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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=278792</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=278792"/>
		<updated>2015-03-04T14:55:28Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invictus Igni| Back]]&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! Ag&lt;br /&gt;
! Int&lt;br /&gt;
! Per&lt;br /&gt;
! WP&lt;br /&gt;
! Fel&lt;br /&gt;
! Wounds&lt;br /&gt;
! Fate Points&lt;br /&gt;
! Insanity Points&lt;br /&gt;
! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| (5)9&lt;br /&gt;
| (3)3&lt;br /&gt;
| [12] (4)1&lt;br /&gt;
| (4)0&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)1&lt;br /&gt;
| (3)5&lt;br /&gt;
| (3)3&lt;br /&gt;
| (5)7&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3/4&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
Power Fist - WS 59; 2d10 +30; Pen 9 &amp;lt;br&amp;gt;&lt;br /&gt;
Power Sword: WS 59; 1d10 +20; Pen 5&amp;lt;br&amp;gt;&lt;br /&gt;
* Charging +10&lt;br /&gt;
* Ganging up on enemy w 1 Ally: +10&lt;br /&gt;
* Ganging up with 2+ Allies: +20&lt;br /&gt;
* Higher ground: +10&lt;br /&gt;
* vs Prone: +10&lt;br /&gt;
* vs Unaware or Surprised: +30&lt;br /&gt;
* vs stunned: +20&lt;br /&gt;
* All-Out Attack: +20; cannot Dodge or Parry&lt;br /&gt;
* Defensive Stance: +1 Reaction; opponents suffer -20 penalty WS&lt;br /&gt;
* Guarded Attack: -10 WS attack; +10 Parry/Dodge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
Sacristan Bolt Pistol - BS 33+10; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB &amp;gt;3. Now shoulder-mounted, can be fired once per turn as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
* Short range (15m or less): +10 &amp;lt;br&amp;gt;&lt;br /&gt;
* Point blank (2m or less): +30 &amp;lt;br&amp;gt;&lt;br /&gt;
* Aiming half action: +10 &amp;lt;br&amp;gt;&lt;br /&gt;
* Aiming full action: +20 &amp;lt;br&amp;gt;&lt;br /&gt;
* Firing from prone: +10 &amp;lt;br&amp;gt;&lt;br /&gt;
* vs Stunned enemy: +20 &amp;lt;br&amp;gt;&lt;br /&gt;
* vs surprised or unaware enemy; +30 &amp;lt;br&amp;gt;&lt;br /&gt;
* Semi-auto burst: +10; 1 additional attack for 2 DoS &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defence&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
Best Craftsmanship Light Carapace Armour + Toughness Bonus: 10 | All &amp;lt;br&amp;gt;&lt;br /&gt;
Power Sword: Parry 74; 75% to destroy attacking weapon when Parrying if it isn&#039;t a Power, Warp, or Natural Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
Rosarius: Protection Rating 45 (roll under 45 to void ranged attack)&lt;br /&gt;
&lt;br /&gt;
Combat Stats when Raging: &lt;br /&gt;
+10 WS, +10 STR, +3 SB (and melee damage; +6 melee damage w power fist), +1 TB (and armour soak); -20 BS, -10 IN&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Interaction&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (PE)&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ambidextrous&#039;&#039;&#039;: No penalty for using his off-hand &#039;&#039;&#039;(200 xp)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs Malignancy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Decadence&#039;&#039;&#039; Fail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Military)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Renowned Warrant:&#039;&#039;&#039; +10 to Interaction Skill Tests with those who understand the importance of his Warrant of Trade &#039;&#039;&#039;(200xp)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unnatural Strength (x2)&#039;&#039;&#039;: from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship &#039;Sacristan&#039; bolt pistol:&#039;&#039;&#039; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB &amp;gt;3. Now shoulder-mounted, can be fired once per turn as a Free Action. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power fist&#039;&#039;&#039;: 2d10 E; Pen 9; Power Field, Unwieldy; replaces right hand; cannot grip or manipulate objects while power field is activated for obvious reasons&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship enforcer light carapace&#039;&#039;&#039;: All locations; 6 AP; 7.5kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship Rosarius&#039;&#039;&#039;: Protection Rating 45, +10 to Interaction tests with anyone who understands its significance to the Ecclesiarchy &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fine clothing&#039;&#039;&#039;: I bring the bling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xeno-pelt cloak&#039;&#039;&#039;: Cut to trim the collar of my Guard-issue greatcoat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship synthetic muscle&#039;&#039;&#039;: Unnatural Strength (x2); -10 Agility Tests &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship bionic arms&#039;&#039;&#039;: +10 Agi for fine manipulation; +10 Strength (I&#039;m assuming this counts for hitting things) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship MIU&#039;&#039;&#039;: +10 to Tech-Use, Pilot, Drive, Logic, Inquiry, Ballistic Skill when interfaced with appropriate systems; can experience senses of any familiar he controls &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship MIU Weapon Mount&#039;&#039;&#039;: fire attached weapon (Bolt Pistol) as a Free Action 1/Turn &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;br /&gt;
&lt;br /&gt;
==XP gain and expenditure==&lt;br /&gt;
650 XP from defeating the pirate captain John Sterro &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;200xp - Talent: Ambidextrous&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;100xp - Simple Advance: Weapon Skill&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;250xp - Intermediate Advance: Weapon Skill&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;100xp - Simple Advance: Fellowship&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1250xp from Death World shenanigans &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;500xp - Trained Advance: Weapon Skill&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;250xp - Intermediate Advance: Fellowship&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;250xp - Basic Advance: Perception&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;200xp - Talent: Renowned Warrant&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50xp outstanding&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Quarters&amp;diff=278728</id>
		<title>Falco Millenniorum Quarters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Quarters&amp;diff=278728"/>
		<updated>2015-03-03T17:35:02Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invictus Igni|Back]] to the main page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Clan&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Falco Millenniorum&#039;&#039; boasts an extremely family-friendly culture. Unlike most voidships, aboard which crewfolk tend to be separated according to shift and station, it has long been tradition aboard the Falco for personnel to bunk together with their families, even if they should be assigned elsewhere. While it is still considered traditional for the void-born to progress along their family’s trade, many ambition young voidsmen and -women develop specialisations in other areas, especially when there’s a shortage of a particular skill, in in order to secure higher pay and faster advancement; many of these aspirants nonetheless continue to live together in the tight-knit communities from which they come, ‘commuting’ to work via the rail-lines. While some captains may sniff at these arrangements as being inefficient, the da Solos have long held that the strong bonds of family and community their crewfolk enjoy are more than worth time and resources lost to commuting. The various clan-holds, scattered throughout the ship, do not resemble the dormitory-like bunks that characterise most accommodations at void: instead, they tend to resemble small villages, with their own amenities, quirks, and character. Many elderly personnel, rather than retiring to settled planets, choose to continue residing with their relatives aboard ship, and these energetic oldsters contribute continuity of culture and various cottage industries to the ship’s population, such as brewing, scrap-scrimshaw-artistry, horticulture, and so on. While each clan-hold is unique, they all share a single common property: each is designed and sited for maximum defensibility, and when the time comes to repel boarders, the clan-folk close ranks. Noncombatants reload arms, prepare meals, stand watch, and brave enemy fire to stretcher the wounded to safety; combatants fight doubly hard to protect not just their shift-mates, but their family and communities from harm. &lt;br /&gt;
&lt;br /&gt;
Of the ship’s senior staff officers, only Voidmistress Chastitia billets with a clan, but she makes up for that exceptionalism by billeting with all of them. There is never any way of knowing when Chastitia will descend on some lucky crewperson and demand to be let into their quarters, but its generally considered a great good omen if she awakes refreshed and revitalised. Those who have managed the rare honour of playing host to the Voidmistress are held in high regard by their peers, and are often given additional rest-cycles after their feat of athleticism to give them time to recover from their ordeal. She technically has quarters (a suite adjoining the Collegia Aeronautica, where shift-pilots are trained and astrogation is taught to promising candidates) where she stores, but has rarely occupied it for any length of time, although her recent attachment to Kitten and their combined need for shelter from the bridge has led to Chastitia staying home more often of late. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Star-wreathed Spire&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
Rank hath its privileges, even for those who make their way in the relative privation of void-travel. Even the meanest captain enjoys the privacy of his own quarters; the captains of some larger ships can even boast sumptuous apartments. The &#039;&#039;Falco Millenniorum&#039;&#039;, designed and built as the pleasure-yacht for a Rogue Trader Dynasty, surpasses them all in the ridiculous opulence of its staterooms, putting at the disposal of its captain accommodations more suited to a stately manor than anything belonging aboard a void-ship. &lt;br /&gt;
&lt;br /&gt;
Whoever commands the &#039;&#039;Falco&#039;&#039; occupies his own spire, that protrudes from the skin of the ship. That he has his own bedroom and study go without saying; he also has at his disposal a private library, chapel, and dressing-room. He has his own private gardens with their own gazebo, situated at the top of the spire, where the captain and his honoured guests may picnic under the stars. His spire includes its own kitchen, banquet hall, entertainment room, and servants’ barracks: the complex has the potential to be its own self-contained household, and some Lords-Captain in the past have employed entire contingents of household servants who did not even consider themselves crewfolk. &lt;br /&gt;
&lt;br /&gt;
Lord-Captain Giovanni da Solo has made his own adjustments to his quarters, with a touch that shows his inner conflict between his acclimation to Spartan conditions from his time in the Imperial Guard, and the accustomed decadence of his upbringing. Instead of a dedicated household staff, his maids and manservants are drawn from a rotating roster of crewfolk due for a reward: at any time, only about a third of his assigned servants are on active duty with chores. The others are considered guests of the captain, and may make use of the spire’s facilities and amenities, which are, it goes without saying, immeasurably more luxurious and beautiful than those available to the general crew. At each meal, a different watch of servants takes on the duty of food preparation, service, and cleaning, while the others can dine at the captain’s table. In this manner, Giovanni rewards good performance, builds greater rapport with his crew on a personal level, and also fosters closer relationships with those exemplary crewfolk who might one day hold positions of responsibility aboard the ship. &lt;br /&gt;
&lt;br /&gt;
Giovanni’s quarters are finished in panels of dark wood, varnished and polished to a deep, glossy lustre, here and there bearing tasteful, delicate embellishments in gold. The fittings tend to be of antique brass. Leather and velvet upholstery are in great evidence. Those portions of the spire he has chosen to identify as his own would not be out of place in some 18th or 19th century Terran lord’s genteel hunting lodge. Even the many servitors and automatons which habitually attend dignitaries are scarcely present: Giovanni prefers a human touch, so his clothes are laid out by a valet, his coiffure attended-to by a barber. Perhaps the only needs not seen-to by human members-of-staff are his carnal ones: very early on in his captaincy of the Falco, the Lord-Captain had his predecessor’s fine selection of concubines either retrained to fill other crew positions, or generously pensioned-off at the nearest port-of-call. It is rumoured that the captain masters his baser urges through sheer piety, retreating to the chapel instead of the harem when fell moods fall upon him: certainly, his inspired, if irregular, sermons are a source of goodly guidance to the crew, and those who attend him whisper that his devotions in the chapel often leave him bright-eyed and weak-kneed, and thoroughly drenched with sweat. Truly, the crew is privileged to have such a pious man to call Lord-Captain.&lt;br /&gt;
&lt;br /&gt;
The spire’s other notable resident is Lord-Seneschal Andrew Langsbury, who is, among other things, Steward of the Captain’s Household. He and his crack crew of full-time butlers, maids, and sundry servants form the dedicated core of the spire’s labour force. While general crew on rostered duty can be expected to cook, clean, and stand on service, it is Langsbury’s elite cohort that directs them in their duties: Langsbury’s butler-adepts are the ones who remember how many folds in their napkin a visiting Planetary Governor warrants, and his scullery-savants who hold the keys to the captain’s larder and who know where the regulation poisons and their antidotes are stored. Rumours that the Seneschal’s housekeeping heroes are also expertly-trained infiltrators, spies, and assassins are unfounded: there is no secret death-cult among the dedicated servants of the captain’s household that preserves the Dynasty’s honour through covert murder, there is no Invisible College that oversees the prospering of the Dynasty’s trade and assets, and they do not make troublesome crew-members and interlopers conveniently vanish during the jubilation of shore-leave or the chaos of void-battle. They do not secretly venerate an archaeotech prosthetic of a long-dead scion of the Dynasty, they do not wear intricate gauntlets beneath their uniforms, nor do they practice clandestine arts of unarmed combat in honour of his legendary skill in battle. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ossuarium&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
Unlike many ships that carry armed detachments aboard, the Falco does not house its rangers aboard a central barracks. Rangers are instead encouraged to seek accommodations like other crew folk, living as family units rather than according to shift and station. The hab-unit that Marshal Vertix has chosen to occupy, however, may soon become the exception to that norm. While most rangers still stay with their families, many off-duty rangers now choose to congregate at the hold that has come to be known as the Ossuarium, which they use as part-clubhouse, part-training-barracks, part-trophy-room. Under Vertix’s watchful eye, the various squads of her Bonehunters have set up little shrines and have begun to decorate them with trophies taking from fallen foes, competing amongst themselves to build larger and more ornate shrines out of whatever prizes they can claim. Vertix dwells among them like a barbarian princess, except with an impeccably modern and fashionable wardrobe. She can make an incongruous sight standing on her balcony, attired in the Imperium’s latest and most exquisite fashions, yelling coarse encouragement to the rangers as they drill, exercise, and engage in games of skill and strength.&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Quarters&amp;diff=278727</id>
		<title>Falco Millenniorum Quarters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Quarters&amp;diff=278727"/>
		<updated>2015-03-03T17:32:55Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: Created page with &amp;quot;Back to the main page.  &amp;#039;&amp;#039;&amp;#039;The Clan&amp;#039;&amp;#039;&amp;#039; The &amp;#039;&amp;#039;Falco Millenniorum&amp;#039;&amp;#039; boasts an extremely family-friendly culture. Unlike most voidships, aboard which crewfolk t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invictus Igni|Back]] to the main page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Clan&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;Falco Millenniorum&#039;&#039; boasts an extremely family-friendly culture. Unlike most voidships, aboard which crewfolk tend to be separated according to shift and station, it has long been tradition aboard the Falco for personnel to bunk together with their families, even if they should be assigned elsewhere. While it is still considered traditional for the void-born to progress along their family’s trade, many ambition young voidsmen and -women develop specialisations in other areas, especially when there’s a shortage of a particular skill, in in order to secure higher pay and faster advancement; many of these aspirants nonetheless continue to live together in the tight-knit communities from which they come, ‘commuting’ to work via the rail-lines. While some captains may sniff at these arrangements as being inefficient, the da Solos have long held that the strong bonds of family and community their crewfolk enjoy are more than worth time and resources lost to commuting. The various clan-holds, scattered throughout the ship, do not resemble the dormitory-like bunks that characterise most accommodations at void: instead, they tend to resemble small villages, with their own amenities, quirks, and character. Many elderly personnel, rather than retiring to settled planets, choose to continue residing with their relatives aboard ship, and these energetic oldsters contribute continuity of culture and various cottage industries to the ship’s population, such as brewing, scrap-scrimshaw-artistry, horticulture, and so on. While each clan-hold is unique, they all share a single common property: each is designed and sited for maximum defensibility, and when the time comes to repel boarders, the clan-folk close ranks. Noncombatants reload arms, prepare meals, stand watch, and brave enemy fire to stretcher the wounded to safety; combatants fight doubly hard to protect not just their shift-mates, but their family and communities from harm. &lt;br /&gt;
&lt;br /&gt;
Of the ship’s senior staff officers, only Voidmistress Chastitia billets with a clan, but she makes up for that exceptionalism by billeting with all of them. There is never any way of knowing when Chastitia will descend on some lucky crewperson and demand to be let into their quarters, but its generally considered a great good omen if she awakes refreshed and revitalised. Those who have managed the rare honour of playing host to the Voidmistress are held in high regard by their peers, and are often given additional rest-cycles after their feat of athleticism to give them time to recover from their ordeal. She technically has quarters (a suite adjoining the Collegia Aeronautica, where shift-pilots are trained and astrogation is taught to promising candidates) where she stores, but has rarely occupied it for any length of time, although her recent attachment to Kitten and their combined need for shelter from the bridge has led to Chastitia staying home more often of late. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Star-wreathed Spire&#039;&#039;&#039;&lt;br /&gt;
Rank hath its privileges, even for those who make their way in the relative privation of void-travel. Even the meanest captain enjoys the privacy of his own quarters; the captains of some larger ships can even boast sumptuous apartments. The &#039;&#039;Falco Millenniorum&#039;&#039;, designed and built as the pleasure-yacht for a Rogue Trader Dynasty, surpasses them all in the ridiculous opulence of its staterooms, putting at the disposal of its captain accommodations more suited to a stately manor than anything belonging aboard a void-ship. &lt;br /&gt;
&lt;br /&gt;
Whoever commands the &#039;&#039;Falco&#039;&#039; occupies his own spire, that protrudes from the skin of the ship. That he has his own bedroom and study go without saying; he also has at his disposal a private library, chapel, and dressing-room. He has his own private gardens with their own gazebo, situated at the top of the spire, where the captain and his honoured guests may picnic under the stars. His spire includes its own kitchen, banquet hall, entertainment room, and servants’ barracks: the complex has the potential to be its own self-contained household, and some Lords-Captain in the past have employed entire contingents of household servants who did not even consider themselves crewfolk. &lt;br /&gt;
&lt;br /&gt;
Lord-Captain Giovanni da Solo has made his own adjustments to his quarters, with a touch that shows his inner conflict between his acclimation to Spartan conditions from his time in the Imperial Guard, and the accustomed decadence of his upbringing. Instead of a dedicated household staff, his maids and manservants are drawn from a rotating roster of crewfolk due for a reward: at any time, only about a third of his assigned servants are on active duty with chores. The others are considered guests of the captain, and may make use of the spire’s facilities and amenities, which are, it goes without saying, immeasurably more luxurious and beautiful than those available to the general crew. At each meal, a different watch of servants takes on the duty of food preparation, service, and cleaning, while the others can dine at the captain’s table. In this manner, Giovanni rewards good performance, builds greater rapport with his crew on a personal level, and also fosters closer relationships with those exemplary crewfolk who might one day hold positions of responsibility aboard the ship. &lt;br /&gt;
&lt;br /&gt;
Giovanni’s quarters are finished in panels of dark wood, varnished and polished to a deep, glossy lustre, here and there bearing tasteful, delicate embellishments in gold. The fittings tend to be of antique brass. Leather and velvet upholstery are in great evidence. Those portions of the spire he has chosen to identify as his own would not be out of place in some 18th or 19th century Terran lord’s genteel hunting lodge. Even the many servitors and automatons which habitually attend dignitaries are scarcely present: Giovanni prefers a human touch, so his clothes are laid out by a valet, his coiffure attended-to by a barber. Perhaps the only needs not seen-to by human members-of-staff are his carnal ones: very early on in his captaincy of the Falco, the Lord-Captain had his predecessor’s fine selection of concubines either retrained to fill other crew positions, or generously pensioned-off at the nearest port-of-call. It is rumoured that the captain masters his baser urges through sheer piety, retreating to the chapel instead of the harem when fell moods fall upon him: certainly, his inspired, if irregular, sermons are a source of goodly guidance to the crew, and those who attend him whisper that his devotions in the chapel often leave him bright-eyed and weak-kneed, and thoroughly drenched with sweat. Truly, the crew is privileged to have such a pious man to call Lord-Captain.&lt;br /&gt;
&lt;br /&gt;
The spire’s other notable resident is Lord-Seneschal Andrew Langsbury, who is, among other things, Steward of the Captain’s Household. He and his crack crew of full-time butlers, maids, and sundry servants form the dedicated core of the spire’s labour force. While general crew on rostered duty can be expected to cook, clean, and stand on service, it is Langsbury’s elite cohort that directs them in their duties: Langsbury’s butler-adepts are the ones who remember how many folds in their napkin a visiting Planetary Governor warrants, and his scullery-savants who hold the keys to the captain’s larder and who know where the regulation poisons and their antidotes are stored. Rumours that the Seneschal’s housekeeping heroes are also expertly-trained infiltrators, spies, and assassins are unfounded: there is no secret death-cult among the dedicated servants of the captain’s household that preserves the Dynasty’s honour through covert murder, there is no Invisible College that oversees the prospering of the Dynasty’s trade and assets, and they do not make troublesome crew-members and interlopers conveniently vanish during the jubilation of shore-leave or the chaos of void-battle. They do not secretly venerate an archaeotech prosthetic of a long-dead scion of the Dynasty, they do not wear intricate gauntlets beneath their uniforms, nor do they practice clandestine arts of unarmed combat in honour of his legendary skill in battle. &lt;br /&gt;
&lt;br /&gt;
The Ossuarium&lt;br /&gt;
Unlike many ships that carry armed detachments aboard, the Falco does not house its rangers aboard a central barracks. Rangers are instead encouraged to seek accommodations like other crew folk, living as family units rather than according to shift and station. The hab-unit that Marshal Vertix has chosen to occupy, however, may soon become the exception to that norm. While most rangers still stay with their families, many off-duty rangers now choose to congregate at the hold that has come to be known as the Ossuarium, which they use as part-clubhouse, part-training-barracks, part-trophy-room. Under Vertix’s watchful eye, the various squads of her Bonehunters have set up little shrines and have begun to decorate them with trophies taking from fallen foes, competing amongst themselves to build larger and more ornate shrines out of whatever prizes they can claim. Vertix dwells among them like a barbarian princess, except with an impeccably modern and fashionable wardrobe. She can make an incongruous sight standing on her balcony, attired in the Imperium’s latest and most exquisite fashions, yelling coarse encouragement to the rangers as they drill, exercise, and engage in games of skill and strength.&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Transit&amp;diff=278724</id>
		<title>Falco Millenniorum Transit</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Transit&amp;diff=278724"/>
		<updated>2015-03-03T17:31:16Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invictus Igni|Back]]&lt;br /&gt;
&lt;br /&gt;
Voidships of the 41st Millennium tend to be ugly, stifling affairs, trapping stale air between slabs of metal, floating tomb-cathedrals filled with hordes of humanity kept barely alive by ageing life-sustainers. The &#039;&#039;Falco Millenniorum&#039;&#039; is in all ways a rejection of this, being a sleek, graceful ship, filled with painstakingly-cultivated greenery, and its crew enjoys the privilege of bunking in family groups and small communities. They tend to live very near their duty-stations, and little villages spring up wherever population density and resources allow: most crewmen aboard the Falco rarely have reasons to travel far from their stations. &lt;br /&gt;
&lt;br /&gt;
For those who do, however, the &#039;&#039;Falco&#039;&#039; provides stylish and comfortable transport. A pneumatic rail system runs the length of the ship, ferrying cargo and crew at frightening speeds. The rail-cars themselves are heavily-repurposed versions of the great ammunition-carts that ferry macrocannon rounds from the magazines to the batteries, and as such each can comfortably transport up to a dozen passengers or a significant amount of cargo.&lt;br /&gt;
&lt;br /&gt;
The ship is serviced by several parallel networks of rail-lines, each one kept completely separated and isolated from the others. Most of them are service-lines, meant for transporting cargo, which crewmen hitch rides on whenever necessary. There is one Grand Line, designated especially for passengers, which crewmen need to purchase tickets for using the ship-scrip they are issued as payment for on-board expenditure: the cost is balanced out by the guarantee of a seat and not having to share your journey with a volatile piece of ordnance or tank of promethium in transit. The Grand Line cars are not only more comfortable but also somewhat more opulent than the cargo-trains.&lt;br /&gt;
&lt;br /&gt;
The Lord-Captain, of course, has access to his own Executive Line, which is the only rail-line that connects the bridge directly to his quarters. From the bridge, the captain can then transfer to the Grand Line to speed his passage. &lt;br /&gt;
&lt;br /&gt;
For those who wish to traverse the corridors of the &#039;&#039;Falco Millenniorum&#039;&#039; without the congestion of the mass-transit system can always walk, of course. Some passages are wide enough to allow for the use of various personal-mobility devices: self-propelled longboards are common. Less-common are the repurposed walking-servitors, automatons that can be hired for a fee to carry a small group and a moderate load. &lt;br /&gt;
&lt;br /&gt;
Lord-Captain Croesus da Solo, always flamboyant in his expenditure, ordered a sort of chariot for his personal use, intended to be drawn by a six-legged, webbed-footed burden-beast known as a dragonnel. The chariot and stable of dragonnels are still aboard, and Lord-Captain Giovanni da Solo occasionally makes use of them for formal processions and the like, but these days the dragonnels’ greatest contribution to shipboard life is via their manure, which by all accounts makes tremendously fertile compost for the ship’s Arboretum.&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Transit&amp;diff=278723</id>
		<title>Falco Millenniorum Transit</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Transit&amp;diff=278723"/>
		<updated>2015-03-03T17:30:43Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: Created page with &amp;quot;Back  Voidships of the 41st Millennium tend to be ugly, stifling affairs, trapping stale air between slabs of metal, floating tomb-cathedrals filled with hor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invictus Igni|Back]]&lt;br /&gt;
&lt;br /&gt;
Voidships of the 41st Millennium tend to be ugly, stifling affairs, trapping stale air between slabs of metal, floating tomb-cathedrals filled with hordes of humanity kept barely alive by ageing life-sustainers. The Falco Millenniorum is in all ways a rejection of this, being a sleek, graceful ship, filled with painstakingly-cultivated greenery, and its crew enjoys the privilege of bunking in family groups and small communities. They tend to live very near their duty-stations, and little villages spring up wherever population density and resources allow: most crewmen aboard the Falco rarely have reasons to travel far from their stations. &lt;br /&gt;
&lt;br /&gt;
For those who do, however, the Falco provides stylish and comfortable transport. A pneumatic rail system runs the length of the ship, ferrying cargo and crew at frightening speeds. The rail-cars themselves are heavily-repurposed versions of the great ammunition-carts that ferry macrocannon rounds from the magazines to the batteries, and as such each can comfortably transport up to a dozen passengers or a significant amount of cargo.&lt;br /&gt;
&lt;br /&gt;
The ship is serviced by several parallel networks of rail-lines, each one kept completely separated and isolated from the others. Most of them are service-lines, meant for transporting cargo, which crewmen hitch rides on whenever necessary. There is one Grand Line, designated especially for passengers, which crewmen need to purchase tickets for using the ship-scrip they are issued as payment for on-board expenditure: the cost is balanced out by the guarantee of a seat and not having to share your journey with a volatile piece of ordnance or tank of promethium in transit. The Grand Line cars are not only more comfortable but also somewhat more opulent than the cargo-trains.&lt;br /&gt;
&lt;br /&gt;
The Lord-Captain, of course, has access to his own Executive Line, which is the only rail-line that connects the bridge directly to his quarters. From the bridge, the captain can then transfer to the Grand Line to speed his passage. &lt;br /&gt;
&lt;br /&gt;
For those who wish to traverse the corridors of the Falco Millenniorum without the congestion of the mass-transit system can always walk, of course. Some passages are wide enough to allow for the use of various personal-mobility devices: self-propelled longboards are common. Less-common are the repurposed walking-servitors, automatons that can be hired for a fee to carry a small group and a moderate load. &lt;br /&gt;
&lt;br /&gt;
Lord-Captain Croesus da Solo, always flamboyant in his expenditure, ordered a sort of chariot for his personal use, intended to be drawn by a six-legged, webbed-footed burden-beast known as a dragonnel. The chariot and stable of dragonnels are still aboard, and Lord-Captain Giovanni da Solo occasionally makes use of them for formal processions and the like, but these days the dragonnels’ greatest contribution to shipboard life is via their manure, which by all accounts makes tremendously fertile compost for the ship’s Arboretum.&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=278722</id>
		<title>Invictus Igni</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=278722"/>
		<updated>2015-03-03T17:29:39Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Fun Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Rogue Trader Invictus Igni campaign wiki.  This is a repository for all things pertinent to the play-by-post Invictus Igni campaign, including character sheets, ship stats, worlds, systems, adventures, and small works of game-relevant fiction.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===PCs===&lt;br /&gt;
*[[Rogue Trader Giovanni Arcadion Metis da Solo|Lord-Captain Giovanni Arcadion Metis da Solo]]: Rogue Trader, &#039;&#039;&#039;Player: Delacroix&#039;&#039;&#039;&lt;br /&gt;
*[[Arch-Militant Vertix|Vertix]]: Arch-Militant, &#039;&#039;&#039;Player: Faustus21&#039;&#039;&#039;&lt;br /&gt;
*[[Voidmistress Chastitia|Chastitia]]: Voidmistress, &#039;&#039;&#039;Player: SilentWayfarer&#039;&#039;&#039;&lt;br /&gt;
*[[Explorator Michtech Gamma-Two|Michtech Gamma-Two]]: Explorator, &#039;&#039;&#039;Player: Baeraad&#039;&#039;&#039;&lt;br /&gt;
*[[Seneschal Andrew Langsbury|Andrew Langsbury]]: Seneschal, &#039;&#039;&#039;Player: Aurvandil&#039;&#039;&#039;&lt;br /&gt;
*[[Imperial Psyker Attelus Attilas Aluitius Abraxias|Attelus Attilas Aluitius Abraxias]]: Imperial Psyker, &#039;&#039;&#039;Player: WantonDuelist&#039;&#039;&#039;&lt;br /&gt;
*[[Missionary Father Quinn|Father Quinn]]: Missionary, &#039;&#039;&#039;Player: Carwyn&#039;&#039;&#039;&lt;br /&gt;
*[[Navigator Ezekiel|Ezekiel]]: Navigator, &#039;&#039;&#039;Player: Greytide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
*[[Captain  Johnny Sterro|Captain Johnny &amp;quot;Shack&amp;quot; Sterro]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;Deceased&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Enginseer Yrst Evk|Yrst Evk, Pirate Enginseer]]&lt;br /&gt;
*[[Private Monoko Usagi|Monoko Usagi, Private]]&lt;br /&gt;
*[[Neptune-pattern Cybrid, variant G-42, type S (a.k.a. &amp;quot;Kitten&amp;quot;|Kitten]]&lt;br /&gt;
&lt;br /&gt;
==Vessels==&lt;br /&gt;
*[[HIMS &#039;&#039;Falco Millenniorum&#039;&#039;]]&lt;br /&gt;
*[[HIMS &#039;&#039;Void Gem&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
[[Koan (Deathworld)]]&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
===Hunting the Hunter (Completed)===&lt;br /&gt;
The crew of the &#039;&#039;Falco&#039;&#039; were requisitioned by the local authorities to exterminate a particularly wily pirate known only as the &amp;quot;Ghost Raider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After entering the &amp;quot;Ghost&amp;quot;s hunting grounds, the intrepid pirate-hunters pretend to be a stricken vessel ejected from the Warp and headed into a nearby ancient battlefield, filled with debris.  The mysterious pirate, soon revealed to be the infamous Johnny &amp;quot;Shack&amp;quot; Sterro piloting his vessel the &#039;&#039;Void Gem,&#039;&#039; took the bait and followed them in, only to find them waiting with loaded guns.  A few lucky hits sent the pirate careening helplessly through the debris field without sensors or retro-thrusters, causing even more damage to himself than the Explorers did with their macro-weapons.&lt;br /&gt;
&lt;br /&gt;
Barely alive, the pirate managed to escape the debris-field alive and ran for dear life.  The Explorers immediately gave chase, eager to finish the fight.  After some narrow escapes and harrowing exhibits of pilot&#039;s skill by both the voidmistress and the pirate captain, the  chase was brought to a close as the &#039;&#039;Falco&#039;&#039; slammed itself broadside-to-broadside with the &#039;&#039;Gem&#039;&#039; and the explorers boarded her, making short work of the remaining crew as they either fled or surrendered.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the stubborn captain refused to give up and holed himself up inside his bridge for a last-ditch effort.  It fell to the Explorers to flush him out, resulting in a furious battle between them and the pirate&#039;s two Battle Servitors.  However the Explorers were more than a match for their adversaries and defeated them.&lt;br /&gt;
&lt;br /&gt;
The pirate, sensing that he was about to lose, played his trump card: a dead-man&#039;s switch, which corresponded to an intricate network of melta-charges placed around the Enginarium and Warp Drive.  His desperate gambit was not enough however, and his arm was cut off by the Lord-Captain, followed by the Seneschal blowing him away in a bloody spray of gore.  As a sign of divine blessing on the Explorers&#039; actions, the blood trails left by the dying man formed the rough shape of the Emperor&#039;s Aquila.&lt;br /&gt;
&lt;br /&gt;
The victorious crew then took command of the &#039;&#039;Void Gem&#039;&#039; and under the direct guidance of the pirates&#039; own helpful magos, they found and looted their hidden base.  In the process, they made an incredible discovery: a rich, virgin system, discovered by ancient Thulians and reported to contain a planet with staggering amounts of wealth, knowledge, and danger.&lt;br /&gt;
&lt;br /&gt;
Elated by this discovery, the Explorers returned to Port Wander with their stash and proceeded to spend Gelt and other resources in preparation for an even greater journey into the stars...&lt;br /&gt;
&lt;br /&gt;
===What Once Was Lost (1100/1500 Achievement Points)===&lt;br /&gt;
After selling the &#039;&#039;Void Gem&#039;&#039;, purchasing new gear, and recruiting a Navigator, the explorers set out once more for fame and fortune.  After a week and a half of uneventful Warp travel, they arrive in the system detailed in the Thulians&#039; ancient cogitator core.  As they slip out into realspace once more, the Warp closes in behind them, whipping up massive storms across the route they just exited.  Nevertheless, they press forward and quickly navigate their way to the verdant world which the Explorators claimed to house incredible arcane technologies.&lt;br /&gt;
&lt;br /&gt;
Their cursory scans indicated that sentient life is probable, but they cannot pinpoint it, so they descend to explore on foot, landing near a mountain range.  The jungle they land in is dense and alien, but they are confident in their skill and prowess, so after a brief consultation with the crew to set up a base camp, they set off into the shade of the towering canopy of trees, heading for the nearby cliffs.&lt;br /&gt;
&lt;br /&gt;
The journey is arduous and filled with many foreign dangers, but eventually the Explorers come upon a small encampment of indigenous humans.  These natives, much taller and more thickly-limbed than the average Imperial, welcome the Explorers and take them to their village, despite an unfortunate misunderstanding involving the killing of a xeno creature which is apparently allied with the natives.  It turns out that only a few of the villagers can speak Low Gothic and among these few is the village Shaman.  This wild, but surprisingly stable practitioner of Divination seems to have been aware of the Explorers&#039; approach for some time and is courteous at first, but loses his patience when they do not appear interested in the well-being of his people.  He dismisses them, saying that they must become more knowledgeable in the current state of affairs on the planet before they may speak with him again.&lt;br /&gt;
&lt;br /&gt;
Returning to base, the Explorers hash out new plans and set out days later on various quests.  Vertix leaves with a handful of armsmen to scout out tunnels and caves rumored to lead down into what the natives call &amp;quot;The Beneath.&amp;quot;  Meanwhile, Ezekiel, Father Quinn, and Abraxias set out for the Northern end of the mountain range accompanied by Chastitia, in search of a strange twisting in the Warp emanating from that location.  Finally, Andrew Langsbury takes some more men back to the village to initiate trading and set up a forward post there, while Michtek works to prepare their small number of Sentinel Walkers to carry cargo for long-range exploration and spelunking.&lt;br /&gt;
&lt;br /&gt;
==Fun Facts==&lt;br /&gt;
[[Falco Millenniorum Arboretum|Aboard the Falco Millenniorum - The Millennial Gardens]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Falco Millenniorum Armsmen|Aboard the Falco Millenniorum - Armsmen]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Falco Millenniorum Footfall Day|Aboard the Falco Millenniorum - Footfall Day]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Falco Millenniorum Quarters|Aboard the Falco Millenniorum - Crew Quarters]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Falco Millenniorum Transit|Aboard the Falco Millenniorum - Internal Transit logistics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Invictus Igni The Lord Captain&#039;s Log|The Lord-Captain&#039;s Log]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Invictus Igni House Rules|House Rules]]&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Footfall_Day&amp;diff=278719</id>
		<title>Falco Millenniorum Footfall Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Footfall_Day&amp;diff=278719"/>
		<updated>2015-03-03T17:21:48Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Footfall Day&#039;&#039;&#039;, a festival from [[Invictus Igni]]&lt;br /&gt;
&lt;br /&gt;
A recent but much-beloved tradition amongst the crew of the &#039;&#039;Falco Millenniorum&#039;&#039; is the celebration of &#039;Footfall Day&#039;: every year on the anniversary of the ship&#039;s last arrival at the void-station of Footfall, the crew mounts a grand parade, commemorating what is becoming known as the Short March, when Lord-Captain Giovanni Arcadion Metis da Solo commanded every man and woman aboard the vessel to march through the streets of Footfall to occupy the Liege&#039;s Palace in a gesture of grand defiance. The crew instead parades through the ship, dressed in their very best shore-leave attire, and usually in as disorderly and inebriated a fashion as they can manage. Every time they pass a watch-post, they are required by tradition to take a drink of whatever rotgut they can scavenge together. &lt;br /&gt;
&lt;br /&gt;
In due time, the parade wends its way to the bridge, which is decorated to resemble the interior of the Liege&#039;s Palace on Footfall. Lord-Captain da Solo, to the delight of his crew, has taken to dressing himself as Lord Moross of Footfall, a grotesquely-fat, sluglike individual atop a suspensor-throne-mockup of his command dais. He lolls about indolently as his staff officers assume the personae of various dignitaries of Footfall, with the Seneschal Lord Andrew Langsbury inevitably being forced to play the role of Ywane, high-priest of Footfall, who unctuously demands docking fees from the senior crewman who leads the parade. &lt;br /&gt;
&lt;br /&gt;
The crewman then does his best impression of Lord-Captain Giovanni, which in the past has resulted in such performances as a duel with live chainswords, a recitation of the entirety of the classical Orkpera &#039;&#039;&#039;Tis a Pity She&#039;s a Squig&#039;&#039;, ten hours of continuous sexual athleticism (performed by Voidsmistress Chastitia, who insists to this day that it&#039;s a perfect impression of Giovanni, although few members of the crew can claim to know the captain intimately enough to verify that claim), and a feat of hepatic endurance, traditionally a drinking competition that used to result in fatalities before the Lord-Captain put a stop to it. &lt;br /&gt;
&lt;br /&gt;
&#039;Ywane&#039; then gets punched in the mouth by &#039;Lord-Captain Giovanni&#039;, and &#039;Lord Moross&#039; declares a day of festivities and free drinks for the whole crew. &lt;br /&gt;
&lt;br /&gt;
It is a colourful and good-spirited festival, as far as voidship traditions go, and anyone who claims to be an aficionado of the spaceways owes it to themselves to try to seek passage aboard the &#039;&#039;Falco&#039;&#039; to catch this one-of-a-kind celebration.&lt;br /&gt;
&lt;br /&gt;
For those who do not wish the risk of travelling aboard a Rogue Trader&#039;s vessel, they can try to catch the &#039;&#039;Falco&#039;&#039; and its crew when they dock aboard Footfall, in which case Footfall Day is instead celebrated with shore leave (usually subsidised by the Liege&#039;s treasury), and by Lord-Captain Giovanni and his entourage making a courtesy call to the Liege&#039;s Palace, where he renews his friendship with Lord Moross, and ceremonially punches Footfall&#039;s high-priest in the mouth.&lt;br /&gt;
&lt;br /&gt;
Let it not be said Rogue Traders have no respect for tradition.&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=HIMS_%27%27Falco_Millenniorum%27%27&amp;diff=278718</id>
		<title>HIMS &#039;&#039;Falco Millenniorum&#039;&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HIMS_%27%27Falco_Millenniorum%27%27&amp;diff=278718"/>
		<updated>2015-03-03T16:59:32Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invictus Igni | Back]]&lt;br /&gt;
&lt;br /&gt;
==Hull Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Speed&lt;br /&gt;
! Maneuverability&lt;br /&gt;
! Detection&lt;br /&gt;
! Hull Integrity&lt;br /&gt;
! Armor&lt;br /&gt;
! Turret Rating&lt;br /&gt;
! Space&lt;br /&gt;
! Max. Population&lt;br /&gt;
! Max. Morale&lt;br /&gt;
! Weapon Slots&lt;br /&gt;
! Max. Shields&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
| 31&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40&lt;br /&gt;
| 105&lt;br /&gt;
| 102&lt;br /&gt;
| 1 Dorsal, 1 Keel&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Orion&#039;&#039;-class Star-Clipper&lt;br /&gt;
===Complications===&lt;br /&gt;
*Planet-Bound for Millennia&lt;br /&gt;
**-4 Hull Integrity&lt;br /&gt;
**Gains Modified Drive for no extra cost and one other Archeotech component of players&#039; choice (Teleportarium)&lt;br /&gt;
**+10 Maneuverability while within 5 VUs of a planet&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
&lt;br /&gt;
===Essential===&lt;br /&gt;
*Modified Lathe-pattern Class 1 Drive&lt;br /&gt;
*Best-Craftsmanship Miroslav G-616.b Warp Engine&lt;br /&gt;
*Warpsbane Hull&lt;br /&gt;
*Repulsor Shield&lt;br /&gt;
*Smuggler’s Bridge&lt;br /&gt;
*Clemency-pattern Life Sustainer&lt;br /&gt;
*Clan-Kin Quarters&lt;br /&gt;
*W-240 Passive Detection Array&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Stygies-pattern Macrocannon (Dorsal)&lt;br /&gt;
*Sunsear Laser Battery (Keel)&lt;br /&gt;
&lt;br /&gt;
===Other Non-Essentials===&lt;br /&gt;
*Main Cargo Hold&lt;br /&gt;
*Teleportarium&lt;br /&gt;
*Melodium&lt;br /&gt;
*Runecaster&lt;br /&gt;
*Auto Temple&lt;br /&gt;
*Arboretum&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Footfall_Day&amp;diff=277067</id>
		<title>Falco Millenniorum Footfall Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Footfall_Day&amp;diff=277067"/>
		<updated>2015-01-31T11:38:00Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Footfall Day&#039;&#039;&#039;, a festival from [[Invictus Igni]]&lt;br /&gt;
&lt;br /&gt;
A recent but much-beloved tradition amongst the crew of the &#039;&#039;Falco Millenniorum&#039;&#039; is the celebration of &#039;Footfall Day&#039;: every year on the anniversary of the ship&#039;s last arrival at the void-station of Footfall, the crew mounts a grand parade, commemorating what is becoming known as the Short March, when Lord-Captain Giovanni Arcadion Metis da Solo commanded every man and woman aboard the vessel to march through the streets of Footfall to occupy the Liege&#039;s Palace in a gesture of grand defiance. The crew instead parades through the ship, dressed in their very best shore-leave attire, and usually in as disorderly and inebriated a fashion as they can manage. Every time they pass a watch-post, they are required by tradition to take a drink of whatever rotgut they can scavenge together. &lt;br /&gt;
&lt;br /&gt;
In due time, the parade wends its way to the bridge, which is decorated to resemble the interior of the Liege&#039;s Palace on Footfall. Lord-Captain da Solo, to the delight of his crew, has taken to dressing himself as Lord Moross of Footfall, a grotesquely-fat, sluglike individual atop a suspensor-throne-mockup of his command dais. He lolls about indolently as his staff officers assume the personae of various dignitaries of Footfall, with the Seneschal Lord Andrew Langsbury inevitably being forced to play the role of Ywane, high-priest of Footfall, who unctuously demands docking fees from the senior crewman who leads the parade. &lt;br /&gt;
&lt;br /&gt;
The crewman then does his best impression of Lord-Captain Giovanni, which in the past has resulted in such performances as a duel with live chainswords, a recitation of the entirety of the classical Ork-opera &#039;&#039;&#039;Tis a Pity She&#039;s a Squig&#039;&#039;, ten hours of continuous sexual athleticism (performed by Voidsmistress Chastitia, who insists to this day that it&#039;s a perfect impression of Giovanni, although few members of the crew can claim to know the captain intimately enough to verify that claim), and a feat of hepatic endurance, traditionally a drinking competition that used to result in fatalities before the Lord-Captain put a stop to it. &lt;br /&gt;
&lt;br /&gt;
&#039;Ywane&#039; then gets punched in the mouth by &#039;Lord-Captain Giovanni&#039;, and &#039;Lord Moross&#039; declares a day of festivities and free drinks for the whole crew. &lt;br /&gt;
&lt;br /&gt;
It is a colourful and good-spirited festival, as far as voidship traditions go, and anyone who claims to be an aficionado of the spaceways owes it to themselves to try to seek passage aboard the &#039;&#039;Falco&#039;&#039; to catch this one-of-a-kind celebration.&lt;br /&gt;
&lt;br /&gt;
For those who do not wish the risk of travelling aboard a Rogue Trader&#039;s vessel, they can try to catch the &#039;&#039;Falco&#039;&#039; and its crew when they dock aboard Footfall, in which case Footfall Day is instead celebrated with shore leave (usually subsidised by the Liege&#039;s treasury), and by Lord-Captain Giovanni and his entourage making a courtesy call to the Liege&#039;s Palace, where he renews his friendship with Lord Moross, and ceremonially punches Footfall&#039;s high-priest in the mouth.&lt;br /&gt;
&lt;br /&gt;
Let it not be said Rogue Traders have no respect for tradition.&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Footfall_Day&amp;diff=277066</id>
		<title>Falco Millenniorum Footfall Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Footfall_Day&amp;diff=277066"/>
		<updated>2015-01-31T11:35:23Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Footfall Day&amp;#039;&amp;#039;&amp;#039;, a festival from Invictus Igni  A recent but much-beloved tradition amongst the crew of the &amp;#039;&amp;#039;Falco Millenniorum&amp;#039;&amp;#039; is the celebration of &amp;#039;Footfall Day&amp;#039;:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Footfall Day&#039;&#039;&#039;, a festival from [[Invictus Igni]]&lt;br /&gt;
&lt;br /&gt;
A recent but much-beloved tradition amongst the crew of the &#039;&#039;Falco Millenniorum&#039;&#039; is the celebration of &#039;Footfall Day&#039;: every year on the anniversary of the ship&#039;s last arrival at the void-station of Footfall, the crew mounts a grand parade, commemorating what is becoming known as the Short March, when Lord-Captain Giovanni Arcadion Metis da Solo commanded every man and woman aboard the vessel to march through the streets of Footfall to occupy the Liege&#039;s Palace in a gesture of grand defiance. The crew instead parades through the ship, dressed in their very best shore-leave attire, and usually in as disorderly and inebriated a fashion as they can manage. Every time they pass a watch-post, they are required by tradition to take a drink of whatever rotgut they can scavenge together. &lt;br /&gt;
&lt;br /&gt;
In due time, the parade wends its way to the bridge, which is decorated to resemble the interior of the Liege&#039;s Palace on Footfall. Lord-Captain da Solo, to the delight of his crew, has taken to dressing himself as Lord Moross of Footfall, a grotesquely-fat, sluglike individual atop a suspensor-throne-mockup of his command dais. He lolls about indolently as his staff officers assume the personae of various dignitaries of Footfall, with the Seneschal Lord Andrew Langsbury inevitably being forced to play the role of Ywane, high-priest of Footfall, who unctuously demands docking fees from the senior crewman who leads the parade. &lt;br /&gt;
&lt;br /&gt;
The crewman then does his best impression of Lord-Captain Giovanni, which in the past has resulted in such performances as a duel with live chainswords, a recitation of the entirety of the classical Ork-opera &#039;&#039;&#039;Tis a Pity She&#039;s a Squig&#039;&#039;, ten hours of continuous sexual athleticism (performed by Voidsmistress Chastitia, who insists to this day that it&#039;s a perfect impression of Giovanni, although few members of the crew can claim to know the captain intimately enough to verify that claim), and a feat of hepatic endurance, traditionally a drinking competition that used to result in fatalities before the Lord-Captain put a stop to it. &lt;br /&gt;
&lt;br /&gt;
&#039;Ywane&#039; then gets slapped in the mouth by &#039;Lord-Captain Giovanni&#039;, and &#039;Lord Moross&#039; declares a day of festivities and free drinks for the whole crew. &lt;br /&gt;
&lt;br /&gt;
It is a colourful and good-spirited festival, as far as voidship traditions go, and anyone who claims to be an aficionado of the spaceways owes it to themselves to try to seek passage aboard the &#039;&#039;Falco&#039;&#039; to catch this one-of-a-kind celebration.&lt;br /&gt;
&lt;br /&gt;
For those who do not wish the risk of travelling aboard a Rogue Trader&#039;s vessel, they can try to catch the &#039;&#039;Falco&#039;&#039; and its crew when they dock aboard Footfall, in which case Footfall Day is instead celebrated with shore leave (usually subsidised by the Liege&#039;s treasury), and by Lord-Captain Giovanni and his entourage making a courtesy call to the Liege&#039;s Palace, where he renews his friendship with Lord Moross, and ceremonially punches the Footfall&#039;s high-priest in the mouth.&lt;br /&gt;
&lt;br /&gt;
Let it not be said Rogue Traders have no respect for tradition.&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=277065</id>
		<title>Invictus Igni</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=277065"/>
		<updated>2015-01-31T11:22:05Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Fun Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Rogue Trader Invictus Igni campaign wiki.  This is a repository for all things pertinent to the play-by-post Invictus Igni campaign, including character sheets, ship stats, worlds, systems, adventures, and small works of game-relevant fiction.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===PCs===&lt;br /&gt;
*[[Rogue Trader Giovanni Arcadion Metis da Solo|Lord-Captain Giovanni Arcadion Metis da Solo]]: Rogue Trader, &#039;&#039;&#039;Player: Delacroix&#039;&#039;&#039;&lt;br /&gt;
*[[Arch-Militant Vertix|Vertix]]: Arch-Militant, &#039;&#039;&#039;Player: Faustus21&#039;&#039;&#039;&lt;br /&gt;
*[[Voidmistress Chastitia|Chastitia]]: Voidmistress, &#039;&#039;&#039;Player: SilentWayfarer&#039;&#039;&#039;&lt;br /&gt;
*[[Explorator Michtech Gamma-Two|Michtech Gamma-Two]]: Explorator, &#039;&#039;&#039;Player: Baeraad&#039;&#039;&#039;&lt;br /&gt;
*[[Seneschal Andrew Langsbury|Andrew Langsbury]]: Seneschal, &#039;&#039;&#039;Player: Aurvandil&#039;&#039;&#039;&lt;br /&gt;
*[[Imperial Psyker Attelus Attilas Aluitius Abraxias|Attelus Attilas Aluitius Abraxias]]: Imperial Psyker, &#039;&#039;&#039;Player: WantonDuelist&#039;&#039;&#039;&lt;br /&gt;
*[[Missionary Father Quinn|Father Quinn]]: Missionary, &#039;&#039;&#039;Player: Carwyn&#039;&#039;&#039;&lt;br /&gt;
*[[Navigator Ezekiel|Ezekiel]]: Navigator, &#039;&#039;&#039;Player: Greytide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
*[[Captain  Johnny Sterro|Captain Johnny &amp;quot;Shack&amp;quot; Sterro]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;Deceased&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Enginseer Yrst Evk|Yrst Evk, Pirate Enginseer]]&lt;br /&gt;
*[[Private Monoko Usagi|Monoko Usagi, Private]]&lt;br /&gt;
&lt;br /&gt;
==Vessels==&lt;br /&gt;
*[[HIMS &#039;&#039;Falco Millenniorum&#039;&#039;]]&lt;br /&gt;
*[[HIMS &#039;&#039;Void Gem&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
*New Death World (tentatively named &amp;quot;Koan&amp;quot;, for its elusive and mysterious nature)&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
===Hunting the Hunter (Completed)===&lt;br /&gt;
The crew of the &#039;&#039;Falco&#039;&#039; were requisitioned by the local authorities to exterminate a particularly wily pirate known only as the &amp;quot;Ghost Raider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After entering the &amp;quot;Ghost&amp;quot;s hunting grounds, the intrepid pirate-hunters pretend to be a stricken vessel ejected from the Warp and headed into a nearby ancient battlefield, filled with debris.  The mysterious pirate, soon revealed to be the infamous Johnny &amp;quot;Shack&amp;quot; Sterro piloting his vessel the &#039;&#039;Void Gem,&#039;&#039; took the bait and followed them in, only to find them waiting with loaded guns.  A few lucky hits sent the pirate careening helplessly through the debris field without sensors or retro-thrusters, causing even more damage to himself than the Explorers did with their macro-weapons.&lt;br /&gt;
&lt;br /&gt;
Barely alive, the pirate managed to escape the debris-field alive and ran for dear life.  The Explorers immediately gave chase, eager to finish the fight.  After some narrow escapes and harrowing exhibits of pilot&#039;s skill by both the voidmistress and the pirate captain, the  chase was brought to a close as the &#039;&#039;Falco&#039;&#039; slammed itself broadside-to-broadside with the &#039;&#039;Gem&#039;&#039; and the explorers boarded her, making short work of the remaining crew as they either fled or surrendered.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the stubborn captain refused to give up and holed himself up inside his bridge for a last-ditch effort.  It fell to the Explorers to flush him out, resulting in a furious battle between them and the pirate&#039;s two Battle Servitors.  However the Explorers were more than a match for their adversaries and defeated them.&lt;br /&gt;
&lt;br /&gt;
The pirate, sensing that he was about to lose, played his trump card: a dead-man&#039;s switch, which corresponded to an intricate network of melta-charges placed around the Enginarium and Warp Drive.  His desperate gambit was not enough however, and his arm was cut off by the Lord-Captain, followed by the Seneschal blowing him away in a bloody spray of gore.  As a sign of divine blessing on the Explorers&#039; actions, the blood trails left by the dying man formed the rough shape of the Emperor&#039;s Aquila.&lt;br /&gt;
&lt;br /&gt;
The victorious crew then took command of the &#039;&#039;Void Gem&#039;&#039; and under the direct guidance of the pirates&#039; own helpful magos, they found and looted their hidden base.  In the process, they made an incredible discovery: a rich, virgin system, discovered by ancient Thulians and reported to contain a planet with staggering amounts of wealth, knowledge, and danger.&lt;br /&gt;
&lt;br /&gt;
Elated by this discovery, the Explorers returned to Port Wander with their stash and proceeded to spend Gelt and other resources in preparation for an even greater journey into the stars...&lt;br /&gt;
&lt;br /&gt;
===What Once Was Lost (500/1500 Achievement Points)===&lt;br /&gt;
After selling the &#039;&#039;Void Gem&#039;&#039;, purchasing new gear, and recruiting a Navigator, the explorers set out once more for fame and fortune.  After a week and a half of uneventful Warp travel, they arrive in the system detailed in the Thulians&#039; ancient cogitator core.  As they slip out into realspace once more, the Warp closes in behind them, whipping up massive storms across the route they just exited.  Nevertheless, they press forward and quickly navigate their way to the verdant world which the Explorators claimed to house incredible arcane technologies.&lt;br /&gt;
&lt;br /&gt;
Their cursory scans indicated that sentient life is probable, but they cannot pinpoint it, so they descend to explore on foot, landing near a mountain range.  The jungle they land in is dense and alien, but they are confident in their skill and prowess, so after a brief consultation with the crew to set up a base camp, they set off into the shade of the towering canopy of trees, heading for the nearby cliffs.&lt;br /&gt;
&lt;br /&gt;
The journey is arduous and filled with many foreign dangers, but eventually the Explorers come upon a small encampment of indigenous humans.  These natives, much taller and more thickly-limbed than the average Imperial, welcome the Explorers and take them to their village, despite an unfortunate misunderstanding involving the killing of a xeno creature which is apparently allied with the natives.  It turns out that only a few of the villagers can speak Low Gothic and among these few is the village Shaman.  This wild, but surprisingly stable practitioner of Divination seems to have been aware of the Explorers&#039; approach for some time and is courteous at first, but loses his patience when they do not appear interested in the well-being of his people.  He dismisses them, saying that they must become more knowledgeable in the current state of affairs on the planet before they may speak with him again.&lt;br /&gt;
&lt;br /&gt;
Returning to base, the Explorers hash out new plans and set out days later on various quests.  Vertix leaves with a handful of armsmen to scout out tunnels and caves rumored to lead down into what the natives call &amp;quot;The Beneath.&amp;quot;  Meanwhile, Ezekiel, Father Quinn, and Abraxias set out for the Northern end of the mountain range accompanied by Chastitia, in search of a strange twisting in the Warp emanating from that location.  Finally, Andrew Langsbury takes some more men back to the village to initiate trading and set up a forward post there, while Michtek works to prepare their small number of Sentinel Walkers to carry cargo for long-range exploration and spelunking.&lt;br /&gt;
&lt;br /&gt;
==Fun Facts==&lt;br /&gt;
[[Falco Millenniorum Arboretum|Aboard the Falco Millenniorum - The Millennial Gardens]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Falco Millenniorum Armsmen|Aboard the Falco Millenniorum - Armsmen]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Falco Millenniorum Footfall Day|Aboard the Falco Millenniorum - Footfall Day]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Invictus Igni The Lord Captain&#039;s Log|The Lord-Captain&#039;s Log]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Invictus Igni House Rules|House Rules]]&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=276111</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=276111"/>
		<updated>2015-01-20T18:36:19Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invictus Igni| Back]]&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! Ag&lt;br /&gt;
! Int&lt;br /&gt;
! Per&lt;br /&gt;
! WP&lt;br /&gt;
! Fel&lt;br /&gt;
! Wounds&lt;br /&gt;
! Fate Points&lt;br /&gt;
! Insanity Points&lt;br /&gt;
! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| (5)9&lt;br /&gt;
| (3)3&lt;br /&gt;
| [12] (4)1&lt;br /&gt;
| (4)0&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)1&lt;br /&gt;
| (3)5&lt;br /&gt;
| (3)3&lt;br /&gt;
| (5)7&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
Power Fist - WS 59; 2d10 +30; Pen 9 &amp;lt;br&amp;gt;&lt;br /&gt;
Power Sword: WS 59; 1d10 +20; Pen 5&amp;lt;br&amp;gt;&lt;br /&gt;
* Charging +10&lt;br /&gt;
* Ganging up on enemy w 1 Ally: +10&lt;br /&gt;
* Ganging up with 2+ Allies: +20&lt;br /&gt;
* Higher ground: +10&lt;br /&gt;
* vs Prone: +10&lt;br /&gt;
* vs Unaware or Surprised: +30&lt;br /&gt;
* vs stunned: +20&lt;br /&gt;
* All-Out Attack: +20; cannot Dodge or Parry&lt;br /&gt;
* Defensive Stance: +1 Reaction; opponents suffer -20 penalty WS&lt;br /&gt;
* Guarded Attack: -10 WS attack; +10 Parry/Dodge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
Sacristan Bolt Pistol - BS 33+10; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB &amp;gt;3. Now shoulder-mounted, can be fired once per turn as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
* Short range (15m or less): +10 &amp;lt;br&amp;gt;&lt;br /&gt;
* Point blank (2m or less): +30 &amp;lt;br&amp;gt;&lt;br /&gt;
* Aiming half action: +10 &amp;lt;br&amp;gt;&lt;br /&gt;
* Aiming full action: +20 &amp;lt;br&amp;gt;&lt;br /&gt;
* Firing from prone: +10 &amp;lt;br&amp;gt;&lt;br /&gt;
* vs Stunned enemy: +20 &amp;lt;br&amp;gt;&lt;br /&gt;
* vs surprised or unaware enemy; +30 &amp;lt;br&amp;gt;&lt;br /&gt;
* Semi-auto burst: +10; 1 additional attack for 2 DoS &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defence&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
Best Craftsmanship Light Carapace Armour + Toughness Bonus: 10 | All &amp;lt;br&amp;gt;&lt;br /&gt;
Power Sword: Parry 74; 75% to destroy attacking weapon when Parrying if it isn&#039;t a Power, Warp, or Natural Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
Rosarius: Protection Rating 45 (roll under 45 to void ranged attack)&lt;br /&gt;
&lt;br /&gt;
Combat Stats when Raging: &lt;br /&gt;
+10 WS, +10 STR, +3 SB (and melee damage; +6 melee damage w power fist), +1 TB (and armour soak); -20 BS, -10 IN&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Interaction&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (PE)&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ambidextrous&#039;&#039;&#039;: No penalty for using his off-hand &#039;&#039;&#039;(200 xp)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs Malignancy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Decadence&#039;&#039;&#039; Fail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Military)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Renowned Warrant:&#039;&#039;&#039; +10 to Interaction Skill Tests with those who understand the importance of his Warrant of Trade &#039;&#039;&#039;(200xp)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unnatural Strength (x2)&#039;&#039;&#039;: from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship &#039;Sacristan&#039; bolt pistol:&#039;&#039;&#039; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB &amp;gt;3. Now shoulder-mounted, can be fired once per turn as a Free Action. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power fist&#039;&#039;&#039;: 2d10 E; Pen 9; Power Field, Unwieldy; replaces right hand; cannot grip or manipulate objects while power field is activated for obvious reasons&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship enforcer light carapace&#039;&#039;&#039;: All locations; 6 AP; 7.5kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship Rosarius&#039;&#039;&#039;: Protection Rating 45, +10 to Interaction tests with anyone who understands its significance to the Ecclesiarchy &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fine clothing&#039;&#039;&#039;: I bring the bling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xeno-pelt cloak&#039;&#039;&#039;: Cut to trim the collar of my Guard-issue greatcoat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship synthetic muscle&#039;&#039;&#039;: Unnatural Strength (x2); -10 Agility Tests &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship bionic arms&#039;&#039;&#039;: +10 Agi for fine manipulation; +10 Strength (I&#039;m assuming this counts for hitting things) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship MIU&#039;&#039;&#039;: +10 to Tech-Use, Pilot, Drive, Logic, Inquiry, Ballistic Skill when interfaced with appropriate systems; can experience senses of any familiar he controls &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship MIU Weapon Mount&#039;&#039;&#039;: fire attached weapon (Bolt Pistol) as a Free Action 1/Turn &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;br /&gt;
&lt;br /&gt;
==XP gain and expenditure==&lt;br /&gt;
650 XP from defeating the pirate captain John Sterro &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;200xp - Talent: Ambidextrous&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;100xp - Simple Advance: Weapon Skill&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;250xp - Intermediate Advance: Weapon Skill&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;100xp - Simple Advance: Fellowship&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1250xp from Death World shenanigans &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;500xp - Trained Advance: Weapon Skill&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;250xp - Intermediate Advance: Fellowship&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;250xp - Basic Advance: Perception&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;200xp - Talent: Renowned Warrant&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50xp outstanding&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=276110</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=276110"/>
		<updated>2015-01-20T18:33:34Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invictus Igni| Back]]&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! Ag&lt;br /&gt;
! Int&lt;br /&gt;
! Per&lt;br /&gt;
! WP&lt;br /&gt;
! Fel&lt;br /&gt;
! Wounds&lt;br /&gt;
! Fate Points&lt;br /&gt;
! Insanity Points&lt;br /&gt;
! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| (5)9&lt;br /&gt;
| (3)3&lt;br /&gt;
| [12] (4)1&lt;br /&gt;
| (4)0&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)1&lt;br /&gt;
| (3)5&lt;br /&gt;
| (3)3&lt;br /&gt;
| (5)7&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
Power Fist - WS 59; 2d10 +30; Pen 9 &amp;lt;br&amp;gt;&lt;br /&gt;
Power Sword: WS 59; &#039;&#039;Parry&#039;&#039; 74; 1d10 +20; Pen 5; 75% to destroy attacking weapon when Parrying if it isn&#039;t a Power, Warp, or Natural Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
* Charging +10&lt;br /&gt;
* Ganging up on enemy w 1 Ally: +10&lt;br /&gt;
* Ganging up with 2+ Allies: +20&lt;br /&gt;
* Higher ground: +10&lt;br /&gt;
* vs Prone: +10&lt;br /&gt;
* vs Unaware or Surprised: +30&lt;br /&gt;
* vs stunned: +20&lt;br /&gt;
* All-Out Attack: +20; cannot Dodge or Parry&lt;br /&gt;
* Defensive Stance: +1 Reaction; opponents suffer -20 penalty WS&lt;br /&gt;
* Guarded Attack: -10 WS attack; +10 Parry/Dodge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
Sacristan Bolt Pistol - BS 33+10; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB &amp;gt;3. Now shoulder-mounted, can be fired once per turn as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
* Short range (15m or less): +10 &amp;lt;br&amp;gt;&lt;br /&gt;
* Point blank (2m or less): +30 &amp;lt;br&amp;gt;&lt;br /&gt;
* Aiming half action: +10 &amp;lt;br&amp;gt;&lt;br /&gt;
* Aiming full action: +20 &amp;lt;br&amp;gt;&lt;br /&gt;
* Firing from prone: +10 &amp;lt;br&amp;gt;&lt;br /&gt;
* vs Stunned enemy: +20 &amp;lt;br&amp;gt;&lt;br /&gt;
* vs surprised or unaware enemy; +30 &amp;lt;br&amp;gt;&lt;br /&gt;
* Semi-auto burst: +10; 1 additional attack for 2 DoS &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
Best Craftsmanship Light Carapace Armour + Toughness Bonus: 10 | All&lt;br /&gt;
&lt;br /&gt;
Combat Stats when Raging: &lt;br /&gt;
+10 WS, +10 STR, +3 SB (and melee damage; +6 melee damage w power fist), +1 TB (and armour soak); -20 BS, -10 IN&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Interaction&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (PE)&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ambidextrous&#039;&#039;&#039;: No penalty for using his off-hand &#039;&#039;&#039;(200 xp)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs Malignancy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Decadence&#039;&#039;&#039; Fail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Military)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Renowned Warrant:&#039;&#039;&#039; +10 to Interaction Skill Tests with those who understand the importance of his Warrant of Trade &#039;&#039;&#039;(200xp)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unnatural Strength (x2)&#039;&#039;&#039;: from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship &#039;Sacristan&#039; bolt pistol:&#039;&#039;&#039; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB &amp;gt;3. Now shoulder-mounted, can be fired once per turn as a Free Action. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power fist&#039;&#039;&#039;: 2d10 E; Pen 9; Power Field, Unwieldy; replaces right hand; cannot grip or manipulate objects while power field is activated for obvious reasons&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship enforcer light carapace&#039;&#039;&#039;: All locations; 6 AP; 7.5kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship Rosarius&#039;&#039;&#039;: Protection Rating 45, +10 to Interaction tests with anyone who understands its significance to the Ecclesiarchy &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fine clothing&#039;&#039;&#039;: I bring the bling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xeno-pelt cloak&#039;&#039;&#039;: Cut to trim the collar of my Guard-issue greatcoat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship synthetic muscle&#039;&#039;&#039;: Unnatural Strength (x2); -10 Agility Tests &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship bionic arms&#039;&#039;&#039;: +10 Agi for fine manipulation; +10 Strength (I&#039;m assuming this counts for hitting things) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship MIU&#039;&#039;&#039;: +10 to Tech-Use, Pilot, Drive, Logic, Inquiry, Ballistic Skill when interfaced with appropriate systems; can experience senses of any familiar he controls &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship MIU Weapon Mount&#039;&#039;&#039;: fire attached weapon (Bolt Pistol) as a Free Action 1/Turn &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;br /&gt;
&lt;br /&gt;
==XP gain and expenditure==&lt;br /&gt;
650 XP from defeating the pirate captain John Sterro &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;200xp - Talent: Ambidextrous&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;100xp - Simple Advance: Weapon Skill&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;250xp - Intermediate Advance: Weapon Skill&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;100xp - Simple Advance: Fellowship&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1250xp from Death World shenanigans &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;500xp - Trained Advance: Weapon Skill&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;250xp - Intermediate Advance: Fellowship&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;250xp - Basic Advance: Perception&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;200xp - Talent: Renowned Warrant&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50xp outstanding&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=276107</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=276107"/>
		<updated>2015-01-20T18:17:08Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invictus Igni| Back]]&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! Ag&lt;br /&gt;
! Int&lt;br /&gt;
! Per&lt;br /&gt;
! WP&lt;br /&gt;
! Fel&lt;br /&gt;
! Wounds&lt;br /&gt;
! Fate Points&lt;br /&gt;
! Insanity Points&lt;br /&gt;
! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| (5)9&lt;br /&gt;
| (3)3&lt;br /&gt;
| [12] (4)1&lt;br /&gt;
| (4)0&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)1&lt;br /&gt;
| (3)5&lt;br /&gt;
| (3)3&lt;br /&gt;
| (5)7&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Interaction&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (PE)&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ambidextrous&#039;&#039;&#039;: No penalty for using his off-hand &#039;&#039;&#039;(200 xp)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs Malignancy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Decadence&#039;&#039;&#039; Fail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Military)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Renowned Warrant:&#039;&#039;&#039; +10 to Interaction Skill Tests with those who understand the importance of his Warrant of Trade &#039;&#039;&#039;(200xp)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unnatural Strength (x2)&#039;&#039;&#039;: from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship &#039;Sacristan&#039; bolt pistol:&#039;&#039;&#039; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB &amp;gt;3. Now shoulder-mounted, can be fired once per turn as a Free Action. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power fist&#039;&#039;&#039;: 2d10 E; Pen 9; Power Field, Unwieldy; replaces right hand; cannot grip or manipulate objects while power field is activated for obvious reasons&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship enforcer light carapace&#039;&#039;&#039;: All locations; 6 AP; 7.5kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship Rosarius&#039;&#039;&#039;: Protection Rating 45, +10 to Interaction tests with anyone who understands its significance to the Ecclesiarchy &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fine clothing&#039;&#039;&#039;: I bring the bling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xeno-pelt cloak&#039;&#039;&#039;: Cut to trim the collar of my Guard-issue greatcoat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship synthetic muscle&#039;&#039;&#039;: Unnatural Strength (x2); -10 Agility Tests &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship bionic arms&#039;&#039;&#039;: +10 Agi for fine manipulation; +10 Strength (I&#039;m assuming this counts for hitting things) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship MIU&#039;&#039;&#039;: +10 to Tech-Use, Pilot, Drive, Logic, Inquiry, Ballistic Skill when interfaced with appropriate systems; can experience senses of any familiar he controls &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship MIU Weapon Mount&#039;&#039;&#039;: fire attached weapon (Bolt Pistol) as a Free Action 1/Turn &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;br /&gt;
&lt;br /&gt;
==XP gain and expenditure==&lt;br /&gt;
650 XP from defeating the pirate captain John Sterro &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;200xp - Talent: Ambidextrous&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;100xp - Simple Advance: Weapon Skill&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;250xp - Intermediate Advance: Weapon Skill&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;100xp - Simple Advance: Fellowship&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1250xp from Death World shenanigans &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;500xp - Trained Advance: Weapon Skill&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;250xp - Intermediate Advance: Fellowship&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;250xp - Basic Advance: Perception&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;200xp - Talent: Renowned Warrant&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50xp outstanding&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=276046</id>
		<title>Invictus Igni</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=276046"/>
		<updated>2015-01-19T07:23:04Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Worlds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Rogue Trader Invictus Igni campaign wiki.  This is a repository for all things pertinent to the play-by-post Invictus Igni campaign, including character sheets, ship stats, worlds, systems, adventures, and small works of game-relevant fiction.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===PCs===&lt;br /&gt;
*[[Rogue Trader Giovanni Arcadion Metis da Solo|Lord-Captain Giovanni Arcadion Metis da Solo]]: Rogue Trader, &#039;&#039;&#039;Player: Delacroix&#039;&#039;&#039;&lt;br /&gt;
*[[Arch-Militant Vertix|Vertix]]: Arch-Militant, &#039;&#039;&#039;Player: Faustus21&#039;&#039;&#039;&lt;br /&gt;
*[[Voidmistress Chastitia|Chastitia]]: Voidmistress, &#039;&#039;&#039;Player: SilentWayfarer&#039;&#039;&#039;&lt;br /&gt;
*[[Explorator Michtech Gamma-Two|Michtech Gamma-Two]]: Explorator, &#039;&#039;&#039;Player: Baeraad&#039;&#039;&#039;&lt;br /&gt;
*[[Seneschal Andrew Langsbury|Andrew Langsbury]]: Seneschal, &#039;&#039;&#039;Player: Aurvandil&#039;&#039;&#039;&lt;br /&gt;
*[[Imperial Psyker Attelus Attilas Aluitius Abraxias|Attelus Attilas Aluitius Abraxias]]: Imperial Psyker, &#039;&#039;&#039;Player: WantonDuelist&#039;&#039;&#039;&lt;br /&gt;
*[[Missionary Father Quinn|Father Quinn]]: Missionary, &#039;&#039;&#039;Player: Carwyn&#039;&#039;&#039;&lt;br /&gt;
*[[Navigator Ezekiel|Ezekiel]]: Navigator, &#039;&#039;&#039;Player: Greytide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
*[[Captain  Johnny Sterro|Captain Johnny &amp;quot;Shack&amp;quot; Sterro]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;Deceased&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Enginseer Yrst Evk|Yrst Evk, Pirate Enginseer]]&lt;br /&gt;
*[[Private Monoko Usagi|Monoko Usagi, Private]]&lt;br /&gt;
&lt;br /&gt;
==Vessels==&lt;br /&gt;
*[[HIMS &#039;&#039;Falco Millenniorum&#039;&#039;]]&lt;br /&gt;
*[[HIMS &#039;&#039;Void Gem&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
*New Death World (tentatively named &amp;quot;Koan&amp;quot;, for its elusive and mysterious nature)&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
===Hunting the Hunter (Completed)===&lt;br /&gt;
The crew of the &#039;&#039;Falco&#039;&#039; were requisitioned by the local authorities to exterminate a particularly wily pirate known only as the &amp;quot;Ghost Raider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After entering the &amp;quot;Ghost&amp;quot;s hunting grounds, the intrepid pirate-hunters pretend to be a stricken vessel ejected from the Warp and headed into a nearby ancient battlefield, filled with debris.  The mysterious pirate, soon revealed to be the infamous Johnny &amp;quot;Shack&amp;quot; Sterro piloting his vessel the &#039;&#039;Void Gem,&#039;&#039; took the bait and followed them in, only to find them waiting with loaded guns.  A few lucky hits sent the pirate careening helplessly through the debris field without sensors or retro-thrusters, causing even more damage to himself than the Explorers did with their macro-weapons.&lt;br /&gt;
&lt;br /&gt;
Barely alive, the pirate managed to escape the debris-field alive and ran for dear life.  The Explorers immediately gave chase, eager to finish the fight.  After some narrow escapes and harrowing exhibits of pilot&#039;s skill by both the voidmistress and the pirate captain, the  chase was brought to a close as the &#039;&#039;Falco&#039;&#039; slammed itself broadside-to-broadside with the &#039;&#039;Gem&#039;&#039; and the explorers boarded her, making short work of the remaining crew as they either fled or surrendered.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the stubborn captain refused to give up and holed himself up inside his bridge for a last-ditch effort.  It fell to the Explorers to flush him out, resulting in a furious battle between them and the pirate&#039;s two Battle Servitors.  However the Explorers were more than a match for their adversaries and defeated them.&lt;br /&gt;
&lt;br /&gt;
The pirate, sensing that he was about to lose, played his trump card: a dead-man&#039;s switch, which corresponded to an intricate network of melta-charges placed around the Enginarium and Warp Drive.  His desperate gambit was not enough however, and his arm was cut off by the Lord-Captain, followed by the Seneschal blowing him away in a bloody spray of gore.  As a sign of divine blessing on the Explorers&#039; actions, the blood trails left by the dying man formed the rough shape of the Emperor&#039;s Aquila.&lt;br /&gt;
&lt;br /&gt;
The victorious crew then took command of the &#039;&#039;Void Gem&#039;&#039; and under the direct guidance of the pirates&#039; own helpful magos, they found and looted their hidden base.  In the process, they made an incredible discovery: a rich, virgin system, discovered by ancient Thulians and reported to contain a planet with staggering amounts of wealth, knowledge, and danger.&lt;br /&gt;
&lt;br /&gt;
Elated by this discovery, the Explorers returned to Port Wander with their stash and proceeded to spend Gelt and other resources in preparation for an even greater journey into the stars...&lt;br /&gt;
&lt;br /&gt;
===What Once Was Lost (500/1500 Achievement Points)===&lt;br /&gt;
After selling the &#039;&#039;Void Gem&#039;&#039;, purchasing new gear, and recruiting a Navigator, the explorers set out once more for fame and fortune.  After a week and a half of uneventful Warp travel, they arrive in the system detailed in the Thulians&#039; ancient cogitator core.  As they slip out into realspace once more, the Warp closes in behind them, whipping up massive storms across the route they just exited.  Nevertheless, they press forward and quickly navigate their way to the verdant world which the Explorators claimed to house incredible arcane technologies.&lt;br /&gt;
&lt;br /&gt;
Their cursory scans indicated that sentient life is probable, but they cannot pinpoint it, so they descend to explore on foot, landing near a mountain range.  The jungle they land in is dense and alien, but they are confident in their skill and prowess, so after a brief consultation with the crew to set up a base camp, they set off into the shade of the towering canopy of trees, heading for the nearby cliffs.&lt;br /&gt;
&lt;br /&gt;
The journey is arduous and filled with many foreign dangers, but eventually the Explorers come upon a small encampment of indigenous humans.  These natives, much taller and more thickly-limbed than the average Imperial, welcome the Explorers and take them to their village, despite an unfortunate misunderstanding involving the killing of a xeno creature which is apparently allied with the natives.  It turns out that only a few of the villagers can speak Low Gothic and among these few is the village Shaman.  This wild, but surprisingly stable practitioner of Divination seems to have been aware of the Explorers&#039; approach for some time and is courteous at first, but loses his patience when they do not appear interested in the well-being of his people.  He dismisses them, saying that they must become more knowledgeable in the current state of affairs on the planet before they may speak with him again.&lt;br /&gt;
&lt;br /&gt;
Returning to base, the Explorers hash out new plans and set out days later on various quests.  Vertix leaves with a handful of armsmen to scout out tunnels and caves rumored to lead down into what the natives call &amp;quot;The Beneath.&amp;quot;  Meanwhile, Ezekiel, Father Quinn, and Abraxias set out for the Northern end of the mountain range accompanied by Chastitia, in search of a strange twisting in the Warp emanating from that location.  Finally, Andrew Langsbury takes some more men back to the village to initiate trading and set up a forward post there, while Michtek works to prepare their small number of Sentinel Walkers to carry cargo for long-range exploration and spelunking.&lt;br /&gt;
&lt;br /&gt;
==Fun Facts==&lt;br /&gt;
[[Falco Millenniorum Arboretum|Aboard the Falco Millenniorum - The Millennial Gardens]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Falco Millenniorum Armsmen|Aboard the Falco Millenniorum - Armsmen]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Invictus Igni The Lord Captain&#039;s Log|The Lord-Captain&#039;s Log]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Invictus Igni House Rules|House Rules]]&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=268164</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=268164"/>
		<updated>2014-08-11T02:40:23Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* XP gain and expenditure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invictus Igni| Back]]&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! Ag&lt;br /&gt;
! Int&lt;br /&gt;
! Per&lt;br /&gt;
! WP&lt;br /&gt;
! Fel&lt;br /&gt;
! Wounds&lt;br /&gt;
! Fate Points&lt;br /&gt;
! Insanity Points&lt;br /&gt;
! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| (5)4&lt;br /&gt;
| (3)3&lt;br /&gt;
| [12] (4)1&lt;br /&gt;
| (4)0&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)1&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)3&lt;br /&gt;
| (5)2&lt;br /&gt;
| &#039;&#039;&#039;11/12&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0/4&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Interaction&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (PE)&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ambidextrous&#039;&#039;&#039;: No penalty for using his off-hand &#039;&#039;&#039;(200 xp)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Void Born)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unnatural Strength (x2)&#039;&#039;&#039;: from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship &#039;Sacristan&#039; bolt pistol:&#039;&#039;&#039; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB &amp;gt;3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship enforcer light carapace&#039;&#039;&#039;: All locations; 6 AP; 7.5kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship Rosarius&#039;&#039;&#039;: subtract 2d10 from incoming ranged damage; on 11, damage penetrates completely; on 00, block 20 damage and overload Rosarius; on a 9, needs repair; soaking &amp;gt;12 damage results in photon-flash grenade effect &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fine clothing&#039;&#039;&#039;: I bring the bling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xeno-pelt cloak&#039;&#039;&#039;: Cut to trim the collar of my Guard-issue greatcoat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship synthetic muscle&#039;&#039;&#039;: Unnatural Strength (x2); -10 Agility Tests&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;br /&gt;
&lt;br /&gt;
==XP gain and expenditure==&lt;br /&gt;
650 XP from defeating the pirate captain John Sterro &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;200xp - Talent: Ambidextrous&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;100xp - Simple Advance: Weapon Skill&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;250xp - Intermediate Advance: Weapon Skill&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;100xp - Simple Advance: Fellowship&#039;&#039; &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=268163</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=268163"/>
		<updated>2014-08-11T02:39:50Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invictus Igni| Back]]&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! Ag&lt;br /&gt;
! Int&lt;br /&gt;
! Per&lt;br /&gt;
! WP&lt;br /&gt;
! Fel&lt;br /&gt;
! Wounds&lt;br /&gt;
! Fate Points&lt;br /&gt;
! Insanity Points&lt;br /&gt;
! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| (5)4&lt;br /&gt;
| (3)3&lt;br /&gt;
| [12] (4)1&lt;br /&gt;
| (4)0&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)1&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)3&lt;br /&gt;
| (5)2&lt;br /&gt;
| &#039;&#039;&#039;11/12&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0/4&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Interaction&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (PE)&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ambidextrous&#039;&#039;&#039;: No penalty for using his off-hand &#039;&#039;&#039;(200 xp)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Void Born)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unnatural Strength (x2)&#039;&#039;&#039;: from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship &#039;Sacristan&#039; bolt pistol:&#039;&#039;&#039; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB &amp;gt;3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship enforcer light carapace&#039;&#039;&#039;: All locations; 6 AP; 7.5kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship Rosarius&#039;&#039;&#039;: subtract 2d10 from incoming ranged damage; on 11, damage penetrates completely; on 00, block 20 damage and overload Rosarius; on a 9, needs repair; soaking &amp;gt;12 damage results in photon-flash grenade effect &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fine clothing&#039;&#039;&#039;: I bring the bling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xeno-pelt cloak&#039;&#039;&#039;: Cut to trim the collar of my Guard-issue greatcoat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship synthetic muscle&#039;&#039;&#039;: Unnatural Strength (x2); -10 Agility Tests&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;br /&gt;
&lt;br /&gt;
==XP gain and expenditure==&lt;br /&gt;
650 XP from defeating the pirate captain John Sterro &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;200xp - Talent: Ambidextrous &amp;lt;br&amp;gt;&lt;br /&gt;
100xp - Simple Advance: Weapon Skill &amp;lt;br&amp;gt;&lt;br /&gt;
250xp - Intermediate Advance: Weapon Skill &amp;lt;br&amp;gt;&lt;br /&gt;
100xp - Simple Advance: Fellowship &amp;lt;br&amp;gt;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=268162</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=268162"/>
		<updated>2014-08-11T02:37:04Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invictus Igni| Back]]&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! Ag&lt;br /&gt;
! Int&lt;br /&gt;
! Per&lt;br /&gt;
! WP&lt;br /&gt;
! Fel&lt;br /&gt;
! Wounds&lt;br /&gt;
! Fate Points&lt;br /&gt;
! Insanity Points&lt;br /&gt;
! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| (5)4&lt;br /&gt;
| (3)3&lt;br /&gt;
| [12] (4)1&lt;br /&gt;
| (4)0&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)1&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)3&lt;br /&gt;
| (5)2&lt;br /&gt;
| &#039;&#039;&#039;11/12&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0/4&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Interaction&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (PE)&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ambidextrous&#039;&#039;&#039;: No penalty for using his off-hand &#039;&#039;&#039;(200 xp)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Void Born)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unnatural Strength (x2)&#039;&#039;&#039;: from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship &#039;Sacristan&#039; bolt pistol:&#039;&#039;&#039; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB &amp;gt;3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship enforcer light carapace&#039;&#039;&#039;: All locations; 6 AP; 7.5kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship Rosarius&#039;&#039;&#039;: subtract 2d10 from incoming ranged damage; on 11, damage penetrates completely; on 00, block 20 damage and overload Rosarius; on a 9, needs repair; soaking &amp;gt;12 damage results in photon-flash grenade effect &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fine clothing&#039;&#039;&#039;: I bring the bling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xeno-pelt cloak&#039;&#039;&#039;: Cut to trim the collar of my Guard-issue greatcoat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship synthetic muscle&#039;&#039;&#039;: Unnatural Strength (x2); -10 Agility Tests&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=268161</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=268161"/>
		<updated>2014-08-11T02:34:32Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invictus Igni| Back]]&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! Ag&lt;br /&gt;
! Int&lt;br /&gt;
! Per&lt;br /&gt;
! WP&lt;br /&gt;
! Fel&lt;br /&gt;
! Wounds&lt;br /&gt;
! Fate Points&lt;br /&gt;
! Insanity Points&lt;br /&gt;
! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| (4)4&lt;br /&gt;
| (3)3&lt;br /&gt;
| [12] (4)1&lt;br /&gt;
| (4)0&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)1&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)3&lt;br /&gt;
| (4)7&lt;br /&gt;
| &#039;&#039;&#039;11/12&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0/4&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Interaction&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (PE)&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ambidextrous&#039;&#039;&#039;: No penalty for using his off-hand &#039;&#039;&#039;(200 xp)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Void Born)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unnatural Strength (x2)&#039;&#039;&#039;: from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship &#039;Sacristan&#039; bolt pistol:&#039;&#039;&#039; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB &amp;gt;3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship enforcer light carapace&#039;&#039;&#039;: All locations; 6 AP; 7.5kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship Rosarius&#039;&#039;&#039;: subtract 2d10 from incoming ranged damage; on 11, damage penetrates completely; on 00, block 20 damage and overload Rosarius; on a 9, needs repair; soaking &amp;gt;12 damage results in photon-flash grenade effect &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fine clothing&#039;&#039;&#039;: I bring the bling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xeno-pelt cloak&#039;&#039;&#039;: Cut to trim the collar of my Guard-issue greatcoat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship synthetic muscle&#039;&#039;&#039;: Unnatural Strength (x2); -10 Agility Tests&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Armsmen&amp;diff=267806</id>
		<title>Falco Millenniorum Armsmen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Armsmen&amp;diff=267806"/>
		<updated>2014-08-03T17:25:04Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Armsmen of the Falco Millennes&amp;#039;&amp;#039;&amp;#039;  TO: Lord-Captain Giovanni da Solo &amp;lt;br&amp;gt; FROM: Guard-commander Audatius Murphius &amp;lt;br&amp;gt; RE: Report on the composition of the Falco’s armsme...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Armsmen of the Falco Millennes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TO: Lord-Captain Giovanni da Solo &amp;lt;br&amp;gt;&lt;br /&gt;
FROM: Guard-commander Audatius Murphius &amp;lt;br&amp;gt;&lt;br /&gt;
RE: Report on the composition of the Falco’s armsmen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the noble Lord-Captain da Solo, greetings and Ave Imperator. &lt;br /&gt;
&lt;br /&gt;
As per your earlier request, I have integrated what remains of our Ithacan First Guards unit rescued with you from Troilus into the contingent of armsmen aboard the Falco, and then organised the whole according to Imperial Guard regimental lines. Our current strength is 500-odd, giving us the equivalent of a full-strength company, and another company-minus. Command over the formations is shared between myself and Marshal Vertix: she handles their training and, ah, motivation, while I have taken charge of their regimental discipline, manpower, strategic doctrine, and logistics. &lt;br /&gt;
&lt;br /&gt;
The company-minus has been designated the Falcon First Company, and they contain the core of what remains of our Ithacan First, minus the veterans. The remainder are a mixture of da Solo Dynastic armsmen and shipboard Arbites. Their main mandates are &lt;br /&gt;
boarding operations, and guarding VIPs such as yourself, and your honour-guard is always drawn from their ranks. I have taken the liberty of assuming that yourself, your general staff, and whatever support elements you will draw from our Mechanicus and other allies will constitute their company HQ. &lt;br /&gt;
&lt;br /&gt;
My lord, you would also have received my complaints that under the influence of Marshal Vertix, they have begun calling themselves ‘Bonehunters’ and collecting trophies from their kills. No disrespect is meant to the esteemed Marshal, but I am unused to seeing men under the arms of the Imperial Guard conducting themselves like… well, like savages. Nonetheless, it seems to have done wonders for their morale, and the prospect of new trophies appears to provide a strong motivation for them to be aggressive during boarding operations.&lt;br /&gt;
&lt;br /&gt;
The full company I have designated the Falcon Second Company, and they contain the bulk of the shipboard armsmen loyal to your Dynasty. Myself and my existing HQ I have placed over them: I have also taken the liberty of embedding our most senior Guards NCOs in their ranks, in order to provide a strong backbone of Guard discipline. As you have earlier observed, thus commingling our forces may prevent conflicts of interest between elements personally loyal to you for your exemplary service on Troilus and those sworn instead to the da Solo Dynasty, who have yet to take your full measure. Our main mandate is shipboard security, due to the armsmens’ familiarity with the ship, as well as constituting our main manoeuvre force if ever we make planetfall. While it may seem counterintuitive to task a force mostly trained for voidship combat with terrestrial manoeuvres, I believe that having a mobile force operating independently from your command enables us to use the hammer-and-anvil tactics we employed to great effect on Troilus. We who fought by your side on Troilus remember your affinity for rallying men to hold the line, and we would feel most heartened to be able to flush quarry into your sights, being the hammer to your anvil. &lt;br /&gt;
&lt;br /&gt;
In organising the elements according to Guard doctrine, I have also eliminated the former practice of having highly-specialised formations with specific equipage, giving us much greater strategic flexibility. As it stands, every squad of ten soldiers should have a designated marksman with a long-las, a squad automatic weapon team with heavy stubbier or lascannon (depending on mission profile), and a point-team equipped for close-combat with shotlas and las-carbines, with the others equipped with the standard Guard-pattern lasgun. Given the strict limitations on storage-space even aboard a cargo-freighter in the void, your prudence in preferring the smoother logistics of las-weapons over projectile-weapons is well-regarded by the officer corps. &lt;br /&gt;
&lt;br /&gt;
In closing, my lord, I wish to register that while we are otherwise capable of operating as a conventional force of Imperial Guardsmen, we lack the vehicle, armour, and aerial support that traditional Guards doctrine presupposes. These factors are less vital for voidship combat, but should we ever have to undertake terrestrial operations, it might be best to secure such materiel before embarking. While we now have the overwhelming advantage of orbital firepower, a ‘medium option’ in the form of artillery and air-support, together with the mobility afforded by motorised transport and armour, would expand our strategic and tactical options immensely.&lt;br /&gt;
&lt;br /&gt;
My lord, I remain, &amp;lt;br&amp;gt;&lt;br /&gt;
Your humble servant, &amp;lt;br&amp;gt;&lt;br /&gt;
Guard-commander Audatius Murphius&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=267725</id>
		<title>Invictus Igni</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=267725"/>
		<updated>2014-08-02T12:04:43Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Vessels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Rogue Trader Invictus Igni campaign wiki.  This is a repository for all things pertinent to the play-by-post Invictus Igni campaign, including character sheets, ship stats, worlds, systems, adventures, and small works of game-relevant fiction.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Rogue Trader Giovanni Arcadion Metis da Solo|Lord-Captain Giovanni Arcadion Metis da Solo]]: Rogue Trader&lt;br /&gt;
*[[Arch-Militant Vertix|Vertix]]: Arch-Militant&lt;br /&gt;
*[[Voidmistress Chastitia|Chastitia]]: Voidmistress &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;On hiatus&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Explorator Michtech Gamma-Two|Michtech Gamma-Two]]: Explorator&lt;br /&gt;
*[[Seneschal Andrew Langsbury|Andrew Langsbury]]: Seneschal&lt;br /&gt;
&lt;br /&gt;
==Vessels==&lt;br /&gt;
*[[HIMS &#039;&#039;Falco Millenniorum&#039;&#039;]]&lt;br /&gt;
*[[HIMS &#039;&#039;Void Gem&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
===Hunting the Hunter===&lt;br /&gt;
The crew of the &#039;&#039;Falco&#039;&#039; were requisitioned by the local authorities to exterminate a particularly wily pirate known only as the &amp;quot;Ghost Raider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After entering the &amp;quot;Ghost&amp;quot;s hunting grounds, the intrepid pirate-hunters pretend to be a stricken vessel ejected from the Warp and headed into a nearby ancient battlefield, filled with debris.  The mysterious pirate took the bait and followed them in, only to find them waiting with loaded guns.  A few lucky hits sent the pirate careening helplessly through the debris field without sensors or retro-thrusters, causing even more damage to himself than the Explorers did with their macro-weapons.&lt;br /&gt;
&lt;br /&gt;
Barely alive, the pirate managed to escape the debris-field alive and ran for dear life.  The Explorers immediately gave chase, eager to finish the fight.&lt;br /&gt;
&lt;br /&gt;
==Fun Facts==&lt;br /&gt;
[[Falco Millenniorum Arboretum|Aboard the Falco Millenniorum - The Millennial Gardens]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Falco Millenniorum Armsmen|Aboard the Falco Millenniorum - Armsmen]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Invictus Igni The Lord Captain&#039;s Log|The Lord-Captain&#039;s Log]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Invictus Igni House Rules|House Rules]]&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Arboretum&amp;diff=267724</id>
		<title>Falco Millenniorum Arboretum</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Arboretum&amp;diff=267724"/>
		<updated>2014-08-02T12:03:47Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Millennial Gardens&#039;&#039;&#039;, a location from [[Invictus Igni]]&lt;br /&gt;
&lt;br /&gt;
As an act of unthinkable extravagance, one of the &#039;&#039;Falco Millenniorum&#039;&#039;’ earlier Lords-Captain had the ship redesigned around a series of integrated parklands, gardens, arbours, and vineyards. Each of the designated Clan-Kin Crew Quarters has at least a small patch of greenery integrated into its hab-block, of sufficient size to allow for the cultivation of some fruiting shrubs and root vegetables, as well as for the disposal of waste through composting. The fast-transit rails that run the length of the ship, conveying personnel from section to section, are also surrounded by trellises of fantastic variety, putting forth flowers and fragrances. The onboard Auto-Temple, the Parish of St Samuel Ligonem, features artful patterns of ivy that intertwine with the carvings and murals on its domed ceiling, lending the sanctuary an air of terrestrial idyll and allowing worshippers to feel that much closer to Holy-Terra-that-once-was-green. Even the bilges and calorie-reclamation facilities play host to the unique Algal Orchards, where different strains of algae and fungi are cultivated. &lt;br /&gt;
&lt;br /&gt;
While sustaining all this terrestrial extravagance in the middle of the airless, waterless, and often lightless void requires a significant strain on the ship’s power supply (to operate irrigation, ultraviolet lighting, and air circulation, not to mention the servitors that help to tend and cultivate the greenery) and life-support capacity, it also yields some unexpected benefits. Having a perpetual supply of fresh food on hand does wonders for morale, and has sufficiently awed visiting voidsmen that some of the family-groups that call the Falco home are actually deserters from other vessels. The ship’s Life-Sustainer has also been calibrated to take advantage of the photosynthetic potential of the ship’s on-board greenery, providing air that is that much fresher and more healthful than even the best STC apparatus.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most profound impact of the Gardens is on ship-board culture. Any of the &#039;&#039;Falco’s&#039;&#039; voidsmen who has seen the prevailing conditions aboard other facilities, from other voidships to permanent installations like Footfall and Port Wander, know that they enjoy in their former Lord-Captain’s foresight a most singular blessing, and symbols of greenery and growth feature most prominently on the ship’s official insignia, as well as the arms of the ship’s most influential and established families. In honour of the Gardens, the ship’s corps of armsmen refer to themselves as ‘rangers’, and each member bears from their induction to the moment of their deaths a cutting of the ship’s greenery on them, even when venturing onto alien worlds or enemy ships in boarding actions. Even the Lord-Captain must, when parleying in good faith, bear with him a flowering bough, and when officiating at the ship&#039;s various festivals, wears a wreath of seasonal flowers.  &lt;br /&gt;
&lt;br /&gt;
In fact, practices involving horticulture have permeated even the ship’s version of the Imperial Cult, as encouraged by the ship’s Ecclesiarchs. At birth, every crew-member has a shrub or sapling planted in their honour, which they cultivate throughout their lives aboard. If they disembark permanently, they take the plant with them; if they die aboard, they are buried beneath their shrub or tree.&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Arboretum&amp;diff=267723</id>
		<title>Falco Millenniorum Arboretum</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Falco_Millenniorum_Arboretum&amp;diff=267723"/>
		<updated>2014-08-02T12:03:32Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The Millennial Gardens&amp;#039;&amp;#039;&amp;#039;, a location from Invictus Igni  As an act of unthinkable extravagance, one of the &amp;#039;&amp;#039;Falco Millennes&amp;#039;&amp;#039;’ earlier Lords-Captain had the ship re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Millennial Gardens&#039;&#039;&#039;, a location from [[Invictus Igni]]&lt;br /&gt;
&lt;br /&gt;
As an act of unthinkable extravagance, one of the &#039;&#039;Falco Millennes&#039;&#039;’ earlier Lords-Captain had the ship redesigned around a series of integrated parklands, gardens, arbours, and vineyards. Each of the designated Clan-Kin Crew Quarters has at least a small patch of greenery integrated into its hab-block, of sufficient size to allow for the cultivation of some fruiting shrubs and root vegetables, as well as for the disposal of waste through composting. The fast-transit rails that run the length of the ship, conveying personnel from section to section, are also surrounded by trellises of fantastic variety, putting forth flowers and fragrances. The onboard Auto-Temple, the Parish of St Samuel Ligonem, features artful patterns of ivy that intertwine with the carvings and murals on its domed ceiling, lending the sanctuary an air of terrestrial idyll and allowing worshippers to feel that much closer to Holy-Terra-that-once-was-green. Even the bilges and calorie-reclamation facilities play host to the unique Algal Orchards, where different strains of algae and fungi are cultivated. &lt;br /&gt;
&lt;br /&gt;
While sustaining all this terrestrial extravagance in the middle of the airless, waterless, and often lightless void requires a significant strain on the ship’s power supply (to operate irrigation, ultraviolet lighting, and air circulation, not to mention the servitors that help to tend and cultivate the greenery) and life-support capacity, it also yields some unexpected benefits. Having a perpetual supply of fresh food on hand does wonders for morale, and has sufficiently awed visiting voidsmen that some of the family-groups that call the Falco home are actually deserters from other vessels. The ship’s Life-Sustainer has also been calibrated to take advantage of the photosynthetic potential of the ship’s on-board greenery, providing air that is that much fresher and more healthful than even the best STC apparatus.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most profound impact of the Gardens is on ship-board culture. Any of the &#039;&#039;Falco’s&#039;&#039; voidsmen who has seen the prevailing conditions aboard other facilities, from other voidships to permanent installations like Footfall and Port Wander, know that they enjoy in their former Lord-Captain’s foresight a most singular blessing, and symbols of greenery and growth feature most prominently on the ship’s official insignia, as well as the arms of the ship’s most influential and established families. In honour of the Gardens, the ship’s corps of armsmen refer to themselves as ‘rangers’, and each member bears from their induction to the moment of their deaths a cutting of the ship’s greenery on them, even when venturing onto alien worlds or enemy ships in boarding actions. Even the Lord-Captain must, when parleying in good faith, bear with him a flowering bough, and when officiating at the ship&#039;s various festivals, wears a wreath of seasonal flowers.  &lt;br /&gt;
&lt;br /&gt;
In fact, practices involving horticulture have permeated even the ship’s version of the Imperial Cult, as encouraged by the ship’s Ecclesiarchs. At birth, every crew-member has a shrub or sapling planted in their honour, which they cultivate throughout their lives aboard. If they disembark permanently, they take the plant with them; if they die aboard, they are buried beneath their shrub or tree.&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=267722</id>
		<title>Invictus Igni</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=267722"/>
		<updated>2014-08-02T12:02:20Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Fun Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Rogue Trader Invictus Igni campaign wiki.  This is a repository for all things pertinent to the play-by-post Invictus Igni campaign, including character sheets, ship stats, worlds, systems, adventures, and small works of game-relevant fiction.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Rogue Trader Giovanni Arcadion Metis da Solo|Lord-Captain Giovanni Arcadion Metis da Solo]]: Rogue Trader&lt;br /&gt;
*[[Arch-Militant Vertix|Vertix]]: Arch-Militant&lt;br /&gt;
*[[Voidmistress Chastitia|Chastitia]]: Voidmistress &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;On hiatus&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Explorator Michtech Gamma-Two|Michtech Gamma-Two]]: Explorator&lt;br /&gt;
*[[Seneschal Andrew Langsbury|Andrew Langsbury]]: Seneschal&lt;br /&gt;
&lt;br /&gt;
==Vessels==&lt;br /&gt;
*[[HIMS &#039;&#039;Falco Millennes&#039;&#039;]]&lt;br /&gt;
*[[HIMS &#039;&#039;Void Gem&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
===Hunting the Hunter===&lt;br /&gt;
The crew of the &#039;&#039;Falco&#039;&#039; were requisitioned by the local authorities to exterminate a particularly wily pirate known only as the &amp;quot;Ghost Raider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After entering the &amp;quot;Ghost&amp;quot;s hunting grounds, the intrepid pirate-hunters pretend to be a stricken vessel ejected from the Warp and headed into a nearby ancient battlefield, filled with debris.  The mysterious pirate took the bait and followed them in, only to find them waiting with loaded guns.  A few lucky hits sent the pirate careening helplessly through the debris field without sensors or retro-thrusters, causing even more damage to himself than the Explorers did with their macro-weapons.&lt;br /&gt;
&lt;br /&gt;
Barely alive, the pirate managed to escape the debris-field alive and ran for dear life.  The Explorers immediately gave chase, eager to finish the fight.&lt;br /&gt;
&lt;br /&gt;
==Fun Facts==&lt;br /&gt;
[[Falco Millenniorum Arboretum|Aboard the Falco Millenniorum - The Millennial Gardens]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Falco Millenniorum Armsmen|Aboard the Falco Millenniorum - Armsmen]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Invictus Igni The Lord Captain&#039;s Log|The Lord-Captain&#039;s Log]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Invictus Igni House Rules|House Rules]]&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invictus_Igni_House_Rules&amp;diff=267720</id>
		<title>Invictus Igni House Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invictus_Igni_House_Rules&amp;diff=267720"/>
		<updated>2014-08-02T09:54:51Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: Created page with &amp;quot;=New Extended Actions for Starship Combat= ==Boarding Actions== These actions are used when multiple player-characters take part in a Boarding or Hit-and-Run Action. The chara...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=New Extended Actions for Starship Combat=&lt;br /&gt;
==Boarding Actions==&lt;br /&gt;
These actions are used when multiple player-characters take part in a Boarding or Hit-and-Run Action. The character leading the Action still uses his Command Skill as per-normal, but each additional PC may make additional Skill Tests to add the following effects to the Action. &lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Prowess===&lt;br /&gt;
Useable by: &#039;&#039;Arch-Militants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Roll a Challenging (+0) BS Test. If successful, roll for damage using one wielded weapon, ignoring Range and Penetration. Deal that amount of damage directly to enemy Morale due to brutal attrition thanks to the Arch-Militant&#039;s exceptional ferocity and skill.&lt;br /&gt;
&lt;br /&gt;
===Mechanicus Dominance===&lt;br /&gt;
Useable by: &#039;&#039;Explorator&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Access to an enemy ship means more than the freedom to stride its decks: it also means access to the circulatory system of wires that govern the ship&#039;s systems. Your proficiency with technology gives insight to interfere directly with the target ship&#039;s functions. Roll a Difficult (-10) Tech-Use test. If successful, you bend the ship&#039;s cogitators to your will and can choose to either cause critical damage to one other known component, or reveal the rest of the ship&#039;s components to your own ship&#039;s auspex.&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=267719</id>
		<title>Invictus Igni</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=267719"/>
		<updated>2014-08-02T09:49:30Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Fun Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Rogue Trader Invictus Igni campaign wiki.  This is a repository for all things pertinent to the play-by-post Invictus Igni campaign, including character sheets, ship stats, worlds, systems, adventures, and small works of game-relevant fiction.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Rogue Trader Giovanni Arcadion Metis da Solo|Lord-Captain Giovanni Arcadion Metis da Solo]]: Rogue Trader&lt;br /&gt;
*[[Arch-Militant Vertix|Vertix]]: Arch-Militant&lt;br /&gt;
*[[Voidmistress Chastitia|Chastitia]]: Voidmistress &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;On hiatus&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Explorator Michtech Gamma-Two|Michtech Gamma-Two]]: Explorator&lt;br /&gt;
*[[Seneschal Andrew Langsbury|Andrew Langsbury]]: Seneschal&lt;br /&gt;
&lt;br /&gt;
==Vessels==&lt;br /&gt;
*[[HIMS &#039;&#039;Falco Millennes&#039;&#039;]]&lt;br /&gt;
*[[HIMS &#039;&#039;Void Gem&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
===Hunting the Hunter===&lt;br /&gt;
The crew of the &#039;&#039;Falco&#039;&#039; were requisitioned by the local authorities to exterminate a particularly wily pirate known only as the &amp;quot;Ghost Raider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After entering the &amp;quot;Ghost&amp;quot;s hunting grounds, the intrepid pirate-hunters pretend to be a stricken vessel ejected from the Warp and headed into a nearby ancient battlefield, filled with debris.  The mysterious pirate took the bait and followed them in, only to find them waiting with loaded guns.  A few lucky hits sent the pirate careening helplessly through the debris field without sensors or retro-thrusters, causing even more damage to himself than the Explorers did with their macro-weapons.&lt;br /&gt;
&lt;br /&gt;
Barely alive, the pirate managed to escape the debris-field alive and ran for dear life.  The Explorers immediately gave chase, eager to finish the fight.&lt;br /&gt;
&lt;br /&gt;
==Fun Facts==&lt;br /&gt;
[[Falco Millennes Arboretum|Aboard the Falco Millennes - The Millennial Gardens]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Invictus Igni The Lord Captain&#039;s Log|The Lord-Captain&#039;s Log]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Invictus Igni House Rules|House Rules]]&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=267718</id>
		<title>Invictus Igni</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=267718"/>
		<updated>2014-08-02T09:49:19Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Fun Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Rogue Trader Invictus Igni campaign wiki.  This is a repository for all things pertinent to the play-by-post Invictus Igni campaign, including character sheets, ship stats, worlds, systems, adventures, and small works of game-relevant fiction.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Rogue Trader Giovanni Arcadion Metis da Solo|Lord-Captain Giovanni Arcadion Metis da Solo]]: Rogue Trader&lt;br /&gt;
*[[Arch-Militant Vertix|Vertix]]: Arch-Militant&lt;br /&gt;
*[[Voidmistress Chastitia|Chastitia]]: Voidmistress &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;On hiatus&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Explorator Michtech Gamma-Two|Michtech Gamma-Two]]: Explorator&lt;br /&gt;
*[[Seneschal Andrew Langsbury|Andrew Langsbury]]: Seneschal&lt;br /&gt;
&lt;br /&gt;
==Vessels==&lt;br /&gt;
*[[HIMS &#039;&#039;Falco Millennes&#039;&#039;]]&lt;br /&gt;
*[[HIMS &#039;&#039;Void Gem&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
===Hunting the Hunter===&lt;br /&gt;
The crew of the &#039;&#039;Falco&#039;&#039; were requisitioned by the local authorities to exterminate a particularly wily pirate known only as the &amp;quot;Ghost Raider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After entering the &amp;quot;Ghost&amp;quot;s hunting grounds, the intrepid pirate-hunters pretend to be a stricken vessel ejected from the Warp and headed into a nearby ancient battlefield, filled with debris.  The mysterious pirate took the bait and followed them in, only to find them waiting with loaded guns.  A few lucky hits sent the pirate careening helplessly through the debris field without sensors or retro-thrusters, causing even more damage to himself than the Explorers did with their macro-weapons.&lt;br /&gt;
&lt;br /&gt;
Barely alive, the pirate managed to escape the debris-field alive and ran for dear life.  The Explorers immediately gave chase, eager to finish the fight.&lt;br /&gt;
&lt;br /&gt;
==Fun Facts==&lt;br /&gt;
[[Falco Millennes Arboretum|Aboard the Falco Millennes - The Millennial Gardens]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Invictus Igni The Lord Captain&#039;s Log|The Lord-Captain&#039;s Log]]&lt;br /&gt;
[[Invictus Igni House Rules|House Rules]]&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267717</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267717"/>
		<updated>2014-08-02T09:03:53Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invictus Igni| Back]]&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! Ag&lt;br /&gt;
! Int&lt;br /&gt;
! Per&lt;br /&gt;
! WP&lt;br /&gt;
! Fel&lt;br /&gt;
! Wounds&lt;br /&gt;
! Fate Points&lt;br /&gt;
! Insanity Points&lt;br /&gt;
! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| (4)4&lt;br /&gt;
| (3)3&lt;br /&gt;
| [12] (4)1&lt;br /&gt;
| (4)0&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)1&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)3&lt;br /&gt;
| (4)7&lt;br /&gt;
| &#039;&#039;&#039;12/12&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4/4&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Interaction&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (PE)&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Void Born)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unnatural Strength (x2)&#039;&#039;&#039;: from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship &#039;Sacristan&#039; bolt pistol:&#039;&#039;&#039; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB &amp;gt;3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship enforcer light carapace&#039;&#039;&#039;: All locations; 6 AP; 7.5kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship Rosarius&#039;&#039;&#039;: subtract 2d10 from incoming ranged damage; on 11, damage penetrates completely; on 00, block 20 damage and overload Rosarius; on a 9, needs repair; soaking &amp;gt;12 damage results in photon-flash grenade effect &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fine clothing&#039;&#039;&#039;: I bring the bling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xeno-pelt cloak&#039;&#039;&#039;: Cut to trim the collar of my Guard-issue greatcoat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship synthetic muscle&#039;&#039;&#039;: Unnatural Strength (x2); -10 Agility Tests&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267716</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267716"/>
		<updated>2014-08-02T09:00:30Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Weapons and Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invictus Igni| Back]]&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! Ag&lt;br /&gt;
! Int&lt;br /&gt;
! Per&lt;br /&gt;
! WP&lt;br /&gt;
! Fel&lt;br /&gt;
! Wounds&lt;br /&gt;
! Fate Points&lt;br /&gt;
! Insanity Points&lt;br /&gt;
! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| (4)4&lt;br /&gt;
| (3)3&lt;br /&gt;
| (4)1&lt;br /&gt;
| (4)0&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)1&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)3&lt;br /&gt;
| (4)7&lt;br /&gt;
| &#039;&#039;&#039;12/12&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4/4&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Interaction&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (PE)&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Void Born)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unnatural Strength (x2)&#039;&#039;&#039;: from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship &#039;Sacristan&#039; bolt pistol:&#039;&#039;&#039; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB &amp;gt;3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship enforcer light carapace&#039;&#039;&#039;: All locations; 6 AP; 7.5kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship Rosarius&#039;&#039;&#039;: subtract 2d10 from incoming ranged damage; on 11, damage penetrates completely; on 00, block 20 damage and overload Rosarius; on a 9, needs repair; soaking &amp;gt;12 damage results in photon-flash grenade effect &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fine clothing&#039;&#039;&#039;: I bring the bling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xeno-pelt cloak&#039;&#039;&#039;: Cut to trim the collar of my Guard-issue greatcoat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship synthetic muscle&#039;&#039;&#039;: Unnatural Strength (x2); -10 Agility Tests&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267715</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267715"/>
		<updated>2014-08-02T08:58:37Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Weapons and Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Invictus Igni| Back]]&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! Ag&lt;br /&gt;
! Int&lt;br /&gt;
! Per&lt;br /&gt;
! WP&lt;br /&gt;
! Fel&lt;br /&gt;
! Wounds&lt;br /&gt;
! Fate Points&lt;br /&gt;
! Insanity Points&lt;br /&gt;
! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| (4)4&lt;br /&gt;
| (3)3&lt;br /&gt;
| (4)1&lt;br /&gt;
| (4)0&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)1&lt;br /&gt;
| (3)0&lt;br /&gt;
| (3)3&lt;br /&gt;
| (4)7&lt;br /&gt;
| &#039;&#039;&#039;12/12&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4/4&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Interaction&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (PE)&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Void Born)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unnatural Strength (x2)&#039;&#039;&#039;: from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Poor Craftsmanship bolt pistol:&#039;&#039;&#039; 20m; S/2/-; 1d10+5 X; Pen 4; 10 rds mag; Full round reload; Tearing; jams on 91 or higher &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motion predictor&#039;&#039;&#039;: +10 to semi- or full-auto fire&lt;br /&gt;
&#039;&#039;&#039;Forearm mounting&#039;&#039;&#039;: leaves hand free &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship enforcer light carapace&#039;&#039;&#039;: All locations; 6 AP; 7.5kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship Rosarius&#039;&#039;&#039;: subtract 2d10 from incoming ranged damage; on 11, damage penetrates completely; on 00, block 20 damage and overload Rosarius; on a 9, needs repair; soaking &amp;gt;12 damage results in photon-flash grenade effect &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fine clothing&#039;&#039;&#039;: I bring the bling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xeno-pelt cloak&#039;&#039;&#039;: Cut to trim the collar of my Guard-issue greatcoat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship synthetic muscle&#039;&#039;&#039;: Unnatural Strength (x2); -10 Agility Tests&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267571</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267571"/>
		<updated>2014-07-30T02:01:40Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
(Stat Chart)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Interaction&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (PE)&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Void Born)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unnatural Strength (x2)&#039;&#039;&#039;: from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Poor Craftsmanship bolt pistol:&#039;&#039;&#039; 20m; S/-/6; 1d10+5 X; Pen 4; 10 rds mag; Full round reload; Tearing; jams on 91 or higher &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motion predictor&#039;&#039;&#039;: +10 to semi- or full-auto fire&lt;br /&gt;
&#039;&#039;&#039;Forearm mounting&#039;&#039;&#039;: leaves hand free &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship enforcer light carapace&#039;&#039;&#039;: All locations; 6 AP; 7.5kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship Rosarius&#039;&#039;&#039;: subtract 2d10 from incoming ranged damage; on 11, damage penetrates completely; on 00, block 20 damage and overload Rosarius; on a 9, needs repair; soaking &amp;gt;12 damage results in photon-flash grenade effect &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fine clothing&#039;&#039;&#039;: I bring the bling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xeno-pelt cloak&#039;&#039;&#039;: Cut to trim the collar of my Guard-issue greatcoat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship synthetic muscle&#039;&#039;&#039;: Unnatural Strength (x2); -10 Agility Tests&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267570</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267570"/>
		<updated>2014-07-30T01:59:06Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
(Stat Chart)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Void Born)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unnatural Strength (x2)&#039;&#039;&#039;: from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Poor Craftsmanship bolt pistol:&#039;&#039;&#039; 20m; S/-/6; 1d10+5 X; Pen 4; 10 rds mag; Full round reload; Tearing; jams on 91 or higher &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motion predictor&#039;&#039;&#039;: +10 to semi- or full-auto fire&lt;br /&gt;
&#039;&#039;&#039;Forearm mounting&#039;&#039;&#039;: leaves hand free &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship enforcer light carapace&#039;&#039;&#039;: All locations; 6 AP; 7.5kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship Rosarius&#039;&#039;&#039;: subtract 2d10 from incoming ranged damage; on 11, damage penetrates completely; on 00, block 20 damage and overload Rosarius; on a 9, needs repair; soaking &amp;gt;12 damage results in photon-flash grenade effect &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fine clothing&#039;&#039;&#039;: I bring the bling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xeno-pelt cloak&#039;&#039;&#039;: Cut to trim the collar of my Guard-issue greatcoat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship synthetic muscle&#039;&#039;&#039;: Unnatural Strength (x2); -10 Agility Tests&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267569</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267569"/>
		<updated>2014-07-30T01:56:58Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Cybernetics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
(Stat Chart)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Void Born)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Poor Craftsmanship bolt pistol:&#039;&#039;&#039; 20m; S/-/6; 1d10+5 X; Pen 4; 10 rds mag; Full round reload; Tearing; jams on 91 or higher &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motion predictor&#039;&#039;&#039;: +10 to semi- or full-auto fire&lt;br /&gt;
&#039;&#039;&#039;Forearm mounting&#039;&#039;&#039;: leaves hand free &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship enforcer light carapace&#039;&#039;&#039;: All locations; 6 AP; 7.5kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship Rosarius&#039;&#039;&#039;: subtract 2d10 from incoming ranged damage; on 11, damage penetrates completely; on 00, block 20 damage and overload Rosarius; on a 9, needs repair; soaking &amp;gt;12 damage results in photon-flash grenade effect &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fine clothing&#039;&#039;&#039;: I bring the bling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xeno-pelt cloak&#039;&#039;&#039;: Cut to trim the collar of my Guard-issue greatcoat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship synthetic muscle&#039;&#039;&#039;: Unnatural Strength (x2); -10 Agility Tests&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267568</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267568"/>
		<updated>2014-07-30T01:55:35Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Armor and Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
(Stat Chart)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Void Born)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Poor Craftsmanship bolt pistol:&#039;&#039;&#039; 20m; S/-/6; 1d10+5 X; Pen 4; 10 rds mag; Full round reload; Tearing; jams on 91 or higher &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motion predictor&#039;&#039;&#039;: +10 to semi- or full-auto fire&lt;br /&gt;
&#039;&#039;&#039;Forearm mounting&#039;&#039;&#039;: leaves hand free &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship enforcer light carapace&#039;&#039;&#039;: All locations; 6 AP; 7.5kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Good Craftsmanship Rosarius&#039;&#039;&#039;: subtract 2d10 from incoming ranged damage; on 11, damage penetrates completely; on 00, block 20 damage and overload Rosarius; on a 9, needs repair; soaking &amp;gt;12 damage results in photon-flash grenade effect &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fine clothing&#039;&#039;&#039;: I bring the bling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xeno-pelt cloak&#039;&#039;&#039;: Cut to trim the collar of my Guard-issue greatcoat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267567</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267567"/>
		<updated>2014-07-30T01:50:11Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Armor and Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
(Stat Chart)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Void Born)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Poor Craftsmanship bolt pistol:&#039;&#039;&#039; 20m; S/-/6; 1d10+5 X; Pen 4; 10 rds mag; Full round reload; Tearing; jams on 91 or higher &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motion predictor&#039;&#039;&#039;: +10 to semi- or full-auto fire&lt;br /&gt;
&#039;&#039;&#039;Forearm mounting&#039;&#039;&#039;: leaves hand free &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&#039;&#039;&#039;Best Craftsmanship enforcer light carapace&#039;&#039;&#039;: All locations; 6 AP; 7.5kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fine clothing&#039;&#039;&#039;: I bring the bling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xeno-pelt cloak&#039;&#039;&#039;: Cut to trim the collar of my Guard-issue greatcoat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267566</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267566"/>
		<updated>2014-07-30T01:48:45Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Weapons and Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
(Stat Chart)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Void Born)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Poor Craftsmanship bolt pistol:&#039;&#039;&#039; 20m; S/-/6; 1d10+5 X; Pen 4; 10 rds mag; Full round reload; Tearing; jams on 91 or higher &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motion predictor&#039;&#039;&#039;: +10 to semi- or full-auto fire&lt;br /&gt;
&#039;&#039;&#039;Forearm mounting&#039;&#039;&#039;: leaves hand free &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267565</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267565"/>
		<updated>2014-07-30T01:48:21Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Weapons and Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
(Stat Chart)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Void Born)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&#039;&#039;&#039;Poor Craftsmanship bolt pistol:&#039;&#039;&#039; 20m; S/-/6; 1d10+5 X; Pen 4; 10 rds mag; Full round reload; Tearing; jams on 91 or higher &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motion predictor&#039;&#039;&#039;: +10 to semi- or full-auto fire&lt;br /&gt;
&#039;&#039;&#039;Forearm mounting&#039;&#039;&#039;: leaves hand free&lt;br /&gt;
&#039;&#039;&#039;Common Craftsmanship power-sword&#039;&#039;&#039;: 1d10+5 E; Pen 5; Power Field, Balanced&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267564</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267564"/>
		<updated>2014-07-30T01:28:55Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
(Stat Chart)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Air of Authority&#039;&#039;&#039;: On a successful Command Test, affect 1d10+FE Bonus NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Soul&#039;&#039;&#039;: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flagellant&#039;&#039;&#039;: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Weapon Training (Universal):&#039;&#039;&#039; Use Chain, Shock, Power weapons &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paranoia&#039;&#039;&#039;: +2 to Init; GM may secretly Test Perception to notice hidden threats &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peer (Nobility, Void Born)&#039;&#039;&#039;: +10 to Interaction Skill Tests with &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039; Use Bolt, Las, Launcher, Melta, Plasma, SP pistols &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talented (Command)&#039;&#039;&#039;: +10 to skill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267563</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267563"/>
		<updated>2014-07-30T01:25:57Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
(Stat Chart)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies... &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267562</id>
		<title>Rogue Trader Giovanni Arcadion Metis da Solo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_Giovanni_Arcadion_Metis_da_Solo&amp;diff=267562"/>
		<updated>2014-07-30T01:17:18Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Lifepath===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
(Stat Chart)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Exceptional Leader&#039;&#039;&#039;: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lord-Captain&#039;&#039;&#039;: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn.&lt;br /&gt;
&#039;&#039;&#039;Etiquette&#039;&#039;&#039;: +10 to Interaction Tests when dealing with high authority or in formal situations&lt;br /&gt;
&#039;&#039;&#039;Vendetta&#039;&#039;&#039;: He has enemies...&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons and Upgrades===&lt;br /&gt;
&lt;br /&gt;
===Armor and Clothing===&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
&lt;br /&gt;
===Tools and Consumables===&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invictus_Igni_The_Lord_Captain%27s_Log&amp;diff=267560</id>
		<title>Invictus Igni The Lord Captain&#039;s Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invictus_Igni_The_Lord_Captain%27s_Log&amp;diff=267560"/>
		<updated>2014-07-29T21:07:54Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Lord-Captain’s Log&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+++TRANSMISSION BEGINS+++&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;REDACTED&#039;&#039;&#039;.M41&amp;lt;br&amp;gt;&lt;br /&gt;
TO: Lord Inquisitor Gordon Flashmann&amp;lt;br&amp;gt;&lt;br /&gt;
FROM: Interrogator Harlem Bilgeworthy&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATION: Hive Primaris, Ithaca IV&amp;lt;br&amp;gt;&lt;br /&gt;
ENCRYPTION LEVEL: Femto-Upsilon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thought for the day: “&#039;&#039;The reward of good service is greater responsibility&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lord Inquisitor Flashmann, I have at your direction begun data-mining the cogitator-stacks recovered from Ithaca IV’s primary archive spire following the facility’s near-destruction at the hands of rioting mutants, recently put down by our efforts. The work has been especially fulfilling in the knowledge that I am gainfully employed while the rest of our cell is with you, prosecuting evil and heresy wherever it may surface in the galaxy, while I stare out the window of my rented office in an unnamed hab-block in some hive you’ve never heard of, and by doing so make amends for detonating the demolition-packs that brought down much of Ithaca IV’s primary archive spire and decimated the insurgent elements massing in the underhive beneath it, consequently saving your good self the effort of going down there. &lt;br /&gt;
&lt;br /&gt;
Amidst the drudgery, one collection has proven most diverting, and I have taken the liberty of compiling it into the series of reports I will be sending you at regular intervals to relieve your boredom as you wait aboard the gun-cutter, while your cell of Throne Agents acts on your authority to curb the efforts of the Ruinous Powers on your behalf. The collection is of a series of log entries made by one Rogue Trader Giovanni da Solo, of the Ithacan da Solos, during his early travels aboard the Dynasty’s flagship, the HIMS Falco Millennes. &lt;br /&gt;
&lt;br /&gt;
The good Lord-Captain da Solo apparently recorded his thoughts and the doings of himself and his crew with an adept’s eye for detail and accuracy, capturing many fascinating facets of life aboard a voidship. The journeys of said ship are nothing short of extraordinary, encompassing privateering actions against pirates, the exploration of unknown reaches of space, and many mortal struggles against the Enemies of Humanity. It is the hope of this humble Acolyte that these adventures will serve as something of an inspiration and a comfort to your good self.&lt;br /&gt;
&lt;br /&gt;
Ave Imperator, &amp;amp;c&lt;br /&gt;
&lt;br /&gt;
+++TRANSMISSION ENDS+++&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invictus_Igni_The_Lord_Captain%27s_Log&amp;diff=267559</id>
		<title>Invictus Igni The Lord Captain&#039;s Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invictus_Igni_The_Lord_Captain%27s_Log&amp;diff=267559"/>
		<updated>2014-07-29T21:07:29Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Lord-Captain’s Log&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+++TRANSMISSION BEGINS+++&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;REDACTED&#039;&#039;&#039;.M41&amp;lt;br&amp;gt;&lt;br /&gt;
TO: Lord Inquisitor Gordon Flashmann&amp;lt;br&amp;gt;&lt;br /&gt;
FROM: Interrogator Harlem Bilgeworthy&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATION: Hive Primaris, Ithaca IV&amp;lt;br&amp;gt;&lt;br /&gt;
ENCRYPTION LEVEL: Femto-Upsilon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thought for the day: “The reward of good service is greater responsibility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lord Inquisitor Flashmann, I have at your direction begun data-mining the cogitator-stacks recovered from Ithaca IV’s primary archive spire following the facility’s near-destruction at the hands of rioting mutants, recently put down by our efforts. The work has been especially fulfilling in the knowledge that I am gainfully employed while the rest of our cell is with you, prosecuting evil and heresy wherever it may surface in the galaxy, while I stare out the window of my rented office in an unnamed hab-block in some hive you’ve never heard of, and by doing so make amends for detonating the demolition-packs that brought down much of Ithaca IV’s primary archive spire and decimated the insurgent elements massing in the underhive beneath it, consequently saving your good self the effort of going down there. &lt;br /&gt;
&lt;br /&gt;
Amidst the drudgery, one collection has proven most diverting, and I have taken the liberty of compiling it into the series of reports I will be sending you at regular intervals to relieve your boredom as you wait aboard the gun-cutter, while your cell of Throne Agents acts on your authority to curb the efforts of the Ruinous Powers on your behalf. The collection is of a series of log entries made by one Rogue Trader Giovanni da Solo, of the Ithacan da Solos, during his early travels aboard the Dynasty’s flagship, the HIMS Falco Millennes. &lt;br /&gt;
&lt;br /&gt;
The good Lord-Captain da Solo apparently recorded his thoughts and the doings of himself and his crew with an adept’s eye for detail and accuracy, capturing many fascinating facets of life aboard a voidship. The journeys of said ship are nothing short of extraordinary, encompassing privateering actions against pirates, the exploration of unknown reaches of space, and many mortal struggles against the Enemies of Humanity. It is the hope of this humble Acolyte that these adventures will serve as something of an inspiration and a comfort to your good self.&lt;br /&gt;
&lt;br /&gt;
Ave Imperator, &amp;amp;c&lt;br /&gt;
&lt;br /&gt;
+++TRANSMISSION ENDS+++&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invictus_Igni_The_Lord_Captain%27s_Log&amp;diff=267558</id>
		<title>Invictus Igni The Lord Captain&#039;s Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invictus_Igni_The_Lord_Captain%27s_Log&amp;diff=267558"/>
		<updated>2014-07-29T21:07:05Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The Lord-Captain’s Log&amp;#039;&amp;#039;&amp;#039;  +++TRANSMISSION BEGINS+++&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;REDACTED&amp;#039;&amp;#039;&amp;#039;.M41&amp;lt;br&amp;gt; TO: Lord Inquisitor Gordon Flashmann&amp;lt;br&amp;gt; FROM: Interrogator Harlem Bilgeworthy&amp;lt;br&amp;gt; LOCATIO...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Lord-Captain’s Log&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+++TRANSMISSION BEGINS+++&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;REDACTED&#039;&#039;&#039;.M41&amp;lt;br&amp;gt;&lt;br /&gt;
TO: Lord Inquisitor Gordon Flashmann&amp;lt;br&amp;gt;&lt;br /&gt;
FROM: Interrogator Harlem Bilgeworthy&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATION: Hive Primaris, Ithaca IV&amp;lt;br&amp;gt;&lt;br /&gt;
ENCRYPTION LEVEL: Femto-Upsilon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thought for the day: “The reward of good service is greater responsibility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lord Inquisitor Flashmann, I have at your direction begun data-mining the cogitator-stacks recovered from Ithaca IV’s primary archive spire following the facility’s near-destruction at the hands of rioting mutants, recently put down by our efforts. The work has been especially fulfilling in the knowledge that I am gainfully employed while the rest of our cell is with you, prosecuting evil and heresy wherever it may surface in the galaxy, while I stare out the window of my rented office in an unnamed hab-block in some hive you’ve never heard of, and by doing so make amends for detonating the demolition-packs that brought down much of Ithaca IV’s primary archive spire and decimated the insurgent elements massing in the underhive beneath it, consequently saving your good self the effort of going down there. &lt;br /&gt;
&lt;br /&gt;
Amidst the drudgery, one collection has proven most diverting, and I have taken the liberty of compiling it into the series of reports I will be sending you at regular intervals to relieve your boredom as you wait aboard the gun-cutter, while your cell of Throne Agents acts on your authority to curb the efforts of the Ruinous Powers on your behalf. The collection is of a series of log entries made by one Rogue Trader Giovanni da Solo, of the Ithacan da Solos, during his early travels aboard the Dynasty’s flagship, the HIMS Falco Millennes. &lt;br /&gt;
&lt;br /&gt;
The good Lord-Captain da Solo apparently recorded his thoughts and the doings of himself and his crew with an adept’s eye for detail and accuracy, capturing many fascinating facets of life aboard a voidship. The journeys of said ship are nothing short of extraordinary, encompassing privateering actions against pirates, the exploration of unknown reaches of space, and many mortal struggles against the Enemies of Humanity. It is the hope of this humble Acolyte that these adventures will serve as something of an inspiration and a comfort to your good self.&lt;br /&gt;
&lt;br /&gt;
+++TRANSMISSION ENDS+++&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=267557</id>
		<title>Invictus Igni</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=267557"/>
		<updated>2014-07-29T21:06:08Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Fun Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Rogue Trader Invictus Igni campaign wiki.  This is a repository for all things pertinent to the play-by-post Invictus Igni campaign, including character sheets, ship stats, worlds, systems, adventures, and small works of game-relevant fiction.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Rogue Trader Giovanni Arcadion Metis da Solo|Lord-Captain Giovanni Arcadion Metis da Solo]]: Rogue Trader&lt;br /&gt;
*[[Arch-Militant Vertix|Vertix]]: Arch-Militant&lt;br /&gt;
*[[Voidmistress Chastitia|Chastitia]]: Voidmistress&lt;br /&gt;
*[[Explorator Michtech Gamma-Two|Michtech Gamma-Two]]: Explorator&lt;br /&gt;
*[[Seneschal Andrew Langsbury|Andrew Langsbury]]: Seneschal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vessels==&lt;br /&gt;
*[[HIMS &#039;&#039;Falco Millennes&#039;&#039;]]&lt;br /&gt;
*The &amp;quot;Ghost Raider,&amp;quot; a pirate vessel infamous for making it&#039;s victims disappear and leaving no survivors&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
===Hunting the Hunter===&lt;br /&gt;
The crew of the &#039;&#039;Falco&#039;&#039; have been requisitioned by the local authorities to exterminate a particularly wily pirate known only as the &amp;quot;Ghost Raider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fun Facts==&lt;br /&gt;
[[Falco Millennes Arboretum|Aboard the Falco Millennes - The Millennial Gardens]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Invictus Igni The Lord Captain&#039;s Log|The Lord-Captain&#039;s Log]]&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=267556</id>
		<title>Invictus Igni</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=267556"/>
		<updated>2014-07-29T21:05:54Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Fun Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Rogue Trader Invictus Igni campaign wiki.  This is a repository for all things pertinent to the play-by-post Invictus Igni campaign, including character sheets, ship stats, worlds, systems, adventures, and small works of game-relevant fiction.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Rogue Trader Giovanni Arcadion Metis da Solo|Lord-Captain Giovanni Arcadion Metis da Solo]]: Rogue Trader&lt;br /&gt;
*[[Arch-Militant Vertix|Vertix]]: Arch-Militant&lt;br /&gt;
*[[Voidmistress Chastitia|Chastitia]]: Voidmistress&lt;br /&gt;
*[[Explorator Michtech Gamma-Two|Michtech Gamma-Two]]: Explorator&lt;br /&gt;
*[[Seneschal Andrew Langsbury|Andrew Langsbury]]: Seneschal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vessels==&lt;br /&gt;
*[[HIMS &#039;&#039;Falco Millennes&#039;&#039;]]&lt;br /&gt;
*The &amp;quot;Ghost Raider,&amp;quot; a pirate vessel infamous for making it&#039;s victims disappear and leaving no survivors&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
===Hunting the Hunter===&lt;br /&gt;
The crew of the &#039;&#039;Falco&#039;&#039; have been requisitioned by the local authorities to exterminate a particularly wily pirate known only as the &amp;quot;Ghost Raider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fun Facts==&lt;br /&gt;
[[Falco Millennes Arboretum|Aboard the Falco Millennes - The Millennial Gardens]]&lt;br /&gt;
[[Invictus Igni The Lord Captain&#039;s Log|The Lord-Captain&#039;s Log]]&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Falco_Millennes_Arboretum&amp;diff=267393</id>
		<title>Falco Millennes Arboretum</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Falco_Millennes_Arboretum&amp;diff=267393"/>
		<updated>2014-07-26T09:02:01Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Millennial Gardens&#039;&#039;&#039;, a location from [[Invictus Igni]]&lt;br /&gt;
&lt;br /&gt;
As an act of unthinkable extravagance, one of the &#039;&#039;Falco Millennes&#039;&#039;’ earlier Lords-Captain had the ship redesigned around a series of integrated parklands, gardens, arbours, and vineyards. Each of the designated Clan-Kin Crew Quarters has at least a small patch of greenery integrated into its hab-block, of sufficient size to allow for the cultivation of some fruiting shrubs and root vegetables, as well as for the disposal of waste through composting. The fast-transit rails that run the length of the ship, conveying personnel from section to section, are also surrounded by trellises of fantastic variety, putting forth flowers and fragrances. The onboard Auto-Temple, the Parish of St Samuel Ligonem, features artful patterns of ivy that intertwine with the carvings and murals on its domed ceiling, lending the sanctuary an air of terrestrial idyll and allowing worshippers to feel that much closer to Holy-Terra-that-once-was-green. Even the bilges and calorie-reclamation facilities play host to the unique Algal Orchards, where different strains of algae and fungi are cultivated. &lt;br /&gt;
&lt;br /&gt;
While sustaining all this terrestrial extravagance in the middle of the airless, waterless, and often lightless void requires a significant strain on the ship’s power supply (to operate irrigation, ultraviolet lighting, and air circulation, not to mention the servitors that help to tend and cultivate the greenery) and life-support capacity, it also yields some unexpected benefits. Having a perpetual supply of fresh food on hand does wonders for morale, and has sufficiently awed visiting voidsmen that some of the family-groups that call the Falco home are actually deserters from other vessels. The ship’s Life-Sustainer has also been calibrated to take advantage of the photosynthetic potential of the ship’s on-board greenery, providing air that is that much fresher and more healthful than even the best STC apparatus.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most profound impact of the Gardens is on ship-board culture. Any of the &#039;&#039;Falco’s&#039;&#039; voidsmen who has seen the prevailing conditions aboard other facilities, from other voidships to permanent installations like Footfall and Port Wander, know that they enjoy in their former Lord-Captain’s foresight a most singular blessing, and symbols of greenery and growth feature most prominently on the ship’s official insignia, as well as the arms of the ship’s most influential and established families. In honour of the Gardens, the ship’s corps of armsmen refer to themselves as ‘rangers’, and each member bears from their induction to the moment of their deaths a cutting of the ship’s greenery on them, even when venturing onto alien worlds or enemy ships in boarding actions. Even the Lord-Captain must, when parleying in good faith, bear with him a flowering bough, and when officiating at the ship&#039;s various festivals, wears a wreath of seasonal flowers.  &lt;br /&gt;
&lt;br /&gt;
In fact, practices involving horticulture have permeated even the ship’s version of the Imperial Cult, as encouraged by the ship’s Ecclesiarchs. At birth, every crew-member has a shrub or sapling planted in their honour, which they cultivate throughout their lives aboard. If they disembark permanently, they take the plant with them; if they die aboard, they are buried beneath their shrub or tree.&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=267392</id>
		<title>Invictus Igni</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invictus_Igni&amp;diff=267392"/>
		<updated>2014-07-26T09:01:11Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: /* Fun Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Rogue Trader Invictus Igni campaign wiki.  This is a repository for all things pertinent to the play-by-post Invictus Igni campaign, including character sheets, ship stats, worlds, systems, adventures, and small works of game-relevant fiction.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Rogue Trader Giovanni Arcadion Metis da Solo|Lord-Captain Giovanni Arcadion Metis da Solo]]: Rogue Trader&lt;br /&gt;
*[[Arch-Militant Vertix|Vertix]]: Arch-Militant&lt;br /&gt;
*[[Voidmistress Chastitia|Chastitia]]: Voidmistress&lt;br /&gt;
*[[Explorator Michtech Gamma-Two|Michtech Gamma-Two]]: Explorator&lt;br /&gt;
*[[Seneschal Andrew Langsbury|Andrew Langsbury]]: Seneschal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vessels==&lt;br /&gt;
*[[HIMS &#039;&#039;Falco Millennes&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
===Hunting the Hunter===&lt;br /&gt;
The crew of the &#039;&#039;Falco&#039;&#039; have been requisitioned by the local authorities to exterminate a particularly wily pirate known only as the &amp;quot;Ghost Raider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fun Facts==&lt;br /&gt;
[[Falco Millennes Arboretum|Aboard the Falco Millennes - The Millennial Gardens]]&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Falco_Millennes_Arboretum&amp;diff=267391</id>
		<title>Falco Millennes Arboretum</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Falco_Millennes_Arboretum&amp;diff=267391"/>
		<updated>2014-07-26T09:00:20Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Millennial Gardens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an act of unthinkable extravagance, one of the &#039;&#039;Falco Millennes&#039;&#039;’ earlier Lords-Captain had the ship redesigned around a series of integrated parklands, gardens, arbours, and vineyards. Each of the designated Clan-Kin Crew Quarters has at least a small patch of greenery integrated into its hab-block, of sufficient size to allow for the cultivation of some fruiting shrubs and root vegetables, as well as for the disposal of waste through composting. The fast-transit rails that run the length of the ship, conveying personnel from section to section, are also surrounded by trellises of fantastic variety, putting forth flowers and fragrances. The onboard Auto-Temple, the Parish of St Samuel Ligonem, features artful patterns of ivy that intertwine with the carvings and murals on its domed ceiling, lending the sanctuary an air of terrestrial idyll and allowing worshippers to feel that much closer to Holy-Terra-that-once-was-green. Even the bilges and calorie-reclamation facilities play host to the unique Algal Orchards, where different strains of algae and fungi are cultivated. &lt;br /&gt;
&lt;br /&gt;
While sustaining all this terrestrial extravagance in the middle of the airless, waterless, and often lightless void requires a significant strain on the ship’s power supply (to operate irrigation, ultraviolet lighting, and air circulation, not to mention the servitors that help to tend and cultivate the greenery) and life-support capacity, it also yields some unexpected benefits. Having a perpetual supply of fresh food on hand does wonders for morale, and has sufficiently awed visiting voidsmen that some of the family-groups that call the Falco home are actually deserters from other vessels. The ship’s Life-Sustainer has also been calibrated to take advantage of the photosynthetic potential of the ship’s on-board greenery, providing air that is that much fresher and more healthful than even the best STC apparatus.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most profound impact of the Gardens is on ship-board culture. Any of the &#039;&#039;Falco’s&#039;&#039; voidsmen who has seen the prevailing conditions aboard other facilities, from other voidships to permanent installations like Footfall and Port Wander, know that they enjoy in their former Lord-Captain’s foresight a most singular blessing, and symbols of greenery and growth feature most prominently on the ship’s official insignia, as well as the arms of the ship’s most influential and established families. In honour of the Gardens, the ship’s corps of armsmen refer to themselves as ‘rangers’, and each member bears from their induction to the moment of their deaths a cutting of the ship’s greenery on them, even when venturing onto alien worlds or enemy ships in boarding actions. Even the Lord-Captain must, when parleying in good faith, bear with him a flowering bough, and when officiating at the ship&#039;s various festivals, wears a wreath of seasonal flowers.  &lt;br /&gt;
&lt;br /&gt;
In fact, practices involving horticulture have permeated even the ship’s version of the Imperial Cult, as encouraged by the ship’s Ecclesiarchs. At birth, every crew-member has a shrub or sapling planted in their honour, which they cultivate throughout their lives aboard. If they disembark permanently, they take the plant with them; if they die aboard, they are buried beneath their shrub or tree.&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Falco_Millennes_Arboretum&amp;diff=267390</id>
		<title>Falco Millennes Arboretum</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Falco_Millennes_Arboretum&amp;diff=267390"/>
		<updated>2014-07-26T08:59:01Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Millennial Gardens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an act of unthinkable extravagance, one of the Falco Millennes’ earlier Lords-Captain had the ship redesigned around a series of integrated parklands, gardens, arbours, and vineyards. Each of the designated Clan-Kin Crew Quarters has at least a small patch of greenery integrated into its hab-block, of sufficient size to allow for the cultivation of some fruiting shrubs and root vegetables, as well as for the disposal of waste through composting. The fast-transit rails that run the length of the ship, conveying personnel from section to section, are also surrounded by trellises of fantastic variety, putting forth flowers and fragrances. The onboard Auto-Temple, the Parish of St Samuel Ligonem, features artful patterns of ivy that intertwine with the carvings and murals on its domed ceiling, lending the sanctuary an air of terrestrial idyll and allowing worshippers to feel that much closer to Holy-Terra-that-once-was-green. Even the bilges and calorie-reclamation facilities play host to the unique Algal Orchards, where different strains of algae and fungi are cultivated. &lt;br /&gt;
&lt;br /&gt;
While sustaining all this terrestrial extravagance in the middle of the airless, waterless, and often lightless void requires a significant strain on the ship’s power supply (to operate irrigation, ultraviolet lighting, and air circulation, not to mention the servitors that help to tend and cultivate the greenery) and life-support capacity, it also yields some unexpected benefits. Having a perpetual supply of fresh food on hand does wonders for morale, and has sufficiently awed visiting voids men that some of the family-groups that call the Falco home are actually deserters from other vessels. The ship’s Life-Sustainer has also been calibrated to take advantage of the photosynthetic potential of the ship’s on-board greenery, providing air that is that much fresher and more healthful than even the best STC apparatus.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most profound impact of the Gardens is on ship-board culture. Any of the Falco’s voidsmen who has seen the prevailing conditions aboard other facilities, from other voidships to permanent installations like Footfall and Port Wander, know that they enjoy in their former Lord-Captain’s foresight a most singular blessing, and symbols of greenery and growth feature most prominently on the ship’s official insignia, as well as the arms of the ship’s most influential and established families. In honour of the Gardens, the ship’s corps of armsmen refer to themselves as ‘rangers’, and each member bears from their induction to the moment of their deaths a cutting of the ship’s greenery on them, even when venturing onto alien worlds or enemy ships in boarding actions. Even the Lord-Captain must, when parleying in good faith, bear with him a flowering bough, and when officiating at the ship&#039;s various festivals, wears a wreath of seasonal flowers.  &lt;br /&gt;
&lt;br /&gt;
In fact, practices involving horticulture have permeated even the ship’s version of the Imperial Cult, as encouraged by the ship’s Ecclesiarchs. At birth, every crew-member has a shrub or sapling planted in their honour, which they cultivate throughout their lives aboard. If they disembark permanently, they take the plant with them; if they die aboard, they are buried beneath their shrub or tree.&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Falco_Millennes_Arboretum&amp;diff=267389</id>
		<title>Falco Millennes Arboretum</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Falco_Millennes_Arboretum&amp;diff=267389"/>
		<updated>2014-07-26T08:54:23Z</updated>

		<summary type="html">&lt;p&gt;Delacroix: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The Millennial Gardens&amp;#039;&amp;#039;&amp;#039;  As an act of unthinkable extravagance, one of the Falco Millennes’ earlier Lords-Captain had the ship redesigned around a series of integrated ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Millennial Gardens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an act of unthinkable extravagance, one of the Falco Millennes’ earlier Lords-Captain had the ship redesigned around a series of integrated parklands, gardens, arbours, and vineyards. Each of the designated Clan-Kin Crew Quarters has at least a small patch of greenery integrated into its hab-block, of sufficient size to allow for the cultivation of some fruiting shrubs and root vegetables, as well as for the disposal of waste through composting. The fast-transit rails that run the length of the ship, conveying personnel from section to section, are also surrounded by trellises of fantastic variety, putting forth flowers and fragrances. The onboard Auto-Temple, the Parish of St Samuel Ligonem, features artful patterns of ivy that intertwine with the carvings and murals on its domed ceiling, lending the sanctuary an air of terrestrial idyll and allowing worshippers to feel that much closer to Holy-Terra-that-once-was-green. Even the bilges and calorie-reclamation facilities play host to the unique Algal Orchards, where different strains of algae and fungi are cultivated. &lt;br /&gt;
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While sustaining all this terrestrial extravagance in the middle of the airless, waterless, and often lightless void requires a significant strain on the ship’s power supply (to operate irrigation, ultraviolet lighting, and air circulation, not to mention the servitors that help to tend and cultivate the greenery) and life-support capacity, it also yields some unexpected benefits. Having a perpetual supply of fresh food on hand does wonders for morale, and has sufficiently awed visiting voids men that some of the family-groups that call the Falco home are actually deserters from other vessels. The ship’s Life-Sustainer has also been calibrated to take advantage of the photosynthetic potential of the ship’s on-board greenery, providing air that is that much fresher and more healthful than even the best STC apparatus.&lt;br /&gt;
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Perhaps the most profound impact of the Gardens is on ship-board culture. Any of the Falco’s voidsmen who has seen the prevailing conditions aboard other facilities, from other voidships to permanent installations like Footfall and Port Wander, know that they enjoy in their former Lord-Captain’s foresight a most singular blessing, and symbols of greenery and growth feature most prominently on the ship’s official insignia, as well as the arms of the ship’s most influential and established families. In honour of the Gardens, the ship’s corps of armsmen refer to themselves as ‘rangers’, and each member bears from their induction to the moment of their deaths a cutting of the ship’s greenery on them, even when venturing onto alien worlds or enemy ships in boarding actions. &lt;br /&gt;
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In fact, practices involving horticulture have permeated even the ship’s version of the Imperial Cult, as encouraged by the ship’s Ecclesiarchs. At birth, every crew-member has a shrub or sapling planted in their honour, which they cultivate throughout their lives aboard. If they disembark permanently, they take the plant with them; if they die aboard, they are buried beneath their shrub or tree.&lt;/div&gt;</summary>
		<author><name>Delacroix</name></author>
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