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	<updated>2026-05-15T00:46:38Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Draconids&amp;diff=162492</id>
		<title>Draconids</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Draconids&amp;diff=162492"/>
		<updated>2010-11-06T20:18:36Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Spacemaster Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Draconids =&lt;br /&gt;
[[File:Dragon (PSF).png|thumb|right|placeholder for a graphic representing the Draconids]]&lt;br /&gt;
&#039;&#039;PC Nickname:&#039;&#039; Dragon; &#039;&#039;NPC Nickname:&#039;&#039; Dwaggie&lt;br /&gt;
&lt;br /&gt;
The Draconids control the [[Aquegon Empire]] from their home planet of Dracondos in the [[Dracondos System]]. They are considered to be the Aristocracy of the Aquegon Empire, a race of opportunistic adventurers, military men and women, and explorers.  The Draconids resemble humanoid dragons.  They have a scaly hide and tails that flow down to their feet.  They are tall, with builds that range the gamut as humans do.  Their coloring range from the colorful to the earthy in tone. Their hands and feet are talon-like claws, with four fingers and a thumb on each hand.  They have no wings, but they tend to have hair.  Some may even have a crest.  Their eyes range from red and gold to blue and green. &lt;br /&gt;
&lt;br /&gt;
The Draconids seem to be of three distinct races:  The Aquegons -- which are blue in coloring and are sea dragons.  The Rougions -- which are red to pink in coloring and typically make up some of the military.  Finally, the Sauragons are typically earth-toned colored, ranging from gold and sandstone red to bronze and brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Characteristics ==&lt;br /&gt;
&#039;&#039;&#039;Evolution:&#039;&#039;&#039; The draconids are cursorial hunters evolved from an alien lifeform with six limbs, losing two of their limbs along the way.  They are diurnal omnivores, though they prefer meat.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Males average 90 kg, females average 62 kg.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coloring:&#039;&#039;&#039; Ranging from Colorful blues and reds to earth tones.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; +10 Exhaustion points.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lifespan:&#039;&#039;&#039; 96 years.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Scaly skin (AT 3), Natural Weapon (medium claw), Nightvision (up to 8 meters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clothing and Decoration:&#039;&#039;&#039; The Draconids typically wear harnesses.  They will wear harnesses of different colors in order to differentate from class.  The rich differentiate from the poor by wearing elaborate harness costumes.  Draconic foot soldiers (a.k.a. Marines) wear light composite armor which is made up of breastplates, boots, and gloves.  Draconic Marine junior officers wear greaves with their composite armors.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear and Inabilities:&#039;&#039;&#039; The Draconids fear only dishonor and treachery.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; The Draconids technology is much like Terran Technology, except their subluminal thrust is based on [http://en.wikipedia.org/wiki/Project_Orion_%28nuclear_propulsion%29 Nuclear Fission].  They have the Birkland Engine or Plasma Slipstream Drive.&amp;lt;br\&amp;gt;&lt;br /&gt;
Lifestyle: Most Draconids live in a strange blend of modern and chivalric lifestyles, and have a strict code of honor.  Draconids often resort to dueling to settle disputes.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marriage Pattern:&#039;&#039;&#039; Monogamous among the poor, polygamy is reserved only for the wealthy (having many wives is symbolic of wealth).  Draconids typically marry for life, they also have well defined gender roles.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Monotheistic.&lt;br /&gt;
&lt;br /&gt;
== Other Factors ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; seen as arrogant and proud by other races.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; &#039;&#039;Starting languages:&#039;&#039; Draconic (S8/W4), British English (S5/W0).  &#039;&#039;Allowed Adolescent Development:&#039;&#039; Scro (S10/W10), Eldar (S9/W9), American (S7/W5), German (S7/W6)&lt;br /&gt;
&lt;br /&gt;
Prejudices: The draconids have little prejudices.&amp;lt;br\&amp;gt;&lt;br /&gt;
Professions: Draconids may be of any profession, but prefer to be explorers.&amp;lt;br\&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Special Skills:&#039;&#039;&#039; &#039;&#039;Everyman&#039;&#039; Culture Lore, Influence Skills; &#039;&#039;Restricted Skills:&#039;&#039; None.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Standard Hobby Skills:&#039;&#039;&#039; Combat Armor, Reinforced Cloth, Dancing, Play Instrument, Music, Poetry, Distance Running, Sprinting, Swimming, Alertness, Sense Ambush, Reading Tracks, Tracking, Situational Awareness (Combat), Sense Awareness (Hearing), Body Development, Combat Pilot, Crewmember AFV, Mounted Combat, Suppression Fire, Language Skills, H.E.P., Missiles, Projectile Gunnery, Diplomacy, Leadership, Philosophy, Martial Arts skills, Riding, Scientific/Analytical skills, Self Control skills, Military Organization, Vehicle skills, Weapon skills.&lt;br /&gt;
&lt;br /&gt;
== Outfitting Options == &lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; The Draconids wield high tech melee weapons and ranged weapons.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Special armor made by the Draconids offers a +5 to DB, while not affecting their natural armor type 3.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Money:&#039;&#039;&#039; 2,000 Draconic Credits.&lt;br /&gt;
&lt;br /&gt;
== Background Options ==&lt;br /&gt;
&lt;br /&gt;
The Draconids get 3 background options.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Languages:&#039;&#039;&#039; Japanese (S6/W7), Scro (S8/W9), Xatosian (S5/W5)&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Money:&#039;&#039;&#039; Generally in Electronic form.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Items:&#039;&#039;&#039; These will be of Draconid design.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talent Points:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
== Spacemaster Statistics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stat Bonuses:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
Ag: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Co: +2&amp;lt;br\&amp;gt;&lt;br /&gt;
Me: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Re: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
SD: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
Em: -2&amp;lt;br\&amp;gt;&lt;br /&gt;
In: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Pr: +2&amp;lt;br\&amp;gt;&lt;br /&gt;
Qu: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
St: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RR Mods:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
Poison: +20&amp;lt;br\&amp;gt;&lt;br /&gt;
Disease: +50&amp;lt;br\&amp;gt;&lt;br /&gt;
Fear: +20&amp;lt;br\&amp;gt;&lt;br /&gt;
Psychic: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Development Progression:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
0*6*5*2*1&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
MP Development Progression:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
0*6*5*3*2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul Departure:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
10 rounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery Multiplier:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
1.2 times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Type:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
== Adolescent Development ==&lt;br /&gt;
&lt;br /&gt;
Armor * Light Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Armor * Medium Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Athletic * Brawn Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Athletic * Endurance Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Sprinting: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Swimming: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Awareness: Perceptions Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Alertness: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Awareness * Searching category: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
Body Development Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Body Development: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
Communication Skill Category: 1&amp;lt;br\&amp;gt;&lt;br /&gt;
Lore * Academic Skill Category: 3&amp;lt;br\&amp;gt;&lt;br /&gt;
--- &amp;quot;Own&amp;quot; Culture Lore skill: 3&amp;lt;br\&amp;gt;&lt;br /&gt;
Combat Maneuvers Skill Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- [[Draconic Hung-Gar]] (Basic Martial Arts style): 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Outdoor * Environment Skill Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Scientific/Analytic Skill category (total): 6&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Choice of up to 6 skills: 6&amp;lt;br\&amp;gt;&lt;br /&gt;
Tech/Trade Skill Category: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4th Edition Science Fiction Statistics ==&lt;br /&gt;
&lt;br /&gt;
See Dragonborn in the D&amp;amp;D 4e PHB for Draconid statistics.  Ignore the Dragonborn racial power.&lt;br /&gt;
&lt;br /&gt;
--------------&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Space:Main_Page&amp;diff=162385</id>
		<title>New Space:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Space:Main_Page&amp;diff=162385"/>
		<updated>2010-11-06T01:27:30Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* FACTIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= New Space =&lt;br /&gt;
&lt;br /&gt;
SpaceMaster: New Space is a campaign setting designed for the [http://www.ironcrown.com/?page_id=230 SpaceMaster Privateers] game currently still printed by &#039;&#039;[http://www.ironcrown.com/ Iron Crown Enterprises]&#039;&#039;.  It&#039;s 1982 A.D., and Mankind has won a lengthy war against the [http://en.wikipedia.org/wiki/Illithid Valacantha], A race that attacked the Earth during the start of World War II.  The Valacantha found the Earth to be a prime source of food (re: brains) and sought to conquer it to make it a world of slaves.&lt;br /&gt;
&lt;br /&gt;
All the Valancantha did was unify the Axis and Allies powers in order to repel the threat. With the help of the Eldar, the Earthers under the leadership of Admirals [[Chester Nimitz]], [[Isoroku Yamamoto]], and [[Chancellor Adolf Hitler]]; managed to destroy a major Valacantha fleet at Europa.  Then began the Terran-Valacantha War.  After twenty years of fighting, the Terrans made the Valancantha Empire retreat from the Orion Spur to lick its wounds.  But the humans of Earth can rest easily and all member nations of the Terran Alliance has formed colonies up to 50 light years away from the Star System Sol.&lt;br /&gt;
&lt;br /&gt;
Welcome to the New Space Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Created by: Elton J. Robb.  Certain pieces of SpaceMaster: New Space is protected under the Creative Commons Attribution-Share Alike U.S. License 3.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spacemaster: Privateers is Copyright © 2002-2009 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission. Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman Street, Charlottesville, Virginia 22902.&lt;br /&gt;
&lt;br /&gt;
== Topics: ==&lt;br /&gt;
&lt;br /&gt;
[[New Space: Technology]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[New Space: Races]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[New Space: Ships]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[New Space: History]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Commodities]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Roleplaying]]&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FACTIONS ==&lt;br /&gt;
[[The Republic]]&lt;br /&gt;
&lt;br /&gt;
[[Caithness]]&lt;br /&gt;
&lt;br /&gt;
[[Nihon]]&lt;br /&gt;
&lt;br /&gt;
[[Deutschland]]&lt;br /&gt;
&lt;br /&gt;
[[The Eldar]]&lt;br /&gt;
&lt;br /&gt;
[[The Scro Star Empire]]&lt;br /&gt;
&lt;br /&gt;
The [[Aquegon Empire]]&lt;br /&gt;
&lt;br /&gt;
[[Corsairs]]&lt;br /&gt;
&lt;br /&gt;
[[The Outcasts]]&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Deutschland&amp;diff=162384</id>
		<title>Deutschland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Deutschland&amp;diff=162384"/>
		<updated>2010-11-06T01:27:11Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;Deutschland&amp;#039;&amp;#039;&amp;#039;, or more properly the &amp;#039;&amp;#039;&amp;#039;Federal Republic of Deutschland&amp;#039;&amp;#039;&amp;#039;, is one of four human Colonies and/or Interstellar Nations located trailward and towards the Rim.  t…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Deutschland&#039;&#039;&#039;, or more properly the &#039;&#039;&#039;Federal Republic of Deutschland&#039;&#039;&#039;, is one of four human Colonies and/or Interstellar Nations located trailward and towards the Rim.  the nation shares a border with the Scro, and there is a dispute over a system that is controlled by humanoid cats (the Falar).  Deutchland is a Federal Republic with a limited Monarchy with a strong middle class.  The nominal head of state is the Kaiser, or High King; although the body elects Representatives in the Reichstag; and the Chancellor heads the Riechstag.  &lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
After President Kennedy approved the Sleeper Ship Project, not to be outdone the Germans and Austrians did the same. Five years after the U.S.A. launched their Sleeper Ships, the Germans and Austrians launched the &#039;&#039;Deutschland&#039;&#039; and the &#039;&#039;Austria&#039;&#039; Toward the Rim and Trailing part of the Orion Spur. The ships made it to two habitable planets which they dubbed the systems &#039;&#039;&#039;Brandenburg&#039;&#039;&#039; and &#039;&#039;&#039;Stieirmark&#039;&#039;&#039;.  Since then, German influence extended out to four more systems dubbed &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Saxony&#039;&#039;&#039;, &#039;&#039;&#039;Vienna&#039;&#039;&#039;, and &#039;&#039;&#039;Carinthia&#039;&#039;&#039;.  For a time, they tried Fascism, but Fascism didn&#039;t work so they turned back to Capitalism and Free Enterprise.  After contact with Sol was lost, the German and Austrian colonies united under one government.&lt;br /&gt;
&lt;br /&gt;
That government was headed by a Kaiser, the Austrians&#039; wish; but the Kaiser would be held in check by a Reichstag; the Germans&#039; wish.  To prevent the nightmare of Fascism from rearing its ugly head again, the Deutschlanders abandoned the Philosophy of [http://www.marxists.org/reference/subject/philosophy/help/mach1.htm Positivism] and embraced Reason and Liberalism.  Currently, the Deutschlanders have a treaty of Non-Aggression with the Republic but they don&#039;t trust the American-descendants for the simple reason that the Deutschlanders are involved with a border dispute with the Scro that might erupt into a full scale war.  In dealing with the Dispute, the Kaiser had signed the Privateer Laws, allowing their citizens to apply for a Letter of Marque to legally pirate Scro shipping and Scro Military.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Controlled and Contested Space ==&lt;br /&gt;
&lt;br /&gt;
The Federal Republic consists of Six systems, four with habitable planets.  They are: [[Brandenburg]], [[Stieirmark]], [[Bavaria]], [[Saxony]], [[Vienna]], and [[Carinthia]].  The systems with human populations include: [[Brandenburg]], [[Stieirmark]], [[Bavaria]], and [[Vienna]].  Both Saxony and Carinthia, however, have important resources for the Federal Republic.  For instance, Carinthia is the only system that contains vital fuel reserves in Deutschland.  Each planet is under the direct supervision of an elected planetary governor, although still being officially controlled by the central Deutschland state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Territorial Claims ===&lt;br /&gt;
Deutschland claims a few systems also claimed by the Scro.  Both are expansionist, and the planet [[Falaris]] is hotly contested by the both of them.  The people of Falaris are scared over what the two empires might do and some of them even had enough.  There is a breaking point, and the Colony and the Scro Star Empire might be dealing with a third actor in their territorial dispute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== National Politics ==&lt;br /&gt;
Deutschland is formally a Federal Limited Monarchy wherein the Kaiser is the head of government; and the Reichstag is composed of representatives from all the member planets and rules with legislative power.  So, the government is centralized around [[New Berlin]], in the system of [[Brandenburg]].  The most important decisions are ratified by the Kaiser before being put into effect.  Planet [[Vienna]] is a University planet, but it&#039;s also the cultural center of the interstellar nation. &lt;br /&gt;
&lt;br /&gt;
Each system regarded as part of the Republic has a governor elected to oversee it&#039;s economy and morale. In the case of systems with a habitable planet, a governor is generally chosen from the local population, while systems with no population centers will be ruled by a government elected governor who will maintain office on New Berlin. Governors have the right to submit reforms to the Chancellor&#039;s office for consideration, thus giving him higher legislative power over the individual planets. Each governor however has direct control over all bases and planets in the system he has been assigned to.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crime and Dissent ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Deutschland Starships ==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[Kreiger]] Basic LF&lt;br /&gt;
*[[Schwert]] Advanced LF&lt;br /&gt;
*[[Kmight]] Basic HF&lt;br /&gt;
*[[Valkarie]] Advanced HF&lt;br /&gt;
*[[Sigfried]] VHF&lt;br /&gt;
&lt;br /&gt;
=== Bombers ===&lt;br /&gt;
*[[Tyr]] Main Bomber&lt;br /&gt;
*[[Panzer]] Heavy Bomber&lt;br /&gt;
&lt;br /&gt;
=== Warships ===&lt;br /&gt;
* [[Deutschlander Gunboat]] Main Anti-fighter/heavy support&lt;br /&gt;
* [[Deutschlander Cruiser]] Main attack cruiser&lt;br /&gt;
* [[Deutschlander Dreadnought]] Main battleship; Flagship &#039;&#039;Bismark&#039;&#039; Class&lt;br /&gt;
&lt;br /&gt;
=== Commercial Ships ===&lt;br /&gt;
* [[Hindernis]] Light Freighter&lt;br /&gt;
* [[Vieh]] Heavy Freighter&lt;br /&gt;
* [[Nilpferd]] Commercial Transport&lt;br /&gt;
* [[Riese]] Space Train&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Deutschland Militär&lt;br /&gt;
* History of Deutchland&lt;br /&gt;
* Timeline of Deutch History&lt;br /&gt;
* Groups and Factions in Deutchland&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Orion_Arm The Orion Spur]&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Deutchland&amp;diff=162383</id>
		<title>Deutchland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Deutchland&amp;diff=162383"/>
		<updated>2010-11-06T01:24:09Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Draconids&amp;diff=162382</id>
		<title>Draconids</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Draconids&amp;diff=162382"/>
		<updated>2010-11-05T23:05:58Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Background Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Draconids =&lt;br /&gt;
[[File:Dragon (PSF).png|thumb|right|placeholder for a graphic representing the Draconids]]&lt;br /&gt;
&#039;&#039;PC Nickname:&#039;&#039; Dragon; &#039;&#039;NPC Nickname:&#039;&#039; Dwaggie&lt;br /&gt;
&lt;br /&gt;
The Draconids control the [[Aquegon Empire]] from their home planet of Dracondos in the [[Dracondos System]]. They are considered to be the Aristocracy of the Aquegon Empire, a race of opportunistic adventurers, military men and women, and explorers.  The Draconids resemble humanoid dragons.  They have a scaly hide and tails that flow down to their feet.  They are tall, with builds that range the gamut as humans do.  Their coloring range from the colorful to the earthy in tone. Their hands and feet are talon-like claws, with four fingers and a thumb on each hand.  They have no wings, but they tend to have hair.  Some may even have a crest.  Their eyes range from red and gold to blue and green. &lt;br /&gt;
&lt;br /&gt;
The Draconids seem to be of three distinct races:  The Aquegons -- which are blue in coloring and are sea dragons.  The Rougions -- which are red to pink in coloring and typically make up some of the military.  Finally, the Sauragons are typically earth-toned colored, ranging from gold and sandstone red to bronze and brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Characteristics ==&lt;br /&gt;
&#039;&#039;&#039;Evolution:&#039;&#039;&#039; The draconids are cursorial hunters evolved from an alien lifeform with six limbs, losing two of their limbs along the way.  They are diurnal omnivores, though they prefer meat.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Males average 90 kg, females average 62 kg.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coloring:&#039;&#039;&#039; Ranging from Colorful blues and reds to earth tones.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; +10 Exhaustion points.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lifespan:&#039;&#039;&#039; 96 years.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Scaly skin (AT 3), Natural Weapon (medium claw), Nightvision (up to 8 meters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clothing and Decoration:&#039;&#039;&#039; The Draconids typically wear harnesses.  They will wear harnesses of different colors in order to differentate from class.  The rich differentiate from the poor by wearing elaborate harness costumes.  Draconic foot soldiers (a.k.a. Marines) wear light composite armor which is made up of breastplates, boots, and gloves.  Draconic Marine junior officers wear greaves with their composite armors.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear and Inabilities:&#039;&#039;&#039; The Draconids fear only dishonor and treachery.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; The Draconids technology is much like Terran Technology, except their subluminal thrust is based on [http://en.wikipedia.org/wiki/Project_Orion_%28nuclear_propulsion%29 Nuclear Fission].  They have the Birkland Engine or Plasma Slipstream Drive.&amp;lt;br\&amp;gt;&lt;br /&gt;
Lifestyle: Most Draconids live in a strange blend of modern and chivalric lifestyles, and have a strict code of honor.  Draconids often resort to dueling to settle disputes.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marriage Pattern:&#039;&#039;&#039; Monogamous among the poor, polygamy is reserved only for the wealthy (having many wives is symbolic of wealth).  Draconids typically marry for life, they also have well defined gender roles.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Monotheistic.&lt;br /&gt;
&lt;br /&gt;
== Other Factors ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; seen as arrogant and proud by other races.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; &#039;&#039;Starting languages:&#039;&#039; Draconic (S8/W4), British English (S5/W0).  &#039;&#039;Allowed Adolescent Development:&#039;&#039; Scro (S10/W10), Eldar (S9/W9), American (S7/W5), German (S7/W6)&lt;br /&gt;
&lt;br /&gt;
Prejudices: The draconids have little prejudices.&amp;lt;br\&amp;gt;&lt;br /&gt;
Professions: Draconids may be of any profession, but prefer to be explorers.&amp;lt;br\&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Special Skills:&#039;&#039;&#039; &#039;&#039;Everyman&#039;&#039; Culture Lore, Influence Skills; &#039;&#039;Restricted Skills:&#039;&#039; None.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Standard Hobby Skills:&#039;&#039;&#039; Combat Armor, Reinforced Cloth, Dancing, Play Instrument, Music, Poetry, Distance Running, Sprinting, Swimming, Alertness, Sense Ambush, Reading Tracks, Tracking, Situational Awareness (Combat), Sense Awareness (Hearing), Body Development, Combat Pilot, Crewmember AFV, Mounted Combat, Suppression Fire, Language Skills, H.E.P., Missiles, Projectile Gunnery, Diplomacy, Leadership, Philosophy, Martial Arts skills, Riding, Scientific/Analytical skills, Self Control skills, Military Organization, Vehicle skills, Weapon skills.&lt;br /&gt;
&lt;br /&gt;
== Outfitting Options == &lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; The Draconids wield high tech melee weapons and ranged weapons.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Special armor made by the Draconids offers a +5 to DB, while not affecting their natural armor type 3.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Money:&#039;&#039;&#039; 2,000 Draconic Credits.&lt;br /&gt;
&lt;br /&gt;
== Background Options ==&lt;br /&gt;
&lt;br /&gt;
The Draconids get 3 background options.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Languages:&#039;&#039;&#039; Japanese (S6/W7), Scro (S8/W9), Xatosian (S5/W5)&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Money:&#039;&#039;&#039; Generally in Electronic form.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Items:&#039;&#039;&#039; These will be of Draconid design.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talent Points:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
== Spacemaster Statistics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stat Bonuses:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
Ag: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Co: +2&amp;lt;br\&amp;gt;&lt;br /&gt;
Me: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Re: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
SD: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
Em: -2&amp;lt;br\&amp;gt;&lt;br /&gt;
In: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Pr: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
Qu: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
St: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RR Mods:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
Poison: +20&amp;lt;br\&amp;gt;&lt;br /&gt;
Disease: +50&amp;lt;br\&amp;gt;&lt;br /&gt;
Fear: +20&amp;lt;br\&amp;gt;&lt;br /&gt;
Psychic: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Development Progression:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
0*6*5*2*1&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
MP Development Progression:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
0*6*5*3*2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul Departure:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
10 rounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery Multiplier:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
1.2 times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Type:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
== Adolescent Development ==&lt;br /&gt;
&lt;br /&gt;
Armor * Light Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Armor * Medium Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Athletic * Brawn Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Athletic * Endurance Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Sprinting: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Swimming: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Awareness: Perceptions Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Alertness: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Awareness * Searching category: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
Body Development Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Body Development: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
Communication Skill Category: 1&amp;lt;br\&amp;gt;&lt;br /&gt;
Lore * Academic Skill Category: 3&amp;lt;br\&amp;gt;&lt;br /&gt;
--- &amp;quot;Own&amp;quot; Culture Lore skill: 3&amp;lt;br\&amp;gt;&lt;br /&gt;
Combat Maneuvers Skill Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- [[Draconic Hung-Gar]] (Basic Martial Arts style): 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Outdoor * Environment Skill Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Scientific/Analytic Skill category (total): 6&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Choice of up to 6 skills: 6&amp;lt;br\&amp;gt;&lt;br /&gt;
Tech/Trade Skill Category: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4th Edition Science Fiction Statistics ==&lt;br /&gt;
&lt;br /&gt;
See Dragonborn in the D&amp;amp;D 4e PHB for Draconid statistics.  Ignore the Dragonborn racial power.&lt;br /&gt;
&lt;br /&gt;
--------------&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Draconids&amp;diff=162381</id>
		<title>Draconids</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Draconids&amp;diff=162381"/>
		<updated>2010-11-05T23:05:21Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Draconids =&lt;br /&gt;
[[File:Dragon (PSF).png|thumb|right|placeholder for a graphic representing the Draconids]]&lt;br /&gt;
&#039;&#039;PC Nickname:&#039;&#039; Dragon; &#039;&#039;NPC Nickname:&#039;&#039; Dwaggie&lt;br /&gt;
&lt;br /&gt;
The Draconids control the [[Aquegon Empire]] from their home planet of Dracondos in the [[Dracondos System]]. They are considered to be the Aristocracy of the Aquegon Empire, a race of opportunistic adventurers, military men and women, and explorers.  The Draconids resemble humanoid dragons.  They have a scaly hide and tails that flow down to their feet.  They are tall, with builds that range the gamut as humans do.  Their coloring range from the colorful to the earthy in tone. Their hands and feet are talon-like claws, with four fingers and a thumb on each hand.  They have no wings, but they tend to have hair.  Some may even have a crest.  Their eyes range from red and gold to blue and green. &lt;br /&gt;
&lt;br /&gt;
The Draconids seem to be of three distinct races:  The Aquegons -- which are blue in coloring and are sea dragons.  The Rougions -- which are red to pink in coloring and typically make up some of the military.  Finally, the Sauragons are typically earth-toned colored, ranging from gold and sandstone red to bronze and brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Characteristics ==&lt;br /&gt;
&#039;&#039;&#039;Evolution:&#039;&#039;&#039; The draconids are cursorial hunters evolved from an alien lifeform with six limbs, losing two of their limbs along the way.  They are diurnal omnivores, though they prefer meat.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Males average 90 kg, females average 62 kg.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coloring:&#039;&#039;&#039; Ranging from Colorful blues and reds to earth tones.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; +10 Exhaustion points.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lifespan:&#039;&#039;&#039; 96 years.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Scaly skin (AT 3), Natural Weapon (medium claw), Nightvision (up to 8 meters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clothing and Decoration:&#039;&#039;&#039; The Draconids typically wear harnesses.  They will wear harnesses of different colors in order to differentate from class.  The rich differentiate from the poor by wearing elaborate harness costumes.  Draconic foot soldiers (a.k.a. Marines) wear light composite armor which is made up of breastplates, boots, and gloves.  Draconic Marine junior officers wear greaves with their composite armors.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear and Inabilities:&#039;&#039;&#039; The Draconids fear only dishonor and treachery.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; The Draconids technology is much like Terran Technology, except their subluminal thrust is based on [http://en.wikipedia.org/wiki/Project_Orion_%28nuclear_propulsion%29 Nuclear Fission].  They have the Birkland Engine or Plasma Slipstream Drive.&amp;lt;br\&amp;gt;&lt;br /&gt;
Lifestyle: Most Draconids live in a strange blend of modern and chivalric lifestyles, and have a strict code of honor.  Draconids often resort to dueling to settle disputes.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marriage Pattern:&#039;&#039;&#039; Monogamous among the poor, polygamy is reserved only for the wealthy (having many wives is symbolic of wealth).  Draconids typically marry for life, they also have well defined gender roles.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Monotheistic.&lt;br /&gt;
&lt;br /&gt;
== Other Factors ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; seen as arrogant and proud by other races.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; &#039;&#039;Starting languages:&#039;&#039; Draconic (S8/W4), British English (S5/W0).  &#039;&#039;Allowed Adolescent Development:&#039;&#039; Scro (S10/W10), Eldar (S9/W9), American (S7/W5), German (S7/W6)&lt;br /&gt;
&lt;br /&gt;
Prejudices: The draconids have little prejudices.&amp;lt;br\&amp;gt;&lt;br /&gt;
Professions: Draconids may be of any profession, but prefer to be explorers.&amp;lt;br\&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Special Skills:&#039;&#039;&#039; &#039;&#039;Everyman&#039;&#039; Culture Lore, Influence Skills; &#039;&#039;Restricted Skills:&#039;&#039; None.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Standard Hobby Skills:&#039;&#039;&#039; Combat Armor, Reinforced Cloth, Dancing, Play Instrument, Music, Poetry, Distance Running, Sprinting, Swimming, Alertness, Sense Ambush, Reading Tracks, Tracking, Situational Awareness (Combat), Sense Awareness (Hearing), Body Development, Combat Pilot, Crewmember AFV, Mounted Combat, Suppression Fire, Language Skills, H.E.P., Missiles, Projectile Gunnery, Diplomacy, Leadership, Philosophy, Martial Arts skills, Riding, Scientific/Analytical skills, Self Control skills, Military Organization, Vehicle skills, Weapon skills.&lt;br /&gt;
&lt;br /&gt;
== Outfitting Options == &lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; The Draconids wield high tech melee weapons and ranged weapons.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Special armor made by the Draconids offers a +5 to DB, while not affecting their natural armor type 3.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Money:&#039;&#039;&#039; 2,000 Draconic Credits.&lt;br /&gt;
&lt;br /&gt;
== Background Options ==&lt;br /&gt;
&lt;br /&gt;
The Draconids get 3 background options.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Languages:&#039;&#039;&#039; Japanese (S6/W7), Sro (S8/W9), Xatosian (S5/W5)&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Money:&#039;&#039;&#039; Generally in Electronic form.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Items:&#039;&#039;&#039; These will be of Draconid design.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talent Points:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
== Spacemaster Statistics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stat Bonuses:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
Ag: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Co: +2&amp;lt;br\&amp;gt;&lt;br /&gt;
Me: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Re: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
SD: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
Em: -2&amp;lt;br\&amp;gt;&lt;br /&gt;
In: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Pr: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
Qu: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
St: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RR Mods:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
Poison: +20&amp;lt;br\&amp;gt;&lt;br /&gt;
Disease: +50&amp;lt;br\&amp;gt;&lt;br /&gt;
Fear: +20&amp;lt;br\&amp;gt;&lt;br /&gt;
Psychic: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Development Progression:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
0*6*5*2*1&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
MP Development Progression:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
0*6*5*3*2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul Departure:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
10 rounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery Multiplier:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
1.2 times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Type:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
== Adolescent Development ==&lt;br /&gt;
&lt;br /&gt;
Armor * Light Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Armor * Medium Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Athletic * Brawn Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Athletic * Endurance Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Sprinting: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Swimming: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Awareness: Perceptions Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Alertness: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Awareness * Searching category: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
Body Development Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Body Development: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
Communication Skill Category: 1&amp;lt;br\&amp;gt;&lt;br /&gt;
Lore * Academic Skill Category: 3&amp;lt;br\&amp;gt;&lt;br /&gt;
--- &amp;quot;Own&amp;quot; Culture Lore skill: 3&amp;lt;br\&amp;gt;&lt;br /&gt;
Combat Maneuvers Skill Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- [[Draconic Hung-Gar]] (Basic Martial Arts style): 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Outdoor * Environment Skill Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Scientific/Analytic Skill category (total): 6&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Choice of up to 6 skills: 6&amp;lt;br\&amp;gt;&lt;br /&gt;
Tech/Trade Skill Category: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4th Edition Science Fiction Statistics ==&lt;br /&gt;
&lt;br /&gt;
See Dragonborn in the D&amp;amp;D 4e PHB for Draconid statistics.  Ignore the Dragonborn racial power.&lt;br /&gt;
&lt;br /&gt;
--------------&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Space:Main_Page&amp;diff=162372</id>
		<title>New Space:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Space:Main_Page&amp;diff=162372"/>
		<updated>2010-11-05T19:59:03Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* FACTIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= New Space =&lt;br /&gt;
&lt;br /&gt;
SpaceMaster: New Space is a campaign setting designed for the [http://www.ironcrown.com/?page_id=230 SpaceMaster Privateers] game currently still printed by &#039;&#039;[http://www.ironcrown.com/ Iron Crown Enterprises]&#039;&#039;.  It&#039;s 1982 A.D., and Mankind has won a lengthy war against the [http://en.wikipedia.org/wiki/Illithid Valacantha], A race that attacked the Earth during the start of World War II.  The Valacantha found the Earth to be a prime source of food (re: brains) and sought to conquer it to make it a world of slaves.&lt;br /&gt;
&lt;br /&gt;
All the Valancantha did was unify the Axis and Allies powers in order to repel the threat. With the help of the Eldar, the Earthers under the leadership of Admirals [[Chester Nimitz]], [[Isoroku Yamamoto]], and [[Chancellor Adolf Hitler]]; managed to destroy a major Valacantha fleet at Europa.  Then began the Terran-Valacantha War.  After twenty years of fighting, the Terrans made the Valancantha Empire retreat from the Orion Spur to lick its wounds.  But the humans of Earth can rest easily and all member nations of the Terran Alliance has formed colonies up to 50 light years away from the Star System Sol.&lt;br /&gt;
&lt;br /&gt;
Welcome to the New Space Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Created by: Elton J. Robb.  Certain pieces of SpaceMaster: New Space is protected under the Creative Commons Attribution-Share Alike U.S. License 3.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spacemaster: Privateers is Copyright © 2002-2009 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission. Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman Street, Charlottesville, Virginia 22902.&lt;br /&gt;
&lt;br /&gt;
== Topics: ==&lt;br /&gt;
&lt;br /&gt;
[[New Space: Technology]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[New Space: Races]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[New Space: Ships]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[New Space: History]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Commodities]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Roleplaying]]&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FACTIONS ==&lt;br /&gt;
[[The Republic]]&lt;br /&gt;
&lt;br /&gt;
[[Caithness]]&lt;br /&gt;
&lt;br /&gt;
[[Nihon]]&lt;br /&gt;
&lt;br /&gt;
[[Deutchland]]&lt;br /&gt;
&lt;br /&gt;
[[The Eldar]]&lt;br /&gt;
&lt;br /&gt;
[[The Scro Star Empire]]&lt;br /&gt;
&lt;br /&gt;
The [[Aquegon Empire]]&lt;br /&gt;
&lt;br /&gt;
[[Corsairs]]&lt;br /&gt;
&lt;br /&gt;
[[The Outcasts]]&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aquegon_Empire&amp;diff=162371</id>
		<title>Aquegon Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aquegon_Empire&amp;diff=162371"/>
		<updated>2010-11-05T19:43:18Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Fighters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Aquegon Empire is controlled by the [[Draconids]].  It was built by the Aquegon Dynasty, a family of blue scaled Draconids from the planet [[Dracandos]]. The Aquegon Empire is a Feudal Monarchy, with the Draconids&#039; version of dukes, barons, marquis, earls, lords, and knights.  It&#039;s an empire built on a moderately controlled economy.  There are major guilds within the Aquegon Empire that are granted monopolies, but free citizens are still allowed to forge their own destinies.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Aquegons had built their empire 800 years before Earth was attacked by the Valacantha.  The Aquegons, just two hundred years after forming their empire, became a client state to the Valacantha Galactic Empire.  The tribute included about 5,000 young virgins once a year.  They were never seen again.  When the Valacantha attacked Earth, and Earth fought back for survival; the Aquegons joined forces with the Terrans to free their Empire from Sartrapic control.  Once that was done, the Aquegons thanked the Earthers for freeing their empire, opening the way for exploration and expansion into the Spinward of the [[Orion Spur]].&lt;br /&gt;
&lt;br /&gt;
==Controlled and Contested Space==&lt;br /&gt;
The Aquegon Empire considers the following as apart of its empire: [[Dracondos]], [[Sivias]], [[Dinocathra]], [[Skye]], [[Paladin]], [[Ergoth]], [[Nergal]], and [[Carthasia]].  Of which [[Dracondos]], [[Sivias]], [[Skye]], [[Paladin]], and [[Ergoth]] are inhabited. &lt;br /&gt;
&lt;br /&gt;
==Government and Politics ==&lt;br /&gt;
The Aquegon Empire is controlled by a Feudal Monarchy.  The Aquegons have an Aristocracy and a Knighthood. The Current King is Astralon VI, and he is like Philip I of 15th Century Spain.  The Aquegon&#039;s most influential lord is [[Earl Talos Vianatha]], who controls the [[Aquegon Royal Navy]].  His rival is [[Marchoness Talthona Gathonis]] who may be connected to the [[Draconic Rangers]], but no one has any proof.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
The Crown has licensed many monopolies within its borders to control important industries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Guilds&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
* Realm Commerce&lt;br /&gt;
* The Shipbuilders&lt;br /&gt;
* The Bank of Aquegon&lt;br /&gt;
* The Crown Hunters&lt;br /&gt;
* East Aquegon Shipping&lt;br /&gt;
* Draco Foods Corporation&lt;br /&gt;
* Sargon Mining Guild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Independent Companies&#039;&#039;&#039;&lt;br /&gt;
* Farmers Co-Operative Alliance&lt;br /&gt;
* Merchant&#039;s Association&lt;br /&gt;
* Mercenary&#039;s Guild&lt;br /&gt;
* Dracondos Health and Spa&lt;br /&gt;
&lt;br /&gt;
==Foreign Relations==&lt;br /&gt;
Aquegon foreign relations are a complex thing.  The Empire shares a complex relationship with [[the Republic]].  The relationship is one where they seem like enemies one time period but they help each other the next.  The Aquegons also have a fine relationship with the Kingdom of [[Caithness]].  The British Kingdom is much like themselves, albeit a Limited Parliamentary Monarchy.  However, the Aquegons have no love for the Scro and they often fight.  Fortunately the human colonies act as a buffer between the two empires so there isn&#039;t a direct war.&lt;br /&gt;
&lt;br /&gt;
==Crime and Dissent==&lt;br /&gt;
&lt;br /&gt;
==Aquegon Star Ships ==&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
* [[Drake]] Basic LF&lt;br /&gt;
* [[Wyvern Fighter|Wyvern]] Advanced LF&lt;br /&gt;
* [[Dragon]] Basic HF&lt;br /&gt;
* [[Linnorm]] Advanced HF&lt;br /&gt;
* [[Fire Drake]] Main VHF&lt;br /&gt;
* [[Sky Fury]] Heavy VHF&lt;br /&gt;
&lt;br /&gt;
=== Bombers ===&lt;br /&gt;
* [[Sirrush]] Bomber&lt;br /&gt;
&lt;br /&gt;
=== Capital Ships ===&lt;br /&gt;
* [[Aquegon Gunboat]] Main Anti-fighter/Heavy Support&lt;br /&gt;
* [[Aquegon Seige Cruiser]] Long Range Assault Ship&lt;br /&gt;
* [[Aquegon Assault Battlecruiser]] Main Heavy Attack Cruiser&lt;br /&gt;
* [[Aquegon Assault Carrier]] Primary Fighter Support Ship&lt;br /&gt;
* [[Aquegon Dreadnought]] Battleship; Flagship &amp;quot;Tiamat&amp;quot; Class&lt;br /&gt;
&lt;br /&gt;
=== Commercial Ships ===&lt;br /&gt;
* [[Basilisk]] light freighter&lt;br /&gt;
* [[Tri-Horn]] heavy freighter&lt;br /&gt;
* [[Apatosaur]] Light Transport&lt;br /&gt;
* [[Lung Dragon]] Space Train&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Aquegon Imperial Navy]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Aquegon Security Force]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Aquegon Police]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Laws of the Aquegon Empire]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[History of the Aquegon Empire]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Groups and Factions in the Aquegon Empire]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Orion_Spur The Orion Spur]&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eldar&amp;diff=162370</id>
		<title>Eldar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eldar&amp;diff=162370"/>
		<updated>2010-11-05T19:38:39Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Other Factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PC Nickname and NPC Nickname&#039;&#039;: No one would ever insult an Eldar.&lt;br /&gt;
&lt;br /&gt;
The Eldar are typically humanoids with very fair, almost fairy like features.  The Eldar&#039;s society has gone through the National Life Cycle many times and currently live in space that is a Limited Autocracy.  The Eldar are mysterious and sometimes bewildering to humans.  The Eldar were responsible for teaching Man the Riddle of Faster-Than-Light travel. &lt;br /&gt;
&lt;br /&gt;
== Physical Characteristics ==&lt;br /&gt;
[[File:Eldar.jpg|200px|thumb|right|A female Eldar.]]&lt;br /&gt;
&#039;&#039;&#039;Evolution:&#039;&#039;&#039; the Eldar are speculated to be descended from monkey stock by human evolutionists.  However, the Eldar scoff at the theory of Evolution stating that they have abandoned the theory before the human Paleolithic Age.  They also laugh at human evolutionists in private, and giggle softly in public.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; The Eldar are strong and sturdy of build, although they are slimmer than humans.  Males average 90 kg, and females average 70 kg.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coloring:&#039;&#039;&#039; Very fair earth tones. Most Eldar are dark haired with gray eyes, but a few are blond and blue eyed.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; As cursorial hunters, fit Eldar can run all day.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; Males average 190 cm, females 180 cm.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Life Span:&#039;&#039;&#039; The Eldar can live for an average of 700 years without medical attention.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039; The Eldar cannot become sick or scarred and are virtually immune to disease.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Refer to the Elf description in &#039;&#039;Rolemaster Fantasy Roleplaying&#039;&#039; or the &#039;&#039;Rolemaster Standard Rules&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&#039;&#039;&#039;Clothing and Decoration:&#039;&#039;&#039; The Eldar favor rich clothing and fine craftsmanship.  Styles range from an analog of the Japanese kimono to the Roman toga, capes are common.  The Eldar often have the appearance of great wealth.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; Eldar technology -- Computer, Power Generation, and Ship Construction -- is based on trees. Eldar ship hulls are built entirely of wood, and power generation and computer computations are performed by living trees.  FTL drive systems still rely on the Birkland Engine or Plasma Slipstream Drive.  Eldar ships are not so much constructed as they are grown, carved, and shaped. &amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fears and Inabilities:&#039;&#039;&#039; Nothing special.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lifestyle:&#039;&#039;&#039; the Eldar are incredibly ordered.  They have tried many different government systems, and as stated, they have gone through many life times of Nations and many, many Dark Ages.  The Eldar are content with a Limited Autocracy, and they build communities and states on beautiful garden planets.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marriage Patterns:&#039;&#039;&#039; Polygamous and for life.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Thought to be tree worshipers.  Actually, the Eldar has really gotten rid of the Church way of religion and prefer communal celebration and personal contemplation.  The Eldar are not so much religious as they are spiritual.&lt;br /&gt;
&lt;br /&gt;
== Other Factors ==&lt;br /&gt;
*&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Regardless of stock, all Eldar are noble of bearing and carry themselves with confidence and assurance.  They are thought to be haughty and arrogant, but nothing can be further from the truth. Eldar are very inquisitive and passionate, and are full of a desire for experience and expertise.&amp;lt;br\&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; &#039;&#039;Starting Languages:&#039;&#039; Eldar (S10/W10), Draconic (S6/W6), American (S7/W7).  &#039;&#039;Allowed Adolescence Development:&#039;&#039; Scro Speech (S6/W6), Russian (S6/W6), German (S6/W6), British (S6/W6), Japanese (S6/W6), Xatosian (S7/W7)&amp;lt;br\&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Prejudices:&#039;&#039;&#039; The Eldar hate the Scro, the Valacantha, and the Draconids above all other creatures.  Due to their pride, they tend to look down on humans.&amp;lt;br\&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Professions:&#039;&#039;&#039; Any.&lt;br /&gt;
*&#039;&#039;&#039;Special Skills:&#039;&#039;&#039; &#039;&#039;Everyman:&#039;&#039; Choice of five influence skills; &#039;&#039;Restricted:&#039;&#039; none.&lt;br /&gt;
*&#039;&#039;&#039;Standard Hobby Skills:&#039;&#039;&#039; Acting, any Armor skills, Artist * Passive skills, Athletic Games, Jumping, Sprinting, Swimming, Alertness, Locate Hidden, Direction Sense, Embroidery [Crafts], History (military history, famous weapons), Jewelry-smithing [Crafts], Languages, Leadership, Survival, Basic Math, Research, Scientific * Specialized skills, Computer Technology, Mechanical Technology, First Aid, Sewing, Singing, any Weapon skills.&lt;br /&gt;
&lt;br /&gt;
== Outfiting Options ==&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; any of Eldar design. &amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Any.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Money:&#039;&#039;&#039; 2,000 credits.&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background Options ==&lt;br /&gt;
An Eldar only get 3 background options.&lt;br /&gt;
&#039;&#039;&#039;Extra Money:&#039;&#039;&#039; Generally in the form of electronic credits.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Items:&#039;&#039;&#039; Should be of Eldar make.&amp;lt;Br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talent Points:&#039;&#039;&#039; 25&amp;lt;br\&amp;gt;&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Draconids&amp;diff=162369</id>
		<title>Draconids</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Draconids&amp;diff=162369"/>
		<updated>2010-11-05T19:36:47Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Spacemaster Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Draconids =&lt;br /&gt;
[[File:Dragon (PSF).png|thumb|right|placeholder for a graphic representing the Draconids]]&lt;br /&gt;
&#039;&#039;PC Nickname:&#039;&#039; Dragon; &#039;&#039;NPC Nickname:&#039;&#039; Dwaggie&lt;br /&gt;
&lt;br /&gt;
The Draconids control the [[Aquegon Empire]] from their home planet of Dracondos in the [[Dracondos System]]. They are considered to be the Aristocracy of the Aquegon Empire, a race of opportunistic adventurers, military men and women, and explorers.  The Draconids resemble humanoid dragons.  They have a scaly hide and tails that flow down to their feet.  They are tall, with builds that range the gamut as humans do.  Their coloring range from the colorful to the earthy in tone. Their hands and feet are talon-like claws, with four fingers and a thumb on each hand.  They have no wings, but they tend to have hair.  Some may even have a crest.  Their eyes range from red and gold to blue and green. &lt;br /&gt;
&lt;br /&gt;
The Draconids seem to be of three distinct races:  The Aquegons -- which are blue in coloring and are sea dragons.  The Rougions -- which are red to pink in coloring and typically make up some of the military.  Finally, the Sauragons are typically earth-toned colored, ranging from gold and sandstone red to bronze and brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Characteristics ==&lt;br /&gt;
&#039;&#039;&#039;Evolution:&#039;&#039;&#039; The draconids are cursorial hunters evolved from an alien lifeform with six limbs, losing two of their limbs along the way.  They are diurnal omnivores, though they prefer meat.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Males average 90 kg, females average 62 kg.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coloring:&#039;&#039;&#039; Ranging from Colorful blues and reds to earth tones.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; +10 Exhaustion points.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lifespan:&#039;&#039;&#039; 96 years.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Scaly skin (AT 3), Natural Weapon (medium claw), Nightvision (up to 8 meters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clothing and Decoration:&#039;&#039;&#039; The Draconids typically wear harnesses.  They will wear harnesses of different colors in order to differentate from class.  The rich differentiate from the poor by wearing elaborate harness costumes.  Draconic foot soldiers (a.k.a. Marines) wear light composite armor which is made up of breastplates, boots, and gloves.  Draconic Marine junior officers wear greaves with their composite armors.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear and Inabilities:&#039;&#039;&#039; The Draconids fear only dishonor and treachery.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; The Draconids technology is much like Terran Technology, except their subluminal thrust is based on Nuclear Fission.  They have the Birkland Engine or Plasma Slipstream Drive.&amp;lt;br\&amp;gt;&lt;br /&gt;
Lifestyle: Most Draconids live in a strange blend of modern and chivalric lifestyles, and have a strict code of honor.  Draconids often resort to dueling to settle disputes.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marriage Pattern:&#039;&#039;&#039; Monogamous among the poor, polygamy is reserved only for the wealthy (having many wives is symbolic of wealth).  Draconids typically marry for life, they also have well defined gender roles.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Monotheistic.&lt;br /&gt;
&lt;br /&gt;
== Other Factors ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; seen as arrogant and proud by other races.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; &#039;&#039;Starting languages:&#039;&#039; Draconic (S8/W4), British English (S5/W0).  &#039;&#039;Allowed Adolescent Development:&#039;&#039; Scro (S10/W10), Eldar (S9/W9), American (S7/W5), German (S7/W6)&lt;br /&gt;
&lt;br /&gt;
Prejudices: The draconids have little prejudices.&amp;lt;br\&amp;gt;&lt;br /&gt;
Professions: Draconids may be of any profession, but prefer to be explorers.&amp;lt;br\&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Special Skills:&#039;&#039;&#039; &#039;&#039;Everyman&#039;&#039; Culture Lore, Influence Skills; &#039;&#039;Restricted Skills:&#039;&#039; None.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Standard Hobby Skills:&#039;&#039;&#039; Combat Armor, Reinforced Cloth, Dancing, Play Instrument, Music, Poetry, Distance Running, Sprinting, Swimming, Alertness, Sense Ambush, Reading Tracks, Tracking, Situational Awareness (Combat), Sense Awareness (Hearing), Body Development, Combat Pilot, Crewmember AFV, Mounted Combat, Suppression Fire, Language Skills, H.E.P., Missiles, Projectile Gunnery, Diplomacy, Leadership, Philosophy, Martial Arts skills, Riding, Scientific/Analytical skills, Self Control skills, Military Organization, Vehicle skills, Weapon skills.&lt;br /&gt;
&lt;br /&gt;
== Outfitting Options == &lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; The Draconids wield high tech melee weapons and ranged weapons.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Special armor made by the Draconids offers a +5 to DB, while not affecting their natural armor type 3.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Money:&#039;&#039;&#039; 2,000 Draconic Credits.&lt;br /&gt;
&lt;br /&gt;
== Background Options ==&lt;br /&gt;
&lt;br /&gt;
The Draconids get 3 background options.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Languages:&#039;&#039;&#039; Japanese (S6/W7), Sro (S8/W9), Xatosian (S5/W5)&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Money:&#039;&#039;&#039; Generally in Electronic form.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Items:&#039;&#039;&#039; These will be of Draconid design.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talent Points:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
== Spacemaster Statistics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stat Bonuses:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
Ag: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Co: +2&amp;lt;br\&amp;gt;&lt;br /&gt;
Me: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Re: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
SD: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
Em: -2&amp;lt;br\&amp;gt;&lt;br /&gt;
In: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Pr: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
Qu: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
St: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RR Mods:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
Poison: +20&amp;lt;br\&amp;gt;&lt;br /&gt;
Disease: +50&amp;lt;br\&amp;gt;&lt;br /&gt;
Fear: +20&amp;lt;br\&amp;gt;&lt;br /&gt;
Psychic: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Development Progression:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
0*6*5*2*1&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
MP Development Progression:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
0*6*5*3*2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul Departure:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
10 rounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery Multiplier:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
1.2 times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Type:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
== Adolescent Development ==&lt;br /&gt;
&lt;br /&gt;
Armor * Light Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Armor * Medium Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Athletic * Brawn Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Athletic * Endurance Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Sprinting: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Swimming: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Awareness: Perceptions Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Alertness: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Awareness * Searching category: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
Body Development Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Body Development: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
Communication Skill Category: 1&amp;lt;br\&amp;gt;&lt;br /&gt;
Lore * Academic Skill Category: 3&amp;lt;br\&amp;gt;&lt;br /&gt;
--- &amp;quot;Own&amp;quot; Culture Lore skill: 3&amp;lt;br\&amp;gt;&lt;br /&gt;
Combat Maneuvers Skill Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- [[Draconic Hung-Gar]] (Basic Martial Arts style): 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Outdoor * Environment Skill Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Scientific/Analytic Skill category (total): 6&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Choice of up to 6 skills: 6&amp;lt;br\&amp;gt;&lt;br /&gt;
Tech/Trade Skill Category: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4th Edition Science Fiction Statistics ==&lt;br /&gt;
&lt;br /&gt;
See Dragonborn in the D&amp;amp;D 4e PHB for Draconid statistics.  Ignore the Dragonborn racial power.&lt;br /&gt;
&lt;br /&gt;
--------------&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Republic&amp;diff=162367</id>
		<title>The Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Republic&amp;diff=162367"/>
		<updated>2010-11-05T19:12:57Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Controlled and Contested Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Republic was founded by the Americans in the Early 1960s.  The Republic colony was opened up by President John F. Kennedy and many Americans entered into two sleeper ships to reach the best worlds.  The First, the &#039;&#039;Mayflower&#039;&#039;, made it to the system they dubbed Massachusetts.  The second, the &#039;&#039;Santa Maria&#039;&#039; was forcibly taken over the [http://en.wikipedia.org/wiki/Black_Panther_Party Black Panthers], and they became the people known as the [[Corsairs]].  The Republic occupies some of the Coreward worlds.  The Republican Navy has been known to patrol independent worlds near it&#039;s own space.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
After the defeat of the Valacantha, the Coreward Worlds that were left behind was mainly fought by the American Space Navy.  Figuring it was time for the Human Race to leave it&#039;s cradle, NASA convinced President John F. Kennedy to construct two sleeper ships headed towards the Coreward Worlds.  The &#039;&#039;Mayflower&#039;&#039; and the &#039;&#039;Santa Maria.&#039;&#039;  The &#039;&#039;Santa Maria&#039;&#039; however was forcibly hijacked by the Black Panthers who promised the Black People an Interstellar Haven of their own away from the power of the White Man.  Many blacks bought into their promises of Black Power and Black Independence and boarded the &#039;&#039;Santa Maria&#039;&#039; bound for another part of the Coreward Worlds.  When the two sleeper ships where launched the collective population of the sleeper ships equaled about ten thousand people.  The Sleeper Ship &#039;&#039;Mayflower&#039;&#039; made it to the system they dubbed [[Massachusetts]].  Mostly made up of Americans, the fledging Republic soon adopted the old U.S. Constitution as its own, and set up a house of Representatives, a Senate, a President, and a Judicial Branch.  When Communication with Sol was lost, the Republic became its own interstellar nation.&lt;br /&gt;
&lt;br /&gt;
== Controlled and Contested Space ==&lt;br /&gt;
&lt;br /&gt;
The Republic controls the following systems in their space: [[Massachusetts]], [[Virginia]], [[The Utah System|Utah]], [[Louisianna]], [[Illinois]], [[Ohio]], [[Kentucky]], [[Hawaii]], and [[California]] systems.  Only the [[Massachusetts]], [[The Utah System|Utah]], [[Virginia]], [[Illinois]], [[Hawaii]], and [[California]] systems are inhabited.  The other systems are considered to be border systems used for military purposes.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
The Republic has an economy built on truly free trade and free enterprise.  It&#039;s location between [[Eldar space]] and the [[Aquegon Empire]] makes it a lucrative trading zone.  The Republic is a very capitalistic nation, as it learned the lessons from the past and manages to control it&#039;s Shadow Government by prosecuting traitors.  The Republic has many freelancers and the Republican Navy protects free trade as one of its objectives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Major Interstellar Corporations&lt;br /&gt;
* [[Northrop-Gumman Industries]]&lt;br /&gt;
* [[Interspace Commerce]]&lt;br /&gt;
* [[Interstellar Shipping]]&lt;br /&gt;
* [[Planetform, Inc.]]&lt;br /&gt;
* [[Rothschilde and Row]]&lt;br /&gt;
* [[Asconde Pharmaceuticals]]&lt;br /&gt;
* [[Synth Foods, Inc.]]&lt;br /&gt;
&lt;br /&gt;
Minor Interstellar Corporations&lt;br /&gt;
* [[Morris Interstellar Travel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Foreign Relations==&lt;br /&gt;
[[Deutschland]] has no affection for the Republic, since the Republic is refusing to aid in the border disputes with [[the Scro]]. although the [[Eldar]] seems to enjoy a cool relationship with the Republic.  The Republic has an alliance with the [[Nihon Empire]], and the [[Kingdom of Caithness]], and enjoys a complicated relationship with the [[Aquegon Empire]]. &lt;br /&gt;
&lt;br /&gt;
== Crime ==&lt;br /&gt;
Aside one whole planet, Planet [[Chicago]], becoming a dystopian world; the Republic is plagued by many groups who are the &amp;quot;victims&amp;quot; of Free Enterprise.  Although the richest systems seem to be Massachusetts and California, the inhabitants of Illinois and Virginia have people who live there that claim that their indentured servitude only help fuel the Republic&#039;s economy. &lt;br /&gt;
&lt;br /&gt;
== Republican Starships ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighters&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-303 Minute Man]] Basic LF &amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-304 Strike Eagle]] Advanced LF&amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-305 Starhawk]] Basic HF&amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-306 Condor]] Advanced HF&amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-307 Mountain Lion]] basic VHF&amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-308 Pantera Atrox]] Advanced VHF&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torpedo Bombers&#039;&#039;&#039;&lt;br /&gt;
[[B-102 Cavalryman]] Torpedo Bomber&amp;lt;br\&amp;gt;&lt;br /&gt;
[[B-103 Vanguard]] Light Bomber&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Ships&#039;&#039;&#039;&lt;br /&gt;
[[Republican Gunboat]], &#039;&#039;Independence&#039;&#039; Class, Main anti-fighter/Heavy Support&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Light Cruiser]], &#039;&#039;Martha Washington&#039;&#039; Class, Long Range Assault Ship&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Battlecruiser]], &#039;&#039;Constitution&#039;&#039; Class, Main Heavy Assault Cruiser&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Assault Carrier]], &#039;&#039;Enterprise&#039;&#039; Class, Primary Fighter Support Ship&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Dreadnought]], &#039;&#039;Arizona&#039;&#039; Class, Battleship; Flagship&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commercial&#039;&#039;&#039;&lt;br /&gt;
[[Pioneer]] Light Explorer&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Galaxy]] Light Freighter&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Space Train]] Heavy Freighter&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Startracker]] Light Fighter&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Centurion]] Heavy Fighter&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Orion]], Decommissioned Gunboat class&amp;lt;Br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
The [[Republican Navy]]&amp;lt;br\&amp;gt;&lt;br /&gt;
The [[Republican Intelligence Force]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Police]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Laws of the Republic]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[History of the Republic]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Groups and Factions within the Republic]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Orion_Arm The Orion Spur]&amp;lt;br\&amp;gt;&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Republic&amp;diff=162366</id>
		<title>The Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Republic&amp;diff=162366"/>
		<updated>2010-11-05T19:12:37Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Controlled and Contested Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Republic was founded by the Americans in the Early 1960s.  The Republic colony was opened up by President John F. Kennedy and many Americans entered into two sleeper ships to reach the best worlds.  The First, the &#039;&#039;Mayflower&#039;&#039;, made it to the system they dubbed Massachusetts.  The second, the &#039;&#039;Santa Maria&#039;&#039; was forcibly taken over the [http://en.wikipedia.org/wiki/Black_Panther_Party Black Panthers], and they became the people known as the [[Corsairs]].  The Republic occupies some of the Coreward worlds.  The Republican Navy has been known to patrol independent worlds near it&#039;s own space.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
After the defeat of the Valacantha, the Coreward Worlds that were left behind was mainly fought by the American Space Navy.  Figuring it was time for the Human Race to leave it&#039;s cradle, NASA convinced President John F. Kennedy to construct two sleeper ships headed towards the Coreward Worlds.  The &#039;&#039;Mayflower&#039;&#039; and the &#039;&#039;Santa Maria.&#039;&#039;  The &#039;&#039;Santa Maria&#039;&#039; however was forcibly hijacked by the Black Panthers who promised the Black People an Interstellar Haven of their own away from the power of the White Man.  Many blacks bought into their promises of Black Power and Black Independence and boarded the &#039;&#039;Santa Maria&#039;&#039; bound for another part of the Coreward Worlds.  When the two sleeper ships where launched the collective population of the sleeper ships equaled about ten thousand people.  The Sleeper Ship &#039;&#039;Mayflower&#039;&#039; made it to the system they dubbed [[Massachusetts]].  Mostly made up of Americans, the fledging Republic soon adopted the old U.S. Constitution as its own, and set up a house of Representatives, a Senate, a President, and a Judicial Branch.  When Communication with Sol was lost, the Republic became its own interstellar nation.&lt;br /&gt;
&lt;br /&gt;
== Controlled and Contested Space ==&lt;br /&gt;
&lt;br /&gt;
The Republic controls the following systems in their space: [[Massachusetts]], [[Virginia]], [[The Utah System|Utah]], [[Louisianna]], [[Illinois]], [[Ohio]], [[Kentucky]], [[Hawaii]], and [[California]] systems.  Only the [[Massachusetts]], [[The Utah Sytem|Utah]], [[Virginia]], [[Illinois]], [[Hawaii]], and [[California]] systems are inhabited.  The other systems are considered to be border systems used for military purposes.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
The Republic has an economy built on truly free trade and free enterprise.  It&#039;s location between [[Eldar space]] and the [[Aquegon Empire]] makes it a lucrative trading zone.  The Republic is a very capitalistic nation, as it learned the lessons from the past and manages to control it&#039;s Shadow Government by prosecuting traitors.  The Republic has many freelancers and the Republican Navy protects free trade as one of its objectives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Major Interstellar Corporations&lt;br /&gt;
* [[Northrop-Gumman Industries]]&lt;br /&gt;
* [[Interspace Commerce]]&lt;br /&gt;
* [[Interstellar Shipping]]&lt;br /&gt;
* [[Planetform, Inc.]]&lt;br /&gt;
* [[Rothschilde and Row]]&lt;br /&gt;
* [[Asconde Pharmaceuticals]]&lt;br /&gt;
* [[Synth Foods, Inc.]]&lt;br /&gt;
&lt;br /&gt;
Minor Interstellar Corporations&lt;br /&gt;
* [[Morris Interstellar Travel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Foreign Relations==&lt;br /&gt;
[[Deutschland]] has no affection for the Republic, since the Republic is refusing to aid in the border disputes with [[the Scro]]. although the [[Eldar]] seems to enjoy a cool relationship with the Republic.  The Republic has an alliance with the [[Nihon Empire]], and the [[Kingdom of Caithness]], and enjoys a complicated relationship with the [[Aquegon Empire]]. &lt;br /&gt;
&lt;br /&gt;
== Crime ==&lt;br /&gt;
Aside one whole planet, Planet [[Chicago]], becoming a dystopian world; the Republic is plagued by many groups who are the &amp;quot;victims&amp;quot; of Free Enterprise.  Although the richest systems seem to be Massachusetts and California, the inhabitants of Illinois and Virginia have people who live there that claim that their indentured servitude only help fuel the Republic&#039;s economy. &lt;br /&gt;
&lt;br /&gt;
== Republican Starships ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighters&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-303 Minute Man]] Basic LF &amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-304 Strike Eagle]] Advanced LF&amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-305 Starhawk]] Basic HF&amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-306 Condor]] Advanced HF&amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-307 Mountain Lion]] basic VHF&amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-308 Pantera Atrox]] Advanced VHF&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torpedo Bombers&#039;&#039;&#039;&lt;br /&gt;
[[B-102 Cavalryman]] Torpedo Bomber&amp;lt;br\&amp;gt;&lt;br /&gt;
[[B-103 Vanguard]] Light Bomber&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Ships&#039;&#039;&#039;&lt;br /&gt;
[[Republican Gunboat]], &#039;&#039;Independence&#039;&#039; Class, Main anti-fighter/Heavy Support&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Light Cruiser]], &#039;&#039;Martha Washington&#039;&#039; Class, Long Range Assault Ship&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Battlecruiser]], &#039;&#039;Constitution&#039;&#039; Class, Main Heavy Assault Cruiser&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Assault Carrier]], &#039;&#039;Enterprise&#039;&#039; Class, Primary Fighter Support Ship&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Dreadnought]], &#039;&#039;Arizona&#039;&#039; Class, Battleship; Flagship&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commercial&#039;&#039;&#039;&lt;br /&gt;
[[Pioneer]] Light Explorer&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Galaxy]] Light Freighter&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Space Train]] Heavy Freighter&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Startracker]] Light Fighter&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Centurion]] Heavy Fighter&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Orion]], Decommissioned Gunboat class&amp;lt;Br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
The [[Republican Navy]]&amp;lt;br\&amp;gt;&lt;br /&gt;
The [[Republican Intelligence Force]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Police]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Laws of the Republic]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[History of the Republic]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Groups and Factions within the Republic]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Orion_Arm The Orion Spur]&amp;lt;br\&amp;gt;&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Utah_System&amp;diff=162365</id>
		<title>The Utah System</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Utah_System&amp;diff=162365"/>
		<updated>2010-11-05T18:48:16Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Utah System&amp;#039;&amp;#039;&amp;#039; is ruled by the Republican government and was the first system to be colonized by Christians trying to find a better life.  The Utah system is where most of…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Utah System&#039;&#039;&#039; is ruled by the Republican government and was the first system to be colonized by Christians trying to find a better life.  The Utah system is where most of the food is grown in Republican space.  Conquered by Earth in late 1952, the Utah System is known for its military contributions as well as farming activity.  It&#039;s the system where Northrup-Grumman is based and Republican fighters and bombers are constructed.&lt;br /&gt;
&lt;br /&gt;
== System Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Lawful Factions ===&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Republic&amp;diff=162362</id>
		<title>The Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Republic&amp;diff=162362"/>
		<updated>2010-11-05T18:32:51Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Controlled and Contested Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Republic was founded by the Americans in the Early 1960s.  The Republic colony was opened up by President John F. Kennedy and many Americans entered into two sleeper ships to reach the best worlds.  The First, the &#039;&#039;Mayflower&#039;&#039;, made it to the system they dubbed Massachusetts.  The second, the &#039;&#039;Santa Maria&#039;&#039; was forcibly taken over the [http://en.wikipedia.org/wiki/Black_Panther_Party Black Panthers], and they became the people known as the [[Corsairs]].  The Republic occupies some of the Coreward worlds.  The Republican Navy has been known to patrol independent worlds near it&#039;s own space.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
After the defeat of the Valacantha, the Coreward Worlds that were left behind was mainly fought by the American Space Navy.  Figuring it was time for the Human Race to leave it&#039;s cradle, NASA convinced President John F. Kennedy to construct two sleeper ships headed towards the Coreward Worlds.  The &#039;&#039;Mayflower&#039;&#039; and the &#039;&#039;Santa Maria.&#039;&#039;  The &#039;&#039;Santa Maria&#039;&#039; however was forcibly hijacked by the Black Panthers who promised the Black People an Interstellar Haven of their own away from the power of the White Man.  Many blacks bought into their promises of Black Power and Black Independence and boarded the &#039;&#039;Santa Maria&#039;&#039; bound for another part of the Coreward Worlds.  When the two sleeper ships where launched the collective population of the sleeper ships equaled about ten thousand people.  The Sleeper Ship &#039;&#039;Mayflower&#039;&#039; made it to the system they dubbed [[Massachusetts]].  Mostly made up of Americans, the fledging Republic soon adopted the old U.S. Constitution as its own, and set up a house of Representatives, a Senate, a President, and a Judicial Branch.  When Communication with Sol was lost, the Republic became its own interstellar nation.&lt;br /&gt;
&lt;br /&gt;
== Controlled and Contested Space ==&lt;br /&gt;
&lt;br /&gt;
The Republic controls the following systems in their space: [[Massachusetts]], [[Virginia]], [[The Utah System|Utah]], [[Louisianna]], [[Illinois]], [[Ohio]], [[Kentucky]], [[Hawaii]], and [[California]] systems.  Only the [[Massachusetts]], [[Utah]], [[Virginia]], [[Illinois]], [[Hawaii]], and [[California]] systems are inhabited.  The other systems are considered to be border systems used for military purposes.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
The Republic has an economy built on truly free trade and free enterprise.  It&#039;s location between [[Eldar space]] and the [[Aquegon Empire]] makes it a lucrative trading zone.  The Republic is a very capitalistic nation, as it learned the lessons from the past and manages to control it&#039;s Shadow Government by prosecuting traitors.  The Republic has many freelancers and the Republican Navy protects free trade as one of its objectives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Major Interstellar Corporations&lt;br /&gt;
* [[Northrop-Gumman Industries]]&lt;br /&gt;
* [[Interspace Commerce]]&lt;br /&gt;
* [[Interstellar Shipping]]&lt;br /&gt;
* [[Planetform, Inc.]]&lt;br /&gt;
* [[Rothschilde and Row]]&lt;br /&gt;
* [[Asconde Pharmaceuticals]]&lt;br /&gt;
* [[Synth Foods, Inc.]]&lt;br /&gt;
&lt;br /&gt;
Minor Interstellar Corporations&lt;br /&gt;
* [[Morris Interstellar Travel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Foreign Relations==&lt;br /&gt;
[[Deutschland]] has no affection for the Republic, since the Republic is refusing to aid in the border disputes with [[the Scro]]. although the [[Eldar]] seems to enjoy a cool relationship with the Republic.  The Republic has an alliance with the [[Nihon Empire]], and the [[Kingdom of Caithness]], and enjoys a complicated relationship with the [[Aquegon Empire]]. &lt;br /&gt;
&lt;br /&gt;
== Crime ==&lt;br /&gt;
Aside one whole planet, Planet [[Chicago]], becoming a dystopian world; the Republic is plagued by many groups who are the &amp;quot;victims&amp;quot; of Free Enterprise.  Although the richest systems seem to be Massachusetts and California, the inhabitants of Illinois and Virginia have people who live there that claim that their indentured servitude only help fuel the Republic&#039;s economy. &lt;br /&gt;
&lt;br /&gt;
== Republican Starships ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighters&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-303 Minute Man]] Basic LF &amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-304 Strike Eagle]] Advanced LF&amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-305 Starhawk]] Basic HF&amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-306 Condor]] Advanced HF&amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-307 Mountain Lion]] basic VHF&amp;lt;br\&amp;gt;&lt;br /&gt;
[[F-308 Pantera Atrox]] Advanced VHF&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torpedo Bombers&#039;&#039;&#039;&lt;br /&gt;
[[B-102 Cavalryman]] Torpedo Bomber&amp;lt;br\&amp;gt;&lt;br /&gt;
[[B-103 Vanguard]] Light Bomber&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Ships&#039;&#039;&#039;&lt;br /&gt;
[[Republican Gunboat]], &#039;&#039;Independence&#039;&#039; Class, Main anti-fighter/Heavy Support&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Light Cruiser]], &#039;&#039;Martha Washington&#039;&#039; Class, Long Range Assault Ship&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Battlecruiser]], &#039;&#039;Constitution&#039;&#039; Class, Main Heavy Assault Cruiser&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Assault Carrier]], &#039;&#039;Enterprise&#039;&#039; Class, Primary Fighter Support Ship&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Dreadnought]], &#039;&#039;Arizona&#039;&#039; Class, Battleship; Flagship&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commercial&#039;&#039;&#039;&lt;br /&gt;
[[Pioneer]] Light Explorer&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Galaxy]] Light Freighter&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Space Train]] Heavy Freighter&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Startracker]] Light Fighter&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Centurion]] Heavy Fighter&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Orion]], Decommissioned Gunboat class&amp;lt;Br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
The [[Republican Navy]]&amp;lt;br\&amp;gt;&lt;br /&gt;
The [[Republican Intelligence Force]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Police]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Laws of the Republic]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[History of the Republic]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Groups and Factions within the Republic]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Orion_Arm The Orion Spur]&amp;lt;br\&amp;gt;&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Giovaniello_Family&amp;diff=162361</id>
		<title>The Giovaniello Family</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Giovaniello_Family&amp;diff=162361"/>
		<updated>2010-11-05T18:30:32Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Giovaniello family&amp;#039;&amp;#039;&amp;#039; is a family that has come to the Republic in order to set up it&amp;#039;s own business.  Unfortunately, three patriarchs of the family are Organized Crime me…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Giovaniello family&#039;&#039;&#039; is a family that has come to the Republic in order to set up it&#039;s own business.  Unfortunately, three patriarchs of the family are Organized Crime members.  They control the American [http://en.wikipedia.org/wiki/American_Mafia Mafia] in Republic Space. They are firmly entrenched, controlling the illegal smuggling trade of drugs, bootlegger booze, slaves, and illegal arms within the Republic.  Most smuggling contracts go through the Giovaniellos and other affiliated Mafia groups.  They are the major buyers of slaves from the Corsairs, who control the Slave Trade through known space.&lt;br /&gt;
&lt;br /&gt;
== Diplomacy ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
* The Corsairs&lt;br /&gt;
* Corrupt Republican Officials&lt;br /&gt;
* Corrupt Republican Police&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
* Outcasts&lt;br /&gt;
* The Outlaws&lt;br /&gt;
* The Serpents&lt;br /&gt;
* Cryerton Enterprises&lt;br /&gt;
* Junkers&lt;br /&gt;
* Bounty Hunters Guild&lt;br /&gt;
* Colony Police&lt;br /&gt;
* Colony Militaries&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Massachusetts&amp;diff=162359</id>
		<title>Massachusetts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Massachusetts&amp;diff=162359"/>
		<updated>2010-11-05T18:18:57Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Criminal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Massachusetts system is the capital of Republic space. and is one of the most transversed systems in Human space.  The system has one inhabited planet -- [[Planet Boston]].  The other planets -- including Plymouth, Northhampton, Scotia, Fitzburg, and Maine; are uninhabited.  Maine is Boston&#039;s moon.  The system boasts eleven bases, many major corporations, and four criminal organizations.  The system itself orbits a medium-sized white star (actually green).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== System Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Local Factions ===&lt;br /&gt;
&lt;br /&gt;
==== Lawful ====&lt;br /&gt;
* [[Northrop-Gumman Industries]]&lt;br /&gt;
* [[Interspace Commerce]]&lt;br /&gt;
* [[Interstellar Shipping]]&lt;br /&gt;
* [[Morris Interstellar Travel]]&lt;br /&gt;
* [[Republican Navy]]&lt;br /&gt;
* [[Republican Intelligence Force]]&lt;br /&gt;
* [[Republican Police]]&lt;br /&gt;
&lt;br /&gt;
==== Paralegal ====&lt;br /&gt;
* [[Junkers]]&lt;br /&gt;
&lt;br /&gt;
==== Criminal ====&lt;br /&gt;
* The [[Serpents]]&lt;br /&gt;
* The [[Outlaws]]&lt;br /&gt;
* [[Cryerton Enterprises]]&lt;br /&gt;
* The [[The Giovaniello Family|Giovaniello]] family&lt;br /&gt;
&lt;br /&gt;
===Planets===&lt;br /&gt;
* [[Planet Boston|Boston]] -- Inhabited&lt;br /&gt;
* Plymouth -- Uninhabited&lt;br /&gt;
* Northhampton -- Uninhabited, chosen for terraforming&lt;br /&gt;
* Scotia -- Uninhabited.&lt;br /&gt;
* Fitzburg -- Uninhabited.&lt;br /&gt;
* Maine -- Boston&#039;s moon.&lt;br /&gt;
&lt;br /&gt;
=== Stations ===&lt;br /&gt;
* Battleship Arizona&lt;br /&gt;
* Chesapeake Shipyard&lt;br /&gt;
* Columbus Shipyard&lt;br /&gt;
* Concorde Military Academy&lt;br /&gt;
* Denver Munitions&lt;br /&gt;
* Fort Kennedy&lt;br /&gt;
* Hampton Station&lt;br /&gt;
* Lexington Outpost&lt;br /&gt;
* Washington Dockyard&lt;br /&gt;
&lt;br /&gt;
===Commodities===&lt;br /&gt;
# Boron&lt;br /&gt;
# Consumer Goods&lt;br /&gt;
# Counterfeit Software&lt;br /&gt;
# Food Rations&lt;br /&gt;
# H-Fuel&lt;br /&gt;
# Luxury Consumer Goods&lt;br /&gt;
# Oxygen&lt;br /&gt;
# Passengers&lt;br /&gt;
# Pharmaceuticals&lt;br /&gt;
# Prisoners&lt;br /&gt;
# Light Arms&lt;br /&gt;
* Slaves (Illegal)&lt;br /&gt;
* Spaceship Crew&lt;br /&gt;
* Toxic Waste&lt;br /&gt;
* VIPs&lt;br /&gt;
* Water &lt;br /&gt;
&lt;br /&gt;
===Mineable===&lt;br /&gt;
* Gold ore&lt;br /&gt;
* Iron ore&lt;br /&gt;
* Scrap metal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas of Interest ==&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[The Republic]]&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Massachusetts&amp;diff=162358</id>
		<title>Massachusetts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Massachusetts&amp;diff=162358"/>
		<updated>2010-11-05T18:18:22Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Massachusetts system is the capital of Republic space. and is one of the most transversed systems in Human space.  The system has one inhabited planet -- [[Planet Boston]].  The other planets -- including Plymouth, Northhampton, Scotia, Fitzburg, and Maine; are uninhabited.  Maine is Boston&#039;s moon.  The system boasts eleven bases, many major corporations, and four criminal organizations.  The system itself orbits a medium-sized white star (actually green).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== System Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Local Factions ===&lt;br /&gt;
&lt;br /&gt;
==== Lawful ====&lt;br /&gt;
* [[Northrop-Gumman Industries]]&lt;br /&gt;
* [[Interspace Commerce]]&lt;br /&gt;
* [[Interstellar Shipping]]&lt;br /&gt;
* [[Morris Interstellar Travel]]&lt;br /&gt;
* [[Republican Navy]]&lt;br /&gt;
* [[Republican Intelligence Force]]&lt;br /&gt;
* [[Republican Police]]&lt;br /&gt;
&lt;br /&gt;
==== Paralegal ====&lt;br /&gt;
* [[Junkers]]&lt;br /&gt;
&lt;br /&gt;
==== Criminal ====&lt;br /&gt;
* The [[Serpents]]&lt;br /&gt;
* The [[Outlaws]]&lt;br /&gt;
* [[Cryerton Enterprises]]&lt;br /&gt;
* The [[Giovaniello]] family&lt;br /&gt;
&lt;br /&gt;
===Planets===&lt;br /&gt;
* [[Planet Boston|Boston]] -- Inhabited&lt;br /&gt;
* Plymouth -- Uninhabited&lt;br /&gt;
* Northhampton -- Uninhabited, chosen for terraforming&lt;br /&gt;
* Scotia -- Uninhabited.&lt;br /&gt;
* Fitzburg -- Uninhabited.&lt;br /&gt;
* Maine -- Boston&#039;s moon.&lt;br /&gt;
&lt;br /&gt;
=== Stations ===&lt;br /&gt;
* Battleship Arizona&lt;br /&gt;
* Chesapeake Shipyard&lt;br /&gt;
* Columbus Shipyard&lt;br /&gt;
* Concorde Military Academy&lt;br /&gt;
* Denver Munitions&lt;br /&gt;
* Fort Kennedy&lt;br /&gt;
* Hampton Station&lt;br /&gt;
* Lexington Outpost&lt;br /&gt;
* Washington Dockyard&lt;br /&gt;
&lt;br /&gt;
===Commodities===&lt;br /&gt;
# Boron&lt;br /&gt;
# Consumer Goods&lt;br /&gt;
# Counterfeit Software&lt;br /&gt;
# Food Rations&lt;br /&gt;
# H-Fuel&lt;br /&gt;
# Luxury Consumer Goods&lt;br /&gt;
# Oxygen&lt;br /&gt;
# Passengers&lt;br /&gt;
# Pharmaceuticals&lt;br /&gt;
# Prisoners&lt;br /&gt;
# Light Arms&lt;br /&gt;
* Slaves (Illegal)&lt;br /&gt;
* Spaceship Crew&lt;br /&gt;
* Toxic Waste&lt;br /&gt;
* VIPs&lt;br /&gt;
* Water &lt;br /&gt;
&lt;br /&gt;
===Mineable===&lt;br /&gt;
* Gold ore&lt;br /&gt;
* Iron ore&lt;br /&gt;
* Scrap metal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas of Interest ==&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[The Republic]]&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Planet_Boston&amp;diff=162357</id>
		<title>Planet Boston</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Planet_Boston&amp;diff=162357"/>
		<updated>2010-11-05T18:17:20Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Commodities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Note: This Planet was created using the Planetary Template found in LUG &#039;&#039;Star Trek: The Next Generation RPG&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discovered in 1952 A.D. and officially founded in the year 1 AC (After Colonization, 1970 A.D.), Boston was the first human colony founded by humans from Earth.  The planet was cleansed of Valacantha during the Terran-Valancantha war.  If there are any Valacantha left on planet Boston, they are in remote areas or are found underground. Subsequent immigration from the U.S.A. and other Terran Nations have ballooned the population from 10,000 to one Million, at least until communication with Sol was cut off.&lt;br /&gt;
&lt;br /&gt;
== Planetary Details ==&lt;br /&gt;
* Class: Garden World&lt;br /&gt;
* System Data: Massachusetts System&lt;br /&gt;
* Gravity: 1.2 Gs&lt;br /&gt;
* Atmosphere: Oxygen-Nitrogen&lt;br /&gt;
* Hydrosphere: 78% Surface Water&lt;br /&gt;
* Climate: Temperate, Earth-like.&lt;br /&gt;
* Sapient Species: 75% humans, 10% Draconids, 2% Scro, 2% Eldar, 16% others&lt;br /&gt;
* Tech Level: &lt;br /&gt;
* Government: Federal Republic&lt;br /&gt;
* Culture: Capitalistic culture that focuses on Scientific Progress and Free Enterprise.&lt;br /&gt;
* Affiliation: The Republic, the capital of the Republic is found here.&lt;br /&gt;
* Resources: Boston is a metal rich world.&lt;br /&gt;
* Places of Note: The White House, where the President of the Republic resides and does business; is located in Washington.  The Allegheny Mountains are breathtaking, and the longest river on the world is the Mississippi.&lt;br /&gt;
* Ship Facilities:  Northrop-Gumman Industries maintains two shipyards in the system: [[Chesapeake Shipyards|Chesapeake]] and [[Columbus Shipyards|Columbus]].  The Washington Dockyard is where Republican capital ships go to dock for routine maintenance.  &lt;br /&gt;
* Other Details: The Bostonians have a normal culture here, somewhat like America during the 1960s.&lt;br /&gt;
&lt;br /&gt;
== Notable Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
=== The White House ===&lt;br /&gt;
&lt;br /&gt;
=== The Capitol Building ===&lt;br /&gt;
&lt;br /&gt;
=== The Republican Stock Market ===&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
== Commodities ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Massachusetts]] system&lt;br /&gt;
* [[The Republic]]&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Planet_Akihabara&amp;diff=162356</id>
		<title>Planet Akihabara</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Planet_Akihabara&amp;diff=162356"/>
		<updated>2010-11-05T18:16:14Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Planet Akihabara is one of the planets in the Honshu System, along with New Tokyo.  Planet Akihabara is inhabited, being the second planet in the system that is capable of sustaining Earth-like life. It currently boasts about 30,000 residents.  Akihabara has the dubious distinction of being Nihon&#039;s Entertainment Capital.  It also has the distinction to be classified by Social Scientists as a &amp;quot;Dystopic Cyberpunk&amp;quot; planet.  However people who have been to the planet call the society Anime Punk, Bubble Punk, or [http://en.wikipedia.org/wiki/Otaku Otaku] Punk (depending on where you come from). &lt;br /&gt;
&lt;br /&gt;
== Planetary Data ==&lt;br /&gt;
* Class: Garden World&lt;br /&gt;
* System Data: Akihabara has 3 small moons.&lt;br /&gt;
* Gravity: .96 G&lt;br /&gt;
* Year and Day: 240/23.27&lt;br /&gt;
* Atmosphere: Oxygen-nitrogen, Earth normal pressure.&lt;br /&gt;
* Climate: Tropical.&lt;br /&gt;
* Sapient Species: 5 million: 89% humans, 10% Draconid, 1% other. &lt;br /&gt;
* Tech Level:&lt;br /&gt;
* Government: Dystopic Parliamentary Limited Monarchy&lt;br /&gt;
* Culture: Dystopic &amp;quot;Cyberpunk&amp;quot; culture; although the whole economy is based on mass production and mass consumerism of its products.&lt;br /&gt;
* Affiliation: Nihon Empire.&lt;br /&gt;
* Resources: Akihabara can develop into an industrial world with all of its metal resources.  However, the Governor has chosen not too to prevent Akihabara from becoming like Planet Chicago. &lt;br /&gt;
* Places of Note: The Toho Mountains are a majestic site.&lt;br /&gt;
* Ship Facilities: All Ship Facilities are maintained by [[Planet New Tokyo|New Tokyo]], Akihabara&#039;s sister world.&lt;br /&gt;
* Other details: See below.&lt;br /&gt;
&lt;br /&gt;
== Notable Goods ==&lt;br /&gt;
Akihabara produces movies, animation, video games, hentai, pornography, and the latest and greatest gadgets.  Cybernetics are created here and its really neat to have some cybernetic augmentation.  Teens and other bystanders, however, tend to go for style over substance.  People from all over the Colonies come to Akihabara to attend the various Manga Conventions held semi-annually.&lt;br /&gt;
&lt;br /&gt;
Akihabara is also infamous for being the major producer of the [[Pleasure Droid]] series by Mastumoto Cybernetics, ltd.  The pleasure droid models are apparently biological and are programmed to fulfill the wishes of their owner.  The demand for pleasure droids outstrips the apparent supply since the other Colonies have outlawed Pleasure Droid production.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
Akihabara is governed by Governor Oshiro Hachirobei for the Emperor and the Shogunate.  The Governor has twenty Daimyos under him, and through that some major and minor Samurai.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Honshu]] System&lt;br /&gt;
*[[Nihon]] Empire&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Planet_Akihabara&amp;diff=162355</id>
		<title>Planet Akihabara</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Planet_Akihabara&amp;diff=162355"/>
		<updated>2010-11-05T18:15:46Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Planetary Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Planet Akihabara is one of the planets in the Honshu System, along with New Tokyo.  Planet Akihabara is inhabited, being the second planet in the system that is capable of sustaining Earth-like life. It currently boasts about 30,000 residents.  Akihabara has the dubious distinction of being Nihon&#039;s Entertainment Capital.  It also has the distinction to be classified by Social Scientists as a &amp;quot;Dystopic Cyberpunk&amp;quot; planet.  However people who have been to the planet call the society Anime Punk, Bubble Punk, or [http://en.wikipedia.org/wiki/Otaku Otaku] Punk (depending on where you come from). &lt;br /&gt;
&lt;br /&gt;
== Planetary Data ==&lt;br /&gt;
* Class: Garden World&lt;br /&gt;
* System Data: Akihabara has 3 small moons.&lt;br /&gt;
* Gravity: .96 G&lt;br /&gt;
* Year and Day: 240/23.27&lt;br /&gt;
* Atmosphere: Oxygen-nitrogen, Earth normal pressure.&lt;br /&gt;
* Climate: Tropical.&lt;br /&gt;
* Sapient Species: 5 million: 89% humans, 10% Draconid, 1% other. &lt;br /&gt;
* Tech Level:&lt;br /&gt;
* Government: Dystopic Parliamentary Limited Monarchy&lt;br /&gt;
* Culture: Dystopic &amp;quot;Cyberpunk&amp;quot; culture; although the whole economy is based on mass production and mass consumerism of its products.&lt;br /&gt;
* Affiliation: Nihon Empire.&lt;br /&gt;
* Resources: Akihabara can develop into an industrial world with all of its metal resources.  However, the Governor has chosen not too to prevent Akihabara from becoming like Planet Chicago. &lt;br /&gt;
* Places of Note: The Toho Mountains are a majestic site.&lt;br /&gt;
* Ship Facilities: All Ship Facilities are maintained by [[Planet New Tokyo|New Tokyo]], Akihabara&#039;s sister world.&lt;br /&gt;
* Other details: See below.&lt;br /&gt;
&lt;br /&gt;
== Notable Goods ==&lt;br /&gt;
Akihabara produces movies, animation, video games, hentai, pornography, and the latest and greatest gadgets.  Cybernetics are created here and its really neat to have some cybernetic augmentation.  Teens and other bystanders, however, tend to go for style over substance.  People from all over the Colonies come to Akihabara to attend the various Manga Conventions held semi-annually.&lt;br /&gt;
&lt;br /&gt;
Akihabara is also infamous for being the major producer of the [[Pleasure Droid]] series by Mastumoto Cybernetics, ltd.  The pleasure droid models are apparently biological and are programmed to fulfill the wishes of their owner.  The demand for pleasure droids outstrips the apparent supply since the other Colonies have outlawed Pleasure Droid production.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
Akihabara is governed by Governor Oshiro Hachirobei for the Emperor and the Shogunate.  The Governor has twenty Daimyos under him, and through that some major and minor Samurai.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Honshu]] System&lt;br /&gt;
[[Nihon]] Empire&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Planet_Akihabara&amp;diff=162354</id>
		<title>Planet Akihabara</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Planet_Akihabara&amp;diff=162354"/>
		<updated>2010-11-05T18:15:25Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: Added more information on Planet Akihabara&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Planet Akihabara is one of the planets in the Honshu System, along with New Tokyo.  Planet Akihabara is inhabited, being the second planet in the system that is capable of sustaining Earth-like life. It currently boasts about 30,000 residents.  Akihabara has the dubious distinction of being Nihon&#039;s Entertainment Capital.  It also has the distinction to be classified by Social Scientists as a &amp;quot;Dystopic Cyberpunk&amp;quot; planet.  However people who have been to the planet call the society Anime Punk, Bubble Punk, or [http://en.wikipedia.org/wiki/Otaku Otaku] Punk (depending on where you come from). &lt;br /&gt;
&lt;br /&gt;
== Planetary Data ==&lt;br /&gt;
* Class: Garden World&lt;br /&gt;
* System Data: Akihabara has 3 small moons.&lt;br /&gt;
* Gravity: .96 G&lt;br /&gt;
* Year and Day: 240/23.27&lt;br /&gt;
* Atmosphere: Oxygen-nitrogen, Earth normal pressure.&lt;br /&gt;
* Climate: Tropical.&lt;br /&gt;
* Sapient Species: 5 million: 89% humans, 10% Draconid, 1% other. &lt;br /&gt;
* Tech Level:&lt;br /&gt;
* Government: Dystopic Parliamentary Limited Monarchy&lt;br /&gt;
* Culture: Dystopic &amp;quot;Cyberpunk&amp;quot; culture; although the whole economy is based on mass production and mass consumerism of its products.&lt;br /&gt;
* Affiliation: Nihon Empire.&lt;br /&gt;
* Resources: Akihabara can develop into an industrial world with all of its metal resources.  However, the Governor has chosen not too to prevent Akihabara from becoming like Planet Chicago. &lt;br /&gt;
* Places of Note: The Toho Mountains are a majestic site.&lt;br /&gt;
* Ship Facilities: All Ship Facilities are maintained by [[New Tokyo]], Akihabara&#039;s sister world.&lt;br /&gt;
* Other details: See below.&lt;br /&gt;
&lt;br /&gt;
== Notable Goods ==&lt;br /&gt;
Akihabara produces movies, animation, video games, hentai, pornography, and the latest and greatest gadgets.  Cybernetics are created here and its really neat to have some cybernetic augmentation.  Teens and other bystanders, however, tend to go for style over substance.  People from all over the Colonies come to Akihabara to attend the various Manga Conventions held semi-annually.&lt;br /&gt;
&lt;br /&gt;
Akihabara is also infamous for being the major producer of the [[Pleasure Droid]] series by Mastumoto Cybernetics, ltd.  The pleasure droid models are apparently biological and are programmed to fulfill the wishes of their owner.  The demand for pleasure droids outstrips the apparent supply since the other Colonies have outlawed Pleasure Droid production.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
Akihabara is governed by Governor Oshiro Hachirobei for the Emperor and the Shogunate.  The Governor has twenty Daimyos under him, and through that some major and minor Samurai.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Honshu]] System&lt;br /&gt;
[[Nihon]] Empire&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Planet_Boston&amp;diff=162353</id>
		<title>Planet Boston</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Planet_Boston&amp;diff=162353"/>
		<updated>2010-11-05T18:05:18Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: Added details on Planet Boston&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Note: This Planet was created using the Planetary Template found in LUG &#039;&#039;Star Trek: The Next Generation RPG&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discovered in 1952 A.D. and officially founded in the year 1 AC (After Colonization, 1970 A.D.), Boston was the first human colony founded by humans from Earth.  The planet was cleansed of Valacantha during the Terran-Valancantha war.  If there are any Valacantha left on planet Boston, they are in remote areas or are found underground. Subsequent immigration from the U.S.A. and other Terran Nations have ballooned the population from 10,000 to one Million, at least until communication with Sol was cut off.&lt;br /&gt;
&lt;br /&gt;
== Planetary Details ==&lt;br /&gt;
* Class: Garden World&lt;br /&gt;
* System Data: Massachusetts System&lt;br /&gt;
* Gravity: 1.2 Gs&lt;br /&gt;
* Atmosphere: Oxygen-Nitrogen&lt;br /&gt;
* Hydrosphere: 78% Surface Water&lt;br /&gt;
* Climate: Temperate, Earth-like.&lt;br /&gt;
* Sapient Species: 75% humans, 10% Draconids, 2% Scro, 2% Eldar, 16% others&lt;br /&gt;
* Tech Level: &lt;br /&gt;
* Government: Federal Republic&lt;br /&gt;
* Culture: Capitalistic culture that focuses on Scientific Progress and Free Enterprise.&lt;br /&gt;
* Affiliation: The Republic, the capital of the Republic is found here.&lt;br /&gt;
* Resources: Boston is a metal rich world.&lt;br /&gt;
* Places of Note: The White House, where the President of the Republic resides and does business; is located in Washington.  The Allegheny Mountains are breathtaking, and the longest river on the world is the Mississippi.&lt;br /&gt;
* Ship Facilities:  Northrop-Gumman Industries maintains two shipyards in the system: [[Chesapeake Shipyards|Chesapeake]] and [[Columbus Shipyards|Columbus]].  The Washington Dockyard is where Republican capital ships go to dock for routine maintenance.  &lt;br /&gt;
* Other Details: The Bostonians have a normal culture here, somewhat like America during the 1960s.&lt;br /&gt;
&lt;br /&gt;
== Notable Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
=== The White House ===&lt;br /&gt;
&lt;br /&gt;
=== The Capitol Building ===&lt;br /&gt;
&lt;br /&gt;
=== The Republican Stock Market ===&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
== Commodities ==&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Massachusetts&amp;diff=162350</id>
		<title>Massachusetts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Massachusetts&amp;diff=162350"/>
		<updated>2010-11-05T17:39:02Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Planets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Massachusetts system is the capital of Republic space. and is one of the most transversed systems in Human space.  The system has one inhabited planet -- [[Planet Boston]].  The other planets -- including Plymouth, Northhampton, Scotia, Fitzburg, and Maine; are uninhabited.  Maine is Boston&#039;s moon.  The system boasts eleven bases, many major corporations, and for criminal organizations.  The system itself orbits a medium-sized white star (actually green).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== System Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Local Factions ===&lt;br /&gt;
&lt;br /&gt;
==== Lawful ====&lt;br /&gt;
* [[Northrop-Gumman Industries]]&lt;br /&gt;
* [[Interspace Commerce]]&lt;br /&gt;
* [[Interstellar Shipping]]&lt;br /&gt;
* [[Morris Interstellar Travel]]&lt;br /&gt;
* [[Republican Navy]]&lt;br /&gt;
* [[Republican Intelligence Force]]&lt;br /&gt;
* [[Republican Police]]&lt;br /&gt;
&lt;br /&gt;
==== Paralegal ====&lt;br /&gt;
* [[Junkers]]&lt;br /&gt;
&lt;br /&gt;
==== Criminal ====&lt;br /&gt;
* The [[Serpents]]&lt;br /&gt;
* The [[Outlaws]]&lt;br /&gt;
* [[Cryerton Enterprises]]&lt;br /&gt;
* The [[Giovaniello]] family&lt;br /&gt;
&lt;br /&gt;
===Planets===&lt;br /&gt;
* [[Planet Boston|Boston]] -- Inhabited&lt;br /&gt;
* Plymouth -- Uninhabited&lt;br /&gt;
* Northhampton -- Uninhabited, chosen for terraforming&lt;br /&gt;
* Scotia -- Uninhabited.&lt;br /&gt;
* Fitzburg -- Uninhabited.&lt;br /&gt;
* Maine -- Boston&#039;s moon.&lt;br /&gt;
&lt;br /&gt;
=== Stations ===&lt;br /&gt;
* Battleship Arizona&lt;br /&gt;
* Chesapeake Shipyard&lt;br /&gt;
* Columbus Shipyard&lt;br /&gt;
* Concorde Military Academy&lt;br /&gt;
* Denver Munitions&lt;br /&gt;
* Fort Kennedy&lt;br /&gt;
* Hampton Station&lt;br /&gt;
* Lexington Outpost&lt;br /&gt;
* Washington Dockyard&lt;br /&gt;
&lt;br /&gt;
===Commodities===&lt;br /&gt;
# Boron&lt;br /&gt;
# Consumer Goods&lt;br /&gt;
# Counterfeit Software&lt;br /&gt;
# Food Rations&lt;br /&gt;
# H-Fuel&lt;br /&gt;
# Luxury Consumer Goods&lt;br /&gt;
# Oxygen&lt;br /&gt;
# Passengers&lt;br /&gt;
# Pharmaceuticals&lt;br /&gt;
# Prisoners&lt;br /&gt;
# Light Arms&lt;br /&gt;
* Slaves (Illegal)&lt;br /&gt;
* Spaceship Crew&lt;br /&gt;
* Toxic Waste&lt;br /&gt;
* VIPs&lt;br /&gt;
* Water &lt;br /&gt;
&lt;br /&gt;
===Mineable===&lt;br /&gt;
* Gold ore&lt;br /&gt;
* Iron ore&lt;br /&gt;
* Scrap metal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas of Interest ==&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[The Republic]]&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Massachusetts&amp;diff=162349</id>
		<title>Massachusetts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Massachusetts&amp;diff=162349"/>
		<updated>2010-11-05T17:38:34Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Planets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Massachusetts system is the capital of Republic space. and is one of the most transversed systems in Human space.  The system has one inhabited planet -- [[Planet Boston]].  The other planets -- including Plymouth, Northhampton, Scotia, Fitzburg, and Maine; are uninhabited.  Maine is Boston&#039;s moon.  The system boasts eleven bases, many major corporations, and for criminal organizations.  The system itself orbits a medium-sized white star (actually green).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== System Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Local Factions ===&lt;br /&gt;
&lt;br /&gt;
==== Lawful ====&lt;br /&gt;
* [[Northrop-Gumman Industries]]&lt;br /&gt;
* [[Interspace Commerce]]&lt;br /&gt;
* [[Interstellar Shipping]]&lt;br /&gt;
* [[Morris Interstellar Travel]]&lt;br /&gt;
* [[Republican Navy]]&lt;br /&gt;
* [[Republican Intelligence Force]]&lt;br /&gt;
* [[Republican Police]]&lt;br /&gt;
&lt;br /&gt;
==== Paralegal ====&lt;br /&gt;
* [[Junkers]]&lt;br /&gt;
&lt;br /&gt;
==== Criminal ====&lt;br /&gt;
* The [[Serpents]]&lt;br /&gt;
* The [[Outlaws]]&lt;br /&gt;
* [[Cryerton Enterprises]]&lt;br /&gt;
* The [[Giovaniello]] family&lt;br /&gt;
&lt;br /&gt;
===Planets===&lt;br /&gt;
* [[Boston]] -- Inhabited&lt;br /&gt;
* Plymouth -- Uninhabited&lt;br /&gt;
* Northhampton -- Uninhabited, chosen for terraforming&lt;br /&gt;
* Scotia -- Uninhabited.&lt;br /&gt;
* Fitzburg -- Uninhabited.&lt;br /&gt;
* Maine -- Boston&#039;s moon.&lt;br /&gt;
&lt;br /&gt;
=== Stations ===&lt;br /&gt;
* Battleship Arizona&lt;br /&gt;
* Chesapeake Shipyard&lt;br /&gt;
* Columbus Shipyard&lt;br /&gt;
* Concorde Military Academy&lt;br /&gt;
* Denver Munitions&lt;br /&gt;
* Fort Kennedy&lt;br /&gt;
* Hampton Station&lt;br /&gt;
* Lexington Outpost&lt;br /&gt;
* Washington Dockyard&lt;br /&gt;
&lt;br /&gt;
===Commodities===&lt;br /&gt;
# Boron&lt;br /&gt;
# Consumer Goods&lt;br /&gt;
# Counterfeit Software&lt;br /&gt;
# Food Rations&lt;br /&gt;
# H-Fuel&lt;br /&gt;
# Luxury Consumer Goods&lt;br /&gt;
# Oxygen&lt;br /&gt;
# Passengers&lt;br /&gt;
# Pharmaceuticals&lt;br /&gt;
# Prisoners&lt;br /&gt;
# Light Arms&lt;br /&gt;
* Slaves (Illegal)&lt;br /&gt;
* Spaceship Crew&lt;br /&gt;
* Toxic Waste&lt;br /&gt;
* VIPs&lt;br /&gt;
* Water &lt;br /&gt;
&lt;br /&gt;
===Mineable===&lt;br /&gt;
* Gold ore&lt;br /&gt;
* Iron ore&lt;br /&gt;
* Scrap metal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas of Interest ==&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[The Republic]]&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eldar&amp;diff=162348</id>
		<title>Eldar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eldar&amp;diff=162348"/>
		<updated>2010-11-05T16:55:45Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Physical Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PC Nickname and NPC Nickname&#039;&#039;: No one would ever insult an Eldar.&lt;br /&gt;
&lt;br /&gt;
The Eldar are typically humanoids with very fair, almost fairy like features.  The Eldar&#039;s society has gone through the National Life Cycle many times and currently live in space that is a Limited Autocracy.  The Eldar are mysterious and sometimes bewildering to humans.  The Eldar were responsible for teaching Man the Riddle of Faster-Than-Light travel. &lt;br /&gt;
&lt;br /&gt;
== Physical Characteristics ==&lt;br /&gt;
[[File:Eldar.jpg|200px|thumb|right|A female Eldar.]]&lt;br /&gt;
&#039;&#039;&#039;Evolution:&#039;&#039;&#039; the Eldar are speculated to be descended from monkey stock by human evolutionists.  However, the Eldar scoff at the theory of Evolution stating that they have abandoned the theory before the human Paleolithic Age.  They also laugh at human evolutionists in private, and giggle softly in public.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; The Eldar are strong and sturdy of build, although they are slimmer than humans.  Males average 90 kg, and females average 70 kg.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coloring:&#039;&#039;&#039; Very fair earth tones. Most Eldar are dark haired with gray eyes, but a few are blond and blue eyed.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; As cursorial hunters, fit Eldar can run all day.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; Males average 190 cm, females 180 cm.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Life Span:&#039;&#039;&#039; The Eldar can live for an average of 700 years without medical attention.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039; The Eldar cannot become sick or scarred and are virtually immune to disease.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Refer to the Elf description in &#039;&#039;Rolemaster Fantasy Roleplaying&#039;&#039; or the &#039;&#039;Rolemaster Standard Rules&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&#039;&#039;&#039;Clothing and Decoration:&#039;&#039;&#039; The Eldar favor rich clothing and fine craftsmanship.  Styles range from an analog of the Japanese kimono to the Roman toga, capes are common.  The Eldar often have the appearance of great wealth.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; Eldar technology -- Computer, Power Generation, and Ship Construction -- is based on trees. Eldar ship hulls are built entirely of wood, and power generation and computer computations are performed by living trees.  FTL drive systems still rely on the Birkland Engine or Plasma Slipstream Drive.  Eldar ships are not so much constructed as they are grown, carved, and shaped. &amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fears and Inabilities:&#039;&#039;&#039; Nothing special.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lifestyle:&#039;&#039;&#039; the Eldar are incredibly ordered.  They have tried many different government systems, and as stated, they have gone through many life times of Nations and many, many Dark Ages.  The Eldar are content with a Limited Autocracy, and they build communities and states on beautiful garden planets.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marriage Patterns:&#039;&#039;&#039; Polygamous and for life.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Thought to be tree worshipers.  Actually, the Eldar has really gotten rid of the Church way of religion and prefer communal celebration and personal contemplation.  The Eldar are not so much religious as they are spiritual.&lt;br /&gt;
&lt;br /&gt;
== Other Factors ==&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Regardless of stock, all Eldar are noble of bearing and carry themselves with confidence and assurance.  They are thought to be haughty and arrogant, but nothing can be further from the truth. Eldar are very inquisitive and passionate, and are full of a desire for experience and expertise.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; &#039;&#039;Starting Languages:&#039;&#039; Eldar (S10/W10), Draconic (S6/W6), American (S7/W7).  &#039;&#039;Allowed Adolescence Development:&#039;&#039; Scro Speech (S6/W6), Russian (S6/W6), German (S6/W6), British (S6/W6), Japanese (S6/W6), Xatosian (S7/W7)&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prejudices:&#039;&#039;&#039; The Eldar hate the Scro, the Valacantha, and the Draconids above all other creatures.  Due to their pride, they tend to look down on humans.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Professions:&#039;&#039;&#039; Any.&lt;br /&gt;
&#039;&#039;&#039;Special Skills:&#039;&#039;&#039; &#039;&#039;Everyman:&#039;&#039; Choice of five influence skills; &#039;&#039;Restricted:&#039;&#039; none.&lt;br /&gt;
&#039;&#039;&#039;Standard Hobby Skills:&#039;&#039;&#039; Acting, any Armor skills, Artist * Passive skills, Athletic Games, Jumping, Sprinting, Swimming, Alertness, Locate Hidden, Direction Sense, Embroidery [Crafts], History (military history, famous weapons), Jewelry-smithing [Crafts], Languages, Leadership, Survival, Basic Math, Research, Scientific * Specialized skills, Computer Technology, Mechanical Technology, First Aid, Sewing, Singing, any Weapon skills.&lt;br /&gt;
&lt;br /&gt;
== Outfiting Options ==&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; any of Eldar design. &amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Any.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Money:&#039;&#039;&#039; 2,000 credits.&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background Options ==&lt;br /&gt;
An Eldar only get 3 background options.&lt;br /&gt;
&#039;&#039;&#039;Extra Money:&#039;&#039;&#039; Generally in the form of electronic credits.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Items:&#039;&#039;&#039; Should be of Eldar make.&amp;lt;Br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talent Points:&#039;&#039;&#039; 25&amp;lt;br\&amp;gt;&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Eldar.jpg&amp;diff=162347</id>
		<title>File:Eldar.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Eldar.jpg&amp;diff=162347"/>
		<updated>2010-11-05T16:54:00Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: One of the Eldar.  I rendered this using DAZ Studio, V4, and Vixiphene&amp;#039;s and Aidene&amp;#039;s Syndori morph -- which I legally acquired.  The clothes are Space Dweller, which I also bought. 

By Elton J Robb.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the Eldar.  I rendered this using DAZ Studio, V4, and Vixiphene&#039;s and Aidene&#039;s Syndori morph -- which I legally acquired.  The clothes are Space Dweller, which I also bought. &lt;br /&gt;
&lt;br /&gt;
By Elton J Robb.&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Drake&amp;diff=162346</id>
		<title>Drake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Drake&amp;diff=162346"/>
		<updated>2010-11-05T16:44:58Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Class:&#039;&#039;&#039; Light Fighter&lt;br /&gt;
*&#039;&#039;&#039;Built buy:&#039;&#039;&#039; [[The Shipbuilders]] (Aquegon Guild)&lt;br /&gt;
*&#039;&#039;&#039;Commissioned by:&#039;&#039;&#039; The [[Aquegon Imperial Navy]], the [[Aquegon Security Force]], the [[Aquegon Police Force]]&lt;br /&gt;
&lt;br /&gt;
Space is an environment in which the smallest mistake could cost you your life, this fighter is designed using all the knowledge the Draconids have about space combat and space flight distilled into one convenient and desceptively small package. The Drake has modified power systems and superb handling for one of it&#039;s class.  Therefore, it is super in value compared to most other light fighters.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Small streamlined ship with two bat-like wings on the underside. It has a large glass cockpit and one powerful thruster.  Looks not too similar to this: [http://wiki.discovery-usa.com/?title=File:Drake-Wyrm-Tanto-s.png Kusari Drake] from Microsoft Freelancer.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
Comes with four Hard Points&lt;br /&gt;
&lt;br /&gt;
=== Aquegon Navy Standard ===&lt;br /&gt;
Four Draco&#039;s Breath Mark 10 Neutron Guns&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
== Traveler Statistics ==&lt;br /&gt;
&lt;br /&gt;
== SpaceMaster Statistics ==&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Deutchland&amp;diff=162345</id>
		<title>Deutchland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Deutchland&amp;diff=162345"/>
		<updated>2010-11-05T16:40:07Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Economy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Deutchland&#039;&#039;&#039;, or more properly the &#039;&#039;&#039;Federal Republic of Deutchland&#039;&#039;&#039;, is one of four human Colonies and/or Interstellar Nations located trailward and towards the Rim.  the nation shares a border with the Scro, and there is a dispute over a system that is controlled by humanoid cats (the Falar).  Deutchland is a Federal Republic with a limited Monarchy with a strong middle class.  The nominal head of state is the Kaiser, or High King; although the body elects Representatives in the Reichstag; and the Chancellor heads the Riechstag.  &lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
After President Kennedy approved the Sleeper Ship Project, not to be outdone the Germans and Austrians did the same. Five years after the U.S.A. launched their Sleeper Ships, the Germans and Austrians launched the &#039;&#039;Deutchland&#039;&#039; and the &#039;&#039;Austria&#039;&#039; Toward the Rim and Trailing part of the Orion Spur. The ships made it to two habitable planets which they dubbed the systems &#039;&#039;&#039;Brandenburg&#039;&#039;&#039; and &#039;&#039;&#039;Stieirmark&#039;&#039;&#039;.  Since then, German influence extended out to four more systems dubbed &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Saxony&#039;&#039;&#039;, &#039;&#039;&#039;Vienna&#039;&#039;&#039;, and &#039;&#039;&#039;Carinthia&#039;&#039;&#039;.  For a time, they tried Fascism, but Fascism didn&#039;t work so they turned back to Capitalism and Free Enterprise.  After contact with Sol was lost, the German and Austrian colonies united under one government.&lt;br /&gt;
&lt;br /&gt;
That government was headed by a Kaiser, the Austrians&#039; wish; but the Kaiser would be held in check by a Reichstag; the Germans&#039; wish.  To prevent the nightmare of Fascism from rearing its ugly head again, the Deutchlanders abandoned the Philosophy of [http://www.marxists.org/reference/subject/philosophy/help/mach1.htm Positivism] and embraced Reason and Liberalism.  Currently, the Deutchlanders have a treaty of Non-Aggression with the Republic but they don&#039;t trust the American-descendants for the simple reason that the Deutchlanders are involved with a border dispute with the Scro that might erupt into a full scale war.  In dealing with the Dispute, the Kaiser had signed the Privateer Laws, allowing their citizens to apply for a Letter of Marque to legally pirate Scro shipping and Scro Military.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Controlled and Contested Space ==&lt;br /&gt;
&lt;br /&gt;
The Federal Republic consists of Six systems, four with habitable planets.  They are: [[Brandenburg]], [[Stieirmark]], [[Bavaria]], [[Saxony]], [[Vienna]], and [[Carinthia]].  The systems with human populations include: [[Brandenburg]], [[Stieirmark]], [[Bavaria]], and [[Vienna]].  Both Saxony and Carinthia, however, have important resources for the Federal Republic.  For instance, Carinthia is the only system that contains vital fuel reserves in Deutchland.  Each planet is under the direct supervision of an elected planetary governor, although still being officially controlled by the central Deutchland state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Territorial Claims ===&lt;br /&gt;
Deutchland claims a few systems also claimed by the Scro.  Both are expansionist, and the planet [[Falaris]] is hotly contested by the both of them.  The people of Falaris are scared over what the two empires might do and some of them even had enough.  There is a breaking point, and the Colony and the Scro Star Empire might be dealing with a third actor in their territorial dispute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== National Politics ==&lt;br /&gt;
Deutchland is formally a Federal Limited Monarchy wherein the Kaiser is the head of government; and the Reichstag is composed of representatives from all the member planets and rules with legislative power.  So, the government is centralized around [[New Berlin]], in the system of [[Brandenburg]].  The most important decisions are ratified by the Kaiser before being put into effect.  Planet [[Vienna]] is a University planet, but it&#039;s also the cultural center of the interstellar nation. &lt;br /&gt;
&lt;br /&gt;
Each system regarded as part of the Republic has a governor elected to oversee it&#039;s economy and morale. In the case of systems with a habitable planet, a governor is generally chosen from the local population, while systems with no population centers will be ruled by a government elected governor who will maintain office on New Berlin. Governors have the right to submit reforms to the Chancellor&#039;s office for consideration, thus giving him higher legislative power over the individual planets. Each governor however has direct control over all bases and planets in the system he has been assigned to.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crime and Dissent ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Deutchland Starships ==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[Kreiger]] Basic LF&lt;br /&gt;
*[[Schwert]] Advanced LF&lt;br /&gt;
*[[Kmight]] Basic HF&lt;br /&gt;
*[[Valkarie]] Advanced HF&lt;br /&gt;
*[[Sigfried]] VHF&lt;br /&gt;
&lt;br /&gt;
=== Bombers ===&lt;br /&gt;
*[[Tyr]] Main Bomber&lt;br /&gt;
*[[Panzer]] Heavy Bomber&lt;br /&gt;
&lt;br /&gt;
=== Warships ===&lt;br /&gt;
* [[Deutchlander Gunboat]] Main Anti-fighter/heavy support&lt;br /&gt;
* [[Deutchlander Cruiser]] Main attack cruiser&lt;br /&gt;
* [[Deutchlander Dreadnought]] Main battleship; Flagship &#039;&#039;Bismark&#039;&#039; Class&lt;br /&gt;
&lt;br /&gt;
=== Commercial Ships ===&lt;br /&gt;
* [[Hindernis]] Light Freighter&lt;br /&gt;
* [[Vieh]] Heavy Freighter&lt;br /&gt;
* [[Nilpferd]] Commercial Transport&lt;br /&gt;
* [[Riese]] Space Train&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Deutchland Militär&lt;br /&gt;
* History of Deutchland&lt;br /&gt;
* Timeline of Deutch History&lt;br /&gt;
* Groups and Factions in Deutchland&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Orion_Arm The Orion Spur]&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Deutchland&amp;diff=162344</id>
		<title>Deutchland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Deutchland&amp;diff=162344"/>
		<updated>2010-11-05T16:18:26Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* National Politics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Deutchland&#039;&#039;&#039;, or more properly the &#039;&#039;&#039;Federal Republic of Deutchland&#039;&#039;&#039;, is one of four human Colonies and/or Interstellar Nations located trailward and towards the Rim.  the nation shares a border with the Scro, and there is a dispute over a system that is controlled by humanoid cats (the Falar).  Deutchland is a Federal Republic with a limited Monarchy with a strong middle class.  The nominal head of state is the Kaiser, or High King; although the body elects Representatives in the Reichstag; and the Chancellor heads the Riechstag.  &lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
After President Kennedy approved the Sleeper Ship Project, not to be outdone the Germans and Austrians did the same. Five years after the U.S.A. launched their Sleeper Ships, the Germans and Austrians launched the &#039;&#039;Deutchland&#039;&#039; and the &#039;&#039;Austria&#039;&#039; Toward the Rim and Trailing part of the Orion Spur. The ships made it to two habitable planets which they dubbed the systems &#039;&#039;&#039;Brandenburg&#039;&#039;&#039; and &#039;&#039;&#039;Stieirmark&#039;&#039;&#039;.  Since then, German influence extended out to four more systems dubbed &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Saxony&#039;&#039;&#039;, &#039;&#039;&#039;Vienna&#039;&#039;&#039;, and &#039;&#039;&#039;Carinthia&#039;&#039;&#039;.  For a time, they tried Fascism, but Fascism didn&#039;t work so they turned back to Capitalism and Free Enterprise.  After contact with Sol was lost, the German and Austrian colonies united under one government.&lt;br /&gt;
&lt;br /&gt;
That government was headed by a Kaiser, the Austrians&#039; wish; but the Kaiser would be held in check by a Reichstag; the Germans&#039; wish.  To prevent the nightmare of Fascism from rearing its ugly head again, the Deutchlanders abandoned the Philosophy of [http://www.marxists.org/reference/subject/philosophy/help/mach1.htm Positivism] and embraced Reason and Liberalism.  Currently, the Deutchlanders have a treaty of Non-Aggression with the Republic but they don&#039;t trust the American-descendants for the simple reason that the Deutchlanders are involved with a border dispute with the Scro that might erupt into a full scale war.  In dealing with the Dispute, the Kaiser had signed the Privateer Laws, allowing their citizens to apply for a Letter of Marque to legally pirate Scro shipping and Scro Military.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Controlled and Contested Space ==&lt;br /&gt;
&lt;br /&gt;
The Federal Republic consists of Six systems, four with habitable planets.  They are: [[Brandenburg]], [[Stieirmark]], [[Bavaria]], [[Saxony]], [[Vienna]], and [[Carinthia]].  The systems with human populations include: [[Brandenburg]], [[Stieirmark]], [[Bavaria]], and [[Vienna]].  Both Saxony and Carinthia, however, have important resources for the Federal Republic.  For instance, Carinthia is the only system that contains vital fuel reserves in Deutchland.  Each planet is under the direct supervision of an elected planetary governor, although still being officially controlled by the central Deutchland state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Territorial Claims ===&lt;br /&gt;
Deutchland claims a few systems also claimed by the Scro.  Both are expansionist, and the planet [[Falaris]] is hotly contested by the both of them.  The people of Falaris are scared over what the two empires might do and some of them even had enough.  There is a breaking point, and the Colony and the Scro Star Empire might be dealing with a third actor in their territorial dispute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== National Politics ==&lt;br /&gt;
Deutchland is formally a Federal Limited Monarchy wherein the Kaiser is the head of government; and the Reichstag is composed of representatives from all the member planets and rules with legislative power.  So, the government is centralized around [[New Berlin]], in the system of [[Brandenburg]].  The most important decisions are ratified by the Kaiser before being put into effect.  Planet [[Vienna]] is a University planet, but it&#039;s also the cultural center of the interstellar nation. &lt;br /&gt;
&lt;br /&gt;
Each system regarded as part of the Republic has a governor elected to oversee it&#039;s economy and morale. In the case of systems with a habitable planet, a governor is generally chosen from the local population, while systems with no population centers will be ruled by a government elected governor who will maintain office on New Berlin. Governors have the right to submit reforms to the Chancellor&#039;s office for consideration, thus giving him higher legislative power over the individual planets. Each governor however has direct control over all bases and planets in the system he has been assigned to.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
The Deutchlander economy is quite strong, and has been given a boost&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Deutchland&amp;diff=162343</id>
		<title>Deutchland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Deutchland&amp;diff=162343"/>
		<updated>2010-11-05T16:10:29Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Controlled and Contested Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Deutchland&#039;&#039;&#039;, or more properly the &#039;&#039;&#039;Federal Republic of Deutchland&#039;&#039;&#039;, is one of four human Colonies and/or Interstellar Nations located trailward and towards the Rim.  the nation shares a border with the Scro, and there is a dispute over a system that is controlled by humanoid cats (the Falar).  Deutchland is a Federal Republic with a limited Monarchy with a strong middle class.  The nominal head of state is the Kaiser, or High King; although the body elects Representatives in the Reichstag; and the Chancellor heads the Riechstag.  &lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
After President Kennedy approved the Sleeper Ship Project, not to be outdone the Germans and Austrians did the same. Five years after the U.S.A. launched their Sleeper Ships, the Germans and Austrians launched the &#039;&#039;Deutchland&#039;&#039; and the &#039;&#039;Austria&#039;&#039; Toward the Rim and Trailing part of the Orion Spur. The ships made it to two habitable planets which they dubbed the systems &#039;&#039;&#039;Brandenburg&#039;&#039;&#039; and &#039;&#039;&#039;Stieirmark&#039;&#039;&#039;.  Since then, German influence extended out to four more systems dubbed &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Saxony&#039;&#039;&#039;, &#039;&#039;&#039;Vienna&#039;&#039;&#039;, and &#039;&#039;&#039;Carinthia&#039;&#039;&#039;.  For a time, they tried Fascism, but Fascism didn&#039;t work so they turned back to Capitalism and Free Enterprise.  After contact with Sol was lost, the German and Austrian colonies united under one government.&lt;br /&gt;
&lt;br /&gt;
That government was headed by a Kaiser, the Austrians&#039; wish; but the Kaiser would be held in check by a Reichstag; the Germans&#039; wish.  To prevent the nightmare of Fascism from rearing its ugly head again, the Deutchlanders abandoned the Philosophy of [http://www.marxists.org/reference/subject/philosophy/help/mach1.htm Positivism] and embraced Reason and Liberalism.  Currently, the Deutchlanders have a treaty of Non-Aggression with the Republic but they don&#039;t trust the American-descendants for the simple reason that the Deutchlanders are involved with a border dispute with the Scro that might erupt into a full scale war.  In dealing with the Dispute, the Kaiser had signed the Privateer Laws, allowing their citizens to apply for a Letter of Marque to legally pirate Scro shipping and Scro Military.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Controlled and Contested Space ==&lt;br /&gt;
&lt;br /&gt;
The Federal Republic consists of Six systems, four with habitable planets.  They are: [[Brandenburg]], [[Stieirmark]], [[Bavaria]], [[Saxony]], [[Vienna]], and [[Carinthia]].  The systems with human populations include: [[Brandenburg]], [[Stieirmark]], [[Bavaria]], and [[Vienna]].  Both Saxony and Carinthia, however, have important resources for the Federal Republic.  For instance, Carinthia is the only system that contains vital fuel reserves in Deutchland.  Each planet is under the direct supervision of an elected planetary governor, although still being officially controlled by the central Deutchland state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Territorial Claims ===&lt;br /&gt;
Deutchland claims a few systems also claimed by the Scro.  Both are expansionist, and the planet [[Falaris]] is hotly contested by the both of them.  The people of Falaris are scared over what the two empires might do and some of them even had enough.  There is a breaking point, and the Colony and the Scro Star Empire might be dealing with a third actor in their territorial dispute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== National Politics ==&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Deutchland&amp;diff=162342</id>
		<title>Deutchland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Deutchland&amp;diff=162342"/>
		<updated>2010-11-05T15:40:56Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: Adding information about the Interstellar Republic of Deutchland.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Deutchland&#039;&#039;&#039;, or more properly the &#039;&#039;&#039;Federal Republic of Deutchland&#039;&#039;&#039;, is one of four human Colonies and/or Interstellar Nations located trailward and towards the Rim.  the nation shares a border with the Scro, and there is a dispute over a system that is controlled by humanoid cats (the Falar).  Deutchland is a Federal Republic with a limited Monarchy with a strong middle class.  The nominal head of state is the Kaiser, or High King; although the body elects Representatives in the Reichstag; and the Chancellor heads the Riechstag.  &lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
After President Kennedy approved the Sleeper Ship Project, not to be outdone the Germans and Austrians did the same. Five years after the U.S.A. launched their Sleeper Ships, the Germans and Austrians launched the &#039;&#039;Deutchland&#039;&#039; and the &#039;&#039;Austria&#039;&#039; Toward the Rim and Trailing part of the Orion Spur. The ships made it to two habitable planets which they dubbed the systems &#039;&#039;&#039;Brandenburg&#039;&#039;&#039; and &#039;&#039;&#039;Stieirmark&#039;&#039;&#039;.  Since then, German influence extended out to four more systems dubbed &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Saxony&#039;&#039;&#039;, &#039;&#039;&#039;Vienna&#039;&#039;&#039;, and &#039;&#039;&#039;Carinthia&#039;&#039;&#039;.  For a time, they tried Fascism, but Fascism didn&#039;t work so they turned back to Capitalism and Free Enterprise.  After contact with Sol was lost, the German and Austrian colonies united under one government.&lt;br /&gt;
&lt;br /&gt;
That government was headed by a Kaiser, the Austrians&#039; wish; but the Kaiser would be held in check by a Reichstag; the Germans&#039; wish.  To prevent the nightmare of Fascism from rearing its ugly head again, the Deutchlanders abandoned the Philosophy of [http://www.marxists.org/reference/subject/philosophy/help/mach1.htm Positivism] and embraced Reason and Liberalism.  Currently, the Deutchlanders have a treaty of Non-Aggression with the Republic but they don&#039;t trust the American-descendants for the simple reason that the Deutchlanders are involved with a border dispute with the Scro that might erupt into a full scale war.  In dealing with the Dispute, the Kaiser had signed the Privateer Laws, allowing their citizens to apply for a Letter of Marque to legally pirate Scro shipping and Scro Military.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Controlled and Contested Space ==&lt;br /&gt;
&lt;br /&gt;
The Federal Republic consists of Six systems, four with habitable planets.  They are: [[Brandenburg]], [[Stieirmark]], [[Bavaria]], [[Saxony]], [[Vienna]], and [[Carinthia]].  The systems with human populations include: [[Brandenburg]], [[Stieirmark]], [[Bavaria]], and [[Vienna]].&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scro&amp;diff=162338</id>
		<title>Scro</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scro&amp;diff=162338"/>
		<updated>2010-11-05T13:55:01Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PC Nickname:&#039;&#039; Orc; &#039;&#039;NPC Nickname:&#039;&#039; Ogre or Goblin&lt;br /&gt;
&lt;br /&gt;
The Scro are a race that is built entirely on Honor and Integrity, and Warrior values.  The scro live and die for honor and victory.  The scro are humanoid, but ugly compared to humans or the Eldar.  They are also have green to dark green, and light red to reddish brown skin.  The scro controls the Scro Star Empire.&lt;br /&gt;
&lt;br /&gt;
== Physical Characteristics ==&lt;br /&gt;
&#039;&#039;&#039;Evolution:&#039;&#039;&#039; The Scro has evolved like the humans, from monkey stock.  But from what stock, terran evolutionists believe that the monkey they evolved from must have no analog with a terran species. They are cursorial hunters, omnivores, and diurnal.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Males average 90 kg, females average 70 kg. The Scro often work themselves out, and anciently selected for the strongest and toughest for mates.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coloring:&#039;&#039;&#039; Green toned and Earth toned but most are dark complected. &amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; Average.  Fit scro can run all day as cursorial hunters.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; Males average 170 cm, females 155 cm. &amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Life Span:&#039;&#039;&#039; 120 years with proper medical attention.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039; Normal. &amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; - Berserk Rage -&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&#039;&#039;&#039;Clothing &amp;amp; Decoration:&#039;&#039;&#039; Present Scro Fashion dictates long, flowing hair for women and short hair for men.  However, some scro are rebelling and cut their hair in the style of the Mohawk, spikes, or long ponytails.  Some scro men go bald.  Clothing fashion dictates a mixture of armor pieces, leathers, and cloth.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fears &amp;amp; Inabilities:&#039;&#039;&#039; It is said that the scro fear nothing.  But this isn&#039;t true.  The Scro are easily angered and are cautious at times.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lifestyle:&#039;&#039;&#039; Scro society is organized around a house, which is an extended family of clans.  A scro&#039;s heroic acts often bring honor to his clan; though if he exercises cowardice or treason, his entire House bares the taint.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marriage Pattern:&#039;&#039;&#039; Monogamous, although some powerful females practiced Polyandry.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Shamanistic.&lt;br /&gt;
&lt;br /&gt;
== Other Factors ==&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; The Scro are intelligent and cunning.  Some even carry a cruelty streak.  Others might be petty, ambitious, selfish, and suspicious. &amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Language:&#039;&#039;&#039; Starting languages: Scro Speech (S8/W7). Allowed Adolescence Development: German (S8/W7), Eldar (S10/W10), American (S7/W7), Draconic (S8/W5)&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prejudices:&#039;&#039;&#039; The Scro believe that they are the pinnacle of evolution in the Galaxy.  They are particularly gruff with the Eldar and despise the Draconids.  The Scro believe both are spiteful, wicked, and wayward. &amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Professions:&#039;&#039;&#039; Most Scro are soldiers, pilots, criminals, or recons.  Few of them are scientists or entertainers.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Skills:&#039;&#039;&#039; &#039;&#039;Everyman:&#039;&#039; Brawling, Wrestling, Interrogation; &#039;&#039;Restricted:&#039;&#039; None.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Standard hobby skills:&#039;&#039;&#039; Acrobatics, Animal Handling, Appraisal, any Armor skills, Attunement, Body Development, Brawling, Caving, Climbing, Contortions, Disarming Traps, First Aid, Gambling, Hiding, Interrogation, Jumping, Leadership, Leather crafts, Engineering skills, Military Organization, Picking locks, Piloting skills, Region Lore, Scaling, Signaling, Sprinting, Stalking, Tactics, Totem Making, Tracking, Trickery, and any Weapon skills. &lt;br /&gt;
&lt;br /&gt;
== Outfitting Options ==&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Any.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Any of Scro design.&lt;br /&gt;
&#039;&#039;&#039;Money:&#039;&#039;&#039; 2,000 credits.&lt;br /&gt;
&lt;br /&gt;
== Background Options ==&lt;br /&gt;
the Scro get four background options.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Languages:&#039;&#039;&#039; In Addition to the tongues listed above: British (S8/W6), Japanese (S6/W6), Xatosian (S5/W5), Falar (S5/W5).&lt;br /&gt;
&#039;&#039;&#039;Extra Money:&#039;&#039;&#039; This is usually in the form of electronic credits.&lt;br /&gt;
&#039;&#039;&#039;Special Items:&#039;&#039;&#039; All special items are of Scro make.&lt;br /&gt;
&lt;br /&gt;
=== SpaceMaster Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Stat bonuses:&#039;&#039;&#039;&lt;br /&gt;
* Ag: +0&lt;br /&gt;
* Co: +4&lt;br /&gt;
* Me: +0&lt;br /&gt;
* Re: +0&lt;br /&gt;
* SD: -2&lt;br /&gt;
* Em: +0&lt;br /&gt;
* Pr: -2&lt;br /&gt;
* Qu: +0&lt;br /&gt;
* St: +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RR Mods:&#039;&#039;&#039;&lt;br /&gt;
* Poison: +10&lt;br /&gt;
* Disease: +15&lt;br /&gt;
* Fear: +10&lt;br /&gt;
* Psychic: +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Development Progression:&#039;&#039;&#039;&lt;br /&gt;
0*7*3*2*1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP Development Progression:&#039;&#039;&#039;&lt;br /&gt;
0*5*3*2*2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul Departure&#039;&#039;&#039;&lt;br /&gt;
12 rounds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery Multiplier&#039;&#039;&#039;&lt;br /&gt;
1.0 times&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Type:&#039;&#039;&#039;&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
=== 4th Edition Science Fiction RPG Statistics ===&lt;br /&gt;
Use the Orc in the &#039;&#039;D&amp;amp;D 4th Edition Monster Manual&#039;&#039;&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eldar&amp;diff=162286</id>
		<title>Eldar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eldar&amp;diff=162286"/>
		<updated>2010-11-05T00:53:11Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PC Nickname and NPC Nickname&#039;&#039;: No one would ever insult an Eldar.&lt;br /&gt;
&lt;br /&gt;
The Eldar are typically humanoids with very fair, almost fairy like features.  The Eldar&#039;s society has gone through the National Life Cycle many times and currently live in space that is a Limited Autocracy.  The Eldar are mysterious and sometimes bewildering to humans.  The Eldar were responsible for teaching Man the Riddle of Faster-Than-Light travel. &lt;br /&gt;
&lt;br /&gt;
== Physical Characteristics ==&lt;br /&gt;
&#039;&#039;&#039;Evolution:&#039;&#039;&#039; the Eldar are speculated to be descended from monkey stock by human evolutionists.  However, the Eldar scoff at the theory of Evolution stating that they have abandoned the theory before the human Paleolithic Age.  They also laugh at human evolutionists in private, and giggle softly in public.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; The Eldar are strong and sturdy of build, although they are slimmer than humans.  Males average 90 kg, and females average 70 kg.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coloring:&#039;&#039;&#039; Very fair earth tones. Most Eldar are dark haired with gray eyes, but a few are blond and blue eyed.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; As cursorial hunters, fit Eldar can run all day.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; Males average 190 cm, females 180 cm.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Life Span:&#039;&#039;&#039; The Eldar can live for an average of 700 years without medical attention.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039; The Eldar cannot become sick or scarred and are virtually immune to disease.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Refer to the Elf description in &#039;&#039;Rolemaster Fantasy Roleplaying&#039;&#039; or the &#039;&#039;Rolemaster Standard Rules&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&#039;&#039;&#039;Clothing and Decoration:&#039;&#039;&#039; The Eldar favor rich clothing and fine craftsmanship.  Styles range from an analog of the Japanese kimono to the Roman toga, capes are common.  The Eldar often have the appearance of great wealth.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; Eldar technology -- Computer, Power Generation, and Ship Construction -- is based on trees. Eldar ship hulls are built entirely of wood, and power generation and computer computations are performed by living trees.  FTL drive systems still rely on the Birkland Engine or Plasma Slipstream Drive.  Eldar ships are not so much constructed as they are grown, carved, and shaped. &amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fears and Inabilities:&#039;&#039;&#039; Nothing special.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lifestyle:&#039;&#039;&#039; the Eldar are incredibly ordered.  They have tried many different government systems, and as stated, they have gone through many life times of Nations and many, many Dark Ages.  The Eldar are content with a Limited Autocracy, and they build communities and states on beautiful garden planets.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marriage Patterns:&#039;&#039;&#039; Polygamous and for life.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Thought to be tree worshipers.  Actually, the Eldar has really gotten rid of the Church way of religion and prefer communal celebration and personal contemplation.  The Eldar are not so much religious as they are spiritual.&lt;br /&gt;
&lt;br /&gt;
== Other Factors ==&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Regardless of stock, all Eldar are noble of bearing and carry themselves with confidence and assurance.  They are thought to be haughty and arrogant, but nothing can be further from the truth. Eldar are very inquisitive and passionate, and are full of a desire for experience and expertise.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; &#039;&#039;Starting Languages:&#039;&#039; Eldar (S10/W10), Draconic (S6/W6), American (S7/W7).  &#039;&#039;Allowed Adolescence Development:&#039;&#039; Scro Speech (S6/W6), Russian (S6/W6), German (S6/W6), British (S6/W6), Japanese (S6/W6), Xatosian (S7/W7)&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prejudices:&#039;&#039;&#039; The Eldar hate the Scro, the Valacantha, and the Draconids above all other creatures.  Due to their pride, they tend to look down on humans.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Professions:&#039;&#039;&#039; Any.&lt;br /&gt;
&#039;&#039;&#039;Special Skills:&#039;&#039;&#039; &#039;&#039;Everyman:&#039;&#039; Choice of five influence skills; &#039;&#039;Restricted:&#039;&#039; none.&lt;br /&gt;
&#039;&#039;&#039;Standard Hobby Skills:&#039;&#039;&#039; Acting, any Armor skills, Artist * Passive skills, Athletic Games, Jumping, Sprinting, Swimming, Alertness, Locate Hidden, Direction Sense, Embroidery [Crafts], History (military history, famous weapons), Jewelry-smithing [Crafts], Languages, Leadership, Survival, Basic Math, Research, Scientific * Specialized skills, Computer Technology, Mechanical Technology, First Aid, Sewing, Singing, any Weapon skills.&lt;br /&gt;
&lt;br /&gt;
== Outfiting Options ==&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; any of Eldar design. &amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Any.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Money:&#039;&#039;&#039; 2,000 credits.&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background Options ==&lt;br /&gt;
An Eldar only get 3 background options.&lt;br /&gt;
&#039;&#039;&#039;Extra Money:&#039;&#039;&#039; Generally in the form of electronic credits.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Items:&#039;&#039;&#039; Should be of Eldar make.&amp;lt;Br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talent Points:&#039;&#039;&#039; 25&amp;lt;br\&amp;gt;&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Draconids&amp;diff=162258</id>
		<title>Draconids</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Draconids&amp;diff=162258"/>
		<updated>2010-11-04T21:26:29Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* The Draconids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Draconids =&lt;br /&gt;
[[File:Dragon (PSF).png|thumb|right|placeholder for a graphic representing the Draconids]]&lt;br /&gt;
&#039;&#039;PC Nickname:&#039;&#039; Dragon; &#039;&#039;NPC Nickname:&#039;&#039; Dwaggie&lt;br /&gt;
&lt;br /&gt;
The Draconids control the [[Aquegon Empire]] from their home planet of Dracondos in the [[Dracondos System]]. They are considered to be the Aristocracy of the Aquegon Empire, a race of opportunistic adventurers, military men and women, and explorers.  The Draconids resemble humanoid dragons.  They have a scaly hide and tails that flow down to their feet.  They are tall, with builds that range the gamut as humans do.  Their coloring range from the colorful to the earthy in tone. Their hands and feet are talon-like claws, with four fingers and a thumb on each hand.  They have no wings, but they tend to have hair.  Some may even have a crest.  Their eyes range from red and gold to blue and green. &lt;br /&gt;
&lt;br /&gt;
The Draconids seem to be of three distinct races:  The Aquegons -- which are blue in coloring and are sea dragons.  The Rougions -- which are red to pink in coloring and typically make up some of the military.  Finally, the Sauragons are typically earth-toned colored, ranging from gold and sandstone red to bronze and brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Characteristics ==&lt;br /&gt;
&#039;&#039;&#039;Evolution:&#039;&#039;&#039; The draconids are cursorial hunters evolved from an alien lifeform with six limbs, losing two of their limbs along the way.  They are diurnal omnivores, though they prefer meat.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Males average 90 kg, females average 62 kg.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coloring:&#039;&#039;&#039; Ranging from Colorful blues and reds to earth tones.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; +10 Exhaustion points.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lifespan:&#039;&#039;&#039; 96 years.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Scaly skin (AT 3), Natural Weapon (medium claw), Nightvision (up to 8 meters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clothing and Decoration:&#039;&#039;&#039; The Draconids typically wear harnesses.  They will wear harnesses of different colors in order to differentate from class.  The rich differentiate from the poor by wearing elaborate harness costumes.  Draconic foot soldiers (a.k.a. Marines) wear light composite armor which is made up of breastplates, boots, and gloves.  Draconic Marine junior officers wear greaves with their composite armors.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear and Inabilities:&#039;&#039;&#039; The Draconids fear only dishonor and treachery.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; The Draconids technology is much like Terran Technology, except their subluminal thrust is based on Nuclear Fission.  They have the Birkland Engine or Plasma Slipstream Drive.&amp;lt;br\&amp;gt;&lt;br /&gt;
Lifestyle: Most Draconids live in a strange blend of modern and chivalric lifestyles, and have a strict code of honor.  Draconids often resort to dueling to settle disputes.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marriage Pattern:&#039;&#039;&#039; Monogamous among the poor, polygamy is reserved only for the wealthy (having many wives is symbolic of wealth).  Draconids typically marry for life, they also have well defined gender roles.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Monotheistic.&lt;br /&gt;
&lt;br /&gt;
== Other Factors ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; seen as arrogant and proud by other races.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; &#039;&#039;Starting languages:&#039;&#039; Draconic (S8/W4), British English (S5/W0).  &#039;&#039;Allowed Adolescent Development:&#039;&#039; Scro (S10/W10), Eldar (S9/W9), American (S7/W5), German (S7/W6)&lt;br /&gt;
&lt;br /&gt;
Prejudices: The draconids have little prejudices.&amp;lt;br\&amp;gt;&lt;br /&gt;
Professions: Draconids may be of any profession, but prefer to be explorers.&amp;lt;br\&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Special Skills:&#039;&#039;&#039; &#039;&#039;Everyman&#039;&#039; Culture Lore, Influence Skills; &#039;&#039;Restricted Skills:&#039;&#039; None.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Standard Hobby Skills:&#039;&#039;&#039; Combat Armor, Reinforced Cloth, Dancing, Play Instrument, Music, Poetry, Distance Running, Sprinting, Swimming, Alertness, Sense Ambush, Reading Tracks, Tracking, Situational Awareness (Combat), Sense Awareness (Hearing), Body Development, Combat Pilot, Crewmember AFV, Mounted Combat, Suppression Fire, Language Skills, H.E.P., Missiles, Projectile Gunnery, Diplomacy, Leadership, Philosophy, Martial Arts skills, Riding, Scientific/Analytical skills, Self Control skills, Military Organization, Vehicle skills, Weapon skills.&lt;br /&gt;
&lt;br /&gt;
== Outfitting Options == &lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; The Draconids wield high tech melee weapons and ranged weapons.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Special armor made by the Draconids offers a +5 to DB, while not affecting their natural armor type 3.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Money:&#039;&#039;&#039; 2,000 Draconic Credits.&lt;br /&gt;
&lt;br /&gt;
== Background Options ==&lt;br /&gt;
&lt;br /&gt;
The Draconids get 3 background options.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Languages:&#039;&#039;&#039; Japanese (S6/W7), Sro (S8/W9), Xatosian (S5/W5)&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Money:&#039;&#039;&#039; Generally in Electronic form.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Items:&#039;&#039;&#039; These will be of Draconid design.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talent Points:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
== Spacemaster Statistics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stat Bonuses:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
Ag: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Co: +2&amp;lt;br\&amp;gt;&lt;br /&gt;
Me: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Re: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
SD: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
Em: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
In: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Pr: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
Qu: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
St: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RR Mods:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
Poison: +20&amp;lt;br\&amp;gt;&lt;br /&gt;
Disease: +50&amp;lt;br\&amp;gt;&lt;br /&gt;
Fear: +20&amp;lt;br\&amp;gt;&lt;br /&gt;
Psychic: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Development Progression:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
0*6*5*2*1&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
MP Development Progression:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
0*6*5*3*2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul Departure:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
10 rounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery Multiplier:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
1.2 times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Type:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adolescent Development ==&lt;br /&gt;
&lt;br /&gt;
Armor * Light Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Armor * Medium Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Athletic * Brawn Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Athletic * Endurance Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Sprinting: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Swimming: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Awareness: Perceptions Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Alertness: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Awareness * Searching category: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
Body Development Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Body Development: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
Communication Skill Category: 1&amp;lt;br\&amp;gt;&lt;br /&gt;
Lore * Academic Skill Category: 3&amp;lt;br\&amp;gt;&lt;br /&gt;
--- &amp;quot;Own&amp;quot; Culture Lore skill: 3&amp;lt;br\&amp;gt;&lt;br /&gt;
Combat Maneuvers Skill Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- [[Draconic Hung-Gar]] (Basic Martial Arts style): 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Outdoor * Environment Skill Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Scientific/Analytic Skill category (total): 6&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Choice of up to 6 skills: 6&amp;lt;br\&amp;gt;&lt;br /&gt;
Tech/Trade Skill Category: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4th Edition Science Fiction Statistics ==&lt;br /&gt;
&lt;br /&gt;
See Dragonborn in the D&amp;amp;D 4e PHB for Draconid statistics.  Ignore the Dragonborn racial power.&lt;br /&gt;
&lt;br /&gt;
--------------&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=162257</id>
		<title>Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=162257"/>
		<updated>2010-11-04T21:18:25Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* New Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Æther===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Æther: Main Page|Æther]]&lt;br /&gt;
&lt;br /&gt;
Did you think Earth was the only world? The world of Æther is closer than you think, a fantastic world of magic, and faeries, castles and wonder. . . and dark powers trying to conquer two worlds. Æther is a campaign setting using the &#039;&#039;&#039;GURPS&#039;&#039;&#039; rules set. Characters must leap between worlds countering threats to both worlds and facing evil spirits, dragons, and both wonderful and terrible magics.&lt;br /&gt;
&lt;br /&gt;
===Alter Aeon===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Alter_Aeon]]&lt;br /&gt;
Dare you enter the world the world of Alter Aeon. Classic text based RPG with extensive quest, communication, and game play options. Online 24/7. Broadband NOT REQUIRED!&lt;br /&gt;
&lt;br /&gt;
===Avatar Stultus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Avatar_Stultus:Main_Page|Avatar Stultus]]&lt;br /&gt;
&lt;br /&gt;
The Universe of Avatar Stultus is home to the Fantasy RPG [[Avatar_Stultus:Kar_Fero|Kar Fero]], and the SCI-Fi setting of [[Avatar_Stultus:Apox_Void|Apox Void]]. All of which are open and in Wiki format.&lt;br /&gt;
&lt;br /&gt;
===BASH! Basic Action Super Heroes===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[BASH:Main_Page|BASH!]]&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===B-Grade===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[B-Grade]]&lt;br /&gt;
&lt;br /&gt;
B-Grade is an rpg where the players take on the role of B-Grade movie characters such as vampires, mummys, martians, leprechauns, deformed hunchbacks, and wolfmen...they fight secretly for allied forces in 1935 at the brink of what will become world war 2...adventures focus on thwarting the schemes of cthulhuan occultists, far east criminal geniuses, mad scientists, double agents and facist governments...finding themselves in locations such as prehistoric dinosaur islands, archaelogical dig-sites, and secret military installations...fighting against foes such as japanese robots, radioactive mutants, sadistic superhuman nazis and legions of ninjas. Uses a heavily customised version of the One roll Engine (ORE) system.&lt;br /&gt;
&lt;br /&gt;
===CP2020===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[CP2020:Main_Page|CP2020]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Cyberpunk 2020 campaign.&lt;br /&gt;
&lt;br /&gt;
===Dice &amp;amp; Glory===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dice&amp;amp;Glory:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
First Edition of a universal game system using skeletal character classes and a &amp;quot;buy&amp;quot; based experience point system and skill based magic and psionic systems. By Robert A Neri Jr.&lt;br /&gt;
&lt;br /&gt;
===Dread===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Dread:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A horror game, where the character always dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Flamepunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Flamepunk:Main Page|Flamepunk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyberpunk meets pyromancy&#039;&#039; in this detailed and complete game. &#039;&#039;Blazers&#039;&#039;, grab your obsidian deck and run the flameweb to take down the &#039;&#039;Church of Holy Flame&#039;&#039;. &#039;&#039;Burners&#039;&#039;, tool up with pyrecaster, ashblade and stonecarve armour, and take on the &#039;&#039;Guild Hellforged&#039;&#039;. &#039;&#039;Binders&#039;&#039; catch yourself an elemental, fetter in to a flesh-tattoo then go hand to hand against the &#039;&#039;Hadar Shadows&#039;&#039;. It&#039;s all here, and you can take the burn back to the Man. Hope you brough something fireproof...&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
===Hyperborean Mice===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HyperboreanMice:Main_Page|Hyperborean Mice]]&lt;br /&gt;
&lt;br /&gt;
Gritty Swords &amp;amp; Sorcery action... as performed by talking mice and rats. Available from Lulu.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
===FableScape===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[FableScape|FableScape]] &lt;br /&gt;
&lt;br /&gt;
An RPG taking place in the made up world of Morasadell {More-isa-dell.}The gama is in a Mythology/Fantasy/Simi-Shonen Genre Game. The Wiki-Page is is under-constuction.&lt;br /&gt;
&lt;br /&gt;
===Fantasy Rules for Fate 3.0===&lt;br /&gt;
&#039;&#039;&#039;Page:  &#039;&#039;&#039; [[Geos:Fate-Fudge_Rules|Fantasy Fate 3.0]]&lt;br /&gt;
&lt;br /&gt;
Geos is a standalone fantasy gameworld, using a variation on the [http://www.faterpg.com/ Fate 3.0] rules.  The main magic system is based on Atlas Games&#039; [http://www.atlas-games.com/arsmagica/ Ars Magica].  The system is primarily narrativist, with secondary emphasis on gamist and simulationist perspectives.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===Leviathan: The Tempest===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[http://wiki.rpg.net/index.php/LeviathanTempest:Main_Page| Leviathan: The Tempest]]&lt;br /&gt;
&lt;br /&gt;
A new setting for the nWoD where players take the roll of hybrids between humanity and primordial gods of evolution and chaos. Described by one contributor as being a game where you play &amp;quot;The Mayor of Innsmouth&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
===Lexicon, an RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Original Lexicon post]]&lt;br /&gt;
&lt;br /&gt;
A copy of the page that introduced the Lexicon wiki-based RPG to the world.  Originally written by Neel Krishnaswami; taken from his blog &amp;quot;The 20 x 20 Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Mano a Mano===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mano a Mano]]&lt;br /&gt;
&lt;br /&gt;
A simple, generic system. Mano a Mano is well-suited for combat-intensive games with non-humanoid characters.&lt;br /&gt;
&lt;br /&gt;
===Marvel Universe Game===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MUG:Main Page]]&lt;br /&gt;
&lt;br /&gt;
A giant game of What If? featuring your favorite marvel characters. Eschews individual character control for a more collaborative storytelling environment.&lt;br /&gt;
&lt;br /&gt;
===Mini mam===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mini mam]]&lt;br /&gt;
&lt;br /&gt;
An extremely simple fantasy RPG system, derived from older versions of Mano a Mano. Mini mam is designed for absolute beginners to role-playing games and gamers who have a need for a system so simple that it doesn&#039;t require a character sheet.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future.&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===Nexus D20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [http://www.wiki.garrowolf.net/index.php?title=Main_Page Nexus D20]&lt;br /&gt;
&lt;br /&gt;
An alternate D20 system designed to solve all of those aspects of D20 that irritated people. It has a skill based feat system and a Class Framework instead of a hundred classes that allows players to create any kind of character they want. It has support for many different settings and technology levels. It allows you to play in settings that you like but in a system that makes more sense. All actions are based on one dice roll instead of many that slow games down. Combat is very fast and easy to resolve but extremely deadly forcing your players to actually seek cover instead of standing around and taking it. It has a totally different magic system based on a smaller set of powers with each spell a feat within the powers. &lt;br /&gt;
&lt;br /&gt;
===nWoD Fantasy===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[NWoD_Fantasy:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A modification of Whitewolf&#039;s nWoD system into a fantasy setting similar to that of Dungeons and Dragons.&lt;br /&gt;
&lt;br /&gt;
===Ogre===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ogre:Main_Page|Open, Generic Roleplaying Environment]] &lt;br /&gt;
&lt;br /&gt;
A generic rpg system without classes, general levels and with continuous initiative based on the OGC content.&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===Open Game Repository===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[OGR:Main Page|Open Game Repository]]&lt;br /&gt;
&lt;br /&gt;
A repository for various rules released under the [[Open Game License]]. This is intended to include everything from the SRD, games distributed by third parties, and home-brew rules. &lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Serenity:Main Page|Serenity]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Serenity/Firefly campaign.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Star Wars Saga===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Star Wars Saga:_Main Page|Star Wars Saga]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a SW Saga campaign.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===Texas===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Texas:_Main_Page|Texas]]&lt;br /&gt;
&lt;br /&gt;
A rules light poker-based game system. Designed to emulate the genre of Spaghetti Westerns, in the Sergio Leone / Clint Eastwood style.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
===WikiHow RPG===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[WikiHow RPG]]&lt;br /&gt;
&lt;br /&gt;
A system of Roleplaying where you make a persona on WIkiHow.com and roleplay it.&lt;br /&gt;
&lt;br /&gt;
===Xia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Xia: Main Page|Xia]]&lt;br /&gt;
&lt;br /&gt;
Wushu heroes kick ass in fantasy ancient China! A detailed and complete roleplaying game designed for playing wuxia style games of kung fu action.&lt;br /&gt;
&lt;br /&gt;
==Game Design Resources==&lt;br /&gt;
&lt;br /&gt;
===System design grab-bags===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039;: [[System_grab-bags:Main_page]]&lt;br /&gt;
&lt;br /&gt;
A collection of all kinds of game mechanics used in different systems.&lt;br /&gt;
&lt;br /&gt;
===Character Role Catalog===&lt;br /&gt;
&lt;br /&gt;
The [[Character Role Catalog]] is an attempt to list the roles characters can play in roleplaying games.  The page also contains some theory on these roles.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adventure! RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Adventure!_RPG_Campaigns:Main_Page|Adventure! RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the Adventure! roleplaying game.&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Ars Nova===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ars Nova]]&lt;br /&gt;
&lt;br /&gt;
14th century historical fantasy setting&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Conan_RPG_Campaigns:Main_Page|Conan RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Covenant, West Virginia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Covenant]]&lt;br /&gt;
&lt;br /&gt;
A hyper-historical, modern day setting in the style of Lost. Contributions needed!&lt;br /&gt;
&lt;br /&gt;
===Diaspora Adaptations: Diaspora Does Dallas===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[DiasporaAdaptations:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hub page for write-ups using &#039;&#039;Diaspora&#039;&#039; to build settings and characters for shows like &#039;&#039;Cowboy Bebop&#039;&#039; and &#039;&#039;Planetes&#039;&#039;, together with webcomics like &#039;&#039;A Miracle of Science&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dinosaurs and Prehistoric Animals===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dinosaurs and Prehistoric Animals]]&lt;br /&gt;
&lt;br /&gt;
Information about prehistoric creatures for use in RPGs, simulations or just &amp;quot;playing dinosaurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locations, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Federal Space===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[FederalSpace:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
Shadowjack&#039;s alternative-universe variation of Star Trek, lensed in the direction of harder science, more consistent worldbuilding, and uniforms with hats. &lt;br /&gt;
&lt;br /&gt;
===Geos===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[Geos:Main Page|Geos]] &lt;br /&gt;
&lt;br /&gt;
Geos is a fantasy gameworld, based loosely on 13th century Europe.  The current incarnation is skewed towards more realistic fantasy - while folk magic is common, actual wizards and faeries are hard to find.&lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[The_Gift:Main_Page|The Gift]]&lt;br /&gt;
&lt;br /&gt;
Mages have been Earth&#039;s top predators for as long as their history records, secretly enslaving humanity to further their own ends. Their power has only ever been limited by their ability to cooperate and the little gods have been free to do with this world whatever they desired. So, throughout history, they have made war on one another.&lt;br /&gt;
&lt;br /&gt;
===HarnWorld===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HarnWorld:Main_Page|HarnWorld]]&lt;br /&gt;
&lt;br /&gt;
A compilation for adventuring the world of Kethira and Harn island in particular.&lt;br /&gt;
&lt;br /&gt;
===Lineage===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Lineage:Main_Page|Lineage]]&lt;br /&gt;
&lt;br /&gt;
There is no higher purpose for mankind, laid down from above. The mages have always known that. Heaven exists, but it cares nothing for humanity, not even to rule it. Hell is more attentive. The demons like it when we suffer and a demon can make a human suffer forever. Faced with a meaningless universe, will the mages stand up to defend humanity, or will they fight for personal power and glory?&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the d20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Necromunda Bible===&lt;br /&gt;
&#039;&#039;&#039;page:&#039;&#039;&#039; [[Necomunda_Bible]]&lt;br /&gt;
&lt;br /&gt;
Necromunda Bible - Is an [[OpenGamingResource]] intended to create a one stop shop for everything Necromunda. Including: New gangs, Fluff, Campaign Ideas and other user generated material based around the Necromunda board game.&lt;br /&gt;
&lt;br /&gt;
=== New Space ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[New_Space:Main_Page|New Space]]&lt;br /&gt;
&lt;br /&gt;
Originally designed for the SpaceMaster: Privateers game, New Space is an original background set in an Alternate World where the Valacantha invaded Earth during World War II.  It was a big mistake.  Mankind has made the Valacantha flee beyond the Orion Spur and have colonized a fraction of the worlds left behind.&lt;br /&gt;
&lt;br /&gt;
===Paradise City===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Paradise_City:Main_Page|Paradise City]]&lt;br /&gt;
&lt;br /&gt;
Paradise City, Nevada, is a &amp;quot;cyberpunk&amp;quot; setting designed for use with GURPS.  The city is huge and contains a wide variety of urban environments, most of them dangerous.&lt;br /&gt;
&lt;br /&gt;
===Pokethulhu RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Pokethulhu RPG Campaigns: Main Page]] &amp;lt;br&amp;gt; Pokethulhu RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the Pokethulhu RPG.  The game is written and designed by [http://en.wikipedia.org/wiki/S._John_Ross S. John Ross] and currently published (in its 3rd Edition) as a free game available from [http://en.wikipedia.org/wiki/Cumberland_Games_and_Diversions Cumberland Games and Diversions]. &lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prometheus Project ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Prometheus_Project:Main_Page|Prometheus Project]]&lt;br /&gt;
&lt;br /&gt;
A user created, non game system specific, Bronze age setting composed of numerous city states united by trade and divided by politics, religion and war.&lt;br /&gt;
&lt;br /&gt;
=== Skein of Worlds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Skein_of_Worlds:Main_Page|Skein of Worlds]]&lt;br /&gt;
&lt;br /&gt;
A medieval fantasy setting in which the universe really is infinite, and just about anything is possible. Primarily for D&amp;amp;D 3.x, but contains very little system specific details.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===TRaiders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Traiders]]&lt;br /&gt;
&lt;br /&gt;
Surviving and thriving after the collapse of the global economy.&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===The Twin Cities of Glass===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TheTwinCitiesOfGlass:Main_Page|The Twin Cities of Glass]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting of fantastic places. &lt;br /&gt;
Encompasses three cities: Narcissus the City of Mirrors, Diaphane the Crystal City, and Iridos the Spectrum City; and the surrounding kingdoms.&lt;br /&gt;
&lt;br /&gt;
===24-Hour RPG Settings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[24HourSettings]]&lt;br /&gt;
&lt;br /&gt;
A new GM challenge set up by Knockwood: similar to the 24-Hour RPG, but focusing on &#039;&#039;settings&#039;&#039; rather than rules. (New, Jan 2008)&lt;br /&gt;
&lt;br /&gt;
===Ubantu:  Bantu/African version of GURPS Banestorm===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Ubantu:Contents]]&lt;br /&gt;
&lt;br /&gt;
This a continent based on Bantu mythology, a kind of African setting based on serious anthropology and mythography. It is designed as an add-in content in the GURPS Banestorm world (3e), with an empire than can take on and possibly win against Megalos.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
===The World===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[TROS in the Hammer|The World at &#039;TROS in the Hammer&#039;]]&lt;br /&gt;
&lt;br /&gt;
A post-apocalyptic, fairly dark and gritty fantasy setting with several unique cultures and shamanic magic.  Currently for use with the Riddle of Steel, but very little game specific stuff.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===XXX: GROK IT!===&lt;br /&gt;
A resource page with links to various &amp;quot;review&amp;quot; guides, formatted in a style similar to &amp;quot;[http://en.wikipedia.org/wiki/For_Dummies For Dummies]&amp;quot; books.  Topics include games and game related material.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Page:&#039;&#039;&#039; [[RESOURCES: GROK IT! Guide Reviews]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
&lt;br /&gt;
[[Game Info Page]].&lt;br /&gt;
&lt;br /&gt;
===Mission Generator===&lt;br /&gt;
&lt;br /&gt;
A random generic [[Mission Generator]].&lt;br /&gt;
&lt;br /&gt;
===Open Game Systems===&lt;br /&gt;
&lt;br /&gt;
A [[Open_Game_Systems|List of Games]] available under an [http://en.wikipedia.org/wiki/Open_license Open License] and thus usable for your own published games.&lt;br /&gt;
&lt;br /&gt;
== LARP Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Gender Neutral Character Names ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP:Gender Neutral Character Names|gender neutral names]] for those times when you don&#039;t know who will be playing a character.&lt;br /&gt;
&lt;br /&gt;
=== LARP Scenarios ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP Scenarios|LARP scenarios]] that are available for purchase or free download from various sources.&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Create a Character&amp;quot; Challenge===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The &amp;quot;Create a Character&amp;quot; Challenge]]&lt;br /&gt;
&lt;br /&gt;
The challenge: Create one character for each game you own! &amp;lt;br&amp;gt; View the thread created by &amp;quot;chaldfont&amp;quot; [http://forum.rpg.net/showthread.php?t=345113 HERE].&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Overly Honest RPG Book Covers]]&lt;br /&gt;
&lt;br /&gt;
An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===Number Lists===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Number Lists]]&lt;br /&gt;
&lt;br /&gt;
A collection of various open-ended lists that have sprung up over time and added to by various users, presented here in a more read-friendly format.&lt;br /&gt;
&lt;br /&gt;
===RPG Motivational Posters===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Motivational_Posters:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A collection of the posters from the Ultra-Thread on Roleplaying Open, &amp;quot;[http://forum.rpg.net/showthread.php?t=264472 RPG Motivational Posters]&amp;quot;  Still being transferred--please check the Template page before contributing!&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
&lt;br /&gt;
For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
&lt;br /&gt;
=== Tangency Timeline ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
&lt;br /&gt;
A timeline of important dates in the history of Tangency.&lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s Play Threads ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Lets_Play|Let&#039;s Play Threads]]&lt;br /&gt;
&lt;br /&gt;
An archive of Let&#039;s Play threads from Video Games Open&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For ease of use, this section has been moved to a sub-page, Please see [[Major_Projects/System_Supplements|here]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
&lt;br /&gt;
===What&#039;s in a (GM&#039;s) Name?===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of various game master names for different games&lt;br /&gt;
&lt;br /&gt;
==MMORPG Guilds==&lt;br /&gt;
&lt;br /&gt;
[[Blacksky Company]] (WoW Kirin Tor Horde)&lt;br /&gt;
&lt;br /&gt;
[[Pig and Whistle Society]] (WoW Kirin Tor Alliance)&lt;br /&gt;
&lt;br /&gt;
[[Meta Forces]] (CoH/CoV)&lt;br /&gt;
&lt;br /&gt;
[[Versus Gloria Omnis]] (Eve Online)&lt;br /&gt;
&lt;br /&gt;
===Where Did I Come From?===&lt;br /&gt;
A game where an orphan kills his parents by travelling in time!&lt;br /&gt;
====BOO====&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=162256</id>
		<title>Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=162256"/>
		<updated>2010-11-04T21:17:49Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Generic Backgrounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Æther===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Æther: Main Page|Æther]]&lt;br /&gt;
&lt;br /&gt;
Did you think Earth was the only world? The world of Æther is closer than you think, a fantastic world of magic, and faeries, castles and wonder. . . and dark powers trying to conquer two worlds. Æther is a campaign setting using the &#039;&#039;&#039;GURPS&#039;&#039;&#039; rules set. Characters must leap between worlds countering threats to both worlds and facing evil spirits, dragons, and both wonderful and terrible magics.&lt;br /&gt;
&lt;br /&gt;
===Alter Aeon===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Alter_Aeon]]&lt;br /&gt;
Dare you enter the world the world of Alter Aeon. Classic text based RPG with extensive quest, communication, and game play options. Online 24/7. Broadband NOT REQUIRED!&lt;br /&gt;
&lt;br /&gt;
===Avatar Stultus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Avatar_Stultus:Main_Page|Avatar Stultus]]&lt;br /&gt;
&lt;br /&gt;
The Universe of Avatar Stultus is home to the Fantasy RPG [[Avatar_Stultus:Kar_Fero|Kar Fero]], and the SCI-Fi setting of [[Avatar_Stultus:Apox_Void|Apox Void]]. All of which are open and in Wiki format.&lt;br /&gt;
&lt;br /&gt;
===BASH! Basic Action Super Heroes===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[BASH:Main_Page|BASH!]]&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===B-Grade===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[B-Grade]]&lt;br /&gt;
&lt;br /&gt;
B-Grade is an rpg where the players take on the role of B-Grade movie characters such as vampires, mummys, martians, leprechauns, deformed hunchbacks, and wolfmen...they fight secretly for allied forces in 1935 at the brink of what will become world war 2...adventures focus on thwarting the schemes of cthulhuan occultists, far east criminal geniuses, mad scientists, double agents and facist governments...finding themselves in locations such as prehistoric dinosaur islands, archaelogical dig-sites, and secret military installations...fighting against foes such as japanese robots, radioactive mutants, sadistic superhuman nazis and legions of ninjas. Uses a heavily customised version of the One roll Engine (ORE) system.&lt;br /&gt;
&lt;br /&gt;
===CP2020===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[CP2020:Main_Page|CP2020]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Cyberpunk 2020 campaign.&lt;br /&gt;
&lt;br /&gt;
===Dice &amp;amp; Glory===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dice&amp;amp;Glory:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
First Edition of a universal game system using skeletal character classes and a &amp;quot;buy&amp;quot; based experience point system and skill based magic and psionic systems. By Robert A Neri Jr.&lt;br /&gt;
&lt;br /&gt;
===Dread===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Dread:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A horror game, where the character always dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Flamepunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Flamepunk:Main Page|Flamepunk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyberpunk meets pyromancy&#039;&#039; in this detailed and complete game. &#039;&#039;Blazers&#039;&#039;, grab your obsidian deck and run the flameweb to take down the &#039;&#039;Church of Holy Flame&#039;&#039;. &#039;&#039;Burners&#039;&#039;, tool up with pyrecaster, ashblade and stonecarve armour, and take on the &#039;&#039;Guild Hellforged&#039;&#039;. &#039;&#039;Binders&#039;&#039; catch yourself an elemental, fetter in to a flesh-tattoo then go hand to hand against the &#039;&#039;Hadar Shadows&#039;&#039;. It&#039;s all here, and you can take the burn back to the Man. Hope you brough something fireproof...&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
===Hyperborean Mice===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HyperboreanMice:Main_Page|Hyperborean Mice]]&lt;br /&gt;
&lt;br /&gt;
Gritty Swords &amp;amp; Sorcery action... as performed by talking mice and rats. Available from Lulu.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
===FableScape===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[FableScape|FableScape]] &lt;br /&gt;
&lt;br /&gt;
An RPG taking place in the made up world of Morasadell {More-isa-dell.}The gama is in a Mythology/Fantasy/Simi-Shonen Genre Game. The Wiki-Page is is under-constuction.&lt;br /&gt;
&lt;br /&gt;
===Fantasy Rules for Fate 3.0===&lt;br /&gt;
&#039;&#039;&#039;Page:  &#039;&#039;&#039; [[Geos:Fate-Fudge_Rules|Fantasy Fate 3.0]]&lt;br /&gt;
&lt;br /&gt;
Geos is a standalone fantasy gameworld, using a variation on the [http://www.faterpg.com/ Fate 3.0] rules.  The main magic system is based on Atlas Games&#039; [http://www.atlas-games.com/arsmagica/ Ars Magica].  The system is primarily narrativist, with secondary emphasis on gamist and simulationist perspectives.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===Leviathan: The Tempest===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[http://wiki.rpg.net/index.php/LeviathanTempest:Main_Page| Leviathan: The Tempest]]&lt;br /&gt;
&lt;br /&gt;
A new setting for the nWoD where players take the roll of hybrids between humanity and primordial gods of evolution and chaos. Described by one contributor as being a game where you play &amp;quot;The Mayor of Innsmouth&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
===Lexicon, an RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Original Lexicon post]]&lt;br /&gt;
&lt;br /&gt;
A copy of the page that introduced the Lexicon wiki-based RPG to the world.  Originally written by Neel Krishnaswami; taken from his blog &amp;quot;The 20 x 20 Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Mano a Mano===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mano a Mano]]&lt;br /&gt;
&lt;br /&gt;
A simple, generic system. Mano a Mano is well-suited for combat-intensive games with non-humanoid characters.&lt;br /&gt;
&lt;br /&gt;
===Marvel Universe Game===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MUG:Main Page]]&lt;br /&gt;
&lt;br /&gt;
A giant game of What If? featuring your favorite marvel characters. Eschews individual character control for a more collaborative storytelling environment.&lt;br /&gt;
&lt;br /&gt;
===Mini mam===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mini mam]]&lt;br /&gt;
&lt;br /&gt;
An extremely simple fantasy RPG system, derived from older versions of Mano a Mano. Mini mam is designed for absolute beginners to role-playing games and gamers who have a need for a system so simple that it doesn&#039;t require a character sheet.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future.&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===Nexus D20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [http://www.wiki.garrowolf.net/index.php?title=Main_Page Nexus D20]&lt;br /&gt;
&lt;br /&gt;
An alternate D20 system designed to solve all of those aspects of D20 that irritated people. It has a skill based feat system and a Class Framework instead of a hundred classes that allows players to create any kind of character they want. It has support for many different settings and technology levels. It allows you to play in settings that you like but in a system that makes more sense. All actions are based on one dice roll instead of many that slow games down. Combat is very fast and easy to resolve but extremely deadly forcing your players to actually seek cover instead of standing around and taking it. It has a totally different magic system based on a smaller set of powers with each spell a feat within the powers. &lt;br /&gt;
&lt;br /&gt;
===nWoD Fantasy===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[NWoD_Fantasy:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A modification of Whitewolf&#039;s nWoD system into a fantasy setting similar to that of Dungeons and Dragons.&lt;br /&gt;
&lt;br /&gt;
===Ogre===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ogre:Main_Page|Open, Generic Roleplaying Environment]] &lt;br /&gt;
&lt;br /&gt;
A generic rpg system without classes, general levels and with continuous initiative based on the OGC content.&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===Open Game Repository===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[OGR:Main Page|Open Game Repository]]&lt;br /&gt;
&lt;br /&gt;
A repository for various rules released under the [[Open Game License]]. This is intended to include everything from the SRD, games distributed by third parties, and home-brew rules. &lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Serenity:Main Page|Serenity]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Serenity/Firefly campaign.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Star Wars Saga===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Star Wars Saga:_Main Page|Star Wars Saga]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a SW Saga campaign.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===Texas===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Texas:_Main_Page|Texas]]&lt;br /&gt;
&lt;br /&gt;
A rules light poker-based game system. Designed to emulate the genre of Spaghetti Westerns, in the Sergio Leone / Clint Eastwood style.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
===WikiHow RPG===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[WikiHow RPG]]&lt;br /&gt;
&lt;br /&gt;
A system of Roleplaying where you make a persona on WIkiHow.com and roleplay it.&lt;br /&gt;
&lt;br /&gt;
===Xia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Xia: Main Page|Xia]]&lt;br /&gt;
&lt;br /&gt;
Wushu heroes kick ass in fantasy ancient China! A detailed and complete roleplaying game designed for playing wuxia style games of kung fu action.&lt;br /&gt;
&lt;br /&gt;
==Game Design Resources==&lt;br /&gt;
&lt;br /&gt;
===System design grab-bags===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039;: [[System_grab-bags:Main_page]]&lt;br /&gt;
&lt;br /&gt;
A collection of all kinds of game mechanics used in different systems.&lt;br /&gt;
&lt;br /&gt;
===Character Role Catalog===&lt;br /&gt;
&lt;br /&gt;
The [[Character Role Catalog]] is an attempt to list the roles characters can play in roleplaying games.  The page also contains some theory on these roles.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adventure! RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Adventure!_RPG_Campaigns:Main_Page|Adventure! RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the Adventure! roleplaying game.&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Ars Nova===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ars Nova]]&lt;br /&gt;
&lt;br /&gt;
14th century historical fantasy setting&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Conan_RPG_Campaigns:Main_Page|Conan RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Covenant, West Virginia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Covenant]]&lt;br /&gt;
&lt;br /&gt;
A hyper-historical, modern day setting in the style of Lost. Contributions needed!&lt;br /&gt;
&lt;br /&gt;
===Diaspora Adaptations: Diaspora Does Dallas===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[DiasporaAdaptations:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hub page for write-ups using &#039;&#039;Diaspora&#039;&#039; to build settings and characters for shows like &#039;&#039;Cowboy Bebop&#039;&#039; and &#039;&#039;Planetes&#039;&#039;, together with webcomics like &#039;&#039;A Miracle of Science&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dinosaurs and Prehistoric Animals===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dinosaurs and Prehistoric Animals]]&lt;br /&gt;
&lt;br /&gt;
Information about prehistoric creatures for use in RPGs, simulations or just &amp;quot;playing dinosaurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locations, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Federal Space===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[FederalSpace:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
Shadowjack&#039;s alternative-universe variation of Star Trek, lensed in the direction of harder science, more consistent worldbuilding, and uniforms with hats. &lt;br /&gt;
&lt;br /&gt;
===Geos===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[Geos:Main Page|Geos]] &lt;br /&gt;
&lt;br /&gt;
Geos is a fantasy gameworld, based loosely on 13th century Europe.  The current incarnation is skewed towards more realistic fantasy - while folk magic is common, actual wizards and faeries are hard to find.&lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[The_Gift:Main_Page|The Gift]]&lt;br /&gt;
&lt;br /&gt;
Mages have been Earth&#039;s top predators for as long as their history records, secretly enslaving humanity to further their own ends. Their power has only ever been limited by their ability to cooperate and the little gods have been free to do with this world whatever they desired. So, throughout history, they have made war on one another.&lt;br /&gt;
&lt;br /&gt;
===HarnWorld===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HarnWorld:Main_Page|HarnWorld]]&lt;br /&gt;
&lt;br /&gt;
A compilation for adventuring the world of Kethira and Harn island in particular.&lt;br /&gt;
&lt;br /&gt;
===Lineage===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Lineage:Main_Page|Lineage]]&lt;br /&gt;
&lt;br /&gt;
There is no higher purpose for mankind, laid down from above. The mages have always known that. Heaven exists, but it cares nothing for humanity, not even to rule it. Hell is more attentive. The demons like it when we suffer and a demon can make a human suffer forever. Faced with a meaningless universe, will the mages stand up to defend humanity, or will they fight for personal power and glory?&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the d20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Necromunda Bible===&lt;br /&gt;
&#039;&#039;&#039;page:&#039;&#039;&#039; [[Necomunda_Bible]]&lt;br /&gt;
&lt;br /&gt;
Necromunda Bible - Is an [[OpenGamingResource]] intended to create a one stop shop for everything Necromunda. Including: New gangs, Fluff, Campaign Ideas and other user generated material based around the Necromunda board game.&lt;br /&gt;
&lt;br /&gt;
== New Space ==&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[New_Space:Main_Page|New Space]]&lt;br /&gt;
&lt;br /&gt;
Originally designed for the SpaceMaster: Privateers game, New Space is an original background set in an Alternate World where the Valacantha invaded Earth during World War II.  It was a big mistake.  Mankind has made the Valacantha flee beyond the Orion Spur and have colonized a fraction of the worlds left behind.&lt;br /&gt;
&lt;br /&gt;
===Paradise City===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Paradise_City:Main_Page|Paradise City]]&lt;br /&gt;
&lt;br /&gt;
Paradise City, Nevada, is a &amp;quot;cyberpunk&amp;quot; setting designed for use with GURPS.  The city is huge and contains a wide variety of urban environments, most of them dangerous.&lt;br /&gt;
&lt;br /&gt;
===Pokethulhu RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Pokethulhu RPG Campaigns: Main Page]] &amp;lt;br&amp;gt; Pokethulhu RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the Pokethulhu RPG.  The game is written and designed by [http://en.wikipedia.org/wiki/S._John_Ross S. John Ross] and currently published (in its 3rd Edition) as a free game available from [http://en.wikipedia.org/wiki/Cumberland_Games_and_Diversions Cumberland Games and Diversions]. &lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prometheus Project ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Prometheus_Project:Main_Page|Prometheus Project]]&lt;br /&gt;
&lt;br /&gt;
A user created, non game system specific, Bronze age setting composed of numerous city states united by trade and divided by politics, religion and war.&lt;br /&gt;
&lt;br /&gt;
=== Skein of Worlds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Skein_of_Worlds:Main_Page|Skein of Worlds]]&lt;br /&gt;
&lt;br /&gt;
A medieval fantasy setting in which the universe really is infinite, and just about anything is possible. Primarily for D&amp;amp;D 3.x, but contains very little system specific details.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===TRaiders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Traiders]]&lt;br /&gt;
&lt;br /&gt;
Surviving and thriving after the collapse of the global economy.&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===The Twin Cities of Glass===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TheTwinCitiesOfGlass:Main_Page|The Twin Cities of Glass]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting of fantastic places. &lt;br /&gt;
Encompasses three cities: Narcissus the City of Mirrors, Diaphane the Crystal City, and Iridos the Spectrum City; and the surrounding kingdoms.&lt;br /&gt;
&lt;br /&gt;
===24-Hour RPG Settings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[24HourSettings]]&lt;br /&gt;
&lt;br /&gt;
A new GM challenge set up by Knockwood: similar to the 24-Hour RPG, but focusing on &#039;&#039;settings&#039;&#039; rather than rules. (New, Jan 2008)&lt;br /&gt;
&lt;br /&gt;
===Ubantu:  Bantu/African version of GURPS Banestorm===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Ubantu:Contents]]&lt;br /&gt;
&lt;br /&gt;
This a continent based on Bantu mythology, a kind of African setting based on serious anthropology and mythography. It is designed as an add-in content in the GURPS Banestorm world (3e), with an empire than can take on and possibly win against Megalos.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
===The World===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[TROS in the Hammer|The World at &#039;TROS in the Hammer&#039;]]&lt;br /&gt;
&lt;br /&gt;
A post-apocalyptic, fairly dark and gritty fantasy setting with several unique cultures and shamanic magic.  Currently for use with the Riddle of Steel, but very little game specific stuff.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===XXX: GROK IT!===&lt;br /&gt;
A resource page with links to various &amp;quot;review&amp;quot; guides, formatted in a style similar to &amp;quot;[http://en.wikipedia.org/wiki/For_Dummies For Dummies]&amp;quot; books.  Topics include games and game related material.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Page:&#039;&#039;&#039; [[RESOURCES: GROK IT! Guide Reviews]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
&lt;br /&gt;
[[Game Info Page]].&lt;br /&gt;
&lt;br /&gt;
===Mission Generator===&lt;br /&gt;
&lt;br /&gt;
A random generic [[Mission Generator]].&lt;br /&gt;
&lt;br /&gt;
===Open Game Systems===&lt;br /&gt;
&lt;br /&gt;
A [[Open_Game_Systems|List of Games]] available under an [http://en.wikipedia.org/wiki/Open_license Open License] and thus usable for your own published games.&lt;br /&gt;
&lt;br /&gt;
== LARP Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Gender Neutral Character Names ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP:Gender Neutral Character Names|gender neutral names]] for those times when you don&#039;t know who will be playing a character.&lt;br /&gt;
&lt;br /&gt;
=== LARP Scenarios ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP Scenarios|LARP scenarios]] that are available for purchase or free download from various sources.&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Create a Character&amp;quot; Challenge===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The &amp;quot;Create a Character&amp;quot; Challenge]]&lt;br /&gt;
&lt;br /&gt;
The challenge: Create one character for each game you own! &amp;lt;br&amp;gt; View the thread created by &amp;quot;chaldfont&amp;quot; [http://forum.rpg.net/showthread.php?t=345113 HERE].&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Overly Honest RPG Book Covers]]&lt;br /&gt;
&lt;br /&gt;
An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===Number Lists===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Number Lists]]&lt;br /&gt;
&lt;br /&gt;
A collection of various open-ended lists that have sprung up over time and added to by various users, presented here in a more read-friendly format.&lt;br /&gt;
&lt;br /&gt;
===RPG Motivational Posters===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Motivational_Posters:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A collection of the posters from the Ultra-Thread on Roleplaying Open, &amp;quot;[http://forum.rpg.net/showthread.php?t=264472 RPG Motivational Posters]&amp;quot;  Still being transferred--please check the Template page before contributing!&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
&lt;br /&gt;
For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
&lt;br /&gt;
=== Tangency Timeline ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
&lt;br /&gt;
A timeline of important dates in the history of Tangency.&lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s Play Threads ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Lets_Play|Let&#039;s Play Threads]]&lt;br /&gt;
&lt;br /&gt;
An archive of Let&#039;s Play threads from Video Games Open&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For ease of use, this section has been moved to a sub-page, Please see [[Major_Projects/System_Supplements|here]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
&lt;br /&gt;
===What&#039;s in a (GM&#039;s) Name?===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of various game master names for different games&lt;br /&gt;
&lt;br /&gt;
==MMORPG Guilds==&lt;br /&gt;
&lt;br /&gt;
[[Blacksky Company]] (WoW Kirin Tor Horde)&lt;br /&gt;
&lt;br /&gt;
[[Pig and Whistle Society]] (WoW Kirin Tor Alliance)&lt;br /&gt;
&lt;br /&gt;
[[Meta Forces]] (CoH/CoV)&lt;br /&gt;
&lt;br /&gt;
[[Versus Gloria Omnis]] (Eve Online)&lt;br /&gt;
&lt;br /&gt;
===Where Did I Come From?===&lt;br /&gt;
A game where an orphan kills his parents by travelling in time!&lt;br /&gt;
====BOO====&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dragon&amp;diff=162255</id>
		<title>Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dragon&amp;diff=162255"/>
		<updated>2010-11-04T21:13:10Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Manufactured by:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Commissioned by:&amp;#039;&amp;#039;&amp;#039;   == Armaments ==  === Naval Standard ===  == Features ==  == Traveler Statistics ==  == SpaceMaster Statistics ==&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Class:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Manufactured by:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Commissioned by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
&lt;br /&gt;
=== Naval Standard ===&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
== Traveler Statistics ==&lt;br /&gt;
&lt;br /&gt;
== SpaceMaster Statistics ==&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Drake&amp;diff=162254</id>
		<title>Drake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Drake&amp;diff=162254"/>
		<updated>2010-11-04T21:05:29Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Class:&#039;&#039;&#039; Light Fighter&lt;br /&gt;
&#039;&#039;&#039;Built buy:&#039;&#039;&#039; [[The Shipbuilders]] (Aquegon Guild)&lt;br /&gt;
&#039;&#039;&#039;Commissioned by:&#039;&#039;&#039; The [[Aquegon Imperial Navy]], the [[Aquegon Security Force]], the [[Aquegon Police Force]]&lt;br /&gt;
&lt;br /&gt;
Space is an environment in which the smallest mistake could cost you your life, this fighter is designed using all the knowledge the Draconids have about space combat and space flight distilled into one convenient and desceptively small package. The Drake has modified power systems and superb handling for one of it&#039;s class.  Therefore, it is super in value compared to most other light fighters.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Small streamlined ship with two bat-like wings on the underside. It has a large glass cockpit and one powerful thruster.  Looks not too similar to this: [http://wiki.discovery-usa.com/?title=File:Drake-Wyrm-Tanto-s.png Kusari Drake] from Microsoft Freelancer.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
Comes with four Hard Points&lt;br /&gt;
&lt;br /&gt;
=== Aquegon Navy Standard ===&lt;br /&gt;
Four Draco&#039;s Breath Mark 10 Neutron Guns&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
== Traveler Statistics ==&lt;br /&gt;
&lt;br /&gt;
== SpaceMaster Statistics ==&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aquegon_Empire&amp;diff=162253</id>
		<title>Aquegon Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aquegon_Empire&amp;diff=162253"/>
		<updated>2010-11-04T21:04:24Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Fighters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Aquegon Empire is controlled by the [[Draconids]].  It was built by the Aquegon Dynasty, a family of blue scaled Draconids from the planet [[Dracandos]]. The Aquegon Empire is a Feudal Monarchy, with the Draconids&#039; version of dukes, barons, marquis, earls, lords, and knights.  It&#039;s an empire built on a moderately controlled economy.  There are major guilds within the Aquegon Empire that are granted monopolies, but free citizens are still allowed to forge their own destinies.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Aquegons had built their empire 800 years before Earth was attacked by the Valacantha.  The Aquegons, just two hundred years after forming their empire, became a client state to the Valacantha Galactic Empire.  The tribute included about 5,000 young virgins once a year.  They were never seen again.  When the Valacantha attacked Earth, and Earth fought back for survival; the Aquegons joined forces with the Terrans to free their Empire from Sartrapic control.  Once that was done, the Aquegons thanked the Earthers for freeing their empire, opening the way for exploration and expansion into the Spinward of the [[Orion Spur]].&lt;br /&gt;
&lt;br /&gt;
==Controlled and Contested Space==&lt;br /&gt;
The Aquegon Empire considers the following as apart of its empire: [[Dracondos]], [[Sivias]], [[Dinocathra]], [[Skye]], [[Paladin]], [[Ergoth]], [[Nergal]], and [[Carthasia]].  Of which [[Dracondos]], [[Sivias]], [[Skye]], [[Paladin]], and [[Ergoth]] are inhabited. &lt;br /&gt;
&lt;br /&gt;
==Government and Politics ==&lt;br /&gt;
The Aquegon Empire is controlled by a Feudal Monarchy.  The Aquegons have an Aristocracy and a Knighthood. The Current King is Astralon VI, and he is like Philip I of 15th Century Spain.  The Aquegon&#039;s most influential lord is [[Earl Talos Vianatha]], who controls the [[Aquegon Royal Navy]].  His rival is [[Marchoness Talthona Gathonis]] who may be connected to the [[Draconic Rangers]], but no one has any proof.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
The Crown has licensed many monopolies within its borders to control important industries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Guilds&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
* Realm Commerce&lt;br /&gt;
* The Shipbuilders&lt;br /&gt;
* The Bank of Aquegon&lt;br /&gt;
* The Crown Hunters&lt;br /&gt;
* East Aquegon Shipping&lt;br /&gt;
* Draco Foods Corporation&lt;br /&gt;
* Sargon Mining Guild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Independent Companies&#039;&#039;&#039;&lt;br /&gt;
* Farmers Co-Operative Alliance&lt;br /&gt;
* Merchant&#039;s Association&lt;br /&gt;
* Mercenary&#039;s Guild&lt;br /&gt;
* Dracondos Health and Spa&lt;br /&gt;
&lt;br /&gt;
==Foreign Relations==&lt;br /&gt;
Aquegon foreign relations are a complex thing.  The Empire shares a complex relationship with [[the Republic]].  The relationship is one where they seem like enemies one time period but they help each other the next.  The Aquegons also have a fine relationship with the Kingdom of [[Caithness]].  The British Kingdom is much like themselves, albeit a Limited Parliamentary Monarchy.  However, the Aquegons have no love for the Scro and they often fight.  Fortunately the human colonies act as a buffer between the two empires so there isn&#039;t a direct war.&lt;br /&gt;
&lt;br /&gt;
==Crime and Dissent==&lt;br /&gt;
&lt;br /&gt;
==Aquegon Star Ships ==&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
* [[Drake]] Basic LF&lt;br /&gt;
* [[Wyvern Advanced LF]]&lt;br /&gt;
* [[Dragon]] Basic HF&lt;br /&gt;
* [[Linnorm]] Advanced HF&lt;br /&gt;
* [[Fire Drake]] Main VHF&lt;br /&gt;
* [[Sky Fury]] Heavy VHF&lt;br /&gt;
&lt;br /&gt;
=== Bombers ===&lt;br /&gt;
* [[Sirrush]] Bomber&lt;br /&gt;
&lt;br /&gt;
=== Capital Ships ===&lt;br /&gt;
* [[Aquegon Gunboat]] Main Anti-fighter/Heavy Support&lt;br /&gt;
* [[Aquegon Seige Cruiser]] Long Range Assault Ship&lt;br /&gt;
* [[Aquegon Assault Battlecruiser]] Main Heavy Attack Cruiser&lt;br /&gt;
* [[Aquegon Assault Carrier]] Primary Fighter Support Ship&lt;br /&gt;
* [[Aquegon Dreadnought]] Battleship; Flagship &amp;quot;Tiamat&amp;quot; Class&lt;br /&gt;
&lt;br /&gt;
=== Commercial Ships ===&lt;br /&gt;
* [[Basilisk]] light freighter&lt;br /&gt;
* [[Tri-Horn]] heavy freighter&lt;br /&gt;
* [[Apatosaur]] Light Transport&lt;br /&gt;
* [[Lung Dragon]] Space Train&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Aquegon Imperial Navy]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Aquegon Security Force]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Aquegon Police]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Laws of the Aquegon Empire]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[History of the Aquegon Empire]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Groups and Factions in the Aquegon Empire]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Orion_Spur The Orion Spur]&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Drake&amp;diff=162252</id>
		<title>Drake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Drake&amp;diff=162252"/>
		<updated>2010-11-04T21:02:12Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; Light Fighter &amp;#039;&amp;#039;&amp;#039;Built buy:&amp;#039;&amp;#039;&amp;#039; The Shipbuilders (Aquegon Guild) &amp;#039;&amp;#039;&amp;#039;Commissioned by:&amp;#039;&amp;#039;&amp;#039; The Aquegon Imperial Navy, the Aquegon Security Force, the [[Aqueg…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Class:&#039;&#039;&#039; Light Fighter&lt;br /&gt;
&#039;&#039;&#039;Built buy:&#039;&#039;&#039; [[The Shipbuilders]] (Aquegon Guild)&lt;br /&gt;
&#039;&#039;&#039;Commissioned by:&#039;&#039;&#039; The [[Aquegon Imperial Navy]], the [[Aquegon Security Force]], the [[Aquegon Police Force]]&lt;br /&gt;
&lt;br /&gt;
Space is an environment in which the smallest mistake could cost you your life, this fighter is designed using all the knowledge the Draconids have about space combat and space flight distilled into one convenient and desceptively small package. The Drake has modified power systems and superb handling for one of it&#039;s class.  Therefore, it is super in value compared to most other light fighters.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Small streamlined ship with two bat-like wings on the underside. It has a large glass cockpit and one powerful thruster.  Looks not too similar to this: [http://wiki.discovery-usa.com/?title=File:Drake-Wyrm-Tanto-s.png Kusari Drake] from Microsoft Freelancer.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
Comes with four Hard Points&lt;br /&gt;
&lt;br /&gt;
=== Aquegon Navy Standard ===&lt;br /&gt;
Four Draco&#039;s Breath Mark 10 Neutron Guns&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
== SpaceMaster Statistics ==&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Draconids&amp;diff=162208</id>
		<title>Draconids</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Draconids&amp;diff=162208"/>
		<updated>2010-11-04T17:04:00Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Adolescent Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Draconids =&lt;br /&gt;
[[File:Dragon (PSF).png|thumb|right|placeholder for a graphic representing the Draconids]]&lt;br /&gt;
The Draconids control the [[Aquegon Empire]] from their home planet of Dracondos in the [[Dracondos System]]. They are considered to be the Aristocracy of the Aquegon Empire, a race of opportunistic adventurers, military men and women, and explorers.  The Draconids resemble humanoid dragons.  They have a scaly hide and tails that flow down to their feet.  They are tall, with builds that range the gamut as humans do.  Their coloring range from the colorful to the earthy in tone. Their hands and feet are talon-like claws, with four fingers and a thumb on each hand.  They have no wings, but they tend to have hair.  Some may even have a crest.  Their eyes range from red and gold to blue and green. &lt;br /&gt;
&lt;br /&gt;
The Draconids seem to be of three distinct races:  The Aquegons -- which are blue in coloring and are sea dragons.  The Rougions -- which are red to pink in coloring and typically make up some of the military.  Finally, the Sauragons are typically earth-toned colored, ranging from gold and sandstone red to bronze and brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Characteristics ==&lt;br /&gt;
&#039;&#039;&#039;Evolution:&#039;&#039;&#039; The draconids are cursorial hunters evolved from an alien lifeform with six limbs, losing two of their limbs along the way.  They are diurnal omnivores, though they prefer meat.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Males average 90 kg, females average 62 kg.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coloring:&#039;&#039;&#039; Ranging from Colorful blues and reds to earth tones.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; +10 Exhaustion points.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lifespan:&#039;&#039;&#039; 96 years.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Scaly skin (AT 3), Natural Weapon (medium claw), Nightvision (up to 8 meters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clothing and Decoration:&#039;&#039;&#039; The Draconids typically wear harnesses.  They will wear harnesses of different colors in order to differentate from class.  The rich differentiate from the poor by wearing elaborate harness costumes.  Draconic foot soldiers (a.k.a. Marines) wear light composite armor which is made up of breastplates, boots, and gloves.  Draconic Marine junior officers wear greaves with their composite armors.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear and Inabilities:&#039;&#039;&#039; The Draconids fear only dishonor and treachery.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; The Draconids technology is much like Terran Technology, except their subluminal thrust is based on Nuclear Fission.  They have the Birkland Engine or Plasma Slipstream Drive.&amp;lt;br\&amp;gt;&lt;br /&gt;
Lifestyle: Most Draconids live in a strange blend of modern and chivalric lifestyles, and have a strict code of honor.  Draconids often resort to dueling to settle disputes.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marriage Pattern:&#039;&#039;&#039; Monogamous among the poor, polygamy is reserved only for the wealthy (having many wives is symbolic of wealth).  Draconids typically marry for life, they also have well defined gender roles.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Monotheistic.&lt;br /&gt;
&lt;br /&gt;
== Other Factors ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; seen as arrogant and proud by other races.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; &#039;&#039;Starting languages:&#039;&#039; Draconic (S8/W4), British English (S5/W0).  &#039;&#039;Allowed Adolescent Development:&#039;&#039; Scro (S10/W10), Eldar (S9/W9), American (S7/W5), German (S7/W6)&lt;br /&gt;
&lt;br /&gt;
Prejudices: The draconids have little prejudices.&amp;lt;br\&amp;gt;&lt;br /&gt;
Professions: Draconids may be of any profession, but prefer to be explorers.&amp;lt;br\&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Special Skills:&#039;&#039;&#039; &#039;&#039;Everyman&#039;&#039; Culture Lore, Influence Skills; &#039;&#039;Restricted Skills:&#039;&#039; None.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Standard Hobby Skills:&#039;&#039;&#039; Combat Armor, Reinforced Cloth, Dancing, Play Instrument, Music, Poetry, Distance Running, Sprinting, Swimming, Alertness, Sense Ambush, Reading Tracks, Tracking, Situational Awareness (Combat), Sense Awareness (Hearing), Body Development, Combat Pilot, Crewmember AFV, Mounted Combat, Suppression Fire, Language Skills, H.E.P., Missiles, Projectile Gunnery, Diplomacy, Leadership, Philosophy, Martial Arts skills, Riding, Scientific/Analytical skills, Self Control skills, Military Organization, Vehicle skills, Weapon skills.&lt;br /&gt;
&lt;br /&gt;
== Outfitting Options == &lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; The Draconids wield high tech melee weapons and ranged weapons.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Special armor made by the Draconids offers a +5 to DB, while not affecting their natural armor type 3.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Money:&#039;&#039;&#039; 2,000 Draconic Credits.&lt;br /&gt;
&lt;br /&gt;
== Background Options ==&lt;br /&gt;
&lt;br /&gt;
The Draconids get 3 background options.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Languages:&#039;&#039;&#039; Japanese (S6/W7), Sro (S8/W9), Xatosian (S5/W5)&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Money:&#039;&#039;&#039; Generally in Electronic form.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Items:&#039;&#039;&#039; These will be of Draconid design.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talent Points:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
== Spacemaster Statistics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stat Bonuses:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
Ag: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Co: +2&amp;lt;br\&amp;gt;&lt;br /&gt;
Me: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Re: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
SD: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
Em: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
In: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Pr: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
Qu: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
St: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RR Mods:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
Poison: +20&amp;lt;br\&amp;gt;&lt;br /&gt;
Disease: +50&amp;lt;br\&amp;gt;&lt;br /&gt;
Fear: +20&amp;lt;br\&amp;gt;&lt;br /&gt;
Psychic: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Development Progression:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
0*6*5*2*1&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
MP Development Progression:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
0*6*5*3*2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul Departure:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
10 rounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery Multiplier:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
1.2 times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Type:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adolescent Development ==&lt;br /&gt;
&lt;br /&gt;
Armor * Light Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Armor * Medium Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Athletic * Brawn Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Athletic * Endurance Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Sprinting: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Swimming: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Awareness: Perceptions Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Alertness: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Awareness * Searching category: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
Body Development Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Body Development: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
Communication Skill Category: 1&amp;lt;br\&amp;gt;&lt;br /&gt;
Lore * Academic Skill Category: 3&amp;lt;br\&amp;gt;&lt;br /&gt;
--- &amp;quot;Own&amp;quot; Culture Lore skill: 3&amp;lt;br\&amp;gt;&lt;br /&gt;
Combat Maneuvers Skill Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- [[Draconic Hung-Gar]] (Basic Martial Arts style): 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Outdoor * Environment Skill Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Scientific/Analytic Skill category (total): 6&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Choice of up to 6 skills: 6&amp;lt;br\&amp;gt;&lt;br /&gt;
Tech/Trade Skill Category: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4th Edition Science Fiction Statistics ==&lt;br /&gt;
&lt;br /&gt;
See Dragonborn in the D&amp;amp;D 4e PHB for Draconid statistics.  Ignore the Dragonborn racial power.&lt;br /&gt;
&lt;br /&gt;
--------------&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Draconids&amp;diff=162207</id>
		<title>Draconids</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Draconids&amp;diff=162207"/>
		<updated>2010-11-04T17:03:18Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Draconids =&lt;br /&gt;
[[File:Dragon (PSF).png|thumb|right|placeholder for a graphic representing the Draconids]]&lt;br /&gt;
The Draconids control the [[Aquegon Empire]] from their home planet of Dracondos in the [[Dracondos System]]. They are considered to be the Aristocracy of the Aquegon Empire, a race of opportunistic adventurers, military men and women, and explorers.  The Draconids resemble humanoid dragons.  They have a scaly hide and tails that flow down to their feet.  They are tall, with builds that range the gamut as humans do.  Their coloring range from the colorful to the earthy in tone. Their hands and feet are talon-like claws, with four fingers and a thumb on each hand.  They have no wings, but they tend to have hair.  Some may even have a crest.  Their eyes range from red and gold to blue and green. &lt;br /&gt;
&lt;br /&gt;
The Draconids seem to be of three distinct races:  The Aquegons -- which are blue in coloring and are sea dragons.  The Rougions -- which are red to pink in coloring and typically make up some of the military.  Finally, the Sauragons are typically earth-toned colored, ranging from gold and sandstone red to bronze and brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Characteristics ==&lt;br /&gt;
&#039;&#039;&#039;Evolution:&#039;&#039;&#039; The draconids are cursorial hunters evolved from an alien lifeform with six limbs, losing two of their limbs along the way.  They are diurnal omnivores, though they prefer meat.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Males average 90 kg, females average 62 kg.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coloring:&#039;&#039;&#039; Ranging from Colorful blues and reds to earth tones.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; +10 Exhaustion points.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lifespan:&#039;&#039;&#039; 96 years.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Scaly skin (AT 3), Natural Weapon (medium claw), Nightvision (up to 8 meters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clothing and Decoration:&#039;&#039;&#039; The Draconids typically wear harnesses.  They will wear harnesses of different colors in order to differentate from class.  The rich differentiate from the poor by wearing elaborate harness costumes.  Draconic foot soldiers (a.k.a. Marines) wear light composite armor which is made up of breastplates, boots, and gloves.  Draconic Marine junior officers wear greaves with their composite armors.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear and Inabilities:&#039;&#039;&#039; The Draconids fear only dishonor and treachery.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; The Draconids technology is much like Terran Technology, except their subluminal thrust is based on Nuclear Fission.  They have the Birkland Engine or Plasma Slipstream Drive.&amp;lt;br\&amp;gt;&lt;br /&gt;
Lifestyle: Most Draconids live in a strange blend of modern and chivalric lifestyles, and have a strict code of honor.  Draconids often resort to dueling to settle disputes.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marriage Pattern:&#039;&#039;&#039; Monogamous among the poor, polygamy is reserved only for the wealthy (having many wives is symbolic of wealth).  Draconids typically marry for life, they also have well defined gender roles.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Monotheistic.&lt;br /&gt;
&lt;br /&gt;
== Other Factors ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; seen as arrogant and proud by other races.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; &#039;&#039;Starting languages:&#039;&#039; Draconic (S8/W4), British English (S5/W0).  &#039;&#039;Allowed Adolescent Development:&#039;&#039; Scro (S10/W10), Eldar (S9/W9), American (S7/W5), German (S7/W6)&lt;br /&gt;
&lt;br /&gt;
Prejudices: The draconids have little prejudices.&amp;lt;br\&amp;gt;&lt;br /&gt;
Professions: Draconids may be of any profession, but prefer to be explorers.&amp;lt;br\&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Special Skills:&#039;&#039;&#039; &#039;&#039;Everyman&#039;&#039; Culture Lore, Influence Skills; &#039;&#039;Restricted Skills:&#039;&#039; None.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Standard Hobby Skills:&#039;&#039;&#039; Combat Armor, Reinforced Cloth, Dancing, Play Instrument, Music, Poetry, Distance Running, Sprinting, Swimming, Alertness, Sense Ambush, Reading Tracks, Tracking, Situational Awareness (Combat), Sense Awareness (Hearing), Body Development, Combat Pilot, Crewmember AFV, Mounted Combat, Suppression Fire, Language Skills, H.E.P., Missiles, Projectile Gunnery, Diplomacy, Leadership, Philosophy, Martial Arts skills, Riding, Scientific/Analytical skills, Self Control skills, Military Organization, Vehicle skills, Weapon skills.&lt;br /&gt;
&lt;br /&gt;
== Outfitting Options == &lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; The Draconids wield high tech melee weapons and ranged weapons.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Special armor made by the Draconids offers a +5 to DB, while not affecting their natural armor type 3.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Money:&#039;&#039;&#039; 2,000 Draconic Credits.&lt;br /&gt;
&lt;br /&gt;
== Background Options ==&lt;br /&gt;
&lt;br /&gt;
The Draconids get 3 background options.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Languages:&#039;&#039;&#039; Japanese (S6/W7), Sro (S8/W9), Xatosian (S5/W5)&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Money:&#039;&#039;&#039; Generally in Electronic form.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Items:&#039;&#039;&#039; These will be of Draconid design.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talent Points:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
== Spacemaster Statistics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stat Bonuses:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
Ag: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Co: +2&amp;lt;br\&amp;gt;&lt;br /&gt;
Me: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Re: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
SD: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
Em: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
In: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Pr: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
Qu: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
St: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RR Mods:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
Poison: +20&amp;lt;br\&amp;gt;&lt;br /&gt;
Disease: +50&amp;lt;br\&amp;gt;&lt;br /&gt;
Fear: +20&amp;lt;br\&amp;gt;&lt;br /&gt;
Psychic: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Development Progression:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
0*6*5*2*1&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
MP Development Progression:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
0*6*5*3*2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul Departure:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
10 rounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery Multiplier:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
1.2 times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Type:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adolescent Development ==&lt;br /&gt;
&lt;br /&gt;
Armor * Light Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Armor * Medium Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Athletic * Brawn Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Athletic * Endurance Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Sprinting: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Swimming: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Awareness: Perceptions Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Alertness: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Awareness * Searching category: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
Body Development Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Body Development: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
Communication Skill Category: 1&amp;lt;br\&amp;gt;&lt;br /&gt;
Lore * Academic Skill Category: 3&amp;lt;br\&amp;gt;&lt;br /&gt;
--- &amp;quot;Own&amp;quot; Culture Lore skill: 3&amp;lt;br\&amp;gt;&lt;br /&gt;
Combat Maneuvers Skill Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Draconic Hung-Gar (Basic Martial Arts style): 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Outdoor * Environment Skill Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Scientific/Analytic Skill category (total): 6&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Choice of up to 6 skills: 6&amp;lt;br\&amp;gt;&lt;br /&gt;
Tech/Trade Skill Category: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 4th Edition Science Fiction Statistics ==&lt;br /&gt;
&lt;br /&gt;
See Dragonborn in the D&amp;amp;D 4e PHB for Draconid statistics.  Ignore the Dragonborn racial power.&lt;br /&gt;
&lt;br /&gt;
--------------&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Draconids&amp;diff=162206</id>
		<title>Draconids</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Draconids&amp;diff=162206"/>
		<updated>2010-11-04T16:37:51Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* The Draconids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Draconids =&lt;br /&gt;
[[File:Dragon (PSF).png|thumb|right|placeholder for a graphic representing the Draconids]]&lt;br /&gt;
The Draconids control the [[Aquegon Empire]] from their home planet of Dracondos in the [[Dracondos System]]. They are considered to be the Aristocracy of the Aquegon Empire, a race of opportunistic adventurers, military men and women, and explorers.  The Draconids resemble humanoid dragons.  They have a scaly hide and tails that flow down to their feet.  They are tall, with builds that range the gamut as humans do.  Their coloring range from the colorful to the earthy in tone. Their hands and feet are talon-like claws, with four fingers and a thumb on each hand.  They have no wings, but they tend to have hair.  Some may even have a crest.  Their eyes range from red and gold to blue and green. &lt;br /&gt;
&lt;br /&gt;
The Draconids seem to be of three distinct races:  The Aquegons -- which are blue in coloring and are sea dragons.  The Rougions -- which are red to pink in coloring and typically make up some of the military.  Finally, the Sauragons are typically earth-toned colored, ranging from gold and sandstone red to bronze and brown.  All draconids have the following statistics.&lt;br /&gt;
&lt;br /&gt;
== Spacemaster Statistics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stat Bonuses:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
Ag: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Co: +2&amp;lt;br\&amp;gt;&lt;br /&gt;
Me: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Re: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
SD: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
Em: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
In: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
Pr: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
Qu: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
St: +4&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RR Mods:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
Poison: +20&amp;lt;br\&amp;gt;&lt;br /&gt;
Disease: +50&amp;lt;br\&amp;gt;&lt;br /&gt;
Fear: +20&amp;lt;br\&amp;gt;&lt;br /&gt;
Psychic: +0&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Development Progression:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
0*6*5*2*1&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
MP Development Progression:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
0*6*5*3*2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul Departure:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
10 rounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery Multiplier:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
1.2 times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Type:&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &lt;br /&gt;
&lt;br /&gt;
== 4th Edition Science Fiction Statistics ==&lt;br /&gt;
&lt;br /&gt;
See Dragonborn in the D&amp;amp;D 4e PHB for Draconid statistics.  Ignore the Dragonborn racial power.&lt;br /&gt;
&lt;br /&gt;
--------------&lt;br /&gt;
== Physical Characteristics ==&lt;br /&gt;
&#039;&#039;&#039;Evolution:&#039;&#039;&#039; The draconids are cursorial hunters evolved from an alien lifeform with six limbs, losing two of their limbs along the way.  They are diurnal omnivores, though they prefer meat.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Males average 90 kg, females average 62 kg.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coloring:&#039;&#039;&#039; Ranging from Colorful blues and reds to earth tones.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; +10 Exhaustion points.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lifespan:&#039;&#039;&#039; 96 years.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Scaly skin (AT 3), Natural Weapon (medium claw), Nightvision (up to 8 meters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clothing and Decoration:&#039;&#039;&#039; The Draconids typically wear harnesses.  They will wear harnesses of different colors in order to differentate from class.  The rich differentiate from the poor by wearing elaborate harness costumes.  Draconic foot soldiers (a.k.a. Marines) wear light composite armor which is made up of breastplates, boots, and gloves.  Draconic Marine junior officers wear greaves with their composite armors.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear and Inabilities:&#039;&#039;&#039; The Draconids fear only dishonor and treachery.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology:&#039;&#039;&#039; The Draconids technology is much like Terran Technology, except their subluminal thrust is based on Nuclear Fission.  They have the Birkland Engine or Plasma Slipstream Drive.&amp;lt;br\&amp;gt;&lt;br /&gt;
Lifestyle: Most Draconids live in a strange blend of modern and chivalric lifestyles, and have a strict code of honor.  Draconids often resort to dueling to settle disputes.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marriage Pattern:&#039;&#039;&#039; Monogamous among the poor, polygamy is reserved only for the wealthy (having many wives is symbolic of wealth).  Draconids typically marry for life, they also have well defined gender roles.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Monotheistic.&lt;br /&gt;
&lt;br /&gt;
== Other Factors ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; seen as arrogant and proud by other races.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; &#039;&#039;Starting languages:&#039;&#039; Draconic (S8/W4), British English (S5/W0).  &#039;&#039;Allowed Adolescent Development:&#039;&#039; Scro (S10/W10), Eldar (S9/W9), American (S7/W5), German (S7/W6)&lt;br /&gt;
&lt;br /&gt;
Prejudices: The draconids have little prejudices.&amp;lt;br\&amp;gt;&lt;br /&gt;
Professions: Draconids may be of any profession, but prefer to be explorers.&amp;lt;br\&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Special Skills:&#039;&#039;&#039; &#039;&#039;Everyman&#039;&#039; Culture Lore, Influence Skills; &#039;&#039;Restricted Skills:&#039;&#039; None.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Standard Hobby Skills:&#039;&#039;&#039; Combat Armor, Reinforced Cloth, Dancing, Play Instrument, Music, Poetry, Distance Running, Sprinting, Swimming, Alertness, Sense Ambush, Reading Tracks, Tracking, Situational Awareness (Combat), Sense Awareness (Hearing), Body Development, Combat Pilot, Crewmember AFV, Mounted Combat, Suppression Fire, Language Skills, H.E.P., Missiles, Projectile Gunnery, Diplomacy, Leadership, Philosophy, Martial Arts skills, Riding, Scientific/Analytical skills, Self Control skills, Military Organization, Vehicle skills, Weapon skills.&lt;br /&gt;
&lt;br /&gt;
== Outfitting Options == &lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; The Draconids wield high tech melee weapons and ranged weapons.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Special armor made by the Draconids offers a +5 to DB, while not affecting their natural armor type 3.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Money:&#039;&#039;&#039; 2,000 Draconic Credits.&lt;br /&gt;
&lt;br /&gt;
== Background Options ==&lt;br /&gt;
&lt;br /&gt;
The Draconids get 3 background options.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Languages:&#039;&#039;&#039; Japanese (S6/W7), Sro (S8/W9), Xatosian (S5/W5)&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra Money:&#039;&#039;&#039; Generally in Electronic form.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Items:&#039;&#039;&#039; These will be of Draconid design.&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talent Points:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adolescent Development ==&lt;br /&gt;
&lt;br /&gt;
Armor * Light Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Armor * Medium Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Athletic * Brawn Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Athletic * Endurance Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Sprinting: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Swimming: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Awareness: Perceptions Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Alertness: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Awareness * Searching category: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
Body Development Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Body Development: 4&amp;lt;br\&amp;gt;&lt;br /&gt;
Communication Skill Category: 1&amp;lt;br\&amp;gt;&lt;br /&gt;
Lore * Academic Skill Category: 3&amp;lt;br\&amp;gt;&lt;br /&gt;
--- &amp;quot;Own&amp;quot; Culture Lore skill: 3&amp;lt;br\&amp;gt;&lt;br /&gt;
Combat Maneuvers Skill Category: n/a&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Draconic Hung-Gar (Basic Martial Arts style): 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Outdoor * Environment Skill Category: 2&amp;lt;br\&amp;gt;&lt;br /&gt;
Scientific/Analytic Skill category (total): 6&amp;lt;br\&amp;gt;&lt;br /&gt;
--- Choice of up to 6 skills: 6&amp;lt;br\&amp;gt;&lt;br /&gt;
Tech/Trade Skill Category: 4&amp;lt;br\&amp;gt;&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aquegon_Empire&amp;diff=162205</id>
		<title>Aquegon Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aquegon_Empire&amp;diff=162205"/>
		<updated>2010-11-04T16:19:51Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Aquegon Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Aquegon Empire is controlled by the [[Draconids]].  It was built by the Aquegon Dynasty, a family of blue scaled Draconids from the planet [[Dracandos]]. The Aquegon Empire is a Feudal Monarchy, with the Draconids&#039; version of dukes, barons, marquis, earls, lords, and knights.  It&#039;s an empire built on a moderately controlled economy.  There are major guilds within the Aquegon Empire that are granted monopolies, but free citizens are still allowed to forge their own destinies.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Aquegons had built their empire 800 years before Earth was attacked by the Valacantha.  The Aquegons, just two hundred years after forming their empire, became a client state to the Valacantha Galactic Empire.  The tribute included about 5,000 young virgins once a year.  They were never seen again.  When the Valacantha attacked Earth, and Earth fought back for survival; the Aquegons joined forces with the Terrans to free their Empire from Sartrapic control.  Once that was done, the Aquegons thanked the Earthers for freeing their empire, opening the way for exploration and expansion into the Spinward of the [[Orion Spur]].&lt;br /&gt;
&lt;br /&gt;
==Controlled and Contested Space==&lt;br /&gt;
The Aquegon Empire considers the following as apart of its empire: [[Dracondos]], [[Sivias]], [[Dinocathra]], [[Skye]], [[Paladin]], [[Ergoth]], [[Nergal]], and [[Carthasia]].  Of which [[Dracondos]], [[Sivias]], [[Skye]], [[Paladin]], and [[Ergoth]] are inhabited. &lt;br /&gt;
&lt;br /&gt;
==Government and Politics ==&lt;br /&gt;
The Aquegon Empire is controlled by a Feudal Monarchy.  The Aquegons have an Aristocracy and a Knighthood. The Current King is Astralon VI, and he is like Philip I of 15th Century Spain.  The Aquegon&#039;s most influential lord is [[Earl Talos Vianatha]], who controls the [[Aquegon Royal Navy]].  His rival is [[Marchoness Talthona Gathonis]] who may be connected to the [[Draconic Rangers]], but no one has any proof.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
The Crown has licensed many monopolies within its borders to control important industries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Guilds&#039;&#039;&#039;&amp;lt;br\&amp;gt;&lt;br /&gt;
* Realm Commerce&lt;br /&gt;
* The Shipbuilders&lt;br /&gt;
* The Bank of Aquegon&lt;br /&gt;
* The Crown Hunters&lt;br /&gt;
* East Aquegon Shipping&lt;br /&gt;
* Draco Foods Corporation&lt;br /&gt;
* Sargon Mining Guild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Independent Companies&#039;&#039;&#039;&lt;br /&gt;
* Farmers Co-Operative Alliance&lt;br /&gt;
* Merchant&#039;s Association&lt;br /&gt;
* Mercenary&#039;s Guild&lt;br /&gt;
* Dracondos Health and Spa&lt;br /&gt;
&lt;br /&gt;
==Foreign Relations==&lt;br /&gt;
Aquegon foreign relations are a complex thing.  The Empire shares a complex relationship with [[the Republic]].  The relationship is one where they seem like enemies one time period but they help each other the next.  The Aquegons also have a fine relationship with the Kingdom of [[Caithness]].  The British Kingdom is much like themselves, albeit a Limited Parliamentary Monarchy.  However, the Aquegons have no love for the Scro and they often fight.  Fortunately the human colonies act as a buffer between the two empires so there isn&#039;t a direct war.&lt;br /&gt;
&lt;br /&gt;
==Crime and Dissent==&lt;br /&gt;
&lt;br /&gt;
==Aquegon Star Ships ==&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
* [[Drake]] Basic LF&lt;br /&gt;
* [[Wyvern]] Advanced LF&lt;br /&gt;
* [[Dragon]] Basic HF&lt;br /&gt;
* [[Linnorm]] Advanced HF&lt;br /&gt;
* [[Fire Drake]] Main VHF&lt;br /&gt;
* [[Sky Fury]] Heavy VHF&lt;br /&gt;
&lt;br /&gt;
=== Bombers ===&lt;br /&gt;
* [[Sirrush]] Bomber&lt;br /&gt;
&lt;br /&gt;
=== Capital Ships ===&lt;br /&gt;
* [[Aquegon Gunboat]] Main Anti-fighter/Heavy Support&lt;br /&gt;
* [[Aquegon Seige Cruiser]] Long Range Assault Ship&lt;br /&gt;
* [[Aquegon Assault Battlecruiser]] Main Heavy Attack Cruiser&lt;br /&gt;
* [[Aquegon Assault Carrier]] Primary Fighter Support Ship&lt;br /&gt;
* [[Aquegon Dreadnought]] Battleship; Flagship &amp;quot;Tiamat&amp;quot; Class&lt;br /&gt;
&lt;br /&gt;
=== Commercial Ships ===&lt;br /&gt;
* [[Basilisk]] light freighter&lt;br /&gt;
* [[Tri-Horn]] heavy freighter&lt;br /&gt;
* [[Apatosaur]] Light Transport&lt;br /&gt;
* [[Lung Dragon]] Space Train&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Aquegon Imperial Navy]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Aquegon Security Force]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Aquegon Police]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Laws of the Aquegon Empire]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[History of the Aquegon Empire]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Groups and Factions in the Aquegon Empire]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Orion_Spur The Orion Spur]&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roleplaying&amp;diff=162201</id>
		<title>Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roleplaying&amp;diff=162201"/>
		<updated>2010-11-04T15:47:27Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No doubt that your favorite SF RPG has many roles or templates for you to play.  From classes to professions to training packages to templates, you can choose from a number of ways to create your characters.  Using Spacemaster for the setting, for instance, PCs can choose from a variety of professions.  These include:&lt;br /&gt;
* Criminal&lt;br /&gt;
* Psychic&lt;br /&gt;
* Soldier&lt;br /&gt;
* Explorer&lt;br /&gt;
* Recon&lt;br /&gt;
* Technician&lt;br /&gt;
* Pilot&lt;br /&gt;
* Scientist&lt;br /&gt;
* Academic&lt;br /&gt;
* Bystander&lt;br /&gt;
* Entertainer&lt;br /&gt;
&lt;br /&gt;
Also, there are a variety of training packages you can take to help round out your character much more efficiently.  &#039;&#039;Spacemaster: Privateers&#039;&#039; was designed for realism, so there isn&#039;t a profession for every sort of job out there.  However, in New Space there are a few considerations that go beyond training packages.&lt;br /&gt;
&lt;br /&gt;
== Role Considerations ==&lt;br /&gt;
&lt;br /&gt;
Taking a role sometimes isn&#039;t governed by your training package as so much as the type of campaign your GM is running.  Each GM runs their campaigns differently and may have different specifications.  For instance, if your GM was running a Freelancing campaign (known as &amp;quot;Selling the Moon Wholesale&amp;quot;) the following roles might be opened to you:&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
Roleplaying a Military person means you are either part of a military force or a paramilitary force (like the Rangers, or the Republican Intelligence Force, or the Police).  The Military role requires commitment to Roleplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Trader ===&lt;br /&gt;
Traders often take the role of a person who runs cargo.  Either using a space train, a heavy freighter, or a light freighter to move cargo from place to place. Playing a trader in New Space requires a trading license.  This is similar to a driver&#039;s license and comes in two forms: company and independent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
&lt;br /&gt;
Pirates such as the Outlaws and the Serpents often spend their time disrupting trade and exorting a toll or stealing their cargo.  Pirates are unlicensed, and therefore considered to be outlaws. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Freelancer ===&lt;br /&gt;
Freelancer and mercenaries are typically pilots who sell their services to traders to protect them in the far reaches of unorganized space. Although generally the police are those who take care of the traders deep in the Colonies and the Star Empires, sometimes in unorganized territory it is the freelancers that stand in the way between pirates and traders. Freelancers are allowed to fly transports, fighters and gunboats, although most naval forces do not like non military players to fly their gunboats. Freelancers require a freelancing or mercenary license.  Those with mercenary licenses are typically members of the [[Mercenary Guild]].&lt;br /&gt;
&lt;br /&gt;
=== Privateer ===&lt;br /&gt;
A privateer is a pirate with a letter of marquee (effectively a pirating license).  So far, only two nations give out letters of Marquee, and those are the Caithnans and the Scro.  A privateer is licensed to harry shipping lanes and to basically cause a ruckass in space.  the Scro&#039;s privateers pirate Deutchlander shipping lanes and the Caithnan privateers pirate Scro and Draconid shipping lanes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Back To ==&lt;br /&gt;
[[New_Space:Main_Page]]&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roleplaying&amp;diff=162200</id>
		<title>Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roleplaying&amp;diff=162200"/>
		<updated>2010-11-04T15:45:36Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No doubt that your favorite SF RPG has many roles or templates for you to play.  From classes to professions to training packages to templates, you can choose from a number of ways to create your characters.  Using Spacemaster for the setting, for instance, PCs can choose from a variety of professions.  These include:&lt;br /&gt;
* Criminal&lt;br /&gt;
* Psychic&lt;br /&gt;
* Soldier&lt;br /&gt;
* Explorer&lt;br /&gt;
* Recon&lt;br /&gt;
* Technician&lt;br /&gt;
* Pilot&lt;br /&gt;
* Scientist&lt;br /&gt;
* Academic&lt;br /&gt;
* Bystander&lt;br /&gt;
* Entertainer&lt;br /&gt;
&lt;br /&gt;
Also, there are a variety of training packages you can take to help round out your character much more efficiently.  &#039;&#039;Spacemaster: Privateers&#039;&#039; was designed for realism, so there isn&#039;t a profession for every sort of job out there.  However, in New Space there are a few considerations that go beyond training packages.&lt;br /&gt;
&lt;br /&gt;
== Role Considerations ==&lt;br /&gt;
&lt;br /&gt;
Taking a role sometimes isn&#039;t governed by your training package as so much as the type of campaign your GM is running.  Each GM runs their campaigns differently and may have different specifications.  For instance, if your GM was running a Freelancing campaign (known as &amp;quot;Selling the Moon Wholesale&amp;quot;) the following roles might be opened to you:&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
Roleplaying a Military person means you are either part of a military force or a paramilitary force (like the Rangers, or the Republican Intelligence Force, or the Police).  The Military role requires commitment to Roleplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Trader ===&lt;br /&gt;
Traders often take the role of a person who runs cargo.  Either using a space train, a heavy freighter, or a light freighter to move cargo from place to place. Playing a trader in New Space requires a trading license.  This is similar to a driver&#039;s license and comes in two forms: company and independent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
&lt;br /&gt;
Pirates such as the Outlaws and the Serpents often spend their time disrupting trade and exorting a toll or stealing their cargo.  Pirates are unlicensed, and therefore considered to be outlaws. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Freelancer ===&lt;br /&gt;
Freelancer and mercenaries are typically pilots who sell their services to traders to protect them in the far reaches of unorganized space. Although generally the police are those who take care of the traders deep in the Colonies and the Star Empires, sometimes in unorganized territory it is the freelancers that stand in the way between pirates and traders. Freelancers are allowed to fly transports, fighters and gunboats, although most naval forces do not like non military players to fly their gunboats. Freelancers require a freelancing or mercenary license.  Those with mercenary licenses are typically members of the [[Mercenary Guild]].&lt;br /&gt;
&lt;br /&gt;
=== Privateer ===&lt;br /&gt;
A privateer is a pirate with a letter of marquee (effectively a pirating license).  So far, only two nations give out letters of Marquee, and those are the Caithnans and the Scro.  A privateer is licensed to harry shipping lanes and to basically cause a ruckass in space.  the Scro&#039;s privateers pirate Deutchlander shipping lanes and the Caithnan privateers pirate Scro and Draconid shipping lanes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roleplaying&amp;diff=162199</id>
		<title>Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roleplaying&amp;diff=162199"/>
		<updated>2010-11-04T15:44:58Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: /* Freelancers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No doubt that your favorite SF RPG has many roles or templates for you to play.  From classes to professions to training packages to templates, you can choose from a number of ways to create your characters.  Using Spacemaster for the setting, for instance, PCs can choose from a variety of professions.  These include:&lt;br /&gt;
* Criminal&lt;br /&gt;
* Psychic&lt;br /&gt;
* Soldier&lt;br /&gt;
* Explorer&lt;br /&gt;
* Recon&lt;br /&gt;
* Technician&lt;br /&gt;
* Pilot&lt;br /&gt;
* Scientist&lt;br /&gt;
* Academic&lt;br /&gt;
* Bystander&lt;br /&gt;
* Entertainer&lt;br /&gt;
&lt;br /&gt;
Also, there are a variety of training packages you can take to help round out your character much more efficiently.  &#039;&#039;Spacemaster: Privateers&#039;&#039; was designed for realism, so there isn&#039;t a profession for every sort of job out there.  However, in New Space there are a few considerations that go beyond training packages.&lt;br /&gt;
&lt;br /&gt;
== Role Considerations ==&lt;br /&gt;
&lt;br /&gt;
Taking a role sometimes isn&#039;t governed by your training package as so much as the type of campaign your GM is running.  Each GM runs their campaigns differently and may have different specifications.  For instance, if your GM was running a Freelancing campaign (known as &amp;quot;Selling the Moon Wholesale&amp;quot;) the following roles might be opened to you:&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
Roleplaying a Military person means you are either part of a military force or a paramilitary force (like the Rangers, or the Republican Intelligence Force, or the Police).  The Military role requires commitment to Roleplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Trader ===&lt;br /&gt;
Traders often take the role of a person who runs cargo.  Either using a space train, a heavy freighter, or a light freighter to move cargo from place to place. Playing a trader in New Space requires a trading license.  This is similar to a driver&#039;s license and comes in two forms: company and independent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
&lt;br /&gt;
Pirates such as the Outlaws and the Serpents often spend their time disrupting trade and exorting a toll or stealing their cargo.  Pirates are unlicensed, and therefore considered to be outlaws. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Freelancer ===&lt;br /&gt;
Freelancer and mercenaries are typically pilots who sell their services to traders to protect them in the far reaches of unorganized space. Although generally the police are those who take care of the traders deep in the Colonies and the Star Empires, sometimes in unorganized territory it is the freelancers that stand in the way between pirates and traders. Freelancers are allowed to fly transports, fighters and gunboats, although most naval forces do not like non military players to fly their gunboats. Freelancers require a freelancing or mercenary license.  Those with mercenary licenses are typically members of the [[Mercenary Guild]].&lt;br /&gt;
&lt;br /&gt;
=== Privateer ===&lt;br /&gt;
A privateer is a pirate with a letter of marquee (effectively a pirating license).  So far, only two nations give out letters of Marquee, and those are the Caithnans and the Scro.  A privateer is licensed to harry shipping lanes and to basically cause a ruckass in space.  the Scro&#039;s privateers pirate Deutchlander shipping lanes and the Caithnan privateers pirate Scro and Draconid shipping lanes.&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roleplaying&amp;diff=162197</id>
		<title>Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roleplaying&amp;diff=162197"/>
		<updated>2010-11-04T15:32:07Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No doubt that your favorite SF RPG has many roles or templates for you to play.  From classes to professions to training packages to templates, you can choose from a number of ways to create your characters.  Using Spacemaster for the setting, for instance, PCs can choose from a variety of professions.  These include:&lt;br /&gt;
* Criminal&lt;br /&gt;
* Psychic&lt;br /&gt;
* Soldier&lt;br /&gt;
* Explorer&lt;br /&gt;
* Recon&lt;br /&gt;
* Technician&lt;br /&gt;
* Pilot&lt;br /&gt;
* Scientist&lt;br /&gt;
* Academic&lt;br /&gt;
* Bystander&lt;br /&gt;
* Entertainer&lt;br /&gt;
&lt;br /&gt;
Also, there are a variety of training packages you can take to help round out your character much more efficiently.  &#039;&#039;Spacemaster: Privateers&#039;&#039; was designed for realism, so there isn&#039;t a profession for every sort of job out there.  However, in New Space there are a few considerations that go beyond training packages.&lt;br /&gt;
&lt;br /&gt;
== Role Considerations ==&lt;br /&gt;
&lt;br /&gt;
Taking a role sometimes isn&#039;t governed by your training package as so much as the type of campaign your GM is running.  Each GM runs their campaigns differently and may have different specifications.  For instance, if your GM was running a Freelancing campaign (known as &amp;quot;Selling the Moon Wholesale&amp;quot;) the following roles might be opened to you:&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
Roleplaying a Military person means you are either part of a military force or a paramilitary force (like the Rangers, or the Republican Intelligence Force, or the Police).  The Military role requires commitment to Roleplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Trader ===&lt;br /&gt;
Traders often take the role of a person who runs cargo.  Either using a space train, a heavy freighter, or a light freighter to move cargo from place to place. Playing a trader in New Space requires a trading license.  This is similar to a driver&#039;s license and comes in two forms: company and independent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pirates ===&lt;br /&gt;
&lt;br /&gt;
Pirates such as the Outlaws and the Serpents often spend their time disrupting trade and exorting a toll or stealing their cargo.  Pirates are unlicensed, and therefore considered to be outlaws. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Freelancers ===&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=F-303_Minute_Man&amp;diff=162193</id>
		<title>F-303 Minute Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=F-303_Minute_Man&amp;diff=162193"/>
		<updated>2010-11-04T15:09:50Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:800px-F-14A_Tomcat_over_Iraq_during_Southern_Watch.jpg|thumb|F-303 Minute Man blasting off from planet [[Boston]].  It&#039;s designed after the F-14A Tomcat.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship Class&#039;&#039;&#039;: Light Fighter&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Manufacturer:&#039;&#039;&#039; Northrop-Gumman&amp;lt;br\&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commissioned by:&#039;&#039;&#039; The Republican Navy, the Republican Intelligence Force&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Comparable to other Light Fighters built by the other Colonies and Star Empires, the F-303 Minute Man is the first in the line of defense against the Republic&#039;s enemies.  Built to be sleak, fast, and maneuverable, the F-303 sacrifices cargo space for these qualities, a scant kiloliter.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Light Fighters]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Navy]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Intelligence Force]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Police]]&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|Crew&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
| Cargo&lt;br /&gt;
| 1 Kiloliter (1 metric ton)&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|33,795 kg.&lt;br /&gt;
|-&lt;br /&gt;
|Hits&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|CAT&lt;br /&gt;
|XIV - Crystanium&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Power Rating&lt;br /&gt;
|82(0)&lt;br /&gt;
|-&lt;br /&gt;
|DB&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|Armor Belt&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Screens&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Evade&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|ten decoys&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Rating: 5, 1 attacks&lt;br /&gt;
|-&lt;br /&gt;
|EW&lt;br /&gt;
|25/5&lt;br /&gt;
|-&lt;br /&gt;
|Cost&lt;br /&gt;
|10,000 credits&lt;br /&gt;
|-&lt;br /&gt;
|Top Speed&lt;br /&gt;
|17 Gs, 2,485 kph airspeed&lt;br /&gt;
|-&lt;br /&gt;
|FTL Capability&lt;br /&gt;
|Level 1 Drive&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Capability&lt;br /&gt;
|Full&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armament:&#039;&#039;&#039;&lt;br /&gt;
* 2 Justice Mark 10 Laser Cannons (Fixed, +10)&lt;br /&gt;
* 2 Missile Launchers (3 missiles, fixed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|* Advanced Combat Computer&lt;br /&gt;
|* Armored Cockpit&lt;br /&gt;
|-&lt;br /&gt;
|* Cramped Cockpit&lt;br /&gt;
|* GPS and Mapping System&lt;br /&gt;
|-&lt;br /&gt;
|* Well Shielded Drive&lt;br /&gt;
|* Advanced Sensor Suite&lt;br /&gt;
|-&lt;br /&gt;
|* Microfrequency Comm Rig&lt;br /&gt;
|* Quantum Comm Rig&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auxiliary Systems&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|* RIF Generator&lt;br /&gt;
|* Life Support&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Sensor Suite&lt;br /&gt;
| Jet Engines&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=F-303_Minute_Man&amp;diff=162192</id>
		<title>F-303 Minute Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=F-303_Minute_Man&amp;diff=162192"/>
		<updated>2010-11-04T15:05:45Z</updated>

		<summary type="html">&lt;p&gt;EltonJ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:800px-F-14A_Tomcat_over_Iraq_during_Southern_Watch.jpg|thumb|F-303 Minute Man blasting off from planet [[Boston]].  It&#039;s designed after the F-14A Tomcat.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship Class&#039;&#039;&#039;: Light Fighter&lt;br /&gt;
&#039;&#039;&#039;Manufacturer:&#039;&#039;&#039; Northrop-Gumman&lt;br /&gt;
&#039;&#039;&#039;Commissioned by:&#039;&#039;&#039; The Republican Navy, the Republican Intelligence Force&lt;br /&gt;
&lt;br /&gt;
Comparable to other Light Fighters built by the other Colonies and Star Empires, the F-303 Minute Man is the first in the line of defense against the Republic&#039;s enemies.  Built to be sleak, fast, and maneuverable, the F-303 sacrifices cargo space for these qualities, a scant kiloliter.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Light Fighters]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Navy]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Intelligence Force]]&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Republican Police]]&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|Crew&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
| Cargo&lt;br /&gt;
| 1 Kiloliter (1 metric ton)&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|33,795 kg.&lt;br /&gt;
|-&lt;br /&gt;
|Hits&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|CAT&lt;br /&gt;
|XIV - Crystanium&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Power Rating&lt;br /&gt;
|82(0)&lt;br /&gt;
|-&lt;br /&gt;
|DB&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|Armor Belt&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Screens&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Evade&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|ten decoys&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Rating: 5, 1 attacks&lt;br /&gt;
|-&lt;br /&gt;
|EW&lt;br /&gt;
|25/5&lt;br /&gt;
|-&lt;br /&gt;
|Cost&lt;br /&gt;
|10,000 credits&lt;br /&gt;
|-&lt;br /&gt;
|Top Speed&lt;br /&gt;
|17 Gs, 2,485 kph airspeed&lt;br /&gt;
|-&lt;br /&gt;
|FTL Capability&lt;br /&gt;
|Level 1 Drive&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Capability&lt;br /&gt;
|Full&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armament:&#039;&#039;&#039;&lt;br /&gt;
* 2 Justice Mark 10 Laser Cannons (Fixed, +10)&lt;br /&gt;
* 2 Missile Launchers (3 missiles, fixed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|* Advanced Combat Computer&lt;br /&gt;
|* Armored Cockpit&lt;br /&gt;
|-&lt;br /&gt;
|* Cramped Cockpit&lt;br /&gt;
|* GPS and Mapping System&lt;br /&gt;
|-&lt;br /&gt;
|* Well Shielded Drive&lt;br /&gt;
|* Advanced Sensor Suite&lt;br /&gt;
|-&lt;br /&gt;
|* Microfrequency Comm Rig&lt;br /&gt;
|* Quantum Comm Rig&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auxiliary Systems&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|* RIF Generator&lt;br /&gt;
|* Life Support&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Sensor Suite&lt;br /&gt;
| Jet Engines&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EltonJ</name></author>
	</entry>
</feed>