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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Enigmatic</id>
	<title>RPGnet - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Enigmatic"/>
	<updated>2026-05-15T02:21:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=407073</id>
		<title>Lancer: No Room for a Wallflower Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=407073"/>
		<updated>2021-10-01T00:48:17Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Mech Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer:_No_Room_for_a_Wallflower|Return to Lancer: No Room for a Wallflower main page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Alain Thatcher.png]]&lt;br /&gt;
&lt;br /&gt;
== Personal Profile ==&lt;br /&gt;
Activist, LL1 &amp;lt;br&amp;gt;&lt;br /&gt;
GRIT: 1 // H: 0, A: 1, S: 2, E: 0&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+2), READ A SITUATION (+2), WORD ON THE STREET (+2)&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ENGINEER 1, HEAVY GUNNER 1, WALKING ARMORY 2&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ] &amp;lt;br&amp;gt;&lt;br /&gt;
  HORUS: PEGASUS 1&lt;br /&gt;
&lt;br /&gt;
[ GEAR ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ASSAULT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH&lt;br /&gt;
&lt;br /&gt;
[ SPECIAL BONUSES ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STREETWISE: Gain +1 Accuracy on any check outside of mech combat for getting around Evergreen safely and securely. &amp;lt;br&amp;gt;&lt;br /&gt;
  LOCAL DIALECT: Gain +1 Accuracy when trying to talk to or persuade people from Evergreen.&lt;br /&gt;
&lt;br /&gt;
== Mech Profile ==&lt;br /&gt;
[[File:Spirit of Freedom - GMS.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spirit of Freedom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[ GMS EVEREST ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STRUCTURE: 4, HP: 13, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
  ATK BONUS: 1, TECH ATK: 2, LTD BONUS: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
  SPD: 4, EVA: 9, EDEF: 10, SENS: 10, SAVE: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Integrated Mount: PROTOTYPE WEAPON I (Launcher/1d6+2 Explosive/Range 10 - Limited 1d6+2, Overkill) &amp;lt;br&amp;gt;&lt;br /&gt;
  Main Mount: SMARTGUN &amp;lt;br&amp;gt;&lt;br /&gt;
  Flex Mount: SUPERHEAVY WEAPON BRACING &amp;lt;br&amp;gt;&lt;br /&gt;
  Heavy Mount: CYCLONE PULSE RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  AMMO CASE II, CUSTOM PAINT JOB, HUNTER LOCK, PERSONALIZATIONS, TURRET DRONES&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=407072</id>
		<title>Lancer: No Room for a Wallflower Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=407072"/>
		<updated>2021-10-01T00:46:17Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Mech Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer:_No_Room_for_a_Wallflower|Return to Lancer: No Room for a Wallflower main page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Alain Thatcher.png]]&lt;br /&gt;
&lt;br /&gt;
== Personal Profile ==&lt;br /&gt;
Activist, LL1 &amp;lt;br&amp;gt;&lt;br /&gt;
GRIT: 1 // H: 0, A: 1, S: 2, E: 0&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+2), READ A SITUATION (+2), WORD ON THE STREET (+2)&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ENGINEER 1, HEAVY GUNNER 1, WALKING ARMORY 2&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ] &amp;lt;br&amp;gt;&lt;br /&gt;
  HORUS: PEGASUS 1&lt;br /&gt;
&lt;br /&gt;
[ GEAR ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ASSAULT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH&lt;br /&gt;
&lt;br /&gt;
[ SPECIAL BONUSES ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STREETWISE: Gain +1 Accuracy on any check outside of mech combat for getting around Evergreen safely and securely. &amp;lt;br&amp;gt;&lt;br /&gt;
  LOCAL DIALECT: Gain +1 Accuracy when trying to talk to or persuade people from Evergreen.&lt;br /&gt;
&lt;br /&gt;
== Mech Profile ==&lt;br /&gt;
[[File:Spirit of Freedom - GMS.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spirit of Freedom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[ GMS EVEREST ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STRUCTURE: 4, HP: 13, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
  ATK BONUS: 1, TECH ATK: 2, LTD BONUS: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
  SPD: 4, EVA: 9, EDEF: 10, SENS: 10, SAVE: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Integrated Mount: PROTOTYPE WEAPON I (Launcher/Explosive/Range 10 - Limited 1d6+2, Overkill) &amp;lt;br&amp;gt;&lt;br /&gt;
  Main Mount: SMARTGUN &amp;lt;br&amp;gt;&lt;br /&gt;
  Flex Mount: SUPERHEAVY WEAPON BRACING &amp;lt;br&amp;gt;&lt;br /&gt;
  Heavy Mount: CYCLONE PULSE RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  AMMO CASE II, CUSTOM PAINT JOB, HUNTER LOCK, PERSONALIZATIONS, TURRET DRONES&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=407071</id>
		<title>Lancer: No Room for a Wallflower Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=407071"/>
		<updated>2021-10-01T00:25:12Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Personal Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer:_No_Room_for_a_Wallflower|Return to Lancer: No Room for a Wallflower main page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Alain Thatcher.png]]&lt;br /&gt;
&lt;br /&gt;
== Personal Profile ==&lt;br /&gt;
Activist, LL1 &amp;lt;br&amp;gt;&lt;br /&gt;
GRIT: 1 // H: 0, A: 1, S: 2, E: 0&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+2), READ A SITUATION (+2), WORD ON THE STREET (+2)&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ENGINEER 1, HEAVY GUNNER 1, WALKING ARMORY 2&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ] &amp;lt;br&amp;gt;&lt;br /&gt;
  HORUS: PEGASUS 1&lt;br /&gt;
&lt;br /&gt;
[ GEAR ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ASSAULT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH&lt;br /&gt;
&lt;br /&gt;
[ SPECIAL BONUSES ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STREETWISE: Gain +1 Accuracy on any check outside of mech combat for getting around Evergreen safely and securely. &amp;lt;br&amp;gt;&lt;br /&gt;
  LOCAL DIALECT: Gain +1 Accuracy when trying to talk to or persuade people from Evergreen.&lt;br /&gt;
&lt;br /&gt;
== Mech Profile ==&lt;br /&gt;
[[File:Spirit of Freedom - GMS.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spirit of Freedom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[ GMS EVEREST ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STRUCTURE: 4, HP: 13, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
  ATK BONUS: 1, TECH ATK: 2, LTD BONUS: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
  SPD: 4, EVA: 9, EDEF: 10, SENS: 10, SAVE: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Integrated Mount: PROTOTYPE WEAPON I (Launcher/Explosive/Range 10) &amp;lt;br&amp;gt;&lt;br /&gt;
  Main Mount: SMARTGUN &amp;lt;br&amp;gt;&lt;br /&gt;
  Flex Mount: SUPERHEAVY WEAPON BRACING &amp;lt;br&amp;gt;&lt;br /&gt;
  Heavy Mount: CYCLONE PULSE RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  AMMO CASE II, CUSTOM PAINT JOB, HUNTER LOCK, PERSONALIZATIONS, TURRET DRONES&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=406672</id>
		<title>Lancer: No Room for a Wallflower Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=406672"/>
		<updated>2021-09-19T01:13:07Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Personal Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer:_No_Room_for_a_Wallflower|Return to Lancer: No Room for a Wallflower main page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Alain Thatcher.png]]&lt;br /&gt;
&lt;br /&gt;
== Personal Profile ==&lt;br /&gt;
Activist, LL1 &amp;lt;br&amp;gt;&lt;br /&gt;
GRIT: 1 // H: 0, A: 1, S: 2, E: 0&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+2), READ A SITUATION (+2), WORD ON THE STREET (+2)&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ENGINEER 1, HEAVY GUNNER 1, WALKING ARMORY 2&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ] &amp;lt;br&amp;gt;&lt;br /&gt;
  HORUS: PEGASUS 1&lt;br /&gt;
&lt;br /&gt;
[ GEAR ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ASSAULT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH&lt;br /&gt;
&lt;br /&gt;
== Mech Profile ==&lt;br /&gt;
[[File:Spirit of Freedom - GMS.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spirit of Freedom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[ GMS EVEREST ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STRUCTURE: 4, HP: 13, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
  ATK BONUS: 1, TECH ATK: 2, LTD BONUS: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
  SPD: 4, EVA: 9, EDEF: 10, SENS: 10, SAVE: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Integrated Mount: PROTOTYPE WEAPON I (Launcher/Explosive/Range 10) &amp;lt;br&amp;gt;&lt;br /&gt;
  Main Mount: SMARTGUN &amp;lt;br&amp;gt;&lt;br /&gt;
  Flex Mount: SUPERHEAVY WEAPON BRACING &amp;lt;br&amp;gt;&lt;br /&gt;
  Heavy Mount: CYCLONE PULSE RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  AMMO CASE II, CUSTOM PAINT JOB, HUNTER LOCK, PERSONALIZATIONS, TURRET DRONES&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=406671</id>
		<title>Lancer: No Room for a Wallflower Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=406671"/>
		<updated>2021-09-19T01:12:41Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Personal Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer:_No_Room_for_a_Wallflower|Return to Lancer: No Room for a Wallflower main page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Alain Thatcher.png]]&lt;br /&gt;
&lt;br /&gt;
== Personal Profile ==&lt;br /&gt;
Activist, LL1 &amp;lt;br&amp;gt;&lt;br /&gt;
GRIT: 1 // H: 0, A: 1, S: 2, E: 0&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+2), READ A SITUATION (+2), WORD ON THE STREET (+2)&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ENGINEER 1, HEAVY GUNNER 1, WALKING ARMORY 2&lt;br /&gt;
&lt;br /&gt;
[ LICENSES ] &amp;lt;br&amp;gt;&lt;br /&gt;
  HORUS PEGASUS 1&lt;br /&gt;
&lt;br /&gt;
[ GEAR ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ASSAULT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH&lt;br /&gt;
&lt;br /&gt;
== Mech Profile ==&lt;br /&gt;
[[File:Spirit of Freedom - GMS.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spirit of Freedom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[ GMS EVEREST ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STRUCTURE: 4, HP: 13, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
  ATK BONUS: 1, TECH ATK: 2, LTD BONUS: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
  SPD: 4, EVA: 9, EDEF: 10, SENS: 10, SAVE: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Integrated Mount: PROTOTYPE WEAPON I (Launcher/Explosive/Range 10) &amp;lt;br&amp;gt;&lt;br /&gt;
  Main Mount: SMARTGUN &amp;lt;br&amp;gt;&lt;br /&gt;
  Flex Mount: SUPERHEAVY WEAPON BRACING &amp;lt;br&amp;gt;&lt;br /&gt;
  Heavy Mount: CYCLONE PULSE RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  AMMO CASE II, CUSTOM PAINT JOB, HUNTER LOCK, PERSONALIZATIONS, TURRET DRONES&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=406670</id>
		<title>Lancer: No Room for a Wallflower Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=406670"/>
		<updated>2021-09-19T01:11:46Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Mech Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer:_No_Room_for_a_Wallflower|Return to Lancer: No Room for a Wallflower main page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Alain Thatcher.png]]&lt;br /&gt;
&lt;br /&gt;
== Personal Profile ==&lt;br /&gt;
Activist, LL1 &amp;lt;br&amp;gt;&lt;br /&gt;
GRIT: 1 // H: 0, A: 1, S: 2, E: 0&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+2), READ A SITUATION (+2), WORD ON THE STREET (+2)&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ENGINEER 1, HEAVY GUNNER 1, WALKING ARMORY 2&lt;br /&gt;
&lt;br /&gt;
[ GEAR ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ASSAULT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH&lt;br /&gt;
&lt;br /&gt;
== Mech Profile ==&lt;br /&gt;
[[File:Spirit of Freedom - GMS.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spirit of Freedom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[ GMS EVEREST ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STRUCTURE: 4, HP: 13, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
  ATK BONUS: 1, TECH ATK: 2, LTD BONUS: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
  SPD: 4, EVA: 9, EDEF: 10, SENS: 10, SAVE: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Integrated Mount: PROTOTYPE WEAPON I (Launcher/Explosive/Range 10) &amp;lt;br&amp;gt;&lt;br /&gt;
  Main Mount: SMARTGUN &amp;lt;br&amp;gt;&lt;br /&gt;
  Flex Mount: SUPERHEAVY WEAPON BRACING &amp;lt;br&amp;gt;&lt;br /&gt;
  Heavy Mount: CYCLONE PULSE RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  AMMO CASE II, CUSTOM PAINT JOB, HUNTER LOCK, PERSONALIZATIONS, TURRET DRONES&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=406669</id>
		<title>Lancer: No Room for a Wallflower Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=406669"/>
		<updated>2021-09-19T01:11:27Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Mech Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer:_No_Room_for_a_Wallflower|Return to Lancer: No Room for a Wallflower main page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Alain Thatcher.png]]&lt;br /&gt;
&lt;br /&gt;
== Personal Profile ==&lt;br /&gt;
Activist, LL1 &amp;lt;br&amp;gt;&lt;br /&gt;
GRIT: 1 // H: 0, A: 1, S: 2, E: 0&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+2), READ A SITUATION (+2), WORD ON THE STREET (+2)&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ENGINEER 1, HEAVY GUNNER 1, WALKING ARMORY 2&lt;br /&gt;
&lt;br /&gt;
[ GEAR ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ASSAULT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH&lt;br /&gt;
&lt;br /&gt;
== Mech Profile ==&lt;br /&gt;
[[File:Spirit of Freedom - GMS.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spirit of Freedom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[ GMS EVEREST ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STRUCTURE: 4, HP: 13, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
  ATK BONUS: 1, TECH ATK: 2, LTD BONUS: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
  SPD: 4, EVA: 9, EDEF: 10, SENS: 10, SAVE: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Integrated Mount: PROTOTYPE WEAPON I (Launcher/Explosive/Range 10) &amp;lt;br&amp;gt;&lt;br /&gt;
  Main Mount: SMARTGUN &amp;lt;br&amp;gt;&lt;br /&gt;
  Flex Mount: SUPERHEAVY WEAPON BRACING &amp;lt;br&amp;gt;&lt;br /&gt;
  Heavy Mount: CYCLONE PULSE RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Ammo Case I, CUSTOM PAINT JOB, HUNTER LOCK, PERSONALIZATIONS, TURRET DRONES&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=406668</id>
		<title>Lancer: No Room for a Wallflower Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=406668"/>
		<updated>2021-09-19T01:09:02Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Personal Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer:_No_Room_for_a_Wallflower|Return to Lancer: No Room for a Wallflower main page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Alain Thatcher.png]]&lt;br /&gt;
&lt;br /&gt;
== Personal Profile ==&lt;br /&gt;
Activist, LL1 &amp;lt;br&amp;gt;&lt;br /&gt;
GRIT: 1 // H: 0, A: 1, S: 2, E: 0&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+2), READ A SITUATION (+2), WORD ON THE STREET (+2)&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ENGINEER 1, HEAVY GUNNER 1, WALKING ARMORY 2&lt;br /&gt;
&lt;br /&gt;
[ GEAR ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ASSAULT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH&lt;br /&gt;
&lt;br /&gt;
== Mech Profile ==&lt;br /&gt;
[[File:Spirit of Freedom - GMS.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spirit of Freedom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[ GMS EVEREST ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STRUCTURE: 4, HP: 12, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
  ATK BONUS: 0, TECH ATK: 2, LTD BONUS: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
  SPD: 4, EVA: 8, EDEF: 10, SENS: 10, SAVE: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Main Mount: ASSAULT RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
  Flex Mount: SUPERHEAVY WEAPON BRACING &amp;lt;br&amp;gt;&lt;br /&gt;
  Heavy Mount: CYCLONE PULSE RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Ammo Case I, CUSTOM PAINT JOB, EVA MODULE, STABLE STRUCTURE, PERSONALIZATIONS, TURRET DRONES&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=406667</id>
		<title>Lancer: No Room for a Wallflower Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=406667"/>
		<updated>2021-09-19T01:08:32Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Personal Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer:_No_Room_for_a_Wallflower|Return to Lancer: No Room for a Wallflower main page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Alain Thatcher.png]]&lt;br /&gt;
&lt;br /&gt;
== Personal Profile ==&lt;br /&gt;
Activist, LL0 &amp;lt;br&amp;gt;&lt;br /&gt;
GRIT: 0 // H: 0, A: 1, S: 2, E: 0&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+2), READ A SITUATION (+2), WORD ON THE STREET (+2)&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ENGINEER 1, HEAVY GUNNER 1, WALKING ARMORY 2&lt;br /&gt;
&lt;br /&gt;
[ GEAR ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ASSAULT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH&lt;br /&gt;
&lt;br /&gt;
== Mech Profile ==&lt;br /&gt;
[[File:Spirit of Freedom - GMS.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spirit of Freedom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[ GMS EVEREST ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STRUCTURE: 4, HP: 12, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
  ATK BONUS: 0, TECH ATK: 2, LTD BONUS: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
  SPD: 4, EVA: 8, EDEF: 10, SENS: 10, SAVE: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Main Mount: ASSAULT RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
  Flex Mount: SUPERHEAVY WEAPON BRACING &amp;lt;br&amp;gt;&lt;br /&gt;
  Heavy Mount: CYCLONE PULSE RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Ammo Case I, CUSTOM PAINT JOB, EVA MODULE, STABLE STRUCTURE, PERSONALIZATIONS, TURRET DRONES&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=406666</id>
		<title>Lancer: No Room for a Wallflower Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=406666"/>
		<updated>2021-09-19T01:08:25Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Personal Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer:_No_Room_for_a_Wallflower|Return to Lancer: No Room for a Wallflower main page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Alain Thatcher.png]]&lt;br /&gt;
&lt;br /&gt;
== Personal Profile ==&lt;br /&gt;
Activist, LL0 &amp;lt;br&amp;gt;&lt;br /&gt;
GRIT: 0 // H: 0, A: 0, S: 2, E: 0&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+2), READ A SITUATION (+2), WORD ON THE STREET (+2)&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ENGINEER 1, HEAVY GUNNER 1, WALKING ARMORY 2&lt;br /&gt;
&lt;br /&gt;
[ GEAR ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ASSAULT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH&lt;br /&gt;
&lt;br /&gt;
== Mech Profile ==&lt;br /&gt;
[[File:Spirit of Freedom - GMS.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spirit of Freedom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[ GMS EVEREST ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STRUCTURE: 4, HP: 12, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
  ATK BONUS: 0, TECH ATK: 2, LTD BONUS: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
  SPD: 4, EVA: 8, EDEF: 10, SENS: 10, SAVE: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Main Mount: ASSAULT RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
  Flex Mount: SUPERHEAVY WEAPON BRACING &amp;lt;br&amp;gt;&lt;br /&gt;
  Heavy Mount: CYCLONE PULSE RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Ammo Case I, CUSTOM PAINT JOB, EVA MODULE, STABLE STRUCTURE, PERSONALIZATIONS, TURRET DRONES&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=For_Fortune_and_Glory:Anton_von_Degurechaff&amp;diff=406021</id>
		<title>For Fortune and Glory:Anton von Degurechaff</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=For_Fortune_and_Glory:Anton_von_Degurechaff&amp;diff=406021"/>
		<updated>2021-09-06T15:18:12Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anton von Degurechaff.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Last Heir of the von Degurechaff Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; The Sharks are Circling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Free:&#039;&#039;&#039; A Duty to be Worthy of Lady Tanya&#039;s Legacy! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Free:&#039;&#039;&#039; Leaves a Trail of Women Behind Him &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Free:&#039;&#039;&#039; Visha, The Dynastic Power Sword &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Will (+4) &amp;lt;br&amp;gt;&lt;br /&gt;
Empathy, Rapport (+3) &amp;lt;br&amp;gt;&lt;br /&gt;
Contacts, Deceive, Provoke (+2) &amp;lt;br&amp;gt;&lt;br /&gt;
Athletics, Fight, Lore, Notice (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&#039;&#039;Demagogue&#039;&#039;: +2 to Rapport when you’re delivering an inspiring speech in front of a crowd. (If there are named NPCs or PCs in the scene, you may target them all simultaneously with one roll rather than dividing up your shifts.) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Indomitable&#039;&#039;: +2 to defend against Provoke attacks specifically related to intimidation and fear. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lie Whisperer&#039;&#039;: +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
Laspistol, Fine Clothing, Microbead, Exquisite Carapace Armor &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stress ==&lt;br /&gt;
Physical: [1] [2] &amp;lt;br&amp;gt;&lt;br /&gt;
Mental: [1] [2] [3] [4] &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zeitgeist:_The_Gears_of_Revolution&amp;diff=405012</id>
		<title>Zeitgeist: The Gears of Revolution</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zeitgeist:_The_Gears_of_Revolution&amp;diff=405012"/>
		<updated>2021-08-26T17:43:57Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Zeitgeist-logo.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Zeitgeist: The Gears of Revolution ==&lt;br /&gt;
&lt;br /&gt;
Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.&lt;br /&gt;
&lt;br /&gt;
The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of the new urban labyrinth. Even their modern religions have no defenses against these fiends.&lt;br /&gt;
&lt;br /&gt;
Times are turning. The skyseers—Risur’s folk prophets since their homeland’s birth—witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age: the zeitgeist.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1FIA9On7PYLKwph7EN-Df54roqMpJ28mUxHuvKPixiTw/edit?usp=sharing Berg Vasilovich]&#039;&#039;&#039;, Dwarf Battlemind &amp;amp; Yerasol Veteran, played by EnigmaticOne&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1SzdLSsnlkHjR4RBQ9mHQTqoqrFDP1e5fJrED0YHhSTU/edit?usp=sharing Dar’ana Beaudelaire]&#039;&#039;&#039;, Half-Elf Vekeshi Mystic &amp;amp; Vestige Pact Warlock, played by Caiphon&lt;br /&gt;
*&#039;&#039;&#039;[[Zeitgeist:_The_Gears_of_Revolution/Tazaerich |Tazaerich]]&#039;&#039;&#039;, Elf Ranger &amp;amp; Gunsmith, played by Mpascal02&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1HFlkKhtiesOXSXCAKoqbtU_GXUhcbRd3bqkBn2EywtE/edit?usp=sharing Inspector Jerixx]&#039;&#039;&#039;, Changeling Psion &amp;amp; Spirit Medium, played by Atlictoatl&lt;br /&gt;
*&#039;&#039;&#039;[[Zeitgeist:_The_Gears_of_Revolution/Rosalia | Rosalia Savory]]&#039;&#039;&#039;, Human Bard &amp;amp; Docker, played by Bira&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inactive&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1CUX0tZraA72tiT4XP_a7TWQGwNobL9fJWTiQEN3W_oI/edit?usp=sharing Neron Akol]&#039;&#039;&#039;, Human Wizard &amp;amp; Technologist, played by Mandrion&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1vS698JoWBaFjFfPQfDW4M8Djm-IT1GBu2_dQXSZQu_E/edit?usp=sharing Inspector William LeRoy]&#039;&#039;&#039;, Human Martial Scientist &amp;amp; Warlord, played by JoenotCharles&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
*[[Zeitgeist:_The_Gears_of_Revolution/NPCs |NPCs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Character Resources==&lt;br /&gt;
&lt;br /&gt;
===Newspapers===&lt;br /&gt;
*[[Zeitgeist:_The_Gears_of_Revolution/Newspapers |Newspapers]]&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
*[[Zeitgeist:_The_Gears_of_Revolution/Magic Items|New Magic Items]]&lt;br /&gt;
&lt;br /&gt;
===Skyseers&#039; Visions===&lt;br /&gt;
*[[Zeitgest:_The_Gears_Of_Revolution/Visions|Skyseer Visions]]&lt;br /&gt;
&lt;br /&gt;
===Investigation Charts===&lt;br /&gt;
* [https://docs.google.com/drawings/d/1q5VtfMsqOlI6ZVjGXDCd9kki7qycMBeQEWKK36hq2nQ/edit?usp=sharing Conspiracy Investigation]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/post-24006415 Meeting with Dr. Xamdria Meredith]&lt;br /&gt;
&lt;br /&gt;
===Combat Maps===&lt;br /&gt;
Chapter Two&lt;br /&gt;
*[https://docs.google.com/drawings/d/1bRyU7L2QxFtTRC9GKcVrfn_VobfdJdJ7V0eg9n0zRcw/edit?usp=sharing Cloudwood Switchback]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1AK-Tm55nKDEONq5MAmM9N3-gcepJkTecPLtKwgUIbpw/edit?usp=sharing Industrial District]&lt;br /&gt;
*[https://docs.google.com/drawings/d/16hteItdnRtqY40RTsTca3atENExb0YpVz-O7WfSHFy0/edit Cauldron Hill]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1Z1uxCqtQkJSiSb616xuqi7kIbQGGiwWA42oyI30oWUs/edit?usp=sharing Nettles Church]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1Yh7KcquYwyQNSlAsO5oFwUkqfpIfPnj1M-BnBw6ezQs/edit?usp=sharing Bayou Wharf]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1Yh7KcquYwyQNSlAsO5oFwUkqfpIfPnj1M-BnBw6ezQs/edit?usp=sharing At Sea]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1oUyBCCimMxF5Mg7t1tzTZ2vQRoryQ9IR0B7nZmkT0h8/edit?usp=sharing Creepy Warehouse]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1Gfx8tbLiUr8AXf6vmCaepKUvb6WikUy5Om0WoyhY3XU/edit?usp=sharing Dawn Square]&lt;br /&gt;
*[https://docs.google.com/drawings/d/11-WGSvmdWSKqaZYMDqXXTJYxNOMa2xGvGLr03YgzJqY/edit?usp=sharing Macbannin&#039;s Manor]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1oDgeMfYnQ4DB70ZXpZkKhd03p7W65hPP3QDfIFSFxlM/edit?usp=sharing Withcoil Lab]&lt;br /&gt;
&lt;br /&gt;
Chapter Three&lt;br /&gt;
*[https://docs.google.com/drawings/d/12qyDmaSozcf7Z_u0aUbpyB4eBwQ-mttuyuXjah7S0o0/edit?usp=sharing Gun Alley]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+Skill Matrix&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Berg&lt;br /&gt;
!Dar&#039;ana&lt;br /&gt;
!Jerixx&lt;br /&gt;
!Tazaerich&lt;br /&gt;
!Rosalia&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics (Dex)&lt;br /&gt;
| +4&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| &#039;&#039;&#039;+12&#039;&#039;&#039;&lt;br /&gt;
| +6 (+7 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Arcana (Int)&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| &#039;&#039;&#039;+12&#039;&#039;&#039;&lt;br /&gt;
| +2&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Athletics (Str)&lt;br /&gt;
| &#039;&#039;&#039;+12&#039;&#039;&#039;&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +7&lt;br /&gt;
| +5 (+6 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Bluff (Cha)&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
| &#039;&#039;&#039;+16&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
| +12&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy (Cha)&lt;br /&gt;
| +2 (+3 in 10 sq of Dar&#039;ana)&lt;br /&gt;
| +6&lt;br /&gt;
| &#039;&#039;&#039;+14&#039;&#039;&#039; (&#039;&#039;&#039;+15&#039;&#039;&#039; in 10 sq of Dar&#039;ana)&lt;br /&gt;
| +1 (+2 in 10 sq of Dar&#039;ana) &lt;br /&gt;
| +11 (+12 in 10 sq of Dar&#039;ana)&lt;br /&gt;
|-&lt;br /&gt;
| Dungeoneering (Wis)&lt;br /&gt;
| +8&lt;br /&gt;
| +2&lt;br /&gt;
| +4&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Endurance (Con)&lt;br /&gt;
| &#039;&#039;&#039;+14&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
| +8&lt;br /&gt;
| +3&lt;br /&gt;
| +9 (+10 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Heal (Wis)&lt;br /&gt;
| &#039;&#039;&#039;+11&#039;&#039;&#039;&lt;br /&gt;
| +2&lt;br /&gt;
| +4&lt;br /&gt;
| +4&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| History (Int)&lt;br /&gt;
| +3&lt;br /&gt;
| +5&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;&#039;+14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Insight (Wis)&lt;br /&gt;
| +6 &lt;br /&gt;
| +9 &lt;br /&gt;
| &#039;&#039;&#039;+11&#039;&#039;&#039;  &lt;br /&gt;
| +4 &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Intimidate (Cha)&lt;br /&gt;
| +7&lt;br /&gt;
| +10&lt;br /&gt;
| +7&lt;br /&gt;
| +1&lt;br /&gt;
| &#039;&#039;&#039;+12&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nature (Wis)&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +4&lt;br /&gt;
| +6&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Perception (Wis)&lt;br /&gt;
| +6 &lt;br /&gt;
| +2 &lt;br /&gt;
| +4 &lt;br /&gt;
| &#039;&#039;&#039;+11&#039;&#039;&#039; &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Religion (Int)&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Stealth (Dex)&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +6/+7&lt;br /&gt;
| &#039;&#039;&#039;+12&#039;&#039;&#039;&lt;br /&gt;
| +6 (+7 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Streetwise (Cha)&lt;br /&gt;
| +2&lt;br /&gt;
| +4&lt;br /&gt;
| +10&lt;br /&gt;
| +6&lt;br /&gt;
| &#039;&#039;&#039;+14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Thievery (Dex)&lt;br /&gt;
| +4&lt;br /&gt;
| &#039;&#039;&#039;+8&#039;&#039;&#039;&lt;br /&gt;
| +4&lt;br /&gt;
| +7&lt;br /&gt;
| +6 (+7 unarmoured)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
*&#039;&#039;&#039;Flint: 3&lt;br /&gt;
*&#039;&#039;&#039;Risur: 3&lt;br /&gt;
*&#039;&#039;&#039;The Unseen Court: 3&lt;br /&gt;
*&#039;&#039;&#039;The Family: 2&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-closed-zeitgeist-the-gears-of-revolution-4e-dnd.868067 Recruitment and Character creation]&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868433/ OOC]&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/ IC]&lt;br /&gt;
==Lanjyr==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lanjyr.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The City of Flint==&lt;br /&gt;
&lt;br /&gt;
[[File:Cityofflintweb2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==RHC Flint HQ==&lt;br /&gt;
&lt;br /&gt;
[[File:RHC_Office_Basement.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:RHC_Office.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Floor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Entrance. At least two guards are on duty at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Lower Hallway.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Western Stairwell.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Eastern Stairwell.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Interrogation Rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
6. Quartermaster Office.&amp;lt;br&amp;gt;&lt;br /&gt;
7. General Supplies. Door locked. Requires a quartermaster to access.&amp;lt;br&amp;gt;&lt;br /&gt;
8. Evidence. Door locked. Requires paperwork to access.&amp;lt;br&amp;gt;&lt;br /&gt;
9. Secretary Pool.&amp;lt;br&amp;gt;&lt;br /&gt;
10. Guard Room. Each room typically has another two guards.&amp;lt;br&amp;gt;&lt;br /&gt;
11. Morgue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Floor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12. Inspector’s Desks.&amp;lt;br&amp;gt;&lt;br /&gt;
13. Delft’s Office.&amp;lt;br&amp;gt;&lt;br /&gt;
14. Support Offices.&amp;lt;br&amp;gt;&lt;br /&gt;
15. Break Room.&amp;lt;br&amp;gt;&lt;br /&gt;
16. Upper Hallway.&amp;lt;br&amp;gt;&lt;br /&gt;
17. Saxby’s Office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basement.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18. Holding Cells. At least two guards are on duty at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
19. Magic Cells. Spellcasters are kept here. The cells are enchanted to function like mage-cuffs; any attempt to use magical powers sounds an alarm and does 10 damage to the prisoner. A golden ward also blocks teleportation and summoning. Two columns glow with pale white light, which grants everyone within 5 squares Resist 10 against all energy types.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://www.drivethrurpg.com/product/126863/ZEITGEIST-Adventure-Path-Extended-Players-Guide-4E Player&#039;s Guide]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868433/post-23443721 official RHC badge]&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zeitgeist:_The_Gears_of_Revolution&amp;diff=405008</id>
		<title>Zeitgeist: The Gears of Revolution</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zeitgeist:_The_Gears_of_Revolution&amp;diff=405008"/>
		<updated>2021-08-26T15:50:13Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Zeitgeist-logo.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Zeitgeist: The Gears of Revolution ==&lt;br /&gt;
&lt;br /&gt;
Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.&lt;br /&gt;
&lt;br /&gt;
The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of the new urban labyrinth. Even their modern religions have no defenses against these fiends.&lt;br /&gt;
&lt;br /&gt;
Times are turning. The skyseers—Risur’s folk prophets since their homeland’s birth—witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age: the zeitgeist.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1FIA9On7PYLKwph7EN-Df54roqMpJ28mUxHuvKPixiTw/edit?usp=sharing Berg Vasilovich]&#039;&#039;&#039;, Dwarf Battlemind &amp;amp; Yerasol Veteran, played by EnigmaticOne&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1SzdLSsnlkHjR4RBQ9mHQTqoqrFDP1e5fJrED0YHhSTU/edit?usp=sharing Dar’ana Beaudelaire]&#039;&#039;&#039;, Half-Elf Vekeshi Mystic &amp;amp; Vestige Pact Warlock, played by Caiphon&lt;br /&gt;
*&#039;&#039;&#039;[[Zeitgeist:_The_Gears_of_Revolution/Tazaerich |Tazaerich]]&#039;&#039;&#039;, Elf Ranger &amp;amp; Gunsmith, played by Mpascal02&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1HFlkKhtiesOXSXCAKoqbtU_GXUhcbRd3bqkBn2EywtE/edit?usp=sharing Inspector Jerixx]&#039;&#039;&#039;, Changeling Psion &amp;amp; Spirit Medium, played by Atlictoatl&lt;br /&gt;
*&#039;&#039;&#039;[[Zeitgeist:_The_Gears_of_Revolution/Rosalia | Rosalia Savory]]&#039;&#039;&#039;, Human Bard &amp;amp; Docker, played by Bira&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inactive&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1CUX0tZraA72tiT4XP_a7TWQGwNobL9fJWTiQEN3W_oI/edit?usp=sharing Neron Akol]&#039;&#039;&#039;, Human Wizard &amp;amp; Technologist, played by Mandrion&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1vS698JoWBaFjFfPQfDW4M8Djm-IT1GBu2_dQXSZQu_E/edit?usp=sharing Inspector William LeRoy]&#039;&#039;&#039;, Human Martial Scientist &amp;amp; Warlord, played by JoenotCharles&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
*[[Zeitgeist:_The_Gears_of_Revolution/NPCs |NPCs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Character Resources==&lt;br /&gt;
&lt;br /&gt;
===Newspapers===&lt;br /&gt;
*[[Zeitgeist:_The_Gears_of_Revolution/Newspapers |Newspapers]]&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
*[[Zeitgeist:_The_Gears_of_Revolution/Magic Items|New Magic Items]]&lt;br /&gt;
&lt;br /&gt;
===Skyseers&#039; Visions===&lt;br /&gt;
*[[Zeitgest:_The_Gears_Of_Revolution/Visions|Skyseer Visions]]&lt;br /&gt;
&lt;br /&gt;
===Investigation Charts===&lt;br /&gt;
* [https://docs.google.com/drawings/d/1q5VtfMsqOlI6ZVjGXDCd9kki7qycMBeQEWKK36hq2nQ/edit?usp=sharing Conspiracy Investigation]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/post-24006415 Meeting with Dr. Xamdria Meredith]&lt;br /&gt;
&lt;br /&gt;
===Combat Maps===&lt;br /&gt;
Chapter Two&lt;br /&gt;
*[https://docs.google.com/drawings/d/1bRyU7L2QxFtTRC9GKcVrfn_VobfdJdJ7V0eg9n0zRcw/edit?usp=sharing Cloudwood Switchback]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1AK-Tm55nKDEONq5MAmM9N3-gcepJkTecPLtKwgUIbpw/edit?usp=sharing Industrial District]&lt;br /&gt;
*[https://docs.google.com/drawings/d/16hteItdnRtqY40RTsTca3atENExb0YpVz-O7WfSHFy0/edit Cauldron Hill]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1Z1uxCqtQkJSiSb616xuqi7kIbQGGiwWA42oyI30oWUs/edit?usp=sharing Nettles Church]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1Yh7KcquYwyQNSlAsO5oFwUkqfpIfPnj1M-BnBw6ezQs/edit?usp=sharing Bayou Wharf]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1Yh7KcquYwyQNSlAsO5oFwUkqfpIfPnj1M-BnBw6ezQs/edit?usp=sharing At Sea]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1oUyBCCimMxF5Mg7t1tzTZ2vQRoryQ9IR0B7nZmkT0h8/edit?usp=sharing Creepy Warehouse]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1Gfx8tbLiUr8AXf6vmCaepKUvb6WikUy5Om0WoyhY3XU/edit?usp=sharing Dawn Square]&lt;br /&gt;
*[https://docs.google.com/drawings/d/11-WGSvmdWSKqaZYMDqXXTJYxNOMa2xGvGLr03YgzJqY/edit?usp=sharing Macbannin&#039;s Manor]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1oDgeMfYnQ4DB70ZXpZkKhd03p7W65hPP3QDfIFSFxlM/edit?usp=sharing Withcoil Lab]&lt;br /&gt;
&lt;br /&gt;
Chapter Three&lt;br /&gt;
*[https://docs.google.com/drawings/d/12qyDmaSozcf7Z_u0aUbpyB4eBwQ-mttuyuXjah7S0o0/edit?usp=sharing Gun Alley]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+Skill Matrix&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Berg&lt;br /&gt;
!Dar&#039;ana&lt;br /&gt;
!Jerixx&lt;br /&gt;
!Tazaerich&lt;br /&gt;
!Rosalia&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics (Dex)&lt;br /&gt;
| +4&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| &#039;&#039;&#039;+12&#039;&#039;&#039;&lt;br /&gt;
| +6 (+7 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Arcana (Int)&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| &#039;&#039;&#039;+12&#039;&#039;&#039;&lt;br /&gt;
| +2&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Athletics (Str)&lt;br /&gt;
| &#039;&#039;&#039;+12&#039;&#039;&#039;&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +7&lt;br /&gt;
| +5 (+6 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Bluff (Cha)&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
| &#039;&#039;&#039;+16&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
| +12&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy (Cha)&lt;br /&gt;
| +2 (+3 in 10 sq of Dar&#039;ana)&lt;br /&gt;
| +6&lt;br /&gt;
| &#039;&#039;&#039;+14&#039;&#039;&#039; (&#039;&#039;&#039;+15&#039;&#039;&#039; in 10 sq of Dar&#039;ana)&lt;br /&gt;
| +1 (+2 in 10 sq of Dar&#039;ana) &lt;br /&gt;
| +11 (+12 in 10 sq of Dar&#039;ana)&lt;br /&gt;
|-&lt;br /&gt;
| Dungeoneering (Wis)&lt;br /&gt;
| +8&lt;br /&gt;
| +2&lt;br /&gt;
| +4&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Endurance (Con)&lt;br /&gt;
| &#039;&#039;&#039;+14&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
| +8&lt;br /&gt;
| +3&lt;br /&gt;
| +9 (+10 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Heal (Wis)&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +4&lt;br /&gt;
| +4&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| History (Int)&lt;br /&gt;
| +3&lt;br /&gt;
| +5&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;&#039;+14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Insight (Wis)&lt;br /&gt;
| +6 &lt;br /&gt;
| +9 &lt;br /&gt;
| &#039;&#039;&#039;+11&#039;&#039;&#039;  &lt;br /&gt;
| +4 &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Intimidate (Cha)&lt;br /&gt;
| +7&lt;br /&gt;
| +10&lt;br /&gt;
| +7&lt;br /&gt;
| +1&lt;br /&gt;
| &#039;&#039;&#039;+12&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nature (Wis)&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +4&lt;br /&gt;
| +6&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Perception (Wis)&lt;br /&gt;
| +6 &lt;br /&gt;
| +2 &lt;br /&gt;
| +4 &lt;br /&gt;
| &#039;&#039;&#039;+11&#039;&#039;&#039; &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Religion (Int)&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Stealth (Dex)&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +6/+7&lt;br /&gt;
| &#039;&#039;&#039;+12&#039;&#039;&#039;&lt;br /&gt;
| +6 (+7 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Streetwise (Cha)&lt;br /&gt;
| +2&lt;br /&gt;
| +4&lt;br /&gt;
| +10&lt;br /&gt;
| +6&lt;br /&gt;
| &#039;&#039;&#039;+14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Thievery (Dex)&lt;br /&gt;
| +4&lt;br /&gt;
| &#039;&#039;&#039;+8&#039;&#039;&#039;&lt;br /&gt;
| +4&lt;br /&gt;
| +7&lt;br /&gt;
| +6 (+7 unarmoured)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
*&#039;&#039;&#039;Flint: 3&lt;br /&gt;
*&#039;&#039;&#039;Risur: 3&lt;br /&gt;
*&#039;&#039;&#039;The Unseen Court: 3&lt;br /&gt;
*&#039;&#039;&#039;The Family: 2&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-closed-zeitgeist-the-gears-of-revolution-4e-dnd.868067 Recruitment and Character creation]&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868433/ OOC]&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/ IC]&lt;br /&gt;
==Lanjyr==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lanjyr.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The City of Flint==&lt;br /&gt;
&lt;br /&gt;
[[File:Cityofflintweb2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==RHC Flint HQ==&lt;br /&gt;
&lt;br /&gt;
[[File:RHC_Office_Basement.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:RHC_Office.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Floor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Entrance. At least two guards are on duty at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Lower Hallway.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Western Stairwell.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Eastern Stairwell.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Interrogation Rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
6. Quartermaster Office.&amp;lt;br&amp;gt;&lt;br /&gt;
7. General Supplies. Door locked. Requires a quartermaster to access.&amp;lt;br&amp;gt;&lt;br /&gt;
8. Evidence. Door locked. Requires paperwork to access.&amp;lt;br&amp;gt;&lt;br /&gt;
9. Secretary Pool.&amp;lt;br&amp;gt;&lt;br /&gt;
10. Guard Room. Each room typically has another two guards.&amp;lt;br&amp;gt;&lt;br /&gt;
11. Morgue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Floor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12. Inspector’s Desks.&amp;lt;br&amp;gt;&lt;br /&gt;
13. Delft’s Office.&amp;lt;br&amp;gt;&lt;br /&gt;
14. Support Offices.&amp;lt;br&amp;gt;&lt;br /&gt;
15. Break Room.&amp;lt;br&amp;gt;&lt;br /&gt;
16. Upper Hallway.&amp;lt;br&amp;gt;&lt;br /&gt;
17. Saxby’s Office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basement.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18. Holding Cells. At least two guards are on duty at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
19. Magic Cells. Spellcasters are kept here. The cells are enchanted to function like mage-cuffs; any attempt to use magical powers sounds an alarm and does 10 damage to the prisoner. A golden ward also blocks teleportation and summoning. Two columns glow with pale white light, which grants everyone within 5 squares Resist 10 against all energy types.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://www.drivethrurpg.com/product/126863/ZEITGEIST-Adventure-Path-Extended-Players-Guide-4E Player&#039;s Guide]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868433/post-23443721 official RHC badge]&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=404704</id>
		<title>Lancer: No Room for a Wallflower Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=404704"/>
		<updated>2021-08-18T01:05:27Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer:_No_Room_for_a_Wallflower|Return to Lancer: No Room for a Wallflower main page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Alain Thatcher.png]]&lt;br /&gt;
&lt;br /&gt;
== Personal Profile ==&lt;br /&gt;
Activist, LL0 &amp;lt;br&amp;gt;&lt;br /&gt;
GRIT: 0 // H: 0, A: 0, S: 2, E: 0&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+2), WORD ON THE STREET (+2)&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  HEAVY GUNNER 1, SPOTTER 1, WALKING ARMORY 1&lt;br /&gt;
&lt;br /&gt;
[ GEAR ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ASSAULT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH&lt;br /&gt;
&lt;br /&gt;
== Mech Profile ==&lt;br /&gt;
[[File:Spirit of Freedom - GMS.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spirit of Freedom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[ GMS EVEREST ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STRUCTURE: 4, HP: 12, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
  ATK BONUS: 0, TECH ATK: 2, LTD BONUS: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
  SPD: 4, EVA: 8, EDEF: 10, SENS: 10, SAVE: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Main Mount: ASSAULT RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
  Flex Mount: SUPERHEAVY WEAPON BRACING &amp;lt;br&amp;gt;&lt;br /&gt;
  Heavy Mount: CYCLONE PULSE RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Ammo Case I, CUSTOM PAINT JOB, EVA MODULE, STABLE STRUCTURE, PERSONALIZATIONS, TURRET DRONES&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower&amp;diff=404700</id>
		<title>Lancer: No Room for a Wallflower</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower&amp;diff=404700"/>
		<updated>2021-08-17T23:56:44Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Notable NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Lancer: No Room for a Wallflower==&lt;br /&gt;
&lt;br /&gt;
[[File:NoRoomWallflower_Cover.png|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They told me don’t go walking slow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The devil’s on the loose.&amp;lt;br&amp;gt;&lt;br /&gt;
– Creedence Clearwater Revival, Run Through The Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But I fear bodies, I tremble to meet them. What is this Titan that has&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;possession of me? Talk of mysteries! Think of our life in nature, – daily&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to be shown matter, to come in contact with it, – rocks, trees, wind on&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;our cheeks! The solid earth! The actual world! The common sense!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Contact! Contact! Who are we? Where are we?&amp;lt;br&amp;gt;&lt;br /&gt;
– Henry David Thoreau, Ktaadn&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/lancer-no-room-for-a-wallflower.885143 OOC] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/lancer-no-room-for-a-wallflower.885238/ IC]&lt;br /&gt;
&lt;br /&gt;
=The Setting=&lt;br /&gt;
The UNS Artemis-II, a tactical first response light carrier serving the Union in the year 5014u. The ship on which you serve. On long distance patrol through the Atlas Line, the vessel is enroute to a rendezvous with several other Union ships for a joint fleet action against a major pirate operation. However, on the way to the destination, a distress call has come in on the Omninet from the wider union. The call originate from a colony in the Ardenes system, not far off the ship&#039;s projected path. The colony&#039;s come under attack from an unknown enemy, raiders or pirates&lt;br /&gt;
&lt;br /&gt;
The Artemis-II cannot abandon its current mission... but part of the Union military compliment on board is a Union Auxiliary unit of Lancers. And a Lancer team can be relied on to solve or stabilize almost any situation, given their talents, skills and cross-training. One riot, one ranger; as the old saying goes.&lt;br /&gt;
&lt;br /&gt;
A decision is made, the ship diverts course slightly. And the Auxiliary team is brought out of cryo to briefed.&lt;br /&gt;
&lt;br /&gt;
A world cries out for help. And Union will answer.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The current cast and their currently printed mechs:&lt;br /&gt;
&lt;br /&gt;
[[Lancer:_No_Room_for_a_Wallflower_Phoenix | Alain &amp;quot;Phoenix&amp;quot; Thatcher (Mech: GMS-Everest &#039;&#039;Spirit of Freedom&#039;&#039;)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lancer: No_Room_for_a_Wallflower_Crossbones | Jay &amp;quot;Crossbones&amp;quot; Walker (Mech: GMS-Everest &#039;&#039;Occupational Hazard&#039;&#039;)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lancer:_No_Room_for_a_Wallflower_Keeper | May-B &amp;quot;Keeper&amp;quot; Abielle (Mech: GMS-Everest &#039;&#039;Hiver&#039;&#039;)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lancer:_No_Room_for_a_Wallflower_Hammer | Grigory &amp;quot;the Hammer&amp;quot; of Ynn (Mech: GMS Everest &#039;&#039;Kodiak&#039;&#039;)]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lancer:_No_Room_for_a_Wallflower_Quicksilver | Mietta &amp;quot;Quicksilver&amp;quot; Ryouta Freire-Buzick (Mech: GMS Everest &#039;&#039;Closing Thoughts&#039;&#039;)]]&lt;br /&gt;
&lt;br /&gt;
=Notable NPCs=&lt;br /&gt;
Key figures that the PCs have met.&lt;br /&gt;
&lt;br /&gt;
==Union==&lt;br /&gt;
&lt;br /&gt;
*Captain Shahla el-Kazemi (she/her): Captain of the Artemis-II and the team&#039;s commanding officer. A long term member of the Union Navy, she&#039;s come up from the bottom, and is a strong believer in the three pillars and the Third Committee. She&#039;s got a good head for strategy and tactics, and her ability to think on her feet got her put assigned as a First Responder.&lt;br /&gt;
*Lieutenant Axinia Julander-Baswell (she/her): A green haired, young intelligence officer on her first assignment, Lieutenant Axinia is the team&#039;s intelligence officer and attache. She only briefly met them before going into Cyro. She got good marks at the academy, but lacks field experience.&lt;br /&gt;
*ARTEMIS (she/her): A strategic class NHP assigned to the Artemis-II. Very intelligent, encyclopedia knowledge of warfare and its hisotry.&lt;br /&gt;
&lt;br /&gt;
==Evergreen==&lt;br /&gt;
*Brava Hadura (she/her): The commander of the militia. Popular among her men, but inexperienced at the job.&lt;br /&gt;
*Castor Fielding (he/him): Chief engineer of the colony. Exacting, but doesn&#039;t mind bending rules when he views that his requirements have been met.&lt;br /&gt;
*PATIENCE (they/them): NHP and administrator of the colony. Utterly focused on Evergreen&#039;s success and prosperity.&lt;br /&gt;
*Edena Ji (She/Her): Colony operation officer and company woman.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
==Evergreen==&lt;br /&gt;
GOVERNOR’S FARM: Built at the heart of the city, the Governor’s Farm is the administrative heart as well, containing the towns data storage center, the armory, a cold gene storage site and the primary print facility. It’s walled off and well guarded at all times, with gates at each cardinal direction. The central cluster of administrative buildings and council hall is called the Governor’s Mansion by the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
COUNCIL HALL: The meeting hall for Evergreen’s town council is a large, low, ferrocrete building, the Council Hall is populated at all times by a steady stream of people involved in the administration of the city.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
MUNICIPAL DATA STORAGE CENTER: A rugged server farm, built mostly underground, the colony’s primary computers are run from here, containing records, data files and software important to running the colony’s network. Clearance from PATIENCE or Landmark Colonial is required to access it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
MILITIA ARMORY: A recently constructed and expanded building, the Armory is where the militia’s stock of personal weaponry are both manufactured and stored. Having no native manufacturers for firearms, a class one printer has been dedicated to manufacture standard GMS-pattern small arms (rifles, carbines, light machine guns, pistols, shotguns, rocket launchers, etc.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
OMNINODE TOWER: The recently constructed omninode tower is located on a hall outside the town. It is the primary point of contact between Evergreen and the rest of the galaxy at blinkspace speeds. The node was recently installed, and is guarded around the clock by the militia.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
COLD GENE STORAGE: This site holds hundreds of thousands of patented embryos drawn from Landmark’s library for colonization, kept in cyrogenic stasis for when they’ll be needed to expand the colony.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
DEPOT DISTRICT: Located in the north-east section of Evergreen, the Depot District is the industrial area where stored goods are kept before being used. Native materials are brought in through the east and stored in various warehouses. The bulk of the district contains preckpaged and premade goods, brought in by colony ships and Landmark transports, items that the colony can’t manufacture on its own yet. PATIENCE releases them for use on a as-needed basis. The area is buzzing with industrial transport drones.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PRINT SHOP: In the governor’s farm, the colony’s largest printer and the only scheduled one is kept. It’s built inside a three story building, fully enclosed and protected by armed guards at all time. With the installation of the omninode, the Printer now has access to licenses from the greater galaxy. It can simultaneously print several S1 mechs, print S2 mechs directly, and print the parts for S3 and S4 mechs; but these will need to be assembled outside the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PATIENCE’S CASKET: The NHP’s physical architecture – their casket – is housed in a secured underground complex below the Farm, accessible by interior passages or via a diagonal freight elevator that also provides access to cold storage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
THE BOTTOM OF THE WELL: A popular and well-trafficked tavern, the Bottom of the Well is a hunched, three-story building with an enclosed patio area. It is set against the river with docks extending out into the shallows. The whole first floor is a bar, meeting place, and performance space. One wall opens out onto the docks and can be buttoned up in the cold. The second and third floors contain modest one-bedroom apartments. The roof offers another patio space, where laundry is often air-dried during the summer. The team has been offered functional, comfortable lodging here. Inside the bar is a community bulletin board for posting notices and requests. The venue hosts music every other night.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Bottom is owned by Mir Bahadur (he/him), a first-generation Evergreen-Hercynian in his late sixties. Mir once worked for Castor Fielding as an engineer and maintains a friendly relationship with him. He now keeps the CEC supplied with hooch made at the Bottom in exchange for prompt assistance when the tavern needs repairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
RESIDENTIAL DISTRICTS: The city’s residential districts are generally composed of mixed high-density apartments, transit corridors, and short, walkable blocks. The western section of the city, close to the river, contains high rise apartments that are mostly empty, planned for future colony expansions. The bulk of population lives in smaller apartments on the east.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
FOUNDERS BRIDGE: There is currently a bridge being built across the river, connecting the agricultural centers on the west bank to the city on the east bank. The bridge is half complete, with wooden construction spanning the middle. Currently, the bridge can support foot traffic, ground cars, and beasts of burden, but not mechs. The ongoing crisis has stalled construction indefinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
STABLE REACTOR PLANT: Downriver sits the twin coolant towers of Evergreen’s Stable Reactor Plant, Towers 1 &amp;amp; 2. Built out of the colony ship that brought the first generation of colonists to Hercynia, the stable reactors at the plant can theoretically power Evergreen for millennia. A paved road leads from the colony to the reactor, where there is also a small campus for the reactor’s engineers. The day-to-day functions of Evergreen’s Stable Reactor Plant are largely automated, controlled by an on-site comp/con and monitored by Patience, with ultimate executive authority given over to on-site engineers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
COMMUNICATION TOWERS 1, 2, &amp;amp; 3: Evergreen’s local omninet and subomni communications are bolstered by three communications towers set up in a triangle around the settlement. Their primary function is to increase the broadcast range of the colony’s radio coverage and better direct comms lasers into and out of the valley in which the settlement lies. As a secondary function, they can provide limited-bandwidth omninet communications in the event of a node shutdown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
[[File:NoRoomWallflowerEvergreen_Map.jpg|center|1200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:NoRoomWallflowerEvergreen.png|center|1200px]]&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=404699</id>
		<title>Lancer: No Room for a Wallflower Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=404699"/>
		<updated>2021-08-17T23:53:35Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Mech Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Alain Thatcher.png]]&lt;br /&gt;
&lt;br /&gt;
== Personal Profile ==&lt;br /&gt;
Activist, LL0 &amp;lt;br&amp;gt;&lt;br /&gt;
GRIT: 0 // H: 0, A: 0, S: 2, E: 0&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+2), WORD ON THE STREET (+2)&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  HEAVY GUNNER 1, SPOTTER 1, WALKING ARMORY 1&lt;br /&gt;
&lt;br /&gt;
[ GEAR ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ASSAULT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH&lt;br /&gt;
&lt;br /&gt;
== Mech Profile ==&lt;br /&gt;
[[File:Spirit of Freedom - GMS.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spirit of Freedom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[ GMS EVEREST ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STRUCTURE: 4, HP: 12, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
  ATK BONUS: 0, TECH ATK: 2, LTD BONUS: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
  SPD: 4, EVA: 8, EDEF: 10, SENS: 10, SAVE: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Main Mount: ASSAULT RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
  Flex Mount: SUPERHEAVY WEAPON BRACING &amp;lt;br&amp;gt;&lt;br /&gt;
  Heavy Mount: CYCLONE PULSE RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Ammo Case I, CUSTOM PAINT JOB, EVA MODULE, STABLE STRUCTURE, PERSONALIZATIONS, TURRET DRONES&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Spirit_of_Freedom_-_GMS.png&amp;diff=404698</id>
		<title>File:Spirit of Freedom - GMS.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Spirit_of_Freedom_-_GMS.png&amp;diff=404698"/>
		<updated>2021-08-17T23:53:06Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Andrew_Roland:_Borderliner_of_Andvaranaut&amp;diff=404474</id>
		<title>Andrew Roland: Borderliner of Andvaranaut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Andrew_Roland:_Borderliner_of_Andvaranaut&amp;diff=404474"/>
		<updated>2021-08-15T01:07:04Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/City_of_Mist:_Escape_of_the_Hoard#Player_Characters &#039;&#039;&#039;&amp;lt;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[[File:Andrew Roland.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
== &#039;&#039;&#039;Andrew Roland, Borderliner of Andvaranaut&#039;&#039;&#039; ==&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: ANDVARANAUT&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: CORPORATE COG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Draconic Aura&#039;&#039;&#039; &lt;br /&gt;
(Bastion)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Tech Center Drone&#039;&#039;&#039;&lt;br /&gt;
(Routine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;Why do they seek to control me?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Fixing people&#039;s stupidity for a living.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Dragon Scales&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Maintain the System&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | E &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
Unleash Monstrous Strength&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | My Supervisor &lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | G&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Poison Breath&lt;br /&gt;
| H&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Low-Sleep Tolerance &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Surrounded by a Phantasmal Dragon &lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Company is Constantly on Fire  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;The Curse of Ruin&#039;&#039;&#039; &lt;br /&gt;
(Expression)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;IT Specialist&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;What is Loki plotting?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Do your due diligence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Curse with Bad Fortune&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Computers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; |  Take Away Good Fortune &lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Research Skills&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | J &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Miss, By Chance &lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | An Eye for Details &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Monkey&#039;s Paw Backlash &lt;br /&gt;
| A&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | It Takes Time  &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Andrew_Roland.jpg&amp;diff=404473</id>
		<title>File:Andrew Roland.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Andrew_Roland.jpg&amp;diff=404473"/>
		<updated>2021-08-15T01:05:46Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Andrew_Roland:_Borderliner_of_Andvaranaut&amp;diff=404471</id>
		<title>Andrew Roland: Borderliner of Andvaranaut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Andrew_Roland:_Borderliner_of_Andvaranaut&amp;diff=404471"/>
		<updated>2021-08-15T00:58:54Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Andrew Roland, Borderliner of Andvaranaut */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/City_of_Mist:_Escape_of_the_Hoard#Player_Characters &#039;&#039;&#039;&amp;lt;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
== &#039;&#039;&#039;Andrew Roland, Borderliner of Andvaranaut&#039;&#039;&#039; ==&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: ANDVARANAUT&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: CORPORATE COG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Draconic Aura&#039;&#039;&#039; &lt;br /&gt;
(Bastion)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Tech Center Drone&#039;&#039;&#039;&lt;br /&gt;
(Routine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;Why do they seek to control me?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Fixing people&#039;s stupidity for a living.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Dragon Scales&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Maintain the System&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | E &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
Unleash Monstrous Strength&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | My Supervisor &lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | G&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Poison Breath&lt;br /&gt;
| H&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Low-Sleep Tolerance &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Surrounded by a Phantasmal Dragon &lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Company is Constantly on Fire  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;The Curse of Ruin&#039;&#039;&#039; &lt;br /&gt;
(Expression)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;IT Specialist&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;What is Loki plotting?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Do your due diligence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Curse with Bad Fortune&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Computers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; |  Take Away Good Fortune &lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Research Skills&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | J &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Miss, By Chance &lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | An Eye for Details &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Monkey&#039;s Paw Backlash &lt;br /&gt;
| A&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | It Takes Time  &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404469</id>
		<title>City of Mist: Escape of the Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404469"/>
		<updated>2021-08-15T00:57:13Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Crew Relationship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The City can be cold and unfeeling. It’s vast and old and seems to breathe and move without a thought for the tiny little creatures that live atop  its gleaming neon pelt. You all almost certainly feel this more acutely than others. Crushed by the eight of corporate responsibilities, thrust into an inescapable life of crime, pushed, pulled, twisted and warped by the rhythms of life in The City. Even when that small glimmer of light, that aching part of you that burst into being when you least expected it to, was suddenly made manifest, the sensation of being a puppet on strings seemed only to grow more acute. Now hounded by others of your ilk, or forced into hiding from that strange, ineffable sensation that blinds the sleeping to the expressions your great stories. You are all tools, and your powers are tools too, but something shifted when you first brought ruin to another, or channeled ancient spirits, or reflected an wound onto an assailant. You felt your power deepen and groan, like a cat stretching it’s legs and unsheathing its claws. The entity inside you - or rather, the entity that is you - is no longer pleased by being used for the whims of others. Perhaps your time is coming soon, perhaps you are about to shake the foundation of the city itself, perhaps you might finally be able to take control of your life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Crew Theme ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Collection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;We are more than just objects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Oldtown Café&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Statue of The Lady&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Knowledge of the Old Subway Tunnels&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Collector(s)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
(Thanks to [https://forum.rpg.net/index.php?members/chaomancer.19407/ chaomancer] for the format)&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Andrew_Roland:_Borderliner_of_Andvaranaut &#039;&#039;&#039;Andrew Roland:&#039;&#039;&#039; Corporate Drone &amp;amp; Borderliner of Andvaranaut ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Solace_Conner:_Borderliner_of_Stonehenge &#039;&#039;&#039;Solace Conner:&#039;&#039;&#039; Frustrated Artist &amp;amp; Borderliner of Stonehenge ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Dean_Yuan:_Touched_of_the_Magic_Lamp &#039;&#039;&#039;Dean Yuan:&#039;&#039;&#039; Notorious Cat-Burglar &amp;amp; Touched of the Magic Lamp]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Xander_Cox:_Borderliner_of_the_Poppet &#039;&#039;&#039;Xander Cox:&#039;&#039;&#039; Omega Gang Member &amp;amp; Borderliner of the Poppet ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Allison_Hazard:_Borderliner_of_the_Necronomicon &#039;&#039;&#039;Allison Hazard:&#039;&#039;&#039; Disillusioned Librarian &amp;amp; Borderliner of the Necronomicon]&lt;br /&gt;
&lt;br /&gt;
===Crew Relationship===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; color: Indigo;&amp;quot;&lt;br /&gt;
!Help/Hurt&lt;br /&gt;
!...on Allison&lt;br /&gt;
!...on Xander&lt;br /&gt;
!...on Dean&lt;br /&gt;
!...on Solace&lt;br /&gt;
!...on Andrew&lt;br /&gt;
|-&lt;br /&gt;
|Allison has... &lt;br /&gt;
|N/A&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|Xander has...&lt;br /&gt;
|0 / 0&lt;br /&gt;
|N/A&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|Dean has...&lt;br /&gt;
|1 / 0 &lt;br /&gt;
|1 / 0 &lt;br /&gt;
|N/A&lt;br /&gt;
|1 / 0&lt;br /&gt;
|1 / 0&lt;br /&gt;
|-&lt;br /&gt;
|Solace has...&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|N/A&lt;br /&gt;
|0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|Andrew has...&lt;br /&gt;
|1 / 0&lt;br /&gt;
|1 / 0&lt;br /&gt;
|1 / 0&lt;br /&gt;
|1 / 0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
&lt;br /&gt;
=== Case One: ===&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower&amp;diff=404156</id>
		<title>Lancer: No Room for a Wallflower</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower&amp;diff=404156"/>
		<updated>2021-08-10T22:01:31Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Lancer: No Room for a Wallflower==&lt;br /&gt;
&lt;br /&gt;
[[File:NoRoomWallflower_Cover.png|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They told me don’t go walking slow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The devil’s on the loose.&amp;lt;br&amp;gt;&lt;br /&gt;
– Creedence Clearwater Revival, Run Through The Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But I fear bodies, I tremble to meet them. What is this Titan that has&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;possession of me? Talk of mysteries! Think of our life in nature, – daily&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to be shown matter, to come in contact with it, – rocks, trees, wind on&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;our cheeks! The solid earth! The actual world! The common sense!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Contact! Contact! Who are we? Where are we?&amp;lt;br&amp;gt;&lt;br /&gt;
– Henry David Thoreau, Ktaadn&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/lancer-no-room-for-a-wallflower.885143 OOC] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/lancer-no-room-for-a-wallflower.885238/ IC]&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
The UNS Artemis-II, a tactical first response light carrier serving the Union in the year 5014u. The ship on which you serve. On long distance patrol through the Atlas Line, the vessel is enroute to a rendezvous with several other Union ships for a joint fleet action against a major pirate operation. However, on the way to the destination, a distress call has come in on the Omninet from the wider union. The call originate from a colony in the Ardenes system, not far off the ship&#039;s projected path. The colony&#039;s come under attack from an unknown enemy, raiders or pirates&lt;br /&gt;
&lt;br /&gt;
The Artemis-II cannot abandon its current mission... but part of the Union military compliment on board is a Union Auxiliary unit of Lancers. And a Lancer team can be relied on to solve or stabilize almost any situation, given their talents, skills and cross-training. One riot, one ranger; as the old saying goes.&lt;br /&gt;
&lt;br /&gt;
A decision is made, the ship diverts course slightly. And the Auxiliary team is brought out of cryo to briefed.&lt;br /&gt;
&lt;br /&gt;
A world cries out for help. And Union will answer.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
The current cast and their currently printed mechs:&lt;br /&gt;
&lt;br /&gt;
[[Lancer:_No_Room_for_a_Wallflower_Phoenix | Alain &amp;quot;Phoenix&amp;quot; Thatcher (Mech: GMS-Everest &#039;&#039;Spirit of Freedom&#039;&#039;)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lancer: No_Room_for_a_Wallflower_Crossbones | Jay &amp;quot;Crossbones&amp;quot; Walker (Mech: GMS-Everest &#039;&#039;Occupational Hazard&#039;&#039;)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lancer:_No_Room_for_a_Wallflower_Keeper | May-B &amp;quot;Keeper&amp;quot; Abielle (Mech: GMS-Everest &#039;&#039;Hiver&#039;&#039;)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lancer:_No_Room_for_a_Wallflower_Hammer | Grigory &amp;quot;the Hammer&amp;quot; of Ynn (Mech: GMS Everest &#039;&#039;Kodiak&#039;&#039;)]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lancer:_No_Room_for_a_Wallflower_Quicksilver | Mietta &amp;quot;Quicksilver&amp;quot; Ryouta Freire-Buzick (Mech: GMS Everest &#039;&#039;Closing Thoughts&#039;&#039;)]]&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
Key figures that the PCs have met&lt;br /&gt;
*Captain Shahla el-Kazemi: Captain of the Artemis-II and the team&#039;s commanding officer. A long term member of the Union Navy, she&#039;s come up from the bottom, and is a strong believer in the three pillars and the Third Committee. She&#039;s got a good head for strategy and tactics, and her ability to think on her feet got her put assigned as a First Responder.&lt;br /&gt;
*Lieutenant Axinia Julander-Baswell: A green haired, young intelligence officer on her first assignment, Lieutenant Axinia is the team&#039;s intelligence officer and attache. She only briefly met them before going into Cyro. She got good marks at the academy, but lacks field experience.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[[File:NoRoomWallflowerEvergreen_Map.jpg|center|1200px]]&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=403970</id>
		<title>Lancer: No Room for a Wallflower Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=403970"/>
		<updated>2021-08-07T17:11:29Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Alain Thatcher.png]]&lt;br /&gt;
&lt;br /&gt;
== Personal Profile ==&lt;br /&gt;
Activist, LL0 &amp;lt;br&amp;gt;&lt;br /&gt;
GRIT: 0 // H: 0, A: 0, S: 2, E: 0&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+2), WORD ON THE STREET (+2)&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  HEAVY GUNNER 1, SPOTTER 1, WALKING ARMORY 1&lt;br /&gt;
&lt;br /&gt;
[ GEAR ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ASSAULT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH&lt;br /&gt;
&lt;br /&gt;
== Mech Profile ==&lt;br /&gt;
&#039;&#039;Spirit of Freedom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[ GMS EVEREST ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STRUCTURE: 4, HP: 12, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
  ATK BONUS: 0, TECH ATK: 2, LTD BONUS: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
  SPD: 4, EVA: 8, EDEF: 10, SENS: 10, SAVE: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Main Mount: ASSAULT RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
  Flex Mount: SUPERHEAVY WEAPON BRACING &amp;lt;br&amp;gt;&lt;br /&gt;
  Heavy Mount: CYCLONE PULSE RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Ammo Case I, CUSTOM PAINT JOB, EVA MODULE, STABLE STRUCTURE, PERSONALIZATIONS, TURRET DRONES&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=403969</id>
		<title>Lancer: No Room for a Wallflower Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower_Phoenix&amp;diff=403969"/>
		<updated>2021-08-07T17:11:19Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: Created page with &amp;quot;File:File:Alain Thatcher.png  == Personal Profile == Activist, LL0 &amp;lt;br&amp;gt; GRIT: 0 // H: 0, A: 0, S: 2, E: 0  [ SKILL TRIGGERS ] &amp;lt;br&amp;gt;   CHARM (+2), GET A HOLD OF SOMETHING (+...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:File:Alain Thatcher.png]]&lt;br /&gt;
&lt;br /&gt;
== Personal Profile ==&lt;br /&gt;
Activist, LL0 &amp;lt;br&amp;gt;&lt;br /&gt;
GRIT: 0 // H: 0, A: 0, S: 2, E: 0&lt;br /&gt;
&lt;br /&gt;
[ SKILL TRIGGERS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+2), WORD ON THE STREET (+2)&lt;br /&gt;
&lt;br /&gt;
[ TALENTS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  HEAVY GUNNER 1, SPOTTER 1, WALKING ARMORY 1&lt;br /&gt;
&lt;br /&gt;
[ GEAR ] &amp;lt;br&amp;gt;&lt;br /&gt;
  ASSAULT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH&lt;br /&gt;
&lt;br /&gt;
== Mech Profile ==&lt;br /&gt;
&#039;&#039;Spirit of Freedom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[ GMS EVEREST ] &amp;lt;br&amp;gt;&lt;br /&gt;
  STRUCTURE: 4, HP: 12, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
  ATK BONUS: 0, TECH ATK: 2, LTD BONUS: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
  SPD: 4, EVA: 8, EDEF: 10, SENS: 10, SAVE: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ WEAPONS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Main Mount: ASSAULT RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
  Flex Mount: SUPERHEAVY WEAPON BRACING &amp;lt;br&amp;gt;&lt;br /&gt;
  Heavy Mount: CYCLONE PULSE RIFLE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ SYSTEMS ] &amp;lt;br&amp;gt;&lt;br /&gt;
  Ammo Case I, CUSTOM PAINT JOB, EVA MODULE, STABLE STRUCTURE, PERSONALIZATIONS, TURRET DRONES&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Alain_Thatcher.png&amp;diff=403968</id>
		<title>File:Alain Thatcher.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Alain_Thatcher.png&amp;diff=403968"/>
		<updated>2021-08-07T17:04:23Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower&amp;diff=403967</id>
		<title>Lancer: No Room for a Wallflower</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer:_No_Room_for_a_Wallflower&amp;diff=403967"/>
		<updated>2021-08-07T17:04:03Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Lancer: No Room for a Wallflower==&lt;br /&gt;
&lt;br /&gt;
[[File:NoRoomWallflower_Cover.png|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They told me don’t go walking slow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The devil’s on the loose.&amp;lt;br&amp;gt;&lt;br /&gt;
– Creedence Clearwater Revival, Run Through The Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But I fear bodies, I tremble to meet them. What is this Titan that has&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;possession of me? Talk of mysteries! Think of our life in nature, – daily&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to be shown matter, to come in contact with it, – rocks, trees, wind on&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;our cheeks! The solid earth! The actual world! The common sense!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Contact! Contact! Who are we? Where are we?&amp;lt;br&amp;gt;&lt;br /&gt;
– Henry David Thoreau, Ktaadn&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/lancer-no-room-for-a-wallflower.885143 OOC]&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
The UNS Artemis-II, a tactical first response light carrier serving the Union in the year 5014u. The ship on which you serve. On long distance patrol through the Atlas Line, the vessel is enroute to a rendezvous with several other Union ships for a joint fleet action against a major pirate operation. However, on the way to the destination, a distress call has come in on the Omninet from the wider union. The call originate from a colony in the Ardenes system, not far off the ship&#039;s projected path. The colony&#039;s come under attack from an unknown enemy, raiders or pirates&lt;br /&gt;
&lt;br /&gt;
The Artemis-II cannot abandon its current mission... but part of the Union military compliment on board is a Union Auxiliary unit of Lancers. And a Lancer team can be relied on to solve or stabilize almost any situation, given their talents, skills and cross-training. One riot, one ranger; as the old saying goes.&lt;br /&gt;
&lt;br /&gt;
A decision is made, the ship diverts course slightly. And the Auxiliary team is brought out of cryo to briefed.&lt;br /&gt;
&lt;br /&gt;
A world cries out for help. And Union will answer.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
The current cast and their currently printed mechs:&lt;br /&gt;
&lt;br /&gt;
[[Lancer:_No_Room_for_a_Wallflower_Phoenix | Alain Thatcher/Phoenix (Mech: GMS-Everest &#039;&#039;Spirit of Freedom&#039;&#039;)]]&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
Key figures that the PCs have met&lt;br /&gt;
*Captain Shahla el-Kazemi: Captain of the Artemis-II and the team&#039;s commanding officer. A long term member of the Union Navy, she&#039;s come up from the bottom, and is a strong believer in the three pillars and the Third Committee. She&#039;s got a good head for strategy and tactics, and her ability to think on her feet got her put assigned as a First Responder.&lt;br /&gt;
*Lieutenant Axinia Julander-Baswell: A green haired, young intelligence officer on her first assignment, Lieutenant Axinia is the team&#039;s intelligence officer and attache. She only briefly met them before going into Cyro. She got good marks at the academy, but lacks field experience.&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=For_Fortune_and_Glory:Anton_von_Degurechaff&amp;diff=403868</id>
		<title>For Fortune and Glory:Anton von Degurechaff</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=For_Fortune_and_Glory:Anton_von_Degurechaff&amp;diff=403868"/>
		<updated>2021-08-04T15:04:30Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: Created page with &amp;quot;File:Anton von Degurechaff.jpg  == Aspects == &amp;#039;&amp;#039;&amp;#039;High Concept:&amp;#039;&amp;#039;&amp;#039; Last Heir of the von Degurechaff Dynasty &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Trouble:&amp;#039;&amp;#039;&amp;#039; The Sharks are Circling &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Free:&amp;#039;&amp;#039;&amp;#039; A D...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anton von Degurechaff.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Last Heir of the von Degurechaff Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; The Sharks are Circling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Free:&#039;&#039;&#039; A Duty to be Worth of Lady Tanya&#039;s Legacy! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Free:&#039;&#039;&#039; Leaves a Trail of Women Behind Him &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Free:&#039;&#039;&#039; Visha, The Dynastic Power Sword &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Will (+4) &amp;lt;br&amp;gt;&lt;br /&gt;
Empathy, Rapport (+3) &amp;lt;br&amp;gt;&lt;br /&gt;
Contacts, Deceive, Provoke (+2) &amp;lt;br&amp;gt;&lt;br /&gt;
Athletics, Fight, Lore, Notice (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&#039;&#039;Demagogue&#039;&#039;: +2 to Rapport when you’re delivering an inspiring speech in front of a crowd. (If there are named NPCs or PCs in the scene, you may target them all simultaneously with one roll rather than dividing up your shifts.) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Indomitable&#039;&#039;: +2 to defend against Provoke attacks specifically related to intimidation and fear. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lie Whisperer&#039;&#039;: +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
Laspistol, Fine Clothing, Microbead, Exquisite Carapace Armor &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stress ==&lt;br /&gt;
Physical: [1] [2] &amp;lt;br&amp;gt;&lt;br /&gt;
Mental: [1] [2] [3] [4] &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Anton_von_Degurechaff.jpg&amp;diff=403867</id>
		<title>File:Anton von Degurechaff.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Anton_von_Degurechaff.jpg&amp;diff=403867"/>
		<updated>2021-08-04T15:03:32Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=For_Fortune_and_Glory&amp;diff=403866</id>
		<title>For Fortune and Glory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=For_Fortune_and_Glory&amp;diff=403866"/>
		<updated>2021-08-04T14:57:49Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dauntless_Class_Light_Cruiser.jpeg|1000px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A game of Fate Core using the setting of Warhammer 40,000&#039;s Rogue Trader&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
IC Thread&amp;lt;br&amp;gt;&lt;br /&gt;
OOC Thread&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/open-recruitment-rogue-trader-40k-using-fate.884780/ Recruitment and Meta Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
GM: [https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
[https://wiki.rpg.net/index.php/For_Fortune_and_Glory:Anton_von_Degurechaff Anton von Degurechaff]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/For_Fortune_and_Glory:Murdoch_Ironfist Murdoch Ironfist]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/For_Fortune_and_Glory:Adfirmo_Exnihilo Adfirmo Exnihilo]&lt;br /&gt;
.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters=&lt;br /&gt;
The &#039;&#039;Arenne&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&#039;&#039;&#039;Morpheus Sector:&#039;&#039;&#039; An unexplored area on the fringe of the &#039;&#039;Ultima Segmentum&#039;&#039;, east of the &#039;&#039;Ghoul Stars&#039;&#039;. Rumored to be cursed and extremely dangerous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hypnos Sub-Sector&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deimos Sub-Sector&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thanatos Sub-Sector&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rebels_of_the_Broken_Shard:Briam_Neos&amp;diff=402201</id>
		<title>Rebels of the Broken Shard:Briam Neos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rebels_of_the_Broken_Shard:Briam_Neos&amp;diff=402201"/>
		<updated>2021-07-11T16:29:47Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briam Neos=&lt;br /&gt;
[https://wiki.rpg.net/index.php/Rebels_of_the_Broken_Shard_-_Main_Page Rebels of the Broken Shard main Wiki page]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
&#039;&#039;High Concept&#039;&#039; - Free Eidolon Anti-Corporate Fighter: Free Eidolon is many things, but it is dominated by the malign hand of the Rhezun Corporation. Briam saw this from a young age. True freedom and true justice could only come when it - and other greedy profitmongers, were broken and unable to suppress the people. Thus, he became part of the EPF (Eidolon People&#039;s Front). After a particularly explosive incident, he had to flee the system. &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Invoke to call upon anti-corporate messages, employ the skills taught by or connect with his allies in the EPF. &amp;lt;br/&amp;gt; &lt;br /&gt;
+ Compel when his status as an anti-corporate &#039;terrorist&#039; works against him. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trouble&#039;&#039; - Accustomed to Vice: The cause can be a straining and stressful one, and having grown up in a place where everything is for sale, Briam has been accustomed to turning to indulgences to take the edge off things. &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Invoke when dealing with vice purveyors, to recognize someone else&#039;s vices, or to evaluate vice-related goods/services. &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Compel when temptations or indulgences get him into trouble. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Free&#039;&#039; - Change Flows from the Barrel of a Gun: In Briam&#039;s opinion and experience, protests, boycotts, and other measly pacific tactics are easily ignored or outmaneuvered by the smug tycoons in short order. The only thing that will stop them is force. &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Invoke when in combat, encouraging others to take, and using the violent approach. &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Compel when it brings him into conflict with others he is working with. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Free&#039;&#039; - Underworld Senses: Being what it is, many crime syndicates have tendrils in Free Eidolon, and the EPF is no stranger to doing business with them if unfortunately needed. As part of this Briam&#039;s learned to recognize the signs, the codes, and the figures due respect. &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Invoke when dealing with criminals. &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Compel when criminal entanglements and intrigues get him into trouble. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Free - Claws of Rhezun: Rumors are flying about a special corporate death squad going after the EPF and other groups that anger the Rhezun corporation. They could be real, or they might not. Even if they were, they&#039;d not come out for Briam, right? &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Invoke to intimidate or gain the trust of other rebels, or show your street cred as a bad-ass. &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Compel when they strike - if they indeed strike, or it looks like they&#039;re in the area... Assuming you didn&#039;t mistake happenstance for malice... &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
+5: Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+4: Energy Weapons, Slug Throwers &amp;lt;br/&amp;gt;&lt;br /&gt;
+3: Alertness, Brawling, Stamina &amp;lt;br/&amp;gt; &lt;br /&gt;
+2: Gunnery, Intimidation, Stealth, Tactics &amp;lt;br/&amp;gt;&lt;br /&gt;
+1: Culture/Tech [Crossroads/Namahak, Felbyne], Micro-G, Resolve, Vehicles &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
Military-Grade Energy Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Military-Grade Slug Throwers &amp;lt;br/&amp;gt;&lt;br /&gt;
Uncanny Accuracy: Once per conflict, stack an additional free invoke on an advantage you’ve created to represent the time you take to aim or line up a shot (like In My Sights). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stress ==&lt;br /&gt;
Health [][][][][] &amp;lt;br/&amp;gt;&lt;br /&gt;
Composure [][][][] &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth [][][] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
Adv. Combat Rifle (Harm 2, Range 2-5, Pen 1; Full Auto, High Capacity) &amp;lt;br/&amp;gt;&lt;br /&gt;
Pulse Laser Pack (Harm 2, Range 1-4, Pen 1; Low Recoil) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bulletproof Vest (Defense 2, Sta. Mod 0, Agi. Mod 0; Flexible, Lightweight, Civilian) &amp;lt;br/&amp;gt;&lt;br /&gt;
Combat Hazard Suit (Defense 5, Sta. Mod 0, Agi. Mod 0; Flexible, Lightweight, On the Net, Pressurized) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Running/Velcro Shoes &amp;lt;br/&amp;gt;&lt;br /&gt;
Sunglasses &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rebels_of_the_Broken_Shard:Briam_Neos&amp;diff=402200</id>
		<title>Rebels of the Broken Shard:Briam Neos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rebels_of_the_Broken_Shard:Briam_Neos&amp;diff=402200"/>
		<updated>2021-07-11T16:29:31Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Briam Neos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briam Neos=&lt;br /&gt;
[https://wiki.rpg.net/index.php/Rebels_of_the_Broken_Shard_-_Main_Page Rebels of the Broken Shard main Wiki page]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
&#039;&#039;High Concept&#039;&#039; - Free Eidolon Anti-Corporate Fighter: Free Eidolon is many things, but it is dominated by the malign hand of the Rhezun Corporation. Briam saw this from a young age. True freedom and true justice could only come when it - and other greedy profitmongers, were broken and unable to suppress the people. Thus, he became part of the EPF (Eidolon People&#039;s Front). After a particularly explosive incident, he had to flee the system. &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Invoke to call upon anti-corporate messages, employ the skills taught by or connect with his allies in the EPF. &amp;lt;br/&amp;gt; &lt;br /&gt;
+ Compel when his status as an anti-corporate &#039;terrorist&#039; works against him. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trouble&#039;&#039; - Accustomed to Vice: The cause can be a straining and stressful one, and having grown up in a place where everything is for sale, Briam has been accustomed to turning to indulgences to take the edge off things. &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Invoke when dealing with vice purveyors, to recognize someone else&#039;s vices, or to evaluate vice-related goods/services. &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Compel when temptations or indulgences get him into trouble. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Free&#039;&#039; - Change Flows from the Barrel of a Gun: In Briam&#039;s opinion and experience, protests, boycotts, and other measly pacific tactics are easily ignored or outmaneuvered by the smug tycoons in short order. The only thing that will stop them is force. &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Invoke when in combat, encouraging others to take, and using the violent approach. &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Compel when it brings him into conflict with others he is working with. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Free&#039;&#039; - Underworld Senses: Being what it is, many crime syndicates have tendrils in Free Eidolon, and the EPF is no stranger to doing business with them if unfortunately needed. As part of this Briam&#039;s learned to recognize the signs, the codes, and the figures due respect. &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Invoke when dealing with criminals. &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Compel when criminal entanglements and intrigues get him into trouble. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Free - Claws of Rhezun: Rumors are flying about a special corporate death squad going after the EPF and other groups that anger the Rhezun corporation. They could be real, or they might not. Even if they were, they&#039;d not come out for Briam, right? &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Invoke to intimidate or gain the trust of other rebels, or show your street cred as a bad-ass. &amp;lt;br/&amp;gt;&lt;br /&gt;
+ Compel when they strike - if they indeed strike, or it looks like they&#039;re in the area... Assuming you didn&#039;t mistake happenstance for malice... &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
+5: Agility &amp;lt;/break&amp;gt;&lt;br /&gt;
+4: Energy Weapons, Slug Throwers &amp;lt;br/&amp;gt;&lt;br /&gt;
+3: Alertness, Brawling, Stamina &amp;lt;br/&amp;gt; &lt;br /&gt;
+2: Gunnery, Intimidation, Stealth, Tactics &amp;lt;br/&amp;gt;&lt;br /&gt;
+1: Culture/Tech [Crossroads/Namahak, Felbyne], Micro-G, Resolve, Vehicles &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
Military-Grade Energy Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Military-Grade Slug Throwers &amp;lt;br/&amp;gt;&lt;br /&gt;
Uncanny Accuracy: Once per conflict, stack an additional free invoke on an advantage you’ve created to represent the time you take to aim or line up a shot (like In My Sights). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stress ==&lt;br /&gt;
Health [][][][][] &amp;lt;br/&amp;gt;&lt;br /&gt;
Composure [][][][] &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth [][][] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
Adv. Combat Rifle (Harm 2, Range 2-5, Pen 1; Full Auto, High Capacity) &amp;lt;br/&amp;gt;&lt;br /&gt;
Pulse Laser Pack (Harm 2, Range 1-4, Pen 1; Low Recoil) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bulletproof Vest (Defense 2, Sta. Mod 0, Agi. Mod 0; Flexible, Lightweight, Civilian) &amp;lt;br/&amp;gt;&lt;br /&gt;
Combat Hazard Suit (Defense 5, Sta. Mod 0, Agi. Mod 0; Flexible, Lightweight, On the Net, Pressurized) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Running/Velcro Shoes &amp;lt;br/&amp;gt;&lt;br /&gt;
Sunglasses &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rebels_of_the_Broken_Shard:Briam_Neos&amp;diff=402199</id>
		<title>Rebels of the Broken Shard:Briam Neos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rebels_of_the_Broken_Shard:Briam_Neos&amp;diff=402199"/>
		<updated>2021-07-11T16:24:50Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Briam Neos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briam Neos=&lt;br /&gt;
[https://wiki.rpg.net/index.php/Rebels_of_the_Broken_Shard_-_Main_Page Rebels of the Broken Shard main Wiki page]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Aspects ==&lt;br /&gt;
&#039;&#039;High Concept&#039;&#039; - Free Eidolon Anti-Corporate Fighter: Free Eidolon is many things, but it is dominated by the malign hand of the Rhezun Corporation. Briam saw this from a young age. True freedom and true justice could only come when it - and other greedy profitmongers, were broken and unable to suppress the people. Thus, he became part of the EPF (Eidolon People&#039;s Front). After a particularly explosive incident, he had to flee the system. &amp;lt;/break&amp;gt;&lt;br /&gt;
+ Invoke to call upon anti-corporate messages, employ the skills taught by or connect with his allies in the EPF. &amp;lt;/break&amp;gt;&lt;br /&gt;
+ Compel when his status as an anti-corporate &#039;terrorist&#039; works against him. &amp;lt;/break&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trouble&#039;&#039; - Accustomed to Vice: The cause can be a straining and stressful one, and having grown up in a place where everything is for sale, Briam has been accustomed to turning to indulgences to take the edge off things. &amp;lt;/break&amp;gt;&lt;br /&gt;
+ Invoke when dealing with vice purveyors, to recognize someone else&#039;s vices, or to evaluate vice-related goods/services. &amp;lt;/break&amp;gt;&lt;br /&gt;
+ Compel when temptations or indulgences get him into trouble. &amp;lt;/break&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Free&#039;&#039; - Change Flows from the Barrel of a Gun: In Briam&#039;s opinion and experience, protests, boycotts, and other measly pacific tactics are easily ignored or outmaneuvered by the smug tycoons in short order. The only thing that will stop them is force. &amp;lt;/break&amp;gt;&lt;br /&gt;
+ Invoke when in combat, encouraging others to take, and using the violent approach. &amp;lt;/break&amp;gt;&lt;br /&gt;
+ Compel when it brings him into conflict with others he is working with. &amp;lt;/break&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Free&#039;&#039; - Underworld Senses: Being what it is, many crime syndicates have tendrils in Free Eidolon, and the EPF is no stranger to doing business with them if unfortunately needed. As part of this Briam&#039;s learned to recognize the signs, the codes, and the figures due respect. &amp;lt;/break&amp;gt;&lt;br /&gt;
+ Invoke when dealing with criminals. &amp;lt;/break&amp;gt;&lt;br /&gt;
+ Compel when criminal entanglements and intrigues get him into trouble. &amp;lt;/break&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Free - Claws of Rhezun: Rumors are flying about a special corporate death squad going after the EPF and other groups that anger the Rhezun corporation. They could be real, or they might not. Even if they were, they&#039;d not come out for Briam, right? &amp;lt;/break&amp;gt;&lt;br /&gt;
+ Invoke to intimidate or gain the trust of other rebels, or show your street cred as a bad-ass. &amp;lt;/break&amp;gt;&lt;br /&gt;
+ Compel when they strike - if they indeed strike, or it looks like they&#039;re in the area... Assuming you didn&#039;t mistake happenstance for malice... &amp;lt;/break&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
+5: Agility &amp;lt;/break&amp;gt;&lt;br /&gt;
+4: Energy Weapons, Slug Throwers &amp;lt;/break&amp;gt;&lt;br /&gt;
+3: Alertness, Brawling, Stamina &amp;lt;/break&amp;gt; &lt;br /&gt;
+2: Gunnery, Intimidation, Stealth, Tactics &amp;lt;/break&amp;gt;&lt;br /&gt;
+1: Culture/Tech [Crossroads/Namahak, Felbyne], Micro-G, Resolve, Vehicles &amp;lt;/break&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
Military-Grade Energy Weapons &amp;lt;/break&amp;gt;&lt;br /&gt;
Military-Grade Slug Throwers &amp;lt;/break&amp;gt;&lt;br /&gt;
Uncanny Accuracy: Once per conflict, stack an additional free invoke on an advantage you’ve created to represent the time you take to aim or line up a shot (like In My Sights). &amp;lt;/break&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stress ==&lt;br /&gt;
Health [][][][][] &amp;lt;/break&amp;gt;&lt;br /&gt;
Composure [][][][] &amp;lt;/break&amp;gt;&lt;br /&gt;
Wealth [][][] &amp;lt;/break&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
Adv. Combat Rifle (Harm 2, Range 2-5, Pen 1; Full Auto, High Capacity) &amp;lt;/break&amp;gt;&lt;br /&gt;
Pulse Laser Pack (Harm 2, Range 1-4, Pen 1; Low Recoil) &amp;lt;/break&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bulletproof Vest (Defense 2, Sta. Mod 0, Agi. Mod 0; Flexible, Lightweight, Civilian) &amp;lt;/break&amp;gt;&lt;br /&gt;
Combat Hazard Suit (Defense 5, Sta. Mod 0, Agi. Mod 0; Flexible, Lightweight, On the Net, Pressurized) &amp;lt;/break&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Running/Velcro Shoes &amp;lt;/break&amp;gt;&lt;br /&gt;
Sunglasses &amp;lt;/break&amp;gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TE_RelicsRedux/Cast/MilesThompson&amp;diff=400145</id>
		<title>TE RelicsRedux/Cast/MilesThompson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TE_RelicsRedux/Cast/MilesThompson&amp;diff=400145"/>
		<updated>2021-05-25T23:26:30Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Miles Thompson (played by Anthony Stewart)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[TE_RelicsRedux | Return to main page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Torg Miles Avatar.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Miles originally was just a man who found himself in his 40s, a New York City librarian, looking at all the books he cared for but wondering where his life had went. Instead of a mid-life crisis, though, he got the Reality Raiders and saurian warriors invading the city. Somehow, Miles rose to the challenge, helping patrons escape to the harbor and an evacuation to England - except there you had magical trolls rampaging about from the Underground.&lt;br /&gt;
&lt;br /&gt;
Others changed, but Miles found he could remain himself, and use mystical items with an innate facility as if he was born to them. A month later, the Delphi Council found and recruited him. Part of him is embarrassed to admit it - seeing how many are suffering for the invasion - but inside Miles is having the time of his life.&lt;br /&gt;
&lt;br /&gt;
== Basic Summary ==&lt;br /&gt;
Race: Human &amp;lt;br&amp;gt;&lt;br /&gt;
Home Cosm: Core Earth (Magic 9, Social 23, Spirit 10, Tech 23) &amp;lt;br&amp;gt;&lt;br /&gt;
Total XP: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Clearance: Alpha &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Charisma 8, Dexterity 8, Mind 8, Spirit 8, Strength 8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
Dodge 9, Melee 9, Unarmed 9 &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 11, Shock 8, Wounds 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;Combat&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Energy Weapons +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Fire Combat +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapons +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Missile Weapons +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Unarmed Combat +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interaction&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Maneuver +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Taunt +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Trick +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Evidence Analysis +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Find +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
First Aid +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Land Vehicles +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Profession (Librarian) +1 (9) &amp;lt;br&amp;gt; &lt;br /&gt;
Reality +4 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
Scholar +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Science +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Willpower +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
&#039;&#039;Adaptable&#039;&#039;: The Realm Runner doesn’t cause Contradictions when using equipment, spells, miracles, or powers supported by the local zone, even if the axioms are beyond his own personal reality. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Prodigy&#039;&#039;: The character is filled with Possibility Energy. He begins each act with an extra Possibility. This stacks with any other ability that grants additional Possibilities. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Realm Runner&#039;&#039;: The Storm Knight has a natural feel for manipulating reality. He ignores four points of reality penalties when attempting to reconnect, and may ignore disconnection the first time it happens in each act. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tenacious&#039;&#039;: Nothing seems to keep the hero down for long. His tests to Soak damage become Favored. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Binoculars (Tech 19) &amp;lt;br&amp;gt;&lt;br /&gt;
Extra Magazines: 5 reloads for Glock 9mm &amp;lt;br&amp;gt;&lt;br /&gt;
Flashlight (Tech 20) &amp;lt;br&amp;gt;&lt;br /&gt;
Multitool (Tech 22) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Machete: Damage +2, Survival tests Favored (Tech 22)&amp;lt;br&amp;gt;&lt;br /&gt;
Glock 9mm: Damage 13, Ammo 15, Range 10/25/40 (Tech 22) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Stab Vest: Armor +3, Max Dex 10, Torso (Tech 23) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== XP Log ==&lt;br /&gt;
Starting XP Gift (+20) &amp;lt;br&amp;gt;&lt;br /&gt;
Profession 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Maneuver 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Taunt 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Trick -1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Reality 4 (-4) &amp;lt;br&amp;gt;&lt;br /&gt;
First Extra Perk: Prodigy (-5)  &amp;lt;br&amp;gt;&lt;br /&gt;
Second Extra Perk: Tenacious (-7)  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BALANCE: 0 XP &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TE_RelicsRedux/Cast/MilesThompson&amp;diff=400142</id>
		<title>TE RelicsRedux/Cast/MilesThompson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TE_RelicsRedux/Cast/MilesThompson&amp;diff=400142"/>
		<updated>2021-05-25T22:40:11Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Miles Thompson (played by Anthony Stewart)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[TE_RelicsRedux | Return to main page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Torg Miles Avatar.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Miles originally was just a man who found himself in his 40s, a New York City librarian, looking at all the books he cared for but wondering where his life had went. Instead of a mid-life crisis, though, he got the Reality Raiders and saurian warriors invading the city. Somehow, Miles rose to the challenge, helping patrons escape to the harbor and an evacuation to England - except there you had magical trolls rampaging about from the Underground.&lt;br /&gt;
&lt;br /&gt;
Others changed, but Miles found he could remain himself, and use mystical items with an innate facility as if he was born to them. A month later, the Delphi Council found and recruited him. Part of him is embarrassed to admit it - seeing how many are suffering for the invasion - but inside Miles is having the time of his life.&lt;br /&gt;
&lt;br /&gt;
== Basic Summary ==&lt;br /&gt;
Race: Human &amp;lt;br&amp;gt;&lt;br /&gt;
Home Cosm: Core Earth (Magic 9, Social 23, Spirit 10, Tech 23) &amp;lt;br&amp;gt;&lt;br /&gt;
Total XP: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Clearance: Alpha &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Charisma 8, Dexterity 8, Mind 8, Spirit 8, Strength 8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
Dodge 9, Melee 9, Unarmed 9 &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 11, Shock 8, Wounds 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;Combat&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Energy Weapons +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Fire Combat +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapons +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Missile Weapons +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Unarmed Combat +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interaction&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Maneuver +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Taunt +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Trick +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Evidence Analysis +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Find +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
First Aid +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Land Vehicles +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Profession (Librarian) +1 (9) &amp;lt;br&amp;gt; &lt;br /&gt;
Reality +4 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
Scholar +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Science +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Willpower +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
&#039;&#039;Adaptable&#039;&#039;: The Realm Runner doesn’t cause Contradictions when using equipment, spells, miracles, or powers supported by the local zone, even if the axioms are beyond his own personal reality. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Prodigy&#039;&#039;: The character is filled with Possibility Energy. He begins each act with an extra Possibility. This stacks with any other ability that grants additional Possibilities. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Realm Runner&#039;&#039;: The Storm Knight has a natural feel for manipulating reality. He ignores four points of reality penalties when attempting to reconnect, and may ignore disconnection the first time it happens in each act. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tenacious&#039;&#039;: Nothing seems to keep the hero down for long. His tests to Soak damage become Favored. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Binoculars (Tech 19) &amp;lt;br&amp;gt;&lt;br /&gt;
Extra Magazines: 5 reloads for Glock 9mm &amp;lt;br&amp;gt;&lt;br /&gt;
Flashlight (Tech 20) &amp;lt;br&amp;gt;&lt;br /&gt;
Multitool (Tech 22) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Machete: Damage +2, Survival tests Favored (Tech 22)&amp;lt;br&amp;gt;&lt;br /&gt;
Glock 9mm: Damage 13, Ammo 15, Range 10/25/40 (Tech 22) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Stab Vest: Armor +3, Max Dex 10, Torso (Tech 23) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== XP Log ==&lt;br /&gt;
Starting XP Gift (+20) &amp;lt;br&amp;gt;&lt;br /&gt;
Profession 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Maneuver 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Taunt 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Trick -1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Reality 4 (-4) &amp;lt;br&amp;gt;&lt;br /&gt;
First Extra Perk: Prodigy (-5)  &amp;lt;br&amp;gt;&lt;br /&gt;
Second Extra Perk: Tenacious (-7)  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BALANCE: 0 XP &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TE_RelicsRedux/Cast/MilesThompson&amp;diff=400141</id>
		<title>TE RelicsRedux/Cast/MilesThompson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TE_RelicsRedux/Cast/MilesThompson&amp;diff=400141"/>
		<updated>2021-05-25T22:39:22Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Miles Thompson (played by Anthony Stewart as Rupert Giles)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[TE_RelicsRedux | Return to main page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Torg Miles Avatar.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Miles originally was just a man who found himself in his 40s, a New York City librarian, looking at all the books he cared for but wondering where his life had went. Instead of a mid-life crisis, though, he got the Reality Raiders and saurian warriors invading the city. Somehow, Miles rose to the challenge, helping patrons escape to the harbor and an evacuation to England - except there you had magical trolls rampaging about from the Underground.&lt;br /&gt;
&lt;br /&gt;
Others changed, but Miles found he could remain himself, and use mystical items with an innate facility as if he was born to them. A month later, the Delphi Council found and recruited him. Part of him is embarrassed to admit it - seeing how many are suffering for the invasion - but inside Miles is having the time of his life.&lt;br /&gt;
&lt;br /&gt;
== Basic Summary ==&lt;br /&gt;
Race: Human &amp;lt;br&amp;gt;&lt;br /&gt;
Home Cosm: Core Earth (Magic 9, Social 23, Spirit 10, Tech 23) &amp;lt;br&amp;gt;&lt;br /&gt;
Total XP: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Clearance: Alpha &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Charisma 8, Dexterity 8, Mind 8, Spirit 8, Strength 8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
Dodge 9, Melee 9, Unarmed 9 &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 11, Shock 8, Wounds 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;Combat&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Energy Weapons +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Fire Combat +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapons +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Missile Weapons +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Unarmed Combat +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interaction&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Maneuver +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Taunt +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Trick +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Evidence Analysis +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Find +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
First Aid +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Land Vehicles +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Profession (Librarian) +1 (9) &amp;lt;br&amp;gt; &lt;br /&gt;
Reality +4 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
Scholar +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Science +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Willpower +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
&#039;&#039;Adaptable&#039;&#039;: The Realm Runner doesn’t cause Contradictions when using equipment, spells, miracles, or powers supported by the local zone, even if the axioms are beyond his own personal reality. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Prodigy&#039;&#039;: The character is filled with Possibility Energy. He begins each act with an extra Possibility. This stacks with any other ability that grants additional Possibilities. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Realm Runner&#039;&#039;: The Storm Knight has a natural feel for manipulating reality. He ignores four points of reality penalties when attempting to reconnect, and may ignore disconnection the first time it happens in each act. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tenacious&#039;&#039;: Nothing seems to keep the hero down for long. His tests to Soak damage become Favored. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Binoculars (Tech 19) &amp;lt;br&amp;gt;&lt;br /&gt;
Extra Magazines: 5 reloads for Glock 9mm &amp;lt;br&amp;gt;&lt;br /&gt;
Flashlight (Tech 20) &amp;lt;br&amp;gt;&lt;br /&gt;
Multitool (Tech 22) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Machete: Damage +2, Survival tests Favored (Tech 22)&amp;lt;br&amp;gt;&lt;br /&gt;
Glock 9mm: Damage 13, Ammo 15, Range 10/25/40 (Tech 22) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Stab Vest: Armor +3, Max Dex 10, Torso (Tech 23) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== XP Log ==&lt;br /&gt;
Starting XP Gift (+20) &amp;lt;br&amp;gt;&lt;br /&gt;
Profession 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Maneuver 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Taunt 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Trick -1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Reality 4 (-4) &amp;lt;br&amp;gt;&lt;br /&gt;
First Extra Perk: Prodigy (-5)  &amp;lt;br&amp;gt;&lt;br /&gt;
Second Extra Perk: Tenacious (-7)  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BALANCE: 0 XP &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TE_RelicsRedux/Cast/MilesThompson&amp;diff=400140</id>
		<title>TE RelicsRedux/Cast/MilesThompson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TE_RelicsRedux/Cast/MilesThompson&amp;diff=400140"/>
		<updated>2021-05-25T22:33:28Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Miles Thompson (played by Anthony Stewart as Rupert Giles)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Torg Miles Avatar.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Miles originally was just a man who found himself in his 40s, a New York City librarian, looking at all the books he cared for but wondering where his life had went. Instead of a mid-life crisis, though, he got the Reality Raiders and saurian warriors invading the city. Somehow, Miles rose to the challenge, helping patrons escape to the harbor and an evacuation to England - except there you had magical trolls rampaging about from the Underground.&lt;br /&gt;
&lt;br /&gt;
Others changed, but Miles found he could remain himself, and use mystical items with an innate facility as if he was born to them. A month later, the Delphi Council found and recruited him. Part of him is embarrassed to admit it - seeing how many are suffering for the invasion - but inside Miles is having the time of his life.&lt;br /&gt;
&lt;br /&gt;
== Basic Summary ==&lt;br /&gt;
Race: Human &amp;lt;br&amp;gt;&lt;br /&gt;
Home Cosm: Core Earth (Magic 9, Social 23, Spirit 10, Tech 23) &amp;lt;br&amp;gt;&lt;br /&gt;
Total XP: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Clearance: Alpha &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Charisma 8, Dexterity 8, Mind 8, Spirit 8, Strength 8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
Dodge 9, Melee 9, Unarmed 9 &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 11, Shock 8, Wounds 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;Combat&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Energy Weapons +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Fire Combat +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapons +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Missile Weapons +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Unarmed Combat +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interaction&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Maneuver +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Taunt +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Trick +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Evidence Analysis +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Find +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
First Aid +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Land Vehicles +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Profession (Librarian) +1 (9) &amp;lt;br&amp;gt; &lt;br /&gt;
Reality +4 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
Scholar +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Science +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Willpower +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
&#039;&#039;Adaptable&#039;&#039;: The Realm Runner doesn’t cause Contradictions when using equipment, spells, miracles, or powers supported by the local zone, even if the axioms are beyond his own personal reality. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Prodigy&#039;&#039;: The character is filled with Possibility Energy. He begins each act with an extra Possibility. This stacks with any other ability that grants additional Possibilities. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Realm Runner&#039;&#039;: The Storm Knight has a natural feel for manipulating reality. He ignores four points of reality penalties when attempting to reconnect, and may ignore disconnection the first time it happens in each act. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tenacious&#039;&#039;: Nothing seems to keep the hero down for long. His tests to Soak damage become Favored. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Binoculars (Tech 19) &amp;lt;br&amp;gt;&lt;br /&gt;
Extra Magazines: 5 reloads for Glock 9mm &amp;lt;br&amp;gt;&lt;br /&gt;
Flashlight (Tech 20) &amp;lt;br&amp;gt;&lt;br /&gt;
Multitool (Tech 22) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Machete: Damage +2, Survival tests Favored (Tech 22)&amp;lt;br&amp;gt;&lt;br /&gt;
Glock 9mm: Damage 13, Ammo 15, Range 10/25/40 (Tech 22) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Stab Vest: Armor +3, Max Dex 10, Torso (Tech 23) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== XP Log ==&lt;br /&gt;
Starting XP Gift (+20) &amp;lt;br&amp;gt;&lt;br /&gt;
Profession 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Maneuver 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Taunt 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Trick -1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Reality 4 (-4) &amp;lt;br&amp;gt;&lt;br /&gt;
First Extra Perk: Prodigy (-5)  &amp;lt;br&amp;gt;&lt;br /&gt;
Second Extra Perk: Tenacious (-7)  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BALANCE: 0 XP &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Torg_Miles_Avatar.jpg&amp;diff=400139</id>
		<title>File:Torg Miles Avatar.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Torg_Miles_Avatar.jpg&amp;diff=400139"/>
		<updated>2021-05-25T22:33:11Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TE_RelicsRedux/Cast/MilesThompson&amp;diff=400138</id>
		<title>TE RelicsRedux/Cast/MilesThompson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TE_RelicsRedux/Cast/MilesThompson&amp;diff=400138"/>
		<updated>2021-05-25T22:30:54Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Miles Thompson (played by Anthony Stewart as Rupert Giles)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Torg_Avatar.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Miles originally was just a man who found himself in his 40s, a New York City librarian, looking at all the books he cared for but wondering where his life had went. Instead of a mid-life crisis, though, he got the Reality Raiders and saurian warriors invading the city. Somehow, Miles rose to the challenge, helping patrons escape to the harbor and an evacuation to England - except there you had magical trolls rampaging about from the Underground.&lt;br /&gt;
&lt;br /&gt;
Others changed, but Miles found he could remain himself, and use mystical items with an innate facility as if he was born to them. A month later, the Delphi Council found and recruited him. Part of him is embarrassed to admit it - seeing how many are suffering for the invasion - but inside Miles is having the time of his life.&lt;br /&gt;
&lt;br /&gt;
== Basic Summary ==&lt;br /&gt;
Race: Human &amp;lt;br&amp;gt;&lt;br /&gt;
Home Cosm: Core Earth (Magic 9, Social 23, Spirit 10, Tech 23) &amp;lt;br&amp;gt;&lt;br /&gt;
Total XP: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Clearance: Alpha &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Charisma 8, Dexterity 8, Mind 8, Spirit 8, Strength 8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
Dodge 9, Melee 9, Unarmed 9 &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 11, Shock 8, Wounds 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;Combat&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Energy Weapons +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Fire Combat +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapons +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Missile Weapons +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Unarmed Combat +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interaction&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Maneuver +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Taunt +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Trick +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Evidence Analysis +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Find +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
First Aid +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Land Vehicles +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Profession (Librarian) +1 (9) &amp;lt;br&amp;gt; &lt;br /&gt;
Reality +4 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
Scholar +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Science +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Willpower +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
&#039;&#039;Adaptable&#039;&#039;: The Realm Runner doesn’t cause Contradictions when using equipment, spells, miracles, or powers supported by the local zone, even if the axioms are beyond his own personal reality. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Prodigy&#039;&#039;: The character is filled with Possibility Energy. He begins each act with an extra Possibility. This stacks with any other ability that grants additional Possibilities. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Realm Runner&#039;&#039;: The Storm Knight has a natural feel for manipulating reality. He ignores four points of reality penalties when attempting to reconnect, and may ignore disconnection the first time it happens in each act. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tenacious&#039;&#039;: Nothing seems to keep the hero down for long. His tests to Soak damage become Favored. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Binoculars (Tech 19) &amp;lt;br&amp;gt;&lt;br /&gt;
Extra Magazines: 5 reloads for Glock 9mm &amp;lt;br&amp;gt;&lt;br /&gt;
Flashlight (Tech 20) &amp;lt;br&amp;gt;&lt;br /&gt;
Multitool (Tech 22) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Machete: Damage +2, Survival tests Favored (Tech 22)&amp;lt;br&amp;gt;&lt;br /&gt;
Glock 9mm: Damage 13, Ammo 15, Range 10/25/40 (Tech 22) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Stab Vest: Armor +3, Max Dex 10, Torso (Tech 23) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== XP Log ==&lt;br /&gt;
Starting XP Gift (+20) &amp;lt;br&amp;gt;&lt;br /&gt;
Profession 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Maneuver 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Taunt 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Trick -1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Reality 4 (-4) &amp;lt;br&amp;gt;&lt;br /&gt;
First Extra Perk: Prodigy (-5)  &amp;lt;br&amp;gt;&lt;br /&gt;
Second Extra Perk: Tenacious (-7)  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BALANCE: 0 XP &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Torg_Avatar.jpg&amp;diff=400137</id>
		<title>File:Torg Avatar.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Torg_Avatar.jpg&amp;diff=400137"/>
		<updated>2021-05-25T22:30:21Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TE_RelicsRedux/Cast/MilesThompson&amp;diff=400135</id>
		<title>TE RelicsRedux/Cast/MilesThompson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TE_RelicsRedux/Cast/MilesThompson&amp;diff=400135"/>
		<updated>2021-05-25T22:27:32Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Miles Thompson (played by Anthony Stewart as Rupert Giles)&amp;#039;&amp;#039;&amp;#039;   == Background == Miles originally was just a man who found himself in his 40s, a New York City librarian, lo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Miles Thompson (played by Anthony Stewart as Rupert Giles)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Miles originally was just a man who found himself in his 40s, a New York City librarian, looking at all the books he cared for but wondering where his life had went. Instead of a mid-life crisis, though, he got the Reality Raiders and saurian warriors invading the city. Somehow, Miles rose to the challenge, helping patrons escape to the harbor and an evacuation to England - except there you had magical trolls rampaging about from the Underground.&lt;br /&gt;
&lt;br /&gt;
Others changed, but Miles found he could remain himself, and use mystical items with an innate facility as if he was born to them. A month later, the Delphi Council found and recruited him. Part of him is embarrassed to admit it - seeing how many are suffering for the invasion - but inside Miles is having the time of his life.&lt;br /&gt;
&lt;br /&gt;
== Basic Summary ==&lt;br /&gt;
Race: Human &amp;lt;br&amp;gt;&lt;br /&gt;
Home Cosm: Core Earth (Magic 9, Social 23, Spirit 10, Tech 23) &amp;lt;br&amp;gt;&lt;br /&gt;
Total XP: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Clearance: Alpha &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Charisma 8, Dexterity 8, Mind 8, Spirit 8, Strength 8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
Dodge 9, Melee 9, Unarmed 9 &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 11, Shock 8, Wounds 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;Combat&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Energy Weapons +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Fire Combat +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapons +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Missile Weapons +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Unarmed Combat +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interaction&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation +0 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Maneuver +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Taunt +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Trick +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Evidence Analysis +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Find +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
First Aid +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Land Vehicles +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Profession (Librarian) +1 (9) &amp;lt;br&amp;gt; &lt;br /&gt;
Reality +4 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
Scholar +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Science +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
Willpower +1 (9) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
&#039;&#039;Adaptable&#039;&#039;: The Realm Runner doesn’t cause Contradictions when using equipment, spells, miracles, or powers supported by the local zone, even if the axioms are beyond his own personal reality. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Prodigy&#039;&#039;: The character is filled with Possibility Energy. He begins each act with an extra Possibility. This stacks with any other ability that grants additional Possibilities. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Realm Runner&#039;&#039;: The Storm Knight has a natural feel for manipulating reality. He ignores four points of reality penalties when attempting to reconnect, and may ignore disconnection the first time it happens in each act. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tenacious&#039;&#039;: Nothing seems to keep the hero down for long. His tests to Soak damage become Favored. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Binoculars (Tech 19) &amp;lt;br&amp;gt;&lt;br /&gt;
Extra Magazines: 5 reloads for Glock 9mm &amp;lt;br&amp;gt;&lt;br /&gt;
Flashlight (Tech 20) &amp;lt;br&amp;gt;&lt;br /&gt;
Multitool (Tech 22) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Machete: Damage +2, Survival tests Favored (Tech 22)&amp;lt;br&amp;gt;&lt;br /&gt;
Glock 9mm: Damage 13, Ammo 15, Range 10/25/40 (Tech 22) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Stab Vest: Armor +3, Max Dex 10, Torso (Tech 23) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== XP Log ==&lt;br /&gt;
Starting XP Gift (+20) &amp;lt;br&amp;gt;&lt;br /&gt;
Profession 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Maneuver 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Taunt 1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Trick -1 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Reality 4 (-4) &amp;lt;br&amp;gt;&lt;br /&gt;
First Extra Perk: Prodigy (-5)  &amp;lt;br&amp;gt;&lt;br /&gt;
Second Extra Perk: Tenacious (-7)  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BALANCE: 0 XP &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zeitgeist:_The_Gears_of_Revolution&amp;diff=399496</id>
		<title>Zeitgeist: The Gears of Revolution</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zeitgeist:_The_Gears_of_Revolution&amp;diff=399496"/>
		<updated>2021-05-03T20:32:31Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Investigation Charts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Zeitgeist-logo.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Zeitgeist: The Gears of Revolution ==&lt;br /&gt;
&lt;br /&gt;
Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.&lt;br /&gt;
&lt;br /&gt;
The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of the new urban labyrinth. Even their modern religions have no defenses against these fiends.&lt;br /&gt;
&lt;br /&gt;
Times are turning. The skyseers—Risur’s folk prophets since their homeland’s birth—witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age: the zeitgeist.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1FIA9On7PYLKwph7EN-Df54roqMpJ28mUxHuvKPixiTw/edit?usp=sharing Berg Vasilovich]&#039;&#039;&#039;, Dwarf Battlemind &amp;amp; Yerasol Veteran, played by EnigmaticOne&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1SzdLSsnlkHjR4RBQ9mHQTqoqrFDP1e5fJrED0YHhSTU/edit?usp=sharing Dar’ana Beaudelaire]&#039;&#039;&#039;, Half-Elf Vekeshi Mystic &amp;amp; Vestige Pact Warlock, played by Caiphon&lt;br /&gt;
*&#039;&#039;&#039;[[Zeitgeist:_The_Gears_of_Revolution/Tazaerich |Tazaerich]]&#039;&#039;&#039;, Elf Ranger &amp;amp; Gunsmith, played by Mpascal02&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1HFlkKhtiesOXSXCAKoqbtU_GXUhcbRd3bqkBn2EywtE/edit?usp=sharing Inspector Jerixx]&#039;&#039;&#039;, Changeling Psion &amp;amp; Spirit Medium, played by Atlictoatl&lt;br /&gt;
*&#039;&#039;&#039;[[Zeitgeist:_The_Gears_of_Revolution/Rosalia | Rosalia Savory]]&#039;&#039;&#039;, Human Bard &amp;amp; Docker, played by Bira&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inactive&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1CUX0tZraA72tiT4XP_a7TWQGwNobL9fJWTiQEN3W_oI/edit?usp=sharing Neron Akol]&#039;&#039;&#039;, Human Wizard &amp;amp; Technologist, played by Mandrion&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1vS698JoWBaFjFfPQfDW4M8Djm-IT1GBu2_dQXSZQu_E/edit?usp=sharing Inspector William LeRoy]&#039;&#039;&#039;, Human Martial Scientist &amp;amp; Warlord, played by JoenotCharles&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
*[[Zeitgeist:_The_Gears_of_Revolution/NPCs |NPCs]]&lt;br /&gt;
&lt;br /&gt;
===Newspapers===&lt;br /&gt;
*[[Zeitgeist:_The_Gears_of_Revolution/Newspapers |Newspapers]]&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
*[[Zeitgeist:_The_Gears_of_Revolution/Magic Items|New Magic Items]]&lt;br /&gt;
&lt;br /&gt;
===Investigation Charts===&lt;br /&gt;
* [https://docs.google.com/drawings/d/1q5VtfMsqOlI6ZVjGXDCd9kki7qycMBeQEWKK36hq2nQ/edit?usp=sharing Conspiracy Investigation]&lt;br /&gt;
&lt;br /&gt;
===Combat Maps===&lt;br /&gt;
*[https://docs.google.com/drawings/d/16hteItdnRtqY40RTsTca3atENExb0YpVz-O7WfSHFy0/edit Cauldron Hill]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+Skill Matrix&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Berg&lt;br /&gt;
!Dar&#039;ana&lt;br /&gt;
!Jerixx&lt;br /&gt;
!Tazaerich&lt;br /&gt;
!Rosalia&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics (Dex)&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;&#039;+12&#039;&#039;&#039;&lt;br /&gt;
| +5 (+6 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Arcana (Int)&lt;br /&gt;
| +2&lt;br /&gt;
| +4&lt;br /&gt;
| &#039;&#039;&#039;+11&#039;&#039;&#039;&lt;br /&gt;
| +2&lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
| Athletics (Str)&lt;br /&gt;
| &#039;&#039;&#039;+11&#039;&#039;&#039;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| &#039;&#039;&#039;+7&#039;&#039;&#039;&lt;br /&gt;
| +4 (+5 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Bluff (Cha)&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| &#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
| +11&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy (Cha)&lt;br /&gt;
| +1 (+2 in 10 sq of Dar&#039;ana)&lt;br /&gt;
| +6&lt;br /&gt;
| &#039;&#039;&#039;+13&#039;&#039;&#039; (&#039;&#039;&#039;+14&#039;&#039;&#039; in 10 sq of Dar&#039;ana)&lt;br /&gt;
| +1 (+2 in 10 sq of Dar&#039;ana) &lt;br /&gt;
| +10 (+11 in 10 sq of Dar&#039;ana)&lt;br /&gt;
|-&lt;br /&gt;
| Dungeoneering (Wis)&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| Endurance (Con)&lt;br /&gt;
| &#039;&#039;&#039;+13&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
| +7&lt;br /&gt;
| +3&lt;br /&gt;
| +8 (+9 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Heal (Wis)&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| History (Int)&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| Insight (Wis)&lt;br /&gt;
| +5 &lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;+10&#039;&#039;&#039;  &lt;br /&gt;
| +4 &lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
| Intimidate (Cha)&lt;br /&gt;
| +6&lt;br /&gt;
| &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
| +1&lt;br /&gt;
| &#039;&#039;&#039;+11&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nature (Wis)&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +3&lt;br /&gt;
| +6&lt;br /&gt;
| &#039;&#039;&#039;+8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Perception (Wis)&lt;br /&gt;
| +5 &lt;br /&gt;
| +2 &lt;br /&gt;
| +3 &lt;br /&gt;
| &#039;&#039;&#039;+11&#039;&#039;&#039; &lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
| Religion (Int)&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| Stealth (Dex)&lt;br /&gt;
| +3&lt;br /&gt;
| +5&lt;br /&gt;
| +5/+6&lt;br /&gt;
| &#039;&#039;&#039;+12&#039;&#039;&#039;&lt;br /&gt;
| +5 (+6 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Streetwise (Cha)&lt;br /&gt;
| +1&lt;br /&gt;
| +4&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
| &#039;&#039;&#039;+13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Thievery (Dex)&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;&#039;+8&#039;&#039;&#039;&lt;br /&gt;
| +3&lt;br /&gt;
| +7&lt;br /&gt;
| +5 (+6 unarmoured)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
*&#039;&#039;&#039;Flint: 2&lt;br /&gt;
*&#039;&#039;&#039;Risur: 2&lt;br /&gt;
*&#039;&#039;&#039;The Unseen Court: 2&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-closed-zeitgeist-the-gears-of-revolution-4e-dnd.868067 Recruitment and Character creation]&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868433/ OOC]&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/ IC]&lt;br /&gt;
==Lanjyr==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lanjyr.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The City of Flint==&lt;br /&gt;
&lt;br /&gt;
[[File:Cityofflintweb2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==RHC Flint HQ==&lt;br /&gt;
&lt;br /&gt;
[[File:RHC_Office_Basement.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:RHC_Office.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Floor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Entrance. At least two guards are on duty at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Lower Hallway.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Western Stairwell.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Eastern Stairwell.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Interrogation Rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
6. Quartermaster Office.&amp;lt;br&amp;gt;&lt;br /&gt;
7. General Supplies. Door locked. Requires a quartermaster to access.&amp;lt;br&amp;gt;&lt;br /&gt;
8. Evidence. Door locked. Requires paperwork to access.&amp;lt;br&amp;gt;&lt;br /&gt;
9. Secretary Pool.&amp;lt;br&amp;gt;&lt;br /&gt;
10. Guard Room. Each room typically has another two guards.&amp;lt;br&amp;gt;&lt;br /&gt;
11. Morgue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Floor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12. Inspector’s Desks.&amp;lt;br&amp;gt;&lt;br /&gt;
13. Delft’s Office.&amp;lt;br&amp;gt;&lt;br /&gt;
14. Support Offices.&amp;lt;br&amp;gt;&lt;br /&gt;
15. Break Room.&amp;lt;br&amp;gt;&lt;br /&gt;
16. Upper Hallway.&amp;lt;br&amp;gt;&lt;br /&gt;
17. Saxby’s Office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basement.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18. Holding Cells. At least two guards are on duty at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
19. Magic Cells. Spellcasters are kept here. The cells are enchanted to function like mage-cuffs; any attempt to use magical powers sounds an alarm and does 10 damage to the prisoner. A golden ward also blocks teleportation and summoning. Two columns glow with pale white light, which grants everyone within 5 squares Resist 10 against all energy types.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://www.drivethrurpg.com/product/126863/ZEITGEIST-Adventure-Path-Extended-Players-Guide-4E Player&#039;s Guide]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868433/post-23443721 official RHC badge]&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zeitgeist:_The_Gears_of_Revolution&amp;diff=399458</id>
		<title>Zeitgeist: The Gears of Revolution</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zeitgeist:_The_Gears_of_Revolution&amp;diff=399458"/>
		<updated>2021-05-02T20:50:01Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Zeitgeist-logo.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Zeitgeist: The Gears of Revolution ==&lt;br /&gt;
&lt;br /&gt;
Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.&lt;br /&gt;
&lt;br /&gt;
The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of the new urban labyrinth. Even their modern religions have no defenses against these fiends.&lt;br /&gt;
&lt;br /&gt;
Times are turning. The skyseers—Risur’s folk prophets since their homeland’s birth—witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age: the zeitgeist.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1FIA9On7PYLKwph7EN-Df54roqMpJ28mUxHuvKPixiTw/edit?usp=sharing Berg Vasilovich]&#039;&#039;&#039;, Dwarf Battlemind &amp;amp; Yerasol Veteran, played by EnigmaticOne&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1SzdLSsnlkHjR4RBQ9mHQTqoqrFDP1e5fJrED0YHhSTU/edit?usp=sharing Dar’ana Beaudelaire]&#039;&#039;&#039;, Half-Elf Vekeshi Mystic &amp;amp; Vestige Pact Warlock, played by Caiphon&lt;br /&gt;
*&#039;&#039;&#039;[[Zeitgeist:_The_Gears_of_Revolution/Tazaerich |Tazaerich]]&#039;&#039;&#039;, Elf Ranger &amp;amp; Gunsmith, played by Mpascal02&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1HFlkKhtiesOXSXCAKoqbtU_GXUhcbRd3bqkBn2EywtE/edit?usp=sharing Inspector Jerixx]&#039;&#039;&#039;, Changeling Psion &amp;amp; Spirit Medium, played by Atlictoatl&lt;br /&gt;
*&#039;&#039;&#039;[[Zeitgeist:_The_Gears_of_Revolution/Rosalia | Rosalia Savory]]&#039;&#039;&#039;, Human Bard &amp;amp; Docker, played by Bira&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inactive&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1CUX0tZraA72tiT4XP_a7TWQGwNobL9fJWTiQEN3W_oI/edit?usp=sharing Neron Akol]&#039;&#039;&#039;, Human Wizard &amp;amp; Technologist, played by Mandrion&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1vS698JoWBaFjFfPQfDW4M8Djm-IT1GBu2_dQXSZQu_E/edit?usp=sharing Inspector William LeRoy]&#039;&#039;&#039;, Human Martial Scientist &amp;amp; Warlord, played by JoenotCharles&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
*[[Zeitgeist:_The_Gears_of_Revolution/NPCs |NPCs]]&lt;br /&gt;
&lt;br /&gt;
===Newspapers===&lt;br /&gt;
*[[Zeitgeist:_The_Gears_of_Revolution/Newspapers |Newspapers]]&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
*[[Zeitgeist:_The_Gears_of_Revolution/Magic Items|New Magic Items]]&lt;br /&gt;
&lt;br /&gt;
===Investigation Charts===&lt;br /&gt;
* [https://docs.google.com/drawings/d/1q5VtfMsqOlI6ZVjGXDCd9kki7qycMBeQEWKK36hq2nQ/edit?usp=sharing Murder Investigation]&lt;br /&gt;
&lt;br /&gt;
===Combat Maps===&lt;br /&gt;
*[https://docs.google.com/drawings/d/16hteItdnRtqY40RTsTca3atENExb0YpVz-O7WfSHFy0/edit Cauldron Hill]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+Skill Matrix&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Berg&lt;br /&gt;
!Dar&#039;ana&lt;br /&gt;
!Jerixx&lt;br /&gt;
!Tazaerich&lt;br /&gt;
!Rosalia&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics (Dex)&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;&#039;+12&#039;&#039;&#039;&lt;br /&gt;
| +5 (+6 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Arcana (Int)&lt;br /&gt;
| +2&lt;br /&gt;
| +4&lt;br /&gt;
| &#039;&#039;&#039;+11&#039;&#039;&#039;&lt;br /&gt;
| +2&lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
| Athletics (Str)&lt;br /&gt;
| &#039;&#039;&#039;+11&#039;&#039;&#039;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| &#039;&#039;&#039;+7&#039;&#039;&#039;&lt;br /&gt;
| +4 (+5 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Bluff (Cha)&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| &#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
| +11&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy (Cha)&lt;br /&gt;
| +1 (+2 in 10 sq of Dar&#039;ana)&lt;br /&gt;
| +6&lt;br /&gt;
| &#039;&#039;&#039;+13&#039;&#039;&#039; (&#039;&#039;&#039;+14&#039;&#039;&#039; in 10 sq of Dar&#039;ana)&lt;br /&gt;
| +1 (+2 in 10 sq of Dar&#039;ana) &lt;br /&gt;
| +10 (+11 in 10 sq of Dar&#039;ana)&lt;br /&gt;
|-&lt;br /&gt;
| Dungeoneering (Wis)&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| Endurance (Con)&lt;br /&gt;
| &#039;&#039;&#039;+13&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
| +7&lt;br /&gt;
| +3&lt;br /&gt;
| +8 (+9 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Heal (Wis)&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| History (Int)&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| Insight (Wis)&lt;br /&gt;
| +5 &lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;+10&#039;&#039;&#039;  &lt;br /&gt;
| +4 &lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
| Intimidate (Cha)&lt;br /&gt;
| +6&lt;br /&gt;
| &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
| +1&lt;br /&gt;
| &#039;&#039;&#039;+11&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nature (Wis)&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +3&lt;br /&gt;
| +6&lt;br /&gt;
| &#039;&#039;&#039;+8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Perception (Wis)&lt;br /&gt;
| +5 &lt;br /&gt;
| +2 &lt;br /&gt;
| +3 &lt;br /&gt;
| &#039;&#039;&#039;+11&#039;&#039;&#039; &lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
| Religion (Int)&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| Stealth (Dex)&lt;br /&gt;
| +3&lt;br /&gt;
| +5&lt;br /&gt;
| +5/+6&lt;br /&gt;
| &#039;&#039;&#039;+12&#039;&#039;&#039;&lt;br /&gt;
| +5 (+6 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Streetwise (Cha)&lt;br /&gt;
| +1&lt;br /&gt;
| +4&lt;br /&gt;
| &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
| &#039;&#039;&#039;+13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Thievery (Dex)&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;&#039;+8&#039;&#039;&#039;&lt;br /&gt;
| +3&lt;br /&gt;
| +7&lt;br /&gt;
| +5 (+6 unarmoured)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
*&#039;&#039;&#039;Flint: 2&lt;br /&gt;
*&#039;&#039;&#039;Risur: 2&lt;br /&gt;
*&#039;&#039;&#039;The Unseen Court: 2&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-closed-zeitgeist-the-gears-of-revolution-4e-dnd.868067 Recruitment and Character creation]&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868433/ OOC]&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/ IC]&lt;br /&gt;
==Lanjyr==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lanjyr.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The City of Flint==&lt;br /&gt;
&lt;br /&gt;
[[File:Cityofflintweb2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==RHC Flint HQ==&lt;br /&gt;
&lt;br /&gt;
[[File:RHC_Office_Basement.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:RHC_Office.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Floor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Entrance. At least two guards are on duty at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Lower Hallway.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Western Stairwell.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Eastern Stairwell.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Interrogation Rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
6. Quartermaster Office.&amp;lt;br&amp;gt;&lt;br /&gt;
7. General Supplies. Door locked. Requires a quartermaster to access.&amp;lt;br&amp;gt;&lt;br /&gt;
8. Evidence. Door locked. Requires paperwork to access.&amp;lt;br&amp;gt;&lt;br /&gt;
9. Secretary Pool.&amp;lt;br&amp;gt;&lt;br /&gt;
10. Guard Room. Each room typically has another two guards.&amp;lt;br&amp;gt;&lt;br /&gt;
11. Morgue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Floor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12. Inspector’s Desks.&amp;lt;br&amp;gt;&lt;br /&gt;
13. Delft’s Office.&amp;lt;br&amp;gt;&lt;br /&gt;
14. Support Offices.&amp;lt;br&amp;gt;&lt;br /&gt;
15. Break Room.&amp;lt;br&amp;gt;&lt;br /&gt;
16. Upper Hallway.&amp;lt;br&amp;gt;&lt;br /&gt;
17. Saxby’s Office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basement.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18. Holding Cells. At least two guards are on duty at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
19. Magic Cells. Spellcasters are kept here. The cells are enchanted to function like mage-cuffs; any attempt to use magical powers sounds an alarm and does 10 damage to the prisoner. A golden ward also blocks teleportation and summoning. Two columns glow with pale white light, which grants everyone within 5 squares Resist 10 against all energy types.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://www.drivethrurpg.com/product/126863/ZEITGEIST-Adventure-Path-Extended-Players-Guide-4E Player&#039;s Guide]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868433/post-23443721 official RHC badge]&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NBA:_Dracula_Dossier&amp;diff=398337</id>
		<title>NBA: Dracula Dossier</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NBA:_Dracula_Dossier&amp;diff=398337"/>
		<updated>2021-04-01T15:38:27Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:DDCover.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== The Dracula Dossier ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s something lurking the shadows of Europe. In the international game of espionage and crime, something darker has been moving behind the scenes in recent months. There&#039;s long been rumors in your circles of the conspiracy, a sort uber boogeyman that spies bandy about over beer and brandy when talking about strange and unexplainable events. But very recently, you and compatriots stumbled across proof that there is conspiracy. That it is dangerous. And that it&#039;s leaders... are something other than human.&lt;br /&gt;
&lt;br /&gt;
And more urgently, it has become aware of you. They know you know. They don&#039;t know how much... just that it&#039;s too much. They&#039;re coming for you. You can&#039;t pretend they don&#039;t exist; so the only choice is to fight back the only way you know how.&lt;br /&gt;
&lt;br /&gt;
You were once a soldier of these shadows, deniable and deadly. You may have gotten out once, but you&#039;re back in now. Only the Stakes are much higher now.&lt;br /&gt;
&lt;br /&gt;
You need to learn everything you can about the conspiracy and what runs it. Find their operations, find their people, find their money. And then, take it apart, piece by piece. Pit them against each other, remove key players, infiltrate and dismantle the organization. And work your way up the pyramid until find what lurks at the top.&lt;br /&gt;
&lt;br /&gt;
And put an end to it. Before it does the same to you.&lt;br /&gt;
&lt;br /&gt;
==Team Status==&lt;br /&gt;
*&#039;&#039;&#039;Heat:&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Money:&#039;&#039;&#039; Steady Funds&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Dracula_Dossier:_Archie_Fitzward | Archie Fitzward]]&lt;br /&gt;
*[[Dracula_Dossier: Olivia Sutton-Howard | Olivia Sutton-Howard]]&lt;br /&gt;
*[[Dracula_Dossier: Daniel Rossi | Daniel Rossi]]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/NBA:_Dracula_Dossier:_Gavin_MacLeish Gavin MacLeish]&lt;br /&gt;
*[[Dracula_Dossier: Alistair Quinn| Alistair Quinn]]&lt;br /&gt;
&lt;br /&gt;
===Notable Independent NPCs===&lt;br /&gt;
*&#039;&#039;&#039;Harker&#039;&#039;&#039;: A mysterious figure who&#039;s contacted you electronically with information about the conspiracy. Real name, John Quincy Harker, located in London and targeted by Edom. Killed by vampire in Church in London.&lt;br /&gt;
*&#039;&#039;&#039;Olivia Liu&#039;&#039;&#039;: A reporter targeted by the Conspiracy. Was tasked by Harker to investigate an oil company in Romania. Rescued by the team, and enroute to New York City to hide.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Edom NPCs===&lt;br /&gt;
*&#039;&#039;&#039;Elvis&#039;&#039;&#039;: Unknown superior to Rory.&lt;br /&gt;
*&#039;&#039;&#039;Nails&#039;&#039;&#039;: Operative leading team at Church.&lt;br /&gt;
*&#039;&#039;&#039;Rory Henderson&#039;&#039;&#039;: Diplomat and former MI6. Head of the dig site in Romania.&lt;br /&gt;
*&#039;&#039;&#039;Kayden Murray&#039;&#039;&#039;: Archaeologist working for Edom. Captured by team, interrogated and flipped since his former Employer will want to kill him. Hiding in Romania.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Conspiracy NPCs===&lt;br /&gt;
*&#039;&#039;&#039;Unknown Vampire&#039;&#039;&#039;: Present at Church in London, killed Harker.&lt;br /&gt;
*&#039;&#039;&#039;Karja&#039;&#039;&#039;: Former art thief. Helped lead the dig site, and possessed some sort of strange powers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Notable Other NPCs===&lt;br /&gt;
*&#039;&#039;&#039;Female twelfth century Vampire?&#039;&#039;&#039;: Dug up from the dig site, where she promptly began eating guards, before fleeing. Status unknown.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Investigation Charts===&lt;br /&gt;
*&#039;&#039;&#039;[https://miro.com/app/board/o9J_lYZNPaM=/ Adversary Mapping]&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/spreadsheets/d/1bkRe0Fu-YcZZLnx1YBoXiX-SWMOLKDl4PSLHlNOynmA/ Vampire Breakdown]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{|&lt;br /&gt;
|+Academic Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Gavin&lt;br /&gt;
!Archie&lt;br /&gt;
!Vivi&lt;br /&gt;
!Daniel&lt;br /&gt;
!Alistair&lt;br /&gt;
|-&lt;br /&gt;
| Accounting&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Archaeology&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
|-&lt;br /&gt;
| Architecture&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Art History&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Criminology&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Diagnosis&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| History&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Human Terrain&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
|-&lt;br /&gt;
| Languages&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
|-&lt;br /&gt;
| Law&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Military Science&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Occult Studies&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Research&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Vampirology&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|+Interpersonnel Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Gavin&lt;br /&gt;
!Archie&lt;br /&gt;
!Vivi&lt;br /&gt;
!Daniel&lt;br /&gt;
!Alistair&lt;br /&gt;
|-&lt;br /&gt;
| Bullshit Detector&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Cop Talk&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Flattery&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Flirting&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| High Society&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Interrogation&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Negotiation&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Reassurance&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Streetwise&lt;br /&gt;
| 2/2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Tradecraft&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|+Technical Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Gavin&lt;br /&gt;
!Archie&lt;br /&gt;
!Vivi&lt;br /&gt;
!Daniel&lt;br /&gt;
!Alistair&lt;br /&gt;
|-&lt;br /&gt;
| Astronomy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Chemistry&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Cryptography&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Data Recovery&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Electronic Surveillance&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Forensic Pathology&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Forgery&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Notice&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 3/3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Outdoor Survival&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Pharmacy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Photography&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Traffic Analysis&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
|-&lt;br /&gt;
| Urban Survival&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 1/0&lt;br /&gt;
| 2/2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+General Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Gavin&lt;br /&gt;
!Archie&lt;br /&gt;
!Vivi&lt;br /&gt;
!Daniel&lt;br /&gt;
!Alistair&lt;br /&gt;
|-&lt;br /&gt;
| Health&lt;br /&gt;
| 0/0&lt;br /&gt;
| 10/10&lt;br /&gt;
| 12/12&lt;br /&gt;
| 8/8&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Stability&lt;br /&gt;
| 0/0&lt;br /&gt;
| 10/10&lt;br /&gt;
| 7/10&lt;br /&gt;
| 7/7&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Athletics&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 10/10&lt;br /&gt;
| 8/8&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Conceal&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 3/3&lt;br /&gt;
| 4/4&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Cover&lt;br /&gt;
| 0/0&lt;br /&gt;
| 8&lt;br /&gt;
| 10/10&lt;br /&gt;
| 15/15&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Digital Intrusion&lt;br /&gt;
| 0/0&lt;br /&gt;
| 12/12&lt;br /&gt;
| 0/0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Disguise&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 3/3&lt;br /&gt;
| 8/4&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Driving&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 0/0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Devices&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Filch&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 8/8&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Gambling&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Hand-to-Hand&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 10/10&lt;br /&gt;
| 6/6&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Infiltration&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 1/4&lt;br /&gt;
| 10/10&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Mechanics&lt;br /&gt;
| 0/0&lt;br /&gt;
| 6/6&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Network&lt;br /&gt;
| 0/0&lt;br /&gt;
| 10&lt;br /&gt;
| 15/15&lt;br /&gt;
| 15/15&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Piloting&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Preparedness&lt;br /&gt;
| 0/0&lt;br /&gt;
| 8/8&lt;br /&gt;
| 3/8&lt;br /&gt;
| 3/3&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Sense Trouble&lt;br /&gt;
| 0/0&lt;br /&gt;
| 3/6&lt;br /&gt;
| 5/5&lt;br /&gt;
| 3/3&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Shooting&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 4/10&lt;br /&gt;
| 4/4&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Shrink&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Surveillance&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 3/3&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Weapons&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-closed-nights-black-agents-the-dracula-dossier.875564 Recruitment and Character creation] &lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/nights-black-agents-the-dracula-dossier.875866/ IC Thread]&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/nights-black-agents-the-dracula-dossier.875867/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dracula_Dossier:_Archie_Fitzward&amp;diff=398336</id>
		<title>Dracula Dossier: Archie Fitzward</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dracula_Dossier:_Archie_Fitzward&amp;diff=398336"/>
		<updated>2021-04-01T15:38:00Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[NBA:_Dracula_Dossier | Back to Dracula Dossier Home]]&lt;br /&gt;
&lt;br /&gt;
==Archie Fitzward==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Mystery &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Hacker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: A hardback copy of &#039;&#039;&#039;&#039;&#039;The Original Illustrated Sherlock Holmes&#039;&#039;&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;: Luke Fitzward, Brother &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;: A condo in Southwark, London  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology&lt;br /&gt;
*Architecture&lt;br /&gt;
*Art History&lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis&lt;br /&gt;
*History 2&lt;br /&gt;
*Human Terrain 2&lt;br /&gt;
*Law&lt;br /&gt;
*Military Science&lt;br /&gt;
*Occult Studies&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector&lt;br /&gt;
* Cop Talk&lt;br /&gt;
*Flattery&lt;br /&gt;
*Flirting&lt;br /&gt;
*High Society&lt;br /&gt;
*Interrogation&lt;br /&gt;
*Intimidation&lt;br /&gt;
*Negotiation&lt;br /&gt;
*Reassurance&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy&lt;br /&gt;
*Chemistry 2&lt;br /&gt;
*Cryptography 2&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology&lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival&lt;br /&gt;
*Pharmacy&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis 2&lt;br /&gt;
*Urban Survival&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 4 &lt;br /&gt;
*Conceal 4 &lt;br /&gt;
*Cover 8 &lt;br /&gt;
*Digital Intrusion 12 [MOS]&lt;br /&gt;
*Driving 4&lt;br /&gt;
*Hand to Hand 4&lt;br /&gt;
*Infiltration 4&lt;br /&gt;
*Mechanics 6&lt;br /&gt;
*Network 10&lt;br /&gt;
*Preparedness 8&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 4&lt;br /&gt;
*Surveillance 4&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
Daniel Biggs, MI5 Agent (5/5) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
&#039;&#039;Crackers Crypto&#039;&#039;: 1 free rating point in Cryptography (included above). You can also encrypt your team’s electronic communications against all but&lt;br /&gt;
government-level (NSA, GCHQ, MID, DGSE, GRU, Unit 8200, etc.) cracking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Nick of Time&#039;&#039;: If you have a Preparedness rating of 8 or more, you can have also retroactively prepared specific timely actions, such as: a smoke bomb or incendiary going off as a diversion, the power suddenly being cut off in the office building, a gun smuggled in earlier and pre-positioned in the drop ceiling above you, a traffic-snarling parade whose route you researched before the operation began, a bomb threat evacuating the mall, a sudden peal of church bells thanks&lt;br /&gt;
to an earlier generous contribution, a previous switch of the briefcase for an identical one with different contents.&lt;br /&gt;
&lt;br /&gt;
You must have had opportunity and the means to set up the action — which can include the help of fellow agents who “suddenly realize what you asked” when the stop lights all turn red. You must still make a Preparedness test, and you must still convince the Director that your precaution is credible. If the action required a test (of Digital Intrusion, Explosive Devices, Infiltration, Mechanics, etc.) you or your then unwitting collaborator must make it successfully.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The old joke running around MI5 was that the Director-General saw NCIS and decided they needed their own Abbie, only male, because of traditional public-school snobbishness. Therefore, they got Archie, D Branch hacker, lab techie, and analyst, an energetic pot of pep with a thirst for knowledge. Until Archie wasn&#039;t there any more. Archie blames idiot cutbacks courtesy of Tories madly obsessed with privatization (and probably bribed to boot).&lt;br /&gt;
&lt;br /&gt;
But in truth, he was getting close to something he shouldn&#039;t have, and an excuse was made to drop him. Or perhaps Archie was simply getting bored, and his supervisors wanted to head things off before a terror attack went off because Archie didn&#039;t do his due diligence on an analysis. Maybe it was a forth thing. Or maybe it was budget cutbacks that never seem to involve the salaries of the bureaucrats and politicians involved after all.&lt;br /&gt;
&lt;br /&gt;
Who knows? Archie got contacted by [insert here] about the delicious signs of a mysterious conspiracy, and asked if he would help look into it. Score!&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NBA:_Dracula_Dossier&amp;diff=397829</id>
		<title>NBA: Dracula Dossier</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NBA:_Dracula_Dossier&amp;diff=397829"/>
		<updated>2021-03-22T04:11:21Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:DDCover.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== The Dracula Dossier ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s something lurking the shadows of Europe. In the international game of espionage and crime, something darker has been moving behind the scenes in recent months. There&#039;s long been rumors in your circles of the conspiracy, a sort uber boogeyman that spies bandy about over beer and brandy when talking about strange and unexplainable events. But very recently, you and compatriots stumbled across proof that there is conspiracy. That it is dangerous. And that it&#039;s leaders... are something other than human.&lt;br /&gt;
&lt;br /&gt;
And more urgently, it has become aware of you. They know you know. They don&#039;t know how much... just that it&#039;s too much. They&#039;re coming for you. You can&#039;t pretend they don&#039;t exist; so the only choice is to fight back the only way you know how.&lt;br /&gt;
&lt;br /&gt;
You were once a soldier of these shadows, deniable and deadly. You may have gotten out once, but you&#039;re back in now. Only the Stakes are much higher now.&lt;br /&gt;
&lt;br /&gt;
You need to learn everything you can about the conspiracy and what runs it. Find their operations, find their people, find their money. And then, take it apart, piece by piece. Pit them against each other, remove key players, infiltrate and dismantle the organization. And work your way up the pyramid until find what lurks at the top.&lt;br /&gt;
&lt;br /&gt;
And put an end to it. Before it does the same to you.&lt;br /&gt;
&lt;br /&gt;
==Team Status==&lt;br /&gt;
*&#039;&#039;&#039;Heat:&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Money:&#039;&#039;&#039; Steady Funds&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Dracula_Dossier:_Archie_Fitzward | Archie Fitzward]]&lt;br /&gt;
*[[Dracula_Dossier: Olivia Sutton-Howard | Olivia Sutton-Howard]]&lt;br /&gt;
*[[Dracula_Dossier: Daniel Rossi | Daniel Rossi]]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/NBA:_Dracula_Dossier:_Gavin_MacLeish Gavin MacLeish]&lt;br /&gt;
*[[Dracula_Dossier: Alistair Quinn| Alistair Quinn]]&lt;br /&gt;
&lt;br /&gt;
===Notable Independent NPCs===&lt;br /&gt;
*&#039;&#039;&#039;Harker&#039;&#039;&#039;: A mysterious figure who&#039;s contacted you electronically with information about the conspiracy. Real name, John Quincy Harker, located in London and targeted by Edom. Killed by vampire in Church in London.&lt;br /&gt;
*&#039;&#039;&#039;Olivia Liu&#039;&#039;&#039;: A reporter targeted by the Conspiracy. Was tasked by Harker to investigate an oil company in Romania. Rescued by the team, and enroute to New York City to hide.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Edom NPCs===&lt;br /&gt;
*&#039;&#039;&#039;Elvis&#039;&#039;&#039;: Unknown superior to Rory.&lt;br /&gt;
*&#039;&#039;&#039;Nails&#039;&#039;&#039;: Operative leading team at Church.&lt;br /&gt;
*&#039;&#039;&#039;Rory Henderson&#039;&#039;&#039;: Diplomat and former MI6. Head of the dig site in Romania.&lt;br /&gt;
*&#039;&#039;&#039;Kayden Murray&#039;&#039;&#039;: Archaeologist working for Edom. Captured by team, interrogated and flipped since his former Employer will want to kill him. Hiding in Romania.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Conspiracy NPCs===&lt;br /&gt;
*&#039;&#039;&#039;Unknown Vampire&#039;&#039;&#039;: Present at Church in London, killed Harker.&lt;br /&gt;
*&#039;&#039;&#039;Karja&#039;&#039;&#039;: Former art thief. Helped lead the dig site, and possessed some sort of strange powers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Notable Other NPCs===&lt;br /&gt;
*&#039;&#039;&#039;Female twelfth century Vampire?&#039;&#039;&#039;: Dug up from the dig site, where she promptly began eating guards, before fleeing. Status unknown.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Investigation Charts===&lt;br /&gt;
*&#039;&#039;&#039;[https://miro.com/app/board/o9J_lYZNPaM=/ Adversary Mapping]&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/spreadsheets/d/1bkRe0Fu-YcZZLnx1YBoXiX-SWMOLKDl4PSLHlNOynmA/ Vampire Breakdown]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{|&lt;br /&gt;
|+Academic Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Gavin&lt;br /&gt;
!Archie&lt;br /&gt;
!Vivi&lt;br /&gt;
!Daniel&lt;br /&gt;
!Alistair&lt;br /&gt;
|-&lt;br /&gt;
| Accounting&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Archaeology&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
|-&lt;br /&gt;
| Architecture&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Art History&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Criminology&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Diagnosis&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| History&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Human Terrain&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
|-&lt;br /&gt;
| Languages&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
|-&lt;br /&gt;
| Law&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Military Science&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Occult Studies&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Research&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Vampirology&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|+Interpersonnel Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Gavin&lt;br /&gt;
!Archie&lt;br /&gt;
!Vivi&lt;br /&gt;
!Daniel&lt;br /&gt;
!Alistair&lt;br /&gt;
|-&lt;br /&gt;
| Bullshit Detector&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Cop Talk&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Flattery&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Flirting&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| High Society&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Interrogation&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Negotiation&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Reassurance&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Streetwise&lt;br /&gt;
| 2/2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Tradecraft&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|+Technical Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Gavin&lt;br /&gt;
!Archie&lt;br /&gt;
!Vivi&lt;br /&gt;
!Daniel&lt;br /&gt;
!Alistair&lt;br /&gt;
|-&lt;br /&gt;
| Astronomy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Chemistry&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Cryptography&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Data Recovery&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Electronic Surveillance&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Forensic Pathology&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Forgery&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Notice&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 3/3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Outdoor Survival&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Pharmacy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Photography&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Traffic Analysis&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
|-&lt;br /&gt;
| Urban Survival&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+General Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Gavin&lt;br /&gt;
!Archie&lt;br /&gt;
!Vivi&lt;br /&gt;
!Daniel&lt;br /&gt;
!Alistair&lt;br /&gt;
|-&lt;br /&gt;
| Health&lt;br /&gt;
| 0/0&lt;br /&gt;
| 10/10&lt;br /&gt;
| 12/12&lt;br /&gt;
| 8/8&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Stability&lt;br /&gt;
| 0/0&lt;br /&gt;
| 10/10&lt;br /&gt;
| 7/10&lt;br /&gt;
| 7/7&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Athletics&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 10/10&lt;br /&gt;
| 8/8&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Conceal&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 3/3&lt;br /&gt;
| 4/4&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Cover&lt;br /&gt;
| 0/0&lt;br /&gt;
| 10&lt;br /&gt;
| 10/10&lt;br /&gt;
| 15/15&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Digital Intrusion&lt;br /&gt;
| 0/0&lt;br /&gt;
| 12/12&lt;br /&gt;
| 0/0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Disguise&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 3/3&lt;br /&gt;
| 8/8&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Driving&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 0/0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Devices&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Filch&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 8/8&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Gambling&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Hand-to-Hand&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 10/10&lt;br /&gt;
| 6/6&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Infiltration&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 1/4&lt;br /&gt;
| 10/10&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Mechanics&lt;br /&gt;
| 0/0&lt;br /&gt;
| 6/6&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Network&lt;br /&gt;
| 0/0&lt;br /&gt;
| 10&lt;br /&gt;
| 15/15&lt;br /&gt;
| 15/15&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Piloting&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Preparedness&lt;br /&gt;
| 0/0&lt;br /&gt;
| 8/8&lt;br /&gt;
| 3/8&lt;br /&gt;
| 3/3&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Sense Trouble&lt;br /&gt;
| 0/0&lt;br /&gt;
| 3/6&lt;br /&gt;
| 5/5&lt;br /&gt;
| 3/3&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Shooting&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 4/10&lt;br /&gt;
| 4/4&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Shrink&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Surveillance&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 3/3&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Weapons&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-closed-nights-black-agents-the-dracula-dossier.875564 Recruitment and Character creation] &lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/nights-black-agents-the-dracula-dossier.875866/ IC Thread]&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/nights-black-agents-the-dracula-dossier.875867/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NBA:_Dracula_Dossier&amp;diff=397814</id>
		<title>NBA: Dracula Dossier</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NBA:_Dracula_Dossier&amp;diff=397814"/>
		<updated>2021-03-21T16:38:10Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:DDCover.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== The Dracula Dossier ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s something lurking the shadows of Europe. In the international game of espionage and crime, something darker has been moving behind the scenes in recent months. There&#039;s long been rumors in your circles of the conspiracy, a sort uber boogeyman that spies bandy about over beer and brandy when talking about strange and unexplainable events. But very recently, you and compatriots stumbled across proof that there is conspiracy. That it is dangerous. And that it&#039;s leaders... are something other than human.&lt;br /&gt;
&lt;br /&gt;
And more urgently, it has become aware of you. They know you know. They don&#039;t know how much... just that it&#039;s too much. They&#039;re coming for you. You can&#039;t pretend they don&#039;t exist; so the only choice is to fight back the only way you know how.&lt;br /&gt;
&lt;br /&gt;
You were once a soldier of these shadows, deniable and deadly. You may have gotten out once, but you&#039;re back in now. Only the Stakes are much higher now.&lt;br /&gt;
&lt;br /&gt;
You need to learn everything you can about the conspiracy and what runs it. Find their operations, find their people, find their money. And then, take it apart, piece by piece. Pit them against each other, remove key players, infiltrate and dismantle the organization. And work your way up the pyramid until find what lurks at the top.&lt;br /&gt;
&lt;br /&gt;
And put an end to it. Before it does the same to you.&lt;br /&gt;
&lt;br /&gt;
==Team Status==&lt;br /&gt;
*&#039;&#039;&#039;Heat:&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Money:&#039;&#039;&#039; Steady Funds&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Dracula_Dossier:_Archie_Fitzward | Archie Fitzward]]&lt;br /&gt;
*[[Dracula_Dossier: Olivia Sutton-Howard | Olivia Sutton-Howard]]&lt;br /&gt;
*[[Dracula_Dossier: Daniel Rossi | Daniel Rossi]]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/NBA:_Dracula_Dossier:_Gavin_MacLeish Gavin MacLeish]&lt;br /&gt;
*[[Dracula_Dossier: Alistair Quinn| Alistair Quinn]]&lt;br /&gt;
&lt;br /&gt;
===Notable Independent NPCs===&lt;br /&gt;
*&#039;&#039;&#039;Harker&#039;&#039;&#039;: A mysterious figure who&#039;s contacted you electronically with information about the conspiracy. Real name, John Quincy Harker, located in London and targeted by Edom. Killed by vampire in Church in London.&lt;br /&gt;
*&#039;&#039;&#039;Olivia Liu&#039;&#039;&#039;: A reporter targeted by the Conspiracy. Was tasked by Harker to investigate an oil company in Romania. Rescued by the team, and enroute to New York City to hide.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Edom NPCs===&lt;br /&gt;
*&#039;&#039;&#039;Elvis&#039;&#039;&#039;: Unknown superior to Rory.&lt;br /&gt;
*&#039;&#039;&#039;Nails&#039;&#039;&#039;: Operative leading team at Church.&lt;br /&gt;
*&#039;&#039;&#039;Rory Henderson&#039;&#039;&#039;: Diplomat and former MI6. Head of the dig site in Romania.&lt;br /&gt;
*&#039;&#039;&#039;Kayden Murray&#039;&#039;&#039;: Archaeologist working for Edom. Captured by team, interrogated and flipped since his former Employer will want to kill him. Hiding in Romania.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Conspiracy NPCs===&lt;br /&gt;
*&#039;&#039;&#039;Unknown Vampire&#039;&#039;&#039;: Present at Church in London, killed Harker.&lt;br /&gt;
*&#039;&#039;&#039;Karja&#039;&#039;&#039;: Former art thief. Helped lead the dig site, and possessed some sort of strange powers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Notable Other NPCs===&lt;br /&gt;
*&#039;&#039;&#039;Female twelfth century Vampire?&#039;&#039;&#039;: Dug up from the dig site, where she promptly began eating guards, before fleeing. Status unknown.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Investigation Charts===&lt;br /&gt;
*&#039;&#039;&#039;[https://miro.com/app/board/o9J_lYZNPaM=/ Adversary Mapping]&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/spreadsheets/d/1bkRe0Fu-YcZZLnx1YBoXiX-SWMOLKDl4PSLHlNOynmA/ Vampire Breakdown]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{|&lt;br /&gt;
|+Academic Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Gavin&lt;br /&gt;
!Archie&lt;br /&gt;
!Vivi&lt;br /&gt;
!Daniel&lt;br /&gt;
!Alistair&lt;br /&gt;
|-&lt;br /&gt;
| Accounting&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Archaeology&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
|-&lt;br /&gt;
| Architecture&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0/1&lt;br /&gt;
| 1/2&lt;br /&gt;
|-&lt;br /&gt;
| Art History&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Criminology&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Diagnosis&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| History&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Human Terrain&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
|-&lt;br /&gt;
| Languages&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
|-&lt;br /&gt;
| Law&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Military Science&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Occult Studies&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Research&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Vampirology&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|+Interpersonnel Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Gavin&lt;br /&gt;
!Archie&lt;br /&gt;
!Vivi&lt;br /&gt;
!Daniel&lt;br /&gt;
!Alistair&lt;br /&gt;
|-&lt;br /&gt;
| Bullshit Detector&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Cop Talk&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Flattery&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Flirting&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| High Society&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Interrogation&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Negotiation&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Reassurance&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Streetwise&lt;br /&gt;
| 2/2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0/1&lt;br /&gt;
| 0/2&lt;br /&gt;
| 1/2&lt;br /&gt;
|-&lt;br /&gt;
| Tradecraft&lt;br /&gt;
| 0/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0/1&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|+Technical Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Gavin&lt;br /&gt;
!Archie&lt;br /&gt;
!Vivi&lt;br /&gt;
!Daniel&lt;br /&gt;
!Alistair&lt;br /&gt;
|-&lt;br /&gt;
| Astronomy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Chemistry&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Cryptography&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Data Recovery&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Electronic Surveillance&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Forensic Pathology&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Forgery&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Notice&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 3/3&lt;br /&gt;
| 0/1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Outdoor Survival&lt;br /&gt;
| 0/1&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Pharmacy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Photography&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Traffic Analysis&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/1&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
|-&lt;br /&gt;
| Urban Survival&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/1&lt;br /&gt;
| 2/2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+General Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Gavin&lt;br /&gt;
!Archie&lt;br /&gt;
!Vivi&lt;br /&gt;
!Daniel&lt;br /&gt;
!Alistair&lt;br /&gt;
|-&lt;br /&gt;
| Health&lt;br /&gt;
| 0/0&lt;br /&gt;
| 10/10&lt;br /&gt;
| 12/12&lt;br /&gt;
| 8/8&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Stability&lt;br /&gt;
| 0/0&lt;br /&gt;
| 10/10&lt;br /&gt;
| 7/10&lt;br /&gt;
| 7/7&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Athletics&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 10/10&lt;br /&gt;
| 8/8&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Conceal&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 3/3&lt;br /&gt;
| 4/4&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Cover&lt;br /&gt;
| 0/0&lt;br /&gt;
| 10&lt;br /&gt;
| 10/10&lt;br /&gt;
| 15/15&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Digital Intrusion&lt;br /&gt;
| 0/0&lt;br /&gt;
| 12/12&lt;br /&gt;
| 0/0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Disguise&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 3/3&lt;br /&gt;
| 8/8&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Driving&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 0/0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Devices&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Filch&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 8/8&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Gambling&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Hand-to-Hand&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 10/10&lt;br /&gt;
| 6/6&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Infiltration&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 1/4&lt;br /&gt;
| 10/10&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Mechanics&lt;br /&gt;
| 0/0&lt;br /&gt;
| 6/6&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Network&lt;br /&gt;
| 0/0&lt;br /&gt;
| 10&lt;br /&gt;
| 15/15&lt;br /&gt;
| 15/15&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Piloting&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Preparedness&lt;br /&gt;
| 0/0&lt;br /&gt;
| 8/8&lt;br /&gt;
| 3/8&lt;br /&gt;
| 3/3&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Sense Trouble&lt;br /&gt;
| 0/0&lt;br /&gt;
| 6/6&lt;br /&gt;
| 5/5&lt;br /&gt;
| 3/3&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Shooting&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 4/10&lt;br /&gt;
| 4/4&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Shrink&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Surveillance&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 3/3&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Weapons&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-closed-nights-black-agents-the-dracula-dossier.875564 Recruitment and Character creation] &lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/nights-black-agents-the-dracula-dossier.875866/ IC Thread]&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/nights-black-agents-the-dracula-dossier.875867/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NBA:_Dracula_Dossier&amp;diff=397813</id>
		<title>NBA: Dracula Dossier</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NBA:_Dracula_Dossier&amp;diff=397813"/>
		<updated>2021-03-21T16:37:35Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:DDCover.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== The Dracula Dossier ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s something lurking the shadows of Europe. In the international game of espionage and crime, something darker has been moving behind the scenes in recent months. There&#039;s long been rumors in your circles of the conspiracy, a sort uber boogeyman that spies bandy about over beer and brandy when talking about strange and unexplainable events. But very recently, you and compatriots stumbled across proof that there is conspiracy. That it is dangerous. And that it&#039;s leaders... are something other than human.&lt;br /&gt;
&lt;br /&gt;
And more urgently, it has become aware of you. They know you know. They don&#039;t know how much... just that it&#039;s too much. They&#039;re coming for you. You can&#039;t pretend they don&#039;t exist; so the only choice is to fight back the only way you know how.&lt;br /&gt;
&lt;br /&gt;
You were once a soldier of these shadows, deniable and deadly. You may have gotten out once, but you&#039;re back in now. Only the Stakes are much higher now.&lt;br /&gt;
&lt;br /&gt;
You need to learn everything you can about the conspiracy and what runs it. Find their operations, find their people, find their money. And then, take it apart, piece by piece. Pit them against each other, remove key players, infiltrate and dismantle the organization. And work your way up the pyramid until find what lurks at the top.&lt;br /&gt;
&lt;br /&gt;
And put an end to it. Before it does the same to you.&lt;br /&gt;
&lt;br /&gt;
==Team Status==&lt;br /&gt;
*&#039;&#039;&#039;Heat:&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Money:&#039;&#039;&#039; Steady Funds&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Dracula_Dossier:_Archie_Fitzward | Archie Fitzward]]&lt;br /&gt;
*[[Dracula_Dossier: Olivia Sutton-Howard | Olivia Sutton-Howard]]&lt;br /&gt;
*[[Dracula_Dossier: Daniel Rossi | Daniel Rossi]]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/NBA:_Dracula_Dossier:_Gavin_MacLeish Gavin MacLeish]&lt;br /&gt;
*[[Dracula_Dossier: Alistair Quinn| Alistair Quinn]]&lt;br /&gt;
&lt;br /&gt;
===Notable Independent NPCs===&lt;br /&gt;
*&#039;&#039;&#039;Harker&#039;&#039;&#039;: A mysterious figure who&#039;s contacted you electronically with information about the conspiracy. Real name, John Quincy Harker, located in London and targeted by Edom. Killed by vampire in Church in London.&lt;br /&gt;
*&#039;&#039;&#039;Olivia Liu&#039;&#039;&#039;: A reporter targeted by the Conspiracy. Was tasked by Harker to investigate an oil company in Romania. Rescued by the team, and enroute to New York City to hide.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Edom NPCs===&lt;br /&gt;
*&#039;&#039;&#039;Elvis&#039;&#039;&#039;: Unknown superior to Rory.&lt;br /&gt;
*&#039;&#039;&#039;Nails&#039;&#039;&#039;: Operative leading team at Church.&lt;br /&gt;
*&#039;&#039;&#039;Rory Henderson&#039;&#039;&#039;: Diplomat and former MI6. Head of the dig site in Romania.&lt;br /&gt;
*&#039;&#039;&#039;Kayden Murray&#039;&#039;&#039;: Archaeologist working for Edom. Captured by team, interrogated and flipped since his former Employer will want to kill him. Hiding in Romania.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Conspiracy NPCs===&lt;br /&gt;
*&#039;&#039;&#039;Unknown Vampire&#039;&#039;&#039;: Present at Church in London, killed Harker.&lt;br /&gt;
*&#039;&#039;&#039;Karja&#039;&#039;&#039;: Former art thief. Helped lead the dig site, and possessed some sort of strange powers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Notable Other NPCs===&lt;br /&gt;
*&#039;&#039;&#039;Female twelfth century Vampire?&#039;&#039;&#039;: Dug up from the dig site, where she promptly began eating guards, before fleeing. Status unknown.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Investigation Charts===&lt;br /&gt;
*&#039;&#039;&#039;[https://miro.com/app/board/o9J_lYZNPaM=/ Adversary Mapping]&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/spreadsheets/d/1bkRe0Fu-YcZZLnx1YBoXiX-SWMOLKDl4PSLHlNOynmA/ Vampire Breakdown]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{|&lt;br /&gt;
|+Academic Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Gavin&lt;br /&gt;
!Archie&lt;br /&gt;
!Vivi&lt;br /&gt;
!Daniel&lt;br /&gt;
!Alistair&lt;br /&gt;
|-&lt;br /&gt;
| Accounting&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Archaeology&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
|-&lt;br /&gt;
| Architecture&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0/1&lt;br /&gt;
| 1/2&lt;br /&gt;
|-&lt;br /&gt;
| Art History&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Criminology&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Diagnosis&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| History&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Human Terrain&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
|-&lt;br /&gt;
| Languages&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
|-&lt;br /&gt;
| Law&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Military Science&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Occult Studies&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Research&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Vampirology&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|+Interpersonnel Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Gavin&lt;br /&gt;
!Archie&lt;br /&gt;
!Vivi&lt;br /&gt;
!Daniel&lt;br /&gt;
!Alistair&lt;br /&gt;
|-&lt;br /&gt;
| Bullshit Detector&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Cop Talk&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Flattery&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Flirting&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| High Society&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Interrogation&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Negotiation&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Reassurance&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Streetwise&lt;br /&gt;
| 2/2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0/1&lt;br /&gt;
| 0/2&lt;br /&gt;
| 1/2&lt;br /&gt;
|-&lt;br /&gt;
| Tradecraft&lt;br /&gt;
| 0/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0/1&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|+Technical Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Gavin&lt;br /&gt;
!Archie&lt;br /&gt;
!Vivi&lt;br /&gt;
!Daniel&lt;br /&gt;
!Alistair&lt;br /&gt;
|-&lt;br /&gt;
| Astronomy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Chemistry&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
|-&lt;br /&gt;
| Cryptography&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Data Recovery&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Electronic Surveillance&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Forensic Pathology&lt;br /&gt;
| 1/1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Forgery&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Notice&lt;br /&gt;
| 1/1&lt;br /&gt;
| 1/1&lt;br /&gt;
| 3/3&lt;br /&gt;
| 0/1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Outdoor Survival&lt;br /&gt;
| 0/1&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Pharmacy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Photography&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Traffic Analysis&lt;br /&gt;
| 1/1&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/1&lt;br /&gt;
| 0&lt;br /&gt;
| 1/1&lt;br /&gt;
|-&lt;br /&gt;
| Urban Survival&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/1&lt;br /&gt;
| 2/2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+General Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Gavin&lt;br /&gt;
!Archie&lt;br /&gt;
!Vivi&lt;br /&gt;
!Daniel&lt;br /&gt;
!Alistair&lt;br /&gt;
|-&lt;br /&gt;
| Health&lt;br /&gt;
| 0/0&lt;br /&gt;
| 10/10&lt;br /&gt;
| 12/12&lt;br /&gt;
| 8/8&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Stability&lt;br /&gt;
| 0/0&lt;br /&gt;
| 10/10&lt;br /&gt;
| 7/10&lt;br /&gt;
| 7/7&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Athletics&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 10/10&lt;br /&gt;
| 8/8&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Conceal&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 3/3&lt;br /&gt;
| 4/4&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Cover&lt;br /&gt;
| 0/0&lt;br /&gt;
| 10&lt;br /&gt;
| 10/10&lt;br /&gt;
| 15/15&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Digital Intrusion&lt;br /&gt;
| 0/0&lt;br /&gt;
| 12/12&lt;br /&gt;
| 0/0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Disguise&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 3/3&lt;br /&gt;
| 8/8&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Driving&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 0/0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Devices&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Filch&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 8/8&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Gambling&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Hand-to-Hand&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 10/10&lt;br /&gt;
| 6/6&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Infiltration&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 1/4&lt;br /&gt;
| 10/10&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Mechanics&lt;br /&gt;
| 0/0&lt;br /&gt;
| 6/6&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Network&lt;br /&gt;
| 0/0&lt;br /&gt;
| 10&lt;br /&gt;
| 15/15&lt;br /&gt;
| 15/15&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Piloting&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Preparedness&lt;br /&gt;
| 0/0&lt;br /&gt;
| 6/6&lt;br /&gt;
| 3/8&lt;br /&gt;
| 3/3&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Sense Trouble&lt;br /&gt;
| 0/0&lt;br /&gt;
| 6/6&lt;br /&gt;
| 5/5&lt;br /&gt;
| 3/3&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Shooting&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 4/10&lt;br /&gt;
| 4/4&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Shrink&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Surveillance&lt;br /&gt;
| 0/0&lt;br /&gt;
| 4/4&lt;br /&gt;
| 3/3&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
|-&lt;br /&gt;
| Weapons&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 0/0&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-closed-nights-black-agents-the-dracula-dossier.875564 Recruitment and Character creation] &lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/nights-black-agents-the-dracula-dossier.875866/ IC Thread]&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/nights-black-agents-the-dracula-dossier.875867/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dracula_Dossier:_Archie_Fitzward&amp;diff=397812</id>
		<title>Dracula Dossier: Archie Fitzward</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dracula_Dossier:_Archie_Fitzward&amp;diff=397812"/>
		<updated>2021-03-21T16:37:07Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Cherries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[NBA:_Dracula_Dossier | Back to Dracula Dossier Home]]&lt;br /&gt;
&lt;br /&gt;
==Archie Fitzward==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Mystery &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Hacker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: A hardback copy of &#039;&#039;&#039;&#039;&#039;The Original Illustrated Sherlock Holmes&#039;&#039;&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;: Luke Fitzward, Brother &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;: A condo in Southwark, London  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology&lt;br /&gt;
*Architecture&lt;br /&gt;
*Art History&lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis&lt;br /&gt;
*History 2&lt;br /&gt;
*Human Terrain 2&lt;br /&gt;
*Law&lt;br /&gt;
*Military Science&lt;br /&gt;
*Occult Studies&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector&lt;br /&gt;
* Cop Talk&lt;br /&gt;
*Flattery&lt;br /&gt;
*Flirting&lt;br /&gt;
*High Society&lt;br /&gt;
*Interrogation&lt;br /&gt;
*Intimidation&lt;br /&gt;
*Negotiation&lt;br /&gt;
*Reassurance&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy&lt;br /&gt;
*Chemistry 2&lt;br /&gt;
*Cryptography 2&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology&lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival&lt;br /&gt;
*Pharmacy&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis 2&lt;br /&gt;
*Urban Survival&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 4 &lt;br /&gt;
*Conceal 4 &lt;br /&gt;
*Cover 10 &lt;br /&gt;
*Digital Intrusion 12 [MOS]&lt;br /&gt;
*Driving 4&lt;br /&gt;
*Hand to Hand 4&lt;br /&gt;
*Infiltration 4&lt;br /&gt;
*Mechanics 6&lt;br /&gt;
*Network 15&lt;br /&gt;
*Preparedness 8&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 4&lt;br /&gt;
*Surveillance 4&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
Daniel Biggs, MI5 Agent (5/5) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
&#039;&#039;Crackers Crypto&#039;&#039;: 1 free rating point in Cryptography (included above). You can also encrypt your team’s electronic communications against all but&lt;br /&gt;
government-level (NSA, GCHQ, MID, DGSE, GRU, Unit 8200, etc.) cracking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Nick of Time&#039;&#039;: If you have a Preparedness rating of 8 or more, you can have also retroactively prepared specific timely actions, such as: a smoke bomb or incendiary going off as a diversion, the power suddenly being cut off in the office building, a gun smuggled in earlier and pre-positioned in the drop ceiling above you, a traffic-snarling parade whose route you researched before the operation began, a bomb threat evacuating the mall, a sudden peal of church bells thanks&lt;br /&gt;
to an earlier generous contribution, a previous switch of the briefcase for an identical one with different contents.&lt;br /&gt;
&lt;br /&gt;
You must have had opportunity and the means to set up the action — which can include the help of fellow agents who “suddenly realize what you asked” when the stop lights all turn red. You must still make a Preparedness test, and you must still convince the Director that your precaution is credible. If the action required a test (of Digital Intrusion, Explosive Devices, Infiltration, Mechanics, etc.) you or your then unwitting collaborator must make it successfully.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The old joke running around MI5 was that the Director-General saw NCIS and decided they needed their own Abbie, only male, because of traditional public-school snobbishness. Therefore, they got Archie, D Branch hacker, lab techie, and analyst, an energetic pot of pep with a thirst for knowledge. Until Archie wasn&#039;t there any more. Archie blames idiot cutbacks courtesy of Tories madly obsessed with privatization (and probably bribed to boot).&lt;br /&gt;
&lt;br /&gt;
But in truth, he was getting close to something he shouldn&#039;t have, and an excuse was made to drop him. Or perhaps Archie was simply getting bored, and his supervisors wanted to head things off before a terror attack went off because Archie didn&#039;t do his due diligence on an analysis. Maybe it was a forth thing. Or maybe it was budget cutbacks that never seem to involve the salaries of the bureaucrats and politicians involved after all.&lt;br /&gt;
&lt;br /&gt;
Who knows? Archie got contacted by [insert here] about the delicious signs of a mysterious conspiracy, and asked if he would help look into it. Score!&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dracula_Dossier:_Archie_Fitzward&amp;diff=397811</id>
		<title>Dracula Dossier: Archie Fitzward</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dracula_Dossier:_Archie_Fitzward&amp;diff=397811"/>
		<updated>2021-03-21T16:34:26Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[NBA:_Dracula_Dossier | Back to Dracula Dossier Home]]&lt;br /&gt;
&lt;br /&gt;
==Archie Fitzward==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Mystery &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Hacker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: A hardback copy of &#039;&#039;&#039;&#039;&#039;The Original Illustrated Sherlock Holmes&#039;&#039;&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;: Luke Fitzward, Brother &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;: A condo in Southwark, London  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology&lt;br /&gt;
*Architecture&lt;br /&gt;
*Art History&lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis&lt;br /&gt;
*History 2&lt;br /&gt;
*Human Terrain 2&lt;br /&gt;
*Law&lt;br /&gt;
*Military Science&lt;br /&gt;
*Occult Studies&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector&lt;br /&gt;
* Cop Talk&lt;br /&gt;
*Flattery&lt;br /&gt;
*Flirting&lt;br /&gt;
*High Society&lt;br /&gt;
*Interrogation&lt;br /&gt;
*Intimidation&lt;br /&gt;
*Negotiation&lt;br /&gt;
*Reassurance&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy&lt;br /&gt;
*Chemistry 2&lt;br /&gt;
*Cryptography 2&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology&lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival&lt;br /&gt;
*Pharmacy&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis 2&lt;br /&gt;
*Urban Survival&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 4 &lt;br /&gt;
*Conceal 4 &lt;br /&gt;
*Cover 10 &lt;br /&gt;
*Digital Intrusion 12 [MOS]&lt;br /&gt;
*Driving 4&lt;br /&gt;
*Hand to Hand 4&lt;br /&gt;
*Infiltration 4&lt;br /&gt;
*Mechanics 6&lt;br /&gt;
*Network 15&lt;br /&gt;
*Preparedness 8&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 4&lt;br /&gt;
*Surveillance 4&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
Daniel Biggs, MI5 Agent (5/5) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
&#039;&#039;Crackers Crypto&#039;&#039;: 1 free rating point in Cryptography (included above). You can also encrypt your team’s electronic communications against all but&lt;br /&gt;
government-level (NSA, GCHQ, MID, DGSE, GRU, Unit 8200, etc.) cracking.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The old joke running around MI5 was that the Director-General saw NCIS and decided they needed their own Abbie, only male, because of traditional public-school snobbishness. Therefore, they got Archie, D Branch hacker, lab techie, and analyst, an energetic pot of pep with a thirst for knowledge. Until Archie wasn&#039;t there any more. Archie blames idiot cutbacks courtesy of Tories madly obsessed with privatization (and probably bribed to boot).&lt;br /&gt;
&lt;br /&gt;
But in truth, he was getting close to something he shouldn&#039;t have, and an excuse was made to drop him. Or perhaps Archie was simply getting bored, and his supervisors wanted to head things off before a terror attack went off because Archie didn&#039;t do his due diligence on an analysis. Maybe it was a forth thing. Or maybe it was budget cutbacks that never seem to involve the salaries of the bureaucrats and politicians involved after all.&lt;br /&gt;
&lt;br /&gt;
Who knows? Archie got contacted by [insert here] about the delicious signs of a mysterious conspiracy, and asked if he would help look into it. Score!&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dracula_Dossier:_Archie_Fitzward&amp;diff=397810</id>
		<title>Dracula Dossier: Archie Fitzward</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dracula_Dossier:_Archie_Fitzward&amp;diff=397810"/>
		<updated>2021-03-21T16:34:12Z</updated>

		<summary type="html">&lt;p&gt;Enigmatic: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[NBA:_Dracula_Dossier | Back to Dracula Dossier Home]]&lt;br /&gt;
&lt;br /&gt;
==Archie Fitzward==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Mystery &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Hacker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: A hardback copy of &#039;&#039;&#039;&#039;&#039;The Original Illustrated Sherlock Holmes&#039;&#039;&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;: Luke Fitzward, Brother &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;: A condo in Southwark, London  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology&lt;br /&gt;
*Architecture&lt;br /&gt;
*Art History&lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis&lt;br /&gt;
*History 2&lt;br /&gt;
*Human Terrain 2&lt;br /&gt;
*Law&lt;br /&gt;
*Military Science&lt;br /&gt;
*Occult Studies&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector&lt;br /&gt;
* Cop Talk&lt;br /&gt;
*Flattery&lt;br /&gt;
*Flirting&lt;br /&gt;
*High Society&lt;br /&gt;
*Interrogation&lt;br /&gt;
*Intimidation&lt;br /&gt;
*Negotiation&lt;br /&gt;
*Reassurance&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy&lt;br /&gt;
*Chemistry 2&lt;br /&gt;
*Cryptography 2&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology&lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival&lt;br /&gt;
*Pharmacy&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis 2&lt;br /&gt;
*Urban Survival&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 4 &lt;br /&gt;
*Conceal 4 &lt;br /&gt;
*Cover 10 &lt;br /&gt;
*Digital Intrusion 12 [MOS]&lt;br /&gt;
*Driving 4&lt;br /&gt;
*Hand to Hand 4&lt;br /&gt;
*Infiltration 4&lt;br /&gt;
*Mechanics 6&lt;br /&gt;
*Network 15&lt;br /&gt;
*Preparedness 6&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 4&lt;br /&gt;
*Surveillance 4&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
Daniel Biggs, MI5 Agent (5/5) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
&#039;&#039;Crackers Crypto&#039;&#039;: 1 free rating point in Cryptography (included above). You can also encrypt your team’s electronic communications against all but&lt;br /&gt;
government-level (NSA, GCHQ, MID, DGSE, GRU, Unit 8200, etc.) cracking.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The old joke running around MI5 was that the Director-General saw NCIS and decided they needed their own Abbie, only male, because of traditional public-school snobbishness. Therefore, they got Archie, D Branch hacker, lab techie, and analyst, an energetic pot of pep with a thirst for knowledge. Until Archie wasn&#039;t there any more. Archie blames idiot cutbacks courtesy of Tories madly obsessed with privatization (and probably bribed to boot).&lt;br /&gt;
&lt;br /&gt;
But in truth, he was getting close to something he shouldn&#039;t have, and an excuse was made to drop him. Or perhaps Archie was simply getting bored, and his supervisors wanted to head things off before a terror attack went off because Archie didn&#039;t do his due diligence on an analysis. Maybe it was a forth thing. Or maybe it was budget cutbacks that never seem to involve the salaries of the bureaucrats and politicians involved after all.&lt;br /&gt;
&lt;br /&gt;
Who knows? Archie got contacted by [insert here] about the delicious signs of a mysterious conspiracy, and asked if he would help look into it. Score!&lt;/div&gt;</summary>
		<author><name>Enigmatic</name></author>
	</entry>
</feed>