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	<updated>2026-05-15T05:47:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ashanda&amp;diff=429036</id>
		<title>Ashanda</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ashanda&amp;diff=429036"/>
		<updated>2022-10-09T20:40:43Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: Created page with &amp;quot;Name: Ashley Carrington       Race: Human Demonic hero name: Ashanda Ashley: Brown hair, brown eyes, 5 ft 6 inches Ashanda: Black hair, glowing red eyes, 5 ft 11 inches  Occup...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Ashley Carrington       Race: Human&lt;br /&gt;
Demonic hero name: Ashanda&lt;br /&gt;
Ashley: Brown hair, brown eyes, 5 ft 6 inches&lt;br /&gt;
Ashanda: Black hair, glowing red eyes, 5 ft 11 inches&lt;br /&gt;
&lt;br /&gt;
Occupation: part time student, clerk at an antique store, and part time hero&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
Agility: D8, Smarts: D6, Spirit: D8, Strength: D8, Vigor: D8&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Academics D6, Athletics D6, Common Knowledge D6, Fighting D8, Focus D8, Notice D6, Occult D6, Persuasion D8, Research D6, Stealth D4&lt;br /&gt;
&lt;br /&gt;
Pace:.  6   Parry:. 5 (human) 6 (Demoness) 7 (with weapon)  Toughness:. 5 (human) 8 (Demoness)&lt;br /&gt;
&lt;br /&gt;
Hindrances:&lt;br /&gt;
Transformation (minor): Ashley transforms into the Demoness Ashanda. In her human form she is powerless.&lt;br /&gt;
&lt;br /&gt;
Secret Identity (major): If someone discovered that the Demoness Ashanda was really Ashley Carrington, it would endanger her parents Blake and Nicole&lt;br /&gt;
&lt;br /&gt;
Secret (major): Ashley&#039;s mother was a Succubus. She fell in love with a mortal, Ashley&#039;s father, and was banished from hell. She retains some of her former powers, particularly being very persuasive, and uses them from time to time to influence people.&lt;br /&gt;
&lt;br /&gt;
Obligation (minor): School. Ashley is studying part time at the prestigious Arcadia College.&lt;br /&gt;
&lt;br /&gt;
Edges:&lt;br /&gt;
Super Powers&lt;br /&gt;
Rich&lt;br /&gt;
Trademark Weapon: Demonic katana, +1 fighting &amp;amp; +1 parry&lt;br /&gt;
Linguist&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
Agility d8&lt;br /&gt;
Smarts d6&lt;br /&gt;
Spirit d6 (D8)&lt;br /&gt;
Strength d6 (D8)&lt;br /&gt;
Vigor d6 (D8)&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Academics d6&lt;br /&gt;
Athletics d6&lt;br /&gt;
Common Knowledge d6&lt;br /&gt;
Fighting d6 (D8) +1 with katana&lt;br /&gt;
Focus d6 (D8)&lt;br /&gt;
Notice d6&lt;br /&gt;
Occult d4 (d6)&lt;br /&gt;
Persuasion d6 (D8)&lt;br /&gt;
Research d4&lt;br /&gt;
Stealth d4&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
Body suit: +2 armor $200&lt;br /&gt;
Katana (device) d6+1+Str damage $1,000&lt;br /&gt;
Remaining funds $300&lt;br /&gt;
&lt;br /&gt;
Pace 6 (Fly pace 24, 16mph)&lt;br /&gt;
Parry 5 (6, 7 with katana)&lt;br /&gt;
Toughness 5 (8)&lt;br /&gt;
&lt;br /&gt;
Languages:&lt;br /&gt;
English D8&lt;br /&gt;
French d6&lt;br /&gt;
Latin d6&lt;br /&gt;
Spanish d6&lt;br /&gt;
&lt;br /&gt;
Powers:&lt;br /&gt;
Ranged attack 3d6, trapping: Fire (6pts)&lt;br /&gt;
Flight (wings) pace 24, 16mph (5pts)&lt;br /&gt;
Damage Field 3d6, trapping Fire (3pts)&lt;br /&gt;
Heightened senses: infravision &amp;amp; low light vision (2pts)&lt;br /&gt;
Immunity: Fire &amp;amp; Heat (6pts)&lt;br /&gt;
Fearless (2pts)&lt;br /&gt;
Melee Attack- katana (Str only) +3d6 weapon dmg, device &amp;amp; summonable (6pts)&lt;br /&gt;
Regeneration- heal check once per hour (5pts)&lt;br /&gt;
Super Attribute: Str, Spirit, Vigor +1 die type (6pts)&lt;br /&gt;
Super Skill: Fighting, Focus, Occult, Persuasion+1 die type (4pts)&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SWADE.spers._ShadowStorm&amp;diff=429035</id>
		<title>SWADE.spers. ShadowStorm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SWADE.spers._ShadowStorm&amp;diff=429035"/>
		<updated>2022-10-09T20:27:46Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: /* ‘’’THE HEROES’’’ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the M&amp;amp;M3 super city of Emerald City[https://wiki.rpg.net/index.php/M%26M.EmeraldCityHeroes]&lt;br /&gt;
[[File:Supers.ShadowStorm.jpg]]&lt;br /&gt;
&lt;br /&gt;
For this game was a Dark of Occult inspired supers team. Heroes can be of any origin (the game will be set in Emerald City see WIKI one year after the Silver Storm. The city have few metahumans here before the Strom but now there are hundreds.  Many are Stormers, as they are called, but others have been drawn here).&lt;br /&gt;
&lt;br /&gt;
==‘’’THE HEROES’’’==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hero&#039;s Name&#039;&#039;&#039; || &#039;&#039;&#039;Played by...&#039;&#039;&#039; || &#039;&#039;&#039;Archetype&#039;&#039;&#039; || &#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Other&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.google.com/document/d/11j7i9ha5ShDZ_fn2qk9fAH3YVoqfz6inntgkMz8c90s/edit?usp=sharing &#039;&#039;&#039;The Silver Fang&#039;&#039;&#039;] || @Talisman  || Werewolf || 6/10 || 6/7 || xx&lt;br /&gt;
|-&lt;br /&gt;
| [[Ploaie | &#039;&#039;&#039;Ploaie&#039;&#039;&#039;]] ||   @Leliel || Weather Wizard || 4 || 4 || xz&lt;br /&gt;
|-&lt;br /&gt;
| [[xx | &#039;&#039;&#039;xx&#039;&#039;&#039;]] || @Naxuul|| Mythic swordsman || 9 || 11(1) || xx&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Cloak | &#039;&#039;&#039;Cloak&#039;&#039;&#039;]] || @jolinaxas || Occult Investigator || 5 || 11(6) || xx &lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Fist | &#039;&#039;&#039;Shadow Fist&#039;&#039;&#039;]]  || @stinkfool  || Fighter and Reformed Thief || xx || xx || xx &lt;br /&gt;
|-&lt;br /&gt;
| [[Ashanda | &#039;&#039;&#039;Ashanda&#039;&#039;&#039;]] || @Dudley Do-Right || Demoness || 5/6 || 5/8 || xx &lt;br /&gt;
|-https://www.dropbox.com/s/v4dyb6pidvc4jbt/ashley%20carrington.docx?dl=0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Manor House base==&lt;br /&gt;
[[File:Super.BaseInterior.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantage&#039;&#039;&#039;: Mentor - The base is managed by an exceptional individual. He or she might be a butler, a retired super hero, a beloved relative of one or more of the team, an incredibly advanced AI, an alien presence, or even a ghostly spirit. The GM should create an appropriate Wild Card character and use him or her to support the team in their adventures. At the start of each session, randomly choose one player character. Continue to do so each session until every player has been chosen once, then start again.&lt;br /&gt;
&lt;br /&gt;
That character may recite a brief tale of the mentor’s guidance or inspiration to gain Conviction that must be used on some action relevant to the anecdote. If the Conviction isn’t used by the end of the adventure, it’s lost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;: Intruders - The headquarters is frequently invaded by creatures from other dimensions beneath the earth, the spirit world, etc. The :may sit above an old burial ground, uncharted tunnels, or portals to another world.&lt;br /&gt;
&lt;br /&gt;
The foes occasionally find their way in to cause trouble, steal equipment, or even attack. They may be molemen, demons, a subterranean&lt;br /&gt;
race, beasts from an adjacent dimension, ghosts, or a rogue AI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Form&#039;&#039;&#039;: Manor House&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgrades&#039;&#039;&#039;: Occult Library - Masters of mystic arts can consult the rare tomes kept within this powerful library. Those allowed to access these texts add +2 to their Occult rolls.&lt;br /&gt;
&lt;br /&gt;
==Character Creation== &lt;br /&gt;
Standard Novice character creation per &#039;&#039;&#039;SWADE&#039;&#039;&#039; core pages 9-11 (but with setting rules below for More Skill points and Multi Languages along with characters can take up to 6 points of Hindrances instead of 4). &lt;br /&gt;
&lt;br /&gt;
From the &#039;&#039;&#039;Supers Companion&#039;&#039;&#039; using the Super Power level of III (45points) but I want to kind of limit the Power Limit to 10 points (or with the Edge “The Best there is” increase for one power up to 15 points).&lt;br /&gt;
&lt;br /&gt;
==SETTING RULES==&lt;br /&gt;
Born a Hero (SW), Comic Book Combat (SPC), Conviction (SW),Creative Combat (SW), Death &amp;amp; Defeat (SPC), Fanatics (SW), High Adventure (SW), Larger than Life (SPC), Mega Destruction (SPC), More Skill Points (SW), Multiple Languages (SW), Never Surrender (SPC), No Finishing Moves (SPC), Throwdown (SPC), Villainous Conviction (SPC), Wound Cap (SW)&lt;br /&gt;
&lt;br /&gt;
==GHOST TOWN==&lt;br /&gt;
Game setting and first adventure…&lt;br /&gt;
&lt;br /&gt;
Recognizing that &#039;&#039;&#039;Emerald City&#039;&#039;&#039; needs heroes, especially of the more mythical bend, &#039;&#039;&#039;Eldrich&#039;&#039;&#039;, Earth’s Master Mage and mystic guardian of this dimension has approached each of the heroes individually along with  , local philanthropist &#039;&#039;&#039;Maximillian Mars&#039;&#039;&#039;, billionaire CEO of &#039;&#039;&#039;MarsTech&#039;&#039;&#039;, has put his wealth, resources, and influence behind an effort to cultivate and support superheroes in the City of Destiny.&lt;br /&gt;
&lt;br /&gt;
Together they are providing those willing to take up the challenges awaiting them with both mythical and high-tech support and a headquarters along with government backing provided by American Elite Government Intervention Service (&#039;&#039;&#039;AEGIS&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Emerald City needs heroes! Will you answer the call?&lt;br /&gt;
&lt;br /&gt;
For the first game/adventure the heroes are called to their new headquarters where they will meet Eldrich’s ally and friend and the team contact &#039;&#039;&#039;Doctor Clock&#039;&#039;&#039; for their first mission. He has detected a mythical threat at the &#039;&#039;&#039;Midnight Museum&#039;&#039;&#039; (the city’s Native American Cultural Center and museum of local and regional tribes) this night. &lt;br /&gt;
&lt;br /&gt;
During his beefing a call comes over police radio about a break in at the museum but tonight is also the first night of &#039;&#039;&#039;Sound and Fury&#039;&#039;&#039;, Emerald City’s annual music festival, and the &#039;&#039;&#039;E.C.P.D.&#039;&#039;&#039; is focused on maintaining order at the rowdy opening concert and they are expecting a long delay before they can deal with the situation there. A terrible rain storm has blown in early tonight (it is 2am when the heroes are summoned by Dr. Clock) is complicating things for everyone.&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)_StarBoy&amp;diff=422603</id>
		<title>Young Warriors (SWADE PbP) StarBoy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)_StarBoy&amp;diff=422603"/>
		<updated>2022-05-31T00:56:33Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: /* Star Boy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP) Back to Young Warriors PBP]&lt;br /&gt;
=Star Boy=&lt;br /&gt;
[[File:SWADE.StarBoy.jpg]]&lt;br /&gt;
Superhero Name: Star Boy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Civilian Identity: William “Will” Marshall&lt;br /&gt;
&lt;br /&gt;
Age: 17&lt;br /&gt;
Brown hair and brown eyes&lt;br /&gt;
5 ft 10 in; 155 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Agility: 1d6&lt;br /&gt;
&lt;br /&gt;
Smarts: 1d10&lt;br /&gt;
&lt;br /&gt;
Spirit: 1d8&lt;br /&gt;
&lt;br /&gt;
Strength: 1d4&lt;br /&gt;
&lt;br /&gt;
Vigor: 1d6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Research (Smarts): 1d6&lt;br /&gt;
Athletics (Agility): 1d4&lt;br /&gt;
Common Knowledge (Smarts): 1d6&lt;br /&gt;
Fighting (Agility): 1d4&lt;br /&gt;
Notice (Smarts): 1d8&lt;br /&gt;
Persuasion (Spirit): 1d4&lt;br /&gt;
Stealth (Agility): 1d4&lt;br /&gt;
Science (Smarts): 1d10&lt;br /&gt;
Electronics (Smarts): 1d6&lt;br /&gt;
Repair (Smarts): 1d10&lt;br /&gt;
Focus (Spirit): 1d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Traits:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bennies: 3&lt;br /&gt;
&lt;br /&gt;
Pace: 6”&lt;br /&gt;
Parry: 5&lt;br /&gt;
Size: 0&lt;br /&gt;
Toughness: 13 (5 + 8 points of armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Secret (Minor): Biological parents are Sarah and Frederick Marshall aka the supervillain team Brute Force.&lt;br /&gt;
&lt;br /&gt;
Code of Honor (Major): Will keep his word and not abuse or kill prisoners. He believes a hero should set a good example with their behavior.&lt;br /&gt;
&lt;br /&gt;
Mild Mannered (Minor): Will has a slight build and is not very threatening. He subtracts 2 when making Intimidation rolls.&lt;br /&gt;
&lt;br /&gt;
Benefits: Added Edge: Mr. Fix-it, Increased Spirit 1 die type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Powers&#039;&#039;&#039;, Power Level IV, Rising Stars variant&lt;br /&gt;
&#039;&#039;&#039;McGuyver&#039;&#039;&#039;: Can improvise a device from common resources.&lt;br /&gt;
&#039;&#039;&#039;Mr. Fix-it&#039;&#039;&#039;: Add +2 to Repair rolls.&lt;br /&gt;
&#039;&#039;&#039;Calculating&#039;&#039;&#039;: A few seconds to study your foe’s actions gives your hero a major advantage. When his action card is 5 or less, ignore up to 2 points of penalties on 1 action that turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039; (40 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Energy Control&#039;&#039;&#039;: Light (5 pts): You can create a field of mental energy the size of a Large Blast Template up to 24 yards away; you may move the field up to 24 yards per turn as a limited free action, as long as it stays in sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genius&#039;&#039;&#039; (3 pts): Trapping:Eidetic memory- Free reroll on Smarts and Smarts based skills. Modifier: Fast Learner: Ignore -2 penalty when making unskilled Smarts based rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Attack&#039;&#039;&#039;: Laser Blasts, ( 10 pts): Damage: 4d6, range 12/24/48, Uses Focus for attack. Modifier: Armor Piercing 2 points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entangle&#039;&#039;&#039; (3 pts): Trapping: Laser energy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039; (3 pts): Solid light-8 points of armor protection, Modifier: (-1 pt) requires activation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight&#039;&#039;&#039; (6 pts): Pace 45 (30 mph)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing&#039;&#039;&#039; (5 pts): Your helpful hero can heal herself or another within 6” (12 yards). This takes a Focus roll as an action and heals one Wound with a success, or two with a raise. Modifier (2 pts) Heal Fatigue instead of wounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Skill&#039;&#039;&#039; (3 pts): Trapping-Intensive Training: +1 step Electronics, Repair, and Science.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heightened Senses&#039;&#039;&#039; (2 pts): Infravision, Low Light Vision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial Traits&#039;&#039;&#039;:&lt;br /&gt;
Adaptable (Human): Bonus Novice Edge: McGuyver&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;:&lt;br /&gt;
Funds: $300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total Encumbrance:&lt;br /&gt;
&lt;br /&gt;
Advances:&lt;br /&gt;
&lt;br /&gt;
Novice&lt;br /&gt;
Used Advance to gain Calculating Edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Will grew up in an upper middle class household raised by his uncle Jake and aunt Clara. Growing up, Will was told that his parents were archeologists who went missing in the jungles of South America when he was a baby. When Will was in his early teens, he discovered the truth, that his parents were the supervillain team Brute Force and that he had been born while they were in prison. The government had taken him away from his mother and given custody to the closest relative. He also learned that his parents did not know where he was. Will was upset to think that his real parents had never come looking for him. He knew they were out of prison as he had seen news stories about their exploits robbing high end stores.&lt;br /&gt;
&lt;br /&gt;
Will discovered his abilities not long after an accident at a science lab. His high school astronomy class was on a field trip to a research facility in a nearby city when a strange blast of light came in through a window and struck Will and a classmate. Both were knocked unconscious and rushed to the hospital. After numerous tests they were released after being treated for minor injuries.&lt;br /&gt;
&lt;br /&gt;
His powers developed gradually. First he noticed that his memory had improved after the accident. Then he discovered that he could heal much faster by concentrating and touching the injured area. Little by little he realized he could do other things as well. He could fly slowly, fire intense light blasts, and more. He knew he had to use his new abilities to help others. He had to be a good example, opposite of what his real parents were. He revealed his new abilities to his uncle and aunt and, with their help, created a costume and got needed training&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Supernatural_Law:PlayerCharacters&amp;diff=365465</id>
		<title>Supernatural Law:PlayerCharacters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Supernatural_Law:PlayerCharacters&amp;diff=365465"/>
		<updated>2019-07-10T00:50:05Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Supernatural_Law:_Main_Page|Back to the main page ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All the player characters created for the campaign. (And their players.)&lt;br /&gt;
&lt;br /&gt;
==Jin-hee &amp;quot;Jin&amp;quot; Hayes (Ilya) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Jin-hee_portrait.png|245px|thumb|left|]]&lt;br /&gt;
===Background===&lt;br /&gt;
When the Occult Crimes Division first heard about Jin-hee, they didn&#039;t imagine she&#039;d end joining their ranks. A petty thief who used magic in her break ins, she was like an apparition, barefooted and vanishing in thin air after stealing mostly food. When the detectives managed to corner and bring her to the headquarters for questioning they were astonished to discover the girl understood Enochian, but not English, and seemed confused by her whereabouts, for she had just arrived to Boston from the Other Side.&lt;br /&gt;
&lt;br /&gt;
Born in the Russian Far East during harsh times, Jin was barely six when her family was dispossessed from their lands. Their situation became desperate once they got stranded by winter in the countryside with three small children and little food. One evening she came across an eerie stone circle while gathering wood alone. Standing in the middle of it was a woman with an unsettling face and strange clothes. Like most children, Jin knew the tales about the fair folk. She called out to the woman, begging for her help. The woman set a price on it: she&#039;d save Jin&#039;s family if the girl were to serve her on her own realm. Jin would be free to go once she completed a challenge of the fae&#039;s choosing. Jin-hee&#039;s parents never saw her again. They only found baskets with grain, exotic fruits and bread still warm from the oven. Underneath the bundle there was a handful of gold coins, more than enough to see them through the country. Unbeknownst to them, Jin took up the fae&#039;s offer.&lt;br /&gt;
&lt;br /&gt;
She was twelve when she won her freedom through illusions and trickery. The fae&#039;s challenge was impossible, but something within Jin had changed--she was no longer ungifted, picking up spells from the fair folk themselves. True to their reputation, the fae fulfilled their end of the bargain, safely returning the girl to the human world. Where exactly, of course, was never specified in their original agreement. And that&#039;s how the OCD found themselves in a pinch: what to do with an underage mage with too much power and so little wisdom?&lt;br /&gt;
&lt;br /&gt;
Because the girl spoke a little Russian a Fenris agent was called over to piece girl&#039;s story together. She had been missing for decades, presumed dead, and her parents were gone. Time moved differently on the human&#039;s side, and her sisters grew old and moved from Russia. They couldn&#039;t simply show up with the girl on their doors, she never met her father&#039;s family in Korea, and no pure blooded family back at Russia would want to take her in. She seemed more trouble than worth, a socially stunted teenager that would stick out wherever she was. In the end they decided to place her under the US government tutelage, where she could be taught and watched so she wouldn&#039;t end up in a victim in a ritual or worse. She received a new identity, a cover story and an invitation to return to Russia once she came of age. What the Fenris agent failed to notice was that under her listlessness, Jin-hee was clever and resourceful. She overcame the initial learning curve and exceeded any expectations graduating in time, enrolling at the Police Academy and going on to join the OCD as an officer to repay those she feels saved her life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodline&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Pure-Blooded&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archetype&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Warlock&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcana&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;The Hanged Man&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scene Points&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b style=&amp;quot;color: #01a700;font-size: .75em;&amp;quot;&amp;gt;(+)&amp;lt;/b&amp;gt; &#039;&#039;&#039;XP earned&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b style=&amp;quot;color: #01a700;font-size: .75em;&amp;quot;&amp;gt;(+)&amp;lt;/b&amp;gt;&#039;&#039;&#039;(remaining)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 XP&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Both dead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Siblings&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2, both women&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Childhood&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Protector&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adolescence&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Run in with the Law&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adulthood&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Studied Hard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Occupation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;OCD rookie officer&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status/Wealth&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Low Class, $1250 monthly/$5000 starting&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Complication&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Indebted to Arclight&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Talents&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Esoteric Knowledge (Warlock)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Can pick spells from 2 additional Archetypes&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spellslinger (Warlock)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Can cast 2 spells simultaneously without penalties per session&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Languages&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enochian&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fey&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;English&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Latin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Russian&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Korean&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HLT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;REF&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WLP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CHR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;24&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;MP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;50&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal Rate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;6 HP/day&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Rec.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4 MP/hour&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiative&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d8+5&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;12&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dmg. Mod.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brawling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Police Sciences&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pistols&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blades&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Observation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b style=&amp;quot;color: #01a700;font-size: .75em;&amp;quot;&amp;gt;(+)&amp;lt;/b&amp;gt; &#039;&#039;&#039;Occultism&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;First Aid&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: Warlock&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: General&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: Shadow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: Enchanter&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlock&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Barrier Ward&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;s Fire (+1 bloodline)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illusion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cloud of Confusion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanter&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Structural Manipulation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcane Attunement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadow Meld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk on Walls&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fleeting Shadow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Combat Teleport&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Night Sight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blade of the Damned&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;width: 48%; min-width: 500px; max-width: 650px; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 1em 1em 0 0; line-height: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; padding-bottom: .1em; line-height: 1.6em;&amp;quot; | &#039;&#039;&#039;Currently Equipped&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#f2f6f7&amp;quot;&lt;br /&gt;
| Item || qt. || Type || Cost&lt;br /&gt;
|-&lt;br /&gt;
| Messenger bag || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Debt Card + $50 cash || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| CharlieCard || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Driver&#039;s License || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Keys || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Smartphone || - || - || style=&amp;quot;font-size: .8em&amp;quot; | $200&lt;br /&gt;
|-&lt;br /&gt;
| Flashlight || - || - || style=&amp;quot;font-size: .8em&amp;quot; | $5&lt;br /&gt;
|-&lt;br /&gt;
| Glow stick || x1 || - || style=&amp;quot;font-size: .8em&amp;quot; | $5&lt;br /&gt;
|-&lt;br /&gt;
| First Aid Kit || - || || - style=&amp;quot;font-size: .8em&amp;quot; | $20&lt;br /&gt;
|-&lt;br /&gt;
| Chalk || x5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;color: #717882; font-size: .75em; text-transform: uppercase&amp;quot; bgcolor=&amp;quot;#f5f8f9&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Motorcycle (old, refurbished) || - || - || style=&amp;quot;font-size: .8em&amp;quot; | $1000&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;color: #717882; font-size: .75em; text-transform: uppercase&amp;quot; bgcolor=&amp;quot;#f5f8f9&amp;quot; | [Department Issued]&lt;br /&gt;
|-&lt;br /&gt;
| Officer badge (nº 1204) || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Cellphone || - ||- || -&lt;br /&gt;
|-&lt;br /&gt;
| Radio || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Handcuffs || x1 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;color: #717882; font-size: .75em; text-transform: uppercase&amp;quot; bgcolor=&amp;quot;#f5f8f9&amp;quot; | [Consumables]&lt;br /&gt;
|-&lt;br /&gt;
| Lilian&#039;s Card (Queen of Diamonds) || x1 || style=&amp;quot;font-size: .8em&amp;quot; | &#039;&#039;magical (attuned?)&#039;&#039; || -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;color: #717882; font-size: .75em; padding-top:0&amp;quot; | → Burn to summon her help in case of a demon attack&lt;br /&gt;
|-&lt;br /&gt;
| Round glass vial of sand || x1 || style=&amp;quot;font-size: .8em&amp;quot; | &#039;&#039;magical (attuned)&#039;&#039; || -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;color: #717882; font-size: .75em; padding-top:0&amp;quot; | → &#039;&#039;&#039;Spell:&#039;&#039;&#039; Barrier Ward; &#039;&#039;&#039;Dice:&#039;&#039;&#039; 1d6+5; &#039;&#039;&#039;TN*:&#039;&#039;&#039; 10; &#039;&#039;&#039;Trigger:&#039;&#039;&#039; release the sand &amp;lt;br&amp;gt;&lt;br /&gt;
The barrier lasts for &#039;&#039;&#039;1 month&#039;&#039;&#039;, and has an exception for people carrying &#039;&#039;&#039;officer badges&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-bottom:0;&amp;quot; | Healing Potion || x2 || style=&amp;quot;padding-bottom:0;font-size: .8em&amp;quot; | &#039;&#039;magical (potion)&#039;&#039; || style=&amp;quot;padding-bottom:0;font-size: .8em&amp;quot; | $360&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;color: #717882; font-size: .75em; padding-top:0&amp;quot; | → Heals 2d8 HP, any dice that comes up 1 can be rerolled once&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b style=&amp;quot;color: red;font-size: .75em;&amp;quot;&amp;gt;(-)&amp;lt;/b&amp;gt; Power Elixir || &amp;lt;s&amp;gt;x3&amp;lt;/s&amp;gt; x1 || style=&amp;quot;font-size: .8em&amp;quot; | &#039;&#039;magical (potion)&#039;&#039; || style=&amp;quot;font-size: .8em&amp;quot; | $540&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;color: #717882; font-size: .75em; padding-top:0&amp;quot; | → Recovers 2d10 MP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;color: #717882; font-size: .75em; text-transform: uppercase&amp;quot; bgcolor=&amp;quot;#f5f8f9&amp;quot; | [Desk drawer at HQ]&lt;br /&gt;
|-&lt;br /&gt;
| Pendant, Frog || - || style=&amp;quot;font-size: .8em&amp;quot; | &#039;&#039;magical (attuned)&#039;&#039; || -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;color: #717882; font-size: .75em; padding-top:0&amp;quot; | → &#039;&#039;&#039;Spell:&#039;&#039;&#039; Illusion; &#039;&#039;&#039;Dice:&#039;&#039;&#039; 2d8+5; &#039;&#039;&#039;TN*:&#039;&#039;&#039; 12; &#039;&#039;&#039;Trigger:&#039;&#039;&#039; rub between fingers&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;color: #717882; font-size: .75em; text-transform: uppercase&amp;quot; bgcolor=&amp;quot;#f5f8f9&amp;quot; | [At vehicle (usually department car)]&lt;br /&gt;
|-&lt;br /&gt;
| Misc Essentials || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;color: #717882; font-size: .75em; padding-top:0&amp;quot; | → change of clothes, toiletry kit, medicine, water bottle, snacks&lt;br /&gt;
|-&lt;br /&gt;
| Binoculars  || - || - || style=&amp;quot;font-size: .8em&amp;quot; | $20&lt;br /&gt;
|-&lt;br /&gt;
| Evidence Collection Kit  || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Zip ties || x10 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Laptop (refurbished) || - || - || style=&amp;quot;font-size: .8em&amp;quot; | $300&lt;br /&gt;
|-&lt;br /&gt;
| Chalk x5, notepad and pen  || - || - || -&lt;br /&gt;
|- bgcolor=&amp;quot;#f2f6f7&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; colspan=2 | &#039;&#039;&#039;Remaining Money&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 | $1,955&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 49%; min-width: 500px; max-width: 800px; display: inline-table; vertical-align:top; margin: 1em 1em 0 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0&amp;quot; |&lt;br /&gt;
 {| cellpadding=5 style=&amp;quot;width: 100%; display: inline-table; vertical-align:top; border:1px solid #BBB; line-height: 1em;&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align: left; padding-bottom: .1em; line-height: 1.6em;&amp;quot; | &#039;&#039;&#039;Weapons, Attack &amp;amp; Damage&#039;&#039;&#039;&lt;br /&gt;
 |- bgcolor=&amp;quot;#f2f6f7&amp;quot;&lt;br /&gt;
 | || style=&amp;quot;font-size: .75em;&amp;quot; | cost || Type || Range || Attack || Damage&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;Pocketknife&#039;&#039;&#039; || $5 || blade || - || &#039;&#039;&#039;2d8+5&#039;&#039;&#039; || &#039;&#039;&#039;1d4+1&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=6 style=&amp;quot;color: #717882; font-size: .75em; text-transform: uppercase&amp;quot; bgcolor=&amp;quot;#f5f8f9&amp;quot; | [Department Issued]&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;padding-bottom: 0&amp;quot; | &#039;&#039;&#039;Pistol, Medium &amp;lt;i style=&amp;quot;font-size: .75em&amp;quot;&amp;gt;(Capacity: 8)&amp;lt;/i&amp;gt;&#039;&#039;&#039; || || colspan=2 style=&amp;quot;padding-bottom: 0&amp;quot; | &#039;&#039;magical (attuned)&#039;&#039; || style=&amp;quot;padding-bottom: 0&amp;quot; | &#039;&#039;&#039;3d10+5&#039;&#039;&#039; || style=&amp;quot;padding-bottom: 0&amp;quot; | &#039;&#039;&#039;2d6&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=6 style=&amp;quot;color: #c3c3c3; font-size: .75em; padding-top: 0; padding-bottom: 0;&amp;quot; | &#039;&#039;&#039;Spell:&#039;&#039;&#039; Dragon&#039;s Flame; &#039;&#039;&#039;Dice:&#039;&#039;&#039; 2d6+6; &#039;&#039;&#039;TN*:&#039;&#039;&#039; 9; &#039;&#039;&#039;Trigger:&#039;&#039;&#039; shoot&lt;br /&gt;
 |- style=&amp;quot;color: #717882; font-size: .85em; padding-top: 0; padding-bottom: 0;&amp;quot;&lt;br /&gt;
 | colspan=6 style=&amp;quot;color: #717882; font-size: .85em; padding-top: 0&amp;quot;  | → &#039;&#039;&#039;Ammo:&#039;&#039;&#039; 50 standard, &amp;lt;b style=&amp;quot;color: #01a700;font-size: .75em;&amp;quot;&amp;gt;(+)&amp;lt;/b&amp;gt; 16 hollow points&lt;br /&gt;
 |- style=&amp;quot;padding-bottom: 0&amp;quot;&lt;br /&gt;
 | style=&amp;quot;padding-bottom: 0&amp;quot; | &#039;&#039;&#039;Pistol, Light&#039;&#039;&#039; &amp;lt;i style=&amp;quot;font-size: .75em&amp;quot;&amp;gt;(Capacity: 10)&amp;lt;/i&amp;gt; || || colspan=2 style=&amp;quot;padding-bottom: 0&amp;quot; | &#039;&#039;magical (attuned)&#039;&#039; ||  style=&amp;quot;padding-bottom: 0&amp;quot; | &#039;&#039;&#039;3d10+5&#039;&#039;&#039; || style=&amp;quot;padding-bottom: 0&amp;quot; | &#039;&#039;&#039;2d4&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=6 style=&amp;quot;color: #c3c3c3; font-size: .75em; padding-top: 0; padding-bottom: 0;&amp;quot; | &#039;&#039;&#039;Spell:&#039;&#039;&#039; Cloud of Confusion; &#039;&#039;&#039;Dice:&#039;&#039;&#039; 1d10+5; &#039;&#039;&#039;TN*:&#039;&#039;&#039; 9; &#039;&#039;&#039;Trigger:&#039;&#039;&#039; shoot&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=6 style=&amp;quot;color: #717882; font-size: .85em; padding-top: 0&amp;quot; | → &#039;&#039;&#039;Ammo:&#039;&#039;&#039; 20 rubber&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=6 style=&amp;quot;color: #717882; font-size: .75em; text-transform: uppercase&amp;quot; bgcolor=&amp;quot;#f5f8f9&amp;quot; | [Unarmed Attacks]&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;Punch&#039;&#039; || || colspan=2 | &#039;&#039;melee&#039;&#039; || &#039;&#039;&#039;&#039;&#039;2d10+5&#039;&#039;&#039;&#039;&#039; || &#039;&#039;&#039;&#039;&#039;1d4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;Kick&#039;&#039; || || colspan=2 | &#039;&#039;melee&#039;&#039; || &#039;&#039;&#039;&#039;&#039;2d10+5&#039;&#039;&#039;&#039;&#039; || &#039;&#039;&#039;&#039;&#039;1d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0&amp;quot; |&lt;br /&gt;
 {| cellpadding=5 style=&amp;quot;width: 100%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin-top: .5em; line-height: 1em;&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align: left; padding-bottom: .1em; line-height: 1.6em;&amp;quot; | &#039;&#039;&#039;Clothing and Protection&#039;&#039;&#039;&lt;br /&gt;
 |- bgcolor=&amp;quot;#f2f6f7&amp;quot;&lt;br /&gt;
 | Item || Cost || Type || Location || Effect / Desc&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;Talisman, Shield&#039;&#039;&#039; || $1000 || &#039;&#039;magical&#039;&#039; || style=&amp;quot;font-size: .75em&amp;quot; | carabiner belt clip || style=&amp;quot;width: 30%; min-width: 100px;&amp;quot; | &#039;&#039;&#039;+2 protection to all locations&#039;&#039;&#039;; Spend 1MP for extra TN after that&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;Talisman, Magic Sight&#039;&#039;&#039; || $500 || &#039;&#039;magical&#039;&#039; || style=&amp;quot;font-size: .75em&amp;quot; | glass orb on necklace || style=&amp;quot;width: 30%; min-width: 100px;&amp;quot; | Spend 1MP to see magic currents and residues for a turn&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;Pendant, Bird&#039;&#039;&#039; || - || &#039;&#039;magical (attuned)&#039;&#039; || style=&amp;quot;font-size: .75em&amp;quot; | carabiner belt clip || style=&amp;quot;font-size: .75em;width: 30%; min-width: 100px;&amp;quot; | &#039;&#039;&#039;Spell:&#039;&#039;&#039; Shadow Meld; &#039;&#039;&#039;Dice:&#039;&#039;&#039; 1d6+5; &#039;&#039;&#039;TN*:&#039;&#039;&#039; 11; &#039;&#039;&#039;Trigger:&#039;&#039;&#039; rub between fingers&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;Pendant, Leaf&#039;&#039;&#039; || - || &#039;&#039;magical (attuned)&#039;&#039; || style=&amp;quot;font-size: .75em&amp;quot; | wrist bracelet || style=&amp;quot;font-size: .75em;width: 30%; min-width: 100px;&amp;quot; | &#039;&#039;&#039;Spell:&#039;&#039;&#039; Combat Teleport; &#039;&#039;&#039;Dice:&#039;&#039;&#039; 2d8+5; &#039;&#039;&#039;TN*:&#039;&#039;&#039; 10; &#039;&#039;&#039;Trigger:&#039;&#039;&#039; breath on it&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;Pendant, Bell&#039;&#039;&#039; || - || &#039;&#039;magical (attuned)&#039;&#039; || style=&amp;quot;font-size: .75em&amp;quot; | wrist bracelet || style=&amp;quot;font-size: .75em;width: 30%; min-width: 100px;&amp;quot; | &#039;&#039;&#039;Spell:&#039;&#039;&#039; Illusion; &#039;&#039;&#039;Dice:&#039;&#039;&#039; 2d8+5; &#039;&#039;&#039;TN*:&#039;&#039;&#039; 11; &#039;&#039;&#039;Trigger:&#039;&#039;&#039; rub between fingers&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;Pendant, Sword&#039;&#039;&#039; || - || &#039;&#039;magical (attuned)&#039;&#039; || style=&amp;quot;font-size: .75em&amp;quot; | wrist bracelet || style=&amp;quot;font-size: .75em;width: 30%; min-width: 100px;&amp;quot; | &#039;&#039;&#039;Spell:&#039;&#039;&#039; Blade of the Damned; &#039;&#039;&#039;Dice:&#039;&#039;&#039; 1d6+5; &#039;&#039;&#039;TN*:&#039;&#039;&#039; 10; &#039;&#039;&#039;Trigger:&#039;&#039;&#039; rub between fingers&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=5 style=&amp;quot;color: #717882; font-size: .75em; text-transform: uppercase&amp;quot; bgcolor=&amp;quot;#f5f8f9&amp;quot; | [Department Issued]&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;Kevlar Vest&#039;&#039;&#039; || - || - || Torso || &#039;&#039;&#039;+6 protection to torso&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;color: #717882; font-size: .8em; padding-top: .5em&amp;quot; | * &#039;&#039;&#039;TN&#039;&#039;&#039; to &#039;&#039;&#039;disenchant&#039;&#039;&#039; item with &#039;&#039;Arcane Attunement&#039;&#039; spell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Apartment===&lt;br /&gt;
&lt;br /&gt;
Jin lives modestly to save money. Her one room apartment is sparingly furnished, with a bed in a corner, a coffee table as a general purpose desk and floor pillows for chairs. The only decoration is a coat of white paint on the walls. Her essential kitchen appliances are broken secondhands she fixed herself. She complements her rookie income with money from her Enchanter services. Her most prized possession is her collection of books.&lt;br /&gt;
&lt;br /&gt;
All points of entry are protected by Barrier Wards.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;width: 100%; max-width: 1300px; display: inline-table; vertical-align:top; border:1px solid #BBB; margin-top: .5em; line-height: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; padding-bottom: .1em; line-height: 1.6em;&amp;quot; | &#039;&#039;&#039;Apartment Barrier Wards&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#f2f6f7&amp;quot;&lt;br /&gt;
| || Location || Starting || Duration || Ward TN* || Special Condition&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barrier Ward #1&#039;&#039;&#039; || Front door, hidden by a rug || Day 2 of game || One month || &#039;&#039;&#039;16&#039;&#039;&#039; || Only people led by hand by Jin can cross&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barrier Ward #2&#039;&#039;&#039; || Wall under both windows at living room || Day 2 of game || One month || &#039;&#039;&#039;21&#039;&#039;&#039; || Only people led by hand by Jin can cross&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 style=&amp;quot;color: #717882; font-size: .8em; padding-top: 1em&amp;quot; | * Anyone who tries to cross the Ward must roll a &#039;&#039;&#039;Willpower Saving Throw&#039;&#039;&#039;. If they roll over the &#039;&#039;&#039;TN&#039;&#039;&#039;, they can cross, but Jin will be alerted to the breach. If they make the roll over 5+, she won&#039;t be alerted. &amp;lt;br&amp;gt;To &#039;&#039;&#039;destroy&#039;&#039;&#039; the Ward they must smudge the writing from inside.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mardocheus &amp;quot;Mort&amp;quot; Jones (Cale Knight) ==&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Mardocheus &amp;quot;Mort&amp;quot; Jones has been with the OCD for his entire career. He was something of a risk-taker in his younger days, running high off of youthful energy and the anger of an ill-spent and ill-fated childhood. But that was years ago. Now he&#039;s got a wife, two kids, and a home in Brookline. Pushing 50, he spends more time at his desk than in the field. When he does go, it&#039;s to examine crime scenes and interrogate the dead. His family understands that he works in some kind of special crimes division, but they don&#039;t understand the true nature of what he does, and he does his very best to keep it that way. In this case, ignorance is truly bliss. When his wife visits the precinct, the last thing she needs to see is her husband casually asking a murder victim if they had a personal relationship with their killer. &lt;br /&gt;
&lt;br /&gt;
And so Mort is looking ahead to his retirement. He goes to his kids&#039; piano recitals and soccer games, barbecues on the weekends, watches his cholesterol, drives a sensible sedan, bugs his coworkers with photos of his vacations, and occasionally shuts down a demon cult. When he told his half-brother Angelo that he&#039;d put in a good word with the Boston OCD, he had no idea that they&#039;d end up working side by side.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;49&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodline&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Devil-Blooded&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archetype&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Scribe&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcana&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;The Hermit&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scene Points&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wife&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Dr. Samantha Jones&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Children&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Amanda and Benjamin Jones&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Siblings&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Angelo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status/Wealth&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Very Well Off, $7500 monthly/$250.000 starting&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Complication&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Slow Runner&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Talents&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Petty Magic&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apprentice&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe Scrolls&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Higher Education&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Languages&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;English&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enochian&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Latin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aramaic&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spanish&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chinese&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;German&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ancient Greek&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HLT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;REF&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WLP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CHR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;24&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;MP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;45&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal Rate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;6 HP/day&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Rec.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 MP/hour&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiative&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d8+4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;7&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dmg. Mod.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dmg. Res.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5/9&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Augury&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Observation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Police Sciences&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blades&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pistols&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: General&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: Petty&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: Enchanting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: Necromancy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: Seer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Petty Magic&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanter&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Up&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Aim&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Necromancer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Speak with Dead&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resurrection&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Summon Ghost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Calculated Teleport&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recall Past Event&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aegis&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Revealing Eye&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lock&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blade of the Damned&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Remaining money: $1125&lt;br /&gt;
&lt;br /&gt;
*Shield Talisman&lt;br /&gt;
*Guardian Ring&lt;br /&gt;
*Personalized Ward&lt;br /&gt;
*Potion, Healing x2&lt;br /&gt;
*Potion, Armor x1&lt;br /&gt;
*Potion, Power Elixer x1&lt;br /&gt;
*Frogs&#039; Eggs x5&lt;br /&gt;
*Frogs&#039; Feet x5&lt;br /&gt;
&lt;br /&gt;
==Angelo Sanctis (Jive Professor) ==&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodline&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Angel-Blooded&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archetype&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Devil Hunter&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcana&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;The Hierophant&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scene Points&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mother&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Elena Sanctis (deceased)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Siblings&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Mort&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status/Wealth&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Middle Class, $1750 monthly/$7500 starting&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Complication&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Vendetta (Velderax the Hungering, mother&#039;s suspected killer)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Talents&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angelic Blade&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angelic Aegis&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fine Looks&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Badass (Blades)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Languages&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;English&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Italian&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HLT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;REF&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WLP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CHR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;89&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;MP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;15&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal Rate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;10 HP/day&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Rec.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 MP/hour&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiative&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d8+5&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;15&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dmg. Mod.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+1d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Augury&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blades&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brawling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;First Aid&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Improvised Weapons&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Occultism&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pistols&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resist Torture/Interrogation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: Devil Hunter&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devil Hunter&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Aura&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Track Prey&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quick Pursuit&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
==Nikita &amp;quot;Nikki&amp;quot; Orlov (Dudley Do-Right) ==&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Nikita was born and raised in a suburb of Kursk in Russia. Her father owned a liquor store and her mother worked at a flower shop. Nikki loved school as a child and did well in nearly every subject. In her early teens, she became involved with a local gang at the urging of a boy she had a crush on. He was a couple of years older than she was and to her, he seemed very worldly and smart about everything you didn’t learn in school. The crimes she helped commit were pretty minor, some shoplifting, purse snatching, pickpocketing, stealing credit cards, and similar deeds. It wasn’t long before she learned the gang was part of a bigger criminal organization that was involved in identity theft. Stolen information was either sold or used to create fake identifications for people to use to travel to other countries or immigrate to America. Nikki was concerned about this until she saw how much money she was making working for the gang. She got bolder, walking into restaurants and stealing credit cards off the tables of diners and running away.&lt;br /&gt;
&lt;br /&gt;
One day during her 16th year of age Nikki got caught. She was brought to the local police station and interrogated for hours. The police asked over and over again for names and locations of the people the gang reported to. Nikki cried and kept telling them over and over that she knew nothing. She asked to see her parents and her request was refused. Nikki was scared. She thought the police would send her far away and that she would never see her parents, sister, brother, or friends again.&lt;br /&gt;
&lt;br /&gt;
Eventually a woman came in to see her. The woman was older, probably about her parents’ age, in her 40’s or so. She was very nice, much nicer than the other police officers. She gave Nikki a sandwich and some water to drink. She told Nikki that her name was Natalya Petrov and she asked a few questions, mostly the same as the other officers. She asked Nikki if she had ever seen anything strange. The woman asked if she had ever seen anything that looked like witchcraft or like demons or other strange creatures. Nikki shook her head no. She answered that she had never seen anything like that. That stuff wasn’t real, was it? That was just stuff they told you in church to make you behave.&lt;br /&gt;
&lt;br /&gt;
The woman told Nikki that she was special and that she needed to go away to a special school. Nikki cried about leaving her friends and family. Natalya assured her that her family would be moving as well so they could be near her. Nikki asked where they were moving to and was told America. A couple of minutes later Nikki’s mother arrived. She sat next to Nikki and calmed her down. Nikki told her about the bad things she had been doing. Her mother said that she knew something was going on since Nikki had been buying so many nice things lately. Nikki apologized to her mother and swore never to do that kind of stuff again. Her mother leaned over and whispered in her ear that everything was going to be all right. That there were a lot of things that she didn’t know about her parents. Her mother told Nikki that she was a Witch and that there was a good chance that she had inherited some magic ability. Her mother assured her that everything was going to be okay and that she wasn’t going to jail or be sent to a labor camp. There was a school for special children like her in Florida in America. There she would meet others like her and learn how to harness her talents. She would need to learn these things to protect herself.&lt;br /&gt;
&lt;br /&gt;
Soon the family relocated to a town near Miami, Florida. Nikki attended a special school for gifted children. There were many children there of all ages and nationalities. Nikki was a reluctant student at first, having a difficult with the different languages she was expected to learn. In time, she settled down and studied hard. Nikki learned she had a natural inclination towards enchantment. Some of the other students were better at brute magic, some at divinations, some at blasting stuff, and a few at being sneaky.&lt;br /&gt;
&lt;br /&gt;
When Nikki was 19, she was summoned from class by the Headmaster. She was told there had been a terrible accident at her home. Nikki rushed there and discovered police officers all over the place. She ran to the door and was grabbed by one of the officers. She was told she couldn’t go in there. It was too horrifying. Nikki demanded to go in and broke free. As soon as she entered the living room, her heart sank. There were 2 bodies on the floor covered with sheets. One was clearly female while the other looked more animalistic. Did some wild animal break into her home? Where was her family? Another officer came in and escorted her outside where her father was waiting. He told her that her mother was dead, killed by a creature of some sort. He came home to find them fighting. He grabbed his gun and killed the creature but her mother had been too badly wounded and died shortly after.&lt;br /&gt;
&lt;br /&gt;
Nikki stayed out of school for a couple of weeks. When she returned, she poured all her energy into her studies, determined to be prepared in case more creatures come to attack her family. A couple of years later, she was approached by a man named Walter Gomes. He said he was a police officer in a special unit that investigated strange things. He had heard about her mother’s death and offered Nikki a chance to enroll in the Police Academy. Nikki agreed and after graduation, went to work for the Miami Police Department. She soon discovered she had a knack for talking to people and getting them to answer questions. She was assigned the task of talking to witnesses, especially those that may be reluctant to talk to regular police officers.&lt;br /&gt;
&lt;br /&gt;
After a few years of experience doing this, she was offered a similar position in the city of Boston. Her sister had attended University up there and stayed after graduating with a law degree. Nikki felt it would be nice to be near her older sister and accepted the position. She found a small apartment in the Allston area. It was an easy commute to work using the public transit system and there were other Russians in the area to make her feel at home. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;30&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hair&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Brown&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Eyes&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Hazel&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5&#039; 7&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodline&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Half-Blooded&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archetype&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Enchanter&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcana&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;The Empress&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scene Points&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mother&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Deceased&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Father&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Mikhail Orlov&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brother&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Andrei Orlov&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sister&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Lidia Sorkov&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Childhood&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Teacher&#039;s Pet&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adolescence&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Caught up in criminal activity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adulthood&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Studied Hard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Occupation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Police Interrogator and Witness Interviewer&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status/Wealth&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Middle Class, $1750 monthly/$7500 starting&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Complication&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Marked&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Talents&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Ranged Weapon (Enchanter)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Ring does 2d6+2 damage, extra: deals 2 AP&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy Stone (Enchanter)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Stores 15 magic points (looks like carved wood bracelet)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fine Looks&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;-2 TN on social skills&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silent Caster&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Languages&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;English&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Russian&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Italian&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Latin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ancient Greek&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HLT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;REF&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WLP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CHR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;41&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;MP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;30&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal Rate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;8 HP/day&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Rec.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4 MP/hour&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiative&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d8+3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dmg. Mod.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Botany&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crafting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fast Talk&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Improvised Weapons&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interrogation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Law&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lock Picking&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Observation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Persuade&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pistols&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Police Science&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seduction&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Streetwise&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: General&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: Enchanter&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanter&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Up&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assume Appearance&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Structural Manipulation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcane Bolt&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cure Wound&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lock&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Remaining money: $5805&lt;br /&gt;
&lt;br /&gt;
Cellphone (dept issue)&lt;br /&gt;
Light Pistol $200 (2d4 dmg, recoil 0, capacity 10, rate of fire 1, burst 2)&lt;br /&gt;
Med Pistol (dept issue) (2d6 dmg, recoil +1, capacity 8, rate of fire 1, burst 2)&lt;br /&gt;
Flashlight $5&lt;br /&gt;
Laptop $300&lt;br /&gt;
Lockpicks $50&lt;br /&gt;
Zip ties $20 (10)&lt;br /&gt;
Hunting knife $40 (1d6+1 dmg)&lt;br /&gt;
Personal Ward (tattoo on back) $500 (-1 TN on saving throws vs spells)&lt;br /&gt;
Talisman-warning (Cross pendant) $400 (Cannot be ambushed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ebenezer &amp;quot;Ben&amp;quot; Falken (Cerulean Lion)==&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Ebenezer Falken grew up in the poorest part of a small Massachusetts town that was itself on the edge of poverty. His family were poorly thought of even in his own neighborhood: his father was too sickly to keep a steady job for long and mother was either mentally ill or just weird. (In fact she was an untrained Seer who didn&#039;t know what she was.)&lt;br /&gt;
&lt;br /&gt;
Ben had a hard time in school partly because of his family&#039;s reputation, partly because his desire to learn got him labelled as a nerd. He actually wanted to learn Latin!&lt;br /&gt;
On the other hand he made some friendships among the Algonquin children and actually learned to speak their language adequately. &lt;br /&gt;
Ben didn&#039;t do well in the schoolyard fights though he tried hard. Eventually he learned to be a sneaky fighter. Of course the other boys despised him for &amp;quot;fighting dirty&amp;quot; but they began to leave him alone. &lt;br /&gt;
&lt;br /&gt;
Ben&#039;s magical potential was noticed by a Grunt attached to a local criminal gang/cult. They recruited him and began his training. It didn&#039;t take long for Ben to realize these were not good people. &lt;br /&gt;
It did take a while to find out there were better choices available. When he did, he bolted. Now he works for Boston OCD, and his parents finally got the help they needed. His father is in good health and making a decent living. His mother&#039;s visions are under control and actually do the family some good now.&lt;br /&gt;
&lt;br /&gt;
Ebenezer is a Half-Blood: his mother had the Gift but never got any training till Ben hooked up with the people who got him some training and then a place with the OCD.&lt;br /&gt;
He has two brothers, one older and one younger. Two sisters; one is his twin, the other younger. His parents and little brother Samuel still live in Loadabar Crossing: they make a decent living now. The others moved to Boston.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodline&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Half-Blooded&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archetype&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Shadow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcana&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;The Wheel of Fortune&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scene Points&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Father&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Ezekiel Falken. Occupation Carpenter/Handyman.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mother&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Rosetta Falken (born Rosetta Stone). Occupation Homemaker&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brother&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Older brother Elijah. Occupation Electrician.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brother&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Younger brother Samuel. Occupation Carpenter.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sister&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Twin sister Ruth. Occupation Security Guard. &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sister&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Younger sister Esther. Occupation Student. Senior year of High School. &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status/Wealth&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Middle Class, $1750 monthly/$7500 starting&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Complication&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Glass Jaw&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Talents&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadow Walk&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Striking Shadow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silent Caster&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Languages&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;English&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enochian&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massachusetts/Algonquian&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spanish&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aramaic&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Latin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HLT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;REF&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WLP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CHR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;53&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;MP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;25&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal Rate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;8 HP/day&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Rec.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3 MP/hour&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiative&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d8+5&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;13&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dmg. Mod.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+1d3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Augury&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brawl&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Computer Operation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drive Car&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lock Picking&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Observation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pistol&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Police Sciences&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: General&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: Shadow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Combat Teleport&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Create Door&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fleeting Shadow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk on Walls&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Magical Equipment: &lt;br /&gt;
Talismans, two. &lt;br /&gt;
Heal Accelerant. Boosts any healing received by +2 regardless of source.&lt;br /&gt;
Magic Sight. Spend 1 magic point to see &amp;quot;magic currents and residue&amp;quot; for one turn. &lt;br /&gt;
&lt;br /&gt;
Mundane Equipment: &lt;br /&gt;
&lt;br /&gt;
Small apartment in the same neighborhood as Seventh Heaven and Ninth Hell. Ben patronizes both places, Heaven much more than Hell. (Notes in post # 114 of this thread.)&lt;br /&gt;
No personal car. Ben uses a department car when needed for work and the bus lines for personal transport. &lt;br /&gt;
&lt;br /&gt;
High-performance laptop at home. Tablet and smartphone for use away from home. &lt;br /&gt;
No TV set. &lt;br /&gt;
A small collection of movies on DVD. A larger collection of books, both paper and DVD.&lt;br /&gt;
&lt;br /&gt;
==Devin Brandt (Chronicler)==&lt;br /&gt;
&lt;br /&gt;
[[Devin_Brandt|To Devin&#039;s Page ]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
In the eternal war between Heaven and Hell, there are a handful of bloodlines being fostered by Angels for their own purposes. Devin, through his mother&#039;s side, belongs to one such angelic lineage. And as a distant branch of the Merovingian&amp;lt;sup&amp;gt;[&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;]&amp;lt;/sup&amp;gt; dynasty, he has inherited the talents and power of a Seer.&lt;br /&gt;
&lt;br /&gt;
Born to an unassuming middle-class family in the small town of Carlisle just northwest of Boston, with a deputy sheriff for a father (Michael), an elementary school teacher for a mother (Diane), and a teenage sister (Margaret) still in high school, Devin has led a relatively normal life, aside from being trained in the ways of magic. With plans to follow in his father&#039;s footsteps in law enforcement, he moved to Boston to attend college and subsequently enrolled in the Police Academy upon graduation.&lt;br /&gt;
&lt;br /&gt;
After joining the Occult Crimes Division of the Massachusetts State Police, where his Seer abilities have proven to be particularly useful, Devin now finds himself embroiled in the political machinations of Heaven and Hell. However, determined not to merely be a pawn in the grand scheme of things, he is ambitiously attempting to make a name for himself among the Celestial Host. The Angels have need of unbound human agents and he is willing to cooperate if the terms are right.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;sup&amp;gt;[&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;]&amp;lt;/sup&amp;gt; In truth, the Merovingians have no direct ties to Jesus of Nazareth, but the widespread fiction has served as a convenient cover for Angels to coopt the bloodline.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodline&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Angel-Blooded&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archetype&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Seer&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcana&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;The Sun&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scene Points&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Father&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Michael. Occupation Deputy Sheriff.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mother&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Diane. Occupation Elementary School Teacher.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sister&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Younger sister Margaret. Occupation High School Student.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status/Wealth&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Middle Class, $1750 monthly/$7500 starting&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Complication&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Marked&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Talents&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Danger Sense (Seer)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;You can&#039;t be ambushed. And you get a +2 bonus to Initiative.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Eye (Seer)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;You can view someone&#039;s aura and get a strong sense of what motivates them. (3/Session)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fine Looks&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;You get a -2 TN bonus to all social Skill rolls where the other party can see you.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Petty Magic&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;You have access to all the Spells on the Petty Magic List.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strong-Willed&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;You get a -2 TN bonus to all Willpower Saving Throws.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Languages&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;English&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enochian&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;French&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Latin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HLT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;REF&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WLP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CHR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;32&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;MP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;35&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal Rate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;6 HP/day&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Rec.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4 MP/hour&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiative&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1d8+5&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;9&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dmg. Mod.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+1d3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Augury&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brawling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Observation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Occultism&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Persuasion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pistols&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Police Sciences&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Streetwise&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: General&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: Petty&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magic Lore: Seer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Petty&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recall Past Events&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Telekinesis&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Telepathy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Revealing Eye&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sunlight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2d10&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
MAGIC ITEMS &lt;br /&gt;
 Healing Potion&lt;br /&gt;
 Power Elixir&lt;br /&gt;
 Ruby Dust&lt;br /&gt;
 Shield Talisman (+2 Protection to all Hit Locations) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EQUIPMENT (PERSONAL) &lt;br /&gt;
 CharlieCard (Bus &amp;amp; Subway Fare)&lt;br /&gt;
 Debit Card&lt;br /&gt;
 Driver&#039;s License&lt;br /&gt;
 Keyring w/ Keys&lt;br /&gt;
 Laptop Computer&lt;br /&gt;
 Light Pistol&lt;br /&gt;
 Messenger Bag&lt;br /&gt;
 MMA Gym Membership Card&lt;br /&gt;
 Petty Cash&lt;br /&gt;
 Smartphone&lt;br /&gt;
 Wallet&lt;br /&gt;
 Wristwatch &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EQUIPMENT (WORK-ISSUED) &lt;br /&gt;
 Basic Evidence Collection Kit&lt;br /&gt;
 Cell Phone&lt;br /&gt;
 Collapsible Baton&lt;br /&gt;
 Extra Ammunition&lt;br /&gt;
 Field Radio&lt;br /&gt;
 Handcuffs&lt;br /&gt;
 Kevlar Vest&lt;br /&gt;
 Laptop Computer&lt;br /&gt;
 Medium Pistol&lt;br /&gt;
 Multi-Tool Pocket Knife&lt;br /&gt;
 Police Badge&lt;br /&gt;
 Security Pass w/ Photo ID&lt;br /&gt;
 Shoulder Holster&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SP_Diva&amp;diff=339125</id>
		<title>SP Diva</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SP_Diva&amp;diff=339125"/>
		<updated>2018-06-03T02:45:08Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: Created page with &amp;quot;Diva  Secret ID: Lynn Fields  Hero Points 1    Movement Primary: Motorcycle (speed 6, 120 mph, 1800 ft/round) or on foot Secondary:: Flight (Gliding 8 mph,  120 ft per round)...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diva&lt;br /&gt;
&lt;br /&gt;
Secret ID: Lynn Fields&lt;br /&gt;
&lt;br /&gt;
Hero Points 1 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movement Primary: Motorcycle (speed 6, 120 mph, 1800 ft/round) or on foot&lt;br /&gt;
Secondary:: Flight (Gliding 8 mph,  120 ft per round) &lt;br /&gt;
&lt;br /&gt;
Current Conditions &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Picture&lt;br /&gt;
File:Template.jpg (Comment: As set up, this requires that the picture be uploaded to the Wiki. Replace Template with the name of the picture) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Personal Info&lt;br /&gt;
&lt;br /&gt;
Physical Description 5’6”, Black hair, Brown eyes, physical age-21, actual age-60&lt;br /&gt;
Attractive in a wholesome way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Superlative  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Career / Daytime Activities&lt;br /&gt;
Actress: Lynn had a long and unremarkable career as an actress. Now that she is young again, she is trying to change that and become a STAR! She still tried out for acting jobs and has landed a few commercials. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Characteristics&lt;br /&gt;
&lt;br /&gt;
0 Str (0 Pts) &lt;br /&gt;
&lt;br /&gt;
1 Agl (2 Pts) &lt;br /&gt;
&lt;br /&gt;
3 Dex (6 Pts) &lt;br /&gt;
&lt;br /&gt;
0 Fgt (0 Pts)&lt;br /&gt;
 &lt;br /&gt;
3 Sta (6 Pts)&lt;br /&gt;
 &lt;br /&gt;
0 Awe (0 Pts) &lt;br /&gt;
&lt;br /&gt;
1 Int (2 Pts) &lt;br /&gt;
&lt;br /&gt;
2 Pre (4 Pts) &lt;br /&gt;
&lt;br /&gt;
Characteristics Total: 20 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Offense&lt;br /&gt;
&lt;br /&gt;
Attack Name &lt;br /&gt;
&lt;br /&gt;
Initiative +1&lt;br /&gt;
&lt;br /&gt;
Disintegrate Clothing: Weaken 8, +8 (DC Fort 18)&lt;br /&gt;
&lt;br /&gt;
Grab, +3 (DC Spec 16)&lt;br /&gt;
&lt;br /&gt;
Scarf Whip: Damage 8, +6 (DC 23)&lt;br /&gt;
&lt;br /&gt;
Scarf Snare: Progressive Affliction 8, +8 (DC Fort/Will 18)&lt;br /&gt;
&lt;br /&gt;
Throw, +8 (DC 15)&lt;br /&gt;
&lt;br /&gt;
Unarmed, +0 (DC 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defenses&lt;br /&gt;
&lt;br /&gt;
8 Dodge Base 1 + Purchase 7 (7 Pts)&lt;br /&gt;
 &lt;br /&gt;
8 Parry Base 0 + Purchase 8 (8 Pts)&lt;br /&gt;
 &lt;br /&gt;
8 Fortitude Base 3 + Purchase 5 (5 Pts)&lt;br /&gt;
 &lt;br /&gt;
8 Toughness Base 3 + Powers/Adv/Equip 5 &lt;br /&gt;
&lt;br /&gt;
7 Will Base 0 + Purchase 7 (7 Pts) &lt;br /&gt;
&lt;br /&gt;
Defenses Total: 27 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Advantages&lt;br /&gt;
&lt;br /&gt;
Benefit, Wealth (well-off)&lt;br /&gt;
&lt;br /&gt;
Connected (You know people that can help you out from time to time. Need to make a Persuasion check)&lt;br /&gt;
&lt;br /&gt;
Equipment 3 (Cell Phone (Smartphone), Flashlight, GPS Receiver, Motorcycle, Restraints)&lt;br /&gt;
&lt;br /&gt;
Evasion (+2 to Dodge vs area effects)&lt;br /&gt;
&lt;br /&gt;
Grabbing Finesse (Use Dex bonus rather than Str bonus to make grab attacks)&lt;br /&gt;
&lt;br /&gt;
Languages 1 (Spanish)&lt;br /&gt;
&lt;br /&gt;
Ranged Attack 5&lt;br /&gt;
&lt;br /&gt;
Advantages Total: 13 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
&lt;br /&gt;
6 Close Combat: Scarf Whip 0+6&lt;br /&gt;
&lt;br /&gt;
8 Close Combat: Scarf Snare 0+8&lt;br /&gt;
&lt;br /&gt;
8 Deception 2+6&lt;br /&gt;
&lt;br /&gt;
10 Expertise: Acting 2+8&lt;br /&gt;
&lt;br /&gt;
5 Expertise: Popular Culture 1+4&lt;br /&gt;
&lt;br /&gt;
2 Intimidation 2+0&lt;br /&gt;
&lt;br /&gt;
4 Perception 0+4&lt;br /&gt;
&lt;br /&gt;
10 Persuasion 2+8&lt;br /&gt;
&lt;br /&gt;
1 Stealth 0+1&lt;br /&gt;
&lt;br /&gt;
5 Vehicles 3+2&lt;br /&gt;
&lt;br /&gt;
Skills Total: 22 (44 ranks) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
&lt;br /&gt;
Smartphone 2&lt;br /&gt;
&lt;br /&gt;
GPS 1&lt;br /&gt;
&lt;br /&gt;
Restraints 1&lt;br /&gt;
&lt;br /&gt;
Flashlight 1&lt;br /&gt;
&lt;br /&gt;
Motorcycle 10 &lt;br /&gt;
&lt;br /&gt;
Total: 15 EP (3pp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Powers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 Enhanced Protection Costume (Protection 5) &lt;br /&gt;
&lt;br /&gt;
2 Cape/Cloak Gliding (Flight 2, Flaw: Gliding -2)&lt;br /&gt;
&lt;br /&gt;
1 Forever Young (Immunity to Aging)&lt;br /&gt;
&lt;br /&gt;
1 Quick Change (Feature 1)&lt;br /&gt;
&lt;br /&gt;
8 Scarf Snare (Ranged, Cumulative Affliction, Extra Condition, Resisted by Dodge, Limited Degree, Progressive 8 (2 per rank), Reach: Melee 3 (1 per rank, 15 feet), Flaw: Quirk-Must have a scarf (-2) DC 18, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Overcome by Damage or Sleight of Hand&lt;br /&gt;
&lt;br /&gt;
8A Disintegrate Clothing (Weaken 8, Affects Objects only 8 (0 per), Precise 1 (flat), Increased Range 8 (1 per), Diminished Range 2 (1 per) Range: 40/80/200&lt;br /&gt;
&lt;br /&gt;
8A Scarf Whip (Damage 8, Reach: Melee 4 (flat), Range 20 feet, DC 23)&lt;br /&gt;
&lt;br /&gt;
3 Tendrils (Elongation 3, Grab +3, Quirk -1 (must have loose clothing such as a shirt/blouse, cape, cloak, scarf)&lt;br /&gt;
&lt;br /&gt;
Powers Total: 38 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Complications&lt;br /&gt;
&lt;br /&gt;
Fame: Lynn is semi famous as an actress. She has appeared in so many movies, TV shows, and commercials that people see her and say- Hey! I’ve seen you on TV. Even though she now looks nearly 40 years younger, some people may still recognize her. &lt;br /&gt;
&lt;br /&gt;
Motivation: (Recognition) Lynn wants to be known world-wide. Since her acting career didn’t accomplish that, she thinks being a costumed hero could do the trick. She envisions her picture on magazines, being interviewed on the national news and on all the talk shows, and being invited to private parties by celebrities of all types. She also thinks that being a famous hero will help jump start her acting career.&lt;br /&gt;
&lt;br /&gt;
Family: Lynn has 2 ex-husbands, a daughter, and a son. She is now younger than all of them. She hasn’t told them about her transformation or about her new life. It is inevitable they will discover it, or at least will want to know who this woman is that looks like a much younger Lynn Fields. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Experience&lt;br /&gt;
&lt;br /&gt;
Starting PL: 8 &lt;br /&gt;
&lt;br /&gt;
Earned PPs: &lt;br /&gt;
&lt;br /&gt;
Spent PPS: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Math &lt;br /&gt;
&lt;br /&gt;
Characteristics Total 20&lt;br /&gt;
+ Defenses Total 27&lt;br /&gt;
+ Advantages Total 13  &lt;br /&gt;
+ Skills Total  22 &lt;br /&gt;
+ Powers Total 38&lt;br /&gt;
= Total Points  120&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SP_CS_Template&amp;diff=339102</id>
		<title>SP CS Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SP_CS_Template&amp;diff=339102"/>
		<updated>2018-06-02T04:08:48Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Diva ==&lt;br /&gt;
&#039;&#039;&#039;Hero Points&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039; Primary:Motorcycle (speed 6, 120 mph, 1800 ft/round)   Secondary::Flight (Gliding 8 mph,  120 ft per round) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Conditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Picture===&lt;br /&gt;
[[file:template.jpg]]&lt;br /&gt;
(Comment: As set up, this requires that the picture be uploaded to the Wiki. Replace Template with the name of the picture)&lt;br /&gt;
&lt;br /&gt;
===Personal Info===&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;5’6”, Black hair, Brown eyes, physical age-21, actual age-60&lt;br /&gt;
Attractive in a wholesome, Sandra Bullock way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superlative&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career / Daytime Activities&#039;&#039;&#039; Actress: Lynn had a long and unremarkable career as an actress. Now that she is young again, she is trying to change that and become a STAR! &lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
0 &#039;&#039;&#039;Str&#039;&#039;&#039; (0 Pts)&lt;br /&gt;
&lt;br /&gt;
1 &#039;&#039;&#039;Agl&#039;&#039;&#039; (2 Pts)&lt;br /&gt;
&lt;br /&gt;
3 &#039;&#039;&#039;Dex&#039;&#039;&#039; (6 Pts)&lt;br /&gt;
&lt;br /&gt;
0 &#039;&#039;&#039;Fgt&#039;&#039;&#039; (0 Pts)&lt;br /&gt;
&lt;br /&gt;
3 &#039;&#039;&#039;Sta&#039;&#039;&#039; (6 Pts)&lt;br /&gt;
&lt;br /&gt;
0 &#039;&#039;&#039;Awe&#039;&#039;&#039; (0 Pts)&lt;br /&gt;
&lt;br /&gt;
1 &#039;&#039;&#039;Int&#039;&#039;&#039; (2 Pts)&lt;br /&gt;
&lt;br /&gt;
2 &#039;&#039;&#039;Pre&#039;&#039;&#039; (4 Pts)&lt;br /&gt;
&lt;br /&gt;
Characteristics Total: 20&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&#039;&#039;&#039;Attack Name&#039;&#039;&#039;   Attack Bonus  Attack DC  Notes&lt;br /&gt;
Initiative +1&lt;br /&gt;
Disintegrate Clothing: Weaken 8, +8 (DC Fort 18)&lt;br /&gt;
Grab, +3 (DC Spec 16)&lt;br /&gt;
Scarf Whip: Damage 8, +6 (DC 23)&lt;br /&gt;
Scarf Snare: Progressive Affliction 8, +8 (DC Fort/Will 18)&lt;br /&gt;
Throw, +8 (DC 15)&lt;br /&gt;
Unarmed, +0 (DC 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
8 &#039;&#039;&#039;Dodge&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 1 + &#039;&#039;Purchase&#039;&#039; 7 (7 Pts)&lt;br /&gt;
&lt;br /&gt;
8 &#039;&#039;&#039;Parry&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 0 + &#039;&#039;Purchase&#039;&#039; 8 (8 Pts)&lt;br /&gt;
&lt;br /&gt;
8 &#039;&#039;&#039;Fortitude&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 3 + &#039;&#039;Purchase&#039;&#039; 5 (5 Pts)&lt;br /&gt;
&lt;br /&gt;
8 &#039;&#039;&#039;Toughness&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 3 + &#039;&#039;Powers/Adv/Equip&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
7 &#039;&#039;&#039;Will&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 0 + &#039;&#039;Purchase&#039;&#039; 7 (7 Pts)&lt;br /&gt;
&lt;br /&gt;
Defenses Total: 27&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
(Please list all advantages, and at least a quick description of the Advantage Benefit. One Advantage per line, please, and if the Advantage is Ranked, please include Rank.)&lt;br /&gt;
&lt;br /&gt;
Benefit 1, Wealth (well-off)&lt;br /&gt;
Connected (You know people that can help you out from time to time. Need to make a Persuasion check)&lt;br /&gt;
Equipment 3 (Cell Phone (Smartphone), Flashlight, GPS Receiver, Motorcycle, Restraints)&lt;br /&gt;
Evasion 1 (+2 to Dodge vs area effects)&lt;br /&gt;
Grabbing Finesse (Use Dex bonus rather than Str bonus to make grab attacks)&lt;br /&gt;
Languages 1 (Spanish)&lt;br /&gt;
Ranged Attack 5&lt;br /&gt;
&lt;br /&gt;
Advantages Total: 13&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
(Please list all skills in the following format)&lt;br /&gt;
&lt;br /&gt;
Total &#039;&#039;&#039;Skill&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; + &#039;&#039;Ranks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6 Close Combat: Scarf Whip 0+6&lt;br /&gt;
8 Close Combat: Scarf Snare 0+8&lt;br /&gt;
8 Deception 2+6&lt;br /&gt;
10 Expertise: Acting 2+8&lt;br /&gt;
5 Expertise: Popular Culture 1+4&lt;br /&gt;
2 Intimidation 2+0&lt;br /&gt;
4 Perception 0+4&lt;br /&gt;
10 Persuasion 2+8&lt;br /&gt;
1 Stealth 0+1&lt;br /&gt;
5 Vehicles 3+2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills Total: 22&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
(If your character has Equipment, please list here. One item to a line, with Equipment Cost for each Item, and Equipment Total)&lt;br /&gt;
&lt;br /&gt;
Smartphone 2&lt;br /&gt;
GPS 1&lt;br /&gt;
Restraints 1&lt;br /&gt;
Flashlight 1&lt;br /&gt;
Motorcycle 10 &lt;br /&gt;
&lt;br /&gt;
Total: 3&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
(Please list all powers in the following format)&lt;br /&gt;
&lt;br /&gt;
Rank  &#039;&#039;&#039;Power Name&#039;&#039;&#039; &#039;&#039;Base Power&#039;&#039; &#039;&#039;Extras, including per rank or flat cost&#039;&#039; &#039;&#039;Flaws, Including Per Rank or Flat modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a power is an Alternate, please show as Rank 9A (9DA for Dynamic Alternates). If a compound Power, place Power name by itself on the first line, then show each power within the compound power on a line below it.)&lt;br /&gt;
&lt;br /&gt;
5 Enhanced Protection Costume (Protection 5) &lt;br /&gt;
2 Cape/Cloak Gliding (Flight 2, Flaw: Gliding -2)&lt;br /&gt;
1 Forever Young (Immunity to Aging)&lt;br /&gt;
1 Quick Change (Feature 1)&lt;br /&gt;
8 Scarf Snare (Ranged, Cumulative Affliction, Extra Condition, Resisted by Dodge, Limited Degree, Progressive 8 (2 per rank), Reach: Melee 3 (1 per rank, 15 feet), Flaw: Quirk-Must have a scarf (-2) DC 18, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Overcome by Damage or Sleight of Hand&lt;br /&gt;
8A Disintegrate Clothing (Weaken 8, Affects Objects only 8 (0 per), Precise 1 (flat), Increased Range 8 (1 per), Diminished Range 2 (1 per) Range: 40/80/200&lt;br /&gt;
8A Scarf Whip (Damage 8, Reach: Melee 4 (flat), Range 20 feet, DC 23)&lt;br /&gt;
3 Tendrils (Elongation 3, Grab +3, Quirk -1 (must have loose clothing such as a shirt/blouse, cape, cloak, scarf)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Powers Total: 38&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&lt;br /&gt;
Fame: Lynn is semi famous as an actress. She has appeared in so many movies, TV shows, and commercials that people see her and say- Hey! I’ve seen you on TV. Even though she now looks nearly 40 years younger, some people may still recognize her. &lt;br /&gt;
&lt;br /&gt;
Motivation: (Recognition) Lynn wants to be known world-wide. Since her acting career didn’t accomplish that, she thinks being a costumed hero could do the trick. She envisions her picture on magazines, being interviewed on the national news and on all the talk shows, and being invited to private parties by celebrities of all types.&lt;br /&gt;
&lt;br /&gt;
Family: Lynn has 2 ex-husbands, a daughter, and a son. She is now younger than all of them. She hasn’t told them about her transformation or about her new life. It is inevitable they will discover it, or at least will want to know who this woman is that looks like a much younger Lynn Fields.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Starting PL: 8&lt;br /&gt;
&lt;br /&gt;
Earned PPs: &lt;br /&gt;
&lt;br /&gt;
Spent PPS:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Math&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characteristics Total 20 &lt;br /&gt;
&lt;br /&gt;
+ Defenses Total 27 &lt;br /&gt;
&lt;br /&gt;
+ Advantages Total 13&lt;br /&gt;
&lt;br /&gt;
+ Skills Total 22&lt;br /&gt;
&lt;br /&gt;
+ Powers Total 38&lt;br /&gt;
&lt;br /&gt;
= Total Points 120&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fiora_Cellini&amp;diff=335368</id>
		<title>Fiora Cellini</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fiora_Cellini&amp;diff=335368"/>
		<updated>2018-03-17T21:22:21Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Name: Fiora Cellini&lt;br /&gt;
5’ 9” Brown Hair, Brown Eyes&lt;br /&gt;
Nation of origin: Vissio&lt;br /&gt;
Level 3&lt;br /&gt;
&lt;br /&gt;
Attributes: (as rolled: 8, 13, 18, 15, 17, 12)&lt;br /&gt;
STR: 13 Mod +1 Check 8&lt;br /&gt;
Dex: 18 Mod +3 Check 3&lt;br /&gt;
Con: 17 Mod +2 Check 4&lt;br /&gt;
Wis: 12 Mod +0 Check 9&lt;br /&gt;
Int: 15 Mod +1 Check 6&lt;br /&gt;
Cha: 16 Mod +2 Check 5&lt;br /&gt;
(Note: Cha Raised from 8 to 16 due to Passion Word)&lt;br /&gt;
&lt;br /&gt;
Saving Throws:&lt;br /&gt;
Hardiness 11&lt;br /&gt;
Evasion 10&lt;br /&gt;
Spirit 11&lt;br /&gt;
&lt;br /&gt;
Facts:&lt;br /&gt;
Origin: Vissian merchant family in the city of Venosa&lt;br /&gt;
Past Career: condottiere mercenary &lt;br /&gt;
Relationship: Decimus Tullius of The Patrian Empire&lt;br /&gt;
Goal: Broker a truce between Vissio and the raiding tribes from The Howlers. If that fails, destroy them.&lt;br /&gt;
&lt;br /&gt;
Additional Facts:&lt;br /&gt;
While working as a mercenary for the Dulimbaian Regency against the Patrian Empire, Fiora was rendered unconscious during a battle and taken prisoner. As is customary with prisoners, she was made a slave and forced to work in the household of a powerful political family.&lt;br /&gt;
&lt;br /&gt;
Loyalty: Fiora is very loyal to anyone or organization she gives her word to. If they betray her or otherwise show they are undeserving of her loyalty, then she will show them the error if their ways.&lt;br /&gt;
&lt;br /&gt;
AC: 3 (from Divine Gift Walk Between the Rain)&lt;br /&gt;
&lt;br /&gt;
Hit points: 20&lt;br /&gt;
&lt;br /&gt;
Experience: 4&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
Type	Attribute   Attack Bonus  Damage&lt;br /&gt;
Bow	Dex	       +6	  1D10+3 &lt;br /&gt;
Dirk    Dex	       +6	  1D6+3&lt;br /&gt;
Fray Die: 1D8&lt;br /&gt;
Base Attack: +3&lt;br /&gt;
&lt;br /&gt;
Resources:&lt;br /&gt;
Effort: 3&lt;br /&gt;
Influence: 3&lt;br /&gt;
Dominion: 1&lt;br /&gt;
Wealth: 0&lt;br /&gt;
&lt;br /&gt;
Words:&lt;br /&gt;
Alacrity, Bow, Passion&lt;br /&gt;
&lt;br /&gt;
Divine Gifts:&lt;br /&gt;
Alacrity:&lt;br /&gt;
All Directions As One: (constant)&lt;br /&gt;
You can navigate vertical or overhanging surfaces as if they were flat &lt;br /&gt;
ground. You can pass through rough terrain effortlessly. You have an &lt;br /&gt;
invulnerable defense against being pushed or made to fall.&lt;br /&gt;
&lt;br /&gt;
Walk Between the Rain:(constant)&lt;br /&gt;
Your natural AC is 3. You cannot be hit by anything not driven by a &lt;br /&gt;
purpose unless you allow it; falling objects will never strike you unless &lt;br /&gt;
some will to harm you set them in motion. Traps meant to hit an &lt;br /&gt;
intruder have a chance to hit you. Armor and shields don&#039;t benefit you.&lt;br /&gt;
&lt;br /&gt;
Swifter Than The Sun (On Turn)&lt;br /&gt;
Commit Effort. Your movement rate is twice as fast as your fastest &lt;br /&gt;
pursuer or quarry, to a minimum of 60 feet per move action. If chasing &lt;br /&gt;
quarry that has divine gifts that allow them to outrace pursuers, the &lt;br /&gt;
participant with more hit dice is faster, with ties resolved by a coin flip.&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Omnipresent Reach:(constant)&lt;br /&gt;
Your ranged weapons have a maximum range as far as your natural &lt;br /&gt;
line of sight. Your missile weapons always do at least 1d10 damage &lt;br /&gt;
and are treated as magical weapons. Even without a bow or gun, you &lt;br /&gt;
may cast bolts of force or conjured weapons for 1d10 damage. The &lt;br /&gt;
pistols and rifles of the Bright Republic work for you even in the &lt;br /&gt;
absence of an etheric node&#039;s stabilizing effect.&lt;br /&gt;
&lt;br /&gt;
Bolt of the Invincible Skill: (instant)&lt;br /&gt;
You always hit an unaware or inanimate target, no matter how small or &lt;br /&gt;
how far under cover it may be. Optionally, you may Commit Effort to &lt;br /&gt;
the end of the scene to ensure that your current or next ranged attack &lt;br /&gt;
does maximum damage and hits on anything but a natural roll of 1.&lt;br /&gt;
&lt;br /&gt;
The Seeking Flight (On Turn)&lt;br /&gt;
Choose a visible target and Commit Effort to the end of the scene. &lt;br /&gt;
Your ranged attacks seek them out regardless of range, treat them as &lt;br /&gt;
AC 9, and completely ignore cover provided there is at least some &lt;br /&gt;
path for your arrow to reach them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Passion:&lt;br /&gt;
Heart of the Lion:(constant)&lt;br /&gt;
You have an invincible defense against fear and all unwanted emo-&lt;br /&gt;
tion-affecting effects. You may Commit Effort for the scene as an &lt;br /&gt;
Instant action to share this immunity with all allies within 100 yards.&lt;br /&gt;
&lt;br /&gt;
Banner of Passion:(action)&lt;br /&gt;
Commit Effort. All NPCs who are lesser foes within earshot or sight &lt;br /&gt;
are suffused with a powerful emotion of your choice, directed at the &lt;br /&gt;
object of your choosing. Worthy foes get a Spirit saving throw each &lt;br /&gt;
round to throw it off. This emotion will make them act to the limits of &lt;br /&gt;
their character and will last at least a day after the effort is reclaimed.&lt;br /&gt;
&lt;br /&gt;
Terrifying Mien (Action)&lt;br /&gt;
Commit Effort to the end of the scene. All NPC foes who can see or &lt;br /&gt;
hear you, must instantly make a Morale check. Lesser foes roll this at &lt;br /&gt;
a -2 penalty. Foes that fail this check will usually flee in terror, albeit &lt;br /&gt;
those without a means of escape might surrender on the spot. This &lt;br /&gt;
gift can be used against a foe only once per scene, and PCs are immune.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Universal Gifts:&lt;br /&gt;
&lt;br /&gt;
Corona of Fury (Smite) Action&lt;br /&gt;
Commit Effort to the end of the scene. You hurl a torrent of your &lt;br /&gt;
Word’s energy at a group of foes, affecting all within a 30-foot radius &lt;br /&gt;
of a target point within sight of you. Each victim takes a 1d8 die &lt;br /&gt;
of damage for every two levels you have, rounded up. The fury can &lt;br /&gt;
selectively spare allies within the area, but the victims then get an &lt;br /&gt;
appropriate saving throw to resist the effect. You are always immune &lt;br /&gt;
to the furies of your own bound Words, as are other entities that wield &lt;br /&gt;
similar powers. Corona of Fury cannot be used two rounds in a row.&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fiora_Cellini&amp;diff=335367</id>
		<title>Fiora Cellini</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fiora_Cellini&amp;diff=335367"/>
		<updated>2018-03-17T21:19:57Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Name: Fiora Cellini&lt;br /&gt;
5’ 9” Brown Hair, Brown Eyes&lt;br /&gt;
Nation of origin: Vissio&lt;br /&gt;
Level 3&lt;br /&gt;
&lt;br /&gt;
Attributes: (as rolled: 8, 13, 18, 15, 17, 12)&lt;br /&gt;
STR: 13 Mod +1 Check 8&lt;br /&gt;
Dex: 18 Mod +3 Check 3&lt;br /&gt;
Con: 17 Mod +2 Check 4&lt;br /&gt;
Wis: 12 Mod +0 Check 9&lt;br /&gt;
Int: 15 Mod +1 Check 6&lt;br /&gt;
Cha: 16 Mod +2 Check 5&lt;br /&gt;
(Note: Cha Raised from 8 to 16 due to Passion Word)&lt;br /&gt;
&lt;br /&gt;
Saving Throws:&lt;br /&gt;
Hardiness 11&lt;br /&gt;
Evasion 10&lt;br /&gt;
Spirit 11&lt;br /&gt;
&lt;br /&gt;
Facts:&lt;br /&gt;
Origin: Vissian merchant family in the city of Venosa&lt;br /&gt;
Past Career: condottiere mercenary &lt;br /&gt;
Relationship: Decimus Tullius of The Patrian Empire&lt;br /&gt;
Goal: Broker a truce between Vissio and the raiding tribes from The Howlers. If that fails, destroy them.&lt;br /&gt;
&lt;br /&gt;
Additional Facts:&lt;br /&gt;
While working as a mercenary for the Dulimbaian Regency against the Patrian Empire, Fiora was rendered unconscious during a battle and taken prisoner. As is customary with prisoners, she was made a slave and forced to work in the household of a powerful political family.&lt;br /&gt;
&lt;br /&gt;
Loyalty: Fiora is very loyal to anyone or organization she gives her word to. If they betray her or otherwise show they are undeserving of her loyalty, then she will show them the error if their ways.&lt;br /&gt;
&lt;br /&gt;
AC: 3 (from Divine Gift Walk Between the Rain)&lt;br /&gt;
&lt;br /&gt;
Hit points: 20&lt;br /&gt;
&lt;br /&gt;
Experience: 4&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
Type	Attribute   Attack Bonus  Damage&lt;br /&gt;
Bow	Dex	       +6	  1D10+3 &lt;br /&gt;
Dirk    Dex	       +6	  1D6+3&lt;br /&gt;
Fray Die: 1D8&lt;br /&gt;
Base Attack: +3&lt;br /&gt;
&lt;br /&gt;
Resources:&lt;br /&gt;
Effort: 3&lt;br /&gt;
Influence: 3&lt;br /&gt;
Dominion: 1&lt;br /&gt;
Wealth: 0&lt;br /&gt;
&lt;br /&gt;
Words:&lt;br /&gt;
Alacrity, Bow, Passion&lt;br /&gt;
&lt;br /&gt;
Divine Gifts:&lt;br /&gt;
Alacrity:&lt;br /&gt;
All Directions As One: (constant)&lt;br /&gt;
You can navigate vertical or overhanging surfaces as if they were flat &lt;br /&gt;
ground. You can pass through rough terrain effortlessly. You have an &lt;br /&gt;
invulnerable defense against being pushed or made to fall.&lt;br /&gt;
&lt;br /&gt;
Walk Between the Rain:(constant)&lt;br /&gt;
Your natural AC is 3. You cannot be hit by anything not driven by a &lt;br /&gt;
purpose unless you allow it; falling objects will never strike you unless &lt;br /&gt;
some will to harm you set them in motion. Traps meant to hit an &lt;br /&gt;
intruder have a chance to hit you. Armor and shields don&#039;t benefit you.&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Omnipresent Reach:(constant)&lt;br /&gt;
Your ranged weapons have a maximum range as far as your natural &lt;br /&gt;
line of sight. Your missile weapons always do at least 1d10 damage &lt;br /&gt;
and are treated as magical weapons. Even without a bow or gun, you &lt;br /&gt;
may cast bolts of force or conjured weapons for 1d10 damage. The &lt;br /&gt;
pistols and rifles of the Bright Republic work for you even in the &lt;br /&gt;
absence of an etheric node&#039;s stabilizing effect.&lt;br /&gt;
&lt;br /&gt;
Bolt of the Invincible Skill: (instant)&lt;br /&gt;
You always hit an unaware or inanimate target, no matter how small or &lt;br /&gt;
how far under cover it may be. Optionally, you may Commit Effort to &lt;br /&gt;
the end of the scene to ensure that your current or next ranged attack &lt;br /&gt;
does maximum damage and hits on anything but a natural roll of 1.&lt;br /&gt;
&lt;br /&gt;
Passion:&lt;br /&gt;
Heart of the Lion:(constant)&lt;br /&gt;
You have an invincible defense against fear and all unwanted emo-&lt;br /&gt;
tion-affecting effects. You may Commit Effort for the scene as an &lt;br /&gt;
Instant action to share this immunity with all allies within 100 yards.&lt;br /&gt;
&lt;br /&gt;
Banner of Passion:(action)&lt;br /&gt;
Commit Effort. All NPCs who are lesser foes within earshot or sight &lt;br /&gt;
are suffused with a powerful emotion of your choice, directed at the &lt;br /&gt;
object of your choosing. Worthy foes get a Spirit saving throw each &lt;br /&gt;
round to throw it off. This emotion will make them act to the limits of &lt;br /&gt;
their character and will last at least a day after the effort is reclaimed.&lt;br /&gt;
&lt;br /&gt;
Terrifying Mien (Action)&lt;br /&gt;
Commit Effort to the end of the scene. All NPC foes who can see or &lt;br /&gt;
hear you, must instantly make a Morale check. Lesser foes roll this at &lt;br /&gt;
a -2 penalty. Foes that fail this check will usually flee in terror, albeit &lt;br /&gt;
those without a means of escape might surrender on the spot. This &lt;br /&gt;
gift can be used against a foe only once per scene, and PCs are immune.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Universal Gifts:&lt;br /&gt;
&lt;br /&gt;
Corona of Fury (Smite) Action&lt;br /&gt;
Commit Effort to the end of the scene. You hurl a torrent of your &lt;br /&gt;
Word’s energy at a group of foes, affecting all within a 30-foot radius &lt;br /&gt;
of a target point within sight of you. Each victim takes a 1d8 die &lt;br /&gt;
of damage for every two levels you have, rounded up. The fury can &lt;br /&gt;
selectively spare allies within the area, but the victims then get an &lt;br /&gt;
appropriate saving throw to resist the effect. You are always immune &lt;br /&gt;
to the furies of your own bound Words, as are other entities that wield &lt;br /&gt;
similar powers. Corona of Fury cannot be used two rounds in a row.&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fiora_Cellini&amp;diff=335366</id>
		<title>Fiora Cellini</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fiora_Cellini&amp;diff=335366"/>
		<updated>2018-03-17T21:08:57Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Name: Fiora Cellini&lt;br /&gt;
5’ 9” Brown Hair, Brown Eyes&lt;br /&gt;
Nation of origin: Vissio&lt;br /&gt;
Level 3&lt;br /&gt;
&lt;br /&gt;
Attributes: (as rolled: 8, 13, 18, 15, 17, 12)&lt;br /&gt;
STR: 13 Mod +1 Check 8&lt;br /&gt;
Dex: 18 Mod +3 Check 3&lt;br /&gt;
Con: 17 Mod +2 Check 4&lt;br /&gt;
Wis: 12 Mod +0 Check 9&lt;br /&gt;
Int: 15 Mod +1 Check 6&lt;br /&gt;
Cha: 16 Mod +2 Check 5&lt;br /&gt;
(Note: Cha Raised from 8 to 16 due to Passion Word)&lt;br /&gt;
&lt;br /&gt;
Saving Throws:&lt;br /&gt;
Hardiness 11&lt;br /&gt;
Evasion 10&lt;br /&gt;
Spirit 11&lt;br /&gt;
&lt;br /&gt;
Facts:&lt;br /&gt;
Origin: Vissian merchant family in the city of Venosa&lt;br /&gt;
Past Career: condottiere mercenary &lt;br /&gt;
Relationship: Decimus Tullius of The Patrian Empire&lt;br /&gt;
Goal: Broker a truce between Vissio and the raiding tribes from The Howlers. If that fails, destroy them.&lt;br /&gt;
Additional Facts:&lt;br /&gt;
While working as a mercenary for the Dulimbaian Regency against the Patrian Empire, Fiora was rendered unconscious during a battle and taken prisoner. As is customary with prisoners, she was made a slave and forced to work in the household of a powerful political family.&lt;br /&gt;
&lt;br /&gt;
Loyalty: Fiora is very loyal to anyone or organization she gives her word to. If they betray her or otherwise show they are undeserving of her loyalty, then she will show them the error if their ways.&lt;br /&gt;
&lt;br /&gt;
AC: 3 (from Divine Gift Walk Between the Rain)&lt;br /&gt;
&lt;br /&gt;
Hit points: 20&lt;br /&gt;
&lt;br /&gt;
Experience: 4&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
Type	Attribute   Attack Bonus  Damage&lt;br /&gt;
Bow	Dex	       +6	  1D10+3 &lt;br /&gt;
Dirk    Dex	       +6	  1D6+3&lt;br /&gt;
Fray Die: 1D8&lt;br /&gt;
Base Attack: +3&lt;br /&gt;
&lt;br /&gt;
Resources:&lt;br /&gt;
Effort: 3&lt;br /&gt;
Influence: 3&lt;br /&gt;
Dominion: 1&lt;br /&gt;
Wealth: 0&lt;br /&gt;
&lt;br /&gt;
Words:&lt;br /&gt;
Alacrity, Bow, Passion&lt;br /&gt;
&lt;br /&gt;
Divine Gifts:&lt;br /&gt;
Alacrity:&lt;br /&gt;
All Directions As One:&lt;br /&gt;
You can navigate vertical or overhanging surfaces as if they were flat &lt;br /&gt;
ground. You can pass through rough terrain effortlessly. You have an &lt;br /&gt;
invulnerable defense against being pushed or made to fall.&lt;br /&gt;
Walk Between the Rain:&lt;br /&gt;
Your natural AC is 3. You cannot be hit by anything not driven by a &lt;br /&gt;
purpose unless you allow it; falling objects will never strike you unless &lt;br /&gt;
some will to harm you set them in motion. Traps meant to hit an &lt;br /&gt;
intruder have a chance to hit you. Armor and shields don&#039;t benefit you.&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Omnipresent Reach:(constant)&lt;br /&gt;
Your ranged weapons have a maximum range as far as your natural &lt;br /&gt;
line of sight. Your missile weapons always do at least 1d10 damage &lt;br /&gt;
and are treated as magical weapons. Even without a bow or gun, you &lt;br /&gt;
may cast bolts of force or conjured weapons for 1d10 damage. The &lt;br /&gt;
pistols and rifles of the Bright Republic work for you even in the &lt;br /&gt;
absence of an etheric node&#039;s stabilizing effect.&lt;br /&gt;
&lt;br /&gt;
Bolt of the Invincible Skill: (instant)&lt;br /&gt;
You always hit an unaware or inanimate target, no matter how small or &lt;br /&gt;
how far under cover it may be. Optionally, you may Commit Effort to &lt;br /&gt;
the end of the scene to ensure that your current or next ranged attack &lt;br /&gt;
does maximum damage and hits on anything but a natural roll of 1.&lt;br /&gt;
&lt;br /&gt;
Passion:&lt;br /&gt;
Heart of the Lion:&lt;br /&gt;
You have an invincible defense against fear and all unwanted emo-&lt;br /&gt;
tion-affecting effects. You may Commit Effort for the scene as an &lt;br /&gt;
Instant action to share this immunity with all allies within 100 yards.&lt;br /&gt;
&lt;br /&gt;
Banner of Passion:&lt;br /&gt;
Commit Effort. All NPCs who are lesser foes within earshot or sight &lt;br /&gt;
are suffused with a powerful emotion of your choice, directed at the &lt;br /&gt;
object of your choosing. Worthy foes get a Spirit saving throw each &lt;br /&gt;
round to throw it off. This emotion will make them act to the limits of &lt;br /&gt;
their character and will last at least a day after the effort is reclaimed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Terrifying Mien Action&lt;br /&gt;
Commit Effort to the end of the scene. All NPC foes who can see or &lt;br /&gt;
hear you, must instantly make a Morale check. Lesser foes roll this at &lt;br /&gt;
a -2 penalty. Foes that fail this check will usually flee in terror, albeit &lt;br /&gt;
those without a means of escape might surrender on the spot. This &lt;br /&gt;
gift can be used against a foe only once per scene, and PCs are immune.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Universal Gifts:&lt;br /&gt;
&lt;br /&gt;
Corona of Fury (Smite) Action&lt;br /&gt;
Commit Effort to the end of the scene. You hurl a torrent of your &lt;br /&gt;
Word’s energy at a group of foes, affecting all within a 30-foot radius &lt;br /&gt;
of a target point within sight of you. Each victim takes a 1d8 die &lt;br /&gt;
of damage for every two levels you have, rounded up. The fury can &lt;br /&gt;
selectively spare allies within the area, but the victims then get an &lt;br /&gt;
appropriate saving throw to resist the effect. You are always immune &lt;br /&gt;
to the furies of your own bound Words, as are other entities that wield &lt;br /&gt;
similar powers. Corona of Fury cannot be used two rounds in a row.&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fiora_Cellini&amp;diff=334301</id>
		<title>Fiora Cellini</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fiora_Cellini&amp;diff=334301"/>
		<updated>2018-02-25T23:49:24Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: Completed update to level 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Name: Fiora Cellini&lt;br /&gt;
5’ 9” Brown Hair, Brown Eyes&lt;br /&gt;
Nation of origin: Vissio&lt;br /&gt;
Level 2&lt;br /&gt;
&lt;br /&gt;
Attributes: (as rolled: 8, 13, 18, 15, 17, 12)&lt;br /&gt;
STR: 13 Mod +1 Check 8&lt;br /&gt;
Dex: 18 Mod +3 Check 3&lt;br /&gt;
Con: 17 Mod +2 Check 4&lt;br /&gt;
Wis: 12 Mod +0 Check 9&lt;br /&gt;
Int: 15 Mod +1 Check 6&lt;br /&gt;
Cha: 16 Mod +2 Check 5&lt;br /&gt;
(Note: Cha Raised from 8 to 16 due to Passion Word)&lt;br /&gt;
&lt;br /&gt;
Saving Throws:&lt;br /&gt;
Hardiness 12&lt;br /&gt;
Evasion 11&lt;br /&gt;
Spirit 12&lt;br /&gt;
&lt;br /&gt;
Facts:&lt;br /&gt;
Origin: Vissian merchant family in the city of Venosa&lt;br /&gt;
Past Career: condottiere mercenary &lt;br /&gt;
Relationship: Decimus Tullius of The Patrian Empire&lt;br /&gt;
Goal: Broker a truce between Vissio and the raiding tribes from The Howlers. If that fails, destroy them.&lt;br /&gt;
Additional Facts:&lt;br /&gt;
While working as a mercenary for the Dulimbaian Regency against the Patrian Empire, Fiora was rendered unconscious during a battle and taken prisoner. As is customary with prisoners, she was made a slave and forced to work in the household of a powerful political family.&lt;br /&gt;
&lt;br /&gt;
AC: 3 (from Divine Gift Walk Between the Rain)&lt;br /&gt;
&lt;br /&gt;
Hit points: 15&lt;br /&gt;
&lt;br /&gt;
Experience: 4&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
Type	Attribute   Attack Bonus  Damage&lt;br /&gt;
Bow	Dex	       +5	  1D10+3 &lt;br /&gt;
Dirk    Dex	       +5	  1D6+3&lt;br /&gt;
Fray Die: 1D8&lt;br /&gt;
Base Attack: +2&lt;br /&gt;
&lt;br /&gt;
Resources:&lt;br /&gt;
Effort: 3&lt;br /&gt;
Influence: 3&lt;br /&gt;
Dominion: 1&lt;br /&gt;
Wealth: 0&lt;br /&gt;
&lt;br /&gt;
Words:&lt;br /&gt;
Alacrity, Bow, Passion&lt;br /&gt;
&lt;br /&gt;
Divine Gifts:&lt;br /&gt;
Alacrity:&lt;br /&gt;
All Directions As One:&lt;br /&gt;
You can navigate vertical or overhanging surfaces as if they were flat &lt;br /&gt;
ground. You can pass through rough terrain effortlessly. You have an &lt;br /&gt;
invulnerable defense against being pushed or made to fall.&lt;br /&gt;
Walk Between the Rain:&lt;br /&gt;
Your natural AC is 3. You cannot be hit by anything not driven by a &lt;br /&gt;
purpose unless you allow it; falling objects will never strike you unless &lt;br /&gt;
some will to harm you set them in motion. Traps meant to hit an &lt;br /&gt;
intruder have a chance to hit you. Armor and shields don&#039;t benefit you.&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Omnipresent Reach:(constant)&lt;br /&gt;
Your ranged weapons have a maximum range as far as your natural &lt;br /&gt;
line of sight. Your missile weapons always do at least 1d10 damage &lt;br /&gt;
and are treated as magical weapons. Even without a bow or gun, you &lt;br /&gt;
may cast bolts of force or conjured weapons for 1d10 damage. The &lt;br /&gt;
pistols and rifles of the Bright Republic work for you even in the &lt;br /&gt;
absence of an etheric node&#039;s stabilizing effect.&lt;br /&gt;
&lt;br /&gt;
Bolt of the Invincible Skill: (instant)&lt;br /&gt;
You always hit an unaware or inanimate target, no matter how small or &lt;br /&gt;
how far under cover it may be. Optionally, you may Commit Effort to &lt;br /&gt;
the end of the scene to ensure that your current or next ranged attack &lt;br /&gt;
does maximum damage and hits on anything but a natural roll of 1.&lt;br /&gt;
&lt;br /&gt;
Passion:&lt;br /&gt;
Heart of the Lion:&lt;br /&gt;
You have an invincible defense against fear and all unwanted emo-&lt;br /&gt;
tion-affecting effects. You may Commit Effort for the scene as an &lt;br /&gt;
Instant action to share this immunity with all allies within 100 yards.&lt;br /&gt;
&lt;br /&gt;
Banner of Passion:&lt;br /&gt;
Commit Effort. All NPCs who are lesser foes within earshot or sight &lt;br /&gt;
are suffused with a powerful emotion of your choice, directed at the &lt;br /&gt;
object of your choosing. Worthy foes get a Spirit saving throw each &lt;br /&gt;
round to throw it off. This emotion will make them act to the limits of &lt;br /&gt;
their character and will last at least a day after the effort is reclaimed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Terrifying Mien Action&lt;br /&gt;
Commit Effort to the end of the scene. All NPC foes who can see or &lt;br /&gt;
hear you, must instantly make a Morale check. Lesser foes roll this at &lt;br /&gt;
a -2 penalty. Foes that fail this check will usually flee in terror, albeit &lt;br /&gt;
those without a means of escape might surrender on the spot. This &lt;br /&gt;
gift can be used against a foe only once per scene, and PCs are immune.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Universal Gifts:&lt;br /&gt;
&lt;br /&gt;
Corona of Fury (Smite) Action&lt;br /&gt;
Commit Effort to the end of the scene. You hurl a torrent of your &lt;br /&gt;
Word’s energy at a group of foes, affecting all within a 30-foot radius &lt;br /&gt;
of a target point within sight of you. Each victim takes a 1d8 die &lt;br /&gt;
of damage for every two levels you have, rounded up. The fury can &lt;br /&gt;
selectively spare allies within the area, but the victims then get an &lt;br /&gt;
appropriate saving throw to resist the effect. You are always immune &lt;br /&gt;
to the furies of your own bound Words, as are other entities that wield &lt;br /&gt;
similar powers. Corona of Fury cannot be used two rounds in a row.&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fiora_Cellini&amp;diff=334282</id>
		<title>Fiora Cellini</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fiora_Cellini&amp;diff=334282"/>
		<updated>2018-02-25T04:59:21Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: Started update to level 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Name: Fiora Cellini&lt;br /&gt;
5’ 9” Brown Hair, Brown Eyes&lt;br /&gt;
Nation of origin: Vissio&lt;br /&gt;
Level 2&lt;br /&gt;
&lt;br /&gt;
Attributes: (as rolled: 8, 13, 18, 15, 17, 12)&lt;br /&gt;
STR: 13 Mod +1 Check 8&lt;br /&gt;
Dex: 18 Mod +3 Check 3&lt;br /&gt;
Con: 17 Mod +2 Check 4&lt;br /&gt;
Wis: 12 Mod +0 Check 9&lt;br /&gt;
Int: 15 Mod +1 Check 6&lt;br /&gt;
Cha: 16 Mod +2 Check 5&lt;br /&gt;
(Note: Cha Raised from 8 to 16 due to Passion Word)&lt;br /&gt;
&lt;br /&gt;
Saving Throws:&lt;br /&gt;
Hardiness 12&lt;br /&gt;
Evasion 11&lt;br /&gt;
Spirit 12&lt;br /&gt;
&lt;br /&gt;
Facts:&lt;br /&gt;
Origin: Vissian merchant family in the city of Venosa&lt;br /&gt;
Past Career: condottiere mercenary &lt;br /&gt;
Relationship: Decimus Tullius of The Patrian Empire&lt;br /&gt;
Goal: Broker a truce between Vissio and the raiding tribes from The Howlers. If that fails, destroy them.&lt;br /&gt;
&lt;br /&gt;
AC: 3 (from Divine Gift Walk Between the Rain)&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
Type	Attribute   Attack Bonus  Damage&lt;br /&gt;
Bow	Dex	       +5	  1D10+3 &lt;br /&gt;
Dirk    Dex	       +5	  1D6+3&lt;br /&gt;
Fray Die: 1D8&lt;br /&gt;
Base Attack: +2&lt;br /&gt;
&lt;br /&gt;
Resources:&lt;br /&gt;
Effort: 3&lt;br /&gt;
Influence: 3&lt;br /&gt;
Dominion: 1&lt;br /&gt;
Wealth: 0&lt;br /&gt;
&lt;br /&gt;
Words:&lt;br /&gt;
Alacrity, Bow, Passion&lt;br /&gt;
&lt;br /&gt;
Divine Gifts:&lt;br /&gt;
Alacrity:&lt;br /&gt;
All Directions As One:&lt;br /&gt;
You can navigate vertical or overhanging surfaces as if they were flat &lt;br /&gt;
ground. You can pass through rough terrain effortlessly. You have an &lt;br /&gt;
invulnerable defense against being pushed or made to fall.&lt;br /&gt;
Walk Between the Rain:&lt;br /&gt;
Your natural AC is 3. You cannot be hit by anything not driven by a &lt;br /&gt;
purpose unless you allow it; falling objects will never strike you unless &lt;br /&gt;
some will to harm you set them in motion. Traps meant to hit an &lt;br /&gt;
intruder have a chance to hit you. Armor and shields don&#039;t benefit you.&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Omnipresent Reach:(constant)&lt;br /&gt;
Your ranged weapons have a maximum range as far as your natural &lt;br /&gt;
line of sight. Your missile weapons always do at least 1d10 damage &lt;br /&gt;
and are treated as magical weapons. Even without a bow or gun, you &lt;br /&gt;
may cast bolts of force or conjured weapons for 1d10 damage. The &lt;br /&gt;
pistols and rifles of the Bright Republic work for you even in the &lt;br /&gt;
absence of an etheric node&#039;s stabilizing effect.&lt;br /&gt;
&lt;br /&gt;
Bolt of the Invincible Skill: (instant)&lt;br /&gt;
You always hit an unaware or inanimate target, no matter how small or &lt;br /&gt;
how far under cover it may be. Optionally, you may Commit Effort to &lt;br /&gt;
the end of the scene to ensure that your current or next ranged attack &lt;br /&gt;
does maximum damage and hits on anything but a natural roll of 1.&lt;br /&gt;
&lt;br /&gt;
Passion:&lt;br /&gt;
Heart of the Lion:&lt;br /&gt;
You have an invincible defense against fear and all unwanted emo-&lt;br /&gt;
tion-affecting effects. You may Commit Effort for the scene as an &lt;br /&gt;
Instant action to share this immunity with all allies within 100 yards.&lt;br /&gt;
&lt;br /&gt;
Banner of Passion:&lt;br /&gt;
Commit Effort. All NPCs who are lesser foes within earshot or sight &lt;br /&gt;
are suffused with a powerful emotion of your choice, directed at the &lt;br /&gt;
object of your choosing. Worthy foes get a Spirit saving throw each &lt;br /&gt;
round to throw it off. This emotion will make them act to the limits of &lt;br /&gt;
their character and will last at least a day after the effort is reclaimed.&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fiora_Cellini&amp;diff=333590</id>
		<title>Fiora Cellini</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fiora_Cellini&amp;diff=333590"/>
		<updated>2018-02-10T02:21:33Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Name: Fiora Cellini&lt;br /&gt;
5’ 9” Brown Hair, Brown Eyes&lt;br /&gt;
Nation of origin: Vissio&lt;br /&gt;
&lt;br /&gt;
Attributes: (as rolled: 8, 13, 18, 15, 17, 12)&lt;br /&gt;
STR: 13 Mod +1 Check 8&lt;br /&gt;
Dex: 18 Mod +3 Check 3&lt;br /&gt;
Con: 17 Mod +2 Check 4&lt;br /&gt;
Wis: 12 Mod +0 Check 9&lt;br /&gt;
Int: 15 Mod +1 Check 6&lt;br /&gt;
Cha: 16 Mod +2 Check 5&lt;br /&gt;
(Note: Cha Raised from 8 to 16 due to Passion Word)&lt;br /&gt;
&lt;br /&gt;
Saving Throws:&lt;br /&gt;
Hardiness 13&lt;br /&gt;
Evasion 12&lt;br /&gt;
Spirit 13&lt;br /&gt;
&lt;br /&gt;
Facts:&lt;br /&gt;
Origin: Vissian merchant family in the city of Venosa&lt;br /&gt;
Past Career: condottiere mercenary &lt;br /&gt;
Relationship: Decimus Tullius of The Patrian Empire&lt;br /&gt;
Goal: Broker a truce between Vissio and the raiding tribes from The Howlers. If that fails, destroy them.&lt;br /&gt;
&lt;br /&gt;
AC: 3 (from Divine Gift Walk Between the Rain)&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
Type	Attribute   Attack Bonus  Damage&lt;br /&gt;
Bow	Dex	       +4	  1D10+3 &lt;br /&gt;
Dirk    Dex	       +4	  1D6+3&lt;br /&gt;
Fray Die: 1D8&lt;br /&gt;
Base Attack: +1&lt;br /&gt;
&lt;br /&gt;
Resources:&lt;br /&gt;
Effort: 2&lt;br /&gt;
Influence: 2&lt;br /&gt;
Dominion: 0&lt;br /&gt;
Wealth: 0&lt;br /&gt;
&lt;br /&gt;
Words:&lt;br /&gt;
Alacrity, Bow, Passion&lt;br /&gt;
&lt;br /&gt;
Divine Gifts:&lt;br /&gt;
Alacrity:&lt;br /&gt;
All Directions As One:&lt;br /&gt;
You can navigate vertical or overhanging surfaces as if they were flat &lt;br /&gt;
ground. You can pass through rough terrain effortlessly. You have an &lt;br /&gt;
invulnerable defense against being pushed or made to fall.&lt;br /&gt;
Walk Between the Rain:&lt;br /&gt;
Your natural AC is 3. You cannot be hit by anything not driven by a &lt;br /&gt;
purpose unless you allow it; falling objects will never strike you unless &lt;br /&gt;
some will to harm you set them in motion. Traps meant to hit an &lt;br /&gt;
intruder have a chance to hit you. Armor and shields don&#039;t benefit you.&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Omnipresent Reach:(constant)&lt;br /&gt;
Your ranged weapons have a maximum range as far as your natural &lt;br /&gt;
line of sight. Your missile weapons always do at least 1d10 damage &lt;br /&gt;
and are treated as magical weapons. Even without a bow or gun, you &lt;br /&gt;
may cast bolts of force or conjured weapons for 1d10 damage. The &lt;br /&gt;
pistols and rifles of the Bright Republic work for you even in the &lt;br /&gt;
absence of an etheric node&#039;s stabilizing effect.&lt;br /&gt;
&lt;br /&gt;
Bolt of the Invincible Skill: (instant)&lt;br /&gt;
You always hit an unaware or inanimate target, no matter how small or &lt;br /&gt;
how far under cover it may be. Optionally, you may Commit Effort to &lt;br /&gt;
the end of the scene to ensure that your current or next ranged attack &lt;br /&gt;
does maximum damage and hits on anything but a natural roll of 1.&lt;br /&gt;
&lt;br /&gt;
Passion:&lt;br /&gt;
Heart of the Lion:&lt;br /&gt;
You have an invincible defense against fear and all unwanted emo-&lt;br /&gt;
tion-affecting effects. You may Commit Effort for the scene as an &lt;br /&gt;
Instant action to share this immunity with all allies within 100 yards.&lt;br /&gt;
&lt;br /&gt;
Banner of Passion:&lt;br /&gt;
Commit Effort. All NPCs who are lesser foes within earshot or sight &lt;br /&gt;
are suffused with a powerful emotion of your choice, directed at the &lt;br /&gt;
object of your choosing. Worthy foes get a Spirit saving throw each &lt;br /&gt;
round to throw it off. This emotion will make them act to the limits of &lt;br /&gt;
their character and will last at least a day after the effort is reclaimed.&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fiora_Cellini&amp;diff=333416</id>
		<title>Fiora Cellini</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fiora_Cellini&amp;diff=333416"/>
		<updated>2018-02-07T03:39:36Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: Created page with &amp;quot; Name: Fiora Cellini 5’ 9” Brown Hair, Brown Eyes Nation of origin: Vissio  Attributes: (as rolled: 8, 13, 18, 15, 17, 12) STR: 13 Mod +1 Check 8 Dex: 18 Mod +3 Check 3 Co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Name: Fiora Cellini&lt;br /&gt;
5’ 9” Brown Hair, Brown Eyes&lt;br /&gt;
Nation of origin: Vissio&lt;br /&gt;
&lt;br /&gt;
Attributes: (as rolled: 8, 13, 18, 15, 17, 12)&lt;br /&gt;
STR: 13 Mod +1 Check 8&lt;br /&gt;
Dex: 18 Mod +3 Check 3&lt;br /&gt;
Con: 17 Mod +2 Check 4&lt;br /&gt;
Wis: 12 Mod +0 Check 9&lt;br /&gt;
Int: 15 Mod +1 Check 6&lt;br /&gt;
Cha: 16 Mod +2 Check 5&lt;br /&gt;
(Note: Cha Raised from 8 to 16 due to Passion Word)&lt;br /&gt;
&lt;br /&gt;
Saving Throws:&lt;br /&gt;
Hardiness 13&lt;br /&gt;
Evasion 12&lt;br /&gt;
Spirit 13&lt;br /&gt;
&lt;br /&gt;
Facts:&lt;br /&gt;
Origin: Vissian merchant family in the city of Venosa&lt;br /&gt;
Past Career: condottiere mercenary &lt;br /&gt;
Relationship: Decimus Tullius of The Patrian Empire&lt;br /&gt;
Goal: Broker a truce between Vissio and the raiding tribes from The Howlers. If that fails, destroy them.&lt;br /&gt;
&lt;br /&gt;
AC: 3 (from Divine Gift Walk Between the Rain)&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
Type	Attribute	Attack Bonus	Damage&lt;br /&gt;
Bow	Dex	+3	1D10+3 &lt;br /&gt;
Dirk Dex	+3	1D6+3&lt;br /&gt;
Fray Die: 1D8&lt;br /&gt;
&lt;br /&gt;
Resources:&lt;br /&gt;
Effort: 2&lt;br /&gt;
Influence: 2&lt;br /&gt;
Dominion: 0&lt;br /&gt;
Wealth: 0&lt;br /&gt;
&lt;br /&gt;
Words:&lt;br /&gt;
Alacrity, Bow, Passion&lt;br /&gt;
&lt;br /&gt;
Divine Gifts:&lt;br /&gt;
Alacrity:&lt;br /&gt;
All Directions As One:&lt;br /&gt;
You can navigate vertical or overhanging surfaces as if they were flat &lt;br /&gt;
ground. You can pass through rough terrain effortlessly. You have an &lt;br /&gt;
invulnerable defense against being pushed or made to fall.&lt;br /&gt;
Walk Between the Rain:&lt;br /&gt;
Your natural AC is 3. You cannot be hit by anything not driven by a &lt;br /&gt;
purpose unless you allow it; falling objects will never strike you unless &lt;br /&gt;
some will to harm you set them in motion. Traps meant to hit an &lt;br /&gt;
intruder have a chance to hit you. Armor and shields don&#039;t benefit you.&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Omnipresent Reach:&lt;br /&gt;
Your ranged weapons have a maximum range as far as your natural &lt;br /&gt;
line of sight. Your missile weapons always do at least 1d10 damage &lt;br /&gt;
and are treated as magical weapons. Even without a bow or gun, you &lt;br /&gt;
may cast bolts of force or conjured weapons for 1d10 damage. The &lt;br /&gt;
pistols and rifles of the Bright Republic work for you even in the &lt;br /&gt;
absence of an etheric node&#039;s stabilizing effect.&lt;br /&gt;
&lt;br /&gt;
Bolt of the Invincible Skill:&lt;br /&gt;
You always hit an unaware or inanimate target, no matter how small or &lt;br /&gt;
how far under cover it may be. Optionally, you may Commit Effort to &lt;br /&gt;
the end of the scene to ensure that your current or next ranged attack &lt;br /&gt;
does maximum damage and hits on anything but a natural roll of 1.&lt;br /&gt;
&lt;br /&gt;
Passion:&lt;br /&gt;
Heart of the Lion:&lt;br /&gt;
You have an invincible defense against fear and all unwanted emo-&lt;br /&gt;
tion-affecting effects. You may Commit Effort for the scene as an &lt;br /&gt;
Instant action to share this immunity with all allies within 100 yards.&lt;br /&gt;
&lt;br /&gt;
Banner of Passion:&lt;br /&gt;
Commit Effort. All NPCs who are lesser foes within earshot or sight &lt;br /&gt;
are suffused with a powerful emotion of your choice, directed at the &lt;br /&gt;
object of your choosing. Worthy foes get a Spirit saving throw each &lt;br /&gt;
round to throw it off. This emotion will make them act to the limits of &lt;br /&gt;
their character and will last at least a day after the effort is reclaimed.&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nadir_Adraleis&amp;diff=331526</id>
		<title>Nadir Adraleis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nadir_Adraleis&amp;diff=331526"/>
		<updated>2017-12-31T04:28:45Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: /* Nadir Adraleis (d&amp;#039;Lyrandar) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Nadir Adraleis (d&#039;Lyrandar)  ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaotic Good Male Half-elf Sorcerer 5&lt;br /&gt;
&lt;br /&gt;
*HD 5d4&lt;br /&gt;
*Hit points 26&lt;br /&gt;
*Initiative +2&lt;br /&gt;
*Speed 30 feet&lt;br /&gt;
*AC 12 (+2 Dex), touch 12, flat-footed 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 14 (+2)&lt;br /&gt;
*Constitution 14 (+2)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10&lt;br /&gt;
*Charisma 19 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves&#039;&#039;&#039;&lt;br /&gt;
*Fortitude +3&lt;br /&gt;
*Reflex +3&lt;br /&gt;
*Will +4 (+6 vs enchantments)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack (melee):&#039;&#039;&#039; Dagger +1 (1d4-1/19-20)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack (ranged:&#039;&#039;&#039;) Shortbow +4 (1d8/19-20)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial Abilities&#039;&#039;&#039;&lt;br /&gt;
*Low-Light Vision&lt;br /&gt;
*Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.&lt;br /&gt;
*+1 racial bonus on Listen, Search, and Spot checks.&lt;br /&gt;
*+2 racial bonus on Diplomacy and Gather Information checks.&lt;br /&gt;
*Elven Blood: For all effects related to race, a half-elf is considered an elf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class abilities:&#039;&#039;&#039; &lt;br /&gt;
*Metamagic Specialist (cast metamagic-enhanced spells without increased casting time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
*Balance +3&lt;br /&gt;
*Bluff +4&lt;br /&gt;
*Concentration +4&lt;br /&gt;
*Diplomacy +6&lt;br /&gt;
*Gather Information +6&lt;br /&gt;
*Knowledge&lt;br /&gt;
**Arcana +6&lt;br /&gt;
**Geography +4&lt;br /&gt;
**Nobility/Royalty +3&lt;br /&gt;
*Perception +1&lt;br /&gt;
*Profession (Sailor) +2&lt;br /&gt;
*Ride +2&lt;br /&gt;
*Search +2&lt;br /&gt;
*Spellcraft +5&lt;br /&gt;
*Use Rope +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; &lt;br /&gt;
*Education (Eberron campaign) All knowledge skills are class skills. Add +1 bonus to 2 knowledge skills.&lt;br /&gt;
*Extend Spell (PHB) Double spell duration&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Spells Known: 6/4/2&lt;br /&gt;
*Spells Per Day 6/7/5&lt;br /&gt;
&lt;br /&gt;
*0th (DC 14):&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Light&lt;br /&gt;
**Mage Hand&lt;br /&gt;
**Mending&lt;br /&gt;
**Open/Close&lt;br /&gt;
**Read Magic&lt;br /&gt;
&lt;br /&gt;
*1st (DC 15):&lt;br /&gt;
**Feather Fall&lt;br /&gt;
**Mage Armor&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ray of Enfeeblement&lt;br /&gt;
&lt;br /&gt;
*2nd (DC 16):&lt;br /&gt;
**Earthen Grasp&lt;br /&gt;
**Scorching Ray&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages Known:&#039;&#039;&#039; Common, Elven, Dwarven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
*Dagger (1 lb)  2 gp&lt;br /&gt;
*Light Crossbow (4 lb)   35 gp &lt;br /&gt;
*Crossbow bolts (Qty 20, 2 lb) 2 gp &lt;br /&gt;
*Flask (1.5 lb) 3 cp&lt;br /&gt;
*Flint and Steel (n/a) 1 gp&lt;br /&gt;
*Mug (1 lb) 2 cp&lt;br /&gt;
*Belt Pouch (.5 lb) 1 gp&lt;br /&gt;
*Small Steel Mirror (.5 lb) 10 gp&lt;br /&gt;
*Arcane Signet Ring 150 gp&lt;br /&gt;
*Spell Component Pouch (2 lb) 5 gp&lt;br /&gt;
*Traveler Outfit (0 lb, worn) 1 gp&lt;br /&gt;
&lt;br /&gt;
*Light Horse 75 gp&lt;br /&gt;
*Riding Saddle (25 lb) 30 gp &lt;br /&gt;
*Saddle Bags (8 lb) 10 gp&lt;br /&gt;
*Bit and Bridle (1 lb) 2 gp&lt;br /&gt;
&lt;br /&gt;
*Items in saddle bags:&lt;br /&gt;
*Bedroll (5 lb) 1 sp&lt;br /&gt;
*Sack (.5 lb) 1 sp&lt;br /&gt;
*Trail Rations (Qty 6, 6 lb) 3 gp &lt;br /&gt;
*Waterskin (4 lb) 1 gp&lt;br /&gt;
&lt;br /&gt;
*Equipment spent= 330 gp, 2 sp, 5 cp&lt;br /&gt;
&lt;br /&gt;
*Magic Items:&lt;br /&gt;
*Cloak of Charisma +2 (4,000 gp)&lt;br /&gt;
*Wand of Endure Elements (750 gp)&lt;br /&gt;
*Potion-Cure Light Wounds, Qty 4 (200 gp)&lt;br /&gt;
*Potion-Cure Moderate Wounds (300 gp)&lt;br /&gt;
*Quaal&#039;s Feather Token-Anchor Qty 2 (100 gp)&lt;br /&gt;
*Quaal&#039;s Feather Token-Fan Qty 2 (400 gp)&lt;br /&gt;
*Quaal&#039;s Feather Token-Swan Boat (450 gp)&lt;br /&gt;
*Hewards Handy Haversack (2000 gp)  5 lbs&lt;br /&gt;
*Scroll of Knock (150 gp)&lt;br /&gt;
*Scroll of Rope Trick (150 gp)&lt;br /&gt;
&lt;br /&gt;
*Magic item spent 8500 gp&lt;br /&gt;
&lt;br /&gt;
*Total spent: 8830 gp, 2 sp, 5 cp.&lt;br /&gt;
*Funds available: 169 gp, 7 sp, 5 cp&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Starfinder_Absolom_Station&amp;diff=325782</id>
		<title>Starfinder Absolom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Starfinder_Absolom_Station&amp;diff=325782"/>
		<updated>2017-08-28T22:10:47Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: /* Kima */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Starfinder is a Science Fantasy game based on the Pathfinder/d20 rules set.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for &#039;Absolom Station&#039;, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Absolom Station ==&lt;br /&gt;
&lt;br /&gt;
No one knows who, or when Absolom Station was built. But over the last century it has become a port of call, the first but no longer last refuge of humanity, a home away from home for diplomats, hustlers, entrepreneurs, and wanderers. Humans and aliens wrapped in two million, five hundred thousand tons of spinning metal, all alone in the night. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
===[[Player 1]]===&lt;br /&gt;
&lt;br /&gt;
Player 1&lt;br /&gt;
&lt;br /&gt;
===[[Player 2]]=== &lt;br /&gt;
&lt;br /&gt;
Player 2&lt;br /&gt;
&lt;br /&gt;
===[[Kitomi-9]]===&lt;br /&gt;
&lt;br /&gt;
A bright-eyed, enthusiastic, and knowledge-hungry young android technomancer from the Diaspora asteroid belt.&lt;br /&gt;
&lt;br /&gt;
===[[Starjack Claudess]]===&lt;br /&gt;
&lt;br /&gt;
Smooth-talking, flashy stunt pilot from a flying circus.&lt;br /&gt;
&lt;br /&gt;
===[[Kima]]===&lt;br /&gt;
&lt;br /&gt;
A Damaya Lashunta Explorer seeking out New Life and New Civilizations.&lt;br /&gt;
&lt;br /&gt;
===[[Player 6]]===&lt;br /&gt;
&lt;br /&gt;
Player 6&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kima&amp;diff=325781</id>
		<title>Kima</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kima&amp;diff=325781"/>
		<updated>2017-08-28T22:07:21Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Kima&amp;#039;&amp;#039;&amp;#039;  Race: Damaya Lashunta, Class: Operative, Specialization: Explorer, Theme: Spacefarer Age: 22, Height: 5&amp;#039;9”, Weight: 145lbs,   Abilities: Base+Race+Theme+Class+Pt...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kima&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Race: Damaya Lashunta, Class: Operative, Specialization: Explorer, Theme: Spacefarer&lt;br /&gt;
Age: 22, Height: 5&#039;9”, Weight: 145lbs, &lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
Base+Race+Theme+Class+Pt Buy=Total&lt;br /&gt;
Str 10+0+0+0+0=10 (mod +0)&lt;br /&gt;
Dex 10+0+0+0+6=16 mod +3)&lt;br /&gt;
Con 10-2+1+0+2=11 (mod +0)&lt;br /&gt;
Int 10+2+0+0+2=14 (mod +2)&lt;br /&gt;
Wis 10+0+0+0+0=10 (mod +0)&lt;br /&gt;
Cha 10+2+0+0+0=12 (mod +1)&lt;br /&gt;
&lt;br /&gt;
Feats: Weapon Focus-laser pistol&lt;br /&gt;
&lt;br /&gt;
Combat:&lt;br /&gt;
BAB +0&lt;br /&gt;
Melee/throw +0&lt;br /&gt;
Ranged +3&lt;br /&gt;
Initiative +3 dex +1 class = 4&lt;br /&gt;
EAC 10+1 armor +3 dex = 14&lt;br /&gt;
KAC 10 +2 armor +3 dex = 15&lt;br /&gt;
Laser pistol 3+1 (feat) = +4&lt;br /&gt;
Tactical baton 0+0 = +0&lt;br /&gt;
Survival knife 0+0 = +0&lt;br /&gt;
HP 4 (racial) + 6 (class) = 10&lt;br /&gt;
Stamina 6 + 0 = 6&lt;br /&gt;
Resolve points 1+3=4&lt;br /&gt;
&lt;br /&gt;
Saves:&lt;br /&gt;
Base+ability mod+other&lt;br /&gt;
Fort 0+0+0=0&lt;br /&gt;
Reflex 2+3+0=5&lt;br /&gt;
Will 2+0+0=2&lt;br /&gt;
&lt;br /&gt;
Skills: (ranks+mod+race+feat+other)&lt;br /&gt;
Acrobatics 1+3+0+0+3=7&lt;br /&gt;
Bluff 1+1+2+0+3=7&lt;br /&gt;
Culture 1+2+0+3+3=9&lt;br /&gt;
Disguise 0+1+0+0+0=1&lt;br /&gt;
Intimidate 0+1+0+0+0=1&lt;br /&gt;
Medicine 1+2+0+0+3=6&lt;br /&gt;
Perception 1+0+2+0+3=6&lt;br /&gt;
Piloting 1+3+0+0+3=7&lt;br /&gt;
Physical Science 1+2+0+0+3=6&lt;br /&gt;
Sense Motive 1+0+0+0+3=4&lt;br /&gt;
Stealth 1+3+0+0+3=7&lt;br /&gt;
Survival 1+0+0+3+3=7&lt;br /&gt;
Note: racial bonus +2 to 2 skills, Class feature: skill focus in associated skills (culture and survival)&lt;br /&gt;
&lt;br /&gt;
Languages known: Castrovelian, Common, Akitonian, Ysoki, Kasatha &lt;br /&gt;
&lt;br /&gt;
Armor: Second Skin eac+1, kac +2, light, max dex +5, upgrade slots=1&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
Laser pistol-azimuth:&lt;br /&gt;
Attack +4, damage 1d4 fire, crit= 1d4 burn, 20 charges, range 80 feet, bulk L&lt;br /&gt;
&lt;br /&gt;
Tactical baton:&lt;br /&gt;
Attack +0, damage 1d4 blunt, type: analog/operative, bulk L&lt;br /&gt;
&lt;br /&gt;
Survival knife:&lt;br /&gt;
Attack +0, damage 1d4 slash, type: analog/operative, bulk= L&lt;br /&gt;
&lt;br /&gt;
Racial abilities:&lt;br /&gt;
Daze and Psychokinetic Hand at will&lt;br /&gt;
Detect Thoughts 1x/day&lt;br /&gt;
Telepathic communication with others within 30 feet&lt;br /&gt;
&lt;br /&gt;
Class abilities:&lt;br /&gt;
Operative edge: +1 insight bonus to initiative and skill checks&lt;br /&gt;
Trick Attack +1d4 (attempt a Survival skill check at +4 to make a trick attack)&lt;br /&gt;
&lt;br /&gt;
Equipment:&lt;br /&gt;
Laser pistol (350 credits)&lt;br /&gt;
Survival knife (95 credits)&lt;br /&gt;
Armor: Second Skin (250 credits)&lt;br /&gt;
Basic medkit (2 hands, bulk=1) (100 credits)&lt;br /&gt;
Personal Comm. Unit (1 hand, bulk=L) (7 credits)&lt;br /&gt;
Flashlight (1 hand, 10 charges, duration 1 hour, bulk =L) (1 credit)&lt;br /&gt;
Consumer backpack (level 1, bulk=1) (3 credits)&lt;br /&gt;
Hygiene kit (level 1, bulk 1) (3 credits)&lt;br /&gt;
Meal: R2E (level 1, Qty 6, bulk L) (6 credits)&lt;br /&gt;
Battery (20 charges, level 1) (60 credits)&lt;br /&gt;
Everyday clothing (level 1, bulk L) (1 credit)&lt;br /&gt;
Travel clothing (level 1, bulk L) (10 credits)&lt;br /&gt;
Mass produced tent (level 1, bulk 1) (2 credits&lt;br /&gt;
&lt;br /&gt;
Total spent = 958 credits, total bulk = 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Who recommended you seek out the Starfinder Society?&lt;br /&gt;
Her employer Genyro Industries, a manufacturer of survival gear. Kimo was recruited for the exploration division of the company by an old friend of her father. &lt;br /&gt;
&lt;br /&gt;
How long have you been at the station?&lt;br /&gt;
About 1 month.&lt;br /&gt;
&lt;br /&gt;
Who do you miss from back home?&lt;br /&gt;
Maelana, her best friend who has been training as an Envoy.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve made an NPC friend on Absolom Station, who?&lt;br /&gt;
A human male scholar named Septus. They met while in line at a food serving station. He started chatting and wouldn&#039;t shut up. This human was extremely persistent and annoying. Kima eventually relented and allowed him to sit with her. She agreed to answer his questions provided he answer hers in return. They have a mutual interest in learning and their awkward first meeting grew into a friendship.&lt;br /&gt;
&lt;br /&gt;
Other background:&lt;br /&gt;
Kimas&#039; parents wanted her to become a negotiator for one of the corporations on Castrovel. At the very least they urged her to reconsider her career choice as they wished their only female offspring to choose a safer and more prestigious career. Two of her brothers joined the Calvary while the third works in security for the Envoy to Akiton. After learning of Kimas&#039; desire to travel to other worlds and meet other species, an old family friend, Soryn, recruited her to join the exploration division of Genyro Industries, a company he was an executive of. Their exploration division visits both new and known worlds and updates the geographic, climate, culture, atmospheric, customs, and other pertinent data for the company. The company uses this data to stay a step ahead of the competition in making survival gear, travel publications, and basic adventure gear. It is a dangerous job but exciting at the same time.&lt;br /&gt;
&lt;br /&gt;
Race: Damaya Lashunta, Class: Operative, Specialization: Explorer, Theme: Spacefarer&lt;br /&gt;
Age: 22, Height: 5&#039;9”, Weight: 145lbs, &lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
Base+Race+Theme+Class+Pt Buy=Total&lt;br /&gt;
Str 10+0+0+0+0=10 (mod +0)&lt;br /&gt;
Dex 10+0+0+0+6=16 mod +3)&lt;br /&gt;
Con 10-2+1+0+2=11 (mod +0)&lt;br /&gt;
Int 10+2+0+0+2=14 (mod +2)&lt;br /&gt;
Wis 10+0+0+0+0=10 (mod +0)&lt;br /&gt;
Cha 10+2+0+0+0=12 (mod +1)&lt;br /&gt;
&lt;br /&gt;
Feats: Weapon Focus-laser pistol&lt;br /&gt;
&lt;br /&gt;
Combat:&lt;br /&gt;
BAB +0&lt;br /&gt;
Melee/throw +0&lt;br /&gt;
Ranged +3&lt;br /&gt;
Initiative +3 dex +1 class = 4&lt;br /&gt;
EAC 10+1 armor +3 dex = 14&lt;br /&gt;
KAC 10 +2 armor +3 dex = 15&lt;br /&gt;
Laser pistol 3+1 (feat) = +4&lt;br /&gt;
Tactical baton 0+0 = +0&lt;br /&gt;
Survival knife 0+0 = +0&lt;br /&gt;
HP 4 (racial) + 6 (class) = 10&lt;br /&gt;
Stamina 6 + 0 = 6&lt;br /&gt;
Resolve points 1+3=4&lt;br /&gt;
&lt;br /&gt;
Saves:&lt;br /&gt;
Base+ability mod+other&lt;br /&gt;
Fort 0+0+0=0&lt;br /&gt;
Reflex 2+3+0=5&lt;br /&gt;
Will 2+0+0=2&lt;br /&gt;
&lt;br /&gt;
Skills: (ranks+mod+race+feat+other)&lt;br /&gt;
Acrobatics 1+3+0+0+3=7&lt;br /&gt;
Bluff 1+1+2+0+3=7&lt;br /&gt;
Culture 1+2+0+3+3=9&lt;br /&gt;
Disguise 0+1+0+0+0=1&lt;br /&gt;
Intimidate 0+1+0+0+0=1&lt;br /&gt;
Medicine 1+2+0+0+3=6&lt;br /&gt;
Perception 1+0+2+0+3=6&lt;br /&gt;
Piloting 1+3+0+0+3=7&lt;br /&gt;
Physical Science 1+2+0+0+3=6&lt;br /&gt;
Sense Motive 1+0+0+0+3=4&lt;br /&gt;
Stealth 1+3+0+0+3=7&lt;br /&gt;
Survival 1+0+0+3+3=7&lt;br /&gt;
Note: racial bonus +2 to 2 skills, Class feature: skill focus in associated skills (culture and survival)&lt;br /&gt;
&lt;br /&gt;
Languages known: Castrovelian, Common, Akitonian, Ysoki, Kasatha &lt;br /&gt;
&lt;br /&gt;
Armor: Second Skin eac+1, kac +2, light, max dex +5, upgrade slots=1&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
Laser pistol-azimuth:&lt;br /&gt;
Attack +4, damage 1d4 fire, crit= 1d4 burn, 20 charges, range 80 feet, bulk L&lt;br /&gt;
&lt;br /&gt;
Tactical baton:&lt;br /&gt;
Attack +0, damage 1d4 blunt, type: analog/operative, bulk L&lt;br /&gt;
&lt;br /&gt;
Survival knife:&lt;br /&gt;
Attack +0, damage 1d4 slash, type: analog/operative, bulk= L&lt;br /&gt;
&lt;br /&gt;
Racial abilities:&lt;br /&gt;
Daze and Psychokinetic Hand at will&lt;br /&gt;
Detect Thoughts 1x/day&lt;br /&gt;
Telepathic communication with others within 30 feet&lt;br /&gt;
&lt;br /&gt;
Class abilities:&lt;br /&gt;
Operative edge: +1 insight bonus to initiative and skill checks&lt;br /&gt;
Trick Attack +1d4 (attempt a Survival skill check at +4 to make a trick attack)&lt;br /&gt;
&lt;br /&gt;
Equipment:&lt;br /&gt;
Laser pistol (350 credits)&lt;br /&gt;
Survival knife (95 credits)&lt;br /&gt;
Armor: Second Skin (250 credits)&lt;br /&gt;
Basic medkit (2 hands, bulk=1) (100 credits)&lt;br /&gt;
Personal Comm. Unit (1 hand, bulk=L) (7 credits)&lt;br /&gt;
Flashlight (1 hand, 10 charges, duration 1 hour, bulk =L) (1 credit)&lt;br /&gt;
Consumer backpack (level 1, bulk=1) (3 credits)&lt;br /&gt;
Hygiene kit (level 1, bulk 1) (3 credits)&lt;br /&gt;
Meal: R2E (level 1, Qty 6, bulk L) (6 credits)&lt;br /&gt;
Battery (20 charges, level 1) (60 credits)&lt;br /&gt;
Everyday clothing (level 1, bulk L) (1 credit)&lt;br /&gt;
Travel clothing (level 1, bulk L) (10 credits)&lt;br /&gt;
Mass produced tent (level 1, bulk 1) (2 credits&lt;br /&gt;
&lt;br /&gt;
Total spent = 958 credits, total bulk = 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Who recommended you seek out the Starfinder Society?&lt;br /&gt;
Her employer Genyro Industries, a manufacturer of survival gear. Kimo was recruited for the exploration division of the company by an old friend of her father. &lt;br /&gt;
&lt;br /&gt;
How long have you been at the station?&lt;br /&gt;
About 1 month.&lt;br /&gt;
&lt;br /&gt;
Who do you miss from back home?&lt;br /&gt;
Maelana, her best friend who has been training as an Envoy.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve made an NPC friend on Absolom Station, who?&lt;br /&gt;
A human male scholar named Septus. They met while in line at a food serving station. He started chatting and wouldn&#039;t shut up. This human was extremely persistent and annoying. Kima eventually relented and allowed him to sit with her. She agreed to answer his questions provided he answer hers in return. They have a mutual interest in learning and their awkward first meeting grew into a friendship.&lt;br /&gt;
&lt;br /&gt;
Other background:&lt;br /&gt;
Kimas&#039; parents wanted her to become a negotiator for one of the corporations on Castrovel. At the very least they urged her to reconsider her career choice as they wished their only female offspring to choose a safer and more prestigious career. Two of her brothers joined the Calvary while the third works in security for the Envoy to Akiton. After learning of Kimas&#039; desire to travel to other worlds and meet other species, an old family friend, Soryn, recruited her to join the exploration division of Genyro Industries, a company he was an executive of. Their exploration division visits both new and known worlds and updates the geographic, climate, culture, atmospheric, customs, and other pertinent data for the company. The company uses this data to stay a step ahead of the competition in making survival gear, travel publications, and basic adventure gear. It is a dangerous job but exciting at the same time.&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Starfinder_Absolom_Station&amp;diff=325780</id>
		<title>Starfinder Absolom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Starfinder_Absolom_Station&amp;diff=325780"/>
		<updated>2017-08-28T22:02:29Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: /* Player 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Starfinder is a Science Fantasy game based on the Pathfinder/d20 rules set.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for &#039;Absolom Station&#039;, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Absolom Station ==&lt;br /&gt;
&lt;br /&gt;
No one knows who, or when Absolom Station was built. But over the last century it has become a port of call, the first but no longer last refuge of humanity, a home away from home for diplomats, hustlers, entrepreneurs, and wanderers. Humans and aliens wrapped in two million, five hundred thousand tons of spinning metal, all alone in the night. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
===[[Player 1]]===&lt;br /&gt;
&lt;br /&gt;
Player 1&lt;br /&gt;
&lt;br /&gt;
===[[Player 2]]=== &lt;br /&gt;
&lt;br /&gt;
Player 2&lt;br /&gt;
&lt;br /&gt;
===[[Kitomi-9]]===&lt;br /&gt;
&lt;br /&gt;
A bright-eyed, enthusiastic, and knowledge-hungry young android technomancer from the Diaspora asteroid belt.&lt;br /&gt;
&lt;br /&gt;
===[[Starjack Claudess]]===&lt;br /&gt;
&lt;br /&gt;
Smooth-talking, flashy stunt pilot from a flying circus.&lt;br /&gt;
&lt;br /&gt;
===[[Kima]]===&lt;br /&gt;
&lt;br /&gt;
===[[Player 6]]===&lt;br /&gt;
&lt;br /&gt;
Player 6&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Starfinder_Absolom_Station&amp;diff=325779</id>
		<title>Starfinder Absolom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Starfinder_Absolom_Station&amp;diff=325779"/>
		<updated>2017-08-28T21:51:10Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: A Damaya Lashunta Explorer Operative with a Spacefarer theme who is exploring strange new worlds, seeking out new life and New Civilizations, and all that stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Starfinder is a Science Fantasy game based on the Pathfinder/d20 rules set.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for &#039;Absolom Station&#039;, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Absolom Station ==&lt;br /&gt;
&lt;br /&gt;
No one knows who, or when Absolom Station was built. But over the last century it has become a port of call, the first but no longer last refuge of humanity, a home away from home for diplomats, hustlers, entrepreneurs, and wanderers. Humans and aliens wrapped in two million, five hundred thousand tons of spinning metal, all alone in the night. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
===[[Player 1]]===&lt;br /&gt;
&lt;br /&gt;
Player 1&lt;br /&gt;
&lt;br /&gt;
===[[Player 2]]=== &lt;br /&gt;
&lt;br /&gt;
Player 2&lt;br /&gt;
&lt;br /&gt;
===[[Kitomi-9]]===&lt;br /&gt;
&lt;br /&gt;
A bright-eyed, enthusiastic, and knowledge-hungry young android technomancer from the Diaspora asteroid belt.&lt;br /&gt;
&lt;br /&gt;
===[[Starjack Claudess]]===&lt;br /&gt;
&lt;br /&gt;
Smooth-talking, flashy stunt pilot from a flying circus.&lt;br /&gt;
&lt;br /&gt;
===[[Player 5]]===&lt;br /&gt;
&lt;br /&gt;
===[[Player 6]]===&lt;br /&gt;
&lt;br /&gt;
Player 6&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Starfinder_Absolom_Station&amp;diff=325778</id>
		<title>Starfinder Absolom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Starfinder_Absolom_Station&amp;diff=325778"/>
		<updated>2017-08-28T21:48:55Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: /* Player 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Starfinder is a Science Fantasy game based on the Pathfinder/d20 rules set.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for &#039;Absolom Station&#039;, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Absolom Station ==&lt;br /&gt;
&lt;br /&gt;
No one knows who, or when Absolom Station was built. But over the last century it has become a port of call, the first but no longer last refuge of humanity, a home away from home for diplomats, hustlers, entrepreneurs, and wanderers. Humans and aliens wrapped in two million, five hundred thousand tons of spinning metal, all alone in the night. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
===[[Player 1]]===&lt;br /&gt;
&lt;br /&gt;
Player 1&lt;br /&gt;
&lt;br /&gt;
===[[Player 2]]=== &lt;br /&gt;
&lt;br /&gt;
Player 2&lt;br /&gt;
&lt;br /&gt;
===[[Kitomi-9]]===&lt;br /&gt;
&lt;br /&gt;
A bright-eyed, enthusiastic, and knowledge-hungry young android technomancer from the Diaspora asteroid belt.&lt;br /&gt;
&lt;br /&gt;
===[[Starjack Claudess]]===&lt;br /&gt;
&lt;br /&gt;
Smooth-talking, flashy stunt pilot from a flying circus.&lt;br /&gt;
&lt;br /&gt;
===[[Player 5]]===&lt;br /&gt;
&lt;br /&gt;
Kima&lt;br /&gt;
&lt;br /&gt;
===[[Player 6]]===&lt;br /&gt;
&lt;br /&gt;
Player 6&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Player_5&amp;diff=325777</id>
		<title>Player 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Player_5&amp;diff=325777"/>
		<updated>2017-08-28T21:47:22Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: Dudley Do-Right is playing a Damaya Lashunta Explorer Operative with a Spacefarer theme who is eager to Explore Strange New Worlds, To Seek Out New Life and New Civilizations and all that stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kima&lt;br /&gt;
Race: Damaya Lashunta, Class: Operative, Specialization: Explorer, Theme: Spacefarer&lt;br /&gt;
Age: 22, Height: 5&#039;9”, Weight: 145lbs, &lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
Base+Race+Theme+Class+Pt Buy=Total&lt;br /&gt;
Str 10+0+0+0+0=10 (mod +0)&lt;br /&gt;
Dex 10+0+0+0+6=16 (mod +3)&lt;br /&gt;
Con 10-2+1+0+2=11 (mod +0)&lt;br /&gt;
Int 10+2+0+0+2=14 (mod +2)&lt;br /&gt;
Wis 10+0+0+0+0=10 (mod +0)&lt;br /&gt;
Cha 10+2+0+0+0=12 (mod +1)&lt;br /&gt;
&lt;br /&gt;
Feats: Weapon Focus-laser pistol&lt;br /&gt;
&lt;br /&gt;
Combat:&lt;br /&gt;
BAB +0&lt;br /&gt;
Melee/throw +0&lt;br /&gt;
Ranged +3&lt;br /&gt;
Initiative +3 dex +1 class = 4&lt;br /&gt;
EAC 10+1 armor +3 dex = 14&lt;br /&gt;
KAC 10 +2 armor +3 dex = 15&lt;br /&gt;
Laser pistol 3+1 (feat) = +4&lt;br /&gt;
Tactical baton 0+0 = +0&lt;br /&gt;
Survival knife 0+0 = +0&lt;br /&gt;
HP 4 (racial) + 6 (class) = 10&lt;br /&gt;
Stamina 6 + 0 = 6&lt;br /&gt;
Resolve points 1+3=4&lt;br /&gt;
&lt;br /&gt;
Saves:&lt;br /&gt;
Base+ability mod+other&lt;br /&gt;
Fort 0+0+0=0&lt;br /&gt;
Reflex 2+3+0=5&lt;br /&gt;
Will 2+0+0=2&lt;br /&gt;
&lt;br /&gt;
Skills: (ranks+mod+race+feat+other)&lt;br /&gt;
Acrobatics 1+3+0+0+3=7&lt;br /&gt;
Bluff 1+1+2+0+3=7&lt;br /&gt;
Culture 1+2+0+3+3=9&lt;br /&gt;
Disguise 0+1+0+0+0=1&lt;br /&gt;
Intimidate 0+1+0+0+0=1&lt;br /&gt;
Medicine 1+2+0+0+3=6&lt;br /&gt;
Perception 1+0+2+0+3=6&lt;br /&gt;
Piloting 1+3+0+0+3=7&lt;br /&gt;
Physical Science 1+2+0+0+3=6&lt;br /&gt;
Sense Motive 1+0+0+0+3=4&lt;br /&gt;
Stealth 1+3+0+0+3=7&lt;br /&gt;
Survival 1+0+0+3+3=7&lt;br /&gt;
Note: racial bonus +2 to 2 skills, Class feature: skill focus in associated skills (culture and survival)&lt;br /&gt;
&lt;br /&gt;
Languages known: Castrovelian, Common, Akitonian, Ysoki, Kasatha &lt;br /&gt;
&lt;br /&gt;
Armor: Second Skin eac+1, kac +2, light, max dex +5, upgrade slots=1&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
Laser pistol-azimuth:&lt;br /&gt;
Attack +4, damage 1d4 fire, crit= 1d4 burn, 20 charges, range 80 feet, bulk L&lt;br /&gt;
&lt;br /&gt;
Tactical baton:&lt;br /&gt;
Attack +0, damage 1d4 blunt, type: analog/operative, bulk L&lt;br /&gt;
&lt;br /&gt;
Survival knife:&lt;br /&gt;
Attack +0, damage 1d4 slash, type: analog/operative, bulk= L&lt;br /&gt;
&lt;br /&gt;
Racial abilities:&lt;br /&gt;
Daze and Psychokinetic Hand at will&lt;br /&gt;
Detect Thoughts 1x/day&lt;br /&gt;
Telepathic communication with others within 30 feet&lt;br /&gt;
&lt;br /&gt;
Class abilities:&lt;br /&gt;
Operative edge: +1 insight bonus to initiative and skill checks&lt;br /&gt;
Trick Attack +1d4 (attempt a Survival skill check at +4 to make a trick attack)&lt;br /&gt;
&lt;br /&gt;
Equipment:&lt;br /&gt;
Laser pistol (350 credits)&lt;br /&gt;
Survival knife (95 credits)&lt;br /&gt;
Armor: Second Skin (250 credits)&lt;br /&gt;
Basic medkit (2 hands, bulk=1) (100 credits)&lt;br /&gt;
Personal Comm. Unit (1 hand, bulk=L) (7 credits)&lt;br /&gt;
Flashlight (1 hand, 10 charges, duration 1 hour, bulk =L) (1 credit)&lt;br /&gt;
Consumer backpack (level 1, bulk=1) (3 credits)&lt;br /&gt;
Hygiene kit (level 1, bulk 1) (3 credits)&lt;br /&gt;
Meal: R2E (level 1, Qty 6, bulk L) (6 credits)&lt;br /&gt;
Battery (20 charges, level 1) (60 credits)&lt;br /&gt;
Everyday clothing (level 1, bulk L) (1 credit)&lt;br /&gt;
Travel clothing (level 1, bulk L) (10 credits)&lt;br /&gt;
Mass produced tent (level 1, bulk 1) (2 credits&lt;br /&gt;
&lt;br /&gt;
Total spent = 958 credits, total bulk = 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Who recommended you seek out the Starfinder Society?&lt;br /&gt;
Her employer Genyro Industries, a manufacturer of survival gear. Kimo was recruited for the exploration division of the company by an old friend of her father. &lt;br /&gt;
&lt;br /&gt;
How long have you been at the station?&lt;br /&gt;
About 1 month.&lt;br /&gt;
&lt;br /&gt;
Who do you miss from back home?&lt;br /&gt;
Maelana, her best friend who has been training as an Envoy.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve made an NPC friend on Absolom Station, who?&lt;br /&gt;
A human male scholar named Septus. They met while in line at a food serving station. He started chatting and wouldn&#039;t shut up. This human was extremely persistent and annoying. Kima eventually relented and allowed him to sit with her. She agreed to answer his questions provided he answer hers in return. They have a mutual interest in learning and their awkward first meeting grew into a friendship.&lt;br /&gt;
&lt;br /&gt;
Other background:&lt;br /&gt;
Kimas&#039; parents wanted her to become a negotiator for one of the corporations on Castrovel. At the very least they urged her to reconsider her career choice as they wished their only female offspring to choose a safer and more prestigious career. Two of her brothers joined the Calvary while the third works in security for the Envoy to Akiton. After learning of Kimas&#039; desire to travel to other worlds and meet other species, an old family friend, Soryn, recruited her to join the exploration division of Genyro Industries, a company he was an executive of. Their exploration division visits both new and known worlds and updates the geographic, climate, culture, atmospheric, customs, and other pertinent data for the company. The company uses this data to stay a step ahead of the competition in making survival gear, travel publications, and basic adventure gear. It is a dangerous job but exciting at the same time.&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ethrin&amp;diff=320376</id>
		<title>Ethrin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ethrin&amp;diff=320376"/>
		<updated>2017-06-02T00:10:31Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: updated to 2nd level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Stats:&lt;br /&gt;
&lt;br /&gt;
Name: Ethrin&lt;br /&gt;
Race: Half Elf&lt;br /&gt;
Class: Sorcerer level 2&lt;br /&gt;
Age: 23&lt;br /&gt;
Height:  5’ 8”&lt;br /&gt;
Weight: 148 lbs&lt;br /&gt;
Hair: Brown&lt;br /&gt;
Eyes: Green&lt;br /&gt;
Alignment: Neutral Evil&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
STR: 9 (-1); DEX: 12 (+1); CON: 12 (+1); INT: 14 (+2); WIS: 10 (+0); CHA: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Saves:&lt;br /&gt;
Fort: 1 (0 base+1 Ability mod); Reflex: 1 (0 base+1 Ability mod); Will: 3 (3 base+0 Ability mod)&lt;br /&gt;
&lt;br /&gt;
Combat:&lt;br /&gt;
Initiative: +1; BAB: +1; Ranged attack: +2; Melee attack: +0&lt;br /&gt;
Armor Class: Touch 11; Flat footed 10   &lt;br /&gt;
HP: 8 &lt;br /&gt;
&lt;br /&gt;
Skills: 2 + Int  (Class skills: Bluff, Concentration, Craft, Intimidate, Knowledge Arcana, Profession, Spellcraft)&lt;br /&gt;
Bluff: 8 (4 ranks + 4 mod)&lt;br /&gt;
Concentration: 4 (3 ranks + 1 mod)&lt;br /&gt;
Craft Alchemy: 4 (2 ranks + 2 mod)&lt;br /&gt;
Diplomacy: 6 (0 ranks + 4 mod + 2 racial)&lt;br /&gt;
Gather Information: 6 (0 ranks + 4 mod + 2 racial)&lt;br /&gt;
Intimidate: 7 (1 ranks + 4 mod + 2 crime bonus)&lt;br /&gt;
Knowledge: Arcana 5 (3 ranks + 2 mod)&lt;br /&gt;
Knowledge: Nobility (1 rank + 2 mod)&lt;br /&gt;
Perception: 2 (0 ranks + 0 mod + 2 racial)&lt;br /&gt;
Sense Motive (cc) 1 (1 ranks + 0 mod) &lt;br /&gt;
Spellcraft: 5 (3 ranks + 2 mod)&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Elven, Dwarven, Halfling &lt;br /&gt;
&lt;br /&gt;
Feats: Eschew materials (no material component worth less than 1 gp needed for spells)&lt;br /&gt;
&lt;br /&gt;
Spells per day: 0 level = 6. 1st level = 5 (4 + ability mod bonus)&lt;br /&gt;
Spells Known: 0 level = 5, 1st level = 2&lt;br /&gt;
0 level: Ghost Sound, Mage Hand (5lbs), Open/Close, Prestidigitation, Read Magic&lt;br /&gt;
1st level: Lesser Orb of Acid (Conj, V+S, ranged touch attack 25’ + 5’/2 levels, 1d8 acid + 1d8 per 2 levels max 5d8, save none, SR no)  &lt;br /&gt;
1st level: Shocking Grasp (Evoc, V+S, Touch attack, 1d6 per level max 5d6, save none, SR yes)&lt;br /&gt;
&lt;br /&gt;
Racial Abilities: &lt;br /&gt;
Immunity to Sleep spells and effects&lt;br /&gt;
Low Light vision&lt;br /&gt;
+2 bonus on saves vs Enchantment spells and effects&lt;br /&gt;
+2 bonus on Perception &lt;br /&gt;
+2 bonus on Diplomacy and Gather Information &lt;br /&gt;
Automatic languages: Common and Elven&lt;br /&gt;
&lt;br /&gt;
Other: Convicted of Attempted Murder. Gain Intimidate as Class Skill and receive a +2 bonus&lt;br /&gt;
&lt;br /&gt;
Background: &lt;br /&gt;
Ethrin is not native to Talingarde, having immigrated there as a teenager after an incident caused him to leave. This incident was considered an accident by the investigators. The truth of the matter is far more complex. There was a young human woman there named Orisha. At 17 years of age, she was a year older than Ethrin. They were both apprentices at the same Alchemist. Orisha was a much better student than he was which made him intensely envious. One day he decided to sabotage one of her mixtures by switching the labels on an ingredient. When heated, this caused a small explosion resulting in damage to the shop. There was an investigation which revealed the switched labels and the fact that Ethrin had done it. The master and the investigators both declared it to be an accident since it was absurd that anyone would intentionally switch the labels. Feeling he had no future there, he left. He traveled to many lands and earned a few coins here and there by assisting in a few schemes and participating in an adventure or two, never staying in one place for long. Eventually he found his way to Talingarde. &lt;br /&gt;
&lt;br /&gt;
By now he had reached the age of 23. It wasn’t long before a fair maiden named Talia caught his attention. She was a raven haired beauty and the daughter of an important merchant. He sent her letters, poems, and other tokens of his affection. She thought it was sweet but was being courted by a young Baron who had recently inherited the title from his deceased father. The Baron was a strapping young man, rich, powerful, and talented with a sword. Ethrin knew to win over Talia he needed to get the Baron out of the way forever. His first effort failed. He had paid a stablehand to cut through the straps on the saddle of the Baron’s horse. Unfortunately the Baron survived. His next attempt was even bolder. Ethrin befriended a maid at the Baron’s house. One day he gave her a small vial of ‘special seasoning’ to add to the Baron’s food. The special seasoning worked wonders. Too bad the Baron had invited the local head of the church of Pelor over for dinner. The cleric was able to prevent the death of the Baron. All the household servants were questioned using various methods including spells. The maid broke under questioning and provided Ethrin’s name. He was quickly arrested and thrown in prison awaiting execution for attempted murder.&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ethrin&amp;diff=316881</id>
		<title>Ethrin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ethrin&amp;diff=316881"/>
		<updated>2017-04-07T01:05:23Z</updated>

		<summary type="html">&lt;p&gt;Dudley Do-Right: Created page with &amp;quot; Stats:  Name: Ethrin Race: Half Elf Age: 23 Height:  5’ 8” Weight: 148 lbs Hair: Brown Eyes: Green Alignment: Neutral Evil  Abilities: STR: 9 (-1); DEX: 12 (+1); CON: 12...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Stats:&lt;br /&gt;
&lt;br /&gt;
Name: Ethrin&lt;br /&gt;
Race: Half Elf&lt;br /&gt;
Age: 23&lt;br /&gt;
Height:  5’ 8”&lt;br /&gt;
Weight: 148 lbs&lt;br /&gt;
Hair: Brown&lt;br /&gt;
Eyes: Green&lt;br /&gt;
Alignment: Neutral Evil&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
STR: 9 (-1); DEX: 12 (+1); CON: 12 (+1); INT: 14 (+2); WIS: 10 (+0); CHA: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Saves:&lt;br /&gt;
Fort: 1 (0 base+1 Ability mod); Reflex: 1 (0 base+1 Ability mod); Will: 2 (2 base+0 Ability mod)&lt;br /&gt;
&lt;br /&gt;
Combat:&lt;br /&gt;
Initiative: +1; BAB: +0; Ranged attack: +1; Melee attack: -1&lt;br /&gt;
Armor Class: Touch 11; Flat footed 10   &lt;br /&gt;
&lt;br /&gt;
Skills: 2 + Int  (Class skills: Bluff, Concentration, Craft, Intimidate, Knowledge Arcana, Profession, Spellcraft)&lt;br /&gt;
Bluff: 7 (3 ranks + 4 mod)&lt;br /&gt;
Concentration: 4 (3 ranks + 1 mod)&lt;br /&gt;
Craft Alchemy: 4 (2 ranks + 2 mod)&lt;br /&gt;
Diplomacy: 6 (0 ranks + 4 mod + 2 racial)&lt;br /&gt;
Gather Information: 6 (0 ranks + 4 mod + 2 racial)&lt;br /&gt;
Intimidate: 6 (0ranks + 4 mod + 2 crime bonus)&lt;br /&gt;
Knowledge: Arcana 5 (3 ranks + 2 mod)&lt;br /&gt;
Knowledge: Nobility (1 rank + 2 mod)&lt;br /&gt;
Perception: 2 (0 ranks + 0 mod + 2 racial)&lt;br /&gt;
Spellcraft: 5 (3 ranks + 2 mod)&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Elven, Dwarven, Halfling &lt;br /&gt;
&lt;br /&gt;
Feats: Eschew materials (no material component worth less than 1 gp needed for spells)&lt;br /&gt;
&lt;br /&gt;
Spells per day: 0 level = 5. 1st level = 4 (3 + ability mod bonus)&lt;br /&gt;
Spells Known: 0 level = 4, 1st level = 2&lt;br /&gt;
0 level: Mage Hand (5lbs), Open/Close, Prestidigitation, Read Magic&lt;br /&gt;
1st level: Lesser Orb of Acid (Conj, V+S, ranged touch attack 25’ + 5’/2 levels, 1d8 acid + 1d8 per 2 levels max 5d8, save none, SR no)  &lt;br /&gt;
1st level: Shocking Grasp (Evoc, V+S, Touch attack, 1d6 per level max 5d6, save none, SR yes)&lt;br /&gt;
&lt;br /&gt;
Racial Abilities: &lt;br /&gt;
Immunity to Sleep spells and effects&lt;br /&gt;
Low Light vision&lt;br /&gt;
+2 bonus on saves vs Enchantment spells and effects&lt;br /&gt;
+2 bonus on Perception &lt;br /&gt;
+2 bonus on Diplomacy and Gather Information &lt;br /&gt;
Automatic languages: Common and Elven&lt;br /&gt;
&lt;br /&gt;
Other: Convicted of Attempted Murder. Gain Intimidate as Class Skill and receive a +2 bonus&lt;br /&gt;
&lt;br /&gt;
Background: &lt;br /&gt;
Ethrin is not native to Talingarde, having immigrated there as a teenager after an incident caused him to leave. This incident was considered an accident by the investigators. The truth of the matter is far more complex. There was a young human woman there named Orisha. At 17 years of age, she was a year older than Ethrin. They were both apprentices at the same Alchemist. Orisha was a much better student than he was which made him intensely envious. One day he decided to sabotage one of her mixtures by switching the labels on an ingredient. When heated, this caused a small explosion resulting in damage to the shop. There was an investigation which revealed the switched labels and the fact that Ethrin had done it. The master and the investigators both declared it to be an accident since it was absurd that anyone would intentionally switch the labels. Feeling he had no future there, he left. He traveled to many lands and earned a few coins here and there by assisting in a few schemes and participating in an adventure or two, never staying in one place for long. Eventually he found his way to Talingarde. &lt;br /&gt;
&lt;br /&gt;
By now he had reached the age of 23. It wasn’t long before a fair maiden named Talia caught his attention. She was a raven haired beauty and the daughter of an important merchant. He sent her letters, poems, and other tokens of his affection. She thought it was sweet but was being courted by a young Baron who had recently inherited the title from his deceased father. The Baron was a strapping young man, rich, powerful, and talented with a sword. Ethrin knew to win over Talia he needed to get the Baron out of the way forever. His first effort failed. He had paid a stablehand to cut through the straps on the saddle of the Baron’s horse. Unfortunately the Baron survived. His next attempt was even bolder. Ethrin befriended a maid at the Baron’s house. One day he gave her a small vial of ‘special seasoning’ to add to the Baron’s food. The special seasoning worked wonders. Too bad the Baron had invited the local head of the church of Pelor over for dinner. The cleric was able to prevent the death of the Baron. All the household servants were questioned using various methods including spells. The maid broke under questioning and provided Ethrin’s name. He was quickly arrested and thrown in prison awaiting execution for attempted murder.&lt;/div&gt;</summary>
		<author><name>Dudley Do-Right</name></author>
	</entry>
</feed>