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	<updated>2026-05-15T11:48:59Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=372040</id>
		<title>The Past Is Never Gone:PC Aspen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=372040"/>
		<updated>2019-10-10T05:58:04Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: adding new XP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Past_Is_Never_Gone:Main]]&lt;br /&gt;
=Aspen=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Becky_cloonan_veil_of_isis.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, formal vestments, ascetic face, mesmerizing eyes, graceful body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;wrapped in robes and layers under and over shoulders like the wheel-breakers of old&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
| Cool-1 | Hard+1 | Hot=0 | &#039;&#039;&#039;Sharp+1&#039;&#039;&#039; | &#039;&#039;&#039;Weird+2&#039;&#039;&#039; |&lt;br /&gt;
&lt;br /&gt;
====Experience &amp;amp; Improvement====&lt;br /&gt;
XP: 4&lt;br /&gt;
* read a person, post #75&lt;br /&gt;
* open your brain, post #143&lt;br /&gt;
* read a person, post #432&lt;br /&gt;
* manipulate, post #448&lt;br /&gt;
&lt;br /&gt;
Improvements: none&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 0 taken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Gear &amp;amp; Barter===&lt;br /&gt;
No armor&lt;br /&gt;
&lt;br /&gt;
4-barter in oddments&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Śrāvakayāna&#039;&#039;&#039;,&amp;quot; the Circle&#039;s bus:&lt;br /&gt;
*speed=0, handling=0, 2-armor, massive=3&lt;br /&gt;
*Strengths: off-road, easily repaired&lt;br /&gt;
*Looks: vintage, quirky&lt;br /&gt;
*Weaknesses: slow, cramped&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Serve a wealthy NPC as auger and advisor. &lt;br /&gt;
* Serve a wealthy NPC as ceremonist.&lt;br /&gt;
* Serve a population as counselor and ceremonist. &lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Followers===&lt;br /&gt;
&#039;&#039;&#039;the Circle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| 10 members | fortune+1 | surplus: 1-barter, party, stupor | want: hunger |&lt;br /&gt;
*Your followers are dedicated to you (Surplus: +1barter, and replace want: desertion with want: hunger)&lt;br /&gt;
*Your followers are joyous and celebratory (Surplus: +party)&lt;br /&gt;
*You have few followers, 10 or fewer (Surplus: -1barter)&lt;br /&gt;
*Your followers are drug-fixated. (Surplus: +stupor)&lt;br /&gt;
&amp;quot;That which is yours is mine and that which is mine is yours, for I am you and what I see is me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fortune, surplus and want all depend on your followers. At the beginning of the session, roll+fortune. &lt;br /&gt;
* On a 10+, your followers have surplus. &lt;br /&gt;
* On a 7–9, they have surplus, but choose 1 want. &lt;br /&gt;
* On a miss, they are in want. &lt;br /&gt;
If their surplus lists barter, that’s your personal share.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you try to manipulate someone, roll+weird instead of roll+hot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seeing souls&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
When you help or interfere with someone, roll+weird instead of roll+Hx.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hocus Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you each hold 1. Either of you can spend your hold any time to help or interfere with the other, at a distance or despite any barriers that would normally prevent it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx===&lt;br /&gt;
*&#039;&#039;Which of you are my followers?&#039;&#039; Playboy, Desire&lt;br /&gt;
*&#039;&#039;One of you, I’ve seen your soul. Which one?&#039;&#039; Justice &lt;br /&gt;
*&#039;&#039;You’re a good and quick judge of others.&#039;&#039; Dora, Jay, Ehrenschild&lt;br /&gt;
&lt;br /&gt;
*Justice cannot trust Aspen. &lt;br /&gt;
*Aspen has helped Jay save a life.&lt;br /&gt;
*Aspen loves Desire (though in what way is not clear)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Justice&#039;s soul, seen through a dream: &#039;&#039;A lioness in a makeshift jungle, the green mixed with red and orange of fire. The constant forward motion, keeping the darkness at bay but never leaving it behind. Whether the darkness is following or chasing isn&#039;t clear. The view in front changes between prey and other predators, the dead getting burned up instantly. The dream ends with the lioness standing alone, unsure, before starting again.&#039;&#039;&lt;br /&gt;
*Desire&#039;s thoughts of Aspen: &#039;&#039;I waited for Aspen as long as I could before I had to run. I&#039;ve always been a survivor but I&#039;m faster than I am strong and when trouble came I ran.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aspen, it was a few weeks before I learned I could enter the maelstrom and call you down from your retreat. Then I listened to your conversion story and told you this one but you cannot remember. Every time I tell you your normal sharp focus fades and you forget every word as I spit it out because you cannot know me and this story is me. Who were you to me? Are you my father, my brother, my son? My skin is black and yours is white but was my skin always dark? What do I look like to you? Everyone sees in me what they desire most, maybe that&#039;s why my name is now Desire I don&#039;t know what it once was. I cannot know you either. We&#039;ve been together for more than ten years, I know that by the stories you tell like I was around, even though I&#039;m never in them. Good night, my friend I hope your dreams bring you closer to your god.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===MC Questions===&lt;br /&gt;
*MC: &#039;&#039;Tell me about where you retreated to or went for the epiphany. Physically where was it relative to the current community, how remote is it from them, from whatever is around it?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;the Mountain lies to the south, among a vast range of volcanic peaks people call a variety of names like the White Mountains or the Devil Peaks. It holds a glacier, possibly one of the last in the region, which Aspen named &amp;quot;Ararat.&amp;quot; Four rivers flow out from its corners, and at its hip grows an ancient ponderosa forest. It is in the shrub-lands below where Aspen discovered the psychoactive alkaloids present in a species of flowering shrubs - extracted, he calls the chemical the &amp;quot;diviner&#039;s lotus.&amp;quot; Across salt flats and wildfire-ravaged savannas to the north, one reaches the place of the Source(?). It is in the glass valley of obsidian surrounding the glacial Ararat where Aspen received revelation, a growth of the mind and shattering of barriers so excruciating he claims he would have died if not for proper preparation and the complete erosion of ego. He then lived in this inhospitable place for three years, visited by a serpent in his waking moments and by myriads of spirits in his dreams, composing both the &amp;quot;astral&amp;quot; and the &amp;quot;infernal tongues.&amp;quot;&#039;&#039;&lt;br /&gt;
*MC: &#039;&#039;Who in the community collects scraps of old knowledge and lore, and in what form do they collect it? Where do you suspect they get most of it from?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;Besides the Circle? Well, we did come across young Cato when we first drove into the valley, not long ago. He was along a dirt tract just some few miles away from the gate, the so-called &amp;quot;mouth of the valley.&amp;quot; He&#039;s far too young to know the things he knows, but he carried no paper on him as far as I could see. He spoke with a vocabulary I hadn&#039;t heard in years, though he seemed to misuse words here and there, to my amusement. After some conversation, in which I discovered his name, age, and his quick aptitude, I invited him aboard the bus. Unfortunately, the Circle may have intimidated him, composed as it is of entirely women (they have been more receptive thus far), and he left us in a bit of a fluster. Since then, I&#039;ve been hoping to come across him again, for he would make a perfect member of the Circle, easily integrated due to his apparent moral attitude and possessing a critical and curious mind. And, where does he get all of his knowledge? Does he know secret ruins, or have a teacher?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=371543</id>
		<title>The Past Is Never Gone:PC Aspen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=371543"/>
		<updated>2019-09-27T10:35:46Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Past_Is_Never_Gone:Main]]&lt;br /&gt;
=Aspen=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Becky_cloonan_veil_of_isis.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, formal vestments, ascetic face, mesmerizing eyes, graceful body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;wrapped in robes and layers under and over shoulders like the wheel-breakers of old&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
| Cool-1 | Hard+1 | Hot=0 | &#039;&#039;&#039;Sharp+1&#039;&#039;&#039; | &#039;&#039;&#039;Weird+2&#039;&#039;&#039; |&lt;br /&gt;
&lt;br /&gt;
====Experience &amp;amp; Improvement====&lt;br /&gt;
XP: 3&lt;br /&gt;
* read a person, post #75&lt;br /&gt;
* open your brain, post #143&lt;br /&gt;
* read a person, post #432&lt;br /&gt;
&lt;br /&gt;
Improvements: none&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 0 taken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Gear &amp;amp; Barter===&lt;br /&gt;
No armor&lt;br /&gt;
&lt;br /&gt;
4-barter in oddments&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Śrāvakayāna&#039;&#039;&#039;,&amp;quot; the Circle&#039;s bus:&lt;br /&gt;
*speed=0, handling=0, 2-armor, massive=3&lt;br /&gt;
*Strengths: off-road, easily repaired&lt;br /&gt;
*Looks: vintage, quirky&lt;br /&gt;
*Weaknesses: slow, cramped&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Serve a wealthy NPC as auger and advisor. &lt;br /&gt;
* Serve a wealthy NPC as ceremonist.&lt;br /&gt;
* Serve a population as counselor and ceremonist. &lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Followers===&lt;br /&gt;
&#039;&#039;&#039;the Circle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| 10 members | fortune+1 | surplus: 1-barter, party, stupor | want: hunger |&lt;br /&gt;
*Your followers are dedicated to you (Surplus: +1barter, and replace want: desertion with want: hunger)&lt;br /&gt;
*Your followers are joyous and celebratory (Surplus: +party)&lt;br /&gt;
*You have few followers, 10 or fewer (Surplus: -1barter)&lt;br /&gt;
*Your followers are drug-fixated. (Surplus: +stupor)&lt;br /&gt;
&amp;quot;That which is yours is mine and that which is mine is yours, for I am you and what I see is me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fortune, surplus and want all depend on your followers. At the beginning of the session, roll+fortune. &lt;br /&gt;
* On a 10+, your followers have surplus. &lt;br /&gt;
* On a 7–9, they have surplus, but choose 1 want. &lt;br /&gt;
* On a miss, they are in want. &lt;br /&gt;
If their surplus lists barter, that’s your personal share.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you try to manipulate someone, roll+weird instead of roll+hot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seeing souls&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
When you help or interfere with someone, roll+weird instead of roll+Hx.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hocus Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you each hold 1. Either of you can spend your hold any time to help or interfere with the other, at a distance or despite any barriers that would normally prevent it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx===&lt;br /&gt;
*&#039;&#039;Which of you are my followers?&#039;&#039; Playboy, Desire&lt;br /&gt;
*&#039;&#039;One of you, I’ve seen your soul. Which one?&#039;&#039; Justice &lt;br /&gt;
*&#039;&#039;You’re a good and quick judge of others.&#039;&#039; Dora, Jay, Ehrenschild&lt;br /&gt;
&lt;br /&gt;
*Justice cannot trust Aspen. &lt;br /&gt;
*Aspen has helped Jay save a life.&lt;br /&gt;
*Aspen loves Desire (though in what way is not clear)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Justice&#039;s soul, seen through a dream: &#039;&#039;A lioness in a makeshift jungle, the green mixed with red and orange of fire. The constant forward motion, keeping the darkness at bay but never leaving it behind. Whether the darkness is following or chasing isn&#039;t clear. The view in front changes between prey and other predators, the dead getting burned up instantly. The dream ends with the lioness standing alone, unsure, before starting again.&#039;&#039;&lt;br /&gt;
*Desire&#039;s thoughts of Aspen: &#039;&#039;I waited for Aspen as long as I could before I had to run. I&#039;ve always been a survivor but I&#039;m faster than I am strong and when trouble came I ran.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aspen, it was a few weeks before I learned I could enter the maelstrom and call you down from your retreat. Then I listened to your conversion story and told you this one but you cannot remember. Every time I tell you your normal sharp focus fades and you forget every word as I spit it out because you cannot know me and this story is me. Who were you to me? Are you my father, my brother, my son? My skin is black and yours is white but was my skin always dark? What do I look like to you? Everyone sees in me what they desire most, maybe that&#039;s why my name is now Desire I don&#039;t know what it once was. I cannot know you either. We&#039;ve been together for more than ten years, I know that by the stories you tell like I was around, even though I&#039;m never in them. Good night, my friend I hope your dreams bring you closer to your god.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===MC Questions===&lt;br /&gt;
*MC: &#039;&#039;Tell me about where you retreated to or went for the epiphany. Physically where was it relative to the current community, how remote is it from them, from whatever is around it?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;the Mountain lies to the south, among a vast range of volcanic peaks people call a variety of names like the White Mountains or the Devil Peaks. It holds a glacier, possibly one of the last in the region, which Aspen named &amp;quot;Ararat.&amp;quot; Four rivers flow out from its corners, and at its hip grows an ancient ponderosa forest. It is in the shrub-lands below where Aspen discovered the psychoactive alkaloids present in a species of flowering shrubs - extracted, he calls the chemical the &amp;quot;diviner&#039;s lotus.&amp;quot; Across salt flats and wildfire-ravaged savannas to the north, one reaches the place of the Source(?). It is in the glass valley of obsidian surrounding the glacial Ararat where Aspen received revelation, a growth of the mind and shattering of barriers so excruciating he claims he would have died if not for proper preparation and the complete erosion of ego. He then lived in this inhospitable place for three years, visited by a serpent in his waking moments and by myriads of spirits in his dreams, composing both the &amp;quot;astral&amp;quot; and the &amp;quot;infernal tongues.&amp;quot;&#039;&#039;&lt;br /&gt;
*MC: &#039;&#039;Who in the community collects scraps of old knowledge and lore, and in what form do they collect it? Where do you suspect they get most of it from?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;Besides the Circle? Well, we did come across young Cato when we first drove into the valley, not long ago. He was along a dirt tract just some few miles away from the gate, the so-called &amp;quot;mouth of the valley.&amp;quot; He&#039;s far too young to know the things he knows, but he carried no paper on him as far as I could see. He spoke with a vocabulary I hadn&#039;t heard in years, though he seemed to misuse words here and there, to my amusement. After some conversation, in which I discovered his name, age, and his quick aptitude, I invited him aboard the bus. Unfortunately, the Circle may have intimidated him, composed as it is of entirely women (they have been more receptive thus far), and he left us in a bit of a fluster. Since then, I&#039;ve been hoping to come across him again, for he would make a perfect member of the Circle, easily integrated due to his apparent moral attitude and possessing a critical and curious mind. And, where does he get all of his knowledge? Does he know secret ruins, or have a teacher?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=371542</id>
		<title>The Past Is Never Gone:PC Aspen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=371542"/>
		<updated>2019-09-27T10:35:37Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Past_Is_Never_Gone:Main]]&lt;br /&gt;
=Aspen=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Becky_cloonan_veil_of_isis.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, formal vestments, ascetic face, mesmerizing eyes, graceful body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;wrapped in robes and layers under and over shoulders like the wheel-breakers of old&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
| Cool-1 | Hard+1 | Hot=0 | &#039;&#039;&#039;Sharp+1&#039;&#039;&#039; | &#039;&#039;&#039;Weird+2&#039;&#039;&#039; |&lt;br /&gt;
&lt;br /&gt;
====Experience &amp;amp; Improvement====&lt;br /&gt;
XP: 2&lt;br /&gt;
* read a person, post #75&lt;br /&gt;
* open your brain, post #143&lt;br /&gt;
* read a person, post #432&lt;br /&gt;
&lt;br /&gt;
Improvements: none&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 0 taken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Gear &amp;amp; Barter===&lt;br /&gt;
No armor&lt;br /&gt;
&lt;br /&gt;
4-barter in oddments&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Śrāvakayāna&#039;&#039;&#039;,&amp;quot; the Circle&#039;s bus:&lt;br /&gt;
*speed=0, handling=0, 2-armor, massive=3&lt;br /&gt;
*Strengths: off-road, easily repaired&lt;br /&gt;
*Looks: vintage, quirky&lt;br /&gt;
*Weaknesses: slow, cramped&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Serve a wealthy NPC as auger and advisor. &lt;br /&gt;
* Serve a wealthy NPC as ceremonist.&lt;br /&gt;
* Serve a population as counselor and ceremonist. &lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Followers===&lt;br /&gt;
&#039;&#039;&#039;the Circle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| 10 members | fortune+1 | surplus: 1-barter, party, stupor | want: hunger |&lt;br /&gt;
*Your followers are dedicated to you (Surplus: +1barter, and replace want: desertion with want: hunger)&lt;br /&gt;
*Your followers are joyous and celebratory (Surplus: +party)&lt;br /&gt;
*You have few followers, 10 or fewer (Surplus: -1barter)&lt;br /&gt;
*Your followers are drug-fixated. (Surplus: +stupor)&lt;br /&gt;
&amp;quot;That which is yours is mine and that which is mine is yours, for I am you and what I see is me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fortune, surplus and want all depend on your followers. At the beginning of the session, roll+fortune. &lt;br /&gt;
* On a 10+, your followers have surplus. &lt;br /&gt;
* On a 7–9, they have surplus, but choose 1 want. &lt;br /&gt;
* On a miss, they are in want. &lt;br /&gt;
If their surplus lists barter, that’s your personal share.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you try to manipulate someone, roll+weird instead of roll+hot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seeing souls&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
When you help or interfere with someone, roll+weird instead of roll+Hx.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hocus Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you each hold 1. Either of you can spend your hold any time to help or interfere with the other, at a distance or despite any barriers that would normally prevent it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx===&lt;br /&gt;
*&#039;&#039;Which of you are my followers?&#039;&#039; Playboy, Desire&lt;br /&gt;
*&#039;&#039;One of you, I’ve seen your soul. Which one?&#039;&#039; Justice &lt;br /&gt;
*&#039;&#039;You’re a good and quick judge of others.&#039;&#039; Dora, Jay, Ehrenschild&lt;br /&gt;
&lt;br /&gt;
*Justice cannot trust Aspen. &lt;br /&gt;
*Aspen has helped Jay save a life.&lt;br /&gt;
*Aspen loves Desire (though in what way is not clear)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Justice&#039;s soul, seen through a dream: &#039;&#039;A lioness in a makeshift jungle, the green mixed with red and orange of fire. The constant forward motion, keeping the darkness at bay but never leaving it behind. Whether the darkness is following or chasing isn&#039;t clear. The view in front changes between prey and other predators, the dead getting burned up instantly. The dream ends with the lioness standing alone, unsure, before starting again.&#039;&#039;&lt;br /&gt;
*Desire&#039;s thoughts of Aspen: &#039;&#039;I waited for Aspen as long as I could before I had to run. I&#039;ve always been a survivor but I&#039;m faster than I am strong and when trouble came I ran.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aspen, it was a few weeks before I learned I could enter the maelstrom and call you down from your retreat. Then I listened to your conversion story and told you this one but you cannot remember. Every time I tell you your normal sharp focus fades and you forget every word as I spit it out because you cannot know me and this story is me. Who were you to me? Are you my father, my brother, my son? My skin is black and yours is white but was my skin always dark? What do I look like to you? Everyone sees in me what they desire most, maybe that&#039;s why my name is now Desire I don&#039;t know what it once was. I cannot know you either. We&#039;ve been together for more than ten years, I know that by the stories you tell like I was around, even though I&#039;m never in them. Good night, my friend I hope your dreams bring you closer to your god.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===MC Questions===&lt;br /&gt;
*MC: &#039;&#039;Tell me about where you retreated to or went for the epiphany. Physically where was it relative to the current community, how remote is it from them, from whatever is around it?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;the Mountain lies to the south, among a vast range of volcanic peaks people call a variety of names like the White Mountains or the Devil Peaks. It holds a glacier, possibly one of the last in the region, which Aspen named &amp;quot;Ararat.&amp;quot; Four rivers flow out from its corners, and at its hip grows an ancient ponderosa forest. It is in the shrub-lands below where Aspen discovered the psychoactive alkaloids present in a species of flowering shrubs - extracted, he calls the chemical the &amp;quot;diviner&#039;s lotus.&amp;quot; Across salt flats and wildfire-ravaged savannas to the north, one reaches the place of the Source(?). It is in the glass valley of obsidian surrounding the glacial Ararat where Aspen received revelation, a growth of the mind and shattering of barriers so excruciating he claims he would have died if not for proper preparation and the complete erosion of ego. He then lived in this inhospitable place for three years, visited by a serpent in his waking moments and by myriads of spirits in his dreams, composing both the &amp;quot;astral&amp;quot; and the &amp;quot;infernal tongues.&amp;quot;&#039;&#039;&lt;br /&gt;
*MC: &#039;&#039;Who in the community collects scraps of old knowledge and lore, and in what form do they collect it? Where do you suspect they get most of it from?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;Besides the Circle? Well, we did come across young Cato when we first drove into the valley, not long ago. He was along a dirt tract just some few miles away from the gate, the so-called &amp;quot;mouth of the valley.&amp;quot; He&#039;s far too young to know the things he knows, but he carried no paper on him as far as I could see. He spoke with a vocabulary I hadn&#039;t heard in years, though he seemed to misuse words here and there, to my amusement. After some conversation, in which I discovered his name, age, and his quick aptitude, I invited him aboard the bus. Unfortunately, the Circle may have intimidated him, composed as it is of entirely women (they have been more receptive thus far), and he left us in a bit of a fluster. Since then, I&#039;ve been hoping to come across him again, for he would make a perfect member of the Circle, easily integrated due to his apparent moral attitude and possessing a critical and curious mind. And, where does he get all of his knowledge? Does he know secret ruins, or have a teacher?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=368619</id>
		<title>AfterRagnarok:Freyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=368619"/>
		<updated>2019-08-12T09:11:39Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: new move - Daredevil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[AfterRagnarok]].&lt;br /&gt;
=Freyr=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Kingdom-Heaven.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, scrounged mismatched armor, bony face, cunning eyes, stringy body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Cool+1 Hard+2+1 Hot-1 Sharp+1 Weird=0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
XP: 2 (5 used)&lt;br /&gt;
*post #822, Fuck this shit&lt;br /&gt;
*post #820, Seize by force &lt;br /&gt;
&lt;br /&gt;
*get a new gunlugger move (Battlefield instincts)&lt;br /&gt;
*get a move from another playbook (Daredevil from Driver)&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 3 taken&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Armor: 2-armor&lt;br /&gt;
&lt;br /&gt;
Gear: &lt;br /&gt;
*(LOST) assault rifle (3-harm close/far loud autofire)&lt;br /&gt;
*hunting rifle (3-harm far loud)&lt;br /&gt;
*magnum (3-harm close reload loud)&lt;br /&gt;
*big-ass knife (2-harm hand)&lt;br /&gt;
*oddments worth 2-barter&lt;br /&gt;
*armor worth 2-armor (you detail)&lt;br /&gt;
&lt;br /&gt;
====Barter====&lt;br /&gt;
Barter: 2-barter&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Extort, raid, or rob a wealthy population.&lt;br /&gt;
* Execute a murder on behalf of a wealthy NPC.&lt;br /&gt;
* Serve a wealthy NPC as a bodyguard.&lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fuck this shit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Name your escape route and roll+hard. &lt;br /&gt;
* On a 10+, sweet, you’re gone.&lt;br /&gt;
* On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. &lt;br /&gt;
* On a miss, you’re caught vulnerable, half in and half out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Insano like Drano&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You get +1hard (hard+3).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOT TO BE FUCKED WITH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In battle, you count as a small gang, with harm and armor according to your gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Battlefield instincts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daredevil&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
If you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you take +1 forward. At your option, they take +1 forward too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx Q&amp;amp;As===&lt;br /&gt;
*&#039;&#039;Which one of you once left me bleeding, and did nothing for me?&#039;&#039; Solveig&lt;br /&gt;
*&#039;&#039;Which one of you has fought shoulder to shoulder with me?&#039;&#039; Ylva&lt;br /&gt;
*&#039;&#039;Which one of you is prettiest and/or smartest?&#039;&#039; Miekke&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Character Questions (from MC)===&lt;br /&gt;
*&#039;&#039;Where did you go? What did you see?&#039;&#039;&lt;br /&gt;
**&#039;&#039;The route. The water&#039;s cold, but there&#039;s no ice. Green trees. There&#039;s a city out that way I heard, but I never saw it.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Trees, around here, means dangerous. Means the things that live there, that take people. Or worse, turn them crazy. You saying you saw woodlands that didn&#039;t mean death? And a place without ice? Man, you must have travelled far.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Just a different kind of dangerous. Perhaps less. I don&#039;t think it&#039;s any warmer. There is lots of snow in the forests, and the river does carry ice, but never freezes. The forests are filled with poison, and beasts wander them. Everything is faster over there - life and death itself is a rapid cycle over there, as if time moved faster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;What made your name? Who did you kill? Did they deserve it?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mother Superior claims that I was a thrall child, and I killed the foreman at Logger Town with a rock to his skull. I don&#039;t remember, but everyone else seems to. He must&#039;ve deserved it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Who is Seven (an actress/clown, currently performing at Ragnhall), to you? What secrets do you share?&#039;&#039; &lt;br /&gt;
**&#039;&#039;Seven? She wasn&#039;t always a painted face, and I wasn&#039;t always a summer-traveler. She and I have the same mother. I know she&#039;s been with child a few times, and I know there&#039;s a lot she doesn&#039;t tell her mistress at that place.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Did Surtr summon you back, or did you come of your own accord?&#039;&#039;&lt;br /&gt;
**&#039;&#039;If only he could summon me back.. No, I got bored of stealing and taking and blowing things up on the lakes, and decided to have a homecoming. The drama sounded fun, really. The look on Surtr&#039;s face..&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the invitation came, did you join Loki and his Wolves for a time, reaving and pirating out on the ice?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Fuck Loki. I&#039;ve been an aelf of the pines and the furs out on the lakes, but I&#039;ll not ride around on little put-put engines and pretend I&#039;m a fucking wolf, all for measly pieces. Fucking idiots.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Tell me a bit about this route of yours, these lakes of yours. Green growing things, fresh water... sounds like paradise. Who owns it? Who&#039;s fighting them for it? And which side were you on? As for the aelfar... Man, they belong in story books. There&#039;s just people, right? Anyone calling themselves elf, they&#039;re out of their tree.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Own the route? Or the lakes? No one. Everyone. They all claim it. There&#039;s several holds out there, all along the shores and on rocky cliffs and in defensible inlets. Fuck them all. That place is a land of constant war. The aelfar are a bit different. They hide in the woods. They aren&#039;t afraid of the beasts or the poisons. They have no leaders or masters. They come out onto the water to steal and fight, howling out curses from strange painted faces - a lot like those witches and dancers back home. They take people, too, like they took me. Once an aelf, always one of the aelfar. I&#039;ve been watching my back the whole way home. I bring the art of warrior-poetry with me. They&#039;ve marked my body all over. But I&#039;m not trying to outrun the past.&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the chance came to sell Surtr out, what happened? And what stopped you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Nothing stopped me. Shit went down, and he exiled me. I&#039;m back now. And the fucker needs me, clearly.&#039;&#039;&lt;br /&gt;
***&#039;&#039;You betrayed him, he sent you away. Control freak that he is, what did you say that he didn&#039;t just kill you? And what did you say that he took you back?&#039;&#039;&lt;br /&gt;
****&#039;&#039;Couldn&#039;t say. He just sent me away. When I returned, I begged him. That&#039;s the prodigal son right? Goes down on his knees and begs his father to let him return? A bit like that, except I took a bloody beating first. We&#039;ll see how long it lasts. We&#039;re all just dogs.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does Skuld seem familiar to you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Yes.. she does.. She should be dead... Can&#039;t be her..&#039;&#039;&lt;br /&gt;
*&#039;&#039;..when did you see or meet Miekke? They clearly made an impression...?&#039;&#039; &lt;br /&gt;
**&#039;&#039;I was neither aelf nor Freyr, then. I was a boy still. This was before Surtr took me and bound me in flame and steal. I was a runt with no name. I&#039;ve always been a runt, smaller and skinnier than others. I don&#039;t expect the sword-dancer to remember me. I never tried to stand out. But I remember. I watched with wide eyes. I even followed. I thought them a different being, immortal. Possessing magic. Old magic. Not long after, Surtr found me and named me. But that being, the hidden one, the dancer, I think .. they.. gave me my soul.&#039;&#039;&lt;br /&gt;
*&#039;&#039;How did you help oust Bumpers from Ragnhall and Logger Town?&#039;&#039;&lt;br /&gt;
**&#039;&#039;I barely remember being so young, but I recall hating Bumpers. I remember that fuck, and how much of a shit they really were - but not why or how, mind you. I quite clearly remember stabbing his bouncer in his heel, right where the same fucker had explained to me you could make a man hobble for the rest of his life if you cut it.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=361574</id>
		<title>The Past Is Never Gone:PC Aspen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=361574"/>
		<updated>2019-05-19T09:00:54Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Past_Is_Never_Gone:Main]]&lt;br /&gt;
=Aspen=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Becky_cloonan_veil_of_isis.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, formal vestments, ascetic face, mesmerizing eyes, graceful body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;wrapped in robes and layers under and over shoulders like the wheel-breakers of old&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
| Cool-1 | Hard+1 | Hot=0 | &#039;&#039;&#039;Sharp+1&#039;&#039;&#039; | &#039;&#039;&#039;Weird+2&#039;&#039;&#039; |&lt;br /&gt;
&lt;br /&gt;
====Experience &amp;amp; Improvement====&lt;br /&gt;
XP: 2&lt;br /&gt;
* read a person, post #75&lt;br /&gt;
* open your brain, post #143&lt;br /&gt;
&lt;br /&gt;
Improvements: none&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 0 taken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Gear &amp;amp; Barter===&lt;br /&gt;
No armor&lt;br /&gt;
&lt;br /&gt;
4-barter in oddments&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Śrāvakayāna&#039;&#039;&#039;,&amp;quot; the Circle&#039;s bus:&lt;br /&gt;
*speed=0, handling=0, 2-armor, massive=3&lt;br /&gt;
*Strengths: off-road, easily repaired&lt;br /&gt;
*Looks: vintage, quirky&lt;br /&gt;
*Weaknesses: slow, cramped&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Serve a wealthy NPC as auger and advisor. &lt;br /&gt;
* Serve a wealthy NPC as ceremonist.&lt;br /&gt;
* Serve a population as counselor and ceremonist. &lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Followers===&lt;br /&gt;
&#039;&#039;&#039;the Circle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| 10 members | fortune+1 | surplus: 1-barter, party, stupor | want: hunger |&lt;br /&gt;
*Your followers are dedicated to you (Surplus: +1barter, and replace want: desertion with want: hunger)&lt;br /&gt;
*Your followers are joyous and celebratory (Surplus: +party)&lt;br /&gt;
*You have few followers, 10 or fewer (Surplus: -1barter)&lt;br /&gt;
*Your followers are drug-fixated. (Surplus: +stupor)&lt;br /&gt;
&amp;quot;That which is yours is mine and that which is mine is yours, for I am you and what I see is me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fortune, surplus and want all depend on your followers. At the beginning of the session, roll+fortune. &lt;br /&gt;
* On a 10+, your followers have surplus. &lt;br /&gt;
* On a 7–9, they have surplus, but choose 1 want. &lt;br /&gt;
* On a miss, they are in want. &lt;br /&gt;
If their surplus lists barter, that’s your personal share.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you try to manipulate someone, roll+weird instead of roll+hot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seeing souls&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
When you help or interfere with someone, roll+weird instead of roll+Hx.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hocus Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you each hold 1. Either of you can spend your hold any time to help or interfere with the other, at a distance or despite any barriers that would normally prevent it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx===&lt;br /&gt;
*&#039;&#039;Which of you are my followers?&#039;&#039; Playboy, Desire&lt;br /&gt;
*&#039;&#039;One of you, I’ve seen your soul. Which one?&#039;&#039; Justice &lt;br /&gt;
*&#039;&#039;You’re a good and quick judge of others.&#039;&#039; Dora, Jay, Ehrenschild&lt;br /&gt;
&lt;br /&gt;
*Justice cannot trust Aspen. &lt;br /&gt;
*Aspen has helped Jay save a life.&lt;br /&gt;
*Aspen loves Desire (though in what way is not clear)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Justice&#039;s soul, seen through a dream: &#039;&#039;A lioness in a makeshift jungle, the green mixed with red and orange of fire. The constant forward motion, keeping the darkness at bay but never leaving it behind. Whether the darkness is following or chasing isn&#039;t clear. The view in front changes between prey and other predators, the dead getting burned up instantly. The dream ends with the lioness standing alone, unsure, before starting again.&#039;&#039;&lt;br /&gt;
*Desire&#039;s thoughts of Aspen: &#039;&#039;I waited for Aspen as long as I could before I had to run. I&#039;ve always been a survivor but I&#039;m faster than I am strong and when trouble came I ran.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aspen, it was a few weeks before I learned I could enter the maelstrom and call you down from your retreat. Then I listened to your conversion story and told you this one but you cannot remember. Every time I tell you your normal sharp focus fades and you forget every word as I spit it out because you cannot know me and this story is me. Who were you to me? Are you my father, my brother, my son? My skin is black and yours is white but was my skin always dark? What do I look like to you? Everyone sees in me what they desire most, maybe that&#039;s why my name is now Desire I don&#039;t know what it once was. I cannot know you either. We&#039;ve been together for more than ten years, I know that by the stories you tell like I was around, even though I&#039;m never in them. Good night, my friend I hope your dreams bring you closer to your god.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===MC Questions===&lt;br /&gt;
*MC: &#039;&#039;Tell me about where you retreated to or went for the epiphany. Physically where was it relative to the current community, how remote is it from them, from whatever is around it?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;the Mountain lies to the south, among a vast range of volcanic peaks people call a variety of names like the White Mountains or the Devil Peaks. It holds a glacier, possibly one of the last in the region, which Aspen named &amp;quot;Ararat.&amp;quot; Four rivers flow out from its corners, and at its hip grows an ancient ponderosa forest. It is in the shrub-lands below where Aspen discovered the psychoactive alkaloids present in a species of flowering shrubs - extracted, he calls the chemical the &amp;quot;diviner&#039;s lotus.&amp;quot; Across salt flats and wildfire-ravaged savannas to the north, one reaches the place of the Source(?). It is in the glass valley of obsidian surrounding the glacial Ararat where Aspen received revelation, a growth of the mind and shattering of barriers so excruciating he claims he would have died if not for proper preparation and the complete erosion of ego. He then lived in this inhospitable place for three years, visited by a serpent in his waking moments and by myriads of spirits in his dreams, composing both the &amp;quot;astral&amp;quot; and the &amp;quot;infernal tongues.&amp;quot;&#039;&#039;&lt;br /&gt;
*MC: &#039;&#039;Who in the community collects scraps of old knowledge and lore, and in what form do they collect it? Where do you suspect they get most of it from?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;Besides the Circle? Well, we did come across young Cato when we first drove into the valley, not long ago. He was along a dirt tract just some few miles away from the gate, the so-called &amp;quot;mouth of the valley.&amp;quot; He&#039;s far too young to know the things he knows, but he carried no paper on him as far as I could see. He spoke with a vocabulary I hadn&#039;t heard in years, though he seemed to misuse words here and there, to my amusement. After some conversation, in which I discovered his name, age, and his quick aptitude, I invited him aboard the bus. Unfortunately, the Circle may have intimidated him, composed as it is of entirely women (they have been more receptive thus far), and he left us in a bit of a fluster. Since then, I&#039;ve been hoping to come across him again, for he would make a perfect member of the Circle, easily integrated due to his apparent moral attitude and possessing a critical and curious mind. And, where does he get all of his knowledge? Does he know secret ruins, or have a teacher?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:Main&amp;diff=361193</id>
		<title>The Past Is Never Gone:Main</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:Main&amp;diff=361193"/>
		<updated>2019-05-14T05:10:16Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: updating the Circle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The Past Is Never Gone]]&lt;br /&gt;
[[Category:Apocalypse World 2E]]&lt;br /&gt;
&lt;br /&gt;
Placeholder for full page&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Desire|Desire the Skinner]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Playboy|Playboy the Faceless]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Justice|Justice the Battlebabe]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Jay|Jay the Angel]]&lt;br /&gt;
*[[QuZi PC: Dora the Red|Dora the Red the Gunlugger]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Aspen|Aspen the Hocus]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_ Ehrenschild|Ehrenschild the Waterbearer]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Individuals==&lt;br /&gt;
&lt;br /&gt;
;Otter&lt;br /&gt;
:Brewer at the Source&lt;br /&gt;
;Babylon&lt;br /&gt;
:Guardian at the Source&lt;br /&gt;
;Julirose&lt;br /&gt;
:Ehrenschild&#039;s lover at the Source&lt;br /&gt;
;Shin&lt;br /&gt;
:Settlement peacekeeper&lt;br /&gt;
;Mercer&lt;br /&gt;
:Shin&#039;s deputy, from Babylon&#039;s territory&lt;br /&gt;
;Cato&lt;br /&gt;
:Strange, knowledgeable youth&lt;br /&gt;
;Shigusa&lt;br /&gt;
:Crew at Jay&#039;s infirmary&lt;br /&gt;
;Mox&lt;br /&gt;
:Crew at Jay&#039;s infirmary&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
;The Circle&lt;br /&gt;
:Aspen&#039;s followers: Danya, Daya, and Divya. Hecate.&lt;br /&gt;
&lt;br /&gt;
;Babylon&lt;br /&gt;
:Collection of law givers and tribute takers&lt;br /&gt;
;The Division&lt;br /&gt;
:Holding the line between civilization and barbarism&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Ararat&lt;br /&gt;
:To the south of the Source this the last glacier in a mountain range known to the community. From it flow four rivers, and the landscape nearby includes both a forest from which diviner&#039;s lotus is extracted.&lt;br /&gt;
;Black Mirror Valley&lt;br /&gt;
:An obsidian glass valley near Ararat where Aspen experienced a revelation&lt;br /&gt;
;The Grotto&lt;br /&gt;
:Near Ararat, but now vanished or inaccessible, a place of books and art and access to the Maelstrom&lt;br /&gt;
;The Burned Flats&lt;br /&gt;
:Salt flats and burned savannahs south and west of the Source, and north of Ararat&lt;br /&gt;
;Megalopolis&lt;br /&gt;
:A larger settlement built in the remains of a sprawling city, west of the Burned Flats, making it southwest from the Source&lt;br /&gt;
;The Line&lt;br /&gt;
:Far to the east is the final holding of the Division against whatever is beyond&lt;br /&gt;
;The Southern Sea&lt;br /&gt;
:Far to the southeast from the Source, near the Line, rumoured to have a sunken holy city beneath the surface where life continues as it was before the world changed&lt;br /&gt;
;Babylon&lt;br /&gt;
:A network of towns bound by laws and tithes, lays claims on the Burned Flats west of the Source, but only the river towns truly belong to it&lt;br /&gt;
;The Source&lt;br /&gt;
:Nestled between three mountains, at the end of a little-used road, a compound with access to fresh water and bound by ancient laws&lt;br /&gt;
;Old Road Town&lt;br /&gt;
:Stretched out along the road to the Source, most of the community lives here&lt;br /&gt;
;The Poison Lakes&lt;br /&gt;
:By the feet of the mountains and breaking up the plains north of the Source are lakes of fouled waters full of horrific life&lt;br /&gt;
;The Frozen Flats&lt;br /&gt;
:Cold, dry flat land scoured by cutting winds far to the north of the Source&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=360658</id>
		<title>The Past Is Never Gone:PC Aspen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=360658"/>
		<updated>2019-05-09T00:56:14Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Past_Is_Never_Gone:Main]]&lt;br /&gt;
=Aspen=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Becky_cloonan_veil_of_isis.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, formal vestments, ascetic face, mesmerizing eyes, graceful body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;wrapped in robes and layers under and over shoulders like the wheel-breakers of old&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
| Cool-1 | Hard+1 | Hot=0 | &#039;&#039;&#039;Sharp+1&#039;&#039;&#039; | &#039;&#039;&#039;Weird+2&#039;&#039;&#039; |&lt;br /&gt;
&lt;br /&gt;
====Experience &amp;amp; Improvement====&lt;br /&gt;
XP: 1&lt;br /&gt;
* read a person, post #75&lt;br /&gt;
&lt;br /&gt;
Improvements: none&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 0 taken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Gear &amp;amp; Barter===&lt;br /&gt;
No armor&lt;br /&gt;
&lt;br /&gt;
4-barter in oddments&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Śrāvakayāna&#039;&#039;&#039;,&amp;quot; the Circle&#039;s bus:&lt;br /&gt;
*speed=0, handling=0, 2-armor, massive=3&lt;br /&gt;
*Strengths: off-road, easily repaired&lt;br /&gt;
*Looks: vintage, quirky&lt;br /&gt;
*Weaknesses: slow, cramped&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Serve a wealthy NPC as auger and advisor. &lt;br /&gt;
* Serve a wealthy NPC as ceremonist.&lt;br /&gt;
* Serve a population as counselor and ceremonist. &lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Followers===&lt;br /&gt;
&#039;&#039;&#039;the Circle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| 10 members | fortune+1 | surplus: 1-barter, party, stupor | want: hunger |&lt;br /&gt;
*Your followers are dedicated to you (Surplus: +1barter, and replace want: desertion with want: hunger)&lt;br /&gt;
*Your followers are joyous and celebratory (Surplus: +party)&lt;br /&gt;
*You have few followers, 10 or fewer (Surplus: -1barter)&lt;br /&gt;
*Your followers are drug-fixated. (Surplus: +stupor)&lt;br /&gt;
&amp;quot;That which is yours is mine and that which is mine is yours, for I am you and what I see is me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fortune, surplus and want all depend on your followers. At the beginning of the session, roll+fortune. &lt;br /&gt;
* On a 10+, your followers have surplus. &lt;br /&gt;
* On a 7–9, they have surplus, but choose 1 want. &lt;br /&gt;
* On a miss, they are in want. &lt;br /&gt;
If their surplus lists barter, that’s your personal share.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you try to manipulate someone, roll+weird instead of roll+hot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seeing souls&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
When you help or interfere with someone, roll+weird instead of roll+Hx.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hocus Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you each hold 1. Either of you can spend your hold any time to help or interfere with the other, at a distance or despite any barriers that would normally prevent it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx===&lt;br /&gt;
*&#039;&#039;Which of you are my followers?&#039;&#039; Playboy, Desire&lt;br /&gt;
*&#039;&#039;One of you, I’ve seen your soul. Which one?&#039;&#039; Justice &lt;br /&gt;
*&#039;&#039;You’re a good and quick judge of others.&#039;&#039; Dora, Jay, Ehrenschild&lt;br /&gt;
&lt;br /&gt;
*Justice cannot trust Aspen. &lt;br /&gt;
*Aspen has helped Jay save a life.&lt;br /&gt;
*Aspen loves Desire (though in what way is not clear)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Justice&#039;s soul, seen through a dream: &#039;&#039;A lioness in a makeshift jungle, the green mixed with red and orange of fire. The constant forward motion, keeping the darkness at bay but never leaving it behind. Whether the darkness is following or chasing isn&#039;t clear. The view in front changes between prey and other predators, the dead getting burned up instantly. The dream ends with the lioness standing alone, unsure, before starting again.&#039;&#039;&lt;br /&gt;
*Desire&#039;s thoughts of Aspen: &#039;&#039;I waited for Aspen as long as I could before I had to run. I&#039;ve always been a survivor but I&#039;m faster than I am strong and when trouble came I ran.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aspen, it was a few weeks before I learned I could enter the maelstrom and call you down from your retreat. Then I listened to your conversion story and told you this one but you cannot remember. Every time I tell you your normal sharp focus fades and you forget every word as I spit it out because you cannot know me and this story is me. Who were you to me? Are you my father, my brother, my son? My skin is black and yours is white but was my skin always dark? What do I look like to you? Everyone sees in me what they desire most, maybe that&#039;s why my name is now Desire I don&#039;t know what it once was. I cannot know you either. We&#039;ve been together for more than ten years, I know that by the stories you tell like I was around, even though I&#039;m never in them. Good night, my friend I hope your dreams bring you closer to your god.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===MC Questions===&lt;br /&gt;
*MC: &#039;&#039;Tell me about where you retreated to or went for the epiphany. Physically where was it relative to the current community, how remote is it from them, from whatever is around it?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;the Mountain lies to the south, among a vast range of volcanic peaks people call a variety of names like the White Mountains or the Devil Peaks. It holds a glacier, possibly one of the last in the region, which Aspen named &amp;quot;Ararat.&amp;quot; Four rivers flow out from its corners, and at its hip grows an ancient ponderosa forest. It is in the shrub-lands below where Aspen discovered the psychoactive alkaloids present in a species of flowering shrubs - extracted, he calls the chemical the &amp;quot;diviner&#039;s lotus.&amp;quot; Across salt flats and wildfire-ravaged savannas to the north, one reaches the place of the Source(?). It is in the glass valley of obsidian surrounding the glacial Ararat where Aspen received revelation, a growth of the mind and shattering of barriers so excruciating he claims he would have died if not for proper preparation and the complete erosion of ego. He then lived in this inhospitable place for three years, visited by a serpent in his waking moments and by myriads of spirits in his dreams, composing both the &amp;quot;astral&amp;quot; and the &amp;quot;infernal tongues.&amp;quot;&#039;&#039;&lt;br /&gt;
*MC: &#039;&#039;Who in the community collects scraps of old knowledge and lore, and in what form do they collect it? Where do you suspect they get most of it from?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;Besides the Circle? Well, we did come across young Cato when we first drove into the valley, not long ago. He was along a dirt tract just some few miles away from the gate, the so-called &amp;quot;mouth of the valley.&amp;quot; He&#039;s far too young to know the things he knows, but he carried no paper on him as far as I could see. He spoke with a vocabulary I hadn&#039;t heard in years, though he seemed to misuse words here and there, to my amusement. After some conversation, in which I discovered his name, age, and his quick aptitude, I invited him aboard the bus. Unfortunately, the Circle may have intimidated him, composed as it is of entirely women (they have been more receptive thus far), and he left us in a bit of a fluster. Since then, I&#039;ve been hoping to come across him again, for he would make a perfect member of the Circle, easily integrated due to his apparent moral attitude and possessing a critical and curious mind. And, where does he get all of his knowledge? Does he know secret ruins, or have a teacher?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:Main&amp;diff=359962</id>
		<title>The Past Is Never Gone:Main</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:Main&amp;diff=359962"/>
		<updated>2019-04-29T14:44:57Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The Past Is Never Gone]]&lt;br /&gt;
[[Category:Apocalypse World 2E]]&lt;br /&gt;
&lt;br /&gt;
Placeholder for full page&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Desire|Desire the Skinner]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Playboy|Playboy the Faceless]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Justice|Justice the Battlebabe]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Jay|Jay the Angel]]&lt;br /&gt;
*[[QuZi PC: Dora the Red|Dora the Red the Gunlugger]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Aspen|Aspen the Hocus]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_ Ehrenschild|Ehrenschild the Waterbearer]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Individuals==&lt;br /&gt;
&lt;br /&gt;
;Otter&lt;br /&gt;
:Brewer at the Source&lt;br /&gt;
;Babylon&lt;br /&gt;
:Guardian at the Source&lt;br /&gt;
;Julirose&lt;br /&gt;
:Ehrenschild&#039;s lover at the Source&lt;br /&gt;
;Shin&lt;br /&gt;
:Settlement peacekeeper&lt;br /&gt;
;Mercer&lt;br /&gt;
:Shin&#039;s deputy, from Babylon&#039;s territory&lt;br /&gt;
;Cato&lt;br /&gt;
:Strange, knowledgeable youth&lt;br /&gt;
;Shigusa&lt;br /&gt;
:Crew at Jay&#039;s infirmary&lt;br /&gt;
;Mox&lt;br /&gt;
:Crew at Jay&#039;s infirmary&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
;The Circle&lt;br /&gt;
:Aspen&#039;s followers&lt;br /&gt;
** Danya, Daya, and Divya - three youngest women in the Circle, nearly girls &lt;br /&gt;
;Babylon&lt;br /&gt;
:Collection of law givers and tribute takers&lt;br /&gt;
;The Division&lt;br /&gt;
:Holding the line between civilization and barbarism&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Ararat&lt;br /&gt;
:To the south of the Source this the last glacier in a mountain range known to the community. From it flow four rivers, and the landscape nearby includes both a forest from which diviner&#039;s lotus is extracted.&lt;br /&gt;
;Black Mirror Valley&lt;br /&gt;
:An obsidian glass valley near Ararat where Aspen experienced a revelation&lt;br /&gt;
;The Grotto&lt;br /&gt;
:Near Ararat, but now vanished or inaccessible, a place of books and art and access to the Maelstrom&lt;br /&gt;
;The Burned Flats&lt;br /&gt;
:Salt flats and burned savannahs south and west of the Source, and north of Ararat&lt;br /&gt;
;Megalopolis&lt;br /&gt;
:A larger settlement built in the remains of a sprawling city, west of the Burned Flats, making it southwest from the Source&lt;br /&gt;
;The Line&lt;br /&gt;
:Far to the east is the final holding of the Division against whatever is beyond&lt;br /&gt;
;The Southern Sea&lt;br /&gt;
:Far to the southeast from the Source, near the Line, rumoured to have a sunken holy city beneath the surface where life continues as it was before the world changed&lt;br /&gt;
;Babylon&lt;br /&gt;
:A network of towns bound by laws and tithes, lays claims on the Burned Flats west of the Source, but only the river towns truly belong to it&lt;br /&gt;
;The Source&lt;br /&gt;
:Nestled between three mountains, at the end of a little-used road, a compound with access to fresh water and bound by ancient laws&lt;br /&gt;
;Old Road Town&lt;br /&gt;
:Stretched out along the road to the Source, most of the community lives here&lt;br /&gt;
;The Poison Lakes&lt;br /&gt;
:By the feet of the mountains and breaking up the plains north of the Source are lakes of fouled waters full of horrific life&lt;br /&gt;
;The Frozen Flats&lt;br /&gt;
:Cold, dry flat land scoured by cutting winds far to the north of the Source&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:Main&amp;diff=359961</id>
		<title>The Past Is Never Gone:Main</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:Main&amp;diff=359961"/>
		<updated>2019-04-29T14:43:58Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The Past Is Never Gone]]&lt;br /&gt;
[[Category:Apocalypse World 2E]]&lt;br /&gt;
&lt;br /&gt;
Placeholder for full page&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Desire|Desire the Skinner]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Playboy|Playboy the Faceless]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Justice|Justice the Battlebabe]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Jay|Jay the Angel]]&lt;br /&gt;
*[[QuZi PC: Dora the Red|Dora the Red the Gunlugger]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Aspen|Aspen the Hocus]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_ Ehrenschild|Ehrenschild the Waterbearer]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Individuals==&lt;br /&gt;
&lt;br /&gt;
;Otter&lt;br /&gt;
:Brewer at the Source&lt;br /&gt;
;Babylon&lt;br /&gt;
:Guardian at the Source&lt;br /&gt;
;Julirose&lt;br /&gt;
:Ehrenschild&#039;s lover at the Source&lt;br /&gt;
;Shin&lt;br /&gt;
:Settlement peacekeeper&lt;br /&gt;
;Mercer&lt;br /&gt;
:Shin&#039;s deputy, from Babylon&#039;s territory&lt;br /&gt;
;Cato&lt;br /&gt;
:Strange, knowledgeable youth&lt;br /&gt;
;Shigusa&lt;br /&gt;
:Crew at Jay&#039;s infirmary&lt;br /&gt;
;Mox&lt;br /&gt;
:Crew at Jay&#039;s infirmary&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
;The Circle&lt;br /&gt;
:Aspen&#039;s followers&lt;br /&gt;
: *Danya, Daya, and Divya - three youngest women in the Circle, nearly girls &lt;br /&gt;
;Babylon&lt;br /&gt;
:Collection of law givers and tribute takers&lt;br /&gt;
;The Division&lt;br /&gt;
:Holding the line between civilization and barbarism&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Ararat&lt;br /&gt;
:To the south of the Source this the last glacier in a mountain range known to the community. From it flow four rivers, and the landscape nearby includes both a forest from which diviner&#039;s lotus is extracted.&lt;br /&gt;
;Black Mirror Valley&lt;br /&gt;
:An obsidian glass valley near Ararat where Aspen experienced a revelation&lt;br /&gt;
;The Grotto&lt;br /&gt;
:Near Ararat, but now vanished or inaccessible, a place of books and art and access to the Maelstrom&lt;br /&gt;
;The Burned Flats&lt;br /&gt;
:Salt flats and burned savannahs south and west of the Source, and north of Ararat&lt;br /&gt;
;Megalopolis&lt;br /&gt;
:A larger settlement built in the remains of a sprawling city, west of the Burned Flats, making it southwest from the Source&lt;br /&gt;
;The Line&lt;br /&gt;
:Far to the east is the final holding of the Division against whatever is beyond&lt;br /&gt;
;The Southern Sea&lt;br /&gt;
:Far to the southeast from the Source, near the Line, rumoured to have a sunken holy city beneath the surface where life continues as it was before the world changed&lt;br /&gt;
;Babylon&lt;br /&gt;
:A network of towns bound by laws and tithes, lays claims on the Burned Flats west of the Source, but only the river towns truly belong to it&lt;br /&gt;
;The Source&lt;br /&gt;
:Nestled between three mountains, at the end of a little-used road, a compound with access to fresh water and bound by ancient laws&lt;br /&gt;
;Old Road Town&lt;br /&gt;
:Stretched out along the road to the Source, most of the community lives here&lt;br /&gt;
;The Poison Lakes&lt;br /&gt;
:By the feet of the mountains and breaking up the plains north of the Source are lakes of fouled waters full of horrific life&lt;br /&gt;
;The Frozen Flats&lt;br /&gt;
:Cold, dry flat land scoured by cutting winds far to the north of the Source&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:Main&amp;diff=359960</id>
		<title>The Past Is Never Gone:Main</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:Main&amp;diff=359960"/>
		<updated>2019-04-29T14:43:25Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The Past Is Never Gone]]&lt;br /&gt;
[[Category:Apocalypse World 2E]]&lt;br /&gt;
&lt;br /&gt;
Placeholder for full page&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Desire|Desire the Skinner]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Playboy|Playboy the Faceless]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Justice|Justice the Battlebabe]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Jay|Jay the Angel]]&lt;br /&gt;
*[[QuZi PC: Dora the Red|Dora the Red the Gunlugger]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Aspen|Aspen the Hocus]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_ Ehrenschild|Ehrenschild the Waterbearer]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Individuals==&lt;br /&gt;
&lt;br /&gt;
;Otter&lt;br /&gt;
:Brewer at the Source&lt;br /&gt;
;Babylon&lt;br /&gt;
:Guardian at the Source&lt;br /&gt;
;Julirose&lt;br /&gt;
:Ehrenschild&#039;s lover at the Source&lt;br /&gt;
;Shin&lt;br /&gt;
:Settlement peacekeeper&lt;br /&gt;
;Mercer&lt;br /&gt;
:Shin&#039;s deputy, from Babylon&#039;s territory&lt;br /&gt;
;Cato&lt;br /&gt;
:Strange, knowledgeable youth&lt;br /&gt;
;Shigusa&lt;br /&gt;
:Crew at Jay&#039;s infirmary&lt;br /&gt;
;Mox&lt;br /&gt;
:Crew at Jay&#039;s infirmary&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
;The Circle&lt;br /&gt;
:Aspen&#039;s followers&lt;br /&gt;
: Danya, Daya, and Divya - three youngest women in the Circle, nearly girls &lt;br /&gt;
;Babylon&lt;br /&gt;
:Collection of law givers and tribute takers&lt;br /&gt;
;The Division&lt;br /&gt;
:Holding the line between civilization and barbarism&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Ararat&lt;br /&gt;
:To the south of the Source this the last glacier in a mountain range known to the community. From it flow four rivers, and the landscape nearby includes both a forest from which diviner&#039;s lotus is extracted.&lt;br /&gt;
;Black Mirror Valley&lt;br /&gt;
:An obsidian glass valley near Ararat where Aspen experienced a revelation&lt;br /&gt;
;The Grotto&lt;br /&gt;
:Near Ararat, but now vanished or inaccessible, a place of books and art and access to the Maelstrom&lt;br /&gt;
;The Burned Flats&lt;br /&gt;
:Salt flats and burned savannahs south and west of the Source, and north of Ararat&lt;br /&gt;
;Megalopolis&lt;br /&gt;
:A larger settlement built in the remains of a sprawling city, west of the Burned Flats, making it southwest from the Source&lt;br /&gt;
;The Line&lt;br /&gt;
:Far to the east is the final holding of the Division against whatever is beyond&lt;br /&gt;
;The Southern Sea&lt;br /&gt;
:Far to the southeast from the Source, near the Line, rumoured to have a sunken holy city beneath the surface where life continues as it was before the world changed&lt;br /&gt;
;Babylon&lt;br /&gt;
:A network of towns bound by laws and tithes, lays claims on the Burned Flats west of the Source, but only the river towns truly belong to it&lt;br /&gt;
;The Source&lt;br /&gt;
:Nestled between three mountains, at the end of a little-used road, a compound with access to fresh water and bound by ancient laws&lt;br /&gt;
;Old Road Town&lt;br /&gt;
:Stretched out along the road to the Source, most of the community lives here&lt;br /&gt;
;The Poison Lakes&lt;br /&gt;
:By the feet of the mountains and breaking up the plains north of the Source are lakes of fouled waters full of horrific life&lt;br /&gt;
;The Frozen Flats&lt;br /&gt;
:Cold, dry flat land scoured by cutting winds far to the north of the Source&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=359957</id>
		<title>The Past Is Never Gone:PC Aspen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=359957"/>
		<updated>2019-04-29T08:26:31Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Past_Is_Never_Gone:Main]]&lt;br /&gt;
=Aspen=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Becky_cloonan_veil_of_isis.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, formal vestments, ascetic face, mesmerizing eyes, graceful body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;wrapped in robes and layers under and over shoulders like the wheel-breakers of old&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
| Cool-1 | Hard+1 | Hot=0 | &#039;&#039;&#039;Sharp+1&#039;&#039;&#039; | &#039;&#039;&#039;Weird+2&#039;&#039;&#039; |&lt;br /&gt;
&lt;br /&gt;
====Experience &amp;amp; Improvement====&lt;br /&gt;
XP: 0&lt;br /&gt;
&lt;br /&gt;
Improvements: none&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 0 taken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Gear &amp;amp; Barter===&lt;br /&gt;
No armor&lt;br /&gt;
&lt;br /&gt;
4-barter in oddments&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Śrāvakayāna&#039;&#039;&#039;,&amp;quot; the Circle&#039;s bus:&lt;br /&gt;
*speed=0, handling=0, 2-armor, massive=3&lt;br /&gt;
*Strengths: off-road, easily repaired&lt;br /&gt;
*Looks: vintage, quirky&lt;br /&gt;
*Weaknesses: slow, cramped&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Serve a wealthy NPC as auger and advisor. &lt;br /&gt;
* Serve a wealthy NPC as ceremonist.&lt;br /&gt;
* Serve a population as counselor and ceremonist. &lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Followers===&lt;br /&gt;
&#039;&#039;&#039;the Circle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| 10 members | fortune+1 | surplus: 1-barter, party, stupor | want: hunger |&lt;br /&gt;
*Your followers are dedicated to you (Surplus: +1barter, and replace want: desertion with want: hunger)&lt;br /&gt;
*Your followers are joyous and celebratory (Surplus: +party)&lt;br /&gt;
*You have few followers, 10 or fewer (Surplus: -1barter)&lt;br /&gt;
*Your followers are drug-fixated. (Surplus: +stupor)&lt;br /&gt;
&amp;quot;That which is yours is mine and that which is mine is yours, for I am you and what I see is me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fortune, surplus and want all depend on your followers. At the beginning of the session, roll+fortune. &lt;br /&gt;
* On a 10+, your followers have surplus. &lt;br /&gt;
* On a 7–9, they have surplus, but choose 1 want. &lt;br /&gt;
* On a miss, they are in want. &lt;br /&gt;
If their surplus lists barter, that’s your personal share.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you try to manipulate someone, roll+weird instead of roll+hot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seeing souls&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
When you help or interfere with someone, roll+weird instead of roll+Hx.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hocus Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you each hold 1. Either of you can spend your hold any time to help or interfere with the other, at a distance or despite any barriers that would normally prevent it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx===&lt;br /&gt;
*&#039;&#039;Which of you are my followers?&#039;&#039; Playboy, Desire&lt;br /&gt;
*&#039;&#039;One of you, I’ve seen your soul. Which one?&#039;&#039; Justice &lt;br /&gt;
*&#039;&#039;You’re a good and quick judge of others.&#039;&#039; Dora, Jay, Ehrenschild&lt;br /&gt;
&lt;br /&gt;
*Justice cannot trust Aspen. &lt;br /&gt;
*Aspen has helped Jay save a life.&lt;br /&gt;
*Aspen loves Desire (though in what way is not clear)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Justice&#039;s soul, seen through a dream: &#039;&#039;A lioness in a makeshift jungle, the green mixed with red and orange of fire. The constant forward motion, keeping the darkness at bay but never leaving it behind. Whether the darkness is following or chasing isn&#039;t clear. The view in front changes between prey and other predators, the dead getting burned up instantly. The dream ends with the lioness standing alone, unsure, before starting again.&#039;&#039;&lt;br /&gt;
*Desire&#039;s thoughts of Aspen: &#039;&#039;I waited for Aspen as long as I could before I had to run. I&#039;ve always been a survivor but I&#039;m faster than I am strong and when trouble came I ran.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aspen, it was a few weeks before I learned I could enter the maelstrom and call you down from your retreat. Then I listened to your conversion story and told you this one but you cannot remember. Every time I tell you your normal sharp focus fades and you forget every word as I spit it out because you cannot know me and this story is me. Who were you to me? Are you my father, my brother, my son? My skin is black and yours is white but was my skin always dark? What do I look like to you? Everyone sees in me what they desire most, maybe that&#039;s why my name is now Desire I don&#039;t know what it once was. I cannot know you either. We&#039;ve been together for more than ten years, I know that by the stories you tell like I was around, even though I&#039;m never in them. Good night, my friend I hope your dreams bring you closer to your god.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===MC Questions===&lt;br /&gt;
*MC: &#039;&#039;Tell me about where you retreated to or went for the epiphany. Physically where was it relative to the current community, how remote is it from them, from whatever is around it?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;the Mountain lies to the south, among a vast range of volcanic peaks people call a variety of names like the White Mountains or the Devil Peaks. It holds a glacier, possibly one of the last in the region, which Aspen named &amp;quot;Ararat.&amp;quot; Four rivers flow out from its corners, and at its hip grows an ancient ponderosa forest. It is in the shrub-lands below where Aspen discovered the psychoactive alkaloids present in a species of flowering shrubs - extracted, he calls the chemical the &amp;quot;diviner&#039;s lotus.&amp;quot; Across salt flats and wildfire-ravaged savannas to the north, one reaches the place of the Source(?). It is in the glass valley of obsidian surrounding the glacial Ararat where Aspen received revelation, a growth of the mind and shattering of barriers so excruciating he claims he would have died if not for proper preparation and the complete erosion of ego. He then lived in this inhospitable place for three years, visited by a serpent in his waking moments and by myriads of spirits in his dreams, composing both the &amp;quot;astral&amp;quot; and the &amp;quot;infernal tongues.&amp;quot;&#039;&#039;&lt;br /&gt;
*MC: &#039;&#039;Who in the community collects scraps of old knowledge and lore, and in what form do they collect it? Where do you suspect they get most of it from?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;Besides the Circle? Well, we did come across young Cato when we first drove into the valley, not long ago. He was along a dirt tract just some few miles away from the gate, the so-called &amp;quot;mouth of the valley.&amp;quot; He&#039;s far too young to know the things he knows, but he carried no paper on him as far as I could see. He spoke with a vocabulary I hadn&#039;t heard in years, though he seemed to misuse words here and there, to my amusement. After some conversation, in which I discovered his name, age, and his quick aptitude, I invited him aboard the bus. Unfortunately, the Circle may have intimidated him, composed as it is of entirely women (they have been more receptive thus far), and he left us in a bit of a fluster. Since then, I&#039;ve been hoping to come across him again, for he would make a perfect member of the Circle, easily integrated due to his apparent moral attitude and possessing a critical and curious mind. And, where does he get all of his knowledge? Does he know secret ruins, or have a teacher?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:Main&amp;diff=359900</id>
		<title>The Past Is Never Gone:Main</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:Main&amp;diff=359900"/>
		<updated>2019-04-28T08:47:30Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder for full page&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Desire|Desire the Skinner]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Playboy|Playboy the Faceless]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Justice|Justice the Battlebabe]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Jay|Jay the Angel]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Dora_the_Red|Dora the Red the Gunlugger]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Aspen|Aspen the Hocus]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_ Ehrenschild|Ehrenschild the Waterbearer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Individuals==&lt;br /&gt;
&lt;br /&gt;
;Otter&lt;br /&gt;
:Brewer at the Source&lt;br /&gt;
;Babylon&lt;br /&gt;
:Guardian at the Source&lt;br /&gt;
;Julirose&lt;br /&gt;
:Ehrenschild&#039;s lover at the Source&lt;br /&gt;
;Shin&lt;br /&gt;
:Settlement peacekeeper&lt;br /&gt;
;Mercer&lt;br /&gt;
:Shin&#039;s deputy, from Babylon&#039;s territory&lt;br /&gt;
;Cato&lt;br /&gt;
:Strange, knowledgeable youth&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
;The Circle&lt;br /&gt;
:Aspen&#039;s followers&lt;br /&gt;
;Babylon&lt;br /&gt;
:Collection of law givers and tribute takers&lt;br /&gt;
;The Division&lt;br /&gt;
:Holding the line between civilization and barbarism&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Ararat&lt;br /&gt;
:To the south of the Source this the last glacier in a mountain range known to the community. From it flow four rivers, and the landscape nearby includes both a forest from which diviner&#039;s lotus is extracted.&lt;br /&gt;
;Black Mirror Valley&lt;br /&gt;
:An obsidian glass valley near Ararat where Aspen experienced a revelation&lt;br /&gt;
;The Grotto&lt;br /&gt;
:Near Ararat, but now vanished or inaccessible, a place of books and art and access to the Maelstrom&lt;br /&gt;
;The Burned Flats&lt;br /&gt;
:Salt flats and burned savannahs south and west of the Source, and north of Ararat&lt;br /&gt;
;Megalopolis&lt;br /&gt;
:A larger settlement built in the remains of a sprawling city, west of the Burned Flats, making it southwest from the Source&lt;br /&gt;
;The Line&lt;br /&gt;
:Far to the east is the final holding of the Division against whatever is beyond&lt;br /&gt;
;The Southern Sea&lt;br /&gt;
:Far to the southeast from the Source, near the Line, rumoured to have a sunken holy city beneath the surface where life continues as it was before the world changed&lt;br /&gt;
;Babylon&lt;br /&gt;
:A network of towns bound by laws and tithes, lays claims on the Burned Flats west of the Source, but only the river towns truly belong to it&lt;br /&gt;
;The Source&lt;br /&gt;
:Nestled between three mountains, at the end of a little-used road, a compound with access to fresh water and bound by ancient laws&lt;br /&gt;
;Old Road Town&lt;br /&gt;
:Stretched out along the road to the Source, most of the community lives here&lt;br /&gt;
;The Poison Lakes&lt;br /&gt;
:By the feet of the mountains and breaking up the plains north of the Source are lakes of fouled waters full of horrific life&lt;br /&gt;
;The Frozen Flats&lt;br /&gt;
:Cold, dry flat land scoured by cutting winds far to the north of the Source&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:Aspen&amp;diff=359899</id>
		<title>The Past Is Never Gone:Aspen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:Aspen&amp;diff=359899"/>
		<updated>2019-04-28T08:47:08Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: Dirty Chai moved page The Past Is Never Gone:Aspen to The Past Is Never Gone:PC Aspen: correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Past Is Never Gone:PC Aspen]]&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=359898</id>
		<title>The Past Is Never Gone:PC Aspen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=359898"/>
		<updated>2019-04-28T08:47:08Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: Dirty Chai moved page The Past Is Never Gone:Aspen to The Past Is Never Gone:PC Aspen: correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Past_Is_Never_Gone:Main]]&lt;br /&gt;
=Aspen=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Becky_cloonan_veil_of_isis.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, formal vestments, ascetic face, mesmerizing eyes, graceful body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;wrapped in robes and layers under and over shoulders like the wheel-breakers of old&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
| Cool-1 | Hard+1 | Hot=0 | Sharp+1 | Weird+2 |&lt;br /&gt;
&lt;br /&gt;
====Experience &amp;amp; Improvement====&lt;br /&gt;
XP: 0&lt;br /&gt;
&lt;br /&gt;
Improvements: none&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 0 taken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Gear &amp;amp; Barter===&lt;br /&gt;
No armor&lt;br /&gt;
&lt;br /&gt;
4-barter in oddments&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Śrāvakayāna&#039;&#039;&#039;,&amp;quot; the Circle&#039;s bus:&lt;br /&gt;
*speed=0, handling=0, 2-armor, massive=3&lt;br /&gt;
*Strengths: off-road, easily repaired&lt;br /&gt;
*Looks: vintage, quirky&lt;br /&gt;
*Weaknesses: slow, cramped&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Serve a wealthy NPC as auger and advisor. &lt;br /&gt;
* Serve a wealthy NPC as ceremonist.&lt;br /&gt;
* Serve a population as counselor and ceremonist. &lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Followers===&lt;br /&gt;
&#039;&#039;&#039;the Circle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| 10 members | fortune+1 | surplus: 1-barter, party, stupor | want: hunger |&lt;br /&gt;
*Your followers are dedicated to you (Surplus: +1barter, and replace want: desertion with want: hunger)&lt;br /&gt;
*Your followers are joyous and celebratory (Surplus: +party)&lt;br /&gt;
*You have few followers, 10 or fewer (Surplus: -1barter)&lt;br /&gt;
*Your followers are drug-fixated. (Surplus: +stupor)&lt;br /&gt;
&amp;quot;That which is yours is mine and that which is mine is yours, for I am you and what I see is me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fortune, surplus and want all depend on your followers. At the beginning of the session, roll+fortune. &lt;br /&gt;
* On a 10+, your followers have surplus. &lt;br /&gt;
* On a 7–9, they have surplus, but choose 1 want. &lt;br /&gt;
* On a miss, they are in want. &lt;br /&gt;
If their surplus lists barter, that’s your personal share.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you try to manipulate someone, roll+weird instead of roll+hot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seeing souls&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
When you help or interfere with someone, roll+weird instead of roll+Hx.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hocus Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you each hold 1. Either of you can spend your hold any time to help or interfere with the other, at a distance or despite any barriers that would normally prevent it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx===&lt;br /&gt;
*&#039;&#039;Which of you are my followers?&#039;&#039; Playboy, Desire&lt;br /&gt;
*&#039;&#039;One of you, I’ve seen your soul. Which one?&#039;&#039; Justice &lt;br /&gt;
*&#039;&#039;You’re a good and quick judge of others.&#039;&#039; Dora, Jay, Ehrenschild&lt;br /&gt;
&lt;br /&gt;
*Justice cannot trust Aspen. &lt;br /&gt;
*Aspen has helped Jay save a life.&lt;br /&gt;
*Aspen loves Desire (though in what way is not clear)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Justice&#039;s soul, seen through a dream: &#039;&#039;A lioness in a makeshift jungle, the green mixed with red and orange of fire. The constant forward motion, keeping the darkness at bay but never leaving it behind. Whether the darkness is following or chasing isn&#039;t clear. The view in front changes between prey and other predators, the dead getting burned up instantly. The dream ends with the lioness standing alone, unsure, before starting again.&#039;&#039;&lt;br /&gt;
*Desire&#039;s thoughts of Aspen: &#039;&#039;I waited for Aspen as long as I could before I had to run. I&#039;ve always been a survivor but I&#039;m faster than I am strong and when trouble came I ran.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aspen, it was a few weeks before I learned I could enter the maelstrom and call you down from your retreat. Then I listened to your conversion story and told you this one but you cannot remember. Every time I tell you your normal sharp focus fades and you forget every word as I spit it out because you cannot know me and this story is me. Who were you to me? Are you my father, my brother, my son? My skin is black and yours is white but was my skin always dark? What do I look like to you? Everyone sees in me what they desire most, maybe that&#039;s why my name is now Desire I don&#039;t know what it once was. I cannot know you either. We&#039;ve been together for more than ten years, I know that by the stories you tell like I was around, even though I&#039;m never in them. Good night, my friend I hope your dreams bring you closer to your god.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===MC Questions===&lt;br /&gt;
*MC: &#039;&#039;Tell me about where you retreated to or went for the epiphany. Physically where was it relative to the current community, how remote is it from them, from whatever is around it?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;the Mountain lies to the south, among a vast range of volcanic peaks people call a variety of names like the White Mountains or the Devil Peaks. It holds a glacier, possibly one of the last in the region, which Aspen named &amp;quot;Ararat.&amp;quot; Four rivers flow out from its corners, and at its hip grows an ancient ponderosa forest. It is in the shrub-lands below where Aspen discovered the psychoactive alkaloids present in a species of flowering shrubs - extracted, he calls the chemical the &amp;quot;diviner&#039;s lotus.&amp;quot; Across salt flats and wildfire-ravaged savannas to the north, one reaches the place of the Source(?). It is in the glass valley of obsidian surrounding the glacial Ararat where Aspen received revelation, a growth of the mind and shattering of barriers so excruciating he claims he would have died if not for proper preparation and the complete erosion of ego. He then lived in this inhospitable place for three years, visited by a serpent in his waking moments and by myriads of spirits in his dreams, composing both the &amp;quot;astral&amp;quot; and the &amp;quot;infernal tongues.&amp;quot;&#039;&#039;&lt;br /&gt;
*MC: &#039;&#039;Who in the community collects scraps of old knowledge and lore, and in what form do they collect it? Where do you suspect they get most of it from?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;Besides the Circle? Well, we did come across young Cato when we first drove into the valley, not long ago. He was along a dirt tract just some few miles away from the gate, the so-called &amp;quot;mouth of the valley.&amp;quot; He&#039;s far too young to know the things he knows, but he carried no paper on him as far as I could see. He spoke with a vocabulary I hadn&#039;t heard in years, though he seemed to misuse words here and there, to my amusement. After some conversation, in which I discovered his name, age, and his quick aptitude, I invited him aboard the bus. Unfortunately, the Circle may have intimidated him, composed as it is of entirely women (they have been more receptive thus far), and he left us in a bit of a fluster. Since then, I&#039;ve been hoping to come across him again, for he would make a perfect member of the Circle, easily integrated due to his apparent moral attitude and possessing a critical and curious mind. And, where does he get all of his knowledge? Does he know secret ruins, or have a teacher?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:Main&amp;diff=359897</id>
		<title>The Past Is Never Gone:Main</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:Main&amp;diff=359897"/>
		<updated>2019-04-28T08:46:04Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder for full page&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Desire|Desire the Skinner]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Playboy|Playboy the Faceless]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Justice|Justice the Battlebabe]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Jay|Jay the Angel]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_Dora_the_Red|Dora the Red the Gunlugger]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:Aspen|Aspen the Hocus]]&lt;br /&gt;
*[[The_Past_Is_Never_Gone:PC_ Ehrenschild|Ehrenschild the Waterbearer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Individuals==&lt;br /&gt;
&lt;br /&gt;
;Otter&lt;br /&gt;
:Brewer at the Source&lt;br /&gt;
;Babylon&lt;br /&gt;
:Guardian at the Source&lt;br /&gt;
;Julirose&lt;br /&gt;
:Ehrenschild&#039;s lover at the Source&lt;br /&gt;
;Shin&lt;br /&gt;
:Settlement peacekeeper&lt;br /&gt;
;Mercer&lt;br /&gt;
:Shin&#039;s deputy, from Babylon&#039;s territory&lt;br /&gt;
;Cato&lt;br /&gt;
:Strange, knowledgeable youth&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
;The Circle&lt;br /&gt;
:Aspen&#039;s followers&lt;br /&gt;
;Babylon&lt;br /&gt;
:Collection of law givers and tribute takers&lt;br /&gt;
;The Division&lt;br /&gt;
:Holding the line between civilization and barbarism&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Ararat&lt;br /&gt;
:To the south of the Source this the last glacier in a mountain range known to the community. From it flow four rivers, and the landscape nearby includes both a forest from which diviner&#039;s lotus is extracted.&lt;br /&gt;
;Black Mirror Valley&lt;br /&gt;
:An obsidian glass valley near Ararat where Aspen experienced a revelation&lt;br /&gt;
;The Grotto&lt;br /&gt;
:Near Ararat, but now vanished or inaccessible, a place of books and art and access to the Maelstrom&lt;br /&gt;
;The Burned Flats&lt;br /&gt;
:Salt flats and burned savannahs south and west of the Source, and north of Ararat&lt;br /&gt;
;Megalopolis&lt;br /&gt;
:A larger settlement built in the remains of a sprawling city, west of the Burned Flats, making it southwest from the Source&lt;br /&gt;
;The Line&lt;br /&gt;
:Far to the east is the final holding of the Division against whatever is beyond&lt;br /&gt;
;The Southern Sea&lt;br /&gt;
:Far to the southeast from the Source, near the Line, rumoured to have a sunken holy city beneath the surface where life continues as it was before the world changed&lt;br /&gt;
;Babylon&lt;br /&gt;
:A network of towns bound by laws and tithes, lays claims on the Burned Flats west of the Source, but only the river towns truly belong to it&lt;br /&gt;
;The Source&lt;br /&gt;
:Nestled between three mountains, at the end of a little-used road, a compound with access to fresh water and bound by ancient laws&lt;br /&gt;
;Old Road Town&lt;br /&gt;
:Stretched out along the road to the Source, most of the community lives here&lt;br /&gt;
;The Poison Lakes&lt;br /&gt;
:By the feet of the mountains and breaking up the plains north of the Source are lakes of fouled waters full of horrific life&lt;br /&gt;
;The Frozen Flats&lt;br /&gt;
:Cold, dry flat land scoured by cutting winds far to the north of the Source&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=359896</id>
		<title>The Past Is Never Gone:PC Aspen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=359896"/>
		<updated>2019-04-28T08:44:49Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: /* Gear &amp;amp; Barter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Past_Is_Never_Gone:Main]]&lt;br /&gt;
=Aspen=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Becky_cloonan_veil_of_isis.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, formal vestments, ascetic face, mesmerizing eyes, graceful body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;wrapped in robes and layers under and over shoulders like the wheel-breakers of old&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
| Cool-1 | Hard+1 | Hot=0 | Sharp+1 | Weird+2 |&lt;br /&gt;
&lt;br /&gt;
====Experience &amp;amp; Improvement====&lt;br /&gt;
XP: 0&lt;br /&gt;
&lt;br /&gt;
Improvements: none&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 0 taken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Gear &amp;amp; Barter===&lt;br /&gt;
No armor&lt;br /&gt;
&lt;br /&gt;
4-barter in oddments&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Śrāvakayāna&#039;&#039;&#039;,&amp;quot; the Circle&#039;s bus:&lt;br /&gt;
*speed=0, handling=0, 2-armor, massive=3&lt;br /&gt;
*Strengths: off-road, easily repaired&lt;br /&gt;
*Looks: vintage, quirky&lt;br /&gt;
*Weaknesses: slow, cramped&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Serve a wealthy NPC as auger and advisor. &lt;br /&gt;
* Serve a wealthy NPC as ceremonist.&lt;br /&gt;
* Serve a population as counselor and ceremonist. &lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Followers===&lt;br /&gt;
&#039;&#039;&#039;the Circle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| 10 members | fortune+1 | surplus: 1-barter, party, stupor | want: hunger |&lt;br /&gt;
*Your followers are dedicated to you (Surplus: +1barter, and replace want: desertion with want: hunger)&lt;br /&gt;
*Your followers are joyous and celebratory (Surplus: +party)&lt;br /&gt;
*You have few followers, 10 or fewer (Surplus: -1barter)&lt;br /&gt;
*Your followers are drug-fixated. (Surplus: +stupor)&lt;br /&gt;
&amp;quot;That which is yours is mine and that which is mine is yours, for I am you and what I see is me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fortune, surplus and want all depend on your followers. At the beginning of the session, roll+fortune. &lt;br /&gt;
* On a 10+, your followers have surplus. &lt;br /&gt;
* On a 7–9, they have surplus, but choose 1 want. &lt;br /&gt;
* On a miss, they are in want. &lt;br /&gt;
If their surplus lists barter, that’s your personal share.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you try to manipulate someone, roll+weird instead of roll+hot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seeing souls&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
When you help or interfere with someone, roll+weird instead of roll+Hx.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hocus Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you each hold 1. Either of you can spend your hold any time to help or interfere with the other, at a distance or despite any barriers that would normally prevent it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx===&lt;br /&gt;
*&#039;&#039;Which of you are my followers?&#039;&#039; Playboy, Desire&lt;br /&gt;
*&#039;&#039;One of you, I’ve seen your soul. Which one?&#039;&#039; Justice &lt;br /&gt;
*&#039;&#039;You’re a good and quick judge of others.&#039;&#039; Dora, Jay, Ehrenschild&lt;br /&gt;
&lt;br /&gt;
*Justice cannot trust Aspen. &lt;br /&gt;
*Aspen has helped Jay save a life.&lt;br /&gt;
*Aspen loves Desire (though in what way is not clear)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Justice&#039;s soul, seen through a dream: &#039;&#039;A lioness in a makeshift jungle, the green mixed with red and orange of fire. The constant forward motion, keeping the darkness at bay but never leaving it behind. Whether the darkness is following or chasing isn&#039;t clear. The view in front changes between prey and other predators, the dead getting burned up instantly. The dream ends with the lioness standing alone, unsure, before starting again.&#039;&#039;&lt;br /&gt;
*Desire&#039;s thoughts of Aspen: &#039;&#039;I waited for Aspen as long as I could before I had to run. I&#039;ve always been a survivor but I&#039;m faster than I am strong and when trouble came I ran.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aspen, it was a few weeks before I learned I could enter the maelstrom and call you down from your retreat. Then I listened to your conversion story and told you this one but you cannot remember. Every time I tell you your normal sharp focus fades and you forget every word as I spit it out because you cannot know me and this story is me. Who were you to me? Are you my father, my brother, my son? My skin is black and yours is white but was my skin always dark? What do I look like to you? Everyone sees in me what they desire most, maybe that&#039;s why my name is now Desire I don&#039;t know what it once was. I cannot know you either. We&#039;ve been together for more than ten years, I know that by the stories you tell like I was around, even though I&#039;m never in them. Good night, my friend I hope your dreams bring you closer to your god.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===MC Questions===&lt;br /&gt;
*MC: &#039;&#039;Tell me about where you retreated to or went for the epiphany. Physically where was it relative to the current community, how remote is it from them, from whatever is around it?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;the Mountain lies to the south, among a vast range of volcanic peaks people call a variety of names like the White Mountains or the Devil Peaks. It holds a glacier, possibly one of the last in the region, which Aspen named &amp;quot;Ararat.&amp;quot; Four rivers flow out from its corners, and at its hip grows an ancient ponderosa forest. It is in the shrub-lands below where Aspen discovered the psychoactive alkaloids present in a species of flowering shrubs - extracted, he calls the chemical the &amp;quot;diviner&#039;s lotus.&amp;quot; Across salt flats and wildfire-ravaged savannas to the north, one reaches the place of the Source(?). It is in the glass valley of obsidian surrounding the glacial Ararat where Aspen received revelation, a growth of the mind and shattering of barriers so excruciating he claims he would have died if not for proper preparation and the complete erosion of ego. He then lived in this inhospitable place for three years, visited by a serpent in his waking moments and by myriads of spirits in his dreams, composing both the &amp;quot;astral&amp;quot; and the &amp;quot;infernal tongues.&amp;quot;&#039;&#039;&lt;br /&gt;
*MC: &#039;&#039;Who in the community collects scraps of old knowledge and lore, and in what form do they collect it? Where do you suspect they get most of it from?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;Besides the Circle? Well, we did come across young Cato when we first drove into the valley, not long ago. He was along a dirt tract just some few miles away from the gate, the so-called &amp;quot;mouth of the valley.&amp;quot; He&#039;s far too young to know the things he knows, but he carried no paper on him as far as I could see. He spoke with a vocabulary I hadn&#039;t heard in years, though he seemed to misuse words here and there, to my amusement. After some conversation, in which I discovered his name, age, and his quick aptitude, I invited him aboard the bus. Unfortunately, the Circle may have intimidated him, composed as it is of entirely women (they have been more receptive thus far), and he left us in a bit of a fluster. Since then, I&#039;ve been hoping to come across him again, for he would make a perfect member of the Circle, easily integrated due to his apparent moral attitude and possessing a critical and curious mind. And, where does he get all of his knowledge? Does he know secret ruins, or have a teacher?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=359895</id>
		<title>The Past Is Never Gone:PC Aspen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Past_Is_Never_Gone:PC_Aspen&amp;diff=359895"/>
		<updated>2019-04-28T08:44:13Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: Created page with &amp;quot;Back to The_Past_Is_Never_Gone:Main =Aspen= ===Look=== File:Becky_cloonan_veil_of_isis.jpg  &amp;#039;&amp;#039;man, formal vestments, ascetic face, mesmerizing eyes, graceful body&amp;#039;&amp;#039;  &amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Past_Is_Never_Gone:Main]]&lt;br /&gt;
=Aspen=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Becky_cloonan_veil_of_isis.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, formal vestments, ascetic face, mesmerizing eyes, graceful body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;wrapped in robes and layers under and over shoulders like the wheel-breakers of old&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
| Cool-1 | Hard+1 | Hot=0 | Sharp+1 | Weird+2 |&lt;br /&gt;
&lt;br /&gt;
====Experience &amp;amp; Improvement====&lt;br /&gt;
XP: 0&lt;br /&gt;
&lt;br /&gt;
Improvements: none&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 0 taken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Gear &amp;amp; Barter===&lt;br /&gt;
No armor&lt;br /&gt;
&lt;br /&gt;
4-barter in oddments&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Śrāvakayāna&#039;&#039;&#039;,&amp;quot;the Circle&#039;s bus:&lt;br /&gt;
*speed=0, handling=0, 2-armor, massive=3&lt;br /&gt;
*Strengths: off-road, easily repaired&lt;br /&gt;
*Looks: vintage, quirky&lt;br /&gt;
*Weaknesses: slow, cramped&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Serve a wealthy NPC as auger and advisor. &lt;br /&gt;
* Serve a wealthy NPC as ceremonist.&lt;br /&gt;
* Serve a population as counselor and ceremonist. &lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Followers===&lt;br /&gt;
&#039;&#039;&#039;the Circle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| 10 members | fortune+1 | surplus: 1-barter, party, stupor | want: hunger |&lt;br /&gt;
*Your followers are dedicated to you (Surplus: +1barter, and replace want: desertion with want: hunger)&lt;br /&gt;
*Your followers are joyous and celebratory (Surplus: +party)&lt;br /&gt;
*You have few followers, 10 or fewer (Surplus: -1barter)&lt;br /&gt;
*Your followers are drug-fixated. (Surplus: +stupor)&lt;br /&gt;
&amp;quot;That which is yours is mine and that which is mine is yours, for I am you and what I see is me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fortune, surplus and want all depend on your followers. At the beginning of the session, roll+fortune. &lt;br /&gt;
* On a 10+, your followers have surplus. &lt;br /&gt;
* On a 7–9, they have surplus, but choose 1 want. &lt;br /&gt;
* On a miss, they are in want. &lt;br /&gt;
If their surplus lists barter, that’s your personal share.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you try to manipulate someone, roll+weird instead of roll+hot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seeing souls&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
When you help or interfere with someone, roll+weird instead of roll+Hx.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hocus Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you each hold 1. Either of you can spend your hold any time to help or interfere with the other, at a distance or despite any barriers that would normally prevent it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx===&lt;br /&gt;
*&#039;&#039;Which of you are my followers?&#039;&#039; Playboy, Desire&lt;br /&gt;
*&#039;&#039;One of you, I’ve seen your soul. Which one?&#039;&#039; Justice &lt;br /&gt;
*&#039;&#039;You’re a good and quick judge of others.&#039;&#039; Dora, Jay, Ehrenschild&lt;br /&gt;
&lt;br /&gt;
*Justice cannot trust Aspen. &lt;br /&gt;
*Aspen has helped Jay save a life.&lt;br /&gt;
*Aspen loves Desire (though in what way is not clear)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Justice&#039;s soul, seen through a dream: &#039;&#039;A lioness in a makeshift jungle, the green mixed with red and orange of fire. The constant forward motion, keeping the darkness at bay but never leaving it behind. Whether the darkness is following or chasing isn&#039;t clear. The view in front changes between prey and other predators, the dead getting burned up instantly. The dream ends with the lioness standing alone, unsure, before starting again.&#039;&#039;&lt;br /&gt;
*Desire&#039;s thoughts of Aspen: &#039;&#039;I waited for Aspen as long as I could before I had to run. I&#039;ve always been a survivor but I&#039;m faster than I am strong and when trouble came I ran.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aspen, it was a few weeks before I learned I could enter the maelstrom and call you down from your retreat. Then I listened to your conversion story and told you this one but you cannot remember. Every time I tell you your normal sharp focus fades and you forget every word as I spit it out because you cannot know me and this story is me. Who were you to me? Are you my father, my brother, my son? My skin is black and yours is white but was my skin always dark? What do I look like to you? Everyone sees in me what they desire most, maybe that&#039;s why my name is now Desire I don&#039;t know what it once was. I cannot know you either. We&#039;ve been together for more than ten years, I know that by the stories you tell like I was around, even though I&#039;m never in them. Good night, my friend I hope your dreams bring you closer to your god.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===MC Questions===&lt;br /&gt;
*MC: &#039;&#039;Tell me about where you retreated to or went for the epiphany. Physically where was it relative to the current community, how remote is it from them, from whatever is around it?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;the Mountain lies to the south, among a vast range of volcanic peaks people call a variety of names like the White Mountains or the Devil Peaks. It holds a glacier, possibly one of the last in the region, which Aspen named &amp;quot;Ararat.&amp;quot; Four rivers flow out from its corners, and at its hip grows an ancient ponderosa forest. It is in the shrub-lands below where Aspen discovered the psychoactive alkaloids present in a species of flowering shrubs - extracted, he calls the chemical the &amp;quot;diviner&#039;s lotus.&amp;quot; Across salt flats and wildfire-ravaged savannas to the north, one reaches the place of the Source(?). It is in the glass valley of obsidian surrounding the glacial Ararat where Aspen received revelation, a growth of the mind and shattering of barriers so excruciating he claims he would have died if not for proper preparation and the complete erosion of ego. He then lived in this inhospitable place for three years, visited by a serpent in his waking moments and by myriads of spirits in his dreams, composing both the &amp;quot;astral&amp;quot; and the &amp;quot;infernal tongues.&amp;quot;&#039;&#039;&lt;br /&gt;
*MC: &#039;&#039;Who in the community collects scraps of old knowledge and lore, and in what form do they collect it? Where do you suspect they get most of it from?&#039;&#039;&lt;br /&gt;
**Aspen: &#039;&#039;Besides the Circle? Well, we did come across young Cato when we first drove into the valley, not long ago. He was along a dirt tract just some few miles away from the gate, the so-called &amp;quot;mouth of the valley.&amp;quot; He&#039;s far too young to know the things he knows, but he carried no paper on him as far as I could see. He spoke with a vocabulary I hadn&#039;t heard in years, though he seemed to misuse words here and there, to my amusement. After some conversation, in which I discovered his name, age, and his quick aptitude, I invited him aboard the bus. Unfortunately, the Circle may have intimidated him, composed as it is of entirely women (they have been more receptive thus far), and he left us in a bit of a fluster. Since then, I&#039;ve been hoping to come across him again, for he would make a perfect member of the Circle, easily integrated due to his apparent moral attitude and possessing a critical and curious mind. And, where does he get all of his knowledge? Does he know secret ruins, or have a teacher?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Becky_cloonan_veil_of_isis.jpg&amp;diff=359894</id>
		<title>File:Becky cloonan veil of isis.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Becky_cloonan_veil_of_isis.jpg&amp;diff=359894"/>
		<updated>2019-04-28T07:38:36Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=355760</id>
		<title>AfterRagnarok:Freyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=355760"/>
		<updated>2019-03-13T00:43:18Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[AfterRagnarok]].&lt;br /&gt;
=Freyr=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Kingdom-Heaven.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, scrounged mismatched armor, bony face, cunning eyes, stringy body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Cool+1 Hard+2+1 Hot-1 Sharp+1 Weird=0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
XP: 2 (5 used)&lt;br /&gt;
*post #822, Fuck this shit&lt;br /&gt;
*post #820, Seize by force &lt;br /&gt;
&lt;br /&gt;
*get a new gunlugger move (Battlefield instincts)&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 3 taken&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Armor: 2-armor&lt;br /&gt;
&lt;br /&gt;
Gear: &lt;br /&gt;
*(LOST) assault rifle (3-harm close/far loud autofire)&lt;br /&gt;
*hunting rifle (3-harm far loud)&lt;br /&gt;
*magnum (3-harm close reload loud)&lt;br /&gt;
*big-ass knife (2-harm hand)&lt;br /&gt;
*oddments worth 2-barter&lt;br /&gt;
*armor worth 2-armor (you detail)&lt;br /&gt;
&lt;br /&gt;
====Barter====&lt;br /&gt;
Barter: 2-barter&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Extort, raid, or rob a wealthy population.&lt;br /&gt;
* Execute a murder on behalf of a wealthy NPC.&lt;br /&gt;
* Serve a wealthy NPC as a bodyguard.&lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fuck this shit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Name your escape route and roll+hard. &lt;br /&gt;
* On a 10+, sweet, you’re gone.&lt;br /&gt;
* On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. &lt;br /&gt;
* On a miss, you’re caught vulnerable, half in and half out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Insano like Drano&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You get +1hard (hard+3).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOT TO BE FUCKED WITH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In battle, you count as a small gang, with harm and armor according to your gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Battlefield instincts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you take +1 forward. At your option, they take +1 forward too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx Q&amp;amp;As===&lt;br /&gt;
*&#039;&#039;Which one of you once left me bleeding, and did nothing for me?&#039;&#039; Solveig&lt;br /&gt;
*&#039;&#039;Which one of you has fought shoulder to shoulder with me?&#039;&#039; Ylva&lt;br /&gt;
*&#039;&#039;Which one of you is prettiest and/or smartest?&#039;&#039; Miekke&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Character Questions (from MC)===&lt;br /&gt;
*&#039;&#039;Where did you go? What did you see?&#039;&#039;&lt;br /&gt;
**&#039;&#039;The route. The water&#039;s cold, but there&#039;s no ice. Green trees. There&#039;s a city out that way I heard, but I never saw it.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Trees, around here, means dangerous. Means the things that live there, that take people. Or worse, turn them crazy. You saying you saw woodlands that didn&#039;t mean death? And a place without ice? Man, you must have travelled far.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Just a different kind of dangerous. Perhaps less. I don&#039;t think it&#039;s any warmer. There is lots of snow in the forests, and the river does carry ice, but never freezes. The forests are filled with poison, and beasts wander them. Everything is faster over there - life and death itself is a rapid cycle over there, as if time moved faster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;What made your name? Who did you kill? Did they deserve it?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mother Superior claims that I was a thrall child, and I killed the foreman at Logger Town with a rock to his skull. I don&#039;t remember, but everyone else seems to. He must&#039;ve deserved it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Who is Seven (an actress/clown, currently performing at Ragnhall), to you? What secrets do you share?&#039;&#039; &lt;br /&gt;
**&#039;&#039;Seven? She wasn&#039;t always a painted face, and I wasn&#039;t always a summer-traveler. She and I have the same mother. I know she&#039;s been with child a few times, and I know there&#039;s a lot she doesn&#039;t tell her mistress at that place.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Did Surtr summon you back, or did you come of your own accord?&#039;&#039;&lt;br /&gt;
**&#039;&#039;If only he could summon me back.. No, I got bored of stealing and taking and blowing things up on the lakes, and decided to have a homecoming. The drama sounded fun, really. The look on Surtr&#039;s face..&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the invitation came, did you join Loki and his Wolves for a time, reaving and pirating out on the ice?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Fuck Loki. I&#039;ve been an aelf of the pines and the furs out on the lakes, but I&#039;ll not ride around on little put-put engines and pretend I&#039;m a fucking wolf, all for measly pieces. Fucking idiots.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Tell me a bit about this route of yours, these lakes of yours. Green growing things, fresh water... sounds like paradise. Who owns it? Who&#039;s fighting them for it? And which side were you on? As for the aelfar... Man, they belong in story books. There&#039;s just people, right? Anyone calling themselves elf, they&#039;re out of their tree.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Own the route? Or the lakes? No one. Everyone. They all claim it. There&#039;s several holds out there, all along the shores and on rocky cliffs and in defensible inlets. Fuck them all. That place is a land of constant war. The aelfar are a bit different. They hide in the woods. They aren&#039;t afraid of the beasts or the poisons. They have no leaders or masters. They come out onto the water to steal and fight, howling out curses from strange painted faces - a lot like those witches and dancers back home. They take people, too, like they took me. Once an aelf, always one of the aelfar. I&#039;ve been watching my back the whole way home. I bring the art of warrior-poetry with me. They&#039;ve marked my body all over. But I&#039;m not trying to outrun the past.&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the chance came to sell Surtr out, what happened? And what stopped you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Nothing stopped me. Shit went down, and he exiled me. I&#039;m back now. And the fucker needs me, clearly.&#039;&#039;&lt;br /&gt;
***&#039;&#039;You betrayed him, he sent you away. Control freak that he is, what did you say that he didn&#039;t just kill you? And what did you say that he took you back?&#039;&#039;&lt;br /&gt;
****&#039;&#039;Couldn&#039;t say. He just sent me away. When I returned, I begged him. That&#039;s the prodigal son right? Goes down on his knees and begs his father to let him return? A bit like that, except I took a bloody beating first. We&#039;ll see how long it lasts. We&#039;re all just dogs.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does Skuld seem familiar to you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Yes.. she does.. She should be dead... Can&#039;t be her..&#039;&#039;&lt;br /&gt;
*&#039;&#039;..when did you see or meet Miekke? They clearly made an impression...?&#039;&#039; &lt;br /&gt;
**&#039;&#039;I was neither aelf nor Freyr, then. I was a boy still. This was before Surtr took me and bound me in flame and steal. I was a runt with no name. I&#039;ve always been a runt, smaller and skinnier than others. I don&#039;t expect the sword-dancer to remember me. I never tried to stand out. But I remember. I watched with wide eyes. I even followed. I thought them a different being, immortal. Possessing magic. Old magic. Not long after, Surtr found me and named me. But that being, the hidden one, the dancer, I think .. they.. gave me my soul.&#039;&#039;&lt;br /&gt;
*&#039;&#039;How did you help oust Bumpers from Ragnhall and Logger Town?&#039;&#039;&lt;br /&gt;
**&#039;&#039;I barely remember being so young, but I recall hating Bumpers. I remember that fuck, and how much of a shit they really were - but not why or how, mind you. I quite clearly remember stabbing his bouncer in his heel, right where the same fucker had explained to me you could make a man hobble for the rest of his life if you cut it.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=352013</id>
		<title>AfterRagnarok:Freyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=352013"/>
		<updated>2019-02-01T07:07:33Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: Adding experience&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[AfterRagnarok]].&lt;br /&gt;
=Freyr=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Kingdom-Heaven.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, scrounged mismatched armor, bony face, cunning eyes, stringy body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Cool+1 Hard+2+1 Hot-1 Sharp+1 Weird=0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
XP: 2 (5 used)&lt;br /&gt;
*post #822, Fuck this shit&lt;br /&gt;
*post #820, Seize by force &lt;br /&gt;
&lt;br /&gt;
*get a new gunlugger move (Battlefield instincts)&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 1 taken&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Armor: 2-armor&lt;br /&gt;
&lt;br /&gt;
Gear: &lt;br /&gt;
*(LOST) assault rifle (3-harm close/far loud autofire)&lt;br /&gt;
*hunting rifle (3-harm far loud)&lt;br /&gt;
*magnum (3-harm close reload loud)&lt;br /&gt;
*big-ass knife (2-harm hand)&lt;br /&gt;
*oddments worth 2-barter&lt;br /&gt;
*armor worth 2-armor (you detail)&lt;br /&gt;
&lt;br /&gt;
====Barter====&lt;br /&gt;
Barter: 2-barter&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Extort, raid, or rob a wealthy population.&lt;br /&gt;
* Execute a murder on behalf of a wealthy NPC.&lt;br /&gt;
* Serve a wealthy NPC as a bodyguard.&lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fuck this shit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Name your escape route and roll+hard. &lt;br /&gt;
* On a 10+, sweet, you’re gone.&lt;br /&gt;
* On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. &lt;br /&gt;
* On a miss, you’re caught vulnerable, half in and half out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Insano like Drano&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You get +1hard (hard+3).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOT TO BE FUCKED WITH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In battle, you count as a small gang, with harm and armor according to your gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Battlefield instincts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you take +1 forward. At your option, they take +1 forward too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx Q&amp;amp;As===&lt;br /&gt;
*&#039;&#039;Which one of you once left me bleeding, and did nothing for me?&#039;&#039; Solveig&lt;br /&gt;
*&#039;&#039;Which one of you has fought shoulder to shoulder with me?&#039;&#039; Ylva&lt;br /&gt;
*&#039;&#039;Which one of you is prettiest and/or smartest?&#039;&#039; Miekke&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Character Questions (from MC)===&lt;br /&gt;
*&#039;&#039;Where did you go? What did you see?&#039;&#039;&lt;br /&gt;
**&#039;&#039;The route. The water&#039;s cold, but there&#039;s no ice. Green trees. There&#039;s a city out that way I heard, but I never saw it.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Trees, around here, means dangerous. Means the things that live there, that take people. Or worse, turn them crazy. You saying you saw woodlands that didn&#039;t mean death? And a place without ice? Man, you must have travelled far.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Just a different kind of dangerous. Perhaps less. I don&#039;t think it&#039;s any warmer. There is lots of snow in the forests, and the river does carry ice, but never freezes. The forests are filled with poison, and beasts wander them. Everything is faster over there - life and death itself is a rapid cycle over there, as if time moved faster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;What made your name? Who did you kill? Did they deserve it?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mother Superior claims that I was a thrall child, and I killed the foreman at Logger Town with a rock to his skull. I don&#039;t remember, but everyone else seems to. He must&#039;ve deserved it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Who is Seven (an actress/clown, currently performing at Ragnhall), to you? What secrets do you share?&#039;&#039; &lt;br /&gt;
**&#039;&#039;Seven? She wasn&#039;t always a painted face, and I wasn&#039;t always a summer-traveler. She and I have the same mother. I know she&#039;s been with child a few times, and I know there&#039;s a lot she doesn&#039;t tell her mistress at that place.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Did Surtr summon you back, or did you come of your own accord?&#039;&#039;&lt;br /&gt;
**&#039;&#039;If only he could summon me back.. No, I got bored of stealing and taking and blowing things up on the lakes, and decided to have a homecoming. The drama sounded fun, really. The look on Surtr&#039;s face..&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the invitation came, did you join Loki and his Wolves for a time, reaving and pirating out on the ice?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Fuck Loki. I&#039;ve been an aelf of the pines and the furs out on the lakes, but I&#039;ll not ride around on little put-put engines and pretend I&#039;m a fucking wolf, all for measly pieces. Fucking idiots.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Tell me a bit about this route of yours, these lakes of yours. Green growing things, fresh water... sounds like paradise. Who owns it? Who&#039;s fighting them for it? And which side were you on? As for the aelfar... Man, they belong in story books. There&#039;s just people, right? Anyone calling themselves elf, they&#039;re out of their tree.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Own the route? Or the lakes? No one. Everyone. They all claim it. There&#039;s several holds out there, all along the shores and on rocky cliffs and in defensible inlets. Fuck them all. That place is a land of constant war. The aelfar are a bit different. They hide in the woods. They aren&#039;t afraid of the beasts or the poisons. They have no leaders or masters. They come out onto the water to steal and fight, howling out curses from strange painted faces - a lot like those witches and dancers back home. They take people, too, like they took me. Once an aelf, always one of the aelfar. I&#039;ve been watching my back the whole way home. I bring the art of warrior-poetry with me. They&#039;ve marked my body all over. But I&#039;m not trying to outrun the past.&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the chance came to sell Surtr out, what happened? And what stopped you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Nothing stopped me. Shit went down, and he exiled me. I&#039;m back now. And the fucker needs me, clearly.&#039;&#039;&lt;br /&gt;
***&#039;&#039;You betrayed him, he sent you away. Control freak that he is, what did you say that he didn&#039;t just kill you? And what did you say that he took you back?&#039;&#039;&lt;br /&gt;
****&#039;&#039;Couldn&#039;t say. He just sent me away. When I returned, I begged him. That&#039;s the prodigal son right? Goes down on his knees and begs his father to let him return? A bit like that, except I took a bloody beating first. We&#039;ll see how long it lasts. We&#039;re all just dogs.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does Skuld seem familiar to you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Yes.. she does.. She should be dead... Can&#039;t be her..&#039;&#039;&lt;br /&gt;
*&#039;&#039;..when did you see or meet Miekke? They clearly made an impression...?&#039;&#039; &lt;br /&gt;
**&#039;&#039;I was neither aelf nor Freyr, then. I was a boy still. This was before Surtr took me and bound me in flame and steal. I was a runt with no name. I&#039;ve always been a runt, smaller and skinnier than others. I don&#039;t expect the sword-dancer to remember me. I never tried to stand out. But I remember. I watched with wide eyes. I even followed. I thought them a different being, immortal. Possessing magic. Old magic. Not long after, Surtr found me and named me. But that being, the hidden one, the dancer, I think .. they.. gave me my soul.&#039;&#039;&lt;br /&gt;
*&#039;&#039;How did you help oust Bumpers from Ragnhall and Logger Town?&#039;&#039;&lt;br /&gt;
**&#039;&#039;I barely remember being so young, but I recall hating Bumpers. I remember that fuck, and how much of a shit they really were - but not why or how, mind you. I quite clearly remember stabbing his bouncer in his heel, right where the same fucker had explained to me you could make a man hobble for the rest of his life if you cut it.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=351524</id>
		<title>AfterRagnarok:Freyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=351524"/>
		<updated>2019-01-23T08:38:18Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[AfterRagnarok]].&lt;br /&gt;
=Freyr=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Kingdom-Heaven.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, scrounged mismatched armor, bony face, cunning eyes, stringy body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Cool+1 Hard+2+1 Hot-1 Sharp+1 Weird=0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
XP: 0 (5 used)&lt;br /&gt;
*get a new gunlugger move (Battlefield instincts)&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 1 taken&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Armor: 2-armor&lt;br /&gt;
&lt;br /&gt;
Gear: &lt;br /&gt;
*(LOST) assault rifle (3-harm close/far loud autofire)&lt;br /&gt;
*hunting rifle (3-harm far loud)&lt;br /&gt;
*magnum (3-harm close reload loud)&lt;br /&gt;
*big-ass knife (2-harm hand)&lt;br /&gt;
*oddments worth 2-barter&lt;br /&gt;
*armor worth 2-armor (you detail)&lt;br /&gt;
&lt;br /&gt;
====Barter====&lt;br /&gt;
Barter: 2-barter&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Extort, raid, or rob a wealthy population.&lt;br /&gt;
* Execute a murder on behalf of a wealthy NPC.&lt;br /&gt;
* Serve a wealthy NPC as a bodyguard.&lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fuck this shit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Name your escape route and roll+hard. &lt;br /&gt;
* On a 10+, sweet, you’re gone.&lt;br /&gt;
* On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. &lt;br /&gt;
* On a miss, you’re caught vulnerable, half in and half out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Insano like Drano&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You get +1hard (hard+3).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOT TO BE FUCKED WITH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In battle, you count as a small gang, with harm and armor according to your gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Battlefield instincts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you take +1 forward. At your option, they take +1 forward too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx Q&amp;amp;As===&lt;br /&gt;
*&#039;&#039;Which one of you once left me bleeding, and did nothing for me?&#039;&#039; Solveig&lt;br /&gt;
*&#039;&#039;Which one of you has fought shoulder to shoulder with me?&#039;&#039; Ylva&lt;br /&gt;
*&#039;&#039;Which one of you is prettiest and/or smartest?&#039;&#039; Miekke&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Character Questions (from MC)===&lt;br /&gt;
*&#039;&#039;Where did you go? What did you see?&#039;&#039;&lt;br /&gt;
**&#039;&#039;The route. The water&#039;s cold, but there&#039;s no ice. Green trees. There&#039;s a city out that way I heard, but I never saw it.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Trees, around here, means dangerous. Means the things that live there, that take people. Or worse, turn them crazy. You saying you saw woodlands that didn&#039;t mean death? And a place without ice? Man, you must have travelled far.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Just a different kind of dangerous. Perhaps less. I don&#039;t think it&#039;s any warmer. There is lots of snow in the forests, and the river does carry ice, but never freezes. The forests are filled with poison, and beasts wander them. Everything is faster over there - life and death itself is a rapid cycle over there, as if time moved faster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;What made your name? Who did you kill? Did they deserve it?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mother Superior claims that I was a thrall child, and I killed the foreman at Logger Town with a rock to his skull. I don&#039;t remember, but everyone else seems to. He must&#039;ve deserved it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Who is Seven (an actress/clown, currently performing at Ragnhall), to you? What secrets do you share?&#039;&#039; &lt;br /&gt;
**&#039;&#039;Seven? She wasn&#039;t always a painted face, and I wasn&#039;t always a summer-traveler. She and I have the same mother. I know she&#039;s been with child a few times, and I know there&#039;s a lot she doesn&#039;t tell her mistress at that place.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Did Surtr summon you back, or did you come of your own accord?&#039;&#039;&lt;br /&gt;
**&#039;&#039;If only he could summon me back.. No, I got bored of stealing and taking and blowing things up on the lakes, and decided to have a homecoming. The drama sounded fun, really. The look on Surtr&#039;s face..&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the invitation came, did you join Loki and his Wolves for a time, reaving and pirating out on the ice?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Fuck Loki. I&#039;ve been an aelf of the pines and the furs out on the lakes, but I&#039;ll not ride around on little put-put engines and pretend I&#039;m a fucking wolf, all for measly pieces. Fucking idiots.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Tell me a bit about this route of yours, these lakes of yours. Green growing things, fresh water... sounds like paradise. Who owns it? Who&#039;s fighting them for it? And which side were you on? As for the aelfar... Man, they belong in story books. There&#039;s just people, right? Anyone calling themselves elf, they&#039;re out of their tree.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Own the route? Or the lakes? No one. Everyone. They all claim it. There&#039;s several holds out there, all along the shores and on rocky cliffs and in defensible inlets. Fuck them all. That place is a land of constant war. The aelfar are a bit different. They hide in the woods. They aren&#039;t afraid of the beasts or the poisons. They have no leaders or masters. They come out onto the water to steal and fight, howling out curses from strange painted faces - a lot like those witches and dancers back home. They take people, too, like they took me. Once an aelf, always one of the aelfar. I&#039;ve been watching my back the whole way home. I bring the art of warrior-poetry with me. They&#039;ve marked my body all over. But I&#039;m not trying to outrun the past.&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the chance came to sell Surtr out, what happened? And what stopped you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Nothing stopped me. Shit went down, and he exiled me. I&#039;m back now. And the fucker needs me, clearly.&#039;&#039;&lt;br /&gt;
***&#039;&#039;You betrayed him, he sent you away. Control freak that he is, what did you say that he didn&#039;t just kill you? And what did you say that he took you back?&#039;&#039;&lt;br /&gt;
****&#039;&#039;Couldn&#039;t say. He just sent me away. When I returned, I begged him. That&#039;s the prodigal son right? Goes down on his knees and begs his father to let him return? A bit like that, except I took a bloody beating first. We&#039;ll see how long it lasts. We&#039;re all just dogs.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does Skuld seem familiar to you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Yes.. she does.. She should be dead... Can&#039;t be her..&#039;&#039;&lt;br /&gt;
*&#039;&#039;..when did you see or meet Miekke? They clearly made an impression...?&#039;&#039; &lt;br /&gt;
**&#039;&#039;I was neither aelf nor Freyr, then. I was a boy still. This was before Surtr took me and bound me in flame and steal. I was a runt with no name. I&#039;ve always been a runt, smaller and skinnier than others. I don&#039;t expect the sword-dancer to remember me. I never tried to stand out. But I remember. I watched with wide eyes. I even followed. I thought them a different being, immortal. Possessing magic. Old magic. Not long after, Surtr found me and named me. But that being, the hidden one, the dancer, I think .. they.. gave me my soul.&#039;&#039;&lt;br /&gt;
*&#039;&#039;How did you help oust Bumpers from Ragnhall and Logger Town?&#039;&#039;&lt;br /&gt;
**&#039;&#039;I barely remember being so young, but I recall hating Bumpers. I remember that fuck, and how much of a shit they really were - but not why or how, mind you. I quite clearly remember stabbing his bouncer in his heel, right where the same fucker had explained to me you could make a man hobble for the rest of his life if you cut it.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=351523</id>
		<title>AfterRagnarok:Freyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=351523"/>
		<updated>2019-01-23T08:32:34Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[AfterRagnarok]].&lt;br /&gt;
=Freyr=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Kingdom-Heaven.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, scrounged mismatched armor, bony face, cunning eyes, stringy body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Cool+1 Hard+2+1 Hot-1 Sharp+1 Weird=0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
XP: 0 (5 used)&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 1 taken&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Armor: 2-armor&lt;br /&gt;
&lt;br /&gt;
Gear: &lt;br /&gt;
*(LOST) assault rifle (3-harm close/far loud autofire)&lt;br /&gt;
*hunting rifle (3-harm far loud)&lt;br /&gt;
*magnum (3-harm close reload loud)&lt;br /&gt;
*big-ass knife (2-harm hand)&lt;br /&gt;
*oddments worth 2-barter&lt;br /&gt;
*armor worth 2-armor (you detail)&lt;br /&gt;
&lt;br /&gt;
====Barter====&lt;br /&gt;
Barter: 2-barter&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Extort, raid, or rob a wealthy population.&lt;br /&gt;
* Execute a murder on behalf of a wealthy NPC.&lt;br /&gt;
* Serve a wealthy NPC as a bodyguard.&lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fuck this shit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Name your escape route and roll+hard. &lt;br /&gt;
* On a 10+, sweet, you’re gone.&lt;br /&gt;
* On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. &lt;br /&gt;
* On a miss, you’re caught vulnerable, half in and half out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Insano like Drano&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You get +1hard (hard+3).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOT TO BE FUCKED WITH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In battle, you count as a small gang, with harm and armor according to your gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BATTLEFIELD INSTINCTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you take +1 forward. At your option, they take +1 forward too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx Q&amp;amp;As===&lt;br /&gt;
*&#039;&#039;Which one of you once left me bleeding, and did nothing for me?&#039;&#039; Solveig&lt;br /&gt;
*&#039;&#039;Which one of you has fought shoulder to shoulder with me?&#039;&#039; Ylva&lt;br /&gt;
*&#039;&#039;Which one of you is prettiest and/or smartest?&#039;&#039; Miekke&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Character Questions (from MC)===&lt;br /&gt;
*&#039;&#039;Where did you go? What did you see?&#039;&#039;&lt;br /&gt;
**&#039;&#039;The route. The water&#039;s cold, but there&#039;s no ice. Green trees. There&#039;s a city out that way I heard, but I never saw it.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Trees, around here, means dangerous. Means the things that live there, that take people. Or worse, turn them crazy. You saying you saw woodlands that didn&#039;t mean death? And a place without ice? Man, you must have travelled far.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Just a different kind of dangerous. Perhaps less. I don&#039;t think it&#039;s any warmer. There is lots of snow in the forests, and the river does carry ice, but never freezes. The forests are filled with poison, and beasts wander them. Everything is faster over there - life and death itself is a rapid cycle over there, as if time moved faster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;What made your name? Who did you kill? Did they deserve it?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mother Superior claims that I was a thrall child, and I killed the foreman at Logger Town with a rock to his skull. I don&#039;t remember, but everyone else seems to. He must&#039;ve deserved it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Who is Seven (an actress/clown, currently performing at Ragnhall), to you? What secrets do you share?&#039;&#039; &lt;br /&gt;
**&#039;&#039;Seven? She wasn&#039;t always a painted face, and I wasn&#039;t always a summer-traveler. She and I have the same mother. I know she&#039;s been with child a few times, and I know there&#039;s a lot she doesn&#039;t tell her mistress at that place.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Did Surtr summon you back, or did you come of your own accord?&#039;&#039;&lt;br /&gt;
**&#039;&#039;If only he could summon me back.. No, I got bored of stealing and taking and blowing things up on the lakes, and decided to have a homecoming. The drama sounded fun, really. The look on Surtr&#039;s face..&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the invitation came, did you join Loki and his Wolves for a time, reaving and pirating out on the ice?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Fuck Loki. I&#039;ve been an aelf of the pines and the furs out on the lakes, but I&#039;ll not ride around on little put-put engines and pretend I&#039;m a fucking wolf, all for measly pieces. Fucking idiots.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Tell me a bit about this route of yours, these lakes of yours. Green growing things, fresh water... sounds like paradise. Who owns it? Who&#039;s fighting them for it? And which side were you on? As for the aelfar... Man, they belong in story books. There&#039;s just people, right? Anyone calling themselves elf, they&#039;re out of their tree.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Own the route? Or the lakes? No one. Everyone. They all claim it. There&#039;s several holds out there, all along the shores and on rocky cliffs and in defensible inlets. Fuck them all. That place is a land of constant war. The aelfar are a bit different. They hide in the woods. They aren&#039;t afraid of the beasts or the poisons. They have no leaders or masters. They come out onto the water to steal and fight, howling out curses from strange painted faces - a lot like those witches and dancers back home. They take people, too, like they took me. Once an aelf, always one of the aelfar. I&#039;ve been watching my back the whole way home. I bring the art of warrior-poetry with me. They&#039;ve marked my body all over. But I&#039;m not trying to outrun the past.&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the chance came to sell Surtr out, what happened? And what stopped you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Nothing stopped me. Shit went down, and he exiled me. I&#039;m back now. And the fucker needs me, clearly.&#039;&#039;&lt;br /&gt;
***&#039;&#039;You betrayed him, he sent you away. Control freak that he is, what did you say that he didn&#039;t just kill you? And what did you say that he took you back?&#039;&#039;&lt;br /&gt;
****&#039;&#039;Couldn&#039;t say. He just sent me away. When I returned, I begged him. That&#039;s the prodigal son right? Goes down on his knees and begs his father to let him return? A bit like that, except I took a bloody beating first. We&#039;ll see how long it lasts. We&#039;re all just dogs.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does Skuld seem familiar to you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Yes.. she does.. She should be dead... Can&#039;t be her..&#039;&#039;&lt;br /&gt;
*&#039;&#039;..when did you see or meet Miekke? They clearly made an impression...?&#039;&#039; &lt;br /&gt;
**&#039;&#039;I was neither aelf nor Freyr, then. I was a boy still. This was before Surtr took me and bound me in flame and steal. I was a runt with no name. I&#039;ve always been a runt, smaller and skinnier than others. I don&#039;t expect the sword-dancer to remember me. I never tried to stand out. But I remember. I watched with wide eyes. I even followed. I thought them a different being, immortal. Possessing magic. Old magic. Not long after, Surtr found me and named me. But that being, the hidden one, the dancer, I think .. they.. gave me my soul.&#039;&#039;&lt;br /&gt;
*&#039;&#039;How did you help oust Bumpers from Ragnhall and Logger Town?&#039;&#039;&lt;br /&gt;
**&#039;&#039;I barely remember being so young, but I recall hating Bumpers. I remember that fuck, and how much of a shit they really were - but not why or how, mind you. I quite clearly remember stabbing his bouncer in his heel, right where the same fucker had explained to me you could make a man hobble for the rest of his life if you cut it.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=346378</id>
		<title>AfterRagnarok:Freyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=346378"/>
		<updated>2018-11-03T08:15:26Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: first improvement (battlefield instincts)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[AfterRagnarok]].&lt;br /&gt;
=Freyr=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Kingdom-Heaven.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, scrounged mismatched armor, bony face, cunning eyes, stringy body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Cool+1 Hard+2+1 Hot-1 Sharp+1 Weird=0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
XP: 0 (5 used)&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 1 taken&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Armor: 2-armor&lt;br /&gt;
&lt;br /&gt;
Gear: &lt;br /&gt;
*assault rifle (3-harm close/far loud autofire)&lt;br /&gt;
*hunting rifle (3-harm far loud)&lt;br /&gt;
*magnum (3-harm close reload loud)&lt;br /&gt;
*big-ass knife (2-harm hand)&lt;br /&gt;
*oddments worth 2-barter&lt;br /&gt;
*armor worth 2-armor (you detail)&lt;br /&gt;
&lt;br /&gt;
====Barter====&lt;br /&gt;
Barter: 2-barter&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Extort, raid, or rob a wealthy population.&lt;br /&gt;
* Execute a murder on behalf of a wealthy NPC.&lt;br /&gt;
* Serve a wealthy NPC as a bodyguard.&lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fuck this shit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Name your escape route and roll+hard. &lt;br /&gt;
* On a 10+, sweet, you’re gone.&lt;br /&gt;
* On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. &lt;br /&gt;
* On a miss, you’re caught vulnerable, half in and half out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Insano like Drano&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You get +1hard (hard+3).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOT TO BE FUCKED WITH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In battle, you count as a small gang, with harm and armor according to your gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BATTLEFIELD INSTINCTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you take +1 forward. At your option, they take +1 forward too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx Q&amp;amp;As===&lt;br /&gt;
*&#039;&#039;Which one of you once left me bleeding, and did nothing for me?&#039;&#039; Solveig&lt;br /&gt;
*&#039;&#039;Which one of you has fought shoulder to shoulder with me?&#039;&#039; Ylva&lt;br /&gt;
*&#039;&#039;Which one of you is prettiest and/or smartest?&#039;&#039; Miekke&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Character Questions (from MC)===&lt;br /&gt;
*&#039;&#039;Where did you go? What did you see?&#039;&#039;&lt;br /&gt;
**&#039;&#039;The route. The water&#039;s cold, but there&#039;s no ice. Green trees. There&#039;s a city out that way I heard, but I never saw it.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Trees, around here, means dangerous. Means the things that live there, that take people. Or worse, turn them crazy. You saying you saw woodlands that didn&#039;t mean death? And a place without ice? Man, you must have travelled far.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Just a different kind of dangerous. Perhaps less. I don&#039;t think it&#039;s any warmer. There is lots of snow in the forests, and the river does carry ice, but never freezes. The forests are filled with poison, and beasts wander them. Everything is faster over there - life and death itself is a rapid cycle over there, as if time moved faster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;What made your name? Who did you kill? Did they deserve it?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mother Superior claims that I was a thrall child, and I killed the foreman at Logger Town with a rock to his skull. I don&#039;t remember, but everyone else seems to. He must&#039;ve deserved it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Who is Seven (an actress/clown, currently performing at Ragnhall), to you? What secrets do you share?&#039;&#039; &lt;br /&gt;
**&#039;&#039;Seven? She wasn&#039;t always a painted face, and I wasn&#039;t always a summer-traveler. She and I have the same mother. I know she&#039;s been with child a few times, and I know there&#039;s a lot she doesn&#039;t tell her mistress at that place.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Did Surtr summon you back, or did you come of your own accord?&#039;&#039;&lt;br /&gt;
**&#039;&#039;If only he could summon me back.. No, I got bored of stealing and taking and blowing things up on the lakes, and decided to have a homecoming. The drama sounded fun, really. The look on Surtr&#039;s face..&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the invitation came, did you join Loki and his Wolves for a time, reaving and pirating out on the ice?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Fuck Loki. I&#039;ve been an aelf of the pines and the furs out on the lakes, but I&#039;ll not ride around on little put-put engines and pretend I&#039;m a fucking wolf, all for measly pieces. Fucking idiots.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Tell me a bit about this route of yours, these lakes of yours. Green growing things, fresh water... sounds like paradise. Who owns it? Who&#039;s fighting them for it? And which side were you on? As for the aelfar... Man, they belong in story books. There&#039;s just people, right? Anyone calling themselves elf, they&#039;re out of their tree.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Own the route? Or the lakes? No one. Everyone. They all claim it. There&#039;s several holds out there, all along the shores and on rocky cliffs and in defensible inlets. Fuck them all. That place is a land of constant war. The aelfar are a bit different. They hide in the woods. They aren&#039;t afraid of the beasts or the poisons. They have no leaders or masters. They come out onto the water to steal and fight, howling out curses from strange painted faces - a lot like those witches and dancers back home. They take people, too, like they took me. Once an aelf, always one of the aelfar. I&#039;ve been watching my back the whole way home. I bring the art of warrior-poetry with me. They&#039;ve marked my body all over. But I&#039;m not trying to outrun the past.&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the chance came to sell Surtr out, what happened? And what stopped you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Nothing stopped me. Shit went down, and he exiled me. I&#039;m back now. And the fucker needs me, clearly.&#039;&#039;&lt;br /&gt;
***&#039;&#039;You betrayed him, he sent you away. Control freak that he is, what did you say that he didn&#039;t just kill you? And what did you say that he took you back?&#039;&#039;&lt;br /&gt;
****&#039;&#039;Couldn&#039;t say. He just sent me away. When I returned, I begged him. That&#039;s the prodigal son right? Goes down on his knees and begs his father to let him return? A bit like that, except I took a bloody beating first. We&#039;ll see how long it lasts. We&#039;re all just dogs.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does Skuld seem familiar to you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Yes.. she does.. She should be dead... Can&#039;t be her..&#039;&#039;&lt;br /&gt;
*&#039;&#039;..when did you see or meet Miekke? They clearly made an impression...?&#039;&#039; &lt;br /&gt;
**&#039;&#039;I was neither aelf nor Freyr, then. I was a boy still. This was before Surtr took me and bound me in flame and steal. I was a runt with no name. I&#039;ve always been a runt, smaller and skinnier than others. I don&#039;t expect the sword-dancer to remember me. I never tried to stand out. But I remember. I watched with wide eyes. I even followed. I thought them a different being, immortal. Possessing magic. Old magic. Not long after, Surtr found me and named me. But that being, the hidden one, the dancer, I think .. they.. gave me my soul.&#039;&#039;&lt;br /&gt;
*&#039;&#039;How did you help oust Bumpers from Ragnhall and Logger Town?&#039;&#039;&lt;br /&gt;
**&#039;&#039;I barely remember being so young, but I recall hating Bumpers. I remember that fuck, and how much of a shit they really were - but not why or how, mind you. I quite clearly remember stabbing his bouncer in his heel, right where the same fucker had explained to me you could make a man hobble for the rest of his life if you cut it.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=All_Will_Fade&amp;diff=345632</id>
		<title>All Will Fade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=All_Will_Fade&amp;diff=345632"/>
		<updated>2018-10-21T08:36:08Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Apocalypse World]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?835040-Interest-Open-Recruitment-AW-Fallen-Empires Recruitment] | [https://forum.rpg.net/showthread.php?835478-Apocalypse-World-Fallen-Empires-All-Will-Fade OOC]&lt;br /&gt;
&lt;br /&gt;
[[File:All_Will_Fade.jpg]]&lt;br /&gt;
=People=&lt;br /&gt;
==The player characters==&lt;br /&gt;
&lt;br /&gt;
Green, the Anointed - Civil Savage&lt;br /&gt;
&lt;br /&gt;
[[Iassica]], the Mystic - QuZi&lt;br /&gt;
&lt;br /&gt;
[[Samahe]], the Child of Battle - AndersGabrielsson&lt;br /&gt;
&lt;br /&gt;
Simos, the Strongholder - Atlictoatl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Highlighted stats are bold/red.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Playbook&lt;br /&gt;
!Cool&lt;br /&gt;
!Hard&lt;br /&gt;
!Hot&lt;br /&gt;
!Sharp&lt;br /&gt;
!Weird&lt;br /&gt;
|-&lt;br /&gt;
|Green&lt;br /&gt;
|Anointed&lt;br /&gt;
| +2&lt;br /&gt;
| -1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Iassica&lt;br /&gt;
|Mystic&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Samahe&lt;br /&gt;
|Child of Battle&lt;br /&gt;
| +3&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Simos&lt;br /&gt;
|Strongholder&lt;br /&gt;
| +1 &lt;br /&gt;
| +2&lt;br /&gt;
| +1 &lt;br /&gt;
| +1&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hx===&lt;br /&gt;
&lt;br /&gt;
Column has Hx on Row, as listed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Green has...&lt;br /&gt;
!Iassica has...&lt;br /&gt;
!Samahe has...&lt;br /&gt;
!Simos has...&lt;br /&gt;
|-&lt;br /&gt;
|...on Green &lt;br /&gt;
|N/A&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
| +?&lt;br /&gt;
|-&lt;br /&gt;
|...on Iassica&lt;br /&gt;
| +3&lt;br /&gt;
|N/A&lt;br /&gt;
| -1&lt;br /&gt;
| +?&lt;br /&gt;
|-&lt;br /&gt;
|...on Samahe&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
|N/A&lt;br /&gt;
| +?&lt;br /&gt;
|-&lt;br /&gt;
|...on Simos&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| -1&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Connections between PCs====&lt;br /&gt;
&lt;br /&gt;
==NPCs and their groupings==&lt;br /&gt;
===People of Dreampool===&lt;br /&gt;
&lt;br /&gt;
====Green&#039;s crew====&lt;br /&gt;
&lt;br /&gt;
===People of Plenty Town===&lt;br /&gt;
&lt;br /&gt;
====Simos&#039; crew====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
==Dreampool==&lt;br /&gt;
&lt;br /&gt;
==Plenty, the market==&lt;br /&gt;
&lt;br /&gt;
==Plenty Town==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Inspirational Materials=&lt;br /&gt;
*&#039;&#039;Veteran of the Psychic Wars&#039;&#039;, by the Blue Oyster Cult&lt;br /&gt;
*&#039;&#039;El Vuelo de los Niños Pájaro&#039;&#039;, by Jorge Reyes&lt;br /&gt;
*&#039;&#039;The Silk Road: A New History&#039;&#039;, by Valerie Hansen&lt;br /&gt;
*&#039;&#039;Under Heaven&#039;&#039;, by Guy Gavriel Kay&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=All_Will_Fade&amp;diff=345631</id>
		<title>All Will Fade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=All_Will_Fade&amp;diff=345631"/>
		<updated>2018-10-21T08:23:20Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Apocalypse World]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?835040-Interest-Open-Recruitment-AW-Fallen-Empires Recruitment] | [https://forum.rpg.net/showthread.php?835478-Apocalypse-World-Fallen-Empires-All-Will-Fade OOC]&lt;br /&gt;
&lt;br /&gt;
[[File:All_Will_Fade.jpg]]&lt;br /&gt;
=People=&lt;br /&gt;
==The player characters==&lt;br /&gt;
&lt;br /&gt;
Green, the Anointed - Civil Savage&lt;br /&gt;
&lt;br /&gt;
[[Iassica]], the Mystic - QuZi&lt;br /&gt;
&lt;br /&gt;
[[Samahe]], the Child of Battle - AndersGabrielsson&lt;br /&gt;
&lt;br /&gt;
Simos, the Strongholder - Atlictoatl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Highlighted stats are bold/red.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Playbook&lt;br /&gt;
!Cool&lt;br /&gt;
!Hard&lt;br /&gt;
!Hot&lt;br /&gt;
!Sharp&lt;br /&gt;
!Weird&lt;br /&gt;
|-&lt;br /&gt;
|Green&lt;br /&gt;
|Anointed&lt;br /&gt;
| +2&lt;br /&gt;
| -1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Iassica&lt;br /&gt;
|Mystic&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Samahe&lt;br /&gt;
|Child of Battle&lt;br /&gt;
| +3&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Simos&lt;br /&gt;
|Strongholder&lt;br /&gt;
| +1 &lt;br /&gt;
| +2&lt;br /&gt;
| +1 &lt;br /&gt;
| +1&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hx===&lt;br /&gt;
&lt;br /&gt;
Column has Hx on Row, as listed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Green has...&lt;br /&gt;
!Iassica has...&lt;br /&gt;
!Samahe has...&lt;br /&gt;
!Simos has...&lt;br /&gt;
|-&lt;br /&gt;
|...on Green &lt;br /&gt;
|N/A&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
| +?&lt;br /&gt;
|-&lt;br /&gt;
|...on Iassica&lt;br /&gt;
| +3&lt;br /&gt;
|N/A&lt;br /&gt;
| -1&lt;br /&gt;
| +?&lt;br /&gt;
|-&lt;br /&gt;
|...on Samahe&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
|N/A&lt;br /&gt;
| +?&lt;br /&gt;
|-&lt;br /&gt;
|...on Simos&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| -1&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Connections between PCs====&lt;br /&gt;
&lt;br /&gt;
==NPCs and their groupings==&lt;br /&gt;
===People of Dreampool===&lt;br /&gt;
&lt;br /&gt;
====Green&#039;s crew====&lt;br /&gt;
&lt;br /&gt;
===People of Plenty Town===&lt;br /&gt;
&lt;br /&gt;
====Simos&#039; crew====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
==Dreampool==&lt;br /&gt;
&lt;br /&gt;
==Plenty, the market==&lt;br /&gt;
&lt;br /&gt;
==Plenty Town==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Inspirational Materials=&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:All_Will_Fade.jpg&amp;diff=345630</id>
		<title>File:All Will Fade.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:All_Will_Fade.jpg&amp;diff=345630"/>
		<updated>2018-10-21T08:21:30Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=345595</id>
		<title>AfterRagnarok:Freyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=345595"/>
		<updated>2018-10-19T08:34:27Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[AfterRagnarok]].&lt;br /&gt;
=Freyr=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Kingdom-Heaven.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, scrounged mismatched armor, bony face, cunning eyes, stringy body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Cool+1 Hard+2+1 Hot-1 Sharp+1 Weird=0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
XP: 4&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 1 taken&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Armor: 2-armor&lt;br /&gt;
&lt;br /&gt;
Gear: &lt;br /&gt;
*assault rifle (3-harm close/far loud autofire)&lt;br /&gt;
*hunting rifle (3-harm far loud)&lt;br /&gt;
*magnum (3-harm close reload loud)&lt;br /&gt;
*big-ass knife (2-harm hand)&lt;br /&gt;
*oddments worth 2-barter&lt;br /&gt;
*armor worth 2-armor (you detail)&lt;br /&gt;
&lt;br /&gt;
====Barter====&lt;br /&gt;
Barter: 2-barter&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Extort, raid, or rob a wealthy population.&lt;br /&gt;
* Execute a murder on behalf of a wealthy NPC.&lt;br /&gt;
* Serve a wealthy NPC as a bodyguard.&lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fuck this shit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Name your escape route and roll+hard. &lt;br /&gt;
* On a 10+, sweet, you’re gone.&lt;br /&gt;
* On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. &lt;br /&gt;
* On a miss, you’re caught vulnerable, half in and half out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Insano like Drano&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You get +1hard (hard+3).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOT TO BE FUCKED WITH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In battle, you count as a small gang, with harm and armor according to your gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you take +1 forward. At your option, they take +1 forward too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx Q&amp;amp;As===&lt;br /&gt;
*&#039;&#039;Which one of you once left me bleeding, and did nothing for me?&#039;&#039; Solveig&lt;br /&gt;
*&#039;&#039;Which one of you has fought shoulder to shoulder with me?&#039;&#039; Ylva&lt;br /&gt;
*&#039;&#039;Which one of you is prettiest and/or smartest?&#039;&#039; Miekke&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Character Questions (from MC)===&lt;br /&gt;
*&#039;&#039;Where did you go? What did you see?&#039;&#039;&lt;br /&gt;
**&#039;&#039;The route. The water&#039;s cold, but there&#039;s no ice. Green trees. There&#039;s a city out that way I heard, but I never saw it.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Trees, around here, means dangerous. Means the things that live there, that take people. Or worse, turn them crazy. You saying you saw woodlands that didn&#039;t mean death? And a place without ice? Man, you must have travelled far.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Just a different kind of dangerous. Perhaps less. I don&#039;t think it&#039;s any warmer. There is lots of snow in the forests, and the river does carry ice, but never freezes. The forests are filled with poison, and beasts wander them. Everything is faster over there - life and death itself is a rapid cycle over there, as if time moved faster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;What made your name? Who did you kill? Did they deserve it?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mother Superior claims that I was a thrall child, and I killed the foreman at Logger Town with a rock to his skull. I don&#039;t remember, but everyone else seems to. He must&#039;ve deserved it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Who is Seven (an actress/clown, currently performing at Ragnhall), to you? What secrets do you share?&#039;&#039; &lt;br /&gt;
**&#039;&#039;Seven? She wasn&#039;t always a painted face, and I wasn&#039;t always a summer-traveler. She and I have the same mother. I know she&#039;s been with child a few times, and I know there&#039;s a lot she doesn&#039;t tell her mistress at that place.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Did Surtr summon you back, or did you come of your own accord?&#039;&#039;&lt;br /&gt;
**&#039;&#039;If only he could summon me back.. No, I got bored of stealing and taking and blowing things up on the lakes, and decided to have a homecoming. The drama sounded fun, really. The look on Surtr&#039;s face..&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the invitation came, did you join Loki and his Wolves for a time, reaving and pirating out on the ice?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Fuck Loki. I&#039;ve been an aelf of the pines and the furs out on the lakes, but I&#039;ll not ride around on little put-put engines and pretend I&#039;m a fucking wolf, all for measly pieces. Fucking idiots.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Tell me a bit about this route of yours, these lakes of yours. Green growing things, fresh water... sounds like paradise. Who owns it? Who&#039;s fighting them for it? And which side were you on? As for the aelfar... Man, they belong in story books. There&#039;s just people, right? Anyone calling themselves elf, they&#039;re out of their tree.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Own the route? Or the lakes? No one. Everyone. They all claim it. There&#039;s several holds out there, all along the shores and on rocky cliffs and in defensible inlets. Fuck them all. That place is a land of constant war. The aelfar are a bit different. They hide in the woods. They aren&#039;t afraid of the beasts or the poisons. They have no leaders or masters. They come out onto the water to steal and fight, howling out curses from strange painted faces - a lot like those witches and dancers back home. They take people, too, like they took me. Once an aelf, always one of the aelfar. I&#039;ve been watching my back the whole way home. I bring the art of warrior-poetry with me. They&#039;ve marked my body all over. But I&#039;m not trying to outrun the past.&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the chance came to sell Surtr out, what happened? And what stopped you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Nothing stopped me. Shit went down, and he exiled me. I&#039;m back now. And the fucker needs me, clearly.&#039;&#039;&lt;br /&gt;
***&#039;&#039;You betrayed him, he sent you away. Control freak that he is, what did you say that he didn&#039;t just kill you? And what did you say that he took you back?&#039;&#039;&lt;br /&gt;
****&#039;&#039;Couldn&#039;t say. He just sent me away. When I returned, I begged him. That&#039;s the prodigal son right? Goes down on his knees and begs his father to let him return? A bit like that, except I took a bloody beating first. We&#039;ll see how long it lasts. We&#039;re all just dogs.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does Skuld seem familiar to you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Yes.. she does.. She should be dead... Can&#039;t be her..&#039;&#039;&lt;br /&gt;
*&#039;&#039;..when did you see or meet Miekke? They clearly made an impression...?&#039;&#039; &lt;br /&gt;
**&#039;&#039;I was neither aelf nor Freyr, then. I was a boy still. This was before Surtr took me and bound me in flame and steal. I was a runt with no name. I&#039;ve always been a runt, smaller and skinnier than others. I don&#039;t expect the sword-dancer to remember me. I never tried to stand out. But I remember. I watched with wide eyes. I even followed. I thought them a different being, immortal. Possessing magic. Old magic. Not long after, Surtr found me and named me. But that being, the hidden one, the dancer, I think .. they.. gave me my soul.&#039;&#039;&lt;br /&gt;
*&#039;&#039;How did you help oust Bumpers from Ragnhall and Logger Town?&#039;&#039;&lt;br /&gt;
**&#039;&#039;I barely remember being so young, but I recall hating Bumpers. I remember that fuck, and how much of a shit they really were - but not why or how, mind you. I quite clearly remember stabbing his bouncer in his heel, right where the same fucker had explained to me you could make a man hobble for the rest of his life if you cut it.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=345185</id>
		<title>AfterRagnarok:Freyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=345185"/>
		<updated>2018-10-07T07:10:03Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[AfterRagnarok]].&lt;br /&gt;
=Freyr=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Kingdom-Heaven.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, scrounged mismatched armor, bony face, cunning eyes, stringy body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Cool+1 Hard+2+1 Hot-1 Sharp+1 Weird=0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
XP: 3&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 1 taken&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Armor: 2-armor&lt;br /&gt;
&lt;br /&gt;
Gear: &lt;br /&gt;
*assault rifle (3-harm close/far loud autofire)&lt;br /&gt;
*hunting rifle (3-harm far loud)&lt;br /&gt;
*magnum (3-harm close reload loud)&lt;br /&gt;
*big-ass knife (2-harm hand)&lt;br /&gt;
*oddments worth 2-barter&lt;br /&gt;
*armor worth 2-armor (you detail)&lt;br /&gt;
&lt;br /&gt;
====Barter====&lt;br /&gt;
Barter: 2-barter&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Extort, raid, or rob a wealthy population.&lt;br /&gt;
* Execute a murder on behalf of a wealthy NPC.&lt;br /&gt;
* Serve a wealthy NPC as a bodyguard.&lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fuck this shit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Name your escape route and roll+hard. &lt;br /&gt;
* On a 10+, sweet, you’re gone.&lt;br /&gt;
* On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. &lt;br /&gt;
* On a miss, you’re caught vulnerable, half in and half out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Insano like Drano&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You get +1hard (hard+3).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOT TO BE FUCKED WITH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In battle, you count as a small gang, with harm and armor according to your gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you take +1 forward. At your option, they take +1 forward too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx Q&amp;amp;As===&lt;br /&gt;
*&#039;&#039;Which one of you once left me bleeding, and did nothing for me?&#039;&#039; Solveig&lt;br /&gt;
*&#039;&#039;Which one of you has fought shoulder to shoulder with me?&#039;&#039; Ylva&lt;br /&gt;
*&#039;&#039;Which one of you is prettiest and/or smartest?&#039;&#039; Miekke&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Character Questions (from MC)===&lt;br /&gt;
*&#039;&#039;Where did you go? What did you see?&#039;&#039;&lt;br /&gt;
**&#039;&#039;The route. The water&#039;s cold, but there&#039;s no ice. Green trees. There&#039;s a city out that way I heard, but I never saw it.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Trees, around here, means dangerous. Means the things that live there, that take people. Or worse, turn them crazy. You saying you saw woodlands that didn&#039;t mean death? And a place without ice? Man, you must have travelled far.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Just a different kind of dangerous. Perhaps less. I don&#039;t think it&#039;s any warmer. There is lots of snow in the forests, and the river does carry ice, but never freezes. The forests are filled with poison, and beasts wander them. Everything is faster over there - life and death itself is a rapid cycle over there, as if time moved faster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;What made your name? Who did you kill? Did they deserve it?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mother Superior claims that I was a thrall child, and I killed the foreman at Logger Town with a rock to his skull. I don&#039;t remember, but everyone else seems to. He must&#039;ve deserved it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Who is Seven (an actress/clown, currently performing at Ragnhall), to you? What secrets do you share?&#039;&#039; &lt;br /&gt;
**&#039;&#039;Seven? She wasn&#039;t always a painted face, and I wasn&#039;t always a summer-traveler. She and I have the same mother. I know she&#039;s been with child a few times, and I know there&#039;s a lot she doesn&#039;t tell her mistress at that place.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Did Surtr summon you back, or did you come of your own accord?&#039;&#039;&lt;br /&gt;
**&#039;&#039;If only he could summon me back.. No, I got bored of stealing and taking and blowing things up on the lakes, and decided to have a homecoming. The drama sounded fun, really. The look on Surtr&#039;s face..&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the invitation came, did you join Loki and his Wolves for a time, reaving and pirating out on the ice?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Fuck Loki. I&#039;ve been an aelf of the pines and the furs out on the lakes, but I&#039;ll not ride around on little put-put engines and pretend I&#039;m a fucking wolf, all for measly pieces. Fucking idiots.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Tell me a bit about this route of yours, these lakes of yours. Green growing things, fresh water... sounds like paradise. Who owns it? Who&#039;s fighting them for it? And which side were you on? As for the aelfar... Man, they belong in story books. There&#039;s just people, right? Anyone calling themselves elf, they&#039;re out of their tree.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Own the route? Or the lakes? No one. Everyone. They all claim it. There&#039;s several holds out there, all along the shores and on rocky cliffs and in defensible inlets. Fuck them all. That place is a land of constant war. The aelfar are a bit different. They hide in the woods. They aren&#039;t afraid of the beasts or the poisons. They have no leaders or masters. They come out onto the water to steal and fight, howling out curses from strange painted faces - a lot like those witches and dancers back home. They take people, too, like they took me. Once an aelf, always one of the aelfar. I&#039;ve been watching my back the whole way home. I bring the art of warrior-poetry with me. They&#039;ve marked my body all over. But I&#039;m not trying to outrun the past.&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the chance came to sell Surtr out, what happened? And what stopped you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Nothing stopped me. Shit went down, and he exiled me. I&#039;m back now. And the fucker needs me, clearly.&#039;&#039;&lt;br /&gt;
***&#039;&#039;You betrayed him, he sent you away. Control freak that he is, what did you say that he didn&#039;t just kill you? And what did you say that he took you back?&#039;&#039;&lt;br /&gt;
****&#039;&#039;Couldn&#039;t say. He just sent me away. When I returned, I begged him. That&#039;s the prodigal son right? Goes down on his knees and begs his father to let him return? A bit like that, except I took a bloody beating first. We&#039;ll see how long it lasts. We&#039;re all just dogs.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does Skuld seem familiar to you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Yes.. she does.. She should be dead... Can&#039;t be her..&#039;&#039;&lt;br /&gt;
*&#039;&#039;..when did you see or meet Miekke? They clearly made an impression...?&#039;&#039; &lt;br /&gt;
**&#039;&#039;I was neither aelf nor Freyr, then. I was a boy still. This was before Surtr took me and bound me in flame and steal. I was a runt with no name. I&#039;ve always been a runt, smaller and skinnier than others. I don&#039;t expect the sword-dancer to remember me. I never tried to stand out. But I remember. I watched with wide eyes. I even followed. I thought them a different being, immortal. Possessing magic. Old magic. Not long after, Surtr found me and named me. But that being, the hidden one, the dancer, I think .. they.. gave me my soul.&#039;&#039;&lt;br /&gt;
*&#039;&#039;How did you help oust Bumpers from Ragnhall and Logger Town?&#039;&#039;&lt;br /&gt;
**&#039;&#039;I barely remember being so young, but I recall hating Bumpers. I remember that fuck, and how much of a shit they really were - but not why or how, mind you. I quite clearly remember stabbing his bouncer in his heel, right where the same fucker had explained to me you could make a man hobble for the rest of his life if you cut it.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=345184</id>
		<title>AfterRagnarok:Freyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=345184"/>
		<updated>2018-10-07T07:07:42Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[AfterRagnarok]].&lt;br /&gt;
=Freyr=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Kingdom-Heaven.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, scrounged mismatched armor, bony face, cunning eyes, stringy body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Cool+1 Hard+2+1 Hot-1 Sharp+1 Weird=0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
XP: 3&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 0 taken&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Armor: 2-armor&lt;br /&gt;
&lt;br /&gt;
Gear: &lt;br /&gt;
*assault rifle (3-harm close/far loud autofire)&lt;br /&gt;
*hunting rifle (3-harm far loud)&lt;br /&gt;
*magnum (3-harm close reload loud)&lt;br /&gt;
*big-ass knife (2-harm hand)&lt;br /&gt;
*oddments worth 2-barter&lt;br /&gt;
*armor worth 2-armor (you detail)&lt;br /&gt;
&lt;br /&gt;
====Barter====&lt;br /&gt;
Barter: 2-barter&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Extort, raid, or rob a wealthy population.&lt;br /&gt;
* Execute a murder on behalf of a wealthy NPC.&lt;br /&gt;
* Serve a wealthy NPC as a bodyguard.&lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fuck this shit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Name your escape route and roll+hard. &lt;br /&gt;
* On a 10+, sweet, you’re gone.&lt;br /&gt;
* On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. &lt;br /&gt;
* On a miss, you’re caught vulnerable, half in and half out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Insano like Drano&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You get +1hard (hard+3).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOT TO BE FUCKED WITH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In battle, you count as a small gang, with harm and armor according to your gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you take +1 forward. At your option, they take +1 forward too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx Q&amp;amp;As===&lt;br /&gt;
*&#039;&#039;Which one of you once left me bleeding, and did nothing for me?&#039;&#039; Solveig&lt;br /&gt;
*&#039;&#039;Which one of you has fought shoulder to shoulder with me?&#039;&#039; Ylva&lt;br /&gt;
*&#039;&#039;Which one of you is prettiest and/or smartest?&#039;&#039; Miekke&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Character Questions (from MC)===&lt;br /&gt;
*&#039;&#039;Where did you go? What did you see?&#039;&#039;&lt;br /&gt;
**&#039;&#039;The route. The water&#039;s cold, but there&#039;s no ice. Green trees. There&#039;s a city out that way I heard, but I never saw it.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Trees, around here, means dangerous. Means the things that live there, that take people. Or worse, turn them crazy. You saying you saw woodlands that didn&#039;t mean death? And a place without ice? Man, you must have travelled far.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Just a different kind of dangerous. Perhaps less. I don&#039;t think it&#039;s any warmer. There is lots of snow in the forests, and the river does carry ice, but never freezes. The forests are filled with poison, and beasts wander them. Everything is faster over there - life and death itself is a rapid cycle over there, as if time moved faster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;What made your name? Who did you kill? Did they deserve it?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mother Superior claims that I was a thrall child, and I killed the foreman at Logger Town with a rock to his skull. I don&#039;t remember, but everyone else seems to. He must&#039;ve deserved it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Who is Seven (an actress/clown, currently performing at Ragnhall), to you? What secrets do you share?&#039;&#039; &lt;br /&gt;
**&#039;&#039;Seven? She wasn&#039;t always a painted face, and I wasn&#039;t always a summer-traveler. She and I have the same mother. I know she&#039;s been with child a few times, and I know there&#039;s a lot she doesn&#039;t tell her mistress at that place.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Did Surtr summon you back, or did you come of your own accord?&#039;&#039;&lt;br /&gt;
**&#039;&#039;If only he could summon me back.. No, I got bored of stealing and taking and blowing things up on the lakes, and decided to have a homecoming. The drama sounded fun, really. The look on Surtr&#039;s face..&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the invitation came, did you join Loki and his Wolves for a time, reaving and pirating out on the ice?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Fuck Loki. I&#039;ve been an aelf of the pines and the furs out on the lakes, but I&#039;ll not ride around on little put-put engines and pretend I&#039;m a fucking wolf, all for measly pieces. Fucking idiots.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Tell me a bit about this route of yours, these lakes of yours. Green growing things, fresh water... sounds like paradise. Who owns it? Who&#039;s fighting them for it? And which side were you on? As for the aelfar... Man, they belong in story books. There&#039;s just people, right? Anyone calling themselves elf, they&#039;re out of their tree.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Own the route? Or the lakes? No one. Everyone. They all claim it. There&#039;s several holds out there, all along the shores and on rocky cliffs and in defensible inlets. Fuck them all. That place is a land of constant war. The aelfar are a bit different. They hide in the woods. They aren&#039;t afraid of the beasts or the poisons. They have no leaders or masters. They come out onto the water to steal and fight, howling out curses from strange painted faces - a lot like those witches and dancers back home. They take people, too, like they took me. Once an aelf, always one of the aelfar. I&#039;ve been watching my back the whole way home. I bring the art of warrior-poetry with me. They&#039;ve marked my body all over. But I&#039;m not trying to outrun the past.&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the chance came to sell Surtr out, what happened? And what stopped you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Nothing stopped me. Shit went down, and he exiled me. I&#039;m back now. And the fucker needs me, clearly.&#039;&#039;&lt;br /&gt;
***&#039;&#039;You betrayed him, he sent you away. Control freak that he is, what did you say that he didn&#039;t just kill you? And what did you say that he took you back?&#039;&#039;&lt;br /&gt;
****&#039;&#039;Couldn&#039;t say. He just sent me away. When I returned, I begged him. That&#039;s the prodigal son right? Goes down on his knees and begs his father to let him return? A bit like that, except I took a bloody beating first. We&#039;ll see how long it lasts. We&#039;re all just dogs.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does Skuld seem familiar to you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Yes.. she does.. She should be dead... Can&#039;t be her..&#039;&#039;&lt;br /&gt;
*&#039;&#039;..when did you see or meet Miekke? They clearly made an impression...?&#039;&#039; &lt;br /&gt;
**&#039;&#039;I was neither aelf nor Freyr, then. I was a boy still. This was before Surtr took me and bound me in flame and steal. I was a runt with no name. I&#039;ve always been a runt, smaller and skinnier than others. I don&#039;t expect the sword-dancer to remember me. I never tried to stand out. But I remember. I watched with wide eyes. I even followed. I thought them a different being, immortal. Possessing magic. Old magic. Not long after, Surtr found me and named me. But that being, the hidden one, the dancer, I think .. they.. gave me my soul.&#039;&#039;&lt;br /&gt;
*&#039;&#039;How did you help oust Bumpers from Ragnhall and Logger Town?&#039;&#039;&lt;br /&gt;
**&#039;&#039;I barely remember being so young, but I recall hating Bumpers. I remember that fuck, and how much of a shit they really were - but not why or how, mind you. I quite clearly remember stabbing his bouncer in his heel, right where the same fucker had explained to me you could make a man hobble for the rest of his life if you cut it.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spire:_Police_And_Thieves&amp;diff=341994</id>
		<title>Spire: Police And Thieves</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spire:_Police_And_Thieves&amp;diff=341994"/>
		<updated>2018-08-06T07:34:45Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: updating Nemu&amp;#039;s skills/domains 8/6/18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:spire.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Revolution rock, it is a brand new rock&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A bad, bad rock, this here revolution rock&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Careful how you move, Mac, you dig me in me back&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An&#039; I&#039;m so pilled up that I rattle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have got the sharpest knife, so I cut the biggest slice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I got no time to do battle, hey&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--The Clash, Revolution Rock&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://https://forum.rpg.net/showthread.php?828657-Recruitment-Spire-Straight-To-Hell&amp;amp;p=21911904/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
GM: [https://forum.rpg.net/member.php?1750-DannyK DannyK]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&#039;&#039;&#039;[[Police and Thieves - Ravna Ascendere | Ravna Ascendere]], played by KreenWarrior&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Midwife (Fight (Sneak Attacks), Fix, Sneak | Low Society, Occult)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; Stress Tracks: 1 total&lt;br /&gt;
&lt;br /&gt;
Blood [] [] []&lt;br /&gt;
Mind []&lt;br /&gt;
Silver 1&lt;br /&gt;
Shadow&lt;br /&gt;
Reputation []&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Police and Thieves - Nemulith|Nemulith]], played by Dirty Chai&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Masked (Compel (Get Others to Trust Me), Deceive, Fight, Resist, Sneak | Academia, High Society, Order)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; Stress Tracks: &lt;br /&gt;
&lt;br /&gt;
Blood&lt;br /&gt;
Mind []&lt;br /&gt;
Silver [] [] []&lt;br /&gt;
Shadow [] [] &lt;br /&gt;
Reputation&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Police and Thieves - Zazie Dubois|Zazie Dubois]], played by Cannonball&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Azurite (Compel, Deceive, Fight | Commerce, Crime, High Society)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; Stress Tracks: &lt;br /&gt;
&lt;br /&gt;
Blood () Armor from bodyguard&lt;br /&gt;
Mind&lt;br /&gt;
Silver [] [] [] []&lt;br /&gt;
Shadow [] []&lt;br /&gt;
Reputation [] []&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Police and Thieves - Cain Xenis|Cain Xenis]], played by EnigmaticOne&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Firebrand (Compel, Deceive, Fight, Steal | Crime, Low Society, Order)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; Stress Tracks: 1 total&lt;br /&gt;
&lt;br /&gt;
Blood &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
Mind&lt;br /&gt;
Silver &lt;br /&gt;
Shadow [] []&lt;br /&gt;
Reputation [] [] [] [] []&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Retired Character&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;[[Police and Thieves - The Friend|The Friend]], played by Mr. Prim&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Blood Witch (Deceive, Fight, Resist, Sneak, Steal | Low Society, Occult (?))&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; Stress Tracks: &lt;br /&gt;
&lt;br /&gt;
Blood [] [] [] &lt;br /&gt;
Mind&lt;br /&gt;
Silver &lt;br /&gt;
Shadow [] [] [] &lt;br /&gt;
Reputation&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
=Faces of Spire=&lt;br /&gt;
&lt;br /&gt;
==Upper Class==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orchid-At-Sunrise&#039;&#039;&#039;, Nemulith&#039;s former master, whom he is in hiding from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue-Of-The-Moons&#039;&#039;&#039;, aelfir industrialist and Nemulith&#039;s best client.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistletoe-Growing-Wild&#039;&#039;&#039;, Zazie&#039;s mistress during her Durance, degenerate drug addict&lt;br /&gt;
&lt;br /&gt;
==Middle Class==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain Antoine&#039;&#039;&#039;, somewhat honest cop and publicity hound, husband of Guards Commander Antoine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harrow&#039;&#039;&#039;, the cell&#039;s Magister. He is a Drow Professor of Megacorvid Husbandry at the University, and addicted to Drow opera, particularly the kind which involves someone eating corpse fruit and then killing all their relatives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darnold&#039;&#039;&#039;, operator of the hospital near the creche where Ravna works as a Midwife, an eccentric fellow who never seems to sleep, seems fond of Ravna.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr. Timothy Girder&#039;&#039;&#039;, Zazie&#039;s Human bodyguard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hooks&#039;&#039;&#039;, a human engineer and associate of Darnold. Last seen tinkering with a mysterious glass sphere. &lt;br /&gt;
&lt;br /&gt;
==Lower Class==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnamed Hyena-priest of Charnel&#039;&#039;&#039;, who killed several Guards at the &#039;&#039;Maison Glace&#039;&#039; and then made off with the Friend and an armload of corpses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Billy Snifter&#039;&#039;&#039;, gloomy lieutenant of the &#039;&#039;Lux Aeterna&#039;&#039; lamplighter&#039;s guild&lt;br /&gt;
&lt;br /&gt;
=Places of Spire=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Levels of Spire, Top to Bottom:&#039;&#039;&#039;&lt;br /&gt;
Feel free to add additional notes to this level by level map.  Areas of special importance like PC safehouses should be put in &#039;&#039;&#039;Bold&#039;&#039;&#039;. &lt;br /&gt;
Places that have changed due to Ministry action are in &#039;&#039;Italics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shelf&amp;quot; means that the area in question sticks out from the side of the tower like a shelf fungus attached to a tree trunk.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Heaven==&lt;br /&gt;
--Bird Druids &amp;amp; Bee Druids&lt;br /&gt;
&lt;br /&gt;
--Morticians&lt;br /&gt;
&lt;br /&gt;
--Moonseekers&lt;br /&gt;
&lt;br /&gt;
--Apex of Spire&lt;br /&gt;
&lt;br /&gt;
--Towers of Silence&lt;br /&gt;
&lt;br /&gt;
--Megacorvids and Sky Whales&lt;br /&gt;
&lt;br /&gt;
==Amaranth==&lt;br /&gt;
&lt;br /&gt;
--Pleasure-domes of the high elves&lt;br /&gt;
&lt;br /&gt;
--Ice caves and ice baths&lt;br /&gt;
&lt;br /&gt;
--Council chambers&lt;br /&gt;
&lt;br /&gt;
--Spiral gardens of the aelfir&lt;br /&gt;
&lt;br /&gt;
--Street of Masks&lt;br /&gt;
&lt;br /&gt;
==Solar Basilica== &lt;br /&gt;
&lt;br /&gt;
(sticking out from the side of Spire)&lt;br /&gt;
&lt;br /&gt;
--New cathedral&lt;br /&gt;
&lt;br /&gt;
--Sky docks&lt;br /&gt;
&lt;br /&gt;
--Lunar font &lt;br /&gt;
&lt;br /&gt;
--College library&lt;br /&gt;
&lt;br /&gt;
==Silver Quarter==&lt;br /&gt;
&lt;br /&gt;
--Mermaid club&lt;br /&gt;
&lt;br /&gt;
--Endless Canal&lt;br /&gt;
&lt;br /&gt;
--Unmasked district&lt;br /&gt;
&lt;br /&gt;
--Gilded Oyster&lt;br /&gt;
&lt;br /&gt;
==Ivory Row==&lt;br /&gt;
&lt;br /&gt;
--Crumbling Mansions&lt;br /&gt;
&lt;br /&gt;
--Upper Perch&lt;br /&gt;
&lt;br /&gt;
--Old (Lunar) Cathedral&lt;br /&gt;
&lt;br /&gt;
==Perch== &lt;br /&gt;
&lt;br /&gt;
(hanging off the side of Ivory Row)&lt;br /&gt;
&lt;br /&gt;
--Upper perch hanging down from Ivory Row&lt;br /&gt;
&lt;br /&gt;
--Graveyard of the Small Gods (swap meet)&lt;br /&gt;
&lt;br /&gt;
--Lower perch (on the ledge of Middle City)&lt;br /&gt;
&lt;br /&gt;
--Ropes and knotters&lt;br /&gt;
&lt;br /&gt;
==Middle City== &lt;br /&gt;
&lt;br /&gt;
(the widest part of Spire)&lt;br /&gt;
&lt;br /&gt;
--Prison Hive&lt;br /&gt;
&lt;br /&gt;
--Wild Alleys&lt;br /&gt;
&lt;br /&gt;
--Toadstools&lt;br /&gt;
&lt;br /&gt;
==Leech Canals== &lt;br /&gt;
&lt;br /&gt;
(Shelf)&lt;br /&gt;
&lt;br /&gt;
--Hanging gardens&lt;br /&gt;
&lt;br /&gt;
--Grubworks&lt;br /&gt;
&lt;br /&gt;
--Wisp glades&lt;br /&gt;
&lt;br /&gt;
==Algae Farms== &lt;br /&gt;
&lt;br /&gt;
(Shelf)&lt;br /&gt;
&lt;br /&gt;
--Locust keepers&lt;br /&gt;
&lt;br /&gt;
--Weed woods&lt;br /&gt;
&lt;br /&gt;
--Dead Titan&lt;br /&gt;
&lt;br /&gt;
--Crimson Pool&lt;br /&gt;
&lt;br /&gt;
==Wild Zones==&lt;br /&gt;
--Oak Mother&lt;br /&gt;
&lt;br /&gt;
--Death Lilies&lt;br /&gt;
&lt;br /&gt;
--Elf-traps&lt;br /&gt;
&lt;br /&gt;
--Old zoo (shelf)&lt;br /&gt;
&lt;br /&gt;
==The Works==&lt;br /&gt;
 &lt;br /&gt;
(top of the “base”)&lt;br /&gt;
&lt;br /&gt;
--Manufactories&lt;br /&gt;
&lt;br /&gt;
--Turbines&lt;br /&gt;
&lt;br /&gt;
--Daily Torch&lt;br /&gt;
&lt;br /&gt;
--Graymanor Detective Agency&lt;br /&gt;
&lt;br /&gt;
==Pilgrim’s Walk==&lt;br /&gt;
&lt;br /&gt;
--Godstreet&lt;br /&gt;
&lt;br /&gt;
--Shrines&lt;br /&gt;
&lt;br /&gt;
--Sects&lt;br /&gt;
&lt;br /&gt;
--Vulgate&lt;br /&gt;
&lt;br /&gt;
--Paladins&lt;br /&gt;
&lt;br /&gt;
==St. Perdita’s Circle==&lt;br /&gt;
&lt;br /&gt;
--Jennisgate&lt;br /&gt;
&lt;br /&gt;
--Moongate&lt;br /&gt;
&lt;br /&gt;
--Alph &amp;amp; Zeph&lt;br /&gt;
&lt;br /&gt;
--North Docks&lt;br /&gt;
&lt;br /&gt;
--Dreadnaught&lt;br /&gt;
&lt;br /&gt;
--Customs House&lt;br /&gt;
&lt;br /&gt;
--Main Gates&lt;br /&gt;
&lt;br /&gt;
==Undercity==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;--Red row: Sunday Riot, Maison Glace murder and arson&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--L’Enfer Noir&lt;br /&gt;
&lt;br /&gt;
--Derelictus&lt;br /&gt;
&lt;br /&gt;
--Grist: where the Friend hides out&lt;br /&gt;
&lt;br /&gt;
--Hemlock Fruit Mart&lt;br /&gt;
&lt;br /&gt;
--Vermissian terminals&lt;br /&gt;
&lt;br /&gt;
==The Heart==&lt;br /&gt;
&lt;br /&gt;
--Pit Caves&lt;br /&gt;
&lt;br /&gt;
--Blood Witches&lt;br /&gt;
&lt;br /&gt;
--Chaos, Flux, Dream&lt;br /&gt;
&lt;br /&gt;
--The Mansion&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Police_and_Thieves_-_Nemulith&amp;diff=341947</id>
		<title>Police and Thieves - Nemulith</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Police_and_Thieves_-_Nemulith&amp;diff=341947"/>
		<updated>2018-08-04T09:50:07Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Spire:_Police_And_Thieves|Main Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Grapples-With-Flame=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Masked&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durance:&#039;&#039;&#039; Personal Assistant&lt;br /&gt;
&lt;br /&gt;
Nemulith is hiding from his former mistress, who is named Orchid-At-Sunrise. His true name, given to him by the supreme Aelfir lady who raised him up from nameless infancy in Red Row, is Grapples-With-Flame. For some time following his name change, he has tried to avoid working for or with Aelfir (or humans, for that matter), trying to find a life in the lower quarters of the city. He&#039;s ended up working in the customs house in St Perdita&#039;s, inspecting goods and people coming in and out of Spire&#039;s main gates.&lt;br /&gt;
&lt;br /&gt;
Nemu has a submissive, cooperative backbone to him. Rebellion is silent, and fades in and out. Anger is rare, and latent. Patience and obedience vs desire and rebellion are Nemulith&#039;s poles. The former wins out, while the latter hides and waits. He bows, kneels, and courts the trust of others - especially the Aelfir. He was raised to want to do it - to pretend to be an Aelfir. He displays a naked, weaponless humility, and a desire to serve - with nothing but admiration for the northern way of life - the ice, the masks, the lack of emotion.&lt;br /&gt;
&lt;br /&gt;
When he feels anger and hatred, it is Lekolé who embodies his wishes and desires.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Compel (Knack: get others to trust me)&lt;br /&gt;
* Deceive&lt;br /&gt;
* Fight&lt;br /&gt;
* Resist&lt;br /&gt;
* Sneak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domains&#039;&#039;&#039;&lt;br /&gt;
* Academia&lt;br /&gt;
* High Society&lt;br /&gt;
* Order&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Core) Smell Status:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You know precisely who to talk to, or who to take out, to get things done.’’ Once per session, ask the GM: “Who’s really in charge, here?” You can find out easily, or you already know thanks to your connections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Core) Servant to the High Ones:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You spent years bowing and scraping at the feet of the high elves.’’ When interacting with the aelfir, roll with mastery on social checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) Citizen’s Mask&#039;&#039;&#039;&lt;br /&gt;
* ‘’When you need to be, you become one of the crowd.’’ When you wear your Citizen’s Mask, you roll with mastery when you’re attempting to pass yourself off as someone unimportant or beneath the attention of your target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) Institutional Falsehood:&#039;&#039;&#039;&lt;br /&gt;
* ‘’A single misplaced document or amended sentence can send ripples through an organisation.’’ Gain access to the Academia domain. Once per session, when you have access to the paperwork or employees of a particular organisation and five minutes to spare, you can disseminate a lie through the organisation that will be widely believed until it is proven false. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) One of the Staff:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You’d be surprised how much chambermaids see.’’ Gain the Deceive skill. Once per session, you can seamlessly blend into the household staff or employees of an organisation or group and keep your ears open for information. For every hour you spend performing busywork (up to a maximum of 3), ask the GM one question about the organisation that they must answer honestly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) One Eye Open&#039;&#039;&#039;&lt;br /&gt;
* ‘’A life of regular beatings and cruel &#039;gifts&#039; have hardened you.’’ Gain access to the Fight skill. Even when you’re asleep or knocked unconscious, you have an awareness of your surroundings. You suffer no penalties for being surprised or ambushed, you are broadly aware of your location even if blindfolded and moved around, and any weapon you carry has the Surprising tag.&lt;br /&gt;
&lt;br /&gt;
==Bonds==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Servants of Orchid-at-Sunrise&#039;&#039;&#039; (street) | Stress: 0&lt;br /&gt;
* Servants of Nemulith&#039;s former lady, Orchid-at-Sunrise. Gatulin, one of her hunters; Casted, a groom; and Brandished-Lillies, one of her murderers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zazie&#039;&#039;&#039; (PC) | Stress: 0&lt;br /&gt;
* Isabelle Dubois has helped Nemu out debt and financial issues on more than occasion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cain&#039;&#039;&#039; (PC) | Stress: 0&lt;br /&gt;
* Cain Xenis and Nemulith have a past history with collaboration during their one of their durances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Friend&#039;&#039;&#039; (NPC Individual) | Stress: 0&lt;br /&gt;
* An enigma of the lowest depths of Spire who briefly acted alongside Nemulith and his fellow Ministers.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* A personal mask, with curling horns and dark floral designs in a certain likeness of Sister Spring. The characters for “Nem” and “Lithi” are etched across the inside of it, beneath the eye-slits.&lt;br /&gt;
* Two sets of nice clothing; one a muted poncho over a set of northern style trousers, and the other a set of cloaked and wrapping robes which tuck in at the chest with designs of stylized wild animals based on old designs found in the Aelfir homeland.&lt;br /&gt;
* A servant’s mask from the days of serving Orchid-at-Sunrise; simple and colored like a burnished gold, with rivets of burgundy; Orchid-at-Sunrise’s calligraphic monogram of mastery sits on the left cheek, just below the eye.&lt;br /&gt;
* A khanjali dagger (Damage D3, Concealable), another Aelfir tradition.&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; Show someone they should not have underestimated you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Free Slots&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Resistances&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Stress&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Armour&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Blood&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Mind&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Shadow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Silver&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Reputation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fallout===&lt;br /&gt;
none (yet)&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Police_and_Thieves_-_Nemulith&amp;diff=341946</id>
		<title>Police and Thieves - Nemulith</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Police_and_Thieves_-_Nemulith&amp;diff=341946"/>
		<updated>2018-08-04T09:49:07Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Spire:_Police_And_Thieves|Main Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Grapples-With-Flame=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Masked&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durance:&#039;&#039;&#039; Personal Assistant&lt;br /&gt;
&lt;br /&gt;
Nemulith is hiding from his former mistress, who is named Orchid-At-Sunrise. His true name, given to him by the supreme Aelfir lady who raised him up from nameless infancy in Red Row, is Grapples-With-Flame. For some time following his name change, he has tried to avoid working for or with Aelfir (or humans, for that matter), trying to find a life in the lower quarters of the city. He&#039;s ended up working in the customs house in St Perdita&#039;s, inspecting goods and people coming in and out of Spire&#039;s main gates.&lt;br /&gt;
&lt;br /&gt;
Nemu has a submissive, cooperative backbone to him. Rebellion is silent, and fades in and out. Anger is rare, and latent. Patience and obedience vs desire and rebellion are Nemulith&#039;s poles. The former wins out, while the latter hides and waits. He bows, kneels, and courts the trust of others - especially the Aelfir. He was raised to want to do it - to pretend to be an Aelfir. He displays a naked, weaponless humility, and a desire to serve - with nothing but admiration for the northern way of life - the ice, the masks, the lack of emotion.&lt;br /&gt;
&lt;br /&gt;
When he feels anger and hatred, it is Lekolé who embodies his wishes and desires.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Compel (Knack: get others to trust me)&lt;br /&gt;
* Deceive&lt;br /&gt;
* Fight&lt;br /&gt;
* Resist&lt;br /&gt;
* Sneak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domains&#039;&#039;&#039;&lt;br /&gt;
* Academia&lt;br /&gt;
* High Society&lt;br /&gt;
* Order&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Core) Smell Status:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You know precisely who to talk to, or who to take out, to get things done.’’ Once per session, ask the GM: “Who’s really in charge, here?” You can find out easily, or you already know thanks to your connections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Core) Servant to the High Ones:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You spent years bowing and scraping at the feet of the high elves.’’ When interacting with the aelfir, roll with mastery on social checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) Citizen’s Mask&#039;&#039;&#039;&lt;br /&gt;
* ‘’When you need to be, you become one of the crowd.’’ When you wear your Citizen’s Mask, you roll with mastery when you’re attempting to pass yourself off as someone unimportant or beneath the attention of your target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) Institutional Falsehood:&#039;&#039;&#039;&lt;br /&gt;
* ‘’A single misplaced document or amended sentence can send ripples through an organisation.’’ Gain access to the Academia domain. Once per session, when you have access to the paperwork or employees of a particular organisation and five minutes to spare, you can disseminate a lie through the organisation that will be widely believed until it is proven false. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) One of the Staff:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You’d be surprised how much chambermaids see.’’ Gain the Deceive skill. Once per session, you can seamlessly blend into the household staff or employees of an organisation or group and keep your ears open for information. For every hour you spend performing busywork (up to a maximum of 3), ask the GM one question about the organisation that they must answer honestly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) One Eye Open&#039;&#039;&#039;&lt;br /&gt;
* ‘’A life of regular beatings and cruel &#039;gifts&#039; have hardened you.’’ Gain access to the Fight skill. Even when you’re asleep or knocked unconscious, you have an awareness of your surroundings. You suffer no penalties for being surprised or ambushed, you are broadly aware of your location even if blindfolded and moved around, and any weapon you carry has the Surprising tag.&lt;br /&gt;
&lt;br /&gt;
==Bonds==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Servants of Orchid-at-Sunrise&#039;&#039;&#039; (street) | Stress: 0&lt;br /&gt;
* Servants of Nemulith&#039;s former lady, Orchid-at-Sunrise. Gatulin, one of her hunters; Casted, a groom; and Brandished-Lillies, one of her murderers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zazie&#039;&#039;&#039; (PC) | Stress: 0&lt;br /&gt;
* Isabelle Dubois has helped Nemu out debt and financial issues on more than occasion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cain&#039;&#039;&#039; (PC) | Stress: 0&lt;br /&gt;
* Cain Xenis and Nemulith have a past history with collaboration during their one of their durances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Friend&#039;&#039;&#039; (NPC Individual) | Stress: 0&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* A personal mask, with curling horns and dark floral designs in a certain likeness of Sister Spring. The characters for “Nem” and “Lithi” are etched across the inside of it, beneath the eye-slits.&lt;br /&gt;
* Two sets of nice clothing; one a muted poncho over a set of northern style trousers, and the other a set of cloaked and wrapping robes which tuck in at the chest with designs of stylized wild animals based on old designs found in the Aelfir homeland.&lt;br /&gt;
* A servant’s mask from the days of serving Orchid-at-Sunrise; simple and colored like a burnished gold, with rivets of burgundy; Orchid-at-Sunrise’s calligraphic monogram of mastery sits on the left cheek, just below the eye.&lt;br /&gt;
* A khanjali dagger (Damage D3, Concealable), another Aelfir tradition.&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; Show someone they should not have underestimated you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Free Slots&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Resistances&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Stress&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Armour&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Blood&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Mind&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Shadow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Silver&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Reputation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fallout===&lt;br /&gt;
none (yet)&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Police_and_Thieves_-_Nemulith&amp;diff=341945</id>
		<title>Police and Thieves - Nemulith</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Police_and_Thieves_-_Nemulith&amp;diff=341945"/>
		<updated>2018-08-04T09:48:23Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Spire:_Police_And_Thieves|Main Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Grapples-With-Flame=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Masked&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durance:&#039;&#039;&#039; Personal Assistant&lt;br /&gt;
&lt;br /&gt;
Nemulith is hiding from his former mistress, who is named Orchid-At-Sunrise. His true name, given to him by the supreme Aelfir lady who raised him up from nameless infancy in Red Row, is Grapples-With-Flame. For some time following his name change, he has tried to avoid working for or with Aelfir (or humans, for that matter), trying to find a life in the lower quarters of the city. He&#039;s ended up working in the customs house in St Perdita&#039;s, inspecting goods and people coming in and out of Spire&#039;s main gates.&lt;br /&gt;
&lt;br /&gt;
Nemu has a submissive, cooperative backbone to him. Rebellion is silent, and fades in and out. Anger is rare, and latent. Patience and obedience vs desire and rebellion are Nemulith&#039;s poles. The former wins out, while the latter hides and waits. He bows, kneels, and courts the trust of others - especially the Aelfir. He was raised to want to do it - to pretend to be an Aelfir. He displays a naked, weaponless humility, and a desire to serve - with nothing but admiration for the northern way of life - the ice, the masks, the lack of emotion.&lt;br /&gt;
&lt;br /&gt;
When he feels anger and hatred, it is Lekolé who embodies his wishes and desires.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Compel (Knack: get others to trust me)&lt;br /&gt;
* Deceive&lt;br /&gt;
* Fight&lt;br /&gt;
* Resist&lt;br /&gt;
* Sneak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domains&#039;&#039;&#039;&lt;br /&gt;
* Academia&lt;br /&gt;
* High Society&lt;br /&gt;
* Order&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Core) Smell Status:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You know precisely who to talk to, or who to take out, to get things done.’’ Once per session, ask the GM: “Who’s really in charge, here?” You can find out easily, or you already know thanks to your connections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Core) Servant to the High Ones:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You spent years bowing and scraping at the feet of the high elves.’’ When interacting with the aelfir, roll with mastery on social checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) Citizen’s Mask&#039;&#039;&#039;&lt;br /&gt;
* ‘’When you need to be, you become one of the crowd.’’ When you wear your Citizen’s Mask, you roll with mastery when you’re attempting to pass yourself off as someone unimportant or beneath the attention of your target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) Institutional Falsehood:&#039;&#039;&#039;&lt;br /&gt;
* ‘’A single misplaced document or amended sentence can send ripples through an organisation.’’ Gain access to the Academia domain. Once per session, when you have access to the paperwork or employees of a particular organisation and five minutes to spare, you can disseminate a lie through the organisation that will be widely believed until it is proven false. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) One of the Staff:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You’d be surprised how much chambermaids see.’’ Gain the Deceive skill. Once per session, you can seamlessly blend into the household staff or employees of an organisation or group and keep your ears open for information. For every hour you spend performing busywork (up to a maximum of 3), ask the GM one question about the organisation that they must answer honestly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) One Eye Open&#039;&#039;&#039;&lt;br /&gt;
* ‘’A life of regular beatings and cruel &#039;gifts&#039; have hardened you.’’ Gain access to the Fight skill. Even when you’re asleep or knocked unconscious, you have an awareness of your surroundings. You suffer no penalties for being surprised or ambushed, you are broadly aware of your location even if blindfolded and moved around, and any weapon you carry has the Surprising tag.&lt;br /&gt;
&lt;br /&gt;
==Bonds==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Servants of Orchid-at-Sunrise&#039;&#039;&#039; (street) | Stress: 0&lt;br /&gt;
* Servants of Nemulith&#039;s former lady, Orchid-at-Sunrise. Gatulin, one of her hunters; Casted, a groom; and Brandished-Lillies, one of her murderers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zazie&#039;&#039;&#039; (PC) | Stress: 0&lt;br /&gt;
* Isabelle Dubois has helped Nemu out debt and financial issues on more than occasion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cain&#039;&#039;&#039; (PC) | Stress: 0&lt;br /&gt;
* Cain Xenis and Nemulith have a past history with collaboration during their one of their durances.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* A personal mask, with curling horns and dark floral designs in a certain likeness of Sister Spring. The characters for “Nem” and “Lithi” are etched across the inside of it, beneath the eye-slits.&lt;br /&gt;
* Two sets of nice clothing; one a muted poncho over a set of northern style trousers, and the other a set of cloaked and wrapping robes which tuck in at the chest with designs of stylized wild animals based on old designs found in the Aelfir homeland.&lt;br /&gt;
* A servant’s mask from the days of serving Orchid-at-Sunrise; simple and colored like a burnished gold, with rivets of burgundy; Orchid-at-Sunrise’s calligraphic monogram of mastery sits on the left cheek, just below the eye.&lt;br /&gt;
* A khanjali dagger (Damage D3, Concealable), another Aelfir tradition.&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; Show someone they should not have underestimated you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Free Slots&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Resistances&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Stress&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Armour&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Blood&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Mind&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Shadow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Silver&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Reputation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fallout===&lt;br /&gt;
none (yet)&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Police_and_Thieves_-_Nemulith&amp;diff=341942</id>
		<title>Police and Thieves - Nemulith</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Police_and_Thieves_-_Nemulith&amp;diff=341942"/>
		<updated>2018-08-03T06:43:14Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Spire:_Police_And_Thieves|Main Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Grapples-With-Flame=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Masked&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durance:&#039;&#039;&#039; Personal Assistant&lt;br /&gt;
&lt;br /&gt;
Nemulith is hiding from his former mistress, who is named Orchid-At-Sunrise. His true name, given to him by the supreme Aelfir lady who raised him up from nameless infancy in Red Row, is Grapples-With-Flame. For some time following his name change, he tried to avoid working for or with Aelfir (or humans, for that matter), trying to find a life in the lower quarters of the city, but quickly gave up and returned with his eyes on Amaranth. He has been reestablishing himself from scratch with his new name, and the powerful individual who patronizes him the most now (for a multitude of discretionary and domestic tasks) is an industrial monopolizer named Blue-Of-The-Moons.&lt;br /&gt;
&lt;br /&gt;
Nemu has a submissive, cooperative backbone to him. Rebellion is silent, and fades in and out. Anger is rare, and latent. Patience and obedience vs desire and rebellion are Nemulith&#039;s poles. The former wins out, while the latter hides and waits. He bows, kneels, and courts the trust of others - especially the Aelfir. He was raised to want to do it - to pretend to be an Aelfir. He displays a naked, weaponless humility, and a desire to serve - with nothing but admiration for the northern way of life - the ice, the masks, the lack of emotion.&lt;br /&gt;
&lt;br /&gt;
When he feels anger and hatred, it is Lekolé who embodies his wishes and desires.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Compel (Knack: get others to trust me)&lt;br /&gt;
* Fight&lt;br /&gt;
* Resist&lt;br /&gt;
* Sneak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domains&#039;&#039;&#039;&lt;br /&gt;
* High Society&lt;br /&gt;
* Order&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Core) Smell Status:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You know precisely who to talk to, or who to take out, to get things done.’’ Once per session, ask the GM: “Who’s really in charge, here?” You can find out easily, or you already know thanks to your connections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Core) Servant to the High Ones:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You spent years bowing and scraping at the feet of the high elves.’’ When interacting with the aelfir, roll with mastery on social checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) Citizen’s Mask&#039;&#039;&#039;&lt;br /&gt;
* ‘’When you need to be, you become one of the crowd.’’ When you wear your Citizen’s Mask, you roll with mastery when you’re attempting to pass yourself off as someone unimportant or beneath the attention of your target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) Institutional Falsehood:&#039;&#039;&#039;&lt;br /&gt;
* ‘’A single misplaced document or amended sentence can send ripples through an organisation.’’ Gain access to the Academia domain. Once per session, when you have access to the paperwork or employees of a particular organisation and five minutes to spare, you can disseminate a lie through the organisation that will be widely believed until it is proven false. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) One of the Staff:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You’d be surprised how much chambermaids see.’’ Gain the Deceive skill. Once per session, you can seamlessly blend into the household staff or employees of an organisation or group and keep your ears open for information. For every hour you spend performing busywork (up to a maximum of 3), ask the GM one question about the organisation that they must answer honestly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) One Eye Open&#039;&#039;&#039;&lt;br /&gt;
* ‘’A life of regular beatings and cruel &#039;gifts&#039; have hardened you.’’ Gain access to the Fight skill. Even when you’re asleep or knocked unconscious, you have an awareness of your surroundings. You suffer no penalties for being surprised or ambushed, you are broadly aware of your location even if blindfolded and moved around, and any weapon you carry has the Surprising tag.&lt;br /&gt;
&lt;br /&gt;
==Bonds==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Servants of Orchid-at-Sunrise&#039;&#039;&#039; (street) | Stress: 0&lt;br /&gt;
* Servants of Nemulith&#039;s former lady, Orchid-at-Sunrise. Gatulin, one of her hunters; Casted, a groom; and Brandished-Lillies, one of her murderers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zazie&#039;&#039;&#039; (PC) | Stress: 0&lt;br /&gt;
* Isabelle Dubois has helped Nemu out debt and financial issues on more than occasion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cain&#039;&#039;&#039; (PC) | Stress: 0&lt;br /&gt;
* Cain Xenis and Nemulith have a past history with collaboration during their one of their durances.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* A personal mask, with curling horns and dark floral designs in a certain likeness of Sister Spring. The characters for “Nem” and “Lithi” are etched across the inside of it, beneath the eye-slits.&lt;br /&gt;
* Two sets of nice clothing; one a muted poncho over a set of northern style trousers, and the other a set of cloaked and wrapping robes which tuck in at the chest with designs of stylized wild animals based on old designs found in the Aelfir homeland.&lt;br /&gt;
* A servant’s mask from the days of serving Orchid-at-Sunrise; simple and colored like a burnished gold, with rivets of burgundy; Orchid-at-Sunrise’s calligraphic monogram of mastery sits on the left cheek, just below the eye.&lt;br /&gt;
* A khanjali dagger (Damage D3, Concealable), another Aelfir tradition.&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; Show someone they should not have underestimated you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Free Slots&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Resistances&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Stress&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Armour&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Blood&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Mind&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Shadow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Silver&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Reputation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fallout===&lt;br /&gt;
none (yet)&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Police_and_Thieves_-_Nemulith&amp;diff=341941</id>
		<title>Police and Thieves - Nemulith</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Police_and_Thieves_-_Nemulith&amp;diff=341941"/>
		<updated>2018-08-03T06:40:41Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Spire:_Police_And_Thieves|Main Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Grapples-With-Flame=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Masked&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durance:&#039;&#039;&#039; Personal Assistant&lt;br /&gt;
&lt;br /&gt;
Nemulith is hiding from his former mistress, who is named Orchid-At-Sunrise. His true name, given to him by the supreme Aelfir lady who raised him up from nameless infancy in Red Row, is Grapples-With-Flame. For some time following his name change, he tried to avoid working for or with Aelfir (or humans, for that matter), trying to find a life in the lower quarters of the city, but quickly gave up and returned with his eyes on Amaranth. He has been reestablishing himself from scratch with his new name, and the powerful individual who patronizes him the most now (for a multitude of discretionary and domestic tasks) is an industrial monopolizer named Blue-Of-The-Moons.&lt;br /&gt;
&lt;br /&gt;
Nemu has a submissive, cooperative backbone to him. Rebellion is silent, and fades in and out. Anger is rare, and latent. Patience and obedience vs desire and rebellion are Nemulith&#039;s poles. The former wins out, while the latter hides and waits. He bows, kneels, and courts the trust of others - especially the Aelfir. He was raised to want to do it - to pretend to be an Aelfir. He displays a naked, weaponless humility, and a desire to serve - with nothing but admiration for the northern way of life - the ice, the masks, the lack of emotion.&lt;br /&gt;
&lt;br /&gt;
When he feels anger and hatred, it is Lekolé who embodies his wishes and desires.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Compel (Knack: get others to trust me)&lt;br /&gt;
* Fight&lt;br /&gt;
* Resist&lt;br /&gt;
* Sneak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domains&#039;&#039;&#039;&lt;br /&gt;
* High Society&lt;br /&gt;
* Order&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Core) Smell Status:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You know precisely who to talk to, or who to take out, to get things done.’’ Once per session, ask the GM: “Who’s really in charge, here?” You can find out easily, or you already know thanks to your connections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Core) Servant to the High Ones:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You spent years bowing and scraping at the feet of the high elves.’’ When interacting with the aelfir, roll with mastery on social checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) Citizen’s Mask&#039;&#039;&#039;&lt;br /&gt;
* ‘’When you need to be, you become one of the crowd.’’ When you wear your Citizen’s Mask, you roll with mastery when you’re attempting to pass yourself off as someone unimportant or beneath the attention of your target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) Institutional Falsehood:&#039;&#039;&#039;&lt;br /&gt;
* ‘’A single misplaced document or amended sentence can send ripples through an organisation. Gain access to the Academia domain. Once per session, when you have access to the paperwork or employees of a particular organisation and five minutes to spare, you can disseminate a lie through the organisation that will be widely believed until it is proven false. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) One of the Staff:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You’d be surprised how much chambermaids see. Gain the Deceive skill. Once per session, you can seamlessly blend into the household staff or employees of an organisation or group and keep your ears open for information. For every hour you spend performing busywork (up to a maximum of 3), ask the GM one question about the organisation that they must answer honestly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) One Eye Open&#039;&#039;&#039;&lt;br /&gt;
* ‘’A life of regular beatings and cruel &#039;gifts&#039; have hardened you.’’ Gain access to the Fight skill. Even when you’re asleep or knocked unconscious, you have an awareness of your surroundings. You suffer no penalties for being surprised or ambushed, you are broadly aware of your location even if blindfolded and moved around, and any weapon you carry has the Surprising tag.&lt;br /&gt;
&lt;br /&gt;
==Bonds==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Servants of Orchid-at-Sunrise&#039;&#039;&#039; (street) | Stress: 0&lt;br /&gt;
* Servants of Nemulith&#039;s former lady, Orchid-at-Sunrise. Gatulin, one of her hunters; Casted, a groom; and Brandished-Lillies, one of her murderers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zazie&#039;&#039;&#039; (PC) | Stress: 0&lt;br /&gt;
* Isabelle Dubois has helped Nemu out debt and financial issues on more than occasion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cain&#039;&#039;&#039; (PC) | Stress: 0&lt;br /&gt;
* Cain Xenis and Nemulith have a past history with collaboration during their one of their durances.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* A personal mask, with curling horns and dark floral designs in a certain likeness of Sister Spring. The characters for “Nem” and “Lithi” are etched across the inside of it, beneath the eye-slits.&lt;br /&gt;
* Two sets of nice clothing; one a muted poncho over a set of northern style trousers, and the other a set of cloaked and wrapping robes which tuck in at the chest with designs of stylized wild animals based on old designs found in the Aelfir homeland.&lt;br /&gt;
* A servant’s mask from the days of serving Orchid-at-Sunrise; simple and colored like a burnished gold, with rivets of burgundy; Orchid-at-Sunrise’s calligraphic monogram of mastery sits on the left cheek, just below the eye.&lt;br /&gt;
* A khanjali dagger (Damage D3, Concealable), another Aelfir tradition.&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; Show someone they should not have underestimated you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Free Slots&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Resistances&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Stress&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Armour&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Blood&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Mind&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Shadow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Silver&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Reputation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fallout===&lt;br /&gt;
none (yet)&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Taming_The_Westmark&amp;diff=340882</id>
		<title>Taming The Westmark</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Taming_The_Westmark&amp;diff=340882"/>
		<updated>2018-07-11T06:54:57Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=A Labyrinth Lord PbP Campaign using the Red Tide setting=&lt;br /&gt;
Threads: [https://forum.rpg.net/showthread.php?829935-Interest-Check-Labyrinth-Lord-sandbox-in-the-Red-Tide-setting&amp;amp;goto=newpost Recruitment]&lt;br /&gt;
&lt;br /&gt;
[[File:An_Echo_Fighter.jpeg|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
Name | Class | Level | HP | AC | Initiative | Main Weapon | Attack Bonus | Damage&lt;br /&gt;
*[[Hasan al-Naqit]] | Cleric | Level 3 | HP: 10/10 | AC: 1 | Initiative: +2 | Scimitar | Attack Bonus +2 | Damage 1d8+2&lt;br /&gt;
** War horse | Speed 120&#039; (40&#039;) | 400lbs capacity | Āṣifah&lt;br /&gt;
*[[Ninbanda Shubnalu]] | Vowed | Level 3 | HP: 12/12 | AC: 3 | Initiative: +1 | Short Sword | Attack Bonus +2/+4 vs dragons | Damage 1d6+2/1d6+4 vs dragons&lt;br /&gt;
** Riding Horse | Speed 240&#039; (80&#039;) | 300lbs capacity | Balam&lt;br /&gt;
*[[Guan Zi]] | Fighter | Level 3 | HP: 19/19 | AC: 5 | Initiative +0 | Axe | Attack Bonus +3 | Damage 1d8+4&lt;br /&gt;
** War Horse | Speed 240&#039; (80&#039;) | 400lbs capacity | Kuài fēng&lt;br /&gt;
*[[Eahal San]] | Kuan Amelatu | Level 3 | HP: 15/15 | AC: | Intiative +1 | &lt;br /&gt;
** Riding Horse | Speed 240&#039; (80&#039;) | 300lbs capacity&lt;br /&gt;
*[[Tsung Loi]] | Magic-User | Level 3 | HP: 6/6 | AC: 8 | Intiative +1 | To Hit -1 | To Dam -1&lt;br /&gt;
** Horse | Speed 120&#039; | 200lbs capacity | Po&lt;br /&gt;
&lt;br /&gt;
==Experience Point Awards==&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830892-Taming-the-Westmark&amp;amp;p=21987870#post21987870 Shou Raiding Party] (OOC 23) &lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
===Languages===&lt;br /&gt;
Imperial is the language of Xian and is the most common language spoken in the Westmark. All traders speak Imperial, even if they have a native tongue.&lt;br /&gt;
&lt;br /&gt;
Other languages include:&lt;br /&gt;
*Dwarvish &lt;br /&gt;
*Eirengarder&lt;br /&gt;
*Elvish &lt;br /&gt;
*Eshkanti &lt;br /&gt;
*Gadaali&lt;br /&gt;
*Kobold&lt;br /&gt;
*Kueh&lt;br /&gt;
*Lizardfolk&lt;br /&gt;
*Ogrish&lt;br /&gt;
*Shou (bugbears, goblins, orcs, and hobgoblins are all tribes of Shou)&lt;br /&gt;
*Skandr&lt;br /&gt;
&lt;br /&gt;
There is one dead language:&lt;br /&gt;
*Old Ektau - known only as a written language of whichever ancient people lived on the Isles before the Celestial Empire relocated there&lt;br /&gt;
&lt;br /&gt;
===Encumbrance===&lt;br /&gt;
We&#039;re using the optional rules on p 44 of the LL rulebook.  &lt;br /&gt;
*You don&#039;t have to drop a movement category if you&#039;re wearing armor.  &lt;br /&gt;
*Anything under one pound will not count at all toward encumbrance.  &lt;br /&gt;
*Players must indicate which items are &amp;quot;readied&amp;quot;.  These items are considered to be worn or easily available for use.  &lt;br /&gt;
**However, any fragile readied items may have to pass a saving throw if the PC takes a large amount of damage in a given turn, falls 10 feet or more, etc...  &lt;br /&gt;
*The LL reserves the right to limit the number of readied items if the players abuse the process.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Encumbrance&lt;br /&gt;
! Turn/Encounter/Running Movement&lt;br /&gt;
|-&lt;br /&gt;
|Up to 40 lbs&lt;br /&gt;
|120/40/120&lt;br /&gt;
|-&lt;br /&gt;
|41 to 60 lbs&lt;br /&gt;
|90/30/90&lt;br /&gt;
|-&lt;br /&gt;
|61 to 80 lbs&lt;br /&gt;
|60/20/60&lt;br /&gt;
|-&lt;br /&gt;
|81 to 160 lbs&lt;br /&gt;
|30/10/30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
Each player can choose a Background for their PC at the start of play.  These backgrounds represent the character’s skill set before becoming an adventurer.&lt;br /&gt;
*Artist (Painter, Sculptor, etc)&lt;br /&gt;
*Laborer (Farmer, Miner, etc)&lt;br /&gt;
*Gambler (Card shark, Dice roller, etc)&lt;br /&gt;
*Performer (Actor, Singer, Musician, etc)&lt;br /&gt;
*Professional (Accountant, Merchant, Scribe, etc)&lt;br /&gt;
*Tradesman (Armorer, Jeweler, Leatherworker, Smith, etc)&lt;br /&gt;
&lt;br /&gt;
PCs can earn money in their area of expertise when not adventuring (LL to determine monthly wage).  They can also answer questions or remember facts about their profession.  PCs are considered Proficient at their profession.  They can increase their proficiency by one step to Expert, and again to Master, by spending Skill points later in their career.&lt;br /&gt;
*Proficient PCs have a 50% chance of answering questions about their profession.&lt;br /&gt;
*Expert PCs have a 70% chance of answering questions about their profession.&lt;br /&gt;
*Master PCs have an 85% chance of answering questions about their profession.&lt;br /&gt;
&lt;br /&gt;
===PC Creation===&lt;br /&gt;
These rules apply to all newly created PCs&lt;br /&gt;
*LL rolls 4d6, drop lowest for ability scores&lt;br /&gt;
*Player may put scores in any order&lt;br /&gt;
*All PCs start at 3rd level&lt;br /&gt;
*All PCs start with standard GP, plus a horse with saddle and bag, and a randomly determined magic item&lt;br /&gt;
*All spellcasting PCs choose their starting spells as per the LL rulebook.  The LL will then randomly chose one 1st and one 2nd level spell to add to their spellbook&lt;br /&gt;
*All PCs get maximum HP at 1st level.  The LL will then re-roll HP for each level gained.  If the roll is less than the previous total, the PC instead gains 1 HP&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
These are a work in progress.&lt;br /&gt;
&lt;br /&gt;
*Each PC will also have access to more narrowly defined areas of expertise over the course of their adventuring career.  These Skills can be chosen by any class, unless noted as an exception.&lt;br /&gt;
*Each PC starts with two Skills at 1st level, with a bonus number equal to the bonus from their INT or WIS score, whichever is higher.  For example, a 1st level PC with an INT of 13 (+1) and a WIS of 16 (+2) gets four Skills to begin.&lt;br /&gt;
*Each PC gains an additional Skill point every other level.&lt;br /&gt;
*PCs can increase their likelihood of succeeding on a check by spending more Skill points on the Skill.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise indicated, skill level determines success rates on Skill checks.&lt;br /&gt;
*1 point: 50% chance of succeeding at the Skill check.&lt;br /&gt;
*2 points: 70% chance of succeeding at the Skill check.&lt;br /&gt;
*3 points: 85% chance of succeeding at the Skill check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alchemy&#039;&#039;&lt;br /&gt;
*Can identify and create potions and other alchemical substances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hyper Aware&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Quicksilver - +1 to Initiative rolls and to avoid surprise.&lt;br /&gt;
**Elven Senses - +1 to find secret doors or hear noises.&lt;br /&gt;
**Blind Fighter - Suffers only a -2 penalty when blind fighting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beast Friend&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Veterinarian - Can treat animals’ wounds (see Healing skill).&lt;br /&gt;
**Ranger - Gets a +2 bonus to reaction rolls with animals and can take animals as retainers.&lt;br /&gt;
**Beast Master - Can train animals and tamed monsters to do tricks or obey orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Marathon Man&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Tireless - Does not need to rest every six turns in the dungeon.  Also don’t need to rest after a forced march (they do need to rest if the forced march continues for a second day).  Also move 30’ faster in Chain Mail or lighter armor.&lt;br /&gt;
**Cragsman - Can climb walls like a Thief of the same level.&lt;br /&gt;
**Napper - Only needs to sleep four hours per night to gain the benefits of rest. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Swashbuckler&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Lightfoot - Gains a +1 AC bonus if wearing Leather Armor or worse and is free to move.&lt;br /&gt;
**Duelist - Can use their Dex bonus instead of Str bonus when attacking with one-handed melee weapons.&lt;br /&gt;
**Fast Footwork - Can declare a fighting retreat or full retreat after the initiative roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Merchant Prince(ss)&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Discounter - Gains 5% discount when buying items.&lt;br /&gt;
**Under the Table - Can bribe NPC to gain additional reaction check.  Larger bribes will grant bonuses to new throw (DM’s discretion).&lt;br /&gt;
**Venturer - Can treat a Market as one Class higher for purposes of determining what’s for sale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smooth Operator&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Fast Talker - +2 to Reaction rolls when attempting to parley&lt;br /&gt;
**Bully - +2 to Reaction rolls when attempting to intimidate (DM’s discretion to ignore check if opponent too powerful)&lt;br /&gt;
**Suave - +2 to Reaction rolls when seducing a member of the opposite sex&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dungeon Veteran&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Caver - Can attempt to recall how to exit any dungeon, cave, or underground area without a map&lt;br /&gt;
**Ram - +1 to Open Doors (stacks with STR bonus) &lt;br /&gt;
**Sharp Eye - +1 to Trap Finding &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Survivalist&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Hunter - Automatically succeeds on a Foraging roll.&lt;br /&gt;
**Pathfinder – Bonus of -20% on roll for losing direction in wilderness.&lt;br /&gt;
**Trapper - Can attempt to set up (and detect) wilderness pits, snares, and deadfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlefield General&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Squad Leader – Henchmen and mercs led by the PC gain +2 morale&lt;br /&gt;
**Leader of Men – May hire one more Retainer than their CHA would allow&lt;br /&gt;
**Drill Sergeant – Can spend three months training soldiers to improve their ability (e.g. turn commoners into Light Infantry, turn Light Mounted into Medium Mounted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Polyglot&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Language – Can become proficient in reading, writing, and speaking a language&lt;br /&gt;
**Knowledge – Can become proficient in a specialized area of knowledge, like local history or local geography.  Treat like a Background for purposes of earning money or answering questions/recalling facts&lt;br /&gt;
**Keeper of Secrets – Similar to Knowledge above but dealing with more esoteric knowledge, like ancient cults, occult rituals, and the like&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Healer&#039;&#039;&lt;br /&gt;
*First Aid – If 10 minutes spent bandaging and cleaning wounds, the injured PC recovers 1d3 HP.  Can restore 1d4 HP at 3rd level, 1d6 HP at 5th level, 1d8 HP at 7th level, and 1d10 HP at 9th level.  This skill can only be used once per day per patient&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Riding&#039;&#039;&lt;br /&gt;
*Can make melee or ranged attacks from horseback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Naturalist&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Tracker - Can follow tracks.  Bonuses for larger groups, penalties for time elapsed and bad weather&lt;br /&gt;
**One with Nature – Knows about plant and animal life in familiar terrain.  Can identify safe food sources and healing herbs&lt;br /&gt;
**Ghostwalker – Leaves behind no trace of his movement and thus cannot be tracked.  Can attempt to hide larger groups at a penalty  &lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
Each PC can take one Class Skill every other level, beginning at 2nd level.  Elves can choose from either the Fighter or Magic-User list.  Dwarves and Vowed choose from the Fighter list.  Halflings choose from either the Fighter or Thief lists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Berserker Rage&#039;&#039; - +2 to attack, +2 penalty to AC.  Immune to fear.  Must continue to fight until all enemies have fled the battlefield&lt;br /&gt;
*&#039;&#039;Combat Maneuvers&#039;&#039; - Gain access to special maneuvers.  Size of opponent may warrant additional penalties on rolls&lt;br /&gt;
**Disarm - make an attack roll at -2 to hit.  If successful, opponent is disarmed&lt;br /&gt;
**Force Back - make an attack roll at -2 to hit.  If successful, opponent is pushed 1d6+4 feet back.  Colliding with wall or obstacle means opponent is prone&lt;br /&gt;
**Knock Down - make an attack roll at -2 to hit.  If successful, opponent is prone&lt;br /&gt;
**Overrun - make an attack roll at -2 to hit.  If successful, may move past opponent without suffering a retreat penalty&lt;br /&gt;
**Sunder - make an attack roll at -4 to hit. If successful, opponent makes save vs Paralysis.  If failed, opponent&#039;s weapon or shield is sundered.  Magic weapons and shields cannot be sundered unless the PCs weapon is also magical and has a higher bonus&lt;br /&gt;
*&#039;&#039;Fencer&#039;&#039; - The player may apply his DEX bonus to melee attacks instead of STR&lt;br /&gt;
*&#039;&#039;Fighting Style&#039;&#039; - Gain a bonus related to the favored style.  Even if this skill is taken multiple times, only one style can be used at any given time.&lt;br /&gt;
**Polearm - +1 to initiative&lt;br /&gt;
**One-handed weapon - +1 to hit&lt;br /&gt;
**Two-handed weapon - +1 to damage&lt;br /&gt;
**Ranged weapon - +1 to hit&lt;br /&gt;
**Weapon and shield - +1 to AC&lt;br /&gt;
*&#039;&#039;Shou Slayer&#039;&#039; - the PC&#039;s training gives him a +1 to hit against all Shou&lt;br /&gt;
*&#039;&#039;Weapon Specialization&#039;&#039; - If a player chooses to specialize in a certain type of weapon, all attack rolls that are natural 20s cause double damage. Weapon types include: polearms, axes, swords &amp;amp; daggers, blunt weapons, ranged weapons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Divine Blessing&#039;&#039; - +2 to all saves&lt;br /&gt;
*&#039;&#039;Divine Health&#039;&#039; - immune to all forms of disease&lt;br /&gt;
*&#039;&#039;Laying of Hands&#039;&#039; - once per day, the PC can cure 2 hp of damage per experience level&lt;br /&gt;
*&#039;&#039;Secrets of the Faith&#039;&#039; - the PC can cast spells not normally available to them (e.g. Makerite Theurgy spells)&lt;br /&gt;
*&#039;&#039;Sensing Evil&#039;&#039; - The PC gains the ability to Detect Evil, as the spell.  Each attempt takes one turn&lt;br /&gt;
*&#039;&#039;Weapon Training&#039;&#039; - The PC can choose one weapon type not normally available to clerics and become proficient in its use&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Arcane Dabbling&#039;&#039; - The PC can attempt to use magic items normally limited to mages&lt;br /&gt;
**At level 1, the PC can attempt to read magic scrolls with a 50% chance of success&lt;br /&gt;
**At level 5, the PC can attempt to read scrolls or use wands with a 70% chance of success&lt;br /&gt;
**At level 9, the PC can attempt to use all mage-specific magic items with an 85% chance of success&lt;br /&gt;
*&#039;&#039;Cat Burglary&#039;&#039; - The PC can attempt to balance on thin ledges or tight ropes with a successful Climb Walls roll.  At level 5, makes Climb Walls rolls with Advantage &lt;br /&gt;
*&#039;&#039;Disguise&#039;&#039; - The PC can change their appearance and manners to assume the identity of another person.  50% chance of success at level 1, 70% at level 5, 85% at level 9&lt;br /&gt;
*&#039;&#039;Eavesdropping&#039;&#039; - +1 to Hear Noise rolls&lt;br /&gt;
*&#039;&#039;Lockpicking&#039;&#039; - The PC has extra lockpicking training&lt;br /&gt;
**At level 1, the PC can make a second attempt at picking the same lock&lt;br /&gt;
**At level 5, the PC gains +15% to Pick Locks rolls&lt;br /&gt;
**At level 9, the PC gains Advantage when picking locks&lt;br /&gt;
*&#039;&#039;Skulking&#039;&#039; - The PC has extra Hide in Shadows and Move Silently training&lt;br /&gt;
**At level 1, the PC gains +15% to Hide in Shadows and Move Silently rolls&lt;br /&gt;
**At level 5, the PC knows when a Hide in Shadows roll has failed&lt;br /&gt;
**At level 9, the PC knows when a Move Silently roll has failed&lt;br /&gt;
&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Cantrip&#039;&#039; - Gain the ability to cast cantrips from [http://5e.d20srd.org/srd/spellLists/wizardSpells.htm this list].  Note that all damage rolls are house ruled to be d4&lt;br /&gt;
*&#039;&#039;Combat Casting&#039;&#039; - If the caster is successfully attacked before casting a spell:&lt;br /&gt;
**At level 1, has a 25% chance of not losing the spell from memory&lt;br /&gt;
**At level 5, has a 35% chance of not losing the spell from memory&lt;br /&gt;
**At level 9, has a 50% chance of not losing the spell from memory&lt;br /&gt;
*&#039;&#039;Elementalism&#039;&#039; - The PC specializes in spells of a certain element (air, earth, fire, water)&lt;br /&gt;
**At level 1, spells using this element do +1 damage per die and impose a -2 saving throw penalty on the target&lt;br /&gt;
**At level 5, the PC’s Magic Missiles can be considered to be of this element&lt;br /&gt;
**At level 9, elementals summoned from this element gain +1 hp per Hit Die&lt;br /&gt;
*&#039;&#039;Familiar&#039;&#039; - The PC gains a familiar, as per [https://5thsrd.org/spellcasting/spells/find_familiar/ this spell].  If the familiar dies, the PC cannot summon another one for one month.  It takes one turn to summon a new Familiar.&lt;br /&gt;
*&#039;&#039;Magic Item Sage&#039;&#039; - The PC has knowledge of magic items and magical research&lt;br /&gt;
**At level 1, can identify common magic items 50% of the time&lt;br /&gt;
**At level 5, can identify common magic items 70% of the time&lt;br /&gt;
**At level 9, can identify common magic items 85% of the time, reduces chance of failure when creating magic items to 10% &lt;br /&gt;
*&#039;&#039;Mystic Aura&#039;&#039; - +2 to reaction rolls if casting magic&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tsung_Loi&amp;diff=340630</id>
		<title>Tsung Loi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tsung_Loi&amp;diff=340630"/>
		<updated>2018-07-07T09:36:38Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Emon.png]]&lt;br /&gt;
&lt;br /&gt;
===Character in [[Taming The Westmark]]===&lt;br /&gt;
* played by Dirty Chai&lt;br /&gt;
&lt;br /&gt;
===Character sheet===&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tsung Loi  ||&#039;&#039;&#039;Title:&#039;&#039;&#039;    ||&#039;&#039;&#039;Class:&#039;&#039;&#039; Magic-User  ||&#039;&#039;&#039;Level:&#039;&#039;&#039; 3  ||&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6 ||&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic     ||&#039;&#039;&#039;XP:&#039;&#039;&#039; 5,001 ||&#039;&#039;&#039;Sex:&#039;&#039;&#039; Male      ||&#039;&#039;&#039;Age:&#039;&#039;&#039; young   ||&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;4&amp;quot;      ||&#039;&#039;&#039;Weight:&#039;&#039;&#039; ~130&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;STR &#039;&#039;&#039; 7     ||&#039;&#039;&#039;To Hit: &#039;&#039;&#039;-1         ||&#039;&#039;&#039;To Dam:&#039;&#039;&#039; -1       ||&#039;&#039;&#039;Open Doors:&#039;&#039;&#039; +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX &#039;&#039;&#039; 13     ||&#039;&#039;&#039;AC Mod: &#039;&#039;&#039;-1         ||&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1   ||&#039;&#039;&#039;Missile Adj:&#039;&#039;&#039; +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON &#039;&#039;&#039; 8     ||&#039;&#039;&#039;HP Adj: &#039;&#039;&#039;-1         ||                       ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT &#039;&#039;&#039; 16     ||&#039;&#039;&#039;Add Langs: &#039;&#039;&#039;2       ||Able to read and write ||&#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS &#039;&#039;&#039; 16     ||&#039;&#039;&#039;Save vs. Magic: &#039;&#039;&#039;+2 ||                       ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CHR &#039;&#039;&#039;  11     ||&#039;&#039;&#039;Reaction Adj: &#039;&#039;&#039;0   ||&#039;&#039;&#039;Retainers:&#039;&#039;&#039; 4     ||&#039;&#039;&#039;Retainer Morale:&#039;&#039;&#039; 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Breath Attacks&#039;&#039;&#039;||&#039;&#039;&#039;Poison or Death&#039;&#039;&#039;||&#039;&#039;&#039;Petrify or Paralyze&#039;&#039;&#039;||&#039;&#039;&#039;Wands&#039;&#039;&#039;     ||&#039;&#039;&#039;Spells or Spell-like Devices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|        16 (+2)          ||    13                  || 13                         ||13                 || 14                &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|To Hit AC:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039; ||&#039;&#039;&#039;8&#039;&#039;&#039; ||&#039;&#039;&#039;7&#039;&#039;&#039; ||&#039;&#039;&#039;6&#039;&#039;&#039; ||&#039;&#039;&#039;5&#039;&#039;&#039; ||&#039;&#039;&#039;4&#039;&#039;&#039; ||&#039;&#039;&#039;3&#039;&#039;&#039; ||&#039;&#039;&#039;2&#039;&#039;&#039; ||&#039;&#039;&#039;1&#039;&#039;&#039; ||&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10||11||12||13||14||15||16||17||18||19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Disciplined Learning:&#039;&#039;&#039; (pg 21, Crimson Pandect) At each experience level advancement, may add one additional spell to their spellbook of any level they are capable of casting.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Imperial, Eirengarder, Gadaali, Shou&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Background:&#039;&#039;&#039; Laborer (Slave)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; 4 Skill points + 1 from Level&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy:&#039;&#039;&#039; Can identify and create potions and other alchemical substances.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Can become proficient in a specialized area of knowledge (southern Westmark)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghostwalker:&#039;&#039;&#039; Leaves behind no trace of his movement and thus cannot be tracked. Can attempt to hide larger groups at a penalty&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cantrip:&#039;&#039;&#039; Gain the ability to cast cantrips. Note that all damage rolls are house ruled to be d4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Level 1&#039;&#039;&#039; ||&#039;&#039;&#039;Level 2&#039;&#039;&#039; ||&#039;&#039;&#039;Level 3&#039;&#039;&#039; ||&#039;&#039;&#039;Level 4&#039;&#039;&#039; ||&#039;&#039;&#039;Level 5&#039;&#039;&#039; ||&#039;&#039;&#039;Level 6&#039;&#039;&#039; ||&#039;&#039;&#039;Level 7&#039;&#039;&#039; ||&#039;&#039;&#039;Level 8&#039;&#039;&#039; ||&#039;&#039;&#039;Level 9&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
| 2  || 1  || 0  || 0  || 0  || 0  || 0  || 0  || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Magic Missile, Shield, Light, Read Magic, Protection from Evil&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Level 2:&#039;&#039;&#039; ESP, Invisibility, Detect Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Gear&#039;&#039;&#039;||&#039;&#039;&#039;Cost&#039;&#039;&#039;||&#039;&#039;&#039;Weight&#039;&#039;&#039;||&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Readied:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||3g||1lb||1d4 dmg&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored||-||-||AC 9&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo spell strips||15g||3lb||spellbook (11/100 pages)&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin||1g||4lb||2 pints of water&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stowed:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Horse||-||-||&amp;quot;Po&amp;quot; (55.4/200 lbs) (120&#039; speed)&lt;br /&gt;
|-&lt;br /&gt;
|Saddle||25g||25lb||worn by Po&lt;br /&gt;
|-&lt;br /&gt;
|Saddle bags (3x)||3s||1.5lb||worn by Po, carrying everything not readied (90lb capacity)&lt;br /&gt;
|-&lt;br /&gt;
|Feed (20 days)||1g||-||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Trail Rations (5 days)||25s||5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Bedroll||1s||5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Winter Blanket||5s||3lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Scrolls, blank (x5)||5g||2.5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Map of Westmark||1g||0.5lb||in saddlebag&lt;br /&gt;
|-&lt;br /&gt;
|Ink (1 oz. Vial)||8g||-||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Quill pen||1s||-||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Lantern||9g||3lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Oil (1-pint flask, x5)||5g||5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Flasks (x3)||9c||4.5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Vials (x4)||4g||0.4lb||1 ounce of liquid each, in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top:solid 1px black;&amp;quot; |&#039;&#039;&#039;Total:&#039;&#039;&#039;||77g 71c||8lbs readied / 55.4lbs stowed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;PP:&#039;&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GP:&#039;&#039;&#039; 92&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;EP:&#039;&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SP:&#039;&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CP:&#039;&#039;&#039; 29&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Character Background===&lt;br /&gt;
(Work in progress!!)&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Taming_The_Westmark&amp;diff=340507</id>
		<title>Taming The Westmark</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Taming_The_Westmark&amp;diff=340507"/>
		<updated>2018-07-04T07:17:00Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=A Labyrinth Lord PbP Campaign using the Red Tide setting=&lt;br /&gt;
Threads: [https://forum.rpg.net/showthread.php?829935-Interest-Check-Labyrinth-Lord-sandbox-in-the-Red-Tide-setting&amp;amp;goto=newpost Recruitment]&lt;br /&gt;
&lt;br /&gt;
[[File:An_Echo_Fighter.jpeg|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
Name | Class | Level | HP | AC | Initiative | Main Weapon | Attack Bonus | Damage&lt;br /&gt;
*[[Hasan al-Naqit]] | Cleric | Level 3 | HP: 10/10 | AC: 1 | Initiative: +1 | Scimitar | Attack Bonus +2 | Damage 1d8+2&lt;br /&gt;
*[[Ninbanda Shubnalu]] | Vowed | Level 3 | HP: 12/12 | AC: 3 | Initiative: +1 | Short Sword | Attack Bonus +2/+4 vs dragons | Damage 1d6+2/1d6+4 vs dragons&lt;br /&gt;
*[[Guan Zi]] | Fighter | Level 3 | HP: 19/19 | AC: 5 | Initiative +0 | Axe | Attack Bonus +3 | Damage 1d8+3&lt;br /&gt;
*[[Eahal San]] | Kuan Amelatu | Level 3 | HP: 15/15 | AC: | Intiative +1 | &lt;br /&gt;
*[[Tsung Loi]] | Magic-User | Level 3 | HP: 6/6 | AC: 8 | Intiative +1 | To Hit -1 | To Dam -1&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
===Encumbrance===&lt;br /&gt;
We&#039;re using the optional rules on p 44 of the LL rulebook.  &lt;br /&gt;
*You don&#039;t have to drop a movement category if you&#039;re wearing armor.  &lt;br /&gt;
*Anything under one pound will not count at all toward encumbrance.  &lt;br /&gt;
*Players must indicate which items are &amp;quot;readied&amp;quot;.  These items are considered to be worn or easily available for use.  &lt;br /&gt;
**However, any fragile readied items may have to pass a saving throw if the PC takes a large amount of damage in a given turn, falls 10 feet or more, etc...  &lt;br /&gt;
*The LL reserves the right to limit the number of readied items if the players abuse the process.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Encumbrance&lt;br /&gt;
! Turn/Encounter/Running Movement&lt;br /&gt;
|-&lt;br /&gt;
|Up to 40 lbs&lt;br /&gt;
|120/40/120&lt;br /&gt;
|-&lt;br /&gt;
|41 to 60 lbs&lt;br /&gt;
|90/30/90&lt;br /&gt;
|-&lt;br /&gt;
|61 to 80 lbs&lt;br /&gt;
|60/20/60&lt;br /&gt;
|-&lt;br /&gt;
|81 to 160 lbs&lt;br /&gt;
|30/10/30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
Each player can choose a Background for their PC at the start of play.  These backgrounds represent the character’s skill set before becoming an adventurer.&lt;br /&gt;
*Artist (Painter, Sculptor, etc)&lt;br /&gt;
*Laborer (Farmer, Miner, etc)&lt;br /&gt;
*Gambler (Card shark, Dice roller, etc)&lt;br /&gt;
*Performer (Actor, Singer, Musician, etc)&lt;br /&gt;
*Professional (Accountant, Merchant, Scribe, etc)&lt;br /&gt;
*Tradesman (Armorer, Jeweler, Leatherworker, Smith, etc)&lt;br /&gt;
&lt;br /&gt;
PCs can earn money in their area of expertise when not adventuring (LL to determine monthly wage).  They can also answer questions or remember facts about their profession.  PCs are considered Proficient at their profession.  They can increase their proficiency by one step to Expert, and again to Master, by spending Skill points later in their career.&lt;br /&gt;
*Proficient PCs have a 50% chance of answering questions about their profession.&lt;br /&gt;
*Expert PCs have a 70% chance of answering questions about their profession.&lt;br /&gt;
*Master PCs have an 85% chance of answering questions about their profession.&lt;br /&gt;
&lt;br /&gt;
===PC Creation===&lt;br /&gt;
These rules apply to all newly created PCs&lt;br /&gt;
*LL rolls 4d6, drop lowest for ability scores&lt;br /&gt;
*Player may put scores in any order&lt;br /&gt;
*All PCs start at 3rd level&lt;br /&gt;
*All PCs start with standard GP, plus a horse with saddle and bag, and a randomly determined magic item&lt;br /&gt;
*All spellcasting PCs choose their starting spells as per the LL rulebook.  The LL will then randomly chose one 1st and one 2nd level spell to add to their spellbook&lt;br /&gt;
*All PCs get maximum HP at 1st level.  The LL will then re-roll HP for each level gained.  If the roll is less than the previous total, the PC instead gains 1 HP&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
These are a work in progress.&lt;br /&gt;
&lt;br /&gt;
*Each PC will also have access to more narrowly defined areas of expertise over the course of their adventuring career.  These Skills can be chosen by any class, unless noted as an exception.&lt;br /&gt;
*Each PC starts with two Skills at 1st level, with a bonus number equal to the bonus from their INT or WIS score, whichever is higher.  For example, a 1st level PC with an INT of 13 (+1) and a WIS of 16 (+2) gets four Skills to begin.&lt;br /&gt;
*Each PC gains an additional Skill point every other level.&lt;br /&gt;
*PCs can increase their likelihood of succeeding on a check by spending more Skill points on the Skill.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise indicated, skill level determines success rates on Skill checks.&lt;br /&gt;
*1 point: 50% chance of succeeding at the Skill check.&lt;br /&gt;
*2 points: 70% chance of succeeding at the Skill check.&lt;br /&gt;
*3 points: 85% chance of succeeding at the Skill check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alchemy&#039;&#039;&lt;br /&gt;
*Can identify and create potions and other alchemical substances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hyper Aware&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Quicksilver - +1 to Initiative rolls and to avoid surprise.&lt;br /&gt;
**Elven Senses - +1 to find secret doors or hear noises.&lt;br /&gt;
**Blind Fighter - Suffers only a -2 penalty when blind fighting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beast Friend&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Veterinarian - Can treat animals’ wounds (see Healing skill).&lt;br /&gt;
**Ranger - Gets a +2 bonus to reaction rolls with animals and can take animals as retainers.&lt;br /&gt;
**Beast Master - Can train animals and tamed monsters to do tricks or obey orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Marathon Man&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Tireless - Does not need to rest every six turns in the dungeon.  Also don’t need to rest after a forced march (they do need to rest if the forced march continues for a second day).  Also move 30’ faster in Chain Mail or lighter armor.&lt;br /&gt;
**Cragsman - Can climb walls like a Thief of the same level.&lt;br /&gt;
**Napper - Only needs to sleep four hours per night to gain the benefits of rest. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Swashbuckler&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Lightfoot - Gains a +1 AC bonus if wearing Leather Armor or worse and is free to move.&lt;br /&gt;
**Duelist - Can use their Dex bonus instead of Str bonus when attacking with one-handed melee weapons.&lt;br /&gt;
**Fast Footwork - Can declare a fighting retreat or full retreat after the initiative roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Merchant Prince(ss)&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Discounter - Gains 5% discount when buying items.&lt;br /&gt;
**Under the Table - Can bribe NPC to gain additional reaction check.  Larger bribes will grant bonuses to new throw (DM’s discretion).&lt;br /&gt;
**Venturer - Can treat a Market as one Class higher for purposes of determining what’s for sale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smooth Operator&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Fast Talker - +2 to Reaction rolls when attempting to parley&lt;br /&gt;
**Bully - +2 to Reaction rolls when attempting to intimidate (DM’s discretion to ignore check if opponent too powerful)&lt;br /&gt;
**Suave - +2 to Reaction rolls when seducing a member of the opposite sex&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dungeon Veteran&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Caver - Can attempt to recall how to exit any dungeon, cave, or underground area without a map&lt;br /&gt;
**Ram - +1 to Open Doors (stacks with STR bonus) &lt;br /&gt;
**Sharp Eye - +1 to Trap Finding &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Survivalist&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Hunter - Automatically succeeds on a Foraging roll.&lt;br /&gt;
**Pathfinder – Bonus of -20% on roll for losing direction in wilderness.&lt;br /&gt;
**Trapper - Can attempt to set up (and detect) wilderness pits, snares, and deadfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlefield General&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Squad Leader – Henchmen and mercs led by the PC gain +2 morale&lt;br /&gt;
**Leader of Men – May hire one more Retainer than their CHA would allow&lt;br /&gt;
**Drill Sergeant – Can spend three months training soldiers to improve their ability (e.g. turn commoners into Light Infantry, turn Light Mounted into Medium Mounted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Polyglot&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Language – Can become proficient in reading, writing, and speaking a language&lt;br /&gt;
**Knowledge – Can become proficient in a specialized area of knowledge, like local history or local geography.  Treat like a Background for purposes of earning money or answering questions/recalling facts&lt;br /&gt;
**Keeper of Secrets – Similar to Knowledge above but dealing with more esoteric knowledge, like ancient cults, occult rituals, and the like&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Healer&#039;&#039;&lt;br /&gt;
*First Aid – If 10 minutes spent bandaging and cleaning wounds, the injured PC recovers 1d3 HP.  Can restore 1d4 HP at 3rd level, 1d6 HP at 5th level, 1d8 HP at 7th level, and 1d10 HP at 9th level.  This skill can only be used once per day per patient&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Riding&#039;&#039;&lt;br /&gt;
*Can make melee or ranged attacks from horseback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Naturalist&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Tracker - Can follow tracks.  Bonuses for larger groups, penalties for time elapsed and bad weather&lt;br /&gt;
**One with Nature – Knows about plant and animal life in familiar terrain.  Can identify safe food sources and healing herbs&lt;br /&gt;
**Ghostwalker – Leaves behind no trace of his movement and thus cannot be tracked.  Can attempt to hide larger groups at a penalty  &lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
Each PC can take one Class Skill every other level, beginning at 2nd level.  Elves can choose from either the Fighter or Magic-User list.  Dwarves and Vowed choose from the Fighter list.  Halflings choose from either the Fighter or Thief lists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Berserker Rage&#039;&#039; - +2 to attack, +2 penalty to AC.  Immune to fear.  Must continue to fight until all enemies have fled the battlefield&lt;br /&gt;
*&#039;&#039;Combat Maneuvers&#039;&#039; - Gain access to special maneuvers.  Size of opponent may warrant additional penalties on rolls&lt;br /&gt;
**Disarm - make an attack roll at -2 to hit.  If successful, opponent is disarmed&lt;br /&gt;
**Force Back - make an attack roll at -2 to hit.  If successful, opponent is pushed 1d6+4 feet back.  Colliding with wall or obstacle means opponent is prone&lt;br /&gt;
**Knock Down - make an attack roll at -2 to hit.  If successful, opponent is prone&lt;br /&gt;
**Overrun - make an attack roll at -2 to hit.  If successful, may move past opponent without suffering a retreat penalty&lt;br /&gt;
**Sunder - make an attack roll at -4 to hit. If successful, opponent makes save vs Paralysis.  If failed, opponent&#039;s weapon or shield is sundered.  Magic weapons and shields cannot be sundered unless the PCs weapon is also magical and has a higher bonus&lt;br /&gt;
*&#039;&#039;Fencer&#039;&#039; - The player may apply his DEX bonus to melee attacks instead of STR&lt;br /&gt;
*&#039;&#039;Fighting Style&#039;&#039; - Gain a bonus related to the favored style.  Even if this skill is taken multiple times, only one style can be used at any given time.&lt;br /&gt;
**Polearm - +1 to initiative&lt;br /&gt;
**One-handed weapon - +1 to hit&lt;br /&gt;
**Two-handed weapon - +1 to damage&lt;br /&gt;
**Ranged weapon - +1 to hit&lt;br /&gt;
**Weapon and shield - +1 to AC&lt;br /&gt;
*&#039;&#039;Shou Slayer&#039;&#039; - the PC&#039;s training gives him a +1 to hit against all Shou&lt;br /&gt;
*&#039;&#039;Weapon Specialization&#039;&#039; - If a player chooses to specialize in a certain type of weapon, all attack rolls that are natural 20s cause double damage. Weapon types include: polearms, axes, swords &amp;amp; daggers, blunt weapons, ranged weapons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Divine Blessing&#039;&#039; - +2 to all saves&lt;br /&gt;
*&#039;&#039;Divine Health&#039;&#039; - immune to all forms of disease&lt;br /&gt;
*&#039;&#039;Laying of Hands&#039;&#039; - once per day, the PC can cure 2 hp of damage per experience level&lt;br /&gt;
*&#039;&#039;Secrets of the Faith&#039;&#039; - the PC can cast spells not normally available to them (e.g. Makerite Theurgy spells)&lt;br /&gt;
*&#039;&#039;Sensing Evil&#039;&#039; - The PC gains the ability to Detect Evil, as the spell.  Each attempt takes one turn&lt;br /&gt;
*&#039;&#039;Weapon Training&#039;&#039; - The PC can choose one weapon type not normally available to clerics and become proficient in its use&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Arcane Dabbling&#039;&#039; - The PC can attempt to use magic items normally limited to mages&lt;br /&gt;
**At level 1, the PC can attempt to read magic scrolls with a 50% chance of success&lt;br /&gt;
**At level 5, the PC can attempt to read scrolls or use wands with a 70% chance of success&lt;br /&gt;
**At level 9, the PC can attempt to use all mage-specific magic items with an 85% chance of success&lt;br /&gt;
*&#039;&#039;Cat Burglary&#039;&#039; - The PC can attempt to balance on thin ledges or tight ropes with a successful Climb Walls roll.  At level 5, makes Climb Walls rolls with Advantage &lt;br /&gt;
*&#039;&#039;Disguise&#039;&#039; - The PC can change their appearance and manners to assume the identity of another person.  50% chance of success at level 1, 70% at level 5, 85% at level 9&lt;br /&gt;
*&#039;&#039;Eavesdropping&#039;&#039; - +1 to Hear Noise rolls&lt;br /&gt;
*&#039;&#039;Lockpicking&#039;&#039; - The PC has extra lockpicking training&lt;br /&gt;
**At level 1, the PC can make a second attempt at picking the same lock&lt;br /&gt;
**At level 5, the PC gains +15% to Pick Locks rolls&lt;br /&gt;
**At level 9, the PC gains Advantage when picking locks&lt;br /&gt;
*&#039;&#039;Skulking&#039;&#039; - The PC has extra Hide in Shadows and Move Silently training&lt;br /&gt;
**At level 1, the PC gains +15% to Hide in Shadows and Move Silently rolls&lt;br /&gt;
**At level 5, the PC knows when a Hide in Shadows roll has failed&lt;br /&gt;
**At level 9, the PC knows when a Move Silently roll has failed&lt;br /&gt;
&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Cantrip&#039;&#039; - Gain the ability to cast cantrips from [http://5e.d20srd.org/srd/spellLists/wizardSpells.htm this list].  Note that all damage rolls are house ruled to be d4&lt;br /&gt;
*&#039;&#039;Combat Casting&#039;&#039; - If the caster is successfully attacked before casting a spell:&lt;br /&gt;
**At level 1, has a 25% chance of not losing the spell from memory&lt;br /&gt;
**At level 5, has a 35% chance of not losing the spell from memory&lt;br /&gt;
**At level 9, has a 50% chance of not losing the spell from memory&lt;br /&gt;
*&#039;&#039;Elementalism&#039;&#039; - The PC specializes in spells of a certain element (air, earth, fire, water)&lt;br /&gt;
**At level 1, spells using this element do +1 damage per die and impose a -2 saving throw penalty on the target&lt;br /&gt;
**At level 5, the PC’s Magic Missiles can be considered to be of this element&lt;br /&gt;
**At level 9, elementals summoned from this element gain +1 hp per Hit Die&lt;br /&gt;
*&#039;&#039;Familiar&#039;&#039; - The PC gains a familiar, as per [https://5thsrd.org/spellcasting/spells/find_familiar/ this spell].  If the familiar dies, the PC cannot summon another one for one month.  It takes one turn to summon a new Familiar.&lt;br /&gt;
*&#039;&#039;Magic Item Sage&#039;&#039; - The PC has knowledge of magic items and magical research&lt;br /&gt;
**At level 1, can identify common magic items 50% of the time&lt;br /&gt;
**At level 5, can identify common magic items 70% of the time&lt;br /&gt;
**At level 9, can identify common magic items 85% of the time, reduces chance of failure when creating magic items to 10% &lt;br /&gt;
*&#039;&#039;Mystic Aura&#039;&#039; - +2 to reaction rolls if casting magic&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tsung_Loi&amp;diff=340506</id>
		<title>Tsung Loi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tsung_Loi&amp;diff=340506"/>
		<updated>2018-07-04T07:13:28Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Emon.png]]&lt;br /&gt;
&lt;br /&gt;
===Character in [[Taming The Westmark]]===&lt;br /&gt;
* played by Dirty Chai&lt;br /&gt;
&lt;br /&gt;
===Character sheet===&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tsung Loi  ||&#039;&#039;&#039;Title:&#039;&#039;&#039;    ||&#039;&#039;&#039;Class:&#039;&#039;&#039; Magic-User  ||&#039;&#039;&#039;Level:&#039;&#039;&#039; 3  ||&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6 ||&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic     ||&#039;&#039;&#039;XP:&#039;&#039;&#039; 5,001 ||&#039;&#039;&#039;Sex:&#039;&#039;&#039; Male      ||&#039;&#039;&#039;Age:&#039;&#039;&#039; young   ||&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;4&amp;quot;      ||&#039;&#039;&#039;Weight:&#039;&#039;&#039; ~130&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;STR &#039;&#039;&#039; 7     ||&#039;&#039;&#039;To Hit: &#039;&#039;&#039;-1         ||&#039;&#039;&#039;To Dam:&#039;&#039;&#039; -1       ||&#039;&#039;&#039;Open Doors:&#039;&#039;&#039; +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX &#039;&#039;&#039; 13     ||&#039;&#039;&#039;AC Mod: &#039;&#039;&#039;-1         ||&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1   ||&#039;&#039;&#039;Missile Adj:&#039;&#039;&#039; +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON &#039;&#039;&#039; 8     ||&#039;&#039;&#039;HP Adj: &#039;&#039;&#039;-1         ||                       ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT &#039;&#039;&#039; 16     ||&#039;&#039;&#039;Add Langs: &#039;&#039;&#039;2       ||Able to read and write ||&#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS &#039;&#039;&#039; 16     ||&#039;&#039;&#039;Save vs. Magic: &#039;&#039;&#039;+2 ||                       ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CHR &#039;&#039;&#039;  11     ||&#039;&#039;&#039;Reaction Adj: &#039;&#039;&#039;0   ||&#039;&#039;&#039;Retainers:&#039;&#039;&#039; 4     ||&#039;&#039;&#039;Retainer Morale:&#039;&#039;&#039; 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Breath Attacks&#039;&#039;&#039;||&#039;&#039;&#039;Poison or Death&#039;&#039;&#039;||&#039;&#039;&#039;Petrify or Paralyze&#039;&#039;&#039;||&#039;&#039;&#039;Wands&#039;&#039;&#039;     ||&#039;&#039;&#039;Spells or Spell-like Devices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|        16 (+2)          ||    13                  || 13                         ||13                 || 14                &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|To Hit AC:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039; ||&#039;&#039;&#039;8&#039;&#039;&#039; ||&#039;&#039;&#039;7&#039;&#039;&#039; ||&#039;&#039;&#039;6&#039;&#039;&#039; ||&#039;&#039;&#039;5&#039;&#039;&#039; ||&#039;&#039;&#039;4&#039;&#039;&#039; ||&#039;&#039;&#039;3&#039;&#039;&#039; ||&#039;&#039;&#039;2&#039;&#039;&#039; ||&#039;&#039;&#039;1&#039;&#039;&#039; ||&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10||11||12||13||14||15||16||17||18||19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Disciplined Learning:&#039;&#039;&#039; (pg 21, Crimson Pandect) At each experience level advancement, may add one additional spell to their spellbook of any level they are capable of casting.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Chaotic, Elvish, Goblin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Background:&#039;&#039;&#039; Laborer (Slave)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; 4 Skill points + 1 from Level&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy:&#039;&#039;&#039; Can identify and create potions and other alchemical substances.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Can become proficient in a specialized area of knowledge (southern Westmark)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghostwalker:&#039;&#039;&#039; Leaves behind no trace of his movement and thus cannot be tracked. Can attempt to hide larger groups at a penalty&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cantrip:&#039;&#039;&#039; Gain the ability to cast cantrips. Note that all damage rolls are house ruled to be d4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Level 1&#039;&#039;&#039; ||&#039;&#039;&#039;Level 2&#039;&#039;&#039; ||&#039;&#039;&#039;Level 3&#039;&#039;&#039; ||&#039;&#039;&#039;Level 4&#039;&#039;&#039; ||&#039;&#039;&#039;Level 5&#039;&#039;&#039; ||&#039;&#039;&#039;Level 6&#039;&#039;&#039; ||&#039;&#039;&#039;Level 7&#039;&#039;&#039; ||&#039;&#039;&#039;Level 8&#039;&#039;&#039; ||&#039;&#039;&#039;Level 9&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
| 2  || 1  || 0  || 0  || 0  || 0  || 0  || 0  || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Magic Missile, Shield, Light, Read Magic, Protection from Evil&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Level 2:&#039;&#039;&#039; ESP, Invisibility, Detect Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Gear&#039;&#039;&#039;||&#039;&#039;&#039;Cost&#039;&#039;&#039;||&#039;&#039;&#039;Weight&#039;&#039;&#039;||&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Readied:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||3g||1lb||1d4 dmg&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored||-||-||AC 9&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo spell strips||15g||3lb||spellbook (11/100 pages)&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin||1g||4lb||2 pints of water&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stowed:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Horse||-||-||&amp;quot;Po&amp;quot; (55.4/200 lbs) (120&#039; speed)&lt;br /&gt;
|-&lt;br /&gt;
|Saddle||25g||25lb||worn by Po&lt;br /&gt;
|-&lt;br /&gt;
|Saddle bags (3x)||3s||1.5lb||worn by Po, carrying everything not readied (90lb capacity)&lt;br /&gt;
|-&lt;br /&gt;
|Feed (20 days)||1g||-||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Trail Rations (5 days)||25s||5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Bedroll||1s||5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Winter Blanket||5s||3lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Scrolls, blank (x5)||5g||2.5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Map of Westmark||1g||0.5lb||in saddlebag&lt;br /&gt;
|-&lt;br /&gt;
|Ink (1 oz. Vial)||8g||-||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Quill pen||1s||-||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Lantern||9g||3lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Oil (1-pint flask, x5)||5g||5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Flasks (x3)||9c||4.5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Vials (x4)||4g||0.4lb||1 ounce of liquid each, in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top:solid 1px black;&amp;quot; |&#039;&#039;&#039;Total:&#039;&#039;&#039;||77g 71c||8lbs readied / 55.4lbs stowed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;PP:&#039;&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GP:&#039;&#039;&#039; 92&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;EP:&#039;&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SP:&#039;&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CP:&#039;&#039;&#039; 29&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Character Background===&lt;br /&gt;
(Work in progress!!)&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tsung_Loi&amp;diff=340505</id>
		<title>Tsung Loi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tsung_Loi&amp;diff=340505"/>
		<updated>2018-07-04T07:13:04Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Emon.png]]&lt;br /&gt;
&lt;br /&gt;
===Character in [[Taming The Westmark]]===&lt;br /&gt;
* played by Dirty Chai&lt;br /&gt;
&lt;br /&gt;
===Character sheet===&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tsung Loi  ||&#039;&#039;&#039;Title:&#039;&#039;&#039;    ||&#039;&#039;&#039;Class:&#039;&#039;&#039; Magic-User  ||&#039;&#039;&#039;Level:&#039;&#039;&#039; 3  ||&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6 ||&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic     ||&#039;&#039;&#039;XP:&#039;&#039;&#039; 5,001 ||&#039;&#039;&#039;Sex:&#039;&#039;&#039; Male      ||&#039;&#039;&#039;Age:&#039;&#039;&#039; young   ||&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;4&amp;quot;      ||&#039;&#039;&#039;Weight:&#039;&#039;&#039; ~130&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;STR &#039;&#039;&#039; 7     ||&#039;&#039;&#039;To Hit: &#039;&#039;&#039;-1         ||&#039;&#039;&#039;To Dam:&#039;&#039;&#039; -1       ||&#039;&#039;&#039;Open Doors:&#039;&#039;&#039; +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX &#039;&#039;&#039; 13     ||&#039;&#039;&#039;AC Mod: &#039;&#039;&#039;-1         ||&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1   ||&#039;&#039;&#039;Missile Adj:&#039;&#039;&#039; +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON &#039;&#039;&#039; 8     ||&#039;&#039;&#039;HP Adj: &#039;&#039;&#039;-1         ||                       ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT &#039;&#039;&#039; 16     ||&#039;&#039;&#039;Add Langs: &#039;&#039;&#039;2       ||Able to read and write ||&#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS &#039;&#039;&#039; 16     ||&#039;&#039;&#039;Save vs. Magic: &#039;&#039;&#039;+2 ||                       ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CHR &#039;&#039;&#039;  11     ||&#039;&#039;&#039;Reaction Adj: &#039;&#039;&#039;0   ||&#039;&#039;&#039;Retainers:&#039;&#039;&#039; 4     ||&#039;&#039;&#039;Retainer Morale:&#039;&#039;&#039; 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Breath Attacks&#039;&#039;&#039;||&#039;&#039;&#039;Poison or Death&#039;&#039;&#039;||&#039;&#039;&#039;Petrify or Paralyze&#039;&#039;&#039;||&#039;&#039;&#039;Wands&#039;&#039;&#039;     ||&#039;&#039;&#039;Spells or Spell-like Devices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|        16 (+2)          ||    13                  || 13                         ||13                 || 14                &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|To Hit AC:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039; ||&#039;&#039;&#039;8&#039;&#039;&#039; ||&#039;&#039;&#039;7&#039;&#039;&#039; ||&#039;&#039;&#039;6&#039;&#039;&#039; ||&#039;&#039;&#039;5&#039;&#039;&#039; ||&#039;&#039;&#039;4&#039;&#039;&#039; ||&#039;&#039;&#039;3&#039;&#039;&#039; ||&#039;&#039;&#039;2&#039;&#039;&#039; ||&#039;&#039;&#039;1&#039;&#039;&#039; ||&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10||11||12||13||14||15||16||17||18||19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Disciplined Learning:&#039;&#039;&#039; (pg 21, Crimson Pandect) At each experience level advancement, may add one additional spell to their spellbook of any level they are capable of casting.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Chaotic, Elvish, Goblin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Background:&#039;&#039;&#039; Laborer (Slave)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; 4 Skill points + 1 from Level&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy:&#039;&#039;&#039; Can identify and create potions and other alchemical substances.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Can become proficient in a specialized area of knowledge (southern Westmark)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghostwalker:&#039;&#039;&#039; Leaves behind no trace of his movement and thus cannot be tracked. Can attempt to hide larger groups at a penalty&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cantrip:&#039;&#039;&#039; Gain the ability to cast cantrips. Note that all damage rolls are house ruled to be d4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Level 1&#039;&#039;&#039; ||&#039;&#039;&#039;Level 2&#039;&#039;&#039; ||&#039;&#039;&#039;Level 3&#039;&#039;&#039; ||&#039;&#039;&#039;Level 4&#039;&#039;&#039; ||&#039;&#039;&#039;Level 5&#039;&#039;&#039; ||&#039;&#039;&#039;Level 6&#039;&#039;&#039; ||&#039;&#039;&#039;Level 7&#039;&#039;&#039; ||&#039;&#039;&#039;Level 8&#039;&#039;&#039; ||&#039;&#039;&#039;Level 9&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
| 2  || 1  || 0  || 0  || 0  || 0  || 0  || 0  || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Magic Missile, Shield, Light, Read Magic, Protection from Evil&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Level 2:&#039;&#039;&#039; ESP, Invisibility, Detect Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Gear&#039;&#039;&#039;||&#039;&#039;&#039;Cost&#039;&#039;&#039;||&#039;&#039;&#039;Weight&#039;&#039;&#039;||&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Readied:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||3g||1lb||1d4 dmg&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored||-||-||AC 9&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo spell strips||15g||3lb||spellbook (11/100 spells)&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin||1g||4lb||2 pints of water&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stowed:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Horse||-||-||&amp;quot;Po&amp;quot; (55.4/200 lbs) (120&#039; speed)&lt;br /&gt;
|-&lt;br /&gt;
|Saddle||25g||25lb||worn by Po&lt;br /&gt;
|-&lt;br /&gt;
|Saddle bags (3x)||3s||1.5lb||worn by Po, carrying everything not readied (90lb capacity)&lt;br /&gt;
|-&lt;br /&gt;
|Feed (20 days)||1g||-||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Trail Rations (5 days)||25s||5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Bedroll||1s||5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Winter Blanket||5s||3lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Scrolls, blank (x5)||5g||2.5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Map of Westmark||1g||0.5lb||in saddlebag&lt;br /&gt;
|-&lt;br /&gt;
|Ink (1 oz. Vial)||8g||-||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Quill pen||1s||-||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Lantern||9g||3lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Oil (1-pint flask, x5)||5g||5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Flasks (x3)||9c||4.5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Vials (x4)||4g||0.4lb||1 ounce of liquid each, in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top:solid 1px black;&amp;quot; |&#039;&#039;&#039;Total:&#039;&#039;&#039;||77g 71c||8lbs readied / 55.4lbs stowed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;PP:&#039;&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GP:&#039;&#039;&#039; 92&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;EP:&#039;&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SP:&#039;&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CP:&#039;&#039;&#039; 29&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Character Background===&lt;br /&gt;
(Work in progress!!)&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tsung_Loi&amp;diff=340504</id>
		<title>Tsung Loi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tsung_Loi&amp;diff=340504"/>
		<updated>2018-07-04T07:12:20Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: added inventory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Emon.png]]&lt;br /&gt;
&lt;br /&gt;
===Character in [[Taming The Westmark]]===&lt;br /&gt;
* played by Dirty Chai&lt;br /&gt;
&lt;br /&gt;
===Character sheet===&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tsung Loi  ||&#039;&#039;&#039;Title:&#039;&#039;&#039;    ||&#039;&#039;&#039;Class:&#039;&#039;&#039; Magic-User  ||&#039;&#039;&#039;Level:&#039;&#039;&#039; 3  ||&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6 ||&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic     ||&#039;&#039;&#039;XP:&#039;&#039;&#039; 5,001 ||&#039;&#039;&#039;Sex:&#039;&#039;&#039; Male      ||&#039;&#039;&#039;Age:&#039;&#039;&#039; young   ||&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;4&amp;quot;      ||&#039;&#039;&#039;Weight:&#039;&#039;&#039; ~130&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;STR &#039;&#039;&#039; 7     ||&#039;&#039;&#039;To Hit: &#039;&#039;&#039;-1         ||&#039;&#039;&#039;To Dam:&#039;&#039;&#039; -1       ||&#039;&#039;&#039;Open Doors:&#039;&#039;&#039; +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX &#039;&#039;&#039; 13     ||&#039;&#039;&#039;AC Mod: &#039;&#039;&#039;-1         ||&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1   ||&#039;&#039;&#039;Missile Adj:&#039;&#039;&#039; +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON &#039;&#039;&#039; 8     ||&#039;&#039;&#039;HP Adj: &#039;&#039;&#039;-1         ||                       ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT &#039;&#039;&#039; 16     ||&#039;&#039;&#039;Add Langs: &#039;&#039;&#039;2       ||Able to read and write ||&#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS &#039;&#039;&#039; 16     ||&#039;&#039;&#039;Save vs. Magic: &#039;&#039;&#039;+2 ||                       ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CHR &#039;&#039;&#039;  11     ||&#039;&#039;&#039;Reaction Adj: &#039;&#039;&#039;0   ||&#039;&#039;&#039;Retainers:&#039;&#039;&#039; 4     ||&#039;&#039;&#039;Retainer Morale:&#039;&#039;&#039; 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Breath Attacks&#039;&#039;&#039;||&#039;&#039;&#039;Poison or Death&#039;&#039;&#039;||&#039;&#039;&#039;Petrify or Paralyze&#039;&#039;&#039;||&#039;&#039;&#039;Wands&#039;&#039;&#039;     ||&#039;&#039;&#039;Spells or Spell-like Devices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|        16 (+2)          ||    13                  || 13                         ||13                 || 14                &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|To Hit AC:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039; ||&#039;&#039;&#039;8&#039;&#039;&#039; ||&#039;&#039;&#039;7&#039;&#039;&#039; ||&#039;&#039;&#039;6&#039;&#039;&#039; ||&#039;&#039;&#039;5&#039;&#039;&#039; ||&#039;&#039;&#039;4&#039;&#039;&#039; ||&#039;&#039;&#039;3&#039;&#039;&#039; ||&#039;&#039;&#039;2&#039;&#039;&#039; ||&#039;&#039;&#039;1&#039;&#039;&#039; ||&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10||11||12||13||14||15||16||17||18||19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Disciplined Learning:&#039;&#039;&#039; (pg 21, Crimson Pandect) At each experience level advancement, may add one additional spell to their spellbook of any level they are capable of casting.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Chaotic, Elvish, Goblin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Background:&#039;&#039;&#039; Laborer (Slave)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; 4 Skill points + 1 from Level&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy:&#039;&#039;&#039; Can identify and create potions and other alchemical substances.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Can become proficient in a specialized area of knowledge (southern Westmark)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghostwalker:&#039;&#039;&#039; Leaves behind no trace of his movement and thus cannot be tracked. Can attempt to hide larger groups at a penalty&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cantrip:&#039;&#039;&#039; Gain the ability to cast cantrips. Note that all damage rolls are house ruled to be d4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Level 1&#039;&#039;&#039; ||&#039;&#039;&#039;Level 2&#039;&#039;&#039; ||&#039;&#039;&#039;Level 3&#039;&#039;&#039; ||&#039;&#039;&#039;Level 4&#039;&#039;&#039; ||&#039;&#039;&#039;Level 5&#039;&#039;&#039; ||&#039;&#039;&#039;Level 6&#039;&#039;&#039; ||&#039;&#039;&#039;Level 7&#039;&#039;&#039; ||&#039;&#039;&#039;Level 8&#039;&#039;&#039; ||&#039;&#039;&#039;Level 9&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
| 2  || 1  || 0  || 0  || 0  || 0  || 0  || 0  || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Magic Missile, Shield, Light, Read Magic, Protection from Evil&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Level 2:&#039;&#039;&#039; ESP, Invisibility, Detect Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Gear&#039;&#039;&#039;||&#039;&#039;&#039;Cost&#039;&#039;&#039;||&#039;&#039;&#039;Weight&#039;&#039;&#039;||&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Readied:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||3g||1lb||1d4 dmg&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored||-||-||AC 9&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo spell strips (11/100)||15g||3lb||spellbook&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin||1g||4lb||2 pints of water&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stowed:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Horse||-||-||&amp;quot;Po&amp;quot; (../200 lbs) (120&#039; speed)&lt;br /&gt;
|-&lt;br /&gt;
|Saddle||25g||25lb||worn by Po&lt;br /&gt;
|-&lt;br /&gt;
|Saddle bags (3x)||3s||1.5lb||worn by Po, carrying everything not readied (90lb capacity)&lt;br /&gt;
|-&lt;br /&gt;
|Feed (20 days)||1g||-||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Trail Rations (5 days)||25s||5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Bedroll||1s||5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Winter Blanket||5s||3lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Scrolls, blank (x5)||5g||2.5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Map of Westmark||1g||0.5lb||in saddlebag&lt;br /&gt;
|-&lt;br /&gt;
|Ink (1 oz. Vial)||8g||-||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Quill pen||1s||-||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Lantern||9g||3lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Oil (1-pint flask, x5)||5g||5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Flasks (x3)||9c||4.5lb||in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
|Vials (x4)||4g||0.4lb||1 ounce of liquid each, in saddle bag&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top:solid 1px black;&amp;quot; |&#039;&#039;&#039;Total:&#039;&#039;&#039;||77g 71c||8lbs readied / 55.4lbs stowed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;PP:&#039;&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GP:&#039;&#039;&#039; 92&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;EP:&#039;&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SP:&#039;&#039;&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CP:&#039;&#039;&#039; 29&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Character Background===&lt;br /&gt;
(Work in progress!!)&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Taming_The_Westmark&amp;diff=340336</id>
		<title>Taming The Westmark</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Taming_The_Westmark&amp;diff=340336"/>
		<updated>2018-07-01T11:58:18Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=A Labyrinth Lord PbP Campaign using the Red Tide setting=&lt;br /&gt;
Threads: [https://forum.rpg.net/showthread.php?829935-Interest-Check-Labyrinth-Lord-sandbox-in-the-Red-Tide-setting&amp;amp;goto=newpost Recruitment]&lt;br /&gt;
&lt;br /&gt;
[[File:An_Echo_Fighter.jpeg|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
Name | Class | Level | HP | AC | Initiative | Main Weapon | Attack Bonus | Damage&lt;br /&gt;
*[[Hasan al-Naqit]] | Cleric | Level 3 | HP: 10/10 | AC: 1 | Initiative: +1 | Scimitar | Attack Bonus +2 | Damage 1d8+2&lt;br /&gt;
*[[Ninbanda Shubnalu]] | Vowed | Level 3 | HP: 12/12 | AC: 4 | Initiative: +1 | Short Sword | Attack Bonus +2/+4 vs dragons | Damage 1d6+2/1d6+4 vs dragons&lt;br /&gt;
*[[Guan Zi]] | Fighter | Level 3 | HP: 19/19 | AC: | Initiative +0 | | Attack Bonus | Damage &lt;br /&gt;
*[[Eahal San]] | Kuan Amelatu | Level 3 | HP: 15/15 | AC: | Intiative +1 | &lt;br /&gt;
*[[Tsung Loi]] | Magic-User | Level 3 | HP: 6/6 | AC: 8 | Intiative +1 | &lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
===Encumbrance===&lt;br /&gt;
We&#039;re using the optional rules on p 44 of the LL rulebook.  &lt;br /&gt;
*You don&#039;t have to drop a movement category if you&#039;re wearing armor.  &lt;br /&gt;
*Anything under one pound will not count at all toward encumbrance.  &lt;br /&gt;
*Players must indicate which items are &amp;quot;readied&amp;quot;.  These items are considered to be worn or easily available for use.  &lt;br /&gt;
**However, any fragile readied items may have to pass a saving throw if the PC takes a large amount of damage in a given turn, falls 10 feet or more, etc...  &lt;br /&gt;
*The LL reserves the right to limit the number of readied items if the players abuse the process.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Encumbrance&lt;br /&gt;
! Turn/Encounter/Running Movement&lt;br /&gt;
|-&lt;br /&gt;
|Up to 40 lbs&lt;br /&gt;
|120/40/120&lt;br /&gt;
|-&lt;br /&gt;
|41 to 60 lbs&lt;br /&gt;
|90/30/90&lt;br /&gt;
|-&lt;br /&gt;
|61 to 80 lbs&lt;br /&gt;
|60/20/60&lt;br /&gt;
|-&lt;br /&gt;
|81 to 160 lbs&lt;br /&gt;
|30/10/30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
Each player can choose a Background for their PC at the start of play.  These backgrounds represent the character’s skill set before becoming an adventurer.&lt;br /&gt;
*Artist (Painter, Sculptor, etc)&lt;br /&gt;
*Laborer (Farmer, Miner, etc)&lt;br /&gt;
*Gambler (Card shark, Dice roller, etc)&lt;br /&gt;
*Performer (Actor, Singer, Musician, etc)&lt;br /&gt;
*Professional (Accountant, Merchant, Scribe, etc)&lt;br /&gt;
*Tradesman (Armorer, Jeweler, Leatherworker, Smith, etc)&lt;br /&gt;
&lt;br /&gt;
PCs can earn money in their area of expertise when not adventuring (LL to determine monthly wage).  They can also answer questions or remember facts about their profession.  PCs are considered Proficient at their profession.  They can increase their proficiency by one step to Expert, and again to Master, by spending Skill points later in their career.&lt;br /&gt;
*Proficient PCs have a 50% chance of answering questions about their profession.&lt;br /&gt;
*Expert PCs have a 70% chance of answering questions about their profession.&lt;br /&gt;
*Master PCs have an 85% chance of answering questions about their profession.&lt;br /&gt;
&lt;br /&gt;
===PC Creation===&lt;br /&gt;
These rules apply to all newly created PCs&lt;br /&gt;
*LL rolls 4d6, drop lowest for ability scores&lt;br /&gt;
*Player may put scores in any order&lt;br /&gt;
*All PCs start at 3rd level&lt;br /&gt;
*All PCs start with standard GP, plus a horse with saddle and bag, and a randomly determined magic item&lt;br /&gt;
*All spellcasting PCs choose their starting spells as per the LL rulebook.  The LL will then randomly chose one 1st and one 2nd level spell to add to their spellbook&lt;br /&gt;
*All PCs get maximum HP at 1st level.  The LL will then re-roll HP for each level gained.  If the roll is less than the previous total, the PC instead gains 1 HP&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
These are a work in progress.&lt;br /&gt;
&lt;br /&gt;
*Each PC will also have access to more narrowly defined areas of expertise over the course of their adventuring career.  These Skills can be chosen by any class, unless noted as an exception.&lt;br /&gt;
*Each PC starts with two Skills at 1st level, with a bonus number equal to the bonus from their INT or WIS score, whichever is higher.  For example, a 1st level PC with an INT of 13 (+1) and a WIS of 16 (+2) gets four Skills to begin.&lt;br /&gt;
*Each PC gains an additional Skill point every other level.&lt;br /&gt;
*PCs can increase their likelihood of succeeding on a check by spending more Skill points on the Skill.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise indicated, skill level determines success rates on Skill checks.&lt;br /&gt;
*1 point: 50% chance of succeeding at the Skill check.&lt;br /&gt;
*2 points: 70% chance of succeeding at the Skill check.&lt;br /&gt;
*3 points: 85% chance of succeeding at the Skill check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alchemy&#039;&#039;&lt;br /&gt;
*Can identify and create potions and other alchemical substances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hyper Aware&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Quicksilver - +1 to Initiative rolls and to avoid surprise.&lt;br /&gt;
**Elven Senses - +1 to find secret doors or hear noises.&lt;br /&gt;
**Blind Fighter - Suffers only a -2 penalty when blind fighting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beast Friend&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Veterinarian - Can treat animals’ wounds (see Healing skill).&lt;br /&gt;
**Ranger - Gets a +2 bonus to reaction rolls with animals and can take animals as retainers.&lt;br /&gt;
**Beast Master - Can train animals and tamed monsters to do tricks or obey orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Marathon Man&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Tireless - Does not need to rest every six turns in the dungeon.  Also don’t need to rest after a forced march (they do need to rest if the forced march continues for a second day).  Also move 30’ faster in Chain Mail or lighter armor.&lt;br /&gt;
**Cragsman - Can climb walls like a Thief of the same level.&lt;br /&gt;
**Napper - Only needs to sleep four hours per night to gain the benefits of rest. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Swashbuckler&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Lightfoot - Gains a +1 AC bonus if wearing Leather Armor or worse and is free to move.&lt;br /&gt;
**Duelist - Can use their Dex bonus instead of Str bonus when attacking with one-handed melee weapons.&lt;br /&gt;
**Fast Footwork - Can declare a fighting retreat or full retreat after the initiative roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Merchant Prince(ss)&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Discounter - Gains 5% discount when buying items.&lt;br /&gt;
**Under the Table - Can bribe NPC to gain additional reaction check.  Larger bribes will grant bonuses to new throw (DM’s discretion).&lt;br /&gt;
**Venturer - Can treat a Market as one Class higher for purposes of determining what’s for sale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smooth Operator&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Fast Talker - +2 to Reaction rolls when attempting to parley&lt;br /&gt;
**Bully - +2 to Reaction rolls when attempting to intimidate (DM’s discretion to ignore check if opponent too powerful)&lt;br /&gt;
**Suave - +2 to Reaction rolls when seducing a member of the opposite sex&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dungeon Veteran&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Caver - Can attempt to recall how to exit any dungeon, cave, or underground area without a map&lt;br /&gt;
**Ram - +1 to Open Doors (stacks with STR bonus) &lt;br /&gt;
**Sharp Eye - +1 to Trap Finding &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Survivalist&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Hunter - Automatically succeeds on a Foraging roll.&lt;br /&gt;
**Pathfinder – Bonus of -20% on roll for losing direction in wilderness.&lt;br /&gt;
**Trapper - Can attempt to set up (and detect) wilderness pits, snares, and deadfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlefield General&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Squad Leader – Henchmen and mercs led by the PC gain +2 morale&lt;br /&gt;
**Leader of Men – May hire one more Retainer than their CHA would allow&lt;br /&gt;
**Drill Sergeant – Can spend three months training soldiers to improve their ability (e.g. turn commoners into Light Infantry, turn Light Mounted into Medium Mounted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Polyglot&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Language – Can become proficient in reading, writing, and speaking a language&lt;br /&gt;
**Knowledge – Can become proficient in a specialized area of knowledge, like local history or local geography.  Treat like a Background for purposes of earning money or answering questions/recalling facts&lt;br /&gt;
**Keeper of Secrets – Similar to Knowledge above but dealing with more esoteric knowledge, like ancient cults, occult rituals, and the like&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Healer&#039;&#039;&lt;br /&gt;
*First Aid – If 10 minutes spent bandaging and cleaning wounds, the injured PC recovers 1d3 HP.  Can restore 1d4 HP at 3rd level, 1d6 HP at 5th level, 1d8 HP at 7th level, and 1d10 HP at 9th level.  This skill can only be used once per day per patient&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Riding&#039;&#039;&lt;br /&gt;
*Can make melee or ranged attacks from horseback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Naturalist&#039;&#039;&lt;br /&gt;
*After spending a Skill point, the PC gains one of the following skills:&lt;br /&gt;
**Tracker - Can follow tracks.  Bonuses for larger groups, penalties for time elapsed and bad weather&lt;br /&gt;
**One with Nature – Knows about plant and animal life in familiar terrain.  Can identify safe food sources and healing herbs&lt;br /&gt;
**Ghostwalker – Leaves behind no trace of his movement and thus cannot be tracked.  Can attempt to hide larger groups at a penalty  &lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
Each PC can take one Class Skill every other level, beginning at 2nd level.  Elves can choose from either the Fighter or Magic-User list.  Dwarves and Vowed choose from the Fighter list.  Halflings choose from either the Fighter or Thief lists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Berserker Rage&#039;&#039; - +2 to attack, +2 penalty to AC.  Immune to fear.  Must continue to fight until all enemies have fled the battlefield&lt;br /&gt;
*&#039;&#039;Combat Maneuvers&#039;&#039; - Gain access to special maneuvers.  Size of opponent may warrant additional penalties on rolls&lt;br /&gt;
**Disarm - make an attack roll at -2 to hit.  If successful, opponent is disarmed&lt;br /&gt;
**Force Back - make an attack roll at -2 to hit.  If successful, opponent is pushed 1d6+4 feet back.  Colliding with wall or obstacle means opponent is prone&lt;br /&gt;
**Knock Down - make an attack roll at -2 to hit.  If successful, opponent is prone&lt;br /&gt;
**Overrun - make an attack roll at -2 to hit.  If successful, may move past opponent without suffering a retreat penalty&lt;br /&gt;
**Sunder - make an attack roll at -4 to hit. If successful, opponent makes save vs Paralysis.  If failed, opponent&#039;s weapon or shield is sundered.  Magic weapons and shields cannot be sundered unless the PCs weapon is also magical and has a higher bonus&lt;br /&gt;
*&#039;&#039;Fencer&#039;&#039; - The player may apply his DEX bonus to melee attacks instead of STR&lt;br /&gt;
*&#039;&#039;Fighting Style&#039;&#039; - Gain a bonus related to the favored style.  Even if this skill is taken multiple times, only one style can be used at any given time.&lt;br /&gt;
**Polearm - +1 to initiative&lt;br /&gt;
**One-handed weapon - +1 to hit&lt;br /&gt;
**Two-handed weapon - +1 to damage&lt;br /&gt;
**Ranged weapon - +1 to hit&lt;br /&gt;
**Weapon and shield - +1 to AC&lt;br /&gt;
*&#039;&#039;Shou Slayer&#039;&#039; - the PC&#039;s training gives him a +1 to hit against all Shou&lt;br /&gt;
*&#039;&#039;Weapon Specialization&#039;&#039; - If a player chooses to specialize in a certain type of weapon, all attack rolls that are natural 20s cause double damage. Weapon types include: polearms, axes, swords &amp;amp; daggers, blunt weapons, ranged weapons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Divine Blessing&#039;&#039; - +2 to all saves&lt;br /&gt;
*&#039;&#039;Divine Health&#039;&#039; - immune to all forms of disease&lt;br /&gt;
*&#039;&#039;Laying of Hands&#039;&#039; - once per day, the PC can cure 2 hp of damage per experience level&lt;br /&gt;
*&#039;&#039;Secrets of the Faith&#039;&#039; - the PC can cast spells not normally available to them (e.g. Makerite Theurgy spells)&lt;br /&gt;
*&#039;&#039;Sensing Evil&#039;&#039; - The PC gains the ability to Detect Evil, as the spell.  Each attempt takes one turn&lt;br /&gt;
*&#039;&#039;Weapon Training&#039;&#039; - The PC can choose one weapon type not normally available to clerics and become proficient in its use&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Arcane Dabbling&#039;&#039; - The PC can attempt to use magic items normally limited to mages&lt;br /&gt;
**At level 1, the PC can attempt to read magic scrolls with a 50% chance of success&lt;br /&gt;
**At level 5, the PC can attempt to read scrolls or use wands with a 70% chance of success&lt;br /&gt;
**At level 9, the PC can attempt to use all mage-specific magic items with an 85% chance of success&lt;br /&gt;
*&#039;&#039;Cat Burglary&#039;&#039; - The PC can attempt to balance on thin ledges or tight ropes with a successful Climb Walls roll.  At level 5, makes Climb Walls rolls with Advantage &lt;br /&gt;
*&#039;&#039;Disguise&#039;&#039; - The PC can change their appearance and manners to assume the identity of another person.  50% chance of success at level 1, 70% at level 5, 85% at level 9&lt;br /&gt;
*&#039;&#039;Eavesdropping&#039;&#039; - +1 to Hear Noise rolls&lt;br /&gt;
*&#039;&#039;Lockpicking&#039;&#039; - The PC has extra lockpicking training&lt;br /&gt;
**At level 1, the PC can make a second attempt at picking the same lock&lt;br /&gt;
**At level 5, the PC gains +15% to Pick Locks rolls&lt;br /&gt;
**At level 9, the PC gains Advantage when picking locks&lt;br /&gt;
*&#039;&#039;Skulking&#039;&#039; - The PC has extra Hide in Shadows and Move Silently training&lt;br /&gt;
**At level 1, the PC gains +15% to Hide in Shadows and Move Silently rolls&lt;br /&gt;
**At level 5, the PC knows when a Hide in Shadows roll has failed&lt;br /&gt;
**At level 9, the PC knows when a Move Silently roll has failed&lt;br /&gt;
&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Cantrip&#039;&#039; - Gain the ability to cast cantrips from [http://5e.d20srd.org/srd/spellLists/wizardSpells.htm this list].  Note that all damage rolls are house ruled to be d4&lt;br /&gt;
*&#039;&#039;Combat Casting&#039;&#039; - If the caster is successfully attacked before casting a spell:&lt;br /&gt;
**At level 1, has a 25% chance of not losing the spell from memory&lt;br /&gt;
**At level 5, has a 35% chance of not losing the spell from memory&lt;br /&gt;
**At level 9, has a 50% chance of not losing the spell from memory&lt;br /&gt;
*&#039;&#039;Elementalism&#039;&#039; - The PC specializes in spells of a certain element (air, earth, fire, water)&lt;br /&gt;
**At level 1, spells using this element do +1 damage per die and impose a -2 saving throw penalty on the target&lt;br /&gt;
**At level 5, the PC’s Magic Missiles can be considered to be of this element&lt;br /&gt;
**At level 9, elementals summoned from this element gain +1 hp per Hit Die&lt;br /&gt;
*&#039;&#039;Familiar&#039;&#039; - The PC gains a familiar, as per [https://5thsrd.org/spellcasting/spells/find_familiar/ this spell].  If the familiar dies, the PC cannot summon another one for one month.  It takes one turn to summon a new Familiar.&lt;br /&gt;
*&#039;&#039;Magic Item Sage&#039;&#039; - The PC has knowledge of magic items and magical research&lt;br /&gt;
**At level 1, can identify common magic items 50% of the time&lt;br /&gt;
**At level 5, can identify common magic items 70% of the time&lt;br /&gt;
**At level 9, can identify common magic items 85% of the time, reduces chance of failure when creating magic items to 10% &lt;br /&gt;
*&#039;&#039;Mystic Aura&#039;&#039; - +2 to reaction rolls if casting magic&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tsung_Loi&amp;diff=340335</id>
		<title>Tsung Loi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tsung_Loi&amp;diff=340335"/>
		<updated>2018-07-01T11:55:27Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: Created page with &amp;quot;File:Emon.png  ===Character in Taming The Westmark=== * played by Dirty Chai  ===Character sheet=== {| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Emon.png]]&lt;br /&gt;
&lt;br /&gt;
===Character in [[Taming The Westmark]]===&lt;br /&gt;
* played by Dirty Chai&lt;br /&gt;
&lt;br /&gt;
===Character sheet===&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name:&#039;&#039;&#039; Tsung Loi  ||&#039;&#039;&#039;Title:&#039;&#039;&#039;    ||&#039;&#039;&#039;Class:&#039;&#039;&#039; Magic-User  ||&#039;&#039;&#039;Level:&#039;&#039;&#039; 3  ||&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6 ||&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic     ||&#039;&#039;&#039;XP:&#039;&#039;&#039; 5,001 ||&#039;&#039;&#039;Sex:&#039;&#039;&#039; Male      ||&#039;&#039;&#039;Age:&#039;&#039;&#039; young   ||&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;4&amp;quot;      ||&#039;&#039;&#039;Weight:&#039;&#039;&#039; ~130&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;STR &#039;&#039;&#039; 7     ||&#039;&#039;&#039;To Hit: &#039;&#039;&#039;-1         ||&#039;&#039;&#039;To Dam:&#039;&#039;&#039; -1       ||&#039;&#039;&#039;Open Doors:&#039;&#039;&#039; +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX &#039;&#039;&#039; 13     ||&#039;&#039;&#039;AC Mod: &#039;&#039;&#039;-1         ||&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1   ||&#039;&#039;&#039;Missile Adj:&#039;&#039;&#039; +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON &#039;&#039;&#039; 8     ||&#039;&#039;&#039;HP Adj: &#039;&#039;&#039;-1         ||                       ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT &#039;&#039;&#039; 16     ||&#039;&#039;&#039;Add Langs: &#039;&#039;&#039;2       ||Able to read and write ||&#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS &#039;&#039;&#039; 16     ||&#039;&#039;&#039;Save vs. Magic: &#039;&#039;&#039;+2 ||                       ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CHR &#039;&#039;&#039;  11     ||&#039;&#039;&#039;Reaction Adj: &#039;&#039;&#039;0   ||&#039;&#039;&#039;Retainers:&#039;&#039;&#039; 4     ||&#039;&#039;&#039;Retainer Morale:&#039;&#039;&#039; 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Breath Attacks&#039;&#039;&#039;||&#039;&#039;&#039;Poison or Death&#039;&#039;&#039;||&#039;&#039;&#039;Petrify or Paralyze&#039;&#039;&#039;||&#039;&#039;&#039;Wands&#039;&#039;&#039;     ||&#039;&#039;&#039;Spells or Spell-like Devices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|        16 (+2)          ||    13                  || 13                         ||13                 || 14                &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; text-align:center; &amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|To Hit AC:&lt;br /&gt;
??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Disciplined Learning:&#039;&#039;&#039; (pg 21, Crimson Pandect) At each experience level advancement, may add one additional spell to their spellbook of any level they are capable of casting.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Chaotic, Elvish, Goblin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Background:&#039;&#039;&#039; Laborer (Slave)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; 4 Skill points + 1 from Level&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy:&#039;&#039;&#039; Can identify and create potions and other alchemical substances.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Can become proficient in a specialized area of knowledge (southern Westmark)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghostwalker:&#039;&#039;&#039; Leaves behind no trace of his movement and thus cannot be tracked. Can attempt to hide larger groups at a penalty&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cantrip:&#039;&#039;&#039; Gain the ability to cast cantrips. Note that all damage rolls are house ruled to be d4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Level 1&#039;&#039;&#039; ||&#039;&#039;&#039;Level 2&#039;&#039;&#039; ||&#039;&#039;&#039;Level 3&#039;&#039;&#039; ||&#039;&#039;&#039;Level 4&#039;&#039;&#039; ||&#039;&#039;&#039;Level 5&#039;&#039;&#039; ||&#039;&#039;&#039;Level 6&#039;&#039;&#039; ||&#039;&#039;&#039;Level 7&#039;&#039;&#039; ||&#039;&#039;&#039;Level 8&#039;&#039;&#039; ||&#039;&#039;&#039;Level 9&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
| 2  || 1  || 0  || 0  || 0  || 0  || 0  || 0  || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:800px; border-style: solid; border-width: 3px; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Magic Missile, Shield, Read Magic, Protection from Evil&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Level 2:&#039;&#039;&#039; ESP, Invisibility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
gear wip&lt;br /&gt;
&lt;br /&gt;
===Character Background===&lt;br /&gt;
&lt;br /&gt;
wip&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TOR:_Thangwen&amp;diff=339840</id>
		<title>TOR: Thangwen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TOR:_Thangwen&amp;diff=339840"/>
		<updated>2018-06-22T08:40:47Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thangwen, Cyrwil, Lýthril&lt;br /&gt;
&lt;br /&gt;
Culture: Elf of Lórien (pg 46, Adv. Companion) &lt;br /&gt;
&lt;br /&gt;
Standard of Living: Prosperous&lt;br /&gt;
&lt;br /&gt;
Cultural blessing: Folk of the Dusk (pg 55 of TOR RPG) &lt;br /&gt;
&lt;br /&gt;
Background: Voice of the Lord and Lady&lt;br /&gt;
&lt;br /&gt;
Calling: Leader (pg 104, Adv. Companion) Shadow weakness: Lure of Power&lt;br /&gt;
&lt;br /&gt;
Specialties: Swimming, Woodwright, Leadership (pg 104, Adv. Companion)&lt;br /&gt;
&lt;br /&gt;
Distinctive features: Lordly, Fair-spoken&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Body: 4 Heart: 4 Wits: 6&lt;br /&gt;
&lt;br /&gt;
Body (favoured): 6 Heart (favoured): 7 Wits (favoured): 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Common Skills-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awe: 2&#039;&#039;&#039; &#039;&#039;&#039;Inspire: 2&#039;&#039;&#039; &#039;&#039;&#039;Persuade: 2&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Athletics: 3 Travel: 0 Stealth: 2    (1AP)&lt;br /&gt;
&lt;br /&gt;
Awareness: 2 Insight: 0 Search: 0&lt;br /&gt;
&lt;br /&gt;
Explore: 0 Healing: 1 Hunting: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Song: 2&#039;&#039;&#039; Courtesy: 2 Riddle: 0&lt;br /&gt;
&lt;br /&gt;
Craft: 2 Battle: 1 Lore: 3   (!AP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Weapon Skills-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword: 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bow: 1&lt;br /&gt;
&lt;br /&gt;
Dagger: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rewards: Elven Brooch (pg 50, Adv. Companion)&lt;br /&gt;
&lt;br /&gt;
Virtues: n/a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gear-&lt;br /&gt;
&lt;br /&gt;
Bow damage: 5 edge: 10 injury: 14 enc: 1&lt;br /&gt;
&lt;br /&gt;
Sword damage: 5 edge: 10 injury: 16 enc: 2&lt;br /&gt;
&lt;br /&gt;
Dagger damage: 3 edge: G injury: 12 enc: 0&lt;br /&gt;
&lt;br /&gt;
Leather Shirt: enc: 4 protection: 1d&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Endurance: 26 Starting Endurance: 26&lt;br /&gt;
&lt;br /&gt;
Fatigue from Encumbrance: 7 Fatigue from Travel: 8 Total Fatigue: 15&lt;br /&gt;
&lt;br /&gt;
Hope: 12 Starting Hope: 12&lt;br /&gt;
&lt;br /&gt;
Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0&lt;br /&gt;
 &lt;br /&gt;
Armour: 1d Headgear: 0 &lt;br /&gt;
&lt;br /&gt;
Parry: 6 Shield: 0 &lt;br /&gt;
&lt;br /&gt;
Damage: 4 Ranged: 4&lt;br /&gt;
&lt;br /&gt;
Wisdom: 1 Valour: 2&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TOR:_Thangwen&amp;diff=339839</id>
		<title>TOR: Thangwen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TOR:_Thangwen&amp;diff=339839"/>
		<updated>2018-06-22T08:40:22Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: updated fatigue 6/22/18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thangwen, Cyrwil, Lýthril&lt;br /&gt;
&lt;br /&gt;
Culture: Elf of Lórien (pg 46, Adv. Companion) &lt;br /&gt;
&lt;br /&gt;
Standard of Living: Prosperous&lt;br /&gt;
&lt;br /&gt;
Cultural blessing: Folk of the Dusk (pg 55 of TOR RPG) &lt;br /&gt;
&lt;br /&gt;
Background: Voice of the Lord and Lady&lt;br /&gt;
&lt;br /&gt;
Calling: Leader (pg 104, Adv. Companion) Shadow weakness: Lure of Power&lt;br /&gt;
&lt;br /&gt;
Specialties: Swimming, Woodwright, Leadership (pg 104, Adv. Companion)&lt;br /&gt;
&lt;br /&gt;
Distinctive features: Lordly, Fair-spoken&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Body: 4 Heart: 4 Wits: 6&lt;br /&gt;
&lt;br /&gt;
Body (favoured): 6 Heart (favoured): 7 Wits (favoured): 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Common Skills-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awe: 2&#039;&#039;&#039; &#039;&#039;&#039;Inspire: 2&#039;&#039;&#039; &#039;&#039;&#039;Persuade: 2&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Athletics: 3 Travel: 0 Stealth: 2    (1AP)&lt;br /&gt;
&lt;br /&gt;
Awareness: 2 Insight: 0 Search: 0&lt;br /&gt;
&lt;br /&gt;
Explore: 0 Healing: 1 Hunting: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Song: 2&#039;&#039;&#039; Courtesy: 2 Riddle: 0&lt;br /&gt;
&lt;br /&gt;
Craft: 2 Battle: 1 Lore: 3   (!AP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Weapon Skills-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword: 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bow: 1&lt;br /&gt;
&lt;br /&gt;
Dagger: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rewards: Elven Brooch (pg 50, Adv. Companion)&lt;br /&gt;
&lt;br /&gt;
Virtues: n/a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gear-&lt;br /&gt;
&lt;br /&gt;
Bow damage: 5 edge: 10 injury: 14 enc: 1&lt;br /&gt;
&lt;br /&gt;
Sword damage: 5 edge: 10 injury: 16 enc: 2&lt;br /&gt;
&lt;br /&gt;
Dagger damage: 3 edge: G injury: 12 enc: 0&lt;br /&gt;
&lt;br /&gt;
Leather Shirt: enc: 4 protection: 1d&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Endurance: 26 Starting Endurance: 26&lt;br /&gt;
&lt;br /&gt;
Fatigue from Encumbrance: 7 Fatigue from Travel: 8 Total Fatigue: 11&lt;br /&gt;
&lt;br /&gt;
Hope: 12 Starting Hope: 12&lt;br /&gt;
&lt;br /&gt;
Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0&lt;br /&gt;
 &lt;br /&gt;
Armour: 1d Headgear: 0 &lt;br /&gt;
&lt;br /&gt;
Parry: 6 Shield: 0 &lt;br /&gt;
&lt;br /&gt;
Damage: 4 Ranged: 4&lt;br /&gt;
&lt;br /&gt;
Wisdom: 1 Valour: 2&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=339650</id>
		<title>AfterRagnarok:Freyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=339650"/>
		<updated>2018-06-16T08:53:28Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[AfterRagnarok]].&lt;br /&gt;
=Freyr=&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Kingdom-Heaven.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, scrounged mismatched armor, bony face, cunning eyes, stringy body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Cool+1 Hard+2 Hot-1 Sharp+1 Weird=0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
XP: o o o o o&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 0 taken&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Armor: 2-armor&lt;br /&gt;
&lt;br /&gt;
Gear: &lt;br /&gt;
*assault rifle (3-harm close/far loud autofire)&lt;br /&gt;
*hunting rifle (3-harm far loud)&lt;br /&gt;
*magnum (3-harm close reload loud)&lt;br /&gt;
*big-ass knife (2-harm hand)&lt;br /&gt;
*oddments worth 2-barter&lt;br /&gt;
*armor worth 2-armor (you detail)&lt;br /&gt;
&lt;br /&gt;
====Barter====&lt;br /&gt;
Barter: 2-barter&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Extort, raid, or rob a wealthy population.&lt;br /&gt;
* Execute a murder on behalf of a wealthy NPC.&lt;br /&gt;
* Serve a wealthy NPC as a bodyguard.&lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fuck this shit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Name your escape route and roll+hard. &lt;br /&gt;
* On a 10+, sweet, you’re gone.&lt;br /&gt;
* On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. &lt;br /&gt;
* On a miss, you’re caught vulnerable, half in and half out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Insano like Drano&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You get +1hard (hard+3).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOT TO BE FUCKED WITH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In battle, you count as a small gang, with harm and armor according to your gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you take +1 forward. At your option, they take +1 forward too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx Q&amp;amp;As===&lt;br /&gt;
*&#039;&#039;Which one of you once left me bleeding, and did nothing for me?&#039;&#039; Solveig&lt;br /&gt;
*&#039;&#039;Which one of you has fought shoulder to shoulder with me?&#039;&#039; Ylva&lt;br /&gt;
*&#039;&#039;Which one of you is prettiest and/or smartest?&#039;&#039; Miekke&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Character Questions (from MC)===&lt;br /&gt;
*&#039;&#039;Where did you go? What did you see?&#039;&#039;&lt;br /&gt;
**&#039;&#039;The route. The water&#039;s cold, but there&#039;s no ice. Green trees. There&#039;s a city out that way I heard, but I never saw it.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Trees, around here, means dangerous. Means the things that live there, that take people. Or worse, turn them crazy. You saying you saw woodlands that didn&#039;t mean death? And a place without ice? Man, you must have travelled far.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Just a different kind of dangerous. Perhaps less. I don&#039;t think it&#039;s any warmer. There is lots of snow in the forests, and the river does carry ice, but never freezes. The forests are filled with poison, and beasts wander them. Everything is faster over there - life and death itself is a rapid cycle over there, as if time moved faster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;What made your name? Who did you kill? Did they deserve it?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mother Superior claims that I was a thrall child, and I killed the foreman at Logger Town with a rock to his skull. I don&#039;t remember, but everyone else seems to. He must&#039;ve deserved it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Who is Seven (an actress/clown, currently performing at Ragnhall), to you? What secrets do you share?&#039;&#039; &lt;br /&gt;
**&#039;&#039;Seven? She wasn&#039;t always a painted face, and I wasn&#039;t always a summer-traveler. She and I have the same mother. I know she&#039;s been with child a few times, and I know there&#039;s a lot she doesn&#039;t tell her mistress at that place.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Did Surtr summon you back, or did you come of your own accord?&#039;&#039;&lt;br /&gt;
**&#039;&#039;If only he could summon me back.. No, I got bored of stealing and taking and blowing things up on the lakes, and decided to have a homecoming. The drama sounded fun, really. The look on Surtr&#039;s face..&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the invitation came, did you join Loki and his Wolves for a time, reaving and pirating out on the ice?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Fuck Loki. I&#039;ve been an aelf of the pines and the furs out on the lakes, but I&#039;ll not ride around on little put-put engines and pretend I&#039;m a fucking wolf, all for measly pieces. Fucking idiots.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Tell me a bit about this route of yours, these lakes of yours. Green growing things, fresh water... sounds like paradise. Who owns it? Who&#039;s fighting them for it? And which side were you on? As for the aelfar... Man, they belong in story books. There&#039;s just people, right? Anyone calling themselves elf, they&#039;re out of their tree.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Own the route? Or the lakes? No one. Everyone. They all claim it. There&#039;s several holds out there, all along the shores and on rocky cliffs and in defensible inlets. Fuck them all. That place is a land of constant war. The aelfar are a bit different. They hide in the woods. They aren&#039;t afraid of the beasts or the poisons. They have no leaders or masters. They come out onto the water to steal and fight, howling out curses from strange painted faces - a lot like those witches and dancers back home. They take people, too, like they took me. Once an aelf, always one of the aelfar. I&#039;ve been watching my back the whole way home. I bring the art of warrior-poetry with me. They&#039;ve marked my body all over. But I&#039;m not trying to outrun the past.&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the chance came to sell Surtr out, what happened? And what stopped you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Nothing stopped me. Shit went down, and he exiled me. I&#039;m back now. And the fucker needs me, clearly.&#039;&#039;&lt;br /&gt;
***&#039;&#039;You betrayed him, he sent you away. Control freak that he is, what did you say that he didn&#039;t just kill you? And what did you say that he took you back?&#039;&#039;&lt;br /&gt;
****&#039;&#039;Couldn&#039;t say. He just sent me away. When I returned, I begged him. That&#039;s the prodigal son right? Goes down on his knees and begs his father to let him return? A bit like that, except I took a bloody beating first. We&#039;ll see how long it lasts. We&#039;re all just dogs.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does Skuld seem familiar to you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Yes.. she does.. She should be dead... Can&#039;t be her..&#039;&#039;&lt;br /&gt;
*&#039;&#039;..when did you see or meet Miekke? They clearly made an impression...?&#039;&#039; &lt;br /&gt;
**&#039;&#039;I was neither aelf nor Freyr, then. I was a boy still. This was before Surtr took me and bound me in flame and steal. I was a runt with no name. I&#039;ve always been a runt, smaller and skinnier than others. I don&#039;t expect the sword-dancer to remember me. I never tried to stand out. But I remember. I watched with wide eyes. I even followed. I thought them a different being, immortal. Possessing magic. Old magic. Not long after, Surtr found me and named me. But that being, the hidden one, the dancer, I think .. they.. gave me my soul.&#039;&#039;&lt;br /&gt;
*&#039;&#039;How did you help oust Bumpers from Ragnhall and Logger Town?&#039;&#039;&lt;br /&gt;
**&#039;&#039;I barely remember being so young, but I recall hating Bumpers. I remember that fuck, and how much of a shit they really were - but not why or how, mind you. I quite clearly remember stabbing his bouncer in his heel, right where the same fucker had explained to me you could make a man hobble for the rest of his life if you cut it.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=339649</id>
		<title>AfterRagnarok:Freyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AfterRagnarok:Freyr&amp;diff=339649"/>
		<updated>2018-06-16T08:52:53Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: setup Freyr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[AfterRagnarok]].&lt;br /&gt;
===Look===&lt;br /&gt;
[[File:Kingdom-Heaven.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;man, scrounged mismatched armor, bony face, cunning eyes, stringy body&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Cool+1 Hard+2 Hot-1 Sharp+1 Weird=0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
XP: o o o o o&lt;br /&gt;
&lt;br /&gt;
====Harm====&lt;br /&gt;
Harm: 0 taken&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Armor: 2-armor&lt;br /&gt;
&lt;br /&gt;
Gear: &lt;br /&gt;
*assault rifle (3-harm close/far loud autofire)&lt;br /&gt;
*hunting rifle (3-harm far loud)&lt;br /&gt;
*magnum (3-harm close reload loud)&lt;br /&gt;
*big-ass knife (2-harm hand)&lt;br /&gt;
*oddments worth 2-barter&lt;br /&gt;
*armor worth 2-armor (you detail)&lt;br /&gt;
&lt;br /&gt;
====Barter====&lt;br /&gt;
Barter: 2-barter&lt;br /&gt;
&lt;br /&gt;
====Gigs====&lt;br /&gt;
If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:&lt;br /&gt;
* Extort, raid, or rob a wealthy population.&lt;br /&gt;
* Execute a murder on behalf of a wealthy NPC.&lt;br /&gt;
* Serve a wealthy NPC as a bodyguard.&lt;br /&gt;
* Others, as you negotiate them.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fuck this shit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Name your escape route and roll+hard. &lt;br /&gt;
* On a 10+, sweet, you’re gone.&lt;br /&gt;
* On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. &lt;br /&gt;
* On a miss, you’re caught vulnerable, half in and half out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Insano like Drano&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You get +1hard (hard+3).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOT TO BE FUCKED WITH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In battle, you count as a small gang, with harm and armor according to your gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you and another character have sex, you take +1 forward. At your option, they take +1 forward too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Hx Q&amp;amp;As===&lt;br /&gt;
*&#039;&#039;Which one of you once left me bleeding, and did nothing for me?&#039;&#039; Solveig&lt;br /&gt;
*&#039;&#039;Which one of you has fought shoulder to shoulder with me?&#039;&#039; Ylva&lt;br /&gt;
*&#039;&#039;Which one of you is prettiest and/or smartest?&#039;&#039; Miekke&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Character Questions (from MC)===&lt;br /&gt;
*&#039;&#039;Where did you go? What did you see?&#039;&#039;&lt;br /&gt;
**&#039;&#039;The route. The water&#039;s cold, but there&#039;s no ice. Green trees. There&#039;s a city out that way I heard, but I never saw it.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Trees, around here, means dangerous. Means the things that live there, that take people. Or worse, turn them crazy. You saying you saw woodlands that didn&#039;t mean death? And a place without ice? Man, you must have travelled far.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Just a different kind of dangerous. Perhaps less. I don&#039;t think it&#039;s any warmer. There is lots of snow in the forests, and the river does carry ice, but never freezes. The forests are filled with poison, and beasts wander them. Everything is faster over there - life and death itself is a rapid cycle over there, as if time moved faster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;What made your name? Who did you kill? Did they deserve it?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mother Superior claims that I was a thrall child, and I killed the foreman at Logger Town with a rock to his skull. I don&#039;t remember, but everyone else seems to. He must&#039;ve deserved it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Who is Seven (an actress/clown, currently performing at Ragnhall), to you? What secrets do you share?&#039;&#039; &lt;br /&gt;
**&#039;&#039;Seven? She wasn&#039;t always a painted face, and I wasn&#039;t always a summer-traveler. She and I have the same mother. I know she&#039;s been with child a few times, and I know there&#039;s a lot she doesn&#039;t tell her mistress at that place.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Did Surtr summon you back, or did you come of your own accord?&#039;&#039;&lt;br /&gt;
**&#039;&#039;If only he could summon me back.. No, I got bored of stealing and taking and blowing things up on the lakes, and decided to have a homecoming. The drama sounded fun, really. The look on Surtr&#039;s face..&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the invitation came, did you join Loki and his Wolves for a time, reaving and pirating out on the ice?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Fuck Loki. I&#039;ve been an aelf of the pines and the furs out on the lakes, but I&#039;ll not ride around on little put-put engines and pretend I&#039;m a fucking wolf, all for measly pieces. Fucking idiots.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Tell me a bit about this route of yours, these lakes of yours. Green growing things, fresh water... sounds like paradise. Who owns it? Who&#039;s fighting them for it? And which side were you on? As for the aelfar... Man, they belong in story books. There&#039;s just people, right? Anyone calling themselves elf, they&#039;re out of their tree.&#039;&#039;&lt;br /&gt;
****&#039;&#039;Own the route? Or the lakes? No one. Everyone. They all claim it. There&#039;s several holds out there, all along the shores and on rocky cliffs and in defensible inlets. Fuck them all. That place is a land of constant war. The aelfar are a bit different. They hide in the woods. They aren&#039;t afraid of the beasts or the poisons. They have no leaders or masters. They come out onto the water to steal and fight, howling out curses from strange painted faces - a lot like those witches and dancers back home. They take people, too, like they took me. Once an aelf, always one of the aelfar. I&#039;ve been watching my back the whole way home. I bring the art of warrior-poetry with me. They&#039;ve marked my body all over. But I&#039;m not trying to outrun the past.&#039;&#039;&lt;br /&gt;
*&#039;&#039;When the chance came to sell Surtr out, what happened? And what stopped you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Nothing stopped me. Shit went down, and he exiled me. I&#039;m back now. And the fucker needs me, clearly.&#039;&#039;&lt;br /&gt;
***&#039;&#039;You betrayed him, he sent you away. Control freak that he is, what did you say that he didn&#039;t just kill you? And what did you say that he took you back?&#039;&#039;&lt;br /&gt;
****&#039;&#039;Couldn&#039;t say. He just sent me away. When I returned, I begged him. That&#039;s the prodigal son right? Goes down on his knees and begs his father to let him return? A bit like that, except I took a bloody beating first. We&#039;ll see how long it lasts. We&#039;re all just dogs.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does Skuld seem familiar to you?&#039;&#039;&lt;br /&gt;
**&#039;&#039;Yes.. she does.. She should be dead... Can&#039;t be her..&#039;&#039;&lt;br /&gt;
*&#039;&#039;..when did you see or meet Miekke? They clearly made an impression...?&#039;&#039; &lt;br /&gt;
**&#039;&#039;I was neither aelf nor Freyr, then. I was a boy still. This was before Surtr took me and bound me in flame and steal. I was a runt with no name. I&#039;ve always been a runt, smaller and skinnier than others. I don&#039;t expect the sword-dancer to remember me. I never tried to stand out. But I remember. I watched with wide eyes. I even followed. I thought them a different being, immortal. Possessing magic. Old magic. Not long after, Surtr found me and named me. But that being, the hidden one, the dancer, I think .. they.. gave me my soul.&#039;&#039;&lt;br /&gt;
*&#039;&#039;How did you help oust Bumpers from Ragnhall and Logger Town?&#039;&#039;&lt;br /&gt;
**&#039;&#039;I barely remember being so young, but I recall hating Bumpers. I remember that fuck, and how much of a shit they really were - but not why or how, mind you. I quite clearly remember stabbing his bouncer in his heel, right where the same fucker had explained to me you could make a man hobble for the rest of his life if you cut it.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Kingdom-Heaven.gif&amp;diff=339648</id>
		<title>File:Kingdom-Heaven.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Kingdom-Heaven.gif&amp;diff=339648"/>
		<updated>2018-06-16T08:23:51Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Police_and_Thieves_-_Nemulith&amp;diff=339059</id>
		<title>Police and Thieves - Nemulith</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Police_and_Thieves_-_Nemulith&amp;diff=339059"/>
		<updated>2018-06-01T09:48:21Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: Setting up character page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| [[Spire:_Police_And_Thieves|Main Page]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Grapples-With-Flame=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Masked&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durance:&#039;&#039;&#039; Personal Assistant&lt;br /&gt;
&lt;br /&gt;
Nemulith is hiding from his former mistress, who is named Orchid-At-Sunrise. His true name, given to him by the supreme Aelfir lady who raised him up from nameless infancy in Red Row, is Grapples-With-Flame. For some time following his name change, he tried to avoid working for or with Aelfir (or humans, for that matter), trying to find a life in the lower quarters of the city, but quickly gave up and returned with his eyes on Amaranth. He has been reestablishing himself from scratch with his new name, and the powerful individual who patronizes him the most now (for a multitude of discretionary and domestic tasks) is an industrial monopolizer named Blue-Of-The-Moons.&lt;br /&gt;
&lt;br /&gt;
Nemu has a submissive, cooperative backbone to him. Rebellion is silent, and fades in and out. Anger is rare, and latent. Patience and obedience vs desire and rebellion are Nemulith&#039;s poles. The former wins out, while the latter hides and waits. He bows, kneels, and courts the trust of others - especially the Aelfir. He was raised to want to do it - to pretend to be an Aelfir. He displays a naked, weaponless humility, and a desire to serve - with nothing but admiration for the northern way of life - the ice, the masks, the lack of emotion.&lt;br /&gt;
&lt;br /&gt;
When he feels anger and hatred, it is Lekolé who embodies his wishes and desires.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Compel (Knack: get others to trust me)&lt;br /&gt;
* Fight&lt;br /&gt;
* Resist&lt;br /&gt;
* Sneak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domains&#039;&#039;&#039;&lt;br /&gt;
* High Society&lt;br /&gt;
* Order&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Core) Smell Status:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You know precisely who to talk to, or who to take out, to get things done.’’ Once per session, ask the GM: “Who’s really in charge, here?” You can find out easily, or you already know thanks to your connections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Core) Servant to the High Ones:&#039;&#039;&#039;&lt;br /&gt;
* ‘’You spent years bowing and scraping at the feet of the high elves.’’ When interacting with the aelfir, roll with mastery on social checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) Citizen’s Mask&#039;&#039;&#039;&lt;br /&gt;
* ‘’When you need to be, you become one of the crowd.’’ When you wear your Citizen’s Mask, you roll with mastery when you’re attempting to pass yourself off as someone unimportant or beneath the attention of your target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Low) One Eye Open&#039;&#039;&#039;&lt;br /&gt;
* ‘’A life of regular beatings and cruel &#039;gifts&#039; have hardened you.’’ Gain access to the Fight skill. Even when you’re asleep or knocked unconscious, you have an awareness of your surroundings. You suffer no penalties for being surprised or ambushed, you are broadly aware of your location even if blindfolded and moved around, and any weapon you carry has the Surprising tag.&lt;br /&gt;
&lt;br /&gt;
==Bonds==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Servants of Orchid-at-Sunrise&#039;&#039;&#039; (street) | Stress: 0&lt;br /&gt;
* Servants of Nemulith&#039;s former lady, Orchid-at-Sunrise. Gatulin, one of her hunters; Casted, a groom; and Brandished-Lillies, one of her murderers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zazie&#039;&#039;&#039; (PC) | Stress: 0&lt;br /&gt;
* Isabelle Dubois has helped Nemu out debt and financial issues on more than occasion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cain&#039;&#039;&#039; (PC) | Stress: 0&lt;br /&gt;
* Cain Xenis and Nemulith have a past history with collaboration during their one of their durances.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* A personal mask, with curling horns and dark floral designs in a certain likeness of Sister Spring. The characters for “Nem” and “Lithi” are etched across the inside of it, beneath the eye-slits.&lt;br /&gt;
* Two sets of nice clothing; one a muted poncho over a set of northern style trousers, and the other a set of cloaked and wrapping robes which tuck in at the chest with designs of stylized wild animals based on old designs found in the Aelfir homeland.&lt;br /&gt;
* A servant’s mask from the days of serving Orchid-at-Sunrise; simple and colored like a burnished gold, with rivets of burgundy; Orchid-at-Sunrise’s calligraphic monogram of mastery sits on the left cheek, just below the eye.&lt;br /&gt;
* A khanjali dagger (Damage D3, Concealable), another Aelfir tradition.&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; Show someone they should not have underestimated you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Free Slots&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Resistances&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Stress&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Armour&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Blood&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Mind&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Shadow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Silver&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Reputation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fallout===&lt;br /&gt;
none (yet)&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Juno&amp;diff=338401</id>
		<title>FallingTowardstheSun:Juno</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Juno&amp;diff=338401"/>
		<updated>2018-05-12T14:52:19Z</updated>

		<summary type="html">&lt;p&gt;Dirty Chai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holland Juno, the soldier from Jupiter&lt;br /&gt;
=In Possession=&lt;br /&gt;
918¥&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 4&#039;&#039;&#039; (7-4)&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 5&#039;&#039;&#039;&lt;br /&gt;
=Skills=&lt;br /&gt;
==Attractiveness==&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;5&#039;&#039;&#039; (+1)&lt;br /&gt;
&lt;br /&gt;
Wardrobe and Style = &#039;&#039;&#039;9&#039;&#039;&#039; (++5)&lt;br /&gt;
==Cool==&lt;br /&gt;
Interrogation = &#039;&#039;&#039;8&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
Intimidate = &#039;&#039;&#039;8&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
Persuasion and Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (1++3)&lt;br /&gt;
==Empathy==&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+1++3)&lt;br /&gt;
&lt;br /&gt;
Leadership = &#039;&#039;&#039;9&#039;&#039;&#039; (1+1)&lt;br /&gt;
==Intelligence==&lt;br /&gt;
Awareness/ Notice = &#039;&#039;&#039;12&#039;&#039;&#039; (1+2)&lt;br /&gt;
&lt;br /&gt;
Expert: Tactics = &#039;&#039;&#039;13&#039;&#039;&#039; (2+2)&lt;br /&gt;
&lt;br /&gt;
Gamble = &#039;&#039;&#039;12&#039;&#039;&#039; (++3)&lt;br /&gt;
==Reflexes (Personal Combat)==&lt;br /&gt;
Dodge &amp;amp; Escape = &#039;&#039;&#039;12&#039;&#039;&#039; (1+1)&lt;br /&gt;
&lt;br /&gt;
Handgun &#039;&#039;&#039;13&#039;&#039;&#039; (+3)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;13&#039;&#039;&#039; (2+1)&lt;br /&gt;
&lt;br /&gt;
Rifle = &#039;&#039;&#039;11&#039;&#039;&#039; (+1)&lt;br /&gt;
==Reflexes (Mecha Combat)==&lt;br /&gt;
Mecha Fighting = &#039;&#039;&#039;13&#039;&#039;&#039; (1+2)&lt;br /&gt;
&lt;br /&gt;
Mecha Gunnery = &#039;&#039;&#039;15&#039;&#039;&#039; (3+2)&lt;br /&gt;
&lt;br /&gt;
Mecha Melee = &#039;&#039;&#039;16&#039;&#039;&#039; (4+2)&lt;br /&gt;
&lt;br /&gt;
Mecha Missiles = &#039;&#039;&#039;15&#039;&#039;&#039; (2+3)&lt;br /&gt;
&lt;br /&gt;
Mecha Piloting = &#039;&#039;&#039;17&#039;&#039;&#039; (4+3)&lt;br /&gt;
==Reflexes (Non-Combat)==&lt;br /&gt;
Zero Gee = &#039;&#039;&#039;12&#039;&#039;&#039; (+2)&lt;br /&gt;
&lt;br /&gt;
Stealth = &#039;&#039;&#039;11&#039;&#039;&#039; (+1)&lt;br /&gt;
&lt;br /&gt;
Dance = &#039;&#039;&#039;13&#039;&#039;&#039; (++3)&lt;br /&gt;
=Bio=&lt;br /&gt;
==Personal Information==&lt;br /&gt;
Age 28&lt;br /&gt;
&lt;br /&gt;
Height 5&#039;5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight 128lbs&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Earthnoid&lt;br /&gt;
&lt;br /&gt;
Loyalties: Disillusioned&lt;br /&gt;
&lt;br /&gt;
Goals: Aimless. Escape. Peace. Atonement.&lt;br /&gt;
&lt;br /&gt;
Opinions: Eclectic. Nihilistic. Anti-authority. Contolist.&lt;br /&gt;
&lt;br /&gt;
Sexuality: Heterosexual. Still troubled by past tragedy.&lt;br /&gt;
===Appearance &amp;amp; Personality===&lt;br /&gt;
Disfigured face&lt;br /&gt;
&lt;br /&gt;
Hair Color: Brown&lt;br /&gt;
&lt;br /&gt;
Hair Style: Long, curly&lt;br /&gt;
&lt;br /&gt;
Eye Color: Amber eyes&lt;br /&gt;
&lt;br /&gt;
Personality traits: Stable and serious&lt;br /&gt;
&lt;br /&gt;
Thing you value most is: Honesty&lt;br /&gt;
&lt;br /&gt;
Most valued possession: a Recording&lt;br /&gt;
&lt;br /&gt;
Person you value most: no one&lt;br /&gt;
==History==&lt;br /&gt;
Hal Seki was born on Earth, in Alaska, as a descendant of the last oil baron. A youth during the One Year War, he joined the Titans in the aftermath of the colony drop on North America in &#039;83 - much to his parents&#039; disapproval. His name became known to some back on Earth as a rising pilot among the Titans and, following the Gryps War, his name joined a list of soldiers and officers found guilty of war crimes - particularly charged with having executed several colonists in an incident on Side 7. &lt;br /&gt;
&lt;br /&gt;
Holland Juno is a man from Jupiter who arrived at &#039;Big Eye&#039; Station some months ago. He&#039;s quiet, has a disfiguring scar across his face, and has found work in maintenance. &lt;br /&gt;
==LifePath==&lt;br /&gt;
===Family===&lt;br /&gt;
Money and Family: 9. Wealthy , 900¥&lt;br /&gt;
&lt;br /&gt;
Family Situation: 8. Both parents are alive and well.&lt;br /&gt;
&lt;br /&gt;
Family Standing: 4. Good&lt;br /&gt;
&lt;br /&gt;
Siblings: 6. Six Siblings.&lt;br /&gt;
.. Male, older, neutral&lt;br /&gt;
.. Male, older, hero worships me&lt;br /&gt;
.. Female, older, likes me&lt;br /&gt;
.. Female, older, hero worships me&lt;br /&gt;
.. Male, older, hero worships me&lt;br /&gt;
.. Female, younger, dislikes me&lt;br /&gt;
===Friends===&lt;br /&gt;
Childhood Friends: 1, 9. One friend, a female ex-lover (deceased)&lt;br /&gt;
&lt;br /&gt;
Made a friend, by chance, in &#039;87.&lt;br /&gt;
&lt;br /&gt;
Made a Jupiter Energy Fleet contact at age 26 in &#039;95.&lt;br /&gt;
===Enemies===&lt;br /&gt;
Childhood Enemies: 7, None.&lt;br /&gt;
&lt;br /&gt;
Two enemies made in the Jupiter Energy Fleet, one a subordinate in &#039;91 and the other a predecessor in a position in &#039;92.&lt;br /&gt;
===Romantic Life===&lt;br /&gt;
Romantic Life: 9. Recovering from a tragedy in the past.&lt;br /&gt;
&lt;br /&gt;
Tragic Love Affair: 2. They were killed in an accident.&lt;br /&gt;
&lt;br /&gt;
Sweetheart killed in the colony drop on North America caused by the Zeonist terrorists of the Delaz fleet.&lt;br /&gt;
&lt;br /&gt;
===Career===&lt;br /&gt;
&lt;br /&gt;
8: Soldier. An accident. 8, 3. Disfigured (-3 ATT)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand +1, Handgun +1, Rifle +1, Stealth +1, Dodge &amp;amp; Escape + 1&lt;br /&gt;
&lt;br /&gt;
3: Mechajock. You pick up a friend. 8. Someone you just met.&lt;br /&gt;
&lt;br /&gt;
Mecha Gunnery +1, Handgun +1, Missile Weapon +1, Awareness +1, Mecha Pilot +1&lt;br /&gt;
&lt;br /&gt;
5: Fleet Officer. Made an enemy. 2. A subordinate.&lt;br /&gt;
&lt;br /&gt;
Leadership +1, Human Perception +1, Expert: Tactics +1, Handgun +1, Zero.G +1&lt;br /&gt;
&lt;br /&gt;
5: Mechajock. Made an enemy. 7. Someone whose job you took.&lt;br /&gt;
&lt;br /&gt;
Mecha Fighting +1, Missile Weapon +1, Awareness +1, Mecha Melee +1, Mecha Pilot +1&lt;br /&gt;
&lt;br /&gt;
7: Mechajock. Landed a windfall. 6. Made a contact in line work (Jupiter Energy Fleet, pilot/soldiery)&lt;br /&gt;
 &lt;br /&gt;
Mecha Fighting +1, Mecha Gunnery +1, Missile Weapon +1, Mecha Melee +1, Mecha Pilot +1&lt;br /&gt;
&lt;br /&gt;
8: Fleet Officer. An accident. 1. Lost job. No money gained, and only 3 skill points gained.&lt;br /&gt;
&lt;br /&gt;
Expert: Tactics +1, Personal Groom +1, Zero.G +1&lt;br /&gt;
&lt;br /&gt;
18: 18 ¥ gained from 5 (out of 6) years&lt;/div&gt;</summary>
		<author><name>Dirty Chai</name></author>
	</entry>
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