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	<updated>2026-05-15T05:26:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rembrandt&amp;diff=440666</id>
		<title>Rembrandt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rembrandt&amp;diff=440666"/>
		<updated>2023-06-30T15:14:03Z</updated>

		<summary type="html">&lt;p&gt;Delazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Rembrandt=&lt;br /&gt;
&lt;br /&gt;
[[File:Gado+2.webp|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My might will make right wherever I go.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==ID==&lt;br /&gt;
Name: Rembrandt (His carer at the zoo loved the painter&#039;s drawings of a reclining lion)&lt;br /&gt;
Gender: Male&lt;br /&gt;
Age: 3 (Felidae age)&lt;br /&gt;
&lt;br /&gt;
==Attributes &amp;amp; Skills==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; d8&lt;br /&gt;
Athletics d8&lt;br /&gt;
Driving d4&lt;br /&gt;
Fighting d8&lt;br /&gt;
Stealth d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; d4&lt;br /&gt;
Common Knowledge d4&lt;br /&gt;
Notice d4&lt;br /&gt;
Taunt d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; d8&lt;br /&gt;
Focus d6&lt;br /&gt;
Intimidate d8&lt;br /&gt;
Persuasion d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
==Derived Stats==&lt;br /&gt;
Pace &#039;&#039;&#039;6&#039;&#039;&#039; || Parry &#039;&#039;&#039;6&#039;&#039;&#039; || Size &#039;&#039;&#039;0&#039;&#039;&#039; || Toughness &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
&#039;&#039;&#039;Awkward Shape&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grim&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Rembrandt means business; do not joke around if you&#039;ve got something that needs to be done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroic&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - Being King of the Jungle means taking care of those in need. Those finding it &amp;quot;dangerous&amp;quot; miss the point: it is &#039;&#039;because&#039;&#039; of danger that one must go help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - &amp;quot;So that&#039;s the biggest threat here? Good; that&#039;s &#039;&#039;mine&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outsider&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overconfident&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - Rembrandt and his &amp;quot;pride&amp;quot; are heroes; &#039;&#039;of course&#039;&#039; they will prevail!&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
&#039;&#039;&#039;Super Powers Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawler&#039;&#039;&#039; - +1 Toughness, +1 die type with Claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Bond&#039;&#039;&#039; - Can freely give Bennies to teammates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bite and Claws&#039;&#039;&#039; - d4 natural attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhanced Spirit&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Enhanced Strength&#039;&#039;&#039; - Starts at d6, maximum d12+1.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King of the Jungle&#039;&#039;&#039; (Additional Actions [-4 to MAP] - 10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Predator Instinct&#039;&#039;&#039; (Awareness [reduce attack penalties caused by enemies by 2] - 2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heart of a Lion&#039;&#039;&#039; (Fearless - 2 pts &amp;amp; Hardy - 2 pts &amp;amp; Super Attribute [Vigour] - 2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feline Senses&#039;&#039;&#039; (Heightened Senses [Hearing, Low-light Vision, Smell] - 3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Jumping Cat&#039;&#039;&#039; (Leaping [4&amp;quot; vertical, 8&amp;quot; horizontal] - 2 pts &amp;amp; Uncanny Reflexes - 3 pts)&lt;br /&gt;
&lt;br /&gt;
Melee Attack [Bite and Claws, Str + d6 + d4, +2 to Athletics (climbing), can bite while grappling] - 2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Rage&#039;&#039;&#039; (Super Edge [Berserk] - 2 pts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wealth/Gear==&lt;br /&gt;
:Clothes&lt;br /&gt;
:Phone&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Enemies/Rivals==&lt;br /&gt;
To Be Determined; I&#039;m leaning towards either:&lt;br /&gt;
- A megacorporation responsible for degrading the environment/working on the mutagen;&lt;br /&gt;
- or a fighting rival leading a gang, in a Splinter/Shredder way. Maybe some human with prejudice against mutated animals (&amp;quot;no animal can surpass ME!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
Greedy corp, corrupt official, lazy inspector... No one knows exactly who is the main culprit, but one fact was undisputable: the water reserves of the Mirage City Zoo were heavily contaminated with a mutagen agent.&lt;br /&gt;
Most of the animals reacted with either benign symptoms or severe illness. Rembrandt... changed.&lt;br /&gt;
His claws and fangs became harder, his muscles, stronger, his senses, sharper; Rembrandt even seemed to be able to stay focused on an uncanny level when under duress.&lt;br /&gt;
In addition, the savage, territorial nature of the lion transformed into a hybrid, mutant personality with gradually more intense stages.&lt;br /&gt;
The fighting instinct.&lt;br /&gt;
The will to dominate.&lt;br /&gt;
The rage.&lt;br /&gt;
&lt;br /&gt;
Having discovered others like him, with greater, more altruistic goals, Rembrandt took his decision.&lt;br /&gt;
He wanted to be the king of the jungle; it was therefore unacceptable not to be fighting for making the jungle a better place.&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rembrandt&amp;diff=440665</id>
		<title>Rembrandt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rembrandt&amp;diff=440665"/>
		<updated>2023-06-30T15:13:19Z</updated>

		<summary type="html">&lt;p&gt;Delazur: Created page with &amp;quot;=Rembrandt=  right &amp;#039;&amp;#039;My might will make right wherever I go.&amp;#039;&amp;#039;  ==ID== Name: Rembrandt (His carer at the zoo loved the painter&amp;#039;s drawings of a recli...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Rembrandt=&lt;br /&gt;
&lt;br /&gt;
[[File:Gado+2.webp|300px|right]]&lt;br /&gt;
&#039;&#039;My might will make right wherever I go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==ID==&lt;br /&gt;
Name: Rembrandt (His carer at the zoo loved the painter&#039;s drawings of a reclining lion)&lt;br /&gt;
Gender: Male&lt;br /&gt;
Age: 3 (Felidae age)&lt;br /&gt;
&lt;br /&gt;
==Attributes &amp;amp; Skills==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; d8&lt;br /&gt;
Athletics d8&lt;br /&gt;
Driving d4&lt;br /&gt;
Fighting d8&lt;br /&gt;
Stealth d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; d4&lt;br /&gt;
Common Knowledge d4&lt;br /&gt;
Notice d4&lt;br /&gt;
Taunt d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; d8&lt;br /&gt;
Focus d6&lt;br /&gt;
Intimidate d8&lt;br /&gt;
Persuasion d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
==Derived Stats==&lt;br /&gt;
Pace &#039;&#039;&#039;6&#039;&#039;&#039; || Parry &#039;&#039;&#039;6&#039;&#039;&#039; || Size &#039;&#039;&#039;0&#039;&#039;&#039; || Toughness &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
&#039;&#039;&#039;Awkward Shape&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grim&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Rembrandt means business; do not joke around if you&#039;ve got something that needs to be done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroic&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - Being King of the Jungle means taking care of those in need. Those finding it &amp;quot;dangerous&amp;quot; miss the point: it is &#039;&#039;because&#039;&#039; of danger that one must go help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - &amp;quot;So that&#039;s the biggest threat here? Good; that&#039;s &#039;&#039;mine&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outsider&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overconfident&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - Rembrandt and his &amp;quot;pride&amp;quot; are heroes; &#039;&#039;of course&#039;&#039; they will prevail!&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
&#039;&#039;&#039;Super Powers Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawler&#039;&#039;&#039; - +1 Toughness, +1 die type with Claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Bond&#039;&#039;&#039; - Can freely give Bennies to teammates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bite and Claws&#039;&#039;&#039; - d4 natural attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhanced Spirit&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Enhanced Strength&#039;&#039;&#039; - Starts at d6, maximum d12+1.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King of the Jungle&#039;&#039;&#039; (Additional Actions [-4 to MAP] - 10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Predator Instinct&#039;&#039;&#039; (Awareness [reduce attack penalties caused by enemies by 2] - 2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heart of a Lion&#039;&#039;&#039; (Fearless - 2 pts &amp;amp; Hardy - 2 pts &amp;amp; Super Attribute [Vigour] - 2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feline Senses&#039;&#039;&#039; (Heightened Senses [Hearing, Low-light Vision, Smell] - 3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Jumping Cat&#039;&#039;&#039; (Leaping [4&amp;quot; vertical, 8&amp;quot; horizontal] - 2 pts &amp;amp; Uncanny Reflexes - 3 pts)&lt;br /&gt;
&lt;br /&gt;
Melee Attack [Bite and Claws, Str + d6 + d4, +2 to Athletics (climbing), can bite while grappling] - 2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Rage&#039;&#039;&#039; (Super Edge [Berserk] - 2 pts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wealth/Gear==&lt;br /&gt;
:Clothes&lt;br /&gt;
:Phone&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Enemies/Rivals==&lt;br /&gt;
To Be Determined; I&#039;m leaning towards either:&lt;br /&gt;
- A megacorporation responsible for degrading the environment/working on the mutagen;&lt;br /&gt;
- or a fighting rival leading a gang, in a Splinter/Shredder way. Maybe some human with prejudice against mutated animals (&amp;quot;no animal can surpass ME!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
Greedy corp, corrupt official, lazy inspector... No one knows exactly who is the main culprit, but one fact was undisputable: the water reserves of the Mirage City Zoo were heavily contaminated with a mutagen agent.&lt;br /&gt;
Most of the animals reacted with either benign symptoms or severe illness. Rembrandt... changed.&lt;br /&gt;
His claws and fangs became harder, his muscles, stronger, his senses, sharper; Rembrandt even seemed to be able to stay focused on an uncanny level when under duress.&lt;br /&gt;
In addition, the savage, territorial nature of the lion transformed into a hybrid, mutant personality with gradually more intense stages.&lt;br /&gt;
The fighting instinct.&lt;br /&gt;
The will to dominate.&lt;br /&gt;
The rage.&lt;br /&gt;
&lt;br /&gt;
Having discovered others like him, with greater, more altruistic goals, Rembrandt took his decision.&lt;br /&gt;
He wanted to be the king of the jungle; it was therefore unacceptable not to be fighting for making the jungle a better place.&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MMoMC_PC02&amp;diff=440664</id>
		<title>MMoMC PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MMoMC_PC02&amp;diff=440664"/>
		<updated>2023-06-30T15:09:56Z</updated>

		<summary type="html">&lt;p&gt;Delazur: Created page with &amp;quot;=Rembrandt=  right &amp;#039;&amp;#039;We &amp;#039;&amp;#039;&amp;#039;could&amp;#039;&amp;#039;&amp;#039; bang out the works of Shakespeare. We just have higher standards.&amp;#039;&amp;#039;  ==ID== Name: Rembrandt (His carer at the zo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Rembrandt=&lt;br /&gt;
&lt;br /&gt;
[[File:Gado+2.webp|300px|right]]&lt;br /&gt;
&#039;&#039;We &#039;&#039;&#039;could&#039;&#039;&#039; bang out the works of Shakespeare. We just have higher standards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==ID==&lt;br /&gt;
Name: Rembrandt (His carer at the zoo loved the painter&#039;s drawings of a reclining lion)&lt;br /&gt;
Gender: Male&lt;br /&gt;
Age: 3 (Felidae age)&lt;br /&gt;
&lt;br /&gt;
==Attributes &amp;amp; Skills==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; d8&lt;br /&gt;
Athletics d8&lt;br /&gt;
Driving d4&lt;br /&gt;
Fighting d8&lt;br /&gt;
Stealth d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; d4&lt;br /&gt;
Common Knowledge d4&lt;br /&gt;
Notice d4&lt;br /&gt;
Taunt d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; d8&lt;br /&gt;
Focus d6&lt;br /&gt;
Intimidate d8&lt;br /&gt;
Persuasion d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
==Derived Stats==&lt;br /&gt;
Pace &#039;&#039;&#039;6&#039;&#039;&#039; || Parry &#039;&#039;&#039;6&#039;&#039;&#039; || Size &#039;&#039;&#039;0&#039;&#039;&#039; || Toughness &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
&#039;&#039;&#039;Awkward Shape&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grim&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Rembrandt means business; do not joke around if you&#039;ve got something that needs to be done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroic&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - Being King of the Jungle means taking care of those in need. Those finding it &amp;quot;dangerous&amp;quot; miss the point: it is &#039;&#039;because&#039;&#039; of danger that one must go help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - &amp;quot;So that&#039;s the biggest threat here? Good; that&#039;s &#039;&#039;mine&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outsider&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overconfident&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - Rembrandt and his &amp;quot;pride&amp;quot; are heroes; &#039;&#039;of course&#039;&#039; they will prevail!&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
&#039;&#039;&#039;Super Powers Edge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawler&#039;&#039;&#039; - +1 Toughness, +1 die type with Claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Bond&#039;&#039;&#039; - Can freely give Bennies to teammates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bite and Claws&#039;&#039;&#039; - d4 natural attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhanced Spirit&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Enhanced Strength&#039;&#039;&#039; - Starts at d6, maximum d12+1.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King of the Jungle&#039;&#039;&#039; (Additional Actions [-4 to MAP] - 10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Predator Instinct&#039;&#039;&#039; (Awareness [reduce attack penalties caused by enemies by 2] - 2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heart of a Lion&#039;&#039;&#039; (Fearless - 2 pts &amp;amp; Hardy - 2 pts &amp;amp; Super Attribute [Vigour] - 2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feline Senses&#039;&#039;&#039; (Heightened Senses [Hearing, Low-light Vision, Smell] - 3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Jumping Cat&#039;&#039;&#039; (Leaping [4&amp;quot; vertical, 8&amp;quot; horizontal] - 2 pts &amp;amp; Uncanny Reflexes - 3 pts)&lt;br /&gt;
&lt;br /&gt;
Melee Attack [Bite and Claws, Str + d6 + d4, +2 to Athletics (climbing), can bite while grappling] - 2 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Rage&#039;&#039;&#039; (Super Edge [Berserk] - 2 pts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wealth/Gear==&lt;br /&gt;
:Clothes&lt;br /&gt;
:Phone&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Enemies/Rivals==&lt;br /&gt;
To Be Determined; I&#039;m leaning towards either:&lt;br /&gt;
- A megacorporation responsible for degrading the environment/working on the mutagen;&lt;br /&gt;
- or a fighting rival leading a gang, in a Splinter/Shredder way. Maybe some human with prejudice against mutated animals (&amp;quot;no animal can surpass ME!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
Greedy corp, corrupt official, lazy inspector... No one knows exactly who is the main culprit, but one fact was undisputable: the water reserves of the Mirage City Zoo were heavily contaminated with a mutagen agent.&lt;br /&gt;
Most of the animals reacted with either benign symptoms or severe illness. Rembrandt... changed.&lt;br /&gt;
His claws and fangs became harder, his muscles, stronger, his senses, sharper; Rembrandt even seemed to be able to stay focused on an uncanny level when under duress.&lt;br /&gt;
In addition, the savage, territorial nature of the lion transformed into a hybrid, mutant personality with gradually more intense stages.&lt;br /&gt;
The fighting instinct.&lt;br /&gt;
The will to dominate.&lt;br /&gt;
The rage.&lt;br /&gt;
&lt;br /&gt;
Having discovered others like him, with greater, more altruistic goals, Rembrandt took his decision.&lt;br /&gt;
He wanted to be the king of the jungle; it was therefore unacceptable not to be fighting for making the jungle a better place.&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Gado%2B2.webp&amp;diff=440663</id>
		<title>File:Gado+2.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Gado%2B2.webp&amp;diff=440663"/>
		<updated>2023-06-30T09:48:15Z</updated>

		<summary type="html">&lt;p&gt;Delazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hidetaka_Aoyama&amp;diff=433210</id>
		<title>Hidetaka Aoyama</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hidetaka_Aoyama&amp;diff=433210"/>
		<updated>2023-02-12T17:34:54Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name: Hidetaka AOYAMA&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name: Delazur&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession/Archetype: Yamabushi (soldier)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Clan/Family:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age): Male (36)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home Province:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|14 &lt;br /&gt;
|70 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| X / X / X&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (70)&lt;br /&gt;
&lt;br /&gt;
Missile Weapons (60)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (60)&lt;br /&gt;
&lt;br /&gt;
Alertness (50)&lt;br /&gt;
&lt;br /&gt;
Athletics (50)&lt;br /&gt;
&lt;br /&gt;
Dodge (50)&lt;br /&gt;
&lt;br /&gt;
Harangue (50)&lt;br /&gt;
&lt;br /&gt;
Search (50)&lt;br /&gt;
&lt;br /&gt;
Stealth (50)&lt;br /&gt;
&lt;br /&gt;
Survival (Mountains) (50)&lt;br /&gt;
&lt;br /&gt;
Insight (40)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Chinese) (40)&lt;br /&gt;
&lt;br /&gt;
Military Training (Group Combat) (40)&lt;br /&gt;
&lt;br /&gt;
Knowledge (Taoism) (40)&lt;br /&gt;
&lt;br /&gt;
Buddhism (30)&lt;br /&gt;
&lt;br /&gt;
First Aid (30)&lt;br /&gt;
&lt;br /&gt;
Occult (30)&lt;br /&gt;
&lt;br /&gt;
Shinto (30)&lt;br /&gt;
&lt;br /&gt;
Social Etiquette (30)&lt;br /&gt;
&lt;br /&gt;
Survival (Urban) (30)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Persuade (20)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Administration (10)&lt;br /&gt;
&lt;br /&gt;
Appraise (10)&lt;br /&gt;
&lt;br /&gt;
Building (10)&lt;br /&gt;
&lt;br /&gt;
Conceal(10)&lt;br /&gt;
&lt;br /&gt;
Disguise(10)&lt;br /&gt;
&lt;br /&gt;
Farm(10)&lt;br /&gt;
&lt;br /&gt;
History(10)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Reassure (10)&lt;br /&gt;
&lt;br /&gt;
Research (10)&lt;br /&gt;
&lt;br /&gt;
Ride (10)&lt;br /&gt;
&lt;br /&gt;
Scavenge (10)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Special capabilities&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Obligations, Heirlooms, and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cold_as_Bone&amp;diff=433057</id>
		<title>Cold as Bone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cold_as_Bone&amp;diff=433057"/>
		<updated>2023-02-07T20:08:22Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* The Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A Savage Worlds fantasy campaign&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:TitanSkeleton.png|1200px]]&lt;br /&gt;
==The World==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Nations of the North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Northern Nations are a couple dozen small areas, none larger than a smallish US state or European country. Some are traditional clan holdings; others are centered around rogue Empire military forces that chose to claim land in their own name, or single cities ruled by popular demagogues. They trade, fight, and ally with each other, united by a complicated web of alliances, betrayals, family linkages and trade agreements, and every so many years one nation is conquered by another, or breaks free again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Igenfrost&#039;&#039;&#039; is one of the more stable and northern-most of the Nations, set right in the foothills of the Last Mountains. It is ruled by Justiciar Tulth, an enormous warrior and devout follower of the sun goddess Bright Galda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Empire of the Sun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Empire of the Sun is a vast, human-dominated empire that controls the southern two-thirds of the continent. Formerly an aggressive colonizer, it has slowed down in recent decades and is showing signs of decay. Within another century it may be gone, but for the moment it remains strong. The Empire has a cautious relationship with the Northern Nations, deeming them too problematic to conquer and for the most part trading with them. The Empire is viewed by the Northerners as powerful, dangerous, and untrustworthy, but also a provider of exotic southern goods and valuable foodstuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Last Mountains&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Last Mountains form the final border between inhabitable land and the howling arctic wastes beyond; some small, hardy communities of dwarves and firbolgs live among them, but common knowledge is that no one lives beyond them except cold-adapted animals and occasional monsters.&lt;br /&gt;
&lt;br /&gt;
==The Heroes==&lt;br /&gt;
&lt;br /&gt;
{| Class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;|&#039;&#039;&#039;Korbinian Essar,&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;male human hexe&#039;&#039; &amp;lt;br&amp;gt; played by Leliel&lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;5&amp;quot;|&#039;&#039;&#039;Racial Abilities:&#039;&#039;&#039; Adaptable (bonus edge)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Derived Stats&#039;&#039;&#039; || &#039;&#039;&#039;Skills&#039;&#039;&#039; || &#039;&#039;&#039;Gear&#039;&#039;&#039; || &#039;&#039;&#039;Powers&lt;br /&gt;
|-&lt;br /&gt;
|Agility d6 || Pace: 6&amp;quot; ||Athletics d4||Backpack||&#039;&#039;Faithful Grimhound&#039;&#039; &amp;lt;br&amp;gt; (Summon Ally; Hexenwerk, Necromancy Trappings)&lt;br /&gt;
|-&lt;br /&gt;
|Smarts d8 ||Parry: 4 ||Common Knowledge d4||Medic kit||&#039;&#039;Hand of Glory&#039;&#039; &amp;lt;br&amp;gt; (Light/Darkness; Hexenwerk Trappings; Limitations: Self (limited); Skill Bonus: +1)&lt;br /&gt;
|-&lt;br /&gt;
|Spirit d6 ||Toughness: 7 (2) ||Fighting d4||Winter clothing||&#039;&#039;Healing Pouch&#039;&#039; &amp;lt;br&amp;gt; (Healing; Hexenwerk, Potion Trappings)&lt;br /&gt;
|-&lt;br /&gt;
|Strength d4||Bennies: 3 ||Healing d6||Winter boots||&#039;&#039;Ointment of the Hidden Realm&#039;&#039; &amp;lt;br&amp;gt; (Detect/Conceal Arcana)&lt;br /&gt;
|-&lt;br /&gt;
|Vigor d6 || ||Intimidation d4||Dagger||&#039;&#039;Poltergeist Lure&#039;&#039; &amp;lt;br&amp;gt; (Havoc; Hexenwerk, Necromancy Trappings)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances&#039;&#039;&#039;||Notice d6||Leather jacket (armor 2)&lt;br /&gt;
|-&lt;br /&gt;
|AB: Magic|| Enemy (minor) ||Occult d6||Enchanted mortar &amp;amp; pestle&lt;br /&gt;
|-&lt;br /&gt;
|Brave || Heroic ||Persuasion d6||$445&lt;br /&gt;
|-&lt;br /&gt;
||New Powers || Vengeful (minor)||Research d4||&lt;br /&gt;
|-&lt;br /&gt;
|Woodsman || ||Spellcasting d8||&lt;br /&gt;
|-&lt;br /&gt;
|Power Points || ||Stealth d6||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Survival d8+2||&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
{| Class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;4&amp;quot;|&#039;&#039;&#039;Morrin &amp;quot;the Stonehanded&amp;quot; Mac Neith,&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;male firbolg barbarian warrior&#039;&#039; &amp;lt;br&amp;gt; played by IMGoose&lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;4&amp;quot;|&#039;&#039;&#039;Racial Abilities:&#039;&#039;&#039; Strong, Tough, Cold Resistance, Big&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Derived Stats&#039;&#039;&#039; || &#039;&#039;&#039;Skills&#039;&#039;&#039; || &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Agility d8 || Pace: 6&amp;quot; ||Athletics d8 ||Firbolg-bred warhorse, &#039;&#039;Swift&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Smarts d4 ||Parry: 7 ||Common Knowledge d4 ||Saddle and tack&lt;br /&gt;
|-&lt;br /&gt;
|Spirit d8 ||Toughness: 8 ||Fighting d10 ||Cursed greataxe, &#039;&#039;Fatebringer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Strength d10||Bennies: 3 ||Intimidation d8 ||Handaxes (4)&lt;br /&gt;
|-&lt;br /&gt;
|Vigor d8 || || Notice d6 ||Winter clothing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances&#039;&#039;&#039;|| Persuasion d4 ||Wilderness pack&lt;br /&gt;
|-&lt;br /&gt;
|Berserk || Code of Honor ||Stealth d4 ||$167&lt;br /&gt;
|-&lt;br /&gt;
|Brawny || Death Wish (minor) || ||&lt;br /&gt;
|-&lt;br /&gt;
||Frenzy || Outsider (minor) || ||&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
{| Class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;|&#039;&#039;&#039;Lelyalindan &amp;quot;Lindan&amp;quot; Starborn,&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;male elf spoony bard&#039;&#039; &amp;lt;br&amp;gt; played by Delazur&lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;5&amp;quot;|&#039;&#039;&#039;Racial Abilities:&#039;&#039;&#039; Agile, Low-Light Vision, All Thumbs&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Derived Stats&#039;&#039;&#039; || &#039;&#039;&#039;Skills&#039;&#039;&#039; || &#039;&#039;&#039;Gear&#039;&#039;&#039; || &#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Agility d6 || Pace: 6&amp;quot; ||Athletics d6 ||Longsword || &#039;&#039;Lyrics of Power&#039;&#039; &amp;lt;br&amp;gt; (Boost/Lower Trait}&lt;br /&gt;
|-&lt;br /&gt;
|Smarts d8 ||Parry: 4 ||Common Knowledge d6 ||Winter clothing ||&#039;&#039;Crowd Control&#039;&#039; &amp;lt;br&amp;gt; (Sound/Silence}&lt;br /&gt;
|-&lt;br /&gt;
|Spirit d8 ||Toughness: 5 ||Fighting d4 ||Entertainer&#039;s pack ||&#039;&#039;Earworm&#039;&#039; &amp;lt;br&amp;gt; (Confusion)&lt;br /&gt;
|-&lt;br /&gt;
|Strength d4||Bennies: 3 ||Notice d6 ||Bracelet of memories ||&#039;&#039;Dark Note&#039;&#039; &amp;lt;br&amp;gt; (Fear)&lt;br /&gt;
|-&lt;br /&gt;
|Vigor d6 || ||Performance d8 ||$157 ||&#039;&#039;Soothing Words&#039;&#039; &amp;lt;br&amp;gt; (Healing)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances&#039;&#039;&#039;||Persuasion d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|AB: Bard|| Armor Interference (minor)||Stealth d4 ||&lt;br /&gt;
|-&lt;br /&gt;
|Charismatic|| Heroic ||Survival d4 ||&lt;br /&gt;
|-&lt;br /&gt;
||Fey Blood || Idealistic || ||&lt;br /&gt;
|-&lt;br /&gt;
|Instrument ||Poverty || ||&lt;br /&gt;
|-&lt;br /&gt;
|Troubadour || || ||&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
{| Class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;4&amp;quot;|&#039;&#039;&#039;Avhilleeon Lowerarayack,&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;female reincarnated elf ranger&#039;&#039; &amp;lt;br&amp;gt; played by Naphthalim&lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;4&amp;quot;|&#039;&#039;&#039;Racial Abilities:&#039;&#039;&#039; Agile, Immune to Disease, Amnesia&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Derived Stats&#039;&#039;&#039; || &#039;&#039;&#039;Skills&#039;&#039;&#039; || &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Agility d12 || Pace: 6&amp;quot; ||Athletics d10 ||Spirit bow w/20 arrows&lt;br /&gt;
|-&lt;br /&gt;
|Smarts d6 ||Parry: 2 ||Common Knowledge d4-1 ||Leather jacket and leggings&lt;br /&gt;
|-&lt;br /&gt;
|Spirit d4 ||Toughness: 8 (2) ||Healing d4 ||Crossbow w/20 quarrels&lt;br /&gt;
|-&lt;br /&gt;
|Strength d6||Bennies: 3 ||Notice d6 ||Scimitar&lt;br /&gt;
|-&lt;br /&gt;
|Vigor d8 || ||Persuasion d4 ||Riding horse&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances&#039;&#039;&#039;||Riding d4 ||Saddle and tack&lt;br /&gt;
|-&lt;br /&gt;
|Marksman || Amnesia (minor)||Shooting d12 ||Winter clothing&lt;br /&gt;
|-&lt;br /&gt;
|Quick || Curious ||Stealth d6 ||$412&lt;br /&gt;
|-&lt;br /&gt;
| || Tongue-Tied||Survival d4 ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Thievery d8 ||&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cold_as_Bone&amp;diff=433056</id>
		<title>Cold as Bone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cold_as_Bone&amp;diff=433056"/>
		<updated>2023-02-07T20:05:15Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* The Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A Savage Worlds fantasy campaign&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:TitanSkeleton.png|1200px]]&lt;br /&gt;
==The World==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Nations of the North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Northern Nations are a couple dozen small areas, none larger than a smallish US state or European country. Some are traditional clan holdings; others are centered around rogue Empire military forces that chose to claim land in their own name, or single cities ruled by popular demagogues. They trade, fight, and ally with each other, united by a complicated web of alliances, betrayals, family linkages and trade agreements, and every so many years one nation is conquered by another, or breaks free again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Igenfrost&#039;&#039;&#039; is one of the more stable and northern-most of the Nations, set right in the foothills of the Last Mountains. It is ruled by Justiciar Tulth, an enormous warrior and devout follower of the sun goddess Bright Galda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Empire of the Sun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Empire of the Sun is a vast, human-dominated empire that controls the southern two-thirds of the continent. Formerly an aggressive colonizer, it has slowed down in recent decades and is showing signs of decay. Within another century it may be gone, but for the moment it remains strong. The Empire has a cautious relationship with the Northern Nations, deeming them too problematic to conquer and for the most part trading with them. The Empire is viewed by the Northerners as powerful, dangerous, and untrustworthy, but also a provider of exotic southern goods and valuable foodstuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Last Mountains&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Last Mountains form the final border between inhabitable land and the howling arctic wastes beyond; some small, hardy communities of dwarves and firbolgs live among them, but common knowledge is that no one lives beyond them except cold-adapted animals and occasional monsters.&lt;br /&gt;
&lt;br /&gt;
==The Heroes==&lt;br /&gt;
&lt;br /&gt;
{| Class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;|&#039;&#039;&#039;Korbinian Essar,&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;male human hexe&#039;&#039; &amp;lt;br&amp;gt; played by Leliel&lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;5&amp;quot;|&#039;&#039;&#039;Racial Abilities:&#039;&#039;&#039; Adaptable (bonus edge)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Derived Stats&#039;&#039;&#039; || &#039;&#039;&#039;Skills&#039;&#039;&#039; || &#039;&#039;&#039;Gear&#039;&#039;&#039; || &#039;&#039;&#039;Powers&lt;br /&gt;
|-&lt;br /&gt;
|Agility d6 || Pace: 6&amp;quot; ||Athletics d4||Backpack||&#039;&#039;Faithful Grimhound&#039;&#039; &amp;lt;br&amp;gt; (Summon Ally; Hexenwerk, Necromancy Trappings)&lt;br /&gt;
|-&lt;br /&gt;
|Smarts d8 ||Parry: 4 ||Common Knowledge d4||Medic kit||&#039;&#039;Hand of Glory&#039;&#039; &amp;lt;br&amp;gt; (Light/Darkness; Hexenwerk Trappings; Limitations: Self (limited); Skill Bonus: +1)&lt;br /&gt;
|-&lt;br /&gt;
|Spirit d6 ||Toughness: 7 (2) ||Fighting d4||Winter clothing||&#039;&#039;Healing Pouch&#039;&#039; &amp;lt;br&amp;gt; (Healing; Hexenwerk, Potion Trappings)&lt;br /&gt;
|-&lt;br /&gt;
|Strength d4||Bennies: 3 ||Healing d6||Winter boots||&#039;&#039;Ointment of the Hidden Realm&#039;&#039; &amp;lt;br&amp;gt; (Detect/Conceal Arcana)&lt;br /&gt;
|-&lt;br /&gt;
|Vigor d6 || ||Intimidation d4||Dagger||&#039;&#039;Poltergeist Lure&#039;&#039; &amp;lt;br&amp;gt; (Havoc; Hexenwerk, Necromancy Trappings)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances&#039;&#039;&#039;||Notice d6||Leather jacket (armor 2)&lt;br /&gt;
|-&lt;br /&gt;
|AB: Magic|| Enemy (minor) ||Occult d6||Enchanted mortar &amp;amp; pestle&lt;br /&gt;
|-&lt;br /&gt;
|Brave || Heroic ||Persuasion d6||$445&lt;br /&gt;
|-&lt;br /&gt;
||New Powers || Vengeful (minor)||Research d4||&lt;br /&gt;
|-&lt;br /&gt;
|Woodsman || ||Spellcasting d8||&lt;br /&gt;
|-&lt;br /&gt;
|Power Points || ||Stealth d6||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Survival d8+2||&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
{| Class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;4&amp;quot;|&#039;&#039;&#039;Morrin &amp;quot;the Stonehanded&amp;quot; Mac Neith,&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;male firbolg barbarian warrior&#039;&#039; &amp;lt;br&amp;gt; played by IMGoose&lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;4&amp;quot;|&#039;&#039;&#039;Racial Abilities:&#039;&#039;&#039; Strong, Tough, Cold Resistance, Big&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Derived Stats&#039;&#039;&#039; || &#039;&#039;&#039;Skills&#039;&#039;&#039; || &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Agility d8 || Pace: 6&amp;quot; ||Athletics d8 ||Firbolg-bred warhorse, &#039;&#039;Swift&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Smarts d4 ||Parry: 7 ||Common Knowledge d4 ||Saddle and tack&lt;br /&gt;
|-&lt;br /&gt;
|Spirit d8 ||Toughness: 8 ||Fighting d10 ||Cursed greataxe, &#039;&#039;Fatebringer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Strength d10||Bennies: 3 ||Intimidation d8 ||Handaxes (4)&lt;br /&gt;
|-&lt;br /&gt;
|Vigor d8 || || Notice d6 ||Winter clothing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances&#039;&#039;&#039;|| Persuasion d4 ||Wilderness pack&lt;br /&gt;
|-&lt;br /&gt;
|Berserk || Code of Honor ||Stealth d4 ||$167&lt;br /&gt;
|-&lt;br /&gt;
|Brawny || Death Wish (minor) || ||&lt;br /&gt;
|-&lt;br /&gt;
||Frenzy || Outsider (minor) || ||&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
{| Class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;|&#039;&#039;&#039;Lelyalindan &amp;quot;Lindan&amp;quot; Starborn,&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;male elf spoony bard&#039;&#039; &amp;lt;br&amp;gt; played by Delazur&lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;5&amp;quot;|&#039;&#039;&#039;Racial Abilities:&#039;&#039;&#039; Agile, Low-Light Vision, All Thumbs&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Derived Stats&#039;&#039;&#039; || &#039;&#039;&#039;Skills&#039;&#039;&#039; || &#039;&#039;&#039;Gear&#039;&#039;&#039; || &#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Agility d6 || Pace: 6&amp;quot; ||Athletics d6 ||Longsword || &#039;&#039;Lyrics of Power&#039;&#039; &amp;lt;br&amp;gt; (Boost/Lower Trait}&lt;br /&gt;
|-&lt;br /&gt;
|Smarts d8 ||Parry: 4 ||Common Knowledge d6 ||Winter clothing ||&#039;&#039;Crowd Control&#039;&#039; &amp;lt;br&amp;gt; (Sound/Silence}&lt;br /&gt;
|-&lt;br /&gt;
|Spirit d8 ||Toughness: 5 ||Fighting d4 ||Entertainer&#039;s pack ||&#039;&#039;Earworm&#039;&#039; &amp;lt;br&amp;gt; (Confusion)&lt;br /&gt;
|-&lt;br /&gt;
|Strength d4||Bennies: 3 ||Notice d6 ||Bracelet of memories ||&#039;&#039;Black Speech&#039;&#039; &amp;lt;br&amp;gt; (Fear)&lt;br /&gt;
|-&lt;br /&gt;
|Vigor d6 || ||Performance d8 ||$157 ||&#039;&#039;Soothing Words&#039;&#039; &amp;lt;br&amp;gt; (Healing)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances&#039;&#039;&#039;||Persuasion d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|AB: Bard|| Armor Interference (minor)||Stealth d4 ||&lt;br /&gt;
|-&lt;br /&gt;
|Charismatic|| Heroic ||Survival d4 ||&lt;br /&gt;
|-&lt;br /&gt;
||Fey Blood || Idealistic || ||&lt;br /&gt;
|-&lt;br /&gt;
|Instrument ||Poverty || ||&lt;br /&gt;
|-&lt;br /&gt;
|Troubadour || || ||&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
{| Class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;4&amp;quot;|&#039;&#039;&#039;Avhilleeon Lowerarayack,&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;female reincarnated elf ranger&#039;&#039; &amp;lt;br&amp;gt; played by Naphthalim&lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;4&amp;quot;|&#039;&#039;&#039;Racial Abilities:&#039;&#039;&#039; Agile, Immune to Disease, Amnesia&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Derived Stats&#039;&#039;&#039; || &#039;&#039;&#039;Skills&#039;&#039;&#039; || &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Agility d12 || Pace: 6&amp;quot; ||Athletics d10 ||Spirit bow w/20 arrows&lt;br /&gt;
|-&lt;br /&gt;
|Smarts d6 ||Parry: 2 ||Common Knowledge d4-1 ||Leather jacket and leggings&lt;br /&gt;
|-&lt;br /&gt;
|Spirit d4 ||Toughness: 8 (2) ||Healing d4 ||Crossbow w/20 quarrels&lt;br /&gt;
|-&lt;br /&gt;
|Strength d6||Bennies: 3 ||Notice d6 ||Scimitar&lt;br /&gt;
|-&lt;br /&gt;
|Vigor d8 || ||Persuasion d4 ||Riding horse&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances&#039;&#039;&#039;||Riding d4 ||Saddle and tack&lt;br /&gt;
|-&lt;br /&gt;
|Marksman || Amnesia (minor)||Shooting d12 ||Winter clothing&lt;br /&gt;
|-&lt;br /&gt;
|Quick || Curious ||Stealth d6 ||$412&lt;br /&gt;
|-&lt;br /&gt;
| || Tongue-Tied||Survival d4 ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Thievery d8 ||&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rising_Sun_Eternal&amp;diff=429510</id>
		<title>Rising Sun Eternal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rising_Sun_Eternal&amp;diff=429510"/>
		<updated>2022-10-16T19:40:37Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for adventures in a Classical Japan setting, run on a fork of the Cthulhu Eternal SRD. &lt;br /&gt;
&lt;br /&gt;
I&#039;ve been a huge fan of the Cthulhu Eternal project since its inception. I&#039;ve enjoyed &#039;&#039;Apocthulhu&#039;&#039; enormously, and I completely endorse the principle of a Cthulhu Mythos SRD based on the huge legacy of material developed since the first editions of &#039;&#039;Call of Cthulhu&#039;&#039; in the 1980s. In my opinion, it comprises one of the simplest and most elegant rulesets in the d100/BRP tradition, as well as one with a huge corpus of applicable material. I&#039;ve worked on developing this for  various other time periods and settings, including Dark Ages, and now, feudal Japan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Word on the Title&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not a devout Shintoist, but I do remember and love the original edition of Lee Gold&#039;s &#039;&#039;Land of the Rising Sun&#039;&#039;. This setting is not intended to be anything like as dense and crunchy as that volume, but I still find it a tremendous inspiration.&lt;br /&gt;
&lt;br /&gt;
=Essential Resources=&lt;br /&gt;
&lt;br /&gt;
These are the pages for creating characters, following the campaign, and generally working out specifics in the rules.&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Rising_Sun_Eternal:_Character_Creation Creating Characters for Rising Sun Eternal]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Rising_Sun_Eternal:_Combat_and_Weapons Combat and Weapons for Rising Sun Eternal]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Rising_Sun_Eternal:_Magic The magic system for Rising Sun Eternal]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/interest-recruitment-rising-sun-eternal-d100-medieval-japan.902607/ Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/rising-sun-eternal-d100-medieval-japan.903223/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-better-light-a-candle.895435/ Out of Character Thread]&lt;br /&gt;
*[https://www.drivethrurpg.com/product/408170/Cthulhu-Eternal--Age-of-Revolutions-SRD?manufacturers_id=5143/ Age of Revolutions SRD] &lt;br /&gt;
*[https://cthulhureborn.files.wordpress.com/2020/12/apocthulhu-system-reference-document-v0.666-1.pdf/ Apocthulhu SRD]&lt;br /&gt;
*[https://www.fantasynamegenerators.com/japanese-names.php Japanese fantasy name generator]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Rising_Sun_Eternal:_Rising_Sun_Eternal_Character_Page_Template Wiki template for Rising Sun Eternal characters]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The player-characters &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! WP&lt;br /&gt;
! SAN&lt;br /&gt;
! BP&lt;br /&gt;
! Resources&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/atlictoatl.83596/ Atlictoatl]&lt;br /&gt;
|[Matsunaga Nobuatsu]&lt;br /&gt;
|11&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|56&lt;br /&gt;
|13: 6/6/1, [][][]&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/delazur.198238/ Delazur]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Hidetaka_Aoyama Hidetaka Aoyama]&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|55/54&lt;br /&gt;
|44&lt;br /&gt;
|6: 6/0/0, []&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&lt;br /&gt;
|[[Better_Light_a_Candle:_&amp;quot;Mama&amp;quot;_Nguyen |&amp;quot;Mama&amp;quot; Nguyen]]&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|68&lt;br /&gt;
|4: 4/0/0, []&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[Shinrin Hiroto]&lt;br /&gt;
|15&lt;br /&gt;
|11&lt;br /&gt;
|44/544&lt;br /&gt;
|33&lt;br /&gt;
|2: 1/0/0, []&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Important Information and Materials=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pre-modern Japan:&lt;br /&gt;
&lt;br /&gt;
https://en.wikivoyage.org/wiki/Pre-modern_Japan#Q130436&lt;br /&gt;
&lt;br /&gt;
Interactive map of 12th-century Heian-kyo:&lt;br /&gt;
&lt;br /&gt;
http://www.arc.ritsumei.ac.jp/archive01/theater/html/heian/&lt;br /&gt;
&lt;br /&gt;
Historic large-scale map of Kyoto:&lt;br /&gt;
&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/e/ef/1696_Genroku_9_%28early_Edo%29_Japanese_Map_of_Kyoto%2C_Japan_-_Geographicus_-_Kyoto-genroku9-1696.jpg&lt;br /&gt;
&lt;br /&gt;
List of Japanese mythical and legendary beings:&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/List_of_legendary_creatures_from_Japan&lt;br /&gt;
&lt;br /&gt;
[https://www.yumpu.com/en/document/read/13811052/japanese-folk-tale/ The Yanagita Kunio Guide to the Japanese Folk Tale]&lt;br /&gt;
&lt;br /&gt;
[https://sengokudaimyo.com/address/ Medieval forms of address and honorifics]&lt;br /&gt;
&lt;br /&gt;
=Important People=&lt;br /&gt;
&lt;br /&gt;
Below are a few of the key figures, as well as others who&#039;ll be added as they appear in the course of the campaign.&lt;br /&gt;
&lt;br /&gt;
*Retired Emperor Go-Daigo: restorer of Imperial primacy in the Kenmu Restoration.&lt;br /&gt;
*Emperor Go-Murakami: reigning emperor of restored Imperial line.&lt;br /&gt;
*Kusunoki Masashige: loyalist general and Shogun, based in Eastern Capital.&lt;br /&gt;
*Kitabatake Chikafusa: courtier and writer, key advisor of Imperial house.&lt;br /&gt;
&lt;br /&gt;
=Important Groups and Places=&lt;br /&gt;
&lt;br /&gt;
* Kyoto (also Heian-kyo): The ancient capital, seat of the Emperor.&lt;br /&gt;
* Edo: The new Eastern Capital, seat of the Shogunate.&lt;br /&gt;
* Tōsandō: The [https://en.wikipedia.org/wiki/T%C5%8Dsand%C5%8D Eastern Mountain Circuit], the traditional administrative and judicial circuit covering Japan&#039;s mountainous northeastern districts, stretching through the Japanese Alps far north into Tohoku.&lt;br /&gt;
&lt;br /&gt;
=House Rules and Quirks=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Willpower to Make Rolls Succeed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can spend your Willpower Points on a 1-to-5 basis to improve most skill rolls (but not SAN rolls or damage rolls, or POW tests, or to change normally successful rolls into crits etc.): 1 WP = up to 5%. This represents making that extra effort of will to achieve a success. But in doing so, you&#039;re running down your Willpower Points, which can be dangerous. Also, you have to take the full 1-to-5 conversion - no fractions. If your roll has failed by 6%, you have to spend 2 WP for the full 10%.&lt;br /&gt;
&lt;br /&gt;
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. WP are needed to fuel rituals and objects, and are sometimes targeted by offensive rituals. They&#039;re also very important for survival in hostile environments.&lt;br /&gt;
&lt;br /&gt;
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night&#039;s sleep. Exhaustion and sleeplessness cut into that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parrying with Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rules are a little unclear on this point, so to clarify: You can parry a Melee Weapons attack against you if you have the skill (e.g., not surprised), are able to use it, and have a weapon of your own. If your parry roll succeeds and beats your attacker&#039;s roll, you successfully parry the attack and take no weapon damage. If your parry roll succeeds but is below your attacker&#039;s roll, your weapon takes 1 point of damage (Light weapons have 5 points, medium weapons 10 points, heavy weapons 20 points), plus your attacker&#039;s Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re attacked by multiple assailants, you can opt to split your Melee Weapons skill between them and roll each parry separately, but your percentage chance per parry is divided by the total number of attackers. If you&#039;re splitting your skill, you have to declare this before the first attack, and you can&#039;t change the chances if one attacker fails and your parry succeeds.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t parry Huge attackers, only Dodge them.&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hidetaka_Aoyama&amp;diff=429509</id>
		<title>Hidetaka Aoyama</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hidetaka_Aoyama&amp;diff=429509"/>
		<updated>2022-10-16T19:39:48Z</updated>

		<summary type="html">&lt;p&gt;Delazur: Created page with &amp;quot;{| | colspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Character Name: Hidetaka AOYAMA | colspan=&amp;quot;2&amp;quot; | |- | colspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Player Name: Delazur | colspan=&amp;quot;2&amp;quot; | |- | colspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Profession/Archetype: Ya...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name: Hidetaka AOYAMA&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name: Delazur&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession/Archetype: Yamabushi (soldier)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Clan/Family:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age): Male (36)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home Province:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|14 &lt;br /&gt;
|70 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| X / X / X&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (70)&lt;br /&gt;
&lt;br /&gt;
Missile Weapons (60)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (60)&lt;br /&gt;
&lt;br /&gt;
Alertness (50)&lt;br /&gt;
&lt;br /&gt;
Athletics (50)&lt;br /&gt;
&lt;br /&gt;
Dodge (50)&lt;br /&gt;
&lt;br /&gt;
Harangue (50)&lt;br /&gt;
&lt;br /&gt;
Search (50)&lt;br /&gt;
&lt;br /&gt;
Stealth (50)&lt;br /&gt;
&lt;br /&gt;
Survival (Mountains) (50)&lt;br /&gt;
&lt;br /&gt;
Insight (40)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Chinese) (40)&lt;br /&gt;
&lt;br /&gt;
Military Training (Group Combat) (40)&lt;br /&gt;
&lt;br /&gt;
Knowledge (Taoism) (40)&lt;br /&gt;
&lt;br /&gt;
Buddhism (30)&lt;br /&gt;
&lt;br /&gt;
First Aid (30)&lt;br /&gt;
&lt;br /&gt;
Occult (30)&lt;br /&gt;
&lt;br /&gt;
Shinto (30)&lt;br /&gt;
&lt;br /&gt;
Social Etiquette (30)&lt;br /&gt;
&lt;br /&gt;
Survival (Urban) (30)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Persuade (20)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Administration (10)&lt;br /&gt;
&lt;br /&gt;
Appraise (10)&lt;br /&gt;
&lt;br /&gt;
Building (10)&lt;br /&gt;
&lt;br /&gt;
Conceal(10)&lt;br /&gt;
&lt;br /&gt;
Disguise(10)&lt;br /&gt;
&lt;br /&gt;
Farm(10)&lt;br /&gt;
&lt;br /&gt;
History(10)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Reassure (10)&lt;br /&gt;
&lt;br /&gt;
Research (10)&lt;br /&gt;
&lt;br /&gt;
Ride (10)&lt;br /&gt;
&lt;br /&gt;
Scavenge (10)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Special capabilities&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Obligations, Heirlooms, and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Inanna_Protocol:_Andreas_Rohr&amp;diff=428068</id>
		<title>The Inanna Protocol: Andreas Rohr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Inanna_Protocol:_Andreas_Rohr&amp;diff=428068"/>
		<updated>2022-09-23T04:58:06Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* GENERAL ABILITIES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Andreas Rohr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File: Rohr.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
Gender: Male &amp;lt;br&amp;gt;&lt;br /&gt;
Age: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Nationality: Swiss &amp;lt;br&amp;gt;&lt;br /&gt;
Drive: Mystery &amp;lt;br&amp;gt;&lt;br /&gt;
Background: Finance &#039;&#039;Wunderkind&#039;&#039;/Asset Handler&amp;lt;br&amp;gt;&lt;br /&gt;
Previous Patron: Interpol &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit Threshold: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Health: 6 &amp;lt;br&amp;gt;&lt;br /&gt;
Stability: 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sources of Stability: &amp;lt;br&amp;gt;&lt;br /&gt;
Symbol: his Interpol badge &amp;lt;br&amp;gt;&lt;br /&gt;
Solace: Chan Wulong, Chinese cop working with Interpol, former coworker and intimate partner &amp;lt;br&amp;gt;&lt;br /&gt;
Safety: A house near Vaduz, Liechtenstein &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== INVESTIGATIVE ABILITIES ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Academic&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Accounting 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Criminology 2 &amp;lt;br&amp;gt;&lt;br /&gt;
History 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Human Terrain 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Languages 2 [German, French, Italian, English, Arabic, Cantonese, Mandarin] &amp;lt;br&amp;gt;&lt;br /&gt;
Law 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Research 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interpersonal&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bullshit Detector 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Bureaucracy 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Cop Talk 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Flattery 1 &amp;lt;br&amp;gt;&lt;br /&gt;
High Society 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Interrogation 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation 1/2 &amp;lt;br&amp;gt;&lt;br /&gt;
Negotiation 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Reassurance 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Tradecraft 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Technical&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Electronic Surveillance 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Notice 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Traffic Analysis 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Urban Survival 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GENERAL ABILITIES ==&lt;br /&gt;
MoS: Cover &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Cover 12/15 &amp;lt;br&amp;gt;&lt;br /&gt;
Disguise 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Driving 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Gambling 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Hand to Hand 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Infiltration 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Mechanics 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Network 12/16 &amp;lt;br&amp;gt;&lt;br /&gt;
Preparedness 5/8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sense Trouble 5/8 &amp;lt;br&amp;gt;&lt;br /&gt;
Shooting 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Shrink 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Surveillance 5/8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== CONTACTS ==&lt;br /&gt;
George Frowney, late 50s, British former MI6 and current Interpol asset-handling strategist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== COVERS ==&lt;br /&gt;
Boris Werner, German private broker and financial analyst &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Inanna_Protocol:_Andreas_Rohr&amp;diff=426479</id>
		<title>The Inanna Protocol: Andreas Rohr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Inanna_Protocol:_Andreas_Rohr&amp;diff=426479"/>
		<updated>2022-09-01T07:43:35Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* INVESTIGATIVE ABILITIES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Andreas Rohr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File: Rohr.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
Gender: Male &amp;lt;br&amp;gt;&lt;br /&gt;
Age: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Nationality: Swiss &amp;lt;br&amp;gt;&lt;br /&gt;
Drive: Mystery &amp;lt;br&amp;gt;&lt;br /&gt;
Background: Finance &#039;&#039;Wunderkind&#039;&#039;/Asset Handler&amp;lt;br&amp;gt;&lt;br /&gt;
Previous Patron: Interpol &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit Threshold: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Health: 6 &amp;lt;br&amp;gt;&lt;br /&gt;
Stability: 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sources of Stability: &amp;lt;br&amp;gt;&lt;br /&gt;
Symbol: his Interpol badge &amp;lt;br&amp;gt;&lt;br /&gt;
Solace: Chan Wulong, Chinese cop working with Interpol, former coworker and intimate partner &amp;lt;br&amp;gt;&lt;br /&gt;
Safety: A house near Vaduz, Liechtenstein &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== INVESTIGATIVE ABILITIES ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Academic&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Accounting 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Criminology 2 &amp;lt;br&amp;gt;&lt;br /&gt;
History 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Human Terrain 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Languages 2 [German, French, Italian, English, Arabic, Cantonese, Mandarin] &amp;lt;br&amp;gt;&lt;br /&gt;
Law 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Research 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interpersonal&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bullshit Detector 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Bureaucracy 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Cop Talk 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Flattery 1 &amp;lt;br&amp;gt;&lt;br /&gt;
High Society 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Interrogation 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation 1/2 &amp;lt;br&amp;gt;&lt;br /&gt;
Negotiation 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Reassurance 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Tradecraft 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Technical&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Electronic Surveillance 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Notice 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Traffic Analysis 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Urban Survival 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GENERAL ABILITIES ==&lt;br /&gt;
MoS: Cover &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Cover 12/15 &amp;lt;br&amp;gt;&lt;br /&gt;
Disguise 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Driving 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Gambling 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Hand to Hand 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Infiltration 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Mechanics 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Network 12/16 &amp;lt;br&amp;gt;&lt;br /&gt;
Preparedness 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sense Trouble 5/8 &amp;lt;br&amp;gt;&lt;br /&gt;
Shooting 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Shrink 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Surveillance 5/8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CONTACTS ==&lt;br /&gt;
George Frowney, late 50s, British former MI6 and current Interpol asset-handling strategist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== COVERS ==&lt;br /&gt;
Boris Werner, German private broker and financial analyst &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Victorian_Justice_League:_Golem&amp;diff=426369</id>
		<title>Victorian Justice League: Golem</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Victorian_Justice_League:_Golem&amp;diff=426369"/>
		<updated>2022-08-30T06:46:59Z</updated>

		<summary type="html">&lt;p&gt;Delazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player character in [[Victorian Justice League: A Tale of Two Cities]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
From his past life, &amp;quot;Victor&amp;quot; only remembers his first name. Every other memories has been taken away when a mad scientist, disgusted by the Industrial Revolution and the changes it brought, experimented on him to create the perfect countermeasure: a superhuman capable of resisting and destroying any semblance of modernity.&lt;br /&gt;
Although Power wise, the experiment succeeded, the mad scientist died during it, and &amp;quot;Victor&amp;quot; was left alone, scrambling for informations on who - or what - he was.&lt;br /&gt;
Having met several superhumans like him, &amp;quot;Victor&amp;quot;, finally found everything he needed.&lt;br /&gt;
Informations.&lt;br /&gt;
Deciding his future.&lt;br /&gt;
A purpose.&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
Ugly (major)&lt;br /&gt;
&lt;br /&gt;
Distinctive Appearance (minor)&lt;br /&gt;
&lt;br /&gt;
Energy Weakness: Cold, Magic (minor x2)&lt;br /&gt;
&lt;br /&gt;
Pacifist (minor)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimidation&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repair&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics*&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice*&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge*&#039;&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion*&#039;&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth*&#039;&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
=== Derived Statistics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 6 &lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
Menacing&lt;br /&gt;
Mr. Fix It&lt;br /&gt;
Nerves of Steel&lt;br /&gt;
Improved Nerves of Steel&lt;br /&gt;
Super Powers&lt;br /&gt;
&lt;br /&gt;
== Super Powers (45 + 5 spp, limit 15) == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More Machine than Human&#039;&#039;&#039;&lt;br /&gt;
Construct (8)&lt;br /&gt;
Fearless (2)&lt;br /&gt;
Regeneration (5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Industrial Revolution Man&#039;&#039;&#039;&lt;br /&gt;
Energy Control: Electricity, Fire (5+1)&lt;br /&gt;
Environmental Immunity: Electricity, Fire (1+1+2)&lt;br /&gt;
Malfunction - Area of Effect (3+2)&lt;br /&gt;
Machine Control (9)&lt;br /&gt;
Matter Control: Earth, Metal (5+1)&lt;br /&gt;
Broadcast (2)&lt;br /&gt;
Entanglement (3)&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Seasoned&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances:&#039;&#039;&#039; 4&lt;br /&gt;
+1d Agility&lt;br /&gt;
+1d Research, Survival&lt;br /&gt;
+1d Fighting, Repair&lt;br /&gt;
+1d Vigor&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Back to [[Victorian Justice League: A Tale of Two Cities]].&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Victorian_Justice_League:_Golem&amp;diff=426368</id>
		<title>Victorian Justice League: Golem</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Victorian_Justice_League:_Golem&amp;diff=426368"/>
		<updated>2022-08-30T06:43:50Z</updated>

		<summary type="html">&lt;p&gt;Delazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player character in [[Victorian Justice League: A Tale of Two Cities]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
From his past life, &amp;quot;Victor&amp;quot; only remembers his first name. Every other memories has been taken away when a mad scientist, disgusted by the Industrial Revolution and the changes it brought, experimented on him to create the perfect countermeasure: a superhuman capable of resisting and destroying any semblance of modernity.&lt;br /&gt;
Although Power wise, the experiment succeeded, the mad scientist died during it, and &amp;quot;Victor&amp;quot; was left alone, scrambling for informations on who - or what - he was.&lt;br /&gt;
Having met several superhumans like him, &amp;quot;Victor&amp;quot;, finally found everything he needed.&lt;br /&gt;
Informations.&lt;br /&gt;
Deciding his future.&lt;br /&gt;
A purpose.&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
Ugly (major)&lt;br /&gt;
&lt;br /&gt;
Distinctive Appearance (minor)&lt;br /&gt;
&lt;br /&gt;
Energy Weakness: Cold, Magic (minor x2)&lt;br /&gt;
&lt;br /&gt;
Pacifist (minor)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics*&#039;&#039;&#039; d &#039;&#039;(bonuses, special notes etc.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge*&#039;&#039;&#039; d&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice*&#039;&#039;&#039; d&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion*&#039;&#039;&#039; d&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth*&#039;&#039;&#039; d&lt;br /&gt;
&lt;br /&gt;
Note: Special note about skill use. Another special note about skill use.&lt;br /&gt;
&lt;br /&gt;
=== Derived Statistics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 6 &lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
Menacing&lt;br /&gt;
Mr. Fix It&lt;br /&gt;
Nerves of Steel&lt;br /&gt;
Improved Nerves of Steel&lt;br /&gt;
Super Powers&lt;br /&gt;
&lt;br /&gt;
== Super Powers (45 + 5 spp, limit 15) == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More Machine than Human&#039;&#039;&#039;&lt;br /&gt;
Construct (8)&lt;br /&gt;
Fearless (2)&lt;br /&gt;
Regeneration (5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Industrial Revolution Man&#039;&#039;&#039;&lt;br /&gt;
Energy Control: Electricity, Fire (5+1)&lt;br /&gt;
Environmental Immunity: Electricity, Fire (1+1+2)&lt;br /&gt;
Malfunction - Area of Effect (3+2)&lt;br /&gt;
Machine Control (9)&lt;br /&gt;
Matter Control: Earth, Metal (5+1)&lt;br /&gt;
Broadcast (2)&lt;br /&gt;
Entanglement (3)&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Seasoned&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances:&#039;&#039;&#039; 4&lt;br /&gt;
+1d Agility&lt;br /&gt;
+1d Research, Survival&lt;br /&gt;
+1d Fighting, Repair&lt;br /&gt;
+1d Vigor&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Back to [[Victorian Justice League: A Tale of Two Cities]].&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Inanna_Protocol:_Andreas_Rohr&amp;diff=425421</id>
		<title>The Inanna Protocol: Andreas Rohr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Inanna_Protocol:_Andreas_Rohr&amp;diff=425421"/>
		<updated>2022-08-11T08:12:47Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* GENERAL ABILITIES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Andreas Rohr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File: Rohr.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
Gender: Male &amp;lt;br&amp;gt;&lt;br /&gt;
Age: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Nationality: Swiss &amp;lt;br&amp;gt;&lt;br /&gt;
Drive: Mystery &amp;lt;br&amp;gt;&lt;br /&gt;
Background: Finance &#039;&#039;Wunderkind&#039;&#039;/Asset Handler&amp;lt;br&amp;gt;&lt;br /&gt;
Previous Patron: Interpol &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit Threshold: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Health: 6 &amp;lt;br&amp;gt;&lt;br /&gt;
Stability: 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sources of Stability: &amp;lt;br&amp;gt;&lt;br /&gt;
Symbol: his Interpol badge &amp;lt;br&amp;gt;&lt;br /&gt;
Solace: Chan Wulong, Chinese cop working with Interpol, former coworker and intimate partner &amp;lt;br&amp;gt;&lt;br /&gt;
Safety: A house near Vaduz, Liechtenstein &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== INVESTIGATIVE ABILITIES ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Academic&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Accounting 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Criminology 2 &amp;lt;br&amp;gt;&lt;br /&gt;
History 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Human Terrain 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Languages 2 [German, French, Italian, English, Arabic, Cantonese, Mandarin] &amp;lt;br&amp;gt;&lt;br /&gt;
Law 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Research 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interpersonal&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bullshit Detector 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Bureaucracy 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Cop Talk 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Flattery 1 &amp;lt;br&amp;gt;&lt;br /&gt;
High Society 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Interrogation 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Negotiation 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Reassurance 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Tradecraft 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Technical&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Electronic Surveillance 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Notice 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Traffic Analysis 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Urban Survival 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GENERAL ABILITIES ==&lt;br /&gt;
MoS: Cover &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Cover 12/15 &amp;lt;br&amp;gt;&lt;br /&gt;
Disguise 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Driving 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Gambling 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Hand to Hand 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Infiltration 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Mechanics 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Network 12/16 &amp;lt;br&amp;gt;&lt;br /&gt;
Preparedness 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sense Trouble 5/8 &amp;lt;br&amp;gt;&lt;br /&gt;
Shooting 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Shrink 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Surveillance 5/8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CONTACTS ==&lt;br /&gt;
George Frowney, late 50s, British former MI6 and current Interpol asset-handling strategist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== COVERS ==&lt;br /&gt;
Boris Werner, German private broker and financial analyst &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=424083</id>
		<title>Joey Chiesa (City of Mist)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=424083"/>
		<updated>2022-06-28T19:58:19Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* Joey Chiesa, Rift of Charon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in the [[City of Mists: Order of the Watchtower]] campaign&lt;br /&gt;
&lt;br /&gt;
== Joey Chiesa, Rift of [https://en.wikipedia.org/wiki/Charon Charon] ==&lt;br /&gt;
&lt;br /&gt;
[[File:tommy-angelo-mafia-definitive-edition-smoke.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joseph Chiesa (&amp;quot;Beppe&amp;quot; for family and closest friends; &amp;quot;Joey&amp;quot; for everyone else) has always been known as the &amp;quot;Good Samaritan&amp;quot;. The kind of person that could never resist helping those in dire need. If a cheap ride wasn&#039;t cheap enough, every needy on the street knew he could look for Joey&#039;s cab. This City is a villainous hive of wretchedness; to Joey, the worst possible crime was to let peaople struggle.&lt;br /&gt;
Of course, that wasn&#039;t an easy way of life: the meager revenues of a taximan were already low, and Joey was willingly cutting them left and right. Shady jobs came and went sometimes: smuggling &amp;quot;medicinal herbs&amp;quot;, carrying &amp;quot;musical instruments to big bands&amp;quot;, even escorting &amp;quot;a VIP to his room&amp;quot;; Joey did many missions that needed a reliable ride and a believable smile. It made life a lot smoother, but it came with its own lot of unfortunate consequences and misfortunes.&lt;br /&gt;
So many events that made him think he was going either numb or crazy; which made the first discussions with dead people all the more quaint.&lt;br /&gt;
After all, Joey already spoke with the City&#039;s shadows; why not speak with its spirits too?&lt;br /&gt;
&lt;br /&gt;
As to &amp;quot;why&amp;quot;, he was bestowed that gift, Joey has a hunch: the dead who aren&#039;t silent are usually restless.&lt;br /&gt;
Full of sorrow.&lt;br /&gt;
Full of anger.&lt;br /&gt;
Full of questions.&lt;br /&gt;
In his mundane life, he helped people in need, did small talk with the talkatives and dealt in the occasional shady business on the side, trying to postpone the need to deal his lack of sleep, nicotine, or joy. His attitude to the Dead was the same; it only meant many more souls to guide to shore.&lt;br /&gt;
&lt;br /&gt;
But in the City, trying to do good and speaking to dead people are two things that can put you on radars.&lt;br /&gt;
Joey was known in the underworld for doing business with them; in the needy communities, because he was willing to help; and those connected to the Dead started noticing someone could listen to them.&lt;br /&gt;
It was only a matter of time before the Order of the Watchtower contacted him.&lt;br /&gt;
The opportunity was a case involving a haunted house: the Order went there to investigate, and they found Joey discussing with the resident ghost, trying to get a better picture of the situation.&lt;br /&gt;
First contact was made, and since Joey was both a big help and a willful one, the decision was made to make him a member of the Order, where he discovered the true colours of several familiar faces.&lt;br /&gt;
&lt;br /&gt;
=== Themebooks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: CHARON&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: GOOD SAMARITAN TAXI DRIVER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Small Talk with the Dead&#039;&#039;&#039; &lt;br /&gt;
(Divination)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Go-slow Courier&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;What is keeping the Dead in this world?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Sure, I can bootleg that; service with a smile.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 1 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What allows you to uncannily know things you wouldn&#039;t normally know?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What do you do, or know, best?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Communicate with the Dead&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Talk my way out of anything&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What other type of knowledge can you access with your powers?&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What quality or trait did your training foster?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Psychometry&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Poker face&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What subject is the easiest for you to learn about?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;Against whom or what does your training give the best results?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Intense emotions&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Law &amp;amp; Order&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What must you have in order to do your divination?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Who is after you due to your prominence in the field?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | The spirit of a dead person / an object with history&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Underworld reputation&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Helping the helpless&#039;&#039;&#039; &lt;br /&gt;
(Personality)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Taximan of Lost Souls&#039;&#039;&#039;&lt;br /&gt;
(Routine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;I will always work for free if you don&#039;t have any money.&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;It is my job to give you that ride.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;&#039;Attention: 2 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What lies at the core of your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What do you do with your time?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Truly wants to help those in need&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City driving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What interpersonal skills do you have thanks to your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What did you learn on your daily activities?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Good judge of character&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Knows every street&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What aspect of your personality keeps you safe or helps you resist influence?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What trick have you picked doing what you do?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Common sense, no nonsense&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Who needs sleep anyway&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What typically interests you?&#039;&#039;&#039;&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;At the end of the day, what are you left with?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City nightlife&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Sorely underpaid&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What happens when you let yourself go to far?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Depressed&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What sort of people or condition makes your personality less effective?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Tobacco addiction&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ahead of the Game:&#039;&#039;&#039; +1 Clue per Scene.&lt;br /&gt;
&lt;br /&gt;
=== Crew Relationships ===&lt;br /&gt;
&lt;br /&gt;
Evgeniy Mura has witnessed Joey doing business with shady individuals, which is something that, even if he has no fundamental problems with, he is still cautious about.&lt;br /&gt;
Joey wants to show him that his business relations with organised crime were out of sheer necessity; he always made a point of not directly kill or hurt anyone, and he never did shady work if he could avoid it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Roger Wilson met each other on a professional level: Roger and his band needed a ride to travel between gigs. Joey&#039;s willingness to be ready, efficient, occasionally easy-going on prices, in addition to casual small talk, made him a reliable, positive element of Roger&#039;s everyday life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Garry get along quite well; Joey&#039;s natural attitude of a &amp;quot;Good Samaritan&amp;quot; is a way of thinking that Garry wishes to emulate, and Joey is more than willing to help Garry get there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey helped Kara Miller explore her own Mythos; his ability to see and communicate with the Dead was something that interested Kara, since death seemed to be a natural part of her life.&lt;br /&gt;
Kara is a person used to act with her best interest in mind, while Joey always acted more easily if it furthered other people&#039;s agendas; this complementarity in personality seemed to translate well in their Mythoi.&lt;br /&gt;
&lt;br /&gt;
The personality of Abigail Mars seems to be the exact opposite of Joey&#039;s: she is shy where Joey is outgoing, book smart and prone to look for answers in them where Joey doesn&#039;t read that much and relies more on his experience of life and people. Thoses differences allows for both personalities to shine and to grow together.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;width: 20%;margin: 1em auto 1em auto; float:left;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Crew Relationships&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Help &lt;br /&gt;
! Hurt&lt;br /&gt;
|-&lt;br /&gt;
| Kara&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Roger&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Baku&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Garry&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
| Gail&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Inanna_Protocol:_Andreas_Rohr&amp;diff=424029</id>
		<title>The Inanna Protocol: Andreas Rohr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Inanna_Protocol:_Andreas_Rohr&amp;diff=424029"/>
		<updated>2022-06-27T15:48:20Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* GENERAL ABILITIES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Andreas Rohr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File: Rohr.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
Gender: Male &amp;lt;br&amp;gt;&lt;br /&gt;
Age: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Nationality: Swiss &amp;lt;br&amp;gt;&lt;br /&gt;
Drive: Mystery &amp;lt;br&amp;gt;&lt;br /&gt;
Background: Finance &#039;&#039;Wunderkind&#039;&#039;/Asset Handler&amp;lt;br&amp;gt;&lt;br /&gt;
Previous Patron: Interpol &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit Threshold: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Health: 6 &amp;lt;br&amp;gt;&lt;br /&gt;
Stability: 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sources of Stability: &amp;lt;br&amp;gt;&lt;br /&gt;
Symbol: his Interpol badge &amp;lt;br&amp;gt;&lt;br /&gt;
Solace: Chan Wulong, Chinese cop working with Interpol, former coworker and intimate partner &amp;lt;br&amp;gt;&lt;br /&gt;
Safety: A house near Vaduz, Liechtenstein &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== INVESTIGATIVE ABILITIES ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Academic&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Accounting 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Criminology 2 &amp;lt;br&amp;gt;&lt;br /&gt;
History 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Human Terrain 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Languages 2 [German, French, Italian, English, Arabic, Cantonese, Mandarin] &amp;lt;br&amp;gt;&lt;br /&gt;
Law 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Research 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interpersonal&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bullshit Detector 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Bureaucracy 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Cop Talk 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Flattery 1 &amp;lt;br&amp;gt;&lt;br /&gt;
High Society 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Interrogation 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Negotiation 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Reassurance 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Tradecraft 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Technical&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Electronic Surveillance 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Notice 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Traffic Analysis 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Urban Survival 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GENERAL ABILITIES ==&lt;br /&gt;
MoS: Cover &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Cover 15 &amp;lt;br&amp;gt;&lt;br /&gt;
Disguise 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Driving 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Gambling 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Hand to Hand 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Infiltration 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Mechanics 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Network 12/16 &amp;lt;br&amp;gt;&lt;br /&gt;
Preparedness 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sense Trouble 5/8 &amp;lt;br&amp;gt;&lt;br /&gt;
Shooting 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Shrink 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Surveillance 5/8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CONTACTS == &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== COVERS == &amp;lt;br&amp;gt;&lt;br /&gt;
Boris Werner, German private broker and financial analyst &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Inanna_Protocol:_Andreas_Rohr&amp;diff=422174</id>
		<title>The Inanna Protocol: Andreas Rohr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Inanna_Protocol:_Andreas_Rohr&amp;diff=422174"/>
		<updated>2022-05-23T04:51:51Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* GENERAL ABILITIES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Andreas Rohr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File: Rohr.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
Gender: Male &amp;lt;br&amp;gt;&lt;br /&gt;
Age: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Nationality: Swiss &amp;lt;br&amp;gt;&lt;br /&gt;
Drive: Mystery &amp;lt;br&amp;gt;&lt;br /&gt;
Background: Finance &#039;&#039;Wunderkind&#039;&#039;/Asset Handler&amp;lt;br&amp;gt;&lt;br /&gt;
Previous Patron: Interpol &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit Threshold: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Health: 6 &amp;lt;br&amp;gt;&lt;br /&gt;
Stability: 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sources of Stability: &amp;lt;br&amp;gt;&lt;br /&gt;
Symbol: his Interpol badge &amp;lt;br&amp;gt;&lt;br /&gt;
Solace: Chan Wulong, Chinese cop working with Interpol, former coworker and intimate partner &amp;lt;br&amp;gt;&lt;br /&gt;
Safety: A house near Vaduz, Liechtenstein &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== INVESTIGATIVE ABILITIES ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Academic&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Accounting 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Criminology 2 &amp;lt;br&amp;gt;&lt;br /&gt;
History 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Human Terrain 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Languages 2 [German, French, Italian, English, Arabic, Cantonese, Mandarin] &amp;lt;br&amp;gt;&lt;br /&gt;
Law 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Research 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interpersonal&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bullshit Detector 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Bureaucracy 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Cop Talk 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Flattery 1 &amp;lt;br&amp;gt;&lt;br /&gt;
High Society 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Interrogation 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Negotiation 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Reassurance 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Tradecraft 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Technical&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Electronic Surveillance 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Notice 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Traffic Analysis 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Urban Survival 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GENERAL ABILITIES ==&lt;br /&gt;
MoS: Cover &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Cover 15 &amp;lt;br&amp;gt;&lt;br /&gt;
Disguise 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Driving 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Gambling 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Hand to Hand 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Infiltration 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Mechanics 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Network 12/16 &amp;lt;br&amp;gt;&lt;br /&gt;
Preparedness 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sense Trouble 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Shooting 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Shrink 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Surveillance 5/8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CONTACTS == &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== COVERS == &amp;lt;br&amp;gt;&lt;br /&gt;
Boris Werner, German private broker and financial analyst &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Inanna_Protocol:_Andreas_Rohr&amp;diff=421341</id>
		<title>The Inanna Protocol: Andreas Rohr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Inanna_Protocol:_Andreas_Rohr&amp;diff=421341"/>
		<updated>2022-05-08T12:36:13Z</updated>

		<summary type="html">&lt;p&gt;Delazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Andreas Rohr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File: Rohr.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
Gender: Male &amp;lt;br&amp;gt;&lt;br /&gt;
Age: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Nationality: Swiss &amp;lt;br&amp;gt;&lt;br /&gt;
Drive: Mystery &amp;lt;br&amp;gt;&lt;br /&gt;
Background: Finance &#039;&#039;Wunderkind&#039;&#039;/Asset Handler&amp;lt;br&amp;gt;&lt;br /&gt;
Previous Patron: Interpol &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit Threshold: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Health: 6 &amp;lt;br&amp;gt;&lt;br /&gt;
Stability: 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sources of Stability: &amp;lt;br&amp;gt;&lt;br /&gt;
Symbol: his Interpol badge &amp;lt;br&amp;gt;&lt;br /&gt;
Solace: Chan Wulong, Chinese cop working with Interpol, former coworker and intimate partner &amp;lt;br&amp;gt;&lt;br /&gt;
Safety: A house near Vaduz, Liechtenstein &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== INVESTIGATIVE ABILITIES ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Academic&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Accounting 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Criminology 2 &amp;lt;br&amp;gt;&lt;br /&gt;
History 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Human Terrain 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Languages 2 [German, French, Italian, English, Arabic, Cantonese, Mandarin] &amp;lt;br&amp;gt;&lt;br /&gt;
Law 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Research 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interpersonal&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bullshit Detector 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Bureaucracy 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Cop Talk 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Flattery 1 &amp;lt;br&amp;gt;&lt;br /&gt;
High Society 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Interrogation 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Negotiation 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Reassurance 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Tradecraft 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Technical&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Electronic Surveillance 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Notice 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Traffic Analysis 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Urban Survival 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GENERAL ABILITIES ==&lt;br /&gt;
MoS: Cover &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Cover 15 &amp;lt;br&amp;gt;&lt;br /&gt;
Disguise 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Driving 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Gambling 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Hand to Hand 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Infiltration 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Mechanics 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Network 16 &amp;lt;br&amp;gt;&lt;br /&gt;
Preparedness 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sense Trouble 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Shooting 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Shrink 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Surveillance 8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CONTACTS == &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== COVERS == &amp;lt;br&amp;gt;&lt;br /&gt;
Boris Werner, German private broker and financial analyst &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Rohr.jpg&amp;diff=421340</id>
		<title>File:Rohr.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Rohr.jpg&amp;diff=421340"/>
		<updated>2022-05-08T12:27:07Z</updated>

		<summary type="html">&lt;p&gt;Delazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Impossibility_Seekers&amp;diff=416725</id>
		<title>The Impossibility Seekers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Impossibility_Seekers&amp;diff=416725"/>
		<updated>2022-02-04T07:56:44Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* The Investigators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SalemRadoJavor.png]]&lt;br /&gt;
&lt;br /&gt;
== The Investigators ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; player || Parry || Toughness || Bennies || Edges || Hindrances || Attributes || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC1 | &#039;&#039;&#039;A. Ellington Wynne&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/elfwine.167913/ Elfwine] || 6 || 6 || 3/3 || Brave &amp;lt;br&amp;gt; Nerves of Steel || Overconfident &amp;lt;br&amp;gt; One Eye &amp;lt;br&amp;gt; Loyal || Agility d8 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d8 || note&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Malcom_Finlay &#039;&#039;&#039;Malcom Finlay&#039;&#039;&#039;] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/imgoose.65953/ IMGoose] || 2 || 4 || 3/3 || Scholar (Occult) &amp;lt;br&amp;gt; AB: Psionics &amp;lt;br&amp;gt; Alertness || Curious &amp;lt;br&amp;gt; Habit (major, alcohol) || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d4 || &#039;&#039;detect/reveal arcana&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;mind reading&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;confusion&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.google.com/spreadsheets/d/1mjvyWwj0HeN0c9vbPBkoeXBWmWqOAsaML-V2Yz7WMPc/edit?usp=sharing &#039;&#039;&#039;Sharon Horowitz&#039;&#039;&#039;] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle] || 4 || 4 || 3/3 || AB: Psionics &amp;lt;br&amp;gt; Work the Room || Overconfident &amp;lt;br&amp;gt; Enemy (crime boss) &amp;lt;br&amp;gt; Can&#039;t Swim || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d4 || &#039;&#039;empathy&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;confusion&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;suggestion&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC7 | &#039;&#039;&#039;Eliza Hillshire&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/militant-mook.209320/ Militant Mook] || 4 || 5 || 3/3 || Steady Hands  (ignore Unstable Platform penalty, &amp;lt;br&amp;gt; -1 instead of -2 when moving)  || Habit (minor, gum) &amp;lt;br&amp;gt; Mild-Mannered || Agility d8 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || note&lt;br /&gt;
|-&lt;br /&gt;
|[[https://wiki.rpg.net/index.php?title=Impossibility_PC8 | &#039;&#039;&#039;Lloyd &amp;quot;Dodger&amp;quot; Flynn&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/delazur.198238// Delazur] || 5 || 6 || 3/3 || Thief (+1 Thievery and Stealth/climbing in urban environments) &amp;lt;br&amp;gt; Acrobat (Free reroll in Athletism when balancing, tumbling, grappling) &amp;lt;br&amp;gt; Martial Artist (fists &amp;amp; feet are Natural Weapons: +1 to hit, STR+d4 Damage) || Curious &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Quirk (nicknames everyone) || Agility d8 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d8 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; player || Parry || Toughness || Bennies || Edges || Hindrances || Attributes || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC2 | &#039;&#039;&#039;Vicente Sforza&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym] || 4 || 4 || 3/3 || Alertness &amp;lt;br&amp;gt; Fleet-Footed &amp;lt;br&amp;gt; Streetwise &amp;lt;br&amp;gt; Thief || Anemic &amp;lt;br&amp;gt; Small &amp;lt;br&amp;gt; Vow: Serve the Bureau || Agility d8 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || note&lt;br /&gt;
|-&lt;br /&gt;
|[[TIS:_Erin_Winters_::_Hacker | &#039;&#039;&#039;Erin Winters&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin] || 2 || 4(2) || 3/3 || Fleet Footed &amp;lt;br&amp;gt; PSI BG &amp;lt;br&amp;gt; +5PP || Curious &amp;lt;br&amp;gt; Small &amp;lt;br&amp;gt; Habit (cigs) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || note&lt;br /&gt;
|-&lt;br /&gt;
|[[TIS:_Ygrid_Olchenko,_the_Fixer | &#039;&#039;&#039;Dr. Ygrid Olchenko&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/sepulchritude.178407/ Sepulchritude] || 2 || 4(0) || 3/3 || Psionics &amp;lt;br&amp;gt; Extra powers &amp;lt;br&amp;gt; Power points || All thumbs &amp;lt;br&amp;gt; Bad eyes &amp;lt;br&amp;gt; &#039;Ruthless&#039;? || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d4 || &#039;&#039;confusion&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;empathy&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;speak language&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;stun&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[IC:Neven_Ribar | &#039;&#039;&#039;Neven Ribar&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/timon.85118/ Timon] || 5 || 6(1) || 3/3 || Alertness &amp;lt;br&amp;gt; Danger Sense &amp;lt;br&amp;gt; Streetwise || Driven (Silence) &amp;lt;br&amp;gt; Enemy (Zoran Laštro) &amp;lt;br&amp;gt; Habit (Chain smoker) || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC4 | &#039;&#039;&#039;Bill &amp;quot;The Brick&amp;quot; Burkowski&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/ninjapaladin.150634/ NinjaPaladin] || 6 || 8 || 3/3 || AB: Gifted &amp;lt;br&amp;gt; Brawny &amp;lt;br&amp;gt; Brawler || Code of Honor &amp;lt;br&amp;gt; Hesitant &amp;lt;br&amp;gt; Ugly || Agility d4 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Draw 2 action cards, take the lower &amp;lt;br&amp;gt; (except jokers) &amp;lt;br&amp;gt; &#039;&#039;object reading&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Bureau of Paranormal Investigation ==&lt;br /&gt;
&lt;br /&gt;
Known as the BPI or simply the Bureau by those who work there, the Bureau of Paranormal Investigation was founded in 1947 in the wake of the infamous Roswell Incident. The Bureau&#039;s purpose is to investigate anything outside of the ordinary, including but not limited to reports of extraterrestrials, cryptids, psychic phenomena, and anything not explicable to modern science. Put simply, they deal with the weird stuff.&lt;br /&gt;
&lt;br /&gt;
In the decades that followed, the BPI slowly developed a core of talented and dedicated agents, even as it disappeared from public knowledge. It remains little known to this day, and is considered an undignified and low-status agency by its peers, the domain of crackpots and misfits. Nevertheless, it retains its status and government funding, due in part to certain highly-placed individuals who know some of the truth. Although nominally an offshoot of the FBI, the BPI functions as a semi-autonomous agency, coordinating with the FBI only in extreme cases. BPI agents often pass on information regarding mundane crimes to their FBI peers, earning their grudging appreciation.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chesed Maestro,&#039;&#039;&#039; head of the BPI&#039;s Welfare Division.&lt;br /&gt;
* &#039;&#039;&#039;Dr. Robert Stoddard,&#039;&#039;&#039; specialist in parapsychology.&lt;br /&gt;
* &#039;&#039;&#039;Peter Daugherty,&#039;&#039;&#039; police detective.&lt;br /&gt;
* &#039;&#039;&#039;Umit Kaplan,&#039;&#039;&#039; Null psychic and combat instructor.&lt;br /&gt;
&lt;br /&gt;
== Case Files ==&lt;br /&gt;
[[Case 01]]&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Impossibility_PC8&amp;diff=416724</id>
		<title>Impossibility PC8</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Impossibility_PC8&amp;diff=416724"/>
		<updated>2022-02-04T07:47:10Z</updated>

		<summary type="html">&lt;p&gt;Delazur: Created page with &amp;quot;== Lloyd &amp;quot;Dodger&amp;quot; Flynn ==  Having lived on his own his whole youth, Dodger started quite naturally in adult life as a petty thief, before moving on to become an actual pro. H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lloyd &amp;quot;Dodger&amp;quot; Flynn ==&lt;br /&gt;
&lt;br /&gt;
Having lived on his own his whole youth, Dodger started quite naturally in adult life as a petty thief, before moving on to become an actual pro.&lt;br /&gt;
His swiftness, martial arts talents and thievery skills allowed him to earn a living, and saved his neck every time his foul mouth put him in a dire situation.&lt;br /&gt;
&lt;br /&gt;
It is unclear how Dodger came in contact with the occult; what is certain is that the Bureau saw a good opportunity to get a young, thievish recruit onboard.&lt;br /&gt;
Dodger might finally have found a home, and people he can count on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
*Novice (+3 Advances)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Agility d8&lt;br /&gt;
*Smarts d6&lt;br /&gt;
*Spirit d6&lt;br /&gt;
*Strength d6&lt;br /&gt;
*Vigor d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Athletics* d8 (+ reroll)&lt;br /&gt;
*Common Knowledge* d6&lt;br /&gt;
*Electronics d4&lt;br /&gt;
*Fighting d6&lt;br /&gt;
*Languages (native-English)) d8&lt;br /&gt;
*Notice* d6&lt;br /&gt;
*Persuasion* d4&lt;br /&gt;
*Repair d4&lt;br /&gt;
*Stealth* d8&lt;br /&gt;
*Taunt d6&lt;br /&gt;
*Thievery d8+1&lt;br /&gt;
&lt;br /&gt;
*Pace 6&lt;br /&gt;
*Parry 5&lt;br /&gt;
*Toughness 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
*Martial Artist&lt;br /&gt;
*Thief&lt;br /&gt;
*Acrobat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
*Curious&lt;br /&gt;
*Quirk (gives nicknames to everyone)&lt;br /&gt;
*Loyal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodger&#039;s Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue gear: Free&lt;br /&gt;
&lt;br /&gt;
To Be Determined&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to the main page, boyo: https://wiki.rpg.net/index.php/The_Impossibility_Seekers&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=413466</id>
		<title>Joey Chiesa (City of Mist)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=413466"/>
		<updated>2021-12-11T09:29:57Z</updated>

		<summary type="html">&lt;p&gt;Delazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in the [[City of Mists: Order of the Watchtower]] campaign&lt;br /&gt;
&lt;br /&gt;
== Joey Chiesa, Rift of [https://en.wikipedia.org/wiki/Charon Charon] ==&lt;br /&gt;
&lt;br /&gt;
[[File:tommy-angelo-mafia-definitive-edition-smoke.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joseph Chiesa (&amp;quot;Beppe&amp;quot; for family and closest friends; &amp;quot;Joey&amp;quot; for everyone else) has always been known as the &amp;quot;Good Samaritan&amp;quot;. The kind of person that could never resist helping those in dire need. If a cheap ride wasn&#039;t cheap enough, every needy on the street knew he could look for Joey&#039;s cab. This City is a villainous hive of wretchedness; to Joey, the worst possible crime was to let peaople struggle.&lt;br /&gt;
Of course, that wasn&#039;t an easy way of life: the meager revenues of a taximan were already low, and Joey was willingly cutting them left and right. Shady jobs came and went sometimes: smuggling &amp;quot;medicinal herbs&amp;quot;, carrying &amp;quot;musical instruments to big bands&amp;quot;, even escorting &amp;quot;a VIP to his room&amp;quot;; Joey did many missions that needed a reliable ride and a believable smile. It made life a lot smoother, but it came with its own lot of unfortunate consequences and misfortunes.&lt;br /&gt;
So many events that made him think he was going either numb or crazy; which made the first discussions with dead people all the more quaint.&lt;br /&gt;
After all, Joey already spoke with the City&#039;s shadows; why not speak with its spirits too?&lt;br /&gt;
&lt;br /&gt;
As to &amp;quot;why&amp;quot;, he was bestowed that gift, Joey has a hunch: the dead who aren&#039;t silent are usually restless.&lt;br /&gt;
Full of sorrow.&lt;br /&gt;
Full of anger.&lt;br /&gt;
Full of questions.&lt;br /&gt;
In his mundane life, he helped people in need, did small talk with the talkatives and dealt in the occasional shady business on the side, trying to postpone the need to deal his lack of sleep, nicotine, or joy. His attitude to the Dead was the same; it only meant many more souls to guide to shore.&lt;br /&gt;
&lt;br /&gt;
But in the City, trying to do good and speaking to dead people are two things that can put you on radars.&lt;br /&gt;
Joey was known in the underworld for doing business with them; in the needy communities, because he was willing to help; and those connected to the Dead started noticing someone could listen to them.&lt;br /&gt;
It was only a matter of time before the Order of the Watchtower contacted him.&lt;br /&gt;
The opportunity was a case involving a haunted house: the Order went there to investigate, and they found Joey discussing with the resident ghost, trying to get a better picture of the situation.&lt;br /&gt;
First contact was made, and since Joey was both a big help and a willful one, the decision was made to make him a member of the Order, where he discovered the true colours of several familiar faces.&lt;br /&gt;
&lt;br /&gt;
=== Themebooks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: CHARON&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: GOOD SAMARITAN TAXI DRIVER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Small Talk with the Dead&#039;&#039;&#039; &lt;br /&gt;
(Divination)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Go-slow Courier&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;What is keeping the Dead in this world?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Sure, I can bootleg that; service with a smile.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 2 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 1 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What allows you to uncannily know things you wouldn&#039;t normally know?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What do you do, or know, best?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Communicate with the Dead&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Talk my way out of anything&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What other type of knowledge can you access with your powers?&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What quality or trait did your training foster?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Psychometry&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Poker face&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What subject is the easiest for you to learn about?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;Against whom or what does your training give the best results?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Intense emotions&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Law &amp;amp; Order&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What must you have in order to do your divination?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Who is after you due to your prominence in the field?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | The spirit of a dead person / an object with history&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Underworld reputation&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Helping the helpless&#039;&#039;&#039; &lt;br /&gt;
(Personality)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Taximan of Lost Souls&#039;&#039;&#039;&lt;br /&gt;
(Routine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;I will always work for free if you don&#039;t have any money.&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;It is my job to give you that ride.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;&#039;Attention: 2 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What lies at the core of your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What do you do with your time?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Truly wants to help those in need&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City driving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What interpersonal skills do you have thanks to your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What did you learn on your daily activities?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Good judge of character&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Knows every street&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What aspect of your personality keeps you safe or helps you resist influence?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What trick have you picked doing what you do?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Common sense, no nonsense&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Who needs sleep anyway&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What typically interests you?&#039;&#039;&#039;&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;At the end of the day, what are you left with?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City nightlife&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Sorely underpaid&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What happens when you let yourself go to far?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Depressed&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What sort of people or condition makes your personality less effective?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Tobacco addiction&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crew Relationships ===&lt;br /&gt;
&lt;br /&gt;
Evgeniy Mura has witnessed Joey doing business with shady individuals, which is something that, even if he has no fundamental problems with, he is still cautious about.&lt;br /&gt;
Joey wants to show him that his business relations with organised crime were out of sheer necessity; he always made a point of not directly kill or hurt anyone, and he never did shady work if he could avoid it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Roger Wilson met each other on a professional level: Roger and his band needed a ride to travel between gigs. Joey&#039;s willingness to be ready, efficient, occasionally easy-going on prices, in addition to casual small talk, made him a reliable, positive element of Roger&#039;s everyday life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Garry get along quite well; Joey&#039;s natural attitude of a &amp;quot;Good Samaritan&amp;quot; is a way of thinking that Garry wishes to emulate, and Joey is more than willing to help Garry get there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey helped Kara Miller explore her own Mythos; his ability to see and communicate with the Dead was something that interested Kara, since death seemed to be a natural part of her life.&lt;br /&gt;
Kara is a person used to act with her best interest in mind, while Joey always acted more easily if it furthered other people&#039;s agendas; this complementarity in personality seemed to translate well in their Mythoi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;width: 20%;margin: 1em auto 1em auto; float:left;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Crew Relationships&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Help &lt;br /&gt;
! Hurt&lt;br /&gt;
|-&lt;br /&gt;
| Kara&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Roger&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Baku&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Gary&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Count_Vampire_Soldier_Spy&amp;diff=411758</id>
		<title>Count Vampire Soldier Spy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Count_Vampire_Soldier_Spy&amp;diff=411758"/>
		<updated>2021-11-24T11:29:10Z</updated>

		<summary type="html">&lt;p&gt;Delazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
A gritty spy thriller that in no way involves Dracula I swear.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/the-fall-of-delta-green-is-paris-burning.837850/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/the-fall-of-delta-green-is-paris-burning.837849/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/development-possible-recruitment-nights-black-agents-dracula-dossier.889322/ Development/Recruitment Thread]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Is_Paris_Burning:_Weapons  Fall of DELTA GREEN 1960s French theatre weapons types] &lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/the-fall-of-delta-green-is-paris-burning.837849/page-63#lg=post-22733386&amp;amp;slide=0/ FoDG Combat Options Summary]&lt;br /&gt;
*[https://site.pelgranepress.com/index.php/call-of-chicago-organisation-claude/ Organisation Claude]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Team &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player Bluenose&lt;br /&gt;
! Agent Leah Haynes&lt;br /&gt;
! Health 5&lt;br /&gt;
! Stability 7&lt;br /&gt;
! Hit Threshold 3&lt;br /&gt;
! Agency/Allegiance NHS/Met Police&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ pstjmack]&lt;br /&gt;
|[https://docs.google.com/spreadsheets/d/1t5QUzxoJL2P8GbXc0xYxpDhaOb1WAGA22CyUi6iIAC8/edit?usp=sharing Jean Lefebvre, &amp;quot;Fantoche&amp;quot;] &lt;br /&gt;
|6 (6)&lt;br /&gt;
|6 (6)&lt;br /&gt;
|3&lt;br /&gt;
|former DGSE, CIA, VSSE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/delazur.198238/ Delazur]&lt;br /&gt;
|[https://docs.google.com/spreadsheets/d/1nAcRsQdXYi9pobtdw4Zh3_UUHhvuB2SveuQLxlfWCAA/edit#gid=1269924895 Karl Pavlovic]&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Ex-BND Commando Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/saint242.10544/ Saint242]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Is_Paris_Burning:_CLAUS CLAUS]&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|Mossad &#039;&#039;Caesarea&#039;&#039; assassin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Is_Paris_Burning:_Mathieu Mathieu Baudy CARNET] &lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|Journaliste de Combat / Artiste Parisien&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Network contacts&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
=Important Places=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: While we&#039;re using real place names, the game takes place in an ahistorical past.  Any resemblance is coincidental and/or for convenience.&lt;br /&gt;
&lt;br /&gt;
==Paris==&lt;br /&gt;
&lt;br /&gt;
Metropolitan Paris in the early Fifth Republic, a period of political convulsion, national renewal, and vibrant intellectual and cultural creativity. Also a symbolic battleground for the ideologies of the Cold War.&lt;br /&gt;
&lt;br /&gt;
==Paris Metro==&lt;br /&gt;
&lt;br /&gt;
=Important People=&lt;br /&gt;
&lt;br /&gt;
*Mr. Green, your ice-cold and so far utterly mysterious DELTA GREEN handler&lt;br /&gt;
*Pascal Carbone, Unione Corse capo and sometime ally&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Count_Vampire_Soldier_Spy&amp;diff=411727</id>
		<title>Count Vampire Soldier Spy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Count_Vampire_Soldier_Spy&amp;diff=411727"/>
		<updated>2021-11-23T11:32:19Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
A mismatched group of Agents from various backgrounds and affiliations combat the Unnatural in Nouvelle Vague Paris and beyond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/the-fall-of-delta-green-is-paris-burning.837850/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/the-fall-of-delta-green-is-paris-burning.837849/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/interest-recruitment-fall-of-delta-green-campaign-setting-cold-war-france-1960s-is-paris-burning.836414/ Recruitment Thread]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Is_Paris_Burning:_Weapons  Fall of DELTA GREEN 1960s French theatre weapons types] &lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/the-fall-of-delta-green-is-paris-burning.837849/page-63#lg=post-22733386&amp;amp;slide=0/ FoDG Combat Options Summary]&lt;br /&gt;
*[https://site.pelgranepress.com/index.php/call-of-chicago-organisation-claude/ Organisation Claude]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Team &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player Bluenose&lt;br /&gt;
! Agent Leah Haynes&lt;br /&gt;
! Health 5&lt;br /&gt;
! Stability 7&lt;br /&gt;
! Hit Threshold 3&lt;br /&gt;
! Agency/Allegiance NHS/Met Police&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ pstjmack]&lt;br /&gt;
|[https://docs.google.com/spreadsheets/d/1t5QUzxoJL2P8GbXc0xYxpDhaOb1WAGA22CyUi6iIAC8/edit#gid=1721648459 Jean Lefebvre, &amp;quot;Fantoche&amp;quot;] &lt;br /&gt;
|6 (6)&lt;br /&gt;
|6 (6)&lt;br /&gt;
|3&lt;br /&gt;
|former DGSE, CIA, VSSE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/delazur.198238/ Delazur]&lt;br /&gt;
|[https://docs.google.com/spreadsheets/d/1nAcRsQdXYi9pobtdw4Zh3_UUHhvuB2SveuQLxlfWCAA/edit#gid=1269924895 Karl Pavlovic]&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Ex-BND Commando Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/saint242.10544/ Saint242]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Is_Paris_Burning:_CLAUS CLAUS]&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|Mossad &#039;&#039;Caesarea&#039;&#039; assassin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Is_Paris_Burning:_Mathieu Mathieu Baudy CARNET] &lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|Journaliste de Combat / Artiste Parisien&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Network contacts&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
=Important Places=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: While we&#039;re using real place names, the game takes place in an ahistorical past.  Any resemblance is coincidental and/or for convenience.&lt;br /&gt;
&lt;br /&gt;
==Paris==&lt;br /&gt;
&lt;br /&gt;
Metropolitan Paris in the early Fifth Republic, a period of political convulsion, national renewal, and vibrant intellectual and cultural creativity. Also a symbolic battleground for the ideologies of the Cold War.&lt;br /&gt;
&lt;br /&gt;
==Paris Metro==&lt;br /&gt;
&lt;br /&gt;
=Important People=&lt;br /&gt;
&lt;br /&gt;
*Mr. Green, your ice-cold and so far utterly mysterious DELTA GREEN handler&lt;br /&gt;
*Pascal Carbone, Unione Corse capo and sometime ally&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=409561</id>
		<title>Joey Chiesa (City of Mist)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=409561"/>
		<updated>2021-10-30T13:31:43Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* Themebooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in the [[City of Mists: Order of the Watchtower]] campaign&lt;br /&gt;
&lt;br /&gt;
== Joey Chiesa, Rift of [https://en.wikipedia.org/wiki/Charon Charon] ==&lt;br /&gt;
&lt;br /&gt;
[[File:tommy-angelo-mafia-definitive-edition-smoke.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joseph Chiesa (&amp;quot;Beppe&amp;quot; for family and closest friends; &amp;quot;Joey&amp;quot; for everyone else) has always been known as the &amp;quot;Good Samaritan&amp;quot;. The kind of person that could never resist helping those in dire need. If a cheap ride wasn&#039;t cheap enough, every needy on the street knew he could look for Joey&#039;s cab. This City is a villainous hive of wretchedness; to Joey, the worst possible crime was to let peaople struggle.&lt;br /&gt;
Of course, that wasn&#039;t an easy way of life: the meager revenues of a taximan were already low, and Joey was willingly cutting them left and right. Shady jobs came and went sometimes: smuggling &amp;quot;medicinal herbs&amp;quot;, carrying &amp;quot;musical instruments to big bands&amp;quot;, even escorting &amp;quot;a VIP to his room&amp;quot;; Joey did many missions that needed a reliable ride and a believable smile. It made life a lot smoother, but it came with its own lot of unfortunate consequences and misfortunes.&lt;br /&gt;
So many events that made him think he was going either numb or crazy; which made the first discussions with dead people all the more quaint.&lt;br /&gt;
After all, Joey already spoke with the City&#039;s shadows; why not speak with its spirits too?&lt;br /&gt;
&lt;br /&gt;
As to &amp;quot;why&amp;quot;, he was bestowed that gift, Joey has a hunch: the dead who aren&#039;t silent are usually restless.&lt;br /&gt;
Full of sorrow.&lt;br /&gt;
Full of anger.&lt;br /&gt;
Full of questions.&lt;br /&gt;
In his mundane life, he helped people in need, did small talk with the talkatives and dealt in the occasional shady business on the side, trying to postpone the need to deal his lack of sleep, nicotine, or joy. His attitude to the Dead was the same; it only meant many more souls to guide to shore.&lt;br /&gt;
&lt;br /&gt;
But in the City, trying to do good and speaking to dead people are two things that can put you on radars.&lt;br /&gt;
Joey was known in the underworld for doing business with them; in the needy communities, because he was willing to help; and those connected to the Dead started noticing someone could listen to them.&lt;br /&gt;
It was only a matter of time before the Order of the Watchtower contacted him.&lt;br /&gt;
The opportunity was a case involving a haunted house: the Order went there to investigate, and they found Joey discussing with the resident ghost, trying to get a better picture of the situation.&lt;br /&gt;
First contact was made, and since Joey was both a big help and a willful one, the decision was made to make him a member of the Order, where he discovered the true colours of several familiar faces.&lt;br /&gt;
&lt;br /&gt;
=== Themebooks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: CHARON&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: GOOD SAMARITAN TAXI DRIVER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Small Talk with the Dead&#039;&#039;&#039; &lt;br /&gt;
(Divination)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Go-slow Courier&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;What is keeping the Dead in this world?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Sure, I can bootleg that; service with a smile.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 1 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 1 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What allows you to uncannily know things you wouldn&#039;t normally know?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What do you do, or know, best?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Communicate with the Dead&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Talk my way out of anything&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What other type of knowledge can you access with your powers?&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What quality or trait did your training foster?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Psychometry&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Poker face&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What subject is the easiest for you to learn about?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;Against whom or what does your training give the best results?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Intense emotions&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Law &amp;amp; Order&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What must you have in order to do your divination?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Who is after you due to your prominence in the field?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | The spirit of a dead person / an object with history&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Underworld reputation&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Helping the helpless&#039;&#039;&#039; &lt;br /&gt;
(Personality)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Taximan of Lost Souls&#039;&#039;&#039;&lt;br /&gt;
(Routine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;I will always work for free if you don&#039;t have any money.&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;It is my job to give you that ride.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;&#039;Attention: 2 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What lies at the core of your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What do you do with your time?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Truly wants to help those in need&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City driving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What interpersonal skills do you have thanks to your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What did you learn on your daily activities?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Good judge of character&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Knows every street&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What aspect of your personality keeps you safe or helps you resist influence?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What trick have you picked doing what you do?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Common sense, no nonsense&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Who needs sleep anyway&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What typically interests you?&#039;&#039;&#039;&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;At the end of the day, what are you left with?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City nightlife&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Sorely underpaid&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What happens when you let yourself go to far?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Depressed&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What sort of people or condition makes your personality less effective?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Tobacco addiction&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crew Relationships ===&lt;br /&gt;
&lt;br /&gt;
Evgeniy Mura has witnessed Joey doing business with shady individuals, which is something that, even if he has no fundamental problems with, he is still cautious about.&lt;br /&gt;
Joey wants to show him that his business relations with organised crime were out of sheer necessity; he always made a point of not directly kill or hurt anyone, and he never did shady work if he could avoid it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Roger Wilson met each other on a professional level: Roger and his band needed a ride to travel between gigs. Joey&#039;s willingness to be ready, efficient, occasionally easy-going on prices, in addition to casual small talk, made him a reliable, positive element of Roger&#039;s everyday life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Garry get along quite well; Joey&#039;s natural attitude of a &amp;quot;Good Samaritan&amp;quot; is a way of thinking that Garry wishes to emulate, and Joey is more than willing to help Garry get there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey helped Kara Miller explore her own Mythos; his ability to see and communicate with the Dead was something that interested Kara, since death seemed to be a natural part of her life.&lt;br /&gt;
Kara is a person used to act with her best interest in mind, while Joey always acted more easily if it furthered other people&#039;s agendas; this complementarity in personality seemed to translate well in their Mythoi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;width: 20%;margin: 1em auto 1em auto; float:left;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Crew Relationships&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Help &lt;br /&gt;
! Hurt&lt;br /&gt;
|-&lt;br /&gt;
| Kara&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Roger&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Baku&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Gary&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dean_Yuan:_Touched_of_the_Magic_Lamp&amp;diff=409517</id>
		<title>Dean Yuan: Touched of the Magic Lamp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dean_Yuan:_Touched_of_the_Magic_Lamp&amp;diff=409517"/>
		<updated>2021-10-29T15:05:05Z</updated>

		<summary type="html">&lt;p&gt;Delazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/City_of_Mist:_Escape_of_the_Hoard#Player_Characters &#039;&#039;&#039;&amp;lt;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039;]&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ling &amp;quot;Dean&amp;quot; Yuan, Touched of The Magic Lamp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File: 88888888.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: THE MAGIC LAMP&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: TOP CAT BURGLAR&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;A Friend like Me&#039;&#039;&#039; &lt;br /&gt;
(Adaptation)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;A Shadow of a Man&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;How can I make my own wishes come true?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Out of sight, out of jail.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Grant Wishes&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Cat Burglary&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Working in a team &lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Stealth  &lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Doesn&#039;t work when coerced &lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Climbing&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | G&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &amp;quot;Getting help starts with helping others.&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Can only grant wishes to others&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Thrill-seeker &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Cannot affect living beings&#039; mind and moods&lt;br /&gt;
| &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Keys to Success&#039;&#039;&#039; &lt;br /&gt;
(Possessions)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Dream Job&#039;&#039;&#039;&lt;br /&gt;
(Defining Event)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;Open, sesame.&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;I once did the impossible; I want to do it again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 1 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot;| Safe-cracking tools&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Ambition&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; |  Lock-picking tools   &lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Underworld connections&lt;br /&gt;
|-&lt;br /&gt;
| J&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Glass cutter&lt;br /&gt;
| J&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Best heist burglar in The City &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Indebted to Crime lords &lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Wanted by the cops &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Base_58&amp;diff=406616</id>
		<title>Base 58</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Base_58&amp;diff=406616"/>
		<updated>2021-09-16T19:27:12Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* Aleksey Prokhorovich Savkin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:B58_banner.png|700px]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Introduction and Background ==&lt;br /&gt;
You are a reject. &lt;br /&gt;
Although the USSR is a modern, tolerant state you are unacceptable because of your unsanctioned views, sexuality, race, appearance or taste in music. Or perhaps you just pissed off someone powerful. &lt;br /&gt;
&lt;br /&gt;
So you are now a conscript serving at base 58. If there is a kind, warm place in this vast country, this is the place it is furthest from. It is a cold, isolated, dilapidated, ancient shithole of a base for which there seems no sane reason. There is nothing to guard here, nothing but frozen bogs for miles. So here you squat with all the other perverts, traitors and misfits, waiting for you time to be over, in one way or another.&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1VVEnxib3aduD2iTH3LYzRAQP6PPtnIy2HyUMJoVygZM/edit?usp=sharing Player Briefing Document]&lt;br /&gt;
&lt;br /&gt;
For character creation you may use [https://savaged.us/s/8smbblto this setting on Savaged.us]&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/XXX/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/XXX/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
;[[map.png]]&lt;br /&gt;
&lt;br /&gt;
==Setting Rules==&lt;br /&gt;
The game runs using Savage Worlds Adventure Edition rules. Characters start as Novice and are conscripts in the army of the USSR and have a dissident or deviant past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specifically&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Gritty Damage&lt;br /&gt;
:More skill Points&lt;br /&gt;
&lt;br /&gt;
== Active Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Katerina d&#039;Katayev===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;quot;Kat&amp;quot;&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Jaala0001.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 8 [d8]; &#039;&#039;&#039;Size:&#039;&#039;&#039; -1; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 4; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 6 (1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d8; Smarts d8; Spirit d6; Strength d4; Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics* d8; Common Knowledge* d4; Drive d4, Electronics d6; Fighting d6; Notice* d8; Persuasion* d4; Repair d8; Shoot d6; Stealth* d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; Curious (M); Small (m); Quirk [Tall Tales] (m)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Edges&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
(Professional): &#039;&#039;McGyver&#039;&#039; [N, Sm 6, Repair 6, Notice 8] Quickly create improvised devices from scraps. &lt;br /&gt;
&lt;br /&gt;
(Background) &#039;&#039;Fleet Footed&#039;&#039; [N, Ag 6] Pace +2, Running Die d8 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; AK 47 (3 clips); Makarov Pistol (2 clips); Survival Knife; Kevlar Vest (not worn); Kevlar Helmet; Thick Jacket; Winter Clothing/Gear; Camouflage Fatigues; Flashlight (10” beam); Lighter; Winter Boots&lt;br /&gt;
&#039;&#039;&#039;Contraband:&#039;&#039;&#039; Da&#039;s Toolkit (folding canvas kit that fits in jacket)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; [https://forum.rpg.net/index.php?members/brahnamin.70442/ &#039;&#039;Brahnamin&#039;&#039;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vasil Sarkissian===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vasil Sarkissia&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Vasil.png|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5?; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 8 (2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics d8, Common Knowledge d4, Fighting d6 8, Language (Native) d8, Notice d4, Persuasion d4, Shooting d6, Stealth d10, Thievery d10+1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; Big Mouth (Can’t keep a secret very well. Reveals plans and gives away things best kept among friends, usually at the worst possible times)&lt;br /&gt;
Thin Skinned (major) (-4 to resist Taunt)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Thief (+1 to Athletics rolls to climb in urban areas | +1 to Stealth rolls in urban environment | +1 Thievery - see above)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; Camouflage Fatigues, Winter Boots, Winter Gear (cloak/parka)&lt;br /&gt;
:&#039;&#039;&#039;Armor&#039;&#039;&#039;: Kevlar Vest (police issue) (Armor 2), Kevlar helmet (Armor 4), &lt;br /&gt;
:&#039;&#039;&#039;Weapons&#039;&#039;&#039;: Unarmed (Range Melee, Damage Str), AK47 (7.62mm) (Range 24/48/96, Damage 2d8+1, ROF 3, AP 2), Makarov Pistol (9mm) (Range 12/24/48, Damage 2d6, ROF 1, AP 1) 2x 8-round clips, Survival Knife (Range Melee, Damage Str+d4)&lt;br /&gt;
:&#039;&#039;&#039;Current Load&#039;&#039;&#039;: ?? (??)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Sam I Am&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gregor Aleev===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;quot;Gregor&amp;quot;&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Gregor.png|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039;  6; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics d4, Common Knowledge d6, Language (Russian) d8, Notice d8, Persuasion d8+1, Research d6, Science d4, Shooting d4, Stealth d6, Survival d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; Big Mouth, Greedy (minor), Impulsive&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Edges&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
(Professional): Attractive, Streetwise &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; AK 47 (3 magazines); Glock Pistol (2 magazines); Survival Knife; Kevlar Vest (not worn); Kevlar Helmet; Thick Jacket; Winter Clothing/Gear; Camouflage Fatigues; Flashlight (10” beam); Lighter; Winter Boots&lt;br /&gt;
&#039;&#039;&#039;Contraband:&#039;&#039;&#039; Stainless steel flask&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; &#039;&#039;Regular Guy&#039;&#039;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arkady Zgonnikov===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;quot;Arkady&amp;quot;&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Arkady.png|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039;  6; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 4; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 7(2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics d4, Boating d4, Common Knowledge d4, Driving d8, Electronics d4, Fighting d4, Notice d6, Persuasion d6, Piloting d4, Repair d6, Shooting d6, Stealth d6, Survival d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; Mild Mannered, Suspicious (minor), Vengeful (minor)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Edges&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
(Professional): Attractive, Streetwise &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; AK 47 (3 magazines); Glock Pistol (2 magazines); Survival Knife; Kevlar Vest (not worn); Kevlar Helmet; Thick Jacket; Winter Clothing/Gear; Camouflage Fatigues; Flashlight (10” beam); Lighter; Winter Boots&lt;br /&gt;
&#039;&#039;&#039;Contraband:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; &#039;&#039;stinkyfool&#039;&#039;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aleksey Prokhorovich Savkin ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;quot;Savkin&amp;quot;&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Mortensen_Savkin.jpg|250px]]&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics d6, Common Knowledge d6, Driving d4, Fighting d6, Intimidation d6, Notice d6, Persuasion d6, Research d8, Shooting d6, Stealth d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; Code of Honor, Curious, Habit (major, Tobacco addiction)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Danger Sense, Investigator&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; Camouflage Fatigues, Winter Boots, Winter Gear (cloak/parka)&lt;br /&gt;
:&#039;&#039;&#039;Armor&#039;&#039;&#039;: Kevlar Vest (police issue) (Armor 2), Kevlar helmet (Armor 4), &lt;br /&gt;
:&#039;&#039;&#039;Weapons&#039;&#039;&#039;: Unarmed (Range Melee, Damage Str), AK47 (7.62mm) (Range 24/48/96, Damage 2d8+1, ROF 3, AP 2), &lt;br /&gt;
:Glock (9mm) (Range 12/24/48, Damage 2d6, ROF 1, AP 1), Survival Knife (Range Melee, Damage Str+d4)&lt;br /&gt;
&#039;&#039;&#039;Contraband:&#039;&#039;&#039; Multipack of cigarettes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Delazur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example Character - Toomas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Toomas &amp;quot;the Rat&amp;quot; Helin&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Toomas.png|300px]]&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 7 (2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics d4, Common Knowledge d6, Fighting d6, Intimidation d6, Notice d6+2, Persuasion d6, Shooting d8, Stealth d10, Taunt d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; Big Mouth, Hesitant, Yellow&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Alertness&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; Camouflage Fatigues, Winter Boots, Winter Gear (cloak/parka)&lt;br /&gt;
:&#039;&#039;&#039;Armor&#039;&#039;&#039;: Kevlar Vest (police issue) (Armor 2), Kevlar helmet (Armor 4), &lt;br /&gt;
:&#039;&#039;&#039;Weapons&#039;&#039;&#039;: Unarmed (Range Melee, Damage Str), AK47 (7.62mm) (Range 24/48/96, Damage 2d8+1, ROF 3, AP 2), &lt;br /&gt;
:Glock (9mm) (Range 12/24/48, Damage 2d6, ROF 1, AP 1), Survival Knife (Range Melee, Damage Str+d4)&lt;br /&gt;
:&#039;&#039;&#039;Current Load&#039;&#039;&#039;: 36 (41)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Player Name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters Killed in Action ==&lt;br /&gt;
===Nicolai &amp;quot;Pockets&amp;quot; Bogdanov===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nikolai &amp;quot;Pockets&amp;quot; Bogdanov&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Nicolai2.png|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d8; Smarts d6; Spirit d6; Strength d6; Vigor d6;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics d8; Common knowledge d6; Persuasion d6; Notice d6; Stealth d6; Thievery d8; Shooting d8; Fighting d6; driving d4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindrances: &#039;&#039;&#039;Impulsive (M), Stubborn, Vengeful (m)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Luck, Scavenger &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
Kevlar Vest (police issue) (Armor 2), Kevlar helmet (Armor 4)&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
AK47 (7.62mm) (Range 24/48/96, Damage 2d8+1, ROF 3, AP 2), Makarov Pistol (9mm) (Range 12/24/48, Damage 2d6, ROF 1, AP 1) 2x 8-round clips, Survival Knife (Range Melee, Damage Str+d4)&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Camouflage Fatigues, Skeleton Key, Winter Boots, Winter Gear (cloak/parka)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Aurebesh&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Base_58&amp;diff=406536</id>
		<title>Base 58</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Base_58&amp;diff=406536"/>
		<updated>2021-09-14T18:55:01Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* Active Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:B58_banner.png|700px]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Introduction and Background ==&lt;br /&gt;
You are a reject. &lt;br /&gt;
Although the USSR is a modern, tolerant state you are unacceptable because of your unsanctioned views, sexuality, race, appearance or taste in music. Or perhaps you just pissed off someone powerful. &lt;br /&gt;
&lt;br /&gt;
So you are now a conscript serving at base 58. If there is a kind, warm place in this vast country, this is the place it is furthest from. It is a cold, isolated, dilapidated, ancient shithole of a base for which there seems no sane reason. There is nothing to guard here, nothing but frozen bogs for miles. So here you squat with all the other perverts, traitors and misfits, waiting for you time to be over, in one way or another.&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1VVEnxib3aduD2iTH3LYzRAQP6PPtnIy2HyUMJoVygZM/edit?usp=sharing Player Briefing Document]&lt;br /&gt;
&lt;br /&gt;
For character creation you may use [https://savaged.us/s/8smbblto this setting on Savaged.us]&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/XXX/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/XXX/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
;[[map.png]]&lt;br /&gt;
&lt;br /&gt;
==Setting Rules==&lt;br /&gt;
The game runs using Savage Worlds Adventure Edition rules. Characters start as Novice and are conscripts in the army of the USSR and have a dissident or deviant past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specifically&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Gritty Damage&lt;br /&gt;
:More skill Points&lt;br /&gt;
&lt;br /&gt;
== Active Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Katerina d&#039;Katayev===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;quot;Kat&amp;quot;&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Jaala0001.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 8 [d8]; &#039;&#039;&#039;Size:&#039;&#039;&#039; -1; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 4; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 6 (1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d8; Smarts d8; Spirit d6; Strength d4; Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics* d8; Common Knowledge* d4; Drive d4, Electronics d6; Fighting d6; Notice* d8; Persuasion* d4; Repair d8; Shoot d6; Stealth* d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; Curious (M); Small (m); Quirk [Tall Tales] (m)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Edges&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
(Professional): &#039;&#039;McGyver&#039;&#039; [N, Sm 6, Repair 6, Notice 8] Quickly create improvised devices from scraps. &lt;br /&gt;
&lt;br /&gt;
(Background) &#039;&#039;Fleet Footed&#039;&#039; [N, Ag 6] Pace +2, Running Die d8 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; AK 47 (3 clips); Makarov Pistol (2 clips); Survival Knife; Kevlar Vest (not worn); Kevlar Helmet; Thick Jacket; Winter Clothing/Gear; Camouflage Fatigues; Flashlight (10” beam); Lighter; Winter Boots&lt;br /&gt;
&#039;&#039;&#039;Contraband:&#039;&#039;&#039; Da&#039;s Toolkit (folding canvas kit that fits in jacket)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; [https://forum.rpg.net/index.php?members/brahnamin.70442/ &#039;&#039;Brahnamin&#039;&#039;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vasil Sarkissian===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vasil Sarkissia&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Vasil.png|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5?; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 8 (2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics d8, Common Knowledge d4, Fighting d6 8, Language (Native) d8, Notice d4, Persuasion d4, Shooting d6, Stealth d10, Thievery d10+1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; Big Mouth (Can’t keep a secret very well. Reveals plans and gives away things best kept among friends, usually at the worst possible times)&lt;br /&gt;
Thin Skinned (major) (-4 to resist Taunt)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Thief (+1 to Athletics rolls to climb in urban areas | +1 to Stealth rolls in urban environment | +1 Thievery - see above)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; Camouflage Fatigues, Winter Boots, Winter Gear (cloak/parka)&lt;br /&gt;
:&#039;&#039;&#039;Armor&#039;&#039;&#039;: Kevlar Vest (police issue) (Armor 2), Kevlar helmet (Armor 4), &lt;br /&gt;
:&#039;&#039;&#039;Weapons&#039;&#039;&#039;: Unarmed (Range Melee, Damage Str), AK47 (7.62mm) (Range 24/48/96, Damage 2d8+1, ROF 3, AP 2), Makarov Pistol (9mm) (Range 12/24/48, Damage 2d6, ROF 1, AP 1) 2x 8-round clips, Survival Knife (Range Melee, Damage Str+d4)&lt;br /&gt;
:&#039;&#039;&#039;Current Load&#039;&#039;&#039;: ?? (??)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Sam I Am&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gregor Aleev===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;quot;Gregor&amp;quot;&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Gregor.png|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039;  6; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics d4, Common Knowledge d6, Language (Russian) d8, Notice d8, Persuasion d8+1, Research d6, Science d4, Shooting d4, Stealth d6, Survival d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; Big Mouth, Greedy (minor), Impulsive&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Edges&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
(Professional): Attractive, Streetwise &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; AK 47 (3 magazines); Glock Pistol (2 magazines); Survival Knife; Kevlar Vest (not worn); Kevlar Helmet; Thick Jacket; Winter Clothing/Gear; Camouflage Fatigues; Flashlight (10” beam); Lighter; Winter Boots&lt;br /&gt;
&#039;&#039;&#039;Contraband:&#039;&#039;&#039; Stainless steel flask&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; &#039;&#039;Regular Guy&#039;&#039;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arkady Zgonnikov===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;quot;Arkady&amp;quot;&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Arkady.png|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039;  6; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 4; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 7(2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics d4, Boating d4, Common Knowledge d4, Driving d8, Electronics d4, Fighting d4, Notice d6, Persuasion d6, Piloting d4, Repair d6, Shooting d6, Stealth d6, Survival d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; Mild Mannered, Suspicious (minor), Vengeful (minor)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Edges&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
(Professional): Attractive, Streetwise &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; AK 47 (3 magazines); Glock Pistol (2 magazines); Survival Knife; Kevlar Vest (not worn); Kevlar Helmet; Thick Jacket; Winter Clothing/Gear; Camouflage Fatigues; Flashlight (10” beam); Lighter; Winter Boots&lt;br /&gt;
&#039;&#039;&#039;Contraband:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; &#039;&#039;stinkyfool&#039;&#039;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aleksey Prokhorovich Savkin ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;quot;Savkin&amp;quot;&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Mortensen_Savkin.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics d6, Common Knowledge d6, Driving d4, Fighting d6, Intimidation d6, Notice d6, Persuasion d6, Research d8, Shooting d6, Stealth d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; Code of Honor, Curious, Habit (major, Tobacco addiction)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Danger Sense, Investigator&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; Camouflage Fatigues, Winter Boots, Winter Gear (cloak/parka)&lt;br /&gt;
:&#039;&#039;&#039;Armor&#039;&#039;&#039;: Kevlar Vest (police issue) (Armor 2), Kevlar helmet (Armor 4), &lt;br /&gt;
:&#039;&#039;&#039;Weapons&#039;&#039;&#039;: Unarmed (Range Melee, Damage Str), AK47 (7.62mm) (Range 24/48/96, Damage 2d8+1, ROF 3, AP 2), &lt;br /&gt;
:Glock (9mm) (Range 12/24/48, Damage 2d6, ROF 1, AP 1), Survival Knife (Range Melee, Damage Str+d4)&lt;br /&gt;
&#039;&#039;&#039;Contraband:&#039;&#039;&#039; Multipack of cigarettes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Delazur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example Character - Toomas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Toomas &amp;quot;the Rat&amp;quot; Helin&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Toomas.png|300px]]&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 7 (2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics d4, Common Knowledge d6, Fighting d6, Intimidation d6, Notice d6+2, Persuasion d6, Shooting d8, Stealth d10, Taunt d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; Big Mouth, Hesitant, Yellow&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Alertness&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; Camouflage Fatigues, Winter Boots, Winter Gear (cloak/parka)&lt;br /&gt;
:&#039;&#039;&#039;Armor&#039;&#039;&#039;: Kevlar Vest (police issue) (Armor 2), Kevlar helmet (Armor 4), &lt;br /&gt;
:&#039;&#039;&#039;Weapons&#039;&#039;&#039;: Unarmed (Range Melee, Damage Str), AK47 (7.62mm) (Range 24/48/96, Damage 2d8+1, ROF 3, AP 2), &lt;br /&gt;
:Glock (9mm) (Range 12/24/48, Damage 2d6, ROF 1, AP 1), Survival Knife (Range Melee, Damage Str+d4)&lt;br /&gt;
:&#039;&#039;&#039;Current Load&#039;&#039;&#039;: 36 (41)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Player Name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters Killed in Action ==&lt;br /&gt;
===Nicolai &amp;quot;Pockets&amp;quot; Bogdanov===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nikolai &amp;quot;Pockets&amp;quot; Bogdanov&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Nicolai2.png|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d8; Smarts d6; Spirit d6; Strength d6; Vigor d6;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics d8; Common knowledge d6; Persuasion d6; Notice d6; Stealth d6; Thievery d8; Shooting d8; Fighting d6; driving d4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindrances: &#039;&#039;&#039;Impulsive (M), Stubborn, Vengeful (m)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Luck, Scavenger &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
Kevlar Vest (police issue) (Armor 2), Kevlar helmet (Armor 4)&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
AK47 (7.62mm) (Range 24/48/96, Damage 2d8+1, ROF 3, AP 2), Makarov Pistol (9mm) (Range 12/24/48, Damage 2d6, ROF 1, AP 1) 2x 8-round clips, Survival Knife (Range Melee, Damage Str+d4)&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Camouflage Fatigues, Skeleton Key, Winter Boots, Winter Gear (cloak/parka)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Aurebesh&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Mortensen_Savkin.jpg&amp;diff=406535</id>
		<title>File:Mortensen Savkin.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Mortensen_Savkin.jpg&amp;diff=406535"/>
		<updated>2021-09-14T18:54:01Z</updated>

		<summary type="html">&lt;p&gt;Delazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=406378</id>
		<title>Joey Chiesa (City of Mist)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=406378"/>
		<updated>2021-09-12T19:15:18Z</updated>

		<summary type="html">&lt;p&gt;Delazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in the [[City of Mists: Order of the Watchtower]] campaign&lt;br /&gt;
&lt;br /&gt;
== Joey Chiesa, Rift of [https://en.wikipedia.org/wiki/Charon Charon] ==&lt;br /&gt;
&lt;br /&gt;
[[File:tommy-angelo-mafia-definitive-edition-smoke.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joseph Chiesa (&amp;quot;Beppe&amp;quot; for family and closest friends; &amp;quot;Joey&amp;quot; for everyone else) has always been known as the &amp;quot;Good Samaritan&amp;quot;. The kind of person that could never resist helping those in dire need. If a cheap ride wasn&#039;t cheap enough, every needy on the street knew he could look for Joey&#039;s cab. This City is a villainous hive of wretchedness; to Joey, the worst possible crime was to let peaople struggle.&lt;br /&gt;
Of course, that wasn&#039;t an easy way of life: the meager revenues of a taximan were already low, and Joey was willingly cutting them left and right. Shady jobs came and went sometimes: smuggling &amp;quot;medicinal herbs&amp;quot;, carrying &amp;quot;musical instruments to big bands&amp;quot;, even escorting &amp;quot;a VIP to his room&amp;quot;; Joey did many missions that needed a reliable ride and a believable smile. It made life a lot smoother, but it came with its own lot of unfortunate consequences and misfortunes.&lt;br /&gt;
So many events that made him think he was going either numb or crazy; which made the first discussions with dead people all the more quaint.&lt;br /&gt;
After all, Joey already spoke with the City&#039;s shadows; why not speak with its spirits too?&lt;br /&gt;
&lt;br /&gt;
As to &amp;quot;why&amp;quot;, he was bestowed that gift, Joey has a hunch: the dead who aren&#039;t silent are usually restless.&lt;br /&gt;
Full of sorrow.&lt;br /&gt;
Full of anger.&lt;br /&gt;
Full of questions.&lt;br /&gt;
In his mundane life, he helped people in need, did small talk with the talkatives and dealt in the occasional shady business on the side, trying to postpone the need to deal his lack of sleep, nicotine, or joy. His attitude to the Dead was the same; it only meant many more souls to guide to shore.&lt;br /&gt;
&lt;br /&gt;
But in the City, trying to do good and speaking to dead people are two things that can put you on radars.&lt;br /&gt;
Joey was known in the underworld for doing business with them; in the needy communities, because he was willing to help; and those connected to the Dead started noticing someone could listen to them.&lt;br /&gt;
It was only a matter of time before the Order of the Watchtower contacted him.&lt;br /&gt;
The opportunity was a case involving a haunted house: the Order went there to investigate, and they found Joey discussing with the resident ghost, trying to get a better picture of the situation.&lt;br /&gt;
First contact was made, and since Joey was both a big help and a willful one, the decision was made to make him a member of the Order, where he discovered the true colours of several familiar faces.&lt;br /&gt;
&lt;br /&gt;
=== Themebooks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: CHARON&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: GOOD SAMARITAN TAXI DRIVER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Small Talk with the Dead&#039;&#039;&#039; &lt;br /&gt;
(Divination)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Go-slow Courier&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;What is keeping the Dead in this world?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Sure, I can bootleg that; service with a smile.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 1 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 1 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What allows you to uncannily know things you wouldn&#039;t normally know?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What do you do, or know, best?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Communicate with the Dead&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Talk my way out of anything&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What other type of knowledge can you access with your powers?&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What quality or trait did your training foster?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Psychometry&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Poker face&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What subject is the easiest for you to learn about?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;Against whom or what does your training give the best results?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Intense emotions&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Law &amp;amp; Order&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What must you have in order to do your divination?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Who is after you due to your prominence in the field?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | The spirit of a dead person / an object with history&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Underworld reputation&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Helping the helpless&#039;&#039;&#039; &lt;br /&gt;
(Personality)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Taximan of Lost Souls&#039;&#039;&#039;&lt;br /&gt;
(Routine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;I will always work for free if you don&#039;t have any money.&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;It is my job to give you that ride.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;&#039;Attention: 1 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What lies at the core of your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What do you do with your time?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Truly wants to help those in need&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City driving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What interpersonal skills do you have thanks to your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What did you learn on your daily activities?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Good judge of character&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Knows every street&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What aspect of your personality keeps you safe or helps you resist influence?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What trick have you picked doing what you do?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Common sense, no nonsense&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Who needs sleep anyway&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What typically interests you?&#039;&#039;&#039;&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;At the end of the day, what are you left with?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City nightlife&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Sorely underpaid&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What happens when you let yourself go to far?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Depressed&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What sort of people or condition makes your personality less effective?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Tobacco addiction&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crew Relationships ===&lt;br /&gt;
&lt;br /&gt;
Evgeniy Mura has witnessed Joey doing business with shady individuals, which is something that, even if he has no fundamental problems with, he is still cautious about.&lt;br /&gt;
Joey wants to show him that his business relations with organised crime were out of sheer necessity; he always made a point of not directly kill or hurt anyone, and he never did shady work if he could avoid it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Roger Wilson met each other on a professional level: Roger and his band needed a ride to travel between gigs. Joey&#039;s willingness to be ready, efficient, occasionally easy-going on prices, in addition to casual small talk, made him a reliable, positive element of Roger&#039;s everyday life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Garry get along quite well; Joey&#039;s natural attitude of a &amp;quot;Good Samaritan&amp;quot; is a way of thinking that Garry wishes to emulate, and Joey is more than willing to help Garry get there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey helped Kara Miller explore her own Mythos; his ability to see and communicate with the Dead was something that interested Kara, since death seemed to be a natural part of her life.&lt;br /&gt;
Kara is a person used to act with her best interest in mind, while Joey always acted more easily if it furthered other people&#039;s agendas; this complementarity in personality seemed to translate well in their Mythoi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;width: 20%;margin: 1em auto 1em auto; float:left;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Crew Relationships&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Help &lt;br /&gt;
! Hurt&lt;br /&gt;
|-&lt;br /&gt;
| Kara&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Roger&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Baku&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Gary&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=406173</id>
		<title>Joey Chiesa (City of Mist)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=406173"/>
		<updated>2021-09-08T19:22:56Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* Themebooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in the [[City of Mists: Order of the Watchtower]] campaign&lt;br /&gt;
&lt;br /&gt;
== Joey Chiesa, Rift of [https://en.wikipedia.org/wiki/Charon Charon] ==&lt;br /&gt;
&lt;br /&gt;
[[File:tommy-angelo-mafia-definitive-edition-smoke.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joseph Chiesa (&amp;quot;Beppe&amp;quot; for family and closest friends; &amp;quot;Joey&amp;quot; for everyone else) has always been known as the &amp;quot;Good Samaritan&amp;quot;. The kind of person that could never resist helping those in dire need. If a cheap ride wasn&#039;t cheap enough, every needy on the street knew he could look for Joey&#039;s cab. This City is a villainous hive of wretchedness; to Joey, the worst possible crime was to let peaople struggle.&lt;br /&gt;
Of course, that wasn&#039;t an easy way of life: the meager revenues of a taximan were already low, and Joey was willingly cutting them left and right. Shady jobs came and went sometimes: smuggling &amp;quot;medicinal herbs&amp;quot;, carrying &amp;quot;musical instruments to big bands&amp;quot;, even escorting &amp;quot;a VIP to his room&amp;quot;; Joey did many missions that needed a reliable ride and a believable smile. It made life a lot smoother, but it came with its own lot of unfortunate consequences and misfortunes.&lt;br /&gt;
So many events that made him think he was going either numb or crazy; which made the first discussions with dead people all the more quaint.&lt;br /&gt;
After all, Joey already spoke with the City&#039;s shadows; why not speak with its spirits too?&lt;br /&gt;
&lt;br /&gt;
As to &amp;quot;why&amp;quot;, he was bestowed that gift, Joey has a hunch: the dead who aren&#039;t silent are usually restless.&lt;br /&gt;
Full of sorrow.&lt;br /&gt;
Full of anger.&lt;br /&gt;
Full of questions.&lt;br /&gt;
In his mundane life, he helped people in need, did small talk with the talkatives and dealt in the occasional shady business on the side, trying to postpone the need to deal his lack of sleep, nicotine, or joy. His attitude to the Dead was the same; it only meant many more souls to guide to shore.&lt;br /&gt;
&lt;br /&gt;
But in the City, trying to do good and speaking to dead people are two things that can put you on radars.&lt;br /&gt;
Joey was known in the underworld for doing business with them; in the needy communities, because he was willing to help; and those connected to the Dead started noticing someone could listen to them.&lt;br /&gt;
It was only a matter of time before the Order of the Watchtower contacted him.&lt;br /&gt;
The opportunity was a case involving a haunted house: the Order went there to investigate, and they found Joey discussing with the resident ghost, trying to get a better picture of the situation.&lt;br /&gt;
First contact was made, and since Joey was both a big help and a willful one, the decision was made to make him a member of the Order, where he discovered the true colours of several familiar faces.&lt;br /&gt;
&lt;br /&gt;
=== Themebooks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: CHARON&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: GOOD SAMARITAN TAXI DRIVER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Small Talk with the Dead&#039;&#039;&#039; &lt;br /&gt;
(Divination)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Go-slow Courier&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;What is keeping the Dead in this world?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Sure, I can bootleg that; service with a smile.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 1 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What allows you to uncannily know things you wouldn&#039;t normally know?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What do you do, or know, best?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Communicate with the Dead&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Talk my way out of anything&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What other type of knowledge can you access with your powers?&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What quality or trait did your training foster?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Psychometry&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Poker face&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What subject is the easiest for you to learn about?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;Against whom or what does your training give the best results?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Intense emotions&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Law &amp;amp; Order&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What must you have in order to do your divination?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Who is after you due to your prominence in the field?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | The spirit of a dead person / an object with history&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Underworld reputation&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Helping the helpless&#039;&#039;&#039; &lt;br /&gt;
(Personality)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Taximan of Lost Souls&#039;&#039;&#039;&lt;br /&gt;
(Routine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;I will always work for free if you don&#039;t have any money.&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;It is my job to give you that ride.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;&#039;Attention: 1 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What lies at the core of your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What do you do with your time?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Truly wants to help those in need&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City driving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What interpersonal skills do you have thanks to your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What did you learn on your daily activities?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Good judge of character&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Knows every street&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What aspect of your personality keeps you safe or helps you resist influence?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What trick have you picked doing what you do?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Common sense, no nonsense&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Who needs sleep anyway&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What typically interests you?&#039;&#039;&#039;&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;At the end of the day, what are you left with?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City nightlife&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Sorely underpaid&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What happens when you let yourself go to far?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Depressed&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What sort of people or condition makes your personality less effective?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Tobacco addiction&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crew Relationships ===&lt;br /&gt;
&lt;br /&gt;
Evgeniy Mura has witnessed Joey doing business with shady individuals, which is something that, even if he has no fundamental problems with, he is still cautious about.&lt;br /&gt;
Joey wants to show him that his business relations with organised crime were out of sheer necessity; he always made a point of not directly kill or hurt anyone, and he never did shady work if he could avoid it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Roger Wilson met each other on a professional level: Roger and his band needed a ride to travel between gigs. Joey&#039;s willingness to be ready, efficient, occasionally easy-going on prices, in addition to casual small talk, made him a reliable, positive element of Roger&#039;s everyday life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Garry get along quite well; Joey&#039;s natural attitude of a &amp;quot;Good Samaritan&amp;quot; is a way of thinking that Garry wishes to emulate, and Joey is more than willing to help Garry get there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey helped Kara Miller explore her own Mythos; his ability to see and communicate with the Dead was something that interested Kara, since death seemed to be a natural part of her life.&lt;br /&gt;
Kara is a person used to act with her best interest in mind, while Joey always acted more easily if it furthered other people&#039;s agendas; this complementarity in personality seemed to translate well in their Mythoi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;width: 20%;margin: 1em auto 1em auto; float:left;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Crew Relationships&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Help &lt;br /&gt;
! Hurt&lt;br /&gt;
|-&lt;br /&gt;
| Kara&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Roger&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Baku&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Gary&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=404709</id>
		<title>Joey Chiesa (City of Mist)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=404709"/>
		<updated>2021-08-18T06:42:16Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* Themebooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in the [[City of Mists: Order of the Watchtower]] campaign&lt;br /&gt;
&lt;br /&gt;
== Joey Chiesa, Rift of [https://en.wikipedia.org/wiki/Charon Charon] ==&lt;br /&gt;
&lt;br /&gt;
[[File:tommy-angelo-mafia-definitive-edition-smoke.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joseph Chiesa (&amp;quot;Beppe&amp;quot; for family and closest friends; &amp;quot;Joey&amp;quot; for everyone else) has always been known as the &amp;quot;Good Samaritan&amp;quot;. The kind of person that could never resist helping those in dire need. If a cheap ride wasn&#039;t cheap enough, every needy on the street knew he could look for Joey&#039;s cab. This City is a villainous hive of wretchedness; to Joey, the worst possible crime was to let peaople struggle.&lt;br /&gt;
Of course, that wasn&#039;t an easy way of life: the meager revenues of a taximan were already low, and Joey was willingly cutting them left and right. Shady jobs came and went sometimes: smuggling &amp;quot;medicinal herbs&amp;quot;, carrying &amp;quot;musical instruments to big bands&amp;quot;, even escorting &amp;quot;a VIP to his room&amp;quot;; Joey did many missions that needed a reliable ride and a believable smile. It made life a lot smoother, but it came with its own lot of unfortunate consequences and misfortunes.&lt;br /&gt;
So many events that made him think he was going either numb or crazy; which made the first discussions with dead people all the more quaint.&lt;br /&gt;
After all, Joey already spoke with the City&#039;s shadows; why not speak with its spirits too?&lt;br /&gt;
&lt;br /&gt;
As to &amp;quot;why&amp;quot;, he was bestowed that gift, Joey has a hunch: the dead who aren&#039;t silent are usually restless.&lt;br /&gt;
Full of sorrow.&lt;br /&gt;
Full of anger.&lt;br /&gt;
Full of questions.&lt;br /&gt;
In his mundane life, he helped people in need, did small talk with the talkatives and dealt in the occasional shady business on the side, trying to postpone the need to deal his lack of sleep, nicotine, or joy. His attitude to the Dead was the same; it only meant many more souls to guide to shore.&lt;br /&gt;
&lt;br /&gt;
But in the City, trying to do good and speaking to dead people are two things that can put you on radars.&lt;br /&gt;
Joey was known in the underworld for doing business with them; in the needy communities, because he was willing to help; and those connected to the Dead started noticing someone could listen to them.&lt;br /&gt;
It was only a matter of time before the Order of the Watchtower contacted him.&lt;br /&gt;
The opportunity was a case involving a haunted house: the Order went there to investigate, and they found Joey discussing with the resident ghost, trying to get a better picture of the situation.&lt;br /&gt;
First contact was made, and since Joey was both a big help and a willful one, the decision was made to make him a member of the Order, where he discovered the true colours of several familiar faces.&lt;br /&gt;
&lt;br /&gt;
=== Themebooks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: CHARON&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: GOOD SAMARITAN TAXI DRIVER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Small Talk with the Dead&#039;&#039;&#039; &lt;br /&gt;
(Divination)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Go-slow Courier&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;What is keeping the Dead in this world?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Sure, I can bootleg that; service with a smile.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 1 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What allows you to uncannily know things you wouldn&#039;t normally know?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What do you do, or know, best?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Communicate with the Dead&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Talk my way out of anything&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What other type of knowledge can you access with your powers?&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What quality or trait did your training foster?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Psychometry&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Poker face&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What subject is the easiest for you to learn about?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;Against whom or what does your training give the best results?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Intense emotions&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Law &amp;amp; Order&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What must you have in order to do your divination?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Who is after you due to your prominence in the field?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | The spirit of a dead person / an object with history&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Underworld reputation&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Helping the helpless&#039;&#039;&#039; &lt;br /&gt;
(Personality)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Taximan of Lost Souls&#039;&#039;&#039;&lt;br /&gt;
(Routine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;I will always work for free if you don&#039;t have any money.&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;It is my job to give you that ride.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What lies at the core of your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What do you do with your time?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Truly wants to help those in need&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City driving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What interpersonal skills do you have thanks to your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What did you learn on your daily activities?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Good judge of character&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Knows every street&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What aspect of your personality keeps you safe or helps you resist influence?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What trick have you picked doing what you do?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Common sense, no nonsense&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Who needs sleep anyway&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What typically interests you?&#039;&#039;&#039;&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;At the end of the day, what are you left with?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City nightlife&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Sorely underpaid&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What happens when you let yourself go to far?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Depressed&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What sort of people or condition makes your personality less effective?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Tobacco addiction&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crew Relationships ===&lt;br /&gt;
&lt;br /&gt;
Evgeniy Mura has witnessed Joey doing business with shady individuals, which is something that, even if he has no fundamental problems with, he is still cautious about.&lt;br /&gt;
Joey wants to show him that his business relations with organised crime were out of sheer necessity; he always made a point of not directly kill or hurt anyone, and he never did shady work if he could avoid it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Roger Wilson met each other on a professional level: Roger and his band needed a ride to travel between gigs. Joey&#039;s willingness to be ready, efficient, occasionally easy-going on prices, in addition to casual small talk, made him a reliable, positive element of Roger&#039;s everyday life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Garry get along quite well; Joey&#039;s natural attitude of a &amp;quot;Good Samaritan&amp;quot; is a way of thinking that Garry wishes to emulate, and Joey is more than willing to help Garry get there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey helped Kara Miller explore her own Mythos; his ability to see and communicate with the Dead was something that interested Kara, since death seemed to be a natural part of her life.&lt;br /&gt;
Kara is a person used to act with her best interest in mind, while Joey always acted more easily if it furthered other people&#039;s agendas; this complementarity in personality seemed to translate well in their Mythoi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;width: 20%;margin: 1em auto 1em auto; float:left;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Crew Relationships&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Help &lt;br /&gt;
! Hurt&lt;br /&gt;
|-&lt;br /&gt;
| Kara&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Roger&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Baku&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Gary&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=404619</id>
		<title>Joey Chiesa (City of Mist)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=404619"/>
		<updated>2021-08-16T17:39:02Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* Themebooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in the [[City of Mists: Order of the Watchtower]] campaign&lt;br /&gt;
&lt;br /&gt;
== Joey Chiesa, Rift of [https://en.wikipedia.org/wiki/Charon Charon] ==&lt;br /&gt;
&lt;br /&gt;
[[File:tommy-angelo-mafia-definitive-edition-smoke.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joseph Chiesa (&amp;quot;Beppe&amp;quot; for family and closest friends; &amp;quot;Joey&amp;quot; for everyone else) has always been known as the &amp;quot;Good Samaritan&amp;quot;. The kind of person that could never resist helping those in dire need. If a cheap ride wasn&#039;t cheap enough, every needy on the street knew he could look for Joey&#039;s cab. This City is a villainous hive of wretchedness; to Joey, the worst possible crime was to let peaople struggle.&lt;br /&gt;
Of course, that wasn&#039;t an easy way of life: the meager revenues of a taximan were already low, and Joey was willingly cutting them left and right. Shady jobs came and went sometimes: smuggling &amp;quot;medicinal herbs&amp;quot;, carrying &amp;quot;musical instruments to big bands&amp;quot;, even escorting &amp;quot;a VIP to his room&amp;quot;; Joey did many missions that needed a reliable ride and a believable smile. It made life a lot smoother, but it came with its own lot of unfortunate consequences and misfortunes.&lt;br /&gt;
So many events that made him think he was going either numb or crazy; which made the first discussions with dead people all the more quaint.&lt;br /&gt;
After all, Joey already spoke with the City&#039;s shadows; why not speak with its spirits too?&lt;br /&gt;
&lt;br /&gt;
As to &amp;quot;why&amp;quot;, he was bestowed that gift, Joey has a hunch: the dead who aren&#039;t silent are usually restless.&lt;br /&gt;
Full of sorrow.&lt;br /&gt;
Full of anger.&lt;br /&gt;
Full of questions.&lt;br /&gt;
In his mundane life, he helped people in need, did small talk with the talkatives and dealt in the occasional shady business on the side, trying to postpone the need to deal his lack of sleep, nicotine, or joy. His attitude to the Dead was the same; it only meant many more souls to guide to shore.&lt;br /&gt;
&lt;br /&gt;
But in the City, trying to do good and speaking to dead people are two things that can put you on radars.&lt;br /&gt;
Joey was known in the underworld for doing business with them; in the needy communities, because he was willing to help; and those connected to the Dead started noticing someone could listen to them.&lt;br /&gt;
It was only a matter of time before the Order of the Watchtower contacted him.&lt;br /&gt;
The opportunity was a case involving a haunted house: the Order went there to investigate, and they found Joey discussing with the resident ghost, trying to get a better picture of the situation.&lt;br /&gt;
First contact was made, and since Joey was both a big help and a willful one, the decision was made to make him a member of the Order, where he discovered the true colours of several familiar faces.&lt;br /&gt;
&lt;br /&gt;
=== Themebooks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: CHARON&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: GOOD SAMARITAN TAXI DRIVER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Small Talk with the Dead&#039;&#039;&#039; &lt;br /&gt;
(Divination)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Go-slow Courier&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;What is keeping the Dead in this world?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Sure, I can bootleg that; service with a smile.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What allows you to uncannily know things you wouldn&#039;t normally know?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What do you do, or know, best?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Communicate with the Dead&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Talk my way out of anything&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What other type of knowledge can you access with your powers?&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What quality or trait did your training foster?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Psychometry&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Poker face&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What subject is the easiest for you to learn about?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;Against whom or what does your training give the best results?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Intense emotions&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Law &amp;amp; Order&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What must you have in order to do your divination?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Who is after you due to your prominence in the field?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | The spirit of a dead person / an object with history&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Underworld reputation&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Helping the helpless&#039;&#039;&#039; &lt;br /&gt;
(Personality)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Taximan of Lost Souls&#039;&#039;&#039;&lt;br /&gt;
(Routine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;I will always work for free if you don&#039;t have any money.&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;It is my job to give you that ride.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What lies at the core of your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What do you do with your time?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Truly wants to help those in need&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City driving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What interpersonal skills do you have thanks to your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What did you learn on your daily activities?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Good judge of character&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Knows every street&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What aspect of your personality keeps you safe or helps you resist influence?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What trick have you picked doing what you do?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Common sense, no nonsense&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Who needs sleep anyway&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What typically interests you?&#039;&#039;&#039;&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;At the end of the day, what are you left with?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City nightlife&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Sorely underpaid&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What happens when you let yourself go to far?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Depressed&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What sort of people or condition makes your personality less effective?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Tobacco addiction&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crew Relationships ===&lt;br /&gt;
&lt;br /&gt;
Evgeniy Mura has witnessed Joey doing business with shady individuals, which is something that, even if he has no fundamental problems with, he is still cautious about.&lt;br /&gt;
Joey wants to show him that his business relations with organised crime were out of sheer necessity; he always made a point of not directly kill or hurt anyone, and he never did shady work if he could avoid it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Roger Wilson met each other on a professional level: Roger and his band needed a ride to travel between gigs. Joey&#039;s willingness to be ready, efficient, occasionally easy-going on prices, in addition to casual small talk, made him a reliable, positive element of Roger&#039;s everyday life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Garry get along quite well; Joey&#039;s natural attitude of a &amp;quot;Good Samaritan&amp;quot; is a way of thinking that Garry wishes to emulate, and Joey is more than willing to help Garry get there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey helped Kara Miller explore her own Mythos; his ability to see and communicate with the Dead was something that interested Kara, since death seemed to be a natural part of her life.&lt;br /&gt;
Kara is a person used to act with her best interest in mind, while Joey always acted more easily if it furthered other people&#039;s agendas; this complementarity in personality seemed to translate well in their Mythoi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;width: 20%;margin: 1em auto 1em auto; float:left;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Crew Relationships&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Help &lt;br /&gt;
! Hurt&lt;br /&gt;
|-&lt;br /&gt;
| Kara&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Roger&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Baku&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Gary&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dean_Yuan:_Touched_of_the_Magic_Lamp&amp;diff=404536</id>
		<title>Dean Yuan: Touched of the Magic Lamp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dean_Yuan:_Touched_of_the_Magic_Lamp&amp;diff=404536"/>
		<updated>2021-08-15T12:19:36Z</updated>

		<summary type="html">&lt;p&gt;Delazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/City_of_Mist:_Escape_of_the_Hoard#Player_Characters &#039;&#039;&#039;&amp;lt;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039;]&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ling &amp;quot;Dean&amp;quot; Yuan, Touched of The Magic Lamp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File: 88888888.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: THE MAGIC LAMP&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: TOP CAT BURGLAR&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;A Friend like Me&#039;&#039;&#039; &lt;br /&gt;
(Adaptation)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;A Shadow of a Man&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;How can I make my own wishes come true?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Out of sight, out of jail.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Grant Wishes&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Cat Burglary&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Working in a team &lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Stealth  &lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Doesn&#039;t work when coerced &lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Climbing&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | G&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &amp;quot;Getting help starts with helping others.&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Can only grant wishes to others&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Thrill-seeker &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Cannot affect living beings&#039; mind and moods&lt;br /&gt;
| &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Keys to Success&#039;&#039;&#039; &lt;br /&gt;
(Possessions)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Dream Job&#039;&#039;&#039;&lt;br /&gt;
(Defining Event)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;Open, sesame.&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;I once did the impossible; I want to do it again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot;| Safe-cracking tools&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Ambition&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; |  Lock-picking tools   &lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Underworld connections&lt;br /&gt;
|-&lt;br /&gt;
| J&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Glass cutter&lt;br /&gt;
| J&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Best heist burglar in The City &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Indebted to Crime lords &lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Wanted by the cops &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dean_Yuan:_Touched_of_the_Magic_Lamp&amp;diff=404534</id>
		<title>Dean Yuan: Touched of the Magic Lamp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dean_Yuan:_Touched_of_the_Magic_Lamp&amp;diff=404534"/>
		<updated>2021-08-15T08:11:56Z</updated>

		<summary type="html">&lt;p&gt;Delazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/City_of_Mist:_Escape_of_the_Hoard#Player_Characters &#039;&#039;&#039;&amp;lt;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039;]&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ling &amp;quot;Dean&amp;quot; Yuan, Touched of The Magic Lamp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File: 88888888.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: THE MAGIC LAMP&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: TOP CAT BURGLAR&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;A Friend like Me&#039;&#039;&#039; &lt;br /&gt;
(Adaptation)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;A Shadow of a Man&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;How can I make my own wishes come true?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Out of sight, out of jail.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Grant Wishes&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Cat Burglary&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Working in a team &lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Stealth  &lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Doesn&#039;t work when coerced &lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Climbing&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | G&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &amp;quot;Getting help starts with helping others.&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Can only grant wishes to others&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Thrill-seeker &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Cannot affect living beings&#039; mind and moods&lt;br /&gt;
| &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Keys to Success&#039;&#039;&#039; &lt;br /&gt;
(Possessions)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Dream Job&#039;&#039;&#039;&lt;br /&gt;
(Defining Event)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;Open, sesame.&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;I once did the impossible; I want to do it again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot;| Safe-cracking tools&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Ambition&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; |  Lock-picking tools   &lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Underworld connections&lt;br /&gt;
|-&lt;br /&gt;
| J&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Glass cutter&lt;br /&gt;
| J&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Best heist burglar in The City &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Indebted to Crime lords &lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Wanted by the cops &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:88888888.jpg&amp;diff=404533</id>
		<title>File:88888888.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:88888888.jpg&amp;diff=404533"/>
		<updated>2021-08-15T08:11:39Z</updated>

		<summary type="html">&lt;p&gt;Delazur: Picture of Agent 88888888 from the videogame Sigma Theory : Global Cold War.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Picture of Agent 88888888 from the videogame Sigma Theory : Global Cold War.&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=404416</id>
		<title>Joey Chiesa (City of Mist)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=404416"/>
		<updated>2021-08-14T15:33:23Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* Crew Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in the [[City of Mists: Order of the Watchtower]] campaign&lt;br /&gt;
&lt;br /&gt;
== Joey Chiesa, Rift of [https://en.wikipedia.org/wiki/Charon Charon] ==&lt;br /&gt;
&lt;br /&gt;
[[File:tommy-angelo-mafia-definitive-edition-smoke.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joseph Chiesa (&amp;quot;Beppe&amp;quot; for family and closest friends; &amp;quot;Joey&amp;quot; for everyone else) has always been known as the &amp;quot;Good Samaritan&amp;quot;. The kind of person that could never resist helping those in dire need. If a cheap ride wasn&#039;t cheap enough, every needy on the street knew he could look for Joey&#039;s cab. This City is a villainous hive of wretchedness; to Joey, the worst possible crime was to let peaople struggle.&lt;br /&gt;
Of course, that wasn&#039;t an easy way of life: the meager revenues of a taximan were already low, and Joey was willingly cutting them left and right. Shady jobs came and went sometimes: smuggling &amp;quot;medicinal herbs&amp;quot;, carrying &amp;quot;musical instruments to big bands&amp;quot;, even escorting &amp;quot;a VIP to his room&amp;quot;; Joey did many missions that needed a reliable ride and a believable smile. It made life a lot smoother, but it came with its own lot of unfortunate consequences and misfortunes.&lt;br /&gt;
So many events that made him think he was going either numb or crazy; which made the first discussions with dead people all the more quaint.&lt;br /&gt;
After all, Joey already spoke with the City&#039;s shadows; why not speak with its spirits too?&lt;br /&gt;
&lt;br /&gt;
As to &amp;quot;why&amp;quot;, he was bestowed that gift, Joey has a hunch: the dead who aren&#039;t silent are usually restless.&lt;br /&gt;
Full of sorrow.&lt;br /&gt;
Full of anger.&lt;br /&gt;
Full of questions.&lt;br /&gt;
In his mundane life, he helped people in need, did small talk with the talkatives and dealt in the occasional shady business on the side, trying to postpone the need to deal his lack of sleep, nicotine, or joy. His attitude to the Dead was the same; it only meant many more souls to guide to shore.&lt;br /&gt;
&lt;br /&gt;
But in the City, trying to do good and speaking to dead people are two things that can put you on radars.&lt;br /&gt;
Joey was known in the underworld for doing business with them; in the needy communities, because he was willing to help; and those connected to the Dead started noticing someone could listen to them.&lt;br /&gt;
It was only a matter of time before the Order of the Watchtower contacted him.&lt;br /&gt;
The opportunity was a case involving a haunted house: the Order went there to investigate, and they found Joey discussing with the resident ghost, trying to get a better picture of the situation.&lt;br /&gt;
First contact was made, and since Joey was both a big help and a willful one, the decision was made to make him a member of the Order, where he discovered the true colours of several familiar faces.&lt;br /&gt;
&lt;br /&gt;
=== Themebooks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: CHARON&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: GOOD SAMARITAN TAXI DRIVER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Small Talk with the Dead&#039;&#039;&#039; &lt;br /&gt;
(Divination)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Go-slow Courier&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;What is keeping the Dead in this world?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Sure, I can bootleg that; service with a smile.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What allows you to uncannily know things you wouldn&#039;t normally know?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What do you do, or know, best?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Communicate with the Dead&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Talk my way out of anything&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What other type of knowledge can you access with your powers?&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What quality or trait did your training foster?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Psychometry&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Poker face&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What subject is the easiest for you to learn about?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;Against whom or what does your training give the best results?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Intense emotions&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Law &amp;amp; Order&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What must you have in order to do your divination?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Who is after you due to your prominence in the field?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | The spirit of a dead person / an object with history&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Underworld reputation&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Helping the helpless&#039;&#039;&#039; &lt;br /&gt;
(Personality)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Taximan of Lost Souls&#039;&#039;&#039;&lt;br /&gt;
(Routine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;I will always work for free if you don&#039;t have any money.&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;It is my job to give you that ride.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What lies at the core of your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What do you do with your time?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Truly wants to help those in need&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City driving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What interpersonal skills do you have thanks to your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What did you learn on your daily activities?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Good judge of character&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Knows every street&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What aspect of your personality keeps you safe or helps you resist influence?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | What trick have you picked doing what you do?&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Common sense, no nonsense&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Who needs sleep anyway&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What typically interests you?&#039;&#039;&#039;&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;At the end of the day, what are you left with?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City nightlife&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Sorely underpaid&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What happens when you let yourself go to far?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Depressed&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What sort of people or condition makes your personality less effective?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Tobacco addiction&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crew Relationships ===&lt;br /&gt;
&lt;br /&gt;
Evgeniy Mura has witnessed Joey doing business with shady individuals, which is something that, even if he has no fundamental problems with, he is still cautious about.&lt;br /&gt;
Joey wants to show him that his business relations with organised crime were out of sheer necessity; he always made a point of not directly kill or hurt anyone, and he never did shady work if he could avoid it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Roger Wilson met each other on a professional level: Roger and his band needed a ride to travel between gigs. Joey&#039;s willingness to be ready, efficient, occasionally easy-going on prices, in addition to casual small talk, made him a reliable, positive element of Roger&#039;s everyday life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Garry get along quite well; Joey&#039;s natural attitude of a &amp;quot;Good Samaritan&amp;quot; is a way of thinking that Garry wishes to emulate, and Joey is more than willing to help Garry get there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey helped Kara Miller explore her own Mythos; his ability to see and communicate with the Dead was something that interested Kara, since death seemed to be a natural part of her life.&lt;br /&gt;
Kara is a person used to act with her best interest in mind, while Joey always acted more easily if it furthered other people&#039;s agendas; this complementarity in personality seemed to translate well in their Mythoi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;width: 20%;margin: 1em auto 1em auto; float:left;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Crew Relationships&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Help &lt;br /&gt;
! Hurt&lt;br /&gt;
|-&lt;br /&gt;
| Kara&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Roger&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Baku&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Gary&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=404415</id>
		<title>Joey Chiesa (City of Mist)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=404415"/>
		<updated>2021-08-14T15:18:42Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* Crew Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in the [[City of Mists: Order of the Watchtower]] campaign&lt;br /&gt;
&lt;br /&gt;
== Joey Chiesa, Rift of [https://en.wikipedia.org/wiki/Charon Charon] ==&lt;br /&gt;
&lt;br /&gt;
[[File:tommy-angelo-mafia-definitive-edition-smoke.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joseph Chiesa (&amp;quot;Beppe&amp;quot; for family and closest friends; &amp;quot;Joey&amp;quot; for everyone else) has always been known as the &amp;quot;Good Samaritan&amp;quot;. The kind of person that could never resist helping those in dire need. If a cheap ride wasn&#039;t cheap enough, every needy on the street knew he could look for Joey&#039;s cab. This City is a villainous hive of wretchedness; to Joey, the worst possible crime was to let peaople struggle.&lt;br /&gt;
Of course, that wasn&#039;t an easy way of life: the meager revenues of a taximan were already low, and Joey was willingly cutting them left and right. Shady jobs came and went sometimes: smuggling &amp;quot;medicinal herbs&amp;quot;, carrying &amp;quot;musical instruments to big bands&amp;quot;, even escorting &amp;quot;a VIP to his room&amp;quot;; Joey did many missions that needed a reliable ride and a believable smile. It made life a lot smoother, but it came with its own lot of unfortunate consequences and misfortunes.&lt;br /&gt;
So many events that made him think he was going either numb or crazy; which made the first discussions with dead people all the more quaint.&lt;br /&gt;
After all, Joey already spoke with the City&#039;s shadows; why not speak with its spirits too?&lt;br /&gt;
&lt;br /&gt;
As to &amp;quot;why&amp;quot;, he was bestowed that gift, Joey has a hunch: the dead who aren&#039;t silent are usually restless.&lt;br /&gt;
Full of sorrow.&lt;br /&gt;
Full of anger.&lt;br /&gt;
Full of questions.&lt;br /&gt;
In his mundane life, he helped people in need, did small talk with the talkatives and dealt in the occasional shady business on the side, trying to postpone the need to deal his lack of sleep, nicotine, or joy. His attitude to the Dead was the same; it only meant many more souls to guide to shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Themebooks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: CHARON&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: GOOD SAMARITAN TAXI DRIVER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Small Talk with the Dead&#039;&#039;&#039; &lt;br /&gt;
(Divination)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Go-slow Courier&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;What is keeping the Dead in this world?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Sure, I can bootleg that; service with a smile.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What allows you to uncannily know things you wouldn&#039;t normally know?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What do you do, or know, best?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Communicate with the Dead&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Talk my way out of anything&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What other type of knowledge can you access with your powers?&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What quality or trait did your training foster?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Psychometry&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Poker face&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What subject is the easiest for you to learn about?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;Against whom or what does your training give the best results?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Intense emotions&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Law &amp;amp; Order&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;What must you have in order to do your divination?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Who is after you due to your prominence in the field?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | The spirit of a dead person / an object with history&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Underworld reputation&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Helping the helpless&#039;&#039;&#039; &lt;br /&gt;
(Personality)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Taximan of Lost Souls&#039;&#039;&#039;&lt;br /&gt;
(Routine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;I will always work for free if you don&#039;t have any money.&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;It is my job to give you that ride.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What lies at the core of your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What do you do with your time?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Truly wants to help those in need&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City driving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What interpersonal skills do you have thanks to your personality?&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;What did you learn on your daily activities?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Good judge of character&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Knows every street&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What aspect of your personality keeps you safe or helps you resist influence?&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | What trick have you picked doing what you do?&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Common sense, no nonsense&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Who needs sleep anyway&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What typically interests you?&#039;&#039;&#039;&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;At the end of the day, what are you left with?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | City nightlife&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Sorely underpaid&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What happens when you let yourself go to far?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Depressed&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;What sort of people or condition makes your personality less effective?&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | Tobacco addiction&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crew Relationships ===&lt;br /&gt;
&lt;br /&gt;
Evgeniy Mura has witnessed Joey doing business with shady individuals, which is something that, even if he has no fundamental problems with, he is still cautious about.&lt;br /&gt;
Joey wants to show him that his business relations with organised crime were out of sheer necessity; he always made a point of not directly kill or hurt anyone, and he never did shady work if he could avoid it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Roger Wilson met each other on a professional level: Roger and his band needed a ride to travel between gigs. Joey&#039;s willingness to be ready, efficient, occasionally easy-going on prices, in addition to casual small talk, made him a reliable, positive element of Roger&#039;s everyday life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey and Garry get along quite well; Joey&#039;s natural attitude of a &amp;quot;Good Samaritan&amp;quot; is a way of thinking that Garry wishes to emulate, and Joey is more than willing to help Garry get there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joey helped Kara Miller explore her own Mythos; his ability to see and communicate with the Dead was something that interested Kara, since death seemed to be a natural part of her life.&lt;br /&gt;
Kara is a person used to act with her best interest in mind, while Joey always acted more easily if it furthered other people&#039;s agendas; this complementarity in personality seemed to translate well in their Mythoi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;width: 20%;margin: 1em auto 1em auto; float:left;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Crew Relationships&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Help &lt;br /&gt;
! Hurt&lt;br /&gt;
|-&lt;br /&gt;
| Kara&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Roger&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Baku&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Gary&lt;br /&gt;
| style=text-align:center | 1&lt;br /&gt;
| style=text-align:center | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=404389</id>
		<title>Joey Chiesa (City of Mist)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joey_Chiesa_(City_of_Mist)&amp;diff=404389"/>
		<updated>2021-08-13T20:28:22Z</updated>

		<summary type="html">&lt;p&gt;Delazur: Created page with &amp;quot;A Character in the City of Mists: Order of the Watchtower campaign  == Joey Chiesa, Rift of [https://en.wikipedia.org/wiki/Charon Charon] ==  File:tommy-angelo-mafia-def...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in the [[City of Mists: Order of the Watchtower]] campaign&lt;br /&gt;
&lt;br /&gt;
== Joey Chiesa, Rift of [https://en.wikipedia.org/wiki/Charon Charon] ==&lt;br /&gt;
&lt;br /&gt;
[[File:tommy-angelo-mafia-definitive-edition-smoke.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joseph Chiesa (&amp;quot;Beppe&amp;quot; for family and closest friends; &amp;quot;Joey&amp;quot; for everyone else) has always been known as the &amp;quot;Good Samaritan&amp;quot;. The kind of person that could never resist helping those in dire need. If a cheap ride wasn&#039;t cheap enough, every needy on the street knew he could look for Joey&#039;s cab. This City is a villainous hive of wretchedness; to Joey, the worst possible crime was to let peaople struggle.&lt;br /&gt;
Of course, that wasn&#039;t an easy way of life: the meager revenues of a taximan were already low, and Joey was willingly cutting them left and right. Shady jobs came and went sometimes: smuggling &amp;quot;medicinal herbs&amp;quot;, carrying &amp;quot;musical instruments to big bands&amp;quot;, even escorting &amp;quot;a VIP to his room&amp;quot;; Joey did many missions that needed a reliable ride and a believable smile. It made life a lot smoother, but it came with its own lot of unfortunate consequences and misfortunes.&lt;br /&gt;
So many events that made him think he was going either numb or crazy; which made the first discussions with dead people all the more quaint.&lt;br /&gt;
After all, Joey already spoke with the City&#039;s shadows; why not speak with its spirits too?&lt;br /&gt;
&lt;br /&gt;
As to &amp;quot;why&amp;quot;, he was bestowed that gift, Joey has a hunch: the dead who aren&#039;t silent are usually restless.&lt;br /&gt;
Full of sorrow.&lt;br /&gt;
Full of anger.&lt;br /&gt;
Full of questions.&lt;br /&gt;
In his mundane life, he helped people in need, did small talk with the talkatives and dealt in the occasional shady business on the side, trying to postpone the need to deal his lack of sleep, nicotine, or joy. His attitude to the Dead was the same; it only meant many more souls to guide to shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Themebooks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Talk with the Dead (MYTHOS - Divination)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What is keeping the Dead in this world?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What allows you to uncannily know things you wouldn&#039;t normally know?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communicate with the Dead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What other type of knowledge can you access with your powers?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psychometry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What subject is the easiest for you to learn about?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intense emotions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What must you have in order to do your divination?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A dead spirit or an item with history&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helping the helpless (LOGOS - Personality)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will always work for free if you don&#039;t have any money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What lies at the core of your personality?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Truly wants to help those in need&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What interpersonal skills do you have thanks to your personality?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good judge of character&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What aspect of your personality keeps you safe or helps you resist influence?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common sense, no nonsense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What typically interests you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City nightlife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What happens when you let yourself go to far?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What sort of people or condition makes your personality less effective?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tobacco addiction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taximan of Lost Souls (LOGOS - Routine)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is my job to give you that ride.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What do you do with your time?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City driving&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What did you learn on your daily activities?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knows every street&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What trick have you picked doing what you do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who needs sleep anyway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of the day, what are you left with?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sorely underpaid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Go-slow Courier (LOGOS - Training)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sure, I can bootleg that; service with a smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What do you do, or know, best?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talk my way out of anything&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What quality or trait did your training foster?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poker face&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Against who or what does your training give the best results?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law &amp;amp; Order&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Who is after you due to your prominence in the field?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Underworld reputation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crew Relationships ===&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Tommy-angelo-mafia-definitive-edition-smoke.gif&amp;diff=404390</id>
		<title>File:Tommy-angelo-mafia-definitive-edition-smoke.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Tommy-angelo-mafia-definitive-edition-smoke.gif&amp;diff=404390"/>
		<updated>2021-08-13T20:01:26Z</updated>

		<summary type="html">&lt;p&gt;Delazur: A gif of Tommy Angelo from Mafia: Definitive Edition.

Created on tenor.com by wwkekqwkekq.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A gif of Tommy Angelo from Mafia: Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
Created on tenor.com by wwkekqwkekq.&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mists:_Order_of_the_Watchtower&amp;diff=404388</id>
		<title>City of Mists: Order of the Watchtower</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mists:_Order_of_the_Watchtower&amp;diff=404388"/>
		<updated>2021-08-13T19:32:09Z</updated>

		<summary type="html">&lt;p&gt;Delazur: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;We protect the City from What Hides in the Mist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* [[Kara Miller|Kara Miller, the Vampire]] (Chaomancer)&lt;br /&gt;
* [[Roger Wilson, Rift of Odin]] (Muskrat)&lt;br /&gt;
* [[Baku|Baku, Rift of The Baku, from Baku]] (oakfed)&lt;br /&gt;
* [[City_of_Mists:_Order_of_the_Watchtower:Garry_Nuthean|Garry Nuthean]], Rift of BlueRain (Herodarwin)&lt;br /&gt;
* [[Joey_Chiesa_(City_of_Mist)|Joey Chiesa]], Rift of Charon (Delazur)&lt;br /&gt;
&lt;br /&gt;
[[City_of_Mists:_Order_of_the_Watchtower:Order_of_the_Watchtower|Order of the watchtower]] Crewbook&lt;br /&gt;
&lt;br /&gt;
==Locations of Note==&lt;br /&gt;
&lt;br /&gt;
* The Watch House, in the Old Quarter, acts as a lodge for the Outer Circle of the Order, and a base of operations for the crew.&lt;br /&gt;
* Kara&#039;s loft apartment.&lt;br /&gt;
* Rainbow resource &amp;amp; community center, found on the corner of Main Street and the queer district, this building is the centre of the queer communities activities.&lt;br /&gt;
* The Brass Serpent Gym, in a strip mall near River Passage and Castle. Part of an old lowrise block of buildings in a low-rent district. Evgeniy (Baku) has a tiny apartment above it.&lt;br /&gt;
* Marksmans Investigations, four or five blocks from the center of downtown&lt;br /&gt;
&lt;br /&gt;
==Important NPCs==&lt;br /&gt;
* [[City_of_Mists:_Order_of_the_Watchtower:Sebby|Sebby]], Saint of Snipers (Aurebesh)&lt;br /&gt;
* Minerva Xiang&lt;br /&gt;
* Samantha&lt;br /&gt;
* Kuruudo&lt;br /&gt;
&lt;br /&gt;
==Current Investigation: The Callow Murder==&lt;br /&gt;
&lt;br /&gt;
*  Christian Jensen, an actor and star of True Witchcraft, had begun a romance with Christine Callow. Soon after Christine was found dead in her apartment. Rumor has it a jealous fan of Jensen&#039;s was the culprit. Leaked police info Roger found says that there were no signs of forced entry or exit, nor a gun on the crime scene, just three 9mm bullets in Charlotte&#039;s chest. The only sign that anyone else had been in there was the sheer number of fallen objects from the tables and walls. The police report said it&#039;d been ransacked, but photos seemed to indicate something more along the lines of a gust of wind. Neighbours reported hearing sounds of another female in the apartment (who didn&#039;t seem to actually say anything, just kind of screamed aggressively) and massive gusts of wind outside the windows which one tenant swears smelt faintly of the sea. There are tabloid stories of Christian Jensen&#039;s deteriorating mental state in the month since.&lt;br /&gt;
* Detective Jude, lead in the Callow murder investigation, recently retired. His replacement is a woman, Maya Ryan - the Watchtower has no info on her, which seems suspicious. Minerva wants to know if Ryan is trustworthy, and asked Baku and Sebby to investigate the murder and check out what&#039;s going on with the police. Sebby tracked down Ryan but had little luck getting anything from her.&lt;br /&gt;
* Alan &amp;quot;Pretty Penny&amp;quot; Golden, a drag queen, is working toward opening a drag bar. He told Garry that his husband has been acting weird, jumpy and paranoid. Taking late night walks. And had an unexpected large amount of money show up in his bank account. Garry agreed to help and find out what&#039;s going on.&lt;br /&gt;
* Richard Golden, Alan&#039;s husband, sought out Kara. He admitted to having blackmailed a woman he thinks is the Callow killer. Someone (probably that woman) then left him a note on his pillow: &amp;quot;Leave me alone, or I&#039;ll kill you.&amp;quot; They are  obviously somewhat stealthy. Richard claims he can feel people&#039;s guilt, and knows the stuff that people regret doing most; that&#039;s how he found out. He asked Kara to help clean up the situation. Richarad is uncomfortable around Garry and Evgeniy - probably mostly Evgeniy.&lt;br /&gt;
* Roger received intel from Hugin and Mugin about the murder, and his investigations uncovered some of the crime scene details. When Kara advised him she was heading out to investigate, he warned Kara about the murderer possibly having supernatural wind powers.&lt;br /&gt;
* Kara investigated the target&#039;s apartment. Tiny and barren, like a hideout. Occupant&#039;s mail is addressed to a Mara Tatum. There was a pistol there. Long, blonde hairs were stretched across both the windows and the door, to detect intrusion. Mara&#039;s clothes include all manner of identity-hiding accessories. Strung across the door was a crude tripwire alarm system. There was a large box full of unlabelled hypodermic needles, each filled with a mysterious bright red liquid.&lt;br /&gt;
* Baku and Sebby end up at the Callow murder scene by different paths. Baku surprised someone inside, who grabbed a shotgun, and started threatening Baku with it. Baku escaped out the window. Garry was upstairs on a (unrelated mundane) job. He sent Kuruudo to help. A cop was nearby and heard the ruckus. Sebby lead Baku out, with the cop balked by a locked door on the roof. Meanwhile, Garry broke into the apartment Baku had just left, but retreated when it was obvious the crisis had passed.&lt;br /&gt;
* Sabine has a weird dream related to the victim.  A hallway built out of many jagged and uneven stone blocks, damp with cold water and covered in creeping mold. All throughout the dream there&#039;s a sickening, musty smell mixed with the briny scent of the sea; and a high, alluring song which echoes through the hallways, sung in a language Sabine can&#039;t quite place. The hallway ends in a vast, circular room. The curved walls are full of doorways. The high, conical ceiling has no tip, but a hole through which a spotlight of a strange  bluish-violet light, like the bioluminescent glow of a jellyfish, enters. At the center of the room is a 10&#039; high platform with four steep and uneven staircases leading up to it. Atop it, in the light, stands a woman, dressed in dark blue robes, and dirty blonde hair. It seems like she&#039;s the source of the singing. The woman is Charlotte Callow.&lt;/div&gt;</summary>
		<author><name>Delazur</name></author>
	</entry>
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