;
|merit3_level=●○○○○&lt;br /&gt;
|merit3_tags=(Sanctum - Shared)&lt;br /&gt;
|merit4_name=Status:&lt;br /&gt;
|merit4_level=●○○○○&lt;br /&gt;
|merit4_tags=(Guardians)&lt;br /&gt;
|merit5_name=High Speech:&lt;br /&gt;
|merit5_level=●○○○○&lt;br /&gt;
|merit5_tags=(Free)&lt;br /&gt;
|health=□ □ □ □ □ □ □ □ &lt;br /&gt;
|willpower=■ ■ ■ ■ ■ ■&lt;br /&gt;
|mana=■ ■ ■ ■ ■ ■ ■ □ □ □ &lt;br /&gt;
|wisdom=●●●●●●●○○○&lt;br /&gt;
|gnosis=●○○○○○○○○○&lt;br /&gt;
|defense=2&lt;br /&gt;
|initiative=6&lt;br /&gt;
|movement=9}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Although he&#039;s no longer the desperate street kid he was, Cajetan still usually looks like one. He&#039;s skinny but his body is no longer malnourished or ravaged by years of substance abuse, thansk to his ability with the Life Arcana. In fact, if you could get his to &#039;scrub up&#039; and wear decent clothes, he&#039;d be quite handsome, in a late-teenage kind of way.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that&#039;s unlikely to happen. On a typical day, Cajetan will be wearing his faded, torn and repaired grey &#039;hoodie&#039; jacket over a dirty t-shirt, with jeans that are similarly old and subject to makeshift repairs. He&#039;ll also have a pair of sneakers that he acquired from some charity organisation.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also frequently accompanied by Mutt, his large cross-bred mongrel shaggy street dog (and familiar). Mutt is a patchwork of different fur colours and textures, and is a large dog, standing to Cajetan&#039;s waist. His eyes are different colours, one extraordinarily blue, the other a deep, muddy brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nimbus===&lt;br /&gt;
&amp;lt;b&amp;gt;Fevered&amp;lt;/b&amp;gt; - when Cajetan&#039;s nimbus displays, onlookers feel their temperatures rise as their breathing becomes more rapid but shallow, as if their body is struggling to fight off a massive infection. They may also become faint or feel nauseous. As the feeling fades, they are left with a renewed connection to Life and are thankful that their life triumphed over the base life-form. &lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
Faded, torn and patched, dark grey &#039;hoodie&#039; jacket with a deep hood. Counts as a cloak when Cajtan pulls the hood up and hides his face in the shadows. (Dedicated Order tool.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
&#039;&#039;&#039;Self Healing&#039;&#039;&#039; (Life 2, Covert)&amp;lt;br&amp;gt; &lt;br /&gt;
(Intelligence + Medicine + Life = 6 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
Each success heals 1 bashing or lethal health level. For 1 mana, can heal aggravated (Vulgar).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organic Resilience&#039;&#039;&#039; (Life 2, Covert)&amp;lt;br&amp;gt;&lt;br /&gt;
(Stamina + Athletics + Life = 7 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage Armour - Adds (Life) levels of Armour. For 1 mana, Duration becomes one day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrying&#039;&#039;&#039; (Space 2, Covert)&amp;lt;br&amp;gt;&lt;br /&gt;
(Intelligence + Investigation* + Space = 7 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
See far away places and people. Penalties to dice pool based on familiarity.&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cajetan&amp;diff=146128</id>
		<title>Cajetan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cajetan&amp;diff=146128"/>
		<updated>2010-06-02T11:43:28Z</updated>

		<summary type="html">&lt;p&gt;Deadite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;Life is what you make of it. Mine sucked. Hopefully this magic thing won&#039;t be shit, too.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Yeah, I&#039;ll do it. Wouldn&#039;t want to get &amp;lt;u&amp;gt;your&amp;lt;/u&amp;gt; pristine hands dirty, would we?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Template:MtAw Character Sheet&lt;br /&gt;
|shadowname=Cajetan&lt;br /&gt;
|player=[http://forum.rpg.net/member.php?u=47743 Deadite]&lt;br /&gt;
|realname=Jack Stewart&lt;br /&gt;
|path=Thyrsus&lt;br /&gt;
|order=Guardians of the Veil&lt;br /&gt;
|virtue=Hope&lt;br /&gt;
|vice=Greed&lt;br /&gt;
|intelligence=●●○○○&lt;br /&gt;
|wits=●●●○○&lt;br /&gt;
|resolve=●●●○○&lt;br /&gt;
|strength=●●○○○&lt;br /&gt;
|dexterity=●●○○○&lt;br /&gt;
|stamina=●●●○○&lt;br /&gt;
|presence=●○○○○&lt;br /&gt;
|manipulation=●●●○○&lt;br /&gt;
|composure=●●●○○&lt;br /&gt;
|skill1_name=Computer:&lt;br /&gt;
|skill1_level=●○○○○&lt;br /&gt;
|skill2_name=Investigation:&lt;br /&gt;
|skill2_level=●●○○○&lt;br /&gt;
|skill2_tags=(Rote)&lt;br /&gt;
|skill3_name=Medicine:&lt;br /&gt;
|skill3_level=●○○○○&lt;br /&gt;
|skill4_name=Athletics:&lt;br /&gt;
|skill4_level=●○○○○&lt;br /&gt;
|skill5_name=Brawl&lt;br /&gt;
|skill5_level=●○○○○&lt;br /&gt;
|skill6_name=Larceny&lt;br /&gt;
|skill6_level=●●○○○&lt;br /&gt;
|skill6_tags=(Pickpocketing)&lt;br /&gt;
|skill7_name=Stealth&lt;br /&gt;
|skill7_level=●○○○○&lt;br /&gt;
|skill7_tags=(Rote)&lt;br /&gt;
|skill8_name=Survival&lt;br /&gt;
|skill8_level=●○○○○&lt;br /&gt;
|skill9_name=Weaponry&lt;br /&gt;
|skill9_level=●○○○○&lt;br /&gt;
|skill10_name=Animal Ken&lt;br /&gt;
|skill10_level=●○○○○&lt;br /&gt;
|skill11_name=Empathy&lt;br /&gt;
|skill11_level=●○○○○&lt;br /&gt;
|skill12_name=Intimidation&lt;br /&gt;
|skill12_level=●○○○○&lt;br /&gt;
|skill13_name=Persuasion&lt;br /&gt;
|skill13_level=●●○○○&lt;br /&gt;
|skill13_tags=(Hustling)&lt;br /&gt;
|skill14_name=Socialise&lt;br /&gt;
|skill14_level=●○○○○&lt;br /&gt;
|skill13_name=Streetwise&lt;br /&gt;
|skill13_level=●●●○○&lt;br /&gt;
|skill13_tags=(Chicago)&lt;br /&gt;
|skill13_name=Subterfuge&lt;br /&gt;
|skill13_level=●●○○○&lt;br /&gt;
|skill13_tags=(Rote)&lt;br /&gt;
|arcana1_name=Life:&lt;br /&gt;
|arcana1_level=●●●○○&lt;br /&gt;
|arcana1_tags=(Ruling)&lt;br /&gt;
|arcana2_name=Spirit:&lt;br /&gt;
|arcana2_level=●○○○○&lt;br /&gt;
|arcana2_tags=(Ruling)&lt;br /&gt;
|arcana3_name=Space:&lt;br /&gt;
|arcana3_level=●●○○○&lt;br /&gt;
|arcana3_tags=(Common)&lt;br /&gt;
|merit1_name=Familiar:&lt;br /&gt;
|merit1_level=●●●●&lt;br /&gt;
|merit2_name=Contacts:&lt;br /&gt;
|merit2_level=●○○○○&lt;br /&gt;
|merit2_tags=(Street)&lt;br /&gt;
|merit3_name=Hallow:&lt;br /&gt;
|merit3_level=●○○○○&lt;br /&gt;
|merit3_tags=(Sanctum - Shared)&lt;br /&gt;
|merit4_name=Status:&lt;br /&gt;
|merit4_level=●○○○○&lt;br /&gt;
|merit4_tags=(Guardians)&lt;br /&gt;
|merit5_name=High Speech:&lt;br /&gt;
|merit5_level=●○○○○&lt;br /&gt;
|merit5_tags=(Free)&lt;br /&gt;
|health=□ □ □ □ □ □ □ □ &lt;br /&gt;
|willpower=■ ■ ■ ■ ■ ■&lt;br /&gt;
|mana=■ ■ ■ ■ ■ ■ ■ □ □ □ &lt;br /&gt;
|wisdom=●●●●●●●○○○&lt;br /&gt;
|gnosis=●○○○○○○○○○&lt;br /&gt;
|defense=2&lt;br /&gt;
|initiative=6&lt;br /&gt;
|movement=9}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Although he&#039;s no longer the desperate street kid he was, Cajetan still usually looks like one. He&#039;s skinny but his body is no longer malnourished or ravaged by years of substance abuse, thansk to his ability with the Life Arcana. In fact, if you could get his to &#039;scrub up&#039; and wear decent clothes, he&#039;d be quite handsome, in a late-teenage kind of way.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that&#039;s unlikely to happen. On a typical day, Cajetan will be wearing his faded, torn and repaired grey &#039;hoodie&#039; jacket over a dirty t-shirt, with jeans that are similarly old and subject to makeshift repairs. He&#039;ll also have a pair of sneakers that he acquired from some charity organisation.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also frequently accompanied by Mutt, his large cross-bred mongrel shaggy street dog (and familiar). Mutt is a patchwork of different fur colours and textures, and is a large dog, standing to Cajetan&#039;s waist. His eyes are different colours, one extraordinarily blue, the other a deep, muddy brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nimbus===&lt;br /&gt;
&amp;lt;b&amp;gt;Fevered&amp;lt;/b&amp;gt; - when Cajetan&#039;s nimbus displays, onlookers feel their temperatures rise as their breathing becomes more rapid but shallow, as if their body is struggling to fight off a massive infection. They may also become faint or feel nauseous. As the feeling fades, they are left with a renewed connection to Life and are thankful that their life triumphed over the base life-form. &lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
Faded, torn and patched, dark grey &#039;hoodie&#039; jacket with a deep hood. Counts as a cloak when Cajtan pulls the hood up and hides his face in the shadows. (Dedicated Order tool.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
&#039;&#039;&#039;Self Healing&#039;&#039;&#039; (Life 2, Covert)&amp;lt;br&amp;gt; &lt;br /&gt;
(Intelligence + Medicine + Life = 6 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
Each success heals 1 bashing or lethal health level. For 1 mana, can heal aggravated (Vulgar).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organic Resilience&#039;&#039;&#039; (Life 2, Covert)&amp;lt;br&amp;gt;&lt;br /&gt;
(Stamina + Athletics + Life = 7 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage Armour - Adds (Life) levels of Armour. For 1 mana, Duration becomes one day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrying&#039;&#039;&#039; (Space 2, Covert)&amp;lt;br&amp;gt;&lt;br /&gt;
(Intelligence + Investigation* + Space = 7 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
See far away places and people. Penalties to dice pool based on familiarity.&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cajetan&amp;diff=146127</id>
		<title>Cajetan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cajetan&amp;diff=146127"/>
		<updated>2010-06-02T11:43:08Z</updated>

		<summary type="html">&lt;p&gt;Deadite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;Life is what you make of it. Mine sucked. Hopefully this magic thing won&#039;t be shit, too.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Yeah, I&#039;ll do it. Wouldn&#039;t want to get &amp;lt;u&amp;gt;your&amp;lt;/u&amp;gt; pristine hands dirty, would we?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Template:MtAw Character Sheet&lt;br /&gt;
|shadowname=Cajetan&lt;br /&gt;
|player=[http://forum.rpg.net/member.php?u=47743 Deadite]&lt;br /&gt;
|realname=Jack Stewart&lt;br /&gt;
|path=Thyrsus&lt;br /&gt;
|order=Guardians of the Veil&lt;br /&gt;
|virtue=Hope&lt;br /&gt;
|vice=Greed&lt;br /&gt;
|intelligence=●●○○○&lt;br /&gt;
|wits=●●●○○&lt;br /&gt;
|resolve=●●●○○&lt;br /&gt;
|strength=●●○○○&lt;br /&gt;
|dexterity=●●○○○&lt;br /&gt;
|stamina=●●●○○&lt;br /&gt;
|presence=●○○○○&lt;br /&gt;
|manipulation=●●●○○&lt;br /&gt;
|composure=●●●○○&lt;br /&gt;
|skill1_name=Computer:&lt;br /&gt;
|skill1_level=●○○○○&lt;br /&gt;
|skill2_name=Investigation:&lt;br /&gt;
|skill2_level=●●○○○&lt;br /&gt;
|skill2_tags=(Rote)&lt;br /&gt;
|skill3_name=Medicine:&lt;br /&gt;
|skill3_level=●○○○○&lt;br /&gt;
|skill4_name=Athletics:&lt;br /&gt;
|skill4_level=●○○○○&lt;br /&gt;
|skill5_name=Brawl&lt;br /&gt;
|skill5_level=●○○○○&lt;br /&gt;
|skill6_name=Larceny&lt;br /&gt;
|skill6_level=●●○○○&lt;br /&gt;
|skill6_tags=(Pickpocketing)&lt;br /&gt;
|skill7_name=Stealth&lt;br /&gt;
|skill7_level=●○○○○&lt;br /&gt;
|skill7_tags=(Rote)&lt;br /&gt;
|skill8_name=Survival&lt;br /&gt;
|skill8_level=●○○○○&lt;br /&gt;
|skill9_name=Weaponry&lt;br /&gt;
|skill9_level=●○○○○&lt;br /&gt;
|skill10_name=Animal Ken&lt;br /&gt;
|skill10_level=●○○○○&lt;br /&gt;
|skill11_name=Empathy&lt;br /&gt;
|skill11_level=●○○○○&lt;br /&gt;
|skill12_name=Intimidation&lt;br /&gt;
|skill12_level=●○○○○&lt;br /&gt;
|skill13_name=Persuasion&lt;br /&gt;
|skill13_level=●●○○○&lt;br /&gt;
|skill13_tags=(Hustling)&lt;br /&gt;
|skill14_name=Socialise&lt;br /&gt;
|skill14_level=●○○○○&lt;br /&gt;
|skill13_name=Streetwise&lt;br /&gt;
|skill13_level=●●●○○&lt;br /&gt;
|skill13_tags=(Chicago)&lt;br /&gt;
|skill13_name=Subterfuge&lt;br /&gt;
|skill13_level=●●○○○&lt;br /&gt;
|skill13_tags=(Rote)&lt;br /&gt;
|arcana1_name=Life:&lt;br /&gt;
|arcana1_level=●●●○○&lt;br /&gt;
|arcana1_tags=(Ruling)&lt;br /&gt;
|arcana2_name=Spirit:&lt;br /&gt;
|arcana2_level=●○○○○&lt;br /&gt;
|arcana2_tags=(Ruling)&lt;br /&gt;
|arcana3_name=Space:&lt;br /&gt;
|arcana3_level=●●○○○&lt;br /&gt;
|arcana3_tags=(Common)&lt;br /&gt;
|merit1_name=Familiar:&lt;br /&gt;
|merit1_level=●●●●&lt;br /&gt;
|merit2_name=Contacts:&lt;br /&gt;
|merit2_level=●○○○○&lt;br /&gt;
|merit2_tags=(Street)&lt;br /&gt;
|merit3_name=Hallow:&lt;br /&gt;
|merit3_level=●○○○○&lt;br /&gt;
|merit3_tags=(Sanctum - Shared)&lt;br /&gt;
|merit4_name=Status:&lt;br /&gt;
|merit4_level=●○○○○&lt;br /&gt;
|merit4_tags=(Guardians)&lt;br /&gt;
|merit5_name=High Speech:&lt;br /&gt;
|merit5_level=●○○○○&lt;br /&gt;
|merit5_tags=(Free)&lt;br /&gt;
|health=□ □ □ □ □ □ □ □ &lt;br /&gt;
|willpower=■ ■ ■ ■ ■ ■&lt;br /&gt;
|mana=■ ■ ■ ■ ■ ■ ■ □ □ □ &lt;br /&gt;
|wisdom=●●●●●●●○○○&lt;br /&gt;
|gnosis=●○○○○○○○○○ 1&lt;br /&gt;
|defense=2&lt;br /&gt;
|initiative=6&lt;br /&gt;
|movement=9}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Although he&#039;s no longer the desperate street kid he was, Cajetan still usually looks like one. He&#039;s skinny but his body is no longer malnourished or ravaged by years of substance abuse, thansk to his ability with the Life Arcana. In fact, if you could get his to &#039;scrub up&#039; and wear decent clothes, he&#039;d be quite handsome, in a late-teenage kind of way.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that&#039;s unlikely to happen. On a typical day, Cajetan will be wearing his faded, torn and repaired grey &#039;hoodie&#039; jacket over a dirty t-shirt, with jeans that are similarly old and subject to makeshift repairs. He&#039;ll also have a pair of sneakers that he acquired from some charity organisation.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also frequently accompanied by Mutt, his large cross-bred mongrel shaggy street dog (and familiar). Mutt is a patchwork of different fur colours and textures, and is a large dog, standing to Cajetan&#039;s waist. His eyes are different colours, one extraordinarily blue, the other a deep, muddy brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nimbus===&lt;br /&gt;
&amp;lt;b&amp;gt;Fevered&amp;lt;/b&amp;gt; - when Cajetan&#039;s nimbus displays, onlookers feel their temperatures rise as their breathing becomes more rapid but shallow, as if their body is struggling to fight off a massive infection. They may also become faint or feel nauseous. As the feeling fades, they are left with a renewed connection to Life and are thankful that their life triumphed over the base life-form. &lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
Faded, torn and patched, dark grey &#039;hoodie&#039; jacket with a deep hood. Counts as a cloak when Cajtan pulls the hood up and hides his face in the shadows. (Dedicated Order tool.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
&#039;&#039;&#039;Self Healing&#039;&#039;&#039; (Life 2, Covert)&amp;lt;br&amp;gt; &lt;br /&gt;
(Intelligence + Medicine + Life = 6 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
Each success heals 1 bashing or lethal health level. For 1 mana, can heal aggravated (Vulgar).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organic Resilience&#039;&#039;&#039; (Life 2, Covert)&amp;lt;br&amp;gt;&lt;br /&gt;
(Stamina + Athletics + Life = 7 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage Armour - Adds (Life) levels of Armour. For 1 mana, Duration becomes one day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrying&#039;&#039;&#039; (Space 2, Covert)&amp;lt;br&amp;gt;&lt;br /&gt;
(Intelligence + Investigation* + Space = 7 dice)&amp;lt;br&amp;gt;&lt;br /&gt;
See far away places and people. Penalties to dice pool based on familiarity.&lt;/div&gt;</summary>
		<author><name>Deadite</name></author>
	</entry>
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