<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Devin+Parker</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Devin+Parker"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Devin_Parker"/>
	<updated>2026-05-15T05:47:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Perla_Danver&amp;diff=275341</id>
		<title>Perla Danver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Perla_Danver&amp;diff=275341"/>
		<updated>2015-01-08T22:22:19Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Played by squidheadjax&lt;br /&gt;
&lt;br /&gt;
Original post here: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18487101#post18487101].&lt;br /&gt;
&lt;br /&gt;
Pictures:&lt;br /&gt;
&lt;br /&gt;
As a soldier: [http://media-cache-ak0.pinimg.com/736x/25/7c/a8/257ca898d295450f1e9b0449d1154738.jpg]&lt;br /&gt;
&lt;br /&gt;
Brighter days: [http://media-cache-ak0.pinimg.com/736x/66/ec/35/66ec35d5f663991f4f726f807bf08227.jpg] &lt;br /&gt;
&lt;br /&gt;
Female Human (Illuskan, variant) Paladin 1&lt;br /&gt;
&lt;br /&gt;
Background: Soldier&lt;br /&gt;
&lt;br /&gt;
Alignment: LG&lt;br /&gt;
&lt;br /&gt;
5’11”, 150 lb, Blue Eyes, Red Hair&lt;br /&gt;
&lt;br /&gt;
Red hair frames this paladin’s ice-blue eyes, flowing in stringy crimson locks down her armor, almost like trails of blood. Her gaze is kind, but haunted. She moves with a grace born of certainty rather than daintiness, bearing the weight of her heavy armor in stride.&lt;br /&gt;
&lt;br /&gt;
Perla is habitually polite, friendly, yet somewhat stern with people - habit from her time in the Neverwinter city watch - but quick to offer aid and comfort to anybody suffering. She values orderliness, but only in service to righteousness, and manages to be studiously oblivious to dishonorable or illegal actions as long as they are truly taken to serve a greater good. Her kindness should not be confused for softness, as her resolve to protect the suffering is absolute, and she secretly revels in giving ignoble but not irredeemable foes a proper dressing-down instead of a beating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background and Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
Perla Danver grew up in Neverwinter, the middle child in a merchant family with many siblings. Though she learned to be outspoken by necessity, she was slower than most of them at sums and figures, and quicker to get in fights; there was never much chance of her joining the family business. Leveraging what she did best, Perla joined the city watch when she came of age and later was involved in one of the frequent skirmishes with Luskan&#039;s orcish allies. Only a handful from her detachment survived, having been led into an ambush by the orcs. Afterward, Perla was haunted by her inability to save her comrades, only able to find solace in the temple of Ilmater, the bleeding god. After what she believed to be a vision from Ilmater himself, she left the Watch to become a novice among the Holy Warriors of Suffering, to devote her own wounded heart to others.&lt;br /&gt;
&lt;br /&gt;
Having now completed her training, Perla has been sent back out into the world, to seek out those who need her protection, those who need their hearts opened to the suffering they cause, and those who need her steel. While she will face any terror bravely, especially to defend others, her experiences still haunt her and her dreams. She&#039;s not interested in the potential wealth from the Phandalin expedition, but the prospect of helping to restore an ailing community and nurture it to flourish again is more than enough attraction for her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; I’m haunted by memories of war; I can’t get the images of violence out of my mind / I can stare down a hell hound without flinching&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideals:&#039;&#039;&#039; Our lot is to lay down our lives in defense of others&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; I fight for those who cannot fight for themselves&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; My compassion sometimes leads me to blindly aid those who only appear weak or vulnerable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Str 16; Dex 10; Con 14; Int 8; Wis 12; Cha 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bonus&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saves&#039;&#039; Wisdom +3, Charisma +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skills&#039;&#039; Athletics +5, Intimidation +4, Insight +3, Persuasion +4, Animal Handling +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tools&#039;&#039; Cards, vehicles (land)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039; Simple &amp;amp; Martial&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; All armor, shields&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; Common, Orcish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Rank:&#039;&#039;&#039; &lt;br /&gt;
Soldiers from old organization (Neverwinter’s guard) still recognize authority and influence, and defer if of lesser rank (most non-officers, in her case). Can invoke her rank to exert influence or loan out simple equipment and mounts. Generally allowed into friendly military encampments and fortresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Sense:&#039;&#039;&#039; 1+Cha times per long rest, can take an action to know the location of any celestial, fiend, or undead within 60 feet without total cover, and the presence of any consecrated or desecrated object&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lay on Hands:&#039;&#039;&#039; Able to restore level x 5 HP per long rest to non-construct, non-undead creatures, or cure conditions for 5 HP each&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feat: Shield Master&#039;&#039;&#039; - obtain the following options when using a shield&lt;br /&gt;
&lt;br /&gt;
Bonus action to try to shove a creature 5 feet with your shield, if you attack in a round&lt;br /&gt;
&lt;br /&gt;
If not incapacitated, can add shield’s AC bonus to Dex save against single-target spell or other single-target effect&lt;br /&gt;
&lt;br /&gt;
If an effect allows a Dex save for half damage, can use reaction to take no damage if successful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; - None yet at Paladin 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cantrips&#039;&#039; - x known&lt;br /&gt;
&lt;br /&gt;
Spell-description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spells&#039;&#039; - x known, y level max&lt;br /&gt;
&lt;br /&gt;
Level 1:&lt;br /&gt;
&lt;br /&gt;
Spell - description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spells per day:&#039;&#039; X Level Y, Z Level W&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spellcasting Focus:&#039;&#039; Holy Symbol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 18 (Chain mail + shield), disadvantage on stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 12 (1d10+2)&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Longsword +5 1d8+3 (S)&lt;br /&gt;
&lt;br /&gt;
Javelins +5 1d6+3 (P, Thrown 30/120)&lt;br /&gt;
&lt;br /&gt;
Spell Save DC n/a&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Insignia of rank&lt;br /&gt;
&lt;br /&gt;
Jagged dagger claimed from a fallen orc&lt;br /&gt;
&lt;br /&gt;
Deck of cards&lt;br /&gt;
&lt;br /&gt;
Common clothes&lt;br /&gt;
&lt;br /&gt;
Longsword&lt;br /&gt;
&lt;br /&gt;
Mace&lt;br /&gt;
&lt;br /&gt;
Priest’s Pack: Backpack, Blanket, 10 candles, Tinderbox, Alms box, 2 blocks of incense, censer, vestments, 2 days of rations, waterskin, 10 gp.&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Baria_Stormtouched&amp;diff=275340</id>
		<title>Baria Stormtouched</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Baria_Stormtouched&amp;diff=275340"/>
		<updated>2015-01-08T22:21:30Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Played by Unka Josh&lt;br /&gt;
&lt;br /&gt;
Original Post: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18486993#post18486993]&lt;br /&gt;
&lt;br /&gt;
Str 8&lt;br /&gt;
&lt;br /&gt;
Dex 14&lt;br /&gt;
&lt;br /&gt;
Con 16&lt;br /&gt;
&lt;br /&gt;
Int 10&lt;br /&gt;
&lt;br /&gt;
Wis 14&lt;br /&gt;
&lt;br /&gt;
Cha 16&lt;br /&gt;
&lt;br /&gt;
AC: 15&lt;br /&gt;
HP: 10&lt;br /&gt;
&lt;br /&gt;
Neutral Good Half-Elf Sorceress&lt;br /&gt;
&lt;br /&gt;
Half-Elf: Spd 30, Darkvision, Fey Ancestry (Immune to sleep, Advantage to resist Charm), Skill Versatility, Languages: Common, Elvish, Draconic, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Sorcerer: Spellcasting (Spell Slots 2/L1, Spell Attack Mod +5, Spell Save 13), Sorcerous Origin (Draconic), Save proficiencies (Con, Cha), Draconic Resilience, Dragon Type (Bronze), double Cha proficiency when speaking with dragons.&lt;br /&gt;
&lt;br /&gt;
Background: Guild Merchant (Proficiency: Navigator&#039;s Tools, Guild Membership)&lt;br /&gt;
&lt;br /&gt;
Personality: I&#039;m full of witty aphorisms, and have a proverb for every occasion&lt;br /&gt;
Ideal: Generosity&lt;br /&gt;
Bond: I owe my guild a great debt for taking me in and raising me&lt;br /&gt;
Flaw: I will do anything to learn more about, or speak to, dragons&lt;br /&gt;
&lt;br /&gt;
Skills: Arcana, Deception, Insight, Persuasion, Survival, Perception&lt;br /&gt;
&lt;br /&gt;
Spells: Cantrips: &#039;&#039;Ray of Frost, Shocking Grasp, Mage Hand, Mending&#039;&#039;&lt;br /&gt;
L1: &#039;&#039;Color Spray, Silent Image&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Equipment: Mule and cart, letter of introduction, traveler&#039;s clothes, 15 GP, light crossbow and 20 bolts (1d8+2), arcane focus, explorer&#039;s pack, 2 daggers&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Skyr&amp;diff=275339</id>
		<title>Skyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Skyr&amp;diff=275339"/>
		<updated>2015-01-08T22:20:52Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: Created page with &amp;quot;Played by E_MacLeod  Original Post: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18488296#post18488296]  Male / 6&amp;#039; 2&amp;quot; / 218 lbs. / Slee...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Played by E_MacLeod&lt;br /&gt;
&lt;br /&gt;
Original Post: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18488296#post18488296]&lt;br /&gt;
&lt;br /&gt;
Male / 6&#039; 2&amp;quot; / 218 lbs. / Sleepy gray eyes / Jet black hair, head completely shaven except for a very long braid. Face is clean shaven. / Appears older than he is, being a human of 29 years. / Wears simple, unadorned white clothes and boots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human    &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Monk (Order of the Sun Soul)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Sage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worships:&#039;&#039;&#039; Selune, Goddess of the Moon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trait 1:&#039;&#039;&#039; I have very little patience for the &amp;quot;social requirements&amp;quot; of nice society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trait 2:&#039;&#039;&#039; If you can get over my disdain for etiquette, I am actually really easy to get along with and am willing to lay down my life for those close to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; Self-Improvement. The goal of a life of study is the betterment of oneself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I have an ancient text that holds terrible secrets that must not fall into the wrong hands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Despite my intelligence and learning, my words come out muddled and confused which causes others to disregard my advice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Goblin, Deep Speech&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 1st&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prof+:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HD:&#039;&#039;&#039; 1d8 / HP: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; 10 +0 / ST 2 * &#039;&#039;&#039;DEX:&#039;&#039;&#039; 14 +2 / ST 4 * &#039;&#039;&#039;CON:&#039;&#039;&#039; 12 +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; 14 +2 * &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16 +3 * &#039;&#039;&#039;CHA:&#039;&#039;&#039; 8 -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== **Proficiencies** ==&lt;br /&gt;
&lt;br /&gt;
Simple Weapons, Shortswords&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLASS:&#039;&#039;&#039; Acrobatics [+4] Athletics [+2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RACE:&#039;&#039;&#039; Insight [+5] Nature [+4] Perception [+5] Stealth [+4]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BG:&#039;&#039;&#039; Arcana [+4] History [+4]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== **Features** ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;!Martial Arts!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
May use DEX instead of STR for attack/damage rolls.&lt;br /&gt;
&lt;br /&gt;
May use Martial Damage instead of weapon damage.&lt;br /&gt;
&lt;br /&gt;
When you attack, bonus action to make an unarmed strike.&lt;br /&gt;
&lt;br /&gt;
Martial Damage: 1d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;!Unarmored Defense!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AC = 10 + WIS + DEX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;!Researcher!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you do not know some kind of info, you know where you can find it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== **Equipment** ==&lt;br /&gt;
&lt;br /&gt;
Mace [Atk +4] [Dam 1d6+2] (more like a rod made of blackened stone, the head is covered in rounded studs)&lt;br /&gt;
&lt;br /&gt;
Darts x30 [Atk+4] [Dam 1d4+2] Range 20/60&lt;br /&gt;
&lt;br /&gt;
Explorer&#039;s Pack: Backpack / Bedroll / Mess Kit / Tinderbox / Torch x10 / Rations x18 / Waterskin / Hempen Rope 50&#039;&lt;br /&gt;
&lt;br /&gt;
Ink &amp;amp; Quill / Small Knife / Common Clothes / Belt Pouch (11gp*) / Grappling Hook / Steel Mirror&lt;br /&gt;
&lt;br /&gt;
A letter from a dead colleague posing a question Skyr has not yet been able to answer&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jhila_Greymantle&amp;diff=275338</id>
		<title>Jhila Greymantle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jhila_Greymantle&amp;diff=275338"/>
		<updated>2015-01-08T22:16:20Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Played by MarianH&lt;br /&gt;
&lt;br /&gt;
Original Post: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18491335#post18491335]&lt;br /&gt;
&lt;br /&gt;
Female Human (Chondathan) Fighter 1&lt;br /&gt;
&lt;br /&gt;
Background: Noble&lt;br /&gt;
&lt;br /&gt;
Alignment: LN&lt;br /&gt;
&lt;br /&gt;
5’6”, 120 lb, hazel eyes, dark brown hair&lt;br /&gt;
&lt;br /&gt;
Actor: Rima Fakih&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Jhila is the scion of a long-established House. That it was established by a pair of scruffy adventurers is...usually not mentioned in polite company. It&#039;s not widely known, anyway, outside those with an interest in tracing noble bloodlines. The Greymantles have done a fair job of managing their landholdings, and care for their peasants--in the same fashion as a farmer will take good care of his livestock. That doesn&#039;t make the pig the equal of the farmer. &lt;br /&gt;
&lt;br /&gt;
However well-managed, the Greymantle holdings are small, and can only produce so much. And they suffered a setback a couple generations ago--Grandfather was swindled back in the day by one of those up and coming merchant-lords. So the family is less prosperous than it might appear. Jhila didn&#039;t always want to be an adventurer; she has a more calculating motive, seeing it as a way to garner wealth, prestige, contacts--and combat experience--which might be used to advance her house. And while it may not be the career of her dreams, it beats making an alliance through marriage.&lt;br /&gt;
&lt;br /&gt;
Besides, she always liked a challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trait:&#039;&#039; I am gracious to everyone--peasants have their place in the scheme of things too, after all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trait:&#039;&#039; I sometimes forget that not everyone had the advantages and privileges I grew up with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ideal:&#039;&#039; Ambition: I seek to improve the status and influence of my House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bond:&#039;&#039; My honor is my life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flaw:&#039;&#039; I can&#039;t resist a challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
Str 16; Dex 11; Con 13; Int 15; Wis 9; Cha 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bonus:&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saves:&#039;&#039; Strength +5, Constitution +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skills:&#039;&#039; History +4, Insight +2, Perception +2, Persuasion +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tools:&#039;&#039; Lanceboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons:&#039;&#039; Simple weapons, martial weapons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Armor:&#039;&#039; All armor, shields&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; Common (Calant dialect), Chondathan, Draconic&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fighting Style (Defense):&#039;&#039; While you are wearing armor, you gain a +1 bonus to AC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Second Wind:&#039;&#039; You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Position of Privilege:&#039;&#039; Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AC:&#039;&#039; 16 (Chain mail + Shield + Fighting Style), Disadvantage on stealth checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HP:&#039;&#039; 11 (1d10+Con Modifier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Longsword:&#039;&#039; +5 to hit, Da 1d8+3 slashing, Versatile (1d10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crossbow:&#039;&#039; +2 to hit, Da 1d8 piercing, Ammunition (range 80/320), loading, two-handed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Chain mail&lt;br /&gt;
&lt;br /&gt;
Longsword &amp;amp; shield&lt;br /&gt;
&lt;br /&gt;
Light crossbow &amp;amp; 20 bolts&lt;br /&gt;
&lt;br /&gt;
Explorer&#039;s pack&lt;br /&gt;
&lt;br /&gt;
Fine Clothes&lt;br /&gt;
&lt;br /&gt;
Signet ring&lt;br /&gt;
&lt;br /&gt;
Scroll of pedigree&lt;br /&gt;
&lt;br /&gt;
Purse containing 25 gp&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jhila_Greymantle&amp;diff=275337</id>
		<title>Jhila Greymantle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jhila_Greymantle&amp;diff=275337"/>
		<updated>2015-01-08T22:16:01Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: /* Proficiencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Played by MarianH&lt;br /&gt;
&lt;br /&gt;
Original Post: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18491335#post18491335]&lt;br /&gt;
&lt;br /&gt;
Female Human (Chondathan) Fighter 1&lt;br /&gt;
&lt;br /&gt;
Background: Noble&lt;br /&gt;
&lt;br /&gt;
Alignment: LN&lt;br /&gt;
&lt;br /&gt;
5’6”, 120 lb, hazel eyes, dark brown hair&lt;br /&gt;
&lt;br /&gt;
Actor: Rima Fakih&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Jhila is the scion of a long-established House. That it was established by a pair of scruffy adventurers is...usually not mentioned in polite company. It&#039;s not widely known, anyway, outside those with an interest in tracing noble bloodlines. The Greymantles have done a fair job of managing their landholdings, and care for their peasants--in the same fashion as a farmer will take good care of his livestock. That doesn&#039;t make the pig the equal of the farmer. &lt;br /&gt;
&lt;br /&gt;
However well-managed, the Greymantle holdings are small, and can only produce so much. And they suffered a setback a couple generations ago--Grandfather was swindled back in the day by one of those up and coming merchant-lords. So the family is less prosperous than it might appear. Jhila didn&#039;t always want to be an adventurer; she has a more calculating motive, seeing it as a way to garner wealth, prestige, contacts--and combat experience--which might be used to advance her house. And while it may not be the career of her dreams, it beats making an alliance through marriage.&lt;br /&gt;
&lt;br /&gt;
Besides, she always liked a challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trait:&#039;&#039; I am gracious to everyone--peasants have their place in the scheme of things too, after all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trait:&#039;&#039; I sometimes forget that not everyone had the advantages and privileges I grew up with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ideal:&#039;&#039; Ambition: I seek to improve the status and influence of my House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bond:&#039;&#039; My honor is my life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flaw:&#039;&#039; I can&#039;t resist a challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
Str 16; Dex 11; Con 13; Int 15; Wis 9; Cha 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bonus:&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saves:&#039;&#039; Strength +5, Constitution +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skills:&#039;&#039; History +4, Insight +2, Perception +2, Persuasion +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tools:&#039;&#039; Lanceboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons:&#039;&#039; Simple weapons, martial weapons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Armor:&#039;&#039; All armor, shields&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; Common (Calant dialect), Chondathan, Draconic&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fighting Style (Defense):&#039;&#039; While you are wearing armor, you gain a +1 bonus to AC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Second Wind:&#039;&#039; You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.&lt;br /&gt;
Position of Privilege: Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AC:&#039;&#039; 16 (Chain mail + Shield + Fighting Style), Disadvantage on stealth checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HP:&#039;&#039; 11 (1d10+Con Modifier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Longsword:&#039;&#039; +5 to hit, Da 1d8+3 slashing, Versatile (1d10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crossbow:&#039;&#039; +2 to hit, Da 1d8 piercing, Ammunition (range 80/320), loading, two-handed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Chain mail&lt;br /&gt;
&lt;br /&gt;
Longsword &amp;amp; shield&lt;br /&gt;
&lt;br /&gt;
Light crossbow &amp;amp; 20 bolts&lt;br /&gt;
&lt;br /&gt;
Explorer&#039;s pack&lt;br /&gt;
&lt;br /&gt;
Fine Clothes&lt;br /&gt;
&lt;br /&gt;
Signet ring&lt;br /&gt;
&lt;br /&gt;
Scroll of pedigree&lt;br /&gt;
&lt;br /&gt;
Purse containing 25 gp&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jhila_Greymantle&amp;diff=275336</id>
		<title>Jhila Greymantle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jhila_Greymantle&amp;diff=275336"/>
		<updated>2015-01-08T22:14:38Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: Created page with &amp;quot;Played by MarianH  Original Post: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18491335#post18491335]  Female Human (Chondathan) Fighte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Played by MarianH&lt;br /&gt;
&lt;br /&gt;
Original Post: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18491335#post18491335]&lt;br /&gt;
&lt;br /&gt;
Female Human (Chondathan) Fighter 1&lt;br /&gt;
&lt;br /&gt;
Background: Noble&lt;br /&gt;
&lt;br /&gt;
Alignment: LN&lt;br /&gt;
&lt;br /&gt;
5’6”, 120 lb, hazel eyes, dark brown hair&lt;br /&gt;
&lt;br /&gt;
Actor: Rima Fakih&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Jhila is the scion of a long-established House. That it was established by a pair of scruffy adventurers is...usually not mentioned in polite company. It&#039;s not widely known, anyway, outside those with an interest in tracing noble bloodlines. The Greymantles have done a fair job of managing their landholdings, and care for their peasants--in the same fashion as a farmer will take good care of his livestock. That doesn&#039;t make the pig the equal of the farmer. &lt;br /&gt;
&lt;br /&gt;
However well-managed, the Greymantle holdings are small, and can only produce so much. And they suffered a setback a couple generations ago--Grandfather was swindled back in the day by one of those up and coming merchant-lords. So the family is less prosperous than it might appear. Jhila didn&#039;t always want to be an adventurer; she has a more calculating motive, seeing it as a way to garner wealth, prestige, contacts--and combat experience--which might be used to advance her house. And while it may not be the career of her dreams, it beats making an alliance through marriage.&lt;br /&gt;
&lt;br /&gt;
Besides, she always liked a challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trait:&#039;&#039; I am gracious to everyone--peasants have their place in the scheme of things too, after all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trait:&#039;&#039; I sometimes forget that not everyone had the advantages and privileges I grew up with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ideal:&#039;&#039; Ambition: I seek to improve the status and influence of my House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bond:&#039;&#039; My honor is my life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flaw:&#039;&#039; I can&#039;t resist a challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
Str 16; Dex 11; Con 13; Int 15; Wis 9; Cha 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bonus:&#039;&#039; +2&lt;br /&gt;
&#039;&#039;Saves:&#039;&#039; Strength +5, Constitution +3&lt;br /&gt;
&#039;&#039;Skills:&#039;&#039; History +4, Insight +2, Perception +2, Persuasion +4&lt;br /&gt;
&#039;&#039;Tools:&#039;&#039; Lanceboard&lt;br /&gt;
&#039;&#039;Weapons:&#039;&#039; Simple weapons, martial weapons&lt;br /&gt;
&#039;&#039;Armor:&#039;&#039; All armor, shields&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; Common (Calant dialect), Chondathan, Draconic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fighting Style (Defense):&#039;&#039; While you are wearing armor, you gain a +1 bonus to AC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Second Wind:&#039;&#039; You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.&lt;br /&gt;
Position of Privilege: Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AC:&#039;&#039; 16 (Chain mail + Shield + Fighting Style), Disadvantage on stealth checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HP:&#039;&#039; 11 (1d10+Con Modifier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Longsword:&#039;&#039; +5 to hit, Da 1d8+3 slashing, Versatile (1d10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crossbow:&#039;&#039; +2 to hit, Da 1d8 piercing, Ammunition (range 80/320), loading, two-handed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Chain mail&lt;br /&gt;
&lt;br /&gt;
Longsword &amp;amp; shield&lt;br /&gt;
&lt;br /&gt;
Light crossbow &amp;amp; 20 bolts&lt;br /&gt;
&lt;br /&gt;
Explorer&#039;s pack&lt;br /&gt;
&lt;br /&gt;
Fine Clothes&lt;br /&gt;
&lt;br /&gt;
Signet ring&lt;br /&gt;
&lt;br /&gt;
Scroll of pedigree&lt;br /&gt;
&lt;br /&gt;
Purse containing 25 gp&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kethra_the_Rogue&amp;diff=275335</id>
		<title>Kethra the Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kethra_the_Rogue&amp;diff=275335"/>
		<updated>2015-01-08T22:10:11Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: Created page with &amp;quot;Played by ChariotDriver  Original Post: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18491061#post18491061]  &amp;quot;Let&amp;#039;s just say I needed a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Played by ChariotDriver&lt;br /&gt;
&lt;br /&gt;
Original Post: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18491061#post18491061]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let&#039;s just say I needed a reason to get out of town for a while, and this looked like as good a place to hole up as any. Though I suppose me da telling me to run was a large part of that, he always seems to be able to tell me wha’s wha’ even if he were hardly there when I were growing up. Oh, I&#039;m sure he loved me and me mam, but a wandering bard with sticky fingers really don&#039;t belong in the out-of-the-way village I grew up in. But he did right by me, after the goblin raid that burnt half the village and killed mam, he come and took me with him, even though I weren&#039;t really old enough, introduced me to his friends, and taught me what he could. I mean, he&#039;d have liked it if&#039;n I&#039;d been musical like him, but I never had no ear for it, and he could teach me the other skills he had. Aye, by the time I was twelve I knew the lifting lay, he taught me that hi&#039;self, and some of hos other pals knew filching and grifting and taught me that. Don&#039;t think I ain&#039;t grateful for it, neither. But you know how it goes in small towns, there&#039;s a little trouble, an’ sudden-like you&#039;re a stranger in town who no-one knows, and skipping seems like a good idea when people are talking of ropes and a hanging. Weren&#039;t even me, or da come to that, he says he&#039;s getting too old for roof-work, not that you should believe that, but try telling that to a bunch of angry yokels. So, there any work round here that I can do for a few weeks, someone as needs a lass wi&#039; cunning hands and a sneak&#039;s view of the world?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Female Human Criminal Rogue 1 &lt;br /&gt;
&lt;br /&gt;
True Neutral&lt;br /&gt;
&lt;br /&gt;
Strength 11	(+0)&lt;br /&gt;
&lt;br /&gt;
Dexterity 16	(+3)&lt;br /&gt;
&lt;br /&gt;
Constitution	13	(+1)&lt;br /&gt;
&lt;br /&gt;
Intelligence 14	(+2)&lt;br /&gt;
&lt;br /&gt;
Wisdom 9	(-1)&lt;br /&gt;
&lt;br /&gt;
Charisma	15	(+2)&lt;br /&gt;
&lt;br /&gt;
Size:	Medium&lt;br /&gt;
&lt;br /&gt;
Height:	5&#039; 5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight:	125 lb&lt;br /&gt;
&lt;br /&gt;
Skin:	Pale&lt;br /&gt;
&lt;br /&gt;
Eyes:	Light Brown&lt;br /&gt;
&lt;br /&gt;
Hair:	Dark Brown Straight&lt;br /&gt;
&lt;br /&gt;
Maximum Hit Points: 9&lt;br /&gt;
&lt;br /&gt;
Speed: 30 feet&lt;br /&gt;
&lt;br /&gt;
Inspiration: &lt;br /&gt;
&lt;br /&gt;
Armor Class: 14 = 10 + 1 [leather] + 3 [dexterity]&lt;br /&gt;
&lt;br /&gt;
Proficiency bonus:	+2	&lt;br /&gt;
&lt;br /&gt;
Initiative modifier:	+ 3	= + 3 [dexterity]&lt;br /&gt;
&lt;br /&gt;
Attack (handheld / thrown):	+ 2	= + 2 [proficiency]&lt;br /&gt;
&lt;br /&gt;
Attack (missile / finesse):	+ 5	= + 2 [proficiency] + 3 [dexterity]&lt;br /&gt;
&lt;br /&gt;
Strength save:	+ 0	&lt;br /&gt;
&lt;br /&gt;
Dexterity save:	+ 5	= + 2 [proficiency] + 3 [dexterity]&lt;br /&gt;
&lt;br /&gt;
Constitution save:	+ 1	= + 1 [constitution]&lt;br /&gt;
&lt;br /&gt;
Intelligence save:	+ 4	= + 2 [proficiency] + 2 [intelligence]&lt;br /&gt;
&lt;br /&gt;
Wisdom save:	-1	= -1 [wisdom]&lt;br /&gt;
&lt;br /&gt;
Charisma save:	+ 2	= + 2 [charisma]&lt;br /&gt;
&lt;br /&gt;
Insight (passive):	9	(14 with advantage)&lt;br /&gt;
&lt;br /&gt;
Perception (passive):	13	(18 with advantage)&lt;br /&gt;
&lt;br /&gt;
Carry: 165 lb maximum&lt;br /&gt;
&lt;br /&gt;
Languages:	Common Goblin&lt;br /&gt;
&lt;br /&gt;
Unarmed strike [+2 to hit; 1 bludgeoning]&lt;br /&gt;
&lt;br /&gt;
2 Daggers [+5 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)]&lt;br /&gt;
&lt;br /&gt;
2 Darts [+5 to hit; 1d4+3 piercing, 1 lb each, finesse, thrown (range 30/120)]&lt;br /&gt;
&lt;br /&gt;
Sling [+5 to hit; 1d6+3 bludgeoning, 1 lb, ammunition (range 30/120)]&lt;br /&gt;
&lt;br /&gt;
Short Sword [+5 to hit; 1d6+3 piercing, 2 lb, finesse, light]&lt;br /&gt;
&lt;br /&gt;
Leather armor [light; + 1 AC; 10 lb.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skill Name&lt;br /&gt;
&lt;br /&gt;
Acrobatics	Dex	5 =	+3 + 2	&lt;br /&gt;
&lt;br /&gt;
Animal Handling	Wis	-1 =	-1 &lt;br /&gt;
&lt;br /&gt;
Arcana	Int	2 =	+2&lt;br /&gt;
&lt;br /&gt;
Athletics	Str	0 = +0&lt;br /&gt;
&lt;br /&gt;
Deception	Cha	4 = +2+ 2	&lt;br /&gt;
&lt;br /&gt;
History	Int	2 =	+2&lt;br /&gt;
&lt;br /&gt;
Insight	Wis	-1 =	-1&lt;br /&gt;
&lt;br /&gt;
Intimidation	Cha	2 =	+2&lt;br /&gt;
&lt;br /&gt;
Investigation	Int	2 =	+2&lt;br /&gt;
&lt;br /&gt;
Medicine	Wis	-1 =	-1&lt;br /&gt;
&lt;br /&gt;
Nature	Int	2 =	+2&lt;br /&gt;
&lt;br /&gt;
Perception	Wis	3 =	-1 + 2	+ 2 [expertise]&lt;br /&gt;
&lt;br /&gt;
Performance	Cha	2 =	+2&lt;br /&gt;
&lt;br /&gt;
Persuasion	Cha	4 =	+2 + 2	&lt;br /&gt;
&lt;br /&gt;
Religion	Int	2 =	+2&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand	Dex	5 =	+3+ 2	&lt;br /&gt;
&lt;br /&gt;
Stealth	Dex	5 =	+3+ 2	&lt;br /&gt;
&lt;br /&gt;
Survival	Wis	-1 =	-1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Human&lt;br /&gt;
&lt;br /&gt;
Humans get +1 on each of the six ability scores (already included).&lt;br /&gt;
&lt;br /&gt;
Humans learn one extra language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Criminal&lt;br /&gt;
&lt;br /&gt;
You have underworld contacts.&lt;br /&gt;
&lt;br /&gt;
You are probably an accomplished forger.&lt;br /&gt;
&lt;br /&gt;
Consider bringing thieves tools and gaming set / playing cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rogue&lt;br /&gt;
&lt;br /&gt;
Proficient in using thief tools.&lt;br /&gt;
&lt;br /&gt;
Level 1: Expertise with four skills / tools gives double proficiency bonus on checks: Perception; Thieves&#039; tools; .&lt;br /&gt;
&lt;br /&gt;
Level 1: Thieves cant&lt;br /&gt;
&lt;br /&gt;
Level 1: Sneak attack deals extra 1d6&lt;br /&gt;
&lt;br /&gt;
Thief (rogue archetype)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class	HP rolled	&lt;br /&gt;
&lt;br /&gt;
Level 1:	Rogue	8	&lt;br /&gt;
&lt;br /&gt;
Death Saving Throws:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kethra&#039;s Equipment:&lt;br /&gt;
&lt;br /&gt;
Weapons / Armor / Shield (from above)&lt;br /&gt;
&lt;br /&gt;
Sling bullets (group of 10) x2&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Bedroll&lt;br /&gt;
&lt;br /&gt;
Caltrops (bag of 20)&lt;br /&gt;
&lt;br /&gt;
Gaming set (proficient)&lt;br /&gt;
&lt;br /&gt;
Iron spikes (10) x2&lt;br /&gt;
&lt;br /&gt;
Mess kit&lt;br /&gt;
&lt;br /&gt;
Playing cards (proficient)&lt;br /&gt;
&lt;br /&gt;
Rations (1 day) x10&lt;br /&gt;
&lt;br /&gt;
Rope (50&#039;, hempen) x1&lt;br /&gt;
&lt;br /&gt;
Signal whistle&lt;br /&gt;
&lt;br /&gt;
Tinderbox&lt;br /&gt;
&lt;br /&gt;
Torches x1&lt;br /&gt;
&lt;br /&gt;
Waterskins x1&lt;br /&gt;
&lt;br /&gt;
Thieves&#039; tools (proficient)&lt;br /&gt;
&lt;br /&gt;
_____&lt;br /&gt;
&lt;br /&gt;
91 lb	&lt;br /&gt;
&lt;br /&gt;
Total&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kethra&#039;s Personality Traits: I always have a plan for what to do when things go wrong.&lt;br /&gt;
&lt;br /&gt;
Kethra&#039;s Ideal(s): People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)&lt;br /&gt;
&lt;br /&gt;
Kethra&#039;s Bond(s): I will become the greatest thief that ever lived.&lt;br /&gt;
&lt;br /&gt;
Kethra&#039;s Flaw(s): When I see something valuable, I can’t think about anything but how to steal it.&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lost_Mine_of_Phandelver:Main_Page&amp;diff=275334</id>
		<title>The Lost Mine of Phandelver:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lost_Mine_of_Phandelver:Main_Page&amp;diff=275334"/>
		<updated>2015-01-08T22:07:45Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5e]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
[[Baria Stormtouched]], NG Female Half-Elf Sorceress (played by Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[Jhila Greymantle]], LN Female Human Fighter (played by MarianH)&lt;br /&gt;
&lt;br /&gt;
[[Kethra the Rogue]], N Female Human Rogue (played by ChariotDriver)&lt;br /&gt;
&lt;br /&gt;
[[Perla Danver]], LG Female Human Paladin (played by squidheadjax)&lt;br /&gt;
&lt;br /&gt;
[[Skyr]], LN Male Human Monk (played by E_MacLeod)&lt;br /&gt;
&lt;br /&gt;
[[Tedrek Ironfist]], NG Male Dwarf Cleric (played by Kii)&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As one player has said: dungeons, dragons, bright swords, the chiming of mail hauberks, and the hewing of Orcs. These are the things &#039;&#039;D&amp;amp;D&#039;&#039; is made of.&lt;br /&gt;
&lt;br /&gt;
For me, these are also elements: Brown ink on parchment pages, cloth maps and pewter charms, iron rations and gathered reagents for spell components. Hirelings and sages; rumors over mulled wine and thick brown ale with hard cheese and sausage on a wooden trencher.  Foggy forests dripping with tree rain and yellow-gold leaves and pine needles trod into the rich soil. A cause worth fighting for, hearts to be wooed and won, the chance to make your mark on the world; the opportunity to amass a fortune, whether it be by guile and wit or skill, sword, and luck. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost Mine of Phandelver&#039;&#039;&#039; is an introductory adventure written for the &#039;&#039;D&amp;amp;D 5th Edition Starter Set&#039;&#039;. It is widely considered the better of WotC&#039;s published adventures for 5e (the other being &#039;&#039;Hoard of the Dragon Queen&#039;&#039;), utilizing something of a sandbox approach while still incorporating elements of WotC&#039;s &amp;quot;Tyranny of Dragons&amp;quot; organized play event. While doing a bit of reading up in my old &#039;&#039;FR&#039;&#039; books, I was surprised to discover that the entire adventure has its basis in old 2nd Edition supplements. It is an adventure designed to take 4-5 characters of 1st level up to 5th level by its completion.&lt;br /&gt;
&lt;br /&gt;
Nominally set in the &#039;&#039;Forgotten Realms&#039;&#039;, I&#039;ve decided to place &#039;&#039;Lost Mine&#039;&#039; in 1357 DR, the timeframe of the &#039;&#039;Forgotten Realms&#039;&#039; 1st Edition &amp;quot;Grey Box.&amp;quot; It&#039;s the edition of the setting to which I have the most nostalgic attachment, as well as feeling as though it&#039;s fleshed out just enough to allow DMs wiggle room. If it&#039;s in the Grey Box, it&#039;s probably canon as far as this game goes. Bear in mind, I&#039;m not a &#039;&#039;FR&#039;&#039; superfan; I haven&#039;t read any of the novels and I can&#039;t tell you where Drizzt or Elminster were when such-and-such an event happened, but I really liked the presentation of the Grey Box when it first came out, and I&#039;ve enjoyed the computer games set in the Realms (most notably Baldur&#039;s Gate I and II). I reserve the DM&#039;s usual right to edit or chuck things out, though. There will be certain things I&#039;m changing, but you&#039;ll just have to find out which things as you go (if it helps, you can think of conventional &#039;&#039;FR&#039;&#039; lore being the popular rumors on such matters; the truth may vary).&lt;br /&gt;
&lt;br /&gt;
That also pertains to the module itself. I&#039;ve made tweaks and adjustments here and there, both to suit my tastes and to adopt clever ideas that others have suggested on OSR blogs. For example, I&#039;ve fleshed out the town of Phandalin a bit beyond what detail is given in the booklet. I&#039;ve created a timetable of the module&#039;s events. As it was originally written, certain things will have come to pass by the time the PCs arrive on the scene, and some events are effectively &amp;quot;on hold,&amp;quot; to be triggered by the PCs&#039; arrival. The way I&#039;ll be running it, things are set in motion from the start, and certain events will happen by certain points in time - unless the PCs intervene. If you get involved before said event is scheduled to happen, you&#039;ll be able to alter the outcome. I&#039;m looking at this both with an eye toward creating a living, breathing world going on around your characters, and toward running an adventure where your decisions &#039;&#039;matter,&#039;&#039; for good or for ill. Decisions will be up to you; different NPCs will want you to do things, but ultimately the adventure is about what your PCs want to do. I assume that if you&#039;re joining this game, you&#039;re interested in playing the adventure (as opposed to a 100% sandbox &amp;quot;Screw Phandalin, let&#039;s become salt merchants!&amp;quot; game), but I&#039;ll do my best to keep from laying any railroad tracks.&lt;br /&gt;
&lt;br /&gt;
I&#039;m still fairly new to &#039;&#039;D&amp;amp;D&#039;&#039; 5e, and this will be my first time DMing it. Judging by my experiences in D&amp;amp;D Adventurers League, I would say that 5th Edition has a bit of an old school feel when it comes to character mortality; it&#039;s pretty easy for a 1st-level character to die, so I advise caution. Some of this is mitigated by &#039;&#039;&#039;Inspiration&#039;&#039;&#039;, which you can earn by acting in accordance with your character&#039;s &#039;&#039;Personality Traits, Ideals, Bonds&#039;&#039; and &#039;&#039;Flaws&#039;&#039;. I encourage you to do so, and if you think one of your fellow players played to their traits with particular aplomb or dramatic appropriateness in a particular scene, or played to their Flaws in a way that wasn&#039;t necessarily in the character&#039;s best interests, nominate them for Inspiration! The life you save may be your own. ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lost Mine of Phandelver&#039;&#039;&#039; begins with your Player Characters being contacted by a Dwarf merchant named Gundren Rockseeker. He may be an old friend of the family, or a professional patron, or perhaps he was there for you when you hit rock bottom and gave you a hand up. No matter how you know the man, he found you in the city of Neverwinter and invited you to join him at the Moonstone Mask, his favorite inn and festhall. There the old rascal showed his shining face; despite his braided beard and Dwarven wrinkles, when he flashed that winning smile of his you remembered just how young he actually was (in Dwarf-years, anyway). He was always remarkably free of the melancholy that seemed to afflict his fellows, approaching life with a boundless optimism, and seeing possibility and profit where others only saw misery and misfortune. In his company was a tall Human man with dark brown hair going silvery-grey at the temples and a long, dropping mustache, clad in understated midnight blue doublet with silver piping. Judging by his build and bearing, the man was an old warrior, no stranger to the battlefield or the halls of lords. This man Gundren introduced to you as Sildar Hallwinter, an old friend with influential connections in the courts of Neverwinter. Between toasts to old times and old friends, and some of the best roast mutton and quality companionship the city has to offer, Gundren hinted at his plot with eyes glinting, inviting you to partake in what he promised would keep you all in thick beer and rich clothing for the rest of your days. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve a wagon headed out to Phandalin, about a day east of the High Road and south of the Triboar Trail, in the foothills of the Sword Mountains. Not much more than a mining camp these days, but t&#039;were a thrivin&#039; town when I was a lad. An&#039; it will be again, once our work be done!&amp;quot; He flashed his winning smile and winked at a passing barmaid before draining another flagon and wiping the foam from his beard with the back of his hand. &amp;quot;Come an&#039; work for me, this one last time. I&#039;ll pay ye a more-than-generous wage to guard me wagon to Phandalin, an&#039; we can discuss things like &#039;investment&#039; and &#039;percentages of profits&#039; once the wheels really start turnin&#039; on this.&amp;quot; He held up his hand to allay any further questions, and unrolled a detailed contract scribed in rigid Dethek glyphs and the curlier, more organic letters of the common trade tongue. &amp;quot;I&#039;ve already spoken too freely. There&#039;ll be time for explanations when there are fewer claim-jumpers within earshot. Just sign along the dotted line and take joy in your evening here; I&#039;ve paid for all of ye, as a gesture of good faith. Just don&#039;t run up my tab &#039;&#039;too&#039;&#039; dearly, friends.&amp;quot; Once everyone&#039;s signatures were collected at the bottom of the contract, he rolled it up, thrust it into his jerkin, and clambered off of his stool. &amp;quot;Meet my men out by the stable at dawn; the wagon should be packed and the oxen watered. As the contract said: ten gold dragons upon safe delivery of goods to Barthen&#039;s Provisions, in Phandalin. I look forward to seein&#039; ye there. Sildar and I are wasting no time; there&#039;s matters what need attendin&#039; to afore any o&#039; this can get underway, so I&#039;ll be leavin&#039; ahead of ye. By the time ye arrive, all should be in order. Axe high, friends - I go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How you spent your evening at the Moonstone Mask will likely live on in your memories for quite some time to come, but by dawn you had mustered from bed and began to make your preparations for travel; by noon you had passed between the great gates of Neverwinter and were beginning your journey upon the hard High Road, bound for the south - and &#039;&#039;adventure!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tedrek_Ironfist&amp;diff=275333</id>
		<title>Tedrek Ironfist</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tedrek_Ironfist&amp;diff=275333"/>
		<updated>2015-01-08T22:05:24Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Played by Kii&lt;br /&gt;
&lt;br /&gt;
Original Post: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18487036#post18487036]&lt;br /&gt;
&lt;br /&gt;
Male; 3&#039;8&amp;quot;, 298lbs. Left eye is a silver colored eye with gold flecks, and the right one is a gold colored eye with silver flecks. Black hair; 1&#039; long unstyled beard kept in place mostly by willpower. A bit plump and a little rotund, also quite wide relative to height. Skin color is similar to taupe covered in a light dust of iron-rich dirt.&lt;br /&gt;
&lt;br /&gt;
Race: Hill Dwarf&lt;br /&gt;
&lt;br /&gt;
Age:100&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Speed: 25ft(not reduced by heavy armor)&lt;br /&gt;
&lt;br /&gt;
Class: Cleric     Level:1&lt;br /&gt;
&lt;br /&gt;
STR:10 DEX:9 CON:14 INT:12 WIS:16 CHA:14&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Dwarvish, Giant.&lt;br /&gt;
&lt;br /&gt;
Hit Die: d8     HP: 11&lt;br /&gt;
&lt;br /&gt;
Skills:Religion, Medicine, History, Persuasion,&lt;br /&gt;
&lt;br /&gt;
Saving Throw Proficiencies: Wisdom and Charisma.&lt;br /&gt;
&lt;br /&gt;
Armor/Weapon Proficiencies: Light Medium and Heavy armor, Shields, Simple weapons, Battleaxe, Handaxe, Throwing hammer, Warhammer.&lt;br /&gt;
&lt;br /&gt;
Tool Proficiencies: Smith&#039;s Tools, Dragonchess set.&lt;br /&gt;
&lt;br /&gt;
AC: 14&lt;br /&gt;
&lt;br /&gt;
Deity: Lathander&lt;br /&gt;
&lt;br /&gt;
Background: Noble&lt;br /&gt;
&lt;br /&gt;
Personality Traitespite my noble birth I do not place myself above other folk. We all have the same blood.&lt;br /&gt;
&lt;br /&gt;
Ideal: Noblese Oblige.&lt;br /&gt;
&lt;br /&gt;
Bond: I am in love with the heir of a family that my family despises.&lt;br /&gt;
&lt;br /&gt;
Flaw: I hide a truly scandalous secret that could ruin my family forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Feats, Traits, Etc. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Darkvision(can see in dim light as if it was bright within 60 feet, and darkness as if it were dim. cannot discern color in darkness)&lt;br /&gt;
&lt;br /&gt;
Dwarven Combat Training&lt;br /&gt;
&lt;br /&gt;
Dwarven Toughness(+1 Hitpoint maximum per level.)&lt;br /&gt;
&lt;br /&gt;
Dwarven Resilience(has advantage on saving throws against poison, and resistance to poison damage)&lt;br /&gt;
&lt;br /&gt;
Stonecunning. (When making an INT history check related to stonework origin. Proficient in history and adds double proficiency bonus to the check instead of normal.)&lt;br /&gt;
&lt;br /&gt;
Life Domain&lt;br /&gt;
&lt;br /&gt;
Disciple of Life (Healing spells of level 1+ heal 2+spell&#039;s level more.)&lt;br /&gt;
&lt;br /&gt;
Position of Privilege&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
Ring Mail AC 14; stealth Disadvantage; 40 lbs&lt;br /&gt;
&lt;br /&gt;
Shield AC +2; 6 lbs&lt;br /&gt;
&lt;br /&gt;
Battleaxe 1d8 slashing; 4lbs; versatile(1d10)&lt;br /&gt;
&lt;br /&gt;
Holy Amulet 1 lb&lt;br /&gt;
&lt;br /&gt;
Smith&#039;s tools 8 lbs&lt;br /&gt;
&lt;br /&gt;
Dragonchess set 1/2 lb.&lt;br /&gt;
&lt;br /&gt;
Fine Clothes 6 lbs.&lt;br /&gt;
&lt;br /&gt;
Signet Ring&lt;br /&gt;
&lt;br /&gt;
Priests pack: Backpack, Blanket, 10 candles, tinerbox, alms box, 2 blocks of incense, censer, vestments, 2 days of rations, waterskin.&lt;br /&gt;
&lt;br /&gt;
A hilt from a broken sword&lt;br /&gt;
&lt;br /&gt;
a pouch containing 44 gp and 5 sp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
Cantrips: &#039;&#039;Guidance, Sacred Flame, Spare the Dying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1 Prepared: &#039;&#039;Bless, Cure Wounds, Guiding Bolt, Healing Word, Shield of Faith, Detect Magic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slots: 2 lvl-1.&lt;br /&gt;
&lt;br /&gt;
What happened before does not matter as much as what has happened after one has been reborn.(my poor substitute for a backstory)&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Baria_Stormtouched&amp;diff=275332</id>
		<title>Baria Stormtouched</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Baria_Stormtouched&amp;diff=275332"/>
		<updated>2015-01-08T22:04:02Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Post: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18486993#post18486993]&lt;br /&gt;
&lt;br /&gt;
Str 8&lt;br /&gt;
&lt;br /&gt;
Dex 14&lt;br /&gt;
&lt;br /&gt;
Con 16&lt;br /&gt;
&lt;br /&gt;
Int 10&lt;br /&gt;
&lt;br /&gt;
Wis 14&lt;br /&gt;
&lt;br /&gt;
Cha 16&lt;br /&gt;
&lt;br /&gt;
AC: 15&lt;br /&gt;
HP: 10&lt;br /&gt;
&lt;br /&gt;
Neutral Good Half-Elf Sorceress&lt;br /&gt;
&lt;br /&gt;
Half-Elf: Spd 30, Darkvision, Fey Ancestry (Immune to sleep, Advantage to resist Charm), Skill Versatility, Languages: Common, Elvish, Draconic, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Sorcerer: Spellcasting (Spell Slots 2/L1, Spell Attack Mod +5, Spell Save 13), Sorcerous Origin (Draconic), Save proficiencies (Con, Cha), Draconic Resilience, Dragon Type (Bronze), double Cha proficiency when speaking with dragons.&lt;br /&gt;
&lt;br /&gt;
Background: Guild Merchant (Proficiency: Navigator&#039;s Tools, Guild Membership)&lt;br /&gt;
&lt;br /&gt;
Personality: I&#039;m full of witty aphorisms, and have a proverb for every occasion&lt;br /&gt;
Ideal: Generosity&lt;br /&gt;
Bond: I owe my guild a great debt for taking me in and raising me&lt;br /&gt;
Flaw: I will do anything to learn more about, or speak to, dragons&lt;br /&gt;
&lt;br /&gt;
Skills: Arcana, Deception, Insight, Persuasion, Survival, Perception&lt;br /&gt;
&lt;br /&gt;
Spells: Cantrips: &#039;&#039;Ray of Frost, Shocking Grasp, Mage Hand, Mending&#039;&#039;&lt;br /&gt;
L1: &#039;&#039;Color Spray, Silent Image&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Equipment: Mule and cart, letter of introduction, traveler&#039;s clothes, 15 GP, light crossbow and 20 bolts (1d8+2), arcane focus, explorer&#039;s pack, 2 daggers&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Perla_Danver&amp;diff=275331</id>
		<title>Perla Danver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Perla_Danver&amp;diff=275331"/>
		<updated>2015-01-08T22:02:33Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original post here: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18487101#post18487101].&lt;br /&gt;
&lt;br /&gt;
Pictures:&lt;br /&gt;
&lt;br /&gt;
As a soldier: [http://media-cache-ak0.pinimg.com/736x/25/7c/a8/257ca898d295450f1e9b0449d1154738.jpg]&lt;br /&gt;
&lt;br /&gt;
Brighter days: [http://media-cache-ak0.pinimg.com/736x/66/ec/35/66ec35d5f663991f4f726f807bf08227.jpg] &lt;br /&gt;
&lt;br /&gt;
Female Human (Illuskan, variant) Paladin 1&lt;br /&gt;
&lt;br /&gt;
Background: Soldier&lt;br /&gt;
&lt;br /&gt;
Alignment: LG&lt;br /&gt;
&lt;br /&gt;
5’11”, 150 lb, Blue Eyes, Red Hair&lt;br /&gt;
&lt;br /&gt;
Red hair frames this paladin’s ice-blue eyes, flowing in stringy crimson locks down her armor, almost like trails of blood. Her gaze is kind, but haunted. She moves with a grace born of certainty rather than daintiness, bearing the weight of her heavy armor in stride.&lt;br /&gt;
&lt;br /&gt;
Perla is habitually polite, friendly, yet somewhat stern with people - habit from her time in the Neverwinter city watch - but quick to offer aid and comfort to anybody suffering. She values orderliness, but only in service to righteousness, and manages to be studiously oblivious to dishonorable or illegal actions as long as they are truly taken to serve a greater good. Her kindness should not be confused for softness, as her resolve to protect the suffering is absolute, and she secretly revels in giving ignoble but not irredeemable foes a proper dressing-down instead of a beating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background and Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
Perla Danver grew up in Neverwinter, the middle child in a merchant family with many siblings. Though she learned to be outspoken by necessity, she was slower than most of them at sums and figures, and quicker to get in fights; there was never much chance of her joining the family business. Leveraging what she did best, Perla joined the city watch when she came of age and later was involved in one of the frequent skirmishes with Luskan&#039;s orcish allies. Only a handful from her detachment survived, having been led into an ambush by the orcs. Afterward, Perla was haunted by her inability to save her comrades, only able to find solace in the temple of Ilmater, the bleeding god. After what she believed to be a vision from Ilmater himself, she left the Watch to become a novice among the Holy Warriors of Suffering, to devote her own wounded heart to others.&lt;br /&gt;
&lt;br /&gt;
Having now completed her training, Perla has been sent back out into the world, to seek out those who need her protection, those who need their hearts opened to the suffering they cause, and those who need her steel. While she will face any terror bravely, especially to defend others, her experiences still haunt her and her dreams. She&#039;s not interested in the potential wealth from the Phandalin expedition, but the prospect of helping to restore an ailing community and nurture it to flourish again is more than enough attraction for her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; I’m haunted by memories of war; I can’t get the images of violence out of my mind / I can stare down a hell hound without flinching&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideals:&#039;&#039;&#039; Our lot is to lay down our lives in defense of others&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; I fight for those who cannot fight for themselves&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; My compassion sometimes leads me to blindly aid those who only appear weak or vulnerable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Str 16; Dex 10; Con 14; Int 8; Wis 12; Cha 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bonus&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saves&#039;&#039; Wisdom +3, Charisma +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skills&#039;&#039; Athletics +5, Intimidation +4, Insight +3, Persuasion +4, Animal Handling +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tools&#039;&#039; Cards, vehicles (land)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039; Simple &amp;amp; Martial&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; All armor, shields&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; Common, Orcish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Rank:&#039;&#039;&#039; &lt;br /&gt;
Soldiers from old organization (Neverwinter’s guard) still recognize authority and influence, and defer if of lesser rank (most non-officers, in her case). Can invoke her rank to exert influence or loan out simple equipment and mounts. Generally allowed into friendly military encampments and fortresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Sense:&#039;&#039;&#039; 1+Cha times per long rest, can take an action to know the location of any celestial, fiend, or undead within 60 feet without total cover, and the presence of any consecrated or desecrated object&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lay on Hands:&#039;&#039;&#039; Able to restore level x 5 HP per long rest to non-construct, non-undead creatures, or cure conditions for 5 HP each&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feat: Shield Master&#039;&#039;&#039; - obtain the following options when using a shield&lt;br /&gt;
&lt;br /&gt;
Bonus action to try to shove a creature 5 feet with your shield, if you attack in a round&lt;br /&gt;
&lt;br /&gt;
If not incapacitated, can add shield’s AC bonus to Dex save against single-target spell or other single-target effect&lt;br /&gt;
&lt;br /&gt;
If an effect allows a Dex save for half damage, can use reaction to take no damage if successful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; - None yet at Paladin 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cantrips&#039;&#039; - x known&lt;br /&gt;
&lt;br /&gt;
Spell-description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spells&#039;&#039; - x known, y level max&lt;br /&gt;
&lt;br /&gt;
Level 1:&lt;br /&gt;
&lt;br /&gt;
Spell - description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spells per day:&#039;&#039; X Level Y, Z Level W&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spellcasting Focus:&#039;&#039; Holy Symbol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 18 (Chain mail + shield), disadvantage on stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 12 (1d10+2)&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Longsword +5 1d8+3 (S)&lt;br /&gt;
&lt;br /&gt;
Javelins +5 1d6+3 (P, Thrown 30/120)&lt;br /&gt;
&lt;br /&gt;
Spell Save DC n/a&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Insignia of rank&lt;br /&gt;
&lt;br /&gt;
Jagged dagger claimed from a fallen orc&lt;br /&gt;
&lt;br /&gt;
Deck of cards&lt;br /&gt;
&lt;br /&gt;
Common clothes&lt;br /&gt;
&lt;br /&gt;
Longsword&lt;br /&gt;
&lt;br /&gt;
Mace&lt;br /&gt;
&lt;br /&gt;
Priest’s Pack: Backpack, Blanket, 10 candles, Tinderbox, Alms box, 2 blocks of incense, censer, vestments, 2 days of rations, waterskin, 10 gp.&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Perla_Danver&amp;diff=275330</id>
		<title>Perla Danver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Perla_Danver&amp;diff=275330"/>
		<updated>2015-01-08T22:00:40Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: Created page with &amp;quot;Original post here: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18487101#post18487101].  Female Human (Illuskan, variant) Paladin 1  B...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original post here: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18487101#post18487101].&lt;br /&gt;
&lt;br /&gt;
Female Human (Illuskan, variant) Paladin 1&lt;br /&gt;
&lt;br /&gt;
Background: Soldier&lt;br /&gt;
&lt;br /&gt;
Alignment: LG&lt;br /&gt;
&lt;br /&gt;
5’11”, 150 lb, Blue Eyes, Red Hair&lt;br /&gt;
&lt;br /&gt;
Red hair frames this paladin’s ice-blue eyes, flowing in stringy crimson locks down her armor, almost like trails of blood. Her gaze is kind, but haunted. She moves with a grace born of certainty rather than daintiness, bearing the weight of her heavy armor in stride.&lt;br /&gt;
&lt;br /&gt;
Perla is habitually polite, friendly, yet somewhat stern with people - habit from her time in the Neverwinter city watch - but quick to offer aid and comfort to anybody suffering. She values orderliness, but only in service to righteousness, and manages to be studiously oblivious to dishonorable or illegal actions as long as they are truly taken to serve a greater good. Her kindness should not be confused for softness, as her resolve to protect the suffering is absolute, and she secretly revels in giving ignoble but not irredeemable foes a proper dressing-down instead of a beating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background and Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
Perla Danver grew up in Neverwinter, the middle child in a merchant family with many siblings. Though she learned to be outspoken by necessity, she was slower than most of them at sums and figures, and quicker to get in fights; there was never much chance of her joining the family business. Leveraging what she did best, Perla joined the city watch when she came of age and later was involved in one of the frequent skirmishes with Luskan&#039;s orcish allies. Only a handful from her detachment survived, having been led into an ambush by the orcs. Afterward, Perla was haunted by her inability to save her comrades, only able to find solace in the temple of Ilmater, the bleeding god. After what she believed to be a vision from Ilmater himself, she left the Watch to become a novice among the Holy Warriors of Suffering, to devote her own wounded heart to others.&lt;br /&gt;
&lt;br /&gt;
Having now completed her training, Perla has been sent back out into the world, to seek out those who need her protection, those who need their hearts opened to the suffering they cause, and those who need her steel. While she will face any terror bravely, especially to defend others, her experiences still haunt her and her dreams. She&#039;s not interested in the potential wealth from the Phandalin expedition, but the prospect of helping to restore an ailing community and nurture it to flourish again is more than enough attraction for her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; I’m haunted by memories of war; I can’t get the images of violence out of my mind / I can stare down a hell hound without flinching&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideals:&#039;&#039;&#039; Our lot is to lay down our lives in defense of others&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; I fight for those who cannot fight for themselves&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; My compassion sometimes leads me to blindly aid those who only appear weak or vulnerable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Str 16; Dex 10; Con 14; Int 8; Wis 12; Cha 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bonus&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saves&#039;&#039; Wisdom +3, Charisma +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skills&#039;&#039; Athletics +5, Intimidation +4, Insight +3, Persuasion +4, Animal Handling +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tools&#039;&#039; Cards, vehicles (land)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039; Simple &amp;amp; Martial&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; All armor, shields&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; Common, Orcish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Rank:&#039;&#039;&#039; &lt;br /&gt;
Soldiers from old organization (Neverwinter’s guard) still recognize authority and influence, and defer if of lesser rank (most non-officers, in her case). Can invoke her rank to exert influence or loan out simple equipment and mounts. Generally allowed into friendly military encampments and fortresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Sense:&#039;&#039;&#039; 1+Cha times per long rest, can take an action to know the location of any celestial, fiend, or undead within 60 feet without total cover, and the presence of any consecrated or desecrated object&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lay on Hands:&#039;&#039;&#039; Able to restore level x 5 HP per long rest to non-construct, non-undead creatures, or cure conditions for 5 HP each&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feat: Shield Master&#039;&#039;&#039; - obtain the following options when using a shield&lt;br /&gt;
&lt;br /&gt;
Bonus action to try to shove a creature 5 feet with your shield, if you attack in a round&lt;br /&gt;
&lt;br /&gt;
If not incapacitated, can add shield’s AC bonus to Dex save against single-target spell or other single-target effect&lt;br /&gt;
&lt;br /&gt;
If an effect allows a Dex save for half damage, can use reaction to take no damage if successful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; - None yet at Paladin 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cantrips&#039;&#039; - x known&lt;br /&gt;
&lt;br /&gt;
Spell-description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spells&#039;&#039; - x known, y level max&lt;br /&gt;
&lt;br /&gt;
Level 1:&lt;br /&gt;
&lt;br /&gt;
Spell - description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spells per day:&#039;&#039; X Level Y, Z Level W&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spellcasting Focus:&#039;&#039; Holy Symbol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 18 (Chain mail + shield), disadvantage on stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 12 (1d10+2)&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Longsword +5 1d8+3 (S)&lt;br /&gt;
&lt;br /&gt;
Javelins +5 1d6+3 (P, Thrown 30/120)&lt;br /&gt;
&lt;br /&gt;
Spell Save DC n/a&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Insignia of rank&lt;br /&gt;
&lt;br /&gt;
Jagged dagger claimed from a fallen orc&lt;br /&gt;
&lt;br /&gt;
Deck of cards&lt;br /&gt;
&lt;br /&gt;
Common clothes&lt;br /&gt;
&lt;br /&gt;
Longsword&lt;br /&gt;
&lt;br /&gt;
Mace&lt;br /&gt;
&lt;br /&gt;
Priest’s Pack: Backpack, Blanket, 10 candles, Tinderbox, Alms box, 2 blocks of incense, censer, vestments, 2 days of rations, waterskin, 10 gp.&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tedrek_Ironfist&amp;diff=275329</id>
		<title>Tedrek Ironfist</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tedrek_Ironfist&amp;diff=275329"/>
		<updated>2015-01-08T21:53:12Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Male; 3&#039;8&amp;quot;, 298lbs. Left eye is a silver colored eye with gold flecks, and the right one is a gold colored eye with silver flecks. Black hair; 1&#039; long unstyled beard kept in place mostly by willpower. A bit plump and a little rotund, also quite wide relative to height. Skin color is similar to taupe covered in a light dust of iron-rich dirt.&lt;br /&gt;
&lt;br /&gt;
Race: Hill Dwarf&lt;br /&gt;
&lt;br /&gt;
Age:100&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Speed: 25ft(not reduced by heavy armor)&lt;br /&gt;
&lt;br /&gt;
Class: Cleric     Level:1&lt;br /&gt;
&lt;br /&gt;
STR:10 DEX:9 CON:14 INT:12 WIS:16 CHA:14&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Dwarvish, Giant.&lt;br /&gt;
&lt;br /&gt;
Hit Die: d8     HP: 11&lt;br /&gt;
&lt;br /&gt;
Skills:Religion, Medicine, History, Persuasion,&lt;br /&gt;
&lt;br /&gt;
Saving Throw Proficiencies: Wisdom and Charisma.&lt;br /&gt;
&lt;br /&gt;
Armor/Weapon Proficiencies: Light Medium and Heavy armor, Shields, Simple weapons, Battleaxe, Handaxe, Throwing hammer, Warhammer.&lt;br /&gt;
&lt;br /&gt;
Tool Proficiencies: Smith&#039;s Tools, Dragonchess set.&lt;br /&gt;
&lt;br /&gt;
AC: 14&lt;br /&gt;
&lt;br /&gt;
Deity: Lathander&lt;br /&gt;
&lt;br /&gt;
Background: Noble&lt;br /&gt;
&lt;br /&gt;
Personality Traitespite my noble birth I do not place myself above other folk. We all have the same blood.&lt;br /&gt;
&lt;br /&gt;
Ideal: Noblese Oblige.&lt;br /&gt;
&lt;br /&gt;
Bond: I am in love with the heir of a family that my family despises.&lt;br /&gt;
&lt;br /&gt;
Flaw: I hide a truly scandalous secret that could ruin my family forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Feats, Traits, Etc. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Darkvision(can see in dim light as if it was bright within 60 feet, and darkness as if it were dim. cannot discern color in darkness)&lt;br /&gt;
&lt;br /&gt;
Dwarven Combat Training&lt;br /&gt;
&lt;br /&gt;
Dwarven Toughness(+1 Hitpoint maximum per level.)&lt;br /&gt;
&lt;br /&gt;
Dwarven Resilience(has advantage on saving throws against poison, and resistance to poison damage)&lt;br /&gt;
&lt;br /&gt;
Stonecunning. (When making an INT history check related to stonework origin. Proficient in history and adds double proficiency bonus to the check instead of normal.)&lt;br /&gt;
&lt;br /&gt;
Life Domain&lt;br /&gt;
&lt;br /&gt;
Disciple of Life (Healing spells of level 1+ heal 2+spell&#039;s level more.)&lt;br /&gt;
&lt;br /&gt;
Position of Privilege&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
Ring Mail AC 14; stealth Disadvantage; 40 lbs&lt;br /&gt;
&lt;br /&gt;
Shield AC +2; 6 lbs&lt;br /&gt;
&lt;br /&gt;
Battleaxe 1d8 slashing; 4lbs; versatile(1d10)&lt;br /&gt;
&lt;br /&gt;
Holy Amulet 1 lb&lt;br /&gt;
&lt;br /&gt;
Smith&#039;s tools 8 lbs&lt;br /&gt;
&lt;br /&gt;
Dragonchess set 1/2 lb.&lt;br /&gt;
&lt;br /&gt;
Fine Clothes 6 lbs.&lt;br /&gt;
&lt;br /&gt;
Signet Ring&lt;br /&gt;
&lt;br /&gt;
Priests pack: Backpack, Blanket, 10 candles, tinerbox, alms box, 2 blocks of incense, censer, vestments, 2 days of rations, waterskin.&lt;br /&gt;
&lt;br /&gt;
A hilt from a broken sword&lt;br /&gt;
&lt;br /&gt;
a pouch containing 44 gp and 5 sp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
Cantrips: &#039;&#039;Guidance, Sacred Flame, Spare the Dying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1 Prepared: &#039;&#039;Bless, Cure Wounds, Guiding Bolt, Healing Word, Shield of Faith, Detect Magic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slots: 2 lvl-1.&lt;br /&gt;
&lt;br /&gt;
What happened before does not matter as much as what has happened after one has been reborn.(my poor substitute for a backstory)&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tedrek_Ironfist&amp;diff=275328</id>
		<title>Tedrek Ironfist</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tedrek_Ironfist&amp;diff=275328"/>
		<updated>2015-01-08T21:52:39Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Male; 3&#039;8&amp;quot;, 298lbs. Left eye is a silver colored eye with gold flecks, and the right one is a gold colored eye with silver flecks. Black hair; 1&#039; long unstyled beard kept in place mostly by willpower. A bit plump and a little rotund, also quite wide relative to height. Skin color is similar to taupe covered in a light dust of iron-rich dirt.&lt;br /&gt;
&lt;br /&gt;
Race: Hill Dwarf&lt;br /&gt;
&lt;br /&gt;
Age:100&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Speed: 25ft(not reduced by heavy armor)&lt;br /&gt;
&lt;br /&gt;
Class: Cleric     Level:1&lt;br /&gt;
&lt;br /&gt;
STR:10 DEX:9 CON:14 INT:12 WIS:16 CHA:14&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Dwarvish, Giant.&lt;br /&gt;
&lt;br /&gt;
Hit Die: d8     HP: 11&lt;br /&gt;
&lt;br /&gt;
Skills:Religion, Medicine, History, Persuasion,&lt;br /&gt;
&lt;br /&gt;
Saving Throw Proficiencies: Wisdom and Charisma.&lt;br /&gt;
&lt;br /&gt;
Armor/Weapon Proficiencies: Light Medium and Heavy armor, Shields, Simple weapons, Battleaxe, Handaxe, Throwing hammer, Warhammer.&lt;br /&gt;
&lt;br /&gt;
Tool Proficiencies: Smith&#039;s Tools, Dragonchess set.&lt;br /&gt;
&lt;br /&gt;
AC: 14&lt;br /&gt;
&lt;br /&gt;
Deity: Lathander&lt;br /&gt;
&lt;br /&gt;
Background: Noble&lt;br /&gt;
&lt;br /&gt;
Personality Traitespite my noble birth I do not place myself above other folk. We all have the same blood.&lt;br /&gt;
&lt;br /&gt;
Ideal: Noblese Oblige.&lt;br /&gt;
&lt;br /&gt;
Bond: I am in love with the heir of a family that my family despises.&lt;br /&gt;
&lt;br /&gt;
Flaw: I hide a truly scandalous secret that could ruin my family forever.&lt;br /&gt;
&lt;br /&gt;
%Feats, Traits, Ect.%&lt;br /&gt;
&lt;br /&gt;
Darkvision(can see in dim light as if it was bright within 60 feet, and darkness as if it were dim. cannot discern color in darkness)&lt;br /&gt;
&lt;br /&gt;
Dwarven Combat Training&lt;br /&gt;
&lt;br /&gt;
Dwarven Toughness(+1 Hitpoint maximum per level.)&lt;br /&gt;
&lt;br /&gt;
Dwarven Resilience(has advantage on saving throws against poison, and resistance to poison damage)&lt;br /&gt;
&lt;br /&gt;
Stonecunning. (When making an INT history check related to stonework origin. Proficient in history and adds double proficiency bonus to the check instead of normal.)&lt;br /&gt;
&lt;br /&gt;
Life Domain&lt;br /&gt;
&lt;br /&gt;
Disciple of Life (Healing spells of level 1+ heal 2+spell&#039;s level more.)&lt;br /&gt;
&lt;br /&gt;
Position of Privilege&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
Ring Mail AC 14; stealth Disadvantage; 40 lbs&lt;br /&gt;
&lt;br /&gt;
Shield AC +2; 6 lbs&lt;br /&gt;
&lt;br /&gt;
Battleaxe 1d8 slashing; 4lbs; versatile(1d10)&lt;br /&gt;
&lt;br /&gt;
Holy Amulet 1 lb&lt;br /&gt;
&lt;br /&gt;
Smith&#039;s tools 8 lbs&lt;br /&gt;
&lt;br /&gt;
Dragonchess set 1/2 lb.&lt;br /&gt;
&lt;br /&gt;
Fine Clothes 6 lbs.&lt;br /&gt;
&lt;br /&gt;
Signet Ring&lt;br /&gt;
&lt;br /&gt;
Priests pack: Backpack, Blanket, 10 candles, tinerbox, alms box, 2 blocks of incense, censer, vestments, 2 days of rations, waterskin.&lt;br /&gt;
&lt;br /&gt;
A hilt from a broken sword&lt;br /&gt;
&lt;br /&gt;
a pouch containing 44 gp and 5 sp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
Cantrips: &#039;&#039;Guidance, Sacred Flame, Spare the Dying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level 1 Prepared: &#039;&#039;Bless, Cure Wounds, Guiding Bolt, Healing Word, Shield of Faith, Detect Magic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slots: 2 lvl-1.&lt;br /&gt;
&lt;br /&gt;
What happened before does not matter as much as what has happened after one has been reborn.(my poor substitute for a backstory)&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tedrek_Ironfist&amp;diff=275327</id>
		<title>Tedrek Ironfist</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tedrek_Ironfist&amp;diff=275327"/>
		<updated>2015-01-08T21:49:54Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: Created page with &amp;quot;Tedrek Ironfist Male 3&amp;#039;8&amp;quot;, 298lbs.  left eye is a silver colored eye with gold flecks, and the right one is a gold colored eye with silver flecks. Black hair 1&amp;#039; long unstyled ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tedrek Ironfist&lt;br /&gt;
Male&lt;br /&gt;
3&#039;8&amp;quot;, 298lbs. &lt;br /&gt;
left eye is a silver colored eye with gold flecks, and the right one is a gold colored eye with silver flecks.&lt;br /&gt;
Black hair&lt;br /&gt;
1&#039; long unstyled beard kept in place mostly by willpower.&lt;br /&gt;
A bit plump and a little rotund, also quite wide relative to height.&lt;br /&gt;
Skin color is similar to taupe covered in a light dust of iron-rich dirt.&lt;br /&gt;
Race: Hill Dwarf&lt;br /&gt;
Age:100&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
Speed: 25ft(not reduced by heavy armor)&lt;br /&gt;
Class: Cleric&lt;br /&gt;
Level:1&lt;br /&gt;
STR:10 DEX:9 CON:14 INT:12 WIS:16 CHA:14&lt;br /&gt;
Languages: Common, Dwarvish, Giant.&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
HP: 11&lt;br /&gt;
Skills:Religion, Medicine, History, Persuasion,&lt;br /&gt;
Saving Throw Proficiencies: Wisdom and Charisma.&lt;br /&gt;
Armor/Weapon Proficiences: Light Medium and Heavy armor, Shields, Simple weapons, Battleaxe, Handaxe, Throwing hammer, Warhammer.&lt;br /&gt;
Tool Proficiencies: Smith&#039;s Tools, Dragonchess set.&lt;br /&gt;
AC: 14&lt;br /&gt;
Diety: Lathander&lt;br /&gt;
Background: Noble&lt;br /&gt;
Personality Traitespite my noble birth I do not place myself above other folk. We all have the same blood.&lt;br /&gt;
Ideal: Noblese Oblige.&lt;br /&gt;
Bond: I am in love with the heir of a family that my family despises.&lt;br /&gt;
Flaw: I hide a truly scandalous secret that could ruin my family forever.&lt;br /&gt;
&lt;br /&gt;
%Feats, Traits, Ect.%&lt;br /&gt;
Darkvision(can see in dim light as if it was bright within 60 feet, and darkness as if it were dim. cannot discern color in darkness)&lt;br /&gt;
Dwarven Combat Training&lt;br /&gt;
Dwarven Toughness(+1 Hitpoint maximum per level.)&lt;br /&gt;
Dwarven Resilience(has advantage on saving throws against poison, and resistance to poison damage)&lt;br /&gt;
Stonecunning. (When making an INT history check related to stonework origin. Proficient in history and adds double proficiency bonus to the check instead of normal.)&lt;br /&gt;
Life Domain&lt;br /&gt;
Disciple of Life (Healing spells of level 1+ heal 2+spell&#039;s level more.)&lt;br /&gt;
Position of Privledge&lt;br /&gt;
&lt;br /&gt;
%Gear%&lt;br /&gt;
Ring Mail AC 14; stealth Disadvantage; 40 lbs&lt;br /&gt;
Shield AC +2; 6 lbs&lt;br /&gt;
Battleaxe 1d8 slashing; 4lbs; versatile(1d10)&lt;br /&gt;
Holy Amulet 1 lb&lt;br /&gt;
Smith&#039;s tools 8 lbs&lt;br /&gt;
Dragonchess set 1/2 lb.&lt;br /&gt;
Fine Clothes 6 lbs.&lt;br /&gt;
Signet Ring&lt;br /&gt;
Priests pack: Backpack, Blanket, 10 candles, tinerbox, alms box, 2 blocks of incense, censer, vestments, 2 days of rations, waterskin.&lt;br /&gt;
A hilt from a broken sword&lt;br /&gt;
a pouch containing 44 gp and 5 sp&lt;br /&gt;
&lt;br /&gt;
%Spells%&lt;br /&gt;
Cantrips: Guidance, Sacred Flame, Spare the Dying.&lt;br /&gt;
Level 1 Prepared: Bless, Cure Wounds, Guiding Bolt, Healing Word, Shield of Faith, Detect Magic.&lt;br /&gt;
Slots: 2 lvl-1.&lt;br /&gt;
&lt;br /&gt;
What happened before does not matter as much as what has happened after one has been reborn.(my poor substitute for a backstory)&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Baria_Stormtouched&amp;diff=275326</id>
		<title>Baria Stormtouched</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Baria_Stormtouched&amp;diff=275326"/>
		<updated>2015-01-08T21:49:17Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Str 8&lt;br /&gt;
&lt;br /&gt;
Dex 14&lt;br /&gt;
&lt;br /&gt;
Con 16&lt;br /&gt;
&lt;br /&gt;
Int 10&lt;br /&gt;
&lt;br /&gt;
Wis 14&lt;br /&gt;
&lt;br /&gt;
Cha 16&lt;br /&gt;
&lt;br /&gt;
AC: 15&lt;br /&gt;
HP: 10&lt;br /&gt;
&lt;br /&gt;
Neutral Good Half-Elf Sorceress&lt;br /&gt;
&lt;br /&gt;
Half-Elf: Spd 30, Darkvision, Fey Ancestry (Immune to sleep, Advantage to resist Charm), Skill Versatility, Languages: Common, Elvish, Draconic, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Sorcerer: Spellcasting (Spell Slots 2/L1, Spell Attack Mod +5, Spell Save 13), Sorcerous Origin (Draconic), Save proficiencies (Con, Cha), Draconic Resilience, Dragon Type (Bronze), double Cha proficiency when speaking with dragons.&lt;br /&gt;
&lt;br /&gt;
Background: Guild Merchant (Proficiency: Navigator&#039;s Tools, Guild Membership)&lt;br /&gt;
&lt;br /&gt;
Personality: I&#039;m full of witty aphorisms, and have a proverb for every occasion&lt;br /&gt;
Ideal: Generosity&lt;br /&gt;
Bond: I owe my guild a great debt for taking me in and raising me&lt;br /&gt;
Flaw: I will do anything to learn more about, or speak to, dragons&lt;br /&gt;
&lt;br /&gt;
Skills: Arcana, Deception, Insight, Persuasion, Survival, Perception&lt;br /&gt;
&lt;br /&gt;
Spells: Cantrips: &#039;&#039;Ray of Frost, Shocking Grasp, Mage Hand, Mending&#039;&#039;&lt;br /&gt;
L1: &#039;&#039;Color Spray, Silent Image&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Equipment: Mule and cart, letter of introduction, traveler&#039;s clothes, 15 GP, light crossbow and 20 bolts (1d8+2), arcane focus, explorer&#039;s pack, 2 daggers&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Baria_Stormtouched&amp;diff=275325</id>
		<title>Baria Stormtouched</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Baria_Stormtouched&amp;diff=275325"/>
		<updated>2015-01-08T21:48:41Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Str 8&lt;br /&gt;
&lt;br /&gt;
Dex 14&lt;br /&gt;
&lt;br /&gt;
Con 16&lt;br /&gt;
&lt;br /&gt;
Int 10&lt;br /&gt;
&lt;br /&gt;
Wis 14&lt;br /&gt;
&lt;br /&gt;
Cha 16&lt;br /&gt;
&lt;br /&gt;
AC: 15&lt;br /&gt;
HP: 10&lt;br /&gt;
&lt;br /&gt;
Neutral Good Half-Elf Sorceress&lt;br /&gt;
&lt;br /&gt;
Half-Elf: Spd 30, Darkvision, Fey Ancestry (Immune to sleep, Advantage to resist Charm), Skill Versatility, Languages: Common, Elvish, Draconic, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Sorcerer: Spellcasting (Spell Slots 2/L1, Spell Attack Mod +5, Spell Save 13), Sorcerous Origin (Draconic), Save proficiencies (Con, Cha), Draconic Resilience, Dragon Type (Bronze), double Cha proficiency when speaking with dragons.&lt;br /&gt;
&lt;br /&gt;
Background: Guild Merchant (Proficiency: Navigator&#039;s Tools, Guild Membership)&lt;br /&gt;
&lt;br /&gt;
Personality: I&#039;m full of witty aphorisms, and have a proverb for every occasion&lt;br /&gt;
Ideal: Generosity&lt;br /&gt;
Bond: I owe my guild a great debt for taking me in and raising me&lt;br /&gt;
Flaw: I will do anything to learn more about, or speak to, dragons&lt;br /&gt;
&lt;br /&gt;
Skills: Arcana, Deception, Insight, Persuasion, Survival, Perception&lt;br /&gt;
&lt;br /&gt;
Spells: Cantrips: Ray of Frost, Shocking Grasp, Mage Hand, Mending&lt;br /&gt;
L1: Color Spray, Silent Image&lt;br /&gt;
&lt;br /&gt;
Equipment: Mule and cart, letter of introduction, traveler&#039;s clothes, 15 GP, light crossbow and 20 bolts (1d8+2), arcane focus, explorer&#039;s pack, 2 daggers&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Baria_Stormtouched&amp;diff=275324</id>
		<title>Baria Stormtouched</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Baria_Stormtouched&amp;diff=275324"/>
		<updated>2015-01-08T21:48:15Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: /* Baria Stormtouched */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Str 8&lt;br /&gt;
Dex 14&lt;br /&gt;
Con 16&lt;br /&gt;
Int 10&lt;br /&gt;
Wis 14&lt;br /&gt;
Cha 16&lt;br /&gt;
AC: 15&lt;br /&gt;
HP: 10&lt;br /&gt;
&lt;br /&gt;
Neutral Good Half-Elf Sorceress&lt;br /&gt;
&lt;br /&gt;
Half-Elf: Spd 30, Darkvision, Fey Ancestry (Immune to sleep, Advantage to resist Charm), Skill Versatility, Languages: Common, Elvish, Draconic, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Sorcerer: Spellcasting (Spell Slots 2/L1, Spell Attack Mod +5, Spell Save 13), Sorcerous Origin (Draconic), Save proficiencies (Con, Cha), Draconic Resilience, Dragon Type (Bronze), double Cha proficiency when speaking with dragons.&lt;br /&gt;
&lt;br /&gt;
Background: Guild Merchant (Proficiency: Navigator&#039;s Tools, Guild Membership)&lt;br /&gt;
&lt;br /&gt;
Personality: I&#039;m full of witty aphorisms, and have a proverb for every occasion&lt;br /&gt;
Ideal: Generosity&lt;br /&gt;
Bond: I owe my guild a great debt for taking me in and raising me&lt;br /&gt;
Flaw: I will do anything to learn more about, or speak to, dragons&lt;br /&gt;
&lt;br /&gt;
Skills: Arcana, Deception, Insight, Persuasion, Survival, Perception&lt;br /&gt;
&lt;br /&gt;
Spells: Cantrips: Ray of Frost, Shocking Grasp, Mage Hand, Mending&lt;br /&gt;
L1: Color Spray, Silent Image&lt;br /&gt;
&lt;br /&gt;
Equipment: Mule and cart, letter of introduction, traveler&#039;s clothes, 15 GP, light crossbow and 20 bolts (1d8+2), arcane focus, explorer&#039;s pack, 2 daggers&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Baria_Stormtouched&amp;diff=275323</id>
		<title>Baria Stormtouched</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Baria_Stormtouched&amp;diff=275323"/>
		<updated>2015-01-08T21:48:03Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: Created page with &amp;quot; == Baria Stormtouched ==   Str 8 Dex 14 Con 16 Int 10 Wis 14 Cha 16 AC: 15 HP: 10  Neutral Good Half-Elf Sorceress  Half-Elf: Spd 30, Darkvision, Fey Ancestry (Immune to slee...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Baria Stormtouched ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Str 8&lt;br /&gt;
Dex 14&lt;br /&gt;
Con 16&lt;br /&gt;
Int 10&lt;br /&gt;
Wis 14&lt;br /&gt;
Cha 16&lt;br /&gt;
AC: 15&lt;br /&gt;
HP: 10&lt;br /&gt;
&lt;br /&gt;
Neutral Good Half-Elf Sorceress&lt;br /&gt;
&lt;br /&gt;
Half-Elf: Spd 30, Darkvision, Fey Ancestry (Immune to sleep, Advantage to resist Charm), Skill Versatility, Languages: Common, Elvish, Draconic, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Sorcerer: Spellcasting (Spell Slots 2/L1, Spell Attack Mod +5, Spell Save 13), Sorcerous Origin (Draconic), Save proficiencies (Con, Cha), Draconic Resilience, Dragon Type (Bronze), double Cha proficiency when speaking with dragons.&lt;br /&gt;
&lt;br /&gt;
Background: Guild Merchant (Proficiency: Navigator&#039;s Tools, Guild Membership)&lt;br /&gt;
&lt;br /&gt;
Personality: I&#039;m full of witty aphorisms, and have a proverb for every occasion&lt;br /&gt;
Ideal: Generosity&lt;br /&gt;
Bond: I owe my guild a great debt for taking me in and raising me&lt;br /&gt;
Flaw: I will do anything to learn more about, or speak to, dragons&lt;br /&gt;
&lt;br /&gt;
Skills: Arcana, Deception, Insight, Persuasion, Survival, Perception&lt;br /&gt;
&lt;br /&gt;
Spells: Cantrips: Ray of Frost, Shocking Grasp, Mage Hand, Mending&lt;br /&gt;
L1: Color Spray, Silent Image&lt;br /&gt;
&lt;br /&gt;
Equipment: Mule and cart, letter of introduction, traveler&#039;s clothes, 15 GP, light crossbow and 20 bolts (1d8+2), arcane focus, explorer&#039;s pack, 2 daggers&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lost_Mine_of_Phandelver:Main_Page&amp;diff=275322</id>
		<title>The Lost Mine of Phandelver:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lost_Mine_of_Phandelver:Main_Page&amp;diff=275322"/>
		<updated>2015-01-08T21:46:43Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5e]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
[[Baria Stormtouched]], NG Female Half-Elf Sorceress&lt;br /&gt;
&lt;br /&gt;
[[Jhila Greymantle]], LN Female Human Fighter&lt;br /&gt;
&lt;br /&gt;
[[Kethra the Rogue]], N Female Human Rogue&lt;br /&gt;
&lt;br /&gt;
[[Perla Danver]], LG Female Human Paladin&lt;br /&gt;
&lt;br /&gt;
[[Skyr]], LN Male Human Monk&lt;br /&gt;
&lt;br /&gt;
[[Tedrek Ironfist]], NG Male Dwarf Cleric&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As one player has said: dungeons, dragons, bright swords, the chiming of mail hauberks, and the hewing of Orcs. These are the things &#039;&#039;D&amp;amp;D&#039;&#039; is made of.&lt;br /&gt;
&lt;br /&gt;
For me, these are also elements: Brown ink on parchment pages, cloth maps and pewter charms, iron rations and gathered reagents for spell components. Hirelings and sages; rumors over mulled wine and thick brown ale with hard cheese and sausage on a wooden trencher.  Foggy forests dripping with tree rain and yellow-gold leaves and pine needles trod into the rich soil. A cause worth fighting for, hearts to be wooed and won, the chance to make your mark on the world; the opportunity to amass a fortune, whether it be by guile and wit or skill, sword, and luck. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost Mine of Phandelver&#039;&#039;&#039; is an introductory adventure written for the &#039;&#039;D&amp;amp;D 5th Edition Starter Set&#039;&#039;. It is widely considered the better of WotC&#039;s published adventures for 5e (the other being &#039;&#039;Hoard of the Dragon Queen&#039;&#039;), utilizing something of a sandbox approach while still incorporating elements of WotC&#039;s &amp;quot;Tyranny of Dragons&amp;quot; organized play event. While doing a bit of reading up in my old &#039;&#039;FR&#039;&#039; books, I was surprised to discover that the entire adventure has its basis in old 2nd Edition supplements. It is an adventure designed to take 4-5 characters of 1st level up to 5th level by its completion.&lt;br /&gt;
&lt;br /&gt;
Nominally set in the &#039;&#039;Forgotten Realms&#039;&#039;, I&#039;ve decided to place &#039;&#039;Lost Mine&#039;&#039; in 1357 DR, the timeframe of the &#039;&#039;Forgotten Realms&#039;&#039; 1st Edition &amp;quot;Grey Box.&amp;quot; It&#039;s the edition of the setting to which I have the most nostalgic attachment, as well as feeling as though it&#039;s fleshed out just enough to allow DMs wiggle room. If it&#039;s in the Grey Box, it&#039;s probably canon as far as this game goes. Bear in mind, I&#039;m not a &#039;&#039;FR&#039;&#039; superfan; I haven&#039;t read any of the novels and I can&#039;t tell you where Drizzt or Elminster were when such-and-such an event happened, but I really liked the presentation of the Grey Box when it first came out, and I&#039;ve enjoyed the computer games set in the Realms (most notably Baldur&#039;s Gate I and II). I reserve the DM&#039;s usual right to edit or chuck things out, though. There will be certain things I&#039;m changing, but you&#039;ll just have to find out which things as you go (if it helps, you can think of conventional &#039;&#039;FR&#039;&#039; lore being the popular rumors on such matters; the truth may vary).&lt;br /&gt;
&lt;br /&gt;
That also pertains to the module itself. I&#039;ve made tweaks and adjustments here and there, both to suit my tastes and to adopt clever ideas that others have suggested on OSR blogs. For example, I&#039;ve fleshed out the town of Phandalin a bit beyond what detail is given in the booklet. I&#039;ve created a timetable of the module&#039;s events. As it was originally written, certain things will have come to pass by the time the PCs arrive on the scene, and some events are effectively &amp;quot;on hold,&amp;quot; to be triggered by the PCs&#039; arrival. The way I&#039;ll be running it, things are set in motion from the start, and certain events will happen by certain points in time - unless the PCs intervene. If you get involved before said event is scheduled to happen, you&#039;ll be able to alter the outcome. I&#039;m looking at this both with an eye toward creating a living, breathing world going on around your characters, and toward running an adventure where your decisions &#039;&#039;matter,&#039;&#039; for good or for ill. Decisions will be up to you; different NPCs will want you to do things, but ultimately the adventure is about what your PCs want to do. I assume that if you&#039;re joining this game, you&#039;re interested in playing the adventure (as opposed to a 100% sandbox &amp;quot;Screw Phandalin, let&#039;s become salt merchants!&amp;quot; game), but I&#039;ll do my best to keep from laying any railroad tracks.&lt;br /&gt;
&lt;br /&gt;
I&#039;m still fairly new to &#039;&#039;D&amp;amp;D&#039;&#039; 5e, and this will be my first time DMing it. Judging by my experiences in D&amp;amp;D Adventurers League, I would say that 5th Edition has a bit of an old school feel when it comes to character mortality; it&#039;s pretty easy for a 1st-level character to die, so I advise caution. Some of this is mitigated by &#039;&#039;&#039;Inspiration&#039;&#039;&#039;, which you can earn by acting in accordance with your character&#039;s &#039;&#039;Personality Traits, Ideals, Bonds&#039;&#039; and &#039;&#039;Flaws&#039;&#039;. I encourage you to do so, and if you think one of your fellow players played to their traits with particular aplomb or dramatic appropriateness in a particular scene, or played to their Flaws in a way that wasn&#039;t necessarily in the character&#039;s best interests, nominate them for Inspiration! The life you save may be your own. ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lost Mine of Phandelver&#039;&#039;&#039; begins with your Player Characters being contacted by a Dwarf merchant named Gundren Rockseeker. He may be an old friend of the family, or a professional patron, or perhaps he was there for you when you hit rock bottom and gave you a hand up. No matter how you know the man, he found you in the city of Neverwinter and invited you to join him at the Moonstone Mask, his favorite inn and festhall. There the old rascal showed his shining face; despite his braided beard and Dwarven wrinkles, when he flashed that winning smile of his you remembered just how young he actually was (in Dwarf-years, anyway). He was always remarkably free of the melancholy that seemed to afflict his fellows, approaching life with a boundless optimism, and seeing possibility and profit where others only saw misery and misfortune. In his company was a tall Human man with dark brown hair going silvery-grey at the temples and a long, dropping mustache, clad in understated midnight blue doublet with silver piping. Judging by his build and bearing, the man was an old warrior, no stranger to the battlefield or the halls of lords. This man Gundren introduced to you as Sildar Hallwinter, an old friend with influential connections in the courts of Neverwinter. Between toasts to old times and old friends, and some of the best roast mutton and quality companionship the city has to offer, Gundren hinted at his plot with eyes glinting, inviting you to partake in what he promised would keep you all in thick beer and rich clothing for the rest of your days. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve a wagon headed out to Phandalin, about a day east of the High Road and south of the Triboar Trail, in the foothills of the Sword Mountains. Not much more than a mining camp these days, but t&#039;were a thrivin&#039; town when I was a lad. An&#039; it will be again, once our work be done!&amp;quot; He flashed his winning smile and winked at a passing barmaid before draining another flagon and wiping the foam from his beard with the back of his hand. &amp;quot;Come an&#039; work for me, this one last time. I&#039;ll pay ye a more-than-generous wage to guard me wagon to Phandalin, an&#039; we can discuss things like &#039;investment&#039; and &#039;percentages of profits&#039; once the wheels really start turnin&#039; on this.&amp;quot; He held up his hand to allay any further questions, and unrolled a detailed contract scribed in rigid Dethek glyphs and the curlier, more organic letters of the common trade tongue. &amp;quot;I&#039;ve already spoken too freely. There&#039;ll be time for explanations when there are fewer claim-jumpers within earshot. Just sign along the dotted line and take joy in your evening here; I&#039;ve paid for all of ye, as a gesture of good faith. Just don&#039;t run up my tab &#039;&#039;too&#039;&#039; dearly, friends.&amp;quot; Once everyone&#039;s signatures were collected at the bottom of the contract, he rolled it up, thrust it into his jerkin, and clambered off of his stool. &amp;quot;Meet my men out by the stable at dawn; the wagon should be packed and the oxen watered. As the contract said: ten gold dragons upon safe delivery of goods to Barthen&#039;s Provisions, in Phandalin. I look forward to seein&#039; ye there. Sildar and I are wasting no time; there&#039;s matters what need attendin&#039; to afore any o&#039; this can get underway, so I&#039;ll be leavin&#039; ahead of ye. By the time ye arrive, all should be in order. Axe high, friends - I go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How you spent your evening at the Moonstone Mask will likely live on in your memories for quite some time to come, but by dawn you had mustered from bed and began to make your preparations for travel; by noon you had passed between the great gates of Neverwinter and were beginning your journey upon the hard High Road, bound for the south - and &#039;&#039;adventure!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lost_Mine_of_Phandelver:Main_Page&amp;diff=275321</id>
		<title>The Lost Mine of Phandelver:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lost_Mine_of_Phandelver:Main_Page&amp;diff=275321"/>
		<updated>2015-01-08T21:46:17Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5e]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
[[Baria Stormtouched]], NG Female Half-Elf Sorceress&lt;br /&gt;
[[Jhila Greymantle]], LN Female Human Fighter&lt;br /&gt;
[[Kethra the Rogue]], N Female Human Rogue&lt;br /&gt;
[[Perla Danver]], LG Female Human Paladin&lt;br /&gt;
[[Skyr]], LN Male Human Monk&lt;br /&gt;
[[Tedrek Ironfist]], NG Male Dwarf Cleric&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As one player has said: dungeons, dragons, bright swords, the chiming of mail hauberks, and the hewing of Orcs. These are the things &#039;&#039;D&amp;amp;D&#039;&#039; is made of.&lt;br /&gt;
&lt;br /&gt;
For me, these are also elements: Brown ink on parchment pages, cloth maps and pewter charms, iron rations and gathered reagents for spell components. Hirelings and sages; rumors over mulled wine and thick brown ale with hard cheese and sausage on a wooden trencher.  Foggy forests dripping with tree rain and yellow-gold leaves and pine needles trod into the rich soil. A cause worth fighting for, hearts to be wooed and won, the chance to make your mark on the world; the opportunity to amass a fortune, whether it be by guile and wit or skill, sword, and luck. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost Mine of Phandelver&#039;&#039;&#039; is an introductory adventure written for the &#039;&#039;D&amp;amp;D 5th Edition Starter Set&#039;&#039;. It is widely considered the better of WotC&#039;s published adventures for 5e (the other being &#039;&#039;Hoard of the Dragon Queen&#039;&#039;), utilizing something of a sandbox approach while still incorporating elements of WotC&#039;s &amp;quot;Tyranny of Dragons&amp;quot; organized play event. While doing a bit of reading up in my old &#039;&#039;FR&#039;&#039; books, I was surprised to discover that the entire adventure has its basis in old 2nd Edition supplements. It is an adventure designed to take 4-5 characters of 1st level up to 5th level by its completion.&lt;br /&gt;
&lt;br /&gt;
Nominally set in the &#039;&#039;Forgotten Realms&#039;&#039;, I&#039;ve decided to place &#039;&#039;Lost Mine&#039;&#039; in 1357 DR, the timeframe of the &#039;&#039;Forgotten Realms&#039;&#039; 1st Edition &amp;quot;Grey Box.&amp;quot; It&#039;s the edition of the setting to which I have the most nostalgic attachment, as well as feeling as though it&#039;s fleshed out just enough to allow DMs wiggle room. If it&#039;s in the Grey Box, it&#039;s probably canon as far as this game goes. Bear in mind, I&#039;m not a &#039;&#039;FR&#039;&#039; superfan; I haven&#039;t read any of the novels and I can&#039;t tell you where Drizzt or Elminster were when such-and-such an event happened, but I really liked the presentation of the Grey Box when it first came out, and I&#039;ve enjoyed the computer games set in the Realms (most notably Baldur&#039;s Gate I and II). I reserve the DM&#039;s usual right to edit or chuck things out, though. There will be certain things I&#039;m changing, but you&#039;ll just have to find out which things as you go (if it helps, you can think of conventional &#039;&#039;FR&#039;&#039; lore being the popular rumors on such matters; the truth may vary).&lt;br /&gt;
&lt;br /&gt;
That also pertains to the module itself. I&#039;ve made tweaks and adjustments here and there, both to suit my tastes and to adopt clever ideas that others have suggested on OSR blogs. For example, I&#039;ve fleshed out the town of Phandalin a bit beyond what detail is given in the booklet. I&#039;ve created a timetable of the module&#039;s events. As it was originally written, certain things will have come to pass by the time the PCs arrive on the scene, and some events are effectively &amp;quot;on hold,&amp;quot; to be triggered by the PCs&#039; arrival. The way I&#039;ll be running it, things are set in motion from the start, and certain events will happen by certain points in time - unless the PCs intervene. If you get involved before said event is scheduled to happen, you&#039;ll be able to alter the outcome. I&#039;m looking at this both with an eye toward creating a living, breathing world going on around your characters, and toward running an adventure where your decisions &#039;&#039;matter,&#039;&#039; for good or for ill. Decisions will be up to you; different NPCs will want you to do things, but ultimately the adventure is about what your PCs want to do. I assume that if you&#039;re joining this game, you&#039;re interested in playing the adventure (as opposed to a 100% sandbox &amp;quot;Screw Phandalin, let&#039;s become salt merchants!&amp;quot; game), but I&#039;ll do my best to keep from laying any railroad tracks.&lt;br /&gt;
&lt;br /&gt;
I&#039;m still fairly new to &#039;&#039;D&amp;amp;D&#039;&#039; 5e, and this will be my first time DMing it. Judging by my experiences in D&amp;amp;D Adventurers League, I would say that 5th Edition has a bit of an old school feel when it comes to character mortality; it&#039;s pretty easy for a 1st-level character to die, so I advise caution. Some of this is mitigated by &#039;&#039;&#039;Inspiration&#039;&#039;&#039;, which you can earn by acting in accordance with your character&#039;s &#039;&#039;Personality Traits, Ideals, Bonds&#039;&#039; and &#039;&#039;Flaws&#039;&#039;. I encourage you to do so, and if you think one of your fellow players played to their traits with particular aplomb or dramatic appropriateness in a particular scene, or played to their Flaws in a way that wasn&#039;t necessarily in the character&#039;s best interests, nominate them for Inspiration! The life you save may be your own. ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lost Mine of Phandelver&#039;&#039;&#039; begins with your Player Characters being contacted by a Dwarf merchant named Gundren Rockseeker. He may be an old friend of the family, or a professional patron, or perhaps he was there for you when you hit rock bottom and gave you a hand up. No matter how you know the man, he found you in the city of Neverwinter and invited you to join him at the Moonstone Mask, his favorite inn and festhall. There the old rascal showed his shining face; despite his braided beard and Dwarven wrinkles, when he flashed that winning smile of his you remembered just how young he actually was (in Dwarf-years, anyway). He was always remarkably free of the melancholy that seemed to afflict his fellows, approaching life with a boundless optimism, and seeing possibility and profit where others only saw misery and misfortune. In his company was a tall Human man with dark brown hair going silvery-grey at the temples and a long, dropping mustache, clad in understated midnight blue doublet with silver piping. Judging by his build and bearing, the man was an old warrior, no stranger to the battlefield or the halls of lords. This man Gundren introduced to you as Sildar Hallwinter, an old friend with influential connections in the courts of Neverwinter. Between toasts to old times and old friends, and some of the best roast mutton and quality companionship the city has to offer, Gundren hinted at his plot with eyes glinting, inviting you to partake in what he promised would keep you all in thick beer and rich clothing for the rest of your days. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve a wagon headed out to Phandalin, about a day east of the High Road and south of the Triboar Trail, in the foothills of the Sword Mountains. Not much more than a mining camp these days, but t&#039;were a thrivin&#039; town when I was a lad. An&#039; it will be again, once our work be done!&amp;quot; He flashed his winning smile and winked at a passing barmaid before draining another flagon and wiping the foam from his beard with the back of his hand. &amp;quot;Come an&#039; work for me, this one last time. I&#039;ll pay ye a more-than-generous wage to guard me wagon to Phandalin, an&#039; we can discuss things like &#039;investment&#039; and &#039;percentages of profits&#039; once the wheels really start turnin&#039; on this.&amp;quot; He held up his hand to allay any further questions, and unrolled a detailed contract scribed in rigid Dethek glyphs and the curlier, more organic letters of the common trade tongue. &amp;quot;I&#039;ve already spoken too freely. There&#039;ll be time for explanations when there are fewer claim-jumpers within earshot. Just sign along the dotted line and take joy in your evening here; I&#039;ve paid for all of ye, as a gesture of good faith. Just don&#039;t run up my tab &#039;&#039;too&#039;&#039; dearly, friends.&amp;quot; Once everyone&#039;s signatures were collected at the bottom of the contract, he rolled it up, thrust it into his jerkin, and clambered off of his stool. &amp;quot;Meet my men out by the stable at dawn; the wagon should be packed and the oxen watered. As the contract said: ten gold dragons upon safe delivery of goods to Barthen&#039;s Provisions, in Phandalin. I look forward to seein&#039; ye there. Sildar and I are wasting no time; there&#039;s matters what need attendin&#039; to afore any o&#039; this can get underway, so I&#039;ll be leavin&#039; ahead of ye. By the time ye arrive, all should be in order. Axe high, friends - I go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How you spent your evening at the Moonstone Mask will likely live on in your memories for quite some time to come, but by dawn you had mustered from bed and began to make your preparations for travel; by noon you had passed between the great gates of Neverwinter and were beginning your journey upon the hard High Road, bound for the south - and &#039;&#039;adventure!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lost_Mine_of_Phandelver:Main_Page&amp;diff=272818</id>
		<title>The Lost Mine of Phandelver:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lost_Mine_of_Phandelver:Main_Page&amp;diff=272818"/>
		<updated>2014-11-09T22:34:39Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5e]]&lt;br /&gt;
&lt;br /&gt;
As one player has said: dungeons, dragons, bright swords, the chiming of mail hauberks, and the hewing of Orcs. These are the things &#039;&#039;D&amp;amp;D&#039;&#039; is made of.&lt;br /&gt;
&lt;br /&gt;
For me, these are also elements: Brown ink on parchment pages, cloth maps and pewter charms, iron rations and gathered reagents for spell components. Hirelings and sages; rumors over mulled wine and thick brown ale with hard cheese and sausage on a wooden trencher.  Foggy forests dripping with tree rain and yellow-gold leaves and pine needles trod into the rich soil. A cause worth fighting for, hearts to be wooed and won, the chance to make your mark on the world; the opportunity to amass a fortune, whether it be by guile and wit or skill, sword, and luck. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost Mine of Phandelver&#039;&#039;&#039; is an introductory adventure written for the &#039;&#039;D&amp;amp;D 5th Edition Starter Set&#039;&#039;. It is widely considered the better of WotC&#039;s published adventures for 5e (the other being &#039;&#039;Hoard of the Dragon Queen&#039;&#039;), utilizing something of a sandbox approach while still incorporating elements of WotC&#039;s &amp;quot;Tyranny of Dragons&amp;quot; organized play event. While doing a bit of reading up in my old &#039;&#039;FR&#039;&#039; books, I was surprised to discover that the entire adventure has its basis in old 2nd Edition supplements. It is an adventure designed to take 4-5 characters of 1st level up to 5th level by its completion.&lt;br /&gt;
&lt;br /&gt;
Nominally set in the &#039;&#039;Forgotten Realms&#039;&#039;, I&#039;ve decided to place &#039;&#039;Lost Mine&#039;&#039; in 1357 DR, the timeframe of the &#039;&#039;Forgotten Realms&#039;&#039; 1st Edition &amp;quot;Grey Box.&amp;quot; It&#039;s the edition of the setting to which I have the most nostalgic attachment, as well as feeling as though it&#039;s fleshed out just enough to allow DMs wiggle room. If it&#039;s in the Grey Box, it&#039;s probably canon as far as this game goes. Bear in mind, I&#039;m not a &#039;&#039;FR&#039;&#039; superfan; I haven&#039;t read any of the novels and I can&#039;t tell you where Drizzt or Elminster were when such-and-such an event happened, but I really liked the presentation of the Grey Box when it first came out, and I&#039;ve enjoyed the computer games set in the Realms (most notably Baldur&#039;s Gate I and II). I reserve the DM&#039;s usual right to edit or chuck things out, though. There will be certain things I&#039;m changing, but you&#039;ll just have to find out which things as you go (if it helps, you can think of conventional &#039;&#039;FR&#039;&#039; lore being the popular rumors on such matters; the truth may vary).&lt;br /&gt;
&lt;br /&gt;
That also pertains to the module itself. I&#039;ve made tweaks and adjustments here and there, both to suit my tastes and to adopt clever ideas that others have suggested on OSR blogs. For example, I&#039;ve fleshed out the town of Phandalin a bit beyond what detail is given in the booklet. I&#039;ve created a timetable of the module&#039;s events. As it was originally written, certain things will have come to pass by the time the PCs arrive on the scene, and some events are effectively &amp;quot;on hold,&amp;quot; to be triggered by the PCs&#039; arrival. The way I&#039;ll be running it, things are set in motion from the start, and certain events will happen by certain points in time - unless the PCs intervene. If you get involved before said event is scheduled to happen, you&#039;ll be able to alter the outcome. I&#039;m looking at this both with an eye toward creating a living, breathing world going on around your characters, and toward running an adventure where your decisions &#039;&#039;matter,&#039;&#039; for good or for ill. Decisions will be up to you; different NPCs will want you to do things, but ultimately the adventure is about what your PCs want to do. I assume that if you&#039;re joining this game, you&#039;re interested in playing the adventure (as opposed to a 100% sandbox &amp;quot;Screw Phandalin, let&#039;s become salt merchants!&amp;quot; game), but I&#039;ll do my best to keep from laying any railroad tracks.&lt;br /&gt;
&lt;br /&gt;
I&#039;m still fairly new to &#039;&#039;D&amp;amp;D&#039;&#039; 5e, and this will be my first time DMing it. Judging by my experiences in D&amp;amp;D Adventurers League, I would say that 5th Edition has a bit of an old school feel when it comes to character mortality; it&#039;s pretty easy for a 1st-level character to die, so I advise caution. Some of this is mitigated by &#039;&#039;&#039;Inspiration&#039;&#039;&#039;, which you can earn by acting in accordance with your character&#039;s &#039;&#039;Personality Traits, Ideals, Bonds&#039;&#039; and &#039;&#039;Flaws&#039;&#039;. I encourage you to do so, and if you think one of your fellow players played to their traits with particular aplomb or dramatic appropriateness in a particular scene, or played to their Flaws in a way that wasn&#039;t necessarily in the character&#039;s best interests, nominate them for Inspiration! The life you save may be your own. ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lost Mine of Phandelver&#039;&#039;&#039; begins with your Player Characters being contacted by a Dwarf merchant named Gundren Rockseeker. He may be an old friend of the family, or a professional patron, or perhaps he was there for you when you hit rock bottom and gave you a hand up. No matter how you know the man, he found you in the city of Neverwinter and invited you to join him at the Moonstone Mask, his favorite inn and festhall. There the old rascal showed his shining face; despite his braided beard and Dwarven wrinkles, when he flashed that winning smile of his you remembered just how young he actually was (in Dwarf-years, anyway). He was always remarkably free of the melancholy that seemed to afflict his fellows, approaching life with a boundless optimism, and seeing possibility and profit where others only saw misery and misfortune. In his company was a tall Human man with dark brown hair going silvery-grey at the temples and a long, dropping mustache, clad in understated midnight blue doublet with silver piping. Judging by his build and bearing, the man was an old warrior, no stranger to the battlefield or the halls of lords. This man Gundren introduced to you as Sildar Hallwinter, an old friend with influential connections in the courts of Neverwinter. Between toasts to old times and old friends, and some of the best roast mutton and quality companionship the city has to offer, Gundren hinted at his plot with eyes glinting, inviting you to partake in what he promised would keep you all in thick beer and rich clothing for the rest of your days. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve a wagon headed out to Phandalin, about a day east of the High Road and south of the Triboar Trail, in the foothills of the Sword Mountains. Not much more than a mining camp these days, but t&#039;were a thrivin&#039; town when I was a lad. An&#039; it will be again, once our work be done!&amp;quot; He flashed his winning smile and winked at a passing barmaid before draining another flagon and wiping the foam from his beard with the back of his hand. &amp;quot;Come an&#039; work for me, this one last time. I&#039;ll pay ye a more-than-generous wage to guard me wagon to Phandalin, an&#039; we can discuss things like &#039;investment&#039; and &#039;percentages of profits&#039; once the wheels really start turnin&#039; on this.&amp;quot; He held up his hand to allay any further questions, and unrolled a detailed contract scribed in rigid Dethek glyphs and the curlier, more organic letters of the common trade tongue. &amp;quot;I&#039;ve already spoken too freely. There&#039;ll be time for explanations when there are fewer claim-jumpers within earshot. Just sign along the dotted line and take joy in your evening here; I&#039;ve paid for all of ye, as a gesture of good faith. Just don&#039;t run up my tab &#039;&#039;too&#039;&#039; dearly, friends.&amp;quot; Once everyone&#039;s signatures were collected at the bottom of the contract, he rolled it up, thrust it into his jerkin, and clambered off of his stool. &amp;quot;Meet my men out by the stable at dawn; the wagon should be packed and the oxen watered. As the contract said: ten gold dragons upon safe delivery of goods to Barthen&#039;s Provisions, in Phandalin. I look forward to seein&#039; ye there. Sildar and I are wasting no time; there&#039;s matters what need attendin&#039; to afore any o&#039; this can get underway, so I&#039;ll be leavin&#039; ahead of ye. By the time ye arrive, all should be in order. Axe high, friends - I go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How you spent your evening at the Moonstone Mask will likely live on in your memories for quite some time to come, but by dawn you had mustered from bed and began to make your preparations for travel; by noon you had passed between the great gates of Neverwinter and were beginning your journey upon the hard High Road, bound for the south - and &#039;&#039;adventure!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lost_Mine_of_Phandelver:Main_Page&amp;diff=272816</id>
		<title>The Lost Mine of Phandelver:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lost_Mine_of_Phandelver:Main_Page&amp;diff=272816"/>
		<updated>2014-11-09T22:18:22Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5e]]&lt;br /&gt;
&lt;br /&gt;
As one player has said: dungeons, dragons, bright swords, the chiming of mail hauberks, and the hewing of Orcs. These are the things &#039;&#039;D&amp;amp;D&#039;&#039; is made of.&lt;br /&gt;
&lt;br /&gt;
For me, these are also elements: Brown ink on parchment pages, cloth maps and pewter charms, iron rations and gathered reagents for spell components. Hirelings and sages; rumors over mulled wine and thick brown ale with hard cheese and sausage on a wooden trencher.  Foggy forests dripping with tree rain and yellow-gold leaves and pine needles trod into the rich soil. A cause worth fighting for, hearts to be wooed and won, the chance to make your mark on the world; the opportunity to amass a fortune, whether it be by guile and wit or skill, sword, and luck. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost Mine of Phandelver&#039;&#039;&#039; is an introductory adventure written for the &#039;&#039;D&amp;amp;D 5th Edition Starter Set&#039;&#039;. It is widely considered the better of WotC&#039;s published adventures for 5e (the other being &#039;&#039;Hoard of the Dragon Queen&#039;&#039;), utilizing something of a sandbox approach while still incorporating elements of WotC&#039;s &amp;quot;Tyranny of Dragons&amp;quot; organized play event. While doing a bit of reading up in my old &#039;&#039;FR&#039;&#039; books, I was surprised to discover that the entire adventure has its basis in old 2nd Edition supplements. It is an adventure designed to take 4-5 characters of 1st level up to 5th level by its completion.&lt;br /&gt;
&lt;br /&gt;
Nominally set in the &#039;&#039;Forgotten Realms&#039;&#039;, I&#039;ve decided to place &#039;&#039;Lost Mine&#039;&#039; in 1357 DR, the timeframe of the &#039;&#039;Forgotten Realms&#039;&#039; 1st Edition &amp;quot;Grey Box.&amp;quot; It&#039;s the edition of the setting to which I have the most nostalgic attachment, as well as feeling as though it&#039;s fleshed out just enough to allow DMs wiggle room. If it&#039;s in the Grey Box, it&#039;s probably canon as far as this game goes. Bear in mind, I&#039;m not a &#039;&#039;FR&#039;&#039; superfan; I haven&#039;t read any of the novels and I can&#039;t tell you where Drizzt or Elminster were when such-and-such an event happened, but I really liked the presentation of the Grey Box when it first came out, and I&#039;ve enjoyed the computer games set in the Realms (most notably Baldur&#039;s Gate I and II). I reserve the DM&#039;s usual right to edit or chuck things out, though. There will be certain things I&#039;m changing, but you&#039;ll just have to find out which things as you go (if it helps, you can think of conventional &#039;&#039;FR&#039;&#039; lore being the popular rumors on such matters; the truth may vary).&lt;br /&gt;
&lt;br /&gt;
That also pertains to the module itself. I&#039;ve made tweaks and adjustments here and there, both to suit my tastes and to adopt clever ideas that others have suggested on OSR blogs. For example, I&#039;ve fleshed out the town of Phandalin a bit beyond what detail is given in the booklet. I&#039;ve created a timetable of the module&#039;s events. As it was originally written, certain things will have come to pass by the time the PCs arrive on the scene, and some events are effectively &amp;quot;on hold,&amp;quot; to be triggered by the PCs&#039; arrival. The way I&#039;ll be running it, things are set in motion from the start, and certain events will happen by certain points in time - unless the PCs intervene. If you get involved before said event is scheduled to happen, you&#039;ll be able to alter the outcome. I&#039;m looking at this both with an eye toward creating a living, breathing world going on around your characters, and toward running an adventure where your decisions &#039;&#039;matter,&#039;&#039; for good or for ill. Decisions will be up to you; different NPCs will want you to do things, but ultimately the adventure is about what your PCs want to do. I assume that if you&#039;re joining this game, you&#039;re interested in playing the adventure (as opposed to a 100% sandbox &amp;quot;Screw Phandalin, let&#039;s become salt merchants!&amp;quot; game), but I&#039;ll do my best to keep from laying any railroad tracks.&lt;br /&gt;
&lt;br /&gt;
I&#039;m still fairly new to &#039;&#039;D&amp;amp;D&#039;&#039; 5e, and this will be my first time DMing it. Judging by my experiences in D&amp;amp;D Adventurers League, I would say that 5th Edition has a bit of an old school feel when it comes to character mortality; it&#039;s pretty easy for a 1st-level character to die, so I advise caution. Some of this is mitigated by &#039;&#039;&#039;Inspiration&#039;&#039;&#039;, which you can earn by acting in accordance with your character&#039;s &#039;&#039;Personality Traits, Ideals, Bonds&#039;&#039; and &#039;&#039;Flaws&#039;&#039;. I encourage you to do so, and if you think one of your fellow players played to their traits with particular aplomb or dramatic appropriateness in a particular scene, or played to their Flaws in a way that wasn&#039;t necessarily in the character&#039;s best interests, nominate them for Inspiration! The life you save may be your own. ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lost Mine of Phandelver&#039;&#039;&#039; begins with your Player Characters being contacted by a Dwarf merchant named Gundren Rockseeker. He may be an old friend of the family, or a professional patron, or perhaps he was there for you when you hit rock bottom and gave you a hand up. No matter how you know the man, he found you in the city of Neverwinter and invited you to join him at the Moonstone Mask, his favorite inn and festhall. There the old rascal showed his shining face; despite his braided beard and Dwarven wrinkles, when he flashed that winning smile of his you remembered just how young he actually was (in Dwarf-years, anyway). He was always remarkably free of the melancholy that seemed to afflict his fellows, approaching life with a boundless optimism, and seeing possibility and profit where others only saw misery and misfortune. In his company was a tall Human man with dark brown hair going silvery-grey at the temples and a long, dropping mustache, clad in understated midnight blue doublet with silver piping. Judging by his build and bearing, the man was an old warrior, no stranger to the battlefield or the halls of lords. This man Gundren introduced to you as Sildar Hallwinter, an old friend with influential connections in the courts of Neverwinter. Between toasts to old times and old friends, and some of the best roast mutton and quality companionship the city has to offer, Gundren hinted at his plot with eyes glinting, inviting you to partake in what he promised would keep you all in thick beer and rich clothing for the rest of your days. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve a wagon headed out to Phandalin, about a day east of the High Road and south of the Triboar Trail, in the foothills of the Sword Mountains. Not much more than a mining camp these days, but t&#039;were a thrivin&#039; town when I was a lad. An&#039; it will be again, once our work be done!&amp;quot; He flashed his winning smile and winked at a passing barmaid before draining another flagon and wiping the foam from his beard with the back of his hand. &amp;quot;Come an&#039; work for me, this one last time. I&#039;ll pay ye a more-than-generous wage to guard me wagon to Phandalin, an&#039; we can discuss things like &#039;investment&#039; and &#039;percentages of profits&#039; once the wheels really start turnin&#039; on this.&amp;quot; He held up his hand to allay any further questions, and unrolled a detailed contract scribed in rigid Dethek glyphs and the curlier, more organic letters of the common trade tongue. &amp;quot;I&#039;ve already spoken too freely. There&#039;ll be time for explanations when there are fewer claim-jumpers within earshot. Just sign along the dotted line and take joy in your evening here; I&#039;ve paid for all of ye, as a gesture of good faith. Just don&#039;t run up my tab &#039;&#039;too&#039;&#039; dearly, friends.&amp;quot; Once everyone&#039;s signatures were collected at the bottom of the contract, he rolled it up, thrust it into his jerkin, and clambered off of his stool. &amp;quot;Meet my men out by the stable at dawn; the wagon should be packed and the oxen watered. As the contract said: ten gold crowns upon safe delivery of goods to Barthen&#039;s Provisions, in Phandalin. I look forward to seein&#039; ye there. Sildar and I are wasting no time; there&#039;s matters what need attendin&#039; to afore any o&#039; this can get underway, so I&#039;ll be leavin&#039; ahead of ye. By the time ye arrive, all should be in order. Axe high, friends - I go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How you spent your evening at the Moonstone Mask will likely live on in your memories for quite some time to come, but by dawn you had mustered from bed and began to make your preparations for travel; by noon you had passed between the great gates of Neverwinter and were beginning your journey upon the hard High Road, bound for the south - and adventure.&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lost_Mine_of_Phandelver:Main_Page&amp;diff=272777</id>
		<title>The Lost Mine of Phandelver:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lost_Mine_of_Phandelver:Main_Page&amp;diff=272777"/>
		<updated>2014-11-08T19:12:56Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5e]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dungeons, dragons, bright swords, the chiming of mail hauberks, and the hewing of Orcs. &lt;br /&gt;
&lt;br /&gt;
Brown ink on parchment pages, cloth maps and pewter charms, iron rations and gathered reagents for spell components. Hirelings and sages; rumors over mulled wine and thick brown ale with hard cheese and sausage on a wooden trencher.  Foggy forests dripping with tree rain and yellow-gold leaves and pine needles trod into the rich soil. &lt;br /&gt;
&lt;br /&gt;
Ultima III, IV and V; Ultima Underground; Baldur&#039;s Gate and Baldur&#039;s Gate II.&lt;br /&gt;
&lt;br /&gt;
Looking for 4-5 characters of 1st level. This adventure is designed to take player characters up to 5th level by its completion. Nominally set in the Forgotten Realms, I&#039;ve decided to place it in 1357 DR, the timeframe of the 1st Edition Grey Box. I haven&#039;t read the novels or anything like that, so I can&#039;t promise to cleave rigidly to established canon; I reserve the right to modify or ignore stuff.&lt;br /&gt;
&lt;br /&gt;
That also pertains to the module itself. I&#039;m running the introductory adventure from the &#039;&#039;D&amp;amp;D 5e Starter Set&#039;&#039;, but I&#039;ll be making tweaks and adjustments here and there, to suit my tastes and to adapt clever ideas that others have suggested on blogs and the like. &lt;br /&gt;
&lt;br /&gt;
I&#039;m still fairly new to &#039;&#039;D&amp;amp;D&#039;&#039; 5e, and this will be my first time DMing it. Judging by my experiences in D&amp;amp;D Adventurers League, I would say that 5th Edition has a bit of an old school feel when it comes to character mortality; it&#039;s pretty easy for a 1st-level character to die, so I advise caution. Some of this is mitigated by Inspiration, which you can earn by acting in accordance with your character&#039;s Ideals, Bonds and Flaws. I encourage you to do so, and if you think one of your fellow players played to their traits with particular aplomb or dramatic appropriateness in a particular scene, nominate them for Inspiration! &lt;br /&gt;
&lt;br /&gt;
The adventure begins with the assumption that you are all associates (in some way) of a Dwarf named Gundren Rockseeker, who has hired you to convey a wagon full of goods on his behalf from the city of Neverwinter to the frontier town of Phandalin.&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lost_Mine_of_Phandelver:Factions&amp;diff=272776</id>
		<title>The Lost Mine of Phandelver:Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lost_Mine_of_Phandelver:Factions&amp;diff=272776"/>
		<updated>2014-11-08T19:05:30Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: Created page with &amp;quot;In the &amp;#039;&amp;#039;Forgotten Realms&amp;#039;&amp;#039;, five factions have risen to prominence. These factions seek to further their own aims while opposing destructive forces that threaten the folk of ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the &#039;&#039;Forgotten Realms&#039;&#039;, five factions have risen to prominence. These factions seek to further their own aims while opposing destructive forces that threaten the folk of Faerûn. Each faction has its own motivations, goals, and philosophy. Some are more heroic than others, but all band together in times of trouble to thwart major threats. The factions are the &#039;&#039;Harpers&#039;&#039;, the &#039;&#039;Order of the Gauntlet&#039;&#039;, the &#039;&#039;Emerald Enclave&#039;&#039;, the &#039;&#039;Lords’ Alliance&#039;&#039;, and the &#039;&#039;Zhentarim&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Belonging to a faction means sometimes having responsibilities, but it also carries with it support and rewards for service.&lt;br /&gt;
&lt;br /&gt;
If you ever switch factions or leave a faction, you lose all ranks and renown with the old faction, and must start at rank 1 with zero renown with your new faction.&lt;br /&gt;
&lt;br /&gt;
== Faction Advancement and Benefits ==&lt;br /&gt;
&lt;br /&gt;
As a character allied with one of the factions goes on adventures, he or she earns renown for accomplishing tasks that align with the faction’s goals. This is expressed in the awarding of renown points at the end of an episode or adventure. Completion usually earns zero renown (no interest to the faction), one renown (some interest to the faction), or two renown (great interest to the faction). Each faction may award different renown points to adventurers.&lt;br /&gt;
&lt;br /&gt;
As a character earns renown, the character progresses in the faction’s ranks, granting the character greater authority within his or her faction and additional benefits. The faction ranks and benefits are expressed below.&lt;br /&gt;
&lt;br /&gt;
=== Faction Advancement ===&lt;br /&gt;
Rank I - 0 Renown - No requirements&lt;br /&gt;
&lt;br /&gt;
Rank II - 3 Renown - No requirements&lt;br /&gt;
&lt;br /&gt;
Rank III - 10 Renown - 5th level, 1 secret mission accomplished&lt;br /&gt;
&lt;br /&gt;
Rank IV - 25 Renown - 11th level, 3 secret missions accomplished&lt;br /&gt;
&lt;br /&gt;
Rank V - 50 Renown - 17th level, 10 secret missions accomplished&lt;br /&gt;
&lt;br /&gt;
=== Rank I: Inititate ===&lt;br /&gt;
&lt;br /&gt;
This is the rank a character receives when first joining a faction. It is available at character creation or any time the character wishes to join.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Participate in Faction Activities.&#039;&#039;&#039; You can participate in any activities that are considered faction-specific for your faction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earn Renown.&#039;&#039;&#039; You earn renown points in your faction and advance in rank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Receive Your Faction&#039;s Insignia.&#039;&#039;&#039; All new faction members receive an insignia of their faction, fashioned into a wearable or held item.&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lost_Mine_of_Phandelver:Main_Page&amp;diff=272775</id>
		<title>The Lost Mine of Phandelver:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lost_Mine_of_Phandelver:Main_Page&amp;diff=272775"/>
		<updated>2014-11-08T18:32:40Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: Setting up the basics; everything here is subject to change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5e]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dungeons, dragons, bright swords, the chiming of mail hauberks, and the hewing of Orcs. &lt;br /&gt;
&lt;br /&gt;
Brown ink on parchment pages, cloth maps and pewter charms, iron rations and gathered reagents for spell components. Hirelings and sages; rumors over mulled wine and thick brown ale with hard cheese and sausage on a wooden trencher.  Foggy forests dripping with tree rain and yellow-gold leaves and pine needles trod into the rich soil. &lt;br /&gt;
&lt;br /&gt;
Ultima III, IV and V; Ultima Underground; Baldur&#039;s Gate and Baldur&#039;s Gate II.&lt;br /&gt;
&lt;br /&gt;
Looking for 4-5 characters of 1st level. This adventure is designed to take player characters up to 5th level by its completion. Nominally set in the Forgotten Realms, I&#039;ve decided to place it in (1357 DR, the timeframe of the 1st Edition Grey Box / the World of Greyhawk). I haven&#039;t read the novels or anything like that, so I can&#039;t promise to cleave rigidly to established canon; I reserve the right to modify or ignore stuff.&lt;br /&gt;
&lt;br /&gt;
That also pertains to the module itself. I&#039;m running the introductory adventure from the D&amp;amp;D 5e Starter Set, but I&#039;ll be making tweaks and adjustments here and there, to suit my tastes and to adapt clever ideas that others have suggested on blogs and the like. &lt;br /&gt;
&lt;br /&gt;
I&#039;m still fairly new to D&amp;amp;D 5e, and this will be my first time DMing it. Judging by my experiences in D&amp;amp;D Adventurers League, I would say that 5th Edition has a bit of an old school feel when it comes to character mortality; it&#039;s pretty easy for a 1st-level character to die, so I advise caution. Some of this is mitigated by Inspiration, which you can earn by acting in accordance with your character&#039;s Ideals, Bonds and Flaws. I encourage you to do so, and if you think one of your fellow players played to their traits with particular aplomb or dramatic appropriateness in a particular scene, nominate them for Inspiration! &lt;br /&gt;
&lt;br /&gt;
The adventure begins with the assumption that you are all associates (in some way) of a Dwarf named Gundren Rockseeker, who has hired you to convey a wagon full of goods on his behalf from the city of Neverwinter to the frontier town of Phandalin.&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=APCH:Trixxy_Nyxxie&amp;diff=271478</id>
		<title>APCH:Trixxy Nyxxie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=APCH:Trixxy_Nyxxie&amp;diff=271478"/>
		<updated>2014-10-07T19:55:48Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: /* Contacts: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Trixxy Nyxxie=&lt;br /&gt;
&lt;br /&gt;
Dwarven Decker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character Portrait:&#039;&#039; [http://i259.photobucket.com/albums/hh294/herrspielmeister/TrixxyNyxxie.png]&lt;br /&gt;
&lt;br /&gt;
==Priorities:==&lt;br /&gt;
&lt;br /&gt;
5 Attributes&lt;br /&gt;
&lt;br /&gt;
4 Stuff&lt;br /&gt;
&lt;br /&gt;
3 Skills&lt;br /&gt;
&lt;br /&gt;
2 Race (Dwarf)&lt;br /&gt;
&lt;br /&gt;
1 Essence&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
&lt;br /&gt;
Brawn 1&lt;br /&gt;
&lt;br /&gt;
Observation 3&lt;br /&gt;
&lt;br /&gt;
Reflexes 1&lt;br /&gt;
&lt;br /&gt;
Social 2&lt;br /&gt;
&lt;br /&gt;
==Cybernetics:==&lt;br /&gt;
&lt;br /&gt;
Datajack&lt;br /&gt;
&lt;br /&gt;
Telephone&lt;br /&gt;
&lt;br /&gt;
==Skills:==&lt;br /&gt;
&lt;br /&gt;
Decking&lt;br /&gt;
&lt;br /&gt;
Etiquette (Street)&lt;br /&gt;
&lt;br /&gt;
Knowledge (Elven Culture)&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
==Stuff:==&lt;br /&gt;
&lt;br /&gt;
Battered old custom-built Sony CTY-360 (&amp;quot;Shitty-360&amp;quot;) cyberdeck&lt;br /&gt;
&lt;br /&gt;
Programs:&lt;br /&gt;
&lt;br /&gt;
* HeadASplode FPS attack software - main weapon in Matrix combat; takes the form of Nyxandra Aerinaeith&#039;s signature chromed Ares Viper from the hit tridshow &amp;quot;Siversakhan Verespitish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* GlitzNGlamour 4.0 defense software - makes it harder for opponents to run programs against Nyxxie&#039;s persona; takes the form of a blinding, strobing light (set to a house beat, of course), with Nyxxie&#039;s persona as the mirrorball&lt;br /&gt;
&lt;br /&gt;
* Setec Astronomy decryption software - sensor utility which defeats scramble IC that may turn data into garbage as a defense mechanism; takes the form of whorls of stars, planets, comets, and assorted celestial bodies that Nyxxie&#039;s persona blows from her hand, infusing the IC with calming, orbiting stellar bodies while lullaby music plays.&lt;br /&gt;
&lt;br /&gt;
* HotMiso&#039;s EZ-PZ Japanesey sleaze program - masking utility which allows Nyxxie to bypass access, barrier, gray or black IC without leaving tracks; takes the form of a smoke capsule that, when thrown on the ground, cloaks Nyxxie&#039;s persona in the classic pop-culture black Ninja outfit.&lt;br /&gt;
&lt;br /&gt;
Defiance EX Shocker (personal defense taser)&lt;br /&gt;
&lt;br /&gt;
Synthetic Leather Jacket (Glopunk style)&lt;br /&gt;
&lt;br /&gt;
Thermographic Vision&lt;br /&gt;
&lt;br /&gt;
Speaks Sperethiel&lt;br /&gt;
&lt;br /&gt;
Fake SIN: Trixie Tiluviel (used for clubbing and other social purposes; lists her age as 21)&lt;br /&gt;
&lt;br /&gt;
==Contacts:==&lt;br /&gt;
&lt;br /&gt;
Fixer: Tommy Panic&lt;br /&gt;
&lt;br /&gt;
Media: Doubleplus Ungood, Human (?) Corporate Politics Watchdog Blogger. &lt;br /&gt;
Nyxxie has no idea where Doubleplus Ungood lives; she only knows Doubleplus from the Matrix, and thus doesn&#039;t know what Doubleplus&#039;s race or gender is.&lt;br /&gt;
&lt;br /&gt;
Warez Dealer / Professional: Blackflag969, Dwarf Red Hot Nuke. &lt;br /&gt;
Lives in Block D. Nyxxie met him in the Matrix, talking in a Neo-Anarchist forum; she was directed to him because they live in the same area and thus could team up for activism purposes. He&#039;s been kind of a political mentor to her, though he&#039;s only a few years older than she is. Blackflag identifies as asexual, so there has never been any romantic tension between the two of them. He&#039;s also a member of the Red Hot Nukes, interested in maintaining control in the street markets of Bargain Basement, so she doesn&#039;t want to get too involved with him (she doesn&#039;t particularly want to end up being recruited into a gang, especially a Dwarf gang).&lt;br /&gt;
&lt;br /&gt;
Underworld: Neon Eun-kyung, Ork BTL Dealer (Seoulpa Ring Member). &lt;br /&gt;
Also lives in Block E. She&#039;s Balto&#039;s dealer; Nyxxie has bought the occasional BTL from Neon because her father begged her to, but hates doing it and never wants to do it again. Neon, on the other hand, is a pusher...&lt;br /&gt;
&lt;br /&gt;
Street: Odakota &amp;quot;Kota&amp;quot; Whitecrow, Human Bartender at Sybrespace. &lt;br /&gt;
He&#039;s a big Native guy (Salish tribe) who looks like he could double as a bouncer if he wanted to. He may be aware of Nyxxie&#039;s actual age and is just looking the other way because she seems like a basically good kid otherwise (or because so many of Sybrespace&#039;s patrons have fake SINs); she knows not to push him too hard for favors since he&#039;s cutting her some slack and she doesn&#039;t want him to get in trouble with his boss, Andrea Silvereyes.&lt;br /&gt;
&lt;br /&gt;
==Flaw:==&lt;br /&gt;
&lt;br /&gt;
Low self-esteem and mild body dysmorphic disorder; despite her upbeat and outgoing demeanor around others, Nyxxie has always been ashamed of her metatype expression, and wishes she were an Elf. She&#039;s become as much of an Elf Wannabe as she can manage with her physiology, short of getting surgical alterations. Her obsession with all things Elven has led her to become a fangirl of Tir Tairngire trid shows (while remaining doggedly in denial of their racist undertones). Her Matrix persona is Nyxandra Aerinaeith, the fictional protagonist of her favorite tridshow, &amp;quot;Siversakhan Verespitish&amp;quot;. Her image of Dwarf culture is quite negative, based on elementary school bullying, caricatured media representation, and her own father&#039;s social dysfunctions.&lt;br /&gt;
&lt;br /&gt;
Additionally, Nyxxie is a generally empathetic person, and as a result, leans hard toward pacifism. She actively avoids needless violence, and will not kill except in self-defense (and even then, as humanely as possible).&lt;br /&gt;
&lt;br /&gt;
==Motivation:==&lt;br /&gt;
&lt;br /&gt;
Everything Nyxxie (real name: Sabeen Al Diri) does is either in pursuit of her fandom of all things Elven, or to care for and protect her father, Balto, from the outside world he fears so much. Despite the tensions they have in their relationship, she loves her father very much and feels as though the &amp;quot;system&amp;quot; chewed him up and spit him out, robbing him of his self-confidence. Balto never really recovered from the loss of his wife, Nyxxie&#039;s mother, in a car accident. The company refused to cover the medical and funerary costs, claiming negligence on his wife&#039;s part, and laid him off when his performance at work dropped due to depression. After losing his job, Balto became a &#039;&#039;hikikomori&#039;&#039;, a shut-in, leaving his daughter to mostly fend for herself. She dropped out of school - which she&#039;d always considered a waste of time, anyway - and learned to scavenge off the street for the parts she needed to improve her deck. No matter what happens, she isn&#039;t going to leave her father to the wolves of the world.&lt;br /&gt;
&lt;br /&gt;
==Bio:==&lt;br /&gt;
&lt;br /&gt;
Gender: Female&lt;br /&gt;
&lt;br /&gt;
Age: 18&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Syrian&lt;br /&gt;
&lt;br /&gt;
Metatype: Dwarf&lt;br /&gt;
&lt;br /&gt;
Height: 1.07m&lt;br /&gt;
&lt;br /&gt;
Weight: 44.9kg&lt;br /&gt;
&lt;br /&gt;
Relationship Status: Single/Available&#039;&#039;&amp;lt;&amp;lt;&amp;lt;Ask to jack in and lose a testicle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Languages: English, Sperethiel&lt;br /&gt;
&lt;br /&gt;
Hometown: Redmond, Seattle Metroplex, UCAS&lt;br /&gt;
&lt;br /&gt;
Education: Self-Educated &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Hai, I dropped outta high school, but I&#039;m not dumb.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Religious Views: Agnostic &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Null drek, I&#039;m open-minded and I&#039;m willing to talk about it if you wanna, but I don&#039;t do cults. If Anyone Out There&#039;s listening, shoot me a link!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Political Views: Neo-Anarchist &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Adhocracy, here we come!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favorite Tridshow: Siversakhan Verespitish &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Nyxandra&#039;s my fave, if you couldn&#039;t guess from my name and quote. I HAVEN&#039;T SEEN S4 LAST EP YET SO DON&#039;T TALK ABOUT IT AROUND ME!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Theme Song: &amp;quot;Strange Daze&amp;quot;, Mercurial&lt;br /&gt;
&lt;br /&gt;
Style Preference: DressCode, ME Metal for boots. &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Screams Redmond Club-Girl, neh? Gonna get some biolume tats when I have the nuyen! Anyone got a good idea for designs?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
Outgoing Dwarf clubkid decker and Elf wannabe&lt;br /&gt;
&lt;br /&gt;
==Home:==&lt;br /&gt;
&lt;br /&gt;
Nyxxie lives in &#039;&#039;&#039;Block E&#039;&#039;&#039;. It&#039;s one of the larger complexes, with few, if any, open green spaces, but it has a chaotic webwork of powerlines and wires that are fairly easy to hack into for power and decent Matrix nodes (when there isn&#039;t a rolling brownout, anyway).&lt;br /&gt;
&lt;br /&gt;
Nyxxie&#039;s father, Balto, lives in a cramped apartment that he&#039;s filled to the brim with the detritus of his life. Since he&#039;s a technician, there are a dozen old computers that he&#039;s rebuilt, sci-fi fandom accoutrements (anime statuettes and sci-fi movie/trid/simsense figurines, model spaceships, old movie posters, etc.), and bottles, cans, and other assorted garbage that he neglects to take out. When she turned 13, Nyxxie started finding other places to live in the apartment complex, keeping her clothes in her father&#039;s apartment but carrying everything else with her; her father&#039;s accumulating possessions spread into her old bedroom and have taken over there like kudzu. &#039;&#039;Illustration 1:&#039;&#039; [http://i259.photobucket.com/albums/hh294/herrspielmeister/Baltos-Apartment.jpg]&lt;br /&gt;
&lt;br /&gt;
Last winter, Nyxxie started living in the basement boiler room of her building. She&#039;s wired up the place so that she can get power down there, and except for those few times when it gets flooded, she lives a relatively comfortable, if spartan, existence. Between simsense, the Matrix, and going out to clubs, she doesn&#039;t really need much at home. She keeps tabs on her father by splicing into the webcams he has around the apartment, and goes up to take out his trash so it doesn&#039;t stink up the place too much. &#039;&#039;Illustration 2:&#039;&#039; [http://i259.photobucket.com/albums/hh294/herrspielmeister/boiler_room_by_ewkn-d3ca44l.jpg]&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=APCH:Trixxy_Nyxxie&amp;diff=271476</id>
		<title>APCH:Trixxy Nyxxie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=APCH:Trixxy_Nyxxie&amp;diff=271476"/>
		<updated>2014-10-07T18:57:42Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: /* Home: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Trixxy Nyxxie=&lt;br /&gt;
&lt;br /&gt;
Dwarven Decker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character Portrait:&#039;&#039; [http://i259.photobucket.com/albums/hh294/herrspielmeister/TrixxyNyxxie.png]&lt;br /&gt;
&lt;br /&gt;
==Priorities:==&lt;br /&gt;
&lt;br /&gt;
5 Attributes&lt;br /&gt;
&lt;br /&gt;
4 Stuff&lt;br /&gt;
&lt;br /&gt;
3 Skills&lt;br /&gt;
&lt;br /&gt;
2 Race (Dwarf)&lt;br /&gt;
&lt;br /&gt;
1 Essence&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
&lt;br /&gt;
Brawn 1&lt;br /&gt;
&lt;br /&gt;
Observation 3&lt;br /&gt;
&lt;br /&gt;
Reflexes 1&lt;br /&gt;
&lt;br /&gt;
Social 2&lt;br /&gt;
&lt;br /&gt;
==Cybernetics:==&lt;br /&gt;
&lt;br /&gt;
Datajack&lt;br /&gt;
&lt;br /&gt;
Telephone&lt;br /&gt;
&lt;br /&gt;
==Skills:==&lt;br /&gt;
&lt;br /&gt;
Decking&lt;br /&gt;
&lt;br /&gt;
Etiquette (Street)&lt;br /&gt;
&lt;br /&gt;
Knowledge (Elven Culture)&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
==Stuff:==&lt;br /&gt;
&lt;br /&gt;
Battered old custom-built Sony CTY-360 (&amp;quot;Shitty-360&amp;quot;) cyberdeck&lt;br /&gt;
&lt;br /&gt;
Programs:&lt;br /&gt;
&lt;br /&gt;
* HeadASplode FPS attack software - main weapon in Matrix combat; takes the form of Nyxandra Aerinaeith&#039;s signature chromed Ares Viper from the hit tridshow &amp;quot;Siversakhan Verespitish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* GlitzNGlamour 4.0 defense software - makes it harder for opponents to run programs against Nyxxie&#039;s persona; takes the form of a blinding, strobing light (set to a house beat, of course), with Nyxxie&#039;s persona as the mirrorball&lt;br /&gt;
&lt;br /&gt;
* Setec Astronomy decryption software - sensor utility which defeats scramble IC that may turn data into garbage as a defense mechanism; takes the form of whorls of stars, planets, comets, and assorted celestial bodies that Nyxxie&#039;s persona blows from her hand, infusing the IC with calming, orbiting stellar bodies while lullaby music plays.&lt;br /&gt;
&lt;br /&gt;
* HotMiso&#039;s EZ-PZ Japanesey sleaze program - masking utility which allows Nyxxie to bypass access, barrier, gray or black IC without leaving tracks; takes the form of a smoke capsule that, when thrown on the ground, cloaks Nyxxie&#039;s persona in the classic pop-culture black Ninja outfit.&lt;br /&gt;
&lt;br /&gt;
Defiance EX Shocker (personal defense taser)&lt;br /&gt;
&lt;br /&gt;
Synthetic Leather Jacket (Glopunk style)&lt;br /&gt;
&lt;br /&gt;
Thermographic Vision&lt;br /&gt;
&lt;br /&gt;
Speaks Sperethiel&lt;br /&gt;
&lt;br /&gt;
Fake SIN: Trixie Tiluviel (used for clubbing and other social purposes; lists her age as 21)&lt;br /&gt;
&lt;br /&gt;
==Contacts:==&lt;br /&gt;
&lt;br /&gt;
Fixer: Tommy Panic&lt;br /&gt;
&lt;br /&gt;
Media: Doubleplus Ungood, Corporate Politics Watchdog Blogger&lt;br /&gt;
&lt;br /&gt;
Warez Dealer / Professional: Blackflag969, Reality Hacker&lt;br /&gt;
&lt;br /&gt;
Underworld: Neon Eun-kyung, Ork BTL Dealer (Seoulpa Ring Member)&lt;br /&gt;
&lt;br /&gt;
Street: Odakota &amp;quot;Kota&amp;quot; Whitecrow, Bartender at Underworld 93&lt;br /&gt;
&lt;br /&gt;
==Flaw:==&lt;br /&gt;
&lt;br /&gt;
Low self-esteem and mild body dysmorphic disorder; despite her upbeat and outgoing demeanor around others, Nyxxie has always been ashamed of her metatype expression, and wishes she were an Elf. She&#039;s become as much of an Elf Wannabe as she can manage with her physiology, short of getting surgical alterations. Her obsession with all things Elven has led her to become a fangirl of Tir Tairngire trid shows (while remaining doggedly in denial of their racist undertones). Her Matrix persona is Nyxandra Aerinaeith, the fictional protagonist of her favorite tridshow, &amp;quot;Siversakhan Verespitish&amp;quot;. Her image of Dwarf culture is quite negative, based on elementary school bullying, caricatured media representation, and her own father&#039;s social dysfunctions.&lt;br /&gt;
&lt;br /&gt;
Additionally, Nyxxie is a generally empathetic person, and as a result, leans hard toward pacifism. She actively avoids needless violence, and will not kill except in self-defense (and even then, as humanely as possible).&lt;br /&gt;
&lt;br /&gt;
==Motivation:==&lt;br /&gt;
&lt;br /&gt;
Everything Nyxxie (real name: Sabeen Al Diri) does is either in pursuit of her fandom of all things Elven, or to care for and protect her father, Balto, from the outside world he fears so much. Despite the tensions they have in their relationship, she loves her father very much and feels as though the &amp;quot;system&amp;quot; chewed him up and spit him out, robbing him of his self-confidence. Balto never really recovered from the loss of his wife, Nyxxie&#039;s mother, in a car accident. The company refused to cover the medical and funerary costs, claiming negligence on his wife&#039;s part, and laid him off when his performance at work dropped due to depression. After losing his job, Balto became a &#039;&#039;hikikomori&#039;&#039;, a shut-in, leaving his daughter to mostly fend for herself. She dropped out of school - which she&#039;d always considered a waste of time, anyway - and learned to scavenge off the street for the parts she needed to improve her deck. No matter what happens, she isn&#039;t going to leave her father to the wolves of the world.&lt;br /&gt;
&lt;br /&gt;
==Bio:==&lt;br /&gt;
&lt;br /&gt;
Gender: Female&lt;br /&gt;
&lt;br /&gt;
Age: 18&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Syrian&lt;br /&gt;
&lt;br /&gt;
Metatype: Dwarf&lt;br /&gt;
&lt;br /&gt;
Height: 1.07m&lt;br /&gt;
&lt;br /&gt;
Weight: 44.9kg&lt;br /&gt;
&lt;br /&gt;
Relationship Status: Single/Available&#039;&#039;&amp;lt;&amp;lt;&amp;lt;Ask to jack in and lose a testicle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Languages: English, Sperethiel&lt;br /&gt;
&lt;br /&gt;
Hometown: Redmond, Seattle Metroplex, UCAS&lt;br /&gt;
&lt;br /&gt;
Education: Self-Educated &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Hai, I dropped outta high school, but I&#039;m not dumb.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Religious Views: Agnostic &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Null drek, I&#039;m open-minded and I&#039;m willing to talk about it if you wanna, but I don&#039;t do cults. If Anyone Out There&#039;s listening, shoot me a link!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Political Views: Neo-Anarchist &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Adhocracy, here we come!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favorite Tridshow: Siversakhan Verespitish &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Nyxandra&#039;s my fave, if you couldn&#039;t guess from my name and quote. I HAVEN&#039;T SEEN S4 LAST EP YET SO DON&#039;T TALK ABOUT IT AROUND ME!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Theme Song: &amp;quot;Strange Daze&amp;quot;, Mercurial&lt;br /&gt;
&lt;br /&gt;
Style Preference: DressCode, ME Metal for boots. &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Screams Redmond Club-Girl, neh? Gonna get some biolume tats when I have the nuyen! Anyone got a good idea for designs?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
Outgoing Dwarf clubkid decker and Elf wannabe&lt;br /&gt;
&lt;br /&gt;
==Home:==&lt;br /&gt;
&lt;br /&gt;
Nyxxie lives in &#039;&#039;&#039;Block E&#039;&#039;&#039;. It&#039;s one of the larger complexes, with few, if any, open green spaces, but it has a chaotic webwork of powerlines and wires that are fairly easy to hack into for power and decent Matrix nodes (when there isn&#039;t a rolling brownout, anyway).&lt;br /&gt;
&lt;br /&gt;
Nyxxie&#039;s father, Balto, lives in a cramped apartment that he&#039;s filled to the brim with the detritus of his life. Since he&#039;s a technician, there are a dozen old computers that he&#039;s rebuilt, sci-fi fandom accoutrements (anime statuettes and sci-fi movie/trid/simsense figurines, model spaceships, old movie posters, etc.), and bottles, cans, and other assorted garbage that he neglects to take out. When she turned 13, Nyxxie started finding other places to live in the apartment complex, keeping her clothes in her father&#039;s apartment but carrying everything else with her; her father&#039;s accumulating possessions spread into her old bedroom and have taken over there like kudzu. &#039;&#039;Illustration 1:&#039;&#039; [http://i259.photobucket.com/albums/hh294/herrspielmeister/Baltos-Apartment.jpg]&lt;br /&gt;
&lt;br /&gt;
Last winter, Nyxxie started living in the basement boiler room of her building. She&#039;s wired up the place so that she can get power down there, and except for those few times when it gets flooded, she lives a relatively comfortable, if spartan, existence. Between simsense, the Matrix, and going out to clubs, she doesn&#039;t really need much at home. She keeps tabs on her father by splicing into the webcams he has around the apartment, and goes up to take out his trash so it doesn&#039;t stink up the place too much. &#039;&#039;Illustration 2:&#039;&#039; [http://i259.photobucket.com/albums/hh294/herrspielmeister/boiler_room_by_ewkn-d3ca44l.jpg]&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=APCH:Trixxy_Nyxxie&amp;diff=271475</id>
		<title>APCH:Trixxy Nyxxie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=APCH:Trixxy_Nyxxie&amp;diff=271475"/>
		<updated>2014-10-07T18:50:30Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: /* Trixxy Nyxxie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Trixxy Nyxxie=&lt;br /&gt;
&lt;br /&gt;
Dwarven Decker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character Portrait:&#039;&#039; [http://i259.photobucket.com/albums/hh294/herrspielmeister/TrixxyNyxxie.png]&lt;br /&gt;
&lt;br /&gt;
==Priorities:==&lt;br /&gt;
&lt;br /&gt;
5 Attributes&lt;br /&gt;
&lt;br /&gt;
4 Stuff&lt;br /&gt;
&lt;br /&gt;
3 Skills&lt;br /&gt;
&lt;br /&gt;
2 Race (Dwarf)&lt;br /&gt;
&lt;br /&gt;
1 Essence&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
&lt;br /&gt;
Brawn 1&lt;br /&gt;
&lt;br /&gt;
Observation 3&lt;br /&gt;
&lt;br /&gt;
Reflexes 1&lt;br /&gt;
&lt;br /&gt;
Social 2&lt;br /&gt;
&lt;br /&gt;
==Cybernetics:==&lt;br /&gt;
&lt;br /&gt;
Datajack&lt;br /&gt;
&lt;br /&gt;
Telephone&lt;br /&gt;
&lt;br /&gt;
==Skills:==&lt;br /&gt;
&lt;br /&gt;
Decking&lt;br /&gt;
&lt;br /&gt;
Etiquette (Street)&lt;br /&gt;
&lt;br /&gt;
Knowledge (Elven Culture)&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
==Stuff:==&lt;br /&gt;
&lt;br /&gt;
Battered old custom-built Sony CTY-360 (&amp;quot;Shitty-360&amp;quot;) cyberdeck&lt;br /&gt;
&lt;br /&gt;
Programs:&lt;br /&gt;
&lt;br /&gt;
* HeadASplode FPS attack software - main weapon in Matrix combat; takes the form of Nyxandra Aerinaeith&#039;s signature chromed Ares Viper from the hit tridshow &amp;quot;Siversakhan Verespitish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* GlitzNGlamour 4.0 defense software - makes it harder for opponents to run programs against Nyxxie&#039;s persona; takes the form of a blinding, strobing light (set to a house beat, of course), with Nyxxie&#039;s persona as the mirrorball&lt;br /&gt;
&lt;br /&gt;
* Setec Astronomy decryption software - sensor utility which defeats scramble IC that may turn data into garbage as a defense mechanism; takes the form of whorls of stars, planets, comets, and assorted celestial bodies that Nyxxie&#039;s persona blows from her hand, infusing the IC with calming, orbiting stellar bodies while lullaby music plays.&lt;br /&gt;
&lt;br /&gt;
* HotMiso&#039;s EZ-PZ Japanesey sleaze program - masking utility which allows Nyxxie to bypass access, barrier, gray or black IC without leaving tracks; takes the form of a smoke capsule that, when thrown on the ground, cloaks Nyxxie&#039;s persona in the classic pop-culture black Ninja outfit.&lt;br /&gt;
&lt;br /&gt;
Defiance EX Shocker (personal defense taser)&lt;br /&gt;
&lt;br /&gt;
Synthetic Leather Jacket (Glopunk style)&lt;br /&gt;
&lt;br /&gt;
Thermographic Vision&lt;br /&gt;
&lt;br /&gt;
Speaks Sperethiel&lt;br /&gt;
&lt;br /&gt;
Fake SIN: Trixie Tiluviel (used for clubbing and other social purposes; lists her age as 21)&lt;br /&gt;
&lt;br /&gt;
==Contacts:==&lt;br /&gt;
&lt;br /&gt;
Fixer: Tommy Panic&lt;br /&gt;
&lt;br /&gt;
Media: Doubleplus Ungood, Corporate Politics Watchdog Blogger&lt;br /&gt;
&lt;br /&gt;
Warez Dealer / Professional: Blackflag969, Reality Hacker&lt;br /&gt;
&lt;br /&gt;
Underworld: Neon Eun-kyung, Ork BTL Dealer (Seoulpa Ring Member)&lt;br /&gt;
&lt;br /&gt;
Street: Odakota &amp;quot;Kota&amp;quot; Whitecrow, Bartender at Underworld 93&lt;br /&gt;
&lt;br /&gt;
==Flaw:==&lt;br /&gt;
&lt;br /&gt;
Low self-esteem and mild body dysmorphic disorder; despite her upbeat and outgoing demeanor around others, Nyxxie has always been ashamed of her metatype expression, and wishes she were an Elf. She&#039;s become as much of an Elf Wannabe as she can manage with her physiology, short of getting surgical alterations. Her obsession with all things Elven has led her to become a fangirl of Tir Tairngire trid shows (while remaining doggedly in denial of their racist undertones). Her Matrix persona is Nyxandra Aerinaeith, the fictional protagonist of her favorite tridshow, &amp;quot;Siversakhan Verespitish&amp;quot;. Her image of Dwarf culture is quite negative, based on elementary school bullying, caricatured media representation, and her own father&#039;s social dysfunctions.&lt;br /&gt;
&lt;br /&gt;
Additionally, Nyxxie is a generally empathetic person, and as a result, leans hard toward pacifism. She actively avoids needless violence, and will not kill except in self-defense (and even then, as humanely as possible).&lt;br /&gt;
&lt;br /&gt;
==Motivation:==&lt;br /&gt;
&lt;br /&gt;
Everything Nyxxie (real name: Sabeen Al Diri) does is either in pursuit of her fandom of all things Elven, or to care for and protect her father, Balto, from the outside world he fears so much. Despite the tensions they have in their relationship, she loves her father very much and feels as though the &amp;quot;system&amp;quot; chewed him up and spit him out, robbing him of his self-confidence. Balto never really recovered from the loss of his wife, Nyxxie&#039;s mother, in a car accident. The company refused to cover the medical and funerary costs, claiming negligence on his wife&#039;s part, and laid him off when his performance at work dropped due to depression. After losing his job, Balto became a &#039;&#039;hikikomori&#039;&#039;, a shut-in, leaving his daughter to mostly fend for herself. She dropped out of school - which she&#039;d always considered a waste of time, anyway - and learned to scavenge off the street for the parts she needed to improve her deck. No matter what happens, she isn&#039;t going to leave her father to the wolves of the world.&lt;br /&gt;
&lt;br /&gt;
==Bio:==&lt;br /&gt;
&lt;br /&gt;
Gender: Female&lt;br /&gt;
&lt;br /&gt;
Age: 18&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Syrian&lt;br /&gt;
&lt;br /&gt;
Metatype: Dwarf&lt;br /&gt;
&lt;br /&gt;
Height: 1.07m&lt;br /&gt;
&lt;br /&gt;
Weight: 44.9kg&lt;br /&gt;
&lt;br /&gt;
Relationship Status: Single/Available&#039;&#039;&amp;lt;&amp;lt;&amp;lt;Ask to jack in and lose a testicle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Languages: English, Sperethiel&lt;br /&gt;
&lt;br /&gt;
Hometown: Redmond, Seattle Metroplex, UCAS&lt;br /&gt;
&lt;br /&gt;
Education: Self-Educated &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Hai, I dropped outta high school, but I&#039;m not dumb.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Religious Views: Agnostic &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Null drek, I&#039;m open-minded and I&#039;m willing to talk about it if you wanna, but I don&#039;t do cults. If Anyone Out There&#039;s listening, shoot me a link!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Political Views: Neo-Anarchist &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Adhocracy, here we come!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favorite Tridshow: Siversakhan Verespitish &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Nyxandra&#039;s my fave, if you couldn&#039;t guess from my name and quote. I HAVEN&#039;T SEEN S4 LAST EP YET SO DON&#039;T TALK ABOUT IT AROUND ME!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Theme Song: &amp;quot;Strange Daze&amp;quot;, Mercurial&lt;br /&gt;
&lt;br /&gt;
Style Preference: DressCode, ME Metal for boots. &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Screams Redmond Club-Girl, neh? Gonna get some biolume tats when I have the nuyen! Anyone got a good idea for designs?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
Outgoing Dwarf clubkid decker and Elf wannabe&lt;br /&gt;
&lt;br /&gt;
==Home:==&lt;br /&gt;
&lt;br /&gt;
Nyxxie lives in &#039;&#039;&#039;Block C&#039;&#039;&#039;. It&#039;s one of the larger complexes, with few, if any, open green spaces, but it has a chaotic webwork of powerlines and wires that are fairly easy to hack into for power and decent Matrix nodes (when there isn&#039;t a rolling brownout, anyway).&lt;br /&gt;
&lt;br /&gt;
Nyxxie&#039;s father, Balto, lives in a cramped apartment that he&#039;s filled to the brim with the detritus of his life. Since he&#039;s a technician, there are a dozen old computers that he&#039;s rebuilt, sci-fi fandom accoutrements (anime statuettes and sci-fi movie/trid/simsense figurines, model spaceships, old movie posters, etc.), and bottles, cans, and other assorted garbage that he neglects to take out. When she turned 13, Nyxxie started finding other places to live in the apartment complex, keeping her clothes in her father&#039;s apartment but carrying everything else with her; her father&#039;s accumulating possessions spread into her old bedroom and have taken over there like kudzu. &#039;&#039;Illustration 1:&#039;&#039; [http://i259.photobucket.com/albums/hh294/herrspielmeister/Baltos-Apartment.jpg]&lt;br /&gt;
&lt;br /&gt;
Last winter, Nyxxie started living in the basement boiler room of her building. She&#039;s wired up the place so that she can get power down there, and except for those few times when it gets flooded, she lives a relatively comfortable, if spartan, existence. Between simsense, the Matrix, and going out to clubs, she doesn&#039;t really need much at home. She keeps tabs on her father by splicing into the webcams he has around the apartment, and goes up to take out his trash so it doesn&#039;t stink up the place too much. &#039;&#039;Illustration 2:&#039;&#039; [http://i259.photobucket.com/albums/hh294/herrspielmeister/boiler_room_by_ewkn-d3ca44l.jpg]&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=APCH:Trixxy_Nyxxie&amp;diff=271474</id>
		<title>APCH:Trixxy Nyxxie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=APCH:Trixxy_Nyxxie&amp;diff=271474"/>
		<updated>2014-10-07T18:44:04Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: /* Trixxy Nyxxie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Trixxy Nyxxie=&lt;br /&gt;
&lt;br /&gt;
Dwarven Decker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character Portrait:&#039;&#039; [http://i259.photobucket.com/albums/hh294/herrspielmeister/TrixxyNyxxie.png]&lt;br /&gt;
&lt;br /&gt;
==Priorities:==&lt;br /&gt;
&lt;br /&gt;
5 Attributes&lt;br /&gt;
&lt;br /&gt;
4 Stuff&lt;br /&gt;
&lt;br /&gt;
3 Skills&lt;br /&gt;
&lt;br /&gt;
2 Race (Dwarf)&lt;br /&gt;
&lt;br /&gt;
1 Essence&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
&lt;br /&gt;
Brawn 1&lt;br /&gt;
&lt;br /&gt;
Observation 3&lt;br /&gt;
&lt;br /&gt;
Reflexes 1&lt;br /&gt;
&lt;br /&gt;
Social 2&lt;br /&gt;
&lt;br /&gt;
==Cybernetics:==&lt;br /&gt;
&lt;br /&gt;
Datajack&lt;br /&gt;
&lt;br /&gt;
Telephone&lt;br /&gt;
&lt;br /&gt;
==Skills:==&lt;br /&gt;
&lt;br /&gt;
Decking&lt;br /&gt;
&lt;br /&gt;
Etiquette (Street)&lt;br /&gt;
&lt;br /&gt;
Knowledge (Elven Culture)&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
==Stuff:==&lt;br /&gt;
&lt;br /&gt;
Battered old custom-built Sony CTY-360 (&amp;quot;Shitty-360&amp;quot;) cyberdeck&lt;br /&gt;
&lt;br /&gt;
Programs:&lt;br /&gt;
&lt;br /&gt;
* HeadASplode FPS attack software - main weapon in Matrix combat; takes the form of Nyxandra Aerinaeith&#039;s signature chromed Ares Viper from the hit tridshow &amp;quot;Siversakhan Verespitish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* GlitzNGlamour 4.0 defense software - makes it harder for opponents to run programs against Nyxxie&#039;s persona; takes the form of a blinding, strobing light (set to a house beat, of course), with Nyxxie&#039;s persona as the mirrorball&lt;br /&gt;
&lt;br /&gt;
* Setec Astronomy decryption software - sensor utility which defeats scramble IC that may turn data into garbage as a defense mechanism; takes the form of whorls of stars, planets, comets, and assorted celestial bodies that Nyxxie&#039;s persona blows from her hand, infusing the IC with calming, orbiting stellar bodies while lullaby music plays.&lt;br /&gt;
&lt;br /&gt;
* HotMiso&#039;s EZ-PZ Japanesey sleaze program - masking utility which allows Nyxxie to bypass access, barrier, gray or black IC without leaving tracks; takes the form of a smoke capsule that, when thrown on the ground, cloaks Nyxxie&#039;s persona in the classic pop-culture black Ninja outfit.&lt;br /&gt;
&lt;br /&gt;
Defiance EX Shocker (personal defense taser)&lt;br /&gt;
&lt;br /&gt;
Synthetic Leather Jacket (Glopunk style)&lt;br /&gt;
&lt;br /&gt;
Thermographic Vision&lt;br /&gt;
&lt;br /&gt;
Speaks Sperethiel&lt;br /&gt;
&lt;br /&gt;
Fake SIN: Trixie Tiluviel (used for clubbing and other social purposes; lists her age as 21)&lt;br /&gt;
&lt;br /&gt;
==Contacts:==&lt;br /&gt;
&lt;br /&gt;
Fixer: Tommy Panic&lt;br /&gt;
&lt;br /&gt;
Media: Doubleplus Ungood, Corporate Politics Watchdog Blogger&lt;br /&gt;
&lt;br /&gt;
Warez Dealer / Professional: Blackflag969, Reality Hacker&lt;br /&gt;
&lt;br /&gt;
Underworld: Neon Eun-kyung, Ork BTL Dealer (Seoulpa Ring Member)&lt;br /&gt;
&lt;br /&gt;
Street: Odakota &amp;quot;Kota&amp;quot; Whitecrow, Bartender at Underworld 93&lt;br /&gt;
&lt;br /&gt;
==Flaw:==&lt;br /&gt;
&lt;br /&gt;
Low self-esteem and mild body dysmorphic disorder; despite her upbeat and outgoing demeanor around others, Nyxxie has always been ashamed of her metatype expression, and wishes she were an Elf. She&#039;s become as much of an Elf Wannabe as she can manage with her physiology, short of getting surgical alterations. Her obsession with all things Elven has led her to become a fangirl of Tir Tairngire trid shows (while remaining doggedly in denial of their racist undertones). Her Matrix persona is Nyxandra Aerinaeith, the fictional protagonist of her favorite tridshow, &amp;quot;Siversakhan Verespitish&amp;quot;. Her image of Dwarf culture is quite negative, based on elementary school bullying, caricatured media representation, and her own father&#039;s social dysfunctions.&lt;br /&gt;
&lt;br /&gt;
Additionally, Nyxxie is a generally empathetic person, and as a result, leans hard toward pacifism. She actively avoids needless violence, and will not kill except in self-defense (and even then, as humanely as possible).&lt;br /&gt;
&lt;br /&gt;
==Motivation:==&lt;br /&gt;
&lt;br /&gt;
Everything Nyxxie (real name: Sabeen Al Diri) does is either in pursuit of her fandom of all things Elven, or to care for and protect her father, Balto, from the outside world he fears so much. Despite the tensions they have in their relationship, she loves her father very much and feels as though the &amp;quot;system&amp;quot; chewed him up and spit him out, robbing him of his self-confidence. Balto never really recovered from the loss of his wife, Nyxxie&#039;s mother, in a car accident. The company refused to cover the medical and funerary costs, claiming negligence on his wife&#039;s part, and laid him off when his performance at work dropped due to depression. After losing his job, Balto became a &#039;&#039;hikikomori&#039;&#039;, a shut-in, leaving his daughter to mostly fend for herself. She dropped out of school - which she&#039;d always considered a waste of time, anyway - and learned to scavenge off the street for the parts she needed to improve her deck. No matter what happens, she isn&#039;t going to leave her father to the wolves of the world.&lt;br /&gt;
&lt;br /&gt;
==Bio:==&lt;br /&gt;
&lt;br /&gt;
Gender: Female&lt;br /&gt;
&lt;br /&gt;
Age: 18&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Syrian&lt;br /&gt;
&lt;br /&gt;
Metatype: Dwarf&lt;br /&gt;
&lt;br /&gt;
Height: 1.07m&lt;br /&gt;
&lt;br /&gt;
Weight: 44.9kg&lt;br /&gt;
&lt;br /&gt;
Relationship Status: Single/Available&#039;&#039;&amp;lt;&amp;lt;&amp;lt;Ask to jack in and lose a testicle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Languages: English, Sperethiel&lt;br /&gt;
&lt;br /&gt;
Hometown: Redmond, Seattle Metroplex, UCAS&lt;br /&gt;
&lt;br /&gt;
Education: Self-Educated &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Hai, I dropped outta high school, but I&#039;m not dumb.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Religious Views: Agnostic &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Null drek, I&#039;m open-minded and I&#039;m willing to talk about it if you wanna, but I don&#039;t do cults. If Anyone Out There&#039;s listening, shoot me a link!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Political Views: Neo-Anarchist &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Adhocracy, here we come!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favorite Tridshow: Siversakhan Verespitish &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Nyxandra&#039;s my fave, if you couldn&#039;t guess from my name and quote. I HAVEN&#039;T SEEN S4 LAST EP YET SO DON&#039;T TALK ABOUT IT AROUND ME!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Theme Song: &amp;quot;Strange Daze&amp;quot;, Mercurial&lt;br /&gt;
&lt;br /&gt;
Style Preference: DressCode, ME Metal for boots. &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Screams Redmond Club-Girl, neh? Gonna get some biolume tats when I have the nuyen! Anyone got a good idea for designs?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CONCEPT&lt;br /&gt;
Outgoing Dwarf clubkid decker and Elf wannabe&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=APCH:Trixxy_Nyxxie&amp;diff=271473</id>
		<title>APCH:Trixxy Nyxxie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=APCH:Trixxy_Nyxxie&amp;diff=271473"/>
		<updated>2014-10-07T18:43:35Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: /* Trixxy Nyxxie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Trixxy Nyxxie=&lt;br /&gt;
&lt;br /&gt;
Dwarven Decker&lt;br /&gt;
&lt;br /&gt;
Character Portrait [http://i259.photobucket.com/albums/hh294/herrspielmeister/TrixxyNyxxie.png]&lt;br /&gt;
&lt;br /&gt;
==Priorities:==&lt;br /&gt;
&lt;br /&gt;
5 Attributes&lt;br /&gt;
&lt;br /&gt;
4 Stuff&lt;br /&gt;
&lt;br /&gt;
3 Skills&lt;br /&gt;
&lt;br /&gt;
2 Race (Dwarf)&lt;br /&gt;
&lt;br /&gt;
1 Essence&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
&lt;br /&gt;
Brawn 1&lt;br /&gt;
&lt;br /&gt;
Observation 3&lt;br /&gt;
&lt;br /&gt;
Reflexes 1&lt;br /&gt;
&lt;br /&gt;
Social 2&lt;br /&gt;
&lt;br /&gt;
==Cybernetics:==&lt;br /&gt;
&lt;br /&gt;
Datajack&lt;br /&gt;
&lt;br /&gt;
Telephone&lt;br /&gt;
&lt;br /&gt;
==Skills:==&lt;br /&gt;
&lt;br /&gt;
Decking&lt;br /&gt;
&lt;br /&gt;
Etiquette (Street)&lt;br /&gt;
&lt;br /&gt;
Knowledge (Elven Culture)&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
==Stuff:==&lt;br /&gt;
&lt;br /&gt;
Battered old custom-built Sony CTY-360 (&amp;quot;Shitty-360&amp;quot;) cyberdeck&lt;br /&gt;
&lt;br /&gt;
Programs:&lt;br /&gt;
&lt;br /&gt;
* HeadASplode FPS attack software - main weapon in Matrix combat; takes the form of Nyxandra Aerinaeith&#039;s signature chromed Ares Viper from the hit tridshow &amp;quot;Siversakhan Verespitish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* GlitzNGlamour 4.0 defense software - makes it harder for opponents to run programs against Nyxxie&#039;s persona; takes the form of a blinding, strobing light (set to a house beat, of course), with Nyxxie&#039;s persona as the mirrorball&lt;br /&gt;
&lt;br /&gt;
* Setec Astronomy decryption software - sensor utility which defeats scramble IC that may turn data into garbage as a defense mechanism; takes the form of whorls of stars, planets, comets, and assorted celestial bodies that Nyxxie&#039;s persona blows from her hand, infusing the IC with calming, orbiting stellar bodies while lullaby music plays.&lt;br /&gt;
&lt;br /&gt;
* HotMiso&#039;s EZ-PZ Japanesey sleaze program - masking utility which allows Nyxxie to bypass access, barrier, gray or black IC without leaving tracks; takes the form of a smoke capsule that, when thrown on the ground, cloaks Nyxxie&#039;s persona in the classic pop-culture black Ninja outfit.&lt;br /&gt;
&lt;br /&gt;
Defiance EX Shocker (personal defense taser)&lt;br /&gt;
&lt;br /&gt;
Synthetic Leather Jacket (Glopunk style)&lt;br /&gt;
&lt;br /&gt;
Thermographic Vision&lt;br /&gt;
&lt;br /&gt;
Speaks Sperethiel&lt;br /&gt;
&lt;br /&gt;
Fake SIN: Trixie Tiluviel (used for clubbing and other social purposes; lists her age as 21)&lt;br /&gt;
&lt;br /&gt;
==Contacts:==&lt;br /&gt;
&lt;br /&gt;
Fixer: Tommy Panic&lt;br /&gt;
&lt;br /&gt;
Media: Doubleplus Ungood, Corporate Politics Watchdog Blogger&lt;br /&gt;
&lt;br /&gt;
Warez Dealer / Professional: Blackflag969, Reality Hacker&lt;br /&gt;
&lt;br /&gt;
Underworld: Neon Eun-kyung, Ork BTL Dealer (Seoulpa Ring Member)&lt;br /&gt;
&lt;br /&gt;
Street: Odakota &amp;quot;Kota&amp;quot; Whitecrow, Bartender at Underworld 93&lt;br /&gt;
&lt;br /&gt;
==Flaw:==&lt;br /&gt;
&lt;br /&gt;
Low self-esteem and mild body dysmorphic disorder; despite her upbeat and outgoing demeanor around others, Nyxxie has always been ashamed of her metatype expression, and wishes she were an Elf. She&#039;s become as much of an Elf Wannabe as she can manage with her physiology, short of getting surgical alterations. Her obsession with all things Elven has led her to become a fangirl of Tir Tairngire trid shows (while remaining doggedly in denial of their racist undertones). Her Matrix persona is Nyxandra Aerinaeith, the fictional protagonist of her favorite tridshow, &amp;quot;Siversakhan Verespitish&amp;quot;. Her image of Dwarf culture is quite negative, based on elementary school bullying, caricatured media representation, and her own father&#039;s social dysfunctions.&lt;br /&gt;
&lt;br /&gt;
Additionally, Nyxxie is a generally empathetic person, and as a result, leans hard toward pacifism. She actively avoids needless violence, and will not kill except in self-defense (and even then, as humanely as possible).&lt;br /&gt;
&lt;br /&gt;
==Motivation:==&lt;br /&gt;
&lt;br /&gt;
Everything Nyxxie (real name: Sabeen Al Diri) does is either in pursuit of her fandom of all things Elven, or to care for and protect her father, Balto, from the outside world he fears so much. Despite the tensions they have in their relationship, she loves her father very much and feels as though the &amp;quot;system&amp;quot; chewed him up and spit him out, robbing him of his self-confidence. Balto never really recovered from the loss of his wife, Nyxxie&#039;s mother, in a car accident. The company refused to cover the medical and funerary costs, claiming negligence on his wife&#039;s part, and laid him off when his performance at work dropped due to depression. After losing his job, Balto became a &#039;&#039;hikikomori&#039;&#039;, a shut-in, leaving his daughter to mostly fend for herself. She dropped out of school - which she&#039;d always considered a waste of time, anyway - and learned to scavenge off the street for the parts she needed to improve her deck. No matter what happens, she isn&#039;t going to leave her father to the wolves of the world.&lt;br /&gt;
&lt;br /&gt;
==Bio:==&lt;br /&gt;
&lt;br /&gt;
Gender: Female&lt;br /&gt;
&lt;br /&gt;
Age: 18&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Syrian&lt;br /&gt;
&lt;br /&gt;
Metatype: Dwarf&lt;br /&gt;
&lt;br /&gt;
Height: 1.07m&lt;br /&gt;
&lt;br /&gt;
Weight: 44.9kg&lt;br /&gt;
&lt;br /&gt;
Relationship Status: Single/Available&#039;&#039;&amp;lt;&amp;lt;&amp;lt;Ask to jack in and lose a testicle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Languages: English, Sperethiel&lt;br /&gt;
&lt;br /&gt;
Hometown: Redmond, Seattle Metroplex, UCAS&lt;br /&gt;
&lt;br /&gt;
Education: Self-Educated &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Hai, I dropped outta high school, but I&#039;m not dumb.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Religious Views: Agnostic &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Null drek, I&#039;m open-minded and I&#039;m willing to talk about it if you wanna, but I don&#039;t do cults. If Anyone Out There&#039;s listening, shoot me a link!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Political Views: Neo-Anarchist &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Adhocracy, here we come!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favorite Tridshow: Siversakhan Verespitish &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Nyxandra&#039;s my fave, if you couldn&#039;t guess from my name and quote. I HAVEN&#039;T SEEN S4 LAST EP YET SO DON&#039;T TALK ABOUT IT AROUND ME!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Theme Song: &amp;quot;Strange Daze&amp;quot;, Mercurial&lt;br /&gt;
&lt;br /&gt;
Style Preference: DressCode, ME Metal for boots. &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Screams Redmond Club-Girl, neh? Gonna get some biolume tats when I have the nuyen! Anyone got a good idea for designs?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CONCEPT&lt;br /&gt;
Outgoing Dwarf clubkid decker and Elf wannabe&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=APCH:Trixxy_Nyxxie&amp;diff=271472</id>
		<title>APCH:Trixxy Nyxxie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=APCH:Trixxy_Nyxxie&amp;diff=271472"/>
		<updated>2014-10-07T18:40:58Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: /* Motivation: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Trixxy Nyxxie=&lt;br /&gt;
&lt;br /&gt;
[http://i259.photobucket.com/albums/hh294/herrspielmeister/TrixxyNyxxie.png]&lt;br /&gt;
&lt;br /&gt;
Dwarven Decker&lt;br /&gt;
&lt;br /&gt;
==Priorities:==&lt;br /&gt;
&lt;br /&gt;
5 Attributes&lt;br /&gt;
&lt;br /&gt;
4 Stuff&lt;br /&gt;
&lt;br /&gt;
3 Skills&lt;br /&gt;
&lt;br /&gt;
2 Race (Dwarf)&lt;br /&gt;
&lt;br /&gt;
1 Essence&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
&lt;br /&gt;
Brawn 1&lt;br /&gt;
&lt;br /&gt;
Observation 3&lt;br /&gt;
&lt;br /&gt;
Reflexes 1&lt;br /&gt;
&lt;br /&gt;
Social 2&lt;br /&gt;
&lt;br /&gt;
==Cybernetics:==&lt;br /&gt;
&lt;br /&gt;
Datajack&lt;br /&gt;
&lt;br /&gt;
Telephone&lt;br /&gt;
&lt;br /&gt;
==Skills:==&lt;br /&gt;
&lt;br /&gt;
Decking&lt;br /&gt;
&lt;br /&gt;
Etiquette (Street)&lt;br /&gt;
&lt;br /&gt;
Knowledge (Elven Culture)&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
==Stuff:==&lt;br /&gt;
&lt;br /&gt;
Battered old custom-built Sony CTY-360 (&amp;quot;Shitty-360&amp;quot;) cyberdeck&lt;br /&gt;
&lt;br /&gt;
Programs:&lt;br /&gt;
&lt;br /&gt;
* HeadASplode FPS attack software - main weapon in Matrix combat; takes the form of Nyxandra Aerinaeith&#039;s signature chromed Ares Viper from the hit tridshow &amp;quot;Siversakhan Verespitish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* GlitzNGlamour 4.0 defense software - makes it harder for opponents to run programs against Nyxxie&#039;s persona; takes the form of a blinding, strobing light (set to a house beat, of course), with Nyxxie&#039;s persona as the mirrorball&lt;br /&gt;
&lt;br /&gt;
* Setec Astronomy decryption software - sensor utility which defeats scramble IC that may turn data into garbage as a defense mechanism; takes the form of whorls of stars, planets, comets, and assorted celestial bodies that Nyxxie&#039;s persona blows from her hand, infusing the IC with calming, orbiting stellar bodies while lullaby music plays.&lt;br /&gt;
&lt;br /&gt;
* HotMiso&#039;s EZ-PZ Japanesey sleaze program - masking utility which allows Nyxxie to bypass access, barrier, gray or black IC without leaving tracks; takes the form of a smoke capsule that, when thrown on the ground, cloaks Nyxxie&#039;s persona in the classic pop-culture black Ninja outfit.&lt;br /&gt;
&lt;br /&gt;
Defiance EX Shocker (personal defense taser)&lt;br /&gt;
&lt;br /&gt;
Synthetic Leather Jacket (Glopunk style)&lt;br /&gt;
&lt;br /&gt;
Thermographic Vision&lt;br /&gt;
&lt;br /&gt;
Speaks Sperethiel&lt;br /&gt;
&lt;br /&gt;
Fake SIN: Trixie Tiluviel (used for clubbing and other social purposes; lists her age as 21)&lt;br /&gt;
&lt;br /&gt;
==Contacts:==&lt;br /&gt;
&lt;br /&gt;
Fixer: Tommy Panic&lt;br /&gt;
&lt;br /&gt;
Media: Doubleplus Ungood, Corporate Politics Watchdog Blogger&lt;br /&gt;
&lt;br /&gt;
Warez Dealer / Professional: Blackflag969, Reality Hacker&lt;br /&gt;
&lt;br /&gt;
Underworld: Neon Eun-kyung, Ork BTL Dealer (Seoulpa Ring Member)&lt;br /&gt;
&lt;br /&gt;
Street: Odakota &amp;quot;Kota&amp;quot; Whitecrow, Bartender at Underworld 93&lt;br /&gt;
&lt;br /&gt;
==Flaw:==&lt;br /&gt;
&lt;br /&gt;
Low self-esteem and mild body dysmorphic disorder; despite her upbeat and outgoing demeanor around others, Nyxxie has always been ashamed of her metatype expression, and wishes she were an Elf. She&#039;s become as much of an Elf Wannabe as she can manage with her physiology, short of getting surgical alterations. Her obsession with all things Elven has led her to become a fangirl of Tir Tairngire trid shows (while remaining doggedly in denial of their racist undertones). Her Matrix persona is Nyxandra Aerinaeith, the fictional protagonist of her favorite tridshow, &amp;quot;Siversakhan Verespitish&amp;quot;. Her image of Dwarf culture is quite negative, based on elementary school bullying, caricatured media representation, and her own father&#039;s social dysfunctions.&lt;br /&gt;
&lt;br /&gt;
Additionally, Nyxxie is a generally empathetic person, and as a result, leans hard toward pacifism. She actively avoids needless violence, and will not kill except in self-defense (and even then, as humanely as possible).&lt;br /&gt;
&lt;br /&gt;
==Motivation:==&lt;br /&gt;
&lt;br /&gt;
Everything Nyxxie (real name: Sabeen Al Diri) does is either in pursuit of her fandom of all things Elven, or to care for and protect her father, Balto, from the outside world he fears so much. Despite the tensions they have in their relationship, she loves her father very much and feels as though the &amp;quot;system&amp;quot; chewed him up and spit him out, robbing him of his self-confidence. Balto never really recovered from the loss of his wife, Nyxxie&#039;s mother, in a car accident. The company refused to cover the medical and funerary costs, claiming negligence on his wife&#039;s part, and laid him off when his performance at work dropped due to depression. After losing his job, Balto became a &#039;&#039;hikikomori&#039;&#039;, a shut-in, leaving his daughter to mostly fend for herself. She dropped out of school - which she&#039;d always considered a waste of time, anyway - and learned to scavenge off the street for the parts she needed to improve her deck. No matter what happens, she isn&#039;t going to leave her father to the wolves of the world.&lt;br /&gt;
&lt;br /&gt;
==Bio:==&lt;br /&gt;
&lt;br /&gt;
Gender: Female&lt;br /&gt;
&lt;br /&gt;
Age: 18&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Syrian&lt;br /&gt;
&lt;br /&gt;
Metatype: Dwarf&lt;br /&gt;
&lt;br /&gt;
Height: 1.07m&lt;br /&gt;
&lt;br /&gt;
Weight: 44.9kg&lt;br /&gt;
&lt;br /&gt;
Relationship Status: Single/Available&#039;&#039;&amp;lt;&amp;lt;&amp;lt;Ask to jack in and lose a testicle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Languages: English, Sperethiel&lt;br /&gt;
&lt;br /&gt;
Hometown: Redmond, Seattle Metroplex, UCAS&lt;br /&gt;
&lt;br /&gt;
Education: Self-Educated &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Hai, I dropped outta high school, but I&#039;m not dumb.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Religious Views: Agnostic &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Null drek, I&#039;m open-minded and I&#039;m willing to talk about it if you wanna, but I don&#039;t do cults. If Anyone Out There&#039;s listening, shoot me a link!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Political Views: Neo-Anarchist &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Adhocracy, here we come!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favorite Tridshow: Siversakhan Verespitish &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Nyxandra&#039;s my fave, if you couldn&#039;t guess from my name and quote. I HAVEN&#039;T SEEN S4 LAST EP YET SO DON&#039;T TALK ABOUT IT AROUND ME!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Theme Song: &amp;quot;Strange Daze&amp;quot;, Mercurial&lt;br /&gt;
&lt;br /&gt;
Style Preference: DressCode, ME Metal for boots. &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Screams Redmond Club-Girl, neh? Gonna get some biolume tats when I have the nuyen! Anyone got a good idea for designs?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CONCEPT&lt;br /&gt;
Outgoing Dwarf clubkid decker and Elf wannabe&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=APCH:Trixxy_Nyxxie&amp;diff=271471</id>
		<title>APCH:Trixxy Nyxxie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=APCH:Trixxy_Nyxxie&amp;diff=271471"/>
		<updated>2014-10-07T18:35:53Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: /* Trixxy Nyxxie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Trixxy Nyxxie=&lt;br /&gt;
&lt;br /&gt;
[http://i259.photobucket.com/albums/hh294/herrspielmeister/TrixxyNyxxie.png]&lt;br /&gt;
&lt;br /&gt;
Dwarven Decker&lt;br /&gt;
&lt;br /&gt;
==Priorities:==&lt;br /&gt;
&lt;br /&gt;
5 Attributes&lt;br /&gt;
&lt;br /&gt;
4 Stuff&lt;br /&gt;
&lt;br /&gt;
3 Skills&lt;br /&gt;
&lt;br /&gt;
2 Race (Dwarf)&lt;br /&gt;
&lt;br /&gt;
1 Essence&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
&lt;br /&gt;
Brawn 1&lt;br /&gt;
&lt;br /&gt;
Observation 3&lt;br /&gt;
&lt;br /&gt;
Reflexes 1&lt;br /&gt;
&lt;br /&gt;
Social 2&lt;br /&gt;
&lt;br /&gt;
==Cybernetics:==&lt;br /&gt;
&lt;br /&gt;
Datajack&lt;br /&gt;
&lt;br /&gt;
Telephone&lt;br /&gt;
&lt;br /&gt;
==Skills:==&lt;br /&gt;
&lt;br /&gt;
Decking&lt;br /&gt;
&lt;br /&gt;
Etiquette (Street)&lt;br /&gt;
&lt;br /&gt;
Knowledge (Elven Culture)&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
==Stuff:==&lt;br /&gt;
&lt;br /&gt;
Battered old custom-built Sony CTY-360 (&amp;quot;Shitty-360&amp;quot;) cyberdeck&lt;br /&gt;
&lt;br /&gt;
Programs:&lt;br /&gt;
&lt;br /&gt;
* HeadASplode FPS attack software - main weapon in Matrix combat; takes the form of Nyxandra Aerinaeith&#039;s signature chromed Ares Viper from the hit tridshow &amp;quot;Siversakhan Verespitish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* GlitzNGlamour 4.0 defense software - makes it harder for opponents to run programs against Nyxxie&#039;s persona; takes the form of a blinding, strobing light (set to a house beat, of course), with Nyxxie&#039;s persona as the mirrorball&lt;br /&gt;
&lt;br /&gt;
* Setec Astronomy decryption software - sensor utility which defeats scramble IC that may turn data into garbage as a defense mechanism; takes the form of whorls of stars, planets, comets, and assorted celestial bodies that Nyxxie&#039;s persona blows from her hand, infusing the IC with calming, orbiting stellar bodies while lullaby music plays.&lt;br /&gt;
&lt;br /&gt;
* HotMiso&#039;s EZ-PZ Japanesey sleaze program - masking utility which allows Nyxxie to bypass access, barrier, gray or black IC without leaving tracks; takes the form of a smoke capsule that, when thrown on the ground, cloaks Nyxxie&#039;s persona in the classic pop-culture black Ninja outfit.&lt;br /&gt;
&lt;br /&gt;
Defiance EX Shocker (personal defense taser)&lt;br /&gt;
&lt;br /&gt;
Synthetic Leather Jacket (Glopunk style)&lt;br /&gt;
&lt;br /&gt;
Thermographic Vision&lt;br /&gt;
&lt;br /&gt;
Speaks Sperethiel&lt;br /&gt;
&lt;br /&gt;
Fake SIN: Trixie Tiluviel (used for clubbing and other social purposes; lists her age as 21)&lt;br /&gt;
&lt;br /&gt;
==Contacts:==&lt;br /&gt;
&lt;br /&gt;
Fixer: Tommy Panic&lt;br /&gt;
&lt;br /&gt;
Media: Doubleplus Ungood, Corporate Politics Watchdog Blogger&lt;br /&gt;
&lt;br /&gt;
Warez Dealer / Professional: Blackflag969, Reality Hacker&lt;br /&gt;
&lt;br /&gt;
Underworld: Neon Eun-kyung, Ork BTL Dealer (Seoulpa Ring Member)&lt;br /&gt;
&lt;br /&gt;
Street: Odakota &amp;quot;Kota&amp;quot; Whitecrow, Bartender at Underworld 93&lt;br /&gt;
&lt;br /&gt;
==Flaw:==&lt;br /&gt;
&lt;br /&gt;
Low self-esteem and mild body dysmorphic disorder; despite her upbeat and outgoing demeanor around others, Nyxxie has always been ashamed of her metatype expression, and wishes she were an Elf. She&#039;s become as much of an Elf Wannabe as she can manage with her physiology, short of getting surgical alterations. Her obsession with all things Elven has led her to become a fangirl of Tir Tairngire trid shows (while remaining doggedly in denial of their racist undertones). Her Matrix persona is Nyxandra Aerinaeith, the fictional protagonist of her favorite tridshow, &amp;quot;Siversakhan Verespitish&amp;quot;. Her image of Dwarf culture is quite negative, based on elementary school bullying, caricatured media representation, and her own father&#039;s social dysfunctions.&lt;br /&gt;
&lt;br /&gt;
Additionally, Nyxxie is a generally empathetic person, and as a result, leans hard toward pacifism. She actively avoids needless violence, and will not kill except in self-defense (and even then, as humanely as possible).&lt;br /&gt;
&lt;br /&gt;
==Motivation:==&lt;br /&gt;
&lt;br /&gt;
Everything Nyxxie (real name: Sabeen Al Diri) does is either in pursuit of her fandom of all things Elven, or to care for and protect her father, Balto, from the outside world he fears so much. Despite the tensions they have in their relationship, she loves her father very much and feels as though the &amp;quot;system&amp;quot; chewed him up and spit him out, robbing him of his self-confidence. Balto never really recovered from the loss of his wife, Nyxxie&#039;s mother, in a car accident. The company refused to cover the medical and funerary costs, claiming negligence on his wife&#039;s part, and laid him off when his performance at work dropped due to depression. After losing his job, Balto became a hikikomori, a shut-in, leaving his daughter to mostly fend for herself. She dropped out of school - which she&#039;d always considered a waste of time, anyway - and learned to scavenge off the street for the parts she needed to improve her deck. No matter what happens, she isn&#039;t going to leave her father to the wolves of the world.&lt;br /&gt;
&lt;br /&gt;
==Bio:==&lt;br /&gt;
&lt;br /&gt;
Gender: Female&lt;br /&gt;
&lt;br /&gt;
Age: 18&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Syrian&lt;br /&gt;
&lt;br /&gt;
Metatype: Dwarf&lt;br /&gt;
&lt;br /&gt;
Height: 1.07m&lt;br /&gt;
&lt;br /&gt;
Weight: 44.9kg&lt;br /&gt;
&lt;br /&gt;
Relationship Status: Single/Available&#039;&#039;&amp;lt;&amp;lt;&amp;lt;Ask to jack in and lose a testicle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Languages: English, Sperethiel&lt;br /&gt;
&lt;br /&gt;
Hometown: Redmond, Seattle Metroplex, UCAS&lt;br /&gt;
&lt;br /&gt;
Education: Self-Educated &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Hai, I dropped outta high school, but I&#039;m not dumb.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Religious Views: Agnostic &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Null drek, I&#039;m open-minded and I&#039;m willing to talk about it if you wanna, but I don&#039;t do cults. If Anyone Out There&#039;s listening, shoot me a link!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Political Views: Neo-Anarchist &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Adhocracy, here we come!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favorite Tridshow: Siversakhan Verespitish &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Nyxandra&#039;s my fave, if you couldn&#039;t guess from my name and quote. I HAVEN&#039;T SEEN S4 LAST EP YET SO DON&#039;T TALK ABOUT IT AROUND ME!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Theme Song: &amp;quot;Strange Daze&amp;quot;, Mercurial&lt;br /&gt;
&lt;br /&gt;
Style Preference: DressCode, ME Metal for boots. &#039;&#039;&amp;lt;&amp;lt;&amp;lt;Screams Redmond Club-Girl, neh? Gonna get some biolume tats when I have the nuyen! Anyone got a good idea for designs?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CONCEPT&lt;br /&gt;
Outgoing Dwarf clubkid decker and Elf wannabe&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Castle_Falkenstein&amp;diff=76301</id>
		<title>Category:Castle Falkenstein</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Castle_Falkenstein&amp;diff=76301"/>
		<updated>2008-02-19T07:38:55Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Castle Falkenstein&#039;&#039;&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;&#039;&#039;CF&#039;&#039;&#039;&#039;&#039;) is a steampunk-themed fantasy role-playing game (RPG) designed by Mike Pondsmith and originally published by R. Talsorian Games. A &#039;&#039;GURPS&#039;&#039; version (&#039;&#039;GURPS Castle Falkenstein&#039;&#039;) and several supplements were later published by Steve Jackson Games. The game is named for a legendary unbuilt castle in the Bavarian Alps. Players play the roles of gallant adventurers, facing the intrigue and derring-do of Victorian adventures such as [http://en.wikipedia.org/wiki/Prisoner_of_Zenda &#039;&#039;The Prisoner of Zenda&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
The game&#039;s system uses playing cards instead of dice to simulate action. The system is geared towards live action role-playing, and players are required to keep an in-character diary instead of using a character sheet.&lt;br /&gt;
&lt;br /&gt;
Supplements for &#039;&#039;Castle Falkenstein&#039;&#039; include:&lt;br /&gt;
*&#039;&#039;Comme Il Faut&#039;&#039;, an encyclopedic guide to manners and various topics in the Age of Steam&lt;br /&gt;
*&#039;&#039;Six-Guns &amp;amp; Sorcery&#039;&#039;, concerning North America&lt;br /&gt;
*&#039;&#039;The Book of Sigils&#039;&#039;, concerning Sorcerous Orders&lt;br /&gt;
*&#039;&#039;The Lost Notebooks of Leonardo da Vinci&#039;&#039;, concerning Sorcerous Engines&lt;br /&gt;
*&#039;&#039;The Memoirs of Auberon of Faerie&#039;&#039;, concerning the Faerie&lt;br /&gt;
*&#039;&#039;The Steam Age&#039;&#039;, concerning the anachrotech of the Age of Steam&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GURPS Castle Falkenstein&#039;&#039; also added:&lt;br /&gt;
*&#039;&#039;GURPS Castle Falkenstein: The Ottoman Empire&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Harvester,_or,_The_Affair_of_the_Dragon%27s_Hoard&amp;diff=76300</id>
		<title>The Harvester, or, The Affair of the Dragon&#039;s Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Harvester,_or,_The_Affair_of_the_Dragon%27s_Hoard&amp;diff=76300"/>
		<updated>2008-02-19T07:37:56Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Castle_Falkenstein]][[Category:PBP]]&lt;br /&gt;
[[Image:The-Harvester-Title-Page.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for &#039;&#039;&#039;&#039;&#039;The Harvester, or, The Affair of the Dragon&#039;s Hoard&#039;&#039;&#039;&#039;&#039;, a Play-By-Post Adventure Entertainment for the &#039;&#039;[[:Category:Castle_Falkenstein| Castle Falkenstein]]&#039;&#039; RPG, Hosted by Devin Parker on [http://forum.rpg.net/forumdisplay.php?f=30 RPGnet.]&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=378284 Interest / Recruitment]&lt;br /&gt;
*In-Character&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=379969 Out-of-Character]&lt;br /&gt;
&lt;br /&gt;
== Dramatis Personae ==&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=8483398&amp;amp;postcount=4 &#039;&#039;&#039;Doyle Shamus&#039;&#039;&#039;], Dwarf Consulting Detective, Previously of the City of London Police - &#039;&#039;played by Harlan Quinn&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=8482363&amp;amp;postcount=3 &#039;&#039;&#039;Lord Arden&#039;&#039;&#039;], Orphaned Dragon Lord of Austria - &#039;&#039;played by Deadmanwalking&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=8480604&amp;amp;postcount=2 &#039;&#039;&#039;Natyusha Ivanova&#039;&#039;&#039;], Prima Ballerina of the Imperial Ballet in St. Petersburg - &#039;&#039;played by Maddz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.talsorian.com/cfindex.shtml Castle Falkenstein at R. Talsorian]&lt;br /&gt;
*[http://rpg.drivethrustuff.com/advanced_search_result.php?keywords=castle+falkenstein&amp;amp;x=0&amp;amp;y=0&amp;amp;search_filter=&amp;amp;filters=&amp;amp;search_free=&amp;amp;search_in_description=1&amp;amp;search_in_author=1&amp;amp;search_in_artist=1 Buy Castle Falkenstein PDFs at Drive Thru RPG]&lt;br /&gt;
*[http://www.forgottenfutures.com/game/index.htm Forgotten Futures&#039; online collection of Scientific Romances]&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Harvester,_or,_The_Affair_of_the_Dragon%27s_Hoard&amp;diff=76298</id>
		<title>The Harvester, or, The Affair of the Dragon&#039;s Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Harvester,_or,_The_Affair_of_the_Dragon%27s_Hoard&amp;diff=76298"/>
		<updated>2008-02-19T07:30:41Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: /* Dramatis Personae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Castle_Falkenstein]][[Category:PBP]]&lt;br /&gt;
[[Image:The-Harvester-Title-Page.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for &#039;&#039;&#039;&#039;&#039;The Harvester, or, The Affair of the Dragon&#039;s Hoard&#039;&#039;&#039;&#039;&#039;, a Play-By-Post Adventure Entertainment for the &#039;&#039;Castle Falkenstein&#039;&#039; RPG, Hosted by Devin Parker on [http://forum.rpg.net/forumdisplay.php?f=30 RPGnet.]&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=378284 Interest / Recruitment]&lt;br /&gt;
*In-Character&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=379969 Out-of-Character]&lt;br /&gt;
&lt;br /&gt;
== Dramatis Personae ==&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=8483398&amp;amp;postcount=4 &#039;&#039;&#039;Doyle Shamus&#039;&#039;&#039;], Dwarf Consulting Detective, Previously of the City of London Police - &#039;&#039;played by Harlan Quinn&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=8482363&amp;amp;postcount=3 &#039;&#039;&#039;Lord Arden&#039;&#039;&#039;], Orphaned Dragon Lord of Austria - &#039;&#039;played by Deadmanwalking&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=8480604&amp;amp;postcount=2 &#039;&#039;&#039;Natyusha Ivanova&#039;&#039;&#039;], Prima Ballerina of the Imperial Ballet in St. Petersburg - &#039;&#039;played by Maddz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.talsorian.com/cfindex.shtml Castle Falkenstein at R. Talsorian]&lt;br /&gt;
*[http://rpg.drivethrustuff.com/advanced_search_result.php?keywords=castle+falkenstein&amp;amp;x=0&amp;amp;y=0&amp;amp;search_filter=&amp;amp;filters=&amp;amp;search_free=&amp;amp;search_in_description=1&amp;amp;search_in_author=1&amp;amp;search_in_artist=1 Buy Castle Falkenstein PDFs at Drive Thru RPG]&lt;br /&gt;
*[http://www.forgottenfutures.com/game/index.htm Forgotten Futures&#039; online collection of Scientific Romances]&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Harvester,_or,_The_Affair_of_the_Dragon%27s_Hoard&amp;diff=76258</id>
		<title>The Harvester, or, The Affair of the Dragon&#039;s Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Harvester,_or,_The_Affair_of_the_Dragon%27s_Hoard&amp;diff=76258"/>
		<updated>2008-02-19T02:26:55Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: /* Dramatis Personae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Castle_Falkenstein]][[Category:PBP]]&lt;br /&gt;
[[Image:The-Harvester-Title-Page.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for &#039;&#039;&#039;&#039;&#039;The Harvester, or, The Affair of the Dragon&#039;s Hoard&#039;&#039;&#039;&#039;&#039;, a Play-By-Post Adventure Entertainment for the &#039;&#039;Castle Falkenstein&#039;&#039; RPG, Hosted by Devin Parker on [http://forum.rpg.net/forumdisplay.php?f=30 RPGnet.]&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=378284 Interest / Recruitment]&lt;br /&gt;
*In-Character&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=379969 Out-of-Character]&lt;br /&gt;
&lt;br /&gt;
== Dramatis Personae ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doyle Shamus&#039;&#039;&#039;, Dwarf Consulting Detective, Previously of the City of London Police - &#039;&#039;played by Harlan Quinn&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=8482363&amp;amp;postcount=3 &#039;&#039;&#039;Lord Arden&#039;&#039;&#039;], Orphaned Dragon Lord of Austria - &#039;&#039;played by Deadmanwalking&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=8480604&amp;amp;postcount=2 &#039;&#039;&#039;Natyusha Ivanova&#039;&#039;&#039;], Prima Ballerina of the Imperial Ballet in St. Petersburg - &#039;&#039;played by Maddz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.talsorian.com/cfindex.shtml Castle Falkenstein at R. Talsorian]&lt;br /&gt;
*[http://rpg.drivethrustuff.com/advanced_search_result.php?keywords=castle+falkenstein&amp;amp;x=0&amp;amp;y=0&amp;amp;search_filter=&amp;amp;filters=&amp;amp;search_free=&amp;amp;search_in_description=1&amp;amp;search_in_author=1&amp;amp;search_in_artist=1 Buy Castle Falkenstein PDFs at Drive Thru RPG]&lt;br /&gt;
*[http://www.forgottenfutures.com/game/index.htm Forgotten Futures&#039; online collection of Scientific Romances]&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Castle_Falkenstein&amp;diff=76238</id>
		<title>Category:Castle Falkenstein</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Castle_Falkenstein&amp;diff=76238"/>
		<updated>2008-02-18T22:25:18Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Castle Falkenstein&#039;&#039;&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;&#039;&#039;CF&#039;&#039;&#039;&#039;&#039;) is a steampunk-themed fantasy role-playing game (RPG) designed by Mike Pondsmith and originally published by R. Talsorian Games. A &#039;&#039;GURPS&#039;&#039; version (&#039;&#039;GURPS Castle Falkenstein&#039;&#039;) and several supplements were later published by Steve Jackson Games. The game is named for a legendary unbuilt castle in the Bavarian Alps. Players play the roles of gallant adventurers, facing the intrigue and derring-do of Victorian adventures such as [http://en.wikipedia.org/wiki/Prisoner_of_Zenda &#039;&#039;The Prisoner of Zenda&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
The game&#039;s system uses playing cards instead of dice to simulate action. The system is geared towards live action role-playing, and players are required to keep an in-character diary instead of using a character sheet.&lt;br /&gt;
&lt;br /&gt;
Supplements for &#039;&#039;Castle Falkenstein&#039;&#039; include:&lt;br /&gt;
*&#039;&#039;Comme Il Faut&#039;&#039;, an encyclopedic guide to manners and various topics in the Age of Steam&lt;br /&gt;
*&#039;&#039;Six-Guns &amp;amp; Sorcery&#039;&#039;, concerning North America&lt;br /&gt;
*&#039;&#039;The Book of Sigils&#039;&#039;, concerning Sorcerous Orders&lt;br /&gt;
*&#039;&#039;The Memoirs of Auberon of Faerie&#039;&#039;, concerning the Faerie&lt;br /&gt;
*&#039;&#039;The Steam Age&#039;&#039;, concerning the anachrotech of the Age of Steam&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GURPS Castle Falkenstein&#039;&#039; also added:&lt;br /&gt;
*&#039;&#039;GURPS Castle Falkenstein: The Ottoman Empire&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Harvester,_or,_The_Affair_of_the_Dragon%27s_Hoard&amp;diff=76237</id>
		<title>The Harvester, or, The Affair of the Dragon&#039;s Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Harvester,_or,_The_Affair_of_the_Dragon%27s_Hoard&amp;diff=76237"/>
		<updated>2008-02-18T22:12:55Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Castle_Falkenstein]][[Category:PBP]]&lt;br /&gt;
[[Image:The-Harvester-Title-Page.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for &#039;&#039;&#039;&#039;&#039;The Harvester, or, The Affair of the Dragon&#039;s Hoard&#039;&#039;&#039;&#039;&#039;, a Play-By-Post Adventure Entertainment for the &#039;&#039;Castle Falkenstein&#039;&#039; RPG, Hosted by Devin Parker on [http://forum.rpg.net/forumdisplay.php?f=30 RPGnet.]&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=378284 Interest / Recruitment]&lt;br /&gt;
*In-Character&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=379969 Out-of-Character]&lt;br /&gt;
&lt;br /&gt;
== Dramatis Personae ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doyle Shamus&#039;&#039;&#039;, Dwarf Consulting Detective, Previously of the City of London Police - &#039;&#039;played by Harlan Quinn&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lord Arden&#039;&#039;&#039;, Orphaned Dragon Lord of Austria - &#039;&#039;played by Deadmanwalking&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=8480604&amp;amp;postcount=2 &#039;&#039;&#039;Natyusha Ivanova&#039;&#039;&#039;], Prima Ballerina of the Imperial Ballet in St. Petersburg - &#039;&#039;played by Maddz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.talsorian.com/cfindex.shtml Castle Falkenstein at R. Talsorian]&lt;br /&gt;
*[http://rpg.drivethrustuff.com/advanced_search_result.php?keywords=castle+falkenstein&amp;amp;x=0&amp;amp;y=0&amp;amp;search_filter=&amp;amp;filters=&amp;amp;search_free=&amp;amp;search_in_description=1&amp;amp;search_in_author=1&amp;amp;search_in_artist=1 Buy Castle Falkenstein PDFs at Drive Thru RPG]&lt;br /&gt;
*[http://www.forgottenfutures.com/game/index.htm Forgotten Futures&#039; online collection of Scientific Romances]&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Harvester,_or,_The_Affair_of_the_Dragon%27s_Hoard&amp;diff=76236</id>
		<title>The Harvester, or, The Affair of the Dragon&#039;s Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Harvester,_or,_The_Affair_of_the_Dragon%27s_Hoard&amp;diff=76236"/>
		<updated>2008-02-18T22:08:51Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Castle_Falkenstein]][[Category:PBP]]&lt;br /&gt;
[[Image:The-Harvester-Title-Page.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for &#039;&#039;&#039;&#039;&#039;The Harvester, or, The Affair of the Dragon&#039;s Hoard&#039;&#039;&#039;&#039;&#039;, a Play-By-Post Adventure Entertainment for the &#039;&#039;Castle Falkenstein&#039;&#039; RPG, Hosted by Devin Parker on [http://forum.rpg.net/forumdisplay.php?f=30 RPGnet.]&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=378284 Interest / Recruitment]&lt;br /&gt;
*In-Character&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=379969 Out-of-Character]&lt;br /&gt;
&lt;br /&gt;
== Dramatis Personae ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doyle Shamus&#039;&#039;&#039;, Dwarf Consulting Detective, Previously of the City of London Police - &#039;&#039;played by Harlan Quinn&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lord Arden&#039;&#039;&#039;, Orphaned Dragon Lord of Austria - &#039;&#039;played by Deadmanwalking&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=8480604&amp;amp;postcount=2 &#039;&#039;&#039;Natyusha Ivanova&#039;&#039;&#039;], Prima Ballerina of the Imperial Ballet in St. Petersburg - &#039;&#039;played by Maddz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.talsorian.com/cfindex.shtml Castle Falkenstein at R. Talsorian]&lt;br /&gt;
*[http://rpg.drivethrustuff.com/advanced_search_result.php?keywords=castle+falkenstein&amp;amp;x=0&amp;amp;y=0&amp;amp;search_filter=&amp;amp;filters=&amp;amp;search_free=&amp;amp;search_in_description=1&amp;amp;search_in_author=1&amp;amp;search_in_artist=1 Buy Castle Falkenstein PDFs at Drive Thru RPG]&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Harvester,_or,_The_Affair_of_the_Dragon%27s_Hoard&amp;diff=76235</id>
		<title>The Harvester, or, The Affair of the Dragon&#039;s Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Harvester,_or,_The_Affair_of_the_Dragon%27s_Hoard&amp;diff=76235"/>
		<updated>2008-02-18T22:07:34Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Castle_Falkenstein]][[Category:PBP]]&lt;br /&gt;
[[Image:The-Harvester-Title-Page.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for &#039;&#039;&#039;&#039;&#039;The Harvester, or, The Affair of the Dragon&#039;s Hoard&#039;&#039;&#039;&#039;&#039;, a Play-By-Post Adventure Entertainment for the &#039;&#039;Castle Falkenstein&#039;&#039; RPG, Hosted by Devin Parker.&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=378284 Interest / Recruitment]&lt;br /&gt;
*In-Character&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=379969 Out-of-Character]&lt;br /&gt;
&lt;br /&gt;
== Dramatis Personae ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doyle Shamus&#039;&#039;&#039;, Dwarf Consulting Detective, Previously of the City of London Police - &#039;&#039;played by Harlan Quinn&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lord Arden&#039;&#039;&#039;, Orphaned Dragon Lord of Austria - &#039;&#039;played by Deadmanwalking&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=8480604&amp;amp;postcount=2 &#039;&#039;&#039;Natyusha Ivanova&#039;&#039;&#039;], Prima Ballerina of the Imperial Ballet in St. Petersburg - &#039;&#039;played by Maddz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.talsorian.com/cfindex.shtml Castle Falkenstein at R. Talsorian]&lt;br /&gt;
*[http://rpg.drivethrustuff.com/advanced_search_result.php?keywords=castle+falkenstein&amp;amp;x=0&amp;amp;y=0&amp;amp;search_filter=&amp;amp;filters=&amp;amp;search_free=&amp;amp;search_in_description=1&amp;amp;search_in_author=1&amp;amp;search_in_artist=1 Buy Castle Falkenstein PDFs at Drive Thru RPG]&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Harvester,_or,_The_Affair_of_the_Dragon%27s_Hoard&amp;diff=76234</id>
		<title>The Harvester, or, The Affair of the Dragon&#039;s Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Harvester,_or,_The_Affair_of_the_Dragon%27s_Hoard&amp;diff=76234"/>
		<updated>2008-02-18T22:06:13Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Castle_Falkenstein]][[Category:PBP]][[Category:The Harvester, or, The Affair of the Dragon&#039;s Hoard]]&lt;br /&gt;
[[Image:The-Harvester-Title-Page.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for &#039;&#039;&#039;&#039;&#039;The Harvester, or, The Affair of the Dragon&#039;s Hoard&#039;&#039;&#039;&#039;&#039;, a Play-By-Post Adventure Entertainment for the &#039;&#039;Castle Falkenstein&#039;&#039; RPG, Hosted by Devin Parker.&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=378284 Interest / Recruitment]&lt;br /&gt;
*In-Character&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=379969 Out-of-Character]&lt;br /&gt;
&lt;br /&gt;
== Dramatis Personae ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doyle Shamus&#039;&#039;&#039;, Dwarf Consulting Detective, Previously of the City of London Police - &#039;&#039;played by Harlan Quinn&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lord Arden&#039;&#039;&#039;, Orphaned Dragon Lord of Austria - &#039;&#039;played by Deadmanwalking&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=8480604&amp;amp;postcount=2 &#039;&#039;&#039;Natyusha Ivanova&#039;&#039;&#039;], Prima Ballerina of the Imperial Ballet in St. Petersburg - &#039;&#039;played by Maddz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.talsorian.com/cfindex.shtml Castle Falkenstein at R. Talsorian]&lt;br /&gt;
*[http://rpg.drivethrustuff.com/advanced_search_result.php?keywords=castle+falkenstein&amp;amp;x=0&amp;amp;y=0&amp;amp;search_filter=&amp;amp;filters=&amp;amp;search_free=&amp;amp;search_in_description=1&amp;amp;search_in_author=1&amp;amp;search_in_artist=1 Buy Castle Falkenstein PDFs at Drive Thru RPG]&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Harvester,_or,_The_Affair_of_the_Dragon%27s_Hoard&amp;diff=76231</id>
		<title>The Harvester, or, The Affair of the Dragon&#039;s Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Harvester,_or,_The_Affair_of_the_Dragon%27s_Hoard&amp;diff=76231"/>
		<updated>2008-02-18T21:57:24Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The-Harvester-Title-Page.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for &#039;&#039;&#039;&#039;&#039;The Harvester, or, The Affair of the Dragon&#039;s Hoard&#039;&#039;&#039;&#039;&#039;, a Play-By-Post Adventure Entertainment for the &#039;&#039;Castle Falkenstein&#039;&#039; RPG, Hosted by Devin Parker.&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=378284 Interest / Recruitment]&lt;br /&gt;
*In-Character&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=379969 Out-of-Character]&lt;br /&gt;
&lt;br /&gt;
== Dramatis Personae ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doyle Shamus&#039;&#039;&#039;, Dwarf Consulting Detective, Previously of the City of London Police - &#039;&#039;played by Harlan Quinn&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lord Arden&#039;&#039;&#039;, Orphaned Dragon Lord of Austria - &#039;&#039;played by Deadmanwalking&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=8480604&amp;amp;postcount=2 &#039;&#039;&#039;Natyusha Ivanova&#039;&#039;&#039;], Prima Ballerina of the Imperial Ballet in St. Petersburg - &#039;&#039;played by Maddz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.talsorian.com/cfindex.shtml Castle Falkenstein at R. Talsorian]&lt;br /&gt;
*[http://rpg.drivethrustuff.com/advanced_search_result.php?keywords=castle+falkenstein&amp;amp;x=0&amp;amp;y=0&amp;amp;search_filter=&amp;amp;filters=&amp;amp;search_free=&amp;amp;search_in_description=1&amp;amp;search_in_author=1&amp;amp;search_in_artist=1 Buy Castle Falkenstein PDFs at Drive Thru RPG]&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:The-Harvester-Title-Page.jpg&amp;diff=76223</id>
		<title>File:The-Harvester-Title-Page.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:The-Harvester-Title-Page.jpg&amp;diff=76223"/>
		<updated>2008-02-18T21:23:19Z</updated>

		<summary type="html">&lt;p&gt;Devin Parker: Title picture for the PbP The Harvester, or, The Affair of the Dragon&amp;#039;s Hoard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Title picture for the PbP The Harvester, or, The Affair of the Dragon&#039;s Hoard.&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
	</entry>
</feed>