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		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
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&lt;div&gt;[[File:MnM.EmeraldCity.jpg | 600px]]&lt;br /&gt;
==M&amp;amp;M Presents - Emerald City Adventure!==&lt;br /&gt;
Welcome to the Wiki for the Mutants &amp;amp; Masterminds 3rd ed. the &#039;&#039;&#039;Heroes of Emerald City&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE HEROES&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hero&#039;s Name&#039;&#039;&#039; || &#039;&#039;&#039;Played by...&#039;&#039;&#039; || &#039;&#039;&#039;Archetype&#039;&#039;&#039; || &#039;&#039;&#039;PL&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [[M%26M.EmeraldCityHeroes:Flormeer_Gerime_Nickerot | &#039;&#039;&#039;Explorer&#039;&#039;&#039;]] || @Herodarwin  || Alien technologist || 10 || 150 &lt;br /&gt;
|-&lt;br /&gt;
| [[M%26M.EmeraldCityHeroes:ghost | &#039;&#039;&#039;Ghost&#039;&#039;&#039;]] || @Mythic || Ghost, Leader || 10 || 150 &lt;br /&gt;
|-&lt;br /&gt;
| [[Red King | &#039;&#039;&#039;Red King&#039;&#039;&#039;]] || @Potted Plant || Brick || 10 || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Robo-Red &amp;amp; Blue-Bot | &#039;&#039;&#039;Robo-Red &amp;amp; Blue-Bot&#039;&#039;&#039; ]] || @TMR || Robot Pals || 10 || 150 &lt;br /&gt;
|-&lt;br /&gt;
| [[M%26M.EmeraldCityHeroes:Tiger_Beetle | &#039;&#039;&#039;Tiger Beetle&#039;&#039;&#039;]]  || @mysstic101 || Speedster || 10 || 150 &lt;br /&gt;
|-&lt;br /&gt;
| [[June_Kikai | &#039;&#039;&#039;Valkyrie&#039;&#039;&#039;]] || @DragonJAW || Blaster || 10 || 150 &lt;br /&gt;
|-&lt;br /&gt;
| [[Winter Witch | &#039;&#039;&#039;Winter Witch&#039;&#039;&#039;]] || @Stormraven || Projector || 10 || 150 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Welcome to Emerald City==&lt;br /&gt;
[[File:M-M.EC_Map.jpg | 700px]]&lt;br /&gt;
&lt;br /&gt;
WELCOME TO EMERALD CITY, Storm City, the City of Destiny, City on the Red and White&lt;br /&gt;
Rivers, City of the Three Hills... a city in flux. Emerald City is a thriving Pacific Northwest metropolis, a port city known as a home to hardy pioneers for well over a century and a half.&lt;br /&gt;
The people of E.C. need their pioneer spirit, too, since the city has also become the focus of&lt;br /&gt;
world-changing events.&lt;br /&gt;
&lt;br /&gt;
It has been almost one year since the &#039;&#039;&#039;Silver Storm Event&#039;&#039;&#039; -- an explosion on the city&#039;s famous Yellow Brick Row shopping district/farmers market. The explosion killed and injurdd hundreds of people but it also resulted in hundreds more gaining metahuman powers. The goernment determined that the Storm was somekind of alien experiment that released tiny nanabits into the air that altered the genetic make up of humans; changing many in strange ways and giving their targets metahuman powers! Some where driven mad by their body&#039;s mutations while others turned to crime as they felt it was there due or that they were owned. A few have tried to help but most seem to want to keep their heads down and return to their old lives. &lt;br /&gt;
&lt;br /&gt;
Now the City is in need of heroes like never before. Villains and secret societies have sprun up like weeds throughout the city. &lt;br /&gt;
===Emerald City At A Glance===&lt;br /&gt;
Emerald City is centered on the sheltered inner peninsula jutting into the Albian River, with access to Malory Bay and the islands, built upon three main hills, modest in size compared to the mountainous terrain in the surrounding area, but still fairly steep. The city has since spread across the inlet to the western or outer peninsula and along the south of the riverbank eastward as well as pushing south towards the mountains.&lt;br /&gt;
&lt;br /&gt;
The downtown area of the city is towards the waterfront, the early center of Emerald City’s livelihood and activity. Royal Hill, the northernmost of the city’s three main hills, lives up to its name with some of the most expensive real estate in E.C.. To the south rise University Hill, home of Emerald City University (ECU), and Sunset Hill, bordering the Red River. As the hills level out into a broad valley, the neighborhoods give way to the Eastern District and Lakeside, curving around Lake Vallee.&lt;br /&gt;
===Neighborhood and Districts===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Downtown Core&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Emerald City’s downtown area runs from the riverfront and slopes up and around Royal Hill. A main highway runs along the waterfront, connecting up with the two main bridges, crossing the Albian and Red Rivers to the north and west, running along the Albian River towards the east.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Riverfront&#039;&#039;&#039; is still quite active as a port; much of the shipping has shifted eastward along the river and westward towards the outer peninsula, leaving much of the downtown waterfront area to piers dedicated to shopping, pleasure craft, and tourism. Rumors abound that smugglers still ply their trade in some parts of the Riverfront.&lt;br /&gt;
&lt;br /&gt;
Emerald City’s most famous shopping area; it is paved in yellow-painted brick, forming a large pedestrian mall along the north-facing slope of Royal Hill. The &#039;&#039;&#039;Yellow Brick Row&#039;&#039;&#039; is also the site of the infamous Silver Storm, which transformed Emerald City—along with a number of its residents.&lt;br /&gt;
&lt;br /&gt;
Emerald City suffered early flooding problems, which led to the city administration literally covering over and building on top of the old central part of the city in the lowlands. This created an &#039;&#039;&#039;“Undercity”&#039;&#039;&#039; where buildings and even streets from the 1800s are preserved beneath the current downtown area. The Undercity is connected to various tunnels and underground structures now inhabited and used by “underdwellers” like Pack-Rat and his gang, Fomorians, Morlocks, and, via deeper connections, even to the denizens of Sub-Terra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Crown Heights&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The summit of Royal Hill is known as the Crown Heights neighborhood, expensive real estate commanding a good view of Emerald City (although not quite so good as it was before the soaring towers of the downtown area were built). The Crown Tower hotel, a local landmark, is found in Crown Heights, along with some highclass condos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Eastern District&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Although southwest of downtown, the city’s Eastern District is so named because of its largely Asian population. It is located in the broad valley between and below Sunset and University Hills.&lt;br /&gt;
&lt;br /&gt;
The Eastern District used to have a reputation as the “shady side” of Emerald City, tucked away&lt;br /&gt;
and hidden by the hills from Downtown, and a difficult walk from there, but in the present day, the District is a bustling tourist area with a thriving local culture.&lt;br /&gt;
&lt;br /&gt;
The neighborhood known as &#039;&#039;&#039;Jadetown&#039;&#039;&#039; is primarily Chinese, and you can see a good deal of Chinese writing, art, and architecture there. Local schools teach students Chinese languages, culture, and history in addition to the lessons they learn in public school. Jadetown residents are quite proud of their heritage. Jadetown is home to the Jade Arch, its official “entrance” and a major tourist attraction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little Osaka&#039;&#039;&#039; is the Japanese area of the Eastern District. It has a more subdued style and character, featuring a renowned Japanese Tea Garden and some hotels that make it a popular&lt;br /&gt;
place for Japanese visitors to Emerald City to stay, as well as tourists to visit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Southern Shores&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The southern shore of the Albian River, running westward from Downtown, goes from the urban structures and zoning of the center of the city to more suburban and residential areas. Southern Shore properties are prime real estate, centered around riverfront marinas, coves, and similar properties. The presence of the highway and rail line along the Southern Shore causes building to cluster around the transportation arteries, thinning southward towards the forest and mountains.&lt;br /&gt;
&lt;br /&gt;
A broad western portion of Sunset Hill forms a pleasant park overlooking the Red River. The &#039;&#039;&#039;Overlook Park&#039;&#039;&#039; neighborhood extends into the area around the park, which includes a variety of homes and small businesses serving the largely residential community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Islands&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The islands of the Albian River are broadly considered part of the Southern Shore, although technically they’re a district unto themselves. Some of the islands are set aside as parks and nature preserves, while others are inhabited, connected by narrow bridges and ferry service. A home on the Islands is a sure sign of success in the area, as they feature some of the most expensive real estate in Emerald City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Sunset Hill&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The south- and westernmost of the three hills occupied by Emerald City, Sunset Hill is named for the vista of the sun setting over it, seen from the other (eastern) parts of the city. It was once the site of stately turn-of-the-century homes a reasonable distance from both Crown and University Hills, affording residents a degree of privacy. More and more, as the city has expanded, Sunset Hill has become urbanized, and many of those stately homes are now businesses, apartments, or condos, although some have been restored to their original condition and remain private homes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;University Hill&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The southeastern hill of Emerald City is named for the placement of Emerald City University near its summit. It and the surrounding area are part of the city’s youth culture and more artistic neighborhoods. “U-Hill,” as it is sometimes known, is home to various cafés, trendy boutiques, thrift shops (equally trendy among the right crowd), theaters, and businesses serving the student community as well as local residents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Lakeside&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The area bordering the lake to the south of the Eastern District, Lakeside is a relatively new district of the city and its character reflects a blending of Emerald City’s 19th and 20th century heritages with an eye towards life in the 21st century.&lt;br /&gt;
&lt;br /&gt;
===Important Landmarks and Locations===&lt;br /&gt;
&#039;&#039;&#039;The Atlas Mountains&#039;&#039;&#039;: The majestic Atlas Mountains surround the Emerald City region like a massive fence, stretching in a roughly northsouth range some distance eastward of the peninsulas&lt;br /&gt;
and the mouth of the Albian River. The Arcadian Peaks, forming the middle of the Outer Peninsula, are a spur of the Atlas Mountains, smaller than their eastern cousins.&lt;br /&gt;
:The natural barrier of the mountains keeps clouds and weather formations moving in from the ocean trapped over the Emerald City area, contributing to its famous rainy and often overcast weather. On the eastern side of the mountains, precipitation drops off considerably, leaving miles of arid plain in the range’s “rain shadow”.&lt;br /&gt;
:Native tribes thought the mountains where sacrade and home to a tribe of beast-man-spirits, something like bigfoot but more savage. They tended to avoid the range except to make offerings to settle and calm the spirits there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elysian Forest&#039;&#039;&#039;: A broad swath of greenery stretching from the southeastern borders of Emerald City into the lowlands of the Atlas Mountains, the Elysian Forest helped to give the city its name and remains a local and national treasure. Large parts of the forest near the mountains are protected national parkland, safe from development to preserve wildlife habitats as well as their natural beauty.&lt;br /&gt;
:While popular with local hikers and campers rumors persist that the forest is haunted by strange cryptiod creatures. A few campers and odd hiker have disappear over the years no traces of them have ever been found. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Red River Dam&#039;&#039;&#039; and &#039;&#039;&#039;Lake Vallee&#039;&#039;&#039;: In the 1930s, the U.S. federal government developed a project to dam the Red River in the area known as the Red River Canyon, a plan to generate hydro-electric power for Emerald City and the region as well as put much-needed money into the local economy. The Red River Dam Project was complete in 1939, nearly a year ahead of schedule, and the dam formed present day Lake Vallee, covering the abandoned mining town of Maxey. The dam continues to provide a significant portion of Emerald City’s electricity and is a local tourist attraction, as well as an occasional target for those looking to threaten the city’s power supply or the area downriver from the dam. The man-made Lake Vallee is popular with both campers and boaters. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angel Island&#039;&#039;&#039;: The small, lone Angel Island is set aside as a bird sanctuary by the National Audubon Society to protect various species that nest and live in the wooded areas and rocky beaches of the island, including a number of sheltering sea birds and inland raptors. Parts of the island are open to the public as parkland, accessible by ferry from the mainland and the other islands, although other areas are closed off to protect certain habitats and species.&lt;br /&gt;
&lt;br /&gt;
===Businesses===&lt;br /&gt;
&#039;&#039;&#039;Atlas Mountain Sports&#039;&#039;&#039;: The Stover family opened the first AMS store in Emerald City in 1948—a natural enterprise, being situated near some of the world’s best spots for outdoor activities. AMS’ owners parlayed the invaluable firsthand knowledge gained in Emerald into &lt;br /&gt;
ecoming a national sportinggoods retail chain. Today, under third-generation owner Aiden Stover, the business thrives. In Emerald alone, the city’s scores of avid hunters, sport fishermen, campers, kayakers, skiers, climbers, and ball players have one thing in common regardless of their particular pastime: an AMS charge card in their wallets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brande Management&#039;&#039;&#039;: In contrast to household name AMS, only those with strong business or political backgrounds have really heard of Brande Management, although chances are better of having heard of one of its many subsidiaries. Brande Management is a diversified holding company, specializing in acquiring and maintaining a portfolio of subsidiaries and corporate clients who make use of Brande’s management, support, and security services. Brande’s two largest areas of interest are in energy and security. They control a wide variety of mining, drilling, and refinery assets for the production of fossil fuels and petrochemicals but are also invested in alternative energies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grant Conglomeates&#039;&#039;&#039;: Grant Conglomerates is a multinational holding company overseeing a number of high-tech interests, and has long maintained a sizable division in Emerald City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kesskorp&#039;&#039;&#039;: Kessler Industrial Technology (K.I.T.), which does business as, and is more commonly known as, KessKorp, is one of the anchors of Emerald City’s “Silicon Circle” of tech company nies. It was founded in the late 1990s by Dr. Arwin Kessler, a former AEGIS R&amp;amp;D section chief who left the agency a step ahead of charges for numerous ethics violations. Since its&lt;br /&gt;
founding, the company has swiftly grown into a powerful multinational, with facilities in over three dozen countries and cutting-edge interests ranging from computerized microelectronics and exotic metallurgy to pharmacology and biochemical engineering. KessKorp is one of MarsTech’s largest rival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Majestic Industries&#039;&#039;&#039;: Majestic is a large international corporation with interests in chemicals and heavy industry. Though its headquarters is in Freedom City, the company maintains a large manufacturing plant in Emerald City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marsteck, Inc.&#039;&#039;&#039;: Emerald City came out of its late-’80s and early-’90s economic slump by successfully transitioning to a high-technology center. Spurring this growth was the establishment of MarsTech, Inc. (MSTI on the New York Stock Exchange) by the flamboyant plutocrat and techno-wizard Maximillian Mars. After MarsTech set up shop in Emerald and flourished, other high-tech companies followed it there, transforming the once-sleepy burgh into a leading center for information technology and other cutting edge businesses. MarsTech specializes in computers, computer software, and various kinds of mobile and Internet technologies. What sets the company apart in a crowded field is how quickly its tech gadgets “learn” and adapt to its users’ needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MarsTech Industrial&#039;&#039;&#039;: MarsTech specializes in computers, computer software, and various kinds of mobile and Internet technologies. What sets the company apart in a crowded field is how quickly its tech gadgets “learn” and adapt to its users’ needs. Customers have to come to rely on MarsTech products lasting through several upgrades, remaining state of the art for modest cost. Typically, a MarsTech device remains technologically viable three times longer than its competitors, and the company has built up a tremendous customer brand loyalty because of it. &lt;br /&gt;
:Recognizing that Emerald City needs heroes, local philanthropist &#039;&#039;&#039;Maximillian Mars&#039;&#039;&#039;[https://www.pinterest.com/pin/380202393524498032/], billionaire CEO of MarsTech, has put his wealth, resources, and influence behind an effort to cultivate and support superheroes in the City of Destiny. For those willing to take up the challenge awaits a hightech headquarters, online information, and the grateful assistance of the Emerald City Police Department and the American Elite Government Intervention Service (AEGIS). Emerald City needs heroes! Will you answer the call?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morgenstern Labs&#039;&#039;&#039;: Morgenstern Labs is an Emerald City biotech research concern, and a Grant Conglomerates subsidiary. It has offices and research facilities in thcity and has close ties to ECU, especially with regards to internships and recruiting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nolan Aircraft&#039;&#039;&#039;: Using a veteran’s stipend from the Spanish-American War, Major Matthew Nolan secured ownership of a failing Emerald City boatyard in 1909, and then and there a dreamer at last met his dream. With great determination and ingenuity, Nolan converted the facility over to producing new-fangled “aeroplanes.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nova Communications&#039;&#039;&#039;: Nova Comm (for short), headquartered in Freedom City, but with offices in Emerald City, possesses one of the country’s largest cellular communication networks. Stores and kiosks with its familiar sunburst symbol are common throughout Emerald City and sell many different models of cellular phones sporting nearly every imaginable feature. The company’s digital network already extends nationwide and continues to expand—part of the “Nova Communications explosion,” as the ads say.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redshift Energies&#039;&#039;&#039;: Redshift Energies is a local research company looking into new and alternative sources of power. In recent years, Redshift had been quite successful, most notably selling its designs for use in some of the newer-model hybrid vehicles. Unlike other concerns primarily engaged in research, Redshift Energies enjoyed a safety net as a wholly owned subsidiary of Paladyne Industries—a shell company owned by MarsTech, Inc. With the firm backing of Emerald’s resident plutocrat, Redshift’s future appeared bright.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USNET&#039;&#039;&#039;: Emerald City’s leading Internet service provider is USNet, “the online company for US,” thanks in no small part to an aggressive marketing strategy few other major ISP’s can match. It offers online services and Internet access to millions of customers, having poured millions of dollars into improving their extensive network of servers across the country, smoothing out many prior complaints about the reliability of the company’s online services. USNet offers web-page hosting as part of its standard membership package, making it a booming business among the many start-up high-tech companies in Emerald.&lt;br /&gt;
&lt;br /&gt;
===Agencies===&lt;br /&gt;
&#039;&#039;&#039;American Elite Government Intervention Service (AEGIS)&#039;&#039;&#039;: The US government agency established in 1962 to deal with metahuman and paranormal threats to public and national safety. They have an office in the Hyde Tower in the Downtown District that is less then a year old as they have rushed to Emerald City after the inflex of metahumans after the Silver Storm.&lt;br /&gt;
:The Agent In Charge of the local branch is Commander &#039;&#039;&#039;Amy Russell&#039;&#039;&#039;[https://www.pinterest.com/pin/396457573435488506/]. Relatively young for the job she is determined to prove herself and the agency in these current threats. However, her second in command Agent &#039;&#039;&#039;Ralph Keller&#039;&#039;&#039;[https://www.pinterest.com/pin/108508672249850734/] feels he should have gotten the job and works to undermind her effects (behind the sceens of course and not out in the open).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Division-M&#039;&#039;&#039;: first proposed and formed in the wake of the Silver Storm by Police Commissioner Marcus Johnson-Smith, this is a specially trained police squad to face off against the metahuman threats. They have high degree of training and advanced armor and gear provided by ASTRO Labs and MarsTech. But having a militarized police force operating in the city has always been a concerned in Emerald City. As such the commissioner please in rule that only the Mayor or himself most approve their being deployed anywhere in the city. The Division has only recently been activated and their first deployment is to the break-in at ASTRO Labs by the biker gang the &#039;&#039;&#039;Devil&#039;s Advocates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Entertainment &amp;amp; Nightlife===&lt;br /&gt;
&#039;&#039;&#039;Arcadia Coffee Roasters&#039;&#039;&#039;: As Starbase Coffee’s main regional rivals, Arcadia is in an unenviable market position. It survived where Starbase’s other competitors fell by carving out its own niche in the socially and environmentally conscious demographic, which occupies a healthy percentage of Emerald’s coffeeconsuming population. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goldman&#039;s Good Starts Diners&#039;&#039;&#039;: first opened in 1922 there are a string of over dozen now in the city and one of the most popular dinning establishments in town. There most popular dish is the “Lumberjack Breakfast” which is serve 24 hours a day within every chain restraunt. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Joy&#039;s Nightclub&#039;&#039;&#039;: located in western Downtown is a long time hot-spot of the city that includes a dance club, bar and five-star restaurant. There are also rumors of private rooms in which anything goes. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nguyen&#039;s&#039;&#039;&#039;: Located in Royal Heights, Nguyen’s is on the bleeding edge of the “new Emerald” nightlife. Nguyen’s neo-Asian decor and fusion cuisine is truly trendsetting, as other area clubs and would-be upscale restaurants race to copy its style and menu in the never-ending battle to stay hip. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Oz&#039;&#039;&#039;: Emerald City’s hottest nightclub wholeheartedly embraces the local ties to &#039;&#039;The Wizard of Oz&#039;&#039; to a wonderful, campy, and somewhat creepy excess. &#039;&#039;Scarecrow&#039;&#039; and &#039;&#039;Tin Man&#039;&#039; bartenders, a &#039;&#039;Munchkin&#039;&#039; wait staff, and “Pay no attention to the DJ behind the curtain!” are all on the regular bill of fare. OZ also reflects the city’s mosaic-like populace, as it caters to the area’s large lesbian-gay-bisexual-transgender population. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starbase Coffee&#039;&#039;&#039;: A local chain of coffee shops that survived fierce competition from a series of other cyber-cafés during its earlymillennium expansion to the east coast. As one of the Last Java Chains Standing in the aftermath, it has become one of the most successful of its kind with locations throughout the United States.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Storm Watchers&#039;&#039;&#039;: a new night club that caters especially to &#039;Stormers&#039; but also normals and the curious frequent the place (encouraged by the owner who advertises it as such a place to be seen and see). It is located on the north side of the Emerald City University and popular with some of the local college attendents. The club does have a side back dance room and bar that is strictly &#039;members only&#039; which are mostly Stormers who wish to have some privacy. The owner, a Stormer himself, called &#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Kraken&#039;&#039;&#039;&#039;&#039;[https://www.pinterest.com/pin/183099541078867007/]. He employees a number of Stormers for various rolls. The lead bouncer and partial owner in a Stormer called &#039;&#039;&#039;&#039;&#039;Magma&#039;&#039;&#039;&#039;&#039;[https://www.pinterest.com/pin/305048574744382389/].&lt;br /&gt;
&lt;br /&gt;
===Science and Technology===&lt;br /&gt;
&#039;&#039;&#039;ASTRO Labs&#039;&#039;&#039;: The Applied Scientific and Technical Research Organization (ASTRO) was founded in Freedom City back in 1942 by Dr. Allan Grant. Through friends and contacts in the scientific&lt;br /&gt;
community and the government, Grant secured the support and financing to start his own research company. Now ASTRO Labs is the largest scientific research company in the world. The company’s Emerald City branch occupies its own office park, quite near the ECU campus.&lt;br /&gt;
:The Emerald City branch, under the direction of &#039;&#039;&#039;Dr. Eric Vornoff&#039;&#039;&#039;[https://www.pinterest.com/pin/183099541072540177/], has made public overtures about assisting the area’s new costumed heroes in a similar fashion. Vornoff knows well from the experiences of the Freedom City lab such assistance is an incomparable opportunity to study extraterrestrial and other advanced technologies, as well as being a public relations boon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bulloch Oceanographic Center&#039;&#039;&#039;: Located on Emerald City’s Riverfront district, the Bulloch Center has been one of the west coast’s leading centers of sea-related research since its establishment in 1961, producing solid research and offering support for some of the field’s brightest minds. The Center’s major claim to fame is the exploits of its founder, Emerald City native Captain James “Jimmy” Bulloch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danger International&#039;&#039;&#039;: This foundation, started by 1930s explorer and adventurer Johnny Danger, got its start-up capital from diamonds collected from a secret mine in Africa. DI began around the nucleus of Johnny’s old organization, the Jungle Patrol, and has always kept a strong interest in environmental protection issues and preserving peace in Africa. The foundation has worked with the government of Dakana many times in the past, and serves as an NGO (non-governmental organization) go-between for Dakana and the U.S. government at times. This duty includes interceding for the Dakanan consulate in Emerald City as well. Danger International has offices in the Downtown district of Emerald City, headed up by his grandson, Jake Danger.&lt;br /&gt;
&lt;br /&gt;
===Prisons===&lt;br /&gt;
&#039;&#039;&#039;Fortress Island State Penitentiary&#039;&#039;&#039;: A small, rocky island in the middle of the Albian River,&lt;br /&gt;
between Council and Angel Islands, it is off-limits to the public and is home to the Fortress Island State Penitentiary. The only legal way to access the island is to take one of the prison ferries, which make frequent runs from the ferry port in South Shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Six Federal MetaHuman Prison and Holding Facility&#039;&#039;&#039;: This facility was rushed into service by the US Government with AEGIS funding in the wake of the Silver Storm. Built on an old abondened oil rig eight miles offshore, the Deep Six facility is broken into two parts. First on the rig itself is a metahuman holding facility for metahumans awaiting trail that cannot be housed in normal holding facilities. It can house about twenty total prisoners and is home to over a hundred security personal and staff. Then some 1,000 feet below the waves and on the oceans surface, accable only by an heavily shielded and advanced elevator is the Deep Six Fedearl Prison. This is where metahumans serve out their sentences. It is unknown how many prisoners do and can serve here but its rumored to be close to a hundred.&lt;br /&gt;
&lt;br /&gt;
===Health Care Centers===&lt;br /&gt;
&#039;&#039;&#039;Emerald Cit Univserity Medical Center&#039;&#039;&#039;: The largest, most modern facility in Emerald City is synonymous with the very best quality care available and research breakthroughs. Its name is also verbal shorthand for serious health issues, as word that a loved one “has been sent to ECU” indicates such advanced care is required. ECU Medical Center is overseen by &#039;&#039;&#039;&#039;&#039;Dr. Richard Vollin&#039;&#039;&#039;&#039;&#039;[https://www.pinterest.com/pin/465137467751069276/], a gifted physician and true visionary. While his primary focus is on keeping the Center at the forefront of new medicine, he is also careful to ensure the facility never loses sight of the needs of the people who come there seeking aid. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;St. Helen of the  Blessed Shroud Hospital&#039;&#039;&#039;: Established in the Downtown area during the mid-1800s for the benefit of the city’s immigrant poor, this formerly Catholic Church-run facility still serves the people of Emerald. Though small and geared toward providing basic care, the current administrator &#039;&#039;&#039;&#039;&#039;Dr. Felix Bennet&#039;&#039;&#039;&#039;&#039; works diligently to see the services provided are the best possible. Importantly, Dr. Bennet and his staff are well aware of their facility’s limitations, and do not hesitate to transfer patients who require advanced services to ECU Medical Center. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bethlehem Heights Psychiatric Hospital&#039;&#039;&#039;: As with all such facilities, Bethlehem Heights is popularly believed to be a chamber of horrors and was nicknamed “Bedlam Heights” early in its existence. To be sure, it is a place no one would choose to be confined inside, but the facility fulfills an inescapable societal need, and does so to the best of its means. Unfortunately for the hospital, powers and factors far greater than it are aligned against it. To add to its problems, the facility itself is ill-equipped to deal with the influx of mentally unbalanced stormers, who are dangerously deranged even under the provisions of Emerald City’s strict standards. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Important People===&lt;br /&gt;
&amp;lt;u&amp;gt;CITY OFFICALS&amp;lt;/u&amp;gt;&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Talbot, Mayor of Emerald City&#039;&#039;&#039;[https://www.pinterest.com/pin/739645938785000830/]: a progressive Democrate elected two years ago and half way through her first term. She was praised by most for her cool handling and measured response to the Silver Storm.&amp;lt;/Br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Marcus Johnson-Smith, Police  Commissioner&#039;&#039;&#039;[https://www.pinterest.com/pin/834010424726172069/]: Appointed by the previous Mayor to &#039;clean up the police force&#039; Marcus was not always very popular with the rank of file officers but he has earned their grugging respect. He has spearheaded a new specialize force within the ECPD called &#039;&#039;&#039;Division-M&#039;&#039;&#039;, officers with specialize training and advanced gear to battle the city&#039;s new metahuman threats. However the Commissioner is very appear of militarized police force is not something that should be used without great care. Therefore the force cannot be deployed anywhere in the city without the expressed approval of the Mayor or himself.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jaccob Snow, District Attorney&#039;&#039;&#039;[https://www.pinterest.com/pin/1548181106117699/]: Serving a the District Attory for Emerald City for the last 11 year, Jaccob has the nick name of the &#039;Ice Man&#039; for his cold demenor and icy calm during high pressure cases. The fact that he is an albino only add to his reputation as a cold and ruthless man. He does not agree very offen with the Mayor or Police Commissioner and has managed to ignore them when he wants too. &amp;lt;/Br&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;NEWS GROUPS&amp;lt;/u&amp;gt;&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eddie Pollard, the Emerald City Courier-Express&#039;&#039;&#039;: Pollard’s been uncovering truths the rich and powerful of Emerald City would rather keep buried since he first caught on with the Courier-Express as a cub reporter back in ’75. He has few friends as a result, but has the respect of everyone who still values the public’s right to know, even when it would rather remain blissfully ignorant.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colin Hoke, Host of KSKY&#039;s the Nightwatchman&#039;&#039;&#039;: The volatile Colin Hoke fills the radio airwaves with all the bombast they can carry seven nights a week during his top-rated nighttime call-in show. Like most of its kind, Hoke’s show prospers because of its host’s unpredictability.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caleb Gardner, Ancjorman for KLEC Channel 12 Eyewitness News&#039;&#039;&#039;: The eternally forty-year-old looking Gardner hosts Emerald City’s most-watched news program, and his face (in person, on screens, and on billboards) is as ubiquitous as rain.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;“The Gray Ghost” Owner and Author of the &amp;quot;Ghost Sightings&amp;quot; Blog&#039;&#039;&#039;: No one knows who she is or how she comes by her information, but observers of the outré in Emerald City swear by the irregular but seemingly always accurate blog posts made by the mysterious “Gray Ghost.” The “Ghost Sightings” blog reports on many of the weird and unexplained happenings in and around the city, and while its information is rarely complete and detailed, it is more than enough to keep readers riveted.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Some Known Villains in the City===&lt;br /&gt;
&#039;&#039;&#039;Devil&#039;s Advocates&#039;&#039;&#039;[https://wiki.rpg.net/index.php/File:MnM3.DevilsAdvocates1.jpg]: A fairly large gang filled with evil bikers blessed with Satanic powers! They spend their time terrorizing decent folk and picking up jobs from more powerful criminal organizations that need a bit of extra muscle. The four leaders of the Devil’s Advocates have serious power with supernatural origins! These leaders call themselves the &#039;&#039;Four Horsemen of the Apocalypse&#039;&#039;. Orginally terrorizing the eastcoast they have recently relocated to Emerald City working as mercenies for an unknown organization. &amp;lt;/Br&amp;gt;&lt;br /&gt;
:The gang includes their overall gang leader &#039;&#039;&#039;Angel&#039;&#039;&#039;, the Horseman of Death; the &#039;&#039;&#039;Born Loser&#039;&#039;&#039;, the Horseman of Famine; &#039;&#039;&#039;Buddy&#039;&#039;&#039;, the Horseman of Pestilence; and &#039;&#039;&#039;Clueball&#039;&#039;&#039;, the Horseman of War. &lt;br /&gt;
&#039;&#039;&#039;The Factor Four&#039;&#039;&#039;[https://www.pinterest.com/pin/442689838355156893/]: This group were rivals of the original Atom Family from Freedom City, criminal archeologists and “adventurers” known for&lt;br /&gt;
making a tidy profit off their finds, and caring very little about niceties like international treaties or other cultures. The Four later acquired powers using a set of mystical artifacts, becoming dangerous super-criminals. In the process, they lost their flesh-and-blood human forms, now made up of pure elemental forces. &amp;lt;/Br&amp;gt;&lt;br /&gt;
:They include their leader &#039;&#039;&#039;Professor Fathom&#039;&#039;&#039;, whose body is made up of water under his mental control. He can reshape his watery form as desired, flow through any small opening, and blast water with the force of a geyser. &#039;&#039;&#039;Granite&#039;&#039;&#039; is a massive figure of solid stone. He’s tremendously strong and resistant to injury. He’s also immune to things like suffocation, doesn’t need to eat or sleep, and can ignore intense heat and cold. &#039;&#039;&#039;Pyre&#039;&#039;&#039; constantly radiates heat and flames flicker all around him, obscuring his features. He can damp down the heat he emits slightly and uses special heatproof gloves to handle things, but he can’t touch most things for long without burning or melting them. &#039;&#039;&#039;Sylph&#039;&#039;&#039;’s body has been transformed into a gaseous state. She can pass through any opening that is not airtight and is largely immune to physical harm. She can fly through the air and is capable of using her inert gaseous form to suffocate opponents by enveloping them, either to render them unconscious or to kill them by cutting off their oxygen for long enough. She can likewise whip up a cloud like a thick fog to obscure the activities of her associates.&lt;br /&gt;
&#039;&#039;&#039;F.O.E.&#039;&#039;&#039;: The Fraternal Order of Evil formed a cornerstone of the Chamber and now the organization and its leader, the &#039;&#039;&#039;Atomic Brain&#039;&#039;&#039;[https://www.pinterest.com/pin/385057836895216981/], wants control over Emerald City and the tremendous opportunities for power it offers.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MegaStar&#039;&#039;&#039;[https://wiki.rpg.net/index.php/File:MnM3.MegaStar.jpg] (this photo was taken 10 years ago but in his supers persona he still looksthe same): Once a student of Freedom City&#039;s Claremont Academy and junior superhero team Gen-Next. But he felt his talents were being wasted there especially when other team members were graduating and moving on to the Freedom League and he was stuck in the minor-league. Something happened to him after the Silver Storm and he broke with Next-Gen and the Freedom League and declared himself a &#039;Law Enforcer&#039; of the space-god Tellaxd. Most have no clue who this space-god is but MegaStar now works on Earth to promote its ideals and enforce its will. That has caused him to clash wtih various superheroes around the USA in his strange quests that no one seems to understand.&amp;lt;/Br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=JLA_Raven&amp;diff=423568</id>
		<title>JLA Raven</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=JLA_Raven&amp;diff=423568"/>
		<updated>2022-06-15T03:30:27Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=June_Kikai&amp;diff=423567</id>
		<title>June Kikai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=June_Kikai&amp;diff=423567"/>
		<updated>2022-06-15T02:49:26Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;VALKYRIE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Identity : &#039;&#039;&#039;June Kikai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
June Kikai (or Kikai June if following japanese name structure). June as in the goddess Juno &amp;amp; Kikai means Opportunity but with different kanji can also mean machine. Half Japanese half Canadian born and raised in Emerald City. Set to continue her parents company and with a few investment in her name, June lived a pretty comfortable life. Then one day, her shopping trip landed her right in the middle of the Silver Storm Incident. She&#039;s not sure how she survive the blast when she is really close to the center of the storm as she quickly fainted from the blast. But it seems that she somehow is merged with the tech that might be the cause of the storm as now she possessed the power to generate and control nanite. June definitely never plan to become a hero but as she tested her powers, she couldn&#039;t help but stop and help when she find people in trouble. And she just never stop doing that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Motivation:Responsibility&#039;&#039;&#039; : June suspect her power is because she merged with the tech that is caused the storm. So she feel a bit responsible to the trouble the storm cause&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Responsibility&#039;&#039;&#039; : as the next head of the company, June need to attend some company meeting and some other responsibility in the company&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Identity&#039;&#039;&#039; : June kept her identity a secret to not attract trouble to her friends &amp;amp; family&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Point Totals 150PP = Attributes 34PP + Skills 8PP + Advantages 8PP + Powers 80PP + Defenses 20PP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength 0&lt;br /&gt;
&lt;br /&gt;
Stamina 3&lt;br /&gt;
&lt;br /&gt;
Agility 5&lt;br /&gt;
&lt;br /&gt;
Dexterity 0&lt;br /&gt;
&lt;br /&gt;
Fighting 0&lt;br /&gt;
&lt;br /&gt;
Intellect 4&lt;br /&gt;
&lt;br /&gt;
Awareness 5&lt;br /&gt;
&lt;br /&gt;
Presence 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OFFENSE==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Bit&#039;&#039;&#039; : +14 to hit, DC 21 to resist (ranged, multiattack, indirect 4, activation (move action))&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Blade&#039;&#039;&#039; : +10 to hit, DC 25 to resist (Close, ignore penalty from concealment &amp;amp; cover)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Beam Canon&#039;&#039;&#039; : +10 to hit, DC 25 to resist (Ranged, ignore penalty from concealment &amp;amp; cover)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DEFENSE==&lt;br /&gt;
&lt;br /&gt;
Dodge : 20/+10&lt;br /&gt;
&lt;br /&gt;
Parry : 20/+10&lt;br /&gt;
&lt;br /&gt;
Toughness : +10&lt;br /&gt;
&lt;br /&gt;
Fortitude : +10&lt;br /&gt;
&lt;br /&gt;
Will : +10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
&lt;br /&gt;
Acrobatics 0 (+5)&lt;br /&gt;
&lt;br /&gt;
Insight 0 (+5)&lt;br /&gt;
&lt;br /&gt;
Investigation 3 (+7)&lt;br /&gt;
&lt;br /&gt;
Perception 2 (+7)&lt;br /&gt;
&lt;br /&gt;
Persuasion 7 (+7)&lt;br /&gt;
&lt;br /&gt;
Stealth 1 (+6)&lt;br /&gt;
&lt;br /&gt;
Technology 1 (+5)&lt;br /&gt;
&lt;br /&gt;
Expertise:Business 2 (+6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ADVANTAGES==&lt;br /&gt;
&lt;br /&gt;
Attractive 2, Benefit: Wealth 2 (Independently Wealthy), Eidetic Memory, Evasion, Fearless, Instant Up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==POWERS==&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Bit&#039;&#039;&#039;: Ranged Multi-attack Damage 6 (accurate 7, indirect 4, activation (move action; summon the bits), quirk (bits can be shot down like minion, if all bits shot down need to re-summoned)); (27pp)&lt;br /&gt;
&lt;br /&gt;
::- &#039;&#039;&#039;Feather Array&#039;&#039;&#039;: Create 10 (Movable, activation (move action; summon the bits), quirk (bits can be shot down like minion, if all bits shot down need to re-summoned), quirk (destroying bits will also destroy a section of the created form); (1pp)&lt;br /&gt;
&lt;br /&gt;
::- &#039;&#039;&#039;Feather Blade&#039;&#039;&#039;: Enhanced Strength 10 (limited to lifting), Strength-based Damage 10 (Accurate 5) ,Enhanced Advantages (Precise Attack 2 (close attack ignore penalty from concealment &amp;amp; cover)); (1pp)&lt;br /&gt;
&lt;br /&gt;
::- &#039;&#039;&#039;Feather Beam Canon&#039;&#039;&#039;: Ranged Damage 10 (Accurate 5), Enhanced Advantages (Precise Attack 2 (ranged attack ignore penalty from concealment &amp;amp; cover)); (1pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Half-machines&#039;&#039;&#039;: Enhanced Stamina 7, Immunity 11 (Life support, aging); (25pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Cyber-senses&#039;&#039;&#039;: Senses 4 (Infravision, Ultravision, Ultra Hearing, Analytical Vision); 4PP&lt;br /&gt;
::- &#039;&#039;&#039;Machine Interface&#039;&#039;&#039;: Comprehend (Machines), Quickness 4 (Limited to mental task); (1pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Valkyrie Wings&#039;&#039;&#039;: Flight 10; (20pp)&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=June_Kikai&amp;diff=423439</id>
		<title>June Kikai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=June_Kikai&amp;diff=423439"/>
		<updated>2022-06-12T08:20:57Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;VALKYRIE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Identity : &#039;&#039;&#039;June Kikai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;place backstory here later&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Point Totals 150PP = Attributes 32PP + Skills 10PP + Advantages 8PP + Powers 80PP + Defenses 20PP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength 0&lt;br /&gt;
&lt;br /&gt;
Stamina 3&lt;br /&gt;
&lt;br /&gt;
Agility 5&lt;br /&gt;
&lt;br /&gt;
Dexterity 0&lt;br /&gt;
&lt;br /&gt;
Fighting 0&lt;br /&gt;
&lt;br /&gt;
Intellect 3&lt;br /&gt;
&lt;br /&gt;
Awareness 5&lt;br /&gt;
&lt;br /&gt;
Presence 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OFFENSE==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Bit&#039;&#039;&#039; : +14 to hit, DC 21 to resist (ranged, multiattack, indirect 4, activation (move action))&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Blade&#039;&#039;&#039; : +10 to hit, DC 25 to resist (Close, ignore penalty from concealment &amp;amp; cover)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Beam Canon&#039;&#039;&#039; : +10 to hit, DC 25 to resist (Ranged, ignore penalty from concealment &amp;amp; cover)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DEFENSE==&lt;br /&gt;
&lt;br /&gt;
Dodge : 20/+10&lt;br /&gt;
&lt;br /&gt;
Parry : 20/+10&lt;br /&gt;
&lt;br /&gt;
Toughness : +10&lt;br /&gt;
&lt;br /&gt;
Fortitude : +10&lt;br /&gt;
&lt;br /&gt;
Will : +10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
&lt;br /&gt;
Acrobatics 0 (+5)&lt;br /&gt;
&lt;br /&gt;
Insight 0 (+5)&lt;br /&gt;
&lt;br /&gt;
Investigation 5 (+8)&lt;br /&gt;
&lt;br /&gt;
Perception 3 (+8)&lt;br /&gt;
&lt;br /&gt;
Persuasion 8 (+8)&lt;br /&gt;
&lt;br /&gt;
Stealth 3 (+8)&lt;br /&gt;
&lt;br /&gt;
Technology 1 (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ADVANTAGES==&lt;br /&gt;
&lt;br /&gt;
Attractive 2, Benefit: Wealth 2 (Independently Wealthy), Eidetic Memory, Evasion, Fearless, Instant Up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==POWERS==&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Bit&#039;&#039;&#039;: Ranged Multi-attack Damage 6 (accurate 7, indirect 4, activation (move action; summon the bits), quirk (bits can be shot down like minion, if all bits shot down need to re-summoned)); (27pp)&lt;br /&gt;
&lt;br /&gt;
::- &#039;&#039;&#039;Feather Array&#039;&#039;&#039;: Create 10 (Movable, activation (move action; summon the bits), quirk (bits can be shot down like minion, if all bits shot down need to re-summoned), quirk (destroying bits will also destroy a section of the created form); (1pp)&lt;br /&gt;
&lt;br /&gt;
::- &#039;&#039;&#039;Feather Blade&#039;&#039;&#039;: Enhanced Strength 10 (limited to lifting), Strength-based Damage 10 (Accurate 5) ,Enhanced Advantages (Precise Attack 2 (close attack ignore penalty from concealment &amp;amp; cover)); (1pp)&lt;br /&gt;
&lt;br /&gt;
::- &#039;&#039;&#039;Feather Beam Canon&#039;&#039;&#039;: Ranged Damage 10 (Accurate 5), Enhanced Advantages (Precise Attack 2 (ranged attack ignore penalty from concealment &amp;amp; cover)); (1pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Half-machines&#039;&#039;&#039;: Enhanced Stamina 7, Immunity 11 (Life support, aging); (25pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Cyber-senses&#039;&#039;&#039;: Senses 4 (Infravision, Ultravision, Ultra Hearing, Analytical Vision); 4PP&lt;br /&gt;
::- &#039;&#039;&#039;Machine Interface&#039;&#039;&#039;: Comprehend (Machines), Quickness 4 (Limited to mental task); (1pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Valkyrie Wings&#039;&#039;&#039;: Flight 10; (20pp)&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=June_Kikai&amp;diff=423438</id>
		<title>June Kikai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=June_Kikai&amp;diff=423438"/>
		<updated>2022-06-12T08:19:14Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;VALKYRIE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Identity : &#039;&#039;&#039;June Kikai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;place backstory here later&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Point Totals 150PP = Attributes 32PP + Skills 10PP + Advantages 8PP + Powers 80PP + Defenses 20PP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
&lt;br /&gt;
Strength 0&lt;br /&gt;
&lt;br /&gt;
Stamina 3&lt;br /&gt;
&lt;br /&gt;
Agility 5&lt;br /&gt;
&lt;br /&gt;
Dexterity 0&lt;br /&gt;
&lt;br /&gt;
Fighting 0&lt;br /&gt;
&lt;br /&gt;
Intellect 3&lt;br /&gt;
&lt;br /&gt;
Awareness 5&lt;br /&gt;
&lt;br /&gt;
Presence 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OFFENSE==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Bit&#039;&#039;&#039; : +14 to hit, DC 21 to resist (ranged, multiattack, indirect 4, activation (move action))&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Blade&#039;&#039;&#039; : +10 to hit, DC 25 to resist (Close, ignore penalty from concealment &amp;amp; cover)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Beam Canon&#039;&#039;&#039; : +10 to hit, DC 25 to resist (Ranged, ignore penalty from concealment &amp;amp; cover)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DEFENSE==&lt;br /&gt;
&lt;br /&gt;
Dodge : 20/+10&lt;br /&gt;
&lt;br /&gt;
Parry : 20/+10&lt;br /&gt;
&lt;br /&gt;
Toughness : +10&lt;br /&gt;
&lt;br /&gt;
Fortitude : +10&lt;br /&gt;
&lt;br /&gt;
Will : +10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
&lt;br /&gt;
Acrobatics 0 (+5)&lt;br /&gt;
&lt;br /&gt;
Insight 0 (+5)&lt;br /&gt;
&lt;br /&gt;
Investigation 5 (+8)&lt;br /&gt;
&lt;br /&gt;
Perception 3 (+8)&lt;br /&gt;
&lt;br /&gt;
Persuasion 8 (+8)&lt;br /&gt;
&lt;br /&gt;
Stealth 3 (+8)&lt;br /&gt;
&lt;br /&gt;
Technology 1 (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ADVANTAGES==&lt;br /&gt;
&lt;br /&gt;
Attractive 2, Benefit: Wealth 2 (Independently Wealthy), Eidetic Memory, Evasion, Fearless, Instant Up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==POWERS==&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Bit&#039;&#039;&#039;: Ranged Multi-attack Damage 6 (accurate 7, indirect 4, activation (move action; summon the bits), quirk (bits can be shot down like minion, if all bits shot down need to re-summoned)); (27pp)&lt;br /&gt;
&lt;br /&gt;
::- &#039;&#039;&#039;Feather Array&#039;&#039;&#039;: Create 10 (Movable, activation (move action; summon the bits), quirk (bits can be shot down like minion, if all bits shot down need to re-summoned), quirk (destroying bits will also destroy a section of the created form); (1pp)&lt;br /&gt;
&lt;br /&gt;
::- &#039;&#039;&#039;Feather Blade&#039;&#039;&#039;: Enhanced Strength 10 (limited to lifting), Strength-based Damage 10 (Accurate 5) ,Enhanced Advantages (Precise Attack 2 (close attack ignore penalty from concealment &amp;amp; cover)); (1pp)&lt;br /&gt;
&lt;br /&gt;
::- &#039;&#039;&#039;Feather Beam Canon&#039;&#039;&#039;: Ranged Damage 10 (Accurate 5), Enhanced Advantages (Precise Attack 2 (ranged attack ignore penalty from concealment &amp;amp; cover)); (1pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Half-machines&#039;&#039;&#039;: Enhanced Stamina 7, Immunity 11 (Life support, aging); (25pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Cyber-senses&#039;&#039;&#039;: Senses 4 (Infravision, Ultravision, Ultra Hearing, Analytical Vision); 4PP&lt;br /&gt;
::- &#039;&#039;&#039;Machine Interface&#039;&#039;&#039;: Comprehend (Machines), Quickness 4 (Limited to mental task); (1pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Valkyrie Wings&#039;&#039;&#039;: Flight 10; (20pp)&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=June_Kikai&amp;diff=423437</id>
		<title>June Kikai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=June_Kikai&amp;diff=423437"/>
		<updated>2022-06-12T08:16:51Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;VALKYRIE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Identity : &#039;&#039;&#039;June Kikai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;place backstory here later&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Point Totals 150PP = Attributes 32PP + Skills 10PP + Advantages 8PP + Powers 80PP + Defenses 20PP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
Strength 0&lt;br /&gt;
&lt;br /&gt;
Stamina 3&lt;br /&gt;
&lt;br /&gt;
Agility 5&lt;br /&gt;
&lt;br /&gt;
Dexterity 0&lt;br /&gt;
&lt;br /&gt;
Fighting 0&lt;br /&gt;
&lt;br /&gt;
Intellect 3&lt;br /&gt;
&lt;br /&gt;
Awareness 5&lt;br /&gt;
&lt;br /&gt;
Presence 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OFFENSE==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Bit&#039;&#039;&#039; : +14 to hit, DC 21 to resist (ranged, multiattack, indirect 4, activation (move action))&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Blade&#039;&#039;&#039; : +10 to hit, DC 25 to resist (Close, ignore penalty from concealment &amp;amp; cover)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Beam Canon&#039;&#039;&#039; : +10 to hit, DC 25 to resist (Ranged, ignore penalty from concealment &amp;amp; cover)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DEFENSE==&lt;br /&gt;
Dodge : 20/+10&lt;br /&gt;
&lt;br /&gt;
Parry : 20/+10&lt;br /&gt;
&lt;br /&gt;
Toughness : +10&lt;br /&gt;
&lt;br /&gt;
Fortitude : +10&lt;br /&gt;
&lt;br /&gt;
Will : +10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
Acrobatics 0 (+5)&lt;br /&gt;
&lt;br /&gt;
Insight 0 (+5)&lt;br /&gt;
&lt;br /&gt;
Investigation 5 (+8)&lt;br /&gt;
&lt;br /&gt;
Perception 3 (+8)&lt;br /&gt;
&lt;br /&gt;
Persuasion 8 (+8)&lt;br /&gt;
&lt;br /&gt;
Stealth 3 (+8)&lt;br /&gt;
&lt;br /&gt;
Technology 1 (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ADVANTAGES==&lt;br /&gt;
Attractive 2, Benefit: Wealth 2 (Independently Wealthy), Eidetic Memory, Evasion, Fearless, Instant Up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==POWERS==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Bit&#039;&#039;&#039;: Ranged Multi-attack Damage 6 (accurate 7, indirect 4, activation (move action; summon the bits), quirk (bits can be shot down like minion, if all bits shot down need to re-summoned)); (27pp)&lt;br /&gt;
&lt;br /&gt;
::- &#039;&#039;&#039;Feather Array&#039;&#039;&#039;: Create 10 (Movable, activation (move action; summon the bits), quirk (bits can be shot down like minion, if all bits shot down need to re-summoned), quirk (destroying bits will also destroy a section of the created form); (1pp)&lt;br /&gt;
&lt;br /&gt;
::- &#039;&#039;&#039;Feather Blade&#039;&#039;&#039;: Enhanced Strength 10 (limited to lifting), Strength-based Damage 10 (Accurate 5) ,Enhanced Advantages (Precise Attack 2 (close attack ignore penalty from concealment &amp;amp; cover)); (1pp)&lt;br /&gt;
&lt;br /&gt;
::- &#039;&#039;&#039;Feather Beam Canon&#039;&#039;&#039;: Ranged Damage 10 (Accurate 5), Enhanced Advantages (Precise Attack 2 (ranged attack ignore penalty from concealment &amp;amp; cover)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Half-machines&#039;&#039;&#039;: Enhanced Stamina 7, Immunity 11 (Life support, aging); (25pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Cyber-senses&#039;&#039;&#039;: Senses 4 (Infravision, Ultravision, Ultra Hearing, Analytical Vision); 4PP&lt;br /&gt;
::- &#039;&#039;&#039;Machine Interface&#039;&#039;&#039;: Comprehend (Machines), Quickness 4 (Limited to mental task); (1pp)&lt;br /&gt;
 - &#039;&#039;&#039;Valkyrie Wings&#039;&#039;&#039;: Flight 10; (20pp)&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes&amp;diff=423436</id>
		<title>M&amp;M.EmeraldCityHeroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes&amp;diff=423436"/>
		<updated>2022-06-12T08:15:22Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MnM.EmeraldCity.jpg | 600px]]&lt;br /&gt;
==M&amp;amp;M Presents - Emerald City Adventure!==&lt;br /&gt;
Welcome to the Wiki for the Mutants &amp;amp; Masterminds 3rd ed. the &#039;&#039;&#039;Heroes of Emerald City&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE HEROES&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hero&#039;s Name&#039;&#039;&#039; || &#039;&#039;&#039;Played by...&#039;&#039;&#039; || &#039;&#039;&#039;Archetype&#039;&#039;&#039; || &#039;&#039;&#039;PL&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [[xx | &#039;&#039;&#039;xx&#039;&#039;&#039;]] || @Mythic || xx || 10 || 150 &lt;br /&gt;
|-&lt;br /&gt;
| [[Winter Witch | &#039;&#039;&#039;Winter Witch&#039;&#039;&#039;]] || @Stormraven || Projector || 10 || 150 &lt;br /&gt;
|-&lt;br /&gt;
| [[June_Kikai | &#039;&#039;&#039;Valkyrie&#039;&#039;&#039;]] || @DragonJAW || xx || 10 || 150 &lt;br /&gt;
|-&lt;br /&gt;
| [[xx | &#039;&#039;&#039;xx&#039;&#039;&#039;]] || @mysstic101 || xx || 10 || 150 &lt;br /&gt;
|-&lt;br /&gt;
| [[xx | &#039;&#039;&#039;xx&#039;&#039;&#039;]] || @Herodarwin  || xx || 10 || 150 &lt;br /&gt;
|-&lt;br /&gt;
| [[xx | &#039;&#039;&#039;xx&#039;&#039;&#039;]] || @Potted Plant || xx || 10 || 150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Welcome to Emerald City==&lt;br /&gt;
[[File:M-M.EC_Map.jpg | 700px]]&lt;br /&gt;
&lt;br /&gt;
WELCOME TO EMERALD CITY, Storm City, the City of Destiny, City on the Red and White&lt;br /&gt;
Rivers, City of the Three Hills... a city in flux. Emerald City is a thriving Pacific Northwest metropolis, a port city known as a home to hardy pioneers for well over a century and a half.&lt;br /&gt;
The people of E.C. need their pioneer spirit, too, since the city has also become the focus of&lt;br /&gt;
world-changing events.&lt;br /&gt;
&lt;br /&gt;
It has been almost one year since the &#039;&#039;&#039;Silver Storm Event&#039;&#039;&#039; -- an explosion on the city&#039;s famous Yellow Brick Row shopping district/farmers market. The explosion killed and injurdd hundreds of people but it also resulted in hundreds more gaining metahuman powers. The goernment determined that the Storm was somekind of alien experiment that released tiny nanabits into the air that altered the genetic make up of humans; changing many in strange ways and giving their targets metahuman powers! Some where driven mad by their body&#039;s mutations while others turned to crime as they felt it was there due or that they were owned. A few have tried to help but most seem to want to keep their heads down and return to their old lives. &lt;br /&gt;
&lt;br /&gt;
Now the City is in need of heroes like never before. Villains and secret societies have sprun up like weeds throughout the city. &lt;br /&gt;
===Emerald City At A Glance===&lt;br /&gt;
Emerald City is centered on the sheltered inner peninsula jutting into the Albian River, with access to Malory Bay and the islands, built upon three main hills, modest in size compared to the mountainous terrain in the surrounding area, but still fairly steep. The city has since spread across the inlet to the western or outer peninsula and along the south of the riverbank eastward as well as pushing south towards the mountains.&lt;br /&gt;
&lt;br /&gt;
The downtown area of the city is towards the waterfront, the early center of Emerald City’s livelihood and activity. Royal Hill, the northernmost of the city’s three main hills, lives up to its name with some of the most expensive real estate in E.C.. To the south rise University Hill, home of Emerald City University (ECU), and Sunset Hill, bordering the Red River. As the hills level out into a broad valley, the neighborhoods give way to the Eastern District and Lakeside, curving around Lake Vallee.&lt;br /&gt;
===Neighborhood and Districts===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Downtown Core&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Emerald City’s downtown area runs from the riverfront and slopes up and around Royal Hill. A main highway runs along the waterfront, connecting up with the two main bridges, crossing the Albian and Red Rivers to the north and west, running along the Albian River towards the east.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Riverfront&#039;&#039;&#039; is still quite active as a port; much of the shipping has shifted eastward along the river and westward towards the outer peninsula, leaving much of the downtown waterfront area to piers dedicated to shopping, pleasure craft, and tourism. Rumors abound that smugglers still ply their trade in some parts of the Riverfront.&lt;br /&gt;
&lt;br /&gt;
Emerald City’s most famous shopping area; it is paved in yellow-painted brick, forming a large pedestrian mall along the north-facing slope of Royal Hill. The &#039;&#039;&#039;Yellow Brick Row&#039;&#039;&#039; is also the site of the infamous Silver Storm, which transformed Emerald City—along with a number of its residents.&lt;br /&gt;
&lt;br /&gt;
Emerald City suffered early flooding problems, which led to the city administration literally covering over and building on top of the old central part of the city in the lowlands. This created an &#039;&#039;&#039;“Undercity”&#039;&#039;&#039; where buildings and even streets from the 1800s are preserved beneath the current downtown area. The Undercity is connected to various tunnels and underground structures now inhabited and used by “underdwellers” like Pack-Rat and his gang, Fomorians, Morlocks, and, via deeper connections, even to the denizens of Sub-Terra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Crown Heights&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The summit of Royal Hill is known as the Crown Heights neighborhood, expensive real estate commanding a good view of Emerald City (although not quite so good as it was before the soaring towers of the downtown area were built). The Crown Tower hotel, a local landmark, is found in Crown Heights, along with some highclass condos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Eastern District&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Although southwest of downtown, the city’s Eastern District is so named because of its largely Asian population. It is located in the broad valley between and below Sunset and University Hills.&lt;br /&gt;
&lt;br /&gt;
The Eastern District used to have a reputation as the “shady side” of Emerald City, tucked away&lt;br /&gt;
and hidden by the hills from Downtown, and a difficult walk from there, but in the present day, the District is a bustling tourist area with a thriving local culture.&lt;br /&gt;
&lt;br /&gt;
The neighborhood known as &#039;&#039;&#039;Jadetown&#039;&#039;&#039; is primarily Chinese, and you can see a good deal of Chinese writing, art, and architecture there. Local schools teach students Chinese languages, culture, and history in addition to the lessons they learn in public school. Jadetown residents are quite proud of their heritage. Jadetown is home to the Jade Arch, its official “entrance” and a major tourist attraction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little Osaka&#039;&#039;&#039; is the Japanese area of the Eastern District. It has a more subdued style and character, featuring a renowned Japanese Tea Garden and some hotels that make it a popular&lt;br /&gt;
place for Japanese visitors to Emerald City to stay, as well as tourists to visit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Southern Shores&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The southern shore of the Albian River, running westward from Downtown, goes from the urban structures and zoning of the center of the city to more suburban and residential areas. Southern Shore properties are prime real estate, centered around riverfront marinas, coves, and similar properties. The presence of the highway and rail line along the Southern Shore causes building to cluster around the transportation arteries, thinning southward towards the forest and mountains.&lt;br /&gt;
&lt;br /&gt;
A broad western portion of Sunset Hill forms a pleasant park overlooking the Red River. The &#039;&#039;&#039;Overlook Park&#039;&#039;&#039; neighborhood extends into the area around the park, which includes a variety of homes and small businesses serving the largely residential community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Islands&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The islands of the Albian River are broadly considered part of the Southern Shore, although technically they’re a district unto themselves. Some of the islands are set aside as parks and nature preserves, while others are inhabited, connected by narrow bridges and ferry service. A home on the Islands is a sure sign of success in the area, as they feature some of the most expensive real estate in Emerald City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Sunset Hill&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The south- and westernmost of the three hills occupied by Emerald City, Sunset Hill is named for the vista of the sun setting over it, seen from the other (eastern) parts of the city. It was once the site of stately turn-of-the-century homes a reasonable distance from both Crown and University Hills, affording residents a degree of privacy. More and more, as the city has expanded, Sunset Hill has become urbanized, and many of those stately homes are now businesses, apartments, or condos, although some have been restored to their original condition and remain private homes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;University Hill&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The southeastern hill of Emerald City is named for the placement of Emerald City University near its summit. It and the surrounding area are part of the city’s youth culture and more artistic neighborhoods. “U-Hill,” as it is sometimes known, is home to various cafés, trendy boutiques, thrift shops (equally trendy among the right crowd), theaters, and businesses serving the student community as well as local residents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Lakeside&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The area bordering the lake to the south of the Eastern District, Lakeside is a relatively new district of the city and its character reflects a blending of Emerald City’s 19th and 20th century heritages with an eye towards life in the 21st century.&lt;br /&gt;
&lt;br /&gt;
===Important Landmarks and Locations===&lt;br /&gt;
&#039;&#039;&#039;The Atlas Mountains&#039;&#039;&#039;: The majestic Atlas Mountains surround the Emerald City region like a massive fence, stretching in a roughly northsouth range some distance eastward of the peninsulas&lt;br /&gt;
and the mouth of the Albian River. The Arcadian Peaks, forming the middle of the Outer Peninsula, are a spur of the Atlas Mountains, smaller than their eastern cousins.&lt;br /&gt;
:The natural barrier of the mountains keeps clouds and weather formations moving in from the ocean trapped over the Emerald City area, contributing to its famous rainy and often overcast weather. On the eastern side of the mountains, precipitation drops off considerably, leaving miles of arid plain in the range’s “rain shadow”.&lt;br /&gt;
:Native tribes thought the mountains where sacrade and home to a tribe of beast-man-spirits, something like bigfoot but more savage. They tended to avoid the range except to make offerings to settle and calm the spirits there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elysian Forest&#039;&#039;&#039;: A broad swath of greenery stretching from the southeastern borders of Emerald City into the lowlands of the Atlas Mountains, the Elysian Forest helped to give the city its name and remains a local and national treasure. Large parts of the forest near the mountains are protected national parkland, safe from development to preserve wildlife habitats as well as their natural beauty.&lt;br /&gt;
:While popular with local hikers and campers rumors persist that the forest is haunted by strange cryptiod creatures. A few campers and odd hiker have disappear over the years no traces of them have ever been found. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Red River Dam&#039;&#039;&#039; and &#039;&#039;&#039;Lake Vallee&#039;&#039;&#039;: In the 1930s, the U.S. federal government developed a project to dam the Red River in the area known as the Red River Canyon, a plan to generate hydro-electric power for Emerald City and the region as well as put much-needed money into the local economy. The Red River Dam Project was complete in 1939, nearly a year ahead of schedule, and the dam formed present day Lake Vallee, covering the abandoned mining town of Maxey. The dam continues to provide a significant portion of Emerald City’s electricity and is a local tourist attraction, as well as an occasional target for those looking to threaten the city’s power supply or the area downriver from the dam. The man-made Lake Vallee is popular with both campers and boaters. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angel Island&#039;&#039;&#039;: The small, lone Angel Island is set aside as a bird sanctuary by the National Audubon Society to protect various species that nest and live in the wooded areas and rocky beaches of the island, including a number of sheltering sea birds and inland raptors. Parts of the island are open to the public as parkland, accessible by ferry from the mainland and the other islands, although other areas are closed off to protect certain habitats and species.&lt;br /&gt;
&lt;br /&gt;
===Businesses===&lt;br /&gt;
&#039;&#039;&#039;Atlas Mountain Sports&#039;&#039;&#039;: The Stover family opened the first AMS store in Emerald City in 1948—a natural enterprise, being situated near some of the world’s best spots for outdoor activities. AMS’ owners parlayed the invaluable firsthand knowledge gained in Emerald into &lt;br /&gt;
ecoming a national sportinggoods retail chain. Today, under third-generation owner Aiden Stover, the business thrives. In Emerald alone, the city’s scores of avid hunters, sport fishermen, campers, kayakers, skiers, climbers, and ball players have one thing in common regardless of their particular pastime: an AMS charge card in their wallets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brande Management&#039;&#039;&#039;: In contrast to household name AMS, only those with strong business or political backgrounds have really heard of Brande Management, although chances are better of having heard of one of its many subsidiaries. Brande Management is a diversified holding company, specializing in acquiring and maintaining a portfolio of subsidiaries and corporate clients who make use of Brande’s management, support, and security services. Brande’s two largest areas of interest are in energy and security. They control a wide variety of mining, drilling, and refinery assets for the production of fossil fuels and petrochemicals but are also invested in alternative energies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grant Conglomeates&#039;&#039;&#039;: Grant Conglomerates is a multinational holding company overseeing a number of high-tech interests, and has long maintained a sizable division in Emerald City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kesskorp&#039;&#039;&#039;: Kessler Industrial Technology (K.I.T.), which does business as, and is more commonly known as, KessKorp, is one of the anchors of Emerald City’s “Silicon Circle” of tech company nies. It was founded in the late 1990s by Dr. Arwin Kessler, a former AEGIS R&amp;amp;D section chief who left the agency a step ahead of charges for numerous ethics violations. Since its&lt;br /&gt;
founding, the company has swiftly grown into a powerful multinational, with facilities in over three dozen countries and cutting-edge interests ranging from computerized microelectronics and exotic metallurgy to pharmacology and biochemical engineering. KessKorp is one of MarsTech’s largest rival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Majestic Industries&#039;&#039;&#039;: Majestic is a large international corporation with interests in chemicals and heavy industry. Though its headquarters is in Freedom City, the company maintains a large manufacturing plant in Emerald City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marsteck, Inc.&#039;&#039;&#039;: Emerald City came out of its late-’80s and early-’90s economic slump by successfully transitioning to a high-technology center. Spurring this growth was the establishment of MarsTech, Inc. (MSTI on the New York Stock Exchange) by the flamboyant plutocrat and techno-wizard Maximillian Mars. After MarsTech set up shop in Emerald and flourished, other high-tech companies followed it there, transforming the once-sleepy burgh into a leading center for information technology and other cutting edge businesses. MarsTech specializes in computers, computer software, and various kinds of mobile and Internet technologies. What sets the company apart in a crowded field is how quickly its tech gadgets “learn” and adapt to its users’ needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MarsTech Industrial&#039;&#039;&#039;: MarsTech specializes in computers, computer software, and various kinds of mobile and Internet technologies. What sets the company apart in a crowded field is how quickly its tech gadgets “learn” and adapt to its users’ needs. Customers have to come to rely on MarsTech products lasting through several upgrades, remaining state of the art for modest cost. Typically, a MarsTech device remains technologically viable three times longer than its competitors, and the company has built up a tremendous customer brand loyalty because of it. &lt;br /&gt;
:Recognizing that Emerald City needs heroes, local philanthropist &#039;&#039;&#039;Maximillian Mars&#039;&#039;&#039;[https://www.pinterest.com/pin/380202393524498032/], billionaire CEO of MarsTech, has put his wealth, resources, and influence behind an effort to cultivate and support superheroes in the City of Destiny. For those willing to take up the challenge awaits a hightech headquarters, online information, and the grateful assistance of the Emerald City Police Department and the American Elite Government Intervention Service (AEGIS). Emerald City needs heroes! Will you answer the call?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morgenstern Labs&#039;&#039;&#039;: Morgenstern Labs is an Emerald City biotech research concern, and a Grant Conglomerates subsidiary. It has offices and research facilities in thcity and has close ties to ECU, especially with regards to internships and recruiting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nolan Aircraft&#039;&#039;&#039;: Using a veteran’s stipend from the Spanish-American War, Major Matthew Nolan secured ownership of a failing Emerald City boatyard in 1909, and then and there a dreamer at last met his dream. With great determination and ingenuity, Nolan converted the facility over to producing new-fangled “aeroplanes.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nova Communications&#039;&#039;&#039;: Nova Comm (for short), headquartered in Freedom City, but with offices in Emerald City, possesses one of the country’s largest cellular communication networks. Stores and kiosks with its familiar sunburst symbol are common throughout Emerald City and sell many different models of cellular phones sporting nearly every imaginable feature. The company’s digital network already extends nationwide and continues to expand—part of the “Nova Communications explosion,” as the ads say.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redshift Energies&#039;&#039;&#039;: Redshift Energies is a local research company looking into new and alternative sources of power. In recent years, Redshift had been quite successful, most notably selling its designs for use in some of the newer-model hybrid vehicles. Unlike other concerns primarily engaged in research, Redshift Energies enjoyed a safety net as a wholly owned subsidiary of Paladyne Industries—a shell company owned by MarsTech, Inc. With the firm backing of Emerald’s resident plutocrat, Redshift’s future appeared bright.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USNET&#039;&#039;&#039;: Emerald City’s leading Internet service provider is USNet, “the online company for US,” thanks in no small part to an aggressive marketing strategy few other major ISP’s can match. It offers online services and Internet access to millions of customers, having poured millions of dollars into improving their extensive network of servers across the country, smoothing out many prior complaints about the reliability of the company’s online services. USNet offers web-page hosting as part of its standard membership package, making it a booming business among the many start-up high-tech companies in Emerald.&lt;br /&gt;
&lt;br /&gt;
===Agencies===&lt;br /&gt;
&#039;&#039;&#039;American Elite Government Intervention Service (AEGIS)&#039;&#039;&#039;: The US government agency established in 1962 to deal with metahuman and paranormal threats to public and national safety. They have an office in the Hyde Tower in the Downtown District that is less then a year old as they have rushed to Emerald City after the inflex of metahumans after the Silver Storm.&lt;br /&gt;
:The Agent In Charge of the local branch is Commander &#039;&#039;&#039;Amy Russell&#039;&#039;&#039;[https://www.pinterest.com/pin/396457573435488506/]. Relatively young for the job she is determined to prove herself and the agency in these current threats. However, her second in command Agent &#039;&#039;&#039;Ralph Keller&#039;&#039;&#039;[https://www.pinterest.com/pin/108508672249850734/] feels he should have gotten the job and works to undermind her effects (behind the sceens of course and not out in the open).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Division-M&#039;&#039;&#039;: first proposed and formed in the wake of the Silver Storm by Police Commissioner Marcus Johnson-Smith, this is a specially trained police squad to face off against the metahuman threats. They have high degree of training and advanced armor and gear provided by ASTRO Labs and MarsTech. But having a militarized police force operating in the city has always been a concerned in Emerald City. As such the commissioner please in rule that only the Mayor or himself most approve their being deployed anywhere in the city. The Division has only recently been activated and their first deployment is to the break-in at ASTRO Labs by the biker gang the &#039;&#039;&#039;Devil&#039;s Advocates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Entertainment &amp;amp; Nightlife===&lt;br /&gt;
&#039;&#039;&#039;Arcadia Coffee Roasters&#039;&#039;&#039;: As Starbase Coffee’s main regional rivals, Arcadia is in an unenviable market position. It survived where Starbase’s other competitors fell by carving out its own niche in the socially and environmentally conscious demographic, which occupies a healthy percentage of Emerald’s coffeeconsuming population. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goldman&#039;s Good Starts Diners&#039;&#039;&#039;: first opened in 1922 there are a string of over dozen now in the city and one of the most popular dinning establishments in town. There most popular dish is the “Lumberjack Breakfast” which is serve 24 hours a day within every chain restraunt. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Joy&#039;s Nightclub&#039;&#039;&#039;: located in western Downtown is a long time hot-spot of the city that includes a dance club, bar and five-star restaurant. There are also rumors of private rooms in which anything goes. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nguyen&#039;s&#039;&#039;&#039;: Located in Royal Heights, Nguyen’s is on the bleeding edge of the “new Emerald” nightlife. Nguyen’s neo-Asian decor and fusion cuisine is truly trendsetting, as other area clubs and would-be upscale restaurants race to copy its style and menu in the never-ending battle to stay hip. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Oz&#039;&#039;&#039;: Emerald City’s hottest nightclub wholeheartedly embraces the local ties to &#039;&#039;The Wizard of Oz&#039;&#039; to a wonderful, campy, and somewhat creepy excess. &#039;&#039;Scarecrow&#039;&#039; and &#039;&#039;Tin Man&#039;&#039; bartenders, a &#039;&#039;Munchkin&#039;&#039; wait staff, and “Pay no attention to the DJ behind the curtain!” are all on the regular bill of fare. OZ also reflects the city’s mosaic-like populace, as it caters to the area’s large lesbian-gay-bisexual-transgender population. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starbase Coffee&#039;&#039;&#039;: A local chain of coffee shops that survived fierce competition from a series of other cyber-cafés during its earlymillennium expansion to the east coast. As one of the Last Java Chains Standing in the aftermath, it has become one of the most successful of its kind with locations throughout the United States.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Storm Watchers&#039;&#039;&#039;: a new night club that caters especially to &#039;Stormers&#039; but also normals and the curious frequent the place (encouraged by the owner who advertises it as such a place to be seen and see). It is located on the north side of the Emerald City University and popular with some of the local college attendents. The club does have a side back dance room and bar that is strictly &#039;members only&#039; which are mostly Stormers who wish to have some privacy. The owner, a Stormer himself, called &#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Kraken&#039;&#039;&#039;&#039;&#039;[https://www.pinterest.com/pin/183099541078867007/]. He employees a number of Stormers for various rolls. The lead bouncer and partial owner in a Stormer called &#039;&#039;&#039;&#039;&#039;Magma&#039;&#039;&#039;&#039;&#039;[https://www.pinterest.com/pin/305048574744382389/].&lt;br /&gt;
&lt;br /&gt;
===Science and Technology===&lt;br /&gt;
&#039;&#039;&#039;ASTRO Labs&#039;&#039;&#039;: The Applied Scientific and Technical Research Organization (ASTRO) was founded in Freedom City back in 1942 by Dr. Allan Grant. Through friends and contacts in the scientific&lt;br /&gt;
community and the government, Grant secured the support and financing to start his own research company. Now ASTRO Labs is the largest scientific research company in the world. The company’s Emerald City branch occupies its own office park, quite near the ECU campus.&lt;br /&gt;
:The Emerald City branch, under the direction of &#039;&#039;&#039;Dr. Eric Vornoff&#039;&#039;&#039;[https://www.pinterest.com/pin/183099541072540177/], has made public overtures about assisting the area’s new costumed heroes in a similar fashion. Vornoff knows well from the experiences of the Freedom City lab such assistance is an incomparable opportunity to study extraterrestrial and other advanced technologies, as well as being a public relations boon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bulloch Oceanographic Center&#039;&#039;&#039;: Located on Emerald City’s Riverfront district, the Bulloch Center has been one of the west coast’s leading centers of sea-related research since its establishment in 1961, producing solid research and offering support for some of the field’s brightest minds. The Center’s major claim to fame is the exploits of its founder, Emerald City native Captain James “Jimmy” Bulloch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danger International&#039;&#039;&#039;: This foundation, started by 1930s explorer and adventurer Johnny Danger, got its start-up capital from diamonds collected from a secret mine in Africa. DI began around the nucleus of Johnny’s old organization, the Jungle Patrol, and has always kept a strong interest in environmental protection issues and preserving peace in Africa. The foundation has worked with the government of Dakana many times in the past, and serves as an NGO (non-governmental organization) go-between for Dakana and the U.S. government at times. This duty includes interceding for the Dakanan consulate in Emerald City as well. Danger International has offices in the Downtown district of Emerald City, headed up by his grandson, Jake Danger.&lt;br /&gt;
&lt;br /&gt;
===Prisons===&lt;br /&gt;
&#039;&#039;&#039;Fortress Island State Penitentiary&#039;&#039;&#039;: A small, rocky island in the middle of the Albian River,&lt;br /&gt;
between Council and Angel Islands, it is off-limits to the public and is home to the Fortress Island State Penitentiary. The only legal way to access the island is to take one of the prison ferries, which make frequent runs from the ferry port in South Shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Six Federal MetaHuman Prison and Holding Facility&#039;&#039;&#039;: This facility was rushed into service by the US Government with AEGIS funding in the wake of the Silver Storm. Built on an old abondened oil rig eight miles offshore, the Deep Six facility is broken into two parts. First on the rig itself is a metahuman holding facility for metahumans awaiting trail that cannot be housed in normal holding facilities. It can house about twenty total prisoners and is home to over a hundred security personal and staff. Then some 1,000 feet below the waves and on the oceans surface, accable only by an heavily shielded and advanced elevator is the Deep Six Fedearl Prison. This is where metahumans serve out their sentences. It is unknown how many prisoners do and can serve here but its rumored to be close to a hundred.&lt;br /&gt;
&lt;br /&gt;
===Health Care Centers===&lt;br /&gt;
&#039;&#039;&#039;Emerald Cit Univserity Medical Center&#039;&#039;&#039;: The largest, most modern facility in Emerald City is synonymous with the very best quality care available and research breakthroughs. Its name is also verbal shorthand for serious health issues, as word that a loved one “has been sent to ECU” indicates such advanced care is required. ECU Medical Center is overseen by &#039;&#039;&#039;&#039;&#039;Dr. Richard Vollin&#039;&#039;&#039;&#039;&#039;[https://www.pinterest.com/pin/465137467751069276/], a gifted physician and true visionary. While his primary focus is on keeping the Center at the forefront of new medicine, he is also careful to ensure the facility never loses sight of the needs of the people who come there seeking aid. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;St. Helen of the  Blessed Shroud Hospital&#039;&#039;&#039;: Established in the Downtown area during the mid-1800s for the benefit of the city’s immigrant poor, this formerly Catholic Church-run facility still serves the people of Emerald. Though small and geared toward providing basic care, the current administrator &#039;&#039;&#039;&#039;&#039;Dr. Felix Bennet&#039;&#039;&#039;&#039;&#039; works diligently to see the services provided are the best possible. Importantly, Dr. Bennet and his staff are well aware of their facility’s limitations, and do not hesitate to transfer patients who require advanced services to ECU Medical Center. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bethlehem Heights Psychiatric Hospital&#039;&#039;&#039;: As with all such facilities, Bethlehem Heights is popularly believed to be a chamber of horrors and was nicknamed “Bedlam Heights” early in its existence. To be sure, it is a place no one would choose to be confined inside, but the facility fulfills an inescapable societal need, and does so to the best of its means. Unfortunately for the hospital, powers and factors far greater than it are aligned against it. To add to its problems, the facility itself is ill-equipped to deal with the influx of mentally unbalanced stormers, who are dangerously deranged even under the provisions of Emerald City’s strict standards. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Important People===&lt;br /&gt;
&amp;lt;u&amp;gt;CITY OFFICALS&amp;lt;/u&amp;gt;&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Talbot, Mayor of Emerald City&#039;&#039;&#039;[https://www.pinterest.com/pin/739645938785000830/]: a progressive Democrate elected two years ago and half way through her first term. She was praised by most for her cool handling and measured response to the Silver Storm.&amp;lt;/Br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Marcus Johnson-Smith, Police  Commissioner&#039;&#039;&#039;[https://www.pinterest.com/pin/834010424726172069/]: Appointed by the previous Mayor to &#039;clean up the police force&#039; Marcus was not always very popular with the rank of file officers but he has earned their grugging respect. He has spearheaded a new specialize force within the ECPD called &#039;&#039;&#039;Division-M&#039;&#039;&#039;, officers with specialize training and advanced gear to battle the city&#039;s new metahuman threats. However the Commissioner is very appear of militarized police force is not something that should be used without great care. Therefore the force cannot be deployed anywhere in the city without the expressed approval of the Mayor or himself.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jaccob Snow, District Attorney&#039;&#039;&#039;[https://www.pinterest.com/pin/1548181106117699/]: Serving a the District Attory for Emerald City for the last 11 year, Jaccob has the nick name of the &#039;Ice Man&#039; for his cold demenor and icy calm during high pressure cases. The fact that he is an albino only add to his reputation as a cold and ruthless man. He does not agree very offen with the Mayor or Police Commissioner and has managed to ignore them when he wants too. &amp;lt;/Br&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;NEWS GROUPS&amp;lt;/u&amp;gt;&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eddie Pollard, the Emerald City Courier-Express&#039;&#039;&#039;: Pollard’s been uncovering truths the rich and powerful of Emerald City would rather keep buried since he first caught on with the Courier-Express as a cub reporter back in ’75. He has few friends as a result, but has the respect of everyone who still values the public’s right to know, even when it would rather remain blissfully ignorant.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colin Hoke, Host of KSKY&#039;s the Nightwatchman&#039;&#039;&#039;: The volatile Colin Hoke fills the radio airwaves with all the bombast they can carry seven nights a week during his top-rated nighttime call-in show. Like most of its kind, Hoke’s show prospers because of its host’s unpredictability.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caleb Gardner, Ancjorman for KLEC Channel 12 Eyewitness News&#039;&#039;&#039;: The eternally forty-year-old looking Gardner hosts Emerald City’s most-watched news program, and his face (in person, on screens, and on billboards) is as ubiquitous as rain.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;“The Gray Ghost” Owner and Author of the &amp;quot;Ghost Sightings&amp;quot; Blog&#039;&#039;&#039;: No one knows who she is or how she comes by her information, but observers of the outré in Emerald City swear by the irregular but seemingly always accurate blog posts made by the mysterious “Gray Ghost.” The “Ghost Sightings” blog reports on many of the weird and unexplained happenings in and around the city, and while its information is rarely complete and detailed, it is more than enough to keep readers riveted.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Some Known Villains in the City===&lt;br /&gt;
&#039;&#039;&#039;Devil&#039;s Advocates&#039;&#039;&#039;[https://wiki.rpg.net/index.php/File:MnM3.DevilsAdvocates1.jpg]: A fairly large gang filled with evil bikers blessed with Satanic powers! They spend their time terrorizing decent folk and picking up jobs from more powerful criminal organizations that need a bit of extra muscle. The four leaders of the Devil’s Advocates have serious power with supernatural origins! These leaders call themselves the &#039;&#039;Four Horsemen of the Apocalypse&#039;&#039;. Orginally terrorizing the eastcoast they have recently relocated to Emerald City working as mercenies for an unknown organization. &amp;lt;/Br&amp;gt;&lt;br /&gt;
:The gang includes their overall gang leader &#039;&#039;&#039;Angel&#039;&#039;&#039;, the Horseman of Death; the &#039;&#039;&#039;Born Loser&#039;&#039;&#039;, the Horseman of Famine; &#039;&#039;&#039;Buddy&#039;&#039;&#039;, the Horseman of Pestilence; and &#039;&#039;&#039;Clueball&#039;&#039;&#039;, the Horseman of War. &lt;br /&gt;
&#039;&#039;&#039;The Factor Four&#039;&#039;&#039;[https://www.pinterest.com/pin/442689838355156893/]: This group were rivals of the original Atom Family from Freedom City, criminal archeologists and “adventurers” known for&lt;br /&gt;
making a tidy profit off their finds, and caring very little about niceties like international treaties or other cultures. The Four later acquired powers using a set of mystical artifacts, becoming dangerous super-criminals. In the process, they lost their flesh-and-blood human forms, now made up of pure elemental forces. &amp;lt;/Br&amp;gt;&lt;br /&gt;
:They include their leader &#039;&#039;&#039;Professor Fathom&#039;&#039;&#039;, whose body is made up of water under his mental control. He can reshape his watery form as desired, flow through any small opening, and blast water with the force of a geyser. &#039;&#039;&#039;Granite&#039;&#039;&#039; is a massive figure of solid stone. He’s tremendously strong and resistant to injury. He’s also immune to things like suffocation, doesn’t need to eat or sleep, and can ignore intense heat and cold. &#039;&#039;&#039;Pyre&#039;&#039;&#039; constantly radiates heat and flames flicker all around him, obscuring his features. He can damp down the heat he emits slightly and uses special heatproof gloves to handle things, but he can’t touch most things for long without burning or melting them. &#039;&#039;&#039;Sylph&#039;&#039;&#039;’s body has been transformed into a gaseous state. She can pass through any opening that is not airtight and is largely immune to physical harm. She can fly through the air and is capable of using her inert gaseous form to suffocate opponents by enveloping them, either to render them unconscious or to kill them by cutting off their oxygen for long enough. She can likewise whip up a cloud like a thick fog to obscure the activities of her associates.&lt;br /&gt;
&#039;&#039;&#039;F.O.E.&#039;&#039;&#039;: The Fraternal Order of Evil formed a cornerstone of the Chamber and now the organization and its leader, the &#039;&#039;&#039;Atomic Brain&#039;&#039;&#039;[https://www.pinterest.com/pin/385057836895216981/], wants control over Emerald City and the tremendous opportunities for power it offers.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MegaStar&#039;&#039;&#039;[https://wiki.rpg.net/index.php/File:MnM3.MegaStar.jpg] (this photo was taken 10 years ago but in his supers persona he still looksthe same): Once a student of Freedom City&#039;s Claremont Academy and junior superhero team Gen-Next. But he felt his talents were being wasted there especially when other team members were graduating and moving on to the Freedom League and he was stuck in the minor-league. Something happened to him after the Silver Storm and he broke with Next-Gen and the Freedom League and declared himself a &#039;Law Enforcer&#039; of the space-god Tellaxd. Most have no clue who this space-god is but MegaStar now works on Earth to promote its ideals and enforce its will. That has caused him to clash wtih various superheroes around the USA in his strange quests that no one seems to understand.&amp;lt;/Br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=June_Kikai&amp;diff=423414</id>
		<title>June Kikai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=June_Kikai&amp;diff=423414"/>
		<updated>2022-06-11T21:33:10Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;place backstory here later&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
Point Totals 150PP = Attributes 32PP + Skills 10PP + Advantages 8PP + Powers 80PP + Defenses 20PP&lt;br /&gt;
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==ATTRIBUTES==&lt;br /&gt;
Strength 0&lt;br /&gt;
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Stamina 3&lt;br /&gt;
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Agility 5&lt;br /&gt;
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Dexterity 0&lt;br /&gt;
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Fighting 0&lt;br /&gt;
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Intellect 3&lt;br /&gt;
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Awareness 5&lt;br /&gt;
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Presence 0&lt;br /&gt;
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==OFFENSE==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Bit&#039;&#039;&#039; : +14 to hit, DC 21 to resist (ranged, multiattack, indirect 4, activation (move action))&lt;br /&gt;
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 - &#039;&#039;&#039;Feather Blade&#039;&#039;&#039; : +10 to hit, DC 25 to resist (Close, ignore penalty from concealment &amp;amp; cover)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Beam Canon&#039;&#039;&#039; : +10 to hit, DC 25 to resist (Ranged, ignore penalty from concealment &amp;amp; cover)&lt;br /&gt;
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&lt;br /&gt;
==DEFENSE==&lt;br /&gt;
Dodge : 20/+10&lt;br /&gt;
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Parry : 20/+10&lt;br /&gt;
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Toughness : +10&lt;br /&gt;
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Fortitude : +10&lt;br /&gt;
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Will : +10&lt;br /&gt;
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==SKILLS==&lt;br /&gt;
Acrobatics 0 (+5)&lt;br /&gt;
&lt;br /&gt;
Insight 0 (+5)&lt;br /&gt;
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Investigation 5 (+8)&lt;br /&gt;
&lt;br /&gt;
Perception 3 (+8)&lt;br /&gt;
&lt;br /&gt;
Persuasion 8 (+8)&lt;br /&gt;
&lt;br /&gt;
Stealth 3 (+8)&lt;br /&gt;
&lt;br /&gt;
Technology 1 (+4)&lt;br /&gt;
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&lt;br /&gt;
==ADVANTAGES==&lt;br /&gt;
Attractive 2, Benefit: Wealth 2 (Independently Wealthy), Eidetic Memory, Evasion, Fearless, Instant Up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==POWERS==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Feather Bit&#039;&#039;&#039;: Ranged Multi-attack Damage 6 (accurate 7, indirect 4, activation (move action; summon the bits), quirk (bits can be shot down like minion, if all bits shot down need to re-summoned)); (27pp)&lt;br /&gt;
&lt;br /&gt;
::- &#039;&#039;&#039;Feather Array&#039;&#039;&#039;: Create 10 (Movable, activation (move action; summon the bits), quirk (bits can be shot down like minion, if all bits shot down need to re-summoned), quirk (destroying bits will also destroy a section of the created form); (1pp)&lt;br /&gt;
&lt;br /&gt;
::- &#039;&#039;&#039;Feather Blade&#039;&#039;&#039;: Enhanced Strength 10 (limited to lifting), Strength-based Damage 10 (Accurate 5) ,Enhanced Advantages (Precise Attack 2 (close attack ignore penalty from concealment &amp;amp; cover)); (1pp)&lt;br /&gt;
&lt;br /&gt;
::- &#039;&#039;&#039;Feather Beam Canon&#039;&#039;&#039;: Ranged Damage 10 (Accurate 5), Enhanced Advantages (Precise Attack 2 (ranged attack ignore penalty from concealment &amp;amp; cover)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Half-machines&#039;&#039;&#039;: Enhanced Stamina 7, Immunity 11 (Life support, aging); (25pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Cyber-senses&#039;&#039;&#039;: Senses 4 (Infravision, Ultravision, Ultra Hearing, Analytical Vision); 4PP&lt;br /&gt;
::- &#039;&#039;&#039;Machine Interface&#039;&#039;&#039;: Comprehend (Machines), Quickness 4 (Limited to mental task); (1pp)&lt;br /&gt;
 - &#039;&#039;&#039;Valkyrie Wings&#039;&#039;&#039;: Flight 10; (20pp)&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes&amp;diff=423413</id>
		<title>M&amp;M.EmeraldCityHeroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes&amp;diff=423413"/>
		<updated>2022-06-11T21:08:19Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MnM.EmeraldCity.jpg | 600px]]&lt;br /&gt;
==M&amp;amp;M Presents - Emerald City Adventure!==&lt;br /&gt;
Welcome to the Wiki for the Mutants &amp;amp; Masterminds 3rd ed. the &#039;&#039;&#039;Heroes of Emerald City&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE HEROES&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hero&#039;s Name&#039;&#039;&#039; || &#039;&#039;&#039;Played by...&#039;&#039;&#039; || &#039;&#039;&#039;Archetype&#039;&#039;&#039; || &#039;&#039;&#039;PL&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [[xx | &#039;&#039;&#039;xx&#039;&#039;&#039;]] || @Mythic || xx || 10 || 150 &lt;br /&gt;
|-&lt;br /&gt;
| [[xx | &#039;&#039;&#039;xx&#039;&#039;&#039;]] || @Stormraven ,mnb || xx || 10 || 150 &lt;br /&gt;
|-&lt;br /&gt;
| [[June_Kikai | &#039;&#039;&#039;June Kikai&#039;&#039;&#039;]] || @DragonJAW || xx || 10 || 150 &lt;br /&gt;
|-&lt;br /&gt;
| [[xx | &#039;&#039;&#039;xx&#039;&#039;&#039;]] || @mysstic101 || xx || 10 || 150 &lt;br /&gt;
|-&lt;br /&gt;
| [[xx | &#039;&#039;&#039;xx&#039;&#039;&#039;]] || @Herodarwin  || xx || 10 || 150 &lt;br /&gt;
|-&lt;br /&gt;
| [[xx | &#039;&#039;&#039;xx&#039;&#039;&#039;]] || @Potted Plant || xx || 10 || 150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Welcome to Emerald City==&lt;br /&gt;
[[File:M-M.EC_Map.jpg | 700px]]&lt;br /&gt;
&lt;br /&gt;
WELCOME TO EMERALD CITY, Storm City, the City of Destiny, City on the Red and White&lt;br /&gt;
Rivers, City of the Three Hills... a city in flux. Emerald City is a thriving Pacific Northwest metropolis, a port city known as a home to hardy pioneers for well over a century and a half.&lt;br /&gt;
The people of E.C. need their pioneer spirit, too, since the city has also become the focus of&lt;br /&gt;
world-changing events.&lt;br /&gt;
&lt;br /&gt;
It has been almost one year since the &#039;&#039;&#039;Silver Storm Event&#039;&#039;&#039; -- an explosion on the city&#039;s famous Yellow Brick Row shopping district/farmers market. The explosion killed and injurdd hundreds of people but it also resulted in hundreds more gaining metahuman powers. The goernment determined that the Storm was somekind of alien experiment that released tiny nanabits into the air that altered the genetic make up of humans; changing many in strange ways and giving their targets metahuman powers! Some where driven mad by their body&#039;s mutations while others turned to crime as they felt it was there due or that they were owned. A few have tried to help but most seem to want to keep their heads down and return to their old lives. &lt;br /&gt;
&lt;br /&gt;
Now the City is in need of heroes like never before. Villains and secret societies have sprun up like weeds throughout the city. &lt;br /&gt;
===Emerald City At A Glance===&lt;br /&gt;
Emerald City is centered on the sheltered inner peninsula jutting into the Albian River, with access to Malory Bay and the islands, built upon three main hills, modest in size compared to the mountainous terrain in the surrounding area, but still fairly steep. The city has since spread across the inlet to the western or outer peninsula and along the south of the riverbank eastward as well as pushing south towards the mountains.&lt;br /&gt;
&lt;br /&gt;
The downtown area of the city is towards the waterfront, the early center of Emerald City’s livelihood and activity. Royal Hill, the northernmost of the city’s three main hills, lives up to its name with some of the most expensive real estate in E.C.. To the south rise University Hill, home of Emerald City University (ECU), and Sunset Hill, bordering the Red River. As the hills level out into a broad valley, the neighborhoods give way to the Eastern District and Lakeside, curving around Lake Vallee.&lt;br /&gt;
===Neighborhood and Districts===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Downtown Core&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Emerald City’s downtown area runs from the riverfront and slopes up and around Royal Hill. A main highway runs along the waterfront, connecting up with the two main bridges, crossing the Albian and Red Rivers to the north and west, running along the Albian River towards the east.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Riverfront&#039;&#039;&#039; is still quite active as a port; much of the shipping has shifted eastward along the river and westward towards the outer peninsula, leaving much of the downtown waterfront area to piers dedicated to shopping, pleasure craft, and tourism. Rumors abound that smugglers still ply their trade in some parts of the Riverfront.&lt;br /&gt;
&lt;br /&gt;
Emerald City’s most famous shopping area; it is paved in yellow-painted brick, forming a large pedestrian mall along the north-facing slope of Royal Hill. The &#039;&#039;&#039;Yellow Brick Row&#039;&#039;&#039; is also the site of the infamous Silver Storm, which transformed Emerald City—along with a number of its residents.&lt;br /&gt;
&lt;br /&gt;
Emerald City suffered early flooding problems, which led to the city administration literally covering over and building on top of the old central part of the city in the lowlands. This created an &#039;&#039;&#039;“Undercity”&#039;&#039;&#039; where buildings and even streets from the 1800s are preserved beneath the current downtown area. The Undercity is connected to various tunnels and underground structures now inhabited and used by “underdwellers” like Pack-Rat and his gang, Fomorians, Morlocks, and, via deeper connections, even to the denizens of Sub-Terra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Crown Heights&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The summit of Royal Hill is known as the Crown Heights neighborhood, expensive real estate commanding a good view of Emerald City (although not quite so good as it was before the soaring towers of the downtown area were built). The Crown Tower hotel, a local landmark, is found in Crown Heights, along with some highclass condos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Eastern District&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Although southwest of downtown, the city’s Eastern District is so named because of its largely Asian population. It is located in the broad valley between and below Sunset and University Hills.&lt;br /&gt;
&lt;br /&gt;
The Eastern District used to have a reputation as the “shady side” of Emerald City, tucked away&lt;br /&gt;
and hidden by the hills from Downtown, and a difficult walk from there, but in the present day, the District is a bustling tourist area with a thriving local culture.&lt;br /&gt;
&lt;br /&gt;
The neighborhood known as &#039;&#039;&#039;Jadetown&#039;&#039;&#039; is primarily Chinese, and you can see a good deal of Chinese writing, art, and architecture there. Local schools teach students Chinese languages, culture, and history in addition to the lessons they learn in public school. Jadetown residents are quite proud of their heritage. Jadetown is home to the Jade Arch, its official “entrance” and a major tourist attraction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little Osaka&#039;&#039;&#039; is the Japanese area of the Eastern District. It has a more subdued style and character, featuring a renowned Japanese Tea Garden and some hotels that make it a popular&lt;br /&gt;
place for Japanese visitors to Emerald City to stay, as well as tourists to visit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Southern Shores&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The southern shore of the Albian River, running westward from Downtown, goes from the urban structures and zoning of the center of the city to more suburban and residential areas. Southern Shore properties are prime real estate, centered around riverfront marinas, coves, and similar properties. The presence of the highway and rail line along the Southern Shore causes building to cluster around the transportation arteries, thinning southward towards the forest and mountains.&lt;br /&gt;
&lt;br /&gt;
A broad western portion of Sunset Hill forms a pleasant park overlooking the Red River. The &#039;&#039;&#039;Overlook Park&#039;&#039;&#039; neighborhood extends into the area around the park, which includes a variety of homes and small businesses serving the largely residential community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Islands&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The islands of the Albian River are broadly considered part of the Southern Shore, although technically they’re a district unto themselves. Some of the islands are set aside as parks and nature preserves, while others are inhabited, connected by narrow bridges and ferry service. A home on the Islands is a sure sign of success in the area, as they feature some of the most expensive real estate in Emerald City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Sunset Hill&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The south- and westernmost of the three hills occupied by Emerald City, Sunset Hill is named for the vista of the sun setting over it, seen from the other (eastern) parts of the city. It was once the site of stately turn-of-the-century homes a reasonable distance from both Crown and University Hills, affording residents a degree of privacy. More and more, as the city has expanded, Sunset Hill has become urbanized, and many of those stately homes are now businesses, apartments, or condos, although some have been restored to their original condition and remain private homes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;University Hill&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The southeastern hill of Emerald City is named for the placement of Emerald City University near its summit. It and the surrounding area are part of the city’s youth culture and more artistic neighborhoods. “U-Hill,” as it is sometimes known, is home to various cafés, trendy boutiques, thrift shops (equally trendy among the right crowd), theaters, and businesses serving the student community as well as local residents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Lakeside&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The area bordering the lake to the south of the Eastern District, Lakeside is a relatively new district of the city and its character reflects a blending of Emerald City’s 19th and 20th century heritages with an eye towards life in the 21st century.&lt;br /&gt;
&lt;br /&gt;
===Important Landmarks and Locations===&lt;br /&gt;
&#039;&#039;&#039;The Atlas Mountains&#039;&#039;&#039;: The majestic Atlas Mountains surround the Emerald City region like a massive fence, stretching in a roughly northsouth range some distance eastward of the peninsulas&lt;br /&gt;
and the mouth of the Albian River. The Arcadian Peaks, forming the middle of the Outer Peninsula, are a spur of the Atlas Mountains, smaller than their eastern cousins.&lt;br /&gt;
:The natural barrier of the mountains keeps clouds and weather formations moving in from the ocean trapped over the Emerald City area, contributing to its famous rainy and often overcast weather. On the eastern side of the mountains, precipitation drops off considerably, leaving miles of arid plain in the range’s “rain shadow”.&lt;br /&gt;
:Native tribes thought the mountains where sacrade and home to a tribe of beast-man-spirits, something like bigfoot but more savage. They tended to avoid the range except to make offerings to settle and calm the spirits there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elysian Forest&#039;&#039;&#039;: A broad swath of greenery stretching from the southeastern borders of Emerald City into the lowlands of the Atlas Mountains, the Elysian Forest helped to give the city its name and remains a local and national treasure. Large parts of the forest near the mountains are protected national parkland, safe from development to preserve wildlife habitats as well as their natural beauty.&lt;br /&gt;
:While popular with local hikers and campers rumors persist that the forest is haunted by strange cryptiod creatures. A few campers and odd hiker have disappear over the years no traces of them have ever been found. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Red River Dam&#039;&#039;&#039; and &#039;&#039;&#039;Lake Vallee&#039;&#039;&#039;: In the 1930s, the U.S. federal government developed a project to dam the Red River in the area known as the Red River Canyon, a plan to generate hydro-electric power for Emerald City and the region as well as put much-needed money into the local economy. The Red River Dam Project was complete in 1939, nearly a year ahead of schedule, and the dam formed present day Lake Vallee, covering the abandoned mining town of Maxey. The dam continues to provide a significant portion of Emerald City’s electricity and is a local tourist attraction, as well as an occasional target for those looking to threaten the city’s power supply or the area downriver from the dam. The man-made Lake Vallee is popular with both campers and boaters. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angel Island&#039;&#039;&#039;: The small, lone Angel Island is set aside as a bird sanctuary by the National Audubon Society to protect various species that nest and live in the wooded areas and rocky beaches of the island, including a number of sheltering sea birds and inland raptors. Parts of the island are open to the public as parkland, accessible by ferry from the mainland and the other islands, although other areas are closed off to protect certain habitats and species.&lt;br /&gt;
&lt;br /&gt;
===Businesses===&lt;br /&gt;
&#039;&#039;&#039;Atlas Mountain Sports&#039;&#039;&#039;: The Stover family opened the first AMS store in Emerald City in 1948—a natural enterprise, being situated near some of the world’s best spots for outdoor activities. AMS’ owners parlayed the invaluable firsthand knowledge gained in Emerald into &lt;br /&gt;
ecoming a national sportinggoods retail chain. Today, under third-generation owner Aiden Stover, the business thrives. In Emerald alone, the city’s scores of avid hunters, sport fishermen, campers, kayakers, skiers, climbers, and ball players have one thing in common regardless of their particular pastime: an AMS charge card in their wallets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brande Management&#039;&#039;&#039;: In contrast to household name AMS, only those with strong business or political backgrounds have really heard of Brande Management, although chances are better of having heard of one of its many subsidiaries. Brande Management is a diversified holding company, specializing in acquiring and maintaining a portfolio of subsidiaries and corporate clients who make use of Brande’s management, support, and security services. Brande’s two largest areas of interest are in energy and security. They control a wide variety of mining, drilling, and refinery assets for the production of fossil fuels and petrochemicals but are also invested in alternative energies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grant Conglomeates&#039;&#039;&#039;: Grant Conglomerates is a multinational holding company overseeing a number of high-tech interests, and has long maintained a sizable division in Emerald City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kesskorp&#039;&#039;&#039;: Kessler Industrial Technology (K.I.T.), which does business as, and is more commonly known as, KessKorp, is one of the anchors of Emerald City’s “Silicon Circle” of tech company nies. It was founded in the late 1990s by Dr. Arwin Kessler, a former AEGIS R&amp;amp;D section chief who left the agency a step ahead of charges for numerous ethics violations. Since its&lt;br /&gt;
founding, the company has swiftly grown into a powerful multinational, with facilities in over three dozen countries and cutting-edge interests ranging from computerized microelectronics and exotic metallurgy to pharmacology and biochemical engineering. KessKorp is one of MarsTech’s largest rival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Majestic Industries&#039;&#039;&#039;: Majestic is a large international corporation with interests in chemicals and heavy industry. Though its headquarters is in Freedom City, the company maintains a large manufacturing plant in Emerald City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marsteck, Inc.&#039;&#039;&#039;: Emerald City came out of its late-’80s and early-’90s economic slump by successfully transitioning to a high-technology center. Spurring this growth was the establishment of MarsTech, Inc. (MSTI on the New York Stock Exchange) by the flamboyant plutocrat and techno-wizard Maximillian Mars. After MarsTech set up shop in Emerald and flourished, other high-tech companies followed it there, transforming the once-sleepy burgh into a leading center for information technology and other cutting edge businesses. MarsTech specializes in computers, computer software, and various kinds of mobile and Internet technologies. What sets the company apart in a crowded field is how quickly its tech gadgets “learn” and adapt to its users’ needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MarsTech Industrial&#039;&#039;&#039;: MarsTech specializes in computers, computer software, and various kinds of mobile and Internet technologies. What sets the company apart in a crowded field is how quickly its tech gadgets “learn” and adapt to its users’ needs. Customers have to come to rely on MarsTech products lasting through several upgrades, remaining state of the art for modest cost. Typically, a MarsTech device remains technologically viable three times longer than its competitors, and the company has built up a tremendous customer brand loyalty because of it. &lt;br /&gt;
:Recognizing that Emerald City needs heroes, local philanthropist &#039;&#039;&#039;Maximillian Mars&#039;&#039;&#039;[https://www.pinterest.com/pin/380202393524498032/], billionaire CEO of MarsTech, has put his wealth, resources, and influence behind an effort to cultivate and support superheroes in the City of Destiny. For those willing to take up the challenge awaits a hightech headquarters, online information, and the grateful assistance of the Emerald City Police Department and the American Elite Government Intervention Service (AEGIS). Emerald City needs heroes! Will you answer the call?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morgenstern Labs&#039;&#039;&#039;: Morgenstern Labs is an Emerald City biotech research concern, and a Grant Conglomerates subsidiary. It has offices and research facilities in thcity and has close ties to ECU, especially with regards to internships and recruiting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nolan Aircraft&#039;&#039;&#039;: Using a veteran’s stipend from the Spanish-American War, Major Matthew Nolan secured ownership of a failing Emerald City boatyard in 1909, and then and there a dreamer at last met his dream. With great determination and ingenuity, Nolan converted the facility over to producing new-fangled “aeroplanes.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nova Communications&#039;&#039;&#039;: Nova Comm (for short), headquartered in Freedom City, but with offices in Emerald City, possesses one of the country’s largest cellular communication networks. Stores and kiosks with its familiar sunburst symbol are common throughout Emerald City and sell many different models of cellular phones sporting nearly every imaginable feature. The company’s digital network already extends nationwide and continues to expand—part of the “Nova Communications explosion,” as the ads say.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redshift Energies&#039;&#039;&#039;: Redshift Energies is a local research company looking into new and alternative sources of power. In recent years, Redshift had been quite successful, most notably selling its designs for use in some of the newer-model hybrid vehicles. Unlike other concerns primarily engaged in research, Redshift Energies enjoyed a safety net as a wholly owned subsidiary of Paladyne Industries—a shell company owned by MarsTech, Inc. With the firm backing of Emerald’s resident plutocrat, Redshift’s future appeared bright.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USNET&#039;&#039;&#039;: Emerald City’s leading Internet service provider is USNet, “the online company for US,” thanks in no small part to an aggressive marketing strategy few other major ISP’s can match. It offers online services and Internet access to millions of customers, having poured millions of dollars into improving their extensive network of servers across the country, smoothing out many prior complaints about the reliability of the company’s online services. USNet offers web-page hosting as part of its standard membership package, making it a booming business among the many start-up high-tech companies in Emerald.&lt;br /&gt;
&lt;br /&gt;
===Agencies===&lt;br /&gt;
&#039;&#039;&#039;American Elite Government Intervention Service (AEGIS)&#039;&#039;&#039;: The US government agency established in 1962 to deal with metahuman and paranormal threats to public and national safety. They have an office in the Hyde Tower in the Downtown District that is less then a year old as they have rushed to Emerald City after the inflex of metahumans after the Silver Storm.&lt;br /&gt;
:The Agent In Charge of the local branch is Commander &#039;&#039;&#039;Amy Russell&#039;&#039;&#039;[https://www.pinterest.com/pin/396457573435488506/]. Relatively young for the job she is determined to prove herself and the agency in these current threats. However, her second in command Agent &#039;&#039;&#039;Ralph Keller&#039;&#039;&#039;[https://www.pinterest.com/pin/108508672249850734/] feels he should have gotten the job and works to undermind her effects (behind the sceens of course and not out in the open).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Division-M&#039;&#039;&#039;: first proposed and formed in the wake of the Silver Storm by Police Commissioner Marcus Johnson-Smith, this is a specially trained police squad to face off against the metahuman threats. They have high degree of training and advanced armor and gear provided by ASTRO Labs and MarsTech. But having a militarized police force operating in the city has always been a concerned in Emerald City. As such the commissioner please in rule that only the Mayor or himself most approve their being deployed anywhere in the city. The Division has only recently been activated and their first deployment is to the break-in at ASTRO Labs by the biker gang the &#039;&#039;&#039;Devil&#039;s Advocates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Entertainment &amp;amp; Nightlife===&lt;br /&gt;
&#039;&#039;&#039;Arcadia Coffee Roasters&#039;&#039;&#039;: As Starbase Coffee’s main regional rivals, Arcadia is in an unenviable market position. It survived where Starbase’s other competitors fell by carving out its own niche in the socially and environmentally conscious demographic, which occupies a healthy percentage of Emerald’s coffeeconsuming population. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goldman&#039;s Good Starts Diners&#039;&#039;&#039;: first opened in 1922 there are a string of over dozen now in the city and one of the most popular dinning establishments in town. There most popular dish is the “Lumberjack Breakfast” which is serve 24 hours a day within every chain restraunt. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Joy&#039;s Nightclub&#039;&#039;&#039;: located in western Downtown is a long time hot-spot of the city that includes a dance club, bar and five-star restaurant. There are also rumors of private rooms in which anything goes. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nguyen&#039;s&#039;&#039;&#039;: Located in Royal Heights, Nguyen’s is on the bleeding edge of the “new Emerald” nightlife. Nguyen’s neo-Asian decor and fusion cuisine is truly trendsetting, as other area clubs and would-be upscale restaurants race to copy its style and menu in the never-ending battle to stay hip. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Oz&#039;&#039;&#039;: Emerald City’s hottest nightclub wholeheartedly embraces the local ties to &#039;&#039;The Wizard of Oz&#039;&#039; to a wonderful, campy, and somewhat creepy excess. &#039;&#039;Scarecrow&#039;&#039; and &#039;&#039;Tin Man&#039;&#039; bartenders, a &#039;&#039;Munchkin&#039;&#039; wait staff, and “Pay no attention to the DJ behind the curtain!” are all on the regular bill of fare. OZ also reflects the city’s mosaic-like populace, as it caters to the area’s large lesbian-gay-bisexual-transgender population. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starbase Coffee&#039;&#039;&#039;: A local chain of coffee shops that survived fierce competition from a series of other cyber-cafés during its earlymillennium expansion to the east coast. As one of the Last Java Chains Standing in the aftermath, it has become one of the most successful of its kind with locations throughout the United States.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Storm Watchers&#039;&#039;&#039;: a new night club that caters especially to &#039;Stormers&#039; but also normals and the curious frequent the place (encouraged by the owner who advertises it as such a place to be seen and see). It is located on the north side of the Emerald City University and popular with some of the local college attendents. The club does have a side back dance room and bar that is strictly &#039;members only&#039; which are mostly Stormers who wish to have some privacy. The owner, a Stormer himself, called &#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Kraken&#039;&#039;&#039;&#039;&#039;[https://www.pinterest.com/pin/183099541078867007/]. He employees a number of Stormers for various rolls. The lead bouncer and partial owner in a Stormer called &#039;&#039;&#039;&#039;&#039;Magma&#039;&#039;&#039;&#039;&#039;[https://www.pinterest.com/pin/305048574744382389/].&lt;br /&gt;
&lt;br /&gt;
===Science and Technology===&lt;br /&gt;
&#039;&#039;&#039;ASTRO Labs&#039;&#039;&#039;: The Applied Scientific and Technical Research Organization (ASTRO) was founded in Freedom City back in 1942 by Dr. Allan Grant. Through friends and contacts in the scientific&lt;br /&gt;
community and the government, Grant secured the support and financing to start his own research company. Now ASTRO Labs is the largest scientific research company in the world. The company’s Emerald City branch occupies its own office park, quite near the ECU campus.&lt;br /&gt;
:The Emerald City branch, under the direction of &#039;&#039;&#039;Dr. Eric Vornoff&#039;&#039;&#039;[https://www.pinterest.com/pin/183099541072540177/], has made public overtures about assisting the area’s new costumed heroes in a similar fashion. Vornoff knows well from the experiences of the Freedom City lab such assistance is an incomparable opportunity to study extraterrestrial and other advanced technologies, as well as being a public relations boon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bulloch Oceanographic Center&#039;&#039;&#039;: Located on Emerald City’s Riverfront district, the Bulloch Center has been one of the west coast’s leading centers of sea-related research since its establishment in 1961, producing solid research and offering support for some of the field’s brightest minds. The Center’s major claim to fame is the exploits of its founder, Emerald City native Captain James “Jimmy” Bulloch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danger International&#039;&#039;&#039;: This foundation, started by 1930s explorer and adventurer Johnny Danger, got its start-up capital from diamonds collected from a secret mine in Africa. DI began around the nucleus of Johnny’s old organization, the Jungle Patrol, and has always kept a strong interest in environmental protection issues and preserving peace in Africa. The foundation has worked with the government of Dakana many times in the past, and serves as an NGO (non-governmental organization) go-between for Dakana and the U.S. government at times. This duty includes interceding for the Dakanan consulate in Emerald City as well. Danger International has offices in the Downtown district of Emerald City, headed up by his grandson, Jake Danger.&lt;br /&gt;
&lt;br /&gt;
===Prisons===&lt;br /&gt;
&#039;&#039;&#039;Fortress Island State Penitentiary&#039;&#039;&#039;: A small, rocky island in the middle of the Albian River,&lt;br /&gt;
between Council and Angel Islands, it is off-limits to the public and is home to the Fortress Island State Penitentiary. The only legal way to access the island is to take one of the prison ferries, which make frequent runs from the ferry port in South Shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Six Federal MetaHuman Prison and Holding Facility&#039;&#039;&#039;: This facility was rushed into service by the US Government with AEGIS funding in the wake of the Silver Storm. Built on an old abondened oil rig eight miles offshore, the Deep Six facility is broken into two parts. First on the rig itself is a metahuman holding facility for metahumans awaiting trail that cannot be housed in normal holding facilities. It can house about twenty total prisoners and is home to over a hundred security personal and staff. Then some 1,000 feet below the waves and on the oceans surface, accable only by an heavily shielded and advanced elevator is the Deep Six Fedearl Prison. This is where metahumans serve out their sentences. It is unknown how many prisoners do and can serve here but its rumored to be close to a hundred.&lt;br /&gt;
&lt;br /&gt;
===Health Care Centers===&lt;br /&gt;
&#039;&#039;&#039;Emerald Cit Univserity Medical Center&#039;&#039;&#039;: The largest, most modern facility in Emerald City is synonymous with the very best quality care available and research breakthroughs. Its name is also verbal shorthand for serious health issues, as word that a loved one “has been sent to ECU” indicates such advanced care is required. ECU Medical Center is overseen by &#039;&#039;&#039;&#039;&#039;Dr. Richard Vollin&#039;&#039;&#039;&#039;&#039;[https://www.pinterest.com/pin/465137467751069276/], a gifted physician and true visionary. While his primary focus is on keeping the Center at the forefront of new medicine, he is also careful to ensure the facility never loses sight of the needs of the people who come there seeking aid. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;St. Helen of the  Blessed Shroud Hospital&#039;&#039;&#039;: Established in the Downtown area during the mid-1800s for the benefit of the city’s immigrant poor, this formerly Catholic Church-run facility still serves the people of Emerald. Though small and geared toward providing basic care, the current administrator &#039;&#039;&#039;&#039;&#039;Dr. Felix Bennet&#039;&#039;&#039;&#039;&#039; works diligently to see the services provided are the best possible. Importantly, Dr. Bennet and his staff are well aware of their facility’s limitations, and do not hesitate to transfer patients who require advanced services to ECU Medical Center. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bethlehem Heights Psychiatric Hospital&#039;&#039;&#039;: As with all such facilities, Bethlehem Heights is popularly believed to be a chamber of horrors and was nicknamed “Bedlam Heights” early in its existence. To be sure, it is a place no one would choose to be confined inside, but the facility fulfills an inescapable societal need, and does so to the best of its means. Unfortunately for the hospital, powers and factors far greater than it are aligned against it. To add to its problems, the facility itself is ill-equipped to deal with the influx of mentally unbalanced stormers, who are dangerously deranged even under the provisions of Emerald City’s strict standards. &amp;lt;/Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Important People===&lt;br /&gt;
&amp;lt;u&amp;gt;CITY OFFICALS&amp;lt;/u&amp;gt;&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Talbot, Mayor of Emerald City&#039;&#039;&#039;[https://www.pinterest.com/pin/739645938785000830/]: a progressive Democrate elected two years ago and half way through her first term. She was praised by most for her cool handling and measured response to the Silver Storm.&amp;lt;/Br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Marcus Johnson-Smith, Police  Commissioner&#039;&#039;&#039;[https://www.pinterest.com/pin/834010424726172069/]: Appointed by the previous Mayor to &#039;clean up the police force&#039; Marcus was not always very popular with the rank of file officers but he has earned their grugging respect. He has spearheaded a new specialize force within the ECPD called &#039;&#039;&#039;Division-M&#039;&#039;&#039;, officers with specialize training and advanced gear to battle the city&#039;s new metahuman threats. However the Commissioner is very appear of militarized police force is not something that should be used without great care. Therefore the force cannot be deployed anywhere in the city without the expressed approval of the Mayor or himself.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jaccob Snow, District Attorney&#039;&#039;&#039;[https://www.pinterest.com/pin/1548181106117699/]: Serving a the District Attory for Emerald City for the last 11 year, Jaccob has the nick name of the &#039;Ice Man&#039; for his cold demenor and icy calm during high pressure cases. The fact that he is an albino only add to his reputation as a cold and ruthless man. He does not agree very offen with the Mayor or Police Commissioner and has managed to ignore them when he wants too. &amp;lt;/Br&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;NEWS GROUPS&amp;lt;/u&amp;gt;&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eddie Pollard, the Emerald City Courier-Express&#039;&#039;&#039;: Pollard’s been uncovering truths the rich and powerful of Emerald City would rather keep buried since he first caught on with the Courier-Express as a cub reporter back in ’75. He has few friends as a result, but has the respect of everyone who still values the public’s right to know, even when it would rather remain blissfully ignorant.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colin Hoke, Host of KSKY&#039;s the Nightwatchman&#039;&#039;&#039;: The volatile Colin Hoke fills the radio airwaves with all the bombast they can carry seven nights a week during his top-rated nighttime call-in show. Like most of its kind, Hoke’s show prospers because of its host’s unpredictability.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caleb Gardner, Ancjorman for KLEC Channel 12 Eyewitness News&#039;&#039;&#039;: The eternally forty-year-old looking Gardner hosts Emerald City’s most-watched news program, and his face (in person, on screens, and on billboards) is as ubiquitous as rain.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;“The Gray Ghost” Owner and Author of the &amp;quot;Ghost Sightings&amp;quot; Blog&#039;&#039;&#039;: No one knows who she is or how she comes by her information, but observers of the outré in Emerald City swear by the irregular but seemingly always accurate blog posts made by the mysterious “Gray Ghost.” The “Ghost Sightings” blog reports on many of the weird and unexplained happenings in and around the city, and while its information is rarely complete and detailed, it is more than enough to keep readers riveted.&amp;lt;/Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Some Known Villains in the City===&lt;br /&gt;
&#039;&#039;&#039;Devil&#039;s Advocates&#039;&#039;&#039;[https://wiki.rpg.net/index.php/File:MnM3.DevilsAdvocates1.jpg]: A fairly large gang filled with evil bikers blessed with Satanic powers! They spend their time terrorizing decent folk and picking up jobs from more powerful criminal organizations that need a bit of extra muscle. The four leaders of the Devil’s Advocates have serious power with supernatural origins! These leaders call themselves the &#039;&#039;Four Horsemen of the Apocalypse&#039;&#039;. Orginally terrorizing the eastcoast they have recently relocated to Emerald City working as mercenies for an unknown organization. &amp;lt;/Br&amp;gt;&lt;br /&gt;
:The gang includes their overall gang leader &#039;&#039;&#039;Angel&#039;&#039;&#039;, the Horseman of Death; the &#039;&#039;&#039;Born Loser&#039;&#039;&#039;, the Horseman of Famine; &#039;&#039;&#039;Buddy&#039;&#039;&#039;, the Horseman of Pestilence; and &#039;&#039;&#039;Clueball&#039;&#039;&#039;, the Horseman of War. &lt;br /&gt;
&#039;&#039;&#039;The Factor Four&#039;&#039;&#039;[https://www.pinterest.com/pin/442689838355156893/]: This group were rivals of the original Atom Family from Freedom City, criminal archeologists and “adventurers” known for&lt;br /&gt;
making a tidy profit off their finds, and caring very little about niceties like international treaties or other cultures. The Four later acquired powers using a set of mystical artifacts, becoming dangerous super-criminals. In the process, they lost their flesh-and-blood human forms, now made up of pure elemental forces. &amp;lt;/Br&amp;gt;&lt;br /&gt;
:They include their leader &#039;&#039;&#039;Professor Fathom&#039;&#039;&#039;, whose body is made up of water under his mental control. He can reshape his watery form as desired, flow through any small opening, and blast water with the force of a geyser. &#039;&#039;&#039;Granite&#039;&#039;&#039; is a massive figure of solid stone. He’s tremendously strong and resistant to injury. He’s also immune to things like suffocation, doesn’t need to eat or sleep, and can ignore intense heat and cold. &#039;&#039;&#039;Pyre&#039;&#039;&#039; constantly radiates heat and flames flicker all around him, obscuring his features. He can damp down the heat he emits slightly and uses special heatproof gloves to handle things, but he can’t touch most things for long without burning or melting them. &#039;&#039;&#039;Sylph&#039;&#039;&#039;’s body has been transformed into a gaseous state. She can pass through any opening that is not airtight and is largely immune to physical harm. She can fly through the air and is capable of using her inert gaseous form to suffocate opponents by enveloping them, either to render them unconscious or to kill them by cutting off their oxygen for long enough. She can likewise whip up a cloud like a thick fog to obscure the activities of her associates.&lt;br /&gt;
&#039;&#039;&#039;F.O.E.&#039;&#039;&#039;: The Fraternal Order of Evil formed a cornerstone of the Chamber and now the organization and its leader, the &#039;&#039;&#039;Atomic Brain&#039;&#039;&#039;[https://www.pinterest.com/pin/385057836895216981/], wants control over Emerald City and the tremendous opportunities for power it offers.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MegaStar&#039;&#039;&#039;[https://wiki.rpg.net/index.php/File:MnM3.MegaStar.jpg] (this photo was taken 10 years ago but in his supers persona he still looksthe same): Once a student of Freedom City&#039;s Claremont Academy and junior superhero team Gen-Next. But he felt his talents were being wasted there especially when other team members were graduating and moving on to the Freedom League and he was stuck in the minor-league. Something happened to him after the Silver Storm and he broke with Next-Gen and the Freedom League and declared himself a &#039;Law Enforcer&#039; of the space-god Tellaxd. Most have no clue who this space-god is but MegaStar now works on Earth to promote its ideals and enforce its will. That has caused him to clash wtih various superheroes around the USA in his strange quests that no one seems to understand.&amp;lt;/Br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=June_Kikai&amp;diff=423412</id>
		<title>June Kikai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=June_Kikai&amp;diff=423412"/>
		<updated>2022-06-11T21:04:56Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;place backstory here later&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ATTRIBUTES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength 0&lt;br /&gt;
&lt;br /&gt;
Stamina 3&lt;br /&gt;
&lt;br /&gt;
Agility 5&lt;br /&gt;
&lt;br /&gt;
Dexterity 0&lt;br /&gt;
&lt;br /&gt;
Fighting 0&lt;br /&gt;
&lt;br /&gt;
Intellect 3&lt;br /&gt;
&lt;br /&gt;
Awareness 5&lt;br /&gt;
&lt;br /&gt;
Presence 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OFFENSE:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initiative +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Feather Bit : +14 to hit, DC 21 to resist (ranged, multiattack, indirect 4, activation (move action))&lt;br /&gt;
&lt;br /&gt;
- Feather Blade : +10 to hit, DC 25 to resist (Close, ignore penalty from concealment &amp;amp; cover)&lt;br /&gt;
&lt;br /&gt;
- Feather Beam Canon : +10 to hit, DC 25 to resist (Ranged, ignore penalty from concealment &amp;amp; cover)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DEFENSE:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dodge : 20/+10&lt;br /&gt;
&lt;br /&gt;
Parry : 20/+10&lt;br /&gt;
&lt;br /&gt;
Toughness : +10&lt;br /&gt;
&lt;br /&gt;
Fortitude : +10&lt;br /&gt;
&lt;br /&gt;
Will : +10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SKILLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acrobatics 0 (+5), Insight 0 (+5), Investigation 5 (+8), Perception 3 (+8), Persuasion 8 (+8), Stealth 3 (+8), Technology 1 (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ADVANTAGES&lt;br /&gt;
&lt;br /&gt;
Attractive 2, Benefit: Wealth 2 (Independently Wealthy), Eidetic Memory, Evasion, Fearless, Instant Up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
POWERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Feather Bit: Ranged Multi-attack Damage 6 (accurate 7, indirect 4, activation (move action; summon the bits), quirk (bits can be shot down like minion, if all bits shot down need to re-summoned)); (27pp)&lt;br /&gt;
&lt;br /&gt;
-- Feather Array: Create 10 (Movable, activation (move action; summon the bits), quirk (bits can be shot down like minion, if all bits shot down need to re-summoned), quirk (destroying bits will also destroy a section of the created form); (1pp)&lt;br /&gt;
&lt;br /&gt;
-- Feather Blade: Enhanced Strength 10 (limited to lifting), Strength-based Damage 10 (Accurate 5) ,Enhanced Advantages (Precise Attack 2 (close attack ignore penalty from concealment &amp;amp; cover)); (1pp)&lt;br /&gt;
&lt;br /&gt;
-- Feather Beam Canon: Ranged Damage 10 (Accurate 5), Enhanced Advantages (Precise Attack 2 (ranged attack ignore penalty from concealment &amp;amp; cover)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Half-machines: Enhanced Stamina 7, Immunity 11 (Life support, aging); (25pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Cyber-senses: Senses 4 (Infravision, Ultravision, Ultra Hearing, Analytical Vision); 4PP&lt;br /&gt;
-- Machine Interface: Comprehend (Machines), Quickness 4 (Limited to mental task); (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Valkyrie Wings: Flight 10 (20pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Point Totals 150PP = Attributes 32PP + Skills 10PP + Advantages 8PP + Powers 80PP + Defenses 20PP&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=June_Kikai&amp;diff=423411</id>
		<title>June Kikai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=June_Kikai&amp;diff=423411"/>
		<updated>2022-06-11T21:02:17Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: Created page with &amp;quot;&amp;lt;place backstory here later  ATTRIBUTES  Strength 0 Stamina 3 Agility 5 Dexterity 0 Fighting 0 Intellect 3 Awareness 5 Presence 0   OFFENSE:  Initiative +5  - Feather Bit : +1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;place backstory here later&lt;br /&gt;
&lt;br /&gt;
ATTRIBUTES&lt;br /&gt;
&lt;br /&gt;
Strength 0&lt;br /&gt;
Stamina 3&lt;br /&gt;
Agility 5&lt;br /&gt;
Dexterity 0&lt;br /&gt;
Fighting 0&lt;br /&gt;
Intellect 3&lt;br /&gt;
Awareness 5&lt;br /&gt;
Presence 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OFFENSE:&lt;br /&gt;
&lt;br /&gt;
Initiative +5&lt;br /&gt;
&lt;br /&gt;
- Feather Bit : +14 to hit, DC 21 to resist (ranged, multiattack, indirect 4, activation (move action))&lt;br /&gt;
- Feather Blade : +10 to hit, DC 25 to resist (Close, ignore penalty from concealment &amp;amp; cover)&lt;br /&gt;
- Feather Beam Canon : +10 to hit, DC 25 to resist (Ranged, ignore penalty from concealment &amp;amp; cover)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DEFENSE:&lt;br /&gt;
&lt;br /&gt;
Dodge : 20/+10, Parry : 20/+10, Toughness : +10, Fortitude : +10, Will : +10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SKILLS&lt;br /&gt;
&lt;br /&gt;
Acrobatics 0 (+5), Insight 0 (+5), Investigation 5 (+8), Perception 3 (+8), Persuasion 8 (+8), Stealth 3 (+8), Technology 1 (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ADVANTAGES&lt;br /&gt;
&lt;br /&gt;
Attractive 2, Benefit: Wealth 2 (Independently Wealthy), Eidetic Memory, Evasion, Fearless, Instant Up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
POWERS&lt;br /&gt;
&lt;br /&gt;
- Feather Bit: Ranged Multi-attack Damage 6 (accurate 7, indirect 4, activation (move action; summon the bits), quirk (bits can be shot down like minion, if all bits shot down need to re-summoned)); (27pp)&lt;br /&gt;
-- Feather Array: Create 10 (Movable, activation (move action; summon the bits), quirk (bits can be shot down like minion, if all bits shot down need to re-summoned), quirk (destroying bits will also destroy a section of the created form); (1pp)&lt;br /&gt;
-- Feather Blade: Enhanced Strength 10 (limited to lifting), Strength-based Damage 10 (Accurate 5) ,Enhanced Advantages (Precise Attack 2 (close attack ignore penalty from concealment &amp;amp; cover)); (1pp)&lt;br /&gt;
-- Feather Beam Canon: Ranged Damage 10 (Accurate 5), Enhanced Advantages (Precise Attack 2 (ranged attack ignore penalty from concealment &amp;amp; cover)); (1pp)&lt;br /&gt;
&lt;br /&gt;
- Half-machines: Enhanced Stamina 7, Immunity 11 (Life support, aging); (25pp)&lt;br /&gt;
&lt;br /&gt;
- Cyber-senses: Senses 4 (Infravision, Ultravision, Ultra Hearing, Analytical Vision); 4PP&lt;br /&gt;
-- Machine Interface: Comprehend (Machines), Quickness 4 (Limited to mental task); (1pp)&lt;br /&gt;
&lt;br /&gt;
- Valkyrie Wings: Flight 10 (20pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Point Totals 150PP = Attributes 32PP + Skills 10PP + Advantages 8PP + Powers 80PP + Defenses 20PP&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Faith_Burnwood&amp;diff=420903</id>
		<title>Faith Burnwood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Faith_Burnwood&amp;diff=420903"/>
		<updated>2022-05-05T04:22:57Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Faith Burnwood&lt;br /&gt;
&lt;br /&gt;
The Necromancer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks&lt;br /&gt;
&lt;br /&gt;
Hooded, Black Robes, Lithe Body&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
&lt;br /&gt;
STR : 8  (-1)&lt;br /&gt;
&lt;br /&gt;
DEX : 13 (+1)&lt;br /&gt;
&lt;br /&gt;
CON : 12 (+0)&lt;br /&gt;
&lt;br /&gt;
WIS : 9  (+0)&lt;br /&gt;
&lt;br /&gt;
INT : 16 (+2)&lt;br /&gt;
&lt;br /&gt;
CHA : 15 (+1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HP (4 + CONSTITUTION Score) : 4&lt;br /&gt;
&lt;br /&gt;
Damage dice : d4&lt;br /&gt;
&lt;br /&gt;
Armor : 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
Animate a powerful or unique corpse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonds&lt;br /&gt;
&lt;br /&gt;
.Kav doesn&#039;t seem to fear me, I must see to that.&lt;br /&gt;
&lt;br /&gt;
.I can&#039;t help but think what a powerful corpse Rook would make.&lt;br /&gt;
&lt;br /&gt;
.Sandra always leaves a trail (or should I say buffet?) of corpses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Infernal&lt;br /&gt;
&lt;br /&gt;
When you tempt someone and they act against their nature, alignment, or conscience, take +1 foward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hexed Body Part&lt;br /&gt;
&lt;br /&gt;
A part of your body is hexed and can be freely detached and reattached at will.&lt;br /&gt;
&lt;br /&gt;
-	All Seeing Eye&lt;br /&gt;
&lt;br /&gt;
When your hexed eye is detached, you can still see through it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting Moves&lt;br /&gt;
&lt;br /&gt;
-	Corpse Collector&lt;br /&gt;
&lt;br /&gt;
When you spend a few minutes collecting a corpse to use later, you can store it in one of your 3 Hexed Canopic Jars. Even though a jar is only about the size of your fist and almost weightless, each one can magically hold one corpse of any size. Opening a jar drops the corpse in front of you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Raise the Dead (INT)&lt;br /&gt;
&lt;br /&gt;
When you seek to use the blackest of magics to reanimate the dead, choose a nearby corpse or one from your collection and roll +INT. Only one corpse can be controlled at a time and it must be around humanoid size or smaller. On a 10+, the Animated Corpse rises under your control and you have 3 Power. On a 7-9, also choose one:&lt;br /&gt;
&lt;br /&gt;
• The flesh resist you, start with one less power&lt;br /&gt;
&lt;br /&gt;
• You draw unwelcome attention or put yourself on a spot. The GM will tell you how&lt;br /&gt;
&lt;br /&gt;
• Magic barely holds the corpse together and afterwards, the corpse will disintegrate&lt;br /&gt;
&lt;br /&gt;
When you run out of power, the animated corpse collapses. If there’s anything left, you can attempt to raise it again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Attack Command&lt;br /&gt;
&lt;br /&gt;
When you order the Animated Corpse to perform a harmful action, such as attacking or using a special move, roll +INT. On a 10+, the action is successful and it deals 1d6 damage. On a 7-9, the same, but you lose 1 Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Flesh Wound&lt;br /&gt;
&lt;br /&gt;
The Animated Corpse ignores most lower damage attacks, but when the Animated Corpse takes a significant hit, the GM will tell you an important appendage (such as a claw, limb, or jaw) that may come loose. Spend 1 Power to keep the corpse together or the appendage will be destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Flesh Wound&lt;br /&gt;
&lt;br /&gt;
When you or the Animated Corpse eats part of sentient creature’s brain, the GM will tell you an interesting piece of knowledge the creature possessed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Replacement Parts&lt;br /&gt;
Your knowledge of stitching together corpses allows you to reattach body parts, such as severed limbs, eyeballs, or teeth. It takes you a few hours and you’ll need the original body part or one that is similar to the original. Besides stitch lines and a slight odor, the body part is as good as new.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Curse&lt;br /&gt;
When you use dark magic to curse someone or something, tell the GM what you’re trying to achieve. Curses are always possible, but the GM will give you one to four conditions, such as:&lt;br /&gt;
&lt;br /&gt;
•	It requires the blood of _____&lt;br /&gt;
&lt;br /&gt;
•	It will require a lot of money&lt;br /&gt;
&lt;br /&gt;
•	You’ll need a rare component&lt;br /&gt;
&lt;br /&gt;
•	The best you can do is a lesser or limited version&lt;br /&gt;
&lt;br /&gt;
•	It will take days/weeks/months before the curse takes effect&lt;br /&gt;
&lt;br /&gt;
•	_____ will know or hear about it&lt;br /&gt;
&lt;br /&gt;
•	You’ll need to travel to _____&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
&lt;br /&gt;
Her load is (7 + STR) = 6&lt;br /&gt;
&lt;br /&gt;
-	Leather armor (armor 1, weight 1)&lt;br /&gt;
&lt;br /&gt;
-	Dungeon rations (5 uses, weight 1)&lt;br /&gt;
&lt;br /&gt;
-	Shovel (weight 1)&lt;br /&gt;
&lt;br /&gt;
-	Needle &amp;amp; thread (weight 0)&lt;br /&gt;
&lt;br /&gt;
-	Skull staff (close, two-handed, weight 1)&lt;br /&gt;
&lt;br /&gt;
-	3 Hexed Canopic Jars (weight 0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hexed Canopic Jars content:&lt;br /&gt;
&lt;br /&gt;
-	A skinless hound&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Faith_Burnwood&amp;diff=420902</id>
		<title>Faith Burnwood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Faith_Burnwood&amp;diff=420902"/>
		<updated>2022-05-05T04:15:48Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Faith Burnwood&lt;br /&gt;
&lt;br /&gt;
The Necromancer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks&lt;br /&gt;
&lt;br /&gt;
Hooded, Black Robes, Lithe Body&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
&lt;br /&gt;
STR : 8  (-1)&lt;br /&gt;
&lt;br /&gt;
DEX : 13 (+1)&lt;br /&gt;
&lt;br /&gt;
CON : 12 (+0)&lt;br /&gt;
&lt;br /&gt;
WIS : 9  (+0)&lt;br /&gt;
&lt;br /&gt;
INT : 16 (+2)&lt;br /&gt;
&lt;br /&gt;
CHA : 15 (+1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HP (4 + CONSTITUTION Score) : 4&lt;br /&gt;
&lt;br /&gt;
Damage dice : d4&lt;br /&gt;
&lt;br /&gt;
Armor : 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
Animate a powerful or unique corpse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonds&lt;br /&gt;
&lt;br /&gt;
Kav doesn&#039;t seem to fear me, I must see to that.&lt;br /&gt;
&lt;br /&gt;
I can&#039;t help but think what a powerful corpse Rook would make.&lt;br /&gt;
&lt;br /&gt;
_____ always leaves a trail (or should I say buffet?) of corpses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Infernal&lt;br /&gt;
&lt;br /&gt;
When you tempt someone and they act against their nature, alignment, or conscience, take +1 foward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hexed Body Part&lt;br /&gt;
&lt;br /&gt;
A part of your body is hexed and can be freely detached and reattached at will.&lt;br /&gt;
&lt;br /&gt;
-	All Seeing Eye&lt;br /&gt;
&lt;br /&gt;
When your hexed eye is detached, you can still see through it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting Moves&lt;br /&gt;
&lt;br /&gt;
-	Corpse Collector&lt;br /&gt;
&lt;br /&gt;
When you spend a few minutes collecting a corpse to use later, you can store it in one of your 3 Hexed Canopic Jars. Even though a jar is only about the size of your fist and almost weightless, each one can magically hold one corpse of any size. Opening a jar drops the corpse in front of you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Raise the Dead (INT)&lt;br /&gt;
&lt;br /&gt;
When you seek to use the blackest of magics to reanimate the dead, choose a nearby corpse or one from your collection and roll +INT. Only one corpse can be controlled at a time and it must be around humanoid size or smaller. On a 10+, the Animated Corpse rises under your control and you have 3 Power. On a 7-9, also choose one:&lt;br /&gt;
&lt;br /&gt;
• The flesh resist you, start with one less power&lt;br /&gt;
&lt;br /&gt;
• You draw unwelcome attention or put yourself on a spot. The GM will tell you how&lt;br /&gt;
&lt;br /&gt;
• Magic barely holds the corpse together and afterwards, the corpse will disintegrate&lt;br /&gt;
&lt;br /&gt;
When you run out of power, the animated corpse collapses. If there’s anything left, you can attempt to raise it again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Attack Command&lt;br /&gt;
&lt;br /&gt;
When you order the Animated Corpse to perform a harmful action, such as attacking or using a special move, roll +INT. On a 10+, the action is successful and it deals 1d6 damage. On a 7-9, the same, but you lose 1 Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Flesh Wound&lt;br /&gt;
&lt;br /&gt;
The Animated Corpse ignores most lower damage attacks, but when the Animated Corpse takes a significant hit, the GM will tell you an important appendage (such as a claw, limb, or jaw) that may come loose. Spend 1 Power to keep the corpse together or the appendage will be destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Flesh Wound&lt;br /&gt;
&lt;br /&gt;
When you or the Animated Corpse eats part of sentient creature’s brain, the GM will tell you an interesting piece of knowledge the creature possessed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Replacement Parts&lt;br /&gt;
Your knowledge of stitching together corpses allows you to reattach body parts, such as severed limbs, eyeballs, or teeth. It takes you a few hours and you’ll need the original body part or one that is similar to the original. Besides stitch lines and a slight odor, the body part is as good as new.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Curse&lt;br /&gt;
When you use dark magic to curse someone or something, tell the GM what you’re trying to achieve. Curses are always possible, but the GM will give you one to four conditions, such as:&lt;br /&gt;
&lt;br /&gt;
•	It requires the blood of _____&lt;br /&gt;
&lt;br /&gt;
•	It will require a lot of money&lt;br /&gt;
&lt;br /&gt;
•	You’ll need a rare component&lt;br /&gt;
&lt;br /&gt;
•	The best you can do is a lesser or limited version&lt;br /&gt;
&lt;br /&gt;
•	It will take days/weeks/months before the curse takes effect&lt;br /&gt;
&lt;br /&gt;
•	_____ will know or hear about it&lt;br /&gt;
&lt;br /&gt;
•	You’ll need to travel to _____&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
&lt;br /&gt;
Her load is (7 + STR) = 6&lt;br /&gt;
&lt;br /&gt;
-	Leather armor (armor 1, weight 1)&lt;br /&gt;
&lt;br /&gt;
-	Dungeon rations (5 uses, weight 1)&lt;br /&gt;
&lt;br /&gt;
-	Shovel (weight 1)&lt;br /&gt;
&lt;br /&gt;
-	Needle &amp;amp; thread (weight 0)&lt;br /&gt;
&lt;br /&gt;
-	Skull staff (close, two-handed, weight 1)&lt;br /&gt;
&lt;br /&gt;
-	3 Hexed Canopic Jars (weight 0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hexed Canopic Jars content:&lt;br /&gt;
&lt;br /&gt;
-	A skinless hound&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Faith_Burnwood&amp;diff=420644</id>
		<title>Faith Burnwood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Faith_Burnwood&amp;diff=420644"/>
		<updated>2022-05-01T06:28:27Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: Created page with &amp;quot;Faith Burnwood  The Necromancer   Looks  Hooded, Black Robes, Lithe Body   Stats  STR : 8  (-1)  DEX : 13 (+1)  CON : 12 (+0)  WIS : 9  (+0)  INT : 16 (+2)  CHA : 15 (+1)   HP...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Faith Burnwood&lt;br /&gt;
&lt;br /&gt;
The Necromancer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks&lt;br /&gt;
&lt;br /&gt;
Hooded, Black Robes, Lithe Body&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
&lt;br /&gt;
STR : 8  (-1)&lt;br /&gt;
&lt;br /&gt;
DEX : 13 (+1)&lt;br /&gt;
&lt;br /&gt;
CON : 12 (+0)&lt;br /&gt;
&lt;br /&gt;
WIS : 9  (+0)&lt;br /&gt;
&lt;br /&gt;
INT : 16 (+2)&lt;br /&gt;
&lt;br /&gt;
CHA : 15 (+1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HP (4 + CONSTITUTION Score) : 4&lt;br /&gt;
&lt;br /&gt;
Damage dice : d4&lt;br /&gt;
&lt;br /&gt;
Armor : 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
Animate a powerful or unique corpse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Infernal&lt;br /&gt;
&lt;br /&gt;
When you tempt someone and they act against their nature, alignment, or conscience, take +1 foward&lt;br /&gt;
&lt;br /&gt;
Hexed Body Part&lt;br /&gt;
&lt;br /&gt;
A part of your body is hexed and can be freely detached and reattached at will.&lt;br /&gt;
&lt;br /&gt;
-	All Seeing Eye&lt;br /&gt;
&lt;br /&gt;
When your hexed eye is detached, you can still see through it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting Moves&lt;br /&gt;
&lt;br /&gt;
-	Corpse Collector&lt;br /&gt;
&lt;br /&gt;
When you spend a few minutes collecting a corpse to use later, you can store it in one of your 3 Hexed Canopic Jars. Even though a jar is only about the size of your fist and almost weightless, each one can magically hold one corpse of any size. Opening a jar drops the corpse in front of you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Raise the Dead (INT)&lt;br /&gt;
&lt;br /&gt;
When you seek to use the blackest of magics to reanimate the dead, choose a nearby corpse or one from your collection and roll +INT. Only one corpse can be controlled at a time and it must be around humanoid size or smaller. On a 10+, the Animated Corpse rises under your control and you have 3 Power. On a 7-9, also choose one:&lt;br /&gt;
&lt;br /&gt;
• The flesh resist you, start with one less power&lt;br /&gt;
&lt;br /&gt;
• You draw unwelcome attention or put yourself on a spot. The GM will tell you how&lt;br /&gt;
&lt;br /&gt;
• Magic barely holds the corpse together and afterwards, the corpse will disintegrate&lt;br /&gt;
&lt;br /&gt;
When you run out of power, the animated corpse collapses. If there’s anything left, you can attempt to raise it again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Attack Command&lt;br /&gt;
&lt;br /&gt;
When you order the Animated Corpse to perform a harmful action, such as attacking or using a special move, roll +INT. On a 10+, the action is successful and it deals 1d6 damage. On a 7-9, the same, but you lose 1 Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Flesh Wound&lt;br /&gt;
&lt;br /&gt;
The Animated Corpse ignores most lower damage attacks, but when the Animated Corpse takes a significant hit, the GM will tell you an important appendage (such as a claw, limb, or jaw) that may come loose. Spend 1 Power to keep the corpse together or the appendage will be destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Flesh Wound&lt;br /&gt;
&lt;br /&gt;
When you or the Animated Corpse eats part of sentient creature’s brain, the GM will tell you an interesting piece of knowledge the creature possessed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Replacement Parts&lt;br /&gt;
Your knowledge of stitching together corpses allows you to reattach body parts, such as severed limbs, eyeballs, or teeth. It takes you a few hours and you’ll need the original body part or one that is similar to the original. Besides stitch lines and a slight odor, the body part is as good as new.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-	Curse&lt;br /&gt;
When you use dark magic to curse someone or something, tell the GM what you’re trying to achieve. Curses are always possible, but the GM will give you one to four conditions, such as:&lt;br /&gt;
&lt;br /&gt;
•	It requires the blood of _____&lt;br /&gt;
&lt;br /&gt;
•	It will require a lot of money&lt;br /&gt;
&lt;br /&gt;
•	You’ll need a rare component&lt;br /&gt;
&lt;br /&gt;
•	The best you can do is a lesser or limited version&lt;br /&gt;
&lt;br /&gt;
•	It will take days/weeks/months before the curse takes effect&lt;br /&gt;
&lt;br /&gt;
•	_____ will know or hear about it&lt;br /&gt;
&lt;br /&gt;
•	You’ll need to travel to _____&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
&lt;br /&gt;
Her load is (7 + STR) = 6&lt;br /&gt;
&lt;br /&gt;
-	Leather armor (armor 1, weight 1)&lt;br /&gt;
&lt;br /&gt;
-	Dungeon rations (5 uses, weight 1)&lt;br /&gt;
&lt;br /&gt;
-	Shovel (weight 1)&lt;br /&gt;
&lt;br /&gt;
-	Needle &amp;amp; thread (weight 0)&lt;br /&gt;
&lt;br /&gt;
-	Skull staff (close, two-handed, weight 1)&lt;br /&gt;
&lt;br /&gt;
-	3 Hexed Canopic Jars (weight 0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hexed Canopic Jars content:&lt;br /&gt;
&lt;br /&gt;
-	A skinless hound&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=412591</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=412591"/>
		<updated>2021-12-03T16:40:50Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dusk (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s countless offspring in the multiverse. She has gotten fed up with all of her father &amp;amp; other siblings&#039; plan and mayhem they caused. As such Nyssa comes to admire her half-sister, Raven, since she&#039;s always trying to escape Trigon&#039;s influence. Following Raven&#039;s footstep, Nyssa left for earth some times ago, but so far she hasn&#039;t became a hero in her own right. Learning of the disappearance of a lot of the heroes that threatened her newfound peaceful life, She answer the call to form the New Justice League&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals : 182 PP&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Initial (180 PP) : &#039;&#039;&#039;Abilities&#039;&#039;&#039; 52 + &#039;&#039;&#039;Defenses&#039;&#039;&#039; 17 + &#039;&#039;&#039;Skills&#039;&#039;&#039; 5 + &#039;&#039;&#039;Advantages&#039;&#039;&#039; 10 + &#039;&#039;&#039;Powers&#039;&#039;&#039; 96&lt;br /&gt;
&lt;br /&gt;
- Addition (2 PP) : &#039;&#039;&#039;Defenses&#039;&#039;&#039; 1 + &#039;&#039;&#039;Powers&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist; Target must be in shadow)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; Create 12, +4 to hit (Must have some shadow nearby as source)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            +8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14/10* (*without Shadow Shield)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 97pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 3, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (20pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 4 (sustained), Impervious 14; (18pp+1pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark Form (AE):&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Burst Area Concealment Attack 2 (normal vision; selective, limited(only if Dark Form Power is Active)), Shapeable Area Damage 12 (Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=412279</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=412279"/>
		<updated>2021-12-01T09:28:40Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dusk (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s countless offspring in the multiverse. She has gotten fed up with all of her father &amp;amp; other siblings&#039; plan and mayhem they caused. As such Nyssa comes to admire her half-sister, Raven, since she&#039;s always trying to escape Trigon&#039;s influence. Following Raven&#039;s footstep, Nyssa left for earth some times ago, but so far she hasn&#039;t became a hero in her own right. Learning of the disappearance of a lot of the heroes that threatened her newfound peaceful life, She answer the call to form the New Justice League&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals : 182 PP&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Initial (180 PP) : &#039;&#039;&#039;Abilities&#039;&#039;&#039; 52 + &#039;&#039;&#039;Defenses&#039;&#039;&#039; 17 + &#039;&#039;&#039;Skills&#039;&#039;&#039; 5 + &#039;&#039;&#039;Advantages&#039;&#039;&#039; 10 + &#039;&#039;&#039;Powers&#039;&#039;&#039; 96&lt;br /&gt;
&lt;br /&gt;
- Addition (2 PP) : &#039;&#039;&#039;Defenses&#039;&#039;&#039; 1 + &#039;&#039;&#039;Powers&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist; Target must be in shadow)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; Create 12, +4 to hit (Must have some shadow nearby as source)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            +8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14/10* (*without Shadow Shield)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 97pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 3, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (20pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 4 (sustained), Impervious 14; (18pp+1pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark Form (AE):&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Burst Area Concealment Attack (normal vision; selective), Shapeable Area Damage 12 (Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407972</id>
		<title>Kid Canary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407972"/>
		<updated>2021-10-15T05:05:58Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Total:&#039;&#039;&#039; 180 pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039; 62pp + &#039;&#039;&#039;Power&#039;&#039;&#039; 57pp + &#039;&#039;&#039;Defense&#039;&#039;&#039; 28pp + &#039;&#039;&#039;Skills&#039;&#039;&#039; 25pp + &#039;&#039;&#039;Advantages&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Abilities : 62pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STA:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGL:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FGT:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWE:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRE:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Offense&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Initiative :&#039;&#039;&#039; +10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts :&#039;&#039;&#039; +14 (Close Damage; DC 25 TOU to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunning Strike :&#039;&#039;&#039; +14 (Close Affliction; DC 22 Fort to resist; Dazed, Stunned, Incapacitated)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinpoint Cry :&#039;&#039;&#039; +10 (Close Damage; DC 29 TOU to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Cry :&#039;&#039;&#039; &lt;br /&gt;
 - Burst-Area Affliction (DC 20 Fort to resist; Dazed, Stunned, Incapacitated; Cumulative, Concentration)&lt;br /&gt;
&lt;br /&gt;
 - Burst-Area (Damage; DC 27 Tou to resist; &amp;amp; Affliction; DC 15 Fort to resist; Dazed, Stunned, Incapacitated; cumulative)&lt;br /&gt;
&lt;br /&gt;
 - Cone-Area (Damaging Move Object (only away from you); DC 27 Tou to resist)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Defense : 28 pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039; 24 (+14)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039; 24 (+14)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039; +12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; +12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers : 57 pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts :&#039;&#039;&#039; Damage 7 (STR-Based), Enhanced Advantages 5 (Assessment, Defensive Attack, Power Attack, Precise Attack 2 (Close Attack ignore cover &amp;amp; concealment))&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Stunning Strike :&#039;&#039;&#039; Affliction 12 (Dazed, Stunned, Incapacitated) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Suit :&#039;&#039;&#039; Protection 5 (removable (-1), 4pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Sonic Gauntlet&#039;&#039;&#039;  (removable (-10), 40pp) :&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sonic Booster&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 - Speed 8 (limited to linear path), Movement 1 (Water Walking 1, limited to while moving fast) 5pp&lt;br /&gt;
&lt;br /&gt;
 - Flight 5 (limited must start &amp;amp; end on solid surface you can stand on) (1pp)&lt;br /&gt;
&lt;br /&gt;
 - Movement 1 (Safe fall, Affect Others), Enhanced Advantages 1 (Instant Up) (1pp)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Canary Cry :&#039;&#039;&#039; Burst Area Affliction 10 (Dazed, Stunned, Incapacitated), (Cumulative, Concentration) (40pp)&lt;br /&gt;
&lt;br /&gt;
 - Burst-Area Damage 12 linked to Burst Area Affliction 5 (Dazed, Stunned, Incapacitated)(Cumulative)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - Move Object 12 (Close, Cone-Area, Damaging, Limited to moving stuff away from you)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Pinpoint Cry :&#039;&#039;&#039; Damage 11 (STR-based, Accurate 2, Improved Critical (19-20) linked to Affliction 12 (Impaired &amp;amp; Vulnerable, Defenseless &amp;amp; Disabled)(cumulative, Extra Condition, Limited Degree) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Skills : 25pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Acrobatics +9 (+3), Deception +5 (+5), Persuasion +3 (+3), Intimidation +5 (+5), Close Combat : Unarmed +14 (+8) Stealth +14 (+8), Investigation +9 (+7), Sleight of Hand +5 (+2), Insight +8 (+2) Perception +8 (+2), Treatment +5 (+3), Tech +5 (+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages : 8pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
All Out Attack, Attractive, Evasion, Move-by-action, Takedown 2, Uncanny Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Complications&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies:&#039;&#039;&#039; Lady Shiva has heard of her potential successor (despite Sin not being interested in taking up the mantle) and wishes to test her worthiness in a duel to the death. The League of Assassins may have plans for her as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smart Mouth:&#039;&#039;&#039; Kid Canary tends is blunt and sarcastic, which can get her into trouble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naive:&#039;&#039;&#039; Sin grew up isolated from the world at large, and while her adoptive mother Dinah taught her some things, there&#039;s still much she doesn&#039;t understand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competitive:&#039;&#039;&#039; She hates to lose, at anything.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407971</id>
		<title>Kid Canary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407971"/>
		<updated>2021-10-15T04:53:53Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Total:&#039;&#039;&#039; 180 pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039; 62pp + &#039;&#039;&#039;Power&#039;&#039;&#039; 57pp + &#039;&#039;&#039;Defense&#039;&#039;&#039; 28pp + &#039;&#039;&#039;Skills&#039;&#039;&#039; 25pp + &#039;&#039;&#039;Advantages&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Abilities : 62pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STA:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGL:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FGT:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWE:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRE:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Offense&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Initiative :&#039;&#039;&#039; +10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts :&#039;&#039;&#039; +14 (Close Damage; DC 25 TOU to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunning Strike :&#039;&#039;&#039; +14 (Close Affliction; DC 22 Fort to resist; Dazed, Stunned, Incapacitated)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinpoint Cry :&#039;&#039;&#039; +10 (Close Damage; DC 29 TOU to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Cry :&#039;&#039;&#039; &lt;br /&gt;
 - Burst-Area Affliction (DC 20 Fort to resist; Dazed, Stunned, Incapacitated; Cumulative, Concentration)&lt;br /&gt;
&lt;br /&gt;
 - Burst-Area (Damage; DC 27 Tou to resist; &amp;amp; Affliction; DC 15 Fort to resist; Dazed, Stunned, Incapacitated; cumulative)&lt;br /&gt;
&lt;br /&gt;
 - Cone-Area (Damaging Move Object (only away from you); DC 27 Tou to resist)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Defense : 28 pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039; +14 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039; +14 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039; +12 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; +10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; +12 (+6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers : 57 pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts :&#039;&#039;&#039; Damage 7 (STR-Based), Enhanced Advantages 5 (Assessment, Defensive Attack, Power Attack, Precise Attack 2 (Close Attack ignore cover &amp;amp; concealment))&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Stunning Strike :&#039;&#039;&#039; Affliction 12 (Dazed, Stunned, Incapacitated) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Suit :&#039;&#039;&#039; Protection 5 (removable (-1), 4pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Sonic Gauntlet&#039;&#039;&#039;  (removable (-10), 40pp) :&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sonic Booster&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 - Speed 8 (limited to linear path), Movement 1 (Water Walking 1, limited to while moving fast) 5pp&lt;br /&gt;
&lt;br /&gt;
 - Flight 5 (limited must start &amp;amp; end on solid surface you can stand on) (1pp)&lt;br /&gt;
&lt;br /&gt;
 - Movement 1 (Safe fall, Affect Others), Enhanced Advantages 1 (Instant Up) (1pp)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Canary Cry :&#039;&#039;&#039; Burst Area Affliction 10 (Dazed, Stunned, Incapacitated), (Cumulative, Concentration) (40pp)&lt;br /&gt;
&lt;br /&gt;
 - Burst-Area Damage 12 linked to Burst Area Affliction 5 (Dazed, Stunned, Incapacitated)(Cumulative)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - Move Object 12 (Close, Cone-Area, Damaging, Limited to moving stuff away from you)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Pinpoint Cry :&#039;&#039;&#039; Damage 11 (STR-based, Accurate 2, Improved Critical (19-20) linked to Affliction 12 (Impaired &amp;amp; Vulnerable, Defenseless &amp;amp; Disabled)(cumulative, Extra Condition, Limited Degree) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Skills : 25pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Acrobatics +9 (+3), Deception +5 (+5), Persuasion +3 (+3), Intimidation +5 (+5), Close Combat : Unarmed +14 (+8) Stealth +14 (+8), Investigation +9 (+7), Sleight of Hand +5 (+2), Insight +8 (+2) Perception +8 (+2), Treatment +5 (+3), Tech +5 (+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages : 8pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
All Out Attack, Attractive, Evasion, Move-by-action, Takedown 2, Uncanny Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Complications&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies:&#039;&#039;&#039; Lady Shiva has heard of her potential successor (despite Sin not being interested in taking up the mantle) and wishes to test her worthiness in a duel to the death. The League of Assassins may have plans for her as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smart Mouth:&#039;&#039;&#039; Kid Canary tends is blunt and sarcastic, which can get her into trouble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naive:&#039;&#039;&#039; Sin grew up isolated from the world at large, and while her adoptive mother Dinah taught her some things, there&#039;s still much she doesn&#039;t understand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competitive:&#039;&#039;&#039; She hates to lose, at anything.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407970</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407970"/>
		<updated>2021-10-15T03:04:09Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dusk (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s countless offspring in the multiverse. She has gotten fed up with all of her father &amp;amp; other siblings&#039; plan and mayhem they caused. As such Nyssa comes to admire her half-sister, Raven, since she&#039;s always trying to escape Trigon&#039;s influence. Following Raven&#039;s footstep, Nyssa left for earth some times ago, but so far she hasn&#039;t became a hero in her own right. Learning of the disappearance of a lot of the heroes that threatened her newfound peaceful life, She answer the call to form the New Justice League&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (17) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (96) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist; Target must be in shadow)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; Create 12, +4 to hit (Must have some shadow nearby as source)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 96pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 3, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (20pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 4 (sustained), Impervious 14; (18pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407969</id>
		<title>Kid Canary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407969"/>
		<updated>2021-10-15T02:47:51Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Total:&#039;&#039;&#039; 180 pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039; 62pp + &#039;&#039;&#039;Power&#039;&#039;&#039; 57pp + &#039;&#039;&#039;Defense&#039;&#039;&#039; 28pp + &#039;&#039;&#039;Skills&#039;&#039;&#039; 25pp + &#039;&#039;&#039;Advantages&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Abilities : 62pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STA:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGL:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FGT:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWE:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRE:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Offense&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Initiative :&#039;&#039;&#039; +10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts :&#039;&#039;&#039; +14 (Close Damage; DC 25 TOU to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunning Strike :&#039;&#039;&#039; +14 (Close Affliction; DC 22 Fort to resist; Dazed, Stunned, Incapacitated)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinpoint Cry :&#039;&#039;&#039; +10 (Close Damage; DC 29 TOU to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Cry :&#039;&#039;&#039; &lt;br /&gt;
 - Burst-Area Affliction (DC 20 Fort to resist; Dazed, Stunned, Incapacitated; Cumulative, Concentration)&lt;br /&gt;
&lt;br /&gt;
 - Burst-Area (Damage; DC 27 Tou to resist; &amp;amp; Affliction; DC 15 Fort to resist; Dazed, Stunned, Incapacitated; cumulative)&lt;br /&gt;
&lt;br /&gt;
 - Cone-Area (Damaging Move Object (only away from you); DC 27 Tou to resist)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Defense : 28 pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039; +14 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039; +14 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039; +12 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; +10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; +12 (+6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers : 57 pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts :&#039;&#039;&#039; Damage 7 (STR-Based), Enhanced Advantages 5 (Assessment, Defensive Attack, Power Attack, Precise Attack 2 (Close Attack ignore cover &amp;amp; concealment))&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Stunning Strike :&#039;&#039;&#039; Affliction 12 (Dazed, Stunned, Incapacitated) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Suit :&#039;&#039;&#039; Protection 5 (removable (-1), 4pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Sonic Gauntlet&#039;&#039;&#039;  (removable (-10), 40pp) :&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sonic Booster&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 - Speed 8 (limited to linear path), Movement 1 (Water Walking 1, limited to while moving fast) 5pp&lt;br /&gt;
&lt;br /&gt;
 - Flight 5 (limited must start &amp;amp; end on solid surface you can stand on) (1pp)&lt;br /&gt;
&lt;br /&gt;
 - Movement 1 (Safe fall, Affect Others), Enhanced Advantages 1 (Instant Up) (1pp)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Canary Cry :&#039;&#039;&#039; Burst Area Affliction 10 (Dazed, Stunned, Incapacitated), (Cumulative, Concentration) (40pp)&lt;br /&gt;
&lt;br /&gt;
 - Burst-Area Damage 12 linked to Burst Area Affliction 5 (Dazed, Stunned, Incapacitated)(Cumulative)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - Move Object 12 (Close, Cone-Area, Damaging, Limited to moving stuff away from you)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Pinpoint Cry :&#039;&#039;&#039; Damage 11 (STR-based, Accurate 2, Improved Critical (19-20) linked to Affliction 12 (Impaired &amp;amp; Vulnerable, Defenseless &amp;amp; Disabled)(cumulative, Extra Condition, Limited Degree) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Skills : 25pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Acrobatics +9 (+3), Deception +5 (+5), Persuasion +3 (+3), Intimidation +5 (+5), Close Combat : Unarmed +14 (+8) Stealth +14 (+8), Investigation +9 (+7), Sleight of Hand +5 (+2), Insight +8 (+2) Perception +8 (+2), Treatment +5 (+3), Tech +5 (+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages : 8pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
All Out Attack, Attractive, Evasion, Move-by-action, Takedown 2, Uncanny Dodge, Improved Initiative&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407968</id>
		<title>Kid Canary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407968"/>
		<updated>2021-10-15T02:47:12Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Total:&#039;&#039;&#039; 180 pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039; 62pp + &#039;&#039;&#039;Power&#039;&#039;&#039; 57pp + &#039;&#039;&#039;Defense&#039;&#039;&#039; 28pp + &#039;&#039;&#039;Skills&#039;&#039;&#039; 25pp + &#039;&#039;&#039;Advantages&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Abilities : 62pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STA:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGL:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FGT:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWE:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRE:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Offense&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Initiative :&#039;&#039;&#039; +10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts :&#039;&#039;&#039; +14 (Close Damage; DC 25 TOU to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunning Strike :&#039;&#039;&#039; +14 (Close Affliction; DC 22 Fort to resist; Dazed, Stunned, Incapacitated)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinpoint Cry :&#039;&#039;&#039; +10 (Close Damage; DC 29 TOU to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Cry :&#039;&#039;&#039; &lt;br /&gt;
 - Burst-Area Affliction (DC 20 Fort to resist; Dazed, Stunned, Incapacitated; Cumulative, Concentration)&lt;br /&gt;
 - Burst-Area (Damage; DC 27 Tou to resist; &amp;amp; Affliction; DC 15 Fort to resist; Dazed, Stunned, Incapacitated; cumulative)&lt;br /&gt;
 - Cone-Area (Damaging Move Object (only away from you); DC 27 Tou to resist)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Defense : 28 pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039; +14 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039; +14 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039; +12 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; +10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; +12 (+6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers : 57 pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts :&#039;&#039;&#039; Damage 7 (STR-Based), Enhanced Advantages 5 (Assessment, Defensive Attack, Power Attack, Precise Attack 2 (Close Attack ignore cover &amp;amp; concealment))&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Stunning Strike :&#039;&#039;&#039; Affliction 12 (Dazed, Stunned, Incapacitated) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Suit :&#039;&#039;&#039; Protection 5 (removable (-1), 4pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Sonic Gauntlet&#039;&#039;&#039;  (removable (-10), 40pp) :&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sonic Booster&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 - Speed 8 (limited to linear path), Movement 1 (Water Walking 1, limited to while moving fast) 5pp&lt;br /&gt;
&lt;br /&gt;
 - Flight 5 (limited must start &amp;amp; end on solid surface you can stand on) (1pp)&lt;br /&gt;
&lt;br /&gt;
 - Movement 1 (Safe fall, Affect Others), Enhanced Advantages 1 (Instant Up) (1pp)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Canary Cry :&#039;&#039;&#039; Burst Area Affliction 10 (Dazed, Stunned, Incapacitated), (Cumulative, Concentration) (40pp)&lt;br /&gt;
&lt;br /&gt;
 - Burst-Area Damage 12 linked to Burst Area Affliction 5 (Dazed, Stunned, Incapacitated)(Cumulative)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - Move Object 12 (Close, Cone-Area, Damaging, Limited to moving stuff away from you)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Pinpoint Cry :&#039;&#039;&#039; Damage 11 (STR-based, Accurate 2, Improved Critical (19-20) linked to Affliction 12 (Impaired &amp;amp; Vulnerable, Defenseless &amp;amp; Disabled)(cumulative, Extra Condition, Limited Degree) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Skills : 25pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Acrobatics +9 (+3), Deception +5 (+5), Persuasion +3 (+3), Intimidation +5 (+5), Close Combat : Unarmed +14 (+8) Stealth +14 (+8), Investigation +9 (+7), Sleight of Hand +5 (+2), Insight +8 (+2) Perception +8 (+2), Treatment +5 (+3), Tech +5 (+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages : 8pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
All Out Attack, Attractive, Evasion, Move-by-action, Takedown 2, Uncanny Dodge, Improved Initiative&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407894</id>
		<title>Kid Canary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407894"/>
		<updated>2021-10-14T18:34:27Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Total:&#039;&#039;&#039; 180 pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039; 62pp + &#039;&#039;&#039;Power&#039;&#039;&#039; 57pp + &#039;&#039;&#039;Defense&#039;&#039;&#039; 28pp + &#039;&#039;&#039;Skills&#039;&#039;&#039; 25pp + &#039;&#039;&#039;Advantages&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Abilities : 62pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STA:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGL:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FGT:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWE:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRE:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative :&#039;&#039;&#039; +10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Defense : 28 pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039; +14 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039; +14 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039; +12 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; +10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; +12 (+6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers : 57 pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts :&#039;&#039;&#039; Damage 7 (STR-Based), Enhanced Advantages 5 (Assessment, Defensive Attack, Power Attack, Precise Attack 2 (Close Attack ignore cover &amp;amp; concealment))&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Stunning Strike :&#039;&#039;&#039; Affliction 12 (Dazed, Stunned, Incapacitated) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Suit :&#039;&#039;&#039; Protection 5 (removable (-1), 4pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Sonic Gauntlet&#039;&#039;&#039;  (removable (-10), 40pp) :&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sonic Booster&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 - Speed 8 (limited to linear path), Movement 1 (Water Walking 1, limited to while moving fast) 5pp&lt;br /&gt;
&lt;br /&gt;
 - Flight 5 (limited must start &amp;amp; end on solid surface you can stand on) (1pp)&lt;br /&gt;
&lt;br /&gt;
 - Movement 1 (Safe fall, Affect Others), Enhanced Advantages 1 (Instant Up) (1pp)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Canary Cry :&#039;&#039;&#039; Burst Area Affliction 10 (Dazed, Stunned, Incapacitated), (Cumulative, Concentration) (40pp)&lt;br /&gt;
&lt;br /&gt;
 - Burst-Area Damage 12 linked to Burst Area Affliction 5 (Dazed, Stunned, Incapacitated)(Cumulative)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - Move Object 12 (Close, Cone-Area, Damaging, Limited to moving stuff away from you)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Pinpoint Cry :&#039;&#039;&#039; Damage 11 (STR-based, Accurate 2, Improved Critical (19-20) linked to Affliction 12 (Impaired &amp;amp; Vulnerable, Defenseless &amp;amp; Disabled)(cumulative, Extra Condition, Limited Degree) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Skills : 25pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Acrobatics +9 (+3), Deception +5 (+5), Persuasion +3 (+3), Intimidation +5 (+5), Close Combat : Unarmed +14 (+8) Stealth +14 (+8), Investigation +9 (+7), Sleight of Hand +5 (+2), Insight +8 (+2) Perception +8 (+2), Treatment +5 (+3), Tech +5 (+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages : 8pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
All Out Attack, Attractive, Evasion, Move-by-action, Takedown 2, Uncanny Dodge, Improved Initiative&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407893</id>
		<title>Kid Canary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407893"/>
		<updated>2021-10-14T18:32:32Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Total:&#039;&#039;&#039; 180 pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039; 62pp + &#039;&#039;&#039;Power&#039;&#039;&#039; 57pp + &#039;&#039;&#039;Defense&#039;&#039;&#039; 28pp + &#039;&#039;&#039;Skills&#039;&#039;&#039; 25pp + &#039;&#039;&#039;Advantages&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Abilities : 62pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STA: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGL: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FGT: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWE: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRE: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative :&#039;&#039;&#039; +10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Defense : 28 pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Dodge +14 (+7)&lt;br /&gt;
&lt;br /&gt;
Parry +14 (+8)&lt;br /&gt;
&lt;br /&gt;
Fortitude +12 (+7)&lt;br /&gt;
&lt;br /&gt;
Toughness +10 (+0)&lt;br /&gt;
&lt;br /&gt;
Will +12 (+6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers : 57 pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts :&#039;&#039;&#039; Damage 7 (STR-Based), Enhanced Advantages 5 (Assessment, Defensive Attack, Power Attack, Precise Attack 2 (Close Attack ignore cover &amp;amp; concealment))&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Stunning Strike :&#039;&#039;&#039; Affliction 12 (Dazed, Stunned, Incapacitated) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Canary Suit : Protection 5 (removable (-1), 4pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Sonic Gauntlet&#039;&#039;&#039;  (removable (-10), 40pp) :&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sonic Booster&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 - Speed 8 (limited to linear path), Movement 1 (Water Walking 1, limited to while moving fast) 5pp&lt;br /&gt;
&lt;br /&gt;
 - Flight 5 (limited must start &amp;amp; end on solid surface you can stand on) (1pp)&lt;br /&gt;
&lt;br /&gt;
 - Movement 1 (Safe fall, Affect Others), Enhanced Advantages 1 (Instant Up) (1pp)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Canary Cry :&#039;&#039;&#039; Burst Area Affliction 10 (Dazed, Stunned, Incapacitated), (Cumulative, Concentration) (40pp)&lt;br /&gt;
&lt;br /&gt;
 - Burst-Area Damage 12 linked to Burst Area Affliction 5 (Dazed, Stunned, Incapacitated)(Cumulative)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - Move Object 12 (Close, Cone-Area, Damaging, Limited to moving stuff away from you)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Pinpoint Cry :&#039;&#039;&#039; Damage 11 (STR-based, Accurate 2, Improved Critical (19-20) linked to Affliction 12 (Impaired &amp;amp; Vulnerable, Defenseless &amp;amp; Disabled)(cumulative, Extra Condition, Limited Degree) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Skills : 25pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Acrobatics +9 (+3), Deception +5 (+5), Persuasion +3 (+3), Intimidation +5 (+5), Close Combat : Unarmed +14 (+8) Stealth +14 (+8), Investigation +9 (+7), Sleight of Hand +5 (+2), Insight +8 (+2) Perception +8 (+2), Treatment +5 (+3), Tech +5 (+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages : 8pp&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
All Out Attack, Attractive, Evasion, Move-by-action, Takedown 2, Uncanny Dodge, Improved Initiative&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407876</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407876"/>
		<updated>2021-10-14T06:40:08Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dusk (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s countless offspring in the multiverse. She has gotten fed up with all of her father &amp;amp; other siblings&#039; plan and mayhem they caused. As such Nyssa comes to admire her half-sister, Raven, since she&#039;s always trying to escape Trigon&#039;s influence. Following Raven&#039;s footstep, Nyssa left for earth some times ago, but so far she hasn&#039;t became a hero in her own right. Learning of the disappearance of a lot of the heroes that threatened her newfound peaceful life, She answer the call to form the New Justice League&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (17) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (96) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 96pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 3, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (20pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 4 (sustained), Impervious 14; (18pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407875</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407875"/>
		<updated>2021-10-14T06:36:01Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dusk (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s countless offspring in the multiverse. She has gotten fed up with all of her father&#039;s plan and the general mayhem her other siblings has caused her. As such Nyssa admire her half-sister, Raven, since she&#039;s always trying to escape Trigon&#039;s influence. Following Raven&#039;s footstep, Nyssa left for earth. She has stayed on Earth for some time, but so far she hasn&#039;t became a hero in her own right. Learning of the disappearance of a lot of the heroes that threatened her newfound peaceful life, She answer the call to form the New Justice League&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (17) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (96) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 96pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 3, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (20pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 4 (sustained), Impervious 14; (18pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407874</id>
		<title>Kid Canary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407874"/>
		<updated>2021-10-14T06:32:08Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kid Canary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total 180 = Abilities 78 + Power 44 + Defense 23 + Skills 23 + Advantages 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 78 pp==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STA:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGL:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FGT:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWE:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRE:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defense : 23 pp==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039; +14 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039; +14 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039; +12 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; +10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; +12 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 44 pp==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Suit&#039;&#039;&#039; : Protection 5 (removable (-1), 4pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Sonic Gauntlet&#039;&#039;&#039; (removable (-10), 40pp) :&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sonic Booster&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 - Speed 8 (limited to linear path), Movement 1 (Water Walking 1, limited to while moving fast) 5pp&lt;br /&gt;
&lt;br /&gt;
 - Flight 5 (limited must start &amp;amp; end on solid surface you can stand on) (1pp)&lt;br /&gt;
&lt;br /&gt;
 - Movement 1 (Safe fall), Enhanced Advantages 1 (Instant Up) (1pp)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Canary Cry :&#039;&#039;&#039; Burst Area Affliction 10 (Dazed, Stunned, Incapacitated), (Cumulative, Concentration) (40pp)&lt;br /&gt;
&lt;br /&gt;
 - Burst-Area Damage 12 linked to Burst Area Affliction 5 (Dazed, Stunned, Incapacitated)(Cumulative)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - Move Object 12 (Close, Cone-Area, Damaging, Limited to moving stuff away from you)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Pinpoint Cry&#039;&#039;&#039; : Damage 7 (STR-based, penetrating 10) linked to Affliction 11 (Dazed, Stunned, Incapacitated)(cumulative) (1pp)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 23pp==&lt;br /&gt;
&lt;br /&gt;
Acrobatics +9 (+2), Deception +5 (+3), Persuasion +6 (+4), Close Combat : Pinpoint Cry +14 (+4) Stealth +16 (+9), Investigation +10 (+8), Sleight of Hand +7 (+4), Insight +9 (+2) Perception +9 (+2), Treatment +5 (+3), Tech +6 (+4), Vehicle +4 (+1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 12pp==&lt;br /&gt;
&lt;br /&gt;
All Out Attack, Defensive Attack, Power Attack, Assessment, Attractive, Evasion, Move-by-action, Precise Attack 2 (Close Attack ignore cover &amp;amp; concealment), Takedown 2, Uncanny Dodge&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407873</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407873"/>
		<updated>2021-10-14T06:21:48Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dusk (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s countless offspring in the multiverse. Fed up with all of her father&#039;s plan and the general mayhem her other siblings has caused her, Nyssa leave for earth after learning about Raven. Nyssa admire her half-sister, Raven, as the only siblings that always trying to escape Trigon&#039;s influence. She has stayed on Earth for some time, but so far she hasn&#039;t became a hero in her own right. Learning of the disappearance of a lot of the heroes that threatened her newfound peaceful life, She answer the call to form the New Justice League&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (17) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (96) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 96pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 3, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (20pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 4 (sustained), Impervious 14; (18pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407872</id>
		<title>Kid Canary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407872"/>
		<updated>2021-10-14T05:48:25Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kid Canary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total 180 = Abilities 78 + Power 44 + Defense 23 + Skills 23 + Advantages 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 78 pp==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STA:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGL:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FGT:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWE:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRE:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defense : 23 pp==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039; +14 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039; +14 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039; +12 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; +10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; +12 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 44 pp==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Suit&#039;&#039;&#039; : Protection 5 (removable (-1), 4pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Sonic Gauntlet&#039;&#039;&#039; (removable (-10), 40pp) :&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sonic Booster&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 - Speed 8 (limited to linear path), Movement 1 (Water Walking 1, limited to while moving fast) 5pp&lt;br /&gt;
&lt;br /&gt;
 - Flight 5 (limited must start &amp;amp; end on solid surface you can stand on) (1pp)&lt;br /&gt;
&lt;br /&gt;
 - Movement 1 (Safe fall), Enhanced Advantages 1 (Instant Up) (1pp)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Canary Cry :&#039;&#039;&#039; Burst Area Affliction 10 (Dazed, Stunned, Incapacitated), (Cumulative, Concentration) (40pp)&lt;br /&gt;
&lt;br /&gt;
 - Burst-Area Damage 12 linked to Burst Area Affliction 5 (Dazed, Stunned, Incapacitated)(Cumulative)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - Move Object 12 (Close, Cone-Area, Damaging, Limited to moving stuff away from you)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Martial Arts&#039;&#039;&#039; : Damage 7 (STR-based, penetrating 10) linked to Affliction 11 (Dazed, Stunned, Incapacitated)(cumulative) (1pp)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 23pp==&lt;br /&gt;
&lt;br /&gt;
Acrobatics +9 (+2), Deception +5 (+3), Persuasion +6 (+4), Close Combat : Martial Arts +14 (+4) Stealth +16 (+9), Investigation +10 (+8), Sleight of Hand +7 (+4), Insight +9 (+2) Perception +9 (+2), Treatment +5 (+3), Tech +6 (+4), Vehicle +4 (+1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 12pp==&lt;br /&gt;
&lt;br /&gt;
All Out Attack, Defensive Attack, Power Attack, Assessment, Attractive, Evasion, Move-by-action, Precise Attack 2 (Close Attack ignore cover &amp;amp; concealment), Takedown 2, Uncanny Dodge&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407871</id>
		<title>Kid Canary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407871"/>
		<updated>2021-10-14T05:46:21Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kid Canary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total 180 = Abilities 78 + Power 44 + Defense 23 + Skills 23 + Advantages 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 78 pp==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STA:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGL:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FGT:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWE:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRE:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defense : 23 pp==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039; +14 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039; +14 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039; +12 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; +10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; +12 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 44 pp==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Suit&#039;&#039;&#039; : Protection 5 (removable (-1), 4pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Sonic Gauntlet&#039;&#039;&#039; (removable (-10), 40pp) :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Booster&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 - Speed 8 (limited to linear path), Movement 1 (Water Walking 1, limited to while moving fast) 5pp&lt;br /&gt;
&lt;br /&gt;
 - Flight 5 (limited must start &amp;amp; end on solid surface you can stand on) (1pp)&lt;br /&gt;
&lt;br /&gt;
 - Movement 1 (Safe fall), Enhanced Advantages 1 (Instant Up) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Cry :&#039;&#039;&#039; Burst Area Affliction 10 (Dazed, Stunned, Incapacitated), (Cumulative, Concentration) (40pp)&lt;br /&gt;
&lt;br /&gt;
 - Burst-Area Damage 12 linked to Burst Area Affliction 5 (Dazed, Stunned, Incapacitated)(Cumulative)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - Move Object 12 (Close, Cone-Area, Damaging, Limited to moving stuff away from you)(1pp)&lt;br /&gt;
&lt;br /&gt;
 - &#039;&#039;&#039;Martial Arts&#039;&#039;&#039; : Damage 7 (STR-based, penetrating 10) linked to Affliction 11 (Dazed, Stunned, Incapacitated)(cumulative) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 23pp==&lt;br /&gt;
&lt;br /&gt;
Acrobatics +9 (+2), Deception +5 (+3), Persuasion +6 (+4), Close Combat : Martial Arts +14 (+4) Stealth +16 (+9), Investigation +10 (+8), Sleight of Hand +7 (+4), Insight +9 (+2) Perception +9 (+2), Treatment +5 (+3), Tech +6 (+4), Vehicle +4 (+1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 12pp==&lt;br /&gt;
&lt;br /&gt;
All Out Attack, Defensive Attack, Power Attack, Assessment, Attractive, Evasion, Move-by-action, Precise Attack 2 (Close Attack ignore cover &amp;amp; concealment), Takedown 2, Uncanny Dodge&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407870</id>
		<title>Kid Canary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407870"/>
		<updated>2021-10-14T05:44:39Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kid Canary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total 180 = Abilities 78 + Power 44 + Defense 23 + Skills 23 + Advantages 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 78 pp==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STA:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGL:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FGT:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWE:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; PRE:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defense : 23 pp==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039; +14 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039; +14 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039; +12 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; +10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; +12 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 44 pp==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Suit&#039;&#039;&#039; : Protection 5 (removable (-1), 4pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Sonic Gauntlet&#039;&#039;&#039; (removable (-10), 40pp) :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Booster&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---- Speed 8 (limited to linear path), Movement 1 (Water Walking 1, limited to while moving fast) 5pp&lt;br /&gt;
&lt;br /&gt;
---- Flight 5 (limited must start &amp;amp; end on solid surface you can stand on) (1pp)&lt;br /&gt;
&lt;br /&gt;
---- Movement 1 (Safe fall), Enhanced Advantages 1 (Instant Up) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Cry :&#039;&#039;&#039; Burst Area Affliction 10 (Dazed, Stunned, Incapacitated), (Cumulative, Concentration) (40pp)&lt;br /&gt;
&lt;br /&gt;
---- Burst-Area Damage 12 linked to Burst Area Affliction 5 (Dazed, Stunned, Incapacitated)(Cumulative)(1pp)&lt;br /&gt;
&lt;br /&gt;
---- Move Object 12 (Close, Cone-Area, Damaging, Limited to moving stuff away from you)(1pp)&lt;br /&gt;
&lt;br /&gt;
---- &#039;&#039;&#039;Martial Arts&#039;&#039;&#039; : Damage 7 (STR-based, penetrating 10) linked to Affliction 11 (Dazed, Stunned, Incapacitated)(cumulative) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 23pp==&lt;br /&gt;
&lt;br /&gt;
Acrobatics +9 (+2), Deception +5 (+3), Persuasion +6 (+4), Close Combat : Martial Arts +14 (+4) Stealth +16 (+9), Investigation +10 (+8), Sleight of Hand +7 (+4), Insight +9 (+2) Perception +9 (+2), Treatment +5 (+3), Tech +6 (+4), Vehicle +4 (+1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 12pp==&lt;br /&gt;
&lt;br /&gt;
All Out Attack, Defensive Attack, Power Attack, Assessment, Attractive, Evasion, Move-by-action, Precise Attack 2 (Close Attack ignore cover &amp;amp; concealment), Takedown 2, Uncanny Dodge&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407869</id>
		<title>Kid Canary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kid_Canary&amp;diff=407869"/>
		<updated>2021-10-14T05:40:53Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: Created page with &amp;quot;Kid Canary   Total 180 = Abilities 78 + Power 44 + Defense 23 + Skills 23 + Advantages 12   ==Abilities : 78 pp==  &amp;#039;&amp;#039;&amp;#039;STR:&amp;#039;&amp;#039;&amp;#039; 3  &amp;#039;&amp;#039;&amp;#039;STA:&amp;#039;&amp;#039;&amp;#039; 5  &amp;#039;&amp;#039;&amp;#039;AGL:&amp;#039;&amp;#039;&amp;#039; 7  &amp;#039;&amp;#039;&amp;#039;DEX:&amp;#039;&amp;#039;&amp;#039; 3  &amp;#039;&amp;#039;&amp;#039;F...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kid Canary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total 180 = Abilities 78 + Power 44 + Defense 23 + Skills 23 + Advantages 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 78 pp==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STA:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGL:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FGT:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWE:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; PRE:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defense : 23 pp==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039; +14 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039; +14 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039; +12 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; +10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; +12 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 44 pp==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Suit&#039;&#039;&#039; : Protection 5 (removable (-1), 4pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Sonic Gauntlet&#039;&#039;&#039; (removable (-10), 40pp) :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Booster&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---- Speed 8 (limited to linear path), Movement 1 (Water Walking 1, limited to while moving fast) 5pp&lt;br /&gt;
&lt;br /&gt;
---- Flight 5 (limited must start &amp;amp; end on solid surface you can stand on) (1pp)&lt;br /&gt;
&lt;br /&gt;
---- Movement 1 (Safe fall), Enhanced Advantages 1 (Instant Up) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canary Cry :&#039;&#039;&#039; Burst Area Affliction 10 (Dazed, Stunned, Incapacitated), (Cumulative, Concentration) (40pp)&lt;br /&gt;
&lt;br /&gt;
---- Burst-Area Damage 12 linked to Burst Area Affliction 5 (Dazed, Stunned, Incapacitated)(Cumulative)(1pp)&lt;br /&gt;
&lt;br /&gt;
---- Move Object 12 (Close, Cone-Area, Damaging, Limited to moving stuff away from you)(1pp)&lt;br /&gt;
&lt;br /&gt;
---- &#039;&#039;&#039;Pinpoint Cry&#039;&#039;&#039; : Damage 7 (STR-based, penetrating 10) linked to Affliction 11 (Dazed, Stunned, Incapacitated)(cumulative) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 23pp==&lt;br /&gt;
&lt;br /&gt;
Acrobatics +9 (+2), Deception +5 (+3), Persuasion +6 (+4), Close Combat : Pinpoint Cry +14 (+4) Stealth +16 (+9), Investigation +10 (+8), Sleight of Hand +8 (+5), Insight +9 (+2) Perception +9 (+2), Treatment +5 (+3), Tech +5 (+3), Vehicle +4 (+1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 12pp==&lt;br /&gt;
&lt;br /&gt;
All Out Attack, Defensive Attack, Power Attack, Assessment, Attractive, Evasion, Move-by-action, Precise Attack 2 (Close Attack ignore cover &amp;amp; concealment), Takedown 2, Uncanny Dodge&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407634</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407634"/>
		<updated>2021-10-11T11:50:15Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dusk (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s countless offspring in the multiverse. Fed up with all of her father&#039;s plan and the general mayhem her other siblings has caused her, Nyssa leave for earth after learning about Raven. Nyssa admire her half-sister, Raven, as the only siblings that always trying to escape Trigon&#039;s influence. She has stayed on Earth for some time, but so far she hasn&#039;t became a hero in her own right. Learning of the disappearance of a lot of the heroes that threatened her newfound peaceful life, She answer the call to form the New Justice League&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (17) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (96) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 96pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 3, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (20pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 4 (sustained), Impervious 14; (18pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by the previous Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407633</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407633"/>
		<updated>2021-10-11T11:48:04Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dusk (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s countless offspring in the multiverse. Fed up with all of her father&#039;s plan and the general mayhem her other siblings has caused her, Nyssa leave for earth after learning about Raven. Nyssa admire her half-sister, Raven, as the only siblings that always trying to escape Trigon&#039;s influence. She has stayed on Earth for some time, but so far she hasn&#039;t became a hero in her own right. Learning of the disappearance of a lot of the heroes that threatened her newfound peaceful life, She answer the call to form the New Justice League&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (17) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (96) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 95pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 3, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (20pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 4 (sustained), Impervious 14; (18pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by the previous Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407632</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407632"/>
		<updated>2021-10-11T11:33:16Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dusk (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s countless offspring in the multiverse. Fed up with all of her father&#039;s plan and the general mayhem her other siblings has caused her, Nyssa leave for earth after learning about Raven. Nyssa admire her half-sister, Raven, as the only siblings that always trying to escape Trigon&#039;s influence. She has stayed on Earth for some time, but so far she hasn&#039;t became a hero in her own right. Learning of the disappearance of a lot of the heroes that threatened her newfound peaceful life, She answer the call to form the New Justice League&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (18) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (95) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 95pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 2, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (18pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 5 (sustained), Impervious 14; (19pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by the previous Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407631</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407631"/>
		<updated>2021-10-11T11:33:00Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dusk (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s countless offspring in the multiverse. Fed up with all of her father&#039;s plan and the general mayhem her other siblings has caused her, Nyssa leave for earth after learning about Raven. Nyssa admire her half-sister, Raven, as the only siblings that always trying to escape Trigon&#039;s influence. She has stayed on Earth for some time, but so far she hasn&#039;t became a hero in her own right. Learning of the disappearance of a lot of the heroes that threatened her newfound peaceful life, She answer the call to form the New Justice League&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (18) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (95) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 95pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 2, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (18pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 5 (sustained), Impervious 14; (19pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by the previous Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407630</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407630"/>
		<updated>2021-10-11T11:32:22Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dusk (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s countless offspring in the multiverse. Fed up with all of her father&#039;s plan and the general mayhem her other siblings has caused her, Nyssa leave for earth after learning about Raven. Nyssa admire her half-sister, Raven, as the only siblings that always trying to escape Trigon&#039;s influence. She has stayed on Earth for some time, but so far she hasn&#039;t became a hero in her own right. Learning of the disappearance of a lot of the heroes that threatened her newfound peaceful life, She answer the call to form the New Justice League&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (18) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (95) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 95pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 2, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (18pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 5 (sustained), Impervious 14; (19pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by the previous Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407628</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407628"/>
		<updated>2021-10-11T11:09:23Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dusk (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s countless offspring in the multiverse. Fed up with all of her father&#039;s plan and the general mayhem her other siblings has caused her, Nyssa leave for earth after learning about Raven. Nyssa admire her half-sister, Raven, as the only siblings that always trying to escape Trigon&#039;s influence. She has stayed on Earth for some time, but so far had&#039;t taken the step to become a hero in her own right. Learning of the disappearance of a lot of the heroes that threatened her newfound peaceful life, She answer the call to form the New Justice League&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (18) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (95) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 95pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 2, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (18pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 5 (sustained), Impervious 14; (19pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by the previous Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M3.JLA.Adv&amp;diff=407627</id>
		<title>M&amp;M3.JLA.Adv</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M3.JLA.Adv&amp;diff=407627"/>
		<updated>2021-10-11T11:02:31Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JLAcover1.jpg]]&lt;br /&gt;
==The New JUSTICE LEAGUE of AMERICAN==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hero&#039;&#039;&#039; || &#039;&#039;&#039;Played by...&#039;&#039;&#039; || &#039;&#039;&#039;PL&#039;&#039;&#039; (Points) || &#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sapphire Girl | &#039;&#039;&#039;Sapphire Girl&#039;&#039;&#039; ]] || Unka Josh || PL 12 (180pts) || Energy Projector, Gravity Constructs&lt;br /&gt;
|-&lt;br /&gt;
| [[Turbine | &#039;&#039;&#039;Turbine&#039;&#039;&#039; ]] || Funkadelic || PL 12 (180pts) || Man out of Time, Speedster&lt;br /&gt;
|-&lt;br /&gt;
| [[NJLA Dusk | &#039;&#039;&#039;Dusk&#039;&#039;&#039; ]] || DragonJAW || PL 12 (180pts) || Shadow Controller&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ghost | &#039;&#039;&#039;Iron Ghost&#039;&#039;&#039; ]] || jmucchiello || PL 12 (180pts) || Mental Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
| [[XX | &#039;&#039;&#039;XX&#039;&#039;&#039; ]] || @XX || PL 12 (180pts) || XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other members (Reserve)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hero&#039;&#039;&#039; || &#039;&#039;&#039;Played by...&#039;&#039;&#039; || &#039;&#039;&#039;PL&#039;&#039;&#039; (Points) || &#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightwing&#039;&#039;&#039; || NPC || PL 12 || Detective, Team Leader&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oracle&#039;&#039;&#039; || NPC || ?? || Detective, Computer Expert (unknown by most of the group)&lt;br /&gt;
|-&lt;br /&gt;
| [[Batgirl | &#039;&#039;&#039;Batgirl&#039;&#039;&#039; ]] || Maya Qwan || PL 12 (180pts) || Detective, Crime Fighter&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Talam&#039;s_Characters:_Jotsosdwiin &#039;&#039;&#039;Jotsosdwiin&#039;&#039;&#039; ] || NPC|| PL 12 (180pts) || Dragom Shapeshifter, Brick&lt;br /&gt;
|-&lt;br /&gt;
| [[Torhana | &#039;&#039;&#039;Torhana&#039;&#039;&#039; ]] || NPC || PL 12 (180pts) || Mammoth Shapeshifter, Cold Control&lt;br /&gt;
|-&lt;br /&gt;
| [[JLA Green Lantern  | &#039;&#039;&#039;Green Lantern&#039;&#039;&#039; ]] || NPC || PL 12 (180pts) || Energy Constructs, Projector&lt;br /&gt;
|-&lt;br /&gt;
| [[Cicada | &#039;&#039;&#039;Cicada&#039;&#039;&#039; ]] || NPC || PL 12 (180pts) || Bug man, Brick, Sonic Projector&lt;br /&gt;
|-&lt;br /&gt;
| [[Manitou Raven | &#039;&#039;&#039;Manitou Raven&#039;&#039;&#039; ]] || NPC || PL 12 (180pts) || Immortal Magic User&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===History of the Setting===&lt;br /&gt;
The world&#039;s greatest and most well established heroes and villains had all disappeared about a year ago. The players are lesser known heroes (be they DC heroes or newly created characters) have been working to maintain the peace and stability of the world as best they can. New teams have form including a new team of the &#039;&#039;&#039;Justice League of America&#039;&#039;&#039; (of which the characters are all a part of).&lt;br /&gt;
&lt;br /&gt;
Small bush wars have broken out around the world as many despots take advantage of the lack of superheroes to responsed to these crisses, crime is on the upswing in many place, and the heroes of the world are all trying to help along with dealing with various natural disasters and other mundane problems.&lt;br /&gt;
&lt;br /&gt;
The game intros with &#039;&#039;&#039;Nightwing&#039;&#039;&#039; assembling those available members of the JLA to look into numberous problems that are happening in &#039;&#039;&#039;Metropolis&#039;&#039;&#039;. He and &#039;&#039;&#039;Oracle&#039;&#039;&#039; have been researching info about an urban myth called &amp;quot;&#039;&#039;the Twenty&#039;&#039;&amp;quot; who appeared to be ordinary citizens of the city whom have all recently disappeared. All twenty claimed to have gained psionic powers on the same night during their sleep, but before anyone could check this out they all disappeared.&lt;br /&gt;
&lt;br /&gt;
An earthquake has recently hit the city fairly hard and repairs are still ungoing but complicated by other crisises. &#039;&#039;&#039;Intergang&#039;&#039;&#039; has been raiding a number of &#039;&#039;&#039;LexCorp&#039;&#039;&#039; (Lex Luthor has disappeared with most of the other main heroes and villains and his sister Lena has taken over the company) and &#039;&#039;&#039;S.T.A.R. Lab&#039;&#039;&#039; facilities in the city making off with seemly random items. There have also been many strange sightings of mythal beings at night, but as ghosts, ghouls, vampires, etc. No one has been hurt by these beings but it is causing a lot of panic.&lt;br /&gt;
&lt;br /&gt;
The citizens are afraid and riots, protests and looting have broken out sporadically within its borders. The Mayor has ordered a nighttime curfew and she and the Governor are considering Martial Law be impossed upon the city if the situations is not contained.&lt;br /&gt;
&lt;br /&gt;
The game starts with the heroes arriving at the city and another termor hitting the downtown area and a huge metalic tentecle bursting from the ground and then collasping on main stress. It seems to have been the cause of the termor (and maybe the earlier earthquack) but seems to be nonfunction now....&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407626</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407626"/>
		<updated>2021-10-11T11:01:47Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dusk (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s countless offspring in the multiverse. Fed up with all of her father&#039;s plan and the general mayhem her other siblings has caused her, Nyssa leave for earth after learning about Raven. Nyssa admire her half-sister, Raven, as the only siblings that always trying to escape Trigon&#039;s influence. She has stayed on Earth for some time, but so far had&#039;t taken the step to become a hero in her own right. Learning of the disappearance of a lot of the heroes that threatened her newfound peaceful life, She answer the call to form the New Justice League&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (18) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (95) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 95pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 2, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (18pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 5 (sustained), Impervious 14; (19pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by the previous Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407625</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407625"/>
		<updated>2021-10-11T11:01:25Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dusk (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s countless offspring in the multiverse. Fed up with all of her father&#039;s plan and the general mayhem her other siblings has caused her, Nyssa leave for earth after learning about Raven. Nyssa admire her half-sister, Raven, as the only siblings that always trying to escape Trigon&#039;s influence. She has stayed on Earth for some time, but so far had&#039;t taken the step to become a hero in her own right. Learning of the disappearance of a lot of the heroes that threatened her newfound peaceful life, She answer the call to form the New Justice League&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (18) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (95) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 95pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 2, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (18pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 5 (sustained), Impervious 14; (19pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by the previous Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=JLA_Raven&amp;diff=407624</id>
		<title>JLA Raven</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=JLA_Raven&amp;diff=407624"/>
		<updated>2021-10-11T10:54:23Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: DragonJAW moved page JLA Raven to NJLA Dusk: Player Character page that has changed name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[NJLA Dusk]]&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407623</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=407623"/>
		<updated>2021-10-11T10:54:23Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: DragonJAW moved page JLA Raven to NJLA Dusk: Player Character page that has changed name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raven (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s many, many offspring. Fed up with all of her father&#039;s plan and the general mayhem her other siblings has caused her, Nyssa leave for earth after learning about Raven (Rachel Roth). Nyssa admire her half-sister, Raven, as the only siblings that always trying to escape Trigon&#039;s influence. After the disappearance of Raven along with the rest of the major heroes &amp;amp; villains, she decided to take on the mantle to protect what Raven left behind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (18) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (95) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 95pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 2, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (18pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 5 (sustained), Impervious 14; (19pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by the previous Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeagueOfExtraordinaryJustice:Raven&amp;diff=401862</id>
		<title>LeagueOfExtraordinaryJustice:Raven</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeagueOfExtraordinaryJustice:Raven&amp;diff=401862"/>
		<updated>2021-07-05T14:01:25Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LEJ-Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raven (PL 10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
Raven lived for years in the shadow realm but she&#039;s bored of the place. Because of their nature, most of the shadow creature is either warlike or violent. She then went to the normal world for some reason and discovered many more interesting there. So she decided that she will help protecting this place with her power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial : Abilities&#039;&#039;&#039; (30) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (19) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (86) = &#039;&#039;&#039;150 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 30pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World&#039;&#039;&#039; Damage 5 (DC 20 Toughness to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast&#039;&#039;&#039; +10 to hit, Damage 10 (DC 25 Toughness to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 19pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            8 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        8 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        12 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             12 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 2 (+7), Stealth: 4 (+9), Persuasion: 4 (+4), Expertise(All): 0 (+5), Acrobatics: 0 (+5), Insight: 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 86pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 6, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (26pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reborn in the Shadow:&#039;&#039;&#039; Immortality 2 (1 week) (4pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 6 (sustained); (6pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 9 (1000 Mph) (18pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Teleport (AE):&#039;&#039;&#039; Teleport 8 ((1 Mile); Accurate, Change Direction, Change Velocity, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 3 (Accurate, Change Direction, Change Velocity, Portal, Medium (Shadow), Extended (8 Miles; Extended Only), Movement 1 (Dimensional Travel (Shadow Realm); Portal, Medium (Shadow)), Movement 1 (Dimensional Travel  (Azarath); Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (27pp Array + 3 AE = 30pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 3 (Darkness (120ft)), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 10 (Limited (target must be in shadow), Affect Insubstantial 2); (27pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 10 (Accurate 5, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 12 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 10 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 1, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
&#039;&#039;&#039;Installation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azarath, Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed, Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Raven made in the dimensional gap between the shadow realm and the normal world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; This world is filled with much more interesting thing than where she come from and she&#039;s there to protect it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Origin:&#039;&#039;&#039; She prefer to keep the info of what she is and where she come from to herself as others of her kind is normally hostile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; She also keep the identity she use to live in the normal world secret since doing otherwise will complicate her normal life there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Raven is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Lord&#039;s Firstborn:&#039;&#039;&#039; Raven’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeagueOfExtraordinaryJustice:Raven&amp;diff=401861</id>
		<title>LeagueOfExtraordinaryJustice:Raven</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeagueOfExtraordinaryJustice:Raven&amp;diff=401861"/>
		<updated>2021-07-05T13:57:54Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LEJ-Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raven (PL 10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
Raven lived for years in the shadow realm but she&#039;s bored of the place. Because of their nature, most of the shadow creature is either warlike or violent. She then went to the normal world for some reason and discovered many more interesting there. So she decided that she will help protecting this place with her power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial : Abilities&#039;&#039;&#039; (30) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (19) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (86) = &#039;&#039;&#039;150 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 30pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World&#039;&#039;&#039; Damage 5 (DC 20 Toughness to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast&#039;&#039;&#039; +10 to hit, Damage 10 (DC 25 Toughness to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 19pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            8 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        8 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        12 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             12 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 2 (+7), Stealth: 4 (+9), Persuasion: 4 (+4), Expertise(All): 0 (+5), Acrobatics: 0 (+5), Insight: 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 86pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 6, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (26pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reborn in the Shadow:&#039;&#039;&#039; Immortality 2 (1 week) (4pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 6 (sustained); (6pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 9 (1000 Mph) (18pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Teleport (AE):&#039;&#039;&#039; Teleport 8 ((1 Mile); Accurate, Change Direction, Change Velocity, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 3 (Accurate, Change Direction, Change Velocity, Portal, Medium (Shadow), Extended (8 Miles; Extended Only), Movement 1 (Dimensional Travel (Shadow Realm); Portal, Medium (Shadow)), Movement 1 (Dimensional Travel  (Azarath); Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (27pp Array + 3 AE = 30pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 3 (Darkness (120ft)), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Perception Ranged Damage 5 (Limited (target must be in shadow), Affect Insubstantial 2); (27pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 10 (Accurate 5, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 12 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 10 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 1, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
&#039;&#039;&#039;Installation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azarath, Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed, Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Raven made in the dimensional gap between the shadow realm and the normal world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; This world is filled with much more interesting thing than where she come from and she&#039;s there to protect it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Origin:&#039;&#039;&#039; She prefer to keep the info of what she is and where she come from to herself as others of her kind is normally hostile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; She also keep the identity she use to live in the normal world secret since doing otherwise will complicate her normal life there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Raven is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Lord&#039;s Firstborn:&#039;&#039;&#039; Raven’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=401860</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=401860"/>
		<updated>2021-07-05T13:57:35Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raven (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s many, many offspring. Fed up with all of her father&#039;s plan and the general mayhem her other siblings has caused her, Nyssa leave for earth after learning about Raven (Rachel Roth). Nyssa admire her half-sister, Raven, as the only siblings that always trying to escape Trigon&#039;s influence. After the disappearance of Raven along with the rest of the major heroes &amp;amp; villains, she decided to take on the mantle to protect what Raven left behind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (18) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (95) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 95pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 2, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (18pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 5 (sustained), Impervious 14; (19pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by the previous Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=401859</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=401859"/>
		<updated>2021-07-05T13:57:00Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raven (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s many, many offspring. Fed up with all of her father&#039;s plan and the general mayhem her other siblings has caused her, Nyssa leave for earth after learning about Raven (Rachel Roth). Nyssa admire her half-sister, Raven, as the only siblings that always trying to escape Trigon&#039;s influence. After the disappearance of Raven along with the rest of the major heroes &amp;amp; villains, she decided to take on the mantle to protect what Raven left behind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (18) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (95) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 95pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 2, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (18pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 5 (sustained), Impervious 14; (19pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by the previous Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeagueOfExtraordinaryJustice:Raven&amp;diff=401858</id>
		<title>LeagueOfExtraordinaryJustice:Raven</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeagueOfExtraordinaryJustice:Raven&amp;diff=401858"/>
		<updated>2021-07-05T13:56:57Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Raven (PL 10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:LEJ-Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
Raven lived for years in the shadow realm but she&#039;s bored of the place. Because of their nature, most of the shadow creature is either warlike or violent. She then went to the normal world for some reason and discovered many more interesting there. So she decided that she will help protecting this place with her power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial : Abilities&#039;&#039;&#039; (30) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (19) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (86) = &#039;&#039;&#039;150 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 30pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World&#039;&#039;&#039; Damage 5 (DC 20 Toughness to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast&#039;&#039;&#039; +10 to hit, Damage 10 (DC 25 Toughness to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 19pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            8 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        8 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        12 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             12 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 2 (+7), Stealth: 4 (+9), Persuasion: 4 (+4), Expertise(All): 0 (+5), Acrobatics: 0 (+5), Insight: 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 86pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 6, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (26pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reborn in the Shadow:&#039;&#039;&#039; Immortality 2 (1 week) (4pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 6 (sustained); (6pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 9 (1000 Mph) (18pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Teleport (AE):&#039;&#039;&#039; Teleport 8 ((1 Mile); Accurate, Change Direction, Change Velocity, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 3 (Accurate, Change Direction, Change Velocity, Portal, Medium (Shadow), Extended (8 Miles; Extended Only), Movement 1 (Dimensional Travel (Shadow Realm); Portal, Medium (Shadow)), Movement 1 (Dimensional Travel  (Azarath); Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (27pp Array + 3 AE = 30pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 3 (Darkness (120ft)), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Perception Ranged Damage 5 (Limited (target must be in shadow), Affect Insubstantial 2); (27pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 10 (Accurate 5, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 12 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 10 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 1, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
&#039;&#039;&#039;Installation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azarath, Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed, Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Raven made in the dimensional gap between the shadow realm and the normal world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; This world is filled with much more interesting thing than where she come from and she&#039;s there to protect it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Origin:&#039;&#039;&#039; She prefer to keep the info of what she is and where she come from to herself as others of her kind is normally hostile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; She also keep the identity she use to live in the normal world secret since doing otherwise will complicate her normal life there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Raven is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Lord&#039;s Firstborn:&#039;&#039;&#039; Raven’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeagueOfExtraordinaryJustice:Raven&amp;diff=401857</id>
		<title>LeagueOfExtraordinaryJustice:Raven</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeagueOfExtraordinaryJustice:Raven&amp;diff=401857"/>
		<updated>2021-07-05T13:56:27Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Raven (PL 10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:LEJ-Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
Raven lived for years in the shadow realm but she&#039;s bored of the place. Because of their nature, most of the shadow creature is either warlike or violent. She then went to the normal world for some reason and discovered many more interesting there. So she decided that she will help protecting this place with her power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial : Abilities&#039;&#039;&#039; (30) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (19) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (86) = &#039;&#039;&#039;150 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 30pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World&#039;&#039;&#039; Damage 5 (DC 20 Toughness to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast&#039;&#039;&#039; +10 to hit, Damage 10 (DC 25 Toughness to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 19pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            8 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        8 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        12 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             12 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 2 (+7), Stealth: 4 (+9), Persuasion: 4 (+4), Expertise(All): 0 (+5), Acrobatics: 0 (+5), Insight: 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 86pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 6, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (26pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reborn in the Shadow:&#039;&#039;&#039; Immortality 2 (1 week) (4pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 6 (sustained); (6pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 9 (1000 Mph) (18pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Teleport (AE):&#039;&#039;&#039; Teleport 8 ((1 Mile); Accurate, Change Direction, Change Velocity, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 3 (Accurate, Change Direction, Change Velocity, Portal, Medium (Shadow), Extended (8 Miles; Extended Only), Movement 1 (Dimensional Travel (Shadow Realm); Portal, Medium (Shadow)), Movement 1 (Dimensional Travel  (Azarath); Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (27pp Array + 3 AE = 30pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 3 (Darkness (120ft)), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Perception Ranged Damage 5 (Limited (target must be in shadow), Affect Insubstantial 2); (27pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 10 (Accurate 5, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 12 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 10 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 1, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
&#039;&#039;&#039;Installation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azarath, Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed, Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Raven made in the dimensional gap between the shadow realm and the normal world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; This world is filled with much more interesting thing than where she come from and she&#039;s there to protect it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Origin:&#039;&#039;&#039; She prefer to keep the info of what she is and where she come from to herself as others of her kind is normally hostile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; She also keep the identity she use to live in the normal world secret since doing otherwise will complicate her normal life there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Raven is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Lord&#039;s Firstborn:&#039;&#039;&#039; Raven’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=401856</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=401856"/>
		<updated>2021-07-05T13:53:54Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raven (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s many, many offspring. Fed up with all of her father&#039;s plan and the general mayhem her other siblings has caused her, Nyssa leave for earth after learning about Raven (Rachel Roth). Nyssa admire her half-sister, Raven, as the only siblings that always trying to escape Trigon&#039;s influence. After the disappearance of Raven along with the rest of the major heroes &amp;amp; villains, she decided to take on the mantle to protect what Raven left behind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (18) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (95) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 95pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 2, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (18pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 5 (sustained), Impervious 14; (19pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by the previous Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=401855</id>
		<title>NJLA Dusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NJLA_Dusk&amp;diff=401855"/>
		<updated>2021-07-05T13:53:16Z</updated>

		<summary type="html">&lt;p&gt;DragonJAW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M3.JLA.Adv | &#039;&#039;&#039;The New JUSTICE LEAGUE of AMERICAN&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raven (PL 12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:New JLA - Raven.jpg|600px|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Backstory :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nyssa is one of Trigon&#039;s many, many offspring. Fed up with all of her father&#039;s plan and the general mayhem her other siblings has caused her, Nyssa leave for earth after learning about Raven (Rachel Roth). Nyssa admire her half-sister, Raven, as the only siblings that always trying to escape Trigon&#039;s influence. After the disappearance of Raven along with the rest of the major heroes &amp;amp; villains, she decided to take on the mantle to protect what Raven left behind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity :&#039;&#039;&#039; Nyssa Carmell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender :&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age    :&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height :&#039;&#039;&#039; 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight :&#039;&#039;&#039; 121 lbs/ 55 kg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair &amp;amp; Eye Color :&#039;&#039;&#039; Deep Purple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals :&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Initial&#039;&#039;&#039; : &#039;&#039;&#039;Abilities&#039;&#039;&#039; (52) + &#039;&#039;&#039;Defenses&#039;&#039;&#039; (18) + &#039;&#039;&#039;Skills&#039;&#039;&#039; (5) + &#039;&#039;&#039;Advantages&#039;&#039;&#039; (10) + &#039;&#039;&#039;Powers&#039;&#039;&#039; (95) = &#039;&#039;&#039;180 PP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities : 52pp==&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAMINA&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGILITY&#039;&#039;&#039;          7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;        0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;     5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AWARENESS&#039;&#039;&#039;        7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRESENCE&#039;&#039;&#039;         0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense &amp;amp; Defense==&lt;br /&gt;
&#039;&#039;&#039;Offenses :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative +7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark World :&#039;&#039;&#039; Shapeable Area Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Blast :&#039;&#039;&#039; +12 to hit, Damage 12 (&#039;&#039;&#039;DC 27 Toughness&#039;&#039;&#039; to resist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Manipulation :&#039;&#039;&#039; +4 to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses :&#039;&#039;&#039; 18pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;            10 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;            7 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude&#039;&#039;&#039;        10 (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;        14 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;             14 (+7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages : 10pp==&lt;br /&gt;
Attractive 2, Jack-of-all-Trades, Eidetic Memory, Uncanny Dodge, Move-by-action, Takedown, Fearless, Equipment 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills : 5pp==&lt;br /&gt;
Perception: 0 (+7), Insight: 0 (+7), Stealth: 5 (+12), Acrobatics: 0 (+7), Persuasion: 5 (+5), Expertise(All): 0 (+5), Investigation: 0 (+5), Technology: 0 (+5), Treatment: 0 (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers : 95pp==&lt;br /&gt;
&#039;&#039;&#039;Body of Darkness:&#039;&#039;&#039; Enhanced Stamina 2, Immunity 11 (Life support, Aging), Senses 3 (Dark Vision, Detect Life (Ranged, Limited to Life form in shadow or darkness)) (18pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Shield:&#039;&#039;&#039; Protection 5 (sustained), Impervious 14; (19pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Flight:&#039;&#039;&#039; Flight 10 (2000 Mph) (20pp+3pp AE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Step (AE):&#039;&#039;&#039; Teleport 10 ((4 Mile); Accurate, Medium (Shadow)); (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Gate (AE):&#039;&#039;&#039; Teleport 4 (Portal, Accurate, Change Direction, Change Velocity, Feature 2 (can hear and see through the portal), Medium (Shadow), Extended (16 Miles; Extended Only))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Warp (AE):&#039;&#039;&#039; Movement 6 (Dimensional Travel 3 (Portal, Medium (Shadow), Space Travel 3 (Portal, Medium (shadow)), Movement 2 (Wall-crawling 1, Water-Walking 1)(1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness &amp;amp; Shadow Control&#039;&#039;&#039; (32pp Array + 3 AE = 35pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Dark World:&#039;&#039;&#039; Environment 5 (Darkness (480ft), precise), Insubstantial 3 (Darkness; Limited (while in shadow or darkness)), Shapeable Area Damage 12 (Limited (target must be in shadow), Affect Insubstantial 2); (32pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Darkness Blast:&#039;&#039;&#039; Ranged Damage 12 (Accurate 6, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Grasp:&#039;&#039;&#039; Move Object 14 (Precise, Affect Insubstantial 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Shadow Manipulation:&#039;&#039;&#039; Create 12 (Movable, Medium (Shadow), Indirect 4, Affect Insubstantial 2, Accurate 2) (1pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment: 2pp/10ep==&lt;br /&gt;
Installation: &#039;&#039;&#039;Shadow Sanctuary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium, Toughness: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Sealed (dimensional travel), Power System, Self-repairing, Living Space, Library, Communications, Security System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; A place Nyssa made in between dimension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Motivation-Doing Good:&#039;&#039;&#039; Inspired by the previous Raven, Nyssa wants to protect the world in deviance of her heritage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Secret-Identity:&#039;&#039;&#039; Nyssa kept her identity secret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Power Nexus:&#039;&#039;&#039; Because of her heritage and the knowledge she has gained over the years, Nyssa is the target of many supernatural forces who wish to use her for their own dark purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Trigon&#039;s Offspring:&#039;&#039;&#039; Nyssa’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the living embodiment of Darkness and it’s up to her closest friends to bring her back.&lt;/div&gt;</summary>
		<author><name>DragonJAW</name></author>
	</entry>
</feed>