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	<updated>2026-05-15T09:20:21Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Drama&amp;diff=1693</id>
		<title>Drama</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Drama&amp;diff=1693"/>
		<updated>2005-05-05T06:50:27Z</updated>

		<summary type="html">&lt;p&gt;Dysjunct: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drama is one of the three methods of resolving conflicts in RPGs. It was first formally named in &#039;&#039;Everway&#039;&#039; and popularized by Ron Edwards.&lt;br /&gt;
&lt;br /&gt;
Drama refers to any method in which the outcome is decided based on what would be best for the story.  What this means can vary widely according to individual preference.&lt;br /&gt;
&lt;br /&gt;
An example of Drama:  A character is trying to seduce an NPC.  The GM decides that the story would be much more interesting if the seduction attempt succeeded, so she declares the attempt a success, without calling for a die roll or checking for any skill level in Seduction.&lt;br /&gt;
&lt;br /&gt;
The other two conflict-resolution methods are known as [[Fortune]] and [[Karma]].&lt;/div&gt;</summary>
		<author><name>Dysjunct</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortune&amp;diff=1694</id>
		<title>Fortune</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortune&amp;diff=1694"/>
		<updated>2005-05-05T06:43:59Z</updated>

		<summary type="html">&lt;p&gt;Dysjunct: /* Fortune */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortune is one of the three methods of resolving conflicts in RPGs.  It was first formally named in &#039;&#039;Everway&#039;&#039; and popularized by Ron Edwards.&lt;br /&gt;
&lt;br /&gt;
Fortune refers to any method that relies on a random element.  This is most commonly the roll of one or more dice, depending on game system, but can also be represented by cards, spinners, rock-paper-scissors, etc.&lt;br /&gt;
&lt;br /&gt;
Fortune is the most popular method of conflict-resolution in RPGs.  This is due in large part to historical reasons: the games that RPGs evolved from used dice.  However it is also due to preference of many gamers as well, who consider dice fun and simple.&lt;br /&gt;
&lt;br /&gt;
The other two conflict-resolution methods are known as [[Drama]] and [[Karma]].&lt;/div&gt;</summary>
		<author><name>Dysjunct</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortune&amp;diff=285</id>
		<title>Fortune</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortune&amp;diff=285"/>
		<updated>2005-05-05T06:43:35Z</updated>

		<summary type="html">&lt;p&gt;Dysjunct: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fortune ==&lt;br /&gt;
&lt;br /&gt;
Fortune is one of the three methods of resolving conflicts in RPGs.  It was first formally named in &#039;&#039;Everway&#039;&#039; and popularized by Ron Edwards.&lt;br /&gt;
&lt;br /&gt;
Fortune refers to any method that relies on a random element.  This is most commonly the roll of one or more dice, depending on game system, but can also be represented by cards, spinners, rock-paper-scissors, etc.&lt;br /&gt;
&lt;br /&gt;
Fortune is the most popular method of conflict-resolution in RPGs.  This is due in large part to historical reasons: the games that RPGs evolved from used dice.  However it is also due to preference of many gamers as well, who consider dice fun and simple.&lt;br /&gt;
&lt;br /&gt;
The other two conflict-resolution methods are known as [[Drama]] and [[Karma]].&lt;/div&gt;</summary>
		<author><name>Dysjunct</name></author>
	</entry>
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