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	<updated>2026-05-15T08:45:57Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mare_In_The_High_Castle:Cypher_Quill&amp;diff=391483</id>
		<title>Mare In The High Castle:Cypher Quill</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mare_In_The_High_Castle:Cypher_Quill&amp;diff=391483"/>
		<updated>2020-12-12T22:53:29Z</updated>

		<summary type="html">&lt;p&gt;Doc Chronos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cypher Quill&lt;br /&gt;
&lt;br /&gt;
Earth Pony mare.&lt;br /&gt;
Level 6&lt;br /&gt;
Black Coat, White Mane and Tail.&lt;br /&gt;
Cutie Mark: Blank White Puzzle Piece.&lt;br /&gt;
Element: Friendship&lt;br /&gt;
&lt;br /&gt;
Body D6&lt;br /&gt;
Mind D8&lt;br /&gt;
Charm D12&lt;br /&gt;
Maximum Stamina 18&lt;br /&gt;
&lt;br /&gt;
Stout Heart D8&lt;br /&gt;
Shrewd D20&lt;br /&gt;
Creative Flair: Public Speaking D12&lt;br /&gt;
Creative Flair: Sleight of Hoof D8&lt;br /&gt;
Iron Hoof D4&lt;br /&gt;
Quirk: Overconfident&lt;br /&gt;
&lt;br /&gt;
The ponies of House Quill have served the Equestrian Throne for some 15 generations (in various capacities). Cypher&#039;s sister Belladonna is a officer in the Lunar Guard. Their father, Ivory Quill had been a star in the Equestrian Diplomatic Corps, until a crippling injury forced him into an early retirement. Cypher followed her father into the Diplomatic Corps, and achieved several early successes, making friends for Equestria in several neighboring lands. The direction of her duties was changed by the ascension of Nightmare Moon to the throne. The Pony who was welcomed with open hooves in foreign courts is now feared as the Voice of the Moon in those same courts.&lt;br /&gt;
&lt;br /&gt;
But... Cypher Quill lives up to her name, and her family&#039;s tradition of service. The feared Voice of the Moon is also, secretly, the ear of the resistance. Working tirelessly to restore Princess Celestia to the throne, and getting Equestria back to what it once was.&lt;br /&gt;
&lt;br /&gt;
Cypher cuts a somewhat sinister figure as she is generally seen in her black (with silver trim) &amp;quot;Diplomatic&amp;quot; Corps longcoat. She still has her old hunter green Corps long coat, which she is saving to wear when Princess Celestia is restored to the throne.&lt;/div&gt;</summary>
		<author><name>Doc Chronos</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mare_In_The_High_Castle:Cypher_Quill&amp;diff=391482</id>
		<title>Mare In The High Castle:Cypher Quill</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mare_In_The_High_Castle:Cypher_Quill&amp;diff=391482"/>
		<updated>2020-12-12T22:52:34Z</updated>

		<summary type="html">&lt;p&gt;Doc Chronos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cypher Quill&lt;br /&gt;
&lt;br /&gt;
Earth Pony mare.&lt;br /&gt;
Level 5&lt;br /&gt;
Black Coat, White Mane and Tail.&lt;br /&gt;
Cutie Mark: Blank White Puzzle Piece.&lt;br /&gt;
Element: Friendship&lt;br /&gt;
&lt;br /&gt;
Body D6&lt;br /&gt;
Mind D8&lt;br /&gt;
Charm D12&lt;br /&gt;
Maximum Stamina 18&lt;br /&gt;
&lt;br /&gt;
Stout Heart D8&lt;br /&gt;
Shrewd D20&lt;br /&gt;
Creative Flair: Public Speaking D12&lt;br /&gt;
Creative Flair: Sleight of Hoof D8&lt;br /&gt;
Iron Hoof D4&lt;br /&gt;
Quirk: Overconfident&lt;br /&gt;
&lt;br /&gt;
The ponies of House Quill have served the Equestrian Throne for some 15 generations (in various capacities). Cypher&#039;s sister Belladonna is a officer in the Lunar Guard. Their father, Ivory Quill had been a star in the Equestrian Diplomatic Corps, until a crippling injury forced him into an early retirement. Cypher followed her father into the Diplomatic Corps, and achieved several early successes, making friends for Equestria in several neighboring lands. The direction of her duties was changed by the ascension of Nightmare Moon to the throne. The Pony who was welcomed with open hooves in foreign courts is now feared as the Voice of the Moon in those same courts.&lt;br /&gt;
&lt;br /&gt;
But... Cypher Quill lives up to her name, and her family&#039;s tradition of service. The feared Voice of the Moon is also, secretly, the ear of the resistance. Working tirelessly to restore Princess Celestia to the throne, and getting Equestria back to what it once was.&lt;br /&gt;
&lt;br /&gt;
Cypher cuts a somewhat sinister figure as she is generally seen in her black (with silver trim) &amp;quot;Diplomatic&amp;quot; Corps longcoat. She still has her old hunter green Corps long coat, which she is saving to wear when Princess Celestia is restored to the throne.&lt;/div&gt;</summary>
		<author><name>Doc Chronos</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mare_In_The_High_Castle:Cypher_Quill&amp;diff=377184</id>
		<title>Mare In The High Castle:Cypher Quill</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mare_In_The_High_Castle:Cypher_Quill&amp;diff=377184"/>
		<updated>2020-02-01T19:36:32Z</updated>

		<summary type="html">&lt;p&gt;Doc Chronos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cypher Quill&lt;br /&gt;
&lt;br /&gt;
Earth Pony mare.&lt;br /&gt;
Level 5&lt;br /&gt;
Black Coat, White Mane and Tail.&lt;br /&gt;
Cutie Mark: Blank White Puzzle Piece.&lt;br /&gt;
Element: Friendship&lt;br /&gt;
&lt;br /&gt;
Body D6&lt;br /&gt;
Mind D8&lt;br /&gt;
Charm D12&lt;br /&gt;
Maximum Stamina 18&lt;br /&gt;
&lt;br /&gt;
Stout Heart D8&lt;br /&gt;
Shrewd D16&lt;br /&gt;
Creative Flair: Public Speaking D10&lt;br /&gt;
Creative Flair: Sleight of Hoof D8&lt;br /&gt;
&lt;br /&gt;
Quirk: Overconfident&lt;br /&gt;
&lt;br /&gt;
The ponies of House Quill have served the Equestrian Throne for some 15 generations (in various capacities). Cypher&#039;s sister Belladonna is a officer in the Lunar Guard. Their father, Ivory Quill had been a star in the Equestrian Diplomatic Corps, until a crippling injury forced him into an early retirement. Cypher followed her father into the Diplomatic Corps, and achieved several early successes, making friends for Equestria in several neighboring lands. The direction of her duties was changed by the ascension of Nightmare Moon to the throne. The Pony who was welcomed with open hooves in foreign courts is now feared as the Voice of the Moon in those same courts.&lt;br /&gt;
&lt;br /&gt;
But... Cypher Quill lives up to her name, and her family&#039;s tradition of service. The feared Voice of the Moon is also, secretly, the ear of the resistance. Working tirelessly to restore Princess Celestia to the throne, and getting Equestria back to what it once was.&lt;br /&gt;
&lt;br /&gt;
Cypher cuts a somewhat sinister figure as she is generally seen in her black (with silver trim) &amp;quot;Diplomatic&amp;quot; Corps longcoat. She still has her old hunter green Corps long coat, which she is saving to wear when Princess Celestia is restored to the throne.&lt;/div&gt;</summary>
		<author><name>Doc Chronos</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mare_In_The_High_Castle:Cypher_Quill&amp;diff=377183</id>
		<title>Mare In The High Castle:Cypher Quill</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mare_In_The_High_Castle:Cypher_Quill&amp;diff=377183"/>
		<updated>2020-02-01T19:35:12Z</updated>

		<summary type="html">&lt;p&gt;Doc Chronos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cypher Quill&lt;br /&gt;
&lt;br /&gt;
Earth Pony mare.&lt;br /&gt;
Level 5&lt;br /&gt;
Black Coat, White Mane and Tail.&lt;br /&gt;
Cutie Mark: Blank White Puzzle Piece.&lt;br /&gt;
Element: Friendship&lt;br /&gt;
&lt;br /&gt;
Body D6&lt;br /&gt;
Mind D8&lt;br /&gt;
Charm D12&lt;br /&gt;
Maximum Stamina 16&lt;br /&gt;
&lt;br /&gt;
Stout Heart D8&lt;br /&gt;
Shrewd D16&lt;br /&gt;
Creative Flair: Public Speaking D10&lt;br /&gt;
Creative Flair: Sleight of Hoof D8&lt;br /&gt;
&lt;br /&gt;
Quirk: Overconfident&lt;br /&gt;
&lt;br /&gt;
The ponies of House Quill have served the Equestrian Throne for some 15 generations (in various capacities). Cypher&#039;s sister Belladonna is a officer in the Lunar Guard. Their father, Ivory Quill had been a star in the Equestrian Diplomatic Corps, until a crippling injury forced him into an early retirement. Cypher followed her father into the Diplomatic Corps, and achieved several early successes, making friends for Equestria in several neighboring lands. The direction of her duties was changed by the ascension of Nightmare Moon to the throne. The Pony who was welcomed with open hooves in foreign courts is now feared as the Voice of the Moon in those same courts.&lt;br /&gt;
&lt;br /&gt;
But... Cypher Quill lives up to her name, and her family&#039;s tradition of service. The feared Voice of the Moon is also, secretly, the ear of the resistance. Working tirelessly to restore Princess Celestia to the throne, and getting Equestria back to what it once was.&lt;br /&gt;
&lt;br /&gt;
Cypher cuts a somewhat sinister figure as she is generally seen in her black (with silver trim) &amp;quot;Diplomatic&amp;quot; Corps longcoat. She still has her old hunter green Corps long coat, which she is saving to wear when Princess Celestia is restored to the throne.&lt;/div&gt;</summary>
		<author><name>Doc Chronos</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mare_In_The_High_Castle:Cypher_Quill&amp;diff=375774</id>
		<title>Mare In The High Castle:Cypher Quill</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mare_In_The_High_Castle:Cypher_Quill&amp;diff=375774"/>
		<updated>2020-01-01T02:40:24Z</updated>

		<summary type="html">&lt;p&gt;Doc Chronos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cypher Quill&lt;br /&gt;
&lt;br /&gt;
Earth Pony mare.&lt;br /&gt;
Level 5&lt;br /&gt;
Black Coat, White Mane and Tail.&lt;br /&gt;
Cutie Mark: Blank White Puzzle Piece.&lt;br /&gt;
Element: Friendship&lt;br /&gt;
&lt;br /&gt;
Body D8&lt;br /&gt;
Mind D8&lt;br /&gt;
Charm D10&lt;br /&gt;
Maximum Stamina 16&lt;br /&gt;
&lt;br /&gt;
Stout Heart D8&lt;br /&gt;
Shrewd D16&lt;br /&gt;
Creative Flair: Public Speaking D10&lt;br /&gt;
Creative Flair: Sleight of Hoof D8&lt;br /&gt;
&lt;br /&gt;
Quirk: Overconfident&lt;br /&gt;
&lt;br /&gt;
The ponies of House Quill have served the Equestrian Throne for some 15 generations (in various capacities). Cypher&#039;s sister Belladonna is a officer in the Lunar Guard. Their father, Ivory Quill had been a star in the Equestrian Diplomatic Corps, until a crippling injury forced him into an early retirement. Cypher followed her father into the Diplomatic Corps, and achieved several early successes, making friends for Equestria in several neighboring lands. The direction of her duties was changed by the ascension of Nightmare Moon to the throne. The Pony who was welcomed with open hooves in foreign courts is now feared as the Voice of the Moon in those same courts.&lt;br /&gt;
&lt;br /&gt;
But... Cypher Quill lives up to her name, and her family&#039;s tradition of service. The feared Voice of the Moon is also, secretly, the ear of the resistance. Working tirelessly to restore Princess Celestia to the throne, and getting Equestria back to what it once was.&lt;br /&gt;
&lt;br /&gt;
Cypher cuts a somewhat sinister figure as she is generally seen in her black (with silver trim) &amp;quot;Diplomatic&amp;quot; Corps longcoat. She still has her old hunter green Corps long coat, which she is saving to wear when Princess Celestia is restored to the throne.&lt;/div&gt;</summary>
		<author><name>Doc Chronos</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=My_Little_Mahou_Shoujo:Patricia_Delambert&amp;diff=340616</id>
		<title>My Little Mahou Shoujo:Patricia Delambert</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=My_Little_Mahou_Shoujo:Patricia_Delambert&amp;diff=340616"/>
		<updated>2018-07-06T15:13:04Z</updated>

		<summary type="html">&lt;p&gt;Doc Chronos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Patricia &amp;quot;Trisha&amp;quot; Delambert is a character in the [[My Little Mahou Shoujo]] game, played by Doc Chronos.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Patricia Delambert is the daughter of Felice (former film and television star, now college drama professor, and Robert (&amp;quot;The Tony Stark of Film FX&amp;quot;) Delambert. An only child, she lives with her Mother (her Father spends most of his time in Hollywood, but comes home as often as work allows).&lt;br /&gt;
&lt;br /&gt;
At age 7, Patricia spent nearly a year in hospital being treated for complications to an infection which her parent brought back from a location shoot. It was during this time, that she met Solomon Starr, magician (a retired Vegas headliner) who now kept his slieght ofhand in by entertaining at the various hospitals in the area.&lt;br /&gt;
&lt;br /&gt;
Trisha was completely enamored by the Magic of Starswirl the Bearded (Starr&#039;s new child friendly stage persona) and after several shows, worked up the courage to ask if the wizard thought that she might be able to learn magic.&lt;br /&gt;
&lt;br /&gt;
Starr showed his fan a few simple tricks, and was astounded at the speed in which she mastered them. With the enthusiastic support of her parents (who were delighted in her new found interest)the next 8 years saw Trisha become, first Starr&#039;s student, then assistant.&lt;br /&gt;
&lt;br /&gt;
Last year, Starr retired from performing once again, arthritis having robbed his fingers of their former nimbleness. Fortunatly for the children, Starswirl the Bearded&#039;s greatest student The Great and Powerful Trixie! was able to step into his place.&lt;br /&gt;
&lt;br /&gt;
Trisha enjoys her life. She loves performing for her young audiences, and relishes the joy she sees in their eyes. She remembers very well what it&#039;s like being shut in, and how important it was to have something special to look forward to.&lt;br /&gt;
&lt;br /&gt;
That said, she also realizes that she is not living anything close to a &#039;normal&#039; life. She enjoys school, interacts with a great many people, but has no close friends. Most of her peers consider her to be a bit odd. After all she&#039;s nice to everyone, even the nobodies, the geeks, and the nerds! She doesn&#039;t care about important things like fashion, or who is doing what to whom. Due to her mother&#039;s fame (and the family&#039;s wealth), she has never been targeted by the malice of the popular crowd, but neither is she considered acceptable. She has decided that it would be nice to have a real friend or two, and has made making them a project for the new school year. Will she succeed? Was there ever any doubt?&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Attack 2&lt;br /&gt;
*Combat Expert 2&lt;br /&gt;
*Charismatic 2&lt;br /&gt;
*Dexterous 3&lt;br /&gt;
*Evasive 1&lt;br /&gt;
*Knowledge: Myths &amp;amp; Magic 2 (1)&lt;br /&gt;
*Performer 3&lt;br /&gt;
*Smart 2&lt;br /&gt;
*Wealthy 2&lt;br /&gt;
&#039;&#039;&#039;Transformation 5&#039;&#039;&#039;&lt;br /&gt;
*Illusionist 2&lt;br /&gt;
*Invisibility 3&lt;br /&gt;
*Attack 3&lt;br /&gt;
*Combat Expert 2&lt;br /&gt;
&lt;br /&gt;
==Weaknesses==&lt;br /&gt;
*Ageism -1&lt;br /&gt;
*Focus: Element of Harmony -3&lt;br /&gt;
*Kind Hearted -1&lt;br /&gt;
*Love Interest (Laura Giambolli) -2&lt;br /&gt;
*Obsession: Stage Magic -1&lt;br /&gt;
*Quirk: Eccentric -1&lt;br /&gt;
*Soft Spot: Kids -1&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 40&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 40&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 3, Invisibility 3&lt;br /&gt;
&lt;br /&gt;
===Flash-Bangs===&lt;br /&gt;
&#039;&#039;&#039;Dice 6 DX 0 END: 0&#039;&#039;&#039;&lt;br /&gt;
*Area Effect x1; Blinding; Ranged; Ammunition x1; No Damage; Reduced Duration (2 rounds, attack roll only); Weapon&lt;br /&gt;
&lt;br /&gt;
===Escrima (Empty Hand)===&lt;br /&gt;
&#039;&#039;&#039;Dice 6 DX 6 END: 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Escrima (Batons)===&lt;br /&gt;
&#039;&#039;&#039;Dice 6 DX 6(7) END 0&#039;&#039;&#039;&lt;br /&gt;
*Effective; Weapon&lt;br /&gt;
&lt;br /&gt;
===Shock Batons===&lt;br /&gt;
&lt;br /&gt;
====Setting 1: Stunner====&lt;br /&gt;
&#039;&#039;&#039;Dice 6 DX 6(7) END 0&#039;&#039;&#039;&lt;br /&gt;
*Effective; Stunning; Buildup x2; Weapon&lt;br /&gt;
&lt;br /&gt;
====Setting 2: Zapper====&lt;br /&gt;
&#039;&#039;&#039;Dice 6 DX 6(7) END 0&#039;&#039;&#039;&lt;br /&gt;
*Effective; Impairing; Buildup x2; Weapon&lt;br /&gt;
&lt;br /&gt;
==MHR Sheet (Obsolete)==&lt;br /&gt;
===Affiliations===&lt;br /&gt;
*Enemies d8&lt;br /&gt;
*Self d6&lt;br /&gt;
*Friends d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
*Watch in AWE!&lt;br /&gt;
*A different drummer&lt;br /&gt;
*Everyone has Value&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
====Master Illusionist====&lt;br /&gt;
*Mind Control D8 &lt;br /&gt;
*Sorcery D8 &lt;br /&gt;
*Mental Blast D8&lt;br /&gt;
*Invisibility D8 &lt;br /&gt;
*Shapshifting D8&lt;br /&gt;
*SFX - Lifelike Illusions: Spend a PP to add a D6 to your dice pool and step up your effect die by +1 when creating illusion-based complications&lt;br /&gt;
or mental stress.&lt;br /&gt;
*Limit - Smoke and Mirrors: Master Illusionist powers can not affect physical objects or directly inflict physical stress.&lt;br /&gt;
&lt;br /&gt;
====Sleight of Hand====&lt;br /&gt;
*Props (Sorcery) D8 &lt;br /&gt;
*Fire Tossing (Fire Blast) D8 &lt;br /&gt;
*Imitation (Mimic) D8&lt;br /&gt;
*Smoke Bombs (Teleport) D8&lt;br /&gt;
*SFX - Tricks up my Sleeve: When not transformed, you may step down Sleight of Hand power traits instead of shutting down the power set.&lt;br /&gt;
*Limit - Empty sleeves: Shutdown any Sleight of Hand power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
*Mystic Master D10&lt;br /&gt;
*Tech Expert D8&lt;br /&gt;
*Covert Expert D8&lt;br /&gt;
*Business Expert D8&lt;br /&gt;
*Combat  Expert D8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
====Element of Friendship====&lt;br /&gt;
*1XP: When you make, or help a friend. (once per scene)&lt;br /&gt;
*3XP: When you stand up for your friend dispite personal risk. (once per scene)&lt;br /&gt;
*10XP: When you successfully befriend an enemy at a critical moment.&lt;br /&gt;
&lt;br /&gt;
====Lure of the Limelight====&lt;br /&gt;
*1XP: When you inspire wonder in your audience. (once per scene)&lt;br /&gt;
*3XP: When you insist on showing off on your own, and it gets you in trouble.&lt;br /&gt;
*10XP: When you neglect or friends at a critical moment to further your stage career or pass on a great career oportunity to stand by your friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trisha Delambert of Earth M  (Mythic D6)&lt;br /&gt;
&lt;br /&gt;
Archetype: Adventurer&lt;br /&gt;
&lt;br /&gt;
Attributes &lt;br /&gt;
&lt;br /&gt;
Coordination (COO) 3D+2&lt;br /&gt;
Knowledge (KNO) 3D&lt;br /&gt;
Perception (PER) 3D&lt;br /&gt;
Physique (PHY) 2D+1&lt;br /&gt;
Presence (PRE) 3D&lt;br /&gt;
Reflexes (REF) 3D&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
&lt;br /&gt;
COO - Piloting 1D&lt;br /&gt;
            Thievery 3D&lt;br /&gt;
&lt;br /&gt;
KNO - Scholar 1D&lt;br /&gt;
           Technical 3D&lt;br /&gt;
&lt;br /&gt;
PER - Intuition 1D&lt;br /&gt;
           Investigation 1D&lt;br /&gt;
           Know-how 2D&lt;br /&gt;
&lt;br /&gt;
PHY - Athletics 1D&lt;br /&gt;
           Movement 1D&lt;br /&gt;
&lt;br /&gt;
PRE - Influence 2D&lt;br /&gt;
           Perform 3D&lt;br /&gt;
           Willpower 1D&lt;br /&gt;
&lt;br /&gt;
REF - Evasion 1D&lt;br /&gt;
           Fighting 3D&lt;br /&gt;
           Sneak 2D&lt;br /&gt;
&lt;br /&gt;
Advantages : Wealthy (6D)&lt;br /&gt;
&lt;br /&gt;
Disadvantages: Laura Gianbolli 3D&lt;br /&gt;
                          Night Terrors 1D&lt;br /&gt;
                          Gay 1D&lt;br /&gt;
&lt;br /&gt;
Powers : Illusion 5D&lt;br /&gt;
               Luck 1D&lt;br /&gt;
&lt;br /&gt;
Physique Damage Bonus (PD) 1&lt;br /&gt;
Base Damage Value (BDV) 2&lt;br /&gt;
Passive Defense Value (PDV) 1&lt;br /&gt;
Hero Points 6&lt;br /&gt;
Stress Points 26&lt;br /&gt;
Wealth Rating 6D&lt;br /&gt;
Renown 0&lt;/div&gt;</summary>
		<author><name>Doc Chronos</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=My_Little_Mahou_Shoujo:Patricia_Delambert&amp;diff=304431</id>
		<title>My Little Mahou Shoujo:Patricia Delambert</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=My_Little_Mahou_Shoujo:Patricia_Delambert&amp;diff=304431"/>
		<updated>2016-07-25T04:01:07Z</updated>

		<summary type="html">&lt;p&gt;Doc Chronos: /* Flash-Bangs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Patricia &amp;quot;Trisha&amp;quot; Delambert is a character in the [[My Little Mahou Shoujo]] game, played by Doc Chronos.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Patricia Delambert is the daughter of Felice (former film and television star, now college drama professor, and Robert (&amp;quot;The Tony Stark of Film FX&amp;quot;) Delambert. An only child, she lives with her Mother (her Father spends most of his time in Hollywood, but comes home as often as work allows).&lt;br /&gt;
&lt;br /&gt;
At age 7, Patricia spent nearly a year in hospital being treated for complications to an infection which her parent brought back from a location shoot. It was during this time, that she met Solomon Starr, magician (a retired Vegas headliner) who now kept his slieght ofhand in by entertaining at the various hospitals in the area.&lt;br /&gt;
&lt;br /&gt;
Trisha was completely enamored by the Magic of Starswirl the Bearded (Starr&#039;s new child friendly stage persona) and after several shows, worked up the courage to ask if the wizard thought that she might be able to learn magic.&lt;br /&gt;
&lt;br /&gt;
Starr showed his fan a few simple tricks, and was astounded at the speed in which she mastered them. With the enthusiastic support of her parents (who were delighted in her new found interest)the next 8 years saw Trisha become, first Starr&#039;s student, then assistant.&lt;br /&gt;
&lt;br /&gt;
Last year, Starr retired from performing once again, arthritis having robbed his fingers of their former nimbleness. Fortunatly for the children, Starswirl the Bearded&#039;s greatest student The Great and Powerful Trixie! was able to step into his place.&lt;br /&gt;
&lt;br /&gt;
Trisha enjoys her life. She loves performing for her young audiences, and relishes the joy she sees in their eyes. She remembers very well what it&#039;s like being shut in, and how important it was to have something special to look forward to.&lt;br /&gt;
&lt;br /&gt;
That said, she also realizes that she is not living anything close to a &#039;normal&#039; life. She enjoys school, interacts with a great many people, but has no close friends. Most of her peers consider her to be a bit odd. After all she&#039;s nice to everyone, even the nobodies, the geeks, and the nerds! She doesn&#039;t care about important things like fashion, or who is doing what to whom. Due to her mother&#039;s fame (and the family&#039;s wealth), she has never been targeted by the malice of the popular crowd, but neither is she considered acceptable. She has decided that it would be nice to have a real friend or two, and has made making them a project for the new school year. Will she succeed? Was there ever any doubt?&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Attack 2&lt;br /&gt;
*Combat Expert 2&lt;br /&gt;
*Charismatic 1&lt;br /&gt;
*Dexterous 2&lt;br /&gt;
*Evasive 1&lt;br /&gt;
*Knowledge: Myths &amp;amp; Magic 2 (1)&lt;br /&gt;
*Performer: Stage Magic 2&lt;br /&gt;
*Smart 2&lt;br /&gt;
*Wealthy 2&lt;br /&gt;
&#039;&#039;&#039;Transformation 5&#039;&#039;&#039;&lt;br /&gt;
*Illusionist 2&lt;br /&gt;
*Invisibility 3&lt;br /&gt;
*Attack 3&lt;br /&gt;
*Combat Expert 2&lt;br /&gt;
&lt;br /&gt;
==Weaknesses==&lt;br /&gt;
*Ageism -1&lt;br /&gt;
*Focus: Element of Harmony -3&lt;br /&gt;
*Kind Hearted -1&lt;br /&gt;
*Love Interest (Laura Giambolli) -2&lt;br /&gt;
*Obsession: Stage Magic -1&lt;br /&gt;
*Quirk: Eccentric -1&lt;br /&gt;
*Soft Spot: Kids -1&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 40&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 40&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
===Flash-Bangs===&lt;br /&gt;
&#039;&#039;&#039;Dice 6 DX 0 END: 0&#039;&#039;&#039;&lt;br /&gt;
*Area Effect x1; Blinding; Ranged; Ammunition x1; No Damage; Reduced Duration (2 rounds, attack roll only); Weapon&lt;br /&gt;
&lt;br /&gt;
===Escrima (Empty Hand)===&lt;br /&gt;
&#039;&#039;&#039;Dice 6 DX 6 END: 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Escrima (Batons)===&lt;br /&gt;
&#039;&#039;&#039;Dice 6 DX 6(7) END 0&#039;&#039;&#039;&lt;br /&gt;
*Effective; Weapon&lt;br /&gt;
&lt;br /&gt;
===Shock Batons===&lt;br /&gt;
&lt;br /&gt;
====Setting 1: Stunner====&lt;br /&gt;
&#039;&#039;&#039;Dice 6 DX 6(7) END 0&#039;&#039;&#039;&lt;br /&gt;
*Effective; Stunning; Buildup x2; Weapon&lt;br /&gt;
&lt;br /&gt;
====Setting 2: Zapper====&lt;br /&gt;
&#039;&#039;&#039;Dice 6 DX 6(7) END 0&#039;&#039;&#039;&lt;br /&gt;
*Effective; Impairing; Buildup x2; Weapon&lt;br /&gt;
&lt;br /&gt;
==MHR Sheet (Obsolete)==&lt;br /&gt;
===Affiliations===&lt;br /&gt;
*Enemies d8&lt;br /&gt;
*Self d6&lt;br /&gt;
*Friends d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
*Watch in AWE!&lt;br /&gt;
*A different drummer&lt;br /&gt;
*Everyone has Value&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
====Master Illusionist====&lt;br /&gt;
*Mind Control D8 &lt;br /&gt;
*Sorcery D8 &lt;br /&gt;
*Mental Blast D8&lt;br /&gt;
*Invisibility D8 &lt;br /&gt;
*Shapshifting D8&lt;br /&gt;
*SFX - Lifelike Illusions: Spend a PP to add a D6 to your dice pool and step up your effect die by +1 when creating illusion-based complications&lt;br /&gt;
or mental stress.&lt;br /&gt;
*Limit - Smoke and Mirrors: Master Illusionist powers can not affect physical objects or directly inflict physical stress.&lt;br /&gt;
&lt;br /&gt;
====Sleight of Hand====&lt;br /&gt;
*Props (Sorcery) D8 &lt;br /&gt;
*Fire Tossing (Fire Blast) D8 &lt;br /&gt;
*Imitation (Mimic) D8&lt;br /&gt;
*Smoke Bombs (Teleport) D8&lt;br /&gt;
*SFX - Tricks up my Sleeve: When not transformed, you may step down Sleight of Hand power traits instead of shutting down the power set.&lt;br /&gt;
*Limit - Empty sleeves: Shutdown any Sleight of Hand power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
*Mystic Master D10&lt;br /&gt;
*Tech Expert D8&lt;br /&gt;
*Covert Expert D8&lt;br /&gt;
*Business Expert D8&lt;br /&gt;
*Combat  Expert D8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
====Element of Friendship====&lt;br /&gt;
*1XP: When you make, or help a friend. (once per scene)&lt;br /&gt;
*3XP: When you stand up for your friend dispite personal risk. (once per scene)&lt;br /&gt;
*10XP: When you successfully befriend an enemy at a critical moment.&lt;br /&gt;
&lt;br /&gt;
====Lure of the Limelight====&lt;br /&gt;
*1XP: When you inspire wonder in your audience. (once per scene)&lt;br /&gt;
*3XP: When you insist on showing off on your own, and it gets you in trouble.&lt;br /&gt;
*10XP: When you neglect or friends at a critical moment to further your stage career or pass on a great career oportunity to stand by your friends.&lt;/div&gt;</summary>
		<author><name>Doc Chronos</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=My_Little_Mahou_Shoujo:Patricia_Delambert&amp;diff=304430</id>
		<title>My Little Mahou Shoujo:Patricia Delambert</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=My_Little_Mahou_Shoujo:Patricia_Delambert&amp;diff=304430"/>
		<updated>2016-07-25T04:00:30Z</updated>

		<summary type="html">&lt;p&gt;Doc Chronos: /* Flash-Bangs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Patricia &amp;quot;Trisha&amp;quot; Delambert is a character in the [[My Little Mahou Shoujo]] game, played by Doc Chronos.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Patricia Delambert is the daughter of Felice (former film and television star, now college drama professor, and Robert (&amp;quot;The Tony Stark of Film FX&amp;quot;) Delambert. An only child, she lives with her Mother (her Father spends most of his time in Hollywood, but comes home as often as work allows).&lt;br /&gt;
&lt;br /&gt;
At age 7, Patricia spent nearly a year in hospital being treated for complications to an infection which her parent brought back from a location shoot. It was during this time, that she met Solomon Starr, magician (a retired Vegas headliner) who now kept his slieght ofhand in by entertaining at the various hospitals in the area.&lt;br /&gt;
&lt;br /&gt;
Trisha was completely enamored by the Magic of Starswirl the Bearded (Starr&#039;s new child friendly stage persona) and after several shows, worked up the courage to ask if the wizard thought that she might be able to learn magic.&lt;br /&gt;
&lt;br /&gt;
Starr showed his fan a few simple tricks, and was astounded at the speed in which she mastered them. With the enthusiastic support of her parents (who were delighted in her new found interest)the next 8 years saw Trisha become, first Starr&#039;s student, then assistant.&lt;br /&gt;
&lt;br /&gt;
Last year, Starr retired from performing once again, arthritis having robbed his fingers of their former nimbleness. Fortunatly for the children, Starswirl the Bearded&#039;s greatest student The Great and Powerful Trixie! was able to step into his place.&lt;br /&gt;
&lt;br /&gt;
Trisha enjoys her life. She loves performing for her young audiences, and relishes the joy she sees in their eyes. She remembers very well what it&#039;s like being shut in, and how important it was to have something special to look forward to.&lt;br /&gt;
&lt;br /&gt;
That said, she also realizes that she is not living anything close to a &#039;normal&#039; life. She enjoys school, interacts with a great many people, but has no close friends. Most of her peers consider her to be a bit odd. After all she&#039;s nice to everyone, even the nobodies, the geeks, and the nerds! She doesn&#039;t care about important things like fashion, or who is doing what to whom. Due to her mother&#039;s fame (and the family&#039;s wealth), she has never been targeted by the malice of the popular crowd, but neither is she considered acceptable. She has decided that it would be nice to have a real friend or two, and has made making them a project for the new school year. Will she succeed? Was there ever any doubt?&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Attack 2&lt;br /&gt;
*Combat Expert 2&lt;br /&gt;
*Charismatic 1&lt;br /&gt;
*Dexterous 2&lt;br /&gt;
*Evasive 1&lt;br /&gt;
*Knowledge: Myths &amp;amp; Magic 2 (1)&lt;br /&gt;
*Performer: Stage Magic 2&lt;br /&gt;
*Smart 2&lt;br /&gt;
*Wealthy 2&lt;br /&gt;
&#039;&#039;&#039;Transformation 5&#039;&#039;&#039;&lt;br /&gt;
*Illusionist 2&lt;br /&gt;
*Invisibility 3&lt;br /&gt;
*Attack 3&lt;br /&gt;
*Combat Expert 2&lt;br /&gt;
&lt;br /&gt;
==Weaknesses==&lt;br /&gt;
*Ageism -1&lt;br /&gt;
*Focus: Element of Harmony -3&lt;br /&gt;
*Kind Hearted -1&lt;br /&gt;
*Love Interest (Laura Giambolli) -2&lt;br /&gt;
*Obsession: Stage Magic -1&lt;br /&gt;
*Quirk: Eccentric -1&lt;br /&gt;
*Soft Spot: Kids -1&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 40&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 40&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
===Flash-Bangs===&lt;br /&gt;
&#039;&#039;&#039;Dice 6 DX 0 END: 0&#039;&#039;&#039;&lt;br /&gt;
*Area Effect x1; Blinding; Ranged; Ammunition x1; No Damage; Reduced Duration (2 rounds, attack roll only);Weapon&lt;br /&gt;
&lt;br /&gt;
===Escrima (Empty Hand)===&lt;br /&gt;
&#039;&#039;&#039;Dice 6 DX 6 END: 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Escrima (Batons)===&lt;br /&gt;
&#039;&#039;&#039;Dice 6 DX 6(7) END 0&#039;&#039;&#039;&lt;br /&gt;
*Effective; Weapon&lt;br /&gt;
&lt;br /&gt;
===Shock Batons===&lt;br /&gt;
&lt;br /&gt;
====Setting 1: Stunner====&lt;br /&gt;
&#039;&#039;&#039;Dice 6 DX 6(7) END 0&#039;&#039;&#039;&lt;br /&gt;
*Effective; Stunning; Buildup x2; Weapon&lt;br /&gt;
&lt;br /&gt;
====Setting 2: Zapper====&lt;br /&gt;
&#039;&#039;&#039;Dice 6 DX 6(7) END 0&#039;&#039;&#039;&lt;br /&gt;
*Effective; Impairing; Buildup x2; Weapon&lt;br /&gt;
&lt;br /&gt;
==MHR Sheet (Obsolete)==&lt;br /&gt;
===Affiliations===&lt;br /&gt;
*Enemies d8&lt;br /&gt;
*Self d6&lt;br /&gt;
*Friends d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
*Watch in AWE!&lt;br /&gt;
*A different drummer&lt;br /&gt;
*Everyone has Value&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
====Master Illusionist====&lt;br /&gt;
*Mind Control D8 &lt;br /&gt;
*Sorcery D8 &lt;br /&gt;
*Mental Blast D8&lt;br /&gt;
*Invisibility D8 &lt;br /&gt;
*Shapshifting D8&lt;br /&gt;
*SFX - Lifelike Illusions: Spend a PP to add a D6 to your dice pool and step up your effect die by +1 when creating illusion-based complications&lt;br /&gt;
or mental stress.&lt;br /&gt;
*Limit - Smoke and Mirrors: Master Illusionist powers can not affect physical objects or directly inflict physical stress.&lt;br /&gt;
&lt;br /&gt;
====Sleight of Hand====&lt;br /&gt;
*Props (Sorcery) D8 &lt;br /&gt;
*Fire Tossing (Fire Blast) D8 &lt;br /&gt;
*Imitation (Mimic) D8&lt;br /&gt;
*Smoke Bombs (Teleport) D8&lt;br /&gt;
*SFX - Tricks up my Sleeve: When not transformed, you may step down Sleight of Hand power traits instead of shutting down the power set.&lt;br /&gt;
*Limit - Empty sleeves: Shutdown any Sleight of Hand power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
*Mystic Master D10&lt;br /&gt;
*Tech Expert D8&lt;br /&gt;
*Covert Expert D8&lt;br /&gt;
*Business Expert D8&lt;br /&gt;
*Combat  Expert D8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
====Element of Friendship====&lt;br /&gt;
*1XP: When you make, or help a friend. (once per scene)&lt;br /&gt;
*3XP: When you stand up for your friend dispite personal risk. (once per scene)&lt;br /&gt;
*10XP: When you successfully befriend an enemy at a critical moment.&lt;br /&gt;
&lt;br /&gt;
====Lure of the Limelight====&lt;br /&gt;
*1XP: When you inspire wonder in your audience. (once per scene)&lt;br /&gt;
*3XP: When you insist on showing off on your own, and it gets you in trouble.&lt;br /&gt;
*10XP: When you neglect or friends at a critical moment to further your stage career or pass on a great career oportunity to stand by your friends.&lt;/div&gt;</summary>
		<author><name>Doc Chronos</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Cypher.png&amp;diff=260591</id>
		<title>File:Cypher.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Cypher.png&amp;diff=260591"/>
		<updated>2014-03-12T02:46:19Z</updated>

		<summary type="html">&lt;p&gt;Doc Chronos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Doc Chronos</name></author>
	</entry>
</feed>