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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Devilmountain</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Devilmountain"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Devilmountain"/>
	<updated>2026-05-17T15:08:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Tamalkian_Sector.jpg&amp;diff=134689</id>
		<title>File:Tamalkian Sector.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Tamalkian_Sector.jpg&amp;diff=134689"/>
		<updated>2010-01-13T00:30:57Z</updated>

		<summary type="html">&lt;p&gt;Devilmountain: uploaded a new version of &amp;quot;File:Tamalkian Sector.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Devilmountain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FEW_Tamalkia_0601&amp;diff=134688</id>
		<title>FEW Tamalkia 0601</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FEW_Tamalkia_0601&amp;diff=134688"/>
		<updated>2010-01-13T00:22:45Z</updated>

		<summary type="html">&lt;p&gt;Devilmountain: Created page with &amp;#039;                                                              File:Tamalkian_Sector.jpg&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                                              [[File:Tamalkian_Sector.jpg]]&lt;/div&gt;</summary>
		<author><name>Devilmountain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Tamalkian_Sector.jpg&amp;diff=134687</id>
		<title>File:Tamalkian Sector.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Tamalkian_Sector.jpg&amp;diff=134687"/>
		<updated>2010-01-13T00:21:05Z</updated>

		<summary type="html">&lt;p&gt;Devilmountain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Devilmountain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FEW_Tchkek_0406&amp;diff=134686</id>
		<title>FEW Tchkek 0406</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FEW_Tchkek_0406&amp;diff=134686"/>
		<updated>2010-01-12T23:51:33Z</updated>

		<summary type="html">&lt;p&gt;Devilmountain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Red_zone.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Name:&#039;&#039;&#039; Tchkek&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Coordinates:&#039;&#039;&#039; 0406&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starport Class:&#039;&#039;&#039; B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trade Codes:&#039;&#039;&#039; IC Ni&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bases:&#039;&#039;&#039; Naval, Research, TAS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas Giant:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
The trace atmosphere of Tchkek keeps most of its native mantians indoors. Which is where the TAS wants them. The scorched surface of Tchkek and soaring temperatures make this planet a near prison for the mantians. The hot temperatures combined with the thin atmosphere do produce more water for Tchkek&#039;s inhabitants than Kchk and the mantians are allowed to actually form their own government and laws here. These few factors are what make the burning rock the mantian empire&#039;s capital (though its population is really a fraction of that of the Kchk System.&lt;br /&gt;
&lt;br /&gt;
Those involved with the Federation or TAS will know that this supposed autonomy for the mantians is merely a facade. A massive naval station and the law making visage of a TAS base hang ever present on Tchkek&#039;s red-skied horizon. TAS knew they would have to keep a close watch on the mantian species and the proximity of Tchkek&#039;s gas giant make this system a convenient place to post the majority of their over-watching stations. Also present is an intensive research station poised with the intent to study every facet of mantian society and physiology.&lt;br /&gt;
&lt;br /&gt;
About the planet itself, strangely despite the negligible atmosphere and intense heat there are ice caps on the north and southern poles. It is here the mantian population gathers, leaving the crater scarred red-earth to remain an abandoned wasteland.&lt;br /&gt;
&lt;br /&gt;
Tchkek 	0406	B511566-B	N, R, TAS	IC Ni	R&lt;/div&gt;</summary>
		<author><name>Devilmountain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FEW_Tchkek_0406&amp;diff=134685</id>
		<title>FEW Tchkek 0406</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FEW_Tchkek_0406&amp;diff=134685"/>
		<updated>2010-01-12T23:50:07Z</updated>

		<summary type="html">&lt;p&gt;Devilmountain: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;System Name:&amp;#039;&amp;#039;&amp;#039; Tchkek   &amp;#039;&amp;#039;&amp;#039;Coordinates:&amp;#039;&amp;#039;&amp;#039; 0406  &amp;#039;&amp;#039;&amp;#039;Starport Class:&amp;#039;&amp;#039;&amp;#039; B  &amp;#039;&amp;#039;&amp;#039;Trade Codes:&amp;#039;&amp;#039;&amp;#039; IC Ni  &amp;#039;&amp;#039;&amp;#039;Bases:&amp;#039;&amp;#039;&amp;#039; Naval, Research, TAS  &amp;#039;&amp;#039;&amp;#039;Gas Giant:&amp;#039;&amp;#039;&amp;#039; Yes  The trace atmosph…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;System Name:&#039;&#039;&#039; Tchkek&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Coordinates:&#039;&#039;&#039; 0406&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starport Class:&#039;&#039;&#039; B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trade Codes:&#039;&#039;&#039; IC Ni&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bases:&#039;&#039;&#039; Naval, Research, TAS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas Giant:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
The trace atmosphere of Tchkek keeps most of its native mantians indoors. Which is where the TAS wants them. The scorched surface of Tchkek and soaring temperatures make this planet a near prison for the mantians. The hot temperatures combined with the thin atmosphere do produce more water for Tchkek&#039;s inhabitants than Kchk and the mantians are allowed to actually form their own government and laws here. These few factors are what make the burning rock the mantian empire&#039;s capital (though its population is really a fraction of that of the Kchk System.&lt;br /&gt;
&lt;br /&gt;
Those involved with the Federation or TAS will know that this supposed autonomy for the mantians is merely a facade. A massive naval station and the law making visage of a TAS base hang ever present on Tchkek&#039;s red-skied horizon. TAS knew they would have to keep a close watch on the mantian species and the proximity of Tchkek&#039;s gas giant make this system a convenient place to post the majority of their over-watching stations. Also present is an intensive research station poised with the intent to study every facet of mantian society and physiology.&lt;br /&gt;
&lt;br /&gt;
About the planet itself, strangely despite the negligible atmosphere and intense heat there are ice caps on the north and southern poles. It is here the mantian population gathers, leaving the crater scarred red-earth to remain an abandoned wasteland.&lt;br /&gt;
&lt;br /&gt;
Tchkek 	0406	B511566-B	N, R, TAS	IC Ni	R&lt;/div&gt;</summary>
		<author><name>Devilmountain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FEW_Kchk_0206&amp;diff=134681</id>
		<title>FEW Kchk 0206</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FEW_Kchk_0206&amp;diff=134681"/>
		<updated>2010-01-12T21:48:46Z</updated>

		<summary type="html">&lt;p&gt;Devilmountain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Red_zone.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Name:&#039;&#039;&#039; Kchk&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Coordinates:&#039;&#039;&#039; 0206&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starport Class:&#039;&#039;&#039; C&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trade Codes:&#039;&#039;&#039; De Ri&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bases:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas Giant:&#039;&#039;&#039; No&lt;br /&gt;
&lt;br /&gt;
Every member of the FEW and the TSA are familiar with Kchk and it&#039;s sister system Tchkek. It is here the mantian race originated, and from here they spread to cover if not destroy many of the habitable systems in the FEW sub-sector.&lt;br /&gt;
&lt;br /&gt;
However the efforts of the FEF and TSA blasted the insectoid species back to their home-worlds and have managed to keep them there when wholesale extermination was determined improbable. The mantians have not recovered from defeat on Tchk Prime, the main world of the system, and as such there is no overall standing government. Mantian “Hives” are left to fight with each other in a futile struggle for power. The presence of the Scout base and well soldiered orbiting starport keeps any mantians from leaving their system.&lt;br /&gt;
&lt;br /&gt;
As a planet, Tchk Prime is wholly inhospitable to human life. However the mantians thrive in the thick nitrogen laden atmosphere of the desert planet. Any water present is quickly collected and stored in vast underground aquaducts managed by the sophisticated mantian technology prevalent throughout the violent society. &lt;br /&gt;
&lt;br /&gt;
As this is a Red system, trade and contact with the mantians is strictly forbidden. However passers-through are welcome at the moderately accommodating starport.&lt;br /&gt;
&lt;br /&gt;
Kchk	0206	C581877-B	S	De Ri	R&lt;/div&gt;</summary>
		<author><name>Devilmountain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FEW_Kchk_0206&amp;diff=134680</id>
		<title>FEW Kchk 0206</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FEW_Kchk_0206&amp;diff=134680"/>
		<updated>2010-01-12T21:48:17Z</updated>

		<summary type="html">&lt;p&gt;Devilmountain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;System Name:&#039;&#039;&#039; Kchk&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Coordinates:&#039;&#039;&#039; 0206&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starport Class:&#039;&#039;&#039; C&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trade Codes:&#039;&#039;&#039; De Ri&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bases:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas Giant:&#039;&#039;&#039; No&lt;br /&gt;
&lt;br /&gt;
Every member of the FEW and the TSA are familiar with Kchk and it&#039;s sister system Tchkek. It is here the mantian race originated, and from here they spread to cover if not destroy many of the habitable systems in the FEW sub-sector.&lt;br /&gt;
&lt;br /&gt;
However the efforts of the FEF and TSA blasted the insectoid species back to their home-worlds and have managed to keep them there when wholesale extermination was determined improbable. The mantians have not recovered from defeat on Tchk Prime, the main world of the system, and as such there is no overall standing government. Mantian “Hives” are left to fight with each other in a futile struggle for power. The presence of the Scout base and well soldiered orbiting starport keeps any mantians from leaving their system.&lt;br /&gt;
&lt;br /&gt;
As a planet, Tchk Prime is wholly inhospitable to human life. However the mantians thrive in the thick nitrogen laden atmosphere of the desert planet. Any water present is quickly collected and stored in vast underground aquaducts managed by the sophisticated mantian technology prevalent throughout the violent society. &lt;br /&gt;
&lt;br /&gt;
As this is a Red system, trade and contact with the mantians is strictly forbidden. However passers-through are welcome at the moderately accommodating starport.&lt;br /&gt;
&lt;br /&gt;
Kchk	0206	C581877-B	S	De Ri	R&lt;/div&gt;</summary>
		<author><name>Devilmountain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FEW_Kchk_0206&amp;diff=134679</id>
		<title>FEW Kchk 0206</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FEW_Kchk_0206&amp;diff=134679"/>
		<updated>2010-01-12T21:47:19Z</updated>

		<summary type="html">&lt;p&gt;Devilmountain: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;System Name:&amp;#039;&amp;#039;&amp;#039; Kchk  &amp;#039;&amp;#039;&amp;#039; Coordinates:&amp;#039;&amp;#039;&amp;#039; 0206 &amp;#039;&amp;#039;&amp;#039; Starport Class:&amp;#039;&amp;#039;&amp;#039; C  &amp;#039;&amp;#039;&amp;#039;Trade Codes:&amp;#039;&amp;#039;&amp;#039; De Ri &amp;#039;&amp;#039;&amp;#039; Bases:&amp;#039;&amp;#039;&amp;#039; Scout &amp;#039;&amp;#039;&amp;#039; Gas Giant:&amp;#039;&amp;#039;&amp;#039; No   Every member of the FEW and the TS…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;System Name:&#039;&#039;&#039; Kchk &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Coordinates:&#039;&#039;&#039; 0206&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Starport Class:&#039;&#039;&#039; C&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trade Codes:&#039;&#039;&#039; De Ri&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Bases:&#039;&#039;&#039; Scout&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Gas Giant:&#039;&#039;&#039; No&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every member of the FEW and the TSA are familiar with Kchk and it&#039;s sister system Tchkek. It is here the mantian race originated, and from here they spread to cover if not destroy many of the habitable systems in the FEW sub-sector.&lt;br /&gt;
&lt;br /&gt;
However the efforts of the FEF and TSA blasted the insectoid species back to their home-worlds and have managed to keep them there when wholesale extermination was determined improbable. The mantians have not recovered from defeat on Tchk Prime, the main world of the system, and as such there is no overall standing government. Mantian “Hives” are left to fight with each other in a futile struggle for power. The presence of the Scout base and well soldiered orbiting starport keeps any mantians from leaving their system.&lt;br /&gt;
&lt;br /&gt;
As a planet, Tchk Prime is wholly inhospitable to human life. However the mantians thrive in the thick nitrogen laden atmosphere of the desert planet. Any water present is quickly collected and stored in vast underground aquaducts managed by the sophisticated mantian technology prevalent throughout the violent society. &lt;br /&gt;
&lt;br /&gt;
As this is a Red system, trade and contact with the mantians is strictly forbidden. However passers-through are welcome at the moderately accommodating starport.&lt;br /&gt;
&lt;br /&gt;
Kchk	0206	C581877-B	S	De Ri	R&lt;/div&gt;</summary>
		<author><name>Devilmountain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FEW_Lagos_0105&amp;diff=134678</id>
		<title>FEW Lagos 0105</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FEW_Lagos_0105&amp;diff=134678"/>
		<updated>2010-01-12T21:45:23Z</updated>

		<summary type="html">&lt;p&gt;Devilmountain: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;System Name:&amp;#039;&amp;#039;&amp;#039; Lagos   &amp;#039;&amp;#039;&amp;#039;Coordinates:&amp;#039;&amp;#039;&amp;#039; 0105  &amp;#039;&amp;#039;&amp;#039;Starport Class:&amp;#039;&amp;#039;&amp;#039; D  &amp;#039;&amp;#039;&amp;#039;Trade Codes:&amp;#039;&amp;#039;&amp;#039; Lo Va  &amp;#039;&amp;#039;&amp;#039;Bases:&amp;#039;&amp;#039;&amp;#039; Scout  &amp;#039;&amp;#039;&amp;#039;Gas Giant:&amp;#039;&amp;#039;&amp;#039; Yes   The Lagos system is named for th…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;System Name:&#039;&#039;&#039; Lagos&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Coordinates:&#039;&#039;&#039; 0105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starport Class:&#039;&#039;&#039; D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trade Codes:&#039;&#039;&#039; Lo Va&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bases:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas Giant:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lagos system is named for the small FEW outpost constructed late in the first century of FEF exploration. Built on the hot moon of the system&#039;s dominant gas giant the diminutive base is one of humanity&#039;s last stops before the broad reaches of unexplored space.&lt;br /&gt;
&lt;br /&gt;
The population of the outpost is very small and fluctuates between one to three hundred residents living in a mostly lawless artificial community. While technically under FEW jurisdiction the residents of Lagos make their own rules and follow their own needs. Trade to the system is infrequent and usually is reduced to travelers just passing through. Lagos is never a destination.&lt;br /&gt;
&lt;br /&gt;
Lagos	0105 D200200-A	S	Lo Va	A&lt;/div&gt;</summary>
		<author><name>Devilmountain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FEW_Lagos_0106&amp;diff=134677</id>
		<title>FEW Lagos 0106</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FEW_Lagos_0106&amp;diff=134677"/>
		<updated>2010-01-12T21:44:13Z</updated>

		<summary type="html">&lt;p&gt;Devilmountain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;System Name:&#039;&#039;&#039; Lagos&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Coordinates:&#039;&#039;&#039; 0105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starport Class:&#039;&#039;&#039; D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trade Codes:&#039;&#039;&#039; Lo Va&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bases:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas Giant:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lagos system is named for the small FEW outpost constructed late in the first century of FEF exploration. Built on the hot moon of the system&#039;s dominant gas giant the diminutive base is one of humanity&#039;s last stops before the broad reaches of unexplored space.&lt;br /&gt;
&lt;br /&gt;
The population of the outpost is very small and fluctuates between one to three hundred residents living in a mostly lawless artificial community. While technically under FEW jurisdiction the residents of Lagos make their own rules and follow their own needs. Trade to the system is infrequent and usually is reduced to travelers just passing through. Lagos is never a destination.&lt;br /&gt;
&lt;br /&gt;
Lagos	0105 D200200-A	S	Lo Va	A&lt;/div&gt;</summary>
		<author><name>Devilmountain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FEW_Lagos_0106&amp;diff=134676</id>
		<title>FEW Lagos 0106</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FEW_Lagos_0106&amp;diff=134676"/>
		<updated>2010-01-12T21:43:40Z</updated>

		<summary type="html">&lt;p&gt;Devilmountain: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;System Name:&amp;#039;&amp;#039;&amp;#039; Lagos  &amp;#039;&amp;#039;&amp;#039;Coordinates:&amp;#039;&amp;#039;&amp;#039; 0105 &amp;#039;&amp;#039;&amp;#039;Starport Class:&amp;#039;&amp;#039;&amp;#039; D &amp;#039;&amp;#039;&amp;#039;Trade Codes:&amp;#039;&amp;#039;&amp;#039; Lo Va &amp;#039;&amp;#039;&amp;#039;Bases:&amp;#039;&amp;#039;&amp;#039; Scout &amp;#039;&amp;#039;&amp;#039;Gas Giant:&amp;#039;&amp;#039;&amp;#039; Yes  The Lagos system is named for the smal…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;System Name:&#039;&#039;&#039; Lagos &lt;br /&gt;
&#039;&#039;&#039;Coordinates:&#039;&#039;&#039; 0105&lt;br /&gt;
&#039;&#039;&#039;Starport Class:&#039;&#039;&#039; D&lt;br /&gt;
&#039;&#039;&#039;Trade Codes:&#039;&#039;&#039; Lo Va&lt;br /&gt;
&#039;&#039;&#039;Bases:&#039;&#039;&#039; Scout&lt;br /&gt;
&#039;&#039;&#039;Gas Giant:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
The Lagos system is named for the small FEW outpost constructed late in the first century of FEF exploration. Built on the hot moon of the system&#039;s dominant gas giant the diminutive base is one of humanity&#039;s last stops before the broad reaches of unexplored space.&lt;br /&gt;
&lt;br /&gt;
The population of the outpost is very small and fluctuates between one to three hundred residents living in a mostly lawless artificial community. While technically under FEW jurisdiction the residents of Lagos make their own rules and follow their own needs. Trade to the system is infrequent and usually is reduced to travelers just passing through. Lagos is never a destination.&lt;br /&gt;
&lt;br /&gt;
Lagos	0105 D200200-A	S	Lo Va	A&lt;/div&gt;</summary>
		<author><name>Devilmountain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FEW_Redzonetest&amp;diff=134265</id>
		<title>FEW Redzonetest</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FEW_Redzonetest&amp;diff=134265"/>
		<updated>2010-01-07T22:31:29Z</updated>

		<summary type="html">&lt;p&gt;Devilmountain: Created page with &amp;#039;File:Red_zone.gif&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Red_zone.gif]]&lt;/div&gt;</summary>
		<author><name>Devilmountain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Red_zone.gif&amp;diff=134264</id>
		<title>File:Red zone.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Red_zone.gif&amp;diff=134264"/>
		<updated>2010-01-07T22:30:06Z</updated>

		<summary type="html">&lt;p&gt;Devilmountain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Devilmountain</name></author>
	</entry>
</feed>