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	<updated>2026-05-15T02:08:00Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worldwide:Brandon_Harris&amp;diff=477566</id>
		<title>Worldwide:Brandon Harris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worldwide:Brandon_Harris&amp;diff=477566"/>
		<updated>2025-03-02T16:09:48Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worldwide]]&lt;br /&gt;
&#039;&#039;&#039;Birth:&#039;&#039;&#039;&amp;lt;br&amp;gt; June 19th, 1997&lt;br /&gt;
&#039;&#039;&#039;Nationality:&#039;&#039;&#039;&amp;lt;br&amp;gt; American&lt;br /&gt;
&#039;&#039;&#039;Former occupation:&#039;&#039;&#039; High school chemistry teacher&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
FIG 3&amp;lt;br&amp;gt;&lt;br /&gt;
STR 2&amp;lt;br&amp;gt;&lt;br /&gt;
DEX 6/10*&amp;lt;br&amp;gt;&lt;br /&gt;
CON 4&amp;lt;br&amp;gt;&lt;br /&gt;
INT 5&amp;lt;br&amp;gt;&lt;br /&gt;
PER 3&amp;lt;br&amp;gt;&lt;br /&gt;
WIL 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Life 18&amp;lt;br&amp;gt;&lt;br /&gt;
Speed 9&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative 9&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 16/20&amp;lt;br&amp;gt;&lt;br /&gt;
Parry 13&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
Charisma 3&amp;lt;br&amp;gt;&lt;br /&gt;
Fast Reaction 5&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Athletics 3&amp;lt;br&amp;gt;&lt;br /&gt;
Brawling 3&amp;lt;br&amp;gt;&lt;br /&gt;
Influence 4&amp;lt;br&amp;gt;&lt;br /&gt;
Notice 2&amp;lt;br&amp;gt;&lt;br /&gt;
Science (Chemistry) 5&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&#039;&#039;&#039;Fast Attack:&#039;&#039;&#039; STR-based Damage 4 [4 points]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Super-Speed:&#039;&#039;&#039; Speed 4, Quickness 4, Enhanced DEX 2 [12 points]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Run on Water:&#039;&#039;&#039; Movement 1 (Water-walking), Limited (While Running) [1 point]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Run up Walls:&#039;&#039;&#039; Movement 2 (Wall-crawling 2), Limited (While Running) [2 points]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overdrive:&#039;&#039;&#039; Boost 4 (Super-Speed &amp;amp; Fast Attack), Personal, Tiring [4 points]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Forced Regeneration:&#039;&#039;&#039; Healing 4, Personal, Tiring [2 points]&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&#039;&#039;&#039;Super-Metabolism:&#039;&#039;&#039; Brandon&#039;s transformation makes his metabolism run in, well, overdrive. He needs lots of calories to keep going, and using his powers too much can cause him to tire out in a fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Optimistic:&#039;&#039;&#039; Brandon fundamentally believes that people are good, and that if they&#039;re given the opportunity they&#039;ll choose to do the right thing. While this makes him a good role model and spokesperson, he can get in trouble with those who take advantage of his optimism.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Brandon has three younger siblings: Darren, age 15, Melissa, age 12, and Adonis, age 7. Without their parents in the picture, he&#039;s their primary caregiver, and he wants to set a good example for them.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Brandon Harris was a promising chemistry student on his way to a successful career in the field. But, when his mother finally succumbed to her illness, he put all of that on hold to move home and look after his younger siblings.&lt;br /&gt;
&lt;br /&gt;
Taking a job as a high school chemistry teacher lets him stay connected to his research interests, though, and a friend from college has a job at a local lab. It was while helping out with an experiment after hours that Brandon was exposed to a dangerous new chemical.&lt;br /&gt;
&lt;br /&gt;
It sent every cell of his body into overdrive, making him move and think at super speeds. While he was already doing his part to help out his local community, the transformation inspired Brandon to do even more and apply to Worldwide, so that his outreach could hopefully help the whole world.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ishikawa_Akimitsu&amp;diff=477293</id>
		<title>Ishikawa Akimitsu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ishikawa_Akimitsu&amp;diff=477293"/>
		<updated>2025-02-24T18:21:35Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Ancestry&amp;#039;&amp;#039;&amp;#039; Human || &amp;#039;&amp;#039;&amp;#039;Advances&amp;#039;&amp;#039;&amp;#039; 0 || &amp;#039;&amp;#039;&amp;#039;Rank&amp;#039;&amp;#039;&amp;#039; Novice  == Attributes ==  &amp;#039;&amp;#039;&amp;#039;Agility&amp;#039;&amp;#039;&amp;#039; 24px || &amp;#039;&amp;#039;&amp;#039;Smarts&amp;#039;&amp;#039;&amp;#039; 24px || &amp;#039;&amp;#039;&amp;#039;Spirit&amp;#039;&amp;#039;&amp;#039; 24px || &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; 24px || &amp;#039;&amp;#039;&amp;#039;Vigor&amp;#039;&amp;#039;&amp;#039; 24px  == Skills ==  &amp;#039;&amp;#039;&amp;#039;Athletics&amp;#039;&amp;#039;&amp;#039; 24px || &amp;#039;&amp;#039;&amp;#039;Common Knowledge&amp;#039;&amp;#039;&amp;#039; 24px || &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; 24px || &amp;#039;&amp;#039;&amp;#039;Focus&amp;#039;&amp;#039;&amp;#039; 24px || &amp;#039;&amp;#039;&amp;#039;Notice&amp;#039;&amp;#039;&amp;#039; file:d6a....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ancestry&#039;&#039;&#039; Human || &#039;&#039;&#039;Advances&#039;&#039;&#039; 0 || &#039;&#039;&#039;Rank&#039;&#039;&#039; Novice&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Performance&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Riding&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Taunt&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6 || &#039;&#039;&#039;Parry&#039;&#039;&#039; 6 (1) || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impulsive&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – Akimitsu leaps before he looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overconfident&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – Akimitsu believes he can do anything&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; – Arcane skill is Focus (Spirit)&lt;br /&gt;
:&#039;&#039;&#039;Powers&#039;&#039;&#039; – &#039;&#039;Illusion&#039;&#039; || &#039;&#039;&#039;Power Points&#039;&#039;&#039; – 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Very) Attractive&#039;&#039;&#039; – +2 to Performance and Persuasion rolls&lt;br /&gt;
&lt;br /&gt;
== Gift ==&lt;br /&gt;
&lt;br /&gt;
Akimitsu can manipulate light around him, and form it into the shape of illusions to mislead and misdirect his foes. He can also form a sword out of &amp;quot;solid&amp;quot; light, that is deadly but also surprisingly fragile. Finally, his Steed is [[Akimitsu_Hoshi|Hoshi]], an irascible mule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illusion&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 3&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Smarts (8 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Creates imaginary images&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Warps light in the surrounding area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prismatic Sword&#039;&#039;&#039; (Damage Str+d6, AP 1, Parry +1, shatters on Crit Fail)&lt;br /&gt;
:&#039;&#039;Formed out of solidified light, this sword refracts itself to disorient opponents, but can break apart into thousands of holographic shards if not aimed carefully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Growing up, Akimitsu wasn’t like the other girls at school. Mostly because he was a guy, which he figured out in his second year of junior high. Once that was taken care of, though, he found he still didn’t fit in with his classmates. He did well at sports, passably on tests, and got on swimmingly with the other kids, but Akimitsu struggled to find a place that felt like he belonged.&lt;br /&gt;
&lt;br /&gt;
One evening, at a karaoke session with friends, he was surprised to receive a standing ovation after his turn. Sure, they were easily-impressed teens, but it still felt great in that moment, being the centre of attention and getting everyone’s praise. Akimitsu thought about the idols that were dominating Japan’s pop culture, and right there everything clicked into place: he had a goal at last, something that could finally be his.&lt;br /&gt;
&lt;br /&gt;
He had the lucks, and the performing instincts, to succeed, but the industry isn’t nearly as kind as to let anyone with talent through the doors. Right now, Akimitsu is performing in whatever venue he can find, from crappy bars that he’d be kicked out of if they knew his age, to busking on street corners. Anything to get his name out there, until the right talent scout finds him and offers him a ticket to the big leagues.&lt;br /&gt;
&lt;br /&gt;
Other people might be discouraged by having to resort to this, to spending evenings performing for pennies while trying to juggle university work. But Akimitsu is nothing if not self-assured, and he doesn’t mind perservering through this, since he truly believes success is just around the corner.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Twilight_Requiem&amp;diff=477291</id>
		<title>Twilight Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Twilight_Requiem&amp;diff=477291"/>
		<updated>2025-02-24T18:09:26Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/interest-recruitment-twilight-requiem-savage-worlds.925395/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/swade-twilight-requiem.925971/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/swade-twilight-requiem.925832/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://imgur.com/W4RNs7M Map]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Muskrat&lt;br /&gt;
| [[ ]]&lt;br /&gt;
|-&lt;br /&gt;
| Eplov&lt;br /&gt;
| [[Nozomi_Hanabusa | Nozomi Hanbusa]]&lt;br /&gt;
|-&lt;br /&gt;
| eijk_djeq&lt;br /&gt;
| [[Ishikawa_Akimitsu | Ishikawa Akimitsu]]&lt;br /&gt;
|-&lt;br /&gt;
| ajdynon&lt;br /&gt;
| [[ ]]&lt;br /&gt;
|-&lt;br /&gt;
| Leliel&lt;br /&gt;
| [https://forum.rpg.net/index.php?threads/swade-twilight-requiem.925832/post-25433587 Ryoji Torakai]&lt;br /&gt;
|-&lt;br /&gt;
| Talisman&lt;br /&gt;
| [[ ]]&lt;br /&gt;
|-&lt;br /&gt;
| BlackSheep&lt;br /&gt;
| [[Mitsuki_Miike | Mitsuki Miike]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setting Overview ==&lt;br /&gt;
&lt;br /&gt;
Hisashiro City is a suburban city that faces the Pacific Ocean, and has a population of about 200,000. It takes about 90 minutes to get from here to Tokyo via Japan Rail. The city boasts an excellent fishing harbor, but modernization has turned the harbor into a major port that brings cargo ships with goods from overseas. The city has a fairly robust transportation system, and most people get around by bus or train.&lt;br /&gt;
&lt;br /&gt;
Because of the numerous leylines Hisashiro City has, it&#039;s privy to various strange happenings that are supernatural in nature. As such, the city is also host to several organizations and groups that are well-aware of this, all of which have their own reasons for constantly monitoring the city from behind the scenes.&lt;br /&gt;
&lt;br /&gt;
The most significant event in the city&#039;s history was the Scouring which occurred on November 1st, 16 years ago. People witnessed a massive pillar of flame in the mountain district to the north. The catastrophic event was not only localized to Hisashiro City. A sound resonated through the skies all across Japan and every shrine, temple, archaeological site, and burial mound was engulfed in a massive conflagration, a disaster that destroyed them utterly. They called this mysterious event the &amp;quot;Japanese Synchronous Inferno,&amp;quot; or more commonly, the Scouring.&lt;br /&gt;
&lt;br /&gt;
Investigations at the time recorded accounts of a sound like beasts roaring just before the disaster and ripples witnessed in the skies. This explosive conflagration phenomenon seemed capable of tearing Japanese society apart.&lt;br /&gt;
&lt;br /&gt;
And yet, the damage done was strangely limited, focused almost entirely on shrines and temples. Fortunately, this happened in the middle of the night, so very few visitors or tourists were harmed. However, everything within a certain radius of each shrine and temple was totally immolated, obliterating many homes so thoroughly that it wasn&#039;t even possible to recover the bodies.&lt;br /&gt;
&lt;br /&gt;
Today, people have rebuilt the burned shrines and temples and constructed new houses to replace those lost, so that there&#039;s scarcely any sign of the disaster. The Scouring is nonetheless a singularly ghastly event in the history of Japan and for that matter the world, and it left a deep impression on the memories of mankind. The government launched a thorough investigation at the time, but found no useful clues. The investigation thus continues to this day.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creative Combat:&#039;&#039;&#039; Succeeding with a raise on a Test in combat lets you roll on the Creative Combat table (SWADE pg. 137)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dumb Luck:&#039;&#039;&#039; You can spend a Benny even after a Critical Failure (does not negate the Crit Fail)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Adventure:&#039;&#039;&#039; You can spend a Benny to gain the one-time use of a Combat Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wound Cap:&#039;&#039;&#039; Characters can never suffer more than four Wounds in a single hit&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Savage_Sands&amp;diff=477154</id>
		<title>Savage Sands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Savage_Sands&amp;diff=477154"/>
		<updated>2025-02-23T20:40:35Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General Premise ==&lt;br /&gt;
===About the World===&lt;br /&gt;
Savage Worlds Adventure Edition (SWADE) Play by Post Forums of RPGnet&lt;br /&gt;
&lt;br /&gt;
Post ecological calamity earth, large swaths of desert separate towns/cities. When the cataclysm that made much of the world into an endless desert struck, magic entered the world and changed some percentage of the population into different races. This continues today, with some humans spontaneously shifting when they hit puberty and others in utero. There is tension between the different races, but intermingling and mixed-race families are common. The loss of so much life resulted in a sharp decline and altered technological base. Guns are commonplace but are often prone to misfire/jamming/calamitous mishaps if not properly maintained (sand gets everywhere!). Industry is almost nonexistent, bullets are hand-loaded, running water is a dream for all but the obscenely wealthy, and electricity is limited to those with specialized knowledge. Magic in its many forms exists but is uncommon. Those born with the gift are rare.&lt;br /&gt;
&lt;br /&gt;
Vehicles (ala mad max) exist but are the exclusive preview of those that practice weird science. Most who do not wish to rely on their own feet primarily rely on the occasional land sailing vessel or beasts of burden. The world has been warped by magic, so this is not limited to those that exist on present-day earth.&lt;br /&gt;
&lt;br /&gt;
Your (anti?)heroes have some reason to travel the wastes between bastions of civilization. Maybe they&#039;re mercenaries, collecting on the ever-present bounties on monsters born of the magic-rich storms that rage through the nigh-endless deserts or providing escort to wealthy merchant caravans. Maybe they&#039;re adventure seekers, not content to live behind the prison-like high walls of their childhood home or after the plunder of undiscovered marvels from eons past. Maybe they, like many of the dwarves, seek to understand and perhaps reverse the ecological damage that has rocked the world over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Storms&#039;&#039;&#039; Great and terrible storms periodically wrack the lands. These propel dust at speeds that can kill but are also home to wildly colorful bolts of energy coursing through the sky. Contrary to those who still remember the mysteries of old-world science, these are not merely electrical discharges, they are literal wild magic spearing through the sky. Unprotected exposure can further mutate individuals. Some degree of conscious thought seems to worsen the effect, but wildlife can also be mutated when exposed. Mutations tend to bring power at the price of sanity. This leads some to distrust magic, but (meta)humanity is largely dependent on magic for otherwise inaccessible sundries or lifesaving care.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; The economy runs on cores. They can be found buried in the ground, in a twisted simulacrum of a desert plant, or in the hearts of magic-touched monsters. Present-day science uses them in various ways; they have been adapted to generate heat, light, and ground up to replicate gunpowder of days past, to name a few. They are both scarce and, due to the savage storms that pass through regularly, always being generated. Mercenaries, hunters, and the wildly desperate go out into the desert after a storm in search of them. Only those truly skilled, lucky, or both make it back.&lt;br /&gt;
&lt;br /&gt;
=== Setting Rules ===&lt;br /&gt;
&lt;br /&gt;
*Creative Combat: When making a successful Test check in combat and getting a raise, roll on the Creative Combat page on page 137 for the extra benefit.&lt;br /&gt;
*More Skill Points: characters have 15 skill points at character creation rather than 12.&lt;br /&gt;
*Born a Hero*: Player characters get one free Edge of up to Seasoned rank. They must meet its Requirements as usual.&lt;br /&gt;
*Fanatics: In some scenarios, enemy thugs take the damage for their masters.&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;br /&gt;
&lt;br /&gt;
*Initiative: Initiative in Savage Worlds uses playing cards, which trigger various edges and effects (such as the Joker). We will still draw cards (rather, I&#039;ll draw cards and tell you what you get) to determine these effects, but the actual initiative will be using popcorn. First, a PC goes, then an NPC (or group of identical extras), then a PC, etc., and switches back and forth until everyone has gone. This is because, in my experience, it makes play-by-post games go much faster instead of waiting for individual people&#039;s turns to come up. People can go when they&#039;re available, instead of waiting for both their turn to come up and for them to be available. Note: this was unabashedly stolen from Falkus. Thanks!&lt;br /&gt;
*Fully automatic, or semiautomatic guns jam often. Any critical failure when using a gun of this qualification results in a jam, necessitating a repair roll as an action to clear. For this reason in addition to easier maintenance, revolvers, lever action rifles, and the like are far more commonplace. Note: this is open to debate if it becomes untenable.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
&lt;br /&gt;
*Character creation will use the standard Savage Worlds rules. Please stick to the normal races in SWADE. Aquatic races are, for obvious reasons, not permitted.&lt;br /&gt;
*Everyone starts with the Hindrance Can’t Swim but does not gain any additional benefit from it.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Players should track their Bennies in their IC headers. I will track them here. If you feel I&#039;ve gotten your count wrong, ping me in OOC or via DM, and I&#039;ll fix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Characters&lt;br /&gt;
!&#039;&#039;&#039;Character&#039;&#039;&#039; !!&#039;&#039;&#039;Player&#039;&#039;&#039; !! !!&#039;&#039;&#039;Wealth&#039;&#039;&#039; !!&#039;&#039;&#039;Rank&#039;&#039;&#039; !!&#039;&#039;&#039;Adv&#039;&#039;&#039; !!&#039;&#039;&#039;Ben&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishtri|&#039;&#039;&#039;Ishtri]]&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/kaiya.212957/ &#039;&#039;Kaiya&#039;&#039;] ||&lt;br /&gt;
![[file:d10a.png|24px|d10]]&lt;br /&gt;
|&#039;&#039;&#039;Novice&#039;&#039;&#039;&lt;br /&gt;
!2&lt;br /&gt;
!4&lt;br /&gt;
|-&lt;br /&gt;
|[[Crissal|&#039;&#039;&#039;Crissal&#039;&#039;&#039;]]&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/mysstic101.212673/ &#039;&#039;Mysstic101&#039;&#039;] ||&lt;br /&gt;
![[file:d10a.png|24px|d10]]&lt;br /&gt;
|&#039;&#039;&#039;Novice&#039;&#039;&#039;&lt;br /&gt;
!2&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.google.com/document/d/1Va_fBXeDMK522pN8DRa2BJZDtGClscbOWBczBMCgzJ4/edit?usp=sharing &#039;&#039;&#039;Shadoweye&#039;&#039;&#039;]&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/talisman.167661/ Talisman] ||&lt;br /&gt;
![[file:d10a.png|24px|d10]]&lt;br /&gt;
|&#039;&#039;&#039;Novice&#039;&#039;&#039;&lt;br /&gt;
!2&lt;br /&gt;
!4&lt;br /&gt;
|-&lt;br /&gt;
|[[Malakai_(Savage_Sands)|&#039;&#039;&#039;Malakai&#039;&#039;&#039;]]&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/strange-behaviour.186867/ &#039;&#039;strange behaviour&#039;&#039;] ||&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Seasoned&#039;&#039;&#039;&lt;br /&gt;
!4&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[Matyiu_(Savage_Sands)|&#039;&#039;&#039;Matyiu&#039;&#039;&#039;]]&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/eijk_djeq.184373/ &#039;&#039;eijk-djeq&#039;&#039;] ||&lt;br /&gt;
![[file:d6a.png|24px|d6]]&lt;br /&gt;
|&#039;&#039;&#039;Seasoned&#039;&#039;&#039;&lt;br /&gt;
!4&lt;br /&gt;
!3&lt;br /&gt;
|-&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot;|&#039;&#039;&#039;GM&#039;&#039;&#039;&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;|&#039;&#039;[https://forum.rpg.net/index.php?members/eplov.229812/ Eplov]&#039;&#039;&lt;br /&gt;
!3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Retired Characters&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Pouncefoot, Rakshasa Martial Artist|&#039;&#039;&#039;Pouncefoot, Rakshasa Martial Artist&#039;&#039;&#039;]] played by [https://forum.rpg.net/index.php?members/enoch52.155332/ &#039;&#039;Enoch52&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
*[[Kai:_Psychic_Shaman|&#039;&#039;&#039;Kai: Psychic Shaman&#039;&#039;&#039;]]&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;[[Demonspawn_Companion|Tik]]&#039;&#039;&#039; played by [https://forum.rpg.net/index.php?members/brahnamin.70442/ &#039;&#039;brahnamin&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[Savage_Sands: Groups|Groups &amp;amp; Notable NPCs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Savage_Sands: Locations|Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Savage Sands: Spoils|Spoils]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/savage-sands.917793/ OOC Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/swade-savage-sands.917874/ IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-savage-sands-savage-worlds-adventure-edition.917761/ Recruitment Thread]&lt;br /&gt;
*[https://orokos.com/roll/ Dice Roller]&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Matyiu_(Savage_Sands)&amp;diff=477153</id>
		<title>Matyiu (Savage Sands)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Matyiu_(Savage_Sands)&amp;diff=477153"/>
		<updated>2025-02-23T20:37:05Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Derived Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ancestry&#039;&#039;&#039; Android || &#039;&#039;&#039;Advances&#039;&#039;&#039; 4 || &#039;&#039;&#039;Rank&#039;&#039;&#039; Seasoned&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d12a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Driving&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Repair&#039;&#039;&#039; [[file:d10a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Weird Science&#039;&#039;&#039; [[file:d10a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6 || &#039;&#039;&#039;Parry&#039;&#039;&#039; 6 (1) || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 7 (2)&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curious&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – Matyiu wants to know about everything&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can’t Swim&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – −2 to swimming rolls; each inch in water costs 3” of Pace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – The council want to capture and study Matyiu&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outsider&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – −2 to Persuasion rolls with non-androids, and no legal rights&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacifist&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – Matyiu won’t fight at all&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vow&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – Matyiu has pledged himself to Mareem’s cause&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Weird Science)&#039;&#039;&#039; – Arcane Skill is Weird Science (Smarts)&lt;br /&gt;
:&#039;&#039;&#039;Powers&#039;&#039;&#039; – &#039;&#039;Boost trait&#039;&#039;, &#039;&#039;entangle&#039;&#039; || &#039;&#039;&#039;Power Points:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gadgeteer&#039;&#039;&#039; – Spend 3 Power Points to create a device that replicates another power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr. Fix It&#039;&#039;&#039; – +2 to Repair rolls, half the time required with a raise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points&#039;&#039;&#039; – Gain 5 additional Power Points&lt;br /&gt;
&lt;br /&gt;
== Weird Science ==&lt;br /&gt;
&lt;br /&gt;
Matyiu has a gift for getting old technology up and working again: it’s likely that this relates to his original purpose as an android, but he genuinely can’t remember what that may have been. While he can improvise on the spot, his most reliable devices are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost Trait&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 2&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Smarts (24 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Increases a skill or attribute&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Steroids (pills)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entangle&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 2&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Smarts (24 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – Instant&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Bind or Entangle foes&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Gun that launches expanding foam&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff&#039;&#039;&#039; (Str+d4, Parry +1, Reach +1, two hands)&lt;br /&gt;
:&#039;&#039;Hand-crafted by Matyiu himself from the discarded shell of a great chitinous and timorous beastie he&#039;d scared away&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tough Leather&#039;&#039;&#039; (Armour +2)&lt;br /&gt;
:&#039;&#039;Assembled out of scraps scavenged from where he could find them, Matyiu uses these patchwork clothes as much for disguise as for protection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repair Kit&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Filled with an assortment of tools used to get ancient tech working and back online&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excavation Kit&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;With brushes and chisels and all sorts of delicate tools used to unearth new discoveries&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money Pouch&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s filled with useless junk that catches the eye and looks appealing. Matyiu keeps it to offer to bandits as a way of avoiding fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construct&#039;&#039;&#039; – +2 to recover from being Shaken, doesn’t breathe, ignores one level of Wound modifiers, immune to poison and disease. Cannot heal naturally, but can be healed with Repair&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
Smarts d10&lt;br /&gt;
&lt;br /&gt;
Repair d10; Weird Science d10&lt;br /&gt;
&lt;br /&gt;
Power Points&lt;br /&gt;
&lt;br /&gt;
Smarts d12&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The dwarf archaeologist Mareem was shocked to discover an android in such good condition, buried under piles of junk. With a bit of work, she was able to get the being repaired and back on his feet. He had no memories of what he had done before she found him, so she named him Matyiu and adopted him as her son.&lt;br /&gt;
&lt;br /&gt;
Matyiu loved learning about the glimpses of history that old technology could provide, and he soon developed a knack for putting things back together and getting old machines working again. The council that employed Mareem took notice of this, and made their move: they claimed Matyiu was not legally a person, and therefore was property of the council.&lt;br /&gt;
&lt;br /&gt;
Not wanting to say goodbye to her son, but knowing that he couldn’t stay with her with the council breathing down her neck, Mareem tearfully bade Matyiu set off into the wastelands: ostensibly his mission is to recover old technology and repair it, and he’ll come home in time. But they both knew when they said their farewells that he’d never be allowed to return home while the council was out for his head.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Matyiu_(Savage_Sands)&amp;diff=477152</id>
		<title>Matyiu (Savage Sands)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Matyiu_(Savage_Sands)&amp;diff=477152"/>
		<updated>2025-02-23T20:36:54Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ancestry&#039;&#039;&#039; Android || &#039;&#039;&#039;Advances&#039;&#039;&#039; 4 || &#039;&#039;&#039;Rank&#039;&#039;&#039; Seasoned&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d12a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Driving&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Repair&#039;&#039;&#039; [[file:d10a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Weird Science&#039;&#039;&#039; [[file:d10a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6 || &#039;&#039;&#039;Parry&#039;&#039;&#039; 6 (1) || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curious&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – Matyiu wants to know about everything&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can’t Swim&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – −2 to swimming rolls; each inch in water costs 3” of Pace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – The council want to capture and study Matyiu&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outsider&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – −2 to Persuasion rolls with non-androids, and no legal rights&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacifist&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – Matyiu won’t fight at all&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vow&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – Matyiu has pledged himself to Mareem’s cause&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Weird Science)&#039;&#039;&#039; – Arcane Skill is Weird Science (Smarts)&lt;br /&gt;
:&#039;&#039;&#039;Powers&#039;&#039;&#039; – &#039;&#039;Boost trait&#039;&#039;, &#039;&#039;entangle&#039;&#039; || &#039;&#039;&#039;Power Points:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gadgeteer&#039;&#039;&#039; – Spend 3 Power Points to create a device that replicates another power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr. Fix It&#039;&#039;&#039; – +2 to Repair rolls, half the time required with a raise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points&#039;&#039;&#039; – Gain 5 additional Power Points&lt;br /&gt;
&lt;br /&gt;
== Weird Science ==&lt;br /&gt;
&lt;br /&gt;
Matyiu has a gift for getting old technology up and working again: it’s likely that this relates to his original purpose as an android, but he genuinely can’t remember what that may have been. While he can improvise on the spot, his most reliable devices are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost Trait&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 2&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Smarts (24 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Increases a skill or attribute&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Steroids (pills)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entangle&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 2&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Smarts (24 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – Instant&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Bind or Entangle foes&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Gun that launches expanding foam&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff&#039;&#039;&#039; (Str+d4, Parry +1, Reach +1, two hands)&lt;br /&gt;
:&#039;&#039;Hand-crafted by Matyiu himself from the discarded shell of a great chitinous and timorous beastie he&#039;d scared away&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tough Leather&#039;&#039;&#039; (Armour +2)&lt;br /&gt;
:&#039;&#039;Assembled out of scraps scavenged from where he could find them, Matyiu uses these patchwork clothes as much for disguise as for protection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repair Kit&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Filled with an assortment of tools used to get ancient tech working and back online&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excavation Kit&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;With brushes and chisels and all sorts of delicate tools used to unearth new discoveries&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money Pouch&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s filled with useless junk that catches the eye and looks appealing. Matyiu keeps it to offer to bandits as a way of avoiding fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construct&#039;&#039;&#039; – +2 to recover from being Shaken, doesn’t breathe, ignores one level of Wound modifiers, immune to poison and disease. Cannot heal naturally, but can be healed with Repair&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
Smarts d10&lt;br /&gt;
&lt;br /&gt;
Repair d10; Weird Science d10&lt;br /&gt;
&lt;br /&gt;
Power Points&lt;br /&gt;
&lt;br /&gt;
Smarts d12&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The dwarf archaeologist Mareem was shocked to discover an android in such good condition, buried under piles of junk. With a bit of work, she was able to get the being repaired and back on his feet. He had no memories of what he had done before she found him, so she named him Matyiu and adopted him as her son.&lt;br /&gt;
&lt;br /&gt;
Matyiu loved learning about the glimpses of history that old technology could provide, and he soon developed a knack for putting things back together and getting old machines working again. The council that employed Mareem took notice of this, and made their move: they claimed Matyiu was not legally a person, and therefore was property of the council.&lt;br /&gt;
&lt;br /&gt;
Not wanting to say goodbye to her son, but knowing that he couldn’t stay with her with the council breathing down her neck, Mareem tearfully bade Matyiu set off into the wastelands: ostensibly his mission is to recover old technology and repair it, and he’ll come home in time. But they both knew when they said their farewells that he’d never be allowed to return home while the council was out for his head.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Interstitial_Peace_Committee&amp;diff=477052</id>
		<title>Interstitial Peace Committee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Interstitial_Peace_Committee&amp;diff=477052"/>
		<updated>2025-02-23T00:43:11Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Setting Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/recruitment-the-interstitial-peace-committee-swade.925862/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/the-interstitial-peace-committee-swade.925906/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/the-interstitial-peace-committee-swade.925909/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elfwine&lt;br /&gt;
| [[IPC:Akiyama_Shiro|Akiyama Shiro]]&lt;br /&gt;
|-&lt;br /&gt;
| Eplov&lt;br /&gt;
| [[IPC:Bastion_Kael|Bastion Kael]]&lt;br /&gt;
|-&lt;br /&gt;
| Fred&lt;br /&gt;
| [[IPC:Milton_Moreira|Milton Moreira]]&lt;br /&gt;
|-&lt;br /&gt;
| shadowsaint007&lt;br /&gt;
| [[IPC:Princess_Seiran_Typhe_Ulthene|Princess Seiran Typhe Ulthene]]&lt;br /&gt;
|-&lt;br /&gt;
| Talisman&lt;br /&gt;
| [[IPC:T&#039;lurra_Grace-of-Mind|T&#039;lurra Grace-of-Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setting Overview ==&lt;br /&gt;
&lt;br /&gt;
There are many different realities: worlds of fantasy, horror and everything you could imagine. Despite being incompatible with each other, they can coexist because of a metaphysical separation that allows them to each exist as an entire creation unto itself. This is known as the multiverse.&lt;br /&gt;
&lt;br /&gt;
Sometimes, people falls through the cracks. Those metaphysical separations aren’t strong enough to restrain everyone, and each day people are lost to the nameless space between reality: the Interstices.&lt;br /&gt;
&lt;br /&gt;
Unable to return to their homes, these people have gathered together and formed an alliance dedicated to policing the Interstices. Because if they can fall out of reality, evil intelligences can just as easily force their way back in. The IPC (Interstitial Peace Committee) was founded to protect the multiverse from those threats that lurk outside of all creation.&lt;br /&gt;
&lt;br /&gt;
You’ve recently fallen through the cracks: maybe it was a traumatic experience, maybe it was a liberating one. Either way, with your whole world turned upside-down the easiest way to get by has been to band together. And the biggest band is the IPC, who are always looking for more agents.&lt;br /&gt;
&lt;br /&gt;
=== The Black Market ===&lt;br /&gt;
&lt;br /&gt;
Being cut off from the multiverse and consigned to the Interstices is inconvenient: there&#039;s no fixed world to inhabit except what people have cobbled together out of the metaphysical detritus, and attempting to return to reality ends in tears before long as you&#039;re inevitably rejected by the universe. But where some might despair, others see an opportunity: the Incoherents (a term of art for the inhabitants of the Interstices) may not be able to return to their old lives, but they can visit many different universes that would otherwise be cut off from each other entirely.&lt;br /&gt;
&lt;br /&gt;
That means its possible to buy goods cheap from a universe where they&#039;re plentiful, and transport them through the Interstices to another lacking them entirely. The potential for price gouging is monstrous. These traders have formed an underground society in the Interstices, separate from the IPC, called the Black Market. The IPC doesn&#039;t approve of exploiting reality like this, but their ability to secure resources is nowhere near the Black Markets&#039; capabilities. Thus a miserable peace exists between the two groups, as the IPC lets the Black Market make their profit and live in luxury, while the Black Market restrain their members so as to not force the IPC&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
=== Margarida&#039;s Handy Guide to the Multiverse! ===&lt;br /&gt;
&lt;br /&gt;
==== Coherence ====&lt;br /&gt;
Though we call it the Multiverse, there&#039;s not actually a set of separate universes existing side-by-side. Instead, there&#039;s only one universe, that can take on multiple expressions. At its most abstract, reality can be described as a group of facts: &amp;quot;Gravity pulls down,&amp;quot; &amp;quot;Leaves grow on trees,&amp;quot; &amp;quot;Dave Matthews Band is the best band in the world,&amp;quot; and so on. Some of these facts might seem impossible, or self-contradictory, but they&#039;re all out there, somewhere, in the Interstices.&lt;br /&gt;
&lt;br /&gt;
Get enough facts together and you can start to describe a consistent universe. These are the places you&#039;ve come from: one might be a world where elves and dwarves live side-by-side, another might be a Solar System run by evil corporations. They seem incompatible with each other, but they&#039;re all assembled out of the same enormous list of facts. We call the process of binding facts together into a reality Coherence... I guess because you get a coherent reality at the end?&lt;br /&gt;
&lt;br /&gt;
What&#039;s happened to you, my lovely dears, is the opposite: Decoherence. You&#039;ve become unmoored from the Coherence binding your reality together. You no longer have a place in your home reality, any more than a Cyberpunk assassin would in the world of elves and dwarves.&lt;br /&gt;
&lt;br /&gt;
This might seem very scary, and it probably was at first for the original people scattered about the Interstices. But, since the IPC was founded, we&#039;ve gotten better about organising and cohering stray facts to assemble something vaguely like a reasonable place to live here. And those techniques developed to survive here are now how we go about our missions: by studying a reality, we can figure out what identifies a fact as coherent with it, and by writing that identifier into your body through the usual method we can make you yourselves coherent with that reality. It&#039;s not permanent, though, so watch you don&#039;t spend too long on a mission!&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creative Combat:&#039;&#039;&#039; Succeeding with a raise on a Test in combat lets you roll on the Creative Combat table (SWADE pg. 137)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dumb Luck:&#039;&#039;&#039; You can spend a Benny even after a Critical Failure (does not negate the Crit Fail)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Adventure:&#039;&#039;&#039; You can spend a Benny to gain the one-time use of a Combat Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; You start with 15 skill points instead of 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wound Cap:&#039;&#039;&#039; Characters can never suffer more than four Wounds in a single hit&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Interstitial_Peace_Committee&amp;diff=476870</id>
		<title>Interstitial Peace Committee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Interstitial_Peace_Committee&amp;diff=476870"/>
		<updated>2025-02-20T17:23:24Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/recruitment-the-interstitial-peace-committee-swade.925862/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/the-interstitial-peace-committee-swade.925906/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/the-interstitial-peace-committee-swade.925909/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elfwine&lt;br /&gt;
| [[IPC:Akiyama_Shiro|Akiyama Shiro]]&lt;br /&gt;
|-&lt;br /&gt;
| Eplov&lt;br /&gt;
| [[IPC:Bastion_Kael|Bastion Kael]]&lt;br /&gt;
|-&lt;br /&gt;
| Fred&lt;br /&gt;
| [[IPC:Milton_Moreira|Milton Moreira]]&lt;br /&gt;
|-&lt;br /&gt;
| shadowsaint007&lt;br /&gt;
| [[IPC:Princess_Seiran_Typhe_Ulthene|Princess Seiran Typhe Ulthene]]&lt;br /&gt;
|-&lt;br /&gt;
| Talisman&lt;br /&gt;
| [[IPC:T&#039;lurra_Grace-of-Mind|T&#039;lurra Grace-of-Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setting Overview ==&lt;br /&gt;
&lt;br /&gt;
There are many different realities: worlds of fantasy, horror and everything you could imagine. Despite being incompatible with each other, they can coexist because of a metaphysical separation that allows them to each exist as an entire creation unto itself. This is known as the multiverse.&lt;br /&gt;
&lt;br /&gt;
Sometimes, people falls through the cracks. Those metaphysical separations aren’t strong enough to restrain everyone, and each day people are lost to the nameless space between reality: the Interstices.&lt;br /&gt;
&lt;br /&gt;
Unable to return to their homes, these people have gathered together and formed an alliance dedicated to policing the Interstices. Because if they can fall out of reality, evil intelligences can just as easily force their way back in. The IPC (Interstitial Peace Committee) was founded to protect the multiverse from those threats that lurk outside of all creation.&lt;br /&gt;
&lt;br /&gt;
You’ve recently fallen through the cracks: maybe it was a traumatic experience, maybe it was a liberating one. Either way, with your whole world turned upside-down the easiest way to get by has been to band together. And the biggest band is the IPC, who are always looking for more agents.&lt;br /&gt;
&lt;br /&gt;
=== The Black Market ===&lt;br /&gt;
&lt;br /&gt;
Being cut off from the multiverse and consigned to the Interstices is inconvenient: there&#039;s no fixed world to inhabit except what people have cobbled together out of the metaphysical detritus, and attempting to return to reality ends in tears before long as you&#039;re inevitably rejected by the universe. But where some might despair, others see an opportunity: the Incoherents (a term of art for the inhabitants of the Interstices) may not be able to return to their old lives, but they can visit many different universes that would otherwise be cut off from each other entirely.&lt;br /&gt;
&lt;br /&gt;
That means its possible to buy goods cheap from a universe where they&#039;re plentiful, and transport them through the Interstices to another lacking them entirely. The potential for price gouging is monstrous. These traders have formed an underground society in the Interstices, separate from the IPC, called the Black Market. The IPC doesn&#039;t approve of exploiting reality like this, but their ability to secure resources is nowhere near the Black Markets&#039; capabilities. Thus a miserable peace exists between the two groups, as the IPC lets the Black Market make their profit and live in luxury, while the Black Market restrain their members so as to not force the IPC&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creative Combat:&#039;&#039;&#039; Succeeding with a raise on a Test in combat lets you roll on the Creative Combat table (SWADE pg. 137)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dumb Luck:&#039;&#039;&#039; You can spend a Benny even after a Critical Failure (does not negate the Crit Fail)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Adventure:&#039;&#039;&#039; You can spend a Benny to gain the one-time use of a Combat Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; You start with 15 skill points instead of 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wound Cap:&#039;&#039;&#039; Characters can never suffer more than four Wounds in a single hit&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Interstitial_Peace_Committee&amp;diff=476867</id>
		<title>Interstitial Peace Committee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Interstitial_Peace_Committee&amp;diff=476867"/>
		<updated>2025-02-20T17:04:40Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: Created page with &amp;quot;[https://forum.rpg.net/index.php?threads/recruitment-the-interstitial-peace-committee-swade.925862/ Recruitment Thread]  IC Thread  OOC Thread  == Player Characters ==  {| class=&amp;quot;wikitable&amp;quot; |- ! &amp;#039;&amp;#039;&amp;#039;Player&amp;#039;&amp;#039;&amp;#039; ! &amp;#039;&amp;#039;&amp;#039;Character&amp;#039;&amp;#039;&amp;#039; |- | Elfwine | Akiyama Shiro |- | Eplov | Bastion Kael |- | Fred | Milton Moreira |- | shadowsaint007 | Princess Seiran Typhe Ulthene |- | Talism...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/recruitment-the-interstitial-peace-committee-swade.925862/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
IC Thread&lt;br /&gt;
&lt;br /&gt;
OOC Thread&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elfwine&lt;br /&gt;
| [[IPC:Akiyama_Shiro|Akiyama Shiro]]&lt;br /&gt;
|-&lt;br /&gt;
| Eplov&lt;br /&gt;
| [[IPC:Bastion_Kael|Bastion Kael]]&lt;br /&gt;
|-&lt;br /&gt;
| Fred&lt;br /&gt;
| [[IPC:Milton_Moreira|Milton Moreira]]&lt;br /&gt;
|-&lt;br /&gt;
| shadowsaint007&lt;br /&gt;
| [[IPC:Princess_Seiran_Typhe_Ulthene|Princess Seiran Typhe Ulthene]]&lt;br /&gt;
|-&lt;br /&gt;
| Talisman&lt;br /&gt;
| [[IPC:T&#039;lurra_Grace-of-Mind|T&#039;lurra Grace-of-Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setting Overview ==&lt;br /&gt;
&lt;br /&gt;
There are many different realities: worlds of fantasy, horror and everything you could imagine. Despite being incompatible with each other, they can coexist because of a metaphysical separation that allows them to each exist as an entire creation unto itself. This is known as the multiverse.&lt;br /&gt;
&lt;br /&gt;
Sometimes, people falls through the cracks. Those metaphysical separations aren’t strong enough to restrain everyone, and each day people are lost to the nameless space between reality: the Interstices.&lt;br /&gt;
&lt;br /&gt;
Unable to return to their homes, these people have gathered together and formed an alliance dedicated to policing the Interstices. Because if they can fall out of reality, evil intelligences can just as easily force their way back in. The IPC (Interstitial Peace Committee) was founded to protect the multiverse from those threats that lurk outside of all creation.&lt;br /&gt;
&lt;br /&gt;
You’ve recently fallen through the cracks: maybe it was a traumatic experience, maybe it was a liberating one. Either way, with your whole world turned upside-down the easiest way to get by has been to band together. And the biggest band is the IPC, who are always looking for more agents.&lt;br /&gt;
&lt;br /&gt;
=== The Black Market ===&lt;br /&gt;
&lt;br /&gt;
Being cut off from the multiverse and consigned to the Interstices is inconvenient: there&#039;s no fixed world to inhabit except what people have cobbled together out of the metaphysical detritus, and attempting to return to reality ends in tears before long as you&#039;re inevitably rejected by the universe. But where some might despair, others see an opportunity: the Incoherents (a term of art for the inhabitants of the Interstices) may not be able to return to their old lives, but they can visit many different universes that would otherwise be cut off from each other entirely.&lt;br /&gt;
&lt;br /&gt;
That means its possible to buy goods cheap from a universe where they&#039;re plentiful, and transport them through the Interstices to another lacking them entirely. The potential for price gouging is monstrous. These traders have formed an underground society in the Interstices, separate from the IPC, called the Black Market. The IPC doesn&#039;t approve of exploiting reality like this, but their ability to secure resources is nowhere near the Black Markets&#039; capabilities. Thus a miserable peace exists between the two groups, as the IPC lets the Black Market make their profit and live in luxury, while the Black Market restrain their members so as to not force the IPC&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creative Combat:&#039;&#039;&#039; Succeeding with a raise on a Test in combat lets you roll on the Creative Combat table (SWADE pg. 137)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dumb Luck:&#039;&#039;&#039; You can spend a Benny even after a Critical Failure (does not negate the Crit Fail)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Adventure:&#039;&#039;&#039; You can spend a Benny to gain the one-time use of a Combat Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; You start with 15 skill points instead of 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wound Cap:&#039;&#039;&#039; Characters can never suffer more than four Wounds in a single hit&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Matyiu_(Savage_Sands)&amp;diff=476866</id>
		<title>Matyiu (Savage Sands)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Matyiu_(Savage_Sands)&amp;diff=476866"/>
		<updated>2025-02-20T16:37:22Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Ancestry&amp;#039;&amp;#039;&amp;#039; Android || &amp;#039;&amp;#039;&amp;#039;Advances&amp;#039;&amp;#039;&amp;#039; 4 || &amp;#039;&amp;#039;&amp;#039;Rank&amp;#039;&amp;#039;&amp;#039; Seasoned  == Attributes ==  &amp;#039;&amp;#039;&amp;#039;Agility&amp;#039;&amp;#039;&amp;#039; 24px || &amp;#039;&amp;#039;&amp;#039;Smarts&amp;#039;&amp;#039;&amp;#039; 24px || &amp;#039;&amp;#039;&amp;#039;Spirit&amp;#039;&amp;#039;&amp;#039; 24px || &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; 24px || &amp;#039;&amp;#039;&amp;#039;Vigor&amp;#039;&amp;#039;&amp;#039; 24px  == Skills ==  &amp;#039;&amp;#039;&amp;#039;Athletics&amp;#039;&amp;#039;&amp;#039; 24px || &amp;#039;&amp;#039;&amp;#039;Common Knowledge&amp;#039;&amp;#039;&amp;#039; 24px || &amp;#039;&amp;#039;&amp;#039;Driving&amp;#039;&amp;#039;&amp;#039; 24px || &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; 24px  &amp;#039;&amp;#039;&amp;#039;Notice&amp;#039;&amp;#039;&amp;#039; file...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ancestry&#039;&#039;&#039; Android || &#039;&#039;&#039;Advances&#039;&#039;&#039; 4 || &#039;&#039;&#039;Rank&#039;&#039;&#039; Seasoned&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d12a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Driving&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Repair&#039;&#039;&#039; [[file:d10a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Weird Science&#039;&#039;&#039; [[file:d10a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6 || &#039;&#039;&#039;Parry&#039;&#039;&#039; 5 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curious&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – Matyiu wants to know about everything&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can’t Swim&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – −2 to swimming rolls; each inch in water costs 3” of Pace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – The council want to capture and study Matyiu&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outsider&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – −2 to Persuasion rolls with non-androids, and no legal rights&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacifist&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – Matyiu won’t fight at all&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vow&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – Matyiu has pledged himself to Mareem’s cause&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Weird Science)&#039;&#039;&#039; – Arcane Skill is Weird Science (Smarts)&lt;br /&gt;
:&#039;&#039;&#039;Powers&#039;&#039;&#039; – &#039;&#039;Boost trait&#039;&#039;, &#039;&#039;entangle&#039;&#039; || &#039;&#039;&#039;Power Points:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gadgeteer&#039;&#039;&#039; – Spend 3 Power Points to create a device that replicates another power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr. Fix It&#039;&#039;&#039; – +2 to Repair rolls, half the time required with a raise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points&#039;&#039;&#039; – Gain 5 additional Power Points&lt;br /&gt;
&lt;br /&gt;
== Weird Science ==&lt;br /&gt;
&lt;br /&gt;
Matyiu has a gift for getting old technology up and working again: it’s likely that this relates to his original purpose as an android, but he genuinely can’t remember what that may have been. While he can improvise on the spot, his most reliable devices are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost Trait&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 2&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Smarts (24 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Increases a skill or attribute&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Steroids (pills)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entangle&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 2&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Smarts (24 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – Instant&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Bind or Entangle foes&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Gun that launches expanding foam&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construct&#039;&#039;&#039; – +2 to recover from being Shaken, doesn’t breathe, ignores one level of Wound modifiers, immune to poison and disease. Cannot heal naturally, but can be healed with Repair&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
Smarts d10&lt;br /&gt;
&lt;br /&gt;
Repair d10; Weird Science d10&lt;br /&gt;
&lt;br /&gt;
Power Points&lt;br /&gt;
&lt;br /&gt;
Smarts d12&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The dwarf archaeologist Mareem was shocked to discover an android in such good condition, buried under piles of junk. With a bit of work, she was able to get the being repaired and back on his feet. He had no memories of what he had done before she found him, so she named him Matyiu and adopted him as her son.&lt;br /&gt;
&lt;br /&gt;
Matyiu loved learning about the glimpses of history that old technology could provide, and he soon developed a knack for putting things back together and getting old machines working again. The council that employed Mareem took notice of this, and made their move: they claimed Matyiu was not legally a person, and therefore was property of the council.&lt;br /&gt;
&lt;br /&gt;
Not wanting to say goodbye to her son, but knowing that he couldn’t stay with her with the council breathing down her neck, Mareem tearfully bade Matyiu set off into the wastelands: ostensibly his mission is to recover old technology and repair it, and he’ll come home in time. But they both knew when they said their farewells that he’d never be allowed to return home while the council was out for his head.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=476305</id>
		<title>DavidWashington</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=476305"/>
		<updated>2025-02-13T11:31:29Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Derived Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Gambling&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Performance&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Taunt&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 2 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 7 (2)&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cautious&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – David plans extensively and is overly careful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacifist&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – Fights only in self-defence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poverty&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – Lower starting funds and David is always broke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – David is wanted by the authorities&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; – Arcane Skill is Focus (Spirit).&lt;br /&gt;
:&#039;&#039;&#039;Powers&#039;&#039;&#039; – &#039;&#039;Empathy&#039;&#039; || &#039;&#039;&#039;Power Points:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039; – Free reroll when using Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion&#039;&#039;&#039; – Gain [[YellerBelly|Yeller Belly]] as a companion. He also gets the &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039; boon, letting him cast &#039;&#039;bolt&#039;&#039; when Yeller Belly is within 80 yards and neither Shaken, Stunned nor Incapacitated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; – +2 to Common Knowledge and criminal networking&lt;br /&gt;
&lt;br /&gt;
== Lab Rat ==&lt;br /&gt;
&lt;br /&gt;
The experiments that Chilton worked upon David have supercharged his nervous system. At first, he had no control over this, and life was quite unbearable for him. But, with time, David&#039;s learnt how to control this sensitivity somewhat, and employ it only when he so chooses. As of late, this sensitivity has given David a way to feel and channel Yeller Belly&#039;s spiritual powers, granting him a new power when Yeller Belly is nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – 2×Smarts (32 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – Instant&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – 2d6 ranged attack&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – David uses Yellow Belly&#039;s telekinesis to lift debris and launch it at incredible speeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Touch&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Opposed roll vs Spirit to add +1/+2 to social skills for the Duration of the power&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Requires David to make physical contact with his target; after this his nerves light up based on their subconscious and emotional reactions, allowing him to quickly form an intimate profile of them&lt;br /&gt;
:&#039;&#039;Note&#039;&#039; – With the Touch Limitation, David gets +1 to Focus rolls with this power&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat&lt;br /&gt;
&lt;br /&gt;
The watch his grandad gave him as a boy&lt;br /&gt;
&lt;br /&gt;
Playing cards in case of boredom&lt;br /&gt;
&lt;br /&gt;
A Colt Army (.44), but it&#039;s just for the looks and won&#039;t fire&lt;br /&gt;
&lt;br /&gt;
An armoured vest (light): +2 Armour | Weight 5 | Notes: Torso; reduce bullet damage by 2&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
Vigor d6&lt;br /&gt;
&lt;br /&gt;
Companion&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
David Washington&#039;s daddy always cursed him for being the shiftless layabout he was, saying things might have changed in this country but boys like him still needed to work for a living. David just wanted to enjoy his newfound freedom, however, and he found every excuse he could to avoid actual work. When his parents found out he was running games on their neighbours, they booted him out at the tender age of 17.&lt;br /&gt;
&lt;br /&gt;
Undeterred, David travelled around and ran cons as he did so. He fell in with some bad crowds, but a combination of luck and cunning got him out in one piece every time. Until the day he met Valerie Chilton, a Mad Scientist working on longevity treatments. She offered him good pay for being a test subject, which sounded like an easy deal to David.&lt;br /&gt;
&lt;br /&gt;
The actual tests soon changed his mind. She twisted him, transformed him, until he felt like a stranger in his own body. After she was done working her science upon him she paid him duly, and then sent him on his way. Feeling repulsed by his own flesh, David came to an epiphany of sorts, and he finally appreciated what his old man had been trying to teach him all those years ago. Now he&#039;s trying to go on the straight and narrow, but when you&#039;ve got the skillset he does it&#039;s often easier to fall back on bad habits.&lt;br /&gt;
&lt;br /&gt;
He&#039;s gotten word that an old colleague of his, Bill Keely, is having trouble in a town called Coffin Rock. David and Bill haven&#039;t had the easiest relationship, but he feels he owes the old coot so off he goes to bail him out of trouble.&lt;br /&gt;
&lt;br /&gt;
== Worst Nightmare ==&lt;br /&gt;
&lt;br /&gt;
His parents, the victims of his cons, all the people he feels he’s let down or hurt finding him and coming to take their revenge. The form this revenge takes varies from dream to dream: sometimes they dismember him, sometimes they imprison him and sometimes they bury him alive and let the worms come for him.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Cypher&amp;diff=476095</id>
		<title>Exceedingly Exiled:Cypher</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Cypher&amp;diff=476095"/>
		<updated>2025-02-10T03:51:20Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: Created page with &amp;quot;== Abilities == &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 0  &amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; 3  &amp;#039;&amp;#039;&amp;#039;Agility:&amp;#039;&amp;#039;&amp;#039; 5  &amp;#039;&amp;#039;&amp;#039;Dexterity:&amp;#039;&amp;#039;&amp;#039; 0  &amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; 0  &amp;#039;&amp;#039;&amp;#039;Intellect:&amp;#039;&amp;#039;&amp;#039; 3  &amp;#039;&amp;#039;&amp;#039;Awareness:&amp;#039;&amp;#039;&amp;#039; 10  &amp;#039;&amp;#039;&amp;#039;Presence:&amp;#039;&amp;#039;&amp;#039; 0  == Advantages == &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Assessment:&amp;#039;&amp;#039;&amp;#039; Use Insight to learn an opponent’s combat capabilities&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Eidetic Memory:&amp;#039;&amp;#039;&amp;#039; Total recall, +5 circumstance bonus to remember things  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Evasion:&amp;#039;&amp;#039;&amp;#039; +2 circumstance bonus to avoid area effects&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Luck 3:&amp;#039;&amp;#039;&amp;#039; Re-roll a die roll three times  &amp;#039;&amp;#039;&amp;#039;Jack-of-all-trade...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assessment:&#039;&#039;&#039; Use Insight to learn an opponent’s combat capabilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039; Total recall, +5 circumstance bonus to remember things&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evasion:&#039;&#039;&#039; +2 circumstance bonus to avoid area effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck 3:&#039;&#039;&#039; Re-roll a die roll three times&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack-of-all-trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Uncanny Dodge:&#039;&#039;&#039; Not vulnerable when surprised or caught off-guard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Close Combat (Plasma Sword):&#039;&#039;&#039; 10 (+10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (The Galaxy):&#039;&#039;&#039; 3 (+6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; 10 (+20)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; 2 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; 17 (+20)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicles:&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;&#039;Natural Translator:&#039;&#039;&#039;&lt;br /&gt;
* Comprehend 3 (Speak and Read all languages)&lt;br /&gt;
* Enhanced Advantages: Assessment, Evasion, Uncanny Dodge&lt;br /&gt;
* Enhanced Defences (Dodge 7, Parry 12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transmode Infection:&#039;&#039;&#039;&lt;br /&gt;
* Comprehend 2 (Machines)&lt;br /&gt;
* Protection 5&lt;br /&gt;
* Immunity 2 (Poison, Disease)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flightsuit:&#039;&#039;&#039; Device, Removable&lt;br /&gt;
* Flight 3&lt;br /&gt;
* Movement 2 (Space Travel 1, Adaptation: Zero-G)&lt;br /&gt;
* Senses 2 (Radio, Extended Vision)&lt;br /&gt;
* Immunity 6 (Suffocation, Vacuum, Cold, Heat, Radiation)&lt;br /&gt;
* Feature 3 (Radio, Quick Change 2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma Sword:&#039;&#039;&#039; Device, Easily Removable&lt;br /&gt;
* Damage 10: Multiattack, Reach 4&lt;br /&gt;
** AE: &#039;&#039;Friend or Foe?:&#039;&#039; Damage 8: Area (Burst), Selective&lt;br /&gt;
&lt;br /&gt;
== Defences ==&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
== Offence ==&lt;br /&gt;
&#039;&#039;&#039;Plasma Sword:&#039;&#039;&#039; +10 (Close, Damage 10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friend or Foe?:&#039;&#039;&#039; (Area, Damage 8)&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block&amp;diff=475965</id>
		<title>New Kids On The Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block&amp;diff=475965"/>
		<updated>2025-02-07T23:38:30Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Helpful links that I&#039;ll update when the rest of the threads go up:&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-new-kids-on-the-block-m-m-3e.924767/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/m-m-3e-new-kids-on-the-block.924909/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/m-m-3e-new-kids-on-the-block.924908/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s Earth, but not quite as you know it...&#039;&#039; Here, superheroes have been a fact of life since the 30s and 40s, the so-called &amp;quot;Golden Age&amp;quot; if you ask the old-timers about it. And the world has been enjoying the fruits of these heroes&#039; hard work in the decades since, with standards of living across the world doing much better than they otherwise would be. There are those who abuse their great powers, of course, but there&#039;ll always be heroes to protect us from these villains.&lt;br /&gt;
&lt;br /&gt;
It&#039;s become a point of pride for cities to have their own superhero teams, and locals can get into quite heated arguments with those from neighbouring cities about whose heroes are the best. While some heroes complain this diminishes their hard work, most are happy to lean into the friendly rivalries and use their positions to foster a sense of community pride.&lt;br /&gt;
&lt;br /&gt;
Noctilucen City is the latest in a long line of cities to set up their own team. It&#039;s a great opportunity to get some hands-on experience for new heroes, but the lack of infrastructure means you&#039;ll have to figure a lot of this out yourselves. And don&#039;t think that any villains will go easy on you since you&#039;re new!&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
* PL 10; 150 pp&lt;br /&gt;
* Anything from official M&amp;amp;M books is on the table&lt;br /&gt;
* However, I might say no to certain plot-disrupting powers&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ajdynon&lt;br /&gt;
| [[New_Kids_On_The_Block:Solargirl|Solargirl]]&lt;br /&gt;
|-&lt;br /&gt;
| Funkadelic&lt;br /&gt;
| [[New_Kids_On_The_Block:Sea_Prince|Sea Prince]]&lt;br /&gt;
|-&lt;br /&gt;
| Herodarwin&lt;br /&gt;
| [[New_Kids_On_The_Block:Red_Havoc|Red Havoc]]&lt;br /&gt;
|-&lt;br /&gt;
| Scutarii&lt;br /&gt;
| [[New_Kids_On_The_Block:The_Star_Guardian|The Star Guardian]]&lt;br /&gt;
|-&lt;br /&gt;
| Silvercat Moonpaw&lt;br /&gt;
| [[New_Kids_On_The_Block:Witch-Cat|Witch-Cat]]&lt;br /&gt;
|-&lt;br /&gt;
| Stormraven&lt;br /&gt;
| [[New_Kids_On_The_Block:Lady_Adamant|Lady Adamant]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Solargirl&amp;diff=475964</id>
		<title>New Kids On The Block:Solargirl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Solargirl&amp;diff=475964"/>
		<updated>2025-02-07T23:37:37Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: Created page with &amp;quot;== Abilities == &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 0  &amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; 2  &amp;#039;&amp;#039;&amp;#039;Agility:&amp;#039;&amp;#039;&amp;#039; 2  &amp;#039;&amp;#039;&amp;#039;Dexterity:&amp;#039;&amp;#039;&amp;#039; 0  &amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; 0  &amp;#039;&amp;#039;&amp;#039;Intellect:&amp;#039;&amp;#039;&amp;#039; 0  &amp;#039;&amp;#039;&amp;#039;Awareness:&amp;#039;&amp;#039;&amp;#039; 3  &amp;#039;&amp;#039;&amp;#039;Presence:&amp;#039;&amp;#039;&amp;#039; 5  == Advantages == &amp;#039;&amp;#039;&amp;#039;Assessment:&amp;#039;&amp;#039;&amp;#039; Use Insight to learn an opponent’s combat capabilities  &amp;#039;&amp;#039;&amp;#039;Attractive 2:&amp;#039;&amp;#039;&amp;#039; +5 circumstance bonus to interaction based on her looks  &amp;#039;&amp;#039;&amp;#039;Benefit (Wealth) 2:&amp;#039;&amp;#039;&amp;#039; Independently wealthy  &amp;#039;&amp;#039;&amp;#039;Connected:&amp;#039;&amp;#039;&amp;#039; Call in assistance or favors with a Persuasion check  &amp;#039;&amp;#039;&amp;#039;Fascinate (Pe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&#039;&#039;&#039;Assessment:&#039;&#039;&#039; Use Insight to learn an opponent’s combat capabilities&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive 2:&#039;&#039;&#039; +5 circumstance bonus to interaction based on her looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit (Wealth) 2:&#039;&#039;&#039; Independently wealthy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connected:&#039;&#039;&#039; Call in assistance or favors with a Persuasion check&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fascinate (Persuasion):&#039;&#039;&#039; Use Persuasion to entrance others&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages 2:&#039;&#039;&#039; Vietnamese, French&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Mastery (Persuasion):&#039;&#039;&#039; Make routine checks with Persuasion under any conditions&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Close Combat (Unarmed):&#039;&#039;&#039; 2 (+10) (+2 without Solar Suit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deception:&#039;&#039;&#039; 8 (+13)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (Showbiz):&#039;&#039;&#039; 9 (+9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; 8 (+11)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimidation:&#039;&#039;&#039; 2 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigation:&#039;&#039;&#039; 6 (+6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception:&#039;&#039;&#039; 6 (+9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion:&#039;&#039;&#039; 10 (+15)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Combat (Solar Beam):&#039;&#039;&#039; 10 (+10) (+0 without Solar Suit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; 5 (+5)&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;&#039;Solar Suit:&#039;&#039;&#039; Device: Removable&lt;br /&gt;
* &#039;&#039;Armor:&#039;&#039; Impervious Protection 10&lt;br /&gt;
* Enhanced Fortitude 4&lt;br /&gt;
* &#039;&#039;Tactical Computer:&#039;&#039; Enhanced Fighting 8, Enhanced Dodge 6, Enhanced Ranged Combat (Solar Beam) 10&lt;br /&gt;
* Immunity (Suffocation)&lt;br /&gt;
* &#039;&#039;Thrusters:&#039;&#039; Flight 8&lt;br /&gt;
* &#039;&#039;Servo Motors:&#039;&#039; Enhanced Strength 10&lt;br /&gt;
** AE: &#039;&#039;Solar Beam:&#039;&#039; Ranged Damage 10&lt;br /&gt;
** AE: &#039;&#039;Solar Beacon:&#039;&#039; Environment 5: Light 2, Heat 2&lt;br /&gt;
* &#039;&#039;Internet Link:&#039;&#039; Communication 4 (Internet)&lt;br /&gt;
* Senses 2 (Ultravision, Radio)&lt;br /&gt;
&lt;br /&gt;
== Defences ==&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 8 (2 without Solar Suit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 8 (0 without Solar Suit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 6 (2 without Solar Suit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 12 (2 without Solar Suit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
== Offence ==&lt;br /&gt;
&#039;&#039;&#039;Unarmed:&#039;&#039;&#039; +10 (Close, Damage 10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solar Beam:&#039;&#039;&#039; +10 (Ranged, Damage 10)&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&#039;&#039;&#039;Motivation: Recognition:&#039;&#039;&#039; While helping people is part of her motive for being a superhero, her main aim is to promote the UltraSol [TM] power cells - after all, climate change isn&#039;t something you can punch!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fame:&#039;&#039;&#039; Comes with being a publicly-known superhero, and sometimes livestreaming her activities. Hey, PR is important!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Loss:&#039;&#039;&#039; Certain rare radiation frequencies can interfere with the Solarsuit&#039;s functions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationship:&#039;&#039;&#039; Her girlfriend, Alex Johannsen&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Nat_Fury&amp;diff=475867</id>
		<title>Exceedingly Exiled:Nat Fury</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Nat_Fury&amp;diff=475867"/>
		<updated>2025-02-05T22:03:59Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Defences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interaction based on her looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit 2:&#039;&#039;&#039; Omega-clearance SHIELD agent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connected:&#039;&#039;&#039; Call in assistance or favors with a Persuasion check&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts:&#039;&#039;&#039; Make an initial Investigation check in one minute&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Roll 5:&#039;&#039;&#039; +5 active defence bonus to Toughness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039; Total recall, +5 circumstance bonus to remember things&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment 4:&#039;&#039;&#039; 20 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Disarm:&#039;&#039;&#039; No penalty for the disarm action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Trip:&#039;&#039;&#039; No penalty for the trip action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages 4:&#039;&#039;&#039; English (Native), Mandarin, Spanish, French, Russian, Arabic, Japanese, German, Korean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redirect:&#039;&#039;&#039; Use Deception to redirect a missed attack at another target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Mastery (Stealth):&#039;&#039;&#039; Make routine checks with Stealth under any conditions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncanny Dodge:&#039;&#039;&#039; Not vulnerable when surprised or caught off-guard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Informed:&#039;&#039;&#039; Immediate Investigation or Persuasion check to know something&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Close Combat (Unarmed):&#039;&#039;&#039; 4 (+14)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deception:&#039;&#039;&#039; 12 (+12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (Espionage):&#039;&#039;&#039; 7 (+9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; 3 (+9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigation:&#039;&#039;&#039; 6 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion:&#039;&#039;&#039; 8 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Combat (Guns):&#039;&#039;&#039; 11 (+12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; 4 (+12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; 6 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicles:&#039;&#039;&#039; 8 (+9)&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;&#039;Martial Artist:&#039;&#039;&#039; Strength-based Damage 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensor Shades:&#039;&#039;&#039; Senses 3 (Darkvision [visual], Tracking [visual]): Easily Removable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thermoptic Camouflage:&#039;&#039;&#039; Concealment 4 (all visual): Passive, Removable&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Heavy Pistol (with Stun Ammo &amp;amp; Suppressor)&lt;br /&gt;
&lt;br /&gt;
Motorcycle&lt;br /&gt;
&lt;br /&gt;
== Defences ==&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 8 (3 without Defensive Roll)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
== Offence ==&lt;br /&gt;
&#039;&#039;&#039;Martial Arts:&#039;&#039;&#039; +14 (Close, Damage 6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Pistol:&#039;&#039;&#039; +12 (Ranged, Damage 4)&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 62&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 37&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 18&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 152&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Nat_Fury&amp;diff=475866</id>
		<title>Exceedingly Exiled:Nat Fury</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Nat_Fury&amp;diff=475866"/>
		<updated>2025-02-05T22:03:48Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interaction based on her looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit 2:&#039;&#039;&#039; Omega-clearance SHIELD agent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connected:&#039;&#039;&#039; Call in assistance or favors with a Persuasion check&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts:&#039;&#039;&#039; Make an initial Investigation check in one minute&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Roll 5:&#039;&#039;&#039; +5 active defence bonus to Toughness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039; Total recall, +5 circumstance bonus to remember things&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment 4:&#039;&#039;&#039; 20 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Disarm:&#039;&#039;&#039; No penalty for the disarm action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Trip:&#039;&#039;&#039; No penalty for the trip action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages 4:&#039;&#039;&#039; English (Native), Mandarin, Spanish, French, Russian, Arabic, Japanese, German, Korean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redirect:&#039;&#039;&#039; Use Deception to redirect a missed attack at another target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Mastery (Stealth):&#039;&#039;&#039; Make routine checks with Stealth under any conditions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncanny Dodge:&#039;&#039;&#039; Not vulnerable when surprised or caught off-guard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Informed:&#039;&#039;&#039; Immediate Investigation or Persuasion check to know something&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Close Combat (Unarmed):&#039;&#039;&#039; 4 (+14)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deception:&#039;&#039;&#039; 12 (+12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (Espionage):&#039;&#039;&#039; 7 (+9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; 3 (+9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigation:&#039;&#039;&#039; 6 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion:&#039;&#039;&#039; 8 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Combat (Guns):&#039;&#039;&#039; 11 (+12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; 4 (+12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; 6 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicles:&#039;&#039;&#039; 8 (+9)&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;&#039;Martial Artist:&#039;&#039;&#039; Strength-based Damage 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensor Shades:&#039;&#039;&#039; Senses 3 (Darkvision [visual], Tracking [visual]): Easily Removable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thermoptic Camouflage:&#039;&#039;&#039; Concealment 4 (all visual): Passive, Removable&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Heavy Pistol (with Stun Ammo &amp;amp; Suppressor)&lt;br /&gt;
&lt;br /&gt;
Motorcycle&lt;br /&gt;
&lt;br /&gt;
== Defences ==&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 8 (3 without Defensive Roll)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
== Offence ==&lt;br /&gt;
&#039;&#039;&#039;Martial Arts:&#039;&#039;&#039; +14 (Close, Damage 6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Pistol:&#039;&#039;&#039; +12 (Ranged, Damage 4)&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 62&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 37&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 18&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 152&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Nat_Fury&amp;diff=475865</id>
		<title>Exceedingly Exiled:Nat Fury</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Nat_Fury&amp;diff=475865"/>
		<updated>2025-02-05T21:15:35Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interaction based on her looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit 3:&#039;&#039;&#039; Omega-clearance SHIELD agent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connected:&#039;&#039;&#039; Call in assistance or favors with a Persuasion check&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts:&#039;&#039;&#039; Make an initial Investigation check in one minute&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Roll 5:&#039;&#039;&#039; +5 active defence bonus to Toughness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039; Total recall, +5 circumstance bonus to remember things&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment 4:&#039;&#039;&#039; 20 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Disarm:&#039;&#039;&#039; No penalty for the disarm action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Trip:&#039;&#039;&#039; No penalty for the trip action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages 4:&#039;&#039;&#039; English (Native), Mandarin, Spanish, French, Russian, Arabic, Japanese, German, Korean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redirect:&#039;&#039;&#039; Use Deception to redirect a missed attack at another target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Mastery (Stealth):&#039;&#039;&#039; Make routine checks with Stealth under any conditions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncanny Dodge:&#039;&#039;&#039; Not vulnerable when surprised or caught off-guard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Informed:&#039;&#039;&#039; Immediate Investigation or Persuasion check to know something&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Close Combat (Unarmed):&#039;&#039;&#039; 4 (+14)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deception:&#039;&#039;&#039; 12 (+12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (Espionage):&#039;&#039;&#039; 7 (+9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; 3 (+9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigation:&#039;&#039;&#039; 6 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion:&#039;&#039;&#039; 8 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Combat (Guns):&#039;&#039;&#039; 11 (+12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; 4 (+12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; 6 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicles:&#039;&#039;&#039; 8 (+9)&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;&#039;Martial Artist:&#039;&#039;&#039; Strength-based Damage 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensor Shades:&#039;&#039;&#039; Senses 3 (Darkvision [visual], Tracking [visual]): Easily Removable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thermoptic Camouflage:&#039;&#039;&#039; Concealment 4 (all visual): Passive, Removable&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Heavy Pistol (with Stun Ammo &amp;amp; Suppressor)&lt;br /&gt;
&lt;br /&gt;
Motorcycle&lt;br /&gt;
&lt;br /&gt;
== Defences ==&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 8 (3 without Defensive Roll)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
== Offence ==&lt;br /&gt;
&#039;&#039;&#039;Martial Arts:&#039;&#039;&#039; +14 (Close, Damage 6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Pistol:&#039;&#039;&#039; +12 (Ranged, Damage 4)&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 62&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 37&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 18&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 152&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Nat_Fury&amp;diff=475864</id>
		<title>Exceedingly Exiled:Nat Fury</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Nat_Fury&amp;diff=475864"/>
		<updated>2025-02-05T21:14:13Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: Created page with &amp;quot;== Abilities == &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 1  &amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; 3  &amp;#039;&amp;#039;&amp;#039;Agility:&amp;#039;&amp;#039;&amp;#039; 8  &amp;#039;&amp;#039;&amp;#039;Dexterity:&amp;#039;&amp;#039;&amp;#039; 1  &amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; 10  &amp;#039;&amp;#039;&amp;#039;Intellect:&amp;#039;&amp;#039;&amp;#039; 2  &amp;#039;&amp;#039;&amp;#039;Awareness:&amp;#039;&amp;#039;&amp;#039; 6  &amp;#039;&amp;#039;&amp;#039;Presence:&amp;#039;&amp;#039;&amp;#039; 0  == Advantages == &amp;#039;&amp;#039;&amp;#039;Attractive:&amp;#039;&amp;#039;&amp;#039; +2 circumstance bonus to interaction based on her looks  &amp;#039;&amp;#039;&amp;#039;Benefit 3:&amp;#039;&amp;#039;&amp;#039; Omega-clearance SHIELD agent  &amp;#039;&amp;#039;&amp;#039;Connected:&amp;#039;&amp;#039;&amp;#039; Call in assistance or favors with a Persuasion check  &amp;#039;&amp;#039;&amp;#039;Contacts:&amp;#039;&amp;#039;&amp;#039; Make an initial Investigation check in one minute  &amp;#039;&amp;#039;&amp;#039;Defensive Roll 5:&amp;#039;&amp;#039;&amp;#039; +5 a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interaction based on her looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit 3:&#039;&#039;&#039; Omega-clearance SHIELD agent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connected:&#039;&#039;&#039; Call in assistance or favors with a Persuasion check&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts:&#039;&#039;&#039; Make an initial Investigation check in one minute&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Roll 5:&#039;&#039;&#039; +5 active defence bonus to Toughness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039; Total recall, +5 circumstance bonus to remember things&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment 4:&#039;&#039;&#039; 20 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Disarm:&#039;&#039;&#039; No penalty for the disarm action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Trip:&#039;&#039;&#039; No penalty for the trip action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages 4:&#039;&#039;&#039; English (Native), Mandarin, Spanish, French, Russian, Arabic, Japanese, German, Korean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redirect:&#039;&#039;&#039; Use Deception to redirect a missed attack at another target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Mastery (Stealth):&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncanny Dodge:&#039;&#039;&#039; Not vulnerable when surprised or caught off-guard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Informed:&#039;&#039;&#039; Immediate Investigation or Persuasion check to know something&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Close Combat (Unarmed):&#039;&#039;&#039; 4 (+14)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deception:&#039;&#039;&#039; 12 (+12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (Espionage):&#039;&#039;&#039; 7 (+9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; 3 (+9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigation:&#039;&#039;&#039; 6 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion:&#039;&#039;&#039; 8 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Combat (Guns):&#039;&#039;&#039; 11 (+12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; 4 (+12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; 6 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicles:&#039;&#039;&#039; 8 (+9)&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;&#039;Martial Artist:&#039;&#039;&#039; Strength-based Damage 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensor Shades:&#039;&#039;&#039; Senses 3 (Darkvision [visual], Tracking [visual]): Easily Removable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thermoptic Camouflage:&#039;&#039;&#039; Concealment 4 (all visual): Passive, Removable&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Heavy Pistol (with Stun Ammo &amp;amp; Suppressor)&lt;br /&gt;
&lt;br /&gt;
Motorcycle&lt;br /&gt;
&lt;br /&gt;
== Defences ==&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 8 (3 without Defensive Roll)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
== Offence ==&lt;br /&gt;
&#039;&#039;&#039;Martial Arts:&#039;&#039;&#039; +14 (Close, Damage 6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Pistol:&#039;&#039;&#039; +12 (Ranged, Damage 4)&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 62&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 37&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 18&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 152&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled&amp;diff=475863</id>
		<title>Exceedingly Exiled</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled&amp;diff=475863"/>
		<updated>2025-02-05T20:53:45Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Handy-dandy links that will be updated when the rest of the threads go up:&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-exceedingly-exiled-m-m-3e.924589/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/m-m-3e-marvels-exceedingly-exiled.924733 OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/m-m-3e-marvels-exceedingly-exiled.924732 IC Thread]&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Place:&#039;&#039;&#039; Nowhere. &#039;&#039;&#039;Time:&#039;&#039;&#039; Nowhen. This is where you find yourselves, taken from your lives as everything was falling apart and thrust into a desert that extends as far as the eye can see. Your realities have gone astray, as have so many others, and it falls to you to pick up the pieces and put right what has gone wrong. The endless possibilities of the Marvel Multiverse are your playground, and its time to make your mark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this game, you&#039;ll be playing heroes from various realities in the Marvel Multiverse that have started to fall apart. Time isn&#039;t as reliable as we might like, and your timelines have gone down the wrong path. You&#039;ve been taken from your home-timelines and brought together to repair these faults and fix the multiverse as best you can.&lt;br /&gt;
&lt;br /&gt;
When creating a character, you can use a pre-existing Marvel universe, or make up one of your own, but think of what could have gone wrong that needs fixing. (There&#039;ll be plenty of universes to fix along the way, so if you need some time to work out a full background, it&#039;s not crucial to begin the campaign!)&lt;br /&gt;
&lt;br /&gt;
The original Marvel Exiles was an X-Men spinoff that centred around that part of the Marvel Multiverse, but for this we&#039;ll be extending the reach to cover as much as we like. As long as your character has some grounding in Marvel, they should be welcome here.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
* PL 10; 150 pp&lt;br /&gt;
* There are no hard bans, but potentially-disruptive mechanics should be run by me first&lt;br /&gt;
* Non-core material is on the table, but see the above&lt;br /&gt;
* Characters should be built with an eye towards setting-hopping: don&#039;t put all your points in your secret base unless it has a way to travel between realities with you!&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Home Reality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ajdynon&lt;br /&gt;
| [[Exceedingly_Exiled:Nat_Fury|Nat Fury]]&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Bates&lt;br /&gt;
| [[Exceedingly_Exiled:Shard|Shard]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-608|Earth-608]]&lt;br /&gt;
|-&lt;br /&gt;
| Fred&lt;br /&gt;
| [[Exceedingly_Exiled:Aranha|Aranha]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-4669|Earth-4669]]&lt;br /&gt;
|-&lt;br /&gt;
| Leliel&lt;br /&gt;
| [[Exceedingly_Exiled:Akehekh|Akehekh]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-1991|Earth-1991]]&lt;br /&gt;
|-&lt;br /&gt;
| Muskrat&lt;br /&gt;
| [[Exceedingly_Exiled:Trouble_Maker|Trouble Maker]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-3001|Earth-3001]]&lt;br /&gt;
|-&lt;br /&gt;
| t@nya&lt;br /&gt;
| [[Exceedingly_Exiled:Vestige|Vestige]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-2795|Earth-2795]]&lt;br /&gt;
|-&lt;br /&gt;
| Unka Josh&lt;br /&gt;
| [[Exceedingly_Exiled:Cypher|Cypher]]&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=YellerBelly&amp;diff=475751</id>
		<title>YellerBelly</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=YellerBelly&amp;diff=475751"/>
		<updated>2025-02-02T00:54:01Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 4 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&#039;&#039;&#039;Timid&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – −2 to Fear checks and resisting Intimidation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugly&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – −1 to Persuasion rolls&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; – Arcane Skill is Focus (Spirit)&lt;br /&gt;
:&#039;&#039;&#039;Powers&#039;&#039;&#039; – &#039;&#039;Deflection&#039;&#039; || &#039;&#039;&#039;Power Points:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; -  +2 to Common Knowledge and criminal networking&lt;br /&gt;
&lt;br /&gt;
== Poltergeist ==&lt;br /&gt;
Yeller Belly&#039;s transformation into a spirit has given him some measure of telekinesis. While he&#039;s still developing these powers, he can use them to protect David.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deflection&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 2&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Smarts (12 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – −2 to incoming melee or ranged attacks (or both with a raise)&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Yeller Belly uses his telekinesis to throw attacks aimed at David off course&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Ethereal&#039;&#039;&#039; – Yeller Belly can become invisible and immaterial at will and can only be harmed by magical attacks&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Bill Keely was always second-best, passed over by the big mobs in Chicago for someone just a little smoother, with a little more finesse. He’s worked with some of the legends, but he’s stuck playing short cons for peanuts. What he lacks in talent, though, he makes up for with his eye for such. Many of the great grifters of our time have passed on up through his tutelage, and the latest was one [[DavidWashington|David Washington]].&lt;br /&gt;
&lt;br /&gt;
David played the outside man for Bill’s fiddle game, and Bill was ashamed to admit to himself that their success was mostly down to the youth’s smooth-talking. Pretty soon, David would be off to play the big cons, leaving Bill in the dust once again. When a con went wrong and the mark pulled a gun on the pair, Bill’s resentment boiled over and he took the money and ran, leaving David to take the heat.&lt;br /&gt;
&lt;br /&gt;
Once word spread around, everyone took to calling Bill “Yeller Belly”, which only adds to his sense of resentment. He kept telling himself that one big score is all he needs to show everybody he’s got what it takes. Chasing that is what took him to Coffin Rock, where he met a grisly end. But his spirit lives on, connected to this world by the presence of his old partner David. While Yeller Belly isn&#039;t too keen on working with David much, it seems the young grifter is what&#039;s keeping him from passing on, so he&#039;s willing to tough it out for the time being.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=YellerBelly&amp;diff=475750</id>
		<title>YellerBelly</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=YellerBelly&amp;diff=475750"/>
		<updated>2025-02-02T00:53:49Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Derived Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 4 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&#039;&#039;&#039;Timid&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – −2 to Fear checks and resisting Intimidation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugly&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – −1 to Persuasion rolls&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; – Arcane Skill is Focus (Spirit)&lt;br /&gt;
:&#039;&#039;&#039;Powers&#039;&#039;&#039; – &#039;&#039;Deflection&#039;&#039; || &#039;&#039;&#039;Power Points:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; -  +2 to Common Knowledge and criminal networking&lt;br /&gt;
&lt;br /&gt;
== Poltergeist ==&lt;br /&gt;
Yeller Belly&#039;s transformation into a spirit has given him some measure of telekinesis. While he&#039;s still developing these powers, he can use them to protect David.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deflection&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 2&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Smarts (12 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – −2 to incoming melee or ranged attacks (or both with a raise)&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Yeller Belly uses his telekinesis to throw attacks aimed at David off course&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Deflection&#039;&#039;&#039; – Yeller Belly can instinctively use his telekinetic defence on himself, giving him +2 Parry&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethereal&#039;&#039;&#039; – Yeller Belly can become invisible and immaterial at will and can only be harmed by magical attacks&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Bill Keely was always second-best, passed over by the big mobs in Chicago for someone just a little smoother, with a little more finesse. He’s worked with some of the legends, but he’s stuck playing short cons for peanuts. What he lacks in talent, though, he makes up for with his eye for such. Many of the great grifters of our time have passed on up through his tutelage, and the latest was one [[DavidWashington|David Washington]].&lt;br /&gt;
&lt;br /&gt;
David played the outside man for Bill’s fiddle game, and Bill was ashamed to admit to himself that their success was mostly down to the youth’s smooth-talking. Pretty soon, David would be off to play the big cons, leaving Bill in the dust once again. When a con went wrong and the mark pulled a gun on the pair, Bill’s resentment boiled over and he took the money and ran, leaving David to take the heat.&lt;br /&gt;
&lt;br /&gt;
Once word spread around, everyone took to calling Bill “Yeller Belly”, which only adds to his sense of resentment. He kept telling himself that one big score is all he needs to show everybody he’s got what it takes. Chasing that is what took him to Coffin Rock, where he met a grisly end. But his spirit lives on, connected to this world by the presence of his old partner David. While Yeller Belly isn&#039;t too keen on working with David much, it seems the young grifter is what&#039;s keeping him from passing on, so he&#039;s willing to tough it out for the time being.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475749</id>
		<title>DavidWashington</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475749"/>
		<updated>2025-02-01T22:06:04Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Gambling&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Performance&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Taunt&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 2 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 6 (2)&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cautious&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – David plans extensively and is overly careful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacifist&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – Fights only in self-defence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poverty&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – Lower starting funds and David is always broke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – David is wanted by the authorities&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; – Arcane Skill is Focus (Spirit).&lt;br /&gt;
:&#039;&#039;&#039;Powers&#039;&#039;&#039; – &#039;&#039;Empathy&#039;&#039; || &#039;&#039;&#039;Power Points:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039; – Free reroll when using Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion&#039;&#039;&#039; – Gain [[YellerBelly|Yeller Belly]] as a companion. He also gets the &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039; boon, letting him cast &#039;&#039;bolt&#039;&#039; when Yeller Belly is within 80 yards and neither Shaken, Stunned nor Incapacitated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; – +2 to Common Knowledge and criminal networking&lt;br /&gt;
&lt;br /&gt;
== Lab Rat ==&lt;br /&gt;
&lt;br /&gt;
The experiments that Chilton worked upon David have supercharged his nervous system. At first, he had no control over this, and life was quite unbearable for him. But, with time, David&#039;s learnt how to control this sensitivity somewhat, and employ it only when he so chooses. As of late, this sensitivity has given David a way to feel and channel Yeller Belly&#039;s spiritual powers, granting him a new power when Yeller Belly is nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – 2×Smarts (32 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – Instant&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – 2d6 ranged attack&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – David uses Yellow Belly&#039;s telekinesis to lift debris and launch it at incredible speeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Touch&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Opposed roll vs Spirit to add +1/+2 to social skills for the Duration of the power&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Requires David to make physical contact with his target; after this his nerves light up based on their subconscious and emotional reactions, allowing him to quickly form an intimate profile of them&lt;br /&gt;
:&#039;&#039;Note&#039;&#039; – With the Touch Limitation, David gets +1 to Focus rolls with this power&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat&lt;br /&gt;
&lt;br /&gt;
The watch his grandad gave him as a boy&lt;br /&gt;
&lt;br /&gt;
Playing cards in case of boredom&lt;br /&gt;
&lt;br /&gt;
A Colt Army (.44), but it&#039;s just for the looks and won&#039;t fire&lt;br /&gt;
&lt;br /&gt;
An armoured vest (light): +2 Armour | Weight 5 | Notes: Torso; reduce bullet damage by 2&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
Vigor d6&lt;br /&gt;
&lt;br /&gt;
Companion&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
David Washington&#039;s daddy always cursed him for being the shiftless layabout he was, saying things might have changed in this country but boys like him still needed to work for a living. David just wanted to enjoy his newfound freedom, however, and he found every excuse he could to avoid actual work. When his parents found out he was running games on their neighbours, they booted him out at the tender age of 17.&lt;br /&gt;
&lt;br /&gt;
Undeterred, David travelled around and ran cons as he did so. He fell in with some bad crowds, but a combination of luck and cunning got him out in one piece every time. Until the day he met Valerie Chilton, a Mad Scientist working on longevity treatments. She offered him good pay for being a test subject, which sounded like an easy deal to David.&lt;br /&gt;
&lt;br /&gt;
The actual tests soon changed his mind. She twisted him, transformed him, until he felt like a stranger in his own body. After she was done working her science upon him she paid him duly, and then sent him on his way. Feeling repulsed by his own flesh, David came to an epiphany of sorts, and he finally appreciated what his old man had been trying to teach him all those years ago. Now he&#039;s trying to go on the straight and narrow, but when you&#039;ve got the skillset he does it&#039;s often easier to fall back on bad habits.&lt;br /&gt;
&lt;br /&gt;
He&#039;s gotten word that an old colleague of his, Bill Keely, is having trouble in a town called Coffin Rock. David and Bill haven&#039;t had the easiest relationship, but he feels he owes the old coot so off he goes to bail him out of trouble.&lt;br /&gt;
&lt;br /&gt;
== Worst Nightmare ==&lt;br /&gt;
&lt;br /&gt;
His parents, the victims of his cons, all the people he feels he’s let down or hurt finding him and coming to take their revenge. The form this revenge takes varies from dream to dream: sometimes they dismember him, sometimes they imprison him and sometimes they bury him alive and let the worms come for him.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475748</id>
		<title>DavidWashington</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475748"/>
		<updated>2025-02-01T22:05:51Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Edges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Gambling&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Performance&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Taunt&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 2 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 6 (2)&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cautious&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – David plans extensively and is overly careful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacifist&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – Fights only in self-defence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poverty&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – Lower starting funds and David is always broke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – David is wanted by the authorities&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; – Arcane Skill is Focus (Spirit).&lt;br /&gt;
:&#039;&#039;&#039;Powers&#039;&#039;&#039; – &#039;&#039;Empathy&#039;&#039; || &#039;&#039;&#039;Power Points:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039; – Free reroll when using Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion&#039;&#039;&#039; – Gain [[YellerBelly|Yeller Belly]] as a companion. He also gets the &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039; boon, letting him cast &#039;&#039;bolt&#039;&#039; when Yeller Belly is within 80 yards and neither Shaken, Stunned nor Incapacitated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; – +2 to Common Knowledge and criminal networking&lt;br /&gt;
&lt;br /&gt;
== Lab Rat ==&lt;br /&gt;
&lt;br /&gt;
The experiments that Chilton worked upon David have supercharged his nervous system. At first, he had no control over this, and life was quite unbearable for him. But, with time, David&#039;s learnt how to control this sensitivity somewhat, and employ it only when he so chooses. As of late, this sensitivity has given David a way to feel and channel Yeller Belly&#039;s spiritual powers, granting him a new power when Yeller Belly is nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – 2×Smarts (32 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – Instant&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – 2d6 ranged attack&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – David uses Yellow Belly&#039;s telekinesis to lift debris and launch it at incredible speeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Touch&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Opposed roll vs Spirit to add +1/+2 to social skills for the Duration of the power&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Requires David to make physical contact with his target; after this his nerves light up based on their subconscious and emotional reactions, allowing him to quickly form an intimate profile of them&lt;br /&gt;
:&#039;&#039;Note&#039;&#039; – With the Touch Limitation, David gets +1 to Focus rolls with this power&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat&lt;br /&gt;
&lt;br /&gt;
The watch his grandad gave him as a boy&lt;br /&gt;
&lt;br /&gt;
Playing cards in case of boredom&lt;br /&gt;
&lt;br /&gt;
A Colt Army (.44), but it&#039;s just for the looks and won&#039;t fire&lt;br /&gt;
&lt;br /&gt;
An armoured vest (light): +2 Armour | Weight 5 | Notes: Torso; reduce bullet damage by 2&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
Vigor d6&lt;br /&gt;
&lt;br /&gt;
Companion&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
David Washington&#039;s daddy always cursed him for being the shiftless layabout he was, saying things might have changed in this country but boys like him still needed to work for a living. David just wanted to enjoy his newfound freedom, however, and he found every excuse he could to avoid actual work. When his parents found out he was running games on their neighbours, they booted him out at the tender age of 17.&lt;br /&gt;
&lt;br /&gt;
Undeterred, David travelled around and ran cons as he did so. He fell in with some bad crowds, but a combination of luck and cunning got him out in one piece every time. Until the day he met Valerie Chilton, a Mad Scientist working on longevity treatments. She offered him good pay for being a test subject, which sounded like an easy deal to David.&lt;br /&gt;
&lt;br /&gt;
The actual tests soon changed his mind. She twisted him, transformed him, until he felt like a stranger in his own body. After she was done working her science upon him she paid him duly, and then sent him on his way. Feeling repulsed by his own flesh, David came to an epiphany of sorts, and he finally appreciated what his old man had been trying to teach him all those years ago. Now he&#039;s trying to go on the straight and narrow, but when you&#039;ve got the skillset he does it&#039;s often easier to fall back on bad habits.&lt;br /&gt;
&lt;br /&gt;
He&#039;s gotten word that an old colleague of his, [[YellerBelly|Bill Keely]], is having trouble in a town called Coffin Rock. David and Bill haven&#039;t had the easiest relationship, but he feels he owes the old coot so off he goes to bail him out of trouble.&lt;br /&gt;
&lt;br /&gt;
== Worst Nightmare ==&lt;br /&gt;
&lt;br /&gt;
His parents, the victims of his cons, all the people he feels he’s let down or hurt finding him and coming to take their revenge. The form this revenge takes varies from dream to dream: sometimes they dismember him, sometimes they imprison him and sometimes they bury him alive and let the worms come for him.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=YellerBelly&amp;diff=475747</id>
		<title>YellerBelly</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=YellerBelly&amp;diff=475747"/>
		<updated>2025-02-01T22:05:23Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 6 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&#039;&#039;&#039;Timid&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – −2 to Fear checks and resisting Intimidation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugly&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – −1 to Persuasion rolls&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; – Arcane Skill is Focus (Spirit)&lt;br /&gt;
:&#039;&#039;&#039;Powers&#039;&#039;&#039; – &#039;&#039;Deflection&#039;&#039; || &#039;&#039;&#039;Power Points:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; -  +2 to Common Knowledge and criminal networking&lt;br /&gt;
&lt;br /&gt;
== Poltergeist ==&lt;br /&gt;
Yeller Belly&#039;s transformation into a spirit has given him some measure of telekinesis. While he&#039;s still developing these powers, he can use them to protect David.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deflection&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 2&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Smarts (12 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – −2 to incoming melee or ranged attacks (or both with a raise)&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Yeller Belly uses his telekinesis to throw attacks aimed at David off course&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Deflection&#039;&#039;&#039; – Yeller Belly can instinctively use his telekinetic defence on himself, giving him +2 Parry&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethereal&#039;&#039;&#039; – Yeller Belly can become invisible and immaterial at will and can only be harmed by magical attacks&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Bill Keely was always second-best, passed over by the big mobs in Chicago for someone just a little smoother, with a little more finesse. He’s worked with some of the legends, but he’s stuck playing short cons for peanuts. What he lacks in talent, though, he makes up for with his eye for such. Many of the great grifters of our time have passed on up through his tutelage, and the latest was one [[DavidWashington|David Washington]].&lt;br /&gt;
&lt;br /&gt;
David played the outside man for Bill’s fiddle game, and Bill was ashamed to admit to himself that their success was mostly down to the youth’s smooth-talking. Pretty soon, David would be off to play the big cons, leaving Bill in the dust once again. When a con went wrong and the mark pulled a gun on the pair, Bill’s resentment boiled over and he took the money and ran, leaving David to take the heat.&lt;br /&gt;
&lt;br /&gt;
Once word spread around, everyone took to calling Bill “Yeller Belly”, which only adds to his sense of resentment. He kept telling himself that one big score is all he needs to show everybody he’s got what it takes. Chasing that is what took him to Coffin Rock, where he met a grisly end. But his spirit lives on, connected to this world by the presence of his old partner David. While Yeller Belly isn&#039;t too keen on working with David much, it seems the young grifter is what&#039;s keeping him from passing on, so he&#039;s willing to tough it out for the time being.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475746</id>
		<title>DavidWashington</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475746"/>
		<updated>2025-02-01T21:59:23Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Edges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Gambling&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Performance&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Taunt&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 2 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 6 (2)&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cautious&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – David plans extensively and is overly careful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacifist&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – Fights only in self-defence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poverty&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – Lower starting funds and David is always broke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – David is wanted by the authorities&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; – Arcane Skill is Focus (Spirit).&lt;br /&gt;
:&#039;&#039;&#039;Powers&#039;&#039;&#039; – &#039;&#039;Empathy&#039;&#039; || &#039;&#039;&#039;Power Points:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039; – Free reroll when using Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion&#039;&#039;&#039; – Gain Yeller Belly as a companion. He also gets the &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039; boon, letting him cast &#039;&#039;bolt&#039;&#039; when Yeller Belly is within 80 yards and neither Shaken, Stunned nor Incapacitated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; – +2 to Common Knowledge and criminal networking&lt;br /&gt;
&lt;br /&gt;
== Lab Rat ==&lt;br /&gt;
&lt;br /&gt;
The experiments that Chilton worked upon David have supercharged his nervous system. At first, he had no control over this, and life was quite unbearable for him. But, with time, David&#039;s learnt how to control this sensitivity somewhat, and employ it only when he so chooses. As of late, this sensitivity has given David a way to feel and channel Yeller Belly&#039;s spiritual powers, granting him a new power when Yeller Belly is nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – 2×Smarts (32 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – Instant&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – 2d6 ranged attack&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – David uses Yellow Belly&#039;s telekinesis to lift debris and launch it at incredible speeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Touch&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Opposed roll vs Spirit to add +1/+2 to social skills for the Duration of the power&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Requires David to make physical contact with his target; after this his nerves light up based on their subconscious and emotional reactions, allowing him to quickly form an intimate profile of them&lt;br /&gt;
:&#039;&#039;Note&#039;&#039; – With the Touch Limitation, David gets +1 to Focus rolls with this power&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat&lt;br /&gt;
&lt;br /&gt;
The watch his grandad gave him as a boy&lt;br /&gt;
&lt;br /&gt;
Playing cards in case of boredom&lt;br /&gt;
&lt;br /&gt;
A Colt Army (.44), but it&#039;s just for the looks and won&#039;t fire&lt;br /&gt;
&lt;br /&gt;
An armoured vest (light): +2 Armour | Weight 5 | Notes: Torso; reduce bullet damage by 2&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
Vigor d6&lt;br /&gt;
&lt;br /&gt;
Companion&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
David Washington&#039;s daddy always cursed him for being the shiftless layabout he was, saying things might have changed in this country but boys like him still needed to work for a living. David just wanted to enjoy his newfound freedom, however, and he found every excuse he could to avoid actual work. When his parents found out he was running games on their neighbours, they booted him out at the tender age of 17.&lt;br /&gt;
&lt;br /&gt;
Undeterred, David travelled around and ran cons as he did so. He fell in with some bad crowds, but a combination of luck and cunning got him out in one piece every time. Until the day he met Valerie Chilton, a Mad Scientist working on longevity treatments. She offered him good pay for being a test subject, which sounded like an easy deal to David.&lt;br /&gt;
&lt;br /&gt;
The actual tests soon changed his mind. She twisted him, transformed him, until he felt like a stranger in his own body. After she was done working her science upon him she paid him duly, and then sent him on his way. Feeling repulsed by his own flesh, David came to an epiphany of sorts, and he finally appreciated what his old man had been trying to teach him all those years ago. Now he&#039;s trying to go on the straight and narrow, but when you&#039;ve got the skillset he does it&#039;s often easier to fall back on bad habits.&lt;br /&gt;
&lt;br /&gt;
He&#039;s gotten word that an old colleague of his, [[YellerBelly|Bill Keely]], is having trouble in a town called Coffin Rock. David and Bill haven&#039;t had the easiest relationship, but he feels he owes the old coot so off he goes to bail him out of trouble.&lt;br /&gt;
&lt;br /&gt;
== Worst Nightmare ==&lt;br /&gt;
&lt;br /&gt;
His parents, the victims of his cons, all the people he feels he’s let down or hurt finding him and coming to take their revenge. The form this revenge takes varies from dream to dream: sometimes they dismember him, sometimes they imprison him and sometimes they bury him alive and let the worms come for him.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475745</id>
		<title>DavidWashington</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475745"/>
		<updated>2025-02-01T21:56:35Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Edges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Gambling&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Performance&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Taunt&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 2 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 6 (2)&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cautious&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – David plans extensively and is overly careful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacifist&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – Fights only in self-defence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poverty&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – Lower starting funds and David is always broke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – David is wanted by the authorities&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; – Arcane Skill is Focus (Spirit).&lt;br /&gt;
:&#039;&#039;&#039;Powers:&#039;&#039;&#039; &#039;&#039;Empathy&#039;&#039; || &#039;&#039;&#039;Power Points:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039; – Free reroll when using Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion&#039;&#039;&#039; – Gain Yeller Belly as a companion. He also gets the &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039; boon, letting him cast &#039;&#039;bolt&#039;&#039; when Yeller Belly is within 80 yards and neither Shaken, Stunned nor Incapacitated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; – +2 to Common Knowledge and criminal networking&lt;br /&gt;
&lt;br /&gt;
== Lab Rat ==&lt;br /&gt;
&lt;br /&gt;
The experiments that Chilton worked upon David have supercharged his nervous system. At first, he had no control over this, and life was quite unbearable for him. But, with time, David&#039;s learnt how to control this sensitivity somewhat, and employ it only when he so chooses. As of late, this sensitivity has given David a way to feel and channel Yeller Belly&#039;s spiritual powers, granting him a new power when Yeller Belly is nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – 2×Smarts (32 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – Instant&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – 2d6 ranged attack&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – David uses Yellow Belly&#039;s telekinesis to lift debris and launch it at incredible speeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Touch&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Opposed roll vs Spirit to add +1/+2 to social skills for the Duration of the power&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Requires David to make physical contact with his target; after this his nerves light up based on their subconscious and emotional reactions, allowing him to quickly form an intimate profile of them&lt;br /&gt;
:&#039;&#039;Note&#039;&#039; – With the Touch Limitation, David gets +1 to Focus rolls with this power&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat&lt;br /&gt;
&lt;br /&gt;
The watch his grandad gave him as a boy&lt;br /&gt;
&lt;br /&gt;
Playing cards in case of boredom&lt;br /&gt;
&lt;br /&gt;
A Colt Army (.44), but it&#039;s just for the looks and won&#039;t fire&lt;br /&gt;
&lt;br /&gt;
An armoured vest (light): +2 Armour | Weight 5 | Notes: Torso; reduce bullet damage by 2&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
Vigor d6&lt;br /&gt;
&lt;br /&gt;
Companion&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
David Washington&#039;s daddy always cursed him for being the shiftless layabout he was, saying things might have changed in this country but boys like him still needed to work for a living. David just wanted to enjoy his newfound freedom, however, and he found every excuse he could to avoid actual work. When his parents found out he was running games on their neighbours, they booted him out at the tender age of 17.&lt;br /&gt;
&lt;br /&gt;
Undeterred, David travelled around and ran cons as he did so. He fell in with some bad crowds, but a combination of luck and cunning got him out in one piece every time. Until the day he met Valerie Chilton, a Mad Scientist working on longevity treatments. She offered him good pay for being a test subject, which sounded like an easy deal to David.&lt;br /&gt;
&lt;br /&gt;
The actual tests soon changed his mind. She twisted him, transformed him, until he felt like a stranger in his own body. After she was done working her science upon him she paid him duly, and then sent him on his way. Feeling repulsed by his own flesh, David came to an epiphany of sorts, and he finally appreciated what his old man had been trying to teach him all those years ago. Now he&#039;s trying to go on the straight and narrow, but when you&#039;ve got the skillset he does it&#039;s often easier to fall back on bad habits.&lt;br /&gt;
&lt;br /&gt;
He&#039;s gotten word that an old colleague of his, [[YellerBelly|Bill Keely]], is having trouble in a town called Coffin Rock. David and Bill haven&#039;t had the easiest relationship, but he feels he owes the old coot so off he goes to bail him out of trouble.&lt;br /&gt;
&lt;br /&gt;
== Worst Nightmare ==&lt;br /&gt;
&lt;br /&gt;
His parents, the victims of his cons, all the people he feels he’s let down or hurt finding him and coming to take their revenge. The form this revenge takes varies from dream to dream: sometimes they dismember him, sometimes they imprison him and sometimes they bury him alive and let the worms come for him.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=YellerBelly&amp;diff=475744</id>
		<title>YellerBelly</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=YellerBelly&amp;diff=475744"/>
		<updated>2025-02-01T21:56:03Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Edges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 6 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&#039;&#039;&#039;Timid&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – −2 to Fear checks and resisting Intimidation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugly&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – −1 to Persuasion rolls&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; – Arcane Skill is Focus (Spirit)&lt;br /&gt;
:&#039;&#039;&#039;Powers:&#039;&#039;&#039; &#039;&#039;Deflection&#039;&#039; || &#039;&#039;&#039;Power Points:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; -  +2 to Common Knowledge and criminal networking&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat &lt;br /&gt;
&lt;br /&gt;
An el cheapo Rupertus Pepperbox&lt;br /&gt;
&lt;br /&gt;
50 rounds for the above&lt;br /&gt;
&lt;br /&gt;
$100 in cash (emergency fund)&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Bill Keely was always second-best, passed over by the big mobs in Chicago for someone just a little smoother, with a little more finesse. He’s worked with some of the legends, but he’s stuck playing short cons for peanuts. What he lacks in talent, though, he makes up for with his eye for such. Many of the great grifters of our time have passed on up through his tutelage, and the latest was one [[DavidWashington|David Washington]].&lt;br /&gt;
&lt;br /&gt;
David played the outside man for Bill’s fiddle game, and Bill was ashamed to admit to himself that their success was mostly down to the youth’s smooth-talking. Pretty soon, David would be off to play the big cons, leaving Bill in the dust once again. When a con went wrong and the mark pulled a gun on the pair, Bill’s resentment boiled over and he took the money and ran, leaving David to take the heat.&lt;br /&gt;
&lt;br /&gt;
Once word spread around, everyone’s taken to calling Bill “Yeller-Belly”, which only adds to his sense of resentment. He keeps telling himself that one big score is all he needs to show everybody he’s got what it takes. He’s desperate for a chance to redeem himself, and a desperate man will do some foolish things.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=YellerBelly&amp;diff=475743</id>
		<title>YellerBelly</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=YellerBelly&amp;diff=475743"/>
		<updated>2025-02-01T21:54:35Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Hindrances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 6 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&#039;&#039;&#039;Timid&#039;&#039;&#039; – &#039;&#039;Major&#039;&#039; – −2 to Fear checks and resisting Intimidation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugly&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – −1 to Persuasion rolls&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&#039;&#039;&#039;Connections&#039;&#039;&#039; - Contacts provide aid or other favors once per session&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; -  +2 to Common Knowledge and criminal networking &lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat &lt;br /&gt;
&lt;br /&gt;
An el cheapo Rupertus Pepperbox&lt;br /&gt;
&lt;br /&gt;
50 rounds for the above&lt;br /&gt;
&lt;br /&gt;
$100 in cash (emergency fund)&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Bill Keely was always second-best, passed over by the big mobs in Chicago for someone just a little smoother, with a little more finesse. He’s worked with some of the legends, but he’s stuck playing short cons for peanuts. What he lacks in talent, though, he makes up for with his eye for such. Many of the great grifters of our time have passed on up through his tutelage, and the latest was one [[DavidWashington|David Washington]].&lt;br /&gt;
&lt;br /&gt;
David played the outside man for Bill’s fiddle game, and Bill was ashamed to admit to himself that their success was mostly down to the youth’s smooth-talking. Pretty soon, David would be off to play the big cons, leaving Bill in the dust once again. When a con went wrong and the mark pulled a gun on the pair, Bill’s resentment boiled over and he took the money and ran, leaving David to take the heat.&lt;br /&gt;
&lt;br /&gt;
Once word spread around, everyone’s taken to calling Bill “Yeller-Belly”, which only adds to his sense of resentment. He keeps telling himself that one big score is all he needs to show everybody he’s got what it takes. He’s desperate for a chance to redeem himself, and a desperate man will do some foolish things.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=YellerBelly&amp;diff=475742</id>
		<title>YellerBelly</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=YellerBelly&amp;diff=475742"/>
		<updated>2025-02-01T21:52:59Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Derived Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 6 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&#039;&#039;&#039;Poverty&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Lower starting funds and Bill is always broke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timid&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - –2 to Fear checks and resisting Intimidation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Bill is wanted by the authorities &lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&#039;&#039;&#039;Connections&#039;&#039;&#039; - Contacts provide aid or other favors once per session&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; -  +2 to Common Knowledge and criminal networking &lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat &lt;br /&gt;
&lt;br /&gt;
An el cheapo Rupertus Pepperbox&lt;br /&gt;
&lt;br /&gt;
50 rounds for the above&lt;br /&gt;
&lt;br /&gt;
$100 in cash (emergency fund)&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Bill Keely was always second-best, passed over by the big mobs in Chicago for someone just a little smoother, with a little more finesse. He’s worked with some of the legends, but he’s stuck playing short cons for peanuts. What he lacks in talent, though, he makes up for with his eye for such. Many of the great grifters of our time have passed on up through his tutelage, and the latest was one [[DavidWashington|David Washington]].&lt;br /&gt;
&lt;br /&gt;
David played the outside man for Bill’s fiddle game, and Bill was ashamed to admit to himself that their success was mostly down to the youth’s smooth-talking. Pretty soon, David would be off to play the big cons, leaving Bill in the dust once again. When a con went wrong and the mark pulled a gun on the pair, Bill’s resentment boiled over and he took the money and ran, leaving David to take the heat.&lt;br /&gt;
&lt;br /&gt;
Once word spread around, everyone’s taken to calling Bill “Yeller-Belly”, which only adds to his sense of resentment. He keeps telling himself that one big score is all he needs to show everybody he’s got what it takes. He’s desperate for a chance to redeem himself, and a desperate man will do some foolish things.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=YellerBelly&amp;diff=475741</id>
		<title>YellerBelly</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=YellerBelly&amp;diff=475741"/>
		<updated>2025-02-01T21:52:40Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 2 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&#039;&#039;&#039;Poverty&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Lower starting funds and Bill is always broke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timid&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - –2 to Fear checks and resisting Intimidation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Bill is wanted by the authorities &lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&#039;&#039;&#039;Connections&#039;&#039;&#039; - Contacts provide aid or other favors once per session&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; -  +2 to Common Knowledge and criminal networking &lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat &lt;br /&gt;
&lt;br /&gt;
An el cheapo Rupertus Pepperbox&lt;br /&gt;
&lt;br /&gt;
50 rounds for the above&lt;br /&gt;
&lt;br /&gt;
$100 in cash (emergency fund)&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Bill Keely was always second-best, passed over by the big mobs in Chicago for someone just a little smoother, with a little more finesse. He’s worked with some of the legends, but he’s stuck playing short cons for peanuts. What he lacks in talent, though, he makes up for with his eye for such. Many of the great grifters of our time have passed on up through his tutelage, and the latest was one [[DavidWashington|David Washington]].&lt;br /&gt;
&lt;br /&gt;
David played the outside man for Bill’s fiddle game, and Bill was ashamed to admit to himself that their success was mostly down to the youth’s smooth-talking. Pretty soon, David would be off to play the big cons, leaving Bill in the dust once again. When a con went wrong and the mark pulled a gun on the pair, Bill’s resentment boiled over and he took the money and ran, leaving David to take the heat.&lt;br /&gt;
&lt;br /&gt;
Once word spread around, everyone’s taken to calling Bill “Yeller-Belly”, which only adds to his sense of resentment. He keeps telling himself that one big score is all he needs to show everybody he’s got what it takes. He’s desperate for a chance to redeem himself, and a desperate man will do some foolish things.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=YellerBelly&amp;diff=475740</id>
		<title>YellerBelly</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=YellerBelly&amp;diff=475740"/>
		<updated>2025-02-01T21:51:10Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Gambling&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Shooting&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Taunt&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Thievery&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 2 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&#039;&#039;&#039;Poverty&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Lower starting funds and Bill is always broke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timid&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - –2 to Fear checks and resisting Intimidation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Bill is wanted by the authorities &lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&#039;&#039;&#039;Connections&#039;&#039;&#039; - Contacts provide aid or other favors once per session&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; -  +2 to Common Knowledge and criminal networking &lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat &lt;br /&gt;
&lt;br /&gt;
An el cheapo Rupertus Pepperbox&lt;br /&gt;
&lt;br /&gt;
50 rounds for the above&lt;br /&gt;
&lt;br /&gt;
$100 in cash (emergency fund)&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Bill Keely was always second-best, passed over by the big mobs in Chicago for someone just a little smoother, with a little more finesse. He’s worked with some of the legends, but he’s stuck playing short cons for peanuts. What he lacks in talent, though, he makes up for with his eye for such. Many of the great grifters of our time have passed on up through his tutelage, and the latest was one [[DavidWashington|David Washington]].&lt;br /&gt;
&lt;br /&gt;
David played the outside man for Bill’s fiddle game, and Bill was ashamed to admit to himself that their success was mostly down to the youth’s smooth-talking. Pretty soon, David would be off to play the big cons, leaving Bill in the dust once again. When a con went wrong and the mark pulled a gun on the pair, Bill’s resentment boiled over and he took the money and ran, leaving David to take the heat.&lt;br /&gt;
&lt;br /&gt;
Once word spread around, everyone’s taken to calling Bill “Yeller-Belly”, which only adds to his sense of resentment. He keeps telling himself that one big score is all he needs to show everybody he’s got what it takes. He’s desperate for a chance to redeem himself, and a desperate man will do some foolish things.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475739</id>
		<title>DavidWashington</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475739"/>
		<updated>2025-02-01T21:50:22Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Edges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Gambling&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Performance&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Taunt&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 2 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 6 (2)&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cautious&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – David plans extensively and is overly careful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacifist&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – Fights only in self-defence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poverty&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – Lower starting funds and David is always broke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – David is wanted by the authorities&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; – Arcane Skill is Focus (Spirit). His only ability is &#039;&#039;empathy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039; – Free reroll when using Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion&#039;&#039;&#039; – Gain Yeller Belly as a companion. He also gets the &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039; boon, letting him cast &#039;&#039;bolt&#039;&#039; when Yeller Belly is within 80 yards and neither Shaken, Stunned nor Incapacitated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; – +2 to Common Knowledge and criminal networking&lt;br /&gt;
&lt;br /&gt;
== Lab Rat ==&lt;br /&gt;
&lt;br /&gt;
The experiments that Chilton worked upon David have supercharged his nervous system. At first, he had no control over this, and life was quite unbearable for him. But, with time, David&#039;s learnt how to control this sensitivity somewhat, and employ it only when he so chooses. As of late, this sensitivity has given David a way to feel and channel Yeller Belly&#039;s spiritual powers, granting him a new power when Yeller Belly is nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – 2×Smarts (32 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – Instant&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – 2d6 ranged attack&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – David uses Yellow Belly&#039;s telekinesis to lift debris and launch it at incredible speeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Touch&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Opposed roll vs Spirit to add +1/+2 to social skills for the Duration of the power&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Requires David to make physical contact with his target; after this his nerves light up based on their subconscious and emotional reactions, allowing him to quickly form an intimate profile of them&lt;br /&gt;
:&#039;&#039;Note&#039;&#039; – With the Touch Limitation, David gets +1 to Focus rolls with this power&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat&lt;br /&gt;
&lt;br /&gt;
The watch his grandad gave him as a boy&lt;br /&gt;
&lt;br /&gt;
Playing cards in case of boredom&lt;br /&gt;
&lt;br /&gt;
A Colt Army (.44), but it&#039;s just for the looks and won&#039;t fire&lt;br /&gt;
&lt;br /&gt;
An armoured vest (light): +2 Armour | Weight 5 | Notes: Torso; reduce bullet damage by 2&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
Vigor d6&lt;br /&gt;
&lt;br /&gt;
Companion&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
David Washington&#039;s daddy always cursed him for being the shiftless layabout he was, saying things might have changed in this country but boys like him still needed to work for a living. David just wanted to enjoy his newfound freedom, however, and he found every excuse he could to avoid actual work. When his parents found out he was running games on their neighbours, they booted him out at the tender age of 17.&lt;br /&gt;
&lt;br /&gt;
Undeterred, David travelled around and ran cons as he did so. He fell in with some bad crowds, but a combination of luck and cunning got him out in one piece every time. Until the day he met Valerie Chilton, a Mad Scientist working on longevity treatments. She offered him good pay for being a test subject, which sounded like an easy deal to David.&lt;br /&gt;
&lt;br /&gt;
The actual tests soon changed his mind. She twisted him, transformed him, until he felt like a stranger in his own body. After she was done working her science upon him she paid him duly, and then sent him on his way. Feeling repulsed by his own flesh, David came to an epiphany of sorts, and he finally appreciated what his old man had been trying to teach him all those years ago. Now he&#039;s trying to go on the straight and narrow, but when you&#039;ve got the skillset he does it&#039;s often easier to fall back on bad habits.&lt;br /&gt;
&lt;br /&gt;
He&#039;s gotten word that an old colleague of his, [[YellerBelly|Bill Keely]], is having trouble in a town called Coffin Rock. David and Bill haven&#039;t had the easiest relationship, but he feels he owes the old coot so off he goes to bail him out of trouble.&lt;br /&gt;
&lt;br /&gt;
== Worst Nightmare ==&lt;br /&gt;
&lt;br /&gt;
His parents, the victims of his cons, all the people he feels he’s let down or hurt finding him and coming to take their revenge. The form this revenge takes varies from dream to dream: sometimes they dismember him, sometimes they imprison him and sometimes they bury him alive and let the worms come for him.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475738</id>
		<title>DavidWashington</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475738"/>
		<updated>2025-02-01T21:50:11Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Lab Rat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Gambling&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Performance&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Taunt&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 2 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 6 (2)&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cautious&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – David plans extensively and is overly careful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacifist&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – Fights only in self-defence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poverty&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – Lower starting funds and David is always broke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – David is wanted by the authorities&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; – Arcane Skill is Focus (Spirit). His only ability is &#039;&#039;empathy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039; – Free reroll when using Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion&#039;&#039;&#039; – Gain Yellow Belly as a companion. He also gets the &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039; boon, letting him cast &#039;&#039;bolt&#039;&#039; when Yellow Belly is within 80 yards and neither Shaken, Stunned nor Incapacitated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; – +2 to Common Knowledge and criminal networking&lt;br /&gt;
&lt;br /&gt;
== Lab Rat ==&lt;br /&gt;
&lt;br /&gt;
The experiments that Chilton worked upon David have supercharged his nervous system. At first, he had no control over this, and life was quite unbearable for him. But, with time, David&#039;s learnt how to control this sensitivity somewhat, and employ it only when he so chooses. As of late, this sensitivity has given David a way to feel and channel Yeller Belly&#039;s spiritual powers, granting him a new power when Yeller Belly is nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – 2×Smarts (32 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – Instant&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – 2d6 ranged attack&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – David uses Yellow Belly&#039;s telekinesis to lift debris and launch it at incredible speeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Touch&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Opposed roll vs Spirit to add +1/+2 to social skills for the Duration of the power&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Requires David to make physical contact with his target; after this his nerves light up based on their subconscious and emotional reactions, allowing him to quickly form an intimate profile of them&lt;br /&gt;
:&#039;&#039;Note&#039;&#039; – With the Touch Limitation, David gets +1 to Focus rolls with this power&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat&lt;br /&gt;
&lt;br /&gt;
The watch his grandad gave him as a boy&lt;br /&gt;
&lt;br /&gt;
Playing cards in case of boredom&lt;br /&gt;
&lt;br /&gt;
A Colt Army (.44), but it&#039;s just for the looks and won&#039;t fire&lt;br /&gt;
&lt;br /&gt;
An armoured vest (light): +2 Armour | Weight 5 | Notes: Torso; reduce bullet damage by 2&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
Vigor d6&lt;br /&gt;
&lt;br /&gt;
Companion&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
David Washington&#039;s daddy always cursed him for being the shiftless layabout he was, saying things might have changed in this country but boys like him still needed to work for a living. David just wanted to enjoy his newfound freedom, however, and he found every excuse he could to avoid actual work. When his parents found out he was running games on their neighbours, they booted him out at the tender age of 17.&lt;br /&gt;
&lt;br /&gt;
Undeterred, David travelled around and ran cons as he did so. He fell in with some bad crowds, but a combination of luck and cunning got him out in one piece every time. Until the day he met Valerie Chilton, a Mad Scientist working on longevity treatments. She offered him good pay for being a test subject, which sounded like an easy deal to David.&lt;br /&gt;
&lt;br /&gt;
The actual tests soon changed his mind. She twisted him, transformed him, until he felt like a stranger in his own body. After she was done working her science upon him she paid him duly, and then sent him on his way. Feeling repulsed by his own flesh, David came to an epiphany of sorts, and he finally appreciated what his old man had been trying to teach him all those years ago. Now he&#039;s trying to go on the straight and narrow, but when you&#039;ve got the skillset he does it&#039;s often easier to fall back on bad habits.&lt;br /&gt;
&lt;br /&gt;
He&#039;s gotten word that an old colleague of his, [[YellerBelly|Bill Keely]], is having trouble in a town called Coffin Rock. David and Bill haven&#039;t had the easiest relationship, but he feels he owes the old coot so off he goes to bail him out of trouble.&lt;br /&gt;
&lt;br /&gt;
== Worst Nightmare ==&lt;br /&gt;
&lt;br /&gt;
His parents, the victims of his cons, all the people he feels he’s let down or hurt finding him and coming to take their revenge. The form this revenge takes varies from dream to dream: sometimes they dismember him, sometimes they imprison him and sometimes they bury him alive and let the worms come for him.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475737</id>
		<title>DavidWashington</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475737"/>
		<updated>2025-02-01T21:49:26Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Hindrances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Gambling&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Performance&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Taunt&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 2 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 6 (2)&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cautious&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – David plans extensively and is overly careful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacifist&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – Fights only in self-defence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poverty&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – Lower starting funds and David is always broke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; – &#039;&#039;Minor&#039;&#039; – David is wanted by the authorities&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; – Arcane Skill is Focus (Spirit). His only ability is &#039;&#039;empathy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039; – Free reroll when using Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion&#039;&#039;&#039; – Gain Yellow Belly as a companion. He also gets the &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039; boon, letting him cast &#039;&#039;bolt&#039;&#039; when Yellow Belly is within 80 yards and neither Shaken, Stunned nor Incapacitated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; – +2 to Common Knowledge and criminal networking&lt;br /&gt;
&lt;br /&gt;
== Lab Rat ==&lt;br /&gt;
&lt;br /&gt;
The experiments that Chilton worked upon David have supercharged his nervous system. At first, he had no control over this, and life was quite unbearable for him. But, with time, David&#039;s learnt how to control this sensitivity somewhat, and employ it only when he so chooses. As of late, this sensitivity has given David a way to feel and channel Yellow Belly&#039;s spiritual powers, granting him a new power when Yellow Belly is nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – 2×Smarts (32 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – Instant&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – 2d6 ranged attack&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – David uses Yellow Belly&#039;s telekinesis to lift debris and launch it at incredible speeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Touch&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Opposed roll vs Spirit to add +1/+2 to social skills for the Duration of the power&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Requires David to make physical contact with his target; after this his nerves light up based on their subconscious and emotional reactions, allowing him to quickly form an intimate profile of them&lt;br /&gt;
:&#039;&#039;Note&#039;&#039; – With the Touch Limitation, David gets +1 to Focus rolls with this power&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat&lt;br /&gt;
&lt;br /&gt;
The watch his grandad gave him as a boy&lt;br /&gt;
&lt;br /&gt;
Playing cards in case of boredom&lt;br /&gt;
&lt;br /&gt;
A Colt Army (.44), but it&#039;s just for the looks and won&#039;t fire&lt;br /&gt;
&lt;br /&gt;
An armoured vest (light): +2 Armour | Weight 5 | Notes: Torso; reduce bullet damage by 2&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
Vigor d6&lt;br /&gt;
&lt;br /&gt;
Companion&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
David Washington&#039;s daddy always cursed him for being the shiftless layabout he was, saying things might have changed in this country but boys like him still needed to work for a living. David just wanted to enjoy his newfound freedom, however, and he found every excuse he could to avoid actual work. When his parents found out he was running games on their neighbours, they booted him out at the tender age of 17.&lt;br /&gt;
&lt;br /&gt;
Undeterred, David travelled around and ran cons as he did so. He fell in with some bad crowds, but a combination of luck and cunning got him out in one piece every time. Until the day he met Valerie Chilton, a Mad Scientist working on longevity treatments. She offered him good pay for being a test subject, which sounded like an easy deal to David.&lt;br /&gt;
&lt;br /&gt;
The actual tests soon changed his mind. She twisted him, transformed him, until he felt like a stranger in his own body. After she was done working her science upon him she paid him duly, and then sent him on his way. Feeling repulsed by his own flesh, David came to an epiphany of sorts, and he finally appreciated what his old man had been trying to teach him all those years ago. Now he&#039;s trying to go on the straight and narrow, but when you&#039;ve got the skillset he does it&#039;s often easier to fall back on bad habits.&lt;br /&gt;
&lt;br /&gt;
He&#039;s gotten word that an old colleague of his, [[YellerBelly|Bill Keely]], is having trouble in a town called Coffin Rock. David and Bill haven&#039;t had the easiest relationship, but he feels he owes the old coot so off he goes to bail him out of trouble.&lt;br /&gt;
&lt;br /&gt;
== Worst Nightmare ==&lt;br /&gt;
&lt;br /&gt;
His parents, the victims of his cons, all the people he feels he’s let down or hurt finding him and coming to take their revenge. The form this revenge takes varies from dream to dream: sometimes they dismember him, sometimes they imprison him and sometimes they bury him alive and let the worms come for him.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475736</id>
		<title>DavidWashington</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475736"/>
		<updated>2025-02-01T21:49:09Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Edges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Gambling&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Performance&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Taunt&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 2 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 6 (2)&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cautious&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - David plans extensively and is overly careful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacifist&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Fights only in self-defence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poverty&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Lower starting funds and David is always broke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - David is wanted by the authorities&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; – Arcane Skill is Focus (Spirit). His only ability is &#039;&#039;empathy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039; – Free reroll when using Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion&#039;&#039;&#039; – Gain Yellow Belly as a companion. He also gets the &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039; boon, letting him cast &#039;&#039;bolt&#039;&#039; when Yellow Belly is within 80 yards and neither Shaken, Stunned nor Incapacitated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; – +2 to Common Knowledge and criminal networking&lt;br /&gt;
&lt;br /&gt;
== Lab Rat ==&lt;br /&gt;
&lt;br /&gt;
The experiments that Chilton worked upon David have supercharged his nervous system. At first, he had no control over this, and life was quite unbearable for him. But, with time, David&#039;s learnt how to control this sensitivity somewhat, and employ it only when he so chooses. As of late, this sensitivity has given David a way to feel and channel Yellow Belly&#039;s spiritual powers, granting him a new power when Yellow Belly is nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – 2×Smarts (32 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – Instant&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – 2d6 ranged attack&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – David uses Yellow Belly&#039;s telekinesis to lift debris and launch it at incredible speeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Touch&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Opposed roll vs Spirit to add +1/+2 to social skills for the Duration of the power&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Requires David to make physical contact with his target; after this his nerves light up based on their subconscious and emotional reactions, allowing him to quickly form an intimate profile of them&lt;br /&gt;
:&#039;&#039;Note&#039;&#039; – With the Touch Limitation, David gets +1 to Focus rolls with this power&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat&lt;br /&gt;
&lt;br /&gt;
The watch his grandad gave him as a boy&lt;br /&gt;
&lt;br /&gt;
Playing cards in case of boredom&lt;br /&gt;
&lt;br /&gt;
A Colt Army (.44), but it&#039;s just for the looks and won&#039;t fire&lt;br /&gt;
&lt;br /&gt;
An armoured vest (light): +2 Armour | Weight 5 | Notes: Torso; reduce bullet damage by 2&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
Vigor d6&lt;br /&gt;
&lt;br /&gt;
Companion&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
David Washington&#039;s daddy always cursed him for being the shiftless layabout he was, saying things might have changed in this country but boys like him still needed to work for a living. David just wanted to enjoy his newfound freedom, however, and he found every excuse he could to avoid actual work. When his parents found out he was running games on their neighbours, they booted him out at the tender age of 17.&lt;br /&gt;
&lt;br /&gt;
Undeterred, David travelled around and ran cons as he did so. He fell in with some bad crowds, but a combination of luck and cunning got him out in one piece every time. Until the day he met Valerie Chilton, a Mad Scientist working on longevity treatments. She offered him good pay for being a test subject, which sounded like an easy deal to David.&lt;br /&gt;
&lt;br /&gt;
The actual tests soon changed his mind. She twisted him, transformed him, until he felt like a stranger in his own body. After she was done working her science upon him she paid him duly, and then sent him on his way. Feeling repulsed by his own flesh, David came to an epiphany of sorts, and he finally appreciated what his old man had been trying to teach him all those years ago. Now he&#039;s trying to go on the straight and narrow, but when you&#039;ve got the skillset he does it&#039;s often easier to fall back on bad habits.&lt;br /&gt;
&lt;br /&gt;
He&#039;s gotten word that an old colleague of his, [[YellerBelly|Bill Keely]], is having trouble in a town called Coffin Rock. David and Bill haven&#039;t had the easiest relationship, but he feels he owes the old coot so off he goes to bail him out of trouble.&lt;br /&gt;
&lt;br /&gt;
== Worst Nightmare ==&lt;br /&gt;
&lt;br /&gt;
His parents, the victims of his cons, all the people he feels he’s let down or hurt finding him and coming to take their revenge. The form this revenge takes varies from dream to dream: sometimes they dismember him, sometimes they imprison him and sometimes they bury him alive and let the worms come for him.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475735</id>
		<title>DavidWashington</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475735"/>
		<updated>2025-02-01T21:48:45Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Lab Rat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Gambling&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Performance&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Taunt&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 2 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 6 (2)&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cautious&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - David plans extensively and is overly careful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacifist&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Fights only in self-defence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poverty&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Lower starting funds and David is always broke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - David is wanted by the authorities&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; - Arcane Skill is Focus (Spirit). His only ability is &#039;&#039;empathy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039; - Free reroll when using Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion&#039;&#039;&#039; - Gain &amp;quot;Yellow Belly&amp;quot; as a companion. He also gets the &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039; boon, letting him cast &#039;&#039;bolt&#039;&#039; when &amp;quot;Yellow Belly&amp;quot; is within 40&amp;quot; and neither Shaken, Stunned nor Incapacitated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; - +2 to Common Knowledge and criminal networking&lt;br /&gt;
&lt;br /&gt;
== Lab Rat ==&lt;br /&gt;
&lt;br /&gt;
The experiments that Chilton worked upon David have supercharged his nervous system. At first, he had no control over this, and life was quite unbearable for him. But, with time, David&#039;s learnt how to control this sensitivity somewhat, and employ it only when he so chooses. As of late, this sensitivity has given David a way to feel and channel Yellow Belly&#039;s spiritual powers, granting him a new power when Yellow Belly is nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – 2×Smarts (32 yards)&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – Instant&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – 2d6 ranged attack&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – David uses Yellow Belly&#039;s telekinesis to lift debris and launch it at incredible speeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; – 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; – Touch&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; – 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; – Opposed roll vs Spirit to add +1/+2 to social skills for the Duration of the power&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; – Requires David to make physical contact with his target; after this his nerves light up based on their subconscious and emotional reactions, allowing him to quickly form an intimate profile of them&lt;br /&gt;
:&#039;&#039;Note&#039;&#039; – With the Touch Limitation, David gets +1 to Focus rolls with this power&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat&lt;br /&gt;
&lt;br /&gt;
The watch his grandad gave him as a boy&lt;br /&gt;
&lt;br /&gt;
Playing cards in case of boredom&lt;br /&gt;
&lt;br /&gt;
A Colt Army (.44), but it&#039;s just for the looks and won&#039;t fire&lt;br /&gt;
&lt;br /&gt;
An armoured vest (light): +2 Armour | Weight 5 | Notes: Torso; reduce bullet damage by 2&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
Vigor d6&lt;br /&gt;
&lt;br /&gt;
Companion&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
David Washington&#039;s daddy always cursed him for being the shiftless layabout he was, saying things might have changed in this country but boys like him still needed to work for a living. David just wanted to enjoy his newfound freedom, however, and he found every excuse he could to avoid actual work. When his parents found out he was running games on their neighbours, they booted him out at the tender age of 17.&lt;br /&gt;
&lt;br /&gt;
Undeterred, David travelled around and ran cons as he did so. He fell in with some bad crowds, but a combination of luck and cunning got him out in one piece every time. Until the day he met Valerie Chilton, a Mad Scientist working on longevity treatments. She offered him good pay for being a test subject, which sounded like an easy deal to David.&lt;br /&gt;
&lt;br /&gt;
The actual tests soon changed his mind. She twisted him, transformed him, until he felt like a stranger in his own body. After she was done working her science upon him she paid him duly, and then sent him on his way. Feeling repulsed by his own flesh, David came to an epiphany of sorts, and he finally appreciated what his old man had been trying to teach him all those years ago. Now he&#039;s trying to go on the straight and narrow, but when you&#039;ve got the skillset he does it&#039;s often easier to fall back on bad habits.&lt;br /&gt;
&lt;br /&gt;
He&#039;s gotten word that an old colleague of his, [[YellerBelly|Bill Keely]], is having trouble in a town called Coffin Rock. David and Bill haven&#039;t had the easiest relationship, but he feels he owes the old coot so off he goes to bail him out of trouble.&lt;br /&gt;
&lt;br /&gt;
== Worst Nightmare ==&lt;br /&gt;
&lt;br /&gt;
His parents, the victims of his cons, all the people he feels he’s let down or hurt finding him and coming to take their revenge. The form this revenge takes varies from dream to dream: sometimes they dismember him, sometimes they imprison him and sometimes they bury him alive and let the worms come for him.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475734</id>
		<title>DavidWashington</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475734"/>
		<updated>2025-02-01T21:43:33Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Edges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Gambling&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Performance&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Taunt&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 2 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 6 (2)&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cautious&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - David plans extensively and is overly careful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacifist&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Fights only in self-defence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poverty&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Lower starting funds and David is always broke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - David is wanted by the authorities&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; - Arcane Skill is Focus (Spirit). His only ability is &#039;&#039;empathy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039; - Free reroll when using Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion&#039;&#039;&#039; - Gain &amp;quot;Yellow Belly&amp;quot; as a companion. He also gets the &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039; boon, letting him cast &#039;&#039;bolt&#039;&#039; when &amp;quot;Yellow Belly&amp;quot; is within 40&amp;quot; and neither Shaken, Stunned nor Incapacitated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; - +2 to Common Knowledge and criminal networking&lt;br /&gt;
&lt;br /&gt;
== Lab Rat ==&lt;br /&gt;
&lt;br /&gt;
The experiments that Chilton worked upon David have supercharged his nervous system. At first, he had no control over this, and life was quite unbearable for him. But, with time, David&#039;s learnt how to control this sensitivity somewhat, and employ it only when he so chooses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; - 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; - Touch&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; - 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; - Opposed roll vs Spirit to add +1/+2 to social skills for the Duration of the power&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; - Requires David to make physical contact with his target; after this his nerves light up based on their subconscious and emotional reactions, allowing him to quickly form an intimate profile of them&lt;br /&gt;
:&#039;&#039;Note&#039;&#039; - With the Touch Limitation, David gets +1 to Focus rolls with this power&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat&lt;br /&gt;
&lt;br /&gt;
The watch his grandad gave him as a boy&lt;br /&gt;
&lt;br /&gt;
Playing cards in case of boredom&lt;br /&gt;
&lt;br /&gt;
A Colt Army (.44), but it&#039;s just for the looks and won&#039;t fire&lt;br /&gt;
&lt;br /&gt;
An armoured vest (light): +2 Armour | Weight 5 | Notes: Torso; reduce bullet damage by 2&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
Vigor d6&lt;br /&gt;
&lt;br /&gt;
Companion&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
David Washington&#039;s daddy always cursed him for being the shiftless layabout he was, saying things might have changed in this country but boys like him still needed to work for a living. David just wanted to enjoy his newfound freedom, however, and he found every excuse he could to avoid actual work. When his parents found out he was running games on their neighbours, they booted him out at the tender age of 17.&lt;br /&gt;
&lt;br /&gt;
Undeterred, David travelled around and ran cons as he did so. He fell in with some bad crowds, but a combination of luck and cunning got him out in one piece every time. Until the day he met Valerie Chilton, a Mad Scientist working on longevity treatments. She offered him good pay for being a test subject, which sounded like an easy deal to David.&lt;br /&gt;
&lt;br /&gt;
The actual tests soon changed his mind. She twisted him, transformed him, until he felt like a stranger in his own body. After she was done working her science upon him she paid him duly, and then sent him on his way. Feeling repulsed by his own flesh, David came to an epiphany of sorts, and he finally appreciated what his old man had been trying to teach him all those years ago. Now he&#039;s trying to go on the straight and narrow, but when you&#039;ve got the skillset he does it&#039;s often easier to fall back on bad habits.&lt;br /&gt;
&lt;br /&gt;
He&#039;s gotten word that an old colleague of his, [[YellerBelly|Bill Keely]], is having trouble in a town called Coffin Rock. David and Bill haven&#039;t had the easiest relationship, but he feels he owes the old coot so off he goes to bail him out of trouble.&lt;br /&gt;
&lt;br /&gt;
== Worst Nightmare ==&lt;br /&gt;
&lt;br /&gt;
His parents, the victims of his cons, all the people he feels he’s let down or hurt finding him and coming to take their revenge. The form this revenge takes varies from dream to dream: sometimes they dismember him, sometimes they imprison him and sometimes they bury him alive and let the worms come for him.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475733</id>
		<title>DavidWashington</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DavidWashington&amp;diff=475733"/>
		<updated>2025-02-01T21:41:10Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Advances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Common Knowledge&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Gambling&#039;&#039;&#039; [[file:d6a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Performance&#039;&#039;&#039; [[file:d6a.png|24px]] || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d8a.png|24px]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d4a.png|24px]] || &#039;&#039;&#039;Taunt&#039;&#039;&#039; [[file:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
== Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039; 6&amp;quot; || &#039;&#039;&#039;Parry&#039;&#039;&#039; 2 || &#039;&#039;&#039;Toughness&#039;&#039;&#039; 6 (2)&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cautious&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - David plans extensively and is overly careful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacifist&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Fights only in self-defence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poverty&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - Lower starting funds and David is always broke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; - &#039;&#039;Minor&#039;&#039; - David is wanted by the authorities&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Background (Gifted)&#039;&#039;&#039; - Arcane Skill is Focus (Spirit). His only ability is &#039;&#039;empathy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charismatic&#039;&#039;&#039; - Free reroll when using Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039; - +2 to Common Knowledge and criminal networking&lt;br /&gt;
&lt;br /&gt;
== Lab Rat ==&lt;br /&gt;
&lt;br /&gt;
The experiments that Chilton worked upon David have supercharged his nervous system. At first, he had no control over this, and life was quite unbearable for him. But, with time, David&#039;s learnt how to control this sensitivity somewhat, and employ it only when he so chooses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Power Points&#039;&#039; - 1&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; - Touch&lt;br /&gt;
:&#039;&#039;Duration&#039;&#039; - 5 rounds&lt;br /&gt;
:&#039;&#039;Summary&#039;&#039; - Opposed roll vs Spirit to add +1/+2 to social skills for the Duration of the power&lt;br /&gt;
:&#039;&#039;Trappings&#039;&#039; - Requires David to make physical contact with his target; after this his nerves light up based on their subconscious and emotional reactions, allowing him to quickly form an intimate profile of them&lt;br /&gt;
:&#039;&#039;Note&#039;&#039; - With the Touch Limitation, David gets +1 to Focus rolls with this power&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; [[file:d4a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
A well-worn but looked-after suit, boots and hat&lt;br /&gt;
&lt;br /&gt;
The watch his grandad gave him as a boy&lt;br /&gt;
&lt;br /&gt;
Playing cards in case of boredom&lt;br /&gt;
&lt;br /&gt;
A Colt Army (.44), but it&#039;s just for the looks and won&#039;t fire&lt;br /&gt;
&lt;br /&gt;
An armoured vest (light): +2 Armour | Weight 5 | Notes: Torso; reduce bullet damage by 2&lt;br /&gt;
&lt;br /&gt;
== Advances ==&lt;br /&gt;
&lt;br /&gt;
Vigor d6&lt;br /&gt;
&lt;br /&gt;
Companion&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
David Washington&#039;s daddy always cursed him for being the shiftless layabout he was, saying things might have changed in this country but boys like him still needed to work for a living. David just wanted to enjoy his newfound freedom, however, and he found every excuse he could to avoid actual work. When his parents found out he was running games on their neighbours, they booted him out at the tender age of 17.&lt;br /&gt;
&lt;br /&gt;
Undeterred, David travelled around and ran cons as he did so. He fell in with some bad crowds, but a combination of luck and cunning got him out in one piece every time. Until the day he met Valerie Chilton, a Mad Scientist working on longevity treatments. She offered him good pay for being a test subject, which sounded like an easy deal to David.&lt;br /&gt;
&lt;br /&gt;
The actual tests soon changed his mind. She twisted him, transformed him, until he felt like a stranger in his own body. After she was done working her science upon him she paid him duly, and then sent him on his way. Feeling repulsed by his own flesh, David came to an epiphany of sorts, and he finally appreciated what his old man had been trying to teach him all those years ago. Now he&#039;s trying to go on the straight and narrow, but when you&#039;ve got the skillset he does it&#039;s often easier to fall back on bad habits.&lt;br /&gt;
&lt;br /&gt;
He&#039;s gotten word that an old colleague of his, [[YellerBelly|Bill Keely]], is having trouble in a town called Coffin Rock. David and Bill haven&#039;t had the easiest relationship, but he feels he owes the old coot so off he goes to bail him out of trouble.&lt;br /&gt;
&lt;br /&gt;
== Worst Nightmare ==&lt;br /&gt;
&lt;br /&gt;
His parents, the victims of his cons, all the people he feels he’s let down or hurt finding him and coming to take their revenge. The form this revenge takes varies from dream to dream: sometimes they dismember him, sometimes they imprison him and sometimes they bury him alive and let the worms come for him.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block&amp;diff=475040</id>
		<title>New Kids On The Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block&amp;diff=475040"/>
		<updated>2025-01-08T07:38:53Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: Created page with &amp;quot;Helpful links that I&amp;#039;ll update when the rest of the threads go up:  [https://forum.rpg.net/index.php?threads/recruitment-new-kids-on-the-block-m-m-3e.924767/ Recruitment Threa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Helpful links that I&#039;ll update when the rest of the threads go up:&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-new-kids-on-the-block-m-m-3e.924767/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
OOC Thread&lt;br /&gt;
&lt;br /&gt;
IC Thread&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s Earth, but not quite as you know it...&#039;&#039; Here, superheroes have been a fact of life since the 30s and 40s, the so-called &amp;quot;Golden Age&amp;quot; if you ask the old-timers about it. And the world has been enjoying the fruits of these heroes&#039; hard work in the decades since, with standards of living across the world doing much better than they otherwise would be. There are those who abuse their great powers, of course, but there&#039;ll always be heroes to protect us from these villains.&lt;br /&gt;
&lt;br /&gt;
It&#039;s become a point of pride for cities to have their own superhero teams, and locals can get into quite heated arguments with those from neighbouring cities about whose heroes are the best. While some heroes complain this diminishes their hard work, most are happy to lean into the friendly rivalries and use their positions to foster a sense of community pride.&lt;br /&gt;
&lt;br /&gt;
Noctilucen City is the latest in a long line of cities to set up their own team. It&#039;s a great opportunity to get some hands-on experience for new heroes, but the lack of infrastructure means you&#039;ll have to figure a lot of this out yourselves. And don&#039;t think that any villains will go easy on you since you&#039;re new!&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
* PL 10; 150 pp&lt;br /&gt;
* Anything from official M&amp;amp;M books is on the table&lt;br /&gt;
* However, I might say no to certain plot-disrupting powers&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ajdynon&lt;br /&gt;
| [[New_Kids_On_The_Block:Solargirl|Solargirl]]&lt;br /&gt;
|-&lt;br /&gt;
| Funkadelic&lt;br /&gt;
| [[New_Kids_On_The_Block:Sea_Prince|Sea Prince]]&lt;br /&gt;
|-&lt;br /&gt;
| Herodarwin&lt;br /&gt;
| [[New_Kids_On_The_Block:Red_Havoc|Red Havoc]]&lt;br /&gt;
|-&lt;br /&gt;
| Scutarii&lt;br /&gt;
| [[New_Kids_On_The_Block:The_Star_Guardian|The Star Guardian]]&lt;br /&gt;
|-&lt;br /&gt;
| Silvercat Moonpaw&lt;br /&gt;
| [[New_Kids_On_The_Block:Witch-Cat|Witch-Cat]]&lt;br /&gt;
|-&lt;br /&gt;
| Stormraven&lt;br /&gt;
| [[New_Kids_On_The_Block:Lady_Adamant|Lady Adamant]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled&amp;diff=475039</id>
		<title>Exceedingly Exiled</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled&amp;diff=475039"/>
		<updated>2025-01-08T07:36:39Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Handy-dandy links that will be updated when the rest of the threads go up:&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-exceedingly-exiled-m-m-3e.924589/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/m-m-3e-marvels-exceedingly-exiled.924733 OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/m-m-3e-marvels-exceedingly-exiled.924732 IC Thread]&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Place:&#039;&#039;&#039; Nowhere. &#039;&#039;&#039;Time:&#039;&#039;&#039; Nowhen. This is where you find yourselves, taken from your lives as everything was falling apart and thrust into a desert that extends as far as the eye can see. Your realities have gone astray, as have so many others, and it falls to you to pick up the pieces and put right what has gone wrong. The endless possibilities of the Marvel Multiverse are your playground, and its time to make your mark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this game, you&#039;ll be playing heroes from various realities in the Marvel Multiverse that have started to fall apart. Time isn&#039;t as reliable as we might like, and your timelines have gone down the wrong path. You&#039;ve been taken from your home-timelines and brought together to repair these faults and fix the multiverse as best you can.&lt;br /&gt;
&lt;br /&gt;
When creating a character, you can use a pre-existing Marvel universe, or make up one of your own, but think of what could have gone wrong that needs fixing. (There&#039;ll be plenty of universes to fix along the way, so if you need some time to work out a full background, it&#039;s not crucial to begin the campaign!)&lt;br /&gt;
&lt;br /&gt;
The original Marvel Exiles was an X-Men spinoff that centred around that part of the Marvel Multiverse, but for this we&#039;ll be extending the reach to cover as much as we like. As long as your character has some grounding in Marvel, they should be welcome here.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
* PL 10; 150 pp&lt;br /&gt;
* There are no hard bans, but potentially-disruptive mechanics should be run by me first&lt;br /&gt;
* Non-core material is on the table, but see the above&lt;br /&gt;
* Characters should be built with an eye towards setting-hopping: don&#039;t put all your points in your secret base unless it has a way to travel between realities with you!&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Home Reality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ajdynon&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Bates&lt;br /&gt;
| [[Exceedingly_Exiled:Shard|Shard]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-608|Earth-608]]&lt;br /&gt;
|-&lt;br /&gt;
| Fred&lt;br /&gt;
| [[Exceedingly_Exiled:Aranha|Aranha]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-4669|Earth-4669]]&lt;br /&gt;
|-&lt;br /&gt;
| Leliel&lt;br /&gt;
| [[Exceedingly_Exiled:Akehekh|Akehekh]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-1991|Earth-1991]]&lt;br /&gt;
|-&lt;br /&gt;
| Muskrat&lt;br /&gt;
| [[Exceedingly_Exiled:Trouble_Maker|Trouble Maker]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-3001|Earth-3001]]&lt;br /&gt;
|-&lt;br /&gt;
| t@nya&lt;br /&gt;
| [[Exceedingly_Exiled:Vestige|Vestige]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-2795|Earth-2795]]&lt;br /&gt;
|-&lt;br /&gt;
| Unka Josh&lt;br /&gt;
| [[Exceedingly_Exiled:Cypher|Cypher]]&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled&amp;diff=474777</id>
		<title>Exceedingly Exiled</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled&amp;diff=474777"/>
		<updated>2025-01-02T20:39:30Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Handy-dandy links that will be updated when the rest of the threads go up:&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-exceedingly-exiled-m-m-3e.924589/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Place:&#039;&#039;&#039; Nowhere. &#039;&#039;&#039;Time:&#039;&#039;&#039; Nowhen. This is where you find yourselves, taken from your lives as everything was falling apart and thrust into a desert that extends as far as the eye can see. Your realities have gone astray, as have so many others, and it falls to you to pick up the pieces and put right what has gone wrong. The endless possibilities of the Marvel Multiverse are your playground, and its time to make your mark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this game, you&#039;ll be playing heroes from various realities in the Marvel Multiverse that have started to fall apart. Time isn&#039;t as reliable as we might like, and your timelines have gone down the wrong path. You&#039;ve been taken from your home-timelines and brought together to repair these faults and fix the multiverse as best you can.&lt;br /&gt;
&lt;br /&gt;
When creating a character, you can use a pre-existing Marvel universe, or make up one of your own, but think of what could have gone wrong that needs fixing. (There&#039;ll be plenty of universes to fix along the way, so if you need some time to work out a full background, it&#039;s not crucial to begin the campaign!)&lt;br /&gt;
&lt;br /&gt;
The original Marvel Exiles was an X-Men spinoff that centred around that part of the Marvel Multiverse, but for this we&#039;ll be extending the reach to cover as much as we like. As long as your character has some grounding in Marvel, they should be welcome here.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
* PL 10; 150 pp&lt;br /&gt;
* There are no hard bans, but potentially-disruptive mechanics should be run by me first&lt;br /&gt;
* Non-core material is on the table, but see the above&lt;br /&gt;
* Characters should be built with an eye towards setting-hopping: don&#039;t put all your points in your secret base unless it has a way to travel between realities with you!&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Home Reality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ajdynon&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Bates&lt;br /&gt;
| [[Exceedingly_Exiled:Shard|Shard]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-608|Earth-608]]&lt;br /&gt;
|-&lt;br /&gt;
| Fred&lt;br /&gt;
| [[Exceedingly_Exiled:Aranha|Aranha]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-4669|Earth-4669]]&lt;br /&gt;
|-&lt;br /&gt;
| Leliel&lt;br /&gt;
| [[Exceedingly_Exiled:Akehekh|Akehekh]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-1991|Earth-1991]]&lt;br /&gt;
|-&lt;br /&gt;
| Muskrat&lt;br /&gt;
| [[Exceedingly_Exiled:Trouble_Maker|Trouble Maker]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-3001|Earth-3001]]&lt;br /&gt;
|-&lt;br /&gt;
| t@nya&lt;br /&gt;
| [[Exceedingly_Exiled:Vestige|Vestige]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-2795|Earth-2795]]&lt;br /&gt;
|-&lt;br /&gt;
| Unka Josh&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled&amp;diff=474711</id>
		<title>Exceedingly Exiled</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled&amp;diff=474711"/>
		<updated>2025-01-01T16:48:36Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Handy-dandy links that will be updated when the rest of the threads go up:&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-exceedingly-exiled-m-m-3e.924589/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Place:&#039;&#039;&#039; Nowhere. &#039;&#039;&#039;Time:&#039;&#039;&#039; Nowhen. This is where you find yourselves, taken from your lives as everything was falling apart and thrust into a desert that extends as far as the eye can see. Your realities have gone astray, as have so many others, and it falls to you to pick up the pieces and put right what has gone wrong. The endless possibilities of the Marvel Multiverse are your playground, and its time to make your mark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this game, you&#039;ll be playing heroes from various realities in the Marvel Multiverse that have started to fall apart. Time isn&#039;t as reliable as we might like, and your timelines have gone down the wrong path. You&#039;ve been taken from your home-timelines and brought together to repair these faults and fix the multiverse as best you can.&lt;br /&gt;
&lt;br /&gt;
When creating a character, you can use a pre-existing Marvel universe, or make up one of your own, but think of what could have gone wrong that needs fixing. (There&#039;ll be plenty of universes to fix along the way, so if you need some time to work out a full background, it&#039;s not crucial to begin the campaign!)&lt;br /&gt;
&lt;br /&gt;
The original Marvel Exiles was an X-Men spinoff that centred around that part of the Marvel Multiverse, but for this we&#039;ll be extending the reach to cover as much as we like. As long as your character has some grounding in Marvel, they should be welcome here.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
* PL 10; 150 pp&lt;br /&gt;
* There are no hard bans, but potentially-disruptive mechanics should be run by me first&lt;br /&gt;
* Non-core material is on the table, but see the above&lt;br /&gt;
* Characters should be built with an eye towards setting-hopping: don&#039;t put all your points in your secret base unless it has a way to travel between realities with you!&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Home Reality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ajdynon&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Bates&lt;br /&gt;
| [[Exceedingly_Exiled:Shard|Shard]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-608|Earth-608]]&lt;br /&gt;
|-&lt;br /&gt;
| Fred&lt;br /&gt;
| [[Exceedingly_Exiled:Aranha|Aranha]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-4669|Earth-4669]]&lt;br /&gt;
|-&lt;br /&gt;
| Leliel&lt;br /&gt;
| [[Exceedingly_Exiled:Akehekh|Akehekh]]&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Muskrat&lt;br /&gt;
| [[Exceedingly_Exiled:Trouble_Maker|Trouble Maker]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-3001|Earth-3001]]&lt;br /&gt;
|-&lt;br /&gt;
| t@nya&lt;br /&gt;
| [[Exceedingly_Exiled:Vestige|Vestige]]&lt;br /&gt;
| [[Exceedingly_Exiled:Earth-2795|Earth-2795]]&lt;br /&gt;
|-&lt;br /&gt;
| Unka Josh&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled&amp;diff=474638</id>
		<title>Exceedingly Exiled</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled&amp;diff=474638"/>
		<updated>2024-12-31T02:19:31Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Handy-dandy links that will be updated when the rest of the threads go up:&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-exceedingly-exiled-m-m-3e.924589/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Place:&#039;&#039;&#039; Nowhere. &#039;&#039;&#039;Time:&#039;&#039;&#039; Nowhen. This is where you find yourselves, taken from your lives as everything was falling apart and thrust into a desert that extends as far as the eye can see. Your realities have gone astray, as have so many others, and it falls to you to pick up the pieces and put right what has gone wrong. The endless possibilities of the Marvel Multiverse are your playground, and its time to make your mark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this game, you&#039;ll be playing heroes from various realities in the Marvel Multiverse that have started to fall apart. Time isn&#039;t as reliable as we might like, and your timelines have gone down the wrong path. You&#039;ve been taken from your home-timelines and brought together to repair these faults and fix the multiverse as best you can.&lt;br /&gt;
&lt;br /&gt;
When creating a character, you can use a pre-existing Marvel universe, or make up one of your own, but think of what could have gone wrong that needs fixing. (There&#039;ll be plenty of universes to fix along the way, so if you need some time to work out a full background, it&#039;s not crucial to begin the campaign!)&lt;br /&gt;
&lt;br /&gt;
The original Marvel Exiles was an X-Men spinoff that centred around that part of the Marvel Multiverse, but for this we&#039;ll be extending the reach to cover as much as we like. As long as your character has some grounding in Marvel, they should be welcome here.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
* PL 10; 150 pp&lt;br /&gt;
* There are no hard bans, but potentially-disruptive mechanics should be run by me first&lt;br /&gt;
* Non-core material is on the table, but see the above&lt;br /&gt;
* Characters should be built with an eye towards setting-hopping: don&#039;t put all your points in your secret base unless it has a way to travel between realities with you!&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Home Reality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ajdynon&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Bates&lt;br /&gt;
| [[Exceedingly_Exiled:Shard|Shard]]&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Fred&lt;br /&gt;
| [[Exceedingly_Exiled:O_Aranha|O Aranha]]&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Leliel&lt;br /&gt;
| [[Exceedingly_Exiled:Akehekh|Akehekh]]&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Muskrat&lt;br /&gt;
| [[Exceedingly_Exiled:Trouble_Maker|Trouble Maker]]&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| t@nya&lt;br /&gt;
| [[Exceedingly_Exiled:Vestige|Vestige]]&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Unka Josh&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Akehekh&amp;diff=474636</id>
		<title>Exceedingly Exiled:Akehekh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Akehekh&amp;diff=474636"/>
		<updated>2024-12-31T02:18:44Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: Created page with &amp;quot;==Abilities==  &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 0  &amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; 1  &amp;#039;&amp;#039;&amp;#039;Agility:&amp;#039;&amp;#039;&amp;#039; 3  &amp;#039;&amp;#039;&amp;#039;Dexterity:&amp;#039;&amp;#039;&amp;#039; 3  &amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; 4  &amp;#039;&amp;#039;&amp;#039;Intellect:&amp;#039;&amp;#039;&amp;#039; 3  &amp;#039;&amp;#039;&amp;#039;Awareness:&amp;#039;&amp;#039;&amp;#039; 3  &amp;#039;&amp;#039;&amp;#039;Presence:&amp;#039;&amp;#039;&amp;#039; 1  ==Advan...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assessment:&#039;&#039;&#039; Use Insight to learn an opponent’s combat capabilities&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack 2:&#039;&#039;&#039; +2 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daze:&#039;&#039;&#039; Use Deception to daze an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evasion 2:&#039;&#039;&#039; +5 circumstance bonus to avoid area effects&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fearless:&#039;&#039;&#039; Immune to fear effects&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grabbing Finesse:&#039;&#039;&#039; Substitute Dex for Str when making grab attacks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages 2:&#039;&#039;&#039; Speak and understand additional languages &#039;&#039;&#039;[Languages not listed]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ritualist:&#039;&#039;&#039; Use Expertise: Magic to create and perform rituals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Use Perception to follow tracks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncanny Dodge:&#039;&#039;&#039; Not vulnerable when surprised or caught off-guard&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Symbol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 1 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; 3 (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Combat: Brawling&#039;&#039;&#039; 6 (+10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deception&#039;&#039;&#039; 3 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise: Egyptian Magic&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigation&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039; 3 (+6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 1 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Combat: Blast (Lightning)&#039;&#039;&#039; 6 (+9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Do you have the details for the powers? I&#039;m assuming things like Blast will be Ranged, but I can&#039;t be sure. And Instincts of the Sha don&#039;t have a breakdown of the traits.]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=474605</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=474605"/>
		<updated>2024-12-30T16:21:36Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck:&#039;&#039;&#039; Re-roll one die roll&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 2:&#039;&#039;&#039; +2 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellphone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guitar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword:&#039;&#039;&#039; Damage 1, Strength-based&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 4 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 8 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 8 (+11)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electric Guitar:&#039;&#039;&#039; Feature 1 (treat any guitar as an electric guitar)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
30-point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 10: Precise, Limited to Electrical Machinery&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Much like Earth-616, except there are two suns in the sky.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=474604</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=474604"/>
		<updated>2024-12-30T16:20:18Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Ari Lokischild  &amp;#039;&amp;#039;&amp;#039;Aka:&amp;#039;&amp;#039;&amp;#039; Ari Quartermaine (mother took surname from General Hospital)  &amp;#039;&amp;#039;&amp;#039;Gender:&amp;#039;&amp;#039;&amp;#039; Yes (They/Them)  &amp;#039;&amp;#039;&amp;#039;Codename:&amp;#039;&amp;#039;&amp;#039; Vestige (from Elder Scrolls...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck:&#039;&#039;&#039; Re-roll one die roll&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 2:&#039;&#039;&#039; +2 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 4 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 8 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 8 (+11)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electric Guitar:&#039;&#039;&#039; Feature 1 (treat any guitar as an electric guitar)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
30-point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 10: Precise, Limited to Electrical Machinery&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Much like Earth-616, except there are two suns in the sky.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled&amp;diff=474601</id>
		<title>Exceedingly Exiled</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled&amp;diff=474601"/>
		<updated>2024-12-30T15:16:34Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: Created page with &amp;quot;Handy-dandy links that will be updated when the rest of the threads go up:  [https://forum.rpg.net/index.php?threads/closed-recruitment-exceedingly-exiled-m-m-3e.924589/ Recru...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Handy-dandy links that will be updated when the rest of the threads go up:&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-exceedingly-exiled-m-m-3e.924589/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Place:&#039;&#039;&#039; Nowhere. &#039;&#039;&#039;Time:&#039;&#039;&#039; Nowhen. This is where you find yourselves, taken from your lives as everything was falling apart and thrust into a desert that extends as far as the eye can see. Your realities have gone astray, as have so many others, and it falls to you to pick up the pieces and put right what has gone wrong. The endless possibilities of the Marvel Multiverse are your playground, and its time to make your mark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this game, you&#039;ll be playing heroes from various realities in the Marvel Multiverse that have started to fall apart. Time isn&#039;t as reliable as we might like, and your timelines have gone down the wrong path. You&#039;ve been taken from your home-timelines and brought together to repair these faults and fix the multiverse as best you can.&lt;br /&gt;
&lt;br /&gt;
When creating a character, you can use a pre-existing Marvel universe, or make up one of your own, but think of what could have gone wrong that needs fixing. (There&#039;ll be plenty of universes to fix along the way, so if you need some time to work out a full background, it&#039;s not crucial to begin the campaign!)&lt;br /&gt;
&lt;br /&gt;
The original Marvel Exiles was an X-Men spinoff that centred around that part of the Marvel Multiverse, but for this we&#039;ll be extending the reach to cover as much as we like. As long as your character has some grounding in Marvel, they should be welcome here.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
* PL 10; 150 pp&lt;br /&gt;
* There are no hard bans, but potentially-disruptive mechanics should be run by me first&lt;br /&gt;
* Non-core material is on the table, but see the above&lt;br /&gt;
* Characters should be built with an eye towards setting-hopping: don&#039;t put all your points in your secret base unless it has a way to travel between realities with you!&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ajdynon&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Bates&lt;br /&gt;
| [[Exceedingly_Exiled:Shard|Shard]]&lt;br /&gt;
|-&lt;br /&gt;
| Fred&lt;br /&gt;
| [[Exceedingly_Exiled:O_Aranha|O Aranha]]&lt;br /&gt;
|-&lt;br /&gt;
| Leliel&lt;br /&gt;
| [[Exceedingly_Exiled:Akehekh|Akehekh]]&lt;br /&gt;
|-&lt;br /&gt;
| Muskrat&lt;br /&gt;
| [[Exceedingly_Exiled:Trouble_Maker|Trouble Maker]]&lt;br /&gt;
|-&lt;br /&gt;
| t@nya&lt;br /&gt;
| [[Exceedingly_Exiled:Vestige|Vestige]]&lt;br /&gt;
|-&lt;br /&gt;
| Unka Josh&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Second_String:Knock&amp;diff=472186</id>
		<title>Second String:Knock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Second_String:Knock&amp;diff=472186"/>
		<updated>2024-10-29T10:54:10Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background==&lt;br /&gt;
An upcoming featherweight nak muay, Nok had a lot to look forward to. But an offer from a sketchy promotor would upend all that, as she was subjected to gene-hacking and transformed into a low-level super. Disqualified from professional fighting by her nature, Nok’s been moonlighting as a private eye without much success; maybe the Paragons will offer her what she’s looking for?&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnicity:&#039;&#039;&#039; Thai&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 5’3”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 126 lbs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair Colour:&#039;&#039;&#039; Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye Colour:&#039;&#039;&#039; Brown&lt;br /&gt;
&lt;br /&gt;
==Game Information==&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Striker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress Capacity:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Powerful Blows!:&#039;&#039;&#039; The damage you deal cannot be reduced below 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawler:&#039;&#039;&#039; If you are fighting Unarmed, you Evade with 2d6 (instead of 1d6).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detective:&#039;&#039;&#039; When searching for clues as to an identity, whereabouts, or motives, you gain Advantage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insightful:&#039;&#039;&#039; You gain Advantage when Testing to discern whether someone is telling the truth or lying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Artist:&#039;&#039;&#039; You gain Unarmed as a Weapon Group to be proficient with (in addition to your starting Proficiencies). Unarmed is a Light Melee Weapon group. You do not gain an additional Expert Weapon for this proficiency. Once per day, you may reroll a failed Unarmed Attack or Evade Test.&lt;br /&gt;
&lt;br /&gt;
===Power Traits===&lt;br /&gt;
&#039;&#039;&#039;Regeneration 1:&#039;&#039;&#039; You recover 1 Stress Capacity at the start of your turn.&lt;br /&gt;
&lt;br /&gt;
===Details===&lt;br /&gt;
&#039;&#039;&#039;Power Origin:&#039;&#039;&#039; Enhanced&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness:&#039;&#039;&#039; Easily fatigued (a consequence of the gene-hacking)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trained Weapons (roll 2d6):&#039;&#039;&#039; Unarmed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mastered Weapons (roll 3d6):&#039;&#039;&#039; Sok klap (spinning elbow); khao loi (flying knee)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belief:&#039;&#039;&#039; “You can’t trust anybody”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family Trade:&#039;&#039;&#039; Moo ping vendor&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Second_String:Knock&amp;diff=472009</id>
		<title>Second String:Knock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Second_String:Knock&amp;diff=472009"/>
		<updated>2024-10-23T17:23:56Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: Created page with &amp;quot;==Background== An upcoming featherweight nak muay, Nok had a lot to look forward to. But an offer from a sketchy promotor would upend all that, as she was subjected to gene-ha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background==&lt;br /&gt;
An upcoming featherweight nak muay, Nok had a lot to look forward to. But an offer from a sketchy promotor would upend all that, as she was subjected to gene-hacking and transformed into a low-level super. Disqualified from professional fighting by her nature, Nok’s been moonlighting as a private eye without much success; maybe the Paragons will offer her what she’s looking for?&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnicity:&#039;&#039;&#039; Thai&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 5’3”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 126 lbs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair Colour:&#039;&#039;&#039; Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye Colour:&#039;&#039;&#039; Brown&lt;br /&gt;
&lt;br /&gt;
==Game Information==&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Striker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress Capacity:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Powerful Blows!:&#039;&#039;&#039; The damage you deal cannot be reduced below 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawler:&#039;&#039;&#039; If you are fighting Unarmed, you Evade with 2d6 (instead of 1d6).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detective:&#039;&#039;&#039; When searching for clues as to an identity, whereabouts, or motives, you gain Advantage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insightful:&#039;&#039;&#039; You gain Advantage when Testing to discern whether someone is telling the truth or lying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Artist:&#039;&#039;&#039; You gain Unarmed as a Weapon Group to be proficient with (in addition to your starting Proficiencies). Unarmed is a Light Melee Weapon group. You do not gain an additional Expert Weapon for this proficiency. Once per day, you may reroll a failed Unarmed Attack or Evade Test.&lt;br /&gt;
&lt;br /&gt;
===Power Traits===&lt;br /&gt;
&#039;&#039;&#039;Regeneration 1:&#039;&#039;&#039; You recover 1 Stress Capacity at the start of your turn.&lt;br /&gt;
&lt;br /&gt;
===Details===&lt;br /&gt;
&#039;&#039;&#039;Power Origin:&#039;&#039;&#039; Enhanced&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness:&#039;&#039;&#039; Easily fatigued (a consequence of the gene-hacking)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trained Weapons (roll 2d6):&#039;&#039;&#039; Unarmed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mastered Weapons (roll 3d6):&#039;&#039;&#039; Sok klap (spinning elbow)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belief:&#039;&#039;&#039; “You can’t trust anybody”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family Trade:&#039;&#039;&#039; Moo ping vendor&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Second_String&amp;diff=472008</id>
		<title>Second String</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Second_String&amp;diff=472008"/>
		<updated>2024-10-23T17:19:58Z</updated>

		<summary type="html">&lt;p&gt;Eijk djeq: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki page for the Second-String game, run in &#039;&#039;Tiny Supers&#039;&#039; with eijk_djeq as GM. The elevator pitch is that the world&#039;s greatest heroes have gone missing, and the players will have to step up to the plate.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-tiny-supers-second-string.920577 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/tiny-supers-second-string.920667 IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/tiny-supers-second-string.920634 OOC thread]&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
New York City has been subjected to far more supervillain attacks, alien invasions and natural disasters than any other city in the world. We don&#039;t know why, but historically if you wanted to show your stuff as a superhero, this was the stage to be on. Other countries, particularly in the Global South, grumble at the implicit American hegemony, but none of them could stop the snowball effect as all of their best and brightest abandoned home to join the Paragons, New York&#039;s home superhero team.&lt;br /&gt;
&lt;br /&gt;
For a while, this arrangement worked... adequately. Enough heroes stayed home for whatever reasons to (just about) handle the domestic crises, but the world&#039;s attention was always on the Big Apple. Until May 2 2024, the day the Paragons vanished. At first people weren&#039;t too concerned: this was probably just some cosmic ret-con or magic spell gone awry, and everything would be back to normal soon enough. But things haven&#039;t gone back to normal. While most people still have faith the heroes will return, the Paragons&#039; support staff are privately going into meltdown.&lt;br /&gt;
&lt;br /&gt;
Since that day, the heroes of Earth&#039;s greatest team (according to TIME Magazine, at least) have been nowhere to be seen, but the villains and other threats that plagued New York haven&#039;t let up at all. Panicking, the Paragons&#039; administration has put out the call to those heroes they once spurned, to the countries they took and took from, to anyone who will listen: we need your help. Please save us.&lt;br /&gt;
&lt;br /&gt;
For whatever reason, you weren&#039;t a part of the superheroic elite, but here you are, ready to do your part and show the world you&#039;ve got what it takes to play with the big boys!&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
This follows the standard character creation rules on page 20 of &#039;&#039;Tiny Supers&#039;&#039;, with the Super Team! adjustment: you receive five Power Traits instead of three, which can be exchanged for regular Traits as normal. When creating a character, try to think of a reason why they weren&#039;t one of the famous elites before: whether that&#039;s because of lack of experience, some personality flaw, or just an attachment to their home.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ade1965&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Bates&lt;br /&gt;
| [[RA PC]]&lt;br /&gt;
|-&lt;br /&gt;
| dulsi&lt;br /&gt;
| [[Primal Slime]]&lt;br /&gt;
|-&lt;br /&gt;
| Fred&lt;br /&gt;
| [[BIG]]&lt;br /&gt;
|-&lt;br /&gt;
| impoverishedlackey&lt;br /&gt;
| [[Second_String:Agent_Augur|Agent Augur]]&lt;br /&gt;
|-&lt;br /&gt;
| eijk_djeq&lt;br /&gt;
| [[Second_String:Knock|Knock]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Paragons Administration===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cecilia Chen:&#039;&#039;&#039; Middle-manager type, who relays directives and instructions from above to the heroes working in the field. Used to dealing with the glamorous elite and world-class heroes, she starts off under incredible pressure after the Paragons&#039; disappearance, and with little faith in these newcomers&#039; (regardless of their actual experience) ability to live up to her expectations.&lt;br /&gt;
&lt;br /&gt;
===Brooks Family===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senator Bruce Brooks:&#039;&#039;&#039; New York Senator and big supporter of the Paragons. Ever since his wife, Lisa, passed away he&#039;s become an inveterate seducer and user of women, discarding them when he tires of the relationship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elizabeth Brooks (d):&#039;&#039;&#039; Bruce&#039;s high school sweetheart and later wife. She stood by her husband no matter the controversy, and after her death (when their daughter was just a small child), he&#039;s never been the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melissa Brooks:&#039;&#039;&#039; Daughter of Bruce and Elizabeth Brooks. Now 20, she moved back home to New York after a bad experience at university in the UK.&lt;br /&gt;
&lt;br /&gt;
====Bodyguards====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mike Manson:&#039;&#039;&#039; Head of security, and the Senator&#039;s personal bodyguard. A stickler for rules and procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anong &amp;quot;Pearl&amp;quot; Auewarakul:&#039;&#039;&#039; Former Thai kickboxer who moved to America to become a bodyguard. Personal bodyguard of Melissa Brooks, and seems to think of her as something of a friend.&lt;br /&gt;
&lt;br /&gt;
====Unknown Relation====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Betty:&#039;&#039;&#039; Apparently a figure from the Senator&#039;s past that fell under some misfortune. What exactly happened, and what her relationship to the family is, are currently unknown.&lt;br /&gt;
&lt;br /&gt;
===Ekpyrotic Assembly===&lt;br /&gt;
&lt;br /&gt;
A cult that believes the world will be consumed by fire, only to be reborn in a perfected state. While they don&#039;t have much influence, the number of powerful supervillains that have converted to their cause is of concern to the Paragons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hayabusa:&#039;&#039;&#039; A modern-day samurai who follows the orders of his &amp;quot;Sun&amp;quot; (identity currently unknown) without question. The Ekpyrotic Assembly doesn&#039;t seem to pay the bills, so he&#039;s been known to join other supervillain teams as hired muscle. With his sword &#039;&#039;Hinomaru&#039;&#039;, said to burn as hot as the Sun, he is very dangerous, and has killed more rookie heroes than the Paragons would like to admit.&lt;br /&gt;
&lt;br /&gt;
=House Rules and Notes=&lt;br /&gt;
&lt;br /&gt;
As a quick note: to save posts spent checking whether a roll has Advantage or what-have-you, roll the maximum number of dice you think you might qualify for. If I wouldn&#039;t have granted Advantage, or I&#039;d have given you Disadvantage, I&#039;ll read the dice from left to right and use only the first for Disadvantage, the first and second for a normal roll, and the first, second and third for Advantage. Hopefully this will speed up gameplay for the most part, and if there are any edge cases we can work them out on the spot.&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
&lt;br /&gt;
After completing an adventure, or after reaching some other milestone, all players will be awarded 5 Experience. You may buy upgrades for your characters at the following rates:&lt;br /&gt;
&lt;br /&gt;
* 3 Experience = Permanently increase Stress Capacity by 1&lt;br /&gt;
* 4 Experience = Gain a new Proficiency or Mastered Weapon&lt;br /&gt;
* 5 Experience = Gain a new Trait&lt;br /&gt;
&lt;br /&gt;
==Hero Points==&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be using Hero Points from page 13 of &#039;&#039;the Gallantverse Campaign Guide&#039;&#039;. At the start of each encounter, each player will receive one Hero Point. At the same time, there will be a communal group of Hero Points equal to the number of players (currently 5) available to anyone. You may spend a Hero Point (yours or one of the communal points) to grant either you or another character one of the following benefits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heroic Surge:&#039;&#039;&#039; Take an extra action on their turn&lt;br /&gt;
* &#039;&#039;&#039;Heroic Effort:&#039;&#039;&#039; Roll an extra die on any Test (over the limit of 3), ignoring any one die of their choice&lt;br /&gt;
* &#039;&#039;&#039;Heroic Reserves:&#039;&#039;&#039; Upgrade a Power one level for one action (or gain a Trait for one action), subject to GM approval&lt;br /&gt;
* &#039;&#039;&#039;Heroic Resolve:&#039;&#039;&#039; Recover 1d3 Stress Capacity&lt;br /&gt;
&lt;br /&gt;
==Villain Points==&lt;br /&gt;
&lt;br /&gt;
Villain Points are found on page 14 of &#039;&#039;the Gallantverse Campaign Guide&#039;&#039;. At the start of each encounter, a solo Villain receives Villain Points equal to the number of Heroes facing them, and a team of major Villains receive Villain Points equal to twice the number of Villains on the team. A Villain may spent a point for one of the following benefits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Villainous Surge:&#039;&#039;&#039; Take an extra action on their turn (two for a Solo Villain)&lt;br /&gt;
* &#039;&#039;&#039;Demoralise:&#039;&#039;&#039; Give one Hero Disadvantage on a Test before they roll&lt;br /&gt;
* &#039;&#039;&#039;Villainous Resolve:&#039;&#039;&#039; Recover 1d3 Stress Capacity&lt;br /&gt;
&lt;br /&gt;
==New and Modified Traits==&lt;br /&gt;
&lt;br /&gt;
===Martial Artist===&lt;br /&gt;
You gain Unarmed as an additional Proficiency if you do not already have it, and you gain Mastery of a form of unarmed attack. Once per encounter, you may re-roll a failed Unarmed Attack or Evade Test.&lt;/div&gt;</summary>
		<author><name>Eijk djeq</name></author>
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