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	<updated>2026-05-15T05:05:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Back_of_Beyond&amp;diff=458450</id>
		<title>The Back of Beyond</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Back_of_Beyond&amp;diff=458450"/>
		<updated>2024-05-01T15:10:00Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ajardoor&#039;s WFRP 4E game.&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/wfrp-4e-the-back-of-beyond.917942/ OOC Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/wfrp-4e-the-back-of-beyond.918028/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*Melinda, an entertainer with sorrows wrapped around her.&lt;br /&gt;
*Rudi, a cook who has seen some things and did not like them.&lt;br /&gt;
*Adelbert, a young Myrmidian priest who is keen to whip this keep into shape. But first, he needs to learn to read.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
*Melinda has heard:&lt;br /&gt;
**The graveyard is believed to be haunted by angry spirits. &lt;br /&gt;
**A few vagrants, who hide away there during the night to sleep without charge, have disappeared completely.&lt;br /&gt;
**The soldiers do not go out to the graveyard at night, and they are smart to do so&lt;br /&gt;
&lt;br /&gt;
*Adelbert has heard:&lt;br /&gt;
**There is a witch living in the southern woods who trades in magic potions and illegal witchcraft. She’s said to be &#039;pure evil,&#039; but she sells her stuff at a fair price.&lt;br /&gt;
**There is a wood elf fletcher who set up shop in the Keep, but most people don’t trust him. They say he marks up prices for non-elves and keeps the best bows for other elves.&lt;br /&gt;
**A watchtower in the wilderness has apparently gone dark. There&#039;s a reward being offered to see what exactly happened to the guards posted there.&lt;br /&gt;
***The watchtower is abandoned. The group was not able to get in and will return with a rope and grapple.&lt;br /&gt;
***An hour from the watchtower is a cave and abandoned shack that has sign of being a goblin lair and wolf den.&lt;br /&gt;
**The stablemaster at the Keep palisade has put out an offer of silvers if mercenaries will help stop some kind of covert sabotage of the horses.&lt;br /&gt;
**There&#039;s talk of debased coins, made by counterfeiters, floating around the Keep.&lt;br /&gt;
**Somewhere in the valley is an old silver mine. The Dwarves supposedly have first claim to it, but you can guess just how much local treasure hunters care to honour that. No doubt, the mine is located in the north cliffs, and either completely played out or infested with supreme evils.&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s of Note=&lt;br /&gt;
*Brother Ignatz, the sole priest of Myrmidia in the fortress, and Adelbert&#039;s immediate superior. &lt;br /&gt;
&lt;br /&gt;
=Loot and Rewards=&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Back_of_Beyond&amp;diff=456747</id>
		<title>The Back of Beyond</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Back_of_Beyond&amp;diff=456747"/>
		<updated>2024-03-29T12:46:03Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ajardoor&#039;s WFRP 4E game.&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/wfrp-4e-the-back-of-beyond.917942/ OOC Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/wfrp-4e-the-back-of-beyond.918028/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*Melinda, an entertainer with sorrows wrapped around her.&lt;br /&gt;
*Rudi, a cook who has seen some things and did not like them.&lt;br /&gt;
*Adelbert, a young Myrmidian priest who is keen to whip this keep into shape. But first, he needs to learn to read.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
*Melinda has heard:&lt;br /&gt;
**The graveyard is believed to be haunted by angry spirits. &lt;br /&gt;
**A few vagrants, who hide away there during the night to sleep without charge, have disappeared completely.&lt;br /&gt;
**The soldiers do not go out to the graveyard at night, and they are smart to do so&lt;br /&gt;
&lt;br /&gt;
*Adelbert has heard:&lt;br /&gt;
**There is a witch living in the southern woods who trades in magic potions and illegal witchcraft. She’s said to be &#039;pure evil,&#039; but she sells her stuff at a fair price.&lt;br /&gt;
**There is a wood elf fletcher who set up shop in the Keep, but most people don’t trust him. They say he marks up prices for non-elves and keeps the best bows for other elves.&lt;br /&gt;
**A watchtower in the wilderness has apparently gone dark. There&#039;s a reward being offered to see what exactly happened to the guards posted there.&lt;br /&gt;
**The stablemaster at the Keep palisade has put out an offer of silvers if mercenaries will help stop some kind of covert sabotage of the horses.&lt;br /&gt;
**There&#039;s talk of debased coins, made by counterfeiters, floating around the Keep.&lt;br /&gt;
**Somewhere in the valley is an old silver mine. The Dwarves supposedly have first claim to it, but you can guess just how much local treasure hunters care to honour that. No doubt, the mine is located in the north cliffs, and either completely played out or infested with supreme evils.&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s of Note=&lt;br /&gt;
*Brother Ignatz, the sole priest of Myrmidia in the fortress, and Adelbert&#039;s immediate superior. &lt;br /&gt;
&lt;br /&gt;
=Loot and Rewards=&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WH4e_TheWitchhuntersLackeys_Otto_Kaufmann&amp;diff=386283</id>
		<title>WH4e TheWitchhuntersLackeys Otto Kaufmann</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WH4e_TheWitchhuntersLackeys_Otto_Kaufmann&amp;diff=386283"/>
		<updated>2020-08-15T01:58:13Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to main page[https://wiki.rpg.net/index.php/WH4e_TheWitchhuntersLackeys]&lt;br /&gt;
== HUMAN MALE FENCER ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NAME&#039;&#039;&#039;: Otto Kaufmann&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Human; &#039;&#039;&#039;Class&#039;&#039;&#039;: Courtier; &#039;&#039;&#039;Career&#039;&#039;&#039;: Duelist; &#039;&#039;&#039;Career Level&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Path&#039;&#039;&#039;: Fencer; &#039;&#039;&#039;Status&#039;&#039;&#039;: Silver 3&lt;br /&gt;
&lt;br /&gt;
Age: 25; Height 6&#039;3&amp;quot;:; Hair: Light Brown; Eyes: Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039;: 40 (41); &#039;&#039;&#039;BS&#039;&#039;&#039;: 37 (37); &#039;&#039;&#039;S&#039;&#039;&#039;: 28 (28), &#039;&#039;&#039;T&#039;&#039;&#039;: 34 (34); &#039;&#039;&#039;I&#039;&#039;&#039;: 31 (35), &#039;&#039;&#039;Ag&#039;&#039;&#039;: 34 (35); &#039;&#039;&#039;Dex&#039;&#039;&#039;: 28 (28); &#039;&#039;&#039;Int&#039;&#039;&#039;: 32 (32); &#039;&#039;&#039;WP&#039;&#039;&#039;: 28 (28); &#039;&#039;&#039;Fel&#039;&#039;&#039;: 34 (34)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate&#039;&#039;&#039;: 3; &#039;&#039;&#039;Fortune&#039;&#039;&#039;: 3; &#039;&#039;&#039;Resilience&#039;&#039;&#039;: 3; &#039;&#039;&#039;Resolve&#039;&#039;&#039;: 3; &#039;&#039;&#039;Motivation&#039;&#039;&#039;: Absolution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience - Current&#039;&#039;&#039;: 5; &#039;&#039;&#039;Spent&#039;&#039;&#039;: 340; &#039;&#039;&#039;Total&#039;&#039;&#039;: 345&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Skill&#039;&#039;&#039;s: Art (Dex) 28%; Athletics (Ag) 40%; Bribery (Fel) 34%; Charm (Fel) 37%; Climb (S) 28%; Cool (WP) 33%; Consume Alcohol (T) 34%; Dodge (Ag) 47%; Drive (Ag) 35%; Endurance (T) 37%; Entertain (Fel) 34%; Gamble (Int) 32%; Gossip (Fel) 39%; Haggle (Fel) 34%; Intimidate (S) 28%; Intution (I) 44%; Leadership (Fel) 34%; Melee (Basic) (WS) 46%; Melee (Fencing) (WS) 50%; Navigation (I) 35%; Outdoor Survival (Int) 32%; Perception (I) 41%; Ride (Ag) 35%; Row (S) 28%; Stealth (Ag) 35%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grouped &amp;amp; Advanced Skills&#039;&#039;&#039;: Heal (Int) 37%; Language (Brettonian) (Int) 35%; Language (Classical) (Int) 35%; Lore (Reikland) (Int) 35%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: Doomed (&amp;quot;Thy generosity brings tuppence and a sword in return.&amp;quot;); Suave; Animal Affinity; Super Numerate; Flee! (taken); Feint; Distract&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: Leather Jack, locations: Body/Arms, Enc: 1, AP: a, Qualities: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;: Dagger, Group: Basic, Enc: 0, Range/Reach: Very Short, Damage: +SB+2, Qualities: None; Rapier, Group: Fencing; Enc: 1; Range/Reach: Long, Damage: +SB+4, Qualities: Fast, Impale&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trappings&#039;&#039;&#039;: Fine Clothing (Enc: 1); Pouch, Containing Tweezers, Ear Pick, and Comb (Enc: 0); Sling Bag containing Spare Clothing and 2 Bandages (Enc: 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encumbrance&#039;&#039;&#039; - Armour: 1, Weapons: 1, Trappings: 1; Total: 3; Max Encumbrance (that you can carry): 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psychology&#039;&#039;&#039;: Sane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption &amp;amp; Mutation&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth - D&#039;&#039;&#039;: 0, &#039;&#039;&#039;SS&#039;&#039;&#039;: 7, &#039;&#039;&#039;GC&#039;&#039;&#039;: 0&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WH4e_TheWitchhuntersLackeys_Otto_Kaufmann&amp;diff=385596</id>
		<title>WH4e TheWitchhuntersLackeys Otto Kaufmann</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WH4e_TheWitchhuntersLackeys_Otto_Kaufmann&amp;diff=385596"/>
		<updated>2020-08-05T01:35:22Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to main page[https://wiki.rpg.net/index.php/WH4e_TheWitchhuntersLackeys]&lt;br /&gt;
== HUMAN MALE FENCER ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NAME&#039;&#039;&#039;: Otto Kaufmann&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Human; &#039;&#039;&#039;Class&#039;&#039;&#039;: Courtier; &#039;&#039;&#039;Career&#039;&#039;&#039;: Duelist; &#039;&#039;&#039;Career Level&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Path&#039;&#039;&#039;: Fencer; &#039;&#039;&#039;Status&#039;&#039;&#039;: Silver 3&lt;br /&gt;
&lt;br /&gt;
Age: 25; Height 6&#039;3&amp;quot;:; Hair: Light Brown; Eyes: Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039;: 40 (41); &#039;&#039;&#039;BS&#039;&#039;&#039;: 37 (37); &#039;&#039;&#039;S&#039;&#039;&#039;: 28 (28), &#039;&#039;&#039;T&#039;&#039;&#039;: 34 (34); &#039;&#039;&#039;I&#039;&#039;&#039;: 31 (35), &#039;&#039;&#039;Ag&#039;&#039;&#039;: 34 (35); &#039;&#039;&#039;Dex&#039;&#039;&#039;: 28 (28); &#039;&#039;&#039;Int&#039;&#039;&#039;: 32 (32); &#039;&#039;&#039;WP&#039;&#039;&#039;: 28 (28); &#039;&#039;&#039;Fel&#039;&#039;&#039;: 34 (34)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate&#039;&#039;&#039;: 3; &#039;&#039;&#039;Fortune&#039;&#039;&#039;: 3; &#039;&#039;&#039;Resilience&#039;&#039;&#039;: 3; &#039;&#039;&#039;Resolve&#039;&#039;&#039;: 3; &#039;&#039;&#039;Motivation&#039;&#039;&#039;: Absolution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience - Current&#039;&#039;&#039;: 5; &#039;&#039;&#039;Spent&#039;&#039;&#039;: 340; &#039;&#039;&#039;Total&#039;&#039;&#039;: 345&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Skill&#039;&#039;&#039;s: Art (Dex) 28%; Athletics (Ag) 40%; Bribery (Fel) 34%; Charm (Fel) 37%; Climb (S) 28%; Cool (WP) 33%; Consume Alcohol (T) 34%; Dodge (Ag) 47%; Drive (Ag) 35%; Endurance (T) 37%; Entertain (Fel) 34%; Gamble (Int) 32%; Gossip (Fel) 39%; Haggle (Fel) 34%; Intimidate (S) 28%; Intution (I) 44%; Leadership (Fel) 34%; Melee (Basic) (WS) 46%; Melee (Fencing) (WS) 50%; Navigation (I) 35%; Outdoor Survival (Int) 32%; Perception (I) 41%; Ride (Ag) 35%; Row (S) 28%; Stealth (Ag) 35%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grouped &amp;amp; Advanced Skills&#039;&#039;&#039;: Heal (Int) 37%; Language (Brettonian) (Int) 35%; Language (Classical) (Int) 35%; Lore (Reikland) (Int) 35%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: Doomed (&amp;quot;Thy generosity brings tuppence and a sword in return.&amp;quot;); Suave; Animal Affinity; Super Numerate; Flee! (taken); Feint; Distract&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: Leather Jack, locations: Body/Arms, Enc: 1, AP: a, Qualities: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;: Dagger, Group: Basic, Enc: 0, Range/Reach: Very Short, Damage: +SB+2, Qualities: None; Rapier, Group: Fencing; Enc: 1; Range/Reach: Long, Damage: +SB+4, Qualities: Fast, Impale&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trappings&#039;&#039;&#039;: Fine Clothing (Enc: 1); Pouch, Containing Tweezers, Ear Pick, and Comb (Enc: 0); Sling Bag containing Spare Clothing and 2 Bandages (Enc: 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encumbrance&#039;&#039;&#039; - Armour: 1, Weapons: 1, Trappings: 1; Total: 3; Max Encumbrance (that you can carry): 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psychology&#039;&#039;&#039;: Sane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption &amp;amp; Mutation&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth - D&#039;&#039;&#039;: 0, &#039;&#039;&#039;SS&#039;&#039;&#039;: 6, &#039;&#039;&#039;GC&#039;&#039;&#039;: 0&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WH4e_TheWitchhuntersLackeys_Otto_Kaufmann&amp;diff=385506</id>
		<title>WH4e TheWitchhuntersLackeys Otto Kaufmann</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WH4e_TheWitchhuntersLackeys_Otto_Kaufmann&amp;diff=385506"/>
		<updated>2020-08-03T20:12:55Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to main page[https://wiki.rpg.net/index.php/WH4e_TheWitchhuntersLackeys]&lt;br /&gt;
== HUMAN MALE FENCER ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NAME&#039;&#039;&#039;: Otto Kaufmann&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Human; &#039;&#039;&#039;Class&#039;&#039;&#039;: Courtier; &#039;&#039;&#039;Career&#039;&#039;&#039;: Duelist; &#039;&#039;&#039;Career Level&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Path&#039;&#039;&#039;: Fencer; &#039;&#039;&#039;Status&#039;&#039;&#039;: Silver 3&lt;br /&gt;
&lt;br /&gt;
Age: 25; Height 6&#039;3&amp;quot;:; Hair: Light Brown; Eyes: Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039;: 40 (41); &#039;&#039;&#039;BS&#039;&#039;&#039;: 37 (37); &#039;&#039;&#039;S&#039;&#039;&#039;: 28 (28), &#039;&#039;&#039;T&#039;&#039;&#039;: 34 (34); &#039;&#039;&#039;I&#039;&#039;&#039;: 31 (35), &#039;&#039;&#039;Ag&#039;&#039;&#039;: 34 (35); &#039;&#039;&#039;Dex&#039;&#039;&#039;: 28 (28); &#039;&#039;&#039;Int&#039;&#039;&#039;: 32 (32); &#039;&#039;&#039;WP&#039;&#039;&#039;: 28 (28); &#039;&#039;&#039;Fel&#039;&#039;&#039;: 34 (34)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate&#039;&#039;&#039;: 3; &#039;&#039;&#039;Fortune&#039;&#039;&#039;: 3; &#039;&#039;&#039;Resilience&#039;&#039;&#039;: 3; &#039;&#039;&#039;Resolve&#039;&#039;&#039;: 3; &#039;&#039;&#039;Motivation&#039;&#039;&#039;: Absolution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience - Current&#039;&#039;&#039;: 5; &#039;&#039;&#039;Spent&#039;&#039;&#039;: 340; &#039;&#039;&#039;Total&#039;&#039;&#039;: 345&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Skill&#039;&#039;&#039;s: Art (Dex) 28%; Athletics (Ag) 40%; Bribery (Fel) 34%; Charm (Fel) 37%; Climb (S) 28%; Cool (WP) 33%; Consume Alcohol (T) 34%; Dodge (Ag) 47%; Drive (Ag) 35%; Endurance (T) 37%; Entertain (Fel) 34%; Gamble (Int) 32%; Gossip (Fel) 39%; Haggle (Fel) 34%; Intimidate (S) 28%; Intution (I) 44%; Leadership (Fel) 34%; Melee (Basic) (WS) 46%; Melee (Fencing) (WS) 50%; Navigation (I) 35%; Outdoor Survival (Int) 32%; Perception (I) 41%; Ride (Ag) 35%; Row (S) 28%; Stealth (Ag) 35%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grouped &amp;amp; Advanced Skills&#039;&#039;&#039;: Heal (Int) 37%; Language (Brettonian) (Int) 35%; Language (Classical) (Int) 35%; Lore (Reikland) (Int) 35%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: Doomed (&amp;quot;Thy generosity brings tuppence and a sword in return.&amp;quot;); Suave; Animal Affinity; Super Numerate; Flee! (taken); Feint; Distract&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: Leather Jack, locations: Body/Arms, Enc: 1, AP: a, Qualities: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;: Dagger, Group: Basic, Enc: 0, Range/Reach: Very Short, Damage: +SB+2, Qualities: None; Rapier, Group: Fencing; Enc: 1; Range/Reach: Long, Damage: +SB+4, Qualities: Fast, Impale&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trappings&#039;&#039;&#039;: Fine Clothing (Enc: 1); Pouch, Containing Tweezers, Ear Pick, and Comb (Enc: 0); Sling Bag containing Clothing and 2 Bandages (Enc: 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encumbrance&#039;&#039;&#039; - Armour: 1, Weapons: 1, Trappings: 1; Total: 3; Max Encumbrance (that you can carry): 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psychology&#039;&#039;&#039;: Sane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption &amp;amp; Mutation&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth - D&#039;&#039;&#039;: 0, &#039;&#039;&#039;SS&#039;&#039;&#039;: 6, &#039;&#039;&#039;GC&#039;&#039;&#039;: 0&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=379259</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=379259"/>
		<updated>2020-04-18T22:25:51Z</updated>

		<summary type="html">&lt;p&gt;Ebony: Updated Glory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:F08c6d58761fcb5f94d8df0c8fda2f97.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 184&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  3.7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  4.5 (Emerald Magistrate)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  111&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  3  Stamina:  3  Willpower:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  3  Strength:  3  Perception:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 3 - Unarmed damage increased by +1k0&lt;br /&gt;
*Polearms (Agility) 3 - Naginata; +5 to Initiative for first round of combat&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 3&lt;br /&gt;
*Lore (Law) (Intelligence) 2 - Commercial Law&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 3&lt;br /&gt;
*Games (Shogi) (Intelligence) 3&lt;br /&gt;
*Investigation (Perception) 4 - Second attempt at Search will not increase the TN.&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 3 - +3 Insight&lt;br /&gt;
*Calligraphy (Intelligence) 2 - Scorpion Ciphers&lt;br /&gt;
*Lore (History) (Intelligence) 1&lt;br /&gt;
*Commerce (Intelligence) 1&lt;br /&gt;
*Meditation (Void) 1&lt;br /&gt;
*Battle (Perception) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks with large weapons.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (BOUGHT OFF.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 28 when armored. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
Flowing Like Water: Hayase is trained in using an opponents strength against them. She may use an opponent&#039;s Strength when rolling to control a Grapple or resolve a Disarm.&lt;br /&gt;
&lt;br /&gt;
Breath of the Law:  Hayase is trained in the locks and blows of Mizu-Do. If she Grapples or Disarms an opponent, they are also Dazed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail or braid when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tetsuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Sasumata (4)&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Writing Box&lt;br /&gt;
*Paper, 10 sheets&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
*&amp;quot;Taidama&amp;quot; - Unicorn-bred &#039;&#039;Du&#039;Rafta-ba&#039;&#039; (draft horse), borrowed from the Emerald Magistrate&#039;s stables&lt;br /&gt;
&lt;br /&gt;
18 koku, 7 bu, 5 zeni&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike Damage: 5k1&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=378797</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=378797"/>
		<updated>2020-03-29T17:37:57Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:F08c6d58761fcb5f94d8df0c8fda2f97.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 184&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  4.5 (Emerald Magistrate)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  111&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  3  Stamina:  3  Willpower:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  3  Strength:  3  Perception:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 3 - Unarmed damage increased by +1k0&lt;br /&gt;
*Polearms (Agility) 3 - Naginata; +5 to Initiative for first round of combat&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 3&lt;br /&gt;
*Lore (Law) (Intelligence) 2 - Commercial Law&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 3&lt;br /&gt;
*Games (Shogi) (Intelligence) 3&lt;br /&gt;
*Investigation (Perception) 4 - Second attempt at Search will not increase the TN.&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 3 - +3 Insight&lt;br /&gt;
*Calligraphy (Intelligence) 2 - Scorpion Ciphers&lt;br /&gt;
*Lore (History) (Intelligence) 1&lt;br /&gt;
*Commerce (Intelligence) 1&lt;br /&gt;
*Meditation (Void) 1&lt;br /&gt;
*Battle (Perception) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks with large weapons.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (BOUGHT OFF.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 28 when armored. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
Flowing Like Water: Hayase is trained in using an opponents strength against them. She may use an opponent&#039;s Strength when rolling to control a Grapple or resolve a Disarm.&lt;br /&gt;
&lt;br /&gt;
Breath of the Law:  Hayase is trained in the locks and blows of Mizu-Do. If she Grapples or Disarms an opponent, they are also Dazed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail or braid when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tetsuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Sasumata (4)&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Writing Box&lt;br /&gt;
*Paper, 10 sheets&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
*&amp;quot;Taidama&amp;quot; - Unicorn-bred &#039;&#039;Du&#039;Rafta-ba&#039;&#039; (draft horse), borrowed from the Emerald Magistrate&#039;s stables&lt;br /&gt;
&lt;br /&gt;
18 koku, 7 bu, 5 zeni&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike Damage: 5k1&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=377610</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=377610"/>
		<updated>2020-02-14T02:58:11Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:F08c6d58761fcb5f94d8df0c8fda2f97.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 184&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  1.4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  4.5 (Emerald Magistrate)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  111&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  3  Stamina:  3  Willpower:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  3  Strength:  3  Perception:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 3 - Unarmed damage increased by +1k0&lt;br /&gt;
*Polearms (Agility) 3 - Naginata; +5 to Initiative for first round of combat&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 3&lt;br /&gt;
*Lore (Law) (Intelligence) 2 - Commercial Law&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 3&lt;br /&gt;
*Games (Shogi) (Intelligence) 3&lt;br /&gt;
*Investigation (Perception) 4 - Second attempt at Search will not increase the TN.&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 3 - +3 Insight&lt;br /&gt;
*Calligraphy (Intelligence) 2 - Scorpion Ciphers&lt;br /&gt;
*Lore (History) (Intelligence) 1&lt;br /&gt;
*Commerce (Intelligence) 1&lt;br /&gt;
*Meditation (Void) 1&lt;br /&gt;
*Battle (Perception) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks with large weapons.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (BOUGHT OFF.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 28 when armored. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
Flowing Like Water: Hayase is trained in using an opponents strength against them. She may use an opponent&#039;s Strength when rolling to control a Grapple or resolve a Disarm.&lt;br /&gt;
&lt;br /&gt;
Breath of the Law:  Hayase is trained in the locks and blows of Mizu-Do. If she Grapples or Disarms an opponent, they are also Dazed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail or braid when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tetsuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Sasumata (4)&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Writing Box&lt;br /&gt;
*Paper, 10 sheets&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
*&amp;quot;Taidama&amp;quot; - Unicorn-bred &#039;&#039;Du&#039;Rafta-ba&#039;&#039; (draft horse), borrowed from the Emerald Magistrate&#039;s stables&lt;br /&gt;
&lt;br /&gt;
18 koku, 7 bu, 5 zeni&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike Damage: 5k1&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=323503</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=323503"/>
		<updated>2017-07-20T03:29:07Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:F08c6d58761fcb5f94d8df0c8fda2f97.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 162&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  1.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2.1 (Yoriki to Emerald Magistrate)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  54&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  54&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  3  Strength:  3  Perception:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 3 - Unarmed damage increased by +1k0&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 3&lt;br /&gt;
*Games (Shogi) (Intelligence) 3&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 2&lt;br /&gt;
*Calligraphy (Intelligence) 2&lt;br /&gt;
*Lore (History) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks with large weapons.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (Two points of xp toward buying off the Disadvantage.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 28 when armored. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
Flowing Like Water: Hayase is trained in using an opponents strength against them. She may use an opponent&#039;s Strength when rolling to control a Grapple or resolve a Disarm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail or braid when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Writing Box&lt;br /&gt;
*Paper, 10 sheets&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
31 koku, 8 bu, 1 zeni&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike Damage: 5k1&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=323502</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=323502"/>
		<updated>2017-07-20T03:28:39Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:F08c6d58761fcb5f94d8df0c8fda2f97.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 162&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  1.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2.1 (Yoriki to Emerald Magistrate)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  54&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  54&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  3  Strength:  3  Perception:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 3 - Unarmed damage increased by +1k0&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 3&lt;br /&gt;
*Games (Shogi) (Intelligence) 3&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 2&lt;br /&gt;
*Calligraphy (Intelligence) 2&lt;br /&gt;
*Lore (History) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks with large weapons.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (Two points of xp toward buying off the Disadvantage.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 28 when armored. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
Flowing Like Water: Hayase is trained in using an opponents strength against them. She may use an opponent&#039;s Strength when rolling to control a Grapple or resolve a Disarm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail or braid when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Writing Box&lt;br /&gt;
*Paper, 10 sheets&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
31 koku, 8 bu, 1 zeni&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike Damage: 5k1&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=322445</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=322445"/>
		<updated>2017-07-05T03:33:48Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:F08c6d58761fcb5f94d8df0c8fda2f97.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 151&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  1.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2.1 (Yoriki to Emerald Magistrate)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  49&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 3 - Unarmed damage increased by +1k0&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 3&lt;br /&gt;
*Games (Shogi) (Intelligence) 3&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 2&lt;br /&gt;
*Calligraphy (Intelligence) 1&lt;br /&gt;
*Lore (History) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks with large weapons.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (Two points of xp toward buying off the Disadvantage.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 28 when armored. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
Flowing Like Water: Hayase is trained in using an opponents strength against them. She may use an opponent&#039;s Strength when rolling to control a Grapple or resolve a Disarm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail or braid when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Writing Box&lt;br /&gt;
*Paper, 10 sheets&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
32 koku, 8 bu, 1 zeni&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike Damage: 5k1&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=321793</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=321793"/>
		<updated>2017-06-25T05:12:22Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:F08c6d58761fcb5f94d8df0c8fda2f97.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 151&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  1.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2.1 (Yoriki to Emerald Magistrate)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  49&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 3 - Unarmed damage increased by +1k0&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 3&lt;br /&gt;
*Games (Shogi) (Intelligence) 3&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 2&lt;br /&gt;
*Calligraphy (Intelligence) 1&lt;br /&gt;
*Lore (History) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks with large weapons.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (Two points of xp toward buying off the Disadvantage.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 28 when armored. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
Flowing Like Water: Hayase is trained in using an opponents strength against them. She may use an opponent&#039;s Strength when rolling to control a Grapple or resolve a Disarm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail or braid when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
33 koku, 1 bu, 1 zeni&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike Damage: 5k1&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=321792</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=321792"/>
		<updated>2017-06-25T05:11:58Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:5f/F08c6d58761fcb5f94d8df0c8fda2f97.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 151&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  1.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2.1 (Yoriki to Emerald Magistrate)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  49&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 3 - Unarmed damage increased by +1k0&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 3&lt;br /&gt;
*Games (Shogi) (Intelligence) 3&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 2&lt;br /&gt;
*Calligraphy (Intelligence) 1&lt;br /&gt;
*Lore (History) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks with large weapons.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (Two points of xp toward buying off the Disadvantage.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 28 when armored. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
Flowing Like Water: Hayase is trained in using an opponents strength against them. She may use an opponent&#039;s Strength when rolling to control a Grapple or resolve a Disarm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail or braid when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
33 koku, 1 bu, 1 zeni&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike Damage: 5k1&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:F08c6d58761fcb5f94d8df0c8fda2f97.jpg&amp;diff=321791</id>
		<title>File:F08c6d58761fcb5f94d8df0c8fda2f97.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:F08c6d58761fcb5f94d8df0c8fda2f97.jpg&amp;diff=321791"/>
		<updated>2017-06-25T05:11:01Z</updated>

		<summary type="html">&lt;p&gt;Ebony: Source: http://mycks.deviantart.com/art/Ink-sketch-Lady-Katana-585438770&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source: http://mycks.deviantart.com/art/Ink-sketch-Lady-Katana-585438770&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=320098</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=320098"/>
		<updated>2017-05-27T15:51:59Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 151&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  1.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2.1 (Yoriki to Emerald Magistrate)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  49&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 3 - Unarmed damage increased by +1k0&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 3&lt;br /&gt;
*Games (Shogi) (Intelligence) 3&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 2&lt;br /&gt;
*Calligraphy (Intelligence) 1&lt;br /&gt;
*Lore (History) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (Two points of xp toward buying off the Disadvantage.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 28 when armored. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
Flowing Like Water: Hayase is trained in using an opponents strength against them. She may use an opponent&#039;s Strength when rolling to control a Grapple or resolve a Disarm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail or braid when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
33 koku, 1 bu, 1 zeni&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike Damage: 5k1&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=318733</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=318733"/>
		<updated>2017-05-05T20:55:18Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 151&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  1.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2.1 (Yoriki to Emerald Magistrate)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  44&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 3 - Unarmed damage increased by +1k0&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 3&lt;br /&gt;
*Games (Shogi) (Intelligence) 3&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 2&lt;br /&gt;
*Calligraphy (Intelligence) 1&lt;br /&gt;
*Lore (History) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (Two points of xp toward buying off the Disadvantage.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 28 when armored. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
Flowing Like Water: Hayase is trained in using an opponents strength against them. She may use an opponent&#039;s Strength when rolling to control a Grapple or resolve a Disarm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail or braid when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
33 koku, 1 bu, 1 zeni&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike Damage: 5k1&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=318635</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=318635"/>
		<updated>2017-05-05T04:01:09Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 151&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  1.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2.1 (Yoriki to Emerald Magistrate)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  44&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 3&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 3&lt;br /&gt;
*Games (Shogi) (Intelligence) 3&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 2&lt;br /&gt;
*Calligraphy (Intelligence) 1&lt;br /&gt;
*Lore (History) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (Two points of xp toward buying off the Disadvantage.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 28 when armored. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
Flowing Like Water: Hayase is trained in using an opponents strength against them. She may use an opponent&#039;s Strength when rolling to control a Grapple or resolve a Disarm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail or braid when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
33 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=318634</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=318634"/>
		<updated>2017-05-05T03:58:30Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 151&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  1.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2.1 (Yoriki to Emerald Magistrate)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  44&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 3&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 3&lt;br /&gt;
*Games (Shogi) (Intelligence) 3&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 2&lt;br /&gt;
*Calligraphy (Intelligence) 1&lt;br /&gt;
*Lore (History) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (Two points of xp toward buying off the Disadvantage.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
33 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=318590</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=318590"/>
		<updated>2017-05-04T16:21:20Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 151&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2.2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  44&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 3&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 3&lt;br /&gt;
*Games (Shogi) (Intelligence) 3&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 2&lt;br /&gt;
*Calligraphy (Intelligence) 1&lt;br /&gt;
*Lore (History) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (Two points of xp toward buying off the Disadvantage.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=316737</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=316737"/>
		<updated>2017-04-03T12:40:07Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 145&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  29&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  28&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 1&lt;br /&gt;
*Calligraphy (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (One point of xp toward buying off the Disadvantage.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=316629</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=316629"/>
		<updated>2017-03-31T14:49:18Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 145&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  29&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  28&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 1&lt;br /&gt;
*Calligraphy (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (One point of xp toward buying off the Disadvantage.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=316008</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=316008"/>
		<updated>2017-03-17T16:08:00Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 145&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  29&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  28&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 1&lt;br /&gt;
*Calligraphy 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (One point of xp toward buying off the Disadvantage.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=316007</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=316007"/>
		<updated>2017-03-17T16:06:22Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 144&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  29&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  28&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 1&lt;br /&gt;
*Calligraphy 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+4) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (One point of xp toward buying off the Disadvantage.)&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=316006</id>
		<title>L5R Distant Thunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=316006"/>
		<updated>2017-03-17T16:03:51Z</updated>

		<summary type="html">&lt;p&gt;Ebony: /* Kakita Hayase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Legend of the Five Rings, 4th Edition. A game starting pre-Scorpion Clan Coup, the default setting for the 1st edition of the RPG.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for L5R Distant Thunder, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Doijin]]===&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Kakita Bushi, played by **lordmcdeath&lt;br /&gt;
&lt;br /&gt;
===[[Hiruma Jun&#039;Ai]]=== &lt;br /&gt;
&lt;br /&gt;
Crab Clan Hiruma Bushi, played by **ClassDunce**&lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s father is Hiruma Kenji, he’s the Scout Commander of Shattered Peaks Castle. &lt;br /&gt;
&lt;br /&gt;
Afte Jun’Ai’s mother passed Kenji married a Hida named Chei. Chei is about a head and a half taller than Kenji who is not a large man. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s oldest sister was named Rika and she didn’t survive her Gempukku, and her remains were never recovered. &lt;br /&gt;
&lt;br /&gt;
Her second sister is Yuko and she’s married to a Yasuki named Haru. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai has three younger sister who are the daughters of Chei. They are, from oldest to youngest, Motoko 14, Yo 13and Ruri 12. They are all tall.&lt;br /&gt;
&lt;br /&gt;
===[[Akodo Kumiko]]===&lt;br /&gt;
&lt;br /&gt;
Lion Clan, Akodo Bushi, played by **Angwa**&lt;br /&gt;
&lt;br /&gt;
===[[Asako Masahiro]]===&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan, Isawa Shugenja, played by **The Doc**&lt;br /&gt;
&lt;br /&gt;
Askao Kanto, Father, and Hiruyo, Mother&lt;br /&gt;
&lt;br /&gt;
Asako Tanae, young sister.&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Hayase]]===&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Doji Magistrate, played by **Ebony**&lt;br /&gt;
&lt;br /&gt;
Parents: Zuikaku (Father, Retired Magistrate), Tomoe (Mother)&lt;br /&gt;
&lt;br /&gt;
Brothers: Shingen (Aide, Otusan Uichi), Noburo (Crossroads Castle)&lt;br /&gt;
&lt;br /&gt;
Sister: Haruko (LiW to Doji Aki)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==The Empire of Rokugan==&lt;br /&gt;
&lt;br /&gt;
==Imperial Families==&lt;br /&gt;
&lt;br /&gt;
===The Emperor===&lt;br /&gt;
Hantei XXXVIII has, for the most part, kept the Empire at peace. His Miya heralds work tirelessly across Rokugan to diffuse tense situations, the Otomo carefully balance Clan against clan with a web of favours and debts, and his Seppun guards secure the Imperial City and lead a small standing army, the Imperial Legion.&lt;br /&gt;
&lt;br /&gt;
Married four times, and four times a widower, despite the attentions of a number of Imperial concubines he has one heir, Hantei Sotorii.&lt;br /&gt;
&lt;br /&gt;
====The Miya====&lt;br /&gt;
Daimyo Miya Yoto is an aging courtier, and a strong proponent of Imperial Edict enforced Peace. As Master of Heralds and Couriers he is one of the best-informed men in the Imperial City. His hunting birds are the envy of all, second in scope and pedigree only to the Emperor&#039;s birds.&lt;br /&gt;
&lt;br /&gt;
====The Otomo====&lt;br /&gt;
There are no unkind words said about Daimyo Otomo Sorai. As he is one of the most powerful courtiers in the Empire, responsible for maintaining the treacherous balance of Clan power, and a confident of Hantei XXXVIII, this is a good measure of exactly how well he mixes cunning and charm.&lt;br /&gt;
&lt;br /&gt;
Otomo Sorin - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo O-Hana - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo Setsura - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
====The Seppun====&lt;br /&gt;
Daimyo Seppun Daiori is a vigilant warrior, befitting the master of the Imperial Bodyguard. he is haughty and distant, known to shun mere buke and keep only the company of other kuge. He is regarded as one of the finest Go masters in the capital.&lt;br /&gt;
&lt;br /&gt;
==The Great Clans==&lt;br /&gt;
&lt;br /&gt;
===The Crab===&lt;br /&gt;
For the past several years the Shadowlands have grown quiet. Although oni still infest lost Hiruma Castle, they rarely approach the Kaiu Wall in great numbers anymore. With warriors idling, the eyes of the Crab Clan now turn north.&lt;br /&gt;
&lt;br /&gt;
Champion: Hida Kisada, the Great Bear&lt;br /&gt;
&lt;br /&gt;
Hiruma Daimyo: Hiruma Yoshi&lt;br /&gt;
&lt;br /&gt;
Kiau Daimyo: Kaiu Suman  &lt;br /&gt;
&lt;br /&gt;
Kuni Daimyo: Kuni Yori&lt;br /&gt;
&lt;br /&gt;
Yasuki Daimyo: Yasuki Taka&lt;br /&gt;
&lt;br /&gt;
Kiau Jodan, Imperial Magistrate, senior Magistrate in southern Rokugan.&lt;br /&gt;
&lt;br /&gt;
===The Crane===&lt;br /&gt;
The Crane have defeated the Lion, but Doji Satsume, Master of the Crane Clan and Emerald Champion, seems unwilling to press the advantage. He has handed his young son, Kuwanan, over to the Akodo as a hostage.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Doji Satsume, Emerald Champion&lt;br /&gt;
&lt;br /&gt;
Asahina Patriarch: Asahina Tomo is &amp;quot;senior Shugenja&amp;quot; -- as close as the Asahina come to Daimyo.&lt;br /&gt;
&lt;br /&gt;
Daidoji Daimyo: Daidoji Uchida&lt;br /&gt;
&lt;br /&gt;
Kakita Daimyo: Kakita Yoshi&lt;br /&gt;
&lt;br /&gt;
Sensei Asahina Hisao, the Crane Clan master of Kaze-do&lt;br /&gt;
&lt;br /&gt;
===The Dragon===&lt;br /&gt;
With the death of Mirumoto Satsu in a duel with Hida Yakamo, the Dragon withdrew from the rest of the Empire, hiding behind the diplomatic services of the Dragonfly Clan. Now, it is said, they have emerged again.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Togashi Yokuni, an enigmatic armoured monk.&lt;br /&gt;
&lt;br /&gt;
Agasha Daimyo: Agasha Tomori&lt;br /&gt;
&lt;br /&gt;
Kitsuki Daimyo: Kitsuki Genjiro&lt;br /&gt;
&lt;br /&gt;
Mirumoto Daimyo: Mirumoto Shosan&lt;br /&gt;
&lt;br /&gt;
===The Lion===&lt;br /&gt;
Akodo Arasou was in the vanguard when they shattered the gates of Toshi Ranbo. What should have been a Lion victory was snatched from their hands by a crashing roar and foul smoke. The Lion are without a Champion, and the Matsu Daimyo Tsuko, Arasou&#039;s betrothed, is furious that the Council accepted the Imperial Peace Edict, and Crane hostages. Recently, Arasou&#039;s older brother Toturi was recalled from the monestary and made Champion of the Lion.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Akodo Toturi.&lt;br /&gt;
&lt;br /&gt;
Akodo Daimyo: Akodo Toturi. &lt;br /&gt;
&lt;br /&gt;
Ikoma Daimyo: Ikoma Ujiaki&lt;br /&gt;
&lt;br /&gt;
Kitsu Daimyo: Kitsu Omi&lt;br /&gt;
 &lt;br /&gt;
Matsu Daimyo: Matsu Tsuko.&lt;br /&gt;
&lt;br /&gt;
===The Phoenix===&lt;br /&gt;
All the signs and portents point to a great disaster, the likes of which have not been seen. Yet the Empire is at peace, there are no serious external threats. Could the wisest sages, most learned astrologers, and the very Elemental masters be mistaken? The Phoenix search Rokugan for answers.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shiba Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Asako Daimyo: Asako Togama&lt;br /&gt;
&lt;br /&gt;
Master of Air: Isawa Eju&lt;br /&gt;
&lt;br /&gt;
Master of Earth: Isawa Rujo&lt;br /&gt;
&lt;br /&gt;
Master of Fire: Isawa Tsuke&lt;br /&gt;
&lt;br /&gt;
Master of Water: Isawa Kaiyoko&lt;br /&gt;
&lt;br /&gt;
Master of Void: Isawa Ujina&lt;br /&gt;
&lt;br /&gt;
===The Scorpion===&lt;br /&gt;
With Bayushi Kachiko as Imperial Hatamoto and Emperor&#039;s Favourite, the Scorpion may finally be in position to break the centuries-long Crane stranglehold on Imperial Favour. Are the Scorpion gloating? Who can say, behind those masks?&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Bayushi Shoju&lt;br /&gt;
&lt;br /&gt;
Soshi Daimo: Soshi Bantaro&lt;br /&gt;
&lt;br /&gt;
Shosuro Daimyo: Shosuro Hametsu&lt;br /&gt;
&lt;br /&gt;
Yogo Daimyo: Yogo Junzo,&lt;br /&gt;
&lt;br /&gt;
Yogo Hiriko, Yogo Shugenja and Kuge.&lt;br /&gt;
&lt;br /&gt;
Shosuro Amagi, Hiriko&#039;s mute, shadowy yojimbo. (Handsome Yojimbo - Jun&#039;Ai)&lt;br /&gt;
&lt;br /&gt;
===The Unicorn===&lt;br /&gt;
Part of the Empire, yet apart. The Unicorn have recently had several key appointments to the Imperial Legion (all in the Cavalry). Their caravans visit every major city. Yet to many they remain foreigners still.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shinjo Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Horiuchi: Horiuchi Shoan, a Family of one.&lt;br /&gt;
&lt;br /&gt;
Ide Family: Ide Tadaji&lt;br /&gt;
&lt;br /&gt;
Iuchi Family: Iuchi Daiyu&lt;br /&gt;
&lt;br /&gt;
Moto Family: Moto Terumori&lt;br /&gt;
&lt;br /&gt;
Utaku Family: Otaku Tetsuko&lt;br /&gt;
&lt;br /&gt;
Shinjo Gatsu, Unicorn Magistrate.&lt;br /&gt;
&lt;br /&gt;
==The Minor Clans==&lt;br /&gt;
&lt;br /&gt;
===The Badger===&lt;br /&gt;
&lt;br /&gt;
===The Centipede===&lt;br /&gt;
&lt;br /&gt;
===The Dragonfly===&lt;br /&gt;
&lt;br /&gt;
===The Falcon===&lt;br /&gt;
&lt;br /&gt;
===The Fox===&lt;br /&gt;
&lt;br /&gt;
===The Hare===&lt;br /&gt;
&lt;br /&gt;
===The Mantis===&lt;br /&gt;
Despite being a minor clan, the Mantis control enough wealth to rival any Great Clan. Every year merchants fill the holds of Mantis ships with mainland silk, paid for in fresh silver, and sail it to the islands, returning with spices and the finest teak.&lt;br /&gt;
(Secret: The Mantis trade with Gaijin merchants, with Imperial blessing. And taxation.)&lt;br /&gt;
&lt;br /&gt;
===The Sparrow===&lt;br /&gt;
&lt;br /&gt;
===The Tortoise===&lt;br /&gt;
&lt;br /&gt;
===The Wasp===&lt;br /&gt;
&lt;br /&gt;
== Supporting Cast ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
===Chapter I [[The Topaz Championship]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter II [[The Shadowlands]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter III [[The Isles of Silk and Spice]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter IV [[The First Winter]]===&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781080-L5R-4e-Distant-Thunder Distant Thunder IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781079-L5R-4e-Distant-Thunder Distant Thunder OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;br /&gt;
&lt;br /&gt;
====Spell Scrolls====&lt;br /&gt;
&lt;br /&gt;
Spell Scrolls are copies of ancient spirit contracts. Each clan&#039;s contract is different. Without the ability to commune with spirits a spell scroll is nothing but paper filled with confusing and often meaningless symbols. Holding the scroll in the caster&#039;s hand acts as a &amp;quot;spiritual legal reminder&amp;quot; and provides a free raise to any spell the shugenja has memorized.&lt;br /&gt;
&lt;br /&gt;
====Heavy armour====&lt;br /&gt;
&lt;br /&gt;
Anyone with Heavy armour can chose to wear parts of it only, and have it count as Light Armour. This mostly comes into play when time is of the essence.&lt;br /&gt;
&lt;br /&gt;
====Kyujutsu and Bows====&lt;br /&gt;
&lt;br /&gt;
3. Master of Kyu-jutsu have used a daikyu on foot without penalty to accuracy for centuries. There is no accuracy penalty to using a daikyu while dismounted. Due to it&#039;s unique shape, it cannot be used inside single story buildings, however.&lt;br /&gt;
&lt;br /&gt;
====Scorpion Shadow Brands====&lt;br /&gt;
&lt;br /&gt;
Scorpion Shadow Brands, or Kage Yakiin.&lt;br /&gt;
&lt;br /&gt;
1. Cap Void (1 brand limits Void to 5, 2 to 4, etc).&lt;br /&gt;
&lt;br /&gt;
2. Add +1k0 to Stealth or attacks from Stealth in dim light. But not &amp;quot;every action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Incur a +5 TN &amp;quot;Pain&amp;quot; penalty when exposed to sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh. Also, you&#039;re utterly damned. You will never be admitted to Tengoku (Celestial heaven) and will never be reincarnated.&lt;br /&gt;
&lt;br /&gt;
====The Topaz Armour====&lt;br /&gt;
&lt;br /&gt;
Each year&#039;s suit is unique (but has to be sized after the competition), and the winner can keep it, although it is custom to &amp;quot;retire&amp;quot; a set after one year. Only one person should wear Topaz Armour.&lt;br /&gt;
&lt;br /&gt;
It is high quality (no mechanical benefit) Heavy Armour (but see my notes on the game world: partial heavy suits count as light armour).&lt;br /&gt;
&lt;br /&gt;
Minor nemurani: The spirits of the sacred event, which goes back to the dawn of Rokugan, fill the armour. For one year the wearer may add their Glory to their TN to be hit or to any skill roll involving invoking authority. At the end of the year the spirits return to Tsuma, leaving the armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Jade Magistrates====&lt;br /&gt;
&lt;br /&gt;
One cannot begin to understand the need for Jade Magistrates without first knowing of Kuni Nakanu. In the first century of the Empire one man chronicled the changes, effects, and powers of the Shadowlands. He chronicled the spread of the Taint, not just in the land, but in living beings, performing dozens, if not hundreds of experiments.&lt;br /&gt;
&lt;br /&gt;
His death, at the hands of his own creations, and the wanton slaughter that followed served as a stark guide to the dangers of Kuni research.&lt;br /&gt;
&lt;br /&gt;
Centuries later his notes would be the catalyst that would allow a scholar (player lore, not character lore: Otomo Jama) to become Iuchiban in the late 5th c. &lt;br /&gt;
&lt;br /&gt;
After Iuchiban was destroyed (player lore: entombed, but not killed) in the early 6th c, concern grew, and a body of shugenja dedicated to detecting and defeating supernatural evil were pondered... ...but ensuing decades of peace saw the task fall to the few shugenja among the Emerald Magistrates.&lt;br /&gt;
&lt;br /&gt;
In 748 Iuchiban rose again, and rampaged across the Empire until his defeat in 750.&lt;br /&gt;
&lt;br /&gt;
After this battle Kuni Tokaji, the daimyo of the Kuni, declared that he would volunteer to stand as the Emperor&#039;s Jade Champion. He would unify Kuni Witch Hunters, Yogo Kuroiban, and Askao Inquisitors. However the Council of Five, the Phoenix Elemental Masters, protested the position.&lt;br /&gt;
&lt;br /&gt;
In the mid 8th c Phoenix shugenja discovered a Bloodspeaker cell hiding in the ranks of the Jade Magistrates. Their reputation tarnished, they lingered on in Court in increasingly ceremonial roles. Yogo Yoshi was the last Jade Champion, when he retired near the end of the 8th c the Emperor&#039;s functionaries stated that there would be no Test of the Jade Champion, and the office was retired as well.&lt;br /&gt;
&lt;br /&gt;
===Retired Characters===&lt;br /&gt;
&lt;br /&gt;
====[[Asako Shunsui]]====&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan - Isawa Fire Shugenja, played by **Gamer940**&lt;br /&gt;
&lt;br /&gt;
====[[Kuni Daisuke]]====&lt;br /&gt;
&lt;br /&gt;
Crab Clan - Kuni Shugenja, played by **Nick The Lemming**&lt;br /&gt;
&lt;br /&gt;
====[[Yoritomo Uji]]====&lt;br /&gt;
&lt;br /&gt;
Mantis Clan, Yoritomo Shugenja, played by **Amaraxis**&lt;br /&gt;
&lt;br /&gt;
==Death Poems==&lt;br /&gt;
&lt;br /&gt;
===Matsu Tetsui===&lt;br /&gt;
&amp;quot;I never had time,&lt;br /&gt;
&lt;br /&gt;
To climb Mount Kaminari.&lt;br /&gt;
&lt;br /&gt;
Maybe my next life.&amp;quot;&lt;br /&gt;
===Lord Yabu===&lt;br /&gt;
&amp;quot;When young I sailed far.&lt;br /&gt;
&lt;br /&gt;
The great ocean still beckons.&lt;br /&gt;
&lt;br /&gt;
One last voyage, then.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=315425</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=315425"/>
		<updated>2017-03-07T13:20:35Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 144&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  29&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=315218</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=315218"/>
		<updated>2017-02-28T13:13:03Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 144&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Jinbaori (from Agetoki)&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=315022</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=315022"/>
		<updated>2017-02-23T14:59:17Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 144&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 2&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=313252</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=313252"/>
		<updated>2017-01-28T19:41:23Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 143&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  23&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 1&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=312549</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=312549"/>
		<updated>2017-01-17T14:55:49Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 143&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  24&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  23&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/28 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 1&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=312548</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=312548"/>
		<updated>2017-01-17T14:48:04Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 143&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  24&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  23&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/27 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 1&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=312411</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=312411"/>
		<updated>2017-01-14T19:19:05Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 143&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  23&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  23&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/27 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  3  Reflexes:  3  Awareness:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 1&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=310871</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=310871"/>
		<updated>2016-12-28T19:34:40Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 133&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/27 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  2  Reflexes:  3  Awareness:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 1&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=310870</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=310870"/>
		<updated>2016-12-28T19:34:25Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 132&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/27 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  2  Reflexes:  3  Awareness:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 1&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
*Courtier (Awareness) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=309957</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=309957"/>
		<updated>2016-12-02T04:08:19Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 132&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20/23 (25 armored and unaware/27 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  2  Reflexes:  3  Awareness:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 1&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=309747</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=309747"/>
		<updated>2016-11-29T02:05:42Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 132&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20 (25 armored and unaware/27 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  2  Reflexes:  3  Awareness:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Etiquette (Awareness) 1&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=309746</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=309746"/>
		<updated>2016-11-29T02:05:24Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 132&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20 (25 armored and unaware/27 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  2  Reflexes:  3  Awareness:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{plainlist|&lt;br /&gt;
*Etiquette (Awareness) 1&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=309352</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=309352"/>
		<updated>2016-11-17T18:18:25Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 132&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20 (25 armored and unaware/27 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  2  Reflexes:  3  Awareness:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{plainlist|&lt;br /&gt;
*Etiquette (Awareness) 1&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=309082</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=309082"/>
		<updated>2016-11-12T20:55:58Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 132&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20 (25 armored and unaware/27 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  2  Reflexes:  3  Awareness:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{plainlist|&lt;br /&gt;
*Etiquette (Awareness) 1&lt;br /&gt;
*Kenjustu (Agility) 2&lt;br /&gt;
*Jiujutusu (Agility) 2&lt;br /&gt;
*Polearms (Agility) 2&lt;br /&gt;
*Defense (Reflexes) 2&lt;br /&gt;
*Knives (Agility) 2 – Jitte&lt;br /&gt;
*Horsemanship (Agility) 1&lt;br /&gt;
*Lore (Law) (Intelligence) 2&lt;br /&gt;
*Athletics (Strength) 1&lt;br /&gt;
*Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
*Games (Shogi) (Intelligence) 1&lt;br /&gt;
*Investigation (Perception) 2&lt;br /&gt;
*Iaijutsu (Reflexes) 1&lt;br /&gt;
*Lore (Crane) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
*Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
*Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor: Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=309081</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=309081"/>
		<updated>2016-11-12T20:53:00Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 132&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20 (25 armored and unaware/27 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  2  Reflexes:  3  Awareness:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Etiquette (Awareness) 1&lt;br /&gt;
&lt;br /&gt;
Kenjustu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
Jiujutusu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
Polearms (Agility) 2&lt;br /&gt;
&lt;br /&gt;
Defense (Reflexes) 2&lt;br /&gt;
&lt;br /&gt;
Knives (Agility) 2 – Jitte&lt;br /&gt;
&lt;br /&gt;
Horsemanship (Agility) 1&lt;br /&gt;
&lt;br /&gt;
Lore (Law) (Intelligence) 2&lt;br /&gt;
&lt;br /&gt;
Athletics (Strength) 1&lt;br /&gt;
&lt;br /&gt;
Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
&lt;br /&gt;
Games (Shogi) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
Investigation (Perception) 2&lt;br /&gt;
&lt;br /&gt;
Iaijutsu (Reflexes) 1&lt;br /&gt;
&lt;br /&gt;
Lore (Crane) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
&lt;br /&gt;
Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
&lt;br /&gt;
Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
&lt;br /&gt;
Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor – Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{plainlist|&lt;br /&gt;
*Light Armor (+5 TN to be hit, +5 to Athletics and Stealth TNs)&lt;br /&gt;
*Helmet&lt;br /&gt;
*Katana&lt;br /&gt;
*Wakizashi &lt;br /&gt;
*&#039;&#039;Tesuo no Hinode&#039;&#039;, Grandmother&#039;s Naginata (3k2)&lt;br /&gt;
*Jitte&lt;br /&gt;
*Tanto&lt;br /&gt;
*Kimono and Sandals&lt;br /&gt;
*Traveling Pack&lt;br /&gt;
**Chopsticks&lt;br /&gt;
**Sake Cup&lt;br /&gt;
**Miniature Shogi Set&lt;br /&gt;
**Week&#039;s Supply of Rations&lt;br /&gt;
**Whetstone&lt;br /&gt;
**Fan&lt;br /&gt;
**Tatami&lt;br /&gt;
**Blanket&lt;br /&gt;
**Spare kimono and sandals&lt;br /&gt;
**Hairpins&lt;br /&gt;
*Dress kimono, sandals, and hairpins (3 koku)&lt;br /&gt;
*Flint and steel&lt;br /&gt;
*Spare Sake Cup&lt;br /&gt;
*4 Candles&lt;br /&gt;
*Copy of Kakita&#039;s &#039;&#039;The Sword&#039;&#039;&lt;br /&gt;
*Daisho Stand&lt;br /&gt;
*Hakama, Two Pair&lt;br /&gt;
*Haori&lt;br /&gt;
*Backpack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
3 koku, 1 bu, 1 zeni&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=308615</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=308615"/>
		<updated>2016-11-05T16:05:06Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 132&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20 (25 armored and unaware/27 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  2  Reflexes:  3  Awareness:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Etiquette (Awareness) 1&lt;br /&gt;
&lt;br /&gt;
Kenjustu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
Jiujutusu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
Polearms (Agility) 2&lt;br /&gt;
&lt;br /&gt;
Defense (Reflexes) 2&lt;br /&gt;
&lt;br /&gt;
Knives (Agility) 2 – Jitte&lt;br /&gt;
&lt;br /&gt;
Horsemanship (Agility) 1&lt;br /&gt;
&lt;br /&gt;
Lore (Law) (Intelligence) 2&lt;br /&gt;
&lt;br /&gt;
Athletics (Strength) 1&lt;br /&gt;
&lt;br /&gt;
Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
&lt;br /&gt;
Games (Shogi) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
Investigation (Perception) 2&lt;br /&gt;
&lt;br /&gt;
Iaijutsu (Reflexes) 1&lt;br /&gt;
&lt;br /&gt;
Lore (Crane) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
&lt;br /&gt;
Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
&lt;br /&gt;
Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
&lt;br /&gt;
Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor – Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=308374</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=308374"/>
		<updated>2016-11-01T01:15:55Z</updated>

		<summary type="html">&lt;p&gt;Ebony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 132&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20 (25 armored and unaware/27 armored and aware)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  2  Reflexes:  3  Awareness:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Etiquette (Awareness) 1&lt;br /&gt;
&lt;br /&gt;
Kenjustu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
Jiujutusu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
Polearms (Agility) 2&lt;br /&gt;
&lt;br /&gt;
Defense (Reflexes) 2&lt;br /&gt;
&lt;br /&gt;
Knives (Agility) 2 – Jitte&lt;br /&gt;
&lt;br /&gt;
Horsemanship (Agility) 1&lt;br /&gt;
&lt;br /&gt;
Lore (Law) (Intelligence) 2&lt;br /&gt;
&lt;br /&gt;
Athletics (Strength) 1&lt;br /&gt;
&lt;br /&gt;
Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
&lt;br /&gt;
Games (Shogi) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
Investigation (Perception) 2&lt;br /&gt;
&lt;br /&gt;
Iaijutsu (Reflexes) 1&lt;br /&gt;
&lt;br /&gt;
Lore (Crane) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
&lt;br /&gt;
Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
&lt;br /&gt;
Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
&lt;br /&gt;
Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor – Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=308373</id>
		<title>Kakita Hayase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kakita_Hayase&amp;diff=308373"/>
		<updated>2016-11-01T01:12:52Z</updated>

		<summary type="html">&lt;p&gt;Ebony: Kakita Hayase&amp;#039;s Character Sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;:  Kakita Hayase&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:  Crane&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039;:  Doji Magistrate&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;:  1&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039;: 132&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;:  1&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;:  5.5&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;:  1&lt;br /&gt;
&#039;&#039;&#039;Total Experience Points&#039;&#039;&#039;:  10&lt;br /&gt;
&#039;&#039;&#039;Experience Points Spent&#039;&#039;&#039;:  10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Number To Be Hit&#039;&#039;&#039;:  20 (25 armored and unaware/27 armored and aware)&lt;br /&gt;
&#039;&#039;&#039;Reduction&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;:  2  Stamina:  2  Willpower:  2&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;:  2  Strength:  3  Perception:  2&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;:  3  Agility:  3  Intelligence:  3&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;:  2  Reflexes:  3  Awareness:  2&lt;br /&gt;
&#039;&#039;&#039;Void&#039;&#039;&#039;:  2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Etiquette (Awareness) 1&lt;br /&gt;
Kenjustu (Agility) 2&lt;br /&gt;
Jiujutusu (Agility) 2&lt;br /&gt;
Polearms (Agility) 2&lt;br /&gt;
Defense (Reflexes) 2&lt;br /&gt;
Knives (Agility) 2 – Jitte&lt;br /&gt;
Horsemanship (Agility) 1&lt;br /&gt;
Lore (Law) (Intelligence) 2&lt;br /&gt;
Athletics (Strength) 1&lt;br /&gt;
Artisan (Ikebana) (Awareness) 2&lt;br /&gt;
Games (Shogi) (Intelligence) 1&lt;br /&gt;
Investigation (Perception) 2&lt;br /&gt;
Iaijutsu (Reflexes) 1&lt;br /&gt;
Lore (Crane) (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inheritance (+5) – Hayase has inherited her grandmother&#039;s naginata. She gains +1k1 when making a skill roll for non-combat purposes.&lt;br /&gt;
&lt;br /&gt;
Large (+3) – Hayase shows her Crab blood in her stature. At 6&#039;2”, she stands eye-level with the larger Crabs and towers over most Crane. Her target numbers for social situations increase by 5. She gains +1k0 for damage on melee attacks.&lt;br /&gt;
&lt;br /&gt;
Precise Memory (+1) – Hayase has a remarkable memory. In any situation where she needs to remember exact details, she adds +1k1 to her Intelligence rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit.&lt;br /&gt;
&lt;br /&gt;
Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illustrious Past: Hayase&#039;s ancestor served the clan as a clerk in the Imperial bureaucracy. She may take the Precise Memory Advantage for 2 fewer points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doji Magistrate School&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temper Steel With Honor – Hayase is trained in Mizu-Do – the Way of Water – and adds her Air Ring to her Armor TN (unless surprised or unaware), making her Defense TN 27. She gets +1k0 when fighting with a jitte or sasumata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;:  Kakita Hayase stands 6&#039;, 2”, having inherited the size of her grandmother&#039;s family, the Hida. Likewise, she is agile and full of grace (although she does not see it), having inherited the litheness of her grandfather&#039;s family, the Kakita. Her hair is dark and straight, tied back in a samurai-ko&#039;s foxtail when she is in battle, and pinned up in a style that she mastered only through careful and regular practice and which is nowhere near the intricate and elegant artistry of which other Crane women are capable (or so she thinks). Her complexion is similar to that of the Daidoji, darkened slightly from drilling long and hard in the dojo and outdoors, but not as tanned as the Mantis or Crab, and nowhere near as pale and beautiful as Doji and Kakita women (or so she thinks).  Crabs may be reminded of Hida O-Ushi when they see her.&lt;br /&gt;
&lt;br /&gt;
Hayase’s armor is lightweight and lacquered the traditional sky blue and white of her clan. She wears a kabuto when in battle, but does not wear a mempo. The only piece of her kit that is not the colors of the crane is the finely made naginata that she carries. Its shaft is dark grey, both with long use and the natural color of the wood. There is a small maker&#039;s mark on the tang of the head that shows it to have been made by a Kaiu weaponsmith. Hayase has tied a streamer of blue silk to the haft, just below the head.&lt;/div&gt;</summary>
		<author><name>Ebony</name></author>
	</entry>
</feed>